diff --git a/.gitmodules b/.gitmodules
index 740fbdcb..0faab22a 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -4,3 +4,6 @@
 [submodule "src/3rdparty/imgui"]
 	path = src/3rdparty/imgui
 	url = ../../lolengine/imgui.git
+[submodule "src/3rdparty/bullet3"]
+	path = src/3rdparty/bullet3
+	url = ../../lolengine/bullet3.git
diff --git a/build/Lol (vs2015).sln b/build/Lol (vs2015).sln
index 6b8392d7..f540ba4c 100644
--- a/build/Lol (vs2015).sln	
+++ b/build/Lol (vs2015).sln	
@@ -5,7 +5,7 @@ VisualStudioVersion = 14.0.25420.1
 MinimumVisualStudioVersion = 10.0.40219.1
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-core", "..\src\lol-core.vcxproj", "{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-bullet", "..\src\bullet\lol-bullet.vcxproj", "{83D3B207-C601-4025-8F41-01DEDC354661}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-bullet", "..\src\3rdparty\lol-bullet.vcxproj", "{83D3B207-C601-4025-8F41-01DEDC354661}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-lua", "..\src\lua\lol-lua.vcxproj", "{D84021CA-B233-4E0F-8A52-071B83BBCCC4}"
 EndProject
diff --git a/build/autotools/m4/lol-conf.m4 b/build/autotools/m4/lol-conf.m4
index ba09e518..18d14a87 100644
--- a/build/autotools/m4/lol-conf.m4
+++ b/build/autotools/m4/lol-conf.m4
@@ -35,7 +35,7 @@ dnl  How to use the Lol Engine outside this tree
 LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS"
 LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS $D3D_LIBS"
 LOL_DEPS="${LOL_DEPS} \$(lol_builddir)/src/liblol-core.a"
-LOL_DEPS="${LOL_DEPS} \$(lol_builddir)/src/bullet/liblol-bullet.a"
+LOL_DEPS="${LOL_DEPS} \$(lol_builddir)/src/3rdparty/liblol-bullet.a"
 LOL_DEPS="${LOL_DEPS} \$(lol_builddir)/src/lua/liblol-lua.a"
 
 dnl  How to use the Lol Engine inside this tree
diff --git a/build/check-source.sh b/build/check-source.sh
index 2525a528..55e4ac61 100755
--- a/build/check-source.sh
+++ b/build/check-source.sh
@@ -122,7 +122,6 @@ for file in $FILES; do
 
     case "$file" in
       # These files aren't ours, but fix their line endings
-      src/bullet/*|\
       src/lua/*|\
       external/*|\
       web/plugins/*)
diff --git a/build/lol-build b/build/lol-build
index 79183db1..2faf4e35 100755
--- a/build/lol-build
+++ b/build/lol-build
@@ -291,7 +291,7 @@ build()
         win*-i386)
             # Because of locking issues in Wine’s winepath.exe, we only
             # build the static libraries in parallel.
-            make -j$LOL_PARALLEL -C src/bullet
+            make -j$LOL_PARALLEL -C src/3rdparty
             make -j$LOL_PARALLEL -C src/lua
             make -j$LOL_PARALLEL -C src/ liblol-core.a
             make
diff --git a/build/msbuild/lol.rules.props b/build/msbuild/lol.rules.props
index 8ad6f4d2..395e17de 100644
--- a/build/msbuild/lol.rules.props
+++ b/build/msbuild/lol.rules.props
@@ -15,7 +15,7 @@
       <!-- We should use %(RelativeDir) here but for some reason it's an _absolute_ dir. WTF. -->
       <ObjectFileName>$(IntDir)/%(Directory)/</ObjectFileName>
 
-      <AdditionalIncludeDirectories>$(LolDir)\src;$(LolDir)\src\bullet;$(LolDir)\tools\lolunit;$(PegtlIncludes);$(ImguiIncludes);$(BtPhysIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>$(LolDir)\src;$(LolDir)\src\3rdparty\bullet3\src;$(LolDir)\tools\lolunit;$(PegtlIncludes);$(ImguiIncludes);$(BtPhysIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories Condition="'$(Platform)'=='Win32'">$(GlIncludes);$(SdlIncludes);$(FfmpegIncludes);$(AssimpIncludes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(FfmpegIncludes);$(AssimpIncludes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
diff --git a/configure.ac b/configure.ac
index 198ec057..07c73811 100644
--- a/configure.ac
+++ b/configure.ac
@@ -262,7 +262,7 @@ LOL_AC_SUBST()
 AC_CONFIG_FILES(
  [Makefile
   src/Makefile
-  src/bullet/Makefile
+  src/3rdparty/Makefile
   src/lua/Makefile
   src/data/Makefile
   src/data/font/Makefile
diff --git a/doc/samples/Makefile.am b/doc/samples/Makefile.am
index 0769bbf0..9eec13fc 100644
--- a/doc/samples/Makefile.am
+++ b/doc/samples/Makefile.am
@@ -25,7 +25,7 @@ btphystest_SOURCES = \
     physics/bulletcharactercontroller.cpp physics/bulletcharactercontroller.h \
     \
     front_camera_sprite.lolfx
-btphystest_CPPFLAGS = $(AM_CPPFLAGS) -I$(top_srcdir)/src/bullet \
+btphystest_CPPFLAGS = $(AM_CPPFLAGS) -I$(top_srcdir)/src/3rdparty/bullet3/src \
     -DHAVE_PHYS_USE_BULLET
 btphystest_DEPENDENCIES = @LOL_DEPS@
 btphystest_LDFLAGS = $(AM_LDFLAGS)
@@ -37,7 +37,7 @@ endif
 
 nacl_phystest_SOURCES = \
     nacl_phystest.cpp nacl_phystest.h
-nacl_phystest_CPPFLAGS = $(AM_CPPFLAGS) -I$(top_srcdir)/src/bullet \
+nacl_phystest_CPPFLAGS = $(AM_CPPFLAGS) -I$(top_srcdir)/src/3rdparty/bullet3/src \
     -DHAVE_PHYS_USE_BULLET
 nacl_phystest_DEPENDENCIES = @LOL_DEPS@
 nacl_phystest_LDFLAGS = $(AM_LDFLAGS)
diff --git a/doc/samples/benchsuite.vcxproj b/doc/samples/benchsuite.vcxproj
index ade4b479..088c797f 100644
--- a/doc/samples/benchsuite.vcxproj
+++ b/doc/samples/benchsuite.vcxproj
@@ -41,7 +41,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/samples/btphystest.vcxproj b/doc/samples/btphystest.vcxproj
index 17108b48..5bb5e04f 100644
--- a/doc/samples/btphystest.vcxproj
+++ b/doc/samples/btphystest.vcxproj
@@ -51,7 +51,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/samples/meshviewer/meshviewer.vcxproj b/doc/samples/meshviewer/meshviewer.vcxproj
index a8e65ca9..da190b8c 100644
--- a/doc/samples/meshviewer/meshviewer.vcxproj
+++ b/doc/samples/meshviewer/meshviewer.vcxproj
@@ -38,7 +38,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/samples/nacl_phystest.vcxproj b/doc/samples/nacl_phystest.vcxproj
index 22f5dc55..6d5cca50 100644
--- a/doc/samples/nacl_phystest.vcxproj
+++ b/doc/samples/nacl_phystest.vcxproj
@@ -40,7 +40,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/samples/physics/easyphysics.h b/doc/samples/physics/easyphysics.h
index 490415ba..367bd473 100644
--- a/doc/samples/physics/easyphysics.h
+++ b/doc/samples/physics/easyphysics.h
@@ -20,9 +20,9 @@
 
 #include <lol/engine.h>
 
-#include <bullet/btBulletDynamicsCommon.h>
-#include <bullet/btBulletCollisionCommon.h>
-#include <bullet/BulletCollision/CollisionDispatch/btGhostObject.h>
+#include <btBulletDynamicsCommon.h>
+#include <btBulletCollisionCommon.h>
+#include <BulletCollision/CollisionDispatch/btGhostObject.h>
 
 namespace lol
 {
diff --git a/doc/samples/physics/lolphysics.h b/doc/samples/physics/lolphysics.h
index cd882505..1167368d 100644
--- a/doc/samples/physics/lolphysics.h
+++ b/doc/samples/physics/lolphysics.h
@@ -15,9 +15,10 @@
 
 #include <cstring>
 
-#include <bullet/btBulletDynamicsCommon.h>
-#include <bullet/btBulletCollisionCommon.h>
+#include <btBulletDynamicsCommon.h>
+#include <btBulletCollisionCommon.h>
 #include <BulletDynamics/Character/btKinematicCharacterController.h>
+
 #include "lolbtphysicsintegration.h"
 #include "easyphysics.h"
 #include "easyconstraint.h"
diff --git a/doc/tutorial/01_triangle.vcxproj b/doc/tutorial/01_triangle.vcxproj
index 54594e0f..e83c92c6 100644
--- a/doc/tutorial/01_triangle.vcxproj
+++ b/doc/tutorial/01_triangle.vcxproj
@@ -40,7 +40,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/tutorial/02_cube.vcxproj b/doc/tutorial/02_cube.vcxproj
index b26ee605..67325f5e 100644
--- a/doc/tutorial/02_cube.vcxproj
+++ b/doc/tutorial/02_cube.vcxproj
@@ -40,7 +40,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/tutorial/03_noise.vcxproj b/doc/tutorial/03_noise.vcxproj
index ebcea3ec..aa936e1a 100644
--- a/doc/tutorial/03_noise.vcxproj
+++ b/doc/tutorial/03_noise.vcxproj
@@ -40,7 +40,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/tutorial/04_texture.vcxproj b/doc/tutorial/04_texture.vcxproj
index 6474d631..c998dd0e 100644
--- a/doc/tutorial/04_texture.vcxproj
+++ b/doc/tutorial/04_texture.vcxproj
@@ -40,7 +40,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/tutorial/05_easymesh.vcxproj b/doc/tutorial/05_easymesh.vcxproj
index 8525c0a5..acb8d96b 100644
--- a/doc/tutorial/05_easymesh.vcxproj
+++ b/doc/tutorial/05_easymesh.vcxproj
@@ -37,7 +37,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/tutorial/06_sprite.vcxproj b/doc/tutorial/06_sprite.vcxproj
index 317e358b..0f8582d5 100644
--- a/doc/tutorial/06_sprite.vcxproj
+++ b/doc/tutorial/06_sprite.vcxproj
@@ -37,7 +37,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/tutorial/07_input.vcxproj b/doc/tutorial/07_input.vcxproj
index 39e266f7..555f048f 100644
--- a/doc/tutorial/07_input.vcxproj
+++ b/doc/tutorial/07_input.vcxproj
@@ -40,7 +40,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/tutorial/08_fbo.vcxproj b/doc/tutorial/08_fbo.vcxproj
index 7c5a4ee6..5d044c06 100644
--- a/doc/tutorial/08_fbo.vcxproj
+++ b/doc/tutorial/08_fbo.vcxproj
@@ -40,7 +40,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/tutorial/11_fractal.vcxproj b/doc/tutorial/11_fractal.vcxproj
index 35449a90..5e82ed07 100644
--- a/doc/tutorial/11_fractal.vcxproj
+++ b/doc/tutorial/11_fractal.vcxproj
@@ -40,7 +40,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/tutorial/12_voronoi.vcxproj b/doc/tutorial/12_voronoi.vcxproj
index ce23c039..f17e42b0 100644
--- a/doc/tutorial/12_voronoi.vcxproj
+++ b/doc/tutorial/12_voronoi.vcxproj
@@ -44,7 +44,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/tutorial/13_shader_builder.vcxproj b/doc/tutorial/13_shader_builder.vcxproj
index 58c10641..74e6b42d 100644
--- a/doc/tutorial/13_shader_builder.vcxproj
+++ b/doc/tutorial/13_shader_builder.vcxproj
@@ -34,7 +34,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/doc/tutorial/14_lol_lua.vcxproj b/doc/tutorial/14_lol_lua.vcxproj
index c2894b10..cd865048 100644
--- a/doc/tutorial/14_lol_lua.vcxproj
+++ b/doc/tutorial/14_lol_lua.vcxproj
@@ -34,7 +34,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/src/3rdparty/Makefile.am b/src/3rdparty/Makefile.am
new file mode 100644
index 00000000..12c19936
--- /dev/null
+++ b/src/3rdparty/Makefile.am
@@ -0,0 +1,15 @@
+
+include $(top_srcdir)/build/autotools/common.am
+
+noinst_LIBRARIES = liblol-bullet.a
+
+# Only remove flags that were actually set, because we don't know
+# what the compiler actually accepts.
+disable_cflags = $(filter $(AM_CPPFLAGS:-W%=-Wno-%), \
+    -Wno-shadow -Wno-unused -Wno-cast-qual -Wno-strict-aliasing)
+
+liblol_bullet_a_SOURCES = $(bullet_sources)
+liblol_bullet_a_CPPFLAGS = -DB3_USE_CLEW $(AM_CPPFLAGS) -I$(srcdir)/bullet3/src $(disable_cflags)
+
+include bullet3.am
+
diff --git a/src/3rdparty/bullet3 b/src/3rdparty/bullet3
new file mode 160000
index 00000000..069669c9
--- /dev/null
+++ b/src/3rdparty/bullet3
@@ -0,0 +1 @@
+Subproject commit 069669c9c2efee4facc2c69490df0238f72eaee3
diff --git a/src/3rdparty/bullet3.am b/src/3rdparty/bullet3.am
new file mode 100644
index 00000000..8bb508e6
--- /dev/null
+++ b/src/3rdparty/bullet3.am
@@ -0,0 +1,650 @@
+
+bullet_sources = \
+	bullet3/src/btBulletCollisionCommon.h \
+	bullet3/src/btBulletDynamicsCommon.h \
+	$(NULL)
+
+bullet_sources += \
+	bullet3/src/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h \
+	bullet3/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp \
+	bullet3/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h \
+	bullet3/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp \
+	bullet3/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h \
+	bullet3/src/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp \
+	bullet3/src/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h \
+	bullet3/src/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h \
+	bullet3/src/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3Config.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h \
+	bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h \
+	$(NULL)
+
+bullet_sources += \
+	bullet3/src/Bullet3Common/b3AlignedAllocator.cpp \
+	bullet3/src/Bullet3Common/b3AlignedAllocator.h \
+	bullet3/src/Bullet3Common/b3AlignedObjectArray.h \
+	bullet3/src/Bullet3Common/b3CommandLineArgs.h \
+	bullet3/src/Bullet3Common/b3FileUtils.h \
+	bullet3/src/Bullet3Common/b3HashMap.h \
+	bullet3/src/Bullet3Common/b3Logging.cpp \
+	bullet3/src/Bullet3Common/b3Logging.h \
+	bullet3/src/Bullet3Common/b3Matrix3x3.h \
+	bullet3/src/Bullet3Common/b3MinMax.h \
+	bullet3/src/Bullet3Common/b3PoolAllocator.h \
+	bullet3/src/Bullet3Common/b3QuadWord.h \
+	bullet3/src/Bullet3Common/b3Quaternion.h \
+	bullet3/src/Bullet3Common/b3Random.h \
+	bullet3/src/Bullet3Common/b3Scalar.h \
+	bullet3/src/Bullet3Common/b3StackAlloc.h \
+	bullet3/src/Bullet3Common/b3Transform.h \
+	bullet3/src/Bullet3Common/b3TransformUtil.h \
+	bullet3/src/Bullet3Common/b3Vector3.cpp \
+	bullet3/src/Bullet3Common/b3Vector3.h \
+	bullet3/src/Bullet3Common/shared/b3Float4.h \
+	bullet3/src/Bullet3Common/shared/b3Int2.h \
+	bullet3/src/Bullet3Common/shared/b3Int4.h \
+	bullet3/src/Bullet3Common/shared/b3Mat3x3.h \
+	bullet3/src/Bullet3Common/shared/b3PlatformDefinitions.h \
+	bullet3/src/Bullet3Common/shared/b3Quat.h \
+	$(NULL)
+
+bullet_sources += \
+	bullet3/src/Bullet3Dynamics/b3CpuRigidBodyPipeline.cpp \
+	bullet3/src/Bullet3Dynamics/b3CpuRigidBodyPipeline.h \
+	bullet3/src/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h \
+	bullet3/src/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp \
+	bullet3/src/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h \
+	bullet3/src/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp \
+	bullet3/src/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h \
+	bullet3/src/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h \
+	bullet3/src/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp \
+	bullet3/src/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h \
+	bullet3/src/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp \
+	bullet3/src/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h \
+	bullet3/src/Bullet3Dynamics/ConstraintSolver/b3SolverBody.h \
+	bullet3/src/Bullet3Dynamics/ConstraintSolver/b3SolverConstraint.h \
+	bullet3/src/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.cpp \
+	bullet3/src/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h \
+	bullet3/src/Bullet3Dynamics/shared/b3ContactConstraint4.h \
+	bullet3/src/Bullet3Dynamics/shared/b3ConvertConstraint4.h \
+	bullet3/src/Bullet3Dynamics/shared/b3Inertia.h \
+	bullet3/src/Bullet3Dynamics/shared/b3IntegrateTransforms.h \
+	$(NULL)
+
+bullet_sources += \
+	bullet3/src/Bullet3Geometry/b3AabbUtil.h \
+	bullet3/src/Bullet3Geometry/b3ConvexHullComputer.cpp \
+	bullet3/src/Bullet3Geometry/b3ConvexHullComputer.h \
+	bullet3/src/Bullet3Geometry/b3GeometryUtil.cpp \
+	bullet3/src/Bullet3Geometry/b3GeometryUtil.h \
+	bullet3/src/Bullet3Geometry/b3GrahamScan2dConvexHull.h \
+	$(NULL)
+
+bullet_sources += \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.cpp \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.h \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.cpp \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.cpp \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphase.cl \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvh.cl \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/sap.cl \
+	bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h \
+	bullet3/src/Bullet3OpenCL/Initialize/b3OpenCLInclude.h \
+	bullet3/src/Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp \
+	bullet3/src/Bullet3OpenCL/Initialize/b3OpenCLUtils.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.cpp \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcave.cl \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h \
+	bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.cpp \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.h \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3BufferInfoCL.h \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3FillCL.cpp \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3FillCL.h \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.cpp \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.cpp \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.cpp \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.cpp \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernels.cl \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernelsCL.h \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernels.cl \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernelsCL.h \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernels.cl \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanFloat4Kernels.cl \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernels.cl \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsCL.h \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsFloat4CL.h \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32Kernels.cl \
+	bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32KernelsCL.h \
+	bullet3/src/Bullet3OpenCL/Raycast/b3GpuRaycast.cpp \
+	bullet3/src/Bullet3OpenCL/Raycast/b3GpuRaycast.h \
+	bullet3/src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl \
+	bullet3/src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuConstraint4.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.cpp \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.cpp \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.cpp \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.cpp \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipelineInternalData.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuSolverBody.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3GpuSolverConstraint.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3Solver.cpp \
+	bullet3/src/Bullet3OpenCL/RigidBody/b3Solver.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/batchingKernels.cl \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/batchingKernels.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.cl \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/integrateKernel.cl \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/integrateKernel.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/jointSolver.cl \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/jointSolver.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/solveContact.cl \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/solveContact.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/solveFriction.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/solverSetup2.cl \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/solverSetup.cl \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/solverSetup.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/solverUtils.cl \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/solverUtils.h \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.cl \
+	bullet3/src/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h \
+	$(NULL)
+
+bullet_sources += \
+	bullet3/src/Bullet3Serialize/Bullet2FileLoader/autogenerated/bullet2.h \
+	bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.cpp \
+	bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h \
+	bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3Chunk.cpp \
+	bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h \
+	bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3Common.h \
+	bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3Defines.h \
+	bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3DNA.cpp \
+	bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3DNA.h \
+	bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3File.cpp \
+	bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3File.h \
+	bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3Serializer.cpp \
+	bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3Serializer.h \
+	$(NULL)
+
+bullet_sources += \
+	bullet3/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp \
+	bullet3/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \
+	bullet3/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \
+	bullet3/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp \
+	bullet3/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
+	bullet3/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp \
+	bullet3/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \
+	bullet3/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp \
+	bullet3/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \
+	bullet3/src/BulletCollision/BroadphaseCollision/btDbvt.cpp \
+	bullet3/src/BulletCollision/BroadphaseCollision/btDbvt.h \
+	bullet3/src/BulletCollision/BroadphaseCollision/btDispatcher.cpp \
+	bullet3/src/BulletCollision/BroadphaseCollision/btDispatcher.h \
+	bullet3/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp \
+	bullet3/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \
+	bullet3/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp \
+	bullet3/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
+	bullet3/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
+	bullet3/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp \
+	bullet3/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \
+	bullet3/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp \
+	bullet3/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btCollisionObject.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btGhostObject.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btGhostObject.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btManifoldResult.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \
+	bullet3/src/BulletCollision/CollisionDispatch/btUnionFind.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/btUnionFind.h \
+	bullet3/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp \
+	bullet3/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h \
+	bullet3/src/BulletCollision/CollisionShapes/btBox2dShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btBox2dShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btBoxShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btBoxShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btCapsuleShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btCollisionMargin.h \
+	bullet3/src/BulletCollision/CollisionShapes/btCollisionShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btCollisionShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btCompoundShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btCompoundShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btConcaveShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btConcaveShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btConeShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btConeShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btConvex2dShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btConvexHullShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btConvexPolyhedron.h \
+	bullet3/src/BulletCollision/CollisionShapes/btConvexShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btConvexShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btCylinderShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btCylinderShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btEmptyShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btEmptyShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btMaterial.h \
+	bullet3/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \
+	bullet3/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btShapeHull.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btShapeHull.h \
+	bullet3/src/BulletCollision/CollisionShapes/btSphereShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btSphereShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \
+	bullet3/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btTriangleBuffer.h \
+	bullet3/src/BulletCollision/CollisionShapes/btTriangleCallback.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btTriangleCallback.h \
+	bullet3/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
+	bullet3/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h \
+	bullet3/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h \
+	bullet3/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btTriangleMesh.h \
+	bullet3/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btTriangleShape.h \
+	bullet3/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp \
+	bullet3/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \
+	bullet3/src/BulletCollision/Gimpact/btBoxCollision.h \
+	bullet3/src/BulletCollision/Gimpact/btClipPolygon.h \
+	bullet3/src/BulletCollision/Gimpact/btCompoundFromGimpact.h \
+	bullet3/src/BulletCollision/Gimpact/btContactProcessing.cpp \
+	bullet3/src/BulletCollision/Gimpact/btContactProcessing.h \
+	bullet3/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp \
+	bullet3/src/BulletCollision/Gimpact/btGenericPoolAllocator.h \
+	bullet3/src/BulletCollision/Gimpact/btGeometryOperations.h \
+	bullet3/src/BulletCollision/Gimpact/btGImpactBvh.cpp \
+	bullet3/src/BulletCollision/Gimpact/btGImpactBvh.h \
+	bullet3/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp \
+	bullet3/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h \
+	bullet3/src/BulletCollision/Gimpact/btGImpactMassUtil.h \
+	bullet3/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp \
+	bullet3/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h \
+	bullet3/src/BulletCollision/Gimpact/btGImpactShape.cpp \
+	bullet3/src/BulletCollision/Gimpact/btGImpactShape.h \
+	bullet3/src/BulletCollision/Gimpact/btQuantization.h \
+	bullet3/src/BulletCollision/Gimpact/btTriangleShapeEx.cpp \
+	bullet3/src/BulletCollision/Gimpact/btTriangleShapeEx.h \
+	bullet3/src/BulletCollision/Gimpact/gim_array.h \
+	bullet3/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h \
+	bullet3/src/BulletCollision/Gimpact/gim_bitset.h \
+	bullet3/src/BulletCollision/Gimpact/gim_box_collision.h \
+	bullet3/src/BulletCollision/Gimpact/gim_box_set.cpp \
+	bullet3/src/BulletCollision/Gimpact/gim_box_set.h \
+	bullet3/src/BulletCollision/Gimpact/gim_clip_polygon.h \
+	bullet3/src/BulletCollision/Gimpact/gim_contact.cpp \
+	bullet3/src/BulletCollision/Gimpact/gim_contact.h \
+	bullet3/src/BulletCollision/Gimpact/gim_geometry.h \
+	bullet3/src/BulletCollision/Gimpact/gim_geom_types.h \
+	bullet3/src/BulletCollision/Gimpact/gim_hash_table.h \
+	bullet3/src/BulletCollision/Gimpact/gim_linear_math.h \
+	bullet3/src/BulletCollision/Gimpact/gim_math.h \
+	bullet3/src/BulletCollision/Gimpact/gim_memory.cpp \
+	bullet3/src/BulletCollision/Gimpact/gim_memory.h \
+	bullet3/src/BulletCollision/Gimpact/gim_radixsort.h \
+	bullet3/src/BulletCollision/Gimpact/gim_tri_collision.cpp \
+	bullet3/src/BulletCollision/Gimpact/gim_tri_collision.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btMprPenetration.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btPointCollector.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp \
+	bullet3/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h \
+	$(NULL)
+
+bullet_sources += \
+	bullet3/src/BulletDynamics/Character/btCharacterControllerInterface.h \
+	bullet3/src/BulletDynamics/Character/btKinematicCharacterController.cpp \
+	bullet3/src/BulletDynamics/Character/btKinematicCharacterController.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btFixedConstraint.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btGearConstraint.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btGearConstraint.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btSolverBody.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \
+	bullet3/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp \
+	bullet3/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \
+	bullet3/src/BulletDynamics/Dynamics/btActionInterface.h \
+	bullet3/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp \
+	bullet3/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
+	bullet3/src/BulletDynamics/Dynamics/btDynamicsWorld.h \
+	bullet3/src/BulletDynamics/Dynamics/btRigidBody.cpp \
+	bullet3/src/BulletDynamics/Dynamics/btRigidBody.h \
+	bullet3/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp \
+	bullet3/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyConstraint.h \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBody.cpp \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBody.h \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyJointMotor.h \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyLink.h \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodySliderConstraint.h \
+	bullet3/src/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h \
+	bullet3/src/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp \
+	bullet3/src/BulletDynamics/MLCPSolvers/btDantzigLCP.h \
+	bullet3/src/BulletDynamics/MLCPSolvers/btDantzigSolver.h \
+	bullet3/src/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp \
+	bullet3/src/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h \
+	bullet3/src/BulletDynamics/MLCPSolvers/btLemkeSolver.h \
+	bullet3/src/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp \
+	bullet3/src/BulletDynamics/MLCPSolvers/btMLCPSolver.h \
+	bullet3/src/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h \
+	bullet3/src/BulletDynamics/MLCPSolvers/btPATHSolver.h \
+	bullet3/src/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h \
+	bullet3/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp \
+	bullet3/src/BulletDynamics/Vehicle/btRaycastVehicle.h \
+	bullet3/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \
+	bullet3/src/BulletDynamics/Vehicle/btWheelInfo.cpp \
+	bullet3/src/BulletDynamics/Vehicle/btWheelInfo.h \
+	$(NULL)
+
+bullet_sources += \
+	bullet3/src/BulletInverseDynamics/details/IDEigenInterface.hpp \
+	bullet3/src/BulletInverseDynamics/details/IDLinearMathInterface.hpp \
+	bullet3/src/BulletInverseDynamics/details/IDMatVec.hpp \
+	bullet3/src/BulletInverseDynamics/details/MultiBodyTreeImpl.cpp \
+	bullet3/src/BulletInverseDynamics/details/MultiBodyTreeImpl.hpp \
+	bullet3/src/BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp \
+	bullet3/src/BulletInverseDynamics/details/MultiBodyTreeInitCache.hpp \
+	bullet3/src/BulletInverseDynamics/IDConfigBuiltin.hpp \
+	bullet3/src/BulletInverseDynamics/IDConfigEigen.hpp \
+	bullet3/src/BulletInverseDynamics/IDConfig.hpp \
+	bullet3/src/BulletInverseDynamics/IDErrorMessages.hpp \
+	bullet3/src/BulletInverseDynamics/IDMath.cpp \
+	bullet3/src/BulletInverseDynamics/IDMath.hpp \
+	bullet3/src/BulletInverseDynamics/MultiBodyTree.cpp \
+	bullet3/src/BulletInverseDynamics/MultiBodyTree.hpp \
+	$(NULL)
+
+bullet_sources += \
+	bullet3/src/BulletSoftBody/btDefaultSoftBodySolver.cpp \
+	bullet3/src/BulletSoftBody/btDefaultSoftBodySolver.h \
+	bullet3/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp \
+	bullet3/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h \
+	bullet3/src/BulletSoftBody/btSoftBody.cpp \
+	bullet3/src/BulletSoftBody/btSoftBodyData.h \
+	bullet3/src/BulletSoftBody/btSoftBody.h \
+	bullet3/src/BulletSoftBody/btSoftBodyHelpers.cpp \
+	bullet3/src/BulletSoftBody/btSoftBodyHelpers.h \
+	bullet3/src/BulletSoftBody/btSoftBodyInternals.h \
+	bullet3/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp \
+	bullet3/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h \
+	bullet3/src/BulletSoftBody/btSoftBodySolvers.h \
+	bullet3/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h \
+	bullet3/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp \
+	bullet3/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h \
+	bullet3/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp \
+	bullet3/src/BulletSoftBody/btSoftRigidDynamicsWorld.h \
+	bullet3/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp \
+	bullet3/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h \
+	bullet3/src/BulletSoftBody/btSparseSDF.h \
+	$(NULL)
+
+bullet_sources += \
+	bullet3/src/LinearMath/btAabbUtil2.h \
+	bullet3/src/LinearMath/btAlignedAllocator.cpp \
+	bullet3/src/LinearMath/btAlignedAllocator.h \
+	bullet3/src/LinearMath/btAlignedObjectArray.h \
+	bullet3/src/LinearMath/btConvexHullComputer.cpp \
+	bullet3/src/LinearMath/btConvexHullComputer.h \
+	bullet3/src/LinearMath/btConvexHull.cpp \
+	bullet3/src/LinearMath/btConvexHull.h \
+	bullet3/src/LinearMath/btCpuFeatureUtility.h \
+	bullet3/src/LinearMath/btDefaultMotionState.h \
+	bullet3/src/LinearMath/btGeometryUtil.cpp \
+	bullet3/src/LinearMath/btGeometryUtil.h \
+	bullet3/src/LinearMath/btGrahamScan2dConvexHull.h \
+	bullet3/src/LinearMath/btHashMap.h \
+	bullet3/src/LinearMath/btIDebugDraw.h \
+	bullet3/src/LinearMath/btList.h \
+	bullet3/src/LinearMath/btMatrix3x3.h \
+	bullet3/src/LinearMath/btMatrixX.h \
+	bullet3/src/LinearMath/btMinMax.h \
+	bullet3/src/LinearMath/btMotionState.h \
+	bullet3/src/LinearMath/btPolarDecomposition.cpp \
+	bullet3/src/LinearMath/btPolarDecomposition.h \
+	bullet3/src/LinearMath/btPoolAllocator.h \
+	bullet3/src/LinearMath/btQuadWord.h \
+	bullet3/src/LinearMath/btQuaternion.h \
+	bullet3/src/LinearMath/btQuickprof.cpp \
+	bullet3/src/LinearMath/btQuickprof.h \
+	bullet3/src/LinearMath/btRandom.h \
+	bullet3/src/LinearMath/btScalar.h \
+	bullet3/src/LinearMath/btSerializer.cpp \
+	bullet3/src/LinearMath/btSerializer.h \
+	bullet3/src/LinearMath/btSpatialAlgebra.h \
+	bullet3/src/LinearMath/btStackAlloc.h \
+	bullet3/src/LinearMath/btTransform.h \
+	bullet3/src/LinearMath/btTransformUtil.h \
+	bullet3/src/LinearMath/btVector3.cpp \
+	bullet3/src/LinearMath/btVector3.h \
+	$(NULL)
+
+bullet_sources += \
+	bullet3/src/clew/clew.c \
+	bullet3/src/clew/clew.h \
+	$(NULL)
+
diff --git a/src/bullet/lol-bullet.vcxproj b/src/3rdparty/lol-bullet.vcxproj
similarity index 100%
rename from src/bullet/lol-bullet.vcxproj
rename to src/3rdparty/lol-bullet.vcxproj
diff --git a/src/bullet/lol-bullet.vcxproj.filters b/src/3rdparty/lol-bullet.vcxproj.filters
similarity index 100%
rename from src/bullet/lol-bullet.vcxproj.filters
rename to src/3rdparty/lol-bullet.vcxproj.filters
diff --git a/src/Makefile.am b/src/Makefile.am
index aad89220..be9a3c90 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -1,7 +1,7 @@
 
 include $(top_srcdir)/build/autotools/common.am
 
-SUBDIRS = bullet lua data . t
+SUBDIRS = 3rdparty lua data . t
 
 noinst_LIBRARIES = liblol-core.a
 
@@ -24,8 +24,8 @@ liblol_core_a_SOURCES = \
     $(sdl_sources) \
     $(d3d9_sources) \
     $(android_sources)
-#liblol_core_a_CPPFLAGS = -include-pch $(srcdir)/lol/engine-internal.h.pch $(AM_CPPFLAGS) -I$(srcdir)/bullet -I$(srcdir)/lua
-liblol_core_a_CPPFLAGS = $(AM_CPPFLAGS) -I$(srcdir)/bullet -I$(srcdir)/lua
+#liblol_core_a_CPPFLAGS = -include-pch $(srcdir)/lol/engine-internal.h.pch $(AM_CPPFLAGS) -I$(srcdir)/3rdparty/bullet3/src -I$(srcdir)/lua
+liblol_core_a_CPPFLAGS = $(AM_CPPFLAGS) -I$(srcdir)/3rdparty/bullet3/src -I$(srcdir)/lua
 
 liblol_core_headers = \
     lol/engine-internal.h lol/engine.h lol/public.h lol/extras.h \
diff --git a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h b/src/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h
deleted file mode 100644
index 1bc56cf8..00000000
--- a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_BROADPHASE_CALLBACK_H
-#define B3_BROADPHASE_CALLBACK_H
-
-#include "Bullet3Common/b3Vector3.h"
-struct b3BroadphaseProxy;
-
-
-struct	b3BroadphaseAabbCallback
-{
-	virtual ~b3BroadphaseAabbCallback() {}
-	virtual bool	process(const b3BroadphaseProxy* proxy) = 0;
-};
-
-
-struct	b3BroadphaseRayCallback : public b3BroadphaseAabbCallback
-{
-	///added some cached data to accelerate ray-AABB tests
-	b3Vector3		m_rayDirectionInverse;
-	unsigned int	m_signs[3];
-	b3Scalar		m_lambda_max;
-
-	virtual ~b3BroadphaseRayCallback() {}
-};
-
-#endif //B3_BROADPHASE_CALLBACK_H
diff --git a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp b/src/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp
deleted file mode 100644
index 16991bc0..00000000
--- a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp
+++ /dev/null
@@ -1,1295 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///b3DynamicBvh implementation by Nathanael Presson
-
-#include "b3DynamicBvh.h"
-
-//
-typedef b3AlignedObjectArray<b3DbvtNode*>			b3NodeArray;
-typedef b3AlignedObjectArray<const b3DbvtNode*>	b3ConstNodeArray;
-
-//
-struct b3DbvtNodeEnumerator : b3DynamicBvh::ICollide
-{
-	b3ConstNodeArray	nodes;
-	void Process(const b3DbvtNode* n) { nodes.push_back(n); }
-};
-
-//
-static B3_DBVT_INLINE int			b3IndexOf(const b3DbvtNode* node)
-{
-	return(node->parent->childs[1]==node);
-}
-
-//
-static B3_DBVT_INLINE b3DbvtVolume	b3Merge(	const b3DbvtVolume& a,
-									  const b3DbvtVolume& b)
-{
-#if (B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE)
-	B3_ATTRIBUTE_ALIGNED16(char locals[sizeof(b3DbvtAabbMm)]);
-	b3DbvtVolume&	res=*(b3DbvtVolume*)locals;
-#else
-		b3DbvtVolume	res;
-#endif
-	b3Merge(a,b,res);
-	return(res);
-}
-
-// volume+edge lengths
-static B3_DBVT_INLINE b3Scalar		b3Size(const b3DbvtVolume& a)
-{
-	const b3Vector3	edges=a.Lengths();
-	return(	edges.x*edges.y*edges.z+
-		edges.x+edges.y+edges.z);
-}
-
-//
-static void						b3GetMaxDepth(const b3DbvtNode* node,int depth,int& maxdepth)
-{
-	if(node->isinternal())
-	{
-		b3GetMaxDepth(node->childs[0],depth+1,maxdepth);
-		b3GetMaxDepth(node->childs[1],depth+1,maxdepth);
-	} else maxdepth=b3Max(maxdepth,depth);
-}
-
-//
-static B3_DBVT_INLINE void			b3DeleteNode(	b3DynamicBvh* pdbvt,
-										   b3DbvtNode* node)
-{
-	b3AlignedFree(pdbvt->m_free);
-	pdbvt->m_free=node;
-}
-
-//
-static void						b3RecurseDeleteNode(	b3DynamicBvh* pdbvt,
-												  b3DbvtNode* node)
-{
-	if(!node->isleaf())
-	{
-		b3RecurseDeleteNode(pdbvt,node->childs[0]);
-		b3RecurseDeleteNode(pdbvt,node->childs[1]);
-	}
-	if(node==pdbvt->m_root) pdbvt->m_root=0;
-	b3DeleteNode(pdbvt,node);
-}
-
-//
-static B3_DBVT_INLINE b3DbvtNode*	b3CreateNode(	b3DynamicBvh* pdbvt,
-										   b3DbvtNode* parent,
-										   void* data)
-{
-	b3DbvtNode*	node;
-	if(pdbvt->m_free)
-	{ node=pdbvt->m_free;pdbvt->m_free=0; }
-	else
-	{ node=new(b3AlignedAlloc(sizeof(b3DbvtNode),16)) b3DbvtNode(); }
-	node->parent	=	parent;
-	node->data		=	data;
-	node->childs[1]	=	0;
-	return(node);
-}
-
-//
-static B3_DBVT_INLINE b3DbvtNode*	b3CreateNode(	b3DynamicBvh* pdbvt,
-										   b3DbvtNode* parent,
-										   const b3DbvtVolume& volume,
-										   void* data)
-{
-	b3DbvtNode*	node=b3CreateNode(pdbvt,parent,data);
-	node->volume=volume;
-	return(node);
-}
-
-//
-static B3_DBVT_INLINE b3DbvtNode*	b3CreateNode(	b3DynamicBvh* pdbvt,
-										   b3DbvtNode* parent,
-										   const b3DbvtVolume& volume0,
-										   const b3DbvtVolume& volume1,
-										   void* data)
-{
-	b3DbvtNode*	node=b3CreateNode(pdbvt,parent,data);
-	b3Merge(volume0,volume1,node->volume);
-	return(node);
-}
-
-//
-static void						b3InsertLeaf(	b3DynamicBvh* pdbvt,
-										   b3DbvtNode* root,
-										   b3DbvtNode* leaf)
-{
-	if(!pdbvt->m_root)
-	{
-		pdbvt->m_root	=	leaf;
-		leaf->parent	=	0;
-	}
-	else
-	{
-		if(!root->isleaf())
-		{
-			do	{
-				root=root->childs[b3Select(	leaf->volume,
-					root->childs[0]->volume,
-					root->childs[1]->volume)];
-			} while(!root->isleaf());
-		}
-		b3DbvtNode*	prev=root->parent;
-		b3DbvtNode*	node=b3CreateNode(pdbvt,prev,leaf->volume,root->volume,0);
-		if(prev)
-		{
-			prev->childs[b3IndexOf(root)]	=	node;
-			node->childs[0]				=	root;root->parent=node;
-			node->childs[1]				=	leaf;leaf->parent=node;
-			do	{
-				if(!prev->volume.Contain(node->volume))
-					b3Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
-				else
-					break;
-				node=prev;
-			} while(0!=(prev=node->parent));
-		}
-		else
-		{
-			node->childs[0]	=	root;root->parent=node;
-			node->childs[1]	=	leaf;leaf->parent=node;
-			pdbvt->m_root	=	node;
-		}
-	}
-}
-
-//
-static b3DbvtNode*				b3RemoveLeaf(	b3DynamicBvh* pdbvt,
-										   b3DbvtNode* leaf)
-{
-	if(leaf==pdbvt->m_root)
-	{
-		pdbvt->m_root=0;
-		return(0);
-	}
-	else
-	{
-		b3DbvtNode*	parent=leaf->parent;
-		b3DbvtNode*	prev=parent->parent;
-		b3DbvtNode*	sibling=parent->childs[1-b3IndexOf(leaf)];			
-		if(prev)
-		{
-			prev->childs[b3IndexOf(parent)]=sibling;
-			sibling->parent=prev;
-			b3DeleteNode(pdbvt,parent);
-			while(prev)
-			{
-				const b3DbvtVolume	pb=prev->volume;
-				b3Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
-				if(b3NotEqual(pb,prev->volume))
-				{
-					prev=prev->parent;
-				} else break;
-			}
-			return(prev?prev:pdbvt->m_root);
-		}
-		else
-		{								
-			pdbvt->m_root=sibling;
-			sibling->parent=0;
-			b3DeleteNode(pdbvt,parent);
-			return(pdbvt->m_root);
-		}			
-	}
-}
-
-//
-static void						b3FetchLeaves(b3DynamicBvh* pdbvt,
-											b3DbvtNode* root,
-											b3NodeArray& leaves,
-											int depth=-1)
-{
-	if(root->isinternal()&&depth)
-	{
-		b3FetchLeaves(pdbvt,root->childs[0],leaves,depth-1);
-		b3FetchLeaves(pdbvt,root->childs[1],leaves,depth-1);
-		b3DeleteNode(pdbvt,root);
-	}
-	else
-	{
-		leaves.push_back(root);
-	}
-}
-
-//
-static void						b3Split(	const b3NodeArray& leaves,
-									  b3NodeArray& left,
-									  b3NodeArray& right,
-									  const b3Vector3& org,
-									  const b3Vector3& axis)
-{
-	left.resize(0);
-	right.resize(0);
-	for(int i=0,ni=leaves.size();i<ni;++i)
-	{
-		if(b3Dot(axis,leaves[i]->volume.Center()-org)<0)
-			left.push_back(leaves[i]);
-		else
-			right.push_back(leaves[i]);
-	}
-}
-
-//
-static b3DbvtVolume				b3Bounds(	const b3NodeArray& leaves)
-{
-#if B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE
-	B3_ATTRIBUTE_ALIGNED16(char	locals[sizeof(b3DbvtVolume)]);
-	b3DbvtVolume&	volume=*(b3DbvtVolume*)locals;
-	volume=leaves[0]->volume;
-#else
-	b3DbvtVolume volume=leaves[0]->volume;
-#endif
-	for(int i=1,ni=leaves.size();i<ni;++i)
-	{
-		b3Merge(volume,leaves[i]->volume,volume);
-	}
-	return(volume);
-}
-
-//
-static void						b3BottomUp(	b3DynamicBvh* pdbvt,
-										 b3NodeArray& leaves)
-{
-	while(leaves.size()>1)
-	{
-		b3Scalar	minsize=B3_INFINITY;
-		int			minidx[2]={-1,-1};
-		for(int i=0;i<leaves.size();++i)
-		{
-			for(int j=i+1;j<leaves.size();++j)
-			{
-				const b3Scalar	sz=b3Size(b3Merge(leaves[i]->volume,leaves[j]->volume));
-				if(sz<minsize)
-				{
-					minsize		=	sz;
-					minidx[0]	=	i;
-					minidx[1]	=	j;
-				}
-			}
-		}
-		b3DbvtNode*	n[]	=	{leaves[minidx[0]],leaves[minidx[1]]};
-		b3DbvtNode*	p	=	b3CreateNode(pdbvt,0,n[0]->volume,n[1]->volume,0);
-		p->childs[0]		=	n[0];
-		p->childs[1]		=	n[1];
-		n[0]->parent		=	p;
-		n[1]->parent		=	p;
-		leaves[minidx[0]]	=	p;
-		leaves.swap(minidx[1],leaves.size()-1);
-		leaves.pop_back();
-	}
-}
-
-//
-static b3DbvtNode*			b3TopDown(b3DynamicBvh* pdbvt,
-									b3NodeArray& leaves,
-									int bu_treshold)
-{
-	static const b3Vector3	axis[]={b3MakeVector3(1,0,0),
-		b3MakeVector3(0,1,0),
-		b3MakeVector3(0,0,1)};
-	if(leaves.size()>1)
-	{
-		if(leaves.size()>bu_treshold)
-		{
-			const b3DbvtVolume	vol=b3Bounds(leaves);
-			const b3Vector3			org=vol.Center();
-			b3NodeArray				sets[2];
-			int						bestaxis=-1;
-			int						bestmidp=leaves.size();
-			int						splitcount[3][2]={{0,0},{0,0},{0,0}};
-			int i;
-			for( i=0;i<leaves.size();++i)
-			{
-				const b3Vector3	x=leaves[i]->volume.Center()-org;
-				for(int j=0;j<3;++j)
-				{
-					++splitcount[j][b3Dot(x,axis[j])>0?1:0];
-				}
-			}
-			for( i=0;i<3;++i)
-			{
-				if((splitcount[i][0]>0)&&(splitcount[i][1]>0))
-				{
-					const int	midp=(int)b3Fabs(b3Scalar(splitcount[i][0]-splitcount[i][1]));
-					if(midp<bestmidp)
-					{
-						bestaxis=i;
-						bestmidp=midp;
-					}
-				}
-			}
-			if(bestaxis>=0)
-			{
-				sets[0].reserve(splitcount[bestaxis][0]);
-				sets[1].reserve(splitcount[bestaxis][1]);
-				b3Split(leaves,sets[0],sets[1],org,axis[bestaxis]);
-			}
-			else
-			{
-				sets[0].reserve(leaves.size()/2+1);
-				sets[1].reserve(leaves.size()/2);
-				for(int i=0,ni=leaves.size();i<ni;++i)
-				{
-					sets[i&1].push_back(leaves[i]);
-				}
-			}
-			b3DbvtNode*	node=b3CreateNode(pdbvt,0,vol,0);
-			node->childs[0]=b3TopDown(pdbvt,sets[0],bu_treshold);
-			node->childs[1]=b3TopDown(pdbvt,sets[1],bu_treshold);
-			node->childs[0]->parent=node;
-			node->childs[1]->parent=node;
-			return(node);
-		}
-		else
-		{
-			b3BottomUp(pdbvt,leaves);
-			return(leaves[0]);
-		}
-	}
-	return(leaves[0]);
-}
-
-//
-static B3_DBVT_INLINE b3DbvtNode*	b3Sort(b3DbvtNode* n,b3DbvtNode*& r)
-{
-	b3DbvtNode*	p=n->parent;
-	b3Assert(n->isinternal());
-	if(p>n)
-	{
-		const int		i=b3IndexOf(n);
-		const int		j=1-i;
-		b3DbvtNode*	s=p->childs[j];
-		b3DbvtNode*	q=p->parent;
-		b3Assert(n==p->childs[i]);
-		if(q) q->childs[b3IndexOf(p)]=n; else r=n;
-		s->parent=n;
-		p->parent=n;
-		n->parent=q;
-		p->childs[0]=n->childs[0];
-		p->childs[1]=n->childs[1];
-		n->childs[0]->parent=p;
-		n->childs[1]->parent=p;
-		n->childs[i]=p;
-		n->childs[j]=s;
-		b3Swap(p->volume,n->volume);
-		return(p);
-	}
-	return(n);
-}
-
-#if 0
-static B3_DBVT_INLINE b3DbvtNode*	walkup(b3DbvtNode* n,int count)
-{
-	while(n&&(count--)) n=n->parent;
-	return(n);
-}
-#endif
-
-//
-// Api
-//
-
-//
-b3DynamicBvh::b3DynamicBvh()
-{
-	m_root		=	0;
-	m_free		=	0;
-	m_lkhd		=	-1;
-	m_leaves	=	0;
-	m_opath		=	0;
-}
-
-//
-b3DynamicBvh::~b3DynamicBvh()
-{
-	clear();
-}
-
-//
-void			b3DynamicBvh::clear()
-{
-	if(m_root)	
-		b3RecurseDeleteNode(this,m_root);
-	b3AlignedFree(m_free);
-	m_free=0;
-	m_lkhd		=	-1;
-	m_stkStack.clear();
-	m_opath		=	0;
-	
-}
-
-//
-void			b3DynamicBvh::optimizeBottomUp()
-{
-	if(m_root)
-	{
-		b3NodeArray leaves;
-		leaves.reserve(m_leaves);
-		b3FetchLeaves(this,m_root,leaves);
-		b3BottomUp(this,leaves);
-		m_root=leaves[0];
-	}
-}
-
-//
-void			b3DynamicBvh::optimizeTopDown(int bu_treshold)
-{
-	if(m_root)
-	{
-		b3NodeArray	leaves;
-		leaves.reserve(m_leaves);
-		b3FetchLeaves(this,m_root,leaves);
-		m_root=b3TopDown(this,leaves,bu_treshold);
-	}
-}
-
-//
-void			b3DynamicBvh::optimizeIncremental(int passes)
-{
-	if(passes<0) passes=m_leaves;
-	if(m_root&&(passes>0))
-	{
-		do	{
-			b3DbvtNode*		node=m_root;
-			unsigned	bit=0;
-			while(node->isinternal())
-			{
-				node=b3Sort(node,m_root)->childs[(m_opath>>bit)&1];
-				bit=(bit+1)&(sizeof(unsigned)*8-1);
-			}
-			update(node);
-			++m_opath;
-		} while(--passes);
-	}
-}
-
-//
-b3DbvtNode*	b3DynamicBvh::insert(const b3DbvtVolume& volume,void* data)
-{
-	b3DbvtNode*	leaf=b3CreateNode(this,0,volume,data);
-	b3InsertLeaf(this,m_root,leaf);
-	++m_leaves;
-	return(leaf);
-}
-
-//
-void			b3DynamicBvh::update(b3DbvtNode* leaf,int lookahead)
-{
-	b3DbvtNode*	root=b3RemoveLeaf(this,leaf);
-	if(root)
-	{
-		if(lookahead>=0)
-		{
-			for(int i=0;(i<lookahead)&&root->parent;++i)
-			{
-				root=root->parent;
-			}
-		} else root=m_root;
-	}
-	b3InsertLeaf(this,root,leaf);
-}
-
-//
-void			b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume)
-{
-	b3DbvtNode*	root=b3RemoveLeaf(this,leaf);
-	if(root)
-	{
-		if(m_lkhd>=0)
-		{
-			for(int i=0;(i<m_lkhd)&&root->parent;++i)
-			{
-				root=root->parent;
-			}
-		} else root=m_root;
-	}
-	leaf->volume=volume;
-	b3InsertLeaf(this,root,leaf);
-}
-
-//
-bool			b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity,b3Scalar margin)
-{
-	if(leaf->volume.Contain(volume)) return(false);
-	volume.Expand(b3MakeVector3(margin,margin,margin));
-	volume.SignedExpand(velocity);
-	update(leaf,volume);
-	return(true);
-}
-
-//
-bool			b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity)
-{
-	if(leaf->volume.Contain(volume)) return(false);
-	volume.SignedExpand(velocity);
-	update(leaf,volume);
-	return(true);
-}
-
-//
-bool			b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume,b3Scalar margin)
-{
-	if(leaf->volume.Contain(volume)) return(false);
-	volume.Expand(b3MakeVector3(margin,margin,margin));
-	update(leaf,volume);
-	return(true);
-}
-
-//
-void			b3DynamicBvh::remove(b3DbvtNode* leaf)
-{
-	b3RemoveLeaf(this,leaf);
-	b3DeleteNode(this,leaf);
-	--m_leaves;
-}
-
-//
-void			b3DynamicBvh::write(IWriter* iwriter) const
-{
-	b3DbvtNodeEnumerator	nodes;
-	nodes.nodes.reserve(m_leaves*2);
-	enumNodes(m_root,nodes);
-	iwriter->Prepare(m_root,nodes.nodes.size());
-	for(int i=0;i<nodes.nodes.size();++i)
-	{
-		const b3DbvtNode* n=nodes.nodes[i];
-		int			p=-1;
-		if(n->parent) p=nodes.nodes.findLinearSearch(n->parent);
-		if(n->isinternal())
-		{
-			const int	c0=nodes.nodes.findLinearSearch(n->childs[0]);
-			const int	c1=nodes.nodes.findLinearSearch(n->childs[1]);
-			iwriter->WriteNode(n,i,p,c0,c1);
-		}
-		else
-		{
-			iwriter->WriteLeaf(n,i,p);
-		}	
-	}
-}
-
-//
-void			b3DynamicBvh::clone(b3DynamicBvh& dest,IClone* iclone) const
-{
-	dest.clear();
-	if(m_root!=0)
-	{	
-		b3AlignedObjectArray<sStkCLN>	stack;
-		stack.reserve(m_leaves);
-		stack.push_back(sStkCLN(m_root,0));
-		do	{
-			const int		i=stack.size()-1;
-			const sStkCLN	e=stack[i];
-			b3DbvtNode*			n=b3CreateNode(&dest,e.parent,e.node->volume,e.node->data);
-			stack.pop_back();
-			if(e.parent!=0)
-				e.parent->childs[i&1]=n;
-			else
-				dest.m_root=n;
-			if(e.node->isinternal())
-			{
-				stack.push_back(sStkCLN(e.node->childs[0],n));
-				stack.push_back(sStkCLN(e.node->childs[1],n));
-			}
-			else
-			{
-				iclone->CloneLeaf(n);
-			}
-		} while(stack.size()>0);
-	}
-}
-
-//
-int				b3DynamicBvh::maxdepth(const b3DbvtNode* node)
-{
-	int	depth=0;
-	if(node) b3GetMaxDepth(node,1,depth);
-	return(depth);
-}
-
-//
-int				b3DynamicBvh::countLeaves(const b3DbvtNode* node)
-{
-	if(node->isinternal())
-		return(countLeaves(node->childs[0])+countLeaves(node->childs[1]));
-	else
-		return(1);
-}
-
-//
-void			b3DynamicBvh::extractLeaves(const b3DbvtNode* node,b3AlignedObjectArray<const b3DbvtNode*>& leaves)
-{
-	if(node->isinternal())
-	{
-		extractLeaves(node->childs[0],leaves);
-		extractLeaves(node->childs[1],leaves);
-	}
-	else
-	{
-		leaves.push_back(node);
-	}	
-}
-
-//
-#if B3_DBVT_ENABLE_BENCHMARK
-
-#include <stdio.h>
-#include <stdlib.h>
-
-
-/*
-q6600,2.4ghz
-
-/Ox /Ob2 /Oi /Ot /I "." /I "..\.." /I "..\..\src" /D "NDEBUG" /D "_LIB" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32"
-/GF /FD /MT /GS- /Gy /arch:SSE2 /Zc:wchar_t- /Fp"..\..\out\release8\build\libbulletcollision\libbulletcollision.pch"
-/Fo"..\..\out\release8\build\libbulletcollision\\"
-/Fd"..\..\out\release8\build\libbulletcollision\bulletcollision.pdb"
-/W3 /nologo /c /Wp64 /Zi /errorReport:prompt
-
-Benchmarking dbvt...
-World scale: 100.000000
-Extents base: 1.000000
-Extents range: 4.000000
-Leaves: 8192
-sizeof(b3DbvtVolume): 32 bytes
-sizeof(b3DbvtNode):   44 bytes
-[1] b3DbvtVolume intersections: 3499 ms (-1%)
-[2] b3DbvtVolume merges: 1934 ms (0%)
-[3] b3DynamicBvh::collideTT: 5485 ms (-21%)
-[4] b3DynamicBvh::collideTT self: 2814 ms (-20%)
-[5] b3DynamicBvh::collideTT xform: 7379 ms (-1%)
-[6] b3DynamicBvh::collideTT xform,self: 7270 ms (-2%)
-[7] b3DynamicBvh::rayTest: 6314 ms (0%),(332143 r/s)
-[8] insert/remove: 2093 ms (0%),(1001983 ir/s)
-[9] updates (teleport): 1879 ms (-3%),(1116100 u/s)
-[10] updates (jitter): 1244 ms (-4%),(1685813 u/s)
-[11] optimize (incremental): 2514 ms (0%),(1668000 o/s)
-[12] b3DbvtVolume notequal: 3659 ms (0%)
-[13] culling(OCL+fullsort): 2218 ms (0%),(461 t/s)
-[14] culling(OCL+qsort): 3688 ms (5%),(2221 t/s)
-[15] culling(KDOP+qsort): 1139 ms (-1%),(7192 t/s)
-[16] insert/remove batch(256): 5092 ms (0%),(823704 bir/s)
-[17] b3DbvtVolume select: 3419 ms (0%)
-*/
-
-struct b3DbvtBenchmark
-{
-	struct NilPolicy : b3DynamicBvh::ICollide
-	{
-		NilPolicy() : m_pcount(0),m_depth(-B3_INFINITY),m_checksort(true)		{}
-		void	Process(const b3DbvtNode*,const b3DbvtNode*)				{ ++m_pcount; }
-		void	Process(const b3DbvtNode*)									{ ++m_pcount; }
-		void	Process(const b3DbvtNode*,b3Scalar depth)
-		{
-			++m_pcount;
-			if(m_checksort)
-			{ if(depth>=m_depth) m_depth=depth; else printf("wrong depth: %f (should be >= %f)\r\n",depth,m_depth); }
-		}
-		int			m_pcount;
-		b3Scalar	m_depth;
-		bool		m_checksort;
-	};
-	struct P14 : b3DynamicBvh::ICollide
-	{
-		struct Node
-		{
-			const b3DbvtNode*	leaf;
-			b3Scalar			depth;
-		};
-		void Process(const b3DbvtNode* leaf,b3Scalar depth)
-		{
-			Node	n;
-			n.leaf	=	leaf;
-			n.depth	=	depth;
-		}
-		static int sortfnc(const Node& a,const Node& b)
-		{
-			if(a.depth<b.depth) return(+1);
-			if(a.depth>b.depth) return(-1);
-			return(0);
-		}
-		b3AlignedObjectArray<Node>		m_nodes;
-	};
-	struct P15 : b3DynamicBvh::ICollide
-	{
-		struct Node
-		{
-			const b3DbvtNode*	leaf;
-			b3Scalar			depth;
-		};
-		void Process(const b3DbvtNode* leaf)
-		{
-			Node	n;
-			n.leaf	=	leaf;
-			n.depth	=	dot(leaf->volume.Center(),m_axis);
-		}
-		static int sortfnc(const Node& a,const Node& b)
-		{
-			if(a.depth<b.depth) return(+1);
-			if(a.depth>b.depth) return(-1);
-			return(0);
-		}
-		b3AlignedObjectArray<Node>		m_nodes;
-		b3Vector3						m_axis;
-	};
-	static b3Scalar			RandUnit()
-	{
-		return(rand()/(b3Scalar)RAND_MAX);
-	}
-	static b3Vector3		RandVector3()
-	{
-		return(b3Vector3(RandUnit(),RandUnit(),RandUnit()));
-	}
-	static b3Vector3		RandVector3(b3Scalar cs)
-	{
-		return(RandVector3()*cs-b3Vector3(cs,cs,cs)/2);
-	}
-	static b3DbvtVolume	RandVolume(b3Scalar cs,b3Scalar eb,b3Scalar es)
-	{
-		return(b3DbvtVolume::FromCE(RandVector3(cs),b3Vector3(eb,eb,eb)+RandVector3()*es));
-	}
-	static b3Transform		RandTransform(b3Scalar cs)
-	{
-		b3Transform	t;
-		t.setOrigin(RandVector3(cs));
-		t.setRotation(b3Quaternion(RandUnit()*B3_PI*2,RandUnit()*B3_PI*2,RandUnit()*B3_PI*2).normalized());
-		return(t);
-	}
-	static void				RandTree(b3Scalar cs,b3Scalar eb,b3Scalar es,int leaves,b3DynamicBvh& dbvt)
-	{
-		dbvt.clear();
-		for(int i=0;i<leaves;++i)
-		{
-			dbvt.insert(RandVolume(cs,eb,es),0);
-		}
-	}
-};
-
-void			b3DynamicBvh::benchmark()
-{
-	static const b3Scalar	cfgVolumeCenterScale		=	100;
-	static const b3Scalar	cfgVolumeExentsBase			=	1;
-	static const b3Scalar	cfgVolumeExentsScale		=	4;
-	static const int		cfgLeaves					=	8192;
-	static const bool		cfgEnable					=	true;
-
-	//[1] b3DbvtVolume intersections
-	bool					cfgBenchmark1_Enable		=	cfgEnable;
-	static const int		cfgBenchmark1_Iterations	=	8;
-	static const int		cfgBenchmark1_Reference		=	3499;
-	//[2] b3DbvtVolume merges
-	bool					cfgBenchmark2_Enable		=	cfgEnable;
-	static const int		cfgBenchmark2_Iterations	=	4;
-	static const int		cfgBenchmark2_Reference		=	1945;
-	//[3] b3DynamicBvh::collideTT
-	bool					cfgBenchmark3_Enable		=	cfgEnable;
-	static const int		cfgBenchmark3_Iterations	=	512;
-	static const int		cfgBenchmark3_Reference		=	5485;
-	//[4] b3DynamicBvh::collideTT self
-	bool					cfgBenchmark4_Enable		=	cfgEnable;
-	static const int		cfgBenchmark4_Iterations	=	512;
-	static const int		cfgBenchmark4_Reference		=	2814;
-	//[5] b3DynamicBvh::collideTT xform
-	bool					cfgBenchmark5_Enable		=	cfgEnable;
-	static const int		cfgBenchmark5_Iterations	=	512;
-	static const b3Scalar	cfgBenchmark5_OffsetScale	=	2;
-	static const int		cfgBenchmark5_Reference		=	7379;
-	//[6] b3DynamicBvh::collideTT xform,self
-	bool					cfgBenchmark6_Enable		=	cfgEnable;
-	static const int		cfgBenchmark6_Iterations	=	512;
-	static const b3Scalar	cfgBenchmark6_OffsetScale	=	2;
-	static const int		cfgBenchmark6_Reference		=	7270;
-	//[7] b3DynamicBvh::rayTest
-	bool					cfgBenchmark7_Enable		=	cfgEnable;
-	static const int		cfgBenchmark7_Passes		=	32;
-	static const int		cfgBenchmark7_Iterations	=	65536;
-	static const int		cfgBenchmark7_Reference		=	6307;
-	//[8] insert/remove
-	bool					cfgBenchmark8_Enable		=	cfgEnable;
-	static const int		cfgBenchmark8_Passes		=	32;
-	static const int		cfgBenchmark8_Iterations	=	65536;
-	static const int		cfgBenchmark8_Reference		=	2105;
-	//[9] updates (teleport)
-	bool					cfgBenchmark9_Enable		=	cfgEnable;
-	static const int		cfgBenchmark9_Passes		=	32;
-	static const int		cfgBenchmark9_Iterations	=	65536;
-	static const int		cfgBenchmark9_Reference		=	1879;
-	//[10] updates (jitter)
-	bool					cfgBenchmark10_Enable		=	cfgEnable;
-	static const b3Scalar	cfgBenchmark10_Scale		=	cfgVolumeCenterScale/10000;
-	static const int		cfgBenchmark10_Passes		=	32;
-	static const int		cfgBenchmark10_Iterations	=	65536;
-	static const int		cfgBenchmark10_Reference	=	1244;
-	//[11] optimize (incremental)
-	bool					cfgBenchmark11_Enable		=	cfgEnable;
-	static const int		cfgBenchmark11_Passes		=	64;
-	static const int		cfgBenchmark11_Iterations	=	65536;
-	static const int		cfgBenchmark11_Reference	=	2510;
-	//[12] b3DbvtVolume notequal
-	bool					cfgBenchmark12_Enable		=	cfgEnable;
-	static const int		cfgBenchmark12_Iterations	=	32;
-	static const int		cfgBenchmark12_Reference	=	3677;
-	//[13] culling(OCL+fullsort)
-	bool					cfgBenchmark13_Enable		=	cfgEnable;
-	static const int		cfgBenchmark13_Iterations	=	1024;
-	static const int		cfgBenchmark13_Reference	=	2231;
-	//[14] culling(OCL+qsort)
-	bool					cfgBenchmark14_Enable		=	cfgEnable;
-	static const int		cfgBenchmark14_Iterations	=	8192;
-	static const int		cfgBenchmark14_Reference	=	3500;
-	//[15] culling(KDOP+qsort)
-	bool					cfgBenchmark15_Enable		=	cfgEnable;
-	static const int		cfgBenchmark15_Iterations	=	8192;
-	static const int		cfgBenchmark15_Reference	=	1151;
-	//[16] insert/remove batch
-	bool					cfgBenchmark16_Enable		=	cfgEnable;
-	static const int		cfgBenchmark16_BatchCount	=	256;
-	static const int		cfgBenchmark16_Passes		=	16384;
-	static const int		cfgBenchmark16_Reference	=	5138;
-	//[17] select
-	bool					cfgBenchmark17_Enable		=	cfgEnable;
-	static const int		cfgBenchmark17_Iterations	=	4;
-	static const int		cfgBenchmark17_Reference	=	3390;
-
-	b3Clock					wallclock;
-	printf("Benchmarking dbvt...\r\n");
-	printf("\tWorld scale: %f\r\n",cfgVolumeCenterScale);
-	printf("\tExtents base: %f\r\n",cfgVolumeExentsBase);
-	printf("\tExtents range: %f\r\n",cfgVolumeExentsScale);
-	printf("\tLeaves: %u\r\n",cfgLeaves);
-	printf("\tsizeof(b3DbvtVolume): %u bytes\r\n",sizeof(b3DbvtVolume));
-	printf("\tsizeof(b3DbvtNode):   %u bytes\r\n",sizeof(b3DbvtNode));
-	if(cfgBenchmark1_Enable)
-	{// Benchmark 1	
-		srand(380843);
-		b3AlignedObjectArray<b3DbvtVolume>	volumes;
-		b3AlignedObjectArray<bool>			results;
-		volumes.resize(cfgLeaves);
-		results.resize(cfgLeaves);
-		for(int i=0;i<cfgLeaves;++i)
-		{
-			volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
-		}
-		printf("[1] b3DbvtVolume intersections: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark1_Iterations;++i)
-		{
-			for(int j=0;j<cfgLeaves;++j)
-			{
-				for(int k=0;k<cfgLeaves;++k)
-				{
-					results[k]=Intersect(volumes[j],volumes[k]);
-				}
-			}
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark1_Reference)*100/time);
-	}
-	if(cfgBenchmark2_Enable)
-	{// Benchmark 2	
-		srand(380843);
-		b3AlignedObjectArray<b3DbvtVolume>	volumes;
-		b3AlignedObjectArray<b3DbvtVolume>	results;
-		volumes.resize(cfgLeaves);
-		results.resize(cfgLeaves);
-		for(int i=0;i<cfgLeaves;++i)
-		{
-			volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
-		}
-		printf("[2] b3DbvtVolume merges: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark2_Iterations;++i)
-		{
-			for(int j=0;j<cfgLeaves;++j)
-			{
-				for(int k=0;k<cfgLeaves;++k)
-				{
-					Merge(volumes[j],volumes[k],results[k]);
-				}
-			}
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark2_Reference)*100/time);
-	}
-	if(cfgBenchmark3_Enable)
-	{// Benchmark 3	
-		srand(380843);
-		b3DynamicBvh						dbvt[2];
-		b3DbvtBenchmark::NilPolicy	policy;
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
-		dbvt[0].optimizeTopDown();
-		dbvt[1].optimizeTopDown();
-		printf("[3] b3DynamicBvh::collideTT: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark3_Iterations;++i)
-		{
-			b3DynamicBvh::collideTT(dbvt[0].m_root,dbvt[1].m_root,policy);
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark3_Reference)*100/time);
-	}
-	if(cfgBenchmark4_Enable)
-	{// Benchmark 4
-		srand(380843);
-		b3DynamicBvh						dbvt;
-		b3DbvtBenchmark::NilPolicy	policy;
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		printf("[4] b3DynamicBvh::collideTT self: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark4_Iterations;++i)
-		{
-			b3DynamicBvh::collideTT(dbvt.m_root,dbvt.m_root,policy);
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark4_Reference)*100/time);
-	}
-	if(cfgBenchmark5_Enable)
-	{// Benchmark 5	
-		srand(380843);
-		b3DynamicBvh								dbvt[2];
-		b3AlignedObjectArray<b3Transform>	transforms;
-		b3DbvtBenchmark::NilPolicy			policy;
-		transforms.resize(cfgBenchmark5_Iterations);
-		for(int i=0;i<transforms.size();++i)
-		{
-			transforms[i]=b3DbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark5_OffsetScale);
-		}
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
-		dbvt[0].optimizeTopDown();
-		dbvt[1].optimizeTopDown();
-		printf("[5] b3DynamicBvh::collideTT xform: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark5_Iterations;++i)
-		{
-			b3DynamicBvh::collideTT(dbvt[0].m_root,dbvt[1].m_root,transforms[i],policy);
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark5_Reference)*100/time);
-	}
-	if(cfgBenchmark6_Enable)
-	{// Benchmark 6	
-		srand(380843);
-		b3DynamicBvh								dbvt;
-		b3AlignedObjectArray<b3Transform>	transforms;
-		b3DbvtBenchmark::NilPolicy			policy;
-		transforms.resize(cfgBenchmark6_Iterations);
-		for(int i=0;i<transforms.size();++i)
-		{
-			transforms[i]=b3DbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark6_OffsetScale);
-		}
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		printf("[6] b3DynamicBvh::collideTT xform,self: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark6_Iterations;++i)
-		{
-			b3DynamicBvh::collideTT(dbvt.m_root,dbvt.m_root,transforms[i],policy);		
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark6_Reference)*100/time);
-	}
-	if(cfgBenchmark7_Enable)
-	{// Benchmark 7	
-		srand(380843);
-		b3DynamicBvh								dbvt;
-		b3AlignedObjectArray<b3Vector3>		rayorg;
-		b3AlignedObjectArray<b3Vector3>		raydir;
-		b3DbvtBenchmark::NilPolicy			policy;
-		rayorg.resize(cfgBenchmark7_Iterations);
-		raydir.resize(cfgBenchmark7_Iterations);
-		for(int i=0;i<rayorg.size();++i)
-		{
-			rayorg[i]=b3DbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
-			raydir[i]=b3DbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
-		}
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		printf("[7] b3DynamicBvh::rayTest: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark7_Passes;++i)
-		{
-			for(int j=0;j<cfgBenchmark7_Iterations;++j)
-			{
-				b3DynamicBvh::rayTest(dbvt.m_root,rayorg[j],rayorg[j]+raydir[j],policy);
-			}
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		unsigned	rays=cfgBenchmark7_Passes*cfgBenchmark7_Iterations;
-		printf("%u ms (%i%%),(%u r/s)\r\n",time,(time-cfgBenchmark7_Reference)*100/time,(rays*1000)/time);
-	}
-	if(cfgBenchmark8_Enable)
-	{// Benchmark 8	
-		srand(380843);
-		b3DynamicBvh								dbvt;
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		printf("[8] insert/remove: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark8_Passes;++i)
-		{
-			for(int j=0;j<cfgBenchmark8_Iterations;++j)
-			{
-				dbvt.remove(dbvt.insert(b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
-			}
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	ir=cfgBenchmark8_Passes*cfgBenchmark8_Iterations;
-		printf("%u ms (%i%%),(%u ir/s)\r\n",time,(time-cfgBenchmark8_Reference)*100/time,ir*1000/time);
-	}
-	if(cfgBenchmark9_Enable)
-	{// Benchmark 9	
-		srand(380843);
-		b3DynamicBvh										dbvt;
-		b3AlignedObjectArray<const b3DbvtNode*>	leaves;
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		dbvt.extractLeaves(dbvt.m_root,leaves);
-		printf("[9] updates (teleport): ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark9_Passes;++i)
-		{
-			for(int j=0;j<cfgBenchmark9_Iterations;++j)
-			{
-				dbvt.update(const_cast<b3DbvtNode*>(leaves[rand()%cfgLeaves]),
-					b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale));
-			}
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	up=cfgBenchmark9_Passes*cfgBenchmark9_Iterations;
-		printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark9_Reference)*100/time,up*1000/time);
-	}
-	if(cfgBenchmark10_Enable)
-	{// Benchmark 10	
-		srand(380843);
-		b3DynamicBvh										dbvt;
-		b3AlignedObjectArray<const b3DbvtNode*>	leaves;
-		b3AlignedObjectArray<b3Vector3>				vectors;
-		vectors.resize(cfgBenchmark10_Iterations);
-		for(int i=0;i<vectors.size();++i)
-		{
-			vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1))*cfgBenchmark10_Scale;
-		}
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		dbvt.extractLeaves(dbvt.m_root,leaves);
-		printf("[10] updates (jitter): ");
-		wallclock.reset();
-
-		for(int i=0;i<cfgBenchmark10_Passes;++i)
-		{
-			for(int j=0;j<cfgBenchmark10_Iterations;++j)
-			{			
-				const b3Vector3&	d=vectors[j];
-				b3DbvtNode*		l=const_cast<b3DbvtNode*>(leaves[rand()%cfgLeaves]);
-				b3DbvtVolume		v=b3DbvtVolume::FromMM(l->volume.Mins()+d,l->volume.Maxs()+d);
-				dbvt.update(l,v);
-			}
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	up=cfgBenchmark10_Passes*cfgBenchmark10_Iterations;
-		printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark10_Reference)*100/time,up*1000/time);
-	}
-	if(cfgBenchmark11_Enable)
-	{// Benchmark 11	
-		srand(380843);
-		b3DynamicBvh										dbvt;
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		printf("[11] optimize (incremental): ");
-		wallclock.reset();	
-		for(int i=0;i<cfgBenchmark11_Passes;++i)
-		{
-			dbvt.optimizeIncremental(cfgBenchmark11_Iterations);
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	op=cfgBenchmark11_Passes*cfgBenchmark11_Iterations;
-		printf("%u ms (%i%%),(%u o/s)\r\n",time,(time-cfgBenchmark11_Reference)*100/time,op/time*1000);
-	}
-	if(cfgBenchmark12_Enable)
-	{// Benchmark 12	
-		srand(380843);
-		b3AlignedObjectArray<b3DbvtVolume>	volumes;
-		b3AlignedObjectArray<bool>				results;
-		volumes.resize(cfgLeaves);
-		results.resize(cfgLeaves);
-		for(int i=0;i<cfgLeaves;++i)
-		{
-			volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
-		}
-		printf("[12] b3DbvtVolume notequal: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark12_Iterations;++i)
-		{
-			for(int j=0;j<cfgLeaves;++j)
-			{
-				for(int k=0;k<cfgLeaves;++k)
-				{
-					results[k]=NotEqual(volumes[j],volumes[k]);
-				}
-			}
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark12_Reference)*100/time);
-	}
-	if(cfgBenchmark13_Enable)
-	{// Benchmark 13	
-		srand(380843);
-		b3DynamicBvh								dbvt;
-		b3AlignedObjectArray<b3Vector3>		vectors;
-		b3DbvtBenchmark::NilPolicy			policy;
-		vectors.resize(cfgBenchmark13_Iterations);
-		for(int i=0;i<vectors.size();++i)
-		{
-			vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1)).normalized();
-		}
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		printf("[13] culling(OCL+fullsort): ");
-		wallclock.reset();	
-		for(int i=0;i<cfgBenchmark13_Iterations;++i)
-		{
-			static const b3Scalar	offset=0;
-			policy.m_depth=-B3_INFINITY;
-			dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy);
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	t=cfgBenchmark13_Iterations;
-		printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark13_Reference)*100/time,(t*1000)/time);
-	}
-	if(cfgBenchmark14_Enable)
-	{// Benchmark 14	
-		srand(380843);
-		b3DynamicBvh								dbvt;
-		b3AlignedObjectArray<b3Vector3>		vectors;
-		b3DbvtBenchmark::P14				policy;
-		vectors.resize(cfgBenchmark14_Iterations);
-		for(int i=0;i<vectors.size();++i)
-		{
-			vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1)).normalized();
-		}
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		policy.m_nodes.reserve(cfgLeaves);
-		printf("[14] culling(OCL+qsort): ");
-		wallclock.reset();	
-		for(int i=0;i<cfgBenchmark14_Iterations;++i)
-		{
-			static const b3Scalar	offset=0;
-			policy.m_nodes.resize(0);
-			dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy,false);
-			policy.m_nodes.quickSort(b3DbvtBenchmark::P14::sortfnc);
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	t=cfgBenchmark14_Iterations;
-		printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark14_Reference)*100/time,(t*1000)/time);
-	}
-	if(cfgBenchmark15_Enable)
-	{// Benchmark 15	
-		srand(380843);
-		b3DynamicBvh								dbvt;
-		b3AlignedObjectArray<b3Vector3>		vectors;
-		b3DbvtBenchmark::P15				policy;
-		vectors.resize(cfgBenchmark15_Iterations);
-		for(int i=0;i<vectors.size();++i)
-		{
-			vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1)).normalized();
-		}
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		policy.m_nodes.reserve(cfgLeaves);
-		printf("[15] culling(KDOP+qsort): ");
-		wallclock.reset();	
-		for(int i=0;i<cfgBenchmark15_Iterations;++i)
-		{
-			static const b3Scalar	offset=0;
-			policy.m_nodes.resize(0);
-			policy.m_axis=vectors[i];
-			dbvt.collideKDOP(dbvt.m_root,&vectors[i],&offset,1,policy);
-			policy.m_nodes.quickSort(b3DbvtBenchmark::P15::sortfnc);
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	t=cfgBenchmark15_Iterations;
-		printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark15_Reference)*100/time,(t*1000)/time);
-	}
-	if(cfgBenchmark16_Enable)
-	{// Benchmark 16	
-		srand(380843);
-		b3DynamicBvh								dbvt;
-		b3AlignedObjectArray<b3DbvtNode*>	batch;
-		b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		batch.reserve(cfgBenchmark16_BatchCount);
-		printf("[16] insert/remove batch(%u): ",cfgBenchmark16_BatchCount);
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark16_Passes;++i)
-		{
-			for(int j=0;j<cfgBenchmark16_BatchCount;++j)
-			{
-				batch.push_back(dbvt.insert(b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
-			}
-			for(int j=0;j<cfgBenchmark16_BatchCount;++j)
-			{
-				dbvt.remove(batch[j]);
-			}
-			batch.resize(0);
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	ir=cfgBenchmark16_Passes*cfgBenchmark16_BatchCount;
-		printf("%u ms (%i%%),(%u bir/s)\r\n",time,(time-cfgBenchmark16_Reference)*100/time,int(ir*1000.0/time));
-	}
-	if(cfgBenchmark17_Enable)
-	{// Benchmark 17
-		srand(380843);
-		b3AlignedObjectArray<b3DbvtVolume>	volumes;
-		b3AlignedObjectArray<int>			results;
-		b3AlignedObjectArray<int>			indices;
-		volumes.resize(cfgLeaves);
-		results.resize(cfgLeaves);
-		indices.resize(cfgLeaves);
-		for(int i=0;i<cfgLeaves;++i)
-		{
-			indices[i]=i;
-			volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
-		}
-		for(int i=0;i<cfgLeaves;++i)
-		{
-			b3Swap(indices[i],indices[rand()%cfgLeaves]);
-		}
-		printf("[17] b3DbvtVolume select: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark17_Iterations;++i)
-		{
-			for(int j=0;j<cfgLeaves;++j)
-			{
-				for(int k=0;k<cfgLeaves;++k)
-				{
-					const int idx=indices[k];
-					results[idx]=Select(volumes[idx],volumes[j],volumes[k]);
-				}
-			}
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark17_Reference)*100/time);
-	}
-	printf("\r\n\r\n");
-}
-#endif
diff --git a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h b/src/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h
deleted file mode 100644
index ce9941ef..00000000
--- a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h
+++ /dev/null
@@ -1,1268 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///b3DynamicBvh implementation by Nathanael Presson
-
-#ifndef B3_DYNAMIC_BOUNDING_VOLUME_TREE_H
-#define B3_DYNAMIC_BOUNDING_VOLUME_TREE_H
-
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3Transform.h"
-#include "Bullet3Geometry/b3AabbUtil.h"
-
-//
-// Compile time configuration
-//
-
-
-// Implementation profiles
-#define B3_DBVT_IMPL_GENERIC		0	// Generic implementation	
-#define B3_DBVT_IMPL_SSE			1	// SSE
-
-// Template implementation of ICollide
-#ifdef _WIN32
-#if (defined (_MSC_VER) && _MSC_VER >= 1400)
-#define	B3_DBVT_USE_TEMPLATE		1
-#else
-#define	B3_DBVT_USE_TEMPLATE		0
-#endif
-#else
-#define	B3_DBVT_USE_TEMPLATE		0
-#endif
-
-// Use only intrinsics instead of inline asm
-#define B3_DBVT_USE_INTRINSIC_SSE	1
-
-// Using memmov for collideOCL
-#define B3_DBVT_USE_MEMMOVE		1
-
-// Enable benchmarking code
-#define	B3_DBVT_ENABLE_BENCHMARK	0
-
-// Inlining
-#define B3_DBVT_INLINE				B3_FORCE_INLINE
-
-// Specific methods implementation
-
-//SSE gives errors on a MSVC 7.1
-#if defined (B3_USE_SSE) //&& defined (_WIN32)
-#define B3_DBVT_SELECT_IMPL		B3_DBVT_IMPL_SSE
-#define B3_DBVT_MERGE_IMPL			B3_DBVT_IMPL_SSE
-#define B3_DBVT_INT0_IMPL			B3_DBVT_IMPL_SSE
-#else
-#define B3_DBVT_SELECT_IMPL		B3_DBVT_IMPL_GENERIC
-#define B3_DBVT_MERGE_IMPL			B3_DBVT_IMPL_GENERIC
-#define B3_DBVT_INT0_IMPL			B3_DBVT_IMPL_GENERIC
-#endif
-
-#if	(B3_DBVT_SELECT_IMPL==B3_DBVT_IMPL_SSE)||	\
-	(B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE)||	\
-	(B3_DBVT_INT0_IMPL==B3_DBVT_IMPL_SSE)
-#include <emmintrin.h>
-#endif
-
-//
-// Auto config and checks
-//
-
-#if B3_DBVT_USE_TEMPLATE
-#define	B3_DBVT_VIRTUAL
-#define B3_DBVT_VIRTUAL_DTOR(a)
-#define B3_DBVT_PREFIX					template <typename T>
-#define B3_DBVT_IPOLICY				T& policy
-#define B3_DBVT_CHECKTYPE				static const ICollide&	typechecker=*(T*)1;(void)typechecker;
-#else
-#define	B3_DBVT_VIRTUAL_DTOR(a)		virtual ~a() {}
-#define B3_DBVT_VIRTUAL				virtual
-#define B3_DBVT_PREFIX
-#define B3_DBVT_IPOLICY				ICollide& policy
-#define B3_DBVT_CHECKTYPE
-#endif
-
-#if B3_DBVT_USE_MEMMOVE
-#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
-#include <memory.h>
-#endif
-#include <string.h>
-#endif
-
-#ifndef B3_DBVT_USE_TEMPLATE
-#error "B3_DBVT_USE_TEMPLATE undefined"
-#endif
-
-#ifndef B3_DBVT_USE_MEMMOVE
-#error "B3_DBVT_USE_MEMMOVE undefined"
-#endif
-
-#ifndef B3_DBVT_ENABLE_BENCHMARK
-#error "B3_DBVT_ENABLE_BENCHMARK undefined"
-#endif
-
-#ifndef B3_DBVT_SELECT_IMPL
-#error "B3_DBVT_SELECT_IMPL undefined"
-#endif
-
-#ifndef B3_DBVT_MERGE_IMPL
-#error "B3_DBVT_MERGE_IMPL undefined"
-#endif
-
-#ifndef B3_DBVT_INT0_IMPL
-#error "B3_DBVT_INT0_IMPL undefined"
-#endif
-
-//
-// Defaults volumes
-//
-
-/* b3DbvtAabbMm			*/ 
-struct	b3DbvtAabbMm
-{
-	B3_DBVT_INLINE b3Vector3			Center() const	{ return((mi+mx)/2); }
-	B3_DBVT_INLINE b3Vector3			Lengths() const	{ return(mx-mi); }
-	B3_DBVT_INLINE b3Vector3			Extents() const	{ return((mx-mi)/2); }
-	B3_DBVT_INLINE const b3Vector3&	Mins() const	{ return(mi); }
-	B3_DBVT_INLINE const b3Vector3&	Maxs() const	{ return(mx); }
-	static inline b3DbvtAabbMm		FromCE(const b3Vector3& c,const b3Vector3& e);
-	static inline b3DbvtAabbMm		FromCR(const b3Vector3& c,b3Scalar r);
-	static inline b3DbvtAabbMm		FromMM(const b3Vector3& mi,const b3Vector3& mx);
-	static inline b3DbvtAabbMm		FromPoints(const b3Vector3* pts,int n);
-	static inline b3DbvtAabbMm		FromPoints(const b3Vector3** ppts,int n);
-	B3_DBVT_INLINE void				Expand(const b3Vector3& e);
-	B3_DBVT_INLINE void				SignedExpand(const b3Vector3& e);
-	B3_DBVT_INLINE bool				Contain(const b3DbvtAabbMm& a) const;
-	B3_DBVT_INLINE int					Classify(const b3Vector3& n,b3Scalar o,int s) const;
-	B3_DBVT_INLINE b3Scalar			ProjectMinimum(const b3Vector3& v,unsigned signs) const;
-	B3_DBVT_INLINE friend bool			b3Intersect(	const b3DbvtAabbMm& a,
-		const b3DbvtAabbMm& b);
-	
-	B3_DBVT_INLINE friend bool			b3Intersect(	const b3DbvtAabbMm& a,
-		const b3Vector3& b);
-
-	B3_DBVT_INLINE friend b3Scalar		b3Proximity(	const b3DbvtAabbMm& a,
-		const b3DbvtAabbMm& b);
-	B3_DBVT_INLINE friend int			b3Select(		const b3DbvtAabbMm& o,
-		const b3DbvtAabbMm& a,
-		const b3DbvtAabbMm& b);
-	B3_DBVT_INLINE friend void			b3Merge(		const b3DbvtAabbMm& a,
-		const b3DbvtAabbMm& b,
-		b3DbvtAabbMm& r);
-	B3_DBVT_INLINE friend bool			b3NotEqual(	const b3DbvtAabbMm& a,
-		const b3DbvtAabbMm& b);
-    
-    B3_DBVT_INLINE b3Vector3&	tMins()	{ return(mi); }
-	B3_DBVT_INLINE b3Vector3&	tMaxs()	{ return(mx); }
-    
-private:
-	B3_DBVT_INLINE void				AddSpan(const b3Vector3& d,b3Scalar& smi,b3Scalar& smx) const;
-private:
-	b3Vector3	mi,mx;
-};
-
-// Types	
-typedef	b3DbvtAabbMm	b3DbvtVolume;
-
-/* b3DbvtNode				*/ 
-struct	b3DbvtNode
-{
-	b3DbvtVolume	volume;
-	b3DbvtNode*		parent;
-	B3_DBVT_INLINE bool	isleaf() const		{ return(childs[1]==0); }
-	B3_DBVT_INLINE bool	isinternal() const	{ return(!isleaf()); }
-	union
-	{
-		b3DbvtNode*	childs[2];
-		void*	data;
-		int		dataAsInt;
-	};
-};
-
-///The b3DynamicBvh class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
-///This b3DynamicBvh is used for soft body collision detection and for the b3DynamicBvhBroadphase. It has a fast insert, remove and update of nodes.
-///Unlike the b3QuantizedBvh, nodes can be dynamically moved around, which allows for change in topology of the underlying data structure.
-struct	b3DynamicBvh
-{
-	/* Stack element	*/ 
-	struct	sStkNN
-	{
-		const b3DbvtNode*	a;
-		const b3DbvtNode*	b;
-		sStkNN() {}
-		sStkNN(const b3DbvtNode* na,const b3DbvtNode* nb) : a(na),b(nb) {}
-	};
-	struct	sStkNP
-	{
-		const b3DbvtNode*	node;
-		int			mask;
-		sStkNP(const b3DbvtNode* n,unsigned m) : node(n),mask(m) {}
-	};
-	struct	sStkNPS
-	{
-		const b3DbvtNode*	node;
-		int			mask;
-		b3Scalar	value;
-		sStkNPS() {}
-		sStkNPS(const b3DbvtNode* n,unsigned m,b3Scalar v) : node(n),mask(m),value(v) {}
-	};
-	struct	sStkCLN
-	{
-		const b3DbvtNode*	node;
-		b3DbvtNode*		parent;
-		sStkCLN(const b3DbvtNode* n,b3DbvtNode* p) : node(n),parent(p) {}
-	};
-	// Policies/Interfaces
-
-	/* ICollide	*/ 
-	struct	ICollide
-	{		
-		B3_DBVT_VIRTUAL_DTOR(ICollide)
-			B3_DBVT_VIRTUAL void	Process(const b3DbvtNode*,const b3DbvtNode*)		{}
-		B3_DBVT_VIRTUAL void	Process(const b3DbvtNode*)					{}
-		B3_DBVT_VIRTUAL void	Process(const b3DbvtNode* n,b3Scalar)			{ Process(n); }
-		B3_DBVT_VIRTUAL bool	Descent(const b3DbvtNode*)					{ return(true); }
-		B3_DBVT_VIRTUAL bool	AllLeaves(const b3DbvtNode*)					{ return(true); }
-	};
-	/* IWriter	*/ 
-	struct	IWriter
-	{
-		virtual ~IWriter() {}
-		virtual void		Prepare(const b3DbvtNode* root,int numnodes)=0;
-		virtual void		WriteNode(const b3DbvtNode*,int index,int parent,int child0,int child1)=0;
-		virtual void		WriteLeaf(const b3DbvtNode*,int index,int parent)=0;
-	};
-	/* IClone	*/ 
-	struct	IClone
-	{
-		virtual ~IClone()	{}
-		virtual void		CloneLeaf(b3DbvtNode*) {}
-	};
-
-	// Constants
-	enum	{
-		B3_SIMPLE_STACKSIZE	=	64,
-		B3_DOUBLE_STACKSIZE	=	B3_SIMPLE_STACKSIZE*2
-	};
-
-	// Fields
-	b3DbvtNode*		m_root;
-	b3DbvtNode*		m_free;
-	int				m_lkhd;
-	int				m_leaves;
-	unsigned		m_opath;
-
-	
-	b3AlignedObjectArray<sStkNN>	m_stkStack;
-	mutable b3AlignedObjectArray<const b3DbvtNode*>	m_rayTestStack;
-
-
-	// Methods
-	b3DynamicBvh();
-	~b3DynamicBvh();
-	void			clear();
-	bool			empty() const { return(0==m_root); }
-	void			optimizeBottomUp();
-	void			optimizeTopDown(int bu_treshold=128);
-	void			optimizeIncremental(int passes);
-	b3DbvtNode*		insert(const b3DbvtVolume& box,void* data);
-	void			update(b3DbvtNode* leaf,int lookahead=-1);
-	void			update(b3DbvtNode* leaf,b3DbvtVolume& volume);
-	bool			update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity,b3Scalar margin);
-	bool			update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity);
-	bool			update(b3DbvtNode* leaf,b3DbvtVolume& volume,b3Scalar margin);	
-	void			remove(b3DbvtNode* leaf);
-	void			write(IWriter* iwriter) const;
-	void			clone(b3DynamicBvh& dest,IClone* iclone=0) const;
-	static int		maxdepth(const b3DbvtNode* node);
-	static int		countLeaves(const b3DbvtNode* node);
-	static void		extractLeaves(const b3DbvtNode* node,b3AlignedObjectArray<const b3DbvtNode*>& leaves);
-#if B3_DBVT_ENABLE_BENCHMARK
-	static void		benchmark();
-#else
-	static void		benchmark(){}
-#endif
-	// B3_DBVT_IPOLICY must support ICollide policy/interface
-	B3_DBVT_PREFIX
-		static void		enumNodes(	const b3DbvtNode* root,
-		B3_DBVT_IPOLICY);
-	B3_DBVT_PREFIX
-		static void		enumLeaves(	const b3DbvtNode* root,
-		B3_DBVT_IPOLICY);
-	B3_DBVT_PREFIX
-		void		collideTT(	const b3DbvtNode* root0,
-		const b3DbvtNode* root1,
-		B3_DBVT_IPOLICY);
-
-	B3_DBVT_PREFIX
-		void		collideTTpersistentStack(	const b3DbvtNode* root0,
-		  const b3DbvtNode* root1,
-		  B3_DBVT_IPOLICY);
-#if 0
-	B3_DBVT_PREFIX
-		void		collideTT(	const b3DbvtNode* root0,
-		const b3DbvtNode* root1,
-		const b3Transform& xform,
-		B3_DBVT_IPOLICY);
-	B3_DBVT_PREFIX
-		void		collideTT(	const b3DbvtNode* root0,
-		const b3Transform& xform0,
-		const b3DbvtNode* root1,
-		const b3Transform& xform1,
-		B3_DBVT_IPOLICY);
-#endif
-
-	B3_DBVT_PREFIX
-		void		collideTV(	const b3DbvtNode* root,
-		const b3DbvtVolume& volume,
-		B3_DBVT_IPOLICY) const;
-	///rayTest is a re-entrant ray test, and can be called in parallel as long as the b3AlignedAlloc is thread-safe (uses locking etc)
-	///rayTest is slower than rayTestInternal, because it builds a local stack, using memory allocations, and it recomputes signs/rayDirectionInverses each time
-	B3_DBVT_PREFIX
-		static void		rayTest(	const b3DbvtNode* root,
-		const b3Vector3& rayFrom,
-		const b3Vector3& rayTo,
-		B3_DBVT_IPOLICY);
-	///rayTestInternal is faster than rayTest, because it uses a persistent stack (to reduce dynamic memory allocations to a minimum) and it uses precomputed signs/rayInverseDirections
-	///rayTestInternal is used by b3DynamicBvhBroadphase to accelerate world ray casts
-	B3_DBVT_PREFIX
-		void		rayTestInternal(	const b3DbvtNode* root,
-								const b3Vector3& rayFrom,
-								const b3Vector3& rayTo,
-								const b3Vector3& rayDirectionInverse,
-								unsigned int signs[3],
-								b3Scalar lambda_max,
-								const b3Vector3& aabbMin,
-								const b3Vector3& aabbMax,
-								B3_DBVT_IPOLICY) const;
-
-	B3_DBVT_PREFIX
-		static void		collideKDOP(const b3DbvtNode* root,
-		const b3Vector3* normals,
-		const b3Scalar* offsets,
-		int count,
-		B3_DBVT_IPOLICY);
-	B3_DBVT_PREFIX
-		static void		collideOCL(	const b3DbvtNode* root,
-		const b3Vector3* normals,
-		const b3Scalar* offsets,
-		const b3Vector3& sortaxis,
-		int count,								
-		B3_DBVT_IPOLICY,
-		bool fullsort=true);
-	B3_DBVT_PREFIX
-		static void		collideTU(	const b3DbvtNode* root,
-		B3_DBVT_IPOLICY);
-	// Helpers	
-	static B3_DBVT_INLINE int	nearest(const int* i,const b3DynamicBvh::sStkNPS* a,b3Scalar v,int l,int h)
-	{
-		int	m=0;
-		while(l<h)
-		{
-			m=(l+h)>>1;
-			if(a[i[m]].value>=v) l=m+1; else h=m;
-		}
-		return(h);
-	}
-	static B3_DBVT_INLINE int	allocate(	b3AlignedObjectArray<int>& ifree,
-		b3AlignedObjectArray<sStkNPS>& stock,
-		const sStkNPS& value)
-	{
-		int	i;
-		if(ifree.size()>0)
-		{ i=ifree[ifree.size()-1];ifree.pop_back();stock[i]=value; }
-		else
-		{ i=stock.size();stock.push_back(value); }
-		return(i); 
-	}
-	//
-private:
-	b3DynamicBvh(const b3DynamicBvh&)	{}	
-};
-
-//
-// Inline's
-//
-
-//
-inline b3DbvtAabbMm			b3DbvtAabbMm::FromCE(const b3Vector3& c,const b3Vector3& e)
-{
-	b3DbvtAabbMm box;
-	box.mi=c-e;box.mx=c+e;
-	return(box);
-}
-
-//
-inline b3DbvtAabbMm			b3DbvtAabbMm::FromCR(const b3Vector3& c,b3Scalar r)
-{
-	return(FromCE(c,b3MakeVector3(r,r,r)));
-}
-
-//
-inline b3DbvtAabbMm			b3DbvtAabbMm::FromMM(const b3Vector3& mi,const b3Vector3& mx)
-{
-	b3DbvtAabbMm box;
-	box.mi=mi;box.mx=mx;
-	return(box);
-}
-
-//
-inline b3DbvtAabbMm			b3DbvtAabbMm::FromPoints(const b3Vector3* pts,int n)
-{
-	b3DbvtAabbMm box;
-	box.mi=box.mx=pts[0];
-	for(int i=1;i<n;++i)
-	{
-		box.mi.setMin(pts[i]);
-		box.mx.setMax(pts[i]);
-	}
-	return(box);
-}
-
-//
-inline b3DbvtAabbMm			b3DbvtAabbMm::FromPoints(const b3Vector3** ppts,int n)
-{
-	b3DbvtAabbMm box;
-	box.mi=box.mx=*ppts[0];
-	for(int i=1;i<n;++i)
-	{
-		box.mi.setMin(*ppts[i]);
-		box.mx.setMax(*ppts[i]);
-	}
-	return(box);
-}
-
-//
-B3_DBVT_INLINE void		b3DbvtAabbMm::Expand(const b3Vector3& e)
-{
-	mi-=e;mx+=e;
-}
-
-//
-B3_DBVT_INLINE void		b3DbvtAabbMm::SignedExpand(const b3Vector3& e)
-{
-	if(e.x>0) mx.setX(mx.x+e[0]); else mi.setX(mi.x+e[0]);
-	if(e.y>0) mx.setY(mx.y+e[1]); else mi.setY(mi.y+e[1]);
-	if(e.z>0) mx.setZ(mx.z+e[2]); else mi.setZ(mi.z+e[2]);
-}
-
-//
-B3_DBVT_INLINE bool		b3DbvtAabbMm::Contain(const b3DbvtAabbMm& a) const
-{
-	return(	(mi.x<=a.mi.x)&&
-		(mi.y<=a.mi.y)&&
-		(mi.z<=a.mi.z)&&
-		(mx.x>=a.mx.x)&&
-		(mx.y>=a.mx.y)&&
-		(mx.z>=a.mx.z));
-}
-
-//
-B3_DBVT_INLINE int		b3DbvtAabbMm::Classify(const b3Vector3& n,b3Scalar o,int s) const
-{
-	b3Vector3			pi,px;
-	switch(s)
-	{
-	case	(0+0+0):	px=b3MakeVector3(mi.x,mi.y,mi.z);
-		pi=b3MakeVector3(mx.x,mx.y,mx.z);break;
-	case	(1+0+0):	px=b3MakeVector3(mx.x,mi.y,mi.z);
-		pi=b3MakeVector3(mi.x,mx.y,mx.z);break;
-	case	(0+2+0):	px=b3MakeVector3(mi.x,mx.y,mi.z);
-		pi=b3MakeVector3(mx.x,mi.y,mx.z);break;
-	case	(1+2+0):	px=b3MakeVector3(mx.x,mx.y,mi.z);
-		pi=b3MakeVector3(mi.x,mi.y,mx.z);break;
-	case	(0+0+4):	px=b3MakeVector3(mi.x,mi.y,mx.z);
-		pi=b3MakeVector3(mx.x,mx.y,mi.z);break;
-	case	(1+0+4):	px=b3MakeVector3(mx.x,mi.y,mx.z);
-		pi=b3MakeVector3(mi.x,mx.y,mi.z);break;
-	case	(0+2+4):	px=b3MakeVector3(mi.x,mx.y,mx.z);
-		pi=b3MakeVector3(mx.x,mi.y,mi.z);break;
-	case	(1+2+4):	px=b3MakeVector3(mx.x,mx.y,mx.z);
-		pi=b3MakeVector3(mi.x,mi.y,mi.z);break;
-	}
-	if((b3Dot(n,px)+o)<0)		return(-1);
-	if((b3Dot(n,pi)+o)>=0)	return(+1);
-	return(0);
-}
-
-//
-B3_DBVT_INLINE b3Scalar	b3DbvtAabbMm::ProjectMinimum(const b3Vector3& v,unsigned signs) const
-{
-	const b3Vector3*	b[]={&mx,&mi};
-	const b3Vector3		p = b3MakeVector3(	b[(signs>>0)&1]->x,
-		b[(signs>>1)&1]->y,
-		b[(signs>>2)&1]->z);
-	return(b3Dot(p,v));
-}
-
-//
-B3_DBVT_INLINE void		b3DbvtAabbMm::AddSpan(const b3Vector3& d,b3Scalar& smi,b3Scalar& smx) const
-{
-	for(int i=0;i<3;++i)
-	{
-		if(d[i]<0)
-		{ smi+=mx[i]*d[i];smx+=mi[i]*d[i]; }
-		else
-		{ smi+=mi[i]*d[i];smx+=mx[i]*d[i]; }
-	}
-}
-
-//
-B3_DBVT_INLINE bool		b3Intersect(	const b3DbvtAabbMm& a,
-								  const b3DbvtAabbMm& b)
-{
-#if	B3_DBVT_INT0_IMPL == B3_DBVT_IMPL_SSE
-	const __m128	rt(_mm_or_ps(	_mm_cmplt_ps(_mm_load_ps(b.mx),_mm_load_ps(a.mi)),
-		_mm_cmplt_ps(_mm_load_ps(a.mx),_mm_load_ps(b.mi))));
-#if defined (_WIN32)
-	const __int32*	pu((const __int32*)&rt);
-#else
-    const int*	pu((const int*)&rt);
-#endif
-	return((pu[0]|pu[1]|pu[2])==0);
-#else
-	return(	(a.mi.x<=b.mx.x)&&
-		(a.mx.x>=b.mi.x)&&
-		(a.mi.y<=b.mx.y)&&
-		(a.mx.y>=b.mi.y)&&
-		(a.mi.z<=b.mx.z)&&		
-		(a.mx.z>=b.mi.z));
-#endif
-}
-
-
-
-//
-B3_DBVT_INLINE bool		b3Intersect(	const b3DbvtAabbMm& a,
-								  const b3Vector3& b)
-{
-	return(	(b.x>=a.mi.x)&&
-		(b.y>=a.mi.y)&&
-		(b.z>=a.mi.z)&&
-		(b.x<=a.mx.x)&&
-		(b.y<=a.mx.y)&&
-		(b.z<=a.mx.z));
-}
-
-
-
-
-
-//////////////////////////////////////
-
-
-//
-B3_DBVT_INLINE b3Scalar	b3Proximity(	const b3DbvtAabbMm& a,
-								  const b3DbvtAabbMm& b)
-{
-	const b3Vector3	d=(a.mi+a.mx)-(b.mi+b.mx);
-	return(b3Fabs(d.x)+b3Fabs(d.y)+b3Fabs(d.z));
-}
-
-
-
-//
-B3_DBVT_INLINE int			b3Select(	const b3DbvtAabbMm& o,
-							   const b3DbvtAabbMm& a,
-							   const b3DbvtAabbMm& b)
-{
-#if	B3_DBVT_SELECT_IMPL == B3_DBVT_IMPL_SSE
-    
-#if defined (_WIN32)
-	static B3_ATTRIBUTE_ALIGNED16(const unsigned __int32)	mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x7fffffff};
-#else
-    static B3_ATTRIBUTE_ALIGNED16(const unsigned int)	mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x00000000 /*0x7fffffff*/};
-#endif
-	///@todo: the intrinsic version is 11% slower
-#if B3_DBVT_USE_INTRINSIC_SSE
-
-	union b3SSEUnion ///NOTE: if we use more intrinsics, move b3SSEUnion into the LinearMath directory
-	{
-	   __m128		ssereg;
-	   float		floats[4];
-	   int			ints[4];
-	};
-
-	__m128	omi(_mm_load_ps(o.mi));
-	omi=_mm_add_ps(omi,_mm_load_ps(o.mx));
-	__m128	ami(_mm_load_ps(a.mi));
-	ami=_mm_add_ps(ami,_mm_load_ps(a.mx));
-	ami=_mm_sub_ps(ami,omi);
-	ami=_mm_and_ps(ami,_mm_load_ps((const float*)mask));
-	__m128	bmi(_mm_load_ps(b.mi));
-	bmi=_mm_add_ps(bmi,_mm_load_ps(b.mx));
-	bmi=_mm_sub_ps(bmi,omi);
-	bmi=_mm_and_ps(bmi,_mm_load_ps((const float*)mask));
-	__m128	t0(_mm_movehl_ps(ami,ami));
-	ami=_mm_add_ps(ami,t0);
-	ami=_mm_add_ss(ami,_mm_shuffle_ps(ami,ami,1));
-	__m128 t1(_mm_movehl_ps(bmi,bmi));
-	bmi=_mm_add_ps(bmi,t1);
-	bmi=_mm_add_ss(bmi,_mm_shuffle_ps(bmi,bmi,1));
-	
-	b3SSEUnion tmp;
-	tmp.ssereg = _mm_cmple_ss(bmi,ami);
-	return tmp.ints[0]&1;
-
-#else
-	B3_ATTRIBUTE_ALIGNED16(__int32	r[1]);
-	__asm
-	{
-		mov		eax,o
-			mov		ecx,a
-			mov		edx,b
-			movaps	xmm0,[eax]
-		movaps	xmm5,mask
-			addps	xmm0,[eax+16]	
-		movaps	xmm1,[ecx]
-		movaps	xmm2,[edx]
-		addps	xmm1,[ecx+16]
-		addps	xmm2,[edx+16]
-		subps	xmm1,xmm0
-			subps	xmm2,xmm0
-			andps	xmm1,xmm5
-			andps	xmm2,xmm5
-			movhlps	xmm3,xmm1
-			movhlps	xmm4,xmm2
-			addps	xmm1,xmm3
-			addps	xmm2,xmm4
-			pshufd	xmm3,xmm1,1
-			pshufd	xmm4,xmm2,1
-			addss	xmm1,xmm3
-			addss	xmm2,xmm4
-			cmpless	xmm2,xmm1
-			movss	r,xmm2
-	}
-	return(r[0]&1);
-#endif
-#else
-	return(b3Proximity(o,a)<b3Proximity(o,b)?0:1);
-#endif
-}
-
-//
-B3_DBVT_INLINE void		b3Merge(	const b3DbvtAabbMm& a,
-							  const b3DbvtAabbMm& b,
-							  b3DbvtAabbMm& r)
-{
-#if B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE
-	__m128	ami(_mm_load_ps(a.mi));
-	__m128	amx(_mm_load_ps(a.mx));
-	__m128	bmi(_mm_load_ps(b.mi));
-	__m128	bmx(_mm_load_ps(b.mx));
-	ami=_mm_min_ps(ami,bmi);
-	amx=_mm_max_ps(amx,bmx);
-	_mm_store_ps(r.mi,ami);
-	_mm_store_ps(r.mx,amx);
-#else
-	for(int i=0;i<3;++i)
-	{
-		if(a.mi[i]<b.mi[i]) r.mi[i]=a.mi[i]; else r.mi[i]=b.mi[i];
-		if(a.mx[i]>b.mx[i]) r.mx[i]=a.mx[i]; else r.mx[i]=b.mx[i];
-	}
-#endif
-}
-
-//
-B3_DBVT_INLINE bool		b3NotEqual(	const b3DbvtAabbMm& a,
-								 const b3DbvtAabbMm& b)
-{
-	return(	(a.mi.x!=b.mi.x)||
-		(a.mi.y!=b.mi.y)||
-		(a.mi.z!=b.mi.z)||
-		(a.mx.x!=b.mx.x)||
-		(a.mx.y!=b.mx.y)||
-		(a.mx.z!=b.mx.z));
-}
-
-//
-// Inline's
-//
-
-//
-B3_DBVT_PREFIX
-inline void		b3DynamicBvh::enumNodes(	const b3DbvtNode* root,
-								  B3_DBVT_IPOLICY)
-{
-	B3_DBVT_CHECKTYPE
-		policy.Process(root);
-	if(root->isinternal())
-	{
-		enumNodes(root->childs[0],policy);
-		enumNodes(root->childs[1],policy);
-	}
-}
-
-//
-B3_DBVT_PREFIX
-inline void		b3DynamicBvh::enumLeaves(	const b3DbvtNode* root,
-								   B3_DBVT_IPOLICY)
-{
-	B3_DBVT_CHECKTYPE
-		if(root->isinternal())
-		{
-			enumLeaves(root->childs[0],policy);
-			enumLeaves(root->childs[1],policy);
-		}
-		else
-		{
-			policy.Process(root);
-		}
-}
-
-//
-B3_DBVT_PREFIX
-inline void		b3DynamicBvh::collideTT(	const b3DbvtNode* root0,
-								  const b3DbvtNode* root1,
-								  B3_DBVT_IPOLICY)
-{
-	B3_DBVT_CHECKTYPE
-		if(root0&&root1)
-		{
-			int								depth=1;
-			int								treshold=B3_DOUBLE_STACKSIZE-4;
-			b3AlignedObjectArray<sStkNN>	stkStack;
-			stkStack.resize(B3_DOUBLE_STACKSIZE);
-			stkStack[0]=sStkNN(root0,root1);
-			do	{		
-				sStkNN	p=stkStack[--depth];
-				if(depth>treshold)
-				{
-					stkStack.resize(stkStack.size()*2);
-					treshold=stkStack.size()-4;
-				}
-				if(p.a==p.b)
-				{
-					if(p.a->isinternal())
-					{
-						stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
-						stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
-						stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
-					}
-				}
-				else if(b3Intersect(p.a->volume,p.b->volume))
-				{
-					if(p.a->isinternal())
-					{
-						if(p.b->isinternal())
-						{
-							stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
-							stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
-							stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
-							stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
-						}
-						else
-						{
-							stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
-							stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
-						}
-					}
-					else
-					{
-						if(p.b->isinternal())
-						{
-							stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
-							stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
-						}
-						else
-						{
-							policy.Process(p.a,p.b);
-						}
-					}
-				}
-			} while(depth);
-		}
-}
-
-
-
-B3_DBVT_PREFIX
-inline void		b3DynamicBvh::collideTTpersistentStack(	const b3DbvtNode* root0,
-								  const b3DbvtNode* root1,
-								  B3_DBVT_IPOLICY)
-{
-	B3_DBVT_CHECKTYPE
-		if(root0&&root1)
-		{
-			int								depth=1;
-			int								treshold=B3_DOUBLE_STACKSIZE-4;
-			
-			m_stkStack.resize(B3_DOUBLE_STACKSIZE);
-			m_stkStack[0]=sStkNN(root0,root1);
-			do	{		
-				sStkNN	p=m_stkStack[--depth];
-				if(depth>treshold)
-				{
-					m_stkStack.resize(m_stkStack.size()*2);
-					treshold=m_stkStack.size()-4;
-				}
-				if(p.a==p.b)
-				{
-					if(p.a->isinternal())
-					{
-						m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
-						m_stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
-						m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
-					}
-				}
-				else if(b3Intersect(p.a->volume,p.b->volume))
-				{
-					if(p.a->isinternal())
-					{
-						if(p.b->isinternal())
-						{
-							m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
-							m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
-							m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
-							m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
-						}
-						else
-						{
-							m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
-							m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
-						}
-					}
-					else
-					{
-						if(p.b->isinternal())
-						{
-							m_stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
-							m_stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
-						}
-						else
-						{
-							policy.Process(p.a,p.b);
-						}
-					}
-				}
-			} while(depth);
-		}
-}
-
-#if 0
-//
-B3_DBVT_PREFIX
-inline void		b3DynamicBvh::collideTT(	const b3DbvtNode* root0,
-								  const b3DbvtNode* root1,
-								  const b3Transform& xform,
-								  B3_DBVT_IPOLICY)
-{
-	B3_DBVT_CHECKTYPE
-		if(root0&&root1)
-		{
-			int								depth=1;
-			int								treshold=B3_DOUBLE_STACKSIZE-4;
-			b3AlignedObjectArray<sStkNN>	stkStack;
-			stkStack.resize(B3_DOUBLE_STACKSIZE);
-			stkStack[0]=sStkNN(root0,root1);
-			do	{
-				sStkNN	p=stkStack[--depth];
-				if(b3Intersect(p.a->volume,p.b->volume,xform))
-				{
-					if(depth>treshold)
-					{
-						stkStack.resize(stkStack.size()*2);
-						treshold=stkStack.size()-4;
-					}
-					if(p.a->isinternal())
-					{
-						if(p.b->isinternal())
-						{					
-							stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
-							stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
-							stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
-							stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
-						}
-						else
-						{
-							stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
-							stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
-						}
-					}
-					else
-					{
-						if(p.b->isinternal())
-						{
-							stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
-							stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
-						}
-						else
-						{
-							policy.Process(p.a,p.b);
-						}
-					}
-				}
-			} while(depth);
-		}
-}
-//
-B3_DBVT_PREFIX
-inline void		b3DynamicBvh::collideTT(	const b3DbvtNode* root0,
-								  const b3Transform& xform0,
-								  const b3DbvtNode* root1,
-								  const b3Transform& xform1,
-								  B3_DBVT_IPOLICY)
-{
-	const b3Transform	xform=xform0.inverse()*xform1;
-	collideTT(root0,root1,xform,policy);
-}
-#endif 
-
-//
-B3_DBVT_PREFIX
-inline void		b3DynamicBvh::collideTV(	const b3DbvtNode* root,
-								  const b3DbvtVolume& vol,
-								  B3_DBVT_IPOLICY) const
-{
-	B3_DBVT_CHECKTYPE
-		if(root)
-		{
-			B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)		volume(vol);
-			b3AlignedObjectArray<const b3DbvtNode*>	stack;
-			stack.resize(0);
-			stack.reserve(B3_SIMPLE_STACKSIZE);
-			stack.push_back(root);
-			do	{
-				const b3DbvtNode*	n=stack[stack.size()-1];
-				stack.pop_back();
-				if(b3Intersect(n->volume,volume))
-				{
-					if(n->isinternal())
-					{
-						stack.push_back(n->childs[0]);
-						stack.push_back(n->childs[1]);
-					}
-					else
-					{
-						policy.Process(n);
-					}
-				}
-			} while(stack.size()>0);
-		}
-}
-
-B3_DBVT_PREFIX
-inline void		b3DynamicBvh::rayTestInternal(	const b3DbvtNode* root,
-								const b3Vector3& rayFrom,
-								const b3Vector3& rayTo,
-								const b3Vector3& rayDirectionInverse,
-								unsigned int signs[3],
-								b3Scalar lambda_max,
-								const b3Vector3& aabbMin,
-								const b3Vector3& aabbMax,
-								B3_DBVT_IPOLICY) const
-{
-        (void) rayTo;
-	B3_DBVT_CHECKTYPE
-	if(root)
-	{
-		int								depth=1;
-		int								treshold=B3_DOUBLE_STACKSIZE-2;
-		b3AlignedObjectArray<const b3DbvtNode*>&	stack = m_rayTestStack;
-		stack.resize(B3_DOUBLE_STACKSIZE);
-		stack[0]=root;
-		b3Vector3 bounds[2];
-		do	
-		{
-			const b3DbvtNode*	node=stack[--depth];
-			bounds[0] = node->volume.Mins()-aabbMax;
-			bounds[1] = node->volume.Maxs()-aabbMin;
-			b3Scalar tmin=1.f,lambda_min=0.f;
-			unsigned int result1=false;
-			result1 = b3RayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
-			if(result1)
-			{
-				if(node->isinternal())
-				{
-					if(depth>treshold)
-					{
-						stack.resize(stack.size()*2);
-						treshold=stack.size()-2;
-					}
-					stack[depth++]=node->childs[0];
-					stack[depth++]=node->childs[1];
-				}
-				else
-				{
-					policy.Process(node);
-				}
-			}
-		} while(depth);
-	}
-}
-
-//
-B3_DBVT_PREFIX
-inline void		b3DynamicBvh::rayTest(	const b3DbvtNode* root,
-								const b3Vector3& rayFrom,
-								const b3Vector3& rayTo,
-								B3_DBVT_IPOLICY)
-{
-	B3_DBVT_CHECKTYPE
-		if(root)
-		{
-			b3Vector3 rayDir = (rayTo-rayFrom);
-			rayDir.normalize ();
-
-			///what about division by zero? --> just set rayDirection[i] to INF/B3_LARGE_FLOAT
-			b3Vector3 rayDirectionInverse;
-			rayDirectionInverse[0] = rayDir[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[0];
-			rayDirectionInverse[1] = rayDir[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[1];
-			rayDirectionInverse[2] = rayDir[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[2];
-			unsigned int signs[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
-
-			b3Scalar lambda_max = rayDir.dot(rayTo-rayFrom);
-
-			b3Vector3 resultNormal;
-
-			b3AlignedObjectArray<const b3DbvtNode*>	stack;
-
-			int								depth=1;
-			int								treshold=B3_DOUBLE_STACKSIZE-2;
-
-			stack.resize(B3_DOUBLE_STACKSIZE);
-			stack[0]=root;
-			b3Vector3 bounds[2];
-			do	{
-				const b3DbvtNode*	node=stack[--depth];
-
-				bounds[0] = node->volume.Mins();
-				bounds[1] = node->volume.Maxs();
-				
-				b3Scalar tmin=1.f,lambda_min=0.f;
-				unsigned int result1 = b3RayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
-
-#ifdef COMPARE_BTRAY_AABB2
-				b3Scalar param=1.f;
-				bool result2 = b3RayAabb(rayFrom,rayTo,node->volume.Mins(),node->volume.Maxs(),param,resultNormal);
-				b3Assert(result1 == result2);
-#endif //TEST_BTRAY_AABB2
-
-				if(result1)
-				{
-					if(node->isinternal())
-					{
-						if(depth>treshold)
-						{
-							stack.resize(stack.size()*2);
-							treshold=stack.size()-2;
-						}
-						stack[depth++]=node->childs[0];
-						stack[depth++]=node->childs[1];
-					}
-					else
-					{
-						policy.Process(node);
-					}
-				}
-			} while(depth);
-
-		}
-}
-
-//
-B3_DBVT_PREFIX
-inline void		b3DynamicBvh::collideKDOP(const b3DbvtNode* root,
-									const b3Vector3* normals,
-									const b3Scalar* offsets,
-									int count,
-									B3_DBVT_IPOLICY)
-{
-	B3_DBVT_CHECKTYPE
-		if(root)
-		{
-			const int						inside=(1<<count)-1;
-			b3AlignedObjectArray<sStkNP>	stack;
-			int								signs[sizeof(unsigned)*8];
-			b3Assert(count<int (sizeof(signs)/sizeof(signs[0])));
-			for(int i=0;i<count;++i)
-			{
-				signs[i]=	((normals[i].x>=0)?1:0)+
-					((normals[i].y>=0)?2:0)+
-					((normals[i].z>=0)?4:0);
-			}
-			stack.reserve(B3_SIMPLE_STACKSIZE);
-			stack.push_back(sStkNP(root,0));
-			do	{
-				sStkNP	se=stack[stack.size()-1];
-				bool	out=false;
-				stack.pop_back();
-				for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
-				{
-					if(0==(se.mask&j))
-					{
-						const int	side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
-						switch(side)
-						{
-						case	-1:	out=true;break;
-						case	+1:	se.mask|=j;break;
-						}
-					}
-				}
-				if(!out)
-				{
-					if((se.mask!=inside)&&(se.node->isinternal()))
-					{
-						stack.push_back(sStkNP(se.node->childs[0],se.mask));
-						stack.push_back(sStkNP(se.node->childs[1],se.mask));
-					}
-					else
-					{
-						if(policy.AllLeaves(se.node)) enumLeaves(se.node,policy);
-					}
-				}
-			} while(stack.size());
-		}
-}
-
-//
-B3_DBVT_PREFIX
-inline void		b3DynamicBvh::collideOCL(	const b3DbvtNode* root,
-								   const b3Vector3* normals,
-								   const b3Scalar* offsets,
-								   const b3Vector3& sortaxis,
-								   int count,
-								   B3_DBVT_IPOLICY,
-								   bool fsort)
-{
-	B3_DBVT_CHECKTYPE
-		if(root)
-		{
-			const unsigned					srtsgns=(sortaxis[0]>=0?1:0)+
-				(sortaxis[1]>=0?2:0)+
-				(sortaxis[2]>=0?4:0);
-			const int						inside=(1<<count)-1;
-			b3AlignedObjectArray<sStkNPS>	stock;
-			b3AlignedObjectArray<int>		ifree;
-			b3AlignedObjectArray<int>		stack;
-			int								signs[sizeof(unsigned)*8];
-			b3Assert(count<int (sizeof(signs)/sizeof(signs[0])));
-			for(int i=0;i<count;++i)
-			{
-				signs[i]=	((normals[i].x>=0)?1:0)+
-					((normals[i].y>=0)?2:0)+
-					((normals[i].z>=0)?4:0);
-			}
-			stock.reserve(B3_SIMPLE_STACKSIZE);
-			stack.reserve(B3_SIMPLE_STACKSIZE);
-			ifree.reserve(B3_SIMPLE_STACKSIZE);
-			stack.push_back(allocate(ifree,stock,sStkNPS(root,0,root->volume.ProjectMinimum(sortaxis,srtsgns))));
-			do	{
-				const int	id=stack[stack.size()-1];
-				sStkNPS		se=stock[id];
-				stack.pop_back();ifree.push_back(id);
-				if(se.mask!=inside)
-				{
-					bool	out=false;
-					for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
-					{
-						if(0==(se.mask&j))
-						{
-							const int	side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
-							switch(side)
-							{
-							case	-1:	out=true;break;
-							case	+1:	se.mask|=j;break;
-							}
-						}
-					}
-					if(out) continue;
-				}
-				if(policy.Descent(se.node))
-				{
-					if(se.node->isinternal())
-					{
-						const b3DbvtNode* pns[]={	se.node->childs[0],se.node->childs[1]};
-						sStkNPS		nes[]={	sStkNPS(pns[0],se.mask,pns[0]->volume.ProjectMinimum(sortaxis,srtsgns)),
-							sStkNPS(pns[1],se.mask,pns[1]->volume.ProjectMinimum(sortaxis,srtsgns))};
-						const int	q=nes[0].value<nes[1].value?1:0;				
-						int			j=stack.size();
-						if(fsort&&(j>0))
-						{
-							/* Insert 0	*/ 
-							j=nearest(&stack[0],&stock[0],nes[q].value,0,stack.size());
-							stack.push_back(0);
-#if B3_DBVT_USE_MEMMOVE
-							memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
-#else
-							for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
-#endif
-							stack[j]=allocate(ifree,stock,nes[q]);
-							/* Insert 1	*/ 
-							j=nearest(&stack[0],&stock[0],nes[1-q].value,j,stack.size());
-							stack.push_back(0);
-#if B3_DBVT_USE_MEMMOVE
-							memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
-#else
-							for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
-#endif
-							stack[j]=allocate(ifree,stock,nes[1-q]);
-						}
-						else
-						{
-							stack.push_back(allocate(ifree,stock,nes[q]));
-							stack.push_back(allocate(ifree,stock,nes[1-q]));
-						}
-					}
-					else
-					{
-						policy.Process(se.node,se.value);
-					}
-				}
-			} while(stack.size());
-		}
-}
-
-//
-B3_DBVT_PREFIX
-inline void		b3DynamicBvh::collideTU(	const b3DbvtNode* root,
-								  B3_DBVT_IPOLICY)
-{
-	B3_DBVT_CHECKTYPE
-		if(root)
-		{
-			b3AlignedObjectArray<const b3DbvtNode*>	stack;
-			stack.reserve(B3_SIMPLE_STACKSIZE);
-			stack.push_back(root);
-			do	{
-				const b3DbvtNode*	n=stack[stack.size()-1];
-				stack.pop_back();
-				if(policy.Descent(n))
-				{
-					if(n->isinternal())
-					{ stack.push_back(n->childs[0]);stack.push_back(n->childs[1]); }
-					else
-					{ policy.Process(n); }
-				}
-			} while(stack.size()>0);
-		}
-}
-
-//
-// PP Cleanup
-//
-
-#undef B3_DBVT_USE_MEMMOVE
-#undef B3_DBVT_USE_TEMPLATE
-#undef B3_DBVT_VIRTUAL_DTOR
-#undef B3_DBVT_VIRTUAL
-#undef B3_DBVT_PREFIX
-#undef B3_DBVT_IPOLICY
-#undef B3_DBVT_CHECKTYPE
-#undef B3_DBVT_IMPL_GENERIC
-#undef B3_DBVT_IMPL_SSE
-#undef B3_DBVT_USE_INTRINSIC_SSE
-#undef B3_DBVT_SELECT_IMPL
-#undef B3_DBVT_MERGE_IMPL
-#undef B3_DBVT_INT0_IMPL
-
-#endif
diff --git a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp b/src/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp
deleted file mode 100644
index ca08429a..00000000
--- a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp
+++ /dev/null
@@ -1,804 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///b3DynamicBvhBroadphase implementation by Nathanael Presson
-
-#include "b3DynamicBvhBroadphase.h"
-#include "b3OverlappingPair.h"
-
-//
-// Profiling
-//
-
-#if B3_DBVT_BP_PROFILE||B3_DBVT_BP_ENABLE_BENCHMARK
-#include <stdio.h>
-#endif
-
-#if B3_DBVT_BP_PROFILE
-struct	b3ProfileScope
-{
-	__forceinline b3ProfileScope(b3Clock& clock,unsigned long& value) :
-	m_clock(&clock),m_value(&value),m_base(clock.getTimeMicroseconds())
-	{
-	}
-	__forceinline ~b3ProfileScope()
-	{
-		(*m_value)+=m_clock->getTimeMicroseconds()-m_base;
-	}
-	b3Clock*		m_clock;
-	unsigned long*	m_value;
-	unsigned long	m_base;
-};
-#define	b3SPC(_value_)	b3ProfileScope	spc_scope(m_clock,_value_)
-#else
-#define	b3SPC(_value_)
-#endif
-
-//
-// Helpers
-//
-
-//
-template <typename T>
-static inline void	b3ListAppend(T* item,T*& list)
-{
-	item->links[0]=0;
-	item->links[1]=list;
-	if(list) list->links[0]=item;
-	list=item;
-}
-
-//
-template <typename T>
-static inline void	b3ListRemove(T* item,T*& list)
-{
-	if(item->links[0]) item->links[0]->links[1]=item->links[1]; else list=item->links[1];
-	if(item->links[1]) item->links[1]->links[0]=item->links[0];
-}
-
-//
-template <typename T>
-static inline int	b3ListCount(T* root)
-{
-	int	n=0;
-	while(root) { ++n;root=root->links[1]; }
-	return(n);
-}
-
-//
-template <typename T>
-static inline void	b3Clear(T& value)
-{
-	static const struct ZeroDummy : T {} zerodummy;
-	value=zerodummy;
-}
-
-//
-// Colliders
-//
-
-/* Tree collider	*/ 
-struct	b3DbvtTreeCollider : b3DynamicBvh::ICollide
-{
-	b3DynamicBvhBroadphase*	pbp;
-	b3DbvtProxy*		proxy;
-	b3DbvtTreeCollider(b3DynamicBvhBroadphase* p) : pbp(p) {}
-	void	Process(const b3DbvtNode* na,const b3DbvtNode* nb)
-	{
-		if(na!=nb)
-		{
-			b3DbvtProxy*	pa=(b3DbvtProxy*)na->data;
-			b3DbvtProxy*	pb=(b3DbvtProxy*)nb->data;
-#if B3_DBVT_BP_SORTPAIRS
-			if(pa->m_uniqueId>pb->m_uniqueId) 
-				b3Swap(pa,pb);
-#endif
-			pbp->m_paircache->addOverlappingPair(pa->getUid(),pb->getUid());
-			++pbp->m_newpairs;
-		}
-	}
-	void	Process(const b3DbvtNode* n)
-	{
-		Process(n,proxy->leaf);
-	}
-};
-
-//
-// b3DynamicBvhBroadphase
-//
-
-//
-b3DynamicBvhBroadphase::b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingPairCache* paircache)
-{
-	m_deferedcollide	=	false;
-	m_needcleanup		=	true;
-	m_releasepaircache	=	(paircache!=0)?false:true;
-	m_prediction		=	0;
-	m_stageCurrent		=	0;
-	m_fixedleft			=	0;
-	m_fupdates			=	1;
-	m_dupdates			=	0;
-	m_cupdates			=	10;
-	m_newpairs			=	1;
-	m_updates_call		=	0;
-	m_updates_done		=	0;
-	m_updates_ratio		=	0;
-	m_paircache			=	paircache? paircache	: new(b3AlignedAlloc(sizeof(b3HashedOverlappingPairCache),16)) b3HashedOverlappingPairCache();
-	
-	m_pid				=	0;
-	m_cid				=	0;
-	for(int i=0;i<=STAGECOUNT;++i)
-	{
-		m_stageRoots[i]=0;
-	}
-#if B3_DBVT_BP_PROFILE
-	b3Clear(m_profiling);
-#endif
-	m_proxies.resize(proxyCapacity);
-}
-
-//
-b3DynamicBvhBroadphase::~b3DynamicBvhBroadphase()
-{
-	if(m_releasepaircache) 
-	{
-		m_paircache->~b3OverlappingPairCache();
-		b3AlignedFree(m_paircache);
-	}
-}
-
-//
-b3BroadphaseProxy*				b3DynamicBvhBroadphase::createProxy(	const b3Vector3& aabbMin,
-															  const b3Vector3& aabbMax,
-															  int objectId,
-															  void* userPtr,
-															  short int collisionFilterGroup,
-															  short int collisionFilterMask)
-{
-	b3DbvtProxy* mem = &m_proxies[objectId];
-	b3DbvtProxy*		proxy=new(mem) b3DbvtProxy(	aabbMin,aabbMax,userPtr,
-		collisionFilterGroup,
-		collisionFilterMask);
-
-	b3DbvtAabbMm aabb = b3DbvtVolume::FromMM(aabbMin,aabbMax);
-
-	//bproxy->aabb			=	b3DbvtVolume::FromMM(aabbMin,aabbMax);
-	proxy->stage		=	m_stageCurrent;
-	proxy->m_uniqueId	=	objectId;
-	proxy->leaf			=	m_sets[0].insert(aabb,proxy);
-	b3ListAppend(proxy,m_stageRoots[m_stageCurrent]);
-	if(!m_deferedcollide)
-	{
-		b3DbvtTreeCollider	collider(this);
-		collider.proxy=proxy;
-		m_sets[0].collideTV(m_sets[0].m_root,aabb,collider);
-		m_sets[1].collideTV(m_sets[1].m_root,aabb,collider);
-	}
-	return(proxy);
-}
-
-//
-void							b3DynamicBvhBroadphase::destroyProxy(	b3BroadphaseProxy* absproxy,
-															   b3Dispatcher* dispatcher)
-{
-	b3DbvtProxy*	proxy=(b3DbvtProxy*)absproxy;
-	if(proxy->stage==STAGECOUNT)
-		m_sets[1].remove(proxy->leaf);
-	else
-		m_sets[0].remove(proxy->leaf);
-	b3ListRemove(proxy,m_stageRoots[proxy->stage]);
-	m_paircache->removeOverlappingPairsContainingProxy(proxy->getUid(),dispatcher);
-	
-	m_needcleanup=true;
-}
-
-void	b3DynamicBvhBroadphase::getAabb(int objectId,b3Vector3& aabbMin, b3Vector3& aabbMax ) const
-{
-	const b3DbvtProxy*						proxy=&m_proxies[objectId];
-	aabbMin = proxy->m_aabbMin;
-	aabbMax = proxy->m_aabbMax;
-}
-/*
-void	b3DynamicBvhBroadphase::getAabb(b3BroadphaseProxy* absproxy,b3Vector3& aabbMin, b3Vector3& aabbMax ) const
-{
-	b3DbvtProxy*						proxy=(b3DbvtProxy*)absproxy;
-	aabbMin = proxy->m_aabbMin;
-	aabbMax = proxy->m_aabbMax;
-}
-*/
-
-
-struct	BroadphaseRayTester : b3DynamicBvh::ICollide
-{
-	b3BroadphaseRayCallback& m_rayCallback;
-	BroadphaseRayTester(b3BroadphaseRayCallback& orgCallback)
-		:m_rayCallback(orgCallback)
-	{
-	}
-	void					Process(const b3DbvtNode* leaf)
-	{
-		b3DbvtProxy*	proxy=(b3DbvtProxy*)leaf->data;
-		m_rayCallback.process(proxy);
-	}
-};	
-
-void	b3DynamicBvhBroadphase::rayTest(const b3Vector3& rayFrom,const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax)
-{
-	BroadphaseRayTester callback(rayCallback);
-
-	m_sets[0].rayTestInternal(	m_sets[0].m_root,
-		rayFrom,
-		rayTo,
-		rayCallback.m_rayDirectionInverse,
-		rayCallback.m_signs,
-		rayCallback.m_lambda_max,
-		aabbMin,
-		aabbMax,
-		callback);
-
-	m_sets[1].rayTestInternal(	m_sets[1].m_root,
-		rayFrom,
-		rayTo,
-		rayCallback.m_rayDirectionInverse,
-		rayCallback.m_signs,
-		rayCallback.m_lambda_max,
-		aabbMin,
-		aabbMax,
-		callback);
-
-}
-
-
-struct	BroadphaseAabbTester : b3DynamicBvh::ICollide
-{
-	b3BroadphaseAabbCallback& m_aabbCallback;
-	BroadphaseAabbTester(b3BroadphaseAabbCallback& orgCallback)
-		:m_aabbCallback(orgCallback)
-	{
-	}
-	void					Process(const b3DbvtNode* leaf)
-	{
-		b3DbvtProxy*	proxy=(b3DbvtProxy*)leaf->data;
-		m_aabbCallback.process(proxy);
-	}
-};	
-
-void	b3DynamicBvhBroadphase::aabbTest(const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3BroadphaseAabbCallback& aabbCallback)
-{
-	BroadphaseAabbTester callback(aabbCallback);
-
-	const B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)	bounds=b3DbvtVolume::FromMM(aabbMin,aabbMax);
-		//process all children, that overlap with  the given AABB bounds
-	m_sets[0].collideTV(m_sets[0].m_root,bounds,callback);
-	m_sets[1].collideTV(m_sets[1].m_root,bounds,callback);
-
-}
-
-
-
-//
-void							b3DynamicBvhBroadphase::setAabb(int objectId,
-														  const b3Vector3& aabbMin,
-														  const b3Vector3& aabbMax,
-														  b3Dispatcher* /*dispatcher*/)
-{
-	b3DbvtProxy*						proxy=&m_proxies[objectId];
-//	b3DbvtProxy*						proxy=(b3DbvtProxy*)absproxy;
-	B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)	aabb=b3DbvtVolume::FromMM(aabbMin,aabbMax);
-#if B3_DBVT_BP_PREVENTFALSEUPDATE
-	if(b3NotEqual(aabb,proxy->leaf->volume))
-#endif
-	{
-		bool	docollide=false;
-		if(proxy->stage==STAGECOUNT)
-		{/* fixed -> dynamic set	*/ 
-			m_sets[1].remove(proxy->leaf);
-			proxy->leaf=m_sets[0].insert(aabb,proxy);
-			docollide=true;
-		}
-		else
-		{/* dynamic set				*/ 
-			++m_updates_call;
-			if(b3Intersect(proxy->leaf->volume,aabb))
-			{/* Moving				*/ 
-
-				const b3Vector3	delta=aabbMin-proxy->m_aabbMin;
-				b3Vector3		velocity(((proxy->m_aabbMax-proxy->m_aabbMin)/2)*m_prediction);
-				if(delta[0]<0) velocity[0]=-velocity[0];
-				if(delta[1]<0) velocity[1]=-velocity[1];
-				if(delta[2]<0) velocity[2]=-velocity[2];
-				if	(
-#ifdef B3_DBVT_BP_MARGIN				
-					m_sets[0].update(proxy->leaf,aabb,velocity,B3_DBVT_BP_MARGIN)
-#else
-					m_sets[0].update(proxy->leaf,aabb,velocity)
-#endif
-					)
-				{
-					++m_updates_done;
-					docollide=true;
-				}
-			}
-			else
-			{/* Teleporting			*/ 
-				m_sets[0].update(proxy->leaf,aabb);
-				++m_updates_done;
-				docollide=true;
-			}	
-		}
-		b3ListRemove(proxy,m_stageRoots[proxy->stage]);
-		proxy->m_aabbMin = aabbMin;
-		proxy->m_aabbMax = aabbMax;
-		proxy->stage	=	m_stageCurrent;
-		b3ListAppend(proxy,m_stageRoots[m_stageCurrent]);
-		if(docollide)
-		{
-			m_needcleanup=true;
-			if(!m_deferedcollide)
-			{
-				b3DbvtTreeCollider	collider(this);
-				m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
-				m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
-			}
-		}	
-	}
-}
-
-
-//
-void							b3DynamicBvhBroadphase::setAabbForceUpdate(		b3BroadphaseProxy* absproxy,
-														  const b3Vector3& aabbMin,
-														  const b3Vector3& aabbMax,
-														  b3Dispatcher* /*dispatcher*/)
-{
-	b3DbvtProxy*						proxy=(b3DbvtProxy*)absproxy;
-	B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)	aabb=b3DbvtVolume::FromMM(aabbMin,aabbMax);
-	bool	docollide=false;
-	if(proxy->stage==STAGECOUNT)
-	{/* fixed -> dynamic set	*/ 
-		m_sets[1].remove(proxy->leaf);
-		proxy->leaf=m_sets[0].insert(aabb,proxy);
-		docollide=true;
-	}
-	else
-	{/* dynamic set				*/ 
-		++m_updates_call;
-		/* Teleporting			*/ 
-		m_sets[0].update(proxy->leaf,aabb);
-		++m_updates_done;
-		docollide=true;
-	}
-	b3ListRemove(proxy,m_stageRoots[proxy->stage]);
-	proxy->m_aabbMin = aabbMin;
-	proxy->m_aabbMax = aabbMax;
-	proxy->stage	=	m_stageCurrent;
-	b3ListAppend(proxy,m_stageRoots[m_stageCurrent]);
-	if(docollide)
-	{
-		m_needcleanup=true;
-		if(!m_deferedcollide)
-		{
-			b3DbvtTreeCollider	collider(this);
-			m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
-			m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
-		}
-	}	
-}
-
-//
-void							b3DynamicBvhBroadphase::calculateOverlappingPairs(b3Dispatcher* dispatcher)
-{
-	collide(dispatcher);
-#if B3_DBVT_BP_PROFILE
-	if(0==(m_pid%B3_DBVT_BP_PROFILING_RATE))
-	{	
-		printf("fixed(%u) dynamics(%u) pairs(%u)\r\n",m_sets[1].m_leaves,m_sets[0].m_leaves,m_paircache->getNumOverlappingPairs());
-		unsigned int	total=m_profiling.m_total;
-		if(total<=0) total=1;
-		printf("ddcollide: %u%% (%uus)\r\n",(50+m_profiling.m_ddcollide*100)/total,m_profiling.m_ddcollide/B3_DBVT_BP_PROFILING_RATE);
-		printf("fdcollide: %u%% (%uus)\r\n",(50+m_profiling.m_fdcollide*100)/total,m_profiling.m_fdcollide/B3_DBVT_BP_PROFILING_RATE);
-		printf("cleanup:   %u%% (%uus)\r\n",(50+m_profiling.m_cleanup*100)/total,m_profiling.m_cleanup/B3_DBVT_BP_PROFILING_RATE);
-		printf("total:     %uus\r\n",total/B3_DBVT_BP_PROFILING_RATE);
-		const unsigned long	sum=m_profiling.m_ddcollide+
-			m_profiling.m_fdcollide+
-			m_profiling.m_cleanup;
-		printf("leaked: %u%% (%uus)\r\n",100-((50+sum*100)/total),(total-sum)/B3_DBVT_BP_PROFILING_RATE);
-		printf("job counts: %u%%\r\n",(m_profiling.m_jobcount*100)/((m_sets[0].m_leaves+m_sets[1].m_leaves)*B3_DBVT_BP_PROFILING_RATE));
-		b3Clear(m_profiling);
-		m_clock.reset();
-	}
-#endif
-
-	performDeferredRemoval(dispatcher);
-
-}
-
-void b3DynamicBvhBroadphase::performDeferredRemoval(b3Dispatcher* dispatcher)
-{
-
-	if (m_paircache->hasDeferredRemoval())
-	{
-
-		b3BroadphasePairArray&	overlappingPairArray = m_paircache->getOverlappingPairArray();
-
-		//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
-		overlappingPairArray.quickSort(b3BroadphasePairSortPredicate());
-
-		int invalidPair = 0;
-
-		
-		int i;
-
-		b3BroadphasePair previousPair = b3MakeBroadphasePair(-1,-1);
-		
-		
-		
-		for (i=0;i<overlappingPairArray.size();i++)
-		{
-		
-			b3BroadphasePair& pair = overlappingPairArray[i];
-
-			bool isDuplicate = (pair == previousPair);
-
-			previousPair = pair;
-
-			bool needsRemoval = false;
-
-			if (!isDuplicate)
-			{
-				//important to perform AABB check that is consistent with the broadphase
-				b3DbvtProxy*		pa=&m_proxies[pair.x];
-				b3DbvtProxy*		pb=&m_proxies[pair.y];
-				bool hasOverlap = b3Intersect(pa->leaf->volume,pb->leaf->volume);
-
-				if (hasOverlap)
-				{
-					needsRemoval = false;
-				} else
-				{
-					needsRemoval = true;
-				}
-			} else
-			{
-				//remove duplicate
-				needsRemoval = true;
-				//should have no algorithm
-			}
-			
-			if (needsRemoval)
-			{
-				m_paircache->cleanOverlappingPair(pair,dispatcher);
-
-				pair.x = -1;
-				pair.y = -1;
-				invalidPair++;
-			} 
-			
-		}
-
-		//perform a sort, to sort 'invalid' pairs to the end
-		overlappingPairArray.quickSort(b3BroadphasePairSortPredicate());
-		overlappingPairArray.resize(overlappingPairArray.size() - invalidPair);
-	}
-}
-
-//
-void							b3DynamicBvhBroadphase::collide(b3Dispatcher* dispatcher)
-{
-	/*printf("---------------------------------------------------------\n");
-	printf("m_sets[0].m_leaves=%d\n",m_sets[0].m_leaves);
-	printf("m_sets[1].m_leaves=%d\n",m_sets[1].m_leaves);
-	printf("numPairs = %d\n",getOverlappingPairCache()->getNumOverlappingPairs());
-	{
-		int i;
-		for (i=0;i<getOverlappingPairCache()->getNumOverlappingPairs();i++)
-		{
-			printf("pair[%d]=(%d,%d),",i,getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy0->getUid(),
-				getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy1->getUid());
-		}
-		printf("\n");
-	}
-*/
-
-
-
-	b3SPC(m_profiling.m_total);
-	/* optimize				*/ 
-	m_sets[0].optimizeIncremental(1+(m_sets[0].m_leaves*m_dupdates)/100);
-	if(m_fixedleft)
-	{
-		const int count=1+(m_sets[1].m_leaves*m_fupdates)/100;
-		m_sets[1].optimizeIncremental(1+(m_sets[1].m_leaves*m_fupdates)/100);
-		m_fixedleft=b3Max<int>(0,m_fixedleft-count);
-	}
-	/* dynamic -> fixed set	*/ 
-	m_stageCurrent=(m_stageCurrent+1)%STAGECOUNT;
-	b3DbvtProxy*	current=m_stageRoots[m_stageCurrent];
-	if(current)
-	{
-		b3DbvtTreeCollider	collider(this);
-		do	{
-			b3DbvtProxy*	next=current->links[1];
-			b3ListRemove(current,m_stageRoots[current->stage]);
-			b3ListAppend(current,m_stageRoots[STAGECOUNT]);
-#if B3_DBVT_BP_ACCURATESLEEPING
-			m_paircache->removeOverlappingPairsContainingProxy(current,dispatcher);
-			collider.proxy=current;
-			b3DynamicBvh::collideTV(m_sets[0].m_root,current->aabb,collider);
-			b3DynamicBvh::collideTV(m_sets[1].m_root,current->aabb,collider);
-#endif
-			m_sets[0].remove(current->leaf);
-			B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)	curAabb=b3DbvtVolume::FromMM(current->m_aabbMin,current->m_aabbMax);
-			current->leaf	=	m_sets[1].insert(curAabb,current);
-			current->stage	=	STAGECOUNT;	
-			current			=	next;
-		} while(current);
-		m_fixedleft=m_sets[1].m_leaves;
-		m_needcleanup=true;
-	}
-	/* collide dynamics		*/ 
-	{
-		b3DbvtTreeCollider	collider(this);
-		if(m_deferedcollide)
-		{
-			b3SPC(m_profiling.m_fdcollide);
-			m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[1].m_root,collider);
-		}
-		if(m_deferedcollide)
-		{
-			b3SPC(m_profiling.m_ddcollide);
-			m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[0].m_root,collider);
-		}
-	}
-	/* clean up				*/ 
-	if(m_needcleanup)
-	{
-		b3SPC(m_profiling.m_cleanup);
-		b3BroadphasePairArray&	pairs=m_paircache->getOverlappingPairArray();
-		if(pairs.size()>0)
-		{
-
-			int			ni=b3Min(pairs.size(),b3Max<int>(m_newpairs,(pairs.size()*m_cupdates)/100));
-			for(int i=0;i<ni;++i)
-			{
-				b3BroadphasePair&	p=pairs[(m_cid+i)%pairs.size()];
-				b3DbvtProxy*		pa=&m_proxies[p.x];
-				b3DbvtProxy*		pb=&m_proxies[p.y];
-				if(!b3Intersect(pa->leaf->volume,pb->leaf->volume))
-				{
-#if B3_DBVT_BP_SORTPAIRS
-					if(pa->m_uniqueId>pb->m_uniqueId) 
-						b3Swap(pa,pb);
-#endif
-					m_paircache->removeOverlappingPair(pa->getUid(),pb->getUid(),dispatcher);
-					--ni;--i;
-				}
-			}
-			if(pairs.size()>0) m_cid=(m_cid+ni)%pairs.size(); else m_cid=0;
-		}
-	}
-	++m_pid;
-	m_newpairs=1;
-	m_needcleanup=false;
-	if(m_updates_call>0)
-	{ m_updates_ratio=m_updates_done/(b3Scalar)m_updates_call; }
-	else
-	{ m_updates_ratio=0; }
-	m_updates_done/=2;
-	m_updates_call/=2;
-}
-
-//
-void							b3DynamicBvhBroadphase::optimize()
-{
-	m_sets[0].optimizeTopDown();
-	m_sets[1].optimizeTopDown();
-}
-
-//
-b3OverlappingPairCache*			b3DynamicBvhBroadphase::getOverlappingPairCache()
-{
-	return(m_paircache);
-}
-
-//
-const b3OverlappingPairCache*	b3DynamicBvhBroadphase::getOverlappingPairCache() const
-{
-	return(m_paircache);
-}
-
-//
-void							b3DynamicBvhBroadphase::getBroadphaseAabb(b3Vector3& aabbMin,b3Vector3& aabbMax) const
-{
-
-	B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)	bounds;
-
-	if(!m_sets[0].empty())
-		if(!m_sets[1].empty())	b3Merge(	m_sets[0].m_root->volume,
-			m_sets[1].m_root->volume,bounds);
-		else
-			bounds=m_sets[0].m_root->volume;
-	else if(!m_sets[1].empty())	bounds=m_sets[1].m_root->volume;
-	else
-		bounds=b3DbvtVolume::FromCR(b3MakeVector3(0,0,0),0);
-	aabbMin=bounds.Mins();
-	aabbMax=bounds.Maxs();
-}
-
-void b3DynamicBvhBroadphase::resetPool(b3Dispatcher* dispatcher)
-{
-	
-	int totalObjects = m_sets[0].m_leaves + m_sets[1].m_leaves;
-	if (!totalObjects)
-	{
-		//reset internal dynamic tree data structures
-		m_sets[0].clear();
-		m_sets[1].clear();
-		
-		m_deferedcollide	=	false;
-		m_needcleanup		=	true;
-		m_stageCurrent		=	0;
-		m_fixedleft			=	0;
-		m_fupdates			=	1;
-		m_dupdates			=	0;
-		m_cupdates			=	10;
-		m_newpairs			=	1;
-		m_updates_call		=	0;
-		m_updates_done		=	0;
-		m_updates_ratio		=	0;
-		
-		m_pid				=	0;
-		m_cid				=	0;
-		for(int i=0;i<=STAGECOUNT;++i)
-		{
-			m_stageRoots[i]=0;
-		}
-	}
-}
-
-//
-void							b3DynamicBvhBroadphase::printStats()
-{}
-
-//
-#if B3_DBVT_BP_ENABLE_BENCHMARK
-
-struct	b3BroadphaseBenchmark
-{
-	struct	Experiment
-	{
-		const char*			name;
-		int					object_count;
-		int					update_count;
-		int					spawn_count;
-		int					iterations;
-		b3Scalar			speed;
-		b3Scalar			amplitude;
-	};
-	struct	Object
-	{
-		b3Vector3			center;
-		b3Vector3			extents;
-		b3BroadphaseProxy*	proxy;
-		b3Scalar			time;
-		void				update(b3Scalar speed,b3Scalar amplitude,b3BroadphaseInterface* pbi)
-		{
-			time		+=	speed;
-			center[0]	=	b3Cos(time*(b3Scalar)2.17)*amplitude+
-				b3Sin(time)*amplitude/2;
-			center[1]	=	b3Cos(time*(b3Scalar)1.38)*amplitude+
-				b3Sin(time)*amplitude;
-			center[2]	=	b3Sin(time*(b3Scalar)0.777)*amplitude;
-			pbi->setAabb(proxy,center-extents,center+extents,0);
-		}
-	};
-	static int		UnsignedRand(int range=RAND_MAX-1)	{ return(rand()%(range+1)); }
-	static b3Scalar	UnitRand()							{ return(UnsignedRand(16384)/(b3Scalar)16384); }
-	static void		OutputTime(const char* name,b3Clock& c,unsigned count=0)
-	{
-		const unsigned long	us=c.getTimeMicroseconds();
-		const unsigned long	ms=(us+500)/1000;
-		const b3Scalar		sec=us/(b3Scalar)(1000*1000);
-		if(count>0)
-			printf("%s : %u us (%u ms), %.2f/s\r\n",name,us,ms,count/sec);
-		else
-			printf("%s : %u us (%u ms)\r\n",name,us,ms);
-	}
-};
-
-void							b3DynamicBvhBroadphase::benchmark(b3BroadphaseInterface* pbi)
-{
-	static const b3BroadphaseBenchmark::Experiment		experiments[]=
-	{
-		{"1024o.10%",1024,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},
-		/*{"4096o.10%",4096,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},
-		{"8192o.10%",8192,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},*/
-	};
-	static const int										nexperiments=sizeof(experiments)/sizeof(experiments[0]);
-	b3AlignedObjectArray<b3BroadphaseBenchmark::Object*>	objects;
-	b3Clock													wallclock;
-	/* Begin			*/ 
-	for(int iexp=0;iexp<nexperiments;++iexp)
-	{
-		const b3BroadphaseBenchmark::Experiment&	experiment=experiments[iexp];
-		const int									object_count=experiment.object_count;
-		const int									update_count=(object_count*experiment.update_count)/100;
-		const int									spawn_count=(object_count*experiment.spawn_count)/100;
-		const b3Scalar								speed=experiment.speed;	
-		const b3Scalar								amplitude=experiment.amplitude;
-		printf("Experiment #%u '%s':\r\n",iexp,experiment.name);
-		printf("\tObjects: %u\r\n",object_count);
-		printf("\tUpdate: %u\r\n",update_count);
-		printf("\tSpawn: %u\r\n",spawn_count);
-		printf("\tSpeed: %f\r\n",speed);
-		printf("\tAmplitude: %f\r\n",amplitude);
-		srand(180673);
-		/* Create objects	*/ 
-		wallclock.reset();
-		objects.reserve(object_count);
-		for(int i=0;i<object_count;++i)
-		{
-			b3BroadphaseBenchmark::Object*	po=new b3BroadphaseBenchmark::Object();
-			po->center[0]=b3BroadphaseBenchmark::UnitRand()*50;
-			po->center[1]=b3BroadphaseBenchmark::UnitRand()*50;
-			po->center[2]=b3BroadphaseBenchmark::UnitRand()*50;
-			po->extents[0]=b3BroadphaseBenchmark::UnitRand()*2+2;
-			po->extents[1]=b3BroadphaseBenchmark::UnitRand()*2+2;
-			po->extents[2]=b3BroadphaseBenchmark::UnitRand()*2+2;
-			po->time=b3BroadphaseBenchmark::UnitRand()*2000;
-			po->proxy=pbi->createProxy(po->center-po->extents,po->center+po->extents,0,po,1,1,0,0);
-			objects.push_back(po);
-		}
-		b3BroadphaseBenchmark::OutputTime("\tInitialization",wallclock);
-		/* First update		*/ 
-		wallclock.reset();
-		for(int i=0;i<objects.size();++i)
-		{
-			objects[i]->update(speed,amplitude,pbi);
-		}
-		b3BroadphaseBenchmark::OutputTime("\tFirst update",wallclock);
-		/* Updates			*/ 
-		wallclock.reset();
-		for(int i=0;i<experiment.iterations;++i)
-		{
-			for(int j=0;j<update_count;++j)
-			{				
-				objects[j]->update(speed,amplitude,pbi);
-			}
-			pbi->calculateOverlappingPairs(0);
-		}
-		b3BroadphaseBenchmark::OutputTime("\tUpdate",wallclock,experiment.iterations);
-		/* Clean up			*/ 
-		wallclock.reset();
-		for(int i=0;i<objects.size();++i)
-		{
-			pbi->destroyProxy(objects[i]->proxy,0);
-			delete objects[i];
-		}
-		objects.resize(0);
-		b3BroadphaseBenchmark::OutputTime("\tRelease",wallclock);
-	}
-
-}
-#else
-/*void							b3DynamicBvhBroadphase::benchmark(b3BroadphaseInterface*)
-{}
-*/
-#endif
-
-#if B3_DBVT_BP_PROFILE
-#undef	b3SPC
-#endif
-
diff --git a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h b/src/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h
deleted file mode 100644
index 74e6ef04..00000000
--- a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h
+++ /dev/null
@@ -1,208 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///b3DynamicBvhBroadphase implementation by Nathanael Presson
-#ifndef B3_DBVT_BROADPHASE_H
-#define B3_DBVT_BROADPHASE_H
-
-#include "Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h"
-#include "Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-#include "b3BroadphaseCallback.h"
-
-//
-// Compile time config
-//
-
-#define	B3_DBVT_BP_PROFILE					0
-//#define B3_DBVT_BP_SORTPAIRS				1
-#define B3_DBVT_BP_PREVENTFALSEUPDATE		0
-#define B3_DBVT_BP_ACCURATESLEEPING		0
-#define B3_DBVT_BP_ENABLE_BENCHMARK		0
-#define B3_DBVT_BP_MARGIN					(b3Scalar)0.05
-
-#if B3_DBVT_BP_PROFILE
-#define	B3_DBVT_BP_PROFILING_RATE	256
-
-#endif
-
-
-
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3BroadphaseProxy
-{
-
-B3_DECLARE_ALIGNED_ALLOCATOR();
-	
-	///optional filtering to cull potential collisions
-	enum CollisionFilterGroups
-	{
-	        DefaultFilter = 1,
-	        StaticFilter = 2,
-	        KinematicFilter = 4,
-	        DebrisFilter = 8,
-			SensorTrigger = 16,
-			CharacterFilter = 32,
-	        AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
-	};
-
-	//Usually the client b3CollisionObject or Rigidbody class
-	void*	m_clientObject;
-	short int m_collisionFilterGroup;
-	short int m_collisionFilterMask;
-	void*	m_multiSapParentProxy;		
-	int			m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
-
-	b3Vector3	m_aabbMin;
-	b3Vector3	m_aabbMax;
-
-	B3_FORCE_INLINE int getUid() const
-	{
-		return m_uniqueId;
-	}
-
-	//used for memory pools
-	b3BroadphaseProxy() :m_clientObject(0),m_multiSapParentProxy(0)
-	{
-	}
-
-	b3BroadphaseProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask,void* multiSapParentProxy=0)
-		:m_clientObject(userPtr),
-		m_collisionFilterGroup(collisionFilterGroup),
-		m_collisionFilterMask(collisionFilterMask),
-		m_aabbMin(aabbMin),
-		m_aabbMax(aabbMax)
-	{
-		m_multiSapParentProxy = multiSapParentProxy;
-	}
-};
-
-
-
-
-
-//
-// b3DbvtProxy
-//
-struct b3DbvtProxy : b3BroadphaseProxy
-{
-	/* Fields		*/ 
-	//b3DbvtAabbMm	aabb;
-	b3DbvtNode*		leaf;
-	b3DbvtProxy*	links[2];
-	int				stage;
-	/* ctor			*/ 
-
-	explicit b3DbvtProxy() {}
-	b3DbvtProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask) :
-	b3BroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask)
-	{
-		links[0]=links[1]=0;
-	}
-};
-
-typedef b3AlignedObjectArray<b3DbvtProxy*>	b3DbvtProxyArray;
-
-///The b3DynamicBvhBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see b3DynamicBvh).
-///One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other.
-///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases b3AxisSweep3 and b332BitAxisSweep3.
-struct	b3DynamicBvhBroadphase 
-{
-	/* Config		*/ 
-	enum	{
-		DYNAMIC_SET			=	0,	/* Dynamic set index	*/ 
-		FIXED_SET			=	1,	/* Fixed set index		*/ 
-		STAGECOUNT			=	2	/* Number of stages		*/ 
-	};
-	/* Fields		*/ 
-	b3DynamicBvh					m_sets[2];					// Dbvt sets
-	b3DbvtProxy*			m_stageRoots[STAGECOUNT+1];	// Stages list
-
-	b3AlignedObjectArray<b3DbvtProxy>	m_proxies;
-	b3OverlappingPairCache*	m_paircache;				// Pair cache
-	b3Scalar				m_prediction;				// Velocity prediction
-	int						m_stageCurrent;				// Current stage
-	int						m_fupdates;					// % of fixed updates per frame
-	int						m_dupdates;					// % of dynamic updates per frame
-	int						m_cupdates;					// % of cleanup updates per frame
-	int						m_newpairs;					// Number of pairs created
-	int						m_fixedleft;				// Fixed optimization left
-	unsigned				m_updates_call;				// Number of updates call
-	unsigned				m_updates_done;				// Number of updates done
-	b3Scalar				m_updates_ratio;			// m_updates_done/m_updates_call
-	int						m_pid;						// Parse id
-	int						m_cid;						// Cleanup index
-	bool					m_releasepaircache;			// Release pair cache on delete
-	bool					m_deferedcollide;			// Defere dynamic/static collision to collide call
-	bool					m_needcleanup;				// Need to run cleanup?
-#if B3_DBVT_BP_PROFILE
-	b3Clock					m_clock;
-	struct	{
-		unsigned long		m_total;
-		unsigned long		m_ddcollide;
-		unsigned long		m_fdcollide;
-		unsigned long		m_cleanup;
-		unsigned long		m_jobcount;
-	}				m_profiling;
-#endif
-	/* Methods		*/ 
-	b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingPairCache* paircache=0);
-	~b3DynamicBvhBroadphase();
-	void							collide(b3Dispatcher* dispatcher);
-	void							optimize();
-	
-	/* b3BroadphaseInterface Implementation	*/
-	b3BroadphaseProxy*				createProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,int objectIndex,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask);
-	virtual void					destroyProxy(b3BroadphaseProxy* proxy,b3Dispatcher* dispatcher);
-	virtual void					setAabb(int objectId,const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3Dispatcher* dispatcher);
-	virtual void					rayTest(const b3Vector3& rayFrom,const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback, const b3Vector3& aabbMin=b3MakeVector3(0,0,0), const b3Vector3& aabbMax = b3MakeVector3(0,0,0));
-	virtual void					aabbTest(const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3BroadphaseAabbCallback& callback);
-
-	//virtual void					getAabb(b3BroadphaseProxy* proxy,b3Vector3& aabbMin, b3Vector3& aabbMax ) const;
-	virtual void					getAabb(int objectId,b3Vector3& aabbMin, b3Vector3& aabbMax ) const;
-	virtual	void					calculateOverlappingPairs(b3Dispatcher* dispatcher=0);
-	virtual	b3OverlappingPairCache*	getOverlappingPairCache();
-	virtual	const b3OverlappingPairCache*	getOverlappingPairCache() const;
-	virtual	void					getBroadphaseAabb(b3Vector3& aabbMin,b3Vector3& aabbMax) const;
-	virtual	void					printStats();
-
-
-	///reset broadphase internal structures, to ensure determinism/reproducability
-	virtual void resetPool(b3Dispatcher* dispatcher);
-
-	void	performDeferredRemoval(b3Dispatcher* dispatcher);
-	
-	void	setVelocityPrediction(b3Scalar prediction)
-	{
-		m_prediction = prediction;
-	}
-	b3Scalar getVelocityPrediction() const
-	{
-		return m_prediction;
-	}
-
-	///this setAabbForceUpdate is similar to setAabb but always forces the aabb update. 
-	///it is not part of the b3BroadphaseInterface but specific to b3DynamicBvhBroadphase.
-	///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see
-	///http://code.google.com/p/bullet/issues/detail?id=223
-	void							setAabbForceUpdate(		b3BroadphaseProxy* absproxy,const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3Dispatcher* /*dispatcher*/);
-
-	//static void						benchmark(b3BroadphaseInterface*);
-
-
-};
-
-#endif
diff --git a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h b/src/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h
deleted file mode 100644
index 39bf27de..00000000
--- a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_OVERLAPPING_PAIR_H
-#define B3_OVERLAPPING_PAIR_H
-
-#include "Bullet3Common/shared/b3Int4.h"
-
-#define B3_NEW_PAIR_MARKER -1
-#define B3_REMOVED_PAIR_MARKER -2
-
-typedef b3Int4 b3BroadphasePair;
-
-inline b3Int4 b3MakeBroadphasePair(int xx,int yy)
-{
-	b3Int4 pair;
-
-	if (xx < yy)
-    { 
-        pair.x = xx; 
-        pair.y = yy;
-    }
-    else 
-    { 
-		pair.x = yy;
-        pair.y = xx;
-    }
-	pair.z = B3_NEW_PAIR_MARKER;
-	pair.w = B3_NEW_PAIR_MARKER;
-	return pair;
-}
-
-/*struct b3BroadphasePair : public b3Int4
-{
-	explicit b3BroadphasePair(){}
-	
-};
-*/
-
-class b3BroadphasePairSortPredicate
-{
-	public:
-
-		bool operator() ( const b3BroadphasePair& a, const b3BroadphasePair& b ) const
-		{
-			const int uidA0 = a.x;
-			const int uidB0 = b.x;
-			const int uidA1 = a.y;
-			const int uidB1 = b.y;
-			return uidA0 > uidB0 || (uidA0 == uidB0 && uidA1 > uidB1); 
-		}
-};
-
-B3_FORCE_INLINE bool operator==(const b3BroadphasePair& a, const b3BroadphasePair& b) 
-{
-	 return (a.x == b.x ) && (a.y == b.y );
-}
-
-#endif //B3_OVERLAPPING_PAIR_H
-
diff --git a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp b/src/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp
deleted file mode 100644
index b5061939..00000000
--- a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp
+++ /dev/null
@@ -1,638 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#include "b3OverlappingPairCache.h"
-
-//#include "b3Dispatcher.h"
-//#include "b3CollisionAlgorithm.h"
-#include "Bullet3Geometry/b3AabbUtil.h"
-
-#include <stdio.h>
-
-int	b3g_overlappingPairs = 0;
-int b3g_removePairs =0;
-int b3g_addedPairs =0;
-int b3g_findPairs =0;
-
-
-
-
-b3HashedOverlappingPairCache::b3HashedOverlappingPairCache():
-	m_overlapFilterCallback(0),
-	m_blockedForChanges(false)
-{
-	int initialAllocatedSize= 2;
-	m_overlappingPairArray.reserve(initialAllocatedSize);
-	growTables();
-}
-
-
-
-
-b3HashedOverlappingPairCache::~b3HashedOverlappingPairCache()
-{
-}
-
-
-
-void	b3HashedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher)
-{
-/*	if (pair.m_algorithm)
-	{
-		{
-			pair.m_algorithm->~b3CollisionAlgorithm();
-			dispatcher->freeCollisionAlgorithm(pair.m_algorithm);
-			pair.m_algorithm=0;
-		}
-	}
-	*/
-
-}
-
-
-
-
-void	b3HashedOverlappingPairCache::cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher)
-{
-
-	class	CleanPairCallback : public b3OverlapCallback
-	{
-		int m_cleanProxy;
-		b3OverlappingPairCache*	m_pairCache;
-		b3Dispatcher* m_dispatcher;
-
-	public:
-		CleanPairCallback(int cleanProxy,b3OverlappingPairCache* pairCache,b3Dispatcher* dispatcher)
-			:m_cleanProxy(cleanProxy),
-			m_pairCache(pairCache),
-			m_dispatcher(dispatcher)
-		{
-		}
-		virtual	bool	processOverlap(b3BroadphasePair& pair)
-		{
-			if ((pair.x == m_cleanProxy) ||
-				(pair.y == m_cleanProxy))
-			{
-				m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
-			}
-			return false;
-		}
-		
-	};
-
-	CleanPairCallback cleanPairs(proxy,this,dispatcher);
-
-	processAllOverlappingPairs(&cleanPairs,dispatcher);
-
-}
-
-
-
-
-void	b3HashedOverlappingPairCache::removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher)
-{
-
-	class	RemovePairCallback : public b3OverlapCallback
-	{
-		int m_obsoleteProxy;
-
-	public:
-		RemovePairCallback(int obsoleteProxy)
-			:m_obsoleteProxy(obsoleteProxy)
-		{
-		}
-		virtual	bool	processOverlap(b3BroadphasePair& pair)
-		{
-			return ((pair.x == m_obsoleteProxy) ||
-				(pair.y == m_obsoleteProxy));
-		}
-		
-	};
-
-
-	RemovePairCallback removeCallback(proxy);
-
-	processAllOverlappingPairs(&removeCallback,dispatcher);
-}
-
-
-
-
-
-b3BroadphasePair* b3HashedOverlappingPairCache::findPair(int proxy0, int proxy1)
-{
-	b3g_findPairs++;
-	if(proxy0 >proxy1) 
-		b3Swap(proxy0,proxy1);
-	int proxyId1 = proxy0;
-	int proxyId2 = proxy1;
-
-	/*if (proxyId1 > proxyId2) 
-		b3Swap(proxyId1, proxyId2);*/
-
-	int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
-
-	if (hash >= m_hashTable.size())
-	{
-		return NULL;
-	}
-
-	int index = m_hashTable[hash];
-	while (index != B3_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
-	{
-		index = m_next[index];
-	}
-
-	if (index == B3_NULL_PAIR)
-	{
-		return NULL;
-	}
-
-	b3Assert(index < m_overlappingPairArray.size());
-
-	return &m_overlappingPairArray[index];
-}
-
-//#include <stdio.h>
-
-void	b3HashedOverlappingPairCache::growTables()
-{
-
-	int newCapacity = m_overlappingPairArray.capacity();
-
-	if (m_hashTable.size() < newCapacity)
-	{
-		//grow hashtable and next table
-		int curHashtableSize = m_hashTable.size();
-
-		m_hashTable.resize(newCapacity);
-		m_next.resize(newCapacity);
-
-
-		int i;
-
-		for (i= 0; i < newCapacity; ++i)
-		{
-			m_hashTable[i] = B3_NULL_PAIR;
-		}
-		for (i = 0; i < newCapacity; ++i)
-		{
-			m_next[i] = B3_NULL_PAIR;
-		}
-
-		for(i=0;i<curHashtableSize;i++)
-		{
-	
-			const b3BroadphasePair& pair = m_overlappingPairArray[i];
-			int proxyId1 = pair.x;
-			int proxyId2 = pair.y;
-			/*if (proxyId1 > proxyId2) 
-				b3Swap(proxyId1, proxyId2);*/
-			int	hashValue = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));	// New hash value with new mask
-			m_next[i] = m_hashTable[hashValue];
-			m_hashTable[hashValue] = i;
-		}
-
-
-	}
-}
-
-b3BroadphasePair* b3HashedOverlappingPairCache::internalAddPair(int proxy0, int proxy1)
-{
-	if(proxy0>proxy1) 
-		b3Swap(proxy0,proxy1);
-	int proxyId1 = proxy0;
-	int proxyId2 = proxy1;
-
-	/*if (proxyId1 > proxyId2) 
-		b3Swap(proxyId1, proxyId2);*/
-
-	int	hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));	// New hash value with new mask
-
-
-	b3BroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
-	if (pair != NULL)
-	{
-		return pair;
-	}
-	/*for(int i=0;i<m_overlappingPairArray.size();++i)
-		{
-		if(	(m_overlappingPairArray[i].m_pProxy0==proxy0)&&
-			(m_overlappingPairArray[i].m_pProxy1==proxy1))
-			{
-			printf("Adding duplicated %u<>%u\r\n",proxyId1,proxyId2);
-			internalFindPair(proxy0, proxy1, hash);
-			}
-		}*/
-	int count = m_overlappingPairArray.size();
-	int oldCapacity = m_overlappingPairArray.capacity();
-	pair = &m_overlappingPairArray.expandNonInitializing();
-
-	//this is where we add an actual pair, so also call the 'ghost'
-//	if (m_ghostPairCallback)
-//		m_ghostPairCallback->addOverlappingPair(proxy0,proxy1);
-
-	int newCapacity = m_overlappingPairArray.capacity();
-
-	if (oldCapacity < newCapacity)
-	{
-		growTables();
-		//hash with new capacity
-		hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
-	}
-	
-	*pair = b3MakeBroadphasePair(proxy0,proxy1);
-	
-//	pair->m_pProxy0 = proxy0;
-//	pair->m_pProxy1 = proxy1;
-	//pair->m_algorithm = 0;
-	//pair->m_internalTmpValue = 0;
-	
-
-	m_next[count] = m_hashTable[hash];
-	m_hashTable[hash] = count;
-
-	return pair;
-}
-
-
-
-void* b3HashedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1,b3Dispatcher* dispatcher)
-{
-	b3g_removePairs++;
-	if(proxy0>proxy1) 
-		b3Swap(proxy0,proxy1);
-	int proxyId1 = proxy0;
-	int proxyId2 = proxy1;
-
-	/*if (proxyId1 > proxyId2) 
-		b3Swap(proxyId1, proxyId2);*/
-
-	int	hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
-
-	b3BroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
-	if (pair == NULL)
-	{
-		return 0;
-	}
-
-	cleanOverlappingPair(*pair,dispatcher);
-
-	
-
-	int pairIndex = int(pair - &m_overlappingPairArray[0]);
-	b3Assert(pairIndex < m_overlappingPairArray.size());
-
-	// Remove the pair from the hash table.
-	int index = m_hashTable[hash];
-	b3Assert(index != B3_NULL_PAIR);
-
-	int previous = B3_NULL_PAIR;
-	while (index != pairIndex)
-	{
-		previous = index;
-		index = m_next[index];
-	}
-
-	if (previous != B3_NULL_PAIR)
-	{
-		b3Assert(m_next[previous] == pairIndex);
-		m_next[previous] = m_next[pairIndex];
-	}
-	else
-	{
-		m_hashTable[hash] = m_next[pairIndex];
-	}
-
-	// We now move the last pair into spot of the
-	// pair being removed. We need to fix the hash
-	// table indices to support the move.
-
-	int lastPairIndex = m_overlappingPairArray.size() - 1;
-
-	//if (m_ghostPairCallback)
-	//	m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
-
-	// If the removed pair is the last pair, we are done.
-	if (lastPairIndex == pairIndex)
-	{
-		m_overlappingPairArray.pop_back();
-		return 0;
-	}
-
-	// Remove the last pair from the hash table.
-	const b3BroadphasePair* last = &m_overlappingPairArray[lastPairIndex];
-		/* missing swap here too, Nat. */ 
-	int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->x), static_cast<unsigned int>(last->y)) & (m_overlappingPairArray.capacity()-1));
-
-	index = m_hashTable[lastHash];
-	b3Assert(index != B3_NULL_PAIR);
-
-	previous = B3_NULL_PAIR;
-	while (index != lastPairIndex)
-	{
-		previous = index;
-		index = m_next[index];
-	}
-
-	if (previous != B3_NULL_PAIR)
-	{
-		b3Assert(m_next[previous] == lastPairIndex);
-		m_next[previous] = m_next[lastPairIndex];
-	}
-	else
-	{
-		m_hashTable[lastHash] = m_next[lastPairIndex];
-	}
-
-	// Copy the last pair into the remove pair's spot.
-	m_overlappingPairArray[pairIndex] = m_overlappingPairArray[lastPairIndex];
-
-	// Insert the last pair into the hash table
-	m_next[pairIndex] = m_hashTable[lastHash];
-	m_hashTable[lastHash] = pairIndex;
-
-	m_overlappingPairArray.pop_back();
-
-	return 0;
-}
-//#include <stdio.h>
-
-void	b3HashedOverlappingPairCache::processAllOverlappingPairs(b3OverlapCallback* callback,b3Dispatcher* dispatcher)
-{
-
-	int i;
-
-//	printf("m_overlappingPairArray.size()=%d\n",m_overlappingPairArray.size());
-	for (i=0;i<m_overlappingPairArray.size();)
-	{
-	
-		b3BroadphasePair* pair = &m_overlappingPairArray[i];
-		if (callback->processOverlap(*pair))
-		{
-			removeOverlappingPair(pair->x,pair->y,dispatcher);
-
-			b3g_overlappingPairs--;
-		} else
-		{
-			i++;
-		}
-	}
-}
-
-
-
-
-
-void	b3HashedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher)
-{
-	///need to keep hashmap in sync with pair address, so rebuild all
-	b3BroadphasePairArray tmpPairs;
-	int i;
-	for (i=0;i<m_overlappingPairArray.size();i++)
-	{
-		tmpPairs.push_back(m_overlappingPairArray[i]);
-	}
-
-	for (i=0;i<tmpPairs.size();i++)
-	{
-		removeOverlappingPair(tmpPairs[i].x,tmpPairs[i].y,dispatcher);
-	}
-	
-	for (i = 0; i < m_next.size(); i++)
-	{
-		m_next[i] = B3_NULL_PAIR;
-	}
-
-	tmpPairs.quickSort(b3BroadphasePairSortPredicate());
-
-	for (i=0;i<tmpPairs.size();i++)
-	{
-		addOverlappingPair(tmpPairs[i].x ,tmpPairs[i].y);
-	}
-
-	
-}
-
-
-void*	b3SortedOverlappingPairCache::removeOverlappingPair(int proxy0,int proxy1, b3Dispatcher* dispatcher )
-{
-	if (!hasDeferredRemoval())
-	{
-		b3BroadphasePair findPair = b3MakeBroadphasePair(proxy0,proxy1);
-		
-
-		int findIndex = m_overlappingPairArray.findLinearSearch(findPair);
-		if (findIndex < m_overlappingPairArray.size())
-		{
-			b3g_overlappingPairs--;
-			b3BroadphasePair& pair = m_overlappingPairArray[findIndex];
-			
-			cleanOverlappingPair(pair,dispatcher);
-			//if (m_ghostPairCallback)
-			//	m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
-			
-			m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.capacity()-1);
-			m_overlappingPairArray.pop_back();
-			return 0;
-		}
-	}
-
-	return 0;
-}
-
-
-
-
-
-
-
-
-b3BroadphasePair*	b3SortedOverlappingPairCache::addOverlappingPair(int proxy0,int proxy1)
-{
-	//don't add overlap with own
-	b3Assert(proxy0 != proxy1);
-
-	if (!needsBroadphaseCollision(proxy0,proxy1))
-		return 0;
-	
-	b3BroadphasePair* pair = &m_overlappingPairArray.expandNonInitializing();
-	*pair = b3MakeBroadphasePair(proxy0,proxy1);
-	
-	
-	b3g_overlappingPairs++;
-	b3g_addedPairs++;
-	
-//	if (m_ghostPairCallback)
-//		m_ghostPairCallback->addOverlappingPair(proxy0, proxy1);
-	return pair;
-	
-}
-
-///this findPair becomes really slow. Either sort the list to speedup the query, or
-///use a different solution. It is mainly used for Removing overlapping pairs. Removal could be delayed.
-///we could keep a linked list in each proxy, and store pair in one of the proxies (with lowest memory address)
-///Also we can use a 2D bitmap, which can be useful for a future GPU implementation
- b3BroadphasePair*	b3SortedOverlappingPairCache::findPair(int proxy0,int proxy1)
-{
-	if (!needsBroadphaseCollision(proxy0,proxy1))
-		return 0;
-
-	b3BroadphasePair tmpPair = b3MakeBroadphasePair(proxy0,proxy1);
-	int findIndex = m_overlappingPairArray.findLinearSearch(tmpPair);
-
-	if (findIndex < m_overlappingPairArray.size())
-	{
-		//b3Assert(it != m_overlappingPairSet.end());
-		 b3BroadphasePair* pair = &m_overlappingPairArray[findIndex];
-		return pair;
-	}
-	return 0;
-}
-
-
-
-
-
-
-
-
-
-
-//#include <stdio.h>
-
-void	b3SortedOverlappingPairCache::processAllOverlappingPairs(b3OverlapCallback* callback,b3Dispatcher* dispatcher)
-{
-
-	int i;
-
-	for (i=0;i<m_overlappingPairArray.size();)
-	{
-	
-		b3BroadphasePair* pair = &m_overlappingPairArray[i];
-		if (callback->processOverlap(*pair))
-		{
-			cleanOverlappingPair(*pair,dispatcher);
-			pair->x = -1;
-			pair->y = -1;
-			m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
-			m_overlappingPairArray.pop_back();
-			b3g_overlappingPairs--;
-		} else
-		{
-			i++;
-		}
-	}
-}
-
-
-
-
-b3SortedOverlappingPairCache::b3SortedOverlappingPairCache():
-	m_blockedForChanges(false),
-	m_hasDeferredRemoval(true),
-	m_overlapFilterCallback(0)
-
-{
-	int initialAllocatedSize= 2;
-	m_overlappingPairArray.reserve(initialAllocatedSize);
-}
-
-b3SortedOverlappingPairCache::~b3SortedOverlappingPairCache()
-{
-}
-
-void	b3SortedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher)
-{
-/*	if (pair.m_algorithm)
-	{
-		{
-			pair.m_algorithm->~b3CollisionAlgorithm();
-			dispatcher->freeCollisionAlgorithm(pair.m_algorithm);
-			pair.m_algorithm=0;
-			b3g_removePairs--;
-		}
-	}
-	*/
-}
-
-
-void	b3SortedOverlappingPairCache::cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher)
-{
-
-	class	CleanPairCallback : public b3OverlapCallback
-	{
-		int m_cleanProxy;
-		b3OverlappingPairCache*	m_pairCache;
-		b3Dispatcher* m_dispatcher;
-
-	public:
-		CleanPairCallback(int cleanProxy,b3OverlappingPairCache* pairCache,b3Dispatcher* dispatcher)
-			:m_cleanProxy(cleanProxy),
-			m_pairCache(pairCache),
-			m_dispatcher(dispatcher)
-		{
-		}
-		virtual	bool	processOverlap(b3BroadphasePair& pair)
-		{
-			if ((pair.x == m_cleanProxy) ||
-				(pair.y == m_cleanProxy))
-			{
-				m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
-			}
-			return false;
-		}
-		
-	};
-
-	CleanPairCallback cleanPairs(proxy,this,dispatcher);
-
-	processAllOverlappingPairs(&cleanPairs,dispatcher);
-
-}
-
-
-void	b3SortedOverlappingPairCache::removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher)
-{
-
-	class	RemovePairCallback : public b3OverlapCallback
-	{
-		int m_obsoleteProxy;
-
-	public:
-		RemovePairCallback(int obsoleteProxy)
-			:m_obsoleteProxy(obsoleteProxy)
-		{
-		}
-		virtual	bool	processOverlap(b3BroadphasePair& pair)
-		{
-			return ((pair.x == m_obsoleteProxy) ||
-				(pair.y == m_obsoleteProxy));
-		}
-		
-	};
-
-	RemovePairCallback removeCallback(proxy);
-
-	processAllOverlappingPairs(&removeCallback,dispatcher);
-}
-
-void	b3SortedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher)
-{
-	//should already be sorted
-}
-
diff --git a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h b/src/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h
deleted file mode 100644
index ae0799fb..00000000
--- a/src/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h
+++ /dev/null
@@ -1,474 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_OVERLAPPING_PAIR_CACHE_H
-#define B3_OVERLAPPING_PAIR_CACHE_H
-
-#include "Bullet3Common/shared/b3Int2.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-class b3Dispatcher;
-#include "b3OverlappingPair.h"
-
-
-
-typedef b3AlignedObjectArray<b3BroadphasePair>	b3BroadphasePairArray;
-
-struct	b3OverlapCallback
-{
-	virtual ~b3OverlapCallback()
-	{}
-	//return true for deletion of the pair
-	virtual bool	processOverlap(b3BroadphasePair& pair) = 0;
-
-};
-
-struct b3OverlapFilterCallback
-{
-	virtual ~b3OverlapFilterCallback()
-	{}
-	// return true when pairs need collision
-	virtual bool	needBroadphaseCollision(int proxy0,int proxy1) const = 0;
-};
-
-
-
-
-
-
-
-extern int b3g_removePairs;
-extern int b3g_addedPairs;
-extern int b3g_findPairs;
-
-const int B3_NULL_PAIR=0xffffffff;
-
-///The b3OverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the b3BroadphaseInterface broadphases.
-///The b3HashedOverlappingPairCache and b3SortedOverlappingPairCache classes are two implementations.
-class b3OverlappingPairCache 
-{
-public:
-	virtual ~b3OverlappingPairCache() {} // this is needed so we can get to the derived class destructor
-
-	virtual b3BroadphasePair*	getOverlappingPairArrayPtr() = 0;
-	
-	virtual const b3BroadphasePair*	getOverlappingPairArrayPtr() const = 0;
-
-	virtual b3BroadphasePairArray&	getOverlappingPairArray() = 0;
-
-	virtual	void	cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher) = 0;
-
-	virtual int getNumOverlappingPairs() const = 0;
-
-	virtual void	cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher) = 0;
-
-	virtual	void setOverlapFilterCallback(b3OverlapFilterCallback* callback) = 0;
-
-	virtual void	processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher) = 0;
-
-	virtual b3BroadphasePair* findPair(int proxy0, int proxy1) = 0;
-
-	virtual bool	hasDeferredRemoval() = 0;
-
-	//virtual	void	setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)=0;
-
-	virtual b3BroadphasePair* 	addOverlappingPair(int proxy0,int proxy1)=0;
-	virtual void*	removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher)=0;
-	virtual void	removeOverlappingPairsContainingProxy(int /*proxy0*/,b3Dispatcher* /*dispatcher*/)=0;
-
-	virtual void	sortOverlappingPairs(b3Dispatcher* dispatcher) = 0;
-
-
-};
-
-/// Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman, Codercorner, http://codercorner.com
-class b3HashedOverlappingPairCache : public b3OverlappingPairCache
-{
-	b3BroadphasePairArray	m_overlappingPairArray;
-	b3OverlapFilterCallback* m_overlapFilterCallback;
-	bool		m_blockedForChanges;
-
-
-public:
-	b3HashedOverlappingPairCache();
-	virtual ~b3HashedOverlappingPairCache();
-
-	
-	virtual void	removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher);
-
-	virtual void*	removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher);
-	
-	B3_FORCE_INLINE bool needsBroadphaseCollision(int proxy0,int proxy1) const
-	{
-		if (m_overlapFilterCallback)
-			return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);
-
-		bool collides = true;//(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
-		//collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-		
-		return collides;
-	}
-
-	// Add a pair and return the new pair. If the pair already exists,
-	// no new pair is created and the old one is returned.
-	virtual b3BroadphasePair* 	addOverlappingPair(int proxy0,int proxy1)
-	{
-		b3g_addedPairs++;
-
-		if (!needsBroadphaseCollision(proxy0,proxy1))
-			return 0;
-
-		return internalAddPair(proxy0,proxy1);
-	}
-
-	
-
-	void	cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher);
-
-	
-	virtual void	processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher);
-
-	virtual b3BroadphasePair*	getOverlappingPairArrayPtr()
-	{
-		return &m_overlappingPairArray[0];
-	}
-
-	const b3BroadphasePair*	getOverlappingPairArrayPtr() const
-	{
-		return &m_overlappingPairArray[0];
-	}
-
-	b3BroadphasePairArray&	getOverlappingPairArray()
-	{
-		return m_overlappingPairArray;
-	}
-
-	const b3BroadphasePairArray&	getOverlappingPairArray() const
-	{
-		return m_overlappingPairArray;
-	}
-
-	void	cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher);
-
-
-
-	b3BroadphasePair* findPair(int proxy0, int proxy1);
-
-	int GetCount() const { return m_overlappingPairArray.size(); }
-//	b3BroadphasePair* GetPairs() { return m_pairs; }
-
-	b3OverlapFilterCallback* getOverlapFilterCallback()
-	{
-		return m_overlapFilterCallback;
-	}
-
-	void setOverlapFilterCallback(b3OverlapFilterCallback* callback)
-	{
-		m_overlapFilterCallback = callback;
-	}
-
-	int	getNumOverlappingPairs() const
-	{
-		return m_overlappingPairArray.size();
-	}
-private:
-	
-	b3BroadphasePair* 	internalAddPair(int proxy0,int proxy1);
-
-	void	growTables();
-
-	B3_FORCE_INLINE bool equalsPair(const b3BroadphasePair& pair, int proxyId1, int proxyId2)
-	{	
-		return pair.x == proxyId1 && pair.y  == proxyId2;
-	}
-
-	/*
-	// Thomas Wang's hash, see: http://www.concentric.net/~Ttwang/tech/inthash.htm
-	// This assumes proxyId1 and proxyId2 are 16-bit.
-	B3_FORCE_INLINE int getHash(int proxyId1, int proxyId2)
-	{
-		int key = (proxyId2 << 16) | proxyId1;
-		key = ~key + (key << 15);
-		key = key ^ (key >> 12);
-		key = key + (key << 2);
-		key = key ^ (key >> 4);
-		key = key * 2057;
-		key = key ^ (key >> 16);
-		return key;
-	}
-	*/
-
-
-	
-	B3_FORCE_INLINE	unsigned int getHash(unsigned int proxyId1, unsigned int proxyId2)
-	{
-		int key = static_cast<int>(((unsigned int)proxyId1) | (((unsigned int)proxyId2) <<16));
-		// Thomas Wang's hash
-
-		key += ~(key << 15);
-		key ^=  (key >> 10);
-		key +=  (key << 3);
-		key ^=  (key >> 6);
-		key += ~(key << 11);
-		key ^=  (key >> 16);
-		return static_cast<unsigned int>(key);
-	}
-	
-
-
-
-
-	B3_FORCE_INLINE b3BroadphasePair* internalFindPair(int proxy0, int proxy1, int hash)
-	{
-		int proxyId1 = proxy0;
-		int proxyId2 = proxy1;
-		#if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat.
-		if (proxyId1 > proxyId2) 
-			b3Swap(proxyId1, proxyId2);
-		#endif
-
-		int index = m_hashTable[hash];
-		
-		while( index != B3_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
-		{
-			index = m_next[index];
-		}
-
-		if ( index == B3_NULL_PAIR )
-		{
-			return NULL;
-		}
-
-		b3Assert(index < m_overlappingPairArray.size());
-
-		return &m_overlappingPairArray[index];
-	}
-
-	virtual bool	hasDeferredRemoval()
-	{
-		return false;
-	}
-
-/*	virtual	void	setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)
-	{
-		m_ghostPairCallback = ghostPairCallback;
-	}
-	*/
-
-	virtual void	sortOverlappingPairs(b3Dispatcher* dispatcher);
-	
-
-protected:
-	
-	b3AlignedObjectArray<int>	m_hashTable;
-	b3AlignedObjectArray<int>	m_next;
-//	b3OverlappingPairCallback*	m_ghostPairCallback;
-	
-};
-
-
-
-
-///b3SortedOverlappingPairCache maintains the objects with overlapping AABB
-///Typically managed by the Broadphase, Axis3Sweep or b3SimpleBroadphase
-class	b3SortedOverlappingPairCache : public b3OverlappingPairCache
-{
-	protected:
-		//avoid brute-force finding all the time
-		b3BroadphasePairArray	m_overlappingPairArray;
-
-		//during the dispatch, check that user doesn't destroy/create proxy
-		bool		m_blockedForChanges;
-
-		///by default, do the removal during the pair traversal
-		bool		m_hasDeferredRemoval;
-		
-		//if set, use the callback instead of the built in filter in needBroadphaseCollision
-		b3OverlapFilterCallback* m_overlapFilterCallback;
-
-//		b3OverlappingPairCallback*	m_ghostPairCallback;
-
-	public:
-			
-		b3SortedOverlappingPairCache();	
-		virtual ~b3SortedOverlappingPairCache();
-
-		virtual void	processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher);
-
-		void*	removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher);
-
-		void	cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher);
-		
-		b3BroadphasePair*	addOverlappingPair(int proxy0,int proxy1);
-
-		b3BroadphasePair*	findPair(int proxy0,int proxy1);
-			
-		
-		void	cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher);
-
-		virtual void	removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher);
-
-
-		inline bool needsBroadphaseCollision(int proxy0,int proxy1) const
-		{
-			if (m_overlapFilterCallback)
-				return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);
-
-			bool collides = true;//(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
-			//collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-			
-			return collides;
-		}
-		
-		b3BroadphasePairArray&	getOverlappingPairArray()
-		{
-			return m_overlappingPairArray;
-		}
-
-		const b3BroadphasePairArray&	getOverlappingPairArray() const
-		{
-			return m_overlappingPairArray;
-		}
-
-		
-
-
-		b3BroadphasePair*	getOverlappingPairArrayPtr()
-		{
-			return &m_overlappingPairArray[0];
-		}
-
-		const b3BroadphasePair*	getOverlappingPairArrayPtr() const
-		{
-			return &m_overlappingPairArray[0];
-		}
-
-		int	getNumOverlappingPairs() const
-		{
-			return m_overlappingPairArray.size();
-		}
-		
-		b3OverlapFilterCallback* getOverlapFilterCallback()
-		{
-			return m_overlapFilterCallback;
-		}
-
-		void setOverlapFilterCallback(b3OverlapFilterCallback* callback)
-		{
-			m_overlapFilterCallback = callback;
-		}
-
-		virtual bool	hasDeferredRemoval()
-		{
-			return m_hasDeferredRemoval;
-		}
-
-/*		virtual	void	setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)
-		{
-			m_ghostPairCallback = ghostPairCallback;
-		}
-		*/
-		virtual void	sortOverlappingPairs(b3Dispatcher* dispatcher);
-		
-
-};
-
-
-
-///b3NullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and unit testing.
-class b3NullPairCache : public b3OverlappingPairCache
-{
-
-	b3BroadphasePairArray	m_overlappingPairArray;
-
-public:
-
-	virtual b3BroadphasePair*	getOverlappingPairArrayPtr()
-	{
-		return &m_overlappingPairArray[0];
-	}
-	const b3BroadphasePair*	getOverlappingPairArrayPtr() const
-	{
-		return &m_overlappingPairArray[0];
-	}
-	b3BroadphasePairArray&	getOverlappingPairArray()
-	{
-		return m_overlappingPairArray;
-	}
-	
-	virtual	void	cleanOverlappingPair(b3BroadphasePair& /*pair*/,b3Dispatcher* /*dispatcher*/)
-	{
-
-	}
-
-	virtual int getNumOverlappingPairs() const
-	{
-		return 0;
-	}
-
-	virtual void	cleanProxyFromPairs(int /*proxy*/,b3Dispatcher* /*dispatcher*/)
-	{
-
-	}
-
-	virtual	void setOverlapFilterCallback(b3OverlapFilterCallback* /*callback*/)
-	{
-	}
-
-	virtual void	processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* /*dispatcher*/)
-	{
-	}
-
-	virtual b3BroadphasePair* findPair(int /*proxy0*/, int /*proxy1*/)
-	{
-		return 0;
-	}
-
-	virtual bool	hasDeferredRemoval()
-	{
-		return true;
-	}
-
-//	virtual	void	setInternalGhostPairCallback(b3OverlappingPairCallback* /* ghostPairCallback */)
-//	{
-//
-//	}
-
-	virtual b3BroadphasePair*	addOverlappingPair(int /*proxy0*/,int /*proxy1*/)
-	{
-		return 0;
-	}
-
-	virtual void*	removeOverlappingPair(int /*proxy0*/,int /*proxy1*/,b3Dispatcher* /*dispatcher*/)
-	{
-		return 0;
-	}
-
-	virtual void	removeOverlappingPairsContainingProxy(int /*proxy0*/,b3Dispatcher* /*dispatcher*/)
-	{
-	}
-	
-	virtual void	sortOverlappingPairs(b3Dispatcher* dispatcher)
-	{
-        (void) dispatcher;
-	}
-
-
-};
-
-
-#endif //B3_OVERLAPPING_PAIR_CACHE_H
-
-
diff --git a/src/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h b/src/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
deleted file mode 100644
index 7f9bf990..00000000
--- a/src/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
+++ /dev/null
@@ -1,59 +0,0 @@
-
-#ifndef B3_AABB_H
-#define B3_AABB_H
-
-
-#include "Bullet3Common/shared/b3Float4.h"
-#include "Bullet3Common/shared/b3Mat3x3.h"
-
-typedef struct b3Aabb b3Aabb_t;
-
-struct b3Aabb
-{
-	union
-	{
-		float m_min[4];
-		b3Float4 m_minVec;
-		int m_minIndices[4];
-	};
-	union
-	{
-		float	m_max[4];
-		b3Float4 m_maxVec;
-		int m_signedMaxIndices[4];
-	};
-};
-
-inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,
-						b3Float4ConstArg pos,
-						b3QuatConstArg orn,
-						b3Float4* aabbMinOut,b3Float4* aabbMaxOut)
-{
-		b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);
-		localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);
-		b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);
-		b3Mat3x3 m;
-		m = b3QuatGetRotationMatrix(orn);
-		b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);
-		b3Float4 center = b3TransformPoint(localCenter,pos,orn);
-		
-		b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),
-										 b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),
-										 b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),
-										 0.f);
-		*aabbMinOut = center-extent;
-		*aabbMaxOut = center+extent;
-}
-
-/// conservative test for overlap between two aabbs
-inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,
-								b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)
-{
-	bool overlap = true;
-	overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;
-	overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;
-	overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;
-	return overlap;
-}
-
-#endif //B3_AABB_H
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h
deleted file mode 100644
index e23fe11a..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h
+++ /dev/null
@@ -1,41 +0,0 @@
-#ifndef B3_CONFIG_H
-#define B3_CONFIG_H
-
-struct	b3Config
-{
-	int	m_maxConvexBodies;
-	int	m_maxConvexShapes;
-	int	m_maxBroadphasePairs;
-	int m_maxContactCapacity;
-	int m_compoundPairCapacity;
-
-	int m_maxVerticesPerFace;
-	int m_maxFacesPerShape;
-	int	m_maxConvexVertices;
-	int m_maxConvexIndices;
-	int m_maxConvexUniqueEdges;
-	
-	int	m_maxCompoundChildShapes;
-	
-	int m_maxTriConvexPairCapacity;
-
-	b3Config()
-		:m_maxConvexBodies(32*1024),
-		m_maxVerticesPerFace(64),
-		m_maxFacesPerShape(12),
-		m_maxConvexVertices(8192),
-		m_maxConvexIndices(81920),
-		m_maxConvexUniqueEdges(8192),
-		m_maxCompoundChildShapes(8192),
-		m_maxTriConvexPairCapacity(256*1024)
-	{
-		m_maxConvexShapes = m_maxConvexBodies;
-		m_maxBroadphasePairs = 16*m_maxConvexBodies;
-		m_maxContactCapacity = m_maxBroadphasePairs;
-		m_compoundPairCapacity = 1024*1024;
-	}
-};
-
-
-#endif//B3_CONFIG_H
-
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h
deleted file mode 100644
index fb251656..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_CONTACT4_H
-#define B3_CONTACT4_H
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3Contact4 : public b3Contact4Data
-{
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	int getBodyA()const {return abs(m_bodyAPtrAndSignBit);}
-	int getBodyB()const {return abs(m_bodyBPtrAndSignBit);}
-	bool isBodyAFixed()const { return m_bodyAPtrAndSignBit<0;}
-	bool isBodyBFixed()const { return m_bodyBPtrAndSignBit<0;}
-	//	todo. make it safer
-	int& getBatchIdx() { return m_batchIdx; }
-	const int& getBatchIdx() const { return m_batchIdx; }
-	float getRestituitionCoeff() const { return ((float)m_restituitionCoeffCmp/(float)0xffff); }
-	void setRestituitionCoeff( float c ) { b3Assert( c >= 0.f && c <= 1.f ); m_restituitionCoeffCmp = (unsigned short)(c*0xffff); }
-	float getFrictionCoeff() const { return ((float)m_frictionCoeffCmp/(float)0xffff); }
-	void setFrictionCoeff( float c ) { b3Assert( c >= 0.f && c <= 1.f ); m_frictionCoeffCmp = (unsigned short)(c*0xffff); }
-
-	//float& getNPoints() { return m_worldNormal[3]; }
-	int getNPoints() const { return (int) m_worldNormalOnB.w; }
-
-	float getPenetration(int idx) const { return m_worldPosB[idx].w; }
-
-	bool isInvalid() const { return (getBodyA()==0 || getBodyB()==0); }
-};
-
-#endif //B3_CONTACT4_H
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp b/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp
deleted file mode 100644
index 55706fa6..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp
+++ /dev/null
@@ -1,520 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-
-#include "b3ConvexUtility.h"
-#include "Bullet3Geometry/b3ConvexHullComputer.h"
-#include "Bullet3Geometry/b3GrahamScan2dConvexHull.h"
-#include "Bullet3Common/b3Quaternion.h"
-#include "Bullet3Common/b3HashMap.h"
-
-
-
-
-
-b3ConvexUtility::~b3ConvexUtility()
-{
-}
-
-bool	b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, int numPoints, bool mergeCoplanarTriangles)
-{
-	
-	
-
-	b3ConvexHullComputer conv;
-	conv.compute(&orgVertices[0].getX(), sizeof(b3Vector3),numPoints,0.f,0.f);
-
-	b3AlignedObjectArray<b3Vector3> faceNormals;
-	int numFaces = conv.faces.size();
-	faceNormals.resize(numFaces);
-	b3ConvexHullComputer* convexUtil = &conv;
-
-	
-	b3AlignedObjectArray<b3MyFace>	tmpFaces;
-	tmpFaces.resize(numFaces);
-
-	int numVertices = convexUtil->vertices.size();
-	m_vertices.resize(numVertices);
-	for (int p=0;p<numVertices;p++)
-	{
-		m_vertices[p] = convexUtil->vertices[p];
-	}
-
-
-	for (int i=0;i<numFaces;i++)
-	{
-		int face = convexUtil->faces[i];
-		//printf("face=%d\n",face);
-		const b3ConvexHullComputer::Edge*  firstEdge = &convexUtil->edges[face];
-		const b3ConvexHullComputer::Edge*  edge = firstEdge;
-
-		b3Vector3 edges[3];
-		int numEdges = 0;
-		//compute face normals
-
-		do
-		{
-			
-			int src = edge->getSourceVertex();
-			tmpFaces[i].m_indices.push_back(src);
-			int targ = edge->getTargetVertex();
-			b3Vector3 wa = convexUtil->vertices[src];
-
-			b3Vector3 wb = convexUtil->vertices[targ];
-			b3Vector3 newEdge = wb-wa;
-			newEdge.normalize();
-			if (numEdges<2)
-				edges[numEdges++] = newEdge;
-
-			edge = edge->getNextEdgeOfFace();
-		} while (edge!=firstEdge);
-
-		b3Scalar planeEq = 1e30f;
-
-		
-		if (numEdges==2)
-		{
-			faceNormals[i] = edges[0].cross(edges[1]);
-			faceNormals[i].normalize();
-			tmpFaces[i].m_plane[0] = faceNormals[i].getX();
-			tmpFaces[i].m_plane[1] = faceNormals[i].getY();
-			tmpFaces[i].m_plane[2] = faceNormals[i].getZ();
-			tmpFaces[i].m_plane[3] = planeEq;
-
-		}
-		else
-		{
-			b3Assert(0);//degenerate?
-			faceNormals[i].setZero();
-		}
-
-		for (int v=0;v<tmpFaces[i].m_indices.size();v++)
-		{
-			b3Scalar eq = m_vertices[tmpFaces[i].m_indices[v]].dot(faceNormals[i]);
-			if (planeEq>eq)
-			{
-				planeEq=eq;
-			}
-		}
-		tmpFaces[i].m_plane[3] = -planeEq;
-	}
-
-	//merge coplanar faces and copy them to m_polyhedron
-
-	b3Scalar faceWeldThreshold= 0.999f;
-	b3AlignedObjectArray<int> todoFaces;
-	for (int i=0;i<tmpFaces.size();i++)
-		todoFaces.push_back(i);
-
-	while (todoFaces.size())
-	{
-		b3AlignedObjectArray<int> coplanarFaceGroup;
-		int refFace = todoFaces[todoFaces.size()-1];
-
-		coplanarFaceGroup.push_back(refFace);
-		b3MyFace& faceA = tmpFaces[refFace];
-		todoFaces.pop_back();
-
-		b3Vector3 faceNormalA = b3MakeVector3(faceA.m_plane[0],faceA.m_plane[1],faceA.m_plane[2]);
-		for (int j=todoFaces.size()-1;j>=0;j--)
-		{
-			int i = todoFaces[j];
-			b3MyFace& faceB = tmpFaces[i];
-			b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]);
-			if (faceNormalA.dot(faceNormalB)>faceWeldThreshold)
-			{
-				coplanarFaceGroup.push_back(i);
-				todoFaces.remove(i);
-			}
-		}
-
-
-		bool did_merge = false;
-		if (coplanarFaceGroup.size()>1)
-		{
-			//do the merge: use Graham Scan 2d convex hull
-
-			b3AlignedObjectArray<b3GrahamVector3> orgpoints;
-			b3Vector3 averageFaceNormal = b3MakeVector3(0,0,0);
-
-			for (int i=0;i<coplanarFaceGroup.size();i++)
-			{
-//				m_polyhedron->m_faces.push_back(tmpFaces[coplanarFaceGroup[i]]);
-
-				b3MyFace& face = tmpFaces[coplanarFaceGroup[i]];
-				b3Vector3 faceNormal = b3MakeVector3(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
-				averageFaceNormal+=faceNormal;
-				for (int f=0;f<face.m_indices.size();f++)
-				{
-					int orgIndex = face.m_indices[f];
-					b3Vector3 pt = m_vertices[orgIndex];
-					
-					bool found = false;
-
-					for (int i=0;i<orgpoints.size();i++)
-					{
-						//if ((orgpoints[i].m_orgIndex == orgIndex) || ((rotatedPt-orgpoints[i]).length2()<0.0001))
-						if (orgpoints[i].m_orgIndex == orgIndex)
-						{
-							found=true;
-							break;
-						}
-					}
-					if (!found)
-						orgpoints.push_back(b3GrahamVector3(pt,orgIndex));
-				}
-			}
-
-			
-
-			b3MyFace combinedFace;
-			for (int i=0;i<4;i++)
-				combinedFace.m_plane[i] = tmpFaces[coplanarFaceGroup[0]].m_plane[i];
-
-			b3AlignedObjectArray<b3GrahamVector3> hull;
-
-			averageFaceNormal.normalize();
-			b3GrahamScanConvexHull2D(orgpoints,hull,averageFaceNormal);
-
-			for (int i=0;i<hull.size();i++)
-			{
-				combinedFace.m_indices.push_back(hull[i].m_orgIndex);
-				for(int k = 0; k < orgpoints.size(); k++) 
-				{
-					if(orgpoints[k].m_orgIndex == hull[i].m_orgIndex) 
-					{
-						orgpoints[k].m_orgIndex = -1; // invalidate...
-						break;
-					}
-				}
-			}
-
-			// are there rejected vertices?
-			bool reject_merge = false;
-			
-
-
-			for(int i = 0; i < orgpoints.size(); i++) {
-				if(orgpoints[i].m_orgIndex == -1)
-					continue; // this is in the hull...
-				// this vertex is rejected -- is anybody else using this vertex?
-				for(int j = 0; j < tmpFaces.size(); j++) {
-					
-					b3MyFace& face = tmpFaces[j];
-					// is this a face of the current coplanar group?
-					bool is_in_current_group = false;
-					for(int k = 0; k < coplanarFaceGroup.size(); k++) {
-						if(coplanarFaceGroup[k] == j) {
-							is_in_current_group = true;
-							break;
-						}
-					}
-					if(is_in_current_group) // ignore this face...
-						continue;
-					// does this face use this rejected vertex?
-					for(int v = 0; v < face.m_indices.size(); v++) {
-						if(face.m_indices[v] == orgpoints[i].m_orgIndex) {
-							// this rejected vertex is used in another face -- reject merge
-							reject_merge = true;
-							break;
-						}
-					}
-					if(reject_merge)
-						break;
-				}
-				if(reject_merge)
-					break;
-			}
-
-			if (!reject_merge)
-			{
-				// do this merge!
-				did_merge = true;
-				m_faces.push_back(combinedFace);
-			}
-		}
-		if(!did_merge)
-		{
-			for (int i=0;i<coplanarFaceGroup.size();i++)
-			{
-				b3MyFace face = tmpFaces[coplanarFaceGroup[i]];
-				m_faces.push_back(face);
-			}
-
-		} 
-
-
-
-	}
-
-	initialize();
-
-	return true;
-}
-
-
-
-
-
-
-inline bool IsAlmostZero(const b3Vector3& v)
-{
-	if(fabsf(v.getX())>1e-6 || fabsf(v.getY())>1e-6 || fabsf(v.getZ())>1e-6)	return false;
-	return true;
-}
-
-struct b3InternalVertexPair
-{
-	b3InternalVertexPair(short int v0,short int v1)
-		:m_v0(v0),
-		m_v1(v1)
-	{
-		if (m_v1>m_v0)
-			b3Swap(m_v0,m_v1);
-	}
-	short int m_v0;
-	short int m_v1;
-	int getHash() const
-	{
-		return m_v0+(m_v1<<16);
-	}
-	bool equals(const b3InternalVertexPair& other) const
-	{
-		return m_v0==other.m_v0 && m_v1==other.m_v1;
-	}
-};
-
-struct b3InternalEdge
-{
-	b3InternalEdge()
-		:m_face0(-1),
-		m_face1(-1)
-	{
-	}
-	short int m_face0;
-	short int m_face1;
-};
-
-//
-
-#ifdef TEST_INTERNAL_OBJECTS
-bool b3ConvexUtility::testContainment() const
-{
-	for(int p=0;p<8;p++)
-	{
-		b3Vector3 LocalPt;
-		if(p==0)		LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], m_extents[2]);
-		else if(p==1)	LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], -m_extents[2]);
-		else if(p==2)	LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], m_extents[2]);
-		else if(p==3)	LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], -m_extents[2]);
-		else if(p==4)	LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], m_extents[2]);
-		else if(p==5)	LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], -m_extents[2]);
-		else if(p==6)	LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], m_extents[2]);
-		else if(p==7)	LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], -m_extents[2]);
-
-		for(int i=0;i<m_faces.size();i++)
-		{
-			const b3Vector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
-			const b3Scalar d = LocalPt.dot(Normal) + m_faces[i].m_plane[3];
-			if(d>0.0f)
-				return false;
-		}
-	}
-	return true;
-}
-#endif
-
-void	b3ConvexUtility::initialize()
-{
-
-	b3HashMap<b3InternalVertexPair,b3InternalEdge> edges;
-
-	b3Scalar TotalArea = 0.0f;
-	
-	m_localCenter.setValue(0, 0, 0);
-	for(int i=0;i<m_faces.size();i++)
-	{
-		int numVertices = m_faces[i].m_indices.size();
-		int NbTris = numVertices;
-		for(int j=0;j<NbTris;j++)
-		{
-			int k = (j+1)%numVertices;
-			b3InternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]);
-			b3InternalEdge* edptr = edges.find(vp);
-			b3Vector3 edge = m_vertices[vp.m_v1]-m_vertices[vp.m_v0];
-			edge.normalize();
-
-			bool found = false;
-			b3Vector3 diff,diff2;
-
-			for (int p=0;p<m_uniqueEdges.size();p++)
-			{
-				diff = m_uniqueEdges[p]-edge;
-				diff2 = m_uniqueEdges[p]+edge;
-
-			//	if ((diff.length2()==0.f) || 
-				//	(diff2.length2()==0.f))
-
-				if (IsAlmostZero(diff) || 
-				IsAlmostZero(diff2))
-				{
-					found = true;
-					break;
-				}
-			}
-
-			if (!found)
-			{
-				m_uniqueEdges.push_back(edge);
-			}
-
-			if (edptr)
-			{
-					//TBD: figure out why I added this assert
-//				b3Assert(edptr->m_face0>=0);
-	//			b3Assert(edptr->m_face1<0);
-				edptr->m_face1 = i;
-			} else
-			{
-				b3InternalEdge ed;
-				ed.m_face0 = i;
-				edges.insert(vp,ed);
-			}
-		}
-	}
-
-#ifdef USE_CONNECTED_FACES
-	for(int i=0;i<m_faces.size();i++)
-	{
-		int numVertices = m_faces[i].m_indices.size();
-		m_faces[i].m_connectedFaces.resize(numVertices);
-
-		for(int j=0;j<numVertices;j++)
-		{
-			int k = (j+1)%numVertices;
-			b3InternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]);
-			b3InternalEdge* edptr = edges.find(vp);
-			b3Assert(edptr);
-			b3Assert(edptr->m_face0>=0);
-			b3Assert(edptr->m_face1>=0);
-
-			int connectedFace = (edptr->m_face0==i)?edptr->m_face1:edptr->m_face0;
-			m_faces[i].m_connectedFaces[j] = connectedFace;
-		}
-	}
-#endif//USE_CONNECTED_FACES
-
-	for(int i=0;i<m_faces.size();i++)
-	{
-		int numVertices = m_faces[i].m_indices.size();
-		int NbTris = numVertices-2;
-		
-		const b3Vector3& p0 = m_vertices[m_faces[i].m_indices[0]];
-		for(int j=1;j<=NbTris;j++)
-		{
-			int k = (j+1)%numVertices;
-			const b3Vector3& p1 = m_vertices[m_faces[i].m_indices[j]];
-			const b3Vector3& p2 = m_vertices[m_faces[i].m_indices[k]];
-			b3Scalar Area = ((p0 - p1).cross(p0 - p2)).length() * 0.5f;
-			b3Vector3 Center = (p0+p1+p2)/3.0f;
-			m_localCenter += Area * Center;
-			TotalArea += Area;
-		}
-	}
-	m_localCenter /= TotalArea;
-
-
-
-
-#ifdef TEST_INTERNAL_OBJECTS
-	if(1)
-	{
-		m_radius = FLT_MAX;
-		for(int i=0;i<m_faces.size();i++)
-		{
-			const b3Vector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
-			const b3Scalar dist = b3Fabs(m_localCenter.dot(Normal) + m_faces[i].m_plane[3]);
-			if(dist<m_radius)
-				m_radius = dist;
-		}
-
-	
-		b3Scalar MinX = FLT_MAX;
-		b3Scalar MinY = FLT_MAX;
-		b3Scalar MinZ = FLT_MAX;
-		b3Scalar MaxX = -FLT_MAX;
-		b3Scalar MaxY = -FLT_MAX;
-		b3Scalar MaxZ = -FLT_MAX;
-		for(int i=0; i<m_vertices.size(); i++)
-		{
-			const b3Vector3& pt = m_vertices[i];
-			if(pt.getX()<MinX)	MinX = pt.getX();
-			if(pt.getX()>MaxX)	MaxX = pt.getX();
-			if(pt.getY()<MinY)	MinY = pt.getY();
-			if(pt.getY()>MaxY)	MaxY = pt.getY();
-			if(pt.getZ()<MinZ)	MinZ = pt.getZ();
-			if(pt.getZ()>MaxZ)	MaxZ = pt.getZ();
-		}
-		mC.setValue(MaxX+MinX, MaxY+MinY, MaxZ+MinZ);
-		mE.setValue(MaxX-MinX, MaxY-MinY, MaxZ-MinZ);
-
-
-
-//		const b3Scalar r = m_radius / sqrtf(2.0f);
-		const b3Scalar r = m_radius / sqrtf(3.0f);
-		const int LargestExtent = mE.maxAxis();
-		const b3Scalar Step = (mE[LargestExtent]*0.5f - r)/1024.0f;
-		m_extents[0] = m_extents[1] = m_extents[2] = r;
-		m_extents[LargestExtent] = mE[LargestExtent]*0.5f;
-		bool FoundBox = false;
-		for(int j=0;j<1024;j++)
-		{
-			if(testContainment())
-			{
-				FoundBox = true;
-				break;
-			}
-
-			m_extents[LargestExtent] -= Step;
-		}
-		if(!FoundBox)
-		{
-			m_extents[0] = m_extents[1] = m_extents[2] = r;
-		}
-		else
-		{
-			// Refine the box
-			const b3Scalar Step = (m_radius - r)/1024.0f;
-			const int e0 = (1<<LargestExtent) & 3;
-			const int e1 = (1<<e0) & 3;
-
-			for(int j=0;j<1024;j++)
-			{
-				const b3Scalar Saved0 = m_extents[e0];
-				const b3Scalar Saved1 = m_extents[e1];
-				m_extents[e0] += Step;
-				m_extents[e1] += Step;
-
-				if(!testContainment())
-				{
-					m_extents[e0] = Saved0;
-					m_extents[e1] = Saved1;
-					break;
-				}
-			}
-		}
-	}
-#endif
-}
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h
deleted file mode 100644
index 86c4151f..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h
+++ /dev/null
@@ -1,62 +0,0 @@
-
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#ifndef _BT_CONVEX_UTILITY_H
-#define _BT_CONVEX_UTILITY_H
-
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Common/b3Transform.h"
-
-
-
-
-struct b3MyFace
-{
-	b3AlignedObjectArray<int>	m_indices;
-	b3Scalar	m_plane[4];
-};
-
-B3_ATTRIBUTE_ALIGNED16(class) b3ConvexUtility
-{
-	public:
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	b3Vector3		m_localCenter;
-	b3Vector3		m_extents;
-	b3Vector3		mC;
-	b3Vector3		mE;
-	b3Scalar		m_radius;
-	
-	b3AlignedObjectArray<b3Vector3>	m_vertices;
-	b3AlignedObjectArray<b3MyFace>	m_faces;
-	b3AlignedObjectArray<b3Vector3> m_uniqueEdges;
-
-		
-	b3ConvexUtility()
-	{
-	}
-	virtual ~b3ConvexUtility();
-
-	bool	initializePolyhedralFeatures(const b3Vector3* orgVertices, int numVertices, bool mergeCoplanarTriangles=true);
-		
-	void	initialize();
-	bool testContainment() const;
-
-
-
-};
-#endif
-	
\ No newline at end of file
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp b/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp
deleted file mode 100644
index c3134b2c..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp
+++ /dev/null
@@ -1,323 +0,0 @@
-#include "b3CpuNarrowPhase.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h"
-
-
-struct b3CpuNarrowPhaseInternalData
-{
-	b3AlignedObjectArray<b3Aabb> m_localShapeAABBCPU;
-	b3AlignedObjectArray<b3Collidable>	m_collidablesCPU;
-	b3AlignedObjectArray<b3ConvexUtility*> m_convexData;
-	b3Config m_config;
-
-
-	b3AlignedObjectArray<b3ConvexPolyhedronData> m_convexPolyhedra;
-	b3AlignedObjectArray<b3Vector3> m_uniqueEdges;
-	b3AlignedObjectArray<b3Vector3> m_convexVertices;
-	b3AlignedObjectArray<int> m_convexIndices;
-	b3AlignedObjectArray<b3GpuFace> m_convexFaces;
-
-	b3AlignedObjectArray<b3Contact4Data> m_contacts;
-
-	int	m_numAcceleratedShapes;
-};
-
-
-const b3AlignedObjectArray<b3Contact4Data>& b3CpuNarrowPhase::getContacts() const
-{
-	return m_data->m_contacts;
-}
-
-b3Collidable& b3CpuNarrowPhase::getCollidableCpu(int collidableIndex)
-{
-	return m_data->m_collidablesCPU[collidableIndex];
-}
-
-const b3Collidable& b3CpuNarrowPhase::getCollidableCpu(int collidableIndex) const
-{
-	return m_data->m_collidablesCPU[collidableIndex];
-}
-
-
-b3CpuNarrowPhase::b3CpuNarrowPhase(const struct b3Config& config)
-{
-	m_data = new b3CpuNarrowPhaseInternalData;
-	m_data->m_config = config;
-	m_data->m_numAcceleratedShapes = 0;
-}
-
-b3CpuNarrowPhase::~b3CpuNarrowPhase()
-{
-	delete m_data;
-}
-
-void b3CpuNarrowPhase::computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace, b3AlignedObjectArray<b3RigidBodyData>& bodies)
-{
-	int nPairs = pairs.size();
-	int numContacts = 0;
-	int maxContactCapacity = m_data->m_config.m_maxContactCapacity;
-	m_data->m_contacts.resize(maxContactCapacity);
-
-	for (int i=0;i<nPairs;i++)
-	{
-		int bodyIndexA = pairs[i].x;
-		int bodyIndexB = pairs[i].y;
-		int collidableIndexA = bodies[bodyIndexA].m_collidableIdx;
-		int collidableIndexB = bodies[bodyIndexB].m_collidableIdx;
-
-		if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
-			m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
-		{
-//			computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
-//				&m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-		}
-
-		if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
-			m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_SPHERE)
-		{
-//			computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
-//				&m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-			//printf("convex-sphere\n");
-			
-		}
-
-		if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
-			m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_PLANE)
-		{
-//			computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
-//			&m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-//			printf("convex-plane\n");
-			
-		}
-
-		if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_PLANE &&
-			m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
-		{
-//			computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
-//			&m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-//			printf("plane-convex\n");
-			
-		}
-
-			if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
-			m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
-		{
-//			computeContactCompoundCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
-//			&m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], hostAabbsWorldSpace,hostAabbsLocalSpace,hostVertices,hostUniqueEdges,hostIndices,hostFaces,&hostContacts[0],
-//			nContacts,maxContactCapacity,treeNodesCPU,subTreesCPU,bvhInfoCPU);	
-//			printf("convex-plane\n");
-			
-		}
-
-
-				if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
-			m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_PLANE)
-		{
-//			computeContactPlaneCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
-//			&m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], &hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-//			printf("convex-plane\n");
-			
-		}
-
-		if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_PLANE &&
-			m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
-		{
-//			computeContactPlaneCompound(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
-//			&m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-//			printf("plane-convex\n");
-			
-		}
-
-		if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
-			m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
-		{
-			//printf("pairs[i].z=%d\n",pairs[i].z);
-			//int contactIndex = computeContactConvexConvex2(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,bodies,
-			//		m_data->m_collidablesCPU,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
-			int contactIndex = b3ContactConvexConvexSAT(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,bodies,
-				m_data->m_collidablesCPU,m_data->m_convexPolyhedra,m_data->m_convexVertices,m_data->m_uniqueEdges,m_data->m_convexIndices,m_data->m_convexFaces,m_data->m_contacts,numContacts,maxContactCapacity);
-
-
-			if (contactIndex>=0)
-			{
-				pairs[i].z = contactIndex;
-			}
-//			printf("plane-convex\n");
-			
-		}
-
-
-	}
-
-	m_data->m_contacts.resize(numContacts);
-}
-
-int	b3CpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr)
-{
-	int collidableIndex = allocateCollidable();
-	if (collidableIndex<0)
-		return collidableIndex;
-
-	
-	b3Collidable& col = m_data->m_collidablesCPU[collidableIndex];
-	col.m_shapeType = SHAPE_CONVEX_HULL;
-	col.m_shapeIndex = -1;
-	
-	
-	{
-		b3Vector3 localCenter=b3MakeVector3(0,0,0);
-		for (int i=0;i<utilPtr->m_vertices.size();i++)
-			localCenter+=utilPtr->m_vertices[i];
-		localCenter*= (1.f/utilPtr->m_vertices.size());
-		utilPtr->m_localCenter = localCenter;
-
-		col.m_shapeIndex = registerConvexHullShapeInternal(utilPtr,col);
-	}
-
-	if (col.m_shapeIndex>=0)
-	{
-		b3Aabb aabb;
-		
-		b3Vector3 myAabbMin=b3MakeVector3(1e30f,1e30f,1e30f);
-		b3Vector3 myAabbMax=b3MakeVector3(-1e30f,-1e30f,-1e30f);
-
-		for (int i=0;i<utilPtr->m_vertices.size();i++)
-		{
-			myAabbMin.setMin(utilPtr->m_vertices[i]);
-			myAabbMax.setMax(utilPtr->m_vertices[i]);
-		}
-		aabb.m_min[0] = myAabbMin[0];
-		aabb.m_min[1] = myAabbMin[1];
-		aabb.m_min[2] = myAabbMin[2];
-		aabb.m_minIndices[3] = 0;
-
-		aabb.m_max[0] = myAabbMax[0];
-		aabb.m_max[1] = myAabbMax[1];
-		aabb.m_max[2] = myAabbMax[2];
-		aabb.m_signedMaxIndices[3] = 0;
-
-		m_data->m_localShapeAABBCPU.push_back(aabb);
-
-	}
-	
-	return collidableIndex;
-}
-
-int	b3CpuNarrowPhase::allocateCollidable()
-{
-	int curSize = m_data->m_collidablesCPU.size();
-	if (curSize<m_data->m_config.m_maxConvexShapes)
-	{
-		m_data->m_collidablesCPU.expand();
-		return curSize;
-	}
-	else
-	{
-		b3Error("allocateCollidable out-of-range %d\n",m_data->m_config.m_maxConvexShapes);
-	}
-	return -1;
-
-}
-
-int	b3CpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling)
-{
-	b3AlignedObjectArray<b3Vector3> verts;
-
-	unsigned char* vts = (unsigned char*) vertices;
-	for (int i=0;i<numVertices;i++)
-	{
-		float* vertex = (float*) &vts[i*strideInBytes];
-		verts.push_back(b3MakeVector3(vertex[0]*scaling[0],vertex[1]*scaling[1],vertex[2]*scaling[2]));
-	}
-
-	b3ConvexUtility* utilPtr = new b3ConvexUtility();
-	bool merge = true;
-	if (numVertices)
-	{
-		utilPtr->initializePolyhedralFeatures(&verts[0],verts.size(),merge);
-	}
-
-	int collidableIndex = registerConvexHullShape(utilPtr);
-
-	delete utilPtr;
-	return collidableIndex;
-}
-
-
-int b3CpuNarrowPhase::registerConvexHullShapeInternal(b3ConvexUtility* convexPtr,b3Collidable& col)
-{
-
-	m_data->m_convexData.resize(m_data->m_numAcceleratedShapes+1);
-	m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes+1);
-	
-    
-	b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size()-1);
-	convex.mC = convexPtr->mC;
-	convex.mE = convexPtr->mE;
-	convex.m_extents= convexPtr->m_extents;
-	convex.m_localCenter = convexPtr->m_localCenter;
-	convex.m_radius = convexPtr->m_radius;
-	
-	convex.m_numUniqueEdges = convexPtr->m_uniqueEdges.size();
-	int edgeOffset = m_data->m_uniqueEdges.size();
-	convex.m_uniqueEdgesOffset = edgeOffset;
-	
-	m_data->m_uniqueEdges.resize(edgeOffset+convex.m_numUniqueEdges);
-    
-	//convex data here
-	int i;
-	for ( i=0;i<convexPtr->m_uniqueEdges.size();i++)
-	{
-		m_data->m_uniqueEdges[edgeOffset+i] = convexPtr->m_uniqueEdges[i];
-	}
-    
-	int faceOffset = m_data->m_convexFaces.size();
-	convex.m_faceOffset = faceOffset;
-	convex.m_numFaces = convexPtr->m_faces.size();
-
-	m_data->m_convexFaces.resize(faceOffset+convex.m_numFaces);
-	
-
-	for (i=0;i<convexPtr->m_faces.size();i++)
-	{
-		m_data->m_convexFaces[convex.m_faceOffset+i].m_plane = b3MakeVector3(convexPtr->m_faces[i].m_plane[0],
-																			convexPtr->m_faces[i].m_plane[1],
-																			convexPtr->m_faces[i].m_plane[2],
-																			convexPtr->m_faces[i].m_plane[3]);
-
-		
-		int indexOffset = m_data->m_convexIndices.size();
-		int numIndices = convexPtr->m_faces[i].m_indices.size();
-		m_data->m_convexFaces[convex.m_faceOffset+i].m_numIndices = numIndices;
-		m_data->m_convexFaces[convex.m_faceOffset+i].m_indexOffset = indexOffset;
-		m_data->m_convexIndices.resize(indexOffset+numIndices);
-		for (int p=0;p<numIndices;p++)
-		{
-			m_data->m_convexIndices[indexOffset+p] = convexPtr->m_faces[i].m_indices[p];
-		}
-	}
-    
-	convex.m_numVertices = convexPtr->m_vertices.size();
-	int vertexOffset = m_data->m_convexVertices.size();
-	convex.m_vertexOffset =vertexOffset;
-	
-	m_data->m_convexVertices.resize(vertexOffset+convex.m_numVertices);
-	for (int i=0;i<convexPtr->m_vertices.size();i++)
-	{
-		m_data->m_convexVertices[vertexOffset+i] = convexPtr->m_vertices[i];
-	}
-
-	(m_data->m_convexData)[m_data->m_numAcceleratedShapes] = convexPtr;
-	
-    
-    
-	return m_data->m_numAcceleratedShapes++;
-}
-
-const b3Aabb& b3CpuNarrowPhase::getLocalSpaceAabb(int collidableIndex) const
-{
-	return m_data->m_localShapeAABBCPU[collidableIndex];
-}
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h
deleted file mode 100644
index 528be334..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h
+++ /dev/null
@@ -1,105 +0,0 @@
-#ifndef B3_CPU_NARROWPHASE_H
-#define B3_CPU_NARROWPHASE_H
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Common/shared/b3Int4.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-
-class b3CpuNarrowPhase
-{
-protected:
-
-	struct b3CpuNarrowPhaseInternalData*	m_data;
-	int m_acceleratedCompanionShapeIndex;
-	int m_planeBodyIndex;
-	int	m_static0Index;
-
-	int registerConvexHullShapeInternal(class b3ConvexUtility* convexPtr,b3Collidable& col);
-	int registerConcaveMeshShape(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, b3Collidable& col, const float* scaling);
-
-public:
-
-	
-
-
-	b3CpuNarrowPhase(const struct b3Config& config);
-
-	virtual ~b3CpuNarrowPhase(void);
-
-	int		registerSphereShape(float radius);
-	int		registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
-
-	int registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes);
-	int registerFace(const b3Vector3& faceNormal, float faceConstant);
-	
-	int	registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,const float* scaling);
-	
-	//do they need to be merged?
-	
-	int	registerConvexHullShape(b3ConvexUtility* utilPtr);
-	int	registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
-
-	//int registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation, const float* aabbMin, const float* aabbMax,bool writeToGpu);
-	void setObjectTransform(const float* position, const float* orientation , int bodyIndex);
-
-	void	writeAllBodiesToGpu();
-	void  reset();
-	void	readbackAllBodiesToCpu();
-	bool	getObjectTransformFromCpu(float* position, float* orientation , int bodyIndex) const;
-
-	void setObjectTransformCpu(float* position, float* orientation , int bodyIndex);
-	void setObjectVelocityCpu(float* linVel, float* angVel, int bodyIndex);
-
-	
-	//virtual void computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects);
-	virtual void computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace, b3AlignedObjectArray<b3RigidBodyData>& bodies);
-
-
-	
-	const struct b3RigidBodyData* getBodiesCpu() const;
-	//struct b3RigidBodyData* getBodiesCpu();
-
-	int	getNumBodiesGpu() const;
-
-	
-	int	getNumBodyInertiasGpu() const;
-
-	
-	const struct b3Collidable* getCollidablesCpu() const;
-	int		getNumCollidablesGpu() const;
-
-
-	/*const struct b3Contact4* getContactsCPU() const;
-
-	
-	int	getNumContactsGpu() const;
-	*/
-
-	const b3AlignedObjectArray<b3Contact4Data>& getContacts() const;
-	
-	
-	int getNumRigidBodies() const;
-
-	int allocateCollidable();
-
-	int getStatic0Index() const
-	{
-		return m_static0Index;
-	}
-	b3Collidable& getCollidableCpu(int collidableIndex);
-	const b3Collidable& getCollidableCpu(int collidableIndex) const;
-
-	const b3CpuNarrowPhaseInternalData*	getInternalData() const
-	{
-			return m_data;
-	}
-
-	const struct b3Aabb& getLocalSpaceAabb(int collidableIndex) const;
-};
-
-#endif //B3_CPU_NARROWPHASE_H
-
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h
deleted file mode 100644
index fba8bd07..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h
+++ /dev/null
@@ -1,24 +0,0 @@
-
-#ifndef B3_RAYCAST_INFO_H
-#define B3_RAYCAST_INFO_H
-
-#include "Bullet3Common/b3Vector3.h"
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3RayInfo
-{
-	b3Vector3 m_from;
-	b3Vector3 m_to;
-};
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3RayHit
-{
-		b3Scalar	m_hitFraction;
-		int	m_hitBody;
-		int	m_hitResult1;
-		int	m_hitResult2;
-		b3Vector3 m_hitPoint;
-		b3Vector3 m_hitNormal;
-};
-
-#endif //B3_RAYCAST_INFO_H
-
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h
deleted file mode 100644
index d58f7180..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h
+++ /dev/null
@@ -1,30 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_RIGID_BODY_CL
-#define B3_RIGID_BODY_CL
-
-#include "Bullet3Common/b3Scalar.h"
-#include "Bullet3Common/b3Matrix3x3.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-
-inline float	b3GetInvMass(const b3RigidBodyData& body)
-{
-		return body.m_invMass;
-}
-
-
-#endif//B3_RIGID_BODY_CL
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
deleted file mode 100644
index 8788ccbb..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
+++ /dev/null
@@ -1,20 +0,0 @@
-
-#ifndef B3_BVH_SUBTREE_INFO_DATA_H
-#define B3_BVH_SUBTREE_INFO_DATA_H
-
-typedef struct b3BvhSubtreeInfoData b3BvhSubtreeInfoData_t;
-
-struct b3BvhSubtreeInfoData
-{
-	//12 bytes
-	unsigned short int	m_quantizedAabbMin[3];
-	unsigned short int	m_quantizedAabbMax[3];
-	//4 bytes, points to the root of the subtree
-	int			m_rootNodeIndex;
-	//4 bytes
-	int			m_subtreeSize;
-	int			m_padding[3];
-};
-
-#endif //B3_BVH_SUBTREE_INFO_DATA_H
-
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
deleted file mode 100644
index 2618da24..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
+++ /dev/null
@@ -1,126 +0,0 @@
-
-
-#include "Bullet3Common/shared/b3Int4.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
-
-
-
-// work-in-progress
-void   b3BvhTraversal( __global const b3Int4* pairs, 
-									__global const b3RigidBodyData* rigidBodies, 
-									__global const b3Collidable* collidables,
-									__global b3Aabb* aabbs,
-									__global b3Int4* concavePairsOut,
-									__global volatile int* numConcavePairsOut,
-									__global const b3BvhSubtreeInfo* subtreeHeadersRoot,
-									__global const b3QuantizedBvhNode* quantizedNodesRoot,
-									__global const b3BvhInfo* bvhInfos,
-									int numPairs,
-									int maxNumConcavePairsCapacity,
-									int id)
-{
-	
-	int bodyIndexA = pairs[id].x;
-	int bodyIndexB = pairs[id].y;
-	int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-	int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-	
-	//once the broadphase avoids static-static pairs, we can remove this test
-	if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
-	{
-		return;
-	}
-		
-	if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)
-		return;
-
-	int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-		
-	if (shapeTypeB!=SHAPE_CONVEX_HULL &&
-		shapeTypeB!=SHAPE_SPHERE	&&
-		shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS
-		)
-		return;
-
-	b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];
-
-	b3Float4	bvhAabbMin = bvhInfo.m_aabbMin;
-	b3Float4	bvhAabbMax = bvhInfo.m_aabbMax;
-	b3Float4	bvhQuantization = bvhInfo.m_quantization;
-	int numSubtreeHeaders = bvhInfo.m_numSubTrees;
-	__global const b3BvhSubtreeInfoData* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];
-	__global const b3QuantizedBvhNodeData* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];
-	
-
-	unsigned short int quantizedQueryAabbMin[3];
-	unsigned short int quantizedQueryAabbMax[3];
-	b3QuantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_minVec,false,bvhAabbMin, bvhAabbMax,bvhQuantization);
-	b3QuantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_maxVec,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);
-	
-	for (int i=0;i<numSubtreeHeaders;i++)
-	{
-		b3BvhSubtreeInfoData subtree = subtreeHeaders[i];
-				
-		int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
-		if (overlap != 0)
-		{
-			int startNodeIndex = subtree.m_rootNodeIndex;
-			int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;
-			int curIndex = startNodeIndex;
-			int escapeIndex;
-			int isLeafNode;
-			int aabbOverlap;
-			while (curIndex < endNodeIndex)
-			{
-				b3QuantizedBvhNodeData rootNode = quantizedNodes[curIndex];
-				aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);
-				isLeafNode = b3IsLeaf(&rootNode);
-				if (aabbOverlap)
-				{
-					if (isLeafNode)
-					{
-						int triangleIndex = b3GetTriangleIndex(&rootNode);
-						if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-						{
-								int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
-								int pairIdx = b3AtomicAdd (numConcavePairsOut,numChildrenB);
-								for (int b=0;b<numChildrenB;b++)
-								{
-									if ((pairIdx+b)<maxNumConcavePairsCapacity)
-									{
-										int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
-										b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);
-										concavePairsOut[pairIdx+b] = newPair;
-									}
-								}
-						} else
-						{
-							int pairIdx = b3AtomicInc(numConcavePairsOut);
-							if (pairIdx<maxNumConcavePairsCapacity)
-							{
-								b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,0);
-								concavePairsOut[pairIdx] = newPair;
-							}
-						}
-					} 
-					curIndex++;
-				} else
-				{
-					if (isLeafNode)
-					{
-						curIndex++;
-					} else
-					{
-						escapeIndex = b3GetEscapeIndex(&rootNode);
-						curIndex += escapeIndex;
-					}
-				}
-			}
-		}
-	}
-
-}
\ No newline at end of file
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
deleted file mode 100644
index b5633ecd..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
+++ /dev/null
@@ -1,188 +0,0 @@
-#ifndef B3_CLIP_FACES_H
-#define B3_CLIP_FACES_H
-
-
-#include "Bullet3Common/shared/b3Int4.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
-
-inline b3Float4 b3Lerp3(b3Float4ConstArg a,b3Float4ConstArg b, float  t)
-{
-	return b3MakeFloat4(	a.x + (b.x - a.x) * t,
-						a.y + (b.y - a.y) * t,
-						a.z + (b.z - a.z) * t,
-						0.f);
-}
-
-// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS,float planeEqWS, __global b3Float4* ppVtxOut)
-{
-	
-	int ve;
-	float ds, de;
-	int numVertsOut = 0;
-    //double-check next test
-    //	if (numVertsIn < 2)
-    //		return 0;
-    
-	b3Float4 firstVertex=pVtxIn[numVertsIn-1];
-	b3Float4 endVertex = pVtxIn[0];
-	
-	ds = b3Dot(planeNormalWS,firstVertex)+planeEqWS;
-    
-	for (ve = 0; ve < numVertsIn; ve++)
-	{
-		endVertex=pVtxIn[ve];
-		de = b3Dot(planeNormalWS,endVertex)+planeEqWS;
-		if (ds<0)
-		{
-			if (de<0)
-			{
-				// Start < 0, end < 0, so output endVertex
-				ppVtxOut[numVertsOut++] = endVertex;
-			}
-			else
-			{
-				// Start < 0, end >= 0, so output intersection
-				ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
-			}
-		}
-		else
-		{
-			if (de<0)
-			{
-				// Start >= 0, end < 0 so output intersection and end
-				ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
-				ppVtxOut[numVertsOut++] = endVertex;
-			}
-		}
-		firstVertex = endVertex;
-		ds = de;
-	}
-	return numVertsOut;
-}
-
-
-__kernel void   clipFacesAndFindContactsKernel(    __global const b3Float4* separatingNormals,
-                                                   __global const int* hasSeparatingAxis,
-                                                   __global b3Int4* clippingFacesOut,
-                                                   __global b3Float4* worldVertsA1,
-                                                   __global b3Float4* worldNormalsA1,
-                                                   __global b3Float4* worldVertsB1,
-                                                   __global b3Float4* worldVertsB2,
-                                                    int vertexFaceCapacity,
-															int pairIndex
-                                                   )
-{
-//    int i = get_global_id(0);
-	//int pairIndex = i;
-	int i = pairIndex;
-    
-	float minDist = -1e30f;
-	float maxDist = 0.02f;
-    
-//	if (i<numPairs)
-	{
-        
-		if (hasSeparatingAxis[i])
-		{
-            
-//			int bodyIndexA = pairs[i].x;
-	//		int bodyIndexB = pairs[i].y;
-		    
-            int numLocalContactsOut = 0;
-
-            int capacityWorldVertsB2 = vertexFaceCapacity;
-            
-            __global b3Float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];
-            __global b3Float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];
-            
-
-            {
-                __global b3Int4* clippingFaces = clippingFacesOut;
-            
-                
-                int closestFaceA = clippingFaces[pairIndex].x;
-                int closestFaceB = clippingFaces[pairIndex].y;
-                int numVertsInA = clippingFaces[pairIndex].z;
-                int numVertsInB = clippingFaces[pairIndex].w;
-                
-                int numVertsOut = 0;
-                
-                if (closestFaceA>=0)
-                {
-                    
-                    
-                    
-                    // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-                    
-                    for(int e0=0;e0<numVertsInA;e0++)
-                    {
-                        const b3Float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];
-                        const b3Float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];
-                        const b3Float4 WorldEdge0 = aw - bw;
-                        b3Float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];
-                        b3Float4 planeNormalWS1 = -b3Cross(WorldEdge0,worldPlaneAnormal1);
-                        b3Float4 worldA1 = aw;
-                        float planeEqWS1 = -b3Dot(worldA1,planeNormalWS1);
-                        b3Float4 planeNormalWS = planeNormalWS1;
-                        float planeEqWS=planeEqWS1;
-                        numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);
-                        __global b3Float4* tmp = pVtxOut;
-                        pVtxOut = pVtxIn;
-                        pVtxIn = tmp;
-                        numVertsInB = numVertsOut;
-                        numVertsOut = 0;
-                    }
-                    
-                    b3Float4 planeNormalWS = worldNormalsA1[pairIndex];
-                    float planeEqWS=-b3Dot(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);
-                    
-                    for (int i=0;i<numVertsInB;i++)
-                    {
-                        float depth = b3Dot(planeNormalWS,pVtxIn[i])+planeEqWS;
-                        if (depth <=minDist)
-                        {
-                            depth = minDist;
-                        }
-/*
-						static float maxDepth = 0.f;
-						if (depth < maxDepth)
-						{
-							maxDepth = depth;
-							if (maxDepth < -10)
-							{
-								printf("error at framecount %d?\n",myframecount);
-							}
-							printf("maxDepth = %f\n", maxDepth);
-
-						}
-*/
-                        if (depth <=maxDist)
-                        {
-                            b3Float4 pointInWorld = pVtxIn[i];
-                            pVtxOut[numLocalContactsOut++] = b3MakeFloat4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
-                        }
-                    }
-                    
-                }
-                clippingFaces[pairIndex].w =numLocalContactsOut;
-                
-
-            }
-            
-            for (int i=0;i<numLocalContactsOut;i++)
-                pVtxIn[i] = pVtxOut[i];
-                
-		}//		if (hasSeparatingAxis[i])
-	}//	if (i<numPairs)
-    
-}
-
-#endif //B3_CLIP_FACES_H
-
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
deleted file mode 100644
index 77cdc7b7..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
+++ /dev/null
@@ -1,76 +0,0 @@
-
-#ifndef B3_COLLIDABLE_H
-#define B3_COLLIDABLE_H
-
-
-#include "Bullet3Common/shared/b3Float4.h"
-#include "Bullet3Common/shared/b3Quat.h"
-
-enum b3ShapeTypes
-{
-	SHAPE_HEIGHT_FIELD=1,
-
-	SHAPE_CONVEX_HULL=3,
-	SHAPE_PLANE=4,
-	SHAPE_CONCAVE_TRIMESH=5,
-	SHAPE_COMPOUND_OF_CONVEX_HULLS=6,
-	SHAPE_SPHERE=7,
-	MAX_NUM_SHAPE_TYPES,
-};
-
-typedef struct b3Collidable b3Collidable_t;
-
-
-struct b3Collidable
-{
-	union {
-		int m_numChildShapes;
-		int m_bvhIndex;
-	};
-	union
-	{
-		float m_radius;
-		int	m_compoundBvhIndex;
-	};
-
-	int m_shapeType;
-	union
-	{
-		int m_shapeIndex;
-		float m_height;
-	};
-};
-
-typedef struct b3GpuChildShape b3GpuChildShape_t;
-struct b3GpuChildShape
-{
-	b3Float4	m_childPosition;
-	b3Quat		m_childOrientation;
-	union
-	{
-		int			m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS
-		int			m_capsuleAxis;
-	};
-	union 
-	{
-		float		m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES
-		int			m_numChildShapes;//used for compound shape
-	};
-	union 
-	{
-		float		m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES
-		int	m_collidableShapeIndex;
-	};
-	int			m_shapeType;
-};
-
-struct b3CompoundOverlappingPair
-{
-	int m_bodyIndexA;
-	int m_bodyIndexB;
-//	int	m_pairType;
-	int m_childShapeIndexA;
-	int m_childShapeIndexB;
-};
-
-#endif //B3_COLLIDABLE_H
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
deleted file mode 100644
index dfd45cc5..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
+++ /dev/null
@@ -1,40 +0,0 @@
-#ifndef B3_CONTACT4DATA_H
-#define B3_CONTACT4DATA_H
-
-#include "Bullet3Common/shared/b3Float4.h"
-
-typedef  struct b3Contact4Data b3Contact4Data_t;
-
-struct b3Contact4Data
-{
-	b3Float4	m_worldPosB[4];
-//	b3Float4	m_localPosA[4];
-//	b3Float4	m_localPosB[4];
-	b3Float4	m_worldNormalOnB;	//	w: m_nPoints
-	unsigned short  m_restituitionCoeffCmp;
-	unsigned short  m_frictionCoeffCmp;
-	int m_batchIdx;
-	int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr
-	int m_bodyBPtrAndSignBit;
-
-	int	m_childIndexA;
-	int	m_childIndexB;
-	int m_unused1;
-	int m_unused2;
-
-
-};
-
-inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)
-{
-	return (int)contact->m_worldNormalOnB.w;
-};
-
-inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)
-{
-	contact->m_worldNormalOnB.w = (float)numPoints;
-};
-
-
-
-#endif //B3_CONTACT4DATA_H
\ No newline at end of file
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
deleted file mode 100644
index 65b33390..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
+++ /dev/null
@@ -1,523 +0,0 @@
-
-#ifndef B3_CONTACT_CONVEX_CONVEX_SAT_H
-#define B3_CONTACT_CONVEX_CONVEX_SAT_H
-
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h"
-
-#define B3_MAX_VERTS 1024
-
-
-
-inline b3Float4 b3Lerp3(const b3Float4& a,const b3Float4& b, float  t)
-{
-	return b3MakeVector3(	a.x + (b.x - a.x) * t,
-						a.y + (b.y - a.y) * t,
-						a.z + (b.z - a.z) * t,
-						0.f);
-}
-
-
-// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNormalWS,float planeEqWS, b3Float4* ppVtxOut)
-{
-	
-	int ve;
-	float ds, de;
-	int numVertsOut = 0;
-	if (numVertsIn < 2)
-		return 0;
-
-	b3Float4 firstVertex=pVtxIn[numVertsIn-1];
-	b3Float4 endVertex = pVtxIn[0];
-	
-	ds = b3Dot3F4(planeNormalWS,firstVertex)+planeEqWS;
-
-	for (ve = 0; ve < numVertsIn; ve++)
-	{
-		endVertex=pVtxIn[ve];
-
-		de = b3Dot3F4(planeNormalWS,endVertex)+planeEqWS;
-
-		if (ds<0)
-		{
-			if (de<0)
-			{
-				// Start < 0, end < 0, so output endVertex
-				ppVtxOut[numVertsOut++] = endVertex;
-			}
-			else
-			{
-				// Start < 0, end >= 0, so output intersection
-				ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
-			}
-		}
-		else
-		{
-			if (de<0)
-			{
-				// Start >= 0, end < 0 so output intersection and end
-				ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
-				ppVtxOut[numVertsOut++] = endVertex;
-			}
-		}
-		firstVertex = endVertex;
-		ds = de;
-	}
-	return numVertsOut;
-}
-
-
-inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3ConvexPolyhedronData* hullA,  
-	const b3Float4& posA, const b3Quaternion& ornA, b3Float4* worldVertsB1, int numWorldVertsB1,
-	b3Float4* worldVertsB2, int capacityWorldVertsB2,
-	const float minDist, float maxDist,
-	const b3AlignedObjectArray<b3Float4>& verticesA,	const b3AlignedObjectArray<b3GpuFace>& facesA,	const b3AlignedObjectArray<int>& indicesA,
-	//const b3Float4* verticesB,	const b3GpuFace* facesB,	const int* indicesB,
-	b3Float4* contactsOut,
-	int contactCapacity)
-{
-	int numContactsOut = 0;
-
-	b3Float4* pVtxIn = worldVertsB1;
-	b3Float4* pVtxOut = worldVertsB2;
-	
-	int numVertsIn = numWorldVertsB1;
-	int numVertsOut = 0;
-
-	int closestFaceA=-1;
-	{
-		float dmin = FLT_MAX;
-		for(int face=0;face<hullA->m_numFaces;face++)
-		{
-			const b3Float4 Normal = b3MakeVector3(
-				facesA[hullA->m_faceOffset+face].m_plane.x, 
-				facesA[hullA->m_faceOffset+face].m_plane.y, 
-				facesA[hullA->m_faceOffset+face].m_plane.z,0.f);
-			const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal);
-		
-			float d = b3Dot3F4(faceANormalWS,separatingNormal);
-			if (d < dmin)
-			{
-				dmin = d;
-				closestFaceA = face;
-			}
-		}
-	}
-	if (closestFaceA<0)
-		return numContactsOut;
-
-	b3GpuFace polyA = facesA[hullA->m_faceOffset+closestFaceA];
-
-	// clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-	int numContacts = numWorldVertsB1;
-	int numVerticesA = polyA.m_numIndices;
-	for(int e0=0;e0<numVerticesA;e0++)
-	{
-		const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];
-		const b3Float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];
-		const b3Float4 edge0 = a - b;
-		const b3Float4 WorldEdge0 = b3QuatRotate(ornA,edge0);
-		b3Float4 planeNormalA = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
-		b3Float4 worldPlaneAnormal1 = b3QuatRotate(ornA,planeNormalA);
-
-		b3Float4 planeNormalWS1 = -b3Cross3(WorldEdge0,worldPlaneAnormal1);
-		b3Float4 worldA1 = b3TransformPoint(a,posA,ornA);
-		float planeEqWS1 = -b3Dot3F4(worldA1,planeNormalWS1);
-		
-		b3Float4 planeNormalWS = planeNormalWS1;
-		float planeEqWS=planeEqWS1;
-		
-		//clip face
-		//clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
-		numVertsOut = b3ClipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);
-
-		//btSwap(pVtxIn,pVtxOut);
-		b3Float4* tmp = pVtxOut;
-		pVtxOut = pVtxIn;
-		pVtxIn = tmp;
-		numVertsIn = numVertsOut;
-		numVertsOut = 0;
-	}
-
-	
-	// only keep points that are behind the witness face
-	{
-		b3Float4 localPlaneNormal  = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
-		float localPlaneEq = polyA.m_plane.w;
-		b3Float4 planeNormalWS = b3QuatRotate(ornA,localPlaneNormal);
-		float planeEqWS=localPlaneEq-b3Dot3F4(planeNormalWS,posA);
-		for (int i=0;i<numVertsIn;i++)
-		{
-			float depth = b3Dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
-			if (depth <=minDist)
-			{
-				depth = minDist;
-			}
-			if (numContactsOut<contactCapacity)
-			{
-				if (depth <=maxDist)
-				{
-					b3Float4 pointInWorld = pVtxIn[i];
-					//resultOut.addContactPoint(separatingNormal,point,depth);
-					contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
-					//printf("depth=%f\n",depth);
-				}
-			} else
-			{
-				b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut,contactCapacity);
-			}
-		}
-	}
-
-	return numContactsOut;
-}
-
-
-
-inline int	b3ClipHullAgainstHull(const b3Float4& separatingNormal, 
-	const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, 
-	const b3Float4& posA, const b3Quaternion& ornA,const b3Float4& posB, const b3Quaternion& ornB, 
-	b3Float4* worldVertsB1, b3Float4* worldVertsB2, int capacityWorldVerts,
-	const float minDist, float maxDist,
-	const b3AlignedObjectArray<b3Float4>& verticesA,	const b3AlignedObjectArray<b3GpuFace>& facesA,	const b3AlignedObjectArray<int>& indicesA,
-	const b3AlignedObjectArray<b3Float4>& verticesB,	const b3AlignedObjectArray<b3GpuFace>& facesB,	const b3AlignedObjectArray<int>& indicesB,
-
-	b3Float4*	contactsOut,
-	int contactCapacity)
-{
-	int numContactsOut = 0;
-	int numWorldVertsB1= 0;
-	
-	B3_PROFILE("clipHullAgainstHull");
-
-	float curMaxDist=maxDist;
-	int closestFaceB=-1;
-	float dmax = -FLT_MAX;
-
-	{
-		//B3_PROFILE("closestFaceB");
-		if (hullB.m_numFaces!=1)
-		{
-			//printf("wtf\n");
-		}
-		static bool once = true;
-		//printf("separatingNormal=%f,%f,%f\n",separatingNormal.x,separatingNormal.y,separatingNormal.z);
-		
-		for(int face=0;face<hullB.m_numFaces;face++)
-		{
-#ifdef BT_DEBUG_SAT_FACE
-			if (once)
-				printf("face %d\n",face);
-			const b3GpuFace* faceB = &facesB[hullB.m_faceOffset+face];
-			if (once)
-			{
-				for (int i=0;i<faceB->m_numIndices;i++)
-				{
-					b3Float4 vert = verticesB[hullB.m_vertexOffset+indicesB[faceB->m_indexOffset+i]];
-					printf("vert[%d] = %f,%f,%f\n",i,vert.x,vert.y,vert.z);
-				}
-			}
-#endif //BT_DEBUG_SAT_FACE
-			//if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
-			{
-				const b3Float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset+face].m_plane.x, 
-					facesB[hullB.m_faceOffset+face].m_plane.y, facesB[hullB.m_faceOffset+face].m_plane.z,0.f);
-				const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
-#ifdef BT_DEBUG_SAT_FACE
-				if (once)
-					printf("faceNormal = %f,%f,%f\n",Normal.x,Normal.y,Normal.z);
-#endif
-				float d = b3Dot3F4(WorldNormal,separatingNormal);
-				if (d > dmax)
-				{
-					dmax = d;
-					closestFaceB = face;
-				}
-			}
-		}
-		once = false;
-	}
-
-	
-	b3Assert(closestFaceB>=0);
-	{
-		//B3_PROFILE("worldVertsB1");
-		const b3GpuFace& polyB = facesB[hullB.m_faceOffset+closestFaceB];
-		const int numVertices = polyB.m_numIndices;
-		for(int e0=0;e0<numVertices;e0++)
-		{
-			const b3Float4& b = verticesB[hullB.m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
-			worldVertsB1[numWorldVertsB1++] = b3TransformPoint(b,posB,ornB);
-		}
-	}
-
-	if (closestFaceB>=0)
-	{
-		//B3_PROFILE("clipFaceAgainstHull");
-		numContactsOut = b3ClipFaceAgainstHull((b3Float4&)separatingNormal, &hullA, 
-				posA,ornA,
-				worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,
-				verticesA,				facesA,				indicesA,
-				contactsOut,contactCapacity);
-	}
-
-	return numContactsOut;
-}
-
-
-
-
-inline int b3ClipHullHullSingle(
-			int bodyIndexA, int bodyIndexB,
-										 const b3Float4& posA,
-										 const b3Quaternion& ornA,
-										 const b3Float4& posB,
-										 const b3Quaternion& ornB,
-
-			int collidableIndexA, int collidableIndexB,
-
-			const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf, 
-			b3AlignedObjectArray<b3Contact4Data>* globalContactOut, 
-			int& nContacts,
-			
-			const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
-			const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
-	
-			const b3AlignedObjectArray<b3Vector3>& verticesA, 
-			const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA, 
-			const b3AlignedObjectArray<b3GpuFace>& facesA,
-			const b3AlignedObjectArray<int>& indicesA,
-	
-			const b3AlignedObjectArray<b3Vector3>& verticesB,
-			const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
-			const b3AlignedObjectArray<b3GpuFace>& facesB,
-			const b3AlignedObjectArray<int>& indicesB,
-
-			const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
-			const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
-			const b3Vector3& sepNormalWorldSpace,
-			int maxContactCapacity			)
-{
-	int contactIndex = -1;
-	b3ConvexPolyhedronData hullA, hullB;
-    
-    b3Collidable colA = hostCollidablesA[collidableIndexA];
-    hullA = hostConvexDataA[colA.m_shapeIndex];
-    //printf("numvertsA = %d\n",hullA.m_numVertices);
-    
-    
-    b3Collidable colB = hostCollidablesB[collidableIndexB];
-    hullB = hostConvexDataB[colB.m_shapeIndex];
-    //printf("numvertsB = %d\n",hullB.m_numVertices);
-    
-	
-	b3Float4 contactsOut[B3_MAX_VERTS];
-	int localContactCapacity = B3_MAX_VERTS;
-
-#ifdef _WIN32
-	b3Assert(_finite(bodyBuf->at(bodyIndexA).m_pos.x));
-	b3Assert(_finite(bodyBuf->at(bodyIndexB).m_pos.x));
-#endif
-	
-	
-	{
-		
-		b3Float4 worldVertsB1[B3_MAX_VERTS];
-		b3Float4 worldVertsB2[B3_MAX_VERTS];
-		int capacityWorldVerts = B3_MAX_VERTS;
-
-		b3Float4 hostNormal = b3MakeFloat4(sepNormalWorldSpace.x,sepNormalWorldSpace.y,sepNormalWorldSpace.z,0.f);
-		int shapeA = hostCollidablesA[collidableIndexA].m_shapeIndex;
-		int shapeB = hostCollidablesB[collidableIndexB].m_shapeIndex;
-
-		b3Scalar minDist = -1;
-		b3Scalar maxDist = 0.;
-
-		        
-
-		b3Transform trA,trB;
-		{
-		//B3_PROFILE("b3TransformPoint computation");
-		//trA.setIdentity();
-		trA.setOrigin(b3MakeVector3(posA.x,posA.y,posA.z));
-		trA.setRotation(b3Quaternion(ornA.x,ornA.y,ornA.z,ornA.w));
-				
-		//trB.setIdentity();
-		trB.setOrigin(b3MakeVector3(posB.x,posB.y,posB.z));
-		trB.setRotation(b3Quaternion(ornB.x,ornB.y,ornB.z,ornB.w));
-		}
-
-		b3Quaternion trAorn = trA.getRotation();
-        b3Quaternion trBorn = trB.getRotation();
-        
-		int numContactsOut = b3ClipHullAgainstHull(hostNormal, 
-						hostConvexDataA.at(shapeA), 
-						hostConvexDataB.at(shapeB),
-								(b3Float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
-								(b3Float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
-								worldVertsB1,worldVertsB2,capacityWorldVerts,
-								minDist, maxDist,
-								verticesA,	facesA,indicesA,
-								verticesB,	facesB,indicesB,
-								
-								contactsOut,localContactCapacity);
-
-		if (numContactsOut>0)
-		{
-			B3_PROFILE("overlap");
-
-			b3Float4 normalOnSurfaceB = (b3Float4&)hostNormal;
-//			b3Float4 centerOut;
-			
-			b3Int4 contactIdx;
-			contactIdx.x = 0;
-			contactIdx.y = 1;
-			contactIdx.z = 2;
-			contactIdx.w = 3;
-			
-			int numPoints = 0;
-					
-			{
-				B3_PROFILE("extractManifold");
-				numPoints = b3ReduceContacts(contactsOut, numContactsOut, normalOnSurfaceB,  &contactIdx);
-			}
-					
-			b3Assert(numPoints);
-					
-			if (nContacts<maxContactCapacity)
-			{
-				contactIndex = nContacts;
-				globalContactOut->expand();
-				b3Contact4Data& contact = globalContactOut->at(nContacts);
-				contact.m_batchIdx = 0;//i;
-				contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA;
-				contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB;
-
-				contact.m_frictionCoeffCmp = 45874;
-				contact.m_restituitionCoeffCmp = 0;
-					
-				float distance = 0.f;
-				for (int p=0;p<numPoints;p++)
-				{
-					contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]];//check if it is actually on B
-					contact.m_worldNormalOnB = normalOnSurfaceB; 
-				}
-				//printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints);
-				contact.m_worldNormalOnB.w = (b3Scalar)numPoints;
-				nContacts++;
-			} else
-			{
-				b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts,maxContactCapacity);
-			}
-		}
-	}
-	return contactIndex;
-}
-
-	
-
-
-
-inline int b3ContactConvexConvexSAT(
-																int pairIndex,
-																int bodyIndexA, int bodyIndexB, 
-																int collidableIndexA, int collidableIndexB, 
-																const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies, 
-																const b3AlignedObjectArray<b3Collidable>& collidables,
-																const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
-																const b3AlignedObjectArray<b3Float4>& convexVertices,
-																const b3AlignedObjectArray<b3Float4>& uniqueEdges,
-																const b3AlignedObjectArray<int>& convexIndices,
-																const b3AlignedObjectArray<b3GpuFace>& faces,
-																b3AlignedObjectArray<b3Contact4Data>& globalContactsOut,
-																int& nGlobalContactsOut,
-																int maxContactCapacity)
-{
-	int contactIndex = -1;
-
-
-	b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
-	b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
-	b3Float4 posB = rigidBodies[bodyIndexB].m_pos;
-	b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
-	
-
-	b3ConvexPolyhedronData hullA, hullB;
-    
-	b3Float4 sepNormalWorldSpace;
-
-	
-
-    b3Collidable colA = collidables[collidableIndexA];
-    hullA = convexShapes[colA.m_shapeIndex];
-    //printf("numvertsA = %d\n",hullA.m_numVertices);
-    
-    
-    b3Collidable colB = collidables[collidableIndexB];
-    hullB = convexShapes[colB.m_shapeIndex];
-    //printf("numvertsB = %d\n",hullB.m_numVertices);
-    
-	
-//	b3Float4 contactsOut[B3_MAX_VERTS];
-	int contactCapacity = B3_MAX_VERTS;
-	int numContactsOut=0;
-
-
-#ifdef _WIN32
-	b3Assert(_finite(rigidBodies[bodyIndexA].m_pos.x));
-	b3Assert(_finite(rigidBodies[bodyIndexB].m_pos.x));
-#endif
-	
-		bool foundSepAxis = b3FindSeparatingAxis(hullA,hullB,
-							posA,
-							ornA,
-							posB,
-							ornB,
-
-							convexVertices,uniqueEdges,faces,convexIndices,
-							convexVertices,uniqueEdges,faces,convexIndices,
-							
-							sepNormalWorldSpace
-							);
-
-	
-	if (foundSepAxis)
-	{
-		
-		
-		contactIndex = b3ClipHullHullSingle(
-			bodyIndexA, bodyIndexB,
-						   posA,ornA,
-						   posB,ornB,
-			collidableIndexA, collidableIndexB,
-			&rigidBodies, 
-			&globalContactsOut,
-			nGlobalContactsOut,
-			
-			convexShapes,
-			convexShapes,
-	
-			convexVertices, 
-			uniqueEdges, 
-			faces,
-			convexIndices,
-	
-			convexVertices,
-			uniqueEdges,
-			faces,
-			convexIndices,
-
-			collidables,
-			collidables,
-			sepNormalWorldSpace,
-			maxContactCapacity);
-			
-	}
-
-	return contactIndex;
-}
-
-#endif //B3_CONTACT_CONVEX_CONVEX_SAT_H
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
deleted file mode 100644
index a3fa8228..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
+++ /dev/null
@@ -1,162 +0,0 @@
-
-#ifndef B3_CONTACT_SPHERE_SPHERE_H
-#define B3_CONTACT_SPHERE_SPHERE_H
-
-
-
-
-
-void	computeContactSphereConvex(int pairIndex,
-																int bodyIndexA, int bodyIndexB, 
-																int collidableIndexA, int collidableIndexB, 
-																const b3RigidBodyData* rigidBodies, 
-																const b3Collidable* collidables,
-																const b3ConvexPolyhedronData* convexShapes,
-																const b3Vector3* convexVertices,
-																const int* convexIndices,
-																const b3GpuFace* faces,
-																b3Contact4* globalContactsOut,
-																int& nGlobalContactsOut,
-																int maxContactCapacity)
-{
-
-	float radius = collidables[collidableIndexA].m_radius;
-	float4 spherePos1 = rigidBodies[bodyIndexA].m_pos;
-	b3Quaternion sphereOrn = rigidBodies[bodyIndexA].m_quat;
-
-
-
-	float4 pos = rigidBodies[bodyIndexB].m_pos;
-	
-
-	b3Quaternion quat = rigidBodies[bodyIndexB].m_quat;
-
-	b3Transform tr;
-	tr.setIdentity();
-	tr.setOrigin(pos);
-	tr.setRotation(quat);
-	b3Transform trInv = tr.inverse();
-
-	float4 spherePos = trInv(spherePos1);
-
-	int collidableIndex = rigidBodies[bodyIndexB].m_collidableIdx;
-	int shapeIndex = collidables[collidableIndex].m_shapeIndex;
-	int numFaces = convexShapes[shapeIndex].m_numFaces;
-	float4 closestPnt = b3MakeVector3(0, 0, 0, 0);
-	float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0);
-	float minDist = -1000000.f; // TODO: What is the largest/smallest float?
-	bool bCollide = true;
-	int region = -1;
-	float4 localHitNormal;
-	for ( int f = 0; f < numFaces; f++ )
-	{
-		b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];
-		float4 planeEqn;
-		float4 localPlaneNormal = b3MakeVector3(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-		float4 n1 = localPlaneNormal;//quatRotate(quat,localPlaneNormal);
-		planeEqn = n1;
-		planeEqn[3] = face.m_plane.w;
-
-		float4 pntReturn;
-		float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);
-
-		if ( dist > radius)
-		{
-			bCollide = false;
-			break;
-		}
-
-		if ( dist > 0 )
-		{
-			//might hit an edge or vertex
-			b3Vector3 out;
-
-			bool isInPoly = IsPointInPolygon(spherePos,
-					&face,
-					&convexVertices[convexShapes[shapeIndex].m_vertexOffset],
-					convexIndices,
-                    &out);
-			if (isInPoly)
-			{
-				if (dist>minDist)
-				{
-					minDist = dist;
-					closestPnt = pntReturn;
-					localHitNormal = planeEqn;
-					region=1;
-				}
-			} else
-			{
-				b3Vector3 tmp = spherePos-out;
-				b3Scalar l2 = tmp.length2();
-				if (l2<radius*radius)
-				{
-					dist  = b3Sqrt(l2);
-					if (dist>minDist)
-					{
-						minDist = dist;
-						closestPnt = out;
-						localHitNormal = tmp/dist;
-						region=2;
-					}
-					
-				} else
-				{
-					bCollide = false;
-					break;
-				}
-			}
-		}
-		else
-		{
-			if ( dist > minDist )
-			{
-				minDist = dist;
-				closestPnt = pntReturn;
-				localHitNormal = planeEqn;
-				region=3;
-			}
-		}
-	}
-	static int numChecks = 0;
-	numChecks++;
-
-	if (bCollide && minDist > -10000)
-	{
-		
-		float4 normalOnSurfaceB1 = tr.getBasis()*localHitNormal;//-hitNormalWorld;
-		float4 pOnB1 = tr(closestPnt);
-		//printf("dist ,%f,",minDist);
-		float actualDepth = minDist-radius;
-		if (actualDepth<0)
-		{
-		//printf("actualDepth = ,%f,", actualDepth);
-		//printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
-		//printf("region=,%d,\n", region);
-		pOnB1[3] = actualDepth;
-
-		int dstIdx;
-//    dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
-		
-		if (nGlobalContactsOut < maxContactCapacity)
-		{
-			dstIdx=nGlobalContactsOut;
-			nGlobalContactsOut++;
-
-			b3Contact4* c = &globalContactsOut[dstIdx];
-			c->m_worldNormalOnB = normalOnSurfaceB1;
-			c->setFrictionCoeff(0.7);
-			c->setRestituitionCoeff(0.f);
-
-			c->m_batchIdx = pairIndex;
-			c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
-			c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
-			c->m_worldPosB[0] = pOnB1;
-			int numPoints = 1;
-			c->m_worldNormalOnB.w = (b3Scalar)numPoints;
-		}//if (dstIdx < numPairs)
-		}
-	}//if (hasCollision)
-	
-}
-#endif //B3_CONTACT_SPHERE_SPHERE_H
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
deleted file mode 100644
index 5c5f4e29..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
+++ /dev/null
@@ -1,40 +0,0 @@
-
-#ifndef B3_CONVEX_POLYHEDRON_DATA_H
-#define B3_CONVEX_POLYHEDRON_DATA_H
-
-
-
-#include "Bullet3Common/shared/b3Float4.h"
-#include "Bullet3Common/shared/b3Quat.h"
-
-typedef struct b3GpuFace b3GpuFace_t;
-struct b3GpuFace
-{
-	b3Float4 m_plane;
-	int m_indexOffset;
-	int m_numIndices;
-	int m_unusedPadding1;
-	int m_unusedPadding2;
-};
-
-typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;
-
-struct b3ConvexPolyhedronData
-{
-	b3Float4		m_localCenter;
-	b3Float4		m_extents;
-	b3Float4		mC;
-	b3Float4		mE;
-
-	float			m_radius;
-	int	m_faceOffset;
-	int m_numFaces;
-	int	m_numVertices;
-
-	int m_vertexOffset;
-	int	m_uniqueEdgesOffset;
-	int	m_numUniqueEdges;
-	int m_unused;
-};
-
-#endif //B3_CONVEX_POLYHEDRON_DATA_H
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
deleted file mode 100644
index 5f301d54..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
+++ /dev/null
@@ -1,832 +0,0 @@
-#ifndef B3_FIND_CONCAVE_SEPARATING_AXIS_H
-#define B3_FIND_CONCAVE_SEPARATING_AXIS_H
-
-#define B3_TRIANGLE_NUM_CONVEX_FACES 5
-
-
-#include "Bullet3Common/shared/b3Int4.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
-
-inline void b3Project(__global const b3ConvexPolyhedronData* hull,  b3Float4ConstArg pos, b3QuatConstArg orn, 
-const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
-{
-	min[0] = FLT_MAX;
-	max[0] = -FLT_MAX;
-	int numVerts = hull->m_numVertices;
-
-	const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),*dir);
-	float offset = b3Dot(pos,*dir);
-	for(int i=0;i<numVerts;i++)
-	{
-		float dp = b3Dot(vertices[hull->m_vertexOffset+i],localDir);
-		if(dp < min[0])	
-			min[0] = dp;
-		if(dp > max[0])	
-			max[0] = dp;
-	}
-	if(min[0]>max[0])
-	{
-		float tmp = min[0];
-		min[0] = max[0];
-		max[0] = tmp;
-	}
-	min[0] += offset;
-	max[0] += offset;
-}
-
-
-inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, 
-	b3Float4ConstArg posA,b3QuatConstArg ornA,
-	b3Float4ConstArg posB,b3QuatConstArg ornB,
-	b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB,float* depth)
-{
-	float Min0,Max0;
-	float Min1,Max1;
-	b3Project(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);
-	b3Project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);
-
-	if(Max0<Min1 || Max1<Min0)
-		return false;
-
-	float d0 = Max0 - Min1;
-	float d1 = Max1 - Min0;
-	*depth = d0<d1 ? d0:d1;
-	return true;
-}
-
-
-bool b3FindSeparatingAxis(	const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, 
-	b3Float4ConstArg posA1,
-	b3QuatConstArg ornA,
-	b3Float4ConstArg posB1,
-	b3QuatConstArg ornB,
-	b3Float4ConstArg DeltaC2,
-	
-	const b3Float4* verticesA, 
-	const b3Float4* uniqueEdgesA, 
-	const b3GpuFace* facesA,
-	const int*  indicesA,
-
-	__global const b3Float4* verticesB, 
-	__global const b3Float4* uniqueEdgesB, 
-	__global const b3GpuFace* facesB,
-	__global const int*  indicesB,
-	b3Float4* sep,
-	float* dmin)
-{
-	
-
-	b3Float4 posA = posA1;
-	posA.w = 0.f;
-	b3Float4 posB = posB1;
-	posB.w = 0.f;
-/*
-	static int maxFaceVertex = 0;
-
-	int curFaceVertexAB = hullA->m_numFaces*hullB->m_numVertices;
-	curFaceVertexAB+= hullB->m_numFaces*hullA->m_numVertices;
-
-	if (curFaceVertexAB>maxFaceVertex)
-	{
-		maxFaceVertex = curFaceVertexAB;
-		printf("curFaceVertexAB = %d\n",curFaceVertexAB);
-		printf("hullA->m_numFaces = %d\n",hullA->m_numFaces);
-		printf("hullA->m_numVertices = %d\n",hullA->m_numVertices);
-		printf("hullB->m_numVertices = %d\n",hullB->m_numVertices);
-	}
-*/
-
-	int curPlaneTests=0;
-	{
-		int numFacesA = hullA->m_numFaces;
-		// Test normals from hullA
-		for(int i=0;i<numFacesA;i++)
-		{
-			const b3Float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
-			b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
-			if (b3Dot(DeltaC2,faceANormalWS)<0)
-				faceANormalWS*=-1.f;
-			curPlaneTests++;
-			float d;
-			if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))
-				return false;
-			if(d<*dmin)
-			{
-				*dmin = d;
-				*sep = faceANormalWS;
-			}
-		}
-	}
-	if((b3Dot(-DeltaC2,*sep))>0.0f)
-	{
-		*sep = -(*sep);
-	}
-	return true;
-}
-
-
-b3Vector3 unitSphere162[]=
-{
-	b3MakeVector3(0.000000,-1.000000,0.000000),
-b3MakeVector3(0.203181,-0.967950,0.147618),
-b3MakeVector3(-0.077607,-0.967950,0.238853),
-b3MakeVector3(0.723607,-0.447220,0.525725),
-b3MakeVector3(0.609547,-0.657519,0.442856),
-b3MakeVector3(0.812729,-0.502301,0.295238),
-b3MakeVector3(-0.251147,-0.967949,0.000000),
-b3MakeVector3(-0.077607,-0.967950,-0.238853),
-b3MakeVector3(0.203181,-0.967950,-0.147618),
-b3MakeVector3(0.860698,-0.251151,0.442858),
-b3MakeVector3(-0.276388,-0.447220,0.850649),
-b3MakeVector3(-0.029639,-0.502302,0.864184),
-b3MakeVector3(-0.155215,-0.251152,0.955422),
-b3MakeVector3(-0.894426,-0.447216,0.000000),
-b3MakeVector3(-0.831051,-0.502299,0.238853),
-b3MakeVector3(-0.956626,-0.251149,0.147618),
-b3MakeVector3(-0.276388,-0.447220,-0.850649),
-b3MakeVector3(-0.483971,-0.502302,-0.716565),
-b3MakeVector3(-0.436007,-0.251152,-0.864188),
-b3MakeVector3(0.723607,-0.447220,-0.525725),
-b3MakeVector3(0.531941,-0.502302,-0.681712),
-b3MakeVector3(0.687159,-0.251152,-0.681715),
-b3MakeVector3(0.687159,-0.251152,0.681715),
-b3MakeVector3(-0.436007,-0.251152,0.864188),
-b3MakeVector3(-0.956626,-0.251149,-0.147618),
-b3MakeVector3(-0.155215,-0.251152,-0.955422),
-b3MakeVector3(0.860698,-0.251151,-0.442858),
-b3MakeVector3(0.276388,0.447220,0.850649),
-b3MakeVector3(0.483971,0.502302,0.716565),
-b3MakeVector3(0.232822,0.657519,0.716563),
-b3MakeVector3(-0.723607,0.447220,0.525725),
-b3MakeVector3(-0.531941,0.502302,0.681712),
-b3MakeVector3(-0.609547,0.657519,0.442856),
-b3MakeVector3(-0.723607,0.447220,-0.525725),
-b3MakeVector3(-0.812729,0.502301,-0.295238),
-b3MakeVector3(-0.609547,0.657519,-0.442856),
-b3MakeVector3(0.276388,0.447220,-0.850649),
-b3MakeVector3(0.029639,0.502302,-0.864184),
-b3MakeVector3(0.232822,0.657519,-0.716563),
-b3MakeVector3(0.894426,0.447216,0.000000),
-b3MakeVector3(0.831051,0.502299,-0.238853),
-b3MakeVector3(0.753442,0.657515,0.000000),
-b3MakeVector3(-0.232822,-0.657519,0.716563),
-b3MakeVector3(-0.162456,-0.850654,0.499995),
-b3MakeVector3(0.052790,-0.723612,0.688185),
-b3MakeVector3(0.138199,-0.894429,0.425321),
-b3MakeVector3(0.262869,-0.525738,0.809012),
-b3MakeVector3(0.361805,-0.723611,0.587779),
-b3MakeVector3(0.531941,-0.502302,0.681712),
-b3MakeVector3(0.425323,-0.850654,0.309011),
-b3MakeVector3(0.812729,-0.502301,-0.295238),
-b3MakeVector3(0.609547,-0.657519,-0.442856),
-b3MakeVector3(0.850648,-0.525736,0.000000),
-b3MakeVector3(0.670817,-0.723611,-0.162457),
-b3MakeVector3(0.670817,-0.723610,0.162458),
-b3MakeVector3(0.425323,-0.850654,-0.309011),
-b3MakeVector3(0.447211,-0.894428,0.000001),
-b3MakeVector3(-0.753442,-0.657515,0.000000),
-b3MakeVector3(-0.525730,-0.850652,0.000000),
-b3MakeVector3(-0.638195,-0.723609,0.262864),
-b3MakeVector3(-0.361801,-0.894428,0.262864),
-b3MakeVector3(-0.688189,-0.525736,0.499997),
-b3MakeVector3(-0.447211,-0.723610,0.525729),
-b3MakeVector3(-0.483971,-0.502302,0.716565),
-b3MakeVector3(-0.232822,-0.657519,-0.716563),
-b3MakeVector3(-0.162456,-0.850654,-0.499995),
-b3MakeVector3(-0.447211,-0.723611,-0.525727),
-b3MakeVector3(-0.361801,-0.894429,-0.262863),
-b3MakeVector3(-0.688189,-0.525736,-0.499997),
-b3MakeVector3(-0.638195,-0.723609,-0.262863),
-b3MakeVector3(-0.831051,-0.502299,-0.238853),
-b3MakeVector3(0.361804,-0.723612,-0.587779),
-b3MakeVector3(0.138197,-0.894429,-0.425321),
-b3MakeVector3(0.262869,-0.525738,-0.809012),
-b3MakeVector3(0.052789,-0.723611,-0.688186),
-b3MakeVector3(-0.029639,-0.502302,-0.864184),
-b3MakeVector3(0.956626,0.251149,0.147618),
-b3MakeVector3(0.956626,0.251149,-0.147618),
-b3MakeVector3(0.951058,-0.000000,0.309013),
-b3MakeVector3(1.000000,0.000000,0.000000),
-b3MakeVector3(0.947213,-0.276396,0.162458),
-b3MakeVector3(0.951058,0.000000,-0.309013),
-b3MakeVector3(0.947213,-0.276396,-0.162458),
-b3MakeVector3(0.155215,0.251152,0.955422),
-b3MakeVector3(0.436007,0.251152,0.864188),
-b3MakeVector3(-0.000000,-0.000000,1.000000),
-b3MakeVector3(0.309017,0.000000,0.951056),
-b3MakeVector3(0.138199,-0.276398,0.951055),
-b3MakeVector3(0.587786,0.000000,0.809017),
-b3MakeVector3(0.447216,-0.276398,0.850648),
-b3MakeVector3(-0.860698,0.251151,0.442858),
-b3MakeVector3(-0.687159,0.251152,0.681715),
-b3MakeVector3(-0.951058,-0.000000,0.309013),
-b3MakeVector3(-0.809018,0.000000,0.587783),
-b3MakeVector3(-0.861803,-0.276396,0.425324),
-b3MakeVector3(-0.587786,0.000000,0.809017),
-b3MakeVector3(-0.670819,-0.276397,0.688191),
-b3MakeVector3(-0.687159,0.251152,-0.681715),
-b3MakeVector3(-0.860698,0.251151,-0.442858),
-b3MakeVector3(-0.587786,-0.000000,-0.809017),
-b3MakeVector3(-0.809018,-0.000000,-0.587783),
-b3MakeVector3(-0.670819,-0.276397,-0.688191),
-b3MakeVector3(-0.951058,0.000000,-0.309013),
-b3MakeVector3(-0.861803,-0.276396,-0.425324),
-b3MakeVector3(0.436007,0.251152,-0.864188),
-b3MakeVector3(0.155215,0.251152,-0.955422),
-b3MakeVector3(0.587786,-0.000000,-0.809017),
-b3MakeVector3(0.309017,-0.000000,-0.951056),
-b3MakeVector3(0.447216,-0.276398,-0.850648),
-b3MakeVector3(0.000000,0.000000,-1.000000),
-b3MakeVector3(0.138199,-0.276398,-0.951055),
-b3MakeVector3(0.670820,0.276396,0.688190),
-b3MakeVector3(0.809019,-0.000002,0.587783),
-b3MakeVector3(0.688189,0.525736,0.499997),
-b3MakeVector3(0.861804,0.276394,0.425323),
-b3MakeVector3(0.831051,0.502299,0.238853),
-b3MakeVector3(-0.447216,0.276397,0.850649),
-b3MakeVector3(-0.309017,-0.000001,0.951056),
-b3MakeVector3(-0.262869,0.525738,0.809012),
-b3MakeVector3(-0.138199,0.276397,0.951055),
-b3MakeVector3(0.029639,0.502302,0.864184),
-b3MakeVector3(-0.947213,0.276396,-0.162458),
-b3MakeVector3(-1.000000,0.000001,0.000000),
-b3MakeVector3(-0.850648,0.525736,-0.000000),
-b3MakeVector3(-0.947213,0.276397,0.162458),
-b3MakeVector3(-0.812729,0.502301,0.295238),
-b3MakeVector3(-0.138199,0.276397,-0.951055),
-b3MakeVector3(-0.309016,-0.000000,-0.951057),
-b3MakeVector3(-0.262869,0.525738,-0.809012),
-b3MakeVector3(-0.447215,0.276397,-0.850649),
-b3MakeVector3(-0.531941,0.502302,-0.681712),
-b3MakeVector3(0.861804,0.276396,-0.425322),
-b3MakeVector3(0.809019,0.000000,-0.587782),
-b3MakeVector3(0.688189,0.525736,-0.499997),
-b3MakeVector3(0.670821,0.276397,-0.688189),
-b3MakeVector3(0.483971,0.502302,-0.716565),
-b3MakeVector3(0.077607,0.967950,0.238853),
-b3MakeVector3(0.251147,0.967949,0.000000),
-b3MakeVector3(0.000000,1.000000,0.000000),
-b3MakeVector3(0.162456,0.850654,0.499995),
-b3MakeVector3(0.361800,0.894429,0.262863),
-b3MakeVector3(0.447209,0.723612,0.525728),
-b3MakeVector3(0.525730,0.850652,0.000000),
-b3MakeVector3(0.638194,0.723610,0.262864),
-b3MakeVector3(-0.203181,0.967950,0.147618),
-b3MakeVector3(-0.425323,0.850654,0.309011),
-b3MakeVector3(-0.138197,0.894430,0.425320),
-b3MakeVector3(-0.361804,0.723612,0.587778),
-b3MakeVector3(-0.052790,0.723612,0.688185),
-b3MakeVector3(-0.203181,0.967950,-0.147618),
-b3MakeVector3(-0.425323,0.850654,-0.309011),
-b3MakeVector3(-0.447210,0.894429,0.000000),
-b3MakeVector3(-0.670817,0.723611,-0.162457),
-b3MakeVector3(-0.670817,0.723611,0.162457),
-b3MakeVector3(0.077607,0.967950,-0.238853),
-b3MakeVector3(0.162456,0.850654,-0.499995),
-b3MakeVector3(-0.138197,0.894430,-0.425320),
-b3MakeVector3(-0.052790,0.723612,-0.688185),
-b3MakeVector3(-0.361804,0.723612,-0.587778),
-b3MakeVector3(0.361800,0.894429,-0.262863),
-b3MakeVector3(0.638194,0.723610,-0.262864),
-b3MakeVector3(0.447209,0.723612,-0.525728)
-};
-
-
-bool b3FindSeparatingAxisEdgeEdge(	const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, 
-	b3Float4ConstArg posA1,
-	b3QuatConstArg ornA,
-	b3Float4ConstArg posB1,
-	b3QuatConstArg ornB,
-	b3Float4ConstArg DeltaC2,
-	const b3Float4* verticesA, 
-	const b3Float4* uniqueEdgesA, 
-	const b3GpuFace* facesA,
-	const int*  indicesA,
-	__global const b3Float4* verticesB, 
-	__global const b3Float4* uniqueEdgesB, 
-	__global const b3GpuFace* facesB,
-	__global const int*  indicesB,
-		b3Float4* sep,
-	float* dmin,
-	bool searchAllEdgeEdge)
-{
-
-
-	b3Float4 posA = posA1;
-	posA.w = 0.f;
-	b3Float4 posB = posB1;
-	posB.w = 0.f;
-
-	int curPlaneTests=0;
-
-	int curEdgeEdge = 0;
-	// Test edges
-	static int maxEdgeTests = 0;
-	int curEdgeTests = hullA->m_numUniqueEdges * hullB->m_numUniqueEdges;
-	if (curEdgeTests >maxEdgeTests )
-	{
-		maxEdgeTests  = curEdgeTests ;
-		printf("maxEdgeTests = %d\n",maxEdgeTests );
-		printf("hullA->m_numUniqueEdges = %d\n",hullA->m_numUniqueEdges);
-		printf("hullB->m_numUniqueEdges = %d\n",hullB->m_numUniqueEdges);
-
-	}
-
-	
-	if (searchAllEdgeEdge)
-	{
-		for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
-		{
-			const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
-			b3Float4 edge0World = b3QuatRotate(ornA,edge0);
-
-			for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
-			{
-				const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
-				b3Float4 edge1World = b3QuatRotate(ornB,edge1);
-
-
-				b3Float4 crossje = b3Cross(edge0World,edge1World);
-
-				curEdgeEdge++;
-				if(!b3IsAlmostZero(crossje))
-				{
-					crossje = b3Normalized(crossje);
-					if (b3Dot(DeltaC2,crossje)<0)
-						crossje *= -1.f;
-
-					float dist;
-					bool result = true;
-					{
-						float Min0,Max0;
-						float Min1,Max1;
-						b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
-						b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
-				
-						if(Max0<Min1 || Max1<Min0)
-							return false;
-                    
-						float d0 = Max0 - Min1;
-						float d1 = Max1 - Min0;
-						dist = d0<d1 ? d0:d1;
-						result = true;
-
-					}
-				
-
-					if(dist<*dmin)
-					{
-						*dmin = dist;
-						*sep = crossje;
-					}
-				}
-			}
-
-		}
-	} else
-	{
-		int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
-		//printf("numDirections =%d\n",numDirections );
-
-
-		for(int i=0;i<numDirections;i++)
-		{
-			b3Float4 crossje = unitSphere162[i];
-			{
-				//if (b3Dot(DeltaC2,crossje)>0)
-				{
-					float dist;
-					bool result = true;
-					{
-						float Min0,Max0;
-						float Min1,Max1;
-						b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
-						b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
-				
-						if(Max0<Min1 || Max1<Min0)
-							return false;
-                    
-						float d0 = Max0 - Min1;
-						float d1 = Max1 - Min0;
-						dist = d0<d1 ? d0:d1;
-						result = true;
-
-					}
-				
-
-					if(dist<*dmin)
-					{
-						*dmin = dist;
-						*sep = crossje;
-					}
-				}
-			}
-		}
-
-	}
-
-	
-	if((b3Dot(-DeltaC2,*sep))>0.0f)
-	{
-		*sep = -(*sep);
-	}
-	return true;
-}
-
-
-
-inline int	b3FindClippingFaces(b3Float4ConstArg separatingNormal,
-                      __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
-                      b3Float4ConstArg posA, b3QuatConstArg ornA,b3Float4ConstArg posB, b3QuatConstArg ornB,
-                       __global b3Float4* worldVertsA1,
-                      __global b3Float4* worldNormalsA1,
-                      __global b3Float4* worldVertsB1,
-                      int capacityWorldVerts,
-                      const float minDist, float maxDist,
-                      __global const b3Float4* verticesA,
-                      __global const b3GpuFace_t* facesA,
-                      __global const int* indicesA,
-						__global const b3Float4* verticesB,
-                      __global const b3GpuFace_t* facesB,
-                      __global const int* indicesB,
-
-                      __global b3Int4* clippingFaces, int pairIndex)
-{
-	int numContactsOut = 0;
-	int numWorldVertsB1= 0;
-    
-    
-	int closestFaceB=-1;
-	float dmax = -FLT_MAX;
-    
-	{
-		for(int face=0;face<hullB->m_numFaces;face++)
-		{
-			const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset+face].m_plane.x,
-                                              facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
-			const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
-			float d = b3Dot(WorldNormal,separatingNormal);
-			if (d > dmax)
-			{
-				dmax = d;
-				closestFaceB = face;
-			}
-		}
-	}
-    
-	{
-		const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];
-		const int numVertices = polyB.m_numIndices;
-		for(int e0=0;e0<numVertices;e0++)
-		{
-			const b3Float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
-			worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = b3TransformPoint(b,posB,ornB);
-		}
-	}
-    
-    int closestFaceA=-1;
-	{
-		float dmin = FLT_MAX;
-		for(int face=0;face<hullA->m_numFaces;face++)
-		{
-			const b3Float4 Normal = b3MakeFloat4(
-                                              facesA[hullA->m_faceOffset+face].m_plane.x,
-                                              facesA[hullA->m_faceOffset+face].m_plane.y,
-                                              facesA[hullA->m_faceOffset+face].m_plane.z,
-                                              0.f);
-			const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal);
-            
-			float d = b3Dot(faceANormalWS,separatingNormal);
-			if (d < dmin)
-			{
-				dmin = d;
-				closestFaceA = face;
-                worldNormalsA1[pairIndex] = faceANormalWS;
-			}
-		}
-	}
-    
-    int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;
-	for(int e0=0;e0<numVerticesA;e0++)
-	{
-        const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
-        worldVertsA1[pairIndex*capacityWorldVerts+e0] = b3TransformPoint(a, posA,ornA);
-    }
-    
-    clippingFaces[pairIndex].x = closestFaceA;
-    clippingFaces[pairIndex].y = closestFaceB;
-    clippingFaces[pairIndex].z = numVerticesA;
-    clippingFaces[pairIndex].w = numWorldVertsB1;
-    
-    
-	return numContactsOut;
-}
-
-
-        
-
-__kernel void   b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs,
-																					__global const b3RigidBodyData* rigidBodies,
-																					__global const b3Collidable* collidables,
-																					__global const b3ConvexPolyhedronData* convexShapes, 
-																					__global const b3Float4* vertices,
-																					__global const b3Float4* uniqueEdges,
-																					__global const b3GpuFace* faces,
-																					__global const int* indices,
-																					__global const b3GpuChildShape* gpuChildShapes,
-																					__global b3Aabb* aabbs,
-																					__global b3Float4* concaveSeparatingNormalsOut,
-																					__global b3Int4* clippingFacesOut,
-																					__global b3Vector3* worldVertsA1Out,
-																					__global b3Vector3* worldNormalsA1Out,
-																					__global b3Vector3* worldVertsB1Out,
-																					__global int* hasSeparatingNormals,
-																					int vertexFaceCapacity,
-																					int numConcavePairs,
-																					int pairIdx
-																					)
-{
-	int i = pairIdx;
-/*	int i = get_global_id(0);
-	if (i>=numConcavePairs)
-		return;
-	int pairIdx = i;
-	*/
-
-	int bodyIndexA = concavePairs[i].x;
-	int bodyIndexB = concavePairs[i].y;
-
-	int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-	int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
-	int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-	int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-	if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&
-		collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)
-	{
-		concavePairs[pairIdx].w = -1;
-		return;
-	}
-
-	hasSeparatingNormals[i] = 0;
-
-	int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-	int numActualConcaveConvexTests = 0;
-	
-	int f = concavePairs[i].z;
-	
-	bool overlap = false;
-	
-	b3ConvexPolyhedronData convexPolyhedronA;
-
-	//add 3 vertices of the triangle
-	convexPolyhedronA.m_numVertices = 3;
-	convexPolyhedronA.m_vertexOffset = 0;
-	b3Float4	localCenter = b3MakeFloat4(0.f,0.f,0.f,0.f);
-
-	b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
-	b3Aabb triAabb;
-	triAabb.m_minVec = b3MakeFloat4(1e30f,1e30f,1e30f,0.f);
-	triAabb.m_maxVec = b3MakeFloat4(-1e30f,-1e30f,-1e30f,0.f);
-	
-	b3Float4 verticesA[3];
-	for (int i=0;i<3;i++)
-	{
-		int index = indices[face.m_indexOffset+i];
-		b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
-		verticesA[i] = vert;
-		localCenter += vert;
-			
-		triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec,vert);		
-		triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec,vert);		
-
-	}
-
-	overlap = true;
-	overlap = (triAabb.m_minVec.x > aabbs[bodyIndexB].m_maxVec.x || triAabb.m_maxVec.x < aabbs[bodyIndexB].m_minVec.x) ? false : overlap;
-	overlap = (triAabb.m_minVec.z > aabbs[bodyIndexB].m_maxVec.z || triAabb.m_maxVec.z < aabbs[bodyIndexB].m_minVec.z) ? false : overlap;
-	overlap = (triAabb.m_minVec.y > aabbs[bodyIndexB].m_maxVec.y || triAabb.m_maxVec.y < aabbs[bodyIndexB].m_minVec.y) ? false : overlap;
-		
-	if (overlap)
-	{
-		float dmin = FLT_MAX;
-		int hasSeparatingAxis=5;
-		b3Float4 sepAxis=b3MakeFloat4(1,2,3,4);
-
-		int localCC=0;
-		numActualConcaveConvexTests++;
-
-		//a triangle has 3 unique edges
-		convexPolyhedronA.m_numUniqueEdges = 3;
-		convexPolyhedronA.m_uniqueEdgesOffset = 0;
-		b3Float4 uniqueEdgesA[3];
-		
-		uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
-		uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
-		uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
-
-
-		convexPolyhedronA.m_faceOffset = 0;
-                                  
-		b3Float4 normal = b3MakeFloat4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-                             
-		b3GpuFace facesA[B3_TRIANGLE_NUM_CONVEX_FACES];
-		int indicesA[3+3+2+2+2];
-		int curUsedIndices=0;
-		int fidx=0;
-
-		//front size of triangle
-		{
-			facesA[fidx].m_indexOffset=curUsedIndices;
-			indicesA[0] = 0;
-			indicesA[1] = 1;
-			indicesA[2] = 2;
-			curUsedIndices+=3;
-			float c = face.m_plane.w;
-			facesA[fidx].m_plane.x = normal.x;
-			facesA[fidx].m_plane.y = normal.y;
-			facesA[fidx].m_plane.z = normal.z;
-			facesA[fidx].m_plane.w = c;
-			facesA[fidx].m_numIndices=3;
-		}
-		fidx++;
-		//back size of triangle
-		{
-			facesA[fidx].m_indexOffset=curUsedIndices;
-			indicesA[3]=2;
-			indicesA[4]=1;
-			indicesA[5]=0;
-			curUsedIndices+=3;
-			float c = b3Dot(normal,verticesA[0]);
-			float c1 = -face.m_plane.w;
-			facesA[fidx].m_plane.x = -normal.x;
-			facesA[fidx].m_plane.y = -normal.y;
-			facesA[fidx].m_plane.z = -normal.z;
-			facesA[fidx].m_plane.w = c;
-			facesA[fidx].m_numIndices=3;
-		}
-		fidx++;
-
-		bool addEdgePlanes = true;
-		if (addEdgePlanes)
-		{
-			int numVertices=3;
-			int prevVertex = numVertices-1;
-			for (int i=0;i<numVertices;i++)
-			{
-				b3Float4 v0 = verticesA[i];
-				b3Float4 v1 = verticesA[prevVertex];
-                                            
-				b3Float4 edgeNormal = b3Normalized(b3Cross(normal,v1-v0));
-				float c = -b3Dot(edgeNormal,v0);
-
-				facesA[fidx].m_numIndices = 2;
-				facesA[fidx].m_indexOffset=curUsedIndices;
-				indicesA[curUsedIndices++]=i;
-				indicesA[curUsedIndices++]=prevVertex;
-                                            
-				facesA[fidx].m_plane.x = edgeNormal.x;
-				facesA[fidx].m_plane.y = edgeNormal.y;
-				facesA[fidx].m_plane.z = edgeNormal.z;
-				facesA[fidx].m_plane.w = c;
-				fidx++;
-				prevVertex = i;
-			}
-		}
-		convexPolyhedronA.m_numFaces = B3_TRIANGLE_NUM_CONVEX_FACES;
-		convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
-
-
-		b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
-		posA.w = 0.f;
-		b3Float4 posB = rigidBodies[bodyIndexB].m_pos;
-		posB.w = 0.f;
-
-		b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
-		b3Quaternion ornB =rigidBodies[bodyIndexB].m_quat;
-
-		
-
-
-		///////////////////
-		///compound shape support
-
-		if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-		{
-			int compoundChild = concavePairs[pairIdx].w;
-			int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
-			int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
-			b3Float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
-			b3Quaternion childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
-			b3Float4 newPosB = b3TransformPoint(childPosB,posB,ornB);
-			b3Quaternion newOrnB = b3QuatMul(ornB,childOrnB);
-			posB = newPosB;
-			ornB = newOrnB;
-			shapeIndexB = collidables[childColIndexB].m_shapeIndex;
-		}
-		//////////////////
-
-		b3Float4 c0local = convexPolyhedronA.m_localCenter;
-		b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
-		b3Float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-		b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
-		const b3Float4 DeltaC2 = c0 - c1;
-
-
-		bool sepA = b3FindSeparatingAxis(	&convexPolyhedronA, &convexShapes[shapeIndexB],
-												posA,ornA,
-												posB,ornB,
-												DeltaC2,
-												verticesA,uniqueEdgesA,facesA,indicesA,
-												vertices,uniqueEdges,faces,indices,
-												&sepAxis,&dmin);
-		hasSeparatingAxis = 4;
-		if (!sepA)
-		{
-			hasSeparatingAxis = 0;
-		} else
-		{
-			bool sepB = b3FindSeparatingAxis(	&convexShapes[shapeIndexB],&convexPolyhedronA,
-												posB,ornB,
-												posA,ornA,
-												DeltaC2,
-												vertices,uniqueEdges,faces,indices,
-												verticesA,uniqueEdgesA,facesA,indicesA,
-												&sepAxis,&dmin);
-
-			if (!sepB)
-			{
-				hasSeparatingAxis = 0;
-			} else
-			{
-				bool sepEE = b3FindSeparatingAxisEdgeEdge(	&convexPolyhedronA, &convexShapes[shapeIndexB],
-															posA,ornA,
-															posB,ornB,
-															DeltaC2,
-															verticesA,uniqueEdgesA,facesA,indicesA,
-															vertices,uniqueEdges,faces,indices,
-															&sepAxis,&dmin,true);
-	
-				if (!sepEE)
-				{
-					hasSeparatingAxis = 0;
-				} else
-				{
-					hasSeparatingAxis = 1;
-				}
-			}
-		}	
-		
-		if (hasSeparatingAxis)
-		{
-			hasSeparatingNormals[i]=1;
-			sepAxis.w = dmin;
-			concaveSeparatingNormalsOut[pairIdx]=sepAxis;
-
-			//now compute clipping faces A and B, and world-space clipping vertices A and B...
-
-			float minDist = -1e30f;
-			float maxDist = 0.02f;
-
-			b3FindClippingFaces(sepAxis,
-                     &convexPolyhedronA,
-					 &convexShapes[shapeIndexB],
-					 posA,ornA,
-					 posB,ornB,
-                       worldVertsA1Out,
-                      worldNormalsA1Out,
-                      worldVertsB1Out,
-					  vertexFaceCapacity,
-                      minDist, maxDist,
-                      verticesA,
-                      facesA,
-                      indicesA,
- 
-					  vertices,
-                      faces,
-                      indices,
-                      clippingFacesOut, pairIdx);
-
-		} else
-		{	
-			//mark this pair as in-active
-			concavePairs[pairIdx].w = -1;
-		}
-	}
-	else
-	{	
-		//mark this pair as in-active
-		concavePairs[pairIdx].w = -1;
-	}
-}
-
-
-#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H
-
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
deleted file mode 100644
index d7fde050..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
+++ /dev/null
@@ -1,206 +0,0 @@
-#ifndef B3_FIND_SEPARATING_AXIS_H
-#define B3_FIND_SEPARATING_AXIS_H
-
-
-inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull,  const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
-{
-	min = FLT_MAX;
-	max = -FLT_MAX;
-	int numVerts = hull.m_numVertices;
-
-	const b3Float4 localDir = b3QuatRotate(orn.inverse(),dir);
-
-	b3Scalar offset = b3Dot3F4(pos,dir);
-
-	for(int i=0;i<numVerts;i++)
-	{
-		//b3Vector3 pt = trans * vertices[m_vertexOffset+i];
-		//b3Scalar dp = pt.dot(dir);
-		b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
-		b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset+i],localDir);
-		//b3Assert(dp==dpL);
-		if(dp < min)	min = dp;
-		if(dp > max)	max = dp;
-	}
-	if(min>max)
-	{
-		b3Scalar tmp = min;
-		min = max;
-		max = tmp;
-	}
-	min += offset;
-	max += offset;
-}
-
-
-inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, 
-	const b3Float4& posA,const b3Quaternion& ornA,
-	const b3Float4& posB,const b3Quaternion& ornB,
-	const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth)
-{
-	b3Scalar Min0,Max0;
-	b3Scalar Min1,Max1;
-	b3ProjectAxis(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0);
-	b3ProjectAxis(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1);
-
-	if(Max0<Min1 || Max1<Min0)
-		return false;
-
-	b3Scalar d0 = Max0 - Min1;
-	b3Assert(d0>=0.0f);
-	b3Scalar d1 = Max1 - Min0;
-	b3Assert(d1>=0.0f);
-	depth = d0<d1 ? d0:d1;
-	return true;
-}
-
-
-inline bool b3FindSeparatingAxis(	const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, 
-	const b3Float4& posA1,
-	const b3Quaternion& ornA,
-	const b3Float4& posB1,
-	const b3Quaternion& ornB,
-	const b3AlignedObjectArray<b3Vector3>& verticesA,
-	const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA, 
-	const b3AlignedObjectArray<b3GpuFace>& facesA,
-	const b3AlignedObjectArray<int>& indicesA,
-	const b3AlignedObjectArray<b3Vector3>& verticesB, 
-	const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB, 
-	const b3AlignedObjectArray<b3GpuFace>& facesB,
-	const b3AlignedObjectArray<int>& indicesB,
-
-	b3Vector3& sep)
-{
-	B3_PROFILE("findSeparatingAxis");
-
-	b3Float4 posA = posA1;
-	posA.w = 0.f;
-	b3Float4 posB = posB1;
-	posB.w = 0.f;
-//#ifdef TEST_INTERNAL_OBJECTS
-	b3Float4 c0local = (b3Float4&)hullA.m_localCenter;
-
-	b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
-	b3Float4 c1local = (b3Float4&)hullB.m_localCenter;
-	b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
-	const b3Float4 deltaC2 = c0 - c1;
-//#endif
-
-	b3Scalar dmin = FLT_MAX;
-	int curPlaneTests=0;
-
-	int numFacesA = hullA.m_numFaces;
-	// Test normals from hullA
-	for(int i=0;i<numFacesA;i++)
-	{
-		const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset+i].m_plane;
-		b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
-
-		if (b3Dot3F4(deltaC2,faceANormalWS)<0)
-			faceANormalWS*=-1.f;
-
-		curPlaneTests++;
-#ifdef TEST_INTERNAL_OBJECTS
-		gExpectedNbTests++;
-		if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
-			continue;
-		gActualNbTests++;
-#endif
-
-		
-		b3Scalar d;
-		if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,faceANormalWS, verticesA, verticesB,d))
-			return false;
-
-		if(d<dmin)
-		{
-			dmin = d;
-			sep = (b3Vector3&)faceANormalWS;
-		}
-	}
-
-	int numFacesB = hullB.m_numFaces;
-	// Test normals from hullB
-	for(int i=0;i<numFacesB;i++)
-	{
-		b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset+i].m_plane;
-		b3Float4 WorldNormal = b3QuatRotate(ornB, normal);
-
-		if (b3Dot3F4(deltaC2,WorldNormal)<0)
-		{
-			WorldNormal*=-1.f;
-		}
-		curPlaneTests++;
-#ifdef TEST_INTERNAL_OBJECTS
-		gExpectedNbTests++;
-		if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin))
-			continue;
-		gActualNbTests++;
-#endif
-
-		b3Scalar d;
-		if(!b3TestSepAxis(hullA, hullB,posA,ornA,posB,ornB,WorldNormal,verticesA,verticesB,d))
-			return false;
-
-		if(d<dmin)
-		{
-			dmin = d;
-			sep = (b3Vector3&)WorldNormal;
-		}
-	}
-
-//	b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
-
-	int curEdgeEdge = 0;
-	// Test edges
-	for(int e0=0;e0<hullA.m_numUniqueEdges;e0++)
-	{
-		const b3Float4& edge0 = (b3Float4&) uniqueEdgesA[hullA.m_uniqueEdgesOffset+e0];
-		b3Float4 edge0World = b3QuatRotate(ornA,(b3Float4&)edge0);
-
-		for(int e1=0;e1<hullB.m_numUniqueEdges;e1++)
-		{
-			const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset+e1];
-			b3Float4 edge1World = b3QuatRotate(ornB,(b3Float4&)edge1);
-
-
-			b3Float4 crossje = b3Cross3(edge0World,edge1World);
-
-			curEdgeEdge++;
-			if(!b3IsAlmostZero((b3Vector3&)crossje))
-			{
-				crossje = b3FastNormalized3(crossje);
-				if (b3Dot3F4(deltaC2,crossje)<0)
-					crossje*=-1.f;
-
-
-#ifdef TEST_INTERNAL_OBJECTS
-				gExpectedNbTests++;
-				if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
-					continue;
-				gActualNbTests++;
-#endif
-
-				b3Scalar dist;
-				if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,crossje, verticesA,verticesB,dist))
-					return false;
-
-				if(dist<dmin)
-				{
-					dmin = dist;
-					sep = (b3Vector3&)crossje;
-				}
-			}
-		}
-
-	}
-
-	
-	if((b3Dot3F4(-deltaC2,(b3Float4&)sep))>0.0f)
-		sep = -sep;
-
-	return true;
-}
-
-#endif //B3_FIND_SEPARATING_AXIS_H
-
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
deleted file mode 100644
index 083b0b5e..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
+++ /dev/null
@@ -1,920 +0,0 @@
-
-/***
- * ---------------------------------
- * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>
- *
- *  This file was ported from mpr.c file, part of libccd.
- *  The Minkoski Portal Refinement implementation was ported 
- *  to OpenCL by Erwin Coumans for the Bullet 3 Physics library.
- *  at http://github.com/erwincoumans/bullet3
- *
- *  Distributed under the OSI-approved BSD License (the "License");
- *  see <http://www.opensource.org/licenses/bsd-license.php>.
- *  This software is distributed WITHOUT ANY WARRANTY; without even the
- *  implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- *  See the License for more information.
- */
-
-
-
-
-#ifndef B3_MPR_PENETRATION_H
-#define B3_MPR_PENETRATION_H
-
-#include "Bullet3Common/shared/b3PlatformDefinitions.h"
-#include "Bullet3Common/shared/b3Float4.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-
-
-
-
-#ifdef __cplusplus
-#define B3_MPR_SQRT sqrtf
-#else
-#define B3_MPR_SQRT sqrt
-#endif
-#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))
-#define B3_MPR_FABS fabs
-
-#define B3_MPR_TOLERANCE 1E-6f
-#define B3_MPR_MAX_ITERATIONS 1000
-
-struct _b3MprSupport_t 
-{
-    b3Float4 v;  //!< Support point in minkowski sum
-    b3Float4 v1; //!< Support point in obj1
-    b3Float4 v2; //!< Support point in obj2
-};
-typedef struct _b3MprSupport_t b3MprSupport_t;
-
-struct _b3MprSimplex_t 
-{
-    b3MprSupport_t ps[4];
-    int last; //!< index of last added point
-};
-typedef struct _b3MprSimplex_t b3MprSimplex_t;
-
-inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)
-{
-    return &s->ps[idx];
-}
-
-inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)
-{
-    s->last = size - 1;
-}
-
-
-inline int b3MprSimplexSize(const b3MprSimplex_t *s)
-{
-    return s->last + 1;
-}
-
-
-inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)
-{
-    // here is no check on boundaries
-    return &s->ps[idx];
-}
-
-inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)
-{
-    *d = *s;
-}
-
-inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)
-{
-    b3MprSupportCopy(s->ps + pos, a);
-}
-
-
-inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)
-{
-    b3MprSupport_t supp;
-
-    b3MprSupportCopy(&supp, &s->ps[pos1]);
-    b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
-    b3MprSupportCopy(&s->ps[pos2], &supp);
-}
-
-
-inline int b3MprIsZero(float val)
-{
-    return B3_MPR_FABS(val) < FLT_EPSILON;
-}
-
-
-
-inline int b3MprEq(float _a, float _b)
-{
-    float ab;
-    float a, b;
-
-    ab = B3_MPR_FABS(_a - _b);
-    if (B3_MPR_FABS(ab) < FLT_EPSILON)
-        return 1;
-
-    a = B3_MPR_FABS(_a);
-    b = B3_MPR_FABS(_b);
-    if (b > a){
-        return ab < FLT_EPSILON * b;
-    }else{
-        return ab < FLT_EPSILON * a;
-    }
-}
-
-
-inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)
-{
-    return b3MprEq((*a).x, (*b).x)
-            && b3MprEq((*a).y, (*b).y)
-            && b3MprEq((*a).z, (*b).z);
-}
-
-
-
-inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, 	b3ConstArray(b3Float4) verticesA)
-{
-	b3Float4 supVec = b3MakeFloat4(0,0,0,0);
-	float maxDot = -B3_LARGE_FLOAT;
-
-    if( 0 < hull->m_numVertices )
-    {
-        const b3Float4 scaled = supportVec;
-		int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
-        return verticesA[hull->m_vertexOffset+index];
-    }
-
-    return supVec;
-
-}
-
-
-B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex,  b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, 
-													b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, 
-													b3ConstArray(b3Collidable_t)				cpuCollidables,
-													b3ConstArray(b3Float4)					cpuVertices,
-													__global b3Float4* sepAxis,
-														const b3Float4* _dir, b3Float4* outp, int logme)
-{
-	//dir is in worldspace, move to local space
-	
-	b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;
-	b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;
-	
-	b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);
-	
-	const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);
-	
-
-	//find local support vertex
-	int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;
-	
-	b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);
-	__global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];
-	
-	b3Float4 pInA;
-	if (logme)
-	{
-
-
-		b3Float4 supVec = b3MakeFloat4(0,0,0,0);
-		float maxDot = -B3_LARGE_FLOAT;
-
-		if( 0 < hull->m_numVertices )
-		{
-			const b3Float4 scaled = localDir;
-			int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
-			pInA = cpuVertices[hull->m_vertexOffset+index];
-			
-		}
-
-
-	} else
-	{
-		pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);
-	}
-
-	//move vertex to world space
-	*outp = b3TransformPoint(pInA,pos,orn);
-	
-}
-
-inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB,   b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, 
-													b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, 
-													b3ConstArray(b3Collidable_t)				cpuCollidables,
-													b3ConstArray(b3Float4)					cpuVertices,
-													__global b3Float4* sepAxis,
-													const b3Float4* _dir, b3MprSupport_t *supp)
-{
-    b3Float4 dir;
-	dir = *_dir;
-	b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);
-    dir = *_dir*-1.f;
-	b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);
-    supp->v = supp->v1 - supp->v2;
-}
-
-
-
-
-
-
-
-
-
-inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)
-{
-
-    center->v1 = cpuBodyBuf[bodyIndexA].m_pos;
-	center->v2 = cpuBodyBuf[bodyIndexB].m_pos;
-    center->v = center->v1 - center->v2;
-}
-
-inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)
-{
-	(*v).x = x;
-	(*v).y = y;
-	(*v).z = z;
-	(*v).w = 0.f;
-}
-
-inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)
-{
-    (*v).x += (*w).x;
-    (*v).y += (*w).y;
-    (*v).z += (*w).z;
-}
-
-inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)
-{
-    *v = *w;
-}
-
-inline void b3MprVec3Scale(b3Float4 *d, float k)
-{
-    *d *= k;
-}
-
-inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)
-{
-    float dot;
-
-	dot = b3Dot3F4(*a,*b);
-    return dot;
-}
-
-
-inline float b3MprVec3Len2(const b3Float4 *v)
-{
-    return b3MprVec3Dot(v, v);
-}
-
-inline void b3MprVec3Normalize(b3Float4 *d)
-{
-    float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));
-    b3MprVec3Scale(d, k);
-}
-
-inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)
-{
-	*d = b3Cross3(*a,*b);
-	
-}
-
-
-inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)
-{
-	*d = *v - *w;
-}
-
-inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)
-{
-    b3Float4 v2v1, v3v1;
-
-    b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,
-                       &b3MprSimplexPoint(portal, 1)->v);
-    b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,
-                       &b3MprSimplexPoint(portal, 1)->v);
-    b3MprVec3Cross(dir, &v2v1, &v3v1);
-    b3MprVec3Normalize(dir);
-}
-
-
-inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,
-                                       const b3Float4 *dir)
-{
-    float dot;
-    dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);
-    return b3MprIsZero(dot) || dot > 0.f;
-}
-
-inline int portalReachTolerance(const b3MprSimplex_t *portal,
-                                     const b3MprSupport_t *v4,
-                                     const b3Float4 *dir)
-{
-    float dv1, dv2, dv3, dv4;
-    float dot1, dot2, dot3;
-
-    // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
-
-    dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);
-    dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);
-    dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);
-    dv4 = b3MprVec3Dot(&v4->v, dir);
-
-    dot1 = dv4 - dv1;
-    dot2 = dv4 - dv2;
-    dot3 = dv4 - dv3;
-
-    dot1 = B3_MPR_FMIN(dot1, dot2);
-    dot1 = B3_MPR_FMIN(dot1, dot3);
-
-    return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;
-}
-
-inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal,   
-                                         const b3MprSupport_t *v4,
-                                         const b3Float4 *dir)
-{
-    float dot;
-    dot = b3MprVec3Dot(&v4->v, dir);
-    return b3MprIsZero(dot) || dot > 0.f;
-}
-
-inline void b3ExpandPortal(b3MprSimplex_t *portal,
-                              const b3MprSupport_t *v4)
-{
-    float dot;
-    b3Float4 v4v0;
-
-    b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);
-    dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);
-    if (dot > 0.f){
-        dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);
-        if (dot > 0.f){
-            b3MprSimplexSet(portal, 1, v4);
-        }else{
-            b3MprSimplexSet(portal, 3, v4);
-        }
-    }else{
-        dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);
-        if (dot > 0.f){
-            b3MprSimplexSet(portal, 2, v4);
-        }else{
-            b3MprSimplexSet(portal, 1, v4);
-        }
-    }
-}
-
-
-
-B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB,  b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, 
-													b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, 
-													b3ConstArray(b3Collidable_t)				cpuCollidables,
-													b3ConstArray(b3Float4)					cpuVertices,
-													__global b3Float4* sepAxis,
-													__global int*	hasSepAxis,
-													b3MprSimplex_t *portal)
-{
-    b3Float4 dir, va, vb;
-    float dot;
-    int cont;
-	
-	
-
-    // vertex 0 is center of portal
-    b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));
-    // vertex 0 is center of portal
-    b3MprSimplexSetSize(portal, 1);
-	
-
-
-	b3Float4 zero = b3MakeFloat4(0,0,0,0);
-	b3Float4* b3mpr_vec3_origin = &zero;
-
-    if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){
-        // Portal's center lies on origin (0,0,0) => we know that objects
-        // intersect but we would need to know penetration info.
-        // So move center little bit...
-        b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
-        b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);
-    }
-
-
-    // vertex 1 = support in direction of origin
-    b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);
-    b3MprVec3Scale(&dir, -1.f);
-    b3MprVec3Normalize(&dir);
-
-
-    b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));
-
-    b3MprSimplexSetSize(portal, 2);
-
-    // test if origin isn't outside of v1
-    dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);
-	
-
-    if (b3MprIsZero(dot) || dot < 0.f)
-        return -1;
-
-
-    // vertex 2
-    b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,
-                       &b3MprSimplexPoint(portal, 1)->v);
-    if (b3MprIsZero(b3MprVec3Len2(&dir))){
-        if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){
-            // origin lies on v1
-            return 1;
-        }else{
-            // origin lies on v0-v1 segment
-            return 2;
-        }
-    }
-
-    b3MprVec3Normalize(&dir);
-	 b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));
-    
-    dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);
-    if (b3MprIsZero(dot) || dot < 0.f)
-        return -1;
-
-    b3MprSimplexSetSize(portal, 3);
-
-    // vertex 3 direction
-    b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
-                     &b3MprSimplexPoint(portal, 0)->v);
-    b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
-                     &b3MprSimplexPoint(portal, 0)->v);
-    b3MprVec3Cross(&dir, &va, &vb);
-    b3MprVec3Normalize(&dir);
-
-    // it is better to form portal faces to be oriented "outside" origin
-    dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);
-    if (dot > 0.f){
-        b3MprSimplexSwap(portal, 1, 2);
-        b3MprVec3Scale(&dir, -1.f);
-    }
-
-    while (b3MprSimplexSize(portal) < 4){
-		 b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));
-        
-        dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);
-        if (b3MprIsZero(dot) || dot < 0.f)
-            return -1;
-
-        cont = 0;
-
-        // test if origin is outside (v1, v0, v3) - set v2 as v3 and
-        // continue
-        b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,
-                          &b3MprSimplexPoint(portal, 3)->v);
-        dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
-        if (dot < 0.f && !b3MprIsZero(dot)){
-            b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));
-            cont = 1;
-        }
-
-        if (!cont){
-            // test if origin is outside (v3, v0, v2) - set v1 as v3 and
-            // continue
-            b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,
-                              &b3MprSimplexPoint(portal, 2)->v);
-            dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
-            if (dot < 0.f && !b3MprIsZero(dot)){
-                b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));
-                cont = 1;
-            }
-        }
-
-        if (cont){
-            b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
-                             &b3MprSimplexPoint(portal, 0)->v);
-            b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
-                             &b3MprSimplexPoint(portal, 0)->v);
-            b3MprVec3Cross(&dir, &va, &vb);
-            b3MprVec3Normalize(&dir);
-        }else{
-            b3MprSimplexSetSize(portal, 4);
-        }
-    }
-
-    return 0;
-}
-
-
-B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB,  b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, 
-													b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, 
-													b3ConstArray(b3Collidable_t)				cpuCollidables,
-													b3ConstArray(b3Float4)					cpuVertices,
-													__global b3Float4* sepAxis,
-													b3MprSimplex_t *portal)
-{
-    b3Float4 dir;
-    b3MprSupport_t v4;
-
-	for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
-    //while (1)
-	{
-        // compute direction outside the portal (from v0 throught v1,v2,v3
-        // face)
-        b3PortalDir(portal, &dir);
-
-        // test if origin is inside the portal
-        if (portalEncapsulesOrigin(portal, &dir))
-            return 0;
-
-        // get next support point
-        
-		 b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
-
-
-        // test if v4 can expand portal to contain origin and if portal
-        // expanding doesn't reach given tolerance
-        if (!portalCanEncapsuleOrigin(portal, &v4, &dir)
-                || portalReachTolerance(portal, &v4, &dir))
-		{
-            return -1;
-        }
-
-        // v1-v2-v3 triangle must be rearranged to face outside Minkowski
-        // difference (direction from v0).
-        b3ExpandPortal(portal, &v4);
-    }
-
-    return -1;
-}
-
-B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)
-{
-
-	b3Float4 zero = b3MakeFloat4(0,0,0,0);
-	b3Float4* b3mpr_vec3_origin = &zero;
-
-    b3Float4 dir;
-    size_t i;
-    float b[4], sum, inv;
-    b3Float4 vec, p1, p2;
-
-    b3PortalDir(portal, &dir);
-
-    // use barycentric coordinates of tetrahedron to find origin
-    b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
-                       &b3MprSimplexPoint(portal, 2)->v);
-    b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
-
-    b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
-                       &b3MprSimplexPoint(portal, 2)->v);
-    b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
-
-    b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,
-                       &b3MprSimplexPoint(portal, 1)->v);
-    b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
-
-    b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
-                       &b3MprSimplexPoint(portal, 1)->v);
-    b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
-
-	sum = b[0] + b[1] + b[2] + b[3];
-
-    if (b3MprIsZero(sum) || sum < 0.f){
-		b[0] = 0.f;
-
-        b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
-                           &b3MprSimplexPoint(portal, 3)->v);
-        b[1] = b3MprVec3Dot(&vec, &dir);
-        b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
-                           &b3MprSimplexPoint(portal, 1)->v);
-        b[2] = b3MprVec3Dot(&vec, &dir);
-        b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
-                           &b3MprSimplexPoint(portal, 2)->v);
-        b[3] = b3MprVec3Dot(&vec, &dir);
-
-		sum = b[1] + b[2] + b[3];
-	}
-
-	inv = 1.f / sum;
-
-    b3MprVec3Copy(&p1, b3mpr_vec3_origin);
-    b3MprVec3Copy(&p2, b3mpr_vec3_origin);
-    for (i = 0; i < 4; i++){
-        b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);
-        b3MprVec3Scale(&vec, b[i]);
-        b3MprVec3Add(&p1, &vec);
-
-        b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);
-        b3MprVec3Scale(&vec, b[i]);
-        b3MprVec3Add(&p2, &vec);
-    }
-    b3MprVec3Scale(&p1, inv);
-    b3MprVec3Scale(&p2, inv);
-
-    b3MprVec3Copy(pos, &p1);
-    b3MprVec3Add(pos, &p2);
-    b3MprVec3Scale(pos, 0.5);
-}
-
-inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)
-{
-    b3Float4 ab;
-    b3MprVec3Sub2(&ab, a, b);
-    return b3MprVec3Len2(&ab);
-}
-
-inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,
-                                                  const b3Float4 *x0,
-                                                  const b3Float4 *b,
-                                                  b3Float4 *witness)
-{
-    // The computation comes from solving equation of segment:
-    //      S(t) = x0 + t.d
-    //          where - x0 is initial point of segment
-    //                - d is direction of segment from x0 (|d| > 0)
-    //                - t belongs to <0, 1> interval
-    // 
-    // Than, distance from a segment to some point P can be expressed:
-    //      D(t) = |x0 + t.d - P|^2
-    //          which is distance from any point on segment. Minimization
-    //          of this function brings distance from P to segment.
-    // Minimization of D(t) leads to simple quadratic equation that's
-    // solving is straightforward.
-    //
-    // Bonus of this method is witness point for free.
-
-    float dist, t;
-    b3Float4 d, a;
-
-    // direction of segment
-    b3MprVec3Sub2(&d, b, x0);
-
-    // precompute vector from P to x0
-    b3MprVec3Sub2(&a, x0, P);
-
-    t  = -1.f * b3MprVec3Dot(&a, &d);
-    t /= b3MprVec3Len2(&d);
-
-    if (t < 0.f || b3MprIsZero(t)){
-        dist = b3MprVec3Dist2(x0, P);
-        if (witness)
-            b3MprVec3Copy(witness, x0);
-    }else if (t > 1.f || b3MprEq(t, 1.f)){
-        dist = b3MprVec3Dist2(b, P);
-        if (witness)
-            b3MprVec3Copy(witness, b);
-    }else{
-        if (witness){
-            b3MprVec3Copy(witness, &d);
-            b3MprVec3Scale(witness, t);
-            b3MprVec3Add(witness, x0);
-            dist = b3MprVec3Dist2(witness, P);
-        }else{
-            // recycling variables
-            b3MprVec3Scale(&d, t);
-            b3MprVec3Add(&d, &a);
-            dist = b3MprVec3Len2(&d);
-        }
-    }
-
-    return dist;
-}
-
-
-inline float b3MprVec3PointTriDist2(const b3Float4 *P,
-                                const b3Float4 *x0, const b3Float4 *B,
-                                const b3Float4 *C,
-                                b3Float4 *witness)
-{
-    // Computation comes from analytic expression for triangle (x0, B, C)
-    //      T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
-    // Then equation for distance is:
-    //      D(s, t) = | T(s, t) - P |^2
-    // This leads to minimization of quadratic function of two variables.
-    // The solution from is taken only if s is between 0 and 1, t is
-    // between 0 and 1 and t + s < 1, otherwise distance from segment is
-    // computed.
-
-    b3Float4 d1, d2, a;
-    float u, v, w, p, q, r;
-    float s, t, dist, dist2;
-    b3Float4 witness2;
-
-    b3MprVec3Sub2(&d1, B, x0);
-    b3MprVec3Sub2(&d2, C, x0);
-    b3MprVec3Sub2(&a, x0, P);
-
-    u = b3MprVec3Dot(&a, &a);
-    v = b3MprVec3Dot(&d1, &d1);
-    w = b3MprVec3Dot(&d2, &d2);
-    p = b3MprVec3Dot(&a, &d1);
-    q = b3MprVec3Dot(&a, &d2);
-    r = b3MprVec3Dot(&d1, &d2);
-
-    s = (q * r - w * p) / (w * v - r * r);
-    t = (-s * r - q) / w;
-
-    if ((b3MprIsZero(s) || s > 0.f)
-            && (b3MprEq(s, 1.f) || s < 1.f)
-            && (b3MprIsZero(t) || t > 0.f)
-            && (b3MprEq(t, 1.f) || t < 1.f)
-            && (b3MprEq(t + s, 1.f) || t + s < 1.f)){
-
-        if (witness){
-            b3MprVec3Scale(&d1, s);
-            b3MprVec3Scale(&d2, t);
-            b3MprVec3Copy(witness, x0);
-            b3MprVec3Add(witness, &d1);
-            b3MprVec3Add(witness, &d2);
-
-            dist = b3MprVec3Dist2(witness, P);
-        }else{
-            dist  = s * s * v;
-            dist += t * t * w;
-            dist += 2.f * s * t * r;
-            dist += 2.f * s * p;
-            dist += 2.f * t * q;
-            dist += u;
-        }
-    }else{
-        dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);
-
-        dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);
-        if (dist2 < dist){
-            dist = dist2;
-            if (witness)
-                b3MprVec3Copy(witness, &witness2);
-        }
-
-        dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);
-        if (dist2 < dist){
-            dist = dist2;
-            if (witness)
-                b3MprVec3Copy(witness, &witness2);
-        }
-    }
-
-    return dist;
-}
-
-
-B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB,  b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, 
-													b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, 
-													b3ConstArray(b3Collidable_t)				cpuCollidables,
-													b3ConstArray(b3Float4)					cpuVertices,
-													__global b3Float4* sepAxis,
-                       b3MprSimplex_t *portal,
-                       float *depth, b3Float4 *pdir, b3Float4 *pos)
-{
-    b3Float4 dir;
-    b3MprSupport_t v4;
-    unsigned long iterations;
-
-	b3Float4 zero = b3MakeFloat4(0,0,0,0);
-	b3Float4* b3mpr_vec3_origin = &zero;
-
-
-    iterations = 1UL;
-	for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
-    //while (1)
-	{
-        // compute portal direction and obtain next support point
-        b3PortalDir(portal, &dir);
-        
-		 b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
-
-
-        // reached tolerance -> find penetration info
-        if (portalReachTolerance(portal, &v4, &dir)
-                || iterations ==B3_MPR_MAX_ITERATIONS)
-		{
-            *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);
-            *depth = B3_MPR_SQRT(*depth);
-			
-			if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))
-			{
-				
-				*pdir = dir;
-			} 
-			b3MprVec3Normalize(pdir);
-			
-            // barycentric coordinates:
-            b3FindPos(portal, pos);
-
-
-            return;
-        }
-
-        b3ExpandPortal(portal, &v4);
-
-        iterations++;
-    }
-}
-
-B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)
-{
-    // Touching contact on portal's v1 - so depth is zero and direction
-    // is unimportant and pos can be guessed
-    *depth = 0.f;
-    b3Float4 zero = b3MakeFloat4(0,0,0,0);
-	b3Float4* b3mpr_vec3_origin = &zero;
-
-
-	b3MprVec3Copy(dir, b3mpr_vec3_origin);
-
-    b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
-    b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
-    b3MprVec3Scale(pos, 0.5);
-}
-
-B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,
-                              float *depth, b3Float4 *dir, b3Float4 *pos)
-{
-    
-    // Origin lies on v0-v1 segment.
-    // Depth is distance to v1, direction also and position must be
-    // computed
-
-    b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
-    b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
-    b3MprVec3Scale(pos, 0.5f);
-
-    
-    b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);
-    *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));
-    b3MprVec3Normalize(dir);
-}
-
-
-
-inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,
-					b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
-					b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, 
-					b3ConstArray(b3Collidable_t)	cpuCollidables,
-					b3ConstArray(b3Float4)	cpuVertices,
-					__global b3Float4* sepAxis,
-					__global int*	hasSepAxis,
-					float *depthOut, b3Float4* dirOut, b3Float4* posOut)
-{
-	
-	 b3MprSimplex_t portal;
-
-	 
-//	if (!hasSepAxis[pairIndex])
-	//	return -1;
-	
-	hasSepAxis[pairIndex] = 0;
-	 int res;
-
-    // Phase 1: Portal discovery
-    res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);
-	
-	  
-	//sepAxis[pairIndex] = *pdir;//or -dir?
-
-	switch (res)
-	{
-	case 0:
-		{
-			// Phase 2: Portal refinement
-		
-			res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);
-			if (res < 0)
-				return -1;
-
-			// Phase 3. Penetration info
-			b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);
-			hasSepAxis[pairIndex] = 1;
-			sepAxis[pairIndex] = -*dirOut;
-			break;
-		}
-	case 1:
-		{
-			 // Touching contact on portal's v1.
-			b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);
-			break;
-		}
-	case 2:
-		{
-			
-			b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);
-			break;
-		}
-	default:
-		{
-			hasSepAxis[pairIndex]=0;
-			//if (res < 0)
-			//{
-				// Origin isn't inside portal - no collision.
-				return -1;
-			//}
-		}
-	};
-	
-	return 0;
-};
-
-
-
-#endif //B3_MPR_PENETRATION_H
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
deleted file mode 100644
index 718222eb..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
+++ /dev/null
@@ -1,196 +0,0 @@
-
-#ifndef B3_NEW_CONTACT_REDUCTION_H
-#define B3_NEW_CONTACT_REDUCTION_H
-
-#include "Bullet3Common/shared/b3Float4.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-
-#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
-
-
-int b3ExtractManifoldSequentialGlobal(__global const b3Float4* p, int nPoints, b3Float4ConstArg nearNormal, b3Int4* contactIdx)
-{
-	if( nPoints == 0 )
-        return 0;
-    
-    if (nPoints <=4)
-        return nPoints;
-    
-    
-    if (nPoints >64)
-        nPoints = 64;
-    
-	b3Float4 center = b3MakeFloat4(0,0,0,0);
-	{
-		
-		for (int i=0;i<nPoints;i++)
-			center += p[i];
-		center /= (float)nPoints;
-	}
-    
-	
-    
-	//	sample 4 directions
-    
-    b3Float4 aVector = p[0] - center;
-    b3Float4 u = b3Cross( nearNormal, aVector );
-    b3Float4 v = b3Cross( nearNormal, u );
-    u = b3Normalized( u );
-    v = b3Normalized( v );
-    
-    
-    //keep point with deepest penetration
-    float minW= FLT_MAX;
-    
-    int minIndex=-1;
-    
-    b3Float4 maxDots;
-    maxDots.x = FLT_MIN;
-    maxDots.y = FLT_MIN;
-    maxDots.z = FLT_MIN;
-    maxDots.w = FLT_MIN;
-    
-    //	idx, distance
-    for(int ie = 0; ie<nPoints; ie++ )
-    {
-        if (p[ie].w<minW)
-        {
-            minW = p[ie].w;
-            minIndex=ie;
-        }
-        float f;
-        b3Float4 r = p[ie]-center;
-        f = b3Dot( u, r );
-        if (f<maxDots.x)
-        {
-            maxDots.x = f;
-            contactIdx[0].x = ie;
-        }
-        
-        f = b3Dot( -u, r );
-        if (f<maxDots.y)
-        {
-            maxDots.y = f;
-            contactIdx[0].y = ie;
-        }
-        
-        
-        f = b3Dot( v, r );
-        if (f<maxDots.z)
-        {
-            maxDots.z = f;
-            contactIdx[0].z = ie;
-        }
-        
-        f = b3Dot( -v, r );
-        if (f<maxDots.w)
-        {
-            maxDots.w = f;
-            contactIdx[0].w = ie;
-        }
-        
-    }
-    
-    if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
-    {
-        //replace the first contact with minimum (todo: replace contact with least penetration)
-        contactIdx[0].x = minIndex;
-    }
-    
-    return 4;
-    
-}
-
-__kernel void   b3NewContactReductionKernel( __global b3Int4* pairs,
-                                                   __global const b3RigidBodyData_t* rigidBodies,
-                                                   __global const b3Float4* separatingNormals,
-                                                   __global const int* hasSeparatingAxis,
-                                                   __global struct b3Contact4Data* globalContactsOut,
-                                                   __global b3Int4* clippingFaces,
-                                                   __global b3Float4* worldVertsB2,
-                                                   volatile __global int* nGlobalContactsOut,
-                                                   int vertexFaceCapacity,
-												   int contactCapacity,
-                                                   int numPairs,
-												   int pairIndex
-                                                   )
-{
-//    int i = get_global_id(0);
-	//int pairIndex = i;
-	int i = pairIndex;
-
-    b3Int4 contactIdx;
-    contactIdx=b3MakeInt4(0,1,2,3);
-    
-	if (i<numPairs)
-	{
-        
-		if (hasSeparatingAxis[i])
-		{
-            
-			
-            
-            
-			int nPoints = clippingFaces[pairIndex].w;
-           
-            if (nPoints>0)
-            {
-
-                 __global b3Float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];
-                b3Float4 normal = -separatingNormals[i];
-                
-                int nReducedContacts = b3ExtractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
-            
-                int dstIdx;
-                dstIdx = b3AtomicInc( nGlobalContactsOut);
-				
-//#if 0
-                b3Assert(dstIdx < contactCapacity);
-				if (dstIdx < contactCapacity)
-				{
-
-					__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
-					c->m_worldNormalOnB = -normal;
-					c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
-					c->m_batchIdx = pairIndex;
-					int bodyA = pairs[pairIndex].x;
-					int bodyB = pairs[pairIndex].y;
-
-					pairs[pairIndex].w = dstIdx;
-
-					c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
-					c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
-                    c->m_childIndexA =-1;
-					c->m_childIndexB =-1;
-
-                    switch (nReducedContacts)
-                    {
-                        case 4:
-                            c->m_worldPosB[3] = pointsIn[contactIdx.w];
-                        case 3:
-                            c->m_worldPosB[2] = pointsIn[contactIdx.z];
-                        case 2:
-                            c->m_worldPosB[1] = pointsIn[contactIdx.y];
-                        case 1:
-                            c->m_worldPosB[0] = pointsIn[contactIdx.x];
-                        default:
-                        {
-                        }
-                    };
-                    
-					GET_NPOINTS(*c) = nReducedContacts;
-                    
-                 }
-                 
-                
-//#endif
-				
-			}//		if (numContactsOut>0)
-		}//		if (hasSeparatingAxis[i])
-	}//	if (i<numPairs)
-
-    
-    
-}
-#endif
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
deleted file mode 100644
index 3661e43c..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
+++ /dev/null
@@ -1,90 +0,0 @@
-
-
-#ifndef B3_QUANTIZED_BVH_NODE_H
-#define B3_QUANTIZED_BVH_NODE_H
-
-#include "Bullet3Common/shared/b3Float4.h"
-
-#define B3_MAX_NUM_PARTS_IN_BITS 10
-
-///b3QuantizedBvhNodeData is a compressed aabb node, 16 bytes.
-///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-typedef struct b3QuantizedBvhNodeData b3QuantizedBvhNodeData_t;
-
-struct b3QuantizedBvhNodeData
-{
-	//12 bytes
-	unsigned short int	m_quantizedAabbMin[3];
-	unsigned short int	m_quantizedAabbMax[3];
-	//4 bytes
-	int	m_escapeIndexOrTriangleIndex;
-};
-
-inline int	b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode)
-{
-	unsigned int x=0;
-	unsigned int y = (~(x&0))<<(31-B3_MAX_NUM_PARTS_IN_BITS);
-	// Get only the lower bits where the triangle index is stored
-	return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
-}
-
-inline int b3IsLeaf(const b3QuantizedBvhNodeData* rootNode)
-{
-	//skipindex is negative (internal node), triangleindex >=0 (leafnode)
-	return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
-}
-	
-inline int b3GetEscapeIndex(const b3QuantizedBvhNodeData* rootNode)
-{
-	return -rootNode->m_escapeIndexOrTriangleIndex;
-}
-
-inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2,int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization)
-{
-	b3Float4 clampedPoint = b3MaxFloat4(point2,bvhAabbMin);
-	clampedPoint = b3MinFloat4 (clampedPoint, bvhAabbMax);
-
-	b3Float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;
-	if (isMax)
-	{
-		out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));
-		out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));
-		out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));
-	} else
-	{
-		out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));
-		out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));
-		out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));
-	}
-
-}
-
-
-inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow(
-								const unsigned short int* aabbMin1,
-								const unsigned short int* aabbMax1,
-								const unsigned short int* aabbMin2,
-								const unsigned short int* aabbMax2)
-{
-	//int overlap = 1;
-	if (aabbMin1[0] > aabbMax2[0])
-		return 0;
-	if (aabbMax1[0] < aabbMin2[0])
-		return 0;
-	if (aabbMin1[1] > aabbMax2[1])
-		return 0;
-	if (aabbMax1[1] < aabbMin2[1])
-		return 0;
-	if (aabbMin1[2] > aabbMax2[2])
-		return 0;
-	if (aabbMax1[2] < aabbMin2[2])
-		return 0;
-	return 1;
-	//overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;
-	//overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;
-	//overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;
-	//return overlap;
-}
-
-
-#endif //B3_QUANTIZED_BVH_NODE_H
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
deleted file mode 100644
index 35b51970..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
+++ /dev/null
@@ -1,97 +0,0 @@
-#ifndef B3_REDUCE_CONTACTS_H
-#define B3_REDUCE_CONTACTS_H
-
-inline int b3ReduceContacts(const b3Float4* p, int nPoints, const b3Float4& nearNormal, b3Int4* contactIdx)
-{
-	if( nPoints == 0 )
-        return 0;
-    
-    if (nPoints <=4)
-        return nPoints;
-    
-    
-    if (nPoints >64)
-        nPoints = 64;
-    
-	b3Float4 center = b3MakeFloat4(0,0,0,0);
-	{
-		
-		for (int i=0;i<nPoints;i++)
-			center += p[i];
-		center /= (float)nPoints;
-	}
-    
-	
-    
-	//	sample 4 directions
-    
-    b3Float4 aVector = p[0] - center;
-    b3Float4 u = b3Cross3( nearNormal, aVector );
-    b3Float4 v = b3Cross3( nearNormal, u );
-    u = b3FastNormalized3( u );
-    v = b3FastNormalized3( v );
-    
-    
-    //keep point with deepest penetration
-    float minW= FLT_MAX;
-    
-    int minIndex=-1;
-    
-    b3Float4 maxDots;
-    maxDots.x = FLT_MIN;
-    maxDots.y = FLT_MIN;
-    maxDots.z = FLT_MIN;
-    maxDots.w = FLT_MIN;
-    
-    //	idx, distance
-    for(int ie = 0; ie<nPoints; ie++ )
-    {
-        if (p[ie].w<minW)
-        {
-            minW = p[ie].w;
-            minIndex=ie;
-        }
-        float f;
-        b3Float4 r = p[ie]-center;
-        f = b3Dot3F4( u, r );
-        if (f<maxDots.x)
-        {
-            maxDots.x = f;
-            contactIdx[0].x = ie;
-        }
-        
-        f = b3Dot3F4( -u, r );
-        if (f<maxDots.y)
-        {
-            maxDots.y = f;
-            contactIdx[0].y = ie;
-        }
-        
-        
-        f = b3Dot3F4( v, r );
-        if (f<maxDots.z)
-        {
-            maxDots.z = f;
-            contactIdx[0].z = ie;
-        }
-        
-        f = b3Dot3F4( -v, r );
-        if (f<maxDots.w)
-        {
-            maxDots.w = f;
-            contactIdx[0].w = ie;
-        }
-        
-    }
-    
-    if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
-    {
-        //replace the first contact with minimum (todo: replace contact with least penetration)
-        contactIdx[0].x = minIndex;
-    }
-    
-    return 4;
-    
-}
-
-#endif //B3_REDUCE_CONTACTS_H
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
deleted file mode 100644
index 50632c87..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
+++ /dev/null
@@ -1,34 +0,0 @@
-#ifndef B3_RIGIDBODY_DATA_H
-#define B3_RIGIDBODY_DATA_H
-
-#include "Bullet3Common/shared/b3Float4.h"
-#include "Bullet3Common/shared/b3Quat.h"
-#include "Bullet3Common/shared/b3Mat3x3.h"
-
-typedef struct b3RigidBodyData b3RigidBodyData_t;
-
-
-struct b3RigidBodyData
-{
-	b3Float4				m_pos;
-	b3Quat					m_quat;
-	b3Float4				m_linVel;
-	b3Float4				m_angVel;
-
-	int 					m_collidableIdx;
-	float 				m_invMass;
-	float 				m_restituitionCoeff;
-	float 				m_frictionCoeff;
-};
-
-typedef struct b3InertiaData b3InertiaData_t;
-
-struct b3InertiaData
-{
-	b3Mat3x3 m_invInertiaWorld;
-	b3Mat3x3 m_initInvInertia;
-};
-
-
-#endif //B3_RIGIDBODY_DATA_H
-	
\ No newline at end of file
diff --git a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h b/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
deleted file mode 100644
index 8d40d19a..00000000
--- a/src/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
+++ /dev/null
@@ -1,40 +0,0 @@
-#ifndef B3_UPDATE_AABBS_H
-#define B3_UPDATE_AABBS_H
-
-
-
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-
-
-void b3ComputeWorldAabb(  int bodyId, __global const b3RigidBodyData_t* bodies, __global const  b3Collidable_t* collidables, __global const  b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)
-{
-	__global const b3RigidBodyData_t* body = &bodies[bodyId];
-
-	b3Float4 position = body->m_pos;
-	b3Quat	orientation = body->m_quat;
-	
-	int collidableIndex = body->m_collidableIdx;
-	int shapeIndex = collidables[collidableIndex].m_shapeIndex;
-		
-	if (shapeIndex>=0)
-	{
-				
-		b3Aabb_t localAabb = localShapeAABB[collidableIndex];
-		b3Aabb_t worldAabb;
-		
-		b3Float4 aabbAMinOut,aabbAMaxOut;	
-		float margin = 0.f;
-		b3TransformAabb2(localAabb.m_minVec,localAabb.m_maxVec,margin,position,orientation,&aabbAMinOut,&aabbAMaxOut);
-		
-		worldAabb.m_minVec =aabbAMinOut;
-		worldAabb.m_minIndices[3] = bodyId;
-		worldAabb.m_maxVec = aabbAMaxOut;
-		worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass==0.f? 0 : 1;
-		worldAabbs[bodyId] = worldAabb;
-	}
-}
-
-#endif //B3_UPDATE_AABBS_H
diff --git a/src/bullet/Bullet3Common/b3AlignedAllocator.cpp b/src/bullet/Bullet3Common/b3AlignedAllocator.cpp
deleted file mode 100644
index b98e2b4d..00000000
--- a/src/bullet/Bullet3Common/b3AlignedAllocator.cpp
+++ /dev/null
@@ -1,181 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "b3AlignedAllocator.h"
-
-int b3g_numAlignedAllocs = 0;
-int b3g_numAlignedFree = 0;
-int b3g_totalBytesAlignedAllocs = 0;//detect memory leaks
-
-static void *b3AllocDefault(size_t size)
-{
-	return malloc(size);
-}
-
-static void b3FreeDefault(void *ptr)
-{
-	free(ptr);
-}
-
-static b3AllocFunc* b3s_allocFunc = b3AllocDefault;
-static b3FreeFunc* b3s_freeFunc = b3FreeDefault;
-
-
-
-#if defined (B3_HAS_ALIGNED_ALLOCATOR)
-#include <malloc.h>
-static void *b3AlignedAllocDefault(size_t size, int alignment)
-{
-	return _aligned_malloc(size, (size_t)alignment);
-}
-
-static void b3AlignedFreeDefault(void *ptr)
-{
-	_aligned_free(ptr);
-}
-#elif defined(__CELLOS_LV2__)
-#include <stdlib.h>
-
-static inline void *b3AlignedAllocDefault(size_t size, int alignment)
-{
-	return memalign(alignment, size);
-}
-
-static inline void b3AlignedFreeDefault(void *ptr)
-{
-	free(ptr);
-}
-#else
-
-
-
-
-
-static inline void *b3AlignedAllocDefault(size_t size, int alignment)
-{
-  void *ret;
-  char *real;
-  real = (char *)b3s_allocFunc(size + sizeof(void *) + (alignment-1));
-  if (real) {
-	ret = b3AlignPointer(real + sizeof(void *),alignment);
-    *((void **)(ret)-1) = (void *)(real);
-  } else {
-    ret = (void *)(real);
-  }
-  return (ret);
-}
-
-static inline void b3AlignedFreeDefault(void *ptr)
-{
-  void* real;
-
-  if (ptr) {
-    real = *((void **)(ptr)-1);
-    b3s_freeFunc(real);
-  }
-}
-#endif
-
-
-static b3AlignedAllocFunc* b3s_alignedAllocFunc = b3AlignedAllocDefault;
-static b3AlignedFreeFunc* b3s_alignedFreeFunc = b3AlignedFreeDefault;
-
-void b3AlignedAllocSetCustomAligned(b3AlignedAllocFunc *allocFunc, b3AlignedFreeFunc *freeFunc)
-{
-  b3s_alignedAllocFunc = allocFunc ? allocFunc : b3AlignedAllocDefault;
-  b3s_alignedFreeFunc = freeFunc ? freeFunc : b3AlignedFreeDefault;
-}
-
-void b3AlignedAllocSetCustom(b3AllocFunc *allocFunc, b3FreeFunc *freeFunc)
-{
-  b3s_allocFunc = allocFunc ? allocFunc : b3AllocDefault;
-  b3s_freeFunc = freeFunc ? freeFunc : b3FreeDefault;
-}
-
-#ifdef B3_DEBUG_MEMORY_ALLOCATIONS
-//this generic allocator provides the total allocated number of bytes
-#include <stdio.h>
-
-void*   b3AlignedAllocInternal  (size_t size, int alignment,int line,char* filename)
-{
- void *ret;
- char *real;
-
- b3g_totalBytesAlignedAllocs += size;
- b3g_numAlignedAllocs++;
-
- 
- real = (char *)b3s_allocFunc(size + 2*sizeof(void *) + (alignment-1));
- if (real) {
-   ret = (void*) b3AlignPointer(real + 2*sizeof(void *), alignment);
-   *((void **)(ret)-1) = (void *)(real);
-       *((int*)(ret)-2) = size;
-
- } else {
-   ret = (void *)(real);//??
- }
-
- b3Printf("allocation#%d at address %x, from %s,line %d, size %d\n",b3g_numAlignedAllocs,real, filename,line,size);
-
- int* ptr = (int*)ret;
- *ptr = 12;
- return (ret);
-}
-
-void    b3AlignedFreeInternal   (void* ptr,int line,char* filename)
-{
-
- void* real;
- b3g_numAlignedFree++;
-
- if (ptr) {
-   real = *((void **)(ptr)-1);
-       int size = *((int*)(ptr)-2);
-       b3g_totalBytesAlignedAllocs -= size;
-
-	   b3Printf("free #%d at address %x, from %s,line %d, size %d\n",b3g_numAlignedFree,real, filename,line,size);
-
-   b3s_freeFunc(real);
- } else
- {
-	 b3Printf("NULL ptr\n");
- }
-}
-
-#else //B3_DEBUG_MEMORY_ALLOCATIONS
-
-void*	b3AlignedAllocInternal	(size_t size, int alignment)
-{
-	b3g_numAlignedAllocs++;
-	void* ptr;
-	ptr = b3s_alignedAllocFunc(size, alignment);
-//	b3Printf("b3AlignedAllocInternal %d, %x\n",size,ptr);
-	return ptr;
-}
-
-void	b3AlignedFreeInternal	(void* ptr)
-{
-	if (!ptr)
-	{
-		return;
-	}
-
-	b3g_numAlignedFree++;
-//	b3Printf("b3AlignedFreeInternal %x\n",ptr);
-	b3s_alignedFreeFunc(ptr);
-}
-
-#endif //B3_DEBUG_MEMORY_ALLOCATIONS
-
diff --git a/src/bullet/Bullet3Common/b3AlignedAllocator.h b/src/bullet/Bullet3Common/b3AlignedAllocator.h
deleted file mode 100644
index be418bd5..00000000
--- a/src/bullet/Bullet3Common/b3AlignedAllocator.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_ALIGNED_ALLOCATOR
-#define B3_ALIGNED_ALLOCATOR
-
-///we probably replace this with our own aligned memory allocator
-///so we replace _aligned_malloc and _aligned_free with our own
-///that is better portable and more predictable
-
-#include "b3Scalar.h"
-//#define B3_DEBUG_MEMORY_ALLOCATIONS 1
-#ifdef B3_DEBUG_MEMORY_ALLOCATIONS
-
-#define b3AlignedAlloc(a,b) \
-		b3AlignedAllocInternal(a,b,__LINE__,__FILE__)
-
-#define b3AlignedFree(ptr) \
-		b3AlignedFreeInternal(ptr,__LINE__,__FILE__)
-
-void*	b3AlignedAllocInternal	(size_t size, int alignment,int line,char* filename);
-
-void	b3AlignedFreeInternal	(void* ptr,int line,char* filename);
-
-#else
-	void*	b3AlignedAllocInternal	(size_t size, int alignment);
-	void	b3AlignedFreeInternal	(void* ptr);
-
-	#define b3AlignedAlloc(size,alignment) b3AlignedAllocInternal(size,alignment)
-	#define b3AlignedFree(ptr) b3AlignedFreeInternal(ptr)
-
-#endif
-typedef int	btSizeType;
-
-typedef void *(b3AlignedAllocFunc)(size_t size, int alignment);
-typedef void (b3AlignedFreeFunc)(void *memblock);
-typedef void *(b3AllocFunc)(size_t size);
-typedef void (b3FreeFunc)(void *memblock);
-
-///The developer can let all Bullet memory allocations go through a custom memory allocator, using b3AlignedAllocSetCustom
-void b3AlignedAllocSetCustom(b3AllocFunc *allocFunc, b3FreeFunc *freeFunc);
-///If the developer has already an custom aligned allocator, then b3AlignedAllocSetCustomAligned can be used. The default aligned allocator pre-allocates extra memory using the non-aligned allocator, and instruments it.
-void b3AlignedAllocSetCustomAligned(b3AlignedAllocFunc *allocFunc, b3AlignedFreeFunc *freeFunc);
-
-
-///The b3AlignedAllocator is a portable class for aligned memory allocations.
-///Default implementations for unaligned and aligned allocations can be overridden by a custom allocator using b3AlignedAllocSetCustom and b3AlignedAllocSetCustomAligned.
-template < typename T , unsigned Alignment >
-class b3AlignedAllocator {
-	
-	typedef b3AlignedAllocator< T , Alignment > self_type;
-	
-public:
-
-	//just going down a list:
-	b3AlignedAllocator() {}
-	/*
-	b3AlignedAllocator( const self_type & ) {}
-	*/
-
-	template < typename Other >
-	b3AlignedAllocator( const b3AlignedAllocator< Other , Alignment > & ) {}
-
-	typedef const T*         const_pointer;
-	typedef const T&         const_reference;
-	typedef T*               pointer;
-	typedef T&               reference;
-	typedef T                value_type;
-
-	pointer       address   ( reference        ref ) const                           { return &ref; }
-	const_pointer address   ( const_reference  ref ) const                           { return &ref; }
-	pointer       allocate  ( btSizeType        n   , const_pointer *      hint = 0 ) {
-		(void)hint;
-		return reinterpret_cast< pointer >(b3AlignedAlloc( sizeof(value_type) * n , Alignment ));
-	}
-	void          construct ( pointer          ptr , const value_type &   value    ) { new (ptr) value_type( value ); }
-	void          deallocate( pointer          ptr ) {
-		b3AlignedFree( reinterpret_cast< void * >( ptr ) );
-	}
-	void          destroy   ( pointer          ptr )                                 { ptr->~value_type(); }
-	
-
-	template < typename O > struct rebind {
-		typedef b3AlignedAllocator< O , Alignment > other;
-	};
-	template < typename O >
-	self_type & operator=( const b3AlignedAllocator< O , Alignment > & ) { return *this; }
-
-	friend bool operator==( const self_type & , const self_type & ) { return true; }
-};
-
-
-
-#endif //B3_ALIGNED_ALLOCATOR
-
diff --git a/src/bullet/Bullet3Common/b3AlignedObjectArray.h b/src/bullet/Bullet3Common/b3AlignedObjectArray.h
deleted file mode 100644
index cc510fc4..00000000
--- a/src/bullet/Bullet3Common/b3AlignedObjectArray.h
+++ /dev/null
@@ -1,517 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef B3_OBJECT_ARRAY__
-#define B3_OBJECT_ARRAY__
-
-#include "b3Scalar.h" // has definitions like B3_FORCE_INLINE
-#include "b3AlignedAllocator.h"
-
-///If the platform doesn't support placement new, you can disable B3_USE_PLACEMENT_NEW
-///then the b3AlignedObjectArray doesn't support objects with virtual methods, and non-trivial constructors/destructors
-///You can enable B3_USE_MEMCPY, then swapping elements in the array will use memcpy instead of operator=
-///see discussion here: http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1231 and
-///http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1240
-
-#define B3_USE_PLACEMENT_NEW 1
-//#define B3_USE_MEMCPY 1 //disable, because it is cumbersome to find out for each platform where memcpy is defined. It can be in <memory.h> or <string.h> or otherwise...
-#define B3_ALLOW_ARRAY_COPY_OPERATOR // enabling this can accidently perform deep copies of data if you are not careful
-
-#ifdef B3_USE_MEMCPY
-#include <memory.h>
-#include <string.h>
-#endif //B3_USE_MEMCPY
-
-#ifdef B3_USE_PLACEMENT_NEW
-#include <new> //for placement new
-#endif //B3_USE_PLACEMENT_NEW
-
-
-///The b3AlignedObjectArray template class uses a subset of the stl::vector interface for its methods
-///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data
-template <typename T> 
-//template <class T> 
-class b3AlignedObjectArray
-{
-	b3AlignedAllocator<T , 16>	m_allocator;
-
-	int					m_size;
-	int					m_capacity;
-	T*					m_data;
-	//PCK: added this line
-	bool				m_ownsMemory;
-
-#ifdef B3_ALLOW_ARRAY_COPY_OPERATOR
-public:
-	B3_FORCE_INLINE b3AlignedObjectArray<T>& operator=(const b3AlignedObjectArray<T> &other)
-	{
-		copyFromArray(other);
-		return *this;
-	}
-#else//B3_ALLOW_ARRAY_COPY_OPERATOR
-private:
-		B3_FORCE_INLINE b3AlignedObjectArray<T>& operator=(const b3AlignedObjectArray<T> &other);
-#endif//B3_ALLOW_ARRAY_COPY_OPERATOR
-
-protected:
-		B3_FORCE_INLINE	int	allocSize(int size)
-		{
-			return (size ? size*2 : 1);
-		}
-		B3_FORCE_INLINE	void	copy(int start,int end, T* dest) const
-		{
-			int i;
-			for (i=start;i<end;++i)
-#ifdef B3_USE_PLACEMENT_NEW
-				new (&dest[i]) T(m_data[i]);
-#else
-				dest[i] = m_data[i];
-#endif //B3_USE_PLACEMENT_NEW
-		}
-
-		B3_FORCE_INLINE	void	init()
-		{
-			//PCK: added this line
-			m_ownsMemory = true;
-			m_data = 0;
-			m_size = 0;
-			m_capacity = 0;
-		}
-		B3_FORCE_INLINE	void	destroy(int first,int last)
-		{
-			int i;
-			for (i=first; i<last;i++)
-			{
-				m_data[i].~T();
-			}
-		}
-
-		B3_FORCE_INLINE	void* allocate(int size)
-		{
-			if (size)
-				return m_allocator.allocate(size);
-			return 0;
-		}
-
-		B3_FORCE_INLINE	void	deallocate()
-		{
-			if(m_data)	{
-				//PCK: enclosed the deallocation in this block
-				if (m_ownsMemory)
-				{
-					m_allocator.deallocate(m_data);
-				}
-				m_data = 0;
-			}
-		}
-
-	
-
-
-	public:
-		
-		b3AlignedObjectArray()
-		{
-			init();
-		}
-
-		~b3AlignedObjectArray()
-		{
-			clear();
-		}
-
-		///Generally it is best to avoid using the copy constructor of an b3AlignedObjectArray, and use a (const) reference to the array instead.
-		b3AlignedObjectArray(const b3AlignedObjectArray& otherArray)
-		{
-			init();
-
-			int otherSize = otherArray.size();
-			resize (otherSize);
-			otherArray.copy(0, otherSize, m_data);
-		}
-
-		
-		
-		/// return the number of elements in the array
-		B3_FORCE_INLINE	int size() const
-		{	
-			return m_size;
-		}
-		
-		B3_FORCE_INLINE const T& at(int n) const
-		{
-			b3Assert(n>=0);
-			b3Assert(n<size());
-			return m_data[n];
-		}
-
-		B3_FORCE_INLINE T& at(int n)
-		{
-			b3Assert(n>=0);
-			b3Assert(n<size());
-			return m_data[n];
-		}
-
-		B3_FORCE_INLINE const T& operator[](int n) const
-		{
-			b3Assert(n>=0);
-			b3Assert(n<size());
-			return m_data[n];
-		}
-
-		B3_FORCE_INLINE T& operator[](int n)
-		{
-			b3Assert(n>=0);
-			b3Assert(n<size());
-			return m_data[n];
-		}
-		
-
-		///clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations.
-		B3_FORCE_INLINE	void	clear()
-		{
-			destroy(0,size());
-			
-			deallocate();
-			
-			init();
-		}
-
-		B3_FORCE_INLINE	void	pop_back()
-		{
-			b3Assert(m_size>0);
-			m_size--;
-			m_data[m_size].~T();
-		}
-
-
-		///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument.
-		///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations.
-		B3_FORCE_INLINE	void	resizeNoInitialize(int newsize)
-		{
-			int curSize = size();
-
-			if (newsize < curSize)
-			{
-			} else
-			{
-				if (newsize > size())
-				{
-					reserve(newsize);
-				}
-				//leave this uninitialized
-			}
-			m_size = newsize;
-		}
-	
-		B3_FORCE_INLINE	void	resize(int newsize, const T& fillData=T())
-		{
-			int curSize = size();
-
-			if (newsize < curSize)
-			{
-				for(int i = newsize; i < curSize; i++)
-				{
-					m_data[i].~T();
-				}
-			} else
-			{
-				if (newsize > size())
-				{
-					reserve(newsize);
-				}
-#ifdef B3_USE_PLACEMENT_NEW
-				for (int i=curSize;i<newsize;i++)
-				{
-					new ( &m_data[i]) T(fillData);
-				}
-#endif //B3_USE_PLACEMENT_NEW
-
-			}
-
-			m_size = newsize;
-		}
-		B3_FORCE_INLINE	T&  expandNonInitializing( )
-		{	
-			int sz = size();
-			if( sz == capacity() )
-			{
-				reserve( allocSize(size()) );
-			}
-			m_size++;
-
-			return m_data[sz];		
-		}
-
-
-		B3_FORCE_INLINE	T&  expand( const T& fillValue=T())
-		{	
-			int sz = size();
-			if( sz == capacity() )
-			{
-				reserve( allocSize(size()) );
-			}
-			m_size++;
-#ifdef B3_USE_PLACEMENT_NEW
-			new (&m_data[sz]) T(fillValue); //use the in-place new (not really allocating heap memory)
-#endif
-
-			return m_data[sz];		
-		}
-
-
-		B3_FORCE_INLINE	void push_back(const T& _Val)
-		{	
-			int sz = size();
-			if( sz == capacity() )
-			{
-				reserve( allocSize(size()) );
-			}
-			
-#ifdef B3_USE_PLACEMENT_NEW
-			new ( &m_data[m_size] ) T(_Val);
-#else
-			m_data[size()] = _Val;			
-#endif //B3_USE_PLACEMENT_NEW
-
-			m_size++;
-		}
-
-	
-		/// return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve()
-		B3_FORCE_INLINE	int capacity() const
-		{	
-			return m_capacity;
-		}
-		
-		B3_FORCE_INLINE	void reserve(int _Count)
-		{	// determine new minimum length of allocated storage
-			if (capacity() < _Count)
-			{	// not enough room, reallocate
-				T*	s = (T*)allocate(_Count);
-				b3Assert(s);
-				if (s==0)
-				{
-					b3Error("b3AlignedObjectArray reserve out-of-memory\n");
-					_Count=0;
-					m_size=0;
-				}
-				copy(0, size(), s);
-
-				destroy(0,size());
-
-				deallocate();
-				
-				//PCK: added this line
-				m_ownsMemory = true;
-
-				m_data = s;
-				
-				m_capacity = _Count;
-
-			}
-		}
-
-
-		class less
-		{
-			public:
-
-				bool operator() ( const T& a, const T& b )
-				{
-					return ( a < b );
-				}
-		};
-	
-
-		template <typename L>
-		void quickSortInternal(const L& CompareFunc,int lo, int hi)
-		{
-		//  lo is the lower index, hi is the upper index
-		//  of the region of array a that is to be sorted
-			int i=lo, j=hi;
-			T x=m_data[(lo+hi)/2];
-
-			//  partition
-			do
-			{    
-				while (CompareFunc(m_data[i],x)) 
-					i++; 
-				while (CompareFunc(x,m_data[j])) 
-					j--;
-				if (i<=j)
-				{
-					swap(i,j);
-					i++; j--;
-				}
-			} while (i<=j);
-
-			//  recursion
-			if (lo<j) 
-				quickSortInternal( CompareFunc, lo, j);
-			if (i<hi) 
-				quickSortInternal( CompareFunc, i, hi);
-		}
-
-
-		template <typename L>
-		void quickSort(const L& CompareFunc)
-		{
-			//don't sort 0 or 1 elements
-			if (size()>1)
-			{
-				quickSortInternal(CompareFunc,0,size()-1);
-			}
-		}
-
-
-		///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/
-		template <typename L>
-		void downHeap(T *pArr, int k, int n, const L& CompareFunc)
-		{
-			/*  PRE: a[k+1..N] is a heap */
-			/* POST:  a[k..N]  is a heap */
-			
-			T temp = pArr[k - 1];
-			/* k has child(s) */
-			while (k <= n/2) 
-			{
-				int child = 2*k;
-				
-				if ((child < n) && CompareFunc(pArr[child - 1] , pArr[child]))
-				{
-					child++;
-				}
-				/* pick larger child */
-				if (CompareFunc(temp , pArr[child - 1]))
-				{
-					/* move child up */
-					pArr[k - 1] = pArr[child - 1];
-					k = child;
-				}
-				else
-				{
-					break;
-				}
-			}
-			pArr[k - 1] = temp;
-		} /*downHeap*/
-
-		void	swap(int index0,int index1)
-		{
-#ifdef B3_USE_MEMCPY
-			char	temp[sizeof(T)];
-			memcpy(temp,&m_data[index0],sizeof(T));
-			memcpy(&m_data[index0],&m_data[index1],sizeof(T));
-			memcpy(&m_data[index1],temp,sizeof(T));
-#else
-			T temp = m_data[index0];
-			m_data[index0] = m_data[index1];
-			m_data[index1] = temp;
-#endif //B3_USE_PLACEMENT_NEW
-
-		}
-
-	template <typename L>
-	void heapSort(const L& CompareFunc)
-	{
-		/* sort a[0..N-1],  N.B. 0 to N-1 */
-		int k;
-		int n = m_size;
-		for (k = n/2; k > 0; k--) 
-		{
-			downHeap(m_data, k, n, CompareFunc);
-		}
-
-		/* a[1..N] is now a heap */
-		while ( n>=1 ) 
-		{
-			swap(0,n-1); /* largest of a[0..n-1] */
-
-
-			n = n - 1;
-			/* restore a[1..i-1] heap */
-			downHeap(m_data, 1, n, CompareFunc);
-		} 
-	}
-
-	///non-recursive binary search, assumes sorted array
-	int	findBinarySearch(const T& key) const
-	{
-		int first = 0;
-		int last = size()-1;
-
-		//assume sorted array
-		while (first <= last) {
-			int mid = (first + last) / 2;  // compute mid point.
-			if (key > m_data[mid]) 
-				first = mid + 1;  // repeat search in top half.
-			else if (key < m_data[mid]) 
-				last = mid - 1; // repeat search in bottom half.
-			else
-				return mid;     // found it. return position /////
-		}
-		return size();    // failed to find key
-	}
-
-
-	int	findLinearSearch(const T& key) const
-	{
-		int index=size();
-		int i;
-
-		for (i=0;i<size();i++)
-		{
-			if (m_data[i] == key)
-			{
-				index = i;
-				break;
-			}
-		}
-		return index;
-	}
-
-	void	remove(const T& key)
-	{
-
-		int findIndex = findLinearSearch(key);
-		if (findIndex<size())
-		{
-			swap( findIndex,size()-1);
-			pop_back();
-		}
-	}
-
-	//PCK: whole function
-	void initializeFromBuffer(void *buffer, int size, int capacity)
-	{
-		clear();
-		m_ownsMemory = false;
-		m_data = (T*)buffer;
-		m_size = size;
-		m_capacity = capacity;
-	}
-
-	void copyFromArray(const b3AlignedObjectArray& otherArray)
-	{
-		int otherSize = otherArray.size();
-		resize (otherSize);
-		otherArray.copy(0, otherSize, m_data);
-	}
-
-};
-
-#endif //B3_OBJECT_ARRAY__
diff --git a/src/bullet/Bullet3Common/b3CommandLineArgs.h b/src/bullet/Bullet3Common/b3CommandLineArgs.h
deleted file mode 100644
index eeba5450..00000000
--- a/src/bullet/Bullet3Common/b3CommandLineArgs.h
+++ /dev/null
@@ -1,106 +0,0 @@
-#ifndef COMMAND_LINE_ARGS_H
-#define COMMAND_LINE_ARGS_H
-
-/******************************************************************************
- * Command-line parsing
- ******************************************************************************/
-#include <map>
-#include <algorithm>
-#include <string>
-#include <cstring>
-#include <sstream>
-class b3CommandLineArgs
-{
-protected:
-
-	std::map<std::string, std::string> pairs;
-
-public:
-
-	// Constructor
-	b3CommandLineArgs(int argc, char **argv)
-	{
-		addArgs(argc,argv);
-	}
-
-	void addArgs(int argc, char**argv)
-	{
-		using namespace std;
-
-	    for (int i = 1; i < argc; i++)
-	    {
-	        std::string arg = argv[i];
-
-	        if ((arg[0] != '-') || (arg[1] != '-')) {
-	        	continue;
-	        }
-
-        	std::string::size_type pos;
-		    std::string key, val;
-	        if ((pos = arg.find( '=')) == std::string::npos) {
-	        	key = std::string(arg, 2, arg.length() - 2);
-	        	val = "";
-	        } else {
-	        	key = std::string(arg, 2, pos - 2);
-	        	val = std::string(arg, pos + 1, arg.length() - 1);
-	        }
-			
-			//only add new keys, don't replace existing
-			if(pairs.find(key) == pairs.end())
-			{
-        		pairs[key] = val;
-			}
-	    }
-	}
-
-	bool CheckCmdLineFlag(const char* arg_name)
-	{
-		using namespace std;
-		map<std::string, std::string>::iterator itr;
-		if ((itr = pairs.find(arg_name)) != pairs.end()) {
-			return true;
-	    }
-		return false;
-	}
-
-	template <typename T>
-	bool GetCmdLineArgument(const char *arg_name, T &val);
-
-	int ParsedArgc()
-	{
-		return pairs.size();
-	}
-};
-
-template <typename T>
-inline bool b3CommandLineArgs::GetCmdLineArgument(const char *arg_name, T &val)
-{
-	using namespace std;
-	map<std::string, std::string>::iterator itr;
-	if ((itr = pairs.find(arg_name)) != pairs.end()) {
-		istringstream strstream(itr->second);
-		strstream >> val;
-		return true;
-    }
-	return false;
-}
-
-template <>
-inline bool b3CommandLineArgs::GetCmdLineArgument<char*>(const char* arg_name, char* &val)
-{
-	using namespace std;
-	map<std::string, std::string>::iterator itr;
-	if ((itr = pairs.find(arg_name)) != pairs.end()) {
-
-		std::string s = itr->second;
-		val = (char*) malloc(sizeof(char) * (s.length() + 1));
-		std::strcpy(val, s.c_str());
-		return true;
-	} else {
-    	val = NULL;
-	}
-	return false;
-}
-
-
-#endif //COMMAND_LINE_ARGS_H
diff --git a/src/bullet/Bullet3Common/b3FileUtils.h b/src/bullet/Bullet3Common/b3FileUtils.h
deleted file mode 100644
index 1a331029..00000000
--- a/src/bullet/Bullet3Common/b3FileUtils.h
+++ /dev/null
@@ -1,138 +0,0 @@
-#ifndef B3_FILE_UTILS_H
-#define B3_FILE_UTILS_H
-
-#include <stdio.h>
-#include "b3Scalar.h"
-#include <stddef.h>//ptrdiff_h
-#include <string.h>
-
-struct b3FileUtils
-{
-	b3FileUtils()
-	{
-	}
-	virtual ~b3FileUtils()
-	{
-	}
-
-	static bool findFile(const char* orgFileName, char* relativeFileName, int maxRelativeFileNameMaxLen)
-	{
-		FILE* f=0;
-		f = fopen(orgFileName,"rb");
-                if (f)
-                {
-			//printf("original file found: [%s]\n", orgFileName);
-			sprintf(relativeFileName,"%s", orgFileName);
-			fclose(f);
-			return true;
-		}
-
-		//printf("Trying various directories, relative to current working directory\n");	
-			const char* prefix[]={"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
-			int numPrefixes = sizeof(prefix)/sizeof(const char*);
-	
-			f=0;
-			bool fileFound = false;
-
-			for (int i=0;!f && i<numPrefixes;i++)
-			{
-#ifdef _WIN32
-				sprintf_s(relativeFileName,maxRelativeFileNameMaxLen,"%s%s",prefix[i],orgFileName);
-#else
-				sprintf(relativeFileName,"%s%s",prefix[i],orgFileName);
-#endif
-				f = fopen(relativeFileName,"rb");
-				if (f)
-				{
-					fileFound = true;
-					break;
-				}
-			}
-			if (f)
-			{
-				fclose(f);
-			}
-	
-		return fileFound;
-	}
-
-	static const char* strip2(const char* name, const char* pattern)
-	{
-		size_t const patlen = strlen(pattern);
-		size_t patcnt = 0;
-		const char * oriptr;
-		const char * patloc;
-		// find how many times the pattern occurs in the original string
-		for (oriptr = name; (patloc = strstr(oriptr, pattern)); oriptr = patloc + patlen)
-		{
-			patcnt++;
-		}
-		return oriptr;
-	}
-
-	
-
-	static int extractPath(const char* fileName, char* path, int maxPathLength)
-	{
-		const char* stripped = strip2(fileName, "/");
-		stripped = strip2(stripped, "\\");
-
-		ptrdiff_t len = stripped-fileName;
-		b3Assert((len+1)<maxPathLength);
-
-		if (len && ((len+1)<maxPathLength))
-		{
-
-			for (int i=0;i<len;i++)
-			{
-				path[i] = fileName[i];
-			}
-			path[len]=0;
-		} else
-		{
-			len = 0;
-			b3Assert(maxPathLength>0);
-			if (maxPathLength>0)
-			{
-				path[len] = 0;
-			}
-		}
-		return len;
-	}
-
-	static char toLowerChar(const char t)
-	{
-		if (t>=(char)'A' && t<=(char)'Z')
-			return t + ((char)'a' - (char)'A');
-		else
-			return t;
-	}
-
-
-	static void toLower(char* str)
-	{
-		int len=strlen(str);
-		for (int i=0;i<len;i++)
-		{
-			str[i] = toLowerChar(str[i]);
-		}
-	}
-
-
-	/*static const char* strip2(const char* name, const char* pattern)
-	{
-		size_t const patlen = strlen(pattern);
-		size_t patcnt = 0;
-		const char * oriptr;
-		const char * patloc;
-		// find how many times the pattern occurs in the original string
-		for (oriptr = name; patloc = strstr(oriptr, pattern); oriptr = patloc + patlen)
-		{
-			patcnt++;
-		}
-		return oriptr;
-	}
-	*/
-
-};
-#endif //B3_FILE_UTILS_H
diff --git a/src/bullet/Bullet3Common/b3HashMap.h b/src/bullet/Bullet3Common/b3HashMap.h
deleted file mode 100644
index 3569503f..00000000
--- a/src/bullet/Bullet3Common/b3HashMap.h
+++ /dev/null
@@ -1,450 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef B3_HASH_MAP_H
-#define B3_HASH_MAP_H
-
-#include "b3AlignedObjectArray.h"
-
-///very basic hashable string implementation, compatible with b3HashMap
-struct b3HashString
-{
-	const char* m_string;
-	unsigned int	m_hash;
-
-	B3_FORCE_INLINE	unsigned int getHash()const
-	{
-		return m_hash;
-	}
-
-	b3HashString(const char* name)
-		:m_string(name)
-	{
-		/* magic numbers from http://www.isthe.com/chongo/tech/comp/fnv/ */
-		static const unsigned int  InitialFNV = 2166136261u;
-		static const unsigned int FNVMultiple = 16777619u;
-
-		/* Fowler / Noll / Vo (FNV) Hash */
-		unsigned int hash = InitialFNV;
-		
-		for(int i = 0; m_string[i]; i++)
-		{
-			hash = hash ^ (m_string[i]);       /* xor  the low 8 bits */
-			hash = hash * FNVMultiple;  /* multiply by the magic number */
-		}
-		m_hash = hash;
-	}
-
-	int portableStringCompare(const char* src,	const char* dst) const
-	{
-			int ret = 0 ;
-
-			while( ! (ret = *(unsigned char *)src - *(unsigned char *)dst) && *dst)
-					++src, ++dst;
-
-			if ( ret < 0 )
-					ret = -1 ;
-			else if ( ret > 0 )
-					ret = 1 ;
-
-			return( ret );
-	}
-
-	bool equals(const b3HashString& other) const
-	{
-		return (m_string == other.m_string) ||
-			(0==portableStringCompare(m_string,other.m_string));
-
-	}
-
-};
-
-const int B3_HASH_NULL=0xffffffff;
-
-
-class b3HashInt
-{
-	int	m_uid;
-public:
-	b3HashInt(int uid)	:m_uid(uid)
-	{
-	}
-
-	int	getUid1() const
-	{
-		return m_uid;
-	}
-
-	void	setUid1(int uid)
-	{
-		m_uid = uid;
-	}
-
-	bool equals(const b3HashInt& other) const
-	{
-		return getUid1() == other.getUid1();
-	}
-	//to our success
-	B3_FORCE_INLINE	unsigned int getHash()const
-	{
-		int key = m_uid;
-		// Thomas Wang's hash
-		key += ~(key << 15);	key ^=  (key >> 10);	key +=  (key << 3);	key ^=  (key >> 6);	key += ~(key << 11);	key ^=  (key >> 16);
-		return key;
-	}
-};
-
-
-
-class b3HashPtr
-{
-
-	union
-	{
-		const void*	m_pointer;
-		int	m_hashValues[2];
-	};
-
-public:
-
-	b3HashPtr(const void* ptr)
-		:m_pointer(ptr)
-	{
-	}
-
-	const void*	getPointer() const
-	{
-		return m_pointer;
-	}
-
-	bool equals(const b3HashPtr& other) const
-	{
-		return getPointer() == other.getPointer();
-	}
-
-	//to our success
-	B3_FORCE_INLINE	unsigned int getHash()const
-	{
-		const bool VOID_IS_8 = ((sizeof(void*)==8));
-		
-		int key = VOID_IS_8? m_hashValues[0]+m_hashValues[1] : m_hashValues[0];
-	
-		// Thomas Wang's hash
-		key += ~(key << 15);	key ^=  (key >> 10);	key +=  (key << 3);	key ^=  (key >> 6);	key += ~(key << 11);	key ^=  (key >> 16);
-		return key;
-	}
-
-	
-};
-
-
-template <class Value>
-class b3HashKeyPtr
-{
-        int     m_uid;
-public:
-
-        b3HashKeyPtr(int uid)    :m_uid(uid)
-        {
-        }
-
-        int     getUid1() const
-        {
-                return m_uid;
-        }
-
-        bool equals(const b3HashKeyPtr<Value>& other) const
-        {
-                return getUid1() == other.getUid1();
-        }
-
-        //to our success
-        B3_FORCE_INLINE       unsigned int getHash()const
-        {
-                int key = m_uid;
-                // Thomas Wang's hash
-                key += ~(key << 15);	key ^=  (key >> 10);	key +=  (key << 3);	key ^=  (key >> 6);	key += ~(key << 11);	key ^=  (key >> 16);
-                return key;
-        }
-
-        
-};
-
-
-template <class Value>
-class b3HashKey
-{
-	int	m_uid;
-public:
-
-	b3HashKey(int uid)	:m_uid(uid)
-	{
-	}
-
-	int	getUid1() const
-	{
-		return m_uid;
-	}
-
-	bool equals(const b3HashKey<Value>& other) const
-	{
-		return getUid1() == other.getUid1();
-	}
-	//to our success
-	B3_FORCE_INLINE	unsigned int getHash()const
-	{
-		int key = m_uid;
-		// Thomas Wang's hash
-		key += ~(key << 15);	key ^=  (key >> 10);	key +=  (key << 3);	key ^=  (key >> 6);	key += ~(key << 11);	key ^=  (key >> 16);
-		return key;
-	}
-};
-
-
-///The b3HashMap template class implements a generic and lightweight hashmap.
