|
|
@@ -1,7 +1,7 @@ |
|
|
|
// |
|
|
|
// Lol Engine — GIF encoding sample |
|
|
|
// |
|
|
|
// Copyright © 2016 Sam Hocevar <sam@hocevar.net> |
|
|
|
// Copyright © 2016—2019 Sam Hocevar <sam@hocevar.net> |
|
|
|
// |
|
|
|
// Lol Engine is free software. It comes without any warranty, to |
|
|
|
// the extent permitted by applicable law. You can redistribute it |
|
|
@@ -27,6 +27,9 @@ int main(int argc, char **argv) |
|
|
|
if (!movie.open_file("16_movie.gif")) |
|
|
|
return EXIT_FAILURE; |
|
|
|
|
|
|
|
// Use 4D Perlin noise |
|
|
|
lol::perlin_noise<4> noise; |
|
|
|
|
|
|
|
for (int i = 0; i < 256; ++i) |
|
|
|
{ |
|
|
|
lol::image im(size); |
|
|
@@ -35,9 +38,16 @@ int main(int argc, char **argv) |
|
|
|
for (int y = 0; y < size.y; ++y) |
|
|
|
for (int x = 0; x < size.x; ++x) |
|
|
|
{ |
|
|
|
data[x][y].r = x * i / 2; |
|
|
|
data[x][y].g = x / 4 * 4 * y / 16 + i; |
|
|
|
data[x][y].b = y + i; |
|
|
|
float alpha = lol::F_TAU * i / 256; |
|
|
|
float beta = lol::F_TAU * i / 256; |
|
|
|
lol::vec4 p(2.f * x / (float)size.x + cos(alpha), |
|
|
|
2.f * x / (float)size.x + sin(alpha), |
|
|
|
2.f * y / (float)size.y + cos(beta), |
|
|
|
2.f * y / (float)size.y + sin(beta)); |
|
|
|
|
|
|
|
data[x][y].r = 128 * (noise.eval(p) + 1 + lol::rand(0.1f)); |
|
|
|
data[x][y].g = 128 * (noise.eval(p.zyxw) + 1 + lol::rand(0.1f)); |
|
|
|
data[x][y].b = 128 * (noise.eval(p.ywxz) + 1 + lol::rand(0.1f)); |
|
|
|
} |
|
|
|
im.unlock2d(data); |
|
|
|
|
|
|
|