Parcourir la source

image: rename some stuff.

legacy
Sam Hocevar il y a 7 ans
Parent
révision
e3b1011d37
22 fichiers modifiés avec 173 ajouts et 145 suppressions
  1. +1
    -1
      src/Makefile.am
  2. +14
    -14
      src/image/combine.cpp
  3. +2
    -2
      src/image/crop.cpp
  4. +3
    -3
      src/image/image-private.h
  5. +29
    -29
      src/image/image.cpp
  6. +6
    -6
      src/image/kernel.cpp
  7. +1
    -1
      src/image/movie.cpp
  8. +1
    -1
      src/image/noise.cpp
  9. +2
    -2
      src/image/pixel.cpp
  10. +13
    -13
      src/image/resample.cpp
  11. +4
    -4
      src/image/resource.cpp
  12. +1
    -0
      src/lol/engine-internal.h
  13. +1
    -0
      src/lol/engine.h
  14. +1
    -1
      src/lol/gpu/framebuffer.h
  15. +44
    -44
      src/lol/image/image.h
  16. +1
    -1
      src/lol/image/movie.h
  17. +5
    -5
      src/lol/image/resource.h
  18. +26
    -0
      src/lol/legacy.h
  19. +5
    -5
      src/lol/sys/threadtypes.h
  20. +5
    -5
      src/textureimage.h
  21. +4
    -4
      src/tiler.h
  22. +4
    -4
      src/tileset.h

+ 1
- 1
src/Makefile.am Voir le fichier

@@ -28,7 +28,7 @@ liblol_core_a_SOURCES = \
liblol_core_a_CPPFLAGS = $(AM_CPPFLAGS) -I$(srcdir)/3rdparty/bullet3/src -I$(srcdir)/3rdparty/lua/src

liblol_core_headers = \
lol/engine-internal.h lol/engine.h lol/public.h lol/extras.h \
lol/engine-internal.h lol/engine.h lol/public.h lol/extras.h lol/legacy.h \
\
lol/base/all.h \
lol/base/avl_tree.h lol/base/features.h lol/base/tuple.h lol/base/types.h \


+ 14
- 14
src/image/combine.cpp Voir le fichier

@@ -33,14 +33,14 @@ enum class MergeMode
};

template<PixelFormat FORMAT, MergeMode MODE>
static Image GenericMerge(Image &src1, Image &src2, float alpha)
static image GenericMerge(image &src1, image &src2, float alpha)
{
typedef typename PixelType<FORMAT>::type pixel_t;

ASSERT(src1.GetSize() == src2.GetSize());
int const count = src1.GetSize().x * src2.GetSize().y;

Image dst(src1.GetSize());
image dst(src1.GetSize());

pixel_t const *src1p = src1.Lock<FORMAT>();
pixel_t const *src2p = src2.Lock<FORMAT>();
@@ -79,7 +79,7 @@ static Image GenericMerge(Image &src1, Image &src2, float alpha)
}

template<MergeMode MODE>
static Image GenericMerge(Image &src1, Image &src2, float alpha)
static image GenericMerge(image &src1, image &src2, float alpha)
{
bool gray1 = src1.GetFormat() == PixelFormat::Y_8
|| src1.GetFormat() == PixelFormat::Y_F32;
@@ -92,57 +92,57 @@ static Image GenericMerge(Image &src1, Image &src2, float alpha)

}

Image Image::Merge(Image &src1, Image &src2, float alpha)
image image::Merge(image &src1, image &src2, float alpha)
{
return GenericMerge<MergeMode::Mix>(src1, src2, alpha);
}

Image Image::Mean(Image &src1, Image &src2)
image image::Mean(image &src1, image &src2)
{
return GenericMerge<MergeMode::Mix>(src1, src2, 0.5f);
}

Image Image::Min(Image &src1, Image &src2)
image image::Min(image &src1, image &src2)
{
return GenericMerge<MergeMode::Min>(src1, src2, 0.0f);
}

Image Image::Max(Image &src1, Image &src2)
image image::Max(image &src1, image &src2)
{
return GenericMerge<MergeMode::Max>(src1, src2, 0.0f);
}