-///A basic sample of how to use b3HashMap is located in Demos\BasicDemo\main.cpp
-template <class Key, class Value>
-class b3HashMap
-{
-
-protected:
-	b3AlignedObjectArray<int>		m_hashTable;
-	b3AlignedObjectArray<int>		m_next;
-	
-	b3AlignedObjectArray<Value>		m_valueArray;
-	b3AlignedObjectArray<Key>		m_keyArray;
-
-	void	growTables(const Key& /*key*/)
-	{
-		int newCapacity = m_valueArray.capacity();
-
-		if (m_hashTable.size() < newCapacity)
-		{
-			//grow hashtable and next table
-			int curHashtableSize = m_hashTable.size();
-
-			m_hashTable.resize(newCapacity);
-			m_next.resize(newCapacity);
-
-			int i;
-
-			for (i= 0; i < newCapacity; ++i)
-			{
-				m_hashTable[i] = B3_HASH_NULL;
-			}
-			for (i = 0; i < newCapacity; ++i)
-			{
-				m_next[i] = B3_HASH_NULL;
-			}
-
-			for(i=0;i<curHashtableSize;i++)
-			{
-				//const Value& value = m_valueArray[i];
-				//const Key& key = m_keyArray[i];
-
-				int	hashValue = m_keyArray[i].getHash() & (m_valueArray.capacity()-1);	// New hash value with new mask
-				m_next[i] = m_hashTable[hashValue];
-				m_hashTable[hashValue] = i;
-			}
-
-
-		}
-	}
-
-	public:
-
-	void insert(const Key& key, const Value& value) {
-		int hash = key.getHash() & (m_valueArray.capacity()-1);
-
-		//replace value if the key is already there
-		int index = findIndex(key);
-		if (index != B3_HASH_NULL)
-		{
-			m_valueArray[index]=value;
-			return;
-		}
-
-		int count = m_valueArray.size();
-		int oldCapacity = m_valueArray.capacity();
-		m_valueArray.push_back(value);
-		m_keyArray.push_back(key);
-
-		int newCapacity = m_valueArray.capacity();
-		if (oldCapacity < newCapacity)
-		{
-			growTables(key);
-			//hash with new capacity
-			hash = key.getHash() & (m_valueArray.capacity()-1);
-		}
-		m_next[count] = m_hashTable[hash];
-		m_hashTable[hash] = count;
-	}
-
-	void remove(const Key& key) {
-
-		int hash = key.getHash() & (m_valueArray.capacity()-1);
-
-		int pairIndex = findIndex(key);
-		
-		if (pairIndex ==B3_HASH_NULL)
-		{
-			return;
-		}
-
-		// Remove the pair from the hash table.
-		int index = m_hashTable[hash];
-		b3Assert(index != B3_HASH_NULL);
-
-		int previous = B3_HASH_NULL;
-		while (index != pairIndex)
-		{
-			previous = index;
-			index = m_next[index];
-		}
-
-		if (previous != B3_HASH_NULL)
-		{
-			b3Assert(m_next[previous] == pairIndex);
-			m_next[previous] = m_next[pairIndex];
-		}
-		else
-		{
-			m_hashTable[hash] = m_next[pairIndex];
-		}
-
-		// We now move the last pair into spot of the
-		// pair being removed. We need to fix the hash
-		// table indices to support the move.
-
-		int lastPairIndex = m_valueArray.size() - 1;
-
-		// If the removed pair is the last pair, we are done.
-		if (lastPairIndex == pairIndex)
-		{
-			m_valueArray.pop_back();
-			m_keyArray.pop_back();
-			return;
-		}
-
-		// Remove the last pair from the hash table.
-		int lastHash = m_keyArray[lastPairIndex].getHash() & (m_valueArray.capacity()-1);
-
-		index = m_hashTable[lastHash];
-		b3Assert(index != B3_HASH_NULL);
-
-		previous = B3_HASH_NULL;
-		while (index != lastPairIndex)
-		{
-			previous = index;
-			index = m_next[index];
-		}
-
-		if (previous != B3_HASH_NULL)
-		{
-			b3Assert(m_next[previous] == lastPairIndex);
-			m_next[previous] = m_next[lastPairIndex];
-		}
-		else
-		{
-			m_hashTable[lastHash] = m_next[lastPairIndex];
-		}
-
-		// Copy the last pair into the remove pair's spot.
-		m_valueArray[pairIndex] = m_valueArray[lastPairIndex];
-		m_keyArray[pairIndex] = m_keyArray[lastPairIndex];
-
-		// Insert the last pair into the hash table
-		m_next[pairIndex] = m_hashTable[lastHash];
-		m_hashTable[lastHash] = pairIndex;
-
-		m_valueArray.pop_back();
-		m_keyArray.pop_back();
-
-	}
-
-
-	int size() const
-	{
-		return m_valueArray.size();
-	}
-
-	const Value* getAtIndex(int index) const
-	{
-		b3Assert(index < m_valueArray.size());
-
-		return &m_valueArray[index];
-	}
-
-	Value* getAtIndex(int index)
-	{
-		b3Assert(index < m_valueArray.size());
-
-		return &m_valueArray[index];
-	}
-
-	Value* operator[](const Key& key) {
-		return find(key);
-	}
-
-	const Value*	find(const Key& key) const
-	{
-		int index = findIndex(key);
-		if (index == B3_HASH_NULL)
-		{
-			return NULL;
-		}
-		return &m_valueArray[index];
-	}
-
-	Value*	find(const Key& key)
-	{
-		int index = findIndex(key);
-		if (index == B3_HASH_NULL)
-		{
-			return NULL;
-		}
-		return &m_valueArray[index];
-	}
-
-
-	int	findIndex(const Key& key) const
-	{
-		unsigned int hash = key.getHash() & (m_valueArray.capacity()-1);
-
-		if (hash >= (unsigned int)m_hashTable.size())
-		{
-			return B3_HASH_NULL;
-		}
-
-		int index = m_hashTable[hash];
-		while ((index != B3_HASH_NULL) && key.equals(m_keyArray[index]) == false)
-		{
-			index = m_next[index];
-		}
-		return index;
-	}
-
-	void	clear()
-	{
-		m_hashTable.clear();
-		m_next.clear();
-		m_valueArray.clear();
-		m_keyArray.clear();
-	}
-
-};
-
-#endif //B3_HASH_MAP_H
diff --git a/src/bullet/Bullet3Common/b3Logging.cpp b/src/bullet/Bullet3Common/b3Logging.cpp
deleted file mode 100644
index a8e95071..00000000
--- a/src/bullet/Bullet3Common/b3Logging.cpp
+++ /dev/null
@@ -1,160 +0,0 @@
-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#include "b3Logging.h"
-
-#include <stdio.h>
-#include <stdarg.h>
-
-#ifdef _WIN32
-#include <windows.h>
-#endif //_WIN32
-
-
-void b3PrintfFuncDefault(const char* msg)
-{
-#ifdef _WIN32
-	OutputDebugStringA(msg);
-#endif
-	printf("%s",msg);
-    //is this portable?
-    fflush(stdout);
-}
-
-void b3WarningMessageFuncDefault(const char* msg)
-{
-#ifdef _WIN32
-	OutputDebugStringA(msg);
-#endif
-	printf("%s",msg);
-    //is this portable?
-    fflush(stdout);
-
-}
-
-
-void b3ErrorMessageFuncDefault(const char* msg)
-{
-#ifdef _WIN32
-	OutputDebugStringA(msg);
-#endif
-	printf("%s",msg);
-
-    //is this portable?
-    fflush(stdout);
-    
-}
-
-
-
-static b3PrintfFunc* b3s_printfFunc = b3PrintfFuncDefault;
-static b3WarningMessageFunc* b3s_warningMessageFunc = b3WarningMessageFuncDefault;
-static b3ErrorMessageFunc* b3s_errorMessageFunc = b3ErrorMessageFuncDefault;
-
-
-///The developer can route b3Printf output using their own implementation
-void b3SetCustomPrintfFunc(b3PrintfFunc* printfFunc)
-{
-	b3s_printfFunc = printfFunc;
-}
-void b3SetCustomWarningMessageFunc(b3PrintfFunc* warningMessageFunc)
-{
-	b3s_warningMessageFunc = warningMessageFunc;
-}
-void b3SetCustomErrorMessageFunc(b3PrintfFunc* errorMessageFunc)
-{
-	b3s_errorMessageFunc = errorMessageFunc;
-}
-
-//#define B3_MAX_DEBUG_STRING_LENGTH 2048
-#define B3_MAX_DEBUG_STRING_LENGTH 32768
-
-
-void b3OutputPrintfVarArgsInternal(const char *str, ...)
-{
-    char strDebug[B3_MAX_DEBUG_STRING_LENGTH]={0};
-    va_list argList;
-    va_start(argList, str);
-#ifdef _MSC_VER
-    vsprintf_s(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList);
-#else
-    vsnprintf(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList);
-#endif
-        (b3s_printfFunc)(strDebug);
-    va_end(argList);    
-}
-void b3OutputWarningMessageVarArgsInternal(const char *str, ...)
-{
-    char strDebug[B3_MAX_DEBUG_STRING_LENGTH]={0};
-    va_list argList;
-    va_start(argList, str);
-#ifdef _MSC_VER
-    vsprintf_s(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList);
-#else
-    vsnprintf(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList);
-#endif
-        (b3s_warningMessageFunc)(strDebug);
-    va_end(argList);    
-}
-void b3OutputErrorMessageVarArgsInternal(const char *str, ...)
-{
-	
-    char strDebug[B3_MAX_DEBUG_STRING_LENGTH]={0};
-    va_list argList;
-    va_start(argList, str);
-#ifdef _MSC_VER
-    vsprintf_s(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList);
-#else
-    vsnprintf(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList);
-#endif
-        (b3s_errorMessageFunc)(strDebug);
-    va_end(argList);    
-
-}
-
-
-void	b3EnterProfileZoneDefault(const char* name)
-{
-}
-void	b3LeaveProfileZoneDefault()
-{
-}
-static b3EnterProfileZoneFunc* b3s_enterFunc = b3EnterProfileZoneDefault;
-static b3LeaveProfileZoneFunc* b3s_leaveFunc = b3LeaveProfileZoneDefault;
-void b3EnterProfileZone(const char* name)
-{
-	(b3s_enterFunc)(name);
-}
-void b3LeaveProfileZone()
-{
-	(b3s_leaveFunc)();
-}
-
-void b3SetCustomEnterProfileZoneFunc(b3EnterProfileZoneFunc* enterFunc)
-{
-	b3s_enterFunc = enterFunc;
-}
-void b3SetCustomLeaveProfileZoneFunc(b3LeaveProfileZoneFunc* leaveFunc)
-{
-	b3s_leaveFunc = leaveFunc;
-}
-
-
-
-
-#ifndef _MSC_VER
-#undef vsprintf_s
-#endif
-
diff --git a/src/bullet/Bullet3Common/b3Logging.h b/src/bullet/Bullet3Common/b3Logging.h
deleted file mode 100644
index b302effe..00000000
--- a/src/bullet/Bullet3Common/b3Logging.h
+++ /dev/null
@@ -1,77 +0,0 @@
-
-#ifndef B3_LOGGING_H
-#define B3_LOGGING_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-    
-///We add the do/while so that the statement "if (condition) b3Printf("test"); else {...}" would fail
-///You can also customize the message by uncommenting out a different line below
-#define b3Printf(...) b3OutputPrintfVarArgsInternal(__VA_ARGS__)
-//#define b3Printf(...) do {b3OutputPrintfVarArgsInternal("b3Printf[%s,%d]:",__FILE__,__LINE__);b3OutputPrintfVarArgsInternal(__VA_ARGS__); } while(0)
-//#define b3Printf b3OutputPrintfVarArgsInternal
-//#define b3Printf(...) printf(__VA_ARGS__)
-//#define b3Printf(...)
-
-#define b3Warning(...) do {b3OutputWarningMessageVarArgsInternal("b3Warning[%s,%d]:\n",__FILE__,__LINE__);b3OutputWarningMessageVarArgsInternal(__VA_ARGS__); }while(0)
-#define b3Error(...) do {b3OutputErrorMessageVarArgsInternal("b3Error[%s,%d]:\n",__FILE__,__LINE__);b3OutputErrorMessageVarArgsInternal(__VA_ARGS__); } while(0)
-
-
-#ifndef B3_NO_PROFILE
-
-void b3EnterProfileZone(const char* name);
-void b3LeaveProfileZone();
-#ifdef __cplusplus
-
-class	b3ProfileZone
-{
-public:
-	b3ProfileZone(const char* name)
-	{ 
-		b3EnterProfileZone( name ); 
-	}
-
-	~b3ProfileZone()
-	{ 
-		b3LeaveProfileZone(); 
-	}
-};
-
-#define	B3_PROFILE( name )			b3ProfileZone __profile( name )
-#endif
-
-#else //B3_NO_PROFILE
-
-#define	B3_PROFILE( name )
-#define b3StartProfile(a)
-#define b3StopProfile
-
-#endif //#ifndef B3_NO_PROFILE
-
-
-typedef void (b3PrintfFunc)(const char* msg);
-typedef void (b3WarningMessageFunc)(const char* msg);
-typedef void (b3ErrorMessageFunc)(const char* msg);
-typedef void (b3EnterProfileZoneFunc)(const char* msg);
-typedef void (b3LeaveProfileZoneFunc)();
-
-///The developer can route b3Printf output using their own implementation
-void b3SetCustomPrintfFunc(b3PrintfFunc* printfFunc);
-void b3SetCustomWarningMessageFunc(b3WarningMessageFunc* warningMsgFunc);
-void b3SetCustomErrorMessageFunc(b3ErrorMessageFunc* errorMsgFunc);
-
-///Set custom profile zone functions (zones can be nested)
-void b3SetCustomEnterProfileZoneFunc(b3EnterProfileZoneFunc* enterFunc);
-void b3SetCustomLeaveProfileZoneFunc(b3LeaveProfileZoneFunc* leaveFunc);
-
-///Don't use those internal functions directly, use the b3Printf or b3SetCustomPrintfFunc instead (or warning/error version)
-void b3OutputPrintfVarArgsInternal(const char *str, ...);
-void b3OutputWarningMessageVarArgsInternal(const char *str, ...);
-void b3OutputErrorMessageVarArgsInternal(const char *str, ...);
-
-#ifdef __cplusplus
-    }
-#endif
-
-#endif//B3_LOGGING_H
\ No newline at end of file
diff --git a/src/bullet/Bullet3Common/b3Matrix3x3.h b/src/bullet/Bullet3Common/b3Matrix3x3.h
deleted file mode 100644
index 89b57cf5..00000000
--- a/src/bullet/Bullet3Common/b3Matrix3x3.h
+++ /dev/null
@@ -1,1362 +0,0 @@
-/*
-Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef	B3_MATRIX3x3_H
-#define B3_MATRIX3x3_H
-
-#include "b3Vector3.h"
-#include "b3Quaternion.h"
-#include <stdio.h>
-
-#ifdef B3_USE_SSE
-//const __m128 B3_ATTRIBUTE_ALIGNED16(b3v2220) = {2.0f, 2.0f, 2.0f, 0.0f};
-const __m128 B3_ATTRIBUTE_ALIGNED16(b3vMPPP) = {-0.0f, +0.0f, +0.0f, +0.0f};
-#endif
-
-#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
-const b3SimdFloat4 B3_ATTRIBUTE_ALIGNED16(b3v1000) = {1.0f, 0.0f, 0.0f, 0.0f};
-const b3SimdFloat4 B3_ATTRIBUTE_ALIGNED16(b3v0100) = {0.0f, 1.0f, 0.0f, 0.0f};
-const b3SimdFloat4 B3_ATTRIBUTE_ALIGNED16(b3v0010) = {0.0f, 0.0f, 1.0f, 0.0f};
-#endif
-
-#ifdef B3_USE_DOUBLE_PRECISION
-#define b3Matrix3x3Data	b3Matrix3x3DoubleData 
-#else
-#define b3Matrix3x3Data	b3Matrix3x3FloatData
-#endif //B3_USE_DOUBLE_PRECISION
-
-
-/**@brief The b3Matrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with b3Quaternion, b3Transform and b3Vector3.
-* Make sure to only include a pure orthogonal matrix without scaling. */
-B3_ATTRIBUTE_ALIGNED16(class) b3Matrix3x3 {
-
-	///Data storage for the matrix, each vector is a row of the matrix
-	b3Vector3 m_el[3];
-
-public:
-	/** @brief No initializaion constructor */
-	b3Matrix3x3 () {}
-
-	//		explicit b3Matrix3x3(const b3Scalar *m) { setFromOpenGLSubMatrix(m); }
-
-	/**@brief Constructor from Quaternion */
-	explicit b3Matrix3x3(const b3Quaternion& q) { setRotation(q); }
-	/*
-	template <typename b3Scalar>
-	Matrix3x3(const b3Scalar& yaw, const b3Scalar& pitch, const b3Scalar& roll)
-	{ 
-	setEulerYPR(yaw, pitch, roll);
-	}
-	*/
-	/** @brief Constructor with row major formatting */
-	b3Matrix3x3(const b3Scalar& xx, const b3Scalar& xy, const b3Scalar& xz,
-		const b3Scalar& yx, const b3Scalar& yy, const b3Scalar& yz,
-		const b3Scalar& zx, const b3Scalar& zy, const b3Scalar& zz)
-	{ 
-		setValue(xx, xy, xz, 
-			yx, yy, yz, 
-			zx, zy, zz);
-	}
-
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
-	B3_FORCE_INLINE b3Matrix3x3 (const b3SimdFloat4 v0, const b3SimdFloat4 v1, const b3SimdFloat4 v2 ) 
-	{
-        m_el[0].mVec128 = v0;
-        m_el[1].mVec128 = v1;
-        m_el[2].mVec128 = v2;
-	}
-
-	B3_FORCE_INLINE b3Matrix3x3 (const b3Vector3& v0, const b3Vector3& v1, const b3Vector3& v2 ) 
-	{
-        m_el[0] = v0;
-        m_el[1] = v1;
-        m_el[2] = v2;
-	}
-
-	// Copy constructor
-	B3_FORCE_INLINE b3Matrix3x3(const b3Matrix3x3& rhs)
-	{
-		m_el[0].mVec128 = rhs.m_el[0].mVec128;
-		m_el[1].mVec128 = rhs.m_el[1].mVec128;
-		m_el[2].mVec128 = rhs.m_el[2].mVec128;
-	}
-
-	// Assignment Operator
-	B3_FORCE_INLINE b3Matrix3x3& operator=(const b3Matrix3x3& m) 
-	{
-		m_el[0].mVec128 = m.m_el[0].mVec128;
-		m_el[1].mVec128 = m.m_el[1].mVec128;
-		m_el[2].mVec128 = m.m_el[2].mVec128;
-		
-		return *this;
-	}
-
-#else
-
-	/** @brief Copy constructor */
-	B3_FORCE_INLINE b3Matrix3x3 (const b3Matrix3x3& other)
-	{
-		m_el[0] = other.m_el[0];
-		m_el[1] = other.m_el[1];
-		m_el[2] = other.m_el[2];
-	}
-    
-	/** @brief Assignment Operator */
-	B3_FORCE_INLINE b3Matrix3x3& operator=(const b3Matrix3x3& other)
-	{
-		m_el[0] = other.m_el[0];
-		m_el[1] = other.m_el[1];
-		m_el[2] = other.m_el[2];
-		return *this;
-	}
-
-#endif
-
-	/** @brief Get a column of the matrix as a vector 
-	*  @param i Column number 0 indexed */
-	B3_FORCE_INLINE b3Vector3 getColumn(int i) const
-	{
-		return b3MakeVector3(m_el[0][i],m_el[1][i],m_el[2][i]);
-	}
-
-
-	/** @brief Get a row of the matrix as a vector 
-	*  @param i Row number 0 indexed */
-	B3_FORCE_INLINE const b3Vector3& getRow(int i) const
-	{
-		b3FullAssert(0 <= i && i < 3);
-		return m_el[i];
-	}
-
-	/** @brief Get a mutable reference to a row of the matrix as a vector 
-	*  @param i Row number 0 indexed */
-	B3_FORCE_INLINE b3Vector3&  operator[](int i)
-	{ 
-		b3FullAssert(0 <= i && i < 3);
-		return m_el[i]; 
-	}
-
-	/** @brief Get a const reference to a row of the matrix as a vector 
-	*  @param i Row number 0 indexed */
-	B3_FORCE_INLINE const b3Vector3& operator[](int i) const
-	{
-		b3FullAssert(0 <= i && i < 3);
-		return m_el[i]; 
-	}
-
-	/** @brief Multiply by the target matrix on the right
-	*  @param m Rotation matrix to be applied 
-	* Equivilant to this = this * m */
-	b3Matrix3x3& operator*=(const b3Matrix3x3& m); 
-
-	/** @brief Adds by the target matrix on the right
-	*  @param m matrix to be applied 
-	* Equivilant to this = this + m */
-	b3Matrix3x3& operator+=(const b3Matrix3x3& m); 
-
-	/** @brief Substractss by the target matrix on the right
-	*  @param m matrix to be applied 
-	* Equivilant to this = this - m */
-	b3Matrix3x3& operator-=(const b3Matrix3x3& m); 
-
-	/** @brief Set from the rotational part of a 4x4 OpenGL matrix
-	*  @param m A pointer to the beginning of the array of scalars*/
-	void setFromOpenGLSubMatrix(const b3Scalar *m)
-	{
-		m_el[0].setValue(m[0],m[4],m[8]);
-		m_el[1].setValue(m[1],m[5],m[9]);
-		m_el[2].setValue(m[2],m[6],m[10]);
-
-	}
-	/** @brief Set the values of the matrix explicitly (row major)
-	*  @param xx Top left
-	*  @param xy Top Middle
-	*  @param xz Top Right
-	*  @param yx Middle Left
-	*  @param yy Middle Middle
-	*  @param yz Middle Right
-	*  @param zx Bottom Left
-	*  @param zy Bottom Middle
-	*  @param zz Bottom Right*/
-	void setValue(const b3Scalar& xx, const b3Scalar& xy, const b3Scalar& xz, 
-		const b3Scalar& yx, const b3Scalar& yy, const b3Scalar& yz, 
-		const b3Scalar& zx, const b3Scalar& zy, const b3Scalar& zz)
-	{
-		m_el[0].setValue(xx,xy,xz);
-		m_el[1].setValue(yx,yy,yz);
-		m_el[2].setValue(zx,zy,zz);
-	}
-
-	/** @brief Set the matrix from a quaternion
-	*  @param q The Quaternion to match */  
-	void setRotation(const b3Quaternion& q) 
-	{
-		b3Scalar d = q.length2();
-		b3FullAssert(d != b3Scalar(0.0));
-		b3Scalar s = b3Scalar(2.0) / d;
-    
-    #if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-        __m128	vs, Q = q.get128();
-		__m128i Qi = b3CastfTo128i(Q);
-        __m128	Y, Z;
-        __m128	V1, V2, V3;
-        __m128	V11, V21, V31;
-        __m128	NQ = _mm_xor_ps(Q, b3vMzeroMask);
-		__m128i NQi = b3CastfTo128i(NQ);
-        
-        V1 = b3CastiTo128f(_mm_shuffle_epi32 (Qi, B3_SHUFFLE(1,0,2,3)));	// Y X Z W
-		V2 = _mm_shuffle_ps(NQ, Q, B3_SHUFFLE(0,0,1,3));     // -X -X  Y  W
-        V3 = b3CastiTo128f(_mm_shuffle_epi32 (Qi, B3_SHUFFLE(2,1,0,3)));	// Z Y X W
-        V1 = _mm_xor_ps(V1, b3vMPPP);	//	change the sign of the first element
-			
-        V11	= b3CastiTo128f(_mm_shuffle_epi32 (Qi, B3_SHUFFLE(1,1,0,3)));	// Y Y X W
-		V21 = _mm_unpackhi_ps(Q, Q);                    //  Z  Z  W  W
-		V31 = _mm_shuffle_ps(Q, NQ, B3_SHUFFLE(0,2,0,3));	//  X  Z -X -W
-
-		V2 = V2 * V1;	//
-		V1 = V1 * V11;	//
-		V3 = V3 * V31;	//
-
-        V11 = _mm_shuffle_ps(NQ, Q, B3_SHUFFLE(2,3,1,3));	//	-Z -W  Y  W
-		V11 = V11 * V21;	//
-        V21 = _mm_xor_ps(V21, b3vMPPP);	//	change the sign of the first element
-		V31 = _mm_shuffle_ps(Q, NQ, B3_SHUFFLE(3,3,1,3));	//	 W  W -Y -W
-        V31 = _mm_xor_ps(V31, b3vMPPP);	//	change the sign of the first element
-		Y = b3CastiTo128f(_mm_shuffle_epi32 (NQi, B3_SHUFFLE(3,2,0,3)));	// -W -Z -X -W
-		Z = b3CastiTo128f(_mm_shuffle_epi32 (Qi, B3_SHUFFLE(1,0,1,3)));	//  Y  X  Y  W
-
-		vs = _mm_load_ss(&s);
-		V21 = V21 * Y;
-		V31 = V31 * Z;
-
-		V1 = V1 + V11;
-        V2 = V2 + V21;
-        V3 = V3 + V31;
-
-        vs = b3_splat3_ps(vs, 0);
-            //	s ready
-        V1 = V1 * vs;
-        V2 = V2 * vs;
-        V3 = V3 * vs;
-        
-        V1 = V1 + b3v1000;
-        V2 = V2 + b3v0100;
-        V3 = V3 + b3v0010;
-        
-        m_el[0] = b3MakeVector3(V1); 
-        m_el[1] = b3MakeVector3(V2);
-        m_el[2] = b3MakeVector3(V3);
-    #else    
-		b3Scalar xs = q.getX() * s,   ys = q.getY() * s,   zs = q.getZ() * s;
-		b3Scalar wx = q.getW() * xs,  wy = q.getW() * ys,  wz = q.getW() * zs;
-		b3Scalar xx = q.getX() * xs,  xy = q.getX() * ys,  xz = q.getX() * zs;
-		b3Scalar yy = q.getY() * ys,  yz = q.getY() * zs,  zz = q.getZ() * zs;
-		setValue(
-            b3Scalar(1.0) - (yy + zz), xy - wz, xz + wy,
-			xy + wz, b3Scalar(1.0) - (xx + zz), yz - wx,
-			xz - wy, yz + wx, b3Scalar(1.0) - (xx + yy));
-	#endif
-    }
-
-
-	/** @brief Set the matrix from euler angles using YPR around YXZ respectively
-	*  @param yaw Yaw about Y axis
-	*  @param pitch Pitch about X axis
-	*  @param roll Roll about Z axis 
-	*/
-	void setEulerYPR(const b3Scalar& yaw, const b3Scalar& pitch, const b3Scalar& roll) 
-	{
-		setEulerZYX(roll, pitch, yaw);
-	}
-
-	/** @brief Set the matrix from euler angles YPR around ZYX axes
-	* @param eulerX Roll about X axis
-	* @param eulerY Pitch around Y axis
-	* @param eulerZ Yaw aboud Z axis
-	* 
-	* These angles are used to produce a rotation matrix. The euler
-	* angles are applied in ZYX order. I.e a vector is first rotated 
-	* about X then Y and then Z
-	**/
-	void setEulerZYX(b3Scalar eulerX,b3Scalar eulerY,b3Scalar eulerZ) { 
-		///@todo proposed to reverse this since it's labeled zyx but takes arguments xyz and it will match all other parts of the code
-		b3Scalar ci ( b3Cos(eulerX)); 
-		b3Scalar cj ( b3Cos(eulerY)); 
-		b3Scalar ch ( b3Cos(eulerZ)); 
-		b3Scalar si ( b3Sin(eulerX)); 
-		b3Scalar sj ( b3Sin(eulerY)); 
-		b3Scalar sh ( b3Sin(eulerZ)); 
-		b3Scalar cc = ci * ch; 
-		b3Scalar cs = ci * sh; 
-		b3Scalar sc = si * ch; 
-		b3Scalar ss = si * sh;
-
-		setValue(cj * ch, sj * sc - cs, sj * cc + ss,
-			cj * sh, sj * ss + cc, sj * cs - sc, 
-			-sj,      cj * si,      cj * ci);
-	}
-
-	/**@brief Set the matrix to the identity */
-	void setIdentity()
-	{ 
-#if (defined(B3_USE_SSE_IN_API)&& defined (B3_USE_SSE)) || defined(B3_USE_NEON)
-			m_el[0] = b3MakeVector3(b3v1000); 
-			m_el[1] = b3MakeVector3(b3v0100);
-			m_el[2] = b3MakeVector3(b3v0010);
-#else
-		setValue(b3Scalar(1.0), b3Scalar(0.0), b3Scalar(0.0), 
-			b3Scalar(0.0), b3Scalar(1.0), b3Scalar(0.0), 
-			b3Scalar(0.0), b3Scalar(0.0), b3Scalar(1.0)); 
-#endif
-	}
-
-	static const b3Matrix3x3&	getIdentity()
-	{
-#if (defined(B3_USE_SSE_IN_API)&& defined (B3_USE_SSE)) || defined(B3_USE_NEON)
-        static const b3Matrix3x3 
-        identityMatrix(b3v1000, b3v0100, b3v0010);
-#else
-		static const b3Matrix3x3 
-        identityMatrix(
-            b3Scalar(1.0), b3Scalar(0.0), b3Scalar(0.0), 
-			b3Scalar(0.0), b3Scalar(1.0), b3Scalar(0.0), 
-			b3Scalar(0.0), b3Scalar(0.0), b3Scalar(1.0));
-#endif
-		return identityMatrix;
-	}
-
-	/**@brief Fill the rotational part of an OpenGL matrix and clear the shear/perspective
-	* @param m The array to be filled */
-	void getOpenGLSubMatrix(b3Scalar *m) const 
-	{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-        __m128 v0 = m_el[0].mVec128;
-        __m128 v1 = m_el[1].mVec128;
-        __m128 v2 = m_el[2].mVec128;    //  x2 y2 z2 w2
-        __m128 *vm = (__m128 *)m;
-        __m128 vT;
-        
-        v2 = _mm_and_ps(v2, b3vFFF0fMask);  //  x2 y2 z2 0
-        
-        vT = _mm_unpackhi_ps(v0, v1);	//	z0 z1 * *
-        v0 = _mm_unpacklo_ps(v0, v1);	//	x0 x1 y0 y1
-
-        v1 = _mm_shuffle_ps(v0, v2, B3_SHUFFLE(2, 3, 1, 3) );	// y0 y1 y2 0
-        v0 = _mm_shuffle_ps(v0, v2, B3_SHUFFLE(0, 1, 0, 3) );	// x0 x1 x2 0
-        v2 = b3CastdTo128f(_mm_move_sd(b3CastfTo128d(v2), b3CastfTo128d(vT)));	// z0 z1 z2 0
-
-        vm[0] = v0;
-        vm[1] = v1;
-        vm[2] = v2;
-#elif defined(B3_USE_NEON)
-        // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
-        static const uint32x2_t zMask = (const uint32x2_t) {-1, 0 };
-        float32x4_t *vm = (float32x4_t *)m;
-        float32x4x2_t top = vtrnq_f32( m_el[0].mVec128, m_el[1].mVec128 );  // {x0 x1 z0 z1}, {y0 y1 w0 w1}
-        float32x2x2_t bl = vtrn_f32( vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f) );       // {x2  0 }, {y2 0}
-        float32x4_t v0 = vcombine_f32( vget_low_f32(top.val[0]), bl.val[0] );
-        float32x4_t v1 = vcombine_f32( vget_low_f32(top.val[1]), bl.val[1] );
-        float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask );
-        float32x4_t v2 = vcombine_f32( vget_high_f32(top.val[0]), q );       // z0 z1 z2  0
-
-        vm[0] = v0;
-        vm[1] = v1;
-        vm[2] = v2;
-#else
-		m[0]  = b3Scalar(m_el[0].getX()); 
-		m[1]  = b3Scalar(m_el[1].getX());
-		m[2]  = b3Scalar(m_el[2].getX());
-		m[3]  = b3Scalar(0.0); 
-		m[4]  = b3Scalar(m_el[0].getY());
-		m[5]  = b3Scalar(m_el[1].getY());
-		m[6]  = b3Scalar(m_el[2].getY());
-		m[7]  = b3Scalar(0.0); 
-		m[8]  = b3Scalar(m_el[0].getZ()); 
-		m[9]  = b3Scalar(m_el[1].getZ());
-		m[10] = b3Scalar(m_el[2].getZ());
-		m[11] = b3Scalar(0.0); 
-#endif
-	}
-
-	/**@brief Get the matrix represented as a quaternion 
-	* @param q The quaternion which will be set */
-	void getRotation(b3Quaternion& q) const
-	{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
-        b3Scalar trace = m_el[0].getX() + m_el[1].getY() + m_el[2].getZ();
-        b3Scalar s, x;
-        
-        union {
-            b3SimdFloat4 vec;
-            b3Scalar f[4];
-        } temp;
-        
-        if (trace > b3Scalar(0.0)) 
-        {
-            x = trace + b3Scalar(1.0);
-
-            temp.f[0]=m_el[2].getY() - m_el[1].getZ();
-            temp.f[1]=m_el[0].getZ() - m_el[2].getX();
-            temp.f[2]=m_el[1].getX() - m_el[0].getY();
-            temp.f[3]=x;
-            //temp.f[3]= s * b3Scalar(0.5);
-        } 
-        else 
-        {
-            int i, j, k;
-            if(m_el[0].getX() < m_el[1].getY()) 
-            { 
-                if( m_el[1].getY() < m_el[2].getZ() )
-                    { i = 2; j = 0; k = 1; }
-                else
-                    { i = 1; j = 2; k = 0; }
-            }
-            else
-            {
-                if( m_el[0].getX() < m_el[2].getZ())
-                    { i = 2; j = 0; k = 1; }
-                else
-                    { i = 0; j = 1; k = 2; }
-            }
-
-            x = m_el[i][i] - m_el[j][j] - m_el[k][k] + b3Scalar(1.0);
-
-            temp.f[3] = (m_el[k][j] - m_el[j][k]);
-            temp.f[j] = (m_el[j][i] + m_el[i][j]);
-            temp.f[k] = (m_el[k][i] + m_el[i][k]);
-            temp.f[i] = x;
-            //temp.f[i] = s * b3Scalar(0.5);
-        }
-
-        s = b3Sqrt(x);
-        q.set128(temp.vec);
-        s = b3Scalar(0.5) / s;
-
-        q *= s;
-#else    
-		b3Scalar trace = m_el[0].getX() + m_el[1].getY() + m_el[2].getZ();
-
-		b3Scalar temp[4];
-
-		if (trace > b3Scalar(0.0)) 
-		{
-			b3Scalar s = b3Sqrt(trace + b3Scalar(1.0));
-			temp[3]=(s * b3Scalar(0.5));
-			s = b3Scalar(0.5) / s;
-
-			temp[0]=((m_el[2].getY() - m_el[1].getZ()) * s);
-			temp[1]=((m_el[0].getZ() - m_el[2].getX()) * s);
-			temp[2]=((m_el[1].getX() - m_el[0].getY()) * s);
-		} 
-		else 
-		{
-			int i = m_el[0].getX() < m_el[1].getY() ? 
-				(m_el[1].getY() < m_el[2].getZ() ? 2 : 1) :
-				(m_el[0].getX() < m_el[2].getZ() ? 2 : 0); 
-			int j = (i + 1) % 3;  
-			int k = (i + 2) % 3;
-
-			b3Scalar s = b3Sqrt(m_el[i][i] - m_el[j][j] - m_el[k][k] + b3Scalar(1.0));
-			temp[i] = s * b3Scalar(0.5);
-			s = b3Scalar(0.5) / s;
-
-			temp[3] = (m_el[k][j] - m_el[j][k]) * s;
-			temp[j] = (m_el[j][i] + m_el[i][j]) * s;
-			temp[k] = (m_el[k][i] + m_el[i][k]) * s;
-		}
-		q.setValue(temp[0],temp[1],temp[2],temp[3]);
-#endif
-	}
-
-	/**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR
-	* @param yaw Yaw around Y axis
-	* @param pitch Pitch around X axis
-	* @param roll around Z axis */	
-	void getEulerYPR(b3Scalar& yaw, b3Scalar& pitch, b3Scalar& roll) const
-	{
-
-		// first use the normal calculus
-		yaw = b3Scalar(b3Atan2(m_el[1].getX(), m_el[0].getX()));
-		pitch = b3Scalar(b3Asin(-m_el[2].getX()));
-		roll = b3Scalar(b3Atan2(m_el[2].getY(), m_el[2].getZ()));
-
-		// on pitch = +/-HalfPI
-		if (b3Fabs(pitch)==B3_HALF_PI)
-		{
-			if (yaw>0)
-				yaw-=B3_PI;
-			else
-				yaw+=B3_PI;
-
-			if (roll>0)
-				roll-=B3_PI;
-			else
-				roll+=B3_PI;
-		}
-	};
-
-
-	/**@brief Get the matrix represented as euler angles around ZYX
-	* @param yaw Yaw around X axis
-	* @param pitch Pitch around Y axis
-	* @param roll around X axis 
-	* @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/	
-	void getEulerZYX(b3Scalar& yaw, b3Scalar& pitch, b3Scalar& roll, unsigned int solution_number = 1) const
-	{
-		struct Euler
-		{
-			b3Scalar yaw;
-			b3Scalar pitch;
-			b3Scalar roll;
-		};
-
-		Euler euler_out;
-		Euler euler_out2; //second solution
-		//get the pointer to the raw data
-
-		// Check that pitch is not at a singularity
-		if (b3Fabs(m_el[2].getX()) >= 1)
-		{
-			euler_out.yaw = 0;
-			euler_out2.yaw = 0;
-
-			// From difference of angles formula
-			b3Scalar delta = b3Atan2(m_el[0].getX(),m_el[0].getZ());
-			if (m_el[2].getX() > 0)  //gimbal locked up
-			{
-				euler_out.pitch = B3_PI / b3Scalar(2.0);
-				euler_out2.pitch = B3_PI / b3Scalar(2.0);
-				euler_out.roll = euler_out.pitch + delta;
-				euler_out2.roll = euler_out.pitch + delta;
-			}
-			else // gimbal locked down
-			{
-				euler_out.pitch = -B3_PI / b3Scalar(2.0);
-				euler_out2.pitch = -B3_PI / b3Scalar(2.0);
-				euler_out.roll = -euler_out.pitch + delta;
-				euler_out2.roll = -euler_out.pitch + delta;
-			}
-		}
-		else
-		{
-			euler_out.pitch = - b3Asin(m_el[2].getX());
-			euler_out2.pitch = B3_PI - euler_out.pitch;
-
-			euler_out.roll = b3Atan2(m_el[2].getY()/b3Cos(euler_out.pitch), 
-				m_el[2].getZ()/b3Cos(euler_out.pitch));
-			euler_out2.roll = b3Atan2(m_el[2].getY()/b3Cos(euler_out2.pitch), 
-				m_el[2].getZ()/b3Cos(euler_out2.pitch));
-
-			euler_out.yaw = b3Atan2(m_el[1].getX()/b3Cos(euler_out.pitch), 
-				m_el[0].getX()/b3Cos(euler_out.pitch));
-			euler_out2.yaw = b3Atan2(m_el[1].getX()/b3Cos(euler_out2.pitch), 
-				m_el[0].getX()/b3Cos(euler_out2.pitch));
-		}
-
-		if (solution_number == 1)
-		{ 
-			yaw = euler_out.yaw; 
-			pitch = euler_out.pitch;
-			roll = euler_out.roll;
-		}
-		else
-		{ 
-			yaw = euler_out2.yaw; 
-			pitch = euler_out2.pitch;
-			roll = euler_out2.roll;
-		}
-	}
-
-	/**@brief Create a scaled copy of the matrix 
-	* @param s Scaling vector The elements of the vector will scale each column */
-
-	b3Matrix3x3 scaled(const b3Vector3& s) const
-	{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
-		return b3Matrix3x3(m_el[0] * s, m_el[1] * s, m_el[2] * s);
-#else		
-		return b3Matrix3x3(
-            m_el[0].getX() * s.getX(), m_el[0].getY() * s.getY(), m_el[0].getZ() * s.getZ(),
-			m_el[1].getX() * s.getX(), m_el[1].getY() * s.getY(), m_el[1].getZ() * s.getZ(),
-			m_el[2].getX() * s.getX(), m_el[2].getY() * s.getY(), m_el[2].getZ() * s.getZ());
-#endif
-	}
-
-	/**@brief Return the determinant of the matrix */
-	b3Scalar            determinant() const;
-	/**@brief Return the adjoint of the matrix */
-	b3Matrix3x3 adjoint() const;
-	/**@brief Return the matrix with all values non negative */
-	b3Matrix3x3 absolute() const;
-	/**@brief Return the transpose of the matrix */
-	b3Matrix3x3 transpose() const;
-	/**@brief Return the inverse of the matrix */
-	b3Matrix3x3 inverse() const; 
-
-	b3Matrix3x3 transposeTimes(const b3Matrix3x3& m) const;
-	b3Matrix3x3 timesTranspose(const b3Matrix3x3& m) const;
-
-	B3_FORCE_INLINE b3Scalar tdotx(const b3Vector3& v) const 
-	{
-		return m_el[0].getX() * v.getX() + m_el[1].getX() * v.getY() + m_el[2].getX() * v.getZ();
-	}
-	B3_FORCE_INLINE b3Scalar tdoty(const b3Vector3& v) const 
-	{
-		return m_el[0].getY() * v.getX() + m_el[1].getY() * v.getY() + m_el[2].getY() * v.getZ();
-	}
-	B3_FORCE_INLINE b3Scalar tdotz(const b3Vector3& v) const 
-	{
-		return m_el[0].getZ() * v.getX() + m_el[1].getZ() * v.getY() + m_el[2].getZ() * v.getZ();
-	}
-
-
-	/**@brief diagonalizes this matrix by the Jacobi method.
-	* @param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original
-	* coordinate system, i.e., old_this = rot * new_this * rot^T. 
-	* @param threshold See iteration
-	* @param iteration The iteration stops when all off-diagonal elements are less than the threshold multiplied 
-	* by the sum of the absolute values of the diagonal, or when maxSteps have been executed. 
-	* 
-	* Note that this matrix is assumed to be symmetric. 
-	*/
-	void diagonalize(b3Matrix3x3& rot, b3Scalar threshold, int maxSteps)
-	{
-		rot.setIdentity();
-		for (int step = maxSteps; step > 0; step--)
-		{
-			// find off-diagonal element [p][q] with largest magnitude
-			int p = 0;
-			int q = 1;
-			int r = 2;
-			b3Scalar max = b3Fabs(m_el[0][1]);
-			b3Scalar v = b3Fabs(m_el[0][2]);
-			if (v > max)
-			{
-				q = 2;
-				r = 1;
-				max = v;
-			}
-			v = b3Fabs(m_el[1][2]);
-			if (v > max)
-			{
-				p = 1;
-				q = 2;
-				r = 0;
-				max = v;
-			}
-
-			b3Scalar t = threshold * (b3Fabs(m_el[0][0]) + b3Fabs(m_el[1][1]) + b3Fabs(m_el[2][2]));
-			if (max <= t)
-			{
-				if (max <= B3_EPSILON * t)
-				{
-					return;
-				}
-				step = 1;
-			}
-
-			// compute Jacobi rotation J which leads to a zero for element [p][q] 
-			b3Scalar mpq = m_el[p][q];
-			b3Scalar theta = (m_el[q][q] - m_el[p][p]) / (2 * mpq);
-			b3Scalar theta2 = theta * theta;
-			b3Scalar cos;
-			b3Scalar sin;
-			if (theta2 * theta2 < b3Scalar(10 / B3_EPSILON))
-			{
-				t = (theta >= 0) ? 1 / (theta + b3Sqrt(1 + theta2))
-					: 1 / (theta - b3Sqrt(1 + theta2));
-				cos = 1 / b3Sqrt(1 + t * t);
-				sin = cos * t;
-			}
-			else
-			{
-				// approximation for large theta-value, i.e., a nearly diagonal matrix
-				t = 1 / (theta * (2 + b3Scalar(0.5) / theta2));
-				cos = 1 - b3Scalar(0.5) * t * t;
-				sin = cos * t;
-			}
-
-			// apply rotation to matrix (this = J^T * this * J)
-			m_el[p][q] = m_el[q][p] = 0;
-			m_el[p][p] -= t * mpq;
-			m_el[q][q] += t * mpq;
-			b3Scalar mrp = m_el[r][p];
-			b3Scalar mrq = m_el[r][q];
-			m_el[r][p] = m_el[p][r] = cos * mrp - sin * mrq;
-			m_el[r][q] = m_el[q][r] = cos * mrq + sin * mrp;
-
-			// apply rotation to rot (rot = rot * J)
-			for (int i = 0; i < 3; i++)
-			{
-				b3Vector3& row = rot[i];
-				mrp = row[p];
-				mrq = row[q];
-				row[p] = cos * mrp - sin * mrq;
-				row[q] = cos * mrq + sin * mrp;
-			}
-		}
-	}
-
-
-
-
-	/**@brief Calculate the matrix cofactor 
-	* @param r1 The first row to use for calculating the cofactor
-	* @param c1 The first column to use for calculating the cofactor
-	* @param r1 The second row to use for calculating the cofactor
-	* @param c1 The second column to use for calculating the cofactor
-	* See http://en.wikipedia.org/wiki/Cofactor_(linear_algebra) for more details
-	*/
-	b3Scalar cofac(int r1, int c1, int r2, int c2) const 
-	{
-		return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1];
-	}
-
-	void	serialize(struct	b3Matrix3x3Data& dataOut) const;
-
-	void	serializeFloat(struct	b3Matrix3x3FloatData& dataOut) const;
-
-	void	deSerialize(const struct	b3Matrix3x3Data& dataIn);
-
-	void	deSerializeFloat(const struct	b3Matrix3x3FloatData& dataIn);
-
-	void	deSerializeDouble(const struct	b3Matrix3x3DoubleData& dataIn);
-
-};
-
-
-B3_FORCE_INLINE b3Matrix3x3& 
-b3Matrix3x3::operator*=(const b3Matrix3x3& m)
-{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-    __m128 rv00, rv01, rv02;
-    __m128 rv10, rv11, rv12;
-    __m128 rv20, rv21, rv22;
-    __m128 mv0, mv1, mv2;
-
-    rv02 = m_el[0].mVec128;
-    rv12 = m_el[1].mVec128;
-    rv22 = m_el[2].mVec128;
-
-    mv0 = _mm_and_ps(m[0].mVec128, b3vFFF0fMask); 
-    mv1 = _mm_and_ps(m[1].mVec128, b3vFFF0fMask); 
-    mv2 = _mm_and_ps(m[2].mVec128, b3vFFF0fMask); 
-    
-    // rv0
-    rv00 = b3_splat_ps(rv02, 0);
-    rv01 = b3_splat_ps(rv02, 1);
-    rv02 = b3_splat_ps(rv02, 2);
-    
-    rv00 = _mm_mul_ps(rv00, mv0);
-    rv01 = _mm_mul_ps(rv01, mv1);
-    rv02 = _mm_mul_ps(rv02, mv2);
-    
-    // rv1
-    rv10 = b3_splat_ps(rv12, 0);
-    rv11 = b3_splat_ps(rv12, 1);
-    rv12 = b3_splat_ps(rv12, 2);
-    
-    rv10 = _mm_mul_ps(rv10, mv0);
-    rv11 = _mm_mul_ps(rv11, mv1);
-    rv12 = _mm_mul_ps(rv12, mv2);
-    
-    // rv2
-    rv20 = b3_splat_ps(rv22, 0);
-    rv21 = b3_splat_ps(rv22, 1);
-    rv22 = b3_splat_ps(rv22, 2);
-    
-    rv20 = _mm_mul_ps(rv20, mv0);
-    rv21 = _mm_mul_ps(rv21, mv1);
-    rv22 = _mm_mul_ps(rv22, mv2);
-
-    rv00 = _mm_add_ps(rv00, rv01);
-    rv10 = _mm_add_ps(rv10, rv11);
-    rv20 = _mm_add_ps(rv20, rv21);
-
-    m_el[0].mVec128 = _mm_add_ps(rv00, rv02);
-    m_el[1].mVec128 = _mm_add_ps(rv10, rv12);
-    m_el[2].mVec128 = _mm_add_ps(rv20, rv22);
-
-#elif defined(B3_USE_NEON)
-
-    float32x4_t rv0, rv1, rv2;
-    float32x4_t v0, v1, v2;
-    float32x4_t mv0, mv1, mv2;
-
-    v0 = m_el[0].mVec128;
-    v1 = m_el[1].mVec128;
-    v2 = m_el[2].mVec128;
-
-    mv0 = (float32x4_t) vandq_s32((int32x4_t)m[0].mVec128, b3vFFF0Mask); 
-    mv1 = (float32x4_t) vandq_s32((int32x4_t)m[1].mVec128, b3vFFF0Mask); 
-    mv2 = (float32x4_t) vandq_s32((int32x4_t)m[2].mVec128, b3vFFF0Mask); 
-    
-    rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
-    rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
-    rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
-    
-    rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
-    rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
-    rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
-    
-    rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
-    rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
-    rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
-
-    m_el[0].mVec128 = rv0;
-    m_el[1].mVec128 = rv1;
-    m_el[2].mVec128 = rv2;
-#else    
-	setValue(
-        m.tdotx(m_el[0]), m.tdoty(m_el[0]), m.tdotz(m_el[0]),
-		m.tdotx(m_el[1]), m.tdoty(m_el[1]), m.tdotz(m_el[1]),
-		m.tdotx(m_el[2]), m.tdoty(m_el[2]), m.tdotz(m_el[2]));
-#endif
-	return *this;
-}
-
-B3_FORCE_INLINE b3Matrix3x3& 
-b3Matrix3x3::operator+=(const b3Matrix3x3& m)
-{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
-    m_el[0].mVec128 = m_el[0].mVec128 + m.m_el[0].mVec128;
-    m_el[1].mVec128 = m_el[1].mVec128 + m.m_el[1].mVec128;
-    m_el[2].mVec128 = m_el[2].mVec128 + m.m_el[2].mVec128;
-#else
-	setValue(
-		m_el[0][0]+m.m_el[0][0], 
-		m_el[0][1]+m.m_el[0][1],
-		m_el[0][2]+m.m_el[0][2],
-		m_el[1][0]+m.m_el[1][0], 
-		m_el[1][1]+m.m_el[1][1],
-		m_el[1][2]+m.m_el[1][2],
-		m_el[2][0]+m.m_el[2][0], 
-		m_el[2][1]+m.m_el[2][1],
-		m_el[2][2]+m.m_el[2][2]);
-#endif
-	return *this;
-}
-
-B3_FORCE_INLINE b3Matrix3x3
-operator*(const b3Matrix3x3& m, const b3Scalar & k)
-{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
-    __m128 vk = b3_splat_ps(_mm_load_ss((float *)&k), 0x80);
-    return b3Matrix3x3(
-                _mm_mul_ps(m[0].mVec128, vk), 
-                _mm_mul_ps(m[1].mVec128, vk), 
-                _mm_mul_ps(m[2].mVec128, vk)); 
-#elif defined(B3_USE_NEON)
-    return b3Matrix3x3(
-                vmulq_n_f32(m[0].mVec128, k),
-                vmulq_n_f32(m[1].mVec128, k),
-                vmulq_n_f32(m[2].mVec128, k)); 
-#else
-	return b3Matrix3x3(
-		m[0].getX()*k,m[0].getY()*k,m[0].getZ()*k,
-		m[1].getX()*k,m[1].getY()*k,m[1].getZ()*k,
-		m[2].getX()*k,m[2].getY()*k,m[2].getZ()*k);
-#endif
-}
-
-B3_FORCE_INLINE b3Matrix3x3 
-operator+(const b3Matrix3x3& m1, const b3Matrix3x3& m2)
-{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
-	return b3Matrix3x3(
-        m1[0].mVec128 + m2[0].mVec128,
-        m1[1].mVec128 + m2[1].mVec128,
-        m1[2].mVec128 + m2[2].mVec128);
-#else
-	return b3Matrix3x3(
-        m1[0][0]+m2[0][0], 
-        m1[0][1]+m2[0][1],
-        m1[0][2]+m2[0][2],
-        
-        m1[1][0]+m2[1][0], 
-        m1[1][1]+m2[1][1],
-        m1[1][2]+m2[1][2],
-        
-        m1[2][0]+m2[2][0], 
-        m1[2][1]+m2[2][1],
-        m1[2][2]+m2[2][2]);
-#endif    
-}
-
-B3_FORCE_INLINE b3Matrix3x3 
-operator-(const b3Matrix3x3& m1, const b3Matrix3x3& m2)
-{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
-	return b3Matrix3x3(
-        m1[0].mVec128 - m2[0].mVec128,
-        m1[1].mVec128 - m2[1].mVec128,
-        m1[2].mVec128 - m2[2].mVec128);
-#else
-	return b3Matrix3x3(
-        m1[0][0]-m2[0][0], 
-        m1[0][1]-m2[0][1],
-        m1[0][2]-m2[0][2],
-        
-        m1[1][0]-m2[1][0], 
-        m1[1][1]-m2[1][1],
-        m1[1][2]-m2[1][2],
-        
-        m1[2][0]-m2[2][0], 
-        m1[2][1]-m2[2][1],
-        m1[2][2]-m2[2][2]);
-#endif
-}
-
-
-B3_FORCE_INLINE b3Matrix3x3& 
-b3Matrix3x3::operator-=(const b3Matrix3x3& m)
-{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
-    m_el[0].mVec128 = m_el[0].mVec128 - m.m_el[0].mVec128;
-    m_el[1].mVec128 = m_el[1].mVec128 - m.m_el[1].mVec128;
-    m_el[2].mVec128 = m_el[2].mVec128 - m.m_el[2].mVec128;
-#else
-	setValue(
-	m_el[0][0]-m.m_el[0][0], 
-	m_el[0][1]-m.m_el[0][1],
-	m_el[0][2]-m.m_el[0][2],
-	m_el[1][0]-m.m_el[1][0], 
-	m_el[1][1]-m.m_el[1][1],
-	m_el[1][2]-m.m_el[1][2],
-	m_el[2][0]-m.m_el[2][0], 
-	m_el[2][1]-m.m_el[2][1],
-	m_el[2][2]-m.m_el[2][2]);
-#endif
-	return *this;
-}
-
-
-B3_FORCE_INLINE b3Scalar 
-b3Matrix3x3::determinant() const
-{ 
-	return b3Triple((*this)[0], (*this)[1], (*this)[2]);
-}
-
-
-B3_FORCE_INLINE b3Matrix3x3 
-b3Matrix3x3::absolute() const
-{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
-    return b3Matrix3x3(
-            _mm_and_ps(m_el[0].mVec128, b3vAbsfMask),
-            _mm_and_ps(m_el[1].mVec128, b3vAbsfMask),
-            _mm_and_ps(m_el[2].mVec128, b3vAbsfMask));
-#elif defined(B3_USE_NEON)
-    return b3Matrix3x3(
-            (float32x4_t)vandq_s32((int32x4_t)m_el[0].mVec128, b3v3AbsMask),
-            (float32x4_t)vandq_s32((int32x4_t)m_el[1].mVec128, b3v3AbsMask),
-            (float32x4_t)vandq_s32((int32x4_t)m_el[2].mVec128, b3v3AbsMask));
-#else	
-	return b3Matrix3x3(
-            b3Fabs(m_el[0].getX()), b3Fabs(m_el[0].getY()), b3Fabs(m_el[0].getZ()),
-            b3Fabs(m_el[1].getX()), b3Fabs(m_el[1].getY()), b3Fabs(m_el[1].getZ()),
-            b3Fabs(m_el[2].getX()), b3Fabs(m_el[2].getY()), b3Fabs(m_el[2].getZ()));
-#endif
-}
-
-B3_FORCE_INLINE b3Matrix3x3 
-b3Matrix3x3::transpose() const 
-{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
-    __m128 v0 = m_el[0].mVec128;
-    __m128 v1 = m_el[1].mVec128;
-    __m128 v2 = m_el[2].mVec128;    //  x2 y2 z2 w2
-    __m128 vT;
-    
-    v2 = _mm_and_ps(v2, b3vFFF0fMask);  //  x2 y2 z2 0
-    
-    vT = _mm_unpackhi_ps(v0, v1);	//	z0 z1 * *
-    v0 = _mm_unpacklo_ps(v0, v1);	//	x0 x1 y0 y1
-
-    v1 = _mm_shuffle_ps(v0, v2, B3_SHUFFLE(2, 3, 1, 3) );	// y0 y1 y2 0
-    v0 = _mm_shuffle_ps(v0, v2, B3_SHUFFLE(0, 1, 0, 3) );	// x0 x1 x2 0
-    v2 = b3CastdTo128f(_mm_move_sd(b3CastfTo128d(v2), b3CastfTo128d(vT)));	// z0 z1 z2 0
-
-
-    return b3Matrix3x3( v0, v1, v2 );
-#elif defined(B3_USE_NEON)
-    // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
-    static const uint32x2_t zMask = (const uint32x2_t) {-1, 0 };
-    float32x4x2_t top = vtrnq_f32( m_el[0].mVec128, m_el[1].mVec128 );  // {x0 x1 z0 z1}, {y0 y1 w0 w1}
-    float32x2x2_t bl = vtrn_f32( vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f) );       // {x2  0 }, {y2 0}
-    float32x4_t v0 = vcombine_f32( vget_low_f32(top.val[0]), bl.val[0] );
-    float32x4_t v1 = vcombine_f32( vget_low_f32(top.val[1]), bl.val[1] );
-    float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask );
-    float32x4_t v2 = vcombine_f32( vget_high_f32(top.val[0]), q );       // z0 z1 z2  0
-    return b3Matrix3x3( v0, v1, v2 ); 
-#else
-	return b3Matrix3x3( m_el[0].getX(), m_el[1].getX(), m_el[2].getX(),
-                        m_el[0].getY(), m_el[1].getY(), m_el[2].getY(),
-                        m_el[0].getZ(), m_el[1].getZ(), m_el[2].getZ());
-#endif
-}
-
-B3_FORCE_INLINE b3Matrix3x3 
-b3Matrix3x3::adjoint() const 
-{
-	return b3Matrix3x3(cofac(1, 1, 2, 2), cofac(0, 2, 2, 1), cofac(0, 1, 1, 2),
-		cofac(1, 2, 2, 0), cofac(0, 0, 2, 2), cofac(0, 2, 1, 0),
-		cofac(1, 0, 2, 1), cofac(0, 1, 2, 0), cofac(0, 0, 1, 1));
-}
-
-B3_FORCE_INLINE b3Matrix3x3 
-b3Matrix3x3::inverse() const
-{
-	b3Vector3 co = b3MakeVector3(cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1));
-	b3Scalar det = (*this)[0].dot(co);
-	b3FullAssert(det != b3Scalar(0.0));
-	b3Scalar s = b3Scalar(1.0) / det;
-	return b3Matrix3x3(co.getX() * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
-		co.getY() * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
-		co.getZ() * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
-}
-
-B3_FORCE_INLINE b3Matrix3x3 
-b3Matrix3x3::transposeTimes(const b3Matrix3x3& m) const
-{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
-    // zeros w
-//    static const __m128i xyzMask = (const __m128i){ -1ULL, 0xffffffffULL };
-    __m128 row = m_el[0].mVec128;
-    __m128 m0 = _mm_and_ps( m.getRow(0).mVec128, b3vFFF0fMask );
-    __m128 m1 = _mm_and_ps( m.getRow(1).mVec128, b3vFFF0fMask);
-    __m128 m2 = _mm_and_ps( m.getRow(2).mVec128, b3vFFF0fMask );
-    __m128 r0 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0));
-    __m128 r1 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0x55));
-    __m128 r2 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0xaa));
-    row = m_el[1].mVec128;
-    r0 = _mm_add_ps( r0, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0)));
-    r1 = _mm_add_ps( r1, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0x55)));
-    r2 = _mm_add_ps( r2, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0xaa)));
-    row = m_el[2].mVec128;
-    r0 = _mm_add_ps( r0, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0)));
-    r1 = _mm_add_ps( r1, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0x55)));
-    r2 = _mm_add_ps( r2, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0xaa)));
-    return b3Matrix3x3( r0, r1, r2 );
-
-#elif defined B3_USE_NEON
-    // zeros w
-    static const uint32x4_t xyzMask = (const uint32x4_t){ -1, -1, -1, 0 };
-    float32x4_t m0 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(0).mVec128, xyzMask );
-    float32x4_t m1 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(1).mVec128, xyzMask );
-    float32x4_t m2 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(2).mVec128, xyzMask );
-    float32x4_t row = m_el[0].mVec128;
-    float32x4_t r0 = vmulq_lane_f32( m0, vget_low_f32(row), 0);
-    float32x4_t r1 = vmulq_lane_f32( m0, vget_low_f32(row), 1);
-    float32x4_t r2 = vmulq_lane_f32( m0, vget_high_f32(row), 0);
-    row = m_el[1].mVec128;
-    r0 = vmlaq_lane_f32( r0, m1, vget_low_f32(row), 0);
-    r1 = vmlaq_lane_f32( r1, m1, vget_low_f32(row), 1);
-    r2 = vmlaq_lane_f32( r2, m1, vget_high_f32(row), 0);
-    row = m_el[2].mVec128;
-    r0 = vmlaq_lane_f32( r0, m2, vget_low_f32(row), 0);
-    r1 = vmlaq_lane_f32( r1, m2, vget_low_f32(row), 1);
-    r2 = vmlaq_lane_f32( r2, m2, vget_high_f32(row), 0);
-    return b3Matrix3x3( r0, r1, r2 );
-#else
-    return b3Matrix3x3(
-		m_el[0].getX() * m[0].getX() + m_el[1].getX() * m[1].getX() + m_el[2].getX() * m[2].getX(),
-		m_el[0].getX() * m[0].getY() + m_el[1].getX() * m[1].getY() + m_el[2].getX() * m[2].getY(),
-		m_el[0].getX() * m[0].getZ() + m_el[1].getX() * m[1].getZ() + m_el[2].getX() * m[2].getZ(),
-		m_el[0].getY() * m[0].getX() + m_el[1].getY() * m[1].getX() + m_el[2].getY() * m[2].getX(),
-		m_el[0].getY() * m[0].getY() + m_el[1].getY() * m[1].getY() + m_el[2].getY() * m[2].getY(),
-		m_el[0].getY() * m[0].getZ() + m_el[1].getY() * m[1].getZ() + m_el[2].getY() * m[2].getZ(),
-		m_el[0].getZ() * m[0].getX() + m_el[1].getZ() * m[1].getX() + m_el[2].getZ() * m[2].getX(),
-		m_el[0].getZ() * m[0].getY() + m_el[1].getZ() * m[1].getY() + m_el[2].getZ() * m[2].getY(),
-		m_el[0].getZ() * m[0].getZ() + m_el[1].getZ() * m[1].getZ() + m_el[2].getZ() * m[2].getZ());
-#endif
-}
-
-B3_FORCE_INLINE b3Matrix3x3 
-b3Matrix3x3::timesTranspose(const b3Matrix3x3& m) const
-{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
-    __m128 a0 = m_el[0].mVec128;
-    __m128 a1 = m_el[1].mVec128;
-    __m128 a2 = m_el[2].mVec128;
-    
-    b3Matrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
-    __m128 mx = mT[0].mVec128;
-    __m128 my = mT[1].mVec128;
-    __m128 mz = mT[2].mVec128;
-    
-    __m128 r0 = _mm_mul_ps(mx, _mm_shuffle_ps(a0, a0, 0x00));
-    __m128 r1 = _mm_mul_ps(mx, _mm_shuffle_ps(a1, a1, 0x00));
-    __m128 r2 = _mm_mul_ps(mx, _mm_shuffle_ps(a2, a2, 0x00));
-    r0 = _mm_add_ps(r0, _mm_mul_ps(my, _mm_shuffle_ps(a0, a0, 0x55)));
-    r1 = _mm_add_ps(r1, _mm_mul_ps(my, _mm_shuffle_ps(a1, a1, 0x55)));
-    r2 = _mm_add_ps(r2, _mm_mul_ps(my, _mm_shuffle_ps(a2, a2, 0x55)));
-    r0 = _mm_add_ps(r0, _mm_mul_ps(mz, _mm_shuffle_ps(a0, a0, 0xaa)));
-    r1 = _mm_add_ps(r1, _mm_mul_ps(mz, _mm_shuffle_ps(a1, a1, 0xaa)));
-    r2 = _mm_add_ps(r2, _mm_mul_ps(mz, _mm_shuffle_ps(a2, a2, 0xaa)));
-    return b3Matrix3x3( r0, r1, r2);
-            
-#elif defined B3_USE_NEON
-    float32x4_t a0 = m_el[0].mVec128;
-    float32x4_t a1 = m_el[1].mVec128;
-    float32x4_t a2 = m_el[2].mVec128;
-    
-    b3Matrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
-    float32x4_t mx = mT[0].mVec128;
-    float32x4_t my = mT[1].mVec128;
-    float32x4_t mz = mT[2].mVec128;
-    
-    float32x4_t r0 = vmulq_lane_f32( mx, vget_low_f32(a0), 0);
-    float32x4_t r1 = vmulq_lane_f32( mx, vget_low_f32(a1), 0);
-    float32x4_t r2 = vmulq_lane_f32( mx, vget_low_f32(a2), 0);
-    r0 = vmlaq_lane_f32( r0, my, vget_low_f32(a0), 1);
-    r1 = vmlaq_lane_f32( r1, my, vget_low_f32(a1), 1);
-    r2 = vmlaq_lane_f32( r2, my, vget_low_f32(a2), 1);
-    r0 = vmlaq_lane_f32( r0, mz, vget_high_f32(a0), 0);
-    r1 = vmlaq_lane_f32( r1, mz, vget_high_f32(a1), 0);
-    r2 = vmlaq_lane_f32( r2, mz, vget_high_f32(a2), 0);
-    return b3Matrix3x3( r0, r1, r2 );
-    
-#else
-	return b3Matrix3x3(
-		m_el[0].dot(m[0]), m_el[0].dot(m[1]), m_el[0].dot(m[2]),
-		m_el[1].dot(m[0]), m_el[1].dot(m[1]), m_el[1].dot(m[2]),
-		m_el[2].dot(m[0]), m_el[2].dot(m[1]), m_el[2].dot(m[2]));
-#endif
-}
-
-B3_FORCE_INLINE b3Vector3 
-operator*(const b3Matrix3x3& m, const b3Vector3& v) 
-{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
-    return v.dot3(m[0], m[1], m[2]);
-#else
-	return b3MakeVector3(m[0].dot(v), m[1].dot(v), m[2].dot(v));
-#endif
-}
-
-
-B3_FORCE_INLINE b3Vector3
-operator*(const b3Vector3& v, const b3Matrix3x3& m)
-{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
-
-    const __m128 vv = v.mVec128;
-
-    __m128 c0 = b3_splat_ps( vv, 0);
-    __m128 c1 = b3_splat_ps( vv, 1);
-    __m128 c2 = b3_splat_ps( vv, 2);
-
-    c0 = _mm_mul_ps(c0, _mm_and_ps(m[0].mVec128, b3vFFF0fMask) );
-    c1 = _mm_mul_ps(c1, _mm_and_ps(m[1].mVec128, b3vFFF0fMask) );
-    c0 = _mm_add_ps(c0, c1);
-    c2 = _mm_mul_ps(c2, _mm_and_ps(m[2].mVec128, b3vFFF0fMask) );
-    
-    return b3MakeVector3(_mm_add_ps(c0, c2));
-#elif defined(B3_USE_NEON)
-    const float32x4_t vv = v.mVec128;
-    const float32x2_t vlo = vget_low_f32(vv);
-    const float32x2_t vhi = vget_high_f32(vv);
-
-    float32x4_t c0, c1, c2;
-
-    c0 = (float32x4_t) vandq_s32((int32x4_t)m[0].mVec128, b3vFFF0Mask);
-    c1 = (float32x4_t) vandq_s32((int32x4_t)m[1].mVec128, b3vFFF0Mask);
-    c2 = (float32x4_t) vandq_s32((int32x4_t)m[2].mVec128, b3vFFF0Mask);
-
-    c0 = vmulq_lane_f32(c0, vlo, 0);
-    c1 = vmulq_lane_f32(c1, vlo, 1);
-    c2 = vmulq_lane_f32(c2, vhi, 0);
-    c0 = vaddq_f32(c0, c1);
-    c0 = vaddq_f32(c0, c2);
-    
-    return b3MakeVector3(c0);
-#else
-	return b3MakeVector3(m.tdotx(v), m.tdoty(v), m.tdotz(v));
-#endif
-}
-
-B3_FORCE_INLINE b3Matrix3x3 
-operator*(const b3Matrix3x3& m1, const b3Matrix3x3& m2)
-{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
-
-    __m128 m10 = m1[0].mVec128;  
-    __m128 m11 = m1[1].mVec128;
-    __m128 m12 = m1[2].mVec128;
-    
-    __m128 m2v = _mm_and_ps(m2[0].mVec128, b3vFFF0fMask);
-    
-    __m128 c0 = b3_splat_ps( m10, 0);
-    __m128 c1 = b3_splat_ps( m11, 0);
-    __m128 c2 = b3_splat_ps( m12, 0);
-    
-    c0 = _mm_mul_ps(c0, m2v);
-    c1 = _mm_mul_ps(c1, m2v);
-    c2 = _mm_mul_ps(c2, m2v);
-    
-    m2v = _mm_and_ps(m2[1].mVec128, b3vFFF0fMask);
-    
-    __m128 c0_1 = b3_splat_ps( m10, 1);
-    __m128 c1_1 = b3_splat_ps( m11, 1);
-    __m128 c2_1 = b3_splat_ps( m12, 1);
-    
-    c0_1 = _mm_mul_ps(c0_1, m2v);
-    c1_1 = _mm_mul_ps(c1_1, m2v);
-    c2_1 = _mm_mul_ps(c2_1, m2v);
-    
-    m2v = _mm_and_ps(m2[2].mVec128, b3vFFF0fMask);
-    
-    c0 = _mm_add_ps(c0, c0_1);
-    c1 = _mm_add_ps(c1, c1_1);
-    c2 = _mm_add_ps(c2, c2_1);
-    
-    m10 = b3_splat_ps( m10, 2);
-    m11 = b3_splat_ps( m11, 2);
-    m12 = b3_splat_ps( m12, 2);
-    
-    m10 = _mm_mul_ps(m10, m2v);
-    m11 = _mm_mul_ps(m11, m2v);
-    m12 = _mm_mul_ps(m12, m2v);
-    
-    c0 = _mm_add_ps(c0, m10);
-    c1 = _mm_add_ps(c1, m11);
-    c2 = _mm_add_ps(c2, m12);
-    
-    return b3Matrix3x3(c0, c1, c2);
-
-#elif defined(B3_USE_NEON)
-
-    float32x4_t rv0, rv1, rv2;
-    float32x4_t v0, v1, v2;
-    float32x4_t mv0, mv1, mv2;
-
-    v0 = m1[0].mVec128;
-    v1 = m1[1].mVec128;
-    v2 = m1[2].mVec128;
-
-    mv0 = (float32x4_t) vandq_s32((int32x4_t)m2[0].mVec128, b3vFFF0Mask); 
-    mv1 = (float32x4_t) vandq_s32((int32x4_t)m2[1].mVec128, b3vFFF0Mask); 
-    mv2 = (float32x4_t) vandq_s32((int32x4_t)m2[2].mVec128, b3vFFF0Mask); 
-    
-    rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
-    rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
-    rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
-    
-    rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
-    rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
-    rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
-    
-    rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
-    rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
-    rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
-
-	return b3Matrix3x3(rv0, rv1, rv2);
-        
-#else	
-	return b3Matrix3x3(
-		m2.tdotx( m1[0]), m2.tdoty( m1[0]), m2.tdotz( m1[0]),
-		m2.tdotx( m1[1]), m2.tdoty( m1[1]), m2.tdotz( m1[1]),
-		m2.tdotx( m1[2]), m2.tdoty( m1[2]), m2.tdotz( m1[2]));
-#endif
-}
-
-/*
-B3_FORCE_INLINE b3Matrix3x3 b3MultTransposeLeft(const b3Matrix3x3& m1, const b3Matrix3x3& m2) {
-return b3Matrix3x3(
-m1[0][0] * m2[0][0] + m1[1][0] * m2[1][0] + m1[2][0] * m2[2][0],
-m1[0][0] * m2[0][1] + m1[1][0] * m2[1][1] + m1[2][0] * m2[2][1],
-m1[0][0] * m2[0][2] + m1[1][0] * m2[1][2] + m1[2][0] * m2[2][2],
-m1[0][1] * m2[0][0] + m1[1][1] * m2[1][0] + m1[2][1] * m2[2][0],
-m1[0][1] * m2[0][1] + m1[1][1] * m2[1][1] + m1[2][1] * m2[2][1],
-m1[0][1] * m2[0][2] + m1[1][1] * m2[1][2] + m1[2][1] * m2[2][2],
-m1[0][2] * m2[0][0] + m1[1][2] * m2[1][0] + m1[2][2] * m2[2][0],
-m1[0][2] * m2[0][1] + m1[1][2] * m2[1][1] + m1[2][2] * m2[2][1],
-m1[0][2] * m2[0][2] + m1[1][2] * m2[1][2] + m1[2][2] * m2[2][2]);
-}
-*/
-
-/**@brief Equality operator between two matrices
-* It will test all elements are equal.  */
-B3_FORCE_INLINE bool operator==(const b3Matrix3x3& m1, const b3Matrix3x3& m2)
-{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
-
-    __m128 c0, c1, c2;
-
-    c0 = _mm_cmpeq_ps(m1[0].mVec128, m2[0].mVec128);
-    c1 = _mm_cmpeq_ps(m1[1].mVec128, m2[1].mVec128);
-    c2 = _mm_cmpeq_ps(m1[2].mVec128, m2[2].mVec128);
-    
-    c0 = _mm_and_ps(c0, c1);
-    c0 = _mm_and_ps(c0, c2);
-
-    return (0x7 == _mm_movemask_ps((__m128)c0));
-#else 
-	return 
-    (   m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] &&
-		m1[0][1] == m2[0][1] && m1[1][1] == m2[1][1] && m1[2][1] == m2[2][1] &&
-		m1[0][2] == m2[0][2] && m1[1][2] == m2[1][2] && m1[2][2] == m2[2][2] );
-#endif
-}
-
-///for serialization
-struct	b3Matrix3x3FloatData
-{
-	b3Vector3FloatData m_el[3];
-};
-
-///for serialization
-struct	b3Matrix3x3DoubleData
-{
-	b3Vector3DoubleData m_el[3];
-};
-
-
-	
-
-B3_FORCE_INLINE	void	b3Matrix3x3::serialize(struct	b3Matrix3x3Data& dataOut) const
-{
-	for (int i=0;i<3;i++)
-		m_el[i].serialize(dataOut.m_el[i]);
-}
-
-B3_FORCE_INLINE	void	b3Matrix3x3::serializeFloat(struct	b3Matrix3x3FloatData& dataOut) const
-{
-	for (int i=0;i<3;i++)
-		m_el[i].serializeFloat(dataOut.m_el[i]);
-}
-
-
-B3_FORCE_INLINE	void	b3Matrix3x3::deSerialize(const struct	b3Matrix3x3Data& dataIn)
-{
-	for (int i=0;i<3;i++)
-		m_el[i].deSerialize(dataIn.m_el[i]);
-}
-
-B3_FORCE_INLINE	void	b3Matrix3x3::deSerializeFloat(const struct	b3Matrix3x3FloatData& dataIn)
-{
-	for (int i=0;i<3;i++)
-		m_el[i].deSerializeFloat(dataIn.m_el[i]);
-}
-
-B3_FORCE_INLINE	void	b3Matrix3x3::deSerializeDouble(const struct	b3Matrix3x3DoubleData& dataIn)
-{
-	for (int i=0;i<3;i++)
-		m_el[i].deSerializeDouble(dataIn.m_el[i]);
-}
-
-#endif //B3_MATRIX3x3_H
-
diff --git a/src/bullet/Bullet3Common/b3MinMax.h b/src/bullet/Bullet3Common/b3MinMax.h
deleted file mode 100644
index 73af23a4..00000000
--- a/src/bullet/Bullet3Common/b3MinMax.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
-Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef B3_GEN_MINMAX_H
-#define B3_GEN_MINMAX_H
-
-#include "b3Scalar.h"
-
-template <class T>
-B3_FORCE_INLINE const T& b3Min(const T& a, const T& b) 
-{
-  return a < b ? a : b ;
-}
-
-template <class T>
-B3_FORCE_INLINE const T& b3Max(const T& a, const T& b) 
-{
-  return  a > b ? a : b;
-}
-
-template <class T>
-B3_FORCE_INLINE const T& b3Clamped(const T& a, const T& lb, const T& ub) 
-{
-	return a < lb ? lb : (ub < a ? ub : a); 
-}
-
-template <class T>
-B3_FORCE_INLINE void b3SetMin(T& a, const T& b) 
-{
-    if (b < a) 
-	{
-		a = b;
-	}
-}
-
-template <class T>
-B3_FORCE_INLINE void b3SetMax(T& a, const T& b) 
-{
-    if (a < b) 
-	{
-		a = b;
-	}
-}
-
-template <class T>
-B3_FORCE_INLINE void b3Clamp(T& a, const T& lb, const T& ub) 
-{
-	if (a < lb) 
-	{
-		a = lb; 
-	}
-	else if (ub < a) 
-	{
-		a = ub;
-	}
-}
-
-#endif //B3_GEN_MINMAX_H
diff --git a/src/bullet/Bullet3Common/b3PoolAllocator.h b/src/bullet/Bullet3Common/b3PoolAllocator.h
deleted file mode 100644
index 2fcdcf5b..00000000
--- a/src/bullet/Bullet3Common/b3PoolAllocator.h
+++ /dev/null
@@ -1,121 +0,0 @@
-/*
-Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef _BT_POOL_ALLOCATOR_H
-#define _BT_POOL_ALLOCATOR_H
-
-#include "b3Scalar.h"
-#include "b3AlignedAllocator.h"
-
-///The b3PoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamically allocating them separately.
-class b3PoolAllocator
-{
-	int				m_elemSize;
-	int				m_maxElements;
-	int				m_freeCount;
-	void*			m_firstFree;
-	unsigned char*	m_pool;
-
-public:
-
-	b3PoolAllocator(int elemSize, int maxElements)
-		:m_elemSize(elemSize),
-		m_maxElements(maxElements)
-	{
-		m_pool = (unsigned char*) b3AlignedAlloc( static_cast<unsigned int>(m_elemSize*m_maxElements),16);
-
-		unsigned char* p = m_pool;
-        m_firstFree = p;
-        m_freeCount = m_maxElements;
-        int count = m_maxElements;
-        while (--count) {
-            *(void**)p = (p + m_elemSize);
-            p += m_elemSize;
-        }
-        *(void**)p = 0;
-    }
-
-	~b3PoolAllocator()
-	{
-		b3AlignedFree( m_pool);
-	}
-
-	int	getFreeCount() const
-	{
-		return m_freeCount;
-	}
-
-	int getUsedCount() const
-	{
-		return m_maxElements - m_freeCount;
-	}
-
-	int getMaxCount() const
-	{
-		return m_maxElements;
-	}
-
-	void*	allocate(int size)
-	{
-		// release mode fix
-		(void)size;
-		b3Assert(!size || size<=m_elemSize);
-		b3Assert(m_freeCount>0);
-        void* result = m_firstFree;
-        m_firstFree = *(void**)m_firstFree;
-        --m_freeCount;
-        return result;
-	}
-
-	bool validPtr(void* ptr)
-	{
-		if (ptr) {
-			if (((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize))
-			{
-				return true;
-			}
-		}
-		return false;
-	}
-
-	void	freeMemory(void* ptr)
-	{
-		 if (ptr) {
-            b3Assert((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize);
-
-            *(void**)ptr = m_firstFree;
-            m_firstFree = ptr;
-            ++m_freeCount;
-        }
-	}
-
-	int	getElementSize() const
-	{
-		return m_elemSize;
-	}
-
-	unsigned char*	getPoolAddress()
-	{
-		return m_pool;
-	}
-
-	const unsigned char*	getPoolAddress() const
-	{
-		return m_pool;
-	}
-
-};
-
-#endif //_BT_POOL_ALLOCATOR_H
diff --git a/src/bullet/Bullet3Common/b3QuadWord.h b/src/bullet/Bullet3Common/b3QuadWord.h
deleted file mode 100644
index 65c95819..00000000
--- a/src/bullet/Bullet3Common/b3QuadWord.h
+++ /dev/null
@@ -1,245 +0,0 @@
-/*
-Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef B3_SIMD_QUADWORD_H
-#define B3_SIMD_QUADWORD_H
-
-#include "b3Scalar.h"
-#include "b3MinMax.h"
-
-
-
-
-
-#if defined (__CELLOS_LV2) && defined (__SPU__)
-#include <altivec.h>
-#endif
-
-/**@brief The b3QuadWord class is base class for b3Vector3 and b3Quaternion. 
- * Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword.
- */
-#ifndef USE_LIBSPE2
-B3_ATTRIBUTE_ALIGNED16(class) b3QuadWord
-#else
-class b3QuadWord
-#endif
-{
-protected:
-
-#if defined (__SPU__) && defined (__CELLOS_LV2__)
-	union {
-		vec_float4 mVec128;
-		b3Scalar	m_floats[4];
-	};
-public:
-	vec_float4	get128() const
-	{
-		return mVec128;
-	}
-
-#else //__CELLOS_LV2__ __SPU__
-
-#if defined(B3_USE_SSE) || defined(B3_USE_NEON) 
-public:
-	union {
-		b3SimdFloat4 mVec128;
-		b3Scalar	m_floats[4];
-		struct {b3Scalar x,y,z,w;};
-	};
-public:
-	B3_FORCE_INLINE	b3SimdFloat4	get128() const
-	{
-		return mVec128;
-	}
-	B3_FORCE_INLINE	void	set128(b3SimdFloat4 v128)
-	{
-		mVec128 = v128;
-	}
-#else
-public:
-	union
-	{
-		b3Scalar	m_floats[4];
-		struct {b3Scalar x,y,z,w;};
-	};
-#endif // B3_USE_SSE
-
-#endif //__CELLOS_LV2__ __SPU__
-
-	public:
-  
-#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
-
-	// Set Vector 
-	B3_FORCE_INLINE b3QuadWord(const b3SimdFloat4 vec)
-	{
-		mVec128 = vec;
-	}
-
-	// Copy constructor
-	B3_FORCE_INLINE b3QuadWord(const b3QuadWord& rhs)
-	{
-		mVec128 = rhs.mVec128;
-	}
-
-	// Assignment Operator
-	B3_FORCE_INLINE b3QuadWord& 
-	operator=(const b3QuadWord& v) 
-	{
-		mVec128 = v.mVec128;
-		
-		return *this;
-	}
-	
-#endif
-
-  /**@brief Return the x value */
-		B3_FORCE_INLINE const b3Scalar& getX() const { return m_floats[0]; }
-  /**@brief Return the y value */
-		B3_FORCE_INLINE const b3Scalar& getY() const { return m_floats[1]; }
-  /**@brief Return the z value */
-		B3_FORCE_INLINE const b3Scalar& getZ() const { return m_floats[2]; }
-  /**@brief Set the x value */
-		B3_FORCE_INLINE void	setX(b3Scalar _x) { m_floats[0] = _x;};
-  /**@brief Set the y value */
-		B3_FORCE_INLINE void	setY(b3Scalar _y) { m_floats[1] = _y;};
-  /**@brief Set the z value */
-		B3_FORCE_INLINE void	setZ(b3Scalar _z) { m_floats[2] = _z;};
-  /**@brief Set the w value */
-		B3_FORCE_INLINE void	setW(b3Scalar _w) { m_floats[3] = _w;};
-  /**@brief Return the x value */
-
-
-	//B3_FORCE_INLINE b3Scalar&       operator[](int i)       { return (&m_floats[0])[i];	}      
-	//B3_FORCE_INLINE const b3Scalar& operator[](int i) const { return (&m_floats[0])[i]; }
-	///operator b3Scalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
-	B3_FORCE_INLINE	operator       b3Scalar *()       { return &m_floats[0]; }
-	B3_FORCE_INLINE	operator const b3Scalar *() const { return &m_floats[0]; }
-
-	B3_FORCE_INLINE	bool	operator==(const b3QuadWord& other) const
-	{
-#ifdef B3_USE_SSE
-        return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
-#else 
-		return ((m_floats[3]==other.m_floats[3]) && 
-                (m_floats[2]==other.m_floats[2]) && 
-                (m_floats[1]==other.m_floats[1]) && 
-                (m_floats[0]==other.m_floats[0]));
-#endif
-	}
-
-	B3_FORCE_INLINE	bool	operator!=(const b3QuadWord& other) const
-	{
-		return !(*this == other);
-	}
-
-  /**@brief Set x,y,z and zero w 
-   * @param x Value of x
-   * @param y Value of y
-   * @param z Value of z
-   */
-		B3_FORCE_INLINE void 	setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
-		{
-			m_floats[0]=_x;
-			m_floats[1]=_y;
-			m_floats[2]=_z;
-			m_floats[3] = 0.f;
-		}
-
-/*		void getValue(b3Scalar *m) const 
-		{
-			m[0] = m_floats[0];
-			m[1] = m_floats[1];
-			m[2] = m_floats[2];
-		}
-*/
-/**@brief Set the values 
-   * @param x Value of x
-   * @param y Value of y
-   * @param z Value of z
-   * @param w Value of w
-   */
-		B3_FORCE_INLINE void	setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z,const b3Scalar& _w)
-		{
-			m_floats[0]=_x;
-			m_floats[1]=_y;
-			m_floats[2]=_z;
-			m_floats[3]=_w;
-		}
-  /**@brief No initialization constructor */
-		B3_FORCE_INLINE b3QuadWord()
-		//	:m_floats[0](b3Scalar(0.)),m_floats[1](b3Scalar(0.)),m_floats[2](b3Scalar(0.)),m_floats[3](b3Scalar(0.))
-		{
-		}
- 
-  /**@brief Three argument constructor (zeros w)
-   * @param x Value of x
-   * @param y Value of y
-   * @param z Value of z
-   */
-		B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)		
-		{
-			m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f;
-		}
-
-/**@brief Initializing constructor
-   * @param x Value of x
-   * @param y Value of y
-   * @param z Value of z
-   * @param w Value of w
-   */
-		B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z,const b3Scalar& _w) 
-		{
-			m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w;
-		}
-
-  /**@brief Set each element to the max of the current values and the values of another b3QuadWord
-   * @param other The other b3QuadWord to compare with 
-   */
-		B3_FORCE_INLINE void	setMax(const b3QuadWord& other)
-		{
-        #ifdef B3_USE_SSE
-            mVec128 = _mm_max_ps(mVec128, other.mVec128);
-        #elif defined(B3_USE_NEON)
-            mVec128 = vmaxq_f32(mVec128, other.mVec128);
-        #else
-        	b3SetMax(m_floats[0], other.m_floats[0]);
-			b3SetMax(m_floats[1], other.m_floats[1]);
-			b3SetMax(m_floats[2], other.m_floats[2]);
-			b3SetMax(m_floats[3], other.m_floats[3]);
-		#endif
-        }
-  /**@brief Set each element to the min of the current values and the values of another b3QuadWord
-   * @param other The other b3QuadWord to compare with 
-   */
-		B3_FORCE_INLINE void	setMin(const b3QuadWord& other)
-		{
-        #ifdef B3_USE_SSE
-            mVec128 = _mm_min_ps(mVec128, other.mVec128);
-        #elif defined(B3_USE_NEON)
-            mVec128 = vminq_f32(mVec128, other.mVec128);
-        #else
-        	b3SetMin(m_floats[0], other.m_floats[0]);
-			b3SetMin(m_floats[1], other.m_floats[1]);
-			b3SetMin(m_floats[2], other.m_floats[2]);
-			b3SetMin(m_floats[3], other.m_floats[3]);
-		#endif
-        }
-
-
-
-};
-
-#endif //B3_SIMD_QUADWORD_H
diff --git a/src/bullet/Bullet3Common/b3Quaternion.h b/src/bullet/Bullet3Common/b3Quaternion.h
deleted file mode 100644
index c89f2cf3..00000000
--- a/src/bullet/Bullet3Common/b3Quaternion.h
+++ /dev/null
@@ -1,893 +0,0 @@
-/*
-Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef B3_SIMD__QUATERNION_H_
-#define B3_SIMD__QUATERNION_H_
-
-
-#include "b3Vector3.h"
-#include "b3QuadWord.h"
-
-
-
-
-
-#ifdef B3_USE_SSE
-
-const __m128 B3_ATTRIBUTE_ALIGNED16(b3vOnes) = {1.0f, 1.0f, 1.0f, 1.0f};
-
-#endif
-
-#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
-
-const b3SimdFloat4 B3_ATTRIBUTE_ALIGNED16(b3vQInv) = {-0.0f, -0.0f, -0.0f, +0.0f};
-const b3SimdFloat4 B3_ATTRIBUTE_ALIGNED16(b3vPPPM) = {+0.0f, +0.0f, +0.0f, -0.0f};
-
-#endif
-
-/**@brief The b3Quaternion implements quaternion to perform linear algebra rotations in combination with b3Matrix3x3, b3Vector3 and b3Transform. */
-class b3Quaternion : public b3QuadWord {
-public:
-  /**@brief No initialization constructor */
-	b3Quaternion() {}
-
-#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))|| defined(B3_USE_NEON) 
-	// Set Vector 
-	B3_FORCE_INLINE b3Quaternion(const b3SimdFloat4 vec)
-	{
-		mVec128 = vec;
-	}
-
-	// Copy constructor
-	B3_FORCE_INLINE b3Quaternion(const b3Quaternion& rhs)
-	{
-		mVec128 = rhs.mVec128;
-	}
-
-	// Assignment Operator
-	B3_FORCE_INLINE b3Quaternion& 
-	operator=(const b3Quaternion& v) 
-	{
-		mVec128 = v.mVec128;
-		
-		return *this;
-	}
-	
-#endif
-
-	//		template <typename b3Scalar>
-	//		explicit Quaternion(const b3Scalar *v) : Tuple4<b3Scalar>(v) {}
-  /**@brief Constructor from scalars */
-	b3Quaternion(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z, const b3Scalar& _w) 
-		: b3QuadWord(_x, _y, _z, _w) 
-	{
-		//b3Assert(!((_x==1.f) && (_y==0.f) && (_z==0.f) && (_w==0.f)));
-	}
-  /**@brief Axis angle Constructor
-   * @param axis The axis which the rotation is around
-   * @param angle The magnitude of the rotation around the angle (Radians) */
-	b3Quaternion(const b3Vector3& _axis, const b3Scalar& _angle) 
-	{ 
-		setRotation(_axis, _angle); 
-	}
-  /**@brief Constructor from Euler angles
-   * @param yaw Angle around Y unless B3_EULER_DEFAULT_ZYX defined then Z
-   * @param pitch Angle around X unless B3_EULER_DEFAULT_ZYX defined then Y
-   * @param roll Angle around Z unless B3_EULER_DEFAULT_ZYX defined then X */
-	b3Quaternion(const b3Scalar& yaw, const b3Scalar& pitch, const b3Scalar& roll)
-	{ 
-#ifndef B3_EULER_DEFAULT_ZYX
-		setEuler(yaw, pitch, roll); 
-#else
-		setEulerZYX(yaw, pitch, roll); 
-#endif 
-	}
-  /**@brief Set the rotation using axis angle notation 
-   * @param axis The axis around which to rotate
-   * @param angle The magnitude of the rotation in Radians */
-	void setRotation(const b3Vector3& axis, const b3Scalar& _angle)
-	{
-		b3Scalar d = axis.length();
-		b3Assert(d != b3Scalar(0.0));
-		b3Scalar s = b3Sin(_angle * b3Scalar(0.5)) / d;
-		setValue(axis.getX() * s, axis.getY() * s, axis.getZ() * s, 
-			b3Cos(_angle * b3Scalar(0.5)));
-	}
-  /**@brief Set the quaternion using Euler angles
-   * @param yaw Angle around Y
-   * @param pitch Angle around X
-   * @param roll Angle around Z */
-	void setEuler(const b3Scalar& yaw, const b3Scalar& pitch, const b3Scalar& roll)
-	{
-		b3Scalar halfYaw = b3Scalar(yaw) * b3Scalar(0.5);  
-		b3Scalar halfPitch = b3Scalar(pitch) * b3Scalar(0.5);  
-		b3Scalar halfRoll = b3Scalar(roll) * b3Scalar(0.5);  
-		b3Scalar cosYaw = b3Cos(halfYaw);
-		b3Scalar sinYaw = b3Sin(halfYaw);
-		b3Scalar cosPitch = b3Cos(halfPitch);
-		b3Scalar sinPitch = b3Sin(halfPitch);
-		b3Scalar cosRoll = b3Cos(halfRoll);
-		b3Scalar sinRoll = b3Sin(halfRoll);
-		setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw,
-			cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw,
-			sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw,
-			cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw);
-	}
-  /**@brief Set the quaternion using euler angles 
-   * @param yaw Angle around Z
-   * @param pitch Angle around Y
-   * @param roll Angle around X */
-	void setEulerZYX(const b3Scalar& yaw, const b3Scalar& pitch, const b3Scalar& roll)
-	{
-		b3Scalar halfYaw = b3Scalar(yaw) * b3Scalar(0.5);  
-		b3Scalar halfPitch = b3Scalar(pitch) * b3Scalar(0.5);  
-		b3Scalar halfRoll = b3Scalar(roll) * b3Scalar(0.5);  
-		b3Scalar cosYaw = b3Cos(halfYaw);
-		b3Scalar sinYaw = b3Sin(halfYaw);
-		b3Scalar cosPitch = b3Cos(halfPitch);
-		b3Scalar sinPitch = b3Sin(halfPitch);
-		b3Scalar cosRoll = b3Cos(halfRoll);
-		b3Scalar sinRoll = b3Sin(halfRoll);
-		setValue(sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, //x
-                         cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, //y
-                         cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z
-                         cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx
-	}
-  /**@brief Add two quaternions
-   * @param q The quaternion to add to this one */
-	B3_FORCE_INLINE	b3Quaternion& operator+=(const b3Quaternion& q)
-	{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		mVec128 = _mm_add_ps(mVec128, q.mVec128);
-#elif defined(B3_USE_NEON)
-		mVec128 = vaddq_f32(mVec128, q.mVec128);
-#else	
-		m_floats[0] += q.getX(); 
-        m_floats[1] += q.getY(); 
-        m_floats[2] += q.getZ(); 
-        m_floats[3] += q.m_floats[3];
-#endif
-		return *this;
-	}
-
-  /**@brief Subtract out a quaternion
-   * @param q The quaternion to subtract from this one */
-	b3Quaternion& operator-=(const b3Quaternion& q) 
-	{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		mVec128 = _mm_sub_ps(mVec128, q.mVec128);
-#elif defined(B3_USE_NEON)
-		mVec128 = vsubq_f32(mVec128, q.mVec128);
-#else	
-		m_floats[0] -= q.getX(); 
-        m_floats[1] -= q.getY(); 
-        m_floats[2] -= q.getZ(); 
-        m_floats[3] -= q.m_floats[3];
-#endif
-        return *this;
-	}
-
-  /**@brief Scale this quaternion
-   * @param s The scalar to scale by */
-	b3Quaternion& operator*=(const b3Scalar& s)
-	{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		__m128	vs = _mm_load_ss(&s);	//	(S 0 0 0)
-		vs = b3_pshufd_ps(vs, 0);	//	(S S S S)
-		mVec128 = _mm_mul_ps(mVec128, vs);
-#elif defined(B3_USE_NEON)
-		mVec128 = vmulq_n_f32(mVec128, s);
-#else
-		m_floats[0] *= s; 
-        m_floats[1] *= s; 
-        m_floats[2] *= s; 
-        m_floats[3] *= s;
-#endif
-		return *this;
-	}
-
-  /**@brief Multiply this quaternion by q on the right
-   * @param q The other quaternion 
-   * Equivilant to this = this * q */
-	b3Quaternion& operator*=(const b3Quaternion& q)
-	{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		__m128 vQ2 = q.get128();
-		
-		__m128 A1 = b3_pshufd_ps(mVec128, B3_SHUFFLE(0,1,2,0));
-		__m128 B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(3,3,3,0));
-		
-		A1 = A1 * B1;
-		
-		__m128 A2 = b3_pshufd_ps(mVec128, B3_SHUFFLE(1,2,0,1));
-		__m128 B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2,0,1,1));
-		
-		A2 = A2 * B2;
-		
-		B1 = b3_pshufd_ps(mVec128, B3_SHUFFLE(2,0,1,2));
-		B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1,2,0,2));
-		
-		B1 = B1 * B2;	//	A3 *= B3
-		
-		mVec128 = b3_splat_ps(mVec128, 3);	//	A0
-		mVec128 = mVec128 * vQ2;	//	A0 * B0
-		
-		A1 = A1 + A2;	//	AB12
-		mVec128 = mVec128 - B1;	//	AB03 = AB0 - AB3 
-		A1 = _mm_xor_ps(A1, b3vPPPM);	//	change sign of the last element
-		mVec128 = mVec128+ A1;	//	AB03 + AB12
-
-#elif defined(B3_USE_NEON)     
-
-        float32x4_t vQ1 = mVec128;
-        float32x4_t vQ2 = q.get128();
-        float32x4_t A0, A1, B1, A2, B2, A3, B3;
-        float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
-        
-        {
-        float32x2x2_t tmp;
-        tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) );       // {z x}, {w y}
-        vQ1zx = tmp.val[0];
-
-        tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) );       // {z x}, {w y}
-        vQ2zx = tmp.val[0];
-        }
-        vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1); 
-
-        vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
-
-        vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
-        vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
-
-        A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx);                    // X Y  z x 
-        B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W  W X 
-
-        A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
-        B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
-
-        A3 = vcombine_f32(vQ1zx, vQ1yz);        // Z X Y Z
-        B3 = vcombine_f32(vQ2yz, vQ2xz);        // Y Z x z
-
-        A1 = vmulq_f32(A1, B1);
-        A2 = vmulq_f32(A2, B2);
-        A3 = vmulq_f32(A3, B3);	//	A3 *= B3
-        A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); //	A0 * B0
-
-        A1 = vaddq_f32(A1, A2);	//	AB12 = AB1 + AB2
-        A0 = vsubq_f32(A0, A3);	//	AB03 = AB0 - AB3 
-        
-        //	change the sign of the last element
-        A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM);	
-        A0 = vaddq_f32(A0, A1);	//	AB03 + AB12
-        
-        mVec128 = A0;
-#else
-		setValue(
-            m_floats[3] * q.getX() + m_floats[0] * q.m_floats[3] + m_floats[1] * q.getZ() - m_floats[2] * q.getY(),
-			m_floats[3] * q.getY() + m_floats[1] * q.m_floats[3] + m_floats[2] * q.getX() - m_floats[0] * q.getZ(),
-			m_floats[3] * q.getZ() + m_floats[2] * q.m_floats[3] + m_floats[0] * q.getY() - m_floats[1] * q.getX(),
-			m_floats[3] * q.m_floats[3] - m_floats[0] * q.getX() - m_floats[1] * q.getY() - m_floats[2] * q.getZ());
-#endif
-		return *this;
-	}
-  /**@brief Return the dot product between this quaternion and another
-   * @param q The other quaternion */
-	b3Scalar dot(const b3Quaternion& q) const
-	{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		__m128	vd;
-		
-		vd = _mm_mul_ps(mVec128, q.mVec128);
-		
-        __m128 t = _mm_movehl_ps(vd, vd);
-		vd = _mm_add_ps(vd, t);
-		t = _mm_shuffle_ps(vd, vd, 0x55);
-		vd = _mm_add_ss(vd, t);
-		
-        return _mm_cvtss_f32(vd);
-#elif defined(B3_USE_NEON)
-		float32x4_t vd = vmulq_f32(mVec128, q.mVec128);
-		float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_high_f32(vd));  
-		x = vpadd_f32(x, x);
-		return vget_lane_f32(x, 0);
-#else    
-		return  m_floats[0] * q.getX() + 
-                m_floats[1] * q.getY() + 
-                m_floats[2] * q.getZ() + 
-                m_floats[3] * q.m_floats[3];
-#endif
-	}
-
-  /**@brief Return the length squared of the quaternion */
-	b3Scalar length2() const
-	{
-		return dot(*this);
-	}
-
-  /**@brief Return the length of the quaternion */
-	b3Scalar length() const
-	{
-		return b3Sqrt(length2());
-	}
-
-  /**@brief Normalize the quaternion 
-   * Such that x^2 + y^2 + z^2 +w^2 = 1 */
-	b3Quaternion& normalize() 
-	{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		__m128	vd;
-		
-		vd = _mm_mul_ps(mVec128, mVec128);
-		
-        __m128 t = _mm_movehl_ps(vd, vd);
-		vd = _mm_add_ps(vd, t);
-		t = _mm_shuffle_ps(vd, vd, 0x55);
-		vd = _mm_add_ss(vd, t);
-
-		vd = _mm_sqrt_ss(vd);
-		vd = _mm_div_ss(b3vOnes, vd);
-        vd = b3_pshufd_ps(vd, 0); // splat
-		mVec128 = _mm_mul_ps(mVec128, vd);
-    
-		return *this;
-#else    
-		return *this /= length();
-#endif
-	}
-
-  /**@brief Return a scaled version of this quaternion
-   * @param s The scale factor */
-	B3_FORCE_INLINE b3Quaternion
-	operator*(const b3Scalar& s) const
-	{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		__m128	vs = _mm_load_ss(&s);	//	(S 0 0 0)
-		vs = b3_pshufd_ps(vs, 0x00);	//	(S S S S)
-		
-		return b3Quaternion(_mm_mul_ps(mVec128, vs));
-#elif defined(B3_USE_NEON)
-		return b3Quaternion(vmulq_n_f32(mVec128, s));
-#else
-		return b3Quaternion(getX() * s, getY() * s, getZ() * s, m_floats[3] * s);
-#endif
-	}
-
-  /**@brief Return an inversely scaled versionof this quaternion
-   * @param s The inverse scale factor */
-	b3Quaternion operator/(const b3Scalar& s) const
-	{
-		b3Assert(s != b3Scalar(0.0));
-		return *this * (b3Scalar(1.0) / s);
-	}
-
-  /**@brief Inversely scale this quaternion
-   * @param s The scale factor */
-	b3Quaternion& operator/=(const b3Scalar& s) 
-	{
-		b3Assert(s != b3Scalar(0.0));
-		return *this *= b3Scalar(1.0) / s;
-	}
-
-  /**@brief Return a normalized version of this quaternion */
-	b3Quaternion normalized() const 
-	{
-		return *this / length();
-	} 
-  /**@brief Return the angle between this quaternion and the other 
-   * @param q The other quaternion */
-	b3Scalar angle(const b3Quaternion& q) const 
-	{
-		b3Scalar s = b3Sqrt(length2() * q.length2());
-		b3Assert(s != b3Scalar(0.0));
-		return b3Acos(dot(q) / s);
-	}
-  /**@brief Return the angle of rotation represented by this quaternion */
-	b3Scalar getAngle() const 
-	{
-		b3Scalar s = b3Scalar(2.) * b3Acos(m_floats[3]);
-		return s;
-	}
-
-	/**@brief Return the axis of the rotation represented by this quaternion */
-	b3Vector3 getAxis() const
-	{
-		b3Scalar s_squared = 1.f-m_floats[3]*m_floats[3];
-		
-		if (s_squared < b3Scalar(10.) * B3_EPSILON) //Check for divide by zero
-			return b3MakeVector3(1.0, 0.0, 0.0);  // Arbitrary
-		b3Scalar s = 1.f/b3Sqrt(s_squared);
-		return b3MakeVector3(m_floats[0] * s, m_floats[1] * s, m_floats[2] * s);
-	}
-
-	/**@brief Return the inverse of this quaternion */
-	b3Quaternion inverse() const
-	{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		return b3Quaternion(_mm_xor_ps(mVec128, b3vQInv));
-#elif defined(B3_USE_NEON)
-        return b3Quaternion((b3SimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)b3vQInv));
-#else	
-		return b3Quaternion(-m_floats[0], -m_floats[1], -m_floats[2], m_floats[3]);
-#endif
-	}
-
-  /**@brief Return the sum of this quaternion and the other 
-   * @param q2 The other quaternion */
-	B3_FORCE_INLINE b3Quaternion
-	operator+(const b3Quaternion& q2) const
-	{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		return b3Quaternion(_mm_add_ps(mVec128, q2.mVec128));
-#elif defined(B3_USE_NEON)
-        return b3Quaternion(vaddq_f32(mVec128, q2.mVec128));
-#else	
-		const b3Quaternion& q1 = *this;
-		return b3Quaternion(q1.getX() + q2.getX(), q1.getY() + q2.getY(), q1.getZ() + q2.getZ(), q1.m_floats[3] + q2.m_floats[3]);
-#endif
-	}
-
-  /**@brief Return the difference between this quaternion and the other 
-   * @param q2 The other quaternion */
-	B3_FORCE_INLINE b3Quaternion
-	operator-(const b3Quaternion& q2) const
-	{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		return b3Quaternion(_mm_sub_ps(mVec128, q2.mVec128));
-#elif defined(B3_USE_NEON)
-        return b3Quaternion(vsubq_f32(mVec128, q2.mVec128));
-#else	
-		const b3Quaternion& q1 = *this;
-		return b3Quaternion(q1.getX() - q2.getX(), q1.getY() - q2.getY(), q1.getZ() - q2.getZ(), q1.m_floats[3] - q2.m_floats[3]);
-#endif
-	}
-
-  /**@brief Return the negative of this quaternion 
-   * This simply negates each element */
-	B3_FORCE_INLINE b3Quaternion operator-() const
-	{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		return b3Quaternion(_mm_xor_ps(mVec128, b3vMzeroMask));
-#elif defined(B3_USE_NEON)
-		return b3Quaternion((b3SimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)b3vMzeroMask) );
-#else	
-		const b3Quaternion& q2 = *this;
-		return b3Quaternion( - q2.getX(), - q2.getY(),  - q2.getZ(),  - q2.m_floats[3]);
-#endif
-	}
-  /**@todo document this and it's use */
-	B3_FORCE_INLINE b3Quaternion farthest( const b3Quaternion& qd) const 
-	{
-		b3Quaternion diff,sum;
-		diff = *this - qd;
-		sum = *this + qd;
-		if( diff.dot(diff) > sum.dot(sum) )
-			return qd;
-		return (-qd);
-	}
-
-	/**@todo document this and it's use */
-	B3_FORCE_INLINE b3Quaternion nearest( const b3Quaternion& qd) const 
-	{
-		b3Quaternion diff,sum;
-		diff = *this - qd;
-		sum = *this + qd;
-		if( diff.dot(diff) < sum.dot(sum) )
-			return qd;
-		return (-qd);
-	}
-
-
-  /**@brief Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion
-   * @param q The other quaternion to interpolate with 
-   * @param t The ratio between this and q to interpolate.  If t = 0 the result is this, if t=1 the result is q.
-   * Slerp interpolates assuming constant velocity.  */
-	b3Quaternion slerp(const b3Quaternion& q, const b3Scalar& t) const
-	{
-	  b3Scalar magnitude = b3Sqrt(length2() * q.length2()); 
-	  b3Assert(magnitude > b3Scalar(0));
-
-    b3Scalar product = dot(q) / magnitude;
-    if (b3Fabs(product) < b3Scalar(1))
-		{
-      // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
-      const b3Scalar sign = (product < 0) ? b3Scalar(-1) : b3Scalar(1);
-
-      const b3Scalar theta = b3Acos(sign * product);
-      const b3Scalar s1 = b3Sin(sign * t * theta);   
-      const b3Scalar d = b3Scalar(1.0) / b3Sin(theta);
-      const b3Scalar s0 = b3Sin((b3Scalar(1.0) - t) * theta);
-
-      return b3Quaternion(
-          (m_floats[0] * s0 + q.getX() * s1) * d,
-          (m_floats[1] * s0 + q.getY() * s1) * d,
-          (m_floats[2] * s0 + q.getZ() * s1) * d,
-          (m_floats[3] * s0 + q.m_floats[3] * s1) * d);
-		}
-		else
-		{
-			return *this;
-		}
-	}
-
-	static const b3Quaternion&	getIdentity()
-	{
-		static const b3Quaternion identityQuat(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.),b3Scalar(1.));
-		return identityQuat;
-	}
-
-	B3_FORCE_INLINE const b3Scalar& getW() const { return m_floats[3]; }
-
-	
-};
-
-
-
-
-
-/**@brief Return the product of two quaternions */
-B3_FORCE_INLINE b3Quaternion
-operator*(const b3Quaternion& q1, const b3Quaternion& q2) 
-{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-	__m128 vQ1 = q1.get128();
-	__m128 vQ2 = q2.get128();
-	__m128 A0, A1, B1, A2, B2;
-    
-	A1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(0,1,2,0)); // X Y  z x     //      vtrn
-	B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(3,3,3,0)); // W W  W X     // vdup vext
-
-	A1 = A1 * B1;
-	
-	A2 = b3_pshufd_ps(vQ1, B3_SHUFFLE(1,2,0,1)); // Y Z  X Y     // vext 
-	B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2,0,1,1)); // z x  Y Y     // vtrn vdup
-
-	A2 = A2 * B2;
-
-	B1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(2,0,1,2)); // z x Y Z      // vtrn vext
-	B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1,2,0,2)); // Y Z x z      // vext vtrn
-	
-	B1 = B1 * B2;	//	A3 *= B3
-
-	A0 = b3_splat_ps(vQ1, 3);	//	A0
-	A0 = A0 * vQ2;	//	A0 * B0
-
-	A1 = A1 + A2;	//	AB12
-	A0 =  A0 - B1;	//	AB03 = AB0 - AB3 
-	
-    A1 = _mm_xor_ps(A1, b3vPPPM);	//	change sign of the last element
-	A0 = A0 + A1;	//	AB03 + AB12
-	
-	return b3Quaternion(A0);
-
-#elif defined(B3_USE_NEON)     
-
-	float32x4_t vQ1 = q1.get128();
-	float32x4_t vQ2 = q2.get128();
-	float32x4_t A0, A1, B1, A2, B2, A3, B3;
-    float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
-    
-    {
-    float32x2x2_t tmp;
-    tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) );       // {z x}, {w y}
-    vQ1zx = tmp.val[0];
-
-    tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) );       // {z x}, {w y}
-    vQ2zx = tmp.val[0];
-    }
-    vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1); 
-
-    vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
-
-    vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
-    vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
-
-    A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx);                    // X Y  z x 
-    B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W  W X 
-
-	A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
-    B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
-
-    A3 = vcombine_f32(vQ1zx, vQ1yz);        // Z X Y Z
-    B3 = vcombine_f32(vQ2yz, vQ2xz);        // Y Z x z
-
-	A1 = vmulq_f32(A1, B1);
-	A2 = vmulq_f32(A2, B2);
-	A3 = vmulq_f32(A3, B3);	//	A3 *= B3
-	A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); //	A0 * B0
-
-	A1 = vaddq_f32(A1, A2);	//	AB12 = AB1 + AB2
-	A0 = vsubq_f32(A0, A3);	//	AB03 = AB0 - AB3 
-	
-    //	change the sign of the last element
-    A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM);	
-	A0 = vaddq_f32(A0, A1);	//	AB03 + AB12
-	
-	return b3Quaternion(A0);
-
-#else
-	return b3Quaternion(
-        q1.getW() * q2.getX() + q1.getX() * q2.getW() + q1.getY() * q2.getZ() - q1.getZ() * q2.getY(),
-		q1.getW() * q2.getY() + q1.getY() * q2.getW() + q1.getZ() * q2.getX() - q1.getX() * q2.getZ(),
-		q1.getW() * q2.getZ() + q1.getZ() * q2.getW() + q1.getX() * q2.getY() - q1.getY() * q2.getX(),
-		q1.getW() * q2.getW() - q1.getX() * q2.getX() - q1.getY() * q2.getY() - q1.getZ() * q2.getZ()); 
-#endif
-}
-
-B3_FORCE_INLINE b3Quaternion
-operator*(const b3Quaternion& q, const b3Vector3& w)
-{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-	__m128 vQ1 = q.get128();
-	__m128 vQ2 = w.get128();
-	__m128 A1, B1, A2, B2, A3, B3;
-	
-	A1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(3,3,3,0));
-	B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(0,1,2,0));
-
-	A1 = A1 * B1;
-	
-	A2 = b3_pshufd_ps(vQ1, B3_SHUFFLE(1,2,0,1));
-	B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2,0,1,1));
-
-	A2 = A2 * B2;
-
-	A3 = b3_pshufd_ps(vQ1, B3_SHUFFLE(2,0,1,2));
-	B3 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1,2,0,2));
-	
-	A3 = A3 * B3;	//	A3 *= B3
-
-	A1 = A1 + A2;	//	AB12
-	A1 = _mm_xor_ps(A1, b3vPPPM);	//	change sign of the last element
-    A1 = A1 - A3;	//	AB123 = AB12 - AB3 
-	
-	return b3Quaternion(A1);
-    
-#elif defined(B3_USE_NEON)     
-
-	float32x4_t vQ1 = q.get128();
-	float32x4_t vQ2 = w.get128();
-	float32x4_t A1, B1, A2, B2, A3, B3;
-    float32x2_t vQ1wx, vQ2zx, vQ1yz, vQ2yz, vQ1zx, vQ2xz;
-    
-    vQ1wx = vext_f32(vget_high_f32(vQ1), vget_low_f32(vQ1), 1); 
-    {
-    float32x2x2_t tmp;
-
-    tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) );       // {z x}, {w y}
-    vQ2zx = tmp.val[0];
-
-    tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) );       // {z x}, {w y}
-    vQ1zx = tmp.val[0];
-    }
-
-    vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
-
-    vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
-    vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
-
-    A1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ1), 1), vQ1wx); // W W  W X 
-    B1 = vcombine_f32(vget_low_f32(vQ2), vQ2zx);                    // X Y  z x 
-
-	A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
-    B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
-
-    A3 = vcombine_f32(vQ1zx, vQ1yz);        // Z X Y Z
-    B3 = vcombine_f32(vQ2yz, vQ2xz);        // Y Z x z
-
-	A1 = vmulq_f32(A1, B1);
-	A2 = vmulq_f32(A2, B2);
-	A3 = vmulq_f32(A3, B3);	//	A3 *= B3
-
-	A1 = vaddq_f32(A1, A2);	//	AB12 = AB1 + AB2
-	
-    //	change the sign of the last element
-    A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM);	
-	
-    A1 = vsubq_f32(A1, A3);	//	AB123 = AB12 - AB3
-	
-	return b3Quaternion(A1);
-    
-#else
-	return b3Quaternion( 
-         q.getW() * w.getX() + q.getY() * w.getZ() - q.getZ() * w.getY(),
-		 q.getW() * w.getY() + q.getZ() * w.getX() - q.getX() * w.getZ(),
-		 q.getW() * w.getZ() + q.getX() * w.getY() - q.getY() * w.getX(),
-		-q.getX() * w.getX() - q.getY() * w.getY() - q.getZ() * w.getZ()); 
-#endif
-}
-
-B3_FORCE_INLINE b3Quaternion
-operator*(const b3Vector3& w, const b3Quaternion& q)
-{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-	__m128 vQ1 = w.get128();
-	__m128 vQ2 = q.get128();
-	__m128 A1, B1, A2, B2, A3, B3;
-	
-	A1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(0,1,2,0));  // X Y  z x
-	B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(3,3,3,0));  // W W  W X 
-
-	A1 = A1 * B1;
-	
-	A2 = b3_pshufd_ps(vQ1, B3_SHUFFLE(1,2,0,1));
-	B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2,0,1,1));
-
-	A2 = A2 *B2;
-
-	A3 = b3_pshufd_ps(vQ1, B3_SHUFFLE(2,0,1,2));
-	B3 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1,2,0,2));
-	
-	A3 = A3 * B3;	//	A3 *= B3
-
-	A1 = A1 + A2;	//	AB12
-	A1 = _mm_xor_ps(A1, b3vPPPM);	//	change sign of the last element
-	A1 = A1 - A3;	//	AB123 = AB12 - AB3 
-	
-	return b3Quaternion(A1);
-
-#elif defined(B3_USE_NEON)     
-
-	float32x4_t vQ1 = w.get128();
-	float32x4_t vQ2 = q.get128();
-	float32x4_t  A1, B1, A2, B2, A3, B3;
-    float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
-    
-    {
-    float32x2x2_t tmp;
-   
-    tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) );       // {z x}, {w y}
-    vQ1zx = tmp.val[0];
-
-    tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) );       // {z x}, {w y}
-    vQ2zx = tmp.val[0];
-    }
-    vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1); 
-
-    vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
-
-    vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
-    vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
-
-    A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx);                    // X Y  z x 
-    B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W  W X 
-
-	A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
-    B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
-
-    A3 = vcombine_f32(vQ1zx, vQ1yz);        // Z X Y Z
-    B3 = vcombine_f32(vQ2yz, vQ2xz);        // Y Z x z
-
-	A1 = vmulq_f32(A1, B1);
-	A2 = vmulq_f32(A2, B2);
-	A3 = vmulq_f32(A3, B3);	//	A3 *= B3
-
-	A1 = vaddq_f32(A1, A2);	//	AB12 = AB1 + AB2
-	
-    //	change the sign of the last element
-    A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM);	
-	
-    A1 = vsubq_f32(A1, A3);	//	AB123 = AB12 - AB3
-	
-	return b3Quaternion(A1);
-    
-#else
-	return b3Quaternion( 
-        +w.getX() * q.getW() + w.getY() * q.getZ() - w.getZ() * q.getY(),
-		+w.getY() * q.getW() + w.getZ() * q.getX() - w.getX() * q.getZ(),
-		+w.getZ() * q.getW() + w.getX() * q.getY() - w.getY() * q.getX(),
-		-w.getX() * q.getX() - w.getY() * q.getY() - w.getZ() * q.getZ()); 
-#endif
-}
-
-/**@brief Calculate the dot product between two quaternions */
-B3_FORCE_INLINE b3Scalar 
-b3Dot(const b3Quaternion& q1, const b3Quaternion& q2) 
-{ 
-	return q1.dot(q2); 
-}
-
-
-/**@brief Return the length of a quaternion */
-B3_FORCE_INLINE b3Scalar
-b3Length(const b3Quaternion& q) 
-{ 
-	return q.length(); 
-}
-
-/**@brief Return the angle between two quaternions*/
-B3_FORCE_INLINE b3Scalar
-b3Angle(const b3Quaternion& q1, const b3Quaternion& q2) 
-{ 
-	return q1.angle(q2); 
-}
-
-/**@brief Return the inverse of a quaternion*/
-B3_FORCE_INLINE b3Quaternion
-b3Inverse(const b3Quaternion& q) 
-{
-	return q.inverse();
-}
-
-/**@brief Return the result of spherical linear interpolation betwen two quaternions 
- * @param q1 The first quaternion
- * @param q2 The second quaternion 
- * @param t The ration between q1 and q2.  t = 0 return q1, t=1 returns q2 
- * Slerp assumes constant velocity between positions. */
-B3_FORCE_INLINE b3Quaternion
-b3Slerp(const b3Quaternion& q1, const b3Quaternion& q2, const b3Scalar& t) 
-{
-	return q1.slerp(q2, t);
-}
-
-B3_FORCE_INLINE b3Quaternion
-b3QuatMul(const b3Quaternion& rot0, const b3Quaternion& rot1)
-{
-	return rot0*rot1;
-}
-
-B3_FORCE_INLINE b3Quaternion
-b3QuatNormalized(const b3Quaternion& orn)
-{
-	return orn.normalized();
-}
-
-
-
-B3_FORCE_INLINE b3Vector3 
-b3QuatRotate(const b3Quaternion& rotation, const b3Vector3& v) 
-{
-	b3Quaternion q = rotation * v;
-	q *= rotation.inverse();
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-	return b3MakeVector3(_mm_and_ps(q.get128(), b3vFFF0fMask));
-#elif defined(B3_USE_NEON)
-    return b3MakeVector3((float32x4_t)vandq_s32((int32x4_t)q.get128(), b3vFFF0Mask));
-#else	
-	return b3MakeVector3(q.getX(),q.getY(),q.getZ());
-#endif
-}
-
-B3_FORCE_INLINE b3Quaternion 
-b3ShortestArcQuat(const b3Vector3& v0, const b3Vector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized
-{
-	b3Vector3 c = v0.cross(v1);
-	b3Scalar  d = v0.dot(v1);
-
-	if (d < -1.0 + B3_EPSILON)
-	{
-		b3Vector3 n,unused;
-		b3PlaneSpace1(v0,n,unused);
-		return b3Quaternion(n.getX(),n.getY(),n.getZ(),0.0f); // just pick any vector that is orthogonal to v0
-	}
-
-	b3Scalar  s = b3Sqrt((1.0f + d) * 2.0f);
-	b3Scalar rs = 1.0f / s;
-
-	return b3Quaternion(c.getX()*rs,c.getY()*rs,c.getZ()*rs,s * 0.5f);
-}
-
-B3_FORCE_INLINE b3Quaternion 
-b3ShortestArcQuatNormalize2(b3Vector3& v0,b3Vector3& v1)
-{
-	v0.normalize();
-	v1.normalize();
-	return b3ShortestArcQuat(v0,v1);
-}
-
-#endif //B3_SIMD__QUATERNION_H_
-
-
-
diff --git a/src/bullet/Bullet3Common/b3Random.h b/src/bullet/Bullet3Common/b3Random.h
deleted file mode 100644
index dc040f15..00000000
--- a/src/bullet/Bullet3Common/b3Random.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
-Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef B3_GEN_RANDOM_H
-#define B3_GEN_RANDOM_H
-
-#include "b3Scalar.h"
-
-#ifdef MT19937
-
-#include <limits.h>
-#include <mt19937.h>
-
-#define B3_RAND_MAX UINT_MAX
-
-B3_FORCE_INLINE void         b3Srand(unsigned int seed) { init_genrand(seed); }
-B3_FORCE_INLINE unsigned int b3rand()                   { return genrand_int32(); }
-
-#else
-
-#include <stdlib.h>
-
-#define B3_RAND_MAX RAND_MAX
-
-B3_FORCE_INLINE void         b3Srand(unsigned int seed) { srand(seed); } 
-B3_FORCE_INLINE unsigned int b3rand()                   { return rand(); }
-
-#endif
-
-inline b3Scalar b3RandRange(b3Scalar minRange, b3Scalar maxRange)
-{
-	return (b3rand() / (b3Scalar(B3_RAND_MAX) + b3Scalar(1.0))) * (maxRange - minRange) + minRange;
-}
-
-
-#endif //B3_GEN_RANDOM_H
-
diff --git a/src/bullet/Bullet3Common/b3Scalar.h b/src/bullet/Bullet3Common/b3Scalar.h
deleted file mode 100644
index 60b7f1cf..00000000
--- a/src/bullet/Bullet3Common/b3Scalar.h
+++ /dev/null
@@ -1,661 +0,0 @@
-/*
-Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef B3_SCALAR_H
-#define B3_SCALAR_H
-
-#ifdef B3_MANAGED_CODE
-//Aligned data types not supported in managed code
-#pragma unmanaged
-#endif
-
-
-
-#include <math.h>
-#include <stdlib.h>//size_t for MSVC 6.0
-#include <float.h>
-
-//Original repository is at http://github.com/erwincoumans/bullet3
-#define B3_BULLET_VERSION 300
-
-inline int	b3GetVersion()
-{
-	return B3_BULLET_VERSION;
-}
-
-#if defined(DEBUG) || defined (_DEBUG)
-#define B3_DEBUG
-#endif
-
-#include "b3Logging.h"//for b3Error
-
-
-#ifdef _WIN32
-
-		#if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
-
-			#define B3_FORCE_INLINE inline
-			#define B3_ATTRIBUTE_ALIGNED16(a) a
-			#define B3_ATTRIBUTE_ALIGNED64(a) a
-			#define B3_ATTRIBUTE_ALIGNED128(a) a
-		#else
-			//#define B3_HAS_ALIGNED_ALLOCATOR
-			#pragma warning(disable : 4324) // disable padding warning
-//			#pragma warning(disable:4530) // Disable the exception disable but used in MSCV Stl warning.
-//			#pragma warning(disable:4996) //Turn off warnings about deprecated C routines
-//			#pragma warning(disable:4786) // Disable the "debug name too long" warning
-
-			#define B3_FORCE_INLINE __forceinline
-			#define B3_ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
-			#define B3_ATTRIBUTE_ALIGNED64(a) __declspec(align(64)) a
-			#define B3_ATTRIBUTE_ALIGNED128(a) __declspec (align(128)) a
-		#ifdef _XBOX
-			#define B3_USE_VMX128
-
-			#include <ppcintrinsics.h>
- 			#define B3_HAVE_NATIVE_FSEL
- 			#define b3Fsel(a,b,c) __fsel((a),(b),(c))
-		#else
-
-#if (defined (_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (B3_USE_DOUBLE_PRECISION))
-			#define B3_USE_SSE
-			#ifdef B3_USE_SSE
-			//B3_USE_SSE_IN_API is disabled under Windows by default, because 
-			//it makes it harder to integrate Bullet into your application under Windows 
-			//(structured embedding Bullet structs/classes need to be 16-byte aligned)
-			//with relatively little performance gain
-			//If you are not embedded Bullet data in your classes, or make sure that you align those classes on 16-byte boundaries
-			//you can manually enable this line or set it in the build system for a bit of performance gain (a few percent, dependent on usage)
-			//#define B3_USE_SSE_IN_API
-			#endif //B3_USE_SSE
-			#include <emmintrin.h>
-#endif
-
-		#endif//_XBOX
-
-		#endif //__MINGW32__
-
-#ifdef B3_DEBUG
-	#ifdef _MSC_VER
-		#include <stdio.h>
-		#define b3Assert(x) { if(!(x)){b3Error("Assert "__FILE__ ":%u ("#x")\n", __LINE__);__debugbreak();	}}
-	#else//_MSC_VER
-		#include <assert.h>
-		#define b3Assert assert
-	#endif//_MSC_VER
-#else
-		#define b3Assert(x)
-#endif
-		//b3FullAssert is optional, slows down a lot
-		#define b3FullAssert(x)
-
-		#define b3Likely(_c)  _c
-		#define b3Unlikely(_c) _c
-
-#else
-	
-#if defined	(__CELLOS_LV2__)
-		#define B3_FORCE_INLINE inline __attribute__((always_inline))
-		#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
-		#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
-		#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
-		#ifndef assert
-		#include <assert.h>
-		#endif
-#ifdef B3_DEBUG
-#ifdef __SPU__
-#include <spu_printf.h>
-#define printf spu_printf
-	#define b3Assert(x) {if(!(x)){b3Error("Assert "__FILE__ ":%u ("#x")\n", __LINE__);spu_hcmpeq(0,0);}}
-#else
-	#define b3Assert assert
-#endif
-	
-#else
-		#define b3Assert(x)
-#endif
-		//b3FullAssert is optional, slows down a lot
-		#define b3FullAssert(x)
-
-		#define b3Likely(_c)  _c
-		#define b3Unlikely(_c) _c
-
-#else
-
-#ifdef USE_LIBSPE2
-
-		#define B3_FORCE_INLINE __inline
-		#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
-		#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
-		#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
-		#ifndef assert
-		#include <assert.h>
-		#endif
-#ifdef B3_DEBUG
-		#define b3Assert assert
-#else
-		#define b3Assert(x)
-#endif
-		//b3FullAssert is optional, slows down a lot
-		#define b3FullAssert(x)
-
-
-		#define b3Likely(_c)   __builtin_expect((_c), 1)
-		#define b3Unlikely(_c) __builtin_expect((_c), 0)
-		
-
-#else
-	//non-windows systems
-
-#if (defined (__APPLE__) && (!defined (B3_USE_DOUBLE_PRECISION)))
-    #if defined (__i386__) || defined (__x86_64__)
-        #define B3_USE_SSE
-		//B3_USE_SSE_IN_API is enabled on Mac OSX by default, because memory is automatically aligned on 16-byte boundaries
-		//if apps run into issues, we will disable the next line
-		#define B3_USE_SSE_IN_API
-        #ifdef B3_USE_SSE
-            // include appropriate SSE level
-            #if defined (__SSE4_1__)
-                #include <smmintrin.h>
-            #elif defined (__SSSE3__)
-                #include <tmmintrin.h>
-            #elif defined (__SSE3__)
-                #include <pmmintrin.h>
-            #else
-                #include <emmintrin.h>
-            #endif
-        #endif //B3_USE_SSE
-    #elif defined( __armv7__ )
-        #ifdef __clang__
-            #define B3_USE_NEON 1
-
-            #if defined B3_USE_NEON && defined (__clang__)
-                #include <arm_neon.h>
-            #endif//B3_USE_NEON
-       #endif //__clang__
-    #endif//__arm__
-
-	#define B3_FORCE_INLINE inline __attribute__ ((always_inline))
-///@todo: check out alignment methods for other platforms/compilers
-	#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
-	#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
-	#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
-	#ifndef assert
-	#include <assert.h>
-	#endif
-
-	#if defined(DEBUG) || defined (_DEBUG)
-	 #if defined (__i386__) || defined (__x86_64__)
-	#include <stdio.h>
-	 #define b3Assert(x)\
-	{\
-	if(!(x))\
-	{\
-		b3Error("Assert %s in line %d, file %s\n",#x, __LINE__, __FILE__);\
-		asm volatile ("int3");\
-	}\
-	}
-	#else//defined (__i386__) || defined (__x86_64__)
-		#define b3Assert assert
-	#endif//defined (__i386__) || defined (__x86_64__)
-	#else//defined(DEBUG) || defined (_DEBUG)
-		#define b3Assert(x)
-	#endif//defined(DEBUG) || defined (_DEBUG)
-
-	//b3FullAssert is optional, slows down a lot
-	#define b3FullAssert(x)
-	#define b3Likely(_c)  _c
-	#define b3Unlikely(_c) _c
-
-#else
-
-		#define B3_FORCE_INLINE inline
-		///@todo: check out alignment methods for other platforms/compilers
-		#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
-		#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
-		#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
-		///#define B3_ATTRIBUTE_ALIGNED16(a) a
-		///#define B3_ATTRIBUTE_ALIGNED64(a) a
-		///#define B3_ATTRIBUTE_ALIGNED128(a) a
-		#ifndef assert
-		#include <assert.h>
-		#endif
-
-#if defined(DEBUG) || defined (_DEBUG)
-		#define b3Assert assert
-#else
-		#define b3Assert(x)
-#endif
-
-		//b3FullAssert is optional, slows down a lot
-		#define b3FullAssert(x)
-		#define b3Likely(_c)  _c
-		#define b3Unlikely(_c) _c
-#endif //__APPLE__ 
-
-#endif // LIBSPE2
-
-#endif	//__CELLOS_LV2__
-#endif
-
-
-///The b3Scalar type abstracts floating point numbers, to easily switch between double and single floating point precision.
-#if defined(B3_USE_DOUBLE_PRECISION)
-typedef double b3Scalar;
-//this number could be bigger in double precision
-#define B3_LARGE_FLOAT 1e30
-#else
-typedef float b3Scalar;
-//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX
-#define B3_LARGE_FLOAT 1e18f
-#endif
-
-#ifdef B3_USE_SSE
-typedef __m128 b3SimdFloat4;
-#endif//B3_USE_SSE
-
-#if defined B3_USE_SSE_IN_API && defined (B3_USE_SSE)
-#ifdef _WIN32
-
-#ifndef B3_NAN
-static int b3NanMask = 0x7F800001;
-#define B3_NAN (*(float*)&b3NanMask)
-#endif
-
-#ifndef B3_INFINITY_MASK
-static  int b3InfinityMask = 0x7F800000;
-#define B3_INFINITY_MASK (*(float*)&b3InfinityMask)
-#endif
-
-inline __m128 operator + (const __m128 A, const __m128 B)
-{
-    return _mm_add_ps(A, B);
-}
-
-inline __m128 operator - (const __m128 A, const __m128 B)
-{
-    return _mm_sub_ps(A, B);
-}
-
-inline __m128 operator * (const __m128 A, const __m128 B)
-{
-    return _mm_mul_ps(A, B);
-}
-
-#define b3CastfTo128i(a) (_mm_castps_si128(a))
-#define b3CastfTo128d(a) (_mm_castps_pd(a))
-#define b3CastiTo128f(a) (_mm_castsi128_ps(a))
-#define b3CastdTo128f(a) (_mm_castpd_ps(a))
-#define b3CastdTo128i(a) (_mm_castpd_si128(a))
-#define b3Assign128(r0,r1,r2,r3) _mm_setr_ps(r0,r1,r2,r3)
-
-#else//_WIN32
-
-#define b3CastfTo128i(a) ((__m128i)(a))
-#define b3CastfTo128d(a) ((__m128d)(a))
-#define b3CastiTo128f(a)  ((__m128) (a))
-#define b3CastdTo128f(a) ((__m128) (a))
-#define b3CastdTo128i(a) ((__m128i)(a))
-#define b3Assign128(r0,r1,r2,r3) (__m128){r0,r1,r2,r3}
-#endif//_WIN32
-#endif //B3_USE_SSE_IN_API
-
-#ifdef B3_USE_NEON
-#include <arm_neon.h>
-
-typedef float32x4_t b3SimdFloat4;
-#define B3_INFINITY INFINITY
-#define B3_NAN NAN
-#define b3Assign128(r0,r1,r2,r3) (float32x4_t){r0,r1,r2,r3}
-#endif
-
-
-
-
-
-#define B3_DECLARE_ALIGNED_ALLOCATOR() \
-   B3_FORCE_INLINE void* operator new(size_t sizeInBytes)   { return b3AlignedAlloc(sizeInBytes,16); }   \
-   B3_FORCE_INLINE void  operator delete(void* ptr)         { b3AlignedFree(ptr); }   \
-   B3_FORCE_INLINE void* operator new(size_t, void* ptr)   { return ptr; }   \
-   B3_FORCE_INLINE void  operator delete(void*, void*)      { }   \
-   B3_FORCE_INLINE void* operator new[](size_t sizeInBytes)   { return b3AlignedAlloc(sizeInBytes,16); }   \
-   B3_FORCE_INLINE void  operator delete[](void* ptr)         { b3AlignedFree(ptr); }   \
-   B3_FORCE_INLINE void* operator new[](size_t, void* ptr)   { return ptr; }   \
-   B3_FORCE_INLINE void  operator delete[](void*, void*)      { }   \
-
-
-
-#if defined(B3_USE_DOUBLE_PRECISION) || defined(B3_FORCE_DOUBLE_FUNCTIONS)
-		
-B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar x) { return sqrt(x); }
-B3_FORCE_INLINE b3Scalar b3Fabs(b3Scalar x) { return fabs(x); }
-B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); }
-B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); }
-B3_FORCE_INLINE b3Scalar b3Tan(b3Scalar x) { return tan(x); }
-B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x) { if (x<b3Scalar(-1))	x=b3Scalar(-1); if (x>b3Scalar(1))	x=b3Scalar(1); return acos(x); }
-B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x) { if (x<b3Scalar(-1))	x=b3Scalar(-1); if (x>b3Scalar(1))	x=b3Scalar(1); return asin(x); }
-B3_FORCE_INLINE b3Scalar b3Atan(b3Scalar x) { return atan(x); }
-B3_FORCE_INLINE b3Scalar b3Atan2(b3Scalar x, b3Scalar y) { return atan2(x, y); }
-B3_FORCE_INLINE b3Scalar b3Exp(b3Scalar x) { return exp(x); }
-B3_FORCE_INLINE b3Scalar b3Log(b3Scalar x) { return log(x); }
-B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x,b3Scalar y) { return pow(x,y); }
-B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x,b3Scalar y) { return fmod(x,y); }
-
-#else
-		
-B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar y) 
-{ 
-#ifdef USE_APPROXIMATION
-    double x, z, tempf;
-    unsigned long *tfptr = ((unsigned long *)&tempf) + 1;
-
-	tempf = y;
-	*tfptr = (0xbfcdd90a - *tfptr)>>1; /* estimate of 1/sqrt(y) */
-	x =  tempf;
-	z =  y*b3Scalar(0.5);
-	x = (b3Scalar(1.5)*x)-(x*x)*(x*z);         /* iteration formula     */
-	x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
-	x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
-	x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
-	x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
-	return x*y;
-#else
-	return sqrtf(y); 
-#endif
-}
-B3_FORCE_INLINE b3Scalar b3Fabs(b3Scalar x) { return fabsf(x); }
-B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); }
-B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); }
-B3_FORCE_INLINE b3Scalar b3Tan(b3Scalar x) { return tanf(x); }
-B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x) { 
-	if (x<b3Scalar(-1))	
-		x=b3Scalar(-1); 
-	if (x>b3Scalar(1))	
-		x=b3Scalar(1);
-	return acosf(x); 
-}
-B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x) { 
-	if (x<b3Scalar(-1))	
-		x=b3Scalar(-1); 
-	if (x>b3Scalar(1))	
-		x=b3Scalar(1);
-	return asinf(x); 
-}
-B3_FORCE_INLINE b3Scalar b3Atan(b3Scalar x) { return atanf(x); }
-B3_FORCE_INLINE b3Scalar b3Atan2(b3Scalar x, b3Scalar y) { return atan2f(x, y); }
-B3_FORCE_INLINE b3Scalar b3Exp(b3Scalar x) { return expf(x); }
-B3_FORCE_INLINE b3Scalar b3Log(b3Scalar x) { return logf(x); }
-B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x,b3Scalar y) { return powf(x,y); }
-B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x,b3Scalar y) { return fmodf(x,y); }
-	
-#endif
-
-#define B3_2_PI         b3Scalar(6.283185307179586232)
-#define B3_PI           (B3_2_PI * b3Scalar(0.5))
-#define B3_HALF_PI      (B3_2_PI * b3Scalar(0.25))
-#define B3_RADS_PER_DEG (B3_2_PI / b3Scalar(360.0))
-#define B3_DEGS_PER_RAD  (b3Scalar(360.0) / B3_2_PI)
-#define B3_SQRT12 b3Scalar(0.7071067811865475244008443621048490)
-
-#define b3RecipSqrt(x) ((b3Scalar)(b3Scalar(1.0)/b3Sqrt(b3Scalar(x))))		/* reciprocal square root */
-
-
-#ifdef B3_USE_DOUBLE_PRECISION
-#define B3_EPSILON      DBL_EPSILON
-#define B3_INFINITY     DBL_MAX
-#else
-#define B3_EPSILON      FLT_EPSILON
-#define B3_INFINITY     FLT_MAX
-#endif
-
-B3_FORCE_INLINE b3Scalar b3Atan2Fast(b3Scalar y, b3Scalar x) 
-{
-	b3Scalar coeff_1 = B3_PI / 4.0f;
-	b3Scalar coeff_2 = 3.0f * coeff_1;
-	b3Scalar abs_y = b3Fabs(y);
-	b3Scalar angle;
-	if (x >= 0.0f) {
-		b3Scalar r = (x - abs_y) / (x + abs_y);
-		angle = coeff_1 - coeff_1 * r;
-	} else {
-		b3Scalar r = (x + abs_y) / (abs_y - x);
-		angle = coeff_2 - coeff_1 * r;
-	}
-	return (y < 0.0f) ? -angle : angle;
-}
-
-B3_FORCE_INLINE bool      b3FuzzyZero(b3Scalar x) { return b3Fabs(x) < B3_EPSILON; }
-
-B3_FORCE_INLINE bool	b3Equal(b3Scalar a, b3Scalar eps) {
-	return (((a) <= eps) && !((a) < -eps));
-}
-B3_FORCE_INLINE bool	b3GreaterEqual (b3Scalar a, b3Scalar eps) {
-	return (!((a) <= eps));
-}
-
-
-B3_FORCE_INLINE int       b3IsNegative(b3Scalar x) {
-    return x < b3Scalar(0.0) ? 1 : 0;
-}
-
-B3_FORCE_INLINE b3Scalar b3Radians(b3Scalar x) { return x * B3_RADS_PER_DEG; }
-B3_FORCE_INLINE b3Scalar b3Degrees(b3Scalar x) { return x * B3_DEGS_PER_RAD; }
-
-#define B3_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
-
-#ifndef b3Fsel
-B3_FORCE_INLINE b3Scalar b3Fsel(b3Scalar a, b3Scalar b, b3Scalar c)
-{
-	return a >= 0 ? b : c;
-}
-#endif
-#define b3Fsels(a,b,c) (b3Scalar)b3Fsel(a,b,c)
-
-
-B3_FORCE_INLINE bool b3MachineIsLittleEndian()
-{
-   long int i = 1;
-   const char *p = (const char *) &i;
-   if (p[0] == 1)  // Lowest address contains the least significant byte
-	   return true;
-   else
-	   return false;
-}
-
-
-
-///b3Select avoids branches, which makes performance much better for consoles like Playstation 3 and XBox 360
-///Thanks Phil Knight. See also http://www.cellperformance.com/articles/2006/04/more_techniques_for_eliminatin_1.html
-B3_FORCE_INLINE unsigned b3Select(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero) 
-{
-    // Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero
-    // Rely on positive value or'ed with its negative having sign bit on
-    // and zero value or'ed with its negative (which is still zero) having sign bit off 
-    // Use arithmetic shift right, shifting the sign bit through all 32 bits
-    unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
-    unsigned testEqz = ~testNz;
-    return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz)); 
-}
-B3_FORCE_INLINE int b3Select(unsigned condition, int valueIfConditionNonZero, int valueIfConditionZero)
-{
-    unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
-    unsigned testEqz = ~testNz; 
-    return static_cast<int>((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
-}
-B3_FORCE_INLINE float b3Select(unsigned condition, float valueIfConditionNonZero, float valueIfConditionZero)
-{
-#ifdef B3_HAVE_NATIVE_FSEL
-    return (float)b3Fsel((b3Scalar)condition - b3Scalar(1.0f), valueIfConditionNonZero, valueIfConditionZero);
-#else
-    return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero; 
-#endif
-}
-
-template<typename T> B3_FORCE_INLINE void b3Swap(T& a, T& b)
-{
-	T tmp = a;
-	a = b;
-	b = tmp;
-}
-
-
-//PCK: endian swapping functions
-B3_FORCE_INLINE unsigned b3SwapEndian(unsigned val)
-{
-	return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8)  | ((val & 0x000000ff) << 24));
-}
-
-B3_FORCE_INLINE unsigned short b3SwapEndian(unsigned short val)
-{
-	return static_cast<unsigned short>(((val & 0xff00) >> 8) | ((val & 0x00ff) << 8));
-}
-
-B3_FORCE_INLINE unsigned b3SwapEndian(int val)
-{
-	return b3SwapEndian((unsigned)val);
-}
-
-B3_FORCE_INLINE unsigned short b3SwapEndian(short val)
-{
-	return b3SwapEndian((unsigned short) val);
-}
-
-///b3SwapFloat uses using char pointers to swap the endianness
-////b3SwapFloat/b3SwapDouble will NOT return a float, because the machine might 'correct' invalid floating point values
-///Not all values of sign/exponent/mantissa are valid floating point numbers according to IEEE 754. 
-///When a floating point unit is faced with an invalid value, it may actually change the value, or worse, throw an exception. 
-///In most systems, running user mode code, you wouldn't get an exception, but instead the hardware/os/runtime will 'fix' the number for you. 
-///so instead of returning a float/double, we return integer/long long integer
-B3_FORCE_INLINE unsigned int  b3SwapEndianFloat(float d)
-{
-    unsigned int a = 0;
-    unsigned char *dst = (unsigned char *)&a;
-    unsigned char *src = (unsigned char *)&d;
-
-    dst[0] = src[3];
-    dst[1] = src[2];
-    dst[2] = src[1];
-    dst[3] = src[0];
-    return a;
-}
-
-// unswap using char pointers
-B3_FORCE_INLINE float b3UnswapEndianFloat(unsigned int a) 
-{
-    float d = 0.0f;
-    unsigned char *src = (unsigned char *)&a;
-    unsigned char *dst = (unsigned char *)&d;
-
-    dst[0] = src[3];
-    dst[1] = src[2];
-    dst[2] = src[1];
-    dst[3] = src[0];
-
-    return d;
-}
-
-
-// swap using char pointers
-B3_FORCE_INLINE void  b3SwapEndianDouble(double d, unsigned char* dst)
-{
-    unsigned char *src = (unsigned char *)&d;
-
-    dst[0] = src[7];
-    dst[1] = src[6];
-    dst[2] = src[5];
-    dst[3] = src[4];
-    dst[4] = src[3];
-    dst[5] = src[2];
-    dst[6] = src[1];
-    dst[7] = src[0];
-
-}
-
-// unswap using char pointers
-B3_FORCE_INLINE double b3UnswapEndianDouble(const unsigned char *src) 
-{
-    double d = 0.0;
-    unsigned char *dst = (unsigned char *)&d;
-
-    dst[0] = src[7];
-    dst[1] = src[6];
-    dst[2] = src[5];
-    dst[3] = src[4];
-    dst[4] = src[3];
-    dst[5] = src[2];
-    dst[6] = src[1];
-    dst[7] = src[0];
-
-	return d;
-}
-
-// returns normalized value in range [-B3_PI, B3_PI]
-B3_FORCE_INLINE b3Scalar b3NormalizeAngle(b3Scalar angleInRadians) 
-{
-	angleInRadians = b3Fmod(angleInRadians, B3_2_PI);
-	if(angleInRadians < -B3_PI)
-	{
-		return angleInRadians + B3_2_PI;
-	}
-	else if(angleInRadians > B3_PI)
-	{
-		return angleInRadians - B3_2_PI;
-	}
-	else
-	{
-		return angleInRadians;
-	}
-}
-
-///rudimentary class to provide type info
-struct b3TypedObject
-{
-	b3TypedObject(int objectType)
-		:m_objectType(objectType)
-	{
-	}
-	int	m_objectType;
-	inline int getObjectType() const
-	{
-		return m_objectType;
-	}
-};
-
-
-  
-///align a pointer to the provided alignment, upwards
-template <typename T>T* b3AlignPointer(T* unalignedPtr, size_t alignment)
-{
-		
-	struct b3ConvertPointerSizeT
-	{
-		union 
-		{
-				T* ptr;
-				size_t integer;
-		};
-	};
-    b3ConvertPointerSizeT converter;
-    
-    
-	const size_t bit_mask = ~(alignment - 1);
-    converter.ptr = unalignedPtr;
-	converter.integer += alignment-1;
-	converter.integer &= bit_mask;
-	return converter.ptr;
-}
-
-#endif //B3_SCALAR_H
diff --git a/src/bullet/Bullet3Common/b3StackAlloc.h b/src/bullet/Bullet3Common/b3StackAlloc.h
deleted file mode 100644
index de7de056..00000000
--- a/src/bullet/Bullet3Common/b3StackAlloc.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
-Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-StackAlloc extracted from GJK-EPA collision solver by Nathanael Presson
-Nov.2006
-*/
-
-#ifndef B3_STACK_ALLOC
-#define B3_STACK_ALLOC
-
-#include "b3Scalar.h" //for b3Assert
-#include "b3AlignedAllocator.h"
-
-///The b3Block class is an internal structure for the b3StackAlloc memory allocator.
-struct b3Block
-{
-	b3Block*			previous;
-	unsigned char*		address;
-};
-
-///The StackAlloc class provides some fast stack-based memory allocator (LIFO last-in first-out)
-class b3StackAlloc
-{
-public:
-
-	b3StackAlloc(unsigned int size)	{ ctor();create(size); }
-	~b3StackAlloc()		{ destroy(); }
-	
-	inline void		create(unsigned int size)
-	{
-		destroy();
-		data		=  (unsigned char*) b3AlignedAlloc(size,16);
-		totalsize	=	size;
-	}
-	inline void		destroy()
-	{
-		b3Assert(usedsize==0);
-		//Raise(L"StackAlloc is still in use");
-
-		if(usedsize==0)
-		{
-			if(!ischild && data)		
-				b3AlignedFree(data);
-
-			data				=	0;
-			usedsize			=	0;
-		}
-		
-	}
-
-	int	getAvailableMemory() const
-	{
-		return static_cast<int>(totalsize - usedsize);
-	}
-
-	unsigned char*			allocate(unsigned int size)
-	{
-		const unsigned int	nus(usedsize+size);
-		if(nus<totalsize)
-		{
-			usedsize=nus;
-			return(data+(usedsize-size));
-		}
-		b3Assert(0);
-		//&& (L"Not enough memory"));
-		
-		return(0);
-	}
-	B3_FORCE_INLINE b3Block*		beginBlock()
-	{
-		b3Block*	pb = (b3Block*)allocate(sizeof(b3Block));
-		pb->previous	=	current;
-		pb->address		=	data+usedsize;
-		current			=	pb;
-		return(pb);
-	}
-	B3_FORCE_INLINE void		endBlock(b3Block* block)
-	{
-		b3Assert(block==current);
-		//Raise(L"Unmatched blocks");
-		if(block==current)
-		{
-			current		=	block->previous;
-			usedsize	=	(unsigned int)((block->address-data)-sizeof(b3Block));
-		}
-	}
-
-private:
-	void		ctor()
-	{
-		data		=	0;
-		totalsize	=	0;
-		usedsize	=	0;
-		current		=	0;
-		ischild		=	false;
-	}
-	unsigned char*		data;
-	unsigned int		totalsize;
-	unsigned int		usedsize;
-	b3Block*	current;
-	bool		ischild;
-};
-
-#endif //B3_STACK_ALLOC
diff --git a/src/bullet/Bullet3Common/b3Transform.h b/src/bullet/Bullet3Common/b3Transform.h
deleted file mode 100644
index fa480759..00000000
--- a/src/bullet/Bullet3Common/b3Transform.h
+++ /dev/null
@@ -1,304 +0,0 @@
-/*
-Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef B3_TRANSFORM_H
-#define B3_TRANSFORM_H
-
-
-#include "b3Matrix3x3.h"
-
-#ifdef B3_USE_DOUBLE_PRECISION
-#define b3TransformData b3TransformDoubleData
-#else
-#define b3TransformData b3TransformFloatData
-#endif
-
-
-
-
-/**@brief The b3Transform class supports rigid transforms with only translation and rotation and no scaling/shear.
- *It can be used in combination with b3Vector3, b3Quaternion and b3Matrix3x3 linear algebra classes. */
-B3_ATTRIBUTE_ALIGNED16(class) b3Transform {
-	
-  ///Storage for the rotation
-	b3Matrix3x3 m_basis;
-  ///Storage for the translation
-	b3Vector3   m_origin;
-
-public:
-	
-  /**@brief No initialization constructor */
-	b3Transform() {}
-  /**@brief Constructor from b3Quaternion (optional b3Vector3 )
-   * @param q Rotation from quaternion 
-   * @param c Translation from Vector (default 0,0,0) */
-	explicit B3_FORCE_INLINE b3Transform(const b3Quaternion& q, 
-		const b3Vector3& c = b3MakeVector3(b3Scalar(0), b3Scalar(0), b3Scalar(0))) 
-		: m_basis(q),
-		m_origin(c)
-	{}
-
-  /**@brief Constructor from b3Matrix3x3 (optional b3Vector3)
-   * @param b Rotation from Matrix 
-   * @param c Translation from Vector default (0,0,0)*/
-	explicit B3_FORCE_INLINE b3Transform(const b3Matrix3x3& b, 
-		const b3Vector3& c = b3MakeVector3(b3Scalar(0), b3Scalar(0), b3Scalar(0)))
-		: m_basis(b),
-		m_origin(c)
-	{}
-  /**@brief Copy constructor */
-	B3_FORCE_INLINE b3Transform (const b3Transform& other)
-		: m_basis(other.m_basis),
-		m_origin(other.m_origin)
-	{
-	}
-  /**@brief Assignment Operator */
-	B3_FORCE_INLINE b3Transform& operator=(const b3Transform& other)
-	{
-		m_basis = other.m_basis;
-		m_origin = other.m_origin;
-		return *this;
-	}
-
-
-  /**@brief Set the current transform as the value of the product of two transforms
-   * @param t1 Transform 1
-   * @param t2 Transform 2
-   * This = Transform1 * Transform2 */
-		B3_FORCE_INLINE void mult(const b3Transform& t1, const b3Transform& t2) {
-			m_basis = t1.m_basis * t2.m_basis;
-			m_origin = t1(t2.m_origin);
-		}
-
-/*		void multInverseLeft(const b3Transform& t1, const b3Transform& t2) {
-			b3Vector3 v = t2.m_origin - t1.m_origin;
-			m_basis = b3MultTransposeLeft(t1.m_basis, t2.m_basis);
-			m_origin = v * t1.m_basis;
-		}
-		*/
-
-/**@brief Return the transform of the vector */
-	B3_FORCE_INLINE b3Vector3 operator()(const b3Vector3& x) const
-	{
-        return x.dot3(m_basis[0], m_basis[1], m_basis[2]) + m_origin;
-	}
-
-  /**@brief Return the transform of the vector */
-	B3_FORCE_INLINE b3Vector3 operator*(const b3Vector3& x) const
-	{
-		return (*this)(x);
-	}
-
-  /**@brief Return the transform of the b3Quaternion */
-	B3_FORCE_INLINE b3Quaternion operator*(const b3Quaternion& q) const
-	{
-		return getRotation() * q;
-	}
-
-  /**@brief Return the basis matrix for the rotation */
-	B3_FORCE_INLINE b3Matrix3x3&       getBasis()          { return m_basis; }
-  /**@brief Return the basis matrix for the rotation */
-	B3_FORCE_INLINE const b3Matrix3x3& getBasis()    const { return m_basis; }
-
-  /**@brief Return the origin vector translation */
-	B3_FORCE_INLINE b3Vector3&         getOrigin()         { return m_origin; }
-  /**@brief Return the origin vector translation */
-	B3_FORCE_INLINE const b3Vector3&   getOrigin()   const { return m_origin; }
-
-  /**@brief Return a quaternion representing the rotation */
-	b3Quaternion getRotation() const { 
-		b3Quaternion q;
-		m_basis.getRotation(q);
-		return q;
-	}
-	
-	
-  /**@brief Set from an array 
-   * @param m A pointer to a 15 element array (12 rotation(row major padded on the right by 1), and 3 translation */
-	void setFromOpenGLMatrix(const b3Scalar *m)
-	{
-		m_basis.setFromOpenGLSubMatrix(m);
-		m_origin.setValue(m[12],m[13],m[14]);
-	}
-
-  /**@brief Fill an array representation
-   * @param m A pointer to a 15 element array (12 rotation(row major padded on the right by 1), and 3 translation */
-	void getOpenGLMatrix(b3Scalar *m) const 
-	{
-		m_basis.getOpenGLSubMatrix(m);
-		m[12] = m_origin.getX();
-		m[13] = m_origin.getY();
-		m[14] = m_origin.getZ();
-		m[15] = b3Scalar(1.0);
-	}
-
-  /**@brief Set the translational element
-   * @param origin The vector to set the translation to */
-	B3_FORCE_INLINE void setOrigin(const b3Vector3& origin) 
-	{ 
-		m_origin = origin;
-	}
-
-	B3_FORCE_INLINE b3Vector3 invXform(const b3Vector3& inVec) const;
-
-
-  /**@brief Set the rotational element by b3Matrix3x3 */
-	B3_FORCE_INLINE void setBasis(const b3Matrix3x3& basis)
-	{ 
-		m_basis = basis;
-	}
-
-  /**@brief Set the rotational element by b3Quaternion */
-	B3_FORCE_INLINE void setRotation(const b3Quaternion& q)
-	{
-		m_basis.setRotation(q);
-	}
-
-
-  /**@brief Set this transformation to the identity */
-	void setIdentity()
-	{
-		m_basis.setIdentity();
-		m_origin.setValue(b3Scalar(0.0), b3Scalar(0.0), b3Scalar(0.0));
-	}
-
-  /**@brief Multiply this Transform by another(this = this * another) 
-   * @param t The other transform */
-	b3Transform& operator*=(const b3Transform& t) 
-	{
-		m_origin += m_basis * t.m_origin;
-		m_basis *= t.m_basis;
-		return *this;
-	}
-
-  /**@brief Return the inverse of this transform */
-	b3Transform inverse() const
-	{ 
-		b3Matrix3x3 inv = m_basis.transpose();
-		return b3Transform(inv, inv * -m_origin);
-	}
-
-  /**@brief Return the inverse of this transform times the other transform
-   * @param t The other transform 
-   * return this.inverse() * the other */
-	b3Transform inverseTimes(const b3Transform& t) const;  
-
-  /**@brief Return the product of this transform and the other */
-	b3Transform operator*(const b3Transform& t) const;
-
-  /**@brief Return an identity transform */
-	static const b3Transform&	getIdentity()
-	{
-		static const b3Transform identityTransform(b3Matrix3x3::getIdentity());
-		return identityTransform;
-	}
-
-	void	serialize(struct	b3TransformData& dataOut) const;
-
-	void	serializeFloat(struct	b3TransformFloatData& dataOut) const;
-
-	void	deSerialize(const struct	b3TransformData& dataIn);
-
-	void	deSerializeDouble(const struct	b3TransformDoubleData& dataIn);
-
-	void	deSerializeFloat(const struct	b3TransformFloatData& dataIn);
-
-};
-
-
-B3_FORCE_INLINE b3Vector3
-b3Transform::invXform(const b3Vector3& inVec) const
-{
-	b3Vector3 v = inVec - m_origin;
-	return (m_basis.transpose() * v);
-}
-
-B3_FORCE_INLINE b3Transform 
-b3Transform::inverseTimes(const b3Transform& t) const  
-{
-	b3Vector3 v = t.getOrigin() - m_origin;
-		return b3Transform(m_basis.transposeTimes(t.m_basis),
-			v * m_basis);
-}
-
-B3_FORCE_INLINE b3Transform 
-b3Transform::operator*(const b3Transform& t) const
-{
-	return b3Transform(m_basis * t.m_basis, 
-		(*this)(t.m_origin));
-}
-
-/**@brief Test if two transforms have all elements equal */
-B3_FORCE_INLINE bool operator==(const b3Transform& t1, const b3Transform& t2)
-{
-   return ( t1.getBasis()  == t2.getBasis() &&
-            t1.getOrigin() == t2.getOrigin() );
-}
-
-
-///for serialization
-struct	b3TransformFloatData
-{
-	b3Matrix3x3FloatData	m_basis;
-	b3Vector3FloatData	m_origin;
-};
-
-struct	b3TransformDoubleData
-{
-	b3Matrix3x3DoubleData	m_basis;
-	b3Vector3DoubleData	m_origin;
-};
-
-
-
-B3_FORCE_INLINE	void	b3Transform::serialize(b3TransformData& dataOut) const
-{
-	m_basis.serialize(dataOut.m_basis);
-	m_origin.serialize(dataOut.m_origin);
-}
-
-B3_FORCE_INLINE	void	b3Transform::serializeFloat(b3TransformFloatData& dataOut) const
-{
-	m_basis.serializeFloat(dataOut.m_basis);
-	m_origin.serializeFloat(dataOut.m_origin);
-}
-
-
-B3_FORCE_INLINE	void	b3Transform::deSerialize(const b3TransformData& dataIn)
-{
-	m_basis.deSerialize(dataIn.m_basis);
-	m_origin.deSerialize(dataIn.m_origin);
-}
-
-B3_FORCE_INLINE	void	b3Transform::deSerializeFloat(const b3TransformFloatData& dataIn)
-{
-	m_basis.deSerializeFloat(dataIn.m_basis);
-	m_origin.deSerializeFloat(dataIn.m_origin);
-}
-
-B3_FORCE_INLINE	void	b3Transform::deSerializeDouble(const b3TransformDoubleData& dataIn)
-{
-	m_basis.deSerializeDouble(dataIn.m_basis);
-	m_origin.deSerializeDouble(dataIn.m_origin);
-}
-
-
-#endif //B3_TRANSFORM_H
-
-
-
-
-
-
diff --git a/src/bullet/Bullet3Common/b3TransformUtil.h b/src/bullet/Bullet3Common/b3TransformUtil.h
deleted file mode 100644
index 6ce580c1..00000000
--- a/src/bullet/Bullet3Common/b3TransformUtil.h
+++ /dev/null
@@ -1,228 +0,0 @@
-/*
-Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef B3_TRANSFORM_UTIL_H
-#define B3_TRANSFORM_UTIL_H
-
-#include "b3Transform.h"
-#define B3_ANGULAR_MOTION_THRESHOLD b3Scalar(0.5)*B3_HALF_PI
-
-
-
-
-B3_FORCE_INLINE b3Vector3 b3AabbSupport(const b3Vector3& halfExtents,const b3Vector3& supportDir)
-{
-	return b3MakeVector3(supportDir.getX() < b3Scalar(0.0) ? -halfExtents.getX() : halfExtents.getX(),
-      supportDir.getY() < b3Scalar(0.0) ? -halfExtents.getY() : halfExtents.getY(),
-      supportDir.getZ() < b3Scalar(0.0) ? -halfExtents.getZ() : halfExtents.getZ()); 
-}
-
-
-
-
-
-
-/// Utils related to temporal transforms
-class b3TransformUtil
-{
-
-public:
-
-	static void integrateTransform(const b3Transform& curTrans,const b3Vector3& linvel,const b3Vector3& angvel,b3Scalar timeStep,b3Transform& predictedTransform)
-	{
-		predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
-//	#define QUATERNION_DERIVATIVE
-	#ifdef QUATERNION_DERIVATIVE
-		b3Quaternion predictedOrn = curTrans.getRotation();
-		predictedOrn += (angvel * predictedOrn) * (timeStep * b3Scalar(0.5));
-		predictedOrn.normalize();
-	#else
-		//Exponential map
-		//google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia
-
-		b3Vector3 axis;
-		b3Scalar	fAngle = angvel.length(); 
-		//limit the angular motion
-		if (fAngle*timeStep > B3_ANGULAR_MOTION_THRESHOLD)
-		{
-			fAngle = B3_ANGULAR_MOTION_THRESHOLD / timeStep;
-		}
-
-		if ( fAngle < b3Scalar(0.001) )
-		{
-			// use Taylor's expansions of sync function
-			axis   = angvel*( b3Scalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(b3Scalar(0.020833333333))*fAngle*fAngle );
-		}
-		else
-		{
-			// sync(fAngle) = sin(c*fAngle)/t
-			axis   = angvel*( b3Sin(b3Scalar(0.5)*fAngle*timeStep)/fAngle );
-		}
-		b3Quaternion dorn (axis.getX(),axis.getY(),axis.getZ(),b3Cos( fAngle*timeStep*b3Scalar(0.5) ));
-		b3Quaternion orn0 = curTrans.getRotation();
-
-		b3Quaternion predictedOrn = dorn * orn0;
-		predictedOrn.normalize();
-	#endif
-		predictedTransform.setRotation(predictedOrn);
-	}
-
-	static void	calculateVelocityQuaternion(const b3Vector3& pos0,const b3Vector3& pos1,const b3Quaternion& orn0,const b3Quaternion& orn1,b3Scalar timeStep,b3Vector3& linVel,b3Vector3& angVel)
-	{
-		linVel = (pos1 - pos0) / timeStep;
-		b3Vector3 axis;
-		b3Scalar  angle;
-		if (orn0 != orn1)
-		{
-			calculateDiffAxisAngleQuaternion(orn0,orn1,axis,angle);
-			angVel = axis * angle / timeStep;
-		} else
-		{
-			angVel.setValue(0,0,0);
-		}
-	}
-
-	static void calculateDiffAxisAngleQuaternion(const b3Quaternion& orn0,const b3Quaternion& orn1a,b3Vector3& axis,b3Scalar& angle)
-	{
-		b3Quaternion orn1 = orn0.nearest(orn1a);
-		b3Quaternion dorn = orn1 * orn0.inverse();
-		angle = dorn.getAngle();
-		axis = b3MakeVector3(dorn.getX(),dorn.getY(),dorn.getZ());
-		axis[3] = b3Scalar(0.);
-		//check for axis length
-		b3Scalar len = axis.length2();
-		if (len < B3_EPSILON*B3_EPSILON)
-			axis = b3MakeVector3(b3Scalar(1.),b3Scalar(0.),b3Scalar(0.));
-		else
-			axis /= b3Sqrt(len);
-	}
-
-	static void	calculateVelocity(const b3Transform& transform0,const b3Transform& transform1,b3Scalar timeStep,b3Vector3& linVel,b3Vector3& angVel)
-	{
-		linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
-		b3Vector3 axis;
-		b3Scalar  angle;
-		calculateDiffAxisAngle(transform0,transform1,axis,angle);
-		angVel = axis * angle / timeStep;
-	}
-
-	static void calculateDiffAxisAngle(const b3Transform& transform0,const b3Transform& transform1,b3Vector3& axis,b3Scalar& angle)
-	{
-		b3Matrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
-		b3Quaternion dorn;
-		dmat.getRotation(dorn);
-
-		///floating point inaccuracy can lead to w component > 1..., which breaks 
-		dorn.normalize();
-		
-		angle = dorn.getAngle();
-		axis = b3MakeVector3(dorn.getX(),dorn.getY(),dorn.getZ());
-		axis[3] = b3Scalar(0.);
-		//check for axis length
-		b3Scalar len = axis.length2();
-		if (len < B3_EPSILON*B3_EPSILON)
-			axis = b3MakeVector3(b3Scalar(1.),b3Scalar(0.),b3Scalar(0.));
-		else
-			axis /= b3Sqrt(len);
-	}
-
-};
-
-
-///The b3ConvexSeparatingDistanceUtil can help speed up convex collision detection 
-///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance
-class	b3ConvexSeparatingDistanceUtil
-{
-	b3Quaternion	m_ornA;
-	b3Quaternion	m_ornB;
-	b3Vector3	m_posA;
-	b3Vector3	m_posB;
-	
-	b3Vector3	m_separatingNormal;
-
-	b3Scalar	m_boundingRadiusA;
-	b3Scalar	m_boundingRadiusB;
-	b3Scalar	m_separatingDistance;
-
-public:
-
-	b3ConvexSeparatingDistanceUtil(b3Scalar	boundingRadiusA,b3Scalar	boundingRadiusB)
-		:m_boundingRadiusA(boundingRadiusA),
-		m_boundingRadiusB(boundingRadiusB),
-		m_separatingDistance(0.f)
-	{
-	}
-
-	b3Scalar	getConservativeSeparatingDistance()
-	{
-		return m_separatingDistance;
-	}
-
-	void	updateSeparatingDistance(const b3Transform& transA,const b3Transform& transB)
-	{
-		const b3Vector3& toPosA = transA.getOrigin();
-		const b3Vector3& toPosB = transB.getOrigin();
-		b3Quaternion toOrnA = transA.getRotation();
-		b3Quaternion toOrnB = transB.getRotation();
-
-		if (m_separatingDistance>0.f)
-		{
-			
-
-			b3Vector3 linVelA,angVelA,linVelB,angVelB;
-			b3TransformUtil::calculateVelocityQuaternion(m_posA,toPosA,m_ornA,toOrnA,b3Scalar(1.),linVelA,angVelA);
-			b3TransformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,b3Scalar(1.),linVelB,angVelB);
-			b3Scalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
-			b3Vector3 relLinVel = (linVelB-linVelA);
-			b3Scalar relLinVelocLength = relLinVel.dot(m_separatingNormal);
-			if (relLinVelocLength<0.f)
-			{
-				relLinVelocLength = 0.f;
-			}
-	
-			b3Scalar	projectedMotion = maxAngularProjectedVelocity +relLinVelocLength;
-			m_separatingDistance -= projectedMotion;
-		}
-	
-		m_posA = toPosA;
-		m_posB = toPosB;
-		m_ornA = toOrnA;
-		m_ornB = toOrnB;
-	}
-
-	void	initSeparatingDistance(const b3Vector3& separatingVector,b3Scalar separatingDistance,const b3Transform& transA,const b3Transform& transB)
-	{
-		m_separatingDistance = separatingDistance;
-
-		if (m_separatingDistance>0.f)
-		{
-			m_separatingNormal = separatingVector;
-			
-			const b3Vector3& toPosA = transA.getOrigin();
-			const b3Vector3& toPosB = transB.getOrigin();
-			b3Quaternion toOrnA = transA.getRotation();
-			b3Quaternion toOrnB = transB.getRotation();
-			m_posA = toPosA;
-			m_posB = toPosB;
-			m_ornA = toOrnA;
-			m_ornB = toOrnB;
-		}
-	}
-
-};
-
-
-#endif //B3_TRANSFORM_UTIL_H
-
diff --git a/src/bullet/Bullet3Common/b3Vector3.cpp b/src/bullet/Bullet3Common/b3Vector3.cpp
deleted file mode 100644
index 5f5ac4ac..00000000
--- a/src/bullet/Bullet3Common/b3Vector3.cpp
+++ /dev/null
@@ -1,1631 +0,0 @@
-/*
- Copyright (c) 2011-213 Apple Inc. http://bulletphysics.org
-
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-
- This source version has been altered.
- */
-
-#if defined (_WIN32) || defined (__i386__)
-#define B3_USE_SSE_IN_API
-#endif
-
-#include "b3Vector3.h"
-
-#if defined (B3_USE_SSE) || defined (B3_USE_NEON)
-
-#ifdef __APPLE__
-#include <stdint.h>
-typedef  float float4 __attribute__ ((vector_size(16)));
-#else
-#define float4 __m128
-#endif
-//typedef  uint32_t uint4 __attribute__ ((vector_size(16)));
-
-
-#if defined B3_USE_SSE || defined _WIN32
-
-#define LOG2_ARRAY_SIZE     6
-#define STACK_ARRAY_COUNT   (1UL << LOG2_ARRAY_SIZE)
-
-#include <emmintrin.h>
-
-long b3_maxdot_large( const float *vv, const float *vec, unsigned long count, float *dotResult );
-long b3_maxdot_large( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-    const float4 *vertices = (const float4*) vv;
-    static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 };
-    float4 dotMax = b3Assign128( -B3_INFINITY,  -B3_INFINITY,  -B3_INFINITY,  -B3_INFINITY );
-    float4 vvec = _mm_loadu_ps( vec );
-    float4 vHi = b3CastiTo128f(_mm_shuffle_epi32( b3CastfTo128i( vvec), 0xaa ));          /// zzzz
-    float4 vLo = _mm_movelh_ps( vvec, vvec );                               /// xyxy
-
-    long maxIndex = -1L;
-
-    size_t segment = 0;
-    float4 stack_array[ STACK_ARRAY_COUNT ];
-
-#if DEBUG
-    // memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) );
-#endif
-
-    size_t index;
-    float4 max;
-    // Faster loop without cleanup code for full tiles
-    for ( segment = 0; segment + STACK_ARRAY_COUNT*4 <= count; segment += STACK_ARRAY_COUNT*4 )
-    {
-        max = dotMax;
-
-        for( index = 0; index < STACK_ARRAY_COUNT; index+= 4 )
-        { // do four dot products at a time. Carefully avoid touching the w element.
-            float4 v0 = vertices[0];
-            float4 v1 = vertices[1];
-            float4 v2 = vertices[2];
-            float4 v3 = vertices[3];            vertices += 4;
-
-            float4 lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            float4 hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            float4 lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            float4 hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+1] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+2] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+3] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-
-            // It is too costly to keep the index of the max here. We will look for it again later.  We save a lot of work this way.
-        }
-
-        // If we found a new max
-        if( 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(max, dotMax)))
-        {
-            // copy the new max across all lanes of our max accumulator
-            max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0x4e));
-            max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0xb1));
-
-            dotMax = max;
-
-            // find first occurrence of that max
-            size_t test;
-            for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], max))); index++ )   // local_count must be a multiple of 4
-            {}
-            // record where it is.
-            maxIndex = 4*index + segment + indexTable[test];
-        }
-    }
-
-    // account for work we've already done
-    count -= segment;
-
-    // Deal with the last < STACK_ARRAY_COUNT vectors
-    max = dotMax;
-    index = 0;
-
-
-    if( b3Unlikely( count > 16) )
-    {
-        for( ; index + 4 <= count / 4; index+=4 )
-        { // do four dot products at a time. Carefully avoid touching the w element.
-            float4 v0 = vertices[0];
-            float4 v1 = vertices[1];
-            float4 v2 = vertices[2];
-            float4 v3 = vertices[3];            vertices += 4;
-
-            float4 lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            float4 hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            float4 lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            float4 hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+1] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+2] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+3] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-
-            // It is too costly to keep the index of the max here. We will look for it again later.  We save a lot of work this way.
-        }
-    }
-
-    size_t localCount = (count & -4L) - 4*index;
-    if( localCount )
-    {
-#ifdef __APPLE__
-        float4 t0, t1, t2, t3, t4;
-        float4 * sap = &stack_array[index + localCount / 4];
-          vertices += localCount;      // counter the offset
-         size_t byteIndex = -(localCount) * sizeof(float);
-        //AT&T Code style assembly
-        asm volatile
-        (   ".align 4                                                                   \n\
-             0: movaps  %[max], %[t2]                            // move max out of the way to avoid propagating NaNs in max \n\
-          movaps  (%[vertices], %[byteIndex], 4),    %[t0]    // vertices[0]      \n\
-          movaps  16(%[vertices], %[byteIndex], 4),  %[t1]    // vertices[1]      \n\
-          movaps  %[t0], %[max]                               // vertices[0]      \n\
-          movlhps %[t1], %[max]                               // x0y0x1y1         \n\
-         movaps  32(%[vertices], %[byteIndex], 4),  %[t3]    // vertices[2]      \n\
-         movaps  48(%[vertices], %[byteIndex], 4),  %[t4]    // vertices[3]      \n\
-          mulps   %[vLo], %[max]                              // x0y0x1y1 * vLo   \n\
-         movhlps %[t0], %[t1]                                // z0w0z1w1         \n\
-         movaps  %[t3], %[t0]                                // vertices[2]      \n\
-         movlhps %[t4], %[t0]                                // x2y2x3y3         \n\
-         mulps   %[vLo], %[t0]                               // x2y2x3y3 * vLo   \n\
-          movhlps %[t3], %[t4]                                // z2w2z3w3         \n\
-          shufps  $0x88, %[t4], %[t1]                         // z0z1z2z3         \n\
-          mulps   %[vHi], %[t1]                               // z0z1z2z3 * vHi   \n\
-         movaps  %[max], %[t3]                               // x0y0x1y1 * vLo   \n\
-         shufps  $0x88, %[t0], %[max]                        // x0x1x2x3 * vLo.x \n\
-         shufps  $0xdd, %[t0], %[t3]                         // y0y1y2y3 * vLo.y \n\
-         addps   %[t3], %[max]                               // x + y            \n\
-         addps   %[t1], %[max]                               // x + y + z        \n\
-         movaps  %[max], (%[sap], %[byteIndex])              // record result for later scrutiny \n\
-         maxps   %[t2], %[max]                               // record max, restore max   \n\
-         add     $16, %[byteIndex]                           // advance loop counter\n\
-         jnz     0b                                          \n\
-     "
-         : [max] "+x" (max), [t0] "=&x" (t0), [t1] "=&x" (t1), [t2] "=&x" (t2), [t3] "=&x" (t3), [t4] "=&x" (t4), [byteIndex] "+r" (byteIndex)
-         : [vLo] "x" (vLo), [vHi] "x" (vHi), [vertices] "r" (vertices), [sap] "r" (sap)
-         : "memory", "cc"
-         );
-        index += localCount/4;
-#else
-        {
-            for( unsigned int i=0; i<localCount/4; i++,index++)
-            { // do four dot products at a time. Carefully avoid touching the w element.
-                float4 v0 = vertices[0];
-                float4 v1 = vertices[1];
-                float4 v2 = vertices[2];
-                float4 v3 = vertices[3];
-                vertices += 4;
-
-                float4 lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-                float4 hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-                float4 lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-                float4 hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-                lo0 = lo0*vLo;
-                lo1 = lo1*vLo;
-                float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
-                float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
-                float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-                z = z*vHi;
-                x = x+y;
-                x = x+z;
-                stack_array[index] = x;
-                max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-            }
-        }
-#endif //__APPLE__
-    }
-
-    // process the last few points
-    if( count & 3 )
-    {
-        float4 v0, v1, v2, x, y, z;
-        switch( count & 3 )
-        {
-            case 3:
-            {
-                v0 = vertices[0];
-                v1 = vertices[1];
-                v2 = vertices[2];
-
-                // Calculate 3 dot products, transpose, duplicate v2
-                float4 lo0 = _mm_movelh_ps( v0, v1);        // xyxy.lo
-                float4 hi0 = _mm_movehl_ps( v1, v0);        // z?z?.lo
-                lo0 = lo0*vLo;
-                z = _mm_shuffle_ps(hi0, v2,  0xa8 );           // z0z1z2z2
-                z = z*vHi;
-                float4 lo1 = _mm_movelh_ps(v2, v2);          // xyxy
-                lo1 = lo1*vLo;
-                x = _mm_shuffle_ps(lo0, lo1, 0x88);
-                y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            }
-                break;
-            case 2:
-            {
-                v0 = vertices[0];
-                v1 = vertices[1];
-                float4 xy = _mm_movelh_ps(v0, v1);
-                z = _mm_movehl_ps(v1, v0);
-                xy = xy*vLo;
-                z = _mm_shuffle_ps( z, z,  0xa8);
-                x = _mm_shuffle_ps( xy, xy, 0xa8);
-                y = _mm_shuffle_ps( xy, xy, 0xfd);
-                z = z*vHi;
-            }
-                break;
-            case 1:
-            {
-                float4 xy = vertices[0];
-                z =  _mm_shuffle_ps( xy, xy, 0xaa);
-                xy = xy*vLo;
-                z = z*vHi;
-                x = _mm_shuffle_ps(xy, xy, 0);
-                y = _mm_shuffle_ps(xy, xy, 0x55);
-            }
-                break;
-        }
-        x = x+y;
-        x = x+z;
-        stack_array[index] = x;
-        max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-        index++;
-    }
-
-    // if we found a new max.
-    if( 0 == segment || 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(max, dotMax)))
-    { // we found a new max. Search for it
-      // find max across the max vector, place in all elements of max -- big latency hit here
-        max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0x4e));
-        max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0xb1));
-
-        // It is slightly faster to do this part in scalar code when count < 8. However, the common case for
-        // this where it actually makes a difference is handled in the early out at the top of the function,
-        // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced
-        // complexity, and removed it.
-
-        dotMax = max;
-
-        // scan for the first occurence of max in the array
-        size_t test;
-        for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], max))); index++ )   // local_count must be a multiple of 4
-        {}
-        maxIndex = 4*index + segment + indexTable[test];
-    }
-
-    _mm_store_ss( dotResult, dotMax);
-    return maxIndex;
-}
-
-long b3_mindot_large( const float *vv, const float *vec, unsigned long count, float *dotResult );
-
-long b3_mindot_large( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-    const float4 *vertices = (const float4*) vv;
-    static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 };
-
-    float4 dotmin = b3Assign128( B3_INFINITY,  B3_INFINITY,  B3_INFINITY,  B3_INFINITY );
-    float4 vvec = _mm_loadu_ps( vec );
-    float4 vHi = b3CastiTo128f(_mm_shuffle_epi32( b3CastfTo128i( vvec), 0xaa ));          /// zzzz
-    float4 vLo = _mm_movelh_ps( vvec, vvec );                               /// xyxy
-
-    long minIndex = -1L;
-
-    size_t segment = 0;
-    float4 stack_array[ STACK_ARRAY_COUNT ];
-
-#if DEBUG
-    // memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) );
-#endif
-
-    size_t index;
-    float4 min;
-    // Faster loop without cleanup code for full tiles
-    for ( segment = 0; segment + STACK_ARRAY_COUNT*4 <= count; segment += STACK_ARRAY_COUNT*4 )
-    {
-        min = dotmin;
-
-        for( index = 0; index < STACK_ARRAY_COUNT; index+= 4 )
-        { // do four dot products at a time. Carefully avoid touching the w element.
-            float4 v0 = vertices[0];
-            float4 v1 = vertices[1];
-            float4 v2 = vertices[2];
-            float4 v3 = vertices[3];            vertices += 4;
-
-            float4 lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            float4 hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            float4 lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            float4 hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+1] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+2] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+3] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-
-            // It is too costly to keep the index of the min here. We will look for it again later.  We save a lot of work this way.
-        }
-
-        // If we found a new min
-        if( 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(min, dotmin)))
-        {
-            // copy the new min across all lanes of our min accumulator
-            min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0x4e));
-            min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0xb1));
-
-            dotmin = min;
-
-            // find first occurrence of that min
-            size_t test;
-            for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], min))); index++ )   // local_count must be a multiple of 4
-            {}
-            // record where it is.
-            minIndex = 4*index + segment + indexTable[test];
-        }
-    }
-
-    // account for work we've already done
-    count -= segment;
-
-    // Deal with the last < STACK_ARRAY_COUNT vectors
-    min = dotmin;
-    index = 0;
-
-
-    if(b3Unlikely( count > 16) )
-    {
-        for( ; index + 4 <= count / 4; index+=4 )
-        { // do four dot products at a time. Carefully avoid touching the w element.
-            float4 v0 = vertices[0];
-            float4 v1 = vertices[1];
-            float4 v2 = vertices[2];
-            float4 v3 = vertices[3];            vertices += 4;
-
-            float4 lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            float4 hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            float4 lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            float4 hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+1] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+2] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+3] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-
-            // It is too costly to keep the index of the min here. We will look for it again later.  We save a lot of work this way.
-        }
-    }
-
-    size_t localCount = (count & -4L) - 4*index;
-    if( localCount )
-    {
-
-
-#ifdef __APPLE__
-        vertices += localCount;      // counter the offset
-        float4 t0, t1, t2, t3, t4;
-        size_t byteIndex = -(localCount) * sizeof(float);
-        float4 * sap = &stack_array[index + localCount / 4];
-
-        asm volatile
-        (   ".align 4                                                                   \n\
-             0: movaps  %[min], %[t2]                            // move min out of the way to avoid propagating NaNs in min \n\
-             movaps  (%[vertices], %[byteIndex], 4),    %[t0]    // vertices[0]      \n\
-             movaps  16(%[vertices], %[byteIndex], 4),  %[t1]    // vertices[1]      \n\
-             movaps  %[t0], %[min]                               // vertices[0]      \n\
-             movlhps %[t1], %[min]                               // x0y0x1y1         \n\
-             movaps  32(%[vertices], %[byteIndex], 4),  %[t3]    // vertices[2]      \n\
-             movaps  48(%[vertices], %[byteIndex], 4),  %[t4]    // vertices[3]      \n\
-             mulps   %[vLo], %[min]                              // x0y0x1y1 * vLo   \n\
-             movhlps %[t0], %[t1]                                // z0w0z1w1         \n\
-             movaps  %[t3], %[t0]                                // vertices[2]      \n\
-             movlhps %[t4], %[t0]                                // x2y2x3y3         \n\
-             movhlps %[t3], %[t4]                                // z2w2z3w3         \n\
-             mulps   %[vLo], %[t0]                               // x2y2x3y3 * vLo   \n\
-             shufps  $0x88, %[t4], %[t1]                         // z0z1z2z3         \n\
-             mulps   %[vHi], %[t1]                               // z0z1z2z3 * vHi   \n\
-             movaps  %[min], %[t3]                               // x0y0x1y1 * vLo   \n\
-             shufps  $0x88, %[t0], %[min]                        // x0x1x2x3 * vLo.x \n\
-             shufps  $0xdd, %[t0], %[t3]                         // y0y1y2y3 * vLo.y \n\
-             addps   %[t3], %[min]                               // x + y            \n\
-             addps   %[t1], %[min]                               // x + y + z        \n\
-             movaps  %[min], (%[sap], %[byteIndex])              // record result for later scrutiny \n\
-             minps   %[t2], %[min]                               // record min, restore min   \n\
-             add     $16, %[byteIndex]                           // advance loop counter\n\
-             jnz     0b                                          \n\
-             "
-         : [min] "+x" (min), [t0] "=&x" (t0), [t1] "=&x" (t1), [t2] "=&x" (t2), [t3] "=&x" (t3), [t4] "=&x" (t4), [byteIndex] "+r" (byteIndex)
-         : [vLo] "x" (vLo), [vHi] "x" (vHi), [vertices] "r" (vertices), [sap] "r" (sap)
-         : "memory", "cc"
-         );
-        index += localCount/4;
-#else
-        {
-            for( unsigned int i=0; i<localCount/4; i++,index++)
-            { // do four dot products at a time. Carefully avoid touching the w element.
-                float4 v0 = vertices[0];
-                float4 v1 = vertices[1];
-                float4 v2 = vertices[2];
-                float4 v3 = vertices[3];
-                vertices += 4;
-
-                float4 lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-                float4 hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-                float4 lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-                float4 hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-
-                lo0 = lo0*vLo;
-                lo1 = lo1*vLo;
-                float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
-                float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
-                float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-                z = z*vHi;
-                x = x+y;
-                x = x+z;
-                stack_array[index] = x;
-                min = _mm_min_ps( x, min );         // control the order here so that max is never NaN even if x is nan
-            }
-        }
-
-#endif
-    }
-
-    // process the last few points
-    if( count & 3 )
-    {
-        float4 v0, v1, v2, x, y, z;
-        switch( count & 3 )
-        {
-            case 3:
-            {
-                v0 = vertices[0];
-                v1 = vertices[1];
-                v2 = vertices[2];
-
-                // Calculate 3 dot products, transpose, duplicate v2
-                float4 lo0 = _mm_movelh_ps( v0, v1);        // xyxy.lo
-                float4 hi0 = _mm_movehl_ps( v1, v0);        // z?z?.lo
-                lo0 = lo0*vLo;
-                z = _mm_shuffle_ps(hi0, v2,  0xa8 );           // z0z1z2z2
-                z = z*vHi;
-                float4 lo1 = _mm_movelh_ps(v2, v2);          // xyxy
-                lo1 = lo1*vLo;
-                x = _mm_shuffle_ps(lo0, lo1, 0x88);
-                y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            }
-                break;
-            case 2:
-            {
-                v0 = vertices[0];
-                v1 = vertices[1];
-                float4 xy = _mm_movelh_ps(v0, v1);
-                z = _mm_movehl_ps(v1, v0);
-                xy = xy*vLo;
-                z = _mm_shuffle_ps( z, z,  0xa8);
-                x = _mm_shuffle_ps( xy, xy, 0xa8);
-                y = _mm_shuffle_ps( xy, xy, 0xfd);
-                z = z*vHi;
-            }
-                break;
-            case 1:
-            {
-                float4 xy = vertices[0];
-                z =  _mm_shuffle_ps( xy, xy, 0xaa);
-                xy = xy*vLo;
-                z = z*vHi;
-                x = _mm_shuffle_ps(xy, xy, 0);
-                y = _mm_shuffle_ps(xy, xy, 0x55);
-            }
-                break;
-        }
-        x = x+y;
-        x = x+z;
-        stack_array[index] = x;
-        min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-        index++;
-    }
-
-    // if we found a new min.
-    if( 0 == segment || 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(min, dotmin)))
-    { // we found a new min. Search for it
-      // find min across the min vector, place in all elements of min -- big latency hit here
-        min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0x4e));
-        min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0xb1));
-
-        // It is slightly faster to do this part in scalar code when count < 8. However, the common case for
-        // this where it actually makes a difference is handled in the early out at the top of the function,
-        // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced
-        // complexity, and removed it.
-
-        dotmin = min;
-
-        // scan for the first occurence of min in the array
-        size_t test;
-        for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], min))); index++ )   // local_count must be a multiple of 4
-        {}
-        minIndex = 4*index + segment + indexTable[test];
-    }
-
-    _mm_store_ss( dotResult, dotmin);
-    return minIndex;
-}
-
-
-#elif defined B3_USE_NEON
-#define ARM_NEON_GCC_COMPATIBILITY  1
-#include <arm_neon.h>
-
-
-static long b3_maxdot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long b3_maxdot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long b3_maxdot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long b3_mindot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long b3_mindot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long b3_mindot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult );
-
-long (*b3_maxdot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = b3_maxdot_large_sel;
-long (*b3_mindot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = b3_mindot_large_sel;
-
-extern "C" {int  _get_cpu_capabilities( void );}
-
-static long b3_maxdot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-    if( _get_cpu_capabilities() & 0x2000 )
-        b3_maxdot_large = _maxdot_large_v1;
-    else
-        b3_maxdot_large = _maxdot_large_v0;
-
-    return b3_maxdot_large(vv, vec, count, dotResult);
-}
-
-static long b3_mindot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-    if( _get_cpu_capabilities() & 0x2000 )
-        b3_mindot_large = _mindot_large_v1;
-    else
-        b3_mindot_large = _mindot_large_v0;
-
-    return b3_mindot_large(vv, vec, count, dotResult);
-}
-
-
-
-#define vld1q_f32_aligned_postincrement( _ptr ) ({ float32x4_t _r; asm( "vld1.f32  {%0}, [%1, :128]!\n" : "=w" (_r), "+r" (_ptr) ); /*return*/ _r; })
-
-
-long b3_maxdot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-    unsigned long i = 0;
-    float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
-    float32x2_t vLo = vget_low_f32(vvec);
-    float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0);
-    float32x2_t dotMaxLo = (float32x2_t) { -B3_INFINITY, -B3_INFINITY };
-    float32x2_t dotMaxHi = (float32x2_t) { -B3_INFINITY, -B3_INFINITY };
-    uint32x2_t indexLo = (uint32x2_t) {0, 1};
-    uint32x2_t indexHi = (uint32x2_t) {2, 3};
-    uint32x2_t iLo = (uint32x2_t) {-1, -1};
-    uint32x2_t iHi = (uint32x2_t) {-1, -1};
-    const uint32x2_t four = (uint32x2_t) {4,4};
-
-    for( ; i+8 <= count; i+= 8 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
-        float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-        float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-        float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-        float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
-        float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
-        float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-        float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-
-        float32x2_t rLo = vpadd_f32( xy0, xy1);
-        float32x2_t rHi = vpadd_f32( xy2, xy3);
-        rLo = vadd_f32(rLo, zLo);
-        rHi = vadd_f32(rHi, zHi);
-
-        uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
-        uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
-        dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
-        dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
-        iLo = vbsl_u32(maskLo, indexLo, iLo);
-        iHi = vbsl_u32(maskHi, indexHi, iHi);
-        indexLo = vadd_u32(indexLo, four);
-        indexHi = vadd_u32(indexHi, four);
-
-        v0 = vld1q_f32_aligned_postincrement( vv );
-        v1 = vld1q_f32_aligned_postincrement( vv );
-        v2 = vld1q_f32_aligned_postincrement( vv );
-        v3 = vld1q_f32_aligned_postincrement( vv );
-
-        xy0 = vmul_f32( vget_low_f32(v0), vLo);
-        xy1 = vmul_f32( vget_low_f32(v1), vLo);
-        xy2 = vmul_f32( vget_low_f32(v2), vLo);
-        xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
-        z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-        z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
-        zLo = vmul_f32( z0.val[0], vHi);
-        zHi = vmul_f32( z1.val[0], vHi);
-
-        rLo = vpadd_f32( xy0, xy1);
-        rHi = vpadd_f32( xy2, xy3);
-        rLo = vadd_f32(rLo, zLo);
-        rHi = vadd_f32(rHi, zHi);
-
-        maskLo = vcgt_f32( rLo, dotMaxLo );
-        maskHi = vcgt_f32( rHi, dotMaxHi );
-        dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
-        dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
-        iLo = vbsl_u32(maskLo, indexLo, iLo);
-        iHi = vbsl_u32(maskHi, indexHi, iHi);
-        indexLo = vadd_u32(indexLo, four);
-        indexHi = vadd_u32(indexHi, four);
-    }
-
-    for( ; i+4 <= count; i+= 4 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
-        float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-        float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-        float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-        float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
-        float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
-        float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-        float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-
-        float32x2_t rLo = vpadd_f32( xy0, xy1);
-        float32x2_t rHi = vpadd_f32( xy2, xy3);
-        rLo = vadd_f32(rLo, zLo);
-        rHi = vadd_f32(rHi, zHi);
-
-        uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
-        uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
-        dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
-        dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
-        iLo = vbsl_u32(maskLo, indexLo, iLo);
-        iHi = vbsl_u32(maskHi, indexHi, iHi);
-        indexLo = vadd_u32(indexLo, four);
-        indexHi = vadd_u32(indexHi, four);
-    }
-
-    switch( count & 3 )
-    {
-        case 3:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-
-            float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-            float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-            float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-
-            float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-            float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-            float32x2_t zHi = vmul_f32( vdup_lane_f32(vget_high_f32(v2), 0), vHi);
-
-            float32x2_t rLo = vpadd_f32( xy0, xy1);
-            float32x2_t rHi = vpadd_f32( xy2, xy2);
-            rLo = vadd_f32(rLo, zLo);
-            rHi = vadd_f32(rHi, zHi);
-
-            uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
-            uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
-            dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
-            dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
-            iLo = vbsl_u32(maskLo, indexLo, iLo);
-            iHi = vbsl_u32(maskHi, indexHi, iHi);
-        }
-            break;
-        case 2:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-
-            float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-            float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-
-            float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-            float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-
-            float32x2_t rLo = vpadd_f32( xy0, xy1);
-            rLo = vadd_f32(rLo, zLo);
-
-            uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
-            dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
-            iLo = vbsl_u32(maskLo, indexLo, iLo);
-        }
-            break;
-        case 1:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-            float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0);
-            float32x2_t zLo = vmul_f32( z0, vHi);
-            float32x2_t rLo = vpadd_f32( xy0, xy0);
-            rLo = vadd_f32(rLo, zLo);
-            uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
-            dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
-            iLo = vbsl_u32(maskLo, indexLo, iLo);
-        }
-            break;
-
-        default:
-            break;
-    }
-
-    // select best answer between hi and lo results
-    uint32x2_t mask = vcgt_f32( dotMaxHi, dotMaxLo );
-    dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo);
-    iLo = vbsl_u32(mask, iHi, iLo);
-
-    // select best answer between even and odd results
-    dotMaxHi = vdup_lane_f32(dotMaxLo, 1);
-    iHi = vdup_lane_u32(iLo, 1);
-    mask = vcgt_f32( dotMaxHi, dotMaxLo );
-    dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo);
-    iLo = vbsl_u32(mask, iHi, iLo);
-
-    *dotResult = vget_lane_f32( dotMaxLo, 0);
-    return vget_lane_u32(iLo, 0);
-}
-
-
-long b3_maxdot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-    float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
-    float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec));
-    float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
-    const uint32x4_t four = (uint32x4_t){ 4, 4, 4, 4 };
-    uint32x4_t local_index = (uint32x4_t) {0, 1, 2, 3};
-    uint32x4_t index = (uint32x4_t) { -1, -1, -1, -1 };
-    float32x4_t maxDot = (float32x4_t) { -B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY };
-
-    unsigned long i = 0;
-    for( ; i + 8 <= count; i += 8 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-        float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
-        xy0 = vmulq_f32(xy0, vLo);
-        xy1 = vmulq_f32(xy1, vLo);
-
-        float32x4x2_t zb = vuzpq_f32( z0, z1);
-        float32x4_t z = vmulq_f32( zb.val[0], vHi);
-        float32x4x2_t xy = vuzpq_f32( xy0, xy1);
-        float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-        x = vaddq_f32(x, z);
-
-        uint32x4_t mask = vcgtq_f32(x, maxDot);
-        maxDot = vbslq_f32( mask, x, maxDot);
-        index = vbslq_u32(mask, local_index, index);
-        local_index = vaddq_u32(local_index, four);
-
-        v0 = vld1q_f32_aligned_postincrement( vv );
-        v1 = vld1q_f32_aligned_postincrement( vv );
-        v2 = vld1q_f32_aligned_postincrement( vv );
-        v3 = vld1q_f32_aligned_postincrement( vv );
-
-        // the next two lines should resolve to a single vswp d, d
-        xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-        xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
-        // the next two lines should resolve to a single vswp d, d
-        z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-        z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
-        xy0 = vmulq_f32(xy0, vLo);
-        xy1 = vmulq_f32(xy1, vLo);
-
-        zb = vuzpq_f32( z0, z1);
-        z = vmulq_f32( zb.val[0], vHi);
-        xy = vuzpq_f32( xy0, xy1);
-        x = vaddq_f32(xy.val[0], xy.val[1]);
-        x = vaddq_f32(x, z);
-
-        mask = vcgtq_f32(x, maxDot);
-        maxDot = vbslq_f32( mask, x, maxDot);
-        index = vbslq_u32(mask, local_index, index);
-        local_index = vaddq_u32(local_index, four);
-    }
-
-    for( ; i + 4 <= count; i += 4 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-        float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
-        xy0 = vmulq_f32(xy0, vLo);
-        xy1 = vmulq_f32(xy1, vLo);
-
-        float32x4x2_t zb = vuzpq_f32( z0, z1);
-        float32x4_t z = vmulq_f32( zb.val[0], vHi);
-        float32x4x2_t xy = vuzpq_f32( xy0, xy1);
-        float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-        x = vaddq_f32(x, z);
-
-        uint32x4_t mask = vcgtq_f32(x, maxDot);
-        maxDot = vbslq_f32( mask, x, maxDot);
-        index = vbslq_u32(mask, local_index, index);
-        local_index = vaddq_u32(local_index, four);
-    }
-
-    switch (count & 3) {
-        case 3:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-            float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v2));
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-            float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v2));
-
-            xy0 = vmulq_f32(xy0, vLo);
-            xy1 = vmulq_f32(xy1, vLo);
-
-            float32x4x2_t zb = vuzpq_f32( z0, z1);
-            float32x4_t z = vmulq_f32( zb.val[0], vHi);
-            float32x4x2_t xy = vuzpq_f32( xy0, xy1);
-            float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-            x = vaddq_f32(x, z);
-
-            uint32x4_t mask = vcgtq_f32(x, maxDot);
-            maxDot = vbslq_f32( mask, x, maxDot);
-            index = vbslq_u32(mask, local_index, index);
-            local_index = vaddq_u32(local_index, four);
-        }
-            break;
-
-        case 2:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-
-            xy0 = vmulq_f32(xy0, vLo);
-
-            float32x4x2_t zb = vuzpq_f32( z0, z0);
-            float32x4_t z = vmulq_f32( zb.val[0], vHi);
-            float32x4x2_t xy = vuzpq_f32( xy0, xy0);
-            float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-            x = vaddq_f32(x, z);
-
-            uint32x4_t mask = vcgtq_f32(x, maxDot);
-            maxDot = vbslq_f32( mask, x, maxDot);
-            index = vbslq_u32(mask, local_index, index);
-            local_index = vaddq_u32(local_index, four);
-        }
-            break;
-
-        case 1:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v0));
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0);
-
-            xy0 = vmulq_f32(xy0, vLo);
-
-            z = vmulq_f32( z, vHi);
-            float32x4x2_t xy = vuzpq_f32( xy0, xy0);
-            float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-            x = vaddq_f32(x, z);
-
-            uint32x4_t mask = vcgtq_f32(x, maxDot);
-            maxDot = vbslq_f32( mask, x, maxDot);
-            index = vbslq_u32(mask, local_index, index);
-            local_index = vaddq_u32(local_index, four);
-        }
-            break;
-
-        default:
-            break;
-    }
-
-
-    // select best answer between hi and lo results
-    uint32x2_t mask = vcgt_f32( vget_high_f32(maxDot), vget_low_f32(maxDot));
-    float32x2_t maxDot2 = vbsl_f32(mask, vget_high_f32(maxDot), vget_low_f32(maxDot));
-    uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index));
-
-    // select best answer between even and odd results
-    float32x2_t maxDotO = vdup_lane_f32(maxDot2, 1);
-    uint32x2_t indexHi = vdup_lane_u32(index2, 1);
-    mask = vcgt_f32( maxDotO, maxDot2 );
-    maxDot2 = vbsl_f32(mask, maxDotO, maxDot2);
-    index2 = vbsl_u32(mask, indexHi, index2);
-
-    *dotResult = vget_lane_f32( maxDot2, 0);
-    return vget_lane_u32(index2, 0);
-
-}
-
-long b3_mindot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-    unsigned long i = 0;
-    float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
-    float32x2_t vLo = vget_low_f32(vvec);
-    float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0);
-    float32x2_t dotMinLo = (float32x2_t) { B3_INFINITY, B3_INFINITY };
-    float32x2_t dotMinHi = (float32x2_t) { B3_INFINITY, B3_INFINITY };
-    uint32x2_t indexLo = (uint32x2_t) {0, 1};
-    uint32x2_t indexHi = (uint32x2_t) {2, 3};
-    uint32x2_t iLo = (uint32x2_t) {-1, -1};
-    uint32x2_t iHi = (uint32x2_t) {-1, -1};
-    const uint32x2_t four = (uint32x2_t) {4,4};
-
-    for( ; i+8 <= count; i+= 8 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
-        float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-        float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-        float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-        float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
-        float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
-        float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-        float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-
-        float32x2_t rLo = vpadd_f32( xy0, xy1);
-        float32x2_t rHi = vpadd_f32( xy2, xy3);
-        rLo = vadd_f32(rLo, zLo);
-        rHi = vadd_f32(rHi, zHi);
-
-        uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
-        uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
-        dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
-        dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
-        iLo = vbsl_u32(maskLo, indexLo, iLo);
-        iHi = vbsl_u32(maskHi, indexHi, iHi);
-        indexLo = vadd_u32(indexLo, four);
-        indexHi = vadd_u32(indexHi, four);
-
-        v0 = vld1q_f32_aligned_postincrement( vv );
-        v1 = vld1q_f32_aligned_postincrement( vv );
-        v2 = vld1q_f32_aligned_postincrement( vv );
-        v3 = vld1q_f32_aligned_postincrement( vv );
-
-        xy0 = vmul_f32( vget_low_f32(v0), vLo);
-        xy1 = vmul_f32( vget_low_f32(v1), vLo);
-        xy2 = vmul_f32( vget_low_f32(v2), vLo);
-        xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
-        z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-        z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
-        zLo = vmul_f32( z0.val[0], vHi);
-        zHi = vmul_f32( z1.val[0], vHi);
-
-        rLo = vpadd_f32( xy0, xy1);
-        rHi = vpadd_f32( xy2, xy3);
-        rLo = vadd_f32(rLo, zLo);
-        rHi = vadd_f32(rHi, zHi);
-
-        maskLo = vclt_f32( rLo, dotMinLo );
-        maskHi = vclt_f32( rHi, dotMinHi );
-        dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
-        dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
-        iLo = vbsl_u32(maskLo, indexLo, iLo);
-        iHi = vbsl_u32(maskHi, indexHi, iHi);
-        indexLo = vadd_u32(indexLo, four);
-        indexHi = vadd_u32(indexHi, four);
-    }
-
-    for( ; i+4 <= count; i+= 4 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
-        float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-        float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-        float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-        float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
-        float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
-        float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-        float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-
-        float32x2_t rLo = vpadd_f32( xy0, xy1);
-        float32x2_t rHi = vpadd_f32( xy2, xy3);
-        rLo = vadd_f32(rLo, zLo);
-        rHi = vadd_f32(rHi, zHi);
-
-        uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
-        uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
-        dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
-        dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
-        iLo = vbsl_u32(maskLo, indexLo, iLo);
-        iHi = vbsl_u32(maskHi, indexHi, iHi);
-        indexLo = vadd_u32(indexLo, four);
-        indexHi = vadd_u32(indexHi, four);
-    }
-    switch( count & 3 )
-    {
-        case 3:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-
-            float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-            float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-            float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-
-            float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-            float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-            float32x2_t zHi = vmul_f32( vdup_lane_f32(vget_high_f32(v2), 0), vHi);
-
-            float32x2_t rLo = vpadd_f32( xy0, xy1);
-            float32x2_t rHi = vpadd_f32( xy2, xy2);
-            rLo = vadd_f32(rLo, zLo);
-            rHi = vadd_f32(rHi, zHi);
-
-            uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
-            uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
-            dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
-            dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
-            iLo = vbsl_u32(maskLo, indexLo, iLo);
-            iHi = vbsl_u32(maskHi, indexHi, iHi);
-        }
-            break;
-        case 2:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-
-            float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-            float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-
-            float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-            float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-
-            float32x2_t rLo = vpadd_f32( xy0, xy1);
-            rLo = vadd_f32(rLo, zLo);
-
-            uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
-            dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
-            iLo = vbsl_u32(maskLo, indexLo, iLo);
-        }
-            break;
-        case 1:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-            float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0);
-            float32x2_t zLo = vmul_f32( z0, vHi);
-            float32x2_t rLo = vpadd_f32( xy0, xy0);
-            rLo = vadd_f32(rLo, zLo);
-            uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
-            dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
-            iLo = vbsl_u32(maskLo, indexLo, iLo);
-        }
-            break;
-
-        default:
-            break;
-    }
-
-    // select best answer between hi and lo results
-    uint32x2_t mask = vclt_f32( dotMinHi, dotMinLo );
-    dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo);
-    iLo = vbsl_u32(mask, iHi, iLo);
-
-    // select best answer between even and odd results
-    dotMinHi = vdup_lane_f32(dotMinLo, 1);
-    iHi = vdup_lane_u32(iLo, 1);
-    mask = vclt_f32( dotMinHi, dotMinLo );
-    dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo);
-    iLo = vbsl_u32(mask, iHi, iLo);
-
-    *dotResult = vget_lane_f32( dotMinLo, 0);
-    return vget_lane_u32(iLo, 0);
-}
-
-long b3_mindot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-    float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
-    float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec));
-    float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
-    const uint32x4_t four = (uint32x4_t){ 4, 4, 4, 4 };
-    uint32x4_t local_index = (uint32x4_t) {0, 1, 2, 3};
-    uint32x4_t index = (uint32x4_t) { -1, -1, -1, -1 };
-    float32x4_t minDot = (float32x4_t) { B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY };
-
-    unsigned long i = 0;
-    for( ; i + 8 <= count; i += 8 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-        float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
-        xy0 = vmulq_f32(xy0, vLo);
-        xy1 = vmulq_f32(xy1, vLo);
-
-        float32x4x2_t zb = vuzpq_f32( z0, z1);
-        float32x4_t z = vmulq_f32( zb.val[0], vHi);
-        float32x4x2_t xy = vuzpq_f32( xy0, xy1);
-        float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-        x = vaddq_f32(x, z);
-
-        uint32x4_t mask = vcltq_f32(x, minDot);
-        minDot = vbslq_f32( mask, x, minDot);
-        index = vbslq_u32(mask, local_index, index);
-        local_index = vaddq_u32(local_index, four);
-
-        v0 = vld1q_f32_aligned_postincrement( vv );
-        v1 = vld1q_f32_aligned_postincrement( vv );
-        v2 = vld1q_f32_aligned_postincrement( vv );
-        v3 = vld1q_f32_aligned_postincrement( vv );
-
-        // the next two lines should resolve to a single vswp d, d
-        xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-        xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
-        // the next two lines should resolve to a single vswp d, d
-        z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-        z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
-        xy0 = vmulq_f32(xy0, vLo);
-        xy1 = vmulq_f32(xy1, vLo);
-
-        zb = vuzpq_f32( z0, z1);
-        z = vmulq_f32( zb.val[0], vHi);
-        xy = vuzpq_f32( xy0, xy1);
-        x = vaddq_f32(xy.val[0], xy.val[1]);
-        x = vaddq_f32(x, z);
-
-        mask = vcltq_f32(x, minDot);
-        minDot = vbslq_f32( mask, x, minDot);
-        index = vbslq_u32(mask, local_index, index);
-        local_index = vaddq_u32(local_index, four);
-    }
-
-    for( ; i + 4 <= count; i += 4 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-        float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
-        xy0 = vmulq_f32(xy0, vLo);
-        xy1 = vmulq_f32(xy1, vLo);
-
-        float32x4x2_t zb = vuzpq_f32( z0, z1);
-        float32x4_t z = vmulq_f32( zb.val[0], vHi);
-        float32x4x2_t xy = vuzpq_f32( xy0, xy1);
-        float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-        x = vaddq_f32(x, z);
-
-        uint32x4_t mask = vcltq_f32(x, minDot);
-        minDot = vbslq_f32( mask, x, minDot);
-        index = vbslq_u32(mask, local_index, index);
-        local_index = vaddq_u32(local_index, four);
-    }
-
-    switch (count & 3) {
-        case 3:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-            float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v2));
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-            float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v2));
-
-            xy0 = vmulq_f32(xy0, vLo);
-            xy1 = vmulq_f32(xy1, vLo);
-
-            float32x4x2_t zb = vuzpq_f32( z0, z1);
-            float32x4_t z = vmulq_f32( zb.val[0], vHi);
-            float32x4x2_t xy = vuzpq_f32( xy0, xy1);
-            float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-            x = vaddq_f32(x, z);
-
-            uint32x4_t mask = vcltq_f32(x, minDot);
-            minDot = vbslq_f32( mask, x, minDot);
-            index = vbslq_u32(mask, local_index, index);
-            local_index = vaddq_u32(local_index, four);
-        }
-            break;
-
-        case 2:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-
-            xy0 = vmulq_f32(xy0, vLo);
-
-            float32x4x2_t zb = vuzpq_f32( z0, z0);
-            float32x4_t z = vmulq_f32( zb.val[0], vHi);
-            float32x4x2_t xy = vuzpq_f32( xy0, xy0);
-            float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-            x = vaddq_f32(x, z);
-
-            uint32x4_t mask = vcltq_f32(x, minDot);
-            minDot = vbslq_f32( mask, x, minDot);
-            index = vbslq_u32(mask, local_index, index);
-            local_index = vaddq_u32(local_index, four);
-        }
-            break;
-
-        case 1:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v0));
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0);
-
-            xy0 = vmulq_f32(xy0, vLo);
-
-            z = vmulq_f32( z, vHi);
-            float32x4x2_t xy = vuzpq_f32( xy0, xy0);
-            float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-            x = vaddq_f32(x, z);
-
-            uint32x4_t mask = vcltq_f32(x, minDot);
-            minDot = vbslq_f32( mask, x, minDot);
-            index = vbslq_u32(mask, local_index, index);
-            local_index = vaddq_u32(local_index, four);
-        }
-            break;
-
-        default:
-            break;
-    }
-
-
-    // select best answer between hi and lo results
-    uint32x2_t mask = vclt_f32( vget_high_f32(minDot), vget_low_f32(minDot));
-    float32x2_t minDot2 = vbsl_f32(mask, vget_high_f32(minDot), vget_low_f32(minDot));
-    uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index));
-
-    // select best answer between even and odd results
-    float32x2_t minDotO = vdup_lane_f32(minDot2, 1);
-    uint32x2_t indexHi = vdup_lane_u32(index2, 1);
-    mask = vclt_f32( minDotO, minDot2 );
-    minDot2 = vbsl_f32(mask, minDotO, minDot2);
-    index2 = vbsl_u32(mask, indexHi, index2);
-
-    *dotResult = vget_lane_f32( minDot2, 0);
-    return vget_lane_u32(index2, 0);
-
-}
-
-#else
-    #error Unhandled __APPLE__ arch
-#endif
-
-#endif  /* __APPLE__ */
-
-
diff --git a/src/bullet/Bullet3Common/b3Vector3.h b/src/bullet/Bullet3Common/b3Vector3.h
deleted file mode 100644
index f6919934..00000000
--- a/src/bullet/Bullet3Common/b3Vector3.h
+++ /dev/null
@@ -1,1343 +0,0 @@
-/*
-Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef B3_VECTOR3_H
-#define B3_VECTOR3_H
-
-//#include <stdint.h>
-#include "b3Scalar.h"
-#include "b3MinMax.h"
-#include "b3AlignedAllocator.h"
-
-#ifdef B3_USE_DOUBLE_PRECISION
-#define b3Vector3Data b3Vector3DoubleData
-#define b3Vector3DataName "b3Vector3DoubleData"
-#else
-#define b3Vector3Data b3Vector3FloatData
-#define b3Vector3DataName "b3Vector3FloatData"
-#endif //B3_USE_DOUBLE_PRECISION
-
-#if defined B3_USE_SSE
-
-//typedef  uint32_t __m128i __attribute__ ((vector_size(16)));
-
-#ifdef _MSC_VER
-#pragma warning(disable: 4556) // value of intrinsic immediate argument '4294967239' is out of range '0 - 255'
-#endif
-
-
-#define B3_SHUFFLE(x,y,z,w) ((w)<<6 | (z)<<4 | (y)<<2 | (x))
-//#define b3_pshufd_ps( _a, _mask ) (__m128) _mm_shuffle_epi32((__m128i)(_a), (_mask) )
-#define b3_pshufd_ps( _a, _mask ) _mm_shuffle_ps((_a), (_a), (_mask) )
-#define b3_splat3_ps( _a, _i ) b3_pshufd_ps((_a), B3_SHUFFLE(_i,_i,_i, 3) )
-#define b3_splat_ps( _a, _i )  b3_pshufd_ps((_a), B3_SHUFFLE(_i,_i,_i,_i) )
-
-#define b3v3AbsiMask (_mm_set_epi32(0x00000000, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF))
-#define b3vAbsMask (_mm_set_epi32( 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF))
-#define b3vFFF0Mask (_mm_set_epi32(0x00000000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF))
-#define b3v3AbsfMask b3CastiTo128f(b3v3AbsiMask)
-#define b3vFFF0fMask b3CastiTo128f(b3vFFF0Mask)
-#define b3vxyzMaskf b3vFFF0fMask
-#define b3vAbsfMask b3CastiTo128f(b3vAbsMask)
-
-
-
-const __m128 B3_ATTRIBUTE_ALIGNED16(b3vMzeroMask) = {-0.0f, -0.0f, -0.0f, -0.0f};
-const __m128 B3_ATTRIBUTE_ALIGNED16(b3v1110) = {1.0f, 1.0f, 1.0f, 0.0f};
-const __m128 B3_ATTRIBUTE_ALIGNED16(b3vHalf) = {0.5f, 0.5f, 0.5f, 0.5f};
-const __m128 B3_ATTRIBUTE_ALIGNED16(b3v1_5)  = {1.5f, 1.5f, 1.5f, 1.5f};
-
-#endif
-
-#ifdef B3_USE_NEON
-
-const float32x4_t B3_ATTRIBUTE_ALIGNED16(b3vMzeroMask) = (float32x4_t){-0.0f, -0.0f, -0.0f, -0.0f};
-const int32x4_t B3_ATTRIBUTE_ALIGNED16(b3vFFF0Mask) = (int32x4_t){0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0x0};
-const int32x4_t B3_ATTRIBUTE_ALIGNED16(b3vAbsMask) = (int32x4_t){0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF};
-const int32x4_t B3_ATTRIBUTE_ALIGNED16(b3v3AbsMask) = (int32x4_t){0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x0};
-
-#endif
-
-class b3Vector3;
-class b3Vector4;
-
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-//#if defined (B3_USE_SSE) || defined (B3_USE_NEON)
-inline b3Vector3 b3MakeVector3( b3SimdFloat4 v);
-inline b3Vector4 b3MakeVector4( b3SimdFloat4 vec);
-#endif
-
-inline b3Vector3 b3MakeVector3(b3Scalar x,b3Scalar y,b3Scalar z);
-inline b3Vector3 b3MakeVector3(b3Scalar x,b3Scalar y,b3Scalar z, b3Scalar w);
-inline b3Vector4 b3MakeVector4(b3Scalar x,b3Scalar y,b3Scalar z,b3Scalar w);
-
-
-/**@brief b3Vector3 can be used to represent 3D points and vectors.
- * It has an un-used w component to suit 16-byte alignment when b3Vector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
- * Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
- */
-B3_ATTRIBUTE_ALIGNED16(class) b3Vector3
-{
-public:
-#if defined (B3_USE_SSE) || defined(B3_USE_NEON) // _WIN32 || ARM
-        union {
-            b3SimdFloat4      mVec128;
-            float	m_floats[4];
-			struct {float x,y,z,w;};
-
-        };
-#else
-	union
-	{
-        	float	m_floats[4];
-			struct {float	x,y,z,w;};
-	};
-#endif
-
-
-public:
-
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-#if defined (B3_USE_SSE) || defined(B3_USE_NEON) // _WIN32 || ARM
-
-	/*B3_FORCE_INLINE		b3Vector3()
-	{
-	}
-	*/
-
-    B3_FORCE_INLINE	b3SimdFloat4	get128() const
-    {
-        return mVec128;
-    }
-    B3_FORCE_INLINE	void	set128(b3SimdFloat4 v128)
-    {
-        mVec128 = v128;
-    }
-#endif
-
-	public:
-
-
-
-/**@brief Add a vector to this one
- * @param The vector to add to this one */
-	B3_FORCE_INLINE b3Vector3& operator+=(const b3Vector3& v)
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		mVec128 = _mm_add_ps(mVec128, v.mVec128);
-#elif defined(B3_USE_NEON)
-		mVec128 = vaddq_f32(mVec128, v.mVec128);
-#else
-		m_floats[0] += v.m_floats[0];
-		m_floats[1] += v.m_floats[1];
-		m_floats[2] += v.m_floats[2];
-#endif
-		return *this;
-	}
-
-
-  /**@brief Subtract a vector from this one
-   * @param The vector to subtract */
-	B3_FORCE_INLINE b3Vector3& operator-=(const b3Vector3& v)
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		mVec128 = _mm_sub_ps(mVec128, v.mVec128);
-#elif defined(B3_USE_NEON)
-		mVec128 = vsubq_f32(mVec128, v.mVec128);
-#else
-		m_floats[0] -= v.m_floats[0];
-		m_floats[1] -= v.m_floats[1];
-		m_floats[2] -= v.m_floats[2];
-#endif
-		return *this;
-	}
-
-  /**@brief Scale the vector
-   * @param s Scale factor */
-	B3_FORCE_INLINE b3Vector3& operator*=(const b3Scalar& s)
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		__m128	vs = _mm_load_ss(&s);	//	(S 0 0 0)
-		vs = b3_pshufd_ps(vs, 0x80);	//	(S S S 0.0)
-		mVec128 = _mm_mul_ps(mVec128, vs);
-#elif defined(B3_USE_NEON)
-		mVec128 = vmulq_n_f32(mVec128, s);
-#else
-		m_floats[0] *= s;
-		m_floats[1] *= s;
-		m_floats[2] *= s;
-#endif
-		return *this;
-	}
-
-  /**@brief Inversely scale the vector
-   * @param s Scale factor to divide by */
-	B3_FORCE_INLINE b3Vector3& operator/=(const b3Scalar& s)
-	{
-		b3FullAssert(s != b3Scalar(0.0));
-
-#if 0 //defined(B3_USE_SSE_IN_API)
-// this code is not faster !
-		__m128 vs = _mm_load_ss(&s);
-		vs = _mm_div_ss(b3v1110, vs);
-		vs = b3_pshufd_ps(vs, 0x00);	//	(S S S S)
-
-		mVec128 = _mm_mul_ps(mVec128, vs);
-
-		return *this;
-#else
-		return *this *= b3Scalar(1.0) / s;
-#endif
-	}
-
-  /**@brief Return the dot product
-   * @param v The other vector in the dot product */
-	B3_FORCE_INLINE b3Scalar dot(const b3Vector3& v) const
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		__m128 vd = _mm_mul_ps(mVec128, v.mVec128);
-		__m128 z = _mm_movehl_ps(vd, vd);
-		__m128 y = _mm_shuffle_ps(vd, vd, 0x55);
-		vd = _mm_add_ss(vd, y);
-		vd = _mm_add_ss(vd, z);
-		return _mm_cvtss_f32(vd);
-#elif defined(B3_USE_NEON)
-		float32x4_t vd = vmulq_f32(mVec128, v.mVec128);
-		float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_low_f32(vd));
-		x = vadd_f32(x, vget_high_f32(vd));
-		return vget_lane_f32(x, 0);
-#else
-		return	m_floats[0] * v.m_floats[0] +
-				m_floats[1] * v.m_floats[1] +
-				m_floats[2] * v.m_floats[2];
-#endif
-	}
-
-  /**@brief Return the length of the vector squared */
-	B3_FORCE_INLINE b3Scalar length2() const
-	{
-		return dot(*this);
-	}
-
-  /**@brief Return the length of the vector */
-	B3_FORCE_INLINE b3Scalar length() const
-	{
-		return b3Sqrt(length2());
-	}
-
-  /**@brief Return the distance squared between the ends of this and another vector
-   * This is symantically treating the vector like a point */
-	B3_FORCE_INLINE b3Scalar distance2(const b3Vector3& v) const;
-
-  /**@brief Return the distance between the ends of this and another vector
-   * This is symantically treating the vector like a point */
-	B3_FORCE_INLINE b3Scalar distance(const b3Vector3& v) const;
-
-	B3_FORCE_INLINE b3Vector3& safeNormalize()
-	{
-		b3Vector3 absVec = this->absolute();
-		int maxIndex = absVec.maxAxis();
-		if (absVec[maxIndex]>0)
-		{
-			*this /= absVec[maxIndex];
-			return *this /= length();
-		}
-		setValue(1,0,0);
-		return *this;
-	}
-
-  /**@brief Normalize this vector
-   * x^2 + y^2 + z^2 = 1 */
-	B3_FORCE_INLINE b3Vector3& normalize()
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-        // dot product first
-		__m128 vd = _mm_mul_ps(mVec128, mVec128);
-		__m128 z = _mm_movehl_ps(vd, vd);
-		__m128 y = _mm_shuffle_ps(vd, vd, 0x55);
-		vd = _mm_add_ss(vd, y);
-		vd = _mm_add_ss(vd, z);
-
-        #if 0
-        vd = _mm_sqrt_ss(vd);
-		vd = _mm_div_ss(b3v1110, vd);
-		vd = b3_splat_ps(vd, 0x80);
-		mVec128 = _mm_mul_ps(mVec128, vd);
-        #else
-
-        // NR step 1/sqrt(x) - vd is x, y is output
-        y = _mm_rsqrt_ss(vd); // estimate
-
-        //  one step NR
-        z = b3v1_5;
-        vd = _mm_mul_ss(vd, b3vHalf); // vd * 0.5
-        //x2 = vd;
-        vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0
-        vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0 * y0
-        z = _mm_sub_ss(z, vd);  // 1.5 - vd * 0.5 * y0 * y0
-
-        y = _mm_mul_ss(y, z);   // y0 * (1.5 - vd * 0.5 * y0 * y0)
-
-		y = b3_splat_ps(y, 0x80);
-		mVec128 = _mm_mul_ps(mVec128, y);
-
-        #endif
-
-
-		return *this;
-#else
-		return *this /= length();
-#endif
-	}
-
-  /**@brief Return a normalized version of this vector */
-	B3_FORCE_INLINE b3Vector3 normalized() const;
-
-  /**@brief Return a rotated version of this vector
-   * @param wAxis The axis to rotate about
-   * @param angle The angle to rotate by */
-	B3_FORCE_INLINE b3Vector3 rotate( const b3Vector3& wAxis, const b3Scalar angle ) const;
-
-  /**@brief Return the angle between this and another vector
-   * @param v The other vector */
-	B3_FORCE_INLINE b3Scalar angle(const b3Vector3& v) const
-	{
-		b3Scalar s = b3Sqrt(length2() * v.length2());
-		b3FullAssert(s != b3Scalar(0.0));
-		return b3Acos(dot(v) / s);
-	}
-
-  /**@brief Return a vector will the absolute values of each element */
-	B3_FORCE_INLINE b3Vector3 absolute() const
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		return b3MakeVector3(_mm_and_ps(mVec128, b3v3AbsfMask));
-#elif defined(B3_USE_NEON)
-		return b3Vector3(vabsq_f32(mVec128));
-#else
-		return b3MakeVector3(
-			b3Fabs(m_floats[0]),
-			b3Fabs(m_floats[1]),
-			b3Fabs(m_floats[2]));
-#endif
-	}
-
-  /**@brief Return the cross product between this and another vector
-   * @param v The other vector */
-	B3_FORCE_INLINE b3Vector3 cross(const b3Vector3& v) const
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		__m128	T, V;
-
-		T = b3_pshufd_ps(mVec128, B3_SHUFFLE(1, 2, 0, 3));	//	(Y Z X 0)
-		V = b3_pshufd_ps(v.mVec128, B3_SHUFFLE(1, 2, 0, 3));	//	(Y Z X 0)
-
-		V = _mm_mul_ps(V, mVec128);
-		T = _mm_mul_ps(T, v.mVec128);
-		V = _mm_sub_ps(V, T);
-
-		V = b3_pshufd_ps(V, B3_SHUFFLE(1, 2, 0, 3));
-		return b3MakeVector3(V);
-#elif defined(B3_USE_NEON)
-		float32x4_t T, V;
-		// form (Y, Z, X, _) of mVec128 and v.mVec128
-		float32x2_t Tlow = vget_low_f32(mVec128);
-		float32x2_t Vlow = vget_low_f32(v.mVec128);
-		T = vcombine_f32(vext_f32(Tlow, vget_high_f32(mVec128), 1), Tlow);
-		V = vcombine_f32(vext_f32(Vlow, vget_high_f32(v.mVec128), 1), Vlow);
-
-		V = vmulq_f32(V, mVec128);
-		T = vmulq_f32(T, v.mVec128);
-		V = vsubq_f32(V, T);
-		Vlow = vget_low_f32(V);
-		// form (Y, Z, X, _);
-		V = vcombine_f32(vext_f32(Vlow, vget_high_f32(V), 1), Vlow);
-		V = (float32x4_t)vandq_s32((int32x4_t)V, b3vFFF0Mask);
-
-		return b3Vector3(V);
-#else
-		return b3MakeVector3(
-			m_floats[1] * v.m_floats[2] - m_floats[2] * v.m_floats[1],
-			m_floats[2] * v.m_floats[0] - m_floats[0] * v.m_floats[2],
-			m_floats[0] * v.m_floats[1] - m_floats[1] * v.m_floats[0]);
-#endif
-	}
-
-	B3_FORCE_INLINE b3Scalar triple(const b3Vector3& v1, const b3Vector3& v2) const
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		// cross:
-		__m128 T = _mm_shuffle_ps(v1.mVec128, v1.mVec128, B3_SHUFFLE(1, 2, 0, 3));	//	(Y Z X 0)
-		__m128 V = _mm_shuffle_ps(v2.mVec128, v2.mVec128, B3_SHUFFLE(1, 2, 0, 3));	//	(Y Z X 0)
-
-		V = _mm_mul_ps(V, v1.mVec128);
-		T = _mm_mul_ps(T, v2.mVec128);
-		V = _mm_sub_ps(V, T);
-
-		V = _mm_shuffle_ps(V, V, B3_SHUFFLE(1, 2, 0, 3));
-
-		// dot:
-		V = _mm_mul_ps(V, mVec128);
-		__m128 z = _mm_movehl_ps(V, V);
-		__m128 y = _mm_shuffle_ps(V, V, 0x55);
-		V = _mm_add_ss(V, y);
-		V = _mm_add_ss(V, z);
-		return _mm_cvtss_f32(V);
-
-#elif defined(B3_USE_NEON)
-		// cross:
-		float32x4_t T, V;
-		// form (Y, Z, X, _) of mVec128 and v.mVec128
-		float32x2_t Tlow = vget_low_f32(v1.mVec128);
-		float32x2_t Vlow = vget_low_f32(v2.mVec128);
-		T = vcombine_f32(vext_f32(Tlow, vget_high_f32(v1.mVec128), 1), Tlow);
-		V = vcombine_f32(vext_f32(Vlow, vget_high_f32(v2.mVec128), 1), Vlow);
-
-		V = vmulq_f32(V, v1.mVec128);
-		T = vmulq_f32(T, v2.mVec128);
-		V = vsubq_f32(V, T);
-		Vlow = vget_low_f32(V);
-		// form (Y, Z, X, _);
-		V = vcombine_f32(vext_f32(Vlow, vget_high_f32(V), 1), Vlow);
-
-		// dot:
-		V = vmulq_f32(mVec128, V);
-		float32x2_t x = vpadd_f32(vget_low_f32(V), vget_low_f32(V));
-		x = vadd_f32(x, vget_high_f32(V));
-		return vget_lane_f32(x, 0);
-#else
-		return
-			m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) +
-			m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) +
-			m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]);
-#endif
-	}
-
-  /**@brief Return the axis with the smallest value
-   * Note return values are 0,1,2 for x, y, or z */
-	B3_FORCE_INLINE int minAxis() const
-	{
-		return m_floats[0] < m_floats[1] ? (m_floats[0] <m_floats[2] ? 0 : 2) : (m_floats[1] <m_floats[2] ? 1 : 2);
-	}
-
-  /**@brief Return the axis with the largest value
-   * Note return values are 0,1,2 for x, y, or z */
-	B3_FORCE_INLINE int maxAxis() const
-	{
-		return m_floats[0] < m_floats[1] ? (m_floats[1] <m_floats[2] ? 2 : 1) : (m_floats[0] <m_floats[2] ? 2 : 0);
-	}
-
-	B3_FORCE_INLINE int furthestAxis() const
-	{
-		return absolute().minAxis();
-	}
-
-	B3_FORCE_INLINE int closestAxis() const
-	{
-		return absolute().maxAxis();
-	}
-
-
-	B3_FORCE_INLINE void setInterpolate3(const b3Vector3& v0, const b3Vector3& v1, b3Scalar rt)
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		__m128	vrt = _mm_load_ss(&rt);	//	(rt 0 0 0)
-		b3Scalar s = b3Scalar(1.0) - rt;
-		__m128	vs = _mm_load_ss(&s);	//	(S 0 0 0)
-		vs = b3_pshufd_ps(vs, 0x80);	//	(S S S 0.0)
-		__m128 r0 = _mm_mul_ps(v0.mVec128, vs);
-		vrt = b3_pshufd_ps(vrt, 0x80);	//	(rt rt rt 0.0)
-		__m128 r1 = _mm_mul_ps(v1.mVec128, vrt);
-		__m128 tmp3 = _mm_add_ps(r0,r1);
-		mVec128 = tmp3;
-#elif defined(B3_USE_NEON)
-		float32x4_t vl = vsubq_f32(v1.mVec128, v0.mVec128);
-		vl = vmulq_n_f32(vl, rt);
-		mVec128 = vaddq_f32(vl, v0.mVec128);
-#else
-		b3Scalar s = b3Scalar(1.0) - rt;
-		m_floats[0] = s * v0.m_floats[0] + rt * v1.m_floats[0];
-		m_floats[1] = s * v0.m_floats[1] + rt * v1.m_floats[1];
-		m_floats[2] = s * v0.m_floats[2] + rt * v1.m_floats[2];
-		//don't do the unused w component
-		//		m_co[3] = s * v0[3] + rt * v1[3];
-#endif
-	}
-
-  /**@brief Return the linear interpolation between this and another vector
-   * @param v The other vector
-   * @param t The ration of this to v (t = 0 => return this, t=1 => return other) */
-	B3_FORCE_INLINE b3Vector3 lerp(const b3Vector3& v, const b3Scalar& t) const
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		__m128	vt = _mm_load_ss(&t);	//	(t 0 0 0)
-		vt = b3_pshufd_ps(vt, 0x80);	//	(rt rt rt 0.0)
-		__m128 vl = _mm_sub_ps(v.mVec128, mVec128);
-		vl = _mm_mul_ps(vl, vt);
-		vl = _mm_add_ps(vl, mVec128);
-
-		return b3MakeVector3(vl);
-#elif defined(B3_USE_NEON)
-		float32x4_t vl = vsubq_f32(v.mVec128, mVec128);
-		vl = vmulq_n_f32(vl, t);
-		vl = vaddq_f32(vl, mVec128);
-
-		return b3Vector3(vl);
-#else
-		return
-			b3MakeVector3(	m_floats[0] + (v.m_floats[0] - m_floats[0]) * t,
-						m_floats[1] + (v.m_floats[1] - m_floats[1]) * t,
-						m_floats[2] + (v.m_floats[2] - m_floats[2]) * t);
-#endif
-	}
-
-  /**@brief Elementwise multiply this vector by the other
-   * @param v The other vector */
-	B3_FORCE_INLINE b3Vector3& operator*=(const b3Vector3& v)
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		mVec128 = _mm_mul_ps(mVec128, v.mVec128);
-#elif defined(B3_USE_NEON)
-		mVec128 = vmulq_f32(mVec128, v.mVec128);
-#else
-		m_floats[0] *= v.m_floats[0];
-		m_floats[1] *= v.m_floats[1];
-		m_floats[2] *= v.m_floats[2];
-#endif
-		return *this;
-	}
-
-	 /**@brief Return the x value */
-		B3_FORCE_INLINE const b3Scalar& getX() const { return m_floats[0]; }
-  /**@brief Return the y value */
-		B3_FORCE_INLINE const b3Scalar& getY() const { return m_floats[1]; }
-  /**@brief Return the z value */
-		B3_FORCE_INLINE const b3Scalar& getZ() const { return m_floats[2]; }
-/**@brief Return the w value */
-		B3_FORCE_INLINE const b3Scalar& getW() const { return m_floats[3]; }
-
-  /**@brief Set the x value */
-		B3_FORCE_INLINE void	setX(b3Scalar _x) { m_floats[0] = _x;};
-  /**@brief Set the y value */
-		B3_FORCE_INLINE void	setY(b3Scalar _y) { m_floats[1] = _y;};
-  /**@brief Set the z value */
-		B3_FORCE_INLINE void	setZ(b3Scalar _z) { m_floats[2] = _z;};
-  /**@brief Set the w value */
-		B3_FORCE_INLINE void	setW(b3Scalar _w) { m_floats[3] = _w;};
-
-	//B3_FORCE_INLINE b3Scalar&       operator[](int i)       { return (&m_floats[0])[i];	}
-	//B3_FORCE_INLINE const b3Scalar& operator[](int i) const { return (&m_floats[0])[i]; }
-	///operator b3Scalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
-	B3_FORCE_INLINE	operator       b3Scalar *()       { return &m_floats[0]; }
-	B3_FORCE_INLINE	operator const b3Scalar *() const { return &m_floats[0]; }
-
-	B3_FORCE_INLINE	bool	operator==(const b3Vector3& other) const
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-        return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
-#else
-		return ((m_floats[3]==other.m_floats[3]) &&
-                (m_floats[2]==other.m_floats[2]) &&
-                (m_floats[1]==other.m_floats[1]) &&
-                (m_floats[0]==other.m_floats[0]));
-#endif
-	}
-
-	B3_FORCE_INLINE	bool	operator!=(const b3Vector3& other) const
-	{
-		return !(*this == other);
-	}
-
-  /**@brief Set each element to the max of the current values and the values of another b3Vector3
-   * @param other The other b3Vector3 to compare with
-   */
-	B3_FORCE_INLINE void	setMax(const b3Vector3& other)
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		mVec128 = _mm_max_ps(mVec128, other.mVec128);
-#elif defined(B3_USE_NEON)
-		mVec128 = vmaxq_f32(mVec128, other.mVec128);
-#else
-		b3SetMax(m_floats[0], other.m_floats[0]);
-		b3SetMax(m_floats[1], other.m_floats[1]);
-		b3SetMax(m_floats[2], other.m_floats[2]);
-		b3SetMax(m_floats[3], other.m_floats[3]);
-#endif
-	}
-
-  /**@brief Set each element to the min of the current values and the values of another b3Vector3
-   * @param other The other b3Vector3 to compare with
-   */
-	B3_FORCE_INLINE void	setMin(const b3Vector3& other)
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		mVec128 = _mm_min_ps(mVec128, other.mVec128);
-#elif defined(B3_USE_NEON)
-		mVec128 = vminq_f32(mVec128, other.mVec128);
-#else
-		b3SetMin(m_floats[0], other.m_floats[0]);
-		b3SetMin(m_floats[1], other.m_floats[1]);
-		b3SetMin(m_floats[2], other.m_floats[2]);
-		b3SetMin(m_floats[3], other.m_floats[3]);
-#endif
-	}
-
-	B3_FORCE_INLINE void 	setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
-	{
-		m_floats[0]=_x;
-		m_floats[1]=_y;
-		m_floats[2]=_z;
-		m_floats[3] = b3Scalar(0.f);
-	}
-
-	void	getSkewSymmetricMatrix(b3Vector3* v0,b3Vector3* v1,b3Vector3* v2) const
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-
-		__m128 V  = _mm_and_ps(mVec128, b3vFFF0fMask);
-		__m128 V0 = _mm_xor_ps(b3vMzeroMask, V);
-		__m128 V2 = _mm_movelh_ps(V0, V);
-
-		__m128 V1 = _mm_shuffle_ps(V, V0, 0xCE);
-
-        V0 = _mm_shuffle_ps(V0, V, 0xDB);
-		V2 = _mm_shuffle_ps(V2, V, 0xF9);
-
-		v0->mVec128 = V0;
-		v1->mVec128 = V1;
-		v2->mVec128 = V2;
-#else
-		v0->setValue(0.		,-getZ()		,getY());
-		v1->setValue(getZ()	,0.			,-getX());
-		v2->setValue(-getY()	,getX()	,0.);
-#endif
-	}
-
-	void setZero()
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		mVec128 = (__m128)_mm_xor_ps(mVec128, mVec128);
-#elif defined(B3_USE_NEON)
-		int32x4_t vi = vdupq_n_s32(0);
-		mVec128 = vreinterpretq_f32_s32(vi);
-#else
-		setValue(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
-#endif
-	}
-
-	B3_FORCE_INLINE bool isZero() const
-	{
-		return m_floats[0] == b3Scalar(0) && m_floats[1] == b3Scalar(0) && m_floats[2] == b3Scalar(0);
-	}
-
-	B3_FORCE_INLINE bool fuzzyZero() const
-	{
-		return length2() < B3_EPSILON;
-	}
-
-	B3_FORCE_INLINE	void	serialize(struct	b3Vector3Data& dataOut) const;
-
-	B3_FORCE_INLINE	void	deSerialize(const struct	b3Vector3Data& dataIn);
-
-	B3_FORCE_INLINE	void	serializeFloat(struct	b3Vector3FloatData& dataOut) const;
-
-	B3_FORCE_INLINE	void	deSerializeFloat(const struct	b3Vector3FloatData& dataIn);
-
-	B3_FORCE_INLINE	void	serializeDouble(struct	b3Vector3DoubleData& dataOut) const;
-
-	B3_FORCE_INLINE	void	deSerializeDouble(const struct	b3Vector3DoubleData& dataIn);
-
-        /**@brief returns index of maximum dot product between this and vectors in array[]
-         * @param array The other vectors
-         * @param array_count The number of other vectors
-         * @param dotOut The maximum dot product */
-        B3_FORCE_INLINE   long    maxDot( const b3Vector3 *array, long array_count, b3Scalar &dotOut ) const;
-
-        /**@brief returns index of minimum dot product between this and vectors in array[]
-         * @param array The other vectors
-         * @param array_count The number of other vectors
-         * @param dotOut The minimum dot product */
-        B3_FORCE_INLINE   long    minDot( const b3Vector3 *array, long array_count, b3Scalar &dotOut ) const;
-
-    /* create a vector as  b3Vector3( this->dot( b3Vector3 v0 ), this->dot( b3Vector3 v1), this->dot( b3Vector3 v2 ))  */
-    B3_FORCE_INLINE b3Vector3  dot3( const b3Vector3 &v0, const b3Vector3 &v1, const b3Vector3 &v2 ) const
-    {
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-
-        __m128 a0 = _mm_mul_ps( v0.mVec128, this->mVec128 );
-        __m128 a1 = _mm_mul_ps( v1.mVec128, this->mVec128 );
-        __m128 a2 = _mm_mul_ps( v2.mVec128, this->mVec128 );
-        __m128 b0 = _mm_unpacklo_ps( a0, a1 );
-        __m128 b1 = _mm_unpackhi_ps( a0, a1 );
-        __m128 b2 = _mm_unpacklo_ps( a2, _mm_setzero_ps() );
-        __m128 r = _mm_movelh_ps( b0, b2 );
-        r = _mm_add_ps( r, _mm_movehl_ps( b2, b0 ));
-        a2 = _mm_and_ps( a2, b3vxyzMaskf);
-        r = _mm_add_ps( r, b3CastdTo128f (_mm_move_sd( b3CastfTo128d(a2), b3CastfTo128d(b1) )));
-        return b3MakeVector3(r);
-
-#elif defined(B3_USE_NEON)
-        static const uint32x4_t xyzMask = (const uint32x4_t){ -1, -1, -1, 0 };
-        float32x4_t a0 = vmulq_f32( v0.mVec128, this->mVec128);
-        float32x4_t a1 = vmulq_f32( v1.mVec128, this->mVec128);
-        float32x4_t a2 = vmulq_f32( v2.mVec128, this->mVec128);
-        float32x2x2_t zLo = vtrn_f32( vget_high_f32(a0), vget_high_f32(a1));
-        a2 = (float32x4_t) vandq_u32((uint32x4_t) a2, xyzMask );
-        float32x2_t b0 = vadd_f32( vpadd_f32( vget_low_f32(a0), vget_low_f32(a1)), zLo.val[0] );
-        float32x2_t b1 = vpadd_f32( vpadd_f32( vget_low_f32(a2), vget_high_f32(a2)), vdup_n_f32(0.0f));
-        return b3Vector3( vcombine_f32(b0, b1) );
-#else
-		return b3MakeVector3( dot(v0), dot(v1), dot(v2));
-#endif
-    }
-};
-
-/**@brief Return the sum of two vectors (Point symantics)*/
-B3_FORCE_INLINE b3Vector3
-operator+(const b3Vector3& v1, const b3Vector3& v2)
-{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-	return b3MakeVector3(_mm_add_ps(v1.mVec128, v2.mVec128));
-#elif defined(B3_USE_NEON)
-	return b3MakeVector3(vaddq_f32(v1.mVec128, v2.mVec128));
-#else
-	return b3MakeVector3(
-			v1.m_floats[0] + v2.m_floats[0],
-			v1.m_floats[1] + v2.m_floats[1],
-			v1.m_floats[2] + v2.m_floats[2]);
-#endif
-}
-
-/**@brief Return the elementwise product of two vectors */
-B3_FORCE_INLINE b3Vector3
-operator*(const b3Vector3& v1, const b3Vector3& v2)
-{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-	return b3MakeVector3(_mm_mul_ps(v1.mVec128, v2.mVec128));
-#elif defined(B3_USE_NEON)
-	return b3MakeVector3(vmulq_f32(v1.mVec128, v2.mVec128));
-#else
-	return b3MakeVector3(
-			v1.m_floats[0] * v2.m_floats[0],
-			v1.m_floats[1] * v2.m_floats[1],
-			v1.m_floats[2] * v2.m_floats[2]);
-#endif
-}
-
-/**@brief Return the difference between two vectors */
-B3_FORCE_INLINE b3Vector3
-operator-(const b3Vector3& v1, const b3Vector3& v2)
-{
-#if (defined(B3_USE_SSE_IN_API)  && defined(B3_USE_SSE))
-
-	//	without _mm_and_ps this code causes slowdown in Concave moving
-	__m128 r = _mm_sub_ps(v1.mVec128, v2.mVec128);
-	return b3MakeVector3(_mm_and_ps(r, b3vFFF0fMask));
-#elif defined(B3_USE_NEON)
-	float32x4_t r = vsubq_f32(v1.mVec128, v2.mVec128);
-	return b3MakeVector3((float32x4_t)vandq_s32((int32x4_t)r, b3vFFF0Mask));
-#else
-	return b3MakeVector3(
-			v1.m_floats[0] - v2.m_floats[0],
-			v1.m_floats[1] - v2.m_floats[1],
-			v1.m_floats[2] - v2.m_floats[2]);
-#endif
-}
-
-/**@brief Return the negative of the vector */
-B3_FORCE_INLINE b3Vector3
-operator-(const b3Vector3& v)
-{
-#if (defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
-	__m128 r = _mm_xor_ps(v.mVec128, b3vMzeroMask);
-	return b3MakeVector3(_mm_and_ps(r, b3vFFF0fMask));
-#elif defined(B3_USE_NEON)
-	return b3MakeVector3((b3SimdFloat4)veorq_s32((int32x4_t)v.mVec128, (int32x4_t)b3vMzeroMask));
-#else
-	return b3MakeVector3(-v.m_floats[0], -v.m_floats[1], -v.m_floats[2]);
-#endif
-}
-
-/**@brief Return the vector scaled by s */
-B3_FORCE_INLINE b3Vector3
-operator*(const b3Vector3& v, const b3Scalar& s)
-{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-	__m128	vs = _mm_load_ss(&s);	//	(S 0 0 0)
-	vs = b3_pshufd_ps(vs, 0x80);	//	(S S S 0.0)
-	return b3MakeVector3(_mm_mul_ps(v.mVec128, vs));
-#elif defined(B3_USE_NEON)
-	float32x4_t r = vmulq_n_f32(v.mVec128, s);
-	return b3MakeVector3((float32x4_t)vandq_s32((int32x4_t)r, b3vFFF0Mask));
-#else
-	return b3MakeVector3(v.m_floats[0] * s, v.m_floats[1] * s, v.m_floats[2] * s);
-#endif
-}
-
-/**@brief Return the vector scaled by s */
-B3_FORCE_INLINE b3Vector3
-operator*(const b3Scalar& s, const b3Vector3& v)
-{
-	return v * s;
-}
-
-/**@brief Return the vector inversely scaled by s */
-B3_FORCE_INLINE b3Vector3
-operator/(const b3Vector3& v, const b3Scalar& s)
-{
-	b3FullAssert(s != b3Scalar(0.0));
-#if 0 //defined(B3_USE_SSE_IN_API)
-// this code is not faster !
-	__m128 vs = _mm_load_ss(&s);
-    vs = _mm_div_ss(b3v1110, vs);
-	vs = b3_pshufd_ps(vs, 0x00);	//	(S S S S)
-
-	return b3Vector3(_mm_mul_ps(v.mVec128, vs));
-#else
-	return v * (b3Scalar(1.0) / s);
-#endif
-}
-
-/**@brief Return the vector inversely scaled by s */
-B3_FORCE_INLINE b3Vector3
-operator/(const b3Vector3& v1, const b3Vector3& v2)
-{
-#if (defined(B3_USE_SSE_IN_API)&& defined (B3_USE_SSE))
-	__m128 vec = _mm_div_ps(v1.mVec128, v2.mVec128);
-	vec = _mm_and_ps(vec, b3vFFF0fMask);
-	return b3MakeVector3(vec);
-#elif defined(B3_USE_NEON)
-	float32x4_t x, y, v, m;
-
-	x = v1.mVec128;
-	y = v2.mVec128;
-
-	v = vrecpeq_f32(y);			// v ~ 1/y
-	m = vrecpsq_f32(y, v);		// m = (2-v*y)
-	v = vmulq_f32(v, m);		// vv = v*m ~~ 1/y
-	m = vrecpsq_f32(y, v);		// mm = (2-vv*y)
-	v = vmulq_f32(v, x);		// x*vv
-	v = vmulq_f32(v, m);		// (x*vv)*(2-vv*y) = x*(vv(2-vv*y)) ~~~ x/y
-
-	return b3Vector3(v);
-#else
-	return b3MakeVector3(
-			v1.m_floats[0] / v2.m_floats[0],
-			v1.m_floats[1] / v2.m_floats[1],
-			v1.m_floats[2] / v2.m_floats[2]);
-#endif
-}
-
-/**@brief Return the dot product between two vectors */
-B3_FORCE_INLINE b3Scalar
-b3Dot(const b3Vector3& v1, const b3Vector3& v2)
-{
-	return v1.dot(v2);
-}
-
-
-/**@brief Return the distance squared between two vectors */
-B3_FORCE_INLINE b3Scalar
-b3Distance2(const b3Vector3& v1, const b3Vector3& v2)
-{
-	return v1.distance2(v2);
-}
-
-
-/**@brief Return the distance between two vectors */
-B3_FORCE_INLINE b3Scalar
-b3Distance(const b3Vector3& v1, const b3Vector3& v2)
-{
-	return v1.distance(v2);
-}
-
-/**@brief Return the angle between two vectors */
-B3_FORCE_INLINE b3Scalar
-b3Angle(const b3Vector3& v1, const b3Vector3& v2)
-{
-	return v1.angle(v2);
-}
-
-/**@brief Return the cross product of two vectors */
-B3_FORCE_INLINE b3Vector3
-b3Cross(const b3Vector3& v1, const b3Vector3& v2)
-{
-	return v1.cross(v2);
-}
-
-B3_FORCE_INLINE b3Scalar
-b3Triple(const b3Vector3& v1, const b3Vector3& v2, const b3Vector3& v3)
-{
-	return v1.triple(v2, v3);
-}
-
-/**@brief Return the linear interpolation between two vectors
- * @param v1 One vector
- * @param v2 The other vector
- * @param t The ration of this to v (t = 0 => return v1, t=1 => return v2) */
-B3_FORCE_INLINE b3Vector3
-b3Lerp(const b3Vector3& v1, const b3Vector3& v2, const b3Scalar& t)
-{
-	return v1.lerp(v2, t);
-}
-
-
-
-B3_FORCE_INLINE b3Scalar b3Vector3::distance2(const b3Vector3& v) const
-{
-	return (v - *this).length2();
-}
-
-B3_FORCE_INLINE b3Scalar b3Vector3::distance(const b3Vector3& v) const
-{
-	return (v - *this).length();
-}
-
-B3_FORCE_INLINE b3Vector3 b3Vector3::normalized() const
-{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-	b3Vector3 norm = *this;
-
-	return norm.normalize();
-#else
-	return *this / length();
-#endif
-}
-
-B3_FORCE_INLINE b3Vector3 b3Vector3::rotate( const b3Vector3& wAxis, const b3Scalar _angle ) const
-{
-	// wAxis must be a unit lenght vector
-
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-
-    __m128 O = _mm_mul_ps(wAxis.mVec128, mVec128);
-	b3Scalar ssin = b3Sin( _angle );
-    __m128 C = wAxis.cross( b3MakeVector3(mVec128) ).mVec128;
-	O = _mm_and_ps(O, b3vFFF0fMask);
-    b3Scalar scos = b3Cos( _angle );
-
-	__m128 vsin = _mm_load_ss(&ssin);	//	(S 0 0 0)
-    __m128 vcos = _mm_load_ss(&scos);	//	(S 0 0 0)
-
-	__m128 Y = b3_pshufd_ps(O, 0xC9);	//	(Y Z X 0)
-	__m128 Z = b3_pshufd_ps(O, 0xD2);	//	(Z X Y 0)
-	O = _mm_add_ps(O, Y);
-	vsin = b3_pshufd_ps(vsin, 0x80);	//	(S S S 0)
-	O = _mm_add_ps(O, Z);
-    vcos = b3_pshufd_ps(vcos, 0x80);	//	(S S S 0)
-
-    vsin = vsin * C;
-	O = O * wAxis.mVec128;
-	__m128 X = mVec128 - O;
-
-    O = O + vsin;
-	vcos = vcos * X;
-	O = O + vcos;
-
-	return b3MakeVector3(O);
-#else
-	b3Vector3 o = wAxis * wAxis.dot( *this );
-	b3Vector3 _x = *this - o;
-	b3Vector3 _y;
-
-	_y = wAxis.cross( *this );
-
-	return ( o + _x * b3Cos( _angle ) + _y * b3Sin( _angle ) );
-#endif
-}
-
-B3_FORCE_INLINE   long    b3Vector3::maxDot( const b3Vector3 *array, long array_count, b3Scalar &dotOut ) const
-{
-#if defined (B3_USE_SSE) || defined (B3_USE_NEON)
-    #if defined _WIN32 || defined (B3_USE_SSE)
-        const long scalar_cutoff = 10;
-        long b3_maxdot_large( const float *array, const float *vec, unsigned long array_count, float *dotOut );
-    #elif defined B3_USE_NEON
-        const long scalar_cutoff = 4;
-        extern long (*_maxdot_large)( const float *array, const float *vec, unsigned long array_count, float *dotOut );
-    #endif
-    if( array_count < scalar_cutoff )
-#else
-
-#endif//B3_USE_SSE || B3_USE_NEON
-    {
-        b3Scalar maxDot = -B3_INFINITY;
-        int i = 0;
-        int ptIndex = -1;
-        for( i = 0; i < array_count; i++ )
-        {
-            b3Scalar dot = array[i].dot(*this);
-
-            if( dot > maxDot )
-            {
-                maxDot = dot;
-                ptIndex = i;
-            }
-        }
-
-		b3Assert(ptIndex>=0);
-        if (ptIndex<0)
-		{
-			ptIndex = 0;
-		}
-        dotOut = maxDot;
-        return ptIndex;
-    }
-#if defined (B3_USE_SSE) || defined (B3_USE_NEON)
-    return b3_maxdot_large( (float*) array, (float*) &m_floats[0], array_count, &dotOut );
-#endif
-}
-
-B3_FORCE_INLINE   long    b3Vector3::minDot( const b3Vector3 *array, long array_count, b3Scalar &dotOut ) const
-{
-#if defined (B3_USE_SSE) || defined (B3_USE_NEON)
-    #if defined B3_USE_SSE
-        const long scalar_cutoff = 10;
-        long b3_mindot_large( const float *array, const float *vec, unsigned long array_count, float *dotOut );
-    #elif defined B3_USE_NEON
-        const long scalar_cutoff = 4;
-        extern long (*b3_mindot_large)( const float *array, const float *vec, unsigned long array_count, float *dotOut );
-    #else
-        #error unhandled arch!
-    #endif
-
-    if( array_count < scalar_cutoff )
-#endif//B3_USE_SSE || B3_USE_NEON
-    {
-        b3Scalar  minDot = B3_INFINITY;
-        int i = 0;
-        int ptIndex = -1;
-
-        for( i = 0; i < array_count; i++ )
-        {
-            b3Scalar dot = array[i].dot(*this);
-
-            if( dot < minDot )
-            {
-                minDot = dot;
-                ptIndex = i;
-            }
-        }
-
-        dotOut = minDot;
-
-        return ptIndex;
-    }
-#if defined (B3_USE_SSE) || defined (B3_USE_NEON)
-    return b3_mindot_large( (float*) array, (float*) &m_floats[0], array_count, &dotOut );
-#endif
-}
-
-
-class b3Vector4 : public b3Vector3
-{
-public:
-
-
-
-
-
-
-	B3_FORCE_INLINE b3Vector4 absolute4() const
-	{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-		return b3MakeVector4(_mm_and_ps(mVec128, b3vAbsfMask));
-#elif defined(B3_USE_NEON)
-		return b3Vector4(vabsq_f32(mVec128));
-#else
-		return b3MakeVector4(
-			b3Fabs(m_floats[0]),
-			b3Fabs(m_floats[1]),
-			b3Fabs(m_floats[2]),
-			b3Fabs(m_floats[3]));
-#endif
-	}
-
-
-	b3Scalar	getW() const { return m_floats[3];}
-
-
-		B3_FORCE_INLINE int maxAxis4() const
-	{
-		int maxIndex = -1;
-		b3Scalar maxVal = b3Scalar(-B3_LARGE_FLOAT);
-		if (m_floats[0] > maxVal)
-		{
-			maxIndex = 0;
-			maxVal = m_floats[0];
-		}
-		if (m_floats[1] > maxVal)
-		{
-			maxIndex = 1;
-			maxVal = m_floats[1];
-		}
-		if (m_floats[2] > maxVal)
-		{
-			maxIndex = 2;
-			maxVal =m_floats[2];
-		}
-		if (m_floats[3] > maxVal)
-		{
-			maxIndex = 3;
-			maxVal = m_floats[3];
-		}
-
-		return maxIndex;
-	}
-
-
-	B3_FORCE_INLINE int minAxis4() const
-	{
-		int minIndex = -1;
-		b3Scalar minVal = b3Scalar(B3_LARGE_FLOAT);
-		if (m_floats[0] < minVal)
-		{
-			minIndex = 0;
-			minVal = m_floats[0];
-		}
-		if (m_floats[1] < minVal)
-		{
-			minIndex = 1;
-			minVal = m_floats[1];
-		}
-		if (m_floats[2] < minVal)
-		{
-			minIndex = 2;
-			minVal =m_floats[2];
-		}
-		if (m_floats[3] < minVal)
-		{
-			minIndex = 3;
-			minVal = m_floats[3];
-		}
-
-		return minIndex;
-	}
-
-
-	B3_FORCE_INLINE int closestAxis4() const
-	{
-		return absolute4().maxAxis4();
-	}
-
-
-
-
-  /**@brief Set x,y,z and zero w
-   * @param x Value of x
-   * @param y Value of y
-   * @param z Value of z
-   */
-
-
-/*		void getValue(b3Scalar *m) const
-		{
-			m[0] = m_floats[0];
-			m[1] = m_floats[1];
-			m[2] =m_floats[2];
-		}
-*/
-/**@brief Set the values
-   * @param x Value of x
-   * @param y Value of y
-   * @param z Value of z
-   * @param w Value of w
-   */
-		B3_FORCE_INLINE void	setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z,const b3Scalar& _w)
-		{
-			m_floats[0]=_x;
-			m_floats[1]=_y;
-			m_floats[2]=_z;
-			m_floats[3]=_w;
-		}
-
-
-};
-
-
-///b3SwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-B3_FORCE_INLINE void	b3SwapScalarEndian(const b3Scalar& sourceVal, b3Scalar& destVal)
-{
-	#ifdef B3_USE_DOUBLE_PRECISION
-	unsigned char* dest = (unsigned char*) &destVal;
-	unsigned char* src  = (unsigned char*) &sourceVal;
-	dest[0] = src[7];
-    dest[1] = src[6];
-    dest[2] = src[5];
-    dest[3] = src[4];
-    dest[4] = src[3];
-    dest[5] = src[2];
-    dest[6] = src[1];
-    dest[7] = src[0];
-#else
-	unsigned char* dest = (unsigned char*) &destVal;
-	unsigned char* src  = (unsigned char*) &sourceVal;
-	dest[0] = src[3];
-    dest[1] = src[2];
-    dest[2] = src[1];
-    dest[3] = src[0];
-#endif //B3_USE_DOUBLE_PRECISION
-}
-///b3SwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-B3_FORCE_INLINE void	b3SwapVector3Endian(const b3Vector3& sourceVec, b3Vector3& destVec)
-{
-	for (int i=0;i<4;i++)
-	{
-		b3SwapScalarEndian(sourceVec[i],destVec[i]);
-	}
-
-}
-
-///b3UnSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-B3_FORCE_INLINE void	b3UnSwapVector3Endian(b3Vector3& vector)
-{
-
-	b3Vector3	swappedVec;
-	for (int i=0;i<4;i++)
-	{
-		b3SwapScalarEndian(vector[i],swappedVec[i]);
-	}
-	vector = swappedVec;
-}
-
-template <class T>
-B3_FORCE_INLINE void b3PlaneSpace1 (const T& n, T& p, T& q)
-{
-  if (b3Fabs(n[2]) > B3_SQRT12) {
-    // choose p in y-z plane
-    b3Scalar a = n[1]*n[1] + n[2]*n[2];
-    b3Scalar k = b3RecipSqrt (a);
-    p[0] = 0;
-	p[1] = -n[2]*k;
-	p[2] = n[1]*k;
-    // set q = n x p
-    q[0] = a*k;
-	q[1] = -n[0]*p[2];
-	q[2] = n[0]*p[1];
-  }
-  else {
-    // choose p in x-y plane
-    b3Scalar a = n[0]*n[0] + n[1]*n[1];
-    b3Scalar k = b3RecipSqrt (a);
-    p[0] = -n[1]*k;
-	p[1] = n[0]*k;
-	p[2] = 0;
-    // set q = n x p
-    q[0] = -n[2]*p[1];
-	q[1] = n[2]*p[0];
-	q[2] = a*k;
-  }
-}
-
-
-struct	b3Vector3FloatData
-{
-	float	m_floats[4];
-};
-
-struct	b3Vector3DoubleData
-{
-	double	m_floats[4];
-
-};
-
-B3_FORCE_INLINE	void	b3Vector3::serializeFloat(struct	b3Vector3FloatData& dataOut) const
-{
-	///could also do a memcpy, check if it is worth it
-	for (int i=0;i<4;i++)
-		dataOut.m_floats[i] = float(m_floats[i]);
-}
-
-B3_FORCE_INLINE void	b3Vector3::deSerializeFloat(const struct	b3Vector3FloatData& dataIn)
-{
-	for (int i=0;i<4;i++)
-		m_floats[i] = b3Scalar(dataIn.m_floats[i]);
-}
-
-
-B3_FORCE_INLINE	void	b3Vector3::serializeDouble(struct	b3Vector3DoubleData& dataOut) const
-{
-	///could also do a memcpy, check if it is worth it
-	for (int i=0;i<4;i++)
-		dataOut.m_floats[i] = double(m_floats[i]);
-}
-
-B3_FORCE_INLINE void	b3Vector3::deSerializeDouble(const struct	b3Vector3DoubleData& dataIn)
-{
-	for (int i=0;i<4;i++)
-		m_floats[i] = b3Scalar(dataIn.m_floats[i]);
-}
-
-
-B3_FORCE_INLINE	void	b3Vector3::serialize(struct	b3Vector3Data& dataOut) const
-{
-	///could also do a memcpy, check if it is worth it
-	for (int i=0;i<4;i++)
-		dataOut.m_floats[i] = m_floats[i];
-}
-
-B3_FORCE_INLINE void	b3Vector3::deSerialize(const struct	b3Vector3Data& dataIn)
-{
-	for (int i=0;i<4;i++)
-		m_floats[i] = dataIn.m_floats[i];
-}
-
-
-
-
-inline b3Vector3 b3MakeVector3(b3Scalar x,b3Scalar y,b3Scalar z)
-{
-	b3Vector3	tmp;
-	tmp.setValue(x,y,z);
-	return tmp;
-}
-
-inline b3Vector3 b3MakeVector3(b3Scalar x,b3Scalar y,b3Scalar z, b3Scalar w)
-{
-	b3Vector3	tmp;
-	tmp.setValue(x,y,z);
-	tmp.w = w;
-	return tmp;
-}
-
-inline b3Vector4 b3MakeVector4(b3Scalar x,b3Scalar y,b3Scalar z,b3Scalar w)
-{
-	b3Vector4	tmp;
-	tmp.setValue(x,y,z,w);
-	return tmp;
-}
-
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-
-inline b3Vector3 b3MakeVector3( b3SimdFloat4 v)
-{
-        b3Vector3 tmp;
-        tmp.set128(v);
-        return tmp;
-}
-
-inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec)
-{
-	b3Vector4	tmp;
-	tmp.set128(vec);
-	return tmp;
-}
-
-#endif
-
-
-#endif //B3_VECTOR3_H
diff --git a/src/bullet/Bullet3Common/shared/b3Float4.h b/src/bullet/Bullet3Common/shared/b3Float4.h
deleted file mode 100644
index 5e4b95bc..00000000
--- a/src/bullet/Bullet3Common/shared/b3Float4.h
+++ /dev/null
@@ -1,97 +0,0 @@
-#ifndef B3_FLOAT4_H
-#define B3_FLOAT4_H
-
-#include "Bullet3Common/shared/b3PlatformDefinitions.h"
-
-#ifdef __cplusplus
-	#include "Bullet3Common/b3Vector3.h"
-	#define b3Float4 b3Vector3
-	#define b3Float4ConstArg const b3Vector3&
-	#define b3Dot3F4 b3Dot
-	#define b3Cross3 b3Cross
-	#define	b3MakeFloat4  b3MakeVector3
-	inline b3Vector3 b3Normalized(const b3Vector3& vec)
-	{
-		return vec.normalized();
-	}
-
-	inline b3Float4 b3FastNormalized3(b3Float4ConstArg v)
-	{
-		return v.normalized();
-	}
-
-	inline b3Float4 b3MaxFloat4 (const b3Float4& a, const b3Float4& b)
-	{
-		b3Float4 tmp = a;
-		tmp.setMax(b);
-		return tmp;
-	}
-	inline b3Float4 b3MinFloat4 (const b3Float4& a, const b3Float4& b)
-	{
-		b3Float4 tmp = a;
-		tmp.setMin(b);
-		return tmp;
-	}
-
-
-
-#else
-	typedef float4	b3Float4;
-	#define b3Float4ConstArg const b3Float4
-	#define b3MakeFloat4 (float4)
-	float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)
-	{
-		float4 a1 = b3MakeFloat4(v0.xyz,0.f);
-		float4 b1 = b3MakeFloat4(v1.xyz,0.f);
-		return dot(a1, b1);
-	}
-	b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)
-	{
-		float4 a1 = b3MakeFloat4(v0.xyz,0.f);
-		float4 b1 = b3MakeFloat4(v1.xyz,0.f);
-		return cross(a1, b1);
-	}
-	#define b3MinFloat4 min
-	#define b3MaxFloat4 max
-
-	#define b3Normalized(a) normalize(a)
-
-#endif 
-
-
-		
-inline bool b3IsAlmostZero(b3Float4ConstArg v)
-{
-	if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)	
-		return false;
-	return true;
-}
-
-
-inline int    b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )
-{
-    float maxDot = -B3_INFINITY;
-    int i = 0;
-    int ptIndex = -1;
-    for( i = 0; i < vecLen; i++ )
-    {
-        float dot = b3Dot3F4(vecArray[i],vec);
-            
-        if( dot > maxDot )
-        {
-            maxDot = dot;
-            ptIndex = i;
-        }
-    }
-	b3Assert(ptIndex>=0);
-    if (ptIndex<0)
-	{
-		ptIndex = 0;
-	}
-    *dotOut = maxDot;
-    return ptIndex;
-}
-
-
-
-#endif //B3_FLOAT4_H
diff --git a/src/bullet/Bullet3Common/shared/b3Int2.h b/src/bullet/Bullet3Common/shared/b3Int2.h
deleted file mode 100644
index f1d01f81..00000000
--- a/src/bullet/Bullet3Common/shared/b3Int2.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_INT2_H
-#define B3_INT2_H
-
-#ifdef __cplusplus
-
-struct b3UnsignedInt2
-{
-	union
-	{
-		struct
-		{
-			unsigned int x,y;
-		};
-		struct
-		{
-			unsigned int s[2];
-		};
-	};
-};
-
-struct b3Int2
-{
-	union
-	{
-		struct
-		{
-			int x,y;
-		};
-		struct
-		{
-			int s[2];
-		};
-	};
-};
-
-inline b3Int2 b3MakeInt2(int x, int y)
-{
-	b3Int2 v;
-	v.s[0] = x; v.s[1] = y;
-	return v;
-}
-#else
-
-#define b3UnsignedInt2 uint2
-#define b3Int2 int2
-#define b3MakeInt2 (int2)
-
-#endif //__cplusplus
-#endif
\ No newline at end of file
diff --git a/src/bullet/Bullet3Common/shared/b3Int4.h b/src/bullet/Bullet3Common/shared/b3Int4.h
deleted file mode 100644
index aa02d6be..00000000
--- a/src/bullet/Bullet3Common/shared/b3Int4.h
+++ /dev/null
@@ -1,68 +0,0 @@
-#ifndef B3_INT4_H
-#define B3_INT4_H
-
-#ifdef __cplusplus
-
-#include "Bullet3Common/b3Scalar.h"
-
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3UnsignedInt4
-{
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	union
-	{
-		struct
-		{
-			unsigned int x,y,z,w;
-		};
-		struct
-		{
-			unsigned int s[4];
-		};
-	};
-};
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3Int4
-{
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	union
-	{
-		struct
-		{
-			int x,y,z,w;
-		};
-		struct
-		{
-			int s[4];
-		};
-	};
-};
-
-B3_FORCE_INLINE b3Int4 b3MakeInt4(int x, int y, int z, int w = 0)
-{
-	b3Int4 v;
-	v.s[0] = x; v.s[1] = y; v.s[2] = z; v.s[3] = w;
-	return v;
-}
-
-B3_FORCE_INLINE b3UnsignedInt4 b3MakeUnsignedInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w = 0)
-{
-	b3UnsignedInt4 v;
-	v.s[0] = x; v.s[1] = y; v.s[2] = z; v.s[3] = w;
-	return v;
-}
-
-#else
-
-
-#define b3UnsignedInt4 uint4
-#define b3Int4 int4
-#define b3MakeInt4 (int4)
-#define b3MakeUnsignedInt4 (uint4)
-
-
-#endif //__cplusplus
-
-#endif //B3_INT4_H
diff --git a/src/bullet/Bullet3Common/shared/b3Mat3x3.h b/src/bullet/Bullet3Common/shared/b3Mat3x3.h
deleted file mode 100644
index 7b1fef32..00000000
--- a/src/bullet/Bullet3Common/shared/b3Mat3x3.h
+++ /dev/null
@@ -1,179 +0,0 @@
-
-#ifndef B3_MAT3x3_H
-#define B3_MAT3x3_H
-
-#include "Bullet3Common/shared/b3Quat.h"
-
-
-#ifdef __cplusplus
-
-#include "Bullet3Common/b3Matrix3x3.h"
-
-#define b3Mat3x3 b3Matrix3x3
-#define b3Mat3x3ConstArg const b3Matrix3x3&
-
-inline b3Mat3x3 b3QuatGetRotationMatrix(b3QuatConstArg quat)
-{
-	return b3Mat3x3(quat);
-}
-
-inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg mat)
-{
-	return mat.absolute();
-}
-
-#define b3GetRow(m,row) m.getRow(row)
-
-__inline
-b3Float4 mtMul3(b3Float4ConstArg a, b3Mat3x3ConstArg b)
-{
-	return b*a;
-}
-
-
-#else
-
-typedef struct
-{
-	b3Float4 m_row[3];
-}b3Mat3x3;
-
-#define b3Mat3x3ConstArg const b3Mat3x3
-#define b3GetRow(m,row) (m.m_row[row])
-
-inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)
-{
-	b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);
-	b3Mat3x3 out;
-
-	out.m_row[0].x=1-2*quat2.y-2*quat2.z;
-	out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;
-	out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;
-	out.m_row[0].w = 0.f;
-
-	out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;
-	out.m_row[1].y=1-2*quat2.x-2*quat2.z;
-	out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;
-	out.m_row[1].w = 0.f;
-
-	out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;
-	out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;
-	out.m_row[2].z=1-2*quat2.x-2*quat2.y;
-	out.m_row[2].w = 0.f;
-
-	return out;
-}
-
-inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)
-{
-	b3Mat3x3 out;
-	out.m_row[0] = fabs(matIn.m_row[0]);
-	out.m_row[1] = fabs(matIn.m_row[1]);
-	out.m_row[2] = fabs(matIn.m_row[2]);
-	return out;
-}
-
-
-__inline
-b3Mat3x3 mtZero();
-
-__inline
-b3Mat3x3 mtIdentity();
-
-__inline
-b3Mat3x3 mtTranspose(b3Mat3x3 m);
-
-__inline
-b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);
-
-__inline
-b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);
-
-__inline
-b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);
-
-__inline
-b3Mat3x3 mtZero()
-{
-	b3Mat3x3 m;
-	m.m_row[0] = (b3Float4)(0.f);
-	m.m_row[1] = (b3Float4)(0.f);
-	m.m_row[2] = (b3Float4)(0.f);
-	return m;
-}
-
-__inline
-b3Mat3x3 mtIdentity()
-{
-	b3Mat3x3 m;
-	m.m_row[0] = (b3Float4)(1,0,0,0);
-	m.m_row[1] = (b3Float4)(0,1,0,0);
-	m.m_row[2] = (b3Float4)(0,0,1,0);
-	return m;
-}
-
-__inline
-b3Mat3x3 mtTranspose(b3Mat3x3 m)
-{
-	b3Mat3x3 out;
-	out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);
-	out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);
-	out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);
-	return out;
-}
-
-__inline
-b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)
-{
-	b3Mat3x3 transB;
-	transB = mtTranspose( b );
-	b3Mat3x3 ans;
-	//	why this doesn't run when 0ing in the for{}
-	a.m_row[0].w = 0.f;
-	a.m_row[1].w = 0.f;
-	a.m_row[2].w = 0.f;
-	for(int i=0; i<3; i++)
-	{
-//	a.m_row[i].w = 0.f;
-		ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);
-		ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);
-		ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);
-		ans.m_row[i].w = 0.f;
-	}
-	return ans;
-}
-
-__inline
-b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)
-{
-	b3Float4 ans;
-	ans.x = b3Dot3F4( a.m_row[0], b );
-	ans.y = b3Dot3F4( a.m_row[1], b );
-	ans.z = b3Dot3F4( a.m_row[2], b );
-	ans.w = 0.f;
-	return ans;
-}
-
-__inline
-b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)
-{
-	b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);
-	b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);
-	b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);
-
-	b3Float4 ans;
-	ans.x = b3Dot3F4( a, colx );
-	ans.y = b3Dot3F4( a, coly );
-	ans.z = b3Dot3F4( a, colz );
-	return ans;
-}
-
-
-#endif
-
-
-
-
-
-
-#endif //B3_MAT3x3_H
diff --git a/src/bullet/Bullet3Common/shared/b3PlatformDefinitions.h b/src/bullet/Bullet3Common/shared/b3PlatformDefinitions.h
deleted file mode 100644
index 1c133fb0..00000000
--- a/src/bullet/Bullet3Common/shared/b3PlatformDefinitions.h
+++ /dev/null
@@ -1,41 +0,0 @@
-#ifndef B3_PLATFORM_DEFINITIONS_H
-#define B3_PLATFORM_DEFINITIONS_H
-
-struct MyTest
-{
-	int bla;
-};
-
-#ifdef __cplusplus
-//#define b3ConstArray(a) const b3AlignedObjectArray<a>&
-#define b3ConstArray(a) const a*
-#define b3AtomicInc(a) ((*a)++)
-
-inline int b3AtomicAdd (volatile int *p, int val)
-{
-	int oldValue = *p;
-	int newValue = oldValue+val;
-	*p = newValue;
-	return oldValue;
-}
-
-#define __global 
-
-#define B3_STATIC static
-#else
-//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX
-#define B3_LARGE_FLOAT 1e18f
-#define B3_INFINITY 1e18f
-#define b3Assert(a)
-#define b3ConstArray(a) __global const a*
-#define b3AtomicInc atomic_inc
-#define b3AtomicAdd atomic_add
-#define b3Fabs fabs
-#define b3Sqrt native_sqrt
-#define b3Sin native_sin
-#define b3Cos native_cos
-
-#define B3_STATIC
-#endif
-
-#endif
diff --git a/src/bullet/Bullet3Common/shared/b3Quat.h b/src/bullet/Bullet3Common/shared/b3Quat.h
deleted file mode 100644
index f262d5e0..00000000
--- a/src/bullet/Bullet3Common/shared/b3Quat.h
+++ /dev/null
@@ -1,103 +0,0 @@
-#ifndef B3_QUAT_H
-#define B3_QUAT_H
-
-#include "Bullet3Common/shared/b3PlatformDefinitions.h"
-#include "Bullet3Common/shared/b3Float4.h"
-
-#ifdef __cplusplus
-	#include "Bullet3Common/b3Quaternion.h"
-	#include "Bullet3Common/b3Transform.h"
-
-	#define b3Quat b3Quaternion
-	#define b3QuatConstArg const b3Quaternion&
-	inline b3Quat b3QuatInverse(b3QuatConstArg orn)
-	{
-		return orn.inverse();
-	}
-
-	inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg  orientation)
-	{
-		b3Transform tr;
-		tr.setOrigin(translation);
-		tr.setRotation(orientation);
-		return tr(point);
-	}
-
-#else
-	typedef float4	b3Quat;
-	#define b3QuatConstArg const b3Quat
-	
-	
-inline float4 b3FastNormalize4(float4 v)
-{
-	v = (float4)(v.xyz,0.f);
-	return fast_normalize(v);
-}
-	
-inline b3Quat b3QuatMul(b3Quat a, b3Quat b);
-inline b3Quat b3QuatNormalized(b3QuatConstArg in);
-inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);
-inline b3Quat b3QuatInvert(b3QuatConstArg q);
-inline b3Quat b3QuatInverse(b3QuatConstArg q);
-
-inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)
-{
-	b3Quat ans;
-	ans = b3Cross3( a, b );
-	ans += a.w*b+b.w*a;
-//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
-	ans.w = a.w*b.w - b3Dot3F4(a, b);
-	return ans;
-}
-
-inline b3Quat b3QuatNormalized(b3QuatConstArg in)
-{
-	b3Quat q;
-	q=in;
-	//return b3FastNormalize4(in);
-	float len = native_sqrt(dot(q, q));
-	if(len > 0.f)
-	{
-		q *= 1.f / len;
-	}
-	else
-	{
-		q.x = q.y = q.z = 0.f;
-		q.w = 1.f;
-	}
-	return q;
-}
-inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)
-{
-	b3Quat qInv = b3QuatInvert( q );
-	float4 vcpy = vec;
-	vcpy.w = 0.f;
-	float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);
-	return out;
-}
-
-
-
-inline b3Quat b3QuatInverse(b3QuatConstArg q)
-{
-	return (b3Quat)(-q.xyz, q.w);
-}
-
-inline b3Quat b3QuatInvert(b3QuatConstArg q)
-{
-	return (b3Quat)(-q.xyz, q.w);
-}
-
-inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)
-{
-	return b3QuatRotate( b3QuatInvert( q ), vec );
-}
-
-inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg  orientation)
-{
-	return b3QuatRotate( orientation, point ) + (translation);
-}
-	
-#endif 
-
-#endif //B3_QUAT_H
diff --git a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h b/src/bullet/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h
deleted file mode 100644
index 7a12257b..00000000
--- a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h
+++ /dev/null
@@ -1,159 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_CONTACT_SOLVER_INFO
-#define B3_CONTACT_SOLVER_INFO
-
-#include "Bullet3Common/b3Scalar.h"
-
-enum	b3SolverMode
-{
-	B3_SOLVER_RANDMIZE_ORDER = 1,
-	B3_SOLVER_FRICTION_SEPARATE = 2,
-	B3_SOLVER_USE_WARMSTARTING = 4,
-	B3_SOLVER_USE_2_FRICTION_DIRECTIONS = 16,
-	B3_SOLVER_ENABLE_FRICTION_DIRECTION_CACHING = 32,
-	B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION = 64,
-	B3_SOLVER_CACHE_FRIENDLY = 128,
-	B3_SOLVER_SIMD = 256,
-	B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS = 512,
-	B3_SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS = 1024
-};
-
-struct b3ContactSolverInfoData
-{
-	
-
-	b3Scalar	m_tau;
-	b3Scalar	m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
-	b3Scalar	m_friction;
-	b3Scalar	m_timeStep;
-	b3Scalar	m_restitution;
-	int		m_numIterations;
-	b3Scalar	m_maxErrorReduction;
-	b3Scalar	m_sor;
-	b3Scalar	m_erp;//used as Baumgarte factor
-	b3Scalar	m_erp2;//used in Split Impulse
-	b3Scalar	m_globalCfm;//constraint force mixing
-	int			m_splitImpulse;
-	b3Scalar	m_splitImpulsePenetrationThreshold;
-	b3Scalar	m_splitImpulseTurnErp;
-	b3Scalar	m_linearSlop;
-	b3Scalar	m_warmstartingFactor;
-
-	int			m_solverMode;
-	int	m_restingContactRestitutionThreshold;
-	int			m_minimumSolverBatchSize;
-	b3Scalar	m_maxGyroscopicForce;
-	b3Scalar	m_singleAxisRollingFrictionThreshold;
-
-
-};
-
-struct b3ContactSolverInfo : public b3ContactSolverInfoData
-{
-
-	
-
-	inline b3ContactSolverInfo()
-	{
-		m_tau = b3Scalar(0.6);
-		m_damping = b3Scalar(1.0);
-		m_friction = b3Scalar(0.3);
-		m_timeStep = b3Scalar(1.f/60.f);
-		m_restitution = b3Scalar(0.);
-		m_maxErrorReduction = b3Scalar(20.);
-		m_numIterations = 10;
-		m_erp = b3Scalar(0.2);
-		m_erp2 = b3Scalar(0.8);
-		m_globalCfm = b3Scalar(0.);
-		m_sor = b3Scalar(1.);
-		m_splitImpulse = true;
-		m_splitImpulsePenetrationThreshold = -.04f;
-		m_splitImpulseTurnErp = 0.1f;
-		m_linearSlop = b3Scalar(0.0);
-		m_warmstartingFactor=b3Scalar(0.85);
-		//m_solverMode =  B3_SOLVER_USE_WARMSTARTING |  B3_SOLVER_SIMD | B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION|B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_ENABLE_FRICTION_DIRECTION_CACHING;// | B3_SOLVER_RANDMIZE_ORDER;
-		m_solverMode = B3_SOLVER_USE_WARMSTARTING | B3_SOLVER_SIMD;// | B3_SOLVER_RANDMIZE_ORDER;
-		m_restingContactRestitutionThreshold = 2;//unused as of 2.81
-		m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit
-		m_maxGyroscopicForce = 100.f; ///only used to clamp forces for bodies that have their B3_ENABLE_GYROPSCOPIC_FORCE flag set (using b3RigidBody::setFlag)
-		m_singleAxisRollingFrictionThreshold = 1e30f;///if the velocity is above this threshold, it will use a single constraint row (axis), otherwise 3 rows.
-	}
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct b3ContactSolverInfoDoubleData
-{
-	double		m_tau;
-	double		m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
-	double		m_friction;
-	double		m_timeStep;
-	double		m_restitution;
-	double		m_maxErrorReduction;
-	double		m_sor;
-	double		m_erp;//used as Baumgarte factor
-	double		m_erp2;//used in Split Impulse
-	double		m_globalCfm;//constraint force mixing
-	double		m_splitImpulsePenetrationThreshold;
-	double		m_splitImpulseTurnErp;
-	double		m_linearSlop;
-	double		m_warmstartingFactor;
-	double		m_maxGyroscopicForce;
-	double		m_singleAxisRollingFrictionThreshold;
-
-	int			m_numIterations;
-	int			m_solverMode;
-	int			m_restingContactRestitutionThreshold;
-	int			m_minimumSolverBatchSize;
-	int			m_splitImpulse;
-	char		m_padding[4];
-
-};
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct b3ContactSolverInfoFloatData
-{
-	float		m_tau;
-	float		m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
-	float		m_friction;
-	float		m_timeStep;
-
-	float		m_restitution;
-	float		m_maxErrorReduction;
-	float		m_sor;
-	float		m_erp;//used as Baumgarte factor
-
-	float		m_erp2;//used in Split Impulse
-	float		m_globalCfm;//constraint force mixing
-	float		m_splitImpulsePenetrationThreshold;
-	float		m_splitImpulseTurnErp;
-
-	float		m_linearSlop;
-	float		m_warmstartingFactor;
-	float		m_maxGyroscopicForce;
-	float		m_singleAxisRollingFrictionThreshold;
-
-	int			m_numIterations;
-	int			m_solverMode;
-	int			m_restingContactRestitutionThreshold;
-	int			m_minimumSolverBatchSize;
-
-	int			m_splitImpulse;
-	char		m_padding[4];
-};
-
-
-
-#endif //B3_CONTACT_SOLVER_INFO
diff --git a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp b/src/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp
deleted file mode 100644
index 5e11e749..00000000
--- a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp
+++ /dev/null
@@ -1,108 +0,0 @@
-
-#include "b3FixedConstraint.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Common/b3TransformUtil.h"
-#include <new>
-
-
-b3FixedConstraint::b3FixedConstraint(int rbA,int rbB, const b3Transform& frameInA,const b3Transform& frameInB)
-:b3TypedConstraint(B3_FIXED_CONSTRAINT_TYPE,rbA,rbB)
-{
-	m_pivotInA = frameInA.getOrigin();
-	m_pivotInB = frameInB.getOrigin();
-	m_relTargetAB = frameInA.getRotation()*frameInB.getRotation().inverse();
-
-}
-
-b3FixedConstraint::~b3FixedConstraint ()
-{
-}
-
-	
-void b3FixedConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)
-{
-	info->m_numConstraintRows = 6;
-	info->nub = 6;
-}
-
-void b3FixedConstraint::getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyData* bodies)
-{
-	//fix the 3 linear degrees of freedom
-
-	const b3Vector3& worldPosA = bodies[m_rbA].m_pos;
-	const b3Quaternion& worldOrnA = bodies[m_rbA].m_quat;
-	const b3Vector3& worldPosB= bodies[m_rbB].m_pos;
-	const b3Quaternion& worldOrnB = bodies[m_rbB].m_quat;
-
-	info->m_J1linearAxis[0] = 1;
-	info->m_J1linearAxis[info->rowskip+1] = 1;
-	info->m_J1linearAxis[2*info->rowskip+2] = 1;
-
-	b3Vector3 a1 = b3QuatRotate(worldOrnA,m_pivotInA);
-	{
-		b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis);
-		b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip);
-		b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis+2*info->rowskip);
-		b3Vector3 a1neg = -a1;
-		a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
-	}
-    
-	if (info->m_J2linearAxis)
-	{
-		info->m_J2linearAxis[0] = -1;
-		info->m_J2linearAxis[info->rowskip+1] = -1;
-		info->m_J2linearAxis[2*info->rowskip+2] = -1;
-	}
-	
-	b3Vector3 a2 = b3QuatRotate(worldOrnB,m_pivotInB);
-   
-	{
-	//	b3Vector3 a2n = -a2;
-		b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis);
-		b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis+info->rowskip);
-		b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis+2*info->rowskip);
-		a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
-	}
-
-    // set right hand side for the linear dofs
-	b3Scalar k = info->fps * info->erp;
-	b3Vector3 linearError = k*(a2+worldPosB-a1-worldPosA);
-    int j;
-	for (j=0; j<3; j++)
-    {
-        info->m_constraintError[j*info->rowskip] = linearError[j];
-		//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
-    }
-
-		//fix the 3 angular degrees of freedom
-
-	int start_row = 3;
-	int s = info->rowskip;
-    int start_index = start_row * s;
-
-    // 3 rows to make body rotations equal
-	info->m_J1angularAxis[start_index] = 1;
-    info->m_J1angularAxis[start_index + s + 1] = 1;
-    info->m_J1angularAxis[start_index + s*2+2] = 1;
-    if ( info->m_J2angularAxis)
-    {
-        info->m_J2angularAxis[start_index] = -1;
-        info->m_J2angularAxis[start_index + s+1] = -1;
-        info->m_J2angularAxis[start_index + s*2+2] = -1;
-    }
-
-
-    // set right hand side for the angular dofs
-
-	b3Vector3 diff;
-	b3Scalar angle;
-	b3Quaternion qrelCur = worldOrnA *worldOrnB.inverse();
-
-	b3TransformUtil::calculateDiffAxisAngleQuaternion(m_relTargetAB,qrelCur,diff,angle);
-	diff*=-angle;
-	for (j=0; j<3; j++)
-    {
-        info->m_constraintError[(3+j)*info->rowskip] = k * diff[j];
-    }
-
-}
\ No newline at end of file
diff --git a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h b/src/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h
deleted file mode 100644
index e884a829..00000000
--- a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h
+++ /dev/null
@@ -1,35 +0,0 @@
-
-#ifndef B3_FIXED_CONSTRAINT_H
-#define B3_FIXED_CONSTRAINT_H
-
-#include "b3TypedConstraint.h"
-
-B3_ATTRIBUTE_ALIGNED16(class) b3FixedConstraint : public b3TypedConstraint
-{
-	b3Vector3 m_pivotInA;
-	b3Vector3 m_pivotInB;
-	b3Quaternion m_relTargetAB;
-
-public:
-	b3FixedConstraint(int  rbA,int rbB, const b3Transform& frameInA,const b3Transform& frameInB);
-	
-	virtual ~b3FixedConstraint();
-
-	
-	virtual void getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies);
-
-	virtual void getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyData* bodies);
-
-	virtual	void	setParam(int num, b3Scalar value, int axis = -1)
-	{
-		b3Assert(0);
-	}
-	virtual	b3Scalar getParam(int num, int axis = -1) const
-	{
-		b3Assert(0);
-		return 0.f;
-	}
-
-};
-
-#endif //B3_FIXED_CONSTRAINT_H
diff --git a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp b/src/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp
deleted file mode 100644
index b2398f45..00000000
--- a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp
+++ /dev/null
@@ -1,807 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-/*
-2007-09-09
-Refactored by Francisco Le?n
-email: projectileman@yahoo.com
-http://gimpact.sf.net
-*/
-
-#include "b3Generic6DofConstraint.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-#include "Bullet3Common/b3TransformUtil.h"
-#include "Bullet3Common/b3TransformUtil.h"
-#include <new>
-
-
-
-#define D6_USE_OBSOLETE_METHOD false
-#define D6_USE_FRAME_OFFSET true
-
-
-
-
-
-
-b3Generic6DofConstraint::b3Generic6DofConstraint(int rbA,int  rbB, const b3Transform& frameInA, const b3Transform& frameInB, bool useLinearReferenceFrameA, const b3RigidBodyData* bodies)
-: b3TypedConstraint(B3_D6_CONSTRAINT_TYPE, rbA, rbB)
-, m_frameInA(frameInA)
-, m_frameInB(frameInB),
-m_useLinearReferenceFrameA(useLinearReferenceFrameA),
-m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET),
-m_flags(0)
-{
-	calculateTransforms(bodies);
-}
-
-
-
-
-
-
-#define GENERIC_D6_DISABLE_WARMSTARTING 1
-
-
-
-b3Scalar btGetMatrixElem(const b3Matrix3x3& mat, int index);
-b3Scalar btGetMatrixElem(const b3Matrix3x3& mat, int index)
-{
-	int i = index%3;
-	int j = index/3;
-	return mat[i][j];
-}
-
-
-
-///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html
-bool	matrixToEulerXYZ(const b3Matrix3x3& mat,b3Vector3& xyz);
-bool	matrixToEulerXYZ(const b3Matrix3x3& mat,b3Vector3& xyz)
-{
-	//	// rot =  cy*cz          -cy*sz           sy
-	//	//        cz*sx*sy+cx*sz  cx*cz-sx*sy*sz -cy*sx
-	//	//       -cx*cz*sy+sx*sz  cz*sx+cx*sy*sz  cx*cy
-	//
-
-	b3Scalar fi = btGetMatrixElem(mat,2);
-	if (fi < b3Scalar(1.0f))
-	{
-		if (fi > b3Scalar(-1.0f))
-		{
-			xyz[0] = b3Atan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8));
-			xyz[1] = b3Asin(btGetMatrixElem(mat,2));
-			xyz[2] = b3Atan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
-			return true;
-		}
-		else
-		{
-			// WARNING.  Not unique.  XA - ZA = -atan2(r10,r11)
-			xyz[0] = -b3Atan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
-			xyz[1] = -B3_HALF_PI;
-			xyz[2] = b3Scalar(0.0);
-			return false;
-		}
-	}
-	else
-	{
-		// WARNING.  Not unique.  XAngle + ZAngle = atan2(r10,r11)
-		xyz[0] = b3Atan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
-		xyz[1] = B3_HALF_PI;
-		xyz[2] = 0.0;
-	}
-	return false;
-}
-
-//////////////////////////// b3RotationalLimitMotor ////////////////////////////////////
-
-int b3RotationalLimitMotor::testLimitValue(b3Scalar test_value)
-{
-	if(m_loLimit>m_hiLimit)
-	{
-		m_currentLimit = 0;//Free from violation
-		return 0;
-	}
-	if (test_value < m_loLimit)
-	{
-		m_currentLimit = 1;//low limit violation
-		m_currentLimitError =  test_value - m_loLimit;
-		if(m_currentLimitError>B3_PI) 
-			m_currentLimitError-=B3_2_PI;
-		else if(m_currentLimitError<-B3_PI) 
-			m_currentLimitError+=B3_2_PI;
-		return 1;
-	}
-	else if (test_value> m_hiLimit)
-	{
-		m_currentLimit = 2;//High limit violation
-		m_currentLimitError = test_value - m_hiLimit;
-		if(m_currentLimitError>B3_PI) 
-			m_currentLimitError-=B3_2_PI;
-		else if(m_currentLimitError<-B3_PI) 
-			m_currentLimitError+=B3_2_PI;
-		return 2;
-	};
-
-	m_currentLimit = 0;//Free from violation
-	return 0;
-
-}
-
-
-
-
-//////////////////////////// End b3RotationalLimitMotor ////////////////////////////////////
-
-
-
-
-//////////////////////////// b3TranslationalLimitMotor ////////////////////////////////////
-
-
-int b3TranslationalLimitMotor::testLimitValue(int limitIndex, b3Scalar test_value)
-{
-	b3Scalar loLimit = m_lowerLimit[limitIndex];
-	b3Scalar hiLimit = m_upperLimit[limitIndex];
-	if(loLimit > hiLimit)
-	{
-		m_currentLimit[limitIndex] = 0;//Free from violation
-		m_currentLimitError[limitIndex] = b3Scalar(0.f);
-		return 0;
-	}
-
-	if (test_value < loLimit)
-	{
-		m_currentLimit[limitIndex] = 2;//low limit violation
-		m_currentLimitError[limitIndex] =  test_value - loLimit;
-		return 2;
-	}
-	else if (test_value> hiLimit)
-	{
-		m_currentLimit[limitIndex] = 1;//High limit violation
-		m_currentLimitError[limitIndex] = test_value - hiLimit;
-		return 1;
-	};
-
-	m_currentLimit[limitIndex] = 0;//Free from violation
-	m_currentLimitError[limitIndex] = b3Scalar(0.f);
-	return 0;
-}
-
-
-
-//////////////////////////// b3TranslationalLimitMotor ////////////////////////////////////
-
-void b3Generic6DofConstraint::calculateAngleInfo()
-{
-	b3Matrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse()*m_calculatedTransformB.getBasis();
-	matrixToEulerXYZ(relative_frame,m_calculatedAxisAngleDiff);
-	// in euler angle mode we do not actually constrain the angular velocity
-	// along the axes axis[0] and axis[2] (although we do use axis[1]) :
-	//
-	//    to get			constrain w2-w1 along		...not
-	//    ------			---------------------		------
-	//    d(angle[0])/dt = 0	ax[1] x ax[2]			ax[0]
-	//    d(angle[1])/dt = 0	ax[1]
-	//    d(angle[2])/dt = 0	ax[0] x ax[1]			ax[2]
-	//
-	// constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
-	// to prove the result for angle[0], write the expression for angle[0] from
-	// GetInfo1 then take the derivative. to prove this for angle[2] it is
-	// easier to take the euler rate expression for d(angle[2])/dt with respect
-	// to the components of w and set that to 0.
-	b3Vector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0);
-	b3Vector3 axis2 = m_calculatedTransformA.getBasis().getColumn(2);
-
-	m_calculatedAxis[1] = axis2.cross(axis0);
-	m_calculatedAxis[0] = m_calculatedAxis[1].cross(axis2);
-	m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]);
-
-	m_calculatedAxis[0].normalize();
-	m_calculatedAxis[1].normalize();
-	m_calculatedAxis[2].normalize();
-
-}
-
-static b3Transform getCenterOfMassTransform(const b3RigidBodyData& body)
-{
-	b3Transform tr(body.m_quat,body.m_pos);
-	return tr;
-}
-
-void b3Generic6DofConstraint::calculateTransforms(const b3RigidBodyData* bodies)
-{
-	b3Transform transA;
-	b3Transform transB;
-	transA = getCenterOfMassTransform(bodies[m_rbA]);
-	transB = getCenterOfMassTransform(bodies[m_rbB]);
-	calculateTransforms(transA,transB,bodies);
-}
-
-void b3Generic6DofConstraint::calculateTransforms(const b3Transform& transA,const b3Transform& transB,const b3RigidBodyData* bodies)
-{
-	m_calculatedTransformA = transA * m_frameInA;
-	m_calculatedTransformB = transB * m_frameInB;
-	calculateLinearInfo();
-	calculateAngleInfo();
-	if(m_useOffsetForConstraintFrame)
-	{	//  get weight factors depending on masses
-		b3Scalar miA = bodies[m_rbA].m_invMass;
-		b3Scalar miB = bodies[m_rbB].m_invMass;
-		m_hasStaticBody = (miA < B3_EPSILON) || (miB < B3_EPSILON);
-		b3Scalar miS = miA + miB;
-		if(miS > b3Scalar(0.f))
-		{
-			m_factA = miB / miS;
-		}
-		else 
-		{
-			m_factA = b3Scalar(0.5f);
-		}
-		m_factB = b3Scalar(1.0f) - m_factA;
-	}
-}
-
-
-
-
-
-
-
-bool b3Generic6DofConstraint::testAngularLimitMotor(int axis_index)
-{
-	b3Scalar angle = m_calculatedAxisAngleDiff[axis_index];
-	angle = b3AdjustAngleToLimits(angle, m_angularLimits[axis_index].m_loLimit, m_angularLimits[axis_index].m_hiLimit);
-	m_angularLimits[axis_index].m_currentPosition = angle;
-	//test limits
-	m_angularLimits[axis_index].testLimitValue(angle);
-	return m_angularLimits[axis_index].needApplyTorques();
-}
-
-
-
-
-void b3Generic6DofConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)
-{
-	//prepare constraint
-	calculateTransforms(getCenterOfMassTransform(bodies[m_rbA]),getCenterOfMassTransform(bodies[m_rbB]),bodies);
-	info->m_numConstraintRows = 0;
-	info->nub = 6;
-	int i;
-	//test linear limits
-	for(i = 0; i < 3; i++)
-	{
-		if(m_linearLimits.needApplyForce(i))
-		{
-			info->m_numConstraintRows++;
-			info->nub--;
-		}
-	}
-	//test angular limits
-	for (i=0;i<3 ;i++ )
-	{
-		if(testAngularLimitMotor(i))
-		{
-			info->m_numConstraintRows++;
-			info->nub--;
-		}
-	}
-//	printf("info->m_numConstraintRows=%d\n",info->m_numConstraintRows);
-}
-
-void b3Generic6DofConstraint::getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)
-{
-	//pre-allocate all 6
-	info->m_numConstraintRows = 6;
-	info->nub = 0;
-}
-
-
-void b3Generic6DofConstraint::getInfo2 (b3ConstraintInfo2* info,const b3RigidBodyData* bodies)
-{
-
-	b3Transform transA = getCenterOfMassTransform(bodies[m_rbA]);
-	b3Transform transB = getCenterOfMassTransform(bodies[m_rbB]);
-	const b3Vector3& linVelA = bodies[m_rbA].m_linVel;
-	const b3Vector3& linVelB = bodies[m_rbB].m_linVel;
-	const b3Vector3& angVelA = bodies[m_rbA].m_angVel;
-	const b3Vector3& angVelB = bodies[m_rbB].m_angVel;
-
-	if(m_useOffsetForConstraintFrame)
-	{ // for stability better to solve angular limits first
-		int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
-		setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
-	}
-	else
-	{ // leave old version for compatibility
-		int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB);
-		setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
-	}
-
-}
-
-
-void b3Generic6DofConstraint::getInfo2NonVirtual (b3ConstraintInfo2* info, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB,const b3RigidBodyData* bodies)
-{
-	
-	//prepare constraint
-	calculateTransforms(transA,transB,bodies);
-
-	int i;
-	for (i=0;i<3 ;i++ )
-	{
-		testAngularLimitMotor(i);
-	}
-
-	if(m_useOffsetForConstraintFrame)
-	{ // for stability better to solve angular limits first
-		int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
-		setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
-	}
-	else
-	{ // leave old version for compatibility
-		int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB);
-		setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
-	}
-}
-
-
-
-int b3Generic6DofConstraint::setLinearLimits(b3ConstraintInfo2* info, int row, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB)
-{
-//	int row = 0;
-	//solve linear limits
-	b3RotationalLimitMotor limot;
-	for (int i=0;i<3 ;i++ )
-	{
-		if(m_linearLimits.needApplyForce(i))
-		{ // re-use rotational motor code
-			limot.m_bounce = b3Scalar(0.f);
-			limot.m_currentLimit = m_linearLimits.m_currentLimit[i];
-			limot.m_currentPosition = m_linearLimits.m_currentLinearDiff[i];
-			limot.m_currentLimitError  = m_linearLimits.m_currentLimitError[i];
-			limot.m_damping  = m_linearLimits.m_damping;
-			limot.m_enableMotor  = m_linearLimits.m_enableMotor[i];
-			limot.m_hiLimit  = m_linearLimits.m_upperLimit[i];
-			limot.m_limitSoftness  = m_linearLimits.m_limitSoftness;
-			limot.m_loLimit  = m_linearLimits.m_lowerLimit[i];
-			limot.m_maxLimitForce  = b3Scalar(0.f);
-			limot.m_maxMotorForce  = m_linearLimits.m_maxMotorForce[i];
-			limot.m_targetVelocity  = m_linearLimits.m_targetVelocity[i];
-			b3Vector3 axis = m_calculatedTransformA.getBasis().getColumn(i);
-			int flags = m_flags >> (i * B3_6DOF_FLAGS_AXIS_SHIFT);
-			limot.m_normalCFM	= (flags & B3_6DOF_FLAGS_CFM_NORM) ? m_linearLimits.m_normalCFM[i] : info->cfm[0];
-			limot.m_stopCFM		= (flags & B3_6DOF_FLAGS_CFM_STOP) ? m_linearLimits.m_stopCFM[i] : info->cfm[0];
-			limot.m_stopERP		= (flags & B3_6DOF_FLAGS_ERP_STOP) ? m_linearLimits.m_stopERP[i] : info->erp;
-			if(m_useOffsetForConstraintFrame)
-			{
-				int indx1 = (i + 1) % 3;
-				int indx2 = (i + 2) % 3;
-				int rotAllowed = 1; // rotations around orthos to current axis
-				if(m_angularLimits[indx1].m_currentLimit && m_angularLimits[indx2].m_currentLimit)
-				{
-					rotAllowed = 0;
-				}
-				row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed);
-			}
-			else
-			{
-				row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0);
-			}
-		}
-	}
-	return row;
-}
-
-
-
-int b3Generic6DofConstraint::setAngularLimits(b3ConstraintInfo2 *info, int row_offset, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB)
-{
-	b3Generic6DofConstraint * d6constraint = this;
-	int row = row_offset;
-	//solve angular limits
-	for (int i=0;i<3 ;i++ )
-	{
-		if(d6constraint->getRotationalLimitMotor(i)->needApplyTorques())
-		{
-			b3Vector3 axis = d6constraint->getAxis(i);
-			int flags = m_flags >> ((i + 3) * B3_6DOF_FLAGS_AXIS_SHIFT);
-			if(!(flags & B3_6DOF_FLAGS_CFM_NORM))
-			{
-				m_angularLimits[i].m_normalCFM = info->cfm[0];
-			}
-			if(!(flags & B3_6DOF_FLAGS_CFM_STOP))
-			{
-				m_angularLimits[i].m_stopCFM = info->cfm[0];
-			}
-			if(!(flags & B3_6DOF_FLAGS_ERP_STOP))
-			{
-				m_angularLimits[i].m_stopERP = info->erp;
-			}
-			row += get_limit_motor_info2(d6constraint->getRotationalLimitMotor(i),
-												transA,transB,linVelA,linVelB,angVelA,angVelB, info,row,axis,1);
-		}
-	}
-
-	return row;
-}
-
-
-
-
-void	b3Generic6DofConstraint::updateRHS(b3Scalar	timeStep)
-{
-	(void)timeStep;
-
-}
-
-
-void b3Generic6DofConstraint::setFrames(const b3Transform& frameA, const b3Transform& frameB,const b3RigidBodyData* bodies)
-{
-	m_frameInA = frameA;
-	m_frameInB = frameB;
-
-	calculateTransforms(bodies);
-}
-
-
-
-b3Vector3 b3Generic6DofConstraint::getAxis(int axis_index) const
-{
-	return m_calculatedAxis[axis_index];
-}
-
-
-b3Scalar	b3Generic6DofConstraint::getRelativePivotPosition(int axisIndex) const
-{
-	return m_calculatedLinearDiff[axisIndex];
-}
-
-
-b3Scalar b3Generic6DofConstraint::getAngle(int axisIndex) const
-{
-	return m_calculatedAxisAngleDiff[axisIndex];
-}
-
-
-
-void b3Generic6DofConstraint::calcAnchorPos(const b3RigidBodyData* bodies)
-{
-	b3Scalar imA = bodies[m_rbA].m_invMass;
-	b3Scalar imB = bodies[m_rbB].m_invMass;
-	b3Scalar weight;
-	if(imB == b3Scalar(0.0))
-	{
-		weight = b3Scalar(1.0);
-	}
-	else
-	{
-		weight = imA / (imA + imB);
-	}
-	const b3Vector3& pA = m_calculatedTransformA.getOrigin();
-	const b3Vector3& pB = m_calculatedTransformB.getOrigin();
-	m_AnchorPos = pA * weight + pB * (b3Scalar(1.0) - weight);
-	return;
-}
-
-
-
-void b3Generic6DofConstraint::calculateLinearInfo()
-{
-	m_calculatedLinearDiff = m_calculatedTransformB.getOrigin() - m_calculatedTransformA.getOrigin();
-	m_calculatedLinearDiff = m_calculatedTransformA.getBasis().inverse() * m_calculatedLinearDiff;
-	for(int i = 0; i < 3; i++)
-	{
-		m_linearLimits.m_currentLinearDiff[i] = m_calculatedLinearDiff[i];
-		m_linearLimits.testLimitValue(i, m_calculatedLinearDiff[i]);
-	}
-}
-
-
-
-int b3Generic6DofConstraint::get_limit_motor_info2(
-	b3RotationalLimitMotor * limot,
-	const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB,
-	b3ConstraintInfo2 *info, int row, b3Vector3& ax1, int rotational,int rotAllowed)
-{
-    int srow = row * info->rowskip;
-    int powered = limot->m_enableMotor;
-    int limit = limot->m_currentLimit;
-    if (powered || limit)
-    {   // if the joint is powered, or has joint limits, add in the extra row
-        b3Scalar *J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis;
-        b3Scalar *J2 = rotational ? info->m_J2angularAxis : info->m_J2linearAxis;
-		if (J1)
-		{
-			J1[srow+0] = ax1[0];
-			J1[srow+1] = ax1[1];
-			J1[srow+2] = ax1[2];
-		}
-		if (J2)
-		{
-			J2[srow+0] = -ax1[0];
-			J2[srow+1] = -ax1[1];
-			J2[srow+2] = -ax1[2];
-		}
-		if((!rotational))
-        {
-			if (m_useOffsetForConstraintFrame)
-			{
-				b3Vector3 tmpA, tmpB, relA, relB;
-				// get vector from bodyB to frameB in WCS
-				relB = m_calculatedTransformB.getOrigin() - transB.getOrigin();
-				// get its projection to constraint axis
-				b3Vector3 projB = ax1 * relB.dot(ax1);
-				// get vector directed from bodyB to constraint axis (and orthogonal to it)
-				b3Vector3 orthoB = relB - projB;
-				// same for bodyA
-				relA = m_calculatedTransformA.getOrigin() - transA.getOrigin();
-				b3Vector3 projA = ax1 * relA.dot(ax1);
-				b3Vector3 orthoA = relA - projA;
-				// get desired offset between frames A and B along constraint axis
-				b3Scalar desiredOffs = limot->m_currentPosition - limot->m_currentLimitError;
-				// desired vector from projection of center of bodyA to projection of center of bodyB to constraint axis
-				b3Vector3 totalDist = projA + ax1 * desiredOffs - projB;
-				// get offset vectors relA and relB
-				relA = orthoA + totalDist * m_factA;
-				relB = orthoB - totalDist * m_factB;
-				tmpA = relA.cross(ax1);
-				tmpB = relB.cross(ax1);
-				if(m_hasStaticBody && (!rotAllowed))
-				{
-					tmpA *= m_factA;
-					tmpB *= m_factB;
-				}
-				int i;
-				for (i=0; i<3; i++) info->m_J1angularAxis[srow+i] = tmpA[i];
-				for (i=0; i<3; i++) info->m_J2angularAxis[srow+i] = -tmpB[i];
-			} else
-			{
-				b3Vector3 ltd;	// Linear Torque Decoupling vector
-				b3Vector3 c = m_calculatedTransformB.getOrigin() - transA.getOrigin();
-				ltd = c.cross(ax1);
-				info->m_J1angularAxis[srow+0] = ltd[0];
-				info->m_J1angularAxis[srow+1] = ltd[1];
-				info->m_J1angularAxis[srow+2] = ltd[2];
-
-				c = m_calculatedTransformB.getOrigin() - transB.getOrigin();
-				ltd = -c.cross(ax1);
-				info->m_J2angularAxis[srow+0] = ltd[0];
-				info->m_J2angularAxis[srow+1] = ltd[1];
-				info->m_J2angularAxis[srow+2] = ltd[2];
-			}
-        }
-        // if we're limited low and high simultaneously, the joint motor is
-        // ineffective
-        if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = 0;
-        info->m_constraintError[srow] = b3Scalar(0.f);
-        if (powered)
-        {
-			info->cfm[srow] = limot->m_normalCFM;
-            if(!limit)
-            {
-				b3Scalar tag_vel = rotational ? limot->m_targetVelocity : -limot->m_targetVelocity;
-
-				b3Scalar mot_fact = getMotorFactor(	limot->m_currentPosition, 
-													limot->m_loLimit,
-													limot->m_hiLimit, 
-													tag_vel, 
-													info->fps * limot->m_stopERP);
-				info->m_constraintError[srow] += mot_fact * limot->m_targetVelocity;
-                info->m_lowerLimit[srow] = -limot->m_maxMotorForce;
-                info->m_upperLimit[srow] = limot->m_maxMotorForce;
-            }
-        }
-        if(limit)
-        {
-            b3Scalar k = info->fps * limot->m_stopERP;
-			if(!rotational)
-			{
-				info->m_constraintError[srow] += k * limot->m_currentLimitError;
-			}
-			else
-			{
-				info->m_constraintError[srow] += -k * limot->m_currentLimitError;
-			}
-			info->cfm[srow] = limot->m_stopCFM;
-            if (limot->m_loLimit == limot->m_hiLimit)
-            {   // limited low and high simultaneously
-                info->m_lowerLimit[srow] = -B3_INFINITY;
-                info->m_upperLimit[srow] = B3_INFINITY;
-            }
-            else
-            {
-                if (limit == 1)
-                {
-                    info->m_lowerLimit[srow] = 0;
-                    info->m_upperLimit[srow] = B3_INFINITY;
-                }
-                else
-                {
-                    info->m_lowerLimit[srow] = -B3_INFINITY;
-                    info->m_upperLimit[srow] = 0;
-                }
-                // deal with bounce
-                if (limot->m_bounce > 0)
-                {
-                    // calculate joint velocity
-                    b3Scalar vel;
-                    if (rotational)
-                    {
-                        vel = angVelA.dot(ax1);
-//make sure that if no body -> angVelB == zero vec
-//                        if (body1)
-                            vel -= angVelB.dot(ax1);
-                    }
-                    else
-                    {
-                        vel = linVelA.dot(ax1);
-//make sure that if no body -> angVelB == zero vec
-//                        if (body1)
-                            vel -= linVelB.dot(ax1);
-                    }
-                    // only apply bounce if the velocity is incoming, and if the
-                    // resulting c[] exceeds what we already have.
-                    if (limit == 1)
-                    {
-                        if (vel < 0)
-                        {
-                            b3Scalar newc = -limot->m_bounce* vel;
-                            if (newc > info->m_constraintError[srow]) 
-								info->m_constraintError[srow] = newc;
-                        }
-                    }
-                    else
-                    {
-                        if (vel > 0)
-                        {
-                            b3Scalar newc = -limot->m_bounce * vel;
-                            if (newc < info->m_constraintError[srow]) 
-								info->m_constraintError[srow] = newc;
-                        }
-                    }
-                }
-            }
-        }
-        return 1;
-    }
-    else return 0;
-}
-
-
-
-
-
-
-	///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-	///If no axis is provided, it uses the default axis for this constraint.
-void b3Generic6DofConstraint::setParam(int num, b3Scalar value, int axis)
-{
-	if((axis >= 0) && (axis < 3))
-	{
-		switch(num)
-		{
-			case B3_CONSTRAINT_STOP_ERP : 
-				m_linearLimits.m_stopERP[axis] = value;
-				m_flags |= B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT);
-				break;
-			case B3_CONSTRAINT_STOP_CFM : 
-				m_linearLimits.m_stopCFM[axis] = value;
-				m_flags |= B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT);
-				break;
-			case B3_CONSTRAINT_CFM : 
-				m_linearLimits.m_normalCFM[axis] = value;
-				m_flags |= B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT);
-				break;
-			default : 
-				b3AssertConstrParams(0);
-		}
-	}
-	else if((axis >=3) && (axis < 6))
-	{
-		switch(num)
-		{
-			case B3_CONSTRAINT_STOP_ERP : 
-				m_angularLimits[axis - 3].m_stopERP = value;
-				m_flags |= B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT);
-				break;
-			case B3_CONSTRAINT_STOP_CFM : 
-				m_angularLimits[axis - 3].m_stopCFM = value;
-				m_flags |= B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT);
-				break;
-			case B3_CONSTRAINT_CFM : 
-				m_angularLimits[axis - 3].m_normalCFM = value;
-				m_flags |= B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT);
-				break;
-			default : 
-				b3AssertConstrParams(0);
-		}
-	}
-	else
-	{
-		b3AssertConstrParams(0);
-	}
-}
-
-	///return the local value of parameter
-b3Scalar b3Generic6DofConstraint::getParam(int num, int axis) const 
-{
-	b3Scalar retVal = 0;
-	if((axis >= 0) && (axis < 3))
-	{
-		switch(num)
-		{
-			case B3_CONSTRAINT_STOP_ERP : 
-				b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT)));
-				retVal = m_linearLimits.m_stopERP[axis];
-				break;
-			case B3_CONSTRAINT_STOP_CFM : 
-				b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT)));
-				retVal = m_linearLimits.m_stopCFM[axis];
-				break;
-			case B3_CONSTRAINT_CFM : 
-				b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT)));
-				retVal = m_linearLimits.m_normalCFM[axis];
-				break;
-			default : 
-				b3AssertConstrParams(0);
-		}
-	}
-	else if((axis >=3) && (axis < 6))
-	{
-		switch(num)
-		{
-			case B3_CONSTRAINT_STOP_ERP : 
-				b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT)));
-				retVal = m_angularLimits[axis - 3].m_stopERP;
-				break;
-			case B3_CONSTRAINT_STOP_CFM : 
-				b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT)));
-				retVal = m_angularLimits[axis - 3].m_stopCFM;
-				break;
-			case B3_CONSTRAINT_CFM : 
-				b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT)));
-				retVal = m_angularLimits[axis - 3].m_normalCFM;
-				break;
-			default : 
-				b3AssertConstrParams(0);
-		}
-	}
-	else
-	{
-		b3AssertConstrParams(0);
-	}
-	return retVal;
-}
-
- 
-
-void b3Generic6DofConstraint::setAxis(const b3Vector3& axis1,const b3Vector3& axis2, const b3RigidBodyData* bodies)
-{
-	b3Vector3 zAxis = axis1.normalized();
-	b3Vector3 yAxis = axis2.normalized();
-	b3Vector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
-	
-	b3Transform frameInW;
-	frameInW.setIdentity();
-	frameInW.getBasis().setValue(	xAxis[0], yAxis[0], zAxis[0],	
-	                                xAxis[1], yAxis[1], zAxis[1],
-	                               xAxis[2], yAxis[2], zAxis[2]);
-	
-	// now get constraint frame in local coordinate systems
-	m_frameInA = getCenterOfMassTransform(bodies[m_rbA]).inverse() * frameInW;
-	m_frameInB = getCenterOfMassTransform(bodies[m_rbB]).inverse() * frameInW;
-	
-	calculateTransforms(bodies);
-}
diff --git a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h b/src/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h
deleted file mode 100644
index 084d3605..00000000
--- a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h
+++ /dev/null
@@ -1,550 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/// 2009 March: b3Generic6DofConstraint refactored by Roman Ponomarev
-/// Added support for generic constraint solver through getInfo1/getInfo2 methods
-
-/*
-2007-09-09
-b3Generic6DofConstraint Refactored by Francisco Le?n
-email: projectileman@yahoo.com
-http://gimpact.sf.net
-*/
-
-
-#ifndef B3_GENERIC_6DOF_CONSTRAINT_H
-#define B3_GENERIC_6DOF_CONSTRAINT_H
-
-#include "Bullet3Common/b3Vector3.h"
-#include "b3JacobianEntry.h"
-#include "b3TypedConstraint.h"
-
-struct b3RigidBodyData;
-
-
-
-
-//! Rotation Limit structure for generic joints
-class b3RotationalLimitMotor
-{
-public:
-    //! limit_parameters
-    //!@{
-    b3Scalar m_loLimit;//!< joint limit
-    b3Scalar m_hiLimit;//!< joint limit
-    b3Scalar m_targetVelocity;//!< target motor velocity
-    b3Scalar m_maxMotorForce;//!< max force on motor
-    b3Scalar m_maxLimitForce;//!< max force on limit
-    b3Scalar m_damping;//!< Damping.
-    b3Scalar m_limitSoftness;//! Relaxation factor
-    b3Scalar m_normalCFM;//!< Constraint force mixing factor
-    b3Scalar m_stopERP;//!< Error tolerance factor when joint is at limit
-    b3Scalar m_stopCFM;//!< Constraint force mixing factor when joint is at limit
-    b3Scalar m_bounce;//!< restitution factor
-    bool m_enableMotor;
-
-    //!@}
-
-    //! temp_variables
-    //!@{
-    b3Scalar m_currentLimitError;//!  How much is violated this limit
-    b3Scalar m_currentPosition;     //!  current value of angle 
-    int m_currentLimit;//!< 0=free, 1=at lo limit, 2=at hi limit
-    b3Scalar m_accumulatedImpulse;
-    //!@}
-
-    b3RotationalLimitMotor()
-    {
-    	m_accumulatedImpulse = 0.f;
-        m_targetVelocity = 0;
-        m_maxMotorForce = 0.1f;
-        m_maxLimitForce = 300.0f;
-        m_loLimit = 1.0f;
-        m_hiLimit = -1.0f;
-		m_normalCFM = 0.f;
-		m_stopERP = 0.2f;
-		m_stopCFM = 0.f;
-        m_bounce = 0.0f;
-        m_damping = 1.0f;
-        m_limitSoftness = 0.5f;
-        m_currentLimit = 0;
-        m_currentLimitError = 0;
-        m_enableMotor = false;
-    }
-
-    b3RotationalLimitMotor(const b3RotationalLimitMotor & limot)
-    {
-        m_targetVelocity = limot.m_targetVelocity;
-        m_maxMotorForce = limot.m_maxMotorForce;
-        m_limitSoftness = limot.m_limitSoftness;
-        m_loLimit = limot.m_loLimit;
-        m_hiLimit = limot.m_hiLimit;
-		m_normalCFM = limot.m_normalCFM;
-		m_stopERP = limot.m_stopERP;
-		m_stopCFM =	limot.m_stopCFM;
-        m_bounce = limot.m_bounce;
-        m_currentLimit = limot.m_currentLimit;
-        m_currentLimitError = limot.m_currentLimitError;
-        m_enableMotor = limot.m_enableMotor;
-    }
-
-
-
-	//! Is limited
-    bool isLimited()
-    {
-    	if(m_loLimit > m_hiLimit) return false;
-    	return true;
-    }
-
-	//! Need apply correction
-    bool needApplyTorques()
-    {
-    	if(m_currentLimit == 0 && m_enableMotor == false) return false;
-    	return true;
-    }
-
-	//! calculates  error
-	/*!
-	calculates m_currentLimit and m_currentLimitError.
-	*/
-	int testLimitValue(b3Scalar test_value);
-
-	//! apply the correction impulses for two bodies
-    b3Scalar solveAngularLimits(b3Scalar timeStep,b3Vector3& axis, b3Scalar jacDiagABInv,b3RigidBodyData * body0, b3RigidBodyData * body1);
-
-};
-
-
-
-class b3TranslationalLimitMotor
-{
-public:
-	b3Vector3 m_lowerLimit;//!< the constraint lower limits
-    b3Vector3 m_upperLimit;//!< the constraint upper limits
-    b3Vector3 m_accumulatedImpulse;
-    //! Linear_Limit_parameters
-    //!@{
-	b3Vector3	m_normalCFM;//!< Constraint force mixing factor
-    b3Vector3	m_stopERP;//!< Error tolerance factor when joint is at limit
-	b3Vector3	m_stopCFM;//!< Constraint force mixing factor when joint is at limit
-    b3Vector3	m_targetVelocity;//!< target motor velocity
-    b3Vector3	m_maxMotorForce;//!< max force on motor
-    b3Vector3	m_currentLimitError;//!  How much is violated this limit
-    b3Vector3	m_currentLinearDiff;//!  Current relative offset of constraint frames
-	b3Scalar	m_limitSoftness;//!< Softness for linear limit
-    b3Scalar	m_damping;//!< Damping for linear limit
-    b3Scalar	m_restitution;//! Bounce parameter for linear limit
-	//!@}
-	bool		m_enableMotor[3];
-	int			m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit
-
-    b3TranslationalLimitMotor()
-    {
-    	m_lowerLimit.setValue(0.f,0.f,0.f);
-    	m_upperLimit.setValue(0.f,0.f,0.f);
-    	m_accumulatedImpulse.setValue(0.f,0.f,0.f);
-		m_normalCFM.setValue(0.f, 0.f, 0.f);
-		m_stopERP.setValue(0.2f, 0.2f, 0.2f);
-		m_stopCFM.setValue(0.f, 0.f, 0.f);
-
-    	m_limitSoftness = 0.7f;
-    	m_damping = b3Scalar(1.0f);
-    	m_restitution = b3Scalar(0.5f);
-		for(int i=0; i < 3; i++) 
-		{
-			m_enableMotor[i] = false;
-			m_targetVelocity[i] = b3Scalar(0.f);
-			m_maxMotorForce[i] = b3Scalar(0.f);
-		}
-    }
-
-    b3TranslationalLimitMotor(const b3TranslationalLimitMotor & other )
-    {
-    	m_lowerLimit = other.m_lowerLimit;
-    	m_upperLimit = other.m_upperLimit;
-    	m_accumulatedImpulse = other.m_accumulatedImpulse;
-
-    	m_limitSoftness = other.m_limitSoftness ;
-    	m_damping = other.m_damping;
-    	m_restitution = other.m_restitution;
-		m_normalCFM = other.m_normalCFM;
-		m_stopERP = other.m_stopERP;
-		m_stopCFM = other.m_stopCFM;
-
-		for(int i=0; i < 3; i++) 
-		{
-			m_enableMotor[i] = other.m_enableMotor[i];
-			m_targetVelocity[i] = other.m_targetVelocity[i];
-			m_maxMotorForce[i] = other.m_maxMotorForce[i];
-		}
-    }
-
-    //! Test limit
-	/*!
-    - free means upper < lower,
-    - locked means upper == lower
-    - limited means upper > lower
-    - limitIndex: first 3 are linear, next 3 are angular
-    */
-    inline bool	isLimited(int limitIndex)
-    {
-       return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
-    }
-    inline bool needApplyForce(int limitIndex)
-    {
-    	if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false;
-    	return true;
-    }
-	int testLimitValue(int limitIndex, b3Scalar test_value);
-
-
-    b3Scalar solveLinearAxis(
-    	b3Scalar timeStep,
-        b3Scalar jacDiagABInv,
-        b3RigidBodyData& body1,const b3Vector3 &pointInA,
-        b3RigidBodyData& body2,const b3Vector3 &pointInB,
-        int limit_index,
-        const b3Vector3 & axis_normal_on_a,
-		const b3Vector3 & anchorPos);
-
-
-};
-
-enum b36DofFlags
-{
-	B3_6DOF_FLAGS_CFM_NORM = 1,
-	B3_6DOF_FLAGS_CFM_STOP = 2,
-	B3_6DOF_FLAGS_ERP_STOP = 4
-};
-#define B3_6DOF_FLAGS_AXIS_SHIFT 3 // bits per axis
-
-
-/// b3Generic6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
-/*!
-b3Generic6DofConstraint can leave any of the 6 degree of freedom 'free' or 'locked'.
-currently this limit supports rotational motors<br>
-<ul>
-<li> For Linear limits, use b3Generic6DofConstraint.setLinearUpperLimit, b3Generic6DofConstraint.setLinearLowerLimit. You can set the parameters with the b3TranslationalLimitMotor structure accsesible through the b3Generic6DofConstraint.getTranslationalLimitMotor method.
-At this moment translational motors are not supported. May be in the future. </li>
-
-<li> For Angular limits, use the b3RotationalLimitMotor structure for configuring the limit.
-This is accessible through b3Generic6DofConstraint.getLimitMotor method,
-This brings support for limit parameters and motors. </li>
-
-<li> Angulars limits have these possible ranges:
-<table border=1 >
-<tr>
-	<td><b>AXIS</b></td>
-	<td><b>MIN ANGLE</b></td>
-	<td><b>MAX ANGLE</b></td>
-</tr><tr>
-	<td>X</td>
-	<td>-PI</td>
-	<td>PI</td>
-</tr><tr>
-	<td>Y</td>
-	<td>-PI/2</td>
-	<td>PI/2</td>
-</tr><tr>
-	<td>Z</td>
-	<td>-PI</td>
-	<td>PI</td>
-</tr>
-</table>
-</li>
-</ul>
-
-*/
-B3_ATTRIBUTE_ALIGNED16(class) b3Generic6DofConstraint : public b3TypedConstraint
-{
-protected:
-
-	//! relative_frames
-    //!@{
-	b3Transform	m_frameInA;//!< the constraint space w.r.t body A
-    b3Transform	m_frameInB;//!< the constraint space w.r.t body B
-    //!@}
-
-    //! Jacobians
-    //!@{
-//    b3JacobianEntry	m_jacLinear[3];//!< 3 orthogonal linear constraints
-//    b3JacobianEntry	m_jacAng[3];//!< 3 orthogonal angular constraints
-    //!@}
-
-	//! Linear_Limit_parameters
-    //!@{
-    b3TranslationalLimitMotor m_linearLimits;
-    //!@}
-
-
-    //! hinge_parameters
-    //!@{
-    b3RotationalLimitMotor m_angularLimits[3];
-	//!@}
-
-
-protected:
-    //! temporal variables
-    //!@{
-    b3Transform m_calculatedTransformA;
-    b3Transform m_calculatedTransformB;
-    b3Vector3 m_calculatedAxisAngleDiff;
-    b3Vector3 m_calculatedAxis[3];
-    b3Vector3 m_calculatedLinearDiff;
-    b3Scalar m_timeStep;
-	b3Scalar	m_factA;
-	b3Scalar	m_factB;
-	bool		m_hasStaticBody;
-    
-	b3Vector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes
-
-    bool	m_useLinearReferenceFrameA;
-	bool	m_useOffsetForConstraintFrame;
-    
-	int		m_flags;
-
-    //!@}
-
-    b3Generic6DofConstraint&	operator=(b3Generic6DofConstraint&	other)
-    {
-        b3Assert(0);
-        (void) other;
-        return *this;
-    }
-
-
-	int setAngularLimits(b3ConstraintInfo2 *info, int row_offset,const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB);
-
-	int setLinearLimits(b3ConstraintInfo2 *info, int row, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB);
-
-
-	// tests linear limits
-	void calculateLinearInfo();
-
-	//! calcs the euler angles between the two bodies.
-    void calculateAngleInfo();
-
-
-
-public:
-
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-	
-    b3Generic6DofConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB ,bool useLinearReferenceFrameA,const b3RigidBodyData* bodies);
-    
-	//! Calcs global transform of the offsets
-	/*!
-	Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
-	\sa b3Generic6DofConstraint.getCalculatedTransformA , b3Generic6DofConstraint.getCalculatedTransformB, b3Generic6DofConstraint.calculateAngleInfo
-	*/
-    void calculateTransforms(const b3Transform& transA,const b3Transform& transB,const b3RigidBodyData* bodies);
-
-	void calculateTransforms(const b3RigidBodyData* bodies);
-
-	//! Gets the global transform of the offset for body A
-    /*!
-    \sa b3Generic6DofConstraint.getFrameOffsetA, b3Generic6DofConstraint.getFrameOffsetB, b3Generic6DofConstraint.calculateAngleInfo.
-    */
-    const b3Transform & getCalculatedTransformA() const
-    {
-    	return m_calculatedTransformA;
-    }
-
-    //! Gets the global transform of the offset for body B
-    /*!
-    \sa b3Generic6DofConstraint.getFrameOffsetA, b3Generic6DofConstraint.getFrameOffsetB, b3Generic6DofConstraint.calculateAngleInfo.
-    */
-    const b3Transform & getCalculatedTransformB() const
-    {
-    	return m_calculatedTransformB;
-    }
-
-    const b3Transform & getFrameOffsetA() const
-    {
-    	return m_frameInA;
-    }
-
-    const b3Transform & getFrameOffsetB() const
-    {
-    	return m_frameInB;
-    }
-
-
-    b3Transform & getFrameOffsetA()
-    {
-    	return m_frameInA;
-    }
-
-    b3Transform & getFrameOffsetB()
-    {
-    	return m_frameInB;
-    }
-
-
-
-	virtual void getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies);
-
-	void getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyData* bodies);
-
-	virtual void getInfo2 (b3ConstraintInfo2* info,const b3RigidBodyData* bodies);
-
-	void getInfo2NonVirtual (b3ConstraintInfo2* info,const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB,const b3RigidBodyData* bodies);
-
-
-    void	updateRHS(b3Scalar	timeStep);
-
-	//! Get the rotation axis in global coordinates
-    b3Vector3 getAxis(int axis_index) const;
-
-    //! Get the relative Euler angle
-    /*!
-	\pre b3Generic6DofConstraint::calculateTransforms() must be called previously.
-	*/
-    b3Scalar getAngle(int axis_index) const;
-
-	//! Get the relative position of the constraint pivot
-    /*!
-	\pre b3Generic6DofConstraint::calculateTransforms() must be called previously.
-	*/
-	b3Scalar getRelativePivotPosition(int axis_index) const;
-
-	void setFrames(const b3Transform & frameA, const b3Transform & frameB, const b3RigidBodyData* bodies);
-
-	//! Test angular limit.
-	/*!
-	Calculates angular correction and returns true if limit needs to be corrected.
-	\pre b3Generic6DofConstraint::calculateTransforms() must be called previously.
-	*/
-    bool testAngularLimitMotor(int axis_index);
-
-    void	setLinearLowerLimit(const b3Vector3& linearLower)
-    {
-    	m_linearLimits.m_lowerLimit = linearLower;
-    }
-
-	void	getLinearLowerLimit(b3Vector3& linearLower)
-	{
-		linearLower = m_linearLimits.m_lowerLimit;
-	}
-
-	void	setLinearUpperLimit(const b3Vector3& linearUpper)
-	{
-		m_linearLimits.m_upperLimit = linearUpper;
-	}
-
-	void	getLinearUpperLimit(b3Vector3& linearUpper)
-	{
-		linearUpper = m_linearLimits.m_upperLimit;
-	}
-
-    void	setAngularLowerLimit(const b3Vector3& angularLower)
-    {
-		for(int i = 0; i < 3; i++) 
-			m_angularLimits[i].m_loLimit = b3NormalizeAngle(angularLower[i]);
-    }
-
-	void	getAngularLowerLimit(b3Vector3& angularLower)
-	{
-		for(int i = 0; i < 3; i++) 
-			angularLower[i] = m_angularLimits[i].m_loLimit;
-	}
-
-    void	setAngularUpperLimit(const b3Vector3& angularUpper)
-    {
-		for(int i = 0; i < 3; i++)
-			m_angularLimits[i].m_hiLimit = b3NormalizeAngle(angularUpper[i]);
-    }
-
-	void	getAngularUpperLimit(b3Vector3& angularUpper)
-	{
-		for(int i = 0; i < 3; i++)
-			angularUpper[i] = m_angularLimits[i].m_hiLimit;
-	}
-
-	//! Retrieves the angular limit informacion
-    b3RotationalLimitMotor * getRotationalLimitMotor(int index)
-    {
-    	return &m_angularLimits[index];
-    }
-
-    //! Retrieves the  limit informacion
-    b3TranslationalLimitMotor * getTranslationalLimitMotor()
-    {
-    	return &m_linearLimits;
-    }
-
-    //first 3 are linear, next 3 are angular
-    void setLimit(int axis, b3Scalar lo, b3Scalar hi)
-    {
-    	if(axis<3)
-    	{
-    		m_linearLimits.m_lowerLimit[axis] = lo;
-    		m_linearLimits.m_upperLimit[axis] = hi;
-    	}
-    	else
-    	{
-			lo = b3NormalizeAngle(lo);
-			hi = b3NormalizeAngle(hi);
-    		m_angularLimits[axis-3].m_loLimit = lo;
-    		m_angularLimits[axis-3].m_hiLimit = hi;
-    	}
-    }
-
-	//! Test limit
-	/*!
-    - free means upper < lower,
-    - locked means upper == lower
-    - limited means upper > lower
-    - limitIndex: first 3 are linear, next 3 are angular
-    */
-    bool	isLimited(int limitIndex)
-    {
-    	if(limitIndex<3)
-    	{
-			return m_linearLimits.isLimited(limitIndex);
-
-    	}
-        return m_angularLimits[limitIndex-3].isLimited();
-    }
-
-	virtual void calcAnchorPos(const b3RigidBodyData* bodies); // overridable
-
-	int get_limit_motor_info2(	b3RotationalLimitMotor * limot,
-								const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB,
-								b3ConstraintInfo2 *info, int row, b3Vector3& ax1, int rotational, int rotAllowed = false);
-
-	// access for UseFrameOffset
-	bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
-	void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
-
-	///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-	///If no axis is provided, it uses the default axis for this constraint.
-	virtual	void setParam(int num, b3Scalar value, int axis = -1);
-	///return the local value of parameter
-	virtual	b3Scalar getParam(int num, int axis = -1) const;
-
-	void setAxis( const b3Vector3& axis1, const b3Vector3& axis2,const b3RigidBodyData* bodies);
-
-
-
-	
-};
-
-
-
-
-
-#endif //B3_GENERIC_6DOF_CONSTRAINT_H
diff --git a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h b/src/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h
deleted file mode 100644
index a55168eb..00000000
--- a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h
+++ /dev/null
@@ -1,155 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_JACOBIAN_ENTRY_H
-#define B3_JACOBIAN_ENTRY_H
-
-#include "Bullet3Common/b3Matrix3x3.h"
-
-
-//notes:
-// Another memory optimization would be to store m_1MinvJt in the remaining 3 w components
-// which makes the b3JacobianEntry memory layout 16 bytes
-// if you only are interested in angular part, just feed massInvA and massInvB zero
-
-/// Jacobian entry is an abstraction that allows to describe constraints
-/// it can be used in combination with a constraint solver
-/// Can be used to relate the effect of an impulse to the constraint error
-B3_ATTRIBUTE_ALIGNED16(class) b3JacobianEntry
-{
-public:
-	b3JacobianEntry() {};
-	//constraint between two different rigidbodies
-	b3JacobianEntry(
-		const b3Matrix3x3& world2A,
-		const b3Matrix3x3& world2B,
-		const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
-		const b3Vector3& jointAxis,
-		const b3Vector3& inertiaInvA, 
-		const b3Scalar massInvA,
-		const b3Vector3& inertiaInvB,
-		const b3Scalar massInvB)
-		:m_linearJointAxis(jointAxis)
-	{
-		m_aJ = world2A*(rel_pos1.cross(m_linearJointAxis));
-		m_bJ = world2B*(rel_pos2.cross(-m_linearJointAxis));
-		m_0MinvJt	= inertiaInvA * m_aJ;
-		m_1MinvJt = inertiaInvB * m_bJ;
-		m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ);
-
-		b3Assert(m_Adiag > b3Scalar(0.0));
-	}
-
-	//angular constraint between two different rigidbodies
-	b3JacobianEntry(const b3Vector3& jointAxis,
-		const b3Matrix3x3& world2A,
-		const b3Matrix3x3& world2B,
-		const b3Vector3& inertiaInvA,
-		const b3Vector3& inertiaInvB)
-		:m_linearJointAxis(b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)))
-	{
-		m_aJ= world2A*jointAxis;
-		m_bJ = world2B*-jointAxis;
-		m_0MinvJt	= inertiaInvA * m_aJ;
-		m_1MinvJt = inertiaInvB * m_bJ;
-		m_Adiag =  m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
-
-		b3Assert(m_Adiag > b3Scalar(0.0));
-	}
-
-	//angular constraint between two different rigidbodies
-	b3JacobianEntry(const b3Vector3& axisInA,
-		const b3Vector3& axisInB,
-		const b3Vector3& inertiaInvA,
-		const b3Vector3& inertiaInvB)
-		: m_linearJointAxis(b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)))
-		, m_aJ(axisInA)
-		, m_bJ(-axisInB)
-	{
-		m_0MinvJt	= inertiaInvA * m_aJ;
-		m_1MinvJt = inertiaInvB * m_bJ;
-		m_Adiag =  m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
-
-		b3Assert(m_Adiag > b3Scalar(0.0));
-	}
-
-	//constraint on one rigidbody
-	b3JacobianEntry(
-		const b3Matrix3x3& world2A,
-		const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
-		const b3Vector3& jointAxis,
-		const b3Vector3& inertiaInvA, 
-		const b3Scalar massInvA)
-		:m_linearJointAxis(jointAxis)
-	{
-		m_aJ= world2A*(rel_pos1.cross(jointAxis));
-		m_bJ = world2A*(rel_pos2.cross(-jointAxis));
-		m_0MinvJt	= inertiaInvA * m_aJ;
-		m_1MinvJt = b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
-		m_Adiag = massInvA + m_0MinvJt.dot(m_aJ);
-
-		b3Assert(m_Adiag > b3Scalar(0.0));
-	}
-
-	b3Scalar	getDiagonal() const { return m_Adiag; }
-
-	// for two constraints on the same rigidbody (for example vehicle friction)
-	b3Scalar	getNonDiagonal(const b3JacobianEntry& jacB, const b3Scalar massInvA) const
-	{
-		const b3JacobianEntry& jacA = *this;
-		b3Scalar lin = massInvA * jacA.m_linearJointAxis.dot(jacB.m_linearJointAxis);
-		b3Scalar ang = jacA.m_0MinvJt.dot(jacB.m_aJ);
-		return lin + ang;
-	}
-
-	
-
-	// for two constraints on sharing two same rigidbodies (for example two contact points between two rigidbodies)
-	b3Scalar	getNonDiagonal(const b3JacobianEntry& jacB,const b3Scalar massInvA,const b3Scalar massInvB) const
-	{
-		const b3JacobianEntry& jacA = *this;
-		b3Vector3 lin = jacA.m_linearJointAxis * jacB.m_linearJointAxis;
-		b3Vector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ;
-		b3Vector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ;
-		b3Vector3 lin0 = massInvA * lin ;
-		b3Vector3 lin1 = massInvB * lin;
-		b3Vector3 sum = ang0+ang1+lin0+lin1;
-		return sum[0]+sum[1]+sum[2];
-	}
-
-	b3Scalar getRelativeVelocity(const b3Vector3& linvelA,const b3Vector3& angvelA,const b3Vector3& linvelB,const b3Vector3& angvelB)
-	{
-		b3Vector3 linrel = linvelA - linvelB;
-		b3Vector3 angvela  = angvelA * m_aJ;
-		b3Vector3 angvelb  = angvelB * m_bJ;
-		linrel *= m_linearJointAxis;
-		angvela += angvelb;
-		angvela += linrel;
-		b3Scalar rel_vel2 = angvela[0]+angvela[1]+angvela[2];
-		return rel_vel2 + B3_EPSILON;
-	}
-//private:
-
-	b3Vector3	m_linearJointAxis;
-	b3Vector3	m_aJ;
-	b3Vector3	m_bJ;
-	b3Vector3	m_0MinvJt;
-	b3Vector3	m_1MinvJt;
-	//Optimization: can be stored in the w/last component of one of the vectors
-	b3Scalar	m_Adiag;
-
-};
-
-#endif //B3_JACOBIAN_ENTRY_H
diff --git a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp b/src/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp
deleted file mode 100644
index bab7b618..00000000
--- a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp
+++ /dev/null
@@ -1,1815 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2012 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-//enable B3_SOLVER_DEBUG if you experience solver crashes
-//#define B3_SOLVER_DEBUG
-//#define COMPUTE_IMPULSE_DENOM 1
-//It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms.
-
-//#define DISABLE_JOINTS
-
-#include "b3PgsJacobiSolver.h"
-#include "Bullet3Common/b3MinMax.h"
-#include "b3TypedConstraint.h"
-#include <new>
-#include "Bullet3Common/b3StackAlloc.h"
-
-//#include "b3SolverBody.h"
-//#include "b3SolverConstraint.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include <string.h> //for memset
-//#include "../../dynamics/basic_demo/Stubs/AdlContact4.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
-
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-static b3Transform	getWorldTransform(b3RigidBodyData* rb)
-{
-	b3Transform newTrans;
-	newTrans.setOrigin(rb->m_pos);
-	newTrans.setRotation(rb->m_quat);
-	return newTrans;
-}
-
-static const b3Matrix3x3&	getInvInertiaTensorWorld(b3InertiaData* inertia)
-{
-	return inertia->m_invInertiaWorld;
-}
-
-
-
-static const b3Vector3&	getLinearVelocity(b3RigidBodyData* rb)
-{
-	return rb->m_linVel;
-}
-
-static const b3Vector3&	getAngularVelocity(b3RigidBodyData* rb)
-{
-	return rb->m_angVel;
-}
-
-static b3Vector3 getVelocityInLocalPoint(b3RigidBodyData* rb, const b3Vector3& rel_pos)
-{
-	//we also calculate lin/ang velocity for kinematic objects
-	return getLinearVelocity(rb) + getAngularVelocity(rb).cross(rel_pos);
-	
-}
-
-struct	b3ContactPoint
-{
-	b3Vector3	m_positionWorldOnA;
-	b3Vector3	m_positionWorldOnB;
-	b3Vector3	m_normalWorldOnB;
-	b3Scalar	m_appliedImpulse;
-	b3Scalar	m_distance;
-	b3Scalar	m_combinedRestitution;
-
-	///information related to friction
-	b3Scalar	m_combinedFriction;
-	b3Vector3	m_lateralFrictionDir1;
-	b3Vector3	m_lateralFrictionDir2;
-	b3Scalar	m_appliedImpulseLateral1;
-	b3Scalar	m_appliedImpulseLateral2;	
-	b3Scalar	m_combinedRollingFriction;
-	b3Scalar	m_contactMotion1;
-	b3Scalar	m_contactMotion2;
-	b3Scalar	m_contactCFM1;
-	b3Scalar	m_contactCFM2;
-	
-	bool		m_lateralFrictionInitialized;
-
-	b3Vector3	getPositionWorldOnA()
-	{
-		return m_positionWorldOnA;
-	}
-	b3Vector3	getPositionWorldOnB()
-	{
-		return m_positionWorldOnB;
-	}
-	b3Scalar	getDistance()
-	{
-		return m_distance;
-	}
-};
-
-void	getContactPoint(b3Contact4* contact, int contactIndex, b3ContactPoint& pointOut)
-{
-	pointOut.m_appliedImpulse = 0.f;
-	pointOut.m_appliedImpulseLateral1 = 0.f;
-	pointOut.m_appliedImpulseLateral2 = 0.f;
-	pointOut.m_combinedFriction = contact->getFrictionCoeff();
-	pointOut.m_combinedRestitution = contact->getRestituitionCoeff();
-	pointOut.m_combinedRollingFriction = 0.f;
-	pointOut.m_contactCFM1 = 0.f;
-	pointOut.m_contactCFM2 = 0.f;
-	pointOut.m_contactMotion1 = 0.f;
-	pointOut.m_contactMotion2 = 0.f;
-	pointOut.m_distance = contact->getPenetration(contactIndex);//??0.01f
-	b3Vector3 normalOnB = contact->m_worldNormalOnB;
-	normalOnB.normalize();//is this needed?
-
-	b3Vector3 l1,l2;
-	b3PlaneSpace1(normalOnB,l1,l2);
-
-	pointOut.m_normalWorldOnB = normalOnB;
-	//printf("normalOnB = %f,%f,%f\n",normalOnB.getX(),normalOnB.getY(),normalOnB.getZ());
-	pointOut.m_lateralFrictionDir1 = l1;
-	pointOut.m_lateralFrictionDir2 = l2;
-	pointOut.m_lateralFrictionInitialized = true;
-	
-	
-	b3Vector3 worldPosB = contact->m_worldPosB[contactIndex];
-	pointOut.m_positionWorldOnB = worldPosB;
-	pointOut.m_positionWorldOnA = worldPosB+normalOnB*pointOut.m_distance;
-}
-
-int	getNumContacts(b3Contact4* contact)
-{
-	return contact->getNPoints();
-}
-
-b3PgsJacobiSolver::b3PgsJacobiSolver(bool usePgs)
-	: m_usePgs(usePgs),
-	m_numSplitImpulseRecoveries(0),
-	m_btSeed2(0)
-{
-
-}
-
-b3PgsJacobiSolver::~b3PgsJacobiSolver()
-{
-}
-
-void	b3PgsJacobiSolver::solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts, int numConstraints, b3TypedConstraint** constraints)
-{
-	b3ContactSolverInfo infoGlobal;
-	infoGlobal.m_splitImpulse = false;
-	infoGlobal.m_timeStep = 1.f/60.f;
-	infoGlobal.m_numIterations = 4;//4;
-//	infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS|B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION;
-	//infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS;
-	infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS;
-
-	//if (infoGlobal.m_solverMode & B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
-	//if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
-				
-
-	solveGroup(bodies,inertias,numBodies,contacts,numContacts,constraints,numConstraints,infoGlobal);
-
-	if (!numContacts)
-		return;
-}
-
-
-
-
-/// b3PgsJacobiSolver Sequentially applies impulses
-b3Scalar b3PgsJacobiSolver::solveGroup(b3RigidBodyData* bodies,
-										b3InertiaData* inertias, 
-										int numBodies,
-										b3Contact4* manifoldPtr, 
-										int numManifolds,
-										b3TypedConstraint** constraints,
-										int numConstraints,
-										const b3ContactSolverInfo& infoGlobal)
-{
-
-	B3_PROFILE("solveGroup");
-	//you need to provide at least some bodies
-	
-	solveGroupCacheFriendlySetup( bodies, inertias,numBodies, manifoldPtr,  numManifolds,constraints, numConstraints,infoGlobal);
-
-	solveGroupCacheFriendlyIterations(constraints, numConstraints,infoGlobal);
-
-	solveGroupCacheFriendlyFinish(bodies, inertias,numBodies, infoGlobal);
-	
-	return 0.f;
-}
-
-
-
-
-
-
-
-
-
-#ifdef USE_SIMD
-#include <emmintrin.h>
-#define b3VecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
-static inline __m128 b3SimdDot3( __m128 vec0, __m128 vec1 )
-{
-	__m128 result = _mm_mul_ps( vec0, vec1);
-	return _mm_add_ps( b3VecSplat( result, 0 ), _mm_add_ps( b3VecSplat( result, 1 ), b3VecSplat( result, 2 ) ) );
-}
-#endif//USE_SIMD
-
-// Project Gauss Seidel or the equivalent Sequential Impulse
-void b3PgsJacobiSolver::resolveSingleConstraintRowGenericSIMD(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
-{
-#ifdef USE_SIMD
-	__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
-	__m128	lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
-	__m128	upperLimit1 = _mm_set1_ps(c.m_upperLimit);
-	__m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
-	__m128 deltaVel1Dotn	=	_mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
-	__m128 deltaVel2Dotn	=	_mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),b3SimdDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128));
-	deltaImpulse	=	_mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
-	deltaImpulse	=	_mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
-	b3SimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
-	b3SimdScalar resultLowerLess,resultUpperLess;
-	resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
-	resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
-	__m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
-	deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
-	c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
-	__m128 upperMinApplied = _mm_sub_ps(upperLimit1,cpAppliedImp);
-	deltaImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied) );
-	c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1) );
-	__m128	linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
-	__m128	linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
-	__m128 impulseMagnitude = deltaImpulse;
-	body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
-	body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
-	body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
-	body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
-#else
-	resolveSingleConstraintRowGeneric(body1,body2,c);
-#endif
-}
-
-// Project Gauss Seidel or the equivalent Sequential Impulse
- void b3PgsJacobiSolver::resolveSingleConstraintRowGeneric(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
-{
-	b3Scalar deltaImpulse = c.m_rhs-b3Scalar(c.m_appliedImpulse)*c.m_cfm;
-	const b3Scalar deltaVel1Dotn	=	c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) 	+ c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
-	const b3Scalar deltaVel2Dotn	=	-c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
-
-//	const b3Scalar delta_rel_vel	=	deltaVel1Dotn-deltaVel2Dotn;
-	deltaImpulse	-=	deltaVel1Dotn*c.m_jacDiagABInv;
-	deltaImpulse	-=	deltaVel2Dotn*c.m_jacDiagABInv;
-
-	const b3Scalar sum = b3Scalar(c.m_appliedImpulse) + deltaImpulse;
-	if (sum < c.m_lowerLimit)
-	{
-		deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
-		c.m_appliedImpulse = c.m_lowerLimit;
-	}
-	else if (sum > c.m_upperLimit) 
-	{
-		deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
-		c.m_appliedImpulse = c.m_upperLimit;
-	}
-	else
-	{
-		c.m_appliedImpulse = sum;
-	}
-
-	body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
-	body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
-}
-
- void b3PgsJacobiSolver::resolveSingleConstraintRowLowerLimitSIMD(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
-{
-#ifdef USE_SIMD
-	__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
-	__m128	lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
-	__m128	upperLimit1 = _mm_set1_ps(c.m_upperLimit);
-	__m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
-	__m128 deltaVel1Dotn	=	_mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
-	__m128 deltaVel2Dotn	=	_mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),b3SimdDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128));
-	deltaImpulse	=	_mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
-	deltaImpulse	=	_mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
-	b3SimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
-	b3SimdScalar resultLowerLess,resultUpperLess;
-	resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
-	resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
-	__m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
-	deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
-	c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
-	__m128	linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
-	__m128	linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
-	__m128 impulseMagnitude = deltaImpulse;
-	body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
-	body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
-	body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
-	body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
-#else
-	resolveSingleConstraintRowLowerLimit(body1,body2,c);
-#endif
-}
-
-// Project Gauss Seidel or the equivalent Sequential Impulse
- void b3PgsJacobiSolver::resolveSingleConstraintRowLowerLimit(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
-{
-	b3Scalar deltaImpulse = c.m_rhs-b3Scalar(c.m_appliedImpulse)*c.m_cfm;
-	const b3Scalar deltaVel1Dotn	=	c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) 	+ c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
-	const b3Scalar deltaVel2Dotn	=	-c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
-
-	deltaImpulse	-=	deltaVel1Dotn*c.m_jacDiagABInv;
-	deltaImpulse	-=	deltaVel2Dotn*c.m_jacDiagABInv;
-	const b3Scalar sum = b3Scalar(c.m_appliedImpulse) + deltaImpulse;
-	if (sum < c.m_lowerLimit)
-	{
-		deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
-		c.m_appliedImpulse = c.m_lowerLimit;
-	}
-	else
-	{
-		c.m_appliedImpulse = sum;
-	}
-	body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
-	body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
-}
-
-
-void	b3PgsJacobiSolver::resolveSplitPenetrationImpulseCacheFriendly(
-        b3SolverBody& body1,
-        b3SolverBody& body2,
-        const b3SolverConstraint& c)
-{
-		if (c.m_rhsPenetration)
-        {
-			m_numSplitImpulseRecoveries++;
-			b3Scalar deltaImpulse = c.m_rhsPenetration-b3Scalar(c.m_appliedPushImpulse)*c.m_cfm;
-			const b3Scalar deltaVel1Dotn	=	c.m_contactNormal.dot(body1.internalGetPushVelocity()) 	+ c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity());
-			const b3Scalar deltaVel2Dotn	=	-c.m_contactNormal.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity());
-
-			deltaImpulse	-=	deltaVel1Dotn*c.m_jacDiagABInv;
-			deltaImpulse	-=	deltaVel2Dotn*c.m_jacDiagABInv;
-			const b3Scalar sum = b3Scalar(c.m_appliedPushImpulse) + deltaImpulse;
-			if (sum < c.m_lowerLimit)
-			{
-				deltaImpulse = c.m_lowerLimit-c.m_appliedPushImpulse;
-				c.m_appliedPushImpulse = c.m_lowerLimit;
-			}
-			else
-			{
-				c.m_appliedPushImpulse = sum;
-			}
-			body1.internalApplyPushImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
-			body2.internalApplyPushImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
-        }
-}
-
- void b3PgsJacobiSolver::resolveSplitPenetrationSIMD(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
-{
-#ifdef USE_SIMD
-	if (!c.m_rhsPenetration)
-		return;
-
-	m_numSplitImpulseRecoveries++;
-
-	__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedPushImpulse);
-	__m128	lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
-	__m128	upperLimit1 = _mm_set1_ps(c.m_upperLimit);
-	__m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse),_mm_set1_ps(c.m_cfm)));
-	__m128 deltaVel1Dotn	=	_mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128,body1.internalGetPushVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetTurnVelocity().mVec128));
-	__m128 deltaVel2Dotn	=	_mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetTurnVelocity().mVec128),b3SimdDot3((c.m_contactNormal).mVec128,body2.internalGetPushVelocity().mVec128));
-	deltaImpulse	=	_mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
-	deltaImpulse	=	_mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
-	b3SimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
-	b3SimdScalar resultLowerLess,resultUpperLess;
-	resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
-	resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
-	__m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
-	deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
-	c.m_appliedPushImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
-	__m128	linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
-	__m128	linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
-	__m128 impulseMagnitude = deltaImpulse;
-	body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
-	body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
-	body2.internalGetPushVelocity().mVec128 = _mm_sub_ps(body2.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
-	body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
-#else
-	resolveSplitPenetrationImpulseCacheFriendly(body1,body2,c);
-#endif
-}
-
-
-
-unsigned long b3PgsJacobiSolver::b3Rand2()
-{
-	m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
-	return m_btSeed2;
-}
-
-
-
-//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
-int b3PgsJacobiSolver::b3RandInt2 (int n)
-{
-	// seems good; xor-fold and modulus
-	const unsigned long un = static_cast<unsigned long>(n);
-	unsigned long r = b3Rand2();
-
-	// note: probably more aggressive than it needs to be -- might be
-	//       able to get away without one or two of the innermost branches.
-	if (un <= 0x00010000UL) {
-		r ^= (r >> 16);
-		if (un <= 0x00000100UL) {
-			r ^= (r >> 8);
-			if (un <= 0x00000010UL) {
-				r ^= (r >> 4);
-				if (un <= 0x00000004UL) {
-					r ^= (r >> 2);
-					if (un <= 0x00000002UL) {
-						r ^= (r >> 1);
-					}
-				}
-			}
-		}
-	}
-
-	return (int) (r % un);
-}
-
-
-
-void	b3PgsJacobiSolver::initSolverBody(int bodyIndex, b3SolverBody* solverBody, b3RigidBodyData* rb)
-{
-
-	solverBody->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
-	solverBody->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
-	solverBody->internalGetPushVelocity().setValue(0.f,0.f,0.f);
-	solverBody->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-
-	if (rb)
-	{
-		solverBody->m_worldTransform = getWorldTransform(rb);
-		solverBody->internalSetInvMass(b3MakeVector3(rb->m_invMass,rb->m_invMass,rb->m_invMass));
-		solverBody->m_originalBodyIndex = bodyIndex;
-		solverBody->m_angularFactor = b3MakeVector3(1,1,1);
-		solverBody->m_linearFactor = b3MakeVector3(1,1,1);
-		solverBody->m_linearVelocity = getLinearVelocity(rb);
-		solverBody->m_angularVelocity = getAngularVelocity(rb);
-	} else
-	{
-		solverBody->m_worldTransform.setIdentity();
-		solverBody->internalSetInvMass(b3MakeVector3(0,0,0));
-		solverBody->m_originalBodyIndex = bodyIndex;
-		solverBody->m_angularFactor.setValue(1,1,1);
-		solverBody->m_linearFactor.setValue(1,1,1);
-		solverBody->m_linearVelocity.setValue(0,0,0);
-		solverBody->m_angularVelocity.setValue(0,0,0);
-	}
-
-
-}
-
-
-
-
-
-
-b3Scalar b3PgsJacobiSolver::restitutionCurve(b3Scalar rel_vel, b3Scalar restitution)
-{
-	b3Scalar rest = restitution * -rel_vel;
-	return rest;
-}
-
-
-
-
-
-
-void b3PgsJacobiSolver::setupFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis,int  solverBodyIdA,int solverBodyIdB,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
-{
-
-	
-	solverConstraint.m_contactNormal = normalAxis;
-	b3SolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
-	b3SolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
-
-	b3RigidBodyData* body0 = &bodies[solverBodyA.m_originalBodyIndex];
-	b3RigidBodyData* body1 = &bodies[solverBodyB.m_originalBodyIndex];
-
-
-	solverConstraint.m_solverBodyIdA = solverBodyIdA;
-	solverConstraint.m_solverBodyIdB = solverBodyIdB;
-
-	solverConstraint.m_friction = cp.m_combinedFriction;
-	solverConstraint.m_originalContactPoint = 0;
-
-	solverConstraint.m_appliedImpulse = 0.f;
-	solverConstraint.m_appliedPushImpulse = 0.f;
-
-	{
-		b3Vector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
-		solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
-		solverConstraint.m_angularComponentA = body0 ? getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex])*ftorqueAxis1 : b3MakeVector3(0,0,0);
-	}
-	{
-		b3Vector3 ftorqueAxis1 = rel_pos2.cross(-solverConstraint.m_contactNormal);
-		solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
-		solverConstraint.m_angularComponentB = body1 ? getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex])*ftorqueAxis1 : b3MakeVector3(0,0,0);
-	}
-
-	b3Scalar scaledDenom;
-
-	{
-		b3Vector3 vec;
-		b3Scalar denom0 = 0.f;
-		b3Scalar denom1 = 0.f;
-		if (body0)
-		{
-			vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
-			denom0 = body0->m_invMass + normalAxis.dot(vec);
-		}
-		if (body1)
-		{
-			vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
-			denom1 = body1->m_invMass + normalAxis.dot(vec);
-		}
-
-		b3Scalar denom;
-		if (m_usePgs)
-		{
-			scaledDenom = denom = relaxation/(denom0+denom1);
-		} else
-		{
-			denom = relaxation/(denom0+denom1);
-			b3Scalar countA = body0->m_invMass ? b3Scalar(m_bodyCount[solverBodyA.m_originalBodyIndex]): 1.f;
-			b3Scalar countB = body1->m_invMass ? b3Scalar(m_bodyCount[solverBodyB.m_originalBodyIndex]): 1.f;
-
-			scaledDenom = relaxation/(denom0*countA+denom1*countB);
-		}
-
-		solverConstraint.m_jacDiagABInv = denom;
-	}
-
-	{
-		
-
-		b3Scalar rel_vel;
-		b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0?solverBodyA.m_linearVelocity:b3MakeVector3(0,0,0)) 
-			+ solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:b3MakeVector3(0,0,0));
-		b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1?solverBodyB.m_linearVelocity:b3MakeVector3(0,0,0)) 
-			+ solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:b3MakeVector3(0,0,0));
-
-		rel_vel = vel1Dotn+vel2Dotn;
-
-//		b3Scalar positionalError = 0.f;
-
-		b3SimdScalar velocityError =  desiredVelocity - rel_vel;
-		b3SimdScalar	velocityImpulse = velocityError * b3SimdScalar(scaledDenom);//solverConstraint.m_jacDiagABInv);
-		solverConstraint.m_rhs = velocityImpulse;
-		solverConstraint.m_cfm = cfmSlip;
-		solverConstraint.m_lowerLimit = 0;
-		solverConstraint.m_upperLimit = 1e10f;
-		
-	}
-}
-
-b3SolverConstraint&	b3PgsJacobiSolver::addFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias, const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
-{
-	b3SolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
-	solverConstraint.m_frictionIndex = frictionIndex;
-	setupFrictionConstraint(bodies,inertias,solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, 
-							colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
-	return solverConstraint;
-}
-
-
-void b3PgsJacobiSolver::setupRollingFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias,	b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis1,int solverBodyIdA,int  solverBodyIdB,
-									b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
-									b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, 
-									b3Scalar desiredVelocity, b3Scalar cfmSlip)
-
-{
-	b3Vector3 normalAxis=b3MakeVector3(0,0,0);
-
-
-	solverConstraint.m_contactNormal = normalAxis;
-	b3SolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
-	b3SolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
-
-	b3RigidBodyData* body0 = &bodies[m_tmpSolverBodyPool[solverBodyIdA].m_originalBodyIndex];
-	b3RigidBodyData* body1 = &bodies[m_tmpSolverBodyPool[solverBodyIdB].m_originalBodyIndex];
-
-	solverConstraint.m_solverBodyIdA = solverBodyIdA;
-	solverConstraint.m_solverBodyIdB = solverBodyIdB;
-
-	solverConstraint.m_friction = cp.m_combinedRollingFriction;
-	solverConstraint.m_originalContactPoint = 0;
-
-	solverConstraint.m_appliedImpulse = 0.f;
-	solverConstraint.m_appliedPushImpulse = 0.f;
-
-	{
-		b3Vector3 ftorqueAxis1 = -normalAxis1;
-		solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
-		solverConstraint.m_angularComponentA = body0 ? getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex])*ftorqueAxis1 : b3MakeVector3(0,0,0);
-	}
-	{
-		b3Vector3 ftorqueAxis1 = normalAxis1;
-		solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
-		solverConstraint.m_angularComponentB = body1 ? getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex])*ftorqueAxis1 : b3MakeVector3(0,0,0);
-	}
-
-
-	{
-		b3Vector3 iMJaA = body0?getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex])*solverConstraint.m_relpos1CrossNormal:b3MakeVector3(0,0,0);
-		b3Vector3 iMJaB = body1?getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex])*solverConstraint.m_relpos2CrossNormal:b3MakeVector3(0,0,0);
-		b3Scalar sum = 0;
-		sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
-		sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
-		solverConstraint.m_jacDiagABInv = b3Scalar(1.)/sum;
-	}
-
-	{
-		
-
-		b3Scalar rel_vel;
-		b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0?solverBodyA.m_linearVelocity:b3MakeVector3(0,0,0)) 
-			+ solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:b3MakeVector3(0,0,0));
-		b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1?solverBodyB.m_linearVelocity:b3MakeVector3(0,0,0)) 
-			+ solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:b3MakeVector3(0,0,0));
-
-		rel_vel = vel1Dotn+vel2Dotn;
-
-//		b3Scalar positionalError = 0.f;
-
-		b3SimdScalar velocityError =  desiredVelocity - rel_vel;
-		b3SimdScalar	velocityImpulse = velocityError * b3SimdScalar(solverConstraint.m_jacDiagABInv);
-		solverConstraint.m_rhs = velocityImpulse;
-		solverConstraint.m_cfm = cfmSlip;
-		solverConstraint.m_lowerLimit = 0;
-		solverConstraint.m_upperLimit = 1e10f;
-		
-	}
-}
-
-
-
-
-
-
-
-
-b3SolverConstraint&	b3PgsJacobiSolver::addRollingFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias,const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
-{
-	b3SolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
-	solverConstraint.m_frictionIndex = frictionIndex;
-	setupRollingFrictionConstraint(bodies,inertias,solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, 
-							colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
-	return solverConstraint;
-}
-
-
-int	b3PgsJacobiSolver::getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies,b3InertiaData* inertias)
-{
-	//b3Assert(bodyIndex< m_tmpSolverBodyPool.size());
-
-	b3RigidBodyData& body = bodies[bodyIndex];
-	int curIndex = -1;
-	if (m_usePgs || body.m_invMass==0.f)
-	{
-		if (m_bodyCount[bodyIndex]<0)
-		{
-			curIndex = m_tmpSolverBodyPool.size();
-			b3SolverBody& solverBody = m_tmpSolverBodyPool.expand();
-			initSolverBody(bodyIndex,&solverBody,&body);
-			solverBody.m_originalBodyIndex = bodyIndex;
-			m_bodyCount[bodyIndex] = curIndex;
-		} else
-		{
-			curIndex = m_bodyCount[bodyIndex];
-		}
-	} else
-	{
-		b3Assert(m_bodyCount[bodyIndex]>0);
-		m_bodyCountCheck[bodyIndex]++;
-		curIndex = m_tmpSolverBodyPool.size();
-		b3SolverBody& solverBody = m_tmpSolverBodyPool.expand();
-		initSolverBody(bodyIndex,&solverBody,&body);
-		solverBody.m_originalBodyIndex = bodyIndex;
-	}
-
-	b3Assert(curIndex>=0);
-	return curIndex;
-
-}
-#include <stdio.h>
-
-
-void b3PgsJacobiSolver::setupContactConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias,b3SolverConstraint& solverConstraint, 
-																 int solverBodyIdA, int solverBodyIdB,
-																 b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal,
-																 b3Vector3& vel, b3Scalar& rel_vel, b3Scalar& relaxation,
-																 b3Vector3& rel_pos1, b3Vector3& rel_pos2)
-{
-			
-			const b3Vector3& pos1 = cp.getPositionWorldOnA();
-			const b3Vector3& pos2 = cp.getPositionWorldOnB();
-
-			b3SolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
-			b3SolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
-
-			b3RigidBodyData* rb0 = &bodies[bodyA->m_originalBodyIndex];
-			b3RigidBodyData* rb1 = &bodies[bodyB->m_originalBodyIndex];
-
-//			b3Vector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin(); 
-//			b3Vector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
-			rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin(); 
-			rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
-
-			relaxation = 1.f;
-
-			b3Vector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
-			solverConstraint.m_angularComponentA = rb0 ? getInvInertiaTensorWorld(&inertias[bodyA->m_originalBodyIndex])*torqueAxis0 : b3MakeVector3(0,0,0);
-			b3Vector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);		
-			solverConstraint.m_angularComponentB = rb1 ? getInvInertiaTensorWorld(&inertias[bodyB->m_originalBodyIndex])*-torqueAxis1 : b3MakeVector3(0,0,0);
-
-			b3Scalar scaledDenom;
-				{
-#ifdef COMPUTE_IMPULSE_DENOM
-					b3Scalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
-					b3Scalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
-#else							
-					b3Vector3 vec;
-					b3Scalar denom0 = 0.f;
-					b3Scalar denom1 = 0.f;
-					if (rb0)
-					{
-						vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
-						denom0 = rb0->m_invMass + cp.m_normalWorldOnB.dot(vec);
-					}
-					if (rb1)
-					{
-						vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
-						denom1 = rb1->m_invMass + cp.m_normalWorldOnB.dot(vec);
-					}
-#endif //COMPUTE_IMPULSE_DENOM		
-
-					
-					b3Scalar denom;
-					if (m_usePgs)
-					{
-						scaledDenom = denom = relaxation/(denom0+denom1);
-					} else
-					{
-						denom = relaxation/(denom0+denom1);
-
-						b3Scalar countA = rb0->m_invMass? b3Scalar(m_bodyCount[bodyA->m_originalBodyIndex]) : 1.f;
-						b3Scalar countB = rb1->m_invMass? b3Scalar(m_bodyCount[bodyB->m_originalBodyIndex]) : 1.f;
-						scaledDenom = relaxation/(denom0*countA+denom1*countB);
-					}
-					solverConstraint.m_jacDiagABInv = denom;
-				}
-
-				solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
-				solverConstraint.m_relpos1CrossNormal = torqueAxis0;
-				solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
-
-				b3Scalar restitution = 0.f;
-				b3Scalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
-
-				{
-					b3Vector3 vel1,vel2;
-
-					vel1 = rb0? getVelocityInLocalPoint(rb0,rel_pos1) : b3MakeVector3(0,0,0);
-					vel2 = rb1? getVelocityInLocalPoint(rb1, rel_pos2) : b3MakeVector3(0,0,0);
-
-	//			b3Vector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : b3Vector3(0,0,0);
-					vel  = vel1 - vel2;
-					rel_vel = cp.m_normalWorldOnB.dot(vel);
-
-					
-
-					solverConstraint.m_friction = cp.m_combinedFriction;
-
-				
-					restitution =  restitutionCurve(rel_vel, cp.m_combinedRestitution);
-					if (restitution <= b3Scalar(0.))
-					{
-						restitution = 0.f;
-					};
-				}
-
-
-				///warm starting (or zero if disabled)
-				if (infoGlobal.m_solverMode & B3_SOLVER_USE_WARMSTARTING)
-				{
-					solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
-					if (rb0)
-						bodyA->internalApplyImpulse(solverConstraint.m_contactNormal*bodyA->internalGetInvMass(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
-					if (rb1)
-						bodyB->internalApplyImpulse(solverConstraint.m_contactNormal*bodyB->internalGetInvMass(),-solverConstraint.m_angularComponentB,-(b3Scalar)solverConstraint.m_appliedImpulse);
-				} else
-				{
-					solverConstraint.m_appliedImpulse = 0.f;
-				}
-
-				solverConstraint.m_appliedPushImpulse = 0.f;
-
-				{
-					b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(rb0?bodyA->m_linearVelocity:b3MakeVector3(0,0,0)) 
-						+ solverConstraint.m_relpos1CrossNormal.dot(rb0?bodyA->m_angularVelocity:b3MakeVector3(0,0,0));
-					b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rb1?bodyB->m_linearVelocity:b3MakeVector3(0,0,0)) 
-						+ solverConstraint.m_relpos2CrossNormal.dot(rb1?bodyB->m_angularVelocity:b3MakeVector3(0,0,0));
-					b3Scalar rel_vel = vel1Dotn+vel2Dotn;
-
-					b3Scalar positionalError = 0.f;
-					b3Scalar	velocityError = restitution - rel_vel;// * damping;
-					
-
-					b3Scalar erp = infoGlobal.m_erp2;
-					if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
-					{
-						erp = infoGlobal.m_erp;
-					}
-
-					if (penetration>0)
-					{
-						positionalError = 0;
-
-						velocityError -= penetration / infoGlobal.m_timeStep;
-					} else
-					{
-						positionalError = -penetration * erp/infoGlobal.m_timeStep;
-					}
-
-					b3Scalar  penetrationImpulse = positionalError*scaledDenom;//solverConstraint.m_jacDiagABInv;
-					b3Scalar velocityImpulse = velocityError *scaledDenom;//solverConstraint.m_jacDiagABInv;
-
-					if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
-					{
-						//combine position and velocity into rhs
-						solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
-						solverConstraint.m_rhsPenetration = 0.f;
-
-					} else
-					{
-						//split position and velocity into rhs and m_rhsPenetration
-						solverConstraint.m_rhs = velocityImpulse;
-						solverConstraint.m_rhsPenetration = penetrationImpulse;
-					}
-					solverConstraint.m_cfm = 0.f;
-					solverConstraint.m_lowerLimit = 0;
-					solverConstraint.m_upperLimit = 1e10f;
-				}
-
-
-
-
-}
-
-
-
-void b3PgsJacobiSolver::setFrictionConstraintImpulse( b3RigidBodyData* bodies, b3InertiaData* inertias,b3SolverConstraint& solverConstraint, 
-																		int solverBodyIdA, int solverBodyIdB,
-																 b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal)
-{
-
-	b3SolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
-	b3SolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
-
-
-	{
-		b3SolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
-		if (infoGlobal.m_solverMode & B3_SOLVER_USE_WARMSTARTING)
-		{
-			frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
-			if (bodies[bodyA->m_originalBodyIndex].m_invMass)
-				bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal*bodies[bodyA->m_originalBodyIndex].m_invMass,frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
-			if (bodies[bodyB->m_originalBodyIndex].m_invMass)
-				bodyB->internalApplyImpulse(frictionConstraint1.m_contactNormal*bodies[bodyB->m_originalBodyIndex].m_invMass,-frictionConstraint1.m_angularComponentB,-(b3Scalar)frictionConstraint1.m_appliedImpulse);
-		} else
-		{
-			frictionConstraint1.m_appliedImpulse = 0.f;
-		}
-	}
-
-	if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
-	{
-		b3SolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
-		if (infoGlobal.m_solverMode & B3_SOLVER_USE_WARMSTARTING)
-		{
-			frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2  * infoGlobal.m_warmstartingFactor;
-			if (bodies[bodyA->m_originalBodyIndex].m_invMass)
-				bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal*bodies[bodyA->m_originalBodyIndex].m_invMass,frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
-			if (bodies[bodyB->m_originalBodyIndex].m_invMass)
-				bodyB->internalApplyImpulse(frictionConstraint2.m_contactNormal*bodies[bodyB->m_originalBodyIndex].m_invMass,-frictionConstraint2.m_angularComponentB,-(b3Scalar)frictionConstraint2.m_appliedImpulse);
-		} else
-		{
-			frictionConstraint2.m_appliedImpulse = 0.f;
-		}
-	}
-}
-
-
-
-
-void	b3PgsJacobiSolver::convertContact(b3RigidBodyData* bodies, b3InertiaData* inertias,b3Contact4* manifold,const b3ContactSolverInfo& infoGlobal)
-{
-	b3RigidBodyData* colObj0=0,*colObj1=0;
-
-	
-	int solverBodyIdA = getOrInitSolverBody(manifold->getBodyA(),bodies,inertias);
-	int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(),bodies,inertias);
-
-//	b3RigidBody* bodyA = b3RigidBody::upcast(colObj0);
-//	b3RigidBody* bodyB = b3RigidBody::upcast(colObj1);
-
-	b3SolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
-	b3SolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
-
-
-
-	///avoid collision response between two static objects
-	if (solverBodyA->m_invMass.isZero() && solverBodyB->m_invMass.isZero())
-		return;
-
-	int rollingFriction=1;
-	int numContacts = getNumContacts(manifold);
-	for (int j=0;j<numContacts;j++)
-	{
-
-		b3ContactPoint cp;
-		getContactPoint(manifold,j,cp);
-
-		if (cp.getDistance() <= getContactProcessingThreshold(manifold))
-		{
-			b3Vector3 rel_pos1;
-			b3Vector3 rel_pos2;
-			b3Scalar relaxation;
-			b3Scalar rel_vel;
-			b3Vector3 vel;
-
-			int frictionIndex = m_tmpSolverContactConstraintPool.size();
-			b3SolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
-//			b3RigidBody* rb0 = b3RigidBody::upcast(colObj0);
-//			b3RigidBody* rb1 = b3RigidBody::upcast(colObj1);
-			solverConstraint.m_solverBodyIdA = solverBodyIdA;
-			solverConstraint.m_solverBodyIdB = solverBodyIdB;
-
-			solverConstraint.m_originalContactPoint = &cp;
-
-			setupContactConstraint(bodies,inertias,solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, vel, rel_vel, relaxation, rel_pos1, rel_pos2);
-
-//			const b3Vector3& pos1 = cp.getPositionWorldOnA();
-//			const b3Vector3& pos2 = cp.getPositionWorldOnB();
-
-			/////setup the friction constraints
-
-			solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
-
-			b3Vector3 angVelA,angVelB;
-			solverBodyA->getAngularVelocity(angVelA);
-			solverBodyB->getAngularVelocity(angVelB);			
-			b3Vector3 relAngVel = angVelB-angVelA;
-
-			if ((cp.m_combinedRollingFriction>0.f) && (rollingFriction>0))
-			{
-				//only a single rollingFriction per manifold
-				rollingFriction--;
-				if (relAngVel.length()>infoGlobal.m_singleAxisRollingFrictionThreshold)
-				{
-					relAngVel.normalize();
-					if (relAngVel.length()>0.001)
-						addRollingFrictionConstraint(bodies,inertias,relAngVel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
-				} else
-				{
-					addRollingFrictionConstraint(bodies,inertias,cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-					b3Vector3 axis0,axis1;
-					b3PlaneSpace1(cp.m_normalWorldOnB,axis0,axis1);
-					if (axis0.length()>0.001)
-						addRollingFrictionConstraint(bodies,inertias,axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-					if (axis1.length()>0.001)
-						addRollingFrictionConstraint(bodies,inertias,axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-		
-				}
-			}
-
-			///Bullet has several options to set the friction directions
-			///By default, each contact has only a single friction direction that is recomputed automatically very frame 
-			///based on the relative linear velocity.
