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gpu: remove debug code that should not have ended here.

legacy
Sam Hocevar 5 years ago
parent
commit
db3a40687a
1 changed files with 1 additions and 3 deletions
  1. +1
    -3
      src/gpu/framebuffer.cpp

+ 1
- 3
src/gpu/framebuffer.cpp View File

@@ -205,10 +205,8 @@ Framebuffer::Framebuffer(ivec2 size, FramebufferFormat fbo_format)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapmode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
msg::warn("lol intfmt %04x fmt %04x\n", internal_format, format);
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, size.x, size.y, 0,
format, GL_UNSIGNED_BYTE, nullptr);
LOL_CHECK_GLERROR();

#if GL_VERSION_1_1 || GL_ES_VERSION_2_0
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
@@ -220,7 +218,7 @@ LOL_CHECK_GLERROR();

m_data->m_depth = GL_INVALID_ENUM;
#if GL_VERSION_1_1 || GL_ES_VERSION_2_0
if (0)//depth != GL_INVALID_ENUM)
if (depth != GL_INVALID_ENUM)
{
/* XXX: might not work on GL ES, see
* http://stackoverflow.com/q/4041682/111461


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