From eeb7c6ca53c358054e71c65549a2b08bf702356c Mon Sep 17 00:00:00 2001 From: Sam Hocevar Date: Sun, 4 Jul 2010 07:54:18 +0000 Subject: [PATCH] Fix default tile loader. --- src/tiler.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/tiler.cpp b/src/tiler.cpp index 87e87269..ed36753a 100644 --- a/src/tiler.cpp +++ b/src/tiler.cpp @@ -106,16 +106,16 @@ void Tiler::Render() for (int n = 0; n < data->ntiles; n++) { int tile = data->tiles[4 * n]; - float ty = .03125f * (tile / 16); + float ty = .0208333333f * (tile / 16); float tx = .0625f * (tile % 16); uvs[8 * n + 0] = tx; uvs[8 * n + 1] = ty; uvs[8 * n + 2] = tx + .0625f; uvs[8 * n + 3] = ty; uvs[8 * n + 4] = tx + .0625f; - uvs[8 * n + 5] = ty + .03125f; + uvs[8 * n + 5] = ty + .0208333333f; uvs[8 * n + 6] = tx; - uvs[8 * n + 7] = ty + .03125f; + uvs[8 * n + 7] = ty + .0208333333f; } glBindBuffer(GL_ARRAY_BUFFER, data->buflist[1]); glBufferData(GL_ARRAY_BUFFER,