-			///If the relative velocity it zero, it will automatically compute a friction direction.
-			
-			///You can also enable two friction directions, using the B3_SOLVER_USE_2_FRICTION_DIRECTIONS.
-			///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
-			///
-			///If you choose B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
-			///
-			///The user can manually override the friction directions for certain contacts using a contact callback, 
-			///and set the cp.m_lateralFrictionInitialized to true
-			///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
-			///this will give a conveyor belt effect
-			///
-			if (!(infoGlobal.m_solverMode & B3_SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized)
-			{
-				cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
-				b3Scalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
-				if (!(infoGlobal.m_solverMode & B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > B3_EPSILON)
-				{
-					cp.m_lateralFrictionDir1 *= 1.f/b3Sqrt(lat_rel_vel);
-					if((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
-					{
-						cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
-						cp.m_lateralFrictionDir2.normalize();//??
-						addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
-					}
-
-					addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
-				} else
-				{
-					b3PlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
-
-					if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
-					{
-						addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-					}
-
-					addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
-					if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
-					{
-						cp.m_lateralFrictionInitialized = true;
-					}
-				}
-
-			} else
-			{
-				addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_contactCFM1);
-
-				if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
-					addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2);
-
-				setFrictionConstraintImpulse( bodies,inertias,solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
-			}
-		
-
-			
-
-		}
-	}
-}
-
-b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, b3Contact4* manifoldPtr, int numManifolds,b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
-{
-	B3_PROFILE("solveGroupCacheFriendlySetup");
-
-
-	m_maxOverrideNumSolverIterations = 0;
-
-
-
-	m_tmpSolverBodyPool.resize(0);
-	
-	
-	m_bodyCount.resize(0);
-	m_bodyCount.resize(numBodies,0);
-	m_bodyCountCheck.resize(0);
-	m_bodyCountCheck.resize(numBodies,0);
-	
-	m_deltaLinearVelocities.resize(0);
-	m_deltaLinearVelocities.resize(numBodies,b3MakeVector3(0,0,0));
-	m_deltaAngularVelocities.resize(0);
-	m_deltaAngularVelocities.resize(numBodies,b3MakeVector3(0,0,0));
-	
-	int totalBodies = 0;
-
-	for (int i=0;i<numConstraints;i++)
-	{
-		int bodyIndexA = constraints[i]->getRigidBodyA();
-		int bodyIndexB = constraints[i]->getRigidBodyB();
-		if (m_usePgs)
-		{
-			m_bodyCount[bodyIndexA]=-1;
-			m_bodyCount[bodyIndexB]=-1;
-		} else
-		{
-			//didn't implement joints with Jacobi version yet
-			b3Assert(0);
-		}
-
-	}
-	for (int i=0;i<numManifolds;i++)
-	{
-		int bodyIndexA = manifoldPtr[i].getBodyA();
-		int bodyIndexB = manifoldPtr[i].getBodyB();
-		if (m_usePgs)
-		{
-			m_bodyCount[bodyIndexA]=-1;
-			m_bodyCount[bodyIndexB]=-1;
-		} else
-		{
-			if (bodies[bodyIndexA].m_invMass)
-			{
-				//m_bodyCount[bodyIndexA]+=manifoldPtr[i].getNPoints();
-				m_bodyCount[bodyIndexA]++;
-			}
-			else
-				m_bodyCount[bodyIndexA]=-1;
-
-			if (bodies[bodyIndexB].m_invMass)
-			//	m_bodyCount[bodyIndexB]+=manifoldPtr[i].getNPoints();
-				m_bodyCount[bodyIndexB]++;
-			else
-				m_bodyCount[bodyIndexB]=-1;
-		}
-
-	}
-
-
-	
-	if (1)
-	{
-		int j;
-		for (j=0;j<numConstraints;j++)
-		{
-			b3TypedConstraint* constraint = constraints[j];
-			
-			constraint->internalSetAppliedImpulse(0.0f);
-		}
-	}
-
-	//b3RigidBody* rb0=0,*rb1=0;
-	//if (1)
-	{
-		{
-
-			int totalNumRows = 0;
-			int i;
-			
-			m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
-			//calculate the total number of contraint rows
-			for (i=0;i<numConstraints;i++)
-			{
-				b3TypedConstraint::b3ConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
-				b3JointFeedback* fb = constraints[i]->getJointFeedback();
-				if (fb)
-				{
-					fb->m_appliedForceBodyA.setZero();
-					fb->m_appliedTorqueBodyA.setZero();
-					fb->m_appliedForceBodyB.setZero();
-					fb->m_appliedTorqueBodyB.setZero();
-				}
-
-				if (constraints[i]->isEnabled())
-				{
-				}
-				if (constraints[i]->isEnabled())
-				{
-					constraints[i]->getInfo1(&info1,bodies);
-				} else
-				{
-					info1.m_numConstraintRows = 0;
-					info1.nub = 0;
-				}
-				totalNumRows += info1.m_numConstraintRows;
-			}
-			m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
-
-			
-#ifndef DISABLE_JOINTS
-			///setup the b3SolverConstraints
-			int currentRow = 0;
-
-			for (i=0;i<numConstraints;i++)
-			{
-				const b3TypedConstraint::b3ConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
-				
-				if (info1.m_numConstraintRows)
-				{
-					b3Assert(currentRow<totalNumRows);
-
-					b3SolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
-					b3TypedConstraint* constraint = constraints[i];
-
-					b3RigidBodyData& rbA = bodies[ constraint->getRigidBodyA()];
-					//b3RigidBody& rbA = constraint->getRigidBodyA();
-	//				b3RigidBody& rbB = constraint->getRigidBodyB();
-					b3RigidBodyData& rbB = bodies[ constraint->getRigidBodyB()];
-
-                    int solverBodyIdA = getOrInitSolverBody(constraint->getRigidBodyA(),bodies,inertias);
-                    int solverBodyIdB = getOrInitSolverBody(constraint->getRigidBodyB(),bodies,inertias);
-
-                    b3SolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
-                    b3SolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
-
-
-
-
-					int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
-					if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)
-						m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
-
-
-					int j;
-					for ( j=0;j<info1.m_numConstraintRows;j++)
-					{
-						memset(&currentConstraintRow[j],0,sizeof(b3SolverConstraint));
-						currentConstraintRow[j].m_lowerLimit = -B3_INFINITY;
-						currentConstraintRow[j].m_upperLimit = B3_INFINITY;
-						currentConstraintRow[j].m_appliedImpulse = 0.f;
-						currentConstraintRow[j].m_appliedPushImpulse = 0.f;
-						currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
-						currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
-						currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
-					}
-
-					bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
-					bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
-					bodyAPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
-					bodyAPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-					bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
-					bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
-					bodyBPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
-					bodyBPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-
-
-					b3TypedConstraint::b3ConstraintInfo2 info2;
-					info2.fps = 1.f/infoGlobal.m_timeStep;
-					info2.erp = infoGlobal.m_erp;
-					info2.m_J1linearAxis = currentConstraintRow->m_contactNormal;
-					info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
-					info2.m_J2linearAxis = 0;
-					info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
-					info2.rowskip = sizeof(b3SolverConstraint)/sizeof(b3Scalar);//check this
-					///the size of b3SolverConstraint needs be a multiple of b3Scalar
-		            b3Assert(info2.rowskip*sizeof(b3Scalar)== sizeof(b3SolverConstraint));
-					info2.m_constraintError = &currentConstraintRow->m_rhs;
-					currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
-					info2.m_damping = infoGlobal.m_damping;
-					info2.cfm = &currentConstraintRow->m_cfm;
-					info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
-					info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
-					info2.m_numIterations = infoGlobal.m_numIterations;
-					constraints[i]->getInfo2(&info2,bodies);
-
-					///finalize the constraint setup
-					for ( j=0;j<info1.m_numConstraintRows;j++)
-					{
-						b3SolverConstraint& solverConstraint = currentConstraintRow[j];
-
-						if (solverConstraint.m_upperLimit>=constraints[i]->getBreakingImpulseThreshold())
-						{
-							solverConstraint.m_upperLimit = constraints[i]->getBreakingImpulseThreshold();
-						}
-
-						if (solverConstraint.m_lowerLimit<=-constraints[i]->getBreakingImpulseThreshold())
-						{
-							solverConstraint.m_lowerLimit = -constraints[i]->getBreakingImpulseThreshold();
-						}
-
-						solverConstraint.m_originalContactPoint = constraint;
-							
-						b3Matrix3x3& invInertiaWorldA= inertias[constraint->getRigidBodyA()].m_invInertiaWorld;
-						{
-
-							//b3Vector3 angularFactorA(1,1,1);
-							const b3Vector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
-							solverConstraint.m_angularComponentA = invInertiaWorldA*ftorqueAxis1;//*angularFactorA;
-						}
-						
-						b3Matrix3x3& invInertiaWorldB= inertias[constraint->getRigidBodyB()].m_invInertiaWorld;
-						{
-
-							const b3Vector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
-							solverConstraint.m_angularComponentB = invInertiaWorldB*ftorqueAxis2;//*constraint->getRigidBodyB().getAngularFactor();
-						}
-
-						{
-							//it is ok to use solverConstraint.m_contactNormal instead of -solverConstraint.m_contactNormal
-							//because it gets multiplied iMJlB
-							b3Vector3 iMJlA = solverConstraint.m_contactNormal*rbA.m_invMass;
-							b3Vector3 iMJaA = invInertiaWorldA*solverConstraint.m_relpos1CrossNormal;
-							b3Vector3 iMJlB = solverConstraint.m_contactNormal*rbB.m_invMass;//sign of normal?
-							b3Vector3 iMJaB = invInertiaWorldB*solverConstraint.m_relpos2CrossNormal;
-
-							b3Scalar sum = iMJlA.dot(solverConstraint.m_contactNormal);
-							sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
-							sum += iMJlB.dot(solverConstraint.m_contactNormal);
-							sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
-							b3Scalar fsum = b3Fabs(sum);
-							b3Assert(fsum > B3_EPSILON);
-							solverConstraint.m_jacDiagABInv = fsum>B3_EPSILON?b3Scalar(1.)/sum : 0.f;
-						}
-
-
-						///fix rhs
-						///todo: add force/torque accelerators
-						{
-							b3Scalar rel_vel;
-							b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.m_linVel) + solverConstraint.m_relpos1CrossNormal.dot(rbA.m_angVel);
-							b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.m_linVel) + solverConstraint.m_relpos2CrossNormal.dot(rbB.m_angVel);
-
-							rel_vel = vel1Dotn+vel2Dotn;
-
-							b3Scalar restitution = 0.f;
-							b3Scalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
-							b3Scalar	velocityError = restitution - rel_vel * info2.m_damping;
-							b3Scalar	penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
-							b3Scalar	velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
-							solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
-							solverConstraint.m_appliedImpulse = 0.f;
-
-						}
-					}
-				}
-				currentRow+=m_tmpConstraintSizesPool[i].m_numConstraintRows;
-			}
-#endif //DISABLE_JOINTS
-		}
-
-
-		{
-			int i;
-
-			for (i=0;i<numManifolds;i++)
-			{
-				b3Contact4& manifold = manifoldPtr[i];
-				convertContact(bodies,inertias,&manifold,infoGlobal);
-			}
-		}
-	}
-
-//	b3ContactSolverInfo info = infoGlobal;
-
-
-	int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
-	int numConstraintPool = m_tmpSolverContactConstraintPool.size();
-	int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-
-	///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
-	m_orderNonContactConstraintPool.resizeNoInitialize(numNonContactPool);
-	if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
-		m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool*2);
-	else
-		m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool);
-
-	m_orderFrictionConstraintPool.resizeNoInitialize(numFrictionPool);
-	{
-		int i;
-		for (i=0;i<numNonContactPool;i++)
-		{
-			m_orderNonContactConstraintPool[i] = i;
-		}
-		for (i=0;i<numConstraintPool;i++)
-		{
-			m_orderTmpConstraintPool[i] = i;
-		}
-		for (i=0;i<numFrictionPool;i++)
-		{
-			m_orderFrictionConstraintPool[i] = i;
-		}
-	}
-
-	return 0.f;
-
-}
-
-
-b3Scalar b3PgsJacobiSolver::solveSingleIteration(int iteration,b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
-{
-
-	int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
-	int numConstraintPool = m_tmpSolverContactConstraintPool.size();
-	int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-	
-	if (infoGlobal.m_solverMode & B3_SOLVER_RANDMIZE_ORDER)
-	{
-		if (1)			// uncomment this for a bit less random ((iteration & 7) == 0)
-		{
-
-			for (int j=0; j<numNonContactPool; ++j) {
-				int tmp = m_orderNonContactConstraintPool[j];
-				int swapi = b3RandInt2(j+1);
-				m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
-				m_orderNonContactConstraintPool[swapi] = tmp;
-			}
-
-			//contact/friction constraints are not solved more than 
-			if (iteration< infoGlobal.m_numIterations)
-			{
-				for (int j=0; j<numConstraintPool; ++j) {
-					int tmp = m_orderTmpConstraintPool[j];
-					int swapi = b3RandInt2(j+1);
-					m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
-					m_orderTmpConstraintPool[swapi] = tmp;
-				}
-
-				for (int j=0; j<numFrictionPool; ++j) {
-					int tmp = m_orderFrictionConstraintPool[j];
-					int swapi = b3RandInt2(j+1);
-					m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
-					m_orderFrictionConstraintPool[swapi] = tmp;
-				}
-			}
-		}
-	}
-
-	if (infoGlobal.m_solverMode & B3_SOLVER_SIMD)
-	{
-		///solve all joint constraints, using SIMD, if available
-		for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
-		{
-			b3SolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
-			if (iteration < constraint.m_overrideNumSolverIterations)
-				resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
-		}
-
-		if (iteration< infoGlobal.m_numIterations)
-		{
-
-			///solve all contact constraints using SIMD, if available
-			if (infoGlobal.m_solverMode & B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
-			{
-				int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-				int multiplier = (infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS)? 2 : 1;
-
-				for (int c=0;c<numPoolConstraints;c++)
-				{
-					b3Scalar totalImpulse =0;
-
-					{
-						const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
-						resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-						totalImpulse = solveManifold.m_appliedImpulse;
-					}
-					bool applyFriction = true;
-					if (applyFriction)
-					{
-						{
-
-							b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier]];
-
-							if (totalImpulse>b3Scalar(0))
-							{
-								solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
-								solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
-								resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-							}
-						}
-
-						if (infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS)
-						{
-
-							b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier+1]];
-				
-							if (totalImpulse>b3Scalar(0))
-							{
-								solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
-								solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
-								resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-							}
-						}
-					}
-				}
-
-			}
-			else//B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
-			{
-				//solve the friction constraints after all contact constraints, don't interleave them
-				int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-				int j;
-
-				for (j=0;j<numPoolConstraints;j++)
-				{
-					const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
-					resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-
-				}
-
-				if (!m_usePgs)
-					averageVelocities();
-				
-
-				///solve all friction constraints, using SIMD, if available
-
-				int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
-				for (j=0;j<numFrictionPoolConstraints;j++)
-				{
-					b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
-					b3Scalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-
-					if (totalImpulse>b3Scalar(0))
-					{
-						solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
-						solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
-						resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-					}
-				}
-
-				
-				int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
-				for (j=0;j<numRollingFrictionPoolConstraints;j++)
-				{
-
-					b3SolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
-					b3Scalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
-					if (totalImpulse>b3Scalar(0))
-					{
-						b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
-						if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
-							rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
-
-						rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
-						rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
-
-						resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
-					}
-				}
-				
-
-			}			
-		}
-	} else
-	{
-		//non-SIMD version
-		///solve all joint constraints
-		for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
-		{
-			b3SolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
-			if (iteration < constraint.m_overrideNumSolverIterations)
-				resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
-		}
-
-		if (iteration< infoGlobal.m_numIterations)
-		{
-
-			///solve all contact constraints
-			int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-			for (int j=0;j<numPoolConstraints;j++)
-			{
-				const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
-				resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-			}
-			///solve all friction constraints
-			int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
-			for (int j=0;j<numFrictionPoolConstraints;j++)
-			{
-				b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
-				b3Scalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-
-				if (totalImpulse>b3Scalar(0))
-				{
-					solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
-					solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
-					resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-				}
-			}
-
-			int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
-			for (int j=0;j<numRollingFrictionPoolConstraints;j++)
-			{
-				b3SolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
-				b3Scalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
-				if (totalImpulse>b3Scalar(0))
-				{
-					b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
-					if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
-						rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
-
-					rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
-					rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
-
-					resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
-				}
-			}
-		}
-	}
-	return 0.f;
-}
-
-
-void b3PgsJacobiSolver::solveGroupCacheFriendlySplitImpulseIterations(b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
-{
-	int iteration;
-	if (infoGlobal.m_splitImpulse)
-	{
-		if (infoGlobal.m_solverMode & B3_SOLVER_SIMD)
-		{
-			for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
-			{
-				{
-					int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-					int j;
-					for (j=0;j<numPoolConstraints;j++)
-					{
-						const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
-
-						resolveSplitPenetrationSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-					}
-				}
-			}
-		}
-		else
-		{
-			for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
-			{
-				{
-					int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-					int j;
-					for (j=0;j<numPoolConstraints;j++)
-					{
-						const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
-
-						resolveSplitPenetrationImpulseCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-					}
-				}
-			}
-		}
-	}
-}
-
-b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyIterations(b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
-{
-	B3_PROFILE("solveGroupCacheFriendlyIterations");
-
-	{
-		///this is a special step to resolve penetrations (just for contacts)
-		solveGroupCacheFriendlySplitImpulseIterations(constraints,numConstraints,infoGlobal);
-
-		int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;
-
-		for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
-		//for ( int iteration = maxIterations-1  ; iteration >= 0;iteration--)
-		{			
-			
-			solveSingleIteration(iteration, constraints,numConstraints,infoGlobal);
-
-
-			if (!m_usePgs)
-			{
-				averageVelocities();
-			}
-		}
-		
-	}
-	return 0.f;
-}
-
-void	b3PgsJacobiSolver::averageVelocities()
-{
-	B3_PROFILE("averaging");
-	//average the velocities
-	int numBodies = m_bodyCount.size();
-
-	m_deltaLinearVelocities.resize(0);
-	m_deltaLinearVelocities.resize(numBodies,b3MakeVector3(0,0,0));
-	m_deltaAngularVelocities.resize(0);
-	m_deltaAngularVelocities.resize(numBodies,b3MakeVector3(0,0,0));
-
-	for (int i=0;i<m_tmpSolverBodyPool.size();i++)
-	{
-		if (!m_tmpSolverBodyPool[i].m_invMass.isZero())
-		{
-			int orgBodyIndex = m_tmpSolverBodyPool[i].m_originalBodyIndex;
-			m_deltaLinearVelocities[orgBodyIndex]+=m_tmpSolverBodyPool[i].getDeltaLinearVelocity();
-			m_deltaAngularVelocities[orgBodyIndex]+=m_tmpSolverBodyPool[i].getDeltaAngularVelocity();
-		}
-	}
-				
-	for (int i=0;i<m_tmpSolverBodyPool.size();i++)
-	{
-		int orgBodyIndex = m_tmpSolverBodyPool[i].m_originalBodyIndex;
-
-		if (!m_tmpSolverBodyPool[i].m_invMass.isZero())
-		{
-						
-			b3Assert(m_bodyCount[orgBodyIndex] == m_bodyCountCheck[orgBodyIndex]);
-						
-			b3Scalar factor = 1.f/b3Scalar(m_bodyCount[orgBodyIndex]);
-						
-
-			m_tmpSolverBodyPool[i].m_deltaLinearVelocity = m_deltaLinearVelocities[orgBodyIndex]*factor;
-			m_tmpSolverBodyPool[i].m_deltaAngularVelocity = m_deltaAngularVelocities[orgBodyIndex]*factor;
-		}
-	}
-}
-
-b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodies,b3InertiaData* inertias,int numBodies,const b3ContactSolverInfo& infoGlobal)
-{
-	B3_PROFILE("solveGroupCacheFriendlyFinish");
-	int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-	int i,j;
-
-	if (infoGlobal.m_solverMode & B3_SOLVER_USE_WARMSTARTING)
-	{
-		for (j=0;j<numPoolConstraints;j++)
-		{
-			const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
-			b3ContactPoint* pt = (b3ContactPoint*) solveManifold.m_originalContactPoint;
-			b3Assert(pt);
-			pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
-		//	float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-			//	printf("pt->m_appliedImpulseLateral1 = %f\n", f);
-			pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-			//printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
-			if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
-			{
-				pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
-			}
-			//do a callback here?
-		}
-	}
-
-	numPoolConstraints = m_tmpSolverNonContactConstraintPool.size();
-	for (j=0;j<numPoolConstraints;j++)
-	{
-		const b3SolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
-		b3TypedConstraint* constr = (b3TypedConstraint*)solverConstr.m_originalContactPoint;
-		b3JointFeedback* fb = constr->getJointFeedback();
-		if (fb)
-		{
-			b3SolverBody* bodyA = &m_tmpSolverBodyPool[solverConstr.m_solverBodyIdA];
-			b3SolverBody* bodyB = &m_tmpSolverBodyPool[solverConstr.m_solverBodyIdB];
-
-			fb->m_appliedForceBodyA += solverConstr.m_contactNormal*solverConstr.m_appliedImpulse*bodyA->m_linearFactor/infoGlobal.m_timeStep;
-			fb->m_appliedForceBodyB += -solverConstr.m_contactNormal*solverConstr.m_appliedImpulse*bodyB->m_linearFactor/infoGlobal.m_timeStep;
-			fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal* bodyA->m_angularFactor*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep;
-			fb->m_appliedTorqueBodyB += -solverConstr.m_relpos1CrossNormal* bodyB->m_angularFactor*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep;
-			
-		}
-
-		constr->internalSetAppliedImpulse(solverConstr.m_appliedImpulse);
-		if (b3Fabs(solverConstr.m_appliedImpulse)>=constr->getBreakingImpulseThreshold())
-		{
-			constr->setEnabled(false);
-		}
-	}
-
-	{
-		B3_PROFILE("write back velocities and transforms");
-		for ( i=0;i<m_tmpSolverBodyPool.size();i++)
-		{
-			int bodyIndex = m_tmpSolverBodyPool[i].m_originalBodyIndex;
-			//b3Assert(i==bodyIndex);
-
-			b3RigidBodyData* body = &bodies[bodyIndex];
-			if (body->m_invMass)
-			{
-				if (infoGlobal.m_splitImpulse)
-					m_tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp);
-				else
-					m_tmpSolverBodyPool[i].writebackVelocity();
-
-				if (m_usePgs)
-				{
-					body->m_linVel = m_tmpSolverBodyPool[i].m_linearVelocity;
-					body->m_angVel = m_tmpSolverBodyPool[i].m_angularVelocity;
-				} else
-				{
-					b3Scalar factor = 1.f/b3Scalar(m_bodyCount[bodyIndex]);
-
-					b3Vector3 deltaLinVel = m_deltaLinearVelocities[bodyIndex]*factor;
-					b3Vector3 deltaAngVel = m_deltaAngularVelocities[bodyIndex]*factor;
-					//printf("body %d\n",bodyIndex);
-					//printf("deltaLinVel = %f,%f,%f\n",deltaLinVel.getX(),deltaLinVel.getY(),deltaLinVel.getZ());
-					//printf("deltaAngVel = %f,%f,%f\n",deltaAngVel.getX(),deltaAngVel.getY(),deltaAngVel.getZ());
-
-					body->m_linVel += deltaLinVel;
-					body->m_angVel += deltaAngVel;
-				}
-			
-				if (infoGlobal.m_splitImpulse)
-				{
-					body->m_pos = m_tmpSolverBodyPool[i].m_worldTransform.getOrigin();
-					b3Quaternion orn;
-					orn = m_tmpSolverBodyPool[i].m_worldTransform.getRotation();
-					body->m_quat = orn;
-				}
-			}
-		}
-	}
-
-
-	m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
-	m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
-	m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
-	m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0);
-
-	m_tmpSolverBodyPool.resizeNoInitialize(0);
-	return 0.f;
-}
-
-
-
-void	b3PgsJacobiSolver::reset()
-{
-	m_btSeed2 = 0;
-}
diff --git a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h b/src/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h
deleted file mode 100644
index d2ca307f..00000000
--- a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h
+++ /dev/null
@@ -1,149 +0,0 @@
-#ifndef B3_PGS_JACOBI_SOLVER
-#define B3_PGS_JACOBI_SOLVER
-
-
-struct b3Contact4;
-struct b3ContactPoint;
-
-
-class b3Dispatcher;
-
-#include "b3TypedConstraint.h"
-#include "b3ContactSolverInfo.h"
-#include "b3SolverBody.h"
-#include "b3SolverConstraint.h"
-
-struct b3RigidBodyData;
-struct b3InertiaData;
-
-class b3PgsJacobiSolver
-{
-
-protected:
-	b3AlignedObjectArray<b3SolverBody>      m_tmpSolverBodyPool;
-	b3ConstraintArray			m_tmpSolverContactConstraintPool;
-	b3ConstraintArray			m_tmpSolverNonContactConstraintPool;
-	b3ConstraintArray			m_tmpSolverContactFrictionConstraintPool;
-	b3ConstraintArray			m_tmpSolverContactRollingFrictionConstraintPool;
-
-	b3AlignedObjectArray<int>	m_orderTmpConstraintPool;
-	b3AlignedObjectArray<int>	m_orderNonContactConstraintPool;
-	b3AlignedObjectArray<int>	m_orderFrictionConstraintPool;
-	b3AlignedObjectArray<b3TypedConstraint::b3ConstraintInfo1> m_tmpConstraintSizesPool;
-	
-	b3AlignedObjectArray<int>		m_bodyCount;
-	b3AlignedObjectArray<int>		m_bodyCountCheck;
-	
-	b3AlignedObjectArray<b3Vector3>	m_deltaLinearVelocities;
-	b3AlignedObjectArray<b3Vector3>	m_deltaAngularVelocities;
-
-	bool						m_usePgs;
-	void						averageVelocities();
-
-	int							m_maxOverrideNumSolverIterations;
-
-	int							m_numSplitImpulseRecoveries;
-
-	b3Scalar	getContactProcessingThreshold(b3Contact4* contact)
-	{
-		return 0.02f;
-	}
-	void setupFrictionConstraint(	b3RigidBodyData* bodies,b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis,int solverBodyIdA,int  solverBodyIdB,
-									b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
-									b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, 
-									b3Scalar desiredVelocity=0., b3Scalar cfmSlip=0.);
-
-	void setupRollingFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias,	b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis,int solverBodyIdA,int  solverBodyIdB,
-									b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
-									b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, 
-									b3Scalar desiredVelocity=0., b3Scalar cfmSlip=0.);
-
-	b3SolverConstraint&	addFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias,const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity=0., b3Scalar cfmSlip=0.);
-	b3SolverConstraint&	addRollingFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias,const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity=0, b3Scalar cfmSlip=0.f);
-
-
-	void setupContactConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias,
-								b3SolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, b3ContactPoint& cp, 
-								const b3ContactSolverInfo& infoGlobal, b3Vector3& vel, b3Scalar& rel_vel, b3Scalar& relaxation, 
-								b3Vector3& rel_pos1, b3Vector3& rel_pos2);
-
-	void setFrictionConstraintImpulse( b3RigidBodyData* bodies, b3InertiaData* inertias,b3SolverConstraint& solverConstraint, int solverBodyIdA,int solverBodyIdB, 
-										 b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal);
-
-	///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
-	unsigned long	m_btSeed2;
-
-	
-	b3Scalar restitutionCurve(b3Scalar rel_vel, b3Scalar restitution);
-
-	void	convertContact(b3RigidBodyData* bodies, b3InertiaData* inertias,b3Contact4* manifold,const b3ContactSolverInfo& infoGlobal);
-
-
-	void	resolveSplitPenetrationSIMD(
-     b3SolverBody& bodyA,b3SolverBody& bodyB,
-        const b3SolverConstraint& contactConstraint);
-
-	void	resolveSplitPenetrationImpulseCacheFriendly(
-       b3SolverBody& bodyA,b3SolverBody& bodyB,
-        const b3SolverConstraint& contactConstraint);
-
-	//internal method
-	int		getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies,b3InertiaData* inertias);
-	void	initSolverBody(int bodyIndex, b3SolverBody* solverBody, b3RigidBodyData* collisionObject);
-
-	void	resolveSingleConstraintRowGeneric(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint);
-
-	void	resolveSingleConstraintRowGenericSIMD(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint);
-	
-	void	resolveSingleConstraintRowLowerLimit(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint);
-	
-	void	resolveSingleConstraintRowLowerLimitSIMD(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint);
-		
-protected:
-
-	virtual b3Scalar solveGroupCacheFriendlySetup(b3RigidBodyData* bodies, b3InertiaData* inertias,int numBodies,b3Contact4* manifoldPtr, int numManifolds,b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
-
-
-	virtual b3Scalar solveGroupCacheFriendlyIterations(b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
-	virtual void solveGroupCacheFriendlySplitImpulseIterations(b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
-	b3Scalar solveSingleIteration(int iteration, b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
-
-
-	virtual b3Scalar solveGroupCacheFriendlyFinish(b3RigidBodyData* bodies, b3InertiaData* inertias,int numBodies,const b3ContactSolverInfo& infoGlobal);
-
-
-public:
-
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-	
-	b3PgsJacobiSolver(bool usePgs);
-	virtual ~b3PgsJacobiSolver();
-
-//	void	solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts);
-	void	solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts, int numConstraints, b3TypedConstraint** constraints);
-
-	b3Scalar solveGroup(b3RigidBodyData* bodies,b3InertiaData* inertias,int numBodies,b3Contact4* manifoldPtr, int numManifolds,b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
-
-	///clear internal cached data and reset random seed
-	virtual	void	reset();
-	
-	unsigned long b3Rand2();
-
-	int b3RandInt2 (int n);
-
-	void	setRandSeed(unsigned long seed)
-	{
-		m_btSeed2 = seed;
-	}
-	unsigned long	getRandSeed() const
-	{
-		return m_btSeed2;
-	}
-
-
-
-
-};
-
-#endif //B3_PGS_JACOBI_SOLVER
-
diff --git a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp b/src/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp
deleted file mode 100644
index 637c5b5a..00000000
--- a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "b3Point2PointConstraint.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-#include <new>
-
-
-
-
-
-b3Point2PointConstraint::b3Point2PointConstraint(int rbA,int rbB, const b3Vector3& pivotInA,const b3Vector3& pivotInB)
-:b3TypedConstraint(B3_POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB),
-m_flags(0)
-{
-
-}
-
-/*
-b3Point2PointConstraint::b3Point2PointConstraint(int  rbA,const b3Vector3& pivotInA)
-:b3TypedConstraint(B3_POINT2POINT_CONSTRAINT_TYPE,rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)),
-m_flags(0),
-m_useSolveConstraintObsolete(false)
-{
-	
-}
-*/
-
-
-void b3Point2PointConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)
-{
-	getInfo1NonVirtual(info,bodies);
-}
-
-void b3Point2PointConstraint::getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)
-{
-		info->m_numConstraintRows = 3;
-		info->nub = 3;
-}
-
-
-
-
-void b3Point2PointConstraint::getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyData* bodies)
-{
-	b3Transform trA;
-	trA.setIdentity();
-	trA.setOrigin(bodies[m_rbA].m_pos);
-	trA.setRotation(bodies[m_rbA].m_quat);
-
-	b3Transform trB;
-	trB.setIdentity();
-	trB.setOrigin(bodies[m_rbB].m_pos);
-	trB.setRotation(bodies[m_rbB].m_quat);
-
-	getInfo2NonVirtual(info, trA,trB);
-}
-
-void b3Point2PointConstraint::getInfo2NonVirtual (b3ConstraintInfo2* info, const b3Transform& body0_trans, const b3Transform& body1_trans)
-{
-
-	 //retrieve matrices
-
-	// anchor points in global coordinates with respect to body PORs.
-   
-    // set jacobian
-    info->m_J1linearAxis[0] = 1;
-	info->m_J1linearAxis[info->rowskip+1] = 1;
-	info->m_J1linearAxis[2*info->rowskip+2] = 1;
-
-	b3Vector3 a1 = body0_trans.getBasis()*getPivotInA();
-	b3Vector3 a1a = b3QuatRotate(body0_trans.getRotation(),getPivotInA());
-
-	{
-		b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis);
-		b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip);
-		b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis+2*info->rowskip);
-		b3Vector3 a1neg = -a1;
-		a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
-	}
-    
-	if (info->m_J2linearAxis)
-	{
-		info->m_J2linearAxis[0] = -1;
-		info->m_J2linearAxis[info->rowskip+1] = -1;
-		info->m_J2linearAxis[2*info->rowskip+2] = -1;
-	}
-	
-	b3Vector3 a2 = body1_trans.getBasis()*getPivotInB();
-   
-	{
-	//	b3Vector3 a2n = -a2;
-		b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis);
-		b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis+info->rowskip);
-		b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis+2*info->rowskip);
-		a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
-	}
-    
-
-
-    // set right hand side
-	b3Scalar currERP = (m_flags & B3_P2P_FLAGS_ERP) ? m_erp : info->erp;
-    b3Scalar k = info->fps * currERP;
-    int j;
-	for (j=0; j<3; j++)
-    {
-        info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
-		//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
-    }
-	if(m_flags & B3_P2P_FLAGS_CFM)
-	{
-		for (j=0; j<3; j++)
-		{
-			info->cfm[j*info->rowskip] = m_cfm;
-		}
-	}
-
-	b3Scalar impulseClamp = m_setting.m_impulseClamp;//
-	for (j=0; j<3; j++)
-    {
-		if (m_setting.m_impulseClamp > 0)
-		{
-			info->m_lowerLimit[j*info->rowskip] = -impulseClamp;
-			info->m_upperLimit[j*info->rowskip] = impulseClamp;
-		}
-	}
-	info->m_damping = m_setting.m_damping;
-	
-}
-
-
-
-void	b3Point2PointConstraint::updateRHS(b3Scalar	timeStep)
-{
-	(void)timeStep;
-
-}
-
-///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-///If no axis is provided, it uses the default axis for this constraint.
-void b3Point2PointConstraint::setParam(int num, b3Scalar value, int axis)
-{
-	if(axis != -1)
-	{
-		b3AssertConstrParams(0);
-	}
-	else
-	{
-		switch(num)
-		{
-			case B3_CONSTRAINT_ERP :
-			case B3_CONSTRAINT_STOP_ERP :
-				m_erp = value; 
-				m_flags |= B3_P2P_FLAGS_ERP;
-				break;
-			case B3_CONSTRAINT_CFM :
-			case B3_CONSTRAINT_STOP_CFM :
-				m_cfm = value; 
-				m_flags |= B3_P2P_FLAGS_CFM;
-				break;
-			default: 
-				b3AssertConstrParams(0);
-		}
-	}
-}
-
-///return the local value of parameter
-b3Scalar b3Point2PointConstraint::getParam(int num, int axis) const 
-{
-	b3Scalar retVal(B3_INFINITY);
-	if(axis != -1)
-	{
-		b3AssertConstrParams(0);
-	}
-	else
-	{
-		switch(num)
-		{
-			case B3_CONSTRAINT_ERP :
-			case B3_CONSTRAINT_STOP_ERP :
-				b3AssertConstrParams(m_flags & B3_P2P_FLAGS_ERP);
-				retVal = m_erp; 
-				break;
-			case B3_CONSTRAINT_CFM :
-			case B3_CONSTRAINT_STOP_CFM :
-				b3AssertConstrParams(m_flags & B3_P2P_FLAGS_CFM);
-				retVal = m_cfm; 
-				break;
-			default: 
-				b3AssertConstrParams(0);
-		}
-	}
-	return retVal;
-}
-	
diff --git a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h b/src/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h
deleted file mode 100644
index 681b4873..00000000
--- a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h
+++ /dev/null
@@ -1,159 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_POINT2POINTCONSTRAINT_H
-#define B3_POINT2POINTCONSTRAINT_H
-
-#include "Bullet3Common/b3Vector3.h"
-//#include "b3JacobianEntry.h"
-#include "b3TypedConstraint.h"
-
-class b3RigidBody;
-
-
-#ifdef B3_USE_DOUBLE_PRECISION
-#define b3Point2PointConstraintData	b3Point2PointConstraintDoubleData
-#define b3Point2PointConstraintDataName	"b3Point2PointConstraintDoubleData"
-#else
-#define b3Point2PointConstraintData	b3Point2PointConstraintFloatData
-#define b3Point2PointConstraintDataName	"b3Point2PointConstraintFloatData"
-#endif //B3_USE_DOUBLE_PRECISION
-
-struct	b3ConstraintSetting
-{
-	b3ConstraintSetting()	:
-		m_tau(b3Scalar(0.3)),
-		m_damping(b3Scalar(1.)),
-		m_impulseClamp(b3Scalar(0.))
-	{
-	}
-	b3Scalar		m_tau;
-	b3Scalar		m_damping;
-	b3Scalar		m_impulseClamp;
-};
-
-enum b3Point2PointFlags
-{
-	B3_P2P_FLAGS_ERP = 1,
-	B3_P2P_FLAGS_CFM = 2
-};
-
-/// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space
-B3_ATTRIBUTE_ALIGNED16(class) b3Point2PointConstraint : public b3TypedConstraint
-{
-#ifdef IN_PARALLELL_SOLVER
-public:
-#endif
-	
-	b3Vector3	m_pivotInA;
-	b3Vector3	m_pivotInB;
-	
-	int			m_flags;
-	b3Scalar	m_erp;
-	b3Scalar	m_cfm;
-	
-public:
-
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	b3ConstraintSetting	m_setting;
-
-	b3Point2PointConstraint(int  rbA,int rbB, const b3Vector3& pivotInA,const b3Vector3& pivotInB);
-
-	//b3Point2PointConstraint(int  rbA,const b3Vector3& pivotInA);
-
-
-
-	virtual void getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies);
-
-	void getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyData* bodies);
-
-	virtual void getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyData* bodies);
-
-	void getInfo2NonVirtual (b3ConstraintInfo2* info, const b3Transform& body0_trans, const b3Transform& body1_trans);
-
-	void	updateRHS(b3Scalar	timeStep);
-
-	void	setPivotA(const b3Vector3& pivotA)
-	{
-		m_pivotInA = pivotA;
-	}
-
-	void	setPivotB(const b3Vector3& pivotB)
-	{
-		m_pivotInB = pivotB;
-	}
-
-	const b3Vector3& getPivotInA() const
-	{
-		return m_pivotInA;
-	}
-
-	const b3Vector3& getPivotInB() const
-	{
-		return m_pivotInB;
-	}
-
-	///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-	///If no axis is provided, it uses the default axis for this constraint.
-	virtual	void	setParam(int num, b3Scalar value, int axis = -1);
-	///return the local value of parameter
-	virtual	b3Scalar getParam(int num, int axis = -1) const;
-
-//	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-//	virtual	const char*	serialize(void* dataBuffer, b3Serializer* serializer) const;
-
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	b3Point2PointConstraintFloatData
-{
-	b3TypedConstraintData	m_typeConstraintData;
-	b3Vector3FloatData	m_pivotInA;
-	b3Vector3FloatData	m_pivotInB;
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	b3Point2PointConstraintDoubleData
-{
-	b3TypedConstraintData	m_typeConstraintData;
-	b3Vector3DoubleData	m_pivotInA;
-	b3Vector3DoubleData	m_pivotInB;
-};
-
-/*
-B3_FORCE_INLINE	int	b3Point2PointConstraint::calculateSerializeBufferSize() const
-{
-	return sizeof(b3Point2PointConstraintData);
-
-}
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-B3_FORCE_INLINE	const char*	b3Point2PointConstraint::serialize(void* dataBuffer, b3Serializer* serializer) const
-{
-	b3Point2PointConstraintData* p2pData = (b3Point2PointConstraintData*)dataBuffer;
-
-	b3TypedConstraint::serialize(&p2pData->m_typeConstraintData,serializer);
-	m_pivotInA.serialize(p2pData->m_pivotInA);
-	m_pivotInB.serialize(p2pData->m_pivotInB);
-
-	return b3Point2PointConstraintDataName;
-}
-*/
-
-#endif //B3_POINT2POINTCONSTRAINT_H
diff --git a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverBody.h b/src/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverBody.h
deleted file mode 100644
index 0049317d..00000000
--- a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverBody.h
+++ /dev/null
@@ -1,302 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_SOLVER_BODY_H
-#define B3_SOLVER_BODY_H
-
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3Matrix3x3.h"
-
-#include "Bullet3Common/b3AlignedAllocator.h"
-#include "Bullet3Common/b3TransformUtil.h"
-
-///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision
-#ifdef B3_USE_SSE
-#define USE_SIMD 1
-#endif //
-
-
-#ifdef USE_SIMD
-
-struct	b3SimdScalar
-{
-	B3_FORCE_INLINE	b3SimdScalar()
-	{
-
-	}
-
-	B3_FORCE_INLINE	b3SimdScalar(float	fl)
-	:m_vec128 (_mm_set1_ps(fl))
-	{
-	}
-
-	B3_FORCE_INLINE	b3SimdScalar(__m128 v128)
-		:m_vec128(v128)
-	{
-	}
-	union
-	{
-		__m128		m_vec128;
-		float		m_floats[4];
-		float		x,y,z,w;
-		int			m_ints[4];
-		b3Scalar	m_unusedPadding;
-	};
-	B3_FORCE_INLINE	__m128	get128()
-	{
-		return m_vec128;
-	}
-
-	B3_FORCE_INLINE	const __m128	get128() const
-	{
-		return m_vec128;
-	}
-
-	B3_FORCE_INLINE	void	set128(__m128 v128)
-	{
-		m_vec128 = v128;
-	}
-
-	B3_FORCE_INLINE	operator       __m128()       
-	{ 
-		return m_vec128; 
-	}
-	B3_FORCE_INLINE	operator const __m128() const 
-	{ 
-		return m_vec128; 
-	}
-	
-	B3_FORCE_INLINE	operator float() const 
-	{ 
-		return m_floats[0]; 
-	}
-
-};
-
-///@brief Return the elementwise product of two b3SimdScalar
-B3_FORCE_INLINE b3SimdScalar 
-operator*(const b3SimdScalar& v1, const b3SimdScalar& v2) 
-{
-	return b3SimdScalar(_mm_mul_ps(v1.get128(),v2.get128()));
-}
-
-///@brief Return the elementwise product of two b3SimdScalar
-B3_FORCE_INLINE b3SimdScalar 
-operator+(const b3SimdScalar& v1, const b3SimdScalar& v2) 
-{
-	return b3SimdScalar(_mm_add_ps(v1.get128(),v2.get128()));
-}
-
-
-#else
-#define b3SimdScalar b3Scalar
-#endif
-
-///The b3SolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
-B3_ATTRIBUTE_ALIGNED16 (struct)	b3SolverBody
-{
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-	b3Transform		m_worldTransform;
-	b3Vector3		m_deltaLinearVelocity;
-	b3Vector3		m_deltaAngularVelocity;
-	b3Vector3		m_angularFactor;
-	b3Vector3		m_linearFactor;
-	b3Vector3		m_invMass;
-	b3Vector3		m_pushVelocity;
-	b3Vector3		m_turnVelocity;
-	b3Vector3		m_linearVelocity;
-	b3Vector3		m_angularVelocity;
-
-	union 
-	{
-		void*	m_originalBody;
-		int		m_originalBodyIndex;
-	};
-
-	int padding[3];
-
-
-	void	setWorldTransform(const b3Transform& worldTransform)
-	{
-		m_worldTransform = worldTransform;
-	}
-
-	const b3Transform& getWorldTransform() const
-	{
-		return m_worldTransform;
-	}
-	
-	B3_FORCE_INLINE void	getVelocityInLocalPointObsolete(const b3Vector3& rel_pos, b3Vector3& velocity ) const
-	{
-		if (m_originalBody)
-			velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
-		else
-			velocity.setValue(0,0,0);
-	}
-
-	B3_FORCE_INLINE void	getAngularVelocity(b3Vector3& angVel) const
-	{
-		if (m_originalBody)
-			angVel =m_angularVelocity+m_deltaAngularVelocity;
-		else
-			angVel.setValue(0,0,0);
-	}
-
-
-	//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
-	B3_FORCE_INLINE void applyImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent,const b3Scalar impulseMagnitude)
-	{
-		if (m_originalBody)
-		{
-			m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
-			m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
-		}
-	}
-
-	B3_FORCE_INLINE void internalApplyPushImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent,b3Scalar impulseMagnitude)
-	{
-		if (m_originalBody)
-		{
-			m_pushVelocity += linearComponent*impulseMagnitude*m_linearFactor;
-			m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
-		}
-	}
-
-
-
-	const b3Vector3& getDeltaLinearVelocity() const
-	{
-		return m_deltaLinearVelocity;
-	}
-
-	const b3Vector3& getDeltaAngularVelocity() const
-	{
-		return m_deltaAngularVelocity;
-	}
-
-	const b3Vector3& getPushVelocity() const 
-	{
-		return m_pushVelocity;
-	}
-
-	const b3Vector3& getTurnVelocity() const 
-	{
-		return m_turnVelocity;
-	}
-
-
-	////////////////////////////////////////////////
-	///some internal methods, don't use them
-		
-	b3Vector3& internalGetDeltaLinearVelocity()
-	{
-		return m_deltaLinearVelocity;
-	}
-
-	b3Vector3& internalGetDeltaAngularVelocity()
-	{
-		return m_deltaAngularVelocity;
-	}
-
-	const b3Vector3& internalGetAngularFactor() const
-	{
-		return m_angularFactor;
-	}
-
-	const b3Vector3& internalGetInvMass() const
-	{
-		return m_invMass;
-	}
-
-	void internalSetInvMass(const b3Vector3& invMass)
-	{
-		m_invMass = invMass;
-	}
-	
-	b3Vector3& internalGetPushVelocity()
-	{
-		return m_pushVelocity;
-	}
-
-	b3Vector3& internalGetTurnVelocity()
-	{
-		return m_turnVelocity;
-	}
-
-	B3_FORCE_INLINE void	internalGetVelocityInLocalPointObsolete(const b3Vector3& rel_pos, b3Vector3& velocity ) const
-	{
-		velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
-	}
-
-	B3_FORCE_INLINE void	internalGetAngularVelocity(b3Vector3& angVel) const
-	{
-		angVel = m_angularVelocity+m_deltaAngularVelocity;
-	}
-
-
-	//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
-	B3_FORCE_INLINE void internalApplyImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent,const b3Scalar impulseMagnitude)
-	{
-		//if (m_originalBody)
-		{
-			m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
-			m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
-		}
-	}
-		
-	
-	
-
-	void	writebackVelocity()
-	{
-		//if (m_originalBody>=0)
-		{
-			m_linearVelocity +=m_deltaLinearVelocity;
-			m_angularVelocity += m_deltaAngularVelocity;
-			
-			//m_originalBody->setCompanionId(-1);
-		}
-	}
-
-
-	void	writebackVelocityAndTransform(b3Scalar timeStep, b3Scalar splitImpulseTurnErp)
-	{
-        (void) timeStep;
-		if (m_originalBody)
-		{
-			m_linearVelocity += m_deltaLinearVelocity;
-			m_angularVelocity += m_deltaAngularVelocity;
-			
-			//correct the position/orientation based on push/turn recovery
-			b3Transform newTransform;
-			if (m_pushVelocity[0]!=0.f || m_pushVelocity[1]!=0 || m_pushVelocity[2]!=0 || m_turnVelocity[0]!=0.f || m_turnVelocity[1]!=0 || m_turnVelocity[2]!=0)
-			{
-			//	b3Quaternion orn = m_worldTransform.getRotation();
-				b3TransformUtil::integrateTransform(m_worldTransform,m_pushVelocity,m_turnVelocity*splitImpulseTurnErp,timeStep,newTransform);
-				m_worldTransform = newTransform;
-			}
-			//m_worldTransform.setRotation(orn);
-			//m_originalBody->setCompanionId(-1);
-		}
-	}
-	
-
-
-};
-
-#endif //B3_SOLVER_BODY_H
-
-
diff --git a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverConstraint.h b/src/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverConstraint.h
deleted file mode 100644
index bce83d46..00000000
--- a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverConstraint.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_SOLVER_CONSTRAINT_H
-#define B3_SOLVER_CONSTRAINT_H
-
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3Matrix3x3.h"
-//#include "b3JacobianEntry.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-//#define NO_FRICTION_TANGENTIALS 1
-#include "b3SolverBody.h"
-
-
-///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
-B3_ATTRIBUTE_ALIGNED16 (struct)	b3SolverConstraint
-{
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	b3Vector3		m_relpos1CrossNormal;
-	b3Vector3		m_contactNormal;
-
-	b3Vector3		m_relpos2CrossNormal;
-	//b3Vector3		m_contactNormal2;//usually m_contactNormal2 == -m_contactNormal
-
-	b3Vector3		m_angularComponentA;
-	b3Vector3		m_angularComponentB;
-	
-	mutable b3SimdScalar	m_appliedPushImpulse;
-	mutable b3SimdScalar	m_appliedImpulse;
-	int m_padding1;
-	int m_padding2;
-	b3Scalar	m_friction;
-	b3Scalar	m_jacDiagABInv;
-	b3Scalar		m_rhs;
-	b3Scalar		m_cfm;
-	
-    b3Scalar		m_lowerLimit;
-	b3Scalar		m_upperLimit;
-	b3Scalar		m_rhsPenetration;
-    union
-	{
-		void*		m_originalContactPoint;
-		b3Scalar	m_unusedPadding4;
-	};
-
-	int	m_overrideNumSolverIterations;
-    int			m_frictionIndex;
-	int m_solverBodyIdA;
-	int m_solverBodyIdB;
-
-    
-	enum		b3SolverConstraintType
-	{
-		B3_SOLVER_CONTACT_1D = 0,
-		B3_SOLVER_FRICTION_1D
-	};
-};
-
-typedef b3AlignedObjectArray<b3SolverConstraint>	b3ConstraintArray;
-
-
-#endif //B3_SOLVER_CONSTRAINT_H
-
-
-
diff --git a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.cpp b/src/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.cpp
deleted file mode 100644
index 699c481d..00000000
--- a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.cpp
+++ /dev/null
@@ -1,161 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "b3TypedConstraint.h"
-//#include "Bullet3Common/b3Serializer.h"
-
-
-#define B3_DEFAULT_DEBUGDRAW_SIZE b3Scalar(0.3f)
-
-
-
-b3TypedConstraint::b3TypedConstraint(b3TypedConstraintType type, int rbA,int rbB)
-:b3TypedObject(type),
-m_userConstraintType(-1),
-m_userConstraintPtr((void*)-1),
-m_breakingImpulseThreshold(B3_INFINITY),
-m_isEnabled(true),
-m_needsFeedback(false),
-m_overrideNumSolverIterations(-1),
-m_rbA(rbA),
-m_rbB(rbB),
-m_appliedImpulse(b3Scalar(0.)),
-m_dbgDrawSize(B3_DEFAULT_DEBUGDRAW_SIZE),
-m_jointFeedback(0)
-{
-}
-
-
-
-
-b3Scalar b3TypedConstraint::getMotorFactor(b3Scalar pos, b3Scalar lowLim, b3Scalar uppLim, b3Scalar vel, b3Scalar timeFact)
-{
-	if(lowLim > uppLim)
-	{
-		return b3Scalar(1.0f);
-	}
-	else if(lowLim == uppLim)
-	{
-		return b3Scalar(0.0f);
-	}
-	b3Scalar lim_fact = b3Scalar(1.0f);
-	b3Scalar delta_max = vel / timeFact;
-	if(delta_max < b3Scalar(0.0f))
-	{
-		if((pos >= lowLim) && (pos < (lowLim - delta_max)))
-		{
-			lim_fact = (lowLim - pos) / delta_max;
-		}
-		else if(pos  < lowLim)
-		{
-			lim_fact = b3Scalar(0.0f);
-		}
-		else
-		{
-			lim_fact = b3Scalar(1.0f);
-		}
-	}
-	else if(delta_max > b3Scalar(0.0f))
-	{
-		if((pos <= uppLim) && (pos > (uppLim - delta_max)))
-		{
-			lim_fact = (uppLim - pos) / delta_max;
-		}
-		else if(pos  > uppLim)
-		{
-			lim_fact = b3Scalar(0.0f);
-		}
-		else
-		{
-			lim_fact = b3Scalar(1.0f);
-		}
-	}
-	else
-	{
-			lim_fact = b3Scalar(0.0f);
-	}
-	return lim_fact;
-}
-
-
-
-void b3AngularLimit::set(b3Scalar low, b3Scalar high, b3Scalar _softness, b3Scalar _biasFactor, b3Scalar _relaxationFactor)
-{
-	m_halfRange = (high - low) / 2.0f;
-	m_center = b3NormalizeAngle(low + m_halfRange);
-	m_softness =  _softness;
-	m_biasFactor = _biasFactor;
-	m_relaxationFactor = _relaxationFactor;
-}
-
-void b3AngularLimit::test(const b3Scalar angle)
-{
-	m_correction = 0.0f;
-	m_sign = 0.0f;
-	m_solveLimit = false;
-
-	if (m_halfRange >= 0.0f)
-	{
-		b3Scalar deviation = b3NormalizeAngle(angle - m_center);
-		if (deviation < -m_halfRange)
-		{
-			m_solveLimit = true;
-			m_correction = - (deviation + m_halfRange);
-			m_sign = +1.0f;
-		}
-		else if (deviation > m_halfRange)
-		{
-			m_solveLimit = true;
-			m_correction = m_halfRange - deviation;
-			m_sign = -1.0f;
-		}
-	}
-}
-
-
-b3Scalar b3AngularLimit::getError() const
-{
-	return m_correction * m_sign;
-}
-
-void b3AngularLimit::fit(b3Scalar& angle) const
-{
-	if (m_halfRange > 0.0f)
-	{
-		b3Scalar relativeAngle = b3NormalizeAngle(angle - m_center);
-		if (!b3Equal(relativeAngle, m_halfRange))
-		{
-			if (relativeAngle > 0.0f)
-			{
-				angle = getHigh();
-			}
-			else
-			{
-				angle = getLow();
-			}
-		}
-	}
-}
-
-b3Scalar b3AngularLimit::getLow() const
-{
-	return b3NormalizeAngle(m_center - m_halfRange);
-}
-
-b3Scalar b3AngularLimit::getHigh() const
-{
-	return b3NormalizeAngle(m_center + m_halfRange);
-}
diff --git a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h b/src/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h
deleted file mode 100644
index cf9cec0d..00000000
--- a/src/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h
+++ /dev/null
@@ -1,483 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2010 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_TYPED_CONSTRAINT_H
-#define B3_TYPED_CONSTRAINT_H
-
-
-#include "Bullet3Common/b3Scalar.h"
-#include "b3SolverConstraint.h"
-
-class b3Serializer;
-
-//Don't change any of the existing enum values, so add enum types at the end for serialization compatibility
-enum b3TypedConstraintType
-{
-	B3_POINT2POINT_CONSTRAINT_TYPE=3,
-	B3_HINGE_CONSTRAINT_TYPE,
-	B3_CONETWIST_CONSTRAINT_TYPE,
-	B3_D6_CONSTRAINT_TYPE,
-	B3_SLIDER_CONSTRAINT_TYPE,
-	B3_CONTACT_CONSTRAINT_TYPE,
-	B3_D6_SPRING_CONSTRAINT_TYPE,
-	B3_GEAR_CONSTRAINT_TYPE,
-	B3_FIXED_CONSTRAINT_TYPE,
-	B3_MAX_CONSTRAINT_TYPE
-};
-
-
-enum b3ConstraintParams
-{
-	B3_CONSTRAINT_ERP=1,
-	B3_CONSTRAINT_STOP_ERP,
-	B3_CONSTRAINT_CFM,
-	B3_CONSTRAINT_STOP_CFM
-};
-
-#if 1
-	#define b3AssertConstrParams(_par) b3Assert(_par) 
-#else
-	#define b3AssertConstrParams(_par)
-#endif
-
-
-B3_ATTRIBUTE_ALIGNED16(struct)	b3JointFeedback
-{
-	b3Vector3	m_appliedForceBodyA;
-	b3Vector3	m_appliedTorqueBodyA;
-	b3Vector3	m_appliedForceBodyB;
-	b3Vector3	m_appliedTorqueBodyB;
-};
-
-
-struct b3RigidBodyData;
-
-
-///TypedConstraint is the baseclass for Bullet constraints and vehicles
-B3_ATTRIBUTE_ALIGNED16(class) b3TypedConstraint : public b3TypedObject
-{
-	int	m_userConstraintType;
-
-	union
-	{
-		int	m_userConstraintId;
-		void* m_userConstraintPtr;
-	};
-
-	b3Scalar	m_breakingImpulseThreshold;
-	bool		m_isEnabled;
-	bool		m_needsFeedback;
-	int			m_overrideNumSolverIterations;
-
-
-	b3TypedConstraint&	operator=(b3TypedConstraint&	other)
-	{
-		b3Assert(0);
-		(void) other;
-		return *this;
-	}
-
-protected:
-	int				m_rbA;
-	int				m_rbB;
-	b3Scalar	m_appliedImpulse;
-	b3Scalar	m_dbgDrawSize;
-	b3JointFeedback*	m_jointFeedback;
-
-	///internal method used by the constraint solver, don't use them directly
-	b3Scalar getMotorFactor(b3Scalar pos, b3Scalar lowLim, b3Scalar uppLim, b3Scalar vel, b3Scalar timeFact);
-	
-
-public:
-
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	virtual ~b3TypedConstraint() {};
-	b3TypedConstraint(b3TypedConstraintType type, int bodyA,int bodyB);
-
-	struct b3ConstraintInfo1 {
-		int m_numConstraintRows,nub;
-	};
-
-	
-
-	struct b3ConstraintInfo2 {
-		// integrator parameters: frames per second (1/stepsize), default error
-		// reduction parameter (0..1).
-		b3Scalar fps,erp;
-
-		// for the first and second body, pointers to two (linear and angular)
-		// n*3 jacobian sub matrices, stored by rows. these matrices will have
-		// been initialized to 0 on entry. if the second body is zero then the
-		// J2xx pointers may be 0.
-		b3Scalar *m_J1linearAxis,*m_J1angularAxis,*m_J2linearAxis,*m_J2angularAxis;
-
-		// elements to jump from one row to the next in J's
-		int rowskip;
-
-		// right hand sides of the equation J*v = c + cfm * lambda. cfm is the
-		// "constraint force mixing" vector. c is set to zero on entry, cfm is
-		// set to a constant value (typically very small or zero) value on entry.
-		b3Scalar *m_constraintError,*cfm;
-
-		// lo and hi limits for variables (set to -/+ infinity on entry).
-		b3Scalar *m_lowerLimit,*m_upperLimit;
-
-		// findex vector for variables. see the LCP solver interface for a
-		// description of what this does. this is set to -1 on entry.
-		// note that the returned indexes are relative to the first index of
-		// the constraint.
-		int *findex;
-		// number of solver iterations
-		int m_numIterations;
-
-		//damping of the velocity
-		b3Scalar	m_damping;
-	};
-
-	int	getOverrideNumSolverIterations() const
-	{
-		return m_overrideNumSolverIterations;
-	}
-
-	///override the number of constraint solver iterations used to solve this constraint
-	///-1 will use the default number of iterations, as specified in SolverInfo.m_numIterations
-	void setOverrideNumSolverIterations(int overideNumIterations)
-	{
-		m_overrideNumSolverIterations = overideNumIterations;
-	}
-
-
-	///internal method used by the constraint solver, don't use them directly
-	virtual	void	setupSolverConstraint(b3ConstraintArray& ca, int solverBodyA,int solverBodyB, b3Scalar timeStep)
-	{
-        (void)ca;
-        (void)solverBodyA;
-        (void)solverBodyB;
-        (void)timeStep;
-	}
-	
-	///internal method used by the constraint solver, don't use them directly
-	virtual void getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)=0;
-
-	///internal method used by the constraint solver, don't use them directly
-	virtual void getInfo2 (b3ConstraintInfo2* info,  const b3RigidBodyData* bodies)=0;
-
-	///internal method used by the constraint solver, don't use them directly
-	void	internalSetAppliedImpulse(b3Scalar appliedImpulse)
-	{
-		m_appliedImpulse = appliedImpulse;
-	}
-	///internal method used by the constraint solver, don't use them directly
-	b3Scalar	internalGetAppliedImpulse()
-	{
-		return m_appliedImpulse;
-	}
-
-
-	b3Scalar	getBreakingImpulseThreshold() const
-	{
-		return 	m_breakingImpulseThreshold;
-	}
-
-	void	setBreakingImpulseThreshold(b3Scalar threshold)
-	{
-		m_breakingImpulseThreshold = threshold;
-	}
-
-	bool	isEnabled() const
-	{
-		return m_isEnabled;
-	}
-
-	void	setEnabled(bool enabled)
-	{
-		m_isEnabled=enabled;
-	}
-
-
-	///internal method used by the constraint solver, don't use them directly
-	virtual	void	solveConstraintObsolete(b3SolverBody& /*bodyA*/,b3SolverBody& /*bodyB*/,b3Scalar	/*timeStep*/) {};
-
-	
-	int getRigidBodyA() const
-	{
-		return m_rbA;
-	}
-	int getRigidBodyB() const
-	{
-		return m_rbB;
-	}
-
-
-	int getRigidBodyA() 
-	{
-		return m_rbA;
-	}
-	int getRigidBodyB()
-	{
-		return m_rbB;
-	}
-
-	int getUserConstraintType() const
-	{
-		return m_userConstraintType ;
-	}
-
-	void	setUserConstraintType(int userConstraintType)
-	{
-		m_userConstraintType = userConstraintType;
-	};
-
-	void	setUserConstraintId(int uid)
-	{
-		m_userConstraintId = uid;
-	}
-
-	int getUserConstraintId() const
-	{
-		return m_userConstraintId;
-	}
-
-	void	setUserConstraintPtr(void* ptr)
-	{
-		m_userConstraintPtr = ptr;
-	}
-
-	void*	getUserConstraintPtr()
-	{
-		return m_userConstraintPtr;
-	}
-
-	void	setJointFeedback(b3JointFeedback* jointFeedback)
-	{
-		m_jointFeedback = jointFeedback;
-	}
-
-	const b3JointFeedback* getJointFeedback() const
-	{
-		return m_jointFeedback;
-	}
-
-	b3JointFeedback* getJointFeedback()
-	{
-		return m_jointFeedback;
-	}
-
-
-	int getUid() const
-	{
-		return m_userConstraintId;   
-	} 
-
-	bool	needsFeedback() const
-	{
-		return m_needsFeedback;
-	}
-
-	///enableFeedback will allow to read the applied linear and angular impulse
-	///use getAppliedImpulse, getAppliedLinearImpulse and getAppliedAngularImpulse to read feedback information
-	void	enableFeedback(bool needsFeedback)
-	{
-		m_needsFeedback = needsFeedback;
-	}
-
-	///getAppliedImpulse is an estimated total applied impulse. 
-	///This feedback could be used to determine breaking constraints or playing sounds.
-	b3Scalar	getAppliedImpulse() const
-	{
-		b3Assert(m_needsFeedback);
-		return m_appliedImpulse;
-	}
-
-	b3TypedConstraintType getConstraintType () const
-	{
-		return b3TypedConstraintType(m_objectType);
-	}
-	
-	void setDbgDrawSize(b3Scalar dbgDrawSize)
-	{
-		m_dbgDrawSize = dbgDrawSize;
-	}
-	b3Scalar getDbgDrawSize()
-	{
-		return m_dbgDrawSize;
-	}
-
-	///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-	///If no axis is provided, it uses the default axis for this constraint.
-	virtual	void	setParam(int num, b3Scalar value, int axis = -1) = 0;
-
-	///return the local value of parameter
-	virtual	b3Scalar getParam(int num, int axis = -1) const = 0;
-	
-//	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	//virtual	const char*	serialize(void* dataBuffer, b3Serializer* serializer) const;
-
-};
-
-// returns angle in range [-B3_2_PI, B3_2_PI], closest to one of the limits 
-// all arguments should be normalized angles (i.e. in range [-B3_PI, B3_PI])
-B3_FORCE_INLINE b3Scalar b3AdjustAngleToLimits(b3Scalar angleInRadians, b3Scalar angleLowerLimitInRadians, b3Scalar angleUpperLimitInRadians)
-{
-	if(angleLowerLimitInRadians >= angleUpperLimitInRadians)
-	{
-		return angleInRadians;
-	}
-	else if(angleInRadians < angleLowerLimitInRadians)
-	{
-		b3Scalar diffLo = b3Fabs(b3NormalizeAngle(angleLowerLimitInRadians - angleInRadians));
-		b3Scalar diffHi = b3Fabs(b3NormalizeAngle(angleUpperLimitInRadians - angleInRadians));
-		return (diffLo < diffHi) ? angleInRadians : (angleInRadians + B3_2_PI);
-	}
-	else if(angleInRadians > angleUpperLimitInRadians)
-	{
-		b3Scalar diffHi = b3Fabs(b3NormalizeAngle(angleInRadians - angleUpperLimitInRadians));
-		b3Scalar diffLo = b3Fabs(b3NormalizeAngle(angleInRadians - angleLowerLimitInRadians));
-		return (diffLo < diffHi) ? (angleInRadians - B3_2_PI) : angleInRadians;
-	}
-	else
-	{
-		return angleInRadians;
-	}
-}
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	b3TypedConstraintData
-{
-	int		m_bodyA;
-	int		m_bodyB;
-	char	*m_name;
-
-	int	m_objectType;
-	int	m_userConstraintType;
-	int	m_userConstraintId;
-	int	m_needsFeedback;
-
-	float	m_appliedImpulse;
-	float	m_dbgDrawSize;
-
-	int	m_disableCollisionsBetweenLinkedBodies;
-	int	m_overrideNumSolverIterations;
-
-	float	m_breakingImpulseThreshold;
-	int		m_isEnabled;
-	
-};
-
-/*B3_FORCE_INLINE	int	b3TypedConstraint::calculateSerializeBufferSize() const
-{
-	return sizeof(b3TypedConstraintData);
-}
-*/
-
-
-class b3AngularLimit
-{
-private:
-	b3Scalar 
-		m_center,
-		m_halfRange,
-		m_softness,
-		m_biasFactor,
-		m_relaxationFactor,
-		m_correction,
-		m_sign;
-
-	bool
-		m_solveLimit;
-
-public:
-	/// Default constructor initializes limit as inactive, allowing free constraint movement
-	b3AngularLimit()
-		:m_center(0.0f),
-		m_halfRange(-1.0f),
-		m_softness(0.9f),
-		m_biasFactor(0.3f),
-		m_relaxationFactor(1.0f),
-		m_correction(0.0f),
-		m_sign(0.0f),
-		m_solveLimit(false)
-	{}
-
-	/// Sets all limit's parameters.
-	/// When low > high limit becomes inactive.
-	/// When high - low > 2PI limit is ineffective too becouse no angle can exceed the limit
-	void set(b3Scalar low, b3Scalar high, b3Scalar _softness = 0.9f, b3Scalar _biasFactor = 0.3f, b3Scalar _relaxationFactor = 1.0f);
-
-	/// Checks conastaint angle against limit. If limit is active and the angle violates the limit
-	/// correction is calculated.
-	void test(const b3Scalar angle);
-
-	/// Returns limit's softness
-	inline b3Scalar getSoftness() const
-	{
-		return m_softness;
-	}
-
-	/// Returns limit's bias factor
-	inline b3Scalar getBiasFactor() const
-	{
-		return m_biasFactor;
-	}
-
-	/// Returns limit's relaxation factor
-	inline b3Scalar getRelaxationFactor() const
-	{
-		return m_relaxationFactor;
-	}
-
-	/// Returns correction value evaluated when test() was invoked 
-	inline b3Scalar getCorrection() const
-	{
-		return m_correction;
-	}
-
-	/// Returns sign value evaluated when test() was invoked 
-	inline b3Scalar getSign() const
-	{
-		return m_sign;
-	}
-
-	/// Gives half of the distance between min and max limit angle
-	inline b3Scalar getHalfRange() const
-	{
-		return m_halfRange;
-	}
-
-	/// Returns true when the last test() invocation recognized limit violation
-	inline bool isLimit() const
-	{
-		return m_solveLimit;
-	}
-
-	/// Checks given angle against limit. If limit is active and angle doesn't fit it, the angle
-	/// returned is modified so it equals to the limit closest to given angle.
-	void fit(b3Scalar& angle) const;
-
-	/// Returns correction value multiplied by sign value
-	b3Scalar getError() const;
-
-	b3Scalar getLow() const;
-
-	b3Scalar getHigh() const;
-
-};
-
-
-
-#endif //B3_TYPED_CONSTRAINT_H
diff --git a/src/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.cpp b/src/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.cpp
deleted file mode 100644
index ef19800c..00000000
--- a/src/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.cpp
+++ /dev/null
@@ -1,484 +0,0 @@
-#include "b3CpuRigidBodyPipeline.h"
-
-#include "Bullet3Dynamics/shared/b3IntegrateTransforms.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h"
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Dynamics/shared/b3ContactConstraint4.h"
-#include "Bullet3Dynamics/shared/b3Inertia.h"
-
-
-struct b3CpuRigidBodyPipelineInternalData
-{
-	b3AlignedObjectArray<b3RigidBodyData> m_rigidBodies;
-	b3AlignedObjectArray<b3Inertia> m_inertias;
-	b3AlignedObjectArray<b3Aabb> m_aabbWorldSpace;
-
-	b3DynamicBvhBroadphase* m_bp;
-	b3CpuNarrowPhase* m_np;
-	b3Config m_config;
-};
-	
-
-b3CpuRigidBodyPipeline::b3CpuRigidBodyPipeline(class b3CpuNarrowPhase* narrowphase, struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config)
-{
-	m_data = new b3CpuRigidBodyPipelineInternalData;
-	m_data->m_np = narrowphase;
-	m_data->m_bp = broadphaseDbvt;
-	m_data->m_config = config;
-}
-
-b3CpuRigidBodyPipeline::~b3CpuRigidBodyPipeline()
-{
-	delete m_data;
-}
-
-void b3CpuRigidBodyPipeline::updateAabbWorldSpace()
-{
-
-	for (int i=0;i<this->getNumBodies();i++)
-	{
-		b3RigidBodyData* body = &m_data->m_rigidBodies[i];
-		b3Float4 position = body->m_pos;
-		b3Quat	orientation = body->m_quat;
-
-		int collidableIndex = body->m_collidableIdx;
-		b3Collidable& collidable = m_data->m_np->getCollidableCpu(collidableIndex);
-		int shapeIndex = collidable.m_shapeIndex;
-		
-		if (shapeIndex>=0)
-		{
-			
-
-			b3Aabb localAabb = m_data->m_np->getLocalSpaceAabb(shapeIndex);
-			b3Aabb& worldAabb = m_data->m_aabbWorldSpace[i];
-			float margin=0.f;
-			b3TransformAabb2(localAabb.m_minVec,localAabb.m_maxVec,margin,position,orientation,&worldAabb.m_minVec,&worldAabb.m_maxVec);
-			m_data->m_bp->setAabb(i,worldAabb.m_minVec,worldAabb.m_maxVec,0);
-		}
-	}
-}
-
-void	b3CpuRigidBodyPipeline::computeOverlappingPairs()
-{
-	int numPairs = m_data->m_bp->getOverlappingPairCache()->getNumOverlappingPairs();
-	m_data->m_bp->calculateOverlappingPairs();
-	numPairs = m_data->m_bp->getOverlappingPairCache()->getNumOverlappingPairs();
-	printf("numPairs=%d\n",numPairs);
-}
-
-void b3CpuRigidBodyPipeline::computeContactPoints()
-{
-	
-	b3AlignedObjectArray<b3Int4>& pairs = m_data->m_bp->getOverlappingPairCache()->getOverlappingPairArray();
-	
-	m_data->m_np->computeContacts(pairs,m_data->m_aabbWorldSpace, m_data->m_rigidBodies);
-
-}
-void	b3CpuRigidBodyPipeline::stepSimulation(float deltaTime)
-{
-	
-	//update world space aabb's
-	updateAabbWorldSpace();
-
-	//compute overlapping pairs
-	computeOverlappingPairs();
-
-	//compute contacts
-	computeContactPoints();
-
-	//solve contacts
-	
-	//update transforms
-	integrate(deltaTime);
-	
-	
-}
-
-
-static	inline	float b3CalcRelVel(const b3Vector3& l0, const b3Vector3& l1, const b3Vector3& a0, const b3Vector3& a1, 
-					 const b3Vector3& linVel0, const b3Vector3& angVel0, const b3Vector3& linVel1, const b3Vector3& angVel1)
-{
-	return b3Dot(l0, linVel0) + b3Dot(a0, angVel0) + b3Dot(l1, linVel1) + b3Dot(a1, angVel1);
-}
-
-
-static	inline	void b3SetLinearAndAngular(const b3Vector3& n, const b3Vector3& r0, const b3Vector3& r1,
-							 b3Vector3& linear, b3Vector3& angular0, b3Vector3& angular1)
-{
-	linear = -n;
-	angular0 = -b3Cross(r0, n);
-	angular1 = b3Cross(r1, n);
-}
-
-
-
-static inline void b3SolveContact(b3ContactConstraint4& cs, 
-	const b3Vector3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
-	const b3Vector3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, 
-	float maxRambdaDt[4], float minRambdaDt[4])
-{
-
-	b3Vector3 dLinVelA; dLinVelA.setZero();
-	b3Vector3 dAngVelA; dAngVelA.setZero();
-	b3Vector3 dLinVelB; dLinVelB.setZero();
-	b3Vector3 dAngVelB; dAngVelB.setZero();
-
-	for(int ic=0; ic<4; ic++)
-	{
-		//	dont necessary because this makes change to 0
-		if( cs.m_jacCoeffInv[ic] == 0.f ) continue;
-
-		{
-			b3Vector3 angular0, angular1, linear;
-			b3Vector3 r0 = cs.m_worldPos[ic] - (b3Vector3&)posA;
-			b3Vector3 r1 = cs.m_worldPos[ic] - (b3Vector3&)posB;
-			b3SetLinearAndAngular( (const b3Vector3 &)-cs.m_linear, (const b3Vector3 &)r0, (const b3Vector3 &)r1, linear, angular0, angular1 );
-
-			float rambdaDt = b3CalcRelVel((const b3Vector3 &)cs.m_linear,(const b3Vector3 &) -cs.m_linear, angular0, angular1,
-				linVelA, angVelA, linVelB, angVelB ) + cs.m_b[ic];
-			rambdaDt *= cs.m_jacCoeffInv[ic];
-
-			{
-				float prevSum = cs.m_appliedRambdaDt[ic];
-				float updated = prevSum;
-				updated += rambdaDt;
-				updated = b3Max( updated, minRambdaDt[ic] );
-				updated = b3Min( updated, maxRambdaDt[ic] );
-				rambdaDt = updated - prevSum;
-				cs.m_appliedRambdaDt[ic] = updated;
-			}
-
-			b3Vector3 linImp0 = invMassA*linear*rambdaDt;
-			b3Vector3 linImp1 = invMassB*(-linear)*rambdaDt;
-			b3Vector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
-			b3Vector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
-#ifdef _WIN32
-            b3Assert(_finite(linImp0.getX()));
-			b3Assert(_finite(linImp1.getX()));
-#endif
-			{
-				linVelA += linImp0;
-				angVelA += angImp0;
-				linVelB += linImp1;
-				angVelB += angImp1;
-			}
-		}
-	}
-
-
-}
-
-
-
-
-
-static inline void b3SolveFriction(b3ContactConstraint4& cs, 
-		const b3Vector3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
-		const b3Vector3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, 
-		float maxRambdaDt[4], float minRambdaDt[4])
-{
-
-	if( cs.m_fJacCoeffInv[0] == 0 && cs.m_fJacCoeffInv[0] == 0 ) return;
-	const b3Vector3& center = (const b3Vector3&)cs.m_center;
-
-	b3Vector3 n = -(const b3Vector3&)cs.m_linear;
-
-	b3Vector3 tangent[2];
-
-	b3PlaneSpace1 (n, tangent[0],tangent[1]);
-
-	b3Vector3 angular0, angular1, linear;
-	b3Vector3 r0 = center - posA;
-	b3Vector3 r1 = center - posB;
-	for(int i=0; i<2; i++)
-	{
-		b3SetLinearAndAngular( tangent[i], r0, r1, linear, angular0, angular1 );
-		float rambdaDt = b3CalcRelVel(linear, -linear, angular0, angular1,
-			linVelA, angVelA, linVelB, angVelB );
-		rambdaDt *= cs.m_fJacCoeffInv[i];
-
-			{
-				float prevSum = cs.m_fAppliedRambdaDt[i];
-				float updated = prevSum;
-				updated += rambdaDt;
-				updated = b3Max( updated, minRambdaDt[i] );
-				updated = b3Min( updated, maxRambdaDt[i] );
-				rambdaDt = updated - prevSum;
-				cs.m_fAppliedRambdaDt[i] = updated;
-			}
-
-		b3Vector3 linImp0 = invMassA*linear*rambdaDt;
-		b3Vector3 linImp1 = invMassB*(-linear)*rambdaDt;
-		b3Vector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
-		b3Vector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
-#ifdef _WIN32
-		b3Assert(_finite(linImp0.getX()));
-		b3Assert(_finite(linImp1.getX()));
-#endif
-		linVelA += linImp0;
-		angVelA += angImp0;
-		linVelB += linImp1;
-		angVelB += angImp1;
-	}
-
-	{	//	angular damping for point constraint
-		b3Vector3 ab = ( posB - posA ).normalized();
-		b3Vector3 ac = ( center - posA ).normalized();
-		if( b3Dot( ab, ac ) > 0.95f || (invMassA == 0.f || invMassB == 0.f))
-		{
-			float angNA = b3Dot( n, angVelA );
-			float angNB = b3Dot( n, angVelB );
-
-			angVelA -= (angNA*0.1f)*n;
-			angVelB -= (angNB*0.1f)*n;
-		}
-	}
-
-}
-
-
-
-
-
-struct b3SolveTask// : public ThreadPool::Task
-{
-	b3SolveTask(b3AlignedObjectArray<b3RigidBodyData>& bodies,  
-				b3AlignedObjectArray<b3Inertia>& shapes, 
-				b3AlignedObjectArray<b3ContactConstraint4>& constraints,
-				int start, int nConstraints,
-				int maxNumBatches,
-				b3AlignedObjectArray<int>* wgUsedBodies, int curWgidx
-				)
-		: m_bodies( bodies ), m_shapes( shapes ), m_constraints( constraints ),
-		m_wgUsedBodies(wgUsedBodies), m_curWgidx(curWgidx), m_start( start ),
-		m_nConstraints( nConstraints ), m_solveFriction( true ), m_maxNumBatches(maxNumBatches)
-	{}
-
-	unsigned short int getType(){ return 0; }
-
-	void run(int tIdx)
-	{
-		b3AlignedObjectArray<int> usedBodies;
-		//printf("run..............\n");
-
-		
-		for (int bb=0;bb<m_maxNumBatches;bb++)
-		{
-			usedBodies.resize(0);
-			for(int ic=m_nConstraints-1; ic>=0; ic--)
-			//for(int ic=0; ic<m_nConstraints; ic++)
-			{
-				
-				int i = m_start + ic;
-				if (m_constraints[i].m_batchIdx != bb)
-					continue;
-
-				float frictionCoeff = b3GetFrictionCoeff(&m_constraints[i]);
-				int aIdx = (int)m_constraints[i].m_bodyA;
-				int bIdx = (int)m_constraints[i].m_bodyB;
-				int localBatch = m_constraints[i].m_batchIdx;
-				b3RigidBodyData& bodyA = m_bodies[aIdx];
-				b3RigidBodyData& bodyB = m_bodies[bIdx];
-
-				if ((bodyA.m_invMass) && (bodyB.m_invMass))
-				{
-				//	printf("aIdx=%d, bIdx=%d\n", aIdx,bIdx);
-				}
-				if (bIdx==10)
-				{
-					//printf("ic(b)=%d, localBatch=%d\n",ic,localBatch);
-				}
-
-				if (aIdx==10)
-				{
-					//printf("ic(a)=%d, localBatch=%d\n",ic,localBatch);
-				}
-				if (usedBodies.size()<(aIdx+1))
-				{
-					usedBodies.resize(aIdx+1,0);
-				}
-		
-				if (usedBodies.size()<(bIdx+1))
-				{
-					usedBodies.resize(bIdx+1,0);
-				}
-
-				if (bodyA.m_invMass)
-				{
-					b3Assert(usedBodies[aIdx]==0);
-					usedBodies[aIdx]++;
-				}
-				
-				if (bodyB.m_invMass)
-				{
-					b3Assert(usedBodies[bIdx]==0);
-					usedBodies[bIdx]++;
-				}
-				
-
-				if( !m_solveFriction )
-				{
-					float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
-					float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
-
-					b3SolveContact( m_constraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass, (const b3Matrix3x3 &)m_shapes[aIdx].m_invInertiaWorld, 
-							(b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, (const b3Matrix3x3 &)m_shapes[bIdx].m_invInertiaWorld,
-						maxRambdaDt, minRambdaDt );
-
-				}
-				else
-				{
-					float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
-					float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
-
-					float sum = 0;
-					for(int j=0; j<4; j++)
-					{
-						sum +=m_constraints[i].m_appliedRambdaDt[j];
-					}
-					frictionCoeff = 0.7f;
-					for(int j=0; j<4; j++)
-					{
-						maxRambdaDt[j] = frictionCoeff*sum;
-						minRambdaDt[j] = -maxRambdaDt[j];
-					}
-
-				b3SolveFriction( m_constraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass,(const b3Matrix3x3 &) m_shapes[aIdx].m_invInertiaWorld, 
-						(b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass,(const b3Matrix3x3 &) m_shapes[bIdx].m_invInertiaWorld,
-						maxRambdaDt, minRambdaDt );
-			
-				}
-			}
-
-			if (m_wgUsedBodies)
-			{
-				if (m_wgUsedBodies[m_curWgidx].size()<usedBodies.size())
-				{
-					m_wgUsedBodies[m_curWgidx].resize(usedBodies.size());
-				}
-				for (int i=0;i<usedBodies.size();i++)
-				{
-					if (usedBodies[i])
-					{
-						//printf("cell %d uses body %d\n", m_curWgidx,i);
-						m_wgUsedBodies[m_curWgidx][i]=1;
-					}
-				}
-			}
-
-		}
-
-
-		
-	}
-
-	b3AlignedObjectArray<b3RigidBodyData>& m_bodies;
-	b3AlignedObjectArray<b3Inertia>& m_shapes;
-	b3AlignedObjectArray<b3ContactConstraint4>& m_constraints;
-	b3AlignedObjectArray<int>* m_wgUsedBodies;
-	int m_curWgidx;
-	int m_start;
-	int m_nConstraints;
-	bool m_solveFriction;
-	int m_maxNumBatches;
-};
-
-void b3CpuRigidBodyPipeline::solveContactConstraints()
-{
-	int m_nIterations = 4;
-
-	b3AlignedObjectArray<b3ContactConstraint4> contactConstraints;
-	const b3AlignedObjectArray<b3Contact4Data>& contacts = m_data->m_np->getContacts();
-	int n = contactConstraints.size();
-	//convert contacts...
-
-
-	
-	int maxNumBatches = 250;
-
-	for(int iter=0; iter<m_nIterations; iter++)
-	{
-		b3SolveTask task( m_data->m_rigidBodies, m_data->m_inertias, contactConstraints, 0, n ,maxNumBatches,0,0);
-		task.m_solveFriction = false;
-		task.run(0);
-	}
-
-	for(int iter=0; iter<m_nIterations; iter++)
-	{
-		b3SolveTask task( m_data->m_rigidBodies, m_data->m_inertias, contactConstraints, 0, n ,maxNumBatches,0,0);
-		task.m_solveFriction = true;
-		task.run(0);
-	}
-}
-
-void b3CpuRigidBodyPipeline::integrate(float deltaTime)
-{
-	float angDamping=0.f;
-	b3Vector3 gravityAcceleration=b3MakeVector3(0,-9,0);
-
-	//integrate transforms (external forces/gravity should be moved into constraint solver)
-	for (int i=0;i<m_data->m_rigidBodies.size();i++)
-	{
-		b3IntegrateTransform(&m_data->m_rigidBodies[i],deltaTime,angDamping,gravityAcceleration);
-	}
-
-}
-
-int		b3CpuRigidBodyPipeline::registerPhysicsInstance(float mass, const float* position, const float* orientation, int collidableIndex, int userData)
-{
-	b3RigidBodyData body;
-	int bodyIndex = m_data->m_rigidBodies.size();
-	body.m_invMass = mass ? 1.f/mass : 0.f;
-	body.m_angVel.setValue(0,0,0);
-	body.m_collidableIdx = collidableIndex;
-	body.m_frictionCoeff = 0.3f;
-	body.m_linVel.setValue(0,0,0);
-	body.m_pos.setValue(position[0],position[1],position[2]);
-	body.m_quat.setValue(orientation[0],orientation[1],orientation[2],orientation[3]);
-	body.m_restituitionCoeff = 0.f;
-
-	m_data->m_rigidBodies.push_back(body);
-
-	
-	if (collidableIndex>=0)
-	{
-		b3Aabb& worldAabb = m_data->m_aabbWorldSpace.expand();
-
-		b3Aabb localAabb = m_data->m_np->getLocalSpaceAabb(collidableIndex);
-		b3Vector3 localAabbMin=b3MakeVector3(localAabb.m_min[0],localAabb.m_min[1],localAabb.m_min[2]);
-		b3Vector3 localAabbMax=b3MakeVector3(localAabb.m_max[0],localAabb.m_max[1],localAabb.m_max[2]);
-		
-		b3Scalar margin = 0.01f;
-		b3Transform t;
-		t.setIdentity();
-		t.setOrigin(b3MakeVector3(position[0],position[1],position[2]));
-		t.setRotation(b3Quaternion(orientation[0],orientation[1],orientation[2],orientation[3]));
-		b3TransformAabb(localAabbMin,localAabbMax, margin,t,worldAabb.m_minVec,worldAabb.m_maxVec);
-
-		m_data->m_bp->createProxy(worldAabb.m_minVec,worldAabb.m_maxVec,bodyIndex,0,1,1);
-//		b3Vector3 aabbMin,aabbMax;
-	//	m_data->m_bp->getAabb(bodyIndex,aabbMin,aabbMax);
-
-	} else
-	{
-		b3Error("registerPhysicsInstance using invalid collidableIndex\n");
-	}
-
-	return bodyIndex;
-}
-
-
-const struct b3RigidBodyData* b3CpuRigidBodyPipeline::getBodyBuffer() const
-{
-	return m_data->m_rigidBodies.size() ? &m_data->m_rigidBodies[0] : 0;
-}
-
-int	b3CpuRigidBodyPipeline::getNumBodies() const
-{
-	return m_data->m_rigidBodies.size();
-}
diff --git a/src/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.h b/src/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.h
deleted file mode 100644
index 2f3c2ae7..00000000
--- a/src/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#ifndef B3_CPU_RIGIDBODY_PIPELINE_H
-#define B3_CPU_RIGIDBODY_PIPELINE_H
-
-
-
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
-
-class b3CpuRigidBodyPipeline
-{
-protected:
-	struct b3CpuRigidBodyPipelineInternalData*	m_data;
-
-	int allocateCollidable();
-
-public:
-
-
-	b3CpuRigidBodyPipeline(class b3CpuNarrowPhase* narrowphase, struct b3DynamicBvhBroadphase* broadphaseDbvt, const struct b3Config& config);
-	virtual ~b3CpuRigidBodyPipeline();
-
-	virtual void	stepSimulation(float deltaTime);
-	virtual void	integrate(float timeStep);
-	virtual void	updateAabbWorldSpace();
-	virtual void	computeOverlappingPairs();
-	virtual void	computeContactPoints();
-	virtual void	solveContactConstraints();
-
-	int		registerConvexPolyhedron(class b3ConvexUtility* convex);
-
-	int		registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, int userData);
-	void	writeAllInstancesToGpu();
-	void	copyConstraintsToHost();
-	void	setGravity(const float* grav);
-	void	reset();
-	
-	int createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB,float breakingThreshold);
-	int createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* relTargetAB, float breakingThreshold);
-	void removeConstraintByUid(int uid);
-
-	void	addConstraint(class b3TypedConstraint* constraint);
-	void	removeConstraint(b3TypedConstraint* constraint);
-
-	void	castRays(const b3AlignedObjectArray<b3RayInfo>& rays,	b3AlignedObjectArray<b3RayHit>& hitResults);
-
-	const struct b3RigidBodyData* getBodyBuffer() const;
-
-	int	getNumBodies() const;
-
-};
-
-#endif //B3_CPU_RIGIDBODY_PIPELINE_H
\ No newline at end of file
diff --git a/src/bullet/Bullet3Dynamics/shared/b3ContactConstraint4.h b/src/bullet/Bullet3Dynamics/shared/b3ContactConstraint4.h
deleted file mode 100644
index 68cf65e3..00000000
--- a/src/bullet/Bullet3Dynamics/shared/b3ContactConstraint4.h
+++ /dev/null
@@ -1,34 +0,0 @@
-#ifndef B3_CONTACT_CONSTRAINT5_H
-#define B3_CONTACT_CONSTRAINT5_H
-
-#include "Bullet3Common/shared/b3Float4.h"
-
-typedef struct b3ContactConstraint4 b3ContactConstraint4_t;
-
-
-struct b3ContactConstraint4
-{
-
-	b3Float4 m_linear;//normal?
-	b3Float4 m_worldPos[4];
-	b3Float4 m_center;	//	friction
-	float m_jacCoeffInv[4];
-	float m_b[4];
-	float m_appliedRambdaDt[4];
-	float m_fJacCoeffInv[2];	//	friction
-	float m_fAppliedRambdaDt[2];	//	friction
-
-	unsigned int m_bodyA;
-	unsigned int m_bodyB;
-	int			m_batchIdx;
-	unsigned int m_paddings;
-
-};
-
-//inline	void setFrictionCoeff(float value) { m_linear[3] = value; }
-inline	float b3GetFrictionCoeff(b3ContactConstraint4_t* constraint) 
-{
-	return constraint->m_linear.w; 
-}
-
-#endif //B3_CONTACT_CONSTRAINT5_H
diff --git a/src/bullet/Bullet3Dynamics/shared/b3ConvertConstraint4.h b/src/bullet/Bullet3Dynamics/shared/b3ConvertConstraint4.h
deleted file mode 100644
index 805a2bd3..00000000
--- a/src/bullet/Bullet3Dynamics/shared/b3ConvertConstraint4.h
+++ /dev/null
@@ -1,153 +0,0 @@
-
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-#include "Bullet3Dynamics/shared/b3ContactConstraint4.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-
-void b3PlaneSpace1 (b3Float4ConstArg n, b3Float4* p, b3Float4* q);
- void b3PlaneSpace1 (b3Float4ConstArg n, b3Float4* p, b3Float4* q)
-{
-  if (b3Fabs(n.z) > 0.70710678f) {
-    // choose p in y-z plane
-    float a = n.y*n.y + n.z*n.z;
-    float k = 1.f/sqrt(a);
-    p[0].x = 0;
-	p[0].y = -n.z*k;
-	p[0].z = n.y*k;
-    // set q = n x p
-    q[0].x = a*k;
-	q[0].y = -n.x*p[0].z;
-	q[0].z = n.x*p[0].y;
-  }
-  else {
-    // choose p in x-y plane
-    float a = n.x*n.x + n.y*n.y;
-    float k = 1.f/sqrt(a);
-    p[0].x = -n.y*k;
-	p[0].y = n.x*k;
-	p[0].z = 0;
-    // set q = n x p
-    q[0].x = -n.z*p[0].y;
-	q[0].y = n.z*p[0].x;
-	q[0].z = a*k;
-  }
-}
-
-
- 
-void setLinearAndAngular( b3Float4ConstArg n, b3Float4ConstArg r0, b3Float4ConstArg r1, b3Float4* linear, b3Float4* angular0, b3Float4* angular1)
-{
-	*linear = b3MakeFloat4(n.x,n.y,n.z,0.f);
-	*angular0 = b3Cross3(r0, n);
-	*angular1 = -b3Cross3(r1, n);
-}
-
-
-float calcRelVel( b3Float4ConstArg l0, b3Float4ConstArg l1, b3Float4ConstArg a0, b3Float4ConstArg a1, b3Float4ConstArg linVel0,
-	b3Float4ConstArg angVel0, b3Float4ConstArg linVel1, b3Float4ConstArg angVel1 )
-{
-	return b3Dot3F4(l0, linVel0) + b3Dot3F4(a0, angVel0) + b3Dot3F4(l1, linVel1) + b3Dot3F4(a1, angVel1);
-}
-
-
-float calcJacCoeff(b3Float4ConstArg linear0, b3Float4ConstArg linear1, b3Float4ConstArg angular0, b3Float4ConstArg angular1,
-					float invMass0, const b3Mat3x3* invInertia0, float invMass1, const b3Mat3x3* invInertia1)
-{
-	//	linear0,1 are normlized
-	float jmj0 = invMass0;//b3Dot3F4(linear0, linear0)*invMass0;
-	float jmj1 = b3Dot3F4(mtMul3(angular0,*invInertia0), angular0);
-	float jmj2 = invMass1;//b3Dot3F4(linear1, linear1)*invMass1;
-	float jmj3 = b3Dot3F4(mtMul3(angular1,*invInertia1), angular1);
-	return -1.f/(jmj0+jmj1+jmj2+jmj3);
-}
-
-
-void setConstraint4( b3Float4ConstArg posA, b3Float4ConstArg linVelA, b3Float4ConstArg angVelA, float invMassA, b3Mat3x3ConstArg invInertiaA,
-	b3Float4ConstArg posB, b3Float4ConstArg linVelB, b3Float4ConstArg angVelB, float invMassB, b3Mat3x3ConstArg invInertiaB, 
-	__global struct b3Contact4Data* src, float dt, float positionDrift, float positionConstraintCoeff,
-	b3ContactConstraint4_t* dstC )
-{
-	dstC->m_bodyA = abs(src->m_bodyAPtrAndSignBit);
-	dstC->m_bodyB = abs(src->m_bodyBPtrAndSignBit);
-
-	float dtInv = 1.f/dt;
-	for(int ic=0; ic<4; ic++)
-	{
-		dstC->m_appliedRambdaDt[ic] = 0.f;
-	}
-	dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;
-
-
-	dstC->m_linear = src->m_worldNormalOnB;
-	dstC->m_linear.w = 0.7f ;//src->getFrictionCoeff() );
-	for(int ic=0; ic<4; ic++)
-	{
-		b3Float4 r0 = src->m_worldPosB[ic] - posA;
-		b3Float4 r1 = src->m_worldPosB[ic] - posB;
-
-		if( ic >= src->m_worldNormalOnB.w )//npoints
-		{
-			dstC->m_jacCoeffInv[ic] = 0.f;
-			continue;
-		}
-
-		float relVelN;
-		{
-			b3Float4 linear, angular0, angular1;
-			setLinearAndAngular(src->m_worldNormalOnB, r0, r1, &linear, &angular0, &angular1);
-
-			dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,
-				invMassA, &invInertiaA, invMassB, &invInertiaB );
-
-			relVelN = calcRelVel(linear, -linear, angular0, angular1,
-				linVelA, angVelA, linVelB, angVelB);
-
-			float e = 0.f;//src->getRestituitionCoeff();
-			if( relVelN*relVelN < 0.004f ) e = 0.f;
-
-			dstC->m_b[ic] = e*relVelN;
-			//float penetration = src->m_worldPosB[ic].w;
-			dstC->m_b[ic] += (src->m_worldPosB[ic].w + positionDrift)*positionConstraintCoeff*dtInv;
-			dstC->m_appliedRambdaDt[ic] = 0.f;
-		}
-	}
-
-	if( src->m_worldNormalOnB.w > 0 )//npoints
-	{	//	prepare friction
-		b3Float4 center = b3MakeFloat4(0.f,0.f,0.f,0.f);
-		for(int i=0; i<src->m_worldNormalOnB.w; i++) 
-			center += src->m_worldPosB[i];
-		center /= (float)src->m_worldNormalOnB.w;
-
-		b3Float4 tangent[2];
-		b3PlaneSpace1(src->m_worldNormalOnB,&tangent[0],&tangent[1]);
-		
-		b3Float4 r[2];
-		r[0] = center - posA;
-		r[1] = center - posB;
-
-		for(int i=0; i<2; i++)
-		{
-			b3Float4 linear, angular0, angular1;
-			setLinearAndAngular(tangent[i], r[0], r[1], &linear, &angular0, &angular1);
-
-			dstC->m_fJacCoeffInv[i] = calcJacCoeff(linear, -linear, angular0, angular1,
-				invMassA, &invInertiaA, invMassB, &invInertiaB );
-			dstC->m_fAppliedRambdaDt[i] = 0.f;
-		}
-		dstC->m_center = center;
-	}
-
-	for(int i=0; i<4; i++)
-	{
-		if( i<src->m_worldNormalOnB.w )
-		{
-			dstC->m_worldPos[i] = src->m_worldPosB[i];
-		}
-		else
-		{
-			dstC->m_worldPos[i] = b3MakeFloat4(0.f,0.f,0.f,0.f);
-		}
-	}
-}
diff --git a/src/bullet/Bullet3Dynamics/shared/b3Inertia.h b/src/bullet/Bullet3Dynamics/shared/b3Inertia.h
deleted file mode 100644
index 96fe9f8b..00000000
--- a/src/bullet/Bullet3Dynamics/shared/b3Inertia.h
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-#ifndef B3_INERTIA_H
-#define B3_INERTIA_H
-
-#include "Bullet3Common/shared/b3Mat3x3.h"
-
-struct b3Inertia
-{
-	b3Mat3x3 m_invInertiaWorld;
-	b3Mat3x3 m_initInvInertia;
-};
-
-
-#endif //B3_INERTIA_H
\ No newline at end of file
diff --git a/src/bullet/Bullet3Dynamics/shared/b3IntegrateTransforms.h b/src/bullet/Bullet3Dynamics/shared/b3IntegrateTransforms.h
deleted file mode 100644
index e96f90d3..00000000
--- a/src/bullet/Bullet3Dynamics/shared/b3IntegrateTransforms.h
+++ /dev/null
@@ -1,113 +0,0 @@
-
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-
-
-inline void integrateSingleTransform( __global b3RigidBodyData_t* bodies,int nodeID, float timeStep, float angularDamping, b3Float4ConstArg gravityAcceleration)
-{
-	
-	if (bodies[nodeID].m_invMass != 0.f)
-	{
-		float BT_GPU_ANGULAR_MOTION_THRESHOLD = (0.25f * 3.14159254f);
-
-		//angular velocity
-		{
-			b3Float4 axis;
-			//add some hardcoded angular damping
-			bodies[nodeID].m_angVel.x *= angularDamping;
-			bodies[nodeID].m_angVel.y *= angularDamping;
-			bodies[nodeID].m_angVel.z *= angularDamping;
-			
-			b3Float4 angvel = bodies[nodeID].m_angVel;
-
-			float fAngle = b3Sqrt(b3Dot3F4(angvel, angvel));
-			
-			//limit the angular motion
-			if(fAngle*timeStep > BT_GPU_ANGULAR_MOTION_THRESHOLD)
-			{
-				fAngle = BT_GPU_ANGULAR_MOTION_THRESHOLD / timeStep;
-			}
-			if(fAngle < 0.001f)
-			{
-				// use Taylor's expansions of sync function
-				axis = angvel * (0.5f*timeStep-(timeStep*timeStep*timeStep)*0.020833333333f * fAngle * fAngle);
-			}
-			else
-			{
-				// sync(fAngle) = sin(c*fAngle)/t
-				axis = angvel * ( b3Sin(0.5f * fAngle * timeStep) / fAngle);
-			}
-			
-			b3Quat dorn;
-			dorn.x = axis.x;
-			dorn.y = axis.y;
-			dorn.z = axis.z;
-			dorn.w = b3Cos(fAngle * timeStep * 0.5f);
-			b3Quat orn0 = bodies[nodeID].m_quat;
-			b3Quat predictedOrn = b3QuatMul(dorn, orn0);
-			predictedOrn = b3QuatNormalized(predictedOrn);
-			bodies[nodeID].m_quat=predictedOrn;
-		}
-		//linear velocity		
-		bodies[nodeID].m_pos +=  bodies[nodeID].m_linVel * timeStep;
-		
-		//apply gravity
-		bodies[nodeID].m_linVel += gravityAcceleration * timeStep;
-		
-	}
-	
-}
-
-inline void b3IntegrateTransform( __global b3RigidBodyData_t* body, float timeStep, float angularDamping, b3Float4ConstArg gravityAcceleration)
-{
-	float BT_GPU_ANGULAR_MOTION_THRESHOLD = (0.25f * 3.14159254f);
-	
-	if( (body->m_invMass != 0.f))
-	{
-		//angular velocity
-		{
-			b3Float4 axis;
-			//add some hardcoded angular damping
-			body->m_angVel.x *= angularDamping;
-			body->m_angVel.y *= angularDamping;
-			body->m_angVel.z *= angularDamping;
-			
-			b3Float4 angvel = body->m_angVel;
-			float fAngle = b3Sqrt(b3Dot3F4(angvel, angvel));
-			//limit the angular motion
-			if(fAngle*timeStep > BT_GPU_ANGULAR_MOTION_THRESHOLD)
-			{
-				fAngle = BT_GPU_ANGULAR_MOTION_THRESHOLD / timeStep;
-			}
-			if(fAngle < 0.001f)
-			{
-				// use Taylor's expansions of sync function
-				axis = angvel * (0.5f*timeStep-(timeStep*timeStep*timeStep)*0.020833333333f * fAngle * fAngle);
-			}
-			else
-			{
-				// sync(fAngle) = sin(c*fAngle)/t
-				axis = angvel * ( b3Sin(0.5f * fAngle * timeStep) / fAngle);
-			}
-			b3Quat dorn;
-			dorn.x = axis.x;
-			dorn.y = axis.y;
-			dorn.z = axis.z;
-			dorn.w = b3Cos(fAngle * timeStep * 0.5f);
-			b3Quat orn0 = body->m_quat;
-
-			b3Quat predictedOrn = b3QuatMul(dorn, orn0);
-			predictedOrn = b3QuatNormalized(predictedOrn);
-			body->m_quat=predictedOrn;
-		}
-
-		//apply gravity
-		body->m_linVel += gravityAcceleration * timeStep;
-
-		//linear velocity		
-		body->m_pos +=  body->m_linVel * timeStep;
-		
-	}
-	
-}
diff --git a/src/bullet/Bullet3Geometry/b3AabbUtil.h b/src/bullet/Bullet3Geometry/b3AabbUtil.h
deleted file mode 100644
index 4c72d5bb..00000000
--- a/src/bullet/Bullet3Geometry/b3AabbUtil.h
+++ /dev/null
@@ -1,232 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef B3_AABB_UTIL2
-#define B3_AABB_UTIL2
-
-#include "Bullet3Common/b3Transform.h"
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3MinMax.h"
-
-
-
-B3_FORCE_INLINE void b3AabbExpand (b3Vector3& aabbMin,
-								   b3Vector3& aabbMax,
-								   const b3Vector3& expansionMin,
-								   const b3Vector3& expansionMax)
-{
-	aabbMin = aabbMin + expansionMin;
-	aabbMax = aabbMax + expansionMax;
-}
-
-/// conservative test for overlap between two aabbs
-B3_FORCE_INLINE bool b3TestPointAgainstAabb2(const b3Vector3 &aabbMin1, const b3Vector3 &aabbMax1,
-								const b3Vector3 &point)
-{
-	bool overlap = true;
-	overlap = (aabbMin1.getX() > point.getX() || aabbMax1.getX() < point.getX()) ? false : overlap;
-	overlap = (aabbMin1.getZ() > point.getZ() || aabbMax1.getZ() < point.getZ()) ? false : overlap;
-	overlap = (aabbMin1.getY() > point.getY() || aabbMax1.getY() < point.getY()) ? false : overlap;
-	return overlap;
-}
-
-
-/// conservative test for overlap between two aabbs
-B3_FORCE_INLINE bool b3TestAabbAgainstAabb2(const b3Vector3 &aabbMin1, const b3Vector3 &aabbMax1,
-								const b3Vector3 &aabbMin2, const b3Vector3 &aabbMax2)
-{
-	bool overlap = true;
-	overlap = (aabbMin1.getX() > aabbMax2.getX() || aabbMax1.getX() < aabbMin2.getX()) ? false : overlap;
-	overlap = (aabbMin1.getZ() > aabbMax2.getZ() || aabbMax1.getZ() < aabbMin2.getZ()) ? false : overlap;
-	overlap = (aabbMin1.getY() > aabbMax2.getY() || aabbMax1.getY() < aabbMin2.getY()) ? false : overlap;
-	return overlap;
-}
-
-/// conservative test for overlap between triangle and aabb
-B3_FORCE_INLINE bool b3TestTriangleAgainstAabb2(const b3Vector3 *vertices,
-									const b3Vector3 &aabbMin, const b3Vector3 &aabbMax)
-{
-	const b3Vector3 &p1 = vertices[0];
-	const b3Vector3 &p2 = vertices[1];
-	const b3Vector3 &p3 = vertices[2];
-
-	if (b3Min(b3Min(p1[0], p2[0]), p3[0]) > aabbMax[0]) return false;
-	if (b3Max(b3Max(p1[0], p2[0]), p3[0]) < aabbMin[0]) return false;
-
-	if (b3Min(b3Min(p1[2], p2[2]), p3[2]) > aabbMax[2]) return false;
-	if (b3Max(b3Max(p1[2], p2[2]), p3[2]) < aabbMin[2]) return false;
-  
-	if (b3Min(b3Min(p1[1], p2[1]), p3[1]) > aabbMax[1]) return false;
-	if (b3Max(b3Max(p1[1], p2[1]), p3[1]) < aabbMin[1]) return false;
-	return true;
-}
-
-
-B3_FORCE_INLINE int	b3Outcode(const b3Vector3& p,const b3Vector3& halfExtent) 
-{
-	return (p.getX()  < -halfExtent.getX() ? 0x01 : 0x0) |    
-		   (p.getX() >  halfExtent.getX() ? 0x08 : 0x0) |
-		   (p.getY() < -halfExtent.getY() ? 0x02 : 0x0) |    
-		   (p.getY() >  halfExtent.getY() ? 0x10 : 0x0) |
-		   (p.getZ() < -halfExtent.getZ() ? 0x4 : 0x0) |    
-		   (p.getZ() >  halfExtent.getZ() ? 0x20 : 0x0);
-}
-
-
-
-B3_FORCE_INLINE bool b3RayAabb2(const b3Vector3& rayFrom,
-								  const b3Vector3& rayInvDirection,
-								  const unsigned int raySign[3],
-								  const b3Vector3 bounds[2],
-								  b3Scalar& tmin,
-								  b3Scalar lambda_min,
-								  b3Scalar lambda_max)
-{
-	b3Scalar tmax, tymin, tymax, tzmin, tzmax;
-	tmin = (bounds[raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
-	tmax = (bounds[1-raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
-	tymin = (bounds[raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
-	tymax = (bounds[1-raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
-
-	if ( (tmin > tymax) || (tymin > tmax) )
-		return false;
-
-	if (tymin > tmin)
-		tmin = tymin;
-
-	if (tymax < tmax)
-		tmax = tymax;
-
-	tzmin = (bounds[raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
-	tzmax = (bounds[1-raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
-
-	if ( (tmin > tzmax) || (tzmin > tmax) )
-		return false;
-	if (tzmin > tmin)
-		tmin = tzmin;
-	if (tzmax < tmax)
-		tmax = tzmax;
-	return ( (tmin < lambda_max) && (tmax > lambda_min) );
-}
-
-B3_FORCE_INLINE bool b3RayAabb(const b3Vector3& rayFrom, 
-								 const b3Vector3& rayTo, 
-								 const b3Vector3& aabbMin, 
-								 const b3Vector3& aabbMax,
-					  b3Scalar& param, b3Vector3& normal) 
-{
-	b3Vector3 aabbHalfExtent = (aabbMax-aabbMin)* b3Scalar(0.5);
-	b3Vector3 aabbCenter = (aabbMax+aabbMin)* b3Scalar(0.5);
-	b3Vector3	source = rayFrom - aabbCenter;
-	b3Vector3	target = rayTo - aabbCenter;
-	int	sourceOutcode = b3Outcode(source,aabbHalfExtent);
-	int targetOutcode = b3Outcode(target,aabbHalfExtent);
-	if ((sourceOutcode & targetOutcode) == 0x0)
-	{
-		b3Scalar lambda_enter = b3Scalar(0.0);
-		b3Scalar lambda_exit  = param;
-		b3Vector3 r = target - source;
-		int i;
-		b3Scalar	normSign = 1;
-		b3Vector3	hitNormal = b3MakeVector3(0,0,0);
-		int bit=1;
-
-		for (int j=0;j<2;j++)
-		{
-			for (i = 0; i != 3; ++i)
-			{
-				if (sourceOutcode & bit)
-				{
-					b3Scalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i];
-					if (lambda_enter <= lambda)
-					{
-						lambda_enter = lambda;
-						hitNormal.setValue(0,0,0);
-						hitNormal[i] = normSign;
-					}
-				}
-				else if (targetOutcode & bit) 
-				{
-					b3Scalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i];
-					b3SetMin(lambda_exit, lambda);
-				}
-				bit<<=1;
-			}
-			normSign = b3Scalar(-1.);
-		}
-		if (lambda_enter <= lambda_exit)
-		{
-			param = lambda_enter;
-			normal = hitNormal;
-			return true;
-		}
-	}
-	return false;
-}
-
-
-
-B3_FORCE_INLINE	void b3TransformAabb(const b3Vector3& halfExtents, b3Scalar margin,const b3Transform& t,b3Vector3& aabbMinOut,b3Vector3& aabbMaxOut)
-{
-	b3Vector3 halfExtentsWithMargin = halfExtents+b3MakeVector3(margin,margin,margin);
-	b3Matrix3x3 abs_b = t.getBasis().absolute();  
-	b3Vector3 center = t.getOrigin();
-    b3Vector3 extent = halfExtentsWithMargin.dot3( abs_b[0], abs_b[1], abs_b[2] );
-	aabbMinOut = center - extent;
-	aabbMaxOut = center + extent;
-}
-
-
-B3_FORCE_INLINE	void b3TransformAabb(const b3Vector3& localAabbMin,const b3Vector3& localAabbMax, b3Scalar margin,const b3Transform& trans,b3Vector3& aabbMinOut,b3Vector3& aabbMaxOut)
-{
-		//b3Assert(localAabbMin.getX() <= localAabbMax.getX());
-		//b3Assert(localAabbMin.getY() <= localAabbMax.getY());
-		//b3Assert(localAabbMin.getZ() <= localAabbMax.getZ());
-		b3Vector3 localHalfExtents = b3Scalar(0.5)*(localAabbMax-localAabbMin);
-		localHalfExtents+=b3MakeVector3(margin,margin,margin);
-
-		b3Vector3 localCenter = b3Scalar(0.5)*(localAabbMax+localAabbMin);
-		b3Matrix3x3 abs_b = trans.getBasis().absolute();  
-		b3Vector3 center = trans(localCenter);
-        b3Vector3 extent = localHalfExtents.dot3( abs_b[0], abs_b[1], abs_b[2] );
-		aabbMinOut = center-extent;
-		aabbMaxOut = center+extent;
-}
-
-#define B3_USE_BANCHLESS 1
-#ifdef B3_USE_BANCHLESS
-	//This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
-	B3_FORCE_INLINE unsigned b3TestQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
-	{		
-		return static_cast<unsigned int>(b3Select((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0])
-			& (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2])
-			& (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
-			1, 0));
-	}
-#else
-	B3_FORCE_INLINE bool b3TestQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
-	{
-		bool overlap = true;
-		overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
-		overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
-		overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
-		return overlap;
-	}
-#endif //B3_USE_BANCHLESS
-
-#endif //B3_AABB_UTIL2
-
-
diff --git a/src/bullet/Bullet3Geometry/b3ConvexHullComputer.cpp b/src/bullet/Bullet3Geometry/b3ConvexHullComputer.cpp
deleted file mode 100644
index 18835c38..00000000
--- a/src/bullet/Bullet3Geometry/b3ConvexHullComputer.cpp
+++ /dev/null
@@ -1,2755 +0,0 @@
-/*
-Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include <string.h>
-
-#include "b3ConvexHullComputer.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Common/b3MinMax.h"
-#include "Bullet3Common/b3Vector3.h"
-
-#ifdef __GNUC__
-	#include <stdint.h>
-	typedef int32_t btInt32_t;
-	typedef int64_t btInt64_t;
-	typedef uint32_t btUint32_t;
-	typedef uint64_t btUint64_t;
-#elif defined(_MSC_VER)
-	typedef __int32 btInt32_t;
-	typedef __int64 btInt64_t;
-	typedef unsigned __int32 btUint32_t;
-	typedef unsigned __int64 btUint64_t;
-#else
-	typedef int btInt32_t;
-	typedef long long int btInt64_t;
-	typedef unsigned int btUint32_t;
-	typedef unsigned long long int btUint64_t;
-#endif
-
-
-//The definition of USE_X86_64_ASM is moved into the build system. You can enable it manually by commenting out the following lines
-//#if (defined(__GNUC__) && defined(__x86_64__) && !defined(__ICL))  // || (defined(__ICL) && defined(_M_X64))   bug in Intel compiler, disable inline assembly
-//	#define USE_X86_64_ASM
-//#endif
-
-
-//#define DEBUG_CONVEX_HULL
-//#define SHOW_ITERATIONS
-
-#if defined(DEBUG_CONVEX_HULL) || defined(SHOW_ITERATIONS)
-	#include <stdio.h>
-#endif
-
-// Convex hull implementation based on Preparata and Hong
-// Ole Kniemeyer, MAXON Computer GmbH
-class b3ConvexHullInternal
-{
-	public:
-		
-		class Point64
-		{
-			public:
-				btInt64_t x;
-				btInt64_t y;
-				btInt64_t z;
-				
-				Point64(btInt64_t x, btInt64_t y, btInt64_t z): x(x), y(y), z(z)
-				{
-				}
-
-				bool isZero()
-				{
-					return (x == 0) && (y == 0) && (z == 0);
-				}
-
-				btInt64_t dot(const Point64& b) const
-				{
-					return x * b.x + y * b.y + z * b.z;
-				}
-		};
-		
-		class Point32
-		{
-			public:
-				btInt32_t x;
-				btInt32_t y;
-				btInt32_t z;
-				int index;
-				
-				Point32()
-				{
-				}
-				
-				Point32(btInt32_t x, btInt32_t y, btInt32_t z): x(x), y(y), z(z), index(-1)
-				{
-				}
-				
-				bool operator==(const Point32& b) const
-				{
-					return (x == b.x) && (y == b.y) && (z == b.z);
-				}
-
-				bool operator!=(const Point32& b) const
-				{
-					return (x != b.x) || (y != b.y) || (z != b.z);
-				}
-
-				bool isZero()
-				{
-					return (x == 0) && (y == 0) && (z == 0);
-				}
-
-				Point64 cross(const Point32& b) const
-				{
-					return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
-				}
-
-				Point64 cross(const Point64& b) const
-				{
-					return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
-				}
-
-				btInt64_t dot(const Point32& b) const
-				{
-					return x * b.x + y * b.y + z * b.z;
-				}
-
-				btInt64_t dot(const Point64& b) const
-				{
-					return x * b.x + y * b.y + z * b.z;
-				}
-
-				Point32 operator+(const Point32& b) const
-				{
-					return Point32(x + b.x, y + b.y, z + b.z);
-				}
-
-				Point32 operator-(const Point32& b) const
-				{
-					return Point32(x - b.x, y - b.y, z - b.z);
-				}
-		};
-
-		class Int128
-		{
-			public:
-				btUint64_t low;
-				btUint64_t high;
-
-				Int128()
-				{
-				}
-
-				Int128(btUint64_t low, btUint64_t high): low(low), high(high)
-				{
-				}
-
-				Int128(btUint64_t low): low(low), high(0)
-				{
-				}
-
-				Int128(btInt64_t value): low(value), high((value >= 0) ? 0 : (btUint64_t) -1LL)
-				{
-				}
-
-				static Int128 mul(btInt64_t a, btInt64_t b);
-
-				static Int128 mul(btUint64_t a, btUint64_t b);
-
-				Int128 operator-() const
-				{
-					return Int128((btUint64_t) -(btInt64_t)low, ~high + (low == 0));
-				}
-
-				Int128 operator+(const Int128& b) const
-				{
-#ifdef USE_X86_64_ASM
-					Int128 result;
-					__asm__ ("addq %[bl], %[rl]\n\t"
-									 "adcq %[bh], %[rh]\n\t"
-									 : [rl] "=r" (result.low), [rh] "=r" (result.high)
-									 : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
-									 : "cc" );
-					return result;
-#else
-					btUint64_t lo = low + b.low;
-					return Int128(lo, high + b.high + (lo < low));
-#endif
-				}
-
-				Int128 operator-(const Int128& b) const
-				{
-#ifdef USE_X86_64_ASM
-					Int128 result;
-					__asm__ ("subq %[bl], %[rl]\n\t"
-									 "sbbq %[bh], %[rh]\n\t"
-									 : [rl] "=r" (result.low), [rh] "=r" (result.high)
-									 : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
-									 : "cc" );
-					return result;
-#else
-					return *this + -b;
-#endif
-				}
-
-				Int128& operator+=(const Int128& b)
-				{
-#ifdef USE_X86_64_ASM
-					__asm__ ("addq %[bl], %[rl]\n\t"
-									 "adcq %[bh], %[rh]\n\t"
-									 : [rl] "=r" (low), [rh] "=r" (high)
-									 : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
-									 : "cc" );
-#else
-					btUint64_t lo = low + b.low;
-					if (lo < low)
-					{
-						++high;
-					}
-					low = lo;
-					high += b.high;
-#endif
-					return *this;
-				}
-
-				Int128& operator++()
-				{
-					if (++low == 0)
-					{
-						++high;
-					}
-					return *this;
-				}
-
-				Int128 operator*(btInt64_t b) const;
-
-				b3Scalar toScalar() const
-				{
-					return ((btInt64_t) high >= 0) ? b3Scalar(high) * (b3Scalar(0x100000000LL) * b3Scalar(0x100000000LL)) + b3Scalar(low)
-						: -(-*this).toScalar();
-				}
-
-				int getSign() const
-				{
-					return ((btInt64_t) high < 0) ? -1 : (high || low) ? 1 : 0;
-				}
-
-				bool operator<(const Int128& b) const
-				{
-					return (high < b.high) || ((high == b.high) && (low < b.low));
-				}
-
-				int ucmp(const Int128&b) const
-				{
-					if (high < b.high)
-					{
-						return -1;
-					}
-					if (high > b.high)
-					{
-						return 1;
-					}
-					if (low < b.low)
-					{
-						return -1;
-					}
-					if (low > b.low)
-					{
-						return 1;
-					}
-					return 0;
-				}
-		};
-
-
-		class Rational64
-		{
-			private:
-				btUint64_t m_numerator;
-				btUint64_t m_denominator;
-				int sign;
-				
-			public:
-				Rational64(btInt64_t numerator, btInt64_t denominator)
-				{
-					if (numerator > 0)
-					{
-						sign = 1;
-						m_numerator = (btUint64_t) numerator;
-					}
-					else if (numerator < 0)
-					{
-						sign = -1;
-						m_numerator = (btUint64_t) -numerator;
-					}
-					else
-					{
-						sign = 0;
-						m_numerator = 0;
-					}
-					if (denominator > 0)
-					{
-						m_denominator = (btUint64_t) denominator;
-					}
-					else if (denominator < 0)
-					{
-						sign = -sign;
-						m_denominator = (btUint64_t) -denominator;
-					}
-					else
-					{
-						m_denominator = 0;
-					}
-				}
-				
-				bool isNegativeInfinity() const
-				{
-					return (sign < 0) && (m_denominator == 0);
-				}
-				
-				bool isNaN() const
-				{
-					return (sign == 0) && (m_denominator == 0);
-				}
-				
-				int compare(const Rational64& b) const;
-				
-				b3Scalar toScalar() const
-				{
-					return sign * ((m_denominator == 0) ? B3_INFINITY : (b3Scalar) m_numerator / m_denominator);
-				}
-		};
-
-
-		class Rational128
-		{
-			private:
-				Int128 numerator;
-				Int128 denominator;
-				int sign;
-				bool isInt64;
-
-			public:
-				Rational128(btInt64_t value)
-				{
-					if (value > 0)
-					{
-						sign = 1;
-						this->numerator = value;
-					}
-					else if (value < 0)
-					{
-						sign = -1;
-						this->numerator = -value;
-					}
-					else
-					{
-						sign = 0;
-						this->numerator = (btUint64_t) 0;
-					}
-					this->denominator = (btUint64_t) 1;
-					isInt64 = true;
-				}
-
-				Rational128(const Int128& numerator, const Int128& denominator)
-				{
-					sign = numerator.getSign();
-					if (sign >= 0)
-					{
-						this->numerator = numerator;
-					}
-					else
-					{
-						this->numerator = -numerator;
-					}
-					int dsign = denominator.getSign();
-					if (dsign >= 0)
-					{
-						this->denominator = denominator;
-					}
-					else
-					{
-						sign = -sign;
-						this->denominator = -denominator;
-					}
-					isInt64 = false;
-				}
-
-				int compare(const Rational128& b) const;
-
-				int compare(btInt64_t b) const;
-
-				b3Scalar toScalar() const
-				{
-					return sign * ((denominator.getSign() == 0) ? B3_INFINITY : numerator.toScalar() / denominator.toScalar());
-				}
-		};
-
-		class PointR128
-		{
-			public:
-				Int128 x;
-				Int128 y;
-				Int128 z;
-				Int128 denominator;
-
-				PointR128()
-				{
-				}
-
-				PointR128(Int128 x, Int128 y, Int128 z, Int128 denominator): x(x), y(y), z(z), denominator(denominator)
-				{
-				}
-
-				b3Scalar xvalue() const
-				{
-					return x.toScalar() / denominator.toScalar();
-				}
-
-				b3Scalar yvalue() const
-				{
-					return y.toScalar() / denominator.toScalar();
-				}
-
-				b3Scalar zvalue() const
-				{
-					return z.toScalar() / denominator.toScalar();
-				}
-		};
-
-
-		class Edge;
-		class Face;
-
-		class Vertex
-		{
-			public:
-				Vertex* next;
-				Vertex* prev;
-				Edge* edges;
-				Face* firstNearbyFace;
-				Face* lastNearbyFace;
-				PointR128 point128;
-				Point32 point;
-				int copy;
-				
-				Vertex(): next(NULL), prev(NULL), edges(NULL), firstNearbyFace(NULL), lastNearbyFace(NULL), copy(-1)
-				{
-				}
-
-#ifdef DEBUG_CONVEX_HULL
-				void print()
-				{
-					b3Printf("V%d (%d, %d, %d)", point.index, point.x, point.y, point.z);
-				}
-
-				void printGraph();
-#endif
-
-				Point32 operator-(const Vertex& b) const
-				{
-					return point - b.point;
-				}
-
-				Rational128 dot(const Point64& b) const
-				{
-					return (point.index >= 0) ? Rational128(point.dot(b))
-						: Rational128(point128.x * b.x + point128.y * b.y + point128.z * b.z, point128.denominator);
-				}
-
-				b3Scalar xvalue() const
-				{
-					return (point.index >= 0) ? b3Scalar(point.x) : point128.xvalue();
-				}
-
-				b3Scalar yvalue() const
-				{
-					return (point.index >= 0) ? b3Scalar(point.y) : point128.yvalue();
-				}
-
-				b3Scalar zvalue() const
-				{
-					return (point.index >= 0) ? b3Scalar(point.z) : point128.zvalue();
-				}
-
-				void receiveNearbyFaces(Vertex* src)
-				{
-					if (lastNearbyFace)
-					{
-						lastNearbyFace->nextWithSameNearbyVertex = src->firstNearbyFace;
-					}
-					else
-					{
-						firstNearbyFace = src->firstNearbyFace;
-					}
-					if (src->lastNearbyFace)
-					{
-						lastNearbyFace = src->lastNearbyFace;
-					}
-					for (Face* f = src->firstNearbyFace; f; f = f->nextWithSameNearbyVertex)
-					{
-						b3Assert(f->nearbyVertex == src);
-						f->nearbyVertex = this;
-					}
-					src->firstNearbyFace = NULL;
-					src->lastNearbyFace = NULL;
-				}
-		};
-
-
-		class Edge
-		{
-			public:
-				Edge* next;
-				Edge* prev;
-				Edge* reverse;
-				Vertex* target;
-				Face* face;
-				int copy;
-
-				~Edge()
-				{
-					next = NULL;
-					prev = NULL;
-					reverse = NULL;
-					target = NULL;
-					face = NULL;
-				}
-
-				void link(Edge* n)
-				{
-					b3Assert(reverse->target == n->reverse->target);
-					next = n;
-					n->prev = this;
-				}
-
-#ifdef DEBUG_CONVEX_HULL
-				void print()
-				{
-					b3Printf("E%p : %d -> %d,  n=%p p=%p   (0 %d\t%d\t%d) -> (%d %d %d)", this, reverse->target->point.index, target->point.index, next, prev,
-								 reverse->target->point.x, reverse->target->point.y, reverse->target->point.z, target->point.x, target->point.y, target->point.z);
-				}
-#endif
-		};
-
-		class Face
-		{
-			public:
-				Face* next;
-				Vertex* nearbyVertex;
-				Face* nextWithSameNearbyVertex;
-				Point32 origin;
-				Point32 dir0;
-				Point32 dir1;
-
-				Face(): next(NULL), nearbyVertex(NULL), nextWithSameNearbyVertex(NULL)
-				{
-				}
-
-				void init(Vertex* a, Vertex* b, Vertex* c)
-				{
-					nearbyVertex = a;
-					origin = a->point;
-					dir0 = *b - *a;
-					dir1 = *c - *a;
-					if (a->lastNearbyFace)
-					{
-						a->lastNearbyFace->nextWithSameNearbyVertex = this;
-					}
-					else
-					{
-						a->firstNearbyFace = this;
-					}
-					a->lastNearbyFace = this;
-				}
-
-				Point64 getNormal()
-				{
-					return dir0.cross(dir1);
-				}
-		};
-
-		template<typename UWord, typename UHWord> class DMul
-		{
-			private:
-				static btUint32_t high(btUint64_t value)
-				{
-					return (btUint32_t) (value >> 32);
-				}
-				
-				static btUint32_t low(btUint64_t value)
-				{
-					return (btUint32_t) value;
-				}
-				
-				static btUint64_t mul(btUint32_t a, btUint32_t b)
-				{
-					return (btUint64_t) a * (btUint64_t) b;
-				}
-				
-				static void shlHalf(btUint64_t& value)
-				{
-					value <<= 32;
-				}
-				
-				static btUint64_t high(Int128 value)
-				{
-					return value.high;
-				}
-				
-				static btUint64_t low(Int128 value)
-				{
-					return value.low;
-				}
-				
-				static Int128 mul(btUint64_t a, btUint64_t b)
-				{
-					return Int128::mul(a, b);
-				}
-				
-				static void shlHalf(Int128& value)
-				{
-					value.high = value.low;
-					value.low = 0;
-				}
-				
-			public:
-				
-				static void mul(UWord a, UWord b, UWord& resLow, UWord& resHigh)
-				{
-					UWord p00 = mul(low(a), low(b));
-					UWord p01 = mul(low(a), high(b));
-					UWord p10 = mul(high(a), low(b));
-					UWord p11 = mul(high(a), high(b));
-					UWord p0110 = UWord(low(p01)) + UWord(low(p10));
-					p11 += high(p01);
-					p11 += high(p10);
-					p11 += high(p0110);
-					shlHalf(p0110);
-					p00 += p0110;
-					if (p00 < p0110)
-					{
-						++p11;
-					}
-					resLow = p00;
-					resHigh = p11;
-				}
-		};
-	
-	private:
-
-		class IntermediateHull
-		{
-			public:
-				Vertex* minXy;
-				Vertex* maxXy;
-				Vertex* minYx;
-				Vertex* maxYx;
-				
-				IntermediateHull(): minXy(NULL), maxXy(NULL), minYx(NULL), maxYx(NULL)
-				{
-				}
-				
-				void print();
-		};
-	
-		enum Orientation {NONE, CLOCKWISE, COUNTER_CLOCKWISE};
-
-		template <typename T> class PoolArray
-		{
-			private:
-				T* array;
-				int size;
-
-			public:
-				PoolArray<T>* next;
-
-				PoolArray(int size): size(size), next(NULL)
-				{
-					array = (T*) b3AlignedAlloc(sizeof(T) * size, 16);
-				}
-
-				~PoolArray()
-				{
-					b3AlignedFree(array);
-				}
-
-				T* init()
-				{
-					T* o = array;
-					for (int i = 0; i < size; i++, o++)
-					{
-						o->next = (i+1 < size) ? o + 1 : NULL;
-					}
-					return array;
-				}
-		};
-
-		template <typename T> class Pool
-		{
-			private:
-				PoolArray<T>* arrays;
-				PoolArray<T>* nextArray;
-				T* freeObjects;
-				int arraySize;
-
-			public:
-				Pool(): arrays(NULL), nextArray(NULL), freeObjects(NULL), arraySize(256)
-				{
-				}
-
-				~Pool()
-				{
-					while (arrays)
-					{
-						PoolArray<T>* p = arrays;
-						arrays = p->next;
-						p->~PoolArray<T>();
-						b3AlignedFree(p);
-					}
-				}
-
-				void reset()
-				{
-					nextArray = arrays;
-					freeObjects = NULL;
-				}
-
-				void setArraySize(int arraySize)
-				{
-					this->arraySize = arraySize;
-				}
-
-				T* newObject()
-				{
-					T* o = freeObjects;
-					if (!o)
-					{
-						PoolArray<T>* p = nextArray;
-						if (p)
-						{
-							nextArray = p->next;
-						}
-						else
-						{
-							p = new(b3AlignedAlloc(sizeof(PoolArray<T>), 16)) PoolArray<T>(arraySize);
-							p->next = arrays;
-							arrays = p;
-						}
-						o = p->init();
-					}
-					freeObjects = o->next;
-					return new(o) T();
-				};
-
-				void freeObject(T* object)
-				{
-					object->~T();
-					object->next = freeObjects;
-					freeObjects = object;
-				}
-		};
-
-		b3Vector3 scaling;
-		b3Vector3 center;
-		Pool<Vertex> vertexPool;
-		Pool<Edge> edgePool;
-		Pool<Face> facePool;
-		b3AlignedObjectArray<Vertex*> originalVertices;
-		int mergeStamp;
-		int minAxis;
-		int medAxis;
-		int maxAxis;
-		int usedEdgePairs;
-		int maxUsedEdgePairs;
-
-		static Orientation getOrientation(const Edge* prev, const Edge* next, const Point32& s, const Point32& t);
-		Edge* findMaxAngle(bool ccw, const Vertex* start, const Point32& s, const Point64& rxs, const Point64& sxrxs, Rational64& minCot);
-		void findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge*& e0, Edge*& e1, Vertex* stop0, Vertex* stop1);
-
-		Edge* newEdgePair(Vertex* from, Vertex* to);
-
-		void removeEdgePair(Edge* edge)
-		{
-			Edge* n = edge->next;
-			Edge* r = edge->reverse;
-
-			b3Assert(edge->target && r->target);
-
-			if (n != edge)
-			{
-				n->prev = edge->prev;
-				edge->prev->next = n;
-				r->target->edges = n;
-			}
-			else
-			{
-				r->target->edges = NULL;
-			}
-			
-			n = r->next;
-			
-			if (n != r)
-			{
-				n->prev = r->prev;
-				r->prev->next = n;
-				edge->target->edges = n;
-			}
-			else
-			{
-				edge->target->edges = NULL;
-			}
-
-			edgePool.freeObject(edge);
-			edgePool.freeObject(r);
-			usedEdgePairs--;
-		}
-		
-		void computeInternal(int start, int end, IntermediateHull& result);
-		
-		bool mergeProjection(IntermediateHull& h0, IntermediateHull& h1, Vertex*& c0, Vertex*& c1);
-		
-		void merge(IntermediateHull& h0, IntermediateHull& h1);
-
-		b3Vector3 toBtVector(const Point32& v);
-
-		b3Vector3 getBtNormal(Face* face);
-
-		bool shiftFace(Face* face, b3Scalar amount, b3AlignedObjectArray<Vertex*> stack);
-
-	public:
-		Vertex* vertexList;
-
-		void compute(const void* coords, bool doubleCoords, int stride, int count);
-
-		b3Vector3 getCoordinates(const Vertex* v);
-
-		b3Scalar shrink(b3Scalar amount, b3Scalar clampAmount);
-};
-
-
-b3ConvexHullInternal::Int128 b3ConvexHullInternal::Int128::operator*(btInt64_t b) const
-{
-	bool negative = (btInt64_t) high < 0;
-	Int128 a = negative ? -*this : *this;
-	if (b < 0)
-	{
-		negative = !negative;
-		b = -b;
-	}
-	Int128 result = mul(a.low, (btUint64_t) b);
-	result.high += a.high * (btUint64_t) b;
-	return negative ? -result : result;
-}
-
-b3ConvexHullInternal::Int128 b3ConvexHullInternal::Int128::mul(btInt64_t a, btInt64_t b)
-{
-	Int128 result;
-	
-#ifdef USE_X86_64_ASM
-	__asm__ ("imulq %[b]"
-					 : "=a" (result.low), "=d" (result.high)
-					 : "0"(a), [b] "r"(b)
-					 : "cc" );
-	return result;
-	
-#else
-	bool negative = a < 0;
-	if (negative)
-	{
-		a = -a;
-	}
-	if (b < 0)
-	{
-		negative = !negative;
-		b = -b;
-	}
-	DMul<btUint64_t, btUint32_t>::mul((btUint64_t) a, (btUint64_t) b, result.low, result.high);
-	return negative ? -result : result;
-#endif
-}
-
-b3ConvexHullInternal::Int128 b3ConvexHullInternal::Int128::mul(btUint64_t a, btUint64_t b)
-{
-	Int128 result;
-
-#ifdef USE_X86_64_ASM
-	__asm__ ("mulq %[b]"
-					 : "=a" (result.low), "=d" (result.high)
-					 : "0"(a), [b] "r"(b)
-					 : "cc" );
-
-#else
-	DMul<btUint64_t, btUint32_t>::mul(a, b, result.low, result.high);
-#endif
-
-	return result;
-}
-
-int b3ConvexHullInternal::Rational64::compare(const Rational64& b) const
-{
-	if (sign != b.sign)
-	{
-		return sign - b.sign;
-	}
-	else if (sign == 0)
-	{
-		return 0;
-	}
-
-	//	return (numerator * b.denominator > b.numerator * denominator) ? sign : (numerator * b.denominator < b.numerator * denominator) ? -sign : 0;
-
-#ifdef USE_X86_64_ASM
-
-	int result;
-	btInt64_t tmp;
-	btInt64_t dummy;
-	__asm__ ("mulq %[bn]\n\t"
-					 "movq %%rax, %[tmp]\n\t"
-					 "movq %%rdx, %%rbx\n\t"
-					 "movq %[tn], %%rax\n\t"
-					 "mulq %[bd]\n\t"
-					 "subq %[tmp], %%rax\n\t"
-					 "sbbq %%rbx, %%rdx\n\t" // rdx:rax contains 128-bit-difference "numerator*b.denominator - b.numerator*denominator"
-					 "setnsb %%bh\n\t" // bh=1 if difference is non-negative, bh=0 otherwise
-					 "orq %%rdx, %%rax\n\t"
-					 "setnzb %%bl\n\t" // bl=1 if difference if non-zero, bl=0 if it is zero
-					 "decb %%bh\n\t" // now bx=0x0000 if difference is zero, 0xff01 if it is negative, 0x0001 if it is positive (i.e., same sign as difference)
-					 "shll $16, %%ebx\n\t" // ebx has same sign as difference
-					 : "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
-					 : "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator)
-					 : "%rdx", "cc" );
-	return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
-																// if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
-								: 0;
-
-#else
-
-	return sign * Int128::mul(m_numerator, b.m_denominator).ucmp(Int128::mul(m_denominator, b.m_numerator));
-
-#endif
-}
-
-int b3ConvexHullInternal::Rational128::compare(const Rational128& b) const
-{
-	if (sign != b.sign)
-	{
-		return sign - b.sign;
-	}
-	else if (sign == 0)
-	{
-		return 0;
-	}
-	if (isInt64)
-	{
-		return -b.compare(sign * (btInt64_t) numerator.low);
-	}
-
-	Int128 nbdLow, nbdHigh, dbnLow, dbnHigh;
-	DMul<Int128, btUint64_t>::mul(numerator, b.denominator, nbdLow, nbdHigh);
-	DMul<Int128, btUint64_t>::mul(denominator, b.numerator, dbnLow, dbnHigh);
-
-	int cmp = nbdHigh.ucmp(dbnHigh);
-	if (cmp)
-	{
-		return cmp * sign;
-	}
-	return nbdLow.ucmp(dbnLow) * sign;
-}
-
-int b3ConvexHullInternal::Rational128::compare(btInt64_t b) const
-{
-	if (isInt64)
-	{
-		btInt64_t a = sign * (btInt64_t) numerator.low;
-		return (a > b) ? 1 : (a < b) ? -1 : 0;
-	}
-	if (b > 0)
-	{
-		if (sign <= 0)
-		{
-			return -1;
-		}
-	}
-	else if (b < 0)
-	{
-		if (sign >= 0)
-		{
-			return 1;
-		}
-		b = -b;
-	}
-	else
-	{
-		return sign;
-	}
-
-	return numerator.ucmp(denominator * b) * sign;
-}
-
-
-b3ConvexHullInternal::Edge* b3ConvexHullInternal::newEdgePair(Vertex* from, Vertex* to)
-{
-	b3Assert(from && to);
-	Edge* e = edgePool.newObject();
-	Edge* r = edgePool.newObject();
-	e->reverse = r;
-	r->reverse = e;
-	e->copy = mergeStamp;
-	r->copy = mergeStamp;
-	e->target = to;
-	r->target = from;
-	e->face = NULL;
-	r->face = NULL;
-	usedEdgePairs++;
-	if (usedEdgePairs > maxUsedEdgePairs)
-	{
-		maxUsedEdgePairs = usedEdgePairs;
-	}
-	return e;
-}
-
-bool b3ConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHull& h1, Vertex*& c0, Vertex*& c1)
-{
-	Vertex* v0 = h0.maxYx;
-	Vertex* v1 = h1.minYx;
-	if ((v0->point.x == v1->point.x) && (v0->point.y == v1->point.y))
-	{
-		b3Assert(v0->point.z < v1->point.z);
-		Vertex* v1p = v1->prev;
-		if (v1p == v1)
-		{
-			c0 = v0;
-			if (v1->edges)
-			{
-				b3Assert(v1->edges->next == v1->edges);
-				v1 = v1->edges->target;
-				b3Assert(v1->edges->next == v1->edges);
-			}
-			c1 = v1;
-			return false;
-		}
-		Vertex* v1n = v1->next;
-		v1p->next = v1n;
-		v1n->prev = v1p;
-		if (v1 == h1.minXy)
-		{
-			if ((v1n->point.x < v1p->point.x) || ((v1n->point.x == v1p->point.x) && (v1n->point.y < v1p->point.y)))
-			{
-				h1.minXy = v1n;
-			}
-			else
-			{
-				h1.minXy = v1p;
-			}
-		}
-		if (v1 == h1.maxXy)
-		{
-			if ((v1n->point.x > v1p->point.x) || ((v1n->point.x == v1p->point.x) && (v1n->point.y > v1p->point.y)))
-			{
-				h1.maxXy = v1n;
-			}
-			else
-			{
-				h1.maxXy = v1p;
-			}
-		}
-	}
-	
-	v0 = h0.maxXy;
-	v1 = h1.maxXy;
-	Vertex* v00 = NULL;
-	Vertex* v10 = NULL;
-	btInt32_t sign = 1;
-
-	for (int side = 0; side <= 1; side++)
-	{		
-		btInt32_t dx = (v1->point.x - v0->point.x) * sign;
-		if (dx > 0)
-		{
-			while (true)
-			{
-				btInt32_t dy = v1->point.y - v0->point.y;
-
-				Vertex* w0 = side ? v0->next : v0->prev;
-				if (w0 != v0)
-				{
-					btInt32_t dx0 = (w0->point.x - v0->point.x) * sign;
-					btInt32_t dy0 = w0->point.y - v0->point.y;
-					if ((dy0 <= 0) && ((dx0 == 0) || ((dx0 < 0) && (dy0 * dx <= dy * dx0))))
-					{
-						v0 = w0;
-						dx = (v1->point.x - v0->point.x) * sign;
-						continue;
-					}
-				}
-
-				Vertex* w1 = side ? v1->next : v1->prev;
-				if (w1 != v1)
-				{
-					btInt32_t dx1 = (w1->point.x - v1->point.x) * sign;
-					btInt32_t dy1 = w1->point.y - v1->point.y;
-					btInt32_t dxn = (w1->point.x - v0->point.x) * sign;
-					if ((dxn > 0) && (dy1 < 0) && ((dx1 == 0) || ((dx1 < 0) && (dy1 * dx < dy * dx1))))
-					{
-						v1 = w1;
-						dx = dxn;
-						continue;
-					}
-				}
-
-				break;
-			}
-		}
-		else if (dx < 0)
-		{
-			while (true)
-			{
-				btInt32_t dy = v1->point.y - v0->point.y;
-				
-				Vertex* w1 = side ? v1->prev : v1->next;
-				if (w1 != v1)
-				{
-					btInt32_t dx1 = (w1->point.x - v1->point.x) * sign;
-					btInt32_t dy1 = w1->point.y - v1->point.y;
-					if ((dy1 >= 0) && ((dx1 == 0) || ((dx1 < 0) && (dy1 * dx <= dy * dx1))))
-					{
-						v1 = w1;
-						dx = (v1->point.x - v0->point.x) * sign;
-						continue;
-					}
-				}
-				
-				Vertex* w0 = side ? v0->prev : v0->next;
-				if (w0 != v0)
-				{
-					btInt32_t dx0 = (w0->point.x - v0->point.x) * sign;
-					btInt32_t dy0 = w0->point.y - v0->point.y;
-					btInt32_t dxn = (v1->point.x - w0->point.x) * sign;
-					if ((dxn < 0) && (dy0 > 0) && ((dx0 == 0) || ((dx0 < 0) && (dy0 * dx < dy * dx0))))
-					{
-						v0 = w0;
-						dx = dxn;
-						continue;
-					}
-				}
-				
-				break;
-			}
-		}
-		else
-		{
-			btInt32_t x = v0->point.x;
-			btInt32_t y0 = v0->point.y;
-			Vertex* w0 = v0;
-			Vertex* t;
-			while (((t = side ? w0->next : w0->prev) != v0) && (t->point.x == x) && (t->point.y <= y0))
-			{
-				w0 = t;
-				y0 = t->point.y;
-			}
-			v0 = w0;
-
-			btInt32_t y1 = v1->point.y;
-			Vertex* w1 = v1;
-			while (((t = side ? w1->prev : w1->next) != v1) && (t->point.x == x) && (t->point.y >= y1))
-			{
-				w1 = t;
-				y1 = t->point.y;
-			}
-			v1 = w1;
-		}
-		
-		if (side == 0)
-		{
-			v00 = v0;
-			v10 = v1;
-
-			v0 = h0.minXy;
-			v1 = h1.minXy;
-			sign = -1;
-		}
-	}
-
-	v0->prev = v1;
-	v1->next = v0;
-
-	v00->next = v10;
-	v10->prev = v00;
-
-	if (h1.minXy->point.x < h0.minXy->point.x)
-	{
-		h0.minXy = h1.minXy;
-	}
-	if (h1.maxXy->point.x >= h0.maxXy->point.x)
-	{
-		h0.maxXy = h1.maxXy;
-	}
-	
-	h0.maxYx = h1.maxYx;
-
-	c0 = v00;
-	c1 = v10;
-
-	return true;
-}
-
-void b3ConvexHullInternal::computeInternal(int start, int end, IntermediateHull& result)
-{
-	int n = end - start;
-	switch (n)
-	{
-		case 0:
-			result.minXy = NULL;
-			result.maxXy = NULL;
-			result.minYx = NULL;
-			result.maxYx = NULL;
-			return;
-		case 2:
-		{
-			Vertex* v = originalVertices[start];
-			Vertex* w = v + 1;
-			if (v->point != w->point)
-			{
-				btInt32_t dx = v->point.x - w->point.x;
-				btInt32_t dy = v->point.y - w->point.y;
-
-				if ((dx == 0) && (dy == 0))
-				{
-					if (v->point.z > w->point.z)
-					{
-						Vertex* t = w;
-						w = v;
-						v = t;
-					}
-					b3Assert(v->point.z < w->point.z);
-					v->next = v;
-					v->prev = v;
-					result.minXy = v;
-					result.maxXy = v;
-					result.minYx = v;
-					result.maxYx = v;
-				}
-				else
-				{
-					v->next = w;
-					v->prev = w;
-					w->next = v;
-					w->prev = v;
-
-					if ((dx < 0) || ((dx == 0) && (dy < 0)))
-					{
-						result.minXy = v;
-						result.maxXy = w;
-					}
-					else
-					{
-						result.minXy = w;
-						result.maxXy = v;
-					}
-
-					if ((dy < 0) || ((dy == 0) && (dx < 0)))
-					{
-						result.minYx = v;
-						result.maxYx = w;
-					}
-					else
-					{
-						result.minYx = w;
-						result.maxYx = v;
-					}
-				}
-
-				Edge* e = newEdgePair(v, w);
-				e->link(e);
-				v->edges = e;
-
-				e = e->reverse;
-				e->link(e);
-				w->edges = e;
-
-				return;
-			}
-		}
-		// lint -fallthrough
-		case 1:
-		{
-			Vertex* v = originalVertices[start];
-			v->edges = NULL;
-			v->next = v;
-			v->prev = v;
-
-			result.minXy = v;
-			result.maxXy = v;
-			result.minYx = v;
-			result.maxYx = v;
-
-			return;
-		}
-	}
-
-	int split0 = start + n / 2;
-	Point32 p = originalVertices[split0-1]->point;
-	int split1 = split0;
-	while ((split1 < end) && (originalVertices[split1]->point == p))
-	{
-		split1++;
-	}
-	computeInternal(start, split0, result);
-	IntermediateHull hull1;
-	computeInternal(split1, end, hull1);
-#ifdef DEBUG_CONVEX_HULL
-	b3Printf("\n\nMerge\n");
-	result.print();
-	hull1.print();
-#endif
-	merge(result, hull1);
-#ifdef DEBUG_CONVEX_HULL
-	b3Printf("\n  Result\n");
-	result.print();
-#endif
-}
-
-#ifdef DEBUG_CONVEX_HULL
-void b3ConvexHullInternal::IntermediateHull::print()
-{
-	b3Printf("    Hull\n");
-	for (Vertex* v = minXy; v; )
-	{
-		b3Printf("      ");
-		v->print();
-		if (v == maxXy)
-		{
-			b3Printf(" maxXy");
-		}
-		if (v == minYx)
-		{
-			b3Printf(" minYx");
-		}
-		if (v == maxYx)
-		{
-			b3Printf(" maxYx");
-		}
-		if (v->next->prev != v)
-		{
-			b3Printf(" Inconsistency");
-		}
-		b3Printf("\n");
-		v = v->next;
-		if (v == minXy)
-		{
-			break;
-		}
-	}
-	if (minXy)
-	{		
-		minXy->copy = (minXy->copy == -1) ? -2 : -1;
-		minXy->printGraph();
-	}
-}
-
-void b3ConvexHullInternal::Vertex::printGraph()
-{
-	print();
-	b3Printf("\nEdges\n");
-	Edge* e = edges;
-	if (e)
-	{
-		do
-		{
-			e->print();
-			b3Printf("\n");
-			e = e->next;
-		} while (e != edges);
-		do
-		{
-			Vertex* v = e->target;
-			if (v->copy != copy)
-			{
-				v->copy = copy;
-				v->printGraph();
-			}
-			e = e->next;
-		} while (e != edges);
-	}
-}
-#endif
-
-b3ConvexHullInternal::Orientation b3ConvexHullInternal::getOrientation(const Edge* prev, const Edge* next, const Point32& s, const Point32& t)
-{
-	b3Assert(prev->reverse->target == next->reverse->target);
-	if (prev->next == next)
-	{
-		if (prev->prev == next)
-		{
-			Point64 n = t.cross(s);
-			Point64 m = (*prev->target - *next->reverse->target).cross(*next->target - *next->reverse->target);
-			b3Assert(!m.isZero());
-			btInt64_t dot = n.dot(m);
-			b3Assert(dot != 0);
-			return (dot > 0) ? COUNTER_CLOCKWISE : CLOCKWISE;
-		}
-		return COUNTER_CLOCKWISE;
-	}
-	else if (prev->prev == next)
-	{
-		return CLOCKWISE;
-	}
-	else
-	{
-		return NONE;
-	}
-}
-
-b3ConvexHullInternal::Edge* b3ConvexHullInternal::findMaxAngle(bool ccw, const Vertex* start, const Point32& s, const Point64& rxs, const Point64& sxrxs, Rational64& minCot)
-{
-	Edge* minEdge = NULL;
-
-#ifdef DEBUG_CONVEX_HULL
-	b3Printf("find max edge for %d\n", start->point.index);
-#endif
-	Edge* e = start->edges;
-	if (e)
-	{
-		do
-		{
-			if (e->copy > mergeStamp)
-			{
-				Point32 t = *e->target - *start;
-				Rational64 cot(t.dot(sxrxs), t.dot(rxs));
-#ifdef DEBUG_CONVEX_HULL
-				b3Printf("      Angle is %f (%d) for ", (float) b3Atan(cot.toScalar()), (int) cot.isNaN());
-				e->print();
-#endif
-				if (cot.isNaN())
-				{
-					b3Assert(ccw ? (t.dot(s) < 0) : (t.dot(s) > 0));
-				}
-				else
-				{
-					int cmp;
-					if (minEdge == NULL)
-					{
-						minCot = cot;
-						minEdge = e;
-					}
-					else if ((cmp = cot.compare(minCot)) < 0)
-					{
-						minCot = cot;
-						minEdge = e;
-					}
-					else if ((cmp == 0) && (ccw == (getOrientation(minEdge, e, s, t) == COUNTER_CLOCKWISE)))
-					{
-						minEdge = e;
-					}
-				}
-#ifdef DEBUG_CONVEX_HULL
-				b3Printf("\n");
-#endif
-			}
-			e = e->next;
-		} while (e != start->edges);
-	}
-	return minEdge;
-}
-
-void b3ConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge*& e0, Edge*& e1, Vertex* stop0, Vertex* stop1)
-{
-	Edge* start0 = e0;
-	Edge* start1 = e1;
-	Point32 et0 = start0 ? start0->target->point : c0->point;
-	Point32 et1 = start1 ? start1->target->point : c1->point;
-	Point32 s = c1->point - c0->point;
-	Point64 normal = ((start0 ? start0 : start1)->target->point - c0->point).cross(s);
-	btInt64_t dist = c0->point.dot(normal);
-	b3Assert(!start1 || (start1->target->point.dot(normal) == dist));
-	Point64 perp = s.cross(normal);
-	b3Assert(!perp.isZero());
-	
-#ifdef DEBUG_CONVEX_HULL
-	b3Printf("   Advancing %d %d  (%p %p, %d %d)\n", c0->point.index, c1->point.index, start0, start1, start0 ? start0->target->point.index : -1, start1 ? start1->target->point.index : -1);
-#endif
-
-	btInt64_t maxDot0 = et0.dot(perp);
-	if (e0)
-	{
-		while (e0->target != stop0)
-		{
-			Edge* e = e0->reverse->prev;
-			if (e->target->point.dot(normal) < dist)
-			{
-				break;
-			}
-			b3Assert(e->target->point.dot(normal) == dist);
-			if (e->copy == mergeStamp)
-			{
-				break;
-			}
-			btInt64_t dot = e->target->point.dot(perp);
-			if (dot <= maxDot0)
-			{
-				break;
-			}
-			maxDot0 = dot;
-			e0 = e;
-			et0 = e->target->point;
-		}
-	}
-	
-	btInt64_t maxDot1 = et1.dot(perp);
-	if (e1)
-	{
-		while (e1->target != stop1)
-		{
-			Edge* e = e1->reverse->next;
-			if (e->target->point.dot(normal) < dist)
-			{
-				break;
-			}
-			b3Assert(e->target->point.dot(normal) == dist);
-			if (e->copy == mergeStamp)
-			{
-				break;
-			}
-			btInt64_t dot = e->target->point.dot(perp);
-			if (dot <= maxDot1)
-			{
-				break;
-			}
-			maxDot1 = dot;
-			e1 = e;
-			et1 = e->target->point;
-		}
-	}
-
-#ifdef DEBUG_CONVEX_HULL
-	b3Printf("   Starting at %d %d\n", et0.index, et1.index);
-#endif
-
-	btInt64_t dx = maxDot1 - maxDot0;
-	if (dx > 0)
-	{
-		while (true)
-		{
-			btInt64_t dy = (et1 - et0).dot(s);
-			
-			if (e0 && (e0->target != stop0))
-			{
-				Edge* f0 = e0->next->reverse;
-				if (f0->copy > mergeStamp)
-				{
-					btInt64_t dx0 = (f0->target->point - et0).dot(perp);
-					btInt64_t dy0 = (f0->target->point - et0).dot(s);
-					if ((dx0 == 0) ? (dy0 < 0) : ((dx0 < 0) && (Rational64(dy0, dx0).compare(Rational64(dy, dx)) >= 0)))
-					{
-						et0 = f0->target->point;
-						dx = (et1 - et0).dot(perp);
-						e0 = (e0 == start0) ? NULL : f0;
-						continue;
-					}
-				}
-			}
-			
-			if (e1 && (e1->target != stop1))
-			{
-				Edge* f1 = e1->reverse->next;
-				if (f1->copy > mergeStamp)
-				{
-					Point32 d1 = f1->target->point - et1;
-					if (d1.dot(normal) == 0)
-					{
-						btInt64_t dx1 = d1.dot(perp);
-						btInt64_t dy1 = d1.dot(s);
-						btInt64_t dxn = (f1->target->point - et0).dot(perp);
-						if ((dxn > 0) && ((dx1 == 0) ? (dy1 < 0) : ((dx1 < 0) && (Rational64(dy1, dx1).compare(Rational64(dy, dx)) > 0))))
-						{
-							e1 = f1;
-							et1 = e1->target->point;
-							dx = dxn;
-							continue;
-						}
-					}
-					else
-					{
-						b3Assert((e1 == start1) && (d1.dot(normal) < 0));
-					}
-				}
-			}
-
-			break;
-		}
-	}
-	else if (dx < 0)
-	{
-		while (true)
-		{
-			btInt64_t dy = (et1 - et0).dot(s);
-			
-			if (e1 && (e1->target != stop1))
-			{
-				Edge* f1 = e1->prev->reverse;
-				if (f1->copy > mergeStamp)
-				{
-					btInt64_t dx1 = (f1->target->point - et1).dot(perp);
-					btInt64_t dy1 = (f1->target->point - et1).dot(s);
-					if ((dx1 == 0) ? (dy1 > 0) : ((dx1 < 0) && (Rational64(dy1, dx1).compare(Rational64(dy, dx)) <= 0)))
-					{
-						et1 = f1->target->point;
-						dx = (et1 - et0).dot(perp);
-						e1 = (e1 == start1) ? NULL : f1;
-						continue;
-					}
-				}
-			}
-			
-			if (e0 && (e0->target != stop0))
-			{
-				Edge* f0 = e0->reverse->prev;
-				if (f0->copy > mergeStamp)
-				{
-					Point32 d0 = f0->target->point - et0;
-					if (d0.dot(normal) == 0)
-					{
-						btInt64_t dx0 = d0.dot(perp);
-						btInt64_t dy0 = d0.dot(s);
-						btInt64_t dxn = (et1 - f0->target->point).dot(perp);
-						if ((dxn < 0) && ((dx0 == 0) ? (dy0 > 0) : ((dx0 < 0) && (Rational64(dy0, dx0).compare(Rational64(dy, dx)) < 0))))
-						{
-							e0 = f0;
-							et0 = e0->target->point;
-							dx = dxn;
-							continue;
-						}
-					}
-					else
-					{
-						b3Assert((e0 == start0) && (d0.dot(normal) < 0));
-					}
-				}
-			}
-
-			break;
-		}
-	}
-#ifdef DEBUG_CONVEX_HULL
-	b3Printf("   Advanced edges to %d %d\n", et0.index, et1.index);
-#endif
-}
-
-
-void b3ConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
-{
-	if (!h1.maxXy)
-	{
-		return;
-	}
-	if (!h0.maxXy)
-	{
-		h0 = h1;
-		return;
-	}
-	
-	mergeStamp--;
-
-	Vertex* c0 = NULL;
-	Edge* toPrev0 = NULL;
-	Edge* firstNew0 = NULL;
-	Edge* pendingHead0 = NULL;
-	Edge* pendingTail0 = NULL;
-	Vertex* c1 = NULL;
-	Edge* toPrev1 = NULL;
-	Edge* firstNew1 = NULL;
-	Edge* pendingHead1 = NULL;
-	Edge* pendingTail1 = NULL;
-	Point32 prevPoint;
-
-	if (mergeProjection(h0, h1, c0, c1))
-	{
-		Point32 s = *c1 - *c0;
-		Point64 normal = Point32(0, 0, -1).cross(s);
-		Point64 t = s.cross(normal);
-		b3Assert(!t.isZero());
-
-		Edge* e = c0->edges;
-		Edge* start0 = NULL;
-		if (e)
-		{
-			do
-			{
-				btInt64_t dot = (*e->target - *c0).dot(normal);
-				b3Assert(dot <= 0);
-				if ((dot == 0) && ((*e->target - *c0).dot(t) > 0))
-				{
-					if (!start0 || (getOrientation(start0, e, s, Point32(0, 0, -1)) == CLOCKWISE))
-					{
-						start0 = e;
-					}
-				}
-				e = e->next;
-			} while (e != c0->edges);
-		}
-		
-		e = c1->edges;
-		Edge* start1 = NULL;
-		if (e)
-		{
-			do
-			{
-				btInt64_t dot = (*e->target - *c1).dot(normal);
-				b3Assert(dot <= 0);
-				if ((dot == 0) && ((*e->target - *c1).dot(t) > 0))
-				{
-					if (!start1 || (getOrientation(start1, e, s, Point32(0, 0, -1)) == COUNTER_CLOCKWISE))
-					{
-						start1 = e;
-					}
-				}
-				e = e->next;
-			} while (e != c1->edges);
-		}
-
-		if (start0 || start1)
-		{
-			findEdgeForCoplanarFaces(c0, c1, start0, start1, NULL, NULL);
-			if (start0)
-			{
-				c0 = start0->target;
-			}
-			if (start1)
-			{
-				c1 = start1->target;
-			}
-		}
-
-		prevPoint = c1->point;
-		prevPoint.z++;
-	}
-	else
-	{
-		prevPoint = c1->point;
-		prevPoint.x++;
-	}
-
-	Vertex* first0 = c0;
-	Vertex* first1 = c1;
-	bool firstRun = true;
-
-	while (true)
-	{
-		Point32 s = *c1 - *c0;
-		Point32 r = prevPoint - c0->point;
-		Point64 rxs = r.cross(s);
-		Point64 sxrxs = s.cross(rxs);
-		
-#ifdef DEBUG_CONVEX_HULL
-		b3Printf("\n  Checking %d %d\n", c0->point.index, c1->point.index);
-#endif
-		Rational64 minCot0(0, 0);
-		Edge* min0 = findMaxAngle(false, c0, s, rxs, sxrxs, minCot0);
-		Rational64 minCot1(0, 0);
-		Edge* min1 = findMaxAngle(true, c1, s, rxs, sxrxs, minCot1);
-		if (!min0 && !min1)
-		{
-			Edge* e = newEdgePair(c0, c1);
-			e->link(e);
-			c0->edges = e;
-
-			e = e->reverse;
-			e->link(e);
-			c1->edges = e;
-			return;
-		}
-		else
-		{
-			int cmp = !min0 ? 1 : !min1 ? -1 : minCot0.compare(minCot1);
-#ifdef DEBUG_CONVEX_HULL
-			b3Printf("    -> Result %d\n", cmp);
-#endif
-			if (firstRun || ((cmp >= 0) ? !minCot1.isNegativeInfinity() : !minCot0.isNegativeInfinity()))
-			{
-				Edge* e = newEdgePair(c0, c1);
-				if (pendingTail0)
-				{
-					pendingTail0->prev = e;
-				}
-				else
-				{
-					pendingHead0 = e;
-				}
-				e->next = pendingTail0;
-				pendingTail0 = e;
-
-				e = e->reverse;
-				if (pendingTail1)
-				{
-					pendingTail1->next = e;
-				}
-				else
-				{
-					pendingHead1 = e;
-				}
-				e->prev = pendingTail1;
-				pendingTail1 = e;
-			}
-			
-			Edge* e0 = min0;
-			Edge* e1 = min1;
-
-#ifdef DEBUG_CONVEX_HULL
-			b3Printf("   Found min edges to %d %d\n", e0 ? e0->target->point.index : -1, e1 ? e1->target->point.index : -1);
-#endif
-
-			if (cmp == 0)
-			{
-				findEdgeForCoplanarFaces(c0, c1, e0, e1, NULL, NULL);
-			}
-
-			if ((cmp >= 0) && e1)
-			{
-				if (toPrev1)
-				{
-					for (Edge* e = toPrev1->next, *n = NULL; e != min1; e = n)
-					{
-						n = e->next;
-						removeEdgePair(e);
-					}
-				}
-
-				if (pendingTail1)
-				{
-					if (toPrev1)
-					{
-						toPrev1->link(pendingHead1);
-					}
-					else
-					{
-						min1->prev->link(pendingHead1);
-						firstNew1 = pendingHead1;
-					}
-					pendingTail1->link(min1);
-					pendingHead1 = NULL;
-					pendingTail1 = NULL;
-				}
-				else if (!toPrev1)
-				{
-					firstNew1 = min1;
-				}
-
-				prevPoint = c1->point;
-				c1 = e1->target;
-				toPrev1 = e1->reverse;
-			}
-
-			if ((cmp <= 0) && e0)
-			{
-				if (toPrev0)
-				{
-					for (Edge* e = toPrev0->prev, *n = NULL; e != min0; e = n)
-					{
-						n = e->prev;
-						removeEdgePair(e);
-					}
-				}
-
-				if (pendingTail0)
-				{
-					if (toPrev0)
-					{
-						pendingHead0->link(toPrev0);
-					}
-					else
-					{
-						pendingHead0->link(min0->next);
-						firstNew0 = pendingHead0;
-					}
-					min0->link(pendingTail0);
-					pendingHead0 = NULL;
-					pendingTail0 = NULL;
-				}
-				else if (!toPrev0)
-				{
-					firstNew0 = min0;
-				}
-
-				prevPoint = c0->point;
-				c0 = e0->target;
-				toPrev0 = e0->reverse;
-			}
-		}
-
-		if ((c0 == first0) && (c1 == first1))
-		{
-			if (toPrev0 == NULL)
-			{
-				pendingHead0->link(pendingTail0);
-				c0->edges = pendingTail0;
-			}
-			else
-			{
-				for (Edge* e = toPrev0->prev, *n = NULL; e != firstNew0; e = n)
-				{
-					n = e->prev;
-					removeEdgePair(e);
-				}
-				if (pendingTail0)
-				{
-					pendingHead0->link(toPrev0);
-					firstNew0->link(pendingTail0);
-				}
-			}
-
-			if (toPrev1 == NULL)
-			{
-				pendingTail1->link(pendingHead1);
-				c1->edges = pendingTail1;
-			}
-			else
-			{
-				for (Edge* e = toPrev1->next, *n = NULL; e != firstNew1; e = n)
-				{
-					n = e->next;
-					removeEdgePair(e);
-				}
-				if (pendingTail1)
-				{
-					toPrev1->link(pendingHead1);
-					pendingTail1->link(firstNew1);
-				}
-			}
-			
-			return;
-		}
-
-		firstRun = false;
-	}
-}
-
-
-static bool b3PointCmp(const b3ConvexHullInternal::Point32& p, const b3ConvexHullInternal::Point32& q)
-{
-	return (p.y < q.y) || ((p.y == q.y) && ((p.x < q.x) || ((p.x == q.x) && (p.z < q.z))));
-}
-
-void b3ConvexHullInternal::compute(const void* coords, bool doubleCoords, int stride, int count)
-{
-	b3Vector3 min = b3MakeVector3(b3Scalar(1e30), b3Scalar(1e30), b3Scalar(1e30)),  max = b3MakeVector3(b3Scalar(-1e30), b3Scalar(-1e30), b3Scalar(-1e30));
-	const char* ptr = (const char*) coords;
-	if (doubleCoords)
-	{
-		for (int i = 0; i < count; i++)
-		{
-			const double* v = (const double*) ptr;
-			b3Vector3 p = b3MakeVector3((b3Scalar) v[0], (b3Scalar) v[1], (b3Scalar) v[2]);
-			ptr += stride;
-			min.setMin(p);
-			max.setMax(p);
-		}
-	}
-	else
-	{
-		for (int i = 0; i < count; i++)
-		{
-			const float* v = (const float*) ptr;
-			b3Vector3 p = b3MakeVector3(v[0], v[1], v[2]);
-			ptr += stride;
-			min.setMin(p);
-			max.setMax(p);
-		}
-	}
-
-	b3Vector3 s = max - min;
-	maxAxis = s.maxAxis();
-	minAxis = s.minAxis();
-	if (minAxis == maxAxis)
-	{
-		minAxis = (maxAxis + 1) % 3;
-	}
-	medAxis = 3 - maxAxis - minAxis;
-
-	s /= b3Scalar(10216);
-	if (((medAxis + 1) % 3) != maxAxis)
-	{
-		s *= -1;
-	}
-	scaling = s;
-
-	if (s[0] != 0)
-	{
-		s[0] = b3Scalar(1) / s[0];
-	}
-	if (s[1] != 0)
-	{
-		s[1] = b3Scalar(1) / s[1];
-	}
-	if (s[2] != 0)
-	{
-		s[2] = b3Scalar(1) / s[2];
-	}
-
-	center = (min + max) * b3Scalar(0.5);
-
-	b3AlignedObjectArray<Point32> points;
-	points.resize(count);
-	ptr = (const char*) coords;
-	if (doubleCoords)
-	{
-		for (int i = 0; i < count; i++)
-		{
-			const double* v = (const double*) ptr;
-			b3Vector3 p = b3MakeVector3((b3Scalar) v[0], (b3Scalar) v[1], (b3Scalar) v[2]);
-			ptr += stride;
-			p = (p - center) * s;
-			points[i].x = (btInt32_t) p[medAxis];
-			points[i].y = (btInt32_t) p[maxAxis];
-			points[i].z = (btInt32_t) p[minAxis];
-			points[i].index = i;
-		}
-	}
-	else
-	{
-		for (int i = 0; i < count; i++)
-		{
-			const float* v = (const float*) ptr;
-			b3Vector3 p = b3MakeVector3(v[0], v[1], v[2]);
-			ptr += stride;
-			p = (p - center) * s;
-			points[i].x = (btInt32_t) p[medAxis];
-			points[i].y = (btInt32_t) p[maxAxis];
-			points[i].z = (btInt32_t) p[minAxis];
-			points[i].index = i;
-		}
-	}
-	points.quickSort(b3PointCmp);
-
-	vertexPool.reset();
-	vertexPool.setArraySize(count);
-	originalVertices.resize(count);
-	for (int i = 0; i < count; i++)
-	{
-		Vertex* v = vertexPool.newObject();
-		v->edges = NULL;
-		v->point = points[i];
-		v->copy = -1;
-		originalVertices[i] = v;
-	}
-
-	points.clear();
-
-	edgePool.reset();
-	edgePool.setArraySize(6 * count);
-
-	usedEdgePairs = 0;
-	maxUsedEdgePairs = 0;
-
-	mergeStamp = -3;
-
-	IntermediateHull hull;
-	computeInternal(0, count, hull);
-	vertexList = hull.minXy;
-#ifdef DEBUG_CONVEX_HULL
-	b3Printf("max. edges %d (3v = %d)", maxUsedEdgePairs, 3 * count);
-#endif
-}
-
-b3Vector3 b3ConvexHullInternal::toBtVector(const Point32& v)
-{
-	b3Vector3 p;
-	p[medAxis] = b3Scalar(v.x);
-	p[maxAxis] = b3Scalar(v.y);
-	p[minAxis] = b3Scalar(v.z);
-	return p * scaling;
-}
-
-b3Vector3 b3ConvexHullInternal::getBtNormal(Face* face)
-{
-	return toBtVector(face->dir0).cross(toBtVector(face->dir1)).normalized();
-}
-
-b3Vector3 b3ConvexHullInternal::getCoordinates(const Vertex* v)
-{
-	b3Vector3 p;
-	p[medAxis] = v->xvalue();
-	p[maxAxis] = v->yvalue();
-	p[minAxis] = v->zvalue();
-	return p * scaling + center;
-}
-
-b3Scalar b3ConvexHullInternal::shrink(b3Scalar amount, b3Scalar clampAmount)
-{
-	if (!vertexList)
-	{
-		return 0;
-	}
-	int stamp = --mergeStamp;
-	b3AlignedObjectArray<Vertex*> stack;
-	vertexList->copy = stamp;
-	stack.push_back(vertexList);
-	b3AlignedObjectArray<Face*> faces;
-
-	Point32 ref = vertexList->point;
-	Int128 hullCenterX(0, 0);
-	Int128 hullCenterY(0, 0);
-	Int128 hullCenterZ(0, 0);
-	Int128 volume(0, 0);
-
-	while (stack.size() > 0)
-	{
-		Vertex* v = stack[stack.size() - 1];
-		stack.pop_back();
-		Edge* e = v->edges;
-		if (e)
-		{
-			do
-			{
-				if (e->target->copy != stamp)
-				{
-					e->target->copy = stamp;
-					stack.push_back(e->target);
-				}
-				if (e->copy != stamp)
-				{
-					Face* face = facePool.newObject();
-					face->init(e->target, e->reverse->prev->target, v);
-					faces.push_back(face);
-					Edge* f = e;
-
-					Vertex* a = NULL;
-					Vertex* b = NULL;
-					do
-					{
-						if (a && b)
-						{
-							btInt64_t vol = (v->point - ref).dot((a->point - ref).cross(b->point - ref));
-							b3Assert(vol >= 0);
-							Point32 c = v->point + a->point + b->point + ref;
-							hullCenterX += vol * c.x;
-							hullCenterY += vol * c.y;
-							hullCenterZ += vol * c.z;
-							volume += vol;
-						}
-
-						b3Assert(f->copy != stamp);
-						f->copy = stamp;
-						f->face = face;
-
-						a = b;
-						b = f->target;
-
-						f = f->reverse->prev;
-					} while (f != e);
-				}
-				e = e->next;
-			} while (e != v->edges);
-		}
-	}
-
-	if (volume.getSign() <= 0)
-	{
-		return 0;
-	}
-
-	b3Vector3 hullCenter;
-	hullCenter[medAxis] = hullCenterX.toScalar();
-	hullCenter[maxAxis] = hullCenterY.toScalar();
-	hullCenter[minAxis] = hullCenterZ.toScalar();
-	hullCenter /= 4 * volume.toScalar();
-	hullCenter *= scaling;
-
-	int faceCount = faces.size();
-
-	if (clampAmount > 0)
-	{
-		b3Scalar minDist = B3_INFINITY;
-		for (int i = 0; i < faceCount; i++)
-		{
-			b3Vector3 normal = getBtNormal(faces[i]);
-			b3Scalar dist = normal.dot(toBtVector(faces[i]->origin) - hullCenter);
-			if (dist < minDist)
-			{
-				minDist = dist;
-			}
-		}
-		
-		if (minDist <= 0)
-		{
-			return 0;
-		}
-
-		amount = b3Min(amount, minDist * clampAmount);
-	}
-
-	unsigned int seed = 243703;
-	for (int i = 0; i < faceCount; i++, seed = 1664525 * seed + 1013904223)
-	{
-		b3Swap(faces[i], faces[seed % faceCount]);
-	}
-
-	for (int i = 0; i < faceCount; i++)
-	{
-		if (!shiftFace(faces[i], amount, stack))
-		{
-			return -amount;
-		}
-	}
-
-	return amount;
-}
-
-bool b3ConvexHullInternal::shiftFace(Face* face, b3Scalar amount, b3AlignedObjectArray<Vertex*> stack)
-{
-	b3Vector3 origShift = getBtNormal(face) * -amount;
-	if (scaling[0] != 0)
-	{
-		origShift[0] /= scaling[0];
-	}
-	if (scaling[1] != 0)
-	{
-		origShift[1] /= scaling[1];
-	}
-	if (scaling[2] != 0)
-	{
-		origShift[2] /= scaling[2];
-	}
-	Point32 shift((btInt32_t) origShift[medAxis], (btInt32_t) origShift[maxAxis], (btInt32_t) origShift[minAxis]);
-	if (shift.isZero())
-	{
-		return true;
-	}
-	Point64 normal = face->getNormal();
-#ifdef DEBUG_CONVEX_HULL
-	b3Printf("\nShrinking face (%d %d %d) (%d %d %d) (%d %d %d) by (%d %d %d)\n",
-				 face->origin.x, face->origin.y, face->origin.z, face->dir0.x, face->dir0.y, face->dir0.z, face->dir1.x, face->dir1.y, face->dir1.z, shift.x, shift.y, shift.z);
-#endif
-	btInt64_t origDot = face->origin.dot(normal);
-	Point32 shiftedOrigin = face->origin + shift;
-	btInt64_t shiftedDot = shiftedOrigin.dot(normal);
-	b3Assert(shiftedDot <= origDot);
-	if (shiftedDot >= origDot)
-	{
-		return false;
-	}
-
-	Edge* intersection = NULL;
-
-	Edge* startEdge = face->nearbyVertex->edges;
-#ifdef DEBUG_CONVEX_HULL
-	b3Printf("Start edge is ");
-	startEdge->print();
-	b3Printf(", normal is (%lld %lld %lld), shifted dot is %lld\n", normal.x, normal.y, normal.z, shiftedDot);
-#endif
-	Rational128 optDot = face->nearbyVertex->dot(normal);
-	int cmp = optDot.compare(shiftedDot);
-#ifdef SHOW_ITERATIONS
-	int n = 0;
-#endif
-	if (cmp >= 0)
-	{
-		Edge* e = startEdge;
-		do
-		{
-#ifdef SHOW_ITERATIONS
-			n++;
-#endif
-			Rational128 dot = e->target->dot(normal);
-			b3Assert(dot.compare(origDot) <= 0);
-#ifdef DEBUG_CONVEX_HULL
-			b3Printf("Moving downwards, edge is ");
-			e->print();
-			b3Printf(", dot is %f (%f %lld)\n", (float) dot.toScalar(), (float) optDot.toScalar(), shiftedDot);
-#endif
-			if (dot.compare(optDot) < 0)
-			{
-				int c = dot.compare(shiftedDot);
-				optDot = dot;
-				e = e->reverse;
-				startEdge = e;
-				if (c < 0)
-				{
-					intersection = e;
-					break;
-				}
-				cmp = c;
-			}
-			e = e->prev;
-		} while (e != startEdge);
-
-		if (!intersection)
-		{
-			return false;
-		}
-	}
-	else
-	{
-		Edge* e = startEdge;
-		do
-		{
-#ifdef SHOW_ITERATIONS
-			n++;
-#endif
-			Rational128 dot = e->target->dot(normal);
-			b3Assert(dot.compare(origDot) <= 0);
-#ifdef DEBUG_CONVEX_HULL
-			b3Printf("Moving upwards, edge is ");
-			e->print();
-			b3Printf(", dot is %f (%f %lld)\n", (float) dot.toScalar(), (float) optDot.toScalar(), shiftedDot);
-#endif
-			if (dot.compare(optDot) > 0)
-			{
-				cmp = dot.compare(shiftedDot);
-				if (cmp >= 0)
-				{
-					intersection = e;
-					break;
-				}
-				optDot = dot;
-				e = e->reverse;
-				startEdge = e;
-			}
-			e = e->prev;
-		} while (e != startEdge);
-		
-		if (!intersection)
-		{
-			return true;
-		}
-	}
-
-#ifdef SHOW_ITERATIONS
-	b3Printf("Needed %d iterations to find initial intersection\n", n);
-#endif
-
-	if (cmp == 0)
-	{
-		Edge* e = intersection->reverse->next;
-#ifdef SHOW_ITERATIONS
-		n = 0;
-#endif
-		while (e->target->dot(normal).compare(shiftedDot) <= 0)
-		{
-#ifdef SHOW_ITERATIONS
-			n++;
-#endif
-			e = e->next;
-			if (e == intersection->reverse)
-			{
-				return true;
-			}
-#ifdef DEBUG_CONVEX_HULL
-			b3Printf("Checking for outwards edge, current edge is ");
-			e->print();
-			b3Printf("\n");
-#endif
-		}
-#ifdef SHOW_ITERATIONS
-		b3Printf("Needed %d iterations to check for complete containment\n", n);
-#endif
-	}
-	
-	Edge* firstIntersection = NULL;
-	Edge* faceEdge = NULL;
-	Edge* firstFaceEdge = NULL;
-
-#ifdef SHOW_ITERATIONS
-	int m = 0;
-#endif
-	while (true)
-	{
-#ifdef SHOW_ITERATIONS
-		m++;
-#endif
-#ifdef DEBUG_CONVEX_HULL
-		b3Printf("Intersecting edge is ");
-		intersection->print();
-		b3Printf("\n");
-#endif
-		if (cmp == 0)
-		{
-			Edge* e = intersection->reverse->next;
-			startEdge = e;
-#ifdef SHOW_ITERATIONS
-			n = 0;
-#endif
-			while (true)
-			{
-#ifdef SHOW_ITERATIONS
-				n++;
-#endif
-				if (e->target->dot(normal).compare(shiftedDot) >= 0)
-				{
-					break;
-				}
-				intersection = e->reverse;
-				e = e->next;
-				if (e == startEdge)
-				{
-					return true;
-				}
-			}
-#ifdef SHOW_ITERATIONS
-			b3Printf("Needed %d iterations to advance intersection\n", n);
-#endif
-		}
-
-#ifdef DEBUG_CONVEX_HULL
-		b3Printf("Advanced intersecting edge to ");
-		intersection->print();
-		b3Printf(", cmp = %d\n", cmp);
-#endif
-
-		if (!firstIntersection)
-		{
-			firstIntersection = intersection;
-		}
-		else if (intersection == firstIntersection)
-		{
-			break;
-		}
-
-		int prevCmp = cmp;
-		Edge* prevIntersection = intersection;
-		Edge* prevFaceEdge = faceEdge;
-
-		Edge* e = intersection->reverse;
-#ifdef SHOW_ITERATIONS
-		n = 0;
-#endif
-		while (true)
-		{
-#ifdef SHOW_ITERATIONS
-			n++;
-#endif
-			e = e->reverse->prev;
-			b3Assert(e != intersection->reverse);
-			cmp = e->target->dot(normal).compare(shiftedDot);
-#ifdef DEBUG_CONVEX_HULL
-			b3Printf("Testing edge ");
-			e->print();
-			b3Printf(" -> cmp = %d\n", cmp);
-#endif
-			if (cmp >= 0)
-			{
-				intersection = e;
-				break;
-			}
-		}
-#ifdef SHOW_ITERATIONS
-		b3Printf("Needed %d iterations to find other intersection of face\n", n);
-#endif
-
-		if (cmp > 0)
-		{
-			Vertex* removed = intersection->target;
-			e = intersection->reverse;
-			if (e->prev == e)
-			{
-				removed->edges = NULL;
-			}
-			else
-			{
-				removed->edges = e->prev;
-				e->prev->link(e->next);
-				e->link(e);
-			}
-#ifdef DEBUG_CONVEX_HULL
-			b3Printf("1: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z);
-#endif
-			
-			Point64 n0 = intersection->face->getNormal();
-			Point64 n1 = intersection->reverse->face->getNormal();
-			btInt64_t m00 = face->dir0.dot(n0);
-			btInt64_t m01 = face->dir1.dot(n0);
-			btInt64_t m10 = face->dir0.dot(n1);
-			btInt64_t m11 = face->dir1.dot(n1);
-			btInt64_t r0 = (intersection->face->origin - shiftedOrigin).dot(n0);
-			btInt64_t r1 = (intersection->reverse->face->origin - shiftedOrigin).dot(n1);
-			Int128 det = Int128::mul(m00, m11) - Int128::mul(m01, m10);
-			b3Assert(det.getSign() != 0);
-			Vertex* v = vertexPool.newObject();
-			v->point.index = -1;
-			v->copy = -1;
-			v->point128 = PointR128(Int128::mul(face->dir0.x * r0, m11) - Int128::mul(face->dir0.x * r1, m01)
-															+ Int128::mul(face->dir1.x * r1, m00) - Int128::mul(face->dir1.x * r0, m10) + det * shiftedOrigin.x,
-															Int128::mul(face->dir0.y * r0, m11) - Int128::mul(face->dir0.y * r1, m01)
-															+ Int128::mul(face->dir1.y * r1, m00) - Int128::mul(face->dir1.y * r0, m10) + det * shiftedOrigin.y,
-															Int128::mul(face->dir0.z * r0, m11) - Int128::mul(face->dir0.z * r1, m01)
-															+ Int128::mul(face->dir1.z * r1, m00) - Int128::mul(face->dir1.z * r0, m10) + det * shiftedOrigin.z,
-															det);
-			v->point.x = (btInt32_t) v->point128.xvalue();
-			v->point.y = (btInt32_t) v->point128.yvalue();
-			v->point.z = (btInt32_t) v->point128.zvalue();
-			intersection->target = v;
-			v->edges = e;
-
-			stack.push_back(v);
-			stack.push_back(removed);
-			stack.push_back(NULL);
-		}
-
-		if (cmp || prevCmp || (prevIntersection->reverse->next->target != intersection->target))
-		{
-			faceEdge = newEdgePair(prevIntersection->target, intersection->target);
-			if (prevCmp == 0)
-			{
-				faceEdge->link(prevIntersection->reverse->next);
-			}
-			if ((prevCmp == 0) || prevFaceEdge)
-			{
-				prevIntersection->reverse->link(faceEdge);
-			}
-			if (cmp == 0)
-			{
-				intersection->reverse->prev->link(faceEdge->reverse);
-			}
-			faceEdge->reverse->link(intersection->reverse);
-		}
-		else
-		{
-			faceEdge = prevIntersection->reverse->next;
-		}
-
-		if (prevFaceEdge)
-		{
-			if (prevCmp > 0)
-			{
-				faceEdge->link(prevFaceEdge->reverse);
-			}
-			else if (faceEdge != prevFaceEdge->reverse)
-			{
-				stack.push_back(prevFaceEdge->target);
-				while (faceEdge->next != prevFaceEdge->reverse)
-				{
-					Vertex* removed = faceEdge->next->target;
-					removeEdgePair(faceEdge->next);
-					stack.push_back(removed);
-#ifdef DEBUG_CONVEX_HULL
-					b3Printf("2: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z);
-#endif
-				}
-				stack.push_back(NULL);
-			}
-		}
-		faceEdge->face = face;
-		faceEdge->reverse->face = intersection->face;
-
-		if (!firstFaceEdge)
-		{
-			firstFaceEdge = faceEdge;
-		}
-	}
-#ifdef SHOW_ITERATIONS
-	b3Printf("Needed %d iterations to process all intersections\n", m);
-#endif
-
-	if (cmp > 0)
-	{
-		firstFaceEdge->reverse->target = faceEdge->target;
-		firstIntersection->reverse->link(firstFaceEdge);
-		firstFaceEdge->link(faceEdge->reverse);
-	}
-	else if (firstFaceEdge != faceEdge->reverse)
-	{
-		stack.push_back(faceEdge->target);
-		while (firstFaceEdge->next != faceEdge->reverse)
-		{
-			Vertex* removed = firstFaceEdge->next->target;
-			removeEdgePair(firstFaceEdge->next);
-			stack.push_back(removed);
-#ifdef DEBUG_CONVEX_HULL
-			b3Printf("3: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z);
-#endif
-		}
-		stack.push_back(NULL);
-	}
-
-	b3Assert(stack.size() > 0);
-	vertexList = stack[0];
-
-#ifdef DEBUG_CONVEX_HULL
-	b3Printf("Removing part\n");
-#endif
-#ifdef SHOW_ITERATIONS
-	n = 0;
-#endif
-	int pos = 0;
-	while (pos < stack.size())
-	{
-		int end = stack.size();
-		while (pos < end)
-		{
-			Vertex* kept = stack[pos++];
-#ifdef DEBUG_CONVEX_HULL
-			kept->print();
-#endif
-			bool deeper = false;
-			Vertex* removed;
-			while ((removed = stack[pos++]) != NULL)
-			{
-#ifdef SHOW_ITERATIONS
-				n++;
-#endif
-				kept->receiveNearbyFaces(removed);
-				while (removed->edges)
-				{
-					if (!deeper)
-					{
-						deeper = true;
-						stack.push_back(kept);
-					}
-					stack.push_back(removed->edges->target);
-					removeEdgePair(removed->edges);
-				}
-			}
-			if (deeper)
-			{
-				stack.push_back(NULL);
-			}
-		}
-	}
-#ifdef SHOW_ITERATIONS
-	b3Printf("Needed %d iterations to remove part\n", n);
-#endif
-
-	stack.resize(0);
-	face->origin = shiftedOrigin;
-
-	return true;
-}
-
-
-static int getVertexCopy(b3ConvexHullInternal::Vertex* vertex, b3AlignedObjectArray<b3ConvexHullInternal::Vertex*>& vertices)
-{
-	int index = vertex->copy;
-	if (index < 0)
-	{
-		index = vertices.size();
-		vertex->copy = index;
-		vertices.push_back(vertex);
-#ifdef DEBUG_CONVEX_HULL
-		b3Printf("Vertex %d gets index *%d\n", vertex->point.index, index);
-#endif
-	}
-	return index;
-}
-
-b3Scalar b3ConvexHullComputer::compute(const void* coords, bool doubleCoords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp)
-{
-	if (count <= 0)
-	{
-		vertices.clear();
-		edges.clear();
-		faces.clear();
-		return 0;
-	}
-
-	b3ConvexHullInternal hull;
-	hull.compute(coords, doubleCoords, stride, count);
-
-	b3Scalar shift = 0;
-	if ((shrink > 0) && ((shift = hull.shrink(shrink, shrinkClamp)) < 0))
-	{
-		vertices.clear();
-		edges.clear();
-		faces.clear();
-		return shift;
-	}
-
-	vertices.resize(0);
-	edges.resize(0);
-	faces.resize(0);
-
-	b3AlignedObjectArray<b3ConvexHullInternal::Vertex*> oldVertices;
-	getVertexCopy(hull.vertexList, oldVertices);
-	int copied = 0;
-	while (copied < oldVertices.size())
-	{
-		b3ConvexHullInternal::Vertex* v = oldVertices[copied];
-		vertices.push_back(hull.getCoordinates(v));
-		b3ConvexHullInternal::Edge* firstEdge = v->edges;
-		if (firstEdge)
-		{
-			int firstCopy = -1;
-			int prevCopy = -1;
-			b3ConvexHullInternal::Edge* e = firstEdge;
-			do
-			{
-				if (e->copy < 0)
-				{
-					int s = edges.size();
-					edges.push_back(Edge());
-					edges.push_back(Edge());
-					Edge* c = &edges[s];
-					Edge* r = &edges[s + 1];
-					e->copy = s;
-					e->reverse->copy = s + 1;
-					c->reverse = 1;
-					r->reverse = -1;
-					c->targetVertex = getVertexCopy(e->target, oldVertices);
-					r->targetVertex = copied;
-#ifdef DEBUG_CONVEX_HULL
-					b3Printf("      CREATE: Vertex *%d has edge to *%d\n", copied, c->getTargetVertex());
-#endif
-				}
-				if (prevCopy >= 0)
-				{
-					edges[e->copy].next = prevCopy - e->copy;
-				}
-				else
-				{
-					firstCopy = e->copy;
-				}
-				prevCopy = e->copy;
-				e = e->next;
-			} while (e != firstEdge);
-			edges[firstCopy].next = prevCopy - firstCopy;
-		}
-		copied++;
-	}
-
-	for (int i = 0; i < copied; i++)
-	{
-		b3ConvexHullInternal::Vertex* v = oldVertices[i];
-		b3ConvexHullInternal::Edge* firstEdge = v->edges;
-		if (firstEdge)
-		{
-			b3ConvexHullInternal::Edge* e = firstEdge;
-			do
-			{
-				if (e->copy >= 0)
-				{
-#ifdef DEBUG_CONVEX_HULL
-					b3Printf("Vertex *%d has edge to *%d\n", i, edges[e->copy].getTargetVertex());
-#endif
-					faces.push_back(e->copy);
-					b3ConvexHullInternal::Edge* f = e;
-					do
-					{
-#ifdef DEBUG_CONVEX_HULL
-						b3Printf("   Face *%d\n", edges[f->copy].getTargetVertex());
-#endif
-						f->copy = -1;
-						f = f->reverse->prev;
-					} while (f != e);
-				}
-				e = e->next;
-			} while (e != firstEdge);
-		}
-	}
-
-	return shift;
-}
-
-
-
-
-
diff --git a/src/bullet/Bullet3Geometry/b3ConvexHullComputer.h b/src/bullet/Bullet3Geometry/b3ConvexHullComputer.h
deleted file mode 100644
index 6dcc931a..00000000
--- a/src/bullet/Bullet3Geometry/b3ConvexHullComputer.h
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
-Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_CONVEX_HULL_COMPUTER_H
-#define B3_CONVEX_HULL_COMPUTER_H
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-/// Convex hull implementation based on Preparata and Hong
-/// See http://code.google.com/p/bullet/issues/detail?id=275
-/// Ole Kniemeyer, MAXON Computer GmbH
-class b3ConvexHullComputer
-{
-	private:
-		b3Scalar compute(const void* coords, bool doubleCoords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp);
-
-	public:
-
-		class Edge
-		{
-			private:
-				int next;
-				int reverse;
-				int targetVertex;
-
-				friend class b3ConvexHullComputer;
-
-			public:
-				int getSourceVertex() const
-				{
-					return (this + reverse)->targetVertex;
-				}
-
-				int getTargetVertex() const
-				{
-					return targetVertex;
-				}
-
-				const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex
-				{
-					return this + next;
-				}
-
-				const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face
-				{
-					return (this + reverse)->getNextEdgeOfVertex();
-				}
-
-				const Edge* getReverseEdge() const
-				{
-					return this + reverse;
-				}
-		};
-
-
-		// Vertices of the output hull
-		b3AlignedObjectArray<b3Vector3> vertices;
-
-		// Edges of the output hull
-		b3AlignedObjectArray<Edge> edges;
-
-		// Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
-		b3AlignedObjectArray<int> faces;
-
-		/*
-		Compute convex hull of "count" vertices stored in "coords". "stride" is the difference in bytes
-		between the addresses of consecutive vertices. If "shrink" is positive, the convex hull is shrunken
-		by that amount (each face is moved by "shrink" length units towards the center along its normal).
-		If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius"
-		is the minimum distance of a face to the center of the convex hull.
-
-		The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large
-		that the resulting convex hull is empty.
-
-		The output convex hull can be found in the member variables "vertices", "edges", "faces".
-		*/
-		b3Scalar compute(const float* coords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp)
-		{
-			return compute(coords, false, stride, count, shrink, shrinkClamp);
-		}
-
-		// same as above, but double precision
-		b3Scalar compute(const double* coords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp)
-		{
-			return compute(coords, true, stride, count, shrink, shrinkClamp);
-		}
-};
-
-
-#endif //B3_CONVEX_HULL_COMPUTER_H
-
diff --git a/src/bullet/Bullet3Geometry/b3GeometryUtil.cpp b/src/bullet/Bullet3Geometry/b3GeometryUtil.cpp
deleted file mode 100644
index dd80fed6..00000000
--- a/src/bullet/Bullet3Geometry/b3GeometryUtil.cpp
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#include "b3GeometryUtil.h"
-
-
-/*
-  Make sure this dummy function never changes so that it
-  can be used by probes that are checking whether the
-  library is actually installed.
-*/
-extern "C"
-{	
-	void b3BulletMathProbe ();
-
-	void b3BulletMathProbe () {}
-}
-
-
-bool	b3GeometryUtil::isPointInsidePlanes(const b3AlignedObjectArray<b3Vector3>& planeEquations, const b3Vector3& point, b3Scalar	margin)
-{
-	int numbrushes = planeEquations.size();
-	for (int i=0;i<numbrushes;i++)
-	{
-		const b3Vector3& N1 = planeEquations[i];
-		b3Scalar dist = b3Scalar(N1.dot(point))+b3Scalar(N1[3])-margin;
-		if (dist>b3Scalar(0.))
-		{
-			return false;
-		}
-	}
-	return true;
-		
-}
-
-
-bool	b3GeometryUtil::areVerticesBehindPlane(const b3Vector3& planeNormal, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar	margin)
-{
-	int numvertices = vertices.size();
-	for (int i=0;i<numvertices;i++)
-	{
-		const b3Vector3& N1 = vertices[i];
-		b3Scalar dist = b3Scalar(planeNormal.dot(N1))+b3Scalar(planeNormal[3])-margin;
-		if (dist>b3Scalar(0.))
-		{
-			return false;
-		}
-	}
-	return true;
-}
-
-bool notExist(const b3Vector3& planeEquation,const b3AlignedObjectArray<b3Vector3>& planeEquations);
-
-bool notExist(const b3Vector3& planeEquation,const b3AlignedObjectArray<b3Vector3>& planeEquations)
-{
-	int numbrushes = planeEquations.size();
-	for (int i=0;i<numbrushes;i++)
-	{
-		const b3Vector3& N1 = planeEquations[i];
-		if (planeEquation.dot(N1) > b3Scalar(0.999))
-		{
-			return false;
-		} 
-	}
-	return true;
-}
-
-void	b3GeometryUtil::getPlaneEquationsFromVertices(b3AlignedObjectArray<b3Vector3>& vertices, b3AlignedObjectArray<b3Vector3>& planeEquationsOut )
-{
-		const int numvertices = vertices.size();
-	// brute force:
-	for (int i=0;i<numvertices;i++)
-	{
-		const b3Vector3& N1 = vertices[i];
-		
-
-		for (int j=i+1;j<numvertices;j++)
-		{
-			const b3Vector3& N2 = vertices[j];
-				
-			for (int k=j+1;k<numvertices;k++)
-			{
-
-				const b3Vector3& N3 = vertices[k];
-
-				b3Vector3 planeEquation,edge0,edge1;
-				edge0 = N2-N1;
-				edge1 = N3-N1;
-				b3Scalar normalSign = b3Scalar(1.);
-				for (int ww=0;ww<2;ww++)
-				{
-					planeEquation = normalSign * edge0.cross(edge1);
-					if (planeEquation.length2() > b3Scalar(0.0001))
-					{
-						planeEquation.normalize();
-						if (notExist(planeEquation,planeEquationsOut))
-						{
-							planeEquation[3] = -planeEquation.dot(N1);
-							
-								//check if inside, and replace supportingVertexOut if needed
-								if (areVerticesBehindPlane(planeEquation,vertices,b3Scalar(0.01)))
-								{
-									planeEquationsOut.push_back(planeEquation);
-								}
-						}
-					}
-					normalSign = b3Scalar(-1.);
-				}
-			
-			}
-		}
-	}
-
-}
-
-void	b3GeometryUtil::getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3Vector3>& planeEquations , b3AlignedObjectArray<b3Vector3>& verticesOut )
-{
-	const int numbrushes = planeEquations.size();
-	// brute force:
-	for (int i=0;i<numbrushes;i++)
-	{
-		const b3Vector3& N1 = planeEquations[i];
-		
-
-		for (int j=i+1;j<numbrushes;j++)
-		{
-			const b3Vector3& N2 = planeEquations[j];
-				
-			for (int k=j+1;k<numbrushes;k++)
-			{
-
-				const b3Vector3& N3 = planeEquations[k];
-
-				b3Vector3 n2n3; n2n3 = N2.cross(N3);
-				b3Vector3 n3n1; n3n1 = N3.cross(N1);
-				b3Vector3 n1n2; n1n2 = N1.cross(N2);
-				
-				if ( ( n2n3.length2() > b3Scalar(0.0001) ) &&
-					 ( n3n1.length2() > b3Scalar(0.0001) ) &&
-					 ( n1n2.length2() > b3Scalar(0.0001) ) )
-				{
-					//point P out of 3 plane equations:
-
-					//	d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )  
-					//P =  -------------------------------------------------------------------------  
-					//   N1 . ( N2 * N3 )  
-
-
-					b3Scalar quotient = (N1.dot(n2n3));
-					if (b3Fabs(quotient) > b3Scalar(0.000001))
-					{
-						quotient = b3Scalar(-1.) / quotient;
-						n2n3 *= N1[3];
-						n3n1 *= N2[3];
-						n1n2 *= N3[3];
-						b3Vector3 potentialVertex = n2n3;
-						potentialVertex += n3n1;
-						potentialVertex += n1n2;
-						potentialVertex *= quotient;
-
-						//check if inside, and replace supportingVertexOut if needed
-						if (isPointInsidePlanes(planeEquations,potentialVertex,b3Scalar(0.01)))
-						{
-							verticesOut.push_back(potentialVertex);
-						}
-					}
-				}
-			}
-		}
-	}
-}
-
diff --git a/src/bullet/Bullet3Geometry/b3GeometryUtil.h b/src/bullet/Bullet3Geometry/b3GeometryUtil.h
deleted file mode 100644
index 8b5fd7ad..00000000
--- a/src/bullet/Bullet3Geometry/b3GeometryUtil.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef B3_GEOMETRY_UTIL_H
-#define B3_GEOMETRY_UTIL_H
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-///The b3GeometryUtil helper class provides a few methods to convert between plane equations and vertices.
-class b3GeometryUtil
-{
-	public:
-	
-	
-		static void	getPlaneEquationsFromVertices(b3AlignedObjectArray<b3Vector3>& vertices, b3AlignedObjectArray<b3Vector3>& planeEquationsOut );
-
-		static void	getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3Vector3>& planeEquations , b3AlignedObjectArray<b3Vector3>& verticesOut );
-	
-		static bool	isInside(const b3AlignedObjectArray<b3Vector3>& vertices, const b3Vector3& planeNormal, b3Scalar	margin);
-		
-		static bool	isPointInsidePlanes(const b3AlignedObjectArray<b3Vector3>& planeEquations, const b3Vector3& point, b3Scalar	margin);
-
-		static bool	areVerticesBehindPlane(const b3Vector3& planeNormal, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar	margin);
-
-};
-
-
-#endif //B3_GEOMETRY_UTIL_H
-
diff --git a/src/bullet/Bullet3Geometry/b3GrahamScan2dConvexHull.h b/src/bullet/Bullet3Geometry/b3GrahamScan2dConvexHull.h
deleted file mode 100644
index 1b933c52..00000000
--- a/src/bullet/Bullet3Geometry/b3GrahamScan2dConvexHull.h
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2011 Advanced Micro Devices, Inc.  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef B3_GRAHAM_SCAN_2D_CONVEX_HULL_H
-#define B3_GRAHAM_SCAN_2D_CONVEX_HULL_H
-
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-struct b3GrahamVector3 : public b3Vector3
-{
-	b3GrahamVector3(const b3Vector3& org, int orgIndex)
-		:b3Vector3(org),
-			m_orgIndex(orgIndex)
-	{
-	}
-	b3Scalar	m_angle;
-	int m_orgIndex;
-};
-
-
-struct b3AngleCompareFunc {
-	b3Vector3 m_anchor;
-	b3AngleCompareFunc(const b3Vector3& anchor)
-	: m_anchor(anchor) 
-	{
-	}
-	bool operator()(const b3GrahamVector3& a, const b3GrahamVector3& b) const {
-		if (a.m_angle != b.m_angle)
-			return a.m_angle < b.m_angle;
-		else
-		{
-			b3Scalar al = (a-m_anchor).length2();
-			b3Scalar bl = (b-m_anchor).length2();
-			if (al != bl)
-				return  al < bl;
-			else
-			{
-				return a.m_orgIndex < b.m_orgIndex;
-			}
-		}
-	}
-};
-
-inline void b3GrahamScanConvexHull2D(b3AlignedObjectArray<b3GrahamVector3>& originalPoints, b3AlignedObjectArray<b3GrahamVector3>& hull, const b3Vector3& normalAxis)
-{
-	b3Vector3 axis0,axis1;
-	b3PlaneSpace1(normalAxis,axis0,axis1);
-	
-
-	if (originalPoints.size()<=1)
-	{
-		for (int i=0;i<originalPoints.size();i++)
-			hull.push_back(originalPoints[0]);
-		return;
-	}
-	//step1 : find anchor point with smallest projection on axis0 and move it to first location
-	for (int i=0;i<originalPoints.size();i++)
-	{
-//		const b3Vector3& left = originalPoints[i];
-//		const b3Vector3& right = originalPoints[0];
-		b3Scalar projL = originalPoints[i].dot(axis0);
-		b3Scalar projR = originalPoints[0].dot(axis0);
-		if (projL < projR)
-		{
-			originalPoints.swap(0,i);
-		}
-	}
-
-	//also precompute angles
-	originalPoints[0].m_angle = -1e30f;
-	for (int i=1;i<originalPoints.size();i++)
-	{
-		b3Vector3 xvec = axis0;
-		b3Vector3 ar = originalPoints[i]-originalPoints[0];
-		originalPoints[i].m_angle = b3Cross(xvec, ar).dot(normalAxis) / ar.length();
-	}
-
-	//step 2: sort all points, based on 'angle' with this anchor
-	b3AngleCompareFunc comp(originalPoints[0]);
-	originalPoints.quickSortInternal(comp,1,originalPoints.size()-1);
-
-	int i;
-	for (i = 0; i<2; i++) 
-		hull.push_back(originalPoints[i]);
-
-	//step 3: keep all 'convex' points and discard concave points (using back tracking)
-	for (; i != originalPoints.size(); i++) 
-	{
-		bool isConvex = false;
-		while (!isConvex&& hull.size()>1) {
-			b3Vector3& a = hull[hull.size()-2];
-			b3Vector3& b = hull[hull.size()-1];
-			isConvex = b3Cross(a-b,a-originalPoints[i]).dot(normalAxis)> 0;
-			if (!isConvex)
-				hull.pop_back();
-			else 
-				hull.push_back(originalPoints[i]);
-		}
-	}
-}
-
-#endif //B3_GRAHAM_SCAN_2D_CONVEX_HULL_H
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h b/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h
deleted file mode 100644
index 09e271e6..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h
+++ /dev/null
@@ -1,44 +0,0 @@
-
-#ifndef B3_GPU_BROADPHASE_INTERFACE_H
-#define B3_GPU_BROADPHASE_INTERFACE_H
-
-#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
-#include "Bullet3Common/b3Vector3.h"
-#include "b3SapAabb.h"
-#include "Bullet3Common/shared/b3Int2.h"
-#include "Bullet3Common/shared/b3Int4.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-
-class b3GpuBroadphaseInterface
-{
-public:
-
-	typedef class b3GpuBroadphaseInterface* (CreateFunc)(cl_context ctx,cl_device_id device, cl_command_queue  q);
-
-	virtual ~b3GpuBroadphaseInterface()
-	{
-	}
-
-	virtual void createProxy(const b3Vector3& aabbMin,  const b3Vector3& aabbMax, int userPtr ,short int collisionFilterGroup,short int collisionFilterMask)=0;
-	virtual void createLargeProxy(const b3Vector3& aabbMin,  const b3Vector3& aabbMax, int userPtr ,short int collisionFilterGroup,short int collisionFilterMask)=0;
-
-	virtual void  calculateOverlappingPairs(int maxPairs)=0;
-	virtual void  calculateOverlappingPairsHost(int maxPairs)=0;
-
-	//call writeAabbsToGpu after done making all changes (createProxy etc)
-	virtual void writeAabbsToGpu()=0;
-
-	virtual cl_mem	getAabbBufferWS()=0;
-	virtual int	getNumOverlap()=0;
-	virtual cl_mem	getOverlappingPairBuffer()=0;
-
-	virtual b3OpenCLArray<b3SapAabb>&	getAllAabbsGPU()=0;
-	virtual b3AlignedObjectArray<b3SapAabb>&	getAllAabbsCPU()=0;
-	
-	virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU() = 0;
-	virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU() = 0;
-	virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU() = 0;
-
-};
-
-#endif //B3_GPU_BROADPHASE_INTERFACE_H
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.cpp b/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.cpp
deleted file mode 100644
index b1a17e31..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.cpp
+++ /dev/null
@@ -1,384 +0,0 @@
-
-#include "b3GpuGridBroadphase.h"
-#include "Bullet3Geometry/b3AabbUtil.h"
-#include "kernels/gridBroadphaseKernels.h"
-#include "kernels/sapKernels.h"
-//#include "kernels/gridBroadphase.cl"
-
-
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
-
-
-
-#define B3_BROADPHASE_SAP_PATH "src/Bullet3OpenCL/BroadphaseCollision/kernels/sap.cl"
-#define B3_GRID_BROADPHASE_PATH "src/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphase.cl"
-
-cl_kernel kCalcHashAABB;
-cl_kernel kClearCellStart;
-cl_kernel kFindCellStart;
-cl_kernel kFindOverlappingPairs;
-cl_kernel m_copyAabbsKernel;
-cl_kernel m_sap2Kernel;
-
-
-
-
-
-//int maxPairsPerBody = 64;
-int maxBodiesPerCell = 256;//??
-
-b3GpuGridBroadphase::b3GpuGridBroadphase(cl_context ctx,cl_device_id device, cl_command_queue  q )
-:m_context(ctx),
-m_device(device),
-m_queue(q),
-m_allAabbsGPU1(ctx,q),
-m_smallAabbsMappingGPU(ctx,q),
-m_largeAabbsMappingGPU(ctx,q),
-m_gpuPairs(ctx,q),
-
-m_hashGpu(ctx,q),
-m_cellStartGpu(ctx,q),
-m_paramsGPU(ctx,q)
-{
-
-	
-	b3Vector3 gridSize = b3MakeVector3(3,3,3);
-	b3Vector3 invGridSize = b3MakeVector3(1.f/gridSize[0],1.f/gridSize[1],1.f/gridSize[2]);
-
-	m_paramsCPU.m_gridSize[0] = 128;
-	m_paramsCPU.m_gridSize[1] = 128;
-	m_paramsCPU.m_gridSize[2] = 128;
-	m_paramsCPU.m_gridSize[3] = maxBodiesPerCell;
-	m_paramsCPU.setMaxBodiesPerCell(maxBodiesPerCell);
-	m_paramsCPU.m_invCellSize[0] = invGridSize[0];
-	m_paramsCPU.m_invCellSize[1] = invGridSize[1];
-	m_paramsCPU.m_invCellSize[2] = invGridSize[2];
-	m_paramsCPU.m_invCellSize[3] = 0.f;
-	m_paramsGPU.push_back(m_paramsCPU);
-
-	cl_int errNum=0;
-
-	{
-		const char* sapSrc = sapCL;
-		cl_program sapProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,sapSrc,&errNum,"",B3_BROADPHASE_SAP_PATH);
-		b3Assert(errNum==CL_SUCCESS);
-		m_copyAabbsKernel= b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "copyAabbsKernel",&errNum,sapProg );
-		m_sap2Kernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelTwoArrays",&errNum,sapProg );
-		b3Assert(errNum==CL_SUCCESS);
-	}
-
-	{
-		
-		cl_program gridProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,gridBroadphaseCL,&errNum,"",B3_GRID_BROADPHASE_PATH);
-		b3Assert(errNum==CL_SUCCESS);
-
-		kCalcHashAABB = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,gridBroadphaseCL, "kCalcHashAABB",&errNum,gridProg);
-		b3Assert(errNum==CL_SUCCESS);
-	
-		kClearCellStart = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,gridBroadphaseCL, "kClearCellStart",&errNum,gridProg);
-		b3Assert(errNum==CL_SUCCESS);
-
-		kFindCellStart = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,gridBroadphaseCL, "kFindCellStart",&errNum,gridProg);
-		b3Assert(errNum==CL_SUCCESS);
-
-	
-		kFindOverlappingPairs = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,gridBroadphaseCL, "kFindOverlappingPairs",&errNum,gridProg);
-		b3Assert(errNum==CL_SUCCESS);
-
-		
-		
-		
-	}
-
-	m_sorter = new b3RadixSort32CL(m_context,m_device,m_queue);
-
-}
-b3GpuGridBroadphase::~b3GpuGridBroadphase()
-{
-	clReleaseKernel( kCalcHashAABB);
-	clReleaseKernel( kClearCellStart);
-	clReleaseKernel( kFindCellStart);
-	clReleaseKernel( kFindOverlappingPairs);
-	clReleaseKernel( m_sap2Kernel);
-	clReleaseKernel( m_copyAabbsKernel);
-	
-	
-	
-	delete m_sorter;
-}
-
-
-
-void b3GpuGridBroadphase::createProxy(const b3Vector3& aabbMin,  const b3Vector3& aabbMax, int userPtr ,short int collisionFilterGroup,short int collisionFilterMask)
-{
-	b3SapAabb aabb;
-	aabb.m_minVec = aabbMin;
-	aabb.m_maxVec = aabbMax;
-	aabb.m_minIndices[3] = userPtr;
-	aabb.m_signedMaxIndices[3] = m_allAabbsCPU1.size();//NOT userPtr;
-	m_smallAabbsMappingCPU.push_back(m_allAabbsCPU1.size());
-
-	m_allAabbsCPU1.push_back(aabb);
-
-}
-void b3GpuGridBroadphase::createLargeProxy(const b3Vector3& aabbMin,  const b3Vector3& aabbMax, int userPtr ,short int collisionFilterGroup,short int collisionFilterMask)
-{
-	b3SapAabb aabb;
-	aabb.m_minVec = aabbMin;
-	aabb.m_maxVec = aabbMax;
-	aabb.m_minIndices[3] = userPtr;
-	aabb.m_signedMaxIndices[3] = m_allAabbsCPU1.size();//NOT userPtr;
-	m_largeAabbsMappingCPU.push_back(m_allAabbsCPU1.size());
-
-	m_allAabbsCPU1.push_back(aabb);
-}
-
-void  b3GpuGridBroadphase::calculateOverlappingPairs(int maxPairs)
-{
-	B3_PROFILE("b3GpuGridBroadphase::calculateOverlappingPairs");
-	
-
-	if (0)
-	{
-		calculateOverlappingPairsHost(maxPairs);
-	/*
-		b3AlignedObjectArray<b3Int4> cpuPairs;
-		m_gpuPairs.copyToHost(cpuPairs);
-		printf("host m_gpuPairs.size()=%d\n",m_gpuPairs.size());
-		for (int i=0;i<m_gpuPairs.size();i++)
-		{
-			printf("host pair %d = %d,%d\n",i,cpuPairs[i].x,cpuPairs[i].y);
-		}
-		*/
-		return;
-	}
-	
-	
-
-
-	
-	int numSmallAabbs = m_smallAabbsMappingGPU.size();
-
-	b3OpenCLArray<int> pairCount(m_context,m_queue);
-	pairCount.push_back(0);
-	m_gpuPairs.resize(maxPairs);//numSmallAabbs*maxPairsPerBody);
-
-	{
-		int numLargeAabbs = m_largeAabbsMappingGPU.size();
-		if (numLargeAabbs && numSmallAabbs)
-		{
-			B3_PROFILE("sap2Kernel");
-			b3BufferInfoCL bInfo[] = { 
-				b3BufferInfoCL( m_allAabbsGPU1.getBufferCL() ),
-				b3BufferInfoCL( m_largeAabbsMappingGPU.getBufferCL() ),
-				b3BufferInfoCL( m_smallAabbsMappingGPU.getBufferCL() ), 
-				b3BufferInfoCL( m_gpuPairs.getBufferCL() ), 
-				b3BufferInfoCL(pairCount.getBufferCL())};
-			b3LauncherCL launcher(m_queue, m_sap2Kernel,"m_sap2Kernel");
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst(   numLargeAabbs  );
-			launcher.setConst( numSmallAabbs);
-			launcher.setConst( 0  );//axis is not used
-			launcher.setConst( maxPairs  );
-	//@todo: use actual maximum work item sizes of the device instead of hardcoded values
-			launcher.launch2D( numLargeAabbs, numSmallAabbs,4,64);
-                
-			int numPairs = pairCount.at(0);
-			
-			if (numPairs >maxPairs)
-			{
-				b3Error("Error running out of pairs: numPairs = %d, maxPairs = %d.\n", numPairs, maxPairs);
-				numPairs =maxPairs;
-			}
-		}
-	}
-
-
-
-
-	if (numSmallAabbs)
-	{
-		B3_PROFILE("gridKernel");
-		m_hashGpu.resize(numSmallAabbs);
-		{
-			B3_PROFILE("kCalcHashAABB");
-			b3LauncherCL launch(m_queue,kCalcHashAABB,"kCalcHashAABB");
-			launch.setConst(numSmallAabbs);
-			launch.setBuffer(m_allAabbsGPU1.getBufferCL());
-			launch.setBuffer(m_smallAabbsMappingGPU.getBufferCL());
-			launch.setBuffer(m_hashGpu.getBufferCL());
-			launch.setBuffer(this->m_paramsGPU.getBufferCL());
-			launch.launch1D(numSmallAabbs);
-		}
-
-		m_sorter->execute(m_hashGpu);
-		
-		int numCells = this->m_paramsCPU.m_gridSize[0]*this->m_paramsCPU.m_gridSize[1]*this->m_paramsCPU.m_gridSize[2];
-		m_cellStartGpu.resize(numCells);
-		//b3AlignedObjectArray<int >			cellStartCpu;
-				
-		
-		{
-			B3_PROFILE("kClearCellStart");
-			b3LauncherCL launch(m_queue,kClearCellStart,"kClearCellStart");
-			launch.setConst(numCells);
-			launch.setBuffer(m_cellStartGpu.getBufferCL());
-			launch.launch1D(numCells);
-			//m_cellStartGpu.copyToHost(cellStartCpu);
-			//printf("??\n");
-
-		}
-
-
-		{
-			B3_PROFILE("kFindCellStart");
-			b3LauncherCL launch(m_queue,kFindCellStart,"kFindCellStart");
-			launch.setConst(numSmallAabbs);
-			launch.setBuffer(m_hashGpu.getBufferCL());
-			launch.setBuffer(m_cellStartGpu.getBufferCL());
-			launch.launch1D(numSmallAabbs);
-			//m_cellStartGpu.copyToHost(cellStartCpu);
-			//printf("??\n");
-
-		}
-		
-		{
-			B3_PROFILE("kFindOverlappingPairs");
-			
-			
-			b3LauncherCL launch(m_queue,kFindOverlappingPairs,"kFindOverlappingPairs");
-			launch.setConst(numSmallAabbs);
-			launch.setBuffer(m_allAabbsGPU1.getBufferCL());
-			launch.setBuffer(m_smallAabbsMappingGPU.getBufferCL());
-			launch.setBuffer(m_hashGpu.getBufferCL());
-			launch.setBuffer(m_cellStartGpu.getBufferCL());
-			
-			launch.setBuffer(m_paramsGPU.getBufferCL());
-			//launch.setBuffer(0);
-			launch.setBuffer(pairCount.getBufferCL());
-			launch.setBuffer(m_gpuPairs.getBufferCL());
-			
-			launch.setConst(maxPairs);
-			launch.launch1D(numSmallAabbs);
-			
-
-			int numPairs = pairCount.at(0);
-			if (numPairs >maxPairs)
-			{
-				b3Error("Error running out of pairs: numPairs = %d, maxPairs = %d.\n", numPairs, maxPairs);
-				numPairs =maxPairs;
-			}
-			
-			m_gpuPairs.resize(numPairs);
-	
-			if (0)
-			{
-				b3AlignedObjectArray<b3Int4> pairsCpu;
-				m_gpuPairs.copyToHost(pairsCpu);
-
-				int sz = m_gpuPairs.size();
-				printf("m_gpuPairs.size()=%d\n",sz);
-				for (unsigned int i=0;i<m_gpuPairs.size();i++)
-				{
-					printf("pair %d = %d,%d\n",i,pairsCpu[i].x,pairsCpu[i].y);
-				}
-
-				printf("?!?\n");
-			}
-			
-		}
-	
-
-	}
-
-	
-
-
-
-	//calculateOverlappingPairsHost(maxPairs);
-}
-void  b3GpuGridBroadphase::calculateOverlappingPairsHost(int maxPairs)
-{
-
-	m_hostPairs.resize(0);
-	m_allAabbsGPU1.copyToHost(m_allAabbsCPU1);
-	for (int i=0;i<m_allAabbsCPU1.size();i++)
-	{
-		for (int j=i+1;j<m_allAabbsCPU1.size();j++)
-		{
-			if (b3TestAabbAgainstAabb2(m_allAabbsCPU1[i].m_minVec, m_allAabbsCPU1[i].m_maxVec,
-				m_allAabbsCPU1[j].m_minVec,m_allAabbsCPU1[j].m_maxVec))
-			{
-				b3Int4 pair;
-				int a = m_allAabbsCPU1[j].m_minIndices[3];
-				int b = m_allAabbsCPU1[i].m_minIndices[3];
-				if (a<=b)
-				{
-					pair.x = a; 
-					pair.y = b;//store the original index in the unsorted aabb array
-				} else
-				{
-					pair.x = b;
-					pair.y = a;//store the original index in the unsorted aabb array
-				}
-					
-				if (m_hostPairs.size()<maxPairs)
-				{
-					m_hostPairs.push_back(pair);
-				}
-			}
-		}
-	}
-
-
-	m_gpuPairs.copyFromHost(m_hostPairs);
-
-
-}
-
-	//call writeAabbsToGpu after done making all changes (createProxy etc)
-void b3GpuGridBroadphase::writeAabbsToGpu()
-{
-	m_allAabbsGPU1.copyFromHost(m_allAabbsCPU1);
-	m_smallAabbsMappingGPU.copyFromHost(m_smallAabbsMappingCPU);
-	m_largeAabbsMappingGPU.copyFromHost(m_largeAabbsMappingCPU);
-
-}
-
-cl_mem	b3GpuGridBroadphase::getAabbBufferWS()
-{
-	return this->m_allAabbsGPU1.getBufferCL();
-}
-int	b3GpuGridBroadphase::getNumOverlap()
-{
-	return m_gpuPairs.size();
-}
-cl_mem	b3GpuGridBroadphase::getOverlappingPairBuffer()
-{
-	return m_gpuPairs.getBufferCL();
-}
-
-b3OpenCLArray<b3SapAabb>&	b3GpuGridBroadphase::getAllAabbsGPU()
-{
-	return m_allAabbsGPU1;
-}
-
-b3AlignedObjectArray<b3SapAabb>&	b3GpuGridBroadphase::getAllAabbsCPU()
-{
-	return m_allAabbsCPU1;
-}
-
-b3OpenCLArray<b3Int4>& b3GpuGridBroadphase::getOverlappingPairsGPU()
-{
-	return m_gpuPairs;
-}
-b3OpenCLArray<int>& b3GpuGridBroadphase::getSmallAabbIndicesGPU()
-{
-	return m_smallAabbsMappingGPU;
-}
-b3OpenCLArray<int>& b3GpuGridBroadphase::getLargeAabbIndicesGPU()
-{
-	return m_largeAabbsMappingGPU;
-}
-
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h b/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h
deleted file mode 100644
index 9694a362..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h
+++ /dev/null
@@ -1,88 +0,0 @@
-#ifndef B3_GPU_GRID_BROADPHASE_H
-#define B3_GPU_GRID_BROADPHASE_H
-
-#include "b3GpuBroadphaseInterface.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h"
-
-struct b3ParamsGridBroadphaseCL
-{
-
-	float m_invCellSize[4];
-	int   m_gridSize[4];
-
-	int	getMaxBodiesPerCell() const
-	{
-		return m_gridSize[3];
-	}
-
-	void setMaxBodiesPerCell(int maxOverlap) 
-	{
-		m_gridSize[3] = maxOverlap;
-	}
-};
-
-
-class b3GpuGridBroadphase : public b3GpuBroadphaseInterface
-{
-protected:
-	cl_context				m_context;
-	cl_device_id			m_device;
-	cl_command_queue		m_queue;
-
-	b3OpenCLArray<b3SapAabb>	m_allAabbsGPU1;
-	b3AlignedObjectArray<b3SapAabb>	m_allAabbsCPU1;
-
-	b3OpenCLArray<int>	m_smallAabbsMappingGPU;
-	b3AlignedObjectArray<int> m_smallAabbsMappingCPU;
-
-	b3OpenCLArray<int>	m_largeAabbsMappingGPU;
-	b3AlignedObjectArray<int> m_largeAabbsMappingCPU;
-
-	b3AlignedObjectArray<b3Int4> m_hostPairs;
-	b3OpenCLArray<b3Int4>			m_gpuPairs;
-
-	b3OpenCLArray<b3SortData>			m_hashGpu;
-	b3OpenCLArray<int>			m_cellStartGpu;
-	
-
-	b3ParamsGridBroadphaseCL		m_paramsCPU;
-	b3OpenCLArray<b3ParamsGridBroadphaseCL>		m_paramsGPU;
-
-	class b3RadixSort32CL*			m_sorter;
-
-public:
-
-	b3GpuGridBroadphase(cl_context ctx,cl_device_id device, cl_command_queue  q );
-	virtual ~b3GpuGridBroadphase();
-
-	static b3GpuBroadphaseInterface* CreateFunc(cl_context ctx,cl_device_id device, cl_command_queue  q)
-	{
-		return new b3GpuGridBroadphase(ctx,device,q);
-	}
-
-	
-
-
-	virtual void createProxy(const b3Vector3& aabbMin,  const b3Vector3& aabbMax, int userPtr ,short int collisionFilterGroup,short int collisionFilterMask);
-	virtual void createLargeProxy(const b3Vector3& aabbMin,  const b3Vector3& aabbMax, int userPtr ,short int collisionFilterGroup,short int collisionFilterMask);
-
-	virtual void  calculateOverlappingPairs(int maxPairs);
-	virtual void  calculateOverlappingPairsHost(int maxPairs);
-
-	//call writeAabbsToGpu after done making all changes (createProxy etc)
-	virtual void writeAabbsToGpu();
-
-	virtual cl_mem	getAabbBufferWS();
-	virtual int	getNumOverlap();
-	virtual cl_mem	getOverlappingPairBuffer();
-
-	virtual b3OpenCLArray<b3SapAabb>&	getAllAabbsGPU();
-	virtual b3AlignedObjectArray<b3SapAabb>&	getAllAabbsCPU();
-	
-	virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU();
-	virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU();
-	virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU();
-
-};
-
-#endif //B3_GPU_GRID_BROADPHASE_H
\ No newline at end of file
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.cpp b/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.cpp
deleted file mode 100644
index 641df9eb..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.cpp
+++ /dev/null
@@ -1,577 +0,0 @@
-/*
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Initial Author Jackson Lee, 2014
-
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
-
-#include "b3GpuParallelLinearBvh.h"
-
-b3GpuParallelLinearBvh::b3GpuParallelLinearBvh(cl_context context, cl_device_id device, cl_command_queue queue) :
-	m_queue(queue),
-	m_radixSorter(context, device, queue),
-	
-	m_rootNodeIndex(context, queue),
-	m_maxDistanceFromRoot(context, queue),
-	m_temp(context, queue),
-	
-	m_internalNodeAabbs(context, queue),
-	m_internalNodeLeafIndexRanges(context, queue),
-	m_internalNodeChildNodes(context, queue),
-	m_internalNodeParentNodes(context, queue),
-	
-	m_commonPrefixes(context, queue),
-	m_commonPrefixLengths(context, queue),
-	m_distanceFromRoot(context, queue),
-	
-	m_leafNodeParentNodes(context, queue),
-	m_mortonCodesAndAabbIndicies(context, queue),
-	m_mergedAabb(context, queue),
-	m_leafNodeAabbs(context, queue),
-	
-	m_largeAabbs(context, queue)
-{
-	m_rootNodeIndex.resize(1);
-	m_maxDistanceFromRoot.resize(1);
-	m_temp.resize(1);
-	
-	//
-	const char CL_PROGRAM_PATH[] = "src/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvh.cl";
-	
-	const char* kernelSource = parallelLinearBvhCL;	//parallelLinearBvhCL.h
-	cl_int error;
-	char* additionalMacros = 0;
-	m_parallelLinearBvhProgram = b3OpenCLUtils::compileCLProgramFromString(context, device, kernelSource, &error, additionalMacros, CL_PROGRAM_PATH);
-	b3Assert(m_parallelLinearBvhProgram);
-	
-	m_separateAabbsKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "separateAabbs", &error, m_parallelLinearBvhProgram, additionalMacros );
-	b3Assert(m_separateAabbsKernel);
-	m_findAllNodesMergedAabbKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "findAllNodesMergedAabb", &error, m_parallelLinearBvhProgram, additionalMacros );
-	b3Assert(m_findAllNodesMergedAabbKernel);
-	m_assignMortonCodesAndAabbIndiciesKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "assignMortonCodesAndAabbIndicies", &error, m_parallelLinearBvhProgram, additionalMacros );
-	b3Assert(m_assignMortonCodesAndAabbIndiciesKernel);
-	
-	m_computeAdjacentPairCommonPrefixKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "computeAdjacentPairCommonPrefix", &error, m_parallelLinearBvhProgram, additionalMacros );
-	b3Assert(m_computeAdjacentPairCommonPrefixKernel);
-	m_buildBinaryRadixTreeLeafNodesKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "buildBinaryRadixTreeLeafNodes", &error, m_parallelLinearBvhProgram, additionalMacros );
-	b3Assert(m_buildBinaryRadixTreeLeafNodesKernel);
-	m_buildBinaryRadixTreeInternalNodesKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "buildBinaryRadixTreeInternalNodes", &error, m_parallelLinearBvhProgram, additionalMacros );
-	b3Assert(m_buildBinaryRadixTreeInternalNodesKernel);
-	m_findDistanceFromRootKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "findDistanceFromRoot", &error, m_parallelLinearBvhProgram, additionalMacros );
-	b3Assert(m_findDistanceFromRootKernel);
-	m_buildBinaryRadixTreeAabbsRecursiveKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "buildBinaryRadixTreeAabbsRecursive", &error, m_parallelLinearBvhProgram, additionalMacros );
-	b3Assert(m_buildBinaryRadixTreeAabbsRecursiveKernel);
-	
-	m_findLeafIndexRangesKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "findLeafIndexRanges", &error, m_parallelLinearBvhProgram, additionalMacros );
-	b3Assert(m_findLeafIndexRangesKernel);
-	
-	m_plbvhCalculateOverlappingPairsKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "plbvhCalculateOverlappingPairs", &error, m_parallelLinearBvhProgram, additionalMacros );
-	b3Assert(m_plbvhCalculateOverlappingPairsKernel);
-	m_plbvhRayTraverseKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "plbvhRayTraverse", &error, m_parallelLinearBvhProgram, additionalMacros );
-	b3Assert(m_plbvhRayTraverseKernel);
-	m_plbvhLargeAabbAabbTestKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "plbvhLargeAabbAabbTest", &error, m_parallelLinearBvhProgram, additionalMacros );
-	b3Assert(m_plbvhLargeAabbAabbTestKernel);
-	m_plbvhLargeAabbRayTestKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "plbvhLargeAabbRayTest", &error, m_parallelLinearBvhProgram, additionalMacros );
-	b3Assert(m_plbvhLargeAabbRayTestKernel);
-}
-
-b3GpuParallelLinearBvh::~b3GpuParallelLinearBvh() 
-{
-	clReleaseKernel(m_separateAabbsKernel);
-	clReleaseKernel(m_findAllNodesMergedAabbKernel);
-	clReleaseKernel(m_assignMortonCodesAndAabbIndiciesKernel);
-	
-	clReleaseKernel(m_computeAdjacentPairCommonPrefixKernel);
-	clReleaseKernel(m_buildBinaryRadixTreeLeafNodesKernel);
-	clReleaseKernel(m_buildBinaryRadixTreeInternalNodesKernel);
-	clReleaseKernel(m_findDistanceFromRootKernel);
-	clReleaseKernel(m_buildBinaryRadixTreeAabbsRecursiveKernel);
-	
-	clReleaseKernel(m_findLeafIndexRangesKernel);
-	
-	clReleaseKernel(m_plbvhCalculateOverlappingPairsKernel);
-	clReleaseKernel(m_plbvhRayTraverseKernel);
-	clReleaseKernel(m_plbvhLargeAabbAabbTestKernel);
-	clReleaseKernel(m_plbvhLargeAabbRayTestKernel);
-	
-	clReleaseProgram(m_parallelLinearBvhProgram);
-}
-
-void b3GpuParallelLinearBvh::build(const b3OpenCLArray<b3SapAabb>& worldSpaceAabbs, const b3OpenCLArray<int>& smallAabbIndices, 
-									const b3OpenCLArray<int>& largeAabbIndices)
-{
-	B3_PROFILE("b3ParallelLinearBvh::build()");
-	
-	int numLargeAabbs = largeAabbIndices.size();
-	int numSmallAabbs = smallAabbIndices.size();
-	
-	//Since all AABBs(both large and small) are input as a contiguous array, 
-	//with 2 additional arrays used to indicate the indices of large and small AABBs,
-	//it is necessary to separate the AABBs so that the large AABBs will not degrade the quality of the BVH.
-	{
-		B3_PROFILE("Separate large and small AABBs");
-		
-		m_largeAabbs.resize(numLargeAabbs);
-		m_leafNodeAabbs.resize(numSmallAabbs);
-		
-		//Write large AABBs into m_largeAabbs
-		{
-			b3BufferInfoCL bufferInfo[] = 
-			{
-				b3BufferInfoCL( worldSpaceAabbs.getBufferCL() ),
-				b3BufferInfoCL( largeAabbIndices.getBufferCL() ),
-				
-				b3BufferInfoCL( m_largeAabbs.getBufferCL() )
-			};
-			
-			b3LauncherCL launcher(m_queue, m_separateAabbsKernel, "m_separateAabbsKernel");
-			launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst(numLargeAabbs);
-			
-			launcher.launch1D(numLargeAabbs);
-		}
-		
-		//Write small AABBs into m_leafNodeAabbs
-		{
-			b3BufferInfoCL bufferInfo[] = 
-			{
-				b3BufferInfoCL( worldSpaceAabbs.getBufferCL() ),
-				b3BufferInfoCL( smallAabbIndices.getBufferCL() ),
-				
-				b3BufferInfoCL( m_leafNodeAabbs.getBufferCL() )
-			};
-			
-			b3LauncherCL launcher(m_queue, m_separateAabbsKernel, "m_separateAabbsKernel");
-			launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst(numSmallAabbs);
-			
-			launcher.launch1D(numSmallAabbs);
-		}
-		
-		clFinish(m_queue);
-	}
-	
-	//
-	int numLeaves = numSmallAabbs;	//Number of leaves in the BVH == Number of rigid bodies with small AABBs
-	int numInternalNodes = numLeaves - 1;
-	
-	if(numLeaves < 2)
-	{
-		//Number of leaf nodes is checked in calculateOverlappingPairs() and testRaysAgainstBvhAabbs(),
-		//so it does not matter if numLeaves == 0 and rootNodeIndex == -1
-		int rootNodeIndex = numLeaves - 1;
-		m_rootNodeIndex.copyFromHostPointer(&rootNodeIndex, 1);
-		
-		//Since the AABBs need to be rearranged(sorted) for the BVH construction algorithm,
-		//m_mortonCodesAndAabbIndicies.m_value is used to map a sorted AABB index to the unsorted AABB index
-		//instead of directly moving the AABBs. It needs to be set for the ray cast traversal kernel to work.
-		//( m_mortonCodesAndAabbIndicies[].m_value == unsorted index == index of m_leafNodeAabbs )
-		if(numLeaves == 1)
-		{
-			b3SortData leaf;
-			leaf.m_value = 0;		//1 leaf so index is always 0; leaf.m_key does not need to be set
-			
-			m_mortonCodesAndAabbIndicies.resize(1);
-			m_mortonCodesAndAabbIndicies.copyFromHostPointer(&leaf, 1);
-		}
-		
-		return;
-	}
-	
-	//
-	{
-		m_internalNodeAabbs.resize(numInternalNodes);
-		m_internalNodeLeafIndexRanges.resize(numInternalNodes);
-		m_internalNodeChildNodes.resize(numInternalNodes);
-		m_internalNodeParentNodes.resize(numInternalNodes);
-
-		m_commonPrefixes.resize(numInternalNodes);
-		m_commonPrefixLengths.resize(numInternalNodes);
-		m_distanceFromRoot.resize(numInternalNodes);
-	
-		m_leafNodeParentNodes.resize(numLeaves);
-		m_mortonCodesAndAabbIndicies.resize(numLeaves);
-		m_mergedAabb.resize(numLeaves);
-	}
-	
-	//Find the merged AABB of all small AABBs; this is used to define the size of 
-	//each cell in the virtual grid for the next kernel(2^10 cells in each dimension).
-	{
-		B3_PROFILE("Find AABB of merged nodes");
-	
-		m_mergedAabb.copyFromOpenCLArray(m_leafNodeAabbs);	//Need to make a copy since the kernel modifies the array
-			
-		for(int numAabbsNeedingMerge = numLeaves; numAabbsNeedingMerge >= 2; 
-				numAabbsNeedingMerge = numAabbsNeedingMerge / 2 + numAabbsNeedingMerge % 2)
-		{
-			b3BufferInfoCL bufferInfo[] = 
-			{
-				b3BufferInfoCL( m_mergedAabb.getBufferCL() )		//Resulting AABB is stored in m_mergedAabb[0]
-			};
-			
-			b3LauncherCL launcher(m_queue, m_findAllNodesMergedAabbKernel, "m_findAllNodesMergedAabbKernel");
-			launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst(numAabbsNeedingMerge);
-			
-			launcher.launch1D(numAabbsNeedingMerge);
-		}
-		
-		clFinish(m_queue);
-	}
-	
-	//Insert the center of the AABBs into a virtual grid,
-	//then convert the discrete grid coordinates into a morton code
-	//For each element in m_mortonCodesAndAabbIndicies, set
-	//	m_key == morton code (value to sort by)
-	//	m_value == small AABB index
-	{
-		B3_PROFILE("Assign morton codes");
-	
-		b3BufferInfoCL bufferInfo[] = 
-		{
-			b3BufferInfoCL( m_leafNodeAabbs.getBufferCL() ),
-			b3BufferInfoCL( m_mergedAabb.getBufferCL() ),
-			b3BufferInfoCL( m_mortonCodesAndAabbIndicies.getBufferCL() )
-		};
-		
-		b3LauncherCL launcher(m_queue, m_assignMortonCodesAndAabbIndiciesKernel, "m_assignMortonCodesAndAabbIndiciesKernel");
-		launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst(numLeaves);
-		
-		launcher.launch1D(numLeaves);
-		clFinish(m_queue);
-	}
-	
-	//
-	{
-		B3_PROFILE("Sort leaves by morton codes");
-	
-		m_radixSorter.execute(m_mortonCodesAndAabbIndicies);
-		clFinish(m_queue);
-	}
-	
-	//
-	constructBinaryRadixTree();
-	
-	
-	//Since it is a sorted binary radix tree, each internal node contains a contiguous subset of leaf node indices.
-	//The root node contains leaf node indices in the range [0, numLeafNodes - 1].
-	//The child nodes of each node split their parent's index range into 2 contiguous halves.
-	//
-	//For example, if the root has indices [0, 31], its children might partition that range into [0, 11] and [12, 31].
-	//The next level in the tree could then split those ranges into [0, 2], [3, 11], [12, 22], and [23, 31].
-	//
-	//This property can be used for optimizing calculateOverlappingPairs(), to avoid testing each AABB pair twice
-	{
-		B3_PROFILE("m_findLeafIndexRangesKernel");
-	
-		b3BufferInfoCL bufferInfo[] = 
-		{
-			b3BufferInfoCL( m_internalNodeChildNodes.getBufferCL() ),
-			b3BufferInfoCL( m_internalNodeLeafIndexRanges.getBufferCL() )
-		};
-		
-		b3LauncherCL launcher(m_queue, m_findLeafIndexRangesKernel, "m_findLeafIndexRangesKernel");
-		launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst(numInternalNodes);
-		
-		launcher.launch1D(numInternalNodes);
-		clFinish(m_queue);
-	}
-}
-
-void b3GpuParallelLinearBvh::calculateOverlappingPairs(b3OpenCLArray<b3Int4>& out_overlappingPairs)
-{
-	int maxPairs = out_overlappingPairs.size();
-	b3OpenCLArray<int>& numPairsGpu = m_temp;
-	
-	int reset = 0;
-	numPairsGpu.copyFromHostPointer(&reset, 1);
-	
-	//
-	if( m_leafNodeAabbs.size() > 1 )
-	{
-		B3_PROFILE("PLBVH small-small AABB test");
-	
-		int numQueryAabbs = m_leafNodeAabbs.size();
-		
-		b3BufferInfoCL bufferInfo[] = 
-		{
-			b3BufferInfoCL( m_leafNodeAabbs.getBufferCL() ),
-			
-			b3BufferInfoCL( m_rootNodeIndex.getBufferCL() ),
-			b3BufferInfoCL( m_internalNodeChildNodes.getBufferCL() ),
-			b3BufferInfoCL( m_internalNodeAabbs.getBufferCL() ),
-			b3BufferInfoCL( m_internalNodeLeafIndexRanges.getBufferCL() ),
-			b3BufferInfoCL( m_mortonCodesAndAabbIndicies.getBufferCL() ),
-			
-			b3BufferInfoCL( numPairsGpu.getBufferCL() ),
-			b3BufferInfoCL( out_overlappingPairs.getBufferCL() )
-		};
-		
-		b3LauncherCL launcher(m_queue, m_plbvhCalculateOverlappingPairsKernel, "m_plbvhCalculateOverlappingPairsKernel");
-		launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst(maxPairs);
-		launcher.setConst(numQueryAabbs);
-		
-		launcher.launch1D(numQueryAabbs);
-		clFinish(m_queue);
-	}
-	
-	int numLargeAabbRigids = m_largeAabbs.size();
-	if( numLargeAabbRigids > 0 && m_leafNodeAabbs.size() > 0 )
-	{
-		B3_PROFILE("PLBVH large-small AABB test");
-	
-		int numQueryAabbs = m_leafNodeAabbs.size();
-		
-		b3BufferInfoCL bufferInfo[] = 
-		{
-			b3BufferInfoCL( m_leafNodeAabbs.getBufferCL() ),
-			b3BufferInfoCL( m_largeAabbs.getBufferCL() ),
-			
-			b3BufferInfoCL( numPairsGpu.getBufferCL() ),
-			b3BufferInfoCL( out_overlappingPairs.getBufferCL() )
-		};
-		
-		b3LauncherCL launcher(m_queue, m_plbvhLargeAabbAabbTestKernel, "m_plbvhLargeAabbAabbTestKernel");
-		launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst(maxPairs);
-		launcher.setConst(numLargeAabbRigids);
-		launcher.setConst(numQueryAabbs);
-		
-		launcher.launch1D(numQueryAabbs);
-		clFinish(m_queue);
-	}
-	
-	
-	//
-	int numPairs = -1;
-	numPairsGpu.copyToHostPointer(&numPairs, 1);
-	if(numPairs > maxPairs)
-	{
-		b3Error("Error running out of pairs: numPairs = %d, maxPairs = %d.\n", numPairs, maxPairs);
-		numPairs = maxPairs;
-		numPairsGpu.copyFromHostPointer(&maxPairs, 1);
-	}
-	
-	out_overlappingPairs.resize(numPairs);
-}
-
-
-void b3GpuParallelLinearBvh::testRaysAgainstBvhAabbs(const b3OpenCLArray<b3RayInfo>& rays, 
-							b3OpenCLArray<int>& out_numRayRigidPairs, b3OpenCLArray<b3Int2>& out_rayRigidPairs)
-{
-	B3_PROFILE("PLBVH testRaysAgainstBvhAabbs()");
-	
-	int numRays = rays.size();
-	int maxRayRigidPairs = out_rayRigidPairs.size();
-	
-	int reset = 0;
-	out_numRayRigidPairs.copyFromHostPointer(&reset, 1);
-	
-	//
-	if( m_leafNodeAabbs.size() > 0 )
-	{
-		B3_PROFILE("PLBVH ray test small AABB");
-	
-		b3BufferInfoCL bufferInfo[] = 
-		{
-			b3BufferInfoCL( m_leafNodeAabbs.getBufferCL() ),
-			
-			b3BufferInfoCL( m_rootNodeIndex.getBufferCL() ),
-			b3BufferInfoCL( m_internalNodeChildNodes.getBufferCL() ),
-			b3BufferInfoCL( m_internalNodeAabbs.getBufferCL() ),
-			b3BufferInfoCL( m_internalNodeLeafIndexRanges.getBufferCL() ),
-			b3BufferInfoCL( m_mortonCodesAndAabbIndicies.getBufferCL() ),
-			
-			b3BufferInfoCL( rays.getBufferCL() ),
-			
-			b3BufferInfoCL( out_numRayRigidPairs.getBufferCL() ),
-			b3BufferInfoCL( out_rayRigidPairs.getBufferCL() )
-		};
-		
-		b3LauncherCL launcher(m_queue, m_plbvhRayTraverseKernel, "m_plbvhRayTraverseKernel");
-		launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst(maxRayRigidPairs);
-		launcher.setConst(numRays);
-		
-		launcher.launch1D(numRays);
-		clFinish(m_queue);
-	}
-	
-	int numLargeAabbRigids = m_largeAabbs.size();
-	if(numLargeAabbRigids > 0)
-	{
-		B3_PROFILE("PLBVH ray test large AABB");
-		
-		b3BufferInfoCL bufferInfo[] = 
-		{
-			b3BufferInfoCL( m_largeAabbs.getBufferCL() ),
-			b3BufferInfoCL( rays.getBufferCL() ),
-			
-			b3BufferInfoCL( out_numRayRigidPairs.getBufferCL() ),
-			b3BufferInfoCL( out_rayRigidPairs.getBufferCL() )
-		};
-		
-		b3LauncherCL launcher(m_queue, m_plbvhLargeAabbRayTestKernel, "m_plbvhLargeAabbRayTestKernel");
-		launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst(numLargeAabbRigids);
-		launcher.setConst(maxRayRigidPairs);
-		launcher.setConst(numRays);
-		
-		launcher.launch1D(numRays);
-		clFinish(m_queue);
-	}
-	
-	//
-	int numRayRigidPairs = -1;
-	out_numRayRigidPairs.copyToHostPointer(&numRayRigidPairs, 1);
-	
-	if(numRayRigidPairs > maxRayRigidPairs)
-		b3Error("Error running out of rayRigid pairs: numRayRigidPairs = %d, maxRayRigidPairs = %d.\n", numRayRigidPairs, maxRayRigidPairs);
-	
-}
-
-void b3GpuParallelLinearBvh::constructBinaryRadixTree()
-{
-	B3_PROFILE("b3GpuParallelLinearBvh::constructBinaryRadixTree()");
-	
-	int numLeaves = m_leafNodeAabbs.size();
-	int numInternalNodes = numLeaves - 1;
-	
-	//Each internal node is placed in between 2 leaf nodes.
-	//By using this arrangement and computing the common prefix between
-	//these 2 adjacent leaf nodes, it is possible to quickly construct a binary radix tree.
-	{
-		B3_PROFILE("m_computeAdjacentPairCommonPrefixKernel");
-		
-		b3BufferInfoCL bufferInfo[] = 
-		{
-			b3BufferInfoCL( m_mortonCodesAndAabbIndicies.getBufferCL() ),
-			b3BufferInfoCL( m_commonPrefixes.getBufferCL() ),
-			b3BufferInfoCL( m_commonPrefixLengths.getBufferCL() )
-		};
-		
-		b3LauncherCL launcher(m_queue, m_computeAdjacentPairCommonPrefixKernel, "m_computeAdjacentPairCommonPrefixKernel");
-		launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst(numInternalNodes);
-		
-		launcher.launch1D(numInternalNodes);
-		clFinish(m_queue);
-	}
-	
-	//For each leaf node, select its parent node by 
-	//comparing the 2 nearest internal nodes and assign child node indices
-	{
-		B3_PROFILE("m_buildBinaryRadixTreeLeafNodesKernel");
-		
-		b3BufferInfoCL bufferInfo[] = 
-		{
-			b3BufferInfoCL( m_commonPrefixLengths.getBufferCL() ),
-			b3BufferInfoCL( m_leafNodeParentNodes.getBufferCL() ),
-			b3BufferInfoCL( m_internalNodeChildNodes.getBufferCL() )
-		};
-		
-		b3LauncherCL launcher(m_queue, m_buildBinaryRadixTreeLeafNodesKernel, "m_buildBinaryRadixTreeLeafNodesKernel");
-		launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst(numLeaves);
-		
-		launcher.launch1D(numLeaves);
-		clFinish(m_queue);
-	}
-	
-	//For each internal node, perform 2 binary searches among the other internal nodes
-	//to its left and right to find its potential parent nodes and assign child node indices
-	{
-		B3_PROFILE("m_buildBinaryRadixTreeInternalNodesKernel");
-		
-		b3BufferInfoCL bufferInfo[] = 
-		{
-			b3BufferInfoCL( m_commonPrefixes.getBufferCL() ),
-			b3BufferInfoCL( m_commonPrefixLengths.getBufferCL() ),
-			b3BufferInfoCL( m_internalNodeChildNodes.getBufferCL() ),
-			b3BufferInfoCL( m_internalNodeParentNodes.getBufferCL() ),
-			b3BufferInfoCL( m_rootNodeIndex.getBufferCL() )
-		};
-		
-		b3LauncherCL launcher(m_queue, m_buildBinaryRadixTreeInternalNodesKernel, "m_buildBinaryRadixTreeInternalNodesKernel");
-		launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst(numInternalNodes);
-		
-		launcher.launch1D(numInternalNodes);
-		clFinish(m_queue);
-	}
-	
-	//Find the number of nodes seperating each internal node and the root node
-	//so that the AABBs can be set using the next kernel.
-	//Also determine the maximum number of nodes separating an internal node and the root node.
-	{
-		B3_PROFILE("m_findDistanceFromRootKernel");
-	
-		b3BufferInfoCL bufferInfo[] = 
-		{
-			b3BufferInfoCL( m_rootNodeIndex.getBufferCL() ),
-			b3BufferInfoCL( m_internalNodeParentNodes.getBufferCL() ),
-			b3BufferInfoCL( m_maxDistanceFromRoot.getBufferCL() ),
-			b3BufferInfoCL( m_distanceFromRoot.getBufferCL() )
-		};
-		
-		b3LauncherCL launcher(m_queue, m_findDistanceFromRootKernel, "m_findDistanceFromRootKernel");
-		launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst(numInternalNodes);
-		
-		launcher.launch1D(numInternalNodes);
-		clFinish(m_queue);
-	}
-	
-	//Starting from the internal nodes nearest to the leaf nodes, recursively move up
-	//the tree towards the root to set the AABBs of each internal node; each internal node
-	//checks its children and merges their AABBs
-	{
-		B3_PROFILE("m_buildBinaryRadixTreeAabbsRecursiveKernel");
-		
-		int maxDistanceFromRoot = -1;
-		{
-			B3_PROFILE("copy maxDistanceFromRoot to CPU");
-			m_maxDistanceFromRoot.copyToHostPointer(&maxDistanceFromRoot, 1);
-			clFinish(m_queue);
-		}
-		
-		for(int distanceFromRoot = maxDistanceFromRoot; distanceFromRoot >= 0; --distanceFromRoot)
-		{
-			b3BufferInfoCL bufferInfo[] = 
-			{
-				b3BufferInfoCL( m_distanceFromRoot.getBufferCL() ),
-				b3BufferInfoCL( m_mortonCodesAndAabbIndicies.getBufferCL() ),
-				b3BufferInfoCL( m_internalNodeChildNodes.getBufferCL() ),
-				b3BufferInfoCL( m_leafNodeAabbs.getBufferCL() ),
-				b3BufferInfoCL( m_internalNodeAabbs.getBufferCL() )
-			};
-			
-			b3LauncherCL launcher(m_queue, m_buildBinaryRadixTreeAabbsRecursiveKernel, "m_buildBinaryRadixTreeAabbsRecursiveKernel");
-			launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst(maxDistanceFromRoot);
-			launcher.setConst(distanceFromRoot);
-			launcher.setConst(numInternalNodes);
-			
-			//It may seem inefficent to launch a thread for each internal node when a
-			//much smaller number of nodes is actually processed, but this is actually
-			//faster than determining the exact nodes that are ready to merge their child AABBs. 
-			launcher.launch1D(numInternalNodes);
-		}
-		
-		clFinish(m_queue);
-	}
-}
-
-	
\ No newline at end of file
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h b/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h
deleted file mode 100644
index effe617b..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h
+++ /dev/null
@@ -1,125 +0,0 @@
-/*
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Initial Author Jackson Lee, 2014
-
-#ifndef B3_GPU_PARALLEL_LINEAR_BVH_H
-#define B3_GPU_PARALLEL_LINEAR_BVH_H
-
-//#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h"
-#include "Bullet3Common/shared/b3Int2.h"
-#include "Bullet3Common/shared/b3Int4.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
-
-#include "Bullet3OpenCL/ParallelPrimitives/b3FillCL.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h"
-
-#include "Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h"
-
-#define b3Int64 cl_long
-
-///@brief GPU Parallel Linearized Bounding Volume Heirarchy(LBVH) that is reconstructed every frame
-///@remarks
-///See presentation in docs/b3GpuParallelLinearBvh.pdf for algorithm details.
-///@par
-///Related papers: \n
-///"Fast BVH Construction on GPUs" [Lauterbach et al. 2009] \n
-///"Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d trees" [Karras 2012] \n
-///@par
-///The basic algorithm for building the BVH as presented in [Lauterbach et al. 2009] consists of 4 stages:
-/// - [fully parallel] Assign morton codes for each AABB using its center (after quantizing the AABB centers into a virtual grid) 
-/// - [fully parallel] Sort morton codes
-/// - [somewhat parallel] Build binary radix tree (assign parent/child pointers for internal nodes of the BVH) 
-/// - [somewhat parallel] Set internal node AABBs 
-///@par
-///[Karras 2012] improves on the algorithm by introducing fully parallel methods for the last 2 stages.
-///The BVH implementation here shares many concepts with [Karras 2012], but a different method is used for constructing the tree.
-///Instead of searching for the child nodes of each internal node, we search for the parent node of each node.
-///Additionally, a non-atomic traversal that starts from the leaf nodes and moves towards the root node is used to set the AABBs.
-class b3GpuParallelLinearBvh
-{
-	cl_command_queue m_queue;
-	
-	cl_program m_parallelLinearBvhProgram;
-	
-	cl_kernel m_separateAabbsKernel;
-	cl_kernel m_findAllNodesMergedAabbKernel;
-	cl_kernel m_assignMortonCodesAndAabbIndiciesKernel;
-	
-	//Binary radix tree construction kernels
-	cl_kernel m_computeAdjacentPairCommonPrefixKernel;
-	cl_kernel m_buildBinaryRadixTreeLeafNodesKernel;
-	cl_kernel m_buildBinaryRadixTreeInternalNodesKernel;
-	cl_kernel m_findDistanceFromRootKernel;
-	cl_kernel m_buildBinaryRadixTreeAabbsRecursiveKernel;
-	
-	cl_kernel m_findLeafIndexRangesKernel;
-	
-	//Traversal kernels
-	cl_kernel m_plbvhCalculateOverlappingPairsKernel;
-	cl_kernel m_plbvhRayTraverseKernel;
-	cl_kernel m_plbvhLargeAabbAabbTestKernel;
-	cl_kernel m_plbvhLargeAabbRayTestKernel;
-	
-	b3RadixSort32CL m_radixSorter;
-	
-	//1 element
-	b3OpenCLArray<int> m_rootNodeIndex;							//Most significant bit(0x80000000) is set to indicate internal node
-	b3OpenCLArray<int> m_maxDistanceFromRoot;					//Max number of internal nodes between an internal node and the root node
-	b3OpenCLArray<int> m_temp;									//Used to hold the number of pairs in calculateOverlappingPairs()
-	
-	//1 element per internal node (number_of_internal_nodes == number_of_leaves - 1)
-	b3OpenCLArray<b3SapAabb> m_internalNodeAabbs;
-	b3OpenCLArray<b3Int2> m_internalNodeLeafIndexRanges;		//x == min leaf index, y == max leaf index
-	b3OpenCLArray<b3Int2> m_internalNodeChildNodes;				//x == left child, y == right child; msb(0x80000000) is set to indicate internal node
-	b3OpenCLArray<int> m_internalNodeParentNodes;				//For parent node index, msb(0x80000000) is not set since it is always internal
-	
-	//1 element per internal node; for binary radix tree construction
-	b3OpenCLArray<b3Int64> m_commonPrefixes;
-	b3OpenCLArray<int> m_commonPrefixLengths;
-	b3OpenCLArray<int> m_distanceFromRoot;						//Number of internal nodes between this node and the root
-	
-	//1 element per leaf node (leaf nodes only include small AABBs)
-	b3OpenCLArray<int> m_leafNodeParentNodes;					//For parent node index, msb(0x80000000) is not set since it is always internal
-	b3OpenCLArray<b3SortData> m_mortonCodesAndAabbIndicies;		//m_key == morton code, m_value == aabb index in m_leafNodeAabbs
-	b3OpenCLArray<b3SapAabb> m_mergedAabb;						//m_mergedAabb[0] contains the merged AABB of all leaf nodes
-	b3OpenCLArray<b3SapAabb> m_leafNodeAabbs;					//Contains only small AABBs
-	
-	//1 element per large AABB, which is not stored in the BVH
-	b3OpenCLArray<b3SapAabb> m_largeAabbs;
-	
-public:
-	b3GpuParallelLinearBvh(cl_context context, cl_device_id device, cl_command_queue queue);
-	virtual ~b3GpuParallelLinearBvh();
-	
-	///Must be called before any other function
-	void build(const b3OpenCLArray<b3SapAabb>& worldSpaceAabbs, const b3OpenCLArray<int>& smallAabbIndices, 
-				const b3OpenCLArray<int>& largeAabbIndices);
-	
-	///calculateOverlappingPairs() uses the worldSpaceAabbs parameter of b3GpuParallelLinearBvh::build() as the query AABBs.
-	///@param out_overlappingPairs The size() of this array is used to determine the max number of pairs.
-	///If the number of overlapping pairs is < out_overlappingPairs.size(), out_overlappingPairs is resized.
-	void calculateOverlappingPairs(b3OpenCLArray<b3Int4>& out_overlappingPairs);
-	
-	///@param out_numRigidRayPairs Array of length 1; contains the number of detected ray-rigid AABB intersections;
-	///this value may be greater than out_rayRigidPairs.size() if out_rayRigidPairs is not large enough.
-	///@param out_rayRigidPairs Contains an array of rays intersecting rigid AABBs; x == ray index, y == rigid body index.
-	///If the size of this array is insufficient to hold all ray-rigid AABB intersections, additional intersections are discarded.
-	void testRaysAgainstBvhAabbs(const b3OpenCLArray<b3RayInfo>& rays, 
-								b3OpenCLArray<int>& out_numRayRigidPairs, b3OpenCLArray<b3Int2>& out_rayRigidPairs);
-								
-private:
-	void constructBinaryRadixTree();
-};
-
-#endif
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp b/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp
deleted file mode 100644
index 78b62563..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Initial Author Jackson Lee, 2014
-
-#include "b3GpuParallelLinearBvhBroadphase.h"
-
-b3GpuParallelLinearBvhBroadphase::b3GpuParallelLinearBvhBroadphase(cl_context context, cl_device_id device, cl_command_queue queue) : 
-	m_plbvh(context, device, queue),
-	
-	m_overlappingPairsGpu(context, queue),
-	
-	m_aabbsGpu(context, queue),
-	m_smallAabbsMappingGpu(context, queue),
-	m_largeAabbsMappingGpu(context, queue)
-{
-}
-
-void b3GpuParallelLinearBvhBroadphase::createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, short int collisionFilterGroup, short int collisionFilterMask)
-{
-	int newAabbIndex = m_aabbsCpu.size();
-
-	b3SapAabb aabb;
-	aabb.m_minVec = aabbMin;
-	aabb.m_maxVec = aabbMax;
-	
-	aabb.m_minIndices[3] = userPtr;
-	aabb.m_signedMaxIndices[3] = newAabbIndex;
-	
-	m_smallAabbsMappingCpu.push_back(newAabbIndex);
-	
-	m_aabbsCpu.push_back(aabb);
-}
-void b3GpuParallelLinearBvhBroadphase::createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, short int collisionFilterGroup, short int collisionFilterMask)
-{
-	int newAabbIndex = m_aabbsCpu.size();
-
-	b3SapAabb aabb;
-	aabb.m_minVec = aabbMin;
-	aabb.m_maxVec = aabbMax;
-	
-	aabb.m_minIndices[3] = userPtr;
-	aabb.m_signedMaxIndices[3] = newAabbIndex;
-	
-	m_largeAabbsMappingCpu.push_back(newAabbIndex);
-	
-	m_aabbsCpu.push_back(aabb);
-}
-
-void b3GpuParallelLinearBvhBroadphase::calculateOverlappingPairs(int maxPairs)
-{
-	//Reconstruct BVH
-	m_plbvh.build(m_aabbsGpu, m_smallAabbsMappingGpu, m_largeAabbsMappingGpu);
-	
-	//
-	m_overlappingPairsGpu.resize(maxPairs);
-	m_plbvh.calculateOverlappingPairs(m_overlappingPairsGpu);
-}
-void b3GpuParallelLinearBvhBroadphase::calculateOverlappingPairsHost(int maxPairs)
-{
-	b3Assert(0);	//CPU version not implemented
-}
-
-void b3GpuParallelLinearBvhBroadphase::writeAabbsToGpu() 
-{ 
-	m_aabbsGpu.copyFromHost(m_aabbsCpu); 
-	m_smallAabbsMappingGpu.copyFromHost(m_smallAabbsMappingCpu);
-	m_largeAabbsMappingGpu.copyFromHost(m_largeAabbsMappingCpu);
-}
-	
-	
-	
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.h b/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.h
deleted file mode 100644
index 284f6c78..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Initial Author Jackson Lee, 2014
-
-#ifndef B3_GPU_PARALLEL_LINEAR_BVH_BROADPHASE_H
-#define B3_GPU_PARALLEL_LINEAR_BVH_BROADPHASE_H
-
-#include "Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h"
-
-#include "b3GpuParallelLinearBvh.h"
-
-class b3GpuParallelLinearBvhBroadphase : public b3GpuBroadphaseInterface
-{
-	b3GpuParallelLinearBvh m_plbvh;
-	
-	b3OpenCLArray<b3Int4> m_overlappingPairsGpu;
-	
-	b3OpenCLArray<b3SapAabb> m_aabbsGpu;
-	b3OpenCLArray<int> m_smallAabbsMappingGpu;
-	b3OpenCLArray<int> m_largeAabbsMappingGpu;
-	
-	b3AlignedObjectArray<b3SapAabb> m_aabbsCpu;
-	b3AlignedObjectArray<int> m_smallAabbsMappingCpu;
-	b3AlignedObjectArray<int> m_largeAabbsMappingCpu;
-	
-public:
-	b3GpuParallelLinearBvhBroadphase(cl_context context, cl_device_id device, cl_command_queue queue);
-	virtual ~b3GpuParallelLinearBvhBroadphase() {}
-
-	virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, short int collisionFilterGroup, short int collisionFilterMask);
-	virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, short int collisionFilterGroup, short int collisionFilterMask);
-	
-	virtual void calculateOverlappingPairs(int maxPairs);
-	virtual void calculateOverlappingPairsHost(int maxPairs);
-
-	//call writeAabbsToGpu after done making all changes (createProxy etc)
-	virtual void writeAabbsToGpu();
-	
-	virtual int	getNumOverlap() { return m_overlappingPairsGpu.size(); }
-	virtual cl_mem getOverlappingPairBuffer() { return m_overlappingPairsGpu.getBufferCL(); }
-
-	virtual cl_mem getAabbBufferWS() { return m_aabbsGpu.getBufferCL(); }
-	virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU() { return m_aabbsGpu; }
-	
-	virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU() { return m_overlappingPairsGpu; }
-	virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU() { return m_smallAabbsMappingGpu; }
-	virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU() { return m_largeAabbsMappingGpu; }
-	
-	virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU() { return m_aabbsCpu; }
-	
-	static b3GpuBroadphaseInterface* CreateFunc(cl_context context, cl_device_id device, cl_command_queue queue)
-	{
-		return new b3GpuParallelLinearBvhBroadphase(context, device, queue);
-	}
-};
-
-#endif
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.cpp b/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.cpp
deleted file mode 100644
index 0f404cad..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.cpp
+++ /dev/null
@@ -1,1322 +0,0 @@
-
-bool searchIncremental3dSapOnGpu = true;
-#include <limits.h>
-#include "b3GpuSapBroadphase.h"
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h"
-
-
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-#include "kernels/sapKernels.h"
-
-#include "Bullet3Common/b3MinMax.h"
-
-#define B3_BROADPHASE_SAP_PATH "src/Bullet3OpenCL/BroadphaseCollision/kernels/sap.cl"
-
-
-b3GpuSapBroadphase::b3GpuSapBroadphase(cl_context ctx,cl_device_id device, cl_command_queue  q , b3GpuSapKernelType kernelType)
-:m_context(ctx),
-m_device(device),
-m_queue(q),
-m_objectMinMaxIndexGPUaxis0(ctx,q),
-m_objectMinMaxIndexGPUaxis1(ctx,q),
-m_objectMinMaxIndexGPUaxis2(ctx,q),
-m_objectMinMaxIndexGPUaxis0prev(ctx,q),
-m_objectMinMaxIndexGPUaxis1prev(ctx,q),
-m_objectMinMaxIndexGPUaxis2prev(ctx,q),
-m_sortedAxisGPU0(ctx,q),
-m_sortedAxisGPU1(ctx,q),
-m_sortedAxisGPU2(ctx,q),
-m_sortedAxisGPU0prev(ctx,q),
-m_sortedAxisGPU1prev(ctx,q),
-m_sortedAxisGPU2prev(ctx,q),
-m_addedHostPairsGPU(ctx,q),
-m_removedHostPairsGPU(ctx,q),
-m_addedCountGPU(ctx,q),
-m_removedCountGPU(ctx,q),
-m_currentBuffer(-1),
-m_pairCount(ctx,q),
-m_allAabbsGPU(ctx,q),
-m_sum(ctx,q),
-m_sum2(ctx,q),
-m_dst(ctx,q),
-m_smallAabbsMappingGPU(ctx,q),
-m_largeAabbsMappingGPU(ctx,q),
-m_overlappingPairs(ctx,q),
-m_gpuSmallSortData(ctx,q),
-m_gpuSmallSortedAabbs(ctx,q)
-{
-	const char* sapSrc = sapCL;
-    
-    
-	cl_int errNum=0;
-
-	b3Assert(m_context);
-	b3Assert(m_device);
-	cl_program sapProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,sapSrc,&errNum,"",B3_BROADPHASE_SAP_PATH);
-	b3Assert(errNum==CL_SUCCESS);
-
-
-	b3Assert(errNum==CL_SUCCESS);
-#ifndef __APPLE__
-	m_prefixScanFloat4 = new b3PrefixScanFloat4CL(m_context,m_device,m_queue);
-#else
-	m_prefixScanFloat4 = 0;
-#endif
-	m_sapKernel = 0;
-	
-	switch (kernelType)
-	{
-		case B3_GPU_SAP_KERNEL_BRUTE_FORCE_CPU:
-		{
-			m_sapKernel=0;
-			break;
-		}
-		case 		B3_GPU_SAP_KERNEL_BRUTE_FORCE_GPU:
-		{
-			m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelBruteForce",&errNum,sapProg );
-			break;
-		}
-
-		case B3_GPU_SAP_KERNEL_ORIGINAL:
-		{
-			m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelOriginal",&errNum,sapProg );
-			break;
-		}
-		case B3_GPU_SAP_KERNEL_BARRIER:
-		{
-			m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelBarrier",&errNum,sapProg );
-			break;
-		}
-		case B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY:
-		{
-			m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelLocalSharedMemory",&errNum,sapProg );
-			break;
-		}
-
-		default:
-		{
-			m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelLocalSharedMemory",&errNum,sapProg );
-			b3Error("Unknown 3D GPU SAP provided, fallback to computePairsKernelLocalSharedMemory");
-		}
-	};
-	
-		
-	
-	m_sap2Kernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelTwoArrays",&errNum,sapProg );
-	b3Assert(errNum==CL_SUCCESS);
-
-	m_prepareSumVarianceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "prepareSumVarianceKernel",&errNum,sapProg );
-	b3Assert(errNum==CL_SUCCESS);
-
-		
-	m_flipFloatKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "flipFloatKernel",&errNum,sapProg );
-
-	m_copyAabbsKernel= b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "copyAabbsKernel",&errNum,sapProg );
-
-	m_scatterKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "scatterKernel",&errNum,sapProg );
-
-	m_sorter = new b3RadixSort32CL(m_context,m_device,m_queue);
-}
-
-b3GpuSapBroadphase::~b3GpuSapBroadphase()
-{
-	delete m_sorter;
-	delete m_prefixScanFloat4;
-
-	clReleaseKernel(m_scatterKernel);
-	clReleaseKernel(m_flipFloatKernel);
-	clReleaseKernel(m_copyAabbsKernel);
-	clReleaseKernel(m_sapKernel);
-	clReleaseKernel(m_sap2Kernel);
-	clReleaseKernel(m_prepareSumVarianceKernel);
-	
-
-}
-
-/// conservative test for overlap between two aabbs
-static bool TestAabbAgainstAabb2(const b3Vector3 &aabbMin1, const b3Vector3 &aabbMax1,
-								const b3Vector3 &aabbMin2, const b3Vector3 &aabbMax2)
-{
-	bool overlap = true;
-	overlap = (aabbMin1.getX() > aabbMax2.getX() || aabbMax1.getX() < aabbMin2.getX()) ? false : overlap;
-	overlap = (aabbMin1.getZ() > aabbMax2.getZ() || aabbMax1.getZ() < aabbMin2.getZ()) ? false : overlap;
-	overlap = (aabbMin1.getY() > aabbMax2.getY() || aabbMax1.getY() < aabbMin2.getY()) ? false : overlap;
-	return overlap;
-}
-
-
-
-//http://stereopsis.com/radix.html
-static unsigned int FloatFlip(float fl)
-{
-	unsigned int f = *(unsigned int*)&fl;
-	unsigned int mask = -(int)(f >> 31) | 0x80000000;
-	return f ^ mask;
-};
-
-void  b3GpuSapBroadphase::init3dSap()
-{
-	if (m_currentBuffer<0)
-	{
-		m_allAabbsGPU.copyToHost(m_allAabbsCPU);
-
-		m_currentBuffer = 0;
-		for (int axis=0;axis<3;axis++)
-		{
-			for (int buf=0;buf<2;buf++)
-			{
-				int totalNumAabbs = m_allAabbsCPU.size();
-				int numEndPoints = 2*totalNumAabbs;
-				m_sortedAxisCPU[axis][buf].resize(numEndPoints);
-
-				if (buf==m_currentBuffer)
-				{
-					for (int i=0;i<totalNumAabbs;i++)
-					{
-						m_sortedAxisCPU[axis][buf][i*2].m_key = FloatFlip(m_allAabbsCPU[i].m_min[axis])-1;
-						m_sortedAxisCPU[axis][buf][i*2].m_value = i*2;
-						m_sortedAxisCPU[axis][buf][i*2+1].m_key = FloatFlip(m_allAabbsCPU[i].m_max[axis])+1;
-						m_sortedAxisCPU[axis][buf][i*2+1].m_value = i*2+1;
-					}
-				}
-			}
-		}
-
-		for (int axis=0;axis<3;axis++)
-		{
-			m_sorter->executeHost(m_sortedAxisCPU[axis][m_currentBuffer]);
-		}
-
-		for (int axis=0;axis<3;axis++)
-		{
-			int totalNumAabbs = m_allAabbsCPU.size();
-			int numEndPoints = m_sortedAxisCPU[axis][m_currentBuffer].size();
-			m_objectMinMaxIndexCPU[axis][m_currentBuffer].resize(numEndPoints);
-			for (int i=0;i<numEndPoints;i++)
-			{
-				int destIndex = m_sortedAxisCPU[axis][m_currentBuffer][i].m_value;
-				int newDest = destIndex/2;
-				if (destIndex&1)
-				{
-					m_objectMinMaxIndexCPU[axis][m_currentBuffer][newDest].y=i;
-				} else
-				{
-					m_objectMinMaxIndexCPU[axis][m_currentBuffer][newDest].x=i;
-				}
-			}
-		}
-
-	}
-}
-
-
-static bool b3PairCmp(const b3Int4& p, const b3Int4& q)
-{
-	return ((p.x<q.x) || ((p.x==q.x) && (p.y<q.y)));
-}
-
-
-static bool operator==(const b3Int4& a,const b3Int4& b)
-{
-	return a.x == b.x && a.y == b.y;
-};
-
-static bool operator<(const b3Int4& a,const b3Int4& b)
-{
-	return a.x < b.x || (a.x == b.x && a.y < b.y);
-};
-
-static bool operator>(const b3Int4& a,const b3Int4& b)
-{
-	return a.x > b.x || (a.x == b.x && a.y > b.y);
-};
-
-b3AlignedObjectArray<b3Int4> addedHostPairs;
-b3AlignedObjectArray<b3Int4> removedHostPairs;
-
-b3AlignedObjectArray<b3SapAabb>	preAabbs;
-
-void  b3GpuSapBroadphase::calculateOverlappingPairsHostIncremental3Sap()
-{
-	static int framepje = 0;
-	//printf("framepje=%d\n",framepje++);
-	
-
-	B3_PROFILE("calculateOverlappingPairsHostIncremental3Sap");
-
-	addedHostPairs.resize(0);
-	removedHostPairs.resize(0);
-
-	b3Assert(m_currentBuffer>=0);
-	
-	{
-		preAabbs.resize(m_allAabbsCPU.size());
-		for (int i=0;i<preAabbs.size();i++)
-		{
-			preAabbs[i]=m_allAabbsCPU[i];
-		}
-	}
-	
-
-	if (m_currentBuffer<0)
-		return;
-	{
-		B3_PROFILE("m_allAabbsGPU.copyToHost");
-		m_allAabbsGPU.copyToHost(m_allAabbsCPU);
-	}
-
-	b3AlignedObjectArray<b3Int4> allPairs;
-	{
-		B3_PROFILE("m_overlappingPairs.copyToHost");
-		m_overlappingPairs.copyToHost(allPairs);
-	}
-	if (0)
-	{
-	{
-		printf("ab[40].min=%f,%f,%f,ab[40].max=%f,%f,%f\n",
-		m_allAabbsCPU[40].m_min[0],	m_allAabbsCPU[40].m_min[1],m_allAabbsCPU[40].m_min[2],
-		m_allAabbsCPU[40].m_max[0],	m_allAabbsCPU[40].m_max[1],m_allAabbsCPU[40].m_max[2]);
-	}
-
-	{
-		printf("ab[53].min=%f,%f,%f,ab[53].max=%f,%f,%f\n",
-		m_allAabbsCPU[53].m_min[0],	m_allAabbsCPU[53].m_min[1],m_allAabbsCPU[53].m_min[2],
-		m_allAabbsCPU[53].m_max[0],	m_allAabbsCPU[53].m_max[1],m_allAabbsCPU[53].m_max[2]);
-	}
-	
-
-	{
-	b3Int4 newPair;
-	newPair.x = 40;
-	newPair.y = 53;
-		int index = allPairs.findBinarySearch(newPair);
-		printf("hasPair(40,53)=%d out of %d\n",index, allPairs.size());
-
-		{
-			int overlap = TestAabbAgainstAabb2((const b3Vector3&)m_allAabbsCPU[40].m_min, (const b3Vector3&)m_allAabbsCPU[40].m_max,(const b3Vector3&)m_allAabbsCPU[53].m_min,(const b3Vector3&)m_allAabbsCPU[53].m_max);
-			printf("overlap=%d\n",overlap);
-		}
-
-		if (preAabbs.size())
-		{
-			int prevOverlap = TestAabbAgainstAabb2((const b3Vector3&)preAabbs[40].m_min, (const b3Vector3&)preAabbs[40].m_max,(const b3Vector3&)preAabbs[53].m_min,(const b3Vector3&)preAabbs[53].m_max);
-			printf("prevoverlap=%d\n",prevOverlap);
-		} else
-		{
-			printf("unknown prevoverlap\n");
-		}
-
-	}
-	}
-
-
-	if (0)
-	{
-		for (int i=0;i<m_allAabbsCPU.size();i++)
-		{
-			//printf("aabb[%d] min=%f,%f,%f max=%f,%f,%f\n",i,m_allAabbsCPU[i].m_min[0],m_allAabbsCPU[i].m_min[1],m_allAabbsCPU[i].m_min[2],			m_allAabbsCPU[i].m_max[0],m_allAabbsCPU[i].m_max[1],m_allAabbsCPU[i].m_max[2]);
-
-
-		}
-
-		for (int axis=0;axis<3;axis++)
-		{
-			for (int buf=0;buf<2;buf++)
-			{
-				b3Assert(m_sortedAxisCPU[axis][buf].size() == m_allAabbsCPU.size()*2);
-			}
-		}
-	}
-
-
-
-	m_currentBuffer = 1-m_currentBuffer;
-	
-
-
-	int totalNumAabbs = m_allAabbsCPU.size();
-
-	{
-		B3_PROFILE("assign m_sortedAxisCPU(FloatFlip)");
-		for (int i=0;i<totalNumAabbs;i++)
-		{
-		
-
-			unsigned int keyMin[3];
-			unsigned int keyMax[3];
-			for (int axis=0;axis<3;axis++)
-			{
-				float vmin=m_allAabbsCPU[i].m_min[axis];
-				float vmax = m_allAabbsCPU[i].m_max[axis];
-				keyMin[axis] = FloatFlip(vmin);
-				keyMax[axis] = FloatFlip(vmax);
-			
-				m_sortedAxisCPU[axis][m_currentBuffer][i*2].m_key = keyMin[axis]-1;
-				m_sortedAxisCPU[axis][m_currentBuffer][i*2].m_value = i*2;
-				m_sortedAxisCPU[axis][m_currentBuffer][i*2+1].m_key = keyMax[axis]+1;
-				m_sortedAxisCPU[axis][m_currentBuffer][i*2+1].m_value = i*2+1;
-			}
-			//printf("aabb[%d] min=%u,%u,%u max %u,%u,%u\n", i,keyMin[0],keyMin[1],keyMin[2],keyMax[0],keyMax[1],keyMax[2]);
-
-		}
-	}
-	
-	
-
-	{
-		B3_PROFILE("sort m_sortedAxisCPU");
-		for (int axis=0;axis<3;axis++)
-			m_sorter->executeHost(m_sortedAxisCPU[axis][m_currentBuffer]);
-	}
-
-	if (0)
-	{
-		for (int axis=0;axis<3;axis++)
-		{
-			//printf("axis %d\n",axis);
-			for (int i=0;i<m_sortedAxisCPU[axis][m_currentBuffer].size();i++)
-			{
-				int key = m_sortedAxisCPU[axis][m_currentBuffer][i].m_key;
-				int value = m_sortedAxisCPU[axis][m_currentBuffer][i].m_value;
-				//printf("[%d]=%d\n",i,value);
-			}
-
-		}
-	}
-
-
-	{
-		B3_PROFILE("assign m_objectMinMaxIndexCPU");
-		for (int axis=0;axis<3;axis++)
-		{
-			int totalNumAabbs = m_allAabbsCPU.size();
-			int numEndPoints = m_sortedAxisCPU[axis][m_currentBuffer].size();
-			m_objectMinMaxIndexCPU[axis][m_currentBuffer].resize(totalNumAabbs);
-			for (int i=0;i<numEndPoints;i++)
-			{
-				int destIndex = m_sortedAxisCPU[axis][m_currentBuffer][i].m_value;
-				int newDest = destIndex/2;
-				if (destIndex&1)
-				{
-					m_objectMinMaxIndexCPU[axis][m_currentBuffer][newDest].y=i;
-				} else
-				{
-					m_objectMinMaxIndexCPU[axis][m_currentBuffer][newDest].x=i;
-				}
-			}
-		}
-	}
-
-
-	if (0)
-	{	
-		printf("==========================\n");
-		for (int axis=0;axis<3;axis++)
-		{
-			unsigned int curMinIndex40 = m_objectMinMaxIndexCPU[axis][m_currentBuffer][40].x;
-			unsigned int curMaxIndex40 = m_objectMinMaxIndexCPU[axis][m_currentBuffer][40].y;
-			unsigned int prevMaxIndex40 = m_objectMinMaxIndexCPU[axis][1-m_currentBuffer][40].y;
-			unsigned int prevMinIndex40 = m_objectMinMaxIndexCPU[axis][1-m_currentBuffer][40].x;
-
-			int dmin40 = curMinIndex40 - prevMinIndex40;
-			int dmax40 = curMinIndex40 - prevMinIndex40;
-			printf("axis %d curMinIndex40=%d prevMinIndex40=%d\n",axis,curMinIndex40, prevMinIndex40);
-			printf("axis %d curMaxIndex40=%d prevMaxIndex40=%d\n",axis,curMaxIndex40, prevMaxIndex40);
-		}
-		printf(".........................\n");
-		for (int axis=0;axis<3;axis++)
-		{
-			unsigned int curMinIndex53 = m_objectMinMaxIndexCPU[axis][m_currentBuffer][53].x;
-			unsigned int curMaxIndex53 = m_objectMinMaxIndexCPU[axis][m_currentBuffer][53].y;
-			unsigned int prevMaxIndex53 = m_objectMinMaxIndexCPU[axis][1-m_currentBuffer][53].y;
-			unsigned int prevMinIndex53 = m_objectMinMaxIndexCPU[axis][1-m_currentBuffer][53].x;
-
-			int dmin40 = curMinIndex53 - prevMinIndex53;
-			int dmax40 = curMinIndex53 - prevMinIndex53;
-			printf("axis %d curMinIndex53=%d prevMinIndex53=%d\n",axis,curMinIndex53, prevMinIndex53);
-			printf("axis %d curMaxIndex53=%d prevMaxIndex53=%d\n",axis,curMaxIndex53, prevMaxIndex53);
-		}
-
-	}
-
-
-	int a = m_objectMinMaxIndexCPU[0][m_currentBuffer].size();
-	int b = m_objectMinMaxIndexCPU[1][m_currentBuffer].size();
-	int c = m_objectMinMaxIndexCPU[2][m_currentBuffer].size();
-	b3Assert(a==b);
-	b3Assert(b==c);
-	/*
-	if (searchIncremental3dSapOnGpu)
-	{
-		B3_PROFILE("computePairsIncremental3dSapKernelGPU");
-		int numObjects = m_objectMinMaxIndexCPU[0][m_currentBuffer].size();
-		int maxCapacity = 1024*1024;
-		{
-			B3_PROFILE("copy from host");
-			m_objectMinMaxIndexGPUaxis0.copyFromHost(m_objectMinMaxIndexCPU[0][m_currentBuffer]);
-			m_objectMinMaxIndexGPUaxis1.copyFromHost(m_objectMinMaxIndexCPU[1][m_currentBuffer]);
-			m_objectMinMaxIndexGPUaxis2.copyFromHost(m_objectMinMaxIndexCPU[2][m_currentBuffer]);
-			m_objectMinMaxIndexGPUaxis0prev.copyFromHost(m_objectMinMaxIndexCPU[0][1-m_currentBuffer]);
-			m_objectMinMaxIndexGPUaxis1prev.copyFromHost(m_objectMinMaxIndexCPU[1][1-m_currentBuffer]);
-			m_objectMinMaxIndexGPUaxis2prev.copyFromHost(m_objectMinMaxIndexCPU[2][1-m_currentBuffer]);
-
-			m_sortedAxisGPU0.copyFromHost(m_sortedAxisCPU[0][m_currentBuffer]);
-			m_sortedAxisGPU1.copyFromHost(m_sortedAxisCPU[1][m_currentBuffer]);
-			m_sortedAxisGPU2.copyFromHost(m_sortedAxisCPU[2][m_currentBuffer]);
-			m_sortedAxisGPU0prev.copyFromHost(m_sortedAxisCPU[0][1-m_currentBuffer]);
-			m_sortedAxisGPU1prev.copyFromHost(m_sortedAxisCPU[1][1-m_currentBuffer]);
-			m_sortedAxisGPU2prev.copyFromHost(m_sortedAxisCPU[2][1-m_currentBuffer]);
-
-		
-			m_addedHostPairsGPU.resize(maxCapacity);
-			m_removedHostPairsGPU.resize(maxCapacity);
-
-			m_addedCountGPU.resize(0);
-			m_addedCountGPU.push_back(0);
-			m_removedCountGPU.resize(0);
-			m_removedCountGPU.push_back(0);
-		}
-
-		{
-			B3_PROFILE("launch1D");
-			b3LauncherCL launcher(m_queue,  m_computePairsIncremental3dSapKernel,"m_computePairsIncremental3dSapKernel");
-			launcher.setBuffer(m_objectMinMaxIndexGPUaxis0.getBufferCL());
-			launcher.setBuffer(m_objectMinMaxIndexGPUaxis1.getBufferCL());
-			launcher.setBuffer(m_objectMinMaxIndexGPUaxis2.getBufferCL());
-			launcher.setBuffer(m_objectMinMaxIndexGPUaxis0prev.getBufferCL());
-			launcher.setBuffer(m_objectMinMaxIndexGPUaxis1prev.getBufferCL());
-			launcher.setBuffer(m_objectMinMaxIndexGPUaxis2prev.getBufferCL());
-
-			launcher.setBuffer(m_sortedAxisGPU0.getBufferCL());
-			launcher.setBuffer(m_sortedAxisGPU1.getBufferCL());
-			launcher.setBuffer(m_sortedAxisGPU2.getBufferCL());
-			launcher.setBuffer(m_sortedAxisGPU0prev.getBufferCL());
-			launcher.setBuffer(m_sortedAxisGPU1prev.getBufferCL());
-			launcher.setBuffer(m_sortedAxisGPU2prev.getBufferCL());
-
-		
-			launcher.setBuffer(m_addedHostPairsGPU.getBufferCL());
-			launcher.setBuffer(m_removedHostPairsGPU.getBufferCL());
-			launcher.setBuffer(m_addedCountGPU.getBufferCL());
-			launcher.setBuffer(m_removedCountGPU.getBufferCL());
-			launcher.setConst(maxCapacity);
-			launcher.setConst( numObjects);
-			launcher.launch1D( numObjects);
-			clFinish(m_queue);
-		}
-
-		{
-			B3_PROFILE("copy to host");
-			int addedCountGPU = m_addedCountGPU.at(0);
-			m_addedHostPairsGPU.resize(addedCountGPU);
-			m_addedHostPairsGPU.copyToHost(addedHostPairs);
-
-			//printf("addedCountGPU=%d\n",addedCountGPU);
-			int removedCountGPU = m_removedCountGPU.at(0);
-			m_removedHostPairsGPU.resize(removedCountGPU);
-			m_removedHostPairsGPU.copyToHost(removedHostPairs);
-			//printf("removedCountGPU=%d\n",removedCountGPU);
-
-		}
-
-
-
-	} 
-	else
-	*/
-	{
-		int numObjects = m_objectMinMaxIndexCPU[0][m_currentBuffer].size();
-
-		B3_PROFILE("actual search");
-		for (int i=0;i<numObjects;i++)
-		{
-			//int numObjects = m_objectMinMaxIndexCPU[axis][m_currentBuffer].size();
-			//int checkObjects[]={40,53};
-			//int numCheckObjects = sizeof(checkObjects)/sizeof(int);
-			
-			//for (int a=0;a<numCheckObjects ;a++)
-			
-			for (int axis=0;axis<3;axis++)
-			{
-				//int i = checkObjects[a];
-
-				unsigned int curMinIndex = m_objectMinMaxIndexCPU[axis][m_currentBuffer][i].x;
-				unsigned int curMaxIndex = m_objectMinMaxIndexCPU[axis][m_currentBuffer][i].y;
-				unsigned int prevMinIndex = m_objectMinMaxIndexCPU[axis][1-m_currentBuffer][i].x;
-				int dmin = curMinIndex - prevMinIndex;
-				
-				unsigned int prevMaxIndex = m_objectMinMaxIndexCPU[axis][1-m_currentBuffer][i].y;
-
-				
-
-				int dmax = curMaxIndex - prevMaxIndex;
-				if (dmin!=0)
-				{
-					//printf("for object %d, dmin=%d\n",i,dmin);
-				}
-				if (dmax!=0)
-				{
-					//printf("for object %d, dmax=%d\n",i,dmax);
-				}
-				for (int otherbuffer = 0;otherbuffer<2;otherbuffer++)
-				{
-					if (dmin!=0)
-					{
-						int stepMin = dmin<0 ? -1 : 1;
-						for (unsigned int j=prevMinIndex;j!=curMinIndex;j+=stepMin)
-						{
-							int otherIndex2 = m_sortedAxisCPU[axis][otherbuffer][j].y;
-							int otherIndex = otherIndex2/2;
-							if (otherIndex!=i)
-							{
-								bool otherIsMax = ((otherIndex2&1)!=0);
-
-								if (otherIsMax)
-								{
-									//bool overlap = TestAabbAgainstAabb2((const b3Vector3&)m_allAabbsCPU[i].m_min, (const b3Vector3&)m_allAabbsCPU[i].m_max,(const b3Vector3&)m_allAabbsCPU[otherIndex].m_min,(const b3Vector3&)m_allAabbsCPU[otherIndex].m_max);
-									//bool prevOverlap = TestAabbAgainstAabb2((const b3Vector3&)preAabbs[i].m_min, (const b3Vector3&)preAabbs[i].m_max,(const b3Vector3&)preAabbs[otherIndex].m_min,(const b3Vector3&)preAabbs[otherIndex].m_max);
-									
-									bool overlap = true;
-
-									for (int ax=0;ax<3;ax++)
-									{
-										if ((m_objectMinMaxIndexCPU[ax][m_currentBuffer][i].x > m_objectMinMaxIndexCPU[ax][m_currentBuffer][otherIndex].y) ||
-											(m_objectMinMaxIndexCPU[ax][m_currentBuffer][i].y < m_objectMinMaxIndexCPU[ax][m_currentBuffer][otherIndex].x))
-											overlap=false;
-									}
-
-								//	b3Assert(overlap2==overlap);
-
-									bool prevOverlap = true;
-
-									for (int ax=0;ax<3;ax++)
-									{
-										if ((m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][i].x > m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][otherIndex].y) ||
-											(m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][i].y < m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][otherIndex].x))
-											prevOverlap=false;
-									}
-									
-
-									//b3Assert(overlap==overlap2);
-								
-
-
-									if (dmin<0)
-									{
-										if (overlap && !prevOverlap)
-										{
-											//add a pair
-											b3Int4 newPair;
-											if (i<=otherIndex)
-											{
-												newPair.x = i;
-												newPair.y = otherIndex;
-											} else
-											{
-												newPair.x = otherIndex;
-												newPair.y = i;
-											}
-											addedHostPairs.push_back(newPair);
-										}
-									} 
-									else
-									{
-										if (!overlap && prevOverlap)
-										{
-									
-											//remove a pair
-											b3Int4 removedPair;
-											if (i<=otherIndex)
-											{
-												removedPair.x = i;
-												removedPair.y = otherIndex;
-											} else
-											{
-												removedPair.x = otherIndex;
-												removedPair.y = i;
-											}
-											removedHostPairs.push_back(removedPair);
-										}
-									}//otherisMax
-								}//if (dmin<0)
-							}//if (otherIndex!=i)
-						}//for (int j=
-					}
-				
-					if (dmax!=0)
-					{
-						int stepMax = dmax<0 ? -1 : 1;
-						for (unsigned int j=prevMaxIndex;j!=curMaxIndex;j+=stepMax)
-						{
-							int otherIndex2 = m_sortedAxisCPU[axis][otherbuffer][j].y;
-							int otherIndex = otherIndex2/2;
-							if (otherIndex!=i)
-							{
-								bool otherIsMin = ((otherIndex2&1)==0);
-								//if (otherIsMin)
-								{
-									//bool overlap = TestAabbAgainstAabb2((const b3Vector3&)m_allAabbsCPU[i].m_min, (const b3Vector3&)m_allAabbsCPU[i].m_max,(const b3Vector3&)m_allAabbsCPU[otherIndex].m_min,(const b3Vector3&)m_allAabbsCPU[otherIndex].m_max);
-									//bool prevOverlap = TestAabbAgainstAabb2((const b3Vector3&)preAabbs[i].m_min, (const b3Vector3&)preAabbs[i].m_max,(const b3Vector3&)preAabbs[otherIndex].m_min,(const b3Vector3&)preAabbs[otherIndex].m_max);
-									
-									bool overlap = true;
-
-									for (int ax=0;ax<3;ax++)
-									{
-										if ((m_objectMinMaxIndexCPU[ax][m_currentBuffer][i].x > m_objectMinMaxIndexCPU[ax][m_currentBuffer][otherIndex].y) ||
-											(m_objectMinMaxIndexCPU[ax][m_currentBuffer][i].y < m_objectMinMaxIndexCPU[ax][m_currentBuffer][otherIndex].x))
-											overlap=false;
-									}
-									//b3Assert(overlap2==overlap);
-
-									bool prevOverlap = true;
-
-									for (int ax=0;ax<3;ax++)
-									{
-										if ((m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][i].x > m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][otherIndex].y) ||
-											(m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][i].y < m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][otherIndex].x))
-											prevOverlap=false;
-									}
-									
-
-									if (dmax>0)
-									{
-										if (overlap && !prevOverlap)
-										{
-											//add a pair
-											b3Int4 newPair;
-											if (i<=otherIndex)
-											{
-												newPair.x = i;
-												newPair.y = otherIndex;
-											} else
-											{
-												newPair.x = otherIndex;
-												newPair.y = i;
-											}
-											addedHostPairs.push_back(newPair);
-							
-										}
-									} 
-									else
-									{
-										if (!overlap && prevOverlap)
-										{
-											//if (otherIndex2&1==0) -> min?
-											//remove a pair
-											b3Int4 removedPair;
-											if (i<=otherIndex)
-											{
-												removedPair.x = i;
-												removedPair.y = otherIndex;
-											} else
-											{
-												removedPair.x = otherIndex;
-												removedPair.y = i;
-											}
-											removedHostPairs.push_back(removedPair);
-								
-										}
-									}
-							
-								}//if (dmin<0)
-							}//if (otherIndex!=i)
-						}//for (int j=
-					}
-				}//for (int otherbuffer
-			}//for (int axis=0;
-		}//for (int i=0;i<numObjects
-	}
-
-	//remove duplicates and add/remove then to existing m_overlappingPairs
-	
-	
-	
-	{
-		{
-			B3_PROFILE("sort allPairs");
-			allPairs.quickSort(b3PairCmp);
-		}
-		{
-			B3_PROFILE("sort addedHostPairs");
-			addedHostPairs.quickSort(b3PairCmp);
-		}
-		{
-			B3_PROFILE("sort removedHostPairs");
-			removedHostPairs.quickSort(b3PairCmp);
-		}
-	}
-
-	b3Int4 prevPair;
-	prevPair.x = -1;
-	prevPair.y = -1;
-	
-	int uniqueRemovedPairs = 0;
-
-	b3AlignedObjectArray<int> removedPositions;
-
-	{
-		B3_PROFILE("actual removing");
-		for (int i=0;i<removedHostPairs.size();i++)
-		{
-			b3Int4 removedPair = removedHostPairs[i];
-			if ((removedPair.x != prevPair.x) || (removedPair.y != prevPair.y))
-			{
-
-			int index1 = allPairs.findBinarySearch(removedPair);
-
-	//#ifdef _DEBUG
-				
-				
-	
-				int index2 = allPairs.findLinearSearch(removedPair);
-				b3Assert(index1==index2);
-	
-				//b3Assert(index1!=allPairs.size());
-				if (index1<allPairs.size())
-	//#endif//_DEBUG
-				{
-					uniqueRemovedPairs++;
-					removedPositions.push_back(index1);
-					{
-						//printf("framepje(%d) remove pair(%d):%d,%d\n",framepje,i,removedPair.x,removedPair.y);
-					}
-				}
-			}
-			prevPair = removedPair;
-		}
-
-		if (uniqueRemovedPairs)
-		{
-			for (int i=0;i<removedPositions.size();i++)
-			{
-				allPairs[removedPositions[i]].x = INT_MAX ;
-				allPairs[removedPositions[i]].y = INT_MAX ;
-			}
-			allPairs.quickSort(b3PairCmp);
-			allPairs.resize(allPairs.size()-uniqueRemovedPairs);
-		}
-	}
-	//if (uniqueRemovedPairs)
-	//	printf("uniqueRemovedPairs=%d\n",uniqueRemovedPairs);
-	//printf("removedHostPairs.size = %d\n",removedHostPairs.size());
-
-	prevPair.x = -1;
-	prevPair.y = -1;
-	
-	int uniqueAddedPairs=0;
-	b3AlignedObjectArray<b3Int4> actualAddedPairs;
-
-	{
-		B3_PROFILE("actual adding");
-		for (int i=0;i<addedHostPairs.size();i++)
-		{
-			b3Int4 newPair = addedHostPairs[i];
-			if ((newPair.x != prevPair.x) || (newPair.y != prevPair.y))
-			{
-//#ifdef _DEBUG		
-				int index1 = allPairs.findBinarySearch(newPair);
-				
-	
-				int index2 = allPairs.findLinearSearch(newPair);
-				b3Assert(index1==index2);
-	
-
-				b3Assert(index1==allPairs.size());
-				if (index1!=allPairs.size())
-				{
-					printf("??\n");
-				}
-
-				if (index1==allPairs.size())
-//#endif //_DEBUG
-				{
-					uniqueAddedPairs++;
-					actualAddedPairs.push_back(newPair);
-				}
-			}
-			prevPair = newPair;
-		}
-		for (int i=0;i<actualAddedPairs.size();i++)
-		{
-			//printf("framepje (%d), new pair(%d):%d,%d\n",framepje,i,actualAddedPairs[i].x,actualAddedPairs[i].y);
-			allPairs.push_back(actualAddedPairs[i]);
-		}
-	}
-	
-	//if (uniqueAddedPairs)
-	//	printf("uniqueAddedPairs=%d\n", uniqueAddedPairs);
-
-
-	{
-		B3_PROFILE("m_overlappingPairs.copyFromHost");
-		m_overlappingPairs.copyFromHost(allPairs);
-	}
-
-	
-}
-
-
-
-
-void  b3GpuSapBroadphase::calculateOverlappingPairsHost(int maxPairs)
-{
-	//test
-//	if (m_currentBuffer>=0)
-	//	return calculateOverlappingPairsHostIncremental3Sap();
-
-	b3Assert(m_allAabbsCPU.size() == m_allAabbsGPU.size());
-	m_allAabbsGPU.copyToHost(m_allAabbsCPU);
-
-
-	
-	int axis=0;
-	{
-		B3_PROFILE("CPU compute best variance axis");
-		b3Vector3 s=b3MakeVector3(0,0,0),s2=b3MakeVector3(0,0,0);
-		int numRigidBodies = m_smallAabbsMappingCPU.size();
-
-		for(int i=0;i<numRigidBodies;i++) 
-		{
-			b3SapAabb aabb = this->m_allAabbsCPU[m_smallAabbsMappingCPU[i]];
-
-			b3Vector3 maxAabb=b3MakeVector3(aabb.m_max[0],aabb.m_max[1],aabb.m_max[2]);
-			b3Vector3 minAabb=b3MakeVector3(aabb.m_min[0],aabb.m_min[1],aabb.m_min[2]);
-			b3Vector3 centerAabb=(maxAabb+minAabb)*0.5f;
-						
-			s += centerAabb;
-			s2 += centerAabb*centerAabb;
-		}
-		b3Vector3 v = s2 - (s*s) / (float)numRigidBodies;
-		
-		if(v[1] > v[0]) 
-			axis = 1;
-		if(v[2] > v[axis]) 
-			axis = 2;
-	}
-
-
-	
-
-	b3AlignedObjectArray<b3Int4> hostPairs;
-
-	{
-		int numSmallAabbs = m_smallAabbsMappingCPU.size();
-		for (int i=0;i<numSmallAabbs;i++)
-		{
-			b3SapAabb smallAabbi = m_allAabbsCPU[m_smallAabbsMappingCPU[i]];
-			float reference = smallAabbi.m_max[axis];
-
-			for (int j=i+1;j<numSmallAabbs;j++)
-			{
-
-				b3SapAabb smallAabbj = m_allAabbsCPU[m_smallAabbsMappingCPU[j]];
-
-				if (TestAabbAgainstAabb2((b3Vector3&)smallAabbi.m_min, (b3Vector3&)smallAabbi.m_max,
-					(b3Vector3&)smallAabbj.m_min,(b3Vector3&)smallAabbj.m_max))
-				{
-					b3Int4 pair;
-					int a = smallAabbi.m_minIndices[3];
-					int b = smallAabbj.m_minIndices[3];
-					if (a<=b)
-					{
-						pair.x = a;//store the original index in the unsorted aabb array
-						pair.y = b;
-					} else
-					{
-						pair.x = b;//store the original index in the unsorted aabb array
-						pair.y = a;
-					}
-					hostPairs.push_back(pair);
-				}
-			}
-		}
-	}
-
-	
-	{
-		int numSmallAabbs = m_smallAabbsMappingCPU.size();
-		for (int i=0;i<numSmallAabbs;i++)
-		{
-			b3SapAabb smallAabbi = m_allAabbsCPU[m_smallAabbsMappingCPU[i]];
-
-			float reference = smallAabbi.m_max[axis];
-			int numLargeAabbs = m_largeAabbsMappingCPU.size();
-
-			for (int j=0;j<numLargeAabbs;j++)
-			{
-				b3SapAabb largeAabbj = m_allAabbsCPU[m_largeAabbsMappingCPU[j]];
-				if (TestAabbAgainstAabb2((b3Vector3&)smallAabbi.m_min, (b3Vector3&)smallAabbi.m_max,
-					(b3Vector3&)largeAabbj.m_min,(b3Vector3&)largeAabbj.m_max))
-				{
-					b3Int4 pair;
-					int a = largeAabbj.m_minIndices[3];
-					int b = smallAabbi.m_minIndices[3];
-					if (a<=b)
-					{
-						pair.x = a; 
-						pair.y = b;//store the original index in the unsorted aabb array
-					} else
-					{
-						pair.x = b;
-						pair.y = a;//store the original index in the unsorted aabb array
-					}
-					
-					hostPairs.push_back(pair);
-				}
-			}
-		}
-	}
-
-	if (hostPairs.size() > maxPairs)
-	{
-		hostPairs.resize(maxPairs);
-	}
-
-	if (hostPairs.size())
-	{
-		m_overlappingPairs.copyFromHost(hostPairs);
-	} else
-	{
-		m_overlappingPairs.resize(0);
-	}
-
-	//init3dSap();
-
-}
-
-void  b3GpuSapBroadphase::reset()
-{
-	m_allAabbsGPU.resize(0);
-	m_allAabbsCPU.resize(0);
-
-
-	m_smallAabbsMappingGPU.resize(0);
-	m_smallAabbsMappingCPU.resize(0);
-
-	m_pairCount.resize(0);
-
-	m_largeAabbsMappingGPU.resize(0);
-	m_largeAabbsMappingCPU.resize(0);
-
-}
-
-
-void  b3GpuSapBroadphase::calculateOverlappingPairs(int maxPairs)
-{
-	if (m_sapKernel==0)
-	{
-		calculateOverlappingPairsHost(maxPairs);
-		return;
-	}
-
-	//if (m_currentBuffer>=0)
-	//	return calculateOverlappingPairsHostIncremental3Sap();
-
-	//calculateOverlappingPairsHost(maxPairs);
-
-	B3_PROFILE("GPU 1-axis SAP calculateOverlappingPairs");
-
-	int axis = 0;
-
-	{
-
-	bool syncOnHost = false;
-
-	unsigned int numSmallAabbs = m_smallAabbsMappingCPU.size();
-	if (m_prefixScanFloat4 && numSmallAabbs)
-	{
-		B3_PROFILE("GPU compute best variance axis");
-		
-		if (m_dst.size()!=(numSmallAabbs+1))
-		{
-			m_dst.resize(numSmallAabbs+128);
-			m_sum.resize(numSmallAabbs+128);
-			m_sum2.resize(numSmallAabbs+128);
-			m_sum.at(numSmallAabbs)=b3MakeVector3(0,0,0); //slow?
-			m_sum2.at(numSmallAabbs)=b3MakeVector3(0,0,0); //slow?
-		}
-
-		b3LauncherCL launcher(m_queue, m_prepareSumVarianceKernel ,"m_prepareSumVarianceKernel");
-		launcher.setBuffer(m_allAabbsGPU.getBufferCL());
-		
-		launcher.setBuffer(m_smallAabbsMappingGPU.getBufferCL());
-		launcher.setBuffer(m_sum.getBufferCL());
-		launcher.setBuffer(m_sum2.getBufferCL());
-		launcher.setConst( numSmallAabbs  );
-		int num = numSmallAabbs;
-		launcher.launch1D( num);
-		
-
-		b3Vector3 s;
-		b3Vector3 s2;
-		m_prefixScanFloat4->execute(m_sum,m_dst,numSmallAabbs+1,&s);
-		m_prefixScanFloat4->execute(m_sum2,m_dst,numSmallAabbs+1,&s2);
-
-		b3Vector3 v = s2 - (s*s) / (float)numSmallAabbs;
-		
-		if(v[1] > v[0]) 
-			axis = 1;
-		if(v[2] > v[axis]) 
-			axis = 2;
-	}
-
-
-		
-		m_gpuSmallSortData.resize(numSmallAabbs);
-		
-
-#if 1
-		if (m_smallAabbsMappingGPU.size())
-		{
-			
-			B3_PROFILE("flipFloatKernel");
-			b3BufferInfoCL bInfo[] = { 
-				b3BufferInfoCL( m_allAabbsGPU.getBufferCL(), true ), 
-				b3BufferInfoCL( m_smallAabbsMappingGPU.getBufferCL(), true),
-				b3BufferInfoCL( m_gpuSmallSortData.getBufferCL())};
-			b3LauncherCL launcher(m_queue, m_flipFloatKernel ,"m_flipFloatKernel");
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst( numSmallAabbs  );
-			launcher.setConst( axis  );
-			
-			int num = numSmallAabbs;
-			launcher.launch1D( num);
-			clFinish(m_queue);
-		}
-
-		if (m_gpuSmallSortData.size())
-		{
-			B3_PROFILE("gpu radix sort");
-			m_sorter->execute(m_gpuSmallSortData);
-			clFinish(m_queue);
-		}
-
-		m_gpuSmallSortedAabbs.resize(numSmallAabbs);
-		if (numSmallAabbs)
-		{
-			B3_PROFILE("scatterKernel");
-			
-			b3BufferInfoCL bInfo[] = { 
-				b3BufferInfoCL( m_allAabbsGPU.getBufferCL(), true ),
-				b3BufferInfoCL( m_smallAabbsMappingGPU.getBufferCL(), true),
-				b3BufferInfoCL( m_gpuSmallSortData.getBufferCL(),true),
-				b3BufferInfoCL(m_gpuSmallSortedAabbs.getBufferCL())};
-			b3LauncherCL launcher(m_queue, m_scatterKernel ,"m_scatterKernel ");
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst( numSmallAabbs);
-			int num = numSmallAabbs;
-			launcher.launch1D( num);
-			clFinish(m_queue);
-			
-		}
-        
-
-			m_overlappingPairs.resize(maxPairs);
-
-			m_pairCount.resize(0);
-			m_pairCount.push_back(0);
-            int numPairs=0;
-
-			{
-				int numLargeAabbs = m_largeAabbsMappingGPU.size();
-				if (numLargeAabbs && numSmallAabbs)
-				{
-					//@todo
-					B3_PROFILE("sap2Kernel");
-					b3BufferInfoCL bInfo[] = { 
-						b3BufferInfoCL( m_allAabbsGPU.getBufferCL() ),
-						b3BufferInfoCL( m_largeAabbsMappingGPU.getBufferCL() ),
-						b3BufferInfoCL( m_smallAabbsMappingGPU.getBufferCL() ), 
-						b3BufferInfoCL( m_overlappingPairs.getBufferCL() ), 
-						b3BufferInfoCL(m_pairCount.getBufferCL())};
-					b3LauncherCL launcher(m_queue, m_sap2Kernel,"m_sap2Kernel");
-					launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-					launcher.setConst(   numLargeAabbs  );
-					launcher.setConst( numSmallAabbs);
-					launcher.setConst( axis  );
-					launcher.setConst( maxPairs  );
-//@todo: use actual maximum work item sizes of the device instead of hardcoded values
-					launcher.launch2D( numLargeAabbs, numSmallAabbs,4,64);
-                
-					numPairs = m_pairCount.at(0);
-					if (numPairs >maxPairs)
-					{
-						b3Error("Error running out of pairs: numPairs = %d, maxPairs = %d.\n", numPairs, maxPairs);
-						numPairs =maxPairs;
-					}
-				}
-			}
-			if (m_gpuSmallSortedAabbs.size())
-			{
-				B3_PROFILE("sapKernel");
-				b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_gpuSmallSortedAabbs.getBufferCL() ), b3BufferInfoCL( m_overlappingPairs.getBufferCL() ), b3BufferInfoCL(m_pairCount.getBufferCL())};
-				b3LauncherCL launcher(m_queue, m_sapKernel,"m_sapKernel");
-				launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-				launcher.setConst( numSmallAabbs  );
-				launcher.setConst( axis  );
-				launcher.setConst( maxPairs  );
-
-			
-				int num = numSmallAabbs;
-#if 0                
-                int buffSize = launcher.getSerializationBufferSize();
-                unsigned char* buf = new unsigned char[buffSize+sizeof(int)];
-                for (int i=0;i<buffSize+1;i++)
-                {
-                    unsigned char* ptr = (unsigned char*)&buf[i];
-                    *ptr = 0xff;
-                }
-                int actualWrite = launcher.serializeArguments(buf,buffSize);
-                
-                unsigned char* cptr = (unsigned char*)&buf[buffSize];
-    //            printf("buf[buffSize] = %d\n",*cptr);
-                
-                assert(buf[buffSize]==0xff);//check for buffer overrun
-                int* ptr = (int*)&buf[buffSize];
-                
-                *ptr = num;
-                
-                FILE* f = fopen("m_sapKernelArgs.bin","wb");
-                fwrite(buf,buffSize+sizeof(int),1,f);
-                fclose(f);
-#endif//
-
-                launcher.launch1D( num);
-				clFinish(m_queue);
-                
-                numPairs = m_pairCount.at(0);
-                if (numPairs>maxPairs)
-				{
-					b3Error("Error running out of pairs: numPairs = %d, maxPairs = %d.\n", numPairs, maxPairs);
-					numPairs = maxPairs;
-					m_pairCount.resize(0);
-					m_pairCount.push_back(maxPairs);
-				}
-			}
-			
-#else
-        int numPairs = 0;
-        
-        
-        b3LauncherCL launcher(m_queue, m_sapKernel);
-
-        const char* fileName = "m_sapKernelArgs.bin";
-        FILE* f = fopen(fileName,"rb");
-        if (f)
-        {
-            int sizeInBytes=0;
-            if (fseek(f, 0, SEEK_END) || (sizeInBytes = ftell(f)) == EOF || fseek(f, 0, SEEK_SET)) 
-            {
-                printf("error, cannot get file size\n");
-                exit(0);
-            }
-            
-            unsigned char* buf = (unsigned char*) malloc(sizeInBytes);
-            fread(buf,sizeInBytes,1,f);
-            int serializedBytes = launcher.deserializeArgs(buf, sizeInBytes,m_context);
-            int num = *(int*)&buf[serializedBytes];
-            launcher.launch1D( num);
-            
-            b3OpenCLArray<int> pairCount(m_context, m_queue);
-            int numElements = launcher.m_arrays[2]->size()/sizeof(int);
-            pairCount.setFromOpenCLBuffer(launcher.m_arrays[2]->getBufferCL(),numElements);
-            numPairs = pairCount.at(0);
-            //printf("overlapping pairs = %d\n",numPairs);
-            b3AlignedObjectArray<b3Int4>		hostOoverlappingPairs;
-            b3OpenCLArray<b3Int4> tmpGpuPairs(m_context,m_queue);
-            tmpGpuPairs.setFromOpenCLBuffer(launcher.m_arrays[1]->getBufferCL(),numPairs );
-   
-            tmpGpuPairs.copyToHost(hostOoverlappingPairs);
-            m_overlappingPairs.copyFromHost(hostOoverlappingPairs);
-            //printf("hello %d\n", m_overlappingPairs.size());
-            free(buf);
-            fclose(f);
-            
-        } else {
-            printf("error: cannot find file %s\n",fileName);
-        }
-        
-        clFinish(m_queue);
-
-        
-#endif
-
-			
-        m_overlappingPairs.resize(numPairs);
-		
-	}//B3_PROFILE("GPU_RADIX SORT");
-	//init3dSap();
-}
-
-void b3GpuSapBroadphase::writeAabbsToGpu()
-{
-	m_smallAabbsMappingGPU.copyFromHost(m_smallAabbsMappingCPU);
-	m_largeAabbsMappingGPU.copyFromHost(m_largeAabbsMappingCPU);
-
-	m_allAabbsGPU.copyFromHost(m_allAabbsCPU);//might not be necessary, the 'setupGpuAabbsFull' already takes care of this
-	
-	
-
-}
-
-void b3GpuSapBroadphase::createLargeProxy(const b3Vector3& aabbMin,  const b3Vector3& aabbMax, int userPtr ,short int collisionFilterGroup,short int collisionFilterMask)
-{
-	int index = userPtr;
-	b3SapAabb aabb;
-	for (int i=0;i<4;i++)
-	{
-		aabb.m_min[i] = aabbMin[i];
-		aabb.m_max[i] = aabbMax[i];
-	}
-	aabb.m_minIndices[3] = index;
-	aabb.m_signedMaxIndices[3] = m_allAabbsCPU.size();
-	m_largeAabbsMappingCPU.push_back(m_allAabbsCPU.size());
-	
-	m_allAabbsCPU.push_back(aabb);
-}
-
-void b3GpuSapBroadphase::createProxy(const b3Vector3& aabbMin,  const b3Vector3& aabbMax, int userPtr ,short int collisionFilterGroup,short int collisionFilterMask)
-{
-	int index = userPtr;
-	b3SapAabb aabb;
-	for (int i=0;i<4;i++)
-	{
-		aabb.m_min[i] = aabbMin[i];
-		aabb.m_max[i] = aabbMax[i];
-	}
-	aabb.m_minIndices[3] = index;
-	aabb.m_signedMaxIndices[3] = m_allAabbsCPU.size();
-	m_smallAabbsMappingCPU.push_back(m_allAabbsCPU.size());
-
-
-	m_allAabbsCPU.push_back(aabb);
-}
-
-cl_mem	b3GpuSapBroadphase::getAabbBufferWS()
-{
-	return m_allAabbsGPU.getBufferCL();
-}
-
-int	b3GpuSapBroadphase::getNumOverlap()
-{
-	return m_overlappingPairs.size();
-}
-cl_mem	b3GpuSapBroadphase::getOverlappingPairBuffer()
-{
-	return m_overlappingPairs.getBufferCL();
-}
-
-b3OpenCLArray<b3Int4>& b3GpuSapBroadphase::getOverlappingPairsGPU()
-{
-	return m_overlappingPairs;
-}
-b3OpenCLArray<int>& b3GpuSapBroadphase::getSmallAabbIndicesGPU()
-{
-	return m_smallAabbsMappingGPU;
-}
-b3OpenCLArray<int>& b3GpuSapBroadphase::getLargeAabbIndicesGPU()
-{
-	return m_largeAabbsMappingGPU;
-}
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h b/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h
deleted file mode 100644
index 23e4d624..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h
+++ /dev/null
@@ -1,151 +0,0 @@
-#ifndef B3_GPU_SAP_BROADPHASE_H
-#define B3_GPU_SAP_BROADPHASE_H
-
-#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3FillCL.h" //b3Int2
-class b3Vector3;
-#include "Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h"
-
-#include "b3SapAabb.h"
-#include "Bullet3Common/shared/b3Int2.h"
-
-#include "b3GpuBroadphaseInterface.h"
-
-
-class b3GpuSapBroadphase : public b3GpuBroadphaseInterface
-{
-	
-	cl_context				m_context;
-	cl_device_id			m_device;
-	cl_command_queue		m_queue;
-	cl_kernel				m_flipFloatKernel;
-	cl_kernel				m_scatterKernel ;
-	cl_kernel				m_copyAabbsKernel;
-	cl_kernel				m_sapKernel;
-	cl_kernel				m_sap2Kernel;
-	cl_kernel				m_prepareSumVarianceKernel;
-	
-
-	class b3RadixSort32CL* m_sorter;
-
-	///test for 3d SAP
-	b3AlignedObjectArray<b3SortData>		m_sortedAxisCPU[3][2];
-	b3AlignedObjectArray<b3UnsignedInt2>	m_objectMinMaxIndexCPU[3][2];
-	b3OpenCLArray<b3UnsignedInt2>			m_objectMinMaxIndexGPUaxis0;
-	b3OpenCLArray<b3UnsignedInt2>			m_objectMinMaxIndexGPUaxis1;
-	b3OpenCLArray<b3UnsignedInt2>			m_objectMinMaxIndexGPUaxis2;
-	b3OpenCLArray<b3UnsignedInt2>			m_objectMinMaxIndexGPUaxis0prev;
-	b3OpenCLArray<b3UnsignedInt2>			m_objectMinMaxIndexGPUaxis1prev;
-	b3OpenCLArray<b3UnsignedInt2>			m_objectMinMaxIndexGPUaxis2prev;
-
-	b3OpenCLArray<b3SortData>				m_sortedAxisGPU0;
-	b3OpenCLArray<b3SortData>				m_sortedAxisGPU1;
-	b3OpenCLArray<b3SortData>				m_sortedAxisGPU2;
-	b3OpenCLArray<b3SortData>				m_sortedAxisGPU0prev;
-	b3OpenCLArray<b3SortData>				m_sortedAxisGPU1prev;
-	b3OpenCLArray<b3SortData>				m_sortedAxisGPU2prev;
-
-
-	b3OpenCLArray<b3Int4>					m_addedHostPairsGPU;
-	b3OpenCLArray<b3Int4>					m_removedHostPairsGPU;
-	b3OpenCLArray<int>						m_addedCountGPU;
-	b3OpenCLArray<int>						m_removedCountGPU;
-	
-	int	m_currentBuffer;
-
-public:
-
-	b3OpenCLArray<int> m_pairCount;
-
-
-	b3OpenCLArray<b3SapAabb>	m_allAabbsGPU;
-	b3AlignedObjectArray<b3SapAabb>	m_allAabbsCPU;
-
-	virtual b3OpenCLArray<b3SapAabb>&	getAllAabbsGPU()
-	{
-		return m_allAabbsGPU;
-	}
-	virtual b3AlignedObjectArray<b3SapAabb>&	getAllAabbsCPU()
-	{
-		return m_allAabbsCPU;
-	}
-
-	b3OpenCLArray<b3Vector3>	m_sum;
-	b3OpenCLArray<b3Vector3>	m_sum2;
-	b3OpenCLArray<b3Vector3>	m_dst;
-
-	b3OpenCLArray<int>	m_smallAabbsMappingGPU;
-	b3AlignedObjectArray<int> m_smallAabbsMappingCPU;
-
-	b3OpenCLArray<int>	m_largeAabbsMappingGPU;
-	b3AlignedObjectArray<int> m_largeAabbsMappingCPU;
-
-	
-	b3OpenCLArray<b3Int4>		m_overlappingPairs;
-
-	//temporary gpu work memory
-	b3OpenCLArray<b3SortData>	m_gpuSmallSortData;
-	b3OpenCLArray<b3SapAabb>	m_gpuSmallSortedAabbs;
-
-	class b3PrefixScanFloat4CL*		m_prefixScanFloat4;
-
-	enum b3GpuSapKernelType
-	{
-		B3_GPU_SAP_KERNEL_BRUTE_FORCE_CPU=1,
-		B3_GPU_SAP_KERNEL_BRUTE_FORCE_GPU,
-		B3_GPU_SAP_KERNEL_ORIGINAL,
-		B3_GPU_SAP_KERNEL_BARRIER,
-		B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY
-	};
-
-	b3GpuSapBroadphase(cl_context ctx,cl_device_id device, cl_command_queue  q , b3GpuSapKernelType kernelType=B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY);
-	virtual ~b3GpuSapBroadphase();
-	
-	static b3GpuBroadphaseInterface* CreateFuncBruteForceCpu(cl_context ctx,cl_device_id device, cl_command_queue  q)
-	{
-		return new b3GpuSapBroadphase(ctx,device,q,B3_GPU_SAP_KERNEL_BRUTE_FORCE_CPU);
-	}
-
-	static b3GpuBroadphaseInterface* CreateFuncBruteForceGpu(cl_context ctx,cl_device_id device, cl_command_queue  q)
-	{
-		return new b3GpuSapBroadphase(ctx,device,q,B3_GPU_SAP_KERNEL_BRUTE_FORCE_GPU);
-	}
-
-	static b3GpuBroadphaseInterface* CreateFuncOriginal(cl_context ctx,cl_device_id device, cl_command_queue  q)
-	{
-		return new b3GpuSapBroadphase(ctx,device,q,B3_GPU_SAP_KERNEL_ORIGINAL);
-	}
-	static b3GpuBroadphaseInterface* CreateFuncBarrier(cl_context ctx,cl_device_id device, cl_command_queue  q)
-	{
-		return new b3GpuSapBroadphase(ctx,device,q,B3_GPU_SAP_KERNEL_BARRIER);
-	}
-	static b3GpuBroadphaseInterface* CreateFuncLocalMemory(cl_context ctx,cl_device_id device, cl_command_queue  q)
-	{
-		return new b3GpuSapBroadphase(ctx,device,q,B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY);
-	}
-	
-
-	virtual void  calculateOverlappingPairs(int maxPairs);
-	virtual void  calculateOverlappingPairsHost(int maxPairs);
-	
-	void  reset();
-
-	void init3dSap();
-	virtual void calculateOverlappingPairsHostIncremental3Sap();
-
-	virtual void createProxy(const b3Vector3& aabbMin,  const b3Vector3& aabbMax, int userPtr ,short int collisionFilterGroup,short int collisionFilterMask);
-	virtual void createLargeProxy(const b3Vector3& aabbMin,  const b3Vector3& aabbMax, int userPtr ,short int collisionFilterGroup,short int collisionFilterMask);
-
-	//call writeAabbsToGpu after done making all changes (createProxy etc)
-	virtual void writeAabbsToGpu();
-
-	virtual cl_mem	getAabbBufferWS();
-	virtual int	getNumOverlap();
-	virtual cl_mem	getOverlappingPairBuffer();
-	
-	virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU();
-	virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU();
-	virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU();
-};
-
-#endif //B3_GPU_SAP_BROADPHASE_H
\ No newline at end of file
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h b/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h
deleted file mode 100644
index ea6550fe..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef B3_SAP_AABB_H
-#define B3_SAP_AABB_H
-
-#include "Bullet3Common/b3Scalar.h"
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-
-///just make sure that the b3Aabb is 16-byte aligned
-B3_ATTRIBUTE_ALIGNED16(struct) b3SapAabb : public b3Aabb
-{
-
-};
-
-
-#endif //B3_SAP_AABB_H
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphase.cl b/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphase.cl
deleted file mode 100644
index ded4796d..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphase.cl
+++ /dev/null
@@ -1,216 +0,0 @@
-
-
-int getPosHash(int4 gridPos, __global float4* pParams)
-{
-	int4 gridDim = *((__global int4*)(pParams + 1));
-	gridPos.x &= gridDim.x - 1;
-	gridPos.y &= gridDim.y - 1;
-	gridPos.z &= gridDim.z - 1;
-	int hash = gridPos.z * gridDim.y * gridDim.x + gridPos.y * gridDim.x + gridPos.x;
-	return hash;
-} 
-
-int4 getGridPos(float4 worldPos, __global float4* pParams)
-{
-    int4 gridPos;
-	int4 gridDim = *((__global int4*)(pParams + 1));
-    gridPos.x = (int)floor(worldPos.x * pParams[0].x) & (gridDim.x - 1);
-    gridPos.y = (int)floor(worldPos.y * pParams[0].y) & (gridDim.y - 1);
-    gridPos.z = (int)floor(worldPos.z * pParams[0].z) & (gridDim.z - 1);
-    return gridPos;
-}
-
-
-// calculate grid hash value for each body using its AABB
-__kernel void kCalcHashAABB(int numObjects, __global float4* allpAABB, __global const int* smallAabbMapping, __global int2* pHash, __global float4* pParams )
-{
-    int index = get_global_id(0);
-    if(index >= numObjects)
-	{
-		return;
-	}
-	float4 bbMin = allpAABB[smallAabbMapping[index]*2];
-	float4 bbMax = allpAABB[smallAabbMapping[index]*2 + 1];
-	float4 pos;
-	pos.x = (bbMin.x + bbMax.x) * 0.5f;
-	pos.y = (bbMin.y + bbMax.y) * 0.5f;
-	pos.z = (bbMin.z + bbMax.z) * 0.5f;
-	pos.w = 0.f;
-    // get address in grid
-    int4 gridPos = getGridPos(pos, pParams);
-    int gridHash = getPosHash(gridPos, pParams);
-    // store grid hash and body index
-    int2 hashVal;
-    hashVal.x = gridHash;
-    hashVal.y = index;
-    pHash[index] = hashVal;
-}
-
-__kernel void kClearCellStart(	int numCells, 
-								__global int* pCellStart )
-{
-    int index = get_global_id(0);
-    if(index >= numCells)
-	{
-		return;
-	}
-	pCellStart[index] = -1;
-}
-
-__kernel void kFindCellStart(int numObjects, __global int2* pHash, __global int* cellStart )
-{
-	__local int sharedHash[513];
-    int index = get_global_id(0);
-	int2 sortedData;
-
-    if(index < numObjects)
-	{
-		sortedData = pHash[index];
-		// Load hash data into shared memory so that we can look 
-		// at neighboring body's hash value without loading
-		// two hash values per thread
-		sharedHash[get_local_id(0) + 1] = sortedData.x;
-		if((index > 0) && (get_local_id(0) == 0))
-		{
-			// first thread in block must load neighbor body hash
-			sharedHash[0] = pHash[index-1].x;
-		}
-	}
-    barrier(CLK_LOCAL_MEM_FENCE);
-    if(index < numObjects)
-	{
-		if((index == 0) || (sortedData.x != sharedHash[get_local_id(0)]))
-		{
-			cellStart[sortedData.x] = index;
-		}
-	}
-}
-
-int testAABBOverlap(float4 min0, float4 max0, float4 min1, float4 max1)
-{
-	return	(min0.x <= max1.x)&& (min1.x <= max0.x) && 
-			(min0.y <= max1.y)&& (min1.y <= max0.y) && 
-			(min0.z <= max1.z)&& (min1.z <= max0.z); 
-}
-
-
-
-
-//search for AABB 'index' against other AABBs' in this cell
-void findPairsInCell(	int numObjects,
-						int4	gridPos,
-						int    index,
-						__global int2*  pHash,
-						__global int*   pCellStart,
-						__global float4* allpAABB, 
-						__global const int* smallAabbMapping,
-						__global float4* pParams,
-							volatile  __global int* pairCount,
-						__global int4*   pPairBuff2,
-						int maxPairs
-						)
-{
-	int4 pGridDim = *((__global int4*)(pParams + 1));
-	int maxBodiesPerCell = pGridDim.w;
-    int gridHash = getPosHash(gridPos, pParams);
-    // get start of bucket for this cell
-    int bucketStart = pCellStart[gridHash];
-    if (bucketStart == -1)
-	{
-        return;   // cell empty
-	}
-	// iterate over bodies in this cell
-    int2 sortedData = pHash[index];
-	int unsorted_indx = sortedData.y;
-    float4 min0 = allpAABB[smallAabbMapping[unsorted_indx]*2 + 0]; 
-	float4 max0 = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];
-	int handleIndex =  as_int(min0.w);
-	
-	int bucketEnd = bucketStart + maxBodiesPerCell;
-	bucketEnd = (bucketEnd > numObjects) ? numObjects : bucketEnd;
-	for(int index2 = bucketStart; index2 < bucketEnd; index2++) 
-	{
-        int2 cellData = pHash[index2];
-        if (cellData.x != gridHash)
-        {
-			break;   // no longer in same bucket
-		}
-		int unsorted_indx2 = cellData.y;
-        //if (unsorted_indx2 < unsorted_indx) // check not colliding with self
-		if (unsorted_indx2 != unsorted_indx) // check not colliding with self
-        {   
-			float4 min1 = allpAABB[smallAabbMapping[unsorted_indx2]*2 + 0];
-			float4 max1 = allpAABB[smallAabbMapping[unsorted_indx2]*2 + 1];
-			if(testAABBOverlap(min0, max0, min1, max1))
-			{
-				if (pairCount)
-				{
-					int handleIndex2 = as_int(min1.w);
-					if (handleIndex<handleIndex2)
-					{
-						int curPair = atomic_add(pairCount,1);
-						if (curPair<maxPairs)
-						{
-							int4 newpair;
-							newpair.x = handleIndex;
-							newpair.y = handleIndex2;
-							newpair.z = -1;
-							newpair.w = -1;
-							pPairBuff2[curPair] = newpair;
-						}
-					}
-				
-				}
-			}
-		}
-	}
-}
-
-__kernel void kFindOverlappingPairs(	int numObjects,
-										__global float4* allpAABB, 
-										__global const int* smallAabbMapping,
-										__global int2* pHash, 
-										__global int* pCellStart, 
-										__global float4* pParams ,
-										volatile  __global int* pairCount,
-										__global int4*   pPairBuff2,
-										int maxPairs
-										)
-
-{
-    int index = get_global_id(0);
-    if(index >= numObjects)
-	{
-		return;
-	}
-    int2 sortedData = pHash[index];
-	int unsorted_indx = sortedData.y;
-	float4 bbMin = allpAABB[smallAabbMapping[unsorted_indx]*2 + 0];
-	float4 bbMax = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];
-	float4 pos;
-	pos.x = (bbMin.x + bbMax.x) * 0.5f;
-	pos.y = (bbMin.y + bbMax.y) * 0.5f;
-	pos.z = (bbMin.z + bbMax.z) * 0.5f;
-    // get address in grid
-    int4 gridPosA = getGridPos(pos, pParams);
-    int4 gridPosB; 
-    // examine only neighbouring cells
-    for(int z=-1; z<=1; z++) 
-    {
-		gridPosB.z = gridPosA.z + z;
-        for(int y=-1; y<=1; y++) 
-        {
-			gridPosB.y = gridPosA.y + y;
-            for(int x=-1; x<=1; x++) 
-            {
-				gridPosB.x = gridPosA.x + x;
-                findPairsInCell(numObjects, gridPosB, index, pHash, pCellStart, allpAABB,smallAabbMapping, pParams, pairCount,pPairBuff2, maxPairs);
-            }
-        }
-    }
-}
-
-
-
-
-
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h b/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h
deleted file mode 100644
index dad42477..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h
+++ /dev/null
@@ -1,199 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* gridBroadphaseCL= \
-"int getPosHash(int4 gridPos, __global float4* pParams)\n"
-"{\n"
-"	int4 gridDim = *((__global int4*)(pParams + 1));\n"
-"	gridPos.x &= gridDim.x - 1;\n"
-"	gridPos.y &= gridDim.y - 1;\n"
-"	gridPos.z &= gridDim.z - 1;\n"
-"	int hash = gridPos.z * gridDim.y * gridDim.x + gridPos.y * gridDim.x + gridPos.x;\n"
-"	return hash;\n"
-"} \n"
-"int4 getGridPos(float4 worldPos, __global float4* pParams)\n"
-"{\n"
-"    int4 gridPos;\n"
-"	int4 gridDim = *((__global int4*)(pParams + 1));\n"
-"    gridPos.x = (int)floor(worldPos.x * pParams[0].x) & (gridDim.x - 1);\n"
-"    gridPos.y = (int)floor(worldPos.y * pParams[0].y) & (gridDim.y - 1);\n"
-"    gridPos.z = (int)floor(worldPos.z * pParams[0].z) & (gridDim.z - 1);\n"
-"    return gridPos;\n"
-"}\n"
-"// calculate grid hash value for each body using its AABB\n"
-"__kernel void kCalcHashAABB(int numObjects, __global float4* allpAABB, __global const int* smallAabbMapping, __global int2* pHash, __global float4* pParams )\n"
-"{\n"
-"    int index = get_global_id(0);\n"
-"    if(index >= numObjects)\n"
-"	{\n"
-"		return;\n"
-"	}\n"
-"	float4 bbMin = allpAABB[smallAabbMapping[index]*2];\n"
-"	float4 bbMax = allpAABB[smallAabbMapping[index]*2 + 1];\n"
-"	float4 pos;\n"
-"	pos.x = (bbMin.x + bbMax.x) * 0.5f;\n"
-"	pos.y = (bbMin.y + bbMax.y) * 0.5f;\n"
-"	pos.z = (bbMin.z + bbMax.z) * 0.5f;\n"
-"	pos.w = 0.f;\n"
-"    // get address in grid\n"
-"    int4 gridPos = getGridPos(pos, pParams);\n"
-"    int gridHash = getPosHash(gridPos, pParams);\n"
-"    // store grid hash and body index\n"
-"    int2 hashVal;\n"
-"    hashVal.x = gridHash;\n"
-"    hashVal.y = index;\n"
-"    pHash[index] = hashVal;\n"
-"}\n"
-"__kernel void kClearCellStart(	int numCells, \n"
-"								__global int* pCellStart )\n"
-"{\n"
-"    int index = get_global_id(0);\n"
-"    if(index >= numCells)\n"
-"	{\n"
-"		return;\n"
-"	}\n"
-"	pCellStart[index] = -1;\n"
-"}\n"
-"__kernel void kFindCellStart(int numObjects, __global int2* pHash, __global int* cellStart )\n"
-"{\n"
-"	__local int sharedHash[513];\n"
-"    int index = get_global_id(0);\n"
-"	int2 sortedData;\n"
-"    if(index < numObjects)\n"
-"	{\n"
-"		sortedData = pHash[index];\n"
-"		// Load hash data into shared memory so that we can look \n"
-"		// at neighboring body's hash value without loading\n"
-"		// two hash values per thread\n"
-"		sharedHash[get_local_id(0) + 1] = sortedData.x;\n"
-"		if((index > 0) && (get_local_id(0) == 0))\n"
-"		{\n"
-"			// first thread in block must load neighbor body hash\n"
-"			sharedHash[0] = pHash[index-1].x;\n"
-"		}\n"
-"	}\n"
-"    barrier(CLK_LOCAL_MEM_FENCE);\n"
-"    if(index < numObjects)\n"
-"	{\n"
-"		if((index == 0) || (sortedData.x != sharedHash[get_local_id(0)]))\n"
-"		{\n"
-"			cellStart[sortedData.x] = index;\n"
-"		}\n"
-"	}\n"
-"}\n"
-"int testAABBOverlap(float4 min0, float4 max0, float4 min1, float4 max1)\n"
-"{\n"
-"	return	(min0.x <= max1.x)&& (min1.x <= max0.x) && \n"
-"			(min0.y <= max1.y)&& (min1.y <= max0.y) && \n"
-"			(min0.z <= max1.z)&& (min1.z <= max0.z); \n"
-"}\n"
-"//search for AABB 'index' against other AABBs' in this cell\n"
-"void findPairsInCell(	int numObjects,\n"
-"						int4	gridPos,\n"
-"						int    index,\n"
-"						__global int2*  pHash,\n"
-"						__global int*   pCellStart,\n"
-"						__global float4* allpAABB, \n"
-"						__global const int* smallAabbMapping,\n"
-"						__global float4* pParams,\n"
-"							volatile  __global int* pairCount,\n"
-"						__global int4*   pPairBuff2,\n"
-"						int maxPairs\n"
-"						)\n"
-"{\n"
-"	int4 pGridDim = *((__global int4*)(pParams + 1));\n"
-"	int maxBodiesPerCell = pGridDim.w;\n"
-"    int gridHash = getPosHash(gridPos, pParams);\n"
-"    // get start of bucket for this cell\n"
-"    int bucketStart = pCellStart[gridHash];\n"
-"    if (bucketStart == -1)\n"
-"	{\n"
-"        return;   // cell empty\n"
-"	}\n"
-"	// iterate over bodies in this cell\n"
-"    int2 sortedData = pHash[index];\n"
-"	int unsorted_indx = sortedData.y;\n"
-"    float4 min0 = allpAABB[smallAabbMapping[unsorted_indx]*2 + 0]; \n"
-"	float4 max0 = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];\n"
-"	int handleIndex =  as_int(min0.w);\n"
-"	\n"
-"	int bucketEnd = bucketStart + maxBodiesPerCell;\n"
-"	bucketEnd = (bucketEnd > numObjects) ? numObjects : bucketEnd;\n"
-"	for(int index2 = bucketStart; index2 < bucketEnd; index2++) \n"
-"	{\n"
-"        int2 cellData = pHash[index2];\n"
-"        if (cellData.x != gridHash)\n"
-"        {\n"
-"			break;   // no longer in same bucket\n"
-"		}\n"
-"		int unsorted_indx2 = cellData.y;\n"
-"        //if (unsorted_indx2 < unsorted_indx) // check not colliding with self\n"
-"		if (unsorted_indx2 != unsorted_indx) // check not colliding with self\n"
-"        {   \n"
-"			float4 min1 = allpAABB[smallAabbMapping[unsorted_indx2]*2 + 0];\n"
-"			float4 max1 = allpAABB[smallAabbMapping[unsorted_indx2]*2 + 1];\n"
-"			if(testAABBOverlap(min0, max0, min1, max1))\n"
-"			{\n"
-"				if (pairCount)\n"
-"				{\n"
-"					int handleIndex2 = as_int(min1.w);\n"
-"					if (handleIndex<handleIndex2)\n"
-"					{\n"
-"						int curPair = atomic_add(pairCount,1);\n"
-"						if (curPair<maxPairs)\n"
-"						{\n"
-"							int4 newpair;\n"
-"							newpair.x = handleIndex;\n"
-"							newpair.y = handleIndex2;\n"
-"							newpair.z = -1;\n"
-"							newpair.w = -1;\n"
-"							pPairBuff2[curPair] = newpair;\n"
-"						}\n"
-"					}\n"
-"				\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"}\n"
-"__kernel void kFindOverlappingPairs(	int numObjects,\n"
-"										__global float4* allpAABB, \n"
-"										__global const int* smallAabbMapping,\n"
-"										__global int2* pHash, \n"
-"										__global int* pCellStart, \n"
-"										__global float4* pParams ,\n"
-"										volatile  __global int* pairCount,\n"
-"										__global int4*   pPairBuff2,\n"
-"										int maxPairs\n"
-"										)\n"
-"{\n"
-"    int index = get_global_id(0);\n"
-"    if(index >= numObjects)\n"
-"	{\n"
-"		return;\n"
-"	}\n"
-"    int2 sortedData = pHash[index];\n"
-"	int unsorted_indx = sortedData.y;\n"
-"	float4 bbMin = allpAABB[smallAabbMapping[unsorted_indx]*2 + 0];\n"
-"	float4 bbMax = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];\n"
-"	float4 pos;\n"
-"	pos.x = (bbMin.x + bbMax.x) * 0.5f;\n"
-"	pos.y = (bbMin.y + bbMax.y) * 0.5f;\n"
-"	pos.z = (bbMin.z + bbMax.z) * 0.5f;\n"
-"    // get address in grid\n"
-"    int4 gridPosA = getGridPos(pos, pParams);\n"
-"    int4 gridPosB; \n"
-"    // examine only neighbouring cells\n"
-"    for(int z=-1; z<=1; z++) \n"
-"    {\n"
-"		gridPosB.z = gridPosA.z + z;\n"
-"        for(int y=-1; y<=1; y++) \n"
-"        {\n"
-"			gridPosB.y = gridPosA.y + y;\n"
-"            for(int x=-1; x<=1; x++) \n"
-"            {\n"
-"				gridPosB.x = gridPosA.x + x;\n"
-"                findPairsInCell(numObjects, gridPosB, index, pHash, pCellStart, allpAABB,smallAabbMapping, pParams, pairCount,pPairBuff2, maxPairs);\n"
-"            }\n"
-"        }\n"
-"    }\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvh.cl b/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvh.cl
deleted file mode 100644
index c375b9bf..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvh.cl
+++ /dev/null
@@ -1,767 +0,0 @@
-/*
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Initial Author Jackson Lee, 2014
-
-typedef float b3Scalar;
-typedef float4 b3Vector3;
-#define b3Max max
-#define b3Min min
-#define b3Sqrt sqrt
-
-typedef struct
-{
-	unsigned int m_key;
-	unsigned int m_value;
-} SortDataCL;
-
-typedef struct 
-{
-	union
-	{
-		float4	m_min;
-		float   m_minElems[4];
-		int			m_minIndices[4];
-	};
-	union
-	{
-		float4	m_max;
-		float   m_maxElems[4];
-		int			m_maxIndices[4];
-	};
-} b3AabbCL;
-
-
-unsigned int interleaveBits(unsigned int x)
-{
-	//........ ........ ......12 3456789A	//x
-	//....1..2 ..3..4.. 5..6..7. .8..9..A	//x after interleaving bits
-	
-	//......12 3456789A ......12 3456789A	//x ^ (x << 16)
-	//11111111 ........ ........ 11111111	//0x FF 00 00 FF
-	//......12 ........ ........ 3456789A	//x = (x ^ (x << 16)) & 0xFF0000FF;
-	
-	//......12 ........ 3456789A 3456789A	//x ^ (x <<  8)
-	//......11 ........ 1111.... ....1111	//0x 03 00 F0 0F
-	//......12 ........ 3456.... ....789A	//x = (x ^ (x <<  8)) & 0x0300F00F;
-	
-	//..12..12 ....3456 3456.... 789A789A	//x ^ (x <<  4)
-	//......11 ....11.. ..11.... 11....11	//0x 03 0C 30 C3
-	//......12 ....34.. ..56.... 78....9A	//x = (x ^ (x <<  4)) & 0x030C30C3;
-	
-	//....1212 ..3434.. 5656..78 78..9A9A	//x ^ (x <<  2)
-	//....1..1 ..1..1.. 1..1..1. .1..1..1	//0x 09 24 92 49
-	//....1..2 ..3..4.. 5..6..7. .8..9..A	//x = (x ^ (x <<  2)) & 0x09249249;
-	
-	//........ ........ ......11 11111111	//0x000003FF
-	x &= 0x000003FF;		//Clear all bits above bit 10
-	
-	x = (x ^ (x << 16)) & 0xFF0000FF;
-	x = (x ^ (x <<  8)) & 0x0300F00F;
-	x = (x ^ (x <<  4)) & 0x030C30C3;
-	x = (x ^ (x <<  2)) & 0x09249249;
-	
-	return x;
-}
-unsigned int getMortonCode(unsigned int x, unsigned int y, unsigned int z)
-{
-	return interleaveBits(x) << 0 | interleaveBits(y) << 1 | interleaveBits(z) << 2;
-}
-
-__kernel void separateAabbs(__global b3AabbCL* unseparatedAabbs, __global int* aabbIndices, __global b3AabbCL* out_aabbs, int numAabbsToSeparate)
-{
-	int separatedAabbIndex = get_global_id(0);
-	if(separatedAabbIndex >= numAabbsToSeparate) return;
-
-	int unseparatedAabbIndex = aabbIndices[separatedAabbIndex];
-	out_aabbs[separatedAabbIndex] = unseparatedAabbs[unseparatedAabbIndex];
-}
-
-//Should replace with an optimized parallel reduction
-__kernel void findAllNodesMergedAabb(__global b3AabbCL* out_mergedAabb, int numAabbsNeedingMerge)
-{
-	//Each time this kernel is added to the command queue, 
-	//the number of AABBs needing to be merged is halved
-	//
-	//Example with 159 AABBs:
-	//	numRemainingAabbs == 159 / 2 + 159 % 2 == 80
-	//	numMergedAabbs == 159 - 80 == 79
-	//So, indices [0, 78] are merged with [0 + 80, 78 + 80]
-	
-	int numRemainingAabbs = numAabbsNeedingMerge / 2 + numAabbsNeedingMerge % 2;
-	int numMergedAabbs = numAabbsNeedingMerge - numRemainingAabbs;
-	
-	int aabbIndex = get_global_id(0);
-	if(aabbIndex >= numMergedAabbs) return;
-	
-	int otherAabbIndex = aabbIndex + numRemainingAabbs;
-	
-	b3AabbCL aabb = out_mergedAabb[aabbIndex];
-	b3AabbCL otherAabb = out_mergedAabb[otherAabbIndex];
-		
-	b3AabbCL mergedAabb;
-	mergedAabb.m_min = b3Min(aabb.m_min, otherAabb.m_min);
-	mergedAabb.m_max = b3Max(aabb.m_max, otherAabb.m_max);
-	out_mergedAabb[aabbIndex] = mergedAabb;
-}
-
-__kernel void assignMortonCodesAndAabbIndicies(__global b3AabbCL* worldSpaceAabbs, __global b3AabbCL* mergedAabbOfAllNodes, 
-												__global SortDataCL* out_mortonCodesAndAabbIndices, int numAabbs)
-{
-	int leafNodeIndex = get_global_id(0);	//Leaf node index == AABB index
-	if(leafNodeIndex >= numAabbs) return;
-	
-	b3AabbCL mergedAabb = mergedAabbOfAllNodes[0];
-	b3Vector3 gridCenter = (mergedAabb.m_min + mergedAabb.m_max) * 0.5f;
-	b3Vector3 gridCellSize = (mergedAabb.m_max - mergedAabb.m_min) / (float)1024;
-	
-	b3AabbCL aabb = worldSpaceAabbs[leafNodeIndex];
-	b3Vector3 aabbCenter = (aabb.m_min + aabb.m_max) * 0.5f;
-	b3Vector3 aabbCenterRelativeToGrid = aabbCenter - gridCenter;
-	
-	//Quantize into integer coordinates
-	//floor() is needed to prevent the center cell, at (0,0,0) from being twice the size
-	b3Vector3 gridPosition = aabbCenterRelativeToGrid / gridCellSize;
-	
-	int4 discretePosition;
-	discretePosition.x = (int)( (gridPosition.x >= 0.0f) ? gridPosition.x : floor(gridPosition.x) );
-	discretePosition.y = (int)( (gridPosition.y >= 0.0f) ? gridPosition.y : floor(gridPosition.y) );
-	discretePosition.z = (int)( (gridPosition.z >= 0.0f) ? gridPosition.z : floor(gridPosition.z) );
-	
-	//Clamp coordinates into [-512, 511], then convert range from [-512, 511] to [0, 1023]
-	discretePosition = b3Max( -512, b3Min(discretePosition, 511) );
-	discretePosition += 512;
-	
-	//Interleave bits(assign a morton code, also known as a z-curve)
-	unsigned int mortonCode = getMortonCode(discretePosition.x, discretePosition.y, discretePosition.z);
-	
-	//
-	SortDataCL mortonCodeIndexPair;
-	mortonCodeIndexPair.m_key = mortonCode;
-	mortonCodeIndexPair.m_value = leafNodeIndex;
-	
-	out_mortonCodesAndAabbIndices[leafNodeIndex] = mortonCodeIndexPair;
-}
-
-#define B3_PLVBH_TRAVERSE_MAX_STACK_SIZE 128
-
-//The most significant bit(0x80000000) of a int32 is used to distinguish between leaf and internal nodes.
-//If it is set, then the index is for an internal node; otherwise, it is a leaf node. 
-//In both cases, the bit should be cleared to access the actual node index.
-int isLeafNode(int index) { return (index >> 31 == 0); }
-int getIndexWithInternalNodeMarkerRemoved(int index) { return index & (~0x80000000); }
-int getIndexWithInternalNodeMarkerSet(int isLeaf, int index) { return (isLeaf) ? index : (index | 0x80000000); }
-
-//From sap.cl
-#define NEW_PAIR_MARKER -1
-
-bool TestAabbAgainstAabb2(const b3AabbCL* aabb1, const b3AabbCL* aabb2)
-{
-	bool overlap = true;
-	overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;
-	overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;
-	overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;
-	return overlap;
-}
-//From sap.cl
-
-__kernel void plbvhCalculateOverlappingPairs(__global b3AabbCL* rigidAabbs, 
-
-											__global int* rootNodeIndex, 
-											__global int2* internalNodeChildIndices, 
-											__global b3AabbCL* internalNodeAabbs,
-											__global int2* internalNodeLeafIndexRanges,
-											
-											__global SortDataCL* mortonCodesAndAabbIndices,
-											__global int* out_numPairs, __global int4* out_overlappingPairs, 
-											int maxPairs, int numQueryAabbs)
-{
-	//Using get_group_id()/get_local_id() is Faster than get_global_id(0) since
-	//mortonCodesAndAabbIndices[] contains rigid body indices sorted along the z-curve (more spatially coherent)
-	int queryBvhNodeIndex = get_group_id(0) * get_local_size(0) + get_local_id(0);
-	if(queryBvhNodeIndex >= numQueryAabbs) return;
-	
-	int queryRigidIndex = mortonCodesAndAabbIndices[queryBvhNodeIndex].m_value;
-	b3AabbCL queryAabb = rigidAabbs[queryRigidIndex];
-	
-	int stack[B3_PLVBH_TRAVERSE_MAX_STACK_SIZE];
-	
-	int stackSize = 1;
-	stack[0] = *rootNodeIndex;
-	
-	while(stackSize)
-	{
-		int internalOrLeafNodeIndex = stack[ stackSize - 1 ];
-		--stackSize;
-		
-		int isLeaf = isLeafNode(internalOrLeafNodeIndex);	//Internal node if false
-		int bvhNodeIndex = getIndexWithInternalNodeMarkerRemoved(internalOrLeafNodeIndex);
-		
-		//Optimization - if the BVH is structured as a binary radix tree, then
-		//each internal node corresponds to a contiguous range of leaf nodes(internalNodeLeafIndexRanges[]).
-		//This can be used to avoid testing each AABB-AABB pair twice, including preventing each node from colliding with itself.
-		{
-			int highestLeafIndex = (isLeaf) ? bvhNodeIndex : internalNodeLeafIndexRanges[bvhNodeIndex].y;
-			if(highestLeafIndex <= queryBvhNodeIndex) continue;
-		}
-		
-		//bvhRigidIndex is not used if internal node
-		int bvhRigidIndex = (isLeaf) ? mortonCodesAndAabbIndices[bvhNodeIndex].m_value : -1;
-	
-		b3AabbCL bvhNodeAabb = (isLeaf) ? rigidAabbs[bvhRigidIndex] : internalNodeAabbs[bvhNodeIndex];
-		if( TestAabbAgainstAabb2(&queryAabb, &bvhNodeAabb) )
-		{
-			if(isLeaf)
-			{
-				int4 pair;
-				pair.x = rigidAabbs[queryRigidIndex].m_minIndices[3];
-				pair.y = rigidAabbs[bvhRigidIndex].m_minIndices[3];
-				pair.z = NEW_PAIR_MARKER;
-				pair.w = NEW_PAIR_MARKER;
-				
-				int pairIndex = atomic_inc(out_numPairs);
-				if(pairIndex < maxPairs) out_overlappingPairs[pairIndex] = pair;
-			}
-			
-			if(!isLeaf)	//Internal node
-			{
-				if(stackSize + 2 > B3_PLVBH_TRAVERSE_MAX_STACK_SIZE)
-				{
-					//Error
-				}
-				else
-				{
-					stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].x;
-					stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].y;
-				}
-			}
-		}
-		
-	}
-}
-
-
-//From rayCastKernels.cl
-typedef struct
-{
-	float4 m_from;
-	float4 m_to;
-} b3RayInfo;
-//From rayCastKernels.cl
-
-b3Vector3 b3Vector3_normalize(b3Vector3 v)
-{
-	b3Vector3 normal = (b3Vector3){v.x, v.y, v.z, 0.f};
-	return normalize(normal);	//OpenCL normalize == vector4 normalize
-}
-b3Scalar b3Vector3_length2(b3Vector3 v) { return v.x*v.x + v.y*v.y + v.z*v.z; }
-b3Scalar b3Vector3_dot(b3Vector3 a, b3Vector3 b) { return a.x*b.x + a.y*b.y + a.z*b.z; }
-
-int rayIntersectsAabb(b3Vector3 rayOrigin, b3Scalar rayLength, b3Vector3 rayNormalizedDirection, b3AabbCL aabb)
-{
-	//AABB is considered as 3 pairs of 2 planes( {x_min, x_max}, {y_min, y_max}, {z_min, z_max} ).
-	//t_min is the point of intersection with the closer plane, t_max is the point of intersection with the farther plane.
-	//
-	//if (rayNormalizedDirection.x < 0.0f), then max.x will be the near plane 
-	//and min.x will be the far plane; otherwise, it is reversed.
-	//
-	//In order for there to be a collision, the t_min and t_max of each pair must overlap.
-	//This can be tested for by selecting the highest t_min and lowest t_max and comparing them.
-	
-	int4 isNegative = isless( rayNormalizedDirection, ((b3Vector3){0.0f, 0.0f, 0.0f, 0.0f}) );	//isless(x,y) returns (x < y)
-	
-	//When using vector types, the select() function checks the most signficant bit, 
-	//but isless() sets the least significant bit.
-	isNegative <<= 31;
-
-	//select(b, a, condition) == condition ? a : b
-	//When using select() with vector types, (condition[i]) is true if its most significant bit is 1
-	b3Vector3 t_min = ( select(aabb.m_min, aabb.m_max, isNegative) - rayOrigin ) / rayNormalizedDirection;
-	b3Vector3 t_max = ( select(aabb.m_max, aabb.m_min, isNegative) - rayOrigin ) / rayNormalizedDirection;
-	
-	b3Scalar t_min_final = 0.0f;
-	b3Scalar t_max_final = rayLength;
-	
-	//Must use fmin()/fmax(); if one of the parameters is NaN, then the parameter that is not NaN is returned. 
-	//Behavior of min()/max() with NaNs is undefined. (See OpenCL Specification 1.2 [6.12.2] and [6.12.4])
-	//Since the innermost fmin()/fmax() is always not NaN, this should never return NaN.
-	t_min_final = fmax( t_min.z, fmax(t_min.y, fmax(t_min.x, t_min_final)) );
-	t_max_final = fmin( t_max.z, fmin(t_max.y, fmin(t_max.x, t_max_final)) );
-	
-	return (t_min_final <= t_max_final);
-}
-
-__kernel void plbvhRayTraverse(__global b3AabbCL* rigidAabbs,
-
-								__global int* rootNodeIndex, 
-								__global int2* internalNodeChildIndices, 
-								__global b3AabbCL* internalNodeAabbs,
-								__global int2* internalNodeLeafIndexRanges,
-								__global SortDataCL* mortonCodesAndAabbIndices,
-								
-								__global b3RayInfo* rays,
-								
-								__global int* out_numRayRigidPairs, 
-								__global int2* out_rayRigidPairs,
-								int maxRayRigidPairs, int numRays)
-{
-	int rayIndex = get_global_id(0);
-	if(rayIndex >= numRays) return;
-	
-	//
-	b3Vector3 rayFrom = rays[rayIndex].m_from;
-	b3Vector3 rayTo = rays[rayIndex].m_to;
-	b3Vector3 rayNormalizedDirection = b3Vector3_normalize(rayTo - rayFrom);
-	b3Scalar rayLength = b3Sqrt( b3Vector3_length2(rayTo - rayFrom) );
-	
-	//
-	int stack[B3_PLVBH_TRAVERSE_MAX_STACK_SIZE];
-	
-	int stackSize = 1;
-	stack[0] = *rootNodeIndex;
-	
-	while(stackSize)
-	{
-		int internalOrLeafNodeIndex = stack[ stackSize - 1 ];
-		--stackSize;
-		
-		int isLeaf = isLeafNode(internalOrLeafNodeIndex);	//Internal node if false
-		int bvhNodeIndex = getIndexWithInternalNodeMarkerRemoved(internalOrLeafNodeIndex);
-		
-		//bvhRigidIndex is not used if internal node
-		int bvhRigidIndex = (isLeaf) ? mortonCodesAndAabbIndices[bvhNodeIndex].m_value : -1;
-	
-		b3AabbCL bvhNodeAabb = (isLeaf) ? rigidAabbs[bvhRigidIndex] : internalNodeAabbs[bvhNodeIndex];
-		if( rayIntersectsAabb(rayFrom, rayLength, rayNormalizedDirection, bvhNodeAabb)  )
-		{
-			if(isLeaf)
-			{
-				int2 rayRigidPair;
-				rayRigidPair.x = rayIndex;
-				rayRigidPair.y = rigidAabbs[bvhRigidIndex].m_minIndices[3];
-				
-				int pairIndex = atomic_inc(out_numRayRigidPairs);
-				if(pairIndex < maxRayRigidPairs) out_rayRigidPairs[pairIndex] = rayRigidPair;
-			}
-			
-			if(!isLeaf)	//Internal node
-			{
-				if(stackSize + 2 > B3_PLVBH_TRAVERSE_MAX_STACK_SIZE)
-				{
-					//Error
-				}
-				else
-				{
-					stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].x;
-					stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].y;
-				}
-			}
-		}
-	}
-}
-
-__kernel void plbvhLargeAabbAabbTest(__global b3AabbCL* smallAabbs, __global b3AabbCL* largeAabbs, 
-									__global int* out_numPairs, __global int4* out_overlappingPairs, 
-									int maxPairs, int numLargeAabbRigids, int numSmallAabbRigids)
-{
-	int smallAabbIndex = get_global_id(0);
-	if(smallAabbIndex >= numSmallAabbRigids) return;
-	
-	b3AabbCL smallAabb = smallAabbs[smallAabbIndex];
-	for(int i = 0; i < numLargeAabbRigids; ++i)
-	{
-		b3AabbCL largeAabb = largeAabbs[i];
-		if( TestAabbAgainstAabb2(&smallAabb, &largeAabb) )
-		{
-			int4 pair;
-			pair.x = largeAabb.m_minIndices[3];
-			pair.y = smallAabb.m_minIndices[3];
-			pair.z = NEW_PAIR_MARKER;
-			pair.w = NEW_PAIR_MARKER;
-			
-			int pairIndex = atomic_inc(out_numPairs);
-			if(pairIndex < maxPairs) out_overlappingPairs[pairIndex] = pair;
-		}
-	}
-}
-__kernel void plbvhLargeAabbRayTest(__global b3AabbCL* largeRigidAabbs, __global b3RayInfo* rays,
-									__global int* out_numRayRigidPairs,  __global int2* out_rayRigidPairs,
-									int numLargeAabbRigids, int maxRayRigidPairs, int numRays)
-{
-	int rayIndex = get_global_id(0);
-	if(rayIndex >= numRays) return;
-	
-	b3Vector3 rayFrom = rays[rayIndex].m_from;
-	b3Vector3 rayTo = rays[rayIndex].m_to;
-	b3Vector3 rayNormalizedDirection = b3Vector3_normalize(rayTo - rayFrom);
-	b3Scalar rayLength = b3Sqrt( b3Vector3_length2(rayTo - rayFrom) );
-	
-	for(int i = 0; i < numLargeAabbRigids; ++i)
-	{
-		b3AabbCL rigidAabb = largeRigidAabbs[i];
-		if( rayIntersectsAabb(rayFrom, rayLength, rayNormalizedDirection, rigidAabb) )
-		{
-			int2 rayRigidPair;
-			rayRigidPair.x = rayIndex;
-			rayRigidPair.y = rigidAabb.m_minIndices[3];
-			
-			int pairIndex = atomic_inc(out_numRayRigidPairs);
-			if(pairIndex < maxRayRigidPairs) out_rayRigidPairs[pairIndex] = rayRigidPair;
-		}
-	}
-}
-
-
-//Set so that it is always greater than the actual common prefixes, and never selected as a parent node.
-//If there are no duplicates, then the highest common prefix is 32 or 64, depending on the number of bits used for the z-curve.
-//Duplicate common prefixes increase the highest common prefix at most by the number of bits used to index the leaf node.
-//Since 32 bit ints are used to index leaf nodes, the max prefix is 64(32 + 32 bit z-curve) or 96(32 + 64 bit z-curve).
-#define B3_PLBVH_INVALID_COMMON_PREFIX 128
-
-#define B3_PLBVH_ROOT_NODE_MARKER -1
-
-#define b3Int64 long
-
-int computeCommonPrefixLength(b3Int64 i, b3Int64 j) { return (int)clz(i ^ j); }
-b3Int64 computeCommonPrefix(b3Int64 i, b3Int64 j) 
-{
-	//This function only needs to return (i & j) in order for the algorithm to work,
-	//but it may help with debugging to mask out the lower bits.
-
-	b3Int64 commonPrefixLength = (b3Int64)computeCommonPrefixLength(i, j);
-
-	b3Int64 sharedBits = i & j;
-	b3Int64 bitmask = ((b3Int64)(~0)) << (64 - commonPrefixLength);	//Set all bits after the common prefix to 0
-	
-	return sharedBits & bitmask;
-}
-
-//Same as computeCommonPrefixLength(), but allows for prefixes with different lengths
-int getSharedPrefixLength(b3Int64 prefixA, int prefixLengthA, b3Int64 prefixB, int prefixLengthB)
-{
-	return b3Min( computeCommonPrefixLength(prefixA, prefixB), b3Min(prefixLengthA, prefixLengthB) );
-}
-
-__kernel void computeAdjacentPairCommonPrefix(__global SortDataCL* mortonCodesAndAabbIndices,
-											__global b3Int64* out_commonPrefixes,
-											__global int* out_commonPrefixLengths,
-											int numInternalNodes)
-{
-	int internalNodeIndex = get_global_id(0);
-	if (internalNodeIndex >= numInternalNodes) return;
-	
-	//Here, (internalNodeIndex + 1) is never out of bounds since it is a leaf node index,
-	//and the number of internal nodes is always numLeafNodes - 1
-	int leftLeafIndex = internalNodeIndex;
-	int rightLeafIndex = internalNodeIndex + 1;
-	
-	int leftLeafMortonCode = mortonCodesAndAabbIndices[leftLeafIndex].m_key;
-	int rightLeafMortonCode = mortonCodesAndAabbIndices[rightLeafIndex].m_key;
-	
-	//Binary radix tree construction algorithm does not work if there are duplicate morton codes.
-	//Append the index of each leaf node to each morton code so that there are no duplicates.
-	//The algorithm also requires that the morton codes are sorted in ascending order; this requirement
-	//is also satisfied with this method, as (leftLeafIndex < rightLeafIndex) is always true.
