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build: revert the cool solution platform name change, because fucking

VS2010 keeps reintroducing the old names anyway.
legacy
Sam Hocevar sam il y a 12 ans
Parent
révision
de6b0993a9
1 fichiers modifiés avec 128 ajouts et 166 suppressions
  1. +128
    -166
      build/vs2010/Lol.sln

+ 128
- 166
build/vs2010/Lol.sln Voir le fichier

@@ -88,310 +88,272 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BtPhysTest", "..\..\test\Bt
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|PlayStation 3 = Debug|PlayStation 3
Debug|Windows (32-bit) = Debug|Windows (32-bit)
Debug|Windows (64-bit) = Debug|Windows (64-bit)
Debug|PS3 = Debug|PS3
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Debug|Xbox 360 = Debug|Xbox 360
Release|PlayStation 3 = Release|PlayStation 3
Release|Windows (32-bit) = Release|Windows (32-bit)
Release|Windows (64-bit) = Release|Windows (64-bit)
Release|PS3 = Release|PS3
Release|Win32 = Release|Win32
Release|x64 = Release|x64
Release|Xbox 360 = Release|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|PlayStation 3.Build.0 = Debug|PS3
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Windows (32-bit).ActiveCfg = Debug|Win32
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Windows (32-bit).Build.0 = Debug|Win32
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Windows (64-bit).ActiveCfg = Debug|x64
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Windows (64-bit).Build.0 = Debug|x64
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|PS3.ActiveCfg = Debug|PS3
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{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
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{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.ActiveCfg = Release|Win32
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{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|x64.ActiveCfg = Release|x64
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{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Windows (32-bit).ActiveCfg = Debug|Win32
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{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|x64.ActiveCfg = Debug|x64
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{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.ActiveCfg = Debug|Win32
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE


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