Procházet zdrojové kódy

audio: clean up code.

legacy
Sam Hocevar před 5 roky
rodič
revize
e3b1db2c1e
2 změnil soubory, kde provedl 30 přidání a 38 odebrání
  1. +28
    -38
      src/audio/audio.cpp
  2. +2
    -0
      src/lol/audio/audio.h

+ 28
- 38
src/audio/audio.cpp Zobrazit soubor

@@ -1,7 +1,7 @@
//
// Lol Engine
//
// Copyright © 2010—2016 Sam Hocevar <sam@hocevar.net>
// Copyright © 2010—2019 Sam Hocevar <sam@hocevar.net>
//
// Lol Engine is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
@@ -12,6 +12,9 @@

#include <lol/engine-internal.h>

#include <unordered_set>
#include <functional>

#if LOL_USE_SDL_MIXER
# if HAVE_SDL2_SDL_H
# include <SDL2/SDL.h>
@@ -30,99 +33,86 @@ struct audio_streamer
int m_channel;
std::function<void(void *, int)> m_callback;
#if defined LOL_USE_SDL_MIXER
array<uint8_t> m_empty; // SDL keeps a reference to this
std::vector<uint8_t> m_empty; // SDL keeps a reference to this
Mix_Chunk *m_chunk;
#endif
};

array<audio_streamer *> g_streamers;
std::unordered_set<std::shared_ptr<audio_streamer>> audio::m_streamers;

/*
* Public audio class
*/

#if defined LOL_USE_SDL_MIXER
void audio::init()
{
#if defined LOL_USE_SDL_MIXER
Mix_OpenAudio(22050, AUDIO_S16, 2, 1024);
set_channels(8);
#endif
}

void audio::set_channels(int channels)
{
#if defined LOL_USE_SDL_MIXER
Mix_AllocateChannels(channels);
#else
UNUSED(channels);
#endif
}

void audio::set_volume(int channel, int volume)
{
#if defined LOL_USE_SDL_MIXER
Mix_Volume(channel, volume);
#else
UNUSED(channel, volume);
#endif
}

void audio::mute_all()
{
#if defined LOL_USE_SDL_MIXER
Mix_Volume(-1,0);
#endif
Mix_Volume(-1, 0);
}

void audio::unmute_all()
{
#if defined LOL_USE_SDL_MIXER
Mix_Volume(-1,MIX_MAX_VOLUME);
#endif
Mix_Volume(-1, MIX_MAX_VOLUME);
}

int audio::start_streaming(std::function<void(void *, int)> const &f)
{
#if defined LOL_USE_SDL_MIXER
static auto trampoline = [](int, void *stream, int bytes, void *udata)
{
auto s = (audio_streamer *)udata;
s->m_callback(stream, bytes);
};

audio_streamer *s = new audio_streamer();
g_streamers.push(s);
std::shared_ptr<audio_streamer> s = std::make_shared<audio_streamer>();
m_streamers.insert(s);

s->m_empty.resize(1024);
s->m_chunk = Mix_QuickLoad_RAW(s->m_empty.data(), s->m_empty.bytes());
s->m_chunk = Mix_QuickLoad_RAW(s->m_empty.data(), s->m_empty.size() * sizeof(uint8_t));
s->m_channel = Mix_PlayChannel(-1, s->m_chunk, -1);
s->m_callback = f;
Mix_RegisterEffect(s->m_channel, trampoline, nullptr, s);
Mix_RegisterEffect(s->m_channel, trampoline, nullptr, s.get());

return s->m_channel;
#else
UNUSED(f);
return -1;
#endif
}

void audio::stop_streaming(int channel)
void audio::stop_streaming(int stream)
{
#if defined LOL_USE_SDL_MIXER
for (int i = 0; i < g_streamers.count(); ++i)
for (auto streamer : m_streamers)
{
if (g_streamers[i]->m_channel == channel)
if (streamer->m_channel == stream)
{
Mix_HaltChannel(channel);
delete g_streamers[i];
g_streamers.remove(i);
return;
Mix_HaltChannel(stream);
m_streamers.erase(streamer);
break;
}
}
}

#else
UNUSED(channel);
void audio::init() {}
void audio::set_channels(int) {}
void audio::set_volume(int, int) {}
void audio::mute_all() {}
void audio::unmute_all() {}
int audio::start_streaming(std::function<void(void *, int)> const &) { return -1; }
void audio::stop_streaming(int) {}
#endif
}

} /* namespace lol */


+ 2
- 0
src/lol/audio/audio.h Zobrazit soubor

@@ -18,6 +18,7 @@
// Helper functions to set up the audio device.
//

#include <unordered_set>
#include <functional>

namespace lol
@@ -38,6 +39,7 @@ public:

private:
audio() {}
static std::unordered_set<std::shared_ptr<struct audio_streamer>> m_streamers;
};

} /* namespace lol */


Načítá se…
Zrušit
Uložit