-	//
-	//upsample(a, b) == ( ((b3Int64)a) << 32) | b
-	b3Int64 nonduplicateLeftMortonCode = upsample(leftLeafMortonCode, leftLeafIndex);
-	b3Int64 nonduplicateRightMortonCode = upsample(rightLeafMortonCode, rightLeafIndex);
-	
-	out_commonPrefixes[internalNodeIndex] = computeCommonPrefix(nonduplicateLeftMortonCode, nonduplicateRightMortonCode);
-	out_commonPrefixLengths[internalNodeIndex] = computeCommonPrefixLength(nonduplicateLeftMortonCode, nonduplicateRightMortonCode);
-}
-
-
-__kernel void buildBinaryRadixTreeLeafNodes(__global int* commonPrefixLengths, __global int* out_leafNodeParentNodes,
-											__global int2* out_childNodes, int numLeafNodes)
-{
-	int leafNodeIndex = get_global_id(0);
-	if (leafNodeIndex >= numLeafNodes) return;
-	
-	int numInternalNodes = numLeafNodes - 1;
-	
-	int leftSplitIndex = leafNodeIndex - 1;
-	int rightSplitIndex = leafNodeIndex;
-	
-	int leftCommonPrefix = (leftSplitIndex >= 0) ? commonPrefixLengths[leftSplitIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;
-	int rightCommonPrefix = (rightSplitIndex < numInternalNodes) ? commonPrefixLengths[rightSplitIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;
-	
-	//Parent node is the highest adjacent common prefix that is lower than the node's common prefix
-	//Leaf nodes are considered as having the highest common prefix
-	int isLeftHigherCommonPrefix = (leftCommonPrefix > rightCommonPrefix);
-	
-	//Handle cases for the edge nodes; the first and last node
-	//For leaf nodes, leftCommonPrefix and rightCommonPrefix should never both be B3_PLBVH_INVALID_COMMON_PREFIX
-	if(leftCommonPrefix == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherCommonPrefix = false;
-	if(rightCommonPrefix == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherCommonPrefix = true;
-	
-	int parentNodeIndex = (isLeftHigherCommonPrefix) ? leftSplitIndex : rightSplitIndex;
-	out_leafNodeParentNodes[leafNodeIndex] = parentNodeIndex;
-	
-	int isRightChild = (isLeftHigherCommonPrefix);	//If the left node is the parent, then this node is its right child and vice versa
-	
-	//out_childNodesAsInt[0] == int2.x == left child
-	//out_childNodesAsInt[1] == int2.y == right child
-	int isLeaf = 1;
-	__global int* out_childNodesAsInt = (__global int*)(&out_childNodes[parentNodeIndex]);
-	out_childNodesAsInt[isRightChild] = getIndexWithInternalNodeMarkerSet(isLeaf, leafNodeIndex);
-}
-
-__kernel void buildBinaryRadixTreeInternalNodes(__global b3Int64* commonPrefixes, __global int* commonPrefixLengths,
-												__global int2* out_childNodes,
-												__global int* out_internalNodeParentNodes, __global int* out_rootNodeIndex,
-												int numInternalNodes)
-{
-	int internalNodeIndex = get_group_id(0) * get_local_size(0) + get_local_id(0);
-	if(internalNodeIndex >= numInternalNodes) return;
-	
-	b3Int64 nodePrefix = commonPrefixes[internalNodeIndex];
-	int nodePrefixLength = commonPrefixLengths[internalNodeIndex];
-	
-//#define USE_LINEAR_SEARCH
-#ifdef USE_LINEAR_SEARCH
-	int leftIndex = -1;
-	int rightIndex = -1;
-	
-	//Find nearest element to left with a lower common prefix
-	for(int i = internalNodeIndex - 1; i >= 0; --i)
-	{
-		int nodeLeftSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, commonPrefixes[i], commonPrefixLengths[i]);
-		if(nodeLeftSharedPrefixLength < nodePrefixLength)
-		{
-			leftIndex = i;
-			break;
-		}
-	}
-	
-	//Find nearest element to right with a lower common prefix
-	for(int i = internalNodeIndex + 1; i < numInternalNodes; ++i)
-	{
-		int nodeRightSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, commonPrefixes[i], commonPrefixLengths[i]);
-		if(nodeRightSharedPrefixLength < nodePrefixLength)
-		{
-			rightIndex = i;
-			break;
-		}
-	}
-	
-#else //Use binary search
-
-	//Find nearest element to left with a lower common prefix
-	int leftIndex = -1;
-	{
-		int lower = 0;
-		int upper = internalNodeIndex - 1;
-		
-		while(lower <= upper)
-		{
-			int mid = (lower + upper) / 2;
-			b3Int64 midPrefix = commonPrefixes[mid];
-			int midPrefixLength = commonPrefixLengths[mid];
-			
-			int nodeMidSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, midPrefix, midPrefixLength);
-			if(nodeMidSharedPrefixLength < nodePrefixLength) 
-			{
-				int right = mid + 1;
-				if(right < internalNodeIndex)
-				{
-					b3Int64 rightPrefix = commonPrefixes[right];
-					int rightPrefixLength = commonPrefixLengths[right];
-					
-					int nodeRightSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, rightPrefix, rightPrefixLength);
-					if(nodeRightSharedPrefixLength < nodePrefixLength) 
-					{
-						lower = right;
-						leftIndex = right;
-					}
-					else 
-					{
-						leftIndex = mid;
-						break;
-					}
-				}
-				else 
-				{
-					leftIndex = mid;
-					break;
-				}
-			}
-			else upper = mid - 1;
-		}
-	}
-	
-	//Find nearest element to right with a lower common prefix
-	int rightIndex = -1;
-	{
-		int lower = internalNodeIndex + 1;
-		int upper = numInternalNodes - 1;
-		
-		while(lower <= upper)
-		{
-			int mid = (lower + upper) / 2;
-			b3Int64 midPrefix = commonPrefixes[mid];
-			int midPrefixLength = commonPrefixLengths[mid];
-			
-			int nodeMidSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, midPrefix, midPrefixLength);
-			if(nodeMidSharedPrefixLength < nodePrefixLength) 
-			{
-				int left = mid - 1;
-				if(left > internalNodeIndex)
-				{
-					b3Int64 leftPrefix = commonPrefixes[left];
-					int leftPrefixLength = commonPrefixLengths[left];
-				
-					int nodeLeftSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, leftPrefix, leftPrefixLength);
-					if(nodeLeftSharedPrefixLength < nodePrefixLength) 
-					{
-						upper = left;
-						rightIndex = left;
-					}
-					else 
-					{
-						rightIndex = mid;
-						break;
-					}
-				}
-				else 
-				{
-					rightIndex = mid;
-					break;
-				}
-			}
-			else lower = mid + 1;
-		}
-	}
-#endif
-	
-	//Select parent
-	{
-		int leftPrefixLength = (leftIndex != -1) ? commonPrefixLengths[leftIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;
-		int rightPrefixLength =  (rightIndex != -1) ? commonPrefixLengths[rightIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;
-		
-		int isLeftHigherPrefixLength = (leftPrefixLength > rightPrefixLength);
-		
-		if(leftPrefixLength == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherPrefixLength = false;
-		else if(rightPrefixLength == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherPrefixLength = true;
-		
-		int parentNodeIndex = (isLeftHigherPrefixLength) ? leftIndex : rightIndex;
-		
-		int isRootNode = (leftIndex == -1 && rightIndex == -1);
-		out_internalNodeParentNodes[internalNodeIndex] = (!isRootNode) ? parentNodeIndex : B3_PLBVH_ROOT_NODE_MARKER;
-		
-		int isLeaf = 0;
-		if(!isRootNode)
-		{
-			int isRightChild = (isLeftHigherPrefixLength);	//If the left node is the parent, then this node is its right child and vice versa
-			
-			//out_childNodesAsInt[0] == int2.x == left child
-			//out_childNodesAsInt[1] == int2.y == right child
-			__global int* out_childNodesAsInt = (__global int*)(&out_childNodes[parentNodeIndex]);
-			out_childNodesAsInt[isRightChild] = getIndexWithInternalNodeMarkerSet(isLeaf, internalNodeIndex);
-		}
-		else *out_rootNodeIndex = getIndexWithInternalNodeMarkerSet(isLeaf, internalNodeIndex);
-	}
-}
-
-__kernel void findDistanceFromRoot(__global int* rootNodeIndex, __global int* internalNodeParentNodes,
-									__global int* out_maxDistanceFromRoot, __global int* out_distanceFromRoot, int numInternalNodes)
-{
-	if( get_global_id(0) == 0 ) atomic_xchg(out_maxDistanceFromRoot, 0);
-
-	int internalNodeIndex = get_global_id(0);
-	if(internalNodeIndex >= numInternalNodes) return;
-	
-	//
-	int distanceFromRoot = 0;
-	{
-		int parentIndex = internalNodeParentNodes[internalNodeIndex];
-		while(parentIndex != B3_PLBVH_ROOT_NODE_MARKER)
-		{
-			parentIndex = internalNodeParentNodes[parentIndex];
-			++distanceFromRoot;
-		}
-	}
-	out_distanceFromRoot[internalNodeIndex] = distanceFromRoot;
-	
-	//
-	__local int localMaxDistanceFromRoot;
-	if( get_local_id(0) == 0 ) localMaxDistanceFromRoot = 0;
-	barrier(CLK_LOCAL_MEM_FENCE);
-	
-	atomic_max(&localMaxDistanceFromRoot, distanceFromRoot);
-	barrier(CLK_LOCAL_MEM_FENCE);
-	
-	if( get_local_id(0) == 0 ) atomic_max(out_maxDistanceFromRoot, localMaxDistanceFromRoot);
-}
-
-__kernel void buildBinaryRadixTreeAabbsRecursive(__global int* distanceFromRoot, __global SortDataCL* mortonCodesAndAabbIndices,
-												__global int2* childNodes,
-												__global b3AabbCL* leafNodeAabbs, __global b3AabbCL* internalNodeAabbs,
-												int maxDistanceFromRoot, int processedDistance, int numInternalNodes)
-{
-	int internalNodeIndex = get_global_id(0);
-	if(internalNodeIndex >= numInternalNodes) return;
-	
-	int distance = distanceFromRoot[internalNodeIndex];
-	
-	if(distance == processedDistance)
-	{
-		int leftChildIndex = childNodes[internalNodeIndex].x;
-		int rightChildIndex = childNodes[internalNodeIndex].y;
-		
-		int isLeftChildLeaf = isLeafNode(leftChildIndex);
-		int isRightChildLeaf = isLeafNode(rightChildIndex);
-		
-		leftChildIndex = getIndexWithInternalNodeMarkerRemoved(leftChildIndex);
-		rightChildIndex = getIndexWithInternalNodeMarkerRemoved(rightChildIndex);
-		
-		//leftRigidIndex/rightRigidIndex is not used if internal node
-		int leftRigidIndex = (isLeftChildLeaf) ? mortonCodesAndAabbIndices[leftChildIndex].m_value : -1;
-		int rightRigidIndex = (isRightChildLeaf) ? mortonCodesAndAabbIndices[rightChildIndex].m_value : -1;
-		
-		b3AabbCL leftChildAabb = (isLeftChildLeaf) ? leafNodeAabbs[leftRigidIndex] : internalNodeAabbs[leftChildIndex];
-		b3AabbCL rightChildAabb = (isRightChildLeaf) ? leafNodeAabbs[rightRigidIndex] : internalNodeAabbs[rightChildIndex];
-		
-		b3AabbCL mergedAabb;
-		mergedAabb.m_min = b3Min(leftChildAabb.m_min, rightChildAabb.m_min);
-		mergedAabb.m_max = b3Max(leftChildAabb.m_max, rightChildAabb.m_max);
-		internalNodeAabbs[internalNodeIndex] = mergedAabb;
-	}
-}
-
-__kernel void findLeafIndexRanges(__global int2* internalNodeChildNodes, __global int2* out_leafIndexRanges, int numInternalNodes)
-{
-	int internalNodeIndex = get_global_id(0);
-	if(internalNodeIndex >= numInternalNodes) return;
-	
-	int numLeafNodes = numInternalNodes + 1;
-	
-	int2 childNodes = internalNodeChildNodes[internalNodeIndex];
-	
-	int2 leafIndexRange;	//x == min leaf index, y == max leaf index
-	
-	//Find lowest leaf index covered by this internal node
-	{
-		int lowestIndex = childNodes.x;		//childNodes.x == Left child
-		while( !isLeafNode(lowestIndex) ) lowestIndex = internalNodeChildNodes[ getIndexWithInternalNodeMarkerRemoved(lowestIndex) ].x;
-		leafIndexRange.x = lowestIndex;
-	}
-	
-	//Find highest leaf index covered by this internal node
-	{
-		int highestIndex = childNodes.y;	//childNodes.y == Right child
-		while( !isLeafNode(highestIndex) ) highestIndex = internalNodeChildNodes[ getIndexWithInternalNodeMarkerRemoved(highestIndex) ].y;
-		leafIndexRange.y = highestIndex;
-	}
-	
-	//
-	out_leafIndexRanges[internalNodeIndex] = leafIndexRange;
-}
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h b/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h
deleted file mode 100644
index 5eb8f45b..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h
+++ /dev/null
@@ -1,729 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* parallelLinearBvhCL= \
-"/*\n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose,\n"
-"including commercial applications, and to alter it and redistribute it freely,\n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Initial Author Jackson Lee, 2014\n"
-"typedef float b3Scalar;\n"
-"typedef float4 b3Vector3;\n"
-"#define b3Max max\n"
-"#define b3Min min\n"
-"#define b3Sqrt sqrt\n"
-"typedef struct\n"
-"{\n"
-"	unsigned int m_key;\n"
-"	unsigned int m_value;\n"
-"} SortDataCL;\n"
-"typedef struct \n"
-"{\n"
-"	union\n"
-"	{\n"
-"		float4	m_min;\n"
-"		float   m_minElems[4];\n"
-"		int			m_minIndices[4];\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		float4	m_max;\n"
-"		float   m_maxElems[4];\n"
-"		int			m_maxIndices[4];\n"
-"	};\n"
-"} b3AabbCL;\n"
-"unsigned int interleaveBits(unsigned int x)\n"
-"{\n"
-"	//........ ........ ......12 3456789A	//x\n"
-"	//....1..2 ..3..4.. 5..6..7. .8..9..A	//x after interleaving bits\n"
-"	\n"
-"	//......12 3456789A ......12 3456789A	//x ^ (x << 16)\n"
-"	//11111111 ........ ........ 11111111	//0x FF 00 00 FF\n"
-"	//......12 ........ ........ 3456789A	//x = (x ^ (x << 16)) & 0xFF0000FF;\n"
-"	\n"
-"	//......12 ........ 3456789A 3456789A	//x ^ (x <<  8)\n"
-"	//......11 ........ 1111.... ....1111	//0x 03 00 F0 0F\n"
-"	//......12 ........ 3456.... ....789A	//x = (x ^ (x <<  8)) & 0x0300F00F;\n"
-"	\n"
-"	//..12..12 ....3456 3456.... 789A789A	//x ^ (x <<  4)\n"
-"	//......11 ....11.. ..11.... 11....11	//0x 03 0C 30 C3\n"
-"	//......12 ....34.. ..56.... 78....9A	//x = (x ^ (x <<  4)) & 0x030C30C3;\n"
-"	\n"
-"	//....1212 ..3434.. 5656..78 78..9A9A	//x ^ (x <<  2)\n"
-"	//....1..1 ..1..1.. 1..1..1. .1..1..1	//0x 09 24 92 49\n"
-"	//....1..2 ..3..4.. 5..6..7. .8..9..A	//x = (x ^ (x <<  2)) & 0x09249249;\n"
-"	\n"
-"	//........ ........ ......11 11111111	//0x000003FF\n"
-"	x &= 0x000003FF;		//Clear all bits above bit 10\n"
-"	\n"
-"	x = (x ^ (x << 16)) & 0xFF0000FF;\n"
-"	x = (x ^ (x <<  8)) & 0x0300F00F;\n"
-"	x = (x ^ (x <<  4)) & 0x030C30C3;\n"
-"	x = (x ^ (x <<  2)) & 0x09249249;\n"
-"	\n"
-"	return x;\n"
-"}\n"
-"unsigned int getMortonCode(unsigned int x, unsigned int y, unsigned int z)\n"
-"{\n"
-"	return interleaveBits(x) << 0 | interleaveBits(y) << 1 | interleaveBits(z) << 2;\n"
-"}\n"
-"__kernel void separateAabbs(__global b3AabbCL* unseparatedAabbs, __global int* aabbIndices, __global b3AabbCL* out_aabbs, int numAabbsToSeparate)\n"
-"{\n"
-"	int separatedAabbIndex = get_global_id(0);\n"
-"	if(separatedAabbIndex >= numAabbsToSeparate) return;\n"
-"	int unseparatedAabbIndex = aabbIndices[separatedAabbIndex];\n"
-"	out_aabbs[separatedAabbIndex] = unseparatedAabbs[unseparatedAabbIndex];\n"
-"}\n"
-"//Should replace with an optimized parallel reduction\n"
-"__kernel void findAllNodesMergedAabb(__global b3AabbCL* out_mergedAabb, int numAabbsNeedingMerge)\n"
-"{\n"
-"	//Each time this kernel is added to the command queue, \n"
-"	//the number of AABBs needing to be merged is halved\n"
-"	//\n"
-"	//Example with 159 AABBs:\n"
-"	//	numRemainingAabbs == 159 / 2 + 159 % 2 == 80\n"
-"	//	numMergedAabbs == 159 - 80 == 79\n"
-"	//So, indices [0, 78] are merged with [0 + 80, 78 + 80]\n"
-"	\n"
-"	int numRemainingAabbs = numAabbsNeedingMerge / 2 + numAabbsNeedingMerge % 2;\n"
-"	int numMergedAabbs = numAabbsNeedingMerge - numRemainingAabbs;\n"
-"	\n"
-"	int aabbIndex = get_global_id(0);\n"
-"	if(aabbIndex >= numMergedAabbs) return;\n"
-"	\n"
-"	int otherAabbIndex = aabbIndex + numRemainingAabbs;\n"
-"	\n"
-"	b3AabbCL aabb = out_mergedAabb[aabbIndex];\n"
-"	b3AabbCL otherAabb = out_mergedAabb[otherAabbIndex];\n"
-"		\n"
-"	b3AabbCL mergedAabb;\n"
-"	mergedAabb.m_min = b3Min(aabb.m_min, otherAabb.m_min);\n"
-"	mergedAabb.m_max = b3Max(aabb.m_max, otherAabb.m_max);\n"
-"	out_mergedAabb[aabbIndex] = mergedAabb;\n"
-"}\n"
-"__kernel void assignMortonCodesAndAabbIndicies(__global b3AabbCL* worldSpaceAabbs, __global b3AabbCL* mergedAabbOfAllNodes, \n"
-"												__global SortDataCL* out_mortonCodesAndAabbIndices, int numAabbs)\n"
-"{\n"
-"	int leafNodeIndex = get_global_id(0);	//Leaf node index == AABB index\n"
-"	if(leafNodeIndex >= numAabbs) return;\n"
-"	\n"
-"	b3AabbCL mergedAabb = mergedAabbOfAllNodes[0];\n"
-"	b3Vector3 gridCenter = (mergedAabb.m_min + mergedAabb.m_max) * 0.5f;\n"
-"	b3Vector3 gridCellSize = (mergedAabb.m_max - mergedAabb.m_min) / (float)1024;\n"
-"	\n"
-"	b3AabbCL aabb = worldSpaceAabbs[leafNodeIndex];\n"
-"	b3Vector3 aabbCenter = (aabb.m_min + aabb.m_max) * 0.5f;\n"
-"	b3Vector3 aabbCenterRelativeToGrid = aabbCenter - gridCenter;\n"
-"	\n"
-"	//Quantize into integer coordinates\n"
-"	//floor() is needed to prevent the center cell, at (0,0,0) from being twice the size\n"
-"	b3Vector3 gridPosition = aabbCenterRelativeToGrid / gridCellSize;\n"
-"	\n"
-"	int4 discretePosition;\n"
-"	discretePosition.x = (int)( (gridPosition.x >= 0.0f) ? gridPosition.x : floor(gridPosition.x) );\n"
-"	discretePosition.y = (int)( (gridPosition.y >= 0.0f) ? gridPosition.y : floor(gridPosition.y) );\n"
-"	discretePosition.z = (int)( (gridPosition.z >= 0.0f) ? gridPosition.z : floor(gridPosition.z) );\n"
-"	\n"
-"	//Clamp coordinates into [-512, 511], then convert range from [-512, 511] to [0, 1023]\n"
-"	discretePosition = b3Max( -512, b3Min(discretePosition, 511) );\n"
-"	discretePosition += 512;\n"
-"	\n"
-"	//Interleave bits(assign a morton code, also known as a z-curve)\n"
-"	unsigned int mortonCode = getMortonCode(discretePosition.x, discretePosition.y, discretePosition.z);\n"
-"	\n"
-"	//\n"
-"	SortDataCL mortonCodeIndexPair;\n"
-"	mortonCodeIndexPair.m_key = mortonCode;\n"
-"	mortonCodeIndexPair.m_value = leafNodeIndex;\n"
-"	\n"
-"	out_mortonCodesAndAabbIndices[leafNodeIndex] = mortonCodeIndexPair;\n"
-"}\n"
-"#define B3_PLVBH_TRAVERSE_MAX_STACK_SIZE 128\n"
-"//The most significant bit(0x80000000) of a int32 is used to distinguish between leaf and internal nodes.\n"
-"//If it is set, then the index is for an internal node; otherwise, it is a leaf node. \n"
-"//In both cases, the bit should be cleared to access the actual node index.\n"
-"int isLeafNode(int index) { return (index >> 31 == 0); }\n"
-"int getIndexWithInternalNodeMarkerRemoved(int index) { return index & (~0x80000000); }\n"
-"int getIndexWithInternalNodeMarkerSet(int isLeaf, int index) { return (isLeaf) ? index : (index | 0x80000000); }\n"
-"//From sap.cl\n"
-"#define NEW_PAIR_MARKER -1\n"
-"bool TestAabbAgainstAabb2(const b3AabbCL* aabb1, const b3AabbCL* aabb2)\n"
-"{\n"
-"	bool overlap = true;\n"
-"	overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;\n"
-"	overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;\n"
-"	overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;\n"
-"	return overlap;\n"
-"}\n"
-"//From sap.cl\n"
-"__kernel void plbvhCalculateOverlappingPairs(__global b3AabbCL* rigidAabbs, \n"
-"											__global int* rootNodeIndex, \n"
-"											__global int2* internalNodeChildIndices, \n"
-"											__global b3AabbCL* internalNodeAabbs,\n"
-"											__global int2* internalNodeLeafIndexRanges,\n"
-"											\n"
-"											__global SortDataCL* mortonCodesAndAabbIndices,\n"
-"											__global int* out_numPairs, __global int4* out_overlappingPairs, \n"
-"											int maxPairs, int numQueryAabbs)\n"
-"{\n"
-"	//Using get_group_id()/get_local_id() is Faster than get_global_id(0) since\n"
-"	//mortonCodesAndAabbIndices[] contains rigid body indices sorted along the z-curve (more spatially coherent)\n"
-"	int queryBvhNodeIndex = get_group_id(0) * get_local_size(0) + get_local_id(0);\n"
-"	if(queryBvhNodeIndex >= numQueryAabbs) return;\n"
-"	\n"
-"	int queryRigidIndex = mortonCodesAndAabbIndices[queryBvhNodeIndex].m_value;\n"
-"	b3AabbCL queryAabb = rigidAabbs[queryRigidIndex];\n"
-"	\n"
-"	int stack[B3_PLVBH_TRAVERSE_MAX_STACK_SIZE];\n"
-"	\n"
-"	int stackSize = 1;\n"
-"	stack[0] = *rootNodeIndex;\n"
-"	\n"
-"	while(stackSize)\n"
-"	{\n"
-"		int internalOrLeafNodeIndex = stack[ stackSize - 1 ];\n"
-"		--stackSize;\n"
-"		\n"
-"		int isLeaf = isLeafNode(internalOrLeafNodeIndex);	//Internal node if false\n"
-"		int bvhNodeIndex = getIndexWithInternalNodeMarkerRemoved(internalOrLeafNodeIndex);\n"
-"		\n"
-"		//Optimization - if the BVH is structured as a binary radix tree, then\n"
-"		//each internal node corresponds to a contiguous range of leaf nodes(internalNodeLeafIndexRanges[]).\n"
-"		//This can be used to avoid testing each AABB-AABB pair twice, including preventing each node from colliding with itself.\n"
-"		{\n"
-"			int highestLeafIndex = (isLeaf) ? bvhNodeIndex : internalNodeLeafIndexRanges[bvhNodeIndex].y;\n"
-"			if(highestLeafIndex <= queryBvhNodeIndex) continue;\n"
-"		}\n"
-"		\n"
-"		//bvhRigidIndex is not used if internal node\n"
-"		int bvhRigidIndex = (isLeaf) ? mortonCodesAndAabbIndices[bvhNodeIndex].m_value : -1;\n"
-"	\n"
-"		b3AabbCL bvhNodeAabb = (isLeaf) ? rigidAabbs[bvhRigidIndex] : internalNodeAabbs[bvhNodeIndex];\n"
-"		if( TestAabbAgainstAabb2(&queryAabb, &bvhNodeAabb) )\n"
-"		{\n"
-"			if(isLeaf)\n"
-"			{\n"
-"				int4 pair;\n"
-"				pair.x = rigidAabbs[queryRigidIndex].m_minIndices[3];\n"
-"				pair.y = rigidAabbs[bvhRigidIndex].m_minIndices[3];\n"
-"				pair.z = NEW_PAIR_MARKER;\n"
-"				pair.w = NEW_PAIR_MARKER;\n"
-"				\n"
-"				int pairIndex = atomic_inc(out_numPairs);\n"
-"				if(pairIndex < maxPairs) out_overlappingPairs[pairIndex] = pair;\n"
-"			}\n"
-"			\n"
-"			if(!isLeaf)	//Internal node\n"
-"			{\n"
-"				if(stackSize + 2 > B3_PLVBH_TRAVERSE_MAX_STACK_SIZE)\n"
-"				{\n"
-"					//Error\n"
-"				}\n"
-"				else\n"
-"				{\n"
-"					stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].x;\n"
-"					stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].y;\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"		\n"
-"	}\n"
-"}\n"
-"//From rayCastKernels.cl\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_from;\n"
-"	float4 m_to;\n"
-"} b3RayInfo;\n"
-"//From rayCastKernels.cl\n"
-"b3Vector3 b3Vector3_normalize(b3Vector3 v)\n"
-"{\n"
-"	b3Vector3 normal = (b3Vector3){v.x, v.y, v.z, 0.f};\n"
-"	return normalize(normal);	//OpenCL normalize == vector4 normalize\n"
-"}\n"
-"b3Scalar b3Vector3_length2(b3Vector3 v) { return v.x*v.x + v.y*v.y + v.z*v.z; }\n"
-"b3Scalar b3Vector3_dot(b3Vector3 a, b3Vector3 b) { return a.x*b.x + a.y*b.y + a.z*b.z; }\n"
-"int rayIntersectsAabb(b3Vector3 rayOrigin, b3Scalar rayLength, b3Vector3 rayNormalizedDirection, b3AabbCL aabb)\n"
-"{\n"
-"	//AABB is considered as 3 pairs of 2 planes( {x_min, x_max}, {y_min, y_max}, {z_min, z_max} ).\n"
-"	//t_min is the point of intersection with the closer plane, t_max is the point of intersection with the farther plane.\n"
-"	//\n"
-"	//if (rayNormalizedDirection.x < 0.0f), then max.x will be the near plane \n"
-"	//and min.x will be the far plane; otherwise, it is reversed.\n"
-"	//\n"
-"	//In order for there to be a collision, the t_min and t_max of each pair must overlap.\n"
-"	//This can be tested for by selecting the highest t_min and lowest t_max and comparing them.\n"
-"	\n"
-"	int4 isNegative = isless( rayNormalizedDirection, ((b3Vector3){0.0f, 0.0f, 0.0f, 0.0f}) );	//isless(x,y) returns (x < y)\n"
-"	\n"
-"	//When using vector types, the select() function checks the most signficant bit, \n"
-"	//but isless() sets the least significant bit.\n"
-"	isNegative <<= 31;\n"
-"	//select(b, a, condition) == condition ? a : b\n"
-"	//When using select() with vector types, (condition[i]) is true if its most significant bit is 1\n"
-"	b3Vector3 t_min = ( select(aabb.m_min, aabb.m_max, isNegative) - rayOrigin ) / rayNormalizedDirection;\n"
-"	b3Vector3 t_max = ( select(aabb.m_max, aabb.m_min, isNegative) - rayOrigin ) / rayNormalizedDirection;\n"
-"	\n"
-"	b3Scalar t_min_final = 0.0f;\n"
-"	b3Scalar t_max_final = rayLength;\n"
-"	\n"
-"	//Must use fmin()/fmax(); if one of the parameters is NaN, then the parameter that is not NaN is returned. \n"
-"	//Behavior of min()/max() with NaNs is undefined. (See OpenCL Specification 1.2 [6.12.2] and [6.12.4])\n"
-"	//Since the innermost fmin()/fmax() is always not NaN, this should never return NaN.\n"
-"	t_min_final = fmax( t_min.z, fmax(t_min.y, fmax(t_min.x, t_min_final)) );\n"
-"	t_max_final = fmin( t_max.z, fmin(t_max.y, fmin(t_max.x, t_max_final)) );\n"
-"	\n"
-"	return (t_min_final <= t_max_final);\n"
-"}\n"
-"__kernel void plbvhRayTraverse(__global b3AabbCL* rigidAabbs,\n"
-"								__global int* rootNodeIndex, \n"
-"								__global int2* internalNodeChildIndices, \n"
-"								__global b3AabbCL* internalNodeAabbs,\n"
-"								__global int2* internalNodeLeafIndexRanges,\n"
-"								__global SortDataCL* mortonCodesAndAabbIndices,\n"
-"								\n"
-"								__global b3RayInfo* rays,\n"
-"								\n"
-"								__global int* out_numRayRigidPairs, \n"
-"								__global int2* out_rayRigidPairs,\n"
-"								int maxRayRigidPairs, int numRays)\n"
-"{\n"
-"	int rayIndex = get_global_id(0);\n"
-"	if(rayIndex >= numRays) return;\n"
-"	\n"
-"	//\n"
-"	b3Vector3 rayFrom = rays[rayIndex].m_from;\n"
-"	b3Vector3 rayTo = rays[rayIndex].m_to;\n"
-"	b3Vector3 rayNormalizedDirection = b3Vector3_normalize(rayTo - rayFrom);\n"
-"	b3Scalar rayLength = b3Sqrt( b3Vector3_length2(rayTo - rayFrom) );\n"
-"	\n"
-"	//\n"
-"	int stack[B3_PLVBH_TRAVERSE_MAX_STACK_SIZE];\n"
-"	\n"
-"	int stackSize = 1;\n"
-"	stack[0] = *rootNodeIndex;\n"
-"	\n"
-"	while(stackSize)\n"
-"	{\n"
-"		int internalOrLeafNodeIndex = stack[ stackSize - 1 ];\n"
-"		--stackSize;\n"
-"		\n"
-"		int isLeaf = isLeafNode(internalOrLeafNodeIndex);	//Internal node if false\n"
-"		int bvhNodeIndex = getIndexWithInternalNodeMarkerRemoved(internalOrLeafNodeIndex);\n"
-"		\n"
-"		//bvhRigidIndex is not used if internal node\n"
-"		int bvhRigidIndex = (isLeaf) ? mortonCodesAndAabbIndices[bvhNodeIndex].m_value : -1;\n"
-"	\n"
-"		b3AabbCL bvhNodeAabb = (isLeaf) ? rigidAabbs[bvhRigidIndex] : internalNodeAabbs[bvhNodeIndex];\n"
-"		if( rayIntersectsAabb(rayFrom, rayLength, rayNormalizedDirection, bvhNodeAabb)  )\n"
-"		{\n"
-"			if(isLeaf)\n"
-"			{\n"
-"				int2 rayRigidPair;\n"
-"				rayRigidPair.x = rayIndex;\n"
-"				rayRigidPair.y = rigidAabbs[bvhRigidIndex].m_minIndices[3];\n"
-"				\n"
-"				int pairIndex = atomic_inc(out_numRayRigidPairs);\n"
-"				if(pairIndex < maxRayRigidPairs) out_rayRigidPairs[pairIndex] = rayRigidPair;\n"
-"			}\n"
-"			\n"
-"			if(!isLeaf)	//Internal node\n"
-"			{\n"
-"				if(stackSize + 2 > B3_PLVBH_TRAVERSE_MAX_STACK_SIZE)\n"
-"				{\n"
-"					//Error\n"
-"				}\n"
-"				else\n"
-"				{\n"
-"					stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].x;\n"
-"					stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].y;\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"}\n"
-"__kernel void plbvhLargeAabbAabbTest(__global b3AabbCL* smallAabbs, __global b3AabbCL* largeAabbs, \n"
-"									__global int* out_numPairs, __global int4* out_overlappingPairs, \n"
-"									int maxPairs, int numLargeAabbRigids, int numSmallAabbRigids)\n"
-"{\n"
-"	int smallAabbIndex = get_global_id(0);\n"
-"	if(smallAabbIndex >= numSmallAabbRigids) return;\n"
-"	\n"
-"	b3AabbCL smallAabb = smallAabbs[smallAabbIndex];\n"
-"	for(int i = 0; i < numLargeAabbRigids; ++i)\n"
-"	{\n"
-"		b3AabbCL largeAabb = largeAabbs[i];\n"
-"		if( TestAabbAgainstAabb2(&smallAabb, &largeAabb) )\n"
-"		{\n"
-"			int4 pair;\n"
-"			pair.x = largeAabb.m_minIndices[3];\n"
-"			pair.y = smallAabb.m_minIndices[3];\n"
-"			pair.z = NEW_PAIR_MARKER;\n"
-"			pair.w = NEW_PAIR_MARKER;\n"
-"			\n"
-"			int pairIndex = atomic_inc(out_numPairs);\n"
-"			if(pairIndex < maxPairs) out_overlappingPairs[pairIndex] = pair;\n"
-"		}\n"
-"	}\n"
-"}\n"
-"__kernel void plbvhLargeAabbRayTest(__global b3AabbCL* largeRigidAabbs, __global b3RayInfo* rays,\n"
-"									__global int* out_numRayRigidPairs,  __global int2* out_rayRigidPairs,\n"
-"									int numLargeAabbRigids, int maxRayRigidPairs, int numRays)\n"
-"{\n"
-"	int rayIndex = get_global_id(0);\n"
-"	if(rayIndex >= numRays) return;\n"
-"	\n"
-"	b3Vector3 rayFrom = rays[rayIndex].m_from;\n"
-"	b3Vector3 rayTo = rays[rayIndex].m_to;\n"
-"	b3Vector3 rayNormalizedDirection = b3Vector3_normalize(rayTo - rayFrom);\n"
-"	b3Scalar rayLength = b3Sqrt( b3Vector3_length2(rayTo - rayFrom) );\n"
-"	\n"
-"	for(int i = 0; i < numLargeAabbRigids; ++i)\n"
-"	{\n"
-"		b3AabbCL rigidAabb = largeRigidAabbs[i];\n"
-"		if( rayIntersectsAabb(rayFrom, rayLength, rayNormalizedDirection, rigidAabb) )\n"
-"		{\n"
-"			int2 rayRigidPair;\n"
-"			rayRigidPair.x = rayIndex;\n"
-"			rayRigidPair.y = rigidAabb.m_minIndices[3];\n"
-"			\n"
-"			int pairIndex = atomic_inc(out_numRayRigidPairs);\n"
-"			if(pairIndex < maxRayRigidPairs) out_rayRigidPairs[pairIndex] = rayRigidPair;\n"
-"		}\n"
-"	}\n"
-"}\n"
-"//Set so that it is always greater than the actual common prefixes, and never selected as a parent node.\n"
-"//If there are no duplicates, then the highest common prefix is 32 or 64, depending on the number of bits used for the z-curve.\n"
-"//Duplicate common prefixes increase the highest common prefix at most by the number of bits used to index the leaf node.\n"
-"//Since 32 bit ints are used to index leaf nodes, the max prefix is 64(32 + 32 bit z-curve) or 96(32 + 64 bit z-curve).\n"
-"#define B3_PLBVH_INVALID_COMMON_PREFIX 128\n"
-"#define B3_PLBVH_ROOT_NODE_MARKER -1\n"
-"#define b3Int64 long\n"
-"int computeCommonPrefixLength(b3Int64 i, b3Int64 j) { return (int)clz(i ^ j); }\n"
-"b3Int64 computeCommonPrefix(b3Int64 i, b3Int64 j) \n"
-"{\n"
-"	//This function only needs to return (i & j) in order for the algorithm to work,\n"
-"	//but it may help with debugging to mask out the lower bits.\n"
-"	b3Int64 commonPrefixLength = (b3Int64)computeCommonPrefixLength(i, j);\n"
-"	b3Int64 sharedBits = i & j;\n"
-"	b3Int64 bitmask = ((b3Int64)(~0)) << (64 - commonPrefixLength);	//Set all bits after the common prefix to 0\n"
-"	\n"
-"	return sharedBits & bitmask;\n"
-"}\n"
-"//Same as computeCommonPrefixLength(), but allows for prefixes with different lengths\n"
-"int getSharedPrefixLength(b3Int64 prefixA, int prefixLengthA, b3Int64 prefixB, int prefixLengthB)\n"
-"{\n"
-"	return b3Min( computeCommonPrefixLength(prefixA, prefixB), b3Min(prefixLengthA, prefixLengthB) );\n"
-"}\n"
-"__kernel void computeAdjacentPairCommonPrefix(__global SortDataCL* mortonCodesAndAabbIndices,\n"
-"											__global b3Int64* out_commonPrefixes,\n"
-"											__global int* out_commonPrefixLengths,\n"
-"											int numInternalNodes)\n"
-"{\n"
-"	int internalNodeIndex = get_global_id(0);\n"
-"	if (internalNodeIndex >= numInternalNodes) return;\n"
-"	\n"
-"	//Here, (internalNodeIndex + 1) is never out of bounds since it is a leaf node index,\n"
-"	//and the number of internal nodes is always numLeafNodes - 1\n"
-"	int leftLeafIndex = internalNodeIndex;\n"
-"	int rightLeafIndex = internalNodeIndex + 1;\n"
-"	\n"
-"	int leftLeafMortonCode = mortonCodesAndAabbIndices[leftLeafIndex].m_key;\n"
-"	int rightLeafMortonCode = mortonCodesAndAabbIndices[rightLeafIndex].m_key;\n"
-"	\n"
-"	//Binary radix tree construction algorithm does not work if there are duplicate morton codes.\n"
-"	//Append the index of each leaf node to each morton code so that there are no duplicates.\n"
-"	//The algorithm also requires that the morton codes are sorted in ascending order; this requirement\n"
-"	//is also satisfied with this method, as (leftLeafIndex < rightLeafIndex) is always true.\n"
-"	//\n"
-"	//upsample(a, b) == ( ((b3Int64)a) << 32) | b\n"
-"	b3Int64 nonduplicateLeftMortonCode = upsample(leftLeafMortonCode, leftLeafIndex);\n"
-"	b3Int64 nonduplicateRightMortonCode = upsample(rightLeafMortonCode, rightLeafIndex);\n"
-"	\n"
-"	out_commonPrefixes[internalNodeIndex] = computeCommonPrefix(nonduplicateLeftMortonCode, nonduplicateRightMortonCode);\n"
-"	out_commonPrefixLengths[internalNodeIndex] = computeCommonPrefixLength(nonduplicateLeftMortonCode, nonduplicateRightMortonCode);\n"
-"}\n"
-"__kernel void buildBinaryRadixTreeLeafNodes(__global int* commonPrefixLengths, __global int* out_leafNodeParentNodes,\n"
-"											__global int2* out_childNodes, int numLeafNodes)\n"
-"{\n"
-"	int leafNodeIndex = get_global_id(0);\n"
-"	if (leafNodeIndex >= numLeafNodes) return;\n"
-"	\n"
-"	int numInternalNodes = numLeafNodes - 1;\n"
-"	\n"
-"	int leftSplitIndex = leafNodeIndex - 1;\n"
-"	int rightSplitIndex = leafNodeIndex;\n"
-"	\n"
-"	int leftCommonPrefix = (leftSplitIndex >= 0) ? commonPrefixLengths[leftSplitIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;\n"
-"	int rightCommonPrefix = (rightSplitIndex < numInternalNodes) ? commonPrefixLengths[rightSplitIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;\n"
-"	\n"
-"	//Parent node is the highest adjacent common prefix that is lower than the node's common prefix\n"
-"	//Leaf nodes are considered as having the highest common prefix\n"
-"	int isLeftHigherCommonPrefix = (leftCommonPrefix > rightCommonPrefix);\n"
-"	\n"
-"	//Handle cases for the edge nodes; the first and last node\n"
-"	//For leaf nodes, leftCommonPrefix and rightCommonPrefix should never both be B3_PLBVH_INVALID_COMMON_PREFIX\n"
-"	if(leftCommonPrefix == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherCommonPrefix = false;\n"
-"	if(rightCommonPrefix == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherCommonPrefix = true;\n"
-"	\n"
-"	int parentNodeIndex = (isLeftHigherCommonPrefix) ? leftSplitIndex : rightSplitIndex;\n"
-"	out_leafNodeParentNodes[leafNodeIndex] = parentNodeIndex;\n"
-"	\n"
-"	int isRightChild = (isLeftHigherCommonPrefix);	//If the left node is the parent, then this node is its right child and vice versa\n"
-"	\n"
-"	//out_childNodesAsInt[0] == int2.x == left child\n"
-"	//out_childNodesAsInt[1] == int2.y == right child\n"
-"	int isLeaf = 1;\n"
-"	__global int* out_childNodesAsInt = (__global int*)(&out_childNodes[parentNodeIndex]);\n"
-"	out_childNodesAsInt[isRightChild] = getIndexWithInternalNodeMarkerSet(isLeaf, leafNodeIndex);\n"
-"}\n"
-"__kernel void buildBinaryRadixTreeInternalNodes(__global b3Int64* commonPrefixes, __global int* commonPrefixLengths,\n"
-"												__global int2* out_childNodes,\n"
-"												__global int* out_internalNodeParentNodes, __global int* out_rootNodeIndex,\n"
-"												int numInternalNodes)\n"
-"{\n"
-"	int internalNodeIndex = get_group_id(0) * get_local_size(0) + get_local_id(0);\n"
-"	if(internalNodeIndex >= numInternalNodes) return;\n"
-"	\n"
-"	b3Int64 nodePrefix = commonPrefixes[internalNodeIndex];\n"
-"	int nodePrefixLength = commonPrefixLengths[internalNodeIndex];\n"
-"	\n"
-"//#define USE_LINEAR_SEARCH\n"
-"#ifdef USE_LINEAR_SEARCH\n"
-"	int leftIndex = -1;\n"
-"	int rightIndex = -1;\n"
-"	\n"
-"	//Find nearest element to left with a lower common prefix\n"
-"	for(int i = internalNodeIndex - 1; i >= 0; --i)\n"
-"	{\n"
-"		int nodeLeftSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, commonPrefixes[i], commonPrefixLengths[i]);\n"
-"		if(nodeLeftSharedPrefixLength < nodePrefixLength)\n"
-"		{\n"
-"			leftIndex = i;\n"
-"			break;\n"
-"		}\n"
-"	}\n"
-"	\n"
-"	//Find nearest element to right with a lower common prefix\n"
-"	for(int i = internalNodeIndex + 1; i < numInternalNodes; ++i)\n"
-"	{\n"
-"		int nodeRightSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, commonPrefixes[i], commonPrefixLengths[i]);\n"
-"		if(nodeRightSharedPrefixLength < nodePrefixLength)\n"
-"		{\n"
-"			rightIndex = i;\n"
-"			break;\n"
-"		}\n"
-"	}\n"
-"	\n"
-"#else //Use binary search\n"
-"	//Find nearest element to left with a lower common prefix\n"
-"	int leftIndex = -1;\n"
-"	{\n"
-"		int lower = 0;\n"
-"		int upper = internalNodeIndex - 1;\n"
-"		\n"
-"		while(lower <= upper)\n"
-"		{\n"
-"			int mid = (lower + upper) / 2;\n"
-"			b3Int64 midPrefix = commonPrefixes[mid];\n"
-"			int midPrefixLength = commonPrefixLengths[mid];\n"
-"			\n"
-"			int nodeMidSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, midPrefix, midPrefixLength);\n"
-"			if(nodeMidSharedPrefixLength < nodePrefixLength) \n"
-"			{\n"
-"				int right = mid + 1;\n"
-"				if(right < internalNodeIndex)\n"
-"				{\n"
-"					b3Int64 rightPrefix = commonPrefixes[right];\n"
-"					int rightPrefixLength = commonPrefixLengths[right];\n"
-"					\n"
-"					int nodeRightSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, rightPrefix, rightPrefixLength);\n"
-"					if(nodeRightSharedPrefixLength < nodePrefixLength) \n"
-"					{\n"
-"						lower = right;\n"
-"						leftIndex = right;\n"
-"					}\n"
-"					else \n"
-"					{\n"
-"						leftIndex = mid;\n"
-"						break;\n"
-"					}\n"
-"				}\n"
-"				else \n"
-"				{\n"
-"					leftIndex = mid;\n"
-"					break;\n"
-"				}\n"
-"			}\n"
-"			else upper = mid - 1;\n"
-"		}\n"
-"	}\n"
-"	\n"
-"	//Find nearest element to right with a lower common prefix\n"
-"	int rightIndex = -1;\n"
-"	{\n"
-"		int lower = internalNodeIndex + 1;\n"
-"		int upper = numInternalNodes - 1;\n"
-"		\n"
-"		while(lower <= upper)\n"
-"		{\n"
-"			int mid = (lower + upper) / 2;\n"
-"			b3Int64 midPrefix = commonPrefixes[mid];\n"
-"			int midPrefixLength = commonPrefixLengths[mid];\n"
-"			\n"
-"			int nodeMidSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, midPrefix, midPrefixLength);\n"
-"			if(nodeMidSharedPrefixLength < nodePrefixLength) \n"
-"			{\n"
-"				int left = mid - 1;\n"
-"				if(left > internalNodeIndex)\n"
-"				{\n"
-"					b3Int64 leftPrefix = commonPrefixes[left];\n"
-"					int leftPrefixLength = commonPrefixLengths[left];\n"
-"				\n"
-"					int nodeLeftSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, leftPrefix, leftPrefixLength);\n"
-"					if(nodeLeftSharedPrefixLength < nodePrefixLength) \n"
-"					{\n"
-"						upper = left;\n"
-"						rightIndex = left;\n"
-"					}\n"
-"					else \n"
-"					{\n"
-"						rightIndex = mid;\n"
-"						break;\n"
-"					}\n"
-"				}\n"
-"				else \n"
-"				{\n"
-"					rightIndex = mid;\n"
-"					break;\n"
-"				}\n"
-"			}\n"
-"			else lower = mid + 1;\n"
-"		}\n"
-"	}\n"
-"#endif\n"
-"	\n"
-"	//Select parent\n"
-"	{\n"
-"		int leftPrefixLength = (leftIndex != -1) ? commonPrefixLengths[leftIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;\n"
-"		int rightPrefixLength =  (rightIndex != -1) ? commonPrefixLengths[rightIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;\n"
-"		\n"
-"		int isLeftHigherPrefixLength = (leftPrefixLength > rightPrefixLength);\n"
-"		\n"
-"		if(leftPrefixLength == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherPrefixLength = false;\n"
-"		else if(rightPrefixLength == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherPrefixLength = true;\n"
-"		\n"
-"		int parentNodeIndex = (isLeftHigherPrefixLength) ? leftIndex : rightIndex;\n"
-"		\n"
-"		int isRootNode = (leftIndex == -1 && rightIndex == -1);\n"
-"		out_internalNodeParentNodes[internalNodeIndex] = (!isRootNode) ? parentNodeIndex : B3_PLBVH_ROOT_NODE_MARKER;\n"
-"		\n"
-"		int isLeaf = 0;\n"
-"		if(!isRootNode)\n"
-"		{\n"
-"			int isRightChild = (isLeftHigherPrefixLength);	//If the left node is the parent, then this node is its right child and vice versa\n"
-"			\n"
-"			//out_childNodesAsInt[0] == int2.x == left child\n"
-"			//out_childNodesAsInt[1] == int2.y == right child\n"
-"			__global int* out_childNodesAsInt = (__global int*)(&out_childNodes[parentNodeIndex]);\n"
-"			out_childNodesAsInt[isRightChild] = getIndexWithInternalNodeMarkerSet(isLeaf, internalNodeIndex);\n"
-"		}\n"
-"		else *out_rootNodeIndex = getIndexWithInternalNodeMarkerSet(isLeaf, internalNodeIndex);\n"
-"	}\n"
-"}\n"
-"__kernel void findDistanceFromRoot(__global int* rootNodeIndex, __global int* internalNodeParentNodes,\n"
-"									__global int* out_maxDistanceFromRoot, __global int* out_distanceFromRoot, int numInternalNodes)\n"
-"{\n"
-"	if( get_global_id(0) == 0 ) atomic_xchg(out_maxDistanceFromRoot, 0);\n"
-"	int internalNodeIndex = get_global_id(0);\n"
-"	if(internalNodeIndex >= numInternalNodes) return;\n"
-"	\n"
-"	//\n"
-"	int distanceFromRoot = 0;\n"
-"	{\n"
-"		int parentIndex = internalNodeParentNodes[internalNodeIndex];\n"
-"		while(parentIndex != B3_PLBVH_ROOT_NODE_MARKER)\n"
-"		{\n"
-"			parentIndex = internalNodeParentNodes[parentIndex];\n"
-"			++distanceFromRoot;\n"
-"		}\n"
-"	}\n"
-"	out_distanceFromRoot[internalNodeIndex] = distanceFromRoot;\n"
-"	\n"
-"	//\n"
-"	__local int localMaxDistanceFromRoot;\n"
-"	if( get_local_id(0) == 0 ) localMaxDistanceFromRoot = 0;\n"
-"	barrier(CLK_LOCAL_MEM_FENCE);\n"
-"	\n"
-"	atomic_max(&localMaxDistanceFromRoot, distanceFromRoot);\n"
-"	barrier(CLK_LOCAL_MEM_FENCE);\n"
-"	\n"
-"	if( get_local_id(0) == 0 ) atomic_max(out_maxDistanceFromRoot, localMaxDistanceFromRoot);\n"
-"}\n"
-"__kernel void buildBinaryRadixTreeAabbsRecursive(__global int* distanceFromRoot, __global SortDataCL* mortonCodesAndAabbIndices,\n"
-"												__global int2* childNodes,\n"
-"												__global b3AabbCL* leafNodeAabbs, __global b3AabbCL* internalNodeAabbs,\n"
-"												int maxDistanceFromRoot, int processedDistance, int numInternalNodes)\n"
-"{\n"
-"	int internalNodeIndex = get_global_id(0);\n"
-"	if(internalNodeIndex >= numInternalNodes) return;\n"
-"	\n"
-"	int distance = distanceFromRoot[internalNodeIndex];\n"
-"	\n"
-"	if(distance == processedDistance)\n"
-"	{\n"
-"		int leftChildIndex = childNodes[internalNodeIndex].x;\n"
-"		int rightChildIndex = childNodes[internalNodeIndex].y;\n"
-"		\n"
-"		int isLeftChildLeaf = isLeafNode(leftChildIndex);\n"
-"		int isRightChildLeaf = isLeafNode(rightChildIndex);\n"
-"		\n"
-"		leftChildIndex = getIndexWithInternalNodeMarkerRemoved(leftChildIndex);\n"
-"		rightChildIndex = getIndexWithInternalNodeMarkerRemoved(rightChildIndex);\n"
-"		\n"
-"		//leftRigidIndex/rightRigidIndex is not used if internal node\n"
-"		int leftRigidIndex = (isLeftChildLeaf) ? mortonCodesAndAabbIndices[leftChildIndex].m_value : -1;\n"
-"		int rightRigidIndex = (isRightChildLeaf) ? mortonCodesAndAabbIndices[rightChildIndex].m_value : -1;\n"
-"		\n"
-"		b3AabbCL leftChildAabb = (isLeftChildLeaf) ? leafNodeAabbs[leftRigidIndex] : internalNodeAabbs[leftChildIndex];\n"
-"		b3AabbCL rightChildAabb = (isRightChildLeaf) ? leafNodeAabbs[rightRigidIndex] : internalNodeAabbs[rightChildIndex];\n"
-"		\n"
-"		b3AabbCL mergedAabb;\n"
-"		mergedAabb.m_min = b3Min(leftChildAabb.m_min, rightChildAabb.m_min);\n"
-"		mergedAabb.m_max = b3Max(leftChildAabb.m_max, rightChildAabb.m_max);\n"
-"		internalNodeAabbs[internalNodeIndex] = mergedAabb;\n"
-"	}\n"
-"}\n"
-"__kernel void findLeafIndexRanges(__global int2* internalNodeChildNodes, __global int2* out_leafIndexRanges, int numInternalNodes)\n"
-"{\n"
-"	int internalNodeIndex = get_global_id(0);\n"
-"	if(internalNodeIndex >= numInternalNodes) return;\n"
-"	\n"
-"	int numLeafNodes = numInternalNodes + 1;\n"
-"	\n"
-"	int2 childNodes = internalNodeChildNodes[internalNodeIndex];\n"
-"	\n"
-"	int2 leafIndexRange;	//x == min leaf index, y == max leaf index\n"
-"	\n"
-"	//Find lowest leaf index covered by this internal node\n"
-"	{\n"
-"		int lowestIndex = childNodes.x;		//childNodes.x == Left child\n"
-"		while( !isLeafNode(lowestIndex) ) lowestIndex = internalNodeChildNodes[ getIndexWithInternalNodeMarkerRemoved(lowestIndex) ].x;\n"
-"		leafIndexRange.x = lowestIndex;\n"
-"	}\n"
-"	\n"
-"	//Find highest leaf index covered by this internal node\n"
-"	{\n"
-"		int highestIndex = childNodes.y;	//childNodes.y == Right child\n"
-"		while( !isLeafNode(highestIndex) ) highestIndex = internalNodeChildNodes[ getIndexWithInternalNodeMarkerRemoved(highestIndex) ].y;\n"
-"		leafIndexRange.y = highestIndex;\n"
-"	}\n"
-"	\n"
-"	//\n"
-"	out_leafIndexRanges[internalNodeIndex] = leafIndexRange;\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/sap.cl b/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/sap.cl
deleted file mode 100644
index 93f77a64..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/sap.cl
+++ /dev/null
@@ -1,389 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#define NEW_PAIR_MARKER -1
-
-typedef struct 
-{
-	union
-	{
-		float4	m_min;
-		float   m_minElems[4];
-		int			m_minIndices[4];
-	};
-	union
-	{
-		float4	m_max;
-		float   m_maxElems[4];
-		int			m_maxIndices[4];
-	};
-} btAabbCL;
-
-
-/// conservative test for overlap between two aabbs
-bool TestAabbAgainstAabb2(const btAabbCL* aabb1, __local const btAabbCL* aabb2);
-bool TestAabbAgainstAabb2(const btAabbCL* aabb1, __local const btAabbCL* aabb2)
-{
-	bool overlap = true;
-	overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;
-	overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;
-	overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;
-	return overlap;
-}
-bool TestAabbAgainstAabb2GlobalGlobal(__global const btAabbCL* aabb1, __global const btAabbCL* aabb2);
-bool TestAabbAgainstAabb2GlobalGlobal(__global const btAabbCL* aabb1, __global const btAabbCL* aabb2)
-{
-	bool overlap = true;
-	overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;
-	overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;
-	overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;
-	return overlap;
-}
-
-bool TestAabbAgainstAabb2Global(const btAabbCL* aabb1, __global const btAabbCL* aabb2);
-bool TestAabbAgainstAabb2Global(const btAabbCL* aabb1, __global const btAabbCL* aabb2)
-{
-	bool overlap = true;
-	overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;
-	overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;
-	overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;
-	return overlap;
-}
-
-
-__kernel void   computePairsKernelTwoArrays( __global const btAabbCL* unsortedAabbs, __global const int* unsortedAabbMapping,  __global const int* unsortedAabbMapping2, volatile __global int4* pairsOut,volatile  __global int* pairCount, int numUnsortedAabbs, int numUnSortedAabbs2, int axis, int maxPairs)
-{
-	int i = get_global_id(0);
-	if (i>=numUnsortedAabbs)
-		return;
-
-	int j = get_global_id(1);
-	if (j>=numUnSortedAabbs2)
-		return;
-
-
-	__global const btAabbCL* unsortedAabbPtr = &unsortedAabbs[unsortedAabbMapping[i]];
-	__global const btAabbCL* unsortedAabbPtr2 = &unsortedAabbs[unsortedAabbMapping2[j]];
-
-	if (TestAabbAgainstAabb2GlobalGlobal(unsortedAabbPtr,unsortedAabbPtr2))
-	{
-		int4 myPair;
-		
-		int xIndex = unsortedAabbPtr[0].m_minIndices[3];
-		int yIndex = unsortedAabbPtr2[0].m_minIndices[3];
-		if (xIndex>yIndex)
-		{
-			int tmp = xIndex;
-			xIndex=yIndex;
-			yIndex=tmp;
-		}
-		
-		myPair.x = xIndex;
-		myPair.y = yIndex;
-		myPair.z = NEW_PAIR_MARKER;
-		myPair.w = NEW_PAIR_MARKER;
-
-
-		int curPair = atomic_inc (pairCount);
-		if (curPair<maxPairs)
-		{
-				pairsOut[curPair] = myPair; //flush to main memory
-		}
-	}
-}
-
-
-
-__kernel void   computePairsKernelBruteForce( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile  __global int* pairCount, int numObjects, int axis, int maxPairs)
-{
-	int i = get_global_id(0);
-	if (i>=numObjects)
-		return;
-	for (int j=i+1;j<numObjects;j++)
-	{
-		if (TestAabbAgainstAabb2GlobalGlobal(&aabbs[i],&aabbs[j]))
-		{
-			int4 myPair;
-			myPair.x = aabbs[i].m_minIndices[3];
-			myPair.y = aabbs[j].m_minIndices[3];
-			myPair.z = NEW_PAIR_MARKER;
-			myPair.w = NEW_PAIR_MARKER;
-
-			int curPair = atomic_inc (pairCount);
-			if (curPair<maxPairs)
-			{
-					pairsOut[curPair] = myPair; //flush to main memory
-			}
-		}
-	}
-}
-
-__kernel void   computePairsKernelOriginal( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile  __global int* pairCount, int numObjects, int axis, int maxPairs)
-{
-	int i = get_global_id(0);
-	if (i>=numObjects)
-		return;
-	for (int j=i+1;j<numObjects;j++)
-	{
-  	if(aabbs[i].m_maxElems[axis] < (aabbs[j].m_minElems[axis])) 
-		{
-			break;
-		}
-		if (TestAabbAgainstAabb2GlobalGlobal(&aabbs[i],&aabbs[j]))
-		{
-			int4 myPair;
-			myPair.x = aabbs[i].m_minIndices[3];
-			myPair.y = aabbs[j].m_minIndices[3];
-			myPair.z = NEW_PAIR_MARKER;
-			myPair.w = NEW_PAIR_MARKER;
-
-			int curPair = atomic_inc (pairCount);
-			if (curPair<maxPairs)
-			{
-					pairsOut[curPair] = myPair; //flush to main memory
-			}
-		}
-	}
-}
-
-
-
-
-__kernel void   computePairsKernelBarrier( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile  __global int* pairCount, int numObjects, int axis, int maxPairs)
-{
-	int i = get_global_id(0);
-	int localId = get_local_id(0);
-
-	__local int numActiveWgItems[1];
-	__local int breakRequest[1];
-
-	if (localId==0)
-	{
-		numActiveWgItems[0] = 0;
-		breakRequest[0] = 0;
-	}
-	barrier(CLK_LOCAL_MEM_FENCE);
-	atomic_inc(numActiveWgItems);
-	barrier(CLK_LOCAL_MEM_FENCE);
-	int localBreak = 0;
-
-	int j=i+1;
-	do
-	{
-		barrier(CLK_LOCAL_MEM_FENCE);
-	
-		if (j<numObjects)
-		{
-	  	if(aabbs[i].m_maxElems[axis] < (aabbs[j].m_minElems[axis])) 
-			{
-				if (!localBreak)
-				{
-					atomic_inc(breakRequest);
-					localBreak = 1;
-				}
-			}
-		}
-		
-		barrier(CLK_LOCAL_MEM_FENCE);
-		
-		if (j>=numObjects && !localBreak)
-		{
-			atomic_inc(breakRequest);
-			localBreak = 1;
-		}
-		barrier(CLK_LOCAL_MEM_FENCE);
-		
-		if (!localBreak)
-		{
-			if (TestAabbAgainstAabb2GlobalGlobal(&aabbs[i],&aabbs[j]))
-			{
-				int4 myPair;
-				myPair.x = aabbs[i].m_minIndices[3];
-				myPair.y = aabbs[j].m_minIndices[3];
-				myPair.z = NEW_PAIR_MARKER;
-				myPair.w = NEW_PAIR_MARKER;
-
-				int curPair = atomic_inc (pairCount);
-				if (curPair<maxPairs)
-				{
-						pairsOut[curPair] = myPair; //flush to main memory
-				}
-			}
-		}
-		j++;
-
-	} while (breakRequest[0]<numActiveWgItems[0]);
-}
-
-
-__kernel void   computePairsKernelLocalSharedMemory( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile  __global int* pairCount, int numObjects, int axis, int maxPairs)
-{
-	int i = get_global_id(0);
-	int localId = get_local_id(0);
-
-	__local int numActiveWgItems[1];
-	__local int breakRequest[1];
-	__local btAabbCL localAabbs[128];// = aabbs[i];
-	
-	btAabbCL myAabb;
-	
-	myAabb = (i<numObjects)? aabbs[i]:aabbs[0];
-	float testValue = 	myAabb.m_maxElems[axis];
-	
-	if (localId==0)
-	{
-		numActiveWgItems[0] = 0;
-		breakRequest[0] = 0;
-	}
-	int localCount=0;
-	int block=0;
-	localAabbs[localId] = (i+block)<numObjects? aabbs[i+block] : aabbs[0];
-	localAabbs[localId+64] = (i+block+64)<numObjects? aabbs[i+block+64]: aabbs[0];
-	
-	barrier(CLK_LOCAL_MEM_FENCE);
-	atomic_inc(numActiveWgItems);
-	barrier(CLK_LOCAL_MEM_FENCE);
-	int localBreak = 0;
-	
-	int j=i+1;
-	do
-	{
-		barrier(CLK_LOCAL_MEM_FENCE);
-	
-		if (j<numObjects)
-		{
-	  	if(testValue < (localAabbs[localCount+localId+1].m_minElems[axis])) 
-			{
-				if (!localBreak)
-				{
-					atomic_inc(breakRequest);
-					localBreak = 1;
-				}
-			}
-		}
-		
-		barrier(CLK_LOCAL_MEM_FENCE);
-		
-		if (j>=numObjects && !localBreak)
-		{
-			atomic_inc(breakRequest);
-			localBreak = 1;
-		}
-		barrier(CLK_LOCAL_MEM_FENCE);
-		
-		if (!localBreak)
-		{
-			if (TestAabbAgainstAabb2(&myAabb,&localAabbs[localCount+localId+1]))
-			{
-				int4 myPair;
-				myPair.x = myAabb.m_minIndices[3];
-				myPair.y = localAabbs[localCount+localId+1].m_minIndices[3];
-				myPair.z = NEW_PAIR_MARKER;
-				myPair.w = NEW_PAIR_MARKER;
-
-				int curPair = atomic_inc (pairCount);
-				if (curPair<maxPairs)
-				{
-						pairsOut[curPair] = myPair; //flush to main memory
-				}
-			}
-		}
-		
-		barrier(CLK_LOCAL_MEM_FENCE);
-
-		localCount++;
-		if (localCount==64)
-		{
-			localCount = 0;
-			block+=64;			
-			localAabbs[localId] = ((i+block)<numObjects) ? aabbs[i+block] : aabbs[0];
-			localAabbs[localId+64] = ((i+64+block)<numObjects) ? aabbs[i+block+64] : aabbs[0];
-		}
-		j++;
-		
-	} while (breakRequest[0]<numActiveWgItems[0]);
-	
-}
-
-
-
-
-//http://stereopsis.com/radix.html
-unsigned int FloatFlip(float fl);
-unsigned int FloatFlip(float fl)
-{
-	unsigned int f = *(unsigned int*)&fl;
-	unsigned int mask = -(int)(f >> 31) | 0x80000000;
-	return f ^ mask;
-}
-float IFloatFlip(unsigned int f);
-float IFloatFlip(unsigned int f)
-{
-	unsigned int mask = ((f >> 31) - 1) | 0x80000000;
-	unsigned int fl = f ^ mask;
-	return *(float*)&fl;
-}
-
-
-
-
-__kernel void   copyAabbsKernel( __global const btAabbCL* allAabbs, __global btAabbCL* destAabbs, int numObjects)
-{
-	int i = get_global_id(0);
-	if (i>=numObjects)
-		return;
-	int src = destAabbs[i].m_maxIndices[3];
-	destAabbs[i] = allAabbs[src];
-	destAabbs[i].m_maxIndices[3] = src;
-}
-
-
-__kernel void   flipFloatKernel( __global const btAabbCL* allAabbs, __global const int* smallAabbMapping, __global int2* sortData, int numObjects, int axis)
-{
-	int i = get_global_id(0);
-	if (i>=numObjects)
-		return;
-	
-	
-	sortData[i].x = FloatFlip(allAabbs[smallAabbMapping[i]].m_minElems[axis]);
-	sortData[i].y = i;
-		
-}
-
-
-__kernel void   scatterKernel( __global const btAabbCL* allAabbs, __global const int* smallAabbMapping, volatile __global const int2* sortData, __global btAabbCL* sortedAabbs, int numObjects)
-{
-	int i = get_global_id(0);
-	if (i>=numObjects)
-		return;
-	
-	sortedAabbs[i] = allAabbs[smallAabbMapping[sortData[i].y]];
-}
-
-
-
-__kernel void   prepareSumVarianceKernel( __global const btAabbCL* allAabbs, __global const int* smallAabbMapping, __global float4* sum, __global float4* sum2,int numAabbs)
-{
-	int i = get_global_id(0);
-	if (i>=numAabbs)
-		return;
-	
-	btAabbCL smallAabb = allAabbs[smallAabbMapping[i]];
-	
-	float4 s;
-	s = (smallAabb.m_max+smallAabb.m_min)*0.5f;
-	sum[i]=s;
-	sum2[i]=s*s;	
-}
diff --git a/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h b/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h
deleted file mode 100644
index 04d40fcf..00000000
--- a/src/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h
+++ /dev/null
@@ -1,342 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* sapCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc.  \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Erwin Coumans\n"
-"#define NEW_PAIR_MARKER -1\n"
-"typedef struct \n"
-"{\n"
-"	union\n"
-"	{\n"
-"		float4	m_min;\n"
-"		float   m_minElems[4];\n"
-"		int			m_minIndices[4];\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		float4	m_max;\n"
-"		float   m_maxElems[4];\n"
-"		int			m_maxIndices[4];\n"
-"	};\n"
-"} btAabbCL;\n"
-"/// conservative test for overlap between two aabbs\n"
-"bool TestAabbAgainstAabb2(const btAabbCL* aabb1, __local const btAabbCL* aabb2);\n"
-"bool TestAabbAgainstAabb2(const btAabbCL* aabb1, __local const btAabbCL* aabb2)\n"
-"{\n"
-"	bool overlap = true;\n"
-"	overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;\n"
-"	overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;\n"
-"	overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;\n"
-"	return overlap;\n"
-"}\n"
-"bool TestAabbAgainstAabb2GlobalGlobal(__global const btAabbCL* aabb1, __global const btAabbCL* aabb2);\n"
-"bool TestAabbAgainstAabb2GlobalGlobal(__global const btAabbCL* aabb1, __global const btAabbCL* aabb2)\n"
-"{\n"
-"	bool overlap = true;\n"
-"	overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;\n"
-"	overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;\n"
-"	overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;\n"
-"	return overlap;\n"
-"}\n"
-"bool TestAabbAgainstAabb2Global(const btAabbCL* aabb1, __global const btAabbCL* aabb2);\n"
-"bool TestAabbAgainstAabb2Global(const btAabbCL* aabb1, __global const btAabbCL* aabb2)\n"
-"{\n"
-"	bool overlap = true;\n"
-"	overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;\n"
-"	overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;\n"
-"	overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;\n"
-"	return overlap;\n"
-"}\n"
-"__kernel void   computePairsKernelTwoArrays( __global const btAabbCL* unsortedAabbs, __global const int* unsortedAabbMapping,  __global const int* unsortedAabbMapping2, volatile __global int4* pairsOut,volatile  __global int* pairCount, int numUnsortedAabbs, int numUnSortedAabbs2, int axis, int maxPairs)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numUnsortedAabbs)\n"
-"		return;\n"
-"	int j = get_global_id(1);\n"
-"	if (j>=numUnSortedAabbs2)\n"
-"		return;\n"
-"	__global const btAabbCL* unsortedAabbPtr = &unsortedAabbs[unsortedAabbMapping[i]];\n"
-"	__global const btAabbCL* unsortedAabbPtr2 = &unsortedAabbs[unsortedAabbMapping2[j]];\n"
-"	if (TestAabbAgainstAabb2GlobalGlobal(unsortedAabbPtr,unsortedAabbPtr2))\n"
-"	{\n"
-"		int4 myPair;\n"
-"		\n"
-"		int xIndex = unsortedAabbPtr[0].m_minIndices[3];\n"
-"		int yIndex = unsortedAabbPtr2[0].m_minIndices[3];\n"
-"		if (xIndex>yIndex)\n"
-"		{\n"
-"			int tmp = xIndex;\n"
-"			xIndex=yIndex;\n"
-"			yIndex=tmp;\n"
-"		}\n"
-"		\n"
-"		myPair.x = xIndex;\n"
-"		myPair.y = yIndex;\n"
-"		myPair.z = NEW_PAIR_MARKER;\n"
-"		myPair.w = NEW_PAIR_MARKER;\n"
-"		int curPair = atomic_inc (pairCount);\n"
-"		if (curPair<maxPairs)\n"
-"		{\n"
-"				pairsOut[curPair] = myPair; //flush to main memory\n"
-"		}\n"
-"	}\n"
-"}\n"
-"__kernel void   computePairsKernelBruteForce( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile  __global int* pairCount, int numObjects, int axis, int maxPairs)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numObjects)\n"
-"		return;\n"
-"	for (int j=i+1;j<numObjects;j++)\n"
-"	{\n"
-"		if (TestAabbAgainstAabb2GlobalGlobal(&aabbs[i],&aabbs[j]))\n"
-"		{\n"
-"			int4 myPair;\n"
-"			myPair.x = aabbs[i].m_minIndices[3];\n"
-"			myPair.y = aabbs[j].m_minIndices[3];\n"
-"			myPair.z = NEW_PAIR_MARKER;\n"
-"			myPair.w = NEW_PAIR_MARKER;\n"
-"			int curPair = atomic_inc (pairCount);\n"
-"			if (curPair<maxPairs)\n"
-"			{\n"
-"					pairsOut[curPair] = myPair; //flush to main memory\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"}\n"
-"__kernel void   computePairsKernelOriginal( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile  __global int* pairCount, int numObjects, int axis, int maxPairs)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numObjects)\n"
-"		return;\n"
-"	for (int j=i+1;j<numObjects;j++)\n"
-"	{\n"
-"  	if(aabbs[i].m_maxElems[axis] < (aabbs[j].m_minElems[axis])) \n"
-"		{\n"
-"			break;\n"
-"		}\n"
-"		if (TestAabbAgainstAabb2GlobalGlobal(&aabbs[i],&aabbs[j]))\n"
-"		{\n"
-"			int4 myPair;\n"
-"			myPair.x = aabbs[i].m_minIndices[3];\n"
-"			myPair.y = aabbs[j].m_minIndices[3];\n"
-"			myPair.z = NEW_PAIR_MARKER;\n"
-"			myPair.w = NEW_PAIR_MARKER;\n"
-"			int curPair = atomic_inc (pairCount);\n"
-"			if (curPair<maxPairs)\n"
-"			{\n"
-"					pairsOut[curPair] = myPair; //flush to main memory\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"}\n"
-"__kernel void   computePairsKernelBarrier( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile  __global int* pairCount, int numObjects, int axis, int maxPairs)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	int localId = get_local_id(0);\n"
-"	__local int numActiveWgItems[1];\n"
-"	__local int breakRequest[1];\n"
-"	if (localId==0)\n"
-"	{\n"
-"		numActiveWgItems[0] = 0;\n"
-"		breakRequest[0] = 0;\n"
-"	}\n"
-"	barrier(CLK_LOCAL_MEM_FENCE);\n"
-"	atomic_inc(numActiveWgItems);\n"
-"	barrier(CLK_LOCAL_MEM_FENCE);\n"
-"	int localBreak = 0;\n"
-"	int j=i+1;\n"
-"	do\n"
-"	{\n"
-"		barrier(CLK_LOCAL_MEM_FENCE);\n"
-"	\n"
-"		if (j<numObjects)\n"
-"		{\n"
-"	  	if(aabbs[i].m_maxElems[axis] < (aabbs[j].m_minElems[axis])) \n"
-"			{\n"
-"				if (!localBreak)\n"
-"				{\n"
-"					atomic_inc(breakRequest);\n"
-"					localBreak = 1;\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"		\n"
-"		barrier(CLK_LOCAL_MEM_FENCE);\n"
-"		\n"
-"		if (j>=numObjects && !localBreak)\n"
-"		{\n"
-"			atomic_inc(breakRequest);\n"
-"			localBreak = 1;\n"
-"		}\n"
-"		barrier(CLK_LOCAL_MEM_FENCE);\n"
-"		\n"
-"		if (!localBreak)\n"
-"		{\n"
-"			if (TestAabbAgainstAabb2GlobalGlobal(&aabbs[i],&aabbs[j]))\n"
-"			{\n"
-"				int4 myPair;\n"
-"				myPair.x = aabbs[i].m_minIndices[3];\n"
-"				myPair.y = aabbs[j].m_minIndices[3];\n"
-"				myPair.z = NEW_PAIR_MARKER;\n"
-"				myPair.w = NEW_PAIR_MARKER;\n"
-"				int curPair = atomic_inc (pairCount);\n"
-"				if (curPair<maxPairs)\n"
-"				{\n"
-"						pairsOut[curPair] = myPair; //flush to main memory\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"		j++;\n"
-"	} while (breakRequest[0]<numActiveWgItems[0]);\n"
-"}\n"
-"__kernel void   computePairsKernelLocalSharedMemory( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile  __global int* pairCount, int numObjects, int axis, int maxPairs)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	int localId = get_local_id(0);\n"
-"	__local int numActiveWgItems[1];\n"
-"	__local int breakRequest[1];\n"
-"	__local btAabbCL localAabbs[128];// = aabbs[i];\n"
-"	\n"
-"	btAabbCL myAabb;\n"
-"	\n"
-"	myAabb = (i<numObjects)? aabbs[i]:aabbs[0];\n"
-"	float testValue = 	myAabb.m_maxElems[axis];\n"
-"	\n"
-"	if (localId==0)\n"
-"	{\n"
-"		numActiveWgItems[0] = 0;\n"
-"		breakRequest[0] = 0;\n"
-"	}\n"
-"	int localCount=0;\n"
-"	int block=0;\n"
-"	localAabbs[localId] = (i+block)<numObjects? aabbs[i+block] : aabbs[0];\n"
-"	localAabbs[localId+64] = (i+block+64)<numObjects? aabbs[i+block+64]: aabbs[0];\n"
-"	\n"
-"	barrier(CLK_LOCAL_MEM_FENCE);\n"
-"	atomic_inc(numActiveWgItems);\n"
-"	barrier(CLK_LOCAL_MEM_FENCE);\n"
-"	int localBreak = 0;\n"
-"	\n"
-"	int j=i+1;\n"
-"	do\n"
-"	{\n"
-"		barrier(CLK_LOCAL_MEM_FENCE);\n"
-"	\n"
-"		if (j<numObjects)\n"
-"		{\n"
-"	  	if(testValue < (localAabbs[localCount+localId+1].m_minElems[axis])) \n"
-"			{\n"
-"				if (!localBreak)\n"
-"				{\n"
-"					atomic_inc(breakRequest);\n"
-"					localBreak = 1;\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"		\n"
-"		barrier(CLK_LOCAL_MEM_FENCE);\n"
-"		\n"
-"		if (j>=numObjects && !localBreak)\n"
-"		{\n"
-"			atomic_inc(breakRequest);\n"
-"			localBreak = 1;\n"
-"		}\n"
-"		barrier(CLK_LOCAL_MEM_FENCE);\n"
-"		\n"
-"		if (!localBreak)\n"
-"		{\n"
-"			if (TestAabbAgainstAabb2(&myAabb,&localAabbs[localCount+localId+1]))\n"
-"			{\n"
-"				int4 myPair;\n"
-"				myPair.x = myAabb.m_minIndices[3];\n"
-"				myPair.y = localAabbs[localCount+localId+1].m_minIndices[3];\n"
-"				myPair.z = NEW_PAIR_MARKER;\n"
-"				myPair.w = NEW_PAIR_MARKER;\n"
-"				int curPair = atomic_inc (pairCount);\n"
-"				if (curPair<maxPairs)\n"
-"				{\n"
-"						pairsOut[curPair] = myPair; //flush to main memory\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"		\n"
-"		barrier(CLK_LOCAL_MEM_FENCE);\n"
-"		localCount++;\n"
-"		if (localCount==64)\n"
-"		{\n"
-"			localCount = 0;\n"
-"			block+=64;			\n"
-"			localAabbs[localId] = ((i+block)<numObjects) ? aabbs[i+block] : aabbs[0];\n"
-"			localAabbs[localId+64] = ((i+64+block)<numObjects) ? aabbs[i+block+64] : aabbs[0];\n"
-"		}\n"
-"		j++;\n"
-"		\n"
-"	} while (breakRequest[0]<numActiveWgItems[0]);\n"
-"	\n"
-"}\n"
-"//http://stereopsis.com/radix.html\n"
-"unsigned int FloatFlip(float fl);\n"
-"unsigned int FloatFlip(float fl)\n"
-"{\n"
-"	unsigned int f = *(unsigned int*)&fl;\n"
-"	unsigned int mask = -(int)(f >> 31) | 0x80000000;\n"
-"	return f ^ mask;\n"
-"}\n"
-"float IFloatFlip(unsigned int f);\n"
-"float IFloatFlip(unsigned int f)\n"
-"{\n"
-"	unsigned int mask = ((f >> 31) - 1) | 0x80000000;\n"
-"	unsigned int fl = f ^ mask;\n"
-"	return *(float*)&fl;\n"
-"}\n"
-"__kernel void   copyAabbsKernel( __global const btAabbCL* allAabbs, __global btAabbCL* destAabbs, int numObjects)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numObjects)\n"
-"		return;\n"
-"	int src = destAabbs[i].m_maxIndices[3];\n"
-"	destAabbs[i] = allAabbs[src];\n"
-"	destAabbs[i].m_maxIndices[3] = src;\n"
-"}\n"
-"__kernel void   flipFloatKernel( __global const btAabbCL* allAabbs, __global const int* smallAabbMapping, __global int2* sortData, int numObjects, int axis)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numObjects)\n"
-"		return;\n"
-"	\n"
-"	\n"
-"	sortData[i].x = FloatFlip(allAabbs[smallAabbMapping[i]].m_minElems[axis]);\n"
-"	sortData[i].y = i;\n"
-"		\n"
-"}\n"
-"__kernel void   scatterKernel( __global const btAabbCL* allAabbs, __global const int* smallAabbMapping, volatile __global const int2* sortData, __global btAabbCL* sortedAabbs, int numObjects)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numObjects)\n"
-"		return;\n"
-"	\n"
-"	sortedAabbs[i] = allAabbs[smallAabbMapping[sortData[i].y]];\n"
-"}\n"
-"__kernel void   prepareSumVarianceKernel( __global const btAabbCL* allAabbs, __global const int* smallAabbMapping, __global float4* sum, __global float4* sum2,int numAabbs)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numAabbs)\n"
-"		return;\n"
-"	\n"
-"	btAabbCL smallAabb = allAabbs[smallAabbMapping[i]];\n"
-"	\n"
-"	float4 s;\n"
-"	s = (smallAabb.m_max+smallAabb.m_min)*0.5f;\n"
-"	sum[i]=s;\n"
-"	sum2[i]=s*s;	\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/Initialize/b3OpenCLInclude.h b/src/bullet/Bullet3OpenCL/Initialize/b3OpenCLInclude.h
deleted file mode 100644
index e79182d7..00000000
--- a/src/bullet/Bullet3OpenCL/Initialize/b3OpenCLInclude.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2011 Advanced Micro Devices, Inc.  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_OPENCL_INCLUDE_H
-#define B3_OPENCL_INCLUDE_H
-
-#ifdef B3_USE_CLEW
-	#include "clew/clew.h"
-#else
-
-#ifdef __APPLE__
-#ifdef USE_MINICL
-#include <MiniCL/cl.h>
-#else
-#include <OpenCL/cl.h>
-#include <OpenCL/cl_ext.h> //clLogMessagesToStderrAPPLE
-#endif
-#else
-#ifdef USE_MINICL
-#include <MiniCL/cl.h>
-#else
-#include <CL/cl.h>
-#ifdef _WIN32
-#include "CL/cl_gl.h"
-#endif //_WIN32
-#endif
-#endif //__APPLE__
-#endif //B3_USE_CLEW
-
-#include <assert.h>
-#include <stdio.h>
-#define oclCHECKERROR(a, b) if((a)!=(b)) { printf("OCL Error : %d\n", (a)); assert((a) == (b)); }
-
-
-#endif //B3_OPENCL_INCLUDE_H
-
diff --git a/src/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp b/src/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp
deleted file mode 100644
index d8eeb04b..00000000
--- a/src/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp
+++ /dev/null
@@ -1,1007 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
-Copyright (C) 2006 - 2011 Sony Computer Entertainment Inc.
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-//Original author: Roman Ponomarev
-//Mostly Reimplemented by Erwin Coumans
-
-
-bool gDebugForceLoadingFromSource = false;
-bool gDebugSkipLoadingBinary = false;
-
-#include "Bullet3Common/b3Logging.h"
-
-#include <string.h>
-
-#ifdef _WIN32
-#pragma warning (disable:4996)
-#endif
-#include "b3OpenCLUtils.h"
-//#include "b3OpenCLInclude.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#define B3_MAX_CL_DEVICES 16 //who needs 16 devices?
-
-#ifdef _WIN32
-#include <windows.h>
-#endif
-
-#include <assert.h>
-#define b3Assert assert
-#ifndef _WIN32
-#include <sys/stat.h>
-
-#endif
-
-static const char* sCachedBinaryPath="cache";
-
-
-//Set the preferred platform vendor using the OpenCL SDK
-static const char* spPlatformVendor =
-#if defined(CL_PLATFORM_MINI_CL)
-"MiniCL, SCEA";
-#elif defined(CL_PLATFORM_AMD)
-"Advanced Micro Devices, Inc.";
-#elif defined(CL_PLATFORM_NVIDIA)
-"NVIDIA Corporation";
-#elif defined(CL_PLATFORM_INTEL)
-"Intel(R) Corporation";
-#elif defined(B3_USE_CLEW)
-"clew (OpenCL Extension Wrangler library)";
-#else
-"Unknown Vendor";
-#endif
-
-#ifndef CL_PLATFORM_MINI_CL
-#ifdef _WIN32
-#ifndef B3_USE_CLEW
-#include "CL/cl_gl.h"
-#endif //B3_USE_CLEW
-#endif //_WIN32
-#endif
-
-
-void MyFatalBreakAPPLE(   const char *  errstr ,
-                       const void *  private_info ,
-                       size_t        cb ,
-                       void *        user_data  )
-{
-   
-
-    const char* patloc = strstr(errstr, "Warning");
-    //find out if it is a warning or error, exit if error
-
-    if (patloc)
-    {
-		b3Warning("Warning: %s\n", errstr);
-    } else
-    {
-		b3Error("Error: %s\n", errstr);
-        b3Assert(0);
-    }
-
-}
-
-#ifdef B3_USE_CLEW
-
-int b3OpenCLUtils_clewInit()
-{
-	int result = -1;
-
-#ifdef _WIN32
-        const char* cl = "OpenCL.dll";
-#elif defined __APPLE__
-        const char* cl = "/System/Library/Frameworks/OpenCL.framework/Versions/Current/OpenCL";
-#else//presumable Linux?
-        //linux (tested on Ubuntu 12.10 with Catalyst 13.4 beta drivers, not that there is no symbolic link from libOpenCL.so
-        const char* cl = "libOpenCL.so.1";
-        result = clewInit(cl);
-        if (result != CLEW_SUCCESS)
-        {
-                cl = "libOpenCL.so";
-        } else
-        {
-                clewExit();
-        }
-#endif
-        result = clewInit(cl);
-        if (result!=CLEW_SUCCESS)
-		{
-                b3Error("clewInit failed with error code %d\n",result);
-		}
-        else
-        {
-                b3Printf("clewInit succesfull using %s\n",cl);
-        }
-	return result;
-}
-#endif
-
-int b3OpenCLUtils_getNumPlatforms(cl_int* pErrNum)
-{
-#ifdef B3_USE_CLEW
-	b3OpenCLUtils_clewInit();
-#endif
-
-	cl_platform_id pPlatforms[10] = { 0 };
-
-    cl_uint numPlatforms = 0;
-    cl_int ciErrNum = clGetPlatformIDs(10, pPlatforms, &numPlatforms);
-	//cl_int ciErrNum = clGetPlatformIDs(0, NULL, &numPlatforms);
-
-	if(ciErrNum != CL_SUCCESS)
-	{
-		if(pErrNum != NULL)
-			*pErrNum = ciErrNum;
-	}
-	return numPlatforms;
-
-}
-
-const char* b3OpenCLUtils_getSdkVendorName()
-{
-	return spPlatformVendor;
-}
-
-void b3OpenCLUtils_setCachePath(const char* path)
-{
-	sCachedBinaryPath = path;
-}
-
-cl_platform_id b3OpenCLUtils_getPlatform(int platformIndex0, cl_int* pErrNum)
-{
-#ifdef B3_USE_CLEW
-        b3OpenCLUtils_clewInit();
-#endif
-
-	cl_platform_id platform = 0;
-	cl_uint numPlatforms;
-	cl_int ciErrNum = clGetPlatformIDs(0, NULL, &numPlatforms);
-
-	if (platformIndex0>=0 && (cl_uint)platformIndex0<numPlatforms)
-	{
-		cl_platform_id* platforms = (cl_platform_id*) malloc (sizeof(cl_platform_id)*numPlatforms);
-		ciErrNum = clGetPlatformIDs(numPlatforms, platforms, NULL);
-		if(ciErrNum != CL_SUCCESS)
-		{
-			if(pErrNum != NULL)
-				*pErrNum = ciErrNum;
-			return platform;
-		}
-
-		platform = platforms[platformIndex0];
-
-		free (platforms);
-	}
-
-	return platform;
-}
-
-void b3OpenCLUtils::getPlatformInfo(cl_platform_id platform, b3OpenCLPlatformInfo* platformInfo)
-{
-	b3Assert(platform);
-	cl_int ciErrNum;
-	ciErrNum = clGetPlatformInfo(	platform,CL_PLATFORM_VENDOR,B3_MAX_STRING_LENGTH,platformInfo->m_platformVendor,NULL);
-	oclCHECKERROR(ciErrNum,CL_SUCCESS);
-	ciErrNum = clGetPlatformInfo(	platform,CL_PLATFORM_NAME,B3_MAX_STRING_LENGTH,platformInfo->m_platformName,NULL);
-	oclCHECKERROR(ciErrNum,CL_SUCCESS);
-	ciErrNum = clGetPlatformInfo(	platform,CL_PLATFORM_VERSION,B3_MAX_STRING_LENGTH,platformInfo->m_platformVersion,NULL);
-	oclCHECKERROR(ciErrNum,CL_SUCCESS);
-}
-
-void b3OpenCLUtils_printPlatformInfo( cl_platform_id platform)
-{
-	b3OpenCLPlatformInfo platformInfo;
-	b3OpenCLUtils::getPlatformInfo (platform, &platformInfo);
-	b3Printf("Platform info:\n");
-	b3Printf("  CL_PLATFORM_VENDOR: \t\t\t%s\n",platformInfo.m_platformVendor);
-	b3Printf("  CL_PLATFORM_NAME: \t\t\t%s\n",platformInfo.m_platformName);
-	b3Printf("  CL_PLATFORM_VERSION: \t\t\t%s\n",platformInfo.m_platformVersion);
-}
-
-
-
-cl_context b3OpenCLUtils_createContextFromPlatform(cl_platform_id platform, cl_device_type deviceType, cl_int* pErrNum, void* pGLContext, void* pGLDC, int preferredDeviceIndex, int preferredPlatformIndex)
-{
-	cl_context retContext = 0;
-	cl_int ciErrNum=0;
-	cl_uint num_entries;
-	cl_device_id devices[B3_MAX_CL_DEVICES];
-	cl_uint num_devices;
-	cl_context_properties* cprops;
-
-	/*
-	* If we could find our platform, use it. Otherwise pass a NULL and get whatever the
-	* implementation thinks we should be using.
-	*/
-	cl_context_properties cps[7] = {0,0,0,0,0,0,0};
-	cps[0] = CL_CONTEXT_PLATFORM;
-	cps[1] = (cl_context_properties)platform;
-#ifdef _WIN32
-#ifndef B3_USE_CLEW
-	if (pGLContext && pGLDC)
-	{
-		cps[2] = CL_GL_CONTEXT_KHR;
-		cps[3] = (cl_context_properties)pGLContext;
-		cps[4] = CL_WGL_HDC_KHR;
-		cps[5] = (cl_context_properties)pGLDC;
-	}
-#endif //B3_USE_CLEW
-#endif //_WIN32
-	num_entries = B3_MAX_CL_DEVICES;
-
-
-	num_devices=-1;
-
-	ciErrNum = clGetDeviceIDs(
-		platform,
-		deviceType,
- 		num_entries,
- 		devices,
- 		&num_devices);
-
-    if (ciErrNum<0)
-    {
-        b3Printf("clGetDeviceIDs returned %d\n",ciErrNum);
-        return 0;
-    }
-	cprops = (NULL == platform) ? NULL : cps;
-
-	if (!num_devices)
-		return 0;
-
-	if (pGLContext)
-	{
-		//search for the GPU that relates to the OpenCL context
-		unsigned int i;
-		for (i=0;i<num_devices;i++)
-		{
-			retContext = clCreateContext(cprops,1,&devices[i],NULL,NULL,&ciErrNum);
-			if (ciErrNum==CL_SUCCESS)
-				break;
-		}
-	}
-	else
-	{
-		if (preferredDeviceIndex>=0 && (unsigned int)preferredDeviceIndex<num_devices)
-		{
-			//create a context of the preferred device index
-			retContext = clCreateContext(cprops,1,&devices[preferredDeviceIndex],NULL,NULL,&ciErrNum);
-		} else
-		{
-			//create a context of all devices
-#if defined (__APPLE__)
-			retContext = clCreateContext(cprops,num_devices,devices,MyFatalBreakAPPLE,NULL,&ciErrNum);
-#else
-        b3Printf("numDevices=%d\n",num_devices);
-
-			retContext = clCreateContext(cprops,num_devices,devices,NULL,NULL,&ciErrNum);
-#endif
-		}
-	}
-	if(pErrNum != NULL)
-	{
-		*pErrNum = ciErrNum;
-	};
-
-	return retContext;
-}
-
-cl_context b3OpenCLUtils_createContextFromType(cl_device_type deviceType, cl_int* pErrNum, void* pGLContext, void* pGLDC , int preferredDeviceIndex, int preferredPlatformIndex, cl_platform_id* retPlatformId)
-{
-#ifdef B3_USE_CLEW
-        b3OpenCLUtils_clewInit();
-#endif
-
-
-	cl_uint numPlatforms;
-	cl_context retContext = 0;
-
-	cl_int ciErrNum = clGetPlatformIDs(0, NULL, &numPlatforms);
-	if(ciErrNum != CL_SUCCESS)
-	{
-		if(pErrNum != NULL) *pErrNum = ciErrNum;
-		return NULL;
-	}
-	if(numPlatforms > 0)
-	{
-		cl_platform_id* platforms = (cl_platform_id*) malloc (sizeof(cl_platform_id)*numPlatforms);
-		ciErrNum = clGetPlatformIDs(numPlatforms, platforms, NULL);
-		if(ciErrNum != CL_SUCCESS)
-		{
-			if(pErrNum != NULL)
-				*pErrNum = ciErrNum;
-			free(platforms);
-			return NULL;
-		}
-
-
-
-		for (int i = 0; (cl_uint)i < numPlatforms; ++i)
-		{
-			char pbuf[128];
-			ciErrNum = clGetPlatformInfo(	platforms[i],
-				CL_PLATFORM_VENDOR,
-				sizeof(pbuf),
-				pbuf,
-				NULL);
-			if(ciErrNum != CL_SUCCESS)
-			{
-				if(pErrNum != NULL) *pErrNum = ciErrNum;
-				return NULL;
-			}
-
-			if (i==preferredPlatformIndex)
-			{
-				cl_platform_id tmpPlatform = platforms[0];
-				platforms[0] = platforms[i];
-				platforms[i] = tmpPlatform;
-				break;
-			} else
-			{
-				if(!strcmp(pbuf, spPlatformVendor))
-				{
-					cl_platform_id tmpPlatform = platforms[0];
-					platforms[0] = platforms[i];
-					platforms[i] = tmpPlatform;
-				}
-			}
-		}
-
-		for (int i = 0; (cl_uint)i < numPlatforms; ++i)
-		{
-			cl_platform_id platform = platforms[i];
-			assert(platform);
-
-			retContext = b3OpenCLUtils_createContextFromPlatform(platform,deviceType,pErrNum,pGLContext,pGLDC,preferredDeviceIndex,preferredPlatformIndex);
-
-			if (retContext)
-			{
-//				printf("OpenCL platform details:\n");
-				b3OpenCLPlatformInfo platformInfo;
-
-				b3OpenCLUtils::getPlatformInfo(platform, &platformInfo);
-
-				if (retPlatformId)
-					*retPlatformId = platform;
-
-				break;
-			}
-		}
-
-		free (platforms);
-	}
-	return retContext;
-}
-
-
-//////////////////////////////////////////////////////////////////////////////
-//! Gets the id of the nth device from the context
-//!
-//! @return the id or -1 when out of range
-//! @param cxMainContext         OpenCL context
-//! @param device_idx            index of the device of interest
-//////////////////////////////////////////////////////////////////////////////
-cl_device_id b3OpenCLUtils_getDevice(cl_context cxMainContext, int deviceIndex)
-{
-	assert(cxMainContext);
-
-	size_t szParmDataBytes;
-	cl_device_id* cdDevices;
-	cl_device_id device ;
-
-	// get the list of devices associated with context
-	clGetContextInfo(cxMainContext, CL_CONTEXT_DEVICES, 0, NULL, &szParmDataBytes);
-
-	if( szParmDataBytes / sizeof(cl_device_id) < (unsigned int)deviceIndex ) {
-		return (cl_device_id)-1;
-	}
-
-	cdDevices = (cl_device_id*) malloc(szParmDataBytes);
-
-	clGetContextInfo(cxMainContext, CL_CONTEXT_DEVICES, szParmDataBytes, cdDevices, NULL);
-
-	device = cdDevices[deviceIndex];
-	free(cdDevices);
-
-	return device;
-}
-
-int b3OpenCLUtils_getNumDevices(cl_context cxMainContext)
-{
-	size_t szParamDataBytes;
-	int device_count;
-	clGetContextInfo(cxMainContext, CL_CONTEXT_DEVICES, 0, NULL, &szParamDataBytes);
-	device_count = (int) szParamDataBytes/ sizeof(cl_device_id);
-	return device_count;
-}
-
-
-
-void b3OpenCLUtils::getDeviceInfo(cl_device_id device, b3OpenCLDeviceInfo* info)
-{
-	// CL_DEVICE_NAME
-	clGetDeviceInfo(device, CL_DEVICE_NAME, B3_MAX_STRING_LENGTH, &info->m_deviceName, NULL);
-
-	// CL_DEVICE_VENDOR
-	clGetDeviceInfo(device, CL_DEVICE_VENDOR, B3_MAX_STRING_LENGTH, &info->m_deviceVendor, NULL);
-
-	// CL_DRIVER_VERSION
-	clGetDeviceInfo(device, CL_DRIVER_VERSION, B3_MAX_STRING_LENGTH, &info->m_driverVersion, NULL);
-
-	// CL_DEVICE_INFO
-	clGetDeviceInfo(device, CL_DEVICE_TYPE, sizeof(cl_device_type), &info->m_deviceType, NULL);
-
-	// CL_DEVICE_MAX_COMPUTE_UNITS
-	clGetDeviceInfo(device, CL_DEVICE_MAX_COMPUTE_UNITS, sizeof(info->m_computeUnits), &info->m_computeUnits, NULL);
-
-	// CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS
-	clGetDeviceInfo(device, CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS, sizeof(info->m_workitemDims), &info->m_workitemDims, NULL);
-
-	// CL_DEVICE_MAX_WORK_ITEM_SIZES
-	clGetDeviceInfo(device, CL_DEVICE_MAX_WORK_ITEM_SIZES, sizeof(info->m_workItemSize), &info->m_workItemSize, NULL);
-
-	// CL_DEVICE_MAX_WORK_GROUP_SIZE
-	clGetDeviceInfo(device, CL_DEVICE_MAX_WORK_GROUP_SIZE, sizeof(info->m_workgroupSize), &info->m_workgroupSize, NULL);
-
-	// CL_DEVICE_MAX_CLOCK_FREQUENCY
-	clGetDeviceInfo(device, CL_DEVICE_MAX_CLOCK_FREQUENCY, sizeof(info->m_clockFrequency), &info->m_clockFrequency, NULL);
-
-	// CL_DEVICE_ADDRESS_BITS
-	clGetDeviceInfo(device, CL_DEVICE_ADDRESS_BITS, sizeof(info->m_addressBits), &info->m_addressBits, NULL);
-
-	// CL_DEVICE_MAX_MEM_ALLOC_SIZE
-	clGetDeviceInfo(device, CL_DEVICE_MAX_MEM_ALLOC_SIZE, sizeof(info->m_maxMemAllocSize), &info->m_maxMemAllocSize, NULL);
-
-	// CL_DEVICE_GLOBAL_MEM_SIZE
-	clGetDeviceInfo(device, CL_DEVICE_GLOBAL_MEM_SIZE, sizeof(info->m_globalMemSize), &info->m_globalMemSize, NULL);
-
-	// CL_DEVICE_ERROR_CORRECTION_SUPPORT
-	clGetDeviceInfo(device, CL_DEVICE_ERROR_CORRECTION_SUPPORT, sizeof(info->m_errorCorrectionSupport), &info->m_errorCorrectionSupport, NULL);
-
-	// CL_DEVICE_LOCAL_MEM_TYPE
-	clGetDeviceInfo(device, CL_DEVICE_LOCAL_MEM_TYPE, sizeof(info->m_localMemType), &info->m_localMemType, NULL);
-
-	// CL_DEVICE_LOCAL_MEM_SIZE
-	clGetDeviceInfo(device, CL_DEVICE_LOCAL_MEM_SIZE, sizeof(info->m_localMemSize), &info->m_localMemSize, NULL);
-
-	// CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE
-	clGetDeviceInfo(device, CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE, sizeof(info->m_constantBufferSize), &info->m_constantBufferSize, NULL);
-
-	// CL_DEVICE_QUEUE_PROPERTIES
-	clGetDeviceInfo(device, CL_DEVICE_QUEUE_PROPERTIES, sizeof(info->m_queueProperties), &info->m_queueProperties, NULL);
-
-	// CL_DEVICE_IMAGE_SUPPORT
-	clGetDeviceInfo(device, CL_DEVICE_IMAGE_SUPPORT, sizeof(info->m_imageSupport), &info->m_imageSupport, NULL);
-
-	// CL_DEVICE_MAX_READ_IMAGE_ARGS
-	clGetDeviceInfo(device, CL_DEVICE_MAX_READ_IMAGE_ARGS, sizeof(info->m_maxReadImageArgs), &info->m_maxReadImageArgs, NULL);
-
-	// CL_DEVICE_MAX_WRITE_IMAGE_ARGS
-	clGetDeviceInfo(device, CL_DEVICE_MAX_WRITE_IMAGE_ARGS, sizeof(info->m_maxWriteImageArgs), &info->m_maxWriteImageArgs, NULL);
-
-	// CL_DEVICE_IMAGE2D_MAX_WIDTH, CL_DEVICE_IMAGE2D_MAX_HEIGHT, CL_DEVICE_IMAGE3D_MAX_WIDTH, CL_DEVICE_IMAGE3D_MAX_HEIGHT, CL_DEVICE_IMAGE3D_MAX_DEPTH
-	clGetDeviceInfo(device, CL_DEVICE_IMAGE2D_MAX_WIDTH, sizeof(size_t), &info->m_image2dMaxWidth, NULL);
-	clGetDeviceInfo(device, CL_DEVICE_IMAGE2D_MAX_HEIGHT, sizeof(size_t), &info->m_image2dMaxHeight, NULL);
-	clGetDeviceInfo(device, CL_DEVICE_IMAGE3D_MAX_WIDTH, sizeof(size_t), &info->m_image3dMaxWidth, NULL);
-	clGetDeviceInfo(device, CL_DEVICE_IMAGE3D_MAX_HEIGHT, sizeof(size_t), &info->m_image3dMaxHeight, NULL);
-	clGetDeviceInfo(device, CL_DEVICE_IMAGE3D_MAX_DEPTH, sizeof(size_t), &info->m_image3dMaxDepth, NULL);
-
-	// CL_DEVICE_EXTENSIONS: get device extensions, and if any then parse & log the string onto separate lines
-	clGetDeviceInfo(device, CL_DEVICE_EXTENSIONS, B3_MAX_STRING_LENGTH, &info->m_deviceExtensions, NULL);
-
-	// CL_DEVICE_PREFERRED_VECTOR_WIDTH_<type>
-	clGetDeviceInfo(device, CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR, sizeof(cl_uint), &info->m_vecWidthChar, NULL);
-	clGetDeviceInfo(device, CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT, sizeof(cl_uint), &info->m_vecWidthShort, NULL);
-	clGetDeviceInfo(device, CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT, sizeof(cl_uint), &info->m_vecWidthInt, NULL);
-	clGetDeviceInfo(device, CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG, sizeof(cl_uint), &info->m_vecWidthLong, NULL);
-	clGetDeviceInfo(device, CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT, sizeof(cl_uint), &info->m_vecWidthFloat, NULL);
-	clGetDeviceInfo(device, CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE, sizeof(cl_uint), &info->m_vecWidthDouble, NULL);
-}
-
-
-void b3OpenCLUtils_printDeviceInfo(cl_device_id device)
-{
-	b3OpenCLDeviceInfo info;
-	b3OpenCLUtils::getDeviceInfo(device,&info);
-	b3Printf("Device Info:\n");
-	b3Printf("  CL_DEVICE_NAME: \t\t\t%s\n", info.m_deviceName);
-	b3Printf("  CL_DEVICE_VENDOR: \t\t\t%s\n", info.m_deviceVendor);
-	b3Printf("  CL_DRIVER_VERSION: \t\t\t%s\n", info.m_driverVersion);
-
-	if( info.m_deviceType & CL_DEVICE_TYPE_CPU )
-		b3Printf("  CL_DEVICE_TYPE:\t\t\t%s\n", "CL_DEVICE_TYPE_CPU");
-	if( info.m_deviceType & CL_DEVICE_TYPE_GPU )
-		b3Printf("  CL_DEVICE_TYPE:\t\t\t%s\n", "CL_DEVICE_TYPE_GPU");
-	if( info.m_deviceType & CL_DEVICE_TYPE_ACCELERATOR )
-		b3Printf("  CL_DEVICE_TYPE:\t\t\t%s\n", "CL_DEVICE_TYPE_ACCELERATOR");
-	if( info.m_deviceType & CL_DEVICE_TYPE_DEFAULT )
-		b3Printf("  CL_DEVICE_TYPE:\t\t\t%s\n", "CL_DEVICE_TYPE_DEFAULT");
-
-	b3Printf("  CL_DEVICE_MAX_COMPUTE_UNITS:\t\t%u\n", info.m_computeUnits);
-	b3Printf("  CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS:\t%u\n", info.m_workitemDims);
-	b3Printf("  CL_DEVICE_MAX_WORK_ITEM_SIZES:\t%u / %u / %u \n", info.m_workItemSize[0], info.m_workItemSize[1], info.m_workItemSize[2]);
-	b3Printf("  CL_DEVICE_MAX_WORK_GROUP_SIZE:\t%u\n", info.m_workgroupSize);
-	b3Printf("  CL_DEVICE_MAX_CLOCK_FREQUENCY:\t%u MHz\n", info.m_clockFrequency);
-	b3Printf("  CL_DEVICE_ADDRESS_BITS:\t\t%u\n", info.m_addressBits);
-	b3Printf("  CL_DEVICE_MAX_MEM_ALLOC_SIZE:\t\t%u MByte\n", (unsigned int)(info.m_maxMemAllocSize/ (1024 * 1024)));
-	b3Printf("  CL_DEVICE_GLOBAL_MEM_SIZE:\t\t%u MByte\n", (unsigned int)(info.m_globalMemSize/ (1024 * 1024)));
-	b3Printf("  CL_DEVICE_ERROR_CORRECTION_SUPPORT:\t%s\n", info.m_errorCorrectionSupport== CL_TRUE ? "yes" : "no");
-	b3Printf("  CL_DEVICE_LOCAL_MEM_TYPE:\t\t%s\n", info.m_localMemType == 1 ? "local" : "global");
-	b3Printf("  CL_DEVICE_LOCAL_MEM_SIZE:\t\t%u KByte\n", (unsigned int)(info.m_localMemSize / 1024));
-	b3Printf("  CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE:\t%u KByte\n", (unsigned int)(info.m_constantBufferSize / 1024));
-	if( info.m_queueProperties  & CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE )
-		b3Printf("  CL_DEVICE_QUEUE_PROPERTIES:\t\t%s\n", "CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE");
-	if( info.m_queueProperties & CL_QUEUE_PROFILING_ENABLE )
-		b3Printf("  CL_DEVICE_QUEUE_PROPERTIES:\t\t%s\n", "CL_QUEUE_PROFILING_ENABLE");
-
-	b3Printf("  CL_DEVICE_IMAGE_SUPPORT:\t\t%u\n", info.m_imageSupport);
-
-	b3Printf("  CL_DEVICE_MAX_READ_IMAGE_ARGS:\t%u\n", info.m_maxReadImageArgs);
-	b3Printf("  CL_DEVICE_MAX_WRITE_IMAGE_ARGS:\t%u\n", info.m_maxWriteImageArgs);
-	b3Printf("\n  CL_DEVICE_IMAGE <dim>");
-	b3Printf("\t\t\t2D_MAX_WIDTH\t %u\n", info.m_image2dMaxWidth);
-	b3Printf("\t\t\t\t\t2D_MAX_HEIGHT\t %u\n", info.m_image2dMaxHeight);
-	b3Printf("\t\t\t\t\t3D_MAX_WIDTH\t %u\n", info.m_image3dMaxWidth);
-	b3Printf("\t\t\t\t\t3D_MAX_HEIGHT\t %u\n", info.m_image3dMaxHeight);
-	b3Printf("\t\t\t\t\t3D_MAX_DEPTH\t %u\n", info.m_image3dMaxDepth);
-	if (info.m_deviceExtensions != 0)
-	{
-		b3Printf("\n  CL_DEVICE_EXTENSIONS:%s\n",info.m_deviceExtensions);
-	}
-	else
-	{
-		b3Printf("  CL_DEVICE_EXTENSIONS: None\n");
-	}
-	b3Printf("  CL_DEVICE_PREFERRED_VECTOR_WIDTH_<t>\t");
-	b3Printf("CHAR %u, SHORT %u, INT %u,LONG %u, FLOAT %u, DOUBLE %u\n\n\n",
-		info.m_vecWidthChar, info.m_vecWidthShort, info.m_vecWidthInt, info.m_vecWidthLong,info.m_vecWidthFloat, info.m_vecWidthDouble);
-
-
-}
-
-
-static const char* strip2(const char* name, const char* pattern)
-{
-	  size_t const patlen = strlen(pattern);
-  	size_t patcnt = 0;
-	  const char * oriptr;
-	  const char * patloc;
-		// find how many times the pattern occurs in the original string
-	  for (oriptr = name; (patloc = strstr(oriptr, pattern)); oriptr = patloc + patlen)
-	  {
-		patcnt++;
-	  }
-	  return oriptr;
-}
-
-cl_program b3OpenCLUtils_compileCLProgramFromString(cl_context clContext, cl_device_id device, const char* kernelSourceOrg, cl_int* pErrNum, const char* additionalMacrosArg , const char* clFileNameForCaching, bool disableBinaryCaching)
-{
-	const char* additionalMacros = additionalMacrosArg?additionalMacrosArg:"";
-
-	if (disableBinaryCaching)
-	{
-		//kernelSourceOrg = 0;
-	}
-
-	cl_program m_cpProgram=0;
-	cl_int status;
-
-	char binaryFileName[B3_MAX_STRING_LENGTH];
-
-	char deviceName[256];
-	char driverVersion[256];
-	const char* strippedName;
-	int fileUpToDate = 0;
-	int binaryFileValid=0;
-	
-	if (!disableBinaryCaching && clFileNameForCaching)
-	{
-		clGetDeviceInfo(device, CL_DEVICE_NAME, 256, &deviceName, NULL);
-		clGetDeviceInfo(device, CL_DRIVER_VERSION, 256, &driverVersion, NULL);
-	
-		strippedName = strip2(clFileNameForCaching,"\\");
-		strippedName = strip2(strippedName,"/");
-	
-#ifdef _MSVC_VER
-		sprintf_s(binaryFileName,B3_MAX_STRING_LENGTH,"%s/%s.%s.%s.bin",sCachedBinaryPath,strippedName, deviceName,driverVersion );
-#else
-		sprintf(binaryFileName,"%s/%s.%s.%s.bin",sCachedBinaryPath,strippedName, deviceName,driverVersion );
-#endif
-	}
-	if (clFileNameForCaching && !(disableBinaryCaching || gDebugSkipLoadingBinary||gDebugForceLoadingFromSource) )
-	{
-		
-#ifdef _WIN32
-	char* bla=0;
-
-	
-
-		//printf("searching for %s\n", binaryFileName);
-
-
-		FILETIME modtimeBinary;
-		CreateDirectoryA(sCachedBinaryPath,0);
-		{
-
-			HANDLE binaryFileHandle = CreateFileA(binaryFileName,GENERIC_READ,0,0,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,0);
-			if (binaryFileHandle ==INVALID_HANDLE_VALUE)
-			{
-				DWORD errorCode;
-				errorCode = GetLastError();
-				switch (errorCode)
-				{
-				case ERROR_FILE_NOT_FOUND:
-					{
-						b3Warning("\nCached file not found %s\n", binaryFileName);
-						break;
-					}
-				case ERROR_PATH_NOT_FOUND:
-					{
-						b3Warning("\nCached file path not found %s\n", binaryFileName);
-						break;
-					}
-				default:
-					{
-						b3Warning("\nFailed reading cached file with errorCode = %d\n", errorCode);
-					}
-				}
-			} else
-			{
-				if (GetFileTime(binaryFileHandle, NULL, NULL, &modtimeBinary)==0)
-				{
-					DWORD errorCode;
-					errorCode = GetLastError();
-					b3Warning("\nGetFileTime errorCode = %d\n", errorCode);
-				} else
-				{
-					binaryFileValid = 1;
-				}
-				CloseHandle(binaryFileHandle);
-			}
-
-			if (binaryFileValid)
-			{
-				HANDLE srcFileHandle = CreateFileA(clFileNameForCaching,GENERIC_READ,0,0,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,0);
-
-				if (srcFileHandle==INVALID_HANDLE_VALUE)
-				{
-					const char* prefix[]={"./","../","../../","../../../","../../../../"};
-					for (int i=0;(srcFileHandle==INVALID_HANDLE_VALUE) && i<5;i++)
-					{
-						char relativeFileName[1024];
-						sprintf(relativeFileName,"%s%s",prefix[i],clFileNameForCaching);
-						srcFileHandle = CreateFileA(relativeFileName,GENERIC_READ,0,0,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,0);
-					}
-
-				}
-
-
-				if (srcFileHandle!=INVALID_HANDLE_VALUE)
-				{
-					FILETIME modtimeSrc;
-					if (GetFileTime(srcFileHandle, NULL, NULL, &modtimeSrc)==0)
-					{
-						DWORD errorCode;
-						errorCode = GetLastError();
-						b3Warning("\nGetFileTime errorCode = %d\n", errorCode);
-					}
-					if (  ( modtimeSrc.dwHighDateTime < modtimeBinary.dwHighDateTime)
-						||(( modtimeSrc.dwHighDateTime == modtimeBinary.dwHighDateTime)&&(modtimeSrc.dwLowDateTime <= modtimeBinary.dwLowDateTime)))
-					{
-						fileUpToDate=1;
-					} else
-					{
-						b3Warning("\nCached binary file out-of-date (%s)\n",binaryFileName);
-					}
-					CloseHandle(srcFileHandle);
-				}
-				else
-				{
-#ifdef _DEBUG
-					DWORD errorCode;
-					errorCode = GetLastError();
-					switch (errorCode)
-					{
-					case ERROR_FILE_NOT_FOUND:
-						{
-							b3Warning("\nSrc file not found %s\n", clFileNameForCaching);
-							break;
-						}
-					case ERROR_PATH_NOT_FOUND:
-						{
-							b3Warning("\nSrc path not found %s\n", clFileNameForCaching);
-							break;
-						}
-					default:
-						{
-							b3Warning("\nnSrc file reading errorCode = %d\n", errorCode);
-						}
-					}
-
-					//we should make sure the src file exists so we can verify the timestamp with binary
-//					assert(0);
-					b3Warning("Warning: cannot find OpenCL kernel %s to verify timestamp of binary cached kernel %s\n",clFileNameForCaching, binaryFileName);
-					fileUpToDate = true;
-#else
-					//if we cannot find the source, assume it is OK in release builds
-					fileUpToDate = true;
-#endif
-				}
-			}
-
-
-		}
-
-	
-
-#else
-	fileUpToDate = true;
-	if (mkdir(sCachedBinaryPath,0777) == -1)
-	{
-	}
-	else
-	{
-		b3Printf("Succesfully created cache directory: %s\n", sCachedBinaryPath);
-	}
-#endif //_WIN32
-	}
-	
-	
-	if( fileUpToDate)
-	{
-#ifdef _MSC_VER
-		FILE* file;
-		if (fopen_s(&file,binaryFileName, "rb")!=0)
-			file=0;
-#else
-		FILE* file = fopen(binaryFileName, "rb");
-#endif
-		
-		if (file)
-		{
-			size_t binarySize=0;
-			char* binary =0;
-			
-			fseek( file, 0L, SEEK_END );
-			binarySize = ftell( file );
-			rewind( file );
-			binary = (char*)malloc(sizeof(char)*binarySize);
-			int bytesRead;
-			bytesRead = fread( binary, sizeof(char), binarySize, file );
-			fclose( file );
-			
-			m_cpProgram = clCreateProgramWithBinary( clContext, 1,&device, &binarySize, (const unsigned char**)&binary, 0, &status );
-			b3Assert( status == CL_SUCCESS );
-			status = clBuildProgram( m_cpProgram, 1, &device, additionalMacros, 0, 0 );
-			b3Assert( status == CL_SUCCESS );
-			
-			if( status != CL_SUCCESS )
-			{
-				char *build_log;
-				size_t ret_val_size;
-				clGetProgramBuildInfo(m_cpProgram, device, CL_PROGRAM_BUILD_LOG, 0, NULL, &ret_val_size);
-				build_log = (char*)malloc(sizeof(char)*(ret_val_size+1));
-				clGetProgramBuildInfo(m_cpProgram, device, CL_PROGRAM_BUILD_LOG, ret_val_size, build_log, NULL);
-				build_log[ret_val_size] = '\0';
-				b3Error("%s\n", build_log);
-				free (build_log);
-				b3Assert(0);
-				m_cpProgram = 0;
-
-				b3Warning("clBuildProgram reported failure on cached binary: %s\n",binaryFileName);
-
-			} else
-			{
-				b3Printf("clBuildProgram successfully compiled cached binary: %s\n",binaryFileName);	
-			}
-			free (binary);
-			
-		} else
-		{
-			b3Warning("Cannot open cached binary: %s\n",binaryFileName);
-		}
-	}
-	
-	
-	
-	
-	
-	
-	
-	
-	
-	if (!m_cpProgram)
-	{
-
-		cl_int localErrNum;
-		char* compileFlags;
-		int flagsize;
-
-
-
-		const char* kernelSource = kernelSourceOrg;
-
-		if (!kernelSourceOrg || gDebugForceLoadingFromSource)
-		{
-			if (clFileNameForCaching)
-			{
-
-				FILE* file = fopen(clFileNameForCaching, "rb");
-				//in many cases the relative path is a few levels up the directory hierarchy, so try it
-				if (!file)
-				{
-					const char* prefix[]={"../","../../","../../../","../../../../"};
-					for (int i=0;!file && i<3;i++)
-					{
-						char relativeFileName[1024];
-						sprintf(relativeFileName,"%s%s",prefix[i],clFileNameForCaching);
-						file = fopen(relativeFileName, "rb");
-					}
-				}
-
-				if (file)
-				{
-					char* kernelSrc=0;
-					fseek( file, 0L, SEEK_END );
-					int kernelSize = ftell( file );
-					rewind( file );
-					kernelSrc = (char*)malloc(kernelSize+1);
-					int readBytes = fread((void*)kernelSrc,1,kernelSize, file);
-					kernelSrc[kernelSize] = 0;
-					fclose(file);
-					kernelSource = kernelSrc;
-				}
-			}
-		}
-
-		size_t program_length = kernelSource ? strlen(kernelSource) : 0;
-#ifdef MAC //or __APPLE__?
-		char* flags = "-cl-mad-enable -DMAC ";
-#else
-		const char* flags = "";
-#endif
-
-
-		m_cpProgram = clCreateProgramWithSource(clContext, 1, (const char**)&kernelSource, &program_length, &localErrNum);
-		if (localErrNum!= CL_SUCCESS)
-		{
-			if (pErrNum)
-				*pErrNum = localErrNum;
-			return 0;
-		}
-
-		// Build the program with 'mad' Optimization option
-
-
-
-        		flagsize = sizeof(char)*(strlen(additionalMacros) + strlen(flags) + 5);
-		compileFlags = (char*) malloc(flagsize);
-#ifdef _MSC_VER
-		sprintf_s(compileFlags,flagsize, "%s %s", flags, additionalMacros);
-#else
-		sprintf(compileFlags, "%s %s", flags, additionalMacros);
-#endif
-		localErrNum = clBuildProgram(m_cpProgram, 1, &device, compileFlags, NULL, NULL);
-		if (localErrNum!= CL_SUCCESS)
-		{
-			char *build_log;
-			size_t ret_val_size;
-			clGetProgramBuildInfo(m_cpProgram, device, CL_PROGRAM_BUILD_LOG, 0, NULL, &ret_val_size);
-			build_log = (char*) malloc(sizeof(char)*(ret_val_size+1));
-			clGetProgramBuildInfo(m_cpProgram, device, CL_PROGRAM_BUILD_LOG, ret_val_size, build_log, NULL);
-
-			// to be carefully, terminate with \0
-			// there's no information in the reference whether the string is 0 terminated or not
-			build_log[ret_val_size] = '\0';
-
-
-			b3Error("Error in clBuildProgram, Line %u in file %s, Log: \n%s\n !!!\n\n", __LINE__, __FILE__, build_log);
-			free (build_log);
-			if (pErrNum)
-				*pErrNum = localErrNum;
-			return 0;
-		}
-
-
-		if( !disableBinaryCaching && clFileNameForCaching )
-		{	//	write to binary
-
-			cl_uint numAssociatedDevices;
-			status = clGetProgramInfo( m_cpProgram, CL_PROGRAM_NUM_DEVICES, sizeof(cl_uint), &numAssociatedDevices, 0 );
-			b3Assert( status == CL_SUCCESS );
-			if (numAssociatedDevices==1)
-			{
-
-				size_t binarySize;
-				char* binary ;
-
-				status = clGetProgramInfo( m_cpProgram, CL_PROGRAM_BINARY_SIZES, sizeof(size_t), &binarySize, 0 );
-				b3Assert( status == CL_SUCCESS );
-
-				binary = (char*)malloc(sizeof(char)*binarySize);
-
-				status = clGetProgramInfo( m_cpProgram, CL_PROGRAM_BINARIES, sizeof(char*), &binary, 0 );
-				b3Assert( status == CL_SUCCESS );
-
-				{
-					FILE* file=0;
-#ifdef _MSC_VER
-					if (fopen_s(&file,binaryFileName, "wb")!=0)
-						file=0;
-#else
-					file = fopen(binaryFileName, "wb");
-#endif
-					if (file)
-					{
-						fwrite( binary, sizeof(char), binarySize, file );
-						fclose( file );
-					} else
-					{
-						b3Warning("cannot write file %s\n", binaryFileName);
-					}
-				}
-
-				free (binary);
-			}
-		}
-
-		free(compileFlags);
-
-	}
-	return m_cpProgram;
-}
-
-
-cl_kernel b3OpenCLUtils_compileCLKernelFromString(cl_context clContext, cl_device_id device, const char* kernelSource, const char* kernelName, cl_int* pErrNum, cl_program prog, const char* additionalMacros )
-{
-
-	cl_kernel kernel;
-	cl_int localErrNum;
-
-	cl_program m_cpProgram = prog;
-
-	b3Printf("compiling kernel %s ",kernelName);
-
-	if (!m_cpProgram)
-	{
-		m_cpProgram = b3OpenCLUtils_compileCLProgramFromString(clContext,device,kernelSource,pErrNum, additionalMacros,0, false);
-	}
-
-
-	// Create the kernel
-	kernel = clCreateKernel(m_cpProgram, kernelName, &localErrNum);
-	if (localErrNum != CL_SUCCESS)
-	{
-		b3Error("Error in clCreateKernel, Line %u in file %s, cannot find kernel function %s !!!\n\n", __LINE__, __FILE__, kernelName);
-        assert(0);
-		if (pErrNum)
-			*pErrNum = localErrNum;
-		return 0;
-	}
-
-	if (!prog && m_cpProgram)
-	{
-		clReleaseProgram(m_cpProgram);
-	}
-	b3Printf("ready. \n");
-
-
-	if (pErrNum)
-			*pErrNum = CL_SUCCESS;
-	return kernel;
-
-}
diff --git a/src/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.h b/src/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.h
deleted file mode 100644
index db6466e7..00000000
--- a/src/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.h
+++ /dev/null
@@ -1,194 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
-Copyright (C) 2006 - 2011 Sony Computer Entertainment Inc. 
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-//original author: Roman Ponomarev
-//cleanup by Erwin Coumans
-
-#ifndef B3_OPENCL_UTILS_H
-#define B3_OPENCL_UTILS_H
-
-#include "b3OpenCLInclude.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-///C API for OpenCL utilities: convenience functions, see below for C++ API
-
-/// CL Context optionally takes a GL context. This is a generic type because we don't really want this code
-/// to have to understand GL types. It is a HGLRC in _WIN32 or a GLXContext otherwise.
-cl_context 	b3OpenCLUtils_createContextFromType(cl_device_type deviceType, cl_int* pErrNum, void* pGLCtx , void* pGLDC , int preferredDeviceIndex , int preferredPlatformIndex, cl_platform_id* platformId);
-	
-int b3OpenCLUtils_getNumDevices(cl_context cxMainContext);
-
-cl_device_id b3OpenCLUtils_getDevice(cl_context cxMainContext, int nr);
-
-void b3OpenCLUtils_printDeviceInfo(cl_device_id device);
-
-cl_kernel b3OpenCLUtils_compileCLKernelFromString( cl_context clContext,cl_device_id device, const char* kernelSource, const char* kernelName, cl_int* pErrNum, cl_program prog,const char* additionalMacros);
-
-//optional
-cl_program b3OpenCLUtils_compileCLProgramFromString( cl_context clContext,cl_device_id device, const char* kernelSource, cl_int* pErrNum,const char* additionalMacros  , const char* srcFileNameForCaching, bool disableBinaryCaching);
-
-//the following optional APIs provide access using specific platform information
-int b3OpenCLUtils_getNumPlatforms(cl_int* pErrNum);
-
-///get the nr'th platform, where nr is in the range [0..getNumPlatforms)
-cl_platform_id b3OpenCLUtils_getPlatform(int nr, cl_int* pErrNum);
-
-
-void b3OpenCLUtils_printPlatformInfo(cl_platform_id platform);
-
-const char* b3OpenCLUtils_getSdkVendorName();
-	
-///set the path (directory/folder) where the compiled OpenCL kernel are stored
-void b3OpenCLUtils_setCachePath(const char* path);
-	
-cl_context 	b3OpenCLUtils_createContextFromPlatform(cl_platform_id platform, cl_device_type deviceType, cl_int* pErrNum, void* pGLCtx , void* pGLDC ,int preferredDeviceIndex , int preferredPlatformIndex);
-
-#ifdef __cplusplus
-}
-
-#define B3_MAX_STRING_LENGTH 1024
-
-typedef struct
-{
-	char m_deviceName[B3_MAX_STRING_LENGTH];
-	char m_deviceVendor[B3_MAX_STRING_LENGTH];
-	char m_driverVersion[B3_MAX_STRING_LENGTH];
-	char m_deviceExtensions[B3_MAX_STRING_LENGTH];
-
-	cl_device_type		m_deviceType;
-	cl_uint 				m_computeUnits;
-	size_t 					m_workitemDims;
-	size_t 					m_workItemSize[3];
-	size_t 					m_image2dMaxWidth;
-	size_t 					m_image2dMaxHeight;
-	size_t 					m_image3dMaxWidth;
-	size_t 					m_image3dMaxHeight;
-	size_t 					m_image3dMaxDepth;
-	size_t 					m_workgroupSize;
-	cl_uint 				m_clockFrequency;
-	cl_ulong				m_constantBufferSize;
-	cl_ulong				m_localMemSize;
-	cl_ulong				m_globalMemSize;
-    cl_bool					m_errorCorrectionSupport;
-	cl_device_local_mem_type m_localMemType;
-	cl_uint					m_maxReadImageArgs;
-	cl_uint					m_maxWriteImageArgs;
-
-
-
-	cl_uint 				m_addressBits;
-	cl_ulong				m_maxMemAllocSize;
-	cl_command_queue_properties m_queueProperties;
-	cl_bool					m_imageSupport;
-	cl_uint					m_vecWidthChar;
-	cl_uint					m_vecWidthShort;
-	cl_uint					m_vecWidthInt;
-	cl_uint					m_vecWidthLong;
-	cl_uint					m_vecWidthFloat;
-	cl_uint					m_vecWidthDouble;
-
-} b3OpenCLDeviceInfo;
-
-struct b3OpenCLPlatformInfo
-{
-	char m_platformVendor[B3_MAX_STRING_LENGTH];
-	char m_platformName[B3_MAX_STRING_LENGTH];
-	char m_platformVersion[B3_MAX_STRING_LENGTH];
-	
-	b3OpenCLPlatformInfo()
-	{
-		m_platformVendor[0]=0;
-		m_platformName[0]=0;
-		m_platformVersion[0]=0;
-	}
-};
-
-
-///C++ API for OpenCL utilities: convenience functions
-struct b3OpenCLUtils
-{
-	/// CL Context optionally takes a GL context. This is a generic type because we don't really want this code
-	/// to have to understand GL types. It is a HGLRC in _WIN32 or a GLXContext otherwise.
-	static inline cl_context 	createContextFromType(cl_device_type deviceType, cl_int* pErrNum, void* pGLCtx = 0, void* pGLDC = 0, int preferredDeviceIndex = -1, int preferredPlatformIndex= - 1, cl_platform_id* platformId=0)
-	{
-		return b3OpenCLUtils_createContextFromType(deviceType, pErrNum, pGLCtx , pGLDC , preferredDeviceIndex, preferredPlatformIndex, platformId);
-	}
-	
-	static inline int getNumDevices(cl_context cxMainContext)
-	{
-		return b3OpenCLUtils_getNumDevices(cxMainContext);
-	}
-	static inline cl_device_id getDevice(cl_context cxMainContext, int nr)
-	{
-		return b3OpenCLUtils_getDevice(cxMainContext,nr);
-	}
-
-	static void getDeviceInfo(cl_device_id device, b3OpenCLDeviceInfo* info);
-
-	static inline void printDeviceInfo(cl_device_id device)
-	{
-		b3OpenCLUtils_printDeviceInfo(device);
-	}
-
-	static inline cl_kernel compileCLKernelFromString( cl_context clContext,cl_device_id device, const char* kernelSource, const char* kernelName, cl_int* pErrNum=0, cl_program prog=0,const char* additionalMacros = "" )
-	{
-		return b3OpenCLUtils_compileCLKernelFromString(clContext,device, kernelSource,  kernelName, pErrNum, prog,additionalMacros);
-	}
-
-	//optional
-	static inline cl_program compileCLProgramFromString( cl_context clContext,cl_device_id device, const char* kernelSource, cl_int* pErrNum=0,const char* additionalMacros = "" , const char* srcFileNameForCaching=0, bool disableBinaryCaching=false)
-	{
-		return b3OpenCLUtils_compileCLProgramFromString(clContext,device, kernelSource, pErrNum,additionalMacros, srcFileNameForCaching, disableBinaryCaching);
-	}
-
-	//the following optional APIs provide access using specific platform information
-	static inline int getNumPlatforms(cl_int* pErrNum=0)
-	{
-		return b3OpenCLUtils_getNumPlatforms(pErrNum);
-	}
-	///get the nr'th platform, where nr is in the range [0..getNumPlatforms)
-	static inline cl_platform_id getPlatform(int nr, cl_int* pErrNum=0)
-	{
-		return b3OpenCLUtils_getPlatform(nr,pErrNum);
-	}
-	
-	static void getPlatformInfo(cl_platform_id platform, b3OpenCLPlatformInfo* platformInfo);
-
-	static inline void printPlatformInfo(cl_platform_id platform)
-	{
-		b3OpenCLUtils_printPlatformInfo(platform);
-	}
-
-	static inline const char* getSdkVendorName()
-	{
-		return b3OpenCLUtils_getSdkVendorName();
-	}
-	static inline cl_context 	createContextFromPlatform(cl_platform_id platform, cl_device_type deviceType, cl_int* pErrNum, void* pGLCtx = 0, void* pGLDC = 0,int preferredDeviceIndex = -1, int preferredPlatformIndex= -1)
-	{
-		return b3OpenCLUtils_createContextFromPlatform(platform, deviceType, pErrNum, pGLCtx,pGLDC,preferredDeviceIndex, preferredPlatformIndex);
-	}
-	static void setCachePath(const char* path)
-	{
-		b3OpenCLUtils_setCachePath(path);
-	}
-};
-
-#endif //__cplusplus
-
-#endif // B3_OPENCL_UTILS_H
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h
deleted file mode 100644
index 872f0395..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h
+++ /dev/null
@@ -1,18 +0,0 @@
-#ifndef B3_BVH_INFO_H
-#define B3_BVH_INFO_H
-
-#include "Bullet3Common/b3Vector3.h"
-
-struct b3BvhInfo
-{
-	b3Vector3	m_aabbMin;
-	b3Vector3	m_aabbMax;
-	b3Vector3	m_quantization;
-	int			m_numNodes;
-	int			m_numSubTrees;
-	int			m_nodeOffset;
-	int			m_subTreeOffset;
-
-};
-
-#endif //B3_BVH_INFO_H
\ No newline at end of file
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp
deleted file mode 100644
index cb30ee93..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp
+++ /dev/null
@@ -1,258 +0,0 @@
-
-#if 0
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "b3ContactCache.h"
-#include "Bullet3Common/b3Transform.h"
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-
-b3Scalar					gContactBreakingThreshold = b3Scalar(0.02);
-
-///gContactCalcArea3Points will approximate the convex hull area using 3 points
-///when setting it to false, it will use 4 points to compute the area: it is more accurate but slower
-bool						gContactCalcArea3Points = true;
-
-
-
-
-static inline b3Scalar calcArea4Points(const b3Vector3 &p0,const b3Vector3 &p1,const b3Vector3 &p2,const b3Vector3 &p3)
-{
-	// It calculates possible 3 area constructed from random 4 points and returns the biggest one.
-
-	b3Vector3 a[3],b[3];
-	a[0] = p0 - p1;
-	a[1] = p0 - p2;
-	a[2] = p0 - p3;
-	b[0] = p2 - p3;
-	b[1] = p1 - p3;
-	b[2] = p1 - p2;
-
-	//todo: Following 3 cross production can be easily optimized by SIMD.
-	b3Vector3 tmp0 = a[0].cross(b[0]);
-	b3Vector3 tmp1 = a[1].cross(b[1]);
-	b3Vector3 tmp2 = a[2].cross(b[2]);
-
-	return b3Max(b3Max(tmp0.length2(),tmp1.length2()),tmp2.length2());
-}
-#if 0
-
-//using localPointA for all points
-int b3ContactCache::sortCachedPoints(const b3Vector3& pt) 
-{
-		//calculate 4 possible cases areas, and take biggest area
-		//also need to keep 'deepest'
-		
-		int maxPenetrationIndex = -1;
-#define KEEP_DEEPEST_POINT 1
-#ifdef KEEP_DEEPEST_POINT
-		b3Scalar maxPenetration = pt.getDistance();
-		for (int i=0;i<4;i++)
-		{
-			if (m_pointCache[i].getDistance() < maxPenetration)
-			{
-				maxPenetrationIndex = i;
-				maxPenetration = m_pointCache[i].getDistance();
-			}
-		}
-#endif //KEEP_DEEPEST_POINT
-		
-		b3Scalar res0(b3Scalar(0.)),res1(b3Scalar(0.)),res2(b3Scalar(0.)),res3(b3Scalar(0.));
-
-	if (gContactCalcArea3Points)
-	{
-		if (maxPenetrationIndex != 0)
-		{
-			b3Vector3 a0 = pt.m_localPointA-m_pointCache[1].m_localPointA;
-			b3Vector3 b0 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA;
-			b3Vector3 cross = a0.cross(b0);
-			res0 = cross.length2();
-		}
-		if (maxPenetrationIndex != 1)
-		{
-			b3Vector3 a1 = pt.m_localPointA-m_pointCache[0].m_localPointA;
-			b3Vector3 b1 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA;
-			b3Vector3 cross = a1.cross(b1);
-			res1 = cross.length2();
-		}
-
-		if (maxPenetrationIndex != 2)
-		{
-			b3Vector3 a2 = pt.m_localPointA-m_pointCache[0].m_localPointA;
-			b3Vector3 b2 = m_pointCache[3].m_localPointA-m_pointCache[1].m_localPointA;
-			b3Vector3 cross = a2.cross(b2);
-			res2 = cross.length2();
-		}
-
-		if (maxPenetrationIndex != 3)
-		{
-			b3Vector3 a3 = pt.m_localPointA-m_pointCache[0].m_localPointA;
-			b3Vector3 b3 = m_pointCache[2].m_localPointA-m_pointCache[1].m_localPointA;
-			b3Vector3 cross = a3.cross(b3);
-			res3 = cross.length2();
-		}
-	} 
-	else
-	{
-		if(maxPenetrationIndex != 0) {
-			res0 = calcArea4Points(pt.m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[2].m_localPointA,m_pointCache[3].m_localPointA);
-		}
-
-		if(maxPenetrationIndex != 1) {
-			res1 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[2].m_localPointA,m_pointCache[3].m_localPointA);
-		}
-
-		if(maxPenetrationIndex != 2) {
-			res2 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[3].m_localPointA);
-		}
-
-		if(maxPenetrationIndex != 3) {
-			res3 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[2].m_localPointA);
-		}
-	}
-	b3Vector4 maxvec(res0,res1,res2,res3);
-	int biggestarea = maxvec.closestAxis4();
-	return biggestarea;
-	
-}
-
-
-int b3ContactCache::getCacheEntry(const b3Vector3& newPoint) const
-{
-	b3Scalar shortestDist =  getContactBreakingThreshold() * getContactBreakingThreshold();
-	int size = getNumContacts();
-	int nearestPoint = -1;
-	for( int i = 0; i < size; i++ )
-	{
-		const b3Vector3 &mp = m_pointCache[i];
-
-		b3Vector3 diffA =  mp.m_localPointA- newPoint.m_localPointA;
-		const b3Scalar distToManiPoint = diffA.dot(diffA);
-		if( distToManiPoint < shortestDist )
-		{
-			shortestDist = distToManiPoint;
-			nearestPoint = i;
-		}
-	}
-	return nearestPoint;
-}
-
-int b3ContactCache::addManifoldPoint(const b3Vector3& newPoint)
-{
-	b3Assert(validContactDistance(newPoint));
-	
-	int insertIndex = getNumContacts();
-	if (insertIndex == MANIFOLD_CACHE_SIZE)
-	{
-#if MANIFOLD_CACHE_SIZE >= 4
-		//sort cache so best points come first, based on area
-		insertIndex = sortCachedPoints(newPoint);
-#else
-		insertIndex = 0;
-#endif
-		clearUserCache(m_pointCache[insertIndex]);
-		
-	} else
-	{
-		m_cachedPoints++;
-
-		
-	}
-	if (insertIndex<0)
-		insertIndex=0;
-
-	//b3Assert(m_pointCache[insertIndex].m_userPersistentData==0);
-	m_pointCache[insertIndex] = newPoint;
-	return insertIndex;
-}
-
-#endif
-
-bool b3ContactCache::validContactDistance(const b3Vector3& pt)
-{
-	return pt.w <= gContactBreakingThreshold;
-}
-
-void b3ContactCache::removeContactPoint(struct b3Contact4Data& newContactCache,int i)
-{
-	int numContacts = b3Contact4Data_getNumPoints(&newContactCache);
-	if (i!=(numContacts-1))
-	{
-		b3Swap(newContactCache.m_localPosA[i],newContactCache.m_localPosA[numContacts-1]);
-		b3Swap(newContactCache.m_localPosB[i],newContactCache.m_localPosB[numContacts-1]);
-		b3Swap(newContactCache.m_worldPosB[i],newContactCache.m_worldPosB[numContacts-1]);
-	}
-	b3Contact4Data_setNumPoints(&newContactCache,numContacts-1);
-
-}
-
-
-void b3ContactCache::refreshContactPoints(const b3Transform& trA,const b3Transform& trB, struct b3Contact4Data& contacts)
-{
-
-	int numContacts = b3Contact4Data_getNumPoints(&contacts);
-	
-
-	int i;
-	/// first refresh worldspace positions and distance
-	for (i=numContacts-1;i>=0;i--)
-	{
-		b3Vector3 worldPosA = trA( contacts.m_localPosA[i]);
-		b3Vector3 worldPosB = trB( contacts.m_localPosB[i]);
-		contacts.m_worldPosB[i] = worldPosB;
-		float distance = (worldPosA -  worldPosB).dot(contacts.m_worldNormalOnB);
-		contacts.m_worldPosB[i].w = distance;
-	}
-
-	/// then 
-	b3Scalar distance2d;
-	b3Vector3 projectedDifference,projectedPoint;
-	for (i=numContacts-1;i>=0;i--)
-	{
-		b3Vector3 worldPosA = trA( contacts.m_localPosA[i]);
-		b3Vector3 worldPosB = trB( contacts.m_localPosB[i]);
-		b3Vector3&pt = contacts.m_worldPosB[i];
-		//contact becomes invalid when signed distance exceeds margin (projected on contactnormal direction)
-		if (!validContactDistance(pt))
-		{
-			removeContactPoint(contacts,i);
-		} else
-		{
-			//contact also becomes invalid when relative movement orthogonal to normal exceeds margin
-			projectedPoint = worldPosA - contacts.m_worldNormalOnB * contacts.m_worldPosB[i].w;
-			projectedDifference = contacts.m_worldPosB[i] - projectedPoint;
-			distance2d = projectedDifference.dot(projectedDifference);
-			if (distance2d  > gContactBreakingThreshold*gContactBreakingThreshold )
-			{
-				removeContactPoint(contacts,i);
-			} else
-			{
-				////contact point processed callback
-				//if (gContactProcessedCallback)
-				//	(*gContactProcessedCallback)(manifoldPoint,(void*)m_body0,(void*)m_body1);
-			}
-		}
-	}
-	
-
-}
-
-
-
-
-
-#endif
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h
deleted file mode 100644
index d6c9b0a0..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h
+++ /dev/null
@@ -1,80 +0,0 @@
-
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_CONTACT_CACHE_H
-#define B3_CONTACT_CACHE_H
-
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3Transform.h"
-#include "Bullet3Common/b3AlignedAllocator.h"
-
-
-///maximum contact breaking and merging threshold
-extern b3Scalar gContactBreakingThreshold;
-
-
-
-#define MANIFOLD_CACHE_SIZE 4
-
-///b3ContactCache is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase.
-///Those contact points are created by the collision narrow phase.
-///The cache can be empty, or hold 1,2,3 or 4 points. Some collision algorithms (GJK) might only add one point at a time.
-///updates/refreshes old contact points, and throw them away if necessary (distance becomes too large)
-///reduces the cache to 4 points, when more then 4 points are added, using following rules:
-///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points
-///note that some pairs of objects might have more then one contact manifold.
-B3_ATTRIBUTE_ALIGNED16( class) b3ContactCache
-{
-
-	
-
-	
-	/// sort cached points so most isolated points come first
-	int	sortCachedPoints(const b3Vector3& pt);
-
-	
-
-public:
-
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	
-	
-	int addManifoldPoint( const b3Vector3& newPoint);
-
-	/*void replaceContactPoint(const b3Vector3& newPoint,int insertIndex)
-	{
-		b3Assert(validContactDistance(newPoint));
-		m_pointCache[insertIndex] = newPoint;
-	}
-	*/
-
-
-	
-	static bool validContactDistance(const b3Vector3& pt);
-	
-	/// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
-	static void	refreshContactPoints(  const b3Transform& trA,const b3Transform& trB, struct b3Contact4Data& newContactCache);
-
-	static void removeContactPoint(struct b3Contact4Data& newContactCache,int i);
-	
-
-};
-
-
-
-#endif //B3_CONTACT_CACHE_H
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp
deleted file mode 100644
index 82814030..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp
+++ /dev/null
@@ -1,4858 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2011 Advanced Micro Devices, Inc.  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-bool findSeparatingAxisOnGpu = true;
-bool splitSearchSepAxisConcave = false;
-bool splitSearchSepAxisConvex = true;
-bool useMprGpu = true;//use mpr for edge-edge  (+contact point) or sat. Needs testing on main OpenCL platforms, before enabling...
-bool bvhTraversalKernelGPU = true;
-bool findConcaveSeparatingAxisKernelGPU = true;
-bool clipConcaveFacesAndFindContactsCPU = false;//false;//true;
-bool clipConvexFacesAndFindContactsCPU = false;//false;//true;
-bool reduceConcaveContactsOnGPU = true;//false;
-bool reduceConvexContactsOnGPU = true;//false;
-bool findConvexClippingFacesGPU = true;
-bool useGjk = true;///option for CPU/host testing, when findSeparatingAxisOnGpu = false
-bool useGjkContacts = true;//////option for CPU/host testing when findSeparatingAxisOnGpu = false
-
-
-static int myframecount=0;///for testing
-
-///This file was written by Erwin Coumans
-///Separating axis rest based on work from Pierre Terdiman, see
-///And contact clipping based on work from Simon Hobbs
-
-//#define B3_DEBUG_SAT_FACE
-
-//#define CHECK_ON_HOST
-
-#ifdef CHECK_ON_HOST
-//#define PERSISTENT_CONTACTS_HOST
-#endif
-
-int b3g_actualSATPairTests=0;
-
-#include "b3ConvexHullContact.h"
-#include <string.h>//memcpy
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h"
-
-#include "Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h"
-#include "Bullet3Geometry/b3AabbUtil.h"
-
-typedef b3AlignedObjectArray<b3Vector3> b3VertexArray;
-
-
-#include <float.h> //for FLT_MAX
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
-//#include "AdlQuaternion.h"
-
-#include "kernels/satKernels.h"
-#include "kernels/mprKernels.h"
-
-#include "kernels/satConcaveKernels.h"
-
-#include "kernels/satClipHullContacts.h"
-#include "kernels/bvhTraversal.h"
-#include "kernels/primitiveContacts.h"
-
-
-#include "Bullet3Geometry/b3AabbUtil.h"
-
-#define BT_NARROWPHASE_SAT_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl"
-#define BT_NARROWPHASE_SAT_CONCAVE_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcave.cl"
-
-#define BT_NARROWPHASE_MPR_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl"
-
-
-#define BT_NARROWPHASE_CLIPHULL_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl"
-#define BT_NARROWPHASE_BVH_TRAVERSAL_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl"
-#define BT_NARROWPHASE_PRIMITIVE_CONTACT_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl"
-
-
-#ifndef __global
-#define __global
-#endif
-
-#ifndef __kernel
-#define __kernel
-#endif
-
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h"
-
-
-
-#define dot3F4 b3Dot
-
-GpuSatCollision::GpuSatCollision(cl_context ctx,cl_device_id device, cl_command_queue  q )
-:m_context(ctx),
-m_device(device),
-m_queue(q),
-m_findSeparatingAxisKernel(0),
-m_findSeparatingAxisVertexFaceKernel(0),
-m_findSeparatingAxisEdgeEdgeKernel(0),
-m_unitSphereDirections(m_context,m_queue),
-m_totalContactsOut(m_context, m_queue),
-m_sepNormals(m_context, m_queue),
-m_dmins(m_context,m_queue),
-m_hasSeparatingNormals(m_context, m_queue),
-m_concaveSepNormals(m_context, m_queue),
-m_concaveHasSeparatingNormals(m_context,m_queue),
-m_numConcavePairsOut(m_context, m_queue),
-m_gpuCompoundPairs(m_context, m_queue),
-m_gpuCompoundSepNormals(m_context, m_queue),
-m_gpuHasCompoundSepNormals(m_context, m_queue),
-m_numCompoundPairsOut(m_context, m_queue)
-{
-	m_totalContactsOut.push_back(0);
-	
-	cl_int errNum=0;
-
-	if (1)
-	{
-		const char* mprSrc = mprKernelsCL;
-		
-		const char* srcConcave = satConcaveKernelsCL;
-		char flags[1024]={0};
-//#ifdef CL_PLATFORM_INTEL
-//		sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/sat.cl");
-//#endif
-		m_mprPenetrationKernel  = 0;
-		m_findSeparatingAxisUnitSphereKernel = 0;
-
-		if (useMprGpu)
-		{
-			cl_program mprProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,mprSrc,&errNum,flags,BT_NARROWPHASE_MPR_PATH);
-			b3Assert(errNum==CL_SUCCESS);
-		
-			m_mprPenetrationKernel  = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,mprSrc, "mprPenetrationKernel",&errNum,mprProg );
-			b3Assert(m_mprPenetrationKernel);
-			b3Assert(errNum==CL_SUCCESS);
-
-			m_findSeparatingAxisUnitSphereKernel =  b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,mprSrc, "findSeparatingAxisUnitSphereKernel",&errNum,mprProg );
-			b3Assert(m_findSeparatingAxisUnitSphereKernel);
-            b3Assert(errNum==CL_SUCCESS);
-
-
-			int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
-			m_unitSphereDirections.resize(numDirections);
-			m_unitSphereDirections.copyFromHostPointer(unitSphere162,numDirections,0,true);
-
-
-		}
-
-
-		cl_program satProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,satKernelsCL,&errNum,flags,BT_NARROWPHASE_SAT_PATH);
-		b3Assert(errNum==CL_SUCCESS);
-
-		cl_program satConcaveProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,srcConcave,&errNum,flags,BT_NARROWPHASE_SAT_CONCAVE_PATH);
-		b3Assert(errNum==CL_SUCCESS);
-
-		m_findSeparatingAxisKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findSeparatingAxisKernel",&errNum,satProg );
-		b3Assert(m_findSeparatingAxisKernel);
-		b3Assert(errNum==CL_SUCCESS);
-
-
-		m_findSeparatingAxisVertexFaceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findSeparatingAxisVertexFaceKernel",&errNum,satProg );
-		b3Assert(m_findSeparatingAxisVertexFaceKernel);
-
-		m_findSeparatingAxisEdgeEdgeKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findSeparatingAxisEdgeEdgeKernel",&errNum,satProg );
-		b3Assert(m_findSeparatingAxisVertexFaceKernel);
-
-
-		m_findConcaveSeparatingAxisKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findConcaveSeparatingAxisKernel",&errNum,satProg );
-		b3Assert(m_findConcaveSeparatingAxisKernel);
-		b3Assert(errNum==CL_SUCCESS);
-        
-        m_findConcaveSeparatingAxisVertexFaceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcConcave, "findConcaveSeparatingAxisVertexFaceKernel",&errNum,satConcaveProg );
-		b3Assert(m_findConcaveSeparatingAxisVertexFaceKernel);
-		b3Assert(errNum==CL_SUCCESS);
-        
-        m_findConcaveSeparatingAxisEdgeEdgeKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcConcave, "findConcaveSeparatingAxisEdgeEdgeKernel",&errNum,satConcaveProg );
-		b3Assert(m_findConcaveSeparatingAxisEdgeEdgeKernel);
-		b3Assert(errNum==CL_SUCCESS);
-        
-     
-        
-		
-		m_findCompoundPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findCompoundPairsKernel",&errNum,satProg );
-		b3Assert(m_findCompoundPairsKernel);
-		b3Assert(errNum==CL_SUCCESS);
-		m_processCompoundPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "processCompoundPairsKernel",&errNum,satProg );
-		b3Assert(m_processCompoundPairsKernel);
-		b3Assert(errNum==CL_SUCCESS);
-	}
-
-	if (1)
-	{
-		const char* srcClip = satClipKernelsCL;
-
-		char flags[1024]={0};
-//#ifdef CL_PLATFORM_INTEL
-//		sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/satClipHullContacts.cl");
-//#endif
-
-		cl_program satClipContactsProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,srcClip,&errNum,flags,BT_NARROWPHASE_CLIPHULL_PATH);
-		b3Assert(errNum==CL_SUCCESS);
-
-		m_clipHullHullKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipHullHullKernel",&errNum,satClipContactsProg);
-		b3Assert(errNum==CL_SUCCESS);
-
-		m_clipCompoundsHullHullKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipCompoundsHullHullKernel",&errNum,satClipContactsProg);
-		b3Assert(errNum==CL_SUCCESS);
-		
-
-        m_findClippingFacesKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "findClippingFacesKernel",&errNum,satClipContactsProg);
-		b3Assert(errNum==CL_SUCCESS);
-
-        m_clipFacesAndFindContacts = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipFacesAndFindContactsKernel",&errNum,satClipContactsProg);
-		b3Assert(errNum==CL_SUCCESS);        
-
-		m_clipHullHullConcaveConvexKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipHullHullConcaveConvexKernel",&errNum,satClipContactsProg);
-		b3Assert(errNum==CL_SUCCESS);
-
-//		m_extractManifoldAndAddContactKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "extractManifoldAndAddContactKernel",&errNum,satClipContactsProg);
-	//	b3Assert(errNum==CL_SUCCESS);
-
-        m_newContactReductionKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip,
-                            "newContactReductionKernel",&errNum,satClipContactsProg);
-		b3Assert(errNum==CL_SUCCESS);
-	}
-   else
-	{
-		m_clipHullHullKernel=0;
-		m_clipCompoundsHullHullKernel = 0;
-        m_findClippingFacesKernel = 0;
-        m_newContactReductionKernel=0;
-        m_clipFacesAndFindContacts = 0;
-		m_clipHullHullConcaveConvexKernel = 0;
-//		m_extractManifoldAndAddContactKernel = 0;
-	}
-
-	 if (1)
-	{
-		const char* srcBvh = bvhTraversalKernelCL;
-		cl_program bvhTraversalProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,srcBvh,&errNum,"",BT_NARROWPHASE_BVH_TRAVERSAL_PATH);
-		b3Assert(errNum==CL_SUCCESS);
-
-		m_bvhTraversalKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcBvh, "bvhTraversalKernel",&errNum,bvhTraversalProg,"");
-		b3Assert(errNum==CL_SUCCESS);
-
-	}
-        
-	 {
-		 const char* primitiveContactsSrc = primitiveContactsKernelsCL;
-		cl_program primitiveContactsProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,primitiveContactsSrc,&errNum,"",BT_NARROWPHASE_PRIMITIVE_CONTACT_PATH);
-		b3Assert(errNum==CL_SUCCESS);
-
-		m_primitiveContactsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "primitiveContactsKernel",&errNum,primitiveContactsProg,"");
-		b3Assert(errNum==CL_SUCCESS);
-
-		m_findConcaveSphereContactsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "findConcaveSphereContactsKernel",&errNum,primitiveContactsProg );
-		b3Assert(errNum==CL_SUCCESS);
-		b3Assert(m_findConcaveSphereContactsKernel);
-
-		m_processCompoundPairsPrimitivesKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "processCompoundPairsPrimitivesKernel",&errNum,primitiveContactsProg,"");
-		b3Assert(errNum==CL_SUCCESS);
-		b3Assert(m_processCompoundPairsPrimitivesKernel);
-		 
-	 }
-	
-
-}
-
-GpuSatCollision::~GpuSatCollision()
-{
-	
-	if (m_findSeparatingAxisVertexFaceKernel)
-		clReleaseKernel(m_findSeparatingAxisVertexFaceKernel);
-
-	if (m_findSeparatingAxisEdgeEdgeKernel)
-		clReleaseKernel(m_findSeparatingAxisEdgeEdgeKernel);
-
-	if (m_findSeparatingAxisUnitSphereKernel)
-		clReleaseKernel(m_findSeparatingAxisUnitSphereKernel);
-
-	if (m_mprPenetrationKernel)
-		clReleaseKernel(m_mprPenetrationKernel);
-
-
-	if (m_findSeparatingAxisKernel)
-		clReleaseKernel(m_findSeparatingAxisKernel);
-
-    if (m_findConcaveSeparatingAxisVertexFaceKernel)
-        clReleaseKernel(m_findConcaveSeparatingAxisVertexFaceKernel);
-
-    
-    if (m_findConcaveSeparatingAxisEdgeEdgeKernel)
-        clReleaseKernel(m_findConcaveSeparatingAxisEdgeEdgeKernel);
-    
-	if (m_findConcaveSeparatingAxisKernel)
-		clReleaseKernel(m_findConcaveSeparatingAxisKernel);
-
-	if (m_findCompoundPairsKernel)
-		clReleaseKernel(m_findCompoundPairsKernel);
-
-	if (m_processCompoundPairsKernel)
-		clReleaseKernel(m_processCompoundPairsKernel);
-    
-    if (m_findClippingFacesKernel)
-        clReleaseKernel(m_findClippingFacesKernel);
-   
-    if (m_clipFacesAndFindContacts)
-        clReleaseKernel(m_clipFacesAndFindContacts);
-    if (m_newContactReductionKernel)
-        clReleaseKernel(m_newContactReductionKernel);
-	if (m_primitiveContactsKernel)
-		clReleaseKernel(m_primitiveContactsKernel);
-    
-	if (m_findConcaveSphereContactsKernel)
-		clReleaseKernel(m_findConcaveSphereContactsKernel);
-
-	if (m_processCompoundPairsPrimitivesKernel)
-		clReleaseKernel(m_processCompoundPairsPrimitivesKernel);
-
-	if (m_clipHullHullKernel)
-		clReleaseKernel(m_clipHullHullKernel);
-	if (m_clipCompoundsHullHullKernel)
-		clReleaseKernel(m_clipCompoundsHullHullKernel);
-
-	if (m_clipHullHullConcaveConvexKernel)
-		clReleaseKernel(m_clipHullHullConcaveConvexKernel);
-//	if (m_extractManifoldAndAddContactKernel)
-	//	clReleaseKernel(m_extractManifoldAndAddContactKernel);
-
-	if (m_bvhTraversalKernel)
-		clReleaseKernel(m_bvhTraversalKernel);
-
-}
-
-struct MyTriangleCallback : public b3NodeOverlapCallback
-{
-	int m_bodyIndexA;
-	int m_bodyIndexB;
-
-	virtual void processNode(int subPart, int triangleIndex)
-	{
-		printf("bodyIndexA %d, bodyIndexB %d\n",m_bodyIndexA,m_bodyIndexB);
-		printf("triangleIndex %d\n", triangleIndex);
-	}
-};
-
-
-#define float4 b3Vector3
-#define make_float4(x,y,z,w) b3MakeVector3(x,y,z,w)
-
-float signedDistanceFromPointToPlane(const float4& point, const float4& planeEqn, float4* closestPointOnFace)
-{
-	float4 n = planeEqn;
-	n[3] = 0.f;
-	float dist = dot3F4(n, point) + planeEqn[3];
-	*closestPointOnFace = point - dist * n;
-	return dist;
-}
-
-
-
-#define cross3(a,b) (a.cross(b))
-b3Vector3 transform(const b3Vector3* v, const b3Vector3* pos, const b3Quaternion* orn)
-{
-	b3Transform tr;
-	tr.setIdentity();
-	tr.setOrigin(*pos);
-	tr.setRotation(*orn);
-	b3Vector3 res = tr(*v);
-	return res;
-}
-
-
-inline bool IsPointInPolygon(const float4& p, 
-							const b3GpuFace* face,
-							 const float4* baseVertex,
-							const  int* convexIndices,
-							float4* out)
-{
-    float4 a;
-    float4 b;
-    float4 ab;
-    float4 ap;
-    float4 v;
-
-	float4 plane = b3MakeVector3(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);
-	
-	if (face->m_numIndices<2)
-		return false;
-
-	
-	float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];
-	b = v0;
-
-    for(int i=0; i != face->m_numIndices; ++i)
-    {
-		a = b;
-		float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];
-		b = vi;
-        ab = b-a;
-        ap = p-a;
-        v = cross3(ab,plane);
-
-        if (b3Dot(ap, v) > 0.f)
-        {
-            float ab_m2 = b3Dot(ab, ab);
-            float rt = ab_m2 != 0.f ? b3Dot(ab, ap) / ab_m2 : 0.f;
-            if (rt <= 0.f)
-            {
-                *out = a;
-            }
-            else if (rt >= 1.f) 
-            {
-                *out = b;
-            }
-            else
-            {
-            	float s = 1.f - rt;
-				out[0].x = s * a.x + rt * b.x;
-				out[0].y = s * a.y + rt * b.y;
-				out[0].z = s * a.z + rt * b.z;
-            }
-            return false;
-        }
-    }
-    return true;
-}
-
-#define normalize3(a) (a.normalize())
-
-
-int extractManifoldSequentialGlobal( const float4* p, int nPoints, const float4& nearNormal, b3Int4* contactIdx)
-{
-	if( nPoints == 0 )
-        return 0;
-    
-    if (nPoints <=4)
-        return nPoints;
-    
-    
-    if (nPoints >64)
-        nPoints = 64;
-    
-	float4 center = b3MakeVector3(0,0,0,0);
-	{
-		
-		for (int i=0;i<nPoints;i++)
-			center += p[i];
-		center /= (float)nPoints;
-	}
-    
-	
-    
-	//	sample 4 directions
-    
-    float4 aVector = p[0] - center;
-    float4 u = cross3( nearNormal, aVector );
-    float4 v = cross3( nearNormal, u );
-    u = normalize3( u );
-    v = normalize3( v );
-    
-    
-    //keep point with deepest penetration
-    float minW= FLT_MAX;
-    
-    int minIndex=-1;
-    
-    float4 maxDots;
-    maxDots.x = FLT_MIN;
-    maxDots.y = FLT_MIN;
-    maxDots.z = FLT_MIN;
-    maxDots.w = FLT_MIN;
-    
-    //	idx, distance
-    for(int ie = 0; ie<nPoints; ie++ )
-    {
-        if (p[ie].w<minW)
-        {
-            minW = p[ie].w;
-            minIndex=ie;
-        }
-        float f;
-        float4 r = p[ie]-center;
-        f = dot3F4( u, r );
-        if (f<maxDots.x)
-        {
-            maxDots.x = f;
-            contactIdx[0].x = ie;
-        }
-        
-        f = dot3F4( -u, r );
-        if (f<maxDots.y)
-        {
-            maxDots.y = f;
-            contactIdx[0].y = ie;
-        }
-        
-        
-        f = dot3F4( v, r );
-        if (f<maxDots.z)
-        {
-            maxDots.z = f;
-            contactIdx[0].z = ie;
-        }
-        
-        f = dot3F4( -v, r );
-        if (f<maxDots.w)
-        {
-            maxDots.w = f;
-            contactIdx[0].w = ie;
-        }
-        
-    }
-    
-    if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
-    {
-        //replace the first contact with minimum (todo: replace contact with least penetration)
-        contactIdx[0].x = minIndex;
-    }
-    
-    return 4;
-    
-}
-
-
-
-#define MAX_VERTS 1024
-
-
-inline void project(const b3ConvexPolyhedronData& hull,  const float4& pos, const b3Quaternion& orn, const float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
-{
-	min = FLT_MAX;
-	max = -FLT_MAX;
-	int numVerts = hull.m_numVertices;
-
-	const float4 localDir = b3QuatRotate(orn.inverse(),dir);
-
-	b3Scalar offset = dot3F4(pos,dir);
-
-	for(int i=0;i<numVerts;i++)
-	{
-		//b3Vector3 pt = trans * vertices[m_vertexOffset+i];
-		//b3Scalar dp = pt.dot(dir);
-		b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
-		b3Scalar dp = dot3F4((float4&)vertices[hull.m_vertexOffset+i],localDir);
-		//b3Assert(dp==dpL);
-		if(dp < min)	min = dp;
-		if(dp > max)	max = dp;
-	}
-	if(min>max)
-	{
-		b3Scalar tmp = min;
-		min = max;
-		max = tmp;
-	}
-	min += offset;
-	max += offset;
-}
-
-
-static bool TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, 
-	const float4& posA,const b3Quaternion& ornA,
-	const float4& posB,const b3Quaternion& ornB,
-	const float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth)
-{
-	b3Scalar Min0,Max0;
-	b3Scalar Min1,Max1;
-	project(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0);
-	project(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1);
-
-	if(Max0<Min1 || Max1<Min0)
-		return false;
-
-	b3Scalar d0 = Max0 - Min1;
-	assert(d0>=0.0f);
-	b3Scalar d1 = Max1 - Min0;
-	assert(d1>=0.0f);
-	depth = d0<d1 ? d0:d1;
-	return true;
-}
-
-inline bool IsAlmostZero(const b3Vector3& v)
-{
-	if(fabsf(v.x)>1e-6 || fabsf(v.y)>1e-6 || fabsf(v.z)>1e-6)	return false;
-	return true;
-}
-
-
-static bool findSeparatingAxis(	const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, 
-	const float4& posA1,
-	const b3Quaternion& ornA,
-	const float4& posB1,
-	const b3Quaternion& ornB,
-	const b3AlignedObjectArray<b3Vector3>& verticesA,
-	const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA, 
-	const b3AlignedObjectArray<b3GpuFace>& facesA,
-	const b3AlignedObjectArray<int>& indicesA,
-	const b3AlignedObjectArray<b3Vector3>& verticesB, 
-	const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB, 
-	const b3AlignedObjectArray<b3GpuFace>& facesB,
-	const b3AlignedObjectArray<int>& indicesB,
-
-	b3Vector3& sep)
-{
-	B3_PROFILE("findSeparatingAxis");
-
-	b3g_actualSATPairTests++;
-	float4 posA = posA1;
-	posA.w = 0.f;
-	float4 posB = posB1;
-	posB.w = 0.f;
-//#ifdef TEST_INTERNAL_OBJECTS
-	float4 c0local = (float4&)hullA.m_localCenter;
-	float4 c0 = transform(&c0local, &posA, &ornA);
-	float4 c1local = (float4&)hullB.m_localCenter;
-	float4 c1 = transform(&c1local,&posB,&ornB);
-	const float4 deltaC2 = c0 - c1;
-//#endif
-
-	b3Scalar dmin = FLT_MAX;
-	int curPlaneTests=0;
-
-	int numFacesA = hullA.m_numFaces;
-	// Test normals from hullA
-	for(int i=0;i<numFacesA;i++)
-	{
-		const float4& normal = (float4&)facesA[hullA.m_faceOffset+i].m_plane;
-		float4 faceANormalWS = b3QuatRotate(ornA,normal);
-
-		if (dot3F4(deltaC2,faceANormalWS)<0)
-			faceANormalWS*=-1.f;
-
-		curPlaneTests++;
-#ifdef TEST_INTERNAL_OBJECTS
-		gExpectedNbTests++;
-		if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
-			continue;
-		gActualNbTests++;
-#endif
-
-		
-		b3Scalar d;
-		if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,faceANormalWS, verticesA, verticesB,d))
-			return false;
-
-		if(d<dmin)
-		{
-			dmin = d;
-			sep = (b3Vector3&)faceANormalWS;
-		}
-	}
-
-	int numFacesB = hullB.m_numFaces;
-	// Test normals from hullB
-	for(int i=0;i<numFacesB;i++)
-	{
-		float4 normal = (float4&)facesB[hullB.m_faceOffset+i].m_plane;
-		float4 WorldNormal = b3QuatRotate(ornB, normal);
-
-		if (dot3F4(deltaC2,WorldNormal)<0)
-		{
-			WorldNormal*=-1.f;
-		}
-		curPlaneTests++;
-#ifdef TEST_INTERNAL_OBJECTS
-		gExpectedNbTests++;
-		if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin))
-			continue;
-		gActualNbTests++;
-#endif
-
-		b3Scalar d;
-		if(!TestSepAxis(hullA, hullB,posA,ornA,posB,ornB,WorldNormal,verticesA,verticesB,d))
-			return false;
-
-		if(d<dmin)
-		{
-			dmin = d;
-			sep = (b3Vector3&)WorldNormal;
-		}
-	}
-
-	int curEdgeEdge = 0;
-	// Test edges
-	for(int e0=0;e0<hullA.m_numUniqueEdges;e0++)
-	{
-		const float4& edge0 = (float4&) uniqueEdgesA[hullA.m_uniqueEdgesOffset+e0];
-		float4 edge0World = b3QuatRotate(ornA,(float4&)edge0);
-
-		for(int e1=0;e1<hullB.m_numUniqueEdges;e1++)
-		{
-			const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset+e1];
-			float4 edge1World = b3QuatRotate(ornB,(float4&)edge1);
-
-
-			float4 crossje = cross3(edge0World,edge1World);
-
-			curEdgeEdge++;
-			if(!IsAlmostZero((b3Vector3&)crossje))
-			{
-				crossje = normalize3(crossje);
-				if (dot3F4(deltaC2,crossje)<0)
-					crossje*=-1.f;
-
-
-#ifdef TEST_INTERNAL_OBJECTS
-				gExpectedNbTests++;
-				if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
-					continue;
-				gActualNbTests++;
-#endif
-
-				b3Scalar dist;
-				if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,crossje, verticesA,verticesB,dist))
-					return false;
-
-				if(dist<dmin)
-				{
-					dmin = dist;
-					sep = (b3Vector3&)crossje;
-				}
-			}
-		}
-
-	}
-
-	
-	if((dot3F4(-deltaC2,(float4&)sep))>0.0f)
-		sep = -sep;
-
-	return true;
-}
-
-
-bool findSeparatingAxisEdgeEdge(	__global const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, 
-	const b3Float4& posA1,
-	const b3Quat& ornA,
-	const b3Float4& posB1,
-	const b3Quat& ornB,
-	const b3Float4& DeltaC2,
-	__global const b3AlignedObjectArray<float4>& vertices, 
-	__global const b3AlignedObjectArray<float4>& uniqueEdges, 
-	__global const b3AlignedObjectArray<b3GpuFace>& faces,
-	__global const b3AlignedObjectArray<int>&  indices,
-	float4* sep,
-	float* dmin)
-{
-//	int i = get_global_id(0);
-
-	float4 posA = posA1;
-	posA.w = 0.f;
-	float4 posB = posB1;
-	posB.w = 0.f;
-
-	int curPlaneTests=0;
-
-	int curEdgeEdge = 0;
-	// Test edges
-	for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
-	{
-		const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0];
-		float4 edge0World = b3QuatRotate(ornA,edge0);
-
-		for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
-		{
-			const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1];
-			float4 edge1World = b3QuatRotate(ornB,edge1);
-
-
-			float4 crossje = cross3(edge0World,edge1World);
-
-			curEdgeEdge++;
-			if(!IsAlmostZero(crossje))
-			{
-				crossje = normalize3(crossje);
-				if (dot3F4(DeltaC2,crossje)<0)
-					crossje*=-1.f;
-					
-				float dist;
-				bool result = true;
-				{
-					float Min0,Max0;
-					float Min1,Max1;
-					project(*hullA,posA,ornA,crossje,vertices, Min0, Max0);
-					project(*hullB,posB,ornB,crossje,vertices, Min1, Max1);
-				
-					if(Max0<Min1 || Max1<Min0)
-						result = false;
-				
-					float d0 = Max0 - Min1;
-					float d1 = Max1 - Min0;
-					dist = d0<d1 ? d0:d1;
-					result = true;
-
-				}
-				
-
-				if(dist<*dmin)
-				{
-					*dmin = dist;
-					*sep = crossje;
-				}
-			}
-		}
-
-	}
-
-	
-	if((dot3F4(-DeltaC2,*sep))>0.0f)
-	{
-		*sep = -(*sep);
-	}
-	return true;
-}
-
-
-__inline float4 lerp3(const float4& a,const float4& b, float  t)
-{
-	return b3MakeVector3(	a.x + (b.x - a.x) * t,
-						a.y + (b.y - a.y) * t,
-						a.z + (b.z - a.z) * t,
-						0.f);
-}
-
-
-// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-int clipFace(const float4* pVtxIn, int numVertsIn, float4& planeNormalWS,float planeEqWS, float4* ppVtxOut)
-{
-	
-	int ve;
-	float ds, de;
-	int numVertsOut = 0;
-	if (numVertsIn < 2)
-		return 0;
-
-	float4 firstVertex=pVtxIn[numVertsIn-1];
-	float4 endVertex = pVtxIn[0];
-	
-	ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;
-
-	for (ve = 0; ve < numVertsIn; ve++)
-	{
-		endVertex=pVtxIn[ve];
-
-		de = dot3F4(planeNormalWS,endVertex)+planeEqWS;
-
-		if (ds<0)
-		{
-			if (de<0)
-			{
-				// Start < 0, end < 0, so output endVertex
-				ppVtxOut[numVertsOut++] = endVertex;
-			}
-			else
-			{
-				// Start < 0, end >= 0, so output intersection
-				ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
-			}
-		}
-		else
-		{
-			if (de<0)
-			{
-				// Start >= 0, end < 0 so output intersection and end
-				ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
-				ppVtxOut[numVertsOut++] = endVertex;
-			}
-		}
-		firstVertex = endVertex;
-		ds = de;
-	}
-	return numVertsOut;
-}
-
-
-int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedronData* hullA,  
-	const float4& posA, const b3Quaternion& ornA, float4* worldVertsB1, int numWorldVertsB1,
-	float4* worldVertsB2, int capacityWorldVertsB2,
-	const float minDist, float maxDist,
-	const b3AlignedObjectArray<float4>& verticesA,	const b3AlignedObjectArray<b3GpuFace>& facesA,	const b3AlignedObjectArray<int>& indicesA,
-	//const float4* verticesB,	const b3GpuFace* facesB,	const int* indicesB,
-	float4* contactsOut,
-	int contactCapacity)
-{
-	int numContactsOut = 0;
-
-	float4* pVtxIn = worldVertsB1;
-	float4* pVtxOut = worldVertsB2;
-	
-	int numVertsIn = numWorldVertsB1;
-	int numVertsOut = 0;
-
-	int closestFaceA=-1;
-	{
-		float dmin = FLT_MAX;
-		for(int face=0;face<hullA->m_numFaces;face++)
-		{
-			const float4 Normal = b3MakeVector3(
-				facesA[hullA->m_faceOffset+face].m_plane.x, 
-				facesA[hullA->m_faceOffset+face].m_plane.y, 
-				facesA[hullA->m_faceOffset+face].m_plane.z,0.f);
-			const float4 faceANormalWS = b3QuatRotate(ornA,Normal);
-		
-			float d = dot3F4(faceANormalWS,separatingNormal);
-			if (d < dmin)
-			{
-				dmin = d;
-				closestFaceA = face;
-			}
-		}
-	}
-	if (closestFaceA<0)
-		return numContactsOut;
-
-	b3GpuFace polyA = facesA[hullA->m_faceOffset+closestFaceA];
-
-	// clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-	int numContacts = numWorldVertsB1;
-	int numVerticesA = polyA.m_numIndices;
-	for(int e0=0;e0<numVerticesA;e0++)
-	{
-		const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];
-		const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];
-		const float4 edge0 = a - b;
-		const float4 WorldEdge0 = b3QuatRotate(ornA,edge0);
-		float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
-		float4 worldPlaneAnormal1 = b3QuatRotate(ornA,planeNormalA);
-
-		float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);
-		float4 worldA1 = transform(&a,&posA,&ornA);
-		float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);
-		
-		float4 planeNormalWS = planeNormalWS1;
-		float planeEqWS=planeEqWS1;
-		
-		//clip face
-		//clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
-		numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);
-
-		//btSwap(pVtxIn,pVtxOut);
-		float4* tmp = pVtxOut;
-		pVtxOut = pVtxIn;
-		pVtxIn = tmp;
-		numVertsIn = numVertsOut;
-		numVertsOut = 0;
-	}
-
-	
-	// only keep points that are behind the witness face
-	{
-		float4 localPlaneNormal  = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
-		float localPlaneEq = polyA.m_plane.w;
-		float4 planeNormalWS = b3QuatRotate(ornA,localPlaneNormal);
-		float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);
-		for (int i=0;i<numVertsIn;i++)
-		{
-			float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
-			if (depth <=minDist)
-			{
-				depth = minDist;
-			}
-			if (numContactsOut<contactCapacity)
-			{
-				if (depth <=maxDist)
-				{
-					float4 pointInWorld = pVtxIn[i];
-					//resultOut.addContactPoint(separatingNormal,point,depth);
-					contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
-					//printf("depth=%f\n",depth);
-				}
-			} else
-			{
-				b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut,contactCapacity);
-			}
-		}
-	}
-
-	return numContactsOut;
-}
-
-
-
-static int	clipHullAgainstHull(const float4& separatingNormal, 
-	const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, 
-	const float4& posA, const b3Quaternion& ornA,const float4& posB, const b3Quaternion& ornB, 
-	float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,
-	const float minDist, float maxDist,
-	const b3AlignedObjectArray<float4>& verticesA,	const b3AlignedObjectArray<b3GpuFace>& facesA,	const b3AlignedObjectArray<int>& indicesA,
-	const b3AlignedObjectArray<float4>& verticesB,	const b3AlignedObjectArray<b3GpuFace>& facesB,	const b3AlignedObjectArray<int>& indicesB,
-
-	float4*	contactsOut,
-	int contactCapacity)
-{
-	int numContactsOut = 0;
-	int numWorldVertsB1= 0;
-	
-	B3_PROFILE("clipHullAgainstHull");
-
-	float curMaxDist=maxDist;
-	int closestFaceB=-1;
-	float dmax = -FLT_MAX;
-
-	{
-		//B3_PROFILE("closestFaceB");
-		if (hullB.m_numFaces!=1)
-		{
-			//printf("wtf\n");
-		}
-		static bool once = true;
-		//printf("separatingNormal=%f,%f,%f\n",separatingNormal.x,separatingNormal.y,separatingNormal.z);
-		
-		for(int face=0;face<hullB.m_numFaces;face++)
-		{
-#ifdef BT_DEBUG_SAT_FACE
-			if (once)
-				printf("face %d\n",face);
-			const b3GpuFace* faceB = &facesB[hullB.m_faceOffset+face];
-			if (once)
-			{
-				for (int i=0;i<faceB->m_numIndices;i++)
-				{
-					float4 vert = verticesB[hullB.m_vertexOffset+indicesB[faceB->m_indexOffset+i]];
-					printf("vert[%d] = %f,%f,%f\n",i,vert.x,vert.y,vert.z);
-				}
-			}
-#endif //BT_DEBUG_SAT_FACE
-			//if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
-			{
-				const float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset+face].m_plane.x, 
-					facesB[hullB.m_faceOffset+face].m_plane.y, facesB[hullB.m_faceOffset+face].m_plane.z,0.f);
-				const float4 WorldNormal = b3QuatRotate(ornB, Normal);
-#ifdef BT_DEBUG_SAT_FACE
-				if (once)
-					printf("faceNormal = %f,%f,%f\n",Normal.x,Normal.y,Normal.z);
-#endif
-				float d = dot3F4(WorldNormal,separatingNormal);
-				if (d > dmax)
-				{
-					dmax = d;
-					closestFaceB = face;
-				}
-			}
-		}
-		once = false;
-	}
-
-	
-	b3Assert(closestFaceB>=0);
-	{
-		//B3_PROFILE("worldVertsB1");
-		const b3GpuFace& polyB = facesB[hullB.m_faceOffset+closestFaceB];
-		const int numVertices = polyB.m_numIndices;
-		for(int e0=0;e0<numVertices;e0++)
-		{
-			const float4& b = verticesB[hullB.m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
-			worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);
-		}
-	}
-
-	if (closestFaceB>=0)
-	{
-		//B3_PROFILE("clipFaceAgainstHull");
-		numContactsOut = clipFaceAgainstHull((float4&)separatingNormal, &hullA, 
-				posA,ornA,
-				worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,
-				verticesA,				facesA,				indicesA,
-				contactsOut,contactCapacity);
-	}
-
-	return numContactsOut;
-}
-
-
-
-
-
-
-#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j];
-#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;}
-#define REDUCE_MAX(v, n) {int i=0;\
-for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; }
-#define REDUCE_MIN(v, n) {int i=0;\
-for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; }
-
-int extractManifold(const float4* p, int nPoints, const float4& nearNormal, b3Int4* contactIdx)
-{
-	if( nPoints == 0 )
-        return 0;
-    
-    if (nPoints <=4)
-        return nPoints;
-    
-    
-    if (nPoints >64)
-        nPoints = 64;
-    
-	float4 center = make_float4(0,0,0,0);
-	{
-		
-		for (int i=0;i<nPoints;i++)
-			center += p[i];
-		center /= (float)nPoints;
-	}
-    
-	
-    
-	//	sample 4 directions
-    
-    float4 aVector = p[0] - center;
-    float4 u = cross3( nearNormal, aVector );
-    float4 v = cross3( nearNormal, u );
-    u = normalize3( u );
-    v = normalize3( v );
-    
-    
-    //keep point with deepest penetration
-    float minW= FLT_MAX;
-    
-    int minIndex=-1;
-    
-    float4 maxDots;
-    maxDots.x = FLT_MIN;
-    maxDots.y = FLT_MIN;
-    maxDots.z = FLT_MIN;
-    maxDots.w = FLT_MIN;
-    
-    //	idx, distance
-    for(int ie = 0; ie<nPoints; ie++ )
-    {
-        if (p[ie].w<minW)
-        {
-            minW = p[ie].w;
-            minIndex=ie;
-        }
-        float f;
-        float4 r = p[ie]-center;
-        f = dot3F4( u, r );
-        if (f<maxDots.x)
-        {
-            maxDots.x = f;
-            contactIdx[0].x = ie;
-        }
-        
-        f = dot3F4( -u, r );
-        if (f<maxDots.y)
-        {
-            maxDots.y = f;
-            contactIdx[0].y = ie;
-        }
-        
-        
-        f = dot3F4( v, r );
-        if (f<maxDots.z)
-        {
-            maxDots.z = f;
-            contactIdx[0].z = ie;
-        }
-        
-        f = dot3F4( -v, r );
-        if (f<maxDots.w)
-        {
-            maxDots.w = f;
-            contactIdx[0].w = ie;
-        }
-        
-    }
-    
-    if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
-    {
-        //replace the first contact with minimum (todo: replace contact with least penetration)
-        contactIdx[0].x = minIndex;
-    }
-    
-    return 4;
-    
-}
-
-
-
-
-int clipHullHullSingle(
-			int bodyIndexA, int bodyIndexB,
-										 const float4& posA,
-										 const b3Quaternion& ornA,
-										 const float4& posB,
-										 const b3Quaternion& ornB,
-
-			int collidableIndexA, int collidableIndexB,
-
-			const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf, 
-			b3AlignedObjectArray<b3Contact4>* globalContactOut, 
-			int& nContacts,
-			
-			const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
-			const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
-	
-			const b3AlignedObjectArray<b3Vector3>& verticesA, 
-			const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA, 
-			const b3AlignedObjectArray<b3GpuFace>& facesA,
-			const b3AlignedObjectArray<int>& indicesA,
-	
-			const b3AlignedObjectArray<b3Vector3>& verticesB,
-			const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
-			const b3AlignedObjectArray<b3GpuFace>& facesB,
-			const b3AlignedObjectArray<int>& indicesB,
-
-			const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
-			const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
-			const b3Vector3& sepNormalWorldSpace,
-			int maxContactCapacity			)
-{
-	int contactIndex = -1;
-	b3ConvexPolyhedronData hullA, hullB;
-    
-    b3Collidable colA = hostCollidablesA[collidableIndexA];
-    hullA = hostConvexDataA[colA.m_shapeIndex];
-    //printf("numvertsA = %d\n",hullA.m_numVertices);
-    
-    
-    b3Collidable colB = hostCollidablesB[collidableIndexB];
-    hullB = hostConvexDataB[colB.m_shapeIndex];
-    //printf("numvertsB = %d\n",hullB.m_numVertices);
-    
-	
-	float4 contactsOut[MAX_VERTS];
-	int localContactCapacity = MAX_VERTS;
-
-#ifdef _WIN32
-	b3Assert(_finite(bodyBuf->at(bodyIndexA).m_pos.x));
-	b3Assert(_finite(bodyBuf->at(bodyIndexB).m_pos.x));
-#endif
-	
-	
-	{
-		
-		float4 worldVertsB1[MAX_VERTS];
-		float4 worldVertsB2[MAX_VERTS];
-		int capacityWorldVerts = MAX_VERTS;
-
-		float4 hostNormal = make_float4(sepNormalWorldSpace.x,sepNormalWorldSpace.y,sepNormalWorldSpace.z,0.f);
-		int shapeA = hostCollidablesA[collidableIndexA].m_shapeIndex;
-		int shapeB = hostCollidablesB[collidableIndexB].m_shapeIndex;
-
-		b3Scalar minDist = -1;
-		b3Scalar maxDist = 0.;
-
-		        
-
-		b3Transform trA,trB;
-		{
-		//B3_PROFILE("transform computation");
-		//trA.setIdentity();
-		trA.setOrigin(b3MakeVector3(posA.x,posA.y,posA.z));
-		trA.setRotation(b3Quaternion(ornA.x,ornA.y,ornA.z,ornA.w));
-				
-		//trB.setIdentity();
-		trB.setOrigin(b3MakeVector3(posB.x,posB.y,posB.z));
-		trB.setRotation(b3Quaternion(ornB.x,ornB.y,ornB.z,ornB.w));
-		}
-
-		b3Quaternion trAorn = trA.getRotation();
-        b3Quaternion trBorn = trB.getRotation();
-        
-		int numContactsOut = clipHullAgainstHull(hostNormal, 
-						hostConvexDataA.at(shapeA), 
-						hostConvexDataB.at(shapeB),
-								(float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
-								(float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
-								worldVertsB1,worldVertsB2,capacityWorldVerts,
-								minDist, maxDist,
-								verticesA,	facesA,indicesA,
-								verticesB,	facesB,indicesB,
-								
-								contactsOut,localContactCapacity);
-
-		if (numContactsOut>0)
-		{
-			B3_PROFILE("overlap");
-
-			float4 normalOnSurfaceB = (float4&)hostNormal;
-			
-			b3Int4 contactIdx;
-			contactIdx.x = 0;
-			contactIdx.y = 1;
-			contactIdx.z = 2;
-			contactIdx.w = 3;
-			
-			int numPoints = 0;
-					
-			{
-			//	B3_PROFILE("extractManifold");
-				numPoints = extractManifold(contactsOut, numContactsOut, normalOnSurfaceB,  &contactIdx);
-			}
-					
-			b3Assert(numPoints);
-					
-			if (nContacts<maxContactCapacity)
-			{
-				contactIndex = nContacts;
-				globalContactOut->expand();
-				b3Contact4& contact = globalContactOut->at(nContacts);
-				contact.m_batchIdx = 0;//i;
-				contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA;
-				contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB;
-
-				contact.m_frictionCoeffCmp = 45874;
-				contact.m_restituitionCoeffCmp = 0;
-					
-				float distance = 0.f;
-				for (int p=0;p<numPoints;p++)
-				{
-					contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]];//check if it is actually on B
-					contact.m_worldNormalOnB = normalOnSurfaceB; 
-				}
-				//printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints);
-				contact.m_worldNormalOnB.w = (b3Scalar)numPoints;
-				nContacts++;
-			} else
-			{
-				b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts,maxContactCapacity);
-			}
-		}
-	}
-	return contactIndex;
-}
-
-	
-
-
-
-void computeContactPlaneConvex(int pairIndex,
-																int bodyIndexA, int bodyIndexB, 
-																int collidableIndexA, int collidableIndexB, 
-																const b3RigidBodyData* rigidBodies, 
-																const b3Collidable* collidables,
-																const b3ConvexPolyhedronData* convexShapes,
-																const b3Vector3* convexVertices,
-																const int* convexIndices,
-																const b3GpuFace* faces,
-																b3Contact4* globalContactsOut,
-																int& nGlobalContactsOut,
-																int maxContactCapacity)
-{
-
-		int shapeIndex = collidables[collidableIndexB].m_shapeIndex;
-	const b3ConvexPolyhedronData* hullB = &convexShapes[shapeIndex];
-	
-	b3Vector3 posB = rigidBodies[bodyIndexB].m_pos;
-	b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
-	b3Vector3 posA = rigidBodies[bodyIndexA].m_pos;
-	b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
-
-	int numContactsOut = 0;
-	int numWorldVertsB1= 0;
-
-	b3Vector3 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
-	b3Vector3 planeNormal=b3MakeVector3(planeEq.x,planeEq.y,planeEq.z);
-	b3Vector3 planeNormalWorld = b3QuatRotate(ornA,planeNormal);
-	float planeConstant = planeEq.w;
-	b3Transform convexWorldTransform;
-	convexWorldTransform.setIdentity();
-	convexWorldTransform.setOrigin(posB);
-	convexWorldTransform.setRotation(ornB);
-	b3Transform planeTransform;
-	planeTransform.setIdentity();
-	planeTransform.setOrigin(posA);
-	planeTransform.setRotation(ornA);
-
-	b3Transform planeInConvex;
-	planeInConvex= convexWorldTransform.inverse() * planeTransform;
-	b3Transform convexInPlane;
-	convexInPlane = planeTransform.inverse() * convexWorldTransform;
-	
-	b3Vector3 planeNormalInConvex = planeInConvex.getBasis()*-planeNormal;
-	float maxDot = -1e30;
-	int hitVertex=-1;
-	b3Vector3 hitVtx;
-
-#define MAX_PLANE_CONVEX_POINTS 64
-
-	b3Vector3 contactPoints[MAX_PLANE_CONVEX_POINTS];
-	int numPoints = 0;
-
-	b3Int4 contactIdx;
-	contactIdx.s[0] = 0;
-	contactIdx.s[1] = 1;
-	contactIdx.s[2] = 2;
-	contactIdx.s[3] = 3;
-	
-	for (int i=0;i<hullB->m_numVertices;i++)
-	{
-		b3Vector3 vtx = convexVertices[hullB->m_vertexOffset+i];
-		float curDot = vtx.dot(planeNormalInConvex);
-
-
-		if (curDot>maxDot)
-		{
-			hitVertex=i;
-			maxDot=curDot;
-			hitVtx = vtx;
-			//make sure the deepest points is always included
-			if (numPoints==MAX_PLANE_CONVEX_POINTS)
-				numPoints--;
-		}
-
-		if (numPoints<MAX_PLANE_CONVEX_POINTS)
-		{
-			b3Vector3 vtxWorld = convexWorldTransform*vtx;
-			b3Vector3 vtxInPlane = planeTransform.inverse()*vtxWorld;
-			float dist = planeNormal.dot(vtxInPlane)-planeConstant;
-			if (dist<0.f)
-			{
-				vtxWorld.w = dist;
-				contactPoints[numPoints] = vtxWorld;
-				numPoints++;
-			}
-		}
-
-	}
-
-	int numReducedPoints  = 0;
-
-	numReducedPoints = numPoints;
-	
-	if (numPoints>4)
-	{
-		numReducedPoints = extractManifoldSequentialGlobal( contactPoints, numPoints, planeNormalInConvex, &contactIdx);
-	}
-	int dstIdx;
-//    dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
-		
-	if (numReducedPoints>0)
-	{
-		if (nGlobalContactsOut < maxContactCapacity)
-		{
-			dstIdx=nGlobalContactsOut;
-			nGlobalContactsOut++;
-
-			b3Contact4* c = &globalContactsOut[dstIdx];
-			c->m_worldNormalOnB = -planeNormalWorld;
-			c->setFrictionCoeff(0.7);
-			c->setRestituitionCoeff(0.f);
-
-			c->m_batchIdx = pairIndex;
-			c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
-			c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
-			for (int i=0;i<numReducedPoints;i++)
-			{
-				b3Vector3 pOnB1 = contactPoints[contactIdx.s[i]];
-				c->m_worldPosB[i] = pOnB1;
-			}
-			c->m_worldNormalOnB.w = (b3Scalar)numReducedPoints;
-		}//if (dstIdx < numPairs)
-	}	
-		
-
-
-//	printf("computeContactPlaneConvex\n");
-}
-
-
-
-B3_FORCE_INLINE b3Vector3	MyUnQuantize(const unsigned short* vecIn, const b3Vector3& quantization, const b3Vector3& bvhAabbMin)
-	{
-			b3Vector3	vecOut;
-			vecOut.setValue(
-			(b3Scalar)(vecIn[0]) / (quantization.x),
-			(b3Scalar)(vecIn[1]) / (quantization.y),
-			(b3Scalar)(vecIn[2]) / (quantization.z));
-			vecOut += bvhAabbMin;
-			return vecOut;
-	}
-
-void traverseTreeTree()
-{
-
-}
-
-#include "Bullet3Common/shared/b3Mat3x3.h"
-
-int numAabbChecks = 0;
-int maxNumAabbChecks = 0;
-int maxDepth = 0;
-
-// work-in-progress
-__kernel void   findCompoundPairsKernel( 
-	int pairIndex,
-	int bodyIndexA,
-	int bodyIndexB,
-	int collidableIndexA,
-	int collidableIndexB,
-	__global const b3RigidBodyData* rigidBodies, 
-	__global const b3Collidable* collidables,
-	__global const b3ConvexPolyhedronData* convexShapes, 
-	__global const b3AlignedObjectArray<b3Float4>& vertices,
-	__global const b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace,
-	__global const b3AlignedObjectArray<b3Aabb>& aabbsLocalSpace,
-	__global const b3GpuChildShape* gpuChildShapes,
-	__global b3Int4* gpuCompoundPairsOut,
-	__global  int* numCompoundPairsOut,
-	int maxNumCompoundPairsCapacity,
-	b3AlignedObjectArray<b3QuantizedBvhNode>&	treeNodesCPU,
-	b3AlignedObjectArray<b3BvhSubtreeInfo>&	subTreesCPU,
-	b3AlignedObjectArray<b3BvhInfo>&	bvhInfoCPU
-	)
-{
-	numAabbChecks=0;
-	maxNumAabbChecks=0;
-	int i = pairIndex;
-	{
-		
-
-		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-
-		//once the broadphase avoids static-static pairs, we can remove this test
-		if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
-		{
-			return;
-		}
-
-		if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
-		{
-			int bvhA = collidables[collidableIndexA].m_compoundBvhIndex;
-			int bvhB = collidables[collidableIndexB].m_compoundBvhIndex;
-			int numSubTreesA = bvhInfoCPU[bvhA].m_numSubTrees;
-			int subTreesOffsetA = bvhInfoCPU[bvhA].m_subTreeOffset;
-			int subTreesOffsetB = bvhInfoCPU[bvhB].m_subTreeOffset;
-
-
-			int numSubTreesB = bvhInfoCPU[bvhB].m_numSubTrees;
-			
-			float4 posA = rigidBodies[bodyIndexA].m_pos;
-			b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
-
-			b3Transform transA;
-			transA.setIdentity();
-			transA.setOrigin(posA);
-			transA.setRotation(ornA);
-
-			b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
-			float4 posB = rigidBodies[bodyIndexB].m_pos;
-
-			b3Transform transB;
-			transB.setIdentity();
-			transB.setOrigin(posB);
-			transB.setRotation(ornB);
-
-
-
-			for (int p=0;p<numSubTreesA;p++)
-			{
-				b3BvhSubtreeInfo subtreeA = subTreesCPU[subTreesOffsetA+p];
-				//bvhInfoCPU[bvhA].m_quantization
-				b3Vector3 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin);
-				b3Vector3 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin);
-
-				b3Vector3 aabbAMinOut,aabbAMaxOut;
-				float margin=0.f;
-				b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,transA.getOrigin(),transA.getRotation(),&aabbAMinOut,&aabbAMaxOut);
-
-				for (int q=0;q<numSubTreesB;q++)
-				{
-					b3BvhSubtreeInfo subtreeB = subTreesCPU[subTreesOffsetB+q];
-
-					b3Vector3 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin);
-					b3Vector3 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin);
-
-					b3Vector3 aabbBMinOut,aabbBMaxOut;
-					float margin=0.f;
-					b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,transB.getOrigin(),transB.getRotation(),&aabbBMinOut,&aabbBMaxOut);
-
-					
-					numAabbChecks=0;
-					bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
-					if (aabbOverlap)
-					{
-						
-						int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfoCPU[bvhA].m_nodeOffset;
-						int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;
-
-						int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfoCPU[bvhB].m_nodeOffset;
-						int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;
-
-						b3AlignedObjectArray<b3Int2> nodeStack;
-						b3Int2 node0;
-						node0.x = startNodeIndexA;
-						node0.y = startNodeIndexB;
-
-						int maxStackDepth = 1024;
-						nodeStack.resize(maxStackDepth);
-						int depth=0;
-						nodeStack[depth++]=node0;
-
-						do
-						{
-							if (depth > maxDepth)
-							{
-								maxDepth=depth;
-								printf("maxDepth=%d\n",maxDepth);
-							}
-							b3Int2 node = nodeStack[--depth];
-							
-							b3Vector3 aMinLocal = MyUnQuantize(treeNodesCPU[node.x].m_quantizedAabbMin,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin);
-							b3Vector3 aMaxLocal = MyUnQuantize(treeNodesCPU[node.x].m_quantizedAabbMax,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin);
-
-							b3Vector3 bMinLocal = MyUnQuantize(treeNodesCPU[node.y].m_quantizedAabbMin,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin);
-							b3Vector3 bMaxLocal = MyUnQuantize(treeNodesCPU[node.y].m_quantizedAabbMax,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin);
-
-							float margin=0.f;
-							b3Vector3 aabbAMinOut,aabbAMaxOut;
-							b3TransformAabb2(aMinLocal,aMaxLocal, margin,transA.getOrigin(),transA.getRotation(),&aabbAMinOut,&aabbAMaxOut);
-
-							b3Vector3 aabbBMinOut,aabbBMaxOut;
-							b3TransformAabb2(bMinLocal,bMaxLocal, margin,transB.getOrigin(),transB.getRotation(),&aabbBMinOut,&aabbBMaxOut);
-
-							numAabbChecks++;
-							bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
-							if (nodeOverlap)
-							{
-								bool isLeafA = treeNodesCPU[node.x].isLeafNode();
-								bool isLeafB = treeNodesCPU[node.y].isLeafNode();
-								bool isInternalA = !isLeafA;
-								bool isInternalB = !isLeafB;
-
-								//fail, even though it might hit two leaf nodes
-								if (depth+4>maxStackDepth && !(isLeafA && isLeafB))
-								{
-									b3Error("Error: traversal exceeded maxStackDepth\n");
-									continue;
-								}
-
-								if(isInternalA)
-								{
-									int nodeAleftChild = node.x+1;
-									bool isNodeALeftChildLeaf = treeNodesCPU[node.x+1].isLeafNode();
-									int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + treeNodesCPU[node.x+1].getEscapeIndex();
-
-									if(isInternalB)
-									{					
-										int nodeBleftChild = node.y+1;
-										bool isNodeBLeftChildLeaf = treeNodesCPU[node.y+1].isLeafNode();
-										int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + treeNodesCPU[node.y+1].getEscapeIndex();
-
-										nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild);
-										nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild);
-										nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBrightChild);
-										nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBrightChild);
-									}
-									else
-									{
-										nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y);
-										nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y);
-									}
-								}
-								else
-								{
-									if(isInternalB)
-									{
-										int nodeBleftChild = node.y+1;
-										bool isNodeBLeftChildLeaf = treeNodesCPU[node.y+1].isLeafNode();
-										int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + treeNodesCPU[node.y+1].getEscapeIndex();
-										nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild);
-										nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild);
-									}
-									else
-									{
-										int compoundPairIdx = b3AtomicInc(numCompoundPairsOut);
-										if (compoundPairIdx<maxNumCompoundPairsCapacity)
-										{
-											int childShapeIndexA = treeNodesCPU[node.x].getTriangleIndex();
-											int childShapeIndexB = treeNodesCPU[node.y].getTriangleIndex();
-											gpuCompoundPairsOut[compoundPairIdx]  = b3MakeInt4(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);
-										}
-									}
-								}
-							}
-						} while (depth);
-						maxNumAabbChecks = b3Max(numAabbChecks,maxNumAabbChecks);
-					}
-				}
-			}
-			
-			return;
-		}
-
-		if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
-		{
-
-			if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) 
-			{
-
-				int numChildrenA = collidables[collidableIndexA].m_numChildShapes;
-				for (int c=0;c<numChildrenA;c++)
-				{
-					int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c;
-					int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
-
-					float4 posA = rigidBodies[bodyIndexA].m_pos;
-					b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
-					float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
-					b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
-					float4 newPosA = b3QuatRotate(ornA,childPosA)+posA;
-					b3Quat newOrnA = b3QuatMul(ornA,childOrnA);
-					
-
-					
-					b3Aabb aabbA = aabbsLocalSpace[childColIndexA];
-
-					
-					b3Transform transA;
-					transA.setIdentity();
-					transA.setOrigin(newPosA);
-					transA.setRotation(newOrnA);
-					b3Scalar margin=0.0f;
-
-					b3Vector3 aabbAMinOut,aabbAMaxOut;
-
-					b3TransformAabb2((const b3Float4&)aabbA.m_min,(const b3Float4&)aabbA.m_max, margin,transA.getOrigin(),transA.getRotation(),&aabbAMinOut,&aabbAMaxOut);
-
-					if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-					{
-						int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
-						for (int b=0;b<numChildrenB;b++)
-						{
-							int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
-							int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
-							b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
-							float4 posB = rigidBodies[bodyIndexB].m_pos;
-							float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
-							b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
-							float4 newPosB = transform(&childPosB,&posB,&ornB);
-							b3Quat newOrnB = b3QuatMul(ornB,childOrnB);
-
-							
-
-							b3Aabb aabbB = aabbsLocalSpace[childColIndexB];
-
-							b3Transform transB;
-							transB.setIdentity();
-							transB.setOrigin(newPosB);
-							transB.setRotation(newOrnB);
-
-							b3Vector3 aabbBMinOut,aabbBMaxOut;
-							b3TransformAabb2((const b3Float4&)aabbB.m_min,(const b3Float4&)aabbB.m_max, margin,transB.getOrigin(),transB.getRotation(),&aabbBMinOut,&aabbBMaxOut);
-
-							numAabbChecks++;
-							bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
-							if (aabbOverlap)
-							{
-								/*
-								int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-								float dmin = FLT_MAX;
-								float4 posA = newPosA;
-								posA.w = 0.f;
-								float4 posB = newPosB;
-								posB.w = 0.f;
-								float4 c0local = convexShapes[shapeIndexA].m_localCenter;
-								b3Quat ornA = newOrnA;
-								float4 c0 = transform(&c0local, &posA, &ornA);
-								float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-								b3Quat ornB =newOrnB;
-								float4 c1 = transform(&c1local,&posB,&ornB);
-								const float4 DeltaC2 = c0 - c1;
-								*/
-								{//
-									int compoundPairIdx = b3AtomicInc(numCompoundPairsOut);
-									if (compoundPairIdx<maxNumCompoundPairsCapacity)
-									{
-										gpuCompoundPairsOut[compoundPairIdx]  = b3MakeInt4(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);
-									}
-								}//
-							}//fi(1)
-						} //for (int b=0
-					}//if (collidables[collidableIndexB].
-					else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-					{
-						if (1)
-						{
-							int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-							float dmin = FLT_MAX;
-							float4 posA = newPosA;
-							posA.w = 0.f;
-							float4 posB = rigidBodies[bodyIndexB].m_pos;
-							posB.w = 0.f;
-							float4 c0local = convexShapes[shapeIndexA].m_localCenter;
-							b3Quat ornA = newOrnA;
-							float4 c0 = transform(&c0local, &posA, &ornA);
-							float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-							b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
-							float4 c1 = transform(&c1local,&posB,&ornB);
-							const float4 DeltaC2 = c0 - c1;
-
-							{
-								int compoundPairIdx = b3AtomicInc(numCompoundPairsOut);
-								if (compoundPairIdx<maxNumCompoundPairsCapacity)
-								{
-									gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA,bodyIndexB,childShapeIndexA,-1);
-								}//if (compoundPairIdx<maxNumCompoundPairsCapacity)
-							}//
-						}//fi (1)
-					}//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-				}//for (int b=0;b<numChildrenB;b++)	
-				return;
-			}//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-			if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH) 
-				&& (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
-			{
-				int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
-				for (int b=0;b<numChildrenB;b++)
-				{
-					int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
-					int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
-					b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
-					float4 posB = rigidBodies[bodyIndexB].m_pos;
-					float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
-					b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
-					float4 newPosB = b3QuatRotate(ornB,childPosB)+posB;
-					b3Quat newOrnB = b3QuatMul(ornB,childOrnB);
-
-					int shapeIndexB = collidables[childColIndexB].m_shapeIndex;
-
-
-					//////////////////////////////////////
-
-					if (1)
-					{
-						int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-						float dmin = FLT_MAX;
-						float4 posA = rigidBodies[bodyIndexA].m_pos;
-						posA.w = 0.f;
-						float4 posB = newPosB;
-						posB.w = 0.f;
-						float4 c0local = convexShapes[shapeIndexA].m_localCenter;
-						b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
-						float4 c0 = transform(&c0local, &posA, &ornA);
-						float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-						b3Quat ornB =newOrnB;
-						float4 c1 = transform(&c1local,&posB,&ornB);
-						const float4 DeltaC2 = c0 - c1;
-						{//
-							int compoundPairIdx = b3AtomicInc(numCompoundPairsOut);
-							if (compoundPairIdx<maxNumCompoundPairsCapacity)
-							{
-								gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA,bodyIndexB,-1,childShapeIndexB);
-							}//fi (compoundPairIdx<maxNumCompoundPairsCapacity)
-						}//
-					}//fi (1)	
-				}//for (int b=0;b<numChildrenB;b++)
-				return;
-			}//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-			return;
-		}//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
-	}//i<numPairs
-}
-
-
-
-__kernel void   processCompoundPairsKernel( __global const b3Int4* gpuCompoundPairs,
-										__global const b3RigidBodyData* rigidBodies, 
-										__global const b3Collidable* collidables,
-										__global const b3ConvexPolyhedronData* convexShapes, 
-										__global const b3AlignedObjectArray<b3Float4>& vertices,
-										__global const b3AlignedObjectArray<b3Float4>& uniqueEdges,
-										__global const b3AlignedObjectArray<b3GpuFace>& faces,
-										__global const b3AlignedObjectArray<int>& indices,
-										__global b3Aabb* aabbs,
-										__global const b3GpuChildShape* gpuChildShapes,
-										__global b3AlignedObjectArray<b3Float4>& gpuCompoundSepNormalsOut,
-										__global b3AlignedObjectArray<int>& gpuHasCompoundSepNormalsOut,
-										int numCompoundPairs,
-										int i
-										)
-{
-
-//	int i = get_global_id(0);
-	if (i<numCompoundPairs)
-	{
-		int bodyIndexA = gpuCompoundPairs[i].x;
-		int bodyIndexB = gpuCompoundPairs[i].y;
-
-		int childShapeIndexA = gpuCompoundPairs[i].z;
-		int childShapeIndexB = gpuCompoundPairs[i].w;
-		
-		int collidableIndexA = -1;
-		int collidableIndexB = -1;
-		
-		b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
-		float4 posA = rigidBodies[bodyIndexA].m_pos;
-		
-		b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
-		float4 posB = rigidBodies[bodyIndexB].m_pos;
-							
-		if (childShapeIndexA >= 0)
-		{
-			collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
-			float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
-			b3Quat	childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
-			float4 newPosA = b3QuatRotate(ornA,childPosA)+posA;
-			b3Quat newOrnA = b3QuatMul(ornA,childOrnA);
-			posA = newPosA;
-			ornA = newOrnA;
-		} else
-		{
-			collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-		}
-		
-		if (childShapeIndexB>=0)
-		{
-			collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
-			float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
-			b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
-			float4 newPosB = b3QuatRotate(ornB,childPosB)+posB;
-			b3Quat newOrnB = b3QuatMul(ornB,childOrnB);
-			posB = newPosB;
-			ornB = newOrnB;
-		} else
-		{
-			collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;	
-		}
-	
-		gpuHasCompoundSepNormalsOut[i] = 0;
-	
-		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-	
-		int shapeTypeA = collidables[collidableIndexA].m_shapeType;
-		int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-	
-
-		if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL))
-		{
-			return;
-		}
-
-		int hasSeparatingAxis = 5;
-							
-		int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-		float dmin = FLT_MAX;
-		posA.w = 0.f;
-		posB.w = 0.f;
-		float4 c0local = convexShapes[shapeIndexA].m_localCenter;
-		float4 c0 = transform(&c0local, &posA, &ornA);
-		float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-		float4 c1 = transform(&c1local,&posB,&ornB);
-		const float4 DeltaC2 = c0 - c1;
-		float4 sepNormal = make_float4(1,0,0,0);
-//		bool sepA = findSeparatingAxis(	convexShapes[shapeIndexA], convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
-		bool sepA = findSeparatingAxis(	convexShapes[shapeIndexA], convexShapes[shapeIndexB],posA,ornA,posB,ornB,vertices,uniqueEdges,faces,indices,vertices,uniqueEdges,faces,indices,sepNormal);//,&dmin);
-	
-		hasSeparatingAxis = 4;
-		if (!sepA)
-		{
-			hasSeparatingAxis = 0;
-		} else
-		{
-			bool sepB = findSeparatingAxis(	convexShapes[shapeIndexB],convexShapes[shapeIndexA],posB,ornB,posA,ornA,vertices,uniqueEdges,faces,indices,vertices,uniqueEdges,faces,indices,sepNormal);//,&dmin);
-
-			if (!sepB)
-			{
-				hasSeparatingAxis = 0;
-			} else//(!sepB)
-			{
-				bool sepEE = findSeparatingAxisEdgeEdge(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
-				if (sepEE)
-				{
-						gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal);
-						gpuHasCompoundSepNormalsOut[i] = 1;
-				}//sepEE
-			}//(!sepB)
-		}//(!sepA)
-		
-		
-	}
-		
-}
-
-
-__kernel void   clipCompoundsHullHullKernel( __global const b3Int4* gpuCompoundPairs, 
-																					__global const b3RigidBodyData* rigidBodies, 
-																					__global const b3Collidable* collidables,
-																					__global const b3ConvexPolyhedronData* convexShapes, 
-																					__global const b3AlignedObjectArray<b3Float4>& vertices,
-																					__global const b3AlignedObjectArray<b3Float4>& uniqueEdges,
-																					__global const b3AlignedObjectArray<b3GpuFace>& faces,
-																					__global const b3AlignedObjectArray<int>& indices,
-																					__global const b3GpuChildShape* gpuChildShapes,
-																					__global const b3AlignedObjectArray<b3Float4>& gpuCompoundSepNormalsOut,
-																					__global const b3AlignedObjectArray<int>& gpuHasCompoundSepNormalsOut,
-																					__global struct b3Contact4Data* globalContactsOut,
-																					int* nGlobalContactsOut,
-																					int numCompoundPairs, int maxContactCapacity, int i)
-{
-
-//	int i = get_global_id(0);
-	int pairIndex = i;
-	
-	float4 worldVertsB1[64];
-	float4 worldVertsB2[64];
-	int capacityWorldVerts = 64;	
-
-	float4 localContactsOut[64];
-	int localContactCapacity=64;
-	
-	float minDist = -1e30f;
-	float maxDist = 0.0f;
-
-	if (i<numCompoundPairs)
-	{
-
-		if (gpuHasCompoundSepNormalsOut[i])
-		{
-
-			int bodyIndexA = gpuCompoundPairs[i].x;
-			int bodyIndexB = gpuCompoundPairs[i].y;
-			
-			int childShapeIndexA = gpuCompoundPairs[i].z;
-			int childShapeIndexB = gpuCompoundPairs[i].w;
-			
-			int collidableIndexA = -1;
-			int collidableIndexB = -1;
-			
-			b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
-			float4 posA = rigidBodies[bodyIndexA].m_pos;
-			
-			b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
-			float4 posB = rigidBodies[bodyIndexB].m_pos;
-								
-			if (childShapeIndexA >= 0)
-			{
-				collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
-				float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
-				b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
-				float4 newPosA = b3QuatRotate(ornA,childPosA)+posA;
-				b3Quat newOrnA = b3QuatMul(ornA,childOrnA);
-				posA = newPosA;
-				ornA = newOrnA;
-			} else
-			{
-				collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-			}
-			
-			if (childShapeIndexB>=0)
-			{
-				collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
-				float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
-				b3Quat  childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
-				float4 newPosB = b3QuatRotate(ornB,childPosB)+posB;
-				b3Quat  newOrnB = b3QuatMul(ornB,childOrnB);
-				posB = newPosB;
-				ornB = newOrnB;
-			} else
-			{
-				collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;	
-			}
-			
-			int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-			int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-		
-			int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i],
-														convexShapes[shapeIndexA], convexShapes[shapeIndexB],
-														posA,ornA,
-													  posB,ornB,
-													  worldVertsB1,worldVertsB2,capacityWorldVerts,
-														minDist, maxDist,
-														vertices,faces,indices,
-														vertices,faces,indices,
-														localContactsOut,localContactCapacity);
-												
-		if (numLocalContactsOut>0)
-		{
-				float4 normal = -gpuCompoundSepNormalsOut[i];
-				int nPoints = numLocalContactsOut;
-				float4* pointsIn = localContactsOut;
-				b3Int4 contactIdx;// = {-1,-1,-1,-1};
-
-				contactIdx.s[0] = 0;
-				contactIdx.s[1] = 1;
-				contactIdx.s[2] = 2;
-				contactIdx.s[3] = 3;
-
-				int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
-		
-				int dstIdx;
-				dstIdx = b3AtomicInc( nGlobalContactsOut);
-				if ((dstIdx+nReducedContacts) < maxContactCapacity)
-				{
-					__global struct b3Contact4Data* c = globalContactsOut+ dstIdx;
-					c->m_worldNormalOnB = -normal;
-					c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
-					c->m_batchIdx = pairIndex;
-					int bodyA = gpuCompoundPairs[pairIndex].x;
-					int bodyB = gpuCompoundPairs[pairIndex].y;
-					c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
-					c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
-					c->m_childIndexA = childShapeIndexA;
-					c->m_childIndexB = childShapeIndexB;
-					for (int i=0;i<nReducedContacts;i++)
-					{
-						c->m_worldPosB[i] = pointsIn[contactIdx.s[i]];
-					}
-					b3Contact4Data_setNumPoints(c,nReducedContacts);
-				}
-				
-			}//		if (numContactsOut>0)
-		}//		if (gpuHasCompoundSepNormalsOut[i])
-	}//	if (i<numCompoundPairs)
-
-}
-
-
-void computeContactCompoundCompound(int pairIndex,
-																int bodyIndexA, int bodyIndexB, 
-																int collidableIndexA, int collidableIndexB, 
-																const b3RigidBodyData* rigidBodies, 
-																const b3Collidable* collidables,
-																const b3ConvexPolyhedronData* convexShapes,
-																const b3GpuChildShape* cpuChildShapes,
-																const b3AlignedObjectArray<b3Aabb>& hostAabbsWorldSpace,
-																const b3AlignedObjectArray<b3Aabb>& hostAabbsLocalSpace,
-
-																const b3AlignedObjectArray<b3Vector3>& convexVertices,
-																const b3AlignedObjectArray<b3Vector3>& hostUniqueEdges,
-																const b3AlignedObjectArray<int>& convexIndices,
-																const b3AlignedObjectArray<b3GpuFace>& faces,
-																
-																b3Contact4* globalContactsOut,
-																int& nGlobalContactsOut,
-																int maxContactCapacity,
-																b3AlignedObjectArray<b3QuantizedBvhNode>&	treeNodesCPU,
-																b3AlignedObjectArray<b3BvhSubtreeInfo>&	subTreesCPU,
-																b3AlignedObjectArray<b3BvhInfo>&	bvhInfoCPU
-																)
-{
-
-	int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-	b3Assert(shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS);
-
-	b3AlignedObjectArray<b3Int4> cpuCompoundPairsOut;
-	int numCompoundPairsOut=0;
-	int maxNumCompoundPairsCapacity = 8192;//1024;
-	cpuCompoundPairsOut.resize(maxNumCompoundPairsCapacity);
-
-	// work-in-progress
-	findCompoundPairsKernel( 
-							pairIndex,
-							bodyIndexA,bodyIndexB,
-							collidableIndexA,collidableIndexB,
-							rigidBodies, 
-							collidables,
-							convexShapes, 
-							convexVertices,
-							hostAabbsWorldSpace,
-							hostAabbsLocalSpace,
-							cpuChildShapes,
-							&cpuCompoundPairsOut[0],
-							&numCompoundPairsOut,
-							maxNumCompoundPairsCapacity	,
-							treeNodesCPU,
-							subTreesCPU,
-							bvhInfoCPU
-							);
-
-	printf("maxNumAabbChecks=%d\n",maxNumAabbChecks);
-	if (numCompoundPairsOut>maxNumCompoundPairsCapacity)
-	{
-		b3Error("numCompoundPairsOut exceeded maxNumCompoundPairsCapacity (%d)\n",maxNumCompoundPairsCapacity);
-		numCompoundPairsOut=maxNumCompoundPairsCapacity;
-	}
-	b3AlignedObjectArray<b3Float4> cpuCompoundSepNormalsOut;
-	b3AlignedObjectArray<int> cpuHasCompoundSepNormalsOut;
-	cpuCompoundSepNormalsOut.resize(numCompoundPairsOut);
-	cpuHasCompoundSepNormalsOut.resize(numCompoundPairsOut);
-
-	for (int i=0;i<numCompoundPairsOut;i++)
-	{
-
-		processCompoundPairsKernel(&cpuCompoundPairsOut[0],rigidBodies,collidables,convexShapes,convexVertices,hostUniqueEdges,faces,convexIndices,0,cpuChildShapes,
-			cpuCompoundSepNormalsOut,cpuHasCompoundSepNormalsOut,numCompoundPairsOut,i);
-	}
-
-	for (int i=0;i<numCompoundPairsOut;i++)
-	{
-		clipCompoundsHullHullKernel(&cpuCompoundPairsOut[0],rigidBodies,collidables,convexShapes,convexVertices,hostUniqueEdges,faces,convexIndices,cpuChildShapes,
-			cpuCompoundSepNormalsOut,cpuHasCompoundSepNormalsOut,globalContactsOut,&nGlobalContactsOut,numCompoundPairsOut,maxContactCapacity,i);
-	}
-		/*
-		int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
-
-					float4 posA = rigidBodies[bodyIndexA].m_pos;
-					b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
-					float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
-					b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
-					float4 newPosA = b3QuatRotate(ornA,childPosA)+posA;
-					b3Quat newOrnA = b3QuatMul(ornA,childOrnA);
-
-					int shapeIndexA = collidables[childColIndexA].m_shapeIndex;
-
-
-			bool foundSepAxis = findSeparatingAxis(hullA,hullB,
-							posA,
-							ornA,
-							posB,
-							ornB,
-
-							convexVertices,uniqueEdges,faces,convexIndices,
-							convexVertices,uniqueEdges,faces,convexIndices,
-							
-							sepNormalWorldSpace
-							);
-							*/
-
-	
-	/*
-	if (foundSepAxis)
-	{
-		
-		
-		contactIndex = clipHullHullSingle(
-			bodyIndexA, bodyIndexB,
-						   posA,ornA,
-						   posB,ornB,
-			collidableIndexA, collidableIndexB,
-			&rigidBodies, 
-			&globalContactsOut,
-			nGlobalContactsOut,
-			
-			convexShapes,
-			convexShapes,
-	
-			convexVertices, 
-			uniqueEdges, 
-			faces,
-			convexIndices,
-	
-			convexVertices,
-			uniqueEdges,
-			faces,
-			convexIndices,
-
-			collidables,
-			collidables,
-			sepNormalWorldSpace,
-			maxContactCapacity);
-			
-	}
-	*/
-
-//	return contactIndex;
-	
-	/*
-
-	int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
-	for (int c=0;c<numChildrenB;c++)
-	{
-		int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+c;
-		int childColIndexB = cpuChildShapes[childShapeIndexB].m_shapeIndex;
-
-		float4 rootPosB = rigidBodies[bodyIndexB].m_pos;
-		b3Quaternion rootOrnB = rigidBodies[bodyIndexB].m_quat;
-		b3Vector3 childPosB = cpuChildShapes[childShapeIndexB].m_childPosition;
-		b3Quaternion childOrnB = cpuChildShapes[childShapeIndexB].m_childOrientation;
-		float4  posB = b3QuatRotate(rootOrnB,childPosB)+rootPosB;
-		b3Quaternion ornB = b3QuatMul(rootOrnB,childOrnB);//b3QuatMul(ornB,childOrnB);
-
-		int shapeIndexB = collidables[childColIndexB].m_shapeIndex;
-
-		const b3ConvexPolyhedronData* hullB = &convexShapes[shapeIndexB];
-
-	}
-	*/
-
-}
-
-void computeContactPlaneCompound(int pairIndex,
-																int bodyIndexA, int bodyIndexB, 
-																int collidableIndexA, int collidableIndexB, 
-																const b3RigidBodyData* rigidBodies, 
-																const b3Collidable* collidables,
-																const b3ConvexPolyhedronData* convexShapes,
-																const b3GpuChildShape* cpuChildShapes,
-																const b3Vector3* convexVertices,
-																const int* convexIndices,
-																const b3GpuFace* faces,
-																
-																b3Contact4* globalContactsOut,
-																int& nGlobalContactsOut,
-																int maxContactCapacity)
-{
-
-	int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-	b3Assert(shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS);
-
-
-	int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
-	for (int c=0;c<numChildrenB;c++)
-	{
-		int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+c;
-		int childColIndexB = cpuChildShapes[childShapeIndexB].m_shapeIndex;
-
-		float4 rootPosB = rigidBodies[bodyIndexB].m_pos;
-		b3Quaternion rootOrnB = rigidBodies[bodyIndexB].m_quat;
-		b3Vector3 childPosB = cpuChildShapes[childShapeIndexB].m_childPosition;
-		b3Quaternion childOrnB = cpuChildShapes[childShapeIndexB].m_childOrientation;
-		float4  posB = b3QuatRotate(rootOrnB,childPosB)+rootPosB;
-		b3Quaternion ornB = rootOrnB*childOrnB;//b3QuatMul(ornB,childOrnB);
-
-		int shapeIndexB = collidables[childColIndexB].m_shapeIndex;
-
-		const b3ConvexPolyhedronData* hullB = &convexShapes[shapeIndexB];
-	
-		
-		b3Vector3 posA = rigidBodies[bodyIndexA].m_pos;
-		b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
-
-		int numContactsOut = 0;
-		int numWorldVertsB1= 0;
-
-		b3Vector3 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
-		b3Vector3 planeNormal=b3MakeVector3(planeEq.x,planeEq.y,planeEq.z);
-		b3Vector3 planeNormalWorld = b3QuatRotate(ornA,planeNormal);
-		float planeConstant = planeEq.w;
-		b3Transform convexWorldTransform;
-		convexWorldTransform.setIdentity();
-		convexWorldTransform.setOrigin(posB);
-		convexWorldTransform.setRotation(ornB);
-		b3Transform planeTransform;
-		planeTransform.setIdentity();
-		planeTransform.setOrigin(posA);
-		planeTransform.setRotation(ornA);
-
-		b3Transform planeInConvex;
-		planeInConvex= convexWorldTransform.inverse() * planeTransform;
-		b3Transform convexInPlane;
-		convexInPlane = planeTransform.inverse() * convexWorldTransform;
-	
-		b3Vector3 planeNormalInConvex = planeInConvex.getBasis()*-planeNormal;
-		float maxDot = -1e30;
-		int hitVertex=-1;
-		b3Vector3 hitVtx;
-
-	#define MAX_PLANE_CONVEX_POINTS 64
-
-		b3Vector3 contactPoints[MAX_PLANE_CONVEX_POINTS];
-		int numPoints = 0;
-
-		b3Int4 contactIdx;
-		contactIdx.s[0] = 0;
-		contactIdx.s[1] = 1;
-		contactIdx.s[2] = 2;
-		contactIdx.s[3] = 3;
-	
-		for (int i=0;i<hullB->m_numVertices;i++)
-		{
-			b3Vector3 vtx = convexVertices[hullB->m_vertexOffset+i];
-			float curDot = vtx.dot(planeNormalInConvex);
-
-
-			if (curDot>maxDot)
-			{
-				hitVertex=i;
-				maxDot=curDot;
-				hitVtx = vtx;
-				//make sure the deepest points is always included
-				if (numPoints==MAX_PLANE_CONVEX_POINTS)
-					numPoints--;
-			}
-
-			if (numPoints<MAX_PLANE_CONVEX_POINTS)
-			{
-				b3Vector3 vtxWorld = convexWorldTransform*vtx;
-				b3Vector3 vtxInPlane = planeTransform.inverse()*vtxWorld;
-				float dist = planeNormal.dot(vtxInPlane)-planeConstant;
-				if (dist<0.f)
-				{
-					vtxWorld.w = dist;
-					contactPoints[numPoints] = vtxWorld;
-					numPoints++;
-				}
-			}
-
-		}
-
-		int numReducedPoints  = 0;
-
-		numReducedPoints = numPoints;
-	
-		if (numPoints>4)
-		{
-			numReducedPoints = extractManifoldSequentialGlobal( contactPoints, numPoints, planeNormalInConvex, &contactIdx);
-		}
-		int dstIdx;
-	//    dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
-		
-		if (numReducedPoints>0)
-		{
-			if (nGlobalContactsOut < maxContactCapacity)
-			{
-				dstIdx=nGlobalContactsOut;
-				nGlobalContactsOut++;
-
-				b3Contact4* c = &globalContactsOut[dstIdx];
-				c->m_worldNormalOnB = -planeNormalWorld;
-				c->setFrictionCoeff(0.7);
-				c->setRestituitionCoeff(0.f);
-
-				c->m_batchIdx = pairIndex;
-				c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
-				c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
-				for (int i=0;i<numReducedPoints;i++)
-				{
-					b3Vector3 pOnB1 = contactPoints[contactIdx.s[i]];
-					c->m_worldPosB[i] = pOnB1;
-				}
-				c->m_worldNormalOnB.w = (b3Scalar)numReducedPoints;
-			}//if (dstIdx < numPairs)
-		}	
-		
-	}
-
-	
-}
-
-
-
-
-
-void	computeContactSphereConvex(int pairIndex,
-																int bodyIndexA, int bodyIndexB, 
-																int collidableIndexA, int collidableIndexB, 
-																const b3RigidBodyData* rigidBodies, 
-																const b3Collidable* collidables,
-																const b3ConvexPolyhedronData* convexShapes,
-																const b3Vector3* convexVertices,
-																const int* convexIndices,
-																const b3GpuFace* faces,
-																b3Contact4* globalContactsOut,
-																int& nGlobalContactsOut,
-																int maxContactCapacity)
-{
-
-	float radius = collidables[collidableIndexA].m_radius;
-	float4 spherePos1 = rigidBodies[bodyIndexA].m_pos;
-	b3Quaternion sphereOrn = rigidBodies[bodyIndexA].m_quat;
-
-
-
-	float4 pos = rigidBodies[bodyIndexB].m_pos;
-	
-
-	b3Quaternion quat = rigidBodies[bodyIndexB].m_quat;
-
-	b3Transform tr;
-	tr.setIdentity();
-	tr.setOrigin(pos);
-	tr.setRotation(quat);
-	b3Transform trInv = tr.inverse();
-
-	float4 spherePos = trInv(spherePos1);
-
-	int collidableIndex = rigidBodies[bodyIndexB].m_collidableIdx;
-	int shapeIndex = collidables[collidableIndex].m_shapeIndex;
-	int numFaces = convexShapes[shapeIndex].m_numFaces;
-	float4 closestPnt = b3MakeVector3(0, 0, 0, 0);
-	float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0);
-	float minDist = -1000000.f; // TODO: What is the largest/smallest float?
-	bool bCollide = true;
-	int region = -1;
-	float4 localHitNormal;
-	for ( int f = 0; f < numFaces; f++ )
-	{
-		b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];
-		float4 planeEqn;
-		float4 localPlaneNormal = b3MakeVector3(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-		float4 n1 = localPlaneNormal;//quatRotate(quat,localPlaneNormal);
-		planeEqn = n1;
-		planeEqn[3] = face.m_plane.w;
-
-		float4 pntReturn;
-		float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);
-
-		if ( dist > radius)
-		{
-			bCollide = false;
-			break;
-		}
-
-		if ( dist > 0 )
-		{
-			//might hit an edge or vertex
-			b3Vector3 out;
-
-			bool isInPoly = IsPointInPolygon(spherePos,
-					&face,
-					&convexVertices[convexShapes[shapeIndex].m_vertexOffset],
-					convexIndices,
-                    &out);
-			if (isInPoly)
-			{
-				if (dist>minDist)
-				{
-					minDist = dist;
-					closestPnt = pntReturn;
-					localHitNormal = planeEqn;
-					region=1;
-				}
-			} else
-			{
-				b3Vector3 tmp = spherePos-out;
-				b3Scalar l2 = tmp.length2();
-				if (l2<radius*radius)
-				{
-					dist  = b3Sqrt(l2);
-					if (dist>minDist)
-					{
-						minDist = dist;
-						closestPnt = out;
-						localHitNormal = tmp/dist;
-						region=2;
-					}
-					
-				} else
-				{
-					bCollide = false;
-					break;
-				}
-			}
-		}
-		else
-		{
-			if ( dist > minDist )
-			{
-				minDist = dist;
-				closestPnt = pntReturn;
-				localHitNormal = planeEqn;
-				region=3;
-			}
-		}
-	}
-	static int numChecks = 0;
-	numChecks++;
-
-	if (bCollide && minDist > -10000)
-	{
-		
-		float4 normalOnSurfaceB1 = tr.getBasis()*localHitNormal;//-hitNormalWorld;
-		float4 pOnB1 = tr(closestPnt);
-		//printf("dist ,%f,",minDist);
-		float actualDepth = minDist-radius;
-		if (actualDepth<0)
-		{
-		//printf("actualDepth = ,%f,", actualDepth);
-		//printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
-		//printf("region=,%d,\n", region);
-		pOnB1[3] = actualDepth;
-
-		int dstIdx;
-//    dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
-		
-		if (nGlobalContactsOut < maxContactCapacity)
-		{
-			dstIdx=nGlobalContactsOut;
-			nGlobalContactsOut++;
-
-			b3Contact4* c = &globalContactsOut[dstIdx];
-			c->m_worldNormalOnB = normalOnSurfaceB1;
-			c->setFrictionCoeff(0.7);
-			c->setRestituitionCoeff(0.f);
-
-			c->m_batchIdx = pairIndex;
-			c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
-			c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
-			c->m_worldPosB[0] = pOnB1;
-			int numPoints = 1;
-			c->m_worldNormalOnB.w = (b3Scalar)numPoints;
-		}//if (dstIdx < numPairs)
-		}
-	}//if (hasCollision)
-	
-}
-
-
-
-#include "b3GjkPairDetector.h"
-#include "b3GjkEpa.h"
-#include "b3VoronoiSimplexSolver.h"
-
-int computeContactConvexConvex( b3AlignedObjectArray<b3Int4>& pairs,
-																int pairIndex,
-																int bodyIndexA, int bodyIndexB, 
-																int collidableIndexA, int collidableIndexB, 
-																const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies, 
-																const b3AlignedObjectArray<b3Collidable>& collidables,
-																const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
-																const b3AlignedObjectArray<b3Vector3>& convexVertices,
-																const b3AlignedObjectArray<b3Vector3>& uniqueEdges,
-																const b3AlignedObjectArray<int>& convexIndices,
-																const b3AlignedObjectArray<b3GpuFace>& faces,
-																b3AlignedObjectArray<b3Contact4>& globalContactsOut,
-																int& nGlobalContactsOut,
-																int maxContactCapacity,
-																b3AlignedObjectArray<int>&hostHasSepAxis,
-																b3AlignedObjectArray<b3Vector3>&hostSepAxis
-
-
-							   //,const b3AlignedObjectArray<b3Contact4>& oldContacts
-																)
-{	
-	int contactIndex = -1;
-	b3VoronoiSimplexSolver simplexSolver;
-	b3GjkEpaSolver2 epaSolver;
-			
-	b3GjkPairDetector gjkDetector(&simplexSolver,&epaSolver);
-
-	b3Transform transA;
-	transA.setOrigin(rigidBodies[bodyIndexA].m_pos);
-	transA.setRotation(rigidBodies[bodyIndexA].m_quat);
-
-	b3Transform transB;
-	transB.setOrigin(rigidBodies[bodyIndexB].m_pos);
-	transB.setRotation(rigidBodies[bodyIndexB].m_quat);
-	float maximumDistanceSquared = 1e30f;
-					
-	b3Vector3 resultPointOnBWorld;
-	b3Vector3 sepAxis2=b3MakeVector3(0,1,0);
-	b3Scalar distance2 = 1e30f;
-	
-	int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-	int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-	int sz = sizeof(b3Contact4);
-
-	bool result2 = getClosestPoints(&gjkDetector, transA, transB,
-		convexShapes[shapeIndexA], convexShapes[shapeIndexB],
-		convexVertices,convexVertices,
-		maximumDistanceSquared,
-		sepAxis2,
-		distance2,
-		resultPointOnBWorld);
-	
-	
-	if (result2)
-	{
-		if (nGlobalContactsOut<maxContactCapacity)
-		{
-			contactIndex = nGlobalContactsOut;
-			globalContactsOut.expand();
-			b3Contact4& newContact = globalContactsOut.at(nGlobalContactsOut);
-			newContact.m_batchIdx = 0;//i;
-			newContact.m_bodyAPtrAndSignBit = (rigidBodies.at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA;
-			newContact.m_bodyBPtrAndSignBit = (rigidBodies.at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB;
-
-			newContact.m_frictionCoeffCmp = 45874;
-			newContact.m_restituitionCoeffCmp = 0;
-					
-			
-			int numPoints = 0;
-			if (pairs[pairIndex].z>=0)
-			{
-				//printf("add existing points?\n");
-				//refresh
-				
-				int numOldPoints = 0;//oldContacts[pairs[pairIndex].z].getNPoints();
-				if (numOldPoints)
-				{
-					//newContact = oldContacts[pairs[pairIndex].z];
-#ifdef PERSISTENT_CONTACTS_HOST
-					b3ContactCache::refreshContactPoints(transA,transB,newContact);
-#endif //PERSISTENT_CONTACTS_HOST
-				}
-				numPoints = b3Contact4Data_getNumPoints(&newContact);
-
-			}
-
-			/*
-			int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
-				if (insertIndex >= 0)
-				{
-					//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
-					m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
-				} else
-				{
-					insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
-				}
-			*/
-			
-			int p=numPoints;
-			if (numPoints<4)
-			{
-				numPoints++;
-			} else
-			{
-				p=3;
-			}
-
-			{
-				resultPointOnBWorld.w = distance2;
-				newContact.m_worldPosB[p] = resultPointOnBWorld;
-				b3Vector3 resultPointOnAWorld = resultPointOnBWorld+distance2*sepAxis2;
-#ifdef PERSISTENT_CONTACTS_HOST
-				newContact.m_localPosA[p] = transA.inverse()*resultPointOnAWorld;
-				newContact.m_localPosB[p] = transB.inverse()*resultPointOnBWorld;
-#endif
-				newContact.m_worldNormalOnB = sepAxis2;
-				
-				
-				hostHasSepAxis[pairIndex] = 1;
-				hostSepAxis[pairIndex] =sepAxis2;
-				//printf("sepAxis[%d]=%f,%f,%f,%f\n",pairIndex,sepAxis2.x,sepAxis2.y,sepAxis2.z,sepAxis2.w);
-			}
-			//printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints);
-			newContact.m_worldNormalOnB.w = (b3Scalar)numPoints;
-
-			
-			nGlobalContactsOut++;
-		} else
-		{
-			b3Error("Error: exceeding contact capacity (%d/%d)\n", nGlobalContactsOut,maxContactCapacity);
-		}
-	}
-	
-	return contactIndex;
-}
-
-int computeContactConvexConvex2(
-																int pairIndex,
-																int bodyIndexA, int bodyIndexB, 
-																int collidableIndexA, int collidableIndexB, 
-																const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies, 
-																const b3AlignedObjectArray<b3Collidable>& collidables,
-																const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
-																const b3AlignedObjectArray<b3Vector3>& convexVertices,
-																const b3AlignedObjectArray<b3Vector3>& uniqueEdges,
-																const b3AlignedObjectArray<int>& convexIndices,
-																const b3AlignedObjectArray<b3GpuFace>& faces,
-																b3AlignedObjectArray<b3Contact4>& globalContactsOut,
-																int& nGlobalContactsOut,
-																int maxContactCapacity,
-																const b3AlignedObjectArray<b3Contact4>& oldContacts
-																)
-{
-	int contactIndex = -1;
-	b3Vector3 posA = rigidBodies[bodyIndexA].m_pos;
-	b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
-	b3Vector3 posB = rigidBodies[bodyIndexB].m_pos;
-	b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
-	
-
-	b3ConvexPolyhedronData hullA, hullB;
-    
-	b3Vector3 sepNormalWorldSpace;
-
-	
-
-    b3Collidable colA = collidables[collidableIndexA];
-    hullA = convexShapes[colA.m_shapeIndex];
-    //printf("numvertsA = %d\n",hullA.m_numVertices);
-    
-    
-    b3Collidable colB = collidables[collidableIndexB];
-    hullB = convexShapes[colB.m_shapeIndex];
-    //printf("numvertsB = %d\n",hullB.m_numVertices);
-
-	int contactCapacity = MAX_VERTS;
-	int numContactsOut=0;
-
-
-#ifdef _WIN32
-	b3Assert(_finite(rigidBodies[bodyIndexA].m_pos.x));
-	b3Assert(_finite(rigidBodies[bodyIndexB].m_pos.x));
-#endif
-	
-		bool foundSepAxis = findSeparatingAxis(hullA,hullB,
-							posA,
-							ornA,
-							posB,
-							ornB,
-
-							convexVertices,uniqueEdges,faces,convexIndices,
-							convexVertices,uniqueEdges,faces,convexIndices,
-							
-							sepNormalWorldSpace
-							);
-
-	
-	if (foundSepAxis)
-	{
-		
-		
-		contactIndex = clipHullHullSingle(
-			bodyIndexA, bodyIndexB,
-						   posA,ornA,
-						   posB,ornB,
-			collidableIndexA, collidableIndexB,
-			&rigidBodies, 
-			&globalContactsOut,
-			nGlobalContactsOut,
-			
-			convexShapes,
-			convexShapes,
-	
-			convexVertices, 
-			uniqueEdges, 
-			faces,
-			convexIndices,
-	
-			convexVertices,
-			uniqueEdges,
-			faces,
-			convexIndices,
-
-			collidables,
-			collidables,
-			sepNormalWorldSpace,
-			maxContactCapacity);
-			
-	}
-
-	return contactIndex;
-}
-
-
-
-
-
-																
-																
-void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* pairs, int nPairs,
-			const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
-			b3OpenCLArray<b3Contact4>* contactOut, int& nContacts,
-			const b3OpenCLArray<b3Contact4>* oldContacts,
-			int maxContactCapacity,
-			int compoundPairCapacity,
-			const b3OpenCLArray<b3ConvexPolyhedronData>& convexData,
-			const b3OpenCLArray<b3Vector3>& gpuVertices,
-			const b3OpenCLArray<b3Vector3>& gpuUniqueEdges,
-			const b3OpenCLArray<b3GpuFace>& gpuFaces,
-			const b3OpenCLArray<int>& gpuIndices,
-			const b3OpenCLArray<b3Collidable>& gpuCollidables,
-			const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes,
-
-			const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace,
-			const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace,
-
-            b3OpenCLArray<b3Vector3>& worldVertsB1GPU,
-            b3OpenCLArray<b3Int4>& clippingFacesOutGPU,
-            b3OpenCLArray<b3Vector3>& worldNormalsAGPU,
-            b3OpenCLArray<b3Vector3>& worldVertsA1GPU,
-            b3OpenCLArray<b3Vector3>& worldVertsB2GPU,    
-			b3AlignedObjectArray<class b3OptimizedBvh*>& bvhDataUnused,
-			b3OpenCLArray<b3QuantizedBvhNode>*	treeNodesGPU,
-			b3OpenCLArray<b3BvhSubtreeInfo>*	subTreesGPU,
-			b3OpenCLArray<b3BvhInfo>*	bvhInfo,
-
-			int numObjects,
-			int maxTriConvexPairCapacity,
-			b3OpenCLArray<b3Int4>& triangleConvexPairsOut,
-			int& numTriConvexPairsOut
-			)
-{
-	myframecount++;
-
-	if (!nPairs)
-		return;
-
-#ifdef CHECK_ON_HOST
-
-
-	b3AlignedObjectArray<b3QuantizedBvhNode>	treeNodesCPU;
-	treeNodesGPU->copyToHost(treeNodesCPU);
-
-	b3AlignedObjectArray<b3BvhSubtreeInfo>	subTreesCPU;
-	subTreesGPU->copyToHost(subTreesCPU);
-
-	b3AlignedObjectArray<b3BvhInfo>	bvhInfoCPU;
-	bvhInfo->copyToHost(bvhInfoCPU);
-
-	b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
-	clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
-
-	b3AlignedObjectArray<b3Aabb> hostAabbsLocalSpace;
-	clAabbsLocalSpace.copyToHost(hostAabbsLocalSpace);
-
-	b3AlignedObjectArray<b3Int4> hostPairs;
-	pairs->copyToHost(hostPairs);
-
-	b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
-	bodyBuf->copyToHost(hostBodyBuf);
-
-	
-
-	b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
-	convexData.copyToHost(hostConvexData);
-
-	b3AlignedObjectArray<b3Vector3> hostVertices;
-	gpuVertices.copyToHost(hostVertices);
-
-	b3AlignedObjectArray<b3Vector3> hostUniqueEdges;
-	gpuUniqueEdges.copyToHost(hostUniqueEdges);
-	b3AlignedObjectArray<b3GpuFace> hostFaces;
-	gpuFaces.copyToHost(hostFaces);
-	b3AlignedObjectArray<int> hostIndices;
-	gpuIndices.copyToHost(hostIndices);
-	b3AlignedObjectArray<b3Collidable> hostCollidables;
-	gpuCollidables.copyToHost(hostCollidables);
-	
-	b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
-	gpuChildShapes.copyToHost(cpuChildShapes);
-	
-
-	b3AlignedObjectArray<b3Int4> hostTriangleConvexPairs;
-
-	b3AlignedObjectArray<b3Contact4> hostContacts;
-	if (nContacts)
-	{
-		contactOut->copyToHost(hostContacts);
-	}
-
-	b3AlignedObjectArray<b3Contact4> oldHostContacts;
-	
-	if (oldContacts->size())
-	{
-		oldContacts->copyToHost(oldHostContacts);
-	}
-
-
-	hostContacts.resize(maxContactCapacity);
-
-	for (int i=0;i<nPairs;i++)
-	{
-		int bodyIndexA = hostPairs[i].x;
-		int bodyIndexB = hostPairs[i].y;
-		int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
-		int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
-
-		if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
-			hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
-		{
-			computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&hostBodyBuf[0],
-				&hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-		}
-
-		if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
-			hostCollidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
-		{
-			computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0],
-				&hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-			//printf("convex-sphere\n");
-			
-		}
-
-		if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
-			hostCollidables[collidableIndexB].m_shapeType == SHAPE_PLANE)
-		{
-			computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0],
-			&hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-//			printf("convex-plane\n");
-			
-		}
-
-		if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&
-			hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
-		{
-			computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&hostBodyBuf[0],
-			&hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-//			printf("plane-convex\n");
-			
-		}
-
-			if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
-			hostCollidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
-		{
-			computeContactCompoundCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0],
-			&hostCollidables[0],&hostConvexData[0],&cpuChildShapes[0], hostAabbsWorldSpace,hostAabbsLocalSpace,hostVertices,hostUniqueEdges,hostIndices,hostFaces,&hostContacts[0],
-			nContacts,maxContactCapacity,treeNodesCPU,subTreesCPU,bvhInfoCPU);	
-//			printf("convex-plane\n");
-			
-		}
-
-
-				if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
-			hostCollidables[collidableIndexB].m_shapeType == SHAPE_PLANE)
-		{
-			computeContactPlaneCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0],
-			&hostCollidables[0],&hostConvexData[0],&cpuChildShapes[0], &hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-//			printf("convex-plane\n");
-			
-		}
-
-		if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&
-			hostCollidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
-		{
-			computeContactPlaneCompound(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&hostBodyBuf[0],
-			&hostCollidables[0],&hostConvexData[0],&cpuChildShapes[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-//			printf("plane-convex\n");
-			
-		}
-
-		if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
-			hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
-		{
-			//printf("hostPairs[i].z=%d\n",hostPairs[i].z);
-			//int contactIndex = computeContactConvexConvex2(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf, hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
-			int contactIndex = computeContactConvexConvex(hostPairs,i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf,hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
-
-
-			if (contactIndex>=0)
-			{
-//				printf("convex convex contactIndex = %d\n",contactIndex);
-				hostPairs[i].z = contactIndex;
-			}
-//			printf("plane-convex\n");
-			
-		}
-
-
-	}
-
-	if (hostPairs.size())
-	{
-		pairs->copyFromHost(hostPairs);
-	}
-
-	hostContacts.resize(nContacts);
-	if (nContacts)
-		{
-			
-			contactOut->copyFromHost(hostContacts);
-		} else
-	{
-		contactOut->resize(0);
-		}
-
-		m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
-		//printf("(HOST) nContacts = %d\n",nContacts);
-
-#else
-
-	{
-		if (nPairs)
-		{
-			m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
-
-			B3_PROFILE("primitiveContactsKernel");
-			b3BufferInfoCL bInfo[] = {
-				b3BufferInfoCL( pairs->getBufferCL(), true ), 
-				b3BufferInfoCL( bodyBuf->getBufferCL(),true), 
-				b3BufferInfoCL( gpuCollidables.getBufferCL(),true), 
-				b3BufferInfoCL( convexData.getBufferCL(),true),
-				b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-				b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-				b3BufferInfoCL( gpuFaces.getBufferCL(),true),
-				b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-				b3BufferInfoCL( contactOut->getBufferCL()),
-				b3BufferInfoCL( m_totalContactsOut.getBufferCL())	
-			};
-			
-			b3LauncherCL launcher(m_queue, m_primitiveContactsKernel,"m_primitiveContactsKernel");
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst( nPairs  );
-			launcher.setConst(maxContactCapacity);
-			int num = nPairs;
-			launcher.launch1D( num);
-			clFinish(m_queue);
-		
-			nContacts = m_totalContactsOut.at(0);
-			contactOut->resize(nContacts);
-		}
-	}
-
-	
-#endif//CHECK_ON_HOST
-	
-	B3_PROFILE("computeConvexConvexContactsGPUSAT");
-   // printf("nContacts = %d\n",nContacts);
-    
-	
-	m_sepNormals.resize(nPairs);
-	m_hasSeparatingNormals.resize(nPairs);
-	
-	int concaveCapacity=maxTriConvexPairCapacity;
-	m_concaveSepNormals.resize(concaveCapacity);
-	m_concaveHasSeparatingNormals.resize(concaveCapacity);
-	m_numConcavePairsOut.resize(0);
-	m_numConcavePairsOut.push_back(0);
-
-	
-	m_gpuCompoundPairs.resize(compoundPairCapacity);
-
-	m_gpuCompoundSepNormals.resize(compoundPairCapacity);
-	
-	
-	m_gpuHasCompoundSepNormals.resize(compoundPairCapacity);
-	
-	m_numCompoundPairsOut.resize(0);
-	m_numCompoundPairsOut.push_back(0);
-
-	int numCompoundPairs = 0;
-
-	int numConcavePairs =0;
-
-	{
-		clFinish(m_queue);
-		if (findSeparatingAxisOnGpu)
-		{
-			m_dmins.resize(nPairs);
-			if (splitSearchSepAxisConvex)
-			{
-					
-
-				if (useMprGpu)
-				{
-					nContacts = m_totalContactsOut.at(0);
-					{
-						B3_PROFILE("mprPenetrationKernel");
-						b3BufferInfoCL bInfo[] = { 
-							b3BufferInfoCL( pairs->getBufferCL(), true ), 
-							b3BufferInfoCL( bodyBuf->getBufferCL(),true), 
-							b3BufferInfoCL( gpuCollidables.getBufferCL(),true), 
-							b3BufferInfoCL( convexData.getBufferCL(),true),
-							b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-							b3BufferInfoCL( m_sepNormals.getBufferCL()),
-							b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
-							b3BufferInfoCL( contactOut->getBufferCL()),
-							b3BufferInfoCL( m_totalContactsOut.getBufferCL())
-						};
-
-						b3LauncherCL launcher(m_queue, m_mprPenetrationKernel,"mprPenetrationKernel");
-						launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-
-						launcher.setConst(maxContactCapacity);
-						launcher.setConst( nPairs  );
-
-						int num = nPairs;
-						launcher.launch1D( num);
-						clFinish(m_queue);
-						/*
-						b3AlignedObjectArray<int>hostHasSepAxis;
-						m_hasSeparatingNormals.copyToHost(hostHasSepAxis);
-						b3AlignedObjectArray<b3Vector3>hostSepAxis;
-						m_sepNormals.copyToHost(hostSepAxis);
-						*/
-						nContacts = m_totalContactsOut.at(0);
-						contactOut->resize(nContacts);
-					//	printf("nContacts (after mprPenetrationKernel) = %d\n",nContacts);
-						if (nContacts>maxContactCapacity)
-						{
-                
-							b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity);
-							nContacts = maxContactCapacity;
-						}
-
-					}
-				}
-				
-				if (1)
-				{
-
-					if (1)
-					{
-					{
-						B3_PROFILE("findSeparatingAxisVertexFaceKernel");
-						b3BufferInfoCL bInfo[] = { 
-							b3BufferInfoCL( pairs->getBufferCL(), true ), 
-							b3BufferInfoCL( bodyBuf->getBufferCL(),true), 
-							b3BufferInfoCL( gpuCollidables.getBufferCL(),true), 
-							b3BufferInfoCL( convexData.getBufferCL(),true),
-							b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-							b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-							b3BufferInfoCL( gpuFaces.getBufferCL(),true),
-							b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-							b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
-							b3BufferInfoCL( m_sepNormals.getBufferCL()),
-							b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
-							b3BufferInfoCL( m_dmins.getBufferCL())
-						};
-
-						b3LauncherCL launcher(m_queue, m_findSeparatingAxisVertexFaceKernel,"findSeparatingAxisVertexFaceKernel");
-						launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-						launcher.setConst( nPairs  );
-
-						int num = nPairs;
-						launcher.launch1D( num);
-						clFinish(m_queue);
-					}
-
-
-					int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
-					
-					{
-						B3_PROFILE("findSeparatingAxisEdgeEdgeKernel");
-						b3BufferInfoCL bInfo[] = { 
-							b3BufferInfoCL( pairs->getBufferCL(), true ), 
-							b3BufferInfoCL( bodyBuf->getBufferCL(),true), 
-							b3BufferInfoCL( gpuCollidables.getBufferCL(),true), 
-							b3BufferInfoCL( convexData.getBufferCL(),true),
-							b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-							b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-							b3BufferInfoCL( gpuFaces.getBufferCL(),true),
-							b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-							b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
-							b3BufferInfoCL( m_sepNormals.getBufferCL()),
-							b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
-							b3BufferInfoCL( m_dmins.getBufferCL()),
-							b3BufferInfoCL( m_unitSphereDirections.getBufferCL(),true)
-
-						};
-
-						b3LauncherCL launcher(m_queue, m_findSeparatingAxisEdgeEdgeKernel,"findSeparatingAxisEdgeEdgeKernel");
-						launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-						launcher.setConst( numDirections);
-						launcher.setConst( nPairs  );
-						int num = nPairs;
-						launcher.launch1D( num);
-						clFinish(m_queue);
-
-					}
-					}
-					if (useMprGpu)
-					{
-						B3_PROFILE("findSeparatingAxisUnitSphereKernel");
-						b3BufferInfoCL bInfo[] = { 
-								b3BufferInfoCL( pairs->getBufferCL(), true ), 
-								b3BufferInfoCL( bodyBuf->getBufferCL(),true), 
-								b3BufferInfoCL( gpuCollidables.getBufferCL(),true), 
-								b3BufferInfoCL( convexData.getBufferCL(),true),
-								b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-								b3BufferInfoCL( m_unitSphereDirections.getBufferCL(),true),
-								b3BufferInfoCL( m_sepNormals.getBufferCL()),
-								b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
-								b3BufferInfoCL( m_dmins.getBufferCL())
-						};
-
-						b3LauncherCL launcher(m_queue, m_findSeparatingAxisUnitSphereKernel,"findSeparatingAxisUnitSphereKernel");
-						launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-						int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
-						launcher.setConst( numDirections);
-
-						launcher.setConst( nPairs  );
-                                                
-						int num = nPairs;
-						launcher.launch1D( num);
-						clFinish(m_queue);
-					}
-			}
-				
-
-			} else
-			{
-				B3_PROFILE("findSeparatingAxisKernel");
-				b3BufferInfoCL bInfo[] = { 
-					b3BufferInfoCL( pairs->getBufferCL(), true ), 
-					b3BufferInfoCL( bodyBuf->getBufferCL(),true), 
-					b3BufferInfoCL( gpuCollidables.getBufferCL(),true), 
-					b3BufferInfoCL( convexData.getBufferCL(),true),
-					b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-					b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-					b3BufferInfoCL( gpuFaces.getBufferCL(),true),
-					b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-					b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
-					b3BufferInfoCL( m_sepNormals.getBufferCL()),
-					b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL())
-				};
-
-				b3LauncherCL launcher(m_queue, m_findSeparatingAxisKernel,"m_findSeparatingAxisKernel");
-				launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-				launcher.setConst( nPairs  );
-
-				int num = nPairs;
-				launcher.launch1D( num);
-				clFinish(m_queue);
-			}
-			
-			
-		}
-        else
-        {
-            
-			B3_PROFILE("findSeparatingAxisKernel CPU");
-           
-            
-            b3AlignedObjectArray<b3Int4> hostPairs;
-            pairs->copyToHost(hostPairs);
-            b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
-            bodyBuf->copyToHost(hostBodyBuf);
-
-            b3AlignedObjectArray<b3Collidable> hostCollidables;
-            gpuCollidables.copyToHost(hostCollidables);
-            
-            b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
-            gpuChildShapes.copyToHost(cpuChildShapes);
-            
-            b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexShapeData;
-            convexData.copyToHost(hostConvexShapeData);
-            
-            b3AlignedObjectArray<b3Vector3> hostVertices;
-            gpuVertices.copyToHost(hostVertices);
-            
-            b3AlignedObjectArray<int> hostHasSepAxis;
-            hostHasSepAxis.resize(nPairs);
-            b3AlignedObjectArray<b3Vector3> hostSepAxis;
-            hostSepAxis.resize(nPairs);
-            
-            b3AlignedObjectArray<b3Vector3> hostUniqueEdges;
-            gpuUniqueEdges.copyToHost(hostUniqueEdges);
-            b3AlignedObjectArray<b3GpuFace> hostFaces;
-            gpuFaces.copyToHost(hostFaces);
-            
-            b3AlignedObjectArray<int> hostIndices;
-            gpuIndices.copyToHost(hostIndices);
-			
-			b3AlignedObjectArray<b3Contact4> hostContacts;
-			if (nContacts)
-			{
-				contactOut->copyToHost(hostContacts);
-			}
-			hostContacts.resize(maxContactCapacity);
-			int nGlobalContactsOut = nContacts;
-			
-            
-            for (int i=0;i<nPairs;i++)
-            {
-                
-                int bodyIndexA = hostPairs[i].x;
-                int bodyIndexB = hostPairs[i].y;
-                int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
-                int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
-                
-                int shapeIndexA = hostCollidables[collidableIndexA].m_shapeIndex;
-                int shapeIndexB = hostCollidables[collidableIndexB].m_shapeIndex;
-                
-                hostHasSepAxis[i] = 0;
-                
-                //once the broadphase avoids static-static pairs, we can remove this test
-                if ((hostBodyBuf[bodyIndexA].m_invMass==0) &&(hostBodyBuf[bodyIndexB].m_invMass==0))
-                {
-                    continue;
-                }
-                
-                
-                if ((hostCollidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(hostCollidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))
-                {
-                    continue;
-                }
-                
-                float dmin = FLT_MAX;
-                
-                b3ConvexPolyhedronData* convexShapeA = &hostConvexShapeData[shapeIndexA];
-                b3ConvexPolyhedronData* convexShapeB = &hostConvexShapeData[shapeIndexB];
-                b3Vector3 posA = hostBodyBuf[bodyIndexA].m_pos;
-                b3Vector3 posB = hostBodyBuf[bodyIndexB].m_pos;
-                b3Quaternion ornA =hostBodyBuf[bodyIndexA].m_quat;
-                b3Quaternion ornB =hostBodyBuf[bodyIndexB].m_quat;
-				
-				
-				if (useGjk)
-				{
-
-					//first approximate the separating axis, to 'fail-proof' GJK+EPA or MPR
-					{
-						b3Vector3 c0local = hostConvexShapeData[shapeIndexA].m_localCenter;
-						b3Vector3 c0 = b3TransformPoint(c0local, posA, ornA);
-						b3Vector3 c1local = hostConvexShapeData[shapeIndexB].m_localCenter;
-						b3Vector3 c1 = b3TransformPoint(c1local,posB,ornB);
-						b3Vector3 DeltaC2 = c0 - c1;
-                
-						b3Vector3 sepAxis;
-                
-						bool hasSepAxisA = b3FindSeparatingAxis(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
-							&hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
-							&hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
-											 &sepAxis, &dmin);
-                
-						if (hasSepAxisA)
-						{
-							bool hasSepAxisB = b3FindSeparatingAxis(convexShapeB, convexShapeA, posB, ornB, posA, ornA, DeltaC2,
-																	&hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
-																	&hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
-																	&sepAxis, &dmin);
-							if (hasSepAxisB)
-							{
-								bool hasEdgeEdge =b3FindSeparatingAxisEdgeEdge(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
-															 &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
-															 &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
-															 &sepAxis, &dmin,false);
-													 
-								if (hasEdgeEdge)
-								{
-									hostHasSepAxis[i] = 1;
-									hostSepAxis[i] = sepAxis;
-									hostSepAxis[i].w = dmin;
-								}
-							}
-						}
-					}
-
-					if (hostHasSepAxis[i])
-					{
-						int pairIndex = i;
-				
-						bool useMpr = true;
-						if (useMpr)
-						{
-							int res=0;
-							float depth = 0.f;
-							b3Vector3 sepAxis2 = b3MakeVector3(1,0,0);
-							b3Vector3 resultPointOnBWorld = b3MakeVector3(0,0,0);
-
-						float depthOut;
-						b3Vector3 dirOut;
-						b3Vector3 posOut;
-						
-
-						//res = b3MprPenetration(bodyIndexA,bodyIndexB,hostBodyBuf,hostConvexShapeData,hostCollidables,hostVertices,&mprConfig,&depthOut,&dirOut,&posOut);
-						res = b3MprPenetration(pairIndex,bodyIndexA,bodyIndexB,&hostBodyBuf[0],&hostConvexShapeData[0],&hostCollidables[0],&hostVertices[0],&hostSepAxis[0],&hostHasSepAxis[0],&depthOut,&dirOut,&posOut);
-						depth = depthOut;
-						sepAxis2 =  b3MakeVector3(-dirOut.x,-dirOut.y,-dirOut.z);
-						resultPointOnBWorld = posOut;
-						//hostHasSepAxis[i] = 0;
-
-
-						if (res==0)
-						{
-							//add point?
-							//printf("depth = %f\n",depth);
-							//printf("normal = %f,%f,%f\n",dir.v[0],dir.v[1],dir.v[2]);
-							//qprintf("pos = %f,%f,%f\n",pos.v[0],pos.v[1],pos.v[2]);
-						
-							
-
-							float dist=0.f;
-
-							const b3ConvexPolyhedronData& hullA = hostConvexShapeData[hostCollidables[hostBodyBuf[bodyIndexA].m_collidableIdx].m_shapeIndex];
-							const b3ConvexPolyhedronData& hullB = hostConvexShapeData[hostCollidables[hostBodyBuf[bodyIndexB].m_collidableIdx].m_shapeIndex];
-
-							if(b3TestSepAxis( &hullA, &hullB, posA,ornA,posB,ornB,&sepAxis2, &hostVertices[0], &hostVertices[0],&dist))
-							{
-								if (depth > dist)
-								{
-									float diff = depth - dist;
-									
-									static float maxdiff = 0.f;
-									if (maxdiff < diff)
-									{
-										maxdiff = diff;
-										printf("maxdiff = %20.10f\n",maxdiff);
-									}
-								}
-							}
-							if (depth > dmin)
-							{
-								b3Vector3 oldAxis = hostSepAxis[i];
-								depth = dmin;
-								sepAxis2 = oldAxis;
-							}
-
-							
-
-							if(b3TestSepAxis( &hullA, &hullB, posA,ornA,posB,ornB,&sepAxis2, &hostVertices[0], &hostVertices[0],&dist))
-							{
-								if (depth > dist)
-								{
-									float diff = depth - dist;
-									//printf("?diff  = %f\n",diff );
-									static float maxdiff = 0.f;
-									if (maxdiff < diff)
-									{
-										maxdiff = diff;
-										printf("maxdiff = %20.10f\n",maxdiff);
-									}
-								}
-								//this is used for SAT
-								//hostHasSepAxis[i] = 1;
-								//hostSepAxis[i] = sepAxis2;
-
-								//add contact point
-
-								int contactIndex = nGlobalContactsOut;
-								b3Contact4& newContact = hostContacts.at(nGlobalContactsOut);
-								nGlobalContactsOut++;
-								newContact.m_batchIdx = 0;//i;
-								newContact.m_bodyAPtrAndSignBit = (hostBodyBuf.at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA;
-								newContact.m_bodyBPtrAndSignBit = (hostBodyBuf.at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB;
-
-								newContact.m_frictionCoeffCmp = 45874;
-								newContact.m_restituitionCoeffCmp = 0;
-						
-								
-								static float maxDepth = 0.f;
-							
-								if (depth > maxDepth)
-								{
-									maxDepth  = depth;
-									printf("MPR maxdepth = %f\n",maxDepth );
-							
-								}
-							
-
-								resultPointOnBWorld.w = -depth;
-								newContact.m_worldPosB[0] = resultPointOnBWorld;
-								b3Vector3 resultPointOnAWorld = resultPointOnBWorld+depth*sepAxis2;
-								newContact.m_worldNormalOnB = sepAxis2;
-								newContact.m_worldNormalOnB.w = (b3Scalar)1;
-							} else
-							{
-								printf("rejected\n");
-							}
-
-			
-						}
-						} else
-						{
-
-			
-				
-				
-						int result = computeContactConvexConvex( hostPairs,
-													   pairIndex,
-													bodyIndexA, bodyIndexB,
-													   collidableIndexA, collidableIndexB,
-													   hostBodyBuf,
-													   hostCollidables,
-													   hostConvexShapeData,
-													   hostVertices,
-													   hostUniqueEdges,
-													   hostIndices,
-													   hostFaces,
-													   hostContacts,
-													   nGlobalContactsOut,
-														maxContactCapacity,
-														hostHasSepAxis,
-														hostSepAxis
-														
-																);
-						}//mpr
-					}//hostHasSepAxis[i] = 1;
-					
-				} else
-				{
-				
-					b3Vector3 c0local = hostConvexShapeData[shapeIndexA].m_localCenter;
-					b3Vector3 c0 = b3TransformPoint(c0local, posA, ornA);
-					b3Vector3 c1local = hostConvexShapeData[shapeIndexB].m_localCenter;
-					b3Vector3 c1 = b3TransformPoint(c1local,posB,ornB);
-					b3Vector3 DeltaC2 = c0 - c1;
-                
-					b3Vector3 sepAxis;
-                
-					bool hasSepAxisA = b3FindSeparatingAxis(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
-						&hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
-						&hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
-										 &sepAxis, &dmin);
-                
-					if (hasSepAxisA)
-					{
-						bool hasSepAxisB = b3FindSeparatingAxis(convexShapeB, convexShapeA, posB, ornB, posA, ornA, DeltaC2,
-																&hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
-																&hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
-																&sepAxis, &dmin);
-						if (hasSepAxisB)
-						{
-							bool hasEdgeEdge =b3FindSeparatingAxisEdgeEdge(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
-														 &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
-														 &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
-														 &sepAxis, &dmin,true);
-													 
-							if (hasEdgeEdge)
-							{
-								hostHasSepAxis[i] = 1;
-								hostSepAxis[i] = sepAxis;
-							}
-						}
-					}
-				}
-            }
-            
-			if (useGjkContacts)//nGlobalContactsOut>0)
-			{
-				//printf("nGlobalContactsOut=%d\n",nGlobalContactsOut);
-				nContacts = nGlobalContactsOut;
-				contactOut->copyFromHost(hostContacts);
-	
-				m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
-			}
-            
-            m_hasSeparatingNormals.copyFromHost(hostHasSepAxis);
-            m_sepNormals.copyFromHost(hostSepAxis);
-        
-            /*
-             //double-check results from GPU (comment-out the 'else' so both paths are executed
-            b3AlignedObjectArray<int> checkHasSepAxis;
-            m_hasSeparatingNormals.copyToHost(checkHasSepAxis);
-            static int frameCount = 0;
-            frameCount++;
-            for (int i=0;i<nPairs;i++)
-            {
-                if (hostHasSepAxis[i] != checkHasSepAxis[i])
-                {
-                    printf("at frameCount %d hostHasSepAxis[%d] = %d but checkHasSepAxis[i] = %d\n",
-                           frameCount,i,hostHasSepAxis[i],checkHasSepAxis[i]);
-                }
-            }
-            //m_hasSeparatingNormals.copyFromHost(hostHasSepAxis);
-            //    m_sepNormals.copyFromHost(hostSepAxis);
-            */
-        }
-        
-        
-        numCompoundPairs = m_numCompoundPairsOut.at(0);
-        bool useGpuFindCompoundPairs=true;
-        if (useGpuFindCompoundPairs)
-        {
-            B3_PROFILE("findCompoundPairsKernel");
-            b3BufferInfoCL bInfo[] = 
-            { 
-                b3BufferInfoCL( pairs->getBufferCL(), true ), 
-                b3BufferInfoCL( bodyBuf->getBufferCL(),true), 
-                b3BufferInfoCL( gpuCollidables.getBufferCL(),true), 
-                b3BufferInfoCL( convexData.getBufferCL(),true),
-                b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-                b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-                b3BufferInfoCL( gpuFaces.getBufferCL(),true),
-                b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-                b3BufferInfoCL( clAabbsLocalSpace.getBufferCL(),true),
-                b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
-                b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL()),
-                b3BufferInfoCL( m_numCompoundPairsOut.getBufferCL()),
-                b3BufferInfoCL(subTreesGPU->getBufferCL()),
-                b3BufferInfoCL(treeNodesGPU->getBufferCL()),
-                b3BufferInfoCL(bvhInfo->getBufferCL())
-            };
-
-            b3LauncherCL launcher(m_queue, m_findCompoundPairsKernel,"m_findCompoundPairsKernel");
-            launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-            launcher.setConst( nPairs  );
-            launcher.setConst( compoundPairCapacity);
-
-            int num = nPairs;
-            launcher.launch1D( num);
-            clFinish(m_queue);
-
-            numCompoundPairs = m_numCompoundPairsOut.at(0);
-            //printf("numCompoundPairs =%d\n",numCompoundPairs );
-            if (numCompoundPairs)
-            {
-                //printf("numCompoundPairs=%d\n",numCompoundPairs);
-            }
-            
-
-        } else
-        {
-
-
-            b3AlignedObjectArray<b3QuantizedBvhNode>	treeNodesCPU;
-            treeNodesGPU->copyToHost(treeNodesCPU);
-
-            b3AlignedObjectArray<b3BvhSubtreeInfo>	subTreesCPU;
-            subTreesGPU->copyToHost(subTreesCPU);
-
-            b3AlignedObjectArray<b3BvhInfo>	bvhInfoCPU;
-            bvhInfo->copyToHost(bvhInfoCPU);
-
-            b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
-            clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
-
-            b3AlignedObjectArray<b3Aabb> hostAabbsLocalSpace;
-            clAabbsLocalSpace.copyToHost(hostAabbsLocalSpace);
-
-            b3AlignedObjectArray<b3Int4> hostPairs;
-            pairs->copyToHost(hostPairs);
-
-            b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
-            bodyBuf->copyToHost(hostBodyBuf);
-
-
-            b3AlignedObjectArray<b3Int4> cpuCompoundPairsOut;
-            cpuCompoundPairsOut.resize(compoundPairCapacity);
-
-            b3AlignedObjectArray<b3Collidable> hostCollidables;
-            gpuCollidables.copyToHost(hostCollidables);
-
-            b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
-            gpuChildShapes.copyToHost(cpuChildShapes);
-
-            b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
-            convexData.copyToHost(hostConvexData);
-
-            b3AlignedObjectArray<b3Vector3> hostVertices;
-            gpuVertices.copyToHost(hostVertices);
-
-
-
-
-            for (int pairIndex=0;pairIndex<nPairs;pairIndex++)
-            {
-                int bodyIndexA = hostPairs[pairIndex].x;
-                int bodyIndexB = hostPairs[pairIndex].y;
-                int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
-                int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
-				if (cpuChildShapes.size())
-				{
-                findCompoundPairsKernel( 
-                            pairIndex,
-                            bodyIndexA,
-                            bodyIndexB,
-                            collidableIndexA,
-                            collidableIndexB,
-                            &hostBodyBuf[0],
-                            &hostCollidables[0],
-                            &hostConvexData[0],
-                            hostVertices,
-                            hostAabbsWorldSpace,
-                            hostAabbsLocalSpace,
-                            &cpuChildShapes[0],
-                            &cpuCompoundPairsOut[0],
-                            &numCompoundPairs,
-                            compoundPairCapacity,
-                            treeNodesCPU,
-                            subTreesCPU,
-                            bvhInfoCPU
-                            );
-				}
-            }
-            
-
-			m_numCompoundPairsOut.copyFromHostPointer(&numCompoundPairs,1,0,true);
-			if (numCompoundPairs)
-			{
-				b3CompoundOverlappingPair* ptr = (b3CompoundOverlappingPair*)&cpuCompoundPairsOut[0];
-				m_gpuCompoundPairs.copyFromHostPointer(ptr,numCompoundPairs,0,true);
-			}
-			//cpuCompoundPairsOut
-            
-        }
-		if (numCompoundPairs)
-		{
-			printf("numCompoundPairs=%d\n",numCompoundPairs);
-		}
-
-        if (numCompoundPairs > compoundPairCapacity)
-        {
-            b3Error("Exceeded compound pair capacity (%d/%d)\n", numCompoundPairs,  compoundPairCapacity);
-            numCompoundPairs = compoundPairCapacity;
-        }
-
-        
-
-        m_gpuCompoundPairs.resize(numCompoundPairs);
-        m_gpuHasCompoundSepNormals.resize(numCompoundPairs);
-        m_gpuCompoundSepNormals.resize(numCompoundPairs);
-        
-
-        if (numCompoundPairs)
-        {
-            B3_PROFILE("processCompoundPairsPrimitivesKernel");
-            b3BufferInfoCL bInfo[] = 
-            { 
-                b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL(), true ), 
-                b3BufferInfoCL( bodyBuf->getBufferCL(),true), 
-                b3BufferInfoCL( gpuCollidables.getBufferCL(),true), 
-                b3BufferInfoCL( convexData.getBufferCL(),true),
-                b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-                b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-                b3BufferInfoCL( gpuFaces.getBufferCL(),true),
-                b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-                b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
-                b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
-                b3BufferInfoCL( contactOut->getBufferCL()),
-                b3BufferInfoCL( m_totalContactsOut.getBufferCL())	
-            };
-
-            b3LauncherCL launcher(m_queue, m_processCompoundPairsPrimitivesKernel,"m_processCompoundPairsPrimitivesKernel");
-            launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-            launcher.setConst( numCompoundPairs  );
-            launcher.setConst(maxContactCapacity);
-
-            int num = numCompoundPairs;
-            launcher.launch1D( num);
-            clFinish(m_queue);
-            nContacts = m_totalContactsOut.at(0);
-            //printf("nContacts (after processCompoundPairsPrimitivesKernel) = %d\n",nContacts);
-            if (nContacts>maxContactCapacity)
-            {
-                
-                b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity);
-                nContacts = maxContactCapacity;
-            }
-        }
-        
-
-        if (numCompoundPairs)
-        {
-            B3_PROFILE("processCompoundPairsKernel");
-            b3BufferInfoCL bInfo[] = 
-            { 
-                b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL(), true ), 
-                b3BufferInfoCL( bodyBuf->getBufferCL(),true), 
-                b3BufferInfoCL( gpuCollidables.getBufferCL(),true), 
-                b3BufferInfoCL( convexData.getBufferCL(),true),
-                b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-                b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-                b3BufferInfoCL( gpuFaces.getBufferCL(),true),
-                b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-                b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
-                b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
-                b3BufferInfoCL( m_gpuCompoundSepNormals.getBufferCL()),
-                b3BufferInfoCL( m_gpuHasCompoundSepNormals.getBufferCL())
-            };
-
-            b3LauncherCL launcher(m_queue, m_processCompoundPairsKernel,"m_processCompoundPairsKernel");
-            launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-            launcher.setConst( numCompoundPairs  );
-
-            int num = numCompoundPairs;
-            launcher.launch1D( num);
-            clFinish(m_queue);
-        
-        }
-
-
-        //printf("numConcave  = %d\n",numConcave);
-
-    
-
-//		printf("hostNormals.size()=%d\n",hostNormals.size());
-		//int numPairs = pairCount.at(0);
-		
-		
-		
-	}
-	int vertexFaceCapacity = 64;
-
-
-		
-	{
-		//now perform the tree query on GPU
-			
-					
-				
-				
-		if (treeNodesGPU->size() && treeNodesGPU->size())
-		{
-			if (bvhTraversalKernelGPU)
-			{
-						
-				B3_PROFILE("m_bvhTraversalKernel");
-						
-						
-				numConcavePairs = m_numConcavePairsOut.at(0);
-						
-				b3LauncherCL launcher(m_queue, m_bvhTraversalKernel,"m_bvhTraversalKernel");
-				launcher.setBuffer( pairs->getBufferCL());
-				launcher.setBuffer(  bodyBuf->getBufferCL());
-				launcher.setBuffer( gpuCollidables.getBufferCL());
-				launcher.setBuffer( clAabbsWorldSpace.getBufferCL());
-				launcher.setBuffer( triangleConvexPairsOut.getBufferCL());
-				launcher.setBuffer( m_numConcavePairsOut.getBufferCL());
-				launcher.setBuffer( subTreesGPU->getBufferCL());
-				launcher.setBuffer( treeNodesGPU->getBufferCL());
-				launcher.setBuffer( bvhInfo->getBufferCL());
-						
-				launcher.setConst( nPairs  );
-				launcher.setConst( maxTriConvexPairCapacity);
-				int num = nPairs;
-				launcher.launch1D( num);
-				clFinish(m_queue);
-				numConcavePairs = m_numConcavePairsOut.at(0);
-			} else
-			{
-					b3AlignedObjectArray<b3Int4> hostPairs;
-					pairs->copyToHost(hostPairs);
-					b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
-					bodyBuf->copyToHost(hostBodyBuf);
-					b3AlignedObjectArray<b3Collidable> hostCollidables;
-					gpuCollidables.copyToHost(hostCollidables);
-					b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
-					clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
-
-					//int maxTriConvexPairCapacity,
-					b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
-					triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity);
-
-					int numTriConvexPairsOutHost=0;
-					numConcavePairs = 0;
-					//m_numConcavePairsOut
-
-					b3AlignedObjectArray<b3QuantizedBvhNode>	treeNodesCPU;
-					treeNodesGPU->copyToHost(treeNodesCPU);
-					b3AlignedObjectArray<b3BvhSubtreeInfo>	subTreesCPU;
-					subTreesGPU->copyToHost(subTreesCPU);
-					b3AlignedObjectArray<b3BvhInfo>	bvhInfoCPU;
-					bvhInfo->copyToHost(bvhInfoCPU);
-					//compute it...
-
-					volatile int hostNumConcavePairsOut=0;
-
-					//
-					for (int i=0;i<nPairs;i++)
-					{
-						b3BvhTraversal( &hostPairs.at(0), 
-						&hostBodyBuf.at(0),
-						&hostCollidables.at(0),
-						&hostAabbsWorldSpace.at(0),
-						&triangleConvexPairsOutHost.at(0),
-						&hostNumConcavePairsOut,
-						&subTreesCPU.at(0),
-						&treeNodesCPU.at(0),
-						&bvhInfoCPU.at(0),
-						nPairs,
-						maxTriConvexPairCapacity,
-						i);
-					}
-					numConcavePairs = hostNumConcavePairsOut;
-
-					if (hostNumConcavePairsOut)
-					{
-						triangleConvexPairsOutHost.resize(hostNumConcavePairsOut);
-						triangleConvexPairsOut.copyFromHost(triangleConvexPairsOutHost);
-					}
-					//
-
-					m_numConcavePairsOut.resize(0);
-					m_numConcavePairsOut.push_back(numConcavePairs);
-			}
-
-				//printf("numConcavePairs=%d (max = %d\n",numConcavePairs,maxTriConvexPairCapacity);
-						
-			if (numConcavePairs > maxTriConvexPairCapacity)
-			{
-				static int exceeded_maxTriConvexPairCapacity_count = 0;
-				b3Error("Exceeded the maxTriConvexPairCapacity (found %d but max is %d, it happened %d times)\n",
-					numConcavePairs,maxTriConvexPairCapacity,exceeded_maxTriConvexPairCapacity_count++);
-				numConcavePairs = maxTriConvexPairCapacity;
-			}
-			triangleConvexPairsOut.resize(numConcavePairs);
-	
-			if (numConcavePairs)
-			{
-
-				
-						
-	
-				clippingFacesOutGPU.resize(numConcavePairs);
-				worldNormalsAGPU.resize(numConcavePairs);
-				worldVertsA1GPU.resize(vertexFaceCapacity*(numConcavePairs));
-				worldVertsB1GPU.resize(vertexFaceCapacity*(numConcavePairs));
-
-
-				if (findConcaveSeparatingAxisKernelGPU)
-				{
-
-					/*
-					m_concaveHasSeparatingNormals.copyFromHost(concaveHasSeparatingNormalsCPU);
-						clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
-						worldVertsA1GPU.copyFromHost(worldVertsA1CPU);
-						worldNormalsAGPU.copyFromHost(worldNormalsACPU);
-						worldVertsB1GPU.copyFromHost(worldVertsB1CPU);
-					*/
-
-					//now perform a SAT test for each triangle-convex element (stored in triangleConvexPairsOut)
-                    if (splitSearchSepAxisConcave)
-                    {
-                        //printf("numConcavePairs = %d\n",numConcavePairs);
-                        m_dmins.resize(numConcavePairs);
-                        {
-                            B3_PROFILE("findConcaveSeparatingAxisVertexFaceKernel");
-                            b3BufferInfoCL bInfo[] = {
-                                b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ),
-                                b3BufferInfoCL( bodyBuf->getBufferCL(),true),
-                                b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
-                                b3BufferInfoCL( convexData.getBufferCL(),true),
-                                b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-                                b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-                                b3BufferInfoCL( gpuFaces.getBufferCL(),true),
-                                b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-                                b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
-                                b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
-                                b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
-                                b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
-                                b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
-                                b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
-                                b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
-                                b3BufferInfoCL(worldVertsB1GPU.getBufferCL()),
-                                b3BufferInfoCL(m_dmins.getBufferCL())
-                            };
-                            
-                            b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisVertexFaceKernel,"m_findConcaveSeparatingAxisVertexFaceKernel");
-                            launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-                            launcher.setConst(vertexFaceCapacity);
-                            launcher.setConst( numConcavePairs  );
-                            
-                            int num = numConcavePairs;
-                            launcher.launch1D( num);
-                            clFinish(m_queue);
-
-                            
-                        }
-//                        numConcavePairs = 0;
-                        if (1)
-                        {
-                            B3_PROFILE("findConcaveSeparatingAxisEdgeEdgeKernel");
-                            b3BufferInfoCL bInfo[] = {
-                                b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ),
-                                b3BufferInfoCL( bodyBuf->getBufferCL(),true),
-                                b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
-                                b3BufferInfoCL( convexData.getBufferCL(),true),
-                                b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-                                b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-                                b3BufferInfoCL( gpuFaces.getBufferCL(),true),
-                                b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-                                b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
-                                b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
-                                b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
-                                b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
-                                b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
-                                b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
-                                b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
-                                b3BufferInfoCL(worldVertsB1GPU.getBufferCL()),
-                                b3BufferInfoCL(m_dmins.getBufferCL())
-                            };
-                            
-                            b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisEdgeEdgeKernel,"m_findConcaveSeparatingAxisEdgeEdgeKernel");
-                            launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-                            launcher.setConst(vertexFaceCapacity);
-                            launcher.setConst( numConcavePairs  );
-                            
-                            int num = numConcavePairs;
-                            launcher.launch1D( num);
-                            clFinish(m_queue);
-                        }
-                      
-                        
-                        // numConcavePairs = 0;
-                        
-                        
-                        
-                        
-                        
-                        
-                    } else
-                    {
-                        B3_PROFILE("findConcaveSeparatingAxisKernel");
-                        b3BufferInfoCL bInfo[] = { 
-                            b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ), 
-                            b3BufferInfoCL( bodyBuf->getBufferCL(),true), 
-                            b3BufferInfoCL( gpuCollidables.getBufferCL(),true), 
-                            b3BufferInfoCL( convexData.getBufferCL(),true),
-                            b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-                            b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-                            b3BufferInfoCL( gpuFaces.getBufferCL(),true),
-                            b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-                            b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
-                            b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
-                            b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
-                            b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
-                            b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
-                            b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
-                            b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
-                            b3BufferInfoCL(worldVertsB1GPU.getBufferCL())
-                        };
-
-                        b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisKernel,"m_findConcaveSeparatingAxisKernel");
-                        launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-                        launcher.setConst(vertexFaceCapacity);
-                        launcher.setConst( numConcavePairs  );
-
-                        int num = numConcavePairs;
-                        launcher.launch1D( num);
-                        clFinish(m_queue);
-                    }
-                    
-                    
-				} else
-				{
-
-						b3AlignedObjectArray<b3Int4> clippingFacesOutCPU;
-						b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
-						b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
-						b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
-						b3AlignedObjectArray<int>concaveHasSeparatingNormalsCPU;
-
-						b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
-						triangleConvexPairsOut.copyToHost(triangleConvexPairsOutHost);
-						//triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity);
-						b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
-						bodyBuf->copyToHost(hostBodyBuf);
-						b3AlignedObjectArray<b3Collidable> hostCollidables;
-						gpuCollidables.copyToHost(hostCollidables);
-						b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
-						clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
-
-						b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
-						convexData.copyToHost(hostConvexData);
-
-						b3AlignedObjectArray<b3Vector3> hostVertices;
-						gpuVertices.copyToHost(hostVertices);
-
-						b3AlignedObjectArray<b3Vector3> hostUniqueEdges;
-						gpuUniqueEdges.copyToHost(hostUniqueEdges);
-						b3AlignedObjectArray<b3GpuFace> hostFaces;
-						gpuFaces.copyToHost(hostFaces);
-						b3AlignedObjectArray<int> hostIndices;
-						gpuIndices.copyToHost(hostIndices);
-						b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
-						gpuChildShapes.copyToHost(cpuChildShapes);
-
-
-								
-						b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost;
-						m_concaveSepNormals.copyToHost(concaveSepNormalsHost);
-						concaveHasSeparatingNormalsCPU.resize(concaveSepNormalsHost.size());
-
-						b3GpuChildShape* childShapePointerCPU = 0;
-						if (cpuChildShapes.size())
-							childShapePointerCPU  = &cpuChildShapes.at(0);
-
-						clippingFacesOutCPU.resize(clippingFacesOutGPU.size());
-						worldVertsA1CPU.resize(worldVertsA1GPU.size());
-    					worldNormalsACPU.resize(worldNormalsAGPU.size());
-						worldVertsB1CPU.resize(worldVertsB1GPU.size());
-
-						for (int i=0;i<numConcavePairs;i++)
-						{
-							b3FindConcaveSeparatingAxisKernel(&triangleConvexPairsOutHost.at(0),
-								&hostBodyBuf.at(0),
-								&hostCollidables.at(0),
-								&hostConvexData.at(0), &hostVertices.at(0),&hostUniqueEdges.at(0),
-								&hostFaces.at(0),&hostIndices.at(0),childShapePointerCPU,
-								&hostAabbsWorldSpace.at(0),
-								&concaveSepNormalsHost.at(0),
-								&clippingFacesOutCPU.at(0),
-								&worldVertsA1CPU.at(0),
-								&worldNormalsACPU.at(0),
-								&worldVertsB1CPU.at(0),
-								&concaveHasSeparatingNormalsCPU.at(0),
-								vertexFaceCapacity,
-								numConcavePairs,i);
-						};
-
-						m_concaveSepNormals.copyFromHost(concaveSepNormalsHost);
-						m_concaveHasSeparatingNormals.copyFromHost(concaveHasSeparatingNormalsCPU);
-						clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
-						worldVertsA1GPU.copyFromHost(worldVertsA1CPU);
-						worldNormalsAGPU.copyFromHost(worldNormalsACPU);
-						worldVertsB1GPU.copyFromHost(worldVertsB1CPU);
-
-
-
-				}
-//							b3AlignedObjectArray<b3Vector3> cpuCompoundSepNormals;
-//						m_concaveSepNormals.copyToHost(cpuCompoundSepNormals);
-//					b3AlignedObjectArray<b3Int4> cpuConcavePairs;
-//				triangleConvexPairsOut.copyToHost(cpuConcavePairs);
-
-
-			}
-		}
-		
-		
-	}
-
-	if (numConcavePairs)
-	{
-			if (numConcavePairs)
-		{
-			B3_PROFILE("findConcaveSphereContactsKernel");
-				nContacts = m_totalContactsOut.at(0);
-//				printf("nContacts1 = %d\n",nContacts);
-			b3BufferInfoCL bInfo[] = { 
-				b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ), 
-				b3BufferInfoCL( bodyBuf->getBufferCL(),true), 
-				b3BufferInfoCL( gpuCollidables.getBufferCL(),true), 
-				b3BufferInfoCL( convexData.getBufferCL(),true),
-				b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-				b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-				b3BufferInfoCL( gpuFaces.getBufferCL(),true),
-				b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-				b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
-				b3BufferInfoCL( contactOut->getBufferCL()),
-				b3BufferInfoCL( m_totalContactsOut.getBufferCL())
-			};
-
-			b3LauncherCL launcher(m_queue, m_findConcaveSphereContactsKernel,"m_findConcaveSphereContactsKernel");
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-
-			launcher.setConst( numConcavePairs  );
-			launcher.setConst(maxContactCapacity);
-
-			int num = numConcavePairs;
-			launcher.launch1D( num);
-			clFinish(m_queue);
-			nContacts = m_totalContactsOut.at(0);
-			//printf("nContacts (after findConcaveSphereContactsKernel) = %d\n",nContacts);
-
-			//printf("nContacts2 = %d\n",nContacts);
-
-			if (nContacts >= maxContactCapacity)
-			{
-				b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity);
-				nContacts = maxContactCapacity;
-			}
-		}
-		
-	}
-
-
-
-#ifdef __APPLE__
-	bool contactClippingOnGpu = true;
-#else
-	bool contactClippingOnGpu = true;
-#endif
-
-	if (contactClippingOnGpu)
-	{
-		m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
-//		printf("nContacts3 = %d\n",nContacts);
-
-
-		//B3_PROFILE("clipHullHullKernel");
-
-		bool breakupConcaveConvexKernel = true;
-
-#ifdef __APPLE__
-		//actually, some Apple OpenCL platform/device combinations work fine...
-		breakupConcaveConvexKernel = true;
-#endif
-		//concave-convex contact clipping
-		if (numConcavePairs)
-		{
-			//			printf("numConcavePairs = %d\n", numConcavePairs);
-			//		nContacts = m_totalContactsOut.at(0);
-			//	printf("nContacts before = %d\n", nContacts);
-
-			if (breakupConcaveConvexKernel)
-			{
-
-				worldVertsB2GPU.resize(vertexFaceCapacity*numConcavePairs);
-
-
-				//clipFacesAndFindContacts
-
-				if (clipConcaveFacesAndFindContactsCPU)
-				{
-
-					b3AlignedObjectArray<b3Int4> clippingFacesOutCPU;
-					b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
-					b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
-					b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
-
-					clippingFacesOutGPU.copyToHost(clippingFacesOutCPU);
-					worldVertsA1GPU.copyToHost(worldVertsA1CPU);
-					worldNormalsAGPU.copyToHost(worldNormalsACPU);
-					worldVertsB1GPU.copyToHost(worldVertsB1CPU);
-
-
-
-					b3AlignedObjectArray<int>concaveHasSeparatingNormalsCPU;
-					m_concaveHasSeparatingNormals.copyToHost(concaveHasSeparatingNormalsCPU);
-
-					b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost;
-					m_concaveSepNormals.copyToHost(concaveSepNormalsHost);
-
-					b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;  
-					worldVertsB2CPU.resize(worldVertsB2GPU.size());
-
-
-					for (int i=0;i<numConcavePairs;i++)
-					{
-
-						clipFacesAndFindContactsKernel(   &concaveSepNormalsHost.at(0),
-							&concaveHasSeparatingNormalsCPU.at(0),
-							&clippingFacesOutCPU.at(0),
-							&worldVertsA1CPU.at(0),
-							&worldNormalsACPU.at(0),
-							&worldVertsB1CPU.at(0),
-							&worldVertsB2CPU.at(0),
-							vertexFaceCapacity,
-							i);
-					}
-
-					clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
-					worldVertsB2GPU.copyFromHost(worldVertsB2CPU);
-
-
-				} else
-				{
-
-					if (1)
-					{
-
-
-
-						B3_PROFILE("clipFacesAndFindContacts");
-						//nContacts = m_totalContactsOut.at(0);
-						//int h = m_hasSeparatingNormals.at(0);
-						//int4 p = clippingFacesOutGPU.at(0);
-						b3BufferInfoCL bInfo[] = {
-							b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
-							b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
-							b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
-							b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
-							b3BufferInfoCL( worldNormalsAGPU.getBufferCL()),
-							b3BufferInfoCL( worldVertsB1GPU.getBufferCL()),
-							b3BufferInfoCL( worldVertsB2GPU.getBufferCL())
-						};
-						b3LauncherCL launcher(m_queue, m_clipFacesAndFindContacts,"m_clipFacesAndFindContacts");
-						launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-						launcher.setConst(vertexFaceCapacity);
-
-						launcher.setConst( numConcavePairs  );
-						int debugMode = 0;
-						launcher.setConst( debugMode);
-						int num = numConcavePairs;
-						launcher.launch1D( num);
-						clFinish(m_queue);
-						//int bla = m_totalContactsOut.at(0);
-					}
-				}
-				//contactReduction
-				{
-					int newContactCapacity=nContacts+numConcavePairs; 
-					contactOut->reserve(newContactCapacity);
-					if (reduceConcaveContactsOnGPU)
-					{
-//						printf("newReservation = %d\n",newReservation);
-						{
-							B3_PROFILE("newContactReductionKernel");
-							b3BufferInfoCL bInfo[] =
-							{
-								b3BufferInfoCL( triangleConvexPairsOut.getBufferCL(), true ),
-								b3BufferInfoCL( bodyBuf->getBufferCL(),true),
-								b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
-								b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
-								b3BufferInfoCL( contactOut->getBufferCL()),
-								b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
-								b3BufferInfoCL( worldVertsB2GPU.getBufferCL()),
-								b3BufferInfoCL( m_totalContactsOut.getBufferCL())
-							};
-
-							b3LauncherCL launcher(m_queue, m_newContactReductionKernel,"m_newContactReductionKernel");
-							launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-							launcher.setConst(vertexFaceCapacity);
-							launcher.setConst(newContactCapacity);
-							launcher.setConst( numConcavePairs  );
-							int num = numConcavePairs;
-
-							launcher.launch1D( num);
-						}
-						nContacts = m_totalContactsOut.at(0);
-						contactOut->resize(nContacts);
-
-						//printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts);
-					}else
-					{
-						
-						volatile int nGlobalContactsOut = nContacts;
-						b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
-						triangleConvexPairsOut.copyToHost(triangleConvexPairsOutHost);
-						b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
-						bodyBuf->copyToHost(hostBodyBuf);
-
-						b3AlignedObjectArray<int>concaveHasSeparatingNormalsCPU;
-						m_concaveHasSeparatingNormals.copyToHost(concaveHasSeparatingNormalsCPU);
-
-						b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost;
-						m_concaveSepNormals.copyToHost(concaveSepNormalsHost);
-
-
-						b3AlignedObjectArray<b3Contact4> hostContacts;
-						if (nContacts)
-						{
-							contactOut->copyToHost(hostContacts);
-						}
-						hostContacts.resize(newContactCapacity);
-
-						b3AlignedObjectArray<b3Int4> clippingFacesOutCPU;
-						b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
-
-						clippingFacesOutGPU.copyToHost(clippingFacesOutCPU);
-						worldVertsB2GPU.copyToHost(worldVertsB2CPU);
-
-
-
-						for (int i=0;i<numConcavePairs;i++)
-						{
-							b3NewContactReductionKernel( &triangleConvexPairsOutHost.at(0),
-                                                   &hostBodyBuf.at(0),
-												   &concaveSepNormalsHost.at(0),
-												   &concaveHasSeparatingNormalsCPU.at(0),
-												   &hostContacts.at(0),
-                                                   &clippingFacesOutCPU.at(0),
-                                                   &worldVertsB2CPU.at(0),
-                                                   &nGlobalContactsOut,
-                                                   vertexFaceCapacity,
-												   newContactCapacity,
-                                                   numConcavePairs,
-												   i
-                                                   );
-
-						}
-
-
-						nContacts = nGlobalContactsOut;
-						m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
-//						nContacts = m_totalContactsOut.at(0);
-						//contactOut->resize(nContacts);
-						hostContacts.resize(nContacts);
-						//printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts);
-						contactOut->copyFromHost(hostContacts);
-					}
-
-				}
-				//re-use?
-
-
-			} else
-			{
-				B3_PROFILE("clipHullHullConcaveConvexKernel");
-				nContacts = m_totalContactsOut.at(0);
-				int newContactCapacity = contactOut->capacity();
-
-				//printf("contactOut5 = %d\n",nContacts);
-				b3BufferInfoCL bInfo[] = { 
-					b3BufferInfoCL( triangleConvexPairsOut.getBufferCL(), true ), 
-					b3BufferInfoCL( bodyBuf->getBufferCL(),true), 
-					b3BufferInfoCL( gpuCollidables.getBufferCL(),true), 
-					b3BufferInfoCL( convexData.getBufferCL(),true),
-					b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-					b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-					b3BufferInfoCL( gpuFaces.getBufferCL(),true),
-					b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-					b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
-					b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
-					b3BufferInfoCL( contactOut->getBufferCL()),
-					b3BufferInfoCL( m_totalContactsOut.getBufferCL())	
-				};
-				b3LauncherCL launcher(m_queue, m_clipHullHullConcaveConvexKernel,"m_clipHullHullConcaveConvexKernel");
-				launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-				launcher.setConst(newContactCapacity);
-				launcher.setConst( numConcavePairs  );
-				int num = numConcavePairs;
-				launcher.launch1D( num);
-				clFinish(m_queue);
-				nContacts = m_totalContactsOut.at(0);
-				contactOut->resize(nContacts);
-				//printf("contactOut6 = %d\n",nContacts);
-				b3AlignedObjectArray<b3Contact4> cpuContacts;
-				contactOut->copyToHost(cpuContacts);
-			}
-			//			printf("nContacts after = %d\n", nContacts);
-		}//numConcavePairs
-
-
-
-		//convex-convex contact clipping
-		
-		bool breakupKernel = false;
-
-#ifdef __APPLE__
-		breakupKernel = true;
-#endif
-
-#ifdef CHECK_ON_HOST
-	bool computeConvexConvex = false;
-#else
-	bool computeConvexConvex = true;
-#endif//CHECK_ON_HOST
-		if (computeConvexConvex)
-		{
-			B3_PROFILE("clipHullHullKernel");
-		if (breakupKernel)
-		{
-
-
-
-
-			worldVertsB1GPU.resize(vertexFaceCapacity*nPairs);
-			clippingFacesOutGPU.resize(nPairs);
-			worldNormalsAGPU.resize(nPairs);
-			worldVertsA1GPU.resize(vertexFaceCapacity*nPairs);
-			worldVertsB2GPU.resize(vertexFaceCapacity*nPairs);
-
-			if (findConvexClippingFacesGPU)
-			{
-				B3_PROFILE("findClippingFacesKernel");
-				b3BufferInfoCL bInfo[] = {
-					b3BufferInfoCL( pairs->getBufferCL(), true ),
-					b3BufferInfoCL( bodyBuf->getBufferCL(),true),
-					b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
-					b3BufferInfoCL( convexData.getBufferCL(),true),
-					b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-					b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-					b3BufferInfoCL( gpuFaces.getBufferCL(),true), 
-					b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-					b3BufferInfoCL( m_sepNormals.getBufferCL()),
-					b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
-					b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
-					b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
-					b3BufferInfoCL( worldNormalsAGPU.getBufferCL()),
-					b3BufferInfoCL( worldVertsB1GPU.getBufferCL())
-				};
-
-				b3LauncherCL launcher(m_queue, m_findClippingFacesKernel,"m_findClippingFacesKernel");
-				launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-				launcher.setConst( vertexFaceCapacity);
-				launcher.setConst( nPairs  );
-				int num = nPairs;
-				launcher.launch1D( num);
-				clFinish(m_queue);
-
-			} else
-			{
-				
-				float minDist = -1e30f;
-				float maxDist = 0.02f;
-
-				b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
-				convexData.copyToHost(hostConvexData);
-				b3AlignedObjectArray<b3Collidable> hostCollidables;
-				gpuCollidables.copyToHost(hostCollidables);
-
-				b3AlignedObjectArray<int> hostHasSepNormals;
-				m_hasSeparatingNormals.copyToHost(hostHasSepNormals);
-				b3AlignedObjectArray<b3Vector3> cpuSepNormals;
-				m_sepNormals.copyToHost(cpuSepNormals);
-
-				b3AlignedObjectArray<b3Int4> hostPairs;
-				pairs->copyToHost(hostPairs);
-				b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
-				bodyBuf->copyToHost(hostBodyBuf);
-
-
-				//worldVertsB1GPU.resize(vertexFaceCapacity*nPairs);
-				b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
-				worldVertsB1GPU.copyToHost(worldVertsB1CPU);
-
-				b3AlignedObjectArray<b3Int4> clippingFacesOutCPU;
-				clippingFacesOutGPU.copyToHost(clippingFacesOutCPU);
-
-				b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
-				worldNormalsACPU.resize(nPairs);
-
-				b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
-				worldVertsA1CPU.resize(worldVertsA1GPU.size());
-			
-			
-				b3AlignedObjectArray<b3Vector3> hostVertices;
-				gpuVertices.copyToHost(hostVertices);
-				b3AlignedObjectArray<b3GpuFace> hostFaces;
-				gpuFaces.copyToHost(hostFaces);
-				b3AlignedObjectArray<int> hostIndices;
-				gpuIndices.copyToHost(hostIndices);
-				
-
-				for (int i=0;i<nPairs;i++)
-				{
-
-					int bodyIndexA = hostPairs[i].x;
-					int bodyIndexB = hostPairs[i].y;
-			
-					int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
-					int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
-			
-					int shapeIndexA = hostCollidables[collidableIndexA].m_shapeIndex;
-					int shapeIndexB = hostCollidables[collidableIndexB].m_shapeIndex;
-			
-
-					if (hostHasSepNormals[i])
-					{
-						b3FindClippingFaces(cpuSepNormals[i],
-							&hostConvexData[shapeIndexA],
-							&hostConvexData[shapeIndexB],
-							hostBodyBuf[bodyIndexA].m_pos,hostBodyBuf[bodyIndexA].m_quat,
-							hostBodyBuf[bodyIndexB].m_pos,hostBodyBuf[bodyIndexB].m_quat,
-							&worldVertsA1CPU.at(0),&worldNormalsACPU.at(0),
-							&worldVertsB1CPU.at(0),
-							vertexFaceCapacity,minDist,maxDist,
-							&hostVertices.at(0),&hostFaces.at(0),
-							&hostIndices.at(0),
-							&hostVertices.at(0),&hostFaces.at(0),
-							&hostIndices.at(0),&clippingFacesOutCPU.at(0),i);
-					}
-				}
-
-				clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
-				worldVertsA1GPU.copyFromHost(worldVertsA1CPU);
-				worldNormalsAGPU.copyFromHost(worldNormalsACPU);
-				worldVertsB1GPU.copyFromHost(worldVertsB1CPU);
-
-			}
-
-
-
-
-
-			///clip face B against face A, reduce contacts and append them to a global contact array
-			if (1)
-			{
-				if (clipConvexFacesAndFindContactsCPU)
-				{
-
-					//b3AlignedObjectArray<b3Int4> hostPairs;
-					//pairs->copyToHost(hostPairs);
-
-					b3AlignedObjectArray<b3Vector3> hostSepNormals;
-					m_sepNormals.copyToHost(hostSepNormals);
-					b3AlignedObjectArray<int> hostHasSepAxis;
-					m_hasSeparatingNormals.copyToHost(hostHasSepAxis);
-
-					b3AlignedObjectArray<b3Int4> hostClippingFaces;
-					clippingFacesOutGPU.copyToHost(hostClippingFaces);
-					b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
-					worldVertsB2CPU.resize(vertexFaceCapacity*nPairs);
-					
-					b3AlignedObjectArray<b3Vector3>worldVertsA1CPU;
-					worldVertsA1GPU.copyToHost(worldVertsA1CPU);
-					b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
-					worldNormalsAGPU.copyToHost(worldNormalsACPU);
-
-					b3AlignedObjectArray<b3Vector3>  worldVertsB1CPU;
-					worldVertsB1GPU.copyToHost(worldVertsB1CPU);
-
-					/*
-					  __global const b3Float4* separatingNormals,
-                                                   __global const int* hasSeparatingAxis,
-                                                   __global b3Int4* clippingFacesOut,
-                                                   __global b3Float4* worldVertsA1,
-                                                   __global b3Float4* worldNormalsA1,
-                                                   __global b3Float4* worldVertsB1,
-                                                   __global b3Float4* worldVertsB2,
-                                                    int vertexFaceCapacity,
-															int pairIndex
-					*/
-					for (int i=0;i<nPairs;i++)
-					{
-						clipFacesAndFindContactsKernel(
-							&hostSepNormals.at(0),
-							&hostHasSepAxis.at(0),
-							&hostClippingFaces.at(0),
-							&worldVertsA1CPU.at(0),
-							&worldNormalsACPU.at(0),
-							&worldVertsB1CPU.at(0),
-							&worldVertsB2CPU.at(0),
-
-						vertexFaceCapacity,
-							i);
-					}
-					
-					clippingFacesOutGPU.copyFromHost(hostClippingFaces);
-					worldVertsB2GPU.copyFromHost(worldVertsB2CPU);
-
-				} else
-				{
-					B3_PROFILE("clipFacesAndFindContacts");
-					//nContacts = m_totalContactsOut.at(0);
-					//int h = m_hasSeparatingNormals.at(0);
-					//int4 p = clippingFacesOutGPU.at(0);
-					b3BufferInfoCL bInfo[] = {
-						b3BufferInfoCL( m_sepNormals.getBufferCL()),
-						b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
-						b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
-						b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
-						b3BufferInfoCL( worldNormalsAGPU.getBufferCL()),
-						b3BufferInfoCL( worldVertsB1GPU.getBufferCL()),
-						b3BufferInfoCL( worldVertsB2GPU.getBufferCL())
-					};
-
-					b3LauncherCL launcher(m_queue, m_clipFacesAndFindContacts,"m_clipFacesAndFindContacts");
-					launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-					launcher.setConst(vertexFaceCapacity);
-
-					launcher.setConst( nPairs  );
-					int debugMode = 0;
-					launcher.setConst( debugMode);
-					int num = nPairs;
-					launcher.launch1D( num);
-					clFinish(m_queue);
-				} 
-
-				{
-					nContacts = m_totalContactsOut.at(0);
-					//printf("nContacts = %d\n",nContacts);
-
-					int newContactCapacity = nContacts+nPairs;
-					contactOut->reserve(newContactCapacity);
-
-					if (reduceConvexContactsOnGPU)
-					{
-						{
-							B3_PROFILE("newContactReductionKernel");
-							b3BufferInfoCL bInfo[] =
-							{
-								b3BufferInfoCL( pairs->getBufferCL(), true ),
-								b3BufferInfoCL( bodyBuf->getBufferCL(),true),
-								b3BufferInfoCL( m_sepNormals.getBufferCL()),
-								b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
-								b3BufferInfoCL( contactOut->getBufferCL()),
-								b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
-								b3BufferInfoCL( worldVertsB2GPU.getBufferCL()),
-								b3BufferInfoCL( m_totalContactsOut.getBufferCL())
-							};
-
-							b3LauncherCL launcher(m_queue, m_newContactReductionKernel,"m_newContactReductionKernel");
-							launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-							launcher.setConst(vertexFaceCapacity);
-							launcher.setConst(newContactCapacity);
-							launcher.setConst( nPairs  );
-							int num = nPairs;
-
-							launcher.launch1D( num);
-						}
-						nContacts = m_totalContactsOut.at(0);
-						contactOut->resize(nContacts);
-					} else
-					{
-
-						volatile int nGlobalContactsOut = nContacts;
-						b3AlignedObjectArray<b3Int4> hostPairs;
-						pairs->copyToHost(hostPairs);
-						b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
-						bodyBuf->copyToHost(hostBodyBuf);
-						b3AlignedObjectArray<b3Vector3> hostSepNormals;
-						m_sepNormals.copyToHost(hostSepNormals);
-						b3AlignedObjectArray<int> hostHasSepAxis;
-						m_hasSeparatingNormals.copyToHost(hostHasSepAxis);
-						b3AlignedObjectArray<b3Contact4> hostContactsOut;
-						contactOut->copyToHost(hostContactsOut);
-						hostContactsOut.resize(newContactCapacity);
-
-						b3AlignedObjectArray<b3Int4> hostClippingFaces;
-						clippingFacesOutGPU.copyToHost(hostClippingFaces);
-						b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
-						worldVertsB2GPU.copyToHost(worldVertsB2CPU);
-
-						for (int i=0;i<nPairs;i++)
-						{
-							b3NewContactReductionKernel(&hostPairs.at(0),
-								&hostBodyBuf.at(0),
-								&hostSepNormals.at(0),
-								&hostHasSepAxis.at(0),
-								&hostContactsOut.at(0),
-								&hostClippingFaces.at(0),
-								&worldVertsB2CPU.at(0),
-								&nGlobalContactsOut,
-								vertexFaceCapacity,
-								newContactCapacity,
-								nPairs,
-								i);
-						}
-
-						nContacts = nGlobalContactsOut;
-						m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
-						hostContactsOut.resize(nContacts);
-						//printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts);
-						contactOut->copyFromHost(hostContactsOut);
-					}
-					//                    b3Contact4 pt = contactOut->at(0);
-					//                  printf("nContacts = %d\n",nContacts);
-				}
-			}
-		}            
-		else//breakupKernel
-		{
-
-			if (nPairs)
-			{
-				b3BufferInfoCL bInfo[] = {
-					b3BufferInfoCL( pairs->getBufferCL(), true ), 
-					b3BufferInfoCL( bodyBuf->getBufferCL(),true), 
-					b3BufferInfoCL( gpuCollidables.getBufferCL(),true), 
-					b3BufferInfoCL( convexData.getBufferCL(),true),
-					b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-					b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-					b3BufferInfoCL( gpuFaces.getBufferCL(),true),
-					b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-					b3BufferInfoCL( m_sepNormals.getBufferCL()),
-					b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
-					b3BufferInfoCL( contactOut->getBufferCL()),
-					b3BufferInfoCL( m_totalContactsOut.getBufferCL())	
-				};
-				b3LauncherCL launcher(m_queue, m_clipHullHullKernel,"m_clipHullHullKernel");
-				launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-				launcher.setConst( nPairs  );
-				launcher.setConst(maxContactCapacity);
-
-				int num = nPairs;
-				launcher.launch1D( num);
-				clFinish(m_queue);
-
-				nContacts = m_totalContactsOut.at(0);
-				if (nContacts >= maxContactCapacity)
-				{
-					b3Error("Exceeded contact capacity (%d/%d)\n",nContacts,maxContactCapacity);
-					nContacts = maxContactCapacity;
-				}
-				contactOut->resize(nContacts);
-			}
-		}
-
-
-		int nCompoundsPairs = m_gpuCompoundPairs.size();
-
-		if (nCompoundsPairs)
-		{
-			b3BufferInfoCL bInfo[] = {
-				b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL(), true ), 
-				b3BufferInfoCL( bodyBuf->getBufferCL(),true), 
-				b3BufferInfoCL( gpuCollidables.getBufferCL(),true), 
-				b3BufferInfoCL( convexData.getBufferCL(),true),
-				b3BufferInfoCL( gpuVertices.getBufferCL(),true),
-				b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
-				b3BufferInfoCL( gpuFaces.getBufferCL(),true),
-				b3BufferInfoCL( gpuIndices.getBufferCL(),true),
-				b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
-				b3BufferInfoCL( m_gpuCompoundSepNormals.getBufferCL(),true),
-				b3BufferInfoCL( m_gpuHasCompoundSepNormals.getBufferCL(),true),
-				b3BufferInfoCL( contactOut->getBufferCL()),
-				b3BufferInfoCL( m_totalContactsOut.getBufferCL())	
-			};
-			b3LauncherCL launcher(m_queue, m_clipCompoundsHullHullKernel,"m_clipCompoundsHullHullKernel");
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst( nCompoundsPairs  );
-			launcher.setConst(maxContactCapacity);
-
-			int num = nCompoundsPairs;
-			launcher.launch1D( num);
-			clFinish(m_queue);
-
-			nContacts = m_totalContactsOut.at(0);
-			if (nContacts>maxContactCapacity)
-			{
-
-				b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity);
-				nContacts = maxContactCapacity;
-			}
-			contactOut->resize(nContacts);
-		}//if nCompoundsPairs
-		}
-	}//contactClippingOnGpu
-
-	//printf("nContacts end = %d\n",nContacts);
-	
-	//printf("frameCount = %d\n",frameCount++);
-}
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h
deleted file mode 100644
index e24c1579..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h
+++ /dev/null
@@ -1,118 +0,0 @@
-
-#ifndef _CONVEX_HULL_CONTACT_H
-#define _CONVEX_HULL_CONTACT_H
-
-#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
-#include "Bullet3Common/shared/b3Int2.h"
-#include "Bullet3Common/shared/b3Int4.h"
-#include "b3OptimizedBvh.h"
-#include "b3BvhInfo.h"
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-
-//#include "../../dynamics/basic_demo/Stubs/ChNarrowPhase.h"
-
-
-
-
-struct GpuSatCollision
-{
-	cl_context				m_context;
-	cl_device_id			m_device;
-	cl_command_queue		m_queue;
-	cl_kernel				m_findSeparatingAxisKernel;
-	cl_kernel				m_mprPenetrationKernel;
-	cl_kernel				m_findSeparatingAxisUnitSphereKernel;
-
-
-	cl_kernel m_findSeparatingAxisVertexFaceKernel;
-	cl_kernel m_findSeparatingAxisEdgeEdgeKernel;
-	
-	cl_kernel				m_findConcaveSeparatingAxisKernel;
-    cl_kernel				m_findConcaveSeparatingAxisVertexFaceKernel;
-    cl_kernel				m_findConcaveSeparatingAxisEdgeEdgeKernel;
- 
-    
-    
-    
-	cl_kernel				m_findCompoundPairsKernel;
-	cl_kernel				m_processCompoundPairsKernel;
-
-	cl_kernel				m_clipHullHullKernel;
-	cl_kernel				m_clipCompoundsHullHullKernel;
-    
-    cl_kernel               m_clipFacesAndFindContacts;
-    cl_kernel               m_findClippingFacesKernel;
-    
-	cl_kernel				m_clipHullHullConcaveConvexKernel;
-//	cl_kernel				m_extractManifoldAndAddContactKernel;
-    cl_kernel               m_newContactReductionKernel;
-
-	cl_kernel				m_bvhTraversalKernel;
-	cl_kernel				m_primitiveContactsKernel;
-	cl_kernel				m_findConcaveSphereContactsKernel;
-
-	cl_kernel				m_processCompoundPairsPrimitivesKernel;
-    
-	b3OpenCLArray<b3Vector3> m_unitSphereDirections;
-
-	b3OpenCLArray<int>		m_totalContactsOut;
-
-	b3OpenCLArray<b3Vector3> m_sepNormals;
-	b3OpenCLArray<float> m_dmins;
-
-	b3OpenCLArray<int>		m_hasSeparatingNormals;
-	b3OpenCLArray<b3Vector3> m_concaveSepNormals;
-	b3OpenCLArray<int>		m_concaveHasSeparatingNormals;
-	b3OpenCLArray<int>		m_numConcavePairsOut;
-	b3OpenCLArray<b3CompoundOverlappingPair> m_gpuCompoundPairs;
-	b3OpenCLArray<b3Vector3> m_gpuCompoundSepNormals;
-	b3OpenCLArray<int>		m_gpuHasCompoundSepNormals;
-	b3OpenCLArray<int>		m_numCompoundPairsOut;
-	
-
-	GpuSatCollision(cl_context ctx,cl_device_id device, cl_command_queue  q );
-	virtual ~GpuSatCollision();
-	
-
-	void computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* pairs, int nPairs, 
-			const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
-			b3OpenCLArray<b3Contact4>* contactOut, int& nContacts,
-			const b3OpenCLArray<b3Contact4>* oldContacts,
-			int maxContactCapacity,
-			int compoundPairCapacity,
-			const b3OpenCLArray<b3ConvexPolyhedronData>& hostConvexData,
-			const b3OpenCLArray<b3Vector3>& vertices,
-			const b3OpenCLArray<b3Vector3>& uniqueEdges,
-			const b3OpenCLArray<b3GpuFace>& faces,
-			const b3OpenCLArray<int>& indices,
-			const b3OpenCLArray<b3Collidable>& gpuCollidables,
-			const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes,
-
-			const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace,
-			const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace,
-
-           b3OpenCLArray<b3Vector3>& worldVertsB1GPU,
-           b3OpenCLArray<b3Int4>& clippingFacesOutGPU,
-           b3OpenCLArray<b3Vector3>& worldNormalsAGPU,
-           b3OpenCLArray<b3Vector3>& worldVertsA1GPU,
-           b3OpenCLArray<b3Vector3>& worldVertsB2GPU,
-		   b3AlignedObjectArray<class b3OptimizedBvh*>& bvhData,
-		   b3OpenCLArray<b3QuantizedBvhNode>*	treeNodesGPU,
-			b3OpenCLArray<b3BvhSubtreeInfo>*	subTreesGPU,
-			b3OpenCLArray<b3BvhInfo>*	bvhInfo,
-			int numObjects,
-			int maxTriConvexPairCapacity,
-			b3OpenCLArray<b3Int4>& triangleConvexPairs,
-			int& numTriConvexPairsOut
-			);
-
-
-};
-
-#endif //_CONVEX_HULL_CONTACT_H
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h
deleted file mode 100644
index 337100fb..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h
+++ /dev/null
@@ -1,9 +0,0 @@
-#ifndef CONVEX_POLYHEDRON_CL
-#define CONVEX_POLYHEDRON_CL
-
-#include "Bullet3Common/b3Transform.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
-
-
-#endif //CONVEX_POLYHEDRON_CL
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp
deleted file mode 100644
index d636f983..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp
+++ /dev/null
@@ -1,1014 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the
-use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not
-claim that you wrote the original software. If you use this software in a
-product, an acknowledgment in the product documentation would be appreciated
-but is not required.
-2. Altered source versions must be plainly marked as such, and must not be
-misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-GJK-EPA collision solver by Nathanael Presson, 2008
-*/
-
-#include "b3GjkEpa.h"
-
-#include "b3SupportMappings.h"
-
-namespace gjkepa2_impl2
-{
-
-	// Config
-
-	/* GJK	*/ 
-#define GJK_MAX_ITERATIONS	128
-#define GJK_ACCURACY		((b3Scalar)0.0001)
-#define GJK_MIN_DISTANCE	((b3Scalar)0.0001)
-#define GJK_DUPLICATED_EPS	((b3Scalar)0.0001)
-#define GJK_SIMPLEX2_EPS	((b3Scalar)0.0)
-#define GJK_SIMPLEX3_EPS	((b3Scalar)0.0)
-#define GJK_SIMPLEX4_EPS	((b3Scalar)0.0)
-
-	/* EPA	*/ 
-#define EPA_MAX_VERTICES	64
-#define EPA_MAX_FACES		(EPA_MAX_VERTICES*2)
-#define EPA_MAX_ITERATIONS	255
-#define EPA_ACCURACY		((b3Scalar)0.0001)
-#define EPA_FALLBACK		(10*EPA_ACCURACY)
-#define EPA_PLANE_EPS		((b3Scalar)0.00001)
-#define EPA_INSIDE_EPS		((b3Scalar)0.01)
-
-
-	// Shorthands
-	
-
-	// MinkowskiDiff
-	struct	b3MinkowskiDiff
-	{
-		
-
-		const b3ConvexPolyhedronData*	m_shapes[2];
-		
-
-		b3Matrix3x3				m_toshape1;
-		b3Transform				m_toshape0;
-
-		bool					m_enableMargin;
-		
-
-			void					EnableMargin(bool enable)
-		{
-			m_enableMargin = enable;
-		}	
-		inline b3Vector3		Support0(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesA) const
-		{
-			if (m_enableMargin)
-			{
-				return localGetSupportVertexWithMargin(d,m_shapes[0],verticesA,0.f);
-			} else
-			{
-				return localGetSupportVertexWithoutMargin(d,m_shapes[0],verticesA);
-			}
-		}
-		inline b3Vector3		Support1(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesB) const
-		{
-			if (m_enableMargin)
-			{
-				return m_toshape0*(localGetSupportVertexWithMargin(m_toshape1*d,m_shapes[1],verticesB,0.f));
-			} else
-			{
-				return m_toshape0*(localGetSupportVertexWithoutMargin(m_toshape1*d,m_shapes[1],verticesB));
-			}
-		}
-
-		inline b3Vector3		Support(const b3Vector3& d,  const b3AlignedObjectArray<b3Vector3>& verticesA,  const b3AlignedObjectArray<b3Vector3>& verticesB) const
-		{
-			return(Support0(d,verticesA)-Support1(-d,verticesB));
-		}
-		b3Vector3				Support(const b3Vector3& d,unsigned int index,const b3AlignedObjectArray<b3Vector3>& verticesA,  const b3AlignedObjectArray<b3Vector3>& verticesB) const
-		{
-			if(index)
-				return(Support1(d,verticesA));
-			else
-				return(Support0(d,verticesB));
-		}
-	};
-
-	typedef	b3MinkowskiDiff	tShape;
-
-
-	// GJK
-	struct	b3GJK
-	{
-		/* Types		*/ 
-		struct	sSV
-		{
-			b3Vector3	d,w;
-		};
-		struct	sSimplex
-		{
-			sSV*		c[4];
-			b3Scalar	p[4];
-			unsigned int			rank;
-		};
-		struct	eStatus	{ enum _ {
-			Valid,
-			Inside,
-			Failed		};};
-			/* Fields		*/ 
-			tShape			m_shape;
-			const b3AlignedObjectArray<b3Vector3>& m_verticesA;
-			const b3AlignedObjectArray<b3Vector3>& m_verticesB;
-			b3Vector3		m_ray;
-			b3Scalar		m_distance;
-			sSimplex		m_simplices[2];
-			sSV				m_store[4];
-			sSV*			m_free[4];
-			unsigned int				m_nfree;
-			unsigned int				m_current;
-			sSimplex*		m_simplex;
-			eStatus::_		m_status;
-			/* Methods		*/ 
-			b3GJK(const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB)
-				:m_verticesA(verticesA),m_verticesB(verticesB)
-			{
-				Initialize();
-			}
-			void				Initialize()
-			{
-				m_ray		=	b3MakeVector3(0,0,0);
-				m_nfree		=	0;
-				m_status	=	eStatus::Failed;
-				m_current	=	0;
-				m_distance	=	0;
-			}
-			eStatus::_			Evaluate(const tShape& shapearg,const b3Vector3& guess)
-			{
-				unsigned int			iterations=0;
-				b3Scalar	sqdist=0;
-				b3Scalar	alpha=0;
-				b3Vector3	lastw[4];
-				unsigned int			clastw=0;
-				/* Initialize solver		*/ 
-				m_free[0]			=	&m_store[0];
-				m_free[1]			=	&m_store[1];
-				m_free[2]			=	&m_store[2];
-				m_free[3]			=	&m_store[3];
-				m_nfree				=	4;
-				m_current			=	0;
-				m_status			=	eStatus::Valid;
-				m_shape				=	shapearg;
-				m_distance			=	0;
-				/* Initialize simplex		*/ 
-				m_simplices[0].rank	=	0;
-				m_ray				=	guess;
-				const b3Scalar	sqrl=	m_ray.length2();
-				appendvertice(m_simplices[0],sqrl>0?-m_ray:b3MakeVector3(1,0,0));
-				m_simplices[0].p[0]	=	1;
-				m_ray				=	m_simplices[0].c[0]->w;	
-				sqdist				=	sqrl;
-				lastw[0]			=
-					lastw[1]			=
-					lastw[2]			=
-					lastw[3]			=	m_ray;
-				/* Loop						*/ 
-				do	{
-					const unsigned int		next=1-m_current;
-					sSimplex&	cs=m_simplices[m_current];
-					sSimplex&	ns=m_simplices[next];
-					/* Check zero							*/ 
-					const b3Scalar	rl=m_ray.length();
-					if(rl<GJK_MIN_DISTANCE)
-					{/* Touching or inside				*/ 
-						m_status=eStatus::Inside;
-						break;
-					}
-					/* Append new vertice in -'v' direction	*/ 
-					appendvertice(cs,-m_ray);
-					const b3Vector3&	w=cs.c[cs.rank-1]->w;
-					bool				found=false;
-					for(unsigned int i=0;i<4;++i)
-					{
-						if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS)
-						{ found=true;break; }
-					}
-					if(found)
-					{/* Return old simplex				*/ 
-						removevertice(m_simplices[m_current]);
-						break;
-					}
-					else
-					{/* Update lastw					*/ 
-						lastw[clastw=(clastw+1)&3]=w;
-					}
-					/* Check for termination				*/ 
-					const b3Scalar	omega=b3Dot(m_ray,w)/rl;
-					alpha=b3Max(omega,alpha);
-					if(((rl-alpha)-(GJK_ACCURACY*rl))<=0)
-					{/* Return old simplex				*/ 
-						removevertice(m_simplices[m_current]);
-						break;
-					}		
-					/* Reduce simplex						*/ 
-					b3Scalar	weights[4];
-					unsigned int			mask=0;
-					switch(cs.rank)
-					{
-					case	2:	sqdist=projectorigin(	cs.c[0]->w,
-									cs.c[1]->w,
-									weights,mask);break;
-					case	3:	sqdist=projectorigin(	cs.c[0]->w,
-									cs.c[1]->w,
-									cs.c[2]->w,
-									weights,mask);break;
-					case	4:	sqdist=projectorigin(	cs.c[0]->w,
-									cs.c[1]->w,
-									cs.c[2]->w,
-									cs.c[3]->w,
-									weights,mask);break;
-					}
-					if(sqdist>=0)
-					{/* Valid	*/ 
-						ns.rank		=	0;
-						m_ray		=	b3MakeVector3(0,0,0);
-						m_current	=	next;
-						for(unsigned int i=0,ni=cs.rank;i<ni;++i)
-						{
-							if(mask&(1<<i))
-							{
-								ns.c[ns.rank]		=	cs.c[i];
-								ns.p[ns.rank++]		=	weights[i];
-								m_ray				+=	cs.c[i]->w*weights[i];
-							}
-							else
-							{
-								m_free[m_nfree++]	=	cs.c[i];
-							}
-						}
-						if(mask==15) m_status=eStatus::Inside;
-					}
-					else
-					{/* Return old simplex				*/ 
-						removevertice(m_simplices[m_current]);
-						break;
-					}
-					m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eStatus::Failed;
-				} while(m_status==eStatus::Valid);
-				m_simplex=&m_simplices[m_current];
-				switch(m_status)
-				{
-				case	eStatus::Valid:		m_distance=m_ray.length();break;
-				case	eStatus::Inside:	m_distance=0;break;
-				default:
-					{
-					}
-				}	
-				return(m_status);
-			}
-			bool					EncloseOrigin()
-			{
-				switch(m_simplex->rank)
-				{
-				case	1:
-					{
-						for(unsigned int i=0;i<3;++i)
-						{
-							b3Vector3		axis=b3MakeVector3(0,0,0);
-							axis[i]=1;
-							appendvertice(*m_simplex, axis);
-							if(EncloseOrigin())	return(true);
-							removevertice(*m_simplex);
-							appendvertice(*m_simplex,-axis);
-							if(EncloseOrigin())	return(true);
-							removevertice(*m_simplex);
-						}
-					}
-					break;
-				case	2:
-					{
-						const b3Vector3	d=m_simplex->c[1]->w-m_simplex->c[0]->w;
-						for(unsigned int i=0;i<3;++i)
-						{
-							b3Vector3		axis=b3MakeVector3(0,0,0);
-							axis[i]=1;
-							const b3Vector3	p=b3Cross(d,axis);
-							if(p.length2()>0)
-							{
-								appendvertice(*m_simplex, p);
-								if(EncloseOrigin())	return(true);
-								removevertice(*m_simplex);
-								appendvertice(*m_simplex,-p);
-								if(EncloseOrigin())	return(true);
-								removevertice(*m_simplex);
-							}
-						}
-					}
-					break;
-				case	3:
-					{
-						const b3Vector3	n=b3Cross(m_simplex->c[1]->w-m_simplex->c[0]->w,
-							m_simplex->c[2]->w-m_simplex->c[0]->w);
-						if(n.length2()>0)
-						{
-							appendvertice(*m_simplex,n);
-							if(EncloseOrigin())	return(true);
-							removevertice(*m_simplex);
-							appendvertice(*m_simplex,-n);
-							if(EncloseOrigin())	return(true);
-							removevertice(*m_simplex);
-						}
-					}
-					break;
-				case	4:
-					{
-						if(b3Fabs(det(	m_simplex->c[0]->w-m_simplex->c[3]->w,
-							m_simplex->c[1]->w-m_simplex->c[3]->w,
-							m_simplex->c[2]->w-m_simplex->c[3]->w))>0)
-							return(true);
-					}
-					break;
-				}
-				return(false);
-			}
-			/* Internals	*/ 
-			void				getsupport(const b3Vector3& d,sSV& sv) const
-			{
-				sv.d	=	d/d.length();
-				sv.w	=	m_shape.Support(sv.d,m_verticesA,m_verticesB);
-			}
-			void				removevertice(sSimplex& simplex)
-			{
-				m_free[m_nfree++]=simplex.c[--simplex.rank];
-			}
-			void				appendvertice(sSimplex& simplex,const b3Vector3& v)
-			{
-				simplex.p[simplex.rank]=0;
-				simplex.c[simplex.rank]=m_free[--m_nfree];
-				getsupport(v,*simplex.c[simplex.rank++]);
-			}
-			static b3Scalar		det(const b3Vector3& a,const b3Vector3& b,const b3Vector3& c)
-			{
-				return(	a.y*b.z*c.x+a.z*b.x*c.y-
-					a.x*b.z*c.y-a.y*b.x*c.z+
-					a.x*b.y*c.z-a.z*b.y*c.x);
-			}
-			static b3Scalar		projectorigin(	const b3Vector3& a,
-				const b3Vector3& b,
-				b3Scalar* w,unsigned int& m)
-			{
-				const b3Vector3	d=b-a;
-				const b3Scalar	l=d.length2();
-				if(l>GJK_SIMPLEX2_EPS)
-				{
-					const b3Scalar	t(l>0?-b3Dot(a,d)/l:0);
-					if(t>=1)		{ w[0]=0;w[1]=1;m=2;return(b.length2()); }
-					else if(t<=0)	{ w[0]=1;w[1]=0;m=1;return(a.length2()); }
-					else			{ w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); }
-				}
-				return(-1);
-			}
-			static b3Scalar		projectorigin(	const b3Vector3& a,
-				const b3Vector3& b,
-				const b3Vector3& c,
-				b3Scalar* w,unsigned int& m)
-			{
-				static const unsigned int		imd3[]={1,2,0};
-				const b3Vector3*	vt[]={&a,&b,&c};
-				const b3Vector3		dl[]={a-b,b-c,c-a};
-				const b3Vector3		n=b3Cross(dl[0],dl[1]);
-				const b3Scalar		l=n.length2();
-				if(l>GJK_SIMPLEX3_EPS)
-				{
-					b3Scalar	mindist=-1;
-					b3Scalar	subw[2]={0.f,0.f};
-					unsigned int			subm(0);
-					for(unsigned int i=0;i<3;++i)
-					{
-						if(b3Dot(*vt[i],b3Cross(dl[i],n))>0)
-						{
-							const unsigned int			j=imd3[i];
-							const b3Scalar	subd(projectorigin(*vt[i],*vt[j],subw,subm));
-							if((mindist<0)||(subd<mindist))
-							{
-								mindist		=	subd;
-								m			=	static_cast<unsigned int>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0));
-								w[i]		=	subw[0];
-								w[j]		=	subw[1];
-								w[imd3[j]]	=	0;				
-							}
-						}
-					}
-					if(mindist<0)
-					{
-						const b3Scalar	d=b3Dot(a,n);	
-						const b3Scalar	s=b3Sqrt(l);
-						const b3Vector3	p=n*(d/l);
-						mindist	=	p.length2();
-						m		=	7;
-						w[0]	=	(b3Cross(dl[1],b-p)).length()/s;
-						w[1]	=	(b3Cross(dl[2],c-p)).length()/s;
-						w[2]	=	1-(w[0]+w[1]);
-					}
-					return(mindist);
-				}
-				return(-1);
-			}
-			static b3Scalar		projectorigin(	const b3Vector3& a,
-				const b3Vector3& b,
-				const b3Vector3& c,
-				const b3Vector3& d,
-				b3Scalar* w,unsigned int& m)
-			{
-				static const unsigned int		imd3[]={1,2,0};
-				const b3Vector3*	vt[]={&a,&b,&c,&d};
-				const b3Vector3		dl[]={a-d,b-d,c-d};
-				const b3Scalar		vl=det(dl[0],dl[1],dl[2]);
-				const bool			ng=(vl*b3Dot(a,b3Cross(b-c,a-b)))<=0;
-				if(ng&&(b3Fabs(vl)>GJK_SIMPLEX4_EPS))
-				{
-					b3Scalar	mindist=-1;
-					b3Scalar	subw[3]={0.f,0.f,0.f};
-					unsigned int			subm(0);
-					for(unsigned int i=0;i<3;++i)
-					{
-						const unsigned int			j=imd3[i];
-						const b3Scalar	s=vl*b3Dot(d,b3Cross(dl[i],dl[j]));
-						if(s>0)
-						{
-							const b3Scalar	subd=projectorigin(*vt[i],*vt[j],d,subw,subm);
-							if((mindist<0)||(subd<mindist))
-							{
-								mindist		=	subd;
-								m			=	static_cast<unsigned int>((subm&1?1<<i:0)+
-									(subm&2?1<<j:0)+
-									(subm&4?8:0));
-								w[i]		=	subw[0];
-								w[j]		=	subw[1];
-								w[imd3[j]]	=	0;
-								w[3]		=	subw[2];
-							}
-						}
-					}
-					if(mindist<0)
-					{
-						mindist	=	0;
-						m		=	15;
-						w[0]	=	det(c,b,d)/vl;
-						w[1]	=	det(a,c,d)/vl;
-						w[2]	=	det(b,a,d)/vl;
-						w[3]	=	1-(w[0]+w[1]+w[2]);
-					}
-					return(mindist);
-				}
-				return(-1);
-			}
-	};
-
-	// EPA
-	struct	b3EPA
-	{
-		/* Types		*/ 
-		typedef	b3GJK::sSV	sSV;
-		struct	sFace
-		{
-			b3Vector3	n;
-			b3Scalar	d;
-			sSV*		c[3];
-			sFace*		f[3];
-			sFace*		l[2];
-			unsigned char			e[3];
-			unsigned char			pass;
-		};
-		struct	sList
-		{
-			sFace*		root;
-			unsigned int			count;
-			sList() : root(0),count(0)	{}
-		};
-		struct	sHorizon
-		{
-			sFace*		cf;
-			sFace*		ff;
-			unsigned int			nf;
-			sHorizon() : cf(0),ff(0),nf(0)	{}
-		};
-		struct	eStatus { enum _ {
-			Valid,
-			Touching,
-			Degenerated,
-			NonConvex,
-			InvalidHull,		
-			OutOfFaces,
-			OutOfVertices,
-			AccuraryReached,
-			FallBack,
-			Failed		};};
-			/* Fields		*/ 
-			eStatus::_		m_status;
-			b3GJK::sSimplex	m_result;
-			b3Vector3		m_normal;
-			b3Scalar		m_depth;
-			sSV				m_sv_store[EPA_MAX_VERTICES];
-			sFace			m_fc_store[EPA_MAX_FACES];
-			unsigned int				m_nextsv;
-			sList			m_hull;
-			sList			m_stock;
-			/* Methods		*/ 
-			b3EPA()
-			{
-				Initialize();	
-			}
-
-
-			static inline void		bind(sFace* fa,unsigned int ea,sFace* fb,unsigned int eb)
-			{
-				fa->e[ea]=(unsigned char)eb;fa->f[ea]=fb;
-				fb->e[eb]=(unsigned char)ea;fb->f[eb]=fa;
-			}
-			static inline void		append(sList& list,sFace* face)
-			{
-				face->l[0]	=	0;
-				face->l[1]	=	list.root;
-				if(list.root) list.root->l[0]=face;
-				list.root	=	face;
-				++list.count;
-			}
-			static inline void		remove(sList& list,sFace* face)
-			{
-				if(face->l[1]) face->l[1]->l[0]=face->l[0];
-				if(face->l[0]) face->l[0]->l[1]=face->l[1];
-				if(face==list.root) list.root=face->l[1];
-				--list.count;
-			}
-
-
-			void				Initialize()
-			{
-				m_status	=	eStatus::Failed;
-				m_normal	=	b3MakeVector3(0,0,0);
-				m_depth		=	0;
-				m_nextsv	=	0;
-				for(unsigned int i=0;i<EPA_MAX_FACES;++i)
-				{
-					append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]);
-				}
-			}
-			eStatus::_			Evaluate(b3GJK& gjk,const b3Vector3& guess)
-			{
-				b3GJK::sSimplex&	simplex=*gjk.m_simplex;
-				if((simplex.rank>1)&&gjk.EncloseOrigin())
-				{
-
-					/* Clean up				*/ 
-					while(m_hull.root)
-					{
-						sFace*	f = m_hull.root;
-						remove(m_hull,f);
-						append(m_stock,f);
-					}
-					m_status	=	eStatus::Valid;
-					m_nextsv	=	0;
-					/* Orient simplex		*/ 
-					if(gjk.det(	simplex.c[0]->w-simplex.c[3]->w,
-						simplex.c[1]->w-simplex.c[3]->w,
-						simplex.c[2]->w-simplex.c[3]->w)<0)
-					{
-						b3Swap(simplex.c[0],simplex.c[1]);
-						b3Swap(simplex.p[0],simplex.p[1]);
-					}
-					/* Build initial hull	*/ 
-					sFace*	tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true),
-						newface(simplex.c[1],simplex.c[0],simplex.c[3],true),
-						newface(simplex.c[2],simplex.c[1],simplex.c[3],true),
-						newface(simplex.c[0],simplex.c[2],simplex.c[3],true)};
-					if(m_hull.count==4)
-					{
-						sFace*		best=findbest();
-						sFace		outer=*best;
-						unsigned int			pass=0;
-						unsigned int			iterations=0;
-						bind(tetra[0],0,tetra[1],0);
-						bind(tetra[0],1,tetra[2],0);
-						bind(tetra[0],2,tetra[3],0);
-						bind(tetra[1],1,tetra[3],2);
-						bind(tetra[1],2,tetra[2],1);
-						bind(tetra[2],2,tetra[3],1);
-						m_status=eStatus::Valid;
-						for(;iterations<EPA_MAX_ITERATIONS;++iterations)
-						{
-							if(m_nextsv<EPA_MAX_VERTICES)
-							{	
-								sHorizon		horizon;
-								sSV*			w=&m_sv_store[m_nextsv++];
-								bool			valid=true;					
-								best->pass	=	(unsigned char)(++pass);
-								gjk.getsupport(best->n,*w);
-								const b3Scalar	wdist=b3Dot(best->n,w->w)-best->d;
-								if(wdist>EPA_ACCURACY)
-								{
-									for(unsigned int j=0;(j<3)&&valid;++j)
-									{
-										valid&=expand(	pass,w,
-											best->f[j],best->e[j],
-											horizon);
-									}
-									if(valid&&(horizon.nf>=3))
-									{
-										bind(horizon.cf,1,horizon.ff,2);
-										remove(m_hull,best);
-										append(m_stock,best);
-										best=findbest();
-										outer=*best;
-									} else { 
-										m_status=eStatus::Failed;
-										//m_status=eStatus::InvalidHull;
-									break; }
-								} else { m_status=eStatus::AccuraryReached;break; }
-							} else { m_status=eStatus::OutOfVertices;break; }
-						}
-						const b3Vector3	projection=outer.n*outer.d;
-						m_normal	=	outer.n;
-						m_depth		=	outer.d;
-						m_result.rank	=	3;
-						m_result.c[0]	=	outer.c[0];
-						m_result.c[1]	=	outer.c[1];
-						m_result.c[2]	=	outer.c[2];
-						m_result.p[0]	=	b3Cross(	outer.c[1]->w-projection,
-							outer.c[2]->w-projection).length();
-						m_result.p[1]	=	b3Cross(	outer.c[2]->w-projection,
-							outer.c[0]->w-projection).length();
-						m_result.p[2]	=	b3Cross(	outer.c[0]->w-projection,
-							outer.c[1]->w-projection).length();
-						const b3Scalar	sum=m_result.p[0]+m_result.p[1]+m_result.p[2];
-						m_result.p[0]	/=	sum;
-						m_result.p[1]	/=	sum;
-						m_result.p[2]	/=	sum;
-						return(m_status);
-					}
-				}
-				/* Fallback		*/ 
-				m_status	=	eStatus::FallBack;
-				m_normal	=	-guess;
-				const b3Scalar	nl=m_normal.length();
-				if(nl>0)
-					m_normal	=	m_normal/nl;
-				else
-					m_normal	=	b3MakeVector3(1,0,0);
-				m_depth	=	0;
-				m_result.rank=1;
-				m_result.c[0]=simplex.c[0];
-				m_result.p[0]=1;	
-				return(m_status);
-			}
-			bool getedgedist(sFace* face, sSV* a, sSV* b, b3Scalar& dist)
-			{
-				const b3Vector3 ba = b->w - a->w;
-				const b3Vector3 n_ab = b3Cross(ba, face->n); // Outward facing edge normal direction, on triangle plane
-				const b3Scalar a_dot_nab = b3Dot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
-
-				if(a_dot_nab < 0)
-				{
-					// Outside of edge a->b
-
-					const b3Scalar ba_l2 = ba.length2();
-					const b3Scalar a_dot_ba = b3Dot(a->w, ba);
-					const b3Scalar b_dot_ba = b3Dot(b->w, ba);
-
-					if(a_dot_ba > 0)
-					{
-						// Pick distance vertex a
-						dist = a->w.length();
-					}
-					else if(b_dot_ba < 0)
-					{
-						// Pick distance vertex b
-						dist = b->w.length();
-					}
-					else
-					{
-						// Pick distance to edge a->b
-						const b3Scalar a_dot_b = b3Dot(a->w, b->w);
-						dist = b3Sqrt(b3Max((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (b3Scalar)0));
-					}
-
-					return true;
-				}
-
-				return false;
-			}
-			sFace*				newface(sSV* a,sSV* b,sSV* c,bool forced)
-			{
-				if(m_stock.root)
-				{
-					sFace*	face=m_stock.root;
-					remove(m_stock,face);
-					append(m_hull,face);
-					face->pass	=	0;
-					face->c[0]	=	a;
-					face->c[1]	=	b;
-					face->c[2]	=	c;
-					face->n		=	b3Cross(b->w-a->w,c->w-a->w);
-					const b3Scalar	l=face->n.length();
-					const bool		v=l>EPA_ACCURACY;
-
-					if(v)
-					{
-						if(!(getedgedist(face, a, b, face->d) ||
-							 getedgedist(face, b, c, face->d) ||
-							 getedgedist(face, c, a, face->d)))
-						{
-							// Origin projects to the interior of the triangle
-							// Use distance to triangle plane
-							face->d = b3Dot(a->w, face->n) / l;
-						}
-
-						face->n /= l;
-						if(forced || (face->d >= -EPA_PLANE_EPS))
-						{
-							return face;
-						}
-						else
-							m_status=eStatus::NonConvex;
-					}
-					else
-						m_status=eStatus::Degenerated;
-
-					remove(m_hull, face);
-					append(m_stock, face);
-					return 0;
-
-				}
-				m_status = m_stock.root ? eStatus::OutOfVertices : eStatus::OutOfFaces;
-				return 0;
-			}
-			sFace*				findbest()
-			{
-				sFace*		minf=m_hull.root;
-				b3Scalar	mind=minf->d*minf->d;
-				for(sFace* f=minf->l[1];f;f=f->l[1])
-				{
-					const b3Scalar	sqd=f->d*f->d;
-					if(sqd<mind)
-					{
-						minf=f;
-						mind=sqd;
-					}
-				}
-				return(minf);
-			}
-			bool				expand(unsigned int pass,sSV* w,sFace* f,unsigned int e,sHorizon& horizon)
-			{
-				static const unsigned int	i1m3[]={1,2,0};
-				static const unsigned int	i2m3[]={2,0,1};
-				if(f->pass!=pass)
-				{
-					const unsigned int	e1=i1m3[e];
-					if((b3Dot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
-					{
-						sFace*	nf=newface(f->c[e1],f->c[e],w,false);
-						if(nf)
-						{
-							bind(nf,0,f,e);
-							if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf;
-							horizon.cf=nf;
-							++horizon.nf;
-							return(true);
-						}
-					}
-					else
-					{
-						const unsigned int	e2=i2m3[e];
-						f->pass		=	(unsigned char)pass;
-						if(	expand(pass,w,f->f[e1],f->e[e1],horizon)&&
-							expand(pass,w,f->f[e2],f->e[e2],horizon))
-						{
-							remove(m_hull,f);
-							append(m_stock,f);
-							return(true);
-						}
-					}
-				}
-				return(false);
-			}
-
-	};
-
-	//
-	static void	Initialize(const b3Transform&	transA, const b3Transform&	transB,
-								const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, 
-								const b3AlignedObjectArray<b3Vector3>& verticesA,
-								const b3AlignedObjectArray<b3Vector3>& verticesB,
-		b3GjkEpaSolver2::sResults& results,
-		tShape& shape,
-		bool withmargins)
-	{
-		/* Results		*/ 
-		results.witnesses[0]	=
-			results.witnesses[1]	=	b3MakeVector3(0,0,0);
-		results.status			=	b3GjkEpaSolver2::sResults::Separated;
-		/* Shape		*/ 
-		shape.m_shapes[0]		=	hullA;
-		shape.m_shapes[1]		=	hullB;
-		shape.m_toshape1		=	transB.getBasis().transposeTimes(transA.getBasis());
-		shape.m_toshape0		=	transA.inverseTimes(transB);
-		shape.EnableMargin(withmargins);
-	}
-
-}
-
-//
-// Api
-//
-
-using namespace	gjkepa2_impl2;
-
-//
-int			b3GjkEpaSolver2::StackSizeRequirement()
-{
-	return(sizeof(b3GJK)+sizeof(b3EPA));
-}
-
-//
-bool		b3GjkEpaSolver2::Distance(	const b3Transform&	transA, const b3Transform&	transB,
-										const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, 
-										const b3AlignedObjectArray<b3Vector3>& verticesA,
-										const b3AlignedObjectArray<b3Vector3>& verticesB,
-									  const b3Vector3&		guess,
-									  sResults&				results)
-{
-	tShape			shape;
-	Initialize(transA,transB,hullA,hullB,verticesA,verticesB,results,shape,false);
-	b3GJK				gjk(verticesA,verticesB);
-	b3GJK::eStatus::_	gjk_status=gjk.Evaluate(shape,guess);
-	if(gjk_status==b3GJK::eStatus::Valid)
-	{
-		b3Vector3	w0=b3MakeVector3(0,0,0);
-		b3Vector3	w1=b3MakeVector3(0,0,0);
-		for(unsigned int i=0;i<gjk.m_simplex->rank;++i)
-		{
-			const b3Scalar	p=gjk.m_simplex->p[i];
-			w0+=shape.Support( gjk.m_simplex->c[i]->d,0,verticesA,verticesB)*p;
-			w1+=shape.Support(-gjk.m_simplex->c[i]->d,1,verticesA,verticesB)*p;
-		}
-		results.witnesses[0]	=	transA*w0;
-		results.witnesses[1]	=	transA*w1;
-		results.normal			=	w0-w1;
-		results.distance		=	results.normal.length();
-		results.normal			/=	results.distance>GJK_MIN_DISTANCE?results.distance:1;
-		return(true);
-	}
-	else
-	{
-		results.status	=	gjk_status==b3GJK::eStatus::Inside?
-			sResults::Penetrating	:
-		sResults::GJK_Failed	;
-		return(false);
-	}
-}
-
-//
-bool	b3GjkEpaSolver2::Penetration(	const b3Transform&	transA, const b3Transform&	transB,
-										const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, 
-										const b3AlignedObjectArray<b3Vector3>& verticesA,
-										const b3AlignedObjectArray<b3Vector3>& verticesB,
-									 const b3Vector3&		guess,
-									 sResults&				results,
-									 bool					usemargins)
-{
-
-	tShape			shape;
-	Initialize(transA,transB,hullA,hullB,verticesA,verticesB,results,shape,usemargins);
-	b3GJK				gjk(verticesA,verticesB);
-	b3GJK::eStatus::_	gjk_status=gjk.Evaluate(shape,guess);
-	switch(gjk_status)
-	{
-	case	b3GJK::eStatus::Inside:
-		{
-			b3EPA				epa;
-			b3EPA::eStatus::_	epa_status=epa.Evaluate(gjk,-guess);
-			if(epa_status!=b3EPA::eStatus::Failed)
-			{
-				b3Vector3	w0=b3MakeVector3(0,0,0);
-				for(unsigned int i=0;i<epa.m_result.rank;++i)
-				{
-					w0+=shape.Support(epa.m_result.c[i]->d,0,verticesA,verticesB)*epa.m_result.p[i];
-				}
-				results.status			=	sResults::Penetrating;
-				results.witnesses[0]	=	transA*w0;
-				results.witnesses[1]	=	transA*(w0-epa.m_normal*epa.m_depth);
-				results.normal			=	-epa.m_normal;
-				results.distance		=	-epa.m_depth;
-				return(true);
-			} else results.status=sResults::EPA_Failed;
-		}
-		break;
-	case	b3GJK::eStatus::Failed:
-		results.status=sResults::GJK_Failed;
-		break;
-		default:
-					{
-					}
-	}
-	return(false);
-}
-
-
-#if 0
-//
-b3Scalar	b3GjkEpaSolver2::SignedDistance(const b3Vector3& position,
-											b3Scalar margin,
-											const b3Transform&	transA,
-											const b3ConvexPolyhedronData& hullA, 
-											const b3AlignedObjectArray<b3Vector3>& verticesA,
-											sResults& results)
-{
-	tShape			shape;
-	btSphereShape	shape1(margin);
-	b3Transform		wtrs1(b3Quaternion(0,0,0,1),position);
-	Initialize(shape0,wtrs0,&shape1,wtrs1,results,shape,false);
-	GJK				gjk;	
-	GJK::eStatus::_	gjk_status=gjk.Evaluate(shape,b3Vector3(1,1,1));
-	if(gjk_status==GJK::eStatus::Valid)
-	{
-		b3Vector3	w0=b3Vector3(0,0,0);
-		b3Vector3	w1=b3Vector3(0,0,0);
-		for(unsigned int i=0;i<gjk.m_simplex->rank;++i)
-		{
-			const b3Scalar	p=gjk.m_simplex->p[i];
-			w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
-			w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
-		}
-		results.witnesses[0]	=	wtrs0*w0;
-		results.witnesses[1]	=	wtrs0*w1;
-		const b3Vector3	delta=	results.witnesses[1]-
-			results.witnesses[0];
-		const b3Scalar	margin=	shape0->getMarginNonVirtual()+
-			shape1.getMarginNonVirtual();
-		const b3Scalar	length=	delta.length();	
-		results.normal			=	delta/length;
-		results.witnesses[0]	+=	results.normal*margin;
-		return(length-margin);
-	}
-	else
-	{
-		if(gjk_status==GJK::eStatus::Inside)
-		{
-			if(Penetration(shape0,wtrs0,&shape1,wtrs1,gjk.m_ray,results))
-			{
-				const b3Vector3	delta=	results.witnesses[0]-
-					results.witnesses[1];
-				const b3Scalar	length=	delta.length();
-				if (length >= B3_EPSILON)
-					results.normal	=	delta/length;			
-				return(-length);
-			}
-		}	
-	}
-	return(B3_INFINITY);
-}
-
-//
-bool	b3GjkEpaSolver2::SignedDistance(const btConvexShape*	shape0,
-										const b3Transform&		wtrs0,
-										const btConvexShape*	shape1,
-										const b3Transform&		wtrs1,
-										const b3Vector3&		guess,
-										sResults&				results)
-{
-	if(!Distance(shape0,wtrs0,shape1,wtrs1,guess,results))
-		return(Penetration(shape0,wtrs0,shape1,wtrs1,guess,results,false));
-	else
-		return(true);
-}
-#endif
-
-
-/* Symbols cleanup		*/ 
-
-#undef GJK_MAX_ITERATIONS
-#undef GJK_ACCURACY
-#undef GJK_MIN_DISTANCE
-#undef GJK_DUPLICATED_EPS
-#undef GJK_SIMPLEX2_EPS
-#undef GJK_SIMPLEX3_EPS
-#undef GJK_SIMPLEX4_EPS
-
-#undef EPA_MAX_VERTICES
-#undef EPA_MAX_FACES
-#undef EPA_MAX_ITERATIONS
-#undef EPA_ACCURACY
-#undef EPA_FALLBACK
-#undef EPA_PLANE_EPS
-#undef EPA_INSIDE_EPS
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h
deleted file mode 100644
index 976238a0..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the
-use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not
-claim that you wrote the original software. If you use this software in a
-product, an acknowledgment in the product documentation would be appreciated
-but is not required.
-2. Altered source versions must be plainly marked as such, and must not be
-misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-GJK-EPA collision solver by Nathanael Presson, 2008
-*/
-#ifndef B3_GJK_EPA2_H
-#define B3_GJK_EPA2_H
-
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Common/b3Transform.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
-
-///btGjkEpaSolver contributed under zlib by Nathanael Presson
-struct	b3GjkEpaSolver2
-{
-struct	sResults
-	{
-	enum eStatus
-		{
-		Separated,		/* Shapes doesnt penetrate												*/ 
-		Penetrating,	/* Shapes are penetrating												*/ 
-		GJK_Failed,		/* GJK phase fail, no big issue, shapes are probably just 'touching'	*/ 
-		EPA_Failed		/* EPA phase fail, bigger problem, need to save parameters, and debug	*/ 
-		}		status;
-	b3Vector3	witnesses[2];
-	b3Vector3	normal;
-	b3Scalar	distance;
-	};
-
-static int		StackSizeRequirement();
-
-static bool		Distance(	 const b3Transform&	transA, const b3Transform&	transB,
-							const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, 
-							const b3AlignedObjectArray<b3Vector3>& verticesA,
-							const b3AlignedObjectArray<b3Vector3>& verticesB,
-							const b3Vector3& guess,
-							sResults& results);
-
-static bool		Penetration( const b3Transform&	transA, const b3Transform&	transB,
-							const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, 
-							const b3AlignedObjectArray<b3Vector3>& verticesA,
-							const b3AlignedObjectArray<b3Vector3>& verticesB,
-							const b3Vector3& guess,
-							sResults& results,
-							bool usemargins=true);
-#if 0
-static b3Scalar	SignedDistance(	const b3Vector3& position,
-								b3Scalar margin,
-								const btConvexShape* shape,
-								const btTransform& wtrs,
-								sResults& results);
-							
-static bool		SignedDistance(	const btConvexShape* shape0,const btTransform& wtrs0,
-								const btConvexShape* shape1,const btTransform& wtrs1,
-								const b3Vector3& guess,
-								sResults& results);
-#endif 
-
-};
-
-#endif //B3_GJK_EPA2_H
-
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.cpp b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.cpp
deleted file mode 100644
index 8e78a19e..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.cpp
+++ /dev/null
@@ -1,533 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "b3GjkPairDetector.h"
-#include "Bullet3Common/b3Transform.h"
-#include "b3VoronoiSimplexSolver.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-#include "b3VectorFloat4.h"
-#include "b3GjkEpa.h"
-#include "b3SupportMappings.h"
-
-//must be above the machine epsilon
-#define REL_ERROR2 b3Scalar(1.0e-6)
-
-//temp globals, to improve GJK/EPA/penetration calculations
-int gNumDeepPenetrationChecks2 = 0;
-int gNumGjkChecks2 = 0;
-int gGjkSeparatingAxis2=0;
-int gEpaSeparatingAxis2=0;
-
-
-
-b3GjkPairDetector::b3GjkPairDetector(b3VoronoiSimplexSolver* simplexSolver,b3GjkEpaSolver2*	penetrationDepthSolver)
-:m_cachedSeparatingAxis(b3MakeVector3(b3Scalar(0.),b3Scalar(-1.),b3Scalar(0.))),
-m_penetrationDepthSolver(penetrationDepthSolver),
-m_simplexSolver(simplexSolver),
-m_ignoreMargin(false),
-m_lastUsedMethod(-1),
-m_catchDegeneracies(1),
-m_fixContactNormalDirection(1)
-{
-}
-
-
-
-
-bool calcPenDepth( b3VoronoiSimplexSolver& simplexSolver,
-											  const b3Transform&	transformA, const b3Transform&	transformB,
-	const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, 
-	const b3AlignedObjectArray<b3Vector3>& verticesA,
-	const b3AlignedObjectArray<b3Vector3>& verticesB,
-											  b3Vector3& v, b3Vector3& wWitnessOnA, b3Vector3& wWitnessOnB)
-{
-
-	(void)v;
-	(void)simplexSolver;
-
-	b3Vector3	guessVector(transformB.getOrigin()-transformA.getOrigin());
-	b3GjkEpaSolver2::sResults	results;
-	
-
-	if(b3GjkEpaSolver2::Penetration(transformA,transformB,&hullA,&hullB,verticesA,verticesB,guessVector,results))
-	{
-		wWitnessOnA = results.witnesses[0];
-		wWitnessOnB = results.witnesses[1];
-		v = results.normal;
-		return true;		
-	} 
-	else
-	{
-		if(b3GjkEpaSolver2::Distance(transformA,transformB,&hullA,&hullB,verticesA,verticesB,guessVector,results))
-		{
-			wWitnessOnA = results.witnesses[0];
-			wWitnessOnB = results.witnesses[1];
-			v = results.normal;
-			return false;
-		}
-	}
-
-	return false;
-}
-#define dot3F4 b3Dot
-
-inline void project(const b3ConvexPolyhedronData& hull,  const float4& pos, const b3Quaternion& orn, const float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
-{
-	min = FLT_MAX;
-	max = -FLT_MAX;
-	int numVerts = hull.m_numVertices;
-
-	const float4 localDir = b3QuatRotate(orn.inverse(),dir);
-
-	b3Scalar offset = dot3F4(pos,dir);
-
-	for(int i=0;i<numVerts;i++)
-	{
-		//b3Vector3 pt = trans * vertices[m_vertexOffset+i];
-		//b3Scalar dp = pt.dot(dir);
-		b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
-		b3Scalar dp = dot3F4((float4&)vertices[hull.m_vertexOffset+i],localDir);
-		//b3Assert(dp==dpL);
-		if(dp < min)	min = dp;
-		if(dp > max)	max = dp;
-	}
-	if(min>max)
-	{
-		b3Scalar tmp = min;
-		min = max;
-		max = tmp;
-	}
-	min += offset;
-	max += offset;
-}
-
-
-static bool TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, 
-	const float4& posA,const b3Quaternion& ornA,
-	const float4& posB,const b3Quaternion& ornB,
-	float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth)
-{
-	b3Scalar Min0,Max0;
-	b3Scalar Min1,Max1;
-	project(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0);
-	project(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1);
-
-	if(Max0<Min1 || Max1<Min0)
-		return false;
-
-	b3Scalar d0 = Max0 - Min1;
-	b3Assert(d0>=0.0f);
-	b3Scalar d1 = Max1 - Min0;
-	b3Assert(d1>=0.0f);
-	if (d0<d1)
-	{
-		depth = d0;
-		sep_axis *=-1;
-	} else
-	{
-		depth = d1;
-		
-	}
-	
-	return true;
-}
-
-
-bool getClosestPoints(b3GjkPairDetector* gjkDetector, const b3Transform&	transA, const b3Transform&	transB,
-	const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, 
-	const b3AlignedObjectArray<b3Vector3>& verticesA,
-	const b3AlignedObjectArray<b3Vector3>& verticesB,
-	b3Scalar maximumDistanceSquared,
-	b3Vector3& resultSepNormal,
-	float& resultSepDistance,
-	b3Vector3& resultPointOnB)
-{
-	//resultSepDistance = maximumDistanceSquared;
-
-	gjkDetector->m_cachedSeparatingDistance = 0.f;
-
-	b3Scalar distance=b3Scalar(0.);
-	b3Vector3	normalInB= b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
-	b3Vector3 pointOnA,pointOnB;
-
-	b3Transform localTransA = transA;
-	b3Transform localTransB = transB;
-	
-	b3Vector3 positionOffset = b3MakeVector3(0,0,0);// = (localTransA.getOrigin() + localTransB.getOrigin()) * b3Scalar(0.5);
-	localTransA.getOrigin() -= positionOffset;
-	localTransB.getOrigin() -= positionOffset;
-
-	bool check2d = false;//m_minkowskiA->isConvex2d() && m_minkowskiB->isConvex2d();
-
-	b3Scalar marginA = 0.f;//m_marginA;
-	b3Scalar marginB = 0.f;//m_marginB;
-
-	gNumGjkChecks2++;
-
-
-	//for CCD we don't use margins
-	if (gjkDetector->m_ignoreMargin)
-	{
-		marginA = b3Scalar(0.);
-		marginB = b3Scalar(0.);
-	}
-
-	gjkDetector->m_curIter = 0;
-	int gGjkMaxIter = 1000;//this is to catch invalid input, perhaps check for #NaN?
-	gjkDetector->m_cachedSeparatingAxis.setValue(1,1,1);//0,0,0);
-
-	bool isValid = false;
-	bool checkSimplex = false;
-	bool checkPenetration = true;
-	gjkDetector->m_degenerateSimplex = 0;
-
-	gjkDetector->m_lastUsedMethod = -1;
-
-	{
-		b3Scalar squaredDistance = B3_LARGE_FLOAT;
-		b3Scalar delta = -1e30f;//b3Scalar(0.);
-		b3Scalar prevDelta = -1e30f;//b3Scalar(0.);
-		
-		b3Scalar margin = marginA + marginB;
-		b3Scalar bestDeltaN = -1e30f;
-		b3Vector3 bestSepAxis= b3MakeVector3(0,0,0);
-		
-		
-
-		gjkDetector->m_simplexSolver->reset();
-		
-		for ( ; ; )
-		//while (true)
-		{
-
-		
-			b3Vector3 seperatingAxisInA = (-gjkDetector->m_cachedSeparatingAxis)* localTransA.getBasis();
-			b3Vector3 seperatingAxisInB = gjkDetector->m_cachedSeparatingAxis* localTransB.getBasis();
-
-			b3Vector3 pInA = localGetSupportVertexWithoutMargin(seperatingAxisInA,&hullA,verticesA);
-			b3Vector3 qInB = localGetSupportVertexWithoutMargin(seperatingAxisInB,&hullB,verticesB);
-
-			b3Vector3  pWorld = localTransA(pInA);	
-			b3Vector3  qWorld = localTransB(qInB);
-
-
-#ifdef DEBUG_SPU_COLLISION_DETECTION
-		spu_printf("got local supporting vertices\n");
-#endif
-
-			if (check2d)
-			{
-				pWorld[2] = 0.f;
-				qWorld[2] = 0.f;
-			}
-
-			b3Vector3 w	= pWorld - qWorld;
-			delta = gjkDetector->m_cachedSeparatingAxis.dot(w);
-
-			// potential exit, they don't overlap
-			if ((delta > b3Scalar(0.0)) && (delta * delta > squaredDistance * maximumDistanceSquared)) 
-			{
-				gjkDetector->m_degenerateSimplex = 10;
-				checkSimplex=true;
-				//checkPenetration = false;
-				break;
-			}
-
-			//exit 0: the new point is already in the simplex, or we didn't come any closer
-			if (gjkDetector->m_simplexSolver->inSimplex(w))
-			{
-				gjkDetector->m_degenerateSimplex = 1;
-				checkSimplex = true;
-				break;
-			}
-			// are we getting any closer ?
-			b3Scalar f0 = squaredDistance - delta;
-			b3Scalar f1 = squaredDistance * REL_ERROR2;
-
-			if (f0 <= f1)
-			{
-				if (f0 <= b3Scalar(0.))
-				{
-					gjkDetector->m_degenerateSimplex = 2;
-				} else
-				{
-					gjkDetector->m_degenerateSimplex = 11;
-				}
-				checkSimplex = true;
-				break;
-			}
-
-#ifdef DEBUG_SPU_COLLISION_DETECTION
-		spu_printf("addVertex 1\n");
-#endif
-			//add current vertex to simplex
-			gjkDetector->m_simplexSolver->addVertex(w, pWorld, qWorld);
-#ifdef DEBUG_SPU_COLLISION_DETECTION
-		spu_printf("addVertex 2\n");
-#endif
-			b3Vector3 newCachedSeparatingAxis;
-
-			//calculate the closest point to the origin (update vector v)
-			if (!gjkDetector->m_simplexSolver->closest(newCachedSeparatingAxis))
-			{
-				gjkDetector->m_degenerateSimplex = 3;
-				checkSimplex = true;
-				break;
-			}
-
-			if(newCachedSeparatingAxis.length2()<REL_ERROR2)
-            {
-				gjkDetector->m_cachedSeparatingAxis = newCachedSeparatingAxis;
-                gjkDetector->m_degenerateSimplex = 6;
-                checkSimplex = true;
-                break;
-            }
-
-			b3Scalar previousSquaredDistance = squaredDistance;
-			squaredDistance = newCachedSeparatingAxis.length2();
-#if 0
-///warning: this termination condition leads to some problems in 2d test case see Bullet/Demos/Box2dDemo
-			if (squaredDistance>previousSquaredDistance)
-			{
-				gjkDetector->m_degenerateSimplex = 7;
-				squaredDistance = previousSquaredDistance;
-                checkSimplex = false;
-                break;
-			}
-#endif //
-			
-
-			//redundant gjkDetector->m_simplexSolver->compute_points(pointOnA, pointOnB);
-
-			//are we getting any closer ?
-			if (previousSquaredDistance - squaredDistance <= B3_EPSILON * previousSquaredDistance) 
-			{ 
-//				gjkDetector->m_simplexSolver->backup_closest(gjkDetector->m_cachedSeparatingAxis);
-				checkSimplex = true;
-				gjkDetector->m_degenerateSimplex = 12;
-				
-				break;
-			}
-
-			gjkDetector->m_cachedSeparatingAxis = newCachedSeparatingAxis;
-
-			  //degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject   
-              if (gjkDetector->m_curIter++ > gGjkMaxIter)   
-              {   
-                      #if defined(DEBUG) || defined (_DEBUG) || defined (DEBUG_SPU_COLLISION_DETECTION)
-
-                              printf("btGjkPairDetector maxIter exceeded:%i\n",gjkDetector->m_curIter);   
-                              printf("sepAxis=(%f,%f,%f), squaredDistance = %f\n",   
-                              gjkDetector->m_cachedSeparatingAxis.getX(),   
-                              gjkDetector->m_cachedSeparatingAxis.getY(),   
-                              gjkDetector->m_cachedSeparatingAxis.getZ(),   
-                              squaredDistance);
-                              
-
-                      #endif   
-                      break;   
-
-              } 
-
-
-			bool check = (!gjkDetector->m_simplexSolver->fullSimplex());
-			//bool check = (!gjkDetector->m_simplexSolver->fullSimplex() && squaredDistance > B3_EPSILON * gjkDetector->m_simplexSolver->maxVertex());
-
-			if (!check)
-			{
-				//do we need this backup_closest here ?
-//				gjkDetector->m_simplexSolver->backup_closest(gjkDetector->m_cachedSeparatingAxis);
-				gjkDetector->m_degenerateSimplex = 13;
-				break;
-			}
-		}
-
-		if (checkSimplex)
-		{
-			gjkDetector->m_simplexSolver->compute_points(pointOnA, pointOnB);
-			normalInB = gjkDetector->m_cachedSeparatingAxis;
-			b3Scalar lenSqr =gjkDetector->m_cachedSeparatingAxis.length2();
-			
-			//valid normal
-			if (lenSqr < 0.0001)
-			{
-				gjkDetector->m_degenerateSimplex = 5;
-			} 
-			if (lenSqr > B3_EPSILON*B3_EPSILON)
-			{
-				b3Scalar rlen = b3Scalar(1.) / b3Sqrt(lenSqr );
-				normalInB *= rlen; //normalize
-				b3Scalar s = b3Sqrt(squaredDistance);
-			
-				b3Assert(s > b3Scalar(0.0));
-				pointOnA -= gjkDetector->m_cachedSeparatingAxis * (marginA / s);
-				pointOnB += gjkDetector->m_cachedSeparatingAxis * (marginB / s);
-				distance = ((b3Scalar(1.)/rlen) - margin);
-				isValid = true;
-				
-				gjkDetector->m_lastUsedMethod = 1;
-			} else
-			{
-				gjkDetector->m_lastUsedMethod = 2;
-			}
-		}
-
-		bool catchDegeneratePenetrationCase = 
-			(gjkDetector->m_catchDegeneracies && gjkDetector->m_penetrationDepthSolver && gjkDetector->m_degenerateSimplex && ((distance+margin) < 0.01));
-
-		//if (checkPenetration && !isValid)
-		if (checkPenetration && (!isValid || catchDegeneratePenetrationCase ))
-		{
-			//penetration case
-
-			//if there is no way to handle penetrations, bail out
-			if (gjkDetector->m_penetrationDepthSolver)
-			{
-				// Penetration depth case.
-				b3Vector3 tmpPointOnA,tmpPointOnB;
-				
-				gNumDeepPenetrationChecks2++;
-				gjkDetector->m_cachedSeparatingAxis.setZero();
-
-				bool isValid2 = calcPenDepth( 
-					*gjkDetector->m_simplexSolver, 
-					transA,transB,hullA,hullB,verticesA,verticesB,
-					gjkDetector->m_cachedSeparatingAxis, tmpPointOnA, tmpPointOnB
-					);
-
-
-				if (isValid2)
-				{
-					b3Vector3 tmpNormalInB = tmpPointOnB-tmpPointOnA;
-					b3Scalar lenSqr = tmpNormalInB.length2();
-					if (lenSqr <= (B3_EPSILON*B3_EPSILON))
-					{
-						tmpNormalInB = gjkDetector->m_cachedSeparatingAxis;
-						lenSqr = gjkDetector->m_cachedSeparatingAxis.length2();
-					}
-
-					if (lenSqr > (B3_EPSILON*B3_EPSILON))
-					{
-						tmpNormalInB /= b3Sqrt(lenSqr);
-						b3Scalar distance2 = -(tmpPointOnA-tmpPointOnB).length();
-						//only replace valid penetrations when the result is deeper (check)
-						if (!isValid || (distance2 < distance))
-						{
-							distance = distance2;
-							pointOnA = tmpPointOnA;
-							pointOnB = tmpPointOnB;
-							normalInB = tmpNormalInB;
-							isValid = true;
-							gjkDetector->m_lastUsedMethod = 3;
-						} else
-						{
-							gjkDetector->m_lastUsedMethod = 8;
-						}
-					} else
-					{
-						gjkDetector->m_lastUsedMethod = 9;
-					}
-				} else
-
-				{
-					///this is another degenerate case, where the initial GJK calculation reports a degenerate case
-					///EPA reports no penetration, and the second GJK (using the supporting vector without margin)
-					///reports a valid positive distance. Use the results of the second GJK instead of failing.
-					///thanks to Jacob.Langford for the reproduction case
-					///http://code.google.com/p/bullet/issues/detail?id=250
-
-				
-					if (gjkDetector->m_cachedSeparatingAxis.length2() > b3Scalar(0.))
-					{
-						b3Scalar distance2 = (tmpPointOnA-tmpPointOnB).length()-margin;
-						//only replace valid distances when the distance is less
-						if (!isValid || (distance2 < distance))
-						{
-							distance = distance2;
-							pointOnA = tmpPointOnA;
-							pointOnB = tmpPointOnB;
-							pointOnA -= gjkDetector->m_cachedSeparatingAxis * marginA ;
-							pointOnB += gjkDetector->m_cachedSeparatingAxis * marginB ;
-							normalInB = gjkDetector->m_cachedSeparatingAxis;
-							normalInB.normalize();
-							isValid = true;
-							gjkDetector->m_lastUsedMethod = 6;
-						} else
-						{
-							gjkDetector->m_lastUsedMethod = 5;
-						}
-					}
-				}
-				
-			}
-
-		}
-	}
-
-	
-
-	if (isValid && (distance < 0))
-	//if (isValid && ((distance < 0) || (distance*distance < maximumDistanceSquared)))
-	{
-
-		if (1)//m_fixContactNormalDirection)
-		{
-			///@workaround for sticky convex collisions
-			//in some degenerate cases (usually when the use uses very small margins) 
-			//the contact normal is pointing the wrong direction
-			//so fix it now (until we can deal with all degenerate cases in GJK and EPA)
-			//contact normals need to point from B to A in all cases, so we can simply check if the contact normal really points from B to A
-			//We like to use a dot product of the normal against the difference of the centroids, 
-			//once the centroid is available in the API
-			//until then we use the center of the aabb to approximate the centroid
-			b3Vector3 posA  = localTransA*hullA.m_localCenter;
-			b3Vector3 posB  = localTransB*hullB.m_localCenter;
-
-			
-			b3Vector3 diff = posA-posB;
-			if (diff.dot(normalInB) < 0.f)
-				normalInB *= -1.f;
-		}
-		gjkDetector->m_cachedSeparatingAxis = normalInB;
-		gjkDetector->m_cachedSeparatingDistance = distance;
-
-		/*output.addContactPoint(
-			normalInB,
-			pointOnB+positionOffset,
-			distance);
-			*/
-		
-		static float maxPenetrationDistance = 0.f;
-		if (distance<maxPenetrationDistance)
-		{
-			maxPenetrationDistance = distance;
-			printf("maxPenetrationDistance = %f\n",maxPenetrationDistance);
-		}
-		resultSepNormal = normalInB;
-		resultSepDistance = distance;
-		resultPointOnB = pointOnB+positionOffset;
-		return true;
-	}
-
-		
-		
-	return false;
-
-}
-
-
-
-
-
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.h
deleted file mode 100644
index 2a0f85a8..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.h
+++ /dev/null
@@ -1,84 +0,0 @@
-
-
-
-
-#ifndef B3_GJK_PAIR_DETECTOR_H
-#define B3_GJK_PAIR_DETECTOR_H
-
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-class b3Transform;
-struct b3GjkEpaSolver2;
-class b3VoronoiSimplexSolver;
-struct b3ConvexPolyhedronData;
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3GjkPairDetector
-{
-	
-
-	b3Vector3	m_cachedSeparatingAxis;
-	b3GjkEpaSolver2*	m_penetrationDepthSolver;
-	b3VoronoiSimplexSolver* m_simplexSolver;
-
-
-	bool		m_ignoreMargin;
-	b3Scalar	m_cachedSeparatingDistance;
-	
-
-public:
-
-	//some debugging to fix degeneracy problems
-	int			m_lastUsedMethod;
-	int			m_curIter;
-	int			m_degenerateSimplex;
-	int			m_catchDegeneracies;
-	int			m_fixContactNormalDirection;
-
-	b3GjkPairDetector(b3VoronoiSimplexSolver* simplexSolver,b3GjkEpaSolver2*	penetrationDepthSolver);
-	
-	virtual ~b3GjkPairDetector() {};
-
-	
-	//void	getClosestPoints(,Result& output);
-	
-	void setCachedSeperatingAxis(const b3Vector3& seperatingAxis)
-	{
-		m_cachedSeparatingAxis = seperatingAxis;
-	}
-
-	const b3Vector3& getCachedSeparatingAxis() const
-	{
-		return m_cachedSeparatingAxis;
-	}
-	b3Scalar	getCachedSeparatingDistance() const
-	{
-		return m_cachedSeparatingDistance;
-	}
-
-	void	setPenetrationDepthSolver(b3GjkEpaSolver2*	penetrationDepthSolver)
-	{
-		m_penetrationDepthSolver = penetrationDepthSolver;
-	}
-
-	///don't use setIgnoreMargin, it's for Bullet's internal use
-	void	setIgnoreMargin(bool ignoreMargin)
-	{
-		m_ignoreMargin = ignoreMargin;
-	}
-
-
-};
-
-
-bool getClosestPoints(b3GjkPairDetector* gjkDetector, const b3Transform&	transA, const b3Transform&	transB,
-	const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, 
-	const b3AlignedObjectArray<b3Vector3>& verticesA,
-	const b3AlignedObjectArray<b3Vector3>& verticesB,
-	b3Scalar maximumDistanceSquared,
-	b3Vector3& resultSepNormal,
-	float& resultSepDistance,
-	b3Vector3& resultPointOnB);
-
-#endif //B3_GJK_PAIR_DETECTOR_H
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp
deleted file mode 100644
index e9e51d5a..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp
+++ /dev/null
@@ -1,390 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "b3OptimizedBvh.h"
-#include "b3StridingMeshInterface.h"
-#include "Bullet3Geometry/b3AabbUtil.h"
-
-
-b3OptimizedBvh::b3OptimizedBvh()
-{ 
-}
-
-b3OptimizedBvh::~b3OptimizedBvh()
-{
-}
-
-
-void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax)
-{
-	m_useQuantization = useQuantizedAabbCompression;
-
-
-	// NodeArray	triangleNodes;
-
-	struct	NodeTriangleCallback : public b3InternalTriangleIndexCallback
-	{
-
-		NodeArray&	m_triangleNodes;
-
-		NodeTriangleCallback& operator=(NodeTriangleCallback& other)
-		{
-			m_triangleNodes.copyFromArray(other.m_triangleNodes);
-			return *this;
-		}
-		
-		NodeTriangleCallback(NodeArray&	triangleNodes)
-			:m_triangleNodes(triangleNodes)
-		{
-		}
-
-		virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int  triangleIndex)
-		{
-			b3OptimizedBvhNode node;
-			b3Vector3	aabbMin,aabbMax;
-			aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
-			aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT)); 
-			aabbMin.setMin(triangle[0]);
-			aabbMax.setMax(triangle[0]);
-			aabbMin.setMin(triangle[1]);
-			aabbMax.setMax(triangle[1]);
-			aabbMin.setMin(triangle[2]);
-			aabbMax.setMax(triangle[2]);
-
-			//with quantization?
-			node.m_aabbMinOrg = aabbMin;
-			node.m_aabbMaxOrg = aabbMax;
-
-			node.m_escapeIndex = -1;
-	
-			//for child nodes
-			node.m_subPart = partId;
-			node.m_triangleIndex = triangleIndex;
-			m_triangleNodes.push_back(node);
-		}
-	};
-	struct	QuantizedNodeTriangleCallback : public b3InternalTriangleIndexCallback
-	{
-		QuantizedNodeArray&	m_triangleNodes;
-		const b3QuantizedBvh* m_optimizedTree; // for quantization
-
-		QuantizedNodeTriangleCallback& operator=(QuantizedNodeTriangleCallback& other)
-		{
-			m_triangleNodes.copyFromArray(other.m_triangleNodes);
-			m_optimizedTree = other.m_optimizedTree;
-			return *this;
-		}
-
-		QuantizedNodeTriangleCallback(QuantizedNodeArray&	triangleNodes,const b3QuantizedBvh* tree)
-			:m_triangleNodes(triangleNodes),m_optimizedTree(tree)
-		{
-		}
-
-		virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int  triangleIndex)
-		{
-			// The partId and triangle index must fit in the same (positive) integer
-			b3Assert(partId < (1<<MAX_NUM_PARTS_IN_BITS));
-			b3Assert(triangleIndex < (1<<(31-MAX_NUM_PARTS_IN_BITS)));
-			//negative indices are reserved for escapeIndex
-			b3Assert(triangleIndex>=0);
-
-			b3QuantizedBvhNode node;
-			b3Vector3	aabbMin,aabbMax;
-			aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
-			aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT)); 
-			aabbMin.setMin(triangle[0]);
-			aabbMax.setMax(triangle[0]);
-			aabbMin.setMin(triangle[1]);
-			aabbMax.setMax(triangle[1]);
-			aabbMin.setMin(triangle[2]);
-			aabbMax.setMax(triangle[2]);
-
-			//PCK: add these checks for zero dimensions of aabb
-			const b3Scalar MIN_AABB_DIMENSION = b3Scalar(0.002);
-			const b3Scalar MIN_AABB_HALF_DIMENSION = b3Scalar(0.001);
-			if (aabbMax.getX() - aabbMin.getX() < MIN_AABB_DIMENSION)
-			{
-				aabbMax.setX(aabbMax.getX() + MIN_AABB_HALF_DIMENSION);
-				aabbMin.setX(aabbMin.getX() - MIN_AABB_HALF_DIMENSION);
-			}
-			if (aabbMax.getY() - aabbMin.getY() < MIN_AABB_DIMENSION)
-			{
-				aabbMax.setY(aabbMax.getY() + MIN_AABB_HALF_DIMENSION);
-				aabbMin.setY(aabbMin.getY() - MIN_AABB_HALF_DIMENSION);
-			}
-			if (aabbMax.getZ() - aabbMin.getZ() < MIN_AABB_DIMENSION)
-			{
-				aabbMax.setZ(aabbMax.getZ() + MIN_AABB_HALF_DIMENSION);
-				aabbMin.setZ(aabbMin.getZ() - MIN_AABB_HALF_DIMENSION);
-			}
-
-			m_optimizedTree->quantize(&node.m_quantizedAabbMin[0],aabbMin,0);
-			m_optimizedTree->quantize(&node.m_quantizedAabbMax[0],aabbMax,1);
-
-			node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
-
-			m_triangleNodes.push_back(node);
-		}
-	};
-	
-
-
-	int numLeafNodes = 0;
-
-	
-	if (m_useQuantization)
-	{
-
-		//initialize quantization values
-		setQuantizationValues(bvhAabbMin,bvhAabbMax);
-
-		QuantizedNodeTriangleCallback	callback(m_quantizedLeafNodes,this);
-
-	
-		triangles->InternalProcessAllTriangles(&callback,m_bvhAabbMin,m_bvhAabbMax);
-
-		//now we have an array of leafnodes in m_leafNodes
-		numLeafNodes = m_quantizedLeafNodes.size();
-
-
-		m_quantizedContiguousNodes.resize(2*numLeafNodes);
-
-
-	} else
-	{
-		NodeTriangleCallback	callback(m_leafNodes);
-
-		b3Vector3 aabbMin=b3MakeVector3(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
-		b3Vector3 aabbMax=b3MakeVector3(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
-
-		triangles->InternalProcessAllTriangles(&callback,aabbMin,aabbMax);
-
-		//now we have an array of leafnodes in m_leafNodes
-		numLeafNodes = m_leafNodes.size();
-
-		m_contiguousNodes.resize(2*numLeafNodes);
-	}
-
-	m_curNodeIndex = 0;
-
-	buildTree(0,numLeafNodes);
-
-	///if the entire tree is small then subtree size, we need to create a header info for the tree
-	if(m_useQuantization && !m_SubtreeHeaders.size())
-	{
-		b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
-		subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
-		subtree.m_rootNodeIndex = 0;
-		subtree.m_subtreeSize = m_quantizedContiguousNodes[0].isLeafNode() ? 1 : m_quantizedContiguousNodes[0].getEscapeIndex();
-	}
-
-	//PCK: update the copy of the size
-	m_subtreeHeaderCount = m_SubtreeHeaders.size();
-
-	//PCK: clear m_quantizedLeafNodes and m_leafNodes, they are temporary
-	m_quantizedLeafNodes.clear();
-	m_leafNodes.clear();
-}
-
-
-
-
-void	b3OptimizedBvh::refit(b3StridingMeshInterface* meshInterface,const b3Vector3& aabbMin,const b3Vector3& aabbMax)
-{
-	if (m_useQuantization)
-	{
-
-		setQuantizationValues(aabbMin,aabbMax);
-
-		updateBvhNodes(meshInterface,0,m_curNodeIndex,0);
-
-		///now update all subtree headers
-
-		int i;
-		for (i=0;i<m_SubtreeHeaders.size();i++)
-		{
-			b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
-			subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]);
-		}
-
-	} else
-	{
-
-	}
-}
-
-
-
-
-void	b3OptimizedBvh::refitPartial(b3StridingMeshInterface* meshInterface,const b3Vector3& aabbMin,const b3Vector3& aabbMax)
-{
-	//incrementally initialize quantization values
-	b3Assert(m_useQuantization);
-
-	b3Assert(aabbMin.getX() > m_bvhAabbMin.getX());
-	b3Assert(aabbMin.getY() > m_bvhAabbMin.getY());
-	b3Assert(aabbMin.getZ() > m_bvhAabbMin.getZ());
-
-	b3Assert(aabbMax.getX() < m_bvhAabbMax.getX());
-	b3Assert(aabbMax.getY() < m_bvhAabbMax.getY());
-	b3Assert(aabbMax.getZ() < m_bvhAabbMax.getZ());
-
-	///we should update all quantization values, using updateBvhNodes(meshInterface);
-	///but we only update chunks that overlap the given aabb
-	
-	unsigned short	quantizedQueryAabbMin[3];
-	unsigned short	quantizedQueryAabbMax[3];
-
-	quantize(&quantizedQueryAabbMin[0],aabbMin,0);
-	quantize(&quantizedQueryAabbMax[0],aabbMax,1);
-
-	int i;
-	for (i=0;i<this->m_SubtreeHeaders.size();i++)
-	{
-		b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
-
-		//PCK: unsigned instead of bool
-		unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
-		if (overlap != 0)
-		{
-			updateBvhNodes(meshInterface,subtree.m_rootNodeIndex,subtree.m_rootNodeIndex+subtree.m_subtreeSize,i);
-
-			subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]);
-		}
-	}
-	
-}
-
-void	b3OptimizedBvh::updateBvhNodes(b3StridingMeshInterface* meshInterface,int firstNode,int endNode,int index)
-{
-	(void)index;
-
-	b3Assert(m_useQuantization);
-
-	int curNodeSubPart=-1;
-
-	//get access info to trianglemesh data
-		const unsigned char *vertexbase = 0;
-		int numverts = 0;
-		PHY_ScalarType type = PHY_INTEGER;
-		int stride = 0;
-		const unsigned char *indexbase = 0;
-		int indexstride = 0;
-		int numfaces = 0;
-		PHY_ScalarType indicestype = PHY_INTEGER;
-
-		b3Vector3	triangleVerts[3];
-		b3Vector3	aabbMin,aabbMax;
-		const b3Vector3& meshScaling = meshInterface->getScaling();
-		
-		int i;
-		for (i=endNode-1;i>=firstNode;i--)
-		{
-
-
-			b3QuantizedBvhNode& curNode = m_quantizedContiguousNodes[i];
-			if (curNode.isLeafNode())
-			{
-				//recalc aabb from triangle data
-				int nodeSubPart = curNode.getPartId();
-				int nodeTriangleIndex = curNode.getTriangleIndex();
-				if (nodeSubPart != curNodeSubPart)
-				{
-					if (curNodeSubPart >= 0)
-						meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
-					meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,	type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart);
-
-					curNodeSubPart = nodeSubPart;
-					b3Assert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
-				}
-				//triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts,
-
-				unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
-				
-				
-				for (int j=2;j>=0;j--)
-				{
-					
-					int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
-					if (type == PHY_FLOAT)
-					{
-						float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
-						triangleVerts[j] = b3MakeVector3(
-							graphicsbase[0]*meshScaling.getX(),
-							graphicsbase[1]*meshScaling.getY(),
-							graphicsbase[2]*meshScaling.getZ());
-					}
-					else
-					{
-						double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
-						triangleVerts[j] = b3MakeVector3( b3Scalar(graphicsbase[0]*meshScaling.getX()), b3Scalar(graphicsbase[1]*meshScaling.getY()), b3Scalar(graphicsbase[2]*meshScaling.getZ()));
-					}
-				}
-
-
-				
-				aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
-				aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT)); 
-				aabbMin.setMin(triangleVerts[0]);
-				aabbMax.setMax(triangleVerts[0]);
-				aabbMin.setMin(triangleVerts[1]);
-				aabbMax.setMax(triangleVerts[1]);
-				aabbMin.setMin(triangleVerts[2]);
-				aabbMax.setMax(triangleVerts[2]);
-
-				quantize(&curNode.m_quantizedAabbMin[0],aabbMin,0);
-				quantize(&curNode.m_quantizedAabbMax[0],aabbMax,1);
-				
-			} else
-			{
-				//combine aabb from both children
-
-				b3QuantizedBvhNode* leftChildNode = &m_quantizedContiguousNodes[i+1];
-				
-				b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? &m_quantizedContiguousNodes[i+2] :
-					&m_quantizedContiguousNodes[i+1+leftChildNode->getEscapeIndex()];
-				
-
-				{
-					for (int i=0;i<3;i++)
-					{
-						curNode.m_quantizedAabbMin[i] = leftChildNode->m_quantizedAabbMin[i];
-						if (curNode.m_quantizedAabbMin[i]>rightChildNode->m_quantizedAabbMin[i])
-							curNode.m_quantizedAabbMin[i]=rightChildNode->m_quantizedAabbMin[i];
-
-						curNode.m_quantizedAabbMax[i] = leftChildNode->m_quantizedAabbMax[i];
-						if (curNode.m_quantizedAabbMax[i] < rightChildNode->m_quantizedAabbMax[i])
-							curNode.m_quantizedAabbMax[i] = rightChildNode->m_quantizedAabbMax[i];
-					}
-				}
-			}
-
-		}
-
-		if (curNodeSubPart >= 0)
-			meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
-
-		
-}
-
-///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
-b3OptimizedBvh* b3OptimizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
-{
-	b3QuantizedBvh* bvh = b3QuantizedBvh::deSerializeInPlace(i_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
-	
-	//we don't add additional data so just do a static upcast
-	return static_cast<b3OptimizedBvh*>(bvh);
-}
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h
deleted file mode 100644
index 0272ef83..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///Contains contributions from Disney Studio's
-
-#ifndef B3_OPTIMIZED_BVH_H
-#define B3_OPTIMIZED_BVH_H
-
-#include "b3QuantizedBvh.h"
-
-class b3StridingMeshInterface;
-
-
-///The b3OptimizedBvh extends the b3QuantizedBvh to create AABB tree for triangle meshes, through the b3StridingMeshInterface.
