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tutorial: replace log() calls with fast approximations.

legacy
Sam Hocevar sam 13年前
コミット
ebefc041b5
2個のファイルの変更10行の追加11行の削除
  1. +2
    -7
      test/math/remez.cpp
  2. +8
    -4
      test/tutorial/tut03.cpp

+ 2
- 7
test/math/remez.cpp ファイルの表示

@@ -30,25 +30,20 @@ using namespace std;
/* The function we want to approximate */
real myfun(real const &y)
{
real k1024 = 1024;
real klog32 = log((real)32);
return (y - k1024) / log2(log(sqrt(y))/klog32);
real x = sqrt(y);
return (sin(x) - x) / (x * y);
}

real myerr(real const &y)
{
return myfun(y);
return real::R_1;
real x = sqrt(y);
return sin(x) / (x * y);
}

int main(int argc, char **argv)
{
RemezSolver<3> solver;
solver.Run((real)(1024.001), (real)(1024 * 1024), myfun, myerr, 40);
RemezSolver<2> solver;
solver.Run(real::R_1 >> 400, real::R_PI_2 * real::R_PI_2, myfun, myerr, 40);

return EXIT_SUCCESS;
}


+ 8
- 4
test/tutorial/tut03.cpp ファイルの表示

@@ -166,7 +166,7 @@ public:
for (int j = ((m_frame + 1) % 4) / 2; j < m_size.y; j += 2)
for (int i = m_frame % 2; i < m_size.x; i += 2)
{
double const maxlen = 32;
double const maxsqlen = 32;

f64cmplx z0 = m_center + ScreenToWorldOffset(ivec2(i, j));
f64cmplx r0 = z0;
@@ -177,7 +177,7 @@ public:
//f64cmplx r0(0.3245046418497685, 0.04855101129280834);
f64cmplx z;
int iter = MAX_ITERATIONS;
for (z = z0; iter && z.sqlen() < maxlen * maxlen; z = z * z + r0)
for (z = z0; iter && z.sqlen() < maxsqlen; z = z * z + r0)
--iter;

if (iter)
@@ -185,13 +185,17 @@ public:
double f = iter;
double n = z.sqlen();

double k = log(n) * 0.5f / log(maxlen);
/* Approximate log(sqrt(n))/log(sqrt(maxsqlen)) */
union { double n; uint64_t x; } u = { n };
double k = (u.x >> 42) - (((1 << 10) - 1) << 10);
k *= 1.0 / (1 << 10) / log2(maxsqlen);

/* Approximate log2(k) in [1,2]. */
f += (- 0.344847817623168308695977510213252644185 * k
+ 2.024664188044341212602376988171727038739) * k
- 1.674876738008591047163498125918330313237;

*m_pixelstart++ = m_palette[(int)(f * PALETTE_STEP + 0.25 * m_frame)];
*m_pixelstart++ = m_palette[(int)(f * PALETTE_STEP)];
}
else
{


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