Image Image::Overlay(Image &src1, Image &src2)
image image::Overlay(image &src1, image &src2)
{
return GenericMerge<MergeMode::Overlay>(src1, src2, 0.0f);
}

Image Image::Screen(Image &src1, Image &src2)
image image::Screen(image &src1, image &src2)
{
return GenericMerge<MergeMode::Screen>(src1, src2, 0.0f);
}

Image Image::Divide(Image &src1, Image &src2)
image image::Divide(image &src1, image &src2)
{
return GenericMerge<MergeMode::Divide>(src1, src2, 0.0f);
}

Image Image::Multiply(Image &src1, Image &src2)
image image::Multiply(image &src1, image &src2)
{
return GenericMerge<MergeMode::Multiply>(src1, src2, 0.0f);
}

Image Image::Add(Image &src1, Image &src2)
image image::Add(image &src1, image &src2)
{
return GenericMerge<MergeMode::Add>(src1, src2, 0.0f);
}

Image Image::Sub(Image &src1, Image &src2)
image image::Sub(image &src1, image &src2)
{
return GenericMerge<MergeMode::Sub>(src1, src2, 0.0f);
}

Image Image::Difference(Image &src1, Image &src2)
image image::Difference(image &src1, image &src2)
{
return GenericMerge<MergeMode::Difference>(src1, src2, 0.0f);
}


+ 2
- 2
src/image/crop.cpp Voir le fichier

@@ -19,12 +19,12 @@
namespace lol
{

Image Image::Crop(ibox2 box) const
image image::Crop(ibox2 box) const
{
ivec2 const srcsize = GetSize();
ivec2 const dstsize = box.extent();

Image dst(dstsize);
image dst(dstsize);
PixelFormat format = GetFormat();

if (format != PixelFormat::Unknown)


+ 3
- 3
src/image/image-private.h Voir le fichier

@@ -43,12 +43,12 @@ public:
array2d<typename PixelType<T>::type> m_array2d;
};

class ImageData
class image_data
{
friend class Image;
friend class image;

public:
ImageData()
image_data()
: m_size(0, 0),
m_wrap_x(WrapMode::Clamp),
m_wrap_y(WrapMode::Clamp),


+ 29
- 29
src/image/image.cpp Voir le fichier

@@ -23,30 +23,30 @@ namespace lol
* Public Image class
*/

Image::Image()
: m_data(new ImageData())
image::image()
: m_data(new image_data())
{
}

Image::Image(char const *path)
: m_data(new ImageData())
image::image(char const *path)
: m_data(new image_data())
{
Load(path);
}

Image::Image(ivec2 size)
: m_data(new ImageData())
image::image(ivec2 size)
: m_data(new image_data())
{
SetSize(size);
}

Image::Image (Image const &other)
: m_data(new ImageData())
image::image (image const &other)
: m_data(new image_data())
{
Copy(other);
}

Image & Image::operator =(Image other)
image & image::operator =(image other)
{
/* Since the argument is passed by value, we’re assured it’s a new
* object and we can safely swap our m_data pointers. */
@@ -54,7 +54,7 @@ Image & Image::operator =(Image other)
return *this;
}

Image::~Image()
image::~image()
{
for (int k : m_data->m_pixels.keys())
delete m_data->m_pixels[k];
@@ -62,7 +62,7 @@ Image::~Image()
delete m_data;
}

void Image::Copy(uint8_t* src_pixels, ivec2 const& size, PixelFormat fmt)
void image::Copy(uint8_t* src_pixels, ivec2 const& size, PixelFormat fmt)
{
ASSERT(fmt != PixelFormat::Unknown);
SetSize(size);
@@ -71,7 +71,7 @@ void Image::Copy(uint8_t* src_pixels, ivec2 const& size, PixelFormat fmt)
size.x * size.y * BytesPerPixel(fmt));
}

void Image::Copy(Image const &src)
void image::Copy(image const &src)
{
ivec2 size = src.GetSize();
PixelFormat fmt = src.GetFormat();
@@ -86,12 +86,12 @@ void Image::Copy(Image const &src)
}
}