-B3_ATTRIBUTE_ALIGNED16(class) b3OptimizedBvh : public b3QuantizedBvh
-{
-	
-public:
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-protected:
-
-public:
-
-	b3OptimizedBvh();
-
-	virtual ~b3OptimizedBvh();
-
-	void	build(b3StridingMeshInterface* triangles,bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax);
-
-	void	refit(b3StridingMeshInterface* triangles,const b3Vector3& aabbMin,const b3Vector3& aabbMax);
-
-	void	refitPartial(b3StridingMeshInterface* triangles,const b3Vector3& aabbMin, const b3Vector3& aabbMax);
-
-	void	updateBvhNodes(b3StridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
-
-	/// Data buffer MUST be 16 byte aligned
-	virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
-	{
-		return b3QuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
-
-	}
-
-	///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
-	static b3OptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
-
-
-};
-
-
-#endif //B3_OPTIMIZED_BVH_H
-
-
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp
deleted file mode 100644
index 52027e11..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp
+++ /dev/null
@@ -1,1301 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "b3QuantizedBvh.h"
-
-#include "Bullet3Geometry/b3AabbUtil.h"
-
-
-#define RAYAABB2
-
-b3QuantizedBvh::b3QuantizedBvh() : 
-					m_bulletVersion(B3_BULLET_VERSION),
-					m_useQuantization(false), 
-					m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
-					//m_traversalMode(TRAVERSAL_STACKLESS)
-					//m_traversalMode(TRAVERSAL_RECURSIVE)
-					,m_subtreeHeaderCount(0) //PCK: add this line
-{
-	m_bvhAabbMin.setValue(-B3_INFINITY,-B3_INFINITY,-B3_INFINITY);
-	m_bvhAabbMax.setValue(B3_INFINITY,B3_INFINITY,B3_INFINITY);
-}
-
-
-
-
-
-void b3QuantizedBvh::buildInternal()
-{
-	///assumes that caller filled in the m_quantizedLeafNodes
-	m_useQuantization = true;
-	int numLeafNodes = 0;
-	
-	if (m_useQuantization)
-	{
-		//now we have an array of leafnodes in m_leafNodes
-		numLeafNodes = m_quantizedLeafNodes.size();
-
-		m_quantizedContiguousNodes.resize(2*numLeafNodes);
-
-	}
-
-	m_curNodeIndex = 0;
-
-	buildTree(0,numLeafNodes);
-
-	///if the entire tree is small then subtree size, we need to create a header info for the tree
-	if(m_useQuantization && !m_SubtreeHeaders.size())
-	{
-		b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
-		subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
-		subtree.m_rootNodeIndex = 0;
-		subtree.m_subtreeSize = m_quantizedContiguousNodes[0].isLeafNode() ? 1 : m_quantizedContiguousNodes[0].getEscapeIndex();
-	}
-
-	//PCK: update the copy of the size
-	m_subtreeHeaderCount = m_SubtreeHeaders.size();
-
-	//PCK: clear m_quantizedLeafNodes and m_leafNodes, they are temporary
-	m_quantizedLeafNodes.clear();
-	m_leafNodes.clear();
-}
-
-
-
-///just for debugging, to visualize the individual patches/subtrees
-#ifdef DEBUG_PATCH_COLORS
-b3Vector3 color[4]=
-{
-	b3Vector3(1,0,0),
-	b3Vector3(0,1,0),
-	b3Vector3(0,0,1),
-	b3Vector3(0,1,1)
-};
-#endif //DEBUG_PATCH_COLORS
-
-
-
-void	b3QuantizedBvh::setQuantizationValues(const b3Vector3& bvhAabbMin,const b3Vector3& bvhAabbMax,b3Scalar quantizationMargin)
-{
-	//enlarge the AABB to avoid division by zero when initializing the quantization values
-	b3Vector3 clampValue =b3MakeVector3(quantizationMargin,quantizationMargin,quantizationMargin);
-	m_bvhAabbMin = bvhAabbMin - clampValue;
-	m_bvhAabbMax = bvhAabbMax + clampValue;
-	b3Vector3 aabbSize = m_bvhAabbMax - m_bvhAabbMin;
-	m_bvhQuantization = b3MakeVector3(b3Scalar(65533.0),b3Scalar(65533.0),b3Scalar(65533.0)) / aabbSize;
-	m_useQuantization = true;
-}
-
-
-
-
-b3QuantizedBvh::~b3QuantizedBvh()
-{
-}
-
-#ifdef DEBUG_TREE_BUILDING
-int gStackDepth = 0;
-int gMaxStackDepth = 0;
-#endif //DEBUG_TREE_BUILDING
-
-void	b3QuantizedBvh::buildTree	(int startIndex,int endIndex)
-{
-#ifdef DEBUG_TREE_BUILDING
-	gStackDepth++;
-	if (gStackDepth > gMaxStackDepth)
-		gMaxStackDepth = gStackDepth;
-#endif //DEBUG_TREE_BUILDING
-
-
-	int splitAxis, splitIndex, i;
-	int numIndices =endIndex-startIndex;
-	int curIndex = m_curNodeIndex;
-
-	b3Assert(numIndices>0);
-
-	if (numIndices==1)
-	{
-#ifdef DEBUG_TREE_BUILDING
-		gStackDepth--;
-#endif //DEBUG_TREE_BUILDING
-		
-		assignInternalNodeFromLeafNode(m_curNodeIndex,startIndex);
-
-		m_curNodeIndex++;
-		return;	
-	}
-	//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
-	
-	splitAxis = calcSplittingAxis(startIndex,endIndex);
-
-	splitIndex = sortAndCalcSplittingIndex(startIndex,endIndex,splitAxis);
-
-	int internalNodeIndex = m_curNodeIndex;
-	
-	//set the min aabb to 'inf' or a max value, and set the max aabb to a -inf/minimum value.
-	//the aabb will be expanded during buildTree/mergeInternalNodeAabb with actual node values
-	setInternalNodeAabbMin(m_curNodeIndex,m_bvhAabbMax);//can't use b3Vector3(B3_INFINITY,B3_INFINITY,B3_INFINITY)) because of quantization
-	setInternalNodeAabbMax(m_curNodeIndex,m_bvhAabbMin);//can't use b3Vector3(-B3_INFINITY,-B3_INFINITY,-B3_INFINITY)) because of quantization
-	
-	
-	for (i=startIndex;i<endIndex;i++)
-	{
-		mergeInternalNodeAabb(m_curNodeIndex,getAabbMin(i),getAabbMax(i));
-	}
-
-	m_curNodeIndex++;
-	
-
-	//internalNode->m_escapeIndex;
-	
-	int leftChildNodexIndex = m_curNodeIndex;
-
-	//build left child tree
-	buildTree(startIndex,splitIndex);
-
-	int rightChildNodexIndex = m_curNodeIndex;
-	//build right child tree
-	buildTree(splitIndex,endIndex);
-
-#ifdef DEBUG_TREE_BUILDING
-	gStackDepth--;
-#endif //DEBUG_TREE_BUILDING
-
-	int escapeIndex = m_curNodeIndex - curIndex;
-
-	if (m_useQuantization)
-	{
-		//escapeIndex is the number of nodes of this subtree
-		const int sizeQuantizedNode =sizeof(b3QuantizedBvhNode);
-		const int treeSizeInBytes = escapeIndex * sizeQuantizedNode;
-		if (treeSizeInBytes > MAX_SUBTREE_SIZE_IN_BYTES)
-		{
-			updateSubtreeHeaders(leftChildNodexIndex,rightChildNodexIndex);
-		}
-	} else
-	{
-
-	}
-
-	setInternalNodeEscapeIndex(internalNodeIndex,escapeIndex);
-
-}
-
-void	b3QuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex)
-{
-	b3Assert(m_useQuantization);
-
-	b3QuantizedBvhNode& leftChildNode = m_quantizedContiguousNodes[leftChildNodexIndex];
-	int leftSubTreeSize = leftChildNode.isLeafNode() ? 1 : leftChildNode.getEscapeIndex();
-	int leftSubTreeSizeInBytes =  leftSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode));
-	
-	b3QuantizedBvhNode& rightChildNode = m_quantizedContiguousNodes[rightChildNodexIndex];
-	int rightSubTreeSize = rightChildNode.isLeafNode() ? 1 : rightChildNode.getEscapeIndex();
-	int rightSubTreeSizeInBytes =  rightSubTreeSize *  static_cast<int>(sizeof(b3QuantizedBvhNode));
-
-	if(leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
-	{
-		b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
-		subtree.setAabbFromQuantizeNode(leftChildNode);
-		subtree.m_rootNodeIndex = leftChildNodexIndex;
-		subtree.m_subtreeSize = leftSubTreeSize;
-	}
-
-	if(rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
-	{
-		b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
-		subtree.setAabbFromQuantizeNode(rightChildNode);
-		subtree.m_rootNodeIndex = rightChildNodexIndex;
-		subtree.m_subtreeSize = rightSubTreeSize;
-	}
-
-	//PCK: update the copy of the size
-	m_subtreeHeaderCount = m_SubtreeHeaders.size();
-}
-
-
-int	b3QuantizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis)
-{
-	int i;
-	int splitIndex =startIndex;
-	int numIndices = endIndex - startIndex;
-	b3Scalar splitValue;
-
-	b3Vector3 means=b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
-	for (i=startIndex;i<endIndex;i++)
-	{
-		b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i));
-		means+=center;
-	}
-	means *= (b3Scalar(1.)/(b3Scalar)numIndices);
-	
-	splitValue = means[splitAxis];
-	
-	//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
-	for (i=startIndex;i<endIndex;i++)
-	{
-		b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i));
-		if (center[splitAxis] > splitValue)
-		{
-			//swap
-			swapLeafNodes(i,splitIndex);
-			splitIndex++;
-		}
-	}
-
-	//if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
-	//otherwise the tree-building might fail due to stack-overflows in certain cases.
-	//unbalanced1 is unsafe: it can cause stack overflows
-	//bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
-
-	//unbalanced2 should work too: always use center (perfect balanced trees)	
-	//bool unbalanced2 = true;
-
-	//this should be safe too:
-	int rangeBalancedIndices = numIndices/3;
-	bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
-	
-	if (unbalanced)
-	{
-		splitIndex = startIndex+ (numIndices>>1);
-	}
-
-	bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex));
-	(void)unbal;
-	b3Assert(!unbal);
-
-	return splitIndex;
-}
-
-
-int	b3QuantizedBvh::calcSplittingAxis(int startIndex,int endIndex)
-{
-	int i;
-
-	b3Vector3 means=b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
-	b3Vector3 variance=b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
-	int numIndices = endIndex-startIndex;
-
-	for (i=startIndex;i<endIndex;i++)
-	{
-		b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i));
-		means+=center;
-	}
-	means *= (b3Scalar(1.)/(b3Scalar)numIndices);
-		
-	for (i=startIndex;i<endIndex;i++)
-	{
-		b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i));
-		b3Vector3 diff2 = center-means;
-		diff2 = diff2 * diff2;
-		variance += diff2;
-	}
-	variance *= (b3Scalar(1.)/	((b3Scalar)numIndices-1)	);
-	
-	return variance.maxAxis();
-}
-
-
-
-void	b3QuantizedBvh::reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
-{
-	//either choose recursive traversal (walkTree) or stackless (walkStacklessTree)
-
-	if (m_useQuantization)
-	{
-		///quantize query AABB
-		unsigned short int quantizedQueryAabbMin[3];
-		unsigned short int quantizedQueryAabbMax[3];
-		quantizeWithClamp(quantizedQueryAabbMin,aabbMin,0);
-		quantizeWithClamp(quantizedQueryAabbMax,aabbMax,1);
-
-		switch (m_traversalMode)
-		{
-		case TRAVERSAL_STACKLESS:
-				walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,0,m_curNodeIndex);
-			break;
-		case TRAVERSAL_STACKLESS_CACHE_FRIENDLY:
-				walkStacklessQuantizedTreeCacheFriendly(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
-			break;
-		case TRAVERSAL_RECURSIVE:
-			{
-				const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[0];
-				walkRecursiveQuantizedTreeAgainstQueryAabb(rootNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
-			}
-			break;
-		default:
-			//unsupported
-			b3Assert(0);
-		}
-	} else
-	{
-		walkStacklessTree(nodeCallback,aabbMin,aabbMax);
-	}
-}
-
-
-static int b3s_maxIterations = 0;
-
-
-void	b3QuantizedBvh::walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
-{
-	b3Assert(!m_useQuantization);
-
-	const b3OptimizedBvhNode* rootNode = &m_contiguousNodes[0];
-	int escapeIndex, curIndex = 0;
-	int walkIterations = 0;
-	bool isLeafNode;
-	//PCK: unsigned instead of bool
-	unsigned aabbOverlap;
-
-	while (curIndex < m_curNodeIndex)
-	{
-		//catch bugs in tree data
-		b3Assert (walkIterations < m_curNodeIndex);
-
-		walkIterations++;
-		aabbOverlap = b3TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
-		isLeafNode = rootNode->m_escapeIndex == -1;
-		
-		//PCK: unsigned instead of bool
-		if (isLeafNode && (aabbOverlap != 0))
-		{
-			nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
-		} 
-		
-		//PCK: unsigned instead of bool
-		if ((aabbOverlap != 0) || isLeafNode)
-		{
-			rootNode++;
-			curIndex++;
-		} else
-		{
-			escapeIndex = rootNode->m_escapeIndex;
-			rootNode += escapeIndex;
-			curIndex += escapeIndex;
-		}
-	}
-	if (b3s_maxIterations < walkIterations)
-		b3s_maxIterations = walkIterations;
-
-}
-
-/*
-///this was the original recursive traversal, before we optimized towards stackless traversal
-void	b3QuantizedBvh::walkTree(b3OptimizedBvhNode* rootNode,b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
-{
-	bool isLeafNode, aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax);
-	if (aabbOverlap)
-	{
-		isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild);
-		if (isLeafNode)
-		{
-			nodeCallback->processNode(rootNode);
-		} else
-		{
-			walkTree(rootNode->m_leftChild,nodeCallback,aabbMin,aabbMax);
-			walkTree(rootNode->m_rightChild,nodeCallback,aabbMin,aabbMax);
-		}
-	}
-
-}
-*/
-
-void b3QuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode,b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
-{
-	b3Assert(m_useQuantization);
-	
-	bool isLeafNode;
-	//PCK: unsigned instead of bool
-	unsigned aabbOverlap;
-
-	//PCK: unsigned instead of bool
-	aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,currentNode->m_quantizedAabbMin,currentNode->m_quantizedAabbMax);
-	isLeafNode = currentNode->isLeafNode();
-		
-	//PCK: unsigned instead of bool
-	if (aabbOverlap != 0)
-	{
-		if (isLeafNode)
-		{
-			nodeCallback->processNode(currentNode->getPartId(),currentNode->getTriangleIndex());
-		} else
-		{
-			//process left and right children
-			const b3QuantizedBvhNode* leftChildNode = currentNode+1;
-			walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
-
-			const b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode+1:leftChildNode+leftChildNode->getEscapeIndex();
-			walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
-		}
-	}		
-}
-
-
-
-void	b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const
-{
-	b3Assert(!m_useQuantization);
-
-	const b3OptimizedBvhNode* rootNode = &m_contiguousNodes[0];
-	int escapeIndex, curIndex = 0;
-	int walkIterations = 0;
-	bool isLeafNode;
-	//PCK: unsigned instead of bool
-	unsigned aabbOverlap=0;
-	unsigned rayBoxOverlap=0;
-	b3Scalar lambda_max = 1.0;
-	
-		/* Quick pruning by quantized box */
-	b3Vector3 rayAabbMin = raySource;
-	b3Vector3 rayAabbMax = raySource;
-	rayAabbMin.setMin(rayTarget);
-	rayAabbMax.setMax(rayTarget);
-
-	/* Add box cast extents to bounding box */
-	rayAabbMin += aabbMin;
-	rayAabbMax += aabbMax;
-
-#ifdef RAYAABB2
-	b3Vector3 rayDir = (rayTarget-raySource);
-	rayDir.normalize ();
-	lambda_max = rayDir.dot(rayTarget-raySource);
-	///what about division by zero? --> just set rayDirection[i] to 1.0
-	b3Vector3 rayDirectionInverse;
-	rayDirectionInverse[0] = rayDir[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[0];
-	rayDirectionInverse[1] = rayDir[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[1];
-	rayDirectionInverse[2] = rayDir[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[2];
-	unsigned int sign[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
-#endif
-
-	b3Vector3 bounds[2];
-
-	while (curIndex < m_curNodeIndex)
-	{
-		b3Scalar param = 1.0;
-		//catch bugs in tree data
-		b3Assert (walkIterations < m_curNodeIndex);
-
-		walkIterations++;
-
-		bounds[0] = rootNode->m_aabbMinOrg;
-		bounds[1] = rootNode->m_aabbMaxOrg;
-		/* Add box cast extents */
-		bounds[0] -= aabbMax;
-		bounds[1] -= aabbMin;
-
-		aabbOverlap = b3TestAabbAgainstAabb2(rayAabbMin,rayAabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
-		//perhaps profile if it is worth doing the aabbOverlap test first
-
-#ifdef RAYAABB2
-			///careful with this check: need to check division by zero (above) and fix the unQuantize method
-			///thanks Joerg/hiker for the reproduction case!
-			///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
-		rayBoxOverlap = aabbOverlap ? b3RayAabb2 (raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false;
-
-#else
-		b3Vector3 normal;
-		rayBoxOverlap = b3RayAabb(raySource, rayTarget,bounds[0],bounds[1],param, normal);
-#endif
-
-		isLeafNode = rootNode->m_escapeIndex == -1;
-		
-		//PCK: unsigned instead of bool
-		if (isLeafNode && (rayBoxOverlap != 0))
-		{
-			nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
-		} 
-		
-		//PCK: unsigned instead of bool
-		if ((rayBoxOverlap != 0) || isLeafNode)
-		{
-			rootNode++;
-			curIndex++;
-		} else
-		{
-			escapeIndex = rootNode->m_escapeIndex;
-			rootNode += escapeIndex;
-			curIndex += escapeIndex;
-		}
-	}
-	if (b3s_maxIterations < walkIterations)
-		b3s_maxIterations = walkIterations;
-
-}
-
-
-
-void	b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const
-{
-	b3Assert(m_useQuantization);
-	
-	int curIndex = startNodeIndex;
-	int walkIterations = 0;
-	int subTreeSize = endNodeIndex - startNodeIndex;
-	(void)subTreeSize;
-
-	const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
-	int escapeIndex;
-	
-	bool isLeafNode;
-	//PCK: unsigned instead of bool
-	unsigned boxBoxOverlap = 0;
-	unsigned rayBoxOverlap = 0;
-
-	b3Scalar lambda_max = 1.0;
-
-#ifdef RAYAABB2
-	b3Vector3 rayDirection = (rayTarget-raySource);
-	rayDirection.normalize ();
-	lambda_max = rayDirection.dot(rayTarget-raySource);
-	///what about division by zero? --> just set rayDirection[i] to 1.0
-	rayDirection[0] = rayDirection[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[0];
-	rayDirection[1] = rayDirection[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[1];
-	rayDirection[2] = rayDirection[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[2];
-	unsigned int sign[3] = { rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0};
-#endif
-
-	/* Quick pruning by quantized box */
-	b3Vector3 rayAabbMin = raySource;
-	b3Vector3 rayAabbMax = raySource;
-	rayAabbMin.setMin(rayTarget);
-	rayAabbMax.setMax(rayTarget);
-
-	/* Add box cast extents to bounding box */
-	rayAabbMin += aabbMin;
-	rayAabbMax += aabbMax;
-
-	unsigned short int quantizedQueryAabbMin[3];
-	unsigned short int quantizedQueryAabbMax[3];
-	quantizeWithClamp(quantizedQueryAabbMin,rayAabbMin,0);
-	quantizeWithClamp(quantizedQueryAabbMax,rayAabbMax,1);
-
-	while (curIndex < endNodeIndex)
-	{
-
-//#define VISUALLY_ANALYZE_BVH 1
-#ifdef VISUALLY_ANALYZE_BVH
-		//some code snippet to debugDraw aabb, to visually analyze bvh structure
-		static int drawPatch = 0;
-		//need some global access to a debugDrawer
-		extern b3IDebugDraw* debugDrawerPtr;
-		if (curIndex==drawPatch)
-		{
-			b3Vector3 aabbMin,aabbMax;
-			aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
-			aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
-			b3Vector3	color(1,0,0);
-			debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
-		}
-#endif//VISUALLY_ANALYZE_BVH
-
-		//catch bugs in tree data
-		b3Assert (walkIterations < subTreeSize);
-
-		walkIterations++;
-		//PCK: unsigned instead of bool
-		// only interested if this is closer than any previous hit
-		b3Scalar param = 1.0;
-		rayBoxOverlap = 0;
-		boxBoxOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
-		isLeafNode = rootNode->isLeafNode();
-		if (boxBoxOverlap)
-		{
-			b3Vector3 bounds[2];
-			bounds[0] = unQuantize(rootNode->m_quantizedAabbMin);
-			bounds[1] = unQuantize(rootNode->m_quantizedAabbMax);
-			/* Add box cast extents */
-			bounds[0] -= aabbMax;
-			bounds[1] -= aabbMin;
-#if 0
-			b3Vector3 normal;
-			bool ra2 = b3RayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max);
-			bool ra = b3RayAabb (raySource, rayTarget, bounds[0], bounds[1], param, normal);
-			if (ra2 != ra)
-			{
-				printf("functions don't match\n");
-			}
-#endif
-#ifdef RAYAABB2
-			///careful with this check: need to check division by zero (above) and fix the unQuantize method
-			///thanks Joerg/hiker for the reproduction case!
-			///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
-
-			//B3_PROFILE("b3RayAabb2");
-			rayBoxOverlap = b3RayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max);
-			
-#else
-			rayBoxOverlap = true;//b3RayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
-#endif
-		}
-		
-		if (isLeafNode && rayBoxOverlap)
-		{
-			nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
-		}
-		
-		//PCK: unsigned instead of bool
-		if ((rayBoxOverlap != 0) || isLeafNode)
-		{
-			rootNode++;
-			curIndex++;
-		} else
-		{
-			escapeIndex = rootNode->getEscapeIndex();
-			rootNode += escapeIndex;
-			curIndex += escapeIndex;
-		}
-	}
-	if (b3s_maxIterations < walkIterations)
-		b3s_maxIterations = walkIterations;
-
-}
-
-void	b3QuantizedBvh::walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const
-{
-	b3Assert(m_useQuantization);
-	
-	int curIndex = startNodeIndex;
-	int walkIterations = 0;
-	int subTreeSize = endNodeIndex - startNodeIndex;
-	(void)subTreeSize;
-
-	const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
-	int escapeIndex;
-	
-	bool isLeafNode;
-	//PCK: unsigned instead of bool
-	unsigned aabbOverlap;
-
-	while (curIndex < endNodeIndex)
-	{
-
-//#define VISUALLY_ANALYZE_BVH 1
-#ifdef VISUALLY_ANALYZE_BVH
-		//some code snippet to debugDraw aabb, to visually analyze bvh structure
-		static int drawPatch = 0;
-		//need some global access to a debugDrawer
-		extern b3IDebugDraw* debugDrawerPtr;
-		if (curIndex==drawPatch)
-		{
-			b3Vector3 aabbMin,aabbMax;
-			aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
-			aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
-			b3Vector3	color(1,0,0);
-			debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
-		}
-#endif//VISUALLY_ANALYZE_BVH
-
-		//catch bugs in tree data
-		b3Assert (walkIterations < subTreeSize);
-
-		walkIterations++;
-		//PCK: unsigned instead of bool
-		aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
-		isLeafNode = rootNode->isLeafNode();
-		
-		if (isLeafNode && aabbOverlap)
-		{
-			nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
-		} 
-		
-		//PCK: unsigned instead of bool
-		if ((aabbOverlap != 0) || isLeafNode)
-		{
-			rootNode++;
-			curIndex++;
-		} else
-		{
-			escapeIndex = rootNode->getEscapeIndex();
-			rootNode += escapeIndex;
-			curIndex += escapeIndex;
-		}
-	}
-	if (b3s_maxIterations < walkIterations)
-		b3s_maxIterations = walkIterations;
-
-}
-
-//This traversal can be called from Playstation 3 SPU
-void	b3QuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
-{
-	b3Assert(m_useQuantization);
-
-	int i;
-
-
-	for (i=0;i<this->m_SubtreeHeaders.size();i++)
-	{
-		const b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
-
-		//PCK: unsigned instead of bool
-		unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
-		if (overlap != 0)
-		{
-			walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,
-				subtree.m_rootNodeIndex,
-				subtree.m_rootNodeIndex+subtree.m_subtreeSize);
-		}
-	}
-}
-
-
-void	b3QuantizedBvh::reportRayOverlappingNodex (b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const
-{
-	reportBoxCastOverlappingNodex(nodeCallback,raySource,rayTarget,b3MakeVector3(0,0,0),b3MakeVector3(0,0,0));
-}
-
-
-void	b3QuantizedBvh::reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
-{
-	//always use stackless
-
-	if (m_useQuantization)
-	{
-		walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
-	}
-	else
-	{
-		walkStacklessTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
-	}
-	/*
-	{
-		//recursive traversal
-		b3Vector3 qaabbMin = raySource;
-		b3Vector3 qaabbMax = raySource;
-		qaabbMin.setMin(rayTarget);
-		qaabbMax.setMax(rayTarget);
-		qaabbMin += aabbMin;
-		qaabbMax += aabbMax;
-		reportAabbOverlappingNodex(nodeCallback,qaabbMin,qaabbMax);
-	}
-	*/
-
-}
-
-
-void	b3QuantizedBvh::swapLeafNodes(int i,int splitIndex)
-{
-	if (m_useQuantization)
-	{
-			b3QuantizedBvhNode tmp = m_quantizedLeafNodes[i];
-			m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex];
-			m_quantizedLeafNodes[splitIndex] = tmp;
-	} else
-	{
-			b3OptimizedBvhNode tmp = m_leafNodes[i];
-			m_leafNodes[i] = m_leafNodes[splitIndex];
-			m_leafNodes[splitIndex] = tmp;
-	}
-}
-
-void	b3QuantizedBvh::assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex)
-{
-	if (m_useQuantization)
-	{
-		m_quantizedContiguousNodes[internalNode] = m_quantizedLeafNodes[leafNodeIndex];
-	} else
-	{
-		m_contiguousNodes[internalNode] = m_leafNodes[leafNodeIndex];
-	}
-}
-
-//PCK: include
-#include <new>
-
-#if 0
-//PCK: consts
-static const unsigned BVH_ALIGNMENT = 16;
-static const unsigned BVH_ALIGNMENT_MASK = BVH_ALIGNMENT-1;
-
-static const unsigned BVH_ALIGNMENT_BLOCKS = 2;
-#endif
-
-
-unsigned int b3QuantizedBvh::getAlignmentSerializationPadding()
-{
-	// I changed this to 0 since the extra padding is not needed or used.
-	return 0;//BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT;
-}
-
-unsigned b3QuantizedBvh::calculateSerializeBufferSize() const
-{
-	unsigned baseSize = sizeof(b3QuantizedBvh) + getAlignmentSerializationPadding();
-	baseSize += sizeof(b3BvhSubtreeInfo) * m_subtreeHeaderCount;
-	if (m_useQuantization)
-	{
-		return baseSize + m_curNodeIndex * sizeof(b3QuantizedBvhNode);
-	}
-	return baseSize + m_curNodeIndex * sizeof(b3OptimizedBvhNode);
-}
-
-bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) const
-{
-	b3Assert(m_subtreeHeaderCount == m_SubtreeHeaders.size());
-	m_subtreeHeaderCount = m_SubtreeHeaders.size();
-
-/*	if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
-	{
-		///check alignedment for buffer?
-		b3Assert(0);
-		return false;
-	}
-*/
-
-	b3QuantizedBvh *targetBvh = (b3QuantizedBvh *)o_alignedDataBuffer;
-
-	// construct the class so the virtual function table, etc will be set up
-	// Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor
-	new (targetBvh) b3QuantizedBvh;
-
-	if (i_swapEndian)
-	{
-		targetBvh->m_curNodeIndex = static_cast<int>(b3SwapEndian(m_curNodeIndex));
-
-
-		b3SwapVector3Endian(m_bvhAabbMin,targetBvh->m_bvhAabbMin);
-		b3SwapVector3Endian(m_bvhAabbMax,targetBvh->m_bvhAabbMax);
-		b3SwapVector3Endian(m_bvhQuantization,targetBvh->m_bvhQuantization);
-
-		targetBvh->m_traversalMode = (b3TraversalMode)b3SwapEndian(m_traversalMode);
-		targetBvh->m_subtreeHeaderCount = static_cast<int>(b3SwapEndian(m_subtreeHeaderCount));
-	}
-	else
-	{
-		targetBvh->m_curNodeIndex = m_curNodeIndex;
-		targetBvh->m_bvhAabbMin = m_bvhAabbMin;
-		targetBvh->m_bvhAabbMax = m_bvhAabbMax;
-		targetBvh->m_bvhQuantization = m_bvhQuantization;
-		targetBvh->m_traversalMode = m_traversalMode;
-		targetBvh->m_subtreeHeaderCount = m_subtreeHeaderCount;
-	}
-
-	targetBvh->m_useQuantization = m_useQuantization;
-
-	unsigned char *nodeData = (unsigned char *)targetBvh;
-	nodeData += sizeof(b3QuantizedBvh);
-	
-	unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
-	nodeData += sizeToAdd;
-	
-	int nodeCount = m_curNodeIndex;
-
-	if (m_useQuantization)
-	{
-		targetBvh->m_quantizedContiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
-
-		if (i_swapEndian)
-		{
-			for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
-			{
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = b3SwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]);
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = b3SwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]);
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = b3SwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]);
-
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = b3SwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]);
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = b3SwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]);
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = b3SwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]);
-
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = static_cast<int>(b3SwapEndian(m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex));
-			}
-		}
-		else
-		{
-			for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
-			{
-	
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0];
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1];
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2];
-
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0];
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1];
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2];
-
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex;
-
-
-			}
-		}
-		nodeData += sizeof(b3QuantizedBvhNode) * nodeCount;
-
-		// this clears the pointer in the member variable it doesn't really do anything to the data
-		// it does call the destructor on the contained objects, but they are all classes with no destructor defined
-		// so the memory (which is not freed) is left alone
-		targetBvh->m_quantizedContiguousNodes.initializeFromBuffer(NULL, 0, 0);
-	}
-	else
-	{
-		targetBvh->m_contiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
-
-		if (i_swapEndian)
-		{
-			for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
-			{
-				b3SwapVector3Endian(m_contiguousNodes[nodeIndex].m_aabbMinOrg, targetBvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg);
-				b3SwapVector3Endian(m_contiguousNodes[nodeIndex].m_aabbMaxOrg, targetBvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg);
-
-				targetBvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast<int>(b3SwapEndian(m_contiguousNodes[nodeIndex].m_escapeIndex));
-				targetBvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast<int>(b3SwapEndian(m_contiguousNodes[nodeIndex].m_subPart));
-				targetBvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast<int>(b3SwapEndian(m_contiguousNodes[nodeIndex].m_triangleIndex));
-			}
-		}
-		else
-		{
-			for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
-			{
-				targetBvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg = m_contiguousNodes[nodeIndex].m_aabbMinOrg;
-				targetBvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg = m_contiguousNodes[nodeIndex].m_aabbMaxOrg;
-
-				targetBvh->m_contiguousNodes[nodeIndex].m_escapeIndex = m_contiguousNodes[nodeIndex].m_escapeIndex;
-				targetBvh->m_contiguousNodes[nodeIndex].m_subPart = m_contiguousNodes[nodeIndex].m_subPart;
-				targetBvh->m_contiguousNodes[nodeIndex].m_triangleIndex = m_contiguousNodes[nodeIndex].m_triangleIndex;
-			}
-		}
-		nodeData += sizeof(b3OptimizedBvhNode) * nodeCount;
-
-		// this clears the pointer in the member variable it doesn't really do anything to the data
-		// it does call the destructor on the contained objects, but they are all classes with no destructor defined
-		// so the memory (which is not freed) is left alone
-		targetBvh->m_contiguousNodes.initializeFromBuffer(NULL, 0, 0);
-	}
-
-	sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
-	nodeData += sizeToAdd;
-
-	// Now serialize the subtree headers
-	targetBvh->m_SubtreeHeaders.initializeFromBuffer(nodeData, m_subtreeHeaderCount, m_subtreeHeaderCount);
-	if (i_swapEndian)
-	{
-		for (int i = 0; i < m_subtreeHeaderCount; i++)
-		{
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = b3SwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = b3SwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = b3SwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[2]);
-
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = b3SwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = b3SwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = b3SwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[2]);
-
-			targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = static_cast<int>(b3SwapEndian(m_SubtreeHeaders[i].m_rootNodeIndex));
-			targetBvh->m_SubtreeHeaders[i].m_subtreeSize = static_cast<int>(b3SwapEndian(m_SubtreeHeaders[i].m_subtreeSize));
-		}
-	}
-	else
-	{
-		for (int i = 0; i < m_subtreeHeaderCount; i++)
-		{
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = (m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = (m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = (m_SubtreeHeaders[i].m_quantizedAabbMin[2]);
-
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = (m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = (m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = (m_SubtreeHeaders[i].m_quantizedAabbMax[2]);
-
-			targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = (m_SubtreeHeaders[i].m_rootNodeIndex);
-			targetBvh->m_SubtreeHeaders[i].m_subtreeSize = (m_SubtreeHeaders[i].m_subtreeSize);
-
-			// need to clear padding in destination buffer
-			targetBvh->m_SubtreeHeaders[i].m_padding[0] = 0;
-			targetBvh->m_SubtreeHeaders[i].m_padding[1] = 0;
-			targetBvh->m_SubtreeHeaders[i].m_padding[2] = 0;
-		}
-	}
-	nodeData += sizeof(b3BvhSubtreeInfo) * m_subtreeHeaderCount;
-
-	// this clears the pointer in the member variable it doesn't really do anything to the data
-	// it does call the destructor on the contained objects, but they are all classes with no destructor defined
-	// so the memory (which is not freed) is left alone
-	targetBvh->m_SubtreeHeaders.initializeFromBuffer(NULL, 0, 0);
-
-	// this wipes the virtual function table pointer at the start of the buffer for the class
-	*((void**)o_alignedDataBuffer) = NULL;
-
-	return true;
-}
-
-b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
-{
-
-	if (i_alignedDataBuffer == NULL)// || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
-	{
-		return NULL;
-	}
-	b3QuantizedBvh *bvh = (b3QuantizedBvh *)i_alignedDataBuffer;
-
-	if (i_swapEndian)
-	{
-		bvh->m_curNodeIndex = static_cast<int>(b3SwapEndian(bvh->m_curNodeIndex));
-
-		b3UnSwapVector3Endian(bvh->m_bvhAabbMin);
-		b3UnSwapVector3Endian(bvh->m_bvhAabbMax);
-		b3UnSwapVector3Endian(bvh->m_bvhQuantization);
-
-		bvh->m_traversalMode = (b3TraversalMode)b3SwapEndian(bvh->m_traversalMode);
-		bvh->m_subtreeHeaderCount = static_cast<int>(b3SwapEndian(bvh->m_subtreeHeaderCount));
-	}
-
-	unsigned int calculatedBufSize = bvh->calculateSerializeBufferSize();
-	b3Assert(calculatedBufSize <= i_dataBufferSize);
-
-	if (calculatedBufSize > i_dataBufferSize)
-	{
-		return NULL;
-	}
-
-	unsigned char *nodeData = (unsigned char *)bvh;
-	nodeData += sizeof(b3QuantizedBvh);
-	
-	unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
-	nodeData += sizeToAdd;
-	
-	int nodeCount = bvh->m_curNodeIndex;
-
-	// Must call placement new to fill in virtual function table, etc, but we don't want to overwrite most data, so call a special version of the constructor
-	// Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor
-	new (bvh) b3QuantizedBvh(*bvh, false);
-
-	if (bvh->m_useQuantization)
-	{
-		bvh->m_quantizedContiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
-
-		if (i_swapEndian)
-		{
-			for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
-			{
-				bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = b3SwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]);
-				bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = b3SwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]);
-				bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = b3SwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]);
-
-				bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = b3SwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]);
-				bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = b3SwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]);
-				bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = b3SwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]);
-
-				bvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = static_cast<int>(b3SwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex));
-			}
-		}
-		nodeData += sizeof(b3QuantizedBvhNode) * nodeCount;
-	}
-	else
-	{
-		bvh->m_contiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
-
-		if (i_swapEndian)
-		{
-			for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
-			{
-				b3UnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg);
-				b3UnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg);
-				
-				bvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_escapeIndex));
-				bvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_subPart));
-				bvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_triangleIndex));
-			}
-		}
-		nodeData += sizeof(b3OptimizedBvhNode) * nodeCount;
-	}
-
-	sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
-	nodeData += sizeToAdd;
-
-	// Now serialize the subtree headers
-	bvh->m_SubtreeHeaders.initializeFromBuffer(nodeData, bvh->m_subtreeHeaderCount, bvh->m_subtreeHeaderCount);
-	if (i_swapEndian)
-	{
-		for (int i = 0; i < bvh->m_subtreeHeaderCount; i++)
-		{
-			bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = b3SwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
-			bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = b3SwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
-			bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = b3SwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2]);
-
-			bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = b3SwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
-			bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = b3SwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
-			bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = b3SwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2]);
-
-			bvh->m_SubtreeHeaders[i].m_rootNodeIndex = static_cast<int>(b3SwapEndian(bvh->m_SubtreeHeaders[i].m_rootNodeIndex));
-			bvh->m_SubtreeHeaders[i].m_subtreeSize = static_cast<int>(b3SwapEndian(bvh->m_SubtreeHeaders[i].m_subtreeSize));
-		}
-	}
-
-	return bvh;
-}
-
-// Constructor that prevents b3Vector3's default constructor from being called
-b3QuantizedBvh::b3QuantizedBvh(b3QuantizedBvh &self, bool /* ownsMemory */) :
-m_bvhAabbMin(self.m_bvhAabbMin),
-m_bvhAabbMax(self.m_bvhAabbMax),
-m_bvhQuantization(self.m_bvhQuantization),
-m_bulletVersion(B3_BULLET_VERSION)
-{
-
-}
-
-void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedBvhFloatData)
-{
-	m_bvhAabbMax.deSerializeFloat(quantizedBvhFloatData.m_bvhAabbMax);
-	m_bvhAabbMin.deSerializeFloat(quantizedBvhFloatData.m_bvhAabbMin);
-	m_bvhQuantization.deSerializeFloat(quantizedBvhFloatData.m_bvhQuantization);
-
-	m_curNodeIndex = quantizedBvhFloatData.m_curNodeIndex;
-	m_useQuantization = quantizedBvhFloatData.m_useQuantization!=0;
-	
-	{
-		int numElem = quantizedBvhFloatData.m_numContiguousLeafNodes;
-		m_contiguousNodes.resize(numElem);
-
-		if (numElem)
-		{
-			b3OptimizedBvhNodeFloatData* memPtr = quantizedBvhFloatData.m_contiguousNodesPtr;
-
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-				m_contiguousNodes[i].m_aabbMaxOrg.deSerializeFloat(memPtr->m_aabbMaxOrg);
-				m_contiguousNodes[i].m_aabbMinOrg.deSerializeFloat(memPtr->m_aabbMinOrg);
-				m_contiguousNodes[i].m_escapeIndex = memPtr->m_escapeIndex;
-				m_contiguousNodes[i].m_subPart = memPtr->m_subPart;
-				m_contiguousNodes[i].m_triangleIndex = memPtr->m_triangleIndex;
-			}
-		}
-	}
-
-	{
-		int numElem = quantizedBvhFloatData.m_numQuantizedContiguousNodes;
-		m_quantizedContiguousNodes.resize(numElem);
-		
-		if (numElem)
-		{
-			b3QuantizedBvhNodeData* memPtr = quantizedBvhFloatData.m_quantizedContiguousNodesPtr;
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-				m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
-				m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
-			}
-		}
-	}
-
-	m_traversalMode = b3TraversalMode(quantizedBvhFloatData.m_traversalMode);
-	
-	{
-		int numElem = quantizedBvhFloatData.m_numSubtreeHeaders;
-		m_SubtreeHeaders.resize(numElem);
-		if (numElem)
-		{
-			b3BvhSubtreeInfoData* memPtr = quantizedBvhFloatData.m_subTreeInfoPtr;
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-				m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ;
-				m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
-				m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
-				m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
-				m_SubtreeHeaders[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
-				m_SubtreeHeaders[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
-				m_SubtreeHeaders[i].m_rootNodeIndex = memPtr->m_rootNodeIndex;
-				m_SubtreeHeaders[i].m_subtreeSize = memPtr->m_subtreeSize;
-			}
-		}
-	}
-}
-
-void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantizedBvhDoubleData)
-{
-	m_bvhAabbMax.deSerializeDouble(quantizedBvhDoubleData.m_bvhAabbMax);
-	m_bvhAabbMin.deSerializeDouble(quantizedBvhDoubleData.m_bvhAabbMin);
-	m_bvhQuantization.deSerializeDouble(quantizedBvhDoubleData.m_bvhQuantization);
-
-	m_curNodeIndex = quantizedBvhDoubleData.m_curNodeIndex;
-	m_useQuantization = quantizedBvhDoubleData.m_useQuantization!=0;
-	
-	{
-		int numElem = quantizedBvhDoubleData.m_numContiguousLeafNodes;
-		m_contiguousNodes.resize(numElem);
-
-		if (numElem)
-		{
-			b3OptimizedBvhNodeDoubleData* memPtr = quantizedBvhDoubleData.m_contiguousNodesPtr;
-
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-				m_contiguousNodes[i].m_aabbMaxOrg.deSerializeDouble(memPtr->m_aabbMaxOrg);
-				m_contiguousNodes[i].m_aabbMinOrg.deSerializeDouble(memPtr->m_aabbMinOrg);
-				m_contiguousNodes[i].m_escapeIndex = memPtr->m_escapeIndex;
-				m_contiguousNodes[i].m_subPart = memPtr->m_subPart;
-				m_contiguousNodes[i].m_triangleIndex = memPtr->m_triangleIndex;
-			}
-		}
-	}
-
-	{
-		int numElem = quantizedBvhDoubleData.m_numQuantizedContiguousNodes;
-		m_quantizedContiguousNodes.resize(numElem);
-		
-		if (numElem)
-		{
-			b3QuantizedBvhNodeData* memPtr = quantizedBvhDoubleData.m_quantizedContiguousNodesPtr;
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-				m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
-				m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
-			}
-		}
-	}
-
-	m_traversalMode = b3TraversalMode(quantizedBvhDoubleData.m_traversalMode);
-	
-	{
-		int numElem = quantizedBvhDoubleData.m_numSubtreeHeaders;
-		m_SubtreeHeaders.resize(numElem);
-		if (numElem)
-		{
-			b3BvhSubtreeInfoData* memPtr = quantizedBvhDoubleData.m_subTreeInfoPtr;
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-				m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ;
-				m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
-				m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
-				m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
-				m_SubtreeHeaders[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
-				m_SubtreeHeaders[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
-				m_SubtreeHeaders[i].m_rootNodeIndex = memPtr->m_rootNodeIndex;
-				m_SubtreeHeaders[i].m_subtreeSize = memPtr->m_subtreeSize;
-			}
-		}
-	}
-
-}
-
-
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char*	b3QuantizedBvh::serialize(void* dataBuffer, b3Serializer* serializer) const
-{
-	b3Assert(0);
-	return 0;
-}
-
-
-
-
-
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h
deleted file mode 100644
index 629a0fce..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h
+++ /dev/null
@@ -1,556 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_QUANTIZED_BVH_H
-#define B3_QUANTIZED_BVH_H
-
-class b3Serializer;
-
-//#define DEBUG_CHECK_DEQUANTIZATION 1
-#ifdef DEBUG_CHECK_DEQUANTIZATION
-#ifdef __SPU__
-#define printf spu_printf
-#endif //__SPU__
-
-#include <stdio.h>
-#include <stdlib.h>
-#endif //DEBUG_CHECK_DEQUANTIZATION
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3AlignedAllocator.h"
-
-#ifdef B3_USE_DOUBLE_PRECISION
-#define b3QuantizedBvhData b3QuantizedBvhDoubleData
-#define b3OptimizedBvhNodeData b3OptimizedBvhNodeDoubleData
-#define b3QuantizedBvhDataName "b3QuantizedBvhDoubleData"
-#else
-#define b3QuantizedBvhData b3QuantizedBvhFloatData
-#define b3OptimizedBvhNodeData b3OptimizedBvhNodeFloatData
-#define b3QuantizedBvhDataName "b3QuantizedBvhFloatData"
-#endif
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
-
-
-
-//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp
-
-
-//Note: currently we have 16 bytes per quantized node
-#define MAX_SUBTREE_SIZE_IN_BYTES  2048
-
-// 10 gives the potential for 1024 parts, with at most 2^21 (2097152) (minus one
-// actually) triangles each (since the sign bit is reserved
-#define MAX_NUM_PARTS_IN_BITS 10
-
-///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.
-///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-B3_ATTRIBUTE_ALIGNED16	(struct) b3QuantizedBvhNode : public b3QuantizedBvhNodeData
-{
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	bool isLeafNode() const
-	{
-		//skipindex is negative (internal node), triangleindex >=0 (leafnode)
-		return (m_escapeIndexOrTriangleIndex >= 0);
-	}
-	int getEscapeIndex() const
-	{
-		b3Assert(!isLeafNode());
-		return -m_escapeIndexOrTriangleIndex;
-	}
-	int	getTriangleIndex() const
-	{
-		b3Assert(isLeafNode());
-		unsigned int x=0;
-		unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
-		// Get only the lower bits where the triangle index is stored
-		return (m_escapeIndexOrTriangleIndex&~(y));
-	}
-	int	getPartId() const
-	{
-		b3Assert(isLeafNode());
-		// Get only the highest bits where the part index is stored
-		return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
-	}
-}
-;
-
-/// b3OptimizedBvhNode contains both internal and leaf node information.
-/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes.
-B3_ATTRIBUTE_ALIGNED16 (struct) b3OptimizedBvhNode
-{
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	//32 bytes
-	b3Vector3	m_aabbMinOrg;
-	b3Vector3	m_aabbMaxOrg;
-
-	//4
-	int	m_escapeIndex;
-
-	//8
-	//for child nodes
-	int	m_subPart;
-	int	m_triangleIndex;
-
-//pad the size to 64 bytes
-	char	m_padding[20];
-};
-
-
-///b3BvhSubtreeInfo provides info to gather a subtree of limited size
-B3_ATTRIBUTE_ALIGNED16(class) b3BvhSubtreeInfo : public b3BvhSubtreeInfoData
-{
-public:
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	b3BvhSubtreeInfo()
-	{
-		//memset(&m_padding[0], 0, sizeof(m_padding));
-	}
-
-
-	void	setAabbFromQuantizeNode(const b3QuantizedBvhNode& quantizedNode)
-	{
-		m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0];
-		m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1];
-		m_quantizedAabbMin[2] = quantizedNode.m_quantizedAabbMin[2];
-		m_quantizedAabbMax[0] = quantizedNode.m_quantizedAabbMax[0];
-		m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1];
-		m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2];
-	}
-}
-;
-
-
-class b3NodeOverlapCallback
-{
-public:
-	virtual ~b3NodeOverlapCallback() {};
-
-	virtual void processNode(int subPart, int triangleIndex) = 0;
-};
-
-#include "Bullet3Common/b3AlignedAllocator.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-
-
-///for code readability:
-typedef b3AlignedObjectArray<b3OptimizedBvhNode>	NodeArray;
-typedef b3AlignedObjectArray<b3QuantizedBvhNode>	QuantizedNodeArray;
-typedef b3AlignedObjectArray<b3BvhSubtreeInfo>		BvhSubtreeInfoArray;
-
-
-///The b3QuantizedBvh class stores an AABB tree that can be quickly traversed on CPU and Cell SPU.
-///It is used by the b3BvhTriangleMeshShape as midphase, and by the b3MultiSapBroadphase.
-///It is recommended to use quantization for better performance and lower memory requirements.
-B3_ATTRIBUTE_ALIGNED16(class) b3QuantizedBvh
-{
-public:
-	enum b3TraversalMode
-	{
-		TRAVERSAL_STACKLESS = 0,
-		TRAVERSAL_STACKLESS_CACHE_FRIENDLY,
-		TRAVERSAL_RECURSIVE
-	};
-
-
-
-
-	b3Vector3			m_bvhAabbMin;
-	b3Vector3			m_bvhAabbMax;
-	b3Vector3			m_bvhQuantization;
-
-protected:
-	int					m_bulletVersion;	//for serialization versioning. It could also be used to detect endianess.
-
-	int					m_curNodeIndex;
-	//quantization data
-	bool				m_useQuantization;
-
-
-
-	NodeArray			m_leafNodes;
-	NodeArray			m_contiguousNodes;
-	QuantizedNodeArray	m_quantizedLeafNodes;
-	QuantizedNodeArray	m_quantizedContiguousNodes;
-	
-	b3TraversalMode	m_traversalMode;
-	BvhSubtreeInfoArray		m_SubtreeHeaders;
-
-	//This is only used for serialization so we don't have to add serialization directly to b3AlignedObjectArray
-	mutable int m_subtreeHeaderCount;
-
-	
-
-
-
-	///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!)
-	///this might be refactored into a virtual, it is usually not calculated at run-time
-	void	setInternalNodeAabbMin(int nodeIndex, const b3Vector3& aabbMin)
-	{
-		if (m_useQuantization)
-		{
-			quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin,0);
-		} else
-		{
-			m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin;
-
-		}
-	}
-	void	setInternalNodeAabbMax(int nodeIndex,const b3Vector3& aabbMax)
-	{
-		if (m_useQuantization)
-		{
-			quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax,1);
-		} else
-		{
-			m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax;
-		}
-	}
-
-	b3Vector3 getAabbMin(int nodeIndex) const
-	{
-		if (m_useQuantization)
-		{
-			return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMin[0]);
-		}
-		//non-quantized
-		return m_leafNodes[nodeIndex].m_aabbMinOrg;
-
-	}
-	b3Vector3 getAabbMax(int nodeIndex) const
-	{
-		if (m_useQuantization)
-		{
-			return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]);
-		} 
-		//non-quantized
-		return m_leafNodes[nodeIndex].m_aabbMaxOrg;
-		
-	}
-
-	
-	void	setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
-	{
-		if (m_useQuantization)
-		{
-			m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex;
-		} 
-		else
-		{
-			m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex;
-		}
-
-	}
-
-	void mergeInternalNodeAabb(int nodeIndex,const b3Vector3& newAabbMin,const b3Vector3& newAabbMax) 
-	{
-		if (m_useQuantization)
-		{
-			unsigned short int quantizedAabbMin[3];
-			unsigned short int quantizedAabbMax[3];
-			quantize(quantizedAabbMin,newAabbMin,0);
-			quantize(quantizedAabbMax,newAabbMax,1);
-			for (int i=0;i<3;i++)
-			{
-				if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i])
-					m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i];
-
-				if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i])
-					m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i];
-
-			}
-		} else
-		{
-			//non-quantized
-			m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin);
-			m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax);		
-		}
-	}
-
-	void	swapLeafNodes(int firstIndex,int secondIndex);
-
-	void	assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex);
-
-protected:
-
-	
-
-	void	buildTree	(int startIndex,int endIndex);
-
-	int	calcSplittingAxis(int startIndex,int endIndex);
-
-	int	sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis);
-	
-	void	walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const;
-
-	void	walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
-	void	walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const;
-	void	walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
-
-	///tree traversal designed for small-memory processors like PS3 SPU
-	void	walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
-
-	///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
-	void	walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode,b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
-
-	///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
-	void	walkRecursiveQuantizedTreeAgainstQuantizedTree(const b3QuantizedBvhNode* treeNodeA,const b3QuantizedBvhNode* treeNodeB,b3NodeOverlapCallback* nodeCallback) const;
-	
-
-
-
-	void	updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex);
-
-public:
-	
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	b3QuantizedBvh();
-
-	virtual ~b3QuantizedBvh();
-
-	
-	///***************************************** expert/internal use only *************************
-	void	setQuantizationValues(const b3Vector3& bvhAabbMin,const b3Vector3& bvhAabbMax,b3Scalar quantizationMargin=b3Scalar(1.0));
-	QuantizedNodeArray&	getLeafNodeArray() {			return	m_quantizedLeafNodes;	}
-	///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized
-	void	buildInternal();
-	///***************************************** expert/internal use only *************************
-
-	void	reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const;
-	void	reportRayOverlappingNodex (b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const;
-	void	reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin,const b3Vector3& aabbMax) const;
-
-		B3_FORCE_INLINE void quantize(unsigned short* out, const b3Vector3& point,int isMax) const
-	{
-
-		b3Assert(m_useQuantization);
-
-		b3Assert(point.getX() <= m_bvhAabbMax.getX());
-		b3Assert(point.getY() <= m_bvhAabbMax.getY());
-		b3Assert(point.getZ() <= m_bvhAabbMax.getZ());
-
-		b3Assert(point.getX() >= m_bvhAabbMin.getX());
-		b3Assert(point.getY() >= m_bvhAabbMin.getY());
-		b3Assert(point.getZ() >= m_bvhAabbMin.getZ());
-
-		b3Vector3 v = (point - m_bvhAabbMin) * m_bvhQuantization;
-		///Make sure rounding is done in a way that unQuantize(quantizeWithClamp(...)) is conservative
-		///end-points always set the first bit, so that they are sorted properly (so that neighbouring AABBs overlap properly)
-		///@todo: double-check this
-		if (isMax)
-		{
-			out[0] = (unsigned short) (((unsigned short)(v.getX()+b3Scalar(1.)) | 1));
-			out[1] = (unsigned short) (((unsigned short)(v.getY()+b3Scalar(1.)) | 1));
-			out[2] = (unsigned short) (((unsigned short)(v.getZ()+b3Scalar(1.)) | 1));
-		} else
-		{
-			out[0] = (unsigned short) (((unsigned short)(v.getX()) & 0xfffe));
-			out[1] = (unsigned short) (((unsigned short)(v.getY()) & 0xfffe));
-			out[2] = (unsigned short) (((unsigned short)(v.getZ()) & 0xfffe));
-		}
-
-
-#ifdef DEBUG_CHECK_DEQUANTIZATION
-		b3Vector3 newPoint = unQuantize(out);
-		if (isMax)
-		{
-			if (newPoint.getX() < point.getX())
-			{
-				printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
-			}
-			if (newPoint.getY() < point.getY())
-			{
-				printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
-			}
-			if (newPoint.getZ() < point.getZ())
-			{
-
-				printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
-			}
-		} else
-		{
-			if (newPoint.getX() > point.getX())
-			{
-				printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
-			}
-			if (newPoint.getY() > point.getY())
-			{
-				printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
-			}
-			if (newPoint.getZ() > point.getZ())
-			{
-				printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
-			}
-		}
-#endif //DEBUG_CHECK_DEQUANTIZATION
-
-	}
-
-
-	B3_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const b3Vector3& point2,int isMax) const
-	{
-
-		b3Assert(m_useQuantization);
-
-		b3Vector3 clampedPoint(point2);
-		clampedPoint.setMax(m_bvhAabbMin);
-		clampedPoint.setMin(m_bvhAabbMax);
-
-		quantize(out,clampedPoint,isMax);
-
-	}
-	
-	B3_FORCE_INLINE b3Vector3	unQuantize(const unsigned short* vecIn) const
-	{
-			b3Vector3	vecOut;
-			vecOut.setValue(
-			(b3Scalar)(vecIn[0]) / (m_bvhQuantization.getX()),
-			(b3Scalar)(vecIn[1]) / (m_bvhQuantization.getY()),
-			(b3Scalar)(vecIn[2]) / (m_bvhQuantization.getZ()));
-			vecOut += m_bvhAabbMin;
-			return vecOut;
-	}
-
-	///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees.
-	void	setTraversalMode(b3TraversalMode	traversalMode)
-	{
-		m_traversalMode = traversalMode;
-	}
-
-
-	B3_FORCE_INLINE QuantizedNodeArray&	getQuantizedNodeArray()
-	{	
-		return	m_quantizedContiguousNodes;
-	}
-
-
-	B3_FORCE_INLINE BvhSubtreeInfoArray&	getSubtreeInfoArray()
-	{
-		return m_SubtreeHeaders;
-	}
-
-////////////////////////////////////////////////////////////////////
-
-	/////Calculate space needed to store BVH for serialization
-	unsigned calculateSerializeBufferSize() const;
-
-	/// Data buffer MUST be 16 byte aligned
-	virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const;
-
-	///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
-	static b3QuantizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
-
-	static unsigned int getAlignmentSerializationPadding();
-//////////////////////////////////////////////////////////////////////
-
-	
-	virtual	int	calculateSerializeBufferSizeNew() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, b3Serializer* serializer) const;
-
-	virtual	void deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedBvhFloatData);
-
-	virtual	void deSerializeDouble(struct b3QuantizedBvhDoubleData& quantizedBvhDoubleData);
-
-
-////////////////////////////////////////////////////////////////////
-
-	B3_FORCE_INLINE bool isQuantized()
-	{
-		return m_useQuantization;
-	}
-
-private:
-	// Special "copy" constructor that allows for in-place deserialization
-	// Prevents b3Vector3's default constructor from being called, but doesn't inialize much else
-	// ownsMemory should most likely be false if deserializing, and if you are not, don't call this (it also changes the function signature, which we need)
-	b3QuantizedBvh(b3QuantizedBvh &other, bool ownsMemory);
-
-}
-;
-
-
-struct b3OptimizedBvhNodeFloatData
-{
-	b3Vector3FloatData	m_aabbMinOrg;
-	b3Vector3FloatData	m_aabbMaxOrg;
-	int	m_escapeIndex;
-	int	m_subPart;
-	int	m_triangleIndex;
-	char m_pad[4];
-};
-
-struct b3OptimizedBvhNodeDoubleData
-{
-	b3Vector3DoubleData	m_aabbMinOrg;
-	b3Vector3DoubleData	m_aabbMaxOrg;
-	int	m_escapeIndex;
-	int	m_subPart;
-	int	m_triangleIndex;
-	char	m_pad[4];
-};
-
-
-
-struct	b3QuantizedBvhFloatData
-{
-	b3Vector3FloatData			m_bvhAabbMin;
-	b3Vector3FloatData			m_bvhAabbMax;
-	b3Vector3FloatData			m_bvhQuantization;
-	int					m_curNodeIndex;
-	int					m_useQuantization;
-	int					m_numContiguousLeafNodes;
-	int					m_numQuantizedContiguousNodes;
-	b3OptimizedBvhNodeFloatData	*m_contiguousNodesPtr;
-	b3QuantizedBvhNodeData		*m_quantizedContiguousNodesPtr;
-	b3BvhSubtreeInfoData	*m_subTreeInfoPtr;
-	int					m_traversalMode;
-	int					m_numSubtreeHeaders;
-	
-};
-
-struct	b3QuantizedBvhDoubleData
-{
-	b3Vector3DoubleData			m_bvhAabbMin;
-	b3Vector3DoubleData			m_bvhAabbMax;
-	b3Vector3DoubleData			m_bvhQuantization;
-	int							m_curNodeIndex;
-	int							m_useQuantization;
-	int							m_numContiguousLeafNodes;
-	int							m_numQuantizedContiguousNodes;
-	b3OptimizedBvhNodeDoubleData	*m_contiguousNodesPtr;
-	b3QuantizedBvhNodeData			*m_quantizedContiguousNodesPtr;
-
-	int							m_traversalMode;
-	int							m_numSubtreeHeaders;
-	b3BvhSubtreeInfoData		*m_subTreeInfoPtr;
-};
-
-
-B3_FORCE_INLINE	int	b3QuantizedBvh::calculateSerializeBufferSizeNew() const
-{
-	return sizeof(b3QuantizedBvhData);
-}
-
-
-
-#endif //B3_QUANTIZED_BVH_H
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp
deleted file mode 100644
index 4d97f7f6..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp
+++ /dev/null
@@ -1,214 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "b3StridingMeshInterface.h"
-
-
-b3StridingMeshInterface::~b3StridingMeshInterface()
-{
-
-}
-
-
-void	b3StridingMeshInterface::InternalProcessAllTriangles(b3InternalTriangleIndexCallback* callback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
-{
-	(void)aabbMin;
-	(void)aabbMax;
-	int numtotalphysicsverts = 0;
-	int part,graphicssubparts = getNumSubParts();
-	const unsigned char * vertexbase;
-	const unsigned char * indexbase;
-	int indexstride;
-	PHY_ScalarType type;
-	PHY_ScalarType gfxindextype;
-	int stride,numverts,numtriangles;
-	int gfxindex;
-	b3Vector3 triangle[3];
-
-	b3Vector3 meshScaling = getScaling();
-
-	///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
-	for (part=0;part<graphicssubparts ;part++)
-	{
-		getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
-		numtotalphysicsverts+=numtriangles*3; //upper bound
-
-		///unlike that developers want to pass in double-precision meshes in single-precision Bullet build
-		///so disable this feature by default
-		///see patch http://code.google.com/p/bullet/issues/detail?id=213
-
-		switch (type)
-		{
-		case PHY_FLOAT:
-		 {
-
-			 float* graphicsbase;
-
-			 switch (gfxindextype)
-			 {
-			 case PHY_INTEGER:
-				 {
-					 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-					 {
-						 unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
-						 graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
-						 triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
-						 graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
-						 triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
-						 graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
-						 triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
-						 callback->internalProcessTriangleIndex(triangle,part,gfxindex);
-					 }
-					 break;
-				 }
-			 case PHY_SHORT:
-				 {
-					 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-					 {
-						 unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
-						 graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
-						 triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
-						 graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
-						 triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
-						 graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
-						 triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
-						 callback->internalProcessTriangleIndex(triangle,part,gfxindex);
-					 }
-					 break;
-				 }
-			case PHY_UCHAR:
-				 {
-					 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-					 {
-						 unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
-						 graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
-						 triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
-						 graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
-						 triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
-						 graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
-						 triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
-						 callback->internalProcessTriangleIndex(triangle,part,gfxindex);
-					 }
-					 break;
-				 }
-			 default:
-				 b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
-			 }
-			 break;
-		 }
-
-		case PHY_DOUBLE:
-			{
-				double* graphicsbase;
-
-				switch (gfxindextype)
-				{
-				case PHY_INTEGER:
-					{
-						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-						{
-							unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
-							graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
-							triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ());
-							graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
-							triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),  (b3Scalar)graphicsbase[2]*meshScaling.getZ());
-							graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
-							triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),  (b3Scalar)graphicsbase[2]*meshScaling.getZ());
-							callback->internalProcessTriangleIndex(triangle,part,gfxindex);
-						}
-						break;
-					}
-				case PHY_SHORT:
-					{
-						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-						{
-							unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
-							graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
-							triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ());
-							graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
-							triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),  (b3Scalar)graphicsbase[2]*meshScaling.getZ());
-							graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
-							triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),  (b3Scalar)graphicsbase[2]*meshScaling.getZ());
-							callback->internalProcessTriangleIndex(triangle,part,gfxindex);
-						}
-						break;
-					}
-				case PHY_UCHAR:
-					{
-						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-						{
-							unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
-							graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
-							triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ());
-							graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
-							triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),  (b3Scalar)graphicsbase[2]*meshScaling.getZ());
-							graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
-							triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),  (b3Scalar)graphicsbase[2]*meshScaling.getZ());
-							callback->internalProcessTriangleIndex(triangle,part,gfxindex);
-						}
-						break;
-					}
-				default:
-					b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
-				}
-				break;
-			}
-		default:
-			b3Assert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
-		}
-
-		unLockReadOnlyVertexBase(part);
-	}
-}
-
-void	b3StridingMeshInterface::calculateAabbBruteForce(b3Vector3& aabbMin,b3Vector3& aabbMax)
-{
-
-	struct	AabbCalculationCallback : public b3InternalTriangleIndexCallback
-	{
-		b3Vector3	m_aabbMin;
-		b3Vector3	m_aabbMax;
-
-		AabbCalculationCallback()
-		{
-			m_aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
-			m_aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
-		}
-
-		virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int  triangleIndex)
-		{
-			(void)partId;
-			(void)triangleIndex;
-
-			m_aabbMin.setMin(triangle[0]);
-			m_aabbMax.setMax(triangle[0]);
-			m_aabbMin.setMin(triangle[1]);
-			m_aabbMax.setMax(triangle[1]);
-			m_aabbMin.setMin(triangle[2]);
-			m_aabbMax.setMax(triangle[2]);
-		}
-	};
-
-	//first calculate the total aabb for all triangles
-	AabbCalculationCallback	aabbCallback;
-	aabbMin.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
-	aabbMax.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
-	InternalProcessAllTriangles(&aabbCallback,aabbMin,aabbMax);
-
-	aabbMin = aabbCallback.m_aabbMin;
-	aabbMax = aabbCallback.m_aabbMax;
-}
-
-
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h
deleted file mode 100644
index 9513f68f..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h
+++ /dev/null
@@ -1,167 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_STRIDING_MESHINTERFACE_H
-#define B3_STRIDING_MESHINTERFACE_H
-
-#include "Bullet3Common/b3Vector3.h"
-#include "b3TriangleCallback.h"
-//#include "b3ConcaveShape.h"
-
-
-enum  	PHY_ScalarType { 
-  PHY_FLOAT, PHY_DOUBLE, PHY_INTEGER, PHY_SHORT, 
-  PHY_FIXEDPOINT88, PHY_UCHAR 
-};
-
-
-///	The b3StridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with b3BvhTriangleMeshShape and some other collision shapes.
-/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
-/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
-B3_ATTRIBUTE_ALIGNED16(class ) b3StridingMeshInterface
-{
-	protected:
-	
-		b3Vector3 m_scaling;
-
-	public:
-		B3_DECLARE_ALIGNED_ALLOCATOR();
-		
-		b3StridingMeshInterface() :m_scaling(b3MakeVector3(b3Scalar(1.),b3Scalar(1.),b3Scalar(1.)))
-		{
-
-		}
-
-		virtual ~b3StridingMeshInterface();
-
-
-
-		virtual void	InternalProcessAllTriangles(b3InternalTriangleIndexCallback* callback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const;
-
-		///brute force method to calculate aabb
-		void	calculateAabbBruteForce(b3Vector3& aabbMin,b3Vector3& aabbMax);
-
-		/// get read and write access to a subpart of a triangle mesh
-		/// this subpart has a continuous array of vertices and indices
-		/// in this way the mesh can be handled as chunks of memory with striding
-		/// very similar to OpenGL vertexarray support
-		/// make a call to unLockVertexBase when the read and write access is finished	
-		virtual void	getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0;
-		
-		virtual void	getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0;
-	
-		/// unLockVertexBase finishes the access to a subpart of the triangle mesh
-		/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
-		virtual void	unLockVertexBase(int subpart)=0;
-
-		virtual void	unLockReadOnlyVertexBase(int subpart) const=0;
-
-
-		/// getNumSubParts returns the number of seperate subparts
-		/// each subpart has a continuous array of vertices and indices
-		virtual int		getNumSubParts() const=0;
-
-		virtual void	preallocateVertices(int numverts)=0;
-		virtual void	preallocateIndices(int numindices)=0;
-
-		virtual bool	hasPremadeAabb() const { return false; }
-		virtual void	setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const
-                {
-                        (void) aabbMin;
-                        (void) aabbMax;
-                }
-		virtual void	getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const
-        {
-            (void) aabbMin;
-            (void) aabbMax;
-        }
-
-		const b3Vector3&	getScaling() const {
-			return m_scaling;
-		}
-		void	setScaling(const b3Vector3& scaling)
-		{
-			m_scaling = scaling;
-		}
-
-		virtual	int	calculateSerializeBufferSize() const;
-
-		///fills the dataBuffer and returns the struct name (and 0 on failure)
-		//virtual	const char*	serialize(void* dataBuffer, b3Serializer* serializer) const;
-
-
-};
-
-struct	b3IntIndexData
-{
-	int	m_value;
-};
-
-struct	b3ShortIntIndexData
-{
-	short m_value;
-	char m_pad[2];
-};
-
-struct	b3ShortIntIndexTripletData
-{
-	short	m_values[3];
-	char	m_pad[2];
-};
-
-struct	b3CharIndexTripletData
-{
-	unsigned char m_values[3];
-	char	m_pad;
-};
-
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	b3MeshPartData
-{
-	b3Vector3FloatData			*m_vertices3f;
-	b3Vector3DoubleData			*m_vertices3d;
-
-	b3IntIndexData				*m_indices32;
-	b3ShortIntIndexTripletData	*m_3indices16;
-	b3CharIndexTripletData		*m_3indices8;
-
-	b3ShortIntIndexData			*m_indices16;//backwards compatibility
-
-	int                     m_numTriangles;//length of m_indices = m_numTriangles
-	int                     m_numVertices;
-};
-
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	b3StridingMeshInterfaceData
-{
-	b3MeshPartData	*m_meshPartsPtr;
-	b3Vector3FloatData	m_scaling;
-	int	m_numMeshParts;
-	char m_padding[4];
-};
-
-
-
-
-B3_FORCE_INLINE	int	b3StridingMeshInterface::calculateSerializeBufferSize() const
-{
-	return sizeof(b3StridingMeshInterfaceData);
-}
-
-
-
-#endif //B3_STRIDING_MESHINTERFACE_H
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h
deleted file mode 100644
index d073ee57..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h
+++ /dev/null
@@ -1,38 +0,0 @@
-
-#ifndef B3_SUPPORT_MAPPINGS_H
-#define B3_SUPPORT_MAPPINGS_H
-
-#include "Bullet3Common/b3Transform.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "b3VectorFloat4.h"
-
-
-struct b3GjkPairDetector;
-
-
-
-inline b3Vector3 localGetSupportVertexWithMargin(const float4& supportVec,const struct b3ConvexPolyhedronData* hull, 
-	const b3AlignedObjectArray<b3Vector3>& verticesA, b3Scalar margin)
-{
-	b3Vector3 supVec = b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
-	b3Scalar maxDot = b3Scalar(-B3_LARGE_FLOAT);
-
-    // Here we take advantage of dot(a, b*c) = dot(a*b, c).  Note: This is true mathematically, but not numerically. 
-    if( 0 < hull->m_numVertices )
-    {
-        const b3Vector3 scaled = supportVec;
-		int index = (int) scaled.maxDot( &verticesA[hull->m_vertexOffset], hull->m_numVertices, maxDot); 
-        return verticesA[hull->m_vertexOffset+index];
-    }
-
-    return supVec;
-
-}
-
-inline b3Vector3 localGetSupportVertexWithoutMargin(const float4& supportVec,const struct b3ConvexPolyhedronData* hull, 
-	const b3AlignedObjectArray<b3Vector3>& verticesA)
-{
-	return localGetSupportVertexWithMargin(supportVec,hull,verticesA,0.f);
-}
-
-#endif //B3_SUPPORT_MAPPINGS_H
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp
deleted file mode 100644
index 90664518..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "b3TriangleCallback.h"
-
-b3TriangleCallback::~b3TriangleCallback()
-{
-	
-}
-
-
-b3InternalTriangleIndexCallback::~b3InternalTriangleIndexCallback()
-{
-
-}
-
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h
deleted file mode 100644
index 3059fa4f..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_TRIANGLE_CALLBACK_H
-#define B3_TRIANGLE_CALLBACK_H
-
-#include "Bullet3Common/b3Vector3.h"
-
-
-///The b3TriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
-///This callback is called by processAllTriangles for all b3ConcaveShape derived class, such as  b3BvhTriangleMeshShape, b3StaticPlaneShape and b3HeightfieldTerrainShape.
-class b3TriangleCallback
-{
-public:
-
-	virtual ~b3TriangleCallback();
-	virtual void processTriangle(b3Vector3* triangle, int partId, int triangleIndex) = 0;
-};
-
-class b3InternalTriangleIndexCallback
-{
-public:
-
-	virtual ~b3InternalTriangleIndexCallback();
-	virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int  triangleIndex) = 0;
-};
-
-
-
-#endif //B3_TRIANGLE_CALLBACK_H
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp
deleted file mode 100644
index a0f59bab..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "b3TriangleIndexVertexArray.h"
-
-b3TriangleIndexVertexArray::b3TriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,b3Scalar* vertexBase,int vertexStride)
-: m_hasAabb(0)
-{
-	b3IndexedMesh mesh;
-
-	mesh.m_numTriangles = numTriangles;
-	mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase;
-	mesh.m_triangleIndexStride = triangleIndexStride;
-	mesh.m_numVertices = numVertices;
-	mesh.m_vertexBase = (const unsigned char *)vertexBase;
-	mesh.m_vertexStride = vertexStride;
-
-	addIndexedMesh(mesh);
-
-}
-
-b3TriangleIndexVertexArray::~b3TriangleIndexVertexArray()
-{
-
-}
-
-void	b3TriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
-{
-	b3Assert(subpart< getNumSubParts() );
-
-	b3IndexedMesh& mesh = m_indexedMeshes[subpart];
-
-	numverts = mesh.m_numVertices;
-	(*vertexbase) = (unsigned char *) mesh.m_vertexBase;
-
-   type = mesh.m_vertexType;
-
-	vertexStride = mesh.m_vertexStride;
-
-	numfaces = mesh.m_numTriangles;
-
-	(*indexbase) = (unsigned char *)mesh.m_triangleIndexBase;
-	indexstride = mesh.m_triangleIndexStride;
-	indicestype = mesh.m_indexType;
-}
-
-void	b3TriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const
-{
-	const b3IndexedMesh& mesh = m_indexedMeshes[subpart];
-
-	numverts = mesh.m_numVertices;
-	(*vertexbase) = (const unsigned char *)mesh.m_vertexBase;
-
-   type = mesh.m_vertexType;
-   
-	vertexStride = mesh.m_vertexStride;
-
-	numfaces = mesh.m_numTriangles;
-	(*indexbase) = (const unsigned char *)mesh.m_triangleIndexBase;
-	indexstride = mesh.m_triangleIndexStride;
-	indicestype = mesh.m_indexType;
-}
-
-bool	b3TriangleIndexVertexArray::hasPremadeAabb() const
-{
-	return (m_hasAabb == 1);
-}
-
-
-void	b3TriangleIndexVertexArray::setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const
-{
-	m_aabbMin = aabbMin;
-	m_aabbMax = aabbMax;
-	m_hasAabb = 1; // this is intentionally an int see notes in header
-}
-
-void	b3TriangleIndexVertexArray::getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const
-{
-	*aabbMin = m_aabbMin;
-	*aabbMax = m_aabbMax;
-}
-
-
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h
deleted file mode 100644
index d26b2893..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_TRIANGLE_INDEX_VERTEX_ARRAY_H
-#define B3_TRIANGLE_INDEX_VERTEX_ARRAY_H
-
-#include "b3StridingMeshInterface.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Common/b3Scalar.h"
-
-
-///The b3IndexedMesh indexes a single vertex and index array. Multiple b3IndexedMesh objects can be passed into a b3TriangleIndexVertexArray using addIndexedMesh.
-///Instead of the number of indices, we pass the number of triangles.
-B3_ATTRIBUTE_ALIGNED16( struct)	b3IndexedMesh
-{
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-   int                     m_numTriangles;
-   const unsigned char *   m_triangleIndexBase;
-   // Size in byte of the indices for one triangle (3*sizeof(index_type) if the indices are tightly packed)
-   int                     m_triangleIndexStride;
-   int                     m_numVertices;
-   const unsigned char *   m_vertexBase;
-   // Size of a vertex, in bytes
-   int                     m_vertexStride;
-
-   // The index type is set when adding an indexed mesh to the
-   // b3TriangleIndexVertexArray, do not set it manually
-   PHY_ScalarType m_indexType;
-
-   // The vertex type has a default type similar to Bullet's precision mode (float or double)
-   // but can be set manually if you for example run Bullet with double precision but have
-   // mesh data in single precision..
-   PHY_ScalarType m_vertexType;
-
-
-   b3IndexedMesh()
-	   :m_indexType(PHY_INTEGER),
-#ifdef B3_USE_DOUBLE_PRECISION
-      m_vertexType(PHY_DOUBLE)
-#else // B3_USE_DOUBLE_PRECISION
-      m_vertexType(PHY_FLOAT)
-#endif // B3_USE_DOUBLE_PRECISION
-      {
-      }
-}
-;
-
-
-typedef b3AlignedObjectArray<b3IndexedMesh>	IndexedMeshArray;
-
-///The b3TriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
-///Additional meshes can be added using addIndexedMesh
-///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays.
-///So keep those arrays around during the lifetime of this b3TriangleIndexVertexArray.
-B3_ATTRIBUTE_ALIGNED16( class) b3TriangleIndexVertexArray : public b3StridingMeshInterface
-{
-protected:
-	IndexedMeshArray	m_indexedMeshes;
-	int m_pad[2];
-	mutable int m_hasAabb; // using int instead of bool to maintain alignment
-	mutable b3Vector3 m_aabbMin;
-	mutable b3Vector3 m_aabbMax;
-
-public:
-
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	b3TriangleIndexVertexArray() : m_hasAabb(0)
-	{
-	}
-
-	virtual ~b3TriangleIndexVertexArray();
-
-	//just to be backwards compatible
-	b3TriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,b3Scalar* vertexBase,int vertexStride);
-	
-	void	addIndexedMesh(const b3IndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
-	{
-		m_indexedMeshes.push_back(mesh);
-		m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType;
-	}
-	
-	
-	virtual void	getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0);
-
-	virtual void	getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const;
-
-	/// unLockVertexBase finishes the access to a subpart of the triangle mesh
-	/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
-	virtual void	unLockVertexBase(int subpart) {(void)subpart;}
-
-	virtual void	unLockReadOnlyVertexBase(int subpart) const {(void)subpart;}
-
-	/// getNumSubParts returns the number of seperate subparts
-	/// each subpart has a continuous array of vertices and indices
-	virtual int		getNumSubParts() const { 
-		return (int)m_indexedMeshes.size();
-	}
-
-	IndexedMeshArray&	getIndexedMeshArray()
-	{
-		return m_indexedMeshes;
-	}
-
-	const IndexedMeshArray&	getIndexedMeshArray() const
-	{
-		return m_indexedMeshes;
-	}
-
-	virtual void	preallocateVertices(int numverts){(void) numverts;}
-	virtual void	preallocateIndices(int numindices){(void) numindices;}
-
-	virtual bool	hasPremadeAabb() const;
-	virtual void	setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const;
-	virtual void	getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const;
-
-}
-;
-
-#endif //B3_TRIANGLE_INDEX_VERTEX_ARRAY_H
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h
deleted file mode 100644
index f6f65f77..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h
+++ /dev/null
@@ -1,11 +0,0 @@
-#ifndef B3_VECTOR_FLOAT4_H
-#define B3_VECTOR_FLOAT4_H
-
-#include "Bullet3Common/b3Transform.h"
-
-//#define cross3(a,b) (a.cross(b))
-#define float4 b3Vector3
-//#define make_float4(x,y,z,w) b3Vector4(x,y,z,w)
-
-
-#endif //B3_VECTOR_FLOAT4_H
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp
deleted file mode 100644
index cf3d5ef4..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp
+++ /dev/null
@@ -1,609 +0,0 @@
-
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-	
-	Elsevier CDROM license agreements grants nonexclusive license to use the software
-	for any purpose, commercial or non-commercial as long as the following credit is included
-	identifying the original source of the software:
-
-	Parts of the source are "from the book Real-Time Collision Detection by
-	Christer Ericson, published by Morgan Kaufmann Publishers,
-	(c) 2005 Elsevier Inc."
-		
-*/
-
-
-#include "b3VoronoiSimplexSolver.h"
-
-#define VERTA  0
-#define VERTB  1
-#define VERTC  2
-#define VERTD  3
-
-#define B3_CATCH_DEGENERATE_TETRAHEDRON 1
-void	b3VoronoiSimplexSolver::removeVertex(int index)
-{
-	
-	b3Assert(m_numVertices>0);
-	m_numVertices--;
-	m_simplexVectorW[index] = m_simplexVectorW[m_numVertices];
-	m_simplexPointsP[index] = m_simplexPointsP[m_numVertices];
-	m_simplexPointsQ[index] = m_simplexPointsQ[m_numVertices];
-}
-
-void	b3VoronoiSimplexSolver::reduceVertices (const b3UsageBitfield& usedVerts)
-{
-	if ((numVertices() >= 4) && (!usedVerts.usedVertexD))
-		removeVertex(3);
-
-	if ((numVertices() >= 3) && (!usedVerts.usedVertexC))
-		removeVertex(2);
-
-	if ((numVertices() >= 2) && (!usedVerts.usedVertexB))
-		removeVertex(1);
-	
-	if ((numVertices() >= 1) && (!usedVerts.usedVertexA))
-		removeVertex(0);
-
-}
-
-
-
-
-
-//clear the simplex, remove all the vertices
-void b3VoronoiSimplexSolver::reset()
-{
-	m_cachedValidClosest = false;
-	m_numVertices = 0;
-	m_needsUpdate = true;
-	m_lastW = b3MakeVector3(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
-	m_cachedBC.reset();
-}
-
-
-
-	//add a vertex
-void b3VoronoiSimplexSolver::addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q)
-{
-	m_lastW = w;
-	m_needsUpdate = true;
-
-	m_simplexVectorW[m_numVertices] = w;
-	m_simplexPointsP[m_numVertices] = p;
-	m_simplexPointsQ[m_numVertices] = q;
-
-	m_numVertices++;
-}
-
-bool	b3VoronoiSimplexSolver::updateClosestVectorAndPoints()
-{
-	
-	if (m_needsUpdate)
-	{
-		m_cachedBC.reset();
-
-		m_needsUpdate = false;
-
-		switch (numVertices())
-		{
-		case 0:
-				m_cachedValidClosest = false;
-				break;
-		case 1:
-			{
-				m_cachedP1 = m_simplexPointsP[0];
-				m_cachedP2 = m_simplexPointsQ[0];
-				m_cachedV = m_cachedP1-m_cachedP2; //== m_simplexVectorW[0]
-				m_cachedBC.reset();
-				m_cachedBC.setBarycentricCoordinates(b3Scalar(1.),b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
-				m_cachedValidClosest = m_cachedBC.isValid();
-				break;
-			};
-		case 2:
-			{
-			//closest point origin from line segment
-					const b3Vector3& from = m_simplexVectorW[0];
-					const b3Vector3& to = m_simplexVectorW[1];
-					b3Vector3 nearest;
-
-					b3Vector3 p =b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
-					b3Vector3 diff = p - from;
-					b3Vector3 v = to - from;
-					b3Scalar t = v.dot(diff);
-					
-					if (t > 0) {
-						b3Scalar dotVV = v.dot(v);
-						if (t < dotVV) {
-							t /= dotVV;
-							diff -= t*v;
-							m_cachedBC.m_usedVertices.usedVertexA = true;
-							m_cachedBC.m_usedVertices.usedVertexB = true;
-						} else {
-							t = 1;
-							diff -= v;
-							//reduce to 1 point
-							m_cachedBC.m_usedVertices.usedVertexB = true;
-						}
-					} else
-					{
-						t = 0;
-						//reduce to 1 point
-						m_cachedBC.m_usedVertices.usedVertexA = true;
-					}
-					m_cachedBC.setBarycentricCoordinates(1-t,t);
-					nearest = from + t*v;
-
-					m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]);
-					m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]);
-					m_cachedV = m_cachedP1 - m_cachedP2;
-					
-					reduceVertices(m_cachedBC.m_usedVertices);
-
-					m_cachedValidClosest = m_cachedBC.isValid();
-					break;
-			}
-		case 3: 
-			{ 
-				//closest point origin from triangle 
-				b3Vector3 p =b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)); 
-
-				const b3Vector3& a = m_simplexVectorW[0]; 
-				const b3Vector3& b = m_simplexVectorW[1]; 
-				const b3Vector3& c = m_simplexVectorW[2]; 
-
-				closestPtPointTriangle(p,a,b,c,m_cachedBC); 
-				m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] + 
-				m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] + 
-				m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2]; 
-
-				m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] + 
-				m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] + 
-				m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2]; 
-
-				m_cachedV = m_cachedP1-m_cachedP2; 
-
-				reduceVertices (m_cachedBC.m_usedVertices); 
-				m_cachedValidClosest = m_cachedBC.isValid(); 
-
-				break; 
-			}
-		case 4:
-			{
-
-				
-				b3Vector3 p =b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
-				
-				const b3Vector3& a = m_simplexVectorW[0];
-				const b3Vector3& b = m_simplexVectorW[1];
-				const b3Vector3& c = m_simplexVectorW[2];
-				const b3Vector3& d = m_simplexVectorW[3];
-
-				bool hasSeperation = closestPtPointTetrahedron(p,a,b,c,d,m_cachedBC);
-
-				if (hasSeperation)
-				{
-
-					m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
-						m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
-						m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] +
-						m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3];
-
-					m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
-						m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
-						m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] +
-						m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3];
-
-					m_cachedV = m_cachedP1-m_cachedP2;
-					reduceVertices (m_cachedBC.m_usedVertices);
-				} else
-				{
-//					printf("sub distance got penetration\n");
-
-					if (m_cachedBC.m_degenerate)
-					{
-						m_cachedValidClosest = false;
-					} else
-					{
-						m_cachedValidClosest = true;
-						//degenerate case == false, penetration = true + zero
-						m_cachedV.setValue(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
-					}
-					break;
-				}
-
-				m_cachedValidClosest = m_cachedBC.isValid();
-
-				//closest point origin from tetrahedron
-				break;
-			}
-		default:
-			{
-				m_cachedValidClosest = false;
-			}
-		};
-	}
-
-	return m_cachedValidClosest;
-
-}
-
-//return/calculate the closest vertex
-bool b3VoronoiSimplexSolver::closest(b3Vector3& v)
-{
-	bool succes = updateClosestVectorAndPoints();
-	v = m_cachedV;
-	return succes;
-}
-
-
-
-b3Scalar b3VoronoiSimplexSolver::maxVertex()
-{
-	int i, numverts = numVertices();
-	b3Scalar maxV = b3Scalar(0.);
-	for (i=0;i<numverts;i++)
-	{
-		b3Scalar curLen2 = m_simplexVectorW[i].length2();
-		if (maxV < curLen2)
-			maxV = curLen2;
-	}
-	return maxV;
-}
-
-
-
-	//return the current simplex
-int b3VoronoiSimplexSolver::getSimplex(b3Vector3 *pBuf, b3Vector3 *qBuf, b3Vector3 *yBuf) const
-{
-	int i;
-	for (i=0;i<numVertices();i++)
-	{
-		yBuf[i] = m_simplexVectorW[i];
-		pBuf[i] = m_simplexPointsP[i];
-		qBuf[i] = m_simplexPointsQ[i];
-	}
-	return numVertices();
-}
-
-
-
-
-bool b3VoronoiSimplexSolver::inSimplex(const b3Vector3& w)
-{
-	bool found = false;
-	int i, numverts = numVertices();
-	//b3Scalar maxV = b3Scalar(0.);
-	
-	//w is in the current (reduced) simplex
-	for (i=0;i<numverts;i++)
-	{
-#ifdef BT_USE_EQUAL_VERTEX_THRESHOLD
-		if ( m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold)
-#else
-		if (m_simplexVectorW[i] == w)
-#endif
-			found = true;
-	}
-
-	//check in case lastW is already removed
-	if (w == m_lastW)
-		return true;
-    	
-	return found;
-}
-
-void b3VoronoiSimplexSolver::backup_closest(b3Vector3& v) 
-{
-	v = m_cachedV;
-}
-
-
-bool b3VoronoiSimplexSolver::emptySimplex() const 
-{
-	return (numVertices() == 0);
-
-}
-
-void b3VoronoiSimplexSolver::compute_points(b3Vector3& p1, b3Vector3& p2) 
-{
-	updateClosestVectorAndPoints();
-	p1 = m_cachedP1;
-	p2 = m_cachedP2;
-
-}
-
-
-
-
-bool	b3VoronoiSimplexSolver::closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c,b3SubSimplexClosestResult& result)
-{
-	result.m_usedVertices.reset();
-
-    // Check if P in vertex region outside A
-    b3Vector3 ab = b - a;
-    b3Vector3 ac = c - a;
-    b3Vector3 ap = p - a;
-    b3Scalar d1 = ab.dot(ap);
-    b3Scalar d2 = ac.dot(ap);
-    if (d1 <= b3Scalar(0.0) && d2 <= b3Scalar(0.0)) 
-	{
-		result.m_closestPointOnSimplex = a;
-		result.m_usedVertices.usedVertexA = true;
-		result.setBarycentricCoordinates(1,0,0);
-		return true;// a; // barycentric coordinates (1,0,0)
-	}
-
-    // Check if P in vertex region outside B
-    b3Vector3 bp = p - b;
-    b3Scalar d3 = ab.dot(bp);
-    b3Scalar d4 = ac.dot(bp);
-    if (d3 >= b3Scalar(0.0) && d4 <= d3) 
-	{
-		result.m_closestPointOnSimplex = b;
-		result.m_usedVertices.usedVertexB = true;
-		result.setBarycentricCoordinates(0,1,0);
-
-		return true; // b; // barycentric coordinates (0,1,0)
-	}
-    // Check if P in edge region of AB, if so return projection of P onto AB
-    b3Scalar vc = d1*d4 - d3*d2;
-    if (vc <= b3Scalar(0.0) && d1 >= b3Scalar(0.0) && d3 <= b3Scalar(0.0)) {
-        b3Scalar v = d1 / (d1 - d3);
-		result.m_closestPointOnSimplex = a + v * ab;
-		result.m_usedVertices.usedVertexA = true;
-		result.m_usedVertices.usedVertexB = true;
-		result.setBarycentricCoordinates(1-v,v,0);
-		return true;
-        //return a + v * ab; // barycentric coordinates (1-v,v,0)
-    }
-
-    // Check if P in vertex region outside C
-    b3Vector3 cp = p - c;
-    b3Scalar d5 = ab.dot(cp);
-    b3Scalar d6 = ac.dot(cp);
-    if (d6 >= b3Scalar(0.0) && d5 <= d6) 
-	{
-		result.m_closestPointOnSimplex = c;
-		result.m_usedVertices.usedVertexC = true;
-		result.setBarycentricCoordinates(0,0,1);
-		return true;//c; // barycentric coordinates (0,0,1)
-	}
-
-    // Check if P in edge region of AC, if so return projection of P onto AC
-    b3Scalar vb = d5*d2 - d1*d6;
-    if (vb <= b3Scalar(0.0) && d2 >= b3Scalar(0.0) && d6 <= b3Scalar(0.0)) {
-        b3Scalar w = d2 / (d2 - d6);
-		result.m_closestPointOnSimplex = a + w * ac;
-		result.m_usedVertices.usedVertexA = true;
-		result.m_usedVertices.usedVertexC = true;
-		result.setBarycentricCoordinates(1-w,0,w);
-		return true;
-        //return a + w * ac; // barycentric coordinates (1-w,0,w)
-    }
-
-    // Check if P in edge region of BC, if so return projection of P onto BC
-    b3Scalar va = d3*d6 - d5*d4;
-    if (va <= b3Scalar(0.0) && (d4 - d3) >= b3Scalar(0.0) && (d5 - d6) >= b3Scalar(0.0)) {
-        b3Scalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
-		
-		result.m_closestPointOnSimplex = b + w * (c - b);
-		result.m_usedVertices.usedVertexB = true;
-		result.m_usedVertices.usedVertexC = true;
-		result.setBarycentricCoordinates(0,1-w,w);
-		return true;		
-       // return b + w * (c - b); // barycentric coordinates (0,1-w,w)
-    }
-
-    // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
-    b3Scalar denom = b3Scalar(1.0) / (va + vb + vc);
-    b3Scalar v = vb * denom;
-    b3Scalar w = vc * denom;
-    
-	result.m_closestPointOnSimplex = a + ab * v + ac * w;
-	result.m_usedVertices.usedVertexA = true;
-	result.m_usedVertices.usedVertexB = true;
-	result.m_usedVertices.usedVertexC = true;
-	result.setBarycentricCoordinates(1-v-w,v,w);
-	
-	return true;
-//	return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = b3Scalar(1.0) - v - w
-
-}
-
-
-
-
-
-/// Test if point p and d lie on opposite sides of plane through abc
-int b3VoronoiSimplexSolver::pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d)
-{
-	b3Vector3 normal = (b-a).cross(c-a);
-
-    b3Scalar signp = (p - a).dot(normal); // [AP AB AC]
-    b3Scalar signd = (d - a).dot( normal); // [AD AB AC]
-
-#ifdef B3_CATCH_DEGENERATE_TETRAHEDRON
-#ifdef BT_USE_DOUBLE_PRECISION
-if (signd * signd < (b3Scalar(1e-8) * b3Scalar(1e-8)))
-	{
-		return -1;
-	}
-#else
-	if (signd * signd < (b3Scalar(1e-4) * b3Scalar(1e-4)))
-	{
-//		printf("affine dependent/degenerate\n");//
-		return -1;
-	}
-#endif
-
-#endif
-	// Points on opposite sides if expression signs are opposite
-    return signp * signd < b3Scalar(0.);
-}
-
-
-bool	b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult)
-{
-	b3SubSimplexClosestResult tempResult;
-
-    // Start out assuming point inside all halfspaces, so closest to itself
-	finalResult.m_closestPointOnSimplex = p;
-	finalResult.m_usedVertices.reset();
-    finalResult.m_usedVertices.usedVertexA = true;
-	finalResult.m_usedVertices.usedVertexB = true;
-	finalResult.m_usedVertices.usedVertexC = true;
-	finalResult.m_usedVertices.usedVertexD = true;
-
-    int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d);
-	int pointOutsideACD = pointOutsideOfPlane(p, a, c, d, b);
-  	int	pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c);
-	int	pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a);
-
-   if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0)
-   {
-	   finalResult.m_degenerate = true;
-	   return false;
-   }
-
-   if (!pointOutsideABC  && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC)
-	 {
-		 return false;
-	 }
-
-
-    b3Scalar bestSqDist = FLT_MAX;
-    // If point outside face abc then compute closest point on abc
-	if (pointOutsideABC) 
-	{
-        closestPtPointTriangle(p, a, b, c,tempResult);
-		b3Vector3 q = tempResult.m_closestPointOnSimplex;
-		
-        b3Scalar sqDist = (q - p).dot( q - p);
-        // Update best closest point if (squared) distance is less than current best
-        if (sqDist < bestSqDist) {
-			bestSqDist = sqDist;
-			finalResult.m_closestPointOnSimplex = q;
-			//convert result bitmask!
-			finalResult.m_usedVertices.reset();
-			finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
-			finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexB;
-			finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC;
-			finalResult.setBarycentricCoordinates(
-					tempResult.m_barycentricCoords[VERTA],
-					tempResult.m_barycentricCoords[VERTB],
-					tempResult.m_barycentricCoords[VERTC],
-					0
-			);
-
-		}
-    }
-  
-
-	// Repeat test for face acd
-	if (pointOutsideACD) 
-	{
-        closestPtPointTriangle(p, a, c, d,tempResult);
-		b3Vector3 q = tempResult.m_closestPointOnSimplex;
-		//convert result bitmask!
-
-        b3Scalar sqDist = (q - p).dot( q - p);
-        if (sqDist < bestSqDist) 
-		{
-			bestSqDist = sqDist;
-			finalResult.m_closestPointOnSimplex = q;
-			finalResult.m_usedVertices.reset();
-			finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
-
-			finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexB;
-			finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexC;
-			finalResult.setBarycentricCoordinates(
-					tempResult.m_barycentricCoords[VERTA],
-					0,
-					tempResult.m_barycentricCoords[VERTB],
-					tempResult.m_barycentricCoords[VERTC]
-			);
-
-		}
-    }
-    // Repeat test for face adb
-
-	
-	if (pointOutsideADB)
-	{
-		closestPtPointTriangle(p, a, d, b,tempResult);
-		b3Vector3 q = tempResult.m_closestPointOnSimplex;
-		//convert result bitmask!
-
-        b3Scalar sqDist = (q - p).dot( q - p);
-        if (sqDist < bestSqDist) 
-		{
-			bestSqDist = sqDist;
-			finalResult.m_closestPointOnSimplex = q;
-			finalResult.m_usedVertices.reset();
-			finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
-			finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexC;
-			
-			finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
-			finalResult.setBarycentricCoordinates(
-					tempResult.m_barycentricCoords[VERTA],
-					tempResult.m_barycentricCoords[VERTC],
-					0,
-					tempResult.m_barycentricCoords[VERTB]
-			);
-
-		}
-    }
-    // Repeat test for face bdc
-    
-
-	if (pointOutsideBDC)
-	{
-        closestPtPointTriangle(p, b, d, c,tempResult);
-		b3Vector3 q = tempResult.m_closestPointOnSimplex;
-		//convert result bitmask!
-        b3Scalar sqDist = (q - p).dot( q - p);
-        if (sqDist < bestSqDist) 
-		{
-			bestSqDist = sqDist;
-			finalResult.m_closestPointOnSimplex = q;
-			finalResult.m_usedVertices.reset();
-			//
-			finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexA;
-			finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC;
-			finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
-
-			finalResult.setBarycentricCoordinates(
-					0,
-					tempResult.m_barycentricCoords[VERTA],
-					tempResult.m_barycentricCoords[VERTC],
-					tempResult.m_barycentricCoords[VERTB]
-			);
-
-		}
-    }
-
-	//help! we ended up full !
-	
-	if (finalResult.m_usedVertices.usedVertexA &&
-		finalResult.m_usedVertices.usedVertexB &&
-		finalResult.m_usedVertices.usedVertexC &&
-		finalResult.m_usedVertices.usedVertexD) 
-	{
-		return true;
-	}
-
-    return true;
-}
-
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h
deleted file mode 100644
index a6e27667..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h
+++ /dev/null
@@ -1,177 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef B3_VORONOI_SIMPLEX_SOLVER_H
-#define B3_VORONOI_SIMPLEX_SOLVER_H
-
-#include "Bullet3Common/b3Vector3.h"
-
-
-#define VORONOI_SIMPLEX_MAX_VERTS 5
-
-///disable next define, or use defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f) to disable/configure
-//#define BT_USE_EQUAL_VERTEX_THRESHOLD
-#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f
-
-
-struct b3UsageBitfield{
-	b3UsageBitfield()
-	{
-		reset();
-	}
-
-	void reset()
-	{
-		usedVertexA = false;
-		usedVertexB = false;
-		usedVertexC = false;
-		usedVertexD = false;
-	}
-	unsigned short usedVertexA	: 1;
-	unsigned short usedVertexB	: 1;
-	unsigned short usedVertexC	: 1;
-	unsigned short usedVertexD	: 1;
-	unsigned short unused1		: 1;
-	unsigned short unused2		: 1;
-	unsigned short unused3		: 1;
-	unsigned short unused4		: 1;
-};
-
-
-struct	b3SubSimplexClosestResult
-{
-	b3Vector3	m_closestPointOnSimplex;
-	//MASK for m_usedVertices
-	//stores the simplex vertex-usage, using the MASK, 
-	// if m_usedVertices & MASK then the related vertex is used
-	b3UsageBitfield	m_usedVertices;
-	b3Scalar	m_barycentricCoords[4];
-	bool m_degenerate;
-
-	void	reset()
-	{
-		m_degenerate = false;
-		setBarycentricCoordinates();
-		m_usedVertices.reset();
-	}
-	bool	isValid()
-	{
-		bool valid = (m_barycentricCoords[0] >= b3Scalar(0.)) &&
-			(m_barycentricCoords[1] >= b3Scalar(0.)) &&
-			(m_barycentricCoords[2] >= b3Scalar(0.)) &&
-			(m_barycentricCoords[3] >= b3Scalar(0.));
-
-
-		return valid;
-	}
-	void	setBarycentricCoordinates(b3Scalar a=b3Scalar(0.),b3Scalar b=b3Scalar(0.),b3Scalar c=b3Scalar(0.),b3Scalar d=b3Scalar(0.))
-	{
-		m_barycentricCoords[0] = a;
-		m_barycentricCoords[1] = b;
-		m_barycentricCoords[2] = c;
-		m_barycentricCoords[3] = d;
-	}
-
-};
-
-/// b3VoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin.
-/// Can be used with GJK, as an alternative to Johnson distance algorithm.
-
-B3_ATTRIBUTE_ALIGNED16(class) b3VoronoiSimplexSolver 
-{
-public:
-
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	int	m_numVertices;
-
-	b3Vector3	m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
-	b3Vector3	m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
-	b3Vector3	m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
-
-	
-
-	b3Vector3	m_cachedP1;
-	b3Vector3	m_cachedP2;
-	b3Vector3	m_cachedV;
-	b3Vector3	m_lastW;
-	
-	b3Scalar	m_equalVertexThreshold;
-	bool		m_cachedValidClosest;
-
-
-	b3SubSimplexClosestResult m_cachedBC;
-
-	bool	m_needsUpdate;
-	
-	void	removeVertex(int index);
-	void	reduceVertices (const b3UsageBitfield& usedVerts);
-	bool	updateClosestVectorAndPoints();
-
-	bool	closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult);
-	int		pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d);
-	bool	closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c,b3SubSimplexClosestResult& result);
-
-public:
-
-	b3VoronoiSimplexSolver()
-		:  m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
-	{
-	}
-	 void reset();
-
-	 void addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q);
-
-	 void	setEqualVertexThreshold(b3Scalar threshold)
-	 {
-		 m_equalVertexThreshold = threshold;
-	 }
-
-	 b3Scalar	getEqualVertexThreshold() const
-	 {
-		 return m_equalVertexThreshold;
-	 }
-
-	 bool closest(b3Vector3& v);
-
-	 b3Scalar maxVertex();
-
-	 bool fullSimplex() const
-	 {
-		 return (m_numVertices == 4);
-	 }
-
-	 int getSimplex(b3Vector3 *pBuf, b3Vector3 *qBuf, b3Vector3 *yBuf) const;
-
-	 bool inSimplex(const b3Vector3& w);
-	
-	 void backup_closest(b3Vector3& v) ;
-
-	 bool emptySimplex() const ;
-
-	 void compute_points(b3Vector3& p1, b3Vector3& p2) ;
-
-	 int numVertices() const 
-	 {
-		 return m_numVertices;
-	 }
-
-
-};
-
-#endif //B3_VORONOI_SIMPLEX_SOLVER_H
-
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl
deleted file mode 100644
index faa41344..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl
+++ /dev/null
@@ -1,283 +0,0 @@
-//keep this enum in sync with the CPU version (in btCollidable.h)
-//written by Erwin Coumans
-
-#define SHAPE_CONVEX_HULL 3
-#define SHAPE_CONCAVE_TRIMESH 5
-#define TRIANGLE_NUM_CONVEX_FACES 5
-#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6
-#define SHAPE_SPHERE 7
-
-typedef unsigned int u32;
-
-#define MAX_NUM_PARTS_IN_BITS 10
-
-///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
-///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-typedef struct
-{
-	//12 bytes
-	unsigned short int	m_quantizedAabbMin[3];
-	unsigned short int	m_quantizedAabbMax[3];
-	//4 bytes
-	int	m_escapeIndexOrTriangleIndex;
-} btQuantizedBvhNode;
-
-typedef struct
-{
-	float4		m_aabbMin;
-	float4		m_aabbMax;
-	float4		m_quantization;
-	int			m_numNodes;
-	int			m_numSubTrees;
-	int			m_nodeOffset;
-	int			m_subTreeOffset;
-
-} b3BvhInfo;
-
-int	getTriangleIndex(const btQuantizedBvhNode* rootNode)
-{
-	unsigned int x=0;
-	unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
-	// Get only the lower bits where the triangle index is stored
-	return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
-}
-
-int isLeaf(const btQuantizedBvhNode* rootNode)
-{
-	//skipindex is negative (internal node), triangleindex >=0 (leafnode)
-	return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
-}
-	
-int getEscapeIndex(const btQuantizedBvhNode* rootNode)
-{
-	return -rootNode->m_escapeIndexOrTriangleIndex;
-}
-
-typedef struct
-{
-	//12 bytes
-	unsigned short int	m_quantizedAabbMin[3];
-	unsigned short int	m_quantizedAabbMax[3];
-	//4 bytes, points to the root of the subtree
-	int			m_rootNodeIndex;
-	//4 bytes
-	int			m_subtreeSize;
-	int			m_padding[3];
-} btBvhSubtreeInfo;
-
-///keep this in sync with btCollidable.h
-typedef struct
-{
-	int m_numChildShapes;
-	int blaat2;
-	int m_shapeType;
-	int m_shapeIndex;
-	
-} btCollidableGpu;
-
-typedef struct
-{
-	float4	m_childPosition;
-	float4	m_childOrientation;
-	int m_shapeIndex;
-	int m_unused0;
-	int m_unused1;
-	int m_unused2;
-} btGpuChildShape;
-
-
-typedef struct
-{
-	float4 m_pos;
-	float4 m_quat;
-	float4 m_linVel;
-	float4 m_angVel;
-
-	u32 m_collidableIdx;
-	float m_invMass;
-	float m_restituitionCoeff;
-	float m_frictionCoeff;
-} BodyData;
-
-typedef struct 
-{
-	union
-	{
-		float4	m_min;
-		float   m_minElems[4];
-		int			m_minIndices[4];
-	};
-	union
-	{
-		float4	m_max;
-		float   m_maxElems[4];
-		int			m_maxIndices[4];
-	};
-} btAabbCL;
-
-
-int testQuantizedAabbAgainstQuantizedAabb(
-								const unsigned short int* aabbMin1,
-								const unsigned short int* aabbMax1,
-								const unsigned short int* aabbMin2,
-								const unsigned short int* aabbMax2)
-{
-	//int overlap = 1;
-	if (aabbMin1[0] > aabbMax2[0])
-		return 0;
-	if (aabbMax1[0] < aabbMin2[0])
-		return 0;
-	if (aabbMin1[1] > aabbMax2[1])
-		return 0;
-	if (aabbMax1[1] < aabbMin2[1])
-		return 0;
-	if (aabbMin1[2] > aabbMax2[2])
-		return 0;
-	if (aabbMax1[2] < aabbMin2[2])
-		return 0;
-	return 1;
-	//overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;
-	//overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;
-	//overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;
-	//return overlap;
-}
-
-
-void quantizeWithClamp(unsigned short* out, float4 point2,int isMax, float4 bvhAabbMin, float4 bvhAabbMax, float4 bvhQuantization)
-{
-	float4 clampedPoint = max(point2,bvhAabbMin);
-	clampedPoint = min (clampedPoint, bvhAabbMax);
-
-	float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;
-	if (isMax)
-	{
-		out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));
-		out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));
-		out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));
-	} else
-	{
-		out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));
-		out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));
-		out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));
-	}
-
-}
-
-
-// work-in-progress
-__kernel void   bvhTraversalKernel( __global const int4* pairs, 
-									__global const BodyData* rigidBodies, 
-									__global const btCollidableGpu* collidables,
-									__global btAabbCL* aabbs,
-									__global int4* concavePairsOut,
-									__global volatile int* numConcavePairsOut,
-									__global const btBvhSubtreeInfo* subtreeHeadersRoot,
-									__global const btQuantizedBvhNode* quantizedNodesRoot,
-									__global const b3BvhInfo* bvhInfos,
-									int numPairs,
-									int maxNumConcavePairsCapacity)
-{
-	int id = get_global_id(0);
-	if (id>=numPairs)
-		return;
-	
-	int bodyIndexA = pairs[id].x;
-	int bodyIndexB = pairs[id].y;
-	int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-	int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-	
-	//once the broadphase avoids static-static pairs, we can remove this test
-	if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
-	{
-		return;
-	}
-		
-	if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)
-		return;
-
-	int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-		
-	if (shapeTypeB!=SHAPE_CONVEX_HULL &&
-		shapeTypeB!=SHAPE_SPHERE	&&
-		shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS
-		)
-		return;
-
-	b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];
-
-	float4 bvhAabbMin = bvhInfo.m_aabbMin;
-	float4 bvhAabbMax = bvhInfo.m_aabbMax;
-	float4 bvhQuantization = bvhInfo.m_quantization;
-	int numSubtreeHeaders = bvhInfo.m_numSubTrees;
-	__global const btBvhSubtreeInfo* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];
-	__global const btQuantizedBvhNode* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];
-	
-
-	unsigned short int quantizedQueryAabbMin[3];
-	unsigned short int quantizedQueryAabbMax[3];
-	quantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_min,false,bvhAabbMin, bvhAabbMax,bvhQuantization);
-	quantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_max,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);
-	
-	for (int i=0;i<numSubtreeHeaders;i++)
-	{
-		btBvhSubtreeInfo subtree = subtreeHeaders[i];
-				
-		int overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
-		if (overlap != 0)
-		{
-			int startNodeIndex = subtree.m_rootNodeIndex;
-			int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;
-			int curIndex = startNodeIndex;
-			int escapeIndex;
-			int isLeafNode;
-			int aabbOverlap;
-			while (curIndex < endNodeIndex)
-			{
-				btQuantizedBvhNode rootNode = quantizedNodes[curIndex];
-				aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);
-				isLeafNode = isLeaf(&rootNode);
-				if (aabbOverlap)
-				{
-					if (isLeafNode)
-					{
-						int triangleIndex = getTriangleIndex(&rootNode);
-						if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-						{
-								int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
-								int pairIdx = atomic_add(numConcavePairsOut,numChildrenB);
-								for (int b=0;b<numChildrenB;b++)
-								{
-									if ((pairIdx+b)<maxNumConcavePairsCapacity)
-									{
-										int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
-										int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);
-										concavePairsOut[pairIdx+b] = newPair;
-									}
-								}
-						} else
-						{
-							int pairIdx = atomic_inc(numConcavePairsOut);
-							if (pairIdx<maxNumConcavePairsCapacity)
-							{
-								int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,0);
-								concavePairsOut[pairIdx] = newPair;
-							}
-						}
-					} 
-					curIndex++;
-				} else
-				{
-					if (isLeafNode)
-					{
-						curIndex++;
-					} else
-					{
-						escapeIndex = getEscapeIndex(&rootNode);
-						curIndex += escapeIndex;
-					}
-				}
-			}
-		}
-	}
-
-}
\ No newline at end of file
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h
deleted file mode 100644
index 4b3b49ea..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h
+++ /dev/null
@@ -1,258 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* bvhTraversalKernelCL= \
-"//keep this enum in sync with the CPU version (in btCollidable.h)\n"
-"//written by Erwin Coumans\n"
-"#define SHAPE_CONVEX_HULL 3\n"
-"#define SHAPE_CONCAVE_TRIMESH 5\n"
-"#define TRIANGLE_NUM_CONVEX_FACES 5\n"
-"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
-"#define SHAPE_SPHERE 7\n"
-"typedef unsigned int u32;\n"
-"#define MAX_NUM_PARTS_IN_BITS 10\n"
-"///btQuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
-"///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
-"typedef struct\n"
-"{\n"
-"	//12 bytes\n"
-"	unsigned short int	m_quantizedAabbMin[3];\n"
-"	unsigned short int	m_quantizedAabbMax[3];\n"
-"	//4 bytes\n"
-"	int	m_escapeIndexOrTriangleIndex;\n"
-"} btQuantizedBvhNode;\n"
-"typedef struct\n"
-"{\n"
-"	float4		m_aabbMin;\n"
-"	float4		m_aabbMax;\n"
-"	float4		m_quantization;\n"
-"	int			m_numNodes;\n"
-"	int			m_numSubTrees;\n"
-"	int			m_nodeOffset;\n"
-"	int			m_subTreeOffset;\n"
-"} b3BvhInfo;\n"
-"int	getTriangleIndex(const btQuantizedBvhNode* rootNode)\n"
-"{\n"
-"	unsigned int x=0;\n"
-"	unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-"	// Get only the lower bits where the triangle index is stored\n"
-"	return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int isLeaf(const btQuantizedBvhNode* rootNode)\n"
-"{\n"
-"	//skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-"	return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-"	\n"
-"int getEscapeIndex(const btQuantizedBvhNode* rootNode)\n"
-"{\n"
-"	return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-"	//12 bytes\n"
-"	unsigned short int	m_quantizedAabbMin[3];\n"
-"	unsigned short int	m_quantizedAabbMax[3];\n"
-"	//4 bytes, points to the root of the subtree\n"
-"	int			m_rootNodeIndex;\n"
-"	//4 bytes\n"
-"	int			m_subtreeSize;\n"
-"	int			m_padding[3];\n"
-"} btBvhSubtreeInfo;\n"
-"///keep this in sync with btCollidable.h\n"
-"typedef struct\n"
-"{\n"
-"	int m_numChildShapes;\n"
-"	int blaat2;\n"
-"	int m_shapeType;\n"
-"	int m_shapeIndex;\n"
-"	\n"
-"} btCollidableGpu;\n"
-"typedef struct\n"
-"{\n"
-"	float4	m_childPosition;\n"
-"	float4	m_childOrientation;\n"
-"	int m_shapeIndex;\n"
-"	int m_unused0;\n"
-"	int m_unused1;\n"
-"	int m_unused2;\n"
-"} btGpuChildShape;\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_pos;\n"
-"	float4 m_quat;\n"
-"	float4 m_linVel;\n"
-"	float4 m_angVel;\n"
-"	u32 m_collidableIdx;\n"
-"	float m_invMass;\n"
-"	float m_restituitionCoeff;\n"
-"	float m_frictionCoeff;\n"
-"} BodyData;\n"
-"typedef struct \n"
-"{\n"
-"	union\n"
-"	{\n"
-"		float4	m_min;\n"
-"		float   m_minElems[4];\n"
-"		int			m_minIndices[4];\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		float4	m_max;\n"
-"		float   m_maxElems[4];\n"
-"		int			m_maxIndices[4];\n"
-"	};\n"
-"} btAabbCL;\n"
-"int testQuantizedAabbAgainstQuantizedAabb(\n"
-"								const unsigned short int* aabbMin1,\n"
-"								const unsigned short int* aabbMax1,\n"
-"								const unsigned short int* aabbMin2,\n"
-"								const unsigned short int* aabbMax2)\n"
-"{\n"
-"	//int overlap = 1;\n"
-"	if (aabbMin1[0] > aabbMax2[0])\n"
-"		return 0;\n"
-"	if (aabbMax1[0] < aabbMin2[0])\n"
-"		return 0;\n"
-"	if (aabbMin1[1] > aabbMax2[1])\n"
-"		return 0;\n"
-"	if (aabbMax1[1] < aabbMin2[1])\n"
-"		return 0;\n"
-"	if (aabbMin1[2] > aabbMax2[2])\n"
-"		return 0;\n"
-"	if (aabbMax1[2] < aabbMin2[2])\n"
-"		return 0;\n"
-"	return 1;\n"
-"	//overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;\n"
-"	//overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;\n"
-"	//overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;\n"
-"	//return overlap;\n"
-"}\n"
-"void quantizeWithClamp(unsigned short* out, float4 point2,int isMax, float4 bvhAabbMin, float4 bvhAabbMax, float4 bvhQuantization)\n"
-"{\n"
-"	float4 clampedPoint = max(point2,bvhAabbMin);\n"
-"	clampedPoint = min (clampedPoint, bvhAabbMax);\n"
-"	float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;\n"
-"	if (isMax)\n"
-"	{\n"
-"		out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));\n"
-"		out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));\n"
-"		out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));\n"
-"	} else\n"
-"	{\n"
-"		out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));\n"
-"		out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));\n"
-"		out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));\n"
-"	}\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void   bvhTraversalKernel( __global const int4* pairs, \n"
-"									__global const BodyData* rigidBodies, \n"
-"									__global const btCollidableGpu* collidables,\n"
-"									__global btAabbCL* aabbs,\n"
-"									__global int4* concavePairsOut,\n"
-"									__global volatile int* numConcavePairsOut,\n"
-"									__global const btBvhSubtreeInfo* subtreeHeadersRoot,\n"
-"									__global const btQuantizedBvhNode* quantizedNodesRoot,\n"
-"									__global const b3BvhInfo* bvhInfos,\n"
-"									int numPairs,\n"
-"									int maxNumConcavePairsCapacity)\n"
-"{\n"
-"	int id = get_global_id(0);\n"
-"	if (id>=numPairs)\n"
-"		return;\n"
-"	\n"
-"	int bodyIndexA = pairs[id].x;\n"
-"	int bodyIndexB = pairs[id].y;\n"
-"	int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"	int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"	\n"
-"	//once the broadphase avoids static-static pairs, we can remove this test\n"
-"	if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-"	{\n"
-"		return;\n"
-"	}\n"
-"		\n"
-"	if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)\n"
-"		return;\n"
-"	int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
-"		\n"
-"	if (shapeTypeB!=SHAPE_CONVEX_HULL &&\n"
-"		shapeTypeB!=SHAPE_SPHERE	&&\n"
-"		shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS\n"
-"		)\n"
-"		return;\n"
-"	b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];\n"
-"	float4 bvhAabbMin = bvhInfo.m_aabbMin;\n"
-"	float4 bvhAabbMax = bvhInfo.m_aabbMax;\n"
-"	float4 bvhQuantization = bvhInfo.m_quantization;\n"
-"	int numSubtreeHeaders = bvhInfo.m_numSubTrees;\n"
-"	__global const btBvhSubtreeInfo* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];\n"
-"	__global const btQuantizedBvhNode* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];\n"
-"	\n"
-"	unsigned short int quantizedQueryAabbMin[3];\n"
-"	unsigned short int quantizedQueryAabbMax[3];\n"
-"	quantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_min,false,bvhAabbMin, bvhAabbMax,bvhQuantization);\n"
-"	quantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_max,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);\n"
-"	\n"
-"	for (int i=0;i<numSubtreeHeaders;i++)\n"
-"	{\n"
-"		btBvhSubtreeInfo subtree = subtreeHeaders[i];\n"
-"				\n"
-"		int overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);\n"
-"		if (overlap != 0)\n"
-"		{\n"
-"			int startNodeIndex = subtree.m_rootNodeIndex;\n"
-"			int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;\n"
-"			int curIndex = startNodeIndex;\n"
-"			int escapeIndex;\n"
-"			int isLeafNode;\n"
-"			int aabbOverlap;\n"
-"			while (curIndex < endNodeIndex)\n"
-"			{\n"
-"				btQuantizedBvhNode rootNode = quantizedNodes[curIndex];\n"
-"				aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);\n"
-"				isLeafNode = isLeaf(&rootNode);\n"
-"				if (aabbOverlap)\n"
-"				{\n"
-"					if (isLeafNode)\n"
-"					{\n"
-"						int triangleIndex = getTriangleIndex(&rootNode);\n"
-"						if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-"						{\n"
-"								int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
-"								int pairIdx = atomic_add(numConcavePairsOut,numChildrenB);\n"
-"								for (int b=0;b<numChildrenB;b++)\n"
-"								{\n"
-"									if ((pairIdx+b)<maxNumConcavePairsCapacity)\n"
-"									{\n"
-"										int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
-"										int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);\n"
-"										concavePairsOut[pairIdx+b] = newPair;\n"
-"									}\n"
-"								}\n"
-"						} else\n"
-"						{\n"
-"							int pairIdx = atomic_inc(numConcavePairsOut);\n"
-"							if (pairIdx<maxNumConcavePairsCapacity)\n"
-"							{\n"
-"								int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,0);\n"
-"								concavePairsOut[pairIdx] = newPair;\n"
-"							}\n"
-"						}\n"
-"					} \n"
-"					curIndex++;\n"
-"				} else\n"
-"				{\n"
-"					if (isLeafNode)\n"
-"					{\n"
-"						curIndex++;\n"
-"					} else\n"
-"					{\n"
-"						escapeIndex = getEscapeIndex(&rootNode);\n"
-"						curIndex += escapeIndex;\n"
-"					}\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl
deleted file mode 100644
index e754f4e1..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl
+++ /dev/null
@@ -1,311 +0,0 @@
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-
-#define AppendInc(x, out) out = atomic_inc(x)
-#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
-#ifdef cl_ext_atomic_counters_32
-	#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
-#else
-	#define counter32_t volatile __global int*
-#endif
-
-
-__kernel void   mprPenetrationKernel( __global int4* pairs,
-																					__global const b3RigidBodyData_t* rigidBodies, 
-																					__global const b3Collidable_t* collidables,
-																					__global const b3ConvexPolyhedronData_t* convexShapes, 
-																					__global const float4* vertices,
-																					__global float4* separatingNormals,
-																					__global int* hasSeparatingAxis,
-																					__global struct b3Contact4Data* restrict globalContactsOut,
-																					counter32_t nGlobalContactsOut,
-																					int contactCapacity,
-																					int numPairs)
-{
-	int i = get_global_id(0);
-	int pairIndex = i;
-	if (i<numPairs)
-	{
-		int bodyIndexA = pairs[i].x;
-		int bodyIndexB = pairs[i].y;
-
-		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-	
-		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-		
-		
-		//once the broadphase avoids static-static pairs, we can remove this test
-		if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
-		{
-			return;
-		}
-		
-
-		if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))
-		{
-			return;
-		}
-
-		float depthOut;
-		b3Float4 dirOut;
-		b3Float4 posOut;
-
-
-		int res = b3MprPenetration(pairIndex, bodyIndexA, bodyIndexB,rigidBodies,convexShapes,collidables,vertices,separatingNormals,hasSeparatingAxis,&depthOut, &dirOut, &posOut);
-		
-		
-		
-		
-
-		if (res==0)
-		{
-			//add a contact
-
-			int dstIdx;
-			AppendInc( nGlobalContactsOut, dstIdx );
-			if (dstIdx<contactCapacity)
-			{
-				pairs[pairIndex].z = dstIdx;
-				__global struct b3Contact4Data* c = globalContactsOut + dstIdx;
-				c->m_worldNormalOnB = -dirOut;//normal;
-				c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
-				c->m_batchIdx = pairIndex;
-				int bodyA = pairs[pairIndex].x;
-				int bodyB = pairs[pairIndex].y;
-				c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;
-				c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;
-				c->m_childIndexA = -1;
-				c->m_childIndexB = -1;
-				//for (int i=0;i<nContacts;i++)
-				posOut.w = -depthOut;
-				c->m_worldPosB[0] = posOut;//localPoints[contactIdx[i]];
-				GET_NPOINTS(*c) = 1;//nContacts;
-			}
-		}
-
-	}
-}
-
-typedef float4 Quaternion;
-#define make_float4 (float4)
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
-	float4 a1 = make_float4(a.xyz,0.f);
-	float4 b1 = make_float4(b.xyz,0.f);
-	return dot(a1, b1);
-}
-
-
-
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
-	return cross(a,b);
-}
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b)
-{
-	Quaternion ans;
-	ans = cross3( a, b );
-	ans += a.w*b+b.w*a;
-//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
-	ans.w = a.w*b.w - dot3F4(a, b);
-	return ans;
-}
-
-__inline
-Quaternion qtInvert(Quaternion q)
-{
-	return (Quaternion)(-q.xyz, q.w);
-}
-
-__inline
-float4 qtRotate(Quaternion q, float4 vec)
-{
-	Quaternion qInv = qtInvert( q );
-	float4 vcpy = vec;
-	vcpy.w = 0.f;
-	float4 out = qtMul(qtMul(q,vcpy),qInv);
-	return out;
-}
-
-__inline
-float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)
-{
-	return qtRotate( *orientation, *p ) + (*translation);
-}
-
-
-__inline
-float4 qtInvRotate(const Quaternion q, float4 vec)
-{
-	return qtRotate( qtInvert( q ), vec );
-}
-
-
-inline void project(__global const b3ConvexPolyhedronData_t* hull,  const float4 pos, const float4 orn, 
-const float4* dir, __global const float4* vertices, float* min, float* max)
-{
-	min[0] = FLT_MAX;
-	max[0] = -FLT_MAX;
-	int numVerts = hull->m_numVertices;
-
-	const float4 localDir = qtInvRotate(orn,*dir);
-	float offset = dot(pos,*dir);
-	for(int i=0;i<numVerts;i++)
-	{
-		float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
-		if(dp < min[0])	
-			min[0] = dp;
-		if(dp > max[0])	
-			max[0] = dp;
-	}
-	if(min[0]>max[0])
-	{
-		float tmp = min[0];
-		min[0] = max[0];
-		max[0] = tmp;
-	}
-	min[0] += offset;
-	max[0] += offset;
-}
-
-
-bool findSeparatingAxisUnitSphere(	__global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, 
-	const float4 posA1,
-	const float4 ornA,
-	const float4 posB1,
-	const float4 ornB,
-	const float4 DeltaC2,
-	__global const float4* vertices,
-	__global const float4* unitSphereDirections,
-	int numUnitSphereDirections,
-	float4* sep,
-	float* dmin)
-{
-	
-	float4 posA = posA1;
-	posA.w = 0.f;
-	float4 posB = posB1;
-	posB.w = 0.f;
-
-	int curPlaneTests=0;
-
-	int curEdgeEdge = 0;
-	// Test unit sphere directions
-	for (int i=0;i<numUnitSphereDirections;i++)
-	{
-
-		float4 crossje;
-		crossje = unitSphereDirections[i];	
-
-		if (dot3F4(DeltaC2,crossje)>0)
-			crossje *= -1.f;
-		{
-			float dist;
-			bool result = true;
-			float Min0,Max0;
-			float Min1,Max1;
-			project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);
-			project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);
-		
-			if(Max0<Min1 || Max1<Min0)
-				return false;
-		
-			float d0 = Max0 - Min1;
-			float d1 = Max1 - Min0;
-			dist = d0<d1 ? d0:d1;
-			result = true;
-	
-			if(dist<*dmin)
-			{
-				*dmin = dist;
-				*sep = crossje;
-			}
-		}
-	}
-
-	
-	if((dot3F4(-DeltaC2,*sep))>0.0f)
-	{
-		*sep = -(*sep);
-	}
-	return true;
-}
-
-
-
-__kernel void   findSeparatingAxisUnitSphereKernel( __global const int4* pairs, 
-																					__global const b3RigidBodyData_t* rigidBodies, 
-																					__global const b3Collidable_t* collidables,
-																					__global const b3ConvexPolyhedronData_t* convexShapes, 
-																					__global const float4* vertices,
-																					__global const float4* unitSphereDirections,
-																					__global  float4* separatingNormals,
-																					__global  int* hasSeparatingAxis,
-																					__global  float* dmins,
-																					int numUnitSphereDirections,
-																					int numPairs
-																					)
-{
-
-	int i = get_global_id(0);
-	
-	if (i<numPairs)
-	{
-
-		if (hasSeparatingAxis[i])
-		{
-	
-			int bodyIndexA = pairs[i].x;
-			int bodyIndexB = pairs[i].y;
-	
-			int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-			int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-		
-			int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-			int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-			
-			
-			int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-	
-			float dmin = dmins[i];
-	
-			float4 posA = rigidBodies[bodyIndexA].m_pos;
-			posA.w = 0.f;
-			float4 posB = rigidBodies[bodyIndexB].m_pos;
-			posB.w = 0.f;
-			float4 c0local = convexShapes[shapeIndexA].m_localCenter;
-			float4 ornA = rigidBodies[bodyIndexA].m_quat;
-			float4 c0 = transform(&c0local, &posA, &ornA);
-			float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-			float4 ornB =rigidBodies[bodyIndexB].m_quat;
-			float4 c1 = transform(&c1local,&posB,&ornB);
-			const float4 DeltaC2 = c0 - c1;
-			float4 sepNormal = separatingNormals[i];
-			
-			int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;
-			if (numEdgeEdgeDirections>numUnitSphereDirections)
-			{
-				bool sepEE = findSeparatingAxisUnitSphere(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
-																										posB,ornB,
-																										DeltaC2,
-																										vertices,unitSphereDirections,numUnitSphereDirections,&sepNormal,&dmin);
-				if (!sepEE)
-				{
-					hasSeparatingAxis[i] = 0;
-				} else
-				{
-					hasSeparatingAxis[i] = 1;
-					separatingNormals[i] = sepNormal;
-				}
-			}
-		}		//if (hasSeparatingAxis[i])
-	}//(i<numPairs)
-}
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h
deleted file mode 100644
index 7ed4b382..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h
+++ /dev/null
@@ -1,1446 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* mprKernelsCL= \
-"/***\n"
-" * ---------------------------------\n"
-" * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>\n"
-" *\n"
-" *  This file was ported from mpr.c file, part of libccd.\n"
-" *  The Minkoski Portal Refinement implementation was ported \n"
-" *  to OpenCL by Erwin Coumans for the Bullet 3 Physics library.\n"
-" *  at http://github.com/erwincoumans/bullet3\n"
-" *\n"
-" *  Distributed under the OSI-approved BSD License (the \"License\");\n"
-" *  see <http://www.opensource.org/licenses/bsd-license.php>.\n"
-" *  This software is distributed WITHOUT ANY WARRANTY; without even the\n"
-" *  implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n"
-" *  See the License for more information.\n"
-" */\n"
-"#ifndef B3_MPR_PENETRATION_H\n"
-"#define B3_MPR_PENETRATION_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-"	int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Float4;\n"
-"	#define b3Float4ConstArg const b3Float4\n"
-"	#define b3MakeFloat4 (float4)\n"
-"	float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return dot(a1, b1);\n"
-"	}\n"
-"	b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return cross(a1, b1);\n"
-"	}\n"
-"	#define b3MinFloat4 min\n"
-"	#define b3MaxFloat4 max\n"
-"	#define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-"		\n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-"	if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)	\n"
-"		return false;\n"
-"	return true;\n"
-"}\n"
-"inline int    b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-"    float maxDot = -B3_INFINITY;\n"
-"    int i = 0;\n"
-"    int ptIndex = -1;\n"
-"    for( i = 0; i < vecLen; i++ )\n"
-"    {\n"
-"        float dot = b3Dot3F4(vecArray[i],vec);\n"
-"            \n"
-"        if( dot > maxDot )\n"
-"        {\n"
-"            maxDot = dot;\n"
-"            ptIndex = i;\n"
-"        }\n"
-"    }\n"
-"	b3Assert(ptIndex>=0);\n"
-"    if (ptIndex<0)\n"
-"	{\n"
-"		ptIndex = 0;\n"
-"	}\n"
-"    *dotOut = maxDot;\n"
-"    return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_RIGIDBODY_DATA_H\n"
-"#define B3_RIGIDBODY_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Quat;\n"
-"	#define b3QuatConstArg const b3Quat\n"
-"	\n"
-"	\n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-"	v = (float4)(v.xyz,0.f);\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"	\n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-"	b3Quat ans;\n"
-"	ans = b3Cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-"	b3Quat q;\n"
-"	q=in;\n"
-"	//return b3FastNormalize4(in);\n"
-"	float len = native_sqrt(dot(q, q));\n"
-"	if(len > 0.f)\n"
-"	{\n"
-"		q *= 1.f / len;\n"
-"	}\n"
-"	else\n"
-"	{\n"
-"		q.x = q.y = q.z = 0.f;\n"
-"		q.w = 1.f;\n"
-"	}\n"
-"	return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-"	b3Quat qInv = b3QuatInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-"	return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-"	return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-"	return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg  orientation)\n"
-"{\n"
-"	return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-"	\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-"	b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-"	b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-"	out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-"	out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-"	out.m_row[0].w = 0.f;\n"
-"	out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-"	out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-"	out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-"	out.m_row[1].w = 0.f;\n"
-"	out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-"	out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-"	out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-"	out.m_row[2].w = 0.f;\n"
-"	return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0] = fabs(matIn.m_row[0]);\n"
-"	out.m_row[1] = fabs(matIn.m_row[1]);\n"
-"	out.m_row[2] = fabs(matIn.m_row[2]);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-"	b3Mat3x3 m;\n"
-"	m.m_row[0] = (b3Float4)(0.f);\n"
-"	m.m_row[1] = (b3Float4)(0.f);\n"
-"	m.m_row[2] = (b3Float4)(0.f);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-"	b3Mat3x3 m;\n"
-"	m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-"	m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-"	m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-"	out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-"	out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-"	b3Mat3x3 transB;\n"
-"	transB = mtTranspose( b );\n"
-"	b3Mat3x3 ans;\n"
-"	//	why this doesn't run when 0ing in the for{}\n"
-"	a.m_row[0].w = 0.f;\n"
-"	a.m_row[1].w = 0.f;\n"
-"	a.m_row[2].w = 0.f;\n"
-"	for(int i=0; i<3; i++)\n"
-"	{\n"
-"//	a.m_row[i].w = 0.f;\n"
-"		ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-"		ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-"		ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-"		ans.m_row[i].w = 0.f;\n"
-"	}\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-"	b3Float4 ans;\n"
-"	ans.x = b3Dot3F4( a.m_row[0], b );\n"
-"	ans.y = b3Dot3F4( a.m_row[1], b );\n"
-"	ans.z = b3Dot3F4( a.m_row[2], b );\n"
-"	ans.w = 0.f;\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-"	b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-"	b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-"	b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-"	b3Float4 ans;\n"
-"	ans.x = b3Dot3F4( a, colx );\n"
-"	ans.y = b3Dot3F4( a, coly );\n"
-"	ans.z = b3Dot3F4( a, colz );\n"
-"	return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
-"struct b3RigidBodyData\n"
-"{\n"
-"	b3Float4				m_pos;\n"
-"	b3Quat					m_quat;\n"
-"	b3Float4				m_linVel;\n"
-"	b3Float4				m_angVel;\n"
-"	int 					m_collidableIdx;\n"
-"	float 				m_invMass;\n"
-"	float 				m_restituitionCoeff;\n"
-"	float 				m_frictionCoeff;\n"
-"};\n"
-"typedef struct b3InertiaData b3InertiaData_t;\n"
-"struct b3InertiaData\n"
-"{\n"
-"	b3Mat3x3 m_invInertiaWorld;\n"
-"	b3Mat3x3 m_initInvInertia;\n"
-"};\n"
-"#endif //B3_RIGIDBODY_DATA_H\n"
-"	\n"
-"#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#define B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"typedef struct b3GpuFace b3GpuFace_t;\n"
-"struct b3GpuFace\n"
-"{\n"
-"	b3Float4 m_plane;\n"
-"	int m_indexOffset;\n"
-"	int m_numIndices;\n"
-"	int m_unusedPadding1;\n"
-"	int m_unusedPadding2;\n"
-"};\n"
-"typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n"
-"struct b3ConvexPolyhedronData\n"
-"{\n"
-"	b3Float4		m_localCenter;\n"
-"	b3Float4		m_extents;\n"
-"	b3Float4		mC;\n"
-"	b3Float4		mE;\n"
-"	float			m_radius;\n"
-"	int	m_faceOffset;\n"
-"	int m_numFaces;\n"
-"	int	m_numVertices;\n"
-"	int m_vertexOffset;\n"
-"	int	m_uniqueEdgesOffset;\n"
-"	int	m_numUniqueEdges;\n"
-"	int m_unused;\n"
-"};\n"
-"#endif //B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#ifndef B3_COLLIDABLE_H\n"
-"#define B3_COLLIDABLE_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"enum b3ShapeTypes\n"
-"{\n"
-"	SHAPE_HEIGHT_FIELD=1,\n"
-"	SHAPE_CONVEX_HULL=3,\n"
-"	SHAPE_PLANE=4,\n"
-"	SHAPE_CONCAVE_TRIMESH=5,\n"
-"	SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
-"	SHAPE_SPHERE=7,\n"
-"	MAX_NUM_SHAPE_TYPES,\n"
-"};\n"
-"typedef struct b3Collidable b3Collidable_t;\n"
-"struct b3Collidable\n"
-"{\n"
-"	union {\n"
-"		int m_numChildShapes;\n"
-"		int m_bvhIndex;\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		float m_radius;\n"
-"		int	m_compoundBvhIndex;\n"
-"	};\n"
-"	int m_shapeType;\n"
-"	int m_shapeIndex;\n"
-"};\n"
-"typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
-"struct b3GpuChildShape\n"
-"{\n"
-"	b3Float4	m_childPosition;\n"
-"	b3Quat		m_childOrientation;\n"
-"	int m_shapeIndex;\n"
-"	int m_unused0;\n"
-"	int m_unused1;\n"
-"	int m_unused2;\n"
-"};\n"
-"struct b3CompoundOverlappingPair\n"
-"{\n"
-"	int m_bodyIndexA;\n"
-"	int m_bodyIndexB;\n"
-"//	int	m_pairType;\n"
-"	int m_childShapeIndexA;\n"
-"	int m_childShapeIndexB;\n"
-"};\n"
-"#endif //B3_COLLIDABLE_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#define B3_MPR_SQRT sqrt\n"
-"#endif\n"
-"#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))\n"
-"#define B3_MPR_FABS fabs\n"
-"#define B3_MPR_TOLERANCE 1E-6f\n"
-"#define B3_MPR_MAX_ITERATIONS 1000\n"
-"struct _b3MprSupport_t \n"
-"{\n"
-"    b3Float4 v;  //!< Support point in minkowski sum\n"
-"    b3Float4 v1; //!< Support point in obj1\n"
-"    b3Float4 v2; //!< Support point in obj2\n"
-"};\n"
-"typedef struct _b3MprSupport_t b3MprSupport_t;\n"
-"struct _b3MprSimplex_t \n"
-"{\n"
-"    b3MprSupport_t ps[4];\n"
-"    int last; //!< index of last added point\n"
-"};\n"
-"typedef struct _b3MprSimplex_t b3MprSimplex_t;\n"
-"inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)\n"
-"{\n"
-"    return &s->ps[idx];\n"
-"}\n"
-"inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)\n"
-"{\n"
-"    s->last = size - 1;\n"
-"}\n"
-"inline int b3MprSimplexSize(const b3MprSimplex_t *s)\n"
-"{\n"
-"    return s->last + 1;\n"
-"}\n"
-"inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)\n"
-"{\n"
-"    // here is no check on boundaries\n"
-"    return &s->ps[idx];\n"
-"}\n"
-"inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)\n"
-"{\n"
-"    *d = *s;\n"
-"}\n"
-"inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)\n"
-"{\n"
-"    b3MprSupportCopy(s->ps + pos, a);\n"
-"}\n"
-"inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)\n"
-"{\n"
-"    b3MprSupport_t supp;\n"
-"    b3MprSupportCopy(&supp, &s->ps[pos1]);\n"
-"    b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);\n"
-"    b3MprSupportCopy(&s->ps[pos2], &supp);\n"
-"}\n"
-"inline int b3MprIsZero(float val)\n"
-"{\n"
-"    return B3_MPR_FABS(val) < FLT_EPSILON;\n"
-"}\n"
-"inline int b3MprEq(float _a, float _b)\n"
-"{\n"
-"    float ab;\n"
-"    float a, b;\n"
-"    ab = B3_MPR_FABS(_a - _b);\n"
-"    if (B3_MPR_FABS(ab) < FLT_EPSILON)\n"
-"        return 1;\n"
-"    a = B3_MPR_FABS(_a);\n"
-"    b = B3_MPR_FABS(_b);\n"
-"    if (b > a){\n"
-"        return ab < FLT_EPSILON * b;\n"
-"    }else{\n"
-"        return ab < FLT_EPSILON * a;\n"
-"    }\n"
-"}\n"
-"inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)\n"
-"{\n"
-"    return b3MprEq((*a).x, (*b).x)\n"
-"            && b3MprEq((*a).y, (*b).y)\n"
-"            && b3MprEq((*a).z, (*b).z);\n"
-"}\n"
-"inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, 	b3ConstArray(b3Float4) verticesA)\n"
-"{\n"
-"	b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n"
-"	float maxDot = -B3_LARGE_FLOAT;\n"
-"    if( 0 < hull->m_numVertices )\n"
-"    {\n"
-"        const b3Float4 scaled = supportVec;\n"
-"		int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n"
-"        return verticesA[hull->m_vertexOffset+index];\n"
-"    }\n"
-"    return supVec;\n"
-"}\n"
-"B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex,  b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-"													b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-"													b3ConstArray(b3Collidable_t)				cpuCollidables,\n"
-"													b3ConstArray(b3Float4)					cpuVertices,\n"
-"													__global b3Float4* sepAxis,\n"
-"														const b3Float4* _dir, b3Float4* outp, int logme)\n"
-"{\n"
-"	//dir is in worldspace, move to local space\n"
-"	\n"
-"	b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;\n"
-"	b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;\n"
-"	\n"
-"	b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);\n"
-"	\n"
-"	const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);\n"
-"	\n"
-"	//find local support vertex\n"
-"	int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;\n"
-"	\n"
-"	b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);\n"
-"	__global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];\n"
-"	\n"
-"	b3Float4 pInA;\n"
-"	if (logme)\n"
-"	{\n"
-"		b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n"
-"		float maxDot = -B3_LARGE_FLOAT;\n"
-"		if( 0 < hull->m_numVertices )\n"
-"		{\n"
-"			const b3Float4 scaled = localDir;\n"
-"			int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n"
-"			pInA = cpuVertices[hull->m_vertexOffset+index];\n"
-"			\n"
-"		}\n"
-"	} else\n"
-"	{\n"
-"		pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);\n"
-"	}\n"
-"	//move vertex to world space\n"
-"	*outp = b3TransformPoint(pInA,pos,orn);\n"
-"	\n"
-"}\n"
-"inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB,   b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-"													b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-"													b3ConstArray(b3Collidable_t)				cpuCollidables,\n"
-"													b3ConstArray(b3Float4)					cpuVertices,\n"
-"													__global b3Float4* sepAxis,\n"
-"													const b3Float4* _dir, b3MprSupport_t *supp)\n"
-"{\n"
-"    b3Float4 dir;\n"
-"	dir = *_dir;\n"
-"	b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);\n"
-"    dir = *_dir*-1.f;\n"
-"	b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);\n"
-"    supp->v = supp->v1 - supp->v2;\n"
-"}\n"
-"inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)\n"
-"{\n"
-"    center->v1 = cpuBodyBuf[bodyIndexA].m_pos;\n"
-"	center->v2 = cpuBodyBuf[bodyIndexB].m_pos;\n"
-"    center->v = center->v1 - center->v2;\n"
-"}\n"
-"inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)\n"
-"{\n"
-"	(*v).x = x;\n"
-"	(*v).y = y;\n"
-"	(*v).z = z;\n"
-"	(*v).w = 0.f;\n"
-"}\n"
-"inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)\n"
-"{\n"
-"    (*v).x += (*w).x;\n"
-"    (*v).y += (*w).y;\n"
-"    (*v).z += (*w).z;\n"
-"}\n"
-"inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)\n"
-"{\n"
-"    *v = *w;\n"
-"}\n"
-"inline void b3MprVec3Scale(b3Float4 *d, float k)\n"
-"{\n"
-"    *d *= k;\n"
-"}\n"
-"inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)\n"
-"{\n"
-"    float dot;\n"
-"	dot = b3Dot3F4(*a,*b);\n"
-"    return dot;\n"
-"}\n"
-"inline float b3MprVec3Len2(const b3Float4 *v)\n"
-"{\n"
-"    return b3MprVec3Dot(v, v);\n"
-"}\n"
-"inline void b3MprVec3Normalize(b3Float4 *d)\n"
-"{\n"
-"    float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));\n"
-"    b3MprVec3Scale(d, k);\n"
-"}\n"
-"inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)\n"
-"{\n"
-"	*d = b3Cross3(*a,*b);\n"
-"	\n"
-"}\n"
-"inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)\n"
-"{\n"
-"	*d = *v - *w;\n"
-"}\n"
-"inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)\n"
-"{\n"
-"    b3Float4 v2v1, v3v1;\n"
-"    b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,\n"
-"                       &b3MprSimplexPoint(portal, 1)->v);\n"
-"    b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,\n"
-"                       &b3MprSimplexPoint(portal, 1)->v);\n"
-"    b3MprVec3Cross(dir, &v2v1, &v3v1);\n"
-"    b3MprVec3Normalize(dir);\n"
-"}\n"
-"inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,\n"
-"                                       const b3Float4 *dir)\n"
-"{\n"
-"    float dot;\n"
-"    dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);\n"
-"    return b3MprIsZero(dot) || dot > 0.f;\n"
-"}\n"
-"inline int portalReachTolerance(const b3MprSimplex_t *portal,\n"
-"                                     const b3MprSupport_t *v4,\n"
-"                                     const b3Float4 *dir)\n"
-"{\n"
-"    float dv1, dv2, dv3, dv4;\n"
-"    float dot1, dot2, dot3;\n"
-"    // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}\n"
-"    dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);\n"
-"    dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);\n"
-"    dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);\n"
-"    dv4 = b3MprVec3Dot(&v4->v, dir);\n"
-"    dot1 = dv4 - dv1;\n"
-"    dot2 = dv4 - dv2;\n"
-"    dot3 = dv4 - dv3;\n"
-"    dot1 = B3_MPR_FMIN(dot1, dot2);\n"
-"    dot1 = B3_MPR_FMIN(dot1, dot3);\n"
-"    return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;\n"
-"}\n"
-"inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal,   \n"
-"                                         const b3MprSupport_t *v4,\n"
-"                                         const b3Float4 *dir)\n"
-"{\n"
-"    float dot;\n"
-"    dot = b3MprVec3Dot(&v4->v, dir);\n"
-"    return b3MprIsZero(dot) || dot > 0.f;\n"
-"}\n"
-"inline void b3ExpandPortal(b3MprSimplex_t *portal,\n"
-"                              const b3MprSupport_t *v4)\n"
-"{\n"
-"    float dot;\n"
-"    b3Float4 v4v0;\n"
-"    b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);\n"
-"    dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);\n"
-"    if (dot > 0.f){\n"
-"        dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);\n"
-"        if (dot > 0.f){\n"
-"            b3MprSimplexSet(portal, 1, v4);\n"
-"        }else{\n"
-"            b3MprSimplexSet(portal, 3, v4);\n"
-"        }\n"
-"    }else{\n"
-"        dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);\n"
-"        if (dot > 0.f){\n"
-"            b3MprSimplexSet(portal, 2, v4);\n"
-"        }else{\n"
-"            b3MprSimplexSet(portal, 1, v4);\n"
-"        }\n"
-"    }\n"
-"}\n"
-"B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB,  b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-"													b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-"													b3ConstArray(b3Collidable_t)				cpuCollidables,\n"
-"													b3ConstArray(b3Float4)					cpuVertices,\n"
-"													__global b3Float4* sepAxis,\n"
-"													__global int*	hasSepAxis,\n"
-"													b3MprSimplex_t *portal)\n"
-"{\n"
-"    b3Float4 dir, va, vb;\n"
-"    float dot;\n"
-"    int cont;\n"
-"	\n"
-"	\n"
-"    // vertex 0 is center of portal\n"
-"    b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));\n"
-"    // vertex 0 is center of portal\n"
-"    b3MprSimplexSetSize(portal, 1);\n"
-"	\n"
-"	b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
-"	b3Float4* b3mpr_vec3_origin = &zero;\n"
-"    if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){\n"
-"        // Portal's center lies on origin (0,0,0) => we know that objects\n"
-"        // intersect but we would need to know penetration info.\n"
-"        // So move center little bit...\n"
-"        b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);\n"
-"        b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);\n"
-"    }\n"
-"    // vertex 1 = support in direction of origin\n"
-"    b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);\n"
-"    b3MprVec3Scale(&dir, -1.f);\n"
-"    b3MprVec3Normalize(&dir);\n"
-"    b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));\n"
-"    b3MprSimplexSetSize(portal, 2);\n"
-"    // test if origin isn't outside of v1\n"
-"    dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);\n"
-"	\n"
-"    if (b3MprIsZero(dot) || dot < 0.f)\n"
-"        return -1;\n"
-"    // vertex 2\n"
-"    b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,\n"
-"                       &b3MprSimplexPoint(portal, 1)->v);\n"
-"    if (b3MprIsZero(b3MprVec3Len2(&dir))){\n"
-"        if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){\n"
-"            // origin lies on v1\n"
-"            return 1;\n"
-"        }else{\n"
-"            // origin lies on v0-v1 segment\n"
-"            return 2;\n"
-"        }\n"
-"    }\n"
-"    b3MprVec3Normalize(&dir);\n"
-"	 b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));\n"
-"    \n"
-"    dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);\n"
-"    if (b3MprIsZero(dot) || dot < 0.f)\n"
-"        return -1;\n"
-"    b3MprSimplexSetSize(portal, 3);\n"
-"    // vertex 3 direction\n"
-"    b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
-"                     &b3MprSimplexPoint(portal, 0)->v);\n"
-"    b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n"
-"                     &b3MprSimplexPoint(portal, 0)->v);\n"
-"    b3MprVec3Cross(&dir, &va, &vb);\n"
-"    b3MprVec3Normalize(&dir);\n"
-"    // it is better to form portal faces to be oriented \"outside\" origin\n"
-"    dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);\n"
-"    if (dot > 0.f){\n"
-"        b3MprSimplexSwap(portal, 1, 2);\n"
-"        b3MprVec3Scale(&dir, -1.f);\n"
-"    }\n"
-"    while (b3MprSimplexSize(portal) < 4){\n"
-"		 b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));\n"
-"        \n"
-"        dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);\n"
-"        if (b3MprIsZero(dot) || dot < 0.f)\n"
-"            return -1;\n"
-"        cont = 0;\n"
-"        // test if origin is outside (v1, v0, v3) - set v2 as v3 and\n"
-"        // continue\n"
-"        b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
-"                          &b3MprSimplexPoint(portal, 3)->v);\n"
-"        dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n"
-"        if (dot < 0.f && !b3MprIsZero(dot)){\n"
-"            b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));\n"
-"            cont = 1;\n"
-"        }\n"
-"        if (!cont){\n"
-"            // test if origin is outside (v3, v0, v2) - set v1 as v3 and\n"
-"            // continue\n"
-"            b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,\n"
-"                              &b3MprSimplexPoint(portal, 2)->v);\n"
-"            dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n"
-"            if (dot < 0.f && !b3MprIsZero(dot)){\n"
-"                b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));\n"
-"                cont = 1;\n"
-"            }\n"
-"        }\n"
-"        if (cont){\n"
-"            b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
-"                             &b3MprSimplexPoint(portal, 0)->v);\n"
-"            b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n"
-"                             &b3MprSimplexPoint(portal, 0)->v);\n"
-"            b3MprVec3Cross(&dir, &va, &vb);\n"
-"            b3MprVec3Normalize(&dir);\n"
-"        }else{\n"
-"            b3MprSimplexSetSize(portal, 4);\n"
-"        }\n"
-"    }\n"
-"    return 0;\n"
-"}\n"
-"B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB,  b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-"													b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-"													b3ConstArray(b3Collidable_t)				cpuCollidables,\n"
-"													b3ConstArray(b3Float4)					cpuVertices,\n"
-"													__global b3Float4* sepAxis,\n"
-"													b3MprSimplex_t *portal)\n"
-"{\n"
-"    b3Float4 dir;\n"
-"    b3MprSupport_t v4;\n"
-"	for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n"
-"    //while (1)\n"
-"	{\n"
-"        // compute direction outside the portal (from v0 throught v1,v2,v3\n"
-"        // face)\n"
-"        b3PortalDir(portal, &dir);\n"
-"        // test if origin is inside the portal\n"
-"        if (portalEncapsulesOrigin(portal, &dir))\n"
-"            return 0;\n"
-"        // get next support point\n"
-"        \n"
-"		 b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n"
-"        // test if v4 can expand portal to contain origin and if portal\n"
-"        // expanding doesn't reach given tolerance\n"
-"        if (!portalCanEncapsuleOrigin(portal, &v4, &dir)\n"
-"                || portalReachTolerance(portal, &v4, &dir))\n"
-"		{\n"
-"            return -1;\n"
-"        }\n"
-"        // v1-v2-v3 triangle must be rearranged to face outside Minkowski\n"
-"        // difference (direction from v0).\n"
-"        b3ExpandPortal(portal, &v4);\n"
-"    }\n"
-"    return -1;\n"
-"}\n"
-"B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)\n"
-"{\n"
-"	b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
-"	b3Float4* b3mpr_vec3_origin = &zero;\n"
-"    b3Float4 dir;\n"
-"    size_t i;\n"
-"    float b[4], sum, inv;\n"
-"    b3Float4 vec, p1, p2;\n"
-"    b3PortalDir(portal, &dir);\n"
-"    // use barycentric coordinates of tetrahedron to find origin\n"
-"    b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n"
-"                       &b3MprSimplexPoint(portal, 2)->v);\n"
-"    b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n"
-"    b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n"
-"                       &b3MprSimplexPoint(portal, 2)->v);\n"
-"    b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n"
-"    b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,\n"
-"                       &b3MprSimplexPoint(portal, 1)->v);\n"
-"    b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n"
-"    b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n"
-"                       &b3MprSimplexPoint(portal, 1)->v);\n"
-"    b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n"
-"	sum = b[0] + b[1] + b[2] + b[3];\n"
-"    if (b3MprIsZero(sum) || sum < 0.f){\n"
-"		b[0] = 0.f;\n"
-"        b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n"
-"                           &b3MprSimplexPoint(portal, 3)->v);\n"
-"        b[1] = b3MprVec3Dot(&vec, &dir);\n"
-"        b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n"
-"                           &b3MprSimplexPoint(portal, 1)->v);\n"
-"        b[2] = b3MprVec3Dot(&vec, &dir);\n"
-"        b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n"
-"                           &b3MprSimplexPoint(portal, 2)->v);\n"
-"        b[3] = b3MprVec3Dot(&vec, &dir);\n"
-"		sum = b[1] + b[2] + b[3];\n"
-"	}\n"
-"	inv = 1.f / sum;\n"
-"    b3MprVec3Copy(&p1, b3mpr_vec3_origin);\n"
-"    b3MprVec3Copy(&p2, b3mpr_vec3_origin);\n"
-"    for (i = 0; i < 4; i++){\n"
-"        b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);\n"
-"        b3MprVec3Scale(&vec, b[i]);\n"
-"        b3MprVec3Add(&p1, &vec);\n"
-"        b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);\n"
-"        b3MprVec3Scale(&vec, b[i]);\n"
-"        b3MprVec3Add(&p2, &vec);\n"
-"    }\n"
-"    b3MprVec3Scale(&p1, inv);\n"
-"    b3MprVec3Scale(&p2, inv);\n"
-"    b3MprVec3Copy(pos, &p1);\n"
-"    b3MprVec3Add(pos, &p2);\n"
-"    b3MprVec3Scale(pos, 0.5);\n"
-"}\n"
-"inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)\n"
-"{\n"
-"    b3Float4 ab;\n"
-"    b3MprVec3Sub2(&ab, a, b);\n"
-"    return b3MprVec3Len2(&ab);\n"
-"}\n"
-"inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,\n"
-"                                                  const b3Float4 *x0,\n"
-"                                                  const b3Float4 *b,\n"
-"                                                  b3Float4 *witness)\n"
-"{\n"
-"    // The computation comes from solving equation of segment:\n"
-"    //      S(t) = x0 + t.d\n"
-"    //          where - x0 is initial point of segment\n"
-"    //                - d is direction of segment from x0 (|d| > 0)\n"
-"    //                - t belongs to <0, 1> interval\n"
-"    // \n"
-"    // Than, distance from a segment to some point P can be expressed:\n"
-"    //      D(t) = |x0 + t.d - P|^2\n"
-"    //          which is distance from any point on segment. Minimization\n"
-"    //          of this function brings distance from P to segment.\n"
-"    // Minimization of D(t) leads to simple quadratic equation that's\n"
-"    // solving is straightforward.\n"
-"    //\n"
-"    // Bonus of this method is witness point for free.\n"
-"    float dist, t;\n"
-"    b3Float4 d, a;\n"
-"    // direction of segment\n"
-"    b3MprVec3Sub2(&d, b, x0);\n"
-"    // precompute vector from P to x0\n"
-"    b3MprVec3Sub2(&a, x0, P);\n"
-"    t  = -1.f * b3MprVec3Dot(&a, &d);\n"
-"    t /= b3MprVec3Len2(&d);\n"
-"    if (t < 0.f || b3MprIsZero(t)){\n"
-"        dist = b3MprVec3Dist2(x0, P);\n"
-"        if (witness)\n"
-"            b3MprVec3Copy(witness, x0);\n"
-"    }else if (t > 1.f || b3MprEq(t, 1.f)){\n"
-"        dist = b3MprVec3Dist2(b, P);\n"
-"        if (witness)\n"
-"            b3MprVec3Copy(witness, b);\n"
-"    }else{\n"
-"        if (witness){\n"
-"            b3MprVec3Copy(witness, &d);\n"
-"            b3MprVec3Scale(witness, t);\n"
-"            b3MprVec3Add(witness, x0);\n"
-"            dist = b3MprVec3Dist2(witness, P);\n"
-"        }else{\n"
-"            // recycling variables\n"
-"            b3MprVec3Scale(&d, t);\n"
-"            b3MprVec3Add(&d, &a);\n"
-"            dist = b3MprVec3Len2(&d);\n"
-"        }\n"
-"    }\n"
-"    return dist;\n"
-"}\n"
-"inline float b3MprVec3PointTriDist2(const b3Float4 *P,\n"
-"                                const b3Float4 *x0, const b3Float4 *B,\n"
-"                                const b3Float4 *C,\n"
-"                                b3Float4 *witness)\n"
-"{\n"
-"    // Computation comes from analytic expression for triangle (x0, B, C)\n"
-"    //      T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and\n"
-"    // Then equation for distance is:\n"
-"    //      D(s, t) = | T(s, t) - P |^2\n"
-"    // This leads to minimization of quadratic function of two variables.\n"
-"    // The solution from is taken only if s is between 0 and 1, t is\n"
-"    // between 0 and 1 and t + s < 1, otherwise distance from segment is\n"
-"    // computed.\n"
-"    b3Float4 d1, d2, a;\n"
-"    float u, v, w, p, q, r;\n"
-"    float s, t, dist, dist2;\n"
-"    b3Float4 witness2;\n"
-"    b3MprVec3Sub2(&d1, B, x0);\n"
-"    b3MprVec3Sub2(&d2, C, x0);\n"
-"    b3MprVec3Sub2(&a, x0, P);\n"
-"    u = b3MprVec3Dot(&a, &a);\n"
-"    v = b3MprVec3Dot(&d1, &d1);\n"
-"    w = b3MprVec3Dot(&d2, &d2);\n"
-"    p = b3MprVec3Dot(&a, &d1);\n"
-"    q = b3MprVec3Dot(&a, &d2);\n"
-"    r = b3MprVec3Dot(&d1, &d2);\n"
-"    s = (q * r - w * p) / (w * v - r * r);\n"
-"    t = (-s * r - q) / w;\n"
-"    if ((b3MprIsZero(s) || s > 0.f)\n"
-"            && (b3MprEq(s, 1.f) || s < 1.f)\n"
-"            && (b3MprIsZero(t) || t > 0.f)\n"
-"            && (b3MprEq(t, 1.f) || t < 1.f)\n"
-"            && (b3MprEq(t + s, 1.f) || t + s < 1.f)){\n"
-"        if (witness){\n"
-"            b3MprVec3Scale(&d1, s);\n"
-"            b3MprVec3Scale(&d2, t);\n"
-"            b3MprVec3Copy(witness, x0);\n"
-"            b3MprVec3Add(witness, &d1);\n"
-"            b3MprVec3Add(witness, &d2);\n"
-"            dist = b3MprVec3Dist2(witness, P);\n"
-"        }else{\n"
-"            dist  = s * s * v;\n"
-"            dist += t * t * w;\n"
-"            dist += 2.f * s * t * r;\n"
-"            dist += 2.f * s * p;\n"
-"            dist += 2.f * t * q;\n"
-"            dist += u;\n"
-"        }\n"
-"    }else{\n"
-"        dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);\n"
-"        dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);\n"
-"        if (dist2 < dist){\n"
-"            dist = dist2;\n"
-"            if (witness)\n"
-"                b3MprVec3Copy(witness, &witness2);\n"
-"        }\n"
-"        dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);\n"
-"        if (dist2 < dist){\n"
-"            dist = dist2;\n"
-"            if (witness)\n"
-"                b3MprVec3Copy(witness, &witness2);\n"
-"        }\n"
-"    }\n"
-"    return dist;\n"
-"}\n"
-"B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB,  b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-"													b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-"													b3ConstArray(b3Collidable_t)				cpuCollidables,\n"
-"													b3ConstArray(b3Float4)					cpuVertices,\n"
-"													__global b3Float4* sepAxis,\n"
-"                       b3MprSimplex_t *portal,\n"
-"                       float *depth, b3Float4 *pdir, b3Float4 *pos)\n"
-"{\n"
-"    b3Float4 dir;\n"
-"    b3MprSupport_t v4;\n"
-"    unsigned long iterations;\n"
-"	b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
-"	b3Float4* b3mpr_vec3_origin = &zero;\n"
-"    iterations = 1UL;\n"
-"	for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n"
-"    //while (1)\n"
-"	{\n"
-"        // compute portal direction and obtain next support point\n"
-"        b3PortalDir(portal, &dir);\n"
-"        \n"
-"		 b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n"
-"        // reached tolerance -> find penetration info\n"
-"        if (portalReachTolerance(portal, &v4, &dir)\n"
-"                || iterations ==B3_MPR_MAX_ITERATIONS)\n"
-"		{\n"
-"            *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);\n"
-"            *depth = B3_MPR_SQRT(*depth);\n"
-"			\n"
-"			if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))\n"
-"			{\n"
-"				\n"
-"				*pdir = dir;\n"
-"			} \n"
-"			b3MprVec3Normalize(pdir);\n"
-"			\n"
-"            // barycentric coordinates:\n"
-"            b3FindPos(portal, pos);\n"
-"            return;\n"
-"        }\n"
-"        b3ExpandPortal(portal, &v4);\n"
-"        iterations++;\n"
-"    }\n"
-"}\n"
-"B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)\n"
-"{\n"
-"    // Touching contact on portal's v1 - so depth is zero and direction\n"
-"    // is unimportant and pos can be guessed\n"
-"    *depth = 0.f;\n"
-"    b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
-"	b3Float4* b3mpr_vec3_origin = &zero;\n"
-"	b3MprVec3Copy(dir, b3mpr_vec3_origin);\n"
-"    b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n"
-"    b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n"
-"    b3MprVec3Scale(pos, 0.5);\n"
-"}\n"
-"B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,\n"
-"                              float *depth, b3Float4 *dir, b3Float4 *pos)\n"
-"{\n"
-"    \n"
-"    // Origin lies on v0-v1 segment.\n"
-"    // Depth is distance to v1, direction also and position must be\n"
-"    // computed\n"
-"    b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n"
-"    b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n"
-"    b3MprVec3Scale(pos, 0.5f);\n"
-"    \n"
-"    b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);\n"
-"    *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));\n"
-"    b3MprVec3Normalize(dir);\n"
-"}\n"
-"inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,\n"
-"					b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,\n"
-"					b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-"					b3ConstArray(b3Collidable_t)	cpuCollidables,\n"
-"					b3ConstArray(b3Float4)	cpuVertices,\n"
-"					__global b3Float4* sepAxis,\n"
-"					__global int*	hasSepAxis,\n"
-"					float *depthOut, b3Float4* dirOut, b3Float4* posOut)\n"
-"{\n"
-"	\n"
-"	 b3MprSimplex_t portal;\n"
-"	 \n"
-"//	if (!hasSepAxis[pairIndex])\n"
-"	//	return -1;\n"
-"	\n"
-"	hasSepAxis[pairIndex] = 0;\n"
-"	 int res;\n"
-"    // Phase 1: Portal discovery\n"
-"    res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);\n"
-"	\n"
-"	  \n"
-"	//sepAxis[pairIndex] = *pdir;//or -dir?\n"
-"	switch (res)\n"
-"	{\n"
-"	case 0:\n"
-"		{\n"
-"			// Phase 2: Portal refinement\n"
-"		\n"
-"			res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);\n"
-"			if (res < 0)\n"
-"				return -1;\n"
-"			// Phase 3. Penetration info\n"
-"			b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);\n"
-"			hasSepAxis[pairIndex] = 1;\n"
-"			sepAxis[pairIndex] = -*dirOut;\n"
-"			break;\n"
-"		}\n"
-"	case 1:\n"
-"		{\n"
-"			 // Touching contact on portal's v1.\n"
-"			b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);\n"
-"			break;\n"
-"		}\n"
-"	case 2:\n"
-"		{\n"
-"			\n"
-"			b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);\n"
-"			break;\n"
-"		}\n"
-"	default:\n"
-"		{\n"
-"			hasSepAxis[pairIndex]=0;\n"
-"			//if (res < 0)\n"
-"			//{\n"
-"				// Origin isn't inside portal - no collision.\n"
-"				return -1;\n"
-"			//}\n"
-"		}\n"
-"	};\n"
-"	\n"
-"	return 0;\n"
-"};\n"
-"#endif //B3_MPR_PENETRATION_H\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"typedef  struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-"	b3Float4	m_worldPosB[4];\n"
-"//	b3Float4	m_localPosA[4];\n"
-"//	b3Float4	m_localPosB[4];\n"
-"	b3Float4	m_worldNormalOnB;	//	w: m_nPoints\n"
-"	unsigned short  m_restituitionCoeffCmp;\n"
-"	unsigned short  m_frictionCoeffCmp;\n"
-"	int m_batchIdx;\n"
-"	int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-"	int m_bodyBPtrAndSignBit;\n"
-"	int	m_childIndexA;\n"
-"	int	m_childIndexB;\n"
-"	int m_unused1;\n"
-"	int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-"	return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-"	contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"	#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"	#define counter32_t volatile __global int*\n"
-"#endif\n"
-"__kernel void   mprPenetrationKernel( __global int4* pairs,\n"
-"																					__global const b3RigidBodyData_t* rigidBodies, \n"
-"																					__global const b3Collidable_t* collidables,\n"
-"																					__global const b3ConvexPolyhedronData_t* convexShapes, \n"
-"																					__global const float4* vertices,\n"
-"																					__global float4* separatingNormals,\n"
-"																					__global int* hasSeparatingAxis,\n"
-"																					__global struct b3Contact4Data* restrict globalContactsOut,\n"
-"																					counter32_t nGlobalContactsOut,\n"
-"																					int contactCapacity,\n"
-"																					int numPairs)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	int pairIndex = i;\n"
-"	if (i<numPairs)\n"
-"	{\n"
-"		int bodyIndexA = pairs[i].x;\n"
-"		int bodyIndexB = pairs[i].y;\n"
-"		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"	\n"
-"		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"		\n"
-"		\n"
-"		//once the broadphase avoids static-static pairs, we can remove this test\n"
-"		if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-"		{\n"
-"			return;\n"
-"		}\n"
-"		\n"
-"		if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
-"		{\n"
-"			return;\n"
-"		}\n"
-"		float depthOut;\n"
-"		b3Float4 dirOut;\n"
-"		b3Float4 posOut;\n"
-"		int res = b3MprPenetration(pairIndex, bodyIndexA, bodyIndexB,rigidBodies,convexShapes,collidables,vertices,separatingNormals,hasSeparatingAxis,&depthOut, &dirOut, &posOut);\n"
-"		\n"
-"		\n"
-"		\n"
-"		\n"
-"		if (res==0)\n"
-"		{\n"
-"			//add a contact\n"
-"			int dstIdx;\n"
-"			AppendInc( nGlobalContactsOut, dstIdx );\n"
-"			if (dstIdx<contactCapacity)\n"
-"			{\n"
-"				pairs[pairIndex].z = dstIdx;\n"
-"				__global struct b3Contact4Data* c = globalContactsOut + dstIdx;\n"
-"				c->m_worldNormalOnB = -dirOut;//normal;\n"
-"				c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-"				c->m_batchIdx = pairIndex;\n"
-"				int bodyA = pairs[pairIndex].x;\n"
-"				int bodyB = pairs[pairIndex].y;\n"
-"				c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n"
-"				c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n"
-"				c->m_childIndexA = -1;\n"
-"				c->m_childIndexB = -1;\n"
-"				//for (int i=0;i<nContacts;i++)\n"
-"				posOut.w = -depthOut;\n"
-"				c->m_worldPosB[0] = posOut;//localPoints[contactIdx[i]];\n"
-"				GET_NPOINTS(*c) = 1;//nContacts;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"}\n"
-"typedef float4 Quaternion;\n"
-"#define make_float4 (float4)\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-"	float4 a1 = make_float4(a.xyz,0.f);\n"
-"	float4 b1 = make_float4(b.xyz,0.f);\n"
-"	return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-"	return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-"	Quaternion ans;\n"
-"	ans = cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-"	return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-"	Quaternion qInv = qtInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-"	return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-"	return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"inline void project(__global const b3ConvexPolyhedronData_t* hull,  const float4 pos, const float4 orn, \n"
-"const float4* dir, __global const float4* vertices, float* min, float* max)\n"
-"{\n"
-"	min[0] = FLT_MAX;\n"
-"	max[0] = -FLT_MAX;\n"
-"	int numVerts = hull->m_numVertices;\n"
-"	const float4 localDir = qtInvRotate(orn,*dir);\n"
-"	float offset = dot(pos,*dir);\n"
-"	for(int i=0;i<numVerts;i++)\n"
-"	{\n"
-"		float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-"		if(dp < min[0])	\n"
-"			min[0] = dp;\n"
-"		if(dp > max[0])	\n"
-"			max[0] = dp;\n"
-"	}\n"
-"	if(min[0]>max[0])\n"
-"	{\n"
-"		float tmp = min[0];\n"
-"		min[0] = max[0];\n"
-"		max[0] = tmp;\n"
-"	}\n"
-"	min[0] += offset;\n"
-"	max[0] += offset;\n"
-"}\n"
-"bool findSeparatingAxisUnitSphere(	__global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
-"	const float4 posA1,\n"
-"	const float4 ornA,\n"
-"	const float4 posB1,\n"
-"	const float4 ornB,\n"
-"	const float4 DeltaC2,\n"
-"	__global const float4* vertices,\n"
-"	__global const float4* unitSphereDirections,\n"
-"	int numUnitSphereDirections,\n"
-"	float4* sep,\n"
-"	float* dmin)\n"
-"{\n"
-"	\n"
-"	float4 posA = posA1;\n"
-"	posA.w = 0.f;\n"
-"	float4 posB = posB1;\n"
-"	posB.w = 0.f;\n"
-"	int curPlaneTests=0;\n"
-"	int curEdgeEdge = 0;\n"
-"	// Test unit sphere directions\n"
-"	for (int i=0;i<numUnitSphereDirections;i++)\n"
-"	{\n"
-"		float4 crossje;\n"
-"		crossje = unitSphereDirections[i];	\n"
-"		if (dot3F4(DeltaC2,crossje)>0)\n"
-"			crossje *= -1.f;\n"
-"		{\n"
-"			float dist;\n"
-"			bool result = true;\n"
-"			float Min0,Max0;\n"
-"			float Min1,Max1;\n"
-"			project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
-"			project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
-"		\n"
-"			if(Max0<Min1 || Max1<Min0)\n"
-"				return false;\n"
-"		\n"
-"			float d0 = Max0 - Min1;\n"
-"			float d1 = Max1 - Min0;\n"
-"			dist = d0<d1 ? d0:d1;\n"
-"			result = true;\n"
-"	\n"
-"			if(dist<*dmin)\n"
-"			{\n"
-"				*dmin = dist;\n"
-"				*sep = crossje;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	\n"
-"	if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-"	{\n"
-"		*sep = -(*sep);\n"
-"	}\n"
-"	return true;\n"
-"}\n"
-"__kernel void   findSeparatingAxisUnitSphereKernel( __global const int4* pairs, \n"
-"																					__global const b3RigidBodyData_t* rigidBodies, \n"
-"																					__global const b3Collidable_t* collidables,\n"
-"																					__global const b3ConvexPolyhedronData_t* convexShapes, \n"
-"																					__global const float4* vertices,\n"
-"																					__global const float4* unitSphereDirections,\n"
-"																					__global  float4* separatingNormals,\n"
-"																					__global  int* hasSeparatingAxis,\n"
-"																					__global  float* dmins,\n"
-"																					int numUnitSphereDirections,\n"
-"																					int numPairs\n"
-"																					)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	\n"
-"	if (i<numPairs)\n"
-"	{\n"
-"		if (hasSeparatingAxis[i])\n"
-"		{\n"
-"	\n"
-"			int bodyIndexA = pairs[i].x;\n"
-"			int bodyIndexB = pairs[i].y;\n"
-"	\n"
-"			int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"			int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"		\n"
-"			int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"			int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"			\n"
-"			\n"
-"			int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-"	\n"
-"			float dmin = dmins[i];\n"
-"	\n"
-"			float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"			posA.w = 0.f;\n"
-"			float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"			posB.w = 0.f;\n"
-"			float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-"			float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"			float4 c0 = transform(&c0local, &posA, &ornA);\n"
-"			float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-"			float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-"			float4 c1 = transform(&c1local,&posB,&ornB);\n"
-"			const float4 DeltaC2 = c0 - c1;\n"
-"			float4 sepNormal = separatingNormals[i];\n"
-"			\n"
-"			int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n"
-"			if (numEdgeEdgeDirections>numUnitSphereDirections)\n"
-"			{\n"
-"				bool sepEE = findSeparatingAxisUnitSphere(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-"																										posB,ornB,\n"
-"																										DeltaC2,\n"
-"																										vertices,unitSphereDirections,numUnitSphereDirections,&sepNormal,&dmin);\n"
-"				if (!sepEE)\n"
-"				{\n"
-"					hasSeparatingAxis[i] = 0;\n"
-"				} else\n"
-"				{\n"
-"					hasSeparatingAxis[i] = 1;\n"
-"					separatingNormals[i] = sepNormal;\n"
-"				}\n"
-"			}\n"
-"		}		//if (hasSeparatingAxis[i])\n"
-"	}//(i<numPairs)\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl
deleted file mode 100644
index 9c9e920f..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl
+++ /dev/null
@@ -1,1374 +0,0 @@
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-
-#define SHAPE_CONVEX_HULL 3
-#define SHAPE_PLANE 4
-#define SHAPE_CONCAVE_TRIMESH 5
-#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6
-#define SHAPE_SPHERE 7
-
-
-#pragma OPENCL EXTENSION cl_amd_printf : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
-
-#ifdef cl_ext_atomic_counters_32
-#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
-#else
-#define counter32_t volatile __global int*
-#endif
-
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GET_NUM_GROUPS get_num_groups(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
-#define AtomInc(x) atom_inc(&(x))
-#define AtomInc1(x, out) out = atom_inc(&(x))
-#define AppendInc(x, out) out = atomic_inc(x)
-#define AtomAdd(x, value) atom_add(&(x), value)
-#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
-#define AtomXhg(x, value) atom_xchg ( &(x), value )
-
-#define max2 max
-#define min2 min
-
-typedef unsigned int u32;
-
-
-
-
-typedef struct 
-{
-	union
-	{
-		float4	m_min;
-		float   m_minElems[4];
-		int			m_minIndices[4];
-	};
-	union
-	{
-		float4	m_max;
-		float   m_maxElems[4];
-		int			m_maxIndices[4];
-	};
-} btAabbCL;
-
-///keep this in sync with btCollidable.h
-typedef struct
-{
-	int m_numChildShapes;
-	float m_radius;
-	int m_shapeType;
-	int m_shapeIndex;
-	
-} btCollidableGpu;
-
-typedef struct
-{
-	float4	m_childPosition;
-	float4	m_childOrientation;
-	int m_shapeIndex;
-	int m_unused0;
-	int m_unused1;
-	int m_unused2;
-} btGpuChildShape;
-
-#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
-
-typedef struct
-{
-	float4 m_pos;
-	float4 m_quat;
-	float4 m_linVel;
-	float4 m_angVel;
-
-	u32 m_collidableIdx;	
-	float m_invMass;
-	float m_restituitionCoeff;
-	float m_frictionCoeff;
-} BodyData;
-
-
-typedef struct  
-{
-	float4		m_localCenter;
-	float4		m_extents;
-	float4		mC;
-	float4		mE;
-	
-	float			m_radius;
-	int	m_faceOffset;
-	int m_numFaces;
-	int	m_numVertices;
-	
-	int m_vertexOffset;
-	int	m_uniqueEdgesOffset;
-	int	m_numUniqueEdges;
-	int m_unused;
-
-} ConvexPolyhedronCL;
-
-typedef struct
-{
-	float4 m_plane;
-	int m_indexOffset;
-	int m_numIndices;
-} btGpuFace;
-
-#define SELECT_UINT4( b, a, condition ) select( b,a,condition )
-
-#define make_float4 (float4)
-#define make_float2 (float2)
-#define make_uint4 (uint4)
-#define make_int4 (int4)
-#define make_uint2 (uint2)
-#define make_int2 (int2)
-
-
-__inline
-float fastDiv(float numerator, float denominator)
-{
-	return native_divide(numerator, denominator);	
-//	return numerator/denominator;	
-}
-
-__inline
-float4 fastDiv4(float4 numerator, float4 denominator)
-{
-	return native_divide(numerator, denominator);	
-}
-
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
-	return cross(a,b);
-}
-
-//#define dot3F4 dot
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
-	float4 a1 = make_float4(a.xyz,0.f);
-	float4 b1 = make_float4(b.xyz,0.f);
-	return dot(a1, b1);
-}
-
-__inline
-float4 fastNormalize4(float4 v)
-{
-	return fast_normalize(v);
-}
-
-
-///////////////////////////////////////
-//	Quaternion
-///////////////////////////////////////
-
-typedef float4 Quaternion;
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b);
-
-__inline
-Quaternion qtNormalize(Quaternion in);
-
-__inline
-float4 qtRotate(Quaternion q, float4 vec);
-
-__inline
-Quaternion qtInvert(Quaternion q);
-
-
-
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b)
-{
-	Quaternion ans;
-	ans = cross3( a, b );
-	ans += a.w*b+b.w*a;
-//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
-	ans.w = a.w*b.w - dot3F4(a, b);
-	return ans;
-}
-
-__inline
-Quaternion qtNormalize(Quaternion in)
-{
-	return fastNormalize4(in);
-//	in /= length( in );
-//	return in;
-}
-__inline
-float4 qtRotate(Quaternion q, float4 vec)
-{
-	Quaternion qInv = qtInvert( q );
-	float4 vcpy = vec;
-	vcpy.w = 0.f;
-	float4 out = qtMul(qtMul(q,vcpy),qInv);
-	return out;
-}
-
-__inline
-Quaternion qtInvert(Quaternion q)
-{
-	return (Quaternion)(-q.xyz, q.w);
-}
-
-__inline
-float4 qtInvRotate(const Quaternion q, float4 vec)
-{
-	return qtRotate( qtInvert( q ), vec );
-}
-
-__inline
-float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)
-{
-	return qtRotate( *orientation, *p ) + (*translation);
-}
-
-void	trInverse(float4 translationIn, Quaternion orientationIn,
-		float4* translationOut, Quaternion* orientationOut)
-{
-	*orientationOut = qtInvert(orientationIn);
-	*translationOut = qtRotate(*orientationOut, -translationIn);
-}
-
-void	trMul(float4 translationA, Quaternion orientationA,
-						float4 translationB, Quaternion orientationB,
-		float4* translationOut, Quaternion* orientationOut)
-{
-	*orientationOut = qtMul(orientationA,orientationB);
-	*translationOut = transform(&translationB,&translationA,&orientationA);
-}
-
-
-
-__inline
-float4 normalize3(const float4 a)
-{
-	float4 n = make_float4(a.x, a.y, a.z, 0.f);
-	return fastNormalize4( n );
-}
-
-
-__inline float4 lerp3(const float4 a,const float4 b, float  t)
-{
-	return make_float4(	a.x + (b.x - a.x) * t,
-						a.y + (b.y - a.y) * t,
-						a.z + (b.z - a.z) * t,
-						0.f);
-}
-
-
-float signedDistanceFromPointToPlane(float4 point, float4 planeEqn, float4* closestPointOnFace)
-{
-	float4 n = (float4)(planeEqn.x, planeEqn.y, planeEqn.z, 0);
-	float dist = dot3F4(n, point) + planeEqn.w;
-	*closestPointOnFace = point - dist * n;
-	return dist;
-}
-
-
-
-inline bool IsPointInPolygon(float4 p, 
-							const btGpuFace* face,
-							__global const float4* baseVertex,
-							__global const  int* convexIndices,
-							float4* out)
-{
-    float4 a;
-    float4 b;
-    float4 ab;
-    float4 ap;
-    float4 v;
-
-	float4 plane = make_float4(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);
-	
-	if (face->m_numIndices<2)
-		return false;
-
-	
-	float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];
-	
-	b = v0;
-
-    for(unsigned i=0; i != face->m_numIndices; ++i)
-    {
-		a = b;
-		float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];
-		b = vi;
-        ab = b-a;
-        ap = p-a;
-        v = cross3(ab,plane);
-
-        if (dot(ap, v) > 0.f)
-        {
-            float ab_m2 = dot(ab, ab);
-            float rt = ab_m2 != 0.f ? dot(ab, ap) / ab_m2 : 0.f;
-            if (rt <= 0.f)
-            {
-                *out = a;
-            }
-            else if (rt >= 1.f) 
-            {
-                *out = b;
-            }
-            else
-            {
-            	float s = 1.f - rt;
-				out[0].x = s * a.x + rt * b.x;
-				out[0].y = s * a.y + rt * b.y;
-				out[0].z = s * a.z + rt * b.z;
-            }
-            return false;
-        }
-    }
-    return true;
-}
-
-
-
-
-void	computeContactSphereConvex(int pairIndex,
-																int bodyIndexA, int bodyIndexB, 
-																int collidableIndexA, int collidableIndexB, 
-																__global const BodyData* rigidBodies, 
-																__global const btCollidableGpu* collidables,
-																__global const ConvexPolyhedronCL* convexShapes,
-																__global const float4* convexVertices,
-																__global const int* convexIndices,
-																__global const btGpuFace* faces,
-																__global struct b3Contact4Data* restrict globalContactsOut,
-																counter32_t nGlobalContactsOut,
-																int maxContactCapacity,
-																float4 spherePos2,
-																float radius,
-																float4 pos,
-																float4 quat
-																)
-{
-
-	float4 invPos;
-	float4 invOrn;
-
-	trInverse(pos,quat, &invPos,&invOrn);
-
-	float4 spherePos = transform(&spherePos2,&invPos,&invOrn);
-
-	int shapeIndex = collidables[collidableIndexB].m_shapeIndex;
-	int numFaces = convexShapes[shapeIndex].m_numFaces;
-	float4 closestPnt = (float4)(0, 0, 0, 0);
-	float4 hitNormalWorld = (float4)(0, 0, 0, 0);
-	float minDist = -1000000.f;
-	bool bCollide = true;
-
-	for ( int f = 0; f < numFaces; f++ )
-	{
-		btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];
-
-		// set up a plane equation 
-		float4 planeEqn;
-		float4 n1 = face.m_plane;
-		n1.w = 0.f;
-		planeEqn = n1;
-		planeEqn.w = face.m_plane.w;
-		
-	
-		// compute a signed distance from the vertex in cloth to the face of rigidbody.
-		float4 pntReturn;
-		float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);
-
-		// If the distance is positive, the plane is a separating plane. 
-		if ( dist > radius )
-		{
-			bCollide = false;
-			break;
-		}
-
-
-		if (dist>0)
-		{
-			//might hit an edge or vertex
-			float4 out;
-			float4 zeroPos = make_float4(0,0,0,0);
-
-			bool isInPoly = IsPointInPolygon(spherePos,
-					&face,
-					&convexVertices[convexShapes[shapeIndex].m_vertexOffset],
-					convexIndices,
-           &out);
-			if (isInPoly)
-			{
-				if (dist>minDist)
-				{
-					minDist = dist;
-					closestPnt = pntReturn;
-					hitNormalWorld = planeEqn;
-					
-				}
-			} else
-			{
-				float4 tmp = spherePos-out;
-				float l2 = dot(tmp,tmp);
-				if (l2<radius*radius)
-				{
-					dist  = sqrt(l2);
-					if (dist>minDist)
-					{
-						minDist = dist;
-						closestPnt = out;
-						hitNormalWorld = tmp/dist;
-						
-					}
-					
-				} else
-				{
-					bCollide = false;
-					break;
-				}
-			}
-		} else
-		{
-			if ( dist > minDist )
-			{
-				minDist = dist;
-				closestPnt = pntReturn;
-				hitNormalWorld.xyz = planeEqn.xyz;
-			}
-		}
-		
-	}
-
-	
-
-	if (bCollide && minDist > -10000)
-	{
-		float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);
-		float4 pOnB1 = transform(&closestPnt,&pos,&quat);
-		
-		float actualDepth = minDist-radius;
-		if (actualDepth<=0.f)
-		{
-			
-
-			pOnB1.w = actualDepth;
-
-			int dstIdx;
-			AppendInc( nGlobalContactsOut, dstIdx );
-		
-			
-			if (1)//dstIdx < maxContactCapacity)
-			{
-				__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
-				c->m_worldNormalOnB = -normalOnSurfaceB1;
-				c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
-				c->m_batchIdx = pairIndex;
-				c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
-				c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
-				c->m_worldPosB[0] = pOnB1;
-				c->m_childIndexA = -1;
-				c->m_childIndexB = -1;
-
-				GET_NPOINTS(*c) = 1;
-			} 
-
-		}
-	}//if (hasCollision)
-
-}
-							
-
-
-int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)
-{
-	if( nPoints == 0 )
-        return 0;
-    
-    if (nPoints <=4)
-        return nPoints;
-    
-    
-    if (nPoints >64)
-        nPoints = 64;
-    
-	float4 center = make_float4(0.f);
-	{
-		
-		for (int i=0;i<nPoints;i++)
-			center += p[i];
-		center /= (float)nPoints;
-	}
-    
-	
-    
-	//	sample 4 directions
-    
-    float4 aVector = p[0] - center;
-    float4 u = cross3( nearNormal, aVector );
-    float4 v = cross3( nearNormal, u );
-    u = normalize3( u );
-    v = normalize3( v );
-    
-    
-    //keep point with deepest penetration
-    float minW= FLT_MAX;
-    
-    int minIndex=-1;
-    
-    float4 maxDots;
-    maxDots.x = FLT_MIN;
-    maxDots.y = FLT_MIN;
-    maxDots.z = FLT_MIN;
-    maxDots.w = FLT_MIN;
-    
-    //	idx, distance
-    for(int ie = 0; ie<nPoints; ie++ )
-    {
-        if (p[ie].w<minW)
-        {
-            minW = p[ie].w;
-            minIndex=ie;
-        }
-        float f;
-        float4 r = p[ie]-center;
-        f = dot3F4( u, r );
-        if (f<maxDots.x)
-        {
-            maxDots.x = f;
-            contactIdx[0].x = ie;
-        }
-        
-        f = dot3F4( -u, r );
-        if (f<maxDots.y)
-        {
-            maxDots.y = f;
-            contactIdx[0].y = ie;
-        }
-        
-        
-        f = dot3F4( v, r );
-        if (f<maxDots.z)
-        {
-            maxDots.z = f;
-            contactIdx[0].z = ie;
-        }
-        
-        f = dot3F4( -v, r );
-        if (f<maxDots.w)
-        {
-            maxDots.w = f;
-            contactIdx[0].w = ie;
-        }
-        
-    }
-    
-    if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
-    {
-        //replace the first contact with minimum (todo: replace contact with least penetration)
-        contactIdx[0].x = minIndex;
-    }
-    
-    return 4;
-    
-}
-
-#define MAX_PLANE_CONVEX_POINTS 64
-
-int computeContactPlaneConvex(int pairIndex,
-								int bodyIndexA, int bodyIndexB, 
-								int collidableIndexA, int collidableIndexB, 
-								__global const BodyData* rigidBodies, 
-								__global const btCollidableGpu*collidables,
-								__global const ConvexPolyhedronCL* convexShapes,
-								__global const float4* convexVertices,
-								__global const int* convexIndices,
-								__global const btGpuFace* faces,
-								__global struct b3Contact4Data* restrict globalContactsOut,
-								counter32_t nGlobalContactsOut,
-								int maxContactCapacity,
-								float4 posB,
-								Quaternion ornB
-								)
-{
-	int resultIndex=-1;
-
-		int shapeIndex = collidables[collidableIndexB].m_shapeIndex;
-	__global const ConvexPolyhedronCL* hullB = &convexShapes[shapeIndex];
-	
-	float4 posA;
-	posA = rigidBodies[bodyIndexA].m_pos;
-	Quaternion ornA;
-	ornA = rigidBodies[bodyIndexA].m_quat;
-
-	int numContactsOut = 0;
-	int numWorldVertsB1= 0;
-
-	float4 planeEq;
-	 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
-	float4 planeNormal = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);
-	float4 planeNormalWorld;
-	planeNormalWorld = qtRotate(ornA,planeNormal);
-	float planeConstant = planeEq.w;
-	
-	float4 invPosA;Quaternion invOrnA;
-	float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;
-	{
-		
-		trInverse(posA,ornA,&invPosA,&invOrnA);
-		trMul(invPosA,invOrnA,posB,ornB,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);
-	}
-	float4 invPosB;Quaternion invOrnB;
-	float4 planeInConvexPos1;	Quaternion planeInConvexOrn1;
-	{
-		
-		trInverse(posB,ornB,&invPosB,&invOrnB);
-		trMul(invPosB,invOrnB,posA,ornA,&planeInConvexPos1,&planeInConvexOrn1);	
-	}
-
-	
-	float4 planeNormalInConvex = qtRotate(planeInConvexOrn1,-planeNormal);
-	float maxDot = -1e30;
-	int hitVertex=-1;
-	float4 hitVtx;
-
-
-
-	float4 contactPoints[MAX_PLANE_CONVEX_POINTS];
-	int numPoints = 0;
-
-	int4 contactIdx;
-	contactIdx=make_int4(0,1,2,3);
-    
-	
-	for (int i=0;i<hullB->m_numVertices;i++)
-	{
-		float4 vtx = convexVertices[hullB->m_vertexOffset+i];
-		float curDot = dot(vtx,planeNormalInConvex);
-
-
-		if (curDot>maxDot)
-		{
-			hitVertex=i;
-			maxDot=curDot;
-			hitVtx = vtx;
-			//make sure the deepest points is always included
-			if (numPoints==MAX_PLANE_CONVEX_POINTS)
-				numPoints--;
-		}
-
-		if (numPoints<MAX_PLANE_CONVEX_POINTS)
-		{
-			float4 vtxWorld = transform(&vtx, &posB, &ornB);
-			float4 vtxInPlane = transform(&vtxWorld, &invPosA, &invOrnA);//oplaneTransform.inverse()*vtxWorld;
-			float dist = dot(planeNormal,vtxInPlane)-planeConstant;
-			if (dist<0.f)
-			{
-				vtxWorld.w = dist;
-				contactPoints[numPoints] = vtxWorld;
-				numPoints++;
-			}
-		}
-
-	}
-
-	int numReducedPoints  = numPoints;
-	if (numPoints>4)
-	{
-		numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx);
-	}
-
-	if (numReducedPoints>0)
-	{
-		int dstIdx;
-	    AppendInc( nGlobalContactsOut, dstIdx );
-
-		if (dstIdx < maxContactCapacity)
-		{
-			resultIndex = dstIdx;
-			__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
-			c->m_worldNormalOnB = -planeNormalWorld;
-			//c->setFrictionCoeff(0.7);
-			//c->setRestituitionCoeff(0.f);
-			c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
-			c->m_batchIdx = pairIndex;
-			c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
-			c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
-			c->m_childIndexA = -1;
-			c->m_childIndexB = -1;
-
-			switch (numReducedPoints)
-            {
-                case 4:
-                    c->m_worldPosB[3] = contactPoints[contactIdx.w];
-                case 3:
-                    c->m_worldPosB[2] = contactPoints[contactIdx.z];
-                case 2:
-                    c->m_worldPosB[1] = contactPoints[contactIdx.y];
-                case 1:
-                    c->m_worldPosB[0] = contactPoints[contactIdx.x];
-                default:
-                {
-                }
-            };
-			
-			GET_NPOINTS(*c) = numReducedPoints;
-		}//if (dstIdx < numPairs)
-	}	
-
-	return resultIndex;
-}
-
-
-void	computeContactPlaneSphere(int pairIndex,
-																int bodyIndexA, int bodyIndexB, 
-																int collidableIndexA, int collidableIndexB, 
-																__global const BodyData* rigidBodies, 
-																__global const btCollidableGpu* collidables,
-																__global const btGpuFace* faces,
-																__global struct b3Contact4Data* restrict globalContactsOut,
-																counter32_t nGlobalContactsOut,
-																int maxContactCapacity)
-{
-	float4 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
-	float radius = collidables[collidableIndexB].m_radius;
-	float4 posA1 = rigidBodies[bodyIndexA].m_pos;
-	float4 ornA1 = rigidBodies[bodyIndexA].m_quat;
-	float4 posB1 = rigidBodies[bodyIndexB].m_pos;
-	float4 ornB1 = rigidBodies[bodyIndexB].m_quat;
-	
-	bool hasCollision = false;
-	float4 planeNormal1 = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);
-	float planeConstant = planeEq.w;
-	float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;
-	{
-		float4 invPosA;Quaternion invOrnA;
-		trInverse(posA1,ornA1,&invPosA,&invOrnA);
-		trMul(invPosA,invOrnA,posB1,ornB1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);
-	}
-	float4 planeInConvexPos1;	Quaternion planeInConvexOrn1;
-	{
-		float4 invPosB;Quaternion invOrnB;
-		trInverse(posB1,ornB1,&invPosB,&invOrnB);
-		trMul(invPosB,invOrnB,posA1,ornA1,&planeInConvexPos1,&planeInConvexOrn1);	
-	}
-	float4 vtx1 = qtRotate(planeInConvexOrn1,-planeNormal1)*radius;
-	float4 vtxInPlane1 = transform(&vtx1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);
-	float distance = dot3F4(planeNormal1,vtxInPlane1) - planeConstant;
-	hasCollision = distance < 0.f;//m_manifoldPtr->getContactBreakingThreshold();
-	if (hasCollision)
-	{
-		float4 vtxInPlaneProjected1 = vtxInPlane1 -   distance*planeNormal1;
-		float4 vtxInPlaneWorld1 = transform(&vtxInPlaneProjected1,&posA1,&ornA1);
-		float4 normalOnSurfaceB1 = qtRotate(ornA1,planeNormal1);
-		float4 pOnB1 = vtxInPlaneWorld1+normalOnSurfaceB1*distance;
-		pOnB1.w = distance;
-
-		int dstIdx;
-    AppendInc( nGlobalContactsOut, dstIdx );
-		
-		if (dstIdx < maxContactCapacity)
-		{
-			__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
-			c->m_worldNormalOnB = -normalOnSurfaceB1;
-			c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
-			c->m_batchIdx = pairIndex;
-			c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
-			c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
-			c->m_worldPosB[0] = pOnB1;
-			c->m_childIndexA = -1;
-			c->m_childIndexB = -1;
-			GET_NPOINTS(*c) = 1;
-		}//if (dstIdx < numPairs)
-	}//if (hasCollision)
-}
-
-
-__kernel void   primitiveContactsKernel( __global int4* pairs, 
-																					__global const BodyData* rigidBodies, 
-																					__global const btCollidableGpu* collidables,
-																					__global const ConvexPolyhedronCL* convexShapes, 
-																					__global const float4* vertices,
-																					__global const float4* uniqueEdges,
-																					__global const btGpuFace* faces,
-																					__global const int* indices,
-																					__global struct b3Contact4Data* restrict globalContactsOut,
-																					counter32_t nGlobalContactsOut,
-																					int numPairs, int maxContactCapacity)
-{
-
-	int i = get_global_id(0);
-	int pairIndex = i;
-	
-	float4 worldVertsB1[64];
-	float4 worldVertsB2[64];
-	int capacityWorldVerts = 64;	
-
-	float4 localContactsOut[64];
-	int localContactCapacity=64;
-	
-	float minDist = -1e30f;
-	float maxDist = 0.02f;
-
-	if (i<numPairs)
-	{
-
-		int bodyIndexA = pairs[i].x;
-		int bodyIndexB = pairs[i].y;
-			
-		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-	
-		if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&
-			collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
-		{
-
-			float4 posB;
-			posB = rigidBodies[bodyIndexB].m_pos;
-			Quaternion ornB;
-			ornB = rigidBodies[bodyIndexB].m_quat;
-			int contactIndex = computeContactPlaneConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, 
-																rigidBodies,collidables,convexShapes,vertices,indices,
-																faces,	globalContactsOut, nGlobalContactsOut,maxContactCapacity, posB,ornB);
-			if (contactIndex>=0)
-				pairs[pairIndex].z = contactIndex;
-
-			return;
-		}
-
-
-		if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
-			collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)
-		{
-
-			float4 posA;
-			posA = rigidBodies[bodyIndexA].m_pos;
-			Quaternion ornA;
-			ornA = rigidBodies[bodyIndexA].m_quat;
-
-
-			int contactIndex = computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA,  collidableIndexB,collidableIndexA, 
-																rigidBodies,collidables,convexShapes,vertices,indices,
-																faces,	globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);
-
-			if (contactIndex>=0)
-				pairs[pairIndex].z = contactIndex;
-
-			return;
-		}
-
-		if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&
-			collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
-		{
-			computeContactPlaneSphere(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, 
-																rigidBodies,collidables,faces,	globalContactsOut, nGlobalContactsOut,maxContactCapacity);
-			return;
-		}
-
-
-		if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
-			collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)
-		{
-
-
-			computeContactPlaneSphere( pairIndex, bodyIndexB,bodyIndexA,  collidableIndexB,collidableIndexA, 
-																rigidBodies,collidables,
-																faces,	globalContactsOut, nGlobalContactsOut,maxContactCapacity);
-
-			return;
-		}
-
-		
-
-	
-		if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
-			collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
-		{
-		
-			float4 spherePos = rigidBodies[bodyIndexA].m_pos;
-			float sphereRadius = collidables[collidableIndexA].m_radius;
-			float4 convexPos = rigidBodies[bodyIndexB].m_pos;
-			float4 convexOrn = rigidBodies[bodyIndexB].m_quat;
-
-			computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, 
-																rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,
-																spherePos,sphereRadius,convexPos,convexOrn);
-
-			return;
-		}
-
-		if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
-			collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
-		{
-		
-			float4 spherePos = rigidBodies[bodyIndexB].m_pos;
-			float sphereRadius = collidables[collidableIndexB].m_radius;
-			float4 convexPos = rigidBodies[bodyIndexA].m_pos;
-			float4 convexOrn = rigidBodies[bodyIndexA].m_quat;
-
-			computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, 
-																rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,
-																spherePos,sphereRadius,convexPos,convexOrn);
-			return;
-		}
-	
-	
-	
-		
-	
-	
-		if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
-			collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
-		{
-			//sphere-sphere
-			float radiusA = collidables[collidableIndexA].m_radius;
-			float radiusB = collidables[collidableIndexB].m_radius;
-			float4 posA = rigidBodies[bodyIndexA].m_pos;
-			float4 posB = rigidBodies[bodyIndexB].m_pos;
-
-			float4 diff = posA-posB;
-			float len = length(diff);
-			
-			///iff distance positive, don't generate a new contact
-			if ( len <= (radiusA+radiusB))
-			{
-				///distance (negative means penetration)
-				float dist = len - (radiusA+radiusB);
-				float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);
-				if (len > 0.00001)
-				{
-					normalOnSurfaceB = diff / len;
-				}
-				float4 contactPosB = posB + normalOnSurfaceB*radiusB;
-				contactPosB.w = dist;
-								
-				int dstIdx;
-				 AppendInc( nGlobalContactsOut, dstIdx );
-				
-				if (dstIdx < maxContactCapacity)
-				{
-					__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
-					c->m_worldNormalOnB = normalOnSurfaceB;
-					c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
-					c->m_batchIdx = pairIndex;
-					int bodyA = pairs[pairIndex].x;
-					int bodyB = pairs[pairIndex].y;
-					c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
-					c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
-					c->m_worldPosB[0] = contactPosB;
-					c->m_childIndexA = -1;
-					c->m_childIndexB = -1;
-					GET_NPOINTS(*c) = 1;
-				}//if (dstIdx < numPairs)
-			}//if ( len <= (radiusA+radiusB))
-
-			return;
-		}//SHAPE_SPHERE SHAPE_SPHERE
-
-	}//	if (i<numPairs)
-
-}
-
-
-// work-in-progress
-__kernel void   processCompoundPairsPrimitivesKernel( __global const int4* gpuCompoundPairs,
-													__global const BodyData* rigidBodies, 
-													__global const btCollidableGpu* collidables,
-													__global const ConvexPolyhedronCL* convexShapes, 
-													__global const float4* vertices,
-													__global const float4* uniqueEdges,
-													__global const btGpuFace* faces,
-													__global const int* indices,
-													__global btAabbCL* aabbs,
-													__global const btGpuChildShape* gpuChildShapes,
-													__global struct b3Contact4Data* restrict globalContactsOut,
-													counter32_t nGlobalContactsOut,
-													int numCompoundPairs, int maxContactCapacity
-													)
-{
-
-	int i = get_global_id(0);
-	if (i<numCompoundPairs)
-	{
-		int bodyIndexA = gpuCompoundPairs[i].x;
-		int bodyIndexB = gpuCompoundPairs[i].y;
-
-		int childShapeIndexA = gpuCompoundPairs[i].z;
-		int childShapeIndexB = gpuCompoundPairs[i].w;
-		
-		int collidableIndexA = -1;
-		int collidableIndexB = -1;
-		
-		float4 ornA = rigidBodies[bodyIndexA].m_quat;
-		float4 posA = rigidBodies[bodyIndexA].m_pos;
-		
-		float4 ornB = rigidBodies[bodyIndexB].m_quat;
-		float4 posB = rigidBodies[bodyIndexB].m_pos;
-							
-		if (childShapeIndexA >= 0)
-		{
-			collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
-			float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
-			float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
-			float4 newPosA = qtRotate(ornA,childPosA)+posA;
-			float4 newOrnA = qtMul(ornA,childOrnA);
-			posA = newPosA;
-			ornA = newOrnA;
-		} else
-		{
-			collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-		}
-		
-		if (childShapeIndexB>=0)
-		{
-			collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
-			float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
-			float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
-			float4 newPosB = transform(&childPosB,&posB,&ornB);
-			float4 newOrnB = qtMul(ornB,childOrnB);
-			posB = newPosB;
-			ornB = newOrnB;
-		} else
-		{
-			collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;	
-		}
-	
-		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-	
-		int shapeTypeA = collidables[collidableIndexA].m_shapeType;
-		int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-
-		int pairIndex = i;
-		if ((shapeTypeA == SHAPE_PLANE) && (shapeTypeB==SHAPE_CONVEX_HULL))
-		{
-
-			computeContactPlaneConvex( pairIndex, bodyIndexA,bodyIndexB,  collidableIndexA,collidableIndexB, 
-																rigidBodies,collidables,convexShapes,vertices,indices,
-																faces,	globalContactsOut, nGlobalContactsOut,maxContactCapacity,posB,ornB);
-			return;
-		}
-
-		if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB==SHAPE_PLANE))
-		{
-
-			computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA,  collidableIndexB,collidableIndexA, 
-																rigidBodies,collidables,convexShapes,vertices,indices,
-																faces,	globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);
-			return;
-		}
-
-		if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB == SHAPE_SPHERE))
-		{
-			float4 spherePos = rigidBodies[bodyIndexB].m_pos;
-			float sphereRadius = collidables[collidableIndexB].m_radius;
-			float4 convexPos = posA;
-			float4 convexOrn = ornA;
-			
-			computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA , collidableIndexB,collidableIndexA, 
-										rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,
-										spherePos,sphereRadius,convexPos,convexOrn);
-	
-			return;
-		}
-
-		if ((shapeTypeA == SHAPE_SPHERE) && (shapeTypeB == SHAPE_CONVEX_HULL))
-		{
-
-			float4 spherePos = rigidBodies[bodyIndexA].m_pos;
-			float sphereRadius = collidables[collidableIndexA].m_radius;
-			float4 convexPos = posB;
-			float4 convexOrn = ornB;
-
-			
-			computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, 
-										rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,
-										spherePos,sphereRadius,convexPos,convexOrn);
-	
-			return;
-		}
-	}//	if (i<numCompoundPairs)
-}
-
-
-bool pointInTriangle(const float4* vertices, const float4* normal, float4 *p )
-{
-
-	const float4* p1 = &vertices[0];
-	const float4* p2 = &vertices[1];
-	const float4* p3 = &vertices[2];
-
-	float4 edge1;	edge1 = (*p2 - *p1);
-	float4 edge2;	edge2 = ( *p3 - *p2 );
-	float4 edge3;	edge3 = ( *p1 - *p3 );
-
-	
-	float4 p1_to_p; p1_to_p = ( *p - *p1 );
-	float4 p2_to_p; p2_to_p = ( *p - *p2 );
-	float4 p3_to_p; p3_to_p = ( *p - *p3 );
-
-	float4 edge1_normal; edge1_normal = ( cross(edge1,*normal));
-	float4 edge2_normal; edge2_normal = ( cross(edge2,*normal));
-	float4 edge3_normal; edge3_normal = ( cross(edge3,*normal));
-
-	
-	
-	float r1, r2, r3;
-	r1 = dot(edge1_normal,p1_to_p );
-	r2 = dot(edge2_normal,p2_to_p );
-	r3 = dot(edge3_normal,p3_to_p );
-	
-	if ( r1 > 0 && r2 > 0 && r3 > 0 )
-		return true;
-    if ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) 
-		return true;
-	return false;
-
-}
-
-
-float segmentSqrDistance(float4 from, float4 to,float4 p, float4* nearest) 
-{
-	float4 diff = p - from;
-	float4 v = to - from;
-	float t = dot(v,diff);
-	
-	if (t > 0) 
-	{
-		float dotVV = dot(v,v);
-		if (t < dotVV) 
-		{
-			t /= dotVV;
-			diff -= t*v;
-		} else 
-		{
-			t = 1;
-			diff -= v;
-		}
-	} else
-	{
-		t = 0;
-	}
-	*nearest = from + t*v;
-	return dot(diff,diff);	
-}
-
-
-void	computeContactSphereTriangle(int pairIndex,
-									int bodyIndexA, int bodyIndexB,
-									int collidableIndexA, int collidableIndexB, 
-									__global const BodyData* rigidBodies, 
-									__global const btCollidableGpu* collidables,
-									const float4* triangleVertices,
-									__global struct b3Contact4Data* restrict globalContactsOut,
-									counter32_t nGlobalContactsOut,
-									int maxContactCapacity,
-									float4 spherePos2,
-									float radius,
-									float4 pos,
-									float4 quat,
-									int faceIndex
-									)
-{
-
-	float4 invPos;
-	float4 invOrn;
-
-	trInverse(pos,quat, &invPos,&invOrn);
-	float4 spherePos = transform(&spherePos2,&invPos,&invOrn);
-	int numFaces = 3;
-	float4 closestPnt = (float4)(0, 0, 0, 0);
-	float4 hitNormalWorld = (float4)(0, 0, 0, 0);
-	float minDist = -1000000.f;
-	bool bCollide = false;
-
-	
-	//////////////////////////////////////
-
-	float4 sphereCenter;
-	sphereCenter = spherePos;
-
-	const float4* vertices = triangleVertices;
-	float contactBreakingThreshold = 0.f;//todo?
-	float radiusWithThreshold = radius + contactBreakingThreshold;
-	float4 edge10;
-	edge10 = vertices[1]-vertices[0];
-	edge10.w = 0.f;//is this needed?
-	float4 edge20;
-	edge20 = vertices[2]-vertices[0];
-	edge20.w = 0.f;//is this needed?
-	float4 normal = cross3(edge10,edge20);
-	normal = normalize(normal);
-	float4 p1ToCenter;
-	p1ToCenter = sphereCenter - vertices[0];
-	
-	float distanceFromPlane = dot(p1ToCenter,normal);
-
-	if (distanceFromPlane < 0.f)
-	{
-		//triangle facing the other way
-		distanceFromPlane *= -1.f;
-		normal *= -1.f;
-	}
-	hitNormalWorld = normal;
-
-	bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;
-	
-	// Check for contact / intersection
-	bool hasContact = false;
-	float4 contactPoint;
-	if (isInsideContactPlane) 
-	{
-	
-		if (pointInTriangle(vertices,&normal, &sphereCenter)) 
-		{
-			// Inside the contact wedge - touches a point on the shell plane
-			hasContact = true;
-			contactPoint = sphereCenter - normal*distanceFromPlane;
-			
-		} else {
-			// Could be inside one of the contact capsules
-			float contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;
-			float4 nearestOnEdge;
-			int numEdges = 3;
-			for (int i = 0; i < numEdges; i++) 
-			{
-				float4 pa =vertices[i];
-				float4 pb = vertices[(i+1)%3];
-
-				float distanceSqr = segmentSqrDistance(pa,pb,sphereCenter, &nearestOnEdge);
-				if (distanceSqr < contactCapsuleRadiusSqr) 
-				{
-					// Yep, we're inside a capsule
-					hasContact = true;
-					contactPoint = nearestOnEdge;
-					
-				}
-				
-			}
-		}
-	}
-
-	if (hasContact) 
-	{
-
-		closestPnt = contactPoint;
-		float4 contactToCenter = sphereCenter - contactPoint;
-		minDist = length(contactToCenter);
-		if (minDist>FLT_EPSILON)
-		{
-			hitNormalWorld = normalize(contactToCenter);//*(1./minDist);
-			bCollide  = true;
-		}
-		
-	}
-
-
-	/////////////////////////////////////
-
-	if (bCollide && minDist > -10000)
-	{
-		
-		float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);
-		float4 pOnB1 = transform(&closestPnt,&pos,&quat);
-		float actualDepth = minDist-radius;
-
-		
-		if (actualDepth<=0.f)
-		{
-			pOnB1.w = actualDepth;
-			int dstIdx;
-
-			
-			float lenSqr = dot3F4(normalOnSurfaceB1,normalOnSurfaceB1);
-			if (lenSqr>FLT_EPSILON)
-			{
-				AppendInc( nGlobalContactsOut, dstIdx );
-			
-				if (dstIdx < maxContactCapacity)
-				{
-					__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
-					c->m_worldNormalOnB = -normalOnSurfaceB1;
-					c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
-					c->m_batchIdx = pairIndex;
-					c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
-					c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
-					c->m_worldPosB[0] = pOnB1;
-
-					c->m_childIndexA = -1;
-					c->m_childIndexB = faceIndex;
-
-					GET_NPOINTS(*c) = 1;
-				} 
-			}
-
-		}
-	}//if (hasCollision)
-
-}
-
-
-
-// work-in-progress
-__kernel void   findConcaveSphereContactsKernel( __global int4* concavePairs,
-												__global const BodyData* rigidBodies,
-												__global const btCollidableGpu* collidables,
-												__global const ConvexPolyhedronCL* convexShapes, 
-												__global const float4* vertices,
-												__global const float4* uniqueEdges,
-												__global const btGpuFace* faces,
-												__global const int* indices,
-												__global btAabbCL* aabbs,
-												__global struct b3Contact4Data* restrict globalContactsOut,
-												counter32_t nGlobalContactsOut,
-													int numConcavePairs, int maxContactCapacity
-												)
-{
-
-	int i = get_global_id(0);
-	if (i>=numConcavePairs)
-		return;
-	int pairIdx = i;
-
-	int bodyIndexA = concavePairs[i].x;
-	int bodyIndexB = concavePairs[i].y;
-
-	int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-	int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
-	int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-	int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-	if (collidables[collidableIndexB].m_shapeType==SHAPE_SPHERE)
-	{
-		int f = concavePairs[i].z;
-		btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
-		
-		float4 verticesA[3];
-		for (int i=0;i<3;i++)
-		{
-			int index = indices[face.m_indexOffset+i];
-			float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
-			verticesA[i] = vert;
-		}
-
-		float4 spherePos = rigidBodies[bodyIndexB].m_pos;
-		float sphereRadius = collidables[collidableIndexB].m_radius;
-		float4 convexPos = rigidBodies[bodyIndexA].m_pos;
-		float4 convexOrn = rigidBodies[bodyIndexA].m_quat;
-
-		computeContactSphereTriangle(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, 
-																rigidBodies,collidables,
-																verticesA,
-																globalContactsOut, nGlobalContactsOut,maxContactCapacity,
-																spherePos,sphereRadius,convexPos,convexOrn, f);
-
-		return;
-	}
-}
\ No newline at end of file
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h
deleted file mode 100644
index b0103fe6..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h
+++ /dev/null
@@ -1,1289 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* primitiveContactsKernelsCL= \
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-"	int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Float4;\n"
-"	#define b3Float4ConstArg const b3Float4\n"
-"	#define b3MakeFloat4 (float4)\n"
-"	float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return dot(a1, b1);\n"
-"	}\n"
-"	b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return cross(a1, b1);\n"
-"	}\n"
-"	#define b3MinFloat4 min\n"
-"	#define b3MaxFloat4 max\n"
-"	#define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-"		\n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-"	if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)	\n"
-"		return false;\n"
-"	return true;\n"
-"}\n"
-"inline int    b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-"    float maxDot = -B3_INFINITY;\n"
-"    int i = 0;\n"
-"    int ptIndex = -1;\n"
-"    for( i = 0; i < vecLen; i++ )\n"
-"    {\n"
-"        float dot = b3Dot3F4(vecArray[i],vec);\n"
-"            \n"
-"        if( dot > maxDot )\n"
-"        {\n"
-"            maxDot = dot;\n"
-"            ptIndex = i;\n"
-"        }\n"
-"    }\n"
-"	b3Assert(ptIndex>=0);\n"
-"    if (ptIndex<0)\n"
-"	{\n"
-"		ptIndex = 0;\n"
-"	}\n"
-"    *dotOut = maxDot;\n"
-"    return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef  struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-"	b3Float4	m_worldPosB[4];\n"
-"//	b3Float4	m_localPosA[4];\n"
-"//	b3Float4	m_localPosB[4];\n"
-"	b3Float4	m_worldNormalOnB;	//	w: m_nPoints\n"
-"	unsigned short  m_restituitionCoeffCmp;\n"
-"	unsigned short  m_frictionCoeffCmp;\n"
-"	int m_batchIdx;\n"
-"	int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-"	int m_bodyBPtrAndSignBit;\n"
-"	int	m_childIndexA;\n"
-"	int	m_childIndexB;\n"
-"	int m_unused1;\n"
-"	int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-"	return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-"	contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#define SHAPE_CONVEX_HULL 3\n"
-"#define SHAPE_PLANE 4\n"
-"#define SHAPE_CONCAVE_TRIMESH 5\n"
-"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
-"#define SHAPE_SPHERE 7\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile __global int*\n"
-"#endif\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"typedef unsigned int u32;\n"
-"typedef struct \n"
-"{\n"
-"	union\n"
-"	{\n"
-"		float4	m_min;\n"
-"		float   m_minElems[4];\n"
-"		int			m_minIndices[4];\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		float4	m_max;\n"
-"		float   m_maxElems[4];\n"
-"		int			m_maxIndices[4];\n"
-"	};\n"
-"} btAabbCL;\n"
-"///keep this in sync with btCollidable.h\n"
-"typedef struct\n"
-"{\n"
-"	int m_numChildShapes;\n"
-"	float m_radius;\n"
-"	int m_shapeType;\n"
-"	int m_shapeIndex;\n"
-"	\n"
-"} btCollidableGpu;\n"
-"typedef struct\n"
-"{\n"
-"	float4	m_childPosition;\n"
-"	float4	m_childOrientation;\n"
-"	int m_shapeIndex;\n"
-"	int m_unused0;\n"
-"	int m_unused1;\n"
-"	int m_unused2;\n"
-"} btGpuChildShape;\n"
-"#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_pos;\n"
-"	float4 m_quat;\n"
-"	float4 m_linVel;\n"
-"	float4 m_angVel;\n"
-"	u32 m_collidableIdx;	\n"
-"	float m_invMass;\n"
-"	float m_restituitionCoeff;\n"
-"	float m_frictionCoeff;\n"
-"} BodyData;\n"
-"typedef struct  \n"
-"{\n"
-"	float4		m_localCenter;\n"
-"	float4		m_extents;\n"
-"	float4		mC;\n"
-"	float4		mE;\n"
-"	\n"
-"	float			m_radius;\n"
-"	int	m_faceOffset;\n"
-"	int m_numFaces;\n"
-"	int	m_numVertices;\n"
-"	\n"
-"	int m_vertexOffset;\n"
-"	int	m_uniqueEdgesOffset;\n"
-"	int	m_numUniqueEdges;\n"
-"	int m_unused;\n"
-"} ConvexPolyhedronCL;\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_plane;\n"
-"	int m_indexOffset;\n"
-"	int m_numIndices;\n"
-"} btGpuFace;\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"__inline\n"
-"float fastDiv(float numerator, float denominator)\n"
-"{\n"
-"	return native_divide(numerator, denominator);	\n"
-"//	return numerator/denominator;	\n"
-"}\n"
-"__inline\n"
-"float4 fastDiv4(float4 numerator, float4 denominator)\n"
-"{\n"
-"	return native_divide(numerator, denominator);	\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-"	return cross(a,b);\n"
-"}\n"
-"//#define dot3F4 dot\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-"	float4 a1 = make_float4(a.xyz,0.f);\n"
-"	float4 b1 = make_float4(b.xyz,0.f);\n"
-"	return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"///////////////////////////////////////\n"
-"//	Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-"	Quaternion ans;\n"
-"	ans = cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-"	return fastNormalize4(in);\n"
-"//	in /= length( in );\n"
-"//	return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-"	Quaternion qInv = qtInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-"	return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-"	return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-"	return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"void	trInverse(float4 translationIn, Quaternion orientationIn,\n"
-"		float4* translationOut, Quaternion* orientationOut)\n"
-"{\n"
-"	*orientationOut = qtInvert(orientationIn);\n"
-"	*translationOut = qtRotate(*orientationOut, -translationIn);\n"
-"}\n"
-"void	trMul(float4 translationA, Quaternion orientationA,\n"
-"						float4 translationB, Quaternion orientationB,\n"
-"		float4* translationOut, Quaternion* orientationOut)\n"
-"{\n"
-"	*orientationOut = qtMul(orientationA,orientationB);\n"
-"	*translationOut = transform(&translationB,&translationA,&orientationA);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-"	float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-"	return fastNormalize4( n );\n"
-"}\n"
-"__inline float4 lerp3(const float4 a,const float4 b, float  t)\n"
-"{\n"
-"	return make_float4(	a.x + (b.x - a.x) * t,\n"
-"						a.y + (b.y - a.y) * t,\n"
-"						a.z + (b.z - a.z) * t,\n"
-"						0.f);\n"
-"}\n"
-"float signedDistanceFromPointToPlane(float4 point, float4 planeEqn, float4* closestPointOnFace)\n"
-"{\n"
-"	float4 n = (float4)(planeEqn.x, planeEqn.y, planeEqn.z, 0);\n"
-"	float dist = dot3F4(n, point) + planeEqn.w;\n"
-"	*closestPointOnFace = point - dist * n;\n"
-"	return dist;\n"
-"}\n"
-"inline bool IsPointInPolygon(float4 p, \n"
-"							const btGpuFace* face,\n"
-"							__global const float4* baseVertex,\n"
-"							__global const  int* convexIndices,\n"
-"							float4* out)\n"
-"{\n"
-"    float4 a;\n"
-"    float4 b;\n"
-"    float4 ab;\n"
-"    float4 ap;\n"
-"    float4 v;\n"
-"	float4 plane = make_float4(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);\n"
-"	\n"
-"	if (face->m_numIndices<2)\n"
-"		return false;\n"
-"	\n"
-"	float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];\n"
-"	\n"
-"	b = v0;\n"
-"    for(unsigned i=0; i != face->m_numIndices; ++i)\n"
-"    {\n"
-"		a = b;\n"
-"		float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];\n"
-"		b = vi;\n"
-"        ab = b-a;\n"
-"        ap = p-a;\n"
-"        v = cross3(ab,plane);\n"
-"        if (dot(ap, v) > 0.f)\n"
-"        {\n"
-"            float ab_m2 = dot(ab, ab);\n"
-"            float rt = ab_m2 != 0.f ? dot(ab, ap) / ab_m2 : 0.f;\n"
-"            if (rt <= 0.f)\n"
-"            {\n"
-"                *out = a;\n"
-"            }\n"
-"            else if (rt >= 1.f) \n"
-"            {\n"
-"                *out = b;\n"
-"            }\n"
-"            else\n"
-"            {\n"
-"            	float s = 1.f - rt;\n"
-"				out[0].x = s * a.x + rt * b.x;\n"
-"				out[0].y = s * a.y + rt * b.y;\n"
-"				out[0].z = s * a.z + rt * b.z;\n"
-"            }\n"
-"            return false;\n"
-"        }\n"
-"    }\n"
-"    return true;\n"
-"}\n"
-"void	computeContactSphereConvex(int pairIndex,\n"
-"																int bodyIndexA, int bodyIndexB, \n"
-"																int collidableIndexA, int collidableIndexB, \n"
-"																__global const BodyData* rigidBodies, \n"
-"																__global const btCollidableGpu* collidables,\n"
-"																__global const ConvexPolyhedronCL* convexShapes,\n"
-"																__global const float4* convexVertices,\n"
-"																__global const int* convexIndices,\n"
-"																__global const btGpuFace* faces,\n"
-"																__global struct b3Contact4Data* restrict globalContactsOut,\n"
-"																counter32_t nGlobalContactsOut,\n"
-"																int maxContactCapacity,\n"
-"																float4 spherePos2,\n"
-"																float radius,\n"
-"																float4 pos,\n"
-"																float4 quat\n"
-"																)\n"
-"{\n"
-"	float4 invPos;\n"
-"	float4 invOrn;\n"
-"	trInverse(pos,quat, &invPos,&invOrn);\n"
-"	float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n"
-"	int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n"
-"	int numFaces = convexShapes[shapeIndex].m_numFaces;\n"
-"	float4 closestPnt = (float4)(0, 0, 0, 0);\n"
-"	float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n"
-"	float minDist = -1000000.f;\n"
-"	bool bCollide = true;\n"
-"	for ( int f = 0; f < numFaces; f++ )\n"
-"	{\n"
-"		btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];\n"
-"		// set up a plane equation \n"
-"		float4 planeEqn;\n"
-"		float4 n1 = face.m_plane;\n"
-"		n1.w = 0.f;\n"
-"		planeEqn = n1;\n"
-"		planeEqn.w = face.m_plane.w;\n"
-"		\n"
-"	\n"
-"		// compute a signed distance from the vertex in cloth to the face of rigidbody.\n"
-"		float4 pntReturn;\n"
-"		float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);\n"
-"		// If the distance is positive, the plane is a separating plane. \n"
-"		if ( dist > radius )\n"
-"		{\n"
-"			bCollide = false;\n"
-"			break;\n"
-"		}\n"
-"		if (dist>0)\n"
-"		{\n"
-"			//might hit an edge or vertex\n"
-"			float4 out;\n"
-"			float4 zeroPos = make_float4(0,0,0,0);\n"
-"			bool isInPoly = IsPointInPolygon(spherePos,\n"
-"					&face,\n"
-"					&convexVertices[convexShapes[shapeIndex].m_vertexOffset],\n"
-"					convexIndices,\n"
-"           &out);\n"
-"			if (isInPoly)\n"
-"			{\n"
-"				if (dist>minDist)\n"
-"				{\n"
-"					minDist = dist;\n"
-"					closestPnt = pntReturn;\n"
-"					hitNormalWorld = planeEqn;\n"
-"					\n"
-"				}\n"
-"			} else\n"
-"			{\n"
-"				float4 tmp = spherePos-out;\n"
-"				float l2 = dot(tmp,tmp);\n"
-"				if (l2<radius*radius)\n"
-"				{\n"
-"					dist  = sqrt(l2);\n"
-"					if (dist>minDist)\n"
-"					{\n"
-"						minDist = dist;\n"
-"						closestPnt = out;\n"
-"						hitNormalWorld = tmp/dist;\n"
-"						\n"
-"					}\n"
-"					\n"
-"				} else\n"
-"				{\n"
-"					bCollide = false;\n"
-"					break;\n"
-"				}\n"
-"			}\n"
-"		} else\n"
-"		{\n"
-"			if ( dist > minDist )\n"
-"			{\n"
-"				minDist = dist;\n"
-"				closestPnt = pntReturn;\n"
-"				hitNormalWorld.xyz = planeEqn.xyz;\n"
-"			}\n"
-"		}\n"
-"		\n"
-"	}\n"
-"	\n"
-"	if (bCollide && minDist > -10000)\n"
-"	{\n"
-"		float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n"
-"		float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n"
-"		\n"
-"		float actualDepth = minDist-radius;\n"
-"		if (actualDepth<=0.f)\n"
-"		{\n"
-"			\n"
-"			pOnB1.w = actualDepth;\n"
-"			int dstIdx;\n"
-"			AppendInc( nGlobalContactsOut, dstIdx );\n"
-"		\n"
-"			\n"
-"			if (1)//dstIdx < maxContactCapacity)\n"
-"			{\n"
-"				__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-"				c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
-"				c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-"				c->m_batchIdx = pairIndex;\n"
-"				c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
-"				c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
-"				c->m_worldPosB[0] = pOnB1;\n"
-"				c->m_childIndexA = -1;\n"
-"				c->m_childIndexB = -1;\n"
-"				GET_NPOINTS(*c) = 1;\n"
-"			} \n"
-"		}\n"
-"	}//if (hasCollision)\n"
-"}\n"
-"							\n"
-"int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
-"{\n"
-"	if( nPoints == 0 )\n"
-"        return 0;\n"
-"    \n"
-"    if (nPoints <=4)\n"
-"        return nPoints;\n"
-"    \n"
-"    \n"
-"    if (nPoints >64)\n"
-"        nPoints = 64;\n"
-"    \n"
-"	float4 center = make_float4(0.f);\n"
-"	{\n"
-"		\n"
-"		for (int i=0;i<nPoints;i++)\n"
-"			center += p[i];\n"
-"		center /= (float)nPoints;\n"
-"	}\n"
-"    \n"
-"	\n"
-"    \n"
-"	//	sample 4 directions\n"
-"    \n"
-"    float4 aVector = p[0] - center;\n"
-"    float4 u = cross3( nearNormal, aVector );\n"
-"    float4 v = cross3( nearNormal, u );\n"
-"    u = normalize3( u );\n"
-"    v = normalize3( v );\n"
-"    \n"
-"    \n"
-"    //keep point with deepest penetration\n"
-"    float minW= FLT_MAX;\n"
-"    \n"
-"    int minIndex=-1;\n"
-"    \n"
-"    float4 maxDots;\n"
-"    maxDots.x = FLT_MIN;\n"
-"    maxDots.y = FLT_MIN;\n"
-"    maxDots.z = FLT_MIN;\n"
-"    maxDots.w = FLT_MIN;\n"
-"    \n"
-"    //	idx, distance\n"
-"    for(int ie = 0; ie<nPoints; ie++ )\n"
-"    {\n"
-"        if (p[ie].w<minW)\n"
-"        {\n"
-"            minW = p[ie].w;\n"
-"            minIndex=ie;\n"
-"        }\n"
-"        float f;\n"
-"        float4 r = p[ie]-center;\n"
-"        f = dot3F4( u, r );\n"
-"        if (f<maxDots.x)\n"
-"        {\n"
-"            maxDots.x = f;\n"
-"            contactIdx[0].x = ie;\n"
-"        }\n"
-"        \n"
-"        f = dot3F4( -u, r );\n"
-"        if (f<maxDots.y)\n"
-"        {\n"
-"            maxDots.y = f;\n"
-"            contactIdx[0].y = ie;\n"
-"        }\n"
-"        \n"
-"        \n"
-"        f = dot3F4( v, r );\n"
-"        if (f<maxDots.z)\n"
-"        {\n"
-"            maxDots.z = f;\n"
-"            contactIdx[0].z = ie;\n"
-"        }\n"
-"        \n"
-"        f = dot3F4( -v, r );\n"
-"        if (f<maxDots.w)\n"
-"        {\n"
-"            maxDots.w = f;\n"
-"            contactIdx[0].w = ie;\n"
-"        }\n"
-"        \n"
-"    }\n"
-"    \n"
-"    if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
-"    {\n"
-"        //replace the first contact with minimum (todo: replace contact with least penetration)\n"
-"        contactIdx[0].x = minIndex;\n"
-"    }\n"
-"    \n"
-"    return 4;\n"
-"    \n"
-"}\n"
-"#define MAX_PLANE_CONVEX_POINTS 64\n"
-"int computeContactPlaneConvex(int pairIndex,\n"
-"								int bodyIndexA, int bodyIndexB, \n"
-"								int collidableIndexA, int collidableIndexB, \n"
-"								__global const BodyData* rigidBodies, \n"
-"								__global const btCollidableGpu*collidables,\n"
-"								__global const ConvexPolyhedronCL* convexShapes,\n"
-"								__global const float4* convexVertices,\n"
-"								__global const int* convexIndices,\n"
-"								__global const btGpuFace* faces,\n"
-"								__global struct b3Contact4Data* restrict globalContactsOut,\n"
-"								counter32_t nGlobalContactsOut,\n"
-"								int maxContactCapacity,\n"
-"								float4 posB,\n"
-"								Quaternion ornB\n"
-"								)\n"
-"{\n"
-"	int resultIndex=-1;\n"
-"		int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n"
-"	__global const ConvexPolyhedronCL* hullB = &convexShapes[shapeIndex];\n"
-"	\n"
-"	float4 posA;\n"
-"	posA = rigidBodies[bodyIndexA].m_pos;\n"
-"	Quaternion ornA;\n"
-"	ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"	int numContactsOut = 0;\n"
-"	int numWorldVertsB1= 0;\n"
-"	float4 planeEq;\n"
-"	 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n"
-"	float4 planeNormal = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n"
-"	float4 planeNormalWorld;\n"
-"	planeNormalWorld = qtRotate(ornA,planeNormal);\n"
-"	float planeConstant = planeEq.w;\n"
-"	\n"
-"	float4 invPosA;Quaternion invOrnA;\n"
-"	float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n"
-"	{\n"
-"		\n"
-"		trInverse(posA,ornA,&invPosA,&invOrnA);\n"
-"		trMul(invPosA,invOrnA,posB,ornB,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
-"	}\n"
-"	float4 invPosB;Quaternion invOrnB;\n"
-"	float4 planeInConvexPos1;	Quaternion planeInConvexOrn1;\n"
-"	{\n"
-"		\n"
-"		trInverse(posB,ornB,&invPosB,&invOrnB);\n"
-"		trMul(invPosB,invOrnB,posA,ornA,&planeInConvexPos1,&planeInConvexOrn1);	\n"
-"	}\n"
-"	\n"
-"	float4 planeNormalInConvex = qtRotate(planeInConvexOrn1,-planeNormal);\n"
-"	float maxDot = -1e30;\n"
-"	int hitVertex=-1;\n"
-"	float4 hitVtx;\n"
-"	float4 contactPoints[MAX_PLANE_CONVEX_POINTS];\n"
-"	int numPoints = 0;\n"
-"	int4 contactIdx;\n"
-"	contactIdx=make_int4(0,1,2,3);\n"
-"    \n"
-"	\n"
-"	for (int i=0;i<hullB->m_numVertices;i++)\n"
-"	{\n"
-"		float4 vtx = convexVertices[hullB->m_vertexOffset+i];\n"
-"		float curDot = dot(vtx,planeNormalInConvex);\n"
-"		if (curDot>maxDot)\n"
-"		{\n"
-"			hitVertex=i;\n"
-"			maxDot=curDot;\n"
-"			hitVtx = vtx;\n"
-"			//make sure the deepest points is always included\n"
-"			if (numPoints==MAX_PLANE_CONVEX_POINTS)\n"
-"				numPoints--;\n"
-"		}\n"
-"		if (numPoints<MAX_PLANE_CONVEX_POINTS)\n"
-"		{\n"
-"			float4 vtxWorld = transform(&vtx, &posB, &ornB);\n"
-"			float4 vtxInPlane = transform(&vtxWorld, &invPosA, &invOrnA);//oplaneTransform.inverse()*vtxWorld;\n"
-"			float dist = dot(planeNormal,vtxInPlane)-planeConstant;\n"
-"			if (dist<0.f)\n"
-"			{\n"
-"				vtxWorld.w = dist;\n"
-"				contactPoints[numPoints] = vtxWorld;\n"
-"				numPoints++;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	int numReducedPoints  = numPoints;\n"
-"	if (numPoints>4)\n"
-"	{\n"
-"		numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx);\n"
-"	}\n"
-"	if (numReducedPoints>0)\n"
-"	{\n"
-"		int dstIdx;\n"
-"	    AppendInc( nGlobalContactsOut, dstIdx );\n"
-"		if (dstIdx < maxContactCapacity)\n"
-"		{\n"
-"			resultIndex = dstIdx;\n"
-"			__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-"			c->m_worldNormalOnB = -planeNormalWorld;\n"
-"			//c->setFrictionCoeff(0.7);\n"
-"			//c->setRestituitionCoeff(0.f);\n"
-"			c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-"			c->m_batchIdx = pairIndex;\n"
-"			c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
-"			c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
-"			c->m_childIndexA = -1;\n"
-"			c->m_childIndexB = -1;\n"
-"			switch (numReducedPoints)\n"
-"            {\n"
-"                case 4:\n"
-"                    c->m_worldPosB[3] = contactPoints[contactIdx.w];\n"
-"                case 3:\n"
-"                    c->m_worldPosB[2] = contactPoints[contactIdx.z];\n"
-"                case 2:\n"
-"                    c->m_worldPosB[1] = contactPoints[contactIdx.y];\n"
-"                case 1:\n"
-"                    c->m_worldPosB[0] = contactPoints[contactIdx.x];\n"
-"                default:\n"
-"                {\n"
-"                }\n"
-"            };\n"
-"			\n"
-"			GET_NPOINTS(*c) = numReducedPoints;\n"
-"		}//if (dstIdx < numPairs)\n"
-"	}	\n"
-"	return resultIndex;\n"
-"}\n"
-"void	computeContactPlaneSphere(int pairIndex,\n"
-"																int bodyIndexA, int bodyIndexB, \n"
-"																int collidableIndexA, int collidableIndexB, \n"
-"																__global const BodyData* rigidBodies, \n"
-"																__global const btCollidableGpu* collidables,\n"
-"																__global const btGpuFace* faces,\n"
-"																__global struct b3Contact4Data* restrict globalContactsOut,\n"
-"																counter32_t nGlobalContactsOut,\n"
-"																int maxContactCapacity)\n"
-"{\n"
-"	float4 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n"
-"	float radius = collidables[collidableIndexB].m_radius;\n"
-"	float4 posA1 = rigidBodies[bodyIndexA].m_pos;\n"
-"	float4 ornA1 = rigidBodies[bodyIndexA].m_quat;\n"
-"	float4 posB1 = rigidBodies[bodyIndexB].m_pos;\n"
-"	float4 ornB1 = rigidBodies[bodyIndexB].m_quat;\n"
-"	\n"
-"	bool hasCollision = false;\n"
-"	float4 planeNormal1 = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n"
-"	float planeConstant = planeEq.w;\n"
-"	float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n"
-"	{\n"
-"		float4 invPosA;Quaternion invOrnA;\n"
-"		trInverse(posA1,ornA1,&invPosA,&invOrnA);\n"
-"		trMul(invPosA,invOrnA,posB1,ornB1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
-"	}\n"
-"	float4 planeInConvexPos1;	Quaternion planeInConvexOrn1;\n"
-"	{\n"
-"		float4 invPosB;Quaternion invOrnB;\n"
-"		trInverse(posB1,ornB1,&invPosB,&invOrnB);\n"
-"		trMul(invPosB,invOrnB,posA1,ornA1,&planeInConvexPos1,&planeInConvexOrn1);	\n"
-"	}\n"
-"	float4 vtx1 = qtRotate(planeInConvexOrn1,-planeNormal1)*radius;\n"
-"	float4 vtxInPlane1 = transform(&vtx1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
-"	float distance = dot3F4(planeNormal1,vtxInPlane1) - planeConstant;\n"
-"	hasCollision = distance < 0.f;//m_manifoldPtr->getContactBreakingThreshold();\n"
-"	if (hasCollision)\n"
-"	{\n"
-"		float4 vtxInPlaneProjected1 = vtxInPlane1 -   distance*planeNormal1;\n"
-"		float4 vtxInPlaneWorld1 = transform(&vtxInPlaneProjected1,&posA1,&ornA1);\n"
-"		float4 normalOnSurfaceB1 = qtRotate(ornA1,planeNormal1);\n"
-"		float4 pOnB1 = vtxInPlaneWorld1+normalOnSurfaceB1*distance;\n"
-"		pOnB1.w = distance;\n"
-"		int dstIdx;\n"
-"    AppendInc( nGlobalContactsOut, dstIdx );\n"
-"		\n"
-"		if (dstIdx < maxContactCapacity)\n"
-"		{\n"
-"			__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-"			c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
-"			c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-"			c->m_batchIdx = pairIndex;\n"
-"			c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
-"			c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
-"			c->m_worldPosB[0] = pOnB1;\n"
-"			c->m_childIndexA = -1;\n"
-"			c->m_childIndexB = -1;\n"
-"			GET_NPOINTS(*c) = 1;\n"
-"		}//if (dstIdx < numPairs)\n"
-"	}//if (hasCollision)\n"
-"}\n"
-"__kernel void   primitiveContactsKernel( __global int4* pairs, \n"
-"																					__global const BodyData* rigidBodies, \n"
-"																					__global const btCollidableGpu* collidables,\n"
-"																					__global const ConvexPolyhedronCL* convexShapes, \n"
-"																					__global const float4* vertices,\n"
-"																					__global const float4* uniqueEdges,\n"
-"																					__global const btGpuFace* faces,\n"
-"																					__global const int* indices,\n"
-"																					__global struct b3Contact4Data* restrict globalContactsOut,\n"
-"																					counter32_t nGlobalContactsOut,\n"
-"																					int numPairs, int maxContactCapacity)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	int pairIndex = i;\n"
-"	\n"
-"	float4 worldVertsB1[64];\n"
-"	float4 worldVertsB2[64];\n"
-"	int capacityWorldVerts = 64;	\n"
-"	float4 localContactsOut[64];\n"
-"	int localContactCapacity=64;\n"
-"	\n"
-"	float minDist = -1e30f;\n"
-"	float maxDist = 0.02f;\n"
-"	if (i<numPairs)\n"
-"	{\n"
-"		int bodyIndexA = pairs[i].x;\n"
-"		int bodyIndexB = pairs[i].y;\n"
-"			\n"
-"		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"	\n"
-"		if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n"
-"			collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n"
-"		{\n"
-"			float4 posB;\n"
-"			posB = rigidBodies[bodyIndexB].m_pos;\n"
-"			Quaternion ornB;\n"
-"			ornB = rigidBodies[bodyIndexB].m_quat;\n"
-"			int contactIndex = computeContactPlaneConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
-"																rigidBodies,collidables,convexShapes,vertices,indices,\n"
-"																faces,	globalContactsOut, nGlobalContactsOut,maxContactCapacity, posB,ornB);\n"
-"			if (contactIndex>=0)\n"
-"				pairs[pairIndex].z = contactIndex;\n"
-"			return;\n"
-"		}\n"
-"		if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n"
-"			collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n"
-"		{\n"
-"			float4 posA;\n"
-"			posA = rigidBodies[bodyIndexA].m_pos;\n"
-"			Quaternion ornA;\n"
-"			ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"			int contactIndex = computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA,  collidableIndexB,collidableIndexA, \n"
-"																rigidBodies,collidables,convexShapes,vertices,indices,\n"
-"																faces,	globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n"
-"			if (contactIndex>=0)\n"
-"				pairs[pairIndex].z = contactIndex;\n"
-"			return;\n"
-"		}\n"
-"		if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n"
-"			collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
-"		{\n"
-"			computeContactPlaneSphere(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
-"																rigidBodies,collidables,faces,	globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n"
-"			return;\n"
-"		}\n"
-"		if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
-"			collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n"
-"		{\n"
-"			computeContactPlaneSphere( pairIndex, bodyIndexB,bodyIndexA,  collidableIndexB,collidableIndexA, \n"
-"																rigidBodies,collidables,\n"
-"																faces,	globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n"
-"			return;\n"
-"		}\n"
-"		\n"
-"	\n"
-"		if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
-"			collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n"
-"		{\n"
-"		\n"
-"			float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n"
-"			float sphereRadius = collidables[collidableIndexA].m_radius;\n"
-"			float4 convexPos = rigidBodies[bodyIndexB].m_pos;\n"
-"			float4 convexOrn = rigidBodies[bodyIndexB].m_quat;\n"
-"			computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
-"																rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-"																spherePos,sphereRadius,convexPos,convexOrn);\n"
-"			return;\n"
-"		}\n"
-"		if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n"
-"			collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
-"		{\n"
-"		\n"
-"			float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
-"			float sphereRadius = collidables[collidableIndexB].m_radius;\n"
-"			float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n"
-"			float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n"
-"			computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n"
-"																rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-"																spherePos,sphereRadius,convexPos,convexOrn);\n"
-"			return;\n"
-"		}\n"
-"	\n"
-"	\n"
-"	\n"
-"		\n"
-"	\n"
-"	\n"
-"		if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
-"			collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
-"		{\n"
-"			//sphere-sphere\n"
-"			float radiusA = collidables[collidableIndexA].m_radius;\n"
-"			float radiusB = collidables[collidableIndexB].m_radius;\n"
-"			float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"			float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"			float4 diff = posA-posB;\n"
-"			float len = length(diff);\n"
-"			\n"
-"			///iff distance positive, don't generate a new contact\n"
-"			if ( len <= (radiusA+radiusB))\n"
-"			{\n"
-"				///distance (negative means penetration)\n"
-"				float dist = len - (radiusA+radiusB);\n"
-"				float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n"
-"				if (len > 0.00001)\n"
-"				{\n"
-"					normalOnSurfaceB = diff / len;\n"
-"				}\n"
-"				float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n"
-"				contactPosB.w = dist;\n"
-"								\n"
-"				int dstIdx;\n"
-"				 AppendInc( nGlobalContactsOut, dstIdx );\n"
-"				\n"
-"				if (dstIdx < maxContactCapacity)\n"
-"				{\n"
-"					__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-"					c->m_worldNormalOnB = normalOnSurfaceB;\n"
-"					c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-"					c->m_batchIdx = pairIndex;\n"
-"					int bodyA = pairs[pairIndex].x;\n"
-"					int bodyB = pairs[pairIndex].y;\n"
-"					c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-"					c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-"					c->m_worldPosB[0] = contactPosB;\n"
-"					c->m_childIndexA = -1;\n"
-"					c->m_childIndexB = -1;\n"
-"					GET_NPOINTS(*c) = 1;\n"
-"				}//if (dstIdx < numPairs)\n"
-"			}//if ( len <= (radiusA+radiusB))\n"
-"			return;\n"
-"		}//SHAPE_SPHERE SHAPE_SPHERE\n"
-"	}//	if (i<numPairs)\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void   processCompoundPairsPrimitivesKernel( __global const int4* gpuCompoundPairs,\n"
-"													__global const BodyData* rigidBodies, \n"
-"													__global const btCollidableGpu* collidables,\n"
-"													__global const ConvexPolyhedronCL* convexShapes, \n"
-"													__global const float4* vertices,\n"
-"													__global const float4* uniqueEdges,\n"
-"													__global const btGpuFace* faces,\n"
-"													__global const int* indices,\n"
-"													__global btAabbCL* aabbs,\n"
-"													__global const btGpuChildShape* gpuChildShapes,\n"
-"													__global struct b3Contact4Data* restrict globalContactsOut,\n"
-"													counter32_t nGlobalContactsOut,\n"
-"													int numCompoundPairs, int maxContactCapacity\n"
-"													)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i<numCompoundPairs)\n"
-"	{\n"
-"		int bodyIndexA = gpuCompoundPairs[i].x;\n"
-"		int bodyIndexB = gpuCompoundPairs[i].y;\n"
-"		int childShapeIndexA = gpuCompoundPairs[i].z;\n"
-"		int childShapeIndexB = gpuCompoundPairs[i].w;\n"
-"		\n"
-"		int collidableIndexA = -1;\n"
-"		int collidableIndexB = -1;\n"
-"		\n"
-"		float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"		float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"		\n"
-"		float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-"		float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"							\n"
-"		if (childShapeIndexA >= 0)\n"
-"		{\n"
-"			collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
-"			float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
-"			float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
-"			float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
-"			float4 newOrnA = qtMul(ornA,childOrnA);\n"
-"			posA = newPosA;\n"
-"			ornA = newOrnA;\n"
-"		} else\n"
-"		{\n"
-"			collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"		}\n"
-"		\n"
-"		if (childShapeIndexB>=0)\n"
-"		{\n"
-"			collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-"			float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-"			float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-"			float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-"			float4 newOrnB = qtMul(ornB,childOrnB);\n"
-"			posB = newPosB;\n"
-"			ornB = newOrnB;\n"
-"		} else\n"
-"		{\n"
-"			collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;	\n"
-"		}\n"
-"	\n"
-"		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"	\n"
-"		int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n"
-"		int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
-"		int pairIndex = i;\n"
-"		if ((shapeTypeA == SHAPE_PLANE) && (shapeTypeB==SHAPE_CONVEX_HULL))\n"
-"		{\n"
-"			computeContactPlaneConvex( pairIndex, bodyIndexA,bodyIndexB,  collidableIndexA,collidableIndexB, \n"
-"																rigidBodies,collidables,convexShapes,vertices,indices,\n"
-"																faces,	globalContactsOut, nGlobalContactsOut,maxContactCapacity,posB,ornB);\n"
-"			return;\n"
-"		}\n"
-"		if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB==SHAPE_PLANE))\n"
-"		{\n"
-"			computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA,  collidableIndexB,collidableIndexA, \n"
-"																rigidBodies,collidables,convexShapes,vertices,indices,\n"
-"																faces,	globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n"
-"			return;\n"
-"		}\n"
-"		if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB == SHAPE_SPHERE))\n"
-"		{\n"
-"			float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
-"			float sphereRadius = collidables[collidableIndexB].m_radius;\n"
-"			float4 convexPos = posA;\n"
-"			float4 convexOrn = ornA;\n"
-"			\n"
-"			computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA , collidableIndexB,collidableIndexA, \n"
-"										rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-"										spherePos,sphereRadius,convexPos,convexOrn);\n"
-"	\n"
-"			return;\n"
-"		}\n"
-"		if ((shapeTypeA == SHAPE_SPHERE) && (shapeTypeB == SHAPE_CONVEX_HULL))\n"
-"		{\n"
-"			float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n"
-"			float sphereRadius = collidables[collidableIndexA].m_radius;\n"
-"			float4 convexPos = posB;\n"
-"			float4 convexOrn = ornB;\n"
-"			\n"
-"			computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
-"										rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-"										spherePos,sphereRadius,convexPos,convexOrn);\n"
-"	\n"
-"			return;\n"
-"		}\n"
-"	}//	if (i<numCompoundPairs)\n"
-"}\n"
-"bool pointInTriangle(const float4* vertices, const float4* normal, float4 *p )\n"
-"{\n"
-"	const float4* p1 = &vertices[0];\n"
-"	const float4* p2 = &vertices[1];\n"
-"	const float4* p3 = &vertices[2];\n"
-"	float4 edge1;	edge1 = (*p2 - *p1);\n"
-"	float4 edge2;	edge2 = ( *p3 - *p2 );\n"
-"	float4 edge3;	edge3 = ( *p1 - *p3 );\n"
-"	\n"
-"	float4 p1_to_p; p1_to_p = ( *p - *p1 );\n"
-"	float4 p2_to_p; p2_to_p = ( *p - *p2 );\n"
-"	float4 p3_to_p; p3_to_p = ( *p - *p3 );\n"
-"	float4 edge1_normal; edge1_normal = ( cross(edge1,*normal));\n"
-"	float4 edge2_normal; edge2_normal = ( cross(edge2,*normal));\n"
-"	float4 edge3_normal; edge3_normal = ( cross(edge3,*normal));\n"
-"	\n"
-"	\n"
-"	float r1, r2, r3;\n"
-"	r1 = dot(edge1_normal,p1_to_p );\n"
-"	r2 = dot(edge2_normal,p2_to_p );\n"
-"	r3 = dot(edge3_normal,p3_to_p );\n"
-"	\n"
-"	if ( r1 > 0 && r2 > 0 && r3 > 0 )\n"
-"		return true;\n"
-"    if ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) \n"
-"		return true;\n"
-"	return false;\n"
-"}\n"
-"float segmentSqrDistance(float4 from, float4 to,float4 p, float4* nearest) \n"
-"{\n"
-"	float4 diff = p - from;\n"
-"	float4 v = to - from;\n"
-"	float t = dot(v,diff);\n"
-"	\n"
-"	if (t > 0) \n"
-"	{\n"
-"		float dotVV = dot(v,v);\n"
-"		if (t < dotVV) \n"
-"		{\n"
-"			t /= dotVV;\n"
-"			diff -= t*v;\n"
-"		} else \n"
-"		{\n"
-"			t = 1;\n"
-"			diff -= v;\n"
-"		}\n"
-"	} else\n"
-"	{\n"
-"		t = 0;\n"
-"	}\n"
-"	*nearest = from + t*v;\n"
-"	return dot(diff,diff);	\n"
-"}\n"
-"void	computeContactSphereTriangle(int pairIndex,\n"
-"									int bodyIndexA, int bodyIndexB,\n"
-"									int collidableIndexA, int collidableIndexB, \n"
-"									__global const BodyData* rigidBodies, \n"
-"									__global const btCollidableGpu* collidables,\n"
-"									const float4* triangleVertices,\n"
-"									__global struct b3Contact4Data* restrict globalContactsOut,\n"
-"									counter32_t nGlobalContactsOut,\n"
-"									int maxContactCapacity,\n"
-"									float4 spherePos2,\n"
-"									float radius,\n"
-"									float4 pos,\n"
-"									float4 quat,\n"
-"									int faceIndex\n"
-"									)\n"
-"{\n"
-"	float4 invPos;\n"
-"	float4 invOrn;\n"
-"	trInverse(pos,quat, &invPos,&invOrn);\n"
-"	float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n"
-"	int numFaces = 3;\n"
-"	float4 closestPnt = (float4)(0, 0, 0, 0);\n"
-"	float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n"
-"	float minDist = -1000000.f;\n"
-"	bool bCollide = false;\n"
-"	\n"
-"	//////////////////////////////////////\n"
-"	float4 sphereCenter;\n"
-"	sphereCenter = spherePos;\n"
-"	const float4* vertices = triangleVertices;\n"
-"	float contactBreakingThreshold = 0.f;//todo?\n"
-"	float radiusWithThreshold = radius + contactBreakingThreshold;\n"
-"	float4 edge10;\n"
-"	edge10 = vertices[1]-vertices[0];\n"
-"	edge10.w = 0.f;//is this needed?\n"
-"	float4 edge20;\n"
-"	edge20 = vertices[2]-vertices[0];\n"
-"	edge20.w = 0.f;//is this needed?\n"
-"	float4 normal = cross3(edge10,edge20);\n"
-"	normal = normalize(normal);\n"
-"	float4 p1ToCenter;\n"
-"	p1ToCenter = sphereCenter - vertices[0];\n"
-"	\n"
-"	float distanceFromPlane = dot(p1ToCenter,normal);\n"
-"	if (distanceFromPlane < 0.f)\n"
-"	{\n"
-"		//triangle facing the other way\n"
-"		distanceFromPlane *= -1.f;\n"
-"		normal *= -1.f;\n"
-"	}\n"
-"	hitNormalWorld = normal;\n"
-"	bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;\n"
-"	\n"
-"	// Check for contact / intersection\n"
-"	bool hasContact = false;\n"
-"	float4 contactPoint;\n"
-"	if (isInsideContactPlane) \n"
-"	{\n"
-"	\n"
-"		if (pointInTriangle(vertices,&normal, &sphereCenter)) \n"
-"		{\n"
-"			// Inside the contact wedge - touches a point on the shell plane\n"
-"			hasContact = true;\n"
-"			contactPoint = sphereCenter - normal*distanceFromPlane;\n"
-"			\n"
-"		} else {\n"
-"			// Could be inside one of the contact capsules\n"
-"			float contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;\n"
-"			float4 nearestOnEdge;\n"
-"			int numEdges = 3;\n"
-"			for (int i = 0; i < numEdges; i++) \n"
-"			{\n"
-"				float4 pa =vertices[i];\n"
-"				float4 pb = vertices[(i+1)%3];\n"
-"				float distanceSqr = segmentSqrDistance(pa,pb,sphereCenter, &nearestOnEdge);\n"
-"				if (distanceSqr < contactCapsuleRadiusSqr) \n"
-"				{\n"
-"					// Yep, we're inside a capsule\n"
-"					hasContact = true;\n"
-"					contactPoint = nearestOnEdge;\n"
-"					\n"
-"				}\n"
-"				\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	if (hasContact) \n"
-"	{\n"
-"		closestPnt = contactPoint;\n"
-"		float4 contactToCenter = sphereCenter - contactPoint;\n"
-"		minDist = length(contactToCenter);\n"
-"		if (minDist>FLT_EPSILON)\n"
-"		{\n"
-"			hitNormalWorld = normalize(contactToCenter);//*(1./minDist);\n"
-"			bCollide  = true;\n"
-"		}\n"
-"		\n"
-"	}\n"
-"	/////////////////////////////////////\n"
-"	if (bCollide && minDist > -10000)\n"
-"	{\n"
-"		\n"
-"		float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n"
-"		float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n"
-"		float actualDepth = minDist-radius;\n"
-"		\n"
-"		if (actualDepth<=0.f)\n"
-"		{\n"
-"			pOnB1.w = actualDepth;\n"
-"			int dstIdx;\n"
-"			\n"
-"			float lenSqr = dot3F4(normalOnSurfaceB1,normalOnSurfaceB1);\n"
-"			if (lenSqr>FLT_EPSILON)\n"
-"			{\n"
-"				AppendInc( nGlobalContactsOut, dstIdx );\n"
-"			\n"
-"				if (dstIdx < maxContactCapacity)\n"
-"				{\n"
-"					__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-"					c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
-"					c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-"					c->m_batchIdx = pairIndex;\n"
-"					c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
-"					c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
-"					c->m_worldPosB[0] = pOnB1;\n"
-"					c->m_childIndexA = -1;\n"
-"					c->m_childIndexB = faceIndex;\n"
-"					GET_NPOINTS(*c) = 1;\n"
-"				} \n"
-"			}\n"
-"		}\n"
-"	}//if (hasCollision)\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void   findConcaveSphereContactsKernel( __global int4* concavePairs,\n"
-"												__global const BodyData* rigidBodies,\n"
-"												__global const btCollidableGpu* collidables,\n"
-"												__global const ConvexPolyhedronCL* convexShapes, \n"
-"												__global const float4* vertices,\n"
-"												__global const float4* uniqueEdges,\n"
-"												__global const btGpuFace* faces,\n"
-"												__global const int* indices,\n"
-"												__global btAabbCL* aabbs,\n"
-"												__global struct b3Contact4Data* restrict globalContactsOut,\n"
-"												counter32_t nGlobalContactsOut,\n"
-"													int numConcavePairs, int maxContactCapacity\n"
-"												)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numConcavePairs)\n"
-"		return;\n"
-"	int pairIdx = i;\n"
-"	int bodyIndexA = concavePairs[i].x;\n"
-"	int bodyIndexB = concavePairs[i].y;\n"
-"	int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"	int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"	int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"	int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"	if (collidables[collidableIndexB].m_shapeType==SHAPE_SPHERE)\n"
-"	{\n"
-"		int f = concavePairs[i].z;\n"
-"		btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-"		\n"
-"		float4 verticesA[3];\n"
-"		for (int i=0;i<3;i++)\n"
-"		{\n"
-"			int index = indices[face.m_indexOffset+i];\n"
-"			float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-"			verticesA[i] = vert;\n"
-"		}\n"
-"		float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
-"		float sphereRadius = collidables[collidableIndexB].m_radius;\n"
-"		float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n"
-"		float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n"
-"		computeContactSphereTriangle(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n"
-"																rigidBodies,collidables,\n"
-"																verticesA,\n"
-"																globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-"																spherePos,sphereRadius,convexPos,convexOrn, f);\n"
-"		return;\n"
-"	}\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl
deleted file mode 100644
index a6565fd6..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl
+++ /dev/null
@@ -1,2018 +0,0 @@
-//keep this enum in sync with the CPU version (in btCollidable.h)
-//written by Erwin Coumans
-
-
-#define SHAPE_CONVEX_HULL 3
-#define SHAPE_CONCAVE_TRIMESH 5
-#define TRIANGLE_NUM_CONVEX_FACES 5
-#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6
-
-#define B3_MAX_STACK_DEPTH 256
-
-
-typedef unsigned int u32;
-
-///keep this in sync with btCollidable.h
-typedef struct
-{
-	union {
-		int m_numChildShapes;
-		int m_bvhIndex;
-	};
-	union
-	{
-		float m_radius;
-		int	m_compoundBvhIndex;
-	};
-	
-	int m_shapeType;
-	int m_shapeIndex;
-	
-} btCollidableGpu;
-
-#define MAX_NUM_PARTS_IN_BITS 10
-
-///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.
-///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-typedef struct
-{
-	//12 bytes
-	unsigned short int	m_quantizedAabbMin[3];
-	unsigned short int	m_quantizedAabbMax[3];
-	//4 bytes
-	int	m_escapeIndexOrTriangleIndex;
-} b3QuantizedBvhNode;
-
-typedef struct
-{
-	float4		m_aabbMin;
-	float4		m_aabbMax;
-	float4		m_quantization;
-	int			m_numNodes;
-	int			m_numSubTrees;
-	int			m_nodeOffset;
-	int			m_subTreeOffset;
-
-} b3BvhInfo;
-
-
-int	getTriangleIndex(const b3QuantizedBvhNode* rootNode)
-{
-	unsigned int x=0;
-	unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
-	// Get only the lower bits where the triangle index is stored
-	return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
-}
-
-int	getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)
-{
-	unsigned int x=0;
-	unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
-	// Get only the lower bits where the triangle index is stored
-	return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
-}
-
-int isLeafNode(const b3QuantizedBvhNode* rootNode)
-{
-	//skipindex is negative (internal node), triangleindex >=0 (leafnode)
-	return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
-}
-
-int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)
-{
-	//skipindex is negative (internal node), triangleindex >=0 (leafnode)
-	return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
-}
-	
-int getEscapeIndex(const b3QuantizedBvhNode* rootNode)
-{
-	return -rootNode->m_escapeIndexOrTriangleIndex;
-}
-
-int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)
-{
-	return -rootNode->m_escapeIndexOrTriangleIndex;
-}
-
-
-typedef struct
-{
-	//12 bytes
-	unsigned short int	m_quantizedAabbMin[3];
-	unsigned short int	m_quantizedAabbMax[3];
-	//4 bytes, points to the root of the subtree
-	int			m_rootNodeIndex;
-	//4 bytes
-	int			m_subtreeSize;
-	int			m_padding[3];
-} b3BvhSubtreeInfo;
-
-
-
-
-
-
-
-typedef struct
-{
-	float4	m_childPosition;
-	float4	m_childOrientation;
-	int m_shapeIndex;
-	int m_unused0;
-	int m_unused1;
-	int m_unused2;
-} btGpuChildShape;
-
-
-typedef struct
-{
-	float4 m_pos;
-	float4 m_quat;
-	float4 m_linVel;
-	float4 m_angVel;
-
-	u32 m_collidableIdx;
-	float m_invMass;
-	float m_restituitionCoeff;
-	float m_frictionCoeff;
-} BodyData;
-
-
-typedef struct  
-{
-	float4		m_localCenter;
-	float4		m_extents;
-	float4		mC;
-	float4		mE;
-	
-	float			m_radius;
-	int	m_faceOffset;
-	int m_numFaces;
-	int	m_numVertices;
-
-	int m_vertexOffset;
-	int	m_uniqueEdgesOffset;
-	int	m_numUniqueEdges;
-	int m_unused;
-} ConvexPolyhedronCL;
-
-typedef struct 
-{
-	union
-	{
-		float4	m_min;
-		float   m_minElems[4];
-		int			m_minIndices[4];
-	};
-	union
-	{
-		float4	m_max;
-		float   m_maxElems[4];
-		int			m_maxIndices[4];
-	};
-} btAabbCL;
-
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Common/shared/b3Int2.h"
-
-
-
-typedef struct
-{
-	float4 m_plane;
-	int m_indexOffset;
-	int m_numIndices;
-} btGpuFace;
-
-#define make_float4 (float4)
-
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
-	return cross(a,b);
-
-	
-//	float4 a1 = make_float4(a.xyz,0.f);
-//	float4 b1 = make_float4(b.xyz,0.f);
-
-//	return cross(a1,b1);
-
-//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);
-	
-	//	float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);
-	
-	//return c;
-}
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
-	float4 a1 = make_float4(a.xyz,0.f);
-	float4 b1 = make_float4(b.xyz,0.f);
-	return dot(a1, b1);
-}
-
-__inline
-float4 fastNormalize4(float4 v)
-{
-	v = make_float4(v.xyz,0.f);
-	return fast_normalize(v);
-}
-
-
-///////////////////////////////////////
-//	Quaternion
-///////////////////////////////////////
-
-typedef float4 Quaternion;
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b);
-
-__inline
-Quaternion qtNormalize(Quaternion in);
-
-__inline
-float4 qtRotate(Quaternion q, float4 vec);
-
-__inline
-Quaternion qtInvert(Quaternion q);
-
-
-
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b)
-{
-	Quaternion ans;
-	ans = cross3( a, b );
-	ans += a.w*b+b.w*a;
-//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
-	ans.w = a.w*b.w - dot3F4(a, b);
-	return ans;
-}
-
-__inline
-Quaternion qtNormalize(Quaternion in)
-{
-	return fastNormalize4(in);
-//	in /= length( in );
-//	return in;
-}
-__inline
-float4 qtRotate(Quaternion q, float4 vec)
-{
-	Quaternion qInv = qtInvert( q );
-	float4 vcpy = vec;
-	vcpy.w = 0.f;
-	float4 out = qtMul(qtMul(q,vcpy),qInv);
-	return out;
-}
-
-__inline
-Quaternion qtInvert(Quaternion q)
-{
-	return (Quaternion)(-q.xyz, q.w);
-}
-
-__inline
-float4 qtInvRotate(const Quaternion q, float4 vec)
-{
-	return qtRotate( qtInvert( q ), vec );
-}
-
-__inline
-float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)
-{
-	return qtRotate( *orientation, *p ) + (*translation);
-}
-
-
-
-__inline
-float4 normalize3(const float4 a)
-{
-	float4 n = make_float4(a.x, a.y, a.z, 0.f);
-	return fastNormalize4( n );
-}
-
-inline void projectLocal(const ConvexPolyhedronCL* hull,  const float4 pos, const float4 orn, 
-const float4* dir, const float4* vertices, float* min, float* max)
-{
-	min[0] = FLT_MAX;
-	max[0] = -FLT_MAX;
-	int numVerts = hull->m_numVertices;
-
-	const float4 localDir = qtInvRotate(orn,*dir);
-	float offset = dot(pos,*dir);
-	for(int i=0;i<numVerts;i++)
-	{
-		float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
-		if(dp < min[0])	
-			min[0] = dp;
-		if(dp > max[0])	
-			max[0] = dp;
-	}
-	if(min[0]>max[0])
-	{
-		float tmp = min[0];
-		min[0] = max[0];
-		max[0] = tmp;
-	}
-	min[0] += offset;
-	max[0] += offset;
-}
-
-inline void project(__global const ConvexPolyhedronCL* hull,  const float4 pos, const float4 orn, 
-const float4* dir, __global const float4* vertices, float* min, float* max)
-{
-	min[0] = FLT_MAX;
-	max[0] = -FLT_MAX;
-	int numVerts = hull->m_numVertices;
-
-	const float4 localDir = qtInvRotate(orn,*dir);
-	float offset = dot(pos,*dir);
-	for(int i=0;i<numVerts;i++)
-	{
-		float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
-		if(dp < min[0])	
-			min[0] = dp;
-		if(dp > max[0])	
-			max[0] = dp;
-	}
-	if(min[0]>max[0])
-	{
-		float tmp = min[0];
-		min[0] = max[0];
-		max[0] = tmp;
-	}
-	min[0] += offset;
-	max[0] += offset;
-}
-
-inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, 
-	const float4 posA,const float4 ornA,
-	const float4 posB,const float4 ornB,
-	float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)
-{
-	float Min0,Max0;
-	float Min1,Max1;
-	projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);
-	project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);
-
-	if(Max0<Min1 || Max1<Min0)
-		return false;
-
-	float d0 = Max0 - Min1;
-	float d1 = Max1 - Min0;
-	*depth = d0<d1 ? d0:d1;
-	return true;
-}
-
-
-
-
-inline bool IsAlmostZero(const float4 v)
-{
-	if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)
-		return false;
-	return true;
-}
-
-
-
-bool findSeparatingAxisLocalA(	const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, 
-	const float4 posA1,
-	const float4 ornA,
-	const float4 posB1,
-	const float4 ornB,
-	const float4 DeltaC2,
-	
-	const float4* verticesA, 
-	const float4* uniqueEdgesA, 
-	const btGpuFace* facesA,
-	const int*  indicesA,
-
-	__global const float4* verticesB, 
-	__global const float4* uniqueEdgesB, 
-	__global const btGpuFace* facesB,
-	__global const int*  indicesB,
-	float4* sep,
-	float* dmin)
-{
-	
-
-	float4 posA = posA1;
-	posA.w = 0.f;
-	float4 posB = posB1;
-	posB.w = 0.f;
-	int curPlaneTests=0;
-	{
-		int numFacesA = hullA->m_numFaces;
-		// Test normals from hullA
-		for(int i=0;i<numFacesA;i++)
-		{
-			const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
-			float4 faceANormalWS = qtRotate(ornA,normal);
-			if (dot3F4(DeltaC2,faceANormalWS)<0)
-				faceANormalWS*=-1.f;
-			curPlaneTests++;
-			float d;
-			if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))
-				return false;
-			if(d<*dmin)
-			{
-				*dmin = d;
-				*sep = faceANormalWS;
-			}
-		}
-	}
-	if((dot3F4(-DeltaC2,*sep))>0.0f)
-	{
-		*sep = -(*sep);
-	}
-	return true;
-}
-
-bool findSeparatingAxisLocalB(	__global const ConvexPolyhedronCL* hullA,  const ConvexPolyhedronCL* hullB, 
-	const float4 posA1,
-	const float4 ornA,
-	const float4 posB1,
-	const float4 ornB,
-	const float4 DeltaC2,
-	__global const float4* verticesA, 
-	__global const float4* uniqueEdgesA, 
-	__global const btGpuFace* facesA,
-	__global const int*  indicesA,
-	const float4* verticesB,
-	const float4* uniqueEdgesB, 
-	const btGpuFace* facesB,
-	const int*  indicesB,
-	float4* sep,
-	float* dmin)
-{
-
-
-	float4 posA = posA1;
-	posA.w = 0.f;
-	float4 posB = posB1;
-	posB.w = 0.f;
-	int curPlaneTests=0;
-	{
-		int numFacesA = hullA->m_numFaces;
-		// Test normals from hullA
-		for(int i=0;i<numFacesA;i++)
-		{
-			const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
-			float4 faceANormalWS = qtRotate(ornA,normal);
-			if (dot3F4(DeltaC2,faceANormalWS)<0)
-				faceANormalWS *= -1.f;
-			curPlaneTests++;
-			float d;
-			if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))
-				return false;
-			if(d<*dmin)
-			{
-				*dmin = d;
-				*sep = faceANormalWS;
-			}
-		}
-	}
-	if((dot3F4(-DeltaC2,*sep))>0.0f)
-	{
-		*sep = -(*sep);
-	}
-	return true;
-}
-
-
-
-bool findSeparatingAxisEdgeEdgeLocalA(	const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, 
-	const float4 posA1,
-	const float4 ornA,
-	const float4 posB1,
-	const float4 ornB,
-	const float4 DeltaC2,
-	const float4* verticesA, 
-	const float4* uniqueEdgesA, 
-	const btGpuFace* facesA,
-	const int*  indicesA,
-	__global const float4* verticesB, 
-	__global const float4* uniqueEdgesB, 
-	__global const btGpuFace* facesB,
-	__global const int*  indicesB,
-		float4* sep,
-	float* dmin)
-{
-
-
-	float4 posA = posA1;
-	posA.w = 0.f;
-	float4 posB = posB1;
-	posB.w = 0.f;
-
-	int curPlaneTests=0;
-
-	int curEdgeEdge = 0;
-	// Test edges
-	for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
-	{
-		const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
-		float4 edge0World = qtRotate(ornA,edge0);
-
-		for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
-		{
-			const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
-			float4 edge1World = qtRotate(ornB,edge1);
-
-
-			float4 crossje = cross3(edge0World,edge1World);
-
-			curEdgeEdge++;
-			if(!IsAlmostZero(crossje))
-			{
-				crossje = normalize3(crossje);
-				if (dot3F4(DeltaC2,crossje)<0)
-					crossje *= -1.f;
-
-				float dist;
-				bool result = true;
-				{
-					float Min0,Max0;
-					float Min1,Max1;
-					projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
-					project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
-				
-					if(Max0<Min1 || Max1<Min0)
-						result = false;
-				
-					float d0 = Max0 - Min1;
-					float d1 = Max1 - Min0;
-					dist = d0<d1 ? d0:d1;
-					result = true;
-
-				}
-				
-
-				if(dist<*dmin)
-				{
-					*dmin = dist;
-					*sep = crossje;
-				}
-			}
-		}
-
-	}
-
-	
-	if((dot3F4(-DeltaC2,*sep))>0.0f)
-	{
-		*sep = -(*sep);
-	}
-	return true;
-}
-
-
-inline bool TestSepAxis(__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, 
-	const float4 posA,const float4 ornA,
-	const float4 posB,const float4 ornB,
-	float4* sep_axis, __global const float4* vertices,float* depth)
-{
-	float Min0,Max0;
-	float Min1,Max1;
-	project(hullA,posA,ornA,sep_axis,vertices, &Min0, &Max0);
-	project(hullB,posB,ornB, sep_axis,vertices, &Min1, &Max1);
-
-	if(Max0<Min1 || Max1<Min0)
-		return false;
-
-	float d0 = Max0 - Min1;
-	float d1 = Max1 - Min0;
-	*depth = d0<d1 ? d0:d1;
-	return true;
-}
-
-
-bool findSeparatingAxis(	__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, 
-	const float4 posA1,
-	const float4 ornA,
-	const float4 posB1,
-	const float4 ornB,
-	const float4 DeltaC2,
-	__global const float4* vertices, 
-	__global const float4* uniqueEdges, 
-	__global const btGpuFace* faces,
-	__global const int*  indices,
-	float4* sep,
-	float* dmin)
-{
-	
-
-	float4 posA = posA1;
-	posA.w = 0.f;
-	float4 posB = posB1;
-	posB.w = 0.f;
-	
-	int curPlaneTests=0;
-
-	{
-		int numFacesA = hullA->m_numFaces;
-		// Test normals from hullA
-		for(int i=0;i<numFacesA;i++)
-		{
-			const float4 normal = faces[hullA->m_faceOffset+i].m_plane;
-			float4 faceANormalWS = qtRotate(ornA,normal);
-	
-			if (dot3F4(DeltaC2,faceANormalWS)<0)
-				faceANormalWS*=-1.f;
-				
-			curPlaneTests++;
-	
-			float d;
-			if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, vertices,&d))
-				return false;
-	
-			if(d<*dmin)
-			{
-				*dmin = d;
-				*sep = faceANormalWS;
-			}
-		}
-	}
-
-
-		if((dot3F4(-DeltaC2,*sep))>0.0f)
-		{
-			*sep = -(*sep);
-		}
-	
-	return true;
-}
-
-
-
-
-bool findSeparatingAxisUnitSphere(	__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, 
-	const float4 posA1,
-	const float4 ornA,
-	const float4 posB1,
-	const float4 ornB,
-	const float4 DeltaC2,
-	__global const float4* vertices,
-	__global const float4* unitSphereDirections,
-	int numUnitSphereDirections,
-	float4* sep,
-	float* dmin)
-{
-	
-	float4 posA = posA1;
-	posA.w = 0.f;
-	float4 posB = posB1;
-	posB.w = 0.f;
-
-	int curPlaneTests=0;
-
-	int curEdgeEdge = 0;
-	// Test unit sphere directions
-	for (int i=0;i<numUnitSphereDirections;i++)
-	{
-
-		float4 crossje;
-		crossje = unitSphereDirections[i];	
-
-		if (dot3F4(DeltaC2,crossje)>0)
-			crossje *= -1.f;
-		{
-			float dist;
-			bool result = true;
-			float Min0,Max0;
-			float Min1,Max1;
-			project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);
-			project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);
-		
-			if(Max0<Min1 || Max1<Min0)
-				return false;
-		
-			float d0 = Max0 - Min1;
-			float d1 = Max1 - Min0;
-			dist = d0<d1 ? d0:d1;
-			result = true;
-	
-			if(dist<*dmin)
-			{
-				*dmin = dist;
-				*sep = crossje;
-			}
-		}
-	}
-
-	
-	if((dot3F4(-DeltaC2,*sep))>0.0f)
-	{
-		*sep = -(*sep);
-	}
-	return true;
-}
-
-
-bool findSeparatingAxisEdgeEdge(	__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, 
-	const float4 posA1,
-	const float4 ornA,
-	const float4 posB1,
-	const float4 ornB,
-	const float4 DeltaC2,
-	__global const float4* vertices, 
-	__global const float4* uniqueEdges, 
-	__global const btGpuFace* faces,
-	__global const int*  indices,
-	float4* sep,
-	float* dmin)
-{
-	
-
-	float4 posA = posA1;
-	posA.w = 0.f;
-	float4 posB = posB1;
-	posB.w = 0.f;
-
-	int curPlaneTests=0;
-
-	int curEdgeEdge = 0;
-	// Test edges
-	for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
-	{
-		const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0];
-		float4 edge0World = qtRotate(ornA,edge0);
-
-		for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
-		{
-			const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1];
-			float4 edge1World = qtRotate(ornB,edge1);
-
-
-			float4 crossje = cross3(edge0World,edge1World);
-
-			curEdgeEdge++;
-			if(!IsAlmostZero(crossje))
-			{
-				crossje = normalize3(crossje);
-				if (dot3F4(DeltaC2,crossje)<0)
-					crossje*=-1.f;
-					
-				float dist;
-				bool result = true;
-				{
-					float Min0,Max0;
-					float Min1,Max1;
-					project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);
-					project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);
-				
-					if(Max0<Min1 || Max1<Min0)
-						return false;
-				
-					float d0 = Max0 - Min1;
-					float d1 = Max1 - Min0;
-					dist = d0<d1 ? d0:d1;
-					result = true;
-
-				}
-				
-
-				if(dist<*dmin)
-				{
-					*dmin = dist;
-					*sep = crossje;
-				}
-			}
-		}
-
-	}
-
-	
-	if((dot3F4(-DeltaC2,*sep))>0.0f)
-	{
-		*sep = -(*sep);
-	}
-	return true;
-}
-
-
-// work-in-progress
-__kernel void   processCompoundPairsKernel( __global const int4* gpuCompoundPairs,
-																					__global const BodyData* rigidBodies, 
-																					__global const btCollidableGpu* collidables,
-																					__global const ConvexPolyhedronCL* convexShapes, 
-																					__global const float4* vertices,
-																					__global const float4* uniqueEdges,
-																					__global const btGpuFace* faces,
-																					__global const int* indices,
-																					__global btAabbCL* aabbs,
-																					__global const btGpuChildShape* gpuChildShapes,
-																					__global volatile float4* gpuCompoundSepNormalsOut,
-																					__global volatile int* gpuHasCompoundSepNormalsOut,
-																					int numCompoundPairs
-																					)
-{
-
-	int i = get_global_id(0);
-	if (i<numCompoundPairs)
-	{
-		int bodyIndexA = gpuCompoundPairs[i].x;
-		int bodyIndexB = gpuCompoundPairs[i].y;
-
-		int childShapeIndexA = gpuCompoundPairs[i].z;
-		int childShapeIndexB = gpuCompoundPairs[i].w;
-		
-		int collidableIndexA = -1;
-		int collidableIndexB = -1;
-		
-		float4 ornA = rigidBodies[bodyIndexA].m_quat;
-		float4 posA = rigidBodies[bodyIndexA].m_pos;
-		
-		float4 ornB = rigidBodies[bodyIndexB].m_quat;
-		float4 posB = rigidBodies[bodyIndexB].m_pos;
-							
-		if (childShapeIndexA >= 0)
-		{
-			collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
-			float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
-			float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
-			float4 newPosA = qtRotate(ornA,childPosA)+posA;
-			float4 newOrnA = qtMul(ornA,childOrnA);
-			posA = newPosA;
-			ornA = newOrnA;
-		} else
-		{
-			collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-		}
-		
-		if (childShapeIndexB>=0)
-		{
-			collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
-			float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
-			float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
-			float4 newPosB = transform(&childPosB,&posB,&ornB);
-			float4 newOrnB = qtMul(ornB,childOrnB);
-			posB = newPosB;
-			ornB = newOrnB;
-		} else
-		{
-			collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;	
-		}
-	
-		gpuHasCompoundSepNormalsOut[i] = 0;
-	
-		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-	
-		int shapeTypeA = collidables[collidableIndexA].m_shapeType;
-		int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-	
-
-		if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL))
-		{
-			return;
-		}
-
-		int hasSeparatingAxis = 5;
-							
-		int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-		float dmin = FLT_MAX;
-		posA.w = 0.f;
-		posB.w = 0.f;
-		float4 c0local = convexShapes[shapeIndexA].m_localCenter;
-		float4 c0 = transform(&c0local, &posA, &ornA);
-		float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-		float4 c1 = transform(&c1local,&posB,&ornB);
-		const float4 DeltaC2 = c0 - c1;
-		float4 sepNormal = make_float4(1,0,0,0);
-		bool sepA = findSeparatingAxis(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
-		hasSeparatingAxis = 4;
-		if (!sepA)
-		{
-			hasSeparatingAxis = 0;
-		} else
-		{
-			bool sepB = findSeparatingAxis(	&convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,posA,ornA,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
-
-			if (!sepB)
-			{
-				hasSeparatingAxis = 0;
-			} else//(!sepB)
-			{
-				bool sepEE = findSeparatingAxisEdgeEdge(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
-				if (sepEE)
-				{
-						gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal);
-						gpuHasCompoundSepNormalsOut[i] = 1;
-				}//sepEE
-			}//(!sepB)
-		}//(!sepA)
-		
-		
-	}
-		
-}
-
-
-inline b3Float4 MyUnQuantize(const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)
-{
-		b3Float4 vecOut;
-		vecOut = b3MakeFloat4(
-			(float)(vecIn[0]) / (quantization.x),
-			(float)(vecIn[1]) / (quantization.y),
-			(float)(vecIn[2]) / (quantization.z),
-			0.f);
-
-		vecOut += bvhAabbMin;
-		return vecOut;
-}
-
-inline b3Float4 MyUnQuantizeGlobal(__global const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)
-{
-		b3Float4 vecOut;
-		vecOut = b3MakeFloat4(
-			(float)(vecIn[0]) / (quantization.x),
-			(float)(vecIn[1]) / (quantization.y),
-			(float)(vecIn[2]) / (quantization.z),
-			0.f);
-
-		vecOut += bvhAabbMin;
-		return vecOut;
-}
-
-
-// work-in-progress
-__kernel void   findCompoundPairsKernel( __global const int4* pairs, 
-	__global const BodyData* rigidBodies, 
-	__global const btCollidableGpu* collidables,
-	__global const ConvexPolyhedronCL* convexShapes, 
-	__global const float4* vertices,
-	__global const float4* uniqueEdges,
-	__global const btGpuFace* faces,
-	__global const int* indices,
-	__global b3Aabb_t* aabbLocalSpace,
-	__global const btGpuChildShape* gpuChildShapes,
-	__global volatile int4* gpuCompoundPairsOut,
-	__global volatile int* numCompoundPairsOut,
-	__global const b3BvhSubtreeInfo* subtrees,
-	__global const b3QuantizedBvhNode* quantizedNodes,
-	__global const b3BvhInfo* bvhInfos,
-	int numPairs,
-	int maxNumCompoundPairsCapacity
-	)
-{
-
-	int i = get_global_id(0);
-
-	if (i<numPairs)
-	{
-		int bodyIndexA = pairs[i].x;
-		int bodyIndexB = pairs[i].y;
-
-		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
-		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-
-		//once the broadphase avoids static-static pairs, we can remove this test
-		if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
-		{
-			return;
-		}
-
-		if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
-		{
-			int bvhA = collidables[collidableIndexA].m_compoundBvhIndex;
-			int bvhB = collidables[collidableIndexB].m_compoundBvhIndex;
-			int numSubTreesA = bvhInfos[bvhA].m_numSubTrees;
-			int subTreesOffsetA = bvhInfos[bvhA].m_subTreeOffset;
-			int subTreesOffsetB = bvhInfos[bvhB].m_subTreeOffset;
-
-
-			int numSubTreesB = bvhInfos[bvhB].m_numSubTrees;
-			
-			float4 posA = rigidBodies[bodyIndexA].m_pos;
-			b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
-
-			b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
-			float4 posB = rigidBodies[bodyIndexB].m_pos;
-
-			
-			for (int p=0;p<numSubTreesA;p++)
-			{
-				b3BvhSubtreeInfo subtreeA = subtrees[subTreesOffsetA+p];
-				//bvhInfos[bvhA].m_quantization
-				b3Float4 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);
-				b3Float4 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);
-
-				b3Float4 aabbAMinOut,aabbAMaxOut;
-				float margin=0.f;
-				b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);
-				
-				for (int q=0;q<numSubTreesB;q++)
-				{
-					b3BvhSubtreeInfo subtreeB = subtrees[subTreesOffsetB+q];
-
-					b3Float4 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);
-					b3Float4 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);
-
-					b3Float4 aabbBMinOut,aabbBMaxOut;
-					float margin=0.f;
-					b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);
-
-					
-					
-					bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
-					if (aabbOverlap)
-					{
-						
-						int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfos[bvhA].m_nodeOffset;
-						int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;
-
-						int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfos[bvhB].m_nodeOffset;
-						int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;
-
-
-						b3Int2 nodeStack[B3_MAX_STACK_DEPTH];
-						b3Int2 node0;
-						node0.x = startNodeIndexA;
-						node0.y = startNodeIndexB;
-						int maxStackDepth = B3_MAX_STACK_DEPTH;
-						int depth=0;
-						nodeStack[depth++]=node0;
-
-						do
-						{
-							b3Int2 node = nodeStack[--depth];
-
-							b3Float4 aMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);
-							b3Float4 aMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);
-
-							b3Float4 bMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);
-							b3Float4 bMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);
-
-							float margin=0.f;
-							b3Float4 aabbAMinOut,aabbAMaxOut;
-							b3TransformAabb2(aMinLocal,aMaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);
-
-							b3Float4 aabbBMinOut,aabbBMaxOut;
-							b3TransformAabb2(bMinLocal,bMaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);
-
-							
-							bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
-							if (nodeOverlap)
-							{
-								bool isLeafA = isLeafNodeGlobal(&quantizedNodes[node.x]);
-								bool isLeafB = isLeafNodeGlobal(&quantizedNodes[node.y]);
-								bool isInternalA = !isLeafA;
-								bool isInternalB = !isLeafB;
-
-								//fail, even though it might hit two leaf nodes
-								if (depth+4>maxStackDepth && !(isLeafA && isLeafB))
-								{
-									//printf("Error: traversal exceeded maxStackDepth");
-									continue;
-								}
-
-								if(isInternalA)
-								{
-									int nodeAleftChild = node.x+1;
-									bool isNodeALeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.x+1]);
-									int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + getEscapeIndexGlobal(&quantizedNodes[node.x+1]);
-
-									if(isInternalB)
-									{					
-										int nodeBleftChild = node.y+1;
-										bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);
-										int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);
-
-										nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild);
-										nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild);
-										nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBrightChild);
-										nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBrightChild);
-									}
-									else
-									{
-										nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y);
-										nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y);
-									}
-								}
-								else
-								{
-									if(isInternalB)
-									{
-										int nodeBleftChild = node.y+1;
-										bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);
-										int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);
-										nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild);
-										nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild);
-									}
-									else
-									{
-										int compoundPairIdx = atomic_inc(numCompoundPairsOut);
-										if (compoundPairIdx<maxNumCompoundPairsCapacity)
-										{
-											int childShapeIndexA = getTriangleIndexGlobal(&quantizedNodes[node.x]);
-											int childShapeIndexB = getTriangleIndexGlobal(&quantizedNodes[node.y]);
-											gpuCompoundPairsOut[compoundPairIdx]  = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);
-										}
-									}
-								}
-							}
-						} while (depth);
-					}
-				}
-			}
-			
-			return;
-		}
-
-
-
-
-
-		if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
-		{
-
-			if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) 
-			{
-
-				int numChildrenA = collidables[collidableIndexA].m_numChildShapes;
-				for (int c=0;c<numChildrenA;c++)
-				{
-					int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c;
-					int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
-
-					float4 posA = rigidBodies[bodyIndexA].m_pos;
-					float4 ornA = rigidBodies[bodyIndexA].m_quat;
-					float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
-					float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
-					float4 newPosA = qtRotate(ornA,childPosA)+posA;
-					float4 newOrnA = qtMul(ornA,childOrnA);
-
-					int shapeIndexA = collidables[childColIndexA].m_shapeIndex;
-					b3Aabb_t aabbAlocal = aabbLocalSpace[shapeIndexA];
-					float margin = 0.f;
-					
-					b3Float4 aabbAMinWS;
-					b3Float4 aabbAMaxWS;
-					
-					b3TransformAabb2(aabbAlocal.m_minVec,aabbAlocal.m_maxVec,margin,
-						newPosA,
-						newOrnA,
-						&aabbAMinWS,&aabbAMaxWS);
-						
-					
-					if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-					{
-						int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
-						for (int b=0;b<numChildrenB;b++)
-						{
-							int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
-							int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
-							float4 ornB = rigidBodies[bodyIndexB].m_quat;
-							float4 posB = rigidBodies[bodyIndexB].m_pos;
-							float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
-							float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
-							float4 newPosB = transform(&childPosB,&posB,&ornB);
-							float4 newOrnB = qtMul(ornB,childOrnB);
-
-							int shapeIndexB = collidables[childColIndexB].m_shapeIndex;
-							b3Aabb_t aabbBlocal = aabbLocalSpace[shapeIndexB];
-							
-							b3Float4 aabbBMinWS;
-							b3Float4 aabbBMaxWS;
-							
-							b3TransformAabb2(aabbBlocal.m_minVec,aabbBlocal.m_maxVec,margin,
-								newPosB,
-								newOrnB,
-								&aabbBMinWS,&aabbBMaxWS);
-								
-								
-							
-							bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinWS,aabbAMaxWS,aabbBMinWS,aabbBMaxWS);
-							if (aabbOverlap)
-							{
-								int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-								float dmin = FLT_MAX;
-								float4 posA = newPosA;
-								posA.w = 0.f;
-								float4 posB = newPosB;
-								posB.w = 0.f;
-								float4 c0local = convexShapes[shapeIndexA].m_localCenter;
-								float4 ornA = newOrnA;
-								float4 c0 = transform(&c0local, &posA, &ornA);
-								float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-								float4 ornB =newOrnB;
-								float4 c1 = transform(&c1local,&posB,&ornB);
-								const float4 DeltaC2 = c0 - c1;
-
-								{//
-									int compoundPairIdx = atomic_inc(numCompoundPairsOut);
-									if (compoundPairIdx<maxNumCompoundPairsCapacity)
-									{
-										gpuCompoundPairsOut[compoundPairIdx]  = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);
-									}
-								}//
-							}//fi(1)
-						} //for (int b=0
-					}//if (collidables[collidableIndexB].
-					else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-					{
-						if (1)
-						{
-							int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-							float dmin = FLT_MAX;
-							float4 posA = newPosA;
-							posA.w = 0.f;
-							float4 posB = rigidBodies[bodyIndexB].m_pos;
-							posB.w = 0.f;
-							float4 c0local = convexShapes[shapeIndexA].m_localCenter;
-							float4 ornA = newOrnA;
-							float4 c0 = transform(&c0local, &posA, &ornA);
-							float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-							float4 ornB = rigidBodies[bodyIndexB].m_quat;
-							float4 c1 = transform(&c1local,&posB,&ornB);
-							const float4 DeltaC2 = c0 - c1;
-
-							{
-								int compoundPairIdx = atomic_inc(numCompoundPairsOut);
-								if (compoundPairIdx<maxNumCompoundPairsCapacity)
-								{
-									gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,-1);
-								}//if (compoundPairIdx<maxNumCompoundPairsCapacity)
-							}//
-						}//fi (1)
-					}//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-				}//for (int b=0;b<numChildrenB;b++)	
-				return;
-			}//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-			if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH) 
-				&& (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
-			{
-				int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
-				for (int b=0;b<numChildrenB;b++)
-				{
-					int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
-					int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
-					float4 ornB = rigidBodies[bodyIndexB].m_quat;
-					float4 posB = rigidBodies[bodyIndexB].m_pos;
-					float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
-					float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
-					float4 newPosB = qtRotate(ornB,childPosB)+posB;
-					float4 newOrnB = qtMul(ornB,childOrnB);
-
-					int shapeIndexB = collidables[childColIndexB].m_shapeIndex;
-
-
-					//////////////////////////////////////
-
-					if (1)
-					{
-						int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-						float dmin = FLT_MAX;
-						float4 posA = rigidBodies[bodyIndexA].m_pos;
-						posA.w = 0.f;
-						float4 posB = newPosB;
-						posB.w = 0.f;
-						float4 c0local = convexShapes[shapeIndexA].m_localCenter;
-						float4 ornA = rigidBodies[bodyIndexA].m_quat;
-						float4 c0 = transform(&c0local, &posA, &ornA);
-						float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-						float4 ornB =newOrnB;
-						float4 c1 = transform(&c1local,&posB,&ornB);
-						const float4 DeltaC2 = c0 - c1;
-						{//
-							int compoundPairIdx = atomic_inc(numCompoundPairsOut);
-							if (compoundPairIdx<maxNumCompoundPairsCapacity)
-							{
-								gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,-1,childShapeIndexB);
-							}//fi (compoundPairIdx<maxNumCompoundPairsCapacity)
-						}//
-					}//fi (1)	
-				}//for (int b=0;b<numChildrenB;b++)
-				return;
-			}//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-			return;
-		}//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
-	}//i<numPairs
-}
-
-// work-in-progress
-__kernel void   findSeparatingAxisKernel( __global const int4* pairs, 
-																					__global const BodyData* rigidBodies, 
-																					__global const btCollidableGpu* collidables,
-																					__global const ConvexPolyhedronCL* convexShapes, 
-																					__global const float4* vertices,
-																					__global const float4* uniqueEdges,
-																					__global const btGpuFace* faces,
-																					__global const int* indices,
-																					__global btAabbCL* aabbs,
-																					__global volatile float4* separatingNormals,
-																					__global volatile int* hasSeparatingAxis,
-																					int numPairs
-																					)
-{
-
-	int i = get_global_id(0);
-	
-	if (i<numPairs)
-	{
-
-	
-		int bodyIndexA = pairs[i].x;
-		int bodyIndexB = pairs[i].y;
-
-		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-	
-		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-		
-		
-		//once the broadphase avoids static-static pairs, we can remove this test
-		if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
-		{
-			hasSeparatingAxis[i] = 0;
-			return;
-		}
-		
-
-		if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))
-		{
-			hasSeparatingAxis[i] = 0;
-			return;
-		}
-			
-		if ((collidables[collidableIndexA].m_shapeType==SHAPE_CONCAVE_TRIMESH))
-		{
-			hasSeparatingAxis[i] = 0;
-			return;
-		}
-
-		int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-
-		float dmin = FLT_MAX;
-
-		float4 posA = rigidBodies[bodyIndexA].m_pos;
-		posA.w = 0.f;
-		float4 posB = rigidBodies[bodyIndexB].m_pos;
-		posB.w = 0.f;
-		float4 c0local = convexShapes[shapeIndexA].m_localCenter;
-		float4 ornA = rigidBodies[bodyIndexA].m_quat;
-		float4 c0 = transform(&c0local, &posA, &ornA);
-		float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-		float4 ornB =rigidBodies[bodyIndexB].m_quat;
-		float4 c1 = transform(&c1local,&posB,&ornB);
-		const float4 DeltaC2 = c0 - c1;
-		float4 sepNormal;
-		
-		bool sepA = findSeparatingAxis(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
-																								posB,ornB,
-																								DeltaC2,
-																								vertices,uniqueEdges,faces,
-																								indices,&sepNormal,&dmin);
-		hasSeparatingAxis[i] = 4;
-		if (!sepA)
-		{
-			hasSeparatingAxis[i] = 0;
-		} else
-		{
-			bool sepB = findSeparatingAxis(	&convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,
-																									posA,ornA,
-																									DeltaC2,
-																									vertices,uniqueEdges,faces,
-																									indices,&sepNormal,&dmin);
-
-			if (!sepB)
-			{
-				hasSeparatingAxis[i] = 0;
-			} else
-			{
-				bool sepEE = findSeparatingAxisEdgeEdge(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
-																									posB,ornB,
-																									DeltaC2,
-																									vertices,uniqueEdges,faces,
-																									indices,&sepNormal,&dmin);
-				if (!sepEE)
-				{
-					hasSeparatingAxis[i] = 0;
-				} else
-				{
-					hasSeparatingAxis[i] = 1;
-					separatingNormals[i] = sepNormal;
-				}
-			}
-		}
-		
-	}
-
-}
-
-
-__kernel void   findSeparatingAxisVertexFaceKernel( __global const int4* pairs, 
-																					__global const BodyData* rigidBodies, 
-																					__global const btCollidableGpu* collidables,
-																					__global const ConvexPolyhedronCL* convexShapes, 
-																					__global const float4* vertices,
-																					__global const float4* uniqueEdges,
-																					__global const btGpuFace* faces,
-																					__global const int* indices,
-																					__global btAabbCL* aabbs,
-																					__global volatile float4* separatingNormals,
-																					__global volatile int* hasSeparatingAxis,
-																					__global  float* dmins,
-																					int numPairs
-																					)
-{
-
-	int i = get_global_id(0);
-	
-	if (i<numPairs)
-	{
-
-	
-		int bodyIndexA = pairs[i].x;
-		int bodyIndexB = pairs[i].y;
-
-		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-	
-		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-	
-		hasSeparatingAxis[i] = 0;	
-		
-		//once the broadphase avoids static-static pairs, we can remove this test
-		if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
-		{
-			return;
-		}
-		
-
-		if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))
-		{
-			return;
-		}
-			
-
-		int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-
-		float dmin = FLT_MAX;
-
-		dmins[i] = dmin;
-		
-		float4 posA = rigidBodies[bodyIndexA].m_pos;
-		posA.w = 0.f;
-		float4 posB = rigidBodies[bodyIndexB].m_pos;
-		posB.w = 0.f;
-		float4 c0local = convexShapes[shapeIndexA].m_localCenter;
-		float4 ornA = rigidBodies[bodyIndexA].m_quat;
-		float4 c0 = transform(&c0local, &posA, &ornA);
-		float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-		float4 ornB =rigidBodies[bodyIndexB].m_quat;
-		float4 c1 = transform(&c1local,&posB,&ornB);
-		const float4 DeltaC2 = c0 - c1;
-		float4 sepNormal;
-		
-		bool sepA = findSeparatingAxis(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
-																								posB,ornB,
-																								DeltaC2,
-																								vertices,uniqueEdges,faces,
-																								indices,&sepNormal,&dmin);
-		hasSeparatingAxis[i] = 4;
-		if (!sepA)
-		{
-			hasSeparatingAxis[i] = 0;
-		} else
-		{
-			bool sepB = findSeparatingAxis(	&convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,
-																									posA,ornA,
-																									DeltaC2,
-																									vertices,uniqueEdges,faces,
-																									indices,&sepNormal,&dmin);
-
-			if (sepB)
-			{
-				dmins[i] = dmin;
-				hasSeparatingAxis[i] = 1;
-				separatingNormals[i] = sepNormal;
-			}
-		}
-		
-	}
-
-}
-
-
-__kernel void   findSeparatingAxisEdgeEdgeKernel( __global const int4* pairs, 
-																					__global const BodyData* rigidBodies, 
-																					__global const btCollidableGpu* collidables,
-																					__global const ConvexPolyhedronCL* convexShapes, 
-																					__global const float4* vertices,
-																					__global const float4* uniqueEdges,
-																					__global const btGpuFace* faces,
-																					__global const int* indices,
-																					__global btAabbCL* aabbs,
-																					__global  float4* separatingNormals,
-																					__global  int* hasSeparatingAxis,
-																					__global  float* dmins,
-																					__global const float4* unitSphereDirections,
-																					int numUnitSphereDirections,
-																					int numPairs
-																					)
-{
-
-	int i = get_global_id(0);
-	
-	if (i<numPairs)
-	{
-
-		if (hasSeparatingAxis[i])
-		{
-	
-			int bodyIndexA = pairs[i].x;
-			int bodyIndexB = pairs[i].y;
-	
-			int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-			int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-		
-			int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-			int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-			
-			
-			int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-	
-			float dmin = dmins[i];
-	
-			float4 posA = rigidBodies[bodyIndexA].m_pos;
-			posA.w = 0.f;
-			float4 posB = rigidBodies[bodyIndexB].m_pos;
-			posB.w = 0.f;
-			float4 c0local = convexShapes[shapeIndexA].m_localCenter;
-			float4 ornA = rigidBodies[bodyIndexA].m_quat;
-			float4 c0 = transform(&c0local, &posA, &ornA);
-			float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-			float4 ornB =rigidBodies[bodyIndexB].m_quat;
-			float4 c1 = transform(&c1local,&posB,&ornB);
-			const float4 DeltaC2 = c0 - c1;
-			float4 sepNormal = separatingNormals[i];
-			
-			
-			
-			bool sepEE = false;
-			int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;
-			if (numEdgeEdgeDirections<=numUnitSphereDirections)
-			{
-				sepEE = findSeparatingAxisEdgeEdge(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
-																									posB,ornB,
-																									DeltaC2,
-																									vertices,uniqueEdges,faces,
-																									indices,&sepNormal,&dmin);
-																									
-					if (!sepEE)
-					{
-						hasSeparatingAxis[i] = 0;
-					} else
-					{
-						hasSeparatingAxis[i] = 1;
-						separatingNormals[i] = sepNormal;
-					}
-			}
-			/*
-			///else case is a separate kernel, to make Mac OSX OpenCL compiler happy
-			else
-			{
-				sepEE = findSeparatingAxisUnitSphere(&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
-																									posB,ornB,
-																									DeltaC2,
-																									vertices,unitSphereDirections,numUnitSphereDirections,
-																									&sepNormal,&dmin);
-					if (!sepEE)
-					{
-						hasSeparatingAxis[i] = 0;
-					} else
-					{
-						hasSeparatingAxis[i] = 1;
-						separatingNormals[i] = sepNormal;
-					}
-			}
-			*/
-		}		//if (hasSeparatingAxis[i])
-	}//(i<numPairs)
-}
-
-
-
-
-
-inline int	findClippingFaces(const float4 separatingNormal,
-                      const ConvexPolyhedronCL* hullA, 
-					  __global const ConvexPolyhedronCL* hullB,
-                      const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,
-                       __global float4* worldVertsA1,
-                      __global float4* worldNormalsA1,
-                      __global float4* worldVertsB1,
-                      int capacityWorldVerts,
-                      const float minDist, float maxDist,
-					  const float4* verticesA,
-                      const btGpuFace* facesA,
-                      const int* indicesA,
-					  __global const float4* verticesB,
-                      __global const btGpuFace* facesB,
-                      __global const int* indicesB,
-                      __global int4* clippingFaces, int pairIndex)
-{
-	int numContactsOut = 0;
-	int numWorldVertsB1= 0;
-    
-    
-	int closestFaceB=0;
-	float dmax = -FLT_MAX;
-    
-	{
-		for(int face=0;face<hullB->m_numFaces;face++)
-		{
-			const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,
-                                              facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
-			const float4 WorldNormal = qtRotate(ornB, Normal);
-			float d = dot3F4(WorldNormal,separatingNormal);
-			if (d > dmax)
-			{
-				dmax = d;
-				closestFaceB = face;
-			}
-		}
-	}
-    
-	{
-		const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];
-		int numVertices = polyB.m_numIndices;
-        if (numVertices>capacityWorldVerts)
-            numVertices = capacityWorldVerts;
-        
-		for(int e0=0;e0<numVertices;e0++)
-		{
-            if (e0<capacityWorldVerts)
-            {
-                const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
-                worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);
-            }
-		}
-	}
-    
-    int closestFaceA=0;
-	{
-		float dmin = FLT_MAX;
-		for(int face=0;face<hullA->m_numFaces;face++)
-		{
-			const float4 Normal = make_float4(
-                                              facesA[hullA->m_faceOffset+face].m_plane.x,
-                                              facesA[hullA->m_faceOffset+face].m_plane.y,
-                                              facesA[hullA->m_faceOffset+face].m_plane.z,
-                                              0.f);
-			const float4 faceANormalWS = qtRotate(ornA,Normal);
-            
-			float d = dot3F4(faceANormalWS,separatingNormal);
-			if (d < dmin)
-			{
-				dmin = d;
-				closestFaceA = face;
-                worldNormalsA1[pairIndex] = faceANormalWS;
-			}
-		}
-	}
-    
-    int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;
-    if (numVerticesA>capacityWorldVerts)
-       numVerticesA = capacityWorldVerts;
-    
-	for(int e0=0;e0<numVerticesA;e0++)
-	{
-        if (e0<capacityWorldVerts)
-        {
-            const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
-            worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);
-        }
-    }
-    
-    clippingFaces[pairIndex].x = closestFaceA;
-    clippingFaces[pairIndex].y = closestFaceB;
-    clippingFaces[pairIndex].z = numVerticesA;
-    clippingFaces[pairIndex].w = numWorldVertsB1;
-    
-    
-	return numContactsOut;
-}
-
-
-
-
-// work-in-progress
-__kernel void   findConcaveSeparatingAxisKernel( __global int4* concavePairs,
-																					__global const BodyData* rigidBodies,
-																					__global const btCollidableGpu* collidables,
-																					__global const ConvexPolyhedronCL* convexShapes, 
-																					__global const float4* vertices,
-																					__global const float4* uniqueEdges,
-																					__global const btGpuFace* faces,
-																					__global const int* indices,
-																					__global const btGpuChildShape* gpuChildShapes,
-																					__global btAabbCL* aabbs,
-																					__global float4* concaveSeparatingNormalsOut,
-																					__global int* concaveHasSeparatingNormals,
-																					__global int4* clippingFacesOut,
-																					__global float4* worldVertsA1GPU,
-																					__global float4*  worldNormalsAGPU,
-																					__global float4* worldVertsB1GPU,
-																					int vertexFaceCapacity,
-																					int numConcavePairs
-																					)
-{
-
-	int i = get_global_id(0);
-	if (i>=numConcavePairs)
-		return;
-
-	concaveHasSeparatingNormals[i] = 0;
-
-	int pairIdx = i;
-
-	int bodyIndexA = concavePairs[i].x;
-	int bodyIndexB = concavePairs[i].y;
-
-	int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-	int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
-	int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-	int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-	if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&
-		collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)
-	{
-		concavePairs[pairIdx].w = -1;
-		return;
-	}
-
-
-
-	int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-	int numActualConcaveConvexTests = 0;
-	
-	int f = concavePairs[i].z;
-	
-	bool overlap = false;
-	
-	ConvexPolyhedronCL convexPolyhedronA;
-
-	//add 3 vertices of the triangle
-	convexPolyhedronA.m_numVertices = 3;
-	convexPolyhedronA.m_vertexOffset = 0;
-	float4	localCenter = make_float4(0.f,0.f,0.f,0.f);
-
-	btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
-	float4 triMinAabb, triMaxAabb;
-	btAabbCL triAabb;
-	triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);
-	triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);
-	
-	float4 verticesA[3];
-	for (int i=0;i<3;i++)
-	{
-		int index = indices[face.m_indexOffset+i];
-		float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
-		verticesA[i] = vert;
-		localCenter += vert;
-			
-		triAabb.m_min = min(triAabb.m_min,vert);		
-		triAabb.m_max = max(triAabb.m_max,vert);		
-
-	}
-
-	overlap = true;
-	overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;
-	overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;
-	overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;
-		
-	if (overlap)
-	{
-		float dmin = FLT_MAX;
-		int hasSeparatingAxis=5;
-		float4 sepAxis=make_float4(1,2,3,4);
-
-		int localCC=0;
-		numActualConcaveConvexTests++;
-
-		//a triangle has 3 unique edges
-		convexPolyhedronA.m_numUniqueEdges = 3;
-		convexPolyhedronA.m_uniqueEdgesOffset = 0;
-		float4 uniqueEdgesA[3];
-		
-		uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
-		uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
-		uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
-
-
-		convexPolyhedronA.m_faceOffset = 0;
-                                  
-		float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-                             
-		btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];
-		int indicesA[3+3+2+2+2];
-		int curUsedIndices=0;
-		int fidx=0;
-
-		//front size of triangle
-		{
-			facesA[fidx].m_indexOffset=curUsedIndices;
-			indicesA[0] = 0;
-			indicesA[1] = 1;
-			indicesA[2] = 2;
-			curUsedIndices+=3;
-			float c = face.m_plane.w;
-			facesA[fidx].m_plane.x = normal.x;
-			facesA[fidx].m_plane.y = normal.y;
-			facesA[fidx].m_plane.z = normal.z;
-			facesA[fidx].m_plane.w = c;
-			facesA[fidx].m_numIndices=3;
-		}
-		fidx++;
-		//back size of triangle
-		{
-			facesA[fidx].m_indexOffset=curUsedIndices;
-			indicesA[3]=2;
-			indicesA[4]=1;
-			indicesA[5]=0;
-			curUsedIndices+=3;
-			float c = dot(normal,verticesA[0]);
-			float c1 = -face.m_plane.w;
-			facesA[fidx].m_plane.x = -normal.x;
-			facesA[fidx].m_plane.y = -normal.y;
-			facesA[fidx].m_plane.z = -normal.z;
-			facesA[fidx].m_plane.w = c;
-			facesA[fidx].m_numIndices=3;
-		}
-		fidx++;
-
-		bool addEdgePlanes = true;
-		if (addEdgePlanes)
-		{
-			int numVertices=3;
-			int prevVertex = numVertices-1;
-			for (int i=0;i<numVertices;i++)
-			{
-				float4 v0 = verticesA[i];
-				float4 v1 = verticesA[prevVertex];
-                                            
-				float4 edgeNormal = normalize(cross(normal,v1-v0));
-				float c = -dot(edgeNormal,v0);
-
-				facesA[fidx].m_numIndices = 2;
-				facesA[fidx].m_indexOffset=curUsedIndices;
-				indicesA[curUsedIndices++]=i;
-				indicesA[curUsedIndices++]=prevVertex;
-                                            
-				facesA[fidx].m_plane.x = edgeNormal.x;
-				facesA[fidx].m_plane.y = edgeNormal.y;
-				facesA[fidx].m_plane.z = edgeNormal.z;
-				facesA[fidx].m_plane.w = c;
-				fidx++;
-				prevVertex = i;
-			}
-		}
-		convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;
-		convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
-
-
-		float4 posA = rigidBodies[bodyIndexA].m_pos;
-		posA.w = 0.f;
-		float4 posB = rigidBodies[bodyIndexB].m_pos;
-		posB.w = 0.f;
-
-		float4 ornA = rigidBodies[bodyIndexA].m_quat;
-		float4 ornB =rigidBodies[bodyIndexB].m_quat;
-
-		
-
-
-		///////////////////
-		///compound shape support
-
-		if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-		{
-			int compoundChild = concavePairs[pairIdx].w;
-			int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
-			int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
-			float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
-			float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
-			float4 newPosB = transform(&childPosB,&posB,&ornB);
-			float4 newOrnB = qtMul(ornB,childOrnB);
-			posB = newPosB;
-			ornB = newOrnB;
-			shapeIndexB = collidables[childColIndexB].m_shapeIndex;
-		}
-		//////////////////
-
-		float4 c0local = convexPolyhedronA.m_localCenter;
-		float4 c0 = transform(&c0local, &posA, &ornA);
-		float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-		float4 c1 = transform(&c1local,&posB,&ornB);
-		const float4 DeltaC2 = c0 - c1;
-
-
-		bool sepA = findSeparatingAxisLocalA(	&convexPolyhedronA, &convexShapes[shapeIndexB],
-												posA,ornA,
-												posB,ornB,
-												DeltaC2,
-												verticesA,uniqueEdgesA,facesA,indicesA,
-												vertices,uniqueEdges,faces,indices,
-												&sepAxis,&dmin);
-		hasSeparatingAxis = 4;
-		if (!sepA)
-		{
-			hasSeparatingAxis = 0;
-		} else
-		{
-			bool sepB = findSeparatingAxisLocalB(	&convexShapes[shapeIndexB],&convexPolyhedronA,
-												posB,ornB,
-												posA,ornA,
-												DeltaC2,
-												vertices,uniqueEdges,faces,indices,
-												verticesA,uniqueEdgesA,facesA,indicesA,
-												&sepAxis,&dmin);
-
-			if (!sepB)
-			{
-				hasSeparatingAxis = 0;
-			} else
-			{
-				bool sepEE = findSeparatingAxisEdgeEdgeLocalA(	&convexPolyhedronA, &convexShapes[shapeIndexB],
-															posA,ornA,
-															posB,ornB,
-															DeltaC2,
-															verticesA,uniqueEdgesA,facesA,indicesA,
-															vertices,uniqueEdges,faces,indices,
-															&sepAxis,&dmin);
-	
-				if (!sepEE)
-				{
-					hasSeparatingAxis = 0;
-				} else
-				{
-					hasSeparatingAxis = 1;
-				}
-			}
-		}	
-		
-		if (hasSeparatingAxis)
-		{
-			sepAxis.w = dmin;
-			concaveSeparatingNormalsOut[pairIdx]=sepAxis;
-			concaveHasSeparatingNormals[i]=1;
-
-
-			float minDist = -1e30f;
-			float maxDist = 0.02f;
-
-		
-
-			findClippingFaces(sepAxis,
-                     &convexPolyhedronA,
-					 &convexShapes[shapeIndexB],
-					 posA,ornA,
-					 posB,ornB,
-                      worldVertsA1GPU,
-                      worldNormalsAGPU,
-                      worldVertsB1GPU,
-					  vertexFaceCapacity,
-                      minDist, maxDist,
-                      verticesA,
-                      facesA,
-                      indicesA,
- 					  vertices,
-                      faces,
-                      indices,
-                      clippingFacesOut, pairIdx);
-
-
-		} else
-		{	
-			//mark this pair as in-active
-			concavePairs[pairIdx].w = -1;
-		}
-	}
-	else
-	{	
-		//mark this pair as in-active
-		concavePairs[pairIdx].w = -1;
-	}
-	
-	concavePairs[pairIdx].z = -1;//now z is used for existing/persistent contacts
-}
-
-
-
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl
deleted file mode 100644
index f4339717..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl
+++ /dev/null
@@ -1,1888 +0,0 @@
-
-#define TRIANGLE_NUM_CONVEX_FACES 5
-
-
-
-#pragma OPENCL EXTENSION cl_amd_printf : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
-
-#ifdef cl_ext_atomic_counters_32
-#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
-#else
-#define counter32_t volatile __global int*
-#endif
-
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GET_NUM_GROUPS get_num_groups(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
-#define AtomInc(x) atom_inc(&(x))
-#define AtomInc1(x, out) out = atom_inc(&(x))
-#define AppendInc(x, out) out = atomic_inc(x)
-#define AtomAdd(x, value) atom_add(&(x), value)
-#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
-#define AtomXhg(x, value) atom_xchg ( &(x), value )
-
-#define max2 max
-#define min2 min
-
-typedef unsigned int u32;
-
-
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-
-
-#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
-
-
-
-#define SELECT_UINT4( b, a, condition ) select( b,a,condition )
-
-#define make_float4 (float4)
-#define make_float2 (float2)
-#define make_uint4 (uint4)
-#define make_int4 (int4)
-#define make_uint2 (uint2)
-#define make_int2 (int2)
-
-
-__inline
-float fastDiv(float numerator, float denominator)
-{
-	return native_divide(numerator, denominator);	
-//	return numerator/denominator;	
-}
-
-__inline
-float4 fastDiv4(float4 numerator, float4 denominator)
-{
-	return native_divide(numerator, denominator);	
-}
-
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
-	return cross(a,b);
-}
-
-//#define dot3F4 dot
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
-	float4 a1 = make_float4(a.xyz,0.f);
-	float4 b1 = make_float4(b.xyz,0.f);
-	return dot(a1, b1);
-}
-
-__inline
-float4 fastNormalize4(float4 v)
-{
-	return fast_normalize(v);
-}
-
-
-///////////////////////////////////////
-//	Quaternion
-///////////////////////////////////////
-
-typedef float4 Quaternion;
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b);
-
-__inline
-Quaternion qtNormalize(Quaternion in);
-
-__inline
-float4 qtRotate(Quaternion q, float4 vec);
-
-__inline
-Quaternion qtInvert(Quaternion q);
-
-
-
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b)
-{
-	Quaternion ans;
-	ans = cross3( a, b );
-	ans += a.w*b+b.w*a;
-//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
-	ans.w = a.w*b.w - dot3F4(a, b);
-	return ans;
-}
-
-__inline
-Quaternion qtNormalize(Quaternion in)
-{
-	return fastNormalize4(in);
-//	in /= length( in );
-//	return in;
-}
-__inline
-float4 qtRotate(Quaternion q, float4 vec)
-{
-	Quaternion qInv = qtInvert( q );
-	float4 vcpy = vec;
-	vcpy.w = 0.f;
-	float4 out = qtMul(qtMul(q,vcpy),qInv);
-	return out;
-}
-
-__inline
-Quaternion qtInvert(Quaternion q)
-{
-	return (Quaternion)(-q.xyz, q.w);
-}
-
-__inline
-float4 qtInvRotate(const Quaternion q, float4 vec)
-{
-	return qtRotate( qtInvert( q ), vec );
-}
-
-__inline
-float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)
-{
-	return qtRotate( *orientation, *p ) + (*translation);
-}
-
-
-
-__inline
-float4 normalize3(const float4 a)
-{
-	float4 n = make_float4(a.x, a.y, a.z, 0.f);
-	return fastNormalize4( n );
-}
-
-
-__inline float4 lerp3(const float4 a,const float4 b, float  t)
-{
-	return make_float4(	a.x + (b.x - a.x) * t,
-						a.y + (b.y - a.y) * t,
-						a.z + (b.z - a.z) * t,
-						0.f);
-}
-
-
-
-// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-int clipFaceGlobal(__global const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, __global float4* ppVtxOut)
-{
-	
-	int ve;
-	float ds, de;
-	int numVertsOut = 0;
-    //double-check next test
-    	if (numVertsIn < 2)
-    		return 0;
-    
-	float4 firstVertex=pVtxIn[numVertsIn-1];
-	float4 endVertex = pVtxIn[0];
-	
-	ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;
-    
-	for (ve = 0; ve < numVertsIn; ve++)
-	{
-		endVertex=pVtxIn[ve];
-		de = dot3F4(planeNormalWS,endVertex)+planeEqWS;
-		if (ds<0)
-		{
-			if (de<0)
-			{
-				// Start < 0, end < 0, so output endVertex
-				ppVtxOut[numVertsOut++] = endVertex;
-			}
-			else
-			{
-				// Start < 0, end >= 0, so output intersection
-				ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
-			}
-		}
-		else
-		{
-			if (de<0)
-			{
-				// Start >= 0, end < 0 so output intersection and end
-				ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
-				ppVtxOut[numVertsOut++] = endVertex;
-			}
-		}
-		firstVertex = endVertex;
-		ds = de;
-	}
-	return numVertsOut;
-}
-
-
-
-// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-int clipFace(const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, float4* ppVtxOut)
-{
-	
-	int ve;
-	float ds, de;
-	int numVertsOut = 0;
-//double-check next test
-	if (numVertsIn < 2)
-		return 0;
-
-	float4 firstVertex=pVtxIn[numVertsIn-1];
-	float4 endVertex = pVtxIn[0];
-	
-	ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;
-
-	for (ve = 0; ve < numVertsIn; ve++)
-	{
-		endVertex=pVtxIn[ve];
-
-		de = dot3F4(planeNormalWS,endVertex)+planeEqWS;
-
-		if (ds<0)
-		{
-			if (de<0)
-			{
-				// Start < 0, end < 0, so output endVertex
-				ppVtxOut[numVertsOut++] = endVertex;
-			}
-			else
-			{
-				// Start < 0, end >= 0, so output intersection
-				ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
-			}
-		}
-		else
-		{
-			if (de<0)
-			{
-				// Start >= 0, end < 0 so output intersection and end
-				ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
-				ppVtxOut[numVertsOut++] = endVertex;
-			}
-		}
-		firstVertex = endVertex;
-		ds = de;
-	}
-	return numVertsOut;
-}
-
-
-int clipFaceAgainstHull(const float4 separatingNormal, __global const b3ConvexPolyhedronData_t* hullA,  
-	const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,
-	float4* worldVertsB2, int capacityWorldVertsB2,
-	const float minDist, float maxDist,
-	__global const float4* vertices,
-	__global const b3GpuFace_t* faces,
-	__global const int* indices,
-	float4* contactsOut,
-	int contactCapacity)
-{
-	int numContactsOut = 0;
-
-	float4* pVtxIn = worldVertsB1;
-	float4* pVtxOut = worldVertsB2;
-	
-	int numVertsIn = numWorldVertsB1;
-	int numVertsOut = 0;
-
-	int closestFaceA=-1;
-	{
-		float dmin = FLT_MAX;
-		for(int face=0;face<hullA->m_numFaces;face++)
-		{
-			const float4 Normal = make_float4(
-				faces[hullA->m_faceOffset+face].m_plane.x, 
-				faces[hullA->m_faceOffset+face].m_plane.y, 
-				faces[hullA->m_faceOffset+face].m_plane.z,0.f);
-			const float4 faceANormalWS = qtRotate(ornA,Normal);
-		
-			float d = dot3F4(faceANormalWS,separatingNormal);
-			if (d < dmin)
-			{
-				dmin = d;
-				closestFaceA = face;
-			}
-		}
-	}
-	if (closestFaceA<0)
-		return numContactsOut;
-
-	b3GpuFace_t polyA = faces[hullA->m_faceOffset+closestFaceA];
-
-	// clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-	int numVerticesA = polyA.m_numIndices;
-	for(int e0=0;e0<numVerticesA;e0++)
-	{
-		const float4 a = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+e0]];
-		const float4 b = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+((e0+1)%numVerticesA)]];
-		const float4 edge0 = a - b;
-		const float4 WorldEdge0 = qtRotate(ornA,edge0);
-		float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
-		float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);
-
-		float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);
-		float4 worldA1 = transform(&a,&posA,&ornA);
-		float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);
-		
-		float4 planeNormalWS = planeNormalWS1;
-		float planeEqWS=planeEqWS1;
-		
-		//clip face
-		//clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
-		numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);
-
-		//btSwap(pVtxIn,pVtxOut);
-		float4* tmp = pVtxOut;
-		pVtxOut = pVtxIn;
-		pVtxIn = tmp;
-		numVertsIn = numVertsOut;
-		numVertsOut = 0;
-	}
-
-	
-	// only keep points that are behind the witness face
-	{
-		float4 localPlaneNormal  = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
-		float localPlaneEq = polyA.m_plane.w;
-		float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);
-		float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);
-		for (int i=0;i<numVertsIn;i++)
-		{
-			float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
-			if (depth <=minDist)
-			{
-				depth = minDist;
-			}
-
-			if (depth <=maxDist)
-			{
-				float4 pointInWorld = pVtxIn[i];
-				//resultOut.addContactPoint(separatingNormal,point,depth);
-				contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
-			}
-		}
-	}
-
-	return numContactsOut;
-}
-
-
-
-int clipFaceAgainstHullLocalA(const float4 separatingNormal, const b3ConvexPolyhedronData_t* hullA,  
-	const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,
-	float4* worldVertsB2, int capacityWorldVertsB2,
-	const float minDist, float maxDist,
-	const float4* verticesA,
-	const b3GpuFace_t* facesA,
-	const int* indicesA,
-	__global const float4* verticesB,
-	__global const b3GpuFace_t* facesB,
-	__global const int* indicesB,
-	float4* contactsOut,
-	int contactCapacity)
-{
-	int numContactsOut = 0;
-
-	float4* pVtxIn = worldVertsB1;
-	float4* pVtxOut = worldVertsB2;
-	
-	int numVertsIn = numWorldVertsB1;
-	int numVertsOut = 0;
-
-	int closestFaceA=-1;
-	{
-		float dmin = FLT_MAX;
-		for(int face=0;face<hullA->m_numFaces;face++)
-		{
-			const float4 Normal = make_float4(
-				facesA[hullA->m_faceOffset+face].m_plane.x, 
-				facesA[hullA->m_faceOffset+face].m_plane.y, 
-				facesA[hullA->m_faceOffset+face].m_plane.z,0.f);
-			const float4 faceANormalWS = qtRotate(ornA,Normal);
-		
-			float d = dot3F4(faceANormalWS,separatingNormal);
-			if (d < dmin)
-			{
-				dmin = d;
-				closestFaceA = face;
-			}
-		}
-	}
-	if (closestFaceA<0)
-		return numContactsOut;
-
-	b3GpuFace_t polyA = facesA[hullA->m_faceOffset+closestFaceA];
-
-	// clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-	int numVerticesA = polyA.m_numIndices;
-	for(int e0=0;e0<numVerticesA;e0++)
-	{
-		const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];
-		const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];
-		const float4 edge0 = a - b;
-		const float4 WorldEdge0 = qtRotate(ornA,edge0);
-		float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
-		float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);
-
-		float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);
-		float4 worldA1 = transform(&a,&posA,&ornA);
-		float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);
-		
-		float4 planeNormalWS = planeNormalWS1;
-		float planeEqWS=planeEqWS1;
-		
-		//clip face
-		//clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
-		numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);
-
-		//btSwap(pVtxIn,pVtxOut);
-		float4* tmp = pVtxOut;
-		pVtxOut = pVtxIn;
-		pVtxIn = tmp;
-		numVertsIn = numVertsOut;
-		numVertsOut = 0;
-	}
-
-	
-	// only keep points that are behind the witness face
-	{
-		float4 localPlaneNormal  = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
-		float localPlaneEq = polyA.m_plane.w;
-		float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);
-		float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);
-		for (int i=0;i<numVertsIn;i++)
-		{
-			float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
-			if (depth <=minDist)
-			{
-				depth = minDist;
-			}
-
-			if (depth <=maxDist)
-			{
-				float4 pointInWorld = pVtxIn[i];
-				//resultOut.addContactPoint(separatingNormal,point,depth);
-				contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
-			}
-		}
-	}
-
-	return numContactsOut;
-}
-
-int	clipHullAgainstHull(const float4 separatingNormal,
-	__global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, 
-	const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, 
-	float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,
-	const float minDist, float maxDist,
-	__global const float4* vertices,
-	__global const b3GpuFace_t* faces,
-	__global const int* indices,
-	float4*	localContactsOut,
-	int localContactCapacity)
-{
-	int numContactsOut = 0;
-	int numWorldVertsB1= 0;
-
-
-	int closestFaceB=-1;
-	float dmax = -FLT_MAX;
-
-	{
-		for(int face=0;face<hullB->m_numFaces;face++)
-		{
-			const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x, 
-				faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);
-			const float4 WorldNormal = qtRotate(ornB, Normal);
-			float d = dot3F4(WorldNormal,separatingNormal);
-			if (d > dmax)
-			{
-				dmax = d;
-				closestFaceB = face;
-			}
-		}
-	}
-
-	{
-		const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];
-		const int numVertices = polyB.m_numIndices;
-		for(int e0=0;e0<numVertices;e0++)
-		{
-			const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];
-			worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);
-		}
-	}
-
-	if (closestFaceB>=0)
-	{
-		numContactsOut = clipFaceAgainstHull(separatingNormal, hullA, 
-				posA,ornA,
-				worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,vertices,
-				faces,
-				indices,localContactsOut,localContactCapacity);
-	}
-
-	return numContactsOut;
-}
-
-
-int	clipHullAgainstHullLocalA(const float4 separatingNormal,
-	const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, 
-	const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, 
-	float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,
-	const float minDist, float maxDist,
-	const float4* verticesA,
-	const b3GpuFace_t* facesA,
-	const int* indicesA,
-	__global const float4* verticesB,
-	__global const b3GpuFace_t* facesB,
-	__global const int* indicesB,
-	float4*	localContactsOut,
-	int localContactCapacity)
-{
-	int numContactsOut = 0;
-	int numWorldVertsB1= 0;
-
-
-	int closestFaceB=-1;
-	float dmax = -FLT_MAX;
-
-	{
-		for(int face=0;face<hullB->m_numFaces;face++)
-		{
-			const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x, 
-				facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
-			const float4 WorldNormal = qtRotate(ornB, Normal);
-			float d = dot3F4(WorldNormal,separatingNormal);
-			if (d > dmax)
-			{
-				dmax = d;
-				closestFaceB = face;
-			}
-		}
-	}
-
-	{
-		const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];
-		const int numVertices = polyB.m_numIndices;
-		for(int e0=0;e0<numVertices;e0++)
-		{
-			const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
-			worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);
-		}
-	}
-
-	if (closestFaceB>=0)
-	{
-		numContactsOut = clipFaceAgainstHullLocalA(separatingNormal, hullA, 
-				posA,ornA,
-				worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,
-				verticesA,facesA,indicesA,
-				verticesB,facesB,indicesB,
-				localContactsOut,localContactCapacity);
-	}
-
-	return numContactsOut;
-}
-
-#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j];
-#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;}
-#define REDUCE_MAX(v, n) {int i=0;\
-for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; }
-#define REDUCE_MIN(v, n) {int i=0;\
-for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; }
-
-int extractManifoldSequentialGlobal(__global const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)
-{
-	if( nPoints == 0 )
-        return 0;
-    
-    if (nPoints <=4)
-        return nPoints;
-    
-    
-    if (nPoints >64)
-        nPoints = 64;
-    
-	float4 center = make_float4(0.f);
-	{
-		
-		for (int i=0;i<nPoints;i++)
-			center += p[i];
-		center /= (float)nPoints;
-	}
-    
-	
-    
-	//	sample 4 directions
-    
-    float4 aVector = p[0] - center;
-    float4 u = cross3( nearNormal, aVector );
-    float4 v = cross3( nearNormal, u );
-    u = normalize3( u );
-    v = normalize3( v );
-    
-    
-    //keep point with deepest penetration
-    float minW= FLT_MAX;
-    
-    int minIndex=-1;
-    
-    float4 maxDots;
-    maxDots.x = FLT_MIN;
-    maxDots.y = FLT_MIN;
-    maxDots.z = FLT_MIN;
-    maxDots.w = FLT_MIN;
-    
-    //	idx, distance
-    for(int ie = 0; ie<nPoints; ie++ )
-    {
-        if (p[ie].w<minW)
-        {
-            minW = p[ie].w;
-            minIndex=ie;
-        }
-        float f;
-        float4 r = p[ie]-center;
-        f = dot3F4( u, r );
-        if (f<maxDots.x)
-        {
-            maxDots.x = f;
-            contactIdx[0].x = ie;
-        }
-        
-        f = dot3F4( -u, r );
-        if (f<maxDots.y)
-        {
-            maxDots.y = f;
-            contactIdx[0].y = ie;
-        }
-        
-        
-        f = dot3F4( v, r );
-        if (f<maxDots.z)
-        {
-            maxDots.z = f;
-            contactIdx[0].z = ie;
-        }
-        
-        f = dot3F4( -v, r );
-        if (f<maxDots.w)
-        {
-            maxDots.w = f;
-            contactIdx[0].w = ie;
-        }
-        
-    }
-    
-    if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
-    {
-        //replace the first contact with minimum (todo: replace contact with least penetration)
-        contactIdx[0].x = minIndex;
-    }
-    
-    return 4;
-    
-}
-
-
-int extractManifoldSequentialGlobalFake(__global const float4* p, int nPoints, float4 nearNormal, int* contactIdx)
-{
-    contactIdx[0] = 0;
-    contactIdx[1] = 1;
-    contactIdx[2] = 2;
-    contactIdx[3] = 3;
-    
-	if( nPoints == 0 ) return 0;
-    
-	nPoints = min2( nPoints, 4 );
-    return nPoints;
-    
-}
-
-
-
-int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int* contactIdx)
-{
-	if( nPoints == 0 ) return 0;
-
-	nPoints = min2( nPoints, 64 );
-
-	float4 center = make_float4(0.f);
-	{
-		float4 v[64];
-		for (int i=0;i<nPoints;i++)
-			v[i] = p[i];
-		//memcpy( v, p, nPoints*sizeof(float4) );
-		PARALLEL_SUM( v, nPoints );
-		center = v[0]/(float)nPoints;
-	}
-
-	
-
-	{	//	sample 4 directions
-		if( nPoints < 4 )
-		{
-			for(int i=0; i<nPoints; i++) 
-				contactIdx[i] = i;
-			return nPoints;
-		}
-
-		float4 aVector = p[0] - center;
-		float4 u = cross3( nearNormal, aVector );
-		float4 v = cross3( nearNormal, u );
-		u = normalize3( u );
-		v = normalize3( v );
-
-		int idx[4];
-
-		float2 max00 = make_float2(0,FLT_MAX);
-		{
-			//	idx, distance
-			{
-				{
-					int4 a[64];
-					for(int ie = 0; ie<nPoints; ie++ )
-					{
-						
-						
-						float f;
-						float4 r = p[ie]-center;
-						f = dot3F4( u, r );
-						a[ie].x = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);
-
-						f = dot3F4( -u, r );
-						a[ie].y = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);
-
-						f = dot3F4( v, r );
-						a[ie].z = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);
-
-						f = dot3F4( -v, r );
-						a[ie].w = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);
-					}
-
-					for(int ie=0; ie<nPoints; ie++)
-					{
-						a[0].x = (a[0].x > a[ie].x )? a[0].x: a[ie].x;
-						a[0].y = (a[0].y > a[ie].y )? a[0].y: a[ie].y;
-						a[0].z = (a[0].z > a[ie].z )? a[0].z: a[ie].z;
-						a[0].w = (a[0].w > a[ie].w )? a[0].w: a[ie].w;
-					}
-
-					idx[0] = (int)a[0].x & 0xff;
-					idx[1] = (int)a[0].y & 0xff;
-					idx[2] = (int)a[0].z & 0xff;
-					idx[3] = (int)a[0].w & 0xff;
-				}
-			}
-
-			{
-				float2 h[64];
-				PARALLEL_DO( h[ie] = make_float2((float)ie, p[ie].w), nPoints );
-				REDUCE_MIN( h, nPoints );
-				max00 = h[0];
-			}
-		}
-
-		contactIdx[0] = idx[0];
-		contactIdx[1] = idx[1];
-		contactIdx[2] = idx[2];
-		contactIdx[3] = idx[3];
-
-
-		return 4;
-	}
-}
-
-
-
-__kernel void   extractManifoldAndAddContactKernel(__global const int4* pairs, 
-																	__global const b3RigidBodyData_t* rigidBodies, 
-																	__global const float4* closestPointsWorld,
-																	__global const float4* separatingNormalsWorld,
-																	__global const int* contactCounts,
-																	__global const int* contactOffsets,
-																	__global struct b3Contact4Data* restrict contactsOut,
-																	counter32_t nContactsOut,
-																	int contactCapacity,
-																	int numPairs,
-																	int pairIndex
-																	)
-{
-	int idx = get_global_id(0);
-	
-	if (idx<numPairs)
-	{
-		float4 normal = separatingNormalsWorld[idx];
-		int nPoints = contactCounts[idx];
-		__global const float4* pointsIn = &closestPointsWorld[contactOffsets[idx]];
-		float4 localPoints[64];
-		for (int i=0;i<nPoints;i++)
-		{
-			localPoints[i] = pointsIn[i];
-		}
-
-		int contactIdx[4];// = {-1,-1,-1,-1};
-		contactIdx[0] = -1;
-		contactIdx[1] = -1;
-		contactIdx[2] = -1;
-		contactIdx[3] = -1;
-
-		int nContacts = extractManifoldSequential(localPoints, nPoints, normal, contactIdx);
-
-		int dstIdx;
-		AppendInc( nContactsOut, dstIdx );
-		if (dstIdx<contactCapacity)
-		{
-			__global struct b3Contact4Data* c = contactsOut + dstIdx;
-			c->m_worldNormalOnB = -normal;
-			c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
-			c->m_batchIdx = idx;
-			int bodyA = pairs[pairIndex].x;
-			int bodyB = pairs[pairIndex].y;
-			c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;
-			c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;
-			c->m_childIndexA = -1;
-			c->m_childIndexB = -1;
-			for (int i=0;i<nContacts;i++)
-			{
-				c->m_worldPosB[i] = localPoints[contactIdx[i]];
-			}
-			GET_NPOINTS(*c) = nContacts;
-		}
-	}
-}
-
-
-void	trInverse(float4 translationIn, Quaternion orientationIn,
-		float4* translationOut, Quaternion* orientationOut)
-{
-	*orientationOut = qtInvert(orientationIn);
-	*translationOut = qtRotate(*orientationOut, -translationIn);
-}
-
-void	trMul(float4 translationA, Quaternion orientationA,
-						float4 translationB, Quaternion orientationB,
-		float4* translationOut, Quaternion* orientationOut)
-{
-	*orientationOut = qtMul(orientationA,orientationB);
-	*translationOut = transform(&translationB,&translationA,&orientationA);
-}
-
-
-
-
-__kernel void   clipHullHullKernel( __global int4* pairs, 
-																					__global const b3RigidBodyData_t* rigidBodies, 
-																					__global const b3Collidable_t* collidables,
-																					__global const b3ConvexPolyhedronData_t* convexShapes, 
-																					__global const float4* vertices,
-																					__global const float4* uniqueEdges,
-																					__global const b3GpuFace_t* faces,
-																					__global const int* indices,
-																					__global const float4* separatingNormals,
-																					__global const int* hasSeparatingAxis,
-																					__global struct b3Contact4Data* restrict globalContactsOut,
-																					counter32_t nGlobalContactsOut,
-																					int numPairs,
-																					int contactCapacity)
-{
-
-	int i = get_global_id(0);
-	int pairIndex = i;
-	
-	float4 worldVertsB1[64];
-	float4 worldVertsB2[64];
-	int capacityWorldVerts = 64;	
-
-	float4 localContactsOut[64];
-	int localContactCapacity=64;
-	
-	float minDist = -1e30f;
-	float maxDist = 0.02f;
-
-	if (i<numPairs)
-	{
-
-		int bodyIndexA = pairs[i].x;
-		int bodyIndexB = pairs[i].y;
-			
-		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
-		if (hasSeparatingAxis[i])
-		{
-
-			
-			int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-			int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-			
-
-
-		
-			int numLocalContactsOut = clipHullAgainstHull(separatingNormals[i],
-														&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],
-														rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,
-													  rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,
-													  worldVertsB1,worldVertsB2,capacityWorldVerts,
-														minDist, maxDist,
-														vertices,faces,indices,
-														localContactsOut,localContactCapacity);
-												
-		if (numLocalContactsOut>0)
-		{
-				float4 normal = -separatingNormals[i];
-				int nPoints = numLocalContactsOut;
-				float4* pointsIn = localContactsOut;
-				int contactIdx[4];// = {-1,-1,-1,-1};
-
-				contactIdx[0] = -1;
-				contactIdx[1] = -1;
-				contactIdx[2] = -1;
-				contactIdx[3] = -1;
-		
-				int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);
-		
-				
-				int mprContactIndex = pairs[pairIndex].z;
-
-				int dstIdx = mprContactIndex;
-				if (dstIdx<0)
-				{
-					AppendInc( nGlobalContactsOut, dstIdx );
-				}
-
-				if (dstIdx<contactCapacity)
-				{
-					pairs[pairIndex].z = dstIdx;
-
-					__global struct b3Contact4Data* c = globalContactsOut+ dstIdx;
-					c->m_worldNormalOnB = -normal;
-					c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
-					c->m_batchIdx = pairIndex;
-					int bodyA = pairs[pairIndex].x;
-					int bodyB = pairs[pairIndex].y;
-					c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
-					c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
-					c->m_childIndexA = -1;
-					c->m_childIndexB = -1;
-
-					for (int i=0;i<nReducedContacts;i++)
-					{
-					//this condition means: overwrite contact point, unless at index i==0 we have a valid 'mpr' contact
-						if (i>0||(mprContactIndex<0))
-						{
-							c->m_worldPosB[i] = pointsIn[contactIdx[i]];
-						}
-					}
-					GET_NPOINTS(*c) = nReducedContacts;
-				}
-				
-			}//		if (numContactsOut>0)
-		}//		if (hasSeparatingAxis[i])
-	}//	if (i<numPairs)
-
-}
-
-
-__kernel void   clipCompoundsHullHullKernel( __global const int4* gpuCompoundPairs, 
-																					__global const b3RigidBodyData_t* rigidBodies, 
-																					__global const b3Collidable_t* collidables,
-																					__global const b3ConvexPolyhedronData_t* convexShapes, 
-																					__global const float4* vertices,
-																					__global const float4* uniqueEdges,
-																					__global const b3GpuFace_t* faces,
-																					__global const int* indices,
-																					__global const b3GpuChildShape_t* gpuChildShapes,
-																					__global const float4* gpuCompoundSepNormalsOut,
-																					__global const int* gpuHasCompoundSepNormalsOut,
-																					__global struct b3Contact4Data* restrict globalContactsOut,
-																					counter32_t nGlobalContactsOut,
-																					int numCompoundPairs, int maxContactCapacity)
-{
-
-	int i = get_global_id(0);
-	int pairIndex = i;
-	
-	float4 worldVertsB1[64];
-	float4 worldVertsB2[64];
-	int capacityWorldVerts = 64;	
-
-	float4 localContactsOut[64];
-	int localContactCapacity=64;
-	
-	float minDist = -1e30f;
-	float maxDist = 0.02f;
-
-	if (i<numCompoundPairs)
-	{
-
-		if (gpuHasCompoundSepNormalsOut[i])
-		{
-
-			int bodyIndexA = gpuCompoundPairs[i].x;
-			int bodyIndexB = gpuCompoundPairs[i].y;
-			
-			int childShapeIndexA = gpuCompoundPairs[i].z;
-			int childShapeIndexB = gpuCompoundPairs[i].w;
-			
-			int collidableIndexA = -1;
-			int collidableIndexB = -1;
-			
-			float4 ornA = rigidBodies[bodyIndexA].m_quat;
-			float4 posA = rigidBodies[bodyIndexA].m_pos;
-			
-			float4 ornB = rigidBodies[bodyIndexB].m_quat;
-			float4 posB = rigidBodies[bodyIndexB].m_pos;
-								
-			if (childShapeIndexA >= 0)
-			{
-				collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
-				float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
-				float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
-				float4 newPosA = qtRotate(ornA,childPosA)+posA;
-				float4 newOrnA = qtMul(ornA,childOrnA);
-				posA = newPosA;
-				ornA = newOrnA;
-			} else
-			{
-				collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-			}
-			
-			if (childShapeIndexB>=0)
-			{
-				collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
-				float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
-				float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
-				float4 newPosB = transform(&childPosB,&posB,&ornB);
-				float4 newOrnB = qtMul(ornB,childOrnB);
-				posB = newPosB;
-				ornB = newOrnB;
-			} else
-			{
-				collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;	
-			}
-			
-			int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-			int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-		
-			int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i],
-														&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],
-														posA,ornA,
-													  posB,ornB,
-													  worldVertsB1,worldVertsB2,capacityWorldVerts,
-														minDist, maxDist,
-														vertices,faces,indices,
-														localContactsOut,localContactCapacity);
-												
-		if (numLocalContactsOut>0)
-		{
-				float4 normal = -gpuCompoundSepNormalsOut[i];
-				int nPoints = numLocalContactsOut;
-				float4* pointsIn = localContactsOut;
-				int contactIdx[4];// = {-1,-1,-1,-1};
-
-				contactIdx[0] = -1;
-				contactIdx[1] = -1;
-				contactIdx[2] = -1;
-				contactIdx[3] = -1;
-		
-				int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);
-		
-				int dstIdx;
-				AppendInc( nGlobalContactsOut, dstIdx );
-				if ((dstIdx+nReducedContacts) < maxContactCapacity)
-				{
-					__global struct b3Contact4Data* c = globalContactsOut+ dstIdx;
-					c->m_worldNormalOnB = -normal;
-					c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
-					c->m_batchIdx = pairIndex;
-					int bodyA = gpuCompoundPairs[pairIndex].x;
-					int bodyB = gpuCompoundPairs[pairIndex].y;
-					c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
-					c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
-					c->m_childIndexA = childShapeIndexA;
-					c->m_childIndexB = childShapeIndexB;
-					for (int i=0;i<nReducedContacts;i++)
-					{
-						c->m_worldPosB[i] = pointsIn[contactIdx[i]];
-					}
-					GET_NPOINTS(*c) = nReducedContacts;
-				}
-				
-			}//		if (numContactsOut>0)
-		}//		if (gpuHasCompoundSepNormalsOut[i])
-	}//	if (i<numCompoundPairs)
-
-}
-
-
-
-__kernel void   sphereSphereCollisionKernel( __global const int4* pairs, 
-																					__global const b3RigidBodyData_t* rigidBodies, 
-																					__global const b3Collidable_t* collidables,
-																					__global const float4* separatingNormals,
-																					__global const int* hasSeparatingAxis,
-																					__global struct b3Contact4Data* restrict globalContactsOut,
-																					counter32_t nGlobalContactsOut,
-																					int contactCapacity,
-																					int numPairs)
-{
-
-	int i = get_global_id(0);
-	int pairIndex = i;
-	
-	if (i<numPairs)
-	{
-		int bodyIndexA = pairs[i].x;
-		int bodyIndexB = pairs[i].y;
-			
-		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
-		if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
-			collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
-		{
-			//sphere-sphere
-			float radiusA = collidables[collidableIndexA].m_radius;
-			float radiusB = collidables[collidableIndexB].m_radius;
-			float4 posA = rigidBodies[bodyIndexA].m_pos;
-			float4 posB = rigidBodies[bodyIndexB].m_pos;
-
-			float4 diff = posA-posB;
-			float len = length(diff);
-			
-			///iff distance positive, don't generate a new contact
-			if ( len <= (radiusA+radiusB))
-			{
-				///distance (negative means penetration)
-				float dist = len - (radiusA+radiusB);
-				float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);
-				if (len > 0.00001)
-				{
-					normalOnSurfaceB = diff / len;
-				}
-				float4 contactPosB = posB + normalOnSurfaceB*radiusB;
-				contactPosB.w = dist;
-								
-				int dstIdx;
-				AppendInc( nGlobalContactsOut, dstIdx );
-				if (dstIdx < contactCapacity)
-				{
-					__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
-					c->m_worldNormalOnB = -normalOnSurfaceB;
-					c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
-					c->m_batchIdx = pairIndex;
-					int bodyA = pairs[pairIndex].x;
-					int bodyB = pairs[pairIndex].y;
-					c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
-					c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
-					c->m_worldPosB[0] = contactPosB;
-					c->m_childIndexA = -1;
-					c->m_childIndexB = -1;
-
-					GET_NPOINTS(*c) = 1;
-				}//if (dstIdx < numPairs)
-			}//if ( len <= (radiusA+radiusB))
-		}//SHAPE_SPHERE SHAPE_SPHERE
-	}//if (i<numPairs)
-}				
-
-__kernel void   clipHullHullConcaveConvexKernel( __global int4* concavePairsIn,
-																					__global const b3RigidBodyData_t* rigidBodies, 
-																					__global const b3Collidable_t* collidables,
-																					__global const b3ConvexPolyhedronData_t* convexShapes, 
-																					__global const float4* vertices,
-																					__global const float4* uniqueEdges,
-																					__global const b3GpuFace_t* faces,
-																					__global const int* indices,
-																					__global const b3GpuChildShape_t* gpuChildShapes,
-																					__global const float4* separatingNormals,
-																					__global struct b3Contact4Data* restrict globalContactsOut,
-																					counter32_t nGlobalContactsOut,
-																					int contactCapacity,
-																					int numConcavePairs)
-{
-
-	int i = get_global_id(0);
-	int pairIndex = i;
-	
-	float4 worldVertsB1[64];
-	float4 worldVertsB2[64];
-	int capacityWorldVerts = 64;	
-
-	float4 localContactsOut[64];
-	int localContactCapacity=64;
-	
-	float minDist = -1e30f;
-	float maxDist = 0.02f;
-
-	if (i<numConcavePairs)
-	{
-		//negative value means that the pair is invalid
-		if (concavePairsIn[i].w<0)
-			return;
-
-		int bodyIndexA = concavePairsIn[i].x;
-		int bodyIndexB = concavePairsIn[i].y;
-		int f = concavePairsIn[i].z;
-		int childShapeIndexA = f;
-		
-		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-		
-		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-		
-		///////////////////////////////////////////////////////////////
-		
-	
-		bool overlap = false;
-		
-		b3ConvexPolyhedronData_t convexPolyhedronA;
-
-	//add 3 vertices of the triangle
-		convexPolyhedronA.m_numVertices = 3;
-		convexPolyhedronA.m_vertexOffset = 0;
-		float4	localCenter = make_float4(0.f,0.f,0.f,0.f);
-
-		b3GpuFace_t face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
-		
-		float4 verticesA[3];
-		for (int i=0;i<3;i++)
-		{
-			int index = indices[face.m_indexOffset+i];
-			float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
-			verticesA[i] = vert;
-			localCenter += vert;
-		}
-
-		float dmin = FLT_MAX;
-
-		int localCC=0;
-
-		//a triangle has 3 unique edges
-		convexPolyhedronA.m_numUniqueEdges = 3;
-		convexPolyhedronA.m_uniqueEdgesOffset = 0;
-		float4 uniqueEdgesA[3];
-		
-		uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
-		uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
-		uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
-
-
-		convexPolyhedronA.m_faceOffset = 0;
-                                  
-		float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-                             
-		b3GpuFace_t facesA[TRIANGLE_NUM_CONVEX_FACES];
-		int indicesA[3+3+2+2+2];
-		int curUsedIndices=0;
-		int fidx=0;
-
-		//front size of triangle
-		{
-			facesA[fidx].m_indexOffset=curUsedIndices;
-			indicesA[0] = 0;
-			indicesA[1] = 1;
-			indicesA[2] = 2;
-			curUsedIndices+=3;
-			float c = face.m_plane.w;
-			facesA[fidx].m_plane.x = normal.x;
-			facesA[fidx].m_plane.y = normal.y;
-			facesA[fidx].m_plane.z = normal.z;
-			facesA[fidx].m_plane.w = c;
-			facesA[fidx].m_numIndices=3;
-		}
-		fidx++;
-		//back size of triangle
-		{
-			facesA[fidx].m_indexOffset=curUsedIndices;
-			indicesA[3]=2;
-			indicesA[4]=1;
-			indicesA[5]=0;
-			curUsedIndices+=3;
-			float c = dot3F4(normal,verticesA[0]);
-			float c1 = -face.m_plane.w;
-			facesA[fidx].m_plane.x = -normal.x;
-			facesA[fidx].m_plane.y = -normal.y;
-			facesA[fidx].m_plane.z = -normal.z;
-			facesA[fidx].m_plane.w = c;
-			facesA[fidx].m_numIndices=3;
-		}
-		fidx++;
-
-		bool addEdgePlanes = true;
-		if (addEdgePlanes)
-		{
-			int numVertices=3;
-			int prevVertex = numVertices-1;
-			for (int i=0;i<numVertices;i++)
-			{
-				float4 v0 = verticesA[i];
-				float4 v1 = verticesA[prevVertex];
-                                            
-				float4 edgeNormal = normalize(cross(normal,v1-v0));
-				float c = -dot3F4(edgeNormal,v0);
-
-				facesA[fidx].m_numIndices = 2;
-				facesA[fidx].m_indexOffset=curUsedIndices;
-				indicesA[curUsedIndices++]=i;
-				indicesA[curUsedIndices++]=prevVertex;
-                                            
-				facesA[fidx].m_plane.x = edgeNormal.x;
-				facesA[fidx].m_plane.y = edgeNormal.y;
-				facesA[fidx].m_plane.z = edgeNormal.z;
-				facesA[fidx].m_plane.w = c;
-				fidx++;
-				prevVertex = i;
-			}
-		}
-		convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;
-		convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
-
-
-		float4 posA = rigidBodies[bodyIndexA].m_pos;
-		posA.w = 0.f;
-		float4 posB = rigidBodies[bodyIndexB].m_pos;
-		posB.w = 0.f;
-		float4 ornA = rigidBodies[bodyIndexA].m_quat;
-		float4 ornB =rigidBodies[bodyIndexB].m_quat;
-
-
-		float4 sepAxis = separatingNormals[i];
-		
-		int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-		int childShapeIndexB =-1;
-		if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-		{
-			///////////////////
-			///compound shape support
-			
-			childShapeIndexB = concavePairsIn[pairIndex].w;
-			int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
-			shapeIndexB = collidables[childColIndexB].m_shapeIndex;
-			float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
-			float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
-			float4 newPosB = transform(&childPosB,&posB,&ornB);
-			float4 newOrnB = qtMul(ornB,childOrnB);
-			posB = newPosB;
-			ornB = newOrnB;
-			
-		}
-		
-		////////////////////////////////////////
-		
-		
-		
-		int numLocalContactsOut = clipHullAgainstHullLocalA(sepAxis,
-														&convexPolyhedronA, &convexShapes[shapeIndexB],
-														posA,ornA,
-													  posB,ornB,
-													  worldVertsB1,worldVertsB2,capacityWorldVerts,
-														minDist, maxDist,
-														&verticesA,&facesA,&indicesA,
-														vertices,faces,indices,
-														localContactsOut,localContactCapacity);
-												
-		if (numLocalContactsOut>0)
-		{
-			float4 normal = -separatingNormals[i];
-			int nPoints = numLocalContactsOut;
-			float4* pointsIn = localContactsOut;
-			int contactIdx[4];// = {-1,-1,-1,-1};
-
-			contactIdx[0] = -1;
-			contactIdx[1] = -1;
-			contactIdx[2] = -1;
-			contactIdx[3] = -1;
-	
-			int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);
-	
-			int dstIdx;
-			AppendInc( nGlobalContactsOut, dstIdx );
-			if (dstIdx<contactCapacity)
-			{
-				__global struct b3Contact4Data* c = globalContactsOut+ dstIdx;
-				c->m_worldNormalOnB = -normal;
-				c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
-				c->m_batchIdx = pairIndex;
-				int bodyA = concavePairsIn[pairIndex].x;
-				int bodyB = concavePairsIn[pairIndex].y;
-				c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
-				c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
-				c->m_childIndexA = childShapeIndexA;
-				c->m_childIndexB = childShapeIndexB;
-				for (int i=0;i<nReducedContacts;i++)
-				{
-					c->m_worldPosB[i] = pointsIn[contactIdx[i]];
-				}
-				GET_NPOINTS(*c) = nReducedContacts;
-			}
-				
-		}//		if (numContactsOut>0)
-	}//	if (i<numPairs)
-}
-
-
-
-
-
-
-int	findClippingFaces(const float4 separatingNormal,
-                      __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
-                      const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,
-                       __global float4* worldVertsA1,
-                      __global float4* worldNormalsA1,
-                      __global float4* worldVertsB1,
-                      int capacityWorldVerts,
-                      const float minDist, float maxDist,
-                      __global const float4* vertices,
-                      __global const b3GpuFace_t* faces,
-                      __global const int* indices,
-                      __global int4* clippingFaces, int pairIndex)
-{
-	int numContactsOut = 0;
-	int numWorldVertsB1= 0;
-    
-    
-	int closestFaceB=-1;
-	float dmax = -FLT_MAX;
-    
-	{
-		for(int face=0;face<hullB->m_numFaces;face++)
-		{
-			const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x,
-                                              faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);
-			const float4 WorldNormal = qtRotate(ornB, Normal);
-			float d = dot3F4(WorldNormal,separatingNormal);
-			if (d > dmax)
-			{
-				dmax = d;
-				closestFaceB = face;
-			}
-		}
-	}
-    
-	{
-		const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];
-		const int numVertices = polyB.m_numIndices;
-		for(int e0=0;e0<numVertices;e0++)
-		{
-			const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];
-			worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);
-		}
-	}
-    
-    int closestFaceA=-1;
-	{
-		float dmin = FLT_MAX;
-		for(int face=0;face<hullA->m_numFaces;face++)
-		{
-			const float4 Normal = make_float4(
-                                              faces[hullA->m_faceOffset+face].m_plane.x,
-                                              faces[hullA->m_faceOffset+face].m_plane.y,
-                                              faces[hullA->m_faceOffset+face].m_plane.z,
-                                              0.f);
-			const float4 faceANormalWS = qtRotate(ornA,Normal);
-            
-			float d = dot3F4(faceANormalWS,separatingNormal);
-			if (d < dmin)
-			{
-				dmin = d;
-				closestFaceA = face;
-                worldNormalsA1[pairIndex] = faceANormalWS;
-			}
-		}
-	}
-    
-    int numVerticesA = faces[hullA->m_faceOffset+closestFaceA].m_numIndices;
-	for(int e0=0;e0<numVerticesA;e0++)
-	{
-        const float4 a = vertices[hullA->m_vertexOffset+indices[faces[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
-        worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);
-    }
-    
-    clippingFaces[pairIndex].x = closestFaceA;
-    clippingFaces[pairIndex].y = closestFaceB;
-    clippingFaces[pairIndex].z = numVerticesA;
-    clippingFaces[pairIndex].w = numWorldVertsB1;
-    
-    
-	return numContactsOut;
-}
-
-
-
-int clipFaces(__global float4* worldVertsA1,
-              __global float4* worldNormalsA1,
-              __global float4* worldVertsB1,
-              __global float4* worldVertsB2, 
-              int capacityWorldVertsB2,
-              const float minDist, float maxDist,
-              __global int4* clippingFaces,
-              int pairIndex)
-{
-	int numContactsOut = 0;
-    
-    int closestFaceA = clippingFaces[pairIndex].x;
-    int closestFaceB = clippingFaces[pairIndex].y;
-	int numVertsInA = clippingFaces[pairIndex].z;
-	int numVertsInB = clippingFaces[pairIndex].w;
-    
-	int numVertsOut = 0;
-    
-	if (closestFaceA<0)
-		return numContactsOut;
-    
-    __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];
-    __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];
-    
-    
-	
-	// clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-    
-	for(int e0=0;e0<numVertsInA;e0++)
-	{
-		const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];
-		const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];
-		const float4 WorldEdge0 = aw - bw;
-		float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];
-		float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);
-		float4 worldA1 = aw;
-		float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);
-		float4 planeNormalWS = planeNormalWS1;
-		float planeEqWS=planeEqWS1;
-		numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);
-		__global float4* tmp = pVtxOut;
-		pVtxOut = pVtxIn;
-		pVtxIn = tmp;
-		numVertsInB = numVertsOut;
-		numVertsOut = 0;
-	}
-    
-    //float4 planeNormalWS = worldNormalsA1[pairIndex];
-    //float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);
-
-
-    
-    /*for (int i=0;i<numVertsInB;i++)
-    {
-        pVtxOut[i] = pVtxIn[i];
-    }*/
-    
-    
-    
-    
-    //numVertsInB=0;
-	
-    float4 planeNormalWS = worldNormalsA1[pairIndex];
-    float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);
-
-    for (int i=0;i<numVertsInB;i++)
-    {
-        float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
-        if (depth <=minDist)
-        {
-            depth = minDist;
-        }
-        
-        if (depth <=maxDist)
-        {
-            float4 pointInWorld = pVtxIn[i];
-            pVtxOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
-        }
-    }
-   
-    clippingFaces[pairIndex].w =numContactsOut;
-   
-    
-	return numContactsOut;
-
-}
-
-
-
-
-__kernel void   findClippingFacesKernel(  __global const int4* pairs,
-                                        __global const b3RigidBodyData_t* rigidBodies,
-                                        __global const b3Collidable_t* collidables,
-                                        __global const b3ConvexPolyhedronData_t* convexShapes,
-                                        __global const float4* vertices,
-                                        __global const float4* uniqueEdges,
-                                        __global const b3GpuFace_t* faces,
-                                        __global const int* indices,
-                                        __global const float4* separatingNormals,
-                                        __global const int* hasSeparatingAxis,
-                                        __global int4* clippingFacesOut,
-                                        __global float4* worldVertsA1,
-                                        __global float4* worldNormalsA1,
-                                        __global float4* worldVertsB1,
-                                        int capacityWorldVerts,
-                                        int numPairs
-                                        )
-{
-    
-	int i = get_global_id(0);
-	int pairIndex = i;
-    
-	
-	float minDist = -1e30f;
-	float maxDist = 0.02f;
-    
-	if (i<numPairs)
-	{
-        
-		if (hasSeparatingAxis[i])
-		{
-            
-			int bodyIndexA = pairs[i].x;
-			int bodyIndexB = pairs[i].y;
-			
-			int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-			int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-			
-			int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-			int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-			
-            
-            
-			int numLocalContactsOut = findClippingFaces(separatingNormals[i],
-                                                        &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],
-                                                        rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,
-                                                        rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,
-                                                        worldVertsA1,
-                                                        worldNormalsA1,
-                                                        worldVertsB1,capacityWorldVerts,
-                                                        minDist, maxDist,
-                                                        vertices,faces,indices,
-                                                        clippingFacesOut,i);
-            
-            
-		}//		if (hasSeparatingAxis[i])
-	}//	if (i<numPairs)
-    
-}
-
-
-
-
-__kernel void   clipFacesAndFindContactsKernel(    __global const float4* separatingNormals,
-                                                   __global const int* hasSeparatingAxis,
-                                                   __global int4* clippingFacesOut,
-                                                   __global float4* worldVertsA1,
-                                                   __global float4* worldNormalsA1,
-                                                   __global float4* worldVertsB1,
-                                                   __global float4* worldVertsB2,
-                                                    int vertexFaceCapacity,
-                                                   int numPairs,
-					                                        int debugMode
-                                                   )
-{
-    int i = get_global_id(0);
-	int pairIndex = i;
-	
-    
-	float minDist = -1e30f;
-	float maxDist = 0.02f;
-    
-	if (i<numPairs)
-	{
-        
-		if (hasSeparatingAxis[i])
-		{
-            
-//			int bodyIndexA = pairs[i].x;
-	//		int bodyIndexB = pairs[i].y;
-		    
-            int numLocalContactsOut = 0;
-
-            int capacityWorldVertsB2 = vertexFaceCapacity;
-            
-            __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];
-            __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];
-            
-
-            {
-                __global int4* clippingFaces = clippingFacesOut;
-            
-                
-                int closestFaceA = clippingFaces[pairIndex].x;
-                int closestFaceB = clippingFaces[pairIndex].y;
-                int numVertsInA = clippingFaces[pairIndex].z;
-                int numVertsInB = clippingFaces[pairIndex].w;
-                
-                int numVertsOut = 0;
-                
-                if (closestFaceA>=0)
-                {
-                    
-                    
-                    
-                    // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-                    
-                    for(int e0=0;e0<numVertsInA;e0++)
-                    {
-                        const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];
-                        const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];
-                        const float4 WorldEdge0 = aw - bw;
-                        float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];
-                        float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);
-                        float4 worldA1 = aw;
-                        float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);
-                        float4 planeNormalWS = planeNormalWS1;
-                        float planeEqWS=planeEqWS1;
-                        numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);
-                        __global float4* tmp = pVtxOut;
-                        pVtxOut = pVtxIn;
-                        pVtxIn = tmp;
-                        numVertsInB = numVertsOut;
-                        numVertsOut = 0;
-                    }
-                    
-                    float4 planeNormalWS = worldNormalsA1[pairIndex];
-                    float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);
-                    
-                    for (int i=0;i<numVertsInB;i++)
-                    {
-                        float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
-                        if (depth <=minDist)
-                        {
-                            depth = minDist;
-                        }
-                        
-                        if (depth <=maxDist)
-                        {
-                            float4 pointInWorld = pVtxIn[i];
-                            pVtxOut[numLocalContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
-                        }
-                    }
-                    
-                }
-                clippingFaces[pairIndex].w =numLocalContactsOut;
-                
-
-            }
-            
-            for (int i=0;i<numLocalContactsOut;i++)
-                pVtxIn[i] = pVtxOut[i];
-                
-		}//		if (hasSeparatingAxis[i])
-	}//	if (i<numPairs)
-    
-}
-
-
-
-
-
-__kernel void   newContactReductionKernel( __global int4* pairs,
-                                                   __global const b3RigidBodyData_t* rigidBodies,
-                                                   __global const float4* separatingNormals,
-                                                   __global const int* hasSeparatingAxis,
-                                                   __global struct b3Contact4Data* globalContactsOut,
-                                                   __global int4* clippingFaces,
-                                                   __global float4* worldVertsB2,
-                                                   volatile __global int* nGlobalContactsOut,
-                                                   int vertexFaceCapacity,
-												   int contactCapacity,
-                                                   int numPairs
-                                                   )
-{
-    int i = get_global_id(0);
-	int pairIndex = i;
-	
-    int4 contactIdx;
-    contactIdx=make_int4(0,1,2,3);
-    
-	if (i<numPairs)
-	{
-        
-		if (hasSeparatingAxis[i])
-		{
-            
-			
-            
-            
-			int nPoints = clippingFaces[pairIndex].w;
-           
-            if (nPoints>0)
-            {
-
-                 __global float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];
-                float4 normal = -separatingNormals[i];
-                
-                int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
-            
-				int mprContactIndex = pairs[pairIndex].z;
-
-                int dstIdx = mprContactIndex;
-
-				if (dstIdx<0)
-				{
-	                AppendInc( nGlobalContactsOut, dstIdx );
-				}
-//#if 0
-                
-				if (dstIdx < contactCapacity)
-				{
-
-					__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
-					c->m_worldNormalOnB = -normal;
-					c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
-					c->m_batchIdx = pairIndex;
-					int bodyA = pairs[pairIndex].x;
-					int bodyB = pairs[pairIndex].y;
-
-					pairs[pairIndex].w = dstIdx;
-
-					c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
-					c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
-                    c->m_childIndexA =-1;
-					c->m_childIndexB =-1;
-
-                    switch (nReducedContacts)
-                    {
-                        case 4:
-                            c->m_worldPosB[3] = pointsIn[contactIdx.w];
-                        case 3:
-                            c->m_worldPosB[2] = pointsIn[contactIdx.z];
-                        case 2:
-                            c->m_worldPosB[1] = pointsIn[contactIdx.y];
-                        case 1:
-							if (mprContactIndex<0)//test
-	                            c->m_worldPosB[0] = pointsIn[contactIdx.x];
-                        default:
-                        {
-                        }
-                    };
-                    
-					GET_NPOINTS(*c) = nReducedContacts;
-                    
-                 }
-                 
-                
-//#endif
-				
-			}//		if (numContactsOut>0)
-		}//		if (hasSeparatingAxis[i])
-	}//	if (i<numPairs)
-
-    
-    
-}
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h
deleted file mode 100644
index f0ecfc78..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h
+++ /dev/null
@@ -1,2099 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* satClipKernelsCL= \
-"#define TRIANGLE_NUM_CONVEX_FACES 5\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile __global int*\n"
-"#endif\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"typedef unsigned int u32;\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-"	int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Float4;\n"
-"	#define b3Float4ConstArg const b3Float4\n"
-"	#define b3MakeFloat4 (float4)\n"
-"	float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return dot(a1, b1);\n"
-"	}\n"
-"	b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return cross(a1, b1);\n"
-"	}\n"
-"	#define b3MinFloat4 min\n"
-"	#define b3MaxFloat4 max\n"
-"	#define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-"		\n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-"	if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)	\n"
-"		return false;\n"
-"	return true;\n"
-"}\n"
-"inline int    b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-"    float maxDot = -B3_INFINITY;\n"
-"    int i = 0;\n"
-"    int ptIndex = -1;\n"
-"    for( i = 0; i < vecLen; i++ )\n"
-"    {\n"
-"        float dot = b3Dot3F4(vecArray[i],vec);\n"
-"            \n"
-"        if( dot > maxDot )\n"
-"        {\n"
-"            maxDot = dot;\n"
-"            ptIndex = i;\n"
-"        }\n"
-"    }\n"
-"	b3Assert(ptIndex>=0);\n"
-"    if (ptIndex<0)\n"
-"	{\n"
-"		ptIndex = 0;\n"
-"	}\n"
-"    *dotOut = maxDot;\n"
-"    return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef  struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-"	b3Float4	m_worldPosB[4];\n"
-"//	b3Float4	m_localPosA[4];\n"
-"//	b3Float4	m_localPosB[4];\n"
-"	b3Float4	m_worldNormalOnB;	//	w: m_nPoints\n"
-"	unsigned short  m_restituitionCoeffCmp;\n"
-"	unsigned short  m_frictionCoeffCmp;\n"
-"	int m_batchIdx;\n"
-"	int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-"	int m_bodyBPtrAndSignBit;\n"
-"	int	m_childIndexA;\n"
-"	int	m_childIndexB;\n"
-"	int m_unused1;\n"
-"	int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-"	return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-"	contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#define B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Quat;\n"
-"	#define b3QuatConstArg const b3Quat\n"
-"	\n"
-"	\n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-"	v = (float4)(v.xyz,0.f);\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"	\n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-"	b3Quat ans;\n"
-"	ans = b3Cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-"	b3Quat q;\n"
-"	q=in;\n"
-"	//return b3FastNormalize4(in);\n"
-"	float len = native_sqrt(dot(q, q));\n"
-"	if(len > 0.f)\n"
-"	{\n"
-"		q *= 1.f / len;\n"
-"	}\n"
-"	else\n"
-"	{\n"
-"		q.x = q.y = q.z = 0.f;\n"
-"		q.w = 1.f;\n"
-"	}\n"
-"	return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-"	b3Quat qInv = b3QuatInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-"	return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-"	return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-"	return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg  orientation)\n"
-"{\n"
-"	return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-"	\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"typedef struct b3GpuFace b3GpuFace_t;\n"
-"struct b3GpuFace\n"
-"{\n"
-"	b3Float4 m_plane;\n"
-"	int m_indexOffset;\n"
-"	int m_numIndices;\n"
-"	int m_unusedPadding1;\n"
-"	int m_unusedPadding2;\n"
-"};\n"
-"typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n"
-"struct b3ConvexPolyhedronData\n"
-"{\n"
-"	b3Float4		m_localCenter;\n"
-"	b3Float4		m_extents;\n"
-"	b3Float4		mC;\n"
-"	b3Float4		mE;\n"
-"	float			m_radius;\n"
-"	int	m_faceOffset;\n"
-"	int m_numFaces;\n"
-"	int	m_numVertices;\n"
-"	int m_vertexOffset;\n"
-"	int	m_uniqueEdgesOffset;\n"
-"	int	m_numUniqueEdges;\n"
-"	int m_unused;\n"
-"};\n"
-"#endif //B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#ifndef B3_COLLIDABLE_H\n"
-"#define B3_COLLIDABLE_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"enum b3ShapeTypes\n"
-"{\n"
-"	SHAPE_HEIGHT_FIELD=1,\n"
-"	SHAPE_CONVEX_HULL=3,\n"
-"	SHAPE_PLANE=4,\n"
-"	SHAPE_CONCAVE_TRIMESH=5,\n"
-"	SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
-"	SHAPE_SPHERE=7,\n"
-"	MAX_NUM_SHAPE_TYPES,\n"
-"};\n"
-"typedef struct b3Collidable b3Collidable_t;\n"
-"struct b3Collidable\n"
-"{\n"
-"	union {\n"
-"		int m_numChildShapes;\n"
-"		int m_bvhIndex;\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		float m_radius;\n"
-"		int	m_compoundBvhIndex;\n"
-"	};\n"
-"	int m_shapeType;\n"
-"	int m_shapeIndex;\n"
-"};\n"
-"typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
-"struct b3GpuChildShape\n"
-"{\n"
-"	b3Float4	m_childPosition;\n"
-"	b3Quat		m_childOrientation;\n"
-"	int m_shapeIndex;\n"
-"	int m_unused0;\n"
-"	int m_unused1;\n"
-"	int m_unused2;\n"
-"};\n"
-"struct b3CompoundOverlappingPair\n"
-"{\n"
-"	int m_bodyIndexA;\n"
-"	int m_bodyIndexB;\n"
-"//	int	m_pairType;\n"
-"	int m_childShapeIndexA;\n"
-"	int m_childShapeIndexB;\n"
-"};\n"
-"#endif //B3_COLLIDABLE_H\n"
-"#ifndef B3_RIGIDBODY_DATA_H\n"
-"#define B3_RIGIDBODY_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-"	b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-"	b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-"	out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-"	out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-"	out.m_row[0].w = 0.f;\n"
-"	out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-"	out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-"	out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-"	out.m_row[1].w = 0.f;\n"
-"	out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-"	out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-"	out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-"	out.m_row[2].w = 0.f;\n"
-"	return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0] = fabs(matIn.m_row[0]);\n"
-"	out.m_row[1] = fabs(matIn.m_row[1]);\n"
-"	out.m_row[2] = fabs(matIn.m_row[2]);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-"	b3Mat3x3 m;\n"
-"	m.m_row[0] = (b3Float4)(0.f);\n"
-"	m.m_row[1] = (b3Float4)(0.f);\n"
-"	m.m_row[2] = (b3Float4)(0.f);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-"	b3Mat3x3 m;\n"
-"	m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-"	m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-"	m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-"	out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-"	out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-"	b3Mat3x3 transB;\n"
-"	transB = mtTranspose( b );\n"
-"	b3Mat3x3 ans;\n"
-"	//	why this doesn't run when 0ing in the for{}\n"
-"	a.m_row[0].w = 0.f;\n"
-"	a.m_row[1].w = 0.f;\n"
-"	a.m_row[2].w = 0.f;\n"
-"	for(int i=0; i<3; i++)\n"
-"	{\n"
-"//	a.m_row[i].w = 0.f;\n"
-"		ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-"		ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-"		ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-"		ans.m_row[i].w = 0.f;\n"
-"	}\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-"	b3Float4 ans;\n"
-"	ans.x = b3Dot3F4( a.m_row[0], b );\n"
-"	ans.y = b3Dot3F4( a.m_row[1], b );\n"
-"	ans.z = b3Dot3F4( a.m_row[2], b );\n"
-"	ans.w = 0.f;\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-"	b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-"	b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-"	b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-"	b3Float4 ans;\n"
-"	ans.x = b3Dot3F4( a, colx );\n"
-"	ans.y = b3Dot3F4( a, coly );\n"
-"	ans.z = b3Dot3F4( a, colz );\n"
-"	return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
-"struct b3RigidBodyData\n"
-"{\n"
-"	b3Float4				m_pos;\n"
-"	b3Quat					m_quat;\n"
-"	b3Float4				m_linVel;\n"
-"	b3Float4				m_angVel;\n"
-"	int 					m_collidableIdx;\n"
-"	float 				m_invMass;\n"
-"	float 				m_restituitionCoeff;\n"
-"	float 				m_frictionCoeff;\n"
-"};\n"
-"typedef struct b3InertiaData b3InertiaData_t;\n"
-"struct b3InertiaData\n"
-"{\n"
-"	b3Mat3x3 m_invInertiaWorld;\n"
-"	b3Mat3x3 m_initInvInertia;\n"
-"};\n"
-"#endif //B3_RIGIDBODY_DATA_H\n"
-"	\n"
-"#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"__inline\n"
-"float fastDiv(float numerator, float denominator)\n"
-"{\n"
-"	return native_divide(numerator, denominator);	\n"
-"//	return numerator/denominator;	\n"
-"}\n"
-"__inline\n"
-"float4 fastDiv4(float4 numerator, float4 denominator)\n"
-"{\n"
-"	return native_divide(numerator, denominator);	\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-"	return cross(a,b);\n"
-"}\n"
-"//#define dot3F4 dot\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-"	float4 a1 = make_float4(a.xyz,0.f);\n"
-"	float4 b1 = make_float4(b.xyz,0.f);\n"
-"	return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"///////////////////////////////////////\n"
-"//	Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-"	Quaternion ans;\n"
-"	ans = cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-"	return fastNormalize4(in);\n"
-"//	in /= length( in );\n"
-"//	return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-"	Quaternion qInv = qtInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-"	return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-"	return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-"	return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-"	float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-"	return fastNormalize4( n );\n"
-"}\n"
-"__inline float4 lerp3(const float4 a,const float4 b, float  t)\n"
-"{\n"
-"	return make_float4(	a.x + (b.x - a.x) * t,\n"
-"						a.y + (b.y - a.y) * t,\n"
-"						a.z + (b.z - a.z) * t,\n"
-"						0.f);\n"
-"}\n"
-"// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n"
-"int clipFaceGlobal(__global const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, __global float4* ppVtxOut)\n"
-"{\n"
-"	\n"
-"	int ve;\n"
-"	float ds, de;\n"
-"	int numVertsOut = 0;\n"
-"    //double-check next test\n"
-"    	if (numVertsIn < 2)\n"
-"    		return 0;\n"
-"    \n"
-"	float4 firstVertex=pVtxIn[numVertsIn-1];\n"
-"	float4 endVertex = pVtxIn[0];\n"
-"	\n"
-"	ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n"
-"    \n"
-"	for (ve = 0; ve < numVertsIn; ve++)\n"
-"	{\n"
-"		endVertex=pVtxIn[ve];\n"
-"		de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n"
-"		if (ds<0)\n"
-"		{\n"
-"			if (de<0)\n"
-"			{\n"
-"				// Start < 0, end < 0, so output endVertex\n"
-"				ppVtxOut[numVertsOut++] = endVertex;\n"
-"			}\n"
-"			else\n"
-"			{\n"
-"				// Start < 0, end >= 0, so output intersection\n"
-"				ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
-"			}\n"
-"		}\n"
-"		else\n"
-"		{\n"
-"			if (de<0)\n"
-"			{\n"
-"				// Start >= 0, end < 0 so output intersection and end\n"
-"				ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
-"				ppVtxOut[numVertsOut++] = endVertex;\n"
-"			}\n"
-"		}\n"
-"		firstVertex = endVertex;\n"
-"		ds = de;\n"
-"	}\n"
-"	return numVertsOut;\n"
-"}\n"
-"// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n"
-"int clipFace(const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, float4* ppVtxOut)\n"
-"{\n"
-"	\n"
-"	int ve;\n"
-"	float ds, de;\n"
-"	int numVertsOut = 0;\n"
-"//double-check next test\n"
-"	if (numVertsIn < 2)\n"
-"		return 0;\n"
-"	float4 firstVertex=pVtxIn[numVertsIn-1];\n"
-"	float4 endVertex = pVtxIn[0];\n"
-"	\n"
-"	ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n"
-"	for (ve = 0; ve < numVertsIn; ve++)\n"
-"	{\n"
-"		endVertex=pVtxIn[ve];\n"
-"		de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n"
-"		if (ds<0)\n"
-"		{\n"
-"			if (de<0)\n"
-"			{\n"
-"				// Start < 0, end < 0, so output endVertex\n"
-"				ppVtxOut[numVertsOut++] = endVertex;\n"
-"			}\n"
-"			else\n"
-"			{\n"
-"				// Start < 0, end >= 0, so output intersection\n"
-"				ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
-"			}\n"
-"		}\n"
-"		else\n"
-"		{\n"
-"			if (de<0)\n"
-"			{\n"
-"				// Start >= 0, end < 0 so output intersection and end\n"
-"				ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
-"				ppVtxOut[numVertsOut++] = endVertex;\n"
-"			}\n"
-"		}\n"
-"		firstVertex = endVertex;\n"
-"		ds = de;\n"
-"	}\n"
-"	return numVertsOut;\n"
-"}\n"
-"int clipFaceAgainstHull(const float4 separatingNormal, __global const b3ConvexPolyhedronData_t* hullA,  \n"
-"	const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n"
-"	float4* worldVertsB2, int capacityWorldVertsB2,\n"
-"	const float minDist, float maxDist,\n"
-"	__global const float4* vertices,\n"
-"	__global const b3GpuFace_t* faces,\n"
-"	__global const int* indices,\n"
-"	float4* contactsOut,\n"
-"	int contactCapacity)\n"
-"{\n"
-"	int numContactsOut = 0;\n"
-"	float4* pVtxIn = worldVertsB1;\n"
-"	float4* pVtxOut = worldVertsB2;\n"
-"	\n"
-"	int numVertsIn = numWorldVertsB1;\n"
-"	int numVertsOut = 0;\n"
-"	int closestFaceA=-1;\n"
-"	{\n"
-"		float dmin = FLT_MAX;\n"
-"		for(int face=0;face<hullA->m_numFaces;face++)\n"
-"		{\n"
-"			const float4 Normal = make_float4(\n"
-"				faces[hullA->m_faceOffset+face].m_plane.x, \n"
-"				faces[hullA->m_faceOffset+face].m_plane.y, \n"
-"				faces[hullA->m_faceOffset+face].m_plane.z,0.f);\n"
-"			const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-"		\n"
-"			float d = dot3F4(faceANormalWS,separatingNormal);\n"
-"			if (d < dmin)\n"
-"			{\n"
-"				dmin = d;\n"
-"				closestFaceA = face;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	if (closestFaceA<0)\n"
-"		return numContactsOut;\n"
-"	b3GpuFace_t polyA = faces[hullA->m_faceOffset+closestFaceA];\n"
-"	// clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
-"	int numVerticesA = polyA.m_numIndices;\n"
-"	for(int e0=0;e0<numVerticesA;e0++)\n"
-"	{\n"
-"		const float4 a = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+e0]];\n"
-"		const float4 b = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n"
-"		const float4 edge0 = a - b;\n"
-"		const float4 WorldEdge0 = qtRotate(ornA,edge0);\n"
-"		float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
-"		float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n"
-"		float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
-"		float4 worldA1 = transform(&a,&posA,&ornA);\n"
-"		float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
-"		\n"
-"		float4 planeNormalWS = planeNormalWS1;\n"
-"		float planeEqWS=planeEqWS1;\n"
-"		\n"
-"		//clip face\n"
-"		//clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n"
-"		numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n"
-"		//btSwap(pVtxIn,pVtxOut);\n"
-"		float4* tmp = pVtxOut;\n"
-"		pVtxOut = pVtxIn;\n"
-"		pVtxIn = tmp;\n"
-"		numVertsIn = numVertsOut;\n"
-"		numVertsOut = 0;\n"
-"	}\n"
-"	\n"
-"	// only keep points that are behind the witness face\n"
-"	{\n"
-"		float4 localPlaneNormal  = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
-"		float localPlaneEq = polyA.m_plane.w;\n"
-"		float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n"
-"		float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n"
-"		for (int i=0;i<numVertsIn;i++)\n"
-"		{\n"
-"			float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
-"			if (depth <=minDist)\n"
-"			{\n"
-"				depth = minDist;\n"
-"			}\n"
-"			if (depth <=maxDist)\n"
-"			{\n"
-"				float4 pointInWorld = pVtxIn[i];\n"
-"				//resultOut.addContactPoint(separatingNormal,point,depth);\n"
-"				contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	return numContactsOut;\n"
-"}\n"
-"int clipFaceAgainstHullLocalA(const float4 separatingNormal, const b3ConvexPolyhedronData_t* hullA,  \n"
-"	const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n"
-"	float4* worldVertsB2, int capacityWorldVertsB2,\n"
-"	const float minDist, float maxDist,\n"
-"	const float4* verticesA,\n"
-"	const b3GpuFace_t* facesA,\n"
-"	const int* indicesA,\n"
-"	__global const float4* verticesB,\n"
-"	__global const b3GpuFace_t* facesB,\n"
-"	__global const int* indicesB,\n"
-"	float4* contactsOut,\n"
-"	int contactCapacity)\n"
-"{\n"
-"	int numContactsOut = 0;\n"
-"	float4* pVtxIn = worldVertsB1;\n"
-"	float4* pVtxOut = worldVertsB2;\n"
-"	\n"
-"	int numVertsIn = numWorldVertsB1;\n"
-"	int numVertsOut = 0;\n"
-"	int closestFaceA=-1;\n"
-"	{\n"
-"		float dmin = FLT_MAX;\n"
-"		for(int face=0;face<hullA->m_numFaces;face++)\n"
-"		{\n"
-"			const float4 Normal = make_float4(\n"
-"				facesA[hullA->m_faceOffset+face].m_plane.x, \n"
-"				facesA[hullA->m_faceOffset+face].m_plane.y, \n"
-"				facesA[hullA->m_faceOffset+face].m_plane.z,0.f);\n"
-"			const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-"		\n"
-"			float d = dot3F4(faceANormalWS,separatingNormal);\n"
-"			if (d < dmin)\n"
-"			{\n"
-"				dmin = d;\n"
-"				closestFaceA = face;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	if (closestFaceA<0)\n"
-"		return numContactsOut;\n"
-"	b3GpuFace_t polyA = facesA[hullA->m_faceOffset+closestFaceA];\n"
-"	// clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
-"	int numVerticesA = polyA.m_numIndices;\n"
-"	for(int e0=0;e0<numVerticesA;e0++)\n"
-"	{\n"
-"		const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];\n"
-"		const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n"
-"		const float4 edge0 = a - b;\n"
-"		const float4 WorldEdge0 = qtRotate(ornA,edge0);\n"
-"		float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
-"		float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n"
-"		float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
-"		float4 worldA1 = transform(&a,&posA,&ornA);\n"
-"		float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
-"		\n"
-"		float4 planeNormalWS = planeNormalWS1;\n"
-"		float planeEqWS=planeEqWS1;\n"
-"		\n"
-"		//clip face\n"
-"		//clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n"
-"		numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n"
-"		//btSwap(pVtxIn,pVtxOut);\n"
-"		float4* tmp = pVtxOut;\n"
-"		pVtxOut = pVtxIn;\n"
-"		pVtxIn = tmp;\n"
-"		numVertsIn = numVertsOut;\n"
-"		numVertsOut = 0;\n"
-"	}\n"
-"	\n"
-"	// only keep points that are behind the witness face\n"
-"	{\n"
-"		float4 localPlaneNormal  = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
-"		float localPlaneEq = polyA.m_plane.w;\n"
-"		float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n"
-"		float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n"
-"		for (int i=0;i<numVertsIn;i++)\n"
-"		{\n"
-"			float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
-"			if (depth <=minDist)\n"
-"			{\n"
-"				depth = minDist;\n"
-"			}\n"
-"			if (depth <=maxDist)\n"
-"			{\n"
-"				float4 pointInWorld = pVtxIn[i];\n"
-"				//resultOut.addContactPoint(separatingNormal,point,depth);\n"
-"				contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	return numContactsOut;\n"
-"}\n"
-"int	clipHullAgainstHull(const float4 separatingNormal,\n"
-"	__global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
-"	const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n"
-"	float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n"
-"	const float minDist, float maxDist,\n"
-"	__global const float4* vertices,\n"
-"	__global const b3GpuFace_t* faces,\n"
-"	__global const int* indices,\n"
-"	float4*	localContactsOut,\n"
-"	int localContactCapacity)\n"
-"{\n"
-"	int numContactsOut = 0;\n"
-"	int numWorldVertsB1= 0;\n"
-"	int closestFaceB=-1;\n"
-"	float dmax = -FLT_MAX;\n"
-"	{\n"
-"		for(int face=0;face<hullB->m_numFaces;face++)\n"
-"		{\n"
-"			const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x, \n"
-"				faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-"			const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-"			float d = dot3F4(WorldNormal,separatingNormal);\n"
-"			if (d > dmax)\n"
-"			{\n"
-"				dmax = d;\n"
-"				closestFaceB = face;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	{\n"
-"		const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n"
-"		const int numVertices = polyB.m_numIndices;\n"
-"		for(int e0=0;e0<numVertices;e0++)\n"
-"		{\n"
-"			const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n"
-"			worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-"		}\n"
-"	}\n"
-"	if (closestFaceB>=0)\n"
-"	{\n"
-"		numContactsOut = clipFaceAgainstHull(separatingNormal, hullA, \n"
-"				posA,ornA,\n"
-"				worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,vertices,\n"
-"				faces,\n"
-"				indices,localContactsOut,localContactCapacity);\n"
-"	}\n"
-"	return numContactsOut;\n"
-"}\n"
-"int	clipHullAgainstHullLocalA(const float4 separatingNormal,\n"
-"	const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
-"	const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n"
-"	float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n"
-"	const float minDist, float maxDist,\n"
-"	const float4* verticesA,\n"
-"	const b3GpuFace_t* facesA,\n"
-"	const int* indicesA,\n"
-"	__global const float4* verticesB,\n"
-"	__global const b3GpuFace_t* facesB,\n"
-"	__global const int* indicesB,\n"
-"	float4*	localContactsOut,\n"
-"	int localContactCapacity)\n"
-"{\n"
-"	int numContactsOut = 0;\n"
-"	int numWorldVertsB1= 0;\n"
-"	int closestFaceB=-1;\n"
-"	float dmax = -FLT_MAX;\n"
-"	{\n"
-"		for(int face=0;face<hullB->m_numFaces;face++)\n"
-"		{\n"
-"			const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x, \n"
-"				facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-"			const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-"			float d = dot3F4(WorldNormal,separatingNormal);\n"
-"			if (d > dmax)\n"
-"			{\n"
-"				dmax = d;\n"
-"				closestFaceB = face;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	{\n"
-"		const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
-"		const int numVertices = polyB.m_numIndices;\n"
-"		for(int e0=0;e0<numVertices;e0++)\n"
-"		{\n"
-"			const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
-"			worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-"		}\n"
-"	}\n"
-"	if (closestFaceB>=0)\n"
-"	{\n"
-"		numContactsOut = clipFaceAgainstHullLocalA(separatingNormal, hullA, \n"
-"				posA,ornA,\n"
-"				worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,\n"
-"				verticesA,facesA,indicesA,\n"
-"				verticesB,facesB,indicesB,\n"
-"				localContactsOut,localContactCapacity);\n"
-"	}\n"
-"	return numContactsOut;\n"
-"}\n"
-"#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j];\n"
-"#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;}\n"
-"#define REDUCE_MAX(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; }\n"
-"#define REDUCE_MIN(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; }\n"
-"int extractManifoldSequentialGlobal(__global const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
-"{\n"
-"	if( nPoints == 0 )\n"
-"        return 0;\n"
-"    \n"
-"    if (nPoints <=4)\n"
-"        return nPoints;\n"
-"    \n"
-"    \n"
-"    if (nPoints >64)\n"
-"        nPoints = 64;\n"
-"    \n"
-"	float4 center = make_float4(0.f);\n"
-"	{\n"
-"		\n"
-"		for (int i=0;i<nPoints;i++)\n"
-"			center += p[i];\n"
-"		center /= (float)nPoints;\n"
-"	}\n"
-"    \n"
-"	\n"
-"    \n"
-"	//	sample 4 directions\n"
-"    \n"
-"    float4 aVector = p[0] - center;\n"
-"    float4 u = cross3( nearNormal, aVector );\n"
-"    float4 v = cross3( nearNormal, u );\n"
-"    u = normalize3( u );\n"
-"    v = normalize3( v );\n"
-"    \n"
-"    \n"
-"    //keep point with deepest penetration\n"
-"    float minW= FLT_MAX;\n"
-"    \n"
-"    int minIndex=-1;\n"
-"    \n"
-"    float4 maxDots;\n"
-"    maxDots.x = FLT_MIN;\n"
-"    maxDots.y = FLT_MIN;\n"
-"    maxDots.z = FLT_MIN;\n"
-"    maxDots.w = FLT_MIN;\n"
-"    \n"
-"    //	idx, distance\n"
-"    for(int ie = 0; ie<nPoints; ie++ )\n"
-"    {\n"
-"        if (p[ie].w<minW)\n"
-"        {\n"
-"            minW = p[ie].w;\n"
-"            minIndex=ie;\n"
-"        }\n"
-"        float f;\n"
-"        float4 r = p[ie]-center;\n"
-"        f = dot3F4( u, r );\n"
-"        if (f<maxDots.x)\n"
-"        {\n"
-"            maxDots.x = f;\n"
-"            contactIdx[0].x = ie;\n"
-"        }\n"
-"        \n"
-"        f = dot3F4( -u, r );\n"
-"        if (f<maxDots.y)\n"
-"        {\n"
-"            maxDots.y = f;\n"
-"            contactIdx[0].y = ie;\n"
-"        }\n"
-"        \n"
-"        \n"
-"        f = dot3F4( v, r );\n"
-"        if (f<maxDots.z)\n"
-"        {\n"
-"            maxDots.z = f;\n"
-"            contactIdx[0].z = ie;\n"
-"        }\n"
-"        \n"
-"        f = dot3F4( -v, r );\n"
-"        if (f<maxDots.w)\n"
-"        {\n"
-"            maxDots.w = f;\n"
-"            contactIdx[0].w = ie;\n"
-"        }\n"
-"        \n"
-"    }\n"
-"    \n"
-"    if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
-"    {\n"
-"        //replace the first contact with minimum (todo: replace contact with least penetration)\n"
-"        contactIdx[0].x = minIndex;\n"
-"    }\n"
-"    \n"
-"    return 4;\n"
-"    \n"
-"}\n"
-"int extractManifoldSequentialGlobalFake(__global const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n"
-"{\n"
-"    contactIdx[0] = 0;\n"
-"    contactIdx[1] = 1;\n"
-"    contactIdx[2] = 2;\n"
-"    contactIdx[3] = 3;\n"
-"    \n"
-"	if( nPoints == 0 ) return 0;\n"
-"    \n"
-"	nPoints = min2( nPoints, 4 );\n"
-"    return nPoints;\n"
-"    \n"
-"}\n"
-"int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n"
-"{\n"
-"	if( nPoints == 0 ) return 0;\n"
-"	nPoints = min2( nPoints, 64 );\n"
-"	float4 center = make_float4(0.f);\n"
-"	{\n"
-"		float4 v[64];\n"
-"		for (int i=0;i<nPoints;i++)\n"
-"			v[i] = p[i];\n"
-"		//memcpy( v, p, nPoints*sizeof(float4) );\n"
-"		PARALLEL_SUM( v, nPoints );\n"
-"		center = v[0]/(float)nPoints;\n"
-"	}\n"
-"	\n"
-"	{	//	sample 4 directions\n"
-"		if( nPoints < 4 )\n"
-"		{\n"
-"			for(int i=0; i<nPoints; i++) \n"
-"				contactIdx[i] = i;\n"
-"			return nPoints;\n"
-"		}\n"
-"		float4 aVector = p[0] - center;\n"
-"		float4 u = cross3( nearNormal, aVector );\n"
-"		float4 v = cross3( nearNormal, u );\n"
-"		u = normalize3( u );\n"
-"		v = normalize3( v );\n"
-"		int idx[4];\n"
-"		float2 max00 = make_float2(0,FLT_MAX);\n"
-"		{\n"
-"			//	idx, distance\n"
-"			{\n"
-"				{\n"
-"					int4 a[64];\n"
-"					for(int ie = 0; ie<nPoints; ie++ )\n"
-"					{\n"
-"						\n"
-"						\n"
-"						float f;\n"
-"						float4 r = p[ie]-center;\n"
-"						f = dot3F4( u, r );\n"
-"						a[ie].x = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
-"						f = dot3F4( -u, r );\n"
-"						a[ie].y = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
-"						f = dot3F4( v, r );\n"
-"						a[ie].z = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
-"						f = dot3F4( -v, r );\n"
-"						a[ie].w = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
-"					}\n"
-"					for(int ie=0; ie<nPoints; ie++)\n"
-"					{\n"
-"						a[0].x = (a[0].x > a[ie].x )? a[0].x: a[ie].x;\n"
-"						a[0].y = (a[0].y > a[ie].y )? a[0].y: a[ie].y;\n"
-"						a[0].z = (a[0].z > a[ie].z )? a[0].z: a[ie].z;\n"
-"						a[0].w = (a[0].w > a[ie].w )? a[0].w: a[ie].w;\n"
-"					}\n"
-"					idx[0] = (int)a[0].x & 0xff;\n"
-"					idx[1] = (int)a[0].y & 0xff;\n"
-"					idx[2] = (int)a[0].z & 0xff;\n"
-"					idx[3] = (int)a[0].w & 0xff;\n"
-"				}\n"
-"			}\n"
-"			{\n"
-"				float2 h[64];\n"
-"				PARALLEL_DO( h[ie] = make_float2((float)ie, p[ie].w), nPoints );\n"
-"				REDUCE_MIN( h, nPoints );\n"
-"				max00 = h[0];\n"
-"			}\n"
-"		}\n"
-"		contactIdx[0] = idx[0];\n"
-"		contactIdx[1] = idx[1];\n"
-"		contactIdx[2] = idx[2];\n"
-"		contactIdx[3] = idx[3];\n"
-"		return 4;\n"
-"	}\n"
-"}\n"
-"__kernel void   extractManifoldAndAddContactKernel(__global const int4* pairs, \n"
-"																	__global const b3RigidBodyData_t* rigidBodies, \n"
-"																	__global const float4* closestPointsWorld,\n"
-"																	__global const float4* separatingNormalsWorld,\n"
-"																	__global const int* contactCounts,\n"
-"																	__global const int* contactOffsets,\n"
-"																	__global struct b3Contact4Data* restrict contactsOut,\n"
-"																	counter32_t nContactsOut,\n"
-"																	int contactCapacity,\n"
-"																	int numPairs,\n"
-"																	int pairIndex\n"
-"																	)\n"
-"{\n"
-"	int idx = get_global_id(0);\n"
-"	\n"
-"	if (idx<numPairs)\n"
-"	{\n"
-"		float4 normal = separatingNormalsWorld[idx];\n"
-"		int nPoints = contactCounts[idx];\n"
-"		__global const float4* pointsIn = &closestPointsWorld[contactOffsets[idx]];\n"
-"		float4 localPoints[64];\n"
-"		for (int i=0;i<nPoints;i++)\n"
-"		{\n"
-"			localPoints[i] = pointsIn[i];\n"
-"		}\n"
-"		int contactIdx[4];// = {-1,-1,-1,-1};\n"
-"		contactIdx[0] = -1;\n"
-"		contactIdx[1] = -1;\n"
-"		contactIdx[2] = -1;\n"
-"		contactIdx[3] = -1;\n"
-"		int nContacts = extractManifoldSequential(localPoints, nPoints, normal, contactIdx);\n"
-"		int dstIdx;\n"
-"		AppendInc( nContactsOut, dstIdx );\n"
-"		if (dstIdx<contactCapacity)\n"
-"		{\n"
-"			__global struct b3Contact4Data* c = contactsOut + dstIdx;\n"
-"			c->m_worldNormalOnB = -normal;\n"
-"			c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-"			c->m_batchIdx = idx;\n"
-"			int bodyA = pairs[pairIndex].x;\n"
-"			int bodyB = pairs[pairIndex].y;\n"
-"			c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n"
-"			c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n"
-"			c->m_childIndexA = -1;\n"
-"			c->m_childIndexB = -1;\n"
-"			for (int i=0;i<nContacts;i++)\n"
-"			{\n"
-"				c->m_worldPosB[i] = localPoints[contactIdx[i]];\n"
-"			}\n"
-"			GET_NPOINTS(*c) = nContacts;\n"
-"		}\n"
-"	}\n"
-"}\n"
-"void	trInverse(float4 translationIn, Quaternion orientationIn,\n"
-"		float4* translationOut, Quaternion* orientationOut)\n"
-"{\n"
-"	*orientationOut = qtInvert(orientationIn);\n"
-"	*translationOut = qtRotate(*orientationOut, -translationIn);\n"
-"}\n"
-"void	trMul(float4 translationA, Quaternion orientationA,\n"
-"						float4 translationB, Quaternion orientationB,\n"
-"		float4* translationOut, Quaternion* orientationOut)\n"
-"{\n"
-"	*orientationOut = qtMul(orientationA,orientationB);\n"
-"	*translationOut = transform(&translationB,&translationA,&orientationA);\n"
-"}\n"
-"__kernel void   clipHullHullKernel( __global int4* pairs, \n"
-"																					__global const b3RigidBodyData_t* rigidBodies, \n"
-"																					__global const b3Collidable_t* collidables,\n"
-"																					__global const b3ConvexPolyhedronData_t* convexShapes, \n"
-"																					__global const float4* vertices,\n"
-"																					__global const float4* uniqueEdges,\n"
-"																					__global const b3GpuFace_t* faces,\n"
-"																					__global const int* indices,\n"
-"																					__global const float4* separatingNormals,\n"
-"																					__global const int* hasSeparatingAxis,\n"
-"																					__global struct b3Contact4Data* restrict globalContactsOut,\n"
-"																					counter32_t nGlobalContactsOut,\n"
-"																					int numPairs,\n"
-"																					int contactCapacity)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	int pairIndex = i;\n"
-"	\n"
-"	float4 worldVertsB1[64];\n"
-"	float4 worldVertsB2[64];\n"
-"	int capacityWorldVerts = 64;	\n"
-"	float4 localContactsOut[64];\n"
-"	int localContactCapacity=64;\n"
-"	\n"
-"	float minDist = -1e30f;\n"
-"	float maxDist = 0.02f;\n"
-"	if (i<numPairs)\n"
-"	{\n"
-"		int bodyIndexA = pairs[i].x;\n"
-"		int bodyIndexB = pairs[i].y;\n"
-"			\n"
-"		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"		if (hasSeparatingAxis[i])\n"
-"		{\n"
-"			\n"
-"			int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"			int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"			\n"
-"		\n"
-"			int numLocalContactsOut = clipHullAgainstHull(separatingNormals[i],\n"
-"														&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
-"														rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n"
-"													  rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n"
-"													  worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
-"														minDist, maxDist,\n"
-"														vertices,faces,indices,\n"
-"														localContactsOut,localContactCapacity);\n"
-"												\n"
-"		if (numLocalContactsOut>0)\n"
-"		{\n"
-"				float4 normal = -separatingNormals[i];\n"
-"				int nPoints = numLocalContactsOut;\n"
-"				float4* pointsIn = localContactsOut;\n"
-"				int contactIdx[4];// = {-1,-1,-1,-1};\n"
-"				contactIdx[0] = -1;\n"
-"				contactIdx[1] = -1;\n"
-"				contactIdx[2] = -1;\n"
-"				contactIdx[3] = -1;\n"
-"		\n"
-"				int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
-"		\n"
-"				\n"
-"				int mprContactIndex = pairs[pairIndex].z;\n"
-"				int dstIdx = mprContactIndex;\n"
-"				if (dstIdx<0)\n"
-"				{\n"
-"					AppendInc( nGlobalContactsOut, dstIdx );\n"
-"				}\n"
-"				if (dstIdx<contactCapacity)\n"
-"				{\n"
-"					pairs[pairIndex].z = dstIdx;\n"
-"					__global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
-"					c->m_worldNormalOnB = -normal;\n"
-"					c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-"					c->m_batchIdx = pairIndex;\n"
-"					int bodyA = pairs[pairIndex].x;\n"
-"					int bodyB = pairs[pairIndex].y;\n"
-"					c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-"					c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-"					c->m_childIndexA = -1;\n"
-"					c->m_childIndexB = -1;\n"
-"					for (int i=0;i<nReducedContacts;i++)\n"
-"					{\n"
-"					//this condition means: overwrite contact point, unless at index i==0 we have a valid 'mpr' contact\n"
-"						if (i>0||(mprContactIndex<0))\n"
-"						{\n"
-"							c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
-"						}\n"
-"					}\n"
-"					GET_NPOINTS(*c) = nReducedContacts;\n"
-"				}\n"
-"				\n"
-"			}//		if (numContactsOut>0)\n"
-"		}//		if (hasSeparatingAxis[i])\n"
-"	}//	if (i<numPairs)\n"
-"}\n"
-"__kernel void   clipCompoundsHullHullKernel( __global const int4* gpuCompoundPairs, \n"
-"																					__global const b3RigidBodyData_t* rigidBodies, \n"
-"																					__global const b3Collidable_t* collidables,\n"
-"																					__global const b3ConvexPolyhedronData_t* convexShapes, \n"
-"																					__global const float4* vertices,\n"
-"																					__global const float4* uniqueEdges,\n"
-"																					__global const b3GpuFace_t* faces,\n"
-"																					__global const int* indices,\n"
-"																					__global const b3GpuChildShape_t* gpuChildShapes,\n"
-"																					__global const float4* gpuCompoundSepNormalsOut,\n"
-"																					__global const int* gpuHasCompoundSepNormalsOut,\n"
-"																					__global struct b3Contact4Data* restrict globalContactsOut,\n"
-"																					counter32_t nGlobalContactsOut,\n"
-"																					int numCompoundPairs, int maxContactCapacity)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	int pairIndex = i;\n"
-"	\n"
-"	float4 worldVertsB1[64];\n"
-"	float4 worldVertsB2[64];\n"
-"	int capacityWorldVerts = 64;	\n"
-"	float4 localContactsOut[64];\n"
-"	int localContactCapacity=64;\n"
-"	\n"
-"	float minDist = -1e30f;\n"
-"	float maxDist = 0.02f;\n"
-"	if (i<numCompoundPairs)\n"
-"	{\n"
-"		if (gpuHasCompoundSepNormalsOut[i])\n"
-"		{\n"
-"			int bodyIndexA = gpuCompoundPairs[i].x;\n"
-"			int bodyIndexB = gpuCompoundPairs[i].y;\n"
-"			\n"
-"			int childShapeIndexA = gpuCompoundPairs[i].z;\n"
-"			int childShapeIndexB = gpuCompoundPairs[i].w;\n"
-"			\n"
-"			int collidableIndexA = -1;\n"
-"			int collidableIndexB = -1;\n"
-"			\n"
-"			float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"			float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"			\n"
-"			float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-"			float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"								\n"
-"			if (childShapeIndexA >= 0)\n"
-"			{\n"
-"				collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
-"				float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
-"				float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
-"				float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
-"				float4 newOrnA = qtMul(ornA,childOrnA);\n"
-"				posA = newPosA;\n"
-"				ornA = newOrnA;\n"
-"			} else\n"
-"			{\n"
-"				collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"			}\n"
-"			\n"
-"			if (childShapeIndexB>=0)\n"
-"			{\n"
-"				collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-"				float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-"				float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-"				float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-"				float4 newOrnB = qtMul(ornB,childOrnB);\n"
-"				posB = newPosB;\n"
-"				ornB = newOrnB;\n"
-"			} else\n"
-"			{\n"
-"				collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;	\n"
-"			}\n"
-"			\n"
-"			int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"			int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"		\n"
-"			int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i],\n"
-"														&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
-"														posA,ornA,\n"
-"													  posB,ornB,\n"
-"													  worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
-"														minDist, maxDist,\n"
-"														vertices,faces,indices,\n"
-"														localContactsOut,localContactCapacity);\n"
-"												\n"
-"		if (numLocalContactsOut>0)\n"
-"		{\n"
-"				float4 normal = -gpuCompoundSepNormalsOut[i];\n"
-"				int nPoints = numLocalContactsOut;\n"
-"				float4* pointsIn = localContactsOut;\n"
-"				int contactIdx[4];// = {-1,-1,-1,-1};\n"
-"				contactIdx[0] = -1;\n"
-"				contactIdx[1] = -1;\n"
-"				contactIdx[2] = -1;\n"
-"				contactIdx[3] = -1;\n"
-"		\n"
-"				int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
-"		\n"
-"				int dstIdx;\n"
-"				AppendInc( nGlobalContactsOut, dstIdx );\n"
-"				if ((dstIdx+nReducedContacts) < maxContactCapacity)\n"
-"				{\n"
-"					__global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
-"					c->m_worldNormalOnB = -normal;\n"
-"					c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-"					c->m_batchIdx = pairIndex;\n"
-"					int bodyA = gpuCompoundPairs[pairIndex].x;\n"
-"					int bodyB = gpuCompoundPairs[pairIndex].y;\n"
-"					c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-"					c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-"					c->m_childIndexA = childShapeIndexA;\n"
-"					c->m_childIndexB = childShapeIndexB;\n"
-"					for (int i=0;i<nReducedContacts;i++)\n"
-"					{\n"
-"						c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
-"					}\n"
-"					GET_NPOINTS(*c) = nReducedContacts;\n"
-"				}\n"
-"				\n"
-"			}//		if (numContactsOut>0)\n"
-"		}//		if (gpuHasCompoundSepNormalsOut[i])\n"
-"	}//	if (i<numCompoundPairs)\n"
-"}\n"
-"__kernel void   sphereSphereCollisionKernel( __global const int4* pairs, \n"
-"																					__global const b3RigidBodyData_t* rigidBodies, \n"
-"																					__global const b3Collidable_t* collidables,\n"
-"																					__global const float4* separatingNormals,\n"
-"																					__global const int* hasSeparatingAxis,\n"
-"																					__global struct b3Contact4Data* restrict globalContactsOut,\n"
-"																					counter32_t nGlobalContactsOut,\n"
-"																					int contactCapacity,\n"
-"																					int numPairs)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	int pairIndex = i;\n"
-"	\n"
-"	if (i<numPairs)\n"
-"	{\n"
-"		int bodyIndexA = pairs[i].x;\n"
-"		int bodyIndexB = pairs[i].y;\n"
-"			\n"
-"		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"		if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
-"			collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
-"		{\n"
-"			//sphere-sphere\n"
-"			float radiusA = collidables[collidableIndexA].m_radius;\n"
-"			float radiusB = collidables[collidableIndexB].m_radius;\n"
-"			float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"			float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"			float4 diff = posA-posB;\n"
-"			float len = length(diff);\n"
-"			\n"
-"			///iff distance positive, don't generate a new contact\n"
-"			if ( len <= (radiusA+radiusB))\n"
-"			{\n"
-"				///distance (negative means penetration)\n"
-"				float dist = len - (radiusA+radiusB);\n"
-"				float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n"
-"				if (len > 0.00001)\n"
-"				{\n"
-"					normalOnSurfaceB = diff / len;\n"
-"				}\n"
-"				float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n"
-"				contactPosB.w = dist;\n"
-"								\n"
-"				int dstIdx;\n"
-"				AppendInc( nGlobalContactsOut, dstIdx );\n"
-"				if (dstIdx < contactCapacity)\n"
-"				{\n"
-"					__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-"					c->m_worldNormalOnB = -normalOnSurfaceB;\n"
-"					c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-"					c->m_batchIdx = pairIndex;\n"
-"					int bodyA = pairs[pairIndex].x;\n"
-"					int bodyB = pairs[pairIndex].y;\n"
-"					c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-"					c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-"					c->m_worldPosB[0] = contactPosB;\n"
-"					c->m_childIndexA = -1;\n"
-"					c->m_childIndexB = -1;\n"
-"					GET_NPOINTS(*c) = 1;\n"
-"				}//if (dstIdx < numPairs)\n"
-"			}//if ( len <= (radiusA+radiusB))\n"
-"		}//SHAPE_SPHERE SHAPE_SPHERE\n"
-"	}//if (i<numPairs)\n"
-"}				\n"
-"__kernel void   clipHullHullConcaveConvexKernel( __global int4* concavePairsIn,\n"
-"																					__global const b3RigidBodyData_t* rigidBodies, \n"
-"																					__global const b3Collidable_t* collidables,\n"
-"																					__global const b3ConvexPolyhedronData_t* convexShapes, \n"
-"																					__global const float4* vertices,\n"
-"																					__global const float4* uniqueEdges,\n"
-"																					__global const b3GpuFace_t* faces,\n"
-"																					__global const int* indices,\n"
-"																					__global const b3GpuChildShape_t* gpuChildShapes,\n"
-"																					__global const float4* separatingNormals,\n"
-"																					__global struct b3Contact4Data* restrict globalContactsOut,\n"
-"																					counter32_t nGlobalContactsOut,\n"
-"																					int contactCapacity,\n"
-"																					int numConcavePairs)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	int pairIndex = i;\n"
-"	\n"
-"	float4 worldVertsB1[64];\n"
-"	float4 worldVertsB2[64];\n"
-"	int capacityWorldVerts = 64;	\n"
-"	float4 localContactsOut[64];\n"
-"	int localContactCapacity=64;\n"
-"	\n"
-"	float minDist = -1e30f;\n"
-"	float maxDist = 0.02f;\n"
-"	if (i<numConcavePairs)\n"
-"	{\n"
-"		//negative value means that the pair is invalid\n"
-"		if (concavePairsIn[i].w<0)\n"
-"			return;\n"
-"		int bodyIndexA = concavePairsIn[i].x;\n"
-"		int bodyIndexB = concavePairsIn[i].y;\n"
-"		int f = concavePairsIn[i].z;\n"
-"		int childShapeIndexA = f;\n"
-"		\n"
-"		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"		\n"
-"		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"		\n"
-"		///////////////////////////////////////////////////////////////\n"
-"		\n"
-"	\n"
-"		bool overlap = false;\n"
-"		\n"
-"		b3ConvexPolyhedronData_t convexPolyhedronA;\n"
-"	//add 3 vertices of the triangle\n"
-"		convexPolyhedronA.m_numVertices = 3;\n"
-"		convexPolyhedronA.m_vertexOffset = 0;\n"
-"		float4	localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
-"		b3GpuFace_t face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-"		\n"
-"		float4 verticesA[3];\n"
-"		for (int i=0;i<3;i++)\n"
-"		{\n"
-"			int index = indices[face.m_indexOffset+i];\n"
-"			float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-"			verticesA[i] = vert;\n"
-"			localCenter += vert;\n"
-"		}\n"
-"		float dmin = FLT_MAX;\n"
-"		int localCC=0;\n"
-"		//a triangle has 3 unique edges\n"
-"		convexPolyhedronA.m_numUniqueEdges = 3;\n"
-"		convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
-"		float4 uniqueEdgesA[3];\n"
-"		\n"
-"		uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
-"		uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
-"		uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
-"		convexPolyhedronA.m_faceOffset = 0;\n"
-"                                  \n"
-"		float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
-"                             \n"
-"		b3GpuFace_t facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
-"		int indicesA[3+3+2+2+2];\n"
-"		int curUsedIndices=0;\n"
-"		int fidx=0;\n"
-"		//front size of triangle\n"
-"		{\n"
-"			facesA[fidx].m_indexOffset=curUsedIndices;\n"
-"			indicesA[0] = 0;\n"
-"			indicesA[1] = 1;\n"
-"			indicesA[2] = 2;\n"
-"			curUsedIndices+=3;\n"
-"			float c = face.m_plane.w;\n"
-"			facesA[fidx].m_plane.x = normal.x;\n"
-"			facesA[fidx].m_plane.y = normal.y;\n"
-"			facesA[fidx].m_plane.z = normal.z;\n"
-"			facesA[fidx].m_plane.w = c;\n"
-"			facesA[fidx].m_numIndices=3;\n"
-"		}\n"
-"		fidx++;\n"
-"		//back size of triangle\n"
-"		{\n"
-"			facesA[fidx].m_indexOffset=curUsedIndices;\n"
-"			indicesA[3]=2;\n"
-"			indicesA[4]=1;\n"
-"			indicesA[5]=0;\n"
-"			curUsedIndices+=3;\n"
-"			float c = dot3F4(normal,verticesA[0]);\n"
-"			float c1 = -face.m_plane.w;\n"
-"			facesA[fidx].m_plane.x = -normal.x;\n"
-"			facesA[fidx].m_plane.y = -normal.y;\n"
-"			facesA[fidx].m_plane.z = -normal.z;\n"
-"			facesA[fidx].m_plane.w = c;\n"
-"			facesA[fidx].m_numIndices=3;\n"
-"		}\n"
-"		fidx++;\n"
-"		bool addEdgePlanes = true;\n"
-"		if (addEdgePlanes)\n"
-"		{\n"
-"			int numVertices=3;\n"
-"			int prevVertex = numVertices-1;\n"
-"			for (int i=0;i<numVertices;i++)\n"
-"			{\n"
-"				float4 v0 = verticesA[i];\n"
-"				float4 v1 = verticesA[prevVertex];\n"
-"                                            \n"
-"				float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
-"				float c = -dot3F4(edgeNormal,v0);\n"
-"				facesA[fidx].m_numIndices = 2;\n"
-"				facesA[fidx].m_indexOffset=curUsedIndices;\n"
-"				indicesA[curUsedIndices++]=i;\n"
-"				indicesA[curUsedIndices++]=prevVertex;\n"
-"                                            \n"
-"				facesA[fidx].m_plane.x = edgeNormal.x;\n"
-"				facesA[fidx].m_plane.y = edgeNormal.y;\n"
-"				facesA[fidx].m_plane.z = edgeNormal.z;\n"
-"				facesA[fidx].m_plane.w = c;\n"
-"				fidx++;\n"
-"				prevVertex = i;\n"
-"			}\n"
-"		}\n"
-"		convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
-"		convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
-"		float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"		posA.w = 0.f;\n"
-"		float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"		posB.w = 0.f;\n"
-"		float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"		float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-"		float4 sepAxis = separatingNormals[i];\n"
-"		\n"
-"		int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
-"		int childShapeIndexB =-1;\n"
-"		if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-"		{\n"
-"			///////////////////\n"
-"			///compound shape support\n"
-"			\n"
-"			childShapeIndexB = concavePairsIn[pairIndex].w;\n"
-"			int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-"			shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-"			float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-"			float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-"			float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-"			float4 newOrnB = qtMul(ornB,childOrnB);\n"
-"			posB = newPosB;\n"
-"			ornB = newOrnB;\n"
-"			\n"
-"		}\n"
-"		\n"
-"		////////////////////////////////////////\n"
-"		\n"
-"		\n"
-"		\n"
-"		int numLocalContactsOut = clipHullAgainstHullLocalA(sepAxis,\n"
-"														&convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-"														posA,ornA,\n"
-"													  posB,ornB,\n"
-"													  worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
-"														minDist, maxDist,\n"
-"														&verticesA,&facesA,&indicesA,\n"
-"														vertices,faces,indices,\n"
-"														localContactsOut,localContactCapacity);\n"
-"												\n"
-"		if (numLocalContactsOut>0)\n"
-"		{\n"
-"			float4 normal = -separatingNormals[i];\n"
-"			int nPoints = numLocalContactsOut;\n"
-"			float4* pointsIn = localContactsOut;\n"
-"			int contactIdx[4];// = {-1,-1,-1,-1};\n"
-"			contactIdx[0] = -1;\n"
-"			contactIdx[1] = -1;\n"
-"			contactIdx[2] = -1;\n"
-"			contactIdx[3] = -1;\n"
-"	\n"
-"			int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
-"	\n"
-"			int dstIdx;\n"
-"			AppendInc( nGlobalContactsOut, dstIdx );\n"
-"			if (dstIdx<contactCapacity)\n"
-"			{\n"
-"				__global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
-"				c->m_worldNormalOnB = -normal;\n"
-"				c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-"				c->m_batchIdx = pairIndex;\n"
-"				int bodyA = concavePairsIn[pairIndex].x;\n"
-"				int bodyB = concavePairsIn[pairIndex].y;\n"
-"				c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-"				c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-"				c->m_childIndexA = childShapeIndexA;\n"
-"				c->m_childIndexB = childShapeIndexB;\n"
-"				for (int i=0;i<nReducedContacts;i++)\n"
-"				{\n"
-"					c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
-"				}\n"
-"				GET_NPOINTS(*c) = nReducedContacts;\n"
-"			}\n"
-"				\n"
-"		}//		if (numContactsOut>0)\n"
-"	}//	if (i<numPairs)\n"
-"}\n"
-"int	findClippingFaces(const float4 separatingNormal,\n"
-"                      __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,\n"
-"                      const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
-"                       __global float4* worldVertsA1,\n"
-"                      __global float4* worldNormalsA1,\n"
-"                      __global float4* worldVertsB1,\n"
-"                      int capacityWorldVerts,\n"
-"                      const float minDist, float maxDist,\n"
-"                      __global const float4* vertices,\n"
-"                      __global const b3GpuFace_t* faces,\n"
-"                      __global const int* indices,\n"
-"                      __global int4* clippingFaces, int pairIndex)\n"
-"{\n"
-"	int numContactsOut = 0;\n"
-"	int numWorldVertsB1= 0;\n"
-"    \n"
-"    \n"
-"	int closestFaceB=-1;\n"
-"	float dmax = -FLT_MAX;\n"
-"    \n"
-"	{\n"
-"		for(int face=0;face<hullB->m_numFaces;face++)\n"
-"		{\n"
-"			const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x,\n"
-"                                              faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-"			const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-"			float d = dot3F4(WorldNormal,separatingNormal);\n"
-"			if (d > dmax)\n"
-"			{\n"
-"				dmax = d;\n"
-"				closestFaceB = face;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"    \n"
-"	{\n"
-"		const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n"
-"		const int numVertices = polyB.m_numIndices;\n"
-"		for(int e0=0;e0<numVertices;e0++)\n"
-"		{\n"
-"			const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n"
-"			worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-"		}\n"
-"	}\n"
-"    \n"
-"    int closestFaceA=-1;\n"
-"	{\n"
-"		float dmin = FLT_MAX;\n"
-"		for(int face=0;face<hullA->m_numFaces;face++)\n"
-"		{\n"
-"			const float4 Normal = make_float4(\n"
-"                                              faces[hullA->m_faceOffset+face].m_plane.x,\n"
-"                                              faces[hullA->m_faceOffset+face].m_plane.y,\n"
-"                                              faces[hullA->m_faceOffset+face].m_plane.z,\n"
-"                                              0.f);\n"
-"			const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-"            \n"
-"			float d = dot3F4(faceANormalWS,separatingNormal);\n"
-"			if (d < dmin)\n"
-"			{\n"
-"				dmin = d;\n"
-"				closestFaceA = face;\n"
-"                worldNormalsA1[pairIndex] = faceANormalWS;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"    \n"
-"    int numVerticesA = faces[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
-"	for(int e0=0;e0<numVerticesA;e0++)\n"
-"	{\n"
-"        const float4 a = vertices[hullA->m_vertexOffset+indices[faces[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
-"        worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
-"    }\n"
-"    \n"
-"    clippingFaces[pairIndex].x = closestFaceA;\n"
-"    clippingFaces[pairIndex].y = closestFaceB;\n"
-"    clippingFaces[pairIndex].z = numVerticesA;\n"
-"    clippingFaces[pairIndex].w = numWorldVertsB1;\n"
-"    \n"
-"    \n"
-"	return numContactsOut;\n"
-"}\n"
-"int clipFaces(__global float4* worldVertsA1,\n"
-"              __global float4* worldNormalsA1,\n"
-"              __global float4* worldVertsB1,\n"
-"              __global float4* worldVertsB2, \n"
-"              int capacityWorldVertsB2,\n"
-"              const float minDist, float maxDist,\n"
-"              __global int4* clippingFaces,\n"
-"              int pairIndex)\n"
-"{\n"
-"	int numContactsOut = 0;\n"
-"    \n"
-"    int closestFaceA = clippingFaces[pairIndex].x;\n"
-"    int closestFaceB = clippingFaces[pairIndex].y;\n"
-"	int numVertsInA = clippingFaces[pairIndex].z;\n"
-"	int numVertsInB = clippingFaces[pairIndex].w;\n"
-"    \n"
-"	int numVertsOut = 0;\n"
-"    \n"
-"	if (closestFaceA<0)\n"
-"		return numContactsOut;\n"
-"    \n"
-"    __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n"
-"    __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n"
-"    \n"
-"    \n"
-"	\n"
-"	// clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
-"    \n"
-"	for(int e0=0;e0<numVertsInA;e0++)\n"
-"	{\n"
-"		const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n"
-"		const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n"
-"		const float4 WorldEdge0 = aw - bw;\n"
-"		float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n"
-"		float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
-"		float4 worldA1 = aw;\n"
-"		float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
-"		float4 planeNormalWS = planeNormalWS1;\n"
-"		float planeEqWS=planeEqWS1;\n"
-"		numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n"
-"		__global float4* tmp = pVtxOut;\n"
-"		pVtxOut = pVtxIn;\n"
-"		pVtxIn = tmp;\n"
-"		numVertsInB = numVertsOut;\n"
-"		numVertsOut = 0;\n"
-"	}\n"
-"    \n"
-"    //float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
-"    //float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
-"    \n"
-"    /*for (int i=0;i<numVertsInB;i++)\n"
-"    {\n"
-"        pVtxOut[i] = pVtxIn[i];\n"
-"    }*/\n"
-"    \n"
-"    \n"
-"    \n"
-"    \n"
-"    //numVertsInB=0;\n"
-"	\n"
-"    float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
-"    float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
-"    for (int i=0;i<numVertsInB;i++)\n"
-"    {\n"
-"        float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
-"        if (depth <=minDist)\n"
-"        {\n"
-"            depth = minDist;\n"
-"        }\n"
-"        \n"
-"        if (depth <=maxDist)\n"
-"        {\n"
-"            float4 pointInWorld = pVtxIn[i];\n"
-"            pVtxOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
-"        }\n"
-"    }\n"
-"   \n"
-"    clippingFaces[pairIndex].w =numContactsOut;\n"
-"   \n"
-"    \n"
-"	return numContactsOut;\n"
-"}\n"
-"__kernel void   findClippingFacesKernel(  __global const int4* pairs,\n"
-"                                        __global const b3RigidBodyData_t* rigidBodies,\n"
-"                                        __global const b3Collidable_t* collidables,\n"
-"                                        __global const b3ConvexPolyhedronData_t* convexShapes,\n"
-"                                        __global const float4* vertices,\n"
-"                                        __global const float4* uniqueEdges,\n"
-"                                        __global const b3GpuFace_t* faces,\n"
-"                                        __global const int* indices,\n"
-"                                        __global const float4* separatingNormals,\n"
-"                                        __global const int* hasSeparatingAxis,\n"
-"                                        __global int4* clippingFacesOut,\n"
-"                                        __global float4* worldVertsA1,\n"
-"                                        __global float4* worldNormalsA1,\n"
-"                                        __global float4* worldVertsB1,\n"
-"                                        int capacityWorldVerts,\n"
-"                                        int numPairs\n"
-"                                        )\n"
-"{\n"
-"    \n"
-"	int i = get_global_id(0);\n"
-"	int pairIndex = i;\n"
-"    \n"
-"	\n"
-"	float minDist = -1e30f;\n"
-"	float maxDist = 0.02f;\n"
-"    \n"
-"	if (i<numPairs)\n"
-"	{\n"
-"        \n"
-"		if (hasSeparatingAxis[i])\n"
-"		{\n"
-"            \n"
-"			int bodyIndexA = pairs[i].x;\n"
-"			int bodyIndexB = pairs[i].y;\n"
-"			\n"
-"			int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"			int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"			\n"
-"			int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"			int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"			\n"
-"            \n"
-"            \n"
-"			int numLocalContactsOut = findClippingFaces(separatingNormals[i],\n"
-"                                                        &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
-"                                                        rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n"
-"                                                        rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n"
-"                                                        worldVertsA1,\n"
-"                                                        worldNormalsA1,\n"
-"                                                        worldVertsB1,capacityWorldVerts,\n"
-"                                                        minDist, maxDist,\n"
-"                                                        vertices,faces,indices,\n"
-"                                                        clippingFacesOut,i);\n"
-"            \n"
-"            \n"
-"		}//		if (hasSeparatingAxis[i])\n"
-"	}//	if (i<numPairs)\n"
-"    \n"
-"}\n"
-"__kernel void   clipFacesAndFindContactsKernel(    __global const float4* separatingNormals,\n"
-"                                                   __global const int* hasSeparatingAxis,\n"
-"                                                   __global int4* clippingFacesOut,\n"
-"                                                   __global float4* worldVertsA1,\n"
-"                                                   __global float4* worldNormalsA1,\n"
-"                                                   __global float4* worldVertsB1,\n"
-"                                                   __global float4* worldVertsB2,\n"
-"                                                    int vertexFaceCapacity,\n"
-"                                                   int numPairs,\n"
-"					                                        int debugMode\n"
-"                                                   )\n"
-"{\n"
-"    int i = get_global_id(0);\n"
-"	int pairIndex = i;\n"
-"	\n"
-"    \n"
-"	float minDist = -1e30f;\n"
-"	float maxDist = 0.02f;\n"
-"    \n"
-"	if (i<numPairs)\n"
-"	{\n"
-"        \n"
-"		if (hasSeparatingAxis[i])\n"
-"		{\n"
-"            \n"
-"//			int bodyIndexA = pairs[i].x;\n"
-"	//		int bodyIndexB = pairs[i].y;\n"
-"		    \n"
-"            int numLocalContactsOut = 0;\n"
-"            int capacityWorldVertsB2 = vertexFaceCapacity;\n"
-"            \n"
-"            __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n"
-"            __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n"
-"            \n"
-"            {\n"
-"                __global int4* clippingFaces = clippingFacesOut;\n"
-"            \n"
-"                \n"
-"                int closestFaceA = clippingFaces[pairIndex].x;\n"
-"                int closestFaceB = clippingFaces[pairIndex].y;\n"
-"                int numVertsInA = clippingFaces[pairIndex].z;\n"
-"                int numVertsInB = clippingFaces[pairIndex].w;\n"
-"                \n"
-"                int numVertsOut = 0;\n"
-"                \n"
-"                if (closestFaceA>=0)\n"
-"                {\n"
-"                    \n"
-"                    \n"
-"                    \n"
-"                    // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
-"                    \n"
-"                    for(int e0=0;e0<numVertsInA;e0++)\n"
-"                    {\n"
-"                        const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n"
-"                        const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n"
-"                        const float4 WorldEdge0 = aw - bw;\n"
-"                        float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n"
-"                        float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
-"                        float4 worldA1 = aw;\n"
-"                        float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
-"                        float4 planeNormalWS = planeNormalWS1;\n"
-"                        float planeEqWS=planeEqWS1;\n"
-"                        numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n"
-"                        __global float4* tmp = pVtxOut;\n"
-"                        pVtxOut = pVtxIn;\n"
-"                        pVtxIn = tmp;\n"
-"                        numVertsInB = numVertsOut;\n"
-"                        numVertsOut = 0;\n"
-"                    }\n"
-"                    \n"
-"                    float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
-"                    float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
-"                    \n"
-"                    for (int i=0;i<numVertsInB;i++)\n"
-"                    {\n"
-"                        float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
-"                        if (depth <=minDist)\n"
-"                        {\n"
-"                            depth = minDist;\n"
-"                        }\n"
-"                        \n"
-"                        if (depth <=maxDist)\n"
-"                        {\n"
-"                            float4 pointInWorld = pVtxIn[i];\n"
-"                            pVtxOut[numLocalContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
-"                        }\n"
-"                    }\n"
-"                    \n"
-"                }\n"
-"                clippingFaces[pairIndex].w =numLocalContactsOut;\n"
-"                \n"
-"            }\n"
-"            \n"
-"            for (int i=0;i<numLocalContactsOut;i++)\n"
-"                pVtxIn[i] = pVtxOut[i];\n"
-"                \n"
-"		}//		if (hasSeparatingAxis[i])\n"
-"	}//	if (i<numPairs)\n"
-"    \n"
-"}\n"
-"__kernel void   newContactReductionKernel( __global int4* pairs,\n"
-"                                                   __global const b3RigidBodyData_t* rigidBodies,\n"
-"                                                   __global const float4* separatingNormals,\n"
-"                                                   __global const int* hasSeparatingAxis,\n"
-"                                                   __global struct b3Contact4Data* globalContactsOut,\n"
-"                                                   __global int4* clippingFaces,\n"
-"                                                   __global float4* worldVertsB2,\n"
-"                                                   volatile __global int* nGlobalContactsOut,\n"
-"                                                   int vertexFaceCapacity,\n"
-"												   int contactCapacity,\n"
-"                                                   int numPairs\n"
-"                                                   )\n"
-"{\n"
-"    int i = get_global_id(0);\n"
-"	int pairIndex = i;\n"
-"	\n"
-"    int4 contactIdx;\n"
-"    contactIdx=make_int4(0,1,2,3);\n"
-"    \n"
-"	if (i<numPairs)\n"
-"	{\n"
-"        \n"
-"		if (hasSeparatingAxis[i])\n"
-"		{\n"
-"            \n"
-"			\n"
-"            \n"
-"            \n"
-"			int nPoints = clippingFaces[pairIndex].w;\n"
-"           \n"
-"            if (nPoints>0)\n"
-"            {\n"
-"                 __global float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];\n"
-"                float4 normal = -separatingNormals[i];\n"
-"                \n"
-"                int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);\n"
-"            \n"
-"				int mprContactIndex = pairs[pairIndex].z;\n"
-"                int dstIdx = mprContactIndex;\n"
-"				if (dstIdx<0)\n"
-"				{\n"
-"	                AppendInc( nGlobalContactsOut, dstIdx );\n"
-"				}\n"
-"//#if 0\n"
-"                \n"
-"				if (dstIdx < contactCapacity)\n"
-"				{\n"
-"					__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-"					c->m_worldNormalOnB = -normal;\n"
-"					c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-"					c->m_batchIdx = pairIndex;\n"
-"					int bodyA = pairs[pairIndex].x;\n"
-"					int bodyB = pairs[pairIndex].y;\n"
-"					pairs[pairIndex].w = dstIdx;\n"
-"					c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-"					c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-"                    c->m_childIndexA =-1;\n"
-"					c->m_childIndexB =-1;\n"
-"                    switch (nReducedContacts)\n"
-"                    {\n"
-"                        case 4:\n"
-"                            c->m_worldPosB[3] = pointsIn[contactIdx.w];\n"
-"                        case 3:\n"
-"                            c->m_worldPosB[2] = pointsIn[contactIdx.z];\n"
-"                        case 2:\n"
-"                            c->m_worldPosB[1] = pointsIn[contactIdx.y];\n"
-"                        case 1:\n"
-"							if (mprContactIndex<0)//test\n"
-"	                            c->m_worldPosB[0] = pointsIn[contactIdx.x];\n"
-"                        default:\n"
-"                        {\n"
-"                        }\n"
-"                    };\n"
-"                    \n"
-"					GET_NPOINTS(*c) = nReducedContacts;\n"
-"                    \n"
-"                 }\n"
-"                 \n"
-"                \n"
-"//#endif\n"
-"				\n"
-"			}//		if (numContactsOut>0)\n"
-"		}//		if (hasSeparatingAxis[i])\n"
-"	}//	if (i<numPairs)\n"
-"    \n"
-"    \n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcave.cl b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcave.cl
deleted file mode 100644
index 31ca43b8..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcave.cl
+++ /dev/null
@@ -1,1220 +0,0 @@
-
-//keep this enum in sync with the CPU version (in btCollidable.h)
-//written by Erwin Coumans
-
-
-#define SHAPE_CONVEX_HULL 3
-#define SHAPE_CONCAVE_TRIMESH 5
-#define TRIANGLE_NUM_CONVEX_FACES 5
-#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6
-
-#define B3_MAX_STACK_DEPTH 256
-
-
-typedef unsigned int u32;
-
-///keep this in sync with btCollidable.h
-typedef struct
-{
-	union {
-		int m_numChildShapes;
-		int m_bvhIndex;
-	};
-	union
-	{
-		float m_radius;
-		int	m_compoundBvhIndex;
-	};
-	
-	int m_shapeType;
-	int m_shapeIndex;
-	
-} btCollidableGpu;
-
-#define MAX_NUM_PARTS_IN_BITS 10
-
-///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.
