| @@ -1,181 +0,0 @@ | |||
| #!/usr/bin/env python | |||
| import os | |||
| import OpenGL | |||
| OpenGL.ERROR_CHECKING = False | |||
| from OpenGL.GL import * | |||
| from OpenGL.GLU import * | |||
| import pygame, pygame.image | |||
| from pygame.locals import * | |||
| import numpy | |||
| from math import sin, cos | |||
| textures = [0,0] | |||
| buflist = False | |||
| def resize((width, height)): | |||
| glViewport(0, 0, width, height) | |||
| glMatrixMode(GL_PROJECTION) | |||
| glLoadIdentity() | |||
| glOrtho(0, width, height, 0, -1, 10); | |||
| glMatrixMode(GL_MODELVIEW) | |||
| glLoadIdentity() | |||
| def init(): | |||
| glEnable(GL_TEXTURE_2D) | |||
| load_textures() | |||
| make_vbo() | |||
| glShadeModel(GL_SMOOTH) | |||
| glClearColor(0.0, 0.0, 0.0, 0.0) | |||
| glClearDepth(1.0) | |||
| glEnable(GL_DEPTH_TEST) | |||
| glDepthFunc(GL_LEQUAL) | |||
| glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) | |||
| #glEnable(GL_ALPHA_TEST) | |||
| glEnable(GL_BLEND) | |||
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) | |||
| #glBlendFunc(GL_SRC_ALPHA, GL_ONE) | |||
| def load_textures(): | |||
| texturefile = os.path.join('art','test','groundtest.png') | |||
| textureSurface = pygame.image.load(texturefile) | |||
| textureData = pygame.image.tostring(textureSurface, "RGBA", 1) | |||
| glBindTexture(GL_TEXTURE_2D, textures[0]) | |||
| glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, textureSurface.get_width(), textureSurface.get_height(), 0, | |||
| GL_RGBA, GL_UNSIGNED_BYTE, textureData ); | |||
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) | |||
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) | |||
| def make_vbo(): | |||
| global buflist | |||
| buflist = glGenBuffers(3) | |||
| vertices = [False] * (20 * 15) | |||
| for y in range(15): | |||
| for x in range(20): | |||
| ty = y * 32 | |||
| tx = x * 32 | |||
| # Z coord is used for blit order | |||
| vertices[x + y * 20] = [tx, ty, y * 0.01, | |||
| tx + 32, ty, y * 0.01, | |||
| tx + 32, ty + 32, y * 0.01, | |||
| tx, ty + 32, y * 0.01] | |||
| vertices = numpy.array(vertices, dtype=numpy.float32) | |||
| glBindBuffer(GL_ARRAY_BUFFER, buflist[0]) | |||
| glBufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW) | |||
| indices = numpy.array([x for x in range(4 * 20 * 15)], dtype=numpy.int) | |||
| glBindBuffer(GL_ARRAY_BUFFER, buflist[2]) | |||
| glBufferData(GL_ARRAY_BUFFER, indices, GL_STATIC_DRAW) | |||
| def put_map(themap): | |||
| uvs = [False] * (20 * 15) | |||
| index = 0 | |||
| for line in themap: | |||
| for tile in line: | |||
| ty = .0625 * (15 - tile / 16) | |||
| tx = .0625 * (tile % 16) | |||
| uvs[index] = [tx, ty + .0625, | |||
| tx + .0625, ty + .0625, | |||
| tx + .0625, ty, | |||
| tx, ty] | |||
| index += 1 | |||
| uvs = numpy.array(uvs, dtype=numpy.float32) | |||
| glBindBuffer(GL_ARRAY_BUFFER, buflist[1]) | |||
| glBufferData(GL_ARRAY_BUFFER, uvs, GL_STATIC_DRAW) | |||
| glEnableClientState(GL_VERTEX_ARRAY) | |||
| glEnableClientState(GL_TEXTURE_COORD_ARRAY) | |||
| glEnableClientState(GL_INDEX_ARRAY) | |||
