Selaa lähdekoodia

tools: remove lolremez.

It will now be available at https://github.com/samhocevar/lolremez
legacy
Sam Hocevar 7 vuotta sitten
vanhempi
commit
e38a7e7c22
14 muutettua tiedostoa jossa 0 lisäystä ja 1236 poistoa
  1. +0
    -18
      build/Lol (vs2015).sln
  2. +0
    -3
      configure.ac
  3. +0
    -1
      tools/Makefile.am
  4. +0
    -2
      tools/lolremez/.gitignore
  5. +0
    -14
      tools/lolremez/Makefile.am
  6. +0
    -13
      tools/lolremez/NEWS.txt
  7. +0
    -349
      tools/lolremez/expression.h
  8. +0
    -129
      tools/lolremez/lolremez.cpp
  9. +0
    -31
      tools/lolremez/lolremez.sln
  10. +0
    -73
      tools/lolremez/lolremez.vcxproj
  11. +0
    -12
      tools/lolremez/lolremez.vcxproj.filters
  12. +0
    -97
      tools/lolremez/matrix.h
  13. +0
    -419
      tools/lolremez/solver.cpp
  14. +0
    -75
      tools/lolremez/solver.h

+ 0
- 18
build/Lol (vs2015).sln Näytä tiedosto

@@ -58,10 +58,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Test", "Test", "{E4DFEBF9-C
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "13_shader_builder", "..\doc\tutorial\13_shader_builder.vcxproj", "{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "LolRemez", "LolRemez", "{4C4BD478-3767-4C27-BD91-DAAFE7CD03A2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lolremez", "..\tools\lolremez\lolremez.vcxproj", "{73F1A804-1116-46C3-922A-9C0ADEB33F52}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Samples", "Samples", "{B6297FF2-63D0-41EE-BE13-EFF720C9B0FA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "15_lolimgui", "..\doc\tutorial\15_lolimgui.vcxproj", "{81C83B42-D00A-4FA3-9A3D-80F9D46524BF}"
@@ -286,18 +282,6 @@ Global
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|Win32.Build.0 = Release|Win32
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|x64.ActiveCfg = Release|x64
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|x64.Build.0 = Release|x64
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|ORBIS.Build.0 = Debug|ORBIS
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|Win32.ActiveCfg = Debug|Win32
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|Win32.Build.0 = Debug|Win32
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|x64.ActiveCfg = Debug|x64
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|x64.Build.0 = Debug|x64
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|ORBIS.ActiveCfg = Release|ORBIS
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|ORBIS.Build.0 = Release|ORBIS
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|Win32.ActiveCfg = Release|Win32
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|Win32.Build.0 = Release|Win32
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|x64.ActiveCfg = Release|x64
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|x64.Build.0 = Release|x64
{81C83B42-D00A-4FA3-9A3D-80F9D46524BF}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{81C83B42-D00A-4FA3-9A3D-80F9D46524BF}.Debug|ORBIS.Build.0 = Debug|ORBIS
{81C83B42-D00A-4FA3-9A3D-80F9D46524BF}.Debug|Win32.ActiveCfg = Debug|Win32
@@ -351,8 +335,6 @@ Global
{E05E23A5-67DE-42B5-98A3-E63CCE0CC0AF} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04}
{E4DFEBF9-C310-462F-9876-7EB59C1E4D4E} = {1AFD580B-98B8-4689-B661-38C41132C60E}
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04}
{4C4BD478-3767-4C27-BD91-DAAFE7CD03A2} = {3D341D8A-E400-4B1D-BC05-B5C35487D9B5}
{73F1A804-1116-46C3-922A-9C0ADEB33F52} = {4C4BD478-3767-4C27-BD91-DAAFE7CD03A2}
{B6297FF2-63D0-41EE-BE13-EFF720C9B0FA} = {1AFD580B-98B8-4689-B661-38C41132C60E}
{81C83B42-D00A-4FA3-9A3D-80F9D46524BF} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04}
{31B96262-1C41-43B9-BA38-27AA385B05DB} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04}


+ 0
- 3
configure.ac Näytä tiedosto

@@ -21,8 +21,6 @@ AM_DEFAULT_VERBOSITY=0
dnl Versioning of the separate software we ship
LOLUNIT_VERSION=0.1
AC_SUBST(LOLUNIT_VERSION)
LOLREMEZ_VERSION=0.2
AC_SUBST(LOLREMEZ_VERSION)