void Image::DummyFill()
void image::DummyFill()
{
Load("DUMMY");
}

bool Image::Load(char const *path)
bool image::Load(char const *path)
{
auto resource = ResourceLoader::Load(path);
if (resource == nullptr)
@@ -109,20 +109,20 @@ bool Image::Load(char const *path)
return true;
}

bool Image::Save(char const *path)
bool image::Save(char const *path)
{
auto data = new ResourceImageData(new Image(*this));
auto data = new ResourceImageData(new image(*this));
auto result = ResourceLoader::Save(path, data);
delete data;
return result;
}

ivec2 Image::GetSize() const
ivec2 image::GetSize() const
{
return m_data->m_size;
}

void Image::SetSize(ivec2 size)
void image::SetSize(ivec2 size)
{
ASSERT(size.x > 0);
ASSERT(size.y > 0);
@@ -142,24 +142,24 @@ void Image::SetSize(ivec2 size)
}

/* Wrap-around mode for some operations */
WrapMode Image::GetWrapX() const
WrapMode image::GetWrapX() const
{
return m_data->m_wrap_x;
}

WrapMode Image::GetWrapY() const
WrapMode image::GetWrapY() const
{
return m_data->m_wrap_y;
}

void Image::SetWrap(WrapMode wrap_x, WrapMode wrap_y)
void image::SetWrap(WrapMode wrap_x, WrapMode wrap_y)
{
m_data->m_wrap_x = wrap_x;
m_data->m_wrap_y = wrap_y;
}

/* The Lock() method */
template<PixelFormat T> typename PixelType<T>::type *Image::Lock()
template<PixelFormat T> typename PixelType<T>::type *image::Lock()
{
SetFormat(T);

@@ -167,7 +167,7 @@ template<PixelFormat T> typename PixelType<T>::type *Image::Lock()
}

/* The Lock2D() method */
void *Image::Lock2DHelper(PixelFormat T)
void *image::Lock2DHelper(PixelFormat T)
{
SetFormat(T);

@@ -175,7 +175,7 @@ void *Image::Lock2DHelper(PixelFormat T)
}

template<typename T>
void Image::Unlock2D(array2d<T> const &array)
void image::Unlock2D(array2d<T> const &array)
{
ASSERT(m_data->m_pixels.has_key((int)m_data->m_format));
ASSERT(array.data() == m_data->m_pixels[(int)m_data->m_format]->data());
@@ -183,9 +183,9 @@ void Image::Unlock2D(array2d<T> const &array)

/* Explicit specialisations for the above templates */
#define _T(T) \
template PixelType<T>::type *Image::Lock<T>(); \
template array2d<PixelType<T>::type> &Image::Lock2D<T>(); \
template void Image::Unlock2D(array2d<PixelType<T>::type> const &array);
template PixelType<T>::type *image::Lock<T>(); \
template array2d<PixelType<T>::type> &image::Lock2D<T>(); \
template void image::Unlock2D(array2d<PixelType<T>::type> const &array);
_T(PixelFormat::Y_8)
_T(PixelFormat::RGB_8)
_T(PixelFormat::RGBA_8)
@@ -195,14 +195,14 @@ _T(PixelFormat::RGBA_F32)
#undef _T

/* Special case for the "any" format: return the last active buffer */
void *Image::Lock()
void *image::Lock()
{
ASSERT(m_data->m_format != PixelFormat::Unknown);

return m_data->m_pixels[(int)m_data->m_format]->data();
}

void Image::Unlock(void const *pixels)
void image::Unlock(void const *pixels)
{
ASSERT(m_data->m_pixels.has_key((int)m_data->m_format));
ASSERT(pixels == m_data->m_pixels[(int)m_data->m_format]->data());


+ 6
- 6
src/image/kernel.cpp Voir le fichier

@@ -17,7 +17,7 @@
namespace lol
{

array2d<float> Image::BayerKernel(ivec2 size)
array2d<float> image::BayerKernel(ivec2 size)
{
array2d<float> ret(size);

@@ -46,7 +46,7 @@ array2d<float> Image::BayerKernel(ivec2 size)
return ret;
}

array2d<float> Image::HalftoneKernel(ivec2 size)
array2d<float> image::HalftoneKernel(ivec2 size)
{
array2d<float> ret(size);

