diff --git a/test/front_camera_sprite.lolfx b/test/front_camera_sprite.lolfx new file mode 100644 index 00000000..fc8fa4ba --- /dev/null +++ b/test/front_camera_sprite.lolfx @@ -0,0 +1,49 @@ + +[vert.glsl] +#version 120 + +attribute vec3 in_vertex; +attribute vec4 in_color; +attribute vec4 in_texcoord; + +uniform mat4 in_model_view; +uniform mat3 in_normal_mat; +uniform mat4 in_proj; + +varying vec4 pass_texcoord; +varying vec4 pass_color; + +void main(void) +{ + vec4 vertex = in_model_view * vec4(in_vertex - vec3(0.0,0.5,0.0), 1.0); + + //Billboard calculations + vertex.x += (1.0 * in_texcoord.z); + vertex.y += (- 1.0 * in_texcoord.w); + + //pass datas + pass_texcoord = in_texcoord; + pass_color = in_color; + + gl_Position = in_proj * vertex; +} + +[frag.glsl] +#version 120 + +#if defined GL_ES +precision highp float; +#endif + +uniform sampler2D in_texture; + +varying vec4 pass_texcoord; +varying vec4 pass_color; + +const float cos_45 = 0.70710678118; +const float PI = 3.14159265358979323846264; + +void main(void) +{ + gl_FragColor = texture2D(in_texture, pass_texcoord.xy) * pass_color; +}