AC_SUBST(lol_srcdir, '${top_srcdir}')
AC_SUBST(lol_builddir, '${top_builddir}')
@@ -262,7 +260,6 @@ AC_CONFIG_FILES(
doc/samples/sandbox/Makefile
doc/tutorial/Makefile
tools/Makefile
tools/lolremez/Makefile
tools/lolunit/Makefile
tools/vimlol/Makefile
tools/vslol/Makefile


+ 0
- 1
tools/Makefile.am Näytä tiedosto

@@ -2,7 +2,6 @@
include $(top_srcdir)/build/autotools/common.am

SUBDIRS =
SUBDIRS += lolremez
SUBDIRS += lolunit
SUBDIRS += vimlol
SUBDIRS += vslol


+ 0
- 2
tools/lolremez/.gitignore Näytä tiedosto

@@ -1,2 +0,0 @@
# Our binaries
lolremez

+ 0
- 14
tools/lolremez/Makefile.am Näytä tiedosto

@@ -1,14 +0,0 @@

include $(top_srcdir)/build/autotools/common.am

EXTRA_DIST += NEWS.txt lolremez.sln lolremez.vcxproj lolremez.vcxproj.filters

if BUILD_TOOLS
noinst_PROGRAMS = lolremez
endif

lolremez_SOURCES = \
lolremez.cpp solver.cpp solver.h matrix.h expression.h
lolremez_CPPFLAGS = $(AM_CPPFLAGS)
lolremez_DEPENDENCIES = @LOL_DEPS@


+ 0
- 13
tools/lolremez/NEWS.txt Näytä tiedosto

@@ -1,13 +0,0 @@

News for LolRemez 0.2:

- significant performance and accuracy improvements thanks to various
bugfixes and a better extrema finder for the error function.
- user can now define accuracy of the final result.
- exp(), sin(), cos() and tan() are now about 20% faster.
- multiplying a real number by an integer power of two is now a virtually
free operation.
- fixed a rounding bug in the real number printing routine.

Initial release: LolRemez 0.1


+ 0
- 349
tools/lolremez/expression.h Näytä tiedosto

@@ -1,349 +0,0 @@
//
// LolRemez — Remez algorithm implementation
//
// Copyright © 2005—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
// See http://www.wtfpl.net/ for more details.
//

#pragma once

//
// Powerful arithmetic expression parser/evaluator
//
// Usage:
// expression e;
// e.parse(" 2*x^3 + 3 * sin(x - atan(x))");
// auto y = e.eval("1.5");
//

#include "pegtl.hh"

namespace grammar
{

using namespace pegtl;

enum class id : uint8_t
{
/* Variables and constants */
x,
constant,
/* Unary functions/operators */
plus, minus, abs,
sqrt, cbrt,
exp, exp2, log, log2, log10,
sin, cos, tan,
asin, acos, atan,
sinh, cosh, tanh,
/* Binary functions/operators */
add, sub, mul, div,
atan2, pow,
min, max,
};

struct expression
{
/*
* Evaluate expression at x
*/
lol::real eval(lol::real const &x) const
{
/* Use a stack */
lol::array<lol::real> stack;

for (int i = 0; i < m_ops.count(); ++i)
{
/* Rules that do not consume stack elements */
if (m_ops[i].m1 == id::x)
{
stack.push(x);
continue;
}
else if (m_ops[i].m1 == id::constant)
{
stack.push(m_constants[m_ops[i].m2]);
continue;
}

/* All other rules consume at least the head of the stack */
lol::real head = stack.pop();

switch (m_ops[i].m1)
{
case id::plus: stack.push(head); break;
case id::minus: stack.push(-head); break;

case id::abs: stack.push(fabs(head)); break;
case id::sqrt: stack.push(sqrt(head)); break;
case id::cbrt: stack.push(cbrt(head)); break;
case id::exp: stack.push(exp(head)); break;
case id::exp2: stack.push(exp2(head)); break;
case id::log: stack.push(log(head)); break;
case id::log2: stack.push(log2(head)); break;
case id::log10: stack.push(log10(head)); break;
case id::sin: stack.push(sin(head)); break;
case id::cos: stack.push(cos(head)); break;
case id::tan: stack.push(tan(head)); break;
case id::asin: stack.push(asin(head)); break;
case id::acos: stack.push(acos(head)); break;
case id::atan: stack.push(atan(head)); break;
case id::sinh: stack.push(sinh(head)); break;
case id::cosh: stack.push(cosh(head)); break;
case id::tanh: stack.push(tanh(head)); break;

case id::add: stack.push(stack.pop() + head); break;
case id::sub: stack.push(stack.pop() - head); break;
case id::mul: stack.push(stack.pop() * head); break;
case id::div: stack.push(stack.pop() / head); break;

case id::atan2: stack.push(atan2(stack.pop(), head)); break;
case id::pow: stack.push(pow(stack.pop(), head)); break;
case id::min: stack.push(min(stack.pop(), head)); break;
case id::max: stack.push(max(stack.pop(), head)); break;

case id::x:
case id::constant:
/* Already handled above */
break;
}
}

ASSERT(stack.count() == 1);
return stack.pop();
}

private:
lol::array<id, int> m_ops;
lol::array<lol::real> m_constants;

private:
struct r_expr;