-///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-typedef struct
-{
-	//12 bytes
-	unsigned short int	m_quantizedAabbMin[3];
-	unsigned short int	m_quantizedAabbMax[3];
-	//4 bytes
-	int	m_escapeIndexOrTriangleIndex;
-} b3QuantizedBvhNode;
-
-typedef struct
-{
-	float4		m_aabbMin;
-	float4		m_aabbMax;
-	float4		m_quantization;
-	int			m_numNodes;
-	int			m_numSubTrees;
-	int			m_nodeOffset;
-	int			m_subTreeOffset;
-
-} b3BvhInfo;
-
-
-int	getTriangleIndex(const b3QuantizedBvhNode* rootNode)
-{
-	unsigned int x=0;
-	unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
-	// Get only the lower bits where the triangle index is stored
-	return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
-}
-
-int	getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)
-{
-	unsigned int x=0;
-	unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
-	// Get only the lower bits where the triangle index is stored
-	return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
-}
-
-int isLeafNode(const b3QuantizedBvhNode* rootNode)
-{
-	//skipindex is negative (internal node), triangleindex >=0 (leafnode)
-	return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
-}
-
-int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)
-{
-	//skipindex is negative (internal node), triangleindex >=0 (leafnode)
-	return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
-}
-	
-int getEscapeIndex(const b3QuantizedBvhNode* rootNode)
-{
-	return -rootNode->m_escapeIndexOrTriangleIndex;
-}
-
-int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)
-{
-	return -rootNode->m_escapeIndexOrTriangleIndex;
-}
-
-
-typedef struct
-{
-	//12 bytes
-	unsigned short int	m_quantizedAabbMin[3];
-	unsigned short int	m_quantizedAabbMax[3];
-	//4 bytes, points to the root of the subtree
-	int			m_rootNodeIndex;
-	//4 bytes
-	int			m_subtreeSize;
-	int			m_padding[3];
-} b3BvhSubtreeInfo;
-
-
-
-
-
-
-
-typedef struct
-{
-	float4	m_childPosition;
-	float4	m_childOrientation;
-	int m_shapeIndex;
-	int m_unused0;
-	int m_unused1;
-	int m_unused2;
-} btGpuChildShape;
-
-
-typedef struct
-{
-	float4 m_pos;
-	float4 m_quat;
-	float4 m_linVel;
-	float4 m_angVel;
-
-	u32 m_collidableIdx;
-	float m_invMass;
-	float m_restituitionCoeff;
-	float m_frictionCoeff;
-} BodyData;
-
-
-typedef struct  
-{
-	float4		m_localCenter;
-	float4		m_extents;
-	float4		mC;
-	float4		mE;
-	
-	float			m_radius;
-	int	m_faceOffset;
-	int m_numFaces;
-	int	m_numVertices;
-
-	int m_vertexOffset;
-	int	m_uniqueEdgesOffset;
-	int	m_numUniqueEdges;
-	int m_unused;
-} ConvexPolyhedronCL;
-
-typedef struct 
-{
-	union
-	{
-		float4	m_min;
-		float   m_minElems[4];
-		int			m_minIndices[4];
-	};
-	union
-	{
-		float4	m_max;
-		float   m_maxElems[4];
-		int			m_maxIndices[4];
-	};
-} btAabbCL;
-
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Common/shared/b3Int2.h"
-
-
-
-typedef struct
-{
-	float4 m_plane;
-	int m_indexOffset;
-	int m_numIndices;
-} btGpuFace;
-
-#define make_float4 (float4)
-
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
-	return cross(a,b);
-
-	
-//	float4 a1 = make_float4(a.xyz,0.f);
-//	float4 b1 = make_float4(b.xyz,0.f);
-
-//	return cross(a1,b1);
-
-//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);
-	
-	//	float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);
-	
-	//return c;
-}
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
-	float4 a1 = make_float4(a.xyz,0.f);
-	float4 b1 = make_float4(b.xyz,0.f);
-	return dot(a1, b1);
-}
-
-__inline
-float4 fastNormalize4(float4 v)
-{
-	v = make_float4(v.xyz,0.f);
-	return fast_normalize(v);
-}
-
-
-///////////////////////////////////////
-//	Quaternion
-///////////////////////////////////////
-
-typedef float4 Quaternion;
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b);
-
-__inline
-Quaternion qtNormalize(Quaternion in);
-
-__inline
-float4 qtRotate(Quaternion q, float4 vec);
-
-__inline
-Quaternion qtInvert(Quaternion q);
-
-
-
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b)
-{
-	Quaternion ans;
-	ans = cross3( a, b );
-	ans += a.w*b+b.w*a;
-//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
-	ans.w = a.w*b.w - dot3F4(a, b);
-	return ans;
-}
-
-__inline
-Quaternion qtNormalize(Quaternion in)
-{
-	return fastNormalize4(in);
-//	in /= length( in );
-//	return in;
-}
-__inline
-float4 qtRotate(Quaternion q, float4 vec)
-{
-	Quaternion qInv = qtInvert( q );
-	float4 vcpy = vec;
-	vcpy.w = 0.f;
-	float4 out = qtMul(qtMul(q,vcpy),qInv);
-	return out;
-}
-
-__inline
-Quaternion qtInvert(Quaternion q)
-{
-	return (Quaternion)(-q.xyz, q.w);
-}
-
-__inline
-float4 qtInvRotate(const Quaternion q, float4 vec)
-{
-	return qtRotate( qtInvert( q ), vec );
-}
-
-__inline
-float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)
-{
-	return qtRotate( *orientation, *p ) + (*translation);
-}
-
-
-
-__inline
-float4 normalize3(const float4 a)
-{
-	float4 n = make_float4(a.x, a.y, a.z, 0.f);
-	return fastNormalize4( n );
-}
-
-inline void projectLocal(const ConvexPolyhedronCL* hull,  const float4 pos, const float4 orn, 
-const float4* dir, const float4* vertices, float* min, float* max)
-{
-	min[0] = FLT_MAX;
-	max[0] = -FLT_MAX;
-	int numVerts = hull->m_numVertices;
-
-	const float4 localDir = qtInvRotate(orn,*dir);
-	float offset = dot(pos,*dir);
-	for(int i=0;i<numVerts;i++)
-	{
-		float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
-		if(dp < min[0])	
-			min[0] = dp;
-		if(dp > max[0])	
-			max[0] = dp;
-	}
-	if(min[0]>max[0])
-	{
-		float tmp = min[0];
-		min[0] = max[0];
-		max[0] = tmp;
-	}
-	min[0] += offset;
-	max[0] += offset;
-}
-
-inline void project(__global const ConvexPolyhedronCL* hull,  const float4 pos, const float4 orn, 
-const float4* dir, __global const float4* vertices, float* min, float* max)
-{
-	min[0] = FLT_MAX;
-	max[0] = -FLT_MAX;
-	int numVerts = hull->m_numVertices;
-
-	const float4 localDir = qtInvRotate(orn,*dir);
-	float offset = dot(pos,*dir);
-	for(int i=0;i<numVerts;i++)
-	{
-		float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
-		if(dp < min[0])	
-			min[0] = dp;
-		if(dp > max[0])	
-			max[0] = dp;
-	}
-	if(min[0]>max[0])
-	{
-		float tmp = min[0];
-		min[0] = max[0];
-		max[0] = tmp;
-	}
-	min[0] += offset;
-	max[0] += offset;
-}
-
-inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, 
-	const float4 posA,const float4 ornA,
-	const float4 posB,const float4 ornB,
-	float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)
-{
-	float Min0,Max0;
-	float Min1,Max1;
-	projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);
-	project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);
-
-	if(Max0<Min1 || Max1<Min0)
-		return false;
-
-	float d0 = Max0 - Min1;
-	float d1 = Max1 - Min0;
-	*depth = d0<d1 ? d0:d1;
-	return true;
-}
-
-
-
-
-inline bool IsAlmostZero(const float4 v)
-{
-	if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)
-		return false;
-	return true;
-}
-
-
-
-bool findSeparatingAxisLocalA(	const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, 
-	const float4 posA1,
-	const float4 ornA,
-	const float4 posB1,
-	const float4 ornB,
-	const float4 DeltaC2,
-	
-	const float4* verticesA, 
-	const float4* uniqueEdgesA, 
-	const btGpuFace* facesA,
-	const int*  indicesA,
-
-	__global const float4* verticesB, 
-	__global const float4* uniqueEdgesB, 
-	__global const btGpuFace* facesB,
-	__global const int*  indicesB,
-	float4* sep,
-	float* dmin)
-{
-	
-
-	float4 posA = posA1;
-	posA.w = 0.f;
-	float4 posB = posB1;
-	posB.w = 0.f;
-	int curPlaneTests=0;
-	{
-		int numFacesA = hullA->m_numFaces;
-		// Test normals from hullA
-		for(int i=0;i<numFacesA;i++)
-		{
-			const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
-			float4 faceANormalWS = qtRotate(ornA,normal);
-			if (dot3F4(DeltaC2,faceANormalWS)<0)
-				faceANormalWS*=-1.f;
-			curPlaneTests++;
-			float d;
-			if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))
-				return false;
-			if(d<*dmin)
-			{
-				*dmin = d;
-				*sep = faceANormalWS;
-			}
-		}
-	}
-	if((dot3F4(-DeltaC2,*sep))>0.0f)
-	{
-		*sep = -(*sep);
-	}
-	return true;
-}
-
-bool findSeparatingAxisLocalB(	__global const ConvexPolyhedronCL* hullA,  const ConvexPolyhedronCL* hullB, 
-	const float4 posA1,
-	const float4 ornA,
-	const float4 posB1,
-	const float4 ornB,
-	const float4 DeltaC2,
-	__global const float4* verticesA, 
-	__global const float4* uniqueEdgesA, 
-	__global const btGpuFace* facesA,
-	__global const int*  indicesA,
-	const float4* verticesB,
-	const float4* uniqueEdgesB, 
-	const btGpuFace* facesB,
-	const int*  indicesB,
-	float4* sep,
-	float* dmin)
-{
-
-
-	float4 posA = posA1;
-	posA.w = 0.f;
-	float4 posB = posB1;
-	posB.w = 0.f;
-	int curPlaneTests=0;
-	{
-		int numFacesA = hullA->m_numFaces;
-		// Test normals from hullA
-		for(int i=0;i<numFacesA;i++)
-		{
-			const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
-			float4 faceANormalWS = qtRotate(ornA,normal);
-			if (dot3F4(DeltaC2,faceANormalWS)<0)
-				faceANormalWS *= -1.f;
-			curPlaneTests++;
-			float d;
-			if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))
-				return false;
-			if(d<*dmin)
-			{
-				*dmin = d;
-				*sep = faceANormalWS;
-			}
-		}
-	}
-	if((dot3F4(-DeltaC2,*sep))>0.0f)
-	{
-		*sep = -(*sep);
-	}
-	return true;
-}
-
-
-
-bool findSeparatingAxisEdgeEdgeLocalA(	const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, 
-	const float4 posA1,
-	const float4 ornA,
-	const float4 posB1,
-	const float4 ornB,
-	const float4 DeltaC2,
-	const float4* verticesA, 
-	const float4* uniqueEdgesA, 
-	const btGpuFace* facesA,
-	const int*  indicesA,
-	__global const float4* verticesB, 
-	__global const float4* uniqueEdgesB, 
-	__global const btGpuFace* facesB,
-	__global const int*  indicesB,
-		float4* sep,
-	float* dmin)
-{
-
-
-	float4 posA = posA1;
-	posA.w = 0.f;
-	float4 posB = posB1;
-	posB.w = 0.f;
-
-	int curPlaneTests=0;
-
-	int curEdgeEdge = 0;
-	// Test edges
-	for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
-	{
-		const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
-		float4 edge0World = qtRotate(ornA,edge0);
-
-		for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
-		{
-			const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
-			float4 edge1World = qtRotate(ornB,edge1);
-
-
-			float4 crossje = cross3(edge0World,edge1World);
-
-			curEdgeEdge++;
-			if(!IsAlmostZero(crossje))
-			{
-				crossje = normalize3(crossje);
-				if (dot3F4(DeltaC2,crossje)<0)
-					crossje *= -1.f;
-
-				float dist;
-				bool result = true;
-				{
-					float Min0,Max0;
-					float Min1,Max1;
-					projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
-					project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
-				
-					if(Max0<Min1 || Max1<Min0)
-						result = false;
-				
-					float d0 = Max0 - Min1;
-					float d1 = Max1 - Min0;
-					dist = d0<d1 ? d0:d1;
-					result = true;
-
-				}
-				
-
-				if(dist<*dmin)
-				{
-					*dmin = dist;
-					*sep = crossje;
-				}
-			}
-		}
-
-	}
-
-	
-	if((dot3F4(-DeltaC2,*sep))>0.0f)
-	{
-		*sep = -(*sep);
-	}
-	return true;
-}
-
-
-
-inline int	findClippingFaces(const float4 separatingNormal,
-                      const ConvexPolyhedronCL* hullA, 
-					  __global const ConvexPolyhedronCL* hullB,
-                      const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,
-                       __global float4* worldVertsA1,
-                      __global float4* worldNormalsA1,
-                      __global float4* worldVertsB1,
-                      int capacityWorldVerts,
-                      const float minDist, float maxDist,
-					  const float4* verticesA,
-                      const btGpuFace* facesA,
-                      const int* indicesA,
-					  __global const float4* verticesB,
-                      __global const btGpuFace* facesB,
-                      __global const int* indicesB,
-                      __global int4* clippingFaces, int pairIndex)
-{
-	int numContactsOut = 0;
-	int numWorldVertsB1= 0;
-    
-    
-	int closestFaceB=0;
-	float dmax = -FLT_MAX;
-    
-	{
-		for(int face=0;face<hullB->m_numFaces;face++)
-		{
-			const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,
-                                              facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
-			const float4 WorldNormal = qtRotate(ornB, Normal);
-			float d = dot3F4(WorldNormal,separatingNormal);
-			if (d > dmax)
-			{
-				dmax = d;
-				closestFaceB = face;
-			}
-		}
-	}
-    
-	{
-		const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];
-		int numVertices = polyB.m_numIndices;
-        if (numVertices>capacityWorldVerts)
-            numVertices = capacityWorldVerts;
-        if (numVertices<0)
-            numVertices = 0;
-        
-		for(int e0=0;e0<numVertices;e0++)
-		{
-            if (e0<capacityWorldVerts)
-            {
-                const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
-                worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);
-            }
-		}
-	}
-    
-    int closestFaceA=0;
-	{
-		float dmin = FLT_MAX;
-		for(int face=0;face<hullA->m_numFaces;face++)
-		{
-			const float4 Normal = make_float4(
-                                              facesA[hullA->m_faceOffset+face].m_plane.x,
-                                              facesA[hullA->m_faceOffset+face].m_plane.y,
-                                              facesA[hullA->m_faceOffset+face].m_plane.z,
-                                              0.f);
-			const float4 faceANormalWS = qtRotate(ornA,Normal);
-            
-			float d = dot3F4(faceANormalWS,separatingNormal);
-			if (d < dmin)
-			{
-				dmin = d;
-				closestFaceA = face;
-                worldNormalsA1[pairIndex] = faceANormalWS;
-			}
-		}
-	}
-    
-    int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;
-    if (numVerticesA>capacityWorldVerts)
-       numVerticesA = capacityWorldVerts;
-    if (numVerticesA<0)
-        numVerticesA=0;
-    
-	for(int e0=0;e0<numVerticesA;e0++)
-	{
-        if (e0<capacityWorldVerts)
-        {
-            const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
-            worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);
-        }
-    }
-    
-    clippingFaces[pairIndex].x = closestFaceA;
-    clippingFaces[pairIndex].y = closestFaceB;
-    clippingFaces[pairIndex].z = numVerticesA;
-    clippingFaces[pairIndex].w = numWorldVertsB1;
-    
-    
-	return numContactsOut;
-}
-
-
-
-
-// work-in-progress
-__kernel void   findConcaveSeparatingAxisVertexFaceKernel( __global int4* concavePairs,
-                                                __global const BodyData* rigidBodies,
-                                                __global const btCollidableGpu* collidables,
-                                                __global const ConvexPolyhedronCL* convexShapes,
-                                                __global const float4* vertices,
-                                                __global const float4* uniqueEdges,
-                                                __global const btGpuFace* faces,
-                                                __global const int* indices,
-                                                __global const btGpuChildShape* gpuChildShapes,
-                                                __global btAabbCL* aabbs,
-                                                __global float4* concaveSeparatingNormalsOut,
-                                                __global int* concaveHasSeparatingNormals,
-                                                __global int4* clippingFacesOut,
-                                                __global float4* worldVertsA1GPU,
-                                                __global float4*  worldNormalsAGPU,
-                                                __global float4* worldVertsB1GPU,
-                                                __global float* dmins,
-                                                int vertexFaceCapacity,
-                                                int numConcavePairs
-                                                )
-{
-    
-	int i = get_global_id(0);
-	if (i>=numConcavePairs)
-		return;
-    
-	concaveHasSeparatingNormals[i] = 0;
-    
-	int pairIdx = i;
-    
-	int bodyIndexA = concavePairs[i].x;
-	int bodyIndexB = concavePairs[i].y;
-    
-	int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-	int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-    
-	int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-	int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-    
-	if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&
-		collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)
-	{
-		concavePairs[pairIdx].w = -1;
-		return;
-	}
-    
-    
-    
-	int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-	int numActualConcaveConvexTests = 0;
-	
-	int f = concavePairs[i].z;
-	
-	bool overlap = false;
-	
-	ConvexPolyhedronCL convexPolyhedronA;
-    
-	//add 3 vertices of the triangle
-	convexPolyhedronA.m_numVertices = 3;
-	convexPolyhedronA.m_vertexOffset = 0;
-	float4	localCenter = make_float4(0.f,0.f,0.f,0.f);
-    
-	btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
-	float4 triMinAabb, triMaxAabb;
-	btAabbCL triAabb;
-	triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);
-	triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);
-	
-	float4 verticesA[3];
-	for (int i=0;i<3;i++)
-	{
-		int index = indices[face.m_indexOffset+i];
-		float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
-		verticesA[i] = vert;
-		localCenter += vert;
-        
-		triAabb.m_min = min(triAabb.m_min,vert);
-		triAabb.m_max = max(triAabb.m_max,vert);
-        
-	}
-    
-	overlap = true;
-	overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;
-	overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;
-	overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;
-    
-	if (overlap)
-	{
-		float dmin = FLT_MAX;
-		int hasSeparatingAxis=5;
-		float4 sepAxis=make_float4(1,2,3,4);
-        
-		int localCC=0;
-		numActualConcaveConvexTests++;
-        
-		//a triangle has 3 unique edges
-		convexPolyhedronA.m_numUniqueEdges = 3;
-		convexPolyhedronA.m_uniqueEdgesOffset = 0;
-		float4 uniqueEdgesA[3];
-		
-		uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
-		uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
-		uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
-        
-        
-		convexPolyhedronA.m_faceOffset = 0;
-        
-		float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-        
-		btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];
-		int indicesA[3+3+2+2+2];
-		int curUsedIndices=0;
-		int fidx=0;
-        
-		//front size of triangle
-		{
-			facesA[fidx].m_indexOffset=curUsedIndices;
-			indicesA[0] = 0;
-			indicesA[1] = 1;
-			indicesA[2] = 2;
-			curUsedIndices+=3;
-			float c = face.m_plane.w;
-			facesA[fidx].m_plane.x = normal.x;
-			facesA[fidx].m_plane.y = normal.y;
-			facesA[fidx].m_plane.z = normal.z;
-			facesA[fidx].m_plane.w = c;
-			facesA[fidx].m_numIndices=3;
-		}
-		fidx++;
-		//back size of triangle
-		{
-			facesA[fidx].m_indexOffset=curUsedIndices;
-			indicesA[3]=2;
-			indicesA[4]=1;
-			indicesA[5]=0;
-			curUsedIndices+=3;
-			float c = dot(normal,verticesA[0]);
-			float c1 = -face.m_plane.w;
-			facesA[fidx].m_plane.x = -normal.x;
-			facesA[fidx].m_plane.y = -normal.y;
-			facesA[fidx].m_plane.z = -normal.z;
-			facesA[fidx].m_plane.w = c;
-			facesA[fidx].m_numIndices=3;
-		}
-		fidx++;
-        
-		bool addEdgePlanes = true;
-		if (addEdgePlanes)
-		{
-			int numVertices=3;
-			int prevVertex = numVertices-1;
-			for (int i=0;i<numVertices;i++)
-			{
-				float4 v0 = verticesA[i];
-				float4 v1 = verticesA[prevVertex];
-                
-				float4 edgeNormal = normalize(cross(normal,v1-v0));
-				float c = -dot(edgeNormal,v0);
-                
-				facesA[fidx].m_numIndices = 2;
-				facesA[fidx].m_indexOffset=curUsedIndices;
-				indicesA[curUsedIndices++]=i;
-				indicesA[curUsedIndices++]=prevVertex;
-                
-				facesA[fidx].m_plane.x = edgeNormal.x;
-				facesA[fidx].m_plane.y = edgeNormal.y;
-				facesA[fidx].m_plane.z = edgeNormal.z;
-				facesA[fidx].m_plane.w = c;
-				fidx++;
-				prevVertex = i;
-			}
-		}
-		convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;
-		convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
-        
-        
-		float4 posA = rigidBodies[bodyIndexA].m_pos;
-		posA.w = 0.f;
-		float4 posB = rigidBodies[bodyIndexB].m_pos;
-		posB.w = 0.f;
-        
-		float4 ornA = rigidBodies[bodyIndexA].m_quat;
-		float4 ornB =rigidBodies[bodyIndexB].m_quat;
-        
-		
-        
-        
-		///////////////////
-		///compound shape support
-        
-		if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-		{
-			int compoundChild = concavePairs[pairIdx].w;
-			int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
-			int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
-			float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
-			float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
-			float4 newPosB = transform(&childPosB,&posB,&ornB);
-			float4 newOrnB = qtMul(ornB,childOrnB);
-			posB = newPosB;
-			ornB = newOrnB;
-			shapeIndexB = collidables[childColIndexB].m_shapeIndex;
-		}
-		//////////////////
-        
-		float4 c0local = convexPolyhedronA.m_localCenter;
-		float4 c0 = transform(&c0local, &posA, &ornA);
-		float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-		float4 c1 = transform(&c1local,&posB,&ornB);
-		const float4 DeltaC2 = c0 - c1;
-        
-        
-		bool sepA = findSeparatingAxisLocalA(	&convexPolyhedronA, &convexShapes[shapeIndexB],
-                                             posA,ornA,
-                                             posB,ornB,
-                                             DeltaC2,
-                                             verticesA,uniqueEdgesA,facesA,indicesA,
-                                             vertices,uniqueEdges,faces,indices,
-                                             &sepAxis,&dmin);
-		hasSeparatingAxis = 4;
-		if (!sepA)
-		{
-			hasSeparatingAxis = 0;
-		} else
-		{
-			bool sepB = findSeparatingAxisLocalB(	&convexShapes[shapeIndexB],&convexPolyhedronA,
-                                                 posB,ornB,
-                                                 posA,ornA,
-                                                 DeltaC2,
-                                                 vertices,uniqueEdges,faces,indices,
-                                                 verticesA,uniqueEdgesA,facesA,indicesA,
-                                                 &sepAxis,&dmin);
-            
-			if (!sepB)
-			{
-				hasSeparatingAxis = 0;
-			} else
-			{
-				hasSeparatingAxis = 1;
-			}
-		}	
-		
-		if (hasSeparatingAxis)
-		{
-            dmins[i] = dmin;
-			concaveSeparatingNormalsOut[pairIdx]=sepAxis;
-			concaveHasSeparatingNormals[i]=1;
-            
-		} else
-		{	
-			//mark this pair as in-active
-			concavePairs[pairIdx].w = -1;
-		}
-	}
-	else
-	{	
-		//mark this pair as in-active
-		concavePairs[pairIdx].w = -1;
-	}
-}
-
-
-
-
-// work-in-progress
-__kernel void   findConcaveSeparatingAxisEdgeEdgeKernel( __global int4* concavePairs,
-                                                          __global const BodyData* rigidBodies,
-                                                          __global const btCollidableGpu* collidables,
-                                                          __global const ConvexPolyhedronCL* convexShapes,
-                                                          __global const float4* vertices,
-                                                          __global const float4* uniqueEdges,
-                                                          __global const btGpuFace* faces,
-                                                          __global const int* indices,
-                                                          __global const btGpuChildShape* gpuChildShapes,
-                                                          __global btAabbCL* aabbs,
-                                                          __global float4* concaveSeparatingNormalsOut,
-                                                          __global int* concaveHasSeparatingNormals,
-                                                          __global int4* clippingFacesOut,
-                                                          __global float4* worldVertsA1GPU,
-                                                          __global float4*  worldNormalsAGPU,
-                                                          __global float4* worldVertsB1GPU,
-                                                          __global float* dmins,
-                                                          int vertexFaceCapacity,
-                                                          int numConcavePairs
-                                                          )
-{
-    
-	int i = get_global_id(0);
-	if (i>=numConcavePairs)
-		return;
-    
-	if (!concaveHasSeparatingNormals[i])
-        return;
-    
-	int pairIdx = i;
-    
-	int bodyIndexA = concavePairs[i].x;
-	int bodyIndexB = concavePairs[i].y;
-    
-	int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
-	int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-    
-	int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
-	int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-    
-    
-	int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-	int numActualConcaveConvexTests = 0;
-	
-	int f = concavePairs[i].z;
-	
-	bool overlap = false;
-	
-	ConvexPolyhedronCL convexPolyhedronA;
-    
-	//add 3 vertices of the triangle
-	convexPolyhedronA.m_numVertices = 3;
-	convexPolyhedronA.m_vertexOffset = 0;
-	float4	localCenter = make_float4(0.f,0.f,0.f,0.f);
-    
-	btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
-	float4 triMinAabb, triMaxAabb;
-	btAabbCL triAabb;
-	triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);
-	triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);
-	
-	float4 verticesA[3];
-	for (int i=0;i<3;i++)
-	{
-		int index = indices[face.m_indexOffset+i];
-		float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
-		verticesA[i] = vert;
-		localCenter += vert;
-        
-		triAabb.m_min = min(triAabb.m_min,vert);
-		triAabb.m_max = max(triAabb.m_max,vert);
-        
-	}
-    
-	overlap = true;
-	overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;
-	overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;
-	overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;
-    
-	if (overlap)
-	{
-		float dmin = dmins[i];
-		int hasSeparatingAxis=5;
-		float4 sepAxis=make_float4(1,2,3,4);
-        sepAxis = concaveSeparatingNormalsOut[pairIdx];
-        
-		int localCC=0;
-		numActualConcaveConvexTests++;
-        
-		//a triangle has 3 unique edges
-		convexPolyhedronA.m_numUniqueEdges = 3;
-		convexPolyhedronA.m_uniqueEdgesOffset = 0;
-		float4 uniqueEdgesA[3];
-		
-		uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
-		uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
-		uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
-        
-        
-		convexPolyhedronA.m_faceOffset = 0;
-        
-		float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-        
-		btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];
-		int indicesA[3+3+2+2+2];
-		int curUsedIndices=0;
-		int fidx=0;
-        
-		//front size of triangle
-		{
-			facesA[fidx].m_indexOffset=curUsedIndices;
-			indicesA[0] = 0;
-			indicesA[1] = 1;
-			indicesA[2] = 2;
-			curUsedIndices+=3;
-			float c = face.m_plane.w;
-			facesA[fidx].m_plane.x = normal.x;
-			facesA[fidx].m_plane.y = normal.y;
-			facesA[fidx].m_plane.z = normal.z;
-			facesA[fidx].m_plane.w = c;
-			facesA[fidx].m_numIndices=3;
-		}
-		fidx++;
-		//back size of triangle
-		{
-			facesA[fidx].m_indexOffset=curUsedIndices;
-			indicesA[3]=2;
-			indicesA[4]=1;
-			indicesA[5]=0;
-			curUsedIndices+=3;
-			float c = dot(normal,verticesA[0]);
-			float c1 = -face.m_plane.w;
-			facesA[fidx].m_plane.x = -normal.x;
-			facesA[fidx].m_plane.y = -normal.y;
-			facesA[fidx].m_plane.z = -normal.z;
-			facesA[fidx].m_plane.w = c;
-			facesA[fidx].m_numIndices=3;
-		}
-		fidx++;
-        
-		bool addEdgePlanes = true;
-		if (addEdgePlanes)
-		{
-			int numVertices=3;
-			int prevVertex = numVertices-1;
-			for (int i=0;i<numVertices;i++)
-			{
-				float4 v0 = verticesA[i];
-				float4 v1 = verticesA[prevVertex];
-                
-				float4 edgeNormal = normalize(cross(normal,v1-v0));
-				float c = -dot(edgeNormal,v0);
-                
-				facesA[fidx].m_numIndices = 2;
-				facesA[fidx].m_indexOffset=curUsedIndices;
-				indicesA[curUsedIndices++]=i;
-				indicesA[curUsedIndices++]=prevVertex;
-                
-				facesA[fidx].m_plane.x = edgeNormal.x;
-				facesA[fidx].m_plane.y = edgeNormal.y;
-				facesA[fidx].m_plane.z = edgeNormal.z;
-				facesA[fidx].m_plane.w = c;
-				fidx++;
-				prevVertex = i;
-			}
-		}
-		convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;
-		convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
-        
-        
-		float4 posA = rigidBodies[bodyIndexA].m_pos;
-		posA.w = 0.f;
-		float4 posB = rigidBodies[bodyIndexB].m_pos;
-		posB.w = 0.f;
-        
-		float4 ornA = rigidBodies[bodyIndexA].m_quat;
-		float4 ornB =rigidBodies[bodyIndexB].m_quat;
-        
-		
-        
-        
-		///////////////////
-		///compound shape support
-        
-		if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
-		{
-			int compoundChild = concavePairs[pairIdx].w;
-			int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
-			int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
-			float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
-			float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
-			float4 newPosB = transform(&childPosB,&posB,&ornB);
-			float4 newOrnB = qtMul(ornB,childOrnB);
-			posB = newPosB;
-			ornB = newOrnB;
-			shapeIndexB = collidables[childColIndexB].m_shapeIndex;
-		}
-		//////////////////
-        
-		float4 c0local = convexPolyhedronA.m_localCenter;
-		float4 c0 = transform(&c0local, &posA, &ornA);
-		float4 c1local = convexShapes[shapeIndexB].m_localCenter;
-		float4 c1 = transform(&c1local,&posB,&ornB);
-		const float4 DeltaC2 = c0 - c1;
-        
-        
-		{
-			bool sepEE = findSeparatingAxisEdgeEdgeLocalA(	&convexPolyhedronA, &convexShapes[shapeIndexB],
-                                                              posA,ornA,
-                                                              posB,ornB,
-                                                              DeltaC2,
-                                                              verticesA,uniqueEdgesA,facesA,indicesA,
-                                                              vertices,uniqueEdges,faces,indices,
-                                                              &sepAxis,&dmin);
-                
-			if (!sepEE)
-			{
-				hasSeparatingAxis = 0;
-			} else
-			{
-				hasSeparatingAxis = 1;
-			}
-		}
-		
-		
-		if (hasSeparatingAxis)
-		{
-			sepAxis.w = dmin;
-            dmins[i] = dmin;
-			concaveSeparatingNormalsOut[pairIdx]=sepAxis;
-			concaveHasSeparatingNormals[i]=1;
-           
- 	float minDist = -1e30f;
-			float maxDist = 0.02f;
-
-            
-            findClippingFaces(sepAxis,
-                              &convexPolyhedronA,
-                              &convexShapes[shapeIndexB],
-                              posA,ornA,
-                              posB,ornB,
-                              worldVertsA1GPU,
-                              worldNormalsAGPU,
-                              worldVertsB1GPU,
-                              vertexFaceCapacity,
-                              minDist, maxDist,
-                              verticesA,
-                              facesA,
-                              indicesA,
-                              vertices,
-                              faces,
-                              indices,
-                              clippingFacesOut, pairIdx);
-	           
-            
-		} else
-		{	
-			//mark this pair as in-active
-			concavePairs[pairIdx].w = -1;
-		}
-	}
-	else
-	{	
-		//mark this pair as in-active
-		concavePairs[pairIdx].w = -1;
-	}
-	
-	concavePairs[i].z = -1;//for the next stage, z is used to determine existing contact points
-}
-
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h
deleted file mode 100644
index 611569ca..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h
+++ /dev/null
@@ -1,1457 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* satConcaveKernelsCL= \
-"//keep this enum in sync with the CPU version (in btCollidable.h)\n"
-"//written by Erwin Coumans\n"
-"#define SHAPE_CONVEX_HULL 3\n"
-"#define SHAPE_CONCAVE_TRIMESH 5\n"
-"#define TRIANGLE_NUM_CONVEX_FACES 5\n"
-"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
-"#define B3_MAX_STACK_DEPTH 256\n"
-"typedef unsigned int u32;\n"
-"///keep this in sync with btCollidable.h\n"
-"typedef struct\n"
-"{\n"
-"	union {\n"
-"		int m_numChildShapes;\n"
-"		int m_bvhIndex;\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		float m_radius;\n"
-"		int	m_compoundBvhIndex;\n"
-"	};\n"
-"	\n"
-"	int m_shapeType;\n"
-"	int m_shapeIndex;\n"
-"	\n"
-"} btCollidableGpu;\n"
-"#define MAX_NUM_PARTS_IN_BITS 10\n"
-"///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
-"///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
-"typedef struct\n"
-"{\n"
-"	//12 bytes\n"
-"	unsigned short int	m_quantizedAabbMin[3];\n"
-"	unsigned short int	m_quantizedAabbMax[3];\n"
-"	//4 bytes\n"
-"	int	m_escapeIndexOrTriangleIndex;\n"
-"} b3QuantizedBvhNode;\n"
-"typedef struct\n"
-"{\n"
-"	float4		m_aabbMin;\n"
-"	float4		m_aabbMax;\n"
-"	float4		m_quantization;\n"
-"	int			m_numNodes;\n"
-"	int			m_numSubTrees;\n"
-"	int			m_nodeOffset;\n"
-"	int			m_subTreeOffset;\n"
-"} b3BvhInfo;\n"
-"int	getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-"	unsigned int x=0;\n"
-"	unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-"	// Get only the lower bits where the triangle index is stored\n"
-"	return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int	getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-"	unsigned int x=0;\n"
-"	unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-"	// Get only the lower bits where the triangle index is stored\n"
-"	return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int isLeafNode(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-"	//skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-"	return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-"int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-"	//skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-"	return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-"	\n"
-"int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-"	return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-"	return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-"	//12 bytes\n"
-"	unsigned short int	m_quantizedAabbMin[3];\n"
-"	unsigned short int	m_quantizedAabbMax[3];\n"
-"	//4 bytes, points to the root of the subtree\n"
-"	int			m_rootNodeIndex;\n"
-"	//4 bytes\n"
-"	int			m_subtreeSize;\n"
-"	int			m_padding[3];\n"
-"} b3BvhSubtreeInfo;\n"
-"typedef struct\n"
-"{\n"
-"	float4	m_childPosition;\n"
-"	float4	m_childOrientation;\n"
-"	int m_shapeIndex;\n"
-"	int m_unused0;\n"
-"	int m_unused1;\n"
-"	int m_unused2;\n"
-"} btGpuChildShape;\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_pos;\n"
-"	float4 m_quat;\n"
-"	float4 m_linVel;\n"
-"	float4 m_angVel;\n"
-"	u32 m_collidableIdx;\n"
-"	float m_invMass;\n"
-"	float m_restituitionCoeff;\n"
-"	float m_frictionCoeff;\n"
-"} BodyData;\n"
-"typedef struct  \n"
-"{\n"
-"	float4		m_localCenter;\n"
-"	float4		m_extents;\n"
-"	float4		mC;\n"
-"	float4		mE;\n"
-"	\n"
-"	float			m_radius;\n"
-"	int	m_faceOffset;\n"
-"	int m_numFaces;\n"
-"	int	m_numVertices;\n"
-"	int m_vertexOffset;\n"
-"	int	m_uniqueEdgesOffset;\n"
-"	int	m_numUniqueEdges;\n"
-"	int m_unused;\n"
-"} ConvexPolyhedronCL;\n"
-"typedef struct \n"
-"{\n"
-"	union\n"
-"	{\n"
-"		float4	m_min;\n"
-"		float   m_minElems[4];\n"
-"		int			m_minIndices[4];\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		float4	m_max;\n"
-"		float   m_maxElems[4];\n"
-"		int			m_maxIndices[4];\n"
-"	};\n"
-"} btAabbCL;\n"
-"#ifndef B3_AABB_H\n"
-"#define B3_AABB_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-"	int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Float4;\n"
-"	#define b3Float4ConstArg const b3Float4\n"
-"	#define b3MakeFloat4 (float4)\n"
-"	float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return dot(a1, b1);\n"
-"	}\n"
-"	b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return cross(a1, b1);\n"
-"	}\n"
-"	#define b3MinFloat4 min\n"
-"	#define b3MaxFloat4 max\n"
-"	#define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-"		\n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-"	if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)	\n"
-"		return false;\n"
-"	return true;\n"
-"}\n"
-"inline int    b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-"    float maxDot = -B3_INFINITY;\n"
-"    int i = 0;\n"
-"    int ptIndex = -1;\n"
-"    for( i = 0; i < vecLen; i++ )\n"
-"    {\n"
-"        float dot = b3Dot3F4(vecArray[i],vec);\n"
-"            \n"
-"        if( dot > maxDot )\n"
-"        {\n"
-"            maxDot = dot;\n"
-"            ptIndex = i;\n"
-"        }\n"
-"    }\n"
-"	b3Assert(ptIndex>=0);\n"
-"    if (ptIndex<0)\n"
-"	{\n"
-"		ptIndex = 0;\n"
-"	}\n"
-"    *dotOut = maxDot;\n"
-"    return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Quat;\n"
-"	#define b3QuatConstArg const b3Quat\n"
-"	\n"
-"	\n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-"	v = (float4)(v.xyz,0.f);\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"	\n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-"	b3Quat ans;\n"
-"	ans = b3Cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-"	b3Quat q;\n"
-"	q=in;\n"
-"	//return b3FastNormalize4(in);\n"
-"	float len = native_sqrt(dot(q, q));\n"
-"	if(len > 0.f)\n"
-"	{\n"
-"		q *= 1.f / len;\n"
-"	}\n"
-"	else\n"
-"	{\n"
-"		q.x = q.y = q.z = 0.f;\n"
-"		q.w = 1.f;\n"
-"	}\n"
-"	return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-"	b3Quat qInv = b3QuatInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-"	return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-"	return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-"	return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg  orientation)\n"
-"{\n"
-"	return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-"	\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-"	b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-"	b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-"	out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-"	out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-"	out.m_row[0].w = 0.f;\n"
-"	out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-"	out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-"	out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-"	out.m_row[1].w = 0.f;\n"
-"	out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-"	out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-"	out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-"	out.m_row[2].w = 0.f;\n"
-"	return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0] = fabs(matIn.m_row[0]);\n"
-"	out.m_row[1] = fabs(matIn.m_row[1]);\n"
-"	out.m_row[2] = fabs(matIn.m_row[2]);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-"	b3Mat3x3 m;\n"
-"	m.m_row[0] = (b3Float4)(0.f);\n"
-"	m.m_row[1] = (b3Float4)(0.f);\n"
-"	m.m_row[2] = (b3Float4)(0.f);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-"	b3Mat3x3 m;\n"
-"	m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-"	m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-"	m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-"	out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-"	out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-"	b3Mat3x3 transB;\n"
-"	transB = mtTranspose( b );\n"
-"	b3Mat3x3 ans;\n"
-"	//	why this doesn't run when 0ing in the for{}\n"
-"	a.m_row[0].w = 0.f;\n"
-"	a.m_row[1].w = 0.f;\n"
-"	a.m_row[2].w = 0.f;\n"
-"	for(int i=0; i<3; i++)\n"
-"	{\n"
-"//	a.m_row[i].w = 0.f;\n"
-"		ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-"		ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-"		ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-"		ans.m_row[i].w = 0.f;\n"
-"	}\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-"	b3Float4 ans;\n"
-"	ans.x = b3Dot3F4( a.m_row[0], b );\n"
-"	ans.y = b3Dot3F4( a.m_row[1], b );\n"
-"	ans.z = b3Dot3F4( a.m_row[2], b );\n"
-"	ans.w = 0.f;\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-"	b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-"	b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-"	b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-"	b3Float4 ans;\n"
-"	ans.x = b3Dot3F4( a, colx );\n"
-"	ans.y = b3Dot3F4( a, coly );\n"
-"	ans.z = b3Dot3F4( a, colz );\n"
-"	return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3Aabb b3Aabb_t;\n"
-"struct b3Aabb\n"
-"{\n"
-"	union\n"
-"	{\n"
-"		float m_min[4];\n"
-"		b3Float4 m_minVec;\n"
-"		int m_minIndices[4];\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		float	m_max[4];\n"
-"		b3Float4 m_maxVec;\n"
-"		int m_signedMaxIndices[4];\n"
-"	};\n"
-"};\n"
-"inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
-"						b3Float4ConstArg pos,\n"
-"						b3QuatConstArg orn,\n"
-"						b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
-"{\n"
-"		b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
-"		localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
-"		b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
-"		b3Mat3x3 m;\n"
-"		m = b3QuatGetRotationMatrix(orn);\n"
-"		b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
-"		b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
-"		\n"
-"		b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
-"										 b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
-"										 b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
-"										 0.f);\n"
-"		*aabbMinOut = center-extent;\n"
-"		*aabbMaxOut = center+extent;\n"
-"}\n"
-"/// conservative test for overlap between two aabbs\n"
-"inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
-"								b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
-"{\n"
-"	bool overlap = true;\n"
-"	overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
-"	overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
-"	overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
-"	return overlap;\n"
-"}\n"
-"#endif //B3_AABB_H\n"
-"/*\n"
-"Bullet Continuous Collision Detection and Physics Library\n"
-"Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org\n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose,\n"
-"including commercial applications, and to alter it and redistribute it freely,\n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"#ifndef B3_INT2_H\n"
-"#define B3_INT2_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#define b3UnsignedInt2 uint2\n"
-"#define b3Int2 int2\n"
-"#define b3MakeInt2 (int2)\n"
-"#endif //__cplusplus\n"
-"#endif\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_plane;\n"
-"	int m_indexOffset;\n"
-"	int m_numIndices;\n"
-"} btGpuFace;\n"
-"#define make_float4 (float4)\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-"	return cross(a,b);\n"
-"	\n"
-"//	float4 a1 = make_float4(a.xyz,0.f);\n"
-"//	float4 b1 = make_float4(b.xyz,0.f);\n"
-"//	return cross(a1,b1);\n"
-"//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n"
-"	\n"
-"	//	float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n"
-"	\n"
-"	//return c;\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-"	float4 a1 = make_float4(a.xyz,0.f);\n"
-"	float4 b1 = make_float4(b.xyz,0.f);\n"
-"	return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-"	v = make_float4(v.xyz,0.f);\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"///////////////////////////////////////\n"
-"//	Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-"	Quaternion ans;\n"
-"	ans = cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-"	return fastNormalize4(in);\n"
-"//	in /= length( in );\n"
-"//	return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-"	Quaternion qInv = qtInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-"	return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-"	return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-"	return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-"	float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-"	return fastNormalize4( n );\n"
-"}\n"
-"inline void projectLocal(const ConvexPolyhedronCL* hull,  const float4 pos, const float4 orn, \n"
-"const float4* dir, const float4* vertices, float* min, float* max)\n"
-"{\n"
-"	min[0] = FLT_MAX;\n"
-"	max[0] = -FLT_MAX;\n"
-"	int numVerts = hull->m_numVertices;\n"
-"	const float4 localDir = qtInvRotate(orn,*dir);\n"
-"	float offset = dot(pos,*dir);\n"
-"	for(int i=0;i<numVerts;i++)\n"
-"	{\n"
-"		float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-"		if(dp < min[0])	\n"
-"			min[0] = dp;\n"
-"		if(dp > max[0])	\n"
-"			max[0] = dp;\n"
-"	}\n"
-"	if(min[0]>max[0])\n"
-"	{\n"
-"		float tmp = min[0];\n"
-"		min[0] = max[0];\n"
-"		max[0] = tmp;\n"
-"	}\n"
-"	min[0] += offset;\n"
-"	max[0] += offset;\n"
-"}\n"
-"inline void project(__global const ConvexPolyhedronCL* hull,  const float4 pos, const float4 orn, \n"
-"const float4* dir, __global const float4* vertices, float* min, float* max)\n"
-"{\n"
-"	min[0] = FLT_MAX;\n"
-"	max[0] = -FLT_MAX;\n"
-"	int numVerts = hull->m_numVertices;\n"
-"	const float4 localDir = qtInvRotate(orn,*dir);\n"
-"	float offset = dot(pos,*dir);\n"
-"	for(int i=0;i<numVerts;i++)\n"
-"	{\n"
-"		float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-"		if(dp < min[0])	\n"
-"			min[0] = dp;\n"
-"		if(dp > max[0])	\n"
-"			max[0] = dp;\n"
-"	}\n"
-"	if(min[0]>max[0])\n"
-"	{\n"
-"		float tmp = min[0];\n"
-"		min[0] = max[0];\n"
-"		max[0] = tmp;\n"
-"	}\n"
-"	min[0] += offset;\n"
-"	max[0] += offset;\n"
-"}\n"
-"inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-"	const float4 posA,const float4 ornA,\n"
-"	const float4 posB,const float4 ornB,\n"
-"	float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n"
-"{\n"
-"	float Min0,Max0;\n"
-"	float Min1,Max1;\n"
-"	projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n"
-"	project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n"
-"	if(Max0<Min1 || Max1<Min0)\n"
-"		return false;\n"
-"	float d0 = Max0 - Min1;\n"
-"	float d1 = Max1 - Min0;\n"
-"	*depth = d0<d1 ? d0:d1;\n"
-"	return true;\n"
-"}\n"
-"inline bool IsAlmostZero(const float4 v)\n"
-"{\n"
-"	if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n"
-"		return false;\n"
-"	return true;\n"
-"}\n"
-"bool findSeparatingAxisLocalA(	const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-"	const float4 posA1,\n"
-"	const float4 ornA,\n"
-"	const float4 posB1,\n"
-"	const float4 ornB,\n"
-"	const float4 DeltaC2,\n"
-"	\n"
-"	const float4* verticesA, \n"
-"	const float4* uniqueEdgesA, \n"
-"	const btGpuFace* facesA,\n"
-"	const int*  indicesA,\n"
-"	__global const float4* verticesB, \n"
-"	__global const float4* uniqueEdgesB, \n"
-"	__global const btGpuFace* facesB,\n"
-"	__global const int*  indicesB,\n"
-"	float4* sep,\n"
-"	float* dmin)\n"
-"{\n"
-"	\n"
-"	float4 posA = posA1;\n"
-"	posA.w = 0.f;\n"
-"	float4 posB = posB1;\n"
-"	posB.w = 0.f;\n"
-"	int curPlaneTests=0;\n"
-"	{\n"
-"		int numFacesA = hullA->m_numFaces;\n"
-"		// Test normals from hullA\n"
-"		for(int i=0;i<numFacesA;i++)\n"
-"		{\n"
-"			const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
-"			float4 faceANormalWS = qtRotate(ornA,normal);\n"
-"			if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-"				faceANormalWS*=-1.f;\n"
-"			curPlaneTests++;\n"
-"			float d;\n"
-"			if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n"
-"				return false;\n"
-"			if(d<*dmin)\n"
-"			{\n"
-"				*dmin = d;\n"
-"				*sep = faceANormalWS;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-"	{\n"
-"		*sep = -(*sep);\n"
-"	}\n"
-"	return true;\n"
-"}\n"
-"bool findSeparatingAxisLocalB(	__global const ConvexPolyhedronCL* hullA,  const ConvexPolyhedronCL* hullB, \n"
-"	const float4 posA1,\n"
-"	const float4 ornA,\n"
-"	const float4 posB1,\n"
-"	const float4 ornB,\n"
-"	const float4 DeltaC2,\n"
-"	__global const float4* verticesA, \n"
-"	__global const float4* uniqueEdgesA, \n"
-"	__global const btGpuFace* facesA,\n"
-"	__global const int*  indicesA,\n"
-"	const float4* verticesB,\n"
-"	const float4* uniqueEdgesB, \n"
-"	const btGpuFace* facesB,\n"
-"	const int*  indicesB,\n"
-"	float4* sep,\n"
-"	float* dmin)\n"
-"{\n"
-"	float4 posA = posA1;\n"
-"	posA.w = 0.f;\n"
-"	float4 posB = posB1;\n"
-"	posB.w = 0.f;\n"
-"	int curPlaneTests=0;\n"
-"	{\n"
-"		int numFacesA = hullA->m_numFaces;\n"
-"		// Test normals from hullA\n"
-"		for(int i=0;i<numFacesA;i++)\n"
-"		{\n"
-"			const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
-"			float4 faceANormalWS = qtRotate(ornA,normal);\n"
-"			if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-"				faceANormalWS *= -1.f;\n"
-"			curPlaneTests++;\n"
-"			float d;\n"
-"			if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n"
-"				return false;\n"
-"			if(d<*dmin)\n"
-"			{\n"
-"				*dmin = d;\n"
-"				*sep = faceANormalWS;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-"	{\n"
-"		*sep = -(*sep);\n"
-"	}\n"
-"	return true;\n"
-"}\n"
-"bool findSeparatingAxisEdgeEdgeLocalA(	const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-"	const float4 posA1,\n"
-"	const float4 ornA,\n"
-"	const float4 posB1,\n"
-"	const float4 ornB,\n"
-"	const float4 DeltaC2,\n"
-"	const float4* verticesA, \n"
-"	const float4* uniqueEdgesA, \n"
-"	const btGpuFace* facesA,\n"
-"	const int*  indicesA,\n"
-"	__global const float4* verticesB, \n"
-"	__global const float4* uniqueEdgesB, \n"
-"	__global const btGpuFace* facesB,\n"
-"	__global const int*  indicesB,\n"
-"		float4* sep,\n"
-"	float* dmin)\n"
-"{\n"
-"	float4 posA = posA1;\n"
-"	posA.w = 0.f;\n"
-"	float4 posB = posB1;\n"
-"	posB.w = 0.f;\n"
-"	int curPlaneTests=0;\n"
-"	int curEdgeEdge = 0;\n"
-"	// Test edges\n"
-"	for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
-"	{\n"
-"		const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n"
-"		float4 edge0World = qtRotate(ornA,edge0);\n"
-"		for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
-"		{\n"
-"			const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n"
-"			float4 edge1World = qtRotate(ornB,edge1);\n"
-"			float4 crossje = cross3(edge0World,edge1World);\n"
-"			curEdgeEdge++;\n"
-"			if(!IsAlmostZero(crossje))\n"
-"			{\n"
-"				crossje = normalize3(crossje);\n"
-"				if (dot3F4(DeltaC2,crossje)<0)\n"
-"					crossje *= -1.f;\n"
-"				float dist;\n"
-"				bool result = true;\n"
-"				{\n"
-"					float Min0,Max0;\n"
-"					float Min1,Max1;\n"
-"					projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n"
-"					project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n"
-"				\n"
-"					if(Max0<Min1 || Max1<Min0)\n"
-"						result = false;\n"
-"				\n"
-"					float d0 = Max0 - Min1;\n"
-"					float d1 = Max1 - Min0;\n"
-"					dist = d0<d1 ? d0:d1;\n"
-"					result = true;\n"
-"				}\n"
-"				\n"
-"				if(dist<*dmin)\n"
-"				{\n"
-"					*dmin = dist;\n"
-"					*sep = crossje;\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	\n"
-"	if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-"	{\n"
-"		*sep = -(*sep);\n"
-"	}\n"
-"	return true;\n"
-"}\n"
-"inline int	findClippingFaces(const float4 separatingNormal,\n"
-"                      const ConvexPolyhedronCL* hullA, \n"
-"					  __global const ConvexPolyhedronCL* hullB,\n"
-"                      const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
-"                       __global float4* worldVertsA1,\n"
-"                      __global float4* worldNormalsA1,\n"
-"                      __global float4* worldVertsB1,\n"
-"                      int capacityWorldVerts,\n"
-"                      const float minDist, float maxDist,\n"
-"					  const float4* verticesA,\n"
-"                      const btGpuFace* facesA,\n"
-"                      const int* indicesA,\n"
-"					  __global const float4* verticesB,\n"
-"                      __global const btGpuFace* facesB,\n"
-"                      __global const int* indicesB,\n"
-"                      __global int4* clippingFaces, int pairIndex)\n"
-"{\n"
-"	int numContactsOut = 0;\n"
-"	int numWorldVertsB1= 0;\n"
-"    \n"
-"    \n"
-"	int closestFaceB=0;\n"
-"	float dmax = -FLT_MAX;\n"
-"    \n"
-"	{\n"
-"		for(int face=0;face<hullB->m_numFaces;face++)\n"
-"		{\n"
-"			const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n"
-"                                              facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-"			const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-"			float d = dot3F4(WorldNormal,separatingNormal);\n"
-"			if (d > dmax)\n"
-"			{\n"
-"				dmax = d;\n"
-"				closestFaceB = face;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"    \n"
-"	{\n"
-"		const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
-"		int numVertices = polyB.m_numIndices;\n"
-"        if (numVertices>capacityWorldVerts)\n"
-"            numVertices = capacityWorldVerts;\n"
-"        if (numVertices<0)\n"
-"            numVertices = 0;\n"
-"        \n"
-"		for(int e0=0;e0<numVertices;e0++)\n"
-"		{\n"
-"            if (e0<capacityWorldVerts)\n"
-"            {\n"
-"                const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
-"                worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-"            }\n"
-"		}\n"
-"	}\n"
-"    \n"
-"    int closestFaceA=0;\n"
-"	{\n"
-"		float dmin = FLT_MAX;\n"
-"		for(int face=0;face<hullA->m_numFaces;face++)\n"
-"		{\n"
-"			const float4 Normal = make_float4(\n"
-"                                              facesA[hullA->m_faceOffset+face].m_plane.x,\n"
-"                                              facesA[hullA->m_faceOffset+face].m_plane.y,\n"
-"                                              facesA[hullA->m_faceOffset+face].m_plane.z,\n"
-"                                              0.f);\n"
-"			const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-"            \n"
-"			float d = dot3F4(faceANormalWS,separatingNormal);\n"
-"			if (d < dmin)\n"
-"			{\n"
-"				dmin = d;\n"
-"				closestFaceA = face;\n"
-"                worldNormalsA1[pairIndex] = faceANormalWS;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"    \n"
-"    int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
-"    if (numVerticesA>capacityWorldVerts)\n"
-"       numVerticesA = capacityWorldVerts;\n"
-"    if (numVerticesA<0)\n"
-"        numVerticesA=0;\n"
-"    \n"
-"	for(int e0=0;e0<numVerticesA;e0++)\n"
-"	{\n"
-"        if (e0<capacityWorldVerts)\n"
-"        {\n"
-"            const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
-"            worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
-"        }\n"
-"    }\n"
-"    \n"
-"    clippingFaces[pairIndex].x = closestFaceA;\n"
-"    clippingFaces[pairIndex].y = closestFaceB;\n"
-"    clippingFaces[pairIndex].z = numVerticesA;\n"
-"    clippingFaces[pairIndex].w = numWorldVertsB1;\n"
-"    \n"
-"    \n"
-"	return numContactsOut;\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void   findConcaveSeparatingAxisVertexFaceKernel( __global int4* concavePairs,\n"
-"                                                __global const BodyData* rigidBodies,\n"
-"                                                __global const btCollidableGpu* collidables,\n"
-"                                                __global const ConvexPolyhedronCL* convexShapes,\n"
-"                                                __global const float4* vertices,\n"
-"                                                __global const float4* uniqueEdges,\n"
-"                                                __global const btGpuFace* faces,\n"
-"                                                __global const int* indices,\n"
-"                                                __global const btGpuChildShape* gpuChildShapes,\n"
-"                                                __global btAabbCL* aabbs,\n"
-"                                                __global float4* concaveSeparatingNormalsOut,\n"
-"                                                __global int* concaveHasSeparatingNormals,\n"
-"                                                __global int4* clippingFacesOut,\n"
-"                                                __global float4* worldVertsA1GPU,\n"
-"                                                __global float4*  worldNormalsAGPU,\n"
-"                                                __global float4* worldVertsB1GPU,\n"
-"                                                __global float* dmins,\n"
-"                                                int vertexFaceCapacity,\n"
-"                                                int numConcavePairs\n"
-"                                                )\n"
-"{\n"
-"    \n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numConcavePairs)\n"
-"		return;\n"
-"    \n"
-"	concaveHasSeparatingNormals[i] = 0;\n"
-"    \n"
-"	int pairIdx = i;\n"
-"    \n"
-"	int bodyIndexA = concavePairs[i].x;\n"
-"	int bodyIndexB = concavePairs[i].y;\n"
-"    \n"
-"	int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"	int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"    \n"
-"	int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"	int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"    \n"
-"	if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n"
-"		collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-"	{\n"
-"		concavePairs[pairIdx].w = -1;\n"
-"		return;\n"
-"	}\n"
-"    \n"
-"    \n"
-"    \n"
-"	int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-"	int numActualConcaveConvexTests = 0;\n"
-"	\n"
-"	int f = concavePairs[i].z;\n"
-"	\n"
-"	bool overlap = false;\n"
-"	\n"
-"	ConvexPolyhedronCL convexPolyhedronA;\n"
-"    \n"
-"	//add 3 vertices of the triangle\n"
-"	convexPolyhedronA.m_numVertices = 3;\n"
-"	convexPolyhedronA.m_vertexOffset = 0;\n"
-"	float4	localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
-"    \n"
-"	btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-"	float4 triMinAabb, triMaxAabb;\n"
-"	btAabbCL triAabb;\n"
-"	triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
-"	triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
-"	\n"
-"	float4 verticesA[3];\n"
-"	for (int i=0;i<3;i++)\n"
-"	{\n"
-"		int index = indices[face.m_indexOffset+i];\n"
-"		float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-"		verticesA[i] = vert;\n"
-"		localCenter += vert;\n"
-"        \n"
-"		triAabb.m_min = min(triAabb.m_min,vert);\n"
-"		triAabb.m_max = max(triAabb.m_max,vert);\n"
-"        \n"
-"	}\n"
-"    \n"
-"	overlap = true;\n"
-"	overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
-"	overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
-"	overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
-"    \n"
-"	if (overlap)\n"
-"	{\n"
-"		float dmin = FLT_MAX;\n"
-"		int hasSeparatingAxis=5;\n"
-"		float4 sepAxis=make_float4(1,2,3,4);\n"
-"        \n"
-"		int localCC=0;\n"
-"		numActualConcaveConvexTests++;\n"
-"        \n"
-"		//a triangle has 3 unique edges\n"
-"		convexPolyhedronA.m_numUniqueEdges = 3;\n"
-"		convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
-"		float4 uniqueEdgesA[3];\n"
-"		\n"
-"		uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
-"		uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
-"		uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
-"        \n"
-"        \n"
-"		convexPolyhedronA.m_faceOffset = 0;\n"
-"        \n"
-"		float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
-"        \n"
-"		btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
-"		int indicesA[3+3+2+2+2];\n"
-"		int curUsedIndices=0;\n"
-"		int fidx=0;\n"
-"        \n"
-"		//front size of triangle\n"
-"		{\n"
-"			facesA[fidx].m_indexOffset=curUsedIndices;\n"
-"			indicesA[0] = 0;\n"
-"			indicesA[1] = 1;\n"
-"			indicesA[2] = 2;\n"
-"			curUsedIndices+=3;\n"
-"			float c = face.m_plane.w;\n"
-"			facesA[fidx].m_plane.x = normal.x;\n"
-"			facesA[fidx].m_plane.y = normal.y;\n"
-"			facesA[fidx].m_plane.z = normal.z;\n"
-"			facesA[fidx].m_plane.w = c;\n"
-"			facesA[fidx].m_numIndices=3;\n"
-"		}\n"
-"		fidx++;\n"
-"		//back size of triangle\n"
-"		{\n"
-"			facesA[fidx].m_indexOffset=curUsedIndices;\n"
-"			indicesA[3]=2;\n"
-"			indicesA[4]=1;\n"
-"			indicesA[5]=0;\n"
-"			curUsedIndices+=3;\n"
-"			float c = dot(normal,verticesA[0]);\n"
-"			float c1 = -face.m_plane.w;\n"
-"			facesA[fidx].m_plane.x = -normal.x;\n"
-"			facesA[fidx].m_plane.y = -normal.y;\n"
-"			facesA[fidx].m_plane.z = -normal.z;\n"
-"			facesA[fidx].m_plane.w = c;\n"
-"			facesA[fidx].m_numIndices=3;\n"
-"		}\n"
-"		fidx++;\n"
-"        \n"
-"		bool addEdgePlanes = true;\n"
-"		if (addEdgePlanes)\n"
-"		{\n"
-"			int numVertices=3;\n"
-"			int prevVertex = numVertices-1;\n"
-"			for (int i=0;i<numVertices;i++)\n"
-"			{\n"
-"				float4 v0 = verticesA[i];\n"
-"				float4 v1 = verticesA[prevVertex];\n"
-"                \n"
-"				float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
-"				float c = -dot(edgeNormal,v0);\n"
-"                \n"
-"				facesA[fidx].m_numIndices = 2;\n"
-"				facesA[fidx].m_indexOffset=curUsedIndices;\n"
-"				indicesA[curUsedIndices++]=i;\n"
-"				indicesA[curUsedIndices++]=prevVertex;\n"
-"                \n"
-"				facesA[fidx].m_plane.x = edgeNormal.x;\n"
-"				facesA[fidx].m_plane.y = edgeNormal.y;\n"
-"				facesA[fidx].m_plane.z = edgeNormal.z;\n"
-"				facesA[fidx].m_plane.w = c;\n"
-"				fidx++;\n"
-"				prevVertex = i;\n"
-"			}\n"
-"		}\n"
-"		convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
-"		convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
-"        \n"
-"        \n"
-"		float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"		posA.w = 0.f;\n"
-"		float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"		posB.w = 0.f;\n"
-"        \n"
-"		float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"		float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-"        \n"
-"		\n"
-"        \n"
-"        \n"
-"		///////////////////\n"
-"		///compound shape support\n"
-"        \n"
-"		if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-"		{\n"
-"			int compoundChild = concavePairs[pairIdx].w;\n"
-"			int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
-"			int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-"			float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-"			float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-"			float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-"			float4 newOrnB = qtMul(ornB,childOrnB);\n"
-"			posB = newPosB;\n"
-"			ornB = newOrnB;\n"
-"			shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-"		}\n"
-"		//////////////////\n"
-"        \n"
-"		float4 c0local = convexPolyhedronA.m_localCenter;\n"
-"		float4 c0 = transform(&c0local, &posA, &ornA);\n"
-"		float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-"		float4 c1 = transform(&c1local,&posB,&ornB);\n"
-"		const float4 DeltaC2 = c0 - c1;\n"
-"        \n"
-"        \n"
-"		bool sepA = findSeparatingAxisLocalA(	&convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-"                                             posA,ornA,\n"
-"                                             posB,ornB,\n"
-"                                             DeltaC2,\n"
-"                                             verticesA,uniqueEdgesA,facesA,indicesA,\n"
-"                                             vertices,uniqueEdges,faces,indices,\n"
-"                                             &sepAxis,&dmin);\n"
-"		hasSeparatingAxis = 4;\n"
-"		if (!sepA)\n"
-"		{\n"
-"			hasSeparatingAxis = 0;\n"
-"		} else\n"
-"		{\n"
-"			bool sepB = findSeparatingAxisLocalB(	&convexShapes[shapeIndexB],&convexPolyhedronA,\n"
-"                                                 posB,ornB,\n"
-"                                                 posA,ornA,\n"
-"                                                 DeltaC2,\n"
-"                                                 vertices,uniqueEdges,faces,indices,\n"
-"                                                 verticesA,uniqueEdgesA,facesA,indicesA,\n"
-"                                                 &sepAxis,&dmin);\n"
-"            \n"
-"			if (!sepB)\n"
-"			{\n"
-"				hasSeparatingAxis = 0;\n"
-"			} else\n"
-"			{\n"
-"				hasSeparatingAxis = 1;\n"
-"			}\n"
-"		}	\n"
-"		\n"
-"		if (hasSeparatingAxis)\n"
-"		{\n"
-"            dmins[i] = dmin;\n"
-"			concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
-"			concaveHasSeparatingNormals[i]=1;\n"
-"            \n"
-"		} else\n"
-"		{	\n"
-"			//mark this pair as in-active\n"
-"			concavePairs[pairIdx].w = -1;\n"
-"		}\n"
-"	}\n"
-"	else\n"
-"	{	\n"
-"		//mark this pair as in-active\n"
-"		concavePairs[pairIdx].w = -1;\n"
-"	}\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void   findConcaveSeparatingAxisEdgeEdgeKernel( __global int4* concavePairs,\n"
-"                                                          __global const BodyData* rigidBodies,\n"
-"                                                          __global const btCollidableGpu* collidables,\n"
-"                                                          __global const ConvexPolyhedronCL* convexShapes,\n"
-"                                                          __global const float4* vertices,\n"
-"                                                          __global const float4* uniqueEdges,\n"
-"                                                          __global const btGpuFace* faces,\n"
-"                                                          __global const int* indices,\n"
-"                                                          __global const btGpuChildShape* gpuChildShapes,\n"
-"                                                          __global btAabbCL* aabbs,\n"
-"                                                          __global float4* concaveSeparatingNormalsOut,\n"
-"                                                          __global int* concaveHasSeparatingNormals,\n"
-"                                                          __global int4* clippingFacesOut,\n"
-"                                                          __global float4* worldVertsA1GPU,\n"
-"                                                          __global float4*  worldNormalsAGPU,\n"
-"                                                          __global float4* worldVertsB1GPU,\n"
-"                                                          __global float* dmins,\n"
-"                                                          int vertexFaceCapacity,\n"
-"                                                          int numConcavePairs\n"
-"                                                          )\n"
-"{\n"
-"    \n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numConcavePairs)\n"
-"		return;\n"
-"    \n"
-"	if (!concaveHasSeparatingNormals[i])\n"
-"        return;\n"
-"    \n"
-"	int pairIdx = i;\n"
-"    \n"
-"	int bodyIndexA = concavePairs[i].x;\n"
-"	int bodyIndexB = concavePairs[i].y;\n"
-"    \n"
-"	int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"	int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"    \n"
-"	int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"	int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"    \n"
-"    \n"
-"	int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-"	int numActualConcaveConvexTests = 0;\n"
-"	\n"
-"	int f = concavePairs[i].z;\n"
-"	\n"
-"	bool overlap = false;\n"
-"	\n"
-"	ConvexPolyhedronCL convexPolyhedronA;\n"
-"    \n"
-"	//add 3 vertices of the triangle\n"
-"	convexPolyhedronA.m_numVertices = 3;\n"
-"	convexPolyhedronA.m_vertexOffset = 0;\n"
-"	float4	localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
-"    \n"
-"	btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-"	float4 triMinAabb, triMaxAabb;\n"
-"	btAabbCL triAabb;\n"
-"	triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
-"	triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
-"	\n"
-"	float4 verticesA[3];\n"
-"	for (int i=0;i<3;i++)\n"
-"	{\n"
-"		int index = indices[face.m_indexOffset+i];\n"
-"		float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-"		verticesA[i] = vert;\n"
-"		localCenter += vert;\n"
-"        \n"
-"		triAabb.m_min = min(triAabb.m_min,vert);\n"
-"		triAabb.m_max = max(triAabb.m_max,vert);\n"
-"        \n"
-"	}\n"
-"    \n"
-"	overlap = true;\n"
-"	overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
-"	overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
-"	overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
-"    \n"
-"	if (overlap)\n"
-"	{\n"
-"		float dmin = dmins[i];\n"
-"		int hasSeparatingAxis=5;\n"
-"		float4 sepAxis=make_float4(1,2,3,4);\n"
-"        sepAxis = concaveSeparatingNormalsOut[pairIdx];\n"
-"        \n"
-"		int localCC=0;\n"
-"		numActualConcaveConvexTests++;\n"
-"        \n"
-"		//a triangle has 3 unique edges\n"
-"		convexPolyhedronA.m_numUniqueEdges = 3;\n"
-"		convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
-"		float4 uniqueEdgesA[3];\n"
-"		\n"
-"		uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
-"		uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
-"		uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
-"        \n"
-"        \n"
-"		convexPolyhedronA.m_faceOffset = 0;\n"
-"        \n"
-"		float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
-"        \n"
-"		btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
-"		int indicesA[3+3+2+2+2];\n"
-"		int curUsedIndices=0;\n"
-"		int fidx=0;\n"
-"        \n"
-"		//front size of triangle\n"
-"		{\n"
-"			facesA[fidx].m_indexOffset=curUsedIndices;\n"
-"			indicesA[0] = 0;\n"
-"			indicesA[1] = 1;\n"
-"			indicesA[2] = 2;\n"
-"			curUsedIndices+=3;\n"
-"			float c = face.m_plane.w;\n"
-"			facesA[fidx].m_plane.x = normal.x;\n"
-"			facesA[fidx].m_plane.y = normal.y;\n"
-"			facesA[fidx].m_plane.z = normal.z;\n"
-"			facesA[fidx].m_plane.w = c;\n"
-"			facesA[fidx].m_numIndices=3;\n"
-"		}\n"
-"		fidx++;\n"
-"		//back size of triangle\n"
-"		{\n"
-"			facesA[fidx].m_indexOffset=curUsedIndices;\n"
-"			indicesA[3]=2;\n"
-"			indicesA[4]=1;\n"
-"			indicesA[5]=0;\n"
-"			curUsedIndices+=3;\n"
-"			float c = dot(normal,verticesA[0]);\n"
-"			float c1 = -face.m_plane.w;\n"
-"			facesA[fidx].m_plane.x = -normal.x;\n"
-"			facesA[fidx].m_plane.y = -normal.y;\n"
-"			facesA[fidx].m_plane.z = -normal.z;\n"
-"			facesA[fidx].m_plane.w = c;\n"
-"			facesA[fidx].m_numIndices=3;\n"
-"		}\n"
-"		fidx++;\n"
-"        \n"
-"		bool addEdgePlanes = true;\n"
-"		if (addEdgePlanes)\n"
-"		{\n"
-"			int numVertices=3;\n"
-"			int prevVertex = numVertices-1;\n"
-"			for (int i=0;i<numVertices;i++)\n"
-"			{\n"
-"				float4 v0 = verticesA[i];\n"
-"				float4 v1 = verticesA[prevVertex];\n"
-"                \n"
-"				float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
-"				float c = -dot(edgeNormal,v0);\n"
-"                \n"
-"				facesA[fidx].m_numIndices = 2;\n"
-"				facesA[fidx].m_indexOffset=curUsedIndices;\n"
-"				indicesA[curUsedIndices++]=i;\n"
-"				indicesA[curUsedIndices++]=prevVertex;\n"
-"                \n"
-"				facesA[fidx].m_plane.x = edgeNormal.x;\n"
-"				facesA[fidx].m_plane.y = edgeNormal.y;\n"
-"				facesA[fidx].m_plane.z = edgeNormal.z;\n"
-"				facesA[fidx].m_plane.w = c;\n"
-"				fidx++;\n"
-"				prevVertex = i;\n"
-"			}\n"
-"		}\n"
-"		convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
-"		convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
-"        \n"
-"        \n"
-"		float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"		posA.w = 0.f;\n"
-"		float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"		posB.w = 0.f;\n"
-"        \n"
-"		float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"		float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-"        \n"
-"		\n"
-"        \n"
-"        \n"
-"		///////////////////\n"
-"		///compound shape support\n"
-"        \n"
-"		if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-"		{\n"
-"			int compoundChild = concavePairs[pairIdx].w;\n"
-"			int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
-"			int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-"			float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-"			float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-"			float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-"			float4 newOrnB = qtMul(ornB,childOrnB);\n"
-"			posB = newPosB;\n"
-"			ornB = newOrnB;\n"
-"			shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-"		}\n"
-"		//////////////////\n"
-"        \n"
-"		float4 c0local = convexPolyhedronA.m_localCenter;\n"
-"		float4 c0 = transform(&c0local, &posA, &ornA);\n"
-"		float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-"		float4 c1 = transform(&c1local,&posB,&ornB);\n"
-"		const float4 DeltaC2 = c0 - c1;\n"
-"        \n"
-"        \n"
-"		{\n"
-"			bool sepEE = findSeparatingAxisEdgeEdgeLocalA(	&convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-"                                                              posA,ornA,\n"
-"                                                              posB,ornB,\n"
-"                                                              DeltaC2,\n"
-"                                                              verticesA,uniqueEdgesA,facesA,indicesA,\n"
-"                                                              vertices,uniqueEdges,faces,indices,\n"
-"                                                              &sepAxis,&dmin);\n"
-"                \n"
-"			if (!sepEE)\n"
-"			{\n"
-"				hasSeparatingAxis = 0;\n"
-"			} else\n"
-"			{\n"
-"				hasSeparatingAxis = 1;\n"
-"			}\n"
-"		}\n"
-"		\n"
-"		\n"
-"		if (hasSeparatingAxis)\n"
-"		{\n"
-"			sepAxis.w = dmin;\n"
-"            dmins[i] = dmin;\n"
-"			concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
-"			concaveHasSeparatingNormals[i]=1;\n"
-"           \n"
-" 	float minDist = -1e30f;\n"
-"			float maxDist = 0.02f;\n"
-"            \n"
-"            findClippingFaces(sepAxis,\n"
-"                              &convexPolyhedronA,\n"
-"                              &convexShapes[shapeIndexB],\n"
-"                              posA,ornA,\n"
-"                              posB,ornB,\n"
-"                              worldVertsA1GPU,\n"
-"                              worldNormalsAGPU,\n"
-"                              worldVertsB1GPU,\n"
-"                              vertexFaceCapacity,\n"
-"                              minDist, maxDist,\n"
-"                              verticesA,\n"
-"                              facesA,\n"
-"                              indicesA,\n"
-"                              vertices,\n"
-"                              faces,\n"
-"                              indices,\n"
-"                              clippingFacesOut, pairIdx);\n"
-"	           \n"
-"            \n"
-"		} else\n"
-"		{	\n"
-"			//mark this pair as in-active\n"
-"			concavePairs[pairIdx].w = -1;\n"
-"		}\n"
-"	}\n"
-"	else\n"
-"	{	\n"
-"		//mark this pair as in-active\n"
-"		concavePairs[pairIdx].w = -1;\n"
-"	}\n"
-"	\n"
-"	concavePairs[i].z = -1;//for the next stage, z is used to determine existing contact points\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h b/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h
deleted file mode 100644
index 6f8b0a90..00000000
--- a/src/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h
+++ /dev/null
@@ -1,2104 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* satKernelsCL= \
-"//keep this enum in sync with the CPU version (in btCollidable.h)\n"
-"//written by Erwin Coumans\n"
-"#define SHAPE_CONVEX_HULL 3\n"
-"#define SHAPE_CONCAVE_TRIMESH 5\n"
-"#define TRIANGLE_NUM_CONVEX_FACES 5\n"
-"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
-"#define B3_MAX_STACK_DEPTH 256\n"
-"typedef unsigned int u32;\n"
-"///keep this in sync with btCollidable.h\n"
-"typedef struct\n"
-"{\n"
-"	union {\n"
-"		int m_numChildShapes;\n"
-"		int m_bvhIndex;\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		float m_radius;\n"
-"		int	m_compoundBvhIndex;\n"
-"	};\n"
-"	\n"
-"	int m_shapeType;\n"
-"	int m_shapeIndex;\n"
-"	\n"
-"} btCollidableGpu;\n"
-"#define MAX_NUM_PARTS_IN_BITS 10\n"
-"///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
-"///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
-"typedef struct\n"
-"{\n"
-"	//12 bytes\n"
-"	unsigned short int	m_quantizedAabbMin[3];\n"
-"	unsigned short int	m_quantizedAabbMax[3];\n"
-"	//4 bytes\n"
-"	int	m_escapeIndexOrTriangleIndex;\n"
-"} b3QuantizedBvhNode;\n"
-"typedef struct\n"
-"{\n"
-"	float4		m_aabbMin;\n"
-"	float4		m_aabbMax;\n"
-"	float4		m_quantization;\n"
-"	int			m_numNodes;\n"
-"	int			m_numSubTrees;\n"
-"	int			m_nodeOffset;\n"
-"	int			m_subTreeOffset;\n"
-"} b3BvhInfo;\n"
-"int	getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-"	unsigned int x=0;\n"
-"	unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-"	// Get only the lower bits where the triangle index is stored\n"
-"	return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int	getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-"	unsigned int x=0;\n"
-"	unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-"	// Get only the lower bits where the triangle index is stored\n"
-"	return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int isLeafNode(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-"	//skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-"	return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-"int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-"	//skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-"	return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-"	\n"
-"int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-"	return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-"	return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-"	//12 bytes\n"
-"	unsigned short int	m_quantizedAabbMin[3];\n"
-"	unsigned short int	m_quantizedAabbMax[3];\n"
-"	//4 bytes, points to the root of the subtree\n"
-"	int			m_rootNodeIndex;\n"
-"	//4 bytes\n"
-"	int			m_subtreeSize;\n"
-"	int			m_padding[3];\n"
-"} b3BvhSubtreeInfo;\n"
-"typedef struct\n"
-"{\n"
-"	float4	m_childPosition;\n"
-"	float4	m_childOrientation;\n"
-"	int m_shapeIndex;\n"
-"	int m_unused0;\n"
-"	int m_unused1;\n"
-"	int m_unused2;\n"
-"} btGpuChildShape;\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_pos;\n"
-"	float4 m_quat;\n"
-"	float4 m_linVel;\n"
-"	float4 m_angVel;\n"
-"	u32 m_collidableIdx;\n"
-"	float m_invMass;\n"
-"	float m_restituitionCoeff;\n"
-"	float m_frictionCoeff;\n"
-"} BodyData;\n"
-"typedef struct  \n"
-"{\n"
-"	float4		m_localCenter;\n"
-"	float4		m_extents;\n"
-"	float4		mC;\n"
-"	float4		mE;\n"
-"	\n"
-"	float			m_radius;\n"
-"	int	m_faceOffset;\n"
-"	int m_numFaces;\n"
-"	int	m_numVertices;\n"
-"	int m_vertexOffset;\n"
-"	int	m_uniqueEdgesOffset;\n"
-"	int	m_numUniqueEdges;\n"
-"	int m_unused;\n"
-"} ConvexPolyhedronCL;\n"
-"typedef struct \n"
-"{\n"
-"	union\n"
-"	{\n"
-"		float4	m_min;\n"
-"		float   m_minElems[4];\n"
-"		int			m_minIndices[4];\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		float4	m_max;\n"
-"		float   m_maxElems[4];\n"
-"		int			m_maxIndices[4];\n"
-"	};\n"
-"} btAabbCL;\n"
-"#ifndef B3_AABB_H\n"
-"#define B3_AABB_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-"	int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Float4;\n"
-"	#define b3Float4ConstArg const b3Float4\n"
-"	#define b3MakeFloat4 (float4)\n"
-"	float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return dot(a1, b1);\n"
-"	}\n"
-"	b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return cross(a1, b1);\n"
-"	}\n"
-"	#define b3MinFloat4 min\n"
-"	#define b3MaxFloat4 max\n"
-"	#define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-"		\n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-"	if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)	\n"
-"		return false;\n"
-"	return true;\n"
-"}\n"
-"inline int    b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-"    float maxDot = -B3_INFINITY;\n"
-"    int i = 0;\n"
-"    int ptIndex = -1;\n"
-"    for( i = 0; i < vecLen; i++ )\n"
-"    {\n"
-"        float dot = b3Dot3F4(vecArray[i],vec);\n"
-"            \n"
-"        if( dot > maxDot )\n"
-"        {\n"
-"            maxDot = dot;\n"
-"            ptIndex = i;\n"
-"        }\n"
-"    }\n"
-"	b3Assert(ptIndex>=0);\n"
-"    if (ptIndex<0)\n"
-"	{\n"
-"		ptIndex = 0;\n"
-"	}\n"
-"    *dotOut = maxDot;\n"
-"    return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Quat;\n"
-"	#define b3QuatConstArg const b3Quat\n"
-"	\n"
-"	\n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-"	v = (float4)(v.xyz,0.f);\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"	\n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-"	b3Quat ans;\n"
-"	ans = b3Cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-"	b3Quat q;\n"
-"	q=in;\n"
-"	//return b3FastNormalize4(in);\n"
-"	float len = native_sqrt(dot(q, q));\n"
-"	if(len > 0.f)\n"
-"	{\n"
-"		q *= 1.f / len;\n"
-"	}\n"
-"	else\n"
-"	{\n"
-"		q.x = q.y = q.z = 0.f;\n"
-"		q.w = 1.f;\n"
-"	}\n"
-"	return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-"	b3Quat qInv = b3QuatInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-"	return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-"	return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-"	return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg  orientation)\n"
-"{\n"
-"	return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-"	\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-"	b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-"	b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-"	out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-"	out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-"	out.m_row[0].w = 0.f;\n"
-"	out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-"	out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-"	out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-"	out.m_row[1].w = 0.f;\n"
-"	out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-"	out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-"	out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-"	out.m_row[2].w = 0.f;\n"
-"	return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0] = fabs(matIn.m_row[0]);\n"
-"	out.m_row[1] = fabs(matIn.m_row[1]);\n"
-"	out.m_row[2] = fabs(matIn.m_row[2]);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-"	b3Mat3x3 m;\n"
-"	m.m_row[0] = (b3Float4)(0.f);\n"
-"	m.m_row[1] = (b3Float4)(0.f);\n"
-"	m.m_row[2] = (b3Float4)(0.f);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-"	b3Mat3x3 m;\n"
-"	m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-"	m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-"	m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-"	out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-"	out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-"	b3Mat3x3 transB;\n"
-"	transB = mtTranspose( b );\n"
-"	b3Mat3x3 ans;\n"
-"	//	why this doesn't run when 0ing in the for{}\n"
-"	a.m_row[0].w = 0.f;\n"
-"	a.m_row[1].w = 0.f;\n"
-"	a.m_row[2].w = 0.f;\n"
-"	for(int i=0; i<3; i++)\n"
-"	{\n"
-"//	a.m_row[i].w = 0.f;\n"
-"		ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-"		ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-"		ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-"		ans.m_row[i].w = 0.f;\n"
-"	}\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-"	b3Float4 ans;\n"
-"	ans.x = b3Dot3F4( a.m_row[0], b );\n"
-"	ans.y = b3Dot3F4( a.m_row[1], b );\n"
-"	ans.z = b3Dot3F4( a.m_row[2], b );\n"
-"	ans.w = 0.f;\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-"	b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-"	b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-"	b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-"	b3Float4 ans;\n"
-"	ans.x = b3Dot3F4( a, colx );\n"
-"	ans.y = b3Dot3F4( a, coly );\n"
-"	ans.z = b3Dot3F4( a, colz );\n"
-"	return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3Aabb b3Aabb_t;\n"
-"struct b3Aabb\n"
-"{\n"
-"	union\n"
-"	{\n"
-"		float m_min[4];\n"
-"		b3Float4 m_minVec;\n"
-"		int m_minIndices[4];\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		float	m_max[4];\n"
-"		b3Float4 m_maxVec;\n"
-"		int m_signedMaxIndices[4];\n"
-"	};\n"
-"};\n"
-"inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
-"						b3Float4ConstArg pos,\n"
-"						b3QuatConstArg orn,\n"
-"						b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
-"{\n"
-"		b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
-"		localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
-"		b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
-"		b3Mat3x3 m;\n"
-"		m = b3QuatGetRotationMatrix(orn);\n"
-"		b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
-"		b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
-"		\n"
-"		b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
-"										 b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
-"										 b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
-"										 0.f);\n"
-"		*aabbMinOut = center-extent;\n"
-"		*aabbMaxOut = center+extent;\n"
-"}\n"
-"/// conservative test for overlap between two aabbs\n"
-"inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
-"								b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
-"{\n"
-"	bool overlap = true;\n"
-"	overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
-"	overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
-"	overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
-"	return overlap;\n"
-"}\n"
-"#endif //B3_AABB_H\n"
-"/*\n"
-"Bullet Continuous Collision Detection and Physics Library\n"
-"Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org\n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose,\n"
-"including commercial applications, and to alter it and redistribute it freely,\n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"#ifndef B3_INT2_H\n"
-"#define B3_INT2_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#define b3UnsignedInt2 uint2\n"
-"#define b3Int2 int2\n"
-"#define b3MakeInt2 (int2)\n"
-"#endif //__cplusplus\n"
-"#endif\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_plane;\n"
-"	int m_indexOffset;\n"
-"	int m_numIndices;\n"
-"} btGpuFace;\n"
-"#define make_float4 (float4)\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-"	return cross(a,b);\n"
-"	\n"
-"//	float4 a1 = make_float4(a.xyz,0.f);\n"
-"//	float4 b1 = make_float4(b.xyz,0.f);\n"
-"//	return cross(a1,b1);\n"
-"//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n"
-"	\n"
-"	//	float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n"
-"	\n"
-"	//return c;\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-"	float4 a1 = make_float4(a.xyz,0.f);\n"
-"	float4 b1 = make_float4(b.xyz,0.f);\n"
-"	return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-"	v = make_float4(v.xyz,0.f);\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"///////////////////////////////////////\n"
-"//	Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-"	Quaternion ans;\n"
-"	ans = cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-"	return fastNormalize4(in);\n"
-"//	in /= length( in );\n"
-"//	return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-"	Quaternion qInv = qtInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-"	return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-"	return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-"	return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-"	float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-"	return fastNormalize4( n );\n"
-"}\n"
-"inline void projectLocal(const ConvexPolyhedronCL* hull,  const float4 pos, const float4 orn, \n"
-"const float4* dir, const float4* vertices, float* min, float* max)\n"
-"{\n"
-"	min[0] = FLT_MAX;\n"
-"	max[0] = -FLT_MAX;\n"
-"	int numVerts = hull->m_numVertices;\n"
-"	const float4 localDir = qtInvRotate(orn,*dir);\n"
-"	float offset = dot(pos,*dir);\n"
-"	for(int i=0;i<numVerts;i++)\n"
-"	{\n"
-"		float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-"		if(dp < min[0])	\n"
-"			min[0] = dp;\n"
-"		if(dp > max[0])	\n"
-"			max[0] = dp;\n"
-"	}\n"
-"	if(min[0]>max[0])\n"
-"	{\n"
-"		float tmp = min[0];\n"
-"		min[0] = max[0];\n"
-"		max[0] = tmp;\n"
-"	}\n"
-"	min[0] += offset;\n"
-"	max[0] += offset;\n"
-"}\n"
-"inline void project(__global const ConvexPolyhedronCL* hull,  const float4 pos, const float4 orn, \n"
-"const float4* dir, __global const float4* vertices, float* min, float* max)\n"
-"{\n"
-"	min[0] = FLT_MAX;\n"
-"	max[0] = -FLT_MAX;\n"
-"	int numVerts = hull->m_numVertices;\n"
-"	const float4 localDir = qtInvRotate(orn,*dir);\n"
-"	float offset = dot(pos,*dir);\n"
-"	for(int i=0;i<numVerts;i++)\n"
-"	{\n"
-"		float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-"		if(dp < min[0])	\n"
-"			min[0] = dp;\n"
-"		if(dp > max[0])	\n"
-"			max[0] = dp;\n"
-"	}\n"
-"	if(min[0]>max[0])\n"
-"	{\n"
-"		float tmp = min[0];\n"
-"		min[0] = max[0];\n"
-"		max[0] = tmp;\n"
-"	}\n"
-"	min[0] += offset;\n"
-"	max[0] += offset;\n"
-"}\n"
-"inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-"	const float4 posA,const float4 ornA,\n"
-"	const float4 posB,const float4 ornB,\n"
-"	float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n"
-"{\n"
-"	float Min0,Max0;\n"
-"	float Min1,Max1;\n"
-"	projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n"
-"	project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n"
-"	if(Max0<Min1 || Max1<Min0)\n"
-"		return false;\n"
-"	float d0 = Max0 - Min1;\n"
-"	float d1 = Max1 - Min0;\n"
-"	*depth = d0<d1 ? d0:d1;\n"
-"	return true;\n"
-"}\n"
-"inline bool IsAlmostZero(const float4 v)\n"
-"{\n"
-"	if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n"
-"		return false;\n"
-"	return true;\n"
-"}\n"
-"bool findSeparatingAxisLocalA(	const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-"	const float4 posA1,\n"
-"	const float4 ornA,\n"
-"	const float4 posB1,\n"
-"	const float4 ornB,\n"
-"	const float4 DeltaC2,\n"
-"	\n"
-"	const float4* verticesA, \n"
-"	const float4* uniqueEdgesA, \n"
-"	const btGpuFace* facesA,\n"
-"	const int*  indicesA,\n"
-"	__global const float4* verticesB, \n"
-"	__global const float4* uniqueEdgesB, \n"
-"	__global const btGpuFace* facesB,\n"
-"	__global const int*  indicesB,\n"
-"	float4* sep,\n"
-"	float* dmin)\n"
-"{\n"
-"	\n"
-"	float4 posA = posA1;\n"
-"	posA.w = 0.f;\n"
-"	float4 posB = posB1;\n"
-"	posB.w = 0.f;\n"
-"	int curPlaneTests=0;\n"
-"	{\n"
-"		int numFacesA = hullA->m_numFaces;\n"
-"		// Test normals from hullA\n"
-"		for(int i=0;i<numFacesA;i++)\n"
-"		{\n"
-"			const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
-"			float4 faceANormalWS = qtRotate(ornA,normal);\n"
-"			if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-"				faceANormalWS*=-1.f;\n"
-"			curPlaneTests++;\n"
-"			float d;\n"
-"			if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n"
-"				return false;\n"
-"			if(d<*dmin)\n"
-"			{\n"
-"				*dmin = d;\n"
-"				*sep = faceANormalWS;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-"	{\n"
-"		*sep = -(*sep);\n"
-"	}\n"
-"	return true;\n"
-"}\n"
-"bool findSeparatingAxisLocalB(	__global const ConvexPolyhedronCL* hullA,  const ConvexPolyhedronCL* hullB, \n"
-"	const float4 posA1,\n"
-"	const float4 ornA,\n"
-"	const float4 posB1,\n"
-"	const float4 ornB,\n"
-"	const float4 DeltaC2,\n"
-"	__global const float4* verticesA, \n"
-"	__global const float4* uniqueEdgesA, \n"
-"	__global const btGpuFace* facesA,\n"
-"	__global const int*  indicesA,\n"
-"	const float4* verticesB,\n"
-"	const float4* uniqueEdgesB, \n"
-"	const btGpuFace* facesB,\n"
-"	const int*  indicesB,\n"
-"	float4* sep,\n"
-"	float* dmin)\n"
-"{\n"
-"	float4 posA = posA1;\n"
-"	posA.w = 0.f;\n"
-"	float4 posB = posB1;\n"
-"	posB.w = 0.f;\n"
-"	int curPlaneTests=0;\n"
-"	{\n"
-"		int numFacesA = hullA->m_numFaces;\n"
-"		// Test normals from hullA\n"
-"		for(int i=0;i<numFacesA;i++)\n"
-"		{\n"
-"			const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
-"			float4 faceANormalWS = qtRotate(ornA,normal);\n"
-"			if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-"				faceANormalWS *= -1.f;\n"
-"			curPlaneTests++;\n"
-"			float d;\n"
-"			if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n"
-"				return false;\n"
-"			if(d<*dmin)\n"
-"			{\n"
-"				*dmin = d;\n"
-"				*sep = faceANormalWS;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-"	{\n"
-"		*sep = -(*sep);\n"
-"	}\n"
-"	return true;\n"
-"}\n"
-"bool findSeparatingAxisEdgeEdgeLocalA(	const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-"	const float4 posA1,\n"
-"	const float4 ornA,\n"
-"	const float4 posB1,\n"
-"	const float4 ornB,\n"
-"	const float4 DeltaC2,\n"
-"	const float4* verticesA, \n"
-"	const float4* uniqueEdgesA, \n"
-"	const btGpuFace* facesA,\n"
-"	const int*  indicesA,\n"
-"	__global const float4* verticesB, \n"
-"	__global const float4* uniqueEdgesB, \n"
-"	__global const btGpuFace* facesB,\n"
-"	__global const int*  indicesB,\n"
-"		float4* sep,\n"
-"	float* dmin)\n"
-"{\n"
-"	float4 posA = posA1;\n"
-"	posA.w = 0.f;\n"
-"	float4 posB = posB1;\n"
-"	posB.w = 0.f;\n"
-"	int curPlaneTests=0;\n"
-"	int curEdgeEdge = 0;\n"
-"	// Test edges\n"
-"	for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
-"	{\n"
-"		const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n"
-"		float4 edge0World = qtRotate(ornA,edge0);\n"
-"		for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
-"		{\n"
-"			const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n"
-"			float4 edge1World = qtRotate(ornB,edge1);\n"
-"			float4 crossje = cross3(edge0World,edge1World);\n"
-"			curEdgeEdge++;\n"
-"			if(!IsAlmostZero(crossje))\n"
-"			{\n"
-"				crossje = normalize3(crossje);\n"
-"				if (dot3F4(DeltaC2,crossje)<0)\n"
-"					crossje *= -1.f;\n"
-"				float dist;\n"
-"				bool result = true;\n"
-"				{\n"
-"					float Min0,Max0;\n"
-"					float Min1,Max1;\n"
-"					projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n"
-"					project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n"
-"				\n"
-"					if(Max0<Min1 || Max1<Min0)\n"
-"						result = false;\n"
-"				\n"
-"					float d0 = Max0 - Min1;\n"
-"					float d1 = Max1 - Min0;\n"
-"					dist = d0<d1 ? d0:d1;\n"
-"					result = true;\n"
-"				}\n"
-"				\n"
-"				if(dist<*dmin)\n"
-"				{\n"
-"					*dmin = dist;\n"
-"					*sep = crossje;\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	\n"
-"	if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-"	{\n"
-"		*sep = -(*sep);\n"
-"	}\n"
-"	return true;\n"
-"}\n"
-"inline bool TestSepAxis(__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-"	const float4 posA,const float4 ornA,\n"
-"	const float4 posB,const float4 ornB,\n"
-"	float4* sep_axis, __global const float4* vertices,float* depth)\n"
-"{\n"
-"	float Min0,Max0;\n"
-"	float Min1,Max1;\n"
-"	project(hullA,posA,ornA,sep_axis,vertices, &Min0, &Max0);\n"
-"	project(hullB,posB,ornB, sep_axis,vertices, &Min1, &Max1);\n"
-"	if(Max0<Min1 || Max1<Min0)\n"
-"		return false;\n"
-"	float d0 = Max0 - Min1;\n"
-"	float d1 = Max1 - Min0;\n"
-"	*depth = d0<d1 ? d0:d1;\n"
-"	return true;\n"
-"}\n"
-"bool findSeparatingAxis(	__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-"	const float4 posA1,\n"
-"	const float4 ornA,\n"
-"	const float4 posB1,\n"
-"	const float4 ornB,\n"
-"	const float4 DeltaC2,\n"
-"	__global const float4* vertices, \n"
-"	__global const float4* uniqueEdges, \n"
-"	__global const btGpuFace* faces,\n"
-"	__global const int*  indices,\n"
-"	float4* sep,\n"
-"	float* dmin)\n"
-"{\n"
-"	\n"
-"	float4 posA = posA1;\n"
-"	posA.w = 0.f;\n"
-"	float4 posB = posB1;\n"
-"	posB.w = 0.f;\n"
-"	\n"
-"	int curPlaneTests=0;\n"
-"	{\n"
-"		int numFacesA = hullA->m_numFaces;\n"
-"		// Test normals from hullA\n"
-"		for(int i=0;i<numFacesA;i++)\n"
-"		{\n"
-"			const float4 normal = faces[hullA->m_faceOffset+i].m_plane;\n"
-"			float4 faceANormalWS = qtRotate(ornA,normal);\n"
-"	\n"
-"			if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-"				faceANormalWS*=-1.f;\n"
-"				\n"
-"			curPlaneTests++;\n"
-"	\n"
-"			float d;\n"
-"			if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, vertices,&d))\n"
-"				return false;\n"
-"	\n"
-"			if(d<*dmin)\n"
-"			{\n"
-"				*dmin = d;\n"
-"				*sep = faceANormalWS;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"		if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-"		{\n"
-"			*sep = -(*sep);\n"
-"		}\n"
-"	\n"
-"	return true;\n"
-"}\n"
-"bool findSeparatingAxisUnitSphere(	__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-"	const float4 posA1,\n"
-"	const float4 ornA,\n"
-"	const float4 posB1,\n"
-"	const float4 ornB,\n"
-"	const float4 DeltaC2,\n"
-"	__global const float4* vertices,\n"
-"	__global const float4* unitSphereDirections,\n"
-"	int numUnitSphereDirections,\n"
-"	float4* sep,\n"
-"	float* dmin)\n"
-"{\n"
-"	\n"
-"	float4 posA = posA1;\n"
-"	posA.w = 0.f;\n"
-"	float4 posB = posB1;\n"
-"	posB.w = 0.f;\n"
-"	int curPlaneTests=0;\n"
-"	int curEdgeEdge = 0;\n"
-"	// Test unit sphere directions\n"
-"	for (int i=0;i<numUnitSphereDirections;i++)\n"
-"	{\n"
-"		float4 crossje;\n"
-"		crossje = unitSphereDirections[i];	\n"
-"		if (dot3F4(DeltaC2,crossje)>0)\n"
-"			crossje *= -1.f;\n"
-"		{\n"
-"			float dist;\n"
-"			bool result = true;\n"
-"			float Min0,Max0;\n"
-"			float Min1,Max1;\n"
-"			project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
-"			project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
-"		\n"
-"			if(Max0<Min1 || Max1<Min0)\n"
-"				return false;\n"
-"		\n"
-"			float d0 = Max0 - Min1;\n"
-"			float d1 = Max1 - Min0;\n"
-"			dist = d0<d1 ? d0:d1;\n"
-"			result = true;\n"
-"	\n"
-"			if(dist<*dmin)\n"
-"			{\n"
-"				*dmin = dist;\n"
-"				*sep = crossje;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	\n"
-"	if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-"	{\n"
-"		*sep = -(*sep);\n"
-"	}\n"
-"	return true;\n"
-"}\n"
-"bool findSeparatingAxisEdgeEdge(	__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-"	const float4 posA1,\n"
-"	const float4 ornA,\n"
-"	const float4 posB1,\n"
-"	const float4 ornB,\n"
-"	const float4 DeltaC2,\n"
-"	__global const float4* vertices, \n"
-"	__global const float4* uniqueEdges, \n"
-"	__global const btGpuFace* faces,\n"
-"	__global const int*  indices,\n"
-"	float4* sep,\n"
-"	float* dmin)\n"
-"{\n"
-"	\n"
-"	float4 posA = posA1;\n"
-"	posA.w = 0.f;\n"
-"	float4 posB = posB1;\n"
-"	posB.w = 0.f;\n"
-"	int curPlaneTests=0;\n"
-"	int curEdgeEdge = 0;\n"
-"	// Test edges\n"
-"	for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
-"	{\n"
-"		const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0];\n"
-"		float4 edge0World = qtRotate(ornA,edge0);\n"
-"		for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
-"		{\n"
-"			const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1];\n"
-"			float4 edge1World = qtRotate(ornB,edge1);\n"
-"			float4 crossje = cross3(edge0World,edge1World);\n"
-"			curEdgeEdge++;\n"
-"			if(!IsAlmostZero(crossje))\n"
-"			{\n"
-"				crossje = normalize3(crossje);\n"
-"				if (dot3F4(DeltaC2,crossje)<0)\n"
-"					crossje*=-1.f;\n"
-"					\n"
-"				float dist;\n"
-"				bool result = true;\n"
-"				{\n"
-"					float Min0,Max0;\n"
-"					float Min1,Max1;\n"
-"					project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
-"					project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
-"				\n"
-"					if(Max0<Min1 || Max1<Min0)\n"
-"						return false;\n"
-"				\n"
-"					float d0 = Max0 - Min1;\n"
-"					float d1 = Max1 - Min0;\n"
-"					dist = d0<d1 ? d0:d1;\n"
-"					result = true;\n"
-"				}\n"
-"				\n"
-"				if(dist<*dmin)\n"
-"				{\n"
-"					*dmin = dist;\n"
-"					*sep = crossje;\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	\n"
-"	if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-"	{\n"
-"		*sep = -(*sep);\n"
-"	}\n"
-"	return true;\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void   processCompoundPairsKernel( __global const int4* gpuCompoundPairs,\n"
-"																					__global const BodyData* rigidBodies, \n"
-"																					__global const btCollidableGpu* collidables,\n"
-"																					__global const ConvexPolyhedronCL* convexShapes, \n"
-"																					__global const float4* vertices,\n"
-"																					__global const float4* uniqueEdges,\n"
-"																					__global const btGpuFace* faces,\n"
-"																					__global const int* indices,\n"
-"																					__global btAabbCL* aabbs,\n"
-"																					__global const btGpuChildShape* gpuChildShapes,\n"
-"																					__global volatile float4* gpuCompoundSepNormalsOut,\n"
-"																					__global volatile int* gpuHasCompoundSepNormalsOut,\n"
-"																					int numCompoundPairs\n"
-"																					)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i<numCompoundPairs)\n"
-"	{\n"
-"		int bodyIndexA = gpuCompoundPairs[i].x;\n"
-"		int bodyIndexB = gpuCompoundPairs[i].y;\n"
-"		int childShapeIndexA = gpuCompoundPairs[i].z;\n"
-"		int childShapeIndexB = gpuCompoundPairs[i].w;\n"
-"		\n"
-"		int collidableIndexA = -1;\n"
-"		int collidableIndexB = -1;\n"
-"		\n"
-"		float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"		float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"		\n"
-"		float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-"		float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"							\n"
-"		if (childShapeIndexA >= 0)\n"
-"		{\n"
-"			collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
-"			float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
-"			float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
-"			float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
-"			float4 newOrnA = qtMul(ornA,childOrnA);\n"
-"			posA = newPosA;\n"
-"			ornA = newOrnA;\n"
-"		} else\n"
-"		{\n"
-"			collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"		}\n"
-"		\n"
-"		if (childShapeIndexB>=0)\n"
-"		{\n"
-"			collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-"			float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-"			float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-"			float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-"			float4 newOrnB = qtMul(ornB,childOrnB);\n"
-"			posB = newPosB;\n"
-"			ornB = newOrnB;\n"
-"		} else\n"
-"		{\n"
-"			collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;	\n"
-"		}\n"
-"	\n"
-"		gpuHasCompoundSepNormalsOut[i] = 0;\n"
-"	\n"
-"		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"	\n"
-"		int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n"
-"		int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
-"	\n"
-"		if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL))\n"
-"		{\n"
-"			return;\n"
-"		}\n"
-"		int hasSeparatingAxis = 5;\n"
-"							\n"
-"		int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-"		float dmin = FLT_MAX;\n"
-"		posA.w = 0.f;\n"
-"		posB.w = 0.f;\n"
-"		float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-"		float4 c0 = transform(&c0local, &posA, &ornA);\n"
-"		float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-"		float4 c1 = transform(&c1local,&posB,&ornB);\n"
-"		const float4 DeltaC2 = c0 - c1;\n"
-"		float4 sepNormal = make_float4(1,0,0,0);\n"
-"		bool sepA = findSeparatingAxis(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
-"		hasSeparatingAxis = 4;\n"
-"		if (!sepA)\n"
-"		{\n"
-"			hasSeparatingAxis = 0;\n"
-"		} else\n"
-"		{\n"
-"			bool sepB = findSeparatingAxis(	&convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,posA,ornA,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
-"			if (!sepB)\n"
-"			{\n"
-"				hasSeparatingAxis = 0;\n"
-"			} else//(!sepB)\n"
-"			{\n"
-"				bool sepEE = findSeparatingAxisEdgeEdge(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
-"				if (sepEE)\n"
-"				{\n"
-"						gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal);\n"
-"						gpuHasCompoundSepNormalsOut[i] = 1;\n"
-"				}//sepEE\n"
-"			}//(!sepB)\n"
-"		}//(!sepA)\n"
-"		\n"
-"		\n"
-"	}\n"
-"		\n"
-"}\n"
-"inline b3Float4 MyUnQuantize(const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n"
-"{\n"
-"		b3Float4 vecOut;\n"
-"		vecOut = b3MakeFloat4(\n"
-"			(float)(vecIn[0]) / (quantization.x),\n"
-"			(float)(vecIn[1]) / (quantization.y),\n"
-"			(float)(vecIn[2]) / (quantization.z),\n"
-"			0.f);\n"
-"		vecOut += bvhAabbMin;\n"
-"		return vecOut;\n"
-"}\n"
-"inline b3Float4 MyUnQuantizeGlobal(__global const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n"
-"{\n"
-"		b3Float4 vecOut;\n"
-"		vecOut = b3MakeFloat4(\n"
-"			(float)(vecIn[0]) / (quantization.x),\n"
-"			(float)(vecIn[1]) / (quantization.y),\n"
-"			(float)(vecIn[2]) / (quantization.z),\n"
-"			0.f);\n"
-"		vecOut += bvhAabbMin;\n"
-"		return vecOut;\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void   findCompoundPairsKernel( __global const int4* pairs, \n"
-"	__global const BodyData* rigidBodies, \n"
-"	__global const btCollidableGpu* collidables,\n"
-"	__global const ConvexPolyhedronCL* convexShapes, \n"
-"	__global const float4* vertices,\n"
-"	__global const float4* uniqueEdges,\n"
-"	__global const btGpuFace* faces,\n"
-"	__global const int* indices,\n"
-"	__global b3Aabb_t* aabbLocalSpace,\n"
-"	__global const btGpuChildShape* gpuChildShapes,\n"
-"	__global volatile int4* gpuCompoundPairsOut,\n"
-"	__global volatile int* numCompoundPairsOut,\n"
-"	__global const b3BvhSubtreeInfo* subtrees,\n"
-"	__global const b3QuantizedBvhNode* quantizedNodes,\n"
-"	__global const b3BvhInfo* bvhInfos,\n"
-"	int numPairs,\n"
-"	int maxNumCompoundPairsCapacity\n"
-"	)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i<numPairs)\n"
-"	{\n"
-"		int bodyIndexA = pairs[i].x;\n"
-"		int bodyIndexB = pairs[i].y;\n"
-"		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"		//once the broadphase avoids static-static pairs, we can remove this test\n"
-"		if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-"		{\n"
-"			return;\n"
-"		}\n"
-"		if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
-"		{\n"
-"			int bvhA = collidables[collidableIndexA].m_compoundBvhIndex;\n"
-"			int bvhB = collidables[collidableIndexB].m_compoundBvhIndex;\n"
-"			int numSubTreesA = bvhInfos[bvhA].m_numSubTrees;\n"
-"			int subTreesOffsetA = bvhInfos[bvhA].m_subTreeOffset;\n"
-"			int subTreesOffsetB = bvhInfos[bvhB].m_subTreeOffset;\n"
-"			int numSubTreesB = bvhInfos[bvhB].m_numSubTrees;\n"
-"			\n"
-"			float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"			b3Quat ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"			b3Quat ornB = rigidBodies[bodyIndexB].m_quat;\n"
-"			float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"			\n"
-"			for (int p=0;p<numSubTreesA;p++)\n"
-"			{\n"
-"				b3BvhSubtreeInfo subtreeA = subtrees[subTreesOffsetA+p];\n"
-"				//bvhInfos[bvhA].m_quantization\n"
-"				b3Float4 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
-"				b3Float4 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
-"				b3Float4 aabbAMinOut,aabbAMaxOut;\n"
-"				float margin=0.f;\n"
-"				b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n"
-"				\n"
-"				for (int q=0;q<numSubTreesB;q++)\n"
-"				{\n"
-"					b3BvhSubtreeInfo subtreeB = subtrees[subTreesOffsetB+q];\n"
-"					b3Float4 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
-"					b3Float4 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
-"					b3Float4 aabbBMinOut,aabbBMaxOut;\n"
-"					float margin=0.f;\n"
-"					b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n"
-"					\n"
-"					\n"
-"					bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n"
-"					if (aabbOverlap)\n"
-"					{\n"
-"						\n"
-"						int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfos[bvhA].m_nodeOffset;\n"
-"						int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;\n"
-"						int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfos[bvhB].m_nodeOffset;\n"
-"						int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;\n"
-"						b3Int2 nodeStack[B3_MAX_STACK_DEPTH];\n"
-"						b3Int2 node0;\n"
-"						node0.x = startNodeIndexA;\n"
-"						node0.y = startNodeIndexB;\n"
-"						int maxStackDepth = B3_MAX_STACK_DEPTH;\n"
-"						int depth=0;\n"
-"						nodeStack[depth++]=node0;\n"
-"						do\n"
-"						{\n"
-"							b3Int2 node = nodeStack[--depth];\n"
-"							b3Float4 aMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
-"							b3Float4 aMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
-"							b3Float4 bMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
-"							b3Float4 bMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
-"							float margin=0.f;\n"
-"							b3Float4 aabbAMinOut,aabbAMaxOut;\n"
-"							b3TransformAabb2(aMinLocal,aMaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n"
-"							b3Float4 aabbBMinOut,aabbBMaxOut;\n"
-"							b3TransformAabb2(bMinLocal,bMaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n"
-"							\n"
-"							bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n"
-"							if (nodeOverlap)\n"
-"							{\n"
-"								bool isLeafA = isLeafNodeGlobal(&quantizedNodes[node.x]);\n"
-"								bool isLeafB = isLeafNodeGlobal(&quantizedNodes[node.y]);\n"
-"								bool isInternalA = !isLeafA;\n"
-"								bool isInternalB = !isLeafB;\n"
-"								//fail, even though it might hit two leaf nodes\n"
-"								if (depth+4>maxStackDepth && !(isLeafA && isLeafB))\n"
-"								{\n"
-"									//printf(\"Error: traversal exceeded maxStackDepth\");\n"
-"									continue;\n"
-"								}\n"
-"								if(isInternalA)\n"
-"								{\n"
-"									int nodeAleftChild = node.x+1;\n"
-"									bool isNodeALeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.x+1]);\n"
-"									int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + getEscapeIndexGlobal(&quantizedNodes[node.x+1]);\n"
-"									if(isInternalB)\n"
-"									{					\n"
-"										int nodeBleftChild = node.y+1;\n"
-"										bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n"
-"										int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n"
-"										nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild);\n"
-"										nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild);\n"
-"										nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBrightChild);\n"
-"										nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBrightChild);\n"
-"									}\n"
-"									else\n"
-"									{\n"
-"										nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y);\n"
-"										nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y);\n"
-"									}\n"
-"								}\n"
-"								else\n"
-"								{\n"
-"									if(isInternalB)\n"
-"									{\n"
-"										int nodeBleftChild = node.y+1;\n"
-"										bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n"
-"										int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n"
-"										nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild);\n"
-"										nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild);\n"
-"									}\n"
-"									else\n"
-"									{\n"
-"										int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
-"										if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-"										{\n"
-"											int childShapeIndexA = getTriangleIndexGlobal(&quantizedNodes[node.x]);\n"
-"											int childShapeIndexB = getTriangleIndexGlobal(&quantizedNodes[node.y]);\n"
-"											gpuCompoundPairsOut[compoundPairIdx]  = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n"
-"										}\n"
-"									}\n"
-"								}\n"
-"							}\n"
-"						} while (depth);\n"
-"					}\n"
-"				}\n"
-"			}\n"
-"			\n"
-"			return;\n"
-"		}\n"
-"		if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
-"		{\n"
-"			if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) \n"
-"			{\n"
-"				int numChildrenA = collidables[collidableIndexA].m_numChildShapes;\n"
-"				for (int c=0;c<numChildrenA;c++)\n"
-"				{\n"
-"					int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c;\n"
-"					int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
-"					float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"					float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"					float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
-"					float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
-"					float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
-"					float4 newOrnA = qtMul(ornA,childOrnA);\n"
-"					int shapeIndexA = collidables[childColIndexA].m_shapeIndex;\n"
-"					b3Aabb_t aabbAlocal = aabbLocalSpace[shapeIndexA];\n"
-"					float margin = 0.f;\n"
-"					\n"
-"					b3Float4 aabbAMinWS;\n"
-"					b3Float4 aabbAMaxWS;\n"
-"					\n"
-"					b3TransformAabb2(aabbAlocal.m_minVec,aabbAlocal.m_maxVec,margin,\n"
-"						newPosA,\n"
-"						newOrnA,\n"
-"						&aabbAMinWS,&aabbAMaxWS);\n"
-"						\n"
-"					\n"
-"					if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-"					{\n"
-"						int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
-"						for (int b=0;b<numChildrenB;b++)\n"
-"						{\n"
-"							int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
-"							int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-"							float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-"							float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"							float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-"							float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-"							float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-"							float4 newOrnB = qtMul(ornB,childOrnB);\n"
-"							int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-"							b3Aabb_t aabbBlocal = aabbLocalSpace[shapeIndexB];\n"
-"							\n"
-"							b3Float4 aabbBMinWS;\n"
-"							b3Float4 aabbBMaxWS;\n"
-"							\n"
-"							b3TransformAabb2(aabbBlocal.m_minVec,aabbBlocal.m_maxVec,margin,\n"
-"								newPosB,\n"
-"								newOrnB,\n"
-"								&aabbBMinWS,&aabbBMaxWS);\n"
-"								\n"
-"								\n"
-"							\n"
-"							bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinWS,aabbAMaxWS,aabbBMinWS,aabbBMaxWS);\n"
-"							if (aabbOverlap)\n"
-"							{\n"
-"								int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-"								float dmin = FLT_MAX;\n"
-"								float4 posA = newPosA;\n"
-"								posA.w = 0.f;\n"
-"								float4 posB = newPosB;\n"
-"								posB.w = 0.f;\n"
-"								float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-"								float4 ornA = newOrnA;\n"
-"								float4 c0 = transform(&c0local, &posA, &ornA);\n"
-"								float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-"								float4 ornB =newOrnB;\n"
-"								float4 c1 = transform(&c1local,&posB,&ornB);\n"
-"								const float4 DeltaC2 = c0 - c1;\n"
-"								{//\n"
-"									int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
-"									if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-"									{\n"
-"										gpuCompoundPairsOut[compoundPairIdx]  = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n"
-"									}\n"
-"								}//\n"
-"							}//fi(1)\n"
-"						} //for (int b=0\n"
-"					}//if (collidables[collidableIndexB].\n"
-"					else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-"					{\n"
-"						if (1)\n"
-"						{\n"
-"							int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-"							float dmin = FLT_MAX;\n"
-"							float4 posA = newPosA;\n"
-"							posA.w = 0.f;\n"
-"							float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"							posB.w = 0.f;\n"
-"							float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-"							float4 ornA = newOrnA;\n"
-"							float4 c0 = transform(&c0local, &posA, &ornA);\n"
-"							float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-"							float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-"							float4 c1 = transform(&c1local,&posB,&ornB);\n"
-"							const float4 DeltaC2 = c0 - c1;\n"
-"							{\n"
-"								int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
-"								if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-"								{\n"
-"									gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,-1);\n"
-"								}//if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-"							}//\n"
-"						}//fi (1)\n"
-"					}//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-"				}//for (int b=0;b<numChildrenB;b++)	\n"
-"				return;\n"
-"			}//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-"			if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH) \n"
-"				&& (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
-"			{\n"
-"				int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
-"				for (int b=0;b<numChildrenB;b++)\n"
-"				{\n"
-"					int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
-"					int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-"					float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-"					float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"					float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-"					float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-"					float4 newPosB = qtRotate(ornB,childPosB)+posB;\n"
-"					float4 newOrnB = qtMul(ornB,childOrnB);\n"
-"					int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-"					//////////////////////////////////////\n"
-"					if (1)\n"
-"					{\n"
-"						int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-"						float dmin = FLT_MAX;\n"
-"						float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"						posA.w = 0.f;\n"
-"						float4 posB = newPosB;\n"
-"						posB.w = 0.f;\n"
-"						float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-"						float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"						float4 c0 = transform(&c0local, &posA, &ornA);\n"
-"						float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-"						float4 ornB =newOrnB;\n"
-"						float4 c1 = transform(&c1local,&posB,&ornB);\n"
-"						const float4 DeltaC2 = c0 - c1;\n"
-"						{//\n"
-"							int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
-"							if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-"							{\n"
-"								gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,-1,childShapeIndexB);\n"
-"							}//fi (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-"						}//\n"
-"					}//fi (1)	\n"
-"				}//for (int b=0;b<numChildrenB;b++)\n"
-"				return;\n"
-"			}//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-"			return;\n"
-"		}//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
-"	}//i<numPairs\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void   findSeparatingAxisKernel( __global const int4* pairs, \n"
-"																					__global const BodyData* rigidBodies, \n"
-"																					__global const btCollidableGpu* collidables,\n"
-"																					__global const ConvexPolyhedronCL* convexShapes, \n"
-"																					__global const float4* vertices,\n"
-"																					__global const float4* uniqueEdges,\n"
-"																					__global const btGpuFace* faces,\n"
-"																					__global const int* indices,\n"
-"																					__global btAabbCL* aabbs,\n"
-"																					__global volatile float4* separatingNormals,\n"
-"																					__global volatile int* hasSeparatingAxis,\n"
-"																					int numPairs\n"
-"																					)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	\n"
-"	if (i<numPairs)\n"
-"	{\n"
-"	\n"
-"		int bodyIndexA = pairs[i].x;\n"
-"		int bodyIndexB = pairs[i].y;\n"
-"		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"	\n"
-"		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"		\n"
-"		\n"
-"		//once the broadphase avoids static-static pairs, we can remove this test\n"
-"		if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-"		{\n"
-"			hasSeparatingAxis[i] = 0;\n"
-"			return;\n"
-"		}\n"
-"		\n"
-"		if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
-"		{\n"
-"			hasSeparatingAxis[i] = 0;\n"
-"			return;\n"
-"		}\n"
-"			\n"
-"		if ((collidables[collidableIndexA].m_shapeType==SHAPE_CONCAVE_TRIMESH))\n"
-"		{\n"
-"			hasSeparatingAxis[i] = 0;\n"
-"			return;\n"
-"		}\n"
-"		int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-"		float dmin = FLT_MAX;\n"
-"		float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"		posA.w = 0.f;\n"
-"		float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"		posB.w = 0.f;\n"
-"		float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-"		float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"		float4 c0 = transform(&c0local, &posA, &ornA);\n"
-"		float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-"		float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-"		float4 c1 = transform(&c1local,&posB,&ornB);\n"
-"		const float4 DeltaC2 = c0 - c1;\n"
-"		float4 sepNormal;\n"
-"		\n"
-"		bool sepA = findSeparatingAxis(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-"																								posB,ornB,\n"
-"																								DeltaC2,\n"
-"																								vertices,uniqueEdges,faces,\n"
-"																								indices,&sepNormal,&dmin);\n"
-"		hasSeparatingAxis[i] = 4;\n"
-"		if (!sepA)\n"
-"		{\n"
-"			hasSeparatingAxis[i] = 0;\n"
-"		} else\n"
-"		{\n"
-"			bool sepB = findSeparatingAxis(	&convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n"
-"																									posA,ornA,\n"
-"																									DeltaC2,\n"
-"																									vertices,uniqueEdges,faces,\n"
-"																									indices,&sepNormal,&dmin);\n"
-"			if (!sepB)\n"
-"			{\n"
-"				hasSeparatingAxis[i] = 0;\n"
-"			} else\n"
-"			{\n"
-"				bool sepEE = findSeparatingAxisEdgeEdge(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-"																									posB,ornB,\n"
-"																									DeltaC2,\n"
-"																									vertices,uniqueEdges,faces,\n"
-"																									indices,&sepNormal,&dmin);\n"
-"				if (!sepEE)\n"
-"				{\n"
-"					hasSeparatingAxis[i] = 0;\n"
-"				} else\n"
-"				{\n"
-"					hasSeparatingAxis[i] = 1;\n"
-"					separatingNormals[i] = sepNormal;\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"		\n"
-"	}\n"
-"}\n"
-"__kernel void   findSeparatingAxisVertexFaceKernel( __global const int4* pairs, \n"
-"																					__global const BodyData* rigidBodies, \n"
-"																					__global const btCollidableGpu* collidables,\n"
-"																					__global const ConvexPolyhedronCL* convexShapes, \n"
-"																					__global const float4* vertices,\n"
-"																					__global const float4* uniqueEdges,\n"
-"																					__global const btGpuFace* faces,\n"
-"																					__global const int* indices,\n"
-"																					__global btAabbCL* aabbs,\n"
-"																					__global volatile float4* separatingNormals,\n"
-"																					__global volatile int* hasSeparatingAxis,\n"
-"																					__global  float* dmins,\n"
-"																					int numPairs\n"
-"																					)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	\n"
-"	if (i<numPairs)\n"
-"	{\n"
-"	\n"
-"		int bodyIndexA = pairs[i].x;\n"
-"		int bodyIndexB = pairs[i].y;\n"
-"		int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"		int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"	\n"
-"		int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"		int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"	\n"
-"		hasSeparatingAxis[i] = 0;	\n"
-"		\n"
-"		//once the broadphase avoids static-static pairs, we can remove this test\n"
-"		if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-"		{\n"
-"			return;\n"
-"		}\n"
-"		\n"
-"		if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
-"		{\n"
-"			return;\n"
-"		}\n"
-"			\n"
-"		int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-"		float dmin = FLT_MAX;\n"
-"		dmins[i] = dmin;\n"
-"		\n"
-"		float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"		posA.w = 0.f;\n"
-"		float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"		posB.w = 0.f;\n"
-"		float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-"		float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"		float4 c0 = transform(&c0local, &posA, &ornA);\n"
-"		float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-"		float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-"		float4 c1 = transform(&c1local,&posB,&ornB);\n"
-"		const float4 DeltaC2 = c0 - c1;\n"
-"		float4 sepNormal;\n"
-"		\n"
-"		bool sepA = findSeparatingAxis(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-"																								posB,ornB,\n"
-"																								DeltaC2,\n"
-"																								vertices,uniqueEdges,faces,\n"
-"																								indices,&sepNormal,&dmin);\n"
-"		hasSeparatingAxis[i] = 4;\n"
-"		if (!sepA)\n"
-"		{\n"
-"			hasSeparatingAxis[i] = 0;\n"
-"		} else\n"
-"		{\n"
-"			bool sepB = findSeparatingAxis(	&convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n"
-"																									posA,ornA,\n"
-"																									DeltaC2,\n"
-"																									vertices,uniqueEdges,faces,\n"
-"																									indices,&sepNormal,&dmin);\n"
-"			if (sepB)\n"
-"			{\n"
-"				dmins[i] = dmin;\n"
-"				hasSeparatingAxis[i] = 1;\n"
-"				separatingNormals[i] = sepNormal;\n"
-"			}\n"
-"		}\n"
-"		\n"
-"	}\n"
-"}\n"
-"__kernel void   findSeparatingAxisEdgeEdgeKernel( __global const int4* pairs, \n"
-"																					__global const BodyData* rigidBodies, \n"
-"																					__global const btCollidableGpu* collidables,\n"
-"																					__global const ConvexPolyhedronCL* convexShapes, \n"
-"																					__global const float4* vertices,\n"
-"																					__global const float4* uniqueEdges,\n"
-"																					__global const btGpuFace* faces,\n"
-"																					__global const int* indices,\n"
-"																					__global btAabbCL* aabbs,\n"
-"																					__global  float4* separatingNormals,\n"
-"																					__global  int* hasSeparatingAxis,\n"
-"																					__global  float* dmins,\n"
-"																					__global const float4* unitSphereDirections,\n"
-"																					int numUnitSphereDirections,\n"
-"																					int numPairs\n"
-"																					)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	\n"
-"	if (i<numPairs)\n"
-"	{\n"
-"		if (hasSeparatingAxis[i])\n"
-"		{\n"
-"	\n"
-"			int bodyIndexA = pairs[i].x;\n"
-"			int bodyIndexB = pairs[i].y;\n"
-"	\n"
-"			int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"			int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"		\n"
-"			int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"			int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"			\n"
-"			\n"
-"			int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-"	\n"
-"			float dmin = dmins[i];\n"
-"	\n"
-"			float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"			posA.w = 0.f;\n"
-"			float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"			posB.w = 0.f;\n"
-"			float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-"			float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"			float4 c0 = transform(&c0local, &posA, &ornA);\n"
-"			float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-"			float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-"			float4 c1 = transform(&c1local,&posB,&ornB);\n"
-"			const float4 DeltaC2 = c0 - c1;\n"
-"			float4 sepNormal = separatingNormals[i];\n"
-"			\n"
-"			\n"
-"			\n"
-"			bool sepEE = false;\n"
-"			int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n"
-"			if (numEdgeEdgeDirections<=numUnitSphereDirections)\n"
-"			{\n"
-"				sepEE = findSeparatingAxisEdgeEdge(	&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-"																									posB,ornB,\n"
-"																									DeltaC2,\n"
-"																									vertices,uniqueEdges,faces,\n"
-"																									indices,&sepNormal,&dmin);\n"
-"																									\n"
-"					if (!sepEE)\n"
-"					{\n"
-"						hasSeparatingAxis[i] = 0;\n"
-"					} else\n"
-"					{\n"
-"						hasSeparatingAxis[i] = 1;\n"
-"						separatingNormals[i] = sepNormal;\n"
-"					}\n"
-"			}\n"
-"			/*\n"
-"			///else case is a separate kernel, to make Mac OSX OpenCL compiler happy\n"
-"			else\n"
-"			{\n"
-"				sepEE = findSeparatingAxisUnitSphere(&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-"																									posB,ornB,\n"
-"																									DeltaC2,\n"
-"																									vertices,unitSphereDirections,numUnitSphereDirections,\n"
-"																									&sepNormal,&dmin);\n"
-"					if (!sepEE)\n"
-"					{\n"
-"						hasSeparatingAxis[i] = 0;\n"
-"					} else\n"
-"					{\n"
-"						hasSeparatingAxis[i] = 1;\n"
-"						separatingNormals[i] = sepNormal;\n"
-"					}\n"
-"			}\n"
-"			*/\n"
-"		}		//if (hasSeparatingAxis[i])\n"
-"	}//(i<numPairs)\n"
-"}\n"
-"inline int	findClippingFaces(const float4 separatingNormal,\n"
-"                      const ConvexPolyhedronCL* hullA, \n"
-"					  __global const ConvexPolyhedronCL* hullB,\n"
-"                      const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
-"                       __global float4* worldVertsA1,\n"
-"                      __global float4* worldNormalsA1,\n"
-"                      __global float4* worldVertsB1,\n"
-"                      int capacityWorldVerts,\n"
-"                      const float minDist, float maxDist,\n"
-"					  const float4* verticesA,\n"
-"                      const btGpuFace* facesA,\n"
-"                      const int* indicesA,\n"
-"					  __global const float4* verticesB,\n"
-"                      __global const btGpuFace* facesB,\n"
-"                      __global const int* indicesB,\n"
-"                      __global int4* clippingFaces, int pairIndex)\n"
-"{\n"
-"	int numContactsOut = 0;\n"
-"	int numWorldVertsB1= 0;\n"
-"    \n"
-"    \n"
-"	int closestFaceB=0;\n"
-"	float dmax = -FLT_MAX;\n"
-"    \n"
-"	{\n"
-"		for(int face=0;face<hullB->m_numFaces;face++)\n"
-"		{\n"
-"			const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n"
-"                                              facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-"			const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-"			float d = dot3F4(WorldNormal,separatingNormal);\n"
-"			if (d > dmax)\n"
-"			{\n"
-"				dmax = d;\n"
-"				closestFaceB = face;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"    \n"
-"	{\n"
-"		const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
-"		int numVertices = polyB.m_numIndices;\n"
-"        if (numVertices>capacityWorldVerts)\n"
-"            numVertices = capacityWorldVerts;\n"
-"        \n"
-"		for(int e0=0;e0<numVertices;e0++)\n"
-"		{\n"
-"            if (e0<capacityWorldVerts)\n"
-"            {\n"
-"                const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
-"                worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-"            }\n"
-"		}\n"
-"	}\n"
-"    \n"
-"    int closestFaceA=0;\n"
-"	{\n"
-"		float dmin = FLT_MAX;\n"
-"		for(int face=0;face<hullA->m_numFaces;face++)\n"
-"		{\n"
-"			const float4 Normal = make_float4(\n"
-"                                              facesA[hullA->m_faceOffset+face].m_plane.x,\n"
-"                                              facesA[hullA->m_faceOffset+face].m_plane.y,\n"
-"                                              facesA[hullA->m_faceOffset+face].m_plane.z,\n"
-"                                              0.f);\n"
-"			const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-"            \n"
-"			float d = dot3F4(faceANormalWS,separatingNormal);\n"
-"			if (d < dmin)\n"
-"			{\n"
-"				dmin = d;\n"
-"				closestFaceA = face;\n"
-"                worldNormalsA1[pairIndex] = faceANormalWS;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"    \n"
-"    int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
-"    if (numVerticesA>capacityWorldVerts)\n"
-"       numVerticesA = capacityWorldVerts;\n"
-"    \n"
-"	for(int e0=0;e0<numVerticesA;e0++)\n"
-"	{\n"
-"        if (e0<capacityWorldVerts)\n"
-"        {\n"
-"            const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
-"            worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
-"        }\n"
-"    }\n"
-"    \n"
-"    clippingFaces[pairIndex].x = closestFaceA;\n"
-"    clippingFaces[pairIndex].y = closestFaceB;\n"
-"    clippingFaces[pairIndex].z = numVerticesA;\n"
-"    clippingFaces[pairIndex].w = numWorldVertsB1;\n"
-"    \n"
-"    \n"
-"	return numContactsOut;\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void   findConcaveSeparatingAxisKernel( __global int4* concavePairs,\n"
-"																					__global const BodyData* rigidBodies,\n"
-"																					__global const btCollidableGpu* collidables,\n"
-"																					__global const ConvexPolyhedronCL* convexShapes, \n"
-"																					__global const float4* vertices,\n"
-"																					__global const float4* uniqueEdges,\n"
-"																					__global const btGpuFace* faces,\n"
-"																					__global const int* indices,\n"
-"																					__global const btGpuChildShape* gpuChildShapes,\n"
-"																					__global btAabbCL* aabbs,\n"
-"																					__global float4* concaveSeparatingNormalsOut,\n"
-"																					__global int* concaveHasSeparatingNormals,\n"
-"																					__global int4* clippingFacesOut,\n"
-"																					__global float4* worldVertsA1GPU,\n"
-"																					__global float4*  worldNormalsAGPU,\n"
-"																					__global float4* worldVertsB1GPU,\n"
-"																					int vertexFaceCapacity,\n"
-"																					int numConcavePairs\n"
-"																					)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numConcavePairs)\n"
-"		return;\n"
-"	concaveHasSeparatingNormals[i] = 0;\n"
-"	int pairIdx = i;\n"
-"	int bodyIndexA = concavePairs[i].x;\n"
-"	int bodyIndexB = concavePairs[i].y;\n"
-"	int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-"	int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-"	int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-"	int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-"	if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n"
-"		collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-"	{\n"
-"		concavePairs[pairIdx].w = -1;\n"
-"		return;\n"
-"	}\n"
-"	int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-"	int numActualConcaveConvexTests = 0;\n"
-"	\n"
-"	int f = concavePairs[i].z;\n"
-"	\n"
-"	bool overlap = false;\n"
-"	\n"
-"	ConvexPolyhedronCL convexPolyhedronA;\n"
-"	//add 3 vertices of the triangle\n"
-"	convexPolyhedronA.m_numVertices = 3;\n"
-"	convexPolyhedronA.m_vertexOffset = 0;\n"
-"	float4	localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
-"	btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-"	float4 triMinAabb, triMaxAabb;\n"
-"	btAabbCL triAabb;\n"
-"	triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
-"	triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
-"	\n"
-"	float4 verticesA[3];\n"
-"	for (int i=0;i<3;i++)\n"
-"	{\n"
-"		int index = indices[face.m_indexOffset+i];\n"
-"		float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-"		verticesA[i] = vert;\n"
-"		localCenter += vert;\n"
-"			\n"
-"		triAabb.m_min = min(triAabb.m_min,vert);		\n"
-"		triAabb.m_max = max(triAabb.m_max,vert);		\n"
-"	}\n"
-"	overlap = true;\n"
-"	overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
-"	overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
-"	overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
-"		\n"
-"	if (overlap)\n"
-"	{\n"
-"		float dmin = FLT_MAX;\n"
-"		int hasSeparatingAxis=5;\n"
-"		float4 sepAxis=make_float4(1,2,3,4);\n"
-"		int localCC=0;\n"
-"		numActualConcaveConvexTests++;\n"
-"		//a triangle has 3 unique edges\n"
-"		convexPolyhedronA.m_numUniqueEdges = 3;\n"
-"		convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
-"		float4 uniqueEdgesA[3];\n"
-"		\n"
-"		uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
-"		uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
-"		uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
-"		convexPolyhedronA.m_faceOffset = 0;\n"
-"                                  \n"
-"		float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
-"                             \n"
-"		btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
-"		int indicesA[3+3+2+2+2];\n"
-"		int curUsedIndices=0;\n"
-"		int fidx=0;\n"
-"		//front size of triangle\n"
-"		{\n"
-"			facesA[fidx].m_indexOffset=curUsedIndices;\n"
-"			indicesA[0] = 0;\n"
-"			indicesA[1] = 1;\n"
-"			indicesA[2] = 2;\n"
-"			curUsedIndices+=3;\n"
-"			float c = face.m_plane.w;\n"
-"			facesA[fidx].m_plane.x = normal.x;\n"
-"			facesA[fidx].m_plane.y = normal.y;\n"
-"			facesA[fidx].m_plane.z = normal.z;\n"
-"			facesA[fidx].m_plane.w = c;\n"
-"			facesA[fidx].m_numIndices=3;\n"
-"		}\n"
-"		fidx++;\n"
-"		//back size of triangle\n"
-"		{\n"
-"			facesA[fidx].m_indexOffset=curUsedIndices;\n"
-"			indicesA[3]=2;\n"
-"			indicesA[4]=1;\n"
-"			indicesA[5]=0;\n"
-"			curUsedIndices+=3;\n"
-"			float c = dot(normal,verticesA[0]);\n"
-"			float c1 = -face.m_plane.w;\n"
-"			facesA[fidx].m_plane.x = -normal.x;\n"
-"			facesA[fidx].m_plane.y = -normal.y;\n"
-"			facesA[fidx].m_plane.z = -normal.z;\n"
-"			facesA[fidx].m_plane.w = c;\n"
-"			facesA[fidx].m_numIndices=3;\n"
-"		}\n"
-"		fidx++;\n"
-"		bool addEdgePlanes = true;\n"
-"		if (addEdgePlanes)\n"
-"		{\n"
-"			int numVertices=3;\n"
-"			int prevVertex = numVertices-1;\n"
-"			for (int i=0;i<numVertices;i++)\n"
-"			{\n"
-"				float4 v0 = verticesA[i];\n"
-"				float4 v1 = verticesA[prevVertex];\n"
-"                                            \n"
-"				float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
-"				float c = -dot(edgeNormal,v0);\n"
-"				facesA[fidx].m_numIndices = 2;\n"
-"				facesA[fidx].m_indexOffset=curUsedIndices;\n"
-"				indicesA[curUsedIndices++]=i;\n"
-"				indicesA[curUsedIndices++]=prevVertex;\n"
-"                                            \n"
-"				facesA[fidx].m_plane.x = edgeNormal.x;\n"
-"				facesA[fidx].m_plane.y = edgeNormal.y;\n"
-"				facesA[fidx].m_plane.z = edgeNormal.z;\n"
-"				facesA[fidx].m_plane.w = c;\n"
-"				fidx++;\n"
-"				prevVertex = i;\n"
-"			}\n"
-"		}\n"
-"		convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
-"		convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
-"		float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-"		posA.w = 0.f;\n"
-"		float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-"		posB.w = 0.f;\n"
-"		float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-"		float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-"		\n"
-"		///////////////////\n"
-"		///compound shape support\n"
-"		if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-"		{\n"
-"			int compoundChild = concavePairs[pairIdx].w;\n"
-"			int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
-"			int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-"			float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-"			float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-"			float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-"			float4 newOrnB = qtMul(ornB,childOrnB);\n"
-"			posB = newPosB;\n"
-"			ornB = newOrnB;\n"
-"			shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-"		}\n"
-"		//////////////////\n"
-"		float4 c0local = convexPolyhedronA.m_localCenter;\n"
-"		float4 c0 = transform(&c0local, &posA, &ornA);\n"
-"		float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-"		float4 c1 = transform(&c1local,&posB,&ornB);\n"
-"		const float4 DeltaC2 = c0 - c1;\n"
-"		bool sepA = findSeparatingAxisLocalA(	&convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-"												posA,ornA,\n"
-"												posB,ornB,\n"
-"												DeltaC2,\n"
-"												verticesA,uniqueEdgesA,facesA,indicesA,\n"
-"												vertices,uniqueEdges,faces,indices,\n"
-"												&sepAxis,&dmin);\n"
-"		hasSeparatingAxis = 4;\n"
-"		if (!sepA)\n"
-"		{\n"
-"			hasSeparatingAxis = 0;\n"
-"		} else\n"
-"		{\n"
-"			bool sepB = findSeparatingAxisLocalB(	&convexShapes[shapeIndexB],&convexPolyhedronA,\n"
-"												posB,ornB,\n"
-"												posA,ornA,\n"
-"												DeltaC2,\n"
-"												vertices,uniqueEdges,faces,indices,\n"
-"												verticesA,uniqueEdgesA,facesA,indicesA,\n"
-"												&sepAxis,&dmin);\n"
-"			if (!sepB)\n"
-"			{\n"
-"				hasSeparatingAxis = 0;\n"
-"			} else\n"
-"			{\n"
-"				bool sepEE = findSeparatingAxisEdgeEdgeLocalA(	&convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-"															posA,ornA,\n"
-"															posB,ornB,\n"
-"															DeltaC2,\n"
-"															verticesA,uniqueEdgesA,facesA,indicesA,\n"
-"															vertices,uniqueEdges,faces,indices,\n"
-"															&sepAxis,&dmin);\n"
-"	\n"
-"				if (!sepEE)\n"
-"				{\n"
-"					hasSeparatingAxis = 0;\n"
-"				} else\n"
-"				{\n"
-"					hasSeparatingAxis = 1;\n"
-"				}\n"
-"			}\n"
-"		}	\n"
-"		\n"
-"		if (hasSeparatingAxis)\n"
-"		{\n"
-"			sepAxis.w = dmin;\n"
-"			concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
-"			concaveHasSeparatingNormals[i]=1;\n"
-"			float minDist = -1e30f;\n"
-"			float maxDist = 0.02f;\n"
-"		\n"
-"			findClippingFaces(sepAxis,\n"
-"                     &convexPolyhedronA,\n"
-"					 &convexShapes[shapeIndexB],\n"
-"					 posA,ornA,\n"
-"					 posB,ornB,\n"
-"                      worldVertsA1GPU,\n"
-"                      worldNormalsAGPU,\n"
-"                      worldVertsB1GPU,\n"
-"					  vertexFaceCapacity,\n"
-"                      minDist, maxDist,\n"
-"                      verticesA,\n"
-"                      facesA,\n"
-"                      indicesA,\n"
-" 					  vertices,\n"
-"                      faces,\n"
-"                      indices,\n"
-"                      clippingFacesOut, pairIdx);\n"
-"		} else\n"
-"		{	\n"
-"			//mark this pair as in-active\n"
-"			concavePairs[pairIdx].w = -1;\n"
-"		}\n"
-"	}\n"
-"	else\n"
-"	{	\n"
-"		//mark this pair as in-active\n"
-"		concavePairs[pairIdx].w = -1;\n"
-"	}\n"
-"	\n"
-"	concavePairs[pairIdx].z = -1;//now z is used for existing/persistent contacts\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.cpp b/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.cpp
deleted file mode 100644
index a4980f71..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.cpp
+++ /dev/null
@@ -1,213 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Takahiro Harada
-//Host-code rewritten by Erwin Coumans
-
-#define BOUNDSEARCH_PATH "src/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernels.cl"
-#define KERNEL0 "SearchSortDataLowerKernel"
-#define KERNEL1 "SearchSortDataUpperKernel"
-#define KERNEL2 "SubtractKernel"
-
-
-#include "b3BoundSearchCL.h"
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-#include "b3LauncherCL.h"
-#include "kernels/BoundSearchKernelsCL.h"
-
-b3BoundSearchCL::b3BoundSearchCL(cl_context ctx, cl_device_id device, cl_command_queue queue, int maxSize)
-	:m_context(ctx),
-	m_device(device),
-	m_queue(queue)
-{
-
-	const char* additionalMacros = "";
-	//const char* srcFileNameForCaching="";
-
-	cl_int pErrNum;
-	const char* kernelSource = boundSearchKernelsCL;
-
-	cl_program boundSearchProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, kernelSource, &pErrNum,additionalMacros, BOUNDSEARCH_PATH);
-	b3Assert(boundSearchProg);
-
-	m_lowerSortDataKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "SearchSortDataLowerKernel", &pErrNum, boundSearchProg,additionalMacros );
-	b3Assert(m_lowerSortDataKernel );
-
-	m_upperSortDataKernel= b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "SearchSortDataUpperKernel", &pErrNum, boundSearchProg,additionalMacros );
-	b3Assert(m_upperSortDataKernel);
-
-	m_subtractKernel = 0;
-
-	if( maxSize )
-	{
-		m_subtractKernel= b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "SubtractKernel", &pErrNum, boundSearchProg,additionalMacros );
-		b3Assert(m_subtractKernel);
-	}
-
-	//m_constBuffer = new b3OpenCLArray<b3Int4>( device, 1, BufferBase::BUFFER_CONST );
-	
-	m_lower = (maxSize == 0)? 0: new b3OpenCLArray<unsigned int>(ctx,queue,maxSize );
-	m_upper = (maxSize == 0)? 0: new b3OpenCLArray<unsigned int>(ctx,queue, maxSize );
-
-	m_filler = new b3FillCL(ctx,device,queue);
-}
-
-b3BoundSearchCL::~b3BoundSearchCL()
-{
-	
-	delete m_lower;
-	delete m_upper;
-	delete m_filler;
-			
-	clReleaseKernel(m_lowerSortDataKernel);
-	clReleaseKernel(m_upperSortDataKernel);
-	clReleaseKernel(m_subtractKernel);
-	
-
-}
-
-
-void b3BoundSearchCL::execute(b3OpenCLArray<b3SortData>& src, int nSrc, b3OpenCLArray<unsigned int>& dst, int nDst, Option option )
-{
-	b3Int4 constBuffer;
-	constBuffer.x = nSrc;
-	constBuffer.y = nDst;
-
-	if( option == BOUND_LOWER )
-	{
-		b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src.getBufferCL(), true ), b3BufferInfoCL( dst.getBufferCL()) };
-
-		b3LauncherCL launcher( m_queue, m_lowerSortDataKernel,"m_lowerSortDataKernel" );
-		launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst( nSrc );
-        launcher.setConst( nDst );
-        
-		launcher.launch1D( nSrc, 64 );
-	}
-	else if( option == BOUND_UPPER )
-	{
-		b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src.getBufferCL(), true ), b3BufferInfoCL( dst.getBufferCL() ) };
-
-		b3LauncherCL launcher(m_queue, m_upperSortDataKernel,"m_upperSortDataKernel" );
-		launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-        launcher.setConst( nSrc );
-        launcher.setConst( nDst );
-
-		launcher.launch1D( nSrc, 64 );
-	}
-	else if( option == COUNT )
-	{
-		b3Assert( m_lower );
-		b3Assert( m_upper );
-		b3Assert( m_lower->capacity() <= (int)nDst );
-		b3Assert( m_upper->capacity() <= (int)nDst );
-
-		int zero = 0;
-		m_filler->execute( *m_lower, zero, nDst );
-		m_filler->execute( *m_upper, zero, nDst );
-
-		execute( src, nSrc, *m_lower, nDst, BOUND_LOWER );
-		execute( src, nSrc, *m_upper, nDst, BOUND_UPPER );
-
-		{
-			b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_upper->getBufferCL(), true ), b3BufferInfoCL( m_lower->getBufferCL(), true ), b3BufferInfoCL( dst.getBufferCL() ) };
-
-			b3LauncherCL  launcher( m_queue, m_subtractKernel ,"m_subtractKernel");
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-            launcher.setConst( nSrc );
-            launcher.setConst( nDst );
-
-			launcher.launch1D( nDst, 64 );
-		}
-	}
-	else
-	{
-		b3Assert( 0 );
-	}
-
-}
-
-
-void b3BoundSearchCL::executeHost( b3AlignedObjectArray<b3SortData>& src, int nSrc, 
-	b3AlignedObjectArray<unsigned int>& dst,  int nDst, Option option )
-{
-
-
-	for(int i=0; i<nSrc-1; i++) 
-		b3Assert( src[i].m_key <= src[i+1].m_key );
-
-	b3SortData minData,zeroData,maxData;
-	minData.m_key = -1;
-	minData.m_value = -1;
-	zeroData.m_key=0;
-	zeroData.m_value=0;
-	maxData.m_key = nDst;
-	maxData.m_value = nDst;
-
-	if( option == BOUND_LOWER )
-	{
-		for(int i=0; i<nSrc; i++)
-		{
-			b3SortData& iData = (i==0)? minData: src[i-1];
-			b3SortData& jData = (i==nSrc)? maxData: src[i];
-
-			if( iData.m_key != jData.m_key )
-			{
-				int k = jData.m_key;
-				{
-					dst[k] = i;
-				}
-			}
-		}
-	}
-	else if( option == BOUND_UPPER )
-	{
-		for(int i=1; i<nSrc+1; i++)
-		{
-			b3SortData& iData = src[i-1];
-			b3SortData& jData = (i==nSrc)? maxData: src[i];
-
-			if( iData.m_key != jData.m_key )
-			{
-				int k = iData.m_key;
-				{
-					dst[k] = i;
-				}
-			}
-		}
-	}
-	else if( option == COUNT )
-	{
-		b3AlignedObjectArray<unsigned int> lower;
-		lower.resize(nDst );
-		b3AlignedObjectArray<unsigned int> upper;
-		upper.resize(nDst );
-
-		for(int i=0; i<nDst; i++) 
-		{ 
-			lower[i] = upper[i] = 0; 
-		}
-
-		executeHost( src, nSrc, lower, nDst, BOUND_LOWER );
-		executeHost( src, nSrc, upper, nDst, BOUND_UPPER );
-
-		for( int i=0; i<nDst; i++) 
-		{ 
-			dst[i] = upper[i] - lower[i]; 
-		}
-	}
-	else
-	{
-		b3Assert( 0 );
-	}
-}
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.h b/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.h
deleted file mode 100644
index 7e294096..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Takahiro Harada
-
-#ifndef B3_BOUNDSEARCH_H
-#define B3_BOUNDSEARCH_H
-
-#pragma once
-
-/*#include <Adl/Adl.h>
-#include <AdlPrimitives/Math/Math.h>
-#include <AdlPrimitives/Sort/SortData.h>
-#include <AdlPrimitives/Fill/Fill.h>
-*/
-
-#include "b3OpenCLArray.h"
-#include "b3FillCL.h"
-#include "b3RadixSort32CL.h" //for b3SortData (perhaps move it?)
-class b3BoundSearchCL
-{
-	public:
-
-		enum Option
-		{
-			BOUND_LOWER,
-			BOUND_UPPER,
-			COUNT,
-		};
-
-		cl_context m_context;
-		cl_device_id m_device;
-		cl_command_queue m_queue;
-
-		
-		cl_kernel m_lowerSortDataKernel;
-		cl_kernel m_upperSortDataKernel;
-		cl_kernel m_subtractKernel;
-		
-		b3OpenCLArray<b3Int4>* m_constbtOpenCLArray;
-		b3OpenCLArray<unsigned int>* m_lower;
-		b3OpenCLArray<unsigned int>* m_upper;
-		
-		b3FillCL* m_filler;
-		
-		b3BoundSearchCL(cl_context context, cl_device_id device, cl_command_queue queue, int size);
-
-		virtual ~b3BoundSearchCL();
-
-		//	src has to be src[i].m_key <= src[i+1].m_key
-		void execute( b3OpenCLArray<b3SortData>& src, int nSrc, b3OpenCLArray<unsigned int>& dst, int nDst, Option option = BOUND_LOWER );
-
-		void executeHost( b3AlignedObjectArray<b3SortData>& src, int nSrc, b3AlignedObjectArray<unsigned int>& dst, int nDst, Option option = BOUND_LOWER);
-};
-
-
-#endif //B3_BOUNDSEARCH_H
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3BufferInfoCL.h b/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3BufferInfoCL.h
deleted file mode 100644
index 52f219ae..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3BufferInfoCL.h
+++ /dev/null
@@ -1,19 +0,0 @@
-
-#ifndef B3_BUFFER_INFO_CL_H
-#define B3_BUFFER_INFO_CL_H
-
-#include "b3OpenCLArray.h"
-
-
-struct b3BufferInfoCL
-{
-	//b3BufferInfoCL(){}
-
-//	template<typename T>
-	b3BufferInfoCL(cl_mem buff, bool isReadOnly = false): m_clBuffer(buff), m_isReadOnly(isReadOnly){}
-
-	cl_mem m_clBuffer;
-	bool m_isReadOnly;
-};
-
-#endif //B3_BUFFER_INFO_CL_H
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.cpp b/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.cpp
deleted file mode 100644
index f05c2648..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.cpp
+++ /dev/null
@@ -1,126 +0,0 @@
-#include "b3FillCL.h"
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-#include "b3BufferInfoCL.h"
-#include "b3LauncherCL.h"
-
-#define FILL_CL_PROGRAM_PATH "src/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernels.cl"
-
-#include "kernels/FillKernelsCL.h"
-
-b3FillCL::b3FillCL(cl_context ctx, cl_device_id device, cl_command_queue queue)
-:m_commandQueue(queue)
-{
-	const char* kernelSource = fillKernelsCL;
-	cl_int pErrNum;
-	const char* additionalMacros = "";
-
-	cl_program fillProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, kernelSource, &pErrNum,additionalMacros, FILL_CL_PROGRAM_PATH);
-	b3Assert(fillProg);
-
-	m_fillIntKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "FillIntKernel", &pErrNum, fillProg,additionalMacros );
-	b3Assert(m_fillIntKernel);
-
-	m_fillUnsignedIntKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "FillUnsignedIntKernel", &pErrNum, fillProg,additionalMacros );
-	b3Assert(m_fillIntKernel);
-
-	m_fillFloatKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "FillFloatKernel", &pErrNum, fillProg,additionalMacros );
-	b3Assert(m_fillFloatKernel);
-
-	
-
-	m_fillKernelInt2 = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "FillInt2Kernel", &pErrNum, fillProg,additionalMacros );
-	b3Assert(m_fillKernelInt2);
-	
-}
-
-b3FillCL::~b3FillCL()
-{
-	clReleaseKernel(m_fillKernelInt2);
-	clReleaseKernel(m_fillIntKernel);
-	clReleaseKernel(m_fillUnsignedIntKernel);
-	clReleaseKernel(m_fillFloatKernel);
-
-}
-
-void b3FillCL::execute(b3OpenCLArray<float>& src, const float value, int n, int offset)
-{
-	b3Assert( n>0 );
-
-	{
-		b3LauncherCL launcher( m_commandQueue, m_fillFloatKernel,"m_fillFloatKernel" );
-		launcher.setBuffer( src.getBufferCL());
-		launcher.setConst( n );
-		launcher.setConst( value );
-		launcher.setConst( offset);
-
-		launcher.launch1D( n );
-	}
-}
-
-void b3FillCL::execute(b3OpenCLArray<int>& src, const int value, int n, int offset)
-{
-	b3Assert( n>0 );
-	
-
-	{
-		b3LauncherCL launcher( m_commandQueue, m_fillIntKernel ,"m_fillIntKernel");
-		launcher.setBuffer(src.getBufferCL());
-		launcher.setConst( n);
-		launcher.setConst( value);
-		launcher.setConst( offset);
-		launcher.launch1D( n );
-	}
-}
-
-
-void b3FillCL::execute(b3OpenCLArray<unsigned int>& src, const unsigned int value, int n, int offset)
-{
-	b3Assert( n>0 );
-
-	{
-		b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src.getBufferCL() ) };
-
-		b3LauncherCL launcher( m_commandQueue, m_fillUnsignedIntKernel,"m_fillUnsignedIntKernel" );
-		launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst( n );
-        launcher.setConst(value);
-		launcher.setConst(offset);
-
-		launcher.launch1D( n );
-	}
-}
-
-void b3FillCL::executeHost(b3AlignedObjectArray<b3Int2> &src, const b3Int2 &value, int n, int offset)
-{
-	for (int i=0;i<n;i++)
-	{
-		src[i+offset]=value;
-	}
-}
-
-void b3FillCL::executeHost(b3AlignedObjectArray<int> &src, const int value, int n, int offset)
-{
-	for (int i=0;i<n;i++)
-	{
-		src[i+offset]=value;
-	}
-}
-
-void b3FillCL::execute(b3OpenCLArray<b3Int2> &src, const b3Int2 &value, int n, int offset)
-{
-	b3Assert( n>0 );
-	
-
-	{
-		b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src.getBufferCL() ) };
-
-		b3LauncherCL launcher(m_commandQueue, m_fillKernelInt2,"m_fillKernelInt2");
-		launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst(n);
-		launcher.setConst(value);
-		launcher.setConst(offset);
-
-		//( constBuffer );
-		launcher.launch1D( n );
-	}
-}
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.h b/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.h
deleted file mode 100644
index 1609676b..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.h
+++ /dev/null
@@ -1,63 +0,0 @@
-#ifndef B3_FILL_CL_H
-#define B3_FILL_CL_H
-
-#include "b3OpenCLArray.h"
-#include "Bullet3Common/b3Scalar.h"
-
-#include "Bullet3Common/shared/b3Int2.h"
-#include "Bullet3Common/shared/b3Int4.h"
-
-
-class b3FillCL
-{
-	
-	cl_command_queue	m_commandQueue;
-	
-	cl_kernel			m_fillKernelInt2;
-	cl_kernel			m_fillIntKernel;
-	cl_kernel			m_fillUnsignedIntKernel;
-	cl_kernel			m_fillFloatKernel;
-
-	public:
-		
-		struct b3ConstData
-		{
-			union
-			{
-				b3Int4 m_data;
-				b3UnsignedInt4 m_UnsignedData;
-			};
-			int m_offset;
-			int m_n;
-			int m_padding[2];
-		};
-
-protected:
-
-public:
-
-		b3FillCL(cl_context ctx, cl_device_id device, cl_command_queue queue);
-
-		virtual ~b3FillCL();
-
-		void execute(b3OpenCLArray<unsigned int>& src, const unsigned int value, int n, int offset = 0);
-	
-		void execute(b3OpenCLArray<int>& src, const int value, int n, int offset = 0);
-
-		void execute(b3OpenCLArray<float>& src, const float value, int n, int offset = 0);
-
-		void execute(b3OpenCLArray<b3Int2>& src, const b3Int2& value, int n, int offset = 0);
-
-		void executeHost(b3AlignedObjectArray<b3Int2> &src, const b3Int2 &value, int n, int offset);
-
-		void executeHost(b3AlignedObjectArray<int> &src, const int value, int n, int offset);
-
-	//	void execute(b3OpenCLArray<b3Int4>& src, const b3Int4& value, int n, int offset = 0);
-
-};
-		
-		
-		
-	
-
-#endif //B3_FILL_CL_H
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.cpp b/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.cpp
deleted file mode 100644
index 94590d11..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.cpp
+++ /dev/null
@@ -1,308 +0,0 @@
-#include "b3LauncherCL.h"
-
-bool gDebugLauncherCL = false;
-    
-b3LauncherCL::b3LauncherCL(cl_command_queue queue, cl_kernel kernel, const char* name)
-:m_commandQueue(queue),
-m_kernel(kernel),
-m_idx(0),
-m_enableSerialization(false),
-m_name(name)
-{
-	if (gDebugLauncherCL)
-	{
-		static int counter = 0;
-		printf("[%d] Prepare to launch OpenCL kernel %s\n", counter++, name);
-	}
-
-      m_serializationSizeInBytes = sizeof(int);
-}
-    
-b3LauncherCL::~b3LauncherCL()
-  {
-      for (int i=0;i<m_arrays.size();i++)
-      {
-		  delete (m_arrays[i]);
-      }
-
-	  m_arrays.clear();
-	  if (gDebugLauncherCL)
-	  {
-		static int counter = 0;
-		printf("[%d] Finished launching OpenCL kernel %s\n", counter++,m_name);
-	  }
-  }
-
-void b3LauncherCL::setBuffer( cl_mem clBuffer)
-{
-		if (m_enableSerialization)
-		{
-			b3KernelArgData kernelArg;
-			kernelArg.m_argIndex = m_idx;
-			kernelArg.m_isBuffer = 1;
-			kernelArg.m_clBuffer = clBuffer;
-		
-			cl_mem_info param_name = CL_MEM_SIZE;
-			size_t param_value;
-			size_t sizeInBytes = sizeof(size_t);
-			size_t actualSizeInBytes;
-			cl_int err;
-			err = clGetMemObjectInfo (	kernelArg.m_clBuffer,
-									  param_name,
-									  sizeInBytes,
-									  &param_value,
-									  &actualSizeInBytes);
-			
-			b3Assert( err == CL_SUCCESS );
-			kernelArg.m_argSizeInBytes = param_value;
-			
-			m_kernelArguments.push_back(kernelArg);
-			m_serializationSizeInBytes+= sizeof(b3KernelArgData);
-			m_serializationSizeInBytes+=param_value;
-            }
-            cl_int status = clSetKernelArg( m_kernel, m_idx++, sizeof(cl_mem), &clBuffer);
-		b3Assert( status == CL_SUCCESS );
-}
-
-
-void b3LauncherCL::setBuffers( b3BufferInfoCL* buffInfo, int n )
-{
-	for(int i=0; i<n; i++)
-	{
-		if (m_enableSerialization)
-		{
-			b3KernelArgData kernelArg;
-			kernelArg.m_argIndex = m_idx;
-			kernelArg.m_isBuffer = 1;
-			kernelArg.m_clBuffer = buffInfo[i].m_clBuffer;
-		
-			cl_mem_info param_name = CL_MEM_SIZE;
-			size_t param_value;
-			size_t sizeInBytes = sizeof(size_t);
-			size_t actualSizeInBytes;
-			cl_int err;
-			err = clGetMemObjectInfo (	kernelArg.m_clBuffer,
-									  param_name,
-									  sizeInBytes,
-									  &param_value,
-									  &actualSizeInBytes);
-			
-			b3Assert( err == CL_SUCCESS );
-			kernelArg.m_argSizeInBytes = param_value;
-			
-			m_kernelArguments.push_back(kernelArg);
-			m_serializationSizeInBytes+= sizeof(b3KernelArgData);
-			m_serializationSizeInBytes+=param_value;
-            }
-            cl_int status = clSetKernelArg( m_kernel, m_idx++, sizeof(cl_mem), &buffInfo[i].m_clBuffer);
-		b3Assert( status == CL_SUCCESS );
-        }
-}
-
-struct b3KernelArgDataUnaligned
-{
-    int m_isBuffer;
-    int m_argIndex;
-    int m_argSizeInBytes;
-	int m_unusedPadding;
-    union
-    {
-        cl_mem m_clBuffer;
-        unsigned char m_argData[B3_CL_MAX_ARG_SIZE];
-    };
-    
-};
-#include <string.h>
-
-
-
-int b3LauncherCL::deserializeArgs(unsigned char* buf, int bufSize, cl_context ctx)
-{
-    int index=0;
-    
-    int numArguments = *(int*) &buf[index];
-    index+=sizeof(int);
-    
-    for (int i=0;i<numArguments;i++)
-    {
-        b3KernelArgDataUnaligned* arg = (b3KernelArgDataUnaligned*)&buf[index];
-
-        index+=sizeof(b3KernelArgData);
-        if (arg->m_isBuffer)
-        {
-            b3OpenCLArray<unsigned char>* clData = new b3OpenCLArray<unsigned char>(ctx,m_commandQueue, arg->m_argSizeInBytes);
-            clData->resize(arg->m_argSizeInBytes);
-            
-            clData->copyFromHostPointer(&buf[index], arg->m_argSizeInBytes);
-            
-            arg->m_clBuffer = clData->getBufferCL();
-            
-            m_arrays.push_back(clData);
-            
-            cl_int status = clSetKernelArg( m_kernel, m_idx++, sizeof(cl_mem), &arg->m_clBuffer);
-		b3Assert( status == CL_SUCCESS );
-            index+=arg->m_argSizeInBytes;
-        } else 
-        {
-            cl_int status = clSetKernelArg( m_kernel, m_idx++, arg->m_argSizeInBytes, &arg->m_argData);
-		b3Assert( status == CL_SUCCESS );
-        }
-		b3KernelArgData b;
-		memcpy(&b,arg,sizeof(b3KernelArgDataUnaligned));
-	m_kernelArguments.push_back(b);
-    }
-m_serializationSizeInBytes = index;
-    return index;
-}
-
-int b3LauncherCL::validateResults(unsigned char* goldBuffer, int goldBufferCapacity, cl_context ctx)
-  {
-	 int index=0;
-      
-      int numArguments = *(int*) &goldBuffer[index];
-      index+=sizeof(int);
-
-	if (numArguments != m_kernelArguments.size())
-	{
-		printf("failed validation: expected %d arguments, found %d\n",numArguments, m_kernelArguments.size());
-		return -1;
-	}
-      
-      for (int ii=0;ii<numArguments;ii++)
-      {
-          b3KernelArgData* argGold = (b3KernelArgData*)&goldBuffer[index];
-
-		if (m_kernelArguments[ii].m_argSizeInBytes != argGold->m_argSizeInBytes)
-		{
-			printf("failed validation: argument %d sizeInBytes expected: %d, found %d\n",ii, argGold->m_argSizeInBytes, m_kernelArguments[ii].m_argSizeInBytes);
-			return -2;
-		}
-
-		{
-			int expected = argGold->m_isBuffer;
-			int found = m_kernelArguments[ii].m_isBuffer;
-
-			if (expected != found)
-			{
-				printf("failed validation: argument %d isBuffer expected: %d, found %d\n",ii,expected, found);
-				return -3;
-			}
-		}
-		index+=sizeof(b3KernelArgData);
-
-		if (argGold->m_isBuffer)
-          {
-
-			unsigned char* memBuf= (unsigned char*) malloc(m_kernelArguments[ii].m_argSizeInBytes);
-			unsigned char* goldBuf = &goldBuffer[index];
-			for (int j=0;j<m_kernelArguments[j].m_argSizeInBytes;j++)
-			{
-				memBuf[j] = 0xaa;
-			}
-
-			cl_int status = 0;
-			status = clEnqueueReadBuffer( m_commandQueue, m_kernelArguments[ii].m_clBuffer, CL_TRUE, 0, m_kernelArguments[ii].m_argSizeInBytes,
-                                           memBuf, 0,0,0 );
-              b3Assert( status==CL_SUCCESS );
-              clFinish(m_commandQueue);
-
-			for (int b=0;b<m_kernelArguments[ii].m_argSizeInBytes;b++)
-			{
-				int expected = goldBuf[b];
-				int found = memBuf[b];
-				if (expected != found)
-				{
-					printf("failed validation: argument %d OpenCL data at byte position %d expected: %d, found %d\n",
-						ii, b, expected, found);
-					return -4;
-				}
-			}
-
-              
-              index+=argGold->m_argSizeInBytes;
-          } else 
-          {
-			
-			//compare content
-			for (int b=0;b<m_kernelArguments[ii].m_argSizeInBytes;b++)
-			{
-				int expected = argGold->m_argData[b];
-				int found =m_kernelArguments[ii].m_argData[b];
-				if (expected != found)
-				{
-					printf("failed validation: argument %d const data at byte position %d expected: %d, found %d\n",
-						ii, b, expected, found);
-					return -5;
-				}
-			}
-
-          }
-      }
-      return index;
-
-}
-
-int b3LauncherCL::serializeArguments(unsigned char* destBuffer, int destBufferCapacity)
-{
-//initialize to known values
-for (int i=0;i<destBufferCapacity;i++)
-	destBuffer[i] = 0xec;
-
-    assert(destBufferCapacity>=m_serializationSizeInBytes);
-    
-    //todo: use the b3Serializer for this to allow for 32/64bit, endianness etc        
-    int numArguments = m_kernelArguments.size();
-    int curBufferSize = 0;
-    int* dest = (int*)&destBuffer[curBufferSize];
-    *dest = numArguments;
-    curBufferSize += sizeof(int);
-    
-    
-    
-    for (int i=0;i<this->m_kernelArguments.size();i++)
-    {
-        b3KernelArgData* arg = (b3KernelArgData*) &destBuffer[curBufferSize];
-        *arg = m_kernelArguments[i];
-        curBufferSize+=sizeof(b3KernelArgData);
-        if (arg->m_isBuffer==1)
-        {
-            //copy the OpenCL buffer content
-            cl_int status = 0;
-            status = clEnqueueReadBuffer( m_commandQueue, arg->m_clBuffer, 0, 0, arg->m_argSizeInBytes,
-                                         &destBuffer[curBufferSize], 0,0,0 );
-            b3Assert( status==CL_SUCCESS );
-            clFinish(m_commandQueue);
-            curBufferSize+=arg->m_argSizeInBytes;
-        }
-        
-    }
-    return curBufferSize;
-}
-
-void b3LauncherCL::serializeToFile(const char* fileName, int numWorkItems)
-{
-	int num = numWorkItems;
-	int buffSize = getSerializationBufferSize();
-	unsigned char* buf = new unsigned char[buffSize+sizeof(int)];
-	for (int i=0;i<buffSize+1;i++)
-	{
-		unsigned char* ptr = (unsigned char*)&buf[i];
-		*ptr = 0xff;
-	}
-//	int actualWrite = serializeArguments(buf,buffSize);
-              
-//	unsigned char* cptr = (unsigned char*)&buf[buffSize];
-//            printf("buf[buffSize] = %d\n",*cptr);
-              
-	assert(buf[buffSize]==0xff);//check for buffer overrun
-	int* ptr = (int*)&buf[buffSize];
-              
-	*ptr = num;
-              
-	FILE* f = fopen(fileName,"wb");
-	fwrite(buf,buffSize+sizeof(int),1,f);
-	fclose(f);
-
-	delete[] buf;
-}		
-
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h b/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h
deleted file mode 100644
index 1b267b31..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h
+++ /dev/null
@@ -1,135 +0,0 @@
-
-#ifndef B3_LAUNCHER_CL_H
-#define B3_LAUNCHER_CL_H
-
-#include "b3BufferInfoCL.h"
-#include "Bullet3Common/b3MinMax.h"
-#include "b3OpenCLArray.h"
-#include <stdio.h>
-
-#define B3_DEBUG_SERIALIZE_CL
-
-
-#ifdef _WIN32
-#pragma warning(disable :4996)
-#endif
-#define B3_CL_MAX_ARG_SIZE 16
-B3_ATTRIBUTE_ALIGNED16(struct) b3KernelArgData
-{
-    int m_isBuffer;
-    int m_argIndex;
-    int m_argSizeInBytes;
-	int m_unusedPadding;
-    union
-    {
-        cl_mem m_clBuffer;
-        unsigned char m_argData[B3_CL_MAX_ARG_SIZE];
-    };
-    
-};
-
-class b3LauncherCL
-{
-
-	cl_command_queue m_commandQueue;
-	cl_kernel m_kernel;
-	int m_idx;
-	
-    b3AlignedObjectArray<b3KernelArgData> m_kernelArguments;
-    int m_serializationSizeInBytes;
-	bool	m_enableSerialization;
-
-	const char* m_name;
-	public:
-
-     b3AlignedObjectArray<b3OpenCLArray<unsigned char>* > m_arrays;
-    
-		b3LauncherCL(cl_command_queue queue, cl_kernel kernel, const char* name);
-    
-    virtual ~b3LauncherCL();
-    
-		void setBuffer( cl_mem clBuffer);
-
-		void setBuffers( b3BufferInfoCL* buffInfo, int n );
-    
-    int getSerializationBufferSize() const 
-    {
-        return m_serializationSizeInBytes;
-    }
-    
-    int deserializeArgs(unsigned char* buf, int bufSize, cl_context ctx);
-
-	inline int validateResults(unsigned char* goldBuffer, int goldBufferCapacity, cl_context ctx);
-
-    int serializeArguments(unsigned char* destBuffer, int destBufferCapacity);
-    
-	int getNumArguments() const
-	{
-		return m_kernelArguments.size();
-	}
-
-	b3KernelArgData getArgument(int index)
-	{
-		return m_kernelArguments[index];
-	}
-
-	void serializeToFile(const char* fileName, int numWorkItems);
-
-	template<typename T>
-		inline void setConst( const T& consts )
-		{
-			int sz=sizeof(T);
-			b3Assert(sz<=B3_CL_MAX_ARG_SIZE);
-
-			if (m_enableSerialization)
-			{
-				b3KernelArgData kernelArg;
-				kernelArg.m_argIndex = m_idx;
-				kernelArg.m_isBuffer = 0;
-				T* destArg = (T*)kernelArg.m_argData;
-				*destArg = consts;
-				kernelArg.m_argSizeInBytes = sizeof(T);
-				m_kernelArguments.push_back(kernelArg);
-				m_serializationSizeInBytes+=sizeof(b3KernelArgData);
-			}
-            
-			cl_int status = clSetKernelArg( m_kernel, m_idx++, sz, &consts );
-			b3Assert( status == CL_SUCCESS );
-		}
-
-		inline void launch1D( int numThreads, int localSize = 64)
-		{
-			launch2D( numThreads, 1, localSize, 1 );
-		}
-
-		inline void launch2D( int numThreadsX, int numThreadsY, int localSizeX, int localSizeY )
-		{
-			size_t gRange[3] = {1,1,1};
-			size_t lRange[3] = {1,1,1};
-			lRange[0] = localSizeX;
-			lRange[1] = localSizeY;
-			gRange[0] = b3Max((size_t)1, (numThreadsX/lRange[0])+(!(numThreadsX%lRange[0])?0:1));
-			gRange[0] *= lRange[0];
-			gRange[1] = b3Max((size_t)1, (numThreadsY/lRange[1])+(!(numThreadsY%lRange[1])?0:1));
-			gRange[1] *= lRange[1];
-
-			cl_int status = clEnqueueNDRangeKernel( m_commandQueue, 
-				m_kernel, 2, NULL, gRange, lRange, 0,0,0 );
-            if (status != CL_SUCCESS)
-            {
-                printf("Error: OpenCL status = %d\n",status);
-            }
-			b3Assert( status == CL_SUCCESS );
-
-		}
-	
-		void	enableSerialization(bool serialize)
-		{
-			m_enableSerialization = serialize;
-		}
-		
-};
-
-
-
-#endif //B3_LAUNCHER_CL_H
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h b/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h
deleted file mode 100644
index d70c30f5..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h
+++ /dev/null
@@ -1,306 +0,0 @@
-#ifndef B3_OPENCL_ARRAY_H
-#define B3_OPENCL_ARRAY_H
-
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
-
-template <typename T>
-class b3OpenCLArray
-{
-	size_t	m_size;
-	size_t	m_capacity;
-	cl_mem	m_clBuffer;
-
-	cl_context		 m_clContext;
-	cl_command_queue m_commandQueue;
-
-	bool	m_ownsMemory;
-
-	bool	m_allowGrowingCapacity;
-
-	void deallocate()
-	{
-		if (m_clBuffer && m_ownsMemory)
-		{
-			clReleaseMemObject(m_clBuffer);
-		}
-		m_clBuffer = 0;
-		m_capacity=0;
-	}
-
-	b3OpenCLArray<T>& operator=(const b3OpenCLArray<T>& src);
-
-	B3_FORCE_INLINE	size_t	allocSize(size_t size)
-		{
-			return (size ? size*2 : 1);
-		}
-
-public:
-
-	b3OpenCLArray(cl_context ctx, cl_command_queue queue, size_t initialCapacity=0, bool allowGrowingCapacity=true)
-	:m_size(0),  m_capacity(0),m_clBuffer(0),
-	m_clContext(ctx),m_commandQueue(queue),
-	m_ownsMemory(true),m_allowGrowingCapacity(true)
-	{
-		if (initialCapacity)
-		{
-			reserve(initialCapacity);
-		}
-		m_allowGrowingCapacity = allowGrowingCapacity;
-	}
-
-	///this is an error-prone method with no error checking, be careful!
-	void setFromOpenCLBuffer(cl_mem buffer, size_t sizeInElements)
-	{
-		deallocate();
-		m_ownsMemory = false;
-		m_allowGrowingCapacity = false;
-		m_clBuffer = buffer;
-		m_size = sizeInElements;
-		m_capacity = sizeInElements;
-	}
-
-// we could enable this assignment, but need to make sure to avoid accidental deep copies
-//	b3OpenCLArray<T>& operator=(const b3AlignedObjectArray<T>& src)
-//	{
-//		copyFromArray(src);
-//		return *this;
-//	}
-
-
-	cl_mem	getBufferCL() const
-	{
-		return m_clBuffer;
-	}
-
-
-	virtual ~b3OpenCLArray()
-	{
-		deallocate();
-		m_size=0;
-		m_capacity=0;
-	}
-
-	B3_FORCE_INLINE	bool push_back(const T& _Val,bool waitForCompletion=true)
-	{
-		bool result = true;
-		size_t sz = size();
-		if( sz == capacity() )
-		{
-			result = reserve( allocSize(size()) );
-		}
-		copyFromHostPointer(&_Val, 1, sz, waitForCompletion);
-		m_size++;
-		return result;
-	}
-
-	B3_FORCE_INLINE T forcedAt(size_t n) const
-	{
-		b3Assert(n>=0);
-		b3Assert(n<capacity());
-		T elem;
-		copyToHostPointer(&elem,1,n,true);
-		return elem;
-	}
-
-	B3_FORCE_INLINE T at(size_t n) const
-	{
-		b3Assert(n>=0);
-		b3Assert(n<size());
-		T elem;
-		copyToHostPointer(&elem,1,n,true);
-		return elem;
-	}
-
-	B3_FORCE_INLINE	bool resize(size_t newsize, bool copyOldContents=true)
-	{
-		bool result = true;
-		size_t curSize = size();
-
-		if (newsize < curSize)
-		{
-			//leave the OpenCL memory for now
-		} else
-		{
-			if (newsize > size())
-			{
-				result = reserve(newsize,copyOldContents);
-			}
-
-			//leave new data uninitialized (init in debug mode?)
-			//for (size_t i=curSize;i<newsize;i++) ...
-		}
-
-		if (result)
-		{
-			m_size = newsize;
-		} else
-		{
-			m_size = 0;
-		}
-		return result;
-	}
-
-	B3_FORCE_INLINE size_t size() const
-	{
-		return m_size;
-	}
-
-	B3_FORCE_INLINE	size_t capacity() const
-	{
-		return m_capacity;
-	}
-
-	B3_FORCE_INLINE	bool reserve(size_t _Count, bool copyOldContents=true)
-	{
-		bool result=true;
-		// determine new minimum length of allocated storage
-		if (capacity() < _Count)
-		{	// not enough room, reallocate
-
-			if (m_allowGrowingCapacity)
-			{
-				cl_int ciErrNum;
-				//create a new OpenCL buffer
-				size_t memSizeInBytes = sizeof(T)*_Count;
-				cl_mem buf = clCreateBuffer(m_clContext, CL_MEM_READ_WRITE, memSizeInBytes, NULL, &ciErrNum);
-				if (ciErrNum!=CL_SUCCESS)
-				{
-					b3Error("OpenCL out-of-memory\n");
-					_Count = 0;
-					result = false;
-				}
-//#define B3_ALWAYS_INITIALIZE_OPENCL_BUFFERS
-#ifdef B3_ALWAYS_INITIALIZE_OPENCL_BUFFERS
-				unsigned char* src = (unsigned char*)malloc(memSizeInBytes);
-				for (size_t i=0;i<memSizeInBytes;i++)
-					src[i] = 0xbb;
-				ciErrNum = clEnqueueWriteBuffer( m_commandQueue, buf, CL_TRUE, 0, memSizeInBytes, src, 0,0,0 );
-				b3Assert(ciErrNum==CL_SUCCESS);
-				clFinish(m_commandQueue);
-				free(src);
-#endif //B3_ALWAYS_INITIALIZE_OPENCL_BUFFERS
-
-				if (result)
-				{
-					if (copyOldContents)
-						copyToCL(buf, size());
-				}
-
-				//deallocate the old buffer
-				deallocate();
-
-				m_clBuffer = buf;
-
-				m_capacity = _Count;
-			} else
-			{
-				//fail: assert and
-				b3Assert(0);
-				deallocate();
-				result=false;
-			}
-		}
-		return result;
-	}
-
-
-	void copyToCL(cl_mem destination, size_t numElements, size_t firstElem=0, size_t dstOffsetInElems=0) const
-	{
-		if (numElements<=0)
-			return;
-
-		b3Assert(m_clBuffer);
-		b3Assert(destination);
-
-		//likely some error, destination is same as source
-		b3Assert(m_clBuffer != destination);
-
-		b3Assert((firstElem+numElements)<=m_size);
-
-		cl_int status = 0;
-
-
-		b3Assert(numElements>0);
-		b3Assert(numElements<=m_size);
-
-		size_t srcOffsetBytes = sizeof(T)*firstElem;
-		size_t dstOffsetInBytes = sizeof(T)*dstOffsetInElems;
-
-		status = clEnqueueCopyBuffer( m_commandQueue, m_clBuffer, destination,
-			srcOffsetBytes, dstOffsetInBytes, sizeof(T)*numElements, 0, 0, 0 );
-
-		b3Assert( status == CL_SUCCESS );
-	}
-
-	void copyFromHost(const b3AlignedObjectArray<T>& srcArray, bool waitForCompletion=true)
-	{
-		size_t newSize = srcArray.size();
-
-		bool copyOldContents = false;
-		resize (newSize,copyOldContents);
-		if (newSize)
-			copyFromHostPointer(&srcArray[0],newSize,0,waitForCompletion);
-
-	}
-
-	void copyFromHostPointer(const T* src, size_t numElems, size_t destFirstElem= 0, bool waitForCompletion=true)
-	{
-		b3Assert(numElems+destFirstElem <= capacity());
-
-		if (numElems+destFirstElem)
-		{
-			cl_int status = 0;
-			size_t sizeInBytes=sizeof(T)*numElems;
-			status = clEnqueueWriteBuffer( m_commandQueue, m_clBuffer, 0, sizeof(T)*destFirstElem, sizeInBytes,
-			src, 0,0,0 );
-			b3Assert(status == CL_SUCCESS );
-			if (waitForCompletion)
-				clFinish(m_commandQueue);
-		} else
-		{
-			b3Error("copyFromHostPointer invalid range\n");
-		}
-	}
-
-
-	void copyToHost(b3AlignedObjectArray<T>& destArray, bool waitForCompletion=true) const
-	{
-		destArray.resize(this->size());
-		if (size())
-			copyToHostPointer(&destArray[0], size(),0,waitForCompletion);
-	}
-
-	void copyToHostPointer(T* destPtr, size_t numElem, size_t srcFirstElem=0, bool waitForCompletion=true) const
-	{
-		b3Assert(numElem+srcFirstElem <= capacity());
-
-		if(numElem+srcFirstElem <= capacity())
-		{
-			cl_int status = 0;
-			status = clEnqueueReadBuffer( m_commandQueue, m_clBuffer, 0, sizeof(T)*srcFirstElem, sizeof(T)*numElem,
-			destPtr, 0,0,0 );
-			b3Assert( status==CL_SUCCESS );
-
-			if (waitForCompletion)
-				clFinish(m_commandQueue);
-		} else
-		{
-			b3Error("copyToHostPointer invalid range\n");
-		}
-	}
-
-	void copyFromOpenCLArray(const b3OpenCLArray& src)
-	{
-		size_t newSize = src.size();
-		resize(newSize);
-		if (size())
-		{
-			src.copyToCL(m_clBuffer,size());
-		}
-	}
-
-};
-
-
-#endif //B3_OPENCL_ARRAY_H
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.cpp b/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.cpp
deleted file mode 100644
index 1b0046f0..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.cpp
+++ /dev/null
@@ -1,126 +0,0 @@
-#include "b3PrefixScanCL.h"
-#include "b3FillCL.h"
-#define B3_PREFIXSCAN_PROG_PATH "src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernels.cl"
-
-#include "b3LauncherCL.h"
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-#include "kernels/PrefixScanKernelsCL.h"
-
-b3PrefixScanCL::b3PrefixScanCL(cl_context ctx, cl_device_id device, cl_command_queue queue, int size)
-:m_commandQueue(queue)
-{
-	const char* scanKernelSource = prefixScanKernelsCL;
-	cl_int pErrNum;
-	char* additionalMacros=0;
-
-	m_workBuffer = new b3OpenCLArray<unsigned int>(ctx,queue,size);
-	cl_program scanProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, scanKernelSource, &pErrNum,additionalMacros, B3_PREFIXSCAN_PROG_PATH);
-	b3Assert(scanProg);
-
-	m_localScanKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, scanKernelSource, "LocalScanKernel", &pErrNum, scanProg,additionalMacros );
-	b3Assert(m_localScanKernel );
-	m_blockSumKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, scanKernelSource, "TopLevelScanKernel", &pErrNum, scanProg,additionalMacros );
-	b3Assert(m_blockSumKernel );
-	m_propagationKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, scanKernelSource, "AddOffsetKernel", &pErrNum, scanProg,additionalMacros );
-	b3Assert(m_propagationKernel );
-}
-
-
-b3PrefixScanCL::~b3PrefixScanCL()
-{
-	delete m_workBuffer;
-	clReleaseKernel(m_localScanKernel);
-	clReleaseKernel(m_blockSumKernel);
-	clReleaseKernel(m_propagationKernel);
-}
-
-template<class T>
-T b3NextPowerOf2(T n)
-{
-	n -= 1;
-	for(unsigned int i=0; i<sizeof(T)*8; i++)
-		n = n | (n>>i);
-	return n+1;
-}
-
-void b3PrefixScanCL::execute(b3OpenCLArray<unsigned int>& src, b3OpenCLArray<unsigned int>& dst, int n, unsigned int* sum)
-{
-	
-//	b3Assert( data->m_option == EXCLUSIVE );
-	const unsigned int numBlocks = (const unsigned int)( (n+BLOCK_SIZE*2-1)/(BLOCK_SIZE*2) );
-
-	dst.resize(src.size());
-	m_workBuffer->resize(src.size());
-
-	b3Int4 constBuffer;
-	constBuffer.x = n;
-	constBuffer.y = numBlocks;
-	constBuffer.z = (int)b3NextPowerOf2( numBlocks );
-
-	b3OpenCLArray<unsigned int>* srcNative = &src;
-	b3OpenCLArray<unsigned int>* dstNative = &dst;
-	
-	{
-		b3BufferInfoCL bInfo[] = { b3BufferInfoCL( dstNative->getBufferCL() ), b3BufferInfoCL( srcNative->getBufferCL() ), b3BufferInfoCL( m_workBuffer->getBufferCL() ) };
-
-		b3LauncherCL launcher( m_commandQueue, m_localScanKernel,"m_localScanKernel" );
-		launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst(  constBuffer );
-		launcher.launch1D( numBlocks*BLOCK_SIZE, BLOCK_SIZE );
-	}
-
-	{
-		b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_workBuffer->getBufferCL() ) };
-
-		b3LauncherCL launcher( m_commandQueue, m_blockSumKernel,"m_blockSumKernel" );
-		launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst( constBuffer );
-		launcher.launch1D( BLOCK_SIZE, BLOCK_SIZE );
-	}
-	
-
-	if( numBlocks > 1 )
-	{
-		b3BufferInfoCL bInfo[] = { b3BufferInfoCL( dstNative->getBufferCL() ), b3BufferInfoCL( m_workBuffer->getBufferCL() ) };
-		b3LauncherCL launcher( m_commandQueue, m_propagationKernel,"m_propagationKernel" );
-		launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst( constBuffer );
-		launcher.launch1D( (numBlocks-1)*BLOCK_SIZE, BLOCK_SIZE );
-	}
-
-
-	if( sum )
-	{
-		clFinish(m_commandQueue);
-		dstNative->copyToHostPointer(sum,1,n-1,true);
-	}
-
-}
-
-
-void b3PrefixScanCL::executeHost(b3AlignedObjectArray<unsigned int>& src, b3AlignedObjectArray<unsigned int>& dst, int n, unsigned int* sum)
-{
-	unsigned int s = 0;
-	//if( data->m_option == EXCLUSIVE )
-	{
-		for(int i=0; i<n; i++)
-		{
-			dst[i] = s;
-			s += src[i];
-		}
-	}
-	/*else
-	{
-		for(int i=0; i<n; i++)
-		{
-			s += hSrc[i];
-			hDst[i] = s;
-		}
-	}
-	*/
-
-	if( sum )
-	{
-		*sum = dst[n-1];
-	}
-}
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h b/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h
deleted file mode 100644
index a9a2e61b..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h
+++ /dev/null
@@ -1,37 +0,0 @@
-
-#ifndef B3_PREFIX_SCAN_CL_H
-#define B3_PREFIX_SCAN_CL_H
-
-#include "b3OpenCLArray.h"
-#include "b3BufferInfoCL.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-class b3PrefixScanCL
-{
-	enum
-	{
-		BLOCK_SIZE = 128
-	};
-
-//	Option m_option;
-
-	cl_command_queue	m_commandQueue;
-
-	cl_kernel m_localScanKernel;
-	cl_kernel m_blockSumKernel;
-	cl_kernel m_propagationKernel;
-
-	b3OpenCLArray<unsigned int>* m_workBuffer;
-
-
-	public:
-		
-	b3PrefixScanCL(cl_context ctx, cl_device_id device, cl_command_queue queue,int size=0);
-
-	virtual ~b3PrefixScanCL();
-
-	void execute(b3OpenCLArray<unsigned int>& src, b3OpenCLArray<unsigned int>& dst, int n, unsigned int* sum = 0);
-	void executeHost(b3AlignedObjectArray<unsigned int>& src, b3AlignedObjectArray<unsigned int>& dst, int n, unsigned int* sum=0);
-};
-
-#endif //B3_PREFIX_SCAN_CL_H
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.cpp b/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.cpp
deleted file mode 100644
index 0ecaf8e2..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.cpp
+++ /dev/null
@@ -1,126 +0,0 @@
-#include "b3PrefixScanFloat4CL.h"
-#include "b3FillCL.h"
-#define B3_PREFIXSCAN_FLOAT4_PROG_PATH "src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanFloat4Kernels.cl"
-
-#include "b3LauncherCL.h"
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-#include "kernels/PrefixScanKernelsFloat4CL.h"
-
-b3PrefixScanFloat4CL::b3PrefixScanFloat4CL(cl_context ctx, cl_device_id device, cl_command_queue queue, int size)
-:m_commandQueue(queue)
-{
-	const char* scanKernelSource = prefixScanKernelsFloat4CL;
-	cl_int pErrNum;
-	char* additionalMacros=0;
-
-	m_workBuffer = new b3OpenCLArray<b3Vector3>(ctx,queue,size);
-	cl_program scanProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, scanKernelSource, &pErrNum,additionalMacros, B3_PREFIXSCAN_FLOAT4_PROG_PATH);
-	b3Assert(scanProg);
-
-	m_localScanKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, scanKernelSource, "LocalScanKernel", &pErrNum, scanProg,additionalMacros );
-	b3Assert(m_localScanKernel );
-	m_blockSumKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, scanKernelSource, "TopLevelScanKernel", &pErrNum, scanProg,additionalMacros );
-	b3Assert(m_blockSumKernel );
-	m_propagationKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, scanKernelSource, "AddOffsetKernel", &pErrNum, scanProg,additionalMacros );
-	b3Assert(m_propagationKernel );
-}
-
-
-b3PrefixScanFloat4CL::~b3PrefixScanFloat4CL()
-{
-	delete m_workBuffer;
-	clReleaseKernel(m_localScanKernel);
-	clReleaseKernel(m_blockSumKernel);
-	clReleaseKernel(m_propagationKernel);
-}
-
-template<class T>
-T b3NextPowerOf2(T n)
-{
-	n -= 1;
-	for(unsigned int i=0; i<sizeof(T)*8; i++)
-		n = n | (n>>i);
-	return n+1;
-}
-
-void b3PrefixScanFloat4CL::execute(b3OpenCLArray<b3Vector3>& src, b3OpenCLArray<b3Vector3>& dst, int n, b3Vector3* sum)
-{
-	
-//	b3Assert( data->m_option == EXCLUSIVE );
-	const unsigned int numBlocks = (const unsigned int)( (n+BLOCK_SIZE*2-1)/(BLOCK_SIZE*2) );
-
-	dst.resize(src.size());
-	m_workBuffer->resize(src.size());
-
-	b3Int4 constBuffer;
-	constBuffer.x = n;
-	constBuffer.y = numBlocks;
-	constBuffer.z = (int)b3NextPowerOf2( numBlocks );
-
-	b3OpenCLArray<b3Vector3>* srcNative = &src;
-	b3OpenCLArray<b3Vector3>* dstNative = &dst;
-	
-	{
-		b3BufferInfoCL bInfo[] = { b3BufferInfoCL( dstNative->getBufferCL() ), b3BufferInfoCL( srcNative->getBufferCL() ), b3BufferInfoCL( m_workBuffer->getBufferCL() ) };
-
-		b3LauncherCL launcher( m_commandQueue, m_localScanKernel ,"m_localScanKernel");
-		launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst(  constBuffer );
-		launcher.launch1D( numBlocks*BLOCK_SIZE, BLOCK_SIZE );
-	}
-
-	{
-		b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_workBuffer->getBufferCL() ) };
-
-		b3LauncherCL launcher( m_commandQueue, m_blockSumKernel ,"m_blockSumKernel");
-		launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst( constBuffer );
-		launcher.launch1D( BLOCK_SIZE, BLOCK_SIZE );
-	}
-	
-
-	if( numBlocks > 1 )
-	{
-		b3BufferInfoCL bInfo[] = { b3BufferInfoCL( dstNative->getBufferCL() ), b3BufferInfoCL( m_workBuffer->getBufferCL() ) };
-		b3LauncherCL launcher( m_commandQueue, m_propagationKernel ,"m_propagationKernel");
-		launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-		launcher.setConst( constBuffer );
-		launcher.launch1D( (numBlocks-1)*BLOCK_SIZE, BLOCK_SIZE );
-	}
-
-
-	if( sum )
-	{
-		clFinish(m_commandQueue);
-		dstNative->copyToHostPointer(sum,1,n-1,true);
-	}
-
-}
-
-
-void b3PrefixScanFloat4CL::executeHost(b3AlignedObjectArray<b3Vector3>& src, b3AlignedObjectArray<b3Vector3>& dst, int n, b3Vector3* sum)
-{
-	b3Vector3 s=b3MakeVector3(0,0,0);
-	//if( data->m_option == EXCLUSIVE )
-	{
-		for(int i=0; i<n; i++)
-		{
-			dst[i] = s;
-			s += src[i];
-		}
-	}
-	/*else
-	{
-		for(int i=0; i<n; i++)
-		{
-			s += hSrc[i];
-			hDst[i] = s;
-		}
-	}
-	*/
-
-	if( sum )
-	{
-		*sum = dst[n-1];
-	}
-}
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h b/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h
deleted file mode 100644
index 2c8003c1..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h
+++ /dev/null
@@ -1,38 +0,0 @@
-
-#ifndef B3_PREFIX_SCAN_CL_H
-#define B3_PREFIX_SCAN_CL_H
-
-#include "b3OpenCLArray.h"
-#include "b3BufferInfoCL.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Common/b3Vector3.h"
-
-class b3PrefixScanFloat4CL
-{
-	enum
-	{
-		BLOCK_SIZE = 128
-	};
-
-//	Option m_option;
-
-	cl_command_queue	m_commandQueue;
-
-	cl_kernel m_localScanKernel;
-	cl_kernel m_blockSumKernel;
-	cl_kernel m_propagationKernel;
-
-	b3OpenCLArray<b3Vector3>* m_workBuffer;
-
-
-	public:
-		
-	b3PrefixScanFloat4CL(cl_context ctx, cl_device_id device, cl_command_queue queue,int size=0);
-
-	virtual ~b3PrefixScanFloat4CL();
-
-	void execute(b3OpenCLArray<b3Vector3>& src, b3OpenCLArray<b3Vector3>& dst, int n, b3Vector3* sum = 0);
-	void executeHost(b3AlignedObjectArray<b3Vector3>& src, b3AlignedObjectArray<b3Vector3>& dst, int n, b3Vector3* sum);
-};
-
-#endif //B3_PREFIX_SCAN_CL_H
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.cpp b/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.cpp
deleted file mode 100644
index f11ae4bc..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.cpp
+++ /dev/null
@@ -1,710 +0,0 @@
-
-#include "b3RadixSort32CL.h"
-#include "b3LauncherCL.h"
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-#include "b3PrefixScanCL.h"
-#include "b3FillCL.h"
-
-#define RADIXSORT32_PATH "src/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32Kernels.cl"
-
-#include "kernels/RadixSort32KernelsCL.h"
-
-b3RadixSort32CL::b3RadixSort32CL(cl_context ctx, cl_device_id device, cl_command_queue queue, int initialCapacity)
-:m_commandQueue(queue)
-{
-	b3OpenCLDeviceInfo info;
-	b3OpenCLUtils::getDeviceInfo(device,&info);
-	m_deviceCPU = (info.m_deviceType & CL_DEVICE_TYPE_CPU)!=0;
-
-	m_workBuffer1 = new b3OpenCLArray<unsigned int>(ctx,queue);
-	m_workBuffer2 = new b3OpenCLArray<unsigned int>(ctx,queue);
-	m_workBuffer3 = new b3OpenCLArray<b3SortData>(ctx,queue);
-	m_workBuffer3a = new b3OpenCLArray<unsigned int>(ctx,queue);
-	m_workBuffer4 = new b3OpenCLArray<b3SortData>(ctx,queue);
-	m_workBuffer4a = new b3OpenCLArray<unsigned int>(ctx,queue);
-
-
-	if (initialCapacity>0)
-	{
-		m_workBuffer1->resize(initialCapacity);
-		m_workBuffer3->resize(initialCapacity);
-		m_workBuffer3a->resize(initialCapacity);
-		m_workBuffer4->resize(initialCapacity);
-		m_workBuffer4a->resize(initialCapacity);
-	}
-
-	m_scan = new b3PrefixScanCL(ctx,device,queue);
-	m_fill = new b3FillCL(ctx,device,queue);
-	
-	const char* additionalMacros = "";
-
-	cl_int pErrNum;
-	const char* kernelSource = radixSort32KernelsCL;
-	
-	cl_program sortProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, kernelSource, &pErrNum,additionalMacros, RADIXSORT32_PATH);
-	b3Assert(sortProg);
-
-	m_streamCountSortDataKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "StreamCountSortDataKernel", &pErrNum, sortProg,additionalMacros );
-	b3Assert(m_streamCountSortDataKernel );
-
-
-	
-	m_streamCountKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "StreamCountKernel", &pErrNum, sortProg,additionalMacros );
-	b3Assert(m_streamCountKernel);
-
-
-	
-	if (m_deviceCPU)
-	{
-		
-		m_sortAndScatterSortDataKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "SortAndScatterSortDataKernelSerial", &pErrNum, sortProg,additionalMacros );
-		b3Assert(m_sortAndScatterSortDataKernel);
-		m_sortAndScatterKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "SortAndScatterKernelSerial", &pErrNum, sortProg,additionalMacros );
-		b3Assert(m_sortAndScatterKernel);
-	} else
-	{
-		m_sortAndScatterSortDataKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "SortAndScatterSortDataKernel", &pErrNum, sortProg,additionalMacros );
-		b3Assert(m_sortAndScatterSortDataKernel);
-		m_sortAndScatterKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "SortAndScatterKernel", &pErrNum, sortProg,additionalMacros );
-		b3Assert(m_sortAndScatterKernel);
-	}
-		
-	m_prefixScanKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "PrefixScanKernel", &pErrNum, sortProg,additionalMacros );
-	b3Assert(m_prefixScanKernel);
-		
-}
-
-b3RadixSort32CL::~b3RadixSort32CL()
-{
-	delete m_scan;
-	delete m_fill;
-	delete m_workBuffer1;
-	delete m_workBuffer2;
-	delete m_workBuffer3;
-	delete m_workBuffer3a;
-	delete m_workBuffer4;
-	delete m_workBuffer4a;
-
-	clReleaseKernel(m_streamCountSortDataKernel);
-	clReleaseKernel(m_streamCountKernel);
-	clReleaseKernel(m_sortAndScatterSortDataKernel);
-	clReleaseKernel(m_sortAndScatterKernel);
-	clReleaseKernel(m_prefixScanKernel);
-}
-
-void b3RadixSort32CL::executeHost(b3AlignedObjectArray<b3SortData>& inout, int sortBits /* = 32 */)
-{
-	int n = inout.size();
-	const int BITS_PER_PASS = 8;
-	const int NUM_TABLES = (1<<BITS_PER_PASS);
-
-
-	int tables[NUM_TABLES];
-	int counter[NUM_TABLES];
-
-	b3SortData* src = &inout[0];
-	b3AlignedObjectArray<b3SortData> workbuffer;
-	workbuffer.resize(inout.size());
-	b3SortData* dst = &workbuffer[0];
-
-	int count=0;
-	for(int startBit=0; startBit<sortBits; startBit+=BITS_PER_PASS)
-	{
-		for(int i=0; i<NUM_TABLES; i++)
-		{
-			tables[i] = 0;
-		}
-
-		for(int i=0; i<n; i++)
-		{
-			int tableIdx = (src[i].m_key >> startBit) & (NUM_TABLES-1);
-			tables[tableIdx]++;
-		}
-//#define TEST
-#ifdef TEST
-		printf("histogram size=%d\n",NUM_TABLES);
-		for (int i=0;i<NUM_TABLES;i++)
-		{
-			if (tables[i]!=0)
-			{
-				printf("tables[%d]=%d]\n",i,tables[i]);
-			}
-
-		}
-#endif //TEST
-		//	prefix scan
-		int sum = 0;
-		for(int i=0; i<NUM_TABLES; i++)
-		{
-			int iData = tables[i];
-			tables[i] = sum;
-			sum += iData;
-			counter[i] = 0;
-		}
-
-		//	distribute
-		for(int i=0; i<n; i++)
-		{
-			int tableIdx = (src[i].m_key >> startBit) & (NUM_TABLES-1);
-			
-			dst[tables[tableIdx] + counter[tableIdx]] = src[i];
-			counter[tableIdx] ++;
-		}
-
-		b3Swap( src, dst );
-		count++;
-	}
-
-	if (count&1)
-	{
-		b3Assert(0);//need to copy 
-
-	}
-}
-
-void b3RadixSort32CL::executeHost(b3OpenCLArray<b3SortData>& keyValuesInOut, int sortBits /* = 32 */)
-{
-
-	b3AlignedObjectArray<b3SortData> inout;
-	keyValuesInOut.copyToHost(inout);
-
-	executeHost(inout,sortBits);
-
-	keyValuesInOut.copyFromHost(inout);
-}
-
-void b3RadixSort32CL::execute(b3OpenCLArray<unsigned int>& keysIn, b3OpenCLArray<unsigned int>& keysOut, b3OpenCLArray<unsigned int>& valuesIn, 
-								b3OpenCLArray<unsigned int>& valuesOut, int n, int sortBits)
-{
-
-}
-
-//#define DEBUG_RADIXSORT
-//#define DEBUG_RADIXSORT2
-
-
-void b3RadixSort32CL::execute(b3OpenCLArray<b3SortData>& keyValuesInOut, int sortBits /* = 32 */)
-{
-	
-	int originalSize = keyValuesInOut.size();
-	int workingSize = originalSize;
-	
-			
-	int dataAlignment = DATA_ALIGNMENT;
-
-#ifdef DEBUG_RADIXSORT2
-    b3AlignedObjectArray<b3SortData>   test2;
-    keyValuesInOut.copyToHost(test2);
-    printf("numElem = %d\n",test2.size());
-    for (int i=0;i<test2.size();i++)
-    {
-        printf("test2[%d].m_key=%d\n",i,test2[i].m_key);
-        printf("test2[%d].m_value=%d\n",i,test2[i].m_value);
-    }
-#endif //DEBUG_RADIXSORT2
-    
-	b3OpenCLArray<b3SortData>* src = 0;
-
-	if (workingSize%dataAlignment)
-	{
-		workingSize += dataAlignment-(workingSize%dataAlignment);
-		m_workBuffer4->copyFromOpenCLArray(keyValuesInOut);
-		m_workBuffer4->resize(workingSize);
-		b3SortData fillValue;
-		fillValue.m_key = 0xffffffff;
-		fillValue.m_value = 0xffffffff;
-
-#define USE_BTFILL
-#ifdef USE_BTFILL
-		m_fill->execute((b3OpenCLArray<b3Int2>&)*m_workBuffer4,(b3Int2&)fillValue,workingSize-originalSize,originalSize);
-#else
-		//fill the remaining bits (very slow way, todo: fill on GPU/OpenCL side)
-		
-		for (int i=originalSize; i<workingSize;i++)
-		{
-			m_workBuffer4->copyFromHostPointer(&fillValue,1,i);
-		}
-#endif//USE_BTFILL
-
-		src = m_workBuffer4;
-	} else
-	{
-		src = &keyValuesInOut;
-		m_workBuffer4->resize(0);
-	}
-		
-	b3Assert( workingSize%DATA_ALIGNMENT == 0 );
-	int minCap = NUM_BUCKET*NUM_WGS;
-
-
-	int n = workingSize;
-
-	m_workBuffer1->resize(minCap);
-	m_workBuffer3->resize(workingSize);
-	
-
-//	ADLASSERT( ELEMENTS_PER_WORK_ITEM == 4 );
-	b3Assert( BITS_PER_PASS == 4 );
-	b3Assert( WG_SIZE == 64 );
-	b3Assert( (sortBits&0x3) == 0 );
-
-	
-	
-	b3OpenCLArray<b3SortData>* dst = m_workBuffer3;
-
-	b3OpenCLArray<unsigned int>* srcHisto = m_workBuffer1;
-	b3OpenCLArray<unsigned int>* destHisto = m_workBuffer2;
-
-
-	int nWGs = NUM_WGS;
-	b3ConstData cdata;
-
-	{
-        int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;//set at 256
-     	int nBlocks = (n+blockSize-1)/(blockSize);
-		cdata.m_n = n;
-		cdata.m_nWGs = NUM_WGS;
-		cdata.m_startBit = 0;
-		cdata.m_nBlocksPerWG = (nBlocks + cdata.m_nWGs - 1)/cdata.m_nWGs;
-		if( nBlocks < NUM_WGS )
-		{
-			cdata.m_nBlocksPerWG = 1;
-			nWGs = nBlocks;
-		}
-	}
-
-	int count=0;
-	for(int ib=0; ib<sortBits; ib+=4)
-	{
-#ifdef DEBUG_RADIXSORT2
-        keyValuesInOut.copyToHost(test2);
-        printf("numElem = %d\n",test2.size());
-        for (int i=0;i<test2.size();i++)
-        {
-            if (test2[i].m_key != test2[i].m_value)
-            {
-                printf("test2[%d].m_key=%d\n",i,test2[i].m_key);
-                printf("test2[%d].m_value=%d\n",i,test2[i].m_value);
-            }
-        }
-#endif //DEBUG_RADIXSORT2
-        
-		cdata.m_startBit = ib;
-		
-		if (src->size())
-		{
-			b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src->getBufferCL(), true ), b3BufferInfoCL( srcHisto->getBufferCL() ) };
-			b3LauncherCL launcher(m_commandQueue, m_streamCountSortDataKernel,"m_streamCountSortDataKernel");
-
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst(  cdata );
-			
-			int num = NUM_WGS*WG_SIZE;
-			launcher.launch1D( num, WG_SIZE );
-		}
-
-        
-        
-#ifdef DEBUG_RADIXSORT
-		b3AlignedObjectArray<unsigned int> testHist;
-		srcHisto->copyToHost(testHist);
-		printf("ib = %d, testHist size = %d, non zero elements:\n",ib, testHist.size());
-		for (int i=0;i<testHist.size();i++)
-		{
-			if (testHist[i]!=0)
-				printf("testHist[%d]=%d\n",i,testHist[i]);
-		}
-#endif //DEBUG_RADIXSORT
-	
-	
-
-//fast prefix scan is not working properly on Mac OSX yet
-#ifdef __APPLE__
-	bool fastScan=false;
-#else
-	bool fastScan=!m_deviceCPU;//only use fast scan on GPU
-#endif
-
-		if (fastScan)
-		{//	prefix scan group histogram
-			b3BufferInfoCL bInfo[] = { b3BufferInfoCL( srcHisto->getBufferCL() ) };
-			b3LauncherCL launcher( m_commandQueue, m_prefixScanKernel,"m_prefixScanKernel" );
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst(  cdata );
-			launcher.launch1D( 128, 128 );
-			destHisto = srcHisto;
-		}else
-		{
-			//unsigned int sum; //for debugging
-            m_scan->execute(*srcHisto,*destHisto,1920,0);//,&sum);
-		}
-
-
-#ifdef DEBUG_RADIXSORT
-		destHisto->copyToHost(testHist);
-		printf("ib = %d, testHist size = %d, non zero elements:\n",ib, testHist.size());
-		for (int i=0;i<testHist.size();i++)
-		{
-			if (testHist[i]!=0)
-				printf("testHist[%d]=%d\n",i,testHist[i]);
-		}
-        
-        for (int i=0;i<testHist.size();i+=NUM_WGS)
-		{
-				printf("testHist[%d]=%d\n",i/NUM_WGS,testHist[i]);
-		}
-
-#endif //DEBUG_RADIXSORT
-
-#define USE_GPU
-#ifdef USE_GPU
-        
-		if (src->size())
-		{//	local sort and distribute
-			b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src->getBufferCL(), true ), b3BufferInfoCL( destHisto->getBufferCL(), true ), b3BufferInfoCL( dst->getBufferCL() )};
-			b3LauncherCL launcher( m_commandQueue, m_sortAndScatterSortDataKernel,"m_sortAndScatterSortDataKernel" );
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst(  cdata );
-			launcher.launch1D( nWGs*WG_SIZE, WG_SIZE );
-            
-		}
-#else
-        {
-#define NUM_TABLES 16
-//#define SEQUENTIAL
-#ifdef SEQUENTIAL
-            int counter2[NUM_TABLES]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
-            int tables[NUM_TABLES];
-            int startBit = ib;
-            
-            destHisto->copyToHost(testHist);
-            b3AlignedObjectArray<b3SortData> srcHost;
-            b3AlignedObjectArray<b3SortData> dstHost;
-            dstHost.resize(src->size());
-            
-            src->copyToHost(srcHost);
-            
-            for (int i=0;i<NUM_TABLES;i++)
-            {
-                tables[i] = testHist[i*NUM_WGS];
-            }
-            
-            //	distribute
-            for(int i=0; i<n; i++)
-            {
-                int tableIdx = (srcHost[i].m_key >> startBit) & (NUM_TABLES-1);
-                
-                dstHost[tables[tableIdx] + counter2[tableIdx]] = srcHost[i];
-                counter2[tableIdx] ++;
-            }
-            
-            
-#else
-          
-            int counter2[NUM_TABLES]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
-            
-            int tables[NUM_TABLES];
-             b3AlignedObjectArray<b3SortData> dstHostOK;
-            dstHostOK.resize(src->size());
-
-            destHisto->copyToHost(testHist);
-            b3AlignedObjectArray<b3SortData> srcHost;
-            src->copyToHost(srcHost);
-        
-            int blockSize = 256;
-            int nBlocksPerWG = cdata.m_nBlocksPerWG;
-            int startBit = ib;
-
-            {
-                for (int i=0;i<NUM_TABLES;i++)
-                {
-                    tables[i] = testHist[i*NUM_WGS];
-                }
-                
-                //	distribute
-                for(int i=0; i<n; i++)
-                {
-                    int tableIdx = (srcHost[i].m_key >> startBit) & (NUM_TABLES-1);
-                    
-                    dstHostOK[tables[tableIdx] + counter2[tableIdx]] = srcHost[i];
-                    counter2[tableIdx] ++;
-                }
-
-            
-            }
-            
-            
-            b3AlignedObjectArray<b3SortData> dstHost;
-            dstHost.resize(src->size());
-            
-            
-            int counter[NUM_TABLES]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
-            
-            
-            
-            for (int wgIdx=0;wgIdx<NUM_WGS;wgIdx++)
-            {
-              int counter[NUM_TABLES]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
-
-              int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;
-                
-              for(int iblock=0; iblock<b3Min(cdata.m_nBlocksPerWG, nBlocks); iblock++)
-              {
-                for (int lIdx = 0;lIdx < 64;lIdx++)
-                {
-                    int addr = iblock*blockSize + blockSize*cdata.m_nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;
-                    
-                    //	MY_HISTOGRAM( localKeys.x ) ++ is much expensive than atomic add as it requires read and write while atomics can just add on AMD
-                    //	Using registers didn't perform well. It seems like use localKeys to address requires a lot of alu ops
-                    //	AMD: AtomInc performs better while NV prefers ++
-                    for(int j=0; j<ELEMENTS_PER_WORK_ITEM; j++)
-                    {
-                        if( addr+j < n )
-                        {
-                          //  printf ("addr+j=%d\n", addr+j);
-                            
-                            int i = addr+j;
-                            
-                            int tableIdx = (srcHost[i].m_key >> startBit) & (NUM_TABLES-1);
-                            
-                            int destIndex = testHist[tableIdx*NUM_WGS+wgIdx] + counter[tableIdx];
-                            
-                            b3SortData ok = dstHostOK[destIndex];
-                                                    
-                            if (ok.m_key != srcHost[i].m_key)
-                            {
-                                printf("ok.m_key = %d, srcHost[i].m_key = %d\n", ok.m_key,srcHost[i].m_key );
-                                printf("(ok.m_value = %d, srcHost[i].m_value = %d)\n", ok.m_value,srcHost[i].m_value );
-                            }
-                            if (ok.m_value != srcHost[i].m_value)
-                            {
-                                
-                               printf("ok.m_value = %d, srcHost[i].m_value = %d\n", ok.m_value,srcHost[i].m_value );
-                                printf("(ok.m_key = %d, srcHost[i].m_key = %d)\n", ok.m_key,srcHost[i].m_key );
-
-                            }
-                   
-                            dstHost[destIndex] = srcHost[i];
-                            counter[tableIdx] ++;
-                            
-                        }
-                    }
-                }
-              }
-            }
-            
-         
-#endif //SEQUENTIAL
-            
-            dst->copyFromHost(dstHost);
-        }
-#endif//USE_GPU
-        
-        
-        
-#ifdef DEBUG_RADIXSORT
-		destHisto->copyToHost(testHist);
-		printf("ib = %d, testHist size = %d, non zero elements:\n",ib, testHist.size());
-		for (int i=0;i<testHist.size();i++)
-		{
-			if (testHist[i]!=0)
-				printf("testHist[%d]=%d\n",i,testHist[i]);
-		}
-#endif //DEBUG_RADIXSORT
-		b3Swap(src, dst );
-		b3Swap(srcHisto,destHisto);
-
-#ifdef DEBUG_RADIXSORT2
-        keyValuesInOut.copyToHost(test2);
-        printf("numElem = %d\n",test2.size());
-        for (int i=0;i<test2.size();i++)
-        {
-            if (test2[i].m_key != test2[i].m_value)
-            {
-                printf("test2[%d].m_key=%d\n",i,test2[i].m_key);
-                printf("test2[%d].m_value=%d\n",i,test2[i].m_value);
-            }
-        }
-#endif //DEBUG_RADIXSORT2
-        
-        count++;
-                
-        
-	}
-	
-   
-    
-	if (count&1)
-	{
-		b3Assert(0);//need to copy from workbuffer to keyValuesInOut
-	}
-
-	if (m_workBuffer4->size())
-	{
-		m_workBuffer4->resize(originalSize);
-		keyValuesInOut.copyFromOpenCLArray(*m_workBuffer4);
-	}
-
-
-#ifdef DEBUG_RADIXSORT
-    keyValuesInOut.copyToHost(test2);
-   
-    printf("numElem = %d\n",test2.size());
-    for (int i=0;i<test2.size();i++)
-    {
-        printf("test2[%d].m_key=%d\n",i,test2[i].m_key);
-        printf("test2[%d].m_value=%d\n",i,test2[i].m_value);
-    }
-#endif    
-	
-}
-
-
-
-
-
-
-void b3RadixSort32CL::execute(b3OpenCLArray<unsigned int>& keysInOut, int sortBits /* = 32 */)
-{
-	int originalSize = keysInOut.size();
-	int workingSize = originalSize;
-	
-			
-	int dataAlignment = DATA_ALIGNMENT;
-
-	b3OpenCLArray<unsigned int>* src = 0;
-
-	if (workingSize%dataAlignment)
-	{
-		workingSize += dataAlignment-(workingSize%dataAlignment);
-		m_workBuffer4a->copyFromOpenCLArray(keysInOut);
-		m_workBuffer4a->resize(workingSize);
-		unsigned int fillValue = 0xffffffff;
-		
-		m_fill->execute(*m_workBuffer4a,fillValue,workingSize-originalSize,originalSize);
-
-		src = m_workBuffer4a;
-	} else
-	{
-		src = &keysInOut;
-		m_workBuffer4a->resize(0);
-	}
-	
-	
-
-	b3Assert( workingSize%DATA_ALIGNMENT == 0 );
-	int minCap = NUM_BUCKET*NUM_WGS;
-
-
-	int n = workingSize;
-
-	
-	m_workBuffer1->resize(minCap);
-	m_workBuffer3->resize(workingSize);
-	m_workBuffer3a->resize(workingSize);
-
-//	ADLASSERT( ELEMENTS_PER_WORK_ITEM == 4 );
-	b3Assert( BITS_PER_PASS == 4 );
-	b3Assert( WG_SIZE == 64 );
-	b3Assert( (sortBits&0x3) == 0 );
-
-	
-	
-	b3OpenCLArray<unsigned int>* dst = m_workBuffer3a;
-
-	b3OpenCLArray<unsigned int>* srcHisto = m_workBuffer1;
-	b3OpenCLArray<unsigned int>* destHisto = m_workBuffer2;
-
-
-	int nWGs = NUM_WGS;
-	b3ConstData cdata;
-
-	{
-        int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;//set at 256
-     	int nBlocks = (n+blockSize-1)/(blockSize);
-		cdata.m_n = n;
-		cdata.m_nWGs = NUM_WGS;
-		cdata.m_startBit = 0;
-		cdata.m_nBlocksPerWG = (nBlocks + cdata.m_nWGs - 1)/cdata.m_nWGs;
-		if( nBlocks < NUM_WGS )
-		{
-			cdata.m_nBlocksPerWG = 1;
-			nWGs = nBlocks;
-		}
-	}
-
-	int count=0;
-	for(int ib=0; ib<sortBits; ib+=4)
-	{
-		cdata.m_startBit = ib;
-		
-		if (src->size())
-		{
-			b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src->getBufferCL(), true ), b3BufferInfoCL( srcHisto->getBufferCL() ) };
-			b3LauncherCL launcher(m_commandQueue, m_streamCountKernel,"m_streamCountKernel");
-
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst(  cdata );
-			
-			int num = NUM_WGS*WG_SIZE;
-			launcher.launch1D( num, WG_SIZE );
-		}
-
-        
-
-//fast prefix scan is not working properly on Mac OSX yet
-#ifdef __APPLE__
-	bool fastScan=false;	
-#else
-	bool fastScan=!m_deviceCPU;
-#endif
-
-		if (fastScan)
-		{//	prefix scan group histogram
-			b3BufferInfoCL bInfo[] = { b3BufferInfoCL( srcHisto->getBufferCL() ) };
-			b3LauncherCL launcher( m_commandQueue, m_prefixScanKernel,"m_prefixScanKernel" );
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst(  cdata );
-			launcher.launch1D( 128, 128 );
-			destHisto = srcHisto;
-		}else
-		{
-			//unsigned int sum; //for debugging
-            m_scan->execute(*srcHisto,*destHisto,1920,0);//,&sum);
-		}
-
-		if (src->size())
-		{//	local sort and distribute
-			b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src->getBufferCL(), true ), b3BufferInfoCL( destHisto->getBufferCL(), true ), b3BufferInfoCL( dst->getBufferCL() )};
-			b3LauncherCL launcher( m_commandQueue, m_sortAndScatterKernel ,"m_sortAndScatterKernel");
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst(  cdata );
-			launcher.launch1D( nWGs*WG_SIZE, WG_SIZE );
-            
-		}
-        
-		b3Swap(src, dst );
-		b3Swap(srcHisto,destHisto);
-
-        count++;
-	}
-    
-	if (count&1)
-	{
-		b3Assert(0);//need to copy from workbuffer to keyValuesInOut
-	}
-
-	if (m_workBuffer4a->size())
-	{
-		m_workBuffer4a->resize(originalSize);
-		keysInOut.copyFromOpenCLArray(*m_workBuffer4a);
-	}
-	
-}
-
-
-
-
-
-
-
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h b/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h
deleted file mode 100644
index 975bd80e..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h
+++ /dev/null
@@ -1,95 +0,0 @@
-
-#ifndef B3_RADIXSORT32_H
-#define B3_RADIXSORT32_H
-
-#include "b3OpenCLArray.h"
-
-struct b3SortData
-{
-	union
-	{
-		unsigned int m_key;
-		unsigned int x;
-	};
-
-	union
-	{
-		unsigned int m_value;
-		unsigned int y;
-		
-	};
-};
-#include "b3BufferInfoCL.h"
-
-class  b3RadixSort32CL
-{
-
-		b3OpenCLArray<unsigned int>* m_workBuffer1;
-		b3OpenCLArray<unsigned int>* m_workBuffer2;
-		
-		b3OpenCLArray<b3SortData>*	m_workBuffer3;
-		b3OpenCLArray<b3SortData>*	m_workBuffer4;
-
-		b3OpenCLArray<unsigned int>* m_workBuffer3a;
-		b3OpenCLArray<unsigned int>* m_workBuffer4a;
-
-		cl_command_queue	m_commandQueue;
-
-		cl_kernel m_streamCountSortDataKernel;
-		cl_kernel m_streamCountKernel;
-
-		cl_kernel m_prefixScanKernel;
-		cl_kernel m_sortAndScatterSortDataKernel;
-		cl_kernel m_sortAndScatterKernel;
-
-
-		bool	m_deviceCPU;
-
-		class b3PrefixScanCL* m_scan;
-		class b3FillCL*	m_fill;
-
-public:
-	struct b3ConstData
-		{
-			int m_n;
-			int m_nWGs;
-			int m_startBit;
-			int m_nBlocksPerWG;
-		};
-	enum
-		{
-			DATA_ALIGNMENT = 256,
-			WG_SIZE = 64,
-            BLOCK_SIZE = 256,
-			ELEMENTS_PER_WORK_ITEM = (BLOCK_SIZE/WG_SIZE),
-			BITS_PER_PASS = 4,
-			NUM_BUCKET=(1<<BITS_PER_PASS),
-			//	if you change this, change nPerWI in kernel as well
-			NUM_WGS = 20*6,	//	cypress
-//			NUM_WGS = 24*6,	//	cayman
-//			NUM_WGS = 32*4,	//	nv
-		};
-
-
-private:
-		
-
-public:
-
-		b3RadixSort32CL(cl_context ctx, cl_device_id device, cl_command_queue queue, int initialCapacity =0);
-
-		virtual ~b3RadixSort32CL();
-
-		void execute(b3OpenCLArray<unsigned int>& keysIn, b3OpenCLArray<unsigned int>& keysOut, b3OpenCLArray<unsigned int>& valuesIn, 
-								b3OpenCLArray<unsigned int>& valuesOut, int n, int sortBits = 32);
-
-		///keys only
-		void execute(b3OpenCLArray<unsigned int>& keysInOut, int sortBits  = 32 );
-
-		void execute(b3OpenCLArray<b3SortData>& keyValuesInOut, int sortBits  = 32 );
-		void executeHost(b3OpenCLArray<b3SortData>& keyValuesInOut, int sortBits = 32);
-		void executeHost(b3AlignedObjectArray<b3SortData>& keyValuesInOut, int sortBits = 32);
-
-};
-#endif //B3_RADIXSORT32_H
-
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernels.cl b/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernels.cl
deleted file mode 100644
index f3b4a1e8..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernels.cl
+++ /dev/null
@@ -1,106 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Takahiro Harada
-
-
-typedef unsigned int u32;
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-
-typedef struct
-{
-	u32 m_key; 
-	u32 m_value;
-}SortData;
-
-
-
-typedef struct
-{
-	u32 m_nSrc;
-	u32 m_nDst;
-	u32 m_padding[2];
-} ConstBuffer;
-
-
-
-__attribute__((reqd_work_group_size(64,1,1)))
-__kernel
-void SearchSortDataLowerKernel(__global SortData* src, __global u32 *dst, 
-					unsigned int nSrc, unsigned int nDst)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( gIdx < nSrc )
-	{
-		SortData first; first.m_key = (u32)(-1); first.m_value = (u32)(-1);
-		SortData end; end.m_key = nDst; end.m_value = nDst;
-
-		SortData iData = (gIdx==0)? first: src[gIdx-1];
-		SortData jData = (gIdx==nSrc)? end: src[gIdx];
-
-		if( iData.m_key != jData.m_key )
-		{
-//			for(u32 k=iData.m_key+1; k<=min(jData.m_key, nDst-1); k++)
-			u32 k = jData.m_key;
-			{
-				dst[k] = gIdx;
-			}
-		}
-	}
-}
-
-
-__attribute__((reqd_work_group_size(64,1,1)))
-__kernel
-void SearchSortDataUpperKernel(__global SortData* src, __global u32 *dst, 
-					unsigned int nSrc, unsigned int nDst)
-{
-	int gIdx = GET_GLOBAL_IDX+1;
-
-	if( gIdx < nSrc+1 )
-	{
-		SortData first; first.m_key = 0; first.m_value = 0;
-		SortData end; end.m_key = nDst; end.m_value = nDst;
-
-		SortData iData = src[gIdx-1];
-		SortData jData = (gIdx==nSrc)? end: src[gIdx];
-
-		if( iData.m_key != jData.m_key )
-		{
-			u32 k = iData.m_key;
-			{
-				dst[k] = gIdx;
-			}
-		}
-	}
-}
-
-__attribute__((reqd_work_group_size(64,1,1)))
-__kernel
-void SubtractKernel(__global u32* A, __global u32 *B, __global u32 *C, 
-					unsigned int nSrc, unsigned int nDst)
-{
-	int gIdx = GET_GLOBAL_IDX;
-	
-
-	if( gIdx < nDst )
-	{
-		C[gIdx] = A[gIdx] - B[gIdx];
-	}
-}
-
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernelsCL.h b/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernelsCL.h
deleted file mode 100644
index 9c9e8471..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernelsCL.h
+++ /dev/null
@@ -1,87 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* boundSearchKernelsCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc.  \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"typedef unsigned int u32;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"typedef struct\n"
-"{\n"
-"	u32 m_key; \n"
-"	u32 m_value;\n"
-"}SortData;\n"
-"typedef struct\n"
-"{\n"
-"	u32 m_nSrc;\n"
-"	u32 m_nDst;\n"
-"	u32 m_padding[2];\n"
-"} ConstBuffer;\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"__kernel\n"
-"void SearchSortDataLowerKernel(__global SortData* src, __global u32 *dst, \n"
-"					unsigned int nSrc, unsigned int nDst)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	if( gIdx < nSrc )\n"
-"	{\n"
-"		SortData first; first.m_key = (u32)(-1); first.m_value = (u32)(-1);\n"
-"		SortData end; end.m_key = nDst; end.m_value = nDst;\n"
-"		SortData iData = (gIdx==0)? first: src[gIdx-1];\n"
-"		SortData jData = (gIdx==nSrc)? end: src[gIdx];\n"
-"		if( iData.m_key != jData.m_key )\n"
-"		{\n"
-"//			for(u32 k=iData.m_key+1; k<=min(jData.m_key, nDst-1); k++)\n"
-"			u32 k = jData.m_key;\n"
-"			{\n"
-"				dst[k] = gIdx;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"}\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"__kernel\n"
-"void SearchSortDataUpperKernel(__global SortData* src, __global u32 *dst, \n"
-"					unsigned int nSrc, unsigned int nDst)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX+1;\n"
-"	if( gIdx < nSrc+1 )\n"
-"	{\n"
-"		SortData first; first.m_key = 0; first.m_value = 0;\n"
-"		SortData end; end.m_key = nDst; end.m_value = nDst;\n"
-"		SortData iData = src[gIdx-1];\n"
-"		SortData jData = (gIdx==nSrc)? end: src[gIdx];\n"
-"		if( iData.m_key != jData.m_key )\n"
-"		{\n"
-"			u32 k = iData.m_key;\n"
-"			{\n"
-"				dst[k] = gIdx;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"}\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"__kernel\n"
-"void SubtractKernel(__global u32* A, __global u32 *B, __global u32 *C, \n"
-"					unsigned int nSrc, unsigned int nDst)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	\n"
-"	if( gIdx < nDst )\n"
-"	{\n"
-"		C[gIdx] = A[gIdx] - B[gIdx];\n"
-"	}\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernels.cl b/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernels.cl
deleted file mode 100644
index 2eee5752..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernels.cl
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Takahiro Harada
-
-#pragma OPENCL EXTENSION cl_amd_printf : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
-
-typedef unsigned int u32;
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
-#define AtomInc(x) atom_inc(&(x))
-#define AtomInc1(x, out) out = atom_inc(&(x))
-
-#define make_uint4 (uint4)
-#define make_uint2 (uint2)
-#define make_int2 (int2)
-
-typedef struct
-{
-	int m_n;
-	int m_padding[3];
-} ConstBuffer;
-
-
-
-__kernel
-__attribute__((reqd_work_group_size(64,1,1)))
-void Copy1F4Kernel(__global float4* dst, __global float4* src, 
-					ConstBuffer cb)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( gIdx < cb.m_n )
-	{
-		float4 a0 = src[gIdx];
-
-		dst[ gIdx ] = a0;
-	}
-}
-
-__kernel
-__attribute__((reqd_work_group_size(64,1,1)))
-void Copy2F4Kernel(__global float4* dst, __global float4* src, 
-					ConstBuffer cb)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( 2*gIdx <= cb.m_n )
-	{
-		float4 a0 = src[gIdx*2+0];
-		float4 a1 = src[gIdx*2+1];
-
-		dst[ gIdx*2+0 ] = a0;
-		dst[ gIdx*2+1 ] = a1;
-	}
-}
-
-__kernel
-__attribute__((reqd_work_group_size(64,1,1)))
-void Copy4F4Kernel(__global float4* dst, __global float4* src, 
-					ConstBuffer cb)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( 4*gIdx <= cb.m_n )
-	{
-		int idx0 = gIdx*4+0;
-		int idx1 = gIdx*4+1;
-		int idx2 = gIdx*4+2;
-		int idx3 = gIdx*4+3;
-
-		float4 a0 = src[idx0];
-		float4 a1 = src[idx1];
-		float4 a2 = src[idx2];
-		float4 a3 = src[idx3];
-
-		dst[ idx0 ] = a0;
-		dst[ idx1 ] = a1;
-		dst[ idx2 ] = a2;
-		dst[ idx3 ] = a3;
-	}
-}
-
-__kernel
-__attribute__((reqd_work_group_size(64,1,1)))
-void CopyF1Kernel(__global float* dstF1, __global float* srcF1, 
-					ConstBuffer cb)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( gIdx < cb.m_n )
-	{
-		float a0 = srcF1[gIdx];
-
-		dstF1[ gIdx ] = a0;
-	}
-}
-
-__kernel
-__attribute__((reqd_work_group_size(64,1,1)))
-void CopyF2Kernel(__global float2* dstF2, __global float2* srcF2, 
-					ConstBuffer cb)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( gIdx < cb.m_n )
-	{
-		float2 a0 = srcF2[gIdx];
-
-		dstF2[ gIdx ] = a0;
-	}
-}
-
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernelsCL.h b/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernelsCL.h
deleted file mode 100644
index e5670e3c..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernelsCL.h
+++ /dev/null
@@ -1,132 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* copyKernelsCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc.  \n"
-"\n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"\n"
-"typedef unsigned int u32;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"\n"
-"#define make_uint4 (uint4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"\n"
-"typedef struct\n"
-"{\n"
-"	int m_n;\n"
-"	int m_padding[3];\n"
-"} ConstBuffer;\n"
-"\n"
-"\n"
-"\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void Copy1F4Kernel(__global float4* dst, __global float4* src, \n"
-"					ConstBuffer cb)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"\n"
-"	if( gIdx < cb.m_n )\n"
-"	{\n"
-"		float4 a0 = src[gIdx];\n"
-"\n"
-"		dst[ gIdx ] = a0;\n"
-"	}\n"
-"}\n"
-"\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void Copy2F4Kernel(__global float4* dst, __global float4* src, \n"
-"					ConstBuffer cb)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"\n"
-"	if( 2*gIdx <= cb.m_n )\n"
-"	{\n"
-"		float4 a0 = src[gIdx*2+0];\n"
-"		float4 a1 = src[gIdx*2+1];\n"
-"\n"
-"		dst[ gIdx*2+0 ] = a0;\n"
-"		dst[ gIdx*2+1 ] = a1;\n"
-"	}\n"
-"}\n"
-"\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void Copy4F4Kernel(__global float4* dst, __global float4* src, \n"
-"					ConstBuffer cb)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"\n"
-"	if( 4*gIdx <= cb.m_n )\n"
-"	{\n"
-"		int idx0 = gIdx*4+0;\n"
-"		int idx1 = gIdx*4+1;\n"
-"		int idx2 = gIdx*4+2;\n"
-"		int idx3 = gIdx*4+3;\n"
-"\n"
-"		float4 a0 = src[idx0];\n"
-"		float4 a1 = src[idx1];\n"
-"		float4 a2 = src[idx2];\n"
-"		float4 a3 = src[idx3];\n"
-"\n"
-"		dst[ idx0 ] = a0;\n"
-"		dst[ idx1 ] = a1;\n"
-"		dst[ idx2 ] = a2;\n"
-"		dst[ idx3 ] = a3;\n"
-"	}\n"
-"}\n"
-"\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void CopyF1Kernel(__global float* dstF1, __global float* srcF1, \n"
-"					ConstBuffer cb)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"\n"
-"	if( gIdx < cb.m_n )\n"
-"	{\n"
-"		float a0 = srcF1[gIdx];\n"
-"\n"
-"		dstF1[ gIdx ] = a0;\n"
-"	}\n"
-"}\n"
-"\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void CopyF2Kernel(__global float2* dstF2, __global float2* srcF2, \n"
-"					ConstBuffer cb)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"\n"
-"	if( gIdx < cb.m_n )\n"
-"	{\n"
-"		float2 a0 = srcF2[gIdx];\n"
-"\n"
-"		dstF2[ gIdx ] = a0;\n"
-"	}\n"
-"}\n"
-"\n"
-"\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernels.cl b/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernels.cl
deleted file mode 100644
index 71c31075..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernels.cl
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Takahiro Harada
-
-
-#pragma OPENCL EXTENSION cl_amd_printf : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
-
-typedef unsigned int u32;
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
-#define AtomInc(x) atom_inc(&(x))
-#define AtomInc1(x, out) out = atom_inc(&(x))
-
-#define make_uint4 (uint4)
-#define make_uint2 (uint2)
-#define make_int2 (int2)
-
-typedef struct
-{
-	union
-	{
-		int4 m_data;
-		uint4 m_unsignedData;
-		float	m_floatData;
-	};
-	int m_offset;
-	int m_n;
-	int m_padding[2];
-} ConstBuffer;
-
-
-__kernel
-__attribute__((reqd_work_group_size(64,1,1)))
-void FillIntKernel(__global int* dstInt, 			int num_elements, int value, const int offset)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( gIdx < num_elements )
-	{
-		dstInt[ offset+gIdx ] = value;
-	}
-}
-
-__kernel
-__attribute__((reqd_work_group_size(64,1,1)))
-void FillFloatKernel(__global float* dstFloat, 	int num_elements, float value, const int offset)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( gIdx < num_elements )
-	{
-		dstFloat[ offset+gIdx ] = value;
-	}
-}
-
-__kernel
-__attribute__((reqd_work_group_size(64,1,1)))
-void FillUnsignedIntKernel(__global unsigned int* dstInt, const int num, const unsigned int value, const int offset)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( gIdx < num )
-	{
-		dstInt[ offset+gIdx ] = value;
-	}
-}
-
-__kernel
-__attribute__((reqd_work_group_size(64,1,1)))
-void FillInt2Kernel(__global int2* dstInt2, 	const int num, const int2 value, const int offset)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( gIdx < num )
-	{
-		dstInt2[ gIdx + offset] = make_int2( value.x, value.y );
-	}
-}
-
-__kernel
-__attribute__((reqd_work_group_size(64,1,1)))
-void FillInt4Kernel(__global int4* dstInt4, 		const int num, const int4 value, const int offset)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( gIdx < num )
-	{
-		dstInt4[ offset+gIdx ] = value;
-	}
-}
-
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h b/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h
deleted file mode 100644
index 4f8b96e4..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h
+++ /dev/null
@@ -1,91 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* fillKernelsCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc.  \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"typedef unsigned int u32;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define make_uint4 (uint4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"typedef struct\n"
-"{\n"
-"	union\n"
-"	{\n"
-"		int4 m_data;\n"
-"		uint4 m_unsignedData;\n"
-"		float	m_floatData;\n"
-"	};\n"
-"	int m_offset;\n"
-"	int m_n;\n"
-"	int m_padding[2];\n"
-"} ConstBuffer;\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void FillIntKernel(__global int* dstInt, 			int num_elements, int value, const int offset)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	if( gIdx < num_elements )\n"
-"	{\n"
-"		dstInt[ offset+gIdx ] = value;\n"
-"	}\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void FillFloatKernel(__global float* dstFloat, 	int num_elements, float value, const int offset)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	if( gIdx < num_elements )\n"
-"	{\n"
-"		dstFloat[ offset+gIdx ] = value;\n"
-"	}\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void FillUnsignedIntKernel(__global unsigned int* dstInt, const int num, const unsigned int value, const int offset)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	if( gIdx < num )\n"
-"	{\n"
-"		dstInt[ offset+gIdx ] = value;\n"
-"	}\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void FillInt2Kernel(__global int2* dstInt2, 	const int num, const int2 value, const int offset)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	if( gIdx < num )\n"
-"	{\n"
-"		dstInt2[ gIdx + offset] = make_int2( value.x, value.y );\n"
-"	}\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void FillInt4Kernel(__global int4* dstInt4, 		const int num, const int4 value, const int offset)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	if( gIdx < num )\n"
-"	{\n"
-"		dstInt4[ offset+gIdx ] = value;\n"
-"	}\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanFloat4Kernels.cl b/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanFloat4Kernels.cl
deleted file mode 100644
index c9da7985..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanFloat4Kernels.cl
+++ /dev/null
@@ -1,154 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Takahiro Harada
-
-
-typedef unsigned int u32;
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-
-// takahiro end
-#define WG_SIZE 128 
-#define m_numElems x
-#define m_numBlocks y
-#define m_numScanBlocks z
-
-/*typedef struct
-{
-	uint m_numElems;
-	uint m_numBlocks;
-	uint m_numScanBlocks;
-	uint m_padding[1];
-} ConstBuffer;
-*/
-
-float4 ScanExclusiveFloat4(__local float4* data, u32 n, int lIdx, int lSize)
-{
-	float4 blocksum;
-    int offset = 1;
-    for(int nActive=n>>1; nActive>0; nActive>>=1, offset<<=1)
-    {
-        GROUP_LDS_BARRIER;
-        for(int iIdx=lIdx; iIdx<nActive; iIdx+=lSize)
-        {
-            int ai = offset*(2*iIdx+1)-1;
-            int bi = offset*(2*iIdx+2)-1;
-            data[bi] += data[ai];
-        }
-	}
-
-    GROUP_LDS_BARRIER;
-
-    if( lIdx == 0 )
-	{
-		blocksum = data[ n-1 ];
-    data[ n-1 ] = 0;
-	}
-
-	GROUP_LDS_BARRIER;
-
-	offset >>= 1;
-    for(int nActive=1; nActive<n; nActive<<=1, offset>>=1 )
-    {
-        GROUP_LDS_BARRIER;
-        for( int iIdx = lIdx; iIdx<nActive; iIdx += lSize )
-        {
-            int ai = offset*(2*iIdx+1)-1;
-            int bi = offset*(2*iIdx+2)-1;
-            float4 temp = data[ai];
-            data[ai] = data[bi];
-            data[bi] += temp;
-        }
-	}
-	GROUP_LDS_BARRIER;
-
-	return blocksum;
-}
-
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-__kernel
-void LocalScanKernel(__global float4* dst, __global float4* src, __global float4* sumBuffer,	uint4 cb)
-{
-	__local float4 ldsData[WG_SIZE*2];
-
-	int gIdx = GET_GLOBAL_IDX;
-	int lIdx = GET_LOCAL_IDX;
-
-	ldsData[2*lIdx]     = ( 2*gIdx < cb.m_numElems )? src[2*gIdx]: 0;
-	ldsData[2*lIdx + 1] = ( 2*gIdx+1 < cb.m_numElems )? src[2*gIdx + 1]: 0;
-
-	float4 sum = ScanExclusiveFloat4(ldsData, WG_SIZE*2, GET_LOCAL_IDX, GET_GROUP_SIZE);
-
-	if( lIdx == 0 ) 
-		sumBuffer[GET_GROUP_IDX] = sum;
-
-	if( (2*gIdx) < cb.m_numElems )
-    {
-        dst[2*gIdx]     = ldsData[2*lIdx];
-	}
-	if( (2*gIdx + 1) < cb.m_numElems )
-	{
-        dst[2*gIdx + 1] = ldsData[2*lIdx + 1];
-    }
-}
-
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-__kernel
-void AddOffsetKernel(__global float4* dst, __global float4* blockSum, uint4 cb)
-{
-	const u32 blockSize = WG_SIZE*2;
-
-	int myIdx = GET_GROUP_IDX+1;
-	int lIdx = GET_LOCAL_IDX;
-
-	float4 iBlockSum = blockSum[myIdx];
-
-	int endValue = min((myIdx+1)*(blockSize), cb.m_numElems);
-	for(int i=myIdx*blockSize+lIdx; i<endValue; i+=GET_GROUP_SIZE)
-	{
-		dst[i] += iBlockSum;
-	}
-}
-
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-__kernel
-void TopLevelScanKernel(__global float4* dst, uint4 cb)
-{
-	__local float4 ldsData[2048];
-	int gIdx = GET_GLOBAL_IDX;
-	int lIdx = GET_LOCAL_IDX;
-	int lSize = GET_GROUP_SIZE;
-
-	for(int i=lIdx; i<cb.m_numScanBlocks; i+=lSize )
-	{
-		ldsData[i] = (i<cb.m_numBlocks)? dst[i]:0;
-	}
-
-	GROUP_LDS_BARRIER;
-
-	float4 sum = ScanExclusiveFloat4(ldsData, cb.m_numScanBlocks, GET_LOCAL_IDX, GET_GROUP_SIZE);
-
-	for(int i=lIdx; i<cb.m_numBlocks; i+=lSize )
-	{
-		dst[i] = ldsData[i];
-	}
-
-	if( gIdx == 0 )
-	{
-		dst[cb.m_numBlocks] = sum;
-	}
-}
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernels.cl b/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernels.cl
deleted file mode 100644
index 963cc1e4..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernels.cl
+++ /dev/null
@@ -1,154 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Takahiro Harada
-
-
-typedef unsigned int u32;
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-
-// takahiro end
-#define WG_SIZE 128 
-#define m_numElems x
-#define m_numBlocks y
-#define m_numScanBlocks z
-
-/*typedef struct
-{
-	uint m_numElems;
-	uint m_numBlocks;
-	uint m_numScanBlocks;
-	uint m_padding[1];
-} ConstBuffer;
-*/
-
-u32 ScanExclusive(__local u32* data, u32 n, int lIdx, int lSize)
-{
-	u32 blocksum;
-    int offset = 1;
-    for(int nActive=n>>1; nActive>0; nActive>>=1, offset<<=1)
-    {
-        GROUP_LDS_BARRIER;
-        for(int iIdx=lIdx; iIdx<nActive; iIdx+=lSize)
-        {
-            int ai = offset*(2*iIdx+1)-1;
-            int bi = offset*(2*iIdx+2)-1;
-            data[bi] += data[ai];
-        }
-	}
-
-    GROUP_LDS_BARRIER;
-
-    if( lIdx == 0 )
-	{
-		blocksum = data[ n-1 ];
-        data[ n-1 ] = 0;
-	}
-
-	GROUP_LDS_BARRIER;
-
-	offset >>= 1;
-    for(int nActive=1; nActive<n; nActive<<=1, offset>>=1 )
-    {
-        GROUP_LDS_BARRIER;
-        for( int iIdx = lIdx; iIdx<nActive; iIdx += lSize )
-        {
-            int ai = offset*(2*iIdx+1)-1;
-            int bi = offset*(2*iIdx+2)-1;
-            u32 temp = data[ai];
-            data[ai] = data[bi];
-            data[bi] += temp;
-        }
-	}
-	GROUP_LDS_BARRIER;
-
-	return blocksum;
-}
-
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-__kernel
-void LocalScanKernel(__global u32* dst, __global u32 *src, __global u32 *sumBuffer,
-		uint4 cb)
-{
-	__local u32 ldsData[WG_SIZE*2];
-
-	int gIdx = GET_GLOBAL_IDX;
-	int lIdx = GET_LOCAL_IDX;
-
-	ldsData[2*lIdx]     = ( 2*gIdx < cb.m_numElems )? src[2*gIdx]: 0;
-	ldsData[2*lIdx + 1] = ( 2*gIdx+1 < cb.m_numElems )? src[2*gIdx + 1]: 0;
-
-	u32 sum = ScanExclusive(ldsData, WG_SIZE*2, GET_LOCAL_IDX, GET_GROUP_SIZE);
-
-	if( lIdx == 0 ) sumBuffer[GET_GROUP_IDX] = sum;
-
-	if( (2*gIdx) < cb.m_numElems )
-    {
-        dst[2*gIdx]     = ldsData[2*lIdx];
-	}
-	if( (2*gIdx + 1) < cb.m_numElems )
-	{
-        dst[2*gIdx + 1] = ldsData[2*lIdx + 1];
-    }
-}
-
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-__kernel
-void AddOffsetKernel(__global u32 *dst, __global u32 *blockSum, uint4 cb)
-{
-	const u32 blockSize = WG_SIZE*2;
-
-	int myIdx = GET_GROUP_IDX+1;
-	int lIdx = GET_LOCAL_IDX;
-
-	u32 iBlockSum = blockSum[myIdx];
-
-	int endValue = min((myIdx+1)*(blockSize), cb.m_numElems);
-	for(int i=myIdx*blockSize+lIdx; i<endValue; i+=GET_GROUP_SIZE)
-	{
-		dst[i] += iBlockSum;
-	}
-}
-
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-__kernel
-void TopLevelScanKernel(__global u32* dst, uint4 cb)
-{
-	__local u32 ldsData[2048];
-	int gIdx = GET_GLOBAL_IDX;
-	int lIdx = GET_LOCAL_IDX;
-	int lSize = GET_GROUP_SIZE;
-
-	for(int i=lIdx; i<cb.m_numScanBlocks; i+=lSize )
-	{
-		ldsData[i] = (i<cb.m_numBlocks)? dst[i]:0;
-	}
-
-	GROUP_LDS_BARRIER;
-
-	u32 sum = ScanExclusive(ldsData, cb.m_numScanBlocks, GET_LOCAL_IDX, GET_GROUP_SIZE);
-
-	for(int i=lIdx; i<cb.m_numBlocks; i+=lSize )
-	{
-		dst[i] = ldsData[i];
-	}
-
-	if( gIdx == 0 )
-	{
-		dst[cb.m_numBlocks] = sum;
-	}
-}
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsCL.h b/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsCL.h
deleted file mode 100644
index 27baab83..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsCL.h
+++ /dev/null
@@ -1,129 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* prefixScanKernelsCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc.  \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"typedef unsigned int u32;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"// takahiro end\n"
-"#define WG_SIZE 128 \n"
-"#define m_numElems x\n"
-"#define m_numBlocks y\n"
-"#define m_numScanBlocks z\n"
-"/*typedef struct\n"
-"{\n"
-"	uint m_numElems;\n"
-"	uint m_numBlocks;\n"
-"	uint m_numScanBlocks;\n"
-"	uint m_padding[1];\n"
-"} ConstBuffer;\n"
-"*/\n"
-"u32 ScanExclusive(__local u32* data, u32 n, int lIdx, int lSize)\n"
-"{\n"
-"	u32 blocksum;\n"
-"    int offset = 1;\n"
-"    for(int nActive=n>>1; nActive>0; nActive>>=1, offset<<=1)\n"
-"    {\n"
-"        GROUP_LDS_BARRIER;\n"
-"        for(int iIdx=lIdx; iIdx<nActive; iIdx+=lSize)\n"
-"        {\n"
-"            int ai = offset*(2*iIdx+1)-1;\n"
-"            int bi = offset*(2*iIdx+2)-1;\n"
-"            data[bi] += data[ai];\n"
-"        }\n"
-"	}\n"
-"    GROUP_LDS_BARRIER;\n"
-"    if( lIdx == 0 )\n"
-"	{\n"
-"		blocksum = data[ n-1 ];\n"
-"        data[ n-1 ] = 0;\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	offset >>= 1;\n"
-"    for(int nActive=1; nActive<n; nActive<<=1, offset>>=1 )\n"
-"    {\n"
-"        GROUP_LDS_BARRIER;\n"
-"        for( int iIdx = lIdx; iIdx<nActive; iIdx += lSize )\n"
-"        {\n"
-"            int ai = offset*(2*iIdx+1)-1;\n"
-"            int bi = offset*(2*iIdx+2)-1;\n"
-"            u32 temp = data[ai];\n"
-"            data[ai] = data[bi];\n"
-"            data[bi] += temp;\n"
-"        }\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	return blocksum;\n"
-"}\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"__kernel\n"
-"void LocalScanKernel(__global u32* dst, __global u32 *src, __global u32 *sumBuffer,\n"
-"		uint4 cb)\n"
-"{\n"
-"	__local u32 ldsData[WG_SIZE*2];\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	int lIdx = GET_LOCAL_IDX;\n"
-"	ldsData[2*lIdx]     = ( 2*gIdx < cb.m_numElems )? src[2*gIdx]: 0;\n"
-"	ldsData[2*lIdx + 1] = ( 2*gIdx+1 < cb.m_numElems )? src[2*gIdx + 1]: 0;\n"
-"	u32 sum = ScanExclusive(ldsData, WG_SIZE*2, GET_LOCAL_IDX, GET_GROUP_SIZE);\n"
-"	if( lIdx == 0 ) sumBuffer[GET_GROUP_IDX] = sum;\n"
-"	if( (2*gIdx) < cb.m_numElems )\n"
-"    {\n"
-"        dst[2*gIdx]     = ldsData[2*lIdx];\n"
-"	}\n"
-"	if( (2*gIdx + 1) < cb.m_numElems )\n"
-"	{\n"
-"        dst[2*gIdx + 1] = ldsData[2*lIdx + 1];\n"
-"    }\n"
-"}\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"__kernel\n"
-"void AddOffsetKernel(__global u32 *dst, __global u32 *blockSum, uint4 cb)\n"
-"{\n"
-"	const u32 blockSize = WG_SIZE*2;\n"
-"	int myIdx = GET_GROUP_IDX+1;\n"
-"	int lIdx = GET_LOCAL_IDX;\n"
-"	u32 iBlockSum = blockSum[myIdx];\n"
-"	int endValue = min((myIdx+1)*(blockSize), cb.m_numElems);\n"
-"	for(int i=myIdx*blockSize+lIdx; i<endValue; i+=GET_GROUP_SIZE)\n"
-"	{\n"
-"		dst[i] += iBlockSum;\n"
-"	}\n"
-"}\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"__kernel\n"
-"void TopLevelScanKernel(__global u32* dst, uint4 cb)\n"
-"{\n"
-"	__local u32 ldsData[2048];\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	int lIdx = GET_LOCAL_IDX;\n"
-"	int lSize = GET_GROUP_SIZE;\n"
-"	for(int i=lIdx; i<cb.m_numScanBlocks; i+=lSize )\n"
-"	{\n"
-"		ldsData[i] = (i<cb.m_numBlocks)? dst[i]:0;\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	u32 sum = ScanExclusive(ldsData, cb.m_numScanBlocks, GET_LOCAL_IDX, GET_GROUP_SIZE);\n"
-"	for(int i=lIdx; i<cb.m_numBlocks; i+=lSize )\n"
-"	{\n"
-"		dst[i] = ldsData[i];\n"
-"	}\n"
-"	if( gIdx == 0 )\n"
-"	{\n"
-"		dst[cb.m_numBlocks] = sum;\n"
-"	}\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsFloat4CL.h b/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsFloat4CL.h
deleted file mode 100644
index 5b132547..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsFloat4CL.h
+++ /dev/null
@@ -1,129 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* prefixScanKernelsFloat4CL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc.  \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"typedef unsigned int u32;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"// takahiro end\n"
-"#define WG_SIZE 128 \n"
-"#define m_numElems x\n"
-"#define m_numBlocks y\n"
-"#define m_numScanBlocks z\n"
-"/*typedef struct\n"
-"{\n"
-"	uint m_numElems;\n"
-"	uint m_numBlocks;\n"
-"	uint m_numScanBlocks;\n"
-"	uint m_padding[1];\n"
-"} ConstBuffer;\n"
-"*/\n"
-"float4 ScanExclusiveFloat4(__local float4* data, u32 n, int lIdx, int lSize)\n"
-"{\n"
-"	float4 blocksum;\n"
-"    int offset = 1;\n"
-"    for(int nActive=n>>1; nActive>0; nActive>>=1, offset<<=1)\n"
-"    {\n"
-"        GROUP_LDS_BARRIER;\n"
-"        for(int iIdx=lIdx; iIdx<nActive; iIdx+=lSize)\n"
-"        {\n"
-"            int ai = offset*(2*iIdx+1)-1;\n"
-"            int bi = offset*(2*iIdx+2)-1;\n"
-"            data[bi] += data[ai];\n"
-"        }\n"
-"	}\n"
-"    GROUP_LDS_BARRIER;\n"
-"    if( lIdx == 0 )\n"
-"	{\n"
-"		blocksum = data[ n-1 ];\n"
-"    data[ n-1 ] = 0;\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	offset >>= 1;\n"
-"    for(int nActive=1; nActive<n; nActive<<=1, offset>>=1 )\n"
-"    {\n"
-"        GROUP_LDS_BARRIER;\n"
-"        for( int iIdx = lIdx; iIdx<nActive; iIdx += lSize )\n"
-"        {\n"
-"            int ai = offset*(2*iIdx+1)-1;\n"
-"            int bi = offset*(2*iIdx+2)-1;\n"
-"            float4 temp = data[ai];\n"
-"            data[ai] = data[bi];\n"
-"            data[bi] += temp;\n"
-"        }\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	return blocksum;\n"
-"}\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"__kernel\n"
-"void LocalScanKernel(__global float4* dst, __global float4* src, __global float4* sumBuffer,	uint4 cb)\n"
-"{\n"
-"	__local float4 ldsData[WG_SIZE*2];\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	int lIdx = GET_LOCAL_IDX;\n"
-"	ldsData[2*lIdx]     = ( 2*gIdx < cb.m_numElems )? src[2*gIdx]: 0;\n"
-"	ldsData[2*lIdx + 1] = ( 2*gIdx+1 < cb.m_numElems )? src[2*gIdx + 1]: 0;\n"
-"	float4 sum = ScanExclusiveFloat4(ldsData, WG_SIZE*2, GET_LOCAL_IDX, GET_GROUP_SIZE);\n"
-"	if( lIdx == 0 ) \n"
-"		sumBuffer[GET_GROUP_IDX] = sum;\n"
-"	if( (2*gIdx) < cb.m_numElems )\n"
-"    {\n"
-"        dst[2*gIdx]     = ldsData[2*lIdx];\n"
-"	}\n"
-"	if( (2*gIdx + 1) < cb.m_numElems )\n"
-"	{\n"
-"        dst[2*gIdx + 1] = ldsData[2*lIdx + 1];\n"
-"    }\n"
-"}\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"__kernel\n"
-"void AddOffsetKernel(__global float4* dst, __global float4* blockSum, uint4 cb)\n"
-"{\n"
-"	const u32 blockSize = WG_SIZE*2;\n"
-"	int myIdx = GET_GROUP_IDX+1;\n"
-"	int lIdx = GET_LOCAL_IDX;\n"
-"	float4 iBlockSum = blockSum[myIdx];\n"
-"	int endValue = min((myIdx+1)*(blockSize), cb.m_numElems);\n"
-"	for(int i=myIdx*blockSize+lIdx; i<endValue; i+=GET_GROUP_SIZE)\n"
-"	{\n"
-"		dst[i] += iBlockSum;\n"
-"	}\n"
-"}\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"__kernel\n"
-"void TopLevelScanKernel(__global float4* dst, uint4 cb)\n"
-"{\n"
-"	__local float4 ldsData[2048];\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	int lIdx = GET_LOCAL_IDX;\n"
-"	int lSize = GET_GROUP_SIZE;\n"
-"	for(int i=lIdx; i<cb.m_numScanBlocks; i+=lSize )\n"
-"	{\n"
-"		ldsData[i] = (i<cb.m_numBlocks)? dst[i]:0;\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	float4 sum = ScanExclusiveFloat4(ldsData, cb.m_numScanBlocks, GET_LOCAL_IDX, GET_GROUP_SIZE);\n"
-"	for(int i=lIdx; i<cb.m_numBlocks; i+=lSize )\n"
-"	{\n"
-"		dst[i] = ldsData[i];\n"
-"	}\n"
-"	if( gIdx == 0 )\n"
-"	{\n"
-"		dst[cb.m_numBlocks] = sum;\n"
-"	}\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32Kernels.cl b/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32Kernels.cl
deleted file mode 100644
index 7402e2f3..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32Kernels.cl
+++ /dev/null
@@ -1,1071 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2011 Advanced Micro Devices, Inc.  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Author Takahiro Harada
-
-
-//#pragma OPENCL EXTENSION cl_amd_printf : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
-
-typedef unsigned int u32;
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
-#define AtomInc(x) atom_inc(&(x))
-#define AtomInc1(x, out) out = atom_inc(&(x))
-#define AtomAdd(x, value) atom_add(&(x), value)
-
-#define SELECT_UINT4( b, a, condition ) select( b,a,condition )
-
-
-#define make_uint4 (uint4)
-#define make_uint2 (uint2)
-#define make_int2 (int2)
-
-#define WG_SIZE 64
-#define ELEMENTS_PER_WORK_ITEM (256/WG_SIZE)
-#define BITS_PER_PASS 4
-#define NUM_BUCKET (1<<BITS_PER_PASS)
-typedef uchar u8;
-
-//	this isn't optimization for VLIW. But just reducing writes. 
-#define USE_2LEVEL_REDUCE 1
-
-//#define CHECK_BOUNDARY 1
-
-//#define NV_GPU 1
-
-
-//	Cypress
-#define nPerWI 16
-//	Cayman
-//#define nPerWI 20
-
-#define m_n x
-#define m_nWGs y
-#define m_startBit z
-#define m_nBlocksPerWG w
-
-/*
-typedef struct
-{
-	int m_n;
-	int m_nWGs;
-	int m_startBit;
-	int m_nBlocksPerWG;
-} ConstBuffer;
-*/
-
-typedef struct
-{
-	unsigned int m_key;
-	unsigned int m_value;
-} SortDataCL;
-
-
-uint prefixScanVectorEx( uint4* data )
-{
-	u32 sum = 0;
-	u32 tmp = data[0].x;
-	data[0].x = sum;
-	sum += tmp;
-	tmp = data[0].y;
-	data[0].y = sum;
-	sum += tmp;
-	tmp = data[0].z;
-	data[0].z = sum;
-	sum += tmp;
-	tmp = data[0].w;
-	data[0].w = sum;
-	sum += tmp;
-	return sum;
-}
-
-u32 localPrefixSum( u32 pData, uint lIdx, uint* totalSum, __local u32* sorterSharedMemory, int wgSize /*64 or 128*/ )
-{
-	{	//	Set data
-		sorterSharedMemory[lIdx] = 0;
-		sorterSharedMemory[lIdx+wgSize] = pData;
-	}
-
-	GROUP_LDS_BARRIER;
-
-	{	//	Prefix sum
-		int idx = 2*lIdx + (wgSize+1);
-#if defined(USE_2LEVEL_REDUCE)
-		if( lIdx < 64 )
-		{
-			u32 u0, u1, u2;
-			u0 = sorterSharedMemory[idx-3];
-			u1 = sorterSharedMemory[idx-2];
-			u2 = sorterSharedMemory[idx-1];
-			AtomAdd( sorterSharedMemory[idx], u0+u1+u2 );			
-			GROUP_MEM_FENCE;
-
-			u0 = sorterSharedMemory[idx-12];
-			u1 = sorterSharedMemory[idx-8];
-			u2 = sorterSharedMemory[idx-4];
-			AtomAdd( sorterSharedMemory[idx], u0+u1+u2 );			
-			GROUP_MEM_FENCE;
-
-			u0 = sorterSharedMemory[idx-48];
-			u1 = sorterSharedMemory[idx-32];
-			u2 = sorterSharedMemory[idx-16];
-			AtomAdd( sorterSharedMemory[idx], u0+u1+u2 );			
-			GROUP_MEM_FENCE;
-			if( wgSize > 64 )
-			{
-				sorterSharedMemory[idx] += sorterSharedMemory[idx-64];
-				GROUP_MEM_FENCE;
-			}
-
-			sorterSharedMemory[idx-1] += sorterSharedMemory[idx-2];
-			GROUP_MEM_FENCE;
-		}
-#else
-		if( lIdx < 64 )
-		{
-			sorterSharedMemory[idx] += sorterSharedMemory[idx-1];
-			GROUP_MEM_FENCE;
-			sorterSharedMemory[idx] += sorterSharedMemory[idx-2];			
-			GROUP_MEM_FENCE;
-			sorterSharedMemory[idx] += sorterSharedMemory[idx-4];
-			GROUP_MEM_FENCE;
-			sorterSharedMemory[idx] += sorterSharedMemory[idx-8];
-			GROUP_MEM_FENCE;
-			sorterSharedMemory[idx] += sorterSharedMemory[idx-16];
-			GROUP_MEM_FENCE;
-			sorterSharedMemory[idx] += sorterSharedMemory[idx-32];
-			GROUP_MEM_FENCE;
-			if( wgSize > 64 )
-			{
-				sorterSharedMemory[idx] += sorterSharedMemory[idx-64];
-				GROUP_MEM_FENCE;
-			}
-
-			sorterSharedMemory[idx-1] += sorterSharedMemory[idx-2];
-			GROUP_MEM_FENCE;
-		}
-#endif
-	}
-
-	GROUP_LDS_BARRIER;
-
-	*totalSum = sorterSharedMemory[wgSize*2-1];
-	u32 addValue = sorterSharedMemory[lIdx+wgSize-1];
-	return addValue;
-}
-
-//__attribute__((reqd_work_group_size(128,1,1)))
-uint4 localPrefixSum128V( uint4 pData, uint lIdx, uint* totalSum, __local u32* sorterSharedMemory )
-{
-	u32 s4 = prefixScanVectorEx( &pData );
-	u32 rank = localPrefixSum( s4, lIdx, totalSum, sorterSharedMemory, 128 );
-	return pData + make_uint4( rank, rank, rank, rank );
-}
-
-
-//__attribute__((reqd_work_group_size(64,1,1)))
-uint4 localPrefixSum64V( uint4 pData, uint lIdx, uint* totalSum, __local u32* sorterSharedMemory )
-{
-	u32 s4 = prefixScanVectorEx( &pData );
-	u32 rank = localPrefixSum( s4, lIdx, totalSum, sorterSharedMemory, 64 );
-	return pData + make_uint4( rank, rank, rank, rank );
-}
-
-u32 unpack4Key( u32 key, int keyIdx ){ return (key>>(keyIdx*8)) & 0xff;}
-
-u32 bit8Scan(u32 v)
-{
-	return (v<<8) + (v<<16) + (v<<24);
-}
-
-//===
-
-
-
-
-#define MY_HISTOGRAM(idx) localHistogramMat[(idx)*WG_SIZE+lIdx]
-
-
-__kernel
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void StreamCountKernel( __global u32* gSrc, __global u32* histogramOut, int4 cb )
-{
-	__local u32 localHistogramMat[NUM_BUCKET*WG_SIZE];
-
-	u32 gIdx = GET_GLOBAL_IDX;
-	u32 lIdx = GET_LOCAL_IDX;
-	u32 wgIdx = GET_GROUP_IDX;
-	u32 wgSize = GET_GROUP_SIZE;
-	const int startBit = cb.m_startBit;
-	const int n = cb.m_n;
-	const int nWGs = cb.m_nWGs;
-	const int nBlocksPerWG = cb.m_nBlocksPerWG;
-
-	for(int i=0; i<NUM_BUCKET; i++)
-	{
-		MY_HISTOGRAM(i) = 0;
-	}
-
-	GROUP_LDS_BARRIER;
-
-	const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;
-	u32 localKey;
-
-	int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;
-
-	int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;
-
-	for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)
-	{
-		//	MY_HISTOGRAM( localKeys.x ) ++ is much expensive than atomic add as it requires read and write while atomics can just add on AMD
-		//	Using registers didn't perform well. It seems like use localKeys to address requires a lot of alu ops
-		//	AMD: AtomInc performs better while NV prefers ++
-		for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)
-		{
-#if defined(CHECK_BOUNDARY)
-			if( addr+i < n )
-#endif
-			{
-				localKey = (gSrc[addr+i]>>startBit) & 0xf;
-#if defined(NV_GPU)
-				MY_HISTOGRAM( localKey )++;
-#else
-				AtomInc( MY_HISTOGRAM( localKey ) );
-#endif
-			}
-		}
-	}
-
-	GROUP_LDS_BARRIER;
-	
-	if( lIdx < NUM_BUCKET )
-	{
-		u32 sum = 0;
-		for(int i=0; i<GET_GROUP_SIZE; i++)
-		{
-			sum += localHistogramMat[lIdx*WG_SIZE+(i+lIdx)%GET_GROUP_SIZE];
-		}
-		histogramOut[lIdx*nWGs+wgIdx] = sum;
-	}
-}
-
-__kernel
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void StreamCountSortDataKernel( __global SortDataCL* gSrc, __global u32* histogramOut, int4  cb )
-{
-	__local u32 localHistogramMat[NUM_BUCKET*WG_SIZE];
-
-	u32 gIdx = GET_GLOBAL_IDX;
-	u32 lIdx = GET_LOCAL_IDX;
-	u32 wgIdx = GET_GROUP_IDX;
-	u32 wgSize = GET_GROUP_SIZE;
-	const int startBit = cb.m_startBit;
-	const int n = cb.m_n;
-	const int nWGs = cb.m_nWGs;
-	const int nBlocksPerWG = cb.m_nBlocksPerWG;
-
-	for(int i=0; i<NUM_BUCKET; i++)
-	{
-		MY_HISTOGRAM(i) = 0;
-	}
-
-	GROUP_LDS_BARRIER;
-
-	const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;
-	u32 localKey;
-
-	int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;
-
-	int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;
-
-	for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)
-	{
-		//	MY_HISTOGRAM( localKeys.x ) ++ is much expensive than atomic add as it requires read and write while atomics can just add on AMD
-		//	Using registers didn't perform well. It seems like use localKeys to address requires a lot of alu ops
-		//	AMD: AtomInc performs better while NV prefers ++
-		for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)
-		{
-#if defined(CHECK_BOUNDARY)
-			if( addr+i < n )
-#endif
-			{
-				localKey = (gSrc[addr+i].m_key>>startBit) & 0xf;
-#if defined(NV_GPU)
-				MY_HISTOGRAM( localKey )++;
-#else
-				AtomInc( MY_HISTOGRAM( localKey ) );
-#endif
-			}
-		}
-	}
-
-	GROUP_LDS_BARRIER;
-	
-	if( lIdx < NUM_BUCKET )
-	{
-		u32 sum = 0;
-		for(int i=0; i<GET_GROUP_SIZE; i++)
-		{
-			sum += localHistogramMat[lIdx*WG_SIZE+(i+lIdx)%GET_GROUP_SIZE];
-		}
-		histogramOut[lIdx*nWGs+wgIdx] = sum;
-	}
-}
-
-#define nPerLane (nPerWI/4)
-
-//	NUM_BUCKET*nWGs < 128*nPerWI
-__kernel
-__attribute__((reqd_work_group_size(128,1,1)))
-void PrefixScanKernel( __global u32* wHistogram1, int4  cb )
-{
-	__local u32 ldsTopScanData[128*2];
-
-	u32 lIdx = GET_LOCAL_IDX;
-	u32 wgIdx = GET_GROUP_IDX;
-	const int nWGs = cb.m_nWGs;
-
-	u32 data[nPerWI];
-	for(int i=0; i<nPerWI; i++)
-	{
-		data[i] = 0;
-		if( (nPerWI*lIdx+i) < NUM_BUCKET*nWGs )
-			data[i] = wHistogram1[nPerWI*lIdx+i];
-	}
-
-	uint4 myData = make_uint4(0,0,0,0);
-
-	for(int i=0; i<nPerLane; i++)
-	{
-		myData.x += data[nPerLane*0+i];
-		myData.y += data[nPerLane*1+i];
-		myData.z += data[nPerLane*2+i];
-		myData.w += data[nPerLane*3+i];
-	}
-
-	uint totalSum;
-	uint4 scanned = localPrefixSum128V( myData, lIdx, &totalSum, ldsTopScanData );
-
-//	for(int j=0; j<4; j++) //	somehow it introduces a lot of branches
-	{	int j = 0;
-		u32 sum = 0;
-		for(int i=0; i<nPerLane; i++)
-		{
-			u32 tmp = data[nPerLane*j+i];
-			data[nPerLane*j+i] = sum;
-			sum += tmp;
-		}
-	}
-	{	int j = 1;
-		u32 sum = 0;
-		for(int i=0; i<nPerLane; i++)
-		{
-			u32 tmp = data[nPerLane*j+i];
-			data[nPerLane*j+i] = sum;
-			sum += tmp;
-		}
-	}
-	{	int j = 2;
-		u32 sum = 0;
-		for(int i=0; i<nPerLane; i++)
-		{
-			u32 tmp = data[nPerLane*j+i];
-			data[nPerLane*j+i] = sum;
-			sum += tmp;
-		}
-	}
-	{	int j = 3;
-		u32 sum = 0;
-		for(int i=0; i<nPerLane; i++)
-		{
-			u32 tmp = data[nPerLane*j+i];
-			data[nPerLane*j+i] = sum;
-			sum += tmp;
-		}
-	}
-
-	for(int i=0; i<nPerLane; i++)
-	{
-		data[nPerLane*0+i] += scanned.x;
-		data[nPerLane*1+i] += scanned.y;
-		data[nPerLane*2+i] += scanned.z;
-		data[nPerLane*3+i] += scanned.w;
-	}
-
-	for(int i=0; i<nPerWI; i++)
-	{
-		int index = nPerWI*lIdx+i;
-		if (index < NUM_BUCKET*nWGs)
-			wHistogram1[nPerWI*lIdx+i] = data[i];
-	}
-}
-
-//	4 scan, 4 exchange
-void sort4Bits(u32 sortData[4], int startBit, int lIdx, __local u32* ldsSortData)
-{
-	for(int bitIdx=0; bitIdx<BITS_PER_PASS; bitIdx++)
-	{
-		u32 mask = (1<<bitIdx);
-		uint4 cmpResult = make_uint4( (sortData[0]>>startBit) & mask, (sortData[1]>>startBit) & mask, (sortData[2]>>startBit) & mask, (sortData[3]>>startBit) & mask );
-		uint4 prefixSum = SELECT_UINT4( make_uint4(1,1,1,1), make_uint4(0,0,0,0), cmpResult != make_uint4(0,0,0,0) );
-		u32 total;
-		prefixSum = localPrefixSum64V( prefixSum, lIdx, &total, ldsSortData );
-		{
-			uint4 localAddr = make_uint4(lIdx*4+0,lIdx*4+1,lIdx*4+2,lIdx*4+3);
-			uint4 dstAddr = localAddr - prefixSum + make_uint4( total, total, total, total );
-			dstAddr = SELECT_UINT4( prefixSum, dstAddr, cmpResult != make_uint4(0, 0, 0, 0) );
-
-			GROUP_LDS_BARRIER;
-
-			ldsSortData[dstAddr.x] = sortData[0];
-			ldsSortData[dstAddr.y] = sortData[1];
-			ldsSortData[dstAddr.z] = sortData[2];
-			ldsSortData[dstAddr.w] = sortData[3];
-
-			GROUP_LDS_BARRIER;
-
-			sortData[0] = ldsSortData[localAddr.x];
-			sortData[1] = ldsSortData[localAddr.y];
-			sortData[2] = ldsSortData[localAddr.z];
-			sortData[3] = ldsSortData[localAddr.w];
-
-			GROUP_LDS_BARRIER;
-		}
-	}
-}
-
-//	2 scan, 2 exchange
-void sort4Bits1(u32 sortData[4], int startBit, int lIdx, __local u32* ldsSortData)
-{
-	for(uint ibit=0; ibit<BITS_PER_PASS; ibit+=2)
-	{
-		uint4 b = make_uint4((sortData[0]>>(startBit+ibit)) & 0x3, 
-			(sortData[1]>>(startBit+ibit)) & 0x3, 
-			(sortData[2]>>(startBit+ibit)) & 0x3, 
-			(sortData[3]>>(startBit+ibit)) & 0x3);
-
-		u32 key4;
-		u32 sKeyPacked[4] = { 0, 0, 0, 0 };
-		{
-			sKeyPacked[0] |= 1<<(8*b.x);
-			sKeyPacked[1] |= 1<<(8*b.y);
-			sKeyPacked[2] |= 1<<(8*b.z);
-			sKeyPacked[3] |= 1<<(8*b.w);
-
-			key4 = sKeyPacked[0] + sKeyPacked[1] + sKeyPacked[2] + sKeyPacked[3];
-		}
-
-		u32 rankPacked;
-		u32 sumPacked;
-		{
-			rankPacked = localPrefixSum( key4, lIdx, &sumPacked, ldsSortData, WG_SIZE );
-		}
-
-		GROUP_LDS_BARRIER;
-
-		u32 newOffset[4] = { 0,0,0,0 };
-		{
-			u32 sumScanned = bit8Scan( sumPacked );
-
-			u32 scannedKeys[4];
-			scannedKeys[0] = 1<<(8*b.x);
-			scannedKeys[1] = 1<<(8*b.y);
-			scannedKeys[2] = 1<<(8*b.z);
-			scannedKeys[3] = 1<<(8*b.w);
-			{	//	4 scans at once
-				u32 sum4 = 0;
-				for(int ie=0; ie<4; ie++)
-				{
-					u32 tmp = scannedKeys[ie];
-					scannedKeys[ie] = sum4;
-					sum4 += tmp;
-				}
-			}
-
-			{
-				u32 sumPlusRank = sumScanned + rankPacked;
-				{	u32 ie = b.x;
-					scannedKeys[0] += sumPlusRank;
-					newOffset[0] = unpack4Key( scannedKeys[0], ie );
-				}
-				{	u32 ie = b.y;
-					scannedKeys[1] += sumPlusRank;
-					newOffset[1] = unpack4Key( scannedKeys[1], ie );
-				}
-				{	u32 ie = b.z;
-					scannedKeys[2] += sumPlusRank;
-					newOffset[2] = unpack4Key( scannedKeys[2], ie );
-				}
-				{	u32 ie = b.w;
-					scannedKeys[3] += sumPlusRank;
-					newOffset[3] = unpack4Key( scannedKeys[3], ie );
-				}
-			}
-		}
-
-
-		GROUP_LDS_BARRIER;
-
-		{
-			ldsSortData[newOffset[0]] = sortData[0];
-			ldsSortData[newOffset[1]] = sortData[1];
-			ldsSortData[newOffset[2]] = sortData[2];
-			ldsSortData[newOffset[3]] = sortData[3];
-
-			GROUP_LDS_BARRIER;
-
-			u32 dstAddr = 4*lIdx;
-			sortData[0] = ldsSortData[dstAddr+0];
-			sortData[1] = ldsSortData[dstAddr+1];
-			sortData[2] = ldsSortData[dstAddr+2];
-			sortData[3] = ldsSortData[dstAddr+3];
-
-			GROUP_LDS_BARRIER;
-		}
-	}
-}
-
-#define SET_HISTOGRAM(setIdx, key) ldsSortData[(setIdx)*NUM_BUCKET+key]
-
-__kernel
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void SortAndScatterKernel( __global const u32* restrict gSrc, __global const u32* rHistogram, __global u32* restrict gDst, int4  cb )
-{
-	__local u32 ldsSortData[WG_SIZE*ELEMENTS_PER_WORK_ITEM+16];
-	__local u32 localHistogramToCarry[NUM_BUCKET];
-	__local u32 localHistogram[NUM_BUCKET*2];
-
-	u32 gIdx = GET_GLOBAL_IDX;
-	u32 lIdx = GET_LOCAL_IDX;
-	u32 wgIdx = GET_GROUP_IDX;
-	u32 wgSize = GET_GROUP_SIZE;
-
-	const int n = cb.m_n;
-	const int nWGs = cb.m_nWGs;
-	const int startBit = cb.m_startBit;
-	const int nBlocksPerWG = cb.m_nBlocksPerWG;
-
-	if( lIdx < (NUM_BUCKET) )
-	{
-		localHistogramToCarry[lIdx] = rHistogram[lIdx*nWGs + wgIdx];
-	}
-
-	GROUP_LDS_BARRIER;
-
-	const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;
-
-	int nBlocks = n/blockSize - nBlocksPerWG*wgIdx;
-
-	int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;
-
-	for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)
-	{
-		u32 myHistogram = 0;
-
-		u32 sortData[ELEMENTS_PER_WORK_ITEM];
-		for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)
-#if defined(CHECK_BOUNDARY)
-			sortData[i] = ( addr+i < n )? gSrc[ addr+i ] : 0xffffffff;
-#else
-			sortData[i] = gSrc[ addr+i ];
-#endif
-
-		sort4Bits(sortData, startBit, lIdx, ldsSortData);
-
-		u32 keys[ELEMENTS_PER_WORK_ITEM];
-		for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)
-			keys[i] = (sortData[i]>>startBit) & 0xf;
-
-		{	//	create histogram
-			u32 setIdx = lIdx/16;
-			if( lIdx < NUM_BUCKET )
-			{
-				localHistogram[lIdx] = 0;
-			}
-			ldsSortData[lIdx] = 0;
-			GROUP_LDS_BARRIER;
-
-			for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)
-#if defined(CHECK_BOUNDARY)
-				if( addr+i < n )
-#endif
-
-#if defined(NV_GPU)
-				SET_HISTOGRAM( setIdx, keys[i] )++;
-#else
-				AtomInc( SET_HISTOGRAM( setIdx, keys[i] ) );
-#endif
-			
-			GROUP_LDS_BARRIER;
-			
-			uint hIdx = NUM_BUCKET+lIdx;
-			if( lIdx < NUM_BUCKET )
-			{
-				u32 sum = 0;
-				for(int i=0; i<WG_SIZE/16; i++)
-				{
-					sum += SET_HISTOGRAM( i, lIdx );
-				}
-				myHistogram = sum;
-				localHistogram[hIdx] = sum;
-			}
-			GROUP_LDS_BARRIER;
-
-#if defined(USE_2LEVEL_REDUCE)
-			if( lIdx < NUM_BUCKET )
-			{
-				localHistogram[hIdx] = localHistogram[hIdx-1];
-				GROUP_MEM_FENCE;
-
-				u32 u0, u1, u2;
-				u0 = localHistogram[hIdx-3];
-				u1 = localHistogram[hIdx-2];
-				u2 = localHistogram[hIdx-1];
-				AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );
-				GROUP_MEM_FENCE;
-				u0 = localHistogram[hIdx-12];
-				u1 = localHistogram[hIdx-8];
-				u2 = localHistogram[hIdx-4];
-				AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );
-				GROUP_MEM_FENCE;
-			}
-#else
-			if( lIdx < NUM_BUCKET )
-			{
-				localHistogram[hIdx] = localHistogram[hIdx-1];
-				GROUP_MEM_FENCE;
-				localHistogram[hIdx] += localHistogram[hIdx-1];
-				GROUP_MEM_FENCE;
-				localHistogram[hIdx] += localHistogram[hIdx-2];
-				GROUP_MEM_FENCE;
-				localHistogram[hIdx] += localHistogram[hIdx-4];
-				GROUP_MEM_FENCE;
-				localHistogram[hIdx] += localHistogram[hIdx-8];
-				GROUP_MEM_FENCE;
-			}
-#endif
-			GROUP_LDS_BARRIER;
-		}
-
-		{
-			for(int ie=0; ie<ELEMENTS_PER_WORK_ITEM; ie++)
-			{
-				int dataIdx = ELEMENTS_PER_WORK_ITEM*lIdx+ie;
-				int binIdx = keys[ie];
-				int groupOffset = localHistogramToCarry[binIdx];
-				int myIdx = dataIdx - localHistogram[NUM_BUCKET+binIdx];
-#if defined(CHECK_BOUNDARY)
-				if( addr+ie < n )
-#endif
-				gDst[ groupOffset + myIdx ] = sortData[ie];
-			}
-		}
-
-		GROUP_LDS_BARRIER;
-
-		if( lIdx < NUM_BUCKET )
-		{
-			localHistogramToCarry[lIdx] += myHistogram;
-		}
-		GROUP_LDS_BARRIER;
-	}
-}
-
-//	2 scan, 2 exchange
-void sort4Bits1KeyValue(u32 sortData[4], int sortVal[4], int startBit, int lIdx, __local u32* ldsSortData, __local int *ldsSortVal)
-{
-	for(uint ibit=0; ibit<BITS_PER_PASS; ibit+=2)
-	{
-		uint4 b = make_uint4((sortData[0]>>(startBit+ibit)) & 0x3, 
-			(sortData[1]>>(startBit+ibit)) & 0x3, 
-			(sortData[2]>>(startBit+ibit)) & 0x3, 
-			(sortData[3]>>(startBit+ibit)) & 0x3);
-
-		u32 key4;
-		u32 sKeyPacked[4] = { 0, 0, 0, 0 };
-		{
-			sKeyPacked[0] |= 1<<(8*b.x);
-			sKeyPacked[1] |= 1<<(8*b.y);
-			sKeyPacked[2] |= 1<<(8*b.z);
-			sKeyPacked[3] |= 1<<(8*b.w);
-
-			key4 = sKeyPacked[0] + sKeyPacked[1] + sKeyPacked[2] + sKeyPacked[3];
-		}
-
-		u32 rankPacked;
-		u32 sumPacked;
-		{
-			rankPacked = localPrefixSum( key4, lIdx, &sumPacked, ldsSortData, WG_SIZE );
-		}
-
-		GROUP_LDS_BARRIER;
-
-		u32 newOffset[4] = { 0,0,0,0 };
-		{
-			u32 sumScanned = bit8Scan( sumPacked );
-
-			u32 scannedKeys[4];
-			scannedKeys[0] = 1<<(8*b.x);
-			scannedKeys[1] = 1<<(8*b.y);
-			scannedKeys[2] = 1<<(8*b.z);
-			scannedKeys[3] = 1<<(8*b.w);
-			{	//	4 scans at once
-				u32 sum4 = 0;
-				for(int ie=0; ie<4; ie++)
-				{
-					u32 tmp = scannedKeys[ie];
-					scannedKeys[ie] = sum4;
-					sum4 += tmp;
-				}
-			}
-
-			{
-				u32 sumPlusRank = sumScanned + rankPacked;
-				{	u32 ie = b.x;
-					scannedKeys[0] += sumPlusRank;
-					newOffset[0] = unpack4Key( scannedKeys[0], ie );
-				}
-				{	u32 ie = b.y;
-					scannedKeys[1] += sumPlusRank;
-					newOffset[1] = unpack4Key( scannedKeys[1], ie );
-				}
-				{	u32 ie = b.z;
-					scannedKeys[2] += sumPlusRank;
-					newOffset[2] = unpack4Key( scannedKeys[2], ie );
-				}
-				{	u32 ie = b.w;
-					scannedKeys[3] += sumPlusRank;
-					newOffset[3] = unpack4Key( scannedKeys[3], ie );
-				}
-			}
-		}
-
-
-		GROUP_LDS_BARRIER;
-
-		{
-			ldsSortData[newOffset[0]] = sortData[0];
-			ldsSortData[newOffset[1]] = sortData[1];
-			ldsSortData[newOffset[2]] = sortData[2];
-			ldsSortData[newOffset[3]] = sortData[3];
-
-			ldsSortVal[newOffset[0]] = sortVal[0];
-			ldsSortVal[newOffset[1]] = sortVal[1];
-			ldsSortVal[newOffset[2]] = sortVal[2];
-			ldsSortVal[newOffset[3]] = sortVal[3];
-
-			GROUP_LDS_BARRIER;
-
-			u32 dstAddr = 4*lIdx;
-			sortData[0] = ldsSortData[dstAddr+0];
-			sortData[1] = ldsSortData[dstAddr+1];
-			sortData[2] = ldsSortData[dstAddr+2];
-			sortData[3] = ldsSortData[dstAddr+3];
-
-			sortVal[0] = ldsSortVal[dstAddr+0];
-			sortVal[1] = ldsSortVal[dstAddr+1];
-			sortVal[2] = ldsSortVal[dstAddr+2];
-			sortVal[3] = ldsSortVal[dstAddr+3];
-
-			GROUP_LDS_BARRIER;
-		}
-	}
-}
-
-
-
-
-__kernel
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void SortAndScatterSortDataKernel( __global const SortDataCL* restrict gSrc, __global const u32* rHistogram, __global SortDataCL* restrict gDst, int4 cb)
-{
-	__local int ldsSortData[WG_SIZE*ELEMENTS_PER_WORK_ITEM+16];
-	__local int ldsSortVal[WG_SIZE*ELEMENTS_PER_WORK_ITEM+16];
-	__local u32 localHistogramToCarry[NUM_BUCKET];
-	__local u32 localHistogram[NUM_BUCKET*2];
-
-	u32 gIdx = GET_GLOBAL_IDX;
-	u32 lIdx = GET_LOCAL_IDX;
-	u32 wgIdx = GET_GROUP_IDX;
-	u32 wgSize = GET_GROUP_SIZE;
-
-	const int n = cb.m_n;
-	const int nWGs = cb.m_nWGs;
-	const int startBit = cb.m_startBit;
-	const int nBlocksPerWG = cb.m_nBlocksPerWG;
-
-	if( lIdx < (NUM_BUCKET) )
-	{
-		localHistogramToCarry[lIdx] = rHistogram[lIdx*nWGs + wgIdx];
-	}
-
-	GROUP_LDS_BARRIER;
-    
-
-	const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;
-
-	int nBlocks = n/blockSize - nBlocksPerWG*wgIdx;
-
-	int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;
-
-	for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)
-	{
-
-		u32 myHistogram = 0;
-
-		int sortData[ELEMENTS_PER_WORK_ITEM];
-		int sortVal[ELEMENTS_PER_WORK_ITEM];
-
-		for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)
-#if defined(CHECK_BOUNDARY)
-		{
-			sortData[i] = ( addr+i < n )? gSrc[ addr+i ].m_key : 0xffffffff;
-			sortVal[i] = ( addr+i < n )? gSrc[ addr+i ].m_value : 0xffffffff;
-		}
-#else
-		{
-			sortData[i] = gSrc[ addr+i ].m_key;
-			sortVal[i] = gSrc[ addr+i ].m_value;
-		}
-#endif
-
-		sort4Bits1KeyValue(sortData, sortVal, startBit, lIdx, ldsSortData, ldsSortVal);
-
-		u32 keys[ELEMENTS_PER_WORK_ITEM];
-		for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)
-			keys[i] = (sortData[i]>>startBit) & 0xf;
-
-		{	//	create histogram
-			u32 setIdx = lIdx/16;
-			if( lIdx < NUM_BUCKET )
-			{
-				localHistogram[lIdx] = 0;
-			}
-			ldsSortData[lIdx] = 0;
-			GROUP_LDS_BARRIER;
-
-			for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)
-#if defined(CHECK_BOUNDARY)
-				if( addr+i < n )
-#endif
-
-#if defined(NV_GPU)
-				SET_HISTOGRAM( setIdx, keys[i] )++;
-#else
-				AtomInc( SET_HISTOGRAM( setIdx, keys[i] ) );
-#endif
-			
-			GROUP_LDS_BARRIER;
-			
-			uint hIdx = NUM_BUCKET+lIdx;
-			if( lIdx < NUM_BUCKET )
-			{
-				u32 sum = 0;
-				for(int i=0; i<WG_SIZE/16; i++)
-				{
-					sum += SET_HISTOGRAM( i, lIdx );
-				}
-				myHistogram = sum;
-				localHistogram[hIdx] = sum;
-			}
-			GROUP_LDS_BARRIER;
-
-#if defined(USE_2LEVEL_REDUCE)
-			if( lIdx < NUM_BUCKET )
-			{
-				localHistogram[hIdx] = localHistogram[hIdx-1];
-				GROUP_MEM_FENCE;
-
-				u32 u0, u1, u2;
-				u0 = localHistogram[hIdx-3];
-				u1 = localHistogram[hIdx-2];
-				u2 = localHistogram[hIdx-1];
-				AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );
-				GROUP_MEM_FENCE;
-				u0 = localHistogram[hIdx-12];
-				u1 = localHistogram[hIdx-8];
-				u2 = localHistogram[hIdx-4];
-				AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );
-				GROUP_MEM_FENCE;
-			}
-#else
-			if( lIdx < NUM_BUCKET )
-			{
-				localHistogram[hIdx] = localHistogram[hIdx-1];
-				GROUP_MEM_FENCE;
-				localHistogram[hIdx] += localHistogram[hIdx-1];
-				GROUP_MEM_FENCE;
-				localHistogram[hIdx] += localHistogram[hIdx-2];
-				GROUP_MEM_FENCE;
-				localHistogram[hIdx] += localHistogram[hIdx-4];
-				GROUP_MEM_FENCE;
-				localHistogram[hIdx] += localHistogram[hIdx-8];
-				GROUP_MEM_FENCE;
-			}
-#endif
-			GROUP_LDS_BARRIER;
-		}
-
-    	{
-			for(int ie=0; ie<ELEMENTS_PER_WORK_ITEM; ie++)
-			{
-				int dataIdx = ELEMENTS_PER_WORK_ITEM*lIdx+ie;
-				int binIdx = keys[ie];
-				int groupOffset = localHistogramToCarry[binIdx];
-				int myIdx = dataIdx - localHistogram[NUM_BUCKET+binIdx];
-#if defined(CHECK_BOUNDARY)
-				if( addr+ie < n )
-				{
-                    if ((groupOffset + myIdx)<n)
-                    {
-                        if (sortData[ie]==sortVal[ie])
-                        {
-                            
-                            SortDataCL tmp;
-                            tmp.m_key = sortData[ie];
-                            tmp.m_value = sortVal[ie];
-                            if (tmp.m_key == tmp.m_value)
-                                gDst[groupOffset + myIdx ] = tmp;
-                        }
-                        
-                    }
-				}
-#else
-                if ((groupOffset + myIdx)<n)
-                {
-                    gDst[ groupOffset + myIdx ].m_key = sortData[ie];
-                    gDst[ groupOffset + myIdx ].m_value = sortVal[ie];
-                }
-#endif
-			}
-		}
-
-		GROUP_LDS_BARRIER;
-
-		if( lIdx < NUM_BUCKET )
-		{
-			localHistogramToCarry[lIdx] += myHistogram;
-		}
-		GROUP_LDS_BARRIER;
-	}
-}
-
-
-
-
-
-
-
-__kernel
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void SortAndScatterSortDataKernelSerial( __global const SortDataCL* restrict gSrc, __global const u32* rHistogram, __global SortDataCL* restrict gDst, int4 cb)
-{
-    
-	u32 gIdx = GET_GLOBAL_IDX;
-	u32 realLocalIdx = GET_LOCAL_IDX;
-	u32 wgIdx = GET_GROUP_IDX;
-	u32 wgSize = GET_GROUP_SIZE;
-	const int startBit = cb.m_startBit;
-	const int n = cb.m_n;
-	const int nWGs = cb.m_nWGs;
-	const int nBlocksPerWG = cb.m_nBlocksPerWG;
-
-    int counter[NUM_BUCKET];
-    
-    if (realLocalIdx>0)
-        return;
-    
-    for (int c=0;c<NUM_BUCKET;c++)
-        counter[c]=0;
-
-    const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;
-	
-	int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;
-
-   for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++)
-  {
-     for (int lIdx=0;lIdx<WG_SIZE;lIdx++)
- 	{
-        int addr2 = iblock*blockSize + blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;
-        
-		for(int j=0; j<ELEMENTS_PER_WORK_ITEM; j++)
-		{
-            int i = addr2+j;
-			if( i < n )
-			{
-                int tableIdx;
-				tableIdx = (gSrc[i].m_key>>startBit) & 0xf;//0xf = NUM_TABLES-1
-                gDst[rHistogram[tableIdx*nWGs+wgIdx] + counter[tableIdx]] = gSrc[i];
-                counter[tableIdx] ++;
-			}
-		}
-	}
-  }
-    
-}
-
-
-__kernel
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void SortAndScatterKernelSerial( __global const u32* restrict gSrc, __global const u32* rHistogram, __global u32* restrict gDst, int4  cb )
-{
-    
-	u32 gIdx = GET_GLOBAL_IDX;
-	u32 realLocalIdx = GET_LOCAL_IDX;
-	u32 wgIdx = GET_GROUP_IDX;
-	u32 wgSize = GET_GROUP_SIZE;
-	const int startBit = cb.m_startBit;
-	const int n = cb.m_n;
-	const int nWGs = cb.m_nWGs;
-	const int nBlocksPerWG = cb.m_nBlocksPerWG;
-
-    int counter[NUM_BUCKET];
-    
-    if (realLocalIdx>0)
-        return;
-    
-    for (int c=0;c<NUM_BUCKET;c++)
-        counter[c]=0;
-
-    const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;
-	
-	int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;
-
-   for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++)
-  {
-     for (int lIdx=0;lIdx<WG_SIZE;lIdx++)
- 	{
-        int addr2 = iblock*blockSize + blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;
-        
-		for(int j=0; j<ELEMENTS_PER_WORK_ITEM; j++)
-		{
-            int i = addr2+j;
-			if( i < n )
-			{
-                int tableIdx;
-				tableIdx = (gSrc[i]>>startBit) & 0xf;//0xf = NUM_TABLES-1
-                gDst[rHistogram[tableIdx*nWGs+wgIdx] + counter[tableIdx]] = gSrc[i];
-                counter[tableIdx] ++;
-			}
-		}
-	}
-  }
-    
-}
\ No newline at end of file
diff --git a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32KernelsCL.h b/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32KernelsCL.h
deleted file mode 100644
index 8876c16a..00000000
--- a/src/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32KernelsCL.h
+++ /dev/null
@@ -1,910 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* radixSort32KernelsCL= \
-"/*\n"
-"Bullet Continuous Collision Detection and Physics Library\n"
-"Copyright (c) 2011 Advanced Micro Devices, Inc.  http://bulletphysics.org\n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Author Takahiro Harada\n"
-"//#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"typedef unsigned int u32;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_uint4 (uint4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"#define WG_SIZE 64\n"
-"#define ELEMENTS_PER_WORK_ITEM (256/WG_SIZE)\n"
-"#define BITS_PER_PASS 4\n"
-"#define NUM_BUCKET (1<<BITS_PER_PASS)\n"
-"typedef uchar u8;\n"
-"//	this isn't optimization for VLIW. But just reducing writes. \n"
-"#define USE_2LEVEL_REDUCE 1\n"
-"//#define CHECK_BOUNDARY 1\n"
-"//#define NV_GPU 1\n"
-"//	Cypress\n"
-"#define nPerWI 16\n"
-"//	Cayman\n"
-"//#define nPerWI 20\n"
-"#define m_n x\n"
-"#define m_nWGs y\n"
-"#define m_startBit z\n"
-"#define m_nBlocksPerWG w\n"
-"/*\n"
-"typedef struct\n"
-"{\n"
-"	int m_n;\n"
-"	int m_nWGs;\n"
-"	int m_startBit;\n"
-"	int m_nBlocksPerWG;\n"
-"} ConstBuffer;\n"
-"*/\n"
-"typedef struct\n"
-"{\n"
-"	unsigned int m_key;\n"
-"	unsigned int m_value;\n"
-"} SortDataCL;\n"
-"uint prefixScanVectorEx( uint4* data )\n"
-"{\n"
-"	u32 sum = 0;\n"
-"	u32 tmp = data[0].x;\n"
-"	data[0].x = sum;\n"
-"	sum += tmp;\n"
-"	tmp = data[0].y;\n"
-"	data[0].y = sum;\n"
-"	sum += tmp;\n"
-"	tmp = data[0].z;\n"
-"	data[0].z = sum;\n"
-"	sum += tmp;\n"
-"	tmp = data[0].w;\n"
-"	data[0].w = sum;\n"
-"	sum += tmp;\n"
-"	return sum;\n"
-"}\n"
-"u32 localPrefixSum( u32 pData, uint lIdx, uint* totalSum, __local u32* sorterSharedMemory, int wgSize /*64 or 128*/ )\n"
-"{\n"
-"	{	//	Set data\n"
-"		sorterSharedMemory[lIdx] = 0;\n"
-"		sorterSharedMemory[lIdx+wgSize] = pData;\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	{	//	Prefix sum\n"
-"		int idx = 2*lIdx + (wgSize+1);\n"
-"#if defined(USE_2LEVEL_REDUCE)\n"
-"		if( lIdx < 64 )\n"
-"		{\n"
-"			u32 u0, u1, u2;\n"
-"			u0 = sorterSharedMemory[idx-3];\n"
-"			u1 = sorterSharedMemory[idx-2];\n"
-"			u2 = sorterSharedMemory[idx-1];\n"
-"			AtomAdd( sorterSharedMemory[idx], u0+u1+u2 );			\n"
-"			GROUP_MEM_FENCE;\n"
-"			u0 = sorterSharedMemory[idx-12];\n"
-"			u1 = sorterSharedMemory[idx-8];\n"
-"			u2 = sorterSharedMemory[idx-4];\n"
-"			AtomAdd( sorterSharedMemory[idx], u0+u1+u2 );			\n"
-"			GROUP_MEM_FENCE;\n"
-"			u0 = sorterSharedMemory[idx-48];\n"
-"			u1 = sorterSharedMemory[idx-32];\n"
-"			u2 = sorterSharedMemory[idx-16];\n"
-"			AtomAdd( sorterSharedMemory[idx], u0+u1+u2 );			\n"
-"			GROUP_MEM_FENCE;\n"
-"			if( wgSize > 64 )\n"
-"			{\n"
-"				sorterSharedMemory[idx] += sorterSharedMemory[idx-64];\n"
-"				GROUP_MEM_FENCE;\n"
-"			}\n"
-"			sorterSharedMemory[idx-1] += sorterSharedMemory[idx-2];\n"
-"			GROUP_MEM_FENCE;\n"
-"		}\n"
-"#else\n"
-"		if( lIdx < 64 )\n"
-"		{\n"
-"			sorterSharedMemory[idx] += sorterSharedMemory[idx-1];\n"
-"			GROUP_MEM_FENCE;\n"
-"			sorterSharedMemory[idx] += sorterSharedMemory[idx-2];			\n"
-"			GROUP_MEM_FENCE;\n"
-"			sorterSharedMemory[idx] += sorterSharedMemory[idx-4];\n"
-"			GROUP_MEM_FENCE;\n"
-"			sorterSharedMemory[idx] += sorterSharedMemory[idx-8];\n"
-"			GROUP_MEM_FENCE;\n"
-"			sorterSharedMemory[idx] += sorterSharedMemory[idx-16];\n"
-"			GROUP_MEM_FENCE;\n"
-"			sorterSharedMemory[idx] += sorterSharedMemory[idx-32];\n"
-"			GROUP_MEM_FENCE;\n"
-"			if( wgSize > 64 )\n"
-"			{\n"
-"				sorterSharedMemory[idx] += sorterSharedMemory[idx-64];\n"
-"				GROUP_MEM_FENCE;\n"
-"			}\n"
-"			sorterSharedMemory[idx-1] += sorterSharedMemory[idx-2];\n"
-"			GROUP_MEM_FENCE;\n"
-"		}\n"
-"#endif\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	*totalSum = sorterSharedMemory[wgSize*2-1];\n"
-"	u32 addValue = sorterSharedMemory[lIdx+wgSize-1];\n"
-"	return addValue;\n"
-"}\n"
-"//__attribute__((reqd_work_group_size(128,1,1)))\n"
-"uint4 localPrefixSum128V( uint4 pData, uint lIdx, uint* totalSum, __local u32* sorterSharedMemory )\n"
-"{\n"
-"	u32 s4 = prefixScanVectorEx( &pData );\n"
-"	u32 rank = localPrefixSum( s4, lIdx, totalSum, sorterSharedMemory, 128 );\n"
-"	return pData + make_uint4( rank, rank, rank, rank );\n"
-"}\n"
-"//__attribute__((reqd_work_group_size(64,1,1)))\n"
-"uint4 localPrefixSum64V( uint4 pData, uint lIdx, uint* totalSum, __local u32* sorterSharedMemory )\n"
-"{\n"
-"	u32 s4 = prefixScanVectorEx( &pData );\n"
-"	u32 rank = localPrefixSum( s4, lIdx, totalSum, sorterSharedMemory, 64 );\n"
-"	return pData + make_uint4( rank, rank, rank, rank );\n"
-"}\n"
-"u32 unpack4Key( u32 key, int keyIdx ){ return (key>>(keyIdx*8)) & 0xff;}\n"
-"u32 bit8Scan(u32 v)\n"
-"{\n"
-"	return (v<<8) + (v<<16) + (v<<24);\n"
-"}\n"
-"//===\n"
-"#define MY_HISTOGRAM(idx) localHistogramMat[(idx)*WG_SIZE+lIdx]\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void StreamCountKernel( __global u32* gSrc, __global u32* histogramOut, int4 cb )\n"
-"{\n"
-"	__local u32 localHistogramMat[NUM_BUCKET*WG_SIZE];\n"
-"	u32 gIdx = GET_GLOBAL_IDX;\n"
-"	u32 lIdx = GET_LOCAL_IDX;\n"
-"	u32 wgIdx = GET_GROUP_IDX;\n"
-"	u32 wgSize = GET_GROUP_SIZE;\n"
-"	const int startBit = cb.m_startBit;\n"
-"	const int n = cb.m_n;\n"
-"	const int nWGs = cb.m_nWGs;\n"
-"	const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
-"	for(int i=0; i<NUM_BUCKET; i++)\n"
-"	{\n"
-"		MY_HISTOGRAM(i) = 0;\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
-"	u32 localKey;\n"
-"	int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;\n"
-"	int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
-"	for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)\n"
-"	{\n"
-"		//	MY_HISTOGRAM( localKeys.x ) ++ is much expensive than atomic add as it requires read and write while atomics can just add on AMD\n"
-"		//	Using registers didn't perform well. It seems like use localKeys to address requires a lot of alu ops\n"
-"		//	AMD: AtomInc performs better while NV prefers ++\n"
-"		for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-"		{\n"
-"#if defined(CHECK_BOUNDARY)\n"
-"			if( addr+i < n )\n"
-"#endif\n"
-"			{\n"
-"				localKey = (gSrc[addr+i]>>startBit) & 0xf;\n"
-"#if defined(NV_GPU)\n"
-"				MY_HISTOGRAM( localKey )++;\n"
-"#else\n"
-"				AtomInc( MY_HISTOGRAM( localKey ) );\n"
-"#endif\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	\n"
-"	if( lIdx < NUM_BUCKET )\n"
-"	{\n"
-"		u32 sum = 0;\n"
-"		for(int i=0; i<GET_GROUP_SIZE; i++)\n"
-"		{\n"
-"			sum += localHistogramMat[lIdx*WG_SIZE+(i+lIdx)%GET_GROUP_SIZE];\n"
-"		}\n"
-"		histogramOut[lIdx*nWGs+wgIdx] = sum;\n"
-"	}\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void StreamCountSortDataKernel( __global SortDataCL* gSrc, __global u32* histogramOut, int4  cb )\n"
-"{\n"
-"	__local u32 localHistogramMat[NUM_BUCKET*WG_SIZE];\n"
-"	u32 gIdx = GET_GLOBAL_IDX;\n"
-"	u32 lIdx = GET_LOCAL_IDX;\n"
-"	u32 wgIdx = GET_GROUP_IDX;\n"
-"	u32 wgSize = GET_GROUP_SIZE;\n"
-"	const int startBit = cb.m_startBit;\n"
-"	const int n = cb.m_n;\n"
-"	const int nWGs = cb.m_nWGs;\n"
-"	const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
-"	for(int i=0; i<NUM_BUCKET; i++)\n"
-"	{\n"
-"		MY_HISTOGRAM(i) = 0;\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
-"	u32 localKey;\n"
-"	int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;\n"
-"	int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
-"	for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)\n"
-"	{\n"
-"		//	MY_HISTOGRAM( localKeys.x ) ++ is much expensive than atomic add as it requires read and write while atomics can just add on AMD\n"
-"		//	Using registers didn't perform well. It seems like use localKeys to address requires a lot of alu ops\n"
-"		//	AMD: AtomInc performs better while NV prefers ++\n"
-"		for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-"		{\n"
-"#if defined(CHECK_BOUNDARY)\n"
-"			if( addr+i < n )\n"
-"#endif\n"
-"			{\n"
-"				localKey = (gSrc[addr+i].m_key>>startBit) & 0xf;\n"
-"#if defined(NV_GPU)\n"
-"				MY_HISTOGRAM( localKey )++;\n"
-"#else\n"
-"				AtomInc( MY_HISTOGRAM( localKey ) );\n"
-"#endif\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	\n"
-"	if( lIdx < NUM_BUCKET )\n"
-"	{\n"
-"		u32 sum = 0;\n"
-"		for(int i=0; i<GET_GROUP_SIZE; i++)\n"
-"		{\n"
-"			sum += localHistogramMat[lIdx*WG_SIZE+(i+lIdx)%GET_GROUP_SIZE];\n"
-"		}\n"
-"		histogramOut[lIdx*nWGs+wgIdx] = sum;\n"
-"	}\n"
-"}\n"
-"#define nPerLane (nPerWI/4)\n"
-"//	NUM_BUCKET*nWGs < 128*nPerWI\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(128,1,1)))\n"
-"void PrefixScanKernel( __global u32* wHistogram1, int4  cb )\n"
-"{\n"
-"	__local u32 ldsTopScanData[128*2];\n"
-"	u32 lIdx = GET_LOCAL_IDX;\n"
-"	u32 wgIdx = GET_GROUP_IDX;\n"
-"	const int nWGs = cb.m_nWGs;\n"
-"	u32 data[nPerWI];\n"
-"	for(int i=0; i<nPerWI; i++)\n"
-"	{\n"
-"		data[i] = 0;\n"
-"		if( (nPerWI*lIdx+i) < NUM_BUCKET*nWGs )\n"
-"			data[i] = wHistogram1[nPerWI*lIdx+i];\n"
-"	}\n"
-"	uint4 myData = make_uint4(0,0,0,0);\n"
-"	for(int i=0; i<nPerLane; i++)\n"
-"	{\n"
-"		myData.x += data[nPerLane*0+i];\n"
-"		myData.y += data[nPerLane*1+i];\n"
-"		myData.z += data[nPerLane*2+i];\n"
-"		myData.w += data[nPerLane*3+i];\n"
-"	}\n"
-"	uint totalSum;\n"
-"	uint4 scanned = localPrefixSum128V( myData, lIdx, &totalSum, ldsTopScanData );\n"
-"//	for(int j=0; j<4; j++) //	somehow it introduces a lot of branches\n"
-"	{	int j = 0;\n"
-"		u32 sum = 0;\n"
-"		for(int i=0; i<nPerLane; i++)\n"
-"		{\n"
-"			u32 tmp = data[nPerLane*j+i];\n"
-"			data[nPerLane*j+i] = sum;\n"
-"			sum += tmp;\n"
-"		}\n"
-"	}\n"
-"	{	int j = 1;\n"
-"		u32 sum = 0;\n"
-"		for(int i=0; i<nPerLane; i++)\n"
-"		{\n"
-"			u32 tmp = data[nPerLane*j+i];\n"
-"			data[nPerLane*j+i] = sum;\n"
-"			sum += tmp;\n"
-"		}\n"
-"	}\n"
-"	{	int j = 2;\n"
-"		u32 sum = 0;\n"
-"		for(int i=0; i<nPerLane; i++)\n"
-"		{\n"
-"			u32 tmp = data[nPerLane*j+i];\n"
-"			data[nPerLane*j+i] = sum;\n"
-"			sum += tmp;\n"
-"		}\n"
-"	}\n"
-"	{	int j = 3;\n"
-"		u32 sum = 0;\n"
-"		for(int i=0; i<nPerLane; i++)\n"
-"		{\n"
-"			u32 tmp = data[nPerLane*j+i];\n"
-"			data[nPerLane*j+i] = sum;\n"
-"			sum += tmp;\n"
-"		}\n"
-"	}\n"
-"	for(int i=0; i<nPerLane; i++)\n"
-"	{\n"
-"		data[nPerLane*0+i] += scanned.x;\n"
-"		data[nPerLane*1+i] += scanned.y;\n"
-"		data[nPerLane*2+i] += scanned.z;\n"
-"		data[nPerLane*3+i] += scanned.w;\n"
-"	}\n"
-"	for(int i=0; i<nPerWI; i++)\n"
-"	{\n"
-"		int index = nPerWI*lIdx+i;\n"
-"		if (index < NUM_BUCKET*nWGs)\n"
-"			wHistogram1[nPerWI*lIdx+i] = data[i];\n"
-"	}\n"
-"}\n"
-"//	4 scan, 4 exchange\n"
-"void sort4Bits(u32 sortData[4], int startBit, int lIdx, __local u32* ldsSortData)\n"
-"{\n"
-"	for(int bitIdx=0; bitIdx<BITS_PER_PASS; bitIdx++)\n"
-"	{\n"
-"		u32 mask = (1<<bitIdx);\n"
-"		uint4 cmpResult = make_uint4( (sortData[0]>>startBit) & mask, (sortData[1]>>startBit) & mask, (sortData[2]>>startBit) & mask, (sortData[3]>>startBit) & mask );\n"
-"		uint4 prefixSum = SELECT_UINT4( make_uint4(1,1,1,1), make_uint4(0,0,0,0), cmpResult != make_uint4(0,0,0,0) );\n"
-"		u32 total;\n"
-"		prefixSum = localPrefixSum64V( prefixSum, lIdx, &total, ldsSortData );\n"
-"		{\n"
-"			uint4 localAddr = make_uint4(lIdx*4+0,lIdx*4+1,lIdx*4+2,lIdx*4+3);\n"
-"			uint4 dstAddr = localAddr - prefixSum + make_uint4( total, total, total, total );\n"
-"			dstAddr = SELECT_UINT4( prefixSum, dstAddr, cmpResult != make_uint4(0, 0, 0, 0) );\n"
-"			GROUP_LDS_BARRIER;\n"
-"			ldsSortData[dstAddr.x] = sortData[0];\n"
-"			ldsSortData[dstAddr.y] = sortData[1];\n"
-"			ldsSortData[dstAddr.z] = sortData[2];\n"
-"			ldsSortData[dstAddr.w] = sortData[3];\n"
-"			GROUP_LDS_BARRIER;\n"
-"			sortData[0] = ldsSortData[localAddr.x];\n"
-"			sortData[1] = ldsSortData[localAddr.y];\n"
-"			sortData[2] = ldsSortData[localAddr.z];\n"
-"			sortData[3] = ldsSortData[localAddr.w];\n"
-"			GROUP_LDS_BARRIER;\n"
-"		}\n"
-"	}\n"
-"}\n"
-"//	2 scan, 2 exchange\n"
-"void sort4Bits1(u32 sortData[4], int startBit, int lIdx, __local u32* ldsSortData)\n"
-"{\n"
-"	for(uint ibit=0; ibit<BITS_PER_PASS; ibit+=2)\n"
-"	{\n"
-"		uint4 b = make_uint4((sortData[0]>>(startBit+ibit)) & 0x3, \n"
-"			(sortData[1]>>(startBit+ibit)) & 0x3, \n"
-"			(sortData[2]>>(startBit+ibit)) & 0x3, \n"
-"			(sortData[3]>>(startBit+ibit)) & 0x3);\n"
-"		u32 key4;\n"
-"		u32 sKeyPacked[4] = { 0, 0, 0, 0 };\n"
-"		{\n"
-"			sKeyPacked[0] |= 1<<(8*b.x);\n"
-"			sKeyPacked[1] |= 1<<(8*b.y);\n"
-"			sKeyPacked[2] |= 1<<(8*b.z);\n"
-"			sKeyPacked[3] |= 1<<(8*b.w);\n"
-"			key4 = sKeyPacked[0] + sKeyPacked[1] + sKeyPacked[2] + sKeyPacked[3];\n"
-"		}\n"
-"		u32 rankPacked;\n"
-"		u32 sumPacked;\n"
-"		{\n"
-"			rankPacked = localPrefixSum( key4, lIdx, &sumPacked, ldsSortData, WG_SIZE );\n"
-"		}\n"
-"		GROUP_LDS_BARRIER;\n"
-"		u32 newOffset[4] = { 0,0,0,0 };\n"
-"		{\n"
-"			u32 sumScanned = bit8Scan( sumPacked );\n"
-"			u32 scannedKeys[4];\n"
-"			scannedKeys[0] = 1<<(8*b.x);\n"
-"			scannedKeys[1] = 1<<(8*b.y);\n"
-"			scannedKeys[2] = 1<<(8*b.z);\n"
-"			scannedKeys[3] = 1<<(8*b.w);\n"
-"			{	//	4 scans at once\n"
-"				u32 sum4 = 0;\n"
-"				for(int ie=0; ie<4; ie++)\n"
-"				{\n"
-"					u32 tmp = scannedKeys[ie];\n"
-"					scannedKeys[ie] = sum4;\n"
-"					sum4 += tmp;\n"
-"				}\n"
-"			}\n"
-"			{\n"
-"				u32 sumPlusRank = sumScanned + rankPacked;\n"
-"				{	u32 ie = b.x;\n"
-"					scannedKeys[0] += sumPlusRank;\n"
-"					newOffset[0] = unpack4Key( scannedKeys[0], ie );\n"
-"				}\n"
-"				{	u32 ie = b.y;\n"
-"					scannedKeys[1] += sumPlusRank;\n"
-"					newOffset[1] = unpack4Key( scannedKeys[1], ie );\n"
-"				}\n"
-"				{	u32 ie = b.z;\n"
-"					scannedKeys[2] += sumPlusRank;\n"
-"					newOffset[2] = unpack4Key( scannedKeys[2], ie );\n"
-"				}\n"
-"				{	u32 ie = b.w;\n"
-"					scannedKeys[3] += sumPlusRank;\n"
-"					newOffset[3] = unpack4Key( scannedKeys[3], ie );\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"		GROUP_LDS_BARRIER;\n"
-"		{\n"
-"			ldsSortData[newOffset[0]] = sortData[0];\n"
-"			ldsSortData[newOffset[1]] = sortData[1];\n"
-"			ldsSortData[newOffset[2]] = sortData[2];\n"
-"			ldsSortData[newOffset[3]] = sortData[3];\n"
-"			GROUP_LDS_BARRIER;\n"
-"			u32 dstAddr = 4*lIdx;\n"
-"			sortData[0] = ldsSortData[dstAddr+0];\n"
-"			sortData[1] = ldsSortData[dstAddr+1];\n"
-"			sortData[2] = ldsSortData[dstAddr+2];\n"
-"			sortData[3] = ldsSortData[dstAddr+3];\n"
-"			GROUP_LDS_BARRIER;\n"
-"		}\n"
-"	}\n"
-"}\n"
-"#define SET_HISTOGRAM(setIdx, key) ldsSortData[(setIdx)*NUM_BUCKET+key]\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SortAndScatterKernel( __global const u32* restrict gSrc, __global const u32* rHistogram, __global u32* restrict gDst, int4  cb )\n"
-"{\n"
-"	__local u32 ldsSortData[WG_SIZE*ELEMENTS_PER_WORK_ITEM+16];\n"
-"	__local u32 localHistogramToCarry[NUM_BUCKET];\n"
-"	__local u32 localHistogram[NUM_BUCKET*2];\n"
-"	u32 gIdx = GET_GLOBAL_IDX;\n"
-"	u32 lIdx = GET_LOCAL_IDX;\n"
-"	u32 wgIdx = GET_GROUP_IDX;\n"
-"	u32 wgSize = GET_GROUP_SIZE;\n"
-"	const int n = cb.m_n;\n"
-"	const int nWGs = cb.m_nWGs;\n"
-"	const int startBit = cb.m_startBit;\n"
-"	const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
-"	if( lIdx < (NUM_BUCKET) )\n"
-"	{\n"
-"		localHistogramToCarry[lIdx] = rHistogram[lIdx*nWGs + wgIdx];\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
-"	int nBlocks = n/blockSize - nBlocksPerWG*wgIdx;\n"
-"	int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
-"	for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)\n"
-"	{\n"
-"		u32 myHistogram = 0;\n"
-"		u32 sortData[ELEMENTS_PER_WORK_ITEM];\n"
-"		for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-"#if defined(CHECK_BOUNDARY)\n"
-"			sortData[i] = ( addr+i < n )? gSrc[ addr+i ] : 0xffffffff;\n"
-"#else\n"
-"			sortData[i] = gSrc[ addr+i ];\n"
-"#endif\n"
-"		sort4Bits(sortData, startBit, lIdx, ldsSortData);\n"
-"		u32 keys[ELEMENTS_PER_WORK_ITEM];\n"
-"		for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-"			keys[i] = (sortData[i]>>startBit) & 0xf;\n"
-"		{	//	create histogram\n"
-"			u32 setIdx = lIdx/16;\n"
-"			if( lIdx < NUM_BUCKET )\n"
-"			{\n"
-"				localHistogram[lIdx] = 0;\n"
-"			}\n"
-"			ldsSortData[lIdx] = 0;\n"
-"			GROUP_LDS_BARRIER;\n"
-"			for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-"#if defined(CHECK_BOUNDARY)\n"
-"				if( addr+i < n )\n"
-"#endif\n"
-"#if defined(NV_GPU)\n"
-"				SET_HISTOGRAM( setIdx, keys[i] )++;\n"
-"#else\n"
-"				AtomInc( SET_HISTOGRAM( setIdx, keys[i] ) );\n"
-"#endif\n"
-"			\n"
-"			GROUP_LDS_BARRIER;\n"
-"			\n"
-"			uint hIdx = NUM_BUCKET+lIdx;\n"
-"			if( lIdx < NUM_BUCKET )\n"
-"			{\n"
-"				u32 sum = 0;\n"
-"				for(int i=0; i<WG_SIZE/16; i++)\n"
-"				{\n"
-"					sum += SET_HISTOGRAM( i, lIdx );\n"
-"				}\n"
-"				myHistogram = sum;\n"
-"				localHistogram[hIdx] = sum;\n"
-"			}\n"
-"			GROUP_LDS_BARRIER;\n"
-"#if defined(USE_2LEVEL_REDUCE)\n"
-"			if( lIdx < NUM_BUCKET )\n"
-"			{\n"
-"				localHistogram[hIdx] = localHistogram[hIdx-1];\n"
-"				GROUP_MEM_FENCE;\n"
-"				u32 u0, u1, u2;\n"
-"				u0 = localHistogram[hIdx-3];\n"
-"				u1 = localHistogram[hIdx-2];\n"
-"				u2 = localHistogram[hIdx-1];\n"
-"				AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );\n"
-"				GROUP_MEM_FENCE;\n"
-"				u0 = localHistogram[hIdx-12];\n"
-"				u1 = localHistogram[hIdx-8];\n"
-"				u2 = localHistogram[hIdx-4];\n"
-"				AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );\n"
-"				GROUP_MEM_FENCE;\n"
-"			}\n"
-"#else\n"
-"			if( lIdx < NUM_BUCKET )\n"
-"			{\n"
-"				localHistogram[hIdx] = localHistogram[hIdx-1];\n"
-"				GROUP_MEM_FENCE;\n"
-"				localHistogram[hIdx] += localHistogram[hIdx-1];\n"
-"				GROUP_MEM_FENCE;\n"
-"				localHistogram[hIdx] += localHistogram[hIdx-2];\n"
-"				GROUP_MEM_FENCE;\n"
-"				localHistogram[hIdx] += localHistogram[hIdx-4];\n"
-"				GROUP_MEM_FENCE;\n"
-"				localHistogram[hIdx] += localHistogram[hIdx-8];\n"
-"				GROUP_MEM_FENCE;\n"
-"			}\n"
-"#endif\n"
-"			GROUP_LDS_BARRIER;\n"
-"		}\n"
-"		{\n"
-"			for(int ie=0; ie<ELEMENTS_PER_WORK_ITEM; ie++)\n"
-"			{\n"
-"				int dataIdx = ELEMENTS_PER_WORK_ITEM*lIdx+ie;\n"
-"				int binIdx = keys[ie];\n"
-"				int groupOffset = localHistogramToCarry[binIdx];\n"
-"				int myIdx = dataIdx - localHistogram[NUM_BUCKET+binIdx];\n"
-"#if defined(CHECK_BOUNDARY)\n"
-"				if( addr+ie < n )\n"
-"#endif\n"
-"				gDst[ groupOffset + myIdx ] = sortData[ie];\n"
-"			}\n"
-"		}\n"
-"		GROUP_LDS_BARRIER;\n"
-"		if( lIdx < NUM_BUCKET )\n"
-"		{\n"
-"			localHistogramToCarry[lIdx] += myHistogram;\n"
-"		}\n"
-"		GROUP_LDS_BARRIER;\n"
-"	}\n"
-"}\n"
-"//	2 scan, 2 exchange\n"
-"void sort4Bits1KeyValue(u32 sortData[4], int sortVal[4], int startBit, int lIdx, __local u32* ldsSortData, __local int *ldsSortVal)\n"
-"{\n"
-"	for(uint ibit=0; ibit<BITS_PER_PASS; ibit+=2)\n"
-"	{\n"
-"		uint4 b = make_uint4((sortData[0]>>(startBit+ibit)) & 0x3, \n"
-"			(sortData[1]>>(startBit+ibit)) & 0x3, \n"
-"			(sortData[2]>>(startBit+ibit)) & 0x3, \n"
-"			(sortData[3]>>(startBit+ibit)) & 0x3);\n"
-"		u32 key4;\n"
-"		u32 sKeyPacked[4] = { 0, 0, 0, 0 };\n"
-"		{\n"
-"			sKeyPacked[0] |= 1<<(8*b.x);\n"
-"			sKeyPacked[1] |= 1<<(8*b.y);\n"
-"			sKeyPacked[2] |= 1<<(8*b.z);\n"
-"			sKeyPacked[3] |= 1<<(8*b.w);\n"
-"			key4 = sKeyPacked[0] + sKeyPacked[1] + sKeyPacked[2] + sKeyPacked[3];\n"
-"		}\n"
-"		u32 rankPacked;\n"
-"		u32 sumPacked;\n"
-"		{\n"
-"			rankPacked = localPrefixSum( key4, lIdx, &sumPacked, ldsSortData, WG_SIZE );\n"
-"		}\n"
-"		GROUP_LDS_BARRIER;\n"
-"		u32 newOffset[4] = { 0,0,0,0 };\n"
-"		{\n"
-"			u32 sumScanned = bit8Scan( sumPacked );\n"
-"			u32 scannedKeys[4];\n"
-"			scannedKeys[0] = 1<<(8*b.x);\n"
-"			scannedKeys[1] = 1<<(8*b.y);\n"
-"			scannedKeys[2] = 1<<(8*b.z);\n"
-"			scannedKeys[3] = 1<<(8*b.w);\n"
-"			{	//	4 scans at once\n"
-"				u32 sum4 = 0;\n"
-"				for(int ie=0; ie<4; ie++)\n"
-"				{\n"
-"					u32 tmp = scannedKeys[ie];\n"
-"					scannedKeys[ie] = sum4;\n"
-"					sum4 += tmp;\n"
-"				}\n"
-"			}\n"
-"			{\n"
-"				u32 sumPlusRank = sumScanned + rankPacked;\n"
-"				{	u32 ie = b.x;\n"
-"					scannedKeys[0] += sumPlusRank;\n"
-"					newOffset[0] = unpack4Key( scannedKeys[0], ie );\n"
-"				}\n"
-"				{	u32 ie = b.y;\n"
-"					scannedKeys[1] += sumPlusRank;\n"
-"					newOffset[1] = unpack4Key( scannedKeys[1], ie );\n"
-"				}\n"
-"				{	u32 ie = b.z;\n"
-"					scannedKeys[2] += sumPlusRank;\n"
-"					newOffset[2] = unpack4Key( scannedKeys[2], ie );\n"
-"				}\n"
-"				{	u32 ie = b.w;\n"
-"					scannedKeys[3] += sumPlusRank;\n"
-"					newOffset[3] = unpack4Key( scannedKeys[3], ie );\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"		GROUP_LDS_BARRIER;\n"
-"		{\n"
-"			ldsSortData[newOffset[0]] = sortData[0];\n"
-"			ldsSortData[newOffset[1]] = sortData[1];\n"
-"			ldsSortData[newOffset[2]] = sortData[2];\n"
-"			ldsSortData[newOffset[3]] = sortData[3];\n"
-"			ldsSortVal[newOffset[0]] = sortVal[0];\n"
-"			ldsSortVal[newOffset[1]] = sortVal[1];\n"
-"			ldsSortVal[newOffset[2]] = sortVal[2];\n"
-"			ldsSortVal[newOffset[3]] = sortVal[3];\n"
-"			GROUP_LDS_BARRIER;\n"
-"			u32 dstAddr = 4*lIdx;\n"
-"			sortData[0] = ldsSortData[dstAddr+0];\n"
-"			sortData[1] = ldsSortData[dstAddr+1];\n"
-"			sortData[2] = ldsSortData[dstAddr+2];\n"
-"			sortData[3] = ldsSortData[dstAddr+3];\n"
-"			sortVal[0] = ldsSortVal[dstAddr+0];\n"
-"			sortVal[1] = ldsSortVal[dstAddr+1];\n"
-"			sortVal[2] = ldsSortVal[dstAddr+2];\n"
-"			sortVal[3] = ldsSortVal[dstAddr+3];\n"
-"			GROUP_LDS_BARRIER;\n"
-"		}\n"
-"	}\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SortAndScatterSortDataKernel( __global const SortDataCL* restrict gSrc, __global const u32* rHistogram, __global SortDataCL* restrict gDst, int4 cb)\n"
-"{\n"
-"	__local int ldsSortData[WG_SIZE*ELEMENTS_PER_WORK_ITEM+16];\n"
-"	__local int ldsSortVal[WG_SIZE*ELEMENTS_PER_WORK_ITEM+16];\n"
-"	__local u32 localHistogramToCarry[NUM_BUCKET];\n"
-"	__local u32 localHistogram[NUM_BUCKET*2];\n"
-"	u32 gIdx = GET_GLOBAL_IDX;\n"
-"	u32 lIdx = GET_LOCAL_IDX;\n"
-"	u32 wgIdx = GET_GROUP_IDX;\n"
-"	u32 wgSize = GET_GROUP_SIZE;\n"
-"	const int n = cb.m_n;\n"
-"	const int nWGs = cb.m_nWGs;\n"
-"	const int startBit = cb.m_startBit;\n"
-"	const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
-"	if( lIdx < (NUM_BUCKET) )\n"
-"	{\n"
-"		localHistogramToCarry[lIdx] = rHistogram[lIdx*nWGs + wgIdx];\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"    \n"
-"	const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
-"	int nBlocks = n/blockSize - nBlocksPerWG*wgIdx;\n"
-"	int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
-"	for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)\n"
-"	{\n"
-"		u32 myHistogram = 0;\n"
-"		int sortData[ELEMENTS_PER_WORK_ITEM];\n"
-"		int sortVal[ELEMENTS_PER_WORK_ITEM];\n"
-"		for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-"#if defined(CHECK_BOUNDARY)\n"
-"		{\n"
-"			sortData[i] = ( addr+i < n )? gSrc[ addr+i ].m_key : 0xffffffff;\n"
-"			sortVal[i] = ( addr+i < n )? gSrc[ addr+i ].m_value : 0xffffffff;\n"
-"		}\n"
-"#else\n"
-"		{\n"
-"			sortData[i] = gSrc[ addr+i ].m_key;\n"
-"			sortVal[i] = gSrc[ addr+i ].m_value;\n"
-"		}\n"
-"#endif\n"
-"		sort4Bits1KeyValue(sortData, sortVal, startBit, lIdx, ldsSortData, ldsSortVal);\n"
-"		u32 keys[ELEMENTS_PER_WORK_ITEM];\n"
-"		for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-"			keys[i] = (sortData[i]>>startBit) & 0xf;\n"
-"		{	//	create histogram\n"
-"			u32 setIdx = lIdx/16;\n"
-"			if( lIdx < NUM_BUCKET )\n"
-"			{\n"
-"				localHistogram[lIdx] = 0;\n"
-"			}\n"
-"			ldsSortData[lIdx] = 0;\n"
-"			GROUP_LDS_BARRIER;\n"
-"			for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-"#if defined(CHECK_BOUNDARY)\n"
-"				if( addr+i < n )\n"
-"#endif\n"
-"#if defined(NV_GPU)\n"
-"				SET_HISTOGRAM( setIdx, keys[i] )++;\n"
-"#else\n"
-"				AtomInc( SET_HISTOGRAM( setIdx, keys[i] ) );\n"
-"#endif\n"
-"			\n"
-"			GROUP_LDS_BARRIER;\n"
-"			\n"
-"			uint hIdx = NUM_BUCKET+lIdx;\n"
-"			if( lIdx < NUM_BUCKET )\n"
-"			{\n"
-"				u32 sum = 0;\n"
-"				for(int i=0; i<WG_SIZE/16; i++)\n"
-"				{\n"
-"					sum += SET_HISTOGRAM( i, lIdx );\n"
-"				}\n"
-"				myHistogram = sum;\n"
-"				localHistogram[hIdx] = sum;\n"
-"			}\n"
-"			GROUP_LDS_BARRIER;\n"
-"#if defined(USE_2LEVEL_REDUCE)\n"
-"			if( lIdx < NUM_BUCKET )\n"
-"			{\n"
-"				localHistogram[hIdx] = localHistogram[hIdx-1];\n"
-"				GROUP_MEM_FENCE;\n"
-"				u32 u0, u1, u2;\n"
-"				u0 = localHistogram[hIdx-3];\n"
-"				u1 = localHistogram[hIdx-2];\n"
-"				u2 = localHistogram[hIdx-1];\n"
-"				AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );\n"
-"				GROUP_MEM_FENCE;\n"
-"				u0 = localHistogram[hIdx-12];\n"
-"				u1 = localHistogram[hIdx-8];\n"
-"				u2 = localHistogram[hIdx-4];\n"
-"				AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );\n"
-"				GROUP_MEM_FENCE;\n"
-"			}\n"
-"#else\n"
-"			if( lIdx < NUM_BUCKET )\n"
-"			{\n"
-"				localHistogram[hIdx] = localHistogram[hIdx-1];\n"
-"				GROUP_MEM_FENCE;\n"
-"				localHistogram[hIdx] += localHistogram[hIdx-1];\n"
-"				GROUP_MEM_FENCE;\n"
-"				localHistogram[hIdx] += localHistogram[hIdx-2];\n"
-"				GROUP_MEM_FENCE;\n"
-"				localHistogram[hIdx] += localHistogram[hIdx-4];\n"
-"				GROUP_MEM_FENCE;\n"
-"				localHistogram[hIdx] += localHistogram[hIdx-8];\n"
-"				GROUP_MEM_FENCE;\n"
-"			}\n"
-"#endif\n"
-"			GROUP_LDS_BARRIER;\n"
-"		}\n"
-"    	{\n"
-"			for(int ie=0; ie<ELEMENTS_PER_WORK_ITEM; ie++)\n"
-"			{\n"
-"				int dataIdx = ELEMENTS_PER_WORK_ITEM*lIdx+ie;\n"
-"				int binIdx = keys[ie];\n"
-"				int groupOffset = localHistogramToCarry[binIdx];\n"
-"				int myIdx = dataIdx - localHistogram[NUM_BUCKET+binIdx];\n"
-"#if defined(CHECK_BOUNDARY)\n"
-"				if( addr+ie < n )\n"
-"				{\n"
-"                    if ((groupOffset + myIdx)<n)\n"
-"                    {\n"
-"                        if (sortData[ie]==sortVal[ie])\n"
-"                        {\n"
-"                            \n"
-"                            SortDataCL tmp;\n"
-"                            tmp.m_key = sortData[ie];\n"
-"                            tmp.m_value = sortVal[ie];\n"
-"                            if (tmp.m_key == tmp.m_value)\n"
-"                                gDst[groupOffset + myIdx ] = tmp;\n"
-"                        }\n"
-"                        \n"
-"                    }\n"
-"				}\n"
-"#else\n"
-"                if ((groupOffset + myIdx)<n)\n"
-"                {\n"
-"                    gDst[ groupOffset + myIdx ].m_key = sortData[ie];\n"
-"                    gDst[ groupOffset + myIdx ].m_value = sortVal[ie];\n"
-"                }\n"
-"#endif\n"
-"			}\n"
-"		}\n"
-"		GROUP_LDS_BARRIER;\n"
-"		if( lIdx < NUM_BUCKET )\n"
-"		{\n"
-"			localHistogramToCarry[lIdx] += myHistogram;\n"
-"		}\n"
-"		GROUP_LDS_BARRIER;\n"
-"	}\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SortAndScatterSortDataKernelSerial( __global const SortDataCL* restrict gSrc, __global const u32* rHistogram, __global SortDataCL* restrict gDst, int4 cb)\n"
-"{\n"
-"    \n"
-"	u32 gIdx = GET_GLOBAL_IDX;\n"
-"	u32 realLocalIdx = GET_LOCAL_IDX;\n"
-"	u32 wgIdx = GET_GROUP_IDX;\n"
-"	u32 wgSize = GET_GROUP_SIZE;\n"
-"	const int startBit = cb.m_startBit;\n"
-"	const int n = cb.m_n;\n"
-"	const int nWGs = cb.m_nWGs;\n"
-"	const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
-"    int counter[NUM_BUCKET];\n"
-"    \n"
-"    if (realLocalIdx>0)\n"
-"        return;\n"
-"    \n"
-"    for (int c=0;c<NUM_BUCKET;c++)\n"
-"        counter[c]=0;\n"
-"    const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
-"	\n"
-"	int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;\n"
-"   for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++)\n"
-"  {\n"
-"     for (int lIdx=0;lIdx<WG_SIZE;lIdx++)\n"
-" 	{\n"
-"        int addr2 = iblock*blockSize + blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
-"        \n"
-"		for(int j=0; j<ELEMENTS_PER_WORK_ITEM; j++)\n"
-"		{\n"
-"            int i = addr2+j;\n"
-"			if( i < n )\n"
-"			{\n"
-"                int tableIdx;\n"
-"				tableIdx = (gSrc[i].m_key>>startBit) & 0xf;//0xf = NUM_TABLES-1\n"
-"                gDst[rHistogram[tableIdx*nWGs+wgIdx] + counter[tableIdx]] = gSrc[i];\n"
-"                counter[tableIdx] ++;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"  }\n"
-"    \n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SortAndScatterKernelSerial( __global const u32* restrict gSrc, __global const u32* rHistogram, __global u32* restrict gDst, int4  cb )\n"
-"{\n"
-"    \n"
-"	u32 gIdx = GET_GLOBAL_IDX;\n"
-"	u32 realLocalIdx = GET_LOCAL_IDX;\n"
-"	u32 wgIdx = GET_GROUP_IDX;\n"
-"	u32 wgSize = GET_GROUP_SIZE;\n"
-"	const int startBit = cb.m_startBit;\n"
-"	const int n = cb.m_n;\n"
-"	const int nWGs = cb.m_nWGs;\n"
-"	const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
-"    int counter[NUM_BUCKET];\n"
-"    \n"
-"    if (realLocalIdx>0)\n"
-"        return;\n"
-"    \n"
-"    for (int c=0;c<NUM_BUCKET;c++)\n"
-"        counter[c]=0;\n"
-"    const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
-"	\n"
-"	int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;\n"
-"   for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++)\n"
-"  {\n"
-"     for (int lIdx=0;lIdx<WG_SIZE;lIdx++)\n"
-" 	{\n"
-"        int addr2 = iblock*blockSize + blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
-"        \n"
-"		for(int j=0; j<ELEMENTS_PER_WORK_ITEM; j++)\n"
-"		{\n"
-"            int i = addr2+j;\n"
-"			if( i < n )\n"
-"			{\n"
-"                int tableIdx;\n"
-"				tableIdx = (gSrc[i]>>startBit) & 0xf;//0xf = NUM_TABLES-1\n"
-"                gDst[rHistogram[tableIdx*nWGs+wgIdx] + counter[tableIdx]] = gSrc[i];\n"
-"                counter[tableIdx] ++;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"  }\n"
-"    \n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.cpp b/src/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.cpp
deleted file mode 100644
index fde16206..00000000
--- a/src/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.cpp
+++ /dev/null
@@ -1,391 +0,0 @@
-
-#include "b3GpuRaycast.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h"
-
-
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3FillCL.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h"
-#include "Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h"
-#include "Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h"
-
-#include "Bullet3OpenCL/Raycast/kernels/rayCastKernels.h"
-
-
-#define B3_RAYCAST_PATH "src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl"
-
-
-
-struct b3GpuRaycastInternalData
-{
-	cl_context m_context;
-	cl_device_id m_device;
-	cl_command_queue  m_q;
-	cl_kernel m_raytraceKernel;
-	cl_kernel m_raytracePairsKernel;
-	cl_kernel m_findRayRigidPairIndexRanges;
-	
-	b3GpuParallelLinearBvh* m_plbvh;
-	b3RadixSort32CL* m_radixSorter;
-	b3FillCL* m_fill;
-	
-	//1 element per ray
-	b3OpenCLArray<b3RayInfo>* m_gpuRays;
-	b3OpenCLArray<b3RayHit>* m_gpuHitResults;
-	b3OpenCLArray<int>* m_firstRayRigidPairIndexPerRay;
-	b3OpenCLArray<int>* m_numRayRigidPairsPerRay;
-	
-	//1 element per (ray index, rigid index) pair, where the ray intersects with the rigid's AABB
-	b3OpenCLArray<int>* m_gpuNumRayRigidPairs;
-	b3OpenCLArray<b3Int2>* m_gpuRayRigidPairs;	//x == ray index, y == rigid index
-	
-	int m_test;
-};
-
-b3GpuRaycast::b3GpuRaycast(cl_context ctx,cl_device_id device, cl_command_queue  q)
-{
-	m_data = new b3GpuRaycastInternalData;
-	m_data->m_context = ctx;
-	m_data->m_device = device;
-	m_data->m_q = q;
-	m_data->m_raytraceKernel = 0;
-	m_data->m_raytracePairsKernel = 0;
-	m_data->m_findRayRigidPairIndexRanges = 0;
-
-	m_data->m_plbvh = new b3GpuParallelLinearBvh(ctx, device, q);
-	m_data->m_radixSorter = new b3RadixSort32CL(ctx, device, q);
-	m_data->m_fill = new b3FillCL(ctx, device, q);
-	
-	m_data->m_gpuRays = new b3OpenCLArray<b3RayInfo>(ctx, q);
-	m_data->m_gpuHitResults = new b3OpenCLArray<b3RayHit>(ctx, q);
-	m_data->m_firstRayRigidPairIndexPerRay = new b3OpenCLArray<int>(ctx, q);
-	m_data->m_numRayRigidPairsPerRay = new b3OpenCLArray<int>(ctx, q);
-	m_data->m_gpuNumRayRigidPairs = new b3OpenCLArray<int>(ctx, q);
-	m_data->m_gpuRayRigidPairs = new b3OpenCLArray<b3Int2>(ctx, q);
-
-	{
-		cl_int errNum=0;
-		cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_data->m_context,m_data->m_device,rayCastKernelCL,&errNum,"",B3_RAYCAST_PATH);
-		b3Assert(errNum==CL_SUCCESS);
-		m_data->m_raytraceKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,rayCastKernelCL, "rayCastKernel",&errNum,prog);
-		b3Assert(errNum==CL_SUCCESS);
-		m_data->m_raytracePairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,rayCastKernelCL, "rayCastPairsKernel",&errNum,prog);
-		b3Assert(errNum==CL_SUCCESS);
-		m_data->m_findRayRigidPairIndexRanges = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,rayCastKernelCL, "findRayRigidPairIndexRanges",&errNum,prog);
-		b3Assert(errNum==CL_SUCCESS);
-		clReleaseProgram(prog);
-	}
-
-
-}
-
-b3GpuRaycast::~b3GpuRaycast()
-{
-	clReleaseKernel(m_data->m_raytraceKernel);
-	clReleaseKernel(m_data->m_raytracePairsKernel);
-	clReleaseKernel(m_data->m_findRayRigidPairIndexRanges);
-	
-	delete m_data->m_plbvh;
-	delete m_data->m_radixSorter;
-	delete m_data->m_fill;
-	
-	delete m_data->m_gpuRays;
-	delete m_data->m_gpuHitResults;
-	delete m_data->m_firstRayRigidPairIndexPerRay;
-	delete m_data->m_numRayRigidPairsPerRay;
-	delete m_data->m_gpuNumRayRigidPairs;
-	delete m_data->m_gpuRayRigidPairs;
-	
-	delete m_data;
-}
-
-bool sphere_intersect(const b3Vector3& spherePos,  b3Scalar radius, const b3Vector3& rayFrom, const b3Vector3& rayTo, float& hitFraction)
-{
-    b3Vector3 rs = rayFrom - spherePos;
-	b3Vector3 rayDir = rayTo-rayFrom;
-	
-	float A = b3Dot(rayDir,rayDir);
-    float B = b3Dot(rs, rayDir);
-    float C = b3Dot(rs, rs) - (radius * radius);
-    
-	float D = B * B - A*C;
-
-    if (D > 0.0)
-    {
-        float t = (-B - sqrt(D))/A;
-
-        if ( (t >= 0.0f) && (t < hitFraction) )
-        {
-			hitFraction = t;
-            return true;
-		}
-	}
-	return false;
-}
-
-bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const b3ConvexPolyhedronData& poly,
-	const b3AlignedObjectArray<b3GpuFace>& faces,  float& hitFraction, b3Vector3& hitNormal)
-{
-	float exitFraction = hitFraction;
-	float enterFraction = -0.1f;
-	b3Vector3 curHitNormal=b3MakeVector3(0,0,0);
-	for (int i=0;i<poly.m_numFaces;i++)
-	{
-		const b3GpuFace& face = faces[poly.m_faceOffset+i];
-		float fromPlaneDist = b3Dot(rayFromLocal,face.m_plane)+face.m_plane.w;
-		float toPlaneDist = b3Dot(rayToLocal,face.m_plane)+face.m_plane.w;
-		if (fromPlaneDist<0.f)
-		{
-			if (toPlaneDist >= 0.f)
-			{
-				float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);
-				if (exitFraction>fraction)
-				{
-					exitFraction = fraction;
-				}
-			} 			
-		} else
-		{
-			if (toPlaneDist<0.f)
-			{
-				float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);
-				if (enterFraction <= fraction)
-				{
-					enterFraction = fraction;
-					curHitNormal = face.m_plane;
-					curHitNormal.w = 0.f;
-				}
-			} else
-			{
-				return false;
-			}
-		}
-		if (exitFraction <= enterFraction)
-			return false;
-	}
-
-	if (enterFraction < 0.f)
-		return false;
-
-	hitFraction = enterFraction;
-	hitNormal = curHitNormal;
-	return true;
-}
-
-void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays,	b3AlignedObjectArray<b3RayHit>& hitResults,
-		int numBodies,const struct b3RigidBodyData* bodies, int numCollidables,const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData)
-{
-
-//	return castRays(rays,hitResults,numBodies,bodies,numCollidables,collidables);
-
-	B3_PROFILE("castRaysHost");
-	for (int r=0;r<rays.size();r++)
-	{
-		b3Vector3 rayFrom = rays[r].m_from;
-		b3Vector3 rayTo = rays[r].m_to;
-		float hitFraction = hitResults[r].m_hitFraction;
-
-		int hitBodyIndex= -1;
-		b3Vector3 hitNormal;
-
-		for (int b=0;b<numBodies;b++)
-		{
-				
-			const b3Vector3& pos = bodies[b].m_pos;
-			const b3Quaternion& orn = bodies[b].m_quat;
-			
-			switch (collidables[bodies[b].m_collidableIdx].m_shapeType)
-			{
-			case SHAPE_SPHERE:
-				{
-					b3Scalar radius = collidables[bodies[b].m_collidableIdx].m_radius;
-					if (sphere_intersect(pos,  radius, rayFrom, rayTo,hitFraction))
-					{
-						hitBodyIndex = b;
-						b3Vector3 hitPoint;
-						hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to,hitFraction);
-						hitNormal = (hitPoint-bodies[b].m_pos).normalize();
-					}
-				}
-			case SHAPE_CONVEX_HULL:
-				{
-
-					b3Transform convexWorldTransform;
-					convexWorldTransform.setIdentity();
-					convexWorldTransform.setOrigin(bodies[b].m_pos);
-					convexWorldTransform.setRotation(bodies[b].m_quat);
-					b3Transform convexWorld2Local = convexWorldTransform.inverse();
-
-					b3Vector3 rayFromLocal = convexWorld2Local(rayFrom);
-					b3Vector3 rayToLocal = convexWorld2Local(rayTo);
-					
-					
-					int shapeIndex = collidables[bodies[b].m_collidableIdx].m_shapeIndex;
-					const b3ConvexPolyhedronData& poly = narrowphaseData->m_convexPolyhedra[shapeIndex];
-					if (rayConvex(rayFromLocal, rayToLocal,poly,narrowphaseData->m_convexFaces, hitFraction, hitNormal))
-					{
-						hitBodyIndex = b;
-					}
-
-					
-					break;
-				}
-			default:
-				{
-					static bool once=true;
-					if (once)
-					{
-						once=false;
-						b3Warning("Raytest: unsupported shape type\n");
-					}
-				}
-			}
-		}
-		if (hitBodyIndex>=0)
-		{
-
-			hitResults[r].m_hitFraction = hitFraction;
-			hitResults[r].m_hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to,hitFraction);
-			hitResults[r].m_hitNormal = hitNormal;
-			hitResults[r].m_hitBody = hitBodyIndex;
-		}
-
-	}
-}
-///todo: add some acceleration structure (AABBs, tree etc)
-void b3GpuRaycast::castRays(const b3AlignedObjectArray<b3RayInfo>& rays,	b3AlignedObjectArray<b3RayHit>& hitResults,
-		int numBodies,const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables, 
-		const struct b3GpuNarrowPhaseInternalData* narrowphaseData,	class b3GpuBroadphaseInterface* broadphase)
-{
-	//castRaysHost(rays,hitResults,numBodies,bodies,numCollidables,collidables,narrowphaseData);
-
-	B3_PROFILE("castRaysGPU");
-	
-	{
-		B3_PROFILE("raycast copyFromHost");
-		m_data->m_gpuRays->copyFromHost(rays);
-		m_data->m_gpuHitResults->copyFromHost(hitResults);
-		
-	}
-	
-	int numRays = hitResults.size();
-	{
-		m_data->m_firstRayRigidPairIndexPerRay->resize(numRays);
-		m_data->m_numRayRigidPairsPerRay->resize(numRays);
-		
-		m_data->m_gpuNumRayRigidPairs->resize(1);
-		m_data->m_gpuRayRigidPairs->resize(numRays * 16);
-	}
-	
-	//run kernel
-	const bool USE_BRUTE_FORCE_RAYCAST = false;
-	if(USE_BRUTE_FORCE_RAYCAST)
-	{
-		B3_PROFILE("raycast launch1D");
-
-		b3LauncherCL launcher(m_data->m_q,m_data->m_raytraceKernel,"m_raytraceKernel");
-		int numRays = rays.size();
-		launcher.setConst(numRays);
-
-		launcher.setBuffer(m_data->m_gpuRays->getBufferCL());
-		launcher.setBuffer(m_data->m_gpuHitResults->getBufferCL());
-
-		launcher.setConst(numBodies);
-		launcher.setBuffer(narrowphaseData->m_bodyBufferGPU->getBufferCL());
-		launcher.setBuffer(narrowphaseData->m_collidablesGPU->getBufferCL());
-		launcher.setBuffer(narrowphaseData->m_convexFacesGPU->getBufferCL());
-		launcher.setBuffer(narrowphaseData->m_convexPolyhedraGPU->getBufferCL());
-		
-		launcher.launch1D(numRays);
-		clFinish(m_data->m_q);
-	}
-	else
-	{
-		m_data->m_plbvh->build( broadphase->getAllAabbsGPU(), broadphase->getSmallAabbIndicesGPU(), broadphase->getLargeAabbIndicesGPU() );
-
-		m_data->m_plbvh->testRaysAgainstBvhAabbs(*m_data->m_gpuRays, *m_data->m_gpuNumRayRigidPairs, *m_data->m_gpuRayRigidPairs);
-		
-		int numRayRigidPairs = -1;
-		m_data->m_gpuNumRayRigidPairs->copyToHostPointer(&numRayRigidPairs, 1);
-		if( numRayRigidPairs > (int)m_data->m_gpuRayRigidPairs->size() )
-		{
-			numRayRigidPairs = m_data->m_gpuRayRigidPairs->size();
-			m_data->m_gpuNumRayRigidPairs->copyFromHostPointer(&numRayRigidPairs, 1);
-		}
-		
-		m_data->m_gpuRayRigidPairs->resize(numRayRigidPairs);	//Radix sort needs b3OpenCLArray::size() to be correct
-		
-		//Sort ray-rigid pairs by ray index
-		{
-			B3_PROFILE("sort ray-rigid pairs");
-			m_data->m_radixSorter->execute( *reinterpret_cast< b3OpenCLArray<b3SortData>* >(m_data->m_gpuRayRigidPairs) );
-		}
-		
-		//detect start,count of each ray pair
-		{
-			B3_PROFILE("detect ray-rigid pair index ranges");
-			
-			{
-				B3_PROFILE("reset ray-rigid pair index ranges");
-				
-				m_data->m_fill->execute(*m_data->m_firstRayRigidPairIndexPerRay, numRayRigidPairs, numRays);	//atomic_min used to find first index
-				m_data->m_fill->execute(*m_data->m_numRayRigidPairsPerRay, 0, numRays);
-				clFinish(m_data->m_q);
-			}
-			
-			b3BufferInfoCL bufferInfo[] = 
-			{
-				b3BufferInfoCL( m_data->m_gpuRayRigidPairs->getBufferCL() ),
-				
-				b3BufferInfoCL( m_data->m_firstRayRigidPairIndexPerRay->getBufferCL() ),
-				b3BufferInfoCL( m_data->m_numRayRigidPairsPerRay->getBufferCL() )
-			};
-			
-			b3LauncherCL launcher(m_data->m_q, m_data->m_findRayRigidPairIndexRanges, "m_findRayRigidPairIndexRanges");
-			launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst(numRayRigidPairs);
-			
-			launcher.launch1D(numRayRigidPairs);
-			clFinish(m_data->m_q);
-		}
-		
-		{
-			B3_PROFILE("ray-rigid intersection");
-			
-			b3BufferInfoCL bufferInfo[] = 
-			{
-				b3BufferInfoCL( m_data->m_gpuRays->getBufferCL() ),
-				b3BufferInfoCL( m_data->m_gpuHitResults->getBufferCL() ),
-				b3BufferInfoCL( m_data->m_firstRayRigidPairIndexPerRay->getBufferCL() ),
-				b3BufferInfoCL( m_data->m_numRayRigidPairsPerRay->getBufferCL() ),
-				
-				b3BufferInfoCL( narrowphaseData->m_bodyBufferGPU->getBufferCL() ),
-				b3BufferInfoCL( narrowphaseData->m_collidablesGPU->getBufferCL() ),
-				b3BufferInfoCL( narrowphaseData->m_convexFacesGPU->getBufferCL() ),
-				b3BufferInfoCL( narrowphaseData->m_convexPolyhedraGPU->getBufferCL() ),
-				
-				b3BufferInfoCL( m_data->m_gpuRayRigidPairs->getBufferCL() )
-			};
-			
-			b3LauncherCL launcher(m_data->m_q, m_data->m_raytracePairsKernel, "m_raytracePairsKernel");
-			launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst(numRays);
-			
-			launcher.launch1D(numRays);
-			clFinish(m_data->m_q);
-		}
-	}
-	
-	
-
-	//copy results
-	{
-		B3_PROFILE("raycast copyToHost");
-		m_data->m_gpuHitResults->copyToHost(hitResults);
-	}
-
-}
diff --git a/src/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.h b/src/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.h
deleted file mode 100644
index 3a5cf44b..00000000
--- a/src/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.h
+++ /dev/null
@@ -1,32 +0,0 @@
-#ifndef B3_GPU_RAYCAST_H
-#define B3_GPU_RAYCAST_H
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
-
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
-
-
-
-class b3GpuRaycast
-{
-protected:
-	struct b3GpuRaycastInternalData* m_data;
-public:
-	b3GpuRaycast(cl_context ctx,cl_device_id device, cl_command_queue  q);
-	virtual ~b3GpuRaycast();
-
-	void castRaysHost(const b3AlignedObjectArray<b3RayInfo>& raysIn,	b3AlignedObjectArray<b3RayHit>& hitResults,
-		int numBodies, const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables,
-		const struct b3GpuNarrowPhaseInternalData* narrowphaseData);
-
-	void castRays(const b3AlignedObjectArray<b3RayInfo>& rays,	b3AlignedObjectArray<b3RayHit>& hitResults,
-		int numBodies,const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables,
-		const struct b3GpuNarrowPhaseInternalData* narrowphaseData, class b3GpuBroadphaseInterface* broadphase);
-	
-
-		
-};
-
-#endif //B3_GPU_RAYCAST_H
diff --git a/src/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl b/src/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl
deleted file mode 100644
index e72d9687..00000000
--- a/src/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl
+++ /dev/null
@@ -1,439 +0,0 @@
-
-#define SHAPE_CONVEX_HULL 3
-#define SHAPE_PLANE 4
-#define SHAPE_CONCAVE_TRIMESH 5
-#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6
-#define SHAPE_SPHERE 7
-
-
-typedef struct
-{
-	float4 m_from;
-	float4 m_to;
-} b3RayInfo;
-
-typedef struct
-{
-	float m_hitFraction;
-	int	m_hitResult0;
-	int	m_hitResult1;
-	int	m_hitResult2;
-	float4	m_hitPoint;
-	float4	m_hitNormal;
-} b3RayHit;
-
-typedef struct
-{
-	float4 m_pos;
-	float4 m_quat;
-	float4 m_linVel;
-	float4 m_angVel;
-
-	unsigned int m_collidableIdx;
-	float m_invMass;
-	float m_restituitionCoeff;
-	float m_frictionCoeff;
-} Body;
-
-typedef struct Collidable
-{
-	union {
-		int m_numChildShapes;
-		int m_bvhIndex;
-	};
-	float m_radius;
-	int m_shapeType;
-	int m_shapeIndex;
-} Collidable;
-
-
-typedef struct  
-{
-	float4		m_localCenter;
-	float4		m_extents;
-	float4		mC;
-	float4		mE;
-
-	float			m_radius;
-	int	m_faceOffset;
-	int m_numFaces;
-	int	m_numVertices;
-
-	int m_vertexOffset;
-	int	m_uniqueEdgesOffset;
-	int	m_numUniqueEdges;
-	int m_unused;
-
-} ConvexPolyhedronCL;
-
-typedef struct
-{
-	float4 m_plane;
-	int m_indexOffset;
-	int m_numIndices;
-} b3GpuFace;
-
-
-
-///////////////////////////////////////
-//	Quaternion
-///////////////////////////////////////
-
-typedef float4 Quaternion;
-
-__inline
-	Quaternion qtMul(Quaternion a, Quaternion b);
-
-__inline
-	Quaternion qtNormalize(Quaternion in);
-
-
-__inline
-	Quaternion qtInvert(Quaternion q);
-
-
-__inline
-	float dot3F4(float4 a, float4 b)
-{
-	float4 a1 = (float4)(a.xyz,0.f);
-	float4 b1 = (float4)(b.xyz,0.f);
-	return dot(a1, b1);
-}
-
-
-__inline
-	Quaternion qtMul(Quaternion a, Quaternion b)
-{
-	Quaternion ans;
-	ans = cross( a, b );
-	ans += a.w*b+b.w*a;
-	//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
-	ans.w = a.w*b.w - dot3F4(a, b);
-	return ans;
-}
-
-__inline
-	Quaternion qtNormalize(Quaternion in)
-{
-	return fast_normalize(in);
-	//	in /= length( in );
-	//	return in;
-}
-__inline
-	float4 qtRotate(Quaternion q, float4 vec)
-{
-	Quaternion qInv = qtInvert( q );
-	float4 vcpy = vec;
-	vcpy.w = 0.f;
-	float4 out = qtMul(q,vcpy);
-	out = qtMul(out,qInv);
-	return out;
-}
-
-__inline
-	Quaternion qtInvert(Quaternion q)
-{
-	return (Quaternion)(-q.xyz, q.w);
-}
-
-__inline
-	float4 qtInvRotate(const Quaternion q, float4 vec)
-{
-	return qtRotate( qtInvert( q ), vec );
-}
-
-
-
-void	trInverse(float4 translationIn, Quaternion orientationIn,
-	float4* translationOut, Quaternion* orientationOut)
-{
-	*orientationOut = qtInvert(orientationIn);
-	*translationOut = qtRotate(*orientationOut, -translationIn);
-}
-
-
-
-
-
-bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset,
-	__global const b3GpuFace* faces, float* hitFraction, float4* hitNormal)
-{
-	rayFromLocal.w = 0.f;
-	rayToLocal.w = 0.f;
-	bool result = true;
-
-	float exitFraction = hitFraction[0];
-	float enterFraction = -0.3f;
-	float4 curHitNormal = (float4)(0,0,0,0);
-	for (int i=0;i<numFaces && result;i++)
-	{
-		b3GpuFace face = faces[faceOffset+i];
-		float fromPlaneDist = dot(rayFromLocal,face.m_plane)+face.m_plane.w;
-		float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w;
-		if (fromPlaneDist<0.f)
-		{
-			if (toPlaneDist >= 0.f)
-			{
-				float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);
-				if (exitFraction>fraction)
-				{
-					exitFraction = fraction;
-				}
-			} 			
-		} else
-		{
-			if (toPlaneDist<0.f)
-			{
-				float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);
-				if (enterFraction <= fraction)
-				{
-					enterFraction = fraction;
-					curHitNormal = face.m_plane;
-					curHitNormal.w = 0.f;
-				}
-			} else
-			{
-				result = false;
-			}
-		}
-		if (exitFraction <= enterFraction)
-			result = false;
-	}
-
-	if (enterFraction < 0.f)
-	{
-		result = false;
-	}
-
-	if (result)
-	{	
-		hitFraction[0] = enterFraction;
-		hitNormal[0] = curHitNormal;
-	}
-	return result;
-}
-
-
-
-
-
-
-bool sphere_intersect(float4 spherePos,  float radius, float4 rayFrom, float4 rayTo, float* hitFraction)
-{
-	float4 rs = rayFrom - spherePos;
-	rs.w = 0.f;
-	float4 rayDir = rayTo-rayFrom;
-	rayDir.w = 0.f;
-	float A = dot(rayDir,rayDir);
-	float B = dot(rs, rayDir);
-	float C = dot(rs, rs) - (radius * radius);
-
-	float D = B * B - A*C;
-
-	if (D > 0.0f)
-	{
-		float t = (-B - sqrt(D))/A;
-
-		if ( (t >= 0.0f) && (t < (*hitFraction)) )
-		{
-			*hitFraction = t;
-			return true;
-		}
-	}
-	return false;
-}
-
-float4 setInterpolate3(float4 from, float4 to, float t)
-{
-	float s = 1.0f - t;
-	float4 result;
-	result = s * from + t * to;
-	result.w = 0.f;	
-	return result;	
-}
-
-__kernel void rayCastKernel(  
-	int numRays, 
-	const __global b3RayInfo* rays, 
-	__global b3RayHit* hitResults, 
-	const int numBodies, 
-	__global Body* bodies,
-	__global Collidable* collidables,
-	__global const b3GpuFace* faces,
-	__global const ConvexPolyhedronCL* convexShapes	)
-{
-
-	int i = get_global_id(0);
-	if (i>=numRays)
-		return;
-
-	hitResults[i].m_hitFraction = 1.f;
-
-	float4 rayFrom = rays[i].m_from;
-	float4 rayTo = rays[i].m_to;
-	float hitFraction = 1.f;
-	float4 hitPoint;
-	float4 hitNormal;
-	int hitBodyIndex= -1;
-
-	int cachedCollidableIndex = -1;
-	Collidable cachedCollidable;
-
-	for (int b=0;b<numBodies;b++)
-	{
-		if (hitResults[i].m_hitResult2==b)
-			continue;
-		Body body = bodies[b];
-		float4 pos = body.m_pos;
-		float4 orn = body.m_quat;
-		if (cachedCollidableIndex != body.m_collidableIdx)
-		{
-			cachedCollidableIndex = body.m_collidableIdx;
-			cachedCollidable = collidables[cachedCollidableIndex];
-		}
-		if (cachedCollidable.m_shapeType == SHAPE_CONVEX_HULL)
-		{
-
-			float4 invPos = (float4)(0,0,0,0);
-			float4 invOrn = (float4)(0,0,0,0);
-			float4 rayFromLocal = (float4)(0,0,0,0);
-			float4 rayToLocal = (float4)(0,0,0,0);
-			invOrn = qtInvert(orn);
-			invPos = qtRotate(invOrn, -pos);
-			rayFromLocal = qtRotate( invOrn, rayFrom ) + invPos;
-			rayToLocal = qtRotate( invOrn, rayTo) + invPos;
-			rayFromLocal.w = 0.f;
-			rayToLocal.w = 0.f;
-			int numFaces = convexShapes[cachedCollidable.m_shapeIndex].m_numFaces;
-			int faceOffset = convexShapes[cachedCollidable.m_shapeIndex].m_faceOffset;
-			if (numFaces)
-			{
-				if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))
-				{
-					hitBodyIndex = b;
-					
-				}
-			}
-		}
-		if (cachedCollidable.m_shapeType == SHAPE_SPHERE)
-		{
-			float radius = cachedCollidable.m_radius;
-		
-			if (sphere_intersect(pos,  radius, rayFrom, rayTo, &hitFraction))
-			{
-				hitBodyIndex = b;
-				hitNormal = (float4) (hitPoint-bodies[b].m_pos);
-			}
-		}
-	}
-
-	if (hitBodyIndex>=0)
-	{
-		hitPoint = setInterpolate3(rayFrom, rayTo,hitFraction);
-		hitResults[i].m_hitFraction = hitFraction;
-		hitResults[i].m_hitPoint = hitPoint;
-		hitResults[i].m_hitNormal = normalize(hitNormal);
-		hitResults[i].m_hitResult0 = hitBodyIndex;
-	}
-
-}
-
-
-__kernel void findRayRigidPairIndexRanges(__global int2* rayRigidPairs, 
-											__global int* out_firstRayRigidPairIndexPerRay,
-											__global int* out_numRayRigidPairsPerRay,
-											int numRayRigidPairs)
-{
-	int rayRigidPairIndex = get_global_id(0);
-	if (rayRigidPairIndex >= numRayRigidPairs) return;
-	
-	int rayIndex = rayRigidPairs[rayRigidPairIndex].x;
-	
-	atomic_min(&out_firstRayRigidPairIndexPerRay[rayIndex], rayRigidPairIndex);
-	atomic_inc(&out_numRayRigidPairsPerRay[rayIndex]);
-}
-
-__kernel void rayCastPairsKernel(const __global b3RayInfo* rays, 
-								__global b3RayHit* hitResults, 
-								__global int* firstRayRigidPairIndexPerRay,
-								__global int* numRayRigidPairsPerRay,
-									
-								__global Body* bodies,
-								__global Collidable* collidables,
-								__global const b3GpuFace* faces,
-								__global const ConvexPolyhedronCL* convexShapes,
-								
-								__global int2* rayRigidPairs,
-								int numRays)
-{
-	int i = get_global_id(0);
-	if (i >= numRays) return;
-	
-	float4 rayFrom = rays[i].m_from;
-	float4 rayTo = rays[i].m_to;
-		
-	hitResults[i].m_hitFraction = 1.f;
-		
-	float hitFraction = 1.f;
-	float4 hitPoint;
-	float4 hitNormal;
-	int hitBodyIndex = -1;
-		
-	//
-	for(int pair = 0; pair < numRayRigidPairsPerRay[i]; ++pair)
-	{
-		int rayRigidPairIndex = pair + firstRayRigidPairIndexPerRay[i];
-		int b = rayRigidPairs[rayRigidPairIndex].y;
-		
-		if (hitResults[i].m_hitResult2 == b) continue;
-		
-		Body body = bodies[b];
-		Collidable rigidCollidable = collidables[body.m_collidableIdx];
-		
-		float4 pos = body.m_pos;
-		float4 orn = body.m_quat;
-		
-		if (rigidCollidable.m_shapeType == SHAPE_CONVEX_HULL)
-		{
-			float4 invPos = (float4)(0,0,0,0);
-			float4 invOrn = (float4)(0,0,0,0);
-			float4 rayFromLocal = (float4)(0,0,0,0);
-			float4 rayToLocal = (float4)(0,0,0,0);
-			invOrn = qtInvert(orn);
-			invPos = qtRotate(invOrn, -pos);
-			rayFromLocal = qtRotate( invOrn, rayFrom ) + invPos;
-			rayToLocal = qtRotate( invOrn, rayTo) + invPos;
-			rayFromLocal.w = 0.f;
-			rayToLocal.w = 0.f;
-			int numFaces = convexShapes[rigidCollidable.m_shapeIndex].m_numFaces;
-			int faceOffset = convexShapes[rigidCollidable.m_shapeIndex].m_faceOffset;
-			
-			if (numFaces && rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))
-			{
-				hitBodyIndex = b;
-				hitPoint = setInterpolate3(rayFrom, rayTo, hitFraction);
-			}
-		}
-		
-		if (rigidCollidable.m_shapeType == SHAPE_SPHERE)
-		{
-			float radius = rigidCollidable.m_radius;
-		
-			if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
-			{
-				hitBodyIndex = b;
-				hitPoint = setInterpolate3(rayFrom, rayTo, hitFraction);
-				hitNormal = (float4) (hitPoint - bodies[b].m_pos);
-			}
-		}
-	}
-	
-	if (hitBodyIndex >= 0)
-	{
-		hitResults[i].m_hitFraction = hitFraction;
-		hitResults[i].m_hitPoint = hitPoint;
-		hitResults[i].m_hitNormal = normalize(hitNormal);
-		hitResults[i].m_hitResult0 = hitBodyIndex;
-	}
-	
-}
diff --git a/src/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h b/src/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h
deleted file mode 100644
index 6257909a..00000000
--- a/src/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h
+++ /dev/null
@@ -1,381 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* rayCastKernelCL= \
-"#define SHAPE_CONVEX_HULL 3\n"
-"#define SHAPE_PLANE 4\n"
-"#define SHAPE_CONCAVE_TRIMESH 5\n"
-"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
-"#define SHAPE_SPHERE 7\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_from;\n"
-"	float4 m_to;\n"
-"} b3RayInfo;\n"
-"typedef struct\n"
-"{\n"
-"	float m_hitFraction;\n"
-"	int	m_hitResult0;\n"
-"	int	m_hitResult1;\n"
-"	int	m_hitResult2;\n"
-"	float4	m_hitPoint;\n"
-"	float4	m_hitNormal;\n"
-"} b3RayHit;\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_pos;\n"
-"	float4 m_quat;\n"
-"	float4 m_linVel;\n"
-"	float4 m_angVel;\n"
-"	unsigned int m_collidableIdx;\n"
-"	float m_invMass;\n"
-"	float m_restituitionCoeff;\n"
-"	float m_frictionCoeff;\n"
-"} Body;\n"
-"typedef struct Collidable\n"
-"{\n"
-"	union {\n"
-"		int m_numChildShapes;\n"
-"		int m_bvhIndex;\n"
-"	};\n"
-"	float m_radius;\n"
-"	int m_shapeType;\n"
-"	int m_shapeIndex;\n"
-"} Collidable;\n"
-"typedef struct  \n"
-"{\n"
-"	float4		m_localCenter;\n"
-"	float4		m_extents;\n"
-"	float4		mC;\n"
-"	float4		mE;\n"
-"	float			m_radius;\n"
-"	int	m_faceOffset;\n"
-"	int m_numFaces;\n"
-"	int	m_numVertices;\n"
-"	int m_vertexOffset;\n"
-"	int	m_uniqueEdgesOffset;\n"
-"	int	m_numUniqueEdges;\n"
-"	int m_unused;\n"
-"} ConvexPolyhedronCL;\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_plane;\n"
-"	int m_indexOffset;\n"
-"	int m_numIndices;\n"
-"} b3GpuFace;\n"
-"///////////////////////////////////////\n"
-"//	Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"	Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"	Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"	Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"	float dot3F4(float4 a, float4 b)\n"
-"{\n"
-"	float4 a1 = (float4)(a.xyz,0.f);\n"
-"	float4 b1 = (float4)(b.xyz,0.f);\n"
-"	return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"	Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-"	Quaternion ans;\n"
-"	ans = cross( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"	//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"	Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-"	return fast_normalize(in);\n"
-"	//	in /= length( in );\n"
-"	//	return in;\n"
-"}\n"
-"__inline\n"
-"	float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-"	Quaternion qInv = qtInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = qtMul(q,vcpy);\n"
-"	out = qtMul(out,qInv);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"	Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-"	return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"	float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-"	return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"void	trInverse(float4 translationIn, Quaternion orientationIn,\n"
-"	float4* translationOut, Quaternion* orientationOut)\n"
-"{\n"
-"	*orientationOut = qtInvert(orientationIn);\n"
-"	*translationOut = qtRotate(*orientationOut, -translationIn);\n"
-"}\n"
-"bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset,\n"
-"	__global const b3GpuFace* faces, float* hitFraction, float4* hitNormal)\n"
-"{\n"
-"	rayFromLocal.w = 0.f;\n"
-"	rayToLocal.w = 0.f;\n"
-"	bool result = true;\n"
-"	float exitFraction = hitFraction[0];\n"
-"	float enterFraction = -0.3f;\n"
-"	float4 curHitNormal = (float4)(0,0,0,0);\n"
-"	for (int i=0;i<numFaces && result;i++)\n"
-"	{\n"
-"		b3GpuFace face = faces[faceOffset+i];\n"
-"		float fromPlaneDist = dot(rayFromLocal,face.m_plane)+face.m_plane.w;\n"
-"		float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w;\n"
-"		if (fromPlaneDist<0.f)\n"
-"		{\n"
-"			if (toPlaneDist >= 0.f)\n"
-"			{\n"
-"				float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);\n"
-"				if (exitFraction>fraction)\n"
-"				{\n"
-"					exitFraction = fraction;\n"
-"				}\n"
-"			} 			\n"
-"		} else\n"
-"		{\n"
-"			if (toPlaneDist<0.f)\n"
-"			{\n"
-"				float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);\n"
-"				if (enterFraction <= fraction)\n"
-"				{\n"
-"					enterFraction = fraction;\n"
-"					curHitNormal = face.m_plane;\n"
-"					curHitNormal.w = 0.f;\n"
-"				}\n"
-"			} else\n"
-"			{\n"
-"				result = false;\n"
-"			}\n"
-"		}\n"
-"		if (exitFraction <= enterFraction)\n"
-"			result = false;\n"
-"	}\n"
-"	if (enterFraction < 0.f)\n"
-"	{\n"
-"		result = false;\n"
-"	}\n"
-"	if (result)\n"
-"	{	\n"
-"		hitFraction[0] = enterFraction;\n"
-"		hitNormal[0] = curHitNormal;\n"
-"	}\n"
-"	return result;\n"
-"}\n"
-"bool sphere_intersect(float4 spherePos,  float radius, float4 rayFrom, float4 rayTo, float* hitFraction)\n"
-"{\n"
-"	float4 rs = rayFrom - spherePos;\n"
-"	rs.w = 0.f;\n"
-"	float4 rayDir = rayTo-rayFrom;\n"
-"	rayDir.w = 0.f;\n"
-"	float A = dot(rayDir,rayDir);\n"
-"	float B = dot(rs, rayDir);\n"
-"	float C = dot(rs, rs) - (radius * radius);\n"
-"	float D = B * B - A*C;\n"
-"	if (D > 0.0f)\n"
-"	{\n"
-"		float t = (-B - sqrt(D))/A;\n"
-"		if ( (t >= 0.0f) && (t < (*hitFraction)) )\n"
-"		{\n"
-"			*hitFraction = t;\n"
-"			return true;\n"
-"		}\n"
-"	}\n"
-"	return false;\n"
-"}\n"
-"float4 setInterpolate3(float4 from, float4 to, float t)\n"
-"{\n"
-"	float s = 1.0f - t;\n"
-"	float4 result;\n"
-"	result = s * from + t * to;\n"
-"	result.w = 0.f;	\n"
-"	return result;	\n"
-"}\n"
-"__kernel void rayCastKernel(  \n"
-"	int numRays, \n"
-"	const __global b3RayInfo* rays, \n"
-"	__global b3RayHit* hitResults, \n"
-"	const int numBodies, \n"
-"	__global Body* bodies,\n"
-"	__global Collidable* collidables,\n"
-"	__global const b3GpuFace* faces,\n"
-"	__global const ConvexPolyhedronCL* convexShapes	)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numRays)\n"
-"		return;\n"
-"	hitResults[i].m_hitFraction = 1.f;\n"
-"	float4 rayFrom = rays[i].m_from;\n"
-"	float4 rayTo = rays[i].m_to;\n"
-"	float hitFraction = 1.f;\n"
-"	float4 hitPoint;\n"
-"	float4 hitNormal;\n"
-"	int hitBodyIndex= -1;\n"
-"	int cachedCollidableIndex = -1;\n"
-"	Collidable cachedCollidable;\n"
-"	for (int b=0;b<numBodies;b++)\n"
-"	{\n"
-"		if (hitResults[i].m_hitResult2==b)\n"
-"			continue;\n"
-"		Body body = bodies[b];\n"
-"		float4 pos = body.m_pos;\n"
-"		float4 orn = body.m_quat;\n"
-"		if (cachedCollidableIndex != body.m_collidableIdx)\n"
-"		{\n"
-"			cachedCollidableIndex = body.m_collidableIdx;\n"
-"			cachedCollidable = collidables[cachedCollidableIndex];\n"
-"		}\n"
-"		if (cachedCollidable.m_shapeType == SHAPE_CONVEX_HULL)\n"
-"		{\n"
-"			float4 invPos = (float4)(0,0,0,0);\n"
-"			float4 invOrn = (float4)(0,0,0,0);\n"
-"			float4 rayFromLocal = (float4)(0,0,0,0);\n"
-"			float4 rayToLocal = (float4)(0,0,0,0);\n"
-"			invOrn = qtInvert(orn);\n"
-"			invPos = qtRotate(invOrn, -pos);\n"
-"			rayFromLocal = qtRotate( invOrn, rayFrom ) + invPos;\n"
-"			rayToLocal = qtRotate( invOrn, rayTo) + invPos;\n"
-"			rayFromLocal.w = 0.f;\n"
-"			rayToLocal.w = 0.f;\n"
-"			int numFaces = convexShapes[cachedCollidable.m_shapeIndex].m_numFaces;\n"
-"			int faceOffset = convexShapes[cachedCollidable.m_shapeIndex].m_faceOffset;\n"
-"			if (numFaces)\n"
-"			{\n"
-"				if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))\n"
-"				{\n"
-"					hitBodyIndex = b;\n"
-"					\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"		if (cachedCollidable.m_shapeType == SHAPE_SPHERE)\n"
-"		{\n"
-"			float radius = cachedCollidable.m_radius;\n"
-"		\n"
-"			if (sphere_intersect(pos,  radius, rayFrom, rayTo, &hitFraction))\n"
-"			{\n"
-"				hitBodyIndex = b;\n"
-"				hitNormal = (float4) (hitPoint-bodies[b].m_pos);\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	if (hitBodyIndex>=0)\n"
-"	{\n"
-"		hitPoint = setInterpolate3(rayFrom, rayTo,hitFraction);\n"
-"		hitResults[i].m_hitFraction = hitFraction;\n"
-"		hitResults[i].m_hitPoint = hitPoint;\n"
-"		hitResults[i].m_hitNormal = normalize(hitNormal);\n"
-"		hitResults[i].m_hitResult0 = hitBodyIndex;\n"
-"	}\n"
-"}\n"
-"__kernel void findRayRigidPairIndexRanges(__global int2* rayRigidPairs, \n"
-"											__global int* out_firstRayRigidPairIndexPerRay,\n"
-"											__global int* out_numRayRigidPairsPerRay,\n"
-"											int numRayRigidPairs)\n"
-"{\n"
-"	int rayRigidPairIndex = get_global_id(0);\n"
-"	if (rayRigidPairIndex >= numRayRigidPairs) return;\n"
-"	\n"
-"	int rayIndex = rayRigidPairs[rayRigidPairIndex].x;\n"
-"	\n"
-"	atomic_min(&out_firstRayRigidPairIndexPerRay[rayIndex], rayRigidPairIndex);\n"
-"	atomic_inc(&out_numRayRigidPairsPerRay[rayIndex]);\n"
-"}\n"
-"__kernel void rayCastPairsKernel(const __global b3RayInfo* rays, \n"
-"								__global b3RayHit* hitResults, \n"
-"								__global int* firstRayRigidPairIndexPerRay,\n"
-"								__global int* numRayRigidPairsPerRay,\n"
-"									\n"
-"								__global Body* bodies,\n"
-"								__global Collidable* collidables,\n"
-"								__global const b3GpuFace* faces,\n"
-"								__global const ConvexPolyhedronCL* convexShapes,\n"
-"								\n"
-"								__global int2* rayRigidPairs,\n"
-"								int numRays)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i >= numRays) return;\n"
-"	\n"
-"	float4 rayFrom = rays[i].m_from;\n"
-"	float4 rayTo = rays[i].m_to;\n"
-"		\n"
-"	hitResults[i].m_hitFraction = 1.f;\n"
-"		\n"
-"	float hitFraction = 1.f;\n"
-"	float4 hitPoint;\n"
-"	float4 hitNormal;\n"
-"	int hitBodyIndex = -1;\n"
-"		\n"
-"	//\n"
-"	for(int pair = 0; pair < numRayRigidPairsPerRay[i]; ++pair)\n"
-"	{\n"
-"		int rayRigidPairIndex = pair + firstRayRigidPairIndexPerRay[i];\n"
-"		int b = rayRigidPairs[rayRigidPairIndex].y;\n"
-"		\n"
-"		if (hitResults[i].m_hitResult2 == b) continue;\n"
-"		\n"
-"		Body body = bodies[b];\n"
-"		Collidable rigidCollidable = collidables[body.m_collidableIdx];\n"
-"		\n"
-"		float4 pos = body.m_pos;\n"
-"		float4 orn = body.m_quat;\n"
-"		\n"
-"		if (rigidCollidable.m_shapeType == SHAPE_CONVEX_HULL)\n"
-"		{\n"
-"			float4 invPos = (float4)(0,0,0,0);\n"
-"			float4 invOrn = (float4)(0,0,0,0);\n"
-"			float4 rayFromLocal = (float4)(0,0,0,0);\n"
-"			float4 rayToLocal = (float4)(0,0,0,0);\n"
-"			invOrn = qtInvert(orn);\n"
-"			invPos = qtRotate(invOrn, -pos);\n"
-"			rayFromLocal = qtRotate( invOrn, rayFrom ) + invPos;\n"
-"			rayToLocal = qtRotate( invOrn, rayTo) + invPos;\n"
-"			rayFromLocal.w = 0.f;\n"
-"			rayToLocal.w = 0.f;\n"
-"			int numFaces = convexShapes[rigidCollidable.m_shapeIndex].m_numFaces;\n"
-"			int faceOffset = convexShapes[rigidCollidable.m_shapeIndex].m_faceOffset;\n"
-"			\n"
-"			if (numFaces && rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))\n"
-"			{\n"
-"				hitBodyIndex = b;\n"
-"				hitPoint = setInterpolate3(rayFrom, rayTo, hitFraction);\n"
-"			}\n"
-"		}\n"
-"		\n"
-"		if (rigidCollidable.m_shapeType == SHAPE_SPHERE)\n"
-"		{\n"
-"			float radius = rigidCollidable.m_radius;\n"
-"		\n"
-"			if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))\n"
-"			{\n"
-"				hitBodyIndex = b;\n"
-"				hitPoint = setInterpolate3(rayFrom, rayTo, hitFraction);\n"
-"				hitNormal = (float4) (hitPoint - bodies[b].m_pos);\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"	\n"
-"	if (hitBodyIndex >= 0)\n"
-"	{\n"
-"		hitResults[i].m_hitFraction = hitFraction;\n"
-"		hitResults[i].m_hitPoint = hitPoint;\n"
-"		hitResults[i].m_hitNormal = normalize(hitNormal);\n"
-"		hitResults[i].m_hitResult0 = hitBodyIndex;\n"
-"	}\n"
-"	\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuConstraint4.h b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuConstraint4.h
deleted file mode 100644
index c7478f54..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuConstraint4.h
+++ /dev/null
@@ -1,18 +0,0 @@
-
-#ifndef B3_CONSTRAINT4_h
-#define B3_CONSTRAINT4_h
-#include "Bullet3Common/b3Vector3.h"
-
-#include "Bullet3Dynamics/shared/b3ContactConstraint4.h"
-
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3GpuConstraint4 : public b3ContactConstraint4
-{
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	inline	void setFrictionCoeff(float value) { m_linear[3] = value; }
-	inline	float getFrictionCoeff() const { return m_linear[3]; }
-};
-
-#endif //B3_CONSTRAINT4_h
-
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp
deleted file mode 100644
index 2189fd90..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp
+++ /dev/null
@@ -1,137 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#include "b3GpuGenericConstraint.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-#include <new>
-#include "Bullet3Common/b3Transform.h"
-
-void b3GpuGenericConstraint::getInfo1 (unsigned int* info,const b3RigidBodyData* bodies)
-{
-	switch (m_constraintType)
-	{
-	case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:
-		{
-			*info = 3;
-			break;
-		};
-		default:
-		{
-			b3Assert(0);
-		}
-	};
-}
-
-void getInfo2Point2Point(b3GpuGenericConstraint* constraint, b3GpuConstraintInfo2* info,  const b3RigidBodyData* bodies)
-{
-	b3Transform trA;
-	trA.setIdentity();
-	trA.setOrigin(bodies[constraint->m_rbA].m_pos);
-	trA.setRotation(bodies[constraint->m_rbA].m_quat);
-
-	b3Transform trB;
-	trB.setIdentity();
-	trB.setOrigin(bodies[constraint->m_rbB].m_pos);
-	trB.setRotation(bodies[constraint->m_rbB].m_quat);
-
-		// anchor points in global coordinates with respect to body PORs.