| glBindTexture(GL_TEXTURE_2D, textures[0]) | |||
| glBindBuffer(GL_ARRAY_BUFFER, buflist[0]) | |||
| glVertexPointer(3, GL_FLOAT, 0, None) | |||
| glBindBuffer(GL_ARRAY_BUFFER, buflist[1]) | |||
| glTexCoordPointer(2, GL_FLOAT, 0, None) | |||
| glBindBuffer(GL_ARRAY_BUFFER, buflist[2]) | |||
| glIndexPointer(GL_INT, 0, None) | |||
| glDrawArrays(GL_QUADS, 0, 4 * 20 * 15) | |||
| glDisableClientState(GL_VERTEX_ARRAY) | |||
| glDisableClientState(GL_TEXTURE_COORD_ARRAY) | |||
| glDisableClientState(GL_INDEX_ARRAY) | |||
| def draw(): | |||
| #glClear(GL_DEPTH_BUFFER_BIT) # Full redraw: no need to clear color buffer | |||
| glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) | |||
| glLoadIdentity() | |||
| themap = [ | |||
| [ 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18 ], | |||
| [ 18, 1, 2, 2, 2, 34, 2, 2, 2, 2, 2, 2, 3, 34, 4, 18, 18, 18, 18, 18 ], | |||
| [ 18, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 17, 18, 20, 4, 18, 18, 18, 18 ], | |||
| [ 18, 19, 18, 49, 50, 51, 49, 50, 51, 49, 50, 18, 17, 18, 17, 19, 18, 18, 18, 18 ], | |||
| [ 18, 17, 18, 49, 50, 51, 49, 50, 51, 49, 50, 18, 17, 18, 17, 17, 18, 18, 18, 18 ], | |||
| [ 18, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 18, 20, 36, 18, 18, 18, 18 ], | |||
| [ 18, 33, 2, 2, 2, 2, 2, 2, 2, 2, 34, 2, 35, 2, 36, 18, 18, 18, 18, 18 ], | |||
| [ 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18 ], | |||
| [ 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52 ], | |||
| [ 52, 52, 53, 53, 53, 52, 53, 53, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52 ], | |||
| [ 52, 52, 53, 53, 53, 52, 52, 53, 52, 53, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52 ], | |||
| [ 52, 52, 53, 53, 53, 52, 52, 52, 52, 52, 52, 53, 53, 52, 52, 52, 52, 52, 52, 52 ], | |||
| [ 52, 52, 53, 53, 53, 52, 52, 52, 52, 52, 52, 53, 53, 52, 52, 52, 52, 52, 52, 52 ], | |||
| [ 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52 ], | |||
| [ 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52 ], | |||
| ] | |||
| glPushMatrix() | |||
| glTranslatef(50.0 * sin(frames * 0.05), 50.0 * cos(frames * 0.08), 0) | |||
| put_map(themap) | |||
| glPopMatrix() | |||
| glTranslatef(0, 0, 0.2) | |||
| put_map(themap) | |||
| frames = 0 | |||
| def main(): | |||
| global frames | |||
| video_flags = OPENGL|DOUBLEBUF | |||
| pygame.init() | |||
| surface = pygame.display.set_mode((640,480), video_flags) | |||
| resize((640,480)) | |||
| init() | |||
| frames = 0 | |||
| ticks = pygame.time.get_ticks() | |||
| start = ticks | |||
| while 1: | |||
| event = pygame.event.poll() | |||
| if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): | |||
| break | |||
| # Enforce 33 fps | |||
| while pygame.time.get_ticks() < ticks + 33: | |||
| pygame.time.wait(1) | |||
| ticks = pygame.time.get_ticks() | |||
| draw() | |||
| pygame.display.flip() | |||
| frames = frames+1 | |||
| #if frames > 200: | |||
| # break | |||
| print "fps: %d" % ((frames*1000)/(pygame.time.get_ticks()-start)) | |||
| if __name__ == '__main__': main() | |||
| #import cProfile | |||
| #cProfile.run('main()') | |||