// r_ <- <blank> *
struct _ : star<space> {};

// r_constant <- <digit> + ( "." <digit> * ) ? ( [eE] [+-] ? <digit> + ) ?
struct r_constant : seq<plus<digit>,
opt<seq<one<'.'>,
star<digit>>>,
opt<seq<one<'e', 'E'>,
opt<one<'+', '-'>>,
plus<digit>>>> {};

// r_var <- "x"
struct r_var : pegtl_string_t("x") {};

// r_binary_call <- <r_binary_fun> "(" r_expr "," r_expr ")"
struct r_binary_fun : sor<pegtl_string_t("atan2"),
pegtl_string_t("pow"),
pegtl_string_t("min"),
pegtl_string_t("max")> {};

struct r_binary_call : seq<r_binary_fun,
_, one<'('>,
_, r_expr,
_, one<','>,
_, r_expr,
_, one<')'>> {};

// r_unary_call <- <r_unary_fun> "(" r_expr ")"
struct r_unary_fun : sor<pegtl_string_t("abs"),
pegtl_string_t("sqrt"),
pegtl_string_t("cbrt"),
pegtl_string_t("exp"),
pegtl_string_t("exp2"),
pegtl_string_t("log"),
pegtl_string_t("log2"),
pegtl_string_t("log10"),
pegtl_string_t("sin"),
pegtl_string_t("cos"),
pegtl_string_t("tan"),
pegtl_string_t("asin"),
pegtl_string_t("acos"),
pegtl_string_t("atan"),
pegtl_string_t("sinh"),
pegtl_string_t("cosh"),
pegtl_string_t("tanh")> {};

struct r_unary_call : seq<r_unary_fun,
_, one<'('>,
_, r_expr,
_, one<')'>> {};

// r_call <- r_binary_call / r_unary_call
struct r_call : sor<r_binary_call,
r_unary_call> {};

// r_parentheses <- "(" r_expr ")"
struct r_parentheses : seq<one<'('>,
pad<r_expr, space>,
one<')'>> {};

// r_terminal <- r_call / r_var / r_constant / r_parentheses
struct r_terminal : sor<r_call,
r_var,
r_constant,
r_parentheses> {};

// r_signed <- "-" r_signed / "+" r_signed / r_terminal
struct r_signed;
struct r_minus : seq<one<'-'>, _, r_signed> {};
struct r_signed : sor<r_minus,
seq<one<'+'>, _, r_signed>,
r_terminal> {};

// r_exponent <- ( "^" / "**" ) r_signed
struct r_exponent : seq<pad<sor<one<'^'>,
string<'*', '*'>>, space>,
r_signed> {};

// r_factor <- r_signed ( r_exponent ) *
struct r_factor : seq<r_signed,
star<r_exponent>> {};

// r_mul <- "*" r_factor
// r_div <- "/" r_factor
// r_term <- r_factor ( r_mul / r_div ) *
struct r_mul : seq<_, one<'*'>, _, r_factor> {};
struct r_div : seq<_, one<'/'>, _, r_factor> {};
struct r_term : seq<r_factor,
star<sor<r_mul, r_div>>> {};

// r_add <- "+" r_term
// r_sub <- "-" r_term
// r_expr <- r_term ( r_add / r_sub ) *
struct r_add : seq<_, one<'+'>, _, r_term> {};
struct r_sub : seq<_, one<'-'>, _, r_term> {};
struct r_expr : seq<r_term,
star<sor<r_add, r_sub>>> {};

// r_stmt <- r_expr <end>
struct r_stmt : must<pad<r_expr, space>, pegtl::eof> {};

//
// Default actions
//

template<typename R>
struct action : nothing<R> {};

template<id OP>
struct generic_action
{
static void apply(action_input const &in, expression *that)
{
UNUSED(in);
that->m_ops.push(OP, -1);
}
};

public:
/*
* Parse arithmetic expression in x, e.g. 2*x+3
*/
void parse(std::string const &str)
{
m_ops.empty();
m_constants.empty();

pegtl::parse_string<r_stmt, action>(str, "expression", this);
}
};