-   
-    // set jacobian
-    info->m_J1linearAxis[0] = 1;
-	info->m_J1linearAxis[info->rowskip+1] = 1;
-	info->m_J1linearAxis[2*info->rowskip+2] = 1;
-
-	b3Vector3 a1 = trA.getBasis()*constraint->getPivotInA();
-	b3Vector3 a1a = b3QuatRotate(trA.getRotation(),constraint->getPivotInA());
-
-	{
-		b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis);
-		b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip);
-		b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis+2*info->rowskip);
-		b3Vector3 a1neg = -a1;
-		a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
-	}
-    
-	if (info->m_J2linearAxis)
-	{
-		info->m_J2linearAxis[0] = -1;
-		info->m_J2linearAxis[info->rowskip+1] = -1;
-		info->m_J2linearAxis[2*info->rowskip+2] = -1;
-	}
-	
-	b3Vector3 a2 = trB.getBasis()*constraint->getPivotInB();
-   
-	{
-	//	b3Vector3 a2n = -a2;
-		b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis);
-		b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis+info->rowskip);
-		b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis+2*info->rowskip);
-		a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
-	}
-    
-
-
-    // set right hand side
-//	b3Scalar currERP = (m_flags & B3_P2P_FLAGS_ERP) ? m_erp : info->erp;
-	b3Scalar currERP = info->erp;
-
-	b3Scalar k = info->fps * currERP;
-    int j;
-	for (j=0; j<3; j++)
-    {
-        info->m_constraintError[j*info->rowskip] = k * (a2[j] + trB.getOrigin()[j] - a1[j] - trA.getOrigin()[j]);
-		//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
-    }
-#if 0
-	if(m_flags & B3_P2P_FLAGS_CFM)
-	{
-		for (j=0; j<3; j++)
-		{
-			info->cfm[j*info->rowskip] = m_cfm;
-		}
-	}
-#endif
-
-#if 0
-	b3Scalar impulseClamp = m_setting.m_impulseClamp;//
-	for (j=0; j<3; j++)
-    {
-		if (m_setting.m_impulseClamp > 0)
-		{
-			info->m_lowerLimit[j*info->rowskip] = -impulseClamp;
-			info->m_upperLimit[j*info->rowskip] = impulseClamp;
-		}
-	}
-	info->m_damping = m_setting.m_damping;
-#endif
-
-}
-
-void b3GpuGenericConstraint::getInfo2 (b3GpuConstraintInfo2* info,  const b3RigidBodyData* bodies)
-{
-	switch (m_constraintType)
-	{
-	case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:
-		{
-			getInfo2Point2Point(this,info,bodies);
-			break;
-		};
-		default:
-			{
-				b3Assert(0);
-			}
-	};
-}
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h
deleted file mode 100644
index 14b3ba7f..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h
+++ /dev/null
@@ -1,132 +0,0 @@
-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#ifndef B3_GPU_GENERIC_CONSTRAINT_H
-#define B3_GPU_GENERIC_CONSTRAINT_H
-
-#include "Bullet3Common/b3Quaternion.h"
-struct b3RigidBodyData;
-enum B3_CONSTRAINT_FLAGS
-{
-	B3_CONSTRAINT_FLAG_ENABLED=1,
-};
-
-enum b3GpuGenericConstraintType
-{
-	B3_GPU_POINT2POINT_CONSTRAINT_TYPE=3,
-	B3_GPU_FIXED_CONSTRAINT_TYPE=4,
-//	B3_HINGE_CONSTRAINT_TYPE,
-//	B3_CONETWIST_CONSTRAINT_TYPE,
-//	B3_D6_CONSTRAINT_TYPE,
-//	B3_SLIDER_CONSTRAINT_TYPE,
-//	B3_CONTACT_CONSTRAINT_TYPE,
-//	B3_D6_SPRING_CONSTRAINT_TYPE,
-//	B3_GEAR_CONSTRAINT_TYPE,
-	
-	B3_GPU_MAX_CONSTRAINT_TYPE
-};
-
-
-
-struct b3GpuConstraintInfo2 
-{
-	// integrator parameters: frames per second (1/stepsize), default error
-	// reduction parameter (0..1).
-	b3Scalar fps,erp;
-
-	// for the first and second body, pointers to two (linear and angular)
-	// n*3 jacobian sub matrices, stored by rows. these matrices will have
-	// been initialized to 0 on entry. if the second body is zero then the
-	// J2xx pointers may be 0.
-	b3Scalar *m_J1linearAxis,*m_J1angularAxis,*m_J2linearAxis,*m_J2angularAxis;
-
-	// elements to jump from one row to the next in J's
-	int rowskip;
-
-	// right hand sides of the equation J*v = c + cfm * lambda. cfm is the
-	// "constraint force mixing" vector. c is set to zero on entry, cfm is
-	// set to a constant value (typically very small or zero) value on entry.
-	b3Scalar *m_constraintError,*cfm;
-
-	// lo and hi limits for variables (set to -/+ infinity on entry).
-	b3Scalar *m_lowerLimit,*m_upperLimit;
-
-	// findex vector for variables. see the LCP solver interface for a
-	// description of what this does. this is set to -1 on entry.
-	// note that the returned indexes are relative to the first index of
-	// the constraint.
-	int *findex;
-	// number of solver iterations
-	int m_numIterations;
-
-	//damping of the velocity
-	b3Scalar	m_damping;
-};
-
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3GpuGenericConstraint
-{
-	int				m_constraintType;
-	int				m_rbA;
-	int				m_rbB;
-	float			m_breakingImpulseThreshold;
-
-	b3Vector3 m_pivotInA;
-	b3Vector3 m_pivotInB;
-	b3Quaternion m_relTargetAB;
-
-	int	m_flags;
-	int m_uid;
-	int m_padding[2];
-
-	int	getRigidBodyA() const
-	{
-		return m_rbA;
-	}
-	int	getRigidBodyB() const
-	{
-		return m_rbB;
-	}
-
-	const b3Vector3& getPivotInA() const
-	{
-		return m_pivotInA;
-	}
-
-	const b3Vector3& getPivotInB() const
-	{
-		return m_pivotInB;
-	}
-
-	int isEnabled() const
-	{
-		return m_flags & B3_CONSTRAINT_FLAG_ENABLED;
-	}
-
-	float getBreakingImpulseThreshold() const
-	{
-		return m_breakingImpulseThreshold;
-	}
-
-	///internal method used by the constraint solver, don't use them directly
-	void getInfo1 (unsigned int* info,const b3RigidBodyData* bodies);
-
-	///internal method used by the constraint solver, don't use them directly
-	void getInfo2 (b3GpuConstraintInfo2* info,  const b3RigidBodyData* bodies);
-
-
-};
-
-#endif //B3_GPU_GENERIC_CONSTRAINT_H
\ No newline at end of file
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.cpp b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.cpp
deleted file mode 100644
index 1a31f807..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.cpp
+++ /dev/null
@@ -1,1382 +0,0 @@
-
-#include "b3GpuJacobiContactSolver.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3FillCL.h" //b3Int2
-class b3Vector3;
-#include "Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-#include "Bullet3OpenCL/RigidBody/kernels/solverUtils.h"
-#include "Bullet3Common/b3Logging.h"
-#include "b3GpuConstraint4.h"
-#include "Bullet3Common/shared/b3Int2.h"
-#include "Bullet3Common/shared/b3Int4.h"
-#define SOLVER_UTILS_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solverUtils.cl"
-
-
-struct b3GpuJacobiSolverInternalData
-{
-		//btRadixSort32CL*	m_sort32;
-		//btBoundSearchCL*	m_search;
-		b3PrefixScanCL*	m_scan;
-
-		b3OpenCLArray<unsigned int>* m_bodyCount;
-		b3OpenCLArray<b3Int2>*		m_contactConstraintOffsets;
-		b3OpenCLArray<unsigned int>* m_offsetSplitBodies;
-
-		b3OpenCLArray<b3Vector3>*	m_deltaLinearVelocities;
-		b3OpenCLArray<b3Vector3>*	m_deltaAngularVelocities;
-
-		b3AlignedObjectArray<b3Vector3>	m_deltaLinearVelocitiesCPU;
-		b3AlignedObjectArray<b3Vector3>	m_deltaAngularVelocitiesCPU;
-
-
-
-		b3OpenCLArray<b3GpuConstraint4>* m_contactConstraints;
-
-		b3FillCL*	m_filler;
-		
-
-		cl_kernel	m_countBodiesKernel;
-		cl_kernel	m_contactToConstraintSplitKernel;
-		cl_kernel	m_clearVelocitiesKernel;
-		cl_kernel	m_averageVelocitiesKernel;
-		cl_kernel	m_updateBodyVelocitiesKernel;
-		cl_kernel	m_solveContactKernel;
-		cl_kernel	m_solveFrictionKernel;
-
-
-
-};
-
-
-b3GpuJacobiContactSolver::b3GpuJacobiContactSolver(cl_context ctx, cl_device_id device, cl_command_queue queue, int pairCapacity)
-	:m_context(ctx),
-	m_device(device),
-	m_queue(queue)
-{
-	m_data = new b3GpuJacobiSolverInternalData;
-	m_data->m_scan = new b3PrefixScanCL(m_context,m_device,m_queue);
-	m_data->m_bodyCount = new b3OpenCLArray<unsigned int>(m_context,m_queue);
-	m_data->m_filler = new b3FillCL(m_context,m_device,m_queue);
-	m_data->m_contactConstraintOffsets = new b3OpenCLArray<b3Int2>(m_context,m_queue);
-	m_data->m_offsetSplitBodies = new b3OpenCLArray<unsigned int>(m_context,m_queue);
-	m_data->m_contactConstraints = new b3OpenCLArray<b3GpuConstraint4>(m_context,m_queue);
-	m_data->m_deltaLinearVelocities = new b3OpenCLArray<b3Vector3>(m_context,m_queue);
-	m_data->m_deltaAngularVelocities = new b3OpenCLArray<b3Vector3>(m_context,m_queue);
-
-	cl_int pErrNum;
-	const char* additionalMacros="";
-	const char* solverUtilsSource = solverUtilsCL;
-	{
-		cl_program solverUtilsProg= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solverUtilsSource, &pErrNum,additionalMacros, SOLVER_UTILS_KERNEL_PATH);
-		b3Assert(solverUtilsProg);
-		m_data->m_countBodiesKernel =  b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "CountBodiesKernel", &pErrNum, solverUtilsProg,additionalMacros );
-		b3Assert(m_data->m_countBodiesKernel);
-
-		m_data->m_contactToConstraintSplitKernel  = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "ContactToConstraintSplitKernel", &pErrNum, solverUtilsProg,additionalMacros );
-		b3Assert(m_data->m_contactToConstraintSplitKernel);
-		m_data->m_clearVelocitiesKernel  = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "ClearVelocitiesKernel", &pErrNum, solverUtilsProg,additionalMacros );
-		b3Assert(m_data->m_clearVelocitiesKernel);
-
-		m_data->m_averageVelocitiesKernel  = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "AverageVelocitiesKernel", &pErrNum, solverUtilsProg,additionalMacros );
-		b3Assert(m_data->m_averageVelocitiesKernel);
-
-		m_data->m_updateBodyVelocitiesKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "UpdateBodyVelocitiesKernel", &pErrNum, solverUtilsProg,additionalMacros );
-		b3Assert(m_data->m_updateBodyVelocitiesKernel);
-
-		
-		m_data->m_solveContactKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "SolveContactJacobiKernel", &pErrNum, solverUtilsProg,additionalMacros );
-		b3Assert(m_data->m_solveContactKernel );
-
-		m_data->m_solveFrictionKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "SolveFrictionJacobiKernel", &pErrNum, solverUtilsProg,additionalMacros );
-		b3Assert(m_data->m_solveFrictionKernel);
-	}
-
-}
-
-
-b3GpuJacobiContactSolver::~b3GpuJacobiContactSolver()
-{
-	clReleaseKernel(m_data->m_solveContactKernel);
-	clReleaseKernel(m_data->m_solveFrictionKernel);
-	clReleaseKernel(m_data->m_countBodiesKernel);
-	clReleaseKernel(m_data->m_contactToConstraintSplitKernel);
-	clReleaseKernel(m_data->m_averageVelocitiesKernel);
-	clReleaseKernel(m_data->m_updateBodyVelocitiesKernel);
-	clReleaseKernel(m_data->m_clearVelocitiesKernel );
-
-	delete m_data->m_deltaLinearVelocities;
-	delete m_data->m_deltaAngularVelocities;
-	delete m_data->m_contactConstraints;
-	delete m_data->m_offsetSplitBodies;
-	delete m_data->m_contactConstraintOffsets;
-	delete m_data->m_bodyCount;
-	delete m_data->m_filler;
-	delete m_data->m_scan;
-	delete m_data;
-}
-
-
-
-b3Vector3 make_float4(float v)
-{
-	return b3MakeVector3 (v,v,v);
-}
-
-b3Vector4 make_float4(float x,float y, float z, float w)
-{
-	return b3MakeVector4 (x,y,z,w);
-}
-
-
-	static
-	inline
-	float calcRelVel(const b3Vector3& l0, const b3Vector3& l1, const b3Vector3& a0, const b3Vector3& a1, 
-					 const b3Vector3& linVel0, const b3Vector3& angVel0, const b3Vector3& linVel1, const b3Vector3& angVel1)
-	{
-		return b3Dot(l0, linVel0) + b3Dot(a0, angVel0) + b3Dot(l1, linVel1) + b3Dot(a1, angVel1);
-	}
-
-
-	static
-	inline
-	void setLinearAndAngular(const b3Vector3& n, const b3Vector3& r0, const b3Vector3& r1,
-							 b3Vector3& linear, b3Vector3& angular0, b3Vector3& angular1)
-	{
-		linear = n;
-		angular0 = b3Cross(r0, n);
-		angular1 = -b3Cross(r1, n);
-	}
-
-
-static __inline void solveContact(b3GpuConstraint4& cs, 
-	const b3Vector3& posA, const b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA,
-	const b3Vector3& posB, const b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, 
-	float maxRambdaDt[4], float minRambdaDt[4], b3Vector3& dLinVelA, b3Vector3& dAngVelA, b3Vector3& dLinVelB, b3Vector3& dAngVelB)
-{
-
-
-	for(int ic=0; ic<4; ic++)
-	{
-		//	dont necessary because this makes change to 0
-		if( cs.m_jacCoeffInv[ic] == 0.f ) continue;
-
-		{
-			b3Vector3 angular0, angular1, linear;
-			b3Vector3 r0 = cs.m_worldPos[ic] - (b3Vector3&)posA;
-			b3Vector3 r1 = cs.m_worldPos[ic] - (b3Vector3&)posB;
-			setLinearAndAngular( (const b3Vector3 &)cs.m_linear, (const b3Vector3 &)r0, (const b3Vector3 &)r1, linear, angular0, angular1 );
-
-			float rambdaDt = calcRelVel((const b3Vector3 &)cs.m_linear,(const b3Vector3 &) -cs.m_linear, angular0, angular1,
-				linVelARO+dLinVelA, angVelARO+dAngVelA, linVelBRO+dLinVelB, angVelBRO+dAngVelB ) + cs.m_b[ic];
-			rambdaDt *= cs.m_jacCoeffInv[ic];
-
-			{
-				float prevSum = cs.m_appliedRambdaDt[ic];
-				float updated = prevSum;
-				updated += rambdaDt;
-				updated = b3Max( updated, minRambdaDt[ic] );
-				updated = b3Min( updated, maxRambdaDt[ic] );
-				rambdaDt = updated - prevSum;
-				cs.m_appliedRambdaDt[ic] = updated;
-			}
-
-			b3Vector3 linImp0 = invMassA*linear*rambdaDt;
-			b3Vector3 linImp1 = invMassB*(-linear)*rambdaDt;
-			b3Vector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
-			b3Vector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
-#ifdef _WIN32
-            b3Assert(_finite(linImp0.getX()));
-			b3Assert(_finite(linImp1.getX()));
-#endif
-			
-			if (invMassA)
-			{
-				dLinVelA += linImp0;
-				dAngVelA += angImp0;
-			}
-			if (invMassB)
-			{
-				dLinVelB += linImp1;
-				dAngVelB += angImp1;
-			}
-		}
-	}
-}
-
-
-
-void solveContact3(b3GpuConstraint4* cs,
-			b3Vector3* posAPtr, b3Vector3* linVelA, b3Vector3* angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
-			b3Vector3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& invInertiaB,
-			b3Vector3* dLinVelA, b3Vector3* dAngVelA, b3Vector3* dLinVelB, b3Vector3* dAngVelB)
-{
-	float minRambdaDt = 0;
-	float maxRambdaDt = FLT_MAX;
-
-	for(int ic=0; ic<4; ic++)
-	{
-		if( cs->m_jacCoeffInv[ic] == 0.f ) continue;
-
-		b3Vector3 angular0, angular1, linear;
-		b3Vector3 r0 = cs->m_worldPos[ic] - *posAPtr;
-		b3Vector3 r1 = cs->m_worldPos[ic] - *posBPtr;
-		setLinearAndAngular( cs->m_linear, r0, r1, linear, angular0, angular1 );
-
-		float rambdaDt = calcRelVel( cs->m_linear, -cs->m_linear, angular0, angular1, 
-			*linVelA+*dLinVelA, *angVelA+*dAngVelA, *linVelB+*dLinVelB, *angVelB+*dAngVelB ) + cs->m_b[ic];
-		rambdaDt *= cs->m_jacCoeffInv[ic];
-
-		{
-			float prevSum = cs->m_appliedRambdaDt[ic];
-			float updated = prevSum;
-			updated += rambdaDt;
-			updated = b3Max( updated, minRambdaDt );
-			updated = b3Min( updated, maxRambdaDt );
-			rambdaDt = updated - prevSum;
-			cs->m_appliedRambdaDt[ic] = updated;
-		}
-
-		b3Vector3 linImp0 = invMassA*linear*rambdaDt;
-		b3Vector3 linImp1 = invMassB*(-linear)*rambdaDt;
-		b3Vector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
-		b3Vector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
-
-		if (invMassA)
-		{
-			*dLinVelA += linImp0;
-			*dAngVelA += angImp0;
-		}
-		if (invMassB)
-		{
-			*dLinVelB += linImp1;
-			*dAngVelB += angImp1;
-		}
-	}
-}
-
-
-static inline void solveFriction(b3GpuConstraint4& cs, 
-	const b3Vector3& posA, const b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA,
-	const b3Vector3& posB, const b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, 
-	float maxRambdaDt[4], float minRambdaDt[4], b3Vector3& dLinVelA, b3Vector3& dAngVelA, b3Vector3& dLinVelB, b3Vector3& dAngVelB)
-{
-
-	b3Vector3 linVelA = linVelARO+dLinVelA;
-	b3Vector3 linVelB = linVelBRO+dLinVelB;
-	b3Vector3 angVelA = angVelARO+dAngVelA;
-	b3Vector3 angVelB = angVelBRO+dAngVelB;
-
-	if( cs.m_fJacCoeffInv[0] == 0 && cs.m_fJacCoeffInv[0] == 0 ) return;
-	const b3Vector3& center = (const b3Vector3&)cs.m_center;
-
-	b3Vector3 n = -(const b3Vector3&)cs.m_linear;
-
-	b3Vector3 tangent[2];
-#if 1		
-	b3PlaneSpace1 (n, tangent[0],tangent[1]);
-#else
-	b3Vector3 r = cs.m_worldPos[0]-center;
-	tangent[0] = cross3( n, r );
-	tangent[1] = cross3( tangent[0], n );
-	tangent[0] = normalize3( tangent[0] );
-	tangent[1] = normalize3( tangent[1] );
-#endif
-
-	b3Vector3 angular0, angular1, linear;
-	b3Vector3 r0 = center - posA;
-	b3Vector3 r1 = center - posB;
-	for(int i=0; i<2; i++)
-	{
-		setLinearAndAngular( tangent[i], r0, r1, linear, angular0, angular1 );
-		float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,
-			linVelA, angVelA, linVelB, angVelB );
-		rambdaDt *= cs.m_fJacCoeffInv[i];
-
-			{
-				float prevSum = cs.m_fAppliedRambdaDt[i];
-				float updated = prevSum;
-				updated += rambdaDt;
-				updated = b3Max( updated, minRambdaDt[i] );
-				updated = b3Min( updated, maxRambdaDt[i] );
-				rambdaDt = updated - prevSum;
-				cs.m_fAppliedRambdaDt[i] = updated;
-			}
-
-		b3Vector3 linImp0 = invMassA*linear*rambdaDt;
-		b3Vector3 linImp1 = invMassB*(-linear)*rambdaDt;
-		b3Vector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
-		b3Vector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
-#ifdef _WIN32
-		b3Assert(_finite(linImp0.getX()));
-		b3Assert(_finite(linImp1.getX()));
-#endif
-		if (invMassA)
-		{
-			dLinVelA += linImp0;
-			dAngVelA += angImp0;
-		}
-		if (invMassB)
-		{
-			dLinVelB += linImp1;
-			dAngVelB += angImp1;
-		}
-	}
-
-	{	//	angular damping for point constraint
-		b3Vector3 ab = ( posB - posA ).normalized();
-		b3Vector3 ac = ( center - posA ).normalized();
-		if( b3Dot( ab, ac ) > 0.95f || (invMassA == 0.f || invMassB == 0.f))
-		{
-			float angNA = b3Dot( n, angVelA );
-			float angNB = b3Dot( n, angVelB );
-
-			if (invMassA)
-				dAngVelA -= (angNA*0.1f)*n;
-			if (invMassB)
-				dAngVelB -= (angNB*0.1f)*n;
-		}
-	}
-
-}
-
-
-
-
-float calcJacCoeff(const b3Vector3& linear0, const b3Vector3& linear1, const b3Vector3& angular0, const b3Vector3& angular1,
-					float invMass0, const b3Matrix3x3* invInertia0, float invMass1, const b3Matrix3x3* invInertia1, float countA, float countB)
-{
-	//	linear0,1 are normlized
-	float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;
-	
-	float jmj1 = b3Dot(mtMul3(angular0,*invInertia0), angular0);
-	float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;
-	float jmj3 = b3Dot(mtMul3(angular1,*invInertia1), angular1);
-	return -1.f/((jmj0+jmj1)*countA+(jmj2+jmj3)*countB);
-//	return -1.f/((jmj0+jmj1)+(jmj2+jmj3));
-
-}
-
-
-void setConstraint4( const b3Vector3& posA, const b3Vector3& linVelA, const b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
-	const b3Vector3& posB, const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, 
-	 b3Contact4* src, float dt, float positionDrift, float positionConstraintCoeff, float countA, float countB,
-	b3GpuConstraint4* dstC )
-{
-	dstC->m_bodyA = abs(src->m_bodyAPtrAndSignBit);
-	dstC->m_bodyB = abs(src->m_bodyBPtrAndSignBit);
-
-	float dtInv = 1.f/dt;
-	for(int ic=0; ic<4; ic++)
-	{
-		dstC->m_appliedRambdaDt[ic] = 0.f;
-	}
-	dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;
-
-
-	dstC->m_linear = src->m_worldNormalOnB;
-	dstC->m_linear[3] = 0.7f ;//src->getFrictionCoeff() );
-	for(int ic=0; ic<4; ic++)
-	{
-		b3Vector3 r0 = src->m_worldPosB[ic] - posA;
-		b3Vector3 r1 = src->m_worldPosB[ic] - posB;
-
-		if( ic >= src->m_worldNormalOnB[3] )//npoints
-		{
-			dstC->m_jacCoeffInv[ic] = 0.f;
-			continue;
-		}
-
-		float relVelN;
-		{
-			b3Vector3 linear, angular0, angular1;
-			setLinearAndAngular(src->m_worldNormalOnB, r0, r1, linear, angular0, angular1);
-
-			dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,
-				invMassA, &invInertiaA, invMassB, &invInertiaB ,countA,countB);
-
-			relVelN = calcRelVel(linear, -linear, angular0, angular1,
-				linVelA, angVelA, linVelB, angVelB);
-
-			float e = 0.f;//src->getRestituitionCoeff();
-			if( relVelN*relVelN < 0.004f ) 
-			{
-				e = 0.f;
-			}
-
-			dstC->m_b[ic] = e*relVelN;
-			//float penetration = src->m_worldPos[ic].w;
-			dstC->m_b[ic] += (src->m_worldPosB[ic][3] + positionDrift)*positionConstraintCoeff*dtInv;
-			dstC->m_appliedRambdaDt[ic] = 0.f;
-		}
-	}
-
-	if( src->m_worldNormalOnB[3] > 0 )//npoints
-	{	//	prepare friction
-		b3Vector3 center = make_float4(0.f);
-		for(int i=0; i<src->m_worldNormalOnB[3]; i++) 
-			center += src->m_worldPosB[i];
-		center /= (float)src->m_worldNormalOnB[3];
-
-		b3Vector3 tangent[2];
-		b3PlaneSpace1(src->m_worldNormalOnB,tangent[0],tangent[1]);
-		
-		b3Vector3 r[2];
-		r[0] = center - posA;
-		r[1] = center - posB;
-
-		for(int i=0; i<2; i++)
-		{
-			b3Vector3 linear, angular0, angular1;
-			setLinearAndAngular(tangent[i], r[0], r[1], linear, angular0, angular1);
-
-			dstC->m_fJacCoeffInv[i] = calcJacCoeff(linear, -linear, angular0, angular1,
-				invMassA, &invInertiaA, invMassB, &invInertiaB ,countA,countB);
-			dstC->m_fAppliedRambdaDt[i] = 0.f;
-		}
-		dstC->m_center = center;
-	}
-
-	for(int i=0; i<4; i++)
-	{
-		if( i<src->m_worldNormalOnB[3] )
-		{
-			dstC->m_worldPos[i] = src->m_worldPosB[i];
-		}
-		else
-		{
-			dstC->m_worldPos[i] = make_float4(0.f);
-		}
-	}
-}
-
-
-
-void ContactToConstraintKernel(b3Contact4* gContact, b3RigidBodyData* gBodies, b3InertiaData* gShapes, b3GpuConstraint4* gConstraintOut, int nContacts,
-float dt,
-float positionDrift,
-float positionConstraintCoeff, int gIdx, b3AlignedObjectArray<unsigned int>& bodyCount
-)
-{
-	//int gIdx = 0;//GET_GLOBAL_IDX;
-	
-	if( gIdx < nContacts )
-	{
-		int aIdx = abs(gContact[gIdx].m_bodyAPtrAndSignBit);
-		int bIdx = abs(gContact[gIdx].m_bodyBPtrAndSignBit);
-
-		b3Vector3 posA = gBodies[aIdx].m_pos;
-		b3Vector3 linVelA = gBodies[aIdx].m_linVel;
-		b3Vector3 angVelA = gBodies[aIdx].m_angVel;
-		float invMassA = gBodies[aIdx].m_invMass;
-		b3Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertiaWorld;//.m_invInertia;
-
-		b3Vector3 posB = gBodies[bIdx].m_pos;
-		b3Vector3 linVelB = gBodies[bIdx].m_linVel;
-		b3Vector3 angVelB = gBodies[bIdx].m_angVel;
-		float invMassB = gBodies[bIdx].m_invMass;
-		b3Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertiaWorld;//m_invInertia;
-
-		b3GpuConstraint4 cs;
-		float countA = invMassA ? (float)(bodyCount[aIdx]) : 1;
-		float countB = invMassB ? (float)(bodyCount[bIdx]) : 1;
-    	setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,
-			&gContact[gIdx], dt, positionDrift, positionConstraintCoeff,countA,countB,
-			&cs );
-		
-
-		
-		cs.m_batchIdx = gContact[gIdx].m_batchIdx;
-
-		gConstraintOut[gIdx] = cs;
-	}
-}
-
-
-void b3GpuJacobiContactSolver::solveGroupHost(b3RigidBodyData* bodies,b3InertiaData* inertias,int numBodies,b3Contact4* manifoldPtr, int numManifolds,const b3JacobiSolverInfo& solverInfo)
-{
-	B3_PROFILE("b3GpuJacobiContactSolver::solveGroup");
-
-	b3AlignedObjectArray<unsigned int> bodyCount;
-	bodyCount.resize(numBodies);
-	for (int i=0;i<numBodies;i++)
-		bodyCount[i] = 0;
-
-	b3AlignedObjectArray<b3Int2> contactConstraintOffsets;
-	contactConstraintOffsets.resize(numManifolds);
-
-
-	for (int i=0;i<numManifolds;i++)
-	{
-		int pa = manifoldPtr[i].m_bodyAPtrAndSignBit;
-		int pb = manifoldPtr[i].m_bodyBPtrAndSignBit;
-
-		bool isFixedA = (pa <0) || (pa == solverInfo.m_fixedBodyIndex);
-		bool isFixedB = (pb <0) || (pb == solverInfo.m_fixedBodyIndex);
-
-		int bodyIndexA = manifoldPtr[i].getBodyA();
-		int bodyIndexB = manifoldPtr[i].getBodyB();
-
-		if (!isFixedA)
-		{
-			contactConstraintOffsets[i].x = bodyCount[bodyIndexA];
-			bodyCount[bodyIndexA]++;
-		}
-		if (!isFixedB)
-		{
-			contactConstraintOffsets[i].y = bodyCount[bodyIndexB];
-			bodyCount[bodyIndexB]++;
-		} 
-	}
-
-	b3AlignedObjectArray<unsigned int> offsetSplitBodies;
-	offsetSplitBodies.resize(numBodies);
-	unsigned int totalNumSplitBodies;
-	m_data->m_scan->executeHost(bodyCount,offsetSplitBodies,numBodies,&totalNumSplitBodies);
-	int numlastBody = bodyCount[numBodies-1];
-	totalNumSplitBodies += numlastBody;
-	printf("totalNumSplitBodies = %d\n",totalNumSplitBodies);
-
-	
-
-
-
-	b3AlignedObjectArray<b3GpuConstraint4> contactConstraints;
-	contactConstraints.resize(numManifolds);
-
-	for (int i=0;i<numManifolds;i++)
-	{
-		ContactToConstraintKernel(&manifoldPtr[0],bodies,inertias,&contactConstraints[0],numManifolds,
-			solverInfo.m_deltaTime,
-			solverInfo.m_positionDrift,
-			solverInfo.m_positionConstraintCoeff,
-			i, bodyCount);
-	}
-	int maxIter = solverInfo.m_numIterations;
-
-
-	b3AlignedObjectArray<b3Vector3> deltaLinearVelocities;
-	b3AlignedObjectArray<b3Vector3> deltaAngularVelocities;
-	deltaLinearVelocities.resize(totalNumSplitBodies);
-	deltaAngularVelocities.resize(totalNumSplitBodies);
-	for (unsigned int i=0;i<totalNumSplitBodies;i++)
-	{
-		deltaLinearVelocities[i].setZero();
-		deltaAngularVelocities[i].setZero();
-	}
-
-
-
-	for (int iter = 0;iter<maxIter;iter++)
-	{
-		int i=0;
-		for( i=0; i<numManifolds; i++)
-		{
-
-			float frictionCoeff = contactConstraints[i].getFrictionCoeff();
-			int aIdx = (int)contactConstraints[i].m_bodyA;
-			int bIdx = (int)contactConstraints[i].m_bodyB;
-			b3RigidBodyData& bodyA = bodies[aIdx];
-			b3RigidBodyData& bodyB = bodies[bIdx];
-
-			b3Vector3 zero = b3MakeVector3(0,0,0);
-			
-			b3Vector3* dlvAPtr=&zero;
-			b3Vector3* davAPtr=&zero;
-			b3Vector3* dlvBPtr=&zero;
-			b3Vector3* davBPtr=&zero;
-			
-			if (bodyA.m_invMass)
-			{
-				int bodyOffsetA = offsetSplitBodies[aIdx];
-				int constraintOffsetA = contactConstraintOffsets[i].x;
-				int splitIndexA = bodyOffsetA+constraintOffsetA;
-				dlvAPtr = &deltaLinearVelocities[splitIndexA];
-				davAPtr = &deltaAngularVelocities[splitIndexA];
-			}
-
-			if (bodyB.m_invMass)
-			{
-				int bodyOffsetB = offsetSplitBodies[bIdx];
-				int constraintOffsetB = contactConstraintOffsets[i].y;
-				int splitIndexB= bodyOffsetB+constraintOffsetB;
-				dlvBPtr =&deltaLinearVelocities[splitIndexB];
-				davBPtr = &deltaAngularVelocities[splitIndexB];
-			}
-
-
-
-			{
-				float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
-				float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
-
-				solveContact( contactConstraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass, inertias[aIdx].m_invInertiaWorld, 
-					(b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, inertias[bIdx].m_invInertiaWorld,
-					maxRambdaDt, minRambdaDt , *dlvAPtr,*davAPtr,*dlvBPtr,*davBPtr		);
-
-
-			}
-			
-		}
-
-		
-		//easy
-		for (int i=0;i<numBodies;i++)
-		{
-			if (bodies[i].m_invMass)
-			{
-				int bodyOffset = offsetSplitBodies[i];
-				int count = bodyCount[i];
-				float factor = 1.f/float(count);
-				b3Vector3 averageLinVel;
-				averageLinVel.setZero();
-				b3Vector3 averageAngVel;
-				averageAngVel.setZero();
-				for (int j=0;j<count;j++)
-				{
-					averageLinVel += deltaLinearVelocities[bodyOffset+j]*factor;
-					averageAngVel += deltaAngularVelocities[bodyOffset+j]*factor;
-				}
-				for (int j=0;j<count;j++)
-				{
-					deltaLinearVelocities[bodyOffset+j] = averageLinVel;
-					deltaAngularVelocities[bodyOffset+j] = averageAngVel;
-				}
-			}
-		}
-	}
-	for (int iter = 0;iter<maxIter;iter++)
-	{
-		int i=0;
-	
-		//solve friction
-
-		for(int i=0; i<numManifolds; i++)
-		{
-			float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
-			float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
-
-			float sum = 0;
-			for(int j=0; j<4; j++)
-			{
-				sum +=contactConstraints[i].m_appliedRambdaDt[j];
-			}
-			float frictionCoeff = contactConstraints[i].getFrictionCoeff();
-			int aIdx = (int)contactConstraints[i].m_bodyA;
-			int bIdx = (int)contactConstraints[i].m_bodyB;
-			b3RigidBodyData& bodyA = bodies[aIdx];
-			b3RigidBodyData& bodyB = bodies[bIdx];
-
-			b3Vector3 zero = b3MakeVector3(0,0,0);
-			
-			b3Vector3* dlvAPtr=&zero;
-			b3Vector3* davAPtr=&zero;
-			b3Vector3* dlvBPtr=&zero;
-			b3Vector3* davBPtr=&zero;
-			
-			if (bodyA.m_invMass)
-			{
-				int bodyOffsetA = offsetSplitBodies[aIdx];
-				int constraintOffsetA = contactConstraintOffsets[i].x;
-				int splitIndexA = bodyOffsetA+constraintOffsetA;
-				dlvAPtr = &deltaLinearVelocities[splitIndexA];
-				davAPtr = &deltaAngularVelocities[splitIndexA];
-			}
-
-			if (bodyB.m_invMass)
-			{
-				int bodyOffsetB = offsetSplitBodies[bIdx];
-				int constraintOffsetB = contactConstraintOffsets[i].y;
-				int splitIndexB= bodyOffsetB+constraintOffsetB;
-				dlvBPtr =&deltaLinearVelocities[splitIndexB];
-				davBPtr = &deltaAngularVelocities[splitIndexB];
-			}
-
-			for(int j=0; j<4; j++)
-			{
-				maxRambdaDt[j] = frictionCoeff*sum;
-				minRambdaDt[j] = -maxRambdaDt[j];
-			}
-
-			solveFriction( contactConstraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass,inertias[aIdx].m_invInertiaWorld, 
-				(b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, inertias[bIdx].m_invInertiaWorld,
-				maxRambdaDt, minRambdaDt , *dlvAPtr,*davAPtr,*dlvBPtr,*davBPtr);
-
-		}
-
-		//easy
-		for (int i=0;i<numBodies;i++)
-		{
-			if (bodies[i].m_invMass)
-			{
-				int bodyOffset = offsetSplitBodies[i];
-				int count = bodyCount[i];
-				float factor = 1.f/float(count);
-				b3Vector3 averageLinVel;
-				averageLinVel.setZero();
-				b3Vector3 averageAngVel;
-				averageAngVel.setZero();
-				for (int j=0;j<count;j++)
-				{
-					averageLinVel += deltaLinearVelocities[bodyOffset+j]*factor;
-					averageAngVel += deltaAngularVelocities[bodyOffset+j]*factor;
-				}
-				for (int j=0;j<count;j++)
-				{
-					deltaLinearVelocities[bodyOffset+j] = averageLinVel;
-					deltaAngularVelocities[bodyOffset+j] = averageAngVel;
-				}
-			}
-		}
-
-
-
-	}
-
-
-	//easy
-	for (int i=0;i<numBodies;i++)
-	{
-		if (bodies[i].m_invMass)
-		{
-			int bodyOffset = offsetSplitBodies[i];
-			int count = bodyCount[i];
-			if (count)
-			{
-				bodies[i].m_linVel += deltaLinearVelocities[bodyOffset];
-				bodies[i].m_angVel += deltaAngularVelocities[bodyOffset];
-			}
-		}
-	}
-}
-
-
-
-void b3GpuJacobiContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem inertiaBuf, int numContacts, cl_mem contactBuf, const struct b3Config& config, int static0Index)
-//
-//
-//void  b3GpuJacobiContactSolver::solveGroup(b3OpenCLArray<b3RigidBodyData>* bodies,b3OpenCLArray<b3InertiaData>* inertias,b3OpenCLArray<b3Contact4>* manifoldPtr,const btJacobiSolverInfo& solverInfo)
-{
-	b3JacobiSolverInfo solverInfo;
-	solverInfo.m_fixedBodyIndex = static0Index;
-	
-
-	B3_PROFILE("b3GpuJacobiContactSolver::solveGroup");
-
-	//int numBodies = bodies->size();
-	int numManifolds = numContacts;//manifoldPtr->size();
-
-	{
-		B3_PROFILE("resize");
-		m_data->m_bodyCount->resize(numBodies);
-	}
-	
-	unsigned int val=0;
-	b3Int2 val2;
-	val2.x=0;
-	val2.y=0;
-
-	 {
-		B3_PROFILE("m_filler");
-		m_data->m_contactConstraintOffsets->resize(numManifolds);
-		m_data->m_filler->execute(*m_data->m_bodyCount,val,numBodies);
-		
-	
-		m_data->m_filler->execute(*m_data->m_contactConstraintOffsets,val2,numManifolds);
-	}
-
-	{
-		B3_PROFILE("m_countBodiesKernel");
-		b3LauncherCL launcher(this->m_queue,m_data->m_countBodiesKernel,"m_countBodiesKernel");
-		launcher.setBuffer(contactBuf);//manifoldPtr->getBufferCL());
-		launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
-		launcher.setBuffer(m_data->m_contactConstraintOffsets->getBufferCL());
-		launcher.setConst(numManifolds);
-		launcher.setConst(solverInfo.m_fixedBodyIndex);
-		launcher.launch1D(numManifolds);
-	}
-	unsigned int totalNumSplitBodies=0;
-	{
-		B3_PROFILE("m_scan->execute");
-		
-		m_data->m_offsetSplitBodies->resize(numBodies);
-		m_data->m_scan->execute(*m_data->m_bodyCount,*m_data->m_offsetSplitBodies,numBodies,&totalNumSplitBodies);
-		totalNumSplitBodies+=m_data->m_bodyCount->at(numBodies-1);
-	}
-
-	{
-		B3_PROFILE("m_data->m_contactConstraints->resize");
-		//int numContacts = manifoldPtr->size();
-		m_data->m_contactConstraints->resize(numContacts);
-	}
-	
-	{
-		B3_PROFILE("contactToConstraintSplitKernel");
-		b3LauncherCL launcher( m_queue, m_data->m_contactToConstraintSplitKernel,"m_contactToConstraintSplitKernel");
-		launcher.setBuffer(contactBuf);
-		launcher.setBuffer(bodyBuf);
-		launcher.setBuffer(inertiaBuf);
-		launcher.setBuffer(m_data->m_contactConstraints->getBufferCL());
-		launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
-        launcher.setConst(numContacts);
-		launcher.setConst(solverInfo.m_deltaTime);
-		launcher.setConst(solverInfo.m_positionDrift);
-		launcher.setConst(solverInfo.m_positionConstraintCoeff);
-		launcher.launch1D( numContacts, 64 );
-		
-	}
-
-	
-	{
-		B3_PROFILE("m_data->m_deltaLinearVelocities->resize");
-		m_data->m_deltaLinearVelocities->resize(totalNumSplitBodies);
-		m_data->m_deltaAngularVelocities->resize(totalNumSplitBodies);
-	}
-
-
-	
-	{
-		B3_PROFILE("m_clearVelocitiesKernel");
-		b3LauncherCL launch(m_queue,m_data->m_clearVelocitiesKernel,"m_clearVelocitiesKernel");
-		launch.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
-		launch.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
-		launch.setConst(totalNumSplitBodies);
-		launch.launch1D(totalNumSplitBodies);
-		clFinish(m_queue);
-	}
-	
-	
-	int maxIter = solverInfo.m_numIterations;
-
-	for (int iter = 0;iter<maxIter;iter++)
-	{
-		{
-			B3_PROFILE("m_solveContactKernel");
-			b3LauncherCL launcher( m_queue, m_data->m_solveContactKernel,"m_solveContactKernel" );
-			launcher.setBuffer(m_data->m_contactConstraints->getBufferCL());
-			launcher.setBuffer(bodyBuf);
-			launcher.setBuffer(inertiaBuf);
-			launcher.setBuffer(m_data->m_contactConstraintOffsets->getBufferCL());
-			launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
-			launcher.setConst(solverInfo.m_deltaTime);
-			launcher.setConst(solverInfo.m_positionDrift);
-			launcher.setConst(solverInfo.m_positionConstraintCoeff);
-			launcher.setConst(solverInfo.m_fixedBodyIndex);
-			launcher.setConst(numManifolds);
-
-			launcher.launch1D(numManifolds);
-			clFinish(m_queue);
-		}
-
-		
-
-		{
-			B3_PROFILE("average velocities");
-			b3LauncherCL launcher( m_queue, m_data->m_averageVelocitiesKernel,"m_averageVelocitiesKernel");
-			launcher.setBuffer(bodyBuf);
-			launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
-			launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
-			launcher.setConst(numBodies);
-			launcher.launch1D(numBodies);
-			clFinish(m_queue);
-		}
-
-		
-		{
-			B3_PROFILE("m_solveFrictionKernel");
-			b3LauncherCL launcher( m_queue, m_data->m_solveFrictionKernel,"m_solveFrictionKernel");
-			launcher.setBuffer(m_data->m_contactConstraints->getBufferCL());
-			launcher.setBuffer(bodyBuf);
-			launcher.setBuffer(inertiaBuf);
-			launcher.setBuffer(m_data->m_contactConstraintOffsets->getBufferCL());
-			launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
-			launcher.setConst(solverInfo.m_deltaTime);
-			launcher.setConst(solverInfo.m_positionDrift);
-			launcher.setConst(solverInfo.m_positionConstraintCoeff);
-			launcher.setConst(solverInfo.m_fixedBodyIndex);
-			launcher.setConst(numManifolds);
-
-			launcher.launch1D(numManifolds);
-			clFinish(m_queue);
-		}
-
-		
-		{
-			B3_PROFILE("average velocities");
-			b3LauncherCL launcher( m_queue, m_data->m_averageVelocitiesKernel,"m_averageVelocitiesKernel");
-			launcher.setBuffer(bodyBuf);
-			launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
-			launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
-			launcher.setConst(numBodies);
-			launcher.launch1D(numBodies);
-			clFinish(m_queue);
-		}
-
-		
-
-	}
-
-	
-	{
-			B3_PROFILE("update body velocities");
-			b3LauncherCL launcher( m_queue, m_data->m_updateBodyVelocitiesKernel,"m_updateBodyVelocitiesKernel");
-			launcher.setBuffer(bodyBuf);
-			launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
-			launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
-			launcher.setConst(numBodies);
-			launcher.launch1D(numBodies);
-			clFinish(m_queue);
-		}
-
-
-
-}
-
-#if 0
-
-void  b3GpuJacobiContactSolver::solveGroupMixed(b3OpenCLArray<b3RigidBodyData>* bodiesGPU,b3OpenCLArray<b3InertiaData>* inertiasGPU,b3OpenCLArray<b3Contact4>* manifoldPtrGPU,const btJacobiSolverInfo& solverInfo)
-{
-
-	b3AlignedObjectArray<b3RigidBodyData> bodiesCPU;
-	bodiesGPU->copyToHost(bodiesCPU);
-	b3AlignedObjectArray<b3InertiaData> inertiasCPU;
-	inertiasGPU->copyToHost(inertiasCPU);
-	b3AlignedObjectArray<b3Contact4> manifoldPtrCPU;
-	manifoldPtrGPU->copyToHost(manifoldPtrCPU);
-	
-	int numBodiesCPU = bodiesGPU->size();
-	int numManifoldsCPU = manifoldPtrGPU->size();
-	B3_PROFILE("b3GpuJacobiContactSolver::solveGroupMixed");
-
-	b3AlignedObjectArray<unsigned int> bodyCount;
-	bodyCount.resize(numBodiesCPU);
-	for (int i=0;i<numBodiesCPU;i++)
-		bodyCount[i] = 0;
-
-	b3AlignedObjectArray<b3Int2> contactConstraintOffsets;
-	contactConstraintOffsets.resize(numManifoldsCPU);
-
-
-	for (int i=0;i<numManifoldsCPU;i++)
-	{
-		int pa = manifoldPtrCPU[i].m_bodyAPtrAndSignBit;
-		int pb = manifoldPtrCPU[i].m_bodyBPtrAndSignBit;
-
-		bool isFixedA = (pa <0) || (pa == solverInfo.m_fixedBodyIndex);
-		bool isFixedB = (pb <0) || (pb == solverInfo.m_fixedBodyIndex);
-
-		int bodyIndexA = manifoldPtrCPU[i].getBodyA();
-		int bodyIndexB = manifoldPtrCPU[i].getBodyB();
-
-		if (!isFixedA)
-		{
-			contactConstraintOffsets[i].x = bodyCount[bodyIndexA];
-			bodyCount[bodyIndexA]++;
-		}
-		if (!isFixedB)
-		{
-			contactConstraintOffsets[i].y = bodyCount[bodyIndexB];
-			bodyCount[bodyIndexB]++;
-		} 
-	}
-
-	b3AlignedObjectArray<unsigned int> offsetSplitBodies;
-	offsetSplitBodies.resize(numBodiesCPU);
-	unsigned int totalNumSplitBodiesCPU;
-	m_data->m_scan->executeHost(bodyCount,offsetSplitBodies,numBodiesCPU,&totalNumSplitBodiesCPU);
-	int numlastBody = bodyCount[numBodiesCPU-1];
-	totalNumSplitBodiesCPU += numlastBody;
-
-		int numBodies = bodiesGPU->size();
-	int numManifolds = manifoldPtrGPU->size();
-
-	m_data->m_bodyCount->resize(numBodies);
-	
-	unsigned int val=0;
-	b3Int2 val2;
-	val2.x=0;
-	val2.y=0;
-
-	 {
-		B3_PROFILE("m_filler");
-		m_data->m_contactConstraintOffsets->resize(numManifolds);
-		m_data->m_filler->execute(*m_data->m_bodyCount,val,numBodies);
-		
-	
-		m_data->m_filler->execute(*m_data->m_contactConstraintOffsets,val2,numManifolds);
-	}
-
-	{
-		B3_PROFILE("m_countBodiesKernel");
-		b3LauncherCL launcher(this->m_queue,m_data->m_countBodiesKernel);
-		launcher.setBuffer(manifoldPtrGPU->getBufferCL());
-		launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
-		launcher.setBuffer(m_data->m_contactConstraintOffsets->getBufferCL());
-		launcher.setConst(numManifolds);
-		launcher.setConst(solverInfo.m_fixedBodyIndex);
-		launcher.launch1D(numManifolds);
-	}
-
-	unsigned int totalNumSplitBodies=0;
-	m_data->m_offsetSplitBodies->resize(numBodies);
-	m_data->m_scan->execute(*m_data->m_bodyCount,*m_data->m_offsetSplitBodies,numBodies,&totalNumSplitBodies);
-	totalNumSplitBodies+=m_data->m_bodyCount->at(numBodies-1);
-
-	if (totalNumSplitBodies != totalNumSplitBodiesCPU)
-	{
-		printf("error in totalNumSplitBodies!\n");
-	}
-
-	int numContacts = manifoldPtrGPU->size();
-	m_data->m_contactConstraints->resize(numContacts);
-
-	
-	{
-		B3_PROFILE("contactToConstraintSplitKernel");
-		b3LauncherCL launcher( m_queue, m_data->m_contactToConstraintSplitKernel);
-		launcher.setBuffer(manifoldPtrGPU->getBufferCL());
-		launcher.setBuffer(bodiesGPU->getBufferCL());
-		launcher.setBuffer(inertiasGPU->getBufferCL());
-		launcher.setBuffer(m_data->m_contactConstraints->getBufferCL());
-		launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
-        launcher.setConst(numContacts);
-		launcher.setConst(solverInfo.m_deltaTime);
-		launcher.setConst(solverInfo.m_positionDrift);
-		launcher.setConst(solverInfo.m_positionConstraintCoeff);
-		launcher.launch1D( numContacts, 64 );
-		clFinish(m_queue);
-	}
-
-
-
-	b3AlignedObjectArray<b3GpuConstraint4> contactConstraints;
-	contactConstraints.resize(numManifoldsCPU);
-
-	for (int i=0;i<numManifoldsCPU;i++)
-	{
-		ContactToConstraintKernel(&manifoldPtrCPU[0],&bodiesCPU[0],&inertiasCPU[0],&contactConstraints[0],numManifoldsCPU,
-			solverInfo.m_deltaTime,
-			solverInfo.m_positionDrift,
-			solverInfo.m_positionConstraintCoeff,
-			i, bodyCount);
-	}
-	int maxIter = solverInfo.m_numIterations;
-
-
-	b3AlignedObjectArray<b3Vector3> deltaLinearVelocities;
-	b3AlignedObjectArray<b3Vector3> deltaAngularVelocities;
-	deltaLinearVelocities.resize(totalNumSplitBodiesCPU);
-	deltaAngularVelocities.resize(totalNumSplitBodiesCPU);
-	for (int i=0;i<totalNumSplitBodiesCPU;i++)
-	{
-		deltaLinearVelocities[i].setZero();
-		deltaAngularVelocities[i].setZero();
-	}
-
-	m_data->m_deltaLinearVelocities->resize(totalNumSplitBodies);
-	m_data->m_deltaAngularVelocities->resize(totalNumSplitBodies);
-
-
-	
-	{
-		B3_PROFILE("m_clearVelocitiesKernel");
-		b3LauncherCL launch(m_queue,m_data->m_clearVelocitiesKernel);
-		launch.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
-		launch.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
-		launch.setConst(totalNumSplitBodies);
-		launch.launch1D(totalNumSplitBodies);
-	}
-	
-
-		///!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
-
-	m_data->m_contactConstraints->copyToHost(contactConstraints);
-	m_data->m_offsetSplitBodies->copyToHost(offsetSplitBodies);
-	m_data->m_contactConstraintOffsets->copyToHost(contactConstraintOffsets);
-	m_data->m_deltaLinearVelocities->copyToHost(deltaLinearVelocities);
-	m_data->m_deltaAngularVelocities->copyToHost(deltaAngularVelocities);
-
-	for (int iter = 0;iter<maxIter;iter++)
-	{
-
-				{
-			B3_PROFILE("m_solveContactKernel");
-			b3LauncherCL launcher( m_queue, m_data->m_solveContactKernel );
-			launcher.setBuffer(m_data->m_contactConstraints->getBufferCL());
-			launcher.setBuffer(bodiesGPU->getBufferCL());
-			launcher.setBuffer(inertiasGPU->getBufferCL());
-			launcher.setBuffer(m_data->m_contactConstraintOffsets->getBufferCL());
-			launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
-			launcher.setConst(solverInfo.m_deltaTime);
-			launcher.setConst(solverInfo.m_positionDrift);
-			launcher.setConst(solverInfo.m_positionConstraintCoeff);
-			launcher.setConst(solverInfo.m_fixedBodyIndex);
-			launcher.setConst(numManifolds);
-
-			launcher.launch1D(numManifolds);
-			clFinish(m_queue);
-		}
-
-
-		int i=0;
-		for( i=0; i<numManifoldsCPU; i++)
-		{
-
-			float frictionCoeff = contactConstraints[i].getFrictionCoeff();
-			int aIdx = (int)contactConstraints[i].m_bodyA;
-			int bIdx = (int)contactConstraints[i].m_bodyB;
-			b3RigidBodyData& bodyA = bodiesCPU[aIdx];
-			b3RigidBodyData& bodyB = bodiesCPU[bIdx];
-
-			b3Vector3 zero(0,0,0);
-			
-			b3Vector3* dlvAPtr=&zero;
-			b3Vector3* davAPtr=&zero;
-			b3Vector3* dlvBPtr=&zero;
-			b3Vector3* davBPtr=&zero;
-			
-			if (bodyA.m_invMass)
-			{
-				int bodyOffsetA = offsetSplitBodies[aIdx];
-				int constraintOffsetA = contactConstraintOffsets[i].x;
-				int splitIndexA = bodyOffsetA+constraintOffsetA;
-				dlvAPtr = &deltaLinearVelocities[splitIndexA];
-				davAPtr = &deltaAngularVelocities[splitIndexA];
-			}
-
-			if (bodyB.m_invMass)
-			{
-				int bodyOffsetB = offsetSplitBodies[bIdx];
-				int constraintOffsetB = contactConstraintOffsets[i].y;
-				int splitIndexB= bodyOffsetB+constraintOffsetB;
-				dlvBPtr =&deltaLinearVelocities[splitIndexB];
-				davBPtr = &deltaAngularVelocities[splitIndexB];
-			}
-
-
-
-			{
-				float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
-				float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
-
-				solveContact( contactConstraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass, inertiasCPU[aIdx].m_invInertiaWorld, 
-					(b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, inertiasCPU[bIdx].m_invInertiaWorld,
-					maxRambdaDt, minRambdaDt , *dlvAPtr,*davAPtr,*dlvBPtr,*davBPtr		);
-
-
-			}
-		}
-
-		
-		{
-			B3_PROFILE("average velocities");
-			b3LauncherCL launcher( m_queue, m_data->m_averageVelocitiesKernel);
-			launcher.setBuffer(bodiesGPU->getBufferCL());
-			launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
-			launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
-			launcher.setConst(numBodies);
-			launcher.launch1D(numBodies);
-			clFinish(m_queue);
-		}
-
-		//easy
-		for (int i=0;i<numBodiesCPU;i++)
-		{
-			if (bodiesCPU[i].m_invMass)
-			{
-				int bodyOffset = offsetSplitBodies[i];
-				int count = bodyCount[i];
-				float factor = 1.f/float(count);
-				b3Vector3 averageLinVel;
-				averageLinVel.setZero();
-				b3Vector3 averageAngVel;
-				averageAngVel.setZero();
-				for (int j=0;j<count;j++)
-				{
-					averageLinVel += deltaLinearVelocities[bodyOffset+j]*factor;
-					averageAngVel += deltaAngularVelocities[bodyOffset+j]*factor;
-				}
-				for (int j=0;j<count;j++)
-				{
-					deltaLinearVelocities[bodyOffset+j] = averageLinVel;
-					deltaAngularVelocities[bodyOffset+j] = averageAngVel;
-				}
-			}
-		}
-//	m_data->m_deltaAngularVelocities->copyFromHost(deltaAngularVelocities);
-	//m_data->m_deltaLinearVelocities->copyFromHost(deltaLinearVelocities);
-	m_data->m_deltaAngularVelocities->copyToHost(deltaAngularVelocities);
-	m_data->m_deltaLinearVelocities->copyToHost(deltaLinearVelocities);
-
-#if 0
-
-		{
-			B3_PROFILE("m_solveFrictionKernel");
-			b3LauncherCL launcher( m_queue, m_data->m_solveFrictionKernel);
-			launcher.setBuffer(m_data->m_contactConstraints->getBufferCL());
-			launcher.setBuffer(bodiesGPU->getBufferCL());
-			launcher.setBuffer(inertiasGPU->getBufferCL());
-			launcher.setBuffer(m_data->m_contactConstraintOffsets->getBufferCL());
-			launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
-			launcher.setConst(solverInfo.m_deltaTime);
-			launcher.setConst(solverInfo.m_positionDrift);
-			launcher.setConst(solverInfo.m_positionConstraintCoeff);
-			launcher.setConst(solverInfo.m_fixedBodyIndex);
-			launcher.setConst(numManifolds);
-
-			launcher.launch1D(numManifolds);
-			clFinish(m_queue);
-		}
-
-		//solve friction
-
-		for(int i=0; i<numManifoldsCPU; i++)
-		{
-			float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
-			float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
-
-			float sum = 0;
-			for(int j=0; j<4; j++)
-			{
-				sum +=contactConstraints[i].m_appliedRambdaDt[j];
-			}
-			float frictionCoeff = contactConstraints[i].getFrictionCoeff();
-			int aIdx = (int)contactConstraints[i].m_bodyA;
-			int bIdx = (int)contactConstraints[i].m_bodyB;
-			b3RigidBodyData& bodyA = bodiesCPU[aIdx];
-			b3RigidBodyData& bodyB = bodiesCPU[bIdx];
-
-			b3Vector3 zero(0,0,0);
-			
-			b3Vector3* dlvAPtr=&zero;
-			b3Vector3* davAPtr=&zero;
-			b3Vector3* dlvBPtr=&zero;
-			b3Vector3* davBPtr=&zero;
-			
-			if (bodyA.m_invMass)
-			{
-				int bodyOffsetA = offsetSplitBodies[aIdx];
-				int constraintOffsetA = contactConstraintOffsets[i].x;
-				int splitIndexA = bodyOffsetA+constraintOffsetA;
-				dlvAPtr = &deltaLinearVelocities[splitIndexA];
-				davAPtr = &deltaAngularVelocities[splitIndexA];
-			}
-
-			if (bodyB.m_invMass)
-			{
-				int bodyOffsetB = offsetSplitBodies[bIdx];
-				int constraintOffsetB = contactConstraintOffsets[i].y;
-				int splitIndexB= bodyOffsetB+constraintOffsetB;
-				dlvBPtr =&deltaLinearVelocities[splitIndexB];
-				davBPtr = &deltaAngularVelocities[splitIndexB];
-			}
-
-			for(int j=0; j<4; j++)
-			{
-				maxRambdaDt[j] = frictionCoeff*sum;
-				minRambdaDt[j] = -maxRambdaDt[j];
-			}
-
-			solveFriction( contactConstraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass,inertiasCPU[aIdx].m_invInertiaWorld, 
-				(b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, inertiasCPU[bIdx].m_invInertiaWorld,
-				maxRambdaDt, minRambdaDt , *dlvAPtr,*davAPtr,*dlvBPtr,*davBPtr);
-
-		}
-
-		{
-			B3_PROFILE("average velocities");
-			b3LauncherCL launcher( m_queue, m_data->m_averageVelocitiesKernel);
-			launcher.setBuffer(bodiesGPU->getBufferCL());
-			launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
-			launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
-			launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
-			launcher.setConst(numBodies);
-			launcher.launch1D(numBodies);
-			clFinish(m_queue);
-		}
-
-		//easy
-		for (int i=0;i<numBodiesCPU;i++)
-		{
-			if (bodiesCPU[i].m_invMass)
-			{
-				int bodyOffset = offsetSplitBodies[i];
-				int count = bodyCount[i];
-				float factor = 1.f/float(count);
-				b3Vector3 averageLinVel;
-				averageLinVel.setZero();
-				b3Vector3 averageAngVel;
-				averageAngVel.setZero();
-				for (int j=0;j<count;j++)
-				{
-					averageLinVel += deltaLinearVelocities[bodyOffset+j]*factor;
-					averageAngVel += deltaAngularVelocities[bodyOffset+j]*factor;
-				}
-				for (int j=0;j<count;j++)
-				{
-					deltaLinearVelocities[bodyOffset+j] = averageLinVel;
-					deltaAngularVelocities[bodyOffset+j] = averageAngVel;
-				}
-			}
-		}
-
-#endif
-
-	}
-
-	{
-		B3_PROFILE("update body velocities");
-		b3LauncherCL launcher( m_queue, m_data->m_updateBodyVelocitiesKernel);
-		launcher.setBuffer(bodiesGPU->getBufferCL());
-		launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
-		launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
-		launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
-		launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
-		launcher.setConst(numBodies);
-		launcher.launch1D(numBodies);
-		clFinish(m_queue);
-	}
-
-
-	//easy
-	for (int i=0;i<numBodiesCPU;i++)
-	{
-		if (bodiesCPU[i].m_invMass)
-		{
-			int bodyOffset = offsetSplitBodies[i];
-			int count = bodyCount[i];
-			if (count)
-			{
-				bodiesCPU[i].m_linVel += deltaLinearVelocities[bodyOffset];
-				bodiesCPU[i].m_angVel += deltaAngularVelocities[bodyOffset];
-			}
-		}
-	}
-
-
-//	bodiesGPU->copyFromHost(bodiesCPU);
-
-
-}
-#endif
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.h b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.h
deleted file mode 100644
index b418f29e..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.h
+++ /dev/null
@@ -1,62 +0,0 @@
-
-#ifndef B3_GPU_JACOBI_CONTACT_SOLVER_H
-#define B3_GPU_JACOBI_CONTACT_SOLVER_H
-#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
-//#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-
-
-//struct b3InertiaData;
-//b3InertiaData
-
-class b3TypedConstraint;
-
-struct b3JacobiSolverInfo
-{
-	int m_fixedBodyIndex;
-
-	float m_deltaTime;
-	float m_positionDrift;
-	float m_positionConstraintCoeff;
-	int	m_numIterations;
-
-	b3JacobiSolverInfo()
-		:m_fixedBodyIndex(0),
-		m_deltaTime(1./60.f),
-		m_positionDrift( 0.005f ), 
-		m_positionConstraintCoeff( 0.99f ),
-		m_numIterations(7)
-	{
-	}
-};
-class b3GpuJacobiContactSolver
-{
-protected:
-
-	struct b3GpuJacobiSolverInternalData* m_data;
-
-	cl_context m_context;
-	cl_device_id m_device;
-	cl_command_queue m_queue;
-
-public:
-
-	b3GpuJacobiContactSolver(cl_context ctx, cl_device_id device, cl_command_queue queue, int pairCapacity);
-	virtual ~b3GpuJacobiContactSolver();
-
-
-	void solveContacts(int numBodies, cl_mem bodyBuf, cl_mem inertiaBuf, int numContacts, cl_mem contactBuf, const struct b3Config& config, int static0Index);
-	void solveGroupHost(b3RigidBodyData* bodies,b3InertiaData* inertias,int numBodies,struct b3Contact4* manifoldPtr, int numManifolds,const b3JacobiSolverInfo& solverInfo);
-	//void  solveGroupHost(btRigidBodyCL* bodies,b3InertiaData* inertias,int numBodies,btContact4* manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btJacobiSolverInfo& solverInfo);
-
-	//b3Scalar solveGroup(b3OpenCLArray<b3RigidBodyData>* gpuBodies,b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
-
-	//void  solveGroup(btOpenCLArray<btRigidBodyCL>* bodies,btOpenCLArray<btInertiaCL>* inertias,btOpenCLArray<btContact4>* manifoldPtr,const btJacobiSolverInfo& solverInfo);
-	//void  solveGroupMixed(btOpenCLArray<btRigidBodyCL>* bodies,btOpenCLArray<btInertiaCL>* inertias,btOpenCLArray<btContact4>* manifoldPtr,const btJacobiSolverInfo& solverInfo);
-
-};
-#endif //B3_GPU_JACOBI_CONTACT_SOLVER_H
-
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.cpp b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.cpp
deleted file mode 100644
index b512405d..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.cpp
+++ /dev/null
@@ -1,1107 +0,0 @@
-#include "b3GpuNarrowPhase.h"
-
-
-#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-#include "Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h"
-#include "Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h"
-#include <string.h>
-#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
-#include "Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h"
-#include "Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h"
-#include "Bullet3Geometry/b3AabbUtil.h"
-#include "Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h"
-
-#include "b3GpuNarrowPhaseInternalData.h"
-#include "Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h"
-
-
-
-
-b3GpuNarrowPhase::b3GpuNarrowPhase(cl_context ctx, cl_device_id device, cl_command_queue queue, const b3Config& config)
-:m_data(0) ,m_planeBodyIndex(-1),m_static0Index(-1),
-m_context(ctx),
-m_device(device),
-m_queue(queue)
-{
-    
-	m_data = new b3GpuNarrowPhaseInternalData();
-	m_data->m_currentContactBuffer = 0;
-
-	memset(m_data,0,sizeof(b3GpuNarrowPhaseInternalData));
-    
-
-	m_data->m_config = config;
-	
-	m_data->m_gpuSatCollision = new GpuSatCollision(ctx,device,queue);
-	
-	
-	m_data->m_triangleConvexPairs = new b3OpenCLArray<b3Int4>(m_context,m_queue, config.m_maxTriConvexPairCapacity);
-
-
-	//m_data->m_convexPairsOutGPU = new b3OpenCLArray<b3Int2>(ctx,queue,config.m_maxBroadphasePairs,false);
-	//m_data->m_planePairs = new b3OpenCLArray<b3Int2>(ctx,queue,config.m_maxBroadphasePairs,false);
-    
-	m_data->m_pBufContactOutCPU = new b3AlignedObjectArray<b3Contact4>();
-	m_data->m_pBufContactOutCPU->resize(config.m_maxBroadphasePairs);
-	m_data->m_bodyBufferCPU = new b3AlignedObjectArray<b3RigidBodyData>();
-	m_data->m_bodyBufferCPU->resize(config.m_maxConvexBodies);
-    
-	m_data->m_inertiaBufferCPU = new b3AlignedObjectArray<b3InertiaData>();
-	m_data->m_inertiaBufferCPU->resize(config.m_maxConvexBodies);
-	
-	m_data->m_pBufContactBuffersGPU[0] = new b3OpenCLArray<b3Contact4>(ctx,queue, config.m_maxContactCapacity,true);
-	m_data->m_pBufContactBuffersGPU[1] = new b3OpenCLArray<b3Contact4>(ctx,queue, config.m_maxContactCapacity,true);
-	
-	m_data->m_inertiaBufferGPU = new b3OpenCLArray<b3InertiaData>(ctx,queue,config.m_maxConvexBodies,false);
-	m_data->m_collidablesGPU = new b3OpenCLArray<b3Collidable>(ctx,queue,config.m_maxConvexShapes);
-	m_data->m_collidablesCPU.reserve(config.m_maxConvexShapes);
-
-	m_data->m_localShapeAABBCPU = new b3AlignedObjectArray<b3SapAabb>;
-	m_data->m_localShapeAABBGPU = new b3OpenCLArray<b3SapAabb>(ctx,queue,config.m_maxConvexShapes);
-    
-    
-	//m_data->m_solverDataGPU = adl::Solver<adl::TYPE_CL>::allocate(ctx,queue, config.m_maxBroadphasePairs,false);
-	m_data->m_bodyBufferGPU = new b3OpenCLArray<b3RigidBodyData>(ctx,queue, config.m_maxConvexBodies,false);
-
-	m_data->m_convexFacesGPU = new b3OpenCLArray<b3GpuFace>(ctx,queue,config.m_maxConvexShapes*config.m_maxFacesPerShape,false);
-	m_data->m_convexFaces.reserve(config.m_maxConvexShapes*config.m_maxFacesPerShape);
-
-	m_data->m_gpuChildShapes = new b3OpenCLArray<b3GpuChildShape>(ctx,queue,config.m_maxCompoundChildShapes,false);
-	
-	m_data->m_convexPolyhedraGPU = new b3OpenCLArray<b3ConvexPolyhedronData>(ctx,queue,config.m_maxConvexShapes,false);
-	m_data->m_convexPolyhedra.reserve(config.m_maxConvexShapes);
-
-	m_data->m_uniqueEdgesGPU = new b3OpenCLArray<b3Vector3>(ctx,queue,config.m_maxConvexUniqueEdges,true);
-	m_data->m_uniqueEdges.reserve(config.m_maxConvexUniqueEdges);
-	
-	
-
-	m_data->m_convexVerticesGPU = new b3OpenCLArray<b3Vector3>(ctx,queue,config.m_maxConvexVertices,true);
-	m_data->m_convexVertices.reserve(config.m_maxConvexVertices);
-
-	m_data->m_convexIndicesGPU = new b3OpenCLArray<int>(ctx,queue,config.m_maxConvexIndices,true);
-    m_data->m_convexIndices.reserve(config.m_maxConvexIndices);
-    
-	m_data->m_worldVertsB1GPU = new b3OpenCLArray<b3Vector3>(ctx,queue,config.m_maxConvexBodies*config.m_maxVerticesPerFace);
-    m_data->m_clippingFacesOutGPU = new  b3OpenCLArray<b3Int4>(ctx,queue,config.m_maxConvexBodies);
-    m_data->m_worldNormalsAGPU = new  b3OpenCLArray<b3Vector3>(ctx,queue,config.m_maxConvexBodies);
-	m_data->m_worldVertsA1GPU = new b3OpenCLArray<b3Vector3>(ctx,queue,config.m_maxConvexBodies*config.m_maxVerticesPerFace);
-    m_data->m_worldVertsB2GPU = new  b3OpenCLArray<b3Vector3>(ctx,queue,config.m_maxConvexBodies*config.m_maxVerticesPerFace);
-    
-    
-
-	m_data->m_convexData = new b3AlignedObjectArray<b3ConvexUtility* >();
-
-	m_data->m_convexData->resize(config.m_maxConvexShapes);
-	m_data->m_convexPolyhedra.resize(config.m_maxConvexShapes);
-    
-	m_data->m_numAcceleratedShapes = 0;
-	m_data->m_numAcceleratedRigidBodies = 0;
-    
-		
-	m_data->m_subTreesGPU = new b3OpenCLArray<b3BvhSubtreeInfo>(this->m_context,this->m_queue);
-	m_data->m_treeNodesGPU = new b3OpenCLArray<b3QuantizedBvhNode>(this->m_context,this->m_queue);
-	m_data->m_bvhInfoGPU = new b3OpenCLArray<b3BvhInfo>(this->m_context,this->m_queue);
-
-	//m_data->m_contactCGPU = new b3OpenCLArray<Constraint4>(ctx,queue,config.m_maxBroadphasePairs,false);
-	//m_data->m_frictionCGPU = new b3OpenCLArray<adl::Solver<adl::TYPE_CL>::allocateFrictionConstraint( m_data->m_deviceCL, config.m_maxBroadphasePairs);
- 
-	
-
-}
-
-
-b3GpuNarrowPhase::~b3GpuNarrowPhase()
-{
-	delete m_data->m_gpuSatCollision;
-	
-	delete m_data->m_triangleConvexPairs;
-	//delete m_data->m_convexPairsOutGPU;
-	//delete m_data->m_planePairs;
-	delete m_data->m_pBufContactOutCPU;
-	delete m_data->m_bodyBufferCPU;
-	delete m_data->m_inertiaBufferCPU;
-	delete m_data->m_pBufContactBuffersGPU[0];
-	delete m_data->m_pBufContactBuffersGPU[1];
-
-
-	delete m_data->m_inertiaBufferGPU;
-	delete m_data->m_collidablesGPU;
-	delete m_data->m_localShapeAABBCPU;
-	delete m_data->m_localShapeAABBGPU;
-	delete m_data->m_bodyBufferGPU;
-	delete m_data->m_convexFacesGPU;
-	delete m_data->m_gpuChildShapes;
-	delete m_data->m_convexPolyhedraGPU;
-	delete m_data->m_uniqueEdgesGPU;
-	delete m_data->m_convexVerticesGPU;
-	delete m_data->m_convexIndicesGPU;
-	delete m_data->m_worldVertsB1GPU;
-    delete m_data->m_clippingFacesOutGPU;
-    delete m_data->m_worldNormalsAGPU;
-	delete m_data->m_worldVertsA1GPU;
-    delete m_data->m_worldVertsB2GPU;
-    
-	delete m_data->m_bvhInfoGPU;
-
-	for (int i=0;i<m_data->m_bvhData.size();i++)
-	{
-		delete m_data->m_bvhData[i];
-	}
-	for (int i=0;i<m_data->m_meshInterfaces.size();i++)
-	{
-		delete m_data->m_meshInterfaces[i];
-	}
-	m_data->m_meshInterfaces.clear();
-	m_data->m_bvhData.clear();
-	delete m_data->m_treeNodesGPU;
-	delete m_data->m_subTreesGPU;
-
-    
-    delete m_data->m_convexData;
-	delete m_data;
-}
-
-
-int	b3GpuNarrowPhase::allocateCollidable()
-{
-	int curSize = m_data->m_collidablesCPU.size();
-	if (curSize<m_data->m_config.m_maxConvexShapes)
-	{
-		m_data->m_collidablesCPU.expand();
-		return curSize;
-	}
-	else
-	{
-		b3Error("allocateCollidable out-of-range %d\n",m_data->m_config.m_maxConvexShapes);
-	}
-	return -1;
-
-}
-
-
-
-
-
-int		b3GpuNarrowPhase::registerSphereShape(float radius)
-{
-	int collidableIndex = allocateCollidable();
-	if (collidableIndex<0)
-		return collidableIndex;
-
-
-	b3Collidable& col = getCollidableCpu(collidableIndex);
-	col.m_shapeType = SHAPE_SPHERE;
-	col.m_shapeIndex = 0;
-	col.m_radius = radius;
-	
-	if (col.m_shapeIndex>=0)
-	{
-		b3SapAabb aabb;
-		b3Vector3 myAabbMin=b3MakeVector3(-radius,-radius,-radius);
-		b3Vector3 myAabbMax=b3MakeVector3(radius,radius,radius);
-
-		aabb.m_min[0] = myAabbMin[0];//s_convexHeightField->m_aabb.m_min.x;
-		aabb.m_min[1] = myAabbMin[1];//s_convexHeightField->m_aabb.m_min.y;
-		aabb.m_min[2] = myAabbMin[2];//s_convexHeightField->m_aabb.m_min.z;
-		aabb.m_minIndices[3] = 0;
-
-		aabb.m_max[0] = myAabbMax[0];//s_convexHeightField->m_aabb.m_max.x;
-		aabb.m_max[1] = myAabbMax[1];//s_convexHeightField->m_aabb.m_max.y;
-		aabb.m_max[2] = myAabbMax[2];//s_convexHeightField->m_aabb.m_max.z;
-		aabb.m_signedMaxIndices[3] = 0;
-
-		m_data->m_localShapeAABBCPU->push_back(aabb);
-//		m_data->m_localShapeAABBGPU->push_back(aabb);
-		clFinish(m_queue);
-	}
-	
-	return collidableIndex;
-}
-
-
-int b3GpuNarrowPhase::registerFace(const b3Vector3& faceNormal, float faceConstant)
-{
-	int faceOffset = m_data->m_convexFaces.size();
-	b3GpuFace& face = m_data->m_convexFaces.expand();
-	face.m_plane = b3MakeVector3(faceNormal.x,faceNormal.y,faceNormal.z,faceConstant);
-	return faceOffset;
-}
-
-int		b3GpuNarrowPhase::registerPlaneShape(const b3Vector3& planeNormal, float planeConstant)
-{
-	int collidableIndex = allocateCollidable();
-	if (collidableIndex<0)
-		return collidableIndex;
-
-
-	b3Collidable& col = getCollidableCpu(collidableIndex);
-	col.m_shapeType = SHAPE_PLANE;
-	col.m_shapeIndex = registerFace(planeNormal,planeConstant);
-	col.m_radius = planeConstant;
-	
-	if (col.m_shapeIndex>=0)
-	{
-		b3SapAabb aabb;
-		aabb.m_min[0] = -1e30f;
-		aabb.m_min[1] = -1e30f;
-		aabb.m_min[2] = -1e30f;
-		aabb.m_minIndices[3] = 0;
-		
-		aabb.m_max[0] = 1e30f;
-		aabb.m_max[1] = 1e30f;
-		aabb.m_max[2] = 1e30f;
-		aabb.m_signedMaxIndices[3] = 0;
-
-		m_data->m_localShapeAABBCPU->push_back(aabb);
-//		m_data->m_localShapeAABBGPU->push_back(aabb);
-		clFinish(m_queue);
-	}
-	
-	return collidableIndex;
-}
-
-
-int b3GpuNarrowPhase::registerConvexHullShapeInternal(b3ConvexUtility* convexPtr,b3Collidable& col)
-{
-
-	m_data->m_convexData->resize(m_data->m_numAcceleratedShapes+1);
-	m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes+1);
-	
-    
-	b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size()-1);
-	convex.mC = convexPtr->mC;
-	convex.mE = convexPtr->mE;
-	convex.m_extents= convexPtr->m_extents;
-	convex.m_localCenter = convexPtr->m_localCenter;
-	convex.m_radius = convexPtr->m_radius;
-	
-	convex.m_numUniqueEdges = convexPtr->m_uniqueEdges.size();
-	int edgeOffset = m_data->m_uniqueEdges.size();
-	convex.m_uniqueEdgesOffset = edgeOffset;
-	
-	m_data->m_uniqueEdges.resize(edgeOffset+convex.m_numUniqueEdges);
-    
-	//convex data here
-	int i;
-	for ( i=0;i<convexPtr->m_uniqueEdges.size();i++)
-	{
-		m_data->m_uniqueEdges[edgeOffset+i] = convexPtr->m_uniqueEdges[i];
-	}
-    
-	int faceOffset = m_data->m_convexFaces.size();
-	convex.m_faceOffset = faceOffset;
-	convex.m_numFaces = convexPtr->m_faces.size();
-
-	m_data->m_convexFaces.resize(faceOffset+convex.m_numFaces);
-	
-
-	for (i=0;i<convexPtr->m_faces.size();i++)
-	{
-		m_data->m_convexFaces[convex.m_faceOffset+i].m_plane = b3MakeVector3(convexPtr->m_faces[i].m_plane[0],
-																			convexPtr->m_faces[i].m_plane[1],
-																			convexPtr->m_faces[i].m_plane[2],
-																			convexPtr->m_faces[i].m_plane[3]);
-
-		
-		int indexOffset = m_data->m_convexIndices.size();
-		int numIndices = convexPtr->m_faces[i].m_indices.size();
-		m_data->m_convexFaces[convex.m_faceOffset+i].m_numIndices = numIndices;
-		m_data->m_convexFaces[convex.m_faceOffset+i].m_indexOffset = indexOffset;
-		m_data->m_convexIndices.resize(indexOffset+numIndices);
-		for (int p=0;p<numIndices;p++)
-		{
-			m_data->m_convexIndices[indexOffset+p] = convexPtr->m_faces[i].m_indices[p];
-		}
-	}
-    
-	convex.m_numVertices = convexPtr->m_vertices.size();
-	int vertexOffset = m_data->m_convexVertices.size();
-	convex.m_vertexOffset =vertexOffset;
-	
-	m_data->m_convexVertices.resize(vertexOffset+convex.m_numVertices);
-	for (int i=0;i<convexPtr->m_vertices.size();i++)
-	{
-		m_data->m_convexVertices[vertexOffset+i] = convexPtr->m_vertices[i];
-	}
-
-	(*m_data->m_convexData)[m_data->m_numAcceleratedShapes] = convexPtr;
-	
-    
-    
-	return m_data->m_numAcceleratedShapes++;
-}
-
-
-int		b3GpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling)
-{
-	b3AlignedObjectArray<b3Vector3> verts;
-
-	unsigned char* vts = (unsigned char*) vertices;
-	for (int i=0;i<numVertices;i++)
-	{
-		float* vertex = (float*) &vts[i*strideInBytes];
-		verts.push_back(b3MakeVector3(vertex[0]*scaling[0],vertex[1]*scaling[1],vertex[2]*scaling[2]));
-	}
-
-	b3ConvexUtility* utilPtr = new b3ConvexUtility();
-	bool merge = true;
-	if (numVertices)
-	{
-		utilPtr->initializePolyhedralFeatures(&verts[0],verts.size(),merge);
-	}
-
-	int collidableIndex = registerConvexHullShape(utilPtr);
-	delete utilPtr;
-	return collidableIndex;
-}
-
-int		b3GpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr)
-{
-	int collidableIndex = allocateCollidable();
-	if (collidableIndex<0)
-		return collidableIndex;
-
-	b3Collidable& col = getCollidableCpu(collidableIndex);
-	col.m_shapeType = SHAPE_CONVEX_HULL;
-	col.m_shapeIndex = -1;
-	
-	
-	{
-		b3Vector3 localCenter=b3MakeVector3(0,0,0);
-		for (int i=0;i<utilPtr->m_vertices.size();i++)
-			localCenter+=utilPtr->m_vertices[i];
-		localCenter*= (1.f/utilPtr->m_vertices.size());
-		utilPtr->m_localCenter = localCenter;
-
-		col.m_shapeIndex = registerConvexHullShapeInternal(utilPtr,col);
-	}
-
-	if (col.m_shapeIndex>=0)
-	{
-		b3SapAabb aabb;
-		
-		b3Vector3 myAabbMin=b3MakeVector3(1e30f,1e30f,1e30f);
-		b3Vector3 myAabbMax=b3MakeVector3(-1e30f,-1e30f,-1e30f);
-
-		for (int i=0;i<utilPtr->m_vertices.size();i++)
-		{
-			myAabbMin.setMin(utilPtr->m_vertices[i]);
-			myAabbMax.setMax(utilPtr->m_vertices[i]);
-		}
-		aabb.m_min[0] = myAabbMin[0];
-		aabb.m_min[1] = myAabbMin[1];
-		aabb.m_min[2] = myAabbMin[2];
-		aabb.m_minIndices[3] = 0;
-
-		aabb.m_max[0] = myAabbMax[0];
-		aabb.m_max[1] = myAabbMax[1];
-		aabb.m_max[2] = myAabbMax[2];
-		aabb.m_signedMaxIndices[3] = 0;
-
-		m_data->m_localShapeAABBCPU->push_back(aabb);
-//		m_data->m_localShapeAABBGPU->push_back(aabb);
-	}
-	
-	return collidableIndex;
-
-}
-
-int		b3GpuNarrowPhase::registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes)
-{
-	
-	int collidableIndex = allocateCollidable();
-	if (collidableIndex<0)
-		return collidableIndex;
-
-	b3Collidable& col = getCollidableCpu(collidableIndex);
-	col.m_shapeType = SHAPE_COMPOUND_OF_CONVEX_HULLS;
-	col.m_shapeIndex = m_data->m_cpuChildShapes.size();
-	col.m_compoundBvhIndex = m_data->m_bvhInfoCPU.size();
-
-	{
-		b3Assert(col.m_shapeIndex+childShapes->size()<m_data->m_config.m_maxCompoundChildShapes);
-		for (int i=0;i<childShapes->size();i++)
-		{
-			m_data->m_cpuChildShapes.push_back(childShapes->at(i));
-		}
-	}
-
-
-
-	col.m_numChildShapes = childShapes->size();
-	
-	
-	b3SapAabb aabbLocalSpace;
-	b3Vector3 myAabbMin=b3MakeVector3(1e30f,1e30f,1e30f);
-	b3Vector3 myAabbMax=b3MakeVector3(-1e30f,-1e30f,-1e30f);
-	
-	b3AlignedObjectArray<b3Aabb> childLocalAabbs;
-	childLocalAabbs.resize(childShapes->size());
-
-	//compute local AABB of the compound of all children
-	for (int i=0;i<childShapes->size();i++)
-	{
-		int childColIndex = childShapes->at(i).m_shapeIndex;
-		b3Collidable& childCol = getCollidableCpu(childColIndex);
-		b3SapAabb aabbLoc =m_data->m_localShapeAABBCPU->at(childColIndex);
-
-		b3Vector3 childLocalAabbMin=b3MakeVector3(aabbLoc.m_min[0],aabbLoc.m_min[1],aabbLoc.m_min[2]);
-		b3Vector3 childLocalAabbMax=b3MakeVector3(aabbLoc.m_max[0],aabbLoc.m_max[1],aabbLoc.m_max[2]);
-		b3Vector3 aMin,aMax;
-		b3Scalar margin(0.f);
-		b3Transform childTr;
-		childTr.setIdentity();
-
-		childTr.setOrigin(childShapes->at(i).m_childPosition);
-		childTr.setRotation(b3Quaternion(childShapes->at(i).m_childOrientation));
-		b3TransformAabb(childLocalAabbMin,childLocalAabbMax,margin,childTr,aMin,aMax);
-		myAabbMin.setMin(aMin);
-		myAabbMax.setMax(aMax);		
-		childLocalAabbs[i].m_min[0] = aMin[0];
-		childLocalAabbs[i].m_min[1] = aMin[1];
-		childLocalAabbs[i].m_min[2] = aMin[2];
-		childLocalAabbs[i].m_min[3] = 0;
-		childLocalAabbs[i].m_max[0] = aMax[0];
-		childLocalAabbs[i].m_max[1] = aMax[1];
-		childLocalAabbs[i].m_max[2] = aMax[2];
-		childLocalAabbs[i].m_max[3] = 0;
-	}
-	
-	aabbLocalSpace.m_min[0] = myAabbMin[0];//s_convexHeightField->m_aabb.m_min.x;
-	aabbLocalSpace.m_min[1]= myAabbMin[1];//s_convexHeightField->m_aabb.m_min.y;
-	aabbLocalSpace.m_min[2]= myAabbMin[2];//s_convexHeightField->m_aabb.m_min.z;
-	aabbLocalSpace.m_minIndices[3] = 0;
-	
-	aabbLocalSpace.m_max[0] = myAabbMax[0];//s_convexHeightField->m_aabb.m_max.x;
-	aabbLocalSpace.m_max[1]= myAabbMax[1];//s_convexHeightField->m_aabb.m_max.y;
-	aabbLocalSpace.m_max[2]= myAabbMax[2];//s_convexHeightField->m_aabb.m_max.z;
-	aabbLocalSpace.m_signedMaxIndices[3] = 0;
-	
-	m_data->m_localShapeAABBCPU->push_back(aabbLocalSpace);
-
-
-	b3QuantizedBvh* bvh = new b3QuantizedBvh;
-	bvh->setQuantizationValues(myAabbMin,myAabbMax);
-	QuantizedNodeArray&	nodes = bvh->getLeafNodeArray();
-	int numNodes = childShapes->size();
-
-	for (int i=0;i<numNodes;i++)
-	{
-		b3QuantizedBvhNode node;
-		b3Vector3 aabbMin,aabbMax;
-		aabbMin = (b3Vector3&) childLocalAabbs[i].m_min;
-		aabbMax = (b3Vector3&) childLocalAabbs[i].m_max;
-
-		bvh->quantize(&node.m_quantizedAabbMin[0],aabbMin,0);
-		bvh->quantize(&node.m_quantizedAabbMax[0],aabbMax,1);
-		int partId = 0;
-		node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | i;
-		nodes.push_back(node);
-	}
-	bvh->buildInternal();
-
-	int numSubTrees = bvh->getSubtreeInfoArray().size();
-
-	//void	setQuantizationValues(const b3Vector3& bvhAabbMin,const b3Vector3& bvhAabbMax,b3Scalar quantizationMargin=b3Scalar(1.0));
-	//QuantizedNodeArray&	getLeafNodeArray() {			return	m_quantizedLeafNodes;	}
-	///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized
-	//void	buildInternal();
-
-	b3BvhInfo bvhInfo;
-	
-	bvhInfo.m_aabbMin = bvh->m_bvhAabbMin;
-	bvhInfo.m_aabbMax = bvh->m_bvhAabbMax;
-	bvhInfo.m_quantization = bvh->m_bvhQuantization;
-	bvhInfo.m_numNodes = numNodes;
-	bvhInfo.m_numSubTrees = numSubTrees;
-	bvhInfo.m_nodeOffset = m_data->m_treeNodesCPU.size();
-	bvhInfo.m_subTreeOffset = m_data->m_subTreesCPU.size();
-
-	int numNewNodes = 		bvh->getQuantizedNodeArray().size();
-
-	for (int i=0;i<numNewNodes-1;i++)
-	{
-
-		if (bvh->getQuantizedNodeArray()[i].isLeafNode())
-		{
-			int orgIndex = bvh->getQuantizedNodeArray()[i].getTriangleIndex();
-
-			b3Vector3 nodeMinVec = bvh->unQuantize(bvh->getQuantizedNodeArray()[i].m_quantizedAabbMin);
-			b3Vector3 nodeMaxVec = bvh->unQuantize(bvh->getQuantizedNodeArray()[i].m_quantizedAabbMax);
-		
-			for (int c=0;c<3;c++)
-			{
-				if (childLocalAabbs[orgIndex].m_min[c] < nodeMinVec[c])
-				{
-					printf("min org (%f) and new (%f) ? at i:%d,c:%d\n",childLocalAabbs[i].m_min[c],nodeMinVec[c],i,c);
-				}
-				if (childLocalAabbs[orgIndex].m_max[c] > nodeMaxVec[c])
-				{
-					printf("max org (%f) and new (%f) ? at i:%d,c:%d\n",childLocalAabbs[i].m_max[c],nodeMaxVec[c],i,c);
-				}
-
-			}
-		}
-
-	}
-
-	m_data->m_bvhInfoCPU.push_back(bvhInfo);
-
-	int numNewSubtrees = bvh->getSubtreeInfoArray().size();
-	m_data->m_subTreesCPU.reserve(m_data->m_subTreesCPU.size()+numNewSubtrees);
-	for (int i=0;i<numNewSubtrees;i++)
-	{
-		m_data->m_subTreesCPU.push_back(bvh->getSubtreeInfoArray()[i]);
-	}
-	int numNewTreeNodes = bvh->getQuantizedNodeArray().size();
-
-	for (int i=0;i<numNewTreeNodes;i++)
-	{
-		m_data->m_treeNodesCPU.push_back(bvh->getQuantizedNodeArray()[i]);
-	}
-
-//	m_data->m_localShapeAABBGPU->push_back(aabbWS);
-	clFinish(m_queue);
-	return collidableIndex;
-	
-}
-
-
-int		b3GpuNarrowPhase::registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,const float* scaling1)
-{
-	
-
-	b3Vector3 scaling=b3MakeVector3(scaling1[0],scaling1[1],scaling1[2]);
-
-	int collidableIndex = allocateCollidable();
-	if (collidableIndex<0)
-		return collidableIndex;
-
-	b3Collidable& col = getCollidableCpu(collidableIndex);
-	
-	col.m_shapeType = SHAPE_CONCAVE_TRIMESH;
-	col.m_shapeIndex = registerConcaveMeshShape(vertices,indices,col,scaling);
-	col.m_bvhIndex = m_data->m_bvhInfoCPU.size();
-		
-
-	b3SapAabb aabb;
-	b3Vector3 myAabbMin=b3MakeVector3(1e30f,1e30f,1e30f);
-	b3Vector3 myAabbMax=b3MakeVector3(-1e30f,-1e30f,-1e30f);
-
-	for (int i=0;i<vertices->size();i++)
-	{
-		b3Vector3 vtx(vertices->at(i)*scaling);
-		myAabbMin.setMin(vtx);
-		myAabbMax.setMax(vtx);
-	}
-	aabb.m_min[0] = myAabbMin[0];
-	aabb.m_min[1] = myAabbMin[1];
-	aabb.m_min[2] = myAabbMin[2];
-	aabb.m_minIndices[3] = 0;
-
-	aabb.m_max[0] = myAabbMax[0];
-	aabb.m_max[1]= myAabbMax[1];
-	aabb.m_max[2]= myAabbMax[2];
-	aabb.m_signedMaxIndices[3]= 0;
-
-	m_data->m_localShapeAABBCPU->push_back(aabb);
-//	m_data->m_localShapeAABBGPU->push_back(aabb);
-
-	b3OptimizedBvh* bvh = new b3OptimizedBvh();
-	//void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax)
-	
-	bool useQuantizedAabbCompression = true;
-	b3TriangleIndexVertexArray* meshInterface=new b3TriangleIndexVertexArray();
-	m_data->m_meshInterfaces.push_back(meshInterface);
-	b3IndexedMesh mesh;
-	mesh.m_numTriangles = indices->size()/3;
-	mesh.m_numVertices = vertices->size();
-	mesh.m_vertexBase = (const unsigned char *)&vertices->at(0).x;
-	mesh.m_vertexStride = sizeof(b3Vector3);
-	mesh.m_triangleIndexStride = 3 * sizeof(int);// or sizeof(int)
-	mesh.m_triangleIndexBase = (const unsigned char *)&indices->at(0);
-	
-	meshInterface->addIndexedMesh(mesh);
-	bvh->build(meshInterface, useQuantizedAabbCompression, (b3Vector3&)aabb.m_min, (b3Vector3&)aabb.m_max);
-	m_data->m_bvhData.push_back(bvh);
-	int numNodes = bvh->getQuantizedNodeArray().size();
-	//b3OpenCLArray<b3QuantizedBvhNode>*	treeNodesGPU = new b3OpenCLArray<b3QuantizedBvhNode>(this->m_context,this->m_queue,numNodes);
-	int numSubTrees = bvh->getSubtreeInfoArray().size();
-
-	b3BvhInfo bvhInfo;
-	
-	bvhInfo.m_aabbMin = bvh->m_bvhAabbMin;
-	bvhInfo.m_aabbMax = bvh->m_bvhAabbMax;
-	bvhInfo.m_quantization = bvh->m_bvhQuantization;
-	bvhInfo.m_numNodes = numNodes;
-	bvhInfo.m_numSubTrees = numSubTrees;
-	bvhInfo.m_nodeOffset = m_data->m_treeNodesCPU.size();
-	bvhInfo.m_subTreeOffset = m_data->m_subTreesCPU.size();
-
-	m_data->m_bvhInfoCPU.push_back(bvhInfo);
-
-
-	int numNewSubtrees = bvh->getSubtreeInfoArray().size();
-	m_data->m_subTreesCPU.reserve(m_data->m_subTreesCPU.size()+numNewSubtrees);
-	for (int i=0;i<numNewSubtrees;i++)
-	{
-		m_data->m_subTreesCPU.push_back(bvh->getSubtreeInfoArray()[i]);
-	}
-	int numNewTreeNodes = bvh->getQuantizedNodeArray().size();
-
-	for (int i=0;i<numNewTreeNodes;i++)
-	{
-		m_data->m_treeNodesCPU.push_back(bvh->getQuantizedNodeArray()[i]);
-	}
-
-
-
-
-	return collidableIndex;
-}
-
-int b3GpuNarrowPhase::registerConcaveMeshShape(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,b3Collidable& col, const float* scaling1)
-{
-
-
-	b3Vector3 scaling=b3MakeVector3(scaling1[0],scaling1[1],scaling1[2]);
-
-	m_data->m_convexData->resize(m_data->m_numAcceleratedShapes+1);
-	m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes+1);
-	
-    
-	b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size()-1);
-	convex.mC = b3MakeVector3(0,0,0);
-	convex.mE = b3MakeVector3(0,0,0);
-	convex.m_extents= b3MakeVector3(0,0,0);
-	convex.m_localCenter = b3MakeVector3(0,0,0);
-	convex.m_radius = 0.f;
-	
-	convex.m_numUniqueEdges = 0;
-	int edgeOffset = m_data->m_uniqueEdges.size();
-	convex.m_uniqueEdgesOffset = edgeOffset;
-	
-	int faceOffset = m_data->m_convexFaces.size();
-	convex.m_faceOffset = faceOffset;
-	
-	convex.m_numFaces = indices->size()/3;
-	m_data->m_convexFaces.resize(faceOffset+convex.m_numFaces);
-	m_data->m_convexIndices.reserve(convex.m_numFaces*3);
-	for (int i=0;i<convex.m_numFaces;i++)
-	{
-		if (i%256==0)
-		{
-			//printf("i=%d out of %d", i,convex.m_numFaces);
-		}
-		b3Vector3 vert0(vertices->at(indices->at(i*3))*scaling);
-		b3Vector3 vert1(vertices->at(indices->at(i*3+1))*scaling);
-		b3Vector3 vert2(vertices->at(indices->at(i*3+2))*scaling);
-
-		b3Vector3 normal = ((vert1-vert0).cross(vert2-vert0)).normalize();
-		b3Scalar c = -(normal.dot(vert0));
-
-		m_data->m_convexFaces[convex.m_faceOffset+i].m_plane = b3MakeVector4(normal.x,normal.y,normal.z,c);
-		int indexOffset = m_data->m_convexIndices.size();
-		int numIndices = 3;
-		m_data->m_convexFaces[convex.m_faceOffset+i].m_numIndices = numIndices;
-		m_data->m_convexFaces[convex.m_faceOffset+i].m_indexOffset = indexOffset;
-		m_data->m_convexIndices.resize(indexOffset+numIndices);
-		for (int p=0;p<numIndices;p++)
-		{
-			int vi = indices->at(i*3+p);
-			m_data->m_convexIndices[indexOffset+p] = vi;//convexPtr->m_faces[i].m_indices[p];
-		}
-	}
-    
-	convex.m_numVertices = vertices->size();
-	int vertexOffset = m_data->m_convexVertices.size();
-	convex.m_vertexOffset =vertexOffset;
-	m_data->m_convexVertices.resize(vertexOffset+convex.m_numVertices);
-	for (int i=0;i<vertices->size();i++)
-	{
-		m_data->m_convexVertices[vertexOffset+i] = vertices->at(i)*scaling;
-	}
-
-	(*m_data->m_convexData)[m_data->m_numAcceleratedShapes] = 0;
-	
-  
-	return m_data->m_numAcceleratedShapes++;
-}
-
-
-
-cl_mem	b3GpuNarrowPhase::getBodiesGpu()
-{
-	return (cl_mem)m_data->m_bodyBufferGPU->getBufferCL();
-}
-
-const struct b3RigidBodyData* b3GpuNarrowPhase::getBodiesCpu() const
-{
-	return &m_data->m_bodyBufferCPU->at(0);
-};
-
-
-
-
-int	b3GpuNarrowPhase::getNumBodiesGpu() const
-{
-	return m_data->m_bodyBufferGPU->size();
-}
-
-cl_mem	b3GpuNarrowPhase::getBodyInertiasGpu()
-{
-	return (cl_mem)m_data->m_inertiaBufferGPU->getBufferCL();
-}
-
-int	b3GpuNarrowPhase::getNumBodyInertiasGpu() const
-{
-	return m_data->m_inertiaBufferGPU->size();
-}
-
-
-b3Collidable& b3GpuNarrowPhase::getCollidableCpu(int collidableIndex)
-{
-	return m_data->m_collidablesCPU[collidableIndex];
-}
-
-const b3Collidable& b3GpuNarrowPhase::getCollidableCpu(int collidableIndex) const
-{
-	return m_data->m_collidablesCPU[collidableIndex];
-}
-
-cl_mem b3GpuNarrowPhase::getCollidablesGpu()
-{
-	return m_data->m_collidablesGPU->getBufferCL();
-}
-
-const struct b3Collidable* b3GpuNarrowPhase::getCollidablesCpu() const
-{
-	if (m_data->m_collidablesCPU.size())
-		return &m_data->m_collidablesCPU[0];
-	return 0;
-}
-
-const struct b3SapAabb* b3GpuNarrowPhase::getLocalSpaceAabbsCpu() const
-{
-	if (m_data->m_localShapeAABBCPU->size())
-	{
-		return &m_data->m_localShapeAABBCPU->at(0);
-	} 
-	return 0;
-}
-
-
-cl_mem	b3GpuNarrowPhase::getAabbLocalSpaceBufferGpu()
-{
-	return m_data->m_localShapeAABBGPU->getBufferCL();
-}
-int	b3GpuNarrowPhase::getNumCollidablesGpu() const
-{
-	return m_data->m_collidablesGPU->size();
-}
-
-
-
-
-
-int	b3GpuNarrowPhase::getNumContactsGpu() const
-{
-	return m_data->m_pBufContactBuffersGPU[m_data->m_currentContactBuffer]->size();
-}
-cl_mem b3GpuNarrowPhase::getContactsGpu()
-{
-	return m_data->m_pBufContactBuffersGPU[m_data->m_currentContactBuffer]->getBufferCL();
-}
-
-const b3Contact4* b3GpuNarrowPhase::getContactsCPU() const
-{
-	m_data->m_pBufContactBuffersGPU[m_data->m_currentContactBuffer]->copyToHost(*m_data->m_pBufContactOutCPU);
-	return &m_data->m_pBufContactOutCPU->at(0);
-}
-
-void b3GpuNarrowPhase::computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects)
-{
-
-	cl_mem aabbsLocalSpace = m_data->m_localShapeAABBGPU->getBufferCL();
-
-	int nContactOut = 0;
-
-	//swap buffer
-	m_data->m_currentContactBuffer=1-m_data->m_currentContactBuffer;
-
-	int curSize = m_data->m_pBufContactBuffersGPU[m_data->m_currentContactBuffer]->size();
-
-	int maxTriConvexPairCapacity = m_data->m_config.m_maxTriConvexPairCapacity;
-	int numTriConvexPairsOut=0;
-	
-	b3OpenCLArray<b3Int4> broadphasePairsGPU(m_context,m_queue);
-	broadphasePairsGPU.setFromOpenCLBuffer(broadphasePairs,numBroadphasePairs);
-
-	
-
-
-	b3OpenCLArray<b3Aabb> clAabbArrayWorldSpace(this->m_context,this->m_queue);
-	clAabbArrayWorldSpace.setFromOpenCLBuffer(aabbsWorldSpace,numObjects);
-
-	b3OpenCLArray<b3Aabb> clAabbArrayLocalSpace(this->m_context,this->m_queue);
-	clAabbArrayLocalSpace.setFromOpenCLBuffer(aabbsLocalSpace,numObjects);
-
-	m_data->m_gpuSatCollision->computeConvexConvexContactsGPUSAT(
-		&broadphasePairsGPU, numBroadphasePairs,
-		m_data->m_bodyBufferGPU,
-		m_data->m_pBufContactBuffersGPU[m_data->m_currentContactBuffer],
-		nContactOut,
-		m_data->m_pBufContactBuffersGPU[1-m_data->m_currentContactBuffer],
-		m_data->m_config.m_maxContactCapacity,
-		m_data->m_config.m_compoundPairCapacity,
-		*m_data->m_convexPolyhedraGPU,
-		*m_data->m_convexVerticesGPU,
-		*m_data->m_uniqueEdgesGPU,
-		*m_data->m_convexFacesGPU,
-		*m_data->m_convexIndicesGPU,
-		*m_data->m_collidablesGPU,
-		*m_data->m_gpuChildShapes,
-		clAabbArrayWorldSpace,
-		clAabbArrayLocalSpace,
-		*m_data->m_worldVertsB1GPU,
-		*m_data->m_clippingFacesOutGPU,
-		*m_data->m_worldNormalsAGPU,
-		*m_data->m_worldVertsA1GPU,
-		*m_data->m_worldVertsB2GPU,
-		m_data->m_bvhData,
-		m_data->m_treeNodesGPU,
-		m_data->m_subTreesGPU,
-		m_data->m_bvhInfoGPU,
-		numObjects,
-		maxTriConvexPairCapacity,
-		*m_data->m_triangleConvexPairs,
-		numTriConvexPairsOut
-		);
-
-	/*b3AlignedObjectArray<b3Int4> broadphasePairsCPU;
-	broadphasePairsGPU.copyToHost(broadphasePairsCPU);
-	printf("checking pairs\n");
-	*/
-}
-
-const b3SapAabb& b3GpuNarrowPhase::getLocalSpaceAabb(int collidableIndex) const
-{
-	return m_data->m_localShapeAABBCPU->at(collidableIndex);
-}
-
-
-
-
-
-int b3GpuNarrowPhase::registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation , const float* aabbMinPtr, const float* aabbMaxPtr,bool writeToGpu)
-{
-	b3Vector3 aabbMin=b3MakeVector3(aabbMinPtr[0],aabbMinPtr[1],aabbMinPtr[2]);
-	b3Vector3 aabbMax=b3MakeVector3(aabbMaxPtr[0],aabbMaxPtr[1],aabbMaxPtr[2]);
-	
-
-	if (m_data->m_numAcceleratedRigidBodies >= (m_data->m_config.m_maxConvexBodies))
-	{
-		b3Error("registerRigidBody: exceeding the number of rigid bodies, %d > %d \n",m_data->m_numAcceleratedRigidBodies,m_data->m_config.m_maxConvexBodies);
-		return -1;
-	}
-    
-	m_data->m_bodyBufferCPU->resize(m_data->m_numAcceleratedRigidBodies+1);
-    
-	b3RigidBodyData& body = m_data->m_bodyBufferCPU->at(m_data->m_numAcceleratedRigidBodies);
-    
-	float friction = 1.f;
-	float restitution = 0.f;
-    
-	body.m_frictionCoeff = friction;
-	body.m_restituitionCoeff = restitution;
-	body.m_angVel = b3MakeVector3(0,0,0);
-	body.m_linVel=b3MakeVector3(0,0,0);//.setZero();
-	body.m_pos =b3MakeVector3(position[0],position[1],position[2]);
-	body.m_quat.setValue(orientation[0],orientation[1],orientation[2],orientation[3]);
-	body.m_collidableIdx = collidableIndex;
-	if (collidableIndex>=0)
-	{
-//		body.m_shapeType = m_data->m_collidablesCPU.at(collidableIndex).m_shapeType;
-	} else
-	{
-	//	body.m_shapeType = CollisionShape::SHAPE_PLANE;
-		m_planeBodyIndex = m_data->m_numAcceleratedRigidBodies;
-	}
-	//body.m_shapeType = shapeType;
-	
-	
-	body.m_invMass = mass? 1.f/mass : 0.f;
-    
-	if (writeToGpu)
-	{
-		m_data->m_bodyBufferGPU->copyFromHostPointer(&body,1,m_data->m_numAcceleratedRigidBodies);
-	}
-    
-	b3InertiaData& shapeInfo = m_data->m_inertiaBufferCPU->at(m_data->m_numAcceleratedRigidBodies);
-    
-	if (mass==0.f)
-	{
-		if (m_data->m_numAcceleratedRigidBodies==0)
-			m_static0Index = 0;
-        
-		shapeInfo.m_initInvInertia.setValue(0,0,0,0,0,0,0,0,0);
-		shapeInfo.m_invInertiaWorld.setValue(0,0,0,0,0,0,0,0,0);
-	} else
-	{
-        
-		b3Assert(body.m_collidableIdx>=0);
-        
-		//approximate using the aabb of the shape
-        
-		//Aabb aabb = (*m_data->m_shapePointers)[shapeIndex]->m_aabb;
-		b3Vector3 halfExtents = (aabbMax-aabbMin);//*0.5f;//fake larger inertia makes demos more stable ;-)
-        
-		b3Vector3 localInertia;
-        
-		float lx=2.f*halfExtents[0];
-		float ly=2.f*halfExtents[1];
-		float lz=2.f*halfExtents[2];
-        
-		localInertia.setValue( (mass/12.0f) * (ly*ly + lz*lz),
-                                   (mass/12.0f) * (lx*lx + lz*lz),
-                                   (mass/12.0f) * (lx*lx + ly*ly));
-        
-		b3Vector3 invLocalInertia;
-		invLocalInertia[0] = 1.f/localInertia[0];
-		invLocalInertia[1] = 1.f/localInertia[1];
-		invLocalInertia[2] = 1.f/localInertia[2];
-		invLocalInertia[3] = 0.f;
-        
-		shapeInfo.m_initInvInertia.setValue(
-			invLocalInertia[0],		0,						0,
-			0,						invLocalInertia[1],		0,
-			0,						0,						invLocalInertia[2]);
-
-		b3Matrix3x3 m (body.m_quat);
-
-		shapeInfo.m_invInertiaWorld = m.scaled(invLocalInertia) * m.transpose();
-        
-	}
-    
-	if (writeToGpu)
-		m_data->m_inertiaBufferGPU->copyFromHostPointer(&shapeInfo,1,m_data->m_numAcceleratedRigidBodies);
-    
-    
-    
-	return m_data->m_numAcceleratedRigidBodies++;
-}
-
-int b3GpuNarrowPhase::getNumRigidBodies() const
-{
-	return m_data->m_numAcceleratedRigidBodies;
-}
-
-void	b3GpuNarrowPhase::writeAllBodiesToGpu()
-{
-
-	if (m_data->m_localShapeAABBCPU->size())
-	{
-		m_data->m_localShapeAABBGPU->copyFromHost(*m_data->m_localShapeAABBCPU);
-	}
-	
-	
-	m_data->m_gpuChildShapes->copyFromHost(m_data->m_cpuChildShapes);
-	m_data->m_convexFacesGPU->copyFromHost(m_data->m_convexFaces);
-	m_data->m_convexPolyhedraGPU->copyFromHost(m_data->m_convexPolyhedra);
-	m_data->m_uniqueEdgesGPU->copyFromHost(m_data->m_uniqueEdges);
-	m_data->m_convexVerticesGPU->copyFromHost(m_data->m_convexVertices);
-	m_data->m_convexIndicesGPU->copyFromHost(m_data->m_convexIndices);
-	m_data->m_bvhInfoGPU->copyFromHost(m_data->m_bvhInfoCPU);
-	m_data->m_treeNodesGPU->copyFromHost(m_data->m_treeNodesCPU);
-	m_data->m_subTreesGPU->copyFromHost(m_data->m_subTreesCPU);
-
-
-	m_data->m_bodyBufferGPU->resize(m_data->m_numAcceleratedRigidBodies);
-	m_data->m_inertiaBufferGPU->resize(m_data->m_numAcceleratedRigidBodies);
-    
-	if (m_data->m_numAcceleratedRigidBodies)
-	{
-		m_data->m_bodyBufferGPU->copyFromHostPointer(&m_data->m_bodyBufferCPU->at(0),m_data->m_numAcceleratedRigidBodies);
-		m_data->m_inertiaBufferGPU->copyFromHostPointer(&m_data->m_inertiaBufferCPU->at(0),m_data->m_numAcceleratedRigidBodies);
-	}
-    if (m_data->m_collidablesCPU.size())
-	{
-		m_data->m_collidablesGPU->copyFromHost(m_data->m_collidablesCPU);
-	}
-	
-    
-}
-
-
-void	b3GpuNarrowPhase::reset()
-{
-	m_data->m_numAcceleratedShapes = 0;
-	m_data->m_numAcceleratedRigidBodies = 0;
-	this->m_static0Index = -1;
-	m_data->m_uniqueEdges.resize(0);
-	m_data->m_convexVertices.resize(0);
-	m_data->m_convexPolyhedra.resize(0);
-	m_data->m_convexIndices.resize(0);
-	m_data->m_cpuChildShapes.resize(0);
-	m_data->m_convexFaces.resize(0);
-	m_data->m_collidablesCPU.resize(0);
-	m_data->m_localShapeAABBCPU->resize(0);
-	m_data->m_bvhData.resize(0);
-	m_data->m_treeNodesCPU.resize(0);
-	m_data->m_subTreesCPU.resize(0);
-	m_data->m_bvhInfoCPU.resize(0);
-
-}
-
-
-void	b3GpuNarrowPhase::readbackAllBodiesToCpu()
-{
-	m_data->m_bodyBufferGPU->copyToHostPointer(&m_data->m_bodyBufferCPU->at(0),m_data->m_numAcceleratedRigidBodies);
-}
-
-void b3GpuNarrowPhase::setObjectTransformCpu(float* position, float* orientation , int bodyIndex)
-{
-	if (bodyIndex>=0 && bodyIndex<m_data->m_bodyBufferCPU->size())
-	{
-		m_data->m_bodyBufferCPU->at(bodyIndex).m_pos=b3MakeVector3(position[0],position[1],position[2]);
-		m_data->m_bodyBufferCPU->at(bodyIndex).m_quat.setValue(orientation[0],orientation[1],orientation[2],orientation[3]);
-	}
-	else
-	{
-		b3Warning("setObjectVelocityCpu out of range.\n");
-	}
-}
-void b3GpuNarrowPhase::setObjectVelocityCpu(float* linVel, float* angVel, int bodyIndex)
-{
-	if (bodyIndex>=0 && bodyIndex<m_data->m_bodyBufferCPU->size())
-	{
-		m_data->m_bodyBufferCPU->at(bodyIndex).m_linVel=b3MakeVector3(linVel[0],linVel[1],linVel[2]);
-		m_data->m_bodyBufferCPU->at(bodyIndex).m_angVel=b3MakeVector3(angVel[0],angVel[1],angVel[2]);
-	} else
-	{
-		b3Warning("setObjectVelocityCpu out of range.\n");
-	}
-}
-
-bool b3GpuNarrowPhase::getObjectTransformFromCpu(float* position, float* orientation , int bodyIndex) const
-{
-	if (bodyIndex>=0 && bodyIndex<m_data->m_bodyBufferCPU->size())
-	{
-		position[0] = m_data->m_bodyBufferCPU->at(bodyIndex).m_pos.x;
-		position[1] = m_data->m_bodyBufferCPU->at(bodyIndex).m_pos.y;
-		position[2] = m_data->m_bodyBufferCPU->at(bodyIndex).m_pos.z;
-		position[3] = 1.f;//or 1
-
-		orientation[0] = m_data->m_bodyBufferCPU->at(bodyIndex).m_quat.x;
-		orientation[1] = m_data->m_bodyBufferCPU->at(bodyIndex).m_quat.y;
-		orientation[2] = m_data->m_bodyBufferCPU->at(bodyIndex).m_quat.z;
-		orientation[3] = m_data->m_bodyBufferCPU->at(bodyIndex).m_quat.w;
-		return true;
-	}
-
-	b3Warning("getObjectTransformFromCpu out of range.\n");
-	return false;
-}
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h
deleted file mode 100644
index 05ff3fd0..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h
+++ /dev/null
@@ -1,109 +0,0 @@
-#ifndef B3_GPU_NARROWPHASE_H
-#define B3_GPU_NARROWPHASE_H
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Common/b3Vector3.h"
-
-class b3GpuNarrowPhase
-{
-protected:
-
-	struct b3GpuNarrowPhaseInternalData*	m_data;
-	int m_acceleratedCompanionShapeIndex;
-	int m_planeBodyIndex;
-	int	m_static0Index;
-
-	cl_context m_context;
-	cl_device_id m_device;
-	cl_command_queue m_queue;
-
-	int registerConvexHullShapeInternal(class b3ConvexUtility* convexPtr, b3Collidable& col);
-	int registerConcaveMeshShape(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, b3Collidable& col, const float* scaling);
-
-public:
-
-	
-
-
-	b3GpuNarrowPhase(cl_context vtx, cl_device_id dev, cl_command_queue q, const struct b3Config& config);
-
-	virtual ~b3GpuNarrowPhase(void);
-
-	int		registerSphereShape(float radius);
-	int		registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
-
-	int registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes);
-	int registerFace(const b3Vector3& faceNormal, float faceConstant);
-	
-	int	registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,const float* scaling);
-	
-	//do they need to be merged?
-	
-	int	registerConvexHullShape(b3ConvexUtility* utilPtr);
-	int	registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
-
-	int registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation, const float* aabbMin, const float* aabbMax,bool writeToGpu);
-	void setObjectTransform(const float* position, const float* orientation , int bodyIndex);
-
-	void	writeAllBodiesToGpu();
-	void  reset();
-	void	readbackAllBodiesToCpu();
-	bool	getObjectTransformFromCpu(float* position, float* orientation , int bodyIndex) const;
-
-	void setObjectTransformCpu(float* position, float* orientation , int bodyIndex);
-	void setObjectVelocityCpu(float* linVel, float* angVel, int bodyIndex);
-
-	
-	virtual void computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects);
-	
-
-	cl_mem	getBodiesGpu();
-	const struct b3RigidBodyData* getBodiesCpu() const;
-	//struct b3RigidBodyData* getBodiesCpu();
-
-	int	getNumBodiesGpu() const;
-
-	cl_mem	getBodyInertiasGpu();
-	int	getNumBodyInertiasGpu() const;
-
-	cl_mem	getCollidablesGpu();
-	const struct b3Collidable* getCollidablesCpu() const;
-	int		getNumCollidablesGpu() const;
-
-	const struct b3SapAabb* getLocalSpaceAabbsCpu() const;
-
-	const struct b3Contact4* getContactsCPU() const;
-
-	cl_mem	getContactsGpu();
-	int	getNumContactsGpu() const;
-
-	cl_mem	getAabbLocalSpaceBufferGpu();
-	
-	int getNumRigidBodies() const;
-
-	int allocateCollidable();
-
-	int getStatic0Index() const
-	{
-		return m_static0Index;
-	}
-	b3Collidable& getCollidableCpu(int collidableIndex);
-	const b3Collidable& getCollidableCpu(int collidableIndex) const;
-
-	const b3GpuNarrowPhaseInternalData*	getInternalData() const
-	{
-			return m_data;
-	}
-
-	b3GpuNarrowPhaseInternalData*	getInternalData()
-	{
-			return m_data;
-	}
-
-	const struct b3SapAabb& getLocalSpaceAabb(int collidableIndex) const;
-};
-
-#endif //B3_GPU_NARROWPHASE_H
-
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h
deleted file mode 100644
index 8a7f1ea8..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h
+++ /dev/null
@@ -1,95 +0,0 @@
-
-#ifndef B3_GPU_NARROWPHASE_INTERNAL_DATA_H
-#define B3_GPU_NARROWPHASE_INTERNAL_DATA_H
-
-#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-
-#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Common/b3Vector3.h"
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
-#include "Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h"
-
-#include "Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h"
-#include "Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h"
-#include "Bullet3Common/shared/b3Int4.h"
-#include "Bullet3Common/shared/b3Int2.h"
-
-
-class b3ConvexUtility;
-
-struct b3GpuNarrowPhaseInternalData
-{
-	b3AlignedObjectArray<b3ConvexUtility*>* m_convexData;
-    
-	b3AlignedObjectArray<b3ConvexPolyhedronData> m_convexPolyhedra;
-	b3AlignedObjectArray<b3Vector3> m_uniqueEdges;
-	b3AlignedObjectArray<b3Vector3> m_convexVertices;
-	b3AlignedObjectArray<int> m_convexIndices;
-    
-	b3OpenCLArray<b3ConvexPolyhedronData>* m_convexPolyhedraGPU;
-	b3OpenCLArray<b3Vector3>* m_uniqueEdgesGPU;
-	b3OpenCLArray<b3Vector3>* m_convexVerticesGPU;
-	b3OpenCLArray<int>* m_convexIndicesGPU;
-    
-    b3OpenCLArray<b3Vector3>* m_worldVertsB1GPU;
-    b3OpenCLArray<b3Int4>* m_clippingFacesOutGPU;
-    b3OpenCLArray<b3Vector3>* m_worldNormalsAGPU;
-    b3OpenCLArray<b3Vector3>* m_worldVertsA1GPU;
-    b3OpenCLArray<b3Vector3>* m_worldVertsB2GPU;
-    
-	b3AlignedObjectArray<b3GpuChildShape> m_cpuChildShapes;
-	b3OpenCLArray<b3GpuChildShape>*	m_gpuChildShapes;
-    
-	b3AlignedObjectArray<b3GpuFace> m_convexFaces;
-	b3OpenCLArray<b3GpuFace>* m_convexFacesGPU;
-    
-	struct GpuSatCollision*	m_gpuSatCollision;
-	    
-	
-	b3OpenCLArray<b3Int4>*			m_triangleConvexPairs;
-    
-	
-	b3OpenCLArray<b3Contact4>* m_pBufContactBuffersGPU[2];
-	int	m_currentContactBuffer;
-	b3AlignedObjectArray<b3Contact4>* m_pBufContactOutCPU;
-	
-    
-	b3AlignedObjectArray<b3RigidBodyData>* m_bodyBufferCPU;
-	b3OpenCLArray<b3RigidBodyData>* m_bodyBufferGPU;
-    
-	b3AlignedObjectArray<b3InertiaData>*	m_inertiaBufferCPU;
-	b3OpenCLArray<b3InertiaData>*	m_inertiaBufferGPU;
-    
-	int m_numAcceleratedShapes;
-	int m_numAcceleratedRigidBodies;
-    
-	b3AlignedObjectArray<b3Collidable>	m_collidablesCPU;
-	b3OpenCLArray<b3Collidable>*	m_collidablesGPU;
-
-	b3OpenCLArray<b3SapAabb>* m_localShapeAABBGPU;
-	b3AlignedObjectArray<b3SapAabb>* m_localShapeAABBCPU;
-
-	b3AlignedObjectArray<class b3OptimizedBvh*> m_bvhData;
-	b3AlignedObjectArray<class b3TriangleIndexVertexArray*> m_meshInterfaces;
-
-	b3AlignedObjectArray<b3QuantizedBvhNode>	m_treeNodesCPU;
-	b3AlignedObjectArray<b3BvhSubtreeInfo>	m_subTreesCPU;
-
-	b3AlignedObjectArray<b3BvhInfo>	m_bvhInfoCPU;
-	b3OpenCLArray<b3BvhInfo>*			m_bvhInfoGPU;
-	
-	b3OpenCLArray<b3QuantizedBvhNode>*	m_treeNodesGPU;
-	b3OpenCLArray<b3BvhSubtreeInfo>*	m_subTreesGPU;
-	
-
-	b3Config	m_config;
-    
-};
-
-#endif //B3_GPU_NARROWPHASE_INTERNAL_DATA_H
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp
deleted file mode 100644
index 4d14bc42..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp
+++ /dev/null
@@ -1,1158 +0,0 @@
-
-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-
-bool useGpuInitSolverBodies = true;
-bool useGpuInfo1 = true;
-bool useGpuInfo2= true;
-bool useGpuSolveJointConstraintRows=true;
-bool useGpuWriteBackVelocities = true;
-bool gpuBreakConstraints = true;
-
-#include "b3GpuPgsConstraintSolver.h"
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-#include "Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h"
-#include <new>
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include <string.h> //for memset
-#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
-
-#include "Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h"
-
-#include "Bullet3OpenCL/RigidBody/kernels/jointSolver.h" //solveConstraintRowsCL
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-
-#define B3_JOINT_SOLVER_PATH "src/Bullet3OpenCL/RigidBody/kernels/jointSolver.cl"
-
-
-struct b3GpuPgsJacobiSolverInternalData
-{
-
-	cl_context m_context;
-	cl_device_id m_device;
-	cl_command_queue m_queue;
-
-	b3PrefixScanCL*	m_prefixScan;
-
-	cl_kernel m_solveJointConstraintRowsKernels;
-	cl_kernel m_initSolverBodiesKernel;
-	cl_kernel m_getInfo1Kernel;
-	cl_kernel m_initBatchConstraintsKernel;
-	cl_kernel m_getInfo2Kernel;
-	cl_kernel m_writeBackVelocitiesKernel;
-	cl_kernel m_breakViolatedConstraintsKernel;
-
-	b3OpenCLArray<unsigned int>*	m_gpuConstraintRowOffsets;
-
-	b3OpenCLArray<b3GpuSolverBody>*			m_gpuSolverBodies;
-	b3OpenCLArray<b3BatchConstraint>*		m_gpuBatchConstraints;
-	b3OpenCLArray<b3GpuSolverConstraint>*		m_gpuConstraintRows;
-	b3OpenCLArray<unsigned int>*			m_gpuConstraintInfo1;
-
-//	b3AlignedObjectArray<b3GpuSolverBody>		m_cpuSolverBodies;
-	b3AlignedObjectArray<b3BatchConstraint>		m_cpuBatchConstraints;
-	b3AlignedObjectArray<b3GpuSolverConstraint>	m_cpuConstraintRows;
-	b3AlignedObjectArray<unsigned int>			m_cpuConstraintInfo1;
-	b3AlignedObjectArray<unsigned int>			m_cpuConstraintRowOffsets;
-
-	b3AlignedObjectArray<b3RigidBodyData>			m_cpuBodies;
-	b3AlignedObjectArray<b3InertiaData>			m_cpuInertias;
-
-	
-	b3AlignedObjectArray<b3GpuGenericConstraint> m_cpuConstraints;
-
-	b3AlignedObjectArray<int>		m_batchSizes;
-
-
-};
-
-
-
-static b3Transform	getWorldTransform(b3RigidBodyData* rb)
-{
-	b3Transform newTrans;
-	newTrans.setOrigin(rb->m_pos);
-	newTrans.setRotation(rb->m_quat);
-	return newTrans;
-}
-
-static const b3Matrix3x3&	getInvInertiaTensorWorld(b3InertiaData* inertia)
-{
-	return inertia->m_invInertiaWorld;
-}
-
-
-
-static const b3Vector3&	getLinearVelocity(b3RigidBodyData* rb)
-{
-	return rb->m_linVel;
-}
-
-static const b3Vector3&	getAngularVelocity(b3RigidBodyData* rb)
-{
-	return rb->m_angVel;
-}
-
-b3Vector3 getVelocityInLocalPoint(b3RigidBodyData* rb, const b3Vector3& rel_pos)
-{
-	//we also calculate lin/ang velocity for kinematic objects
-	return getLinearVelocity(rb) + getAngularVelocity(rb).cross(rel_pos);
-	
-}
-
-
-
-b3GpuPgsConstraintSolver::b3GpuPgsConstraintSolver (cl_context ctx, cl_device_id device, cl_command_queue queue,bool usePgs)
-{
-	m_usePgs = usePgs;
-	m_gpuData = new b3GpuPgsJacobiSolverInternalData();
-	m_gpuData->m_context = ctx;
-	m_gpuData->m_device = device;
-	m_gpuData->m_queue = queue;
-
-	m_gpuData->m_prefixScan = new b3PrefixScanCL(ctx,device,queue);
-
-	m_gpuData->m_gpuConstraintRowOffsets = new b3OpenCLArray<unsigned int>(m_gpuData->m_context,m_gpuData->m_queue);
-
-	m_gpuData->m_gpuSolverBodies = new b3OpenCLArray<b3GpuSolverBody>(m_gpuData->m_context,m_gpuData->m_queue);
-	m_gpuData->m_gpuBatchConstraints = new b3OpenCLArray<b3BatchConstraint>(m_gpuData->m_context,m_gpuData->m_queue);
-	m_gpuData->m_gpuConstraintRows = new b3OpenCLArray<b3GpuSolverConstraint>(m_gpuData->m_context,m_gpuData->m_queue);
-	m_gpuData->m_gpuConstraintInfo1 = new b3OpenCLArray<unsigned int>(m_gpuData->m_context,m_gpuData->m_queue);
-	cl_int errNum=0;
-
-	{
-		cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,&errNum,"",B3_JOINT_SOLVER_PATH);
-		//cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_gpuData->m_context,m_gpuData->m_device,0,&errNum,"",B3_JOINT_SOLVER_PATH,true);
-		b3Assert(errNum==CL_SUCCESS);
-		m_gpuData->m_solveJointConstraintRowsKernels = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device,solveConstraintRowsCL, "solveJointConstraintRows",&errNum,prog);
-		b3Assert(errNum==CL_SUCCESS);
-		m_gpuData->m_initSolverBodiesKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,"initSolverBodies",&errNum,prog);
-		b3Assert(errNum==CL_SUCCESS);
-		m_gpuData->m_getInfo1Kernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,"getInfo1Kernel",&errNum,prog);
-		b3Assert(errNum==CL_SUCCESS);
-		m_gpuData->m_initBatchConstraintsKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,"initBatchConstraintsKernel",&errNum,prog);
-		b3Assert(errNum==CL_SUCCESS);
-		m_gpuData->m_getInfo2Kernel= b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,"getInfo2Kernel",&errNum,prog);
-		b3Assert(errNum==CL_SUCCESS);
-		m_gpuData->m_writeBackVelocitiesKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,"writeBackVelocitiesKernel",&errNum,prog);
-		b3Assert(errNum==CL_SUCCESS);
-		m_gpuData->m_breakViolatedConstraintsKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,"breakViolatedConstraintsKernel",&errNum,prog);
-		b3Assert(errNum==CL_SUCCESS);
-
-		
-		
-
-		clReleaseProgram(prog);
-	}
-
-
-}
-
-b3GpuPgsConstraintSolver::~b3GpuPgsConstraintSolver ()
-{
-	clReleaseKernel(m_gpuData->m_solveJointConstraintRowsKernels);
-	clReleaseKernel(m_gpuData->m_initSolverBodiesKernel);
-	clReleaseKernel(m_gpuData->m_getInfo1Kernel);
-	clReleaseKernel(m_gpuData->m_initBatchConstraintsKernel);
-	clReleaseKernel(m_gpuData->m_getInfo2Kernel);
-	clReleaseKernel(m_gpuData->m_writeBackVelocitiesKernel);
-	clReleaseKernel(m_gpuData->m_breakViolatedConstraintsKernel);
-
-	delete m_gpuData->m_prefixScan;
-	delete m_gpuData->m_gpuConstraintRowOffsets;
-	delete m_gpuData->m_gpuSolverBodies;
-	delete m_gpuData->m_gpuBatchConstraints;
-	delete m_gpuData->m_gpuConstraintRows;
-	delete m_gpuData->m_gpuConstraintInfo1;
-
-	delete m_gpuData;
-}
-
-struct b3BatchConstraint
-{
-	int m_bodyAPtrAndSignBit;
-	int m_bodyBPtrAndSignBit;
-	int m_originalConstraintIndex;
-	int m_batchId;
-};
-
-static b3AlignedObjectArray<b3BatchConstraint> batchConstraints;
-
-
-void	b3GpuPgsConstraintSolver::recomputeBatches()
-{
-	m_gpuData->m_batchSizes.clear();
-}
-
-
-
-
-b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
-{
-	B3_PROFILE("GPU solveGroupCacheFriendlySetup");
-	batchConstraints.resize(numConstraints);
-	m_gpuData->m_gpuBatchConstraints->resize(numConstraints);
-	m_staticIdx = -1;
-	m_maxOverrideNumSolverIterations = 0;
-
-
-	/*	m_gpuData->m_gpuBodies->resize(numBodies);
-	m_gpuData->m_gpuBodies->copyFromHostPointer(bodies,numBodies);
-
-	b3OpenCLArray<b3InertiaData> gpuInertias(m_gpuData->m_context,m_gpuData->m_queue);
-	gpuInertias.resize(numBodies);
-	gpuInertias.copyFromHostPointer(inertias,numBodies);
-	*/
-
-	m_gpuData->m_gpuSolverBodies->resize(numBodies);
-
-
-	m_tmpSolverBodyPool.resize(numBodies);
-	{
-		
-		if (useGpuInitSolverBodies)
-		{
-			B3_PROFILE("m_initSolverBodiesKernel");
-
-			b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_initSolverBodiesKernel,"m_initSolverBodiesKernel");
-			launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL());
-			launcher.setBuffer(gpuBodies->getBufferCL());
-			launcher.setConst(numBodies);
-			launcher.launch1D(numBodies);
-			clFinish(m_gpuData->m_queue);
-
-			//			m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
-		} else
-		{
-			gpuBodies->copyToHost(m_gpuData->m_cpuBodies);
-			for (int i=0;i<numBodies;i++)
-			{
-
-				b3RigidBodyData& body = m_gpuData->m_cpuBodies[i];
-				b3GpuSolverBody& solverBody = m_tmpSolverBodyPool[i];
-				initSolverBody(i,&solverBody,&body);
-				solverBody.m_originalBodyIndex = i;
-			}
-			m_gpuData->m_gpuSolverBodies->copyFromHost(m_tmpSolverBodyPool);
-		}
-	}
-
-	int totalBodies = 0;
-	int totalNumRows = 0;
-	//b3RigidBody* rb0=0,*rb1=0;
-	//if (1)
-	{
-		{
-
-
-			//			int i;
-
-			m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
-
-			//			b3OpenCLArray<b3GpuGenericConstraint> gpuConstraints(m_gpuData->m_context,m_gpuData->m_queue);
-
-
-			if (useGpuInfo1)
-			{
-				B3_PROFILE("info1 and init batchConstraint");
-				
-				m_gpuData->m_gpuConstraintInfo1->resize(numConstraints);
-
-				
-				if (1)
-				{
-					B3_PROFILE("getInfo1Kernel");
-
-					b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_getInfo1Kernel,"m_getInfo1Kernel");
-					launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
-					launcher.setBuffer(gpuConstraints->getBufferCL());
-					launcher.setConst(numConstraints);
-					launcher.launch1D(numConstraints);
-					clFinish(m_gpuData->m_queue);
-				}
-
-				if (m_gpuData->m_batchSizes.size()==0)
-				{
-					B3_PROFILE("initBatchConstraintsKernel");
-
-					m_gpuData->m_gpuConstraintRowOffsets->resize(numConstraints);
-					unsigned int total=0;
-					m_gpuData->m_prefixScan->execute(*m_gpuData->m_gpuConstraintInfo1,*m_gpuData->m_gpuConstraintRowOffsets,numConstraints,&total);
-					unsigned int lastElem = m_gpuData->m_gpuConstraintInfo1->at(numConstraints-1);
-					totalNumRows = total+lastElem;
-
-					{
-						B3_PROFILE("init batch constraints");
-						b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_initBatchConstraintsKernel,"m_initBatchConstraintsKernel");
-						launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
-						launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL());
-						launcher.setBuffer(m_gpuData->m_gpuBatchConstraints->getBufferCL());
-						launcher.setBuffer(gpuConstraints->getBufferCL());
-						launcher.setBuffer(gpuBodies->getBufferCL());
-						launcher.setConst(numConstraints);
-						launcher.launch1D(numConstraints);
-						clFinish(m_gpuData->m_queue);
-					}
-					//assume the batching happens on CPU, so copy the data
-					m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
-				}
-			} 
-			else
-			{
-				totalNumRows  = 0;
-				gpuConstraints->copyToHost(m_gpuData->m_cpuConstraints);
-				//calculate the total number of contraint rows
-				for (int i=0;i<numConstraints;i++)
-				{
-					unsigned int& info1= m_tmpConstraintSizesPool[i];
-					//					unsigned int info1;
-					if (m_gpuData->m_cpuConstraints[i].isEnabled())
-					{
-
-						m_gpuData->m_cpuConstraints[i].getInfo1(&info1,&m_gpuData->m_cpuBodies[0]);
-					} else
-					{
-						info1 = 0;
-					}
-					
-					totalNumRows += info1;
-				}
-
-				m_gpuData->m_gpuBatchConstraints->copyFromHost(batchConstraints);
-				m_gpuData->m_gpuConstraintInfo1->copyFromHost(m_tmpConstraintSizesPool);
-
-			}
-			m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
-			m_gpuData->m_gpuConstraintRows->resize(totalNumRows);
-			
-			//			b3GpuConstraintArray		verify;
-
-			if (useGpuInfo2)
-			{
-				{
-						B3_PROFILE("getInfo2Kernel");
-						b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_getInfo2Kernel,"m_getInfo2Kernel");
-						launcher.setBuffer(m_gpuData->m_gpuConstraintRows->getBufferCL());
-						launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
-						launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL());
-						launcher.setBuffer(gpuConstraints->getBufferCL());
-						launcher.setBuffer(m_gpuData->m_gpuBatchConstraints->getBufferCL());
-						launcher.setBuffer(gpuBodies->getBufferCL());
-						launcher.setBuffer(gpuInertias->getBufferCL());
-						launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL());
-						launcher.setConst(infoGlobal.m_timeStep);
-						launcher.setConst(infoGlobal.m_erp);
-						launcher.setConst(infoGlobal.m_globalCfm);
-						launcher.setConst(infoGlobal.m_damping);
-						launcher.setConst(infoGlobal.m_numIterations);
-						launcher.setConst(numConstraints);
-						launcher.launch1D(numConstraints);
-						clFinish(m_gpuData->m_queue);
-
-						if (m_gpuData->m_batchSizes.size()==0)
-							m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
-						//m_gpuData->m_gpuConstraintRows->copyToHost(verify);
-						//m_gpuData->m_gpuConstraintRows->copyToHost(m_tmpSolverNonContactConstraintPool);
-
-						
-
-					}
-			} 
-			else
-			{
-			
-				gpuInertias->copyToHost(m_gpuData->m_cpuInertias);
-
-					///setup the b3SolverConstraints
-			
-				for (int i=0;i<numConstraints;i++)
-				{
-					const int& info1 = m_tmpConstraintSizesPool[i];
-				
-					if (info1)
-					{
-						int constraintIndex = batchConstraints[i].m_originalConstraintIndex;
-						int constraintRowOffset = m_gpuData->m_cpuConstraintRowOffsets[constraintIndex];
-
-						b3GpuSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[constraintRowOffset];
-						b3GpuGenericConstraint& constraint = m_gpuData->m_cpuConstraints[i];
-
-						b3RigidBodyData& rbA = m_gpuData->m_cpuBodies[ constraint.getRigidBodyA()];
-						//b3RigidBody& rbA = constraint.getRigidBodyA();
-		//				b3RigidBody& rbB = constraint.getRigidBodyB();
-						b3RigidBodyData& rbB = m_gpuData->m_cpuBodies[ constraint.getRigidBodyB()];
-					
-					
-
-						int solverBodyIdA = constraint.getRigidBodyA();//getOrInitSolverBody(constraint.getRigidBodyA(),bodies,inertias);
-						int solverBodyIdB = constraint.getRigidBodyB();//getOrInitSolverBody(constraint.getRigidBodyB(),bodies,inertias);
-
-						b3GpuSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
-						b3GpuSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
-
-						if (rbA.m_invMass)
-						{
-							batchConstraints[i].m_bodyAPtrAndSignBit = solverBodyIdA;
-						} else
-						{
-							if (!solverBodyIdA)
-								m_staticIdx = 0;
-							batchConstraints[i].m_bodyAPtrAndSignBit = -solverBodyIdA;
-						}
-
-						if (rbB.m_invMass)
-						{
-							batchConstraints[i].m_bodyBPtrAndSignBit = solverBodyIdB;
-						} else
-						{
-							if (!solverBodyIdB)
-								m_staticIdx = 0;
-							batchConstraints[i].m_bodyBPtrAndSignBit = -solverBodyIdB;
-						}
-
-
-						int overrideNumSolverIterations = 0;//constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
-						if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)
-							m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
-
-
-						int j;
-						for ( j=0;j<info1;j++)
-						{
-							memset(&currentConstraintRow[j],0,sizeof(b3GpuSolverConstraint));
-							currentConstraintRow[j].m_angularComponentA.setValue(0,0,0);
-							currentConstraintRow[j].m_angularComponentB.setValue(0,0,0);
-							currentConstraintRow[j].m_appliedImpulse = 0.f;
-							currentConstraintRow[j].m_appliedPushImpulse = 0.f;
-							currentConstraintRow[j].m_cfm = 0.f;
-							currentConstraintRow[j].m_contactNormal.setValue(0,0,0);
-							currentConstraintRow[j].m_friction = 0.f;
-							currentConstraintRow[j].m_frictionIndex = 0;
-							currentConstraintRow[j].m_jacDiagABInv = 0.f;
-							currentConstraintRow[j].m_lowerLimit = 0.f;
-							currentConstraintRow[j].m_upperLimit = 0.f;
-
-							currentConstraintRow[j].m_originalContactPoint = 0;
-							currentConstraintRow[j].m_overrideNumSolverIterations = 0;
-							currentConstraintRow[j].m_relpos1CrossNormal.setValue(0,0,0);
-							currentConstraintRow[j].m_relpos2CrossNormal.setValue(0,0,0);
-							currentConstraintRow[j].m_rhs = 0.f;
-							currentConstraintRow[j].m_rhsPenetration = 0.f;
-							currentConstraintRow[j].m_solverBodyIdA = 0;
-							currentConstraintRow[j].m_solverBodyIdB = 0;
-							
-							currentConstraintRow[j].m_lowerLimit = -B3_INFINITY;
-							currentConstraintRow[j].m_upperLimit = B3_INFINITY;
-							currentConstraintRow[j].m_appliedImpulse = 0.f;
-							currentConstraintRow[j].m_appliedPushImpulse = 0.f;
-							currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
-							currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
-							currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
-						}
-
-						bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
-						bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
-						bodyAPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
-						bodyAPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-						bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
-						bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
-						bodyBPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
-						bodyBPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-
-
-						b3GpuConstraintInfo2 info2;
-						info2.fps = 1.f/infoGlobal.m_timeStep;
-						info2.erp = infoGlobal.m_erp;
-						info2.m_J1linearAxis = currentConstraintRow->m_contactNormal;
-						info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
-						info2.m_J2linearAxis = 0;
-						info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
-						info2.rowskip = sizeof(b3GpuSolverConstraint)/sizeof(b3Scalar);//check this
-						///the size of b3GpuSolverConstraint needs be a multiple of b3Scalar
-						b3Assert(info2.rowskip*sizeof(b3Scalar)== sizeof(b3GpuSolverConstraint));
-						info2.m_constraintError = &currentConstraintRow->m_rhs;
-						currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
-						info2.m_damping = infoGlobal.m_damping;
-						info2.cfm = &currentConstraintRow->m_cfm;
-						info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
-						info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
-						info2.m_numIterations = infoGlobal.m_numIterations;
-						m_gpuData->m_cpuConstraints[i].getInfo2(&info2,&m_gpuData->m_cpuBodies[0]);
-
-						///finalize the constraint setup
-						for ( j=0;j<info1;j++)
-						{
-							b3GpuSolverConstraint& solverConstraint = currentConstraintRow[j];
-
-							if (solverConstraint.m_upperLimit>=m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold())
-							{
-								solverConstraint.m_upperLimit = m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold();
-							}
-
-							if (solverConstraint.m_lowerLimit<=-m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold())
-							{
-								solverConstraint.m_lowerLimit = -m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold();
-							}
-
-	//						solverConstraint.m_originalContactPoint = constraint;
-							
-							b3Matrix3x3& invInertiaWorldA= m_gpuData->m_cpuInertias[constraint.getRigidBodyA()].m_invInertiaWorld;
-							{
-
-								//b3Vector3 angularFactorA(1,1,1);
-								const b3Vector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
-								solverConstraint.m_angularComponentA = invInertiaWorldA*ftorqueAxis1;//*angularFactorA;
-							}
-						
-							b3Matrix3x3& invInertiaWorldB= m_gpuData->m_cpuInertias[constraint.getRigidBodyB()].m_invInertiaWorld;
-							{
-
-								const b3Vector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
-								solverConstraint.m_angularComponentB = invInertiaWorldB*ftorqueAxis2;//*constraint.getRigidBodyB().getAngularFactor();
-							}
-
-							{
-								//it is ok to use solverConstraint.m_contactNormal instead of -solverConstraint.m_contactNormal
-								//because it gets multiplied iMJlB
-								b3Vector3 iMJlA = solverConstraint.m_contactNormal*rbA.m_invMass;
-								b3Vector3 iMJaA = invInertiaWorldA*solverConstraint.m_relpos1CrossNormal;
-								b3Vector3 iMJlB = solverConstraint.m_contactNormal*rbB.m_invMass;//sign of normal?
-								b3Vector3 iMJaB = invInertiaWorldB*solverConstraint.m_relpos2CrossNormal;
-
-								b3Scalar sum = iMJlA.dot(solverConstraint.m_contactNormal);
-								sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
-								sum += iMJlB.dot(solverConstraint.m_contactNormal);
-								sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
-								b3Scalar fsum = b3Fabs(sum);
-								b3Assert(fsum > B3_EPSILON);
-								solverConstraint.m_jacDiagABInv = fsum>B3_EPSILON?b3Scalar(1.)/sum : 0.f;
-							}
-
-
-							///fix rhs
-							///todo: add force/torque accelerators
-							{
-								b3Scalar rel_vel;
-								b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.m_linVel) + solverConstraint.m_relpos1CrossNormal.dot(rbA.m_angVel);
-								b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.m_linVel) + solverConstraint.m_relpos2CrossNormal.dot(rbB.m_angVel);
-
-								rel_vel = vel1Dotn+vel2Dotn;
-
-								b3Scalar restitution = 0.f;
-								b3Scalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
-								b3Scalar	velocityError = restitution - rel_vel * info2.m_damping;
-								b3Scalar	penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
-								b3Scalar	velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
-								solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
-								solverConstraint.m_appliedImpulse = 0.f;
-
-							}
-						}
-
-					}
-				}
-
-
-
-				m_gpuData->m_gpuConstraintRows->copyFromHost(m_tmpSolverNonContactConstraintPool);
-				m_gpuData->m_gpuConstraintInfo1->copyFromHost(m_tmpConstraintSizesPool);
-
-				if (m_gpuData->m_batchSizes.size()==0)
-					m_gpuData->m_gpuBatchConstraints->copyFromHost(batchConstraints);
-				else
-					m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
-
-				m_gpuData->m_gpuSolverBodies->copyFromHost(m_tmpSolverBodyPool);
-
-
-
-			}//end useGpuInfo2
-
-
-		}
-
-#ifdef B3_SUPPORT_CONTACT_CONSTRAINTS
-		{
-			int i;
-
-			for (i=0;i<numManifolds;i++)
-			{
-				b3Contact4& manifold = manifoldPtr[i];
-				convertContact(bodies,inertias,&manifold,infoGlobal);
-			}
-		}
-#endif //B3_SUPPORT_CONTACT_CONSTRAINTS
-	}
-
-//	b3ContactSolverInfo info = infoGlobal;
-
-
-	int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
-	int numConstraintPool = m_tmpSolverContactConstraintPool.size();
-	int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-
-
-	return 0.f;
-
-}
-
-
-
-///a straight copy from GPU/OpenCL kernel, for debugging
-__inline void internalApplyImpulse( b3GpuSolverBody* body,  const b3Vector3& linearComponent, const b3Vector3& angularComponent,float impulseMagnitude)
-{
-	body->m_deltaLinearVelocity += linearComponent*impulseMagnitude*body->m_linearFactor;
-	body->m_deltaAngularVelocity += angularComponent*(impulseMagnitude*body->m_angularFactor);
-}
-
-
-void resolveSingleConstraintRowGeneric2( b3GpuSolverBody* body1,  b3GpuSolverBody* body2,  b3GpuSolverConstraint* c)
-{
-	float deltaImpulse = c->m_rhs-b3Scalar(c->m_appliedImpulse)*c->m_cfm;
-	float deltaVel1Dotn	=	b3Dot(c->m_contactNormal,body1->m_deltaLinearVelocity) 	+ b3Dot(c->m_relpos1CrossNormal,body1->m_deltaAngularVelocity);
-	float deltaVel2Dotn	=	-b3Dot(c->m_contactNormal,body2->m_deltaLinearVelocity) + b3Dot(c->m_relpos2CrossNormal,body2->m_deltaAngularVelocity);
-
-	deltaImpulse	-=	deltaVel1Dotn*c->m_jacDiagABInv;
-	deltaImpulse	-=	deltaVel2Dotn*c->m_jacDiagABInv;
-
-	float sum = b3Scalar(c->m_appliedImpulse) + deltaImpulse;
-	if (sum < c->m_lowerLimit)
-	{
-		deltaImpulse = c->m_lowerLimit-b3Scalar(c->m_appliedImpulse);
-		c->m_appliedImpulse = c->m_lowerLimit;
-	}
-	else if (sum > c->m_upperLimit) 
-	{
-		deltaImpulse = c->m_upperLimit-b3Scalar(c->m_appliedImpulse);
-		c->m_appliedImpulse = c->m_upperLimit;
-	}
-	else
-	{
-		c->m_appliedImpulse = sum;
-	}
-
-	internalApplyImpulse(body1,c->m_contactNormal*body1->m_invMass,c->m_angularComponentA,deltaImpulse);
-	internalApplyImpulse(body2,-c->m_contactNormal*body2->m_invMass,c->m_angularComponentB,deltaImpulse);
-
-}
-
-
-
-void	b3GpuPgsConstraintSolver::initSolverBody(int bodyIndex, b3GpuSolverBody* solverBody, b3RigidBodyData* rb)
-{
-
-	solverBody->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
-	solverBody->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
-	solverBody->internalGetPushVelocity().setValue(0.f,0.f,0.f);
-	solverBody->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-
-	b3Assert(rb);
-//	solverBody->m_worldTransform = getWorldTransform(rb);
-	solverBody->internalSetInvMass(b3MakeVector3(rb->m_invMass,rb->m_invMass,rb->m_invMass));
-	solverBody->m_originalBodyIndex = bodyIndex;
-	solverBody->m_angularFactor = b3MakeVector3(1,1,1);
-	solverBody->m_linearFactor = b3MakeVector3(1,1,1);
-	solverBody->m_linearVelocity = getLinearVelocity(rb);
-	solverBody->m_angularVelocity = getAngularVelocity(rb);
-}
-
-
-void	b3GpuPgsConstraintSolver::averageVelocities()
-{
-}
-
-
-b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyIterations(b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints1,int numConstraints,const b3ContactSolverInfo& infoGlobal)
-{
-	//only create the batches once.
-	//@todo: incrementally update batches when constraints are added/activated and/or removed/deactivated
-	B3_PROFILE("GpuSolveGroupCacheFriendlyIterations");
-
-	bool createBatches = m_gpuData->m_batchSizes.size()==0;
-	{
-		
-		if (createBatches)
-		{
-			
-			m_gpuData->m_batchSizes.resize(0);
-
-			{
-				m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
-
-				B3_PROFILE("batch joints");
-				b3Assert(batchConstraints.size()==numConstraints);
-				int simdWidth =numConstraints+1;
-				int numBodies = m_tmpSolverBodyPool.size();
-				sortConstraintByBatch3( &batchConstraints[0], numConstraints, simdWidth , m_staticIdx,  numBodies);
-
-				m_gpuData->m_gpuBatchConstraints->copyFromHost(batchConstraints);
-
-			}
-		} else
-		{
-			/*b3AlignedObjectArray<b3BatchConstraint> cpuCheckBatches;
-			m_gpuData->m_gpuBatchConstraints->copyToHost(cpuCheckBatches);
-			b3Assert(cpuCheckBatches.size()==batchConstraints.size());
-			printf(".\n");
-			*/
-			//>copyFromHost(batchConstraints);
-		}
-		int maxIterations = infoGlobal.m_numIterations;
-	
-		bool useBatching = true;
-
-		if (useBatching )
-		{
-			
-			if (!useGpuSolveJointConstraintRows)
-			{
-				B3_PROFILE("copy to host");
-				m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
-				m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
-				m_gpuData->m_gpuConstraintRows->copyToHost(m_tmpSolverNonContactConstraintPool);
-				m_gpuData->m_gpuConstraintInfo1->copyToHost(m_gpuData->m_cpuConstraintInfo1);
-				m_gpuData->m_gpuConstraintRowOffsets->copyToHost(m_gpuData->m_cpuConstraintRowOffsets);
-				gpuConstraints1->copyToHost(m_gpuData->m_cpuConstraints);
-
-			}
-
-			for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
-			{
-				
-				int batchOffset = 0;
-				int constraintOffset=0;
-				int numBatches = m_gpuData->m_batchSizes.size();
-				for (int bb=0;bb<numBatches;bb++)
-				{
-					int numConstraintsInBatch = m_gpuData->m_batchSizes[bb];
-
-					
-					if (useGpuSolveJointConstraintRows)
-					{
-						B3_PROFILE("solveJointConstraintRowsKernels");
-					
-						/*
-						__kernel void solveJointConstraintRows(__global b3GpuSolverBody* solverBodies,
-					  __global b3BatchConstraint* batchConstraints,
-					  	__global b3SolverConstraint* rows,
-						__global unsigned int* numConstraintRowsInfo1, 
-						__global unsigned int* rowOffsets,
-						__global b3GpuGenericConstraint* constraints,
-						int batchOffset,
-						int numConstraintsInBatch*/
-
-
-						b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_solveJointConstraintRowsKernels,"m_solveJointConstraintRowsKernels");
-						launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL());
-						launcher.setBuffer(m_gpuData->m_gpuBatchConstraints->getBufferCL());
-						launcher.setBuffer(m_gpuData->m_gpuConstraintRows->getBufferCL());
-						launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
-						launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL());
-						launcher.setBuffer(gpuConstraints1->getBufferCL());//to detect disabled constraints
-						launcher.setConst(batchOffset);
-						launcher.setConst(numConstraintsInBatch);
-
-						launcher.launch1D(numConstraintsInBatch);
-						
-
-					} else//useGpu
-					{
-						
-
-						
-						for (int b=0;b<numConstraintsInBatch;b++)
-						{
-							const b3BatchConstraint& c = batchConstraints[batchOffset+b];
-							/*printf("-----------\n");
-							printf("bb=%d\n",bb);
-							printf("c.batchId = %d\n", c.m_batchId);
-							*/
-							b3Assert(c.m_batchId==bb);
-							b3GpuGenericConstraint* constraint = &m_gpuData->m_cpuConstraints[c.m_originalConstraintIndex];
-							if (constraint->m_flags&B3_CONSTRAINT_FLAG_ENABLED)
-							{
-								int numConstraintRows = m_gpuData->m_cpuConstraintInfo1[c.m_originalConstraintIndex];
-								int constraintOffset = m_gpuData->m_cpuConstraintRowOffsets[c.m_originalConstraintIndex];
-								
-								for (int jj=0;jj<numConstraintRows;jj++)
-								{
-	//							
-									b3GpuSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[constraintOffset+jj];
-									//resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
-									resolveSingleConstraintRowGeneric2(&m_tmpSolverBodyPool[constraint.m_solverBodyIdA],&m_tmpSolverBodyPool[constraint.m_solverBodyIdB],&constraint);
-								}
-							}
-						}
-					}//useGpu
-					batchOffset+=numConstraintsInBatch;
-					constraintOffset+=numConstraintsInBatch;
-				}
-			}//for (int iteration...
-
-			if (!useGpuSolveJointConstraintRows)
-			{
-				{
-					B3_PROFILE("copy from host");
-					m_gpuData->m_gpuSolverBodies->copyFromHost(m_tmpSolverBodyPool);
-					m_gpuData->m_gpuBatchConstraints->copyFromHost(batchConstraints);
-					m_gpuData->m_gpuConstraintRows->copyFromHost(m_tmpSolverNonContactConstraintPool);
-				}
-
-				//B3_PROFILE("copy to host");
-				//m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
-			}
-			//int sz = sizeof(b3GpuSolverBody);
-			//printf("cpu sizeof(b3GpuSolverBody)=%d\n",sz);
-
-			
-			
-
-
-		} else
-		{
-			for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
-			{			
-				int numJoints =			m_tmpSolverNonContactConstraintPool.size();
-				for (int j=0;j<numJoints;j++)
-				{
-					b3GpuSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
-					resolveSingleConstraintRowGeneric2(&m_tmpSolverBodyPool[constraint.m_solverBodyIdA],&m_tmpSolverBodyPool[constraint.m_solverBodyIdB],&constraint);
-				}
-
-				if (!m_usePgs)
-				{
-					averageVelocities();
-				}
-			}
-		}
-		
-	}
-	clFinish(m_gpuData->m_queue);
-	return 0.f;
-}
-
-
-
-
-static b3AlignedObjectArray<int> bodyUsed;
-static b3AlignedObjectArray<int> curUsed;
-
-
-
-inline int b3GpuPgsConstraintSolver::sortConstraintByBatch3( b3BatchConstraint* cs, int numConstraints, int simdWidth , int staticIdx, int numBodies)
-{
-	int sz = sizeof(b3BatchConstraint);
-
-	B3_PROFILE("sortConstraintByBatch3");
-	
-	static int maxSwaps = 0;
-	int numSwaps = 0;
-
-	curUsed.resize(2*simdWidth);
-
-	static int maxNumConstraints = 0;
-	if (maxNumConstraints<numConstraints)
-	{
-		maxNumConstraints = numConstraints;
-		//printf("maxNumConstraints  = %d\n",maxNumConstraints );
-	}
-
-	int numUsedArray = numBodies/32+1;
-	bodyUsed.resize(numUsedArray);
-
-	for (int q=0;q<numUsedArray;q++)
-		bodyUsed[q]=0;
-
-	
-	int curBodyUsed = 0;
-
-	int numIter = 0;
-    
-		
-#if defined(_DEBUG)
-	for(int i=0; i<numConstraints; i++)
-		cs[i].m_batchId = -1;
-#endif
-	
-	int numValidConstraints = 0;
-	int unprocessedConstraintIndex = 0;
-
-	int batchIdx = 0;
-    
-
-	{
-		B3_PROFILE("cpu batch innerloop");
-		
-		while( numValidConstraints < numConstraints)
-		{
-			numIter++;
-			int nCurrentBatch = 0;
-			//	clear flag
-			for(int i=0; i<curBodyUsed; i++) 
-				bodyUsed[curUsed[i]/32] = 0;
-
-            curBodyUsed = 0;
-
-			for(int i=numValidConstraints; i<numConstraints; i++)
-			{
-				int idx = i;
-				b3Assert( idx < numConstraints );
-				//	check if it can go
-				int bodyAS = cs[idx].m_bodyAPtrAndSignBit;
-				int bodyBS = cs[idx].m_bodyBPtrAndSignBit;
-				int bodyA = abs(bodyAS);
-				int bodyB = abs(bodyBS);
-				bool aIsStatic = (bodyAS<0) || bodyAS==staticIdx;
-				bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
-				int aUnavailable = 0;
-				int bUnavailable = 0;
-				if (!aIsStatic)
-				{
-					aUnavailable = bodyUsed[ bodyA/32 ] & (1<<(bodyA&31));
-				}
-				if (!aUnavailable)
-				if (!bIsStatic)
-				{
-					bUnavailable = bodyUsed[ bodyB/32 ] & (1<<(bodyB&31));
-				}
-                
-				if( aUnavailable==0 && bUnavailable==0 ) // ok
-				{
-					if (!aIsStatic)
-					{
-						bodyUsed[ bodyA/32 ] |= (1<<(bodyA&31));
-						curUsed[curBodyUsed++]=bodyA;
-					}
-					if (!bIsStatic)
-					{
-						bodyUsed[ bodyB/32 ] |= (1<<(bodyB&31));
-						curUsed[curBodyUsed++]=bodyB;
-					}
-
-					cs[idx].m_batchId = batchIdx;
-
-					if (i!=numValidConstraints)
-					{
-						b3Swap(cs[i],cs[numValidConstraints]);
-						numSwaps++;
-					}
-
-					numValidConstraints++;
-					{
-						nCurrentBatch++;
-						if( nCurrentBatch == simdWidth )
-						{
-							nCurrentBatch = 0;
-							for(int i=0; i<curBodyUsed; i++) 
-								bodyUsed[curUsed[i]/32] = 0;
-							curBodyUsed = 0;
-						}
-					}
-				}
-			}
-			m_gpuData->m_batchSizes.push_back(nCurrentBatch);
-			batchIdx ++;
-		}
-	}
-	
-#if defined(_DEBUG)
-    //		debugPrintf( "nBatches: %d\n", batchIdx );
-	for(int i=0; i<numConstraints; i++)
-    {
-        b3Assert( cs[i].m_batchId != -1 );
-    }
-#endif
-
-	if (maxSwaps<numSwaps)
-	{
-		maxSwaps = numSwaps;
-		//printf("maxSwaps = %d\n", maxSwaps);
-	}
-	
-	return batchIdx;
-}
-
-
-/// b3PgsJacobiSolver Sequentially applies impulses
-b3Scalar b3GpuPgsConstraintSolver::solveGroup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, 
-				int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints, const b3ContactSolverInfo& infoGlobal)
-{
-
-	B3_PROFILE("solveJoints");
-	//you need to provide at least some bodies
-	
-	solveGroupCacheFriendlySetup( gpuBodies, gpuInertias,numBodies,gpuConstraints, numConstraints,infoGlobal);
-
-	solveGroupCacheFriendlyIterations(gpuConstraints, numConstraints,infoGlobal);
-
-	solveGroupCacheFriendlyFinish(gpuBodies, gpuInertias,numBodies, gpuConstraints, numConstraints, infoGlobal);
-	
-	return 0.f;
-}
-
-void	b3GpuPgsConstraintSolver::solveJoints(int numBodies, b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, 
-				int numConstraints, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints)
-{
-	b3ContactSolverInfo infoGlobal;
-	infoGlobal.m_splitImpulse = false;
-	infoGlobal.m_timeStep = 1.f/60.f;
-	infoGlobal.m_numIterations = 4;//4;
-//	infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS|B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION;
-	//infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS;
-	infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS;
-
-	//if (infoGlobal.m_solverMode & B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
-	//if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
-				
-
-	solveGroup(gpuBodies,gpuInertias,numBodies,gpuConstraints,numConstraints,infoGlobal);
-
-}
-
-//b3AlignedObjectArray<b3RigidBodyData> testBodies;
-
-
-b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyFinish(b3OpenCLArray<b3RigidBodyData>* gpuBodies,b3OpenCLArray<b3InertiaData>* gpuInertias,int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
-{
-	B3_PROFILE("solveGroupCacheFriendlyFinish");
-	int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-//	int i,j;
-
-
-	{
-		if (gpuBreakConstraints)
-		{
-			B3_PROFILE("breakViolatedConstraintsKernel");
-			b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_breakViolatedConstraintsKernel,"m_breakViolatedConstraintsKernel");
-			launcher.setBuffer(gpuConstraints->getBufferCL());
-			launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
-			launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL());
-			launcher.setBuffer(m_gpuData->m_gpuConstraintRows->getBufferCL());
-			launcher.setConst(numConstraints);
-			launcher.launch1D(numConstraints);
-		} else
-		{
-			gpuConstraints->copyToHost(m_gpuData->m_cpuConstraints);
-			m_gpuData->m_gpuBatchConstraints->copyToHost(m_gpuData->m_cpuBatchConstraints);
-			m_gpuData->m_gpuConstraintRows->copyToHost(m_gpuData->m_cpuConstraintRows);
-			gpuConstraints->copyToHost(m_gpuData->m_cpuConstraints);
-			m_gpuData->m_gpuConstraintInfo1->copyToHost(m_gpuData->m_cpuConstraintInfo1);
-			m_gpuData->m_gpuConstraintRowOffsets->copyToHost(m_gpuData->m_cpuConstraintRowOffsets);
-
-			for (int cid=0;cid<numConstraints;cid++)
-			{
-				int originalConstraintIndex = batchConstraints[cid].m_originalConstraintIndex;
-				int constraintRowOffset = m_gpuData->m_cpuConstraintRowOffsets[originalConstraintIndex];
-				int numRows = m_gpuData->m_cpuConstraintInfo1[originalConstraintIndex];
-				if (numRows)
-				{
-		
-				//	printf("cid=%d, breakingThreshold =%f\n",cid,breakingThreshold);
-					for (int i=0;i<numRows;i++)
-					{
-						int rowIndex =constraintRowOffset+i;
-						int orgConstraintIndex = m_gpuData->m_cpuConstraintRows[rowIndex].m_originalConstraintIndex;
-						float breakingThreshold = m_gpuData->m_cpuConstraints[orgConstraintIndex].m_breakingImpulseThreshold;
-					//	printf("rows[%d].m_appliedImpulse=%f\n",rowIndex,rows[rowIndex].m_appliedImpulse);
-						if (b3Fabs((m_gpuData->m_cpuConstraintRows[rowIndex].m_appliedImpulse) >= breakingThreshold))
-						{
-
-							m_gpuData->m_cpuConstraints[orgConstraintIndex].m_flags =0;//&= ~B3_CONSTRAINT_FLAG_ENABLED;
-						}
-					}
-				}
-			}
-
-
-			gpuConstraints->copyFromHost(m_gpuData->m_cpuConstraints);
-		}
-	}
-
-	{
-		if (useGpuWriteBackVelocities)
-		{
-			B3_PROFILE("GPU write back velocities and transforms");
-
-			b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_writeBackVelocitiesKernel,"m_writeBackVelocitiesKernel");
-			launcher.setBuffer(gpuBodies->getBufferCL());
-			launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL());
-			launcher.setConst(numBodies);
-			launcher.launch1D(numBodies);
-			clFinish(m_gpuData->m_queue);
-//			m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
-//			m_gpuData->m_gpuBodies->copyToHostPointer(bodies,numBodies);
-			//m_gpuData->m_gpuBodies->copyToHost(testBodies);
-
-		} 
-		else
-		{
-			B3_PROFILE("CPU write back velocities and transforms");
-
-			m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
-			gpuBodies->copyToHost(m_gpuData->m_cpuBodies);
-			for ( int i=0;i<m_tmpSolverBodyPool.size();i++)
-			{
-				int bodyIndex = m_tmpSolverBodyPool[i].m_originalBodyIndex;
-				//printf("bodyIndex=%d\n",bodyIndex);
-				b3Assert(i==bodyIndex);
-
-				b3RigidBodyData* body = &m_gpuData->m_cpuBodies[bodyIndex];
-				if (body->m_invMass)
-				{
-					if (infoGlobal.m_splitImpulse)
-						m_tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp);
-					else
-						m_tmpSolverBodyPool[i].writebackVelocity();
-
-					if (m_usePgs)
-					{
-						body->m_linVel = m_tmpSolverBodyPool[i].m_linearVelocity;
-						body->m_angVel = m_tmpSolverBodyPool[i].m_angularVelocity;
-					} else
-					{
-						b3Assert(0);
-					}
-	/*			
-					if (infoGlobal.m_splitImpulse)
-					{
-						body->m_pos = m_tmpSolverBodyPool[i].m_worldTransform.getOrigin();
-						b3Quaternion orn;
-						orn = m_tmpSolverBodyPool[i].m_worldTransform.getRotation();
-						body->m_quat = orn;
-					}
-					*/
-				}
-			}//for
-
-			gpuBodies->copyFromHost(m_gpuData->m_cpuBodies);
-
-		}
-	}
-
-	clFinish(m_gpuData->m_queue);
-
-	m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
-	m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
-	m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
-	m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0);
-
-	m_tmpSolverBodyPool.resizeNoInitialize(0);
-	return 0.f;
-}
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h
deleted file mode 100644
index ec0e3f73..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#ifndef B3_GPU_PGS_CONSTRAINT_SOLVER_H
-#define B3_GPU_PGS_CONSTRAINT_SOLVER_H
-
-struct b3Contact4;
-struct b3ContactPoint;
-
-
-class b3Dispatcher;
-
-#include "Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h"
-#include "Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h"
-#include "b3GpuSolverBody.h"
-#include "b3GpuSolverConstraint.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-struct b3RigidBodyData;
-struct b3InertiaData;
-
-#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
-#include "b3GpuGenericConstraint.h"
-
-class b3GpuPgsConstraintSolver
-{
-protected:
-	int m_staticIdx;
-	struct b3GpuPgsJacobiSolverInternalData* m_gpuData;
-	protected:
-	b3AlignedObjectArray<b3GpuSolverBody>      m_tmpSolverBodyPool;
-	b3GpuConstraintArray			m_tmpSolverContactConstraintPool;
-	b3GpuConstraintArray			m_tmpSolverNonContactConstraintPool;
-	b3GpuConstraintArray			m_tmpSolverContactFrictionConstraintPool;
-	b3GpuConstraintArray			m_tmpSolverContactRollingFrictionConstraintPool;
-
-	b3AlignedObjectArray<unsigned int> m_tmpConstraintSizesPool;
-	
-
-	bool						m_usePgs;
-	void						averageVelocities();
-
-	int							m_maxOverrideNumSolverIterations;
-
-	int							m_numSplitImpulseRecoveries;
-
-//	int	getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies,b3InertiaData* inertias);
-	void	initSolverBody(int bodyIndex, b3GpuSolverBody* solverBody, b3RigidBodyData* rb);
-
-public:
-	b3GpuPgsConstraintSolver (cl_context ctx, cl_device_id device, cl_command_queue queue,bool usePgs);
-	virtual~b3GpuPgsConstraintSolver ();
-
-	virtual b3Scalar solveGroupCacheFriendlyIterations(b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints1,int numConstraints,const b3ContactSolverInfo& infoGlobal);
-	virtual b3Scalar solveGroupCacheFriendlySetup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
-	b3Scalar solveGroupCacheFriendlyFinish(b3OpenCLArray<b3RigidBodyData>* gpuBodies,b3OpenCLArray<b3InertiaData>* gpuInertias,int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
-
-
-	b3Scalar solveGroup(b3OpenCLArray<b3RigidBodyData>* gpuBodies,b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
-	void	solveJoints(int numBodies, b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, 
-				int numConstraints, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints);
-
-	int sortConstraintByBatch3( struct b3BatchConstraint* cs, int numConstraints, int simdWidth , int staticIdx, int numBodies);
-	void	recomputeBatches();
-};
-
-#endif //B3_GPU_PGS_CONSTRAINT_SOLVER_H
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.cpp b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.cpp
deleted file mode 100644
index 694e7c1b..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.cpp
+++ /dev/null
@@ -1,1701 +0,0 @@
-
-bool gUseLargeBatches = false;
-bool gCpuBatchContacts = false;
-bool gCpuSolveConstraint = false;
-bool gCpuRadixSort=false;
-bool gCpuSetSortData = false;
-bool gCpuSortContactsDeterminism = false;
-bool gUseCpuCopyConstraints = false;
-bool gUseScanHost = false;
-bool gReorderContactsOnCpu = false;
-
-bool optionalSortContactsDeterminism = true;
-
-
-#include "b3GpuPgsContactSolver.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h"
-
-#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h"
-#include <string.h>
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
-#include "b3Solver.h"
-
-
-#define B3_SOLVER_SETUP_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solverSetup.cl"
-#define B3_SOLVER_SETUP2_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solverSetup2.cl"
-#define B3_SOLVER_CONTACT_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solveContact.cl"
-#define B3_SOLVER_FRICTION_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl"
-#define B3_BATCHING_PATH "src/Bullet3OpenCL/RigidBody/kernels/batchingKernels.cl"
-#define B3_BATCHING_NEW_PATH "src/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.cl"
-
-#include "kernels/solverSetup.h"
-#include "kernels/solverSetup2.h"
-#include "kernels/solveContact.h"
-#include "kernels/solveFriction.h"
-#include "kernels/batchingKernels.h"
-#include "kernels/batchingKernelsNew.h"
-
-
-
-
-
-struct	b3GpuBatchingPgsSolverInternalData
-{
-	cl_context m_context;
-	cl_device_id m_device;
-	cl_command_queue m_queue;
-	int m_pairCapacity;
-	int m_nIterations;
-
-	b3OpenCLArray<b3GpuConstraint4>* m_contactCGPU;
-	b3OpenCLArray<unsigned int>* m_numConstraints;
-	b3OpenCLArray<unsigned int>* m_offsets;
-		
-	b3Solver*		m_solverGPU;		
-	
-	cl_kernel m_batchingKernel;
-	cl_kernel m_batchingKernelNew;
-	cl_kernel m_solveContactKernel;
-	cl_kernel m_solveSingleContactKernel;
-	cl_kernel m_solveSingleFrictionKernel;
-	cl_kernel m_solveFrictionKernel;
-	cl_kernel m_contactToConstraintKernel;
-	cl_kernel m_setSortDataKernel;
-	cl_kernel m_reorderContactKernel;
-	cl_kernel m_copyConstraintKernel;
-
-	cl_kernel	m_setDeterminismSortDataBodyAKernel;
-	cl_kernel	m_setDeterminismSortDataBodyBKernel;
-	cl_kernel	m_setDeterminismSortDataChildShapeAKernel;
-	cl_kernel	m_setDeterminismSortDataChildShapeBKernel;
-
-
-
-
-	class b3RadixSort32CL*	m_sort32;
-	class b3BoundSearchCL*	m_search;
-	class b3PrefixScanCL*	m_scan;
-
-	b3OpenCLArray<b3SortData>* m_sortDataBuffer;
-	b3OpenCLArray<b3Contact4>* m_contactBuffer;
-
-	b3OpenCLArray<b3RigidBodyData>* m_bodyBufferGPU;
-	b3OpenCLArray<b3InertiaData>* m_inertiaBufferGPU;
-	b3OpenCLArray<b3Contact4>* m_pBufContactOutGPU;
-	
-	b3OpenCLArray<b3Contact4>* m_pBufContactOutGPUCopy;
-	b3OpenCLArray<b3SortData>*	m_contactKeyValues;
-
-
-	b3AlignedObjectArray<unsigned int> m_idxBuffer;
-	b3AlignedObjectArray<b3SortData> m_sortData;
-	b3AlignedObjectArray<b3Contact4> m_old;
-
-	b3AlignedObjectArray<int>	m_batchSizes;
-	b3OpenCLArray<int>*	m_batchSizesGpu;
-
-};
-
-
-
-b3GpuPgsContactSolver::b3GpuPgsContactSolver(cl_context ctx,cl_device_id device, cl_command_queue  q,int pairCapacity)
-{
-	m_debugOutput=0;
-	m_data = new b3GpuBatchingPgsSolverInternalData;
-	m_data->m_context = ctx;
-	m_data->m_device = device;
-	m_data->m_queue = q;
-	m_data->m_pairCapacity = pairCapacity;
-	m_data->m_nIterations = 4;
-	m_data->m_batchSizesGpu = new b3OpenCLArray<int>(ctx,q);
-	m_data->m_bodyBufferGPU = new b3OpenCLArray<b3RigidBodyData>(ctx,q);
-	m_data->m_inertiaBufferGPU = new b3OpenCLArray<b3InertiaData>(ctx,q);
-	m_data->m_pBufContactOutGPU = new b3OpenCLArray<b3Contact4>(ctx,q);
-
-	m_data->m_pBufContactOutGPUCopy = new b3OpenCLArray<b3Contact4>(ctx,q);
-	m_data->m_contactKeyValues = new b3OpenCLArray<b3SortData>(ctx,q);
-
-
-	m_data->m_solverGPU = new b3Solver(ctx,device,q,512*1024);
-
-	m_data->m_sort32 = new b3RadixSort32CL(ctx,device,m_data->m_queue);
-	m_data->m_scan = new b3PrefixScanCL(ctx,device,m_data->m_queue,B3_SOLVER_N_CELLS);
-	m_data->m_search = new b3BoundSearchCL(ctx,device,m_data->m_queue,B3_SOLVER_N_CELLS);
-
-	const int sortSize = B3NEXTMULTIPLEOF( pairCapacity, 512 );
-
-	m_data->m_sortDataBuffer = new b3OpenCLArray<b3SortData>(ctx,m_data->m_queue,sortSize);
-	m_data->m_contactBuffer = new b3OpenCLArray<b3Contact4>(ctx,m_data->m_queue);
-
-	m_data->m_numConstraints = new b3OpenCLArray<unsigned int>(ctx,m_data->m_queue,B3_SOLVER_N_CELLS);
-	m_data->m_numConstraints->resize(B3_SOLVER_N_CELLS);
-
-	m_data->m_contactCGPU = new b3OpenCLArray<b3GpuConstraint4>(ctx,q,pairCapacity);
-
-	m_data->m_offsets = new b3OpenCLArray<unsigned int>( ctx,m_data->m_queue,B3_SOLVER_N_CELLS);
-	m_data->m_offsets->resize(B3_SOLVER_N_CELLS);
-	const char* additionalMacros = "";
-	const char* srcFileNameForCaching="";
-
-
-
-	cl_int pErrNum;
-	const char* batchKernelSource = batchingKernelsCL;
-	const char* batchKernelNewSource = batchingKernelsNewCL;
-	const char* solverSetupSource = solverSetupCL;
-	const char* solverSetup2Source = solverSetup2CL;
-	const char* solveContactSource = solveContactCL;
-	const char* solveFrictionSource = solveFrictionCL;
-	
-		
-	{
-		
-		cl_program solveContactProg= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solveContactSource, &pErrNum,additionalMacros, B3_SOLVER_CONTACT_KERNEL_PATH);
-		b3Assert(solveContactProg);
-		
-		cl_program solveFrictionProg= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solveFrictionSource, &pErrNum,additionalMacros, B3_SOLVER_FRICTION_KERNEL_PATH);
-		b3Assert(solveFrictionProg);
-
-		cl_program solverSetup2Prog= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solverSetup2Source, &pErrNum,additionalMacros, B3_SOLVER_SETUP2_KERNEL_PATH);
-		
-		
-		b3Assert(solverSetup2Prog);
-
-		
-		cl_program solverSetupProg= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solverSetupSource, &pErrNum,additionalMacros, B3_SOLVER_SETUP_KERNEL_PATH);
-		b3Assert(solverSetupProg);
-		
-		
-		m_data->m_solveFrictionKernel= b3OpenCLUtils::compileCLKernelFromString( ctx, device, solveFrictionSource, "BatchSolveKernelFriction", &pErrNum, solveFrictionProg,additionalMacros );
-		b3Assert(m_data->m_solveFrictionKernel);
-
-		m_data->m_solveContactKernel= b3OpenCLUtils::compileCLKernelFromString( ctx, device, solveContactSource, "BatchSolveKernelContact", &pErrNum, solveContactProg,additionalMacros );
-		b3Assert(m_data->m_solveContactKernel);
-
-		m_data->m_solveSingleContactKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solveContactSource, "solveSingleContactKernel", &pErrNum, solveContactProg,additionalMacros );
-		b3Assert(m_data->m_solveSingleContactKernel);
-
-		m_data->m_solveSingleFrictionKernel =b3OpenCLUtils::compileCLKernelFromString( ctx, device, solveFrictionSource, "solveSingleFrictionKernel", &pErrNum, solveFrictionProg,additionalMacros );
-		b3Assert(m_data->m_solveSingleFrictionKernel);
-		
-		m_data->m_contactToConstraintKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetupSource, "ContactToConstraintKernel", &pErrNum, solverSetupProg,additionalMacros );
-		b3Assert(m_data->m_contactToConstraintKernel);
-			
-		m_data->m_setSortDataKernel =  b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "SetSortDataKernel", &pErrNum, solverSetup2Prog,additionalMacros );
-		b3Assert(m_data->m_setSortDataKernel);
-
-		m_data->m_setDeterminismSortDataBodyAKernel =  b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "SetDeterminismSortDataBodyA", &pErrNum, solverSetup2Prog,additionalMacros );
-		b3Assert(m_data->m_setDeterminismSortDataBodyAKernel);
-
-		m_data->m_setDeterminismSortDataBodyBKernel =  b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "SetDeterminismSortDataBodyB", &pErrNum, solverSetup2Prog,additionalMacros );
-		b3Assert(m_data->m_setDeterminismSortDataBodyBKernel);
-
-		m_data->m_setDeterminismSortDataChildShapeAKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "SetDeterminismSortDataChildShapeA", &pErrNum, solverSetup2Prog,additionalMacros );
-		b3Assert(m_data->m_setDeterminismSortDataChildShapeAKernel);
-
-		m_data->m_setDeterminismSortDataChildShapeBKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "SetDeterminismSortDataChildShapeB", &pErrNum, solverSetup2Prog,additionalMacros );
-		b3Assert(m_data->m_setDeterminismSortDataChildShapeBKernel);
-
-		
-		m_data->m_reorderContactKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "ReorderContactKernel", &pErrNum, solverSetup2Prog,additionalMacros );
-		b3Assert(m_data->m_reorderContactKernel);
-		
-
-		m_data->m_copyConstraintKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "CopyConstraintKernel", &pErrNum, solverSetup2Prog,additionalMacros );
-		b3Assert(m_data->m_copyConstraintKernel);
-		
-	}
-
-	{
-		cl_program batchingProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, batchKernelSource, &pErrNum,additionalMacros, B3_BATCHING_PATH);
-		b3Assert(batchingProg);
-		
-		m_data->m_batchingKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, batchKernelSource, "CreateBatches", &pErrNum, batchingProg,additionalMacros );
-		b3Assert(m_data->m_batchingKernel);
-	}
-			
-	{
-		cl_program batchingNewProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, batchKernelNewSource, &pErrNum,additionalMacros, B3_BATCHING_NEW_PATH);
-		b3Assert(batchingNewProg);
-		
-		m_data->m_batchingKernelNew = b3OpenCLUtils::compileCLKernelFromString( ctx, device, batchKernelNewSource, "CreateBatchesNew", &pErrNum, batchingNewProg,additionalMacros );
-		b3Assert(m_data->m_batchingKernelNew);
-	}
-		
-
-
-
-
-
-
-}
-
-b3GpuPgsContactSolver::~b3GpuPgsContactSolver()
-{
-	delete m_data->m_batchSizesGpu;
-	delete m_data->m_bodyBufferGPU;
-	delete m_data->m_inertiaBufferGPU;
-	delete m_data->m_pBufContactOutGPU;
-	delete m_data->m_pBufContactOutGPUCopy;
-	delete m_data->m_contactKeyValues;
-
-
-
-	delete m_data->m_contactCGPU;
-	delete m_data->m_numConstraints;
-	delete m_data->m_offsets;
-	delete m_data->m_sortDataBuffer;
-	delete m_data->m_contactBuffer;
-
-	delete m_data->m_sort32;
-	delete m_data->m_scan;
-	delete m_data->m_search;
-	delete m_data->m_solverGPU;
-
-	clReleaseKernel(m_data->m_batchingKernel);
-	clReleaseKernel(m_data->m_batchingKernelNew);
-	clReleaseKernel(m_data->m_solveSingleContactKernel);
-	clReleaseKernel(m_data->m_solveSingleFrictionKernel);
-	clReleaseKernel( m_data->m_solveContactKernel);
-	clReleaseKernel( m_data->m_solveFrictionKernel);
-
-	clReleaseKernel( m_data->m_contactToConstraintKernel);
-	clReleaseKernel( m_data->m_setSortDataKernel);
-	clReleaseKernel( m_data->m_reorderContactKernel);
-	clReleaseKernel( m_data->m_copyConstraintKernel);
-
-	clReleaseKernel(m_data->m_setDeterminismSortDataBodyAKernel);
-	clReleaseKernel(m_data->m_setDeterminismSortDataBodyBKernel);
-	clReleaseKernel(m_data->m_setDeterminismSortDataChildShapeAKernel);
-	clReleaseKernel(m_data->m_setDeterminismSortDataChildShapeBKernel);
-
-
-
-	delete m_data;
-}
-
-
-
-struct b3ConstraintCfg
-{
-	b3ConstraintCfg( float dt = 0.f ): m_positionDrift( 0.005f ), m_positionConstraintCoeff( 0.2f ), m_dt(dt), m_staticIdx(0) {}
-
-	float m_positionDrift;
-	float m_positionConstraintCoeff;
-	float m_dt;
-	bool m_enableParallelSolve;
-	float m_batchCellSize;
-	int m_staticIdx;
-};
-
-
-
-void b3GpuPgsContactSolver::solveContactConstraintBatchSizes(  const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf, 
-			b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches,int numIterations, const b3AlignedObjectArray<int>* batchSizes)//const b3OpenCLArray<int>* gpuBatchSizes)
-{
-	B3_PROFILE("solveContactConstraintBatchSizes");
-	int numBatches = batchSizes->size()/B3_MAX_NUM_BATCHES;
-	for(int iter=0; iter<numIterations; iter++)
-	{
-		
-		for (int cellId=0;cellId<numBatches;cellId++)
-		{
-			int offset = 0;
-			for (int ii=0;ii<B3_MAX_NUM_BATCHES;ii++)
-			{
-				int numInBatch = batchSizes->at(cellId*B3_MAX_NUM_BATCHES+ii);
-				if (!numInBatch)
-					break;
-
-				{
-					b3LauncherCL launcher( m_data->m_queue, m_data->m_solveSingleContactKernel,"m_solveSingleContactKernel" );
-					launcher.setBuffer(bodyBuf->getBufferCL() );
-					launcher.setBuffer(shapeBuf->getBufferCL() );
-					launcher.setBuffer(	constraint->getBufferCL() );
-					launcher.setConst(cellId);
-					launcher.setConst(offset);
-					launcher.setConst(numInBatch);
-					launcher.launch1D(numInBatch);
-					offset+=numInBatch;
-				}
-			}
-		}
-	}
-
-
-	for(int iter=0; iter<numIterations; iter++)
-	{
-		for (int cellId=0;cellId<numBatches;cellId++)
-		{
-			int offset = 0;
-			for (int ii=0;ii<B3_MAX_NUM_BATCHES;ii++)
-			{
-				int numInBatch = batchSizes->at(cellId*B3_MAX_NUM_BATCHES+ii);
-				if (!numInBatch)
-					break;
-
-				{
-					b3LauncherCL launcher( m_data->m_queue, m_data->m_solveSingleFrictionKernel,"m_solveSingleFrictionKernel" );
-					launcher.setBuffer(bodyBuf->getBufferCL() );
-					launcher.setBuffer(shapeBuf->getBufferCL() );
-					launcher.setBuffer(	constraint->getBufferCL() );
-					launcher.setConst(cellId);
-					launcher.setConst(offset);
-					launcher.setConst(numInBatch);
-					launcher.launch1D(numInBatch);
-					offset+=numInBatch;
-				}
-			}
-		}
-	}
-}
-
-void b3GpuPgsContactSolver::solveContactConstraint(  const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf, 
-			b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches,int numIterations, const b3AlignedObjectArray<int>* batchSizes)//,const b3OpenCLArray<int>* gpuBatchSizes)
-{
-	
-	//sort the contacts
-
-	
-	b3Int4 cdata = b3MakeInt4( n, 0, 0, 0 );
-	{
-		
-		const int nn = B3_SOLVER_N_CELLS;
-
-		cdata.x = 0;
-		cdata.y = maxNumBatches;//250;
-
-
-		int numWorkItems = 64*nn/B3_SOLVER_N_BATCHES;
-#ifdef DEBUG_ME
-		SolverDebugInfo* debugInfo = new  SolverDebugInfo[numWorkItems];
-		adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device,numWorkItems);
-#endif
-
-
-
-		{
-
-			B3_PROFILE("m_batchSolveKernel iterations");
-			for(int iter=0; iter<numIterations; iter++)
-			{
-				for(int ib=0; ib<B3_SOLVER_N_BATCHES; ib++)
-				{
-#ifdef DEBUG_ME
-					memset(debugInfo,0,sizeof(SolverDebugInfo)*numWorkItems);
-					gpuDebugInfo.write(debugInfo,numWorkItems);
-#endif
-
-
-					cdata.z = ib;
-					
-
-				b3LauncherCL launcher( m_data->m_queue, m_data->m_solveContactKernel,"m_solveContactKernel" );
-#if 1
-                    
-					b3BufferInfoCL bInfo[] = { 
-
-						b3BufferInfoCL( bodyBuf->getBufferCL() ), 
-						b3BufferInfoCL( shapeBuf->getBufferCL() ), 
-						b3BufferInfoCL( constraint->getBufferCL() ),
-						b3BufferInfoCL( m_data->m_solverGPU->m_numConstraints->getBufferCL() ), 
-						b3BufferInfoCL( m_data->m_solverGPU->m_offsets->getBufferCL() ) 
-#ifdef DEBUG_ME
-						,	b3BufferInfoCL(&gpuDebugInfo)
-#endif
-						};
-
-					
-
-                    launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-					launcher.setBuffer( m_data->m_solverGPU->m_batchSizes.getBufferCL());
-					//launcher.setConst(  cdata.x );
-                    launcher.setConst(  cdata.y );
-                    launcher.setConst(  cdata.z );
-					b3Int4 nSplit;
-					nSplit.x = B3_SOLVER_N_SPLIT_X;
-					nSplit.y = B3_SOLVER_N_SPLIT_Y;
-					nSplit.z = B3_SOLVER_N_SPLIT_Z;
-
-                    launcher.setConst(  nSplit );
-                    launcher.launch1D( numWorkItems, 64 );
-
-                    
-#else
-                    const char* fileName = "m_batchSolveKernel.bin";
-                    FILE* f = fopen(fileName,"rb");
-                    if (f)
-                    {
-                        int sizeInBytes=0;
-                        if (fseek(f, 0, SEEK_END) || (sizeInBytes = ftell(f)) == EOF || fseek(f, 0, SEEK_SET))
-                        {
-                            printf("error, cannot get file size\n");
-                            exit(0);
-                        }
-                        
-                        unsigned char* buf = (unsigned char*) malloc(sizeInBytes);
-                        fread(buf,sizeInBytes,1,f);
-                        int serializedBytes = launcher.deserializeArgs(buf, sizeInBytes,m_context);
-                        int num = *(int*)&buf[serializedBytes];
-                        
-                        launcher.launch1D( num);
-
-                        //this clFinish is for testing on errors
-                        clFinish(m_queue);
-                    }
-
-#endif
-					
-
-#ifdef DEBUG_ME
-					clFinish(m_queue);
-					gpuDebugInfo.read(debugInfo,numWorkItems);
-					clFinish(m_queue);
-					for (int i=0;i<numWorkItems;i++)
-					{
-						if (debugInfo[i].m_valInt2>0)
-						{
-							printf("debugInfo[i].m_valInt2 = %d\n",i,debugInfo[i].m_valInt2);
-						}
-
-						if (debugInfo[i].m_valInt3>0)
-						{
-							printf("debugInfo[i].m_valInt3 = %d\n",i,debugInfo[i].m_valInt3);
-						}
-					}
-#endif //DEBUG_ME
-
-
-				}
-			}
-		
-			clFinish(m_data->m_queue);
-
-
-		}
-
-		cdata.x = 1;
-		bool applyFriction=true;
-		if (applyFriction)
-    	{
-			B3_PROFILE("m_batchSolveKernel iterations2");
-			for(int iter=0; iter<numIterations; iter++)
-			{
-				for(int ib=0; ib<B3_SOLVER_N_BATCHES; ib++)
-				{
-					cdata.z = ib;
-					
-
-					b3BufferInfoCL bInfo[] = { 
-						b3BufferInfoCL( bodyBuf->getBufferCL() ), 
-						b3BufferInfoCL( shapeBuf->getBufferCL() ), 
-						b3BufferInfoCL( constraint->getBufferCL() ),
-						b3BufferInfoCL( m_data->m_solverGPU->m_numConstraints->getBufferCL() ), 
-						b3BufferInfoCL( m_data->m_solverGPU->m_offsets->getBufferCL() )
-#ifdef DEBUG_ME
-						,b3BufferInfoCL(&gpuDebugInfo)
-#endif //DEBUG_ME
-					};
-					b3LauncherCL launcher( m_data->m_queue, m_data->m_solveFrictionKernel,"m_solveFrictionKernel" );
-					launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-					launcher.setBuffer( m_data->m_solverGPU->m_batchSizes.getBufferCL());
-					//launcher.setConst(  cdata.x );
-                    launcher.setConst(  cdata.y );
-                    launcher.setConst(  cdata.z );
-
-                    b3Int4 nSplit;
-					nSplit.x = B3_SOLVER_N_SPLIT_X;
-					nSplit.y = B3_SOLVER_N_SPLIT_Y;
-					nSplit.z = B3_SOLVER_N_SPLIT_Z;
-
-                    launcher.setConst(  nSplit );
-                    
-					launcher.launch1D( 64*nn/B3_SOLVER_N_BATCHES, 64 );
-				}
-			}
-			clFinish(m_data->m_queue);
-			
-		}
-#ifdef DEBUG_ME
-		delete[] debugInfo;
-#endif //DEBUG_ME
-	}
-
-	
-}
-
-
-
-
-
-
-
-
-
-
-
-static bool sortfnc(const b3SortData& a,const b3SortData& b)
-{
-	return (a.m_key<b.m_key);
-}
-
-static bool b3ContactCmp(const b3Contact4& p, const b3Contact4& q)
-{
-	return ((p.m_bodyAPtrAndSignBit<q.m_bodyAPtrAndSignBit) ||
-		((p.m_bodyAPtrAndSignBit==q.m_bodyAPtrAndSignBit) && (p.m_bodyBPtrAndSignBit<q.m_bodyBPtrAndSignBit)) ||
-		((p.m_bodyAPtrAndSignBit==q.m_bodyAPtrAndSignBit) && (p.m_bodyBPtrAndSignBit==q.m_bodyBPtrAndSignBit)  &&     p.m_childIndexA<q.m_childIndexA ) ||
-		((p.m_bodyAPtrAndSignBit==q.m_bodyAPtrAndSignBit) && (p.m_bodyBPtrAndSignBit==q.m_bodyBPtrAndSignBit)  &&     p.m_childIndexA<q.m_childIndexA ) ||
-		((p.m_bodyAPtrAndSignBit==q.m_bodyAPtrAndSignBit) && (p.m_bodyBPtrAndSignBit==q.m_bodyBPtrAndSignBit)  &&     p.m_childIndexA==q.m_childIndexA  && p.m_childIndexB<q.m_childIndexB)
-		);
-}
-
-
-
-
-
-static const int gridTable4x4[] = 
-{
-    0,1,17,16,
-	1,2,18,19,
-	17,18,32,3,
-	16,19,3,34
-};
-
-static const int gridTable8x8[] = 
-{
-	  0,  2,  3, 16, 17, 18, 19,  1,
-	 66, 64, 80, 67, 82, 81, 65, 83,
-	131,144,128,130,147,129,145,146,
-	208,195,194,192,193,211,210,209,
-	 21, 22, 23,  5,  4,  6,  7, 20,
-	 86, 85, 69, 87, 70, 68, 84, 71,
-	151,133,149,150,135,148,132,134,
-	197,27,214,213,212,199,198,196
-	
-};
-
-
-
-
-#define USE_SPATIAL_BATCHING 1
-#define USE_4x4_GRID 1
-
-
-void SetSortDataCPU(b3Contact4* gContact, b3RigidBodyData* gBodies, b3SortData* gSortDataOut, int nContacts,float scale,const b3Int4& nSplit,int staticIdx)
-{
-	for (int gIdx=0;gIdx<nContacts;gIdx++)
-	{
-		if( gIdx < nContacts )
-		{
-			int aPtrAndSignBit  = gContact[gIdx].m_bodyAPtrAndSignBit;
-			int bPtrAndSignBit  = gContact[gIdx].m_bodyBPtrAndSignBit;
-
-			int aIdx = abs(aPtrAndSignBit );
-			int bIdx = abs(bPtrAndSignBit);
-
-			bool aStatic = (aPtrAndSignBit<0) ||(aPtrAndSignBit==staticIdx);
-			bool bStatic = (bPtrAndSignBit<0) ||(bPtrAndSignBit==staticIdx);
-
-	#if USE_SPATIAL_BATCHING		
-			int idx = (aStatic)? bIdx: aIdx;
-			b3Vector3 p = gBodies[idx].m_pos;
-			int xIdx = (int)((p.x-((p.x<0.f)?1.f:0.f))*scale) & (nSplit.x-1);
-			int yIdx = (int)((p.y-((p.y<0.f)?1.f:0.f))*scale) & (nSplit.y-1);
-			int zIdx = (int)((p.z-((p.z<0.f)?1.f:0.f))*scale) & (nSplit.z-1);
-			
-			int newIndex = (xIdx+yIdx*nSplit.x+zIdx*nSplit.x*nSplit.y);
-		
-	#else//USE_SPATIAL_BATCHING
-		#if USE_4x4_GRID
-			int aa = aIdx&3;
-			int bb = bIdx&3;
-			if (aStatic)
-				aa = bb;
-			if (bStatic)
-				bb = aa;
-
-			int gridIndex = aa + bb*4;
-			int newIndex = gridTable4x4[gridIndex];
-		#else//USE_4x4_GRID
-			int aa = aIdx&7;
-			int bb = bIdx&7;
-			if (aStatic)
-				aa = bb;
-			if (bStatic)
-				bb = aa;
-
-			int gridIndex = aa + bb*8;
-			int newIndex = gridTable8x8[gridIndex];
-		#endif//USE_4x4_GRID
-	#endif//USE_SPATIAL_BATCHING
-
-
-			gSortDataOut[gIdx].x = newIndex;
-			gSortDataOut[gIdx].y = gIdx;
-		}
-		else
-		{
-			gSortDataOut[gIdx].x = 0xffffffff;
-		}
-	}
-}
-
-
-
-
-
-
-void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem inertiaBuf, int numContacts, cl_mem contactBuf, const b3Config& config, int static0Index)
-{
-	B3_PROFILE("solveContacts");
-	m_data->m_bodyBufferGPU->setFromOpenCLBuffer(bodyBuf,numBodies);
-	m_data->m_inertiaBufferGPU->setFromOpenCLBuffer(inertiaBuf,numBodies);
-	m_data->m_pBufContactOutGPU->setFromOpenCLBuffer(contactBuf,numContacts);
-
-	if (optionalSortContactsDeterminism)
-	{
-		if (!gCpuSortContactsDeterminism)
-		{
-			B3_PROFILE("GPU Sort contact constraints (determinism)");
-
-			m_data->m_pBufContactOutGPUCopy->resize(numContacts);
-			m_data->m_contactKeyValues->resize(numContacts);
-
-			m_data->m_pBufContactOutGPU->copyToCL(m_data->m_pBufContactOutGPUCopy->getBufferCL(),numContacts,0,0);
-
-			{
-				b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataChildShapeBKernel,"m_setDeterminismSortDataChildShapeBKernel");
-				launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
-				launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
-				launcher.setConst(numContacts);
-				launcher.launch1D( numContacts, 64 );
-			}
-			m_data->m_solverGPU->m_sort32->execute(*m_data->m_contactKeyValues);
-			{
-				b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataChildShapeAKernel,"m_setDeterminismSortDataChildShapeAKernel");
-				launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
-				launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
-				launcher.setConst(numContacts);
-				launcher.launch1D( numContacts, 64 );
-			}
-			m_data->m_solverGPU->m_sort32->execute(*m_data->m_contactKeyValues);
-			{
-				b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataBodyBKernel,"m_setDeterminismSortDataBodyBKernel");
-				launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
-				launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
-				launcher.setConst(numContacts);
-				launcher.launch1D( numContacts, 64 );
-			}
-						
-			m_data->m_solverGPU->m_sort32->execute(*m_data->m_contactKeyValues);
-			
-			{
-				b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataBodyAKernel,"m_setDeterminismSortDataBodyAKernel");
-				launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
-				launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
-				launcher.setConst(numContacts);
-				launcher.launch1D( numContacts, 64 );
-			}
-
-			m_data->m_solverGPU->m_sort32->execute(*m_data->m_contactKeyValues);
-
-			{
-				B3_PROFILE("gpu reorderContactKernel (determinism)");
-                                
-				b3Int4 cdata;
-				cdata.x = numContacts;
-                                
-				//b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_data->m_pBufContactOutGPU->getBufferCL() ), b3BufferInfoCL( m_data->m_solverGPU->m_contactBuffer2->getBufferCL())
-				//	, b3BufferInfoCL( m_data->m_solverGPU->m_sortDataBuffer->getBufferCL()) };
-				b3LauncherCL launcher(m_data->m_queue,m_data->m_solverGPU->m_reorderContactKernel,"m_reorderContactKernel");
-				launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
-				launcher.setBuffer(m_data->m_pBufContactOutGPU->getBufferCL());
-				launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
-				launcher.setConst( cdata );
-				launcher.launch1D( numContacts, 64 );
-            }
-
-		} else
-		{
-			B3_PROFILE("CPU Sort contact constraints (determinism)");
-			b3AlignedObjectArray<b3Contact4> cpuConstraints;
-			m_data->m_pBufContactOutGPU->copyToHost(cpuConstraints);
-			bool sort = true;
-			if (sort)
-			{
-				cpuConstraints.quickSort(b3ContactCmp);
-
-				for (int i=0;i<cpuConstraints.size();i++)
-				{
-					cpuConstraints[i].m_batchIdx = i;
-				}
-			}
-			m_data->m_pBufContactOutGPU->copyFromHost(cpuConstraints);
-			if (m_debugOutput==100)
-			{
-				for (int i=0;i<cpuConstraints.size();i++)
-				{
-					printf("c[%d].m_bodyA = %d, m_bodyB = %d, batchId = %d\n",i,cpuConstraints[i].m_bodyAPtrAndSignBit,cpuConstraints[i].m_bodyBPtrAndSignBit, cpuConstraints[i].m_batchIdx);
-				}
-			}
-
-			m_debugOutput++;
-		}
-	}
-	
-
-
-
-	int nContactOut = m_data->m_pBufContactOutGPU->size();
-
-	bool useSolver = true;
-	
-
-    if (useSolver)
-    {
-        float dt=1./60.;
-        b3ConstraintCfg csCfg( dt );
-        csCfg.m_enableParallelSolve = true;
-        csCfg.m_batchCellSize = 6;
-        csCfg.m_staticIdx = static0Index;
-        
-        
-        b3OpenCLArray<b3RigidBodyData>* bodyBuf = m_data->m_bodyBufferGPU;
-
-        void* additionalData = 0;//m_data->m_frictionCGPU;
-        const b3OpenCLArray<b3InertiaData>* shapeBuf = m_data->m_inertiaBufferGPU;
-        b3OpenCLArray<b3GpuConstraint4>* contactConstraintOut = m_data->m_contactCGPU;
-        int nContacts = nContactOut;
-        
-        
-		int maxNumBatches = 0;
- 
-		if (!gUseLargeBatches)
-        {
-            
-            if( m_data->m_solverGPU->m_contactBuffer2)
-            {
-                m_data->m_solverGPU->m_contactBuffer2->resize(nContacts);
-            }
-            
-            if( m_data->m_solverGPU->m_contactBuffer2 == 0 )
-            {
-				m_data->m_solverGPU->m_contactBuffer2 = new b3OpenCLArray<b3Contact4>(m_data->m_context,m_data->m_queue, nContacts );
-                m_data->m_solverGPU->m_contactBuffer2->resize(nContacts);
-            }
-			
-            //clFinish(m_data->m_queue);
-            
-            
-            
-			{
-				B3_PROFILE("batching");
-				//@todo: just reserve it, without copy of original contact (unless we use warmstarting)
-
-
-
-				const b3OpenCLArray<b3RigidBodyData>* bodyNative = bodyBuf;
-
-
-				{
-
-					//b3OpenCLArray<b3RigidBodyData>* bodyNative = b3OpenCLArrayUtils::map<adl::TYPE_CL, true>( data->m_device, bodyBuf );
-					//b3OpenCLArray<b3Contact4>* contactNative = b3OpenCLArrayUtils::map<adl::TYPE_CL, true>( data->m_device, contactsIn );
-
-					const int sortAlignment = 512; // todo. get this out of sort
-					if( csCfg.m_enableParallelSolve )
-					{
-
-
-						int sortSize = B3NEXTMULTIPLEOF( nContacts, sortAlignment );
-
-						b3OpenCLArray<unsigned int>* countsNative = m_data->m_solverGPU->m_numConstraints;
-						b3OpenCLArray<unsigned int>* offsetsNative = m_data->m_solverGPU->m_offsets;
-
-
-						if (!gCpuSetSortData)
-						{	//	2. set cell idx
-							B3_PROFILE("GPU set cell idx");
-							struct CB
-							{
-								int m_nContacts;
-								int m_staticIdx;
-								float m_scale;
-								b3Int4 m_nSplit;
-							};
-
-							b3Assert( sortSize%64 == 0 );
-							CB cdata;
-							cdata.m_nContacts = nContacts;
-							cdata.m_staticIdx = csCfg.m_staticIdx;
-							cdata.m_scale = 1.f/csCfg.m_batchCellSize;
-							cdata.m_nSplit.x = B3_SOLVER_N_SPLIT_X;
-							cdata.m_nSplit.y = B3_SOLVER_N_SPLIT_Y;
-							cdata.m_nSplit.z = B3_SOLVER_N_SPLIT_Z;
-
-							m_data->m_solverGPU->m_sortDataBuffer->resize(nContacts);
-
-
-							b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_data->m_pBufContactOutGPU->getBufferCL() ), b3BufferInfoCL( bodyBuf->getBufferCL()), b3BufferInfoCL( m_data->m_solverGPU->m_sortDataBuffer->getBufferCL()) };
-							b3LauncherCL launcher(m_data->m_queue, m_data->m_solverGPU->m_setSortDataKernel,"m_setSortDataKernel" );
-							launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-							launcher.setConst( cdata.m_nContacts );
-							launcher.setConst( cdata.m_scale );
-							launcher.setConst(cdata.m_nSplit);
-							launcher.setConst(cdata.m_staticIdx);
-
-
-							launcher.launch1D( sortSize, 64 );
-						} else
-						{
-							m_data->m_solverGPU->m_sortDataBuffer->resize(nContacts);
-							b3AlignedObjectArray<b3SortData> sortDataCPU;
-							m_data->m_solverGPU->m_sortDataBuffer->copyToHost(sortDataCPU);
-
-							b3AlignedObjectArray<b3Contact4> contactCPU;
-							m_data->m_pBufContactOutGPU->copyToHost(contactCPU);
-							b3AlignedObjectArray<b3RigidBodyData> bodiesCPU;
-							bodyBuf->copyToHost(bodiesCPU);
-							float scale = 1.f/csCfg.m_batchCellSize;
-							b3Int4 nSplit;
-							nSplit.x = B3_SOLVER_N_SPLIT_X;
-							nSplit.y = B3_SOLVER_N_SPLIT_Y;
-							nSplit.z = B3_SOLVER_N_SPLIT_Z;
-
-							SetSortDataCPU(&contactCPU[0],  &bodiesCPU[0], &sortDataCPU[0], nContacts,scale,nSplit,csCfg.m_staticIdx);
-
-
-							m_data->m_solverGPU->m_sortDataBuffer->copyFromHost(sortDataCPU);
-						}
-
-
-
-						if (!gCpuRadixSort)
-						{	//	3. sort by cell idx
-							B3_PROFILE("gpuRadixSort");
-							//int n = B3_SOLVER_N_SPLIT*B3_SOLVER_N_SPLIT;
-							//int sortBit = 32;
-							//if( n <= 0xffff ) sortBit = 16;
-							//if( n <= 0xff ) sortBit = 8;
-							//adl::RadixSort<adl::TYPE_CL>::execute( data->m_sort, *data->m_sortDataBuffer, sortSize );
-							//adl::RadixSort32<adl::TYPE_CL>::execute( data->m_sort32, *data->m_sortDataBuffer, sortSize );
-							b3OpenCLArray<b3SortData>& keyValuesInOut = *(m_data->m_solverGPU->m_sortDataBuffer);
-							this->m_data->m_solverGPU->m_sort32->execute(keyValuesInOut);
-
-
-
-						} else
-						{
-							b3OpenCLArray<b3SortData>& keyValuesInOut = *(m_data->m_solverGPU->m_sortDataBuffer);
-							b3AlignedObjectArray<b3SortData> hostValues;
-							keyValuesInOut.copyToHost(hostValues);
-							hostValues.quickSort(sortfnc);
-							keyValuesInOut.copyFromHost(hostValues);
-						}
-
-
-						if (gUseScanHost)
-						{
-							//	4. find entries
-							B3_PROFILE("cpuBoundSearch");
-							b3AlignedObjectArray<unsigned int> countsHost;
-							countsNative->copyToHost(countsHost);
-
-							b3AlignedObjectArray<b3SortData> sortDataHost;
-							m_data->m_solverGPU->m_sortDataBuffer->copyToHost(sortDataHost);
-
-
-							//m_data->m_solverGPU->m_search->executeHost(*m_data->m_solverGPU->m_sortDataBuffer,nContacts,*countsNative,B3_SOLVER_N_CELLS,b3BoundSearchCL::COUNT);
-							m_data->m_solverGPU->m_search->executeHost(sortDataHost,nContacts,countsHost,B3_SOLVER_N_CELLS,b3BoundSearchCL::COUNT);
-
-							countsNative->copyFromHost(countsHost);
-
-
-							//adl::BoundSearch<adl::TYPE_CL>::execute( data->m_search, *data->m_sortDataBuffer, nContacts, *countsNative,
-							//	B3_SOLVER_N_SPLIT*B3_SOLVER_N_SPLIT, adl::BoundSearchBase::COUNT );
-
-							//unsigned int sum;
-							//m_data->m_solverGPU->m_scan->execute(*countsNative,*offsetsNative, B3_SOLVER_N_CELLS);//,&sum );
-							b3AlignedObjectArray<unsigned int> offsetsHost;
-							offsetsHost.resize(offsetsNative->size());
-
-
-							m_data->m_solverGPU->m_scan->executeHost(countsHost,offsetsHost, B3_SOLVER_N_CELLS);//,&sum );
-							offsetsNative->copyFromHost(offsetsHost);
-
-							//printf("sum = %d\n",sum);
-						}  else
-						{
-							//	4. find entries
-							B3_PROFILE("gpuBoundSearch");
-							m_data->m_solverGPU->m_search->execute(*m_data->m_solverGPU->m_sortDataBuffer,nContacts,*countsNative,B3_SOLVER_N_CELLS,b3BoundSearchCL::COUNT);
-							m_data->m_solverGPU->m_scan->execute(*countsNative,*offsetsNative, B3_SOLVER_N_CELLS);//,&sum );
-						} 
-
-
-
-
-						if (nContacts)
-						{	//	5. sort constraints by cellIdx
-							if (gReorderContactsOnCpu)
-							{
-								B3_PROFILE("cpu m_reorderContactKernel");
-								b3AlignedObjectArray<b3SortData> sortDataHost;
-								m_data->m_solverGPU->m_sortDataBuffer->copyToHost(sortDataHost);
-								b3AlignedObjectArray<b3Contact4> inContacts;
-								b3AlignedObjectArray<b3Contact4> outContacts;
-								m_data->m_pBufContactOutGPU->copyToHost(inContacts);
-								outContacts.resize(inContacts.size());
-								for (int i=0;i<nContacts;i++)
-								{
-									int srcIdx = sortDataHost[i].y;
-									outContacts[i] = inContacts[srcIdx];
-								}
-								m_data->m_solverGPU->m_contactBuffer2->copyFromHost(outContacts);
-
-								/*								"void ReorderContactKernel(__global struct b3Contact4Data* in, __global struct b3Contact4Data* out, __global int2* sortData, int4 cb )\n"
-								"{\n"
-								"	int nContacts = cb.x;\n"
-								"	int gIdx = GET_GLOBAL_IDX;\n"
-								"	if( gIdx < nContacts )\n"
-								"	{\n"
-								"		int srcIdx = sortData[gIdx].y;\n"
-								"		out[gIdx] = in[srcIdx];\n"
-								"	}\n"
-								"}\n"
-								*/
-							} else
-							{
-								B3_PROFILE("gpu m_reorderContactKernel");
-
-								b3Int4 cdata;
-								cdata.x = nContacts;
-
-								b3BufferInfoCL bInfo[] = { 
-									b3BufferInfoCL( m_data->m_pBufContactOutGPU->getBufferCL() ), 
-									b3BufferInfoCL( m_data->m_solverGPU->m_contactBuffer2->getBufferCL())
-									, b3BufferInfoCL( m_data->m_solverGPU->m_sortDataBuffer->getBufferCL()) };
-
-									b3LauncherCL launcher(m_data->m_queue,m_data->m_solverGPU->m_reorderContactKernel,"m_reorderContactKernel");
-									launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-									launcher.setConst( cdata );
-									launcher.launch1D( nContacts, 64 );
-							}
-						}
-
-
-
-
-					}
-
-				}
-
-				//clFinish(m_data->m_queue);
-
-				//				{
-				//				b3AlignedObjectArray<unsigned int> histogram;
-				//				m_data->m_solverGPU->m_numConstraints->copyToHost(histogram);
-				//				printf(",,,\n");
-				//				}
-
-
-				if (nContacts)
-				{
-
-					if (gUseCpuCopyConstraints)
-					{
-						for (int i=0;i<nContacts;i++)
-						{
-							m_data->m_pBufContactOutGPU->copyFromOpenCLArray(*m_data->m_solverGPU->m_contactBuffer2);
-							//							m_data->m_solverGPU->m_contactBuffer2->getBufferCL(); 
-							//						m_data->m_pBufContactOutGPU->getBufferCL() 
-						}
-
-					} else
-					{
-						B3_PROFILE("gpu m_copyConstraintKernel");
-						b3Int4 cdata; cdata.x = nContacts;
-						b3BufferInfoCL bInfo[] = { 
-							b3BufferInfoCL(  m_data->m_solverGPU->m_contactBuffer2->getBufferCL() ), 
-							b3BufferInfoCL( m_data->m_pBufContactOutGPU->getBufferCL() ) 
-						};
-
-						b3LauncherCL launcher(m_data->m_queue, m_data->m_solverGPU->m_copyConstraintKernel,"m_copyConstraintKernel" );
-						launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-						launcher.setConst(  cdata );
-						launcher.launch1D( nContacts, 64 );
-						//we use the clFinish for proper benchmark/profile
-						clFinish(m_data->m_queue);
-					}
-				}
-
-
-				bool compareGPU = false;
-				if (nContacts)
-				{
-					if (!gCpuBatchContacts)
-					{
-						B3_PROFILE("gpu batchContacts");
-						maxNumBatches = 250;//250;
-						m_data->m_solverGPU->batchContacts( m_data->m_pBufContactOutGPU, nContacts, m_data->m_solverGPU->m_numConstraints, m_data->m_solverGPU->m_offsets, csCfg.m_staticIdx );
-						clFinish(m_data->m_queue);
-					} else
-					{
-						B3_PROFILE("cpu batchContacts");
-						static b3AlignedObjectArray<b3Contact4> cpuContacts;
-						b3OpenCLArray<b3Contact4>* contactsIn = m_data->m_solverGPU->m_contactBuffer2;
-						{
-							B3_PROFILE("copyToHost");
-							contactsIn->copyToHost(cpuContacts);
-						}
-						b3OpenCLArray<unsigned int>* countsNative = m_data->m_solverGPU->m_numConstraints;
-						b3OpenCLArray<unsigned int>* offsetsNative = m_data->m_solverGPU->m_offsets;
-
-						b3AlignedObjectArray<unsigned int> nNativeHost;
-						b3AlignedObjectArray<unsigned int> offsetsNativeHost;
-
-						{
-							B3_PROFILE("countsNative/offsetsNative copyToHost");
-							countsNative->copyToHost(nNativeHost);
-							offsetsNative->copyToHost(offsetsNativeHost);
-						}
-
-
-						int numNonzeroGrid=0;
-
-						if (gUseLargeBatches)
-						{
-							m_data->m_batchSizes.resize(B3_MAX_NUM_BATCHES);
-							int totalNumConstraints = cpuContacts.size();
-							int simdWidth =numBodies+1;//-1;//64;//-1;//32;
-							int numBatches = sortConstraintByBatch3( &cpuContacts[0], totalNumConstraints, totalNumConstraints+1,csCfg.m_staticIdx ,numBodies,&m_data->m_batchSizes[0]);	//	on GPU
-							maxNumBatches = b3Max(numBatches,maxNumBatches);
-							static int globalMaxBatch = 0;
-							if (maxNumBatches>globalMaxBatch )
-							{
-								globalMaxBatch  = maxNumBatches;
-								b3Printf("maxNumBatches = %d\n",maxNumBatches);
-							}
-								
-						} else
-						{
-							m_data->m_batchSizes.resize(B3_SOLVER_N_CELLS*B3_MAX_NUM_BATCHES);
-							B3_PROFILE("cpu batch grid");
-							for(int i=0; i<B3_SOLVER_N_CELLS; i++)
-							{
-								int n = (nNativeHost)[i];
-								int offset = (offsetsNativeHost)[i];
-								if( n )
-								{
-									numNonzeroGrid++;
-									int simdWidth =numBodies+1;//-1;//64;//-1;//32;
-									int numBatches = sortConstraintByBatch3( &cpuContacts[0]+offset, n, simdWidth,csCfg.m_staticIdx ,numBodies,&m_data->m_batchSizes[i*B3_MAX_NUM_BATCHES]);	//	on GPU
-									maxNumBatches = b3Max(numBatches,maxNumBatches);
-									static int globalMaxBatch = 0;
-									if (maxNumBatches>globalMaxBatch )
-									{
-										globalMaxBatch  = maxNumBatches;
-										b3Printf("maxNumBatches = %d\n",maxNumBatches);
-									}
-									//we use the clFinish for proper benchmark/profile
-									
-								}
-							}
-							//clFinish(m_data->m_queue);
-						}
-						{
-							B3_PROFILE("m_contactBuffer->copyFromHost");
-							m_data->m_solverGPU->m_contactBuffer2->copyFromHost((b3AlignedObjectArray<b3Contact4>&)cpuContacts);
-						}
-
-					} 
-
-				}
-
-
-			
-
-
-			} 
-
-
-		} 
-
-
-			//printf("maxNumBatches = %d\n", maxNumBatches);
-
-		if (gUseLargeBatches)
-		{
-			if (nContacts)
-			{
-				B3_PROFILE("cpu batchContacts");
-				static b3AlignedObjectArray<b3Contact4> cpuContacts;
-//				b3OpenCLArray<b3Contact4>* contactsIn = m_data->m_solverGPU->m_contactBuffer2;
-				{
-					B3_PROFILE("copyToHost");
-					m_data->m_pBufContactOutGPU->copyToHost(cpuContacts);
-				}
-				b3OpenCLArray<unsigned int>* countsNative = m_data->m_solverGPU->m_numConstraints;
-				b3OpenCLArray<unsigned int>* offsetsNative = m_data->m_solverGPU->m_offsets;
-
-
-
-				int numNonzeroGrid=0;
-
-				{
-					m_data->m_batchSizes.resize(B3_MAX_NUM_BATCHES);
-					int totalNumConstraints = cpuContacts.size();
-					int simdWidth =numBodies+1;//-1;//64;//-1;//32;
-					int numBatches = sortConstraintByBatch3( &cpuContacts[0], totalNumConstraints, totalNumConstraints+1,csCfg.m_staticIdx ,numBodies,&m_data->m_batchSizes[0]);	//	on GPU
-					maxNumBatches = b3Max(numBatches,maxNumBatches);
-					static int globalMaxBatch = 0;
-					if (maxNumBatches>globalMaxBatch )
-					{
-						globalMaxBatch  = maxNumBatches;
-						b3Printf("maxNumBatches = %d\n",maxNumBatches);
-					}
-								
-				}
-				{
-					B3_PROFILE("m_contactBuffer->copyFromHost");
-					m_data->m_solverGPU->m_contactBuffer2->copyFromHost((b3AlignedObjectArray<b3Contact4>&)cpuContacts);
-				}
-
-			} 
-
-		}
-
-		if (nContacts)
-		{
-			B3_PROFILE("gpu convertToConstraints");
-			m_data->m_solverGPU->convertToConstraints( bodyBuf, 
-				shapeBuf, m_data->m_solverGPU->m_contactBuffer2,
-				contactConstraintOut, 
-				additionalData, nContacts, 
-				(b3SolverBase::ConstraintCfg&) csCfg );
-			clFinish(m_data->m_queue);
-		}
-
-
-		if (1)
-		{
-			int numIter = 4;
-
-			m_data->m_solverGPU->m_nIterations = numIter;//10
-			if (!gCpuSolveConstraint)
-			{
-				B3_PROFILE("GPU solveContactConstraint");
-
-				/*m_data->m_solverGPU->solveContactConstraint(
-				m_data->m_bodyBufferGPU, 
-				m_data->m_inertiaBufferGPU,
-				m_data->m_contactCGPU,0,
-				nContactOut ,
-				maxNumBatches);
-				*/
-
-				//m_data->m_batchSizesGpu->copyFromHost(m_data->m_batchSizes);
-
-				if (gUseLargeBatches)
-				{
-					solveContactConstraintBatchSizes(m_data->m_bodyBufferGPU, 
-						m_data->m_inertiaBufferGPU,
-						m_data->m_contactCGPU,0,
-						nContactOut ,
-						maxNumBatches,numIter,&m_data->m_batchSizes);
-				} else
-				{
-					solveContactConstraint(
-						m_data->m_bodyBufferGPU, 
-						m_data->m_inertiaBufferGPU,
-						m_data->m_contactCGPU,0,
-						nContactOut ,
-						maxNumBatches,numIter,&m_data->m_batchSizes);//m_data->m_batchSizesGpu);
-				}
-			}
-			else
-			{
-				B3_PROFILE("Host solveContactConstraint");
-
-				m_data->m_solverGPU->solveContactConstraintHost(m_data->m_bodyBufferGPU, m_data->m_inertiaBufferGPU, m_data->m_contactCGPU,0, nContactOut ,maxNumBatches,&m_data->m_batchSizes);
-			}
-            
-            
-        }
-        
-        
-#if 0
-        if (0)
-        {
-            B3_PROFILE("read body velocities back to CPU");
-            //read body updated linear/angular velocities back to CPU
-            m_data->m_bodyBufferGPU->read(
-                                                  m_data->m_bodyBufferCPU->m_ptr,numOfConvexRBodies);
-            adl::DeviceUtils::waitForCompletion( m_data->m_deviceCL );
-        }
-#endif
-        
-    }
-
-}
-
-
-void b3GpuPgsContactSolver::batchContacts( b3OpenCLArray<b3Contact4>* contacts, int nContacts, b3OpenCLArray<unsigned int>* n, b3OpenCLArray<unsigned int>* offsets, int staticIdx )
-{
-}
-
-
-
-
-
-
-
-
-
-
-
-b3AlignedObjectArray<unsigned int> idxBuffer;
-b3AlignedObjectArray<b3SortData> sortData;
-b3AlignedObjectArray<b3Contact4> old;
-
-
-inline int b3GpuPgsContactSolver::sortConstraintByBatch( b3Contact4* cs, int n, int simdWidth , int staticIdx, int numBodies)
-{
-	
-	B3_PROFILE("sortConstraintByBatch");
-	int numIter = 0;
-    
-	sortData.resize(n);
-	idxBuffer.resize(n);
-	old.resize(n);
-	
-	unsigned int* idxSrc = &idxBuffer[0];
-	unsigned int* idxDst = &idxBuffer[0];
-	int nIdxSrc, nIdxDst;
-    
-	const int N_FLG = 256;
-	const int FLG_MASK = N_FLG-1;
-	unsigned int flg[N_FLG/32];
-#if defined(_DEBUG)
-	for(int i=0; i<n; i++)
-		cs[i].getBatchIdx() = -1;
-#endif
-	for(int i=0; i<n; i++) 
-		idxSrc[i] = i;
-	nIdxSrc = n;
-    
-	int batchIdx = 0;
-    
-	{
-		B3_PROFILE("cpu batch innerloop");
-		while( nIdxSrc )
-		{
-			numIter++;
-			nIdxDst = 0;
-			int nCurrentBatch = 0;
-            
-			//	clear flag
-			for(int i=0; i<N_FLG/32; i++) flg[i] = 0;
-            
-			for(int i=0; i<nIdxSrc; i++)
-			{
-				int idx = idxSrc[i];
-				
-
-				b3Assert( idx < n );
-				//	check if it can go
-				int bodyAS = cs[idx].m_bodyAPtrAndSignBit;
-				int bodyBS = cs[idx].m_bodyBPtrAndSignBit;
-                
-				
-                
-				int bodyA = abs(bodyAS);
-				int bodyB = abs(bodyBS);
-                
-				int aIdx = bodyA & FLG_MASK;
-				int bIdx = bodyB & FLG_MASK;
-                
-				unsigned int aUnavailable = flg[ aIdx/32 ] & (1<<(aIdx&31));
-				unsigned int bUnavailable = flg[ bIdx/32 ] & (1<<(bIdx&31));
-                
-				bool aIsStatic = (bodyAS<0) || bodyAS==staticIdx;
-				bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
-
-                //use inv_mass!
-				aUnavailable = !aIsStatic? aUnavailable:0;//
-				bUnavailable = !bIsStatic? bUnavailable:0;
-                
-				if( aUnavailable==0 && bUnavailable==0 ) // ok
-				{
-					if (!aIsStatic)
-						flg[ aIdx/32 ] |= (1<<(aIdx&31));
-					if (!bIsStatic)
-						flg[ bIdx/32 ] |= (1<<(bIdx&31));
-
-					cs[idx].getBatchIdx() = batchIdx;
-					sortData[idx].m_key = batchIdx;
-					sortData[idx].m_value = idx;
-                    
-					{
-						nCurrentBatch++;
-						if( nCurrentBatch == simdWidth )
-						{
-							nCurrentBatch = 0;
-							for(int i=0; i<N_FLG/32; i++) flg[i] = 0;
-						}
-					}
-				}
-				else
-				{
-					idxDst[nIdxDst++] = idx;
-				}
-			}
-			b3Swap( idxSrc, idxDst );
-			b3Swap( nIdxSrc, nIdxDst );
-			batchIdx ++;
-		}
-	}
-	{
-		B3_PROFILE("quickSort");
-		sortData.quickSort(sortfnc);
-	}
-	
-	
-	{
-        B3_PROFILE("reorder");
-		//	reorder
-		
-		memcpy( &old[0], cs, sizeof(b3Contact4)*n);
-		for(int i=0; i<n; i++)
-		{
-			int idx = sortData[i].m_value;
-			cs[i] = old[idx];
-		}
-	}
-    
-	
-#if defined(_DEBUG)
-    //		debugPrintf( "nBatches: %d\n", batchIdx );
-	for(int i=0; i<n; i++)
-    {
-        b3Assert( cs[i].getBatchIdx() != -1 );
-    }
-#endif
-	return batchIdx;
-}
-
-
-b3AlignedObjectArray<int> bodyUsed2;
-
-inline int b3GpuPgsContactSolver::sortConstraintByBatch2( b3Contact4* cs, int numConstraints, int simdWidth , int staticIdx, int numBodies)
-{
-	
-	B3_PROFILE("sortConstraintByBatch2");
-	
-
-	
-	bodyUsed2.resize(2*simdWidth);
-
-	for (int q=0;q<2*simdWidth;q++)
-		bodyUsed2[q]=0;
-
-	int curBodyUsed = 0;
-
-	int numIter = 0;
-    
-	m_data->m_sortData.resize(numConstraints);
-	m_data->m_idxBuffer.resize(numConstraints);
-	m_data->m_old.resize(numConstraints);
-	
-	unsigned int* idxSrc = &m_data->m_idxBuffer[0];
-		
-#if defined(_DEBUG)
-	for(int i=0; i<numConstraints; i++)
-		cs[i].getBatchIdx() = -1;
-#endif
-	for(int i=0; i<numConstraints; i++) 
-		idxSrc[i] = i;
-    
-	int numValidConstraints = 0;
-	int unprocessedConstraintIndex = 0;
-
-	int batchIdx = 0;
-    
-
-	{
-		B3_PROFILE("cpu batch innerloop");
-		
-		while( numValidConstraints < numConstraints)
-		{
-			numIter++;
-			int nCurrentBatch = 0;
-			//	clear flag
-			for(int i=0; i<curBodyUsed; i++) 
-				bodyUsed2[i] = 0;
-            curBodyUsed = 0;
-
-			for(int i=numValidConstraints; i<numConstraints; i++)
-			{
-				int idx = idxSrc[i];
-				b3Assert( idx < numConstraints );
-				//	check if it can go
-				int bodyAS = cs[idx].m_bodyAPtrAndSignBit;
-				int bodyBS = cs[idx].m_bodyBPtrAndSignBit;
-				int bodyA = abs(bodyAS);
-				int bodyB = abs(bodyBS);
-				bool aIsStatic = (bodyAS<0) || bodyAS==staticIdx;
-				bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
-				int aUnavailable = 0;
-				int bUnavailable = 0;
-				if (!aIsStatic)
-				{
-					for (int j=0;j<curBodyUsed;j++)
-					{
-						if (bodyA == bodyUsed2[j])
-						{
-							aUnavailable=1;
-							break;
-						}
-					}
-				}
-				if (!aUnavailable)
-				if (!bIsStatic)
-				{
-					for (int j=0;j<curBodyUsed;j++)
-					{
-						if (bodyB == bodyUsed2[j])
-						{
-							bUnavailable=1;
-							break;
-						}
-					}
-				}
-                
-				if( aUnavailable==0 && bUnavailable==0 ) // ok
-				{
-					if (!aIsStatic)
-					{
-						bodyUsed2[curBodyUsed++] = bodyA;
-					}
-					if (!bIsStatic)
-					{
-						bodyUsed2[curBodyUsed++] = bodyB;
-					}
-
-					cs[idx].getBatchIdx() = batchIdx;
-					m_data->m_sortData[idx].m_key = batchIdx;
-					m_data->m_sortData[idx].m_value = idx;
-
-					if (i!=numValidConstraints)
-					{
-						b3Swap(idxSrc[i], idxSrc[numValidConstraints]);
-					}
-
-					numValidConstraints++;
-					{
-						nCurrentBatch++;
-						if( nCurrentBatch == simdWidth )
-						{
-							nCurrentBatch = 0;
-							for(int i=0; i<curBodyUsed; i++) 
-								bodyUsed2[i] = 0;
-
-							
-							curBodyUsed = 0;
-						}
-					}
-				}
-			}
-			
-			batchIdx ++;
-		}
-	}
-	{
-		B3_PROFILE("quickSort");
-		//m_data->m_sortData.quickSort(sortfnc);
-	}
-
-	{
-        B3_PROFILE("reorder");
-		//	reorder
-		
-		memcpy( &m_data->m_old[0], cs, sizeof(b3Contact4)*numConstraints);
-
-		for(int i=0; i<numConstraints; i++)
-		{
-			b3Assert(m_data->m_sortData[idxSrc[i]].m_value == idxSrc[i]);
-			int idx = m_data->m_sortData[idxSrc[i]].m_value;
-			cs[i] = m_data->m_old[idx];
-		}
-	}
-	
-#if defined(_DEBUG)
-    //		debugPrintf( "nBatches: %d\n", batchIdx );
-	for(int i=0; i<numConstraints; i++)
-    {
-        b3Assert( cs[i].getBatchIdx() != -1 );
-    }
-#endif
-
-	
-	return batchIdx;
-}
-
-
-b3AlignedObjectArray<int> bodyUsed;
-b3AlignedObjectArray<int> curUsed;
-
-
-inline int b3GpuPgsContactSolver::sortConstraintByBatch3( b3Contact4* cs, int numConstraints, int simdWidth , int staticIdx, int numBodies, int* batchSizes)
-{
-	
-	B3_PROFILE("sortConstraintByBatch3");
-	
-	static int maxSwaps = 0;
-	int numSwaps = 0;
-
-	curUsed.resize(2*simdWidth);
-
-	static int maxNumConstraints = 0;
-	if (maxNumConstraints<numConstraints)
-	{
-		maxNumConstraints = numConstraints;
-		//printf("maxNumConstraints  = %d\n",maxNumConstraints );
-	}
-
-	int numUsedArray = numBodies/32+1;
-	bodyUsed.resize(numUsedArray);
-
-	for (int q=0;q<numUsedArray;q++)
-		bodyUsed[q]=0;
-
-	
-	int curBodyUsed = 0;
-
-	int numIter = 0;
-    
-	m_data->m_sortData.resize(0);
-	m_data->m_idxBuffer.resize(0);
-	m_data->m_old.resize(0);
-	
-		
-#if defined(_DEBUG)
-	for(int i=0; i<numConstraints; i++)
-		cs[i].getBatchIdx() = -1;
-#endif
-	
-	int numValidConstraints = 0;
-	int unprocessedConstraintIndex = 0;
-
-	int batchIdx = 0;
-    
-
-	{
-		B3_PROFILE("cpu batch innerloop");
-		
-		while( numValidConstraints < numConstraints)
-		{
-			numIter++;
-			int nCurrentBatch = 0;
-			batchSizes[batchIdx] = 0;
-
-			//	clear flag
-			for(int i=0; i<curBodyUsed; i++) 
-				bodyUsed[curUsed[i]/32] = 0;
-
-            curBodyUsed = 0;
-
-			for(int i=numValidConstraints; i<numConstraints; i++)
-			{
-				int idx = i;
-				b3Assert( idx < numConstraints );
-				//	check if it can go
-				int bodyAS = cs[idx].m_bodyAPtrAndSignBit;
-				int bodyBS = cs[idx].m_bodyBPtrAndSignBit;
-				int bodyA = abs(bodyAS);
-				int bodyB = abs(bodyBS);
-				bool aIsStatic = (bodyAS<0) || bodyAS==staticIdx;
-				bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
-				int aUnavailable = 0;
-				int bUnavailable = 0;
-				if (!aIsStatic)
-				{
-					aUnavailable = bodyUsed[ bodyA/32 ] & (1<<(bodyA&31));
-				}
-				if (!aUnavailable)
-				if (!bIsStatic)
-				{
-					bUnavailable = bodyUsed[ bodyB/32 ] & (1<<(bodyB&31));
-				}
-                
-				if( aUnavailable==0 && bUnavailable==0 ) // ok
-				{
-					if (!aIsStatic)
-					{
-						bodyUsed[ bodyA/32 ] |= (1<<(bodyA&31));
-						curUsed[curBodyUsed++]=bodyA;
-					}
-					if (!bIsStatic)
-					{
-						bodyUsed[ bodyB/32 ] |= (1<<(bodyB&31));
-						curUsed[curBodyUsed++]=bodyB;
-					}
-
-					cs[idx].getBatchIdx() = batchIdx;
-
-					if (i!=numValidConstraints)
-					{
-						b3Swap(cs[i],cs[numValidConstraints]);
-						numSwaps++;
-					}
-
-					numValidConstraints++;
-					{
-						nCurrentBatch++;
-						if( nCurrentBatch == simdWidth )
-						{
-							batchSizes[batchIdx] += simdWidth;
-							nCurrentBatch = 0;
-							for(int i=0; i<curBodyUsed; i++) 
-								bodyUsed[curUsed[i]/32] = 0;
-							curBodyUsed = 0;
-						}
-					}
-				}
-			}
-
-			if (batchIdx>=B3_MAX_NUM_BATCHES)
-			{
-				b3Error("batchIdx>=B3_MAX_NUM_BATCHES");
-				b3Assert(0);
-				break;
-			}
-
-			batchSizes[batchIdx] += nCurrentBatch;
-
-			batchIdx ++;
-			
-		}
-	}
-	
-#if defined(_DEBUG)
-    //		debugPrintf( "nBatches: %d\n", batchIdx );
-	for(int i=0; i<numConstraints; i++)
-    {
-        b3Assert( cs[i].getBatchIdx() != -1 );
-    }
-#endif
-
-	batchSizes[batchIdx] =0;
-	
-	if (maxSwaps<numSwaps)
-	{
-		maxSwaps = numSwaps;
-		//printf("maxSwaps = %d\n", maxSwaps);
-	}
-	
-	return batchIdx;
-}
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.h b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.h
deleted file mode 100644
index 98e2a5b8..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.h
+++ /dev/null
@@ -1,43 +0,0 @@
-
-#ifndef B3_GPU_BATCHING_PGS_SOLVER_H
-#define B3_GPU_BATCHING_PGS_SOLVER_H
-
-#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
-#include "b3GpuConstraint4.h"
-
-class b3GpuPgsContactSolver
-{
-protected:
-
-	int m_debugOutput;
-
-	struct b3GpuBatchingPgsSolverInternalData*		m_data;
-
-	void batchContacts( b3OpenCLArray<b3Contact4>* contacts, int nContacts, b3OpenCLArray<unsigned int>* n, b3OpenCLArray<unsigned int>* offsets, int staticIdx );
-	
-	inline int sortConstraintByBatch( b3Contact4* cs, int n, int simdWidth , int staticIdx, int numBodies);
-	inline int sortConstraintByBatch2( b3Contact4* cs, int n, int simdWidth , int staticIdx, int numBodies);
-	inline int sortConstraintByBatch3( b3Contact4* cs, int n, int simdWidth , int staticIdx, int numBodies, int* batchSizes);
-	
-
-	
-	void solveContactConstraintBatchSizes(  const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf, 
-			b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches, int numIterations, const b3AlignedObjectArray<int>* batchSizes);//const b3OpenCLArray<int>* gpuBatchSizes);
-
-		void solveContactConstraint(  const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf, 
-			b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches, int numIterations, const b3AlignedObjectArray<int>* batchSizes);//const b3OpenCLArray<int>* gpuBatchSizes);
-
-public:
-	
-	b3GpuPgsContactSolver(cl_context ctx,cl_device_id device, cl_command_queue  q,int pairCapacity);
-	virtual ~b3GpuPgsContactSolver();
-
-	void solveContacts(int numBodies, cl_mem bodyBuf, cl_mem inertiaBuf, int numContacts, cl_mem contactBuf, const struct b3Config& config, int static0Index);
-
-};
-
-#endif //B3_GPU_BATCHING_PGS_SOLVER_H
-
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.cpp b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.cpp
deleted file mode 100644
index 783e4430..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.cpp
+++ /dev/null
@@ -1,708 +0,0 @@
-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#include "b3GpuRigidBodyPipeline.h"
-#include "b3GpuRigidBodyPipelineInternalData.h"
-#include "kernels/integrateKernel.h"
-#include "kernels/updateAabbsKernel.h"
-
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-#include "b3GpuNarrowPhase.h"
-#include "Bullet3Geometry/b3AabbUtil.h"
-#include "Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h"
-#include "Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
-#include "Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h"
-#include "Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h"
-
-//#define TEST_OTHER_GPU_SOLVER
-
-#define B3_RIGIDBODY_INTEGRATE_PATH "src/Bullet3OpenCL/RigidBody/kernels/integrateKernel.cl"
-#define B3_RIGIDBODY_UPDATEAABB_PATH "src/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.cl"
-
-bool useBullet2CpuSolver = true;
-
-//choice of contact solver
-bool gUseJacobi = false;
-bool gUseDbvt = false;
-bool gDumpContactStats = false;
-bool gCalcWorldSpaceAabbOnCpu = false;
-bool gUseCalculateOverlappingPairsHost = false;
-bool gIntegrateOnCpu = false;
-bool gClearPairsOnGpu = true;
-
-#define TEST_OTHER_GPU_SOLVER 1
-#ifdef TEST_OTHER_GPU_SOLVER
-#include "b3GpuJacobiContactSolver.h"
-#endif //TEST_OTHER_GPU_SOLVER
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
-#include "Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h"
-
-#include "b3GpuPgsContactSolver.h"
-#include "b3Solver.h"
-
-#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
-#include "Bullet3OpenCL/Raycast/b3GpuRaycast.h"
-
-	
-#include "Bullet3Dynamics/shared/b3IntegrateTransforms.h"
-#include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h"
-
-b3GpuRigidBodyPipeline::b3GpuRigidBodyPipeline(cl_context ctx,cl_device_id device, cl_command_queue  q,class b3GpuNarrowPhase* narrowphase, class b3GpuBroadphaseInterface* broadphaseSap , struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config)
-{
-	m_data = new b3GpuRigidBodyPipelineInternalData;
-	m_data->m_constraintUid=0;
-	m_data->m_config = config;
-	m_data->m_context = ctx;
-	m_data->m_device = device;
-	m_data->m_queue = q;
-
-	m_data->m_solver = new b3PgsJacobiSolver(true);//new b3PgsJacobiSolver(true);
-	m_data->m_gpuSolver = new b3GpuPgsConstraintSolver(ctx,device,q,true);//new b3PgsJacobiSolver(true);
-	
-	m_data->m_allAabbsGPU = new b3OpenCLArray<b3SapAabb>(ctx,q,config.m_maxConvexBodies);
-	m_data->m_overlappingPairsGPU = new b3OpenCLArray<b3BroadphasePair>(ctx,q,config.m_maxBroadphasePairs);
-
-	m_data->m_gpuConstraints = new b3OpenCLArray<b3GpuGenericConstraint>(ctx,q);
-#ifdef TEST_OTHER_GPU_SOLVER
-	m_data->m_solver3 = new b3GpuJacobiContactSolver(ctx,device,q,config.m_maxBroadphasePairs);	
-#endif //	TEST_OTHER_GPU_SOLVER
-	
-	m_data->m_solver2 = new b3GpuPgsContactSolver(ctx,device,q,config.m_maxBroadphasePairs);
-
-	m_data->m_raycaster = new b3GpuRaycast(ctx,device,q);
-
-	
-	m_data->m_broadphaseDbvt = broadphaseDbvt;
-	m_data->m_broadphaseSap = broadphaseSap;
-	m_data->m_narrowphase = narrowphase;
-	m_data->m_gravity.setValue(0.f,-9.8f,0.f);
-
-	cl_int errNum=0;
-
-	{
-		cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_data->m_context,m_data->m_device,integrateKernelCL,&errNum,"",B3_RIGIDBODY_INTEGRATE_PATH);
-		b3Assert(errNum==CL_SUCCESS);
-		m_data->m_integrateTransformsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,integrateKernelCL, "integrateTransformsKernel",&errNum,prog);
-		b3Assert(errNum==CL_SUCCESS);
-		clReleaseProgram(prog);
-	}
-	{
-		cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_data->m_context,m_data->m_device,updateAabbsKernelCL,&errNum,"",B3_RIGIDBODY_UPDATEAABB_PATH);
-		b3Assert(errNum==CL_SUCCESS);
-		m_data->m_updateAabbsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,updateAabbsKernelCL, "initializeGpuAabbsFull",&errNum,prog);
-		b3Assert(errNum==CL_SUCCESS);
-
-
-		m_data->m_clearOverlappingPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,updateAabbsKernelCL, "clearOverlappingPairsKernel",&errNum,prog);
-		b3Assert(errNum==CL_SUCCESS);
-
-		clReleaseProgram(prog);
-	}
-
-
-}
-
-b3GpuRigidBodyPipeline::~b3GpuRigidBodyPipeline()
-{
-	if (m_data->m_integrateTransformsKernel)
-		clReleaseKernel(m_data->m_integrateTransformsKernel);
-	
-	if (m_data->m_updateAabbsKernel)
-		clReleaseKernel(m_data->m_updateAabbsKernel);
-	
-	if (m_data->m_clearOverlappingPairsKernel)
-		clReleaseKernel(m_data->m_clearOverlappingPairsKernel);
-	delete m_data->m_raycaster;
-	delete m_data->m_solver;
-	delete m_data->m_allAabbsGPU;
-	delete m_data->m_gpuConstraints;
-	delete m_data->m_overlappingPairsGPU;
-
-#ifdef TEST_OTHER_GPU_SOLVER
-	delete m_data->m_solver3;
-#endif //TEST_OTHER_GPU_SOLVER
-	
-	delete m_data->m_solver2;
-	
-	
-	delete m_data;
-}
-
-void	b3GpuRigidBodyPipeline::reset()
-{
-	m_data->m_gpuConstraints->resize(0);
-	m_data->m_cpuConstraints.resize(0);
-	m_data->m_allAabbsGPU->resize(0);
-	m_data->m_allAabbsCPU.resize(0);
-}
-
-void	b3GpuRigidBodyPipeline::addConstraint(b3TypedConstraint* constraint)
-{
-	m_data->m_joints.push_back(constraint);
-}
-
-void	b3GpuRigidBodyPipeline::removeConstraint(b3TypedConstraint* constraint)
-{
-	m_data->m_joints.remove(constraint);
-}
-
-
-
-void  b3GpuRigidBodyPipeline::removeConstraintByUid(int uid)
-{
-	m_data->m_gpuSolver->recomputeBatches();
-	//slow linear search
-	m_data->m_gpuConstraints->copyToHost(m_data->m_cpuConstraints);
-	//remove
-	for (int i=0;i<m_data->m_cpuConstraints.size();i++)
-	{
-		if (m_data->m_cpuConstraints[i].m_uid == uid)
-		{
-			//m_data->m_cpuConstraints.remove(m_data->m_cpuConstraints[i]);
-			m_data->m_cpuConstraints.swap(i,m_data->m_cpuConstraints.size()-1);
-			m_data->m_cpuConstraints.pop_back();
-
-			break;
-		}
-	}
-
-	if (m_data->m_cpuConstraints.size())
-	{
-		m_data->m_gpuConstraints->copyFromHost(m_data->m_cpuConstraints);
-	} else
-	{
-		m_data->m_gpuConstraints->resize(0);
-	}
-
-}
-int b3GpuRigidBodyPipeline::createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB,float breakingThreshold)
-{
-	m_data->m_gpuSolver->recomputeBatches();
-	b3GpuGenericConstraint c;
-	c.m_uid = m_data->m_constraintUid;
-	m_data->m_constraintUid++;
-	c.m_flags = B3_CONSTRAINT_FLAG_ENABLED;
-	c.m_rbA = bodyA;
-	c.m_rbB = bodyB;
-	c.m_pivotInA.setValue(pivotInA[0],pivotInA[1],pivotInA[2]);
-	c.m_pivotInB.setValue(pivotInB[0],pivotInB[1],pivotInB[2]);
-	c.m_breakingImpulseThreshold = breakingThreshold;
-	c.m_constraintType = B3_GPU_POINT2POINT_CONSTRAINT_TYPE;
-	m_data->m_cpuConstraints.push_back(c);
-	return c.m_uid;
-}
-int b3GpuRigidBodyPipeline::createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* relTargetAB,float breakingThreshold)
-{
-	m_data->m_gpuSolver->recomputeBatches();
-	b3GpuGenericConstraint c;
-	c.m_uid = m_data->m_constraintUid;
-	m_data->m_constraintUid++;
-	c.m_flags = B3_CONSTRAINT_FLAG_ENABLED;
-	c.m_rbA = bodyA;
-	c.m_rbB = bodyB;
-	c.m_pivotInA.setValue(pivotInA[0],pivotInA[1],pivotInA[2]);
-	c.m_pivotInB.setValue(pivotInB[0],pivotInB[1],pivotInB[2]);
-	c.m_relTargetAB.setValue(relTargetAB[0],relTargetAB[1],relTargetAB[2],relTargetAB[3]);
-	c.m_breakingImpulseThreshold = breakingThreshold;
-	c.m_constraintType = B3_GPU_FIXED_CONSTRAINT_TYPE;
-
-	m_data->m_cpuConstraints.push_back(c);
-	return c.m_uid;
-}
-
-
-void	b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
-{
-
-	//update worldspace AABBs from local AABB/worldtransform
-	{
-		B3_PROFILE("setupGpuAabbs");
-		setupGpuAabbsFull();
-	}
-
-	int numPairs =0;
-
-	//compute overlapping pairs
-	{
-
-		if (gUseDbvt)
-		{
-			{
-				B3_PROFILE("setAabb");
-				m_data->m_allAabbsGPU->copyToHost(m_data->m_allAabbsCPU);
-				for (int i=0;i<m_data->m_allAabbsCPU.size();i++)
-				{
-					b3Vector3 aabbMin=b3MakeVector3(m_data->m_allAabbsCPU[i].m_min[0],m_data->m_allAabbsCPU[i].m_min[1],m_data->m_allAabbsCPU[i].m_min[2]);
-					b3Vector3 aabbMax=b3MakeVector3(m_data->m_allAabbsCPU[i].m_max[0],m_data->m_allAabbsCPU[i].m_max[1],m_data->m_allAabbsCPU[i].m_max[2]);
-					m_data->m_broadphaseDbvt->setAabb(i,aabbMin,aabbMax,0);
-				}
-			}
-
-			{
-				B3_PROFILE("calculateOverlappingPairs");
-				m_data->m_broadphaseDbvt->calculateOverlappingPairs();
-			}
-			numPairs = m_data->m_broadphaseDbvt->getOverlappingPairCache()->getNumOverlappingPairs();
-
-		} else
-		{
-			if (gUseCalculateOverlappingPairsHost)
-			{
-				m_data->m_broadphaseSap->calculateOverlappingPairsHost(m_data->m_config.m_maxBroadphasePairs);
-			} else
-			{
-				m_data->m_broadphaseSap->calculateOverlappingPairs(m_data->m_config.m_maxBroadphasePairs);
-			}
-			numPairs = m_data->m_broadphaseSap->getNumOverlap();
-		}
-	}
-
-	//compute contact points
-//	printf("numPairs=%d\n",numPairs);
-	
-	int numContacts  = 0;
-
-
-	int numBodies = m_data->m_narrowphase->getNumRigidBodies();
-
-	if (numPairs)
-	{
-		cl_mem pairs =0;
-		cl_mem aabbsWS =0;
-		if (gUseDbvt)
-		{
-			B3_PROFILE("m_overlappingPairsGPU->copyFromHost");
-			m_data->m_overlappingPairsGPU->copyFromHost(m_data->m_broadphaseDbvt->getOverlappingPairCache()->getOverlappingPairArray());
-			pairs = m_data->m_overlappingPairsGPU->getBufferCL();
-			aabbsWS = m_data->m_allAabbsGPU->getBufferCL();
-		} else
-		{
-			pairs = m_data->m_broadphaseSap->getOverlappingPairBuffer();
-			aabbsWS = m_data->m_broadphaseSap->getAabbBufferWS();
-		}
-
-		m_data->m_overlappingPairsGPU->resize(numPairs);
-
-		//mark the contacts for each pair as 'unused'
-		if (numPairs)
-		{
-			b3OpenCLArray<b3BroadphasePair> gpuPairs(this->m_data->m_context,m_data->m_queue);
-			gpuPairs.setFromOpenCLBuffer(pairs,numPairs);
-
-			if (gClearPairsOnGpu)
-			{
-				
-
-				//b3AlignedObjectArray<b3BroadphasePair> hostPairs;//just for debugging
-				//gpuPairs.copyToHost(hostPairs);
-
-				b3LauncherCL launcher(m_data->m_queue,m_data->m_clearOverlappingPairsKernel,"clearOverlappingPairsKernel");
-				launcher.setBuffer(pairs);
-				launcher.setConst(numPairs);
-				launcher.launch1D(numPairs);
-
-
-				//gpuPairs.copyToHost(hostPairs);
-			
-
-			} else
-			{
-				b3AlignedObjectArray<b3BroadphasePair> hostPairs;
-				gpuPairs.copyToHost(hostPairs);
-
-				for (int i=0;i<hostPairs.size();i++)
-				{
-					hostPairs[i].z = 0xffffffff;
-				}
-
-				gpuPairs.copyFromHost(hostPairs);
-			}
-		}
-
-		m_data->m_narrowphase->computeContacts(pairs,numPairs,aabbsWS,numBodies);
-		numContacts = m_data->m_narrowphase->getNumContactsGpu();
-
-		if (gUseDbvt)
-		{
-			///store the cached information (contact locations in the 'z' component)
-			B3_PROFILE("m_overlappingPairsGPU->copyToHost");
-			m_data->m_overlappingPairsGPU->copyToHost(m_data->m_broadphaseDbvt->getOverlappingPairCache()->getOverlappingPairArray());
-		}
-		if (gDumpContactStats && numContacts)
-		{
-			m_data->m_narrowphase->getContactsGpu();
-			
-			printf("numContacts = %d\n", numContacts);
-
-			int totalPoints  = 0;
-			const b3Contact4* contacts = m_data->m_narrowphase->getContactsCPU();
-
-			for (int i=0;i<numContacts;i++)
-			{
-				totalPoints += contacts->getNPoints();
-			}
-			printf("totalPoints=%d\n",totalPoints);
-
-		}
-	}
-	
-
-	//convert contact points to contact constraints
-	
-	//solve constraints
-
-	b3OpenCLArray<b3RigidBodyData> gpuBodies(m_data->m_context,m_data->m_queue,0,true);
-	gpuBodies.setFromOpenCLBuffer(m_data->m_narrowphase->getBodiesGpu(),m_data->m_narrowphase->getNumRigidBodies());
-	b3OpenCLArray<b3InertiaData> gpuInertias(m_data->m_context,m_data->m_queue,0,true);
-	gpuInertias.setFromOpenCLBuffer(m_data->m_narrowphase->getBodyInertiasGpu(),m_data->m_narrowphase->getNumRigidBodies());
-	b3OpenCLArray<b3Contact4> gpuContacts(m_data->m_context,m_data->m_queue,0,true);
-	gpuContacts.setFromOpenCLBuffer(m_data->m_narrowphase->getContactsGpu(),m_data->m_narrowphase->getNumContactsGpu());
-
-	int numJoints =  m_data->m_joints.size() ?  m_data->m_joints.size() : m_data->m_cpuConstraints.size();
-	if (useBullet2CpuSolver && numJoints)
-	{
-
-	//	b3AlignedObjectArray<b3Contact4> hostContacts;
-		//gpuContacts.copyToHost(hostContacts);
-		{
-			bool useGpu = m_data->m_joints.size()==0;
-
-//			b3Contact4* contacts = numContacts? &hostContacts[0]: 0;
-			//m_data->m_solver->solveContacts(m_data->m_narrowphase->getNumBodiesGpu(),&hostBodies[0],&hostInertias[0],numContacts,contacts,numJoints, joints);
-			if (useGpu)
-			{
-				m_data->m_gpuSolver->solveJoints(m_data->m_narrowphase->getNumRigidBodies(),&gpuBodies,&gpuInertias,numJoints, m_data->m_gpuConstraints);
-			} else
-			{
-				b3AlignedObjectArray<b3RigidBodyData> hostBodies;
-				gpuBodies.copyToHost(hostBodies);
-				b3AlignedObjectArray<b3InertiaData> hostInertias;
-				gpuInertias.copyToHost(hostInertias);
-
-				b3TypedConstraint** joints = numJoints? &m_data->m_joints[0] : 0;
-				m_data->m_solver->solveContacts(m_data->m_narrowphase->getNumRigidBodies(),&hostBodies[0],&hostInertias[0],0,0,numJoints, joints);
-				gpuBodies.copyFromHost(hostBodies);
-			}
-		}
-	}
-
-	if (numContacts)
-	{
-
-#ifdef TEST_OTHER_GPU_SOLVER
-		
-		if (gUseJacobi)
-		{
-			bool useGpu = true;
-			if (useGpu)
-			{
-
-				bool forceHost = false;
-				if (forceHost)
-				{
-					b3AlignedObjectArray<b3RigidBodyData> hostBodies;
-					b3AlignedObjectArray<b3InertiaData> hostInertias;
-					b3AlignedObjectArray<b3Contact4> hostContacts;
-				
-					{
-						B3_PROFILE("copyToHost");
-						gpuBodies.copyToHost(hostBodies);
-						gpuInertias.copyToHost(hostInertias);
-						gpuContacts.copyToHost(hostContacts);
-					}
-
-					{
-						b3JacobiSolverInfo solverInfo;
-						m_data->m_solver3->solveGroupHost(&hostBodies[0], &hostInertias[0], hostBodies.size(),&hostContacts[0],hostContacts.size(),solverInfo);
-
-						
-					}
-					{
-						B3_PROFILE("copyFromHost");
-						gpuBodies.copyFromHost(hostBodies);
-					}
-				} else
-
-
-				{
-					int static0Index = m_data->m_narrowphase->getStatic0Index();
-					b3JacobiSolverInfo solverInfo;
-					//m_data->m_solver3->solveContacts(    >solveGroup(&gpuBodies, &gpuInertias, &gpuContacts,solverInfo);
-					//m_data->m_solver3->solveContacts(m_data->m_narrowphase->getNumBodiesGpu(),&hostBodies[0],&hostInertias[0],numContacts,&hostContacts[0]);
-					m_data->m_solver3->solveContacts(numBodies, gpuBodies.getBufferCL(),gpuInertias.getBufferCL(),numContacts, gpuContacts.getBufferCL(),m_data->m_config, static0Index);
-				}
-			} else
-			{
-				b3AlignedObjectArray<b3RigidBodyData> hostBodies;
-				gpuBodies.copyToHost(hostBodies);
-				b3AlignedObjectArray<b3InertiaData> hostInertias;
-				gpuInertias.copyToHost(hostInertias);
-				b3AlignedObjectArray<b3Contact4> hostContacts;
-				gpuContacts.copyToHost(hostContacts);
-				{
-					//m_data->m_solver->solveContacts(m_data->m_narrowphase->getNumBodiesGpu(),&hostBodies[0],&hostInertias[0],numContacts,&hostContacts[0]);
-				}
-				gpuBodies.copyFromHost(hostBodies);
-			}
-		
-		} else
-#endif //TEST_OTHER_GPU_SOLVER
-		{
-			
-			int static0Index = m_data->m_narrowphase->getStatic0Index();
-			m_data->m_solver2->solveContacts(numBodies, gpuBodies.getBufferCL(),gpuInertias.getBufferCL(),numContacts, gpuContacts.getBufferCL(),m_data->m_config, static0Index);
-			
-			//m_data->m_solver4->solveContacts(m_data->m_narrowphase->getNumBodiesGpu(), gpuBodies.getBufferCL(), gpuInertias.getBufferCL(), numContacts, gpuContacts.getBufferCL());
-			
-			
-			/*m_data->m_solver3->solveContactConstraintHost(
-			(b3OpenCLArray<RigidBodyBase::Body>*)&gpuBodies,
-			(b3OpenCLArray<RigidBodyBase::Inertia>*)&gpuInertias,
-			(b3OpenCLArray<Constraint4>*) &gpuContacts,
-			0,numContacts,256);
-			*/
-		}
-	}
-
-	integrate(deltaTime);
-
-}
-
-
-void	b3GpuRigidBodyPipeline::integrate(float timeStep)
-{
-	//integrate
-	int numBodies = m_data->m_narrowphase->getNumRigidBodies();
-	float angularDamp = 0.99f;
-
-	if (gIntegrateOnCpu)
-	{
-		if(numBodies)
-		{
-			b3GpuNarrowPhaseInternalData*	npData = m_data->m_narrowphase->getInternalData();
-			npData->m_bodyBufferGPU->copyToHost(*npData->m_bodyBufferCPU);
-
-			b3RigidBodyData_t* bodies = &npData->m_bodyBufferCPU->at(0);
-
-			for (int nodeID=0;nodeID<numBodies;nodeID++)
-			{
-				integrateSingleTransform( bodies,nodeID, timeStep, angularDamp, m_data->m_gravity);
-			}
-			npData->m_bodyBufferGPU->copyFromHost(*npData->m_bodyBufferCPU);
-		}
-	} else
-	{
-		b3LauncherCL launcher(m_data->m_queue,m_data->m_integrateTransformsKernel,"m_integrateTransformsKernel");
-		launcher.setBuffer(m_data->m_narrowphase->getBodiesGpu());
-		
-		launcher.setConst(numBodies);
-		launcher.setConst(timeStep);
-		launcher.setConst(angularDamp);
-		launcher.setConst(m_data->m_gravity);
-		launcher.launch1D(numBodies);
-	}
-}
-
-
-
-
-void	b3GpuRigidBodyPipeline::setupGpuAabbsFull()
-{
-	cl_int ciErrNum=0;
-
-	int numBodies = m_data->m_narrowphase->getNumRigidBodies();
-	if (!numBodies)
-		return;
-
-	if (gCalcWorldSpaceAabbOnCpu)
-	{
-		
-		if (numBodies)
-		{
-			if (gUseDbvt)
-			{
-				m_data->m_allAabbsCPU.resize(numBodies);
-				m_data->m_narrowphase->readbackAllBodiesToCpu();
-				for (int i=0;i<numBodies;i++)
-				{
-					b3ComputeWorldAabb(  i, m_data->m_narrowphase->getBodiesCpu(), m_data->m_narrowphase->getCollidablesCpu(), m_data->m_narrowphase->getLocalSpaceAabbsCpu(),&m_data->m_allAabbsCPU[0]);
-				}
-				m_data->m_allAabbsGPU->copyFromHost(m_data->m_allAabbsCPU);
-			} else
-			{
-				m_data->m_broadphaseSap->getAllAabbsCPU().resize(numBodies);
-				m_data->m_narrowphase->readbackAllBodiesToCpu();
-				for (int i=0;i<numBodies;i++)
-				{
-					b3ComputeWorldAabb(  i, m_data->m_narrowphase->getBodiesCpu(), m_data->m_narrowphase->getCollidablesCpu(), m_data->m_narrowphase->getLocalSpaceAabbsCpu(),&m_data->m_broadphaseSap->getAllAabbsCPU()[0]);
-				}
-				m_data->m_broadphaseSap->getAllAabbsGPU().copyFromHost(m_data->m_broadphaseSap->getAllAabbsCPU());
-				//m_data->m_broadphaseSap->writeAabbsToGpu();
-			}
-		}
-	} else
-	{
-		//__kernel void initializeGpuAabbsFull(  const int numNodes, __global Body* gBodies,__global Collidable* collidables, __global b3AABBCL* plocalShapeAABB, __global b3AABBCL* pAABB)
-		b3LauncherCL launcher(m_data->m_queue,m_data->m_updateAabbsKernel,"m_updateAabbsKernel");
-		launcher.setConst(numBodies);
-		cl_mem bodies = m_data->m_narrowphase->getBodiesGpu();
-		launcher.setBuffer(bodies);
-		cl_mem collidables = m_data->m_narrowphase->getCollidablesGpu();
-		launcher.setBuffer(collidables);
-		cl_mem localAabbs = m_data->m_narrowphase->getAabbLocalSpaceBufferGpu();
-		launcher.setBuffer(localAabbs);
-
-		cl_mem worldAabbs =0;
-		if (gUseDbvt)
-		{
-			worldAabbs = m_data->m_allAabbsGPU->getBufferCL();
-		} else
-		{
-			worldAabbs = m_data->m_broadphaseSap->getAabbBufferWS();
-		}
-		launcher.setBuffer(worldAabbs);
-		launcher.launch1D(numBodies);
-	
-		oclCHECKERROR(ciErrNum, CL_SUCCESS);
-	}
-
-	/*
-	b3AlignedObjectArray<b3SapAabb> aabbs;
-	m_data->m_broadphaseSap->m_allAabbsGPU.copyToHost(aabbs);
-
-	printf("numAabbs = %d\n",  aabbs.size());
-
-	for (int i=0;i<aabbs.size();i++)
-	{
-		printf("aabb[%d].m_min=%f,%f,%f,%d\n",i,aabbs[i].m_minVec[0],aabbs[i].m_minVec[1],aabbs[i].m_minVec[2],aabbs[i].m_minIndices[3]);
-		printf("aabb[%d].m_max=%f,%f,%f,%d\n",i,aabbs[i].m_maxVec[0],aabbs[i].m_maxVec[1],aabbs[i].m_maxVec[2],aabbs[i].m_signedMaxIndices[3]);
-
-	};
-	*/
-
-	
-
-
-
-}
-
-
-
-cl_mem	b3GpuRigidBodyPipeline::getBodyBuffer()
-{
-	return m_data->m_narrowphase->getBodiesGpu();
-}
-
-int	b3GpuRigidBodyPipeline::getNumBodies() const
-{
-	return m_data->m_narrowphase->getNumRigidBodies();
-}
-
-void	b3GpuRigidBodyPipeline::setGravity(const float* grav)
-{
-	m_data->m_gravity.setValue(grav[0],grav[1],grav[2]);
-}
-
-void 		b3GpuRigidBodyPipeline::copyConstraintsToHost()
-{
-	m_data->m_gpuConstraints->copyToHost(m_data->m_cpuConstraints);
-}
-
-void 		b3GpuRigidBodyPipeline::writeAllInstancesToGpu()
-{
-	m_data->m_allAabbsGPU->copyFromHost(m_data->m_allAabbsCPU);
-	m_data->m_gpuConstraints->copyFromHost(m_data->m_cpuConstraints);
-}
-
-
-int		b3GpuRigidBodyPipeline::registerPhysicsInstance(float mass, const float* position, const float* orientation, int collidableIndex, int userIndex, bool writeInstanceToGpu)
-{
-	
-	b3Vector3 aabbMin=b3MakeVector3(0,0,0),aabbMax=b3MakeVector3(0,0,0);
-
-	
-	if (collidableIndex>=0)
-	{
-		b3SapAabb localAabb = m_data->m_narrowphase->getLocalSpaceAabb(collidableIndex);
-		b3Vector3 localAabbMin=b3MakeVector3(localAabb.m_min[0],localAabb.m_min[1],localAabb.m_min[2]);
-		b3Vector3 localAabbMax=b3MakeVector3(localAabb.m_max[0],localAabb.m_max[1],localAabb.m_max[2]);
-		
-		b3Scalar margin = 0.01f;
-		b3Transform t;
-		t.setIdentity();
-		t.setOrigin(b3MakeVector3(position[0],position[1],position[2]));
-		t.setRotation(b3Quaternion(orientation[0],orientation[1],orientation[2],orientation[3]));
-		b3TransformAabb(localAabbMin,localAabbMax, margin,t,aabbMin,aabbMax);
-	} else
-	{
-		b3Error("registerPhysicsInstance using invalid collidableIndex\n");
-		return -1;
-	}
-			
-	
-	bool writeToGpu = false;
-	int bodyIndex = m_data->m_narrowphase->getNumRigidBodies();
-	bodyIndex = m_data->m_narrowphase->registerRigidBody(collidableIndex,mass,position,orientation,&aabbMin.getX(),&aabbMax.getX(),writeToGpu);
-
-	if (bodyIndex>=0)
-	{
-		if (gUseDbvt)
-		{
-			m_data->m_broadphaseDbvt->createProxy(aabbMin,aabbMax,bodyIndex,0,1,1);
-			b3SapAabb aabb;
-			for (int i=0;i<3;i++)
-			{
-				aabb.m_min[i] = aabbMin[i];
-				aabb.m_max[i] = aabbMax[i];
-				aabb.m_minIndices[3] = bodyIndex;
-			}
-			m_data->m_allAabbsCPU.push_back(aabb);
-			if (writeInstanceToGpu)
-			{
-				m_data->m_allAabbsGPU->copyFromHost(m_data->m_allAabbsCPU);
-			}
-		} else
-		{
-			if (mass)
-			{
-				m_data->m_broadphaseSap->createProxy(aabbMin,aabbMax,bodyIndex,1,1);//m_dispatcher);
-			} else
-			{
-				m_data->m_broadphaseSap->createLargeProxy(aabbMin,aabbMax,bodyIndex,1,1);//m_dispatcher);	
-			}
-		}
-	}
-
-	/*
-	if (mass>0.f)
-		m_numDynamicPhysicsInstances++;
-
-	m_numPhysicsInstances++;
-	*/
-
-	return bodyIndex;
-}
-
-void	b3GpuRigidBodyPipeline::castRays(const b3AlignedObjectArray<b3RayInfo>& rays,	b3AlignedObjectArray<b3RayHit>& hitResults)
-{
-	this->m_data->m_raycaster->castRays(rays,hitResults,
-		getNumBodies(),this->m_data->m_narrowphase->getBodiesCpu(),
-		m_data->m_narrowphase->getNumCollidablesGpu(), m_data->m_narrowphase->getCollidablesCpu(),
-		m_data->m_narrowphase->getInternalData(), m_data->m_broadphaseSap);
-}
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h
deleted file mode 100644
index b4eac684..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#ifndef B3_GPU_RIGIDBODY_PIPELINE_H
-#define B3_GPU_RIGIDBODY_PIPELINE_H
-
-#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
-
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
-
-class b3GpuRigidBodyPipeline
-{
-protected:
-	struct b3GpuRigidBodyPipelineInternalData*	m_data;
-
-	int allocateCollidable();
-
-public:
-
-
-	b3GpuRigidBodyPipeline(cl_context ctx,cl_device_id device, cl_command_queue  q , class b3GpuNarrowPhase* narrowphase, class b3GpuBroadphaseInterface* broadphaseSap, struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config);
-	virtual ~b3GpuRigidBodyPipeline();
-
-	void	stepSimulation(float deltaTime);
-	void	integrate(float timeStep);
-	void	setupGpuAabbsFull();
-
-	int		registerConvexPolyhedron(class b3ConvexUtility* convex);
-
-	//int		registerConvexPolyhedron(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
-	//int		registerSphereShape(float radius);
-	//int		registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
-	
-	//int		registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, const float* scaling);
-	//int		registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes);
-
-	
-	int		registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, int userData, bool writeInstanceToGpu);
-	//if you passed "writeInstanceToGpu" false in the registerPhysicsInstance method (for performance) you need to call writeAllInstancesToGpu after all instances are registered
-	void	writeAllInstancesToGpu();
-	void	copyConstraintsToHost();
-	void	setGravity(const float* grav);
-	void reset();
-	
-	int createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB,float breakingThreshold);
-	int createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* relTargetAB, float breakingThreshold);
-	void removeConstraintByUid(int uid);
-
-	void	addConstraint(class b3TypedConstraint* constraint);
-	void	removeConstraint(b3TypedConstraint* constraint);
-
-	void	castRays(const b3AlignedObjectArray<b3RayInfo>& rays,	b3AlignedObjectArray<b3RayHit>& hitResults);
-
-	cl_mem	getBodyBuffer();
-
-	int	getNumBodies() const;
-
-};
-
-#endif //B3_GPU_RIGIDBODY_PIPELINE_H
\ No newline at end of file
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipelineInternalData.h b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipelineInternalData.h
deleted file mode 100644
index 5ac92f97..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipelineInternalData.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#ifndef B3_GPU_RIGIDBODY_PIPELINE_INTERNAL_DATA_H
-#define B3_GPU_RIGIDBODY_PIPELINE_INTERNAL_DATA_H
-
-#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-
-
-#include "Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h"
-#include "Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
-
-
-
-#include "Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h"
-#include "Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h"
-
-struct b3GpuRigidBodyPipelineInternalData
-{
-
-	cl_context			m_context;
-	cl_device_id		m_device;
-	cl_command_queue	m_queue;
-
-	cl_kernel	m_integrateTransformsKernel;
-	cl_kernel	m_updateAabbsKernel;
-	cl_kernel	m_clearOverlappingPairsKernel;
-	
-	class b3PgsJacobiSolver* m_solver;
-	
-	class b3GpuPgsConstraintSolver* m_gpuSolver;
-
-	class b3GpuPgsContactSolver* m_solver2;
-	class b3GpuJacobiContactSolver* m_solver3;
-	class b3GpuRaycast* m_raycaster;
-	
-	class b3GpuBroadphaseInterface* m_broadphaseSap;
-	
-	struct b3DynamicBvhBroadphase* m_broadphaseDbvt;
-	b3OpenCLArray<b3SapAabb>*	m_allAabbsGPU;
-	b3AlignedObjectArray<b3SapAabb>	m_allAabbsCPU;
-	b3OpenCLArray<b3BroadphasePair>*		m_overlappingPairsGPU;
-
-	b3OpenCLArray<b3GpuGenericConstraint>* m_gpuConstraints;
-	b3AlignedObjectArray<b3GpuGenericConstraint> m_cpuConstraints;
-
-	b3AlignedObjectArray<b3TypedConstraint*> m_joints;
-	int	m_constraintUid;
-	class b3GpuNarrowPhase*	m_narrowphase;
-	b3Vector3	m_gravity;
-
-	b3Config	m_config;
-};
-
-#endif //B3_GPU_RIGIDBODY_PIPELINE_INTERNAL_DATA_H
-
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverBody.h b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverBody.h
deleted file mode 100644
index f2a61801..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverBody.h
+++ /dev/null
@@ -1,228 +0,0 @@
-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-
-#ifndef B3_GPU_SOLVER_BODY_H
-#define B3_GPU_SOLVER_BODY_H
-
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3Matrix3x3.h"
-
-#include "Bullet3Common/b3AlignedAllocator.h"
-#include "Bullet3Common/b3TransformUtil.h"
-
-///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision
-#ifdef B3_USE_SSE
-#define USE_SIMD 1
-#endif //
-
-
-
-///The b3SolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
-B3_ATTRIBUTE_ALIGNED16 (struct)	b3GpuSolverBody
-{
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-//	b3Transform		m_worldTransformUnused;
-	b3Vector3		m_deltaLinearVelocity;
-	b3Vector3		m_deltaAngularVelocity;
-	b3Vector3		m_angularFactor;
-	b3Vector3		m_linearFactor;
-	b3Vector3		m_invMass;
-	b3Vector3		m_pushVelocity;
-	b3Vector3		m_turnVelocity;
-	b3Vector3		m_linearVelocity;
-	b3Vector3		m_angularVelocity;
-
-	union 
-	{
-		void*	m_originalBody;
-		int		m_originalBodyIndex;
-	};
-
-	int padding[3];
-
-	/*
-	void	setWorldTransform(const b3Transform& worldTransform)
-	{
-		m_worldTransform = worldTransform;
-	}
-
-	const b3Transform& getWorldTransform() const
-	{
-		return m_worldTransform;
-	}
-	*/
-	B3_FORCE_INLINE void	getVelocityInLocalPointObsolete(const b3Vector3& rel_pos, b3Vector3& velocity ) const
-	{
-		if (m_originalBody)
-			velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
-		else
-			velocity.setValue(0,0,0);
-	}
-
-	B3_FORCE_INLINE void	getAngularVelocity(b3Vector3& angVel) const
-	{
-		if (m_originalBody)
-			angVel =m_angularVelocity+m_deltaAngularVelocity;
-		else
-			angVel.setValue(0,0,0);
-	}
-
-
-	//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
-	B3_FORCE_INLINE void applyImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent,const b3Scalar impulseMagnitude)
-	{
-		if (m_originalBody)
-		{
-			m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
-			m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
-		}
-	}
-
-	B3_FORCE_INLINE void internalApplyPushImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent,b3Scalar impulseMagnitude)
-	{
-		if (m_originalBody)
-		{
-			m_pushVelocity += linearComponent*impulseMagnitude*m_linearFactor;
-			m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
-		}
-	}
-
-
-
-	const b3Vector3& getDeltaLinearVelocity() const
-	{
-		return m_deltaLinearVelocity;
-	}
-
-	const b3Vector3& getDeltaAngularVelocity() const
-	{
-		return m_deltaAngularVelocity;
-	}
-
-	const b3Vector3& getPushVelocity() const 
-	{
-		return m_pushVelocity;
-	}
-
-	const b3Vector3& getTurnVelocity() const 
-	{
-		return m_turnVelocity;
-	}
-
-
-	////////////////////////////////////////////////
-	///some internal methods, don't use them
-		
-	b3Vector3& internalGetDeltaLinearVelocity()
-	{
-		return m_deltaLinearVelocity;
-	}
-
-	b3Vector3& internalGetDeltaAngularVelocity()
-	{
-		return m_deltaAngularVelocity;
-	}
-
-	const b3Vector3& internalGetAngularFactor() const
-	{
-		return m_angularFactor;
-	}
-
-	const b3Vector3& internalGetInvMass() const
-	{
-		return m_invMass;
-	}
-
-	void internalSetInvMass(const b3Vector3& invMass)
-	{
-		m_invMass = invMass;
-	}
-	
-	b3Vector3& internalGetPushVelocity()
-	{
-		return m_pushVelocity;
-	}
-
-	b3Vector3& internalGetTurnVelocity()
-	{
-		return m_turnVelocity;
-	}
-
-	B3_FORCE_INLINE void	internalGetVelocityInLocalPointObsolete(const b3Vector3& rel_pos, b3Vector3& velocity ) const
-	{
-		velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
-	}
-
-	B3_FORCE_INLINE void	internalGetAngularVelocity(b3Vector3& angVel) const
-	{
-		angVel = m_angularVelocity+m_deltaAngularVelocity;
-	}
-
-
-	//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
-	B3_FORCE_INLINE void internalApplyImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent,const b3Scalar impulseMagnitude)
-	{
-		//if (m_originalBody)
-		{
-			m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
-			m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
-		}
-	}
-		
-	
-	
-
-	void	writebackVelocity()
-	{
-		//if (m_originalBody>=0)
-		{
-			m_linearVelocity +=m_deltaLinearVelocity;
-			m_angularVelocity += m_deltaAngularVelocity;
-			
-			//m_originalBody->setCompanionId(-1);
-		}
-	}
-
-
-	void	writebackVelocityAndTransform(b3Scalar timeStep, b3Scalar splitImpulseTurnErp)
-	{
-        (void) timeStep;
-		if (m_originalBody)
-		{
-			m_linearVelocity += m_deltaLinearVelocity;
-			m_angularVelocity += m_deltaAngularVelocity;
-			
-			//correct the position/orientation based on push/turn recovery
-			b3Transform newTransform;
-			if (m_pushVelocity[0]!=0.f || m_pushVelocity[1]!=0 || m_pushVelocity[2]!=0 || m_turnVelocity[0]!=0.f || m_turnVelocity[1]!=0 || m_turnVelocity[2]!=0)
-			{
-			//	b3Quaternion orn = m_worldTransform.getRotation();
-//				b3TransformUtil::integrateTransform(m_worldTransform,m_pushVelocity,m_turnVelocity*splitImpulseTurnErp,timeStep,newTransform);
-//				m_worldTransform = newTransform;
-			}
-			//m_worldTransform.setRotation(orn);
-			//m_originalBody->setCompanionId(-1);
-		}
-	}
-	
-
-
-};
-
-#endif //B3_SOLVER_BODY_H
-
-
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverConstraint.h b/src/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverConstraint.h
deleted file mode 100644
index 60d235ba..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverConstraint.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans http://github.com/erwincoumans/bullet3
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef B3_GPU_SOLVER_CONSTRAINT_H
-#define B3_GPU_SOLVER_CONSTRAINT_H
-
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3Matrix3x3.h"
-//#include "b3JacobianEntry.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-//#define NO_FRICTION_TANGENTIALS 1
-
-
-
-///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
-B3_ATTRIBUTE_ALIGNED16 (struct)	b3GpuSolverConstraint
-{
-	B3_DECLARE_ALIGNED_ALLOCATOR();
-
-	b3Vector3		m_relpos1CrossNormal;
-	b3Vector3		m_contactNormal;
-
-	b3Vector3		m_relpos2CrossNormal;
-	//b3Vector3		m_contactNormal2;//usually m_contactNormal2 == -m_contactNormal
-
-	b3Vector3		m_angularComponentA;
-	b3Vector3		m_angularComponentB;
-	
-	mutable b3Scalar	m_appliedPushImpulse;
-	mutable b3Scalar	m_appliedImpulse;
-	int m_padding1;
-	int m_padding2;
-	b3Scalar	m_friction;
-	b3Scalar	m_jacDiagABInv;
-	b3Scalar		m_rhs;
-	b3Scalar		m_cfm;
-	
-    b3Scalar		m_lowerLimit;
-	b3Scalar		m_upperLimit;
-	b3Scalar		m_rhsPenetration;
-    union
-	{
-		void*		m_originalContactPoint;
-		int		m_originalConstraintIndex;
-		b3Scalar	m_unusedPadding4;
-	};
-
-	int	m_overrideNumSolverIterations;
-    int			m_frictionIndex;
-	int m_solverBodyIdA;
-	int m_solverBodyIdB;
-
-    
-	enum		b3SolverConstraintType
-	{
-		B3_SOLVER_CONTACT_1D = 0,
-		B3_SOLVER_FRICTION_1D
-	};
-};
-
-typedef b3AlignedObjectArray<b3GpuSolverConstraint>	b3GpuConstraintArray;
-
-
-#endif //B3_GPU_SOLVER_CONSTRAINT_H
-
-
-
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3Solver.cpp b/src/bullet/Bullet3OpenCL/RigidBody/b3Solver.cpp
deleted file mode 100644
index 9d3f37ca..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3Solver.cpp
+++ /dev/null
@@ -1,1214 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Takahiro Harada
-
-
-#include "b3Solver.h"
-
-///useNewBatchingKernel  is a rewritten kernel using just a single thread of the warp, for experiments
-bool useNewBatchingKernel = true;
-bool gConvertConstraintOnCpu = false;
-
-#define B3_SOLVER_SETUP_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solverSetup.cl"
-#define B3_SOLVER_SETUP2_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solverSetup2.cl"
-#define B3_SOLVER_CONTACT_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solveContact.cl"
-#define B3_SOLVER_FRICTION_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl"
-#define B3_BATCHING_PATH "src/Bullet3OpenCL/RigidBody/kernels/batchingKernels.cl"
-#define B3_BATCHING_NEW_PATH "src/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.cl"
-
-#include "Bullet3Dynamics/shared/b3ConvertConstraint4.h"
-
-#include "kernels/solverSetup.h"
-#include "kernels/solverSetup2.h"
-
-#include "kernels/solveContact.h"
-#include "kernels/solveFriction.h"
-
-#include "kernels/batchingKernels.h"
-#include "kernels/batchingKernelsNew.h"
-
-
-#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
-#include "Bullet3Common/b3Vector3.h"
-
-struct SolverDebugInfo
-{
-	int m_valInt0;
-	int m_valInt1;
-	int m_valInt2;
-	int m_valInt3;
-	
-	int m_valInt4;
-	int m_valInt5;
-	int m_valInt6;
-	int m_valInt7;
-
-	int m_valInt8;
-	int m_valInt9;
-	int m_valInt10;
-	int m_valInt11;
-
-	int	m_valInt12;
-	int	m_valInt13;
-	int	m_valInt14;
-	int	m_valInt15;
-
-
-	float m_val0;
-	float m_val1;
-	float m_val2;
-	float m_val3;
-};
-
-
-
-
-class SolverDeviceInl
-{
-public:
-	struct ParallelSolveData
-	{
-		b3OpenCLArray<unsigned int>* m_numConstraints;
-		b3OpenCLArray<unsigned int>* m_offsets;
-	};
-};
-
-
-
-b3Solver::b3Solver(cl_context ctx, cl_device_id device, cl_command_queue queue, int pairCapacity)
-			:m_context(ctx),
-			m_device(device),
-			m_queue(queue),
-			m_batchSizes(ctx,queue),
-			m_nIterations(4)
-{
-	m_sort32 = new b3RadixSort32CL(ctx,device,queue);
-	m_scan = new b3PrefixScanCL(ctx,device,queue,B3_SOLVER_N_CELLS);
-	m_search = new b3BoundSearchCL(ctx,device,queue,B3_SOLVER_N_CELLS);
-
-	const int sortSize = B3NEXTMULTIPLEOF( pairCapacity, 512 );
-
-	m_sortDataBuffer = new b3OpenCLArray<b3SortData>(ctx,queue,sortSize);
-	m_contactBuffer2 = new b3OpenCLArray<b3Contact4>(ctx,queue);
-
-	m_numConstraints = new b3OpenCLArray<unsigned int>(ctx,queue,B3_SOLVER_N_CELLS );
-	m_numConstraints->resize(B3_SOLVER_N_CELLS);
-
-	m_offsets = new b3OpenCLArray<unsigned int>( ctx,queue,B3_SOLVER_N_CELLS);
-	m_offsets->resize(B3_SOLVER_N_CELLS);
-	const char* additionalMacros = "";
-	const char* srcFileNameForCaching="";
-
-
-
-	cl_int pErrNum;
-	const char* batchKernelSource = batchingKernelsCL;
-	const char* batchKernelNewSource = batchingKernelsNewCL;
-	
-	const char* solverSetupSource = solverSetupCL;
-	const char* solverSetup2Source = solverSetup2CL;
-	const char* solveContactSource = solveContactCL;
-	const char* solveFrictionSource = solveFrictionCL;
-	
-	
-	
-	{
-		
-		cl_program solveContactProg= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solveContactSource, &pErrNum,additionalMacros, B3_SOLVER_CONTACT_KERNEL_PATH);
-		b3Assert(solveContactProg);
-		
-		cl_program solveFrictionProg= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solveFrictionSource, &pErrNum,additionalMacros, B3_SOLVER_FRICTION_KERNEL_PATH);
-		b3Assert(solveFrictionProg);
-
-		cl_program solverSetup2Prog= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solverSetup2Source, &pErrNum,additionalMacros, B3_SOLVER_SETUP2_KERNEL_PATH);
-		b3Assert(solverSetup2Prog);
-
-		
-		cl_program solverSetupProg= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solverSetupSource, &pErrNum,additionalMacros, B3_SOLVER_SETUP_KERNEL_PATH);
-		b3Assert(solverSetupProg);
-		
-		
-		m_solveFrictionKernel= b3OpenCLUtils::compileCLKernelFromString( ctx, device, solveFrictionSource, "BatchSolveKernelFriction", &pErrNum, solveFrictionProg,additionalMacros );
-		b3Assert(m_solveFrictionKernel);
-
-		m_solveContactKernel= b3OpenCLUtils::compileCLKernelFromString( ctx, device, solveContactSource, "BatchSolveKernelContact", &pErrNum, solveContactProg,additionalMacros );
-		b3Assert(m_solveContactKernel);
-		
-		m_contactToConstraintKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetupSource, "ContactToConstraintKernel", &pErrNum, solverSetupProg,additionalMacros );
-		b3Assert(m_contactToConstraintKernel);
-			
-		m_setSortDataKernel =  b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "SetSortDataKernel", &pErrNum, solverSetup2Prog,additionalMacros );
-		b3Assert(m_setSortDataKernel);
-				
-		m_reorderContactKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "ReorderContactKernel", &pErrNum, solverSetup2Prog,additionalMacros );
-		b3Assert(m_reorderContactKernel);
-		
-
-		m_copyConstraintKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "CopyConstraintKernel", &pErrNum, solverSetup2Prog,additionalMacros );
-		b3Assert(m_copyConstraintKernel);
-		
-	}
-
-	{
-		cl_program batchingProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, batchKernelSource, &pErrNum,additionalMacros, B3_BATCHING_PATH);
-		//cl_program batchingProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, 0, &pErrNum,additionalMacros, B3_BATCHING_PATH,true);
-		b3Assert(batchingProg);
-		
-		m_batchingKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, batchKernelSource, "CreateBatches", &pErrNum, batchingProg,additionalMacros );
-		b3Assert(m_batchingKernel);
-	}
-	{
-		cl_program batchingNewProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, batchKernelNewSource, &pErrNum,additionalMacros, B3_BATCHING_NEW_PATH);
-		b3Assert(batchingNewProg);
-
-		m_batchingKernelNew = b3OpenCLUtils::compileCLKernelFromString( ctx, device, batchKernelNewSource, "CreateBatchesNew", &pErrNum, batchingNewProg,additionalMacros );
-		//m_batchingKernelNew = b3OpenCLUtils::compileCLKernelFromString( ctx, device, batchKernelNewSource, "CreateBatchesBruteForce", &pErrNum, batchingNewProg,additionalMacros );
-		b3Assert(m_batchingKernelNew);
-	}
-}
-		
-b3Solver::~b3Solver()
-{
-	delete m_offsets;
-	delete m_numConstraints;
-	delete m_sortDataBuffer;
-	delete m_contactBuffer2;
-
-	delete m_sort32;
-	delete m_scan;
-	delete m_search;
-
-
-	clReleaseKernel(m_batchingKernel);
-	clReleaseKernel(m_batchingKernelNew);
-	
-	clReleaseKernel( m_solveContactKernel);
-	clReleaseKernel( m_solveFrictionKernel);
-
-	clReleaseKernel( m_contactToConstraintKernel);
-	clReleaseKernel( m_setSortDataKernel);
-	clReleaseKernel( m_reorderContactKernel);
-	clReleaseKernel( m_copyConstraintKernel);
-			
-}
-
-
- 
-
-template<bool JACOBI>
-static
-__inline
-void solveContact(b3GpuConstraint4& cs, 
-	const b3Vector3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
-	const b3Vector3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, 
-	float maxRambdaDt[4], float minRambdaDt[4])
-{
-
-	b3Vector3 dLinVelA; dLinVelA.setZero();
-	b3Vector3 dAngVelA; dAngVelA.setZero();
-	b3Vector3 dLinVelB; dLinVelB.setZero();
-	b3Vector3 dAngVelB; dAngVelB.setZero();
-
-	for(int ic=0; ic<4; ic++)
-	{
-		//	dont necessary because this makes change to 0
-		if( cs.m_jacCoeffInv[ic] == 0.f ) continue;
-
-		{
-			b3Vector3 angular0, angular1, linear;
-			b3Vector3 r0 = cs.m_worldPos[ic] - (b3Vector3&)posA;
-			b3Vector3 r1 = cs.m_worldPos[ic] - (b3Vector3&)posB;
-			setLinearAndAngular( (const b3Vector3 &)cs.m_linear, (const b3Vector3 &)r0, (const b3Vector3 &)r1, &linear, &angular0, &angular1 );
-
-			float rambdaDt = calcRelVel((const b3Vector3 &)cs.m_linear,(const b3Vector3 &) -cs.m_linear, angular0, angular1,
-				linVelA, angVelA, linVelB, angVelB ) + cs.m_b[ic];
-			rambdaDt *= cs.m_jacCoeffInv[ic];
-
-			{
-				float prevSum = cs.m_appliedRambdaDt[ic];
-				float updated = prevSum;
-				updated += rambdaDt;
-				updated = b3Max( updated, minRambdaDt[ic] );
-				updated = b3Min( updated, maxRambdaDt[ic] );
-				rambdaDt = updated - prevSum;
-				cs.m_appliedRambdaDt[ic] = updated;
-			}
-
-			b3Vector3 linImp0 = invMassA*linear*rambdaDt;
-			b3Vector3 linImp1 = invMassB*(-linear)*rambdaDt;
-			b3Vector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
-			b3Vector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
-#ifdef _WIN32
-            b3Assert(_finite(linImp0.getX()));
-			b3Assert(_finite(linImp1.getX()));
-#endif
-			if( JACOBI )
-			{
-				dLinVelA += linImp0;
-				dAngVelA += angImp0;
-				dLinVelB += linImp1;
-				dAngVelB += angImp1;
-			}
-			else
-			{
-				linVelA += linImp0;
-				angVelA += angImp0;
-				linVelB += linImp1;
-				angVelB += angImp1;
-			}
-		}
-	}
-
-	if( JACOBI )
-	{
-		linVelA += dLinVelA;
-		angVelA += dAngVelA;
-		linVelB += dLinVelB;
-		angVelB += dAngVelB;
-	}
-
-}
-
-
-
-
-
-	static
-	__inline
-	void solveFriction(b3GpuConstraint4& cs, 
-		const b3Vector3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
-		const b3Vector3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, 
-		float maxRambdaDt[4], float minRambdaDt[4])
-	{
-
-		if( cs.m_fJacCoeffInv[0] == 0 && cs.m_fJacCoeffInv[0] == 0 ) return;
-		const b3Vector3& center = (const b3Vector3&)cs.m_center;
-
-		b3Vector3 n = -(const b3Vector3&)cs.m_linear;
-
-		b3Vector3 tangent[2];
-#if 1		
-		b3PlaneSpace1 (n, tangent[0],tangent[1]);
-#else
-		b3Vector3 r = cs.m_worldPos[0]-center;
-		tangent[0] = cross3( n, r );
-		tangent[1] = cross3( tangent[0], n );
-		tangent[0] = normalize3( tangent[0] );
-		tangent[1] = normalize3( tangent[1] );
-#endif
-
-		b3Vector3 angular0, angular1, linear;
-		b3Vector3 r0 = center - posA;
-		b3Vector3 r1 = center - posB;
-		for(int i=0; i<2; i++)
-		{
-			setLinearAndAngular( tangent[i], r0, r1, &linear, &angular0, &angular1 );
-			float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,
-				linVelA, angVelA, linVelB, angVelB );
-			rambdaDt *= cs.m_fJacCoeffInv[i];
-
-				{
-					float prevSum = cs.m_fAppliedRambdaDt[i];
-					float updated = prevSum;
-					updated += rambdaDt;
-					updated = b3Max( updated, minRambdaDt[i] );
-					updated = b3Min( updated, maxRambdaDt[i] );
-					rambdaDt = updated - prevSum;
-					cs.m_fAppliedRambdaDt[i] = updated;
-				}
-
-			b3Vector3 linImp0 = invMassA*linear*rambdaDt;
-			b3Vector3 linImp1 = invMassB*(-linear)*rambdaDt;
-			b3Vector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
-			b3Vector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
-#ifdef _WIN32
-			b3Assert(_finite(linImp0.getX()));
-			b3Assert(_finite(linImp1.getX()));
-#endif
-			linVelA += linImp0;
-			angVelA += angImp0;
-			linVelB += linImp1;
-			angVelB += angImp1;
-		}
-
-		{	//	angular damping for point constraint
-			b3Vector3 ab = ( posB - posA ).normalized();
-			b3Vector3 ac = ( center - posA ).normalized();
-			if( b3Dot( ab, ac ) > 0.95f || (invMassA == 0.f || invMassB == 0.f))
-			{
-				float angNA = b3Dot( n, angVelA );
-				float angNB = b3Dot( n, angVelB );
-
-				angVelA -= (angNA*0.1f)*n;
-				angVelB -= (angNB*0.1f)*n;
-			}
-		}
-
-	}
-
-
-struct SolveTask// : public ThreadPool::Task
-{
-	SolveTask(b3AlignedObjectArray<b3RigidBodyData>& bodies,  b3AlignedObjectArray<b3InertiaData>& shapes, b3AlignedObjectArray<b3GpuConstraint4>& constraints,
-		int start, int nConstraints,int maxNumBatches,b3AlignedObjectArray<int>* wgUsedBodies, int curWgidx, b3AlignedObjectArray<int>* batchSizes, int cellIndex)
-		: m_bodies( bodies ), m_shapes( shapes ),
-		m_constraints( constraints ),
-		m_batchSizes(batchSizes),
-		m_cellIndex(cellIndex),
-		m_curWgidx(curWgidx),
-		m_start( start ),
-		m_nConstraints( nConstraints ),
-		m_solveFriction( true ),
-		m_maxNumBatches(maxNumBatches)
-	{}
-
-	unsigned short int getType(){ return 0; }
-
-	void run(int tIdx)
-	{
-		int offset = 0;
-		for (int ii=0;ii<B3_MAX_NUM_BATCHES;ii++)
-		{
-			int numInBatch = m_batchSizes->at(m_cellIndex*B3_MAX_NUM_BATCHES+ii);
-			if (!numInBatch)
-				break;
-
-			for (int jj=0;jj<numInBatch;jj++)
-			{
-				int i = m_start + offset+jj;
-				int batchId = m_constraints[i].m_batchIdx;
-				b3Assert(batchId==ii);
-				float frictionCoeff = m_constraints[i].getFrictionCoeff();
-				int aIdx = (int)m_constraints[i].m_bodyA;
-				int bIdx = (int)m_constraints[i].m_bodyB;
-				int localBatch = m_constraints[i].m_batchIdx;
-				b3RigidBodyData& bodyA = m_bodies[aIdx];
-				b3RigidBodyData& bodyB = m_bodies[bIdx];
-
-				if( !m_solveFriction )
-				{
-					float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
-					float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
-
-					solveContact<false>( m_constraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass, (const b3Matrix3x3 &)m_shapes[aIdx].m_invInertiaWorld, 
-							(b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, (const b3Matrix3x3 &)m_shapes[bIdx].m_invInertiaWorld,
-						maxRambdaDt, minRambdaDt );
-				}
-				else
-				{
-					float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
-					float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
-					float sum = 0;
-					for(int j=0; j<4; j++)
-					{
-						sum +=m_constraints[i].m_appliedRambdaDt[j];
-					}
-					frictionCoeff = 0.7f;
-					for(int j=0; j<4; j++)
-					{
-						maxRambdaDt[j] = frictionCoeff*sum;
-						minRambdaDt[j] = -maxRambdaDt[j];
-					}
-					solveFriction( m_constraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass,(const b3Matrix3x3 &) m_shapes[aIdx].m_invInertiaWorld, 
-						(b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass,(const b3Matrix3x3 &) m_shapes[bIdx].m_invInertiaWorld,
-						maxRambdaDt, minRambdaDt );
-			
-				}
-			}
-			offset+=numInBatch;
-
-
-		}
-/*		for (int bb=0;bb<m_maxNumBatches;bb++)
-		{
-			//for(int ic=m_nConstraints-1; ic>=0; ic--)
-			for(int ic=0; ic<m_nConstraints; ic++)
-			{
-				
-				int i = m_start + ic;
-				if (m_constraints[i].m_batchIdx != bb)
-					continue;
-
-				float frictionCoeff = m_constraints[i].getFrictionCoeff();
-				int aIdx = (int)m_constraints[i].m_bodyA;
-				int bIdx = (int)m_constraints[i].m_bodyB;
-				int localBatch = m_constraints[i].m_batchIdx;
-				b3RigidBodyData& bodyA = m_bodies[aIdx];
-				b3RigidBodyData& bodyB = m_bodies[bIdx];
-
-				if( !m_solveFriction )
-				{
-					float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
-					float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
-
-					solveContact<false>( m_constraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass, (const b3Matrix3x3 &)m_shapes[aIdx].m_invInertiaWorld, 
-							(b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, (const b3Matrix3x3 &)m_shapes[bIdx].m_invInertiaWorld,
-						maxRambdaDt, minRambdaDt );
-				}
-				else
-				{
-					float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
-					float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
-					float sum = 0;
-					for(int j=0; j<4; j++)
-					{
-						sum +=m_constraints[i].m_appliedRambdaDt[j];
-					}
-					frictionCoeff = 0.7f;
-					for(int j=0; j<4; j++)
-					{
-						maxRambdaDt[j] = frictionCoeff*sum;
-						minRambdaDt[j] = -maxRambdaDt[j];
-					}
-					solveFriction( m_constraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass,(const b3Matrix3x3 &) m_shapes[aIdx].m_invInertiaWorld, 
-						(b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass,(const b3Matrix3x3 &) m_shapes[bIdx].m_invInertiaWorld,
-						maxRambdaDt, minRambdaDt );
-			
-				}
-			}
-		}
-		*/
-
-
-		
-	}
-
-	b3AlignedObjectArray<b3RigidBodyData>& m_bodies;
-	b3AlignedObjectArray<b3InertiaData>& m_shapes;
-	b3AlignedObjectArray<b3GpuConstraint4>& m_constraints;
-	b3AlignedObjectArray<int>* m_batchSizes;
-	int m_cellIndex;
-	int m_curWgidx;
-	int m_start;
-	int m_nConstraints;
-	bool m_solveFriction;
-	int m_maxNumBatches;
-};
-
-
-void b3Solver::solveContactConstraintHost(  b3OpenCLArray<b3RigidBodyData>* bodyBuf, b3OpenCLArray<b3InertiaData>* shapeBuf, 
-			b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches,b3AlignedObjectArray<int>* batchSizes)
-{
-
-#if 0
-	{	
-		int nSplitX = B3_SOLVER_N_SPLIT_X;
-		int nSplitY = B3_SOLVER_N_SPLIT_Y;
-		int numWorkgroups = B3_SOLVER_N_CELLS/B3_SOLVER_N_BATCHES;
-		for (int z=0;z<4;z++)
-		{
-			for (int y=0;y<4;y++)
-			{
-				for (int x=0;x<4;x++)
-				{
-					int newIndex = (x+y*nSplitX+z*nSplitX*nSplitY);
-				//	printf("newIndex=%d\n",newIndex);
-
-					int zIdx = newIndex/(nSplitX*nSplitY);
-					int remain = newIndex%(nSplitX*nSplitY);
-					int yIdx = remain/nSplitX;
-					int xIdx = remain%nSplitX;
-				//	printf("newIndex=%d\n",newIndex);
-				}
-			}
-		}
-
-		//for (int wgIdx=numWorkgroups-1;wgIdx>=0;wgIdx--)
-		for (int cellBatch=0;cellBatch<B3_SOLVER_N_BATCHES;cellBatch++)
-		{
-			for (int wgIdx=0;wgIdx<numWorkgroups;wgIdx++)
-			{
-				int zIdx = (wgIdx/((nSplitX*nSplitY)/4))*2+((cellBatch&4)>>2);
-				int remain= (wgIdx%((nSplitX*nSplitY)/4));
-				int yIdx = (remain/(nSplitX/2))*2 + ((cellBatch&2)>>1);
-				int xIdx = (remain%(nSplitX/2))*2 + (cellBatch&1);
-				
-				/*int zIdx = newIndex/(nSplitX*nSplitY);
-				int remain = newIndex%(nSplitX*nSplitY);
-				int yIdx = remain/nSplitX;
-				int xIdx = remain%nSplitX;
-				*/
-				int cellIdx = xIdx+yIdx*nSplitX+zIdx*(nSplitX*nSplitY);
-			//	printf("wgIdx %d: xIdx=%d, yIdx=%d, zIdx=%d, cellIdx=%d, cell Batch %d\n",wgIdx,xIdx,yIdx,zIdx,cellIdx,cellBatch);
-			}
-		}
-	}
-#endif
-
-	b3AlignedObjectArray<b3RigidBodyData> bodyNative;
-	bodyBuf->copyToHost(bodyNative);
-	b3AlignedObjectArray<b3InertiaData> shapeNative;
-	shapeBuf->copyToHost(shapeNative);
-	b3AlignedObjectArray<b3GpuConstraint4> constraintNative;
-	constraint->copyToHost(constraintNative);
-
-	b3AlignedObjectArray<unsigned int> numConstraintsHost;
-	m_numConstraints->copyToHost(numConstraintsHost);
-
-	//printf("------------------------\n");
-	b3AlignedObjectArray<unsigned int> offsetsHost;
-	m_offsets->copyToHost(offsetsHost);
-	static int frame=0;
-	bool useBatches=true;
-	if (useBatches)
-	{
-		for(int iter=0; iter<m_nIterations; iter++)
-		{
-			for (int cellBatch=0;cellBatch<B3_SOLVER_N_BATCHES;cellBatch++)
-			{
-				
-				int nSplitX = B3_SOLVER_N_SPLIT_X;
-				int nSplitY = B3_SOLVER_N_SPLIT_Y;
-				int numWorkgroups = B3_SOLVER_N_CELLS/B3_SOLVER_N_BATCHES;
-				//printf("cell Batch %d\n",cellBatch);
-				b3AlignedObjectArray<int> usedBodies[B3_SOLVER_N_CELLS];
-				for (int i=0;i<B3_SOLVER_N_CELLS;i++)
-				{
-					usedBodies[i].resize(0);
-				}
-
-				
-
-
-				//for (int wgIdx=numWorkgroups-1;wgIdx>=0;wgIdx--)
-				for (int wgIdx=0;wgIdx<numWorkgroups;wgIdx++)
-				{
-					int zIdx = (wgIdx/((nSplitX*nSplitY)/4))*2+((cellBatch&4)>>2);
-					int remain= (wgIdx%((nSplitX*nSplitY)/4));
-					int yIdx = (remain/(nSplitX/2))*2 + ((cellBatch&2)>>1);
-					int xIdx = (remain%(nSplitX/2))*2 + (cellBatch&1);
-					int cellIdx = xIdx+yIdx*nSplitX+zIdx*(nSplitX*nSplitY);
-					
-	
-					if( numConstraintsHost[cellIdx] == 0 ) 
-						continue;
-
-					//printf("wgIdx %d: xIdx=%d, yIdx=%d, zIdx=%d, cellIdx=%d, cell Batch %d\n",wgIdx,xIdx,yIdx,zIdx,cellIdx,cellBatch);
-					//printf("cell %d has %d constraints\n", cellIdx,numConstraintsHost[cellIdx]);
-					if (zIdx)
-					{
-					//printf("?\n");
-					}
-
-					if (iter==0)
-					{
-						//printf("frame=%d, Cell xIdx=%x, yIdx=%d ",frame, xIdx,yIdx);
-						//printf("cellBatch=%d, wgIdx=%d, #constraints in cell=%d\n",cellBatch,wgIdx,numConstraintsHost[cellIdx]);
-					}
-					const int start = offsetsHost[cellIdx];
-					int numConstraintsInCell = numConstraintsHost[cellIdx];
-					const int end = start + numConstraintsInCell;
-
-					SolveTask task( bodyNative, shapeNative, constraintNative, start, numConstraintsInCell ,maxNumBatches,usedBodies,wgIdx,batchSizes,cellIdx);
-					task.m_solveFriction = false;
-					task.run(0);
-				
-				}
-			}
-		}
-
-		for(int iter=0; iter<m_nIterations; iter++)
-		{
-			for (int cellBatch=0;cellBatch<B3_SOLVER_N_BATCHES;cellBatch++)
-			{
-				int nSplitX = B3_SOLVER_N_SPLIT_X;
-				int nSplitY = B3_SOLVER_N_SPLIT_Y;
-				
-
-				int numWorkgroups = B3_SOLVER_N_CELLS/B3_SOLVER_N_BATCHES;
-
-				for (int wgIdx=0;wgIdx<numWorkgroups;wgIdx++)
-				{
-					int zIdx = (wgIdx/((nSplitX*nSplitY)/4))*2+((cellBatch&4)>>2);
-					int remain= (wgIdx%((nSplitX*nSplitY)/4));
-					int yIdx = (remain/(nSplitX/2))*2 + ((cellBatch&2)>>1);
-					int xIdx = (remain%(nSplitX/2))*2 + (cellBatch&1);
-					
-					int cellIdx = xIdx+yIdx*nSplitX+zIdx*(nSplitX*nSplitY);
-	
-					if( numConstraintsHost[cellIdx] == 0 ) 
-						continue;
-	
-					//printf("yIdx=%d\n",yIdx);
-					
-					const int start = offsetsHost[cellIdx];
-					int numConstraintsInCell = numConstraintsHost[cellIdx];
-					const int end = start + numConstraintsInCell;
-
-					SolveTask task( bodyNative, shapeNative, constraintNative, start, numConstraintsInCell,maxNumBatches, 0,0,batchSizes,cellIdx);
-					task.m_solveFriction = true;
-					task.run(0);
-					
-				}
-			}
-		}
-
-
-	} else
-	{
-		for(int iter=0; iter<m_nIterations; iter++)
-		{
-			SolveTask task( bodyNative, shapeNative, constraintNative, 0, n ,maxNumBatches,0,0,0,0);
-			task.m_solveFriction = false;
-			task.run(0);
-		}
-
-		for(int iter=0; iter<m_nIterations; iter++)
-		{
-			SolveTask task( bodyNative, shapeNative, constraintNative, 0, n ,maxNumBatches,0,0,0,0);
-			task.m_solveFriction = true;
-			task.run(0);
-		}
-	}
-
-	bodyBuf->copyFromHost(bodyNative);
-	shapeBuf->copyFromHost(shapeNative);
-	constraint->copyFromHost(constraintNative);
-	frame++;
-	
-}
-
-void checkConstraintBatch(const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
-					const b3OpenCLArray<b3InertiaData>* shapeBuf,
-					b3OpenCLArray<b3GpuConstraint4>* constraint, 
-					b3OpenCLArray<unsigned int>* m_numConstraints,
-					b3OpenCLArray<unsigned int>* m_offsets,
-					int batchId
-					)
-{
-//						b3BufferInfoCL( m_numConstraints->getBufferCL() ), 
-//						b3BufferInfoCL( m_offsets->getBufferCL() ) 
-	
-	int cellBatch = batchId;
-	const int nn = B3_SOLVER_N_CELLS;
-	int numWorkItems = 64*nn/B3_SOLVER_N_BATCHES;
-
-	b3AlignedObjectArray<unsigned int> gN;
-	m_numConstraints->copyToHost(gN);
-	b3AlignedObjectArray<unsigned int> gOffsets;
-	m_offsets->copyToHost(gOffsets);
-	int nSplitX = B3_SOLVER_N_SPLIT_X;
-	int nSplitY = B3_SOLVER_N_SPLIT_Y;
-	
-	int bIdx = batchId;
-
-	b3AlignedObjectArray<b3GpuConstraint4> cpuConstraints;
-	constraint->copyToHost(cpuConstraints);
-
-	printf("batch = %d\n", batchId);
-
-	int numWorkgroups = nn/B3_SOLVER_N_BATCHES;
-	b3AlignedObjectArray<int> usedBodies;
-
-
-	for (int wgIdx=0;wgIdx<numWorkgroups;wgIdx++)
-	{
-		printf("wgIdx = %d           ", wgIdx);
-
-		int zIdx = (wgIdx/((nSplitX*nSplitY))/2)*2+((cellBatch&4)>>2);					
-		int remain = wgIdx%((nSplitX*nSplitY));
-		int yIdx = (remain%(nSplitX/2))*2 + ((cellBatch&2)>>1);
-		int xIdx = (remain/(nSplitX/2))*2 + (cellBatch&1);
-
-		
-		int cellIdx = xIdx+yIdx*nSplitX+zIdx*(nSplitX*nSplitY);
-		printf("cellIdx=%d\n",cellIdx);
-		if( gN[cellIdx] == 0 ) 
-			continue;
-
-		const int start = gOffsets[cellIdx];
-		const int end = start + gN[cellIdx];
-
-		for (int c=start;c<end;c++)
-		{
-			b3GpuConstraint4& constraint = cpuConstraints[c];
-			//printf("constraint (%d,%d)\n", constraint.m_bodyA,constraint.m_bodyB);
-			if (usedBodies.findLinearSearch(constraint.m_bodyA)< usedBodies.size())
-			{
-				printf("error?\n");
-			}
-			if (usedBodies.findLinearSearch(constraint.m_bodyB)< usedBodies.size())
-			{
-				printf("error?\n");
-			}
-		}
-
-		for (int c=start;c<end;c++)
-		{
-			b3GpuConstraint4& constraint = cpuConstraints[c];
-			usedBodies.push_back(constraint.m_bodyA);
-			usedBodies.push_back(constraint.m_bodyB);
-		}
-
-	}
-}
-
-static bool verify=false;
-
-void b3Solver::solveContactConstraint(  const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf, 
-			b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches)
-{
-	
-	
-	b3Int4 cdata = b3MakeInt4( n, 0, 0, 0 );
-	{
-		
-		const int nn = B3_SOLVER_N_CELLS;
-
-		cdata.x = 0;
-		cdata.y = maxNumBatches;//250;
-
-
-		int numWorkItems = 64*nn/B3_SOLVER_N_BATCHES;
-#ifdef DEBUG_ME
-		SolverDebugInfo* debugInfo = new  SolverDebugInfo[numWorkItems];
-		adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device,numWorkItems);
-#endif
-
-
-
-		{
-
-			B3_PROFILE("m_batchSolveKernel iterations");
-			for(int iter=0; iter<m_nIterations; iter++)
-			{
-				for(int ib=0; ib<B3_SOLVER_N_BATCHES; ib++)
-				{
-					
-					if (verify)
-					{
-						checkConstraintBatch(bodyBuf,shapeBuf,constraint,m_numConstraints,m_offsets,ib);
-					}
-
-#ifdef DEBUG_ME
-					memset(debugInfo,0,sizeof(SolverDebugInfo)*numWorkItems);
-					gpuDebugInfo.write(debugInfo,numWorkItems);
-#endif
-
-
-					cdata.z = ib;
-					
-
-				b3LauncherCL launcher( m_queue, m_solveContactKernel ,"m_solveContactKernel");
-#if 1
-                    
-					b3BufferInfoCL bInfo[] = { 
-
-						b3BufferInfoCL( bodyBuf->getBufferCL() ), 
-						b3BufferInfoCL( shapeBuf->getBufferCL() ), 
-						b3BufferInfoCL( constraint->getBufferCL() ),
-						b3BufferInfoCL( m_numConstraints->getBufferCL() ), 
-						b3BufferInfoCL( m_offsets->getBufferCL() ) 
-#ifdef DEBUG_ME
-						,	b3BufferInfoCL(&gpuDebugInfo)
-#endif
-						};
-
-					
-
-                    launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-					//launcher.setConst(  cdata.x );
-                    launcher.setConst(  cdata.y );
-                    launcher.setConst(  cdata.z );
-                    b3Int4 nSplit;
-					nSplit.x = B3_SOLVER_N_SPLIT_X;
-					nSplit.y = B3_SOLVER_N_SPLIT_Y;
-					nSplit.z = B3_SOLVER_N_SPLIT_Z;
-
-                    launcher.setConst(  nSplit );
-                    launcher.launch1D( numWorkItems, 64 );
-
-                    
-#else
-                    const char* fileName = "m_batchSolveKernel.bin";
-                    FILE* f = fopen(fileName,"rb");
-                    if (f)
-                    {
-                        int sizeInBytes=0;
-                        if (fseek(f, 0, SEEK_END) || (sizeInBytes = ftell(f)) == EOF || fseek(f, 0, SEEK_SET))
-                        {
-                            printf("error, cannot get file size\n");
-                            exit(0);
-                        }
-                        
-                        unsigned char* buf = (unsigned char*) malloc(sizeInBytes);
-                        fread(buf,sizeInBytes,1,f);
-                        int serializedBytes = launcher.deserializeArgs(buf, sizeInBytes,m_context);
-                        int num = *(int*)&buf[serializedBytes];
-                        
-                        launcher.launch1D( num);
-
-                        //this clFinish is for testing on errors
-                        clFinish(m_queue);
-                    }
-
-#endif
-					
-
-#ifdef DEBUG_ME
-					clFinish(m_queue);
-					gpuDebugInfo.read(debugInfo,numWorkItems);
-					clFinish(m_queue);
-					for (int i=0;i<numWorkItems;i++)
-					{
-						if (debugInfo[i].m_valInt2>0)
-						{
-							printf("debugInfo[i].m_valInt2 = %d\n",i,debugInfo[i].m_valInt2);
-						}
-
-						if (debugInfo[i].m_valInt3>0)
-						{
-							printf("debugInfo[i].m_valInt3 = %d\n",i,debugInfo[i].m_valInt3);
-						}
-					}
-#endif //DEBUG_ME
-
-
-				}
-			}
-		
-			clFinish(m_queue);
-
-
-		}
-
-		cdata.x = 1;
-		bool applyFriction=true;
-		if (applyFriction)
-    	{
-			B3_PROFILE("m_batchSolveKernel iterations2");
-			for(int iter=0; iter<m_nIterations; iter++)
-			{
-				for(int ib=0; ib<B3_SOLVER_N_BATCHES; ib++)
-				{
-					cdata.z = ib;
-					
-
-					b3BufferInfoCL bInfo[] = { 
-						b3BufferInfoCL( bodyBuf->getBufferCL() ), 
-						b3BufferInfoCL( shapeBuf->getBufferCL() ), 
-						b3BufferInfoCL( constraint->getBufferCL() ),
-						b3BufferInfoCL( m_numConstraints->getBufferCL() ), 
-						b3BufferInfoCL( m_offsets->getBufferCL() )
-#ifdef DEBUG_ME
-						,b3BufferInfoCL(&gpuDebugInfo)
-#endif //DEBUG_ME
-					};
-					b3LauncherCL launcher( m_queue, m_solveFrictionKernel,"m_solveFrictionKernel" );
-					launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-					//launcher.setConst(  cdata.x );
-                    launcher.setConst(  cdata.y );
-                    launcher.setConst(  cdata.z );
-                    b3Int4 nSplit;
-					nSplit.x = B3_SOLVER_N_SPLIT_X;
-					nSplit.y = B3_SOLVER_N_SPLIT_Y;
-					nSplit.z = B3_SOLVER_N_SPLIT_Z;
-
-                    launcher.setConst(  nSplit );
-                    
-					launcher.launch1D( 64*nn/B3_SOLVER_N_BATCHES, 64 );
-				}
-			}
-			clFinish(m_queue);
-			
-		}
-#ifdef DEBUG_ME
-		delete[] debugInfo;
-#endif //DEBUG_ME
-	}
-
-	
-}
-
-void b3Solver::convertToConstraints( const b3OpenCLArray<b3RigidBodyData>* bodyBuf, 
-	const b3OpenCLArray<b3InertiaData>* shapeBuf, 
-	b3OpenCLArray<b3Contact4>* contactsIn, b3OpenCLArray<b3GpuConstraint4>* contactCOut, void* additionalData, 
-	int nContacts, const ConstraintCfg& cfg )
-{
-	b3OpenCLArray<b3GpuConstraint4>* constraintNative =0;
-	contactCOut->resize(nContacts);
-	struct CB
-	{
-		int m_nContacts;
-		float m_dt;
-		float m_positionDrift;
-		float m_positionConstraintCoeff;
-	};
-
-	{
-
-		CB cdata;
-		cdata.m_nContacts = nContacts;
-		cdata.m_dt = cfg.m_dt;
-		cdata.m_positionDrift = cfg.m_positionDrift;
-		cdata.m_positionConstraintCoeff = cfg.m_positionConstraintCoeff;
-
-		
-		if (gConvertConstraintOnCpu)
-		{
-			b3AlignedObjectArray<b3RigidBodyData> gBodies;
-		bodyBuf->copyToHost(gBodies);
-
-		b3AlignedObjectArray<b3Contact4> gContact;
-		contactsIn->copyToHost(gContact);
-
-		b3AlignedObjectArray<b3InertiaData> gShapes;
-		shapeBuf->copyToHost(gShapes);
-		
-		b3AlignedObjectArray<b3GpuConstraint4> gConstraintOut;
-		gConstraintOut.resize(nContacts);
-		
-			B3_PROFILE("cpu contactToConstraintKernel");
-			for (int gIdx=0;gIdx<nContacts;gIdx++)
-			{
-				int aIdx = abs(gContact[gIdx].m_bodyAPtrAndSignBit);
-				int bIdx = abs(gContact[gIdx].m_bodyBPtrAndSignBit);
-
-				b3Float4 posA = gBodies[aIdx].m_pos;
-				b3Float4 linVelA = gBodies[aIdx].m_linVel;
-				b3Float4 angVelA = gBodies[aIdx].m_angVel;
-				float invMassA = gBodies[aIdx].m_invMass;
-				b3Mat3x3 invInertiaA = gShapes[aIdx].m_initInvInertia;
-
-				b3Float4 posB = gBodies[bIdx].m_pos;
-				b3Float4 linVelB = gBodies[bIdx].m_linVel;
-				b3Float4 angVelB = gBodies[bIdx].m_angVel;
-				float invMassB = gBodies[bIdx].m_invMass;
-				b3Mat3x3 invInertiaB = gShapes[bIdx].m_initInvInertia;
-
-				b3ContactConstraint4_t cs;
-
-    			setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,
-					&gContact[gIdx], cdata.m_dt, cdata.m_positionDrift, cdata.m_positionConstraintCoeff,
-					&cs );
-		
-				cs.m_batchIdx = gContact[gIdx].m_batchIdx;
-
-				gConstraintOut[gIdx] = (b3GpuConstraint4&)cs;
-			}
-
-			contactCOut->copyFromHost(gConstraintOut);
-
-		} else
-		{
-			B3_PROFILE("gpu m_contactToConstraintKernel");
-
-		
-			b3BufferInfoCL bInfo[] = { b3BufferInfoCL( contactsIn->getBufferCL() ), b3BufferInfoCL( bodyBuf->getBufferCL() ), b3BufferInfoCL( shapeBuf->getBufferCL()),
-				b3BufferInfoCL( contactCOut->getBufferCL() )};
-			b3LauncherCL launcher( m_queue, m_contactToConstraintKernel,"m_contactToConstraintKernel" );
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-			//launcher.setConst(  cdata );
-        
-			launcher.setConst(cdata.m_nContacts);
-			launcher.setConst(cdata.m_dt);
-			launcher.setConst(cdata.m_positionDrift);
-			launcher.setConst(cdata.m_positionConstraintCoeff);
-        
-			launcher.launch1D( nContacts, 64 );	
-			clFinish(m_queue);
-
-		}
-	}
-
-	
-}
-
-/*
-void b3Solver::sortContacts(  const b3OpenCLArray<b3RigidBodyData>* bodyBuf, 
-			b3OpenCLArray<b3Contact4>* contactsIn, void* additionalData, 
-			int nContacts, const b3Solver::ConstraintCfg& cfg )
-{
-	
-	
-
-	const int sortAlignment = 512; // todo. get this out of sort
-	if( cfg.m_enableParallelSolve )
-	{
-		
-
-		int sortSize = NEXTMULTIPLEOF( nContacts, sortAlignment );
-
-		b3OpenCLArray<unsigned int>* countsNative = m_numConstraints;//BufferUtils::map<TYPE_CL, false>( data->m_device, &countsHost );
-		b3OpenCLArray<unsigned int>* offsetsNative = m_offsets;//BufferUtils::map<TYPE_CL, false>( data->m_device, &offsetsHost );
-
-		{	//	2. set cell idx
-			struct CB
-			{
-				int m_nContacts;
-				int m_staticIdx;
-				float m_scale;
-				int m_nSplit;
-			};
-
-			b3Assert( sortSize%64 == 0 );
-			CB cdata;
-			cdata.m_nContacts = nContacts;
-			cdata.m_staticIdx = cfg.m_staticIdx;
-			cdata.m_scale = 1.f/(N_OBJ_PER_SPLIT*cfg.m_averageExtent);
-			cdata.m_nSplit = B3_SOLVER_N_SPLIT;
-
-			
-			b3BufferInfoCL bInfo[] = { b3BufferInfoCL( contactsIn->getBufferCL() ), b3BufferInfoCL( bodyBuf->getBufferCL() ), b3BufferInfoCL( m_sortDataBuffer->getBufferCL() ) };
-			b3LauncherCL launcher( m_queue, m_setSortDataKernel );
-			launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-			launcher.setConst(  cdata );
-			launcher.launch1D( sortSize, 64 );
-		}
-
-		{	//	3. sort by cell idx
-			int n = B3_SOLVER_N_SPLIT*B3_SOLVER_N_SPLIT;
-			int sortBit = 32;
-			//if( n <= 0xffff ) sortBit = 16;
-			//if( n <= 0xff ) sortBit = 8;
-			m_sort32->execute(*m_sortDataBuffer,sortSize);
-		}
-		{	//	4. find entries
-			m_search->execute( *m_sortDataBuffer, nContacts, *countsNative, B3_SOLVER_N_SPLIT*B3_SOLVER_N_SPLIT, b3BoundSearchCL::COUNT);
-
-			m_scan->execute( *countsNative, *offsetsNative, B3_SOLVER_N_SPLIT*B3_SOLVER_N_SPLIT );
-		}
-
-		{	//	5. sort constraints by cellIdx
-			//	todo. preallocate this
-//			b3Assert( contactsIn->getType() == TYPE_HOST );
-//			b3OpenCLArray<b3Contact4>* out = BufferUtils::map<TYPE_CL, false>( data->m_device, contactsIn );	//	copying contacts to this buffer
-
-			{
-				
-
-				b3Int4 cdata; cdata.x = nContacts;
-				b3BufferInfoCL bInfo[] = { b3BufferInfoCL( contactsIn->getBufferCL() ), b3BufferInfoCL( m_contactBuffer->getBufferCL() ), b3BufferInfoCL( m_sortDataBuffer->getBufferCL() ) };
-				b3LauncherCL launcher( m_queue, m_reorderContactKernel );
-				launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-				launcher.setConst(  cdata );
-				launcher.launch1D( nContacts, 64 );
-			}
-//			BufferUtils::unmap<true>( out, contactsIn, nContacts );
-		}
-	}
-
-	
-}
-
-*/
-
-void	b3Solver::batchContacts(  b3OpenCLArray<b3Contact4>* contacts, int nContacts, b3OpenCLArray<unsigned int>* nNative, b3OpenCLArray<unsigned int>* offsetsNative, int staticIdx )
-{
-	
-	int numWorkItems = 64*B3_SOLVER_N_CELLS;
-	{
-		B3_PROFILE("batch generation");
-		
-		b3Int4 cdata;
-		cdata.x = nContacts;
-		cdata.y = 0;
-		cdata.z = staticIdx;
-
-		
-#ifdef BATCH_DEBUG
-		SolverDebugInfo* debugInfo = new  SolverDebugInfo[numWorkItems];
-		adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device,numWorkItems);
-		memset(debugInfo,0,sizeof(SolverDebugInfo)*numWorkItems);
-		gpuDebugInfo.write(debugInfo,numWorkItems);
-#endif
-
-		
-
-
-		b3BufferInfoCL bInfo[] = { 
-			b3BufferInfoCL( contacts->getBufferCL() ), 
-			b3BufferInfoCL(  m_contactBuffer2->getBufferCL()),
-			b3BufferInfoCL( nNative->getBufferCL() ), 
-			b3BufferInfoCL( offsetsNative->getBufferCL() ),
-#ifdef BATCH_DEBUG
-			,	b3BufferInfoCL(&gpuDebugInfo)
-#endif
-		};
-
-		
-		
-
-		{
-			m_batchSizes.resize(nNative->size());
-			B3_PROFILE("batchingKernel");
-			//b3LauncherCL launcher( m_queue, m_batchingKernel);
-			cl_kernel k = useNewBatchingKernel ? m_batchingKernelNew : m_batchingKernel;
-
-			b3LauncherCL launcher( m_queue, k,"*batchingKernel");
-			if (!useNewBatchingKernel )
-			{
-				launcher.setBuffer( contacts->getBufferCL() );
-			}
-			launcher.setBuffer( m_contactBuffer2->getBufferCL() );
-			launcher.setBuffer( nNative->getBufferCL());
-			launcher.setBuffer( offsetsNative->getBufferCL());
-			
-			launcher.setBuffer(m_batchSizes.getBufferCL());
-			
-
-			//launcher.setConst(  cdata );
-            launcher.setConst(staticIdx);
-            
-			launcher.launch1D( numWorkItems, 64 );
-			//clFinish(m_queue);
-			//b3AlignedObjectArray<int> batchSizesCPU;
-			//m_batchSizes.copyToHost(batchSizesCPU);
-			//printf(".\n");
-		}
-
-#ifdef BATCH_DEBUG
-	aaaa
-		b3Contact4* hostContacts = new b3Contact4[nContacts];
-		m_contactBuffer->read(hostContacts,nContacts);
-		clFinish(m_queue);
-
-		gpuDebugInfo.read(debugInfo,numWorkItems);
-		clFinish(m_queue);
-
-		for (int i=0;i<numWorkItems;i++)
-		{
-			if (debugInfo[i].m_valInt1>0)
-			{
-				printf("catch\n");
-			}
-			if (debugInfo[i].m_valInt2>0)
-			{
-				printf("catch22\n");
-			}
-
-			if (debugInfo[i].m_valInt3>0)
-			{
-				printf("catch666\n");
-			}
-
-			if (debugInfo[i].m_valInt4>0)
-			{
-				printf("catch777\n");
-			}
-		}
-		delete[] debugInfo;
-#endif //BATCH_DEBUG
-
-	}
-
-//	copy buffer to buffer
-	//b3Assert(m_contactBuffer->size()==nContacts);
-	//contacts->copyFromOpenCLArray( *m_contactBuffer);
-	//clFinish(m_queue);//needed?