@@ -75,7 +75,7 @@ array2d<float> Image::HalftoneKernel(ivec2 size)
return NormalizeKernel(ret);
}

array2d<float> Image::BlueNoiseKernel(ivec2 size, ivec2 gsize)
array2d<float> image::BlueNoiseKernel(ivec2 size, ivec2 gsize)
{
float const epsilon = 1.f / (size.x * size.y + 1);
gsize = lol::min(size, gsize);
@@ -180,7 +180,7 @@ static int cmpdot(const void *p1, const void *p2)
return ((Dot const *)p1)->val > ((Dot const *)p2)->val;
}

array2d<float> Image::NormalizeKernel(array2d<float> const &kernel)
array2d<float> image::NormalizeKernel(array2d<float> const &kernel)
{
ivec2 size = kernel.size();

@@ -209,7 +209,7 @@ array2d<float> Image::NormalizeKernel(array2d<float> const &kernel)
return dst;
}

array2d<float> Image::EdiffKernel(EdiffAlgorithm algorithm)
array2d<float> image::EdiffKernel(EdiffAlgorithm algorithm)
{
switch (algorithm)
{
@@ -270,7 +270,7 @@ array2d<float> Image::EdiffKernel(EdiffAlgorithm algorithm)
* there is little chance that any value below 0.2 will be useful. */
#define BLUR_EPSILON 0.2f

array2d<float> Image::GaussianKernel(vec2 radius, float angle, vec2 delta)
array2d<float> image::GaussianKernel(vec2 radius, float angle, vec2 delta)
{
array2d<float> kernel;



+ 1
- 1
src/image/movie.cpp Voir le fichier

@@ -60,7 +60,7 @@ Movie::~Movie()
delete m_data;
}

void Movie::Feed(Image const &image)
void Movie::Feed(image const &image)
{
#if LOL_USE_FFMPEG



+ 1
- 1
src/image/noise.cpp Voir le fichier

@@ -17,7 +17,7 @@
namespace lol
{

bool Image::RenderRandom(ivec2 size)
bool image::RenderRandom(ivec2 size)
{
SetSize(size);
vec4 *pixels = Lock<PixelFormat::RGBA_F32>();


+ 2
- 2
src/image/pixel.cpp Voir le fichier

@@ -60,7 +60,7 @@ static u8vec4 f32tou8(vec4 pixel)
* Pixel-level image manipulation
*/

PixelFormat Image::GetFormat() const
PixelFormat image::GetFormat() const
{
return m_data->m_format;
}
@@ -81,7 +81,7 @@ PixelFormat Image::GetFormat() const
* x lossless conversion (u8 to float)
* # lossy conversion (dithering and/or convert color→gray)
*/
void Image::SetFormat(PixelFormat fmt)
void image::SetFormat(PixelFormat fmt)
{
PixelFormat old_fmt = m_data->m_format;



+ 13
- 13
src/image/resample.cpp Voir le fichier

@@ -17,10 +17,10 @@
namespace lol
{

static Image ResizeBicubic(Image &image, ivec2 size);
static Image ResizeBresenham(Image &image, ivec2 size);
static image ResizeBicubic(image &src, ivec2 size);
static image ResizeBresenham(image &src, ivec2 size);

Image Image::Resize(ivec2 size, ResampleAlgorithm algorithm)
image image::Resize(ivec2 size, ResampleAlgorithm algorithm)
{
switch (algorithm)
{
@@ -32,12 +32,12 @@ Image Image::Resize(ivec2 size, ResampleAlgorithm algorithm)
}
}

static Image ResizeBicubic(Image &image, ivec2 size)
static image ResizeBicubic(image &src, ivec2 size)
{
Image dst(size);
ivec2 const oldsize = image.GetSize();
image dst(size);
ivec2 const oldsize = src.GetSize();

vec4 const *srcp = image.Lock<PixelFormat::RGBA_F32>();
vec4 const *srcp = src.Lock<PixelFormat::RGBA_F32>();
vec4 *dstp = dst.Lock<PixelFormat::RGBA_F32>();