//
// Rule specialisations for simple operators
//

template<> struct expression::action<expression::r_var> : generic_action<id::x> {};
template<> struct expression::action<expression::r_exponent> : generic_action<id::pow> {};
template<> struct expression::action<expression::r_mul> : generic_action<id::mul> {};
template<> struct expression::action<expression::r_div> : generic_action<id::div> {};
template<> struct expression::action<expression::r_add> : generic_action<id::add> {};
template<> struct expression::action<expression::r_sub> : generic_action<id::sub> {};
template<> struct expression::action<expression::r_minus> : generic_action<id::minus> {};

//
// Rule specialisations for unary and binary function calls
//

template<>
struct expression::action<expression::r_binary_call>
{
static void apply(action_input const &in, expression *that)
{
struct { id ret; char const *name; } lut[] =
{
{ id::atan2, "atan2" },
{ id::pow, "pow" },
{ id::min, "min" },
{ id::max, "max" },
};

for (auto pair : lut)
{
if (strncmp(in.string().c_str(), pair.name, strlen(pair.name)) != 0)
continue;

that->m_ops.push(pair.ret, -1);
return;
}
}
};

template<>
struct expression::action<expression::r_unary_call>
{
static void apply(action_input const &in, expression *that)
{
struct { id ret; char const *name; } lut[] =
{
{ id::abs, "abs" },
{ id::sqrt, "sqrt" },
{ id::cbrt, "cbrt" },
{ id::exp2, "exp2" },
{ id::exp, "exp" },
{ id::log10, "log10" },
{ id::log2, "log2" },
{ id::log, "log" },
{ id::sinh, "sinh" },
{ id::cosh, "cosh" },
{ id::tanh, "tanh" },
{ id::sin, "sin" },
{ id::cos, "cos" },
{ id::tan, "tan" },
{ id::asin, "asin" },
{ id::acos, "acos" },
{ id::atan, "atan" },
};

for (auto pair : lut)
{
if (strncmp(in.string().c_str(), pair.name, strlen(pair.name)) != 0)
continue;

that->m_ops.push(pair.ret, -1);
return;
}
}
};

template<>
struct expression::action<expression::r_constant>
{
static void apply(action_input const &in, expression *that)
{
/* FIXME: check if the constant is already in the list */
that->m_ops.push(id::constant, that->m_constants.count());
that->m_constants.push(lol::real(in.string().c_str()));
}
};

} /* namespace grammar */

using grammar::expression;


+ 0
- 129
tools/lolremez/lolremez.cpp Näytä tiedosto

@@ -1,129 +0,0 @@
//
// LolRemez - Remez algorithm implementation
//
// Copyright © 2005—2016 Sam Hocevar <sam@hocevar.net>
//
// This program is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
// See http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
# include "config.h"
#endif

#include <lol/engine.h>

#include <lol/math/real.h>

#include "solver.h"
#include "expression.h"

using lol::array;
using lol::real;
using lol::String;

static void version(void)
{
printf("lolremez %s\n", PACKAGE_VERSION);
printf("Copyright © 2005—2016 Sam Hocevar <sam@hocevar.net>\n");
printf("This program is free software. It comes without any warranty, to the extent\n");
printf("permitted by applicable law. You can redistribute it and/or modify it under\n");
printf("the terms of the Do What the Fuck You Want to Public License, Version 2, as\n");
printf("published by the WTFPL Task Force. See http://www.wtfpl.net/ for more details.\n");
printf("\n");
printf("Written by Sam Hocevar. Report bugs to <sam@hocevar.net>.\n");
}

static void usage()
{
printf("Usage: lolremez [-d degree] [-r xmin:xmax] x-expression [x-error]\n");
printf(" lolremez -h | --help\n");
printf(" lolremez -V | --version\n");
printf("Find a polynomial approximation for x-expression.\n");
printf("\n");
printf("Mandatory arguments to long options are mandatory for short options too.\n");
printf(" -d, --degree <degree> degree of final polynomial\n");
printf(" -r, --range <xmin>:<xmax> range over which to approximate\n");
printf(" -h, --help display this help and exit\n");
printf(" -V, --version output version information and exit\n");
printf("\n");
printf("Examples:\n");
printf(" lolremez -d 4 -r -1:1 \"atan(exp(1+x))\"\n");
printf(" lolremez -d 4 -r -1:1 \"atan(exp(1+x))\" \"exp(1+x)\"\n");
printf("\n");
printf("Written by Sam Hocevar. Report bugs to <sam@hocevar.net>.\n");
}

static void FAIL(char const *message = nullptr)
{
if (message)
printf("Error: %s\n", message);
printf("Try 'lolremez --help' for more information.\n");
exit(EXIT_FAILURE);
}

