From da12e9cf975e7ddd5542395de728b1b10fd2d78a Mon Sep 17 00:00:00 2001 From: Sam Hocevar Date: Thu, 1 Aug 2013 14:46:21 +0000 Subject: [PATCH] scene: for now, restore the ortho cam when blitting tiles. --- src/scene.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/scene.cpp b/src/scene.cpp index 920eb9ba..54d6ab97 100644 --- a/src/scene.cpp +++ b/src/scene.cpp @@ -197,6 +197,8 @@ void Scene::Render() // XXX: rename to Blit() /* Early test if nothing needs to be rendered */ if (data->m_tiles.Count()) { + PushCamera(data->m_default_cam); + #if defined USE_D3D9 || defined _XBOX #elif !defined HAVE_GLES_2X glEnable(GL_TEXTURE_2D); @@ -287,6 +289,8 @@ void Scene::Render() // XXX: rename to Blit() #elif !defined HAVE_GLES_2X glDisable(GL_TEXTURE_2D); #endif + + PopCamera(data->m_default_cam); } if (data->m_lines.Count())