float scalex = size.x > 1 ? (oldsize.x - 1.f) / (size.x - 1) : 1.f;
@@ -122,7 +122,7 @@ static Image ResizeBicubic(Image &image, ivec2 size)
}

dst.Unlock(dstp);
image.Unlock(srcp);
src.Unlock(srcp);

return dst;
}
@@ -134,13 +134,13 @@ static Image ResizeBicubic(Image &image, ivec2 size)
/* FIXME: the algorithm does not handle alpha components properly. Resulting
* alpha should be the mean alpha value of the neightbouring pixels, but
* the colour components should be weighted with the alpha value. */
static Image ResizeBresenham(Image &image, ivec2 size)
static image ResizeBresenham(image &src, ivec2 size)
{
Image dst(size);
ivec2 const oldsize = image.GetSize();
image dst(size);
ivec2 const oldsize = src.GetSize();
float const invswsh = 1.0f / (oldsize.x * oldsize.y);

vec4 const *srcp = image.Lock<PixelFormat::RGBA_F32>();
vec4 const *srcp = src.Lock<PixelFormat::RGBA_F32>();
vec4 *dstp = dst.Lock<PixelFormat::RGBA_F32>();

array<vec4> aline, line;
@@ -199,7 +199,7 @@ static Image ResizeBresenham(Image &image, ivec2 size)
}

dst.Unlock(dstp);
image.Unlock(srcp);
src.Unlock(srcp);

return dst;
}


+ 4
- 4
src/image/resource.cpp Voir le fichier

@@ -88,13 +88,13 @@ ResourceCodecData* ResourceLoader::Load(char const *path)
auto data = codec->Load(path);
if (data != nullptr)
{
msg::info("Image::Load: Codec %s succesfully loaded %s.\n", codec->GetName(), path);
msg::info("image::Load: Codec %s succesfully loaded %s.\n", codec->GetName(), path);
return data;
}
}

//Log error, because we shouldn't be here
msg::error("Image::Load: Last codec %s, Error loading resource %s.\n", last_codec->GetName(), path);
msg::error("image::Load: Last codec %s, Error loading resource %s.\n", last_codec->GetName(), path);
return nullptr;
}

@@ -106,13 +106,13 @@ bool ResourceLoader::Save(char const *path, ResourceCodecData* data)
last_codec = codec;
if (codec->Save(path, data))
{
msg::info("Image::Save: Codec %s succesfully saved %s.\n", codec->GetName(), path);
msg::info("image::Save: Codec %s succesfully saved %s.\n", codec->GetName(), path);
return true;
}
}

//Log error, because we shouldn't be here
msg::error("Image::Save: Last codec %s, Error saving resource %s.\n", last_codec->GetName(), path);
msg::error("image::Save: Last codec %s, Error saving resource %s.\n", last_codec->GetName(), path);
return false;
}



+ 1
- 0
src/lol/engine-internal.h Voir le fichier

@@ -36,4 +36,5 @@

#include <lol/public.h>
#include <lol/extras.h>
#include <lol/legacy.h>


+ 1
- 0
src/lol/engine.h Voir le fichier

@@ -31,4 +31,5 @@

#include <lol/public.h>
#include <lol/extras.h>
#include <lol/legacy.h>


+ 1
- 1
src/lol/gpu/framebuffer.h Voir le fichier

@@ -103,7 +103,7 @@ public:
TextureUniform GetTextureUniform() const;
ivec2 GetSize() const;

class Image GetImage() const;
class image GetImage() const;

void Bind();
void Unbind();


+ 44
- 44
src/lol/image/image.h Voir le fichier

@@ -13,7 +13,7 @@
#pragma once

//
// The Image class
// The image class
// ---------------
//

@@ -58,24 +58,24 @@ enum class EdiffAlgorithm : uint8_t
Lite,
};

//Image -----------------------------------------------------------------------
class Image
// image -----------------------------------------------------------------------
class image
{
public:
Image();
Image(ivec2 size);
image();
image(ivec2 size);
/* XXX: use of this ctor should be discouraged, as it will not
* return information about a possible error. */
Image(char const *path);
image(char const *path);

/* Rule of three */
Image(Image const &other);
Image & operator =(Image other);
~Image();
image(image const &other);
image & operator =(image other);
~image();

void DummyFill();
void Copy(uint8_t* pixels, ivec2 const& size, PixelFormat fmt);
void Copy(Image const &other);
void Copy(image const &other);
bool Load(char const *path);
bool Save(char const *path);

@@ -121,51 +121,51 @@ public:
bool RenderRandom(ivec2 size);

/* Resize and crop */
Image Resize(ivec2 size, ResampleAlgorithm algorithm);
Image Crop(ibox2 box) const;
image Resize(ivec2 size, ResampleAlgorithm algorithm);
image Crop(ibox2 box) const;

/* Image processing */
Image AutoContrast() const;
Image Brightness(float val) const;
Image Contrast(float val) const;
Image Convolution(array2d<float> const &kernel);
Image Dilate();
Image Erode();
Image Invert() const;
Image Median(ivec2 radii) const;
Image Median(array2d<float> const &kernel) const;
Image Sharpen(array2d<float> const &kernel);
Image Threshold(float val) const;
Image Threshold(vec3 val) const;
Image RGBToYUV() const;
Image YUVToRGB() const;
image AutoContrast() const;
image Brightness(float val) const;
image Contrast(float val) const;
image Convolution(array2d<float> const &kernel);
image Dilate();
image Erode();
image Invert() const;
image Median(ivec2 radii) const;
image Median(array2d<float> const &kernel) const;
image Sharpen(array2d<float> const &kernel);
image Threshold(float val) const;
image Threshold(vec3 val) const;
image RGBToYUV() const;
image YUVToRGB() const;

/* Dithering */
Image DitherRandom() const;
Image DitherEdiff(array2d<float> const &kernel,
image DitherRandom() const;
image DitherEdiff(array2d<float> const &kernel,
ScanMode scan = ScanMode::Raster) const;
Image DitherOstromoukhov(ScanMode scan = ScanMode::Raster) const;
Image DitherOrdered(array2d<float> const &kernel) const;
Image DitherHalftone(float radius, float angle) const;
Image DitherDbs() const;
image DitherOstromoukhov(ScanMode scan = ScanMode::Raster) const;
image DitherOrdered(array2d<float> const &kernel) const;
image DitherHalftone(float radius, float angle) const;
image DitherDbs() const;

/* Combine images */
static Image Merge(Image &src1, Image &src2, float alpha);
static Image Mean(Image &src1, Image &src2);
static Image Min(Image &src1, Image &src2);
static Image Max(Image &src1, Image &src2);
static Image Overlay(Image &src1, Image &src2);
static Image Screen(Image &src1, Image &src2);
static Image Multiply(Image &src1, Image &src2);
static Image Divide(Image &src1, Image &src2);
static Image Add(Image &src1, Image &src2);
static Image Sub(Image &src1, Image &src2);
static Image Difference(Image &src1, Image &src2);
static image Merge(image &src1, image &src2, float alpha);
static image Mean(image &src1, image &src2);
static image Min(image &src1, image &src2);
static image Max(image &src1, image &src2);
static image Overlay(image &src1, image &src2);
static image Screen(image &src1, image &src2);
static image Multiply(image &src1, image &src2);
static image Divide(image &src1, image &src2);
static image Add(image &src1, image &src2);
static image Sub(image &src1, image &src2);
static image Difference(image &src1, image &src2);

private:
void *Lock2DHelper(PixelFormat T);

class ImageData *m_data;
class image_data *m_data;
};

} /* namespace lol */


+ 1
- 1
src/lol/image/movie.h Voir le fichier

@@ -34,7 +34,7 @@ public:
#endif
~Movie();

void Feed(Image const &image);
void Feed(image const &image);

private:
class MovieData *m_data;


+ 5
- 5
src/lol/image/resource.h Voir le fichier

@@ -37,9 +37,9 @@ namespace lol
class ResourceImageData : public ResourceCodecData
{
public:
ResourceImageData(Image* image)
ResourceImageData(image* img)
{
m_image = image;
m_image = img;
}

virtual ~ResourceImageData()
@@ -48,15 +48,15 @@ namespace lol
delete m_image;
}

Image* m_image = nullptr;
image* m_image = nullptr;
};

//ResourceImageData -----------------------------------------------------------
class ResourceTilesetData : public ResourceImageData
{
public:
ResourceTilesetData(Image* image)
: ResourceImageData(image)
ResourceTilesetData(image* img)
: ResourceImageData(img)
{ }

array<ivec2, ivec2> m_tiles;


+ 26
- 0
src/lol/legacy.h Voir le fichier

@@ -0,0 +1,26 @@
//
// Lol Engine
//
// Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net>
//
// Lol Engine is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
// See http://www.wtfpl.net/ for more details.
//

#pragma once

//
// Legacy types that will disappear one day
// ----------------------------------------
//

namespace lol
{

typedef image Image;

} /* namespace lol */


+ 5
- 5
src/lol/sys/threadtypes.h Voir le fichier

@@ -124,16 +124,16 @@ public:
{ }

//Returns a dummy image, and start a job to load the image on a thread
Image* Load(const lol::String& path);
bool CheckStatus(Image* image);
image* Load(const lol::String& path);
bool CheckStatus(image* img);

protected:
virtual void TreatResult(ThreadJob* result);

private:
Image m_dummy_image;
map<String, Image*> m_images;
array<Image*> m_loaded_images;
image m_dummy_image;
map<String, image*> m_images;
array<image*> m_loaded_images;
};

} /* namespace lol */


+ 5
- 5
src/textureimage.h Voir le fichier

@@ -39,13 +39,13 @@ protected:

public:
TextureImage(char const *path);
TextureImage(char const *path, Image* image);
TextureImage(char const *path, image* img);
virtual ~TextureImage();

protected:
void Init(char const *path);
virtual void Init(char const *path, ResourceCodecData* loaded_data);
virtual void Init(char const *path, Image* image);
virtual void Init(char const *path, image* img);

protected:
virtual void TickDraw(float seconds, Scene &scene);
@@ -54,11 +54,11 @@ public:
/* Inherited from Entity */
virtual char const *GetName();

void UpdateTexture(Image* image);
void UpdateTexture(image* img);
Texture * GetTexture();
Texture const * GetTexture() const;
Image * GetImage();
Image const * GetImage() const;
image * GetImage();
image const * GetImage() const;
ivec2 GetImageSize() const;
ivec2 GetTextureSize() const;
void Bind();


+ 4
- 4
src/tiler.h Voir le fichier

@@ -30,10 +30,10 @@ public:
static TileSet *Register(char const *path, ivec2 size, ivec2 count);
static TileSet *Register(String const &path);
static TileSet *Register(char const *path);
static TileSet *Register(String const &path, Image* image, ivec2 size, ivec2 count);
static TileSet *Register(char const *path, Image* image, ivec2 size, ivec2 count);
static TileSet *Register(String const &path, Image* image);
static TileSet *Register(char const *path, Image* image);
static TileSet *Register(String const &path, image* img, ivec2 size, ivec2 count);
static TileSet *Register(char const *path, image* img, ivec2 size, ivec2 count);
static TileSet *Register(String const &path, image* img);
static TileSet *Register(char const *path, image* img);
static void Deregister(TileSet *);

private:


+ 4
- 4
src/tileset.h Voir le fichier

@@ -42,18 +42,18 @@ class TileSet : public TextureImage

public:
TileSet(char const *path);
TileSet(char const *path, Image* image);
TileSet(char const *path, Image* image, array<ivec2, ivec2>& tiles);
TileSet(char const *path, image* img);
TileSet(char const *path, image* img, array<ivec2, ivec2>& tiles);

/* Old style: path to PNG file */
TileSet(char const *path, ivec2 size, ivec2 count);
TileSet(char const *path, Image* image, ivec2 size, ivec2 count);
TileSet(char const *path, image* img, ivec2 size, ivec2 count);

virtual ~TileSet();

protected:
virtual void Init(char const *path, ResourceCodecData* loaded_data);
virtual void Init(char const *path, Image* image);
virtual void Init(char const *path, image* img);

public:
/* Inherited from Entity */


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