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build: use $CELLSDK instead of $CELL_SDK as per the documentation.

legacy
Sam Hocevar sam 12 anos atrás
pai
commit
d9fab8c6fa
1 arquivos alterados com 3 adições e 3 exclusões
  1. +3
    -3
      configure.ac

+ 3
- 3
configure.ac Ver arquivo

@@ -100,11 +100,11 @@ AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule,
AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack
GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub"
if test "x${enable_debug}" = xyes; then
GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/debug"
GL_LIBS="${GL_LIBS} -L${CELLSDK}/target/ppu/lib/PSGL/RSX/debug"
elif test "x${enable_release}" = xyes; then
GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/ultra-opt"
GL_LIBS="${GL_LIBS} -L${CELLSDK}/target/ppu/lib/PSGL/RSX/ultra-opt"
else
GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/opt"
GL_LIBS="${GL_LIBS} -L${CELLSDK}/target/ppu/lib/PSGL/RSX/opt"
fi
dnl For the runtime Cg compiler
GL_LIBS="${GL_LIBS} -lcgc -lPSGLcgc"


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