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@@ -171,6 +171,13 @@ Shader::Shader(char const *vert, char const *frag) |
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#if defined USE_D3D9 || defined _XBOX |
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ID3DXBuffer *shader_code, *error_msg; |
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HRESULT hr; |
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D3DXMACRO macros[] = |
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{ |
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#if defined _XBOX |
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{ "_XBOX", "1" }, |
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#endif |
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{ NULL, NULL } |
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}; |
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#elif !defined __CELLOS_LV2__ |
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char buf[4096], errbuf[4096]; |
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char const *shader = buf; |
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@@ -185,7 +192,7 @@ Shader::Shader(char const *vert, char const *frag) |
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/* Compile vertex shader */ |
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data->vert_crc = Hash::Crc32(vert); |
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#if defined USE_D3D9 || defined _XBOX |
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hr = D3DXCompileShader(vert, (UINT)strlen(vert), NULL, NULL, "main", |
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hr = D3DXCompileShader(vert, (UINT)strlen(vert), macros, NULL, "main", |
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"vs_2_0", 0, &shader_code, &error_msg, |
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&data->vert_table); |
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if (FAILED(hr)) |
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@@ -224,7 +231,7 @@ Shader::Shader(char const *vert, char const *frag) |
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/* Compile fragment shader */ |
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data->frag_crc = Hash::Crc32(frag); |
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#if defined USE_D3D9 || defined _XBOX |
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hr = D3DXCompileShader(frag, (UINT)strlen(frag), NULL, NULL, "main", |
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hr = D3DXCompileShader(frag, (UINT)strlen(frag), macros, NULL, "main", |
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"ps_2_0", 0, &shader_code, &error_msg, |
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&data->frag_table); |
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if (FAILED(hr)) |
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