/* See the tutorial at http://lolengine.net/wiki/doc/maths/remez */
int main(int argc, char **argv)
{
String xmin("-1"), xmax("1");
char const *f = nullptr, *g = nullptr;
int degree = 4;

lol::getopt opt(argc, argv);
opt.add_opt('h', "help", false);
opt.add_opt('v', "version", false);
opt.add_opt('d', "degree", true);
opt.add_opt('r', "range", true);

for (;;)
{
int c = opt.parse();
if (c == -1)
break;

switch (c)
{
case 'd': /* --degree */
degree = atoi(opt.arg);
break;
case 'r': { /* --range */
array<String> arg = String(opt.arg).split(':');
if (arg.count() != 2)
FAIL("invalid range");
xmin = arg[0];
xmax = arg[1];
} break;
case 'h': /* --help */
usage();
return EXIT_SUCCESS;
case 'v': /* --version */
version();
return EXIT_SUCCESS;
default:
FAIL();
}
}

if (opt.index < argc)
f = argv[opt.index++];

if (opt.index < argc)
g = argv[opt.index++];

if (!f)
FAIL("no function specified");
else if (opt.index < argc)
FAIL("too many arguments");

if (real(xmin.C()) >= real(xmax.C()))
FAIL("invalid range");

remez_solver solver(degree, 20);
solver.run(xmin.C(), xmax.C(), f, g);

return 0;
}


+ 0
- 31
tools/lolremez/lolremez.sln Näytä tiedosto

@@ -1,31 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lolremez", "lolremez.vcxproj", "{A2767731-6FBF-442C-900F-301D095516E7}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{663F5D32-D212-4A88-A681-84B54D3188A3}"
ProjectSection(SolutionItems) = preProject
Performance1.psess = Performance1.psess
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A2767731-6FBF-442C-900F-301D095516E7}.Debug|Win32.ActiveCfg = Debug|Win32
{A2767731-6FBF-442C-900F-301D095516E7}.Debug|Win32.Build.0 = Debug|Win32
{A2767731-6FBF-442C-900F-301D095516E7}.Debug|x64.ActiveCfg = Debug|x64
{A2767731-6FBF-442C-900F-301D095516E7}.Debug|x64.Build.0 = Debug|x64
{A2767731-6FBF-442C-900F-301D095516E7}.Release|Win32.ActiveCfg = Release|Win32
{A2767731-6FBF-442C-900F-301D095516E7}.Release|Win32.Build.0 = Release|Win32
{A2767731-6FBF-442C-900F-301D095516E7}.Release|x64.ActiveCfg = Release|x64
{A2767731-6FBF-442C-900F-301D095516E7}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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tools/lolremez/lolremez.vcxproj Näytä tiedosto

@@ -1,73 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="LolMacros">
<LolDir Condition="Exists('$(SolutionDir)\lol')">$(SolutionDir)\lol</LolDir>
<LolDir Condition="!Exists('$(SolutionDir)\lol')">$(SolutionDir)\..</LolDir>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ORBIS">
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ORBIS">
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="expression.h" />
<ClInclude Include="matrix.h" />
<ClInclude Include="solver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="lolremez.cpp" />
<ClCompile Include="solver.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{73F1A804-1116-46C3-922A-9C0ADEB33F52}</ProjectGuid>
<ConfigurationType>Application</ConfigurationType>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(LolDir)\build\msbuild\lol.config.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(LolDir)\build\msbuild\lolfx.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(LolDir)\build\msbuild\lol.vars.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<Import Project="$(LolDir)\build\msbuild\lol.rules.props" />
<ItemDefinitionGroup />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(LolDir)\build\msbuild\lolfx.targets" />
</ImportGroup>
</Project>

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tools/lolremez/lolremez.vcxproj.filters Näytä tiedosto

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="lolremez.cpp" />
<ClCompile Include="solver.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="expression.h" />
<ClInclude Include="matrix.h" />
<ClInclude Include="solver.h" />
</ItemGroup>
</Project>

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tools/lolremez/matrix.h Näytä tiedosto

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//
// LolRemez - Remez algorithm implementation
//
// Copyright © 2005—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
// See http://www.wtfpl.net/ for more details.
//

#pragma once

using namespace lol;

/*
* Arbitrarily-sized square matrices; for now this only supports
* naive inversion and is used for the Remez inversion method.
*/

template<typename T>
struct linear_system : public array2d<T>
{
inline linear_system<T>(int cols)
{
ASSERT(cols > 0);

this->resize(ivec2(cols));
}

void init(T const &x)
{
int const n = this->size().x;

for (int j = 0; j < n; j++)
for (int i = 0; i < n; i++)
(*this)[i][j] = (i == j) ? x : (T)0;
}

/* Naive matrix inversion */
linear_system<T> inverse() const
{
int const n = this->size().x;
linear_system a(*this), b(n);

b.init((T)1);

/* Inversion method: iterate through all columns and make sure
* all the terms are 1 on the diagonal and 0 everywhere else */
for (int i = 0; i < n; i++)
{
/* If the expected coefficient is zero, add one of
* the other lines. The first we meet will do. */
if (!a[i][i])
{
for (int j = i + 1; j < n; j++)
{
if (!a[i][j])
continue;
/* Add row j to row i */
for (int k = 0; k < n; k++)
{
a[k][i] += a[k][j];
b[k][i] += b[k][j];
}
break;
}
}

/* Now we know the diagonal term is non-zero. Get its inverse
* and use that to nullify all other terms in the column */
T x = (T)1 / a[i][i];
for (int j = 0; j < n; j++)
{
if (j == i)
continue;
T mul = x * a[i][j];
for (int k = 0; k < n; k++)
{
a[k][j] -= mul * a[k][i];
b[k][j] -= mul * b[k][i];
}
}

/* Finally, ensure the diagonal term is 1 */
for (int k = 0; k < n; k++)
{
a[k][i] *= x;
b[k][i] *= x;
}
}

return b;
}
};


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- 419
tools/lolremez/solver.cpp Näytä tiedosto

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//
// LolRemez - Remez algorithm implementation
//
// Copyright © 2005—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
// See http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
# include "config.h"
#endif

#include <functional>

#include <lol/engine.h>

#include <lol/math/real.h>
#include <lol/math/polynomial.h>

#include "matrix.h"
#include "solver.h"

using lol::real;

remez_solver::remez_solver(int order, int decimals)
: m_order(order),
m_decimals(decimals),
m_has_weight(false)
{
/* Spawn 4 worker threads */
for (int i = 0; i < 4; ++i)
{
auto th = new thread(std::bind(&remez_solver::worker_thread, this));
m_workers.push(th);
}
}

remez_solver::~remez_solver()
{
/* Signal worker threads to quit, wait for worker threads to answer,
* and kill worker threads. */
for (auto worker : m_workers)
UNUSED(worker), m_questions.push(-1);

for (auto worker : m_workers)
UNUSED(worker), m_answers.pop();

for (auto worker : m_workers)
delete worker;
}

void remez_solver::run(real a, real b, char const *func, char const *weight)
{
m_func.parse(func);

if (weight)
{
m_weight.parse(weight);
m_has_weight = true;
}

m_k1 = (b + a) / 2;
m_k2 = (b - a) / 2;
m_epsilon = pow((real)10, (real)-(m_decimals + 2));

remez_init();
print_poly();

for (int n = 0; ; n++)
{
real old_error = m_error;

find_extrema();
remez_step();

if (m_error >= (real)0
&& fabs(m_error - old_error) < m_error * m_epsilon)
break;

print_poly();
find_zeroes();
}

print_poly();
}

/*
* This is basically the first Remez step: we solve a system of
* order N+1 and get a good initial polynomial estimate.
*/
void remez_solver::remez_init()
{
/* m_order + 1 zeroes of the error function */
m_zeroes.resize(m_order + 1);

/* m_order + 1 zeroes to find */
m_zeroes_state.resize(m_order + 1);

/* m_order + 2 control points */
m_control.resize(m_order + 2);

/* m_order extrema to find */
m_extrema_state.resize(m_order);

/* Initial estimates for the x_i where the error will be zero and
* precompute f(x_i). */
array<real> fxn;
for (int i = 0; i < m_order + 1; i++)
{
m_zeroes[i] = (real)(2 * i - m_order) / (real)(m_order + 1);
fxn.push(eval_func(m_zeroes[i]));
}

/* We build a matrix of Chebyshev evaluations: row i contains the
* evaluations of x_i for polynomial order n = 0, 1, ... */
linear_system<real> system(m_order + 1);
for (int n = 0; n < m_order + 1; n++)
{
auto p = polynomial<real>::chebyshev(n);
for (int i = 0; i < m_order + 1; i++)
system[i][n] = p.eval(m_zeroes[i]);
}

/* Solve the system */
system = system.inverse();

/* Compute new Chebyshev estimate */
m_estimate = polynomial<real>();
for (int n = 0; n < m_order + 1; n++)
{
real weight = 0;
for (int i = 0; i < m_order + 1; i++)
weight += system[n][i] * fxn[i];

m_estimate += weight * polynomial<real>::chebyshev(n);
}
}

/*
* Every subsequent iteration of the Remez algorithm: we solve a system
* of order N+2 to both refine the estimate and compute the error.
*/
void remez_solver::remez_step()
{
Timer t;

/* Pick up x_i where error will be 0 and compute f(x_i) */
array<real> fxn;
for (int i = 0; i < m_order + 2; i++)
fxn.push(eval_func(m_control[i]));

/* We build a matrix of Chebyshev evaluations: row i contains the
* evaluations of x_i for polynomial order n = 0, 1, ... */
linear_system<real> system(m_order + 2);
for (int n = 0; n < m_order + 1; n++)
{
auto p = polynomial<real>::chebyshev(n);
for (int i = 0; i < m_order + 2; i++)
system[i][n] = p.eval(m_control[i]);
}

/* The last line of the system is the oscillating error */
for (int i = 0; i < m_order + 2; i++)
{
real error = fabs(eval_weight(m_control[i]));
system[i][m_order + 1] = (i & 1) ? error : -error;
}

/* Solve the system */
system = system.inverse();

/* Compute new polynomial estimate */
m_estimate = polynomial<real>();
for (int n = 0; n < m_order + 1; n++)
{
real weight = 0;
for (int i = 0; i < m_order + 2; i++)
weight += system[n][i] * fxn[i];

m_estimate += weight * polynomial<real>::chebyshev(n);
}

/* Compute the error (FIXME: unused?) */
real error = 0;
for (int i = 0; i < m_order + 2; i++)
error += system[m_order + 1][i] * fxn[i];

using std::printf;
printf(" -:- timing for inversion: %f ms\n", t.Get() * 1000.f);
}

/*
* Find m_order + 1 zeroes of the error function. No need to compute the
* relative error: its zeroes are at the same place as the absolute error!
*
* The algorithm used here is naïve regula falsi. It still performs a lot
* better than the midpoint algorithm.
*/
void remez_solver::find_zeroes()
{
Timer t;

static real const limit = ldexp((real)1, -500);
static real const zero = (real)0;

/* Initialise an [a,b] bracket for each zero we try to find */
for (int i = 0; i < m_order + 1; i++)
{
point &a = m_zeroes_state[i].m1;
point &b = m_zeroes_state[i].m2;

a.x = m_control[i];
a.err = eval_estimate(a.x) - eval_func(a.x);
b.x = m_control[i + 1];
b.err = eval_estimate(b.x) - eval_func(b.x);

m_questions.push(i);
}

/* Watch all brackets for updates from worker threads */
for (int finished = 0; finished < m_order + 1; )
{
int i = m_answers.pop();

point &a = m_zeroes_state[i].m1;
point &b = m_zeroes_state[i].m2;
point &c = m_zeroes_state[i].m3;

if (c.err == zero || fabs(a.x - b.x) <= limit)
{
m_zeroes[i] = c.x;
++finished;
continue;
}

m_questions.push(i);
}

using std::printf;
printf(" -:- timing for zeroes: %f ms\n", t.Get() * 1000.f);
}

/*
* Find m_order extrema of the error function. We maximise the relative
* error, since its extrema are at slightly different locations than the
* absolute error’s.
*
* The algorithm used here is successive parabolic interpolation. FIXME: we
* could use Brent’s method instead, which combines parabolic interpolation
* and golden ratio search and has superlinear convergence.
*/
void remez_solver::find_extrema()
{
Timer t;

m_control[0] = -1;
m_control[m_order + 1] = 1;
m_error = 0;

/* Initialise an [a,b,c] bracket for each extremum we try to find */
for (int i = 0; i < m_order; i++)
{
point &a = m_extrema_state[i].m1;
point &b = m_extrema_state[i].m2;
point &c = m_extrema_state[i].m3;

a.x = m_zeroes[i];
b.x = m_zeroes[i + 1];
c.x = a.x + (b.x - a.x) * real(rand(0.4f, 0.6f));

a.err = eval_error(a.x);
b.err = eval_error(b.x);
c.err = eval_error(c.x);

m_questions.push(i + 1000);
}

/* Watch all brackets for updates from worker threads */
for (int finished = 0; finished < m_order; )
{
int i = m_answers.pop();

point &a = m_extrema_state[i - 1000].m1;
point &b = m_extrema_state[i - 1000].m2;
point &c = m_extrema_state[i - 1000].m3;

if (b.x - a.x <= m_epsilon)
{
m_control[i - 1000 + 1] = c.x;
if (c.err > m_error)
m_error = c.err;
++finished;
continue;
}

m_questions.push(i);
}

using std::printf;
printf(" -:- timing for extrema: %f ms\n", t.Get() * 1000.f);
printf(" -:- error: ");
m_error.print(m_decimals);
printf("\n");
}

void remez_solver::print_poly()
{
/* Transform our polynomial in the [-1..1] range into a polynomial
* in the [a..b] range by composing it with q:
* q(x) = 2x / (b-a) - (b+a) / (b-a) */
polynomial<real> q ({ -m_k1 / m_k2, real(1) / m_k2 });
polynomial<real> r = m_estimate.eval(q);

using std::printf;
printf("\n");
for (int j = 0; j < m_order + 1; j++)
{
if (j)
printf(" + x**%i * ", j);
r[j].print(m_decimals);
}
printf("\n\n");
}

real remez_solver::eval_estimate(real const &x)
{
return m_estimate.eval(x);
}

real remez_solver::eval_func(real const &x)
{
return m_func.eval(x * m_k2 + m_k1);
}

real remez_solver::eval_weight(real const &x)
{
return m_has_weight ? m_weight.eval(x * m_k2 + m_k1) : real(1);
}

real remez_solver::eval_error(real const &x)
{
return fabs((eval_estimate(x) - eval_func(x)) / eval_weight(x));
}

void remez_solver::worker_thread()
{
static real const zero = (real)0;

for (;;)
{
int i = m_questions.pop();

if (i < 0)
{
m_answers.push(i);
break;
}
else if (i < 1000)
{
point &a = m_zeroes_state[i].m1;
point &b = m_zeroes_state[i].m2;
point &c = m_zeroes_state[i].m3;

real s = abs(b.err) / (abs(a.err) + abs(b.err));
real newc = b.x + s * (a.x - b.x);

/* If the third point didn't change since last iteration,
* we may be at an inflection point. Use the midpoint to get
* out of this situation. */
c.x = newc != c.x ? newc : (a.x + b.x) / 2;
c.err = eval_estimate(c.x) - eval_func(c.x);

if ((a.err < zero && c.err < zero)
|| (a.err > zero && c.err > zero))
a = c;
else
b = c;

m_answers.push(i);
}
else if (i < 2000)
{
point &a = m_extrema_state[i - 1000].m1;
point &b = m_extrema_state[i - 1000].m2;
point &c = m_extrema_state[i - 1000].m3;
point d;

real d1 = c.x - a.x, d2 = c.x - b.x;
real k1 = d1 * (c.err - b.err);
real k2 = d2 * (c.err - a.err);
d.x = c.x - (d1 * k1 - d2 * k2) / (k1 - k2) / 2;

/* If parabolic interpolation failed, pick a number
* inbetween. */
if (d.x <= a.x || d.x >= b.x)
d.x = (a.x + b.x) / 2;

d.err = eval_error(d.x);

/* Update bracketing depending on the new point. */
if (d.err < c.err)
{
(d.x > c.x ? b : a) = d;
}
else
{
(d.x > c.x ? a : b) = c;
c = d;
}

m_answers.push(i);
}
}
}


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tools/lolremez/solver.h Näytä tiedosto

@@ -1,75 +0,0 @@
//
// LolRemez - Remez algorithm implementation
//
// Copyright © 2005—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
// See http://www.wtfpl.net/ for more details.
//

#pragma once

//
// The remez_solver class
// ----------------------
//

#include <cstdio>

#include "expression.h"

class remez_solver
{
public:
remez_solver(int order, int decimals);
~remez_solver();

void run(lol::real a, lol::real b,
char const *func, char const *weight = nullptr);

private:
void remez_init();
void remez_step();

void find_zeroes();
void find_extrema();

void worker_thread();

void print_poly();

lol::real eval_estimate(lol::real const &x);
lol::real eval_func(lol::real const &x);
lol::real eval_weight(lol::real const &x);
lol::real eval_error(lol::real const &x);

private:
/* User-defined parameters */
expression m_func, m_weight;
int m_order, m_decimals;
bool m_has_weight;

/* Solver state */
lol::polynomial<lol::real> m_estimate;

lol::array<lol::real> m_zeroes;
lol::array<lol::real> m_control;

lol::real m_k1, m_k2, m_epsilon, m_error;

struct point
{
lol::real x, err;
};

lol::array<point, point, point> m_zeroes_state;
lol::array<point, point, point> m_extrema_state;

/* Threading information */
lol::array<lol::thread *> m_workers;
lol::queue<int> m_questions, m_answers;
};


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