-	
-	
-	
-}
-
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/b3Solver.h b/src/bullet/Bullet3OpenCL/RigidBody/b3Solver.h
deleted file mode 100644
index b37f2f1b..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/b3Solver.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Takahiro Harada
-
-
-#ifndef __ADL_SOLVER_H
-#define __ADL_SOLVER_H
-
-#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-#include "b3GpuConstraint4.h"
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
-
-#include "Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.h"
-
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-
-
-#define B3NEXTMULTIPLEOF(num, alignment) (((num)/(alignment) + (((num)%(alignment)==0)?0:1))*(alignment))
-
-enum
-{
-	B3_SOLVER_N_SPLIT_X = 8,//16,//4,
-	B3_SOLVER_N_SPLIT_Y = 4,//16,//4,
-	B3_SOLVER_N_SPLIT_Z = 8,//,
-	B3_SOLVER_N_CELLS = B3_SOLVER_N_SPLIT_X*B3_SOLVER_N_SPLIT_Y*B3_SOLVER_N_SPLIT_Z,
-	B3_SOLVER_N_BATCHES = 8,//4,//8,//4,
-	B3_MAX_NUM_BATCHES = 128,
-};
-
-class b3SolverBase
-{
-	public:
-		
-
-		struct ConstraintCfg
-		{
-			ConstraintCfg( float dt = 0.f ): m_positionDrift( 0.005f ), m_positionConstraintCoeff( 0.2f ), m_dt(dt), m_staticIdx(-1) {}
-
-			float m_positionDrift;
-			float m_positionConstraintCoeff;
-			float m_dt;
-			bool m_enableParallelSolve;
-			float m_batchCellSize;
-			int m_staticIdx;
-		};
-		
-};
-
-class b3Solver : public b3SolverBase
-{
-	public:
-
-		cl_context m_context;
-		cl_device_id m_device;
-		cl_command_queue m_queue;
-				
-
-		b3OpenCLArray<unsigned int>* m_numConstraints;
-		b3OpenCLArray<unsigned int>* m_offsets;
-		b3OpenCLArray<int> m_batchSizes;
-		
-		
-		int m_nIterations;
-		cl_kernel m_batchingKernel;
-		cl_kernel m_batchingKernelNew;
-		cl_kernel m_solveContactKernel;
-		cl_kernel m_solveFrictionKernel;
-		cl_kernel m_contactToConstraintKernel;
-		cl_kernel m_setSortDataKernel;
-		cl_kernel m_reorderContactKernel;
-		cl_kernel m_copyConstraintKernel;
-
-		class b3RadixSort32CL*	m_sort32;
-		class b3BoundSearchCL*	m_search;
-		class b3PrefixScanCL*	m_scan;
-
-		b3OpenCLArray<b3SortData>* m_sortDataBuffer;
-		b3OpenCLArray<b3Contact4>* m_contactBuffer2;
-
-		enum
-		{
-			DYNAMIC_CONTACT_ALLOCATION_THRESHOLD = 2000000,
-		};
-
-		
-
-		
-		b3Solver(cl_context ctx, cl_device_id device, cl_command_queue queue, int pairCapacity);
-
-		virtual ~b3Solver();
-		
-		void solveContactConstraint( const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* inertiaBuf, 
-			b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches);
-
-		void solveContactConstraintHost(  b3OpenCLArray<b3RigidBodyData>* bodyBuf, b3OpenCLArray<b3InertiaData>* shapeBuf, 
-			b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches, b3AlignedObjectArray<int>* batchSizes);
-
-
-		void convertToConstraints( const b3OpenCLArray<b3RigidBodyData>* bodyBuf, 
-			const b3OpenCLArray<b3InertiaData>* shapeBuf, 
-			b3OpenCLArray<b3Contact4>* contactsIn, b3OpenCLArray<b3GpuConstraint4>* contactCOut, void* additionalData, 
-			int nContacts, const ConstraintCfg& cfg );
-
-		void	batchContacts( b3OpenCLArray<b3Contact4>* contacts, int nContacts, b3OpenCLArray<unsigned int>* n, b3OpenCLArray<unsigned int>* offsets, int staticIdx );
-
-};
-
-
-
-
-#endif //__ADL_SOLVER_H
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernels.cl b/src/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernels.cl
deleted file mode 100644
index 3b891b86..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernels.cl
+++ /dev/null
@@ -1,353 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Takahiro Harada
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-
-#pragma OPENCL EXTENSION cl_amd_printf : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
-
-#ifdef cl_ext_atomic_counters_32
-#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
-#else
-#define counter32_t volatile __global int*
-#endif
-
-
-typedef unsigned int u32;
-typedef unsigned short u16;
-typedef unsigned char u8;
-
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GET_NUM_GROUPS get_num_groups(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
-#define AtomInc(x) atom_inc(&(x))
-#define AtomInc1(x, out) out = atom_inc(&(x))
-#define AppendInc(x, out) out = atomic_inc(x)
-#define AtomAdd(x, value) atom_add(&(x), value)
-#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
-#define AtomXhg(x, value) atom_xchg ( &(x), value )
-
-
-#define SELECT_UINT4( b, a, condition ) select( b,a,condition )
-
-#define make_float4 (float4)
-#define make_float2 (float2)
-#define make_uint4 (uint4)
-#define make_int4 (int4)
-#define make_uint2 (uint2)
-#define make_int2 (int2)
-
-
-#define max2 max
-#define min2 min
-
-
-#define WG_SIZE 64
-
-
-
-
-
-typedef struct 
-{
-	int m_n;
-	int m_start;
-	int m_staticIdx;
-	int m_paddings[1];
-} ConstBuffer;
-
-typedef struct 
-{
-	int m_a;
-	int m_b;
-	u32 m_idx;
-}Elem;
-
-#define STACK_SIZE (WG_SIZE*10)
-//#define STACK_SIZE (WG_SIZE)
-#define RING_SIZE 1024
-#define RING_SIZE_MASK (RING_SIZE-1)
-#define CHECK_SIZE (WG_SIZE)
-
-
-#define GET_RING_CAPACITY (RING_SIZE - ldsRingEnd)
-#define RING_END ldsTmp
-
-u32 readBuf(__local u32* buff, int idx)
-{
-	idx = idx % (32*CHECK_SIZE);
-	int bitIdx = idx%32;
-	int bufIdx = idx/32;
-	return buff[bufIdx] & (1<<bitIdx);
-}
-
-void writeBuf(__local u32* buff, int idx)
-{
-	idx = idx % (32*CHECK_SIZE);
-	int bitIdx = idx%32;
-	int bufIdx = idx/32;
-//	buff[bufIdx] |= (1<<bitIdx);
-	atom_or( &buff[bufIdx], (1<<bitIdx) );
-}
-
-u32 tryWrite(__local u32* buff, int idx)
-{
-	idx = idx % (32*CHECK_SIZE);
-	int bitIdx = idx%32;
-	int bufIdx = idx/32;
-	u32 ans = (u32)atom_or( &buff[bufIdx], (1<<bitIdx) );
-	return ((ans >> bitIdx)&1) == 0;
-}
-
-//	batching on the GPU
-__kernel void CreateBatches( __global const struct b3Contact4Data* gConstraints, __global struct b3Contact4Data* gConstraintsOut,
-		__global const u32* gN, __global const u32* gStart, __global int* batchSizes, 
-		int m_staticIdx )
-{
-	__local u32 ldsStackIdx[STACK_SIZE];
-	__local u32 ldsStackEnd;
-	__local Elem ldsRingElem[RING_SIZE];
-	__local u32 ldsRingEnd;
-	__local u32 ldsTmp;
-	__local u32 ldsCheckBuffer[CHECK_SIZE];
-	__local u32 ldsFixedBuffer[CHECK_SIZE];
-	__local u32 ldsGEnd;
-	__local u32 ldsDstEnd;
-
-	int wgIdx = GET_GROUP_IDX;
-	int lIdx = GET_LOCAL_IDX;
-	
-	const int m_n = gN[wgIdx];
-	const int m_start = gStart[wgIdx];
-		
-	if( lIdx == 0 )
-	{
-		ldsRingEnd = 0;
-		ldsGEnd = 0;
-		ldsStackEnd = 0;
-		ldsDstEnd = m_start;
-	}
-	
-	
-	
-//	while(1)
-//was 250
-	int ie=0;
-	int maxBatch = 0;
-	for(ie=0; ie<50; ie++)
-	{
-		ldsFixedBuffer[lIdx] = 0;
-
-		for(int giter=0; giter<4; giter++)
-		{
-			int ringCap = GET_RING_CAPACITY;
-		
-			//	1. fill ring
-			if( ldsGEnd < m_n )
-			{
-				while( ringCap > WG_SIZE )
-				{
-					if( ldsGEnd >= m_n ) break;
-					if( lIdx < ringCap - WG_SIZE )
-					{
-						int srcIdx;
-						AtomInc1( ldsGEnd, srcIdx );
-						if( srcIdx < m_n )
-						{
-							int dstIdx;
-							AtomInc1( ldsRingEnd, dstIdx );
-							
-							int a = gConstraints[m_start+srcIdx].m_bodyAPtrAndSignBit;
-							int b = gConstraints[m_start+srcIdx].m_bodyBPtrAndSignBit;
-							ldsRingElem[dstIdx].m_a = (a>b)? b:a;
-							ldsRingElem[dstIdx].m_b = (a>b)? a:b;
-							ldsRingElem[dstIdx].m_idx = srcIdx;
-						}
-					}
-					ringCap = GET_RING_CAPACITY;
-				}
-			}
-
-			GROUP_LDS_BARRIER;
-	
-			//	2. fill stack
-			__local Elem* dst = ldsRingElem;
-			if( lIdx == 0 ) RING_END = 0;
-
-			int srcIdx=lIdx;
-			int end = ldsRingEnd;
-
-			{
-				for(int ii=0; ii<end; ii+=WG_SIZE, srcIdx+=WG_SIZE)
-				{
-					Elem e;
-					if(srcIdx<end) e = ldsRingElem[srcIdx];
-					bool done = (srcIdx<end)?false:true;
-
-					for(int i=lIdx; i<CHECK_SIZE; i+=WG_SIZE) ldsCheckBuffer[lIdx] = 0;
-					
-					if( !done )
-					{
-						int aUsed = readBuf( ldsFixedBuffer, abs(e.m_a));
-						int bUsed = readBuf( ldsFixedBuffer, abs(e.m_b));
-
-						if( aUsed==0 && bUsed==0 )
-						{
-							int aAvailable=1;
-							int bAvailable=1;
-							int ea = abs(e.m_a);
-							int eb = abs(e.m_b);
-
-							bool aStatic = (e.m_a<0) ||(ea==m_staticIdx);
-							bool bStatic = (e.m_b<0) ||(eb==m_staticIdx);
-							
-							if (!aStatic)
-								aAvailable = tryWrite( ldsCheckBuffer, ea );
-							if (!bStatic)
-								bAvailable = tryWrite( ldsCheckBuffer, eb );
-							
-							//aAvailable = aStatic? 1: aAvailable;
-							//bAvailable = bStatic? 1: bAvailable;
-
-							bool success = (aAvailable && bAvailable);
-							if(success)
-							{
-							
-								if (!aStatic)
-									writeBuf( ldsFixedBuffer, ea );
-								if (!bStatic)
-									writeBuf( ldsFixedBuffer, eb );
-							}
-							done = success;
-						}
-					}
-
-					//	put it aside
-					if(srcIdx<end)
-					{
-						if( done )
-						{
-							int dstIdx; AtomInc1( ldsStackEnd, dstIdx );
-							if( dstIdx < STACK_SIZE )
-								ldsStackIdx[dstIdx] = e.m_idx;
-							else{
-								done = false;
-								AtomAdd( ldsStackEnd, -1 );
-							}
-						}
-						if( !done )
-						{
-							int dstIdx; AtomInc1( RING_END, dstIdx );
-							dst[dstIdx] = e;
-						}
-					}
-
-					//	if filled, flush
-					if( ldsStackEnd == STACK_SIZE )
-					{
-						for(int i=lIdx; i<STACK_SIZE; i+=WG_SIZE)
-						{
-							int idx = m_start + ldsStackIdx[i];
-							int dstIdx; AtomInc1( ldsDstEnd, dstIdx );
-							gConstraintsOut[ dstIdx ] = gConstraints[ idx ];
-							gConstraintsOut[ dstIdx ].m_batchIdx = ie;
-						}
-						if( lIdx == 0 ) ldsStackEnd = 0;
-
-						//for(int i=lIdx; i<CHECK_SIZE; i+=WG_SIZE) 
-						ldsFixedBuffer[lIdx] = 0;
-					}
-				}
-			}
-
-			if( lIdx == 0 ) ldsRingEnd = RING_END;
-		}
-
-		GROUP_LDS_BARRIER;
-
-		for(int i=lIdx; i<ldsStackEnd; i+=WG_SIZE)
-		{
-			int idx = m_start + ldsStackIdx[i];
-			int dstIdx; AtomInc1( ldsDstEnd, dstIdx );
-			gConstraintsOut[ dstIdx ] = gConstraints[ idx ];
-			gConstraintsOut[ dstIdx ].m_batchIdx = ie;
-		}
-
-		//	in case it couldn't consume any pair. Flush them
-		//	todo. Serial batch worth while?
-		if( ldsStackEnd == 0 )
-		{
-			for(int i=lIdx; i<ldsRingEnd; i+=WG_SIZE)
-			{
-				int idx = m_start + ldsRingElem[i].m_idx;
-				int dstIdx; AtomInc1( ldsDstEnd, dstIdx );
-				gConstraintsOut[ dstIdx ] = gConstraints[ idx ];
-				int curBatch = 100+i;
-				if (maxBatch < curBatch)
-					maxBatch = curBatch;
-				
-				gConstraintsOut[ dstIdx ].m_batchIdx = curBatch;
-				
-			}
-			GROUP_LDS_BARRIER;
-			if( lIdx == 0 ) ldsRingEnd = 0;
-		}
-
-		if( lIdx == 0 ) ldsStackEnd = 0;
-
-		GROUP_LDS_BARRIER;
-
-		//	termination
-		if( ldsGEnd == m_n && ldsRingEnd == 0 )
-			break;
-	}
-
-	if( lIdx == 0 )
-	{
-		if (maxBatch < ie)
-			maxBatch=ie;
-		batchSizes[wgIdx]=maxBatch;
-	}
-
-}
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernels.h b/src/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernels.h
deleted file mode 100644
index 150eedc9..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernels.h
+++ /dev/null
@@ -1,388 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* batchingKernelsCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc.  \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-"	int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Float4;\n"
-"	#define b3Float4ConstArg const b3Float4\n"
-"	#define b3MakeFloat4 (float4)\n"
-"	float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return dot(a1, b1);\n"
-"	}\n"
-"	b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return cross(a1, b1);\n"
-"	}\n"
-"	#define b3MinFloat4 min\n"
-"	#define b3MaxFloat4 max\n"
-"	#define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-"		\n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-"	if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)	\n"
-"		return false;\n"
-"	return true;\n"
-"}\n"
-"inline int    b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-"    float maxDot = -B3_INFINITY;\n"
-"    int i = 0;\n"
-"    int ptIndex = -1;\n"
-"    for( i = 0; i < vecLen; i++ )\n"
-"    {\n"
-"        float dot = b3Dot3F4(vecArray[i],vec);\n"
-"            \n"
-"        if( dot > maxDot )\n"
-"        {\n"
-"            maxDot = dot;\n"
-"            ptIndex = i;\n"
-"        }\n"
-"    }\n"
-"	b3Assert(ptIndex>=0);\n"
-"    if (ptIndex<0)\n"
-"	{\n"
-"		ptIndex = 0;\n"
-"	}\n"
-"    *dotOut = maxDot;\n"
-"    return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef  struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-"	b3Float4	m_worldPosB[4];\n"
-"//	b3Float4	m_localPosA[4];\n"
-"//	b3Float4	m_localPosB[4];\n"
-"	b3Float4	m_worldNormalOnB;	//	w: m_nPoints\n"
-"	unsigned short  m_restituitionCoeffCmp;\n"
-"	unsigned short  m_frictionCoeffCmp;\n"
-"	int m_batchIdx;\n"
-"	int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-"	int m_bodyBPtrAndSignBit;\n"
-"	int	m_childIndexA;\n"
-"	int	m_childIndexB;\n"
-"	int m_unused1;\n"
-"	int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-"	return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-"	contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile __global int*\n"
-"#endif\n"
-"typedef unsigned int u32;\n"
-"typedef unsigned short u16;\n"
-"typedef unsigned char u8;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"#define WG_SIZE 64\n"
-"typedef struct \n"
-"{\n"
-"	int m_n;\n"
-"	int m_start;\n"
-"	int m_staticIdx;\n"
-"	int m_paddings[1];\n"
-"} ConstBuffer;\n"
-"typedef struct \n"
-"{\n"
-"	int m_a;\n"
-"	int m_b;\n"
-"	u32 m_idx;\n"
-"}Elem;\n"
-"#define STACK_SIZE (WG_SIZE*10)\n"
-"//#define STACK_SIZE (WG_SIZE)\n"
-"#define RING_SIZE 1024\n"
-"#define RING_SIZE_MASK (RING_SIZE-1)\n"
-"#define CHECK_SIZE (WG_SIZE)\n"
-"#define GET_RING_CAPACITY (RING_SIZE - ldsRingEnd)\n"
-"#define RING_END ldsTmp\n"
-"u32 readBuf(__local u32* buff, int idx)\n"
-"{\n"
-"	idx = idx % (32*CHECK_SIZE);\n"
-"	int bitIdx = idx%32;\n"
-"	int bufIdx = idx/32;\n"
-"	return buff[bufIdx] & (1<<bitIdx);\n"
-"}\n"
-"void writeBuf(__local u32* buff, int idx)\n"
-"{\n"
-"	idx = idx % (32*CHECK_SIZE);\n"
-"	int bitIdx = idx%32;\n"
-"	int bufIdx = idx/32;\n"
-"//	buff[bufIdx] |= (1<<bitIdx);\n"
-"	atom_or( &buff[bufIdx], (1<<bitIdx) );\n"
-"}\n"
-"u32 tryWrite(__local u32* buff, int idx)\n"
-"{\n"
-"	idx = idx % (32*CHECK_SIZE);\n"
-"	int bitIdx = idx%32;\n"
-"	int bufIdx = idx/32;\n"
-"	u32 ans = (u32)atom_or( &buff[bufIdx], (1<<bitIdx) );\n"
-"	return ((ans >> bitIdx)&1) == 0;\n"
-"}\n"
-"//	batching on the GPU\n"
-"__kernel void CreateBatches( __global const struct b3Contact4Data* gConstraints, __global struct b3Contact4Data* gConstraintsOut,\n"
-"		__global const u32* gN, __global const u32* gStart, __global int* batchSizes, \n"
-"		int m_staticIdx )\n"
-"{\n"
-"	__local u32 ldsStackIdx[STACK_SIZE];\n"
-"	__local u32 ldsStackEnd;\n"
-"	__local Elem ldsRingElem[RING_SIZE];\n"
-"	__local u32 ldsRingEnd;\n"
-"	__local u32 ldsTmp;\n"
-"	__local u32 ldsCheckBuffer[CHECK_SIZE];\n"
-"	__local u32 ldsFixedBuffer[CHECK_SIZE];\n"
-"	__local u32 ldsGEnd;\n"
-"	__local u32 ldsDstEnd;\n"
-"	int wgIdx = GET_GROUP_IDX;\n"
-"	int lIdx = GET_LOCAL_IDX;\n"
-"	\n"
-"	const int m_n = gN[wgIdx];\n"
-"	const int m_start = gStart[wgIdx];\n"
-"		\n"
-"	if( lIdx == 0 )\n"
-"	{\n"
-"		ldsRingEnd = 0;\n"
-"		ldsGEnd = 0;\n"
-"		ldsStackEnd = 0;\n"
-"		ldsDstEnd = m_start;\n"
-"	}\n"
-"	\n"
-"	\n"
-"	\n"
-"//	while(1)\n"
-"//was 250\n"
-"	int ie=0;\n"
-"	int maxBatch = 0;\n"
-"	for(ie=0; ie<50; ie++)\n"
-"	{\n"
-"		ldsFixedBuffer[lIdx] = 0;\n"
-"		for(int giter=0; giter<4; giter++)\n"
-"		{\n"
-"			int ringCap = GET_RING_CAPACITY;\n"
-"		\n"
-"			//	1. fill ring\n"
-"			if( ldsGEnd < m_n )\n"
-"			{\n"
-"				while( ringCap > WG_SIZE )\n"
-"				{\n"
-"					if( ldsGEnd >= m_n ) break;\n"
-"					if( lIdx < ringCap - WG_SIZE )\n"
-"					{\n"
-"						int srcIdx;\n"
-"						AtomInc1( ldsGEnd, srcIdx );\n"
-"						if( srcIdx < m_n )\n"
-"						{\n"
-"							int dstIdx;\n"
-"							AtomInc1( ldsRingEnd, dstIdx );\n"
-"							\n"
-"							int a = gConstraints[m_start+srcIdx].m_bodyAPtrAndSignBit;\n"
-"							int b = gConstraints[m_start+srcIdx].m_bodyBPtrAndSignBit;\n"
-"							ldsRingElem[dstIdx].m_a = (a>b)? b:a;\n"
-"							ldsRingElem[dstIdx].m_b = (a>b)? a:b;\n"
-"							ldsRingElem[dstIdx].m_idx = srcIdx;\n"
-"						}\n"
-"					}\n"
-"					ringCap = GET_RING_CAPACITY;\n"
-"				}\n"
-"			}\n"
-"			GROUP_LDS_BARRIER;\n"
-"	\n"
-"			//	2. fill stack\n"
-"			__local Elem* dst = ldsRingElem;\n"
-"			if( lIdx == 0 ) RING_END = 0;\n"
-"			int srcIdx=lIdx;\n"
-"			int end = ldsRingEnd;\n"
-"			{\n"
-"				for(int ii=0; ii<end; ii+=WG_SIZE, srcIdx+=WG_SIZE)\n"
-"				{\n"
-"					Elem e;\n"
-"					if(srcIdx<end) e = ldsRingElem[srcIdx];\n"
-"					bool done = (srcIdx<end)?false:true;\n"
-"					for(int i=lIdx; i<CHECK_SIZE; i+=WG_SIZE) ldsCheckBuffer[lIdx] = 0;\n"
-"					\n"
-"					if( !done )\n"
-"					{\n"
-"						int aUsed = readBuf( ldsFixedBuffer, abs(e.m_a));\n"
-"						int bUsed = readBuf( ldsFixedBuffer, abs(e.m_b));\n"
-"						if( aUsed==0 && bUsed==0 )\n"
-"						{\n"
-"							int aAvailable=1;\n"
-"							int bAvailable=1;\n"
-"							int ea = abs(e.m_a);\n"
-"							int eb = abs(e.m_b);\n"
-"							bool aStatic = (e.m_a<0) ||(ea==m_staticIdx);\n"
-"							bool bStatic = (e.m_b<0) ||(eb==m_staticIdx);\n"
-"							\n"
-"							if (!aStatic)\n"
-"								aAvailable = tryWrite( ldsCheckBuffer, ea );\n"
-"							if (!bStatic)\n"
-"								bAvailable = tryWrite( ldsCheckBuffer, eb );\n"
-"							\n"
-"							//aAvailable = aStatic? 1: aAvailable;\n"
-"							//bAvailable = bStatic? 1: bAvailable;\n"
-"							bool success = (aAvailable && bAvailable);\n"
-"							if(success)\n"
-"							{\n"
-"							\n"
-"								if (!aStatic)\n"
-"									writeBuf( ldsFixedBuffer, ea );\n"
-"								if (!bStatic)\n"
-"									writeBuf( ldsFixedBuffer, eb );\n"
-"							}\n"
-"							done = success;\n"
-"						}\n"
-"					}\n"
-"					//	put it aside\n"
-"					if(srcIdx<end)\n"
-"					{\n"
-"						if( done )\n"
-"						{\n"
-"							int dstIdx; AtomInc1( ldsStackEnd, dstIdx );\n"
-"							if( dstIdx < STACK_SIZE )\n"
-"								ldsStackIdx[dstIdx] = e.m_idx;\n"
-"							else{\n"
-"								done = false;\n"
-"								AtomAdd( ldsStackEnd, -1 );\n"
-"							}\n"
-"						}\n"
-"						if( !done )\n"
-"						{\n"
-"							int dstIdx; AtomInc1( RING_END, dstIdx );\n"
-"							dst[dstIdx] = e;\n"
-"						}\n"
-"					}\n"
-"					//	if filled, flush\n"
-"					if( ldsStackEnd == STACK_SIZE )\n"
-"					{\n"
-"						for(int i=lIdx; i<STACK_SIZE; i+=WG_SIZE)\n"
-"						{\n"
-"							int idx = m_start + ldsStackIdx[i];\n"
-"							int dstIdx; AtomInc1( ldsDstEnd, dstIdx );\n"
-"							gConstraintsOut[ dstIdx ] = gConstraints[ idx ];\n"
-"							gConstraintsOut[ dstIdx ].m_batchIdx = ie;\n"
-"						}\n"
-"						if( lIdx == 0 ) ldsStackEnd = 0;\n"
-"						//for(int i=lIdx; i<CHECK_SIZE; i+=WG_SIZE) \n"
-"						ldsFixedBuffer[lIdx] = 0;\n"
-"					}\n"
-"				}\n"
-"			}\n"
-"			if( lIdx == 0 ) ldsRingEnd = RING_END;\n"
-"		}\n"
-"		GROUP_LDS_BARRIER;\n"
-"		for(int i=lIdx; i<ldsStackEnd; i+=WG_SIZE)\n"
-"		{\n"
-"			int idx = m_start + ldsStackIdx[i];\n"
-"			int dstIdx; AtomInc1( ldsDstEnd, dstIdx );\n"
-"			gConstraintsOut[ dstIdx ] = gConstraints[ idx ];\n"
-"			gConstraintsOut[ dstIdx ].m_batchIdx = ie;\n"
-"		}\n"
-"		//	in case it couldn't consume any pair. Flush them\n"
-"		//	todo. Serial batch worth while?\n"
-"		if( ldsStackEnd == 0 )\n"
-"		{\n"
-"			for(int i=lIdx; i<ldsRingEnd; i+=WG_SIZE)\n"
-"			{\n"
-"				int idx = m_start + ldsRingElem[i].m_idx;\n"
-"				int dstIdx; AtomInc1( ldsDstEnd, dstIdx );\n"
-"				gConstraintsOut[ dstIdx ] = gConstraints[ idx ];\n"
-"				int curBatch = 100+i;\n"
-"				if (maxBatch < curBatch)\n"
-"					maxBatch = curBatch;\n"
-"				\n"
-"				gConstraintsOut[ dstIdx ].m_batchIdx = curBatch;\n"
-"				\n"
-"			}\n"
-"			GROUP_LDS_BARRIER;\n"
-"			if( lIdx == 0 ) ldsRingEnd = 0;\n"
-"		}\n"
-"		if( lIdx == 0 ) ldsStackEnd = 0;\n"
-"		GROUP_LDS_BARRIER;\n"
-"		//	termination\n"
-"		if( ldsGEnd == m_n && ldsRingEnd == 0 )\n"
-"			break;\n"
-"	}\n"
-"	if( lIdx == 0 )\n"
-"	{\n"
-"		if (maxBatch < ie)\n"
-"			maxBatch=ie;\n"
-"		batchSizes[wgIdx]=maxBatch;\n"
-"	}\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.cl b/src/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.cl
deleted file mode 100644
index ba1b66d2..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.cl
+++ /dev/null
@@ -1,231 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-
-#pragma OPENCL EXTENSION cl_amd_printf : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
-
-#ifdef cl_ext_atomic_counters_32
-#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
-#else
-#define counter32_t volatile __global int*
-#endif
-
-#define SIMD_WIDTH 64
-
-typedef unsigned int u32;
-typedef unsigned short u16;
-typedef unsigned char u8;
-
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GET_NUM_GROUPS get_num_groups(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
-#define AtomInc(x) atom_inc(&(x))
-#define AtomInc1(x, out) out = atom_inc(&(x))
-#define AppendInc(x, out) out = atomic_inc(x)
-#define AtomAdd(x, value) atom_add(&(x), value)
-#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
-#define AtomXhg(x, value) atom_xchg ( &(x), value )
-
-
-#define SELECT_UINT4( b, a, condition ) select( b,a,condition )
-
-#define make_float4 (float4)
-#define make_float2 (float2)
-#define make_uint4 (uint4)
-#define make_int4 (int4)
-#define make_uint2 (uint2)
-#define make_int2 (int2)
-
-
-#define max2 max
-#define min2 min
-
-
-#define WG_SIZE 64
-
-
-
-
-
-typedef struct 
-{
-	int m_n;
-	int m_start;
-	int m_staticIdx;
-	int m_paddings[1];
-} ConstBuffer;
-
-typedef struct 
-{
-	int m_a;
-	int m_b;
-	u32 m_idx;
-}Elem;
-
-
-
-
-
-//	batching on the GPU
-__kernel void CreateBatchesBruteForce( __global struct b3Contact4Data* gConstraints, 	__global const u32* gN, __global const u32* gStart, int m_staticIdx )
-{
-	int wgIdx = GET_GROUP_IDX;
-	int lIdx = GET_LOCAL_IDX;
-	
-	const int m_n = gN[wgIdx];
-	const int m_start = gStart[wgIdx];
-		
-	if( lIdx == 0 )
-	{
-		for (int i=0;i<m_n;i++)
-		{
-			int srcIdx = i+m_start;
-			int batchIndex = i;
-			gConstraints[ srcIdx ].m_batchIdx = batchIndex;	
-		}
-	}
-}
-
-
-#define CHECK_SIZE (WG_SIZE)
-
-
-
-
-u32 readBuf(__local u32* buff, int idx)
-{
-	idx = idx % (32*CHECK_SIZE);
-	int bitIdx = idx%32;
-	int bufIdx = idx/32;
-	return buff[bufIdx] & (1<<bitIdx);
-}
-
-void writeBuf(__local u32* buff, int idx)
-{
-	idx = idx % (32*CHECK_SIZE);
-	int bitIdx = idx%32;
-	int bufIdx = idx/32;
-	buff[bufIdx] |= (1<<bitIdx);
-	//atom_or( &buff[bufIdx], (1<<bitIdx) );
-}
-
-u32 tryWrite(__local u32* buff, int idx)
-{
-	idx = idx % (32*CHECK_SIZE);
-	int bitIdx = idx%32;
-	int bufIdx = idx/32;
-	u32 ans = (u32)atom_or( &buff[bufIdx], (1<<bitIdx) );
-	return ((ans >> bitIdx)&1) == 0;
-}
-
-
-//	batching on the GPU
-__kernel void CreateBatchesNew( __global struct b3Contact4Data* gConstraints, __global const u32* gN, __global const u32* gStart, __global int* batchSizes, int staticIdx )
-{
-	int wgIdx = GET_GROUP_IDX;
-	int lIdx = GET_LOCAL_IDX;
-	const int numConstraints = gN[wgIdx];
-	const int m_start = gStart[wgIdx];
-	b3Contact4Data_t tmp;
-	
-	__local u32 ldsFixedBuffer[CHECK_SIZE];
-		
-	
-	
-	
-	
-	if( lIdx == 0 )
-	{
-	
-		
-		__global struct b3Contact4Data* cs = &gConstraints[m_start];	
-	
-		
-		int numValidConstraints = 0;
-		int batchIdx = 0;
-
-		while( numValidConstraints < numConstraints)
-		{
-			int nCurrentBatch = 0;
-			//	clear flag
-	
-			for(int i=0; i<CHECK_SIZE; i++) 
-				ldsFixedBuffer[i] = 0;		
-
-			for(int i=numValidConstraints; i<numConstraints; i++)
-			{
-
-				int bodyAS = cs[i].m_bodyAPtrAndSignBit;
-				int bodyBS = cs[i].m_bodyBPtrAndSignBit;
-				int bodyA = abs(bodyAS);
-				int bodyB = abs(bodyBS);
-				bool aIsStatic = (bodyAS<0) || bodyAS==staticIdx;
-				bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
-				int aUnavailable = aIsStatic ? 0 : readBuf( ldsFixedBuffer, bodyA);
-				int bUnavailable = bIsStatic ? 0 : readBuf( ldsFixedBuffer, bodyB);
-				
-				if( aUnavailable==0 && bUnavailable==0 ) // ok
-				{
-					if (!aIsStatic)
-					{
-						writeBuf( ldsFixedBuffer, bodyA );
-					}
-					if (!bIsStatic)
-					{
-						writeBuf( ldsFixedBuffer, bodyB );
-					}
-
-					cs[i].m_batchIdx = batchIdx;
-
-					if (i!=numValidConstraints)
-					{
-
-						tmp = cs[i];
-						cs[i] = cs[numValidConstraints];
-						cs[numValidConstraints]  = tmp;
-
-
-					}
-
-					numValidConstraints++;
-					
-					nCurrentBatch++;
-					if( nCurrentBatch == SIMD_WIDTH)
-					{
-						nCurrentBatch = 0;
-						for(int i=0; i<CHECK_SIZE; i++) 
-							ldsFixedBuffer[i] = 0;
-						
-					}
-				}
-			}//for
-			batchIdx ++;
-		}//while
-		
-		batchSizes[wgIdx] = batchIdx;
-
-	}//if( lIdx == 0 )
-	
-	//return batchIdx;
-}
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.h b/src/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.h
deleted file mode 100644
index 1e5957ad..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.h
+++ /dev/null
@@ -1,291 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* batchingKernelsNewCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc.  \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Erwin Coumans\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-"	int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Float4;\n"
-"	#define b3Float4ConstArg const b3Float4\n"
-"	#define b3MakeFloat4 (float4)\n"
-"	float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return dot(a1, b1);\n"
-"	}\n"
-"	b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return cross(a1, b1);\n"
-"	}\n"
-"	#define b3MinFloat4 min\n"
-"	#define b3MaxFloat4 max\n"
-"	#define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-"		\n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-"	if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)	\n"
-"		return false;\n"
-"	return true;\n"
-"}\n"
-"inline int    b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-"    float maxDot = -B3_INFINITY;\n"
-"    int i = 0;\n"
-"    int ptIndex = -1;\n"
-"    for( i = 0; i < vecLen; i++ )\n"
-"    {\n"
-"        float dot = b3Dot3F4(vecArray[i],vec);\n"
-"            \n"
-"        if( dot > maxDot )\n"
-"        {\n"
-"            maxDot = dot;\n"
-"            ptIndex = i;\n"
-"        }\n"
-"    }\n"
-"	b3Assert(ptIndex>=0);\n"
-"    if (ptIndex<0)\n"
-"	{\n"
-"		ptIndex = 0;\n"
-"	}\n"
-"    *dotOut = maxDot;\n"
-"    return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef  struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-"	b3Float4	m_worldPosB[4];\n"
-"//	b3Float4	m_localPosA[4];\n"
-"//	b3Float4	m_localPosB[4];\n"
-"	b3Float4	m_worldNormalOnB;	//	w: m_nPoints\n"
-"	unsigned short  m_restituitionCoeffCmp;\n"
-"	unsigned short  m_frictionCoeffCmp;\n"
-"	int m_batchIdx;\n"
-"	int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-"	int m_bodyBPtrAndSignBit;\n"
-"	int	m_childIndexA;\n"
-"	int	m_childIndexB;\n"
-"	int m_unused1;\n"
-"	int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-"	return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-"	contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile __global int*\n"
-"#endif\n"
-"#define SIMD_WIDTH 64\n"
-"typedef unsigned int u32;\n"
-"typedef unsigned short u16;\n"
-"typedef unsigned char u8;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"#define WG_SIZE 64\n"
-"typedef struct \n"
-"{\n"
-"	int m_n;\n"
-"	int m_start;\n"
-"	int m_staticIdx;\n"
-"	int m_paddings[1];\n"
-"} ConstBuffer;\n"
-"typedef struct \n"
-"{\n"
-"	int m_a;\n"
-"	int m_b;\n"
-"	u32 m_idx;\n"
-"}Elem;\n"
-"//	batching on the GPU\n"
-"__kernel void CreateBatchesBruteForce( __global struct b3Contact4Data* gConstraints, 	__global const u32* gN, __global const u32* gStart, int m_staticIdx )\n"
-"{\n"
-"	int wgIdx = GET_GROUP_IDX;\n"
-"	int lIdx = GET_LOCAL_IDX;\n"
-"	\n"
-"	const int m_n = gN[wgIdx];\n"
-"	const int m_start = gStart[wgIdx];\n"
-"		\n"
-"	if( lIdx == 0 )\n"
-"	{\n"
-"		for (int i=0;i<m_n;i++)\n"
-"		{\n"
-"			int srcIdx = i+m_start;\n"
-"			int batchIndex = i;\n"
-"			gConstraints[ srcIdx ].m_batchIdx = batchIndex;	\n"
-"		}\n"
-"	}\n"
-"}\n"
-"#define CHECK_SIZE (WG_SIZE)\n"
-"u32 readBuf(__local u32* buff, int idx)\n"
-"{\n"
-"	idx = idx % (32*CHECK_SIZE);\n"
-"	int bitIdx = idx%32;\n"
-"	int bufIdx = idx/32;\n"
-"	return buff[bufIdx] & (1<<bitIdx);\n"
-"}\n"
-"void writeBuf(__local u32* buff, int idx)\n"
-"{\n"
-"	idx = idx % (32*CHECK_SIZE);\n"
-"	int bitIdx = idx%32;\n"
-"	int bufIdx = idx/32;\n"
-"	buff[bufIdx] |= (1<<bitIdx);\n"
-"	//atom_or( &buff[bufIdx], (1<<bitIdx) );\n"
-"}\n"
-"u32 tryWrite(__local u32* buff, int idx)\n"
-"{\n"
-"	idx = idx % (32*CHECK_SIZE);\n"
-"	int bitIdx = idx%32;\n"
-"	int bufIdx = idx/32;\n"
-"	u32 ans = (u32)atom_or( &buff[bufIdx], (1<<bitIdx) );\n"
-"	return ((ans >> bitIdx)&1) == 0;\n"
-"}\n"
-"//	batching on the GPU\n"
-"__kernel void CreateBatchesNew( __global struct b3Contact4Data* gConstraints, __global const u32* gN, __global const u32* gStart, __global int* batchSizes, int staticIdx )\n"
-"{\n"
-"	int wgIdx = GET_GROUP_IDX;\n"
-"	int lIdx = GET_LOCAL_IDX;\n"
-"	const int numConstraints = gN[wgIdx];\n"
-"	const int m_start = gStart[wgIdx];\n"
-"	b3Contact4Data_t tmp;\n"
-"	\n"
-"	__local u32 ldsFixedBuffer[CHECK_SIZE];\n"
-"		\n"
-"	\n"
-"	\n"
-"	\n"
-"	\n"
-"	if( lIdx == 0 )\n"
-"	{\n"
-"	\n"
-"		\n"
-"		__global struct b3Contact4Data* cs = &gConstraints[m_start];	\n"
-"	\n"
-"		\n"
-"		int numValidConstraints = 0;\n"
-"		int batchIdx = 0;\n"
-"		while( numValidConstraints < numConstraints)\n"
-"		{\n"
-"			int nCurrentBatch = 0;\n"
-"			//	clear flag\n"
-"	\n"
-"			for(int i=0; i<CHECK_SIZE; i++) \n"
-"				ldsFixedBuffer[i] = 0;		\n"
-"			for(int i=numValidConstraints; i<numConstraints; i++)\n"
-"			{\n"
-"				int bodyAS = cs[i].m_bodyAPtrAndSignBit;\n"
-"				int bodyBS = cs[i].m_bodyBPtrAndSignBit;\n"
-"				int bodyA = abs(bodyAS);\n"
-"				int bodyB = abs(bodyBS);\n"
-"				bool aIsStatic = (bodyAS<0) || bodyAS==staticIdx;\n"
-"				bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;\n"
-"				int aUnavailable = aIsStatic ? 0 : readBuf( ldsFixedBuffer, bodyA);\n"
-"				int bUnavailable = bIsStatic ? 0 : readBuf( ldsFixedBuffer, bodyB);\n"
-"				\n"
-"				if( aUnavailable==0 && bUnavailable==0 ) // ok\n"
-"				{\n"
-"					if (!aIsStatic)\n"
-"					{\n"
-"						writeBuf( ldsFixedBuffer, bodyA );\n"
-"					}\n"
-"					if (!bIsStatic)\n"
-"					{\n"
-"						writeBuf( ldsFixedBuffer, bodyB );\n"
-"					}\n"
-"					cs[i].m_batchIdx = batchIdx;\n"
-"					if (i!=numValidConstraints)\n"
-"					{\n"
-"						tmp = cs[i];\n"
-"						cs[i] = cs[numValidConstraints];\n"
-"						cs[numValidConstraints]  = tmp;\n"
-"					}\n"
-"					numValidConstraints++;\n"
-"					\n"
-"					nCurrentBatch++;\n"
-"					if( nCurrentBatch == SIMD_WIDTH)\n"
-"					{\n"
-"						nCurrentBatch = 0;\n"
-"						for(int i=0; i<CHECK_SIZE; i++) \n"
-"							ldsFixedBuffer[i] = 0;\n"
-"						\n"
-"					}\n"
-"				}\n"
-"			}//for\n"
-"			batchIdx ++;\n"
-"		}//while\n"
-"		\n"
-"		batchSizes[wgIdx] = batchIdx;\n"
-"	}//if( lIdx == 0 )\n"
-"	\n"
-"	//return batchIdx;\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/integrateKernel.cl b/src/bullet/Bullet3OpenCL/RigidBody/kernels/integrateKernel.cl
deleted file mode 100644
index e22bc9bc..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/integrateKernel.cl
+++ /dev/null
@@ -1,32 +0,0 @@
-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-#include "Bullet3Dynamics/shared/b3IntegrateTransforms.h"
-
-
-
-__kernel void 
-  integrateTransformsKernel( __global b3RigidBodyData_t* bodies,const int numNodes, float timeStep, float angularDamping, float4 gravityAcceleration)
-{
-	int nodeID = get_global_id(0);
-	
-	if( nodeID < numNodes)
-	{
-		integrateSingleTransform(bodies,nodeID, timeStep, angularDamping,gravityAcceleration);
-	}
-}
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/integrateKernel.h b/src/bullet/Bullet3OpenCL/RigidBody/kernels/integrateKernel.h
deleted file mode 100644
index a5a43294..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/integrateKernel.h
+++ /dev/null
@@ -1,433 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* integrateKernelCL= \
-"/*\n"
-"Copyright (c) 2013 Advanced Micro Devices, Inc.  \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Erwin Coumans\n"
-"#ifndef B3_RIGIDBODY_DATA_H\n"
-"#define B3_RIGIDBODY_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-"	int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Float4;\n"
-"	#define b3Float4ConstArg const b3Float4\n"
-"	#define b3MakeFloat4 (float4)\n"
-"	float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return dot(a1, b1);\n"
-"	}\n"
-"	b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return cross(a1, b1);\n"
-"	}\n"
-"	#define b3MinFloat4 min\n"
-"	#define b3MaxFloat4 max\n"
-"	#define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-"		\n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-"	if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)	\n"
-"		return false;\n"
-"	return true;\n"
-"}\n"
-"inline int    b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-"    float maxDot = -B3_INFINITY;\n"
-"    int i = 0;\n"
-"    int ptIndex = -1;\n"
-"    for( i = 0; i < vecLen; i++ )\n"
-"    {\n"
-"        float dot = b3Dot3F4(vecArray[i],vec);\n"
-"            \n"
-"        if( dot > maxDot )\n"
-"        {\n"
-"            maxDot = dot;\n"
-"            ptIndex = i;\n"
-"        }\n"
-"    }\n"
-"	b3Assert(ptIndex>=0);\n"
-"    if (ptIndex<0)\n"
-"	{\n"
-"		ptIndex = 0;\n"
-"	}\n"
-"    *dotOut = maxDot;\n"
-"    return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Quat;\n"
-"	#define b3QuatConstArg const b3Quat\n"
-"	\n"
-"	\n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-"	v = (float4)(v.xyz,0.f);\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"	\n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-"	b3Quat ans;\n"
-"	ans = b3Cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-"	b3Quat q;\n"
-"	q=in;\n"
-"	//return b3FastNormalize4(in);\n"
-"	float len = native_sqrt(dot(q, q));\n"
-"	if(len > 0.f)\n"
-"	{\n"
-"		q *= 1.f / len;\n"
-"	}\n"
-"	else\n"
-"	{\n"
-"		q.x = q.y = q.z = 0.f;\n"
-"		q.w = 1.f;\n"
-"	}\n"
-"	return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-"	b3Quat qInv = b3QuatInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-"	return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-"	return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-"	return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg  orientation)\n"
-"{\n"
-"	return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-"	\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-"	b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-"	b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-"	out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-"	out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-"	out.m_row[0].w = 0.f;\n"
-"	out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-"	out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-"	out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-"	out.m_row[1].w = 0.f;\n"
-"	out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-"	out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-"	out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-"	out.m_row[2].w = 0.f;\n"
-"	return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0] = fabs(matIn.m_row[0]);\n"
-"	out.m_row[1] = fabs(matIn.m_row[1]);\n"
-"	out.m_row[2] = fabs(matIn.m_row[2]);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-"	b3Mat3x3 m;\n"
-"	m.m_row[0] = (b3Float4)(0.f);\n"
-"	m.m_row[1] = (b3Float4)(0.f);\n"
-"	m.m_row[2] = (b3Float4)(0.f);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-"	b3Mat3x3 m;\n"
-"	m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-"	m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-"	m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-"	out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-"	out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-"	b3Mat3x3 transB;\n"
-"	transB = mtTranspose( b );\n"
-"	b3Mat3x3 ans;\n"
-"	//	why this doesn't run when 0ing in the for{}\n"
-"	a.m_row[0].w = 0.f;\n"
-"	a.m_row[1].w = 0.f;\n"
-"	a.m_row[2].w = 0.f;\n"
-"	for(int i=0; i<3; i++)\n"
-"	{\n"
-"//	a.m_row[i].w = 0.f;\n"
-"		ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-"		ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-"		ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-"		ans.m_row[i].w = 0.f;\n"
-"	}\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-"	b3Float4 ans;\n"
-"	ans.x = b3Dot3F4( a.m_row[0], b );\n"
-"	ans.y = b3Dot3F4( a.m_row[1], b );\n"
-"	ans.z = b3Dot3F4( a.m_row[2], b );\n"
-"	ans.w = 0.f;\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-"	b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-"	b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-"	b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-"	b3Float4 ans;\n"
-"	ans.x = b3Dot3F4( a, colx );\n"
-"	ans.y = b3Dot3F4( a, coly );\n"
-"	ans.z = b3Dot3F4( a, colz );\n"
-"	return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
-"struct b3RigidBodyData\n"
-"{\n"
-"	b3Float4				m_pos;\n"
-"	b3Quat					m_quat;\n"
-"	b3Float4				m_linVel;\n"
-"	b3Float4				m_angVel;\n"
-"	int 					m_collidableIdx;\n"
-"	float 				m_invMass;\n"
-"	float 				m_restituitionCoeff;\n"
-"	float 				m_frictionCoeff;\n"
-"};\n"
-"typedef struct b3InertiaData b3InertiaData_t;\n"
-"struct b3InertiaData\n"
-"{\n"
-"	b3Mat3x3 m_invInertiaWorld;\n"
-"	b3Mat3x3 m_initInvInertia;\n"
-"};\n"
-"#endif //B3_RIGIDBODY_DATA_H\n"
-"	\n"
-"#ifndef B3_RIGIDBODY_DATA_H\n"
-"#endif //B3_RIGIDBODY_DATA_H\n"
-"	\n"
-"inline void integrateSingleTransform( __global b3RigidBodyData_t* bodies,int nodeID, float timeStep, float angularDamping, b3Float4ConstArg gravityAcceleration)\n"
-"{\n"
-"	\n"
-"	if (bodies[nodeID].m_invMass != 0.f)\n"
-"	{\n"
-"		float BT_GPU_ANGULAR_MOTION_THRESHOLD = (0.25f * 3.14159254f);\n"
-"		//angular velocity\n"
-"		{\n"
-"			b3Float4 axis;\n"
-"			//add some hardcoded angular damping\n"
-"			bodies[nodeID].m_angVel.x *= angularDamping;\n"
-"			bodies[nodeID].m_angVel.y *= angularDamping;\n"
-"			bodies[nodeID].m_angVel.z *= angularDamping;\n"
-"			\n"
-"			b3Float4 angvel = bodies[nodeID].m_angVel;\n"
-"			float fAngle = b3Sqrt(b3Dot3F4(angvel, angvel));\n"
-"			\n"
-"			//limit the angular motion\n"
-"			if(fAngle*timeStep > BT_GPU_ANGULAR_MOTION_THRESHOLD)\n"
-"			{\n"
-"				fAngle = BT_GPU_ANGULAR_MOTION_THRESHOLD / timeStep;\n"
-"			}\n"
-"			if(fAngle < 0.001f)\n"
-"			{\n"
-"				// use Taylor's expansions of sync function\n"
-"				axis = angvel * (0.5f*timeStep-(timeStep*timeStep*timeStep)*0.020833333333f * fAngle * fAngle);\n"
-"			}\n"
-"			else\n"
-"			{\n"
-"				// sync(fAngle) = sin(c*fAngle)/t\n"
-"				axis = angvel * ( b3Sin(0.5f * fAngle * timeStep) / fAngle);\n"
-"			}\n"
-"			\n"
-"			b3Quat dorn;\n"
-"			dorn.x = axis.x;\n"
-"			dorn.y = axis.y;\n"
-"			dorn.z = axis.z;\n"
-"			dorn.w = b3Cos(fAngle * timeStep * 0.5f);\n"
-"			b3Quat orn0 = bodies[nodeID].m_quat;\n"
-"			b3Quat predictedOrn = b3QuatMul(dorn, orn0);\n"
-"			predictedOrn = b3QuatNormalized(predictedOrn);\n"
-"			bodies[nodeID].m_quat=predictedOrn;\n"
-"		}\n"
-"		//linear velocity		\n"
-"		bodies[nodeID].m_pos +=  bodies[nodeID].m_linVel * timeStep;\n"
-"		\n"
-"		//apply gravity\n"
-"		bodies[nodeID].m_linVel += gravityAcceleration * timeStep;\n"
-"		\n"
-"	}\n"
-"	\n"
-"}\n"
-"inline void b3IntegrateTransform( __global b3RigidBodyData_t* body, float timeStep, float angularDamping, b3Float4ConstArg gravityAcceleration)\n"
-"{\n"
-"	float BT_GPU_ANGULAR_MOTION_THRESHOLD = (0.25f * 3.14159254f);\n"
-"	\n"
-"	if( (body->m_invMass != 0.f))\n"
-"	{\n"
-"		//angular velocity\n"
-"		{\n"
-"			b3Float4 axis;\n"
-"			//add some hardcoded angular damping\n"
-"			body->m_angVel.x *= angularDamping;\n"
-"			body->m_angVel.y *= angularDamping;\n"
-"			body->m_angVel.z *= angularDamping;\n"
-"			\n"
-"			b3Float4 angvel = body->m_angVel;\n"
-"			float fAngle = b3Sqrt(b3Dot3F4(angvel, angvel));\n"
-"			//limit the angular motion\n"
-"			if(fAngle*timeStep > BT_GPU_ANGULAR_MOTION_THRESHOLD)\n"
-"			{\n"
-"				fAngle = BT_GPU_ANGULAR_MOTION_THRESHOLD / timeStep;\n"
-"			}\n"
-"			if(fAngle < 0.001f)\n"
-"			{\n"
-"				// use Taylor's expansions of sync function\n"
-"				axis = angvel * (0.5f*timeStep-(timeStep*timeStep*timeStep)*0.020833333333f * fAngle * fAngle);\n"
-"			}\n"
-"			else\n"
-"			{\n"
-"				// sync(fAngle) = sin(c*fAngle)/t\n"
-"				axis = angvel * ( b3Sin(0.5f * fAngle * timeStep) / fAngle);\n"
-"			}\n"
-"			b3Quat dorn;\n"
-"			dorn.x = axis.x;\n"
-"			dorn.y = axis.y;\n"
-"			dorn.z = axis.z;\n"
-"			dorn.w = b3Cos(fAngle * timeStep * 0.5f);\n"
-"			b3Quat orn0 = body->m_quat;\n"
-"			b3Quat predictedOrn = b3QuatMul(dorn, orn0);\n"
-"			predictedOrn = b3QuatNormalized(predictedOrn);\n"
-"			body->m_quat=predictedOrn;\n"
-"		}\n"
-"		//apply gravity\n"
-"		body->m_linVel += gravityAcceleration * timeStep;\n"
-"		//linear velocity		\n"
-"		body->m_pos +=  body->m_linVel * timeStep;\n"
-"		\n"
-"	}\n"
-"	\n"
-"}\n"
-"__kernel void \n"
-"  integrateTransformsKernel( __global b3RigidBodyData_t* bodies,const int numNodes, float timeStep, float angularDamping, float4 gravityAcceleration)\n"
-"{\n"
-"	int nodeID = get_global_id(0);\n"
-"	\n"
-"	if( nodeID < numNodes)\n"
-"	{\n"
-"		integrateSingleTransform(bodies,nodeID, timeStep, angularDamping,gravityAcceleration);\n"
-"	}\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/jointSolver.cl b/src/bullet/Bullet3OpenCL/RigidBody/kernels/jointSolver.cl
deleted file mode 100644
index 7f5dabe2..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/jointSolver.cl
+++ /dev/null
@@ -1,877 +0,0 @@
-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#define B3_CONSTRAINT_FLAG_ENABLED 1
-
-#define B3_GPU_POINT2POINT_CONSTRAINT_TYPE 3
-#define B3_GPU_FIXED_CONSTRAINT_TYPE 4
-
-#define MOTIONCLAMP 100000 //unused, for debugging/safety in case constraint solver fails
-#define B3_INFINITY 1e30f
-
-#define mymake_float4 (float4)
-
-
-__inline float dot3F4(float4 a, float4 b)
-{
-	float4 a1 = mymake_float4(a.xyz,0.f);
-	float4 b1 = mymake_float4(b.xyz,0.f);
-	return dot(a1, b1);
-}
-
-
-typedef float4 Quaternion;
-
-
-typedef struct
-{
-	float4 m_row[3];
-}Matrix3x3;
-
-__inline
-float4 mtMul1(Matrix3x3 a, float4 b);
-
-__inline
-float4 mtMul3(float4 a, Matrix3x3 b);
-
-
-
-
-
-__inline
-float4 mtMul1(Matrix3x3 a, float4 b)
-{
-	float4 ans;
-	ans.x = dot3F4( a.m_row[0], b );
-	ans.y = dot3F4( a.m_row[1], b );
-	ans.z = dot3F4( a.m_row[2], b );
-	ans.w = 0.f;
-	return ans;
-}
-
-__inline
-float4 mtMul3(float4 a, Matrix3x3 b)
-{
-	float4 colx = mymake_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);
-	float4 coly = mymake_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);
-	float4 colz = mymake_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);
-
-	float4 ans;
-	ans.x = dot3F4( a, colx );
-	ans.y = dot3F4( a, coly );
-	ans.z = dot3F4( a, colz );
-	return ans;
-}
-
-
-
-typedef struct
-{
-	Matrix3x3 m_invInertiaWorld;
-	Matrix3x3 m_initInvInertia;
-} BodyInertia;
-
-
-typedef struct
-{
-	Matrix3x3 m_basis;//orientation
-	float4	m_origin;//transform
-}b3Transform;
-
-typedef struct
-{
-//	b3Transform		m_worldTransformUnused;
-	float4		m_deltaLinearVelocity;
-	float4		m_deltaAngularVelocity;
-	float4		m_angularFactor;
-	float4		m_linearFactor;
-	float4		m_invMass;
-	float4		m_pushVelocity;
-	float4		m_turnVelocity;
-	float4		m_linearVelocity;
-	float4		m_angularVelocity;
-
-	union 
-	{
-		void*	m_originalBody;
-		int		m_originalBodyIndex;
-	};
-	int padding[3];
-
-} b3GpuSolverBody;
-
-typedef struct
-{
-	float4 m_pos;
-	Quaternion m_quat;
-	float4 m_linVel;
-	float4 m_angVel;
-
-	unsigned int m_shapeIdx;
-	float m_invMass;
-	float m_restituitionCoeff;
-	float m_frictionCoeff;
-} b3RigidBodyCL;
-
-typedef struct
-{
-
-	float4		m_relpos1CrossNormal;
-	float4		m_contactNormal;
-
-	float4		m_relpos2CrossNormal;
-	//float4		m_contactNormal2;//usually m_contactNormal2 == -m_contactNormal
-
-	float4		m_angularComponentA;
-	float4		m_angularComponentB;
-	
-	float	m_appliedPushImpulse;
-	float	m_appliedImpulse;
-	int	m_padding1;
-	int	m_padding2;
-	float	m_friction;
-	float	m_jacDiagABInv;
-	float		m_rhs;
-	float		m_cfm;
-	
-    float		m_lowerLimit;
-	float		m_upperLimit;
-	float		m_rhsPenetration;
-	int			m_originalConstraint;
-
-
-	int	m_overrideNumSolverIterations;
-    int			m_frictionIndex;
-	int m_solverBodyIdA;
-	int m_solverBodyIdB;
-
-} b3SolverConstraint;
-
-typedef struct 
-{
-	int m_bodyAPtrAndSignBit;
-	int m_bodyBPtrAndSignBit;
-	int m_originalConstraintIndex;
-	int m_batchId;
-} b3BatchConstraint;
-
-
-
-
-
-
-typedef struct 
-{
-	int				m_constraintType;
-	int				m_rbA;
-	int				m_rbB;
-	float			m_breakingImpulseThreshold;
-
-	float4 m_pivotInA;
-	float4 m_pivotInB;
-	Quaternion m_relTargetAB;
-
-	int	m_flags;
-	int m_padding[3];
-} b3GpuGenericConstraint;
-
-
-/*b3Transform	getWorldTransform(b3RigidBodyCL* rb)
-{
-	b3Transform newTrans;
-	newTrans.setOrigin(rb->m_pos);
-	newTrans.setRotation(rb->m_quat);
-	return newTrans;
-}*/
-
-
-
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
-	return cross(a,b);
-}
-
-__inline
-float4 fastNormalize4(float4 v)
-{
-	v = mymake_float4(v.xyz,0.f);
-	return fast_normalize(v);
-}
-
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b);
-
-__inline
-Quaternion qtNormalize(Quaternion in);
-
-__inline
-float4 qtRotate(Quaternion q, float4 vec);
-
-__inline
-Quaternion qtInvert(Quaternion q);
-
-
-
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b)
-{
-	Quaternion ans;
-	ans = cross3( a, b );
-	ans += a.w*b+b.w*a;
-//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
-	ans.w = a.w*b.w - dot3F4(a, b);
-	return ans;
-}
-
-__inline
-Quaternion qtNormalize(Quaternion in)
-{
-	return fastNormalize4(in);
-//	in /= length( in );
-//	return in;
-}
-__inline
-float4 qtRotate(Quaternion q, float4 vec)
-{
-	Quaternion qInv = qtInvert( q );
-	float4 vcpy = vec;
-	vcpy.w = 0.f;
-	float4 out = qtMul(qtMul(q,vcpy),qInv);
-	return out;
-}
-
-__inline
-Quaternion qtInvert(Quaternion q)
-{
-	return (Quaternion)(-q.xyz, q.w);
-}
-
-
-__inline void internalApplyImpulse(__global b3GpuSolverBody* body,  float4 linearComponent, float4 angularComponent,float impulseMagnitude)
-{
-	body->m_deltaLinearVelocity += linearComponent*impulseMagnitude*body->m_linearFactor;
-	body->m_deltaAngularVelocity += angularComponent*(impulseMagnitude*body->m_angularFactor);
-}
-
-
-void resolveSingleConstraintRowGeneric(__global b3GpuSolverBody* body1, __global b3GpuSolverBody* body2, __global b3SolverConstraint* c)
-{
-	float deltaImpulse = c->m_rhs-c->m_appliedImpulse*c->m_cfm;
-	float deltaVel1Dotn	=	dot3F4(c->m_contactNormal,body1->m_deltaLinearVelocity) 	+ dot3F4(c->m_relpos1CrossNormal,body1->m_deltaAngularVelocity);
-	float deltaVel2Dotn	=	-dot3F4(c->m_contactNormal,body2->m_deltaLinearVelocity) + dot3F4(c->m_relpos2CrossNormal,body2->m_deltaAngularVelocity);
-
-	deltaImpulse	-=	deltaVel1Dotn*c->m_jacDiagABInv;
-	deltaImpulse	-=	deltaVel2Dotn*c->m_jacDiagABInv;
-
-	float sum = c->m_appliedImpulse + deltaImpulse;
-	if (sum < c->m_lowerLimit)
-	{
-		deltaImpulse = c->m_lowerLimit-c->m_appliedImpulse;
-		c->m_appliedImpulse = c->m_lowerLimit;
-	}
-	else if (sum > c->m_upperLimit) 
-	{
-		deltaImpulse = c->m_upperLimit-c->m_appliedImpulse;
-		c->m_appliedImpulse = c->m_upperLimit;
-	}
-	else
-	{
-		c->m_appliedImpulse = sum;
-	}
-
-	internalApplyImpulse(body1,c->m_contactNormal*body1->m_invMass,c->m_angularComponentA,deltaImpulse);
-	internalApplyImpulse(body2,-c->m_contactNormal*body2->m_invMass,c->m_angularComponentB,deltaImpulse);
-
-}
-
-__kernel void solveJointConstraintRows(__global b3GpuSolverBody* solverBodies,
-					  __global b3BatchConstraint* batchConstraints,
-					  	__global b3SolverConstraint* rows,
-						__global unsigned int* numConstraintRowsInfo1, 
-						__global unsigned int* rowOffsets,
-						__global b3GpuGenericConstraint* constraints,
-						int batchOffset,
-						int numConstraintsInBatch
-                      )
-{
-	int b = get_global_id(0);
-	if (b>=numConstraintsInBatch)
-		return;
-
-	__global b3BatchConstraint* c = &batchConstraints[b+batchOffset];
-	int originalConstraintIndex = c->m_originalConstraintIndex;
-	if (constraints[originalConstraintIndex].m_flags&B3_CONSTRAINT_FLAG_ENABLED)
-	{
-		int numConstraintRows = numConstraintRowsInfo1[originalConstraintIndex];
-		int rowOffset = rowOffsets[originalConstraintIndex];
-		for (int jj=0;jj<numConstraintRows;jj++)
-		{
-			__global b3SolverConstraint* constraint = &rows[rowOffset+jj];
-			resolveSingleConstraintRowGeneric(&solverBodies[constraint->m_solverBodyIdA],&solverBodies[constraint->m_solverBodyIdB],constraint);
-		}
-	}
-};
-
-__kernel void initSolverBodies(__global b3GpuSolverBody* solverBodies,__global b3RigidBodyCL* bodiesCL, int numBodies)
-{
-	int i = get_global_id(0);
-	if (i>=numBodies)
-		return;
-
-	__global b3GpuSolverBody* solverBody = &solverBodies[i];
-	__global b3RigidBodyCL* bodyCL = &bodiesCL[i];
-
-	solverBody->m_deltaLinearVelocity = (float4)(0.f,0.f,0.f,0.f);
-	solverBody->m_deltaAngularVelocity  = (float4)(0.f,0.f,0.f,0.f);
-	solverBody->m_pushVelocity = (float4)(0.f,0.f,0.f,0.f);
-	solverBody->m_pushVelocity = (float4)(0.f,0.f,0.f,0.f);
-	solverBody->m_invMass = (float4)(bodyCL->m_invMass,bodyCL->m_invMass,bodyCL->m_invMass,0.f);
-	solverBody->m_originalBodyIndex = i;
-	solverBody->m_angularFactor = (float4)(1,1,1,0);
-	solverBody->m_linearFactor = (float4) (1,1,1,0);
-	solverBody->m_linearVelocity = bodyCL->m_linVel;
-	solverBody->m_angularVelocity = bodyCL->m_angVel;
-}
-
-__kernel void breakViolatedConstraintsKernel(__global b3GpuGenericConstraint* constraints, __global unsigned int* numConstraintRows, __global unsigned int* rowOffsets, __global b3SolverConstraint* rows, int numConstraints)
-{
-	int cid = get_global_id(0);
-	if (cid>=numConstraints)
-		return;
-	int numRows = numConstraintRows[cid];
-	if (numRows)
-	{
-		for (int i=0;i<numRows;i++)
-		{
-			int rowIndex = rowOffsets[cid]+i;
-			float breakingThreshold = constraints[cid].m_breakingImpulseThreshold;
-			if (fabs(rows[rowIndex].m_appliedImpulse) >= breakingThreshold)
-			{
-				constraints[cid].m_flags =0;//&= ~B3_CONSTRAINT_FLAG_ENABLED;
-			}
-		}
-	}
-}
-
-
-
-__kernel void getInfo1Kernel(__global unsigned int* infos, __global b3GpuGenericConstraint* constraints, int numConstraints)
-{
-	int i = get_global_id(0);
-	if (i>=numConstraints)
-		return;
-
-	__global b3GpuGenericConstraint* constraint = &constraints[i];
-
-	switch (constraint->m_constraintType)
-	{
-		case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:
-		{
-			infos[i] = 3;
-			break;
-		}
-		case B3_GPU_FIXED_CONSTRAINT_TYPE:
-		{
-			infos[i] = 6;
-			break;
-		}
-		default:
-		{
-		}
-	}
-}
-
-__kernel void initBatchConstraintsKernel(__global unsigned int* numConstraintRows, __global unsigned int* rowOffsets, 
-										__global b3BatchConstraint* batchConstraints, 
-										__global b3GpuGenericConstraint* constraints,
-										__global b3RigidBodyCL* bodies,
-										int numConstraints)
-{
-	int i = get_global_id(0);
-	if (i>=numConstraints)
-		return;
-
-	int rbA = constraints[i].m_rbA;
-	int rbB = constraints[i].m_rbB;
-
-	batchConstraints[i].m_bodyAPtrAndSignBit = bodies[rbA].m_invMass != 0.f ? rbA : -rbA;
-	batchConstraints[i].m_bodyBPtrAndSignBit = bodies[rbB].m_invMass != 0.f ? rbB : -rbB;
-	batchConstraints[i].m_batchId = -1;
-	batchConstraints[i].m_originalConstraintIndex = i;
-
-}
-
-
-
-
-typedef struct
-{
-	// integrator parameters: frames per second (1/stepsize), default error
-	// reduction parameter (0..1).
-	float fps,erp;
-
-	// for the first and second body, pointers to two (linear and angular)
-	// n*3 jacobian sub matrices, stored by rows. these matrices will have
-	// been initialized to 0 on entry. if the second body is zero then the
-	// J2xx pointers may be 0.
-	union 
-	{
-		__global float4* m_J1linearAxisFloat4;
-		__global float* m_J1linearAxis;
-	};
-	union
-	{
-		__global float4* m_J1angularAxisFloat4;
-		__global float* m_J1angularAxis;
-
-	};
-	union
-	{
-	__global float4* m_J2linearAxisFloat4;
-	__global float* m_J2linearAxis;
-	};
-	union
-	{
-		__global float4* m_J2angularAxisFloat4;
-		__global float* m_J2angularAxis;
-	};
-	// elements to jump from one row to the next in J's
-	int rowskip;
-
-	// right hand sides of the equation J*v = c + cfm * lambda. cfm is the
-	// "constraint force mixing" vector. c is set to zero on entry, cfm is
-	// set to a constant value (typically very small or zero) value on entry.
-	__global float* m_constraintError;
-	__global float* cfm;
-
-	// lo and hi limits for variables (set to -/+ infinity on entry).
-	__global float* m_lowerLimit;
-	__global float* m_upperLimit;
-
-	// findex vector for variables. see the LCP solver interface for a
-	// description of what this does. this is set to -1 on entry.
-	// note that the returned indexes are relative to the first index of
-	// the constraint.
-	__global int *findex;
-	// number of solver iterations
-	int m_numIterations;
-
-	//damping of the velocity
-	float	m_damping;
-} b3GpuConstraintInfo2;
-
-
-void	getSkewSymmetricMatrix(float4 vecIn, __global float4* v0,__global float4* v1,__global float4* v2)
-{
-	*v0 = (float4)(0.		,-vecIn.z		,vecIn.y,0.f);
-	*v1 = (float4)(vecIn.z	,0.			,-vecIn.x,0.f);
-	*v2 = (float4)(-vecIn.y	,vecIn.x	,0.f,0.f);
-}
-
-
-void getInfo2Point2Point(__global b3GpuGenericConstraint* constraint,b3GpuConstraintInfo2* info,__global b3RigidBodyCL* bodies)
-{
-	float4 posA = bodies[constraint->m_rbA].m_pos;
-	Quaternion rotA = bodies[constraint->m_rbA].m_quat;
-
-	float4 posB = bodies[constraint->m_rbB].m_pos;
-	Quaternion rotB = bodies[constraint->m_rbB].m_quat;
-
-
-
-		// anchor points in global coordinates with respect to body PORs.
-   
-    // set jacobian
-    info->m_J1linearAxis[0] = 1;
-	info->m_J1linearAxis[info->rowskip+1] = 1;
-	info->m_J1linearAxis[2*info->rowskip+2] = 1;
-
-	float4 a1 = qtRotate(rotA,constraint->m_pivotInA);
-
-	{
-		__global float4* angular0 = (__global float4*)(info->m_J1angularAxis);
-		__global float4* angular1 = (__global float4*)(info->m_J1angularAxis+info->rowskip);
-		__global float4* angular2 = (__global float4*)(info->m_J1angularAxis+2*info->rowskip);
-		float4 a1neg = -a1;
-		getSkewSymmetricMatrix(a1neg,angular0,angular1,angular2);
-	}
-	if (info->m_J2linearAxis)
-	{
-		info->m_J2linearAxis[0] = -1;
-		info->m_J2linearAxis[info->rowskip+1] = -1;
-		info->m_J2linearAxis[2*info->rowskip+2] = -1;
-	}
-	
-	float4 a2 = qtRotate(rotB,constraint->m_pivotInB);
-   
-	{
-	//	float4 a2n = -a2;
-		__global float4* angular0 = (__global float4*)(info->m_J2angularAxis);
-		__global float4* angular1 = (__global float4*)(info->m_J2angularAxis+info->rowskip);
-		__global float4* angular2 = (__global float4*)(info->m_J2angularAxis+2*info->rowskip);
-		getSkewSymmetricMatrix(a2,angular0,angular1,angular2);
-	}
-    
-    // set right hand side
-//	float currERP = (m_flags & B3_P2P_FLAGS_ERP) ? m_erp : info->erp;
-	float currERP = info->erp;
-
-	float k = info->fps * currERP;
-    int j;
-	float4 result = a2 + posB - a1 - posA;
-	float* resultPtr = &result;
-
-	for (j=0; j<3; j++)
-    {
-        info->m_constraintError[j*info->rowskip] = k * (resultPtr[j]);
-    }
-}
-
-Quaternion nearest( Quaternion first, Quaternion qd)
-{
-	Quaternion diff,sum;
-	diff = first- qd;
-	sum = first + qd;
-	
-	if( dot(diff,diff) < dot(sum,sum) )
-		return qd;
-	return (-qd);
-}
-
-float b3Acos(float x) 
-{ 
-	if (x<-1)	
-		x=-1; 
-	if (x>1)	
-		x=1;
-	return acos(x); 
-}
-
-float getAngle(Quaternion orn)
-{
-	if (orn.w>=1.f)
-		orn.w=1.f;
-	float s = 2.f * b3Acos(orn.w);
-	return s;
-}
-
-void calculateDiffAxisAngleQuaternion( Quaternion orn0,Quaternion orn1a,float4* axis,float* angle)
-{
-	Quaternion orn1 = nearest(orn0,orn1a);
-	
-	Quaternion dorn = qtMul(orn1,qtInvert(orn0));
-	*angle = getAngle(dorn);
-	*axis = (float4)(dorn.x,dorn.y,dorn.z,0.f);
-	
-	//check for axis length
-	float len = dot3F4(*axis,*axis);
-	if (len < FLT_EPSILON*FLT_EPSILON)
-		*axis = (float4)(1,0,0,0);
-	else
-		*axis /= sqrt(len);
-}
-
-
-
-void getInfo2FixedOrientation(__global b3GpuGenericConstraint* constraint,b3GpuConstraintInfo2* info,__global b3RigidBodyCL* bodies, int start_row)
-{
-	Quaternion worldOrnA = bodies[constraint->m_rbA].m_quat;
-	Quaternion worldOrnB = bodies[constraint->m_rbB].m_quat;
-
-	int s = info->rowskip;
-	int start_index = start_row * s;
-
-	// 3 rows to make body rotations equal
-	info->m_J1angularAxis[start_index] = 1;
-	info->m_J1angularAxis[start_index + s + 1] = 1;
-	info->m_J1angularAxis[start_index + s*2+2] = 1;
-	if ( info->m_J2angularAxis)
-	{
-		info->m_J2angularAxis[start_index] = -1;
-		info->m_J2angularAxis[start_index + s+1] = -1;
-		info->m_J2angularAxis[start_index + s*2+2] = -1;
-	}
-	
-	float currERP = info->erp;
-	float k = info->fps * currERP;
-	float4 diff;
-	float angle;
-	float4 qrelCur = qtMul(worldOrnA,qtInvert(worldOrnB));
-	
-	calculateDiffAxisAngleQuaternion(constraint->m_relTargetAB,qrelCur,&diff,&angle);
-	diff*=-angle;
-		
-	float* resultPtr = &diff;
-	
-	for (int j=0; j<3; j++)
-    {
-        info->m_constraintError[(3+j)*info->rowskip] = k * resultPtr[j];
-    }
-	
-
-}
-
-
-__kernel void writeBackVelocitiesKernel(__global b3RigidBodyCL* bodies,__global b3GpuSolverBody* solverBodies,int numBodies)
-{
-	int i = get_global_id(0);
-	if (i>=numBodies)
-		return;
-
-	if (bodies[i].m_invMass)
-	{
-//		if (length(solverBodies[i].m_deltaLinearVelocity)<MOTIONCLAMP)
-		{
-			bodies[i].m_linVel += solverBodies[i].m_deltaLinearVelocity;
-		}
-//		if (length(solverBodies[i].m_deltaAngularVelocity)<MOTIONCLAMP)
-		{
-			bodies[i].m_angVel += solverBodies[i].m_deltaAngularVelocity;
-		} 
-	}
-}
-
-
-__kernel void getInfo2Kernel(__global b3SolverConstraint* solverConstraintRows, 
-							__global unsigned int* infos, 
-							__global unsigned int* constraintRowOffsets, 
-							__global b3GpuGenericConstraint* constraints, 
-							__global b3BatchConstraint* batchConstraints, 
-							__global b3RigidBodyCL* bodies,
-							__global BodyInertia* inertias,
-							__global b3GpuSolverBody* solverBodies,
-							float timeStep,
-							float globalErp,
-							float globalCfm,
-							float globalDamping,
-							int globalNumIterations,
-							int numConstraints)
-{
-
-	int i = get_global_id(0);
-	if (i>=numConstraints)
-		return;
-		
-	//for now, always initialize the batch info
-	int info1 = infos[i];
-			
-	__global b3SolverConstraint* currentConstraintRow = &solverConstraintRows[constraintRowOffsets[i]];
-	__global b3GpuGenericConstraint* constraint = &constraints[i];
-
-	__global b3RigidBodyCL* rbA = &bodies[ constraint->m_rbA];
-	__global b3RigidBodyCL* rbB = &bodies[ constraint->m_rbB];
-
-	int solverBodyIdA = constraint->m_rbA;
-	int solverBodyIdB = constraint->m_rbB;
-
-	__global b3GpuSolverBody* bodyAPtr = &solverBodies[solverBodyIdA];
-	__global b3GpuSolverBody* bodyBPtr = &solverBodies[solverBodyIdB];
-
-
-	if (rbA->m_invMass)
-	{
-		batchConstraints[i].m_bodyAPtrAndSignBit = solverBodyIdA;
-	} else
-	{
-//			if (!solverBodyIdA)
-//				m_staticIdx = 0;
-		batchConstraints[i].m_bodyAPtrAndSignBit = -solverBodyIdA;
-	}
-
-	if (rbB->m_invMass)
-	{
-		batchConstraints[i].m_bodyBPtrAndSignBit = solverBodyIdB;
-	} else
-	{
-//			if (!solverBodyIdB)
-//				m_staticIdx = 0;
-		batchConstraints[i].m_bodyBPtrAndSignBit = -solverBodyIdB;
-	}
-
-	if (info1)
-	{
-		int overrideNumSolverIterations = 0;//constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
-//		if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)
-	//		m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
-
-
-		int j;
-		for ( j=0;j<info1;j++)
-		{
-//			memset(&currentConstraintRow[j],0,sizeof(b3SolverConstraint));
-			currentConstraintRow[j].m_angularComponentA = (float4)(0,0,0,0);
-			currentConstraintRow[j].m_angularComponentB = (float4)(0,0,0,0);
-			currentConstraintRow[j].m_appliedImpulse = 0.f;
-			currentConstraintRow[j].m_appliedPushImpulse = 0.f;
-			currentConstraintRow[j].m_cfm = 0.f;
-			currentConstraintRow[j].m_contactNormal = (float4)(0,0,0,0);
-			currentConstraintRow[j].m_friction = 0.f;
-			currentConstraintRow[j].m_frictionIndex = 0;
-			currentConstraintRow[j].m_jacDiagABInv = 0.f;
-			currentConstraintRow[j].m_lowerLimit = 0.f;
-			currentConstraintRow[j].m_upperLimit = 0.f;
-
-			currentConstraintRow[j].m_originalConstraint = i;
-			currentConstraintRow[j].m_overrideNumSolverIterations = 0;
-			currentConstraintRow[j].m_relpos1CrossNormal = (float4)(0,0,0,0);
-			currentConstraintRow[j].m_relpos2CrossNormal = (float4)(0,0,0,0);
-			currentConstraintRow[j].m_rhs = 0.f;
-			currentConstraintRow[j].m_rhsPenetration = 0.f;
-			currentConstraintRow[j].m_solverBodyIdA = 0;
-			currentConstraintRow[j].m_solverBodyIdB = 0;
-							
-			currentConstraintRow[j].m_lowerLimit = -B3_INFINITY;
-			currentConstraintRow[j].m_upperLimit = B3_INFINITY;
-			currentConstraintRow[j].m_appliedImpulse = 0.f;
-			currentConstraintRow[j].m_appliedPushImpulse = 0.f;
-			currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
-			currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
-			currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;		
-		}
-
-		bodyAPtr->m_deltaLinearVelocity = (float4)(0,0,0,0);
-		bodyAPtr->m_deltaAngularVelocity = (float4)(0,0,0,0);
-		bodyAPtr->m_pushVelocity = (float4)(0,0,0,0);
-		bodyAPtr->m_turnVelocity = (float4)(0,0,0,0);
-		bodyBPtr->m_deltaLinearVelocity = (float4)(0,0,0,0);
-		bodyBPtr->m_deltaAngularVelocity = (float4)(0,0,0,0);
-		bodyBPtr->m_pushVelocity = (float4)(0,0,0,0);
-		bodyBPtr->m_turnVelocity  = (float4)(0,0,0,0);
-
-		int rowskip = sizeof(b3SolverConstraint)/sizeof(float);//check this
-
-		
-
-
-		b3GpuConstraintInfo2 info2;
-		info2.fps = 1.f/timeStep;
-		info2.erp = globalErp;
-		info2.m_J1linearAxisFloat4 = &currentConstraintRow->m_contactNormal;
-		info2.m_J1angularAxisFloat4 = &currentConstraintRow->m_relpos1CrossNormal;
-		info2.m_J2linearAxisFloat4 = 0;
-		info2.m_J2angularAxisFloat4 = &currentConstraintRow->m_relpos2CrossNormal;
-		info2.rowskip = sizeof(b3SolverConstraint)/sizeof(float);//check this
-
-		///the size of b3SolverConstraint needs be a multiple of float
-//		b3Assert(info2.rowskip*sizeof(float)== sizeof(b3SolverConstraint));
-		info2.m_constraintError = &currentConstraintRow->m_rhs;
-		currentConstraintRow->m_cfm = globalCfm;
-		info2.m_damping = globalDamping;
-		info2.cfm = &currentConstraintRow->m_cfm;
-		info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
-		info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
-		info2.m_numIterations = globalNumIterations;
-
-		switch (constraint->m_constraintType)
-		{
-			case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:
-			{
-				getInfo2Point2Point(constraint,&info2,bodies);
-				break;
-			}
-			case B3_GPU_FIXED_CONSTRAINT_TYPE:
-			{
-				getInfo2Point2Point(constraint,&info2,bodies);
-
-				getInfo2FixedOrientation(constraint,&info2,bodies,3);
-
-				break;
-			}
-
-			default:
-			{
-			}
-		}
-
-		///finalize the constraint setup
-		for ( j=0;j<info1;j++)
-		{
-			__global b3SolverConstraint* solverConstraint = &currentConstraintRow[j];
-
-			if (solverConstraint->m_upperLimit>=constraint->m_breakingImpulseThreshold)
-			{
-				solverConstraint->m_upperLimit = constraint->m_breakingImpulseThreshold;
-			}
-
-			if (solverConstraint->m_lowerLimit<=-constraint->m_breakingImpulseThreshold)
-			{
-				solverConstraint->m_lowerLimit = -constraint->m_breakingImpulseThreshold;
-			}
-
-//						solverConstraint->m_originalContactPoint = constraint;
-							
-			Matrix3x3 invInertiaWorldA= inertias[constraint->m_rbA].m_invInertiaWorld;
-			{
-
-				//float4 angularFactorA(1,1,1);
-				float4 ftorqueAxis1 = solverConstraint->m_relpos1CrossNormal;
-				solverConstraint->m_angularComponentA = mtMul1(invInertiaWorldA,ftorqueAxis1);//*angularFactorA;
-			}
-						
-			Matrix3x3 invInertiaWorldB= inertias[constraint->m_rbB].m_invInertiaWorld;
-			{
-
-				float4 ftorqueAxis2 = solverConstraint->m_relpos2CrossNormal;
-				solverConstraint->m_angularComponentB = mtMul1(invInertiaWorldB,ftorqueAxis2);//*constraint->m_rbB.getAngularFactor();
-			}
-
-			{
-				//it is ok to use solverConstraint->m_contactNormal instead of -solverConstraint->m_contactNormal
-				//because it gets multiplied iMJlB
-				float4 iMJlA = solverConstraint->m_contactNormal*rbA->m_invMass;
-				float4 iMJaA = mtMul3(solverConstraint->m_relpos1CrossNormal,invInertiaWorldA);
-				float4 iMJlB = solverConstraint->m_contactNormal*rbB->m_invMass;//sign of normal?
-				float4 iMJaB = mtMul3(solverConstraint->m_relpos2CrossNormal,invInertiaWorldB);
-
-				float sum = dot3F4(iMJlA,solverConstraint->m_contactNormal);
-				sum += dot3F4(iMJaA,solverConstraint->m_relpos1CrossNormal);
-				sum += dot3F4(iMJlB,solverConstraint->m_contactNormal);
-				sum += dot3F4(iMJaB,solverConstraint->m_relpos2CrossNormal);
-				float fsum = fabs(sum);
-				if (fsum>FLT_EPSILON)
-				{
-					solverConstraint->m_jacDiagABInv = 1.f/sum;
-				} else
-				{
-					solverConstraint->m_jacDiagABInv = 0.f;
-				}
-			}
-
-
-			///fix rhs
-			///todo: add force/torque accelerators
-			{
-				float rel_vel;
-				float vel1Dotn = dot3F4(solverConstraint->m_contactNormal,rbA->m_linVel) + dot3F4(solverConstraint->m_relpos1CrossNormal,rbA->m_angVel);
-				float vel2Dotn = -dot3F4(solverConstraint->m_contactNormal,rbB->m_linVel) + dot3F4(solverConstraint->m_relpos2CrossNormal,rbB->m_angVel);
-
-				rel_vel = vel1Dotn+vel2Dotn;
-
-				float restitution = 0.f;
-				float positionalError = solverConstraint->m_rhs;//already filled in by getConstraintInfo2
-				float	velocityError = restitution - rel_vel * info2.m_damping;
-				float	penetrationImpulse = positionalError*solverConstraint->m_jacDiagABInv;
-				float	velocityImpulse = velocityError *solverConstraint->m_jacDiagABInv;
-				solverConstraint->m_rhs = penetrationImpulse+velocityImpulse;
-				solverConstraint->m_appliedImpulse = 0.f;
-
-			}
-		}
-	}
-}
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/jointSolver.h b/src/bullet/Bullet3OpenCL/RigidBody/kernels/jointSolver.h
deleted file mode 100644
index d48ecf6e..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/jointSolver.h
+++ /dev/null
@@ -1,721 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* solveConstraintRowsCL= \
-"/*\n"
-"Copyright (c) 2013 Advanced Micro Devices, Inc.  \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Erwin Coumans\n"
-"#define B3_CONSTRAINT_FLAG_ENABLED 1\n"
-"#define B3_GPU_POINT2POINT_CONSTRAINT_TYPE 3\n"
-"#define B3_GPU_FIXED_CONSTRAINT_TYPE 4\n"
-"#define MOTIONCLAMP 100000 //unused, for debugging/safety in case constraint solver fails\n"
-"#define B3_INFINITY 1e30f\n"
-"#define mymake_float4 (float4)\n"
-"__inline float dot3F4(float4 a, float4 b)\n"
-"{\n"
-"	float4 a1 = mymake_float4(a.xyz,0.f);\n"
-"	float4 b1 = mymake_float4(b.xyz,0.f);\n"
-"	return dot(a1, b1);\n"
-"}\n"
-"typedef float4 Quaternion;\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_row[3];\n"
-"}Matrix3x3;\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b);\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b);\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b)\n"
-"{\n"
-"	float4 ans;\n"
-"	ans.x = dot3F4( a.m_row[0], b );\n"
-"	ans.y = dot3F4( a.m_row[1], b );\n"
-"	ans.z = dot3F4( a.m_row[2], b );\n"
-"	ans.w = 0.f;\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b)\n"
-"{\n"
-"	float4 colx = mymake_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-"	float4 coly = mymake_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-"	float4 colz = mymake_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-"	float4 ans;\n"
-"	ans.x = dot3F4( a, colx );\n"
-"	ans.y = dot3F4( a, coly );\n"
-"	ans.z = dot3F4( a, colz );\n"
-"	return ans;\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-"	Matrix3x3 m_invInertiaWorld;\n"
-"	Matrix3x3 m_initInvInertia;\n"
-"} BodyInertia;\n"
-"typedef struct\n"
-"{\n"
-"	Matrix3x3 m_basis;//orientation\n"
-"	float4	m_origin;//transform\n"
-"}b3Transform;\n"
-"typedef struct\n"
-"{\n"
-"//	b3Transform		m_worldTransformUnused;\n"
-"	float4		m_deltaLinearVelocity;\n"
-"	float4		m_deltaAngularVelocity;\n"
-"	float4		m_angularFactor;\n"
-"	float4		m_linearFactor;\n"
-"	float4		m_invMass;\n"
-"	float4		m_pushVelocity;\n"
-"	float4		m_turnVelocity;\n"
-"	float4		m_linearVelocity;\n"
-"	float4		m_angularVelocity;\n"
-"	union \n"
-"	{\n"
-"		void*	m_originalBody;\n"
-"		int		m_originalBodyIndex;\n"
-"	};\n"
-"	int padding[3];\n"
-"} b3GpuSolverBody;\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_pos;\n"
-"	Quaternion m_quat;\n"
-"	float4 m_linVel;\n"
-"	float4 m_angVel;\n"
-"	unsigned int m_shapeIdx;\n"
-"	float m_invMass;\n"
-"	float m_restituitionCoeff;\n"
-"	float m_frictionCoeff;\n"
-"} b3RigidBodyCL;\n"
-"typedef struct\n"
-"{\n"
-"	float4		m_relpos1CrossNormal;\n"
-"	float4		m_contactNormal;\n"
-"	float4		m_relpos2CrossNormal;\n"
-"	//float4		m_contactNormal2;//usually m_contactNormal2 == -m_contactNormal\n"
-"	float4		m_angularComponentA;\n"
-"	float4		m_angularComponentB;\n"
-"	\n"
-"	float	m_appliedPushImpulse;\n"
-"	float	m_appliedImpulse;\n"
-"	int	m_padding1;\n"
-"	int	m_padding2;\n"
-"	float	m_friction;\n"
-"	float	m_jacDiagABInv;\n"
-"	float		m_rhs;\n"
-"	float		m_cfm;\n"
-"	\n"
-"    float		m_lowerLimit;\n"
-"	float		m_upperLimit;\n"
-"	float		m_rhsPenetration;\n"
-"	int			m_originalConstraint;\n"
-"	int	m_overrideNumSolverIterations;\n"
-"    int			m_frictionIndex;\n"
-"	int m_solverBodyIdA;\n"
-"	int m_solverBodyIdB;\n"
-"} b3SolverConstraint;\n"
-"typedef struct \n"
-"{\n"
-"	int m_bodyAPtrAndSignBit;\n"
-"	int m_bodyBPtrAndSignBit;\n"
-"	int m_originalConstraintIndex;\n"
-"	int m_batchId;\n"
-"} b3BatchConstraint;\n"
-"typedef struct \n"
-"{\n"
-"	int				m_constraintType;\n"
-"	int				m_rbA;\n"
-"	int				m_rbB;\n"
-"	float			m_breakingImpulseThreshold;\n"
-"	float4 m_pivotInA;\n"
-"	float4 m_pivotInB;\n"
-"	Quaternion m_relTargetAB;\n"
-"	int	m_flags;\n"
-"	int m_padding[3];\n"
-"} b3GpuGenericConstraint;\n"
-"/*b3Transform	getWorldTransform(b3RigidBodyCL* rb)\n"
-"{\n"
-"	b3Transform newTrans;\n"
-"	newTrans.setOrigin(rb->m_pos);\n"
-"	newTrans.setRotation(rb->m_quat);\n"
-"	return newTrans;\n"
-"}*/\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-"	return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-"	v = mymake_float4(v.xyz,0.f);\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-"	Quaternion ans;\n"
-"	ans = cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-"	return fastNormalize4(in);\n"
-"//	in /= length( in );\n"
-"//	return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-"	Quaternion qInv = qtInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-"	return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline void internalApplyImpulse(__global b3GpuSolverBody* body,  float4 linearComponent, float4 angularComponent,float impulseMagnitude)\n"
-"{\n"
-"	body->m_deltaLinearVelocity += linearComponent*impulseMagnitude*body->m_linearFactor;\n"
-"	body->m_deltaAngularVelocity += angularComponent*(impulseMagnitude*body->m_angularFactor);\n"
-"}\n"
-"void resolveSingleConstraintRowGeneric(__global b3GpuSolverBody* body1, __global b3GpuSolverBody* body2, __global b3SolverConstraint* c)\n"
-"{\n"
-"	float deltaImpulse = c->m_rhs-c->m_appliedImpulse*c->m_cfm;\n"
-"	float deltaVel1Dotn	=	dot3F4(c->m_contactNormal,body1->m_deltaLinearVelocity) 	+ dot3F4(c->m_relpos1CrossNormal,body1->m_deltaAngularVelocity);\n"
-"	float deltaVel2Dotn	=	-dot3F4(c->m_contactNormal,body2->m_deltaLinearVelocity) + dot3F4(c->m_relpos2CrossNormal,body2->m_deltaAngularVelocity);\n"
-"	deltaImpulse	-=	deltaVel1Dotn*c->m_jacDiagABInv;\n"
-"	deltaImpulse	-=	deltaVel2Dotn*c->m_jacDiagABInv;\n"
-"	float sum = c->m_appliedImpulse + deltaImpulse;\n"
-"	if (sum < c->m_lowerLimit)\n"
-"	{\n"
-"		deltaImpulse = c->m_lowerLimit-c->m_appliedImpulse;\n"
-"		c->m_appliedImpulse = c->m_lowerLimit;\n"
-"	}\n"
-"	else if (sum > c->m_upperLimit) \n"
-"	{\n"
-"		deltaImpulse = c->m_upperLimit-c->m_appliedImpulse;\n"
-"		c->m_appliedImpulse = c->m_upperLimit;\n"
-"	}\n"
-"	else\n"
-"	{\n"
-"		c->m_appliedImpulse = sum;\n"
-"	}\n"
-"	internalApplyImpulse(body1,c->m_contactNormal*body1->m_invMass,c->m_angularComponentA,deltaImpulse);\n"
-"	internalApplyImpulse(body2,-c->m_contactNormal*body2->m_invMass,c->m_angularComponentB,deltaImpulse);\n"
-"}\n"
-"__kernel void solveJointConstraintRows(__global b3GpuSolverBody* solverBodies,\n"
-"					  __global b3BatchConstraint* batchConstraints,\n"
-"					  	__global b3SolverConstraint* rows,\n"
-"						__global unsigned int* numConstraintRowsInfo1, \n"
-"						__global unsigned int* rowOffsets,\n"
-"						__global b3GpuGenericConstraint* constraints,\n"
-"						int batchOffset,\n"
-"						int numConstraintsInBatch\n"
-"                      )\n"
-"{\n"
-"	int b = get_global_id(0);\n"
-"	if (b>=numConstraintsInBatch)\n"
-"		return;\n"
-"	__global b3BatchConstraint* c = &batchConstraints[b+batchOffset];\n"
-"	int originalConstraintIndex = c->m_originalConstraintIndex;\n"
-"	if (constraints[originalConstraintIndex].m_flags&B3_CONSTRAINT_FLAG_ENABLED)\n"
-"	{\n"
-"		int numConstraintRows = numConstraintRowsInfo1[originalConstraintIndex];\n"
-"		int rowOffset = rowOffsets[originalConstraintIndex];\n"
-"		for (int jj=0;jj<numConstraintRows;jj++)\n"
-"		{\n"
-"			__global b3SolverConstraint* constraint = &rows[rowOffset+jj];\n"
-"			resolveSingleConstraintRowGeneric(&solverBodies[constraint->m_solverBodyIdA],&solverBodies[constraint->m_solverBodyIdB],constraint);\n"
-"		}\n"
-"	}\n"
-"};\n"
-"__kernel void initSolverBodies(__global b3GpuSolverBody* solverBodies,__global b3RigidBodyCL* bodiesCL, int numBodies)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numBodies)\n"
-"		return;\n"
-"	__global b3GpuSolverBody* solverBody = &solverBodies[i];\n"
-"	__global b3RigidBodyCL* bodyCL = &bodiesCL[i];\n"
-"	solverBody->m_deltaLinearVelocity = (float4)(0.f,0.f,0.f,0.f);\n"
-"	solverBody->m_deltaAngularVelocity  = (float4)(0.f,0.f,0.f,0.f);\n"
-"	solverBody->m_pushVelocity = (float4)(0.f,0.f,0.f,0.f);\n"
-"	solverBody->m_pushVelocity = (float4)(0.f,0.f,0.f,0.f);\n"
-"	solverBody->m_invMass = (float4)(bodyCL->m_invMass,bodyCL->m_invMass,bodyCL->m_invMass,0.f);\n"
-"	solverBody->m_originalBodyIndex = i;\n"
-"	solverBody->m_angularFactor = (float4)(1,1,1,0);\n"
-"	solverBody->m_linearFactor = (float4) (1,1,1,0);\n"
-"	solverBody->m_linearVelocity = bodyCL->m_linVel;\n"
-"	solverBody->m_angularVelocity = bodyCL->m_angVel;\n"
-"}\n"
-"__kernel void breakViolatedConstraintsKernel(__global b3GpuGenericConstraint* constraints, __global unsigned int* numConstraintRows, __global unsigned int* rowOffsets, __global b3SolverConstraint* rows, int numConstraints)\n"
-"{\n"
-"	int cid = get_global_id(0);\n"
-"	if (cid>=numConstraints)\n"
-"		return;\n"
-"	int numRows = numConstraintRows[cid];\n"
-"	if (numRows)\n"
-"	{\n"
-"		for (int i=0;i<numRows;i++)\n"
-"		{\n"
-"			int rowIndex = rowOffsets[cid]+i;\n"
-"			float breakingThreshold = constraints[cid].m_breakingImpulseThreshold;\n"
-"			if (fabs(rows[rowIndex].m_appliedImpulse) >= breakingThreshold)\n"
-"			{\n"
-"				constraints[cid].m_flags =0;//&= ~B3_CONSTRAINT_FLAG_ENABLED;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"}\n"
-"__kernel void getInfo1Kernel(__global unsigned int* infos, __global b3GpuGenericConstraint* constraints, int numConstraints)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numConstraints)\n"
-"		return;\n"
-"	__global b3GpuGenericConstraint* constraint = &constraints[i];\n"
-"	switch (constraint->m_constraintType)\n"
-"	{\n"
-"		case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:\n"
-"		{\n"
-"			infos[i] = 3;\n"
-"			break;\n"
-"		}\n"
-"		case B3_GPU_FIXED_CONSTRAINT_TYPE:\n"
-"		{\n"
-"			infos[i] = 6;\n"
-"			break;\n"
-"		}\n"
-"		default:\n"
-"		{\n"
-"		}\n"
-"	}\n"
-"}\n"
-"__kernel void initBatchConstraintsKernel(__global unsigned int* numConstraintRows, __global unsigned int* rowOffsets, \n"
-"										__global b3BatchConstraint* batchConstraints, \n"
-"										__global b3GpuGenericConstraint* constraints,\n"
-"										__global b3RigidBodyCL* bodies,\n"
-"										int numConstraints)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numConstraints)\n"
-"		return;\n"
-"	int rbA = constraints[i].m_rbA;\n"
-"	int rbB = constraints[i].m_rbB;\n"
-"	batchConstraints[i].m_bodyAPtrAndSignBit = bodies[rbA].m_invMass != 0.f ? rbA : -rbA;\n"
-"	batchConstraints[i].m_bodyBPtrAndSignBit = bodies[rbB].m_invMass != 0.f ? rbB : -rbB;\n"
-"	batchConstraints[i].m_batchId = -1;\n"
-"	batchConstraints[i].m_originalConstraintIndex = i;\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-"	// integrator parameters: frames per second (1/stepsize), default error\n"
-"	// reduction parameter (0..1).\n"
-"	float fps,erp;\n"
-"	// for the first and second body, pointers to two (linear and angular)\n"
-"	// n*3 jacobian sub matrices, stored by rows. these matrices will have\n"
-"	// been initialized to 0 on entry. if the second body is zero then the\n"
-"	// J2xx pointers may be 0.\n"
-"	union \n"
-"	{\n"
-"		__global float4* m_J1linearAxisFloat4;\n"
-"		__global float* m_J1linearAxis;\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		__global float4* m_J1angularAxisFloat4;\n"
-"		__global float* m_J1angularAxis;\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"	__global float4* m_J2linearAxisFloat4;\n"
-"	__global float* m_J2linearAxis;\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		__global float4* m_J2angularAxisFloat4;\n"
-"		__global float* m_J2angularAxis;\n"
-"	};\n"
-"	// elements to jump from one row to the next in J's\n"
-"	int rowskip;\n"
-"	// right hand sides of the equation J*v = c + cfm * lambda. cfm is the\n"
-"	// \"constraint force mixing\" vector. c is set to zero on entry, cfm is\n"
-"	// set to a constant value (typically very small or zero) value on entry.\n"
-"	__global float* m_constraintError;\n"
-"	__global float* cfm;\n"
-"	// lo and hi limits for variables (set to -/+ infinity on entry).\n"
-"	__global float* m_lowerLimit;\n"
-"	__global float* m_upperLimit;\n"
-"	// findex vector for variables. see the LCP solver interface for a\n"
-"	// description of what this does. this is set to -1 on entry.\n"
-"	// note that the returned indexes are relative to the first index of\n"
-"	// the constraint.\n"
-"	__global int *findex;\n"
-"	// number of solver iterations\n"
-"	int m_numIterations;\n"
-"	//damping of the velocity\n"
-"	float	m_damping;\n"
-"} b3GpuConstraintInfo2;\n"
-"void	getSkewSymmetricMatrix(float4 vecIn, __global float4* v0,__global float4* v1,__global float4* v2)\n"
-"{\n"
-"	*v0 = (float4)(0.		,-vecIn.z		,vecIn.y,0.f);\n"
-"	*v1 = (float4)(vecIn.z	,0.			,-vecIn.x,0.f);\n"
-"	*v2 = (float4)(-vecIn.y	,vecIn.x	,0.f,0.f);\n"
-"}\n"
-"void getInfo2Point2Point(__global b3GpuGenericConstraint* constraint,b3GpuConstraintInfo2* info,__global b3RigidBodyCL* bodies)\n"
-"{\n"
-"	float4 posA = bodies[constraint->m_rbA].m_pos;\n"
-"	Quaternion rotA = bodies[constraint->m_rbA].m_quat;\n"
-"	float4 posB = bodies[constraint->m_rbB].m_pos;\n"
-"	Quaternion rotB = bodies[constraint->m_rbB].m_quat;\n"
-"		// anchor points in global coordinates with respect to body PORs.\n"
-"   \n"
-"    // set jacobian\n"
-"    info->m_J1linearAxis[0] = 1;\n"
-"	info->m_J1linearAxis[info->rowskip+1] = 1;\n"
-"	info->m_J1linearAxis[2*info->rowskip+2] = 1;\n"
-"	float4 a1 = qtRotate(rotA,constraint->m_pivotInA);\n"
-"	{\n"
-"		__global float4* angular0 = (__global float4*)(info->m_J1angularAxis);\n"
-"		__global float4* angular1 = (__global float4*)(info->m_J1angularAxis+info->rowskip);\n"
-"		__global float4* angular2 = (__global float4*)(info->m_J1angularAxis+2*info->rowskip);\n"
-"		float4 a1neg = -a1;\n"
-"		getSkewSymmetricMatrix(a1neg,angular0,angular1,angular2);\n"
-"	}\n"
-"	if (info->m_J2linearAxis)\n"
-"	{\n"
-"		info->m_J2linearAxis[0] = -1;\n"
-"		info->m_J2linearAxis[info->rowskip+1] = -1;\n"
-"		info->m_J2linearAxis[2*info->rowskip+2] = -1;\n"
-"	}\n"
-"	\n"
-"	float4 a2 = qtRotate(rotB,constraint->m_pivotInB);\n"
-"   \n"
-"	{\n"
-"	//	float4 a2n = -a2;\n"
-"		__global float4* angular0 = (__global float4*)(info->m_J2angularAxis);\n"
-"		__global float4* angular1 = (__global float4*)(info->m_J2angularAxis+info->rowskip);\n"
-"		__global float4* angular2 = (__global float4*)(info->m_J2angularAxis+2*info->rowskip);\n"
-"		getSkewSymmetricMatrix(a2,angular0,angular1,angular2);\n"
-"	}\n"
-"    \n"
-"    // set right hand side\n"
-"//	float currERP = (m_flags & B3_P2P_FLAGS_ERP) ? m_erp : info->erp;\n"
-"	float currERP = info->erp;\n"
-"	float k = info->fps * currERP;\n"
-"    int j;\n"
-"	float4 result = a2 + posB - a1 - posA;\n"
-"	float* resultPtr = &result;\n"
-"	for (j=0; j<3; j++)\n"
-"    {\n"
-"        info->m_constraintError[j*info->rowskip] = k * (resultPtr[j]);\n"
-"    }\n"
-"}\n"
-"Quaternion nearest( Quaternion first, Quaternion qd)\n"
-"{\n"
-"	Quaternion diff,sum;\n"
-"	diff = first- qd;\n"
-"	sum = first + qd;\n"
-"	\n"
-"	if( dot(diff,diff) < dot(sum,sum) )\n"
-"		return qd;\n"
-"	return (-qd);\n"
-"}\n"
-"float b3Acos(float x) \n"
-"{ \n"
-"	if (x<-1)	\n"
-"		x=-1; \n"
-"	if (x>1)	\n"
-"		x=1;\n"
-"	return acos(x); \n"
-"}\n"
-"float getAngle(Quaternion orn)\n"
-"{\n"
-"	if (orn.w>=1.f)\n"
-"		orn.w=1.f;\n"
-"	float s = 2.f * b3Acos(orn.w);\n"
-"	return s;\n"
-"}\n"
-"void calculateDiffAxisAngleQuaternion( Quaternion orn0,Quaternion orn1a,float4* axis,float* angle)\n"
-"{\n"
-"	Quaternion orn1 = nearest(orn0,orn1a);\n"
-"	\n"
-"	Quaternion dorn = qtMul(orn1,qtInvert(orn0));\n"
-"	*angle = getAngle(dorn);\n"
-"	*axis = (float4)(dorn.x,dorn.y,dorn.z,0.f);\n"
-"	\n"
-"	//check for axis length\n"
-"	float len = dot3F4(*axis,*axis);\n"
-"	if (len < FLT_EPSILON*FLT_EPSILON)\n"
-"		*axis = (float4)(1,0,0,0);\n"
-"	else\n"
-"		*axis /= sqrt(len);\n"
-"}\n"
-"void getInfo2FixedOrientation(__global b3GpuGenericConstraint* constraint,b3GpuConstraintInfo2* info,__global b3RigidBodyCL* bodies, int start_row)\n"
-"{\n"
-"	Quaternion worldOrnA = bodies[constraint->m_rbA].m_quat;\n"
-"	Quaternion worldOrnB = bodies[constraint->m_rbB].m_quat;\n"
-"	int s = info->rowskip;\n"
-"	int start_index = start_row * s;\n"
-"	// 3 rows to make body rotations equal\n"
-"	info->m_J1angularAxis[start_index] = 1;\n"
-"	info->m_J1angularAxis[start_index + s + 1] = 1;\n"
-"	info->m_J1angularAxis[start_index + s*2+2] = 1;\n"
-"	if ( info->m_J2angularAxis)\n"
-"	{\n"
-"		info->m_J2angularAxis[start_index] = -1;\n"
-"		info->m_J2angularAxis[start_index + s+1] = -1;\n"
-"		info->m_J2angularAxis[start_index + s*2+2] = -1;\n"
-"	}\n"
-"	\n"
-"	float currERP = info->erp;\n"
-"	float k = info->fps * currERP;\n"
-"	float4 diff;\n"
-"	float angle;\n"
-"	float4 qrelCur = qtMul(worldOrnA,qtInvert(worldOrnB));\n"
-"	\n"
-"	calculateDiffAxisAngleQuaternion(constraint->m_relTargetAB,qrelCur,&diff,&angle);\n"
-"	diff*=-angle;\n"
-"		\n"
-"	float* resultPtr = &diff;\n"
-"	\n"
-"	for (int j=0; j<3; j++)\n"
-"    {\n"
-"        info->m_constraintError[(3+j)*info->rowskip] = k * resultPtr[j];\n"
-"    }\n"
-"	\n"
-"}\n"
-"__kernel void writeBackVelocitiesKernel(__global b3RigidBodyCL* bodies,__global b3GpuSolverBody* solverBodies,int numBodies)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numBodies)\n"
-"		return;\n"
-"	if (bodies[i].m_invMass)\n"
-"	{\n"
-"//		if (length(solverBodies[i].m_deltaLinearVelocity)<MOTIONCLAMP)\n"
-"		{\n"
-"			bodies[i].m_linVel += solverBodies[i].m_deltaLinearVelocity;\n"
-"		}\n"
-"//		if (length(solverBodies[i].m_deltaAngularVelocity)<MOTIONCLAMP)\n"
-"		{\n"
-"			bodies[i].m_angVel += solverBodies[i].m_deltaAngularVelocity;\n"
-"		} \n"
-"	}\n"
-"}\n"
-"__kernel void getInfo2Kernel(__global b3SolverConstraint* solverConstraintRows, \n"
-"							__global unsigned int* infos, \n"
-"							__global unsigned int* constraintRowOffsets, \n"
-"							__global b3GpuGenericConstraint* constraints, \n"
-"							__global b3BatchConstraint* batchConstraints, \n"
-"							__global b3RigidBodyCL* bodies,\n"
-"							__global BodyInertia* inertias,\n"
-"							__global b3GpuSolverBody* solverBodies,\n"
-"							float timeStep,\n"
-"							float globalErp,\n"
-"							float globalCfm,\n"
-"							float globalDamping,\n"
-"							int globalNumIterations,\n"
-"							int numConstraints)\n"
-"{\n"
-"	int i = get_global_id(0);\n"
-"	if (i>=numConstraints)\n"
-"		return;\n"
-"		\n"
-"	//for now, always initialize the batch info\n"
-"	int info1 = infos[i];\n"
-"			\n"
-"	__global b3SolverConstraint* currentConstraintRow = &solverConstraintRows[constraintRowOffsets[i]];\n"
-"	__global b3GpuGenericConstraint* constraint = &constraints[i];\n"
-"	__global b3RigidBodyCL* rbA = &bodies[ constraint->m_rbA];\n"
-"	__global b3RigidBodyCL* rbB = &bodies[ constraint->m_rbB];\n"
-"	int solverBodyIdA = constraint->m_rbA;\n"
-"	int solverBodyIdB = constraint->m_rbB;\n"
-"	__global b3GpuSolverBody* bodyAPtr = &solverBodies[solverBodyIdA];\n"
-"	__global b3GpuSolverBody* bodyBPtr = &solverBodies[solverBodyIdB];\n"
-"	if (rbA->m_invMass)\n"
-"	{\n"
-"		batchConstraints[i].m_bodyAPtrAndSignBit = solverBodyIdA;\n"
-"	} else\n"
-"	{\n"
-"//			if (!solverBodyIdA)\n"
-"//				m_staticIdx = 0;\n"
-"		batchConstraints[i].m_bodyAPtrAndSignBit = -solverBodyIdA;\n"
-"	}\n"
-"	if (rbB->m_invMass)\n"
-"	{\n"
-"		batchConstraints[i].m_bodyBPtrAndSignBit = solverBodyIdB;\n"
-"	} else\n"
-"	{\n"
-"//			if (!solverBodyIdB)\n"
-"//				m_staticIdx = 0;\n"
-"		batchConstraints[i].m_bodyBPtrAndSignBit = -solverBodyIdB;\n"
-"	}\n"
-"	if (info1)\n"
-"	{\n"
-"		int overrideNumSolverIterations = 0;//constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;\n"
-"//		if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)\n"
-"	//		m_maxOverrideNumSolverIterations = overrideNumSolverIterations;\n"
-"		int j;\n"
-"		for ( j=0;j<info1;j++)\n"
-"		{\n"
-"//			memset(&currentConstraintRow[j],0,sizeof(b3SolverConstraint));\n"
-"			currentConstraintRow[j].m_angularComponentA = (float4)(0,0,0,0);\n"
-"			currentConstraintRow[j].m_angularComponentB = (float4)(0,0,0,0);\n"
-"			currentConstraintRow[j].m_appliedImpulse = 0.f;\n"
-"			currentConstraintRow[j].m_appliedPushImpulse = 0.f;\n"
-"			currentConstraintRow[j].m_cfm = 0.f;\n"
-"			currentConstraintRow[j].m_contactNormal = (float4)(0,0,0,0);\n"
-"			currentConstraintRow[j].m_friction = 0.f;\n"
-"			currentConstraintRow[j].m_frictionIndex = 0;\n"
-"			currentConstraintRow[j].m_jacDiagABInv = 0.f;\n"
-"			currentConstraintRow[j].m_lowerLimit = 0.f;\n"
-"			currentConstraintRow[j].m_upperLimit = 0.f;\n"
-"			currentConstraintRow[j].m_originalConstraint = i;\n"
-"			currentConstraintRow[j].m_overrideNumSolverIterations = 0;\n"
-"			currentConstraintRow[j].m_relpos1CrossNormal = (float4)(0,0,0,0);\n"
-"			currentConstraintRow[j].m_relpos2CrossNormal = (float4)(0,0,0,0);\n"
-"			currentConstraintRow[j].m_rhs = 0.f;\n"
-"			currentConstraintRow[j].m_rhsPenetration = 0.f;\n"
-"			currentConstraintRow[j].m_solverBodyIdA = 0;\n"
-"			currentConstraintRow[j].m_solverBodyIdB = 0;\n"
-"							\n"
-"			currentConstraintRow[j].m_lowerLimit = -B3_INFINITY;\n"
-"			currentConstraintRow[j].m_upperLimit = B3_INFINITY;\n"
-"			currentConstraintRow[j].m_appliedImpulse = 0.f;\n"
-"			currentConstraintRow[j].m_appliedPushImpulse = 0.f;\n"
-"			currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;\n"
-"			currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;\n"
-"			currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;		\n"
-"		}\n"
-"		bodyAPtr->m_deltaLinearVelocity = (float4)(0,0,0,0);\n"
-"		bodyAPtr->m_deltaAngularVelocity = (float4)(0,0,0,0);\n"
-"		bodyAPtr->m_pushVelocity = (float4)(0,0,0,0);\n"
-"		bodyAPtr->m_turnVelocity = (float4)(0,0,0,0);\n"
-"		bodyBPtr->m_deltaLinearVelocity = (float4)(0,0,0,0);\n"
-"		bodyBPtr->m_deltaAngularVelocity = (float4)(0,0,0,0);\n"
-"		bodyBPtr->m_pushVelocity = (float4)(0,0,0,0);\n"
-"		bodyBPtr->m_turnVelocity  = (float4)(0,0,0,0);\n"
-"		int rowskip = sizeof(b3SolverConstraint)/sizeof(float);//check this\n"
-"		\n"
-"		b3GpuConstraintInfo2 info2;\n"
-"		info2.fps = 1.f/timeStep;\n"
-"		info2.erp = globalErp;\n"
-"		info2.m_J1linearAxisFloat4 = &currentConstraintRow->m_contactNormal;\n"
-"		info2.m_J1angularAxisFloat4 = &currentConstraintRow->m_relpos1CrossNormal;\n"
-"		info2.m_J2linearAxisFloat4 = 0;\n"
-"		info2.m_J2angularAxisFloat4 = &currentConstraintRow->m_relpos2CrossNormal;\n"
-"		info2.rowskip = sizeof(b3SolverConstraint)/sizeof(float);//check this\n"
-"		///the size of b3SolverConstraint needs be a multiple of float\n"
-"//		b3Assert(info2.rowskip*sizeof(float)== sizeof(b3SolverConstraint));\n"
-"		info2.m_constraintError = &currentConstraintRow->m_rhs;\n"
-"		currentConstraintRow->m_cfm = globalCfm;\n"
-"		info2.m_damping = globalDamping;\n"
-"		info2.cfm = &currentConstraintRow->m_cfm;\n"
-"		info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;\n"
-"		info2.m_upperLimit = &currentConstraintRow->m_upperLimit;\n"
-"		info2.m_numIterations = globalNumIterations;\n"
-"		switch (constraint->m_constraintType)\n"
-"		{\n"
-"			case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:\n"
-"			{\n"
-"				getInfo2Point2Point(constraint,&info2,bodies);\n"
-"				break;\n"
-"			}\n"
-"			case B3_GPU_FIXED_CONSTRAINT_TYPE:\n"
-"			{\n"
-"				getInfo2Point2Point(constraint,&info2,bodies);\n"
-"				getInfo2FixedOrientation(constraint,&info2,bodies,3);\n"
-"				break;\n"
-"			}\n"
-"			default:\n"
-"			{\n"
-"			}\n"
-"		}\n"
-"		///finalize the constraint setup\n"
-"		for ( j=0;j<info1;j++)\n"
-"		{\n"
-"			__global b3SolverConstraint* solverConstraint = &currentConstraintRow[j];\n"
-"			if (solverConstraint->m_upperLimit>=constraint->m_breakingImpulseThreshold)\n"
-"			{\n"
-"				solverConstraint->m_upperLimit = constraint->m_breakingImpulseThreshold;\n"
-"			}\n"
-"			if (solverConstraint->m_lowerLimit<=-constraint->m_breakingImpulseThreshold)\n"
-"			{\n"
-"				solverConstraint->m_lowerLimit = -constraint->m_breakingImpulseThreshold;\n"
-"			}\n"
-"//						solverConstraint->m_originalContactPoint = constraint;\n"
-"							\n"
-"			Matrix3x3 invInertiaWorldA= inertias[constraint->m_rbA].m_invInertiaWorld;\n"
-"			{\n"
-"				//float4 angularFactorA(1,1,1);\n"
-"				float4 ftorqueAxis1 = solverConstraint->m_relpos1CrossNormal;\n"
-"				solverConstraint->m_angularComponentA = mtMul1(invInertiaWorldA,ftorqueAxis1);//*angularFactorA;\n"
-"			}\n"
-"						\n"
-"			Matrix3x3 invInertiaWorldB= inertias[constraint->m_rbB].m_invInertiaWorld;\n"
-"			{\n"
-"				float4 ftorqueAxis2 = solverConstraint->m_relpos2CrossNormal;\n"
-"				solverConstraint->m_angularComponentB = mtMul1(invInertiaWorldB,ftorqueAxis2);//*constraint->m_rbB.getAngularFactor();\n"
-"			}\n"
-"			{\n"
-"				//it is ok to use solverConstraint->m_contactNormal instead of -solverConstraint->m_contactNormal\n"
-"				//because it gets multiplied iMJlB\n"
-"				float4 iMJlA = solverConstraint->m_contactNormal*rbA->m_invMass;\n"
-"				float4 iMJaA = mtMul3(solverConstraint->m_relpos1CrossNormal,invInertiaWorldA);\n"
-"				float4 iMJlB = solverConstraint->m_contactNormal*rbB->m_invMass;//sign of normal?\n"
-"				float4 iMJaB = mtMul3(solverConstraint->m_relpos2CrossNormal,invInertiaWorldB);\n"
-"				float sum = dot3F4(iMJlA,solverConstraint->m_contactNormal);\n"
-"				sum += dot3F4(iMJaA,solverConstraint->m_relpos1CrossNormal);\n"
-"				sum += dot3F4(iMJlB,solverConstraint->m_contactNormal);\n"
-"				sum += dot3F4(iMJaB,solverConstraint->m_relpos2CrossNormal);\n"
-"				float fsum = fabs(sum);\n"
-"				if (fsum>FLT_EPSILON)\n"
-"				{\n"
-"					solverConstraint->m_jacDiagABInv = 1.f/sum;\n"
-"				} else\n"
-"				{\n"
-"					solverConstraint->m_jacDiagABInv = 0.f;\n"
-"				}\n"
-"			}\n"
-"			///fix rhs\n"
-"			///todo: add force/torque accelerators\n"
-"			{\n"
-"				float rel_vel;\n"
-"				float vel1Dotn = dot3F4(solverConstraint->m_contactNormal,rbA->m_linVel) + dot3F4(solverConstraint->m_relpos1CrossNormal,rbA->m_angVel);\n"
-"				float vel2Dotn = -dot3F4(solverConstraint->m_contactNormal,rbB->m_linVel) + dot3F4(solverConstraint->m_relpos2CrossNormal,rbB->m_angVel);\n"
-"				rel_vel = vel1Dotn+vel2Dotn;\n"
-"				float restitution = 0.f;\n"
-"				float positionalError = solverConstraint->m_rhs;//already filled in by getConstraintInfo2\n"
-"				float	velocityError = restitution - rel_vel * info2.m_damping;\n"
-"				float	penetrationImpulse = positionalError*solverConstraint->m_jacDiagABInv;\n"
-"				float	velocityImpulse = velocityError *solverConstraint->m_jacDiagABInv;\n"
-"				solverConstraint->m_rhs = penetrationImpulse+velocityImpulse;\n"
-"				solverConstraint->m_appliedImpulse = 0.f;\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solveContact.cl b/src/bullet/Bullet3OpenCL/RigidBody/kernels/solveContact.cl
deleted file mode 100644
index 5c4d62e4..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solveContact.cl
+++ /dev/null
@@ -1,501 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Takahiro Harada
-
-
-//#pragma OPENCL EXTENSION cl_amd_printf : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
-
-
-#ifdef cl_ext_atomic_counters_32
-#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
-#else
-#define counter32_t volatile global int*
-#endif
-
-typedef unsigned int u32;
-typedef unsigned short u16;
-typedef unsigned char u8;
-
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GET_NUM_GROUPS get_num_groups(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
-#define AtomInc(x) atom_inc(&(x))
-#define AtomInc1(x, out) out = atom_inc(&(x))
-#define AppendInc(x, out) out = atomic_inc(x)
-#define AtomAdd(x, value) atom_add(&(x), value)
-#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
-#define AtomXhg(x, value) atom_xchg ( &(x), value )
-
-
-#define SELECT_UINT4( b, a, condition ) select( b,a,condition )
-
-#define mymake_float4 (float4)
-//#define make_float2 (float2)
-//#define make_uint4 (uint4)
-//#define make_int4 (int4)
-//#define make_uint2 (uint2)
-//#define make_int2 (int2)
-
-
-#define max2 max
-#define min2 min
-
-
-///////////////////////////////////////
-//	Vector
-///////////////////////////////////////
-
-
-
-
-__inline
-float4 fastNormalize4(float4 v)
-{
-	return fast_normalize(v);
-}
-
-
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
-	return cross(a,b);
-}
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
-	float4 a1 = mymake_float4(a.xyz,0.f);
-	float4 b1 = mymake_float4(b.xyz,0.f);
-	return dot(a1, b1);
-}
-
-
-
-
-__inline
-float4 normalize3(const float4 a)
-{
-	float4 n = mymake_float4(a.x, a.y, a.z, 0.f);
-	return fastNormalize4( n );
-//	float length = sqrtf(dot3F4(a, a));
-//	return 1.f/length * a;
-}
-
-
-
-
-///////////////////////////////////////
-//	Matrix3x3
-///////////////////////////////////////
-
-typedef struct
-{
-	float4 m_row[3];
-}Matrix3x3;
-
-
-
-
-
-
-__inline
-float4 mtMul1(Matrix3x3 a, float4 b);
-
-__inline
-float4 mtMul3(float4 a, Matrix3x3 b);
-
-
-
-
-__inline
-float4 mtMul1(Matrix3x3 a, float4 b)
-{
-	float4 ans;
-	ans.x = dot3F4( a.m_row[0], b );
-	ans.y = dot3F4( a.m_row[1], b );
-	ans.z = dot3F4( a.m_row[2], b );
-	ans.w = 0.f;
-	return ans;
-}
-
-__inline
-float4 mtMul3(float4 a, Matrix3x3 b)
-{
-	float4 colx = mymake_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);
-	float4 coly = mymake_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);
-	float4 colz = mymake_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);
-
-	float4 ans;
-	ans.x = dot3F4( a, colx );
-	ans.y = dot3F4( a, coly );
-	ans.z = dot3F4( a, colz );
-	return ans;
-}
-
-///////////////////////////////////////
-//	Quaternion
-///////////////////////////////////////
-
-typedef float4 Quaternion;
-
-
-
-
-
-
-
-#define WG_SIZE 64
-
-typedef struct
-{
-	float4 m_pos;
-	Quaternion m_quat;
-	float4 m_linVel;
-	float4 m_angVel;
-
-	u32 m_shapeIdx;
-	float m_invMass;
-	float m_restituitionCoeff;
-	float m_frictionCoeff;
-} Body;
-
-typedef struct
-{
-	Matrix3x3 m_invInertia;
-	Matrix3x3 m_initInvInertia;
-} Shape;
-
-typedef struct
-{
-	float4 m_linear;
-	float4 m_worldPos[4];
-	float4 m_center;	
-	float m_jacCoeffInv[4];
-	float m_b[4];
-	float m_appliedRambdaDt[4];
-
-	float m_fJacCoeffInv[2];	
-	float m_fAppliedRambdaDt[2];	
-
-	u32 m_bodyA;
-	u32 m_bodyB;
-
-	int m_batchIdx;
-	u32 m_paddings[1];
-} Constraint4;
-
-
-
-typedef struct
-{
-	int m_nConstraints;
-	int m_start;
-	int m_batchIdx;
-	int m_nSplit;
-//	int m_paddings[1];
-} ConstBuffer;
-
-typedef struct
-{
-	int m_solveFriction;
-	int m_maxBatch;	//	long batch really kills the performance
-	int m_batchIdx;
-	int m_nSplit;
-//	int m_paddings[1];
-} ConstBufferBatchSolve;
-
-void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1);
-
-void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)
-{
-	*linear = mymake_float4(-n.xyz,0.f);
-	*angular0 = -cross3(r0, n);
-	*angular1 = cross3(r1, n);
-}
-
-float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 );
-
-float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )
-{
-	return dot3F4(l0, linVel0) + dot3F4(a0, angVel0) + dot3F4(l1, linVel1) + dot3F4(a1, angVel1);
-}
-
-
-float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,
-				   float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1);
-
-float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,
-					float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1)
-{
-	//	linear0,1 are normlized
-	float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;
-	float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);
-	float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;
-	float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);
-	return -1.f/(jmj0+jmj1+jmj2+jmj3);
-}
-
-
-void solveContact(__global Constraint4* cs,
-				  float4 posA, float4* linVelA, float4* angVelA, float invMassA, Matrix3x3 invInertiaA,
-				  float4 posB, float4* linVelB, float4* angVelB, float invMassB, Matrix3x3 invInertiaB);
-
-void solveContact(__global Constraint4* cs,
-			float4 posA, float4* linVelA, float4* angVelA, float invMassA, Matrix3x3 invInertiaA,
-			float4 posB, float4* linVelB, float4* angVelB, float invMassB, Matrix3x3 invInertiaB)
-{
-	float minRambdaDt = 0;
-	float maxRambdaDt = FLT_MAX;
-
-	for(int ic=0; ic<4; ic++)
-	{
-		if( cs->m_jacCoeffInv[ic] == 0.f ) continue;
-
-		float4 angular0, angular1, linear;
-		float4 r0 = cs->m_worldPos[ic] - posA;
-		float4 r1 = cs->m_worldPos[ic] - posB;
-		setLinearAndAngular( -cs->m_linear, r0, r1, &linear, &angular0, &angular1 );
-
-		float rambdaDt = calcRelVel( cs->m_linear, -cs->m_linear, angular0, angular1, 
-			*linVelA, *angVelA, *linVelB, *angVelB ) + cs->m_b[ic];
-		rambdaDt *= cs->m_jacCoeffInv[ic];
-
-		{
-			float prevSum = cs->m_appliedRambdaDt[ic];
-			float updated = prevSum;
-			updated += rambdaDt;
-			updated = max2( updated, minRambdaDt );
-			updated = min2( updated, maxRambdaDt );
-			rambdaDt = updated - prevSum;
-			cs->m_appliedRambdaDt[ic] = updated;
-		}
-
-		float4 linImp0 = invMassA*linear*rambdaDt;
-		float4 linImp1 = invMassB*(-linear)*rambdaDt;
-		float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;
-		float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;
-
-		*linVelA += linImp0;
-		*angVelA += angImp0;
-		*linVelB += linImp1;
-		*angVelB += angImp1;
-	}
-}
-
-void btPlaneSpace1 (const float4* n, float4* p, float4* q);
- void btPlaneSpace1 (const float4* n, float4* p, float4* q)
-{
-  if (fabs(n[0].z) > 0.70710678f) {
-    // choose p in y-z plane
-    float a = n[0].y*n[0].y + n[0].z*n[0].z;
-    float k = 1.f/sqrt(a);
-    p[0].x = 0;
-	p[0].y = -n[0].z*k;
-	p[0].z = n[0].y*k;
-    // set q = n x p
-    q[0].x = a*k;
-	q[0].y = -n[0].x*p[0].z;
-	q[0].z = n[0].x*p[0].y;
-  }
-  else {
-    // choose p in x-y plane
-    float a = n[0].x*n[0].x + n[0].y*n[0].y;
-    float k = 1.f/sqrt(a);
-    p[0].x = -n[0].y*k;
-	p[0].y = n[0].x*k;
-	p[0].z = 0;
-    // set q = n x p
-    q[0].x = -n[0].z*p[0].y;
-	q[0].y = n[0].z*p[0].x;
-	q[0].z = a*k;
-  }
-}
-
-void solveContactConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs);
-void solveContactConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs)
-{
-	//float frictionCoeff = ldsCs[0].m_linear.w;
-	int aIdx = ldsCs[0].m_bodyA;
-	int bIdx = ldsCs[0].m_bodyB;
-
-	float4 posA = gBodies[aIdx].m_pos;
-	float4 linVelA = gBodies[aIdx].m_linVel;
-	float4 angVelA = gBodies[aIdx].m_angVel;
-	float invMassA = gBodies[aIdx].m_invMass;
-	Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;
-
-	float4 posB = gBodies[bIdx].m_pos;
-	float4 linVelB = gBodies[bIdx].m_linVel;
-	float4 angVelB = gBodies[bIdx].m_angVel;
-	float invMassB = gBodies[bIdx].m_invMass;
-	Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;
-
-	solveContact( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,
-			posB, &linVelB, &angVelB, invMassB, invInertiaB );
-
-  if (gBodies[aIdx].m_invMass)
-  {
-		gBodies[aIdx].m_linVel = linVelA;
-		gBodies[aIdx].m_angVel = angVelA;
-	} else
-	{
-		gBodies[aIdx].m_linVel = mymake_float4(0,0,0,0);
-		gBodies[aIdx].m_angVel = mymake_float4(0,0,0,0);
-	
-	}
-	if (gBodies[bIdx].m_invMass)
-  {
-		gBodies[bIdx].m_linVel = linVelB;
-		gBodies[bIdx].m_angVel = angVelB;
-	} else
-	{
-		gBodies[bIdx].m_linVel = mymake_float4(0,0,0,0);
-		gBodies[bIdx].m_angVel = mymake_float4(0,0,0,0);
-	
-	}
-
-}
-
-
-
-typedef struct 
-{
-	int m_valInt0;
-	int m_valInt1;
-	int m_valInt2;
-	int m_valInt3;
-
-	float m_val0;
-	float m_val1;
-	float m_val2;
-	float m_val3;
-} SolverDebugInfo;
-
-
-
-
-__kernel
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void BatchSolveKernelContact(__global Body* gBodies,
-                      __global Shape* gShapes,
-                      __global Constraint4* gConstraints,
-                      __global int* gN,
-                      __global int* gOffsets,
-                      __global	int* batchSizes,
-                       int maxBatch1,
-                       int cellBatch,
-                       int4 nSplit
-                      )
-{
-	//__local int ldsBatchIdx[WG_SIZE+1];
-	__local int ldsCurBatch;
-	__local int ldsNextBatch;
-	__local int ldsStart;
-
-	int lIdx = GET_LOCAL_IDX;
-	int wgIdx = GET_GROUP_IDX;
-
-//	int gIdx = GET_GLOBAL_IDX;
-//	debugInfo[gIdx].m_valInt0 = gIdx;
-	//debugInfo[gIdx].m_valInt1 = GET_GROUP_SIZE;
-
-	
-	
-
-	int zIdx = (wgIdx/((nSplit.x*nSplit.y)/4))*2+((cellBatch&4)>>2);
-	int remain= (wgIdx%((nSplit.x*nSplit.y)/4));
-	int yIdx = (remain/(nSplit.x/2))*2 + ((cellBatch&2)>>1);
-	int xIdx = (remain%(nSplit.x/2))*2 + (cellBatch&1);
-	int cellIdx = xIdx+yIdx*nSplit.x+zIdx*(nSplit.x*nSplit.y);
-
-	//int xIdx = (wgIdx/(nSplit/2))*2 + (bIdx&1);
-	//int yIdx = (wgIdx%(nSplit/2))*2 + (bIdx>>1);
-	//int cellIdx = xIdx+yIdx*nSplit;
-	
-	if( gN[cellIdx] == 0 ) 
-		return;
-
-	int maxBatch = batchSizes[cellIdx];
-	
-	
-	const int start = gOffsets[cellIdx];
-	const int end = start + gN[cellIdx];
-
-	
-	
-	
-	if( lIdx == 0 )
-	{
-		ldsCurBatch = 0;
-		ldsNextBatch = 0;
-		ldsStart = start;
-	}
-
-
-	GROUP_LDS_BARRIER;
-
-	int idx=ldsStart+lIdx;
-	while (ldsCurBatch < maxBatch)
-	{
-		for(; idx<end; )
-		{
-			if (gConstraints[idx].m_batchIdx == ldsCurBatch)
-			{
-					solveContactConstraint( gBodies, gShapes, &gConstraints[idx] );
-
-				 idx+=64;
-			} else
-			{
-				break;
-			}
-		}
-		GROUP_LDS_BARRIER;
-	
-		if( lIdx == 0 )
-		{
-			ldsCurBatch++;
-		}
-		GROUP_LDS_BARRIER;
-	}
-	
-    
-}
-
-
-
-__kernel void solveSingleContactKernel(__global Body* gBodies,
-                      __global Shape* gShapes,
-                      __global Constraint4* gConstraints,
-                       int cellIdx,
-                       int batchOffset,
-                       int numConstraintsInBatch
-                      )
-{
-
-	int index = get_global_id(0);
-	if (index < numConstraintsInBatch)
-	{
-		int idx=batchOffset+index;
-		solveContactConstraint( gBodies, gShapes, &gConstraints[idx] );
-	}    
-}
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solveContact.h b/src/bullet/Bullet3OpenCL/RigidBody/kernels/solveContact.h
deleted file mode 100644
index 15a04999..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solveContact.h
+++ /dev/null
@@ -1,393 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* solveContactCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc.  \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"//#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile global int*\n"
-"#endif\n"
-"typedef unsigned int u32;\n"
-"typedef unsigned short u16;\n"
-"typedef unsigned char u8;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define mymake_float4 (float4)\n"
-"//#define make_float2 (float2)\n"
-"//#define make_uint4 (uint4)\n"
-"//#define make_int4 (int4)\n"
-"//#define make_uint2 (uint2)\n"
-"//#define make_int2 (int2)\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"///////////////////////////////////////\n"
-"//	Vector\n"
-"///////////////////////////////////////\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-"	return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-"	float4 a1 = mymake_float4(a.xyz,0.f);\n"
-"	float4 b1 = mymake_float4(b.xyz,0.f);\n"
-"	return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-"	float4 n = mymake_float4(a.x, a.y, a.z, 0.f);\n"
-"	return fastNormalize4( n );\n"
-"//	float length = sqrtf(dot3F4(a, a));\n"
-"//	return 1.f/length * a;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"//	Matrix3x3\n"
-"///////////////////////////////////////\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_row[3];\n"
-"}Matrix3x3;\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b);\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b);\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b)\n"
-"{\n"
-"	float4 ans;\n"
-"	ans.x = dot3F4( a.m_row[0], b );\n"
-"	ans.y = dot3F4( a.m_row[1], b );\n"
-"	ans.z = dot3F4( a.m_row[2], b );\n"
-"	ans.w = 0.f;\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b)\n"
-"{\n"
-"	float4 colx = mymake_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-"	float4 coly = mymake_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-"	float4 colz = mymake_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-"	float4 ans;\n"
-"	ans.x = dot3F4( a, colx );\n"
-"	ans.y = dot3F4( a, coly );\n"
-"	ans.z = dot3F4( a, colz );\n"
-"	return ans;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"//	Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"#define WG_SIZE 64\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_pos;\n"
-"	Quaternion m_quat;\n"
-"	float4 m_linVel;\n"
-"	float4 m_angVel;\n"
-"	u32 m_shapeIdx;\n"
-"	float m_invMass;\n"
-"	float m_restituitionCoeff;\n"
-"	float m_frictionCoeff;\n"
-"} Body;\n"
-"typedef struct\n"
-"{\n"
-"	Matrix3x3 m_invInertia;\n"
-"	Matrix3x3 m_initInvInertia;\n"
-"} Shape;\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_linear;\n"
-"	float4 m_worldPos[4];\n"
-"	float4 m_center;	\n"
-"	float m_jacCoeffInv[4];\n"
-"	float m_b[4];\n"
-"	float m_appliedRambdaDt[4];\n"
-"	float m_fJacCoeffInv[2];	\n"
-"	float m_fAppliedRambdaDt[2];	\n"
-"	u32 m_bodyA;\n"
-"	u32 m_bodyB;\n"
-"	int m_batchIdx;\n"
-"	u32 m_paddings[1];\n"
-"} Constraint4;\n"
-"typedef struct\n"
-"{\n"
-"	int m_nConstraints;\n"
-"	int m_start;\n"
-"	int m_batchIdx;\n"
-"	int m_nSplit;\n"
-"//	int m_paddings[1];\n"
-"} ConstBuffer;\n"
-"typedef struct\n"
-"{\n"
-"	int m_solveFriction;\n"
-"	int m_maxBatch;	//	long batch really kills the performance\n"
-"	int m_batchIdx;\n"
-"	int m_nSplit;\n"
-"//	int m_paddings[1];\n"
-"} ConstBufferBatchSolve;\n"
-"void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1);\n"
-"void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)\n"
-"{\n"
-"	*linear = mymake_float4(-n.xyz,0.f);\n"
-"	*angular0 = -cross3(r0, n);\n"
-"	*angular1 = cross3(r1, n);\n"
-"}\n"
-"float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 );\n"
-"float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )\n"
-"{\n"
-"	return dot3F4(l0, linVel0) + dot3F4(a0, angVel0) + dot3F4(l1, linVel1) + dot3F4(a1, angVel1);\n"
-"}\n"
-"float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
-"				   float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1);\n"
-"float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
-"					float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1)\n"
-"{\n"
-"	//	linear0,1 are normlized\n"
-"	float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;\n"
-"	float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);\n"
-"	float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;\n"
-"	float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);\n"
-"	return -1.f/(jmj0+jmj1+jmj2+jmj3);\n"
-"}\n"
-"void solveContact(__global Constraint4* cs,\n"
-"				  float4 posA, float4* linVelA, float4* angVelA, float invMassA, Matrix3x3 invInertiaA,\n"
-"				  float4 posB, float4* linVelB, float4* angVelB, float invMassB, Matrix3x3 invInertiaB);\n"
-"void solveContact(__global Constraint4* cs,\n"
-"			float4 posA, float4* linVelA, float4* angVelA, float invMassA, Matrix3x3 invInertiaA,\n"
-"			float4 posB, float4* linVelB, float4* angVelB, float invMassB, Matrix3x3 invInertiaB)\n"
-"{\n"
-"	float minRambdaDt = 0;\n"
-"	float maxRambdaDt = FLT_MAX;\n"
-"	for(int ic=0; ic<4; ic++)\n"
-"	{\n"
-"		if( cs->m_jacCoeffInv[ic] == 0.f ) continue;\n"
-"		float4 angular0, angular1, linear;\n"
-"		float4 r0 = cs->m_worldPos[ic] - posA;\n"
-"		float4 r1 = cs->m_worldPos[ic] - posB;\n"
-"		setLinearAndAngular( -cs->m_linear, r0, r1, &linear, &angular0, &angular1 );\n"
-"		float rambdaDt = calcRelVel( cs->m_linear, -cs->m_linear, angular0, angular1, \n"
-"			*linVelA, *angVelA, *linVelB, *angVelB ) + cs->m_b[ic];\n"
-"		rambdaDt *= cs->m_jacCoeffInv[ic];\n"
-"		{\n"
-"			float prevSum = cs->m_appliedRambdaDt[ic];\n"
-"			float updated = prevSum;\n"
-"			updated += rambdaDt;\n"
-"			updated = max2( updated, minRambdaDt );\n"
-"			updated = min2( updated, maxRambdaDt );\n"
-"			rambdaDt = updated - prevSum;\n"
-"			cs->m_appliedRambdaDt[ic] = updated;\n"
-"		}\n"
-"		float4 linImp0 = invMassA*linear*rambdaDt;\n"
-"		float4 linImp1 = invMassB*(-linear)*rambdaDt;\n"
-"		float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;\n"
-"		float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;\n"
-"		*linVelA += linImp0;\n"
-"		*angVelA += angImp0;\n"
-"		*linVelB += linImp1;\n"
-"		*angVelB += angImp1;\n"
-"	}\n"
-"}\n"
-"void btPlaneSpace1 (const float4* n, float4* p, float4* q);\n"
-" void btPlaneSpace1 (const float4* n, float4* p, float4* q)\n"
-"{\n"
-"  if (fabs(n[0].z) > 0.70710678f) {\n"
-"    // choose p in y-z plane\n"
-"    float a = n[0].y*n[0].y + n[0].z*n[0].z;\n"
-"    float k = 1.f/sqrt(a);\n"
-"    p[0].x = 0;\n"
-"	p[0].y = -n[0].z*k;\n"
-"	p[0].z = n[0].y*k;\n"
-"    // set q = n x p\n"
-"    q[0].x = a*k;\n"
-"	q[0].y = -n[0].x*p[0].z;\n"
-"	q[0].z = n[0].x*p[0].y;\n"
-"  }\n"
-"  else {\n"
-"    // choose p in x-y plane\n"
-"    float a = n[0].x*n[0].x + n[0].y*n[0].y;\n"
-"    float k = 1.f/sqrt(a);\n"
-"    p[0].x = -n[0].y*k;\n"
-"	p[0].y = n[0].x*k;\n"
-"	p[0].z = 0;\n"
-"    // set q = n x p\n"
-"    q[0].x = -n[0].z*p[0].y;\n"
-"	q[0].y = n[0].z*p[0].x;\n"
-"	q[0].z = a*k;\n"
-"  }\n"
-"}\n"
-"void solveContactConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs);\n"
-"void solveContactConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs)\n"
-"{\n"
-"	//float frictionCoeff = ldsCs[0].m_linear.w;\n"
-"	int aIdx = ldsCs[0].m_bodyA;\n"
-"	int bIdx = ldsCs[0].m_bodyB;\n"
-"	float4 posA = gBodies[aIdx].m_pos;\n"
-"	float4 linVelA = gBodies[aIdx].m_linVel;\n"
-"	float4 angVelA = gBodies[aIdx].m_angVel;\n"
-"	float invMassA = gBodies[aIdx].m_invMass;\n"
-"	Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
-"	float4 posB = gBodies[bIdx].m_pos;\n"
-"	float4 linVelB = gBodies[bIdx].m_linVel;\n"
-"	float4 angVelB = gBodies[bIdx].m_angVel;\n"
-"	float invMassB = gBodies[bIdx].m_invMass;\n"
-"	Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
-"	solveContact( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,\n"
-"			posB, &linVelB, &angVelB, invMassB, invInertiaB );\n"
-"  if (gBodies[aIdx].m_invMass)\n"
-"  {\n"
-"		gBodies[aIdx].m_linVel = linVelA;\n"
-"		gBodies[aIdx].m_angVel = angVelA;\n"
-"	} else\n"
-"	{\n"
-"		gBodies[aIdx].m_linVel = mymake_float4(0,0,0,0);\n"
-"		gBodies[aIdx].m_angVel = mymake_float4(0,0,0,0);\n"
-"	\n"
-"	}\n"
-"	if (gBodies[bIdx].m_invMass)\n"
-"  {\n"
-"		gBodies[bIdx].m_linVel = linVelB;\n"
-"		gBodies[bIdx].m_angVel = angVelB;\n"
-"	} else\n"
-"	{\n"
-"		gBodies[bIdx].m_linVel = mymake_float4(0,0,0,0);\n"
-"		gBodies[bIdx].m_angVel = mymake_float4(0,0,0,0);\n"
-"	\n"
-"	}\n"
-"}\n"
-"typedef struct \n"
-"{\n"
-"	int m_valInt0;\n"
-"	int m_valInt1;\n"
-"	int m_valInt2;\n"
-"	int m_valInt3;\n"
-"	float m_val0;\n"
-"	float m_val1;\n"
-"	float m_val2;\n"
-"	float m_val3;\n"
-"} SolverDebugInfo;\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void BatchSolveKernelContact(__global Body* gBodies,\n"
-"                      __global Shape* gShapes,\n"
-"                      __global Constraint4* gConstraints,\n"
-"                      __global int* gN,\n"
-"                      __global int* gOffsets,\n"
-"                      __global	int* batchSizes,\n"
-"                       int maxBatch1,\n"
-"                       int cellBatch,\n"
-"                       int4 nSplit\n"
-"                      )\n"
-"{\n"
-"	//__local int ldsBatchIdx[WG_SIZE+1];\n"
-"	__local int ldsCurBatch;\n"
-"	__local int ldsNextBatch;\n"
-"	__local int ldsStart;\n"
-"	int lIdx = GET_LOCAL_IDX;\n"
-"	int wgIdx = GET_GROUP_IDX;\n"
-"//	int gIdx = GET_GLOBAL_IDX;\n"
-"//	debugInfo[gIdx].m_valInt0 = gIdx;\n"
-"	//debugInfo[gIdx].m_valInt1 = GET_GROUP_SIZE;\n"
-"	\n"
-"	\n"
-"	int zIdx = (wgIdx/((nSplit.x*nSplit.y)/4))*2+((cellBatch&4)>>2);\n"
-"	int remain= (wgIdx%((nSplit.x*nSplit.y)/4));\n"
-"	int yIdx = (remain/(nSplit.x/2))*2 + ((cellBatch&2)>>1);\n"
-"	int xIdx = (remain%(nSplit.x/2))*2 + (cellBatch&1);\n"
-"	int cellIdx = xIdx+yIdx*nSplit.x+zIdx*(nSplit.x*nSplit.y);\n"
-"	//int xIdx = (wgIdx/(nSplit/2))*2 + (bIdx&1);\n"
-"	//int yIdx = (wgIdx%(nSplit/2))*2 + (bIdx>>1);\n"
-"	//int cellIdx = xIdx+yIdx*nSplit;\n"
-"	\n"
-"	if( gN[cellIdx] == 0 ) \n"
-"		return;\n"
-"	int maxBatch = batchSizes[cellIdx];\n"
-"	\n"
-"	\n"
-"	const int start = gOffsets[cellIdx];\n"
-"	const int end = start + gN[cellIdx];\n"
-"	\n"
-"	\n"
-"	\n"
-"	if( lIdx == 0 )\n"
-"	{\n"
-"		ldsCurBatch = 0;\n"
-"		ldsNextBatch = 0;\n"
-"		ldsStart = start;\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	int idx=ldsStart+lIdx;\n"
-"	while (ldsCurBatch < maxBatch)\n"
-"	{\n"
-"		for(; idx<end; )\n"
-"		{\n"
-"			if (gConstraints[idx].m_batchIdx == ldsCurBatch)\n"
-"			{\n"
-"					solveContactConstraint( gBodies, gShapes, &gConstraints[idx] );\n"
-"				 idx+=64;\n"
-"			} else\n"
-"			{\n"
-"				break;\n"
-"			}\n"
-"		}\n"
-"		GROUP_LDS_BARRIER;\n"
-"	\n"
-"		if( lIdx == 0 )\n"
-"		{\n"
-"			ldsCurBatch++;\n"
-"		}\n"
-"		GROUP_LDS_BARRIER;\n"
-"	}\n"
-"	\n"
-"    \n"
-"}\n"
-"__kernel void solveSingleContactKernel(__global Body* gBodies,\n"
-"                      __global Shape* gShapes,\n"
-"                      __global Constraint4* gConstraints,\n"
-"                       int cellIdx,\n"
-"                       int batchOffset,\n"
-"                       int numConstraintsInBatch\n"
-"                      )\n"
-"{\n"
-"	int index = get_global_id(0);\n"
-"	if (index < numConstraintsInBatch)\n"
-"	{\n"
-"		int idx=batchOffset+index;\n"
-"		solveContactConstraint( gBodies, gShapes, &gConstraints[idx] );\n"
-"	}    \n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl b/src/bullet/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl
deleted file mode 100644
index 1d70fbba..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl
+++ /dev/null
@@ -1,527 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Takahiro Harada
-
-
-//#pragma OPENCL EXTENSION cl_amd_printf : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
-
-
-#ifdef cl_ext_atomic_counters_32
-#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
-#else
-#define counter32_t volatile global int*
-#endif
-
-typedef unsigned int u32;
-typedef unsigned short u16;
-typedef unsigned char u8;
-
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GET_NUM_GROUPS get_num_groups(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
-#define AtomInc(x) atom_inc(&(x))
-#define AtomInc1(x, out) out = atom_inc(&(x))
-#define AppendInc(x, out) out = atomic_inc(x)
-#define AtomAdd(x, value) atom_add(&(x), value)
-#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
-#define AtomXhg(x, value) atom_xchg ( &(x), value )
-
-
-#define SELECT_UINT4( b, a, condition ) select( b,a,condition )
-
-#define mymake_float4 (float4)
-//#define make_float2 (float2)
-//#define make_uint4 (uint4)
-//#define make_int4 (int4)
-//#define make_uint2 (uint2)
-//#define make_int2 (int2)
-
-
-#define max2 max
-#define min2 min
-
-
-///////////////////////////////////////
-//	Vector
-///////////////////////////////////////
-
-
-
-
-__inline
-float4 fastNormalize4(float4 v)
-{
-	return fast_normalize(v);
-}
-
-
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
-	return cross(a,b);
-}
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
-	float4 a1 = mymake_float4(a.xyz,0.f);
-	float4 b1 = mymake_float4(b.xyz,0.f);
-	return dot(a1, b1);
-}
-
-
-
-
-__inline
-float4 normalize3(const float4 a)
-{
-	float4 n = mymake_float4(a.x, a.y, a.z, 0.f);
-	return fastNormalize4( n );
-//	float length = sqrtf(dot3F4(a, a));
-//	return 1.f/length * a;
-}
-
-
-
-
-///////////////////////////////////////
-//	Matrix3x3
-///////////////////////////////////////
-
-typedef struct
-{
-	float4 m_row[3];
-}Matrix3x3;
-
-
-
-
-
-
-__inline
-float4 mtMul1(Matrix3x3 a, float4 b);
-
-__inline
-float4 mtMul3(float4 a, Matrix3x3 b);
-
-
-
-
-__inline
-float4 mtMul1(Matrix3x3 a, float4 b)
-{
-	float4 ans;
-	ans.x = dot3F4( a.m_row[0], b );
-	ans.y = dot3F4( a.m_row[1], b );
-	ans.z = dot3F4( a.m_row[2], b );
-	ans.w = 0.f;
-	return ans;
-}
-
-__inline
-float4 mtMul3(float4 a, Matrix3x3 b)
-{
-	float4 colx = mymake_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);
-	float4 coly = mymake_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);
-	float4 colz = mymake_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);
-
-	float4 ans;
-	ans.x = dot3F4( a, colx );
-	ans.y = dot3F4( a, coly );
-	ans.z = dot3F4( a, colz );
-	return ans;
-}
-
-///////////////////////////////////////
-//	Quaternion
-///////////////////////////////////////
-
-typedef float4 Quaternion;
-
-
-
-
-
-
-
-#define WG_SIZE 64
-
-typedef struct
-{
-	float4 m_pos;
-	Quaternion m_quat;
-	float4 m_linVel;
-	float4 m_angVel;
-
-	u32 m_shapeIdx;
-	float m_invMass;
-	float m_restituitionCoeff;
-	float m_frictionCoeff;
-} Body;
-
-typedef struct
-{
-	Matrix3x3 m_invInertia;
-	Matrix3x3 m_initInvInertia;
-} Shape;
-
-typedef struct
-{
-	float4 m_linear;
-	float4 m_worldPos[4];
-	float4 m_center;	
-	float m_jacCoeffInv[4];
-	float m_b[4];
-	float m_appliedRambdaDt[4];
-
-	float m_fJacCoeffInv[2];	
-	float m_fAppliedRambdaDt[2];	
-
-	u32 m_bodyA;
-	u32 m_bodyB;
-
-	int m_batchIdx;
-	u32 m_paddings[1];
-} Constraint4;
-
-
-
-typedef struct
-{
-	int m_nConstraints;
-	int m_start;
-	int m_batchIdx;
-	int m_nSplit;
-//	int m_paddings[1];
-} ConstBuffer;
-
-typedef struct
-{
-	int m_solveFriction;
-	int m_maxBatch;	//	long batch really kills the performance
-	int m_batchIdx;
-	int m_nSplit;
-//	int m_paddings[1];
-} ConstBufferBatchSolve;
-
-void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1);
-
-void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)
-{
-	*linear = mymake_float4(-n.xyz,0.f);
-	*angular0 = -cross3(r0, n);
-	*angular1 = cross3(r1, n);
-}
-
-float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 );
-
-float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )
-{
-	return dot3F4(l0, linVel0) + dot3F4(a0, angVel0) + dot3F4(l1, linVel1) + dot3F4(a1, angVel1);
-}
-
-
-float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,
-				   float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1);
-
-float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,
-					float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1)
-{
-	//	linear0,1 are normlized
-	float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;
-	float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);
-	float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;
-	float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);
-	return -1.f/(jmj0+jmj1+jmj2+jmj3);
-}
-void btPlaneSpace1 (const float4* n, float4* p, float4* q);
- void btPlaneSpace1 (const float4* n, float4* p, float4* q)
-{
-  if (fabs(n[0].z) > 0.70710678f) {
-    // choose p in y-z plane
-    float a = n[0].y*n[0].y + n[0].z*n[0].z;
-    float k = 1.f/sqrt(a);
-    p[0].x = 0;
-	p[0].y = -n[0].z*k;
-	p[0].z = n[0].y*k;
-    // set q = n x p
-    q[0].x = a*k;
-	q[0].y = -n[0].x*p[0].z;
-	q[0].z = n[0].x*p[0].y;
-  }
-  else {
-    // choose p in x-y plane
-    float a = n[0].x*n[0].x + n[0].y*n[0].y;
-    float k = 1.f/sqrt(a);
-    p[0].x = -n[0].y*k;
-	p[0].y = n[0].x*k;
-	p[0].z = 0;
-    // set q = n x p
-    q[0].x = -n[0].z*p[0].y;
-	q[0].y = n[0].z*p[0].x;
-	q[0].z = a*k;
-  }
-}
-
-
-void solveFrictionConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs);
-void solveFrictionConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs)
-{
-	float frictionCoeff = ldsCs[0].m_linear.w;
-	int aIdx = ldsCs[0].m_bodyA;
-	int bIdx = ldsCs[0].m_bodyB;
-
-
-	float4 posA = gBodies[aIdx].m_pos;
-	float4 linVelA = gBodies[aIdx].m_linVel;
-	float4 angVelA = gBodies[aIdx].m_angVel;
-	float invMassA = gBodies[aIdx].m_invMass;
-	Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;
-
-	float4 posB = gBodies[bIdx].m_pos;
-	float4 linVelB = gBodies[bIdx].m_linVel;
-	float4 angVelB = gBodies[bIdx].m_angVel;
-	float invMassB = gBodies[bIdx].m_invMass;
-	Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;
-	
-
-	{
-		float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
-		float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
-
-		float sum = 0;
-		for(int j=0; j<4; j++)
-		{
-			sum +=ldsCs[0].m_appliedRambdaDt[j];
-		}
-		frictionCoeff = 0.7f;
-		for(int j=0; j<4; j++)
-		{
-			maxRambdaDt[j] = frictionCoeff*sum;
-			minRambdaDt[j] = -maxRambdaDt[j];
-		}
-
-		
-//		solveFriction( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,
-//			posB, &linVelB, &angVelB, invMassB, invInertiaB, maxRambdaDt, minRambdaDt );
-		
-		
-		{
-			
-			__global Constraint4* cs = ldsCs;
-			
-			if( cs->m_fJacCoeffInv[0] == 0 && cs->m_fJacCoeffInv[0] == 0 ) return;
-			const float4 center = cs->m_center;
-			
-			float4 n = -cs->m_linear;
-			
-			float4 tangent[2];
-			btPlaneSpace1(&n,&tangent[0],&tangent[1]);
-			float4 angular0, angular1, linear;
-			float4 r0 = center - posA;
-			float4 r1 = center - posB;
-			for(int i=0; i<2; i++)
-			{
-				setLinearAndAngular( tangent[i], r0, r1, &linear, &angular0, &angular1 );
-				float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,
-											linVelA, angVelA, linVelB, angVelB );
-				rambdaDt *= cs->m_fJacCoeffInv[i];
-				
-				{
-					float prevSum = cs->m_fAppliedRambdaDt[i];
-					float updated = prevSum;
-					updated += rambdaDt;
-					updated = max2( updated, minRambdaDt[i] );
-					updated = min2( updated, maxRambdaDt[i] );
-					rambdaDt = updated - prevSum;
-					cs->m_fAppliedRambdaDt[i] = updated;
-				}
-				
-				float4 linImp0 = invMassA*linear*rambdaDt;
-				float4 linImp1 = invMassB*(-linear)*rambdaDt;
-				float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;
-				float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;
-				
-				linVelA += linImp0;
-				angVelA += angImp0;
-				linVelB += linImp1;
-				angVelB += angImp1;
-			}
-			{	//	angular damping for point constraint
-				float4 ab = normalize3( posB - posA );
-				float4 ac = normalize3( center - posA );
-				if( dot3F4( ab, ac ) > 0.95f  || (invMassA == 0.f || invMassB == 0.f))
-				{
-					float angNA = dot3F4( n, angVelA );
-					float angNB = dot3F4( n, angVelB );
-					
-					angVelA -= (angNA*0.1f)*n;
-					angVelB -= (angNB*0.1f)*n;
-				}
-			}
-		}
-
-		
-		
-	}
-
-	if (gBodies[aIdx].m_invMass)
-	{
-		gBodies[aIdx].m_linVel = linVelA;
-		gBodies[aIdx].m_angVel = angVelA;
-	} else
-	{
-		gBodies[aIdx].m_linVel = mymake_float4(0,0,0,0);
-		gBodies[aIdx].m_angVel = mymake_float4(0,0,0,0);
-	}
-	if (gBodies[bIdx].m_invMass)
-	{
-		gBodies[bIdx].m_linVel = linVelB;
-		gBodies[bIdx].m_angVel = angVelB;
-	} else
-	{
-		gBodies[bIdx].m_linVel = mymake_float4(0,0,0,0);
-		gBodies[bIdx].m_angVel = mymake_float4(0,0,0,0);
-	}
- 
-
-}
-
-typedef struct 
-{
-	int m_valInt0;
-	int m_valInt1;
-	int m_valInt2;
-	int m_valInt3;
-
-	float m_val0;
-	float m_val1;
-	float m_val2;
-	float m_val3;
-} SolverDebugInfo;
-
-
-
-
-__kernel
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void BatchSolveKernelFriction(__global Body* gBodies,
-                      __global Shape* gShapes,
-                      __global Constraint4* gConstraints,
-                      __global int* gN,
-                      __global int* gOffsets,
-                      __global int* batchSizes,
-                       int maxBatch1,
-                       int cellBatch,
-                       int4 nSplit
-                      )
-{
-	//__local int ldsBatchIdx[WG_SIZE+1];
-	__local int ldsCurBatch;
-	__local int ldsNextBatch;
-	__local int ldsStart;
-
-	int lIdx = GET_LOCAL_IDX;
-	int wgIdx = GET_GROUP_IDX;
-
-//	int gIdx = GET_GLOBAL_IDX;
-//	debugInfo[gIdx].m_valInt0 = gIdx;
-	//debugInfo[gIdx].m_valInt1 = GET_GROUP_SIZE;
-
-
-	int zIdx = (wgIdx/((nSplit.x*nSplit.y)/4))*2+((cellBatch&4)>>2);
-	int remain= (wgIdx%((nSplit.x*nSplit.y)/4));
-	int yIdx = (remain/(nSplit.x/2))*2 + ((cellBatch&2)>>1);
-	int xIdx = (remain%(nSplit.x/2))*2 + (cellBatch&1);
-	int cellIdx = xIdx+yIdx*nSplit.x+zIdx*(nSplit.x*nSplit.y);
-
-	
-	if( gN[cellIdx] == 0 ) 
-		return;
-
-	int maxBatch = batchSizes[cellIdx];
-
-	const int start = gOffsets[cellIdx];
-	const int end = start + gN[cellIdx];
-
-	
-	if( lIdx == 0 )
-	{
-		ldsCurBatch = 0;
-		ldsNextBatch = 0;
-		ldsStart = start;
-	}
-
-
-	GROUP_LDS_BARRIER;
-
-	int idx=ldsStart+lIdx;
-	while (ldsCurBatch < maxBatch)
-	{
-		for(; idx<end; )
-		{
-			if (gConstraints[idx].m_batchIdx == ldsCurBatch)
-			{
-
-					solveFrictionConstraint( gBodies, gShapes, &gConstraints[idx] );
-
-				 idx+=64;
-			} else
-			{
-				break;
-			}
-		}
-		GROUP_LDS_BARRIER;
-		if( lIdx == 0 )
-		{
-			ldsCurBatch++;
-		}
-		GROUP_LDS_BARRIER;
-	}
-	
-    
-}
-
-
-
-
-
-
-__kernel void solveSingleFrictionKernel(__global Body* gBodies,
-                      __global Shape* gShapes,
-                      __global Constraint4* gConstraints,
-                       int cellIdx,
-                       int batchOffset,
-                       int numConstraintsInBatch
-                      )
-{
-
-	int index = get_global_id(0);
-	if (index < numConstraintsInBatch)
-	{
-		
-		int idx=batchOffset+index;
-	
-		solveFrictionConstraint( gBodies, gShapes, &gConstraints[idx] );
-	}    
-}
\ No newline at end of file
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solveFriction.h b/src/bullet/Bullet3OpenCL/RigidBody/kernels/solveFriction.h
deleted file mode 100644
index eb58674f..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solveFriction.h
+++ /dev/null
@@ -1,421 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* solveFrictionCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc.  \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"//#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile global int*\n"
-"#endif\n"
-"typedef unsigned int u32;\n"
-"typedef unsigned short u16;\n"
-"typedef unsigned char u8;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define mymake_float4 (float4)\n"
-"//#define make_float2 (float2)\n"
-"//#define make_uint4 (uint4)\n"
-"//#define make_int4 (int4)\n"
-"//#define make_uint2 (uint2)\n"
-"//#define make_int2 (int2)\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"///////////////////////////////////////\n"
-"//	Vector\n"
-"///////////////////////////////////////\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-"	return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-"	float4 a1 = mymake_float4(a.xyz,0.f);\n"
-"	float4 b1 = mymake_float4(b.xyz,0.f);\n"
-"	return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-"	float4 n = mymake_float4(a.x, a.y, a.z, 0.f);\n"
-"	return fastNormalize4( n );\n"
-"//	float length = sqrtf(dot3F4(a, a));\n"
-"//	return 1.f/length * a;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"//	Matrix3x3\n"
-"///////////////////////////////////////\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_row[3];\n"
-"}Matrix3x3;\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b);\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b);\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b)\n"
-"{\n"
-"	float4 ans;\n"
-"	ans.x = dot3F4( a.m_row[0], b );\n"
-"	ans.y = dot3F4( a.m_row[1], b );\n"
-"	ans.z = dot3F4( a.m_row[2], b );\n"
-"	ans.w = 0.f;\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b)\n"
-"{\n"
-"	float4 colx = mymake_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-"	float4 coly = mymake_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-"	float4 colz = mymake_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-"	float4 ans;\n"
-"	ans.x = dot3F4( a, colx );\n"
-"	ans.y = dot3F4( a, coly );\n"
-"	ans.z = dot3F4( a, colz );\n"
-"	return ans;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"//	Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"#define WG_SIZE 64\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_pos;\n"
-"	Quaternion m_quat;\n"
-"	float4 m_linVel;\n"
-"	float4 m_angVel;\n"
-"	u32 m_shapeIdx;\n"
-"	float m_invMass;\n"
-"	float m_restituitionCoeff;\n"
-"	float m_frictionCoeff;\n"
-"} Body;\n"
-"typedef struct\n"
-"{\n"
-"	Matrix3x3 m_invInertia;\n"
-"	Matrix3x3 m_initInvInertia;\n"
-"} Shape;\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_linear;\n"
-"	float4 m_worldPos[4];\n"
-"	float4 m_center;	\n"
-"	float m_jacCoeffInv[4];\n"
-"	float m_b[4];\n"
-"	float m_appliedRambdaDt[4];\n"
-"	float m_fJacCoeffInv[2];	\n"
-"	float m_fAppliedRambdaDt[2];	\n"
-"	u32 m_bodyA;\n"
-"	u32 m_bodyB;\n"
-"	int m_batchIdx;\n"
-"	u32 m_paddings[1];\n"
-"} Constraint4;\n"
-"typedef struct\n"
-"{\n"
-"	int m_nConstraints;\n"
-"	int m_start;\n"
-"	int m_batchIdx;\n"
-"	int m_nSplit;\n"
-"//	int m_paddings[1];\n"
-"} ConstBuffer;\n"
-"typedef struct\n"
-"{\n"
-"	int m_solveFriction;\n"
-"	int m_maxBatch;	//	long batch really kills the performance\n"
-"	int m_batchIdx;\n"
-"	int m_nSplit;\n"
-"//	int m_paddings[1];\n"
-"} ConstBufferBatchSolve;\n"
-"void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1);\n"
-"void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)\n"
-"{\n"
-"	*linear = mymake_float4(-n.xyz,0.f);\n"
-"	*angular0 = -cross3(r0, n);\n"
-"	*angular1 = cross3(r1, n);\n"
-"}\n"
-"float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 );\n"
-"float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )\n"
-"{\n"
-"	return dot3F4(l0, linVel0) + dot3F4(a0, angVel0) + dot3F4(l1, linVel1) + dot3F4(a1, angVel1);\n"
-"}\n"
-"float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
-"				   float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1);\n"
-"float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
-"					float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1)\n"
-"{\n"
-"	//	linear0,1 are normlized\n"
-"	float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;\n"
-"	float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);\n"
-"	float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;\n"
-"	float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);\n"
-"	return -1.f/(jmj0+jmj1+jmj2+jmj3);\n"
-"}\n"
-"void btPlaneSpace1 (const float4* n, float4* p, float4* q);\n"
-" void btPlaneSpace1 (const float4* n, float4* p, float4* q)\n"
-"{\n"
-"  if (fabs(n[0].z) > 0.70710678f) {\n"
-"    // choose p in y-z plane\n"
-"    float a = n[0].y*n[0].y + n[0].z*n[0].z;\n"
-"    float k = 1.f/sqrt(a);\n"
-"    p[0].x = 0;\n"
-"	p[0].y = -n[0].z*k;\n"
-"	p[0].z = n[0].y*k;\n"
-"    // set q = n x p\n"
-"    q[0].x = a*k;\n"
-"	q[0].y = -n[0].x*p[0].z;\n"
-"	q[0].z = n[0].x*p[0].y;\n"
-"  }\n"
-"  else {\n"
-"    // choose p in x-y plane\n"
-"    float a = n[0].x*n[0].x + n[0].y*n[0].y;\n"
-"    float k = 1.f/sqrt(a);\n"
-"    p[0].x = -n[0].y*k;\n"
-"	p[0].y = n[0].x*k;\n"
-"	p[0].z = 0;\n"
-"    // set q = n x p\n"
-"    q[0].x = -n[0].z*p[0].y;\n"
-"	q[0].y = n[0].z*p[0].x;\n"
-"	q[0].z = a*k;\n"
-"  }\n"
-"}\n"
-"void solveFrictionConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs);\n"
-"void solveFrictionConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs)\n"
-"{\n"
-"	float frictionCoeff = ldsCs[0].m_linear.w;\n"
-"	int aIdx = ldsCs[0].m_bodyA;\n"
-"	int bIdx = ldsCs[0].m_bodyB;\n"
-"	float4 posA = gBodies[aIdx].m_pos;\n"
-"	float4 linVelA = gBodies[aIdx].m_linVel;\n"
-"	float4 angVelA = gBodies[aIdx].m_angVel;\n"
-"	float invMassA = gBodies[aIdx].m_invMass;\n"
-"	Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
-"	float4 posB = gBodies[bIdx].m_pos;\n"
-"	float4 linVelB = gBodies[bIdx].m_linVel;\n"
-"	float4 angVelB = gBodies[bIdx].m_angVel;\n"
-"	float invMassB = gBodies[bIdx].m_invMass;\n"
-"	Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
-"	\n"
-"	{\n"
-"		float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};\n"
-"		float minRambdaDt[4] = {0.f,0.f,0.f,0.f};\n"
-"		float sum = 0;\n"
-"		for(int j=0; j<4; j++)\n"
-"		{\n"
-"			sum +=ldsCs[0].m_appliedRambdaDt[j];\n"
-"		}\n"
-"		frictionCoeff = 0.7f;\n"
-"		for(int j=0; j<4; j++)\n"
-"		{\n"
-"			maxRambdaDt[j] = frictionCoeff*sum;\n"
-"			minRambdaDt[j] = -maxRambdaDt[j];\n"
-"		}\n"
-"		\n"
-"//		solveFriction( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,\n"
-"//			posB, &linVelB, &angVelB, invMassB, invInertiaB, maxRambdaDt, minRambdaDt );\n"
-"		\n"
-"		\n"
-"		{\n"
-"			\n"
-"			__global Constraint4* cs = ldsCs;\n"
-"			\n"
-"			if( cs->m_fJacCoeffInv[0] == 0 && cs->m_fJacCoeffInv[0] == 0 ) return;\n"
-"			const float4 center = cs->m_center;\n"
-"			\n"
-"			float4 n = -cs->m_linear;\n"
-"			\n"
-"			float4 tangent[2];\n"
-"			btPlaneSpace1(&n,&tangent[0],&tangent[1]);\n"
-"			float4 angular0, angular1, linear;\n"
-"			float4 r0 = center - posA;\n"
-"			float4 r1 = center - posB;\n"
-"			for(int i=0; i<2; i++)\n"
-"			{\n"
-"				setLinearAndAngular( tangent[i], r0, r1, &linear, &angular0, &angular1 );\n"
-"				float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,\n"
-"											linVelA, angVelA, linVelB, angVelB );\n"
-"				rambdaDt *= cs->m_fJacCoeffInv[i];\n"
-"				\n"
-"				{\n"
-"					float prevSum = cs->m_fAppliedRambdaDt[i];\n"
-"					float updated = prevSum;\n"
-"					updated += rambdaDt;\n"
-"					updated = max2( updated, minRambdaDt[i] );\n"
-"					updated = min2( updated, maxRambdaDt[i] );\n"
-"					rambdaDt = updated - prevSum;\n"
-"					cs->m_fAppliedRambdaDt[i] = updated;\n"
-"				}\n"
-"				\n"
-"				float4 linImp0 = invMassA*linear*rambdaDt;\n"
-"				float4 linImp1 = invMassB*(-linear)*rambdaDt;\n"
-"				float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;\n"
-"				float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;\n"
-"				\n"
-"				linVelA += linImp0;\n"
-"				angVelA += angImp0;\n"
-"				linVelB += linImp1;\n"
-"				angVelB += angImp1;\n"
-"			}\n"
-"			{	//	angular damping for point constraint\n"
-"				float4 ab = normalize3( posB - posA );\n"
-"				float4 ac = normalize3( center - posA );\n"
-"				if( dot3F4( ab, ac ) > 0.95f  || (invMassA == 0.f || invMassB == 0.f))\n"
-"				{\n"
-"					float angNA = dot3F4( n, angVelA );\n"
-"					float angNB = dot3F4( n, angVelB );\n"
-"					\n"
-"					angVelA -= (angNA*0.1f)*n;\n"
-"					angVelB -= (angNB*0.1f)*n;\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"		\n"
-"		\n"
-"	}\n"
-"	if (gBodies[aIdx].m_invMass)\n"
-"	{\n"
-"		gBodies[aIdx].m_linVel = linVelA;\n"
-"		gBodies[aIdx].m_angVel = angVelA;\n"
-"	} else\n"
-"	{\n"
-"		gBodies[aIdx].m_linVel = mymake_float4(0,0,0,0);\n"
-"		gBodies[aIdx].m_angVel = mymake_float4(0,0,0,0);\n"
-"	}\n"
-"	if (gBodies[bIdx].m_invMass)\n"
-"	{\n"
-"		gBodies[bIdx].m_linVel = linVelB;\n"
-"		gBodies[bIdx].m_angVel = angVelB;\n"
-"	} else\n"
-"	{\n"
-"		gBodies[bIdx].m_linVel = mymake_float4(0,0,0,0);\n"
-"		gBodies[bIdx].m_angVel = mymake_float4(0,0,0,0);\n"
-"	}\n"
-" \n"
-"}\n"
-"typedef struct \n"
-"{\n"
-"	int m_valInt0;\n"
-"	int m_valInt1;\n"
-"	int m_valInt2;\n"
-"	int m_valInt3;\n"
-"	float m_val0;\n"
-"	float m_val1;\n"
-"	float m_val2;\n"
-"	float m_val3;\n"
-"} SolverDebugInfo;\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void BatchSolveKernelFriction(__global Body* gBodies,\n"
-"                      __global Shape* gShapes,\n"
-"                      __global Constraint4* gConstraints,\n"
-"                      __global int* gN,\n"
-"                      __global int* gOffsets,\n"
-"                      __global int* batchSizes,\n"
-"                       int maxBatch1,\n"
-"                       int cellBatch,\n"
-"                       int4 nSplit\n"
-"                      )\n"
-"{\n"
-"	//__local int ldsBatchIdx[WG_SIZE+1];\n"
-"	__local int ldsCurBatch;\n"
-"	__local int ldsNextBatch;\n"
-"	__local int ldsStart;\n"
-"	int lIdx = GET_LOCAL_IDX;\n"
-"	int wgIdx = GET_GROUP_IDX;\n"
-"//	int gIdx = GET_GLOBAL_IDX;\n"
-"//	debugInfo[gIdx].m_valInt0 = gIdx;\n"
-"	//debugInfo[gIdx].m_valInt1 = GET_GROUP_SIZE;\n"
-"	int zIdx = (wgIdx/((nSplit.x*nSplit.y)/4))*2+((cellBatch&4)>>2);\n"
-"	int remain= (wgIdx%((nSplit.x*nSplit.y)/4));\n"
-"	int yIdx = (remain/(nSplit.x/2))*2 + ((cellBatch&2)>>1);\n"
-"	int xIdx = (remain%(nSplit.x/2))*2 + (cellBatch&1);\n"
-"	int cellIdx = xIdx+yIdx*nSplit.x+zIdx*(nSplit.x*nSplit.y);\n"
-"	\n"
-"	if( gN[cellIdx] == 0 ) \n"
-"		return;\n"
-"	int maxBatch = batchSizes[cellIdx];\n"
-"	const int start = gOffsets[cellIdx];\n"
-"	const int end = start + gN[cellIdx];\n"
-"	\n"
-"	if( lIdx == 0 )\n"
-"	{\n"
-"		ldsCurBatch = 0;\n"
-"		ldsNextBatch = 0;\n"
-"		ldsStart = start;\n"
-"	}\n"
-"	GROUP_LDS_BARRIER;\n"
-"	int idx=ldsStart+lIdx;\n"
-"	while (ldsCurBatch < maxBatch)\n"
-"	{\n"
-"		for(; idx<end; )\n"
-"		{\n"
-"			if (gConstraints[idx].m_batchIdx == ldsCurBatch)\n"
-"			{\n"
-"					solveFrictionConstraint( gBodies, gShapes, &gConstraints[idx] );\n"
-"				 idx+=64;\n"
-"			} else\n"
-"			{\n"
-"				break;\n"
-"			}\n"
-"		}\n"
-"		GROUP_LDS_BARRIER;\n"
-"		if( lIdx == 0 )\n"
-"		{\n"
-"			ldsCurBatch++;\n"
-"		}\n"
-"		GROUP_LDS_BARRIER;\n"
-"	}\n"
-"	\n"
-"    \n"
-"}\n"
-"__kernel void solveSingleFrictionKernel(__global Body* gBodies,\n"
-"                      __global Shape* gShapes,\n"
-"                      __global Constraint4* gConstraints,\n"
-"                       int cellIdx,\n"
-"                       int batchOffset,\n"
-"                       int numConstraintsInBatch\n"
-"                      )\n"
-"{\n"
-"	int index = get_global_id(0);\n"
-"	if (index < numConstraintsInBatch)\n"
-"	{\n"
-"		\n"
-"		int idx=batchOffset+index;\n"
-"	\n"
-"		solveFrictionConstraint( gBodies, gShapes, &gConstraints[idx] );\n"
-"	}    \n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup.cl b/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup.cl
deleted file mode 100644
index 8e2de7b5..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup.cl
+++ /dev/null
@@ -1,277 +0,0 @@
-
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Takahiro Harada
-
-#include "Bullet3Dynamics/shared/b3ConvertConstraint4.h"
-
-#pragma OPENCL EXTENSION cl_amd_printf : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
-
-
-#ifdef cl_ext_atomic_counters_32
-#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
-#else
-#define counter32_t volatile global int*
-#endif
-
-typedef unsigned int u32;
-typedef unsigned short u16;
-typedef unsigned char u8;
-
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GET_NUM_GROUPS get_num_groups(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
-#define AtomInc(x) atom_inc(&(x))
-#define AtomInc1(x, out) out = atom_inc(&(x))
-#define AppendInc(x, out) out = atomic_inc(x)
-#define AtomAdd(x, value) atom_add(&(x), value)
-#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
-#define AtomXhg(x, value) atom_xchg ( &(x), value )
-
-
-#define SELECT_UINT4( b, a, condition ) select( b,a,condition )
-
-#define make_float4 (float4)
-#define make_float2 (float2)
-#define make_uint4 (uint4)
-#define make_int4 (int4)
-#define make_uint2 (uint2)
-#define make_int2 (int2)
-
-
-#define max2 max
-#define min2 min
-
-
-///////////////////////////////////////
-//	Vector
-///////////////////////////////////////
-__inline
-float fastDiv(float numerator, float denominator)
-{
-	return native_divide(numerator, denominator);	
-//	return numerator/denominator;	
-}
-
-__inline
-float4 fastDiv4(float4 numerator, float4 denominator)
-{
-	return native_divide(numerator, denominator);	
-}
-
-__inline
-float fastSqrtf(float f2)
-{
-	return native_sqrt(f2);
-//	return sqrt(f2);
-}
-
-__inline
-float fastRSqrt(float f2)
-{
-	return native_rsqrt(f2);
-}
-
-__inline
-float fastLength4(float4 v)
-{
-	return fast_length(v);
-}
-
-__inline
-float4 fastNormalize4(float4 v)
-{
-	return fast_normalize(v);
-}
-
-
-__inline
-float sqrtf(float a)
-{
-//	return sqrt(a);
-	return native_sqrt(a);
-}
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
-	return cross(a,b);
-}
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
-	float4 a1 = make_float4(a.xyz,0.f);
-	float4 b1 = make_float4(b.xyz,0.f);
-	return dot(a1, b1);
-}
-
-__inline
-float length3(const float4 a)
-{
-	return sqrtf(dot3F4(a,a));
-}
-
-__inline
-float dot4(const float4 a, const float4 b)
-{
-	return dot( a, b );
-}
-
-//	for height
-__inline
-float dot3w1(const float4 point, const float4 eqn)
-{
-	return dot3F4(point,eqn) + eqn.w;
-}
-
-__inline
-float4 normalize3(const float4 a)
-{
-	float4 n = make_float4(a.x, a.y, a.z, 0.f);
-	return fastNormalize4( n );
-//	float length = sqrtf(dot3F4(a, a));
-//	return 1.f/length * a;
-}
-
-__inline
-float4 normalize4(const float4 a)
-{
-	float length = sqrtf(dot4(a, a));
-	return 1.f/length * a;
-}
-
-__inline
-float4 createEquation(const float4 a, const float4 b, const float4 c)
-{
-	float4 eqn;
-	float4 ab = b-a;
-	float4 ac = c-a;
-	eqn = normalize3( cross3(ab, ac) );
-	eqn.w = -dot3F4(eqn,a);
-	return eqn;
-}
-
-
-
-#define WG_SIZE 64
-
-
-
-
-
-
-
-typedef struct
-{
-	int m_nConstraints;
-	int m_start;
-	int m_batchIdx;
-	int m_nSplit;
-//	int m_paddings[1];
-} ConstBuffer;
-
-typedef struct
-{
-	int m_solveFriction;
-	int m_maxBatch;	//	long batch really kills the performance
-	int m_batchIdx;
-	int m_nSplit;
-//	int m_paddings[1];
-} ConstBufferBatchSolve;
-
-
-
-
- 
-
-
-typedef struct 
-{
-	int m_valInt0;
-	int m_valInt1;
-	int m_valInt2;
-	int m_valInt3;
-
-	float m_val0;
-	float m_val1;
-	float m_val2;
-	float m_val3;
-} SolverDebugInfo;
-
-
-
-
-
-
-typedef struct
-{
-	int m_nContacts;
-	float m_dt;
-	float m_positionDrift;
-	float m_positionConstraintCoeff;
-} ConstBufferCTC;
-
-__kernel
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void ContactToConstraintKernel(__global struct b3Contact4Data* gContact, __global b3RigidBodyData_t* gBodies, __global b3InertiaData_t* gShapes, __global b3ContactConstraint4_t* gConstraintOut, 
-int nContacts,
-float dt,
-float positionDrift,
-float positionConstraintCoeff
-)
-{
-	int gIdx = GET_GLOBAL_IDX;
-	
-	if( gIdx < nContacts )
-	{
-		int aIdx = abs(gContact[gIdx].m_bodyAPtrAndSignBit);
-		int bIdx = abs(gContact[gIdx].m_bodyBPtrAndSignBit);
-
-		float4 posA = gBodies[aIdx].m_pos;
-		float4 linVelA = gBodies[aIdx].m_linVel;
-		float4 angVelA = gBodies[aIdx].m_angVel;
-		float invMassA = gBodies[aIdx].m_invMass;
-		b3Mat3x3 invInertiaA = gShapes[aIdx].m_initInvInertia;
-
-		float4 posB = gBodies[bIdx].m_pos;
-		float4 linVelB = gBodies[bIdx].m_linVel;
-		float4 angVelB = gBodies[bIdx].m_angVel;
-		float invMassB = gBodies[bIdx].m_invMass;
-		b3Mat3x3 invInertiaB = gShapes[bIdx].m_initInvInertia;
-
-		b3ContactConstraint4_t cs;
-
-    	setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,
-			&gContact[gIdx], dt, positionDrift, positionConstraintCoeff,
-			&cs );
-		
-		cs.m_batchIdx = gContact[gIdx].m_batchIdx;
-
-		gConstraintOut[gIdx] = cs;
-	}
-}
-
-
-
-
-
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup.h b/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup.h
deleted file mode 100644
index eb1834ee..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup.h
+++ /dev/null
@@ -1,703 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* solverSetupCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc.  \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-"	int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Float4;\n"
-"	#define b3Float4ConstArg const b3Float4\n"
-"	#define b3MakeFloat4 (float4)\n"
-"	float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return dot(a1, b1);\n"
-"	}\n"
-"	b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return cross(a1, b1);\n"
-"	}\n"
-"	#define b3MinFloat4 min\n"
-"	#define b3MaxFloat4 max\n"
-"	#define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-"		\n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-"	if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)	\n"
-"		return false;\n"
-"	return true;\n"
-"}\n"
-"inline int    b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-"    float maxDot = -B3_INFINITY;\n"
-"    int i = 0;\n"
-"    int ptIndex = -1;\n"
-"    for( i = 0; i < vecLen; i++ )\n"
-"    {\n"
-"        float dot = b3Dot3F4(vecArray[i],vec);\n"
-"            \n"
-"        if( dot > maxDot )\n"
-"        {\n"
-"            maxDot = dot;\n"
-"            ptIndex = i;\n"
-"        }\n"
-"    }\n"
-"	b3Assert(ptIndex>=0);\n"
-"    if (ptIndex<0)\n"
-"	{\n"
-"		ptIndex = 0;\n"
-"	}\n"
-"    *dotOut = maxDot;\n"
-"    return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef  struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-"	b3Float4	m_worldPosB[4];\n"
-"//	b3Float4	m_localPosA[4];\n"
-"//	b3Float4	m_localPosB[4];\n"
-"	b3Float4	m_worldNormalOnB;	//	w: m_nPoints\n"
-"	unsigned short  m_restituitionCoeffCmp;\n"
-"	unsigned short  m_frictionCoeffCmp;\n"
-"	int m_batchIdx;\n"
-"	int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-"	int m_bodyBPtrAndSignBit;\n"
-"	int	m_childIndexA;\n"
-"	int	m_childIndexB;\n"
-"	int m_unused1;\n"
-"	int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-"	return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-"	contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#ifndef B3_CONTACT_CONSTRAINT5_H\n"
-"#define B3_CONTACT_CONSTRAINT5_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"typedef struct b3ContactConstraint4 b3ContactConstraint4_t;\n"
-"struct b3ContactConstraint4\n"
-"{\n"
-"	b3Float4 m_linear;//normal?\n"
-"	b3Float4 m_worldPos[4];\n"
-"	b3Float4 m_center;	//	friction\n"
-"	float m_jacCoeffInv[4];\n"
-"	float m_b[4];\n"
-"	float m_appliedRambdaDt[4];\n"
-"	float m_fJacCoeffInv[2];	//	friction\n"
-"	float m_fAppliedRambdaDt[2];	//	friction\n"
-"	unsigned int m_bodyA;\n"
-"	unsigned int m_bodyB;\n"
-"	int			m_batchIdx;\n"
-"	unsigned int m_paddings;\n"
-"};\n"
-"//inline	void setFrictionCoeff(float value) { m_linear[3] = value; }\n"
-"inline	float b3GetFrictionCoeff(b3ContactConstraint4_t* constraint) \n"
-"{\n"
-"	return constraint->m_linear.w; \n"
-"}\n"
-"#endif //B3_CONTACT_CONSTRAINT5_H\n"
-"#ifndef B3_RIGIDBODY_DATA_H\n"
-"#define B3_RIGIDBODY_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Quat;\n"
-"	#define b3QuatConstArg const b3Quat\n"
-"	\n"
-"	\n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-"	v = (float4)(v.xyz,0.f);\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"	\n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-"	b3Quat ans;\n"
-"	ans = b3Cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-"	b3Quat q;\n"
-"	q=in;\n"
-"	//return b3FastNormalize4(in);\n"
-"	float len = native_sqrt(dot(q, q));\n"
-"	if(len > 0.f)\n"
-"	{\n"
-"		q *= 1.f / len;\n"
-"	}\n"
-"	else\n"
-"	{\n"
-"		q.x = q.y = q.z = 0.f;\n"
-"		q.w = 1.f;\n"
-"	}\n"
-"	return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-"	b3Quat qInv = b3QuatInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-"	return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-"	return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-"	return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg  orientation)\n"
-"{\n"
-"	return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-"	\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-"	b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-"	b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-"	out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-"	out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-"	out.m_row[0].w = 0.f;\n"
-"	out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-"	out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-"	out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-"	out.m_row[1].w = 0.f;\n"
-"	out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-"	out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-"	out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-"	out.m_row[2].w = 0.f;\n"
-"	return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0] = fabs(matIn.m_row[0]);\n"
-"	out.m_row[1] = fabs(matIn.m_row[1]);\n"
-"	out.m_row[2] = fabs(matIn.m_row[2]);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-"	b3Mat3x3 m;\n"
-"	m.m_row[0] = (b3Float4)(0.f);\n"
-"	m.m_row[1] = (b3Float4)(0.f);\n"
-"	m.m_row[2] = (b3Float4)(0.f);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-"	b3Mat3x3 m;\n"
-"	m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-"	m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-"	m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-"	out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-"	out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-"	b3Mat3x3 transB;\n"
-"	transB = mtTranspose( b );\n"
-"	b3Mat3x3 ans;\n"
-"	//	why this doesn't run when 0ing in the for{}\n"
-"	a.m_row[0].w = 0.f;\n"
-"	a.m_row[1].w = 0.f;\n"
-"	a.m_row[2].w = 0.f;\n"
-"	for(int i=0; i<3; i++)\n"
-"	{\n"
-"//	a.m_row[i].w = 0.f;\n"
-"		ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-"		ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-"		ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-"		ans.m_row[i].w = 0.f;\n"
-"	}\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-"	b3Float4 ans;\n"
-"	ans.x = b3Dot3F4( a.m_row[0], b );\n"
-"	ans.y = b3Dot3F4( a.m_row[1], b );\n"
-"	ans.z = b3Dot3F4( a.m_row[2], b );\n"
-"	ans.w = 0.f;\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-"	b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-"	b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-"	b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-"	b3Float4 ans;\n"
-"	ans.x = b3Dot3F4( a, colx );\n"
-"	ans.y = b3Dot3F4( a, coly );\n"
-"	ans.z = b3Dot3F4( a, colz );\n"
-"	return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
-"struct b3RigidBodyData\n"
-"{\n"
-"	b3Float4				m_pos;\n"
-"	b3Quat					m_quat;\n"
-"	b3Float4				m_linVel;\n"
-"	b3Float4				m_angVel;\n"
-"	int 					m_collidableIdx;\n"
-"	float 				m_invMass;\n"
-"	float 				m_restituitionCoeff;\n"
-"	float 				m_frictionCoeff;\n"
-"};\n"
-"typedef struct b3InertiaData b3InertiaData_t;\n"
-"struct b3InertiaData\n"
-"{\n"
-"	b3Mat3x3 m_invInertiaWorld;\n"
-"	b3Mat3x3 m_initInvInertia;\n"
-"};\n"
-"#endif //B3_RIGIDBODY_DATA_H\n"
-"	\n"
-"void b3PlaneSpace1 (b3Float4ConstArg n, b3Float4* p, b3Float4* q);\n"
-" void b3PlaneSpace1 (b3Float4ConstArg n, b3Float4* p, b3Float4* q)\n"
-"{\n"
-"  if (b3Fabs(n.z) > 0.70710678f) {\n"
-"    // choose p in y-z plane\n"
-"    float a = n.y*n.y + n.z*n.z;\n"
-"    float k = 1.f/sqrt(a);\n"
-"    p[0].x = 0;\n"
-"	p[0].y = -n.z*k;\n"
-"	p[0].z = n.y*k;\n"
-"    // set q = n x p\n"
-"    q[0].x = a*k;\n"
-"	q[0].y = -n.x*p[0].z;\n"
-"	q[0].z = n.x*p[0].y;\n"
-"  }\n"
-"  else {\n"
-"    // choose p in x-y plane\n"
-"    float a = n.x*n.x + n.y*n.y;\n"
-"    float k = 1.f/sqrt(a);\n"
-"    p[0].x = -n.y*k;\n"
-"	p[0].y = n.x*k;\n"
-"	p[0].z = 0;\n"
-"    // set q = n x p\n"
-"    q[0].x = -n.z*p[0].y;\n"
-"	q[0].y = n.z*p[0].x;\n"
-"	q[0].z = a*k;\n"
-"  }\n"
-"}\n"
-" \n"
-"void setLinearAndAngular( b3Float4ConstArg n, b3Float4ConstArg r0, b3Float4ConstArg r1, b3Float4* linear, b3Float4* angular0, b3Float4* angular1)\n"
-"{\n"
-"	*linear = b3MakeFloat4(n.x,n.y,n.z,0.f);\n"
-"	*angular0 = b3Cross3(r0, n);\n"
-"	*angular1 = -b3Cross3(r1, n);\n"
-"}\n"
-"float calcRelVel( b3Float4ConstArg l0, b3Float4ConstArg l1, b3Float4ConstArg a0, b3Float4ConstArg a1, b3Float4ConstArg linVel0,\n"
-"	b3Float4ConstArg angVel0, b3Float4ConstArg linVel1, b3Float4ConstArg angVel1 )\n"
-"{\n"
-"	return b3Dot3F4(l0, linVel0) + b3Dot3F4(a0, angVel0) + b3Dot3F4(l1, linVel1) + b3Dot3F4(a1, angVel1);\n"
-"}\n"
-"float calcJacCoeff(b3Float4ConstArg linear0, b3Float4ConstArg linear1, b3Float4ConstArg angular0, b3Float4ConstArg angular1,\n"
-"					float invMass0, const b3Mat3x3* invInertia0, float invMass1, const b3Mat3x3* invInertia1)\n"
-"{\n"
-"	//	linear0,1 are normlized\n"
-"	float jmj0 = invMass0;//b3Dot3F4(linear0, linear0)*invMass0;\n"
-"	float jmj1 = b3Dot3F4(mtMul3(angular0,*invInertia0), angular0);\n"
-"	float jmj2 = invMass1;//b3Dot3F4(linear1, linear1)*invMass1;\n"
-"	float jmj3 = b3Dot3F4(mtMul3(angular1,*invInertia1), angular1);\n"
-"	return -1.f/(jmj0+jmj1+jmj2+jmj3);\n"
-"}\n"
-"void setConstraint4( b3Float4ConstArg posA, b3Float4ConstArg linVelA, b3Float4ConstArg angVelA, float invMassA, b3Mat3x3ConstArg invInertiaA,\n"
-"	b3Float4ConstArg posB, b3Float4ConstArg linVelB, b3Float4ConstArg angVelB, float invMassB, b3Mat3x3ConstArg invInertiaB, \n"
-"	__global struct b3Contact4Data* src, float dt, float positionDrift, float positionConstraintCoeff,\n"
-"	b3ContactConstraint4_t* dstC )\n"
-"{\n"
-"	dstC->m_bodyA = abs(src->m_bodyAPtrAndSignBit);\n"
-"	dstC->m_bodyB = abs(src->m_bodyBPtrAndSignBit);\n"
-"	float dtInv = 1.f/dt;\n"
-"	for(int ic=0; ic<4; ic++)\n"
-"	{\n"
-"		dstC->m_appliedRambdaDt[ic] = 0.f;\n"
-"	}\n"
-"	dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;\n"
-"	dstC->m_linear = src->m_worldNormalOnB;\n"
-"	dstC->m_linear.w = 0.7f ;//src->getFrictionCoeff() );\n"
-"	for(int ic=0; ic<4; ic++)\n"
-"	{\n"
-"		b3Float4 r0 = src->m_worldPosB[ic] - posA;\n"
-"		b3Float4 r1 = src->m_worldPosB[ic] - posB;\n"
-"		if( ic >= src->m_worldNormalOnB.w )//npoints\n"
-"		{\n"
-"			dstC->m_jacCoeffInv[ic] = 0.f;\n"
-"			continue;\n"
-"		}\n"
-"		float relVelN;\n"
-"		{\n"
-"			b3Float4 linear, angular0, angular1;\n"
-"			setLinearAndAngular(src->m_worldNormalOnB, r0, r1, &linear, &angular0, &angular1);\n"
-"			dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
-"				invMassA, &invInertiaA, invMassB, &invInertiaB );\n"
-"			relVelN = calcRelVel(linear, -linear, angular0, angular1,\n"
-"				linVelA, angVelA, linVelB, angVelB);\n"
-"			float e = 0.f;//src->getRestituitionCoeff();\n"
-"			if( relVelN*relVelN < 0.004f ) e = 0.f;\n"
-"			dstC->m_b[ic] = e*relVelN;\n"
-"			//float penetration = src->m_worldPosB[ic].w;\n"
-"			dstC->m_b[ic] += (src->m_worldPosB[ic].w + positionDrift)*positionConstraintCoeff*dtInv;\n"
-"			dstC->m_appliedRambdaDt[ic] = 0.f;\n"
-"		}\n"
-"	}\n"
-"	if( src->m_worldNormalOnB.w > 0 )//npoints\n"
-"	{	//	prepare friction\n"
-"		b3Float4 center = b3MakeFloat4(0.f,0.f,0.f,0.f);\n"
-"		for(int i=0; i<src->m_worldNormalOnB.w; i++) \n"
-"			center += src->m_worldPosB[i];\n"
-"		center /= (float)src->m_worldNormalOnB.w;\n"
-"		b3Float4 tangent[2];\n"
-"		b3PlaneSpace1(src->m_worldNormalOnB,&tangent[0],&tangent[1]);\n"
-"		\n"
-"		b3Float4 r[2];\n"
-"		r[0] = center - posA;\n"
-"		r[1] = center - posB;\n"
-"		for(int i=0; i<2; i++)\n"
-"		{\n"
-"			b3Float4 linear, angular0, angular1;\n"
-"			setLinearAndAngular(tangent[i], r[0], r[1], &linear, &angular0, &angular1);\n"
-"			dstC->m_fJacCoeffInv[i] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
-"				invMassA, &invInertiaA, invMassB, &invInertiaB );\n"
-"			dstC->m_fAppliedRambdaDt[i] = 0.f;\n"
-"		}\n"
-"		dstC->m_center = center;\n"
-"	}\n"
-"	for(int i=0; i<4; i++)\n"
-"	{\n"
-"		if( i<src->m_worldNormalOnB.w )\n"
-"		{\n"
-"			dstC->m_worldPos[i] = src->m_worldPosB[i];\n"
-"		}\n"
-"		else\n"
-"		{\n"
-"			dstC->m_worldPos[i] = b3MakeFloat4(0.f,0.f,0.f,0.f);\n"
-"		}\n"
-"	}\n"
-"}\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile global int*\n"
-"#endif\n"
-"typedef unsigned int u32;\n"
-"typedef unsigned short u16;\n"
-"typedef unsigned char u8;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"///////////////////////////////////////\n"
-"//	Vector\n"
-"///////////////////////////////////////\n"
-"__inline\n"
-"float fastDiv(float numerator, float denominator)\n"
-"{\n"
-"	return native_divide(numerator, denominator);	\n"
-"//	return numerator/denominator;	\n"
-"}\n"
-"__inline\n"
-"float4 fastDiv4(float4 numerator, float4 denominator)\n"
-"{\n"
-"	return native_divide(numerator, denominator);	\n"
-"}\n"
-"__inline\n"
-"float fastSqrtf(float f2)\n"
-"{\n"
-"	return native_sqrt(f2);\n"
-"//	return sqrt(f2);\n"
-"}\n"
-"__inline\n"
-"float fastRSqrt(float f2)\n"
-"{\n"
-"	return native_rsqrt(f2);\n"
-"}\n"
-"__inline\n"
-"float fastLength4(float4 v)\n"
-"{\n"
-"	return fast_length(v);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"__inline\n"
-"float sqrtf(float a)\n"
-"{\n"
-"//	return sqrt(a);\n"
-"	return native_sqrt(a);\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-"	return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-"	float4 a1 = make_float4(a.xyz,0.f);\n"
-"	float4 b1 = make_float4(b.xyz,0.f);\n"
-"	return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float length3(const float4 a)\n"
-"{\n"
-"	return sqrtf(dot3F4(a,a));\n"
-"}\n"
-"__inline\n"
-"float dot4(const float4 a, const float4 b)\n"
-"{\n"
-"	return dot( a, b );\n"
-"}\n"
-"//	for height\n"
-"__inline\n"
-"float dot3w1(const float4 point, const float4 eqn)\n"
-"{\n"
-"	return dot3F4(point,eqn) + eqn.w;\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-"	float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-"	return fastNormalize4( n );\n"
-"//	float length = sqrtf(dot3F4(a, a));\n"
-"//	return 1.f/length * a;\n"
-"}\n"
-"__inline\n"
-"float4 normalize4(const float4 a)\n"
-"{\n"
-"	float length = sqrtf(dot4(a, a));\n"
-"	return 1.f/length * a;\n"
-"}\n"
-"__inline\n"
-"float4 createEquation(const float4 a, const float4 b, const float4 c)\n"
-"{\n"
-"	float4 eqn;\n"
-"	float4 ab = b-a;\n"
-"	float4 ac = c-a;\n"
-"	eqn = normalize3( cross3(ab, ac) );\n"
-"	eqn.w = -dot3F4(eqn,a);\n"
-"	return eqn;\n"
-"}\n"
-"#define WG_SIZE 64\n"
-"typedef struct\n"
-"{\n"
-"	int m_nConstraints;\n"
-"	int m_start;\n"
-"	int m_batchIdx;\n"
-"	int m_nSplit;\n"
-"//	int m_paddings[1];\n"
-"} ConstBuffer;\n"
-"typedef struct\n"
-"{\n"
-"	int m_solveFriction;\n"
-"	int m_maxBatch;	//	long batch really kills the performance\n"
-"	int m_batchIdx;\n"
-"	int m_nSplit;\n"
-"//	int m_paddings[1];\n"
-"} ConstBufferBatchSolve;\n"
-" \n"
-"typedef struct \n"
-"{\n"
-"	int m_valInt0;\n"
-"	int m_valInt1;\n"
-"	int m_valInt2;\n"
-"	int m_valInt3;\n"
-"	float m_val0;\n"
-"	float m_val1;\n"
-"	float m_val2;\n"
-"	float m_val3;\n"
-"} SolverDebugInfo;\n"
-"typedef struct\n"
-"{\n"
-"	int m_nContacts;\n"
-"	float m_dt;\n"
-"	float m_positionDrift;\n"
-"	float m_positionConstraintCoeff;\n"
-"} ConstBufferCTC;\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void ContactToConstraintKernel(__global struct b3Contact4Data* gContact, __global b3RigidBodyData_t* gBodies, __global b3InertiaData_t* gShapes, __global b3ContactConstraint4_t* gConstraintOut, \n"
-"int nContacts,\n"
-"float dt,\n"
-"float positionDrift,\n"
-"float positionConstraintCoeff\n"
-")\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	\n"
-"	if( gIdx < nContacts )\n"
-"	{\n"
-"		int aIdx = abs(gContact[gIdx].m_bodyAPtrAndSignBit);\n"
-"		int bIdx = abs(gContact[gIdx].m_bodyBPtrAndSignBit);\n"
-"		float4 posA = gBodies[aIdx].m_pos;\n"
-"		float4 linVelA = gBodies[aIdx].m_linVel;\n"
-"		float4 angVelA = gBodies[aIdx].m_angVel;\n"
-"		float invMassA = gBodies[aIdx].m_invMass;\n"
-"		b3Mat3x3 invInertiaA = gShapes[aIdx].m_initInvInertia;\n"
-"		float4 posB = gBodies[bIdx].m_pos;\n"
-"		float4 linVelB = gBodies[bIdx].m_linVel;\n"
-"		float4 angVelB = gBodies[bIdx].m_angVel;\n"
-"		float invMassB = gBodies[bIdx].m_invMass;\n"
-"		b3Mat3x3 invInertiaB = gShapes[bIdx].m_initInvInertia;\n"
-"		b3ContactConstraint4_t cs;\n"
-"    	setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,\n"
-"			&gContact[gIdx], dt, positionDrift, positionConstraintCoeff,\n"
-"			&cs );\n"
-"		\n"
-"		cs.m_batchIdx = gContact[gIdx].m_batchIdx;\n"
-"		gConstraintOut[gIdx] = cs;\n"
-"	}\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.cl b/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.cl
deleted file mode 100644
index 3dc48d43..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.cl
+++ /dev/null
@@ -1,613 +0,0 @@
-/*
-Copyright (c) 2012 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Takahiro Harada
-
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-
-#pragma OPENCL EXTENSION cl_amd_printf : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
-
-
-#ifdef cl_ext_atomic_counters_32
-#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
-#else
-#define counter32_t volatile global int*
-#endif
-
-typedef unsigned int u32;
-typedef unsigned short u16;
-typedef unsigned char u8;
-
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GET_NUM_GROUPS get_num_groups(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
-#define AtomInc(x) atom_inc(&(x))
-#define AtomInc1(x, out) out = atom_inc(&(x))
-#define AppendInc(x, out) out = atomic_inc(x)
-#define AtomAdd(x, value) atom_add(&(x), value)
-#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
-#define AtomXhg(x, value) atom_xchg ( &(x), value )
-
-
-#define SELECT_UINT4( b, a, condition ) select( b,a,condition )
-
-#define make_float4 (float4)
-#define make_float2 (float2)
-#define make_uint4 (uint4)
-#define make_int4 (int4)
-#define make_uint2 (uint2)
-#define make_int2 (int2)
-
-
-#define max2 max
-#define min2 min
-
-
-///////////////////////////////////////
-//	Vector
-///////////////////////////////////////
-__inline
-float fastDiv(float numerator, float denominator)
-{
-	return native_divide(numerator, denominator);	
-//	return numerator/denominator;	
-}
-
-__inline
-float4 fastDiv4(float4 numerator, float4 denominator)
-{
-	return native_divide(numerator, denominator);	
-}
-
-__inline
-float fastSqrtf(float f2)
-{
-	return native_sqrt(f2);
-//	return sqrt(f2);
-}
-
-__inline
-float fastRSqrt(float f2)
-{
-	return native_rsqrt(f2);
-}
-
-__inline
-float fastLength4(float4 v)
-{
-	return fast_length(v);
-}
-
-__inline
-float4 fastNormalize4(float4 v)
-{
-	return fast_normalize(v);
-}
-
-
-__inline
-float sqrtf(float a)
-{
-//	return sqrt(a);
-	return native_sqrt(a);
-}
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
-	return cross(a,b);
-}
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
-	float4 a1 = make_float4(a.xyz,0.f);
-	float4 b1 = make_float4(b.xyz,0.f);
-	return dot(a1, b1);
-}
-
-__inline
-float length3(const float4 a)
-{
-	return sqrtf(dot3F4(a,a));
-}
-
-__inline
-float dot4(const float4 a, const float4 b)
-{
-	return dot( a, b );
-}
-
-//	for height
-__inline
-float dot3w1(const float4 point, const float4 eqn)
-{
-	return dot3F4(point,eqn) + eqn.w;
-}
-
-__inline
-float4 normalize3(const float4 a)
-{
-	float4 n = make_float4(a.x, a.y, a.z, 0.f);
-	return fastNormalize4( n );
-//	float length = sqrtf(dot3F4(a, a));
-//	return 1.f/length * a;
-}
-
-__inline
-float4 normalize4(const float4 a)
-{
-	float length = sqrtf(dot4(a, a));
-	return 1.f/length * a;
-}
-
-__inline
-float4 createEquation(const float4 a, const float4 b, const float4 c)
-{
-	float4 eqn;
-	float4 ab = b-a;
-	float4 ac = c-a;
-	eqn = normalize3( cross3(ab, ac) );
-	eqn.w = -dot3F4(eqn,a);
-	return eqn;
-}
-
-///////////////////////////////////////
-//	Matrix3x3
-///////////////////////////////////////
-
-typedef struct
-{
-	float4 m_row[3];
-}Matrix3x3;
-
-__inline
-Matrix3x3 mtZero();
-
-__inline
-Matrix3x3 mtIdentity();
-
-__inline
-Matrix3x3 mtTranspose(Matrix3x3 m);
-
-__inline
-Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b);
-
-__inline
-float4 mtMul1(Matrix3x3 a, float4 b);
-
-__inline
-float4 mtMul3(float4 a, Matrix3x3 b);
-
-__inline
-Matrix3x3 mtZero()
-{
-	Matrix3x3 m;
-	m.m_row[0] = (float4)(0.f);
-	m.m_row[1] = (float4)(0.f);
-	m.m_row[2] = (float4)(0.f);
-	return m;
-}
-
-__inline
-Matrix3x3 mtIdentity()
-{
-	Matrix3x3 m;
-	m.m_row[0] = (float4)(1,0,0,0);
-	m.m_row[1] = (float4)(0,1,0,0);
-	m.m_row[2] = (float4)(0,0,1,0);
-	return m;
-}
-
-__inline
-Matrix3x3 mtTranspose(Matrix3x3 m)
-{
-	Matrix3x3 out;
-	out.m_row[0] = (float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);
-	out.m_row[1] = (float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);
-	out.m_row[2] = (float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);
-	return out;
-}
-
-__inline
-Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b)
-{
-	Matrix3x3 transB;
-	transB = mtTranspose( b );
-	Matrix3x3 ans;
-	//	why this doesn't run when 0ing in the for{}
-	a.m_row[0].w = 0.f;
-	a.m_row[1].w = 0.f;
-	a.m_row[2].w = 0.f;
-	for(int i=0; i<3; i++)
-	{
-//	a.m_row[i].w = 0.f;
-		ans.m_row[i].x = dot3F4(a.m_row[i],transB.m_row[0]);
-		ans.m_row[i].y = dot3F4(a.m_row[i],transB.m_row[1]);
-		ans.m_row[i].z = dot3F4(a.m_row[i],transB.m_row[2]);
-		ans.m_row[i].w = 0.f;
-	}
-	return ans;
-}
-
-__inline
-float4 mtMul1(Matrix3x3 a, float4 b)
-{
-	float4 ans;
-	ans.x = dot3F4( a.m_row[0], b );
-	ans.y = dot3F4( a.m_row[1], b );
-	ans.z = dot3F4( a.m_row[2], b );
-	ans.w = 0.f;
-	return ans;
-}
-
-__inline
-float4 mtMul3(float4 a, Matrix3x3 b)
-{
-	float4 colx = make_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);
-	float4 coly = make_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);
-	float4 colz = make_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);
-
-	float4 ans;
-	ans.x = dot3F4( a, colx );
-	ans.y = dot3F4( a, coly );
-	ans.z = dot3F4( a, colz );
-	return ans;
-}
-
-///////////////////////////////////////
-//	Quaternion
-///////////////////////////////////////
-
-typedef float4 Quaternion;
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b);
-
-__inline
-Quaternion qtNormalize(Quaternion in);
-
-__inline
-float4 qtRotate(Quaternion q, float4 vec);
-
-__inline
-Quaternion qtInvert(Quaternion q);
-
-
-
-
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b)
-{
-	Quaternion ans;
-	ans = cross3( a, b );
-	ans += a.w*b+b.w*a;
-//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
-	ans.w = a.w*b.w - dot3F4(a, b);
-	return ans;
-}
-
-__inline
-Quaternion qtNormalize(Quaternion in)
-{
-	return fastNormalize4(in);
-//	in /= length( in );
-//	return in;
-}
-__inline
-float4 qtRotate(Quaternion q, float4 vec)
-{
-	Quaternion qInv = qtInvert( q );
-	float4 vcpy = vec;
-	vcpy.w = 0.f;
-	float4 out = qtMul(qtMul(q,vcpy),qInv);
-	return out;
-}
-
-__inline
-Quaternion qtInvert(Quaternion q)
-{
-	return (Quaternion)(-q.xyz, q.w);
-}
-
-__inline
-float4 qtInvRotate(const Quaternion q, float4 vec)
-{
-	return qtRotate( qtInvert( q ), vec );
-}
-
-
-
-
-#define WG_SIZE 64
-
-typedef struct
-{
-	float4 m_pos;
-	Quaternion m_quat;
-	float4 m_linVel;
-	float4 m_angVel;
-
-	u32 m_shapeIdx;
-	float m_invMass;
-	float m_restituitionCoeff;
-	float m_frictionCoeff;
-} Body;
-
-typedef struct
-{
-	Matrix3x3 m_invInertia;
-	Matrix3x3 m_initInvInertia;
-} Shape;
-
-typedef struct
-{
-	float4 m_linear;
-	float4 m_worldPos[4];
-	float4 m_center;	
-	float m_jacCoeffInv[4];
-	float m_b[4];
-	float m_appliedRambdaDt[4];
-
-	float m_fJacCoeffInv[2];	
-	float m_fAppliedRambdaDt[2];	
-
-	u32 m_bodyA;
-	u32 m_bodyB;
-
-	int m_batchIdx;
-	u32 m_paddings[1];
-} Constraint4;
-
-
-
-typedef struct
-{
-	int m_nConstraints;
-	int m_start;
-	int m_batchIdx;
-	int m_nSplit;
-//	int m_paddings[1];
-} ConstBuffer;
-
-typedef struct
-{
-	int m_solveFriction;
-	int m_maxBatch;	//	long batch really kills the performance
-	int m_batchIdx;
-	int m_nSplit;
-//	int m_paddings[1];
-} ConstBufferBatchSolve;
-
-
- 
-
-
-typedef struct 
-{
-	int m_valInt0;
-	int m_valInt1;
-	int m_valInt2;
-	int m_valInt3;
-
-	float m_val0;
-	float m_val1;
-	float m_val2;
-	float m_val3;
-} SolverDebugInfo;
-
-
-
-
-//	others
-__kernel
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void ReorderContactKernel(__global struct b3Contact4Data* in, __global struct b3Contact4Data* out, __global int2* sortData, int4 cb )
-{
-	int nContacts = cb.x;
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( gIdx < nContacts )
-	{
-		int srcIdx = sortData[gIdx].y;
-		out[gIdx] = in[srcIdx];
-	}
-}
-
-__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void SetDeterminismSortDataChildShapeB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataOut, int nContacts)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( gIdx < nContacts )
-	{
-		int2 sd;
-		sd.x = contactsIn[gIdx].m_childIndexB;
-		sd.y = gIdx;
-		sortDataOut[gIdx] = sd;
-	}
-}
-
-__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void SetDeterminismSortDataChildShapeA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( gIdx < nContacts )
-	{
-		int2 sdIn;
-		sdIn = sortDataInOut[gIdx];
-		int2 sdOut;
-		sdOut.x = contactsIn[sdIn.y].m_childIndexA;
-		sdOut.y = sdIn.y;
-		sortDataInOut[gIdx] = sdOut;
-	}
-}
-
-__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void SetDeterminismSortDataBodyA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( gIdx < nContacts )
-	{
-		int2 sdIn;
-		sdIn = sortDataInOut[gIdx];
-		int2 sdOut;
-		sdOut.x = contactsIn[sdIn.y].m_bodyAPtrAndSignBit;
-		sdOut.y = sdIn.y;
-		sortDataInOut[gIdx] = sdOut;
-	}
-}
-
-
-__kernel
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void SetDeterminismSortDataBodyB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)
-{
-	int gIdx = GET_GLOBAL_IDX;
-
-	if( gIdx < nContacts )
-	{
-		int2 sdIn;
-		sdIn = sortDataInOut[gIdx];
-		int2 sdOut;
-		sdOut.x = contactsIn[sdIn.y].m_bodyBPtrAndSignBit;
-		sdOut.y = sdIn.y;
-		sortDataInOut[gIdx] = sdOut;
-	}
-}
-
-
-
-
-typedef struct
-{
-	int m_nContacts;
-	int m_staticIdx;
-	float m_scale;
-	int m_nSplit;
-} ConstBufferSSD;
-
-
-__constant const int gridTable4x4[] = 
-{
-    0,1,17,16,
-	1,2,18,19,
-	17,18,32,3,
-	16,19,3,34
-};
-
-__constant const int gridTable8x8[] = 
-{
-	  0,  2,  3, 16, 17, 18, 19,  1,
-	 66, 64, 80, 67, 82, 81, 65, 83,
-	131,144,128,130,147,129,145,146,
-	208,195,194,192,193,211,210,209,
-	 21, 22, 23,  5,  4,  6,  7, 20,
-	 86, 85, 69, 87, 70, 68, 84, 71,
-	151,133,149,150,135,148,132,134,
-	197,27,214,213,212,199,198,196
-	
-};
-
-
-
-
-#define USE_SPATIAL_BATCHING 1
-#define USE_4x4_GRID 1
-
-__kernel
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void SetSortDataKernel(__global struct b3Contact4Data* gContact, __global Body* gBodies, __global int2* gSortDataOut, 
-int nContacts,float scale,int4 nSplit,int staticIdx)
-
-{
-	int gIdx = GET_GLOBAL_IDX;
-	
-	if( gIdx < nContacts )
-	{
-		int aPtrAndSignBit  = gContact[gIdx].m_bodyAPtrAndSignBit;
-		int bPtrAndSignBit  = gContact[gIdx].m_bodyBPtrAndSignBit;
-
-		int aIdx = abs(aPtrAndSignBit );
-		int bIdx = abs(bPtrAndSignBit);
-
-		bool aStatic = (aPtrAndSignBit<0) ||(aPtrAndSignBit==staticIdx);
-		bool bStatic = (bPtrAndSignBit<0) ||(bPtrAndSignBit==staticIdx);
-
-#if USE_SPATIAL_BATCHING		
-		int idx = (aStatic)? bIdx: aIdx;
-		float4 p = gBodies[idx].m_pos;
-		int xIdx = (int)((p.x-((p.x<0.f)?1.f:0.f))*scale) & (nSplit.x-1);
-		int yIdx = (int)((p.y-((p.y<0.f)?1.f:0.f))*scale) & (nSplit.y-1);
-		int zIdx = (int)((p.z-((p.z<0.f)?1.f:0.f))*scale) & (nSplit.z-1);
-		int newIndex = (xIdx+yIdx*nSplit.x+zIdx*nSplit.x*nSplit.y);
-		
-#else//USE_SPATIAL_BATCHING
-	#if USE_4x4_GRID
-		int aa = aIdx&3;
-		int bb = bIdx&3;
-		if (aStatic)
-			aa = bb;
-		if (bStatic)
-			bb = aa;
-
-		int gridIndex = aa + bb*4;
-		int newIndex = gridTable4x4[gridIndex];
-	#else//USE_4x4_GRID
-		int aa = aIdx&7;
-		int bb = bIdx&7;
-		if (aStatic)
-			aa = bb;
-		if (bStatic)
-			bb = aa;
-
-		int gridIndex = aa + bb*8;
-		int newIndex = gridTable8x8[gridIndex];
-	#endif//USE_4x4_GRID
-#endif//USE_SPATIAL_BATCHING
-
-
-		gSortDataOut[gIdx].x = newIndex;
-		gSortDataOut[gIdx].y = gIdx;
-	}
-	else
-	{
-		gSortDataOut[gIdx].x = 0xffffffff;
-	}
-}
-
-__kernel
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void CopyConstraintKernel(__global struct b3Contact4Data* gIn, __global struct b3Contact4Data* gOut, int4 cb )
-{
-	int gIdx = GET_GLOBAL_IDX;
-	if( gIdx < cb.x )
-	{
-		gOut[gIdx] = gIn[gIdx];
-	}
-}
-
-
-
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h b/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h
deleted file mode 100644
index 1b5819f6..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h
+++ /dev/null
@@ -1,601 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* solverSetup2CL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc.  \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-"	int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Float4;\n"
-"	#define b3Float4ConstArg const b3Float4\n"
-"	#define b3MakeFloat4 (float4)\n"
-"	float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return dot(a1, b1);\n"
-"	}\n"
-"	b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return cross(a1, b1);\n"
-"	}\n"
-"	#define b3MinFloat4 min\n"
-"	#define b3MaxFloat4 max\n"
-"	#define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-"		\n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-"	if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)	\n"
-"		return false;\n"
-"	return true;\n"
-"}\n"
-"inline int    b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-"    float maxDot = -B3_INFINITY;\n"
-"    int i = 0;\n"
-"    int ptIndex = -1;\n"
-"    for( i = 0; i < vecLen; i++ )\n"
-"    {\n"
-"        float dot = b3Dot3F4(vecArray[i],vec);\n"
-"            \n"
-"        if( dot > maxDot )\n"
-"        {\n"
-"            maxDot = dot;\n"
-"            ptIndex = i;\n"
-"        }\n"
-"    }\n"
-"	b3Assert(ptIndex>=0);\n"
-"    if (ptIndex<0)\n"
-"	{\n"
-"		ptIndex = 0;\n"
-"	}\n"
-"    *dotOut = maxDot;\n"
-"    return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef  struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-"	b3Float4	m_worldPosB[4];\n"
-"//	b3Float4	m_localPosA[4];\n"
-"//	b3Float4	m_localPosB[4];\n"
-"	b3Float4	m_worldNormalOnB;	//	w: m_nPoints\n"
-"	unsigned short  m_restituitionCoeffCmp;\n"
-"	unsigned short  m_frictionCoeffCmp;\n"
-"	int m_batchIdx;\n"
-"	int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-"	int m_bodyBPtrAndSignBit;\n"
-"	int	m_childIndexA;\n"
-"	int	m_childIndexB;\n"
-"	int m_unused1;\n"
-"	int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-"	return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-"	contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile global int*\n"
-"#endif\n"
-"typedef unsigned int u32;\n"
-"typedef unsigned short u16;\n"
-"typedef unsigned char u8;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"///////////////////////////////////////\n"
-"//	Vector\n"
-"///////////////////////////////////////\n"
-"__inline\n"
-"float fastDiv(float numerator, float denominator)\n"
-"{\n"
-"	return native_divide(numerator, denominator);	\n"
-"//	return numerator/denominator;	\n"
-"}\n"
-"__inline\n"
-"float4 fastDiv4(float4 numerator, float4 denominator)\n"
-"{\n"
-"	return native_divide(numerator, denominator);	\n"
-"}\n"
-"__inline\n"
-"float fastSqrtf(float f2)\n"
-"{\n"
-"	return native_sqrt(f2);\n"
-"//	return sqrt(f2);\n"
-"}\n"
-"__inline\n"
-"float fastRSqrt(float f2)\n"
-"{\n"
-"	return native_rsqrt(f2);\n"
-"}\n"
-"__inline\n"
-"float fastLength4(float4 v)\n"
-"{\n"
-"	return fast_length(v);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"__inline\n"
-"float sqrtf(float a)\n"
-"{\n"
-"//	return sqrt(a);\n"
-"	return native_sqrt(a);\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-"	return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-"	float4 a1 = make_float4(a.xyz,0.f);\n"
-"	float4 b1 = make_float4(b.xyz,0.f);\n"
-"	return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float length3(const float4 a)\n"
-"{\n"
-"	return sqrtf(dot3F4(a,a));\n"
-"}\n"
-"__inline\n"
-"float dot4(const float4 a, const float4 b)\n"
-"{\n"
-"	return dot( a, b );\n"
-"}\n"
-"//	for height\n"
-"__inline\n"
-"float dot3w1(const float4 point, const float4 eqn)\n"
-"{\n"
-"	return dot3F4(point,eqn) + eqn.w;\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-"	float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-"	return fastNormalize4( n );\n"
-"//	float length = sqrtf(dot3F4(a, a));\n"
-"//	return 1.f/length * a;\n"
-"}\n"
-"__inline\n"
-"float4 normalize4(const float4 a)\n"
-"{\n"
-"	float length = sqrtf(dot4(a, a));\n"
-"	return 1.f/length * a;\n"
-"}\n"
-"__inline\n"
-"float4 createEquation(const float4 a, const float4 b, const float4 c)\n"
-"{\n"
-"	float4 eqn;\n"
-"	float4 ab = b-a;\n"
-"	float4 ac = c-a;\n"
-"	eqn = normalize3( cross3(ab, ac) );\n"
-"	eqn.w = -dot3F4(eqn,a);\n"
-"	return eqn;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"//	Matrix3x3\n"
-"///////////////////////////////////////\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_row[3];\n"
-"}Matrix3x3;\n"
-"__inline\n"
-"Matrix3x3 mtZero();\n"
-"__inline\n"
-"Matrix3x3 mtIdentity();\n"
-"__inline\n"
-"Matrix3x3 mtTranspose(Matrix3x3 m);\n"
-"__inline\n"
-"Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b);\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b);\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b);\n"
-"__inline\n"
-"Matrix3x3 mtZero()\n"
-"{\n"
-"	Matrix3x3 m;\n"
-"	m.m_row[0] = (float4)(0.f);\n"
-"	m.m_row[1] = (float4)(0.f);\n"
-"	m.m_row[2] = (float4)(0.f);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"Matrix3x3 mtIdentity()\n"
-"{\n"
-"	Matrix3x3 m;\n"
-"	m.m_row[0] = (float4)(1,0,0,0);\n"
-"	m.m_row[1] = (float4)(0,1,0,0);\n"
-"	m.m_row[2] = (float4)(0,0,1,0);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"Matrix3x3 mtTranspose(Matrix3x3 m)\n"
-"{\n"
-"	Matrix3x3 out;\n"
-"	out.m_row[0] = (float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-"	out.m_row[1] = (float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-"	out.m_row[2] = (float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b)\n"
-"{\n"
-"	Matrix3x3 transB;\n"
-"	transB = mtTranspose( b );\n"
-"	Matrix3x3 ans;\n"
-"	//	why this doesn't run when 0ing in the for{}\n"
-"	a.m_row[0].w = 0.f;\n"
-"	a.m_row[1].w = 0.f;\n"
-"	a.m_row[2].w = 0.f;\n"
-"	for(int i=0; i<3; i++)\n"
-"	{\n"
-"//	a.m_row[i].w = 0.f;\n"
-"		ans.m_row[i].x = dot3F4(a.m_row[i],transB.m_row[0]);\n"
-"		ans.m_row[i].y = dot3F4(a.m_row[i],transB.m_row[1]);\n"
-"		ans.m_row[i].z = dot3F4(a.m_row[i],transB.m_row[2]);\n"
-"		ans.m_row[i].w = 0.f;\n"
-"	}\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b)\n"
-"{\n"
-"	float4 ans;\n"
-"	ans.x = dot3F4( a.m_row[0], b );\n"
-"	ans.y = dot3F4( a.m_row[1], b );\n"
-"	ans.z = dot3F4( a.m_row[2], b );\n"
-"	ans.w = 0.f;\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b)\n"
-"{\n"
-"	float4 colx = make_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-"	float4 coly = make_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-"	float4 colz = make_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-"	float4 ans;\n"
-"	ans.x = dot3F4( a, colx );\n"
-"	ans.y = dot3F4( a, coly );\n"
-"	ans.z = dot3F4( a, colz );\n"
-"	return ans;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"//	Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-"	Quaternion ans;\n"
-"	ans = cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-"	return fastNormalize4(in);\n"
-"//	in /= length( in );\n"
-"//	return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-"	Quaternion qInv = qtInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-"	return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-"	return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"#define WG_SIZE 64\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_pos;\n"
-"	Quaternion m_quat;\n"
-"	float4 m_linVel;\n"
-"	float4 m_angVel;\n"
-"	u32 m_shapeIdx;\n"
-"	float m_invMass;\n"
-"	float m_restituitionCoeff;\n"
-"	float m_frictionCoeff;\n"
-"} Body;\n"
-"typedef struct\n"
-"{\n"
-"	Matrix3x3 m_invInertia;\n"
-"	Matrix3x3 m_initInvInertia;\n"
-"} Shape;\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_linear;\n"
-"	float4 m_worldPos[4];\n"
-"	float4 m_center;	\n"
-"	float m_jacCoeffInv[4];\n"
-"	float m_b[4];\n"
-"	float m_appliedRambdaDt[4];\n"
-"	float m_fJacCoeffInv[2];	\n"
-"	float m_fAppliedRambdaDt[2];	\n"
-"	u32 m_bodyA;\n"
-"	u32 m_bodyB;\n"
-"	int m_batchIdx;\n"
-"	u32 m_paddings[1];\n"
-"} Constraint4;\n"
-"typedef struct\n"
-"{\n"
-"	int m_nConstraints;\n"
-"	int m_start;\n"
-"	int m_batchIdx;\n"
-"	int m_nSplit;\n"
-"//	int m_paddings[1];\n"
-"} ConstBuffer;\n"
-"typedef struct\n"
-"{\n"
-"	int m_solveFriction;\n"
-"	int m_maxBatch;	//	long batch really kills the performance\n"
-"	int m_batchIdx;\n"
-"	int m_nSplit;\n"
-"//	int m_paddings[1];\n"
-"} ConstBufferBatchSolve;\n"
-" \n"
-"typedef struct \n"
-"{\n"
-"	int m_valInt0;\n"
-"	int m_valInt1;\n"
-"	int m_valInt2;\n"
-"	int m_valInt3;\n"
-"	float m_val0;\n"
-"	float m_val1;\n"
-"	float m_val2;\n"
-"	float m_val3;\n"
-"} SolverDebugInfo;\n"
-"//	others\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void ReorderContactKernel(__global struct b3Contact4Data* in, __global struct b3Contact4Data* out, __global int2* sortData, int4 cb )\n"
-"{\n"
-"	int nContacts = cb.x;\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	if( gIdx < nContacts )\n"
-"	{\n"
-"		int srcIdx = sortData[gIdx].y;\n"
-"		out[gIdx] = in[srcIdx];\n"
-"	}\n"
-"}\n"
-"__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SetDeterminismSortDataChildShapeB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataOut, int nContacts)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	if( gIdx < nContacts )\n"
-"	{\n"
-"		int2 sd;\n"
-"		sd.x = contactsIn[gIdx].m_childIndexB;\n"
-"		sd.y = gIdx;\n"
-"		sortDataOut[gIdx] = sd;\n"
-"	}\n"
-"}\n"
-"__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SetDeterminismSortDataChildShapeA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	if( gIdx < nContacts )\n"
-"	{\n"
-"		int2 sdIn;\n"
-"		sdIn = sortDataInOut[gIdx];\n"
-"		int2 sdOut;\n"
-"		sdOut.x = contactsIn[sdIn.y].m_childIndexA;\n"
-"		sdOut.y = sdIn.y;\n"
-"		sortDataInOut[gIdx] = sdOut;\n"
-"	}\n"
-"}\n"
-"__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SetDeterminismSortDataBodyA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	if( gIdx < nContacts )\n"
-"	{\n"
-"		int2 sdIn;\n"
-"		sdIn = sortDataInOut[gIdx];\n"
-"		int2 sdOut;\n"
-"		sdOut.x = contactsIn[sdIn.y].m_bodyAPtrAndSignBit;\n"
-"		sdOut.y = sdIn.y;\n"
-"		sortDataInOut[gIdx] = sdOut;\n"
-"	}\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SetDeterminismSortDataBodyB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	if( gIdx < nContacts )\n"
-"	{\n"
-"		int2 sdIn;\n"
-"		sdIn = sortDataInOut[gIdx];\n"
-"		int2 sdOut;\n"
-"		sdOut.x = contactsIn[sdIn.y].m_bodyBPtrAndSignBit;\n"
-"		sdOut.y = sdIn.y;\n"
-"		sortDataInOut[gIdx] = sdOut;\n"
-"	}\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-"	int m_nContacts;\n"
-"	int m_staticIdx;\n"
-"	float m_scale;\n"
-"	int m_nSplit;\n"
-"} ConstBufferSSD;\n"
-"__constant const int gridTable4x4[] = \n"
-"{\n"
-"    0,1,17,16,\n"
-"	1,2,18,19,\n"
-"	17,18,32,3,\n"
-"	16,19,3,34\n"
-"};\n"
-"__constant const int gridTable8x8[] = \n"
-"{\n"
-"	  0,  2,  3, 16, 17, 18, 19,  1,\n"
-"	 66, 64, 80, 67, 82, 81, 65, 83,\n"
-"	131,144,128,130,147,129,145,146,\n"
-"	208,195,194,192,193,211,210,209,\n"
-"	 21, 22, 23,  5,  4,  6,  7, 20,\n"
-"	 86, 85, 69, 87, 70, 68, 84, 71,\n"
-"	151,133,149,150,135,148,132,134,\n"
-"	197,27,214,213,212,199,198,196\n"
-"	\n"
-"};\n"
-"#define USE_SPATIAL_BATCHING 1\n"
-"#define USE_4x4_GRID 1\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SetSortDataKernel(__global struct b3Contact4Data* gContact, __global Body* gBodies, __global int2* gSortDataOut, \n"
-"int nContacts,float scale,int4 nSplit,int staticIdx)\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	\n"
-"	if( gIdx < nContacts )\n"
-"	{\n"
-"		int aPtrAndSignBit  = gContact[gIdx].m_bodyAPtrAndSignBit;\n"
-"		int bPtrAndSignBit  = gContact[gIdx].m_bodyBPtrAndSignBit;\n"
-"		int aIdx = abs(aPtrAndSignBit );\n"
-"		int bIdx = abs(bPtrAndSignBit);\n"
-"		bool aStatic = (aPtrAndSignBit<0) ||(aPtrAndSignBit==staticIdx);\n"
-"		bool bStatic = (bPtrAndSignBit<0) ||(bPtrAndSignBit==staticIdx);\n"
-"#if USE_SPATIAL_BATCHING		\n"
-"		int idx = (aStatic)? bIdx: aIdx;\n"
-"		float4 p = gBodies[idx].m_pos;\n"
-"		int xIdx = (int)((p.x-((p.x<0.f)?1.f:0.f))*scale) & (nSplit.x-1);\n"
-"		int yIdx = (int)((p.y-((p.y<0.f)?1.f:0.f))*scale) & (nSplit.y-1);\n"
-"		int zIdx = (int)((p.z-((p.z<0.f)?1.f:0.f))*scale) & (nSplit.z-1);\n"
-"		int newIndex = (xIdx+yIdx*nSplit.x+zIdx*nSplit.x*nSplit.y);\n"
-"		\n"
-"#else//USE_SPATIAL_BATCHING\n"
-"	#if USE_4x4_GRID\n"
-"		int aa = aIdx&3;\n"
-"		int bb = bIdx&3;\n"
-"		if (aStatic)\n"
-"			aa = bb;\n"
-"		if (bStatic)\n"
-"			bb = aa;\n"
-"		int gridIndex = aa + bb*4;\n"
-"		int newIndex = gridTable4x4[gridIndex];\n"
-"	#else//USE_4x4_GRID\n"
-"		int aa = aIdx&7;\n"
-"		int bb = bIdx&7;\n"
-"		if (aStatic)\n"
-"			aa = bb;\n"
-"		if (bStatic)\n"
-"			bb = aa;\n"
-"		int gridIndex = aa + bb*8;\n"
-"		int newIndex = gridTable8x8[gridIndex];\n"
-"	#endif//USE_4x4_GRID\n"
-"#endif//USE_SPATIAL_BATCHING\n"
-"		gSortDataOut[gIdx].x = newIndex;\n"
-"		gSortDataOut[gIdx].y = gIdx;\n"
-"	}\n"
-"	else\n"
-"	{\n"
-"		gSortDataOut[gIdx].x = 0xffffffff;\n"
-"	}\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void CopyConstraintKernel(__global struct b3Contact4Data* gIn, __global struct b3Contact4Data* gOut, int4 cb )\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	if( gIdx < cb.x )\n"
-"	{\n"
-"		gOut[gIdx] = gIn[gIdx];\n"
-"	}\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverUtils.cl b/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverUtils.cl
deleted file mode 100644
index a21a08c3..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverUtils.cl
+++ /dev/null
@@ -1,968 +0,0 @@
-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.  
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-
-#pragma OPENCL EXTENSION cl_amd_printf : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
-
-
-#ifdef cl_ext_atomic_counters_32
-#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
-#else
-#define counter32_t volatile global int*
-#endif
-
-typedef unsigned int u32;
-typedef unsigned short u16;
-typedef unsigned char u8;
-
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GET_NUM_GROUPS get_num_groups(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
-#define AtomInc(x) atom_inc(&(x))
-#define AtomInc1(x, out) out = atom_inc(&(x))
-#define AppendInc(x, out) out = atomic_inc(x)
-#define AtomAdd(x, value) atom_add(&(x), value)
-#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
-#define AtomXhg(x, value) atom_xchg ( &(x), value )
-
-
-#define SELECT_UINT4( b, a, condition ) select( b,a,condition )
-
-#define make_float4 (float4)
-#define make_float2 (float2)
-#define make_uint4 (uint4)
-#define make_int4 (int4)
-#define make_uint2 (uint2)
-#define make_int2 (int2)
-
-
-#define max2 max
-#define min2 min
-
-
-///////////////////////////////////////
-//	Vector
-///////////////////////////////////////
-__inline
-float fastDiv(float numerator, float denominator)
-{
-	return native_divide(numerator, denominator);	
-//	return numerator/denominator;	
-}
-
-__inline
-float4 fastDiv4(float4 numerator, float4 denominator)
-{
-	return native_divide(numerator, denominator);	
-}
-
-__inline
-float fastSqrtf(float f2)
-{
-	return native_sqrt(f2);
-//	return sqrt(f2);
-}
-
-__inline
-float fastRSqrt(float f2)
-{
-	return native_rsqrt(f2);
-}
-
-__inline
-float fastLength4(float4 v)
-{
-	return fast_length(v);
-}
-
-__inline
-float4 fastNormalize4(float4 v)
-{
-	return fast_normalize(v);
-}
-
-
-__inline
-float sqrtf(float a)
-{
-//	return sqrt(a);
-	return native_sqrt(a);
-}
-
-__inline
-float4 cross3(float4 a1, float4 b1)
-{
-
-	float4 	a=make_float4(a1.xyz,0.f);
-	float4 	b=make_float4(b1.xyz,0.f);
-	//float4 	a=a1;
-	//float4 	b=b1;
-	return cross(a,b);
-}
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
-	float4 a1 = make_float4(a.xyz,0.f);
-	float4 b1 = make_float4(b.xyz,0.f);
-	return dot(a1, b1);
-}
-
-__inline
-float length3(const float4 a)
-{
-	return sqrtf(dot3F4(a,a));
-}
-
-__inline
-float dot4(const float4 a, const float4 b)
-{
-	return dot( a, b );
-}
-
-//	for height
-__inline
-float dot3w1(const float4 point, const float4 eqn)
-{
-	return dot3F4(point,eqn) + eqn.w;
-}
-
-__inline
-float4 normalize3(const float4 a)
-{
-	float4 n = make_float4(a.x, a.y, a.z, 0.f);
-	return fastNormalize4( n );
-//	float length = sqrtf(dot3F4(a, a));
-//	return 1.f/length * a;
-}
-
-__inline
-float4 normalize4(const float4 a)
-{
-	float length = sqrtf(dot4(a, a));
-	return 1.f/length * a;
-}
-
-__inline
-float4 createEquation(const float4 a, const float4 b, const float4 c)
-{
-	float4 eqn;
-	float4 ab = b-a;
-	float4 ac = c-a;
-	eqn = normalize3( cross3(ab, ac) );
-	eqn.w = -dot3F4(eqn,a);
-	return eqn;
-}
-
-///////////////////////////////////////
-//	Matrix3x3
-///////////////////////////////////////
-
-typedef struct
-{
-	float4 m_row[3];
-}Matrix3x3;
-
-__inline
-Matrix3x3 mtZero();
-
-__inline
-Matrix3x3 mtIdentity();
-
-__inline
-Matrix3x3 mtTranspose(Matrix3x3 m);
-
-__inline
-Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b);
-
-__inline
-float4 mtMul1(Matrix3x3 a, float4 b);
-
-__inline
-float4 mtMul3(float4 a, Matrix3x3 b);
-
-__inline
-Matrix3x3 mtZero()
-{
-	Matrix3x3 m;
-	m.m_row[0] = (float4)(0.f);
-	m.m_row[1] = (float4)(0.f);
-	m.m_row[2] = (float4)(0.f);
-	return m;
-}
-
-__inline
-Matrix3x3 mtIdentity()
-{
-	Matrix3x3 m;
-	m.m_row[0] = (float4)(1,0,0,0);
-	m.m_row[1] = (float4)(0,1,0,0);
-	m.m_row[2] = (float4)(0,0,1,0);
-	return m;
-}
-
-__inline
-Matrix3x3 mtTranspose(Matrix3x3 m)
-{
-	Matrix3x3 out;
-	out.m_row[0] = (float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);
-	out.m_row[1] = (float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);
-	out.m_row[2] = (float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);
-	return out;
-}
-
-__inline
-Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b)
-{
-	Matrix3x3 transB;
-	transB = mtTranspose( b );
-	Matrix3x3 ans;
-	//	why this doesn't run when 0ing in the for{}
-	a.m_row[0].w = 0.f;
-	a.m_row[1].w = 0.f;
-	a.m_row[2].w = 0.f;
-	for(int i=0; i<3; i++)
-	{
-//	a.m_row[i].w = 0.f;
-		ans.m_row[i].x = dot3F4(a.m_row[i],transB.m_row[0]);
-		ans.m_row[i].y = dot3F4(a.m_row[i],transB.m_row[1]);
-		ans.m_row[i].z = dot3F4(a.m_row[i],transB.m_row[2]);
-		ans.m_row[i].w = 0.f;
-	}
-	return ans;
-}
-
-__inline
-float4 mtMul1(Matrix3x3 a, float4 b)
-{
-	float4 ans;
-	ans.x = dot3F4( a.m_row[0], b );
-	ans.y = dot3F4( a.m_row[1], b );
-	ans.z = dot3F4( a.m_row[2], b );
-	ans.w = 0.f;
-	return ans;
-}
-
-__inline
-float4 mtMul3(float4 a, Matrix3x3 b)
-{
-	float4 colx = make_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);
-	float4 coly = make_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);
-	float4 colz = make_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);
-
-	float4 ans;
-	ans.x = dot3F4( a, colx );
-	ans.y = dot3F4( a, coly );
-	ans.z = dot3F4( a, colz );
-	return ans;
-}
-
-///////////////////////////////////////
-//	Quaternion
-///////////////////////////////////////
-
-typedef float4 Quaternion;
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b);
-
-__inline
-Quaternion qtNormalize(Quaternion in);
-
-__inline
-float4 qtRotate(Quaternion q, float4 vec);
-
-__inline
-Quaternion qtInvert(Quaternion q);
-
-
-
-
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b)
-{
-	Quaternion ans;
-	ans = cross3( a, b );
-	ans += a.w*b+b.w*a;
-//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
-	ans.w = a.w*b.w - dot3F4(a, b);
-	return ans;
-}
-
-__inline
-Quaternion qtNormalize(Quaternion in)
-{
-	return fastNormalize4(in);
-//	in /= length( in );
-//	return in;
-}
-__inline
-float4 qtRotate(Quaternion q, float4 vec)
-{
-	Quaternion qInv = qtInvert( q );
-	float4 vcpy = vec;
-	vcpy.w = 0.f;
-	float4 out = qtMul(qtMul(q,vcpy),qInv);
-	return out;
-}
-
-__inline
-Quaternion qtInvert(Quaternion q)
-{
-	return (Quaternion)(-q.xyz, q.w);
-}
-
-__inline
-float4 qtInvRotate(const Quaternion q, float4 vec)
-{
-	return qtRotate( qtInvert( q ), vec );
-}
-
-
-
-
-#define WG_SIZE 64
-
-typedef struct
-{
-	float4 m_pos;
-	Quaternion m_quat;
-	float4 m_linVel;
-	float4 m_angVel;
-
-	u32 m_shapeIdx;
-	float m_invMass;
-	float m_restituitionCoeff;
-	float m_frictionCoeff;
-} Body;
-
-
-
-typedef struct
-{
-	Matrix3x3 m_invInertia;
-	Matrix3x3 m_initInvInertia;
-} Shape;
-
-typedef struct
-{
-	float4 m_linear;
-	float4 m_worldPos[4];
-	float4 m_center;	
-	float m_jacCoeffInv[4];
-	float m_b[4];
-	float m_appliedRambdaDt[4];
-
-	float m_fJacCoeffInv[2];	
-	float m_fAppliedRambdaDt[2];	
-
-	u32 m_bodyA;
-	u32 m_bodyB;
-	int m_batchIdx;
-	u32 m_paddings;
-} Constraint4;
-
-
-
-
-
-
-__kernel void CountBodiesKernel(__global struct b3Contact4Data* manifoldPtr, __global unsigned int* bodyCount, __global int2* contactConstraintOffsets, int numContactManifolds, int fixedBodyIndex)
-{
-	int i = GET_GLOBAL_IDX;
-	
-	if( i < numContactManifolds)
-	{
-		int pa = manifoldPtr[i].m_bodyAPtrAndSignBit;
-		bool isFixedA = (pa <0) || (pa == fixedBodyIndex);
-		int bodyIndexA = abs(pa);
-		if (!isFixedA)
-		{
-			 AtomInc1(bodyCount[bodyIndexA],contactConstraintOffsets[i].x);
-		}
-		barrier(CLK_GLOBAL_MEM_FENCE);
-		int pb = manifoldPtr[i].m_bodyBPtrAndSignBit;
-		bool isFixedB = (pb <0) || (pb == fixedBodyIndex);
-		int bodyIndexB = abs(pb);
-		if (!isFixedB)
-		{
-			AtomInc1(bodyCount[bodyIndexB],contactConstraintOffsets[i].y);
-		} 
-	}
-}
-
-__kernel void ClearVelocitiesKernel(__global float4* linearVelocities,__global float4* angularVelocities, int numSplitBodies)
-{
-	int i = GET_GLOBAL_IDX;
-	
-	if( i < numSplitBodies)
-	{
-		linearVelocities[i] = make_float4(0);
-		angularVelocities[i] = make_float4(0);
-	}
-}
-
-
-__kernel void AverageVelocitiesKernel(__global Body* gBodies,__global int* offsetSplitBodies,__global const unsigned int* bodyCount,
-__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities, int numBodies)
-{
-	int i = GET_GLOBAL_IDX;
-	if (i<numBodies)
-	{
-		if (gBodies[i].m_invMass)
-		{
-			int bodyOffset = offsetSplitBodies[i];
-			int count = bodyCount[i];
-			float factor = 1.f/((float)count);
-			float4 averageLinVel = make_float4(0.f);
-			float4 averageAngVel = make_float4(0.f);
-			
-			for (int j=0;j<count;j++)
-			{
-				averageLinVel += deltaLinearVelocities[bodyOffset+j]*factor;
-				averageAngVel += deltaAngularVelocities[bodyOffset+j]*factor;
-			}
-			
-			for (int j=0;j<count;j++)
-			{
-				deltaLinearVelocities[bodyOffset+j] = averageLinVel;
-				deltaAngularVelocities[bodyOffset+j] = averageAngVel;
-			}
-			
-		}//bodies[i].m_invMass
-	}//i<numBodies
-}
-
-
-
-void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)
-{
-	*linear = make_float4(n.xyz,0.f);
-	*angular0 = cross3(r0, n);
-	*angular1 = -cross3(r1, n);
-}
-
-
-float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )
-{
-	return dot3F4(l0, linVel0) + dot3F4(a0, angVel0) + dot3F4(l1, linVel1) + dot3F4(a1, angVel1);
-}
-
-
-float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,
-					float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1, float countA, float countB)
-{
-	//	linear0,1 are normlized
-	float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;
-	float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);
-	float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;
-	float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);
-	return -1.f/((jmj0+jmj1)*countA+(jmj2+jmj3)*countB);
-}
-
-
-void btPlaneSpace1 (float4 n, float4* p, float4* q);
- void btPlaneSpace1 (float4 n, float4* p, float4* q)
-{
-  if (fabs(n.z) > 0.70710678f) {
-    // choose p in y-z plane
-    float a = n.y*n.y + n.z*n.z;
-    float k = 1.f/sqrt(a);
-    p[0].x = 0;
-	p[0].y = -n.z*k;
-	p[0].z = n.y*k;
-    // set q = n x p
-    q[0].x = a*k;
-	q[0].y = -n.x*p[0].z;
-	q[0].z = n.x*p[0].y;
-  }
-  else {
-    // choose p in x-y plane
-    float a = n.x*n.x + n.y*n.y;
-    float k = 1.f/sqrt(a);
-    p[0].x = -n.y*k;
-	p[0].y = n.x*k;
-	p[0].z = 0;
-    // set q = n x p
-    q[0].x = -n.z*p[0].y;
-	q[0].y = n.z*p[0].x;
-	q[0].z = a*k;
-  }
-}
-
-
-
-
-
-void solveContact(__global Constraint4* cs,
-			float4 posA, float4* linVelA, float4* angVelA, float invMassA, Matrix3x3 invInertiaA,
-			float4 posB, float4* linVelB, float4* angVelB, float invMassB, Matrix3x3 invInertiaB,
-			float4* dLinVelA, float4* dAngVelA, float4* dLinVelB, float4* dAngVelB)
-{
-	float minRambdaDt = 0;
-	float maxRambdaDt = FLT_MAX;
-
-	for(int ic=0; ic<4; ic++)
-	{
-		if( cs->m_jacCoeffInv[ic] == 0.f ) continue;
-
-		float4 angular0, angular1, linear;
-		float4 r0 = cs->m_worldPos[ic] - posA;
-		float4 r1 = cs->m_worldPos[ic] - posB;
-		setLinearAndAngular( cs->m_linear, r0, r1, &linear, &angular0, &angular1 );
-	
-
-
-		float rambdaDt = calcRelVel( cs->m_linear, -cs->m_linear, angular0, angular1, 
-			*linVelA+*dLinVelA, *angVelA+*dAngVelA, *linVelB+*dLinVelB, *angVelB+*dAngVelB ) + cs->m_b[ic];
-		rambdaDt *= cs->m_jacCoeffInv[ic];
-
-		
-		{
-			float prevSum = cs->m_appliedRambdaDt[ic];
-			float updated = prevSum;
-			updated += rambdaDt;
-			updated = max2( updated, minRambdaDt );
-			updated = min2( updated, maxRambdaDt );
-			rambdaDt = updated - prevSum;
-			cs->m_appliedRambdaDt[ic] = updated;
-		}
-
-			
-		float4 linImp0 = invMassA*linear*rambdaDt;
-		float4 linImp1 = invMassB*(-linear)*rambdaDt;
-		float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;
-		float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;
-
-		
-		if (invMassA)
-		{
-			*dLinVelA += linImp0;
-			*dAngVelA += angImp0;
-		}
-		if (invMassB)
-		{
-			*dLinVelB += linImp1;
-			*dAngVelB += angImp1;
-		}
-	}
-}
-
-
-//	solveContactConstraint( gBodies, gShapes, &gConstraints[i] ,contactConstraintOffsets,offsetSplitBodies, deltaLinearVelocities, deltaAngularVelocities);
-
-
-void solveContactConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs, 
-__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,
-__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities)
-{
-
-	//float frictionCoeff = ldsCs[0].m_linear.w;
-	int aIdx = ldsCs[0].m_bodyA;
-	int bIdx = ldsCs[0].m_bodyB;
-
-	float4 posA = gBodies[aIdx].m_pos;
-	float4 linVelA = gBodies[aIdx].m_linVel;
-	float4 angVelA = gBodies[aIdx].m_angVel;
-	float invMassA = gBodies[aIdx].m_invMass;
-	Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;
-
-	float4 posB = gBodies[bIdx].m_pos;
-	float4 linVelB = gBodies[bIdx].m_linVel;
-	float4 angVelB = gBodies[bIdx].m_angVel;
-	float invMassB = gBodies[bIdx].m_invMass;
-	Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;
-
-			
-	float4 dLinVelA = make_float4(0,0,0,0);
-	float4 dAngVelA = make_float4(0,0,0,0);
-	float4 dLinVelB = make_float4(0,0,0,0);
-	float4 dAngVelB = make_float4(0,0,0,0);
-			
-	int bodyOffsetA = offsetSplitBodies[aIdx];
-	int constraintOffsetA = contactConstraintOffsets[0].x;
-	int splitIndexA = bodyOffsetA+constraintOffsetA;
-	
-	if (invMassA)
-	{
-		dLinVelA = deltaLinearVelocities[splitIndexA];
-		dAngVelA = deltaAngularVelocities[splitIndexA];
-	}
-
-	int bodyOffsetB = offsetSplitBodies[bIdx];
-	int constraintOffsetB = contactConstraintOffsets[0].y;
-	int splitIndexB= bodyOffsetB+constraintOffsetB;
-
-	if (invMassB)
-	{
-		dLinVelB = deltaLinearVelocities[splitIndexB];
-		dAngVelB = deltaAngularVelocities[splitIndexB];
-	}
-
-	solveContact( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,
-			posB, &linVelB, &angVelB, invMassB, invInertiaB ,&dLinVelA, &dAngVelA, &dLinVelB, &dAngVelB);
-
-	if (invMassA)
-	{
-		deltaLinearVelocities[splitIndexA] = dLinVelA;
-		deltaAngularVelocities[splitIndexA] = dAngVelA;
-	} 
-	if (invMassB)
-	{
-		deltaLinearVelocities[splitIndexB] = dLinVelB;
-		deltaAngularVelocities[splitIndexB] = dAngVelB;
-	}
-
-}
-
-
-__kernel void SolveContactJacobiKernel(__global Constraint4* gConstraints, __global Body* gBodies, __global Shape* gShapes ,
-__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,
-float deltaTime, float positionDrift, float positionConstraintCoeff, int fixedBodyIndex, int numManifolds
-)
-{
-	int i = GET_GLOBAL_IDX;
-	if (i<numManifolds)
-	{
-		solveContactConstraint( gBodies, gShapes, &gConstraints[i] ,&contactConstraintOffsets[i],offsetSplitBodies, deltaLinearVelocities, deltaAngularVelocities);
-	}
-}
-
-
-
-
-void solveFrictionConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs,
-							__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,
-							__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities)
-{
-	float frictionCoeff = 0.7f;//ldsCs[0].m_linear.w;
-	int aIdx = ldsCs[0].m_bodyA;
-	int bIdx = ldsCs[0].m_bodyB;
-
-
-	float4 posA = gBodies[aIdx].m_pos;
-	float4 linVelA = gBodies[aIdx].m_linVel;
-	float4 angVelA = gBodies[aIdx].m_angVel;
-	float invMassA = gBodies[aIdx].m_invMass;
-	Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;
-
-	float4 posB = gBodies[bIdx].m_pos;
-	float4 linVelB = gBodies[bIdx].m_linVel;
-	float4 angVelB = gBodies[bIdx].m_angVel;
-	float invMassB = gBodies[bIdx].m_invMass;
-	Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;
-	
-
-	float4 dLinVelA = make_float4(0,0,0,0);
-	float4 dAngVelA = make_float4(0,0,0,0);
-	float4 dLinVelB = make_float4(0,0,0,0);
-	float4 dAngVelB = make_float4(0,0,0,0);
-			
-	int bodyOffsetA = offsetSplitBodies[aIdx];
-	int constraintOffsetA = contactConstraintOffsets[0].x;
-	int splitIndexA = bodyOffsetA+constraintOffsetA;
-	
-	if (invMassA)
-	{
-		dLinVelA = deltaLinearVelocities[splitIndexA];
-		dAngVelA = deltaAngularVelocities[splitIndexA];
-	}
-
-	int bodyOffsetB = offsetSplitBodies[bIdx];
-	int constraintOffsetB = contactConstraintOffsets[0].y;
-	int splitIndexB= bodyOffsetB+constraintOffsetB;
-
-	if (invMassB)
-	{
-		dLinVelB = deltaLinearVelocities[splitIndexB];
-		dAngVelB = deltaAngularVelocities[splitIndexB];
-	}
-
-
-
-
-	{
-		float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
-		float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
-
-		float sum = 0;
-		for(int j=0; j<4; j++)
-		{
-			sum +=ldsCs[0].m_appliedRambdaDt[j];
-		}
-		frictionCoeff = 0.7f;
-		for(int j=0; j<4; j++)
-		{
-			maxRambdaDt[j] = frictionCoeff*sum;
-			minRambdaDt[j] = -maxRambdaDt[j];
-		}
-
-		
-//		solveFriction( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,
-//			posB, &linVelB, &angVelB, invMassB, invInertiaB, maxRambdaDt, minRambdaDt );
-		
-		
-		{
-			
-			__global Constraint4* cs = ldsCs;
-			
-			if( cs->m_fJacCoeffInv[0] == 0 && cs->m_fJacCoeffInv[0] == 0 ) return;
-			const float4 center = cs->m_center;
-			
-			float4 n = -cs->m_linear;
-			
-			float4 tangent[2];
-			btPlaneSpace1(n,&tangent[0],&tangent[1]);
-			float4 angular0, angular1, linear;
-			float4 r0 = center - posA;
-			float4 r1 = center - posB;
-			for(int i=0; i<2; i++)
-			{
-				setLinearAndAngular( tangent[i], r0, r1, &linear, &angular0, &angular1 );
-				float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,
-											linVelA+dLinVelA, angVelA+dAngVelA, linVelB+dLinVelB, angVelB+dAngVelB );
-				rambdaDt *= cs->m_fJacCoeffInv[i];
-				
-				{
-					float prevSum = cs->m_fAppliedRambdaDt[i];
-					float updated = prevSum;
-					updated += rambdaDt;
-					updated = max2( updated, minRambdaDt[i] );
-					updated = min2( updated, maxRambdaDt[i] );
-					rambdaDt = updated - prevSum;
-					cs->m_fAppliedRambdaDt[i] = updated;
-				}
-				
-				float4 linImp0 = invMassA*linear*rambdaDt;
-				float4 linImp1 = invMassB*(-linear)*rambdaDt;
-				float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;
-				float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;
-				
-				dLinVelA += linImp0;
-				dAngVelA += angImp0;
-				dLinVelB += linImp1;
-				dAngVelB += angImp1;
-			}
-			{	//	angular damping for point constraint
-				float4 ab = normalize3( posB - posA );
-				float4 ac = normalize3( center - posA );
-				if( dot3F4( ab, ac ) > 0.95f  || (invMassA == 0.f || invMassB == 0.f))
-				{
-					float angNA = dot3F4( n, angVelA );
-					float angNB = dot3F4( n, angVelB );
-					
-					dAngVelA -= (angNA*0.1f)*n;
-					dAngVelB -= (angNB*0.1f)*n;
-				}
-			}
-		}
-
-		
-		
-	}
-
-	if (invMassA)
-	{
-		deltaLinearVelocities[splitIndexA] = dLinVelA;
-		deltaAngularVelocities[splitIndexA] = dAngVelA;
-	} 
-	if (invMassB)
-	{
-		deltaLinearVelocities[splitIndexB] = dLinVelB;
-		deltaAngularVelocities[splitIndexB] = dAngVelB;
-	}
- 
-
-}
-
-
-__kernel void SolveFrictionJacobiKernel(__global Constraint4* gConstraints, __global Body* gBodies, __global Shape* gShapes ,
-										__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,
-										__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,
-										float deltaTime, float positionDrift, float positionConstraintCoeff, int fixedBodyIndex, int numManifolds
-)
-{
-	int i = GET_GLOBAL_IDX;
-	if (i<numManifolds)
-	{
-		solveFrictionConstraint( gBodies, gShapes, &gConstraints[i] ,&contactConstraintOffsets[i],offsetSplitBodies, deltaLinearVelocities, deltaAngularVelocities);
-	}
-}
-
-
-__kernel void UpdateBodyVelocitiesKernel(__global Body* gBodies,__global int* offsetSplitBodies,__global const unsigned int* bodyCount,
-									__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities, int numBodies)
-{
-	int i = GET_GLOBAL_IDX;
-	if (i<numBodies)
-	{
-		if (gBodies[i].m_invMass)
-		{
-			int bodyOffset = offsetSplitBodies[i];
-			int count = bodyCount[i];
-			if (count)
-			{
-				gBodies[i].m_linVel += deltaLinearVelocities[bodyOffset];
-				gBodies[i].m_angVel += deltaAngularVelocities[bodyOffset];
-			}
-		}
-	}
-}
-
-
-
-void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVelA, float invMassA, const Matrix3x3 invInertiaA,
-	const float4 posB, const float4 linVelB, const float4 angVelB, float invMassB, const Matrix3x3 invInertiaB, 
-	__global struct b3Contact4Data* src, float dt, float positionDrift, float positionConstraintCoeff,float countA, float countB,
-	Constraint4* dstC )
-{
-	dstC->m_bodyA = abs(src->m_bodyAPtrAndSignBit);
-	dstC->m_bodyB = abs(src->m_bodyBPtrAndSignBit);
-
-	float dtInv = 1.f/dt;
-	for(int ic=0; ic<4; ic++)
-	{
-		dstC->m_appliedRambdaDt[ic] = 0.f;
-	}
-	dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;
-
-
-	dstC->m_linear = src->m_worldNormalOnB;
-	dstC->m_linear.w = 0.7f ;//src->getFrictionCoeff() );
-	for(int ic=0; ic<4; ic++)
-	{
-		float4 r0 = src->m_worldPosB[ic] - posA;
-		float4 r1 = src->m_worldPosB[ic] - posB;
-
-		if( ic >= src->m_worldNormalOnB.w )//npoints
-		{
-			dstC->m_jacCoeffInv[ic] = 0.f;
-			continue;
-		}
-
-		float relVelN;
-		{
-			float4 linear, angular0, angular1;
-			setLinearAndAngular(src->m_worldNormalOnB, r0, r1, &linear, &angular0, &angular1);
-
-			dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,
-				invMassA, &invInertiaA, invMassB, &invInertiaB , countA, countB);
-
-			relVelN = calcRelVel(linear, -linear, angular0, angular1,
-				linVelA, angVelA, linVelB, angVelB);
-
-			float e = 0.f;//src->getRestituitionCoeff();
-			if( relVelN*relVelN < 0.004f ) e = 0.f;
-
-			dstC->m_b[ic] = e*relVelN;
-			//float penetration = src->m_worldPosB[ic].w;
-			dstC->m_b[ic] += (src->m_worldPosB[ic].w + positionDrift)*positionConstraintCoeff*dtInv;
-			dstC->m_appliedRambdaDt[ic] = 0.f;
-		}
-	}
-
-	if( src->m_worldNormalOnB.w > 0 )//npoints
-	{	//	prepare friction
-		float4 center = make_float4(0.f);
-		for(int i=0; i<src->m_worldNormalOnB.w; i++) 
-			center += src->m_worldPosB[i];
-		center /= (float)src->m_worldNormalOnB.w;
-
-		float4 tangent[2];
-		btPlaneSpace1(-src->m_worldNormalOnB,&tangent[0],&tangent[1]);
-		
-		float4 r[2];
-		r[0] = center - posA;
-		r[1] = center - posB;
-
-		for(int i=0; i<2; i++)
-		{
-			float4 linear, angular0, angular1;
-			setLinearAndAngular(tangent[i], r[0], r[1], &linear, &angular0, &angular1);
-
-			dstC->m_fJacCoeffInv[i] = calcJacCoeff(linear, -linear, angular0, angular1,
-				invMassA, &invInertiaA, invMassB, &invInertiaB ,countA, countB);
-			dstC->m_fAppliedRambdaDt[i] = 0.f;
-		}
-		dstC->m_center = center;
-	}
-
-	for(int i=0; i<4; i++)
-	{
-		if( i<src->m_worldNormalOnB.w )
-		{
-			dstC->m_worldPos[i] = src->m_worldPosB[i];
-		}
-		else
-		{
-			dstC->m_worldPos[i] = make_float4(0.f);
-		}
-	}
-}
-
-
-__kernel
-__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
-void ContactToConstraintSplitKernel(__global const struct b3Contact4Data* gContact, __global const Body* gBodies, __global const Shape* gShapes, __global Constraint4* gConstraintOut, 
-__global const unsigned int* bodyCount,
-int nContacts,
-float dt,
-float positionDrift,
-float positionConstraintCoeff
-)
-{
-	int gIdx = GET_GLOBAL_IDX;
-	
-	if( gIdx < nContacts )
-	{
-		int aIdx = abs(gContact[gIdx].m_bodyAPtrAndSignBit);
-		int bIdx = abs(gContact[gIdx].m_bodyBPtrAndSignBit);
-
-		float4 posA = gBodies[aIdx].m_pos;
-		float4 linVelA = gBodies[aIdx].m_linVel;
-		float4 angVelA = gBodies[aIdx].m_angVel;
-		float invMassA = gBodies[aIdx].m_invMass;
-		Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;
-
-		float4 posB = gBodies[bIdx].m_pos;
-		float4 linVelB = gBodies[bIdx].m_linVel;
-		float4 angVelB = gBodies[bIdx].m_angVel;
-		float invMassB = gBodies[bIdx].m_invMass;
-		Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;
-
-		Constraint4 cs;
-
-		float countA = invMassA != 0.f ? (float)bodyCount[aIdx] : 1;
-		float countB = invMassB != 0.f ? (float)bodyCount[bIdx] : 1;
-
-    	setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,
-			&gContact[gIdx], dt, positionDrift, positionConstraintCoeff,countA,countB,
-			&cs  );
-		
-		cs.m_batchIdx = gContact[gIdx].m_batchIdx;
-
-		gConstraintOut[gIdx] = cs;
-	}
-}
\ No newline at end of file
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverUtils.h b/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverUtils.h
deleted file mode 100644
index c0173ad9..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/solverUtils.h
+++ /dev/null
@@ -1,909 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* solverUtilsCL= \
-"/*\n"
-"Copyright (c) 2013 Advanced Micro Devices, Inc.  \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Erwin Coumans\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-"	int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Float4;\n"
-"	#define b3Float4ConstArg const b3Float4\n"
-"	#define b3MakeFloat4 (float4)\n"
-"	float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return dot(a1, b1);\n"
-"	}\n"
-"	b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return cross(a1, b1);\n"
-"	}\n"
-"	#define b3MinFloat4 min\n"
-"	#define b3MaxFloat4 max\n"
-"	#define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-"		\n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-"	if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)	\n"
-"		return false;\n"
-"	return true;\n"
-"}\n"
-"inline int    b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-"    float maxDot = -B3_INFINITY;\n"
-"    int i = 0;\n"
-"    int ptIndex = -1;\n"
-"    for( i = 0; i < vecLen; i++ )\n"
-"    {\n"
-"        float dot = b3Dot3F4(vecArray[i],vec);\n"
-"            \n"
-"        if( dot > maxDot )\n"
-"        {\n"
-"            maxDot = dot;\n"
-"            ptIndex = i;\n"
-"        }\n"
-"    }\n"
-"	b3Assert(ptIndex>=0);\n"
-"    if (ptIndex<0)\n"
-"	{\n"
-"		ptIndex = 0;\n"
-"	}\n"
-"    *dotOut = maxDot;\n"
-"    return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef  struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-"	b3Float4	m_worldPosB[4];\n"
-"//	b3Float4	m_localPosA[4];\n"
-"//	b3Float4	m_localPosB[4];\n"
-"	b3Float4	m_worldNormalOnB;	//	w: m_nPoints\n"
-"	unsigned short  m_restituitionCoeffCmp;\n"
-"	unsigned short  m_frictionCoeffCmp;\n"
-"	int m_batchIdx;\n"
-"	int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-"	int m_bodyBPtrAndSignBit;\n"
-"	int	m_childIndexA;\n"
-"	int	m_childIndexB;\n"
-"	int m_unused1;\n"
-"	int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-"	return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-"	contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile global int*\n"
-"#endif\n"
-"typedef unsigned int u32;\n"
-"typedef unsigned short u16;\n"
-"typedef unsigned char u8;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"///////////////////////////////////////\n"
-"//	Vector\n"
-"///////////////////////////////////////\n"
-"__inline\n"
-"float fastDiv(float numerator, float denominator)\n"
-"{\n"
-"	return native_divide(numerator, denominator);	\n"
-"//	return numerator/denominator;	\n"
-"}\n"
-"__inline\n"
-"float4 fastDiv4(float4 numerator, float4 denominator)\n"
-"{\n"
-"	return native_divide(numerator, denominator);	\n"
-"}\n"
-"__inline\n"
-"float fastSqrtf(float f2)\n"
-"{\n"
-"	return native_sqrt(f2);\n"
-"//	return sqrt(f2);\n"
-"}\n"
-"__inline\n"
-"float fastRSqrt(float f2)\n"
-"{\n"
-"	return native_rsqrt(f2);\n"
-"}\n"
-"__inline\n"
-"float fastLength4(float4 v)\n"
-"{\n"
-"	return fast_length(v);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"__inline\n"
-"float sqrtf(float a)\n"
-"{\n"
-"//	return sqrt(a);\n"
-"	return native_sqrt(a);\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a1, float4 b1)\n"
-"{\n"
-"	float4 	a=make_float4(a1.xyz,0.f);\n"
-"	float4 	b=make_float4(b1.xyz,0.f);\n"
-"	//float4 	a=a1;\n"
-"	//float4 	b=b1;\n"
-"	return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-"	float4 a1 = make_float4(a.xyz,0.f);\n"
-"	float4 b1 = make_float4(b.xyz,0.f);\n"
-"	return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float length3(const float4 a)\n"
-"{\n"
-"	return sqrtf(dot3F4(a,a));\n"
-"}\n"
-"__inline\n"
-"float dot4(const float4 a, const float4 b)\n"
-"{\n"
-"	return dot( a, b );\n"
-"}\n"
-"//	for height\n"
-"__inline\n"
-"float dot3w1(const float4 point, const float4 eqn)\n"
-"{\n"
-"	return dot3F4(point,eqn) + eqn.w;\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-"	float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-"	return fastNormalize4( n );\n"
-"//	float length = sqrtf(dot3F4(a, a));\n"
-"//	return 1.f/length * a;\n"
-"}\n"
-"__inline\n"
-"float4 normalize4(const float4 a)\n"
-"{\n"
-"	float length = sqrtf(dot4(a, a));\n"
-"	return 1.f/length * a;\n"
-"}\n"
-"__inline\n"
-"float4 createEquation(const float4 a, const float4 b, const float4 c)\n"
-"{\n"
-"	float4 eqn;\n"
-"	float4 ab = b-a;\n"
-"	float4 ac = c-a;\n"
-"	eqn = normalize3( cross3(ab, ac) );\n"
-"	eqn.w = -dot3F4(eqn,a);\n"
-"	return eqn;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"//	Matrix3x3\n"
-"///////////////////////////////////////\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_row[3];\n"
-"}Matrix3x3;\n"
-"__inline\n"
-"Matrix3x3 mtZero();\n"
-"__inline\n"
-"Matrix3x3 mtIdentity();\n"
-"__inline\n"
-"Matrix3x3 mtTranspose(Matrix3x3 m);\n"
-"__inline\n"
-"Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b);\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b);\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b);\n"
-"__inline\n"
-"Matrix3x3 mtZero()\n"
-"{\n"
-"	Matrix3x3 m;\n"
-"	m.m_row[0] = (float4)(0.f);\n"
-"	m.m_row[1] = (float4)(0.f);\n"
-"	m.m_row[2] = (float4)(0.f);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"Matrix3x3 mtIdentity()\n"
-"{\n"
-"	Matrix3x3 m;\n"
-"	m.m_row[0] = (float4)(1,0,0,0);\n"
-"	m.m_row[1] = (float4)(0,1,0,0);\n"
-"	m.m_row[2] = (float4)(0,0,1,0);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"Matrix3x3 mtTranspose(Matrix3x3 m)\n"
-"{\n"
-"	Matrix3x3 out;\n"
-"	out.m_row[0] = (float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-"	out.m_row[1] = (float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-"	out.m_row[2] = (float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b)\n"
-"{\n"
-"	Matrix3x3 transB;\n"
-"	transB = mtTranspose( b );\n"
-"	Matrix3x3 ans;\n"
-"	//	why this doesn't run when 0ing in the for{}\n"
-"	a.m_row[0].w = 0.f;\n"
-"	a.m_row[1].w = 0.f;\n"
-"	a.m_row[2].w = 0.f;\n"
-"	for(int i=0; i<3; i++)\n"
-"	{\n"
-"//	a.m_row[i].w = 0.f;\n"
-"		ans.m_row[i].x = dot3F4(a.m_row[i],transB.m_row[0]);\n"
-"		ans.m_row[i].y = dot3F4(a.m_row[i],transB.m_row[1]);\n"
-"		ans.m_row[i].z = dot3F4(a.m_row[i],transB.m_row[2]);\n"
-"		ans.m_row[i].w = 0.f;\n"
-"	}\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b)\n"
-"{\n"
-"	float4 ans;\n"
-"	ans.x = dot3F4( a.m_row[0], b );\n"
-"	ans.y = dot3F4( a.m_row[1], b );\n"
-"	ans.z = dot3F4( a.m_row[2], b );\n"
-"	ans.w = 0.f;\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b)\n"
-"{\n"
-"	float4 colx = make_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-"	float4 coly = make_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-"	float4 colz = make_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-"	float4 ans;\n"
-"	ans.x = dot3F4( a, colx );\n"
-"	ans.y = dot3F4( a, coly );\n"
-"	ans.z = dot3F4( a, colz );\n"
-"	return ans;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"//	Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-"	Quaternion ans;\n"
-"	ans = cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-"	return fastNormalize4(in);\n"
-"//	in /= length( in );\n"
-"//	return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-"	Quaternion qInv = qtInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-"	return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-"	return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"#define WG_SIZE 64\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_pos;\n"
-"	Quaternion m_quat;\n"
-"	float4 m_linVel;\n"
-"	float4 m_angVel;\n"
-"	u32 m_shapeIdx;\n"
-"	float m_invMass;\n"
-"	float m_restituitionCoeff;\n"
-"	float m_frictionCoeff;\n"
-"} Body;\n"
-"typedef struct\n"
-"{\n"
-"	Matrix3x3 m_invInertia;\n"
-"	Matrix3x3 m_initInvInertia;\n"
-"} Shape;\n"
-"typedef struct\n"
-"{\n"
-"	float4 m_linear;\n"
-"	float4 m_worldPos[4];\n"
-"	float4 m_center;	\n"
-"	float m_jacCoeffInv[4];\n"
-"	float m_b[4];\n"
-"	float m_appliedRambdaDt[4];\n"
-"	float m_fJacCoeffInv[2];	\n"
-"	float m_fAppliedRambdaDt[2];	\n"
-"	u32 m_bodyA;\n"
-"	u32 m_bodyB;\n"
-"	int m_batchIdx;\n"
-"	u32 m_paddings;\n"
-"} Constraint4;\n"
-"__kernel void CountBodiesKernel(__global struct b3Contact4Data* manifoldPtr, __global unsigned int* bodyCount, __global int2* contactConstraintOffsets, int numContactManifolds, int fixedBodyIndex)\n"
-"{\n"
-"	int i = GET_GLOBAL_IDX;\n"
-"	\n"
-"	if( i < numContactManifolds)\n"
-"	{\n"
-"		int pa = manifoldPtr[i].m_bodyAPtrAndSignBit;\n"
-"		bool isFixedA = (pa <0) || (pa == fixedBodyIndex);\n"
-"		int bodyIndexA = abs(pa);\n"
-"		if (!isFixedA)\n"
-"		{\n"
-"			 AtomInc1(bodyCount[bodyIndexA],contactConstraintOffsets[i].x);\n"
-"		}\n"
-"		barrier(CLK_GLOBAL_MEM_FENCE);\n"
-"		int pb = manifoldPtr[i].m_bodyBPtrAndSignBit;\n"
-"		bool isFixedB = (pb <0) || (pb == fixedBodyIndex);\n"
-"		int bodyIndexB = abs(pb);\n"
-"		if (!isFixedB)\n"
-"		{\n"
-"			AtomInc1(bodyCount[bodyIndexB],contactConstraintOffsets[i].y);\n"
-"		} \n"
-"	}\n"
-"}\n"
-"__kernel void ClearVelocitiesKernel(__global float4* linearVelocities,__global float4* angularVelocities, int numSplitBodies)\n"
-"{\n"
-"	int i = GET_GLOBAL_IDX;\n"
-"	\n"
-"	if( i < numSplitBodies)\n"
-"	{\n"
-"		linearVelocities[i] = make_float4(0);\n"
-"		angularVelocities[i] = make_float4(0);\n"
-"	}\n"
-"}\n"
-"__kernel void AverageVelocitiesKernel(__global Body* gBodies,__global int* offsetSplitBodies,__global const unsigned int* bodyCount,\n"
-"__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities, int numBodies)\n"
-"{\n"
-"	int i = GET_GLOBAL_IDX;\n"
-"	if (i<numBodies)\n"
-"	{\n"
-"		if (gBodies[i].m_invMass)\n"
-"		{\n"
-"			int bodyOffset = offsetSplitBodies[i];\n"
-"			int count = bodyCount[i];\n"
-"			float factor = 1.f/((float)count);\n"
-"			float4 averageLinVel = make_float4(0.f);\n"
-"			float4 averageAngVel = make_float4(0.f);\n"
-"			\n"
-"			for (int j=0;j<count;j++)\n"
-"			{\n"
-"				averageLinVel += deltaLinearVelocities[bodyOffset+j]*factor;\n"
-"				averageAngVel += deltaAngularVelocities[bodyOffset+j]*factor;\n"
-"			}\n"
-"			\n"
-"			for (int j=0;j<count;j++)\n"
-"			{\n"
-"				deltaLinearVelocities[bodyOffset+j] = averageLinVel;\n"
-"				deltaAngularVelocities[bodyOffset+j] = averageAngVel;\n"
-"			}\n"
-"			\n"
-"		}//bodies[i].m_invMass\n"
-"	}//i<numBodies\n"
-"}\n"
-"void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)\n"
-"{\n"
-"	*linear = make_float4(n.xyz,0.f);\n"
-"	*angular0 = cross3(r0, n);\n"
-"	*angular1 = -cross3(r1, n);\n"
-"}\n"
-"float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )\n"
-"{\n"
-"	return dot3F4(l0, linVel0) + dot3F4(a0, angVel0) + dot3F4(l1, linVel1) + dot3F4(a1, angVel1);\n"
-"}\n"
-"float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
-"					float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1, float countA, float countB)\n"
-"{\n"
-"	//	linear0,1 are normlized\n"
-"	float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;\n"
-"	float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);\n"
-"	float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;\n"
-"	float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);\n"
-"	return -1.f/((jmj0+jmj1)*countA+(jmj2+jmj3)*countB);\n"
-"}\n"
-"void btPlaneSpace1 (float4 n, float4* p, float4* q);\n"
-" void btPlaneSpace1 (float4 n, float4* p, float4* q)\n"
-"{\n"
-"  if (fabs(n.z) > 0.70710678f) {\n"
-"    // choose p in y-z plane\n"
-"    float a = n.y*n.y + n.z*n.z;\n"
-"    float k = 1.f/sqrt(a);\n"
-"    p[0].x = 0;\n"
-"	p[0].y = -n.z*k;\n"
-"	p[0].z = n.y*k;\n"
-"    // set q = n x p\n"
-"    q[0].x = a*k;\n"
-"	q[0].y = -n.x*p[0].z;\n"
-"	q[0].z = n.x*p[0].y;\n"
-"  }\n"
-"  else {\n"
-"    // choose p in x-y plane\n"
-"    float a = n.x*n.x + n.y*n.y;\n"
-"    float k = 1.f/sqrt(a);\n"
-"    p[0].x = -n.y*k;\n"
-"	p[0].y = n.x*k;\n"
-"	p[0].z = 0;\n"
-"    // set q = n x p\n"
-"    q[0].x = -n.z*p[0].y;\n"
-"	q[0].y = n.z*p[0].x;\n"
-"	q[0].z = a*k;\n"
-"  }\n"
-"}\n"
-"void solveContact(__global Constraint4* cs,\n"
-"			float4 posA, float4* linVelA, float4* angVelA, float invMassA, Matrix3x3 invInertiaA,\n"
-"			float4 posB, float4* linVelB, float4* angVelB, float invMassB, Matrix3x3 invInertiaB,\n"
-"			float4* dLinVelA, float4* dAngVelA, float4* dLinVelB, float4* dAngVelB)\n"
-"{\n"
-"	float minRambdaDt = 0;\n"
-"	float maxRambdaDt = FLT_MAX;\n"
-"	for(int ic=0; ic<4; ic++)\n"
-"	{\n"
-"		if( cs->m_jacCoeffInv[ic] == 0.f ) continue;\n"
-"		float4 angular0, angular1, linear;\n"
-"		float4 r0 = cs->m_worldPos[ic] - posA;\n"
-"		float4 r1 = cs->m_worldPos[ic] - posB;\n"
-"		setLinearAndAngular( cs->m_linear, r0, r1, &linear, &angular0, &angular1 );\n"
-"	\n"
-"		float rambdaDt = calcRelVel( cs->m_linear, -cs->m_linear, angular0, angular1, \n"
-"			*linVelA+*dLinVelA, *angVelA+*dAngVelA, *linVelB+*dLinVelB, *angVelB+*dAngVelB ) + cs->m_b[ic];\n"
-"		rambdaDt *= cs->m_jacCoeffInv[ic];\n"
-"		\n"
-"		{\n"
-"			float prevSum = cs->m_appliedRambdaDt[ic];\n"
-"			float updated = prevSum;\n"
-"			updated += rambdaDt;\n"
-"			updated = max2( updated, minRambdaDt );\n"
-"			updated = min2( updated, maxRambdaDt );\n"
-"			rambdaDt = updated - prevSum;\n"
-"			cs->m_appliedRambdaDt[ic] = updated;\n"
-"		}\n"
-"			\n"
-"		float4 linImp0 = invMassA*linear*rambdaDt;\n"
-"		float4 linImp1 = invMassB*(-linear)*rambdaDt;\n"
-"		float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;\n"
-"		float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;\n"
-"		\n"
-"		if (invMassA)\n"
-"		{\n"
-"			*dLinVelA += linImp0;\n"
-"			*dAngVelA += angImp0;\n"
-"		}\n"
-"		if (invMassB)\n"
-"		{\n"
-"			*dLinVelB += linImp1;\n"
-"			*dAngVelB += angImp1;\n"
-"		}\n"
-"	}\n"
-"}\n"
-"//	solveContactConstraint( gBodies, gShapes, &gConstraints[i] ,contactConstraintOffsets,offsetSplitBodies, deltaLinearVelocities, deltaAngularVelocities);\n"
-"void solveContactConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs, \n"
-"__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,\n"
-"__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities)\n"
-"{\n"
-"	//float frictionCoeff = ldsCs[0].m_linear.w;\n"
-"	int aIdx = ldsCs[0].m_bodyA;\n"
-"	int bIdx = ldsCs[0].m_bodyB;\n"
-"	float4 posA = gBodies[aIdx].m_pos;\n"
-"	float4 linVelA = gBodies[aIdx].m_linVel;\n"
-"	float4 angVelA = gBodies[aIdx].m_angVel;\n"
-"	float invMassA = gBodies[aIdx].m_invMass;\n"
-"	Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
-"	float4 posB = gBodies[bIdx].m_pos;\n"
-"	float4 linVelB = gBodies[bIdx].m_linVel;\n"
-"	float4 angVelB = gBodies[bIdx].m_angVel;\n"
-"	float invMassB = gBodies[bIdx].m_invMass;\n"
-"	Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
-"			\n"
-"	float4 dLinVelA = make_float4(0,0,0,0);\n"
-"	float4 dAngVelA = make_float4(0,0,0,0);\n"
-"	float4 dLinVelB = make_float4(0,0,0,0);\n"
-"	float4 dAngVelB = make_float4(0,0,0,0);\n"
-"			\n"
-"	int bodyOffsetA = offsetSplitBodies[aIdx];\n"
-"	int constraintOffsetA = contactConstraintOffsets[0].x;\n"
-"	int splitIndexA = bodyOffsetA+constraintOffsetA;\n"
-"	\n"
-"	if (invMassA)\n"
-"	{\n"
-"		dLinVelA = deltaLinearVelocities[splitIndexA];\n"
-"		dAngVelA = deltaAngularVelocities[splitIndexA];\n"
-"	}\n"
-"	int bodyOffsetB = offsetSplitBodies[bIdx];\n"
-"	int constraintOffsetB = contactConstraintOffsets[0].y;\n"
-"	int splitIndexB= bodyOffsetB+constraintOffsetB;\n"
-"	if (invMassB)\n"
-"	{\n"
-"		dLinVelB = deltaLinearVelocities[splitIndexB];\n"
-"		dAngVelB = deltaAngularVelocities[splitIndexB];\n"
-"	}\n"
-"	solveContact( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,\n"
-"			posB, &linVelB, &angVelB, invMassB, invInertiaB ,&dLinVelA, &dAngVelA, &dLinVelB, &dAngVelB);\n"
-"	if (invMassA)\n"
-"	{\n"
-"		deltaLinearVelocities[splitIndexA] = dLinVelA;\n"
-"		deltaAngularVelocities[splitIndexA] = dAngVelA;\n"
-"	} \n"
-"	if (invMassB)\n"
-"	{\n"
-"		deltaLinearVelocities[splitIndexB] = dLinVelB;\n"
-"		deltaAngularVelocities[splitIndexB] = dAngVelB;\n"
-"	}\n"
-"}\n"
-"__kernel void SolveContactJacobiKernel(__global Constraint4* gConstraints, __global Body* gBodies, __global Shape* gShapes ,\n"
-"__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,\n"
-"float deltaTime, float positionDrift, float positionConstraintCoeff, int fixedBodyIndex, int numManifolds\n"
-")\n"
-"{\n"
-"	int i = GET_GLOBAL_IDX;\n"
-"	if (i<numManifolds)\n"
-"	{\n"
-"		solveContactConstraint( gBodies, gShapes, &gConstraints[i] ,&contactConstraintOffsets[i],offsetSplitBodies, deltaLinearVelocities, deltaAngularVelocities);\n"
-"	}\n"
-"}\n"
-"void solveFrictionConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs,\n"
-"							__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,\n"
-"							__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities)\n"
-"{\n"
-"	float frictionCoeff = 0.7f;//ldsCs[0].m_linear.w;\n"
-"	int aIdx = ldsCs[0].m_bodyA;\n"
-"	int bIdx = ldsCs[0].m_bodyB;\n"
-"	float4 posA = gBodies[aIdx].m_pos;\n"
-"	float4 linVelA = gBodies[aIdx].m_linVel;\n"
-"	float4 angVelA = gBodies[aIdx].m_angVel;\n"
-"	float invMassA = gBodies[aIdx].m_invMass;\n"
-"	Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
-"	float4 posB = gBodies[bIdx].m_pos;\n"
-"	float4 linVelB = gBodies[bIdx].m_linVel;\n"
-"	float4 angVelB = gBodies[bIdx].m_angVel;\n"
-"	float invMassB = gBodies[bIdx].m_invMass;\n"
-"	Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
-"	\n"
-"	float4 dLinVelA = make_float4(0,0,0,0);\n"
-"	float4 dAngVelA = make_float4(0,0,0,0);\n"
-"	float4 dLinVelB = make_float4(0,0,0,0);\n"
-"	float4 dAngVelB = make_float4(0,0,0,0);\n"
-"			\n"
-"	int bodyOffsetA = offsetSplitBodies[aIdx];\n"
-"	int constraintOffsetA = contactConstraintOffsets[0].x;\n"
-"	int splitIndexA = bodyOffsetA+constraintOffsetA;\n"
-"	\n"
-"	if (invMassA)\n"
-"	{\n"
-"		dLinVelA = deltaLinearVelocities[splitIndexA];\n"
-"		dAngVelA = deltaAngularVelocities[splitIndexA];\n"
-"	}\n"
-"	int bodyOffsetB = offsetSplitBodies[bIdx];\n"
-"	int constraintOffsetB = contactConstraintOffsets[0].y;\n"
-"	int splitIndexB= bodyOffsetB+constraintOffsetB;\n"
-"	if (invMassB)\n"
-"	{\n"
-"		dLinVelB = deltaLinearVelocities[splitIndexB];\n"
-"		dAngVelB = deltaAngularVelocities[splitIndexB];\n"
-"	}\n"
-"	{\n"
-"		float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};\n"
-"		float minRambdaDt[4] = {0.f,0.f,0.f,0.f};\n"
-"		float sum = 0;\n"
-"		for(int j=0; j<4; j++)\n"
-"		{\n"
-"			sum +=ldsCs[0].m_appliedRambdaDt[j];\n"
-"		}\n"
-"		frictionCoeff = 0.7f;\n"
-"		for(int j=0; j<4; j++)\n"
-"		{\n"
-"			maxRambdaDt[j] = frictionCoeff*sum;\n"
-"			minRambdaDt[j] = -maxRambdaDt[j];\n"
-"		}\n"
-"		\n"
-"//		solveFriction( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,\n"
-"//			posB, &linVelB, &angVelB, invMassB, invInertiaB, maxRambdaDt, minRambdaDt );\n"
-"		\n"
-"		\n"
-"		{\n"
-"			\n"
-"			__global Constraint4* cs = ldsCs;\n"
-"			\n"
-"			if( cs->m_fJacCoeffInv[0] == 0 && cs->m_fJacCoeffInv[0] == 0 ) return;\n"
-"			const float4 center = cs->m_center;\n"
-"			\n"
-"			float4 n = -cs->m_linear;\n"
-"			\n"
-"			float4 tangent[2];\n"
-"			btPlaneSpace1(n,&tangent[0],&tangent[1]);\n"
-"			float4 angular0, angular1, linear;\n"
-"			float4 r0 = center - posA;\n"
-"			float4 r1 = center - posB;\n"
-"			for(int i=0; i<2; i++)\n"
-"			{\n"
-"				setLinearAndAngular( tangent[i], r0, r1, &linear, &angular0, &angular1 );\n"
-"				float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,\n"
-"											linVelA+dLinVelA, angVelA+dAngVelA, linVelB+dLinVelB, angVelB+dAngVelB );\n"
-"				rambdaDt *= cs->m_fJacCoeffInv[i];\n"
-"				\n"
-"				{\n"
-"					float prevSum = cs->m_fAppliedRambdaDt[i];\n"
-"					float updated = prevSum;\n"
-"					updated += rambdaDt;\n"
-"					updated = max2( updated, minRambdaDt[i] );\n"
-"					updated = min2( updated, maxRambdaDt[i] );\n"
-"					rambdaDt = updated - prevSum;\n"
-"					cs->m_fAppliedRambdaDt[i] = updated;\n"
-"				}\n"
-"				\n"
-"				float4 linImp0 = invMassA*linear*rambdaDt;\n"
-"				float4 linImp1 = invMassB*(-linear)*rambdaDt;\n"
-"				float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;\n"
-"				float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;\n"
-"				\n"
-"				dLinVelA += linImp0;\n"
-"				dAngVelA += angImp0;\n"
-"				dLinVelB += linImp1;\n"
-"				dAngVelB += angImp1;\n"
-"			}\n"
-"			{	//	angular damping for point constraint\n"
-"				float4 ab = normalize3( posB - posA );\n"
-"				float4 ac = normalize3( center - posA );\n"
-"				if( dot3F4( ab, ac ) > 0.95f  || (invMassA == 0.f || invMassB == 0.f))\n"
-"				{\n"
-"					float angNA = dot3F4( n, angVelA );\n"
-"					float angNB = dot3F4( n, angVelB );\n"
-"					\n"
-"					dAngVelA -= (angNA*0.1f)*n;\n"
-"					dAngVelB -= (angNB*0.1f)*n;\n"
-"				}\n"
-"			}\n"
-"		}\n"
-"		\n"
-"		\n"
-"	}\n"
-"	if (invMassA)\n"
-"	{\n"
-"		deltaLinearVelocities[splitIndexA] = dLinVelA;\n"
-"		deltaAngularVelocities[splitIndexA] = dAngVelA;\n"
-"	} \n"
-"	if (invMassB)\n"
-"	{\n"
-"		deltaLinearVelocities[splitIndexB] = dLinVelB;\n"
-"		deltaAngularVelocities[splitIndexB] = dAngVelB;\n"
-"	}\n"
-" \n"
-"}\n"
-"__kernel void SolveFrictionJacobiKernel(__global Constraint4* gConstraints, __global Body* gBodies, __global Shape* gShapes ,\n"
-"										__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,\n"
-"										__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,\n"
-"										float deltaTime, float positionDrift, float positionConstraintCoeff, int fixedBodyIndex, int numManifolds\n"
-")\n"
-"{\n"
-"	int i = GET_GLOBAL_IDX;\n"
-"	if (i<numManifolds)\n"
-"	{\n"
-"		solveFrictionConstraint( gBodies, gShapes, &gConstraints[i] ,&contactConstraintOffsets[i],offsetSplitBodies, deltaLinearVelocities, deltaAngularVelocities);\n"
-"	}\n"
-"}\n"
-"__kernel void UpdateBodyVelocitiesKernel(__global Body* gBodies,__global int* offsetSplitBodies,__global const unsigned int* bodyCount,\n"
-"									__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities, int numBodies)\n"
-"{\n"
-"	int i = GET_GLOBAL_IDX;\n"
-"	if (i<numBodies)\n"
-"	{\n"
-"		if (gBodies[i].m_invMass)\n"
-"		{\n"
-"			int bodyOffset = offsetSplitBodies[i];\n"
-"			int count = bodyCount[i];\n"
-"			if (count)\n"
-"			{\n"
-"				gBodies[i].m_linVel += deltaLinearVelocities[bodyOffset];\n"
-"				gBodies[i].m_angVel += deltaAngularVelocities[bodyOffset];\n"
-"			}\n"
-"		}\n"
-"	}\n"
-"}\n"
-"void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVelA, float invMassA, const Matrix3x3 invInertiaA,\n"
-"	const float4 posB, const float4 linVelB, const float4 angVelB, float invMassB, const Matrix3x3 invInertiaB, \n"
-"	__global struct b3Contact4Data* src, float dt, float positionDrift, float positionConstraintCoeff,float countA, float countB,\n"
-"	Constraint4* dstC )\n"
-"{\n"
-"	dstC->m_bodyA = abs(src->m_bodyAPtrAndSignBit);\n"
-"	dstC->m_bodyB = abs(src->m_bodyBPtrAndSignBit);\n"
-"	float dtInv = 1.f/dt;\n"
-"	for(int ic=0; ic<4; ic++)\n"
-"	{\n"
-"		dstC->m_appliedRambdaDt[ic] = 0.f;\n"
-"	}\n"
-"	dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;\n"
-"	dstC->m_linear = src->m_worldNormalOnB;\n"
-"	dstC->m_linear.w = 0.7f ;//src->getFrictionCoeff() );\n"
-"	for(int ic=0; ic<4; ic++)\n"
-"	{\n"
-"		float4 r0 = src->m_worldPosB[ic] - posA;\n"
-"		float4 r1 = src->m_worldPosB[ic] - posB;\n"
-"		if( ic >= src->m_worldNormalOnB.w )//npoints\n"
-"		{\n"
-"			dstC->m_jacCoeffInv[ic] = 0.f;\n"
-"			continue;\n"
-"		}\n"
-"		float relVelN;\n"
-"		{\n"
-"			float4 linear, angular0, angular1;\n"
-"			setLinearAndAngular(src->m_worldNormalOnB, r0, r1, &linear, &angular0, &angular1);\n"
-"			dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
-"				invMassA, &invInertiaA, invMassB, &invInertiaB , countA, countB);\n"
-"			relVelN = calcRelVel(linear, -linear, angular0, angular1,\n"
-"				linVelA, angVelA, linVelB, angVelB);\n"
-"			float e = 0.f;//src->getRestituitionCoeff();\n"
-"			if( relVelN*relVelN < 0.004f ) e = 0.f;\n"
-"			dstC->m_b[ic] = e*relVelN;\n"
-"			//float penetration = src->m_worldPosB[ic].w;\n"
-"			dstC->m_b[ic] += (src->m_worldPosB[ic].w + positionDrift)*positionConstraintCoeff*dtInv;\n"
-"			dstC->m_appliedRambdaDt[ic] = 0.f;\n"
-"		}\n"
-"	}\n"
-"	if( src->m_worldNormalOnB.w > 0 )//npoints\n"
-"	{	//	prepare friction\n"
-"		float4 center = make_float4(0.f);\n"
-"		for(int i=0; i<src->m_worldNormalOnB.w; i++) \n"
-"			center += src->m_worldPosB[i];\n"
-"		center /= (float)src->m_worldNormalOnB.w;\n"
-"		float4 tangent[2];\n"
-"		btPlaneSpace1(-src->m_worldNormalOnB,&tangent[0],&tangent[1]);\n"
-"		\n"
-"		float4 r[2];\n"
-"		r[0] = center - posA;\n"
-"		r[1] = center - posB;\n"
-"		for(int i=0; i<2; i++)\n"
-"		{\n"
-"			float4 linear, angular0, angular1;\n"
-"			setLinearAndAngular(tangent[i], r[0], r[1], &linear, &angular0, &angular1);\n"
-"			dstC->m_fJacCoeffInv[i] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
-"				invMassA, &invInertiaA, invMassB, &invInertiaB ,countA, countB);\n"
-"			dstC->m_fAppliedRambdaDt[i] = 0.f;\n"
-"		}\n"
-"		dstC->m_center = center;\n"
-"	}\n"
-"	for(int i=0; i<4; i++)\n"
-"	{\n"
-"		if( i<src->m_worldNormalOnB.w )\n"
-"		{\n"
-"			dstC->m_worldPos[i] = src->m_worldPosB[i];\n"
-"		}\n"
-"		else\n"
-"		{\n"
-"			dstC->m_worldPos[i] = make_float4(0.f);\n"
-"		}\n"
-"	}\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void ContactToConstraintSplitKernel(__global const struct b3Contact4Data* gContact, __global const Body* gBodies, __global const Shape* gShapes, __global Constraint4* gConstraintOut, \n"
-"__global const unsigned int* bodyCount,\n"
-"int nContacts,\n"
-"float dt,\n"
-"float positionDrift,\n"
-"float positionConstraintCoeff\n"
-")\n"
-"{\n"
-"	int gIdx = GET_GLOBAL_IDX;\n"
-"	\n"
-"	if( gIdx < nContacts )\n"
-"	{\n"
-"		int aIdx = abs(gContact[gIdx].m_bodyAPtrAndSignBit);\n"
-"		int bIdx = abs(gContact[gIdx].m_bodyBPtrAndSignBit);\n"
-"		float4 posA = gBodies[aIdx].m_pos;\n"
-"		float4 linVelA = gBodies[aIdx].m_linVel;\n"
-"		float4 angVelA = gBodies[aIdx].m_angVel;\n"
-"		float invMassA = gBodies[aIdx].m_invMass;\n"
-"		Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
-"		float4 posB = gBodies[bIdx].m_pos;\n"
-"		float4 linVelB = gBodies[bIdx].m_linVel;\n"
-"		float4 angVelB = gBodies[bIdx].m_angVel;\n"
-"		float invMassB = gBodies[bIdx].m_invMass;\n"
-"		Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
-"		Constraint4 cs;\n"
-"		float countA = invMassA != 0.f ? (float)bodyCount[aIdx] : 1;\n"
-"		float countB = invMassB != 0.f ? (float)bodyCount[bIdx] : 1;\n"
-"    	setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,\n"
-"			&gContact[gIdx], dt, positionDrift, positionConstraintCoeff,countA,countB,\n"
-"			&cs  );\n"
-"		\n"
-"		cs.m_batchIdx = gContact[gIdx].m_batchIdx;\n"
-"		gConstraintOut[gIdx] = cs;\n"
-"	}\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.cl b/src/bullet/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.cl
deleted file mode 100644
index ba8ba735..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.cl
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h"
-
-
-__kernel void initializeGpuAabbsFull(  const int numNodes, __global b3RigidBodyData_t* gBodies,__global b3Collidable_t* collidables, __global b3Aabb_t* plocalShapeAABB, __global b3Aabb_t* pAABB)
-{
-	int nodeID = get_global_id(0);
-	if( nodeID < numNodes )
-	{
-		b3ComputeWorldAabb(nodeID, gBodies, collidables, plocalShapeAABB,pAABB);
-	}
-}
-
-__kernel void clearOverlappingPairsKernel(  __global int4* pairs, int numPairs)
-{
-	int pairId = get_global_id(0);
-	if( pairId< numPairs )
-	{
-		pairs[pairId].z = 0xffffffff;
-	}
-}
\ No newline at end of file
diff --git a/src/bullet/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h b/src/bullet/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h
deleted file mode 100644
index d70e7401..00000000
--- a/src/bullet/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h
+++ /dev/null
@@ -1,483 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* updateAabbsKernelCL= \
-"#ifndef B3_UPDATE_AABBS_H\n"
-"#define B3_UPDATE_AABBS_H\n"
-"#ifndef B3_AABB_H\n"
-"#define B3_AABB_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-"	int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Float4;\n"
-"	#define b3Float4ConstArg const b3Float4\n"
-"	#define b3MakeFloat4 (float4)\n"
-"	float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return dot(a1, b1);\n"
-"	}\n"
-"	b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-"	{\n"
-"		float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-"		float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-"		return cross(a1, b1);\n"
-"	}\n"
-"	#define b3MinFloat4 min\n"
-"	#define b3MaxFloat4 max\n"
-"	#define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-"		\n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-"	if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)	\n"
-"		return false;\n"
-"	return true;\n"
-"}\n"
-"inline int    b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-"    float maxDot = -B3_INFINITY;\n"
-"    int i = 0;\n"
-"    int ptIndex = -1;\n"
-"    for( i = 0; i < vecLen; i++ )\n"
-"    {\n"
-"        float dot = b3Dot3F4(vecArray[i],vec);\n"
-"            \n"
-"        if( dot > maxDot )\n"
-"        {\n"
-"            maxDot = dot;\n"
-"            ptIndex = i;\n"
-"        }\n"
-"    }\n"
-"	b3Assert(ptIndex>=0);\n"
-"    if (ptIndex<0)\n"
-"	{\n"
-"		ptIndex = 0;\n"
-"	}\n"
-"    *dotOut = maxDot;\n"
-"    return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"	typedef float4	b3Quat;\n"
-"	#define b3QuatConstArg const b3Quat\n"
-"	\n"
-"	\n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-"	v = (float4)(v.xyz,0.f);\n"
-"	return fast_normalize(v);\n"
-"}\n"
-"	\n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-"	b3Quat ans;\n"
-"	ans = b3Cross3( a, b );\n"
-"	ans += a.w*b+b.w*a;\n"
-"//	ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-"	ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-"	return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-"	b3Quat q;\n"
-"	q=in;\n"
-"	//return b3FastNormalize4(in);\n"
-"	float len = native_sqrt(dot(q, q));\n"
-"	if(len > 0.f)\n"
-"	{\n"
-"		q *= 1.f / len;\n"
-"	}\n"
-"	else\n"
-"	{\n"
-"		q.x = q.y = q.z = 0.f;\n"
-"		q.w = 1.f;\n"
-"	}\n"
-"	return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-"	b3Quat qInv = b3QuatInvert( q );\n"
-"	float4 vcpy = vec;\n"
-"	vcpy.w = 0.f;\n"
-"	float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-"	return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-"	return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-"	return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-"	return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg  orientation)\n"
-"{\n"
-"	return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-"	\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-"	b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-"	b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-"	out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-"	out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-"	out.m_row[0].w = 0.f;\n"
-"	out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-"	out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-"	out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-"	out.m_row[1].w = 0.f;\n"
-"	out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-"	out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-"	out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-"	out.m_row[2].w = 0.f;\n"
-"	return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0] = fabs(matIn.m_row[0]);\n"
-"	out.m_row[1] = fabs(matIn.m_row[1]);\n"
-"	out.m_row[2] = fabs(matIn.m_row[2]);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-"	b3Mat3x3 m;\n"
-"	m.m_row[0] = (b3Float4)(0.f);\n"
-"	m.m_row[1] = (b3Float4)(0.f);\n"
-"	m.m_row[2] = (b3Float4)(0.f);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-"	b3Mat3x3 m;\n"
-"	m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-"	m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-"	m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-"	return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-"	b3Mat3x3 out;\n"
-"	out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-"	out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-"	out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-"	return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-"	b3Mat3x3 transB;\n"
-"	transB = mtTranspose( b );\n"
-"	b3Mat3x3 ans;\n"
-"	//	why this doesn't run when 0ing in the for{}\n"
-"	a.m_row[0].w = 0.f;\n"
-"	a.m_row[1].w = 0.f;\n"
-"	a.m_row[2].w = 0.f;\n"
-"	for(int i=0; i<3; i++)\n"
-"	{\n"
-"//	a.m_row[i].w = 0.f;\n"
-"		ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-"		ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-"		ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-"		ans.m_row[i].w = 0.f;\n"
-"	}\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-"	b3Float4 ans;\n"
-"	ans.x = b3Dot3F4( a.m_row[0], b );\n"
-"	ans.y = b3Dot3F4( a.m_row[1], b );\n"
-"	ans.z = b3Dot3F4( a.m_row[2], b );\n"
-"	ans.w = 0.f;\n"
-"	return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-"	b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-"	b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-"	b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-"	b3Float4 ans;\n"
-"	ans.x = b3Dot3F4( a, colx );\n"
-"	ans.y = b3Dot3F4( a, coly );\n"
-"	ans.z = b3Dot3F4( a, colz );\n"
-"	return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3Aabb b3Aabb_t;\n"
-"struct b3Aabb\n"
-"{\n"
-"	union\n"
-"	{\n"
-"		float m_min[4];\n"
-"		b3Float4 m_minVec;\n"
-"		int m_minIndices[4];\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		float	m_max[4];\n"
-"		b3Float4 m_maxVec;\n"
-"		int m_signedMaxIndices[4];\n"
-"	};\n"
-"};\n"
-"inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
-"						b3Float4ConstArg pos,\n"
-"						b3QuatConstArg orn,\n"
-"						b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
-"{\n"
-"		b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
-"		localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
-"		b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
-"		b3Mat3x3 m;\n"
-"		m = b3QuatGetRotationMatrix(orn);\n"
-"		b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
-"		b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
-"		\n"
-"		b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
-"										 b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
-"										 b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
-"										 0.f);\n"
-"		*aabbMinOut = center-extent;\n"
-"		*aabbMaxOut = center+extent;\n"
-"}\n"
-"/// conservative test for overlap between two aabbs\n"
-"inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
-"								b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
-"{\n"
-"	bool overlap = true;\n"
-"	overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
-"	overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
-"	overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
-"	return overlap;\n"
-"}\n"
-"#endif //B3_AABB_H\n"
-"#ifndef B3_COLLIDABLE_H\n"
-"#define B3_COLLIDABLE_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"enum b3ShapeTypes\n"
-"{\n"
-"	SHAPE_HEIGHT_FIELD=1,\n"
-"	SHAPE_CONVEX_HULL=3,\n"
-"	SHAPE_PLANE=4,\n"
-"	SHAPE_CONCAVE_TRIMESH=5,\n"
-"	SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
-"	SHAPE_SPHERE=7,\n"
-"	MAX_NUM_SHAPE_TYPES,\n"
-"};\n"
-"typedef struct b3Collidable b3Collidable_t;\n"
-"struct b3Collidable\n"
-"{\n"
-"	union {\n"
-"		int m_numChildShapes;\n"
-"		int m_bvhIndex;\n"
-"	};\n"
-"	union\n"
-"	{\n"
-"		float m_radius;\n"
-"		int	m_compoundBvhIndex;\n"
-"	};\n"
-"	int m_shapeType;\n"
-"	union\n"
-"	{\n"
-"		int m_shapeIndex;\n"
-"		float m_height;\n"
-"	};\n"
-"};\n"
-"typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
-"struct b3GpuChildShape\n"
-"{\n"
-"	b3Float4	m_childPosition;\n"
-"	b3Quat		m_childOrientation;\n"
-"	union\n"
-"	{\n"
-"		int			m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS\n"
-"		int			m_capsuleAxis;\n"
-"	};\n"
-"	union \n"
-"	{\n"
-"		float		m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES\n"
-"		int			m_numChildShapes;//used for compound shape\n"
-"	};\n"
-"	union \n"
-"	{\n"
-"		float		m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES\n"
-"		int	m_collidableShapeIndex;\n"
-"	};\n"
-"	int			m_shapeType;\n"
-"};\n"
-"struct b3CompoundOverlappingPair\n"
-"{\n"
-"	int m_bodyIndexA;\n"
-"	int m_bodyIndexB;\n"
-"//	int	m_pairType;\n"
-"	int m_childShapeIndexA;\n"
-"	int m_childShapeIndexB;\n"
-"};\n"
-"#endif //B3_COLLIDABLE_H\n"
-"#ifndef B3_RIGIDBODY_DATA_H\n"
-"#define B3_RIGIDBODY_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
-"struct b3RigidBodyData\n"
-"{\n"
-"	b3Float4				m_pos;\n"
-"	b3Quat					m_quat;\n"
-"	b3Float4				m_linVel;\n"
-"	b3Float4				m_angVel;\n"
-"	int 					m_collidableIdx;\n"
-"	float 				m_invMass;\n"
-"	float 				m_restituitionCoeff;\n"
-"	float 				m_frictionCoeff;\n"
-"};\n"
-"typedef struct b3InertiaData b3InertiaData_t;\n"
-"struct b3InertiaData\n"
-"{\n"
-"	b3Mat3x3 m_invInertiaWorld;\n"
-"	b3Mat3x3 m_initInvInertia;\n"
-"};\n"
-"#endif //B3_RIGIDBODY_DATA_H\n"
-"	\n"
-"void b3ComputeWorldAabb(  int bodyId, __global const b3RigidBodyData_t* bodies, __global const  b3Collidable_t* collidables, __global const  b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)\n"
-"{\n"
-"	__global const b3RigidBodyData_t* body = &bodies[bodyId];\n"
-"	b3Float4 position = body->m_pos;\n"
-"	b3Quat	orientation = body->m_quat;\n"
-"	\n"
-"	int collidableIndex = body->m_collidableIdx;\n"
-"	int shapeIndex = collidables[collidableIndex].m_shapeIndex;\n"
-"		\n"
-"	if (shapeIndex>=0)\n"
-"	{\n"
-"				\n"
-"		b3Aabb_t localAabb = localShapeAABB[collidableIndex];\n"
-"		b3Aabb_t worldAabb;\n"
-"		\n"
-"		b3Float4 aabbAMinOut,aabbAMaxOut;	\n"
-"		float margin = 0.f;\n"
-"		b3TransformAabb2(localAabb.m_minVec,localAabb.m_maxVec,margin,position,orientation,&aabbAMinOut,&aabbAMaxOut);\n"
-"		\n"
-"		worldAabb.m_minVec =aabbAMinOut;\n"
-"		worldAabb.m_minIndices[3] = bodyId;\n"
-"		worldAabb.m_maxVec = aabbAMaxOut;\n"
-"		worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass==0.f? 0 : 1;\n"
-"		worldAabbs[bodyId] = worldAabb;\n"
-"	}\n"
-"}\n"
-"#endif //B3_UPDATE_AABBS_H\n"
-"__kernel void initializeGpuAabbsFull(  const int numNodes, __global b3RigidBodyData_t* gBodies,__global b3Collidable_t* collidables, __global b3Aabb_t* plocalShapeAABB, __global b3Aabb_t* pAABB)\n"
-"{\n"
-"	int nodeID = get_global_id(0);\n"
-"	if( nodeID < numNodes )\n"
-"	{\n"
-"		b3ComputeWorldAabb(nodeID, gBodies, collidables, plocalShapeAABB,pAABB);\n"
-"	}\n"
-"}\n"
-"__kernel void clearOverlappingPairsKernel(  __global int4* pairs, int numPairs)\n"
-"{\n"
-"	int pairId = get_global_id(0);\n"
-"	if( pairId< numPairs )\n"
-"	{\n"
-"		pairs[pairId].z = 0xffffffff;\n"
-"	}\n"
-"}\n"
-;
diff --git a/src/bullet/Bullet3Serialize/Bullet2FileLoader/autogenerated/bullet2.h b/src/bullet/Bullet3Serialize/Bullet2FileLoader/autogenerated/bullet2.h
deleted file mode 100644
index a6b57b1a..00000000
--- a/src/bullet/Bullet3Serialize/Bullet2FileLoader/autogenerated/bullet2.h
+++ /dev/null
@@ -1,1053 +0,0 @@
-/* Copyright (C) 2011 Erwin Coumans & Charlie C
-*
-* This software is provided 'as-is', without any express or implied
-* warranty.  In no event will the authors be held liable for any damages
-* arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not
-*    claim that you wrote the original software. If you use this software
-*    in a product, an acknowledgment in the product documentation would be
-*    appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-*    misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-// Auto generated from Bullet/Extras/HeaderGenerator/bulletGenerate.py
-#ifndef __BULLET2_H__
-#define __BULLET2_H__
-namespace Bullet3SerializeBullet2 {
-
-// put an empty struct in the case
-typedef struct bInvalidHandle {
-	int unused;
-}bInvalidHandle;
-
-    class PointerArray;
-    class b3PhysicsSystem;
-    class ListBase;
-    class b3Vector3FloatData;
-    class b3Vector3DoubleData;
-    class b3Matrix3x3FloatData;
-    class b3Matrix3x3DoubleData;
-    class b3TransformFloatData;
-    class b3TransformDoubleData;
-    class b3BvhSubtreeInfoData;
-    class b3OptimizedBvhNodeFloatData;
-    class b3OptimizedBvhNodeDoubleData;
-    class b3QuantizedBvhNodeData;
-    class b3QuantizedBvhFloatData;
-    class b3QuantizedBvhDoubleData;
-    class b3CollisionShapeData;
-    class b3StaticPlaneShapeData;
-    class b3ConvexInternalShapeData;
-    class b3PositionAndRadius;
-    class b3MultiSphereShapeData;
-    class b3IntIndexData;
-    class b3ShortIntIndexData;
-    class b3ShortIntIndexTripletData;
-    class b3CharIndexTripletData;
-    class b3MeshPartData;
-    class b3StridingMeshInterfaceData;
-    class b3TriangleMeshShapeData;
-    class b3ScaledTriangleMeshShapeData;
-    class b3CompoundShapeChildData;
-    class b3CompoundShapeData;
-    class b3CylinderShapeData;
-    class b3CapsuleShapeData;
-    class b3TriangleInfoData;
-    class b3TriangleInfoMapData;
-    class b3GImpactMeshShapeData;
-    class b3ConvexHullShapeData;
-    class b3CollisionObjectDoubleData;
-    class b3CollisionObjectFloatData;
-    class b3DynamicsWorldDoubleData;
-    class b3DynamicsWorldFloatData;
-    class b3RigidBodyFloatData;
-    class b3RigidBodyDoubleData;
-    class b3ConstraintInfo1;
-    class b3TypedConstraintData;
-    class b3Point2PointConstraintFloatData;
-    class b3Point2PointConstraintDoubleData;
-    class b3HingeConstraintDoubleData;
-    class b3HingeConstraintFloatData;
-    class b3ConeTwistConstraintData;
-    class b3Generic6DofConstraintData;
-    class b3Generic6DofSpringConstraintData;
-    class b3SliderConstraintData;
-    class b3ContactSolverInfoDoubleData;
-    class b3ContactSolverInfoFloatData;
-    class SoftBodyMaterialData;
-    class SoftBodyNodeData;
-    class SoftBodyLinkData;
-    class SoftBodyFaceData;
-    class SoftBodyTetraData;
-    class SoftRigidAnchorData;
-    class SoftBodyConfigData;
-    class SoftBodyPoseData;
-    class SoftBodyClusterData;
-    class b3SoftBodyJointData;
-    class b3SoftBodyFloatData;
-// -------------------------------------------------- //
-    class PointerArray
-    {
-    public:
-        int m_size;
-        int m_capacity;
-        void *m_data;
-    };
-
-
-// -------------------------------------------------- //
-    class b3PhysicsSystem
-    {
-    public:
-        PointerArray m_collisionShapes;
-        PointerArray m_collisionObjects;
-        PointerArray m_constraints;
-    };
-
-
-// -------------------------------------------------- //
-    class ListBase
-    {
-    public:
-        void *first;
-        void *last;
-    };
-
-
-// -------------------------------------------------- //
-    class b3Vector3FloatData
-    {
-    public:
-        float m_floats[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3Vector3DoubleData
-    {
-    public:
-        double m_floats[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3Matrix3x3FloatData
-    {
-    public:
-        b3Vector3FloatData m_el[3];
-    };
-
-
-// -------------------------------------------------- //
-    class b3Matrix3x3DoubleData
-    {
-    public:
-        b3Vector3DoubleData m_el[3];
-    };
-
-
-// -------------------------------------------------- //
-    class b3TransformFloatData
-    {
-    public:
-        b3Matrix3x3FloatData m_basis;
-        b3Vector3FloatData m_origin;
-    };
-
-
-// -------------------------------------------------- //
-    class b3TransformDoubleData
-    {
-    public:
-        b3Matrix3x3DoubleData m_basis;
-        b3Vector3DoubleData m_origin;
-    };
-
-
-// -------------------------------------------------- //
-    class b3BvhSubtreeInfoData
-    {
-    public:
-        int m_rootNodeIndex;
-        int m_subtreeSize;
-        short m_quantizedAabbMin[3];
-        short m_quantizedAabbMax[3];
-    };
-
-
-// -------------------------------------------------- //
-    class b3OptimizedBvhNodeFloatData
-    {
-    public:
-        b3Vector3FloatData m_aabbMinOrg;
-        b3Vector3FloatData m_aabbMaxOrg;
-        int m_escapeIndex;
-        int m_subPart;
-        int m_triangleIndex;
-        char m_pad[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3OptimizedBvhNodeDoubleData
-    {
-    public:
-        b3Vector3DoubleData m_aabbMinOrg;
-        b3Vector3DoubleData m_aabbMaxOrg;
-        int m_escapeIndex;
-        int m_subPart;
-        int m_triangleIndex;
-        char m_pad[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3QuantizedBvhNodeData
-    {
-    public:
-        short m_quantizedAabbMin[3];
-        short m_quantizedAabbMax[3];
-        int m_escapeIndexOrTriangleIndex;
-    };
-
-
-// -------------------------------------------------- //
-    class b3QuantizedBvhFloatData
-    {
-    public:
-        b3Vector3FloatData m_bvhAabbMin;
-        b3Vector3FloatData m_bvhAabbMax;
-        b3Vector3FloatData m_bvhQuantization;
-        int m_curNodeIndex;
-        int m_useQuantization;
-        int m_numContiguousLeafNodes;
-        int m_numQuantizedContiguousNodes;
-        b3OptimizedBvhNodeFloatData *m_contiguousNodesPtr;
-        b3QuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
-        b3BvhSubtreeInfoData *m_subTreeInfoPtr;
-        int m_traversalMode;
-        int m_numSubtreeHeaders;
-    };
-
-
-// -------------------------------------------------- //
-    class b3QuantizedBvhDoubleData
-    {
-    public:
-        b3Vector3DoubleData m_bvhAabbMin;
-        b3Vector3DoubleData m_bvhAabbMax;
-        b3Vector3DoubleData m_bvhQuantization;
-        int m_curNodeIndex;
-        int m_useQuantization;
-        int m_numContiguousLeafNodes;
-        int m_numQuantizedContiguousNodes;
-        b3OptimizedBvhNodeDoubleData *m_contiguousNodesPtr;
-        b3QuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
-        int m_traversalMode;
-        int m_numSubtreeHeaders;
-        b3BvhSubtreeInfoData *m_subTreeInfoPtr;
-    };
-
-
-// -------------------------------------------------- //
-    class b3CollisionShapeData
-    {
-    public:
-        char *m_name;
-        int m_shapeType;
-        char m_padding[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3StaticPlaneShapeData
-    {
-    public:
-        b3CollisionShapeData m_collisionShapeData;
-        b3Vector3FloatData m_localScaling;
-        b3Vector3FloatData m_planeNormal;
-        float m_planeConstant;
-        char m_pad[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3ConvexInternalShapeData
-    {
-    public:
-        b3CollisionShapeData m_collisionShapeData;
-        b3Vector3FloatData m_localScaling;
-        b3Vector3FloatData m_implicitShapeDimensions;
-        float m_collisionMargin;
-        int m_padding;
-    };
-
-
-// -------------------------------------------------- //
-    class b3PositionAndRadius
-    {
-    public:
-        b3Vector3FloatData m_pos;
-        float m_radius;
-    };
-
-
-// -------------------------------------------------- //
-    class b3MultiSphereShapeData
-    {
-    public:
-        b3ConvexInternalShapeData m_convexInternalShapeData;
-        b3PositionAndRadius *m_localPositionArrayPtr;
-        int m_localPositionArraySize;
-        char m_padding[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3IntIndexData
-    {
-    public:
-        int m_value;
-    };
-
-
-// -------------------------------------------------- //
-    class b3ShortIntIndexData
-    {
-    public:
-        short m_value;
-        char m_pad[2];
-    };
-
-
-// -------------------------------------------------- //
-    class b3ShortIntIndexTripletData
-    {
-    public:
-        short m_values[3];
-        char m_pad[2];
-    };
-
-
-// -------------------------------------------------- //
-    class b3CharIndexTripletData
-    {
-    public:
-        char m_values[3];
-        char m_pad;
-    };
-
-
-// -------------------------------------------------- //
-    class b3MeshPartData
-    {
-    public:
-        b3Vector3FloatData *m_vertices3f;
-        b3Vector3DoubleData *m_vertices3d;
-        b3IntIndexData *m_indices32;
-        b3ShortIntIndexTripletData *m_3indices16;
-        b3CharIndexTripletData *m_3indices8;
-        b3ShortIntIndexData *m_indices16;
-        int m_numTriangles;
-        int m_numVertices;
-    };
-
-
-// -------------------------------------------------- //
-    class b3StridingMeshInterfaceData
-    {
-    public:
-        b3MeshPartData *m_meshPartsPtr;
-        b3Vector3FloatData m_scaling;
-        int m_numMeshParts;
-        char m_padding[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3TriangleMeshShapeData
-    {
-    public:
-        b3CollisionShapeData m_collisionShapeData;
-        b3StridingMeshInterfaceData m_meshInterface;
-        b3QuantizedBvhFloatData *m_quantizedFloatBvh;
-        b3QuantizedBvhDoubleData *m_quantizedDoubleBvh;
-        b3TriangleInfoMapData *m_triangleInfoMap;
-        float m_collisionMargin;
-        char m_pad3[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3ScaledTriangleMeshShapeData
-    {
-    public:
-        b3TriangleMeshShapeData m_trimeshShapeData;
-        b3Vector3FloatData m_localScaling;
-    };
-
-
-// -------------------------------------------------- //
-    class b3CompoundShapeChildData
-    {
-    public:
-        b3TransformFloatData m_transform;
-        b3CollisionShapeData *m_childShape;
-        int m_childShapeType;
-        float m_childMargin;
-    };
-
-
-// -------------------------------------------------- //
-    class b3CompoundShapeData
-    {
-    public:
-        b3CollisionShapeData m_collisionShapeData;
-        b3CompoundShapeChildData *m_childShapePtr;
-        int m_numChildShapes;
-        float m_collisionMargin;
-    };
-
-
-// -------------------------------------------------- //
-    class b3CylinderShapeData
-    {
-    public:
-        b3ConvexInternalShapeData m_convexInternalShapeData;
-        int m_upAxis;
-        char m_padding[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3CapsuleShapeData
-    {
-    public:
-        b3ConvexInternalShapeData m_convexInternalShapeData;
-        int m_upAxis;
-        char m_padding[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3TriangleInfoData
-    {
-    public:
-        int m_flags;
-        float m_edgeV0V1Angle;
-        float m_edgeV1V2Angle;
-        float m_edgeV2V0Angle;
-    };
-
-
-// -------------------------------------------------- //
-    class b3TriangleInfoMapData
-    {
-    public:
-        int *m_hashTablePtr;
-        int *m_nextPtr;
-        b3TriangleInfoData *m_valueArrayPtr;
-        int *m_keyArrayPtr;
-        float m_convexEpsilon;
-        float m_planarEpsilon;
-        float m_equalVertexThreshold;
-        float m_edgeDistanceThreshold;
-        float m_zeroAreaThreshold;
-        int m_nextSize;
-        int m_hashTableSize;
-        int m_numValues;
-        int m_numKeys;
-        char m_padding[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3GImpactMeshShapeData
-    {
-    public:
-        b3CollisionShapeData m_collisionShapeData;
-        b3StridingMeshInterfaceData m_meshInterface;
-        b3Vector3FloatData m_localScaling;
-        float m_collisionMargin;
-        int m_gimpactSubType;
-    };
-
-
-// -------------------------------------------------- //
-    class b3ConvexHullShapeData
-    {
-    public:
-        b3ConvexInternalShapeData m_convexInternalShapeData;
-        b3Vector3FloatData *m_unscaledPointsFloatPtr;
-        b3Vector3DoubleData *m_unscaledPointsDoublePtr;
-        int m_numUnscaledPoints;
-        char m_padding3[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3CollisionObjectDoubleData
-    {
-    public:
-        void *m_broadphaseHandle;
-        void *m_collisionShape;
-        b3CollisionShapeData *m_rootCollisionShape;
-        char *m_name;
-        b3TransformDoubleData m_worldTransform;
-        b3TransformDoubleData m_interpolationWorldTransform;
-        b3Vector3DoubleData m_interpolationLinearVelocity;
-        b3Vector3DoubleData m_interpolationAngularVelocity;
-        b3Vector3DoubleData m_anisotropicFriction;
-        double m_contactProcessingThreshold;
-        double m_deactivationTime;
-        double m_friction;
-        double m_rollingFriction;
-        double m_restitution;
-        double m_hitFraction;
-        double m_ccdSweptSphereRadius;
-        double m_ccdMotionThreshold;
-        int m_hasAnisotropicFriction;
-        int m_collisionFlags;
-        int m_islandTag1;
-        int m_companionId;
-        int m_activationState1;
-        int m_internalType;
-        int m_checkCollideWith;
-        char m_padding[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3CollisionObjectFloatData
-    {
-    public:
-        void *m_broadphaseHandle;
-        void *m_collisionShape;
-        b3CollisionShapeData *m_rootCollisionShape;
-        char *m_name;
-        b3TransformFloatData m_worldTransform;
-        b3TransformFloatData m_interpolationWorldTransform;
-        b3Vector3FloatData m_interpolationLinearVelocity;
-        b3Vector3FloatData m_interpolationAngularVelocity;
-        b3Vector3FloatData m_anisotropicFriction;
-        float m_contactProcessingThreshold;
-        float m_deactivationTime;
-        float m_friction;
-        float m_rollingFriction;
-        float m_restitution;
-        float m_hitFraction;
-        float m_ccdSweptSphereRadius;
-        float m_ccdMotionThreshold;
-        int m_hasAnisotropicFriction;
-        int m_collisionFlags;
-        int m_islandTag1;
-        int m_companionId;
-        int m_activationState1;
-        int m_internalType;
-        int m_checkCollideWith;
-        char m_padding[4];
-    };
-
-
-
-// -------------------------------------------------- //
-    class b3RigidBodyFloatData
-    {
-    public:
-        b3CollisionObjectFloatData m_collisionObjectData;
-        b3Matrix3x3FloatData m_invInertiaTensorWorld;
-        b3Vector3FloatData m_linearVelocity;
-        b3Vector3FloatData m_angularVelocity;
-        b3Vector3FloatData m_angularFactor;
-        b3Vector3FloatData m_linearFactor;
-        b3Vector3FloatData m_gravity;
-        b3Vector3FloatData m_gravity_acceleration;
-        b3Vector3FloatData m_invInertiaLocal;
-        b3Vector3FloatData m_totalForce;
-        b3Vector3FloatData m_totalTorque;
-        float m_inverseMass;
-        float m_linearDamping;
-        float m_angularDamping;
-        float m_additionalDampingFactor;
-        float m_additionalLinearDampingThresholdSqr;
-        float m_additionalAngularDampingThresholdSqr;
-        float m_additionalAngularDampingFactor;
-        float m_linearSleepingThreshold;
-        float m_angularSleepingThreshold;
-        int m_additionalDamping;
-    };
-
-
-// -------------------------------------------------- //
-    class b3RigidBodyDoubleData
-    {
-    public:
-        b3CollisionObjectDoubleData m_collisionObjectData;
-        b3Matrix3x3DoubleData m_invInertiaTensorWorld;
-        b3Vector3DoubleData m_linearVelocity;
-        b3Vector3DoubleData m_angularVelocity;
-        b3Vector3DoubleData m_angularFactor;
-        b3Vector3DoubleData m_linearFactor;
-        b3Vector3DoubleData m_gravity;
-        b3Vector3DoubleData m_gravity_acceleration;
-        b3Vector3DoubleData m_invInertiaLocal;
-        b3Vector3DoubleData m_totalForce;
-        b3Vector3DoubleData m_totalTorque;
-        double m_inverseMass;
-        double m_linearDamping;
-        double m_angularDamping;
-        double m_additionalDampingFactor;
-        double m_additionalLinearDampingThresholdSqr;
-        double m_additionalAngularDampingThresholdSqr;
-        double m_additionalAngularDampingFactor;
-        double m_linearSleepingThreshold;
-        double m_angularSleepingThreshold;
-        int m_additionalDamping;
-        char m_padding[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3ConstraintInfo1
-    {
-    public:
-        int m_numConstraintRows;
-        int nub;
-    };
-
-
-// -------------------------------------------------- //
-    class b3TypedConstraintData
-    {
-    public:
-        bInvalidHandle *m_rbA;
-        bInvalidHandle *m_rbB;
-        char *m_name;
-        int m_objectType;
-        int m_userConstraintType;
-        int m_userConstraintId;
-        int m_needsFeedback;
-        float m_appliedImpulse;
-        float m_dbgDrawSize;
-        int m_disableCollisionsBetweenLinkedBodies;
-        int m_overrideNumSolverIterations;
-        float m_breakingImpulseThreshold;
-        int m_isEnabled;
-    };
-
-
-// -------------------------------------------------- //
-    class b3Point2PointConstraintFloatData
-    {
-    public:
-        b3TypedConstraintData m_typeConstraintData;
-        b3Vector3FloatData m_pivotInA;
-        b3Vector3FloatData m_pivotInB;
-    };
-
-
-// -------------------------------------------------- //
-    class b3Point2PointConstraintDoubleData
-    {
-    public:
-        b3TypedConstraintData m_typeConstraintData;
-        b3Vector3DoubleData m_pivotInA;
-        b3Vector3DoubleData m_pivotInB;
-    };
-
-
-// -------------------------------------------------- //
-    class b3HingeConstraintDoubleData
-    {
-    public:
-        b3TypedConstraintData m_typeConstraintData;
-        b3TransformDoubleData m_rbAFrame;
-        b3TransformDoubleData m_rbBFrame;
-        int m_useReferenceFrameA;
-        int m_angularOnly;
-        int m_enableAngularMotor;
-        float m_motorTargetVelocity;
-        float m_maxMotorImpulse;
-        float m_lowerLimit;
-        float m_upperLimit;
-        float m_limitSoftness;
-        float m_biasFactor;
-        float m_relaxationFactor;
-    };
-
-
-// -------------------------------------------------- //
-    class b3HingeConstraintFloatData
-    {
-    public:
-        b3TypedConstraintData m_typeConstraintData;
-        b3TransformFloatData m_rbAFrame;
-        b3TransformFloatData m_rbBFrame;
-        int m_useReferenceFrameA;
-        int m_angularOnly;
-        int m_enableAngularMotor;
-        float m_motorTargetVelocity;
-        float m_maxMotorImpulse;
-        float m_lowerLimit;
-        float m_upperLimit;
-        float m_limitSoftness;
-        float m_biasFactor;
-        float m_relaxationFactor;
-    };
-
-
-// -------------------------------------------------- //
-    class b3ConeTwistConstraintData
-    {
-    public:
-        b3TypedConstraintData m_typeConstraintData;
-        b3TransformFloatData m_rbAFrame;
-        b3TransformFloatData m_rbBFrame;
-        float m_swingSpan1;
-        float m_swingSpan2;
-        float m_twistSpan;
-        float m_limitSoftness;
-        float m_biasFactor;
-        float m_relaxationFactor;
-        float m_damping;
-        char m_pad[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3Generic6DofConstraintData
-    {
-    public:
-        b3TypedConstraintData m_typeConstraintData;
-        b3TransformFloatData m_rbAFrame;
-        b3TransformFloatData m_rbBFrame;
-        b3Vector3FloatData m_linearUpperLimit;
-        b3Vector3FloatData m_linearLowerLimit;
-        b3Vector3FloatData m_angularUpperLimit;
-        b3Vector3FloatData m_angularLowerLimit;
-        int m_useLinearReferenceFrameA;
-        int m_useOffsetForConstraintFrame;
-    };
-
-
-// -------------------------------------------------- //
-    class b3Generic6DofSpringConstraintData
-    {
-    public:
-        b3Generic6DofConstraintData m_6dofData;
-        int m_springEnabled[6];
-        float m_equilibriumPoint[6];
-        float m_springStiffness[6];
-        float m_springDamping[6];
-    };
-
-
-// -------------------------------------------------- //
-    class b3SliderConstraintData
-    {
-    public:
-        b3TypedConstraintData m_typeConstraintData;
-        b3TransformFloatData m_rbAFrame;
-        b3TransformFloatData m_rbBFrame;
-        float m_linearUpperLimit;
-        float m_linearLowerLimit;
-        float m_angularUpperLimit;
-        float m_angularLowerLimit;
-        int m_useLinearReferenceFrameA;
-        int m_useOffsetForConstraintFrame;
-    };
-
-
-// -------------------------------------------------- //
-    class b3ContactSolverInfoDoubleData
-    {
-    public:
-        double m_tau;
-        double m_damping;
-        double m_friction;
-        double m_timeStep;
-        double m_restitution;
-        double m_maxErrorReduction;
-        double m_sor;
-        double m_erp;
-        double m_erp2;
-        double m_globalCfm;
-        double m_splitImpulsePenetrationThreshold;
-        double m_splitImpulseTurnErp;
-        double m_linearSlop;
-        double m_warmstartingFactor;
-        double m_maxGyroscopicForce;
-        double m_singleAxisRollingFrictionThreshold;
-        int m_numIterations;
-        int m_solverMode;
-        int m_restingContactRestitutionThreshold;
-        int m_minimumSolverBatchSize;
-        int m_splitImpulse;
-        char m_padding[4];
-    };
-
-
-// -------------------------------------------------- //
-    class b3ContactSolverInfoFloatData
-    {
-    public:
-        float m_tau;
-        float m_damping;
-        float m_friction;
-        float m_timeStep;
-        float m_restitution;
-        float m_maxErrorReduction;
-        float m_sor;
-        float m_erp;
-        float m_erp2;
-        float m_globalCfm;
-        float m_splitImpulsePenetrationThreshold;
-        float m_splitImpulseTurnErp;
-        float m_linearSlop;
-        float m_warmstartingFactor;
-        float m_maxGyroscopicForce;
-        float m_singleAxisRollingFrictionThreshold;
-        int m_numIterations;
-        int m_solverMode;
-        int m_restingContactRestitutionThreshold;
-        int m_minimumSolverBatchSize;
-        int m_splitImpulse;
-        char m_padding[4];
-    };
-
-
-	// -------------------------------------------------- //
-    class b3DynamicsWorldDoubleData
-    {
-    public:
-        b3ContactSolverInfoDoubleData m_solverInfo;
-        b3Vector3DoubleData m_gravity;
-    };
-
-
-// -------------------------------------------------- //
-    class b3DynamicsWorldFloatData
-    {
-    public:
-        b3ContactSolverInfoFloatData m_solverInfo;
-        b3Vector3FloatData m_gravity;
-    };
-
-
-
-// -------------------------------------------------- //
-    class SoftBodyMaterialData
-    {
-    public:
-        float m_linearStiffness;
-        float m_angularStiffness;
-        float m_volumeStiffness;
-        int m_flags;
-    };
-
-
-// -------------------------------------------------- //
-    class SoftBodyNodeData
-    {
-    public:
-        SoftBodyMaterialData *m_material;
-        b3Vector3FloatData m_position;
-        b3Vector3FloatData m_previousPosition;
-        b3Vector3FloatData m_velocity;
-        b3Vector3FloatData m_accumulatedForce;
-        b3Vector3FloatData m_normal;
-        float m_inverseMass;
-        float m_area;
-        int m_attach;
-        int m_pad;
-    };
-
-
-// -------------------------------------------------- //
-    class SoftBodyLinkData
-    {
-    public:
-        SoftBodyMaterialData *m_material;
-        int m_nodeIndices[2];
-        float m_restLength;
-        int m_bbending;
-    };
-
-
-// -------------------------------------------------- //
-    class SoftBodyFaceData
-    {
-    public:
-        b3Vector3FloatData m_normal;
-        SoftBodyMaterialData *m_material;
-        int m_nodeIndices[3];
-        float m_restArea;
-    };
-
-
-// -------------------------------------------------- //
-    class SoftBodyTetraData
-    {
-    public:
-        b3Vector3FloatData m_c0[4];
-        SoftBodyMaterialData *m_material;
-        int m_nodeIndices[4];
-        float m_restVolume;
-        float m_c1;
-        float m_c2;
-        int m_pad;
-    };
-
-
-// -------------------------------------------------- //
-    class SoftRigidAnchorData
-    {
-    public:
-        b3Matrix3x3FloatData m_c0;
-        b3Vector3FloatData m_c1;
-        b3Vector3FloatData m_localFrame;
-        bInvalidHandle *m_rigidBody;
-        int m_nodeIndex;
-        float m_c2;
-    };
-
-
-// -------------------------------------------------- //
-    class SoftBodyConfigData
-    {
-    public:
-        int m_aeroModel;
-        float m_baumgarte;
-        float m_damping;
-        float m_drag;
-        float m_lift;
-        float m_pressure;
-        float m_volume;
-        float m_dynamicFriction;
-        float m_poseMatch;
-        float m_rigidContactHardness;
-        float m_kineticContactHardness;
-        float m_softContactHardness;
-        float m_anchorHardness;
-        float m_softRigidClusterHardness;
-        float m_softKineticClusterHardness;
-        float m_softSoftClusterHardness;
-        float m_softRigidClusterImpulseSplit;
-        float m_softKineticClusterImpulseSplit;
-        float m_softSoftClusterImpulseSplit;
-        float m_maxVolume;
-        float m_timeScale;
-        int m_velocityIterations;
-        int m_positionIterations;
-        int m_driftIterations;
-        int m_clusterIterations;
-        int m_collisionFlags;
-    };
-
-
-// -------------------------------------------------- //
-    class SoftBodyPoseData
-    {
-    public:
-        b3Matrix3x3FloatData m_rot;
-        b3Matrix3x3FloatData m_scale;
-        b3Matrix3x3FloatData m_aqq;
-        b3Vector3FloatData m_com;
-        b3Vector3FloatData *m_positions;
-        float *m_weights;
-        int m_numPositions;
-        int m_numWeigts;
-        int m_bvolume;
-        int m_bframe;
-        float m_restVolume;
-        int m_pad;
-    };
-
-
-// -------------------------------------------------- //
-    class SoftBodyClusterData
-    {
-    public:
-        b3TransformFloatData m_framexform;
-        b3Matrix3x3FloatData m_locii;
-        b3Matrix3x3FloatData m_invwi;
-        b3Vector3FloatData m_com;
-        b3Vector3FloatData m_vimpulses[2];
-        b3Vector3FloatData m_dimpulses[2];
-        b3Vector3FloatData m_lv;
-        b3Vector3FloatData m_av;
-        b3Vector3FloatData *m_framerefs;
-        int *m_nodeIndices;
-        float *m_masses;
-        int m_numFrameRefs;
-        int m_numNodes;
-        int m_numMasses;
-        float m_idmass;
-        float m_imass;
-        int m_nvimpulses;
-        int m_ndimpulses;
-        float m_ndamping;
-        float m_ldamping;
-        float m_adamping;
-        float m_matching;
-        float m_maxSelfCollisionImpulse;
-        float m_selfCollisionImpulseFactor;
-        int m_containsAnchor;
-        int m_collide;
-        int m_clusterIndex;
-    };
-
-
-// -------------------------------------------------- //
-    class b3SoftBodyJointData
-    {
-    public:
-        void *m_bodyA;
-        void *m_bodyB;
-        b3Vector3FloatData m_refs[2];
-        float m_cfm;
-        float m_erp;
-        float m_split;
-        int m_delete;
-        b3Vector3FloatData m_relPosition[2];
-        int m_bodyAtype;
-        int m_bodyBtype;
-        int m_jointType;
-        int m_pad;
-    };
-
-
-// -------------------------------------------------- //
-    class b3SoftBodyFloatData
-    {
-    public:
-        b3CollisionObjectFloatData m_collisionObjectData;
-        SoftBodyPoseData *m_pose;
-        SoftBodyMaterialData **m_materials;
-        SoftBodyNodeData *m_nodes;
-        SoftBodyLinkData *m_links;
-        SoftBodyFaceData *m_faces;
-        SoftBodyTetraData *m_tetrahedra;
-        SoftRigidAnchorData *m_anchors;
-        SoftBodyClusterData *m_clusters;
-        b3SoftBodyJointData *m_joints;
-        int m_numMaterials;
-        int m_numNodes;
-        int m_numLinks;
-        int m_numFaces;
-        int m_numTetrahedra;
-        int m_numAnchors;
-        int m_numClusters;
-        int m_numJoints;
-        SoftBodyConfigData m_config;
-    };
-
-
-}
-#endif//__BULLET2_H__
\ No newline at end of file
diff --git a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.cpp b/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.cpp
deleted file mode 100644
index c3ceb838..00000000
--- a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.cpp
+++ /dev/null
@@ -1,423 +0,0 @@
-/*
-bParse
-Copyright (c) 2006-2010 Erwin Coumans  http://gamekit.googlecode.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "b3BulletFile.h"
-#include "b3Defines.h"
-#include "b3DNA.h"
-
-#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
-#include <memory.h>
-#endif
-#include <string.h>
-
-
-// 32 && 64 bit versions
-#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-#ifdef _WIN64
-extern char b3s_bulletDNAstr64[];
-extern int b3s_bulletDNAlen64;
-#else
-extern char b3s_bulletDNAstr[];
-extern int b3s_bulletDNAlen;
-#endif //_WIN64
-#else//B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-
-extern char b3s_bulletDNAstr64[];
-extern int b3s_bulletDNAlen64;
-extern char b3s_bulletDNAstr[];
-extern int b3s_bulletDNAlen;
-
-#endif //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-
-using namespace bParse;
-
-b3BulletFile::b3BulletFile()
-:bFile("", "BULLET ")
-{
-	mMemoryDNA = new bDNA(); //this memory gets released in the bFile::~bFile destructor,@todo not consistent with the rule 'who allocates it, has to deallocate it"
-
-	m_DnaCopy = 0;
-
-
-#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-#ifdef _WIN64
-		m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen64,16);
-		memcpy(m_DnaCopy,b3s_bulletDNAstr64,b3s_bulletDNAlen64);
-		mMemoryDNA->init(m_DnaCopy,b3s_bulletDNAlen64);
-#else//_WIN64
-		m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen,16);
-		memcpy(m_DnaCopy,b3s_bulletDNAstr,b3s_bulletDNAlen);
-		mMemoryDNA->init(m_DnaCopy,b3s_bulletDNAlen);
-#endif//_WIN64
-#else//B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-	if (VOID_IS_8)
-	{
-		m_DnaCopy = (char*) b3AlignedAlloc(b3s_bulletDNAlen64,16);
-		memcpy(m_DnaCopy,b3s_bulletDNAstr64,b3s_bulletDNAlen64);
-		mMemoryDNA->init(m_DnaCopy,b3s_bulletDNAlen64);
-	}
-	else
-	{
-		m_DnaCopy =(char*) b3AlignedAlloc(b3s_bulletDNAlen,16);
-		memcpy(m_DnaCopy,b3s_bulletDNAstr,b3s_bulletDNAlen);
-		mMemoryDNA->init(m_DnaCopy,b3s_bulletDNAlen);
-	}
-#endif//B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-}
-
-
-
-b3BulletFile::b3BulletFile(const char* fileName)
-:bFile(fileName, "BULLET ")
-{
-	m_DnaCopy = 0;
-}
-
-
-
-b3BulletFile::b3BulletFile(char *memoryBuffer, int len)
-:bFile(memoryBuffer,len, "BULLET ")
-{
-	m_DnaCopy = 0;
-}
-
-
-b3BulletFile::~b3BulletFile()
-{
-	if (m_DnaCopy)
-		b3AlignedFree(m_DnaCopy);
-
-	
-	while (m_dataBlocks.size())
-	{
-		char* dataBlock = m_dataBlocks[m_dataBlocks.size()-1];
-		delete[] dataBlock;
-		m_dataBlocks.pop_back();
-	}
-
-}
-
-
-
-// ----------------------------------------------------- //
-void b3BulletFile::parseData()
-{
-//	printf ("Building datablocks");
-//	printf ("Chunk size = %d",CHUNK_HEADER_LEN);
-//	printf ("File chunk size = %d",ChunkUtils::getOffset(mFlags));
-
-	const bool brokenDNA = (mFlags&FD_BROKEN_DNA)!=0;
-
-	//const bool swap = (mFlags&FD_ENDIAN_SWAP)!=0;
-	
-
-	mDataStart = 12;
-
-	char *dataPtr = mFileBuffer+mDataStart;
-
-	bChunkInd dataChunk;
-	dataChunk.code = 0;
-
-
-	//dataPtr += ChunkUtils::getNextBlock(&dataChunk, dataPtr, mFlags);
-	int seek = getNextBlock(&dataChunk, dataPtr, mFlags);
-	
-	
-	if (mFlags &FD_ENDIAN_SWAP) 
-		swapLen(dataPtr);
-
-	//dataPtr += ChunkUtils::getOffset(mFlags);
-	char *dataPtrHead = 0;
-
-	while (dataChunk.code != B3_DNA1)
-	{
-		if (!brokenDNA || (dataChunk.code != B3_QUANTIZED_BVH_CODE) )
-		{
-
-			// one behind
-			if (dataChunk.code == B3_SDNA) break;
-			//if (dataChunk.code == DNA1) break;
-
-			// same as (BHEAD+DATA dependency)
-			dataPtrHead = dataPtr+ChunkUtils::getOffset(mFlags);
-			if (dataChunk.dna_nr>=0)
-			{
-				char *id = readStruct(dataPtrHead, dataChunk);
-
-				// lookup maps
-				if (id)
-				{
-					m_chunkPtrPtrMap.insert(dataChunk.oldPtr, dataChunk);
-					mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)id);
-
-					m_chunks.push_back(dataChunk);
-					// block it
-					//bListBasePtr *listID = mMain->getListBasePtr(dataChunk.code);
-					//if (listID)
-					//	listID->push_back((bStructHandle*)id);
-				}
-
-				if (dataChunk.code == B3_SOFTBODY_CODE)
-				{
-					m_softBodies.push_back((bStructHandle*) id);
-				}
-				
-				if (dataChunk.code == B3_RIGIDBODY_CODE)
-				{
-					m_rigidBodies.push_back((bStructHandle*) id);
-				}
-
-				if (dataChunk.code == B3_DYNAMICSWORLD_CODE)
-				{
-					m_dynamicsWorldInfo.push_back((bStructHandle*) id);
-				}
-
-				if (dataChunk.code == B3_CONSTRAINT_CODE)
-				{
-					m_constraints.push_back((bStructHandle*) id);
-				}
-
-				if (dataChunk.code == B3_QUANTIZED_BVH_CODE)
-				{
-					m_bvhs.push_back((bStructHandle*) id);
-				}
-
-				if (dataChunk.code == B3_TRIANLGE_INFO_MAP)
-				{
-					m_triangleInfoMaps.push_back((bStructHandle*) id);
-				}
-
-				if (dataChunk.code == B3_COLLISIONOBJECT_CODE)
-				{
-					m_collisionObjects.push_back((bStructHandle*) id);
-				}
-
-				if (dataChunk.code == B3_SHAPE_CODE)
-				{
-					m_collisionShapes.push_back((bStructHandle*) id);
-				}
-
-		//		if (dataChunk.code == GLOB)
-		//		{
-		//			m_glob = (bStructHandle*) id;
-		//		}
-			} else
-			{
-				//printf("unknown chunk\n");
-
-				mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)dataPtrHead);
-			}
-		} else
-		{
-			printf("skipping B3_QUANTIZED_BVH_CODE due to broken DNA\n");
-		}
-
-		
-		dataPtr += seek;
-
-		seek =  getNextBlock(&dataChunk, dataPtr, mFlags);
-		if (mFlags &FD_ENDIAN_SWAP) 
-			swapLen(dataPtr);
-
-		if (seek < 0)
-			break;
-	}
-
-}
-
-void	b3BulletFile::addDataBlock(char* dataBlock)
-{
-	m_dataBlocks.push_back(dataBlock);
-
-}
-
-
-
-
-void	b3BulletFile::writeDNA(FILE* fp)
-{
-
-	bChunkInd dataChunk;
-	dataChunk.code = B3_DNA1;
-	dataChunk.dna_nr = 0;
-	dataChunk.nr = 1;
-#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES	
-	if (VOID_IS_8)
-	{
-#ifdef _WIN64
-		dataChunk.len = b3s_bulletDNAlen64;
-		dataChunk.oldPtr = b3s_bulletDNAstr64;
-		fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
-		fwrite(b3s_bulletDNAstr64, b3s_bulletDNAlen64,1,fp);
-#else
-		b3Assert(0);
-#endif
-	}
-	else
-	{
-#ifndef _WIN64
-		dataChunk.len = b3s_bulletDNAlen;
-		dataChunk.oldPtr = b3s_bulletDNAstr;
-		fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
-		fwrite(b3s_bulletDNAstr, b3s_bulletDNAlen,1,fp);
-#else//_WIN64
-		b3Assert(0);
-#endif//_WIN64
-	}
-#else//B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-	if (VOID_IS_8)
-	{
-		dataChunk.len = b3s_bulletDNAlen64;
-		dataChunk.oldPtr = b3s_bulletDNAstr64;
-		fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
-		fwrite(b3s_bulletDNAstr64, b3s_bulletDNAlen64,1,fp);
-	}
-	else
-	{
-		dataChunk.len = b3s_bulletDNAlen;
-		dataChunk.oldPtr = b3s_bulletDNAstr;
-		fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
-		fwrite(b3s_bulletDNAstr, b3s_bulletDNAlen,1,fp);
-	}
-#endif//B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-}
-
-
-void	b3BulletFile::parse(int verboseMode)
-{
-#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-	if (VOID_IS_8)
-	{
-#ifdef _WIN64
-		
-		if (m_DnaCopy)
-			delete m_DnaCopy;
-		m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen64,16);
-		memcpy(m_DnaCopy,b3s_bulletDNAstr64,b3s_bulletDNAlen64);
-		parseInternal(verboseMode,(char*)b3s_bulletDNAstr64,b3s_bulletDNAlen64);
-#else
-		b3Assert(0);
-#endif
-	}
-	else
-	{
-#ifndef _WIN64
-
-		if (m_DnaCopy)
-			delete m_DnaCopy;
-		m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen,16);
-		memcpy(m_DnaCopy,b3s_bulletDNAstr,b3s_bulletDNAlen);
-		parseInternal(verboseMode,m_DnaCopy,b3s_bulletDNAlen);
-#else
-		b3Assert(0);
-#endif
-	}
-#else//B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-	if (VOID_IS_8)
-	{
-		if (m_DnaCopy)
-			delete m_DnaCopy;
-		m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen64,16);
-		memcpy(m_DnaCopy,b3s_bulletDNAstr64,b3s_bulletDNAlen64);
-		parseInternal(verboseMode,m_DnaCopy,b3s_bulletDNAlen64);
-	}
-	else
-	{
-		if (m_DnaCopy)
-			delete m_DnaCopy;
-		m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen,16);
-		memcpy(m_DnaCopy,b3s_bulletDNAstr,b3s_bulletDNAlen);
-		parseInternal(verboseMode,m_DnaCopy,b3s_bulletDNAlen);
-	}
-#endif//B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-	
-	//the parsing will convert to cpu endian
-	mFlags &=~FD_ENDIAN_SWAP;
-
-	int littleEndian= 1;
-	littleEndian= ((char*)&littleEndian)[0];
-	
-	mFileBuffer[8] = littleEndian?'v':'V';
-	
-}
-
-// experimental
-int		b3BulletFile::write(const char* fileName, bool fixupPointers)
-{
-	FILE *fp = fopen(fileName, "wb");
-	if (fp)
-	{
-		char header[B3_SIZEOFBLENDERHEADER] ;
-		memcpy(header, m_headerString, 7);
-		int endian= 1;
-		endian= ((char*)&endian)[0];
-
-		if (endian)
-		{
-			header[7] = '_';
-		} else
-		{
-			header[7] = '-';
-		}
-		if (VOID_IS_8)
-		{
-			header[8]='V';
-		} else
-		{
-			header[8]='v';
-		}
-
-		header[9] = '2';
-		header[10] = '7';
-		header[11] = '5';
-		
-		fwrite(header,B3_SIZEOFBLENDERHEADER,1,fp);
-
-		writeChunks(fp, fixupPointers);
-
-		writeDNA(fp);
-
-		fclose(fp);
-		
-	} else
-	{
-		printf("Error: cannot open file %s for writing\n",fileName);
-		return 0;
-	}
-	return 1;
-}
-
-
-
-void	b3BulletFile::addStruct(const	char* structType,void* data, int len, void* oldPtr, int code)
-{
-	
-	bParse::bChunkInd dataChunk;
-	dataChunk.code = code;
-	dataChunk.nr = 1;
-	dataChunk.len = len;
-	dataChunk.dna_nr = mMemoryDNA->getReverseType(structType);
-	dataChunk.oldPtr = oldPtr;
-
-	///Perform structure size validation
-	short* structInfo= mMemoryDNA->getStruct(dataChunk.dna_nr);
-	int elemBytes;
-	elemBytes= mMemoryDNA->getLength(structInfo[0]);
-//	int elemBytes = mMemoryDNA->getElementSize(structInfo[0],structInfo[1]);
-	assert(len==elemBytes);
-
-	mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)data);
-	m_chunks.push_back(dataChunk);
-}
diff --git a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h b/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h
deleted file mode 100644
index fb1b9b0d..00000000
--- a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
-bParse
-Copyright (c) 2006-2010 Charlie C & Erwin Coumans  http://gamekit.googlecode.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_BULLET_FILE_H
-#define B3_BULLET_FILE_H
-
-
-#include "b3File.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "b3Defines.h"
-
-#include "Bullet3Serialize/Bullet2FileLoader/b3Serializer.h"
-
-
-
-namespace bParse {
-
-	// ----------------------------------------------------- //
-	class b3BulletFile : public bFile
-	{
-		
-
-	protected:
-	
-		char*	m_DnaCopy;
-				
-	public:
-
-		b3AlignedObjectArray<bStructHandle*>	m_softBodies;
-
-		b3AlignedObjectArray<bStructHandle*>	m_rigidBodies;
-
-		b3AlignedObjectArray<bStructHandle*>	m_collisionObjects;
-
-		b3AlignedObjectArray<bStructHandle*>	m_collisionShapes;
-
-		b3AlignedObjectArray<bStructHandle*>	m_constraints;
-
-		b3AlignedObjectArray<bStructHandle*>	m_bvhs;
-
-		b3AlignedObjectArray<bStructHandle*>	m_triangleInfoMaps;
-
-		b3AlignedObjectArray<bStructHandle*>	m_dynamicsWorldInfo;
-
-		b3AlignedObjectArray<char*>				m_dataBlocks;
-		b3BulletFile();
-
-		b3BulletFile(const char* fileName);
-
-		b3BulletFile(char *memoryBuffer, int len);
-
-		virtual ~b3BulletFile();
-
-		virtual	void	addDataBlock(char* dataBlock);
-	
-
-		// experimental
-		virtual int		write(const char* fileName, bool fixupPointers=false);
-
-		virtual	void	parse(int verboseMode);
-
-		virtual	void parseData();
-
-		virtual	void	writeDNA(FILE* fp);
-
-		void	addStruct(const char* structType,void* data, int len, void* oldPtr, int code);
-
-	};
-};
-
-#endif //B3_BULLET_FILE_H
diff --git a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.cpp b/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.cpp
deleted file mode 100644
index c0e1bb70..00000000
--- a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
-bParse
-Copyright (c) 2006-2009 Charlie C & Erwin Coumans  http://gamekit.googlecode.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "b3Chunk.h"
-#include "b3Defines.h"
-#include "b3File.h"
-
-#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
-#include <memory.h>
-#endif
-#include <string.h>
-
-
-using namespace bParse;
-
-
-// ----------------------------------------------------- //
-short ChunkUtils::swapShort(short sht)
-{
-	B3_SWITCH_SHORT(sht);
-	return sht;
-}
-
-// ----------------------------------------------------- //
-int ChunkUtils::swapInt(int inte)
-{
-	B3_SWITCH_INT(inte);
-	return inte;
-}
-
-// ----------------------------------------------------- //
-b3Long64 ChunkUtils::swapLong64(b3Long64 lng)
-{
-	B3_SWITCH_LONGINT(lng);
-	return lng;
-}
-
-// ----------------------------------------------------- //
-int ChunkUtils::getOffset(int flags)
-{
-	// if the file is saved in a
-	// different format, get the
-	// file's chunk size
-	int res = CHUNK_HEADER_LEN;
-
-	if (VOID_IS_8)
-	{
-		if (flags &FD_BITS_VARIES)
-			res = sizeof(bChunkPtr4);
-	}
-	else
-	{
-		if (flags &FD_BITS_VARIES)
-			res = sizeof(bChunkPtr8);
-	}
-	return res;
-}
-
-
-
-
-
-//eof
diff --git a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h b/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h
deleted file mode 100644
index 03ecb6b4..00000000
--- a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
-bParse
-Copyright (c) 2006-2009 Charlie C & Erwin Coumans  http://gamekit.googlecode.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef __BCHUNK_H__
-#define __BCHUNK_H__
-
-#if defined (_WIN32) && ! defined (__MINGW32__)
-	#define b3Long64 __int64
-#elif defined (__MINGW32__)	
-	#include <stdint.h>
-	#define b3Long64 int64_t
-#else
-	#define b3Long64 long long
-#endif
-
-
-namespace bParse {
-
-
-	// ----------------------------------------------------- //
-	class bChunkPtr4
-	{
-	public:
-		bChunkPtr4(){}
-		int code;
-		int len;
-		union
-		{
-			int m_uniqueInt;
-		};
-		int dna_nr;
-		int nr;
-	};
-
-	// ----------------------------------------------------- //
-	class bChunkPtr8
-	{
-	public:
-		bChunkPtr8(){}
-		int code,  len;
-		union
-		{
-			b3Long64 oldPrev;
-			int	m_uniqueInts[2];
-		};
-		int dna_nr, nr;
-	};
-
-	// ----------------------------------------------------- //
-	class bChunkInd
-	{
-	public:
-		bChunkInd(){}
-		int code, len;
-		void *oldPtr;
-		int dna_nr, nr;
-	};
-
-
-	// ----------------------------------------------------- //
-	class ChunkUtils
-	{
-	public:
-		
-		// file chunk offset
-		static int getOffset(int flags);
-
-		// endian utils
-		static short swapShort(short sht);
-		static int swapInt(int inte);
-		static b3Long64 swapLong64(b3Long64 lng);
-
-	};
-
-
-	const int CHUNK_HEADER_LEN = ((sizeof(bChunkInd)));
-	const bool VOID_IS_8 = ((sizeof(void*)==8));
-}
-
-#endif//__BCHUNK_H__
diff --git a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Common.h b/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Common.h
deleted file mode 100644
index 2792d840..00000000
--- a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Common.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
-bParse
-Copyright (c) 2006-2009 Charlie C & Erwin Coumans  http://gamekit.googlecode.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef __BCOMMON_H__
-#define __BCOMMON_H__
-
-
-#include <assert.h>
-//#include "bLog.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Common/b3HashMap.h"
-
-namespace bParse {
-
-	class bMain;
-	class bFileData;
-	class bFile;
-	class bDNA;
-
-	// delete void* undefined
-	typedef struct bStructHandle {int unused;}bStructHandle;
-	typedef b3AlignedObjectArray<bStructHandle*>	bListBasePtr;
-	typedef b3HashMap<b3HashPtr, bStructHandle*> bPtrMap;
-}
-
-
-#endif//__BCOMMON_H__
diff --git a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.cpp b/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.cpp
deleted file mode 100644
index b78f7633..00000000
--- a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.cpp
+++ /dev/null
@@ -1,628 +0,0 @@
-/*
-bParse
-Copyright (c) 2006-2009 Charlie C & Erwin Coumans  http://gamekit.googlecode.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#include <assert.h>
-
-#include "b3DNA.h"
-#include "b3Chunk.h"
-#include <string.h>
-#include <stdlib.h>
-#include <stdio.h>
-
-//this define will force traversal of structures, to check backward (and forward) compatibility
-//#define TEST_BACKWARD_FORWARD_COMPATIBILITY
-
-
-using namespace bParse;
-
-
-// ----------------------------------------------------- //
-bDNA::bDNA()
-	:	mPtrLen(0)
-{
-	// --
-}
-
-// ----------------------------------------------------- //
-bDNA::~bDNA()
-{
-	// --
-}
-
-// ----------------------------------------------------- //
-bool bDNA::lessThan(bDNA *file)
-{
-	return ( m_Names.size() < file->m_Names.size());
-}
-
-// ----------------------------------------------------- //
-char *bDNA::getName(int ind)
-{
-	assert(ind <= (int)m_Names.size());
-	return m_Names[ind].m_name;
-}
-
-
-// ----------------------------------------------------- //
-char *bDNA::getType(int ind)
-{
-	assert(ind<=  (int)mTypes.size());
-	return mTypes[ind];
-}
-
-
-// ----------------------------------------------------- //
-short *bDNA::getStruct(int ind)
-{
-	assert(ind <=  (int)mStructs.size());
-	return mStructs[ind];
-}
-
-
-// ----------------------------------------------------- //
-short bDNA::getLength(int ind)
-{
-	assert(ind <=  (int)mTlens.size());
-	return mTlens[ind];
-}
-
-
-// ----------------------------------------------------- //
-int bDNA::getReverseType(short type)
-{
-
-	int* intPtr = mStructReverse.find(type);
-	if (intPtr)
-		return *intPtr;
-
-	return -1;
-}
-
-// ----------------------------------------------------- //
-int bDNA::getReverseType(const char *type)
-{
-
-	b3HashString key(type);
-	int* valuePtr = mTypeLookup.find(key);
-	if (valuePtr)
-		return *valuePtr;
-	
-	return -1;
-}
-
-// ----------------------------------------------------- //
-int bDNA::getNumStructs()
-{
-	return (int)mStructs.size();
-}
-
-// ----------------------------------------------------- //
-bool bDNA::flagNotEqual(int dna_nr)
-{
-	assert(dna_nr <=	(int)mCMPFlags.size());
-	return mCMPFlags[dna_nr] == FDF_STRUCT_NEQU;
-}
-
-// ----------------------------------------------------- //
-bool bDNA::flagEqual(int dna_nr)
-{
-	assert(dna_nr <=	(int)mCMPFlags.size());
-	int flag = mCMPFlags[dna_nr];
-	return  flag == FDF_STRUCT_EQU;
-}
-
-// ----------------------------------------------------- //
-bool bDNA::flagNone(int dna_nr)
-{
-	assert(dna_nr <=	(int)mCMPFlags.size());
-	return mCMPFlags[dna_nr] == FDF_NONE;
-}
-
-// ----------------------------------------------------- //
-int bDNA::getPointerSize()
-{
-	return mPtrLen;
-}
-
-// ----------------------------------------------------- //
-void bDNA::initRecurseCmpFlags(int iter)
-{
-	// iter is FDF_STRUCT_NEQU
-
-	short *oldStrc = mStructs[iter];
-	short type = oldStrc[0];
-
-	for (int i=0; i<(int)mStructs.size(); i++)
-	{
-		if (i != iter && mCMPFlags[i] == FDF_STRUCT_EQU )
-		{
-			short *curStruct = mStructs[i];
-			int eleLen = curStruct[1];
-			curStruct+=2;
-
-			for (int j=0; j<eleLen; j++, curStruct+=2)
-			{
-				if (curStruct[0] == type)
-				{
-					//char *name = m_Names[curStruct[1]].m_name;
-					//if (name[0] != '*')
-					if (m_Names[curStruct[1]].m_isPointer)
-					{
-						mCMPFlags[i] = FDF_STRUCT_NEQU;
-						initRecurseCmpFlags(i);
-					}
-				}
-			}
-		}
-	}
-}
-
-// ----------------------------------------------------- //
-void bDNA::initCmpFlags(bDNA *memDNA)
-{
-
-    // compare the file to memory
-	// this ptr should be the file data
-
-
-	assert(!m_Names.size() == 0 && "SDNA empty!");
-	mCMPFlags.resize(mStructs.size(), FDF_NONE);
-
-
-
-	int i;
-	for ( i=0; i<(int)mStructs.size(); i++)
-	{
-		short *oldStruct = mStructs[i];
-
-		int oldLookup = getReverseType(oldStruct[0]);
-		if (oldLookup == -1)
-		{
-			mCMPFlags[i] = FDF_NONE;
-			continue;
-		}
-		//char* typeName = mTypes[oldStruct[0]];
-
-//#define SLOW_FORWARD_COMPATIBLE 1
-#ifdef SLOW_FORWARD_COMPATIBLE
-		char* typeName = mTypes[oldLookup];
-		int newLookup = memDNA->getReverseType(typeName);
-		if (newLookup == -1)
-		{
-			mCMPFlags[i] = FDF_NONE;
-			continue;
-		}
-		short *curStruct = memDNA->mStructs[newLookup];
-#else
-		// memory for file
-
-		if (oldLookup < memDNA->mStructs.size())
-		{
-			short *curStruct = memDNA->mStructs[oldLookup];
-#endif	
-	
-		
-
-			// rebuild...
-			mCMPFlags[i] = FDF_STRUCT_NEQU;
-
-#ifndef TEST_BACKWARD_FORWARD_COMPATIBILITY
-
-			if (curStruct[1] == oldStruct[1])
-			{
-				// type len same ...
-				if (mTlens[oldStruct[0]] == memDNA->mTlens[curStruct[0]])
-				{
-					bool isSame = true;
-					int elementLength = oldStruct[1];
-
-
-					curStruct+=2;
-					oldStruct+=2;
-
-
-					for (int j=0; j<elementLength; j++, curStruct+=2, oldStruct+=2)
-					{
-						// type the same
-						//const char* typeFileDNA = mTypes[oldStruct[0]];
-						//const char* typeMemDNA = mTypes[curStruct[0]