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tutorial: add texture demo to the VS solution.

legacy
Sam Hocevar sam 12 vuotta sitten
vanhempi
commit
df7a21d68f
2 muutettua tiedostoa jossa 29 lisäystä ja 6 poistoa
  1. +29
    -0
      build/vs2010/Lol.sln
  2. +0
    -6
      tutorial/04_texture.cpp

+ 29
- 0
build/vs2010/Lol.sln Näytä tiedosto

@@ -108,6 +108,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "VsLol", "VsLol", "{9CC50C06
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VsLol", "..\..\tools\vslol\VsLol.csproj", "{58922993-9830-4A40-B462-0326342F69ED}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "04_texture", "..\..\tutorial\04_texture.vcxproj", "{834852DB-EDB6-4FD0-BCF9-45CD01126962}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -567,6 +569,32 @@ Global
{58922993-9830-4A40-B462-0326342F69ED}.Release|x64.ActiveCfg = Release|Any CPU
{58922993-9830-4A40-B462-0326342F69ED}.Release|x64.Build.0 = Release|Any CPU
{58922993-9830-4A40-B462-0326342F69ED}.Release|Xbox 360.ActiveCfg = Release|Any CPU
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Debug|Any CPU.ActiveCfg = Debug|Xbox 360
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Debug|Mixed Platforms.ActiveCfg = Debug|Xbox 360
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Debug|Mixed Platforms.Build.0 = Debug|Xbox 360
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Debug|Mixed Platforms.Deploy.0 = Debug|Xbox 360
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Debug|PS3.ActiveCfg = Debug|PS3
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Debug|PS3.Build.0 = Debug|PS3
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Debug|Win32.ActiveCfg = Debug|Win32
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Debug|Win32.Build.0 = Debug|Win32
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Debug|x64.ActiveCfg = Debug|x64
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Debug|x64.Build.0 = Debug|x64
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Release|Any CPU.ActiveCfg = Release|Xbox 360
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Release|Mixed Platforms.ActiveCfg = Release|Xbox 360
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Release|Mixed Platforms.Build.0 = Release|Xbox 360
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Release|Mixed Platforms.Deploy.0 = Release|Xbox 360
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Release|PS3.ActiveCfg = Release|PS3
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Release|PS3.Build.0 = Release|PS3
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Release|Win32.ActiveCfg = Release|Win32
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Release|Win32.Build.0 = Release|Win32
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Release|x64.ActiveCfg = Release|x64
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Release|x64.Build.0 = Release|x64
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Release|Xbox 360.Build.0 = Release|Xbox 360
{834852DB-EDB6-4FD0-BCF9-45CD01126962}.Release|Xbox 360.Deploy.0 = Release|Xbox 360
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -593,6 +621,7 @@ Global
{6BF81B39-EDC2-4227-9992-C2D8ABEA95AF} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04}
{BCEE0132-8E24-49BE-AFEB-96DAD14396BA} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04}
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04}
{834852DB-EDB6-4FD0-BCF9-45CD01126962} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04}
{32F3F8CF-D22E-45E4-BEB8-AD909E8C5515} = {33704AA4-F2B5-4138-A40D-E3E77F89ED46}
{EE203B88-44CF-4859-9D42-7A5F40FECB52} = {8C77EAA8-1077-4EF7-AE53-97C6C60A3601}
{B357514A-7881-422D-8358-161B689E7620} = {3D341D8A-E400-4B1D-BC05-B5C35487D9B5}


+ 0
- 6
tutorial/04_texture.cpp Näytä tiedosto

@@ -142,12 +142,6 @@ int main(int argc, char **argv)
{
Application app("Tutorial 4: Texture", ivec2(640, 480), 60.0f);

#if defined _MSC_VER && !defined _XBOX
_chdir("../..");
#elif defined _WIN32 && !defined _XBOX
_chdir("../..");
#endif

new TextureDemo();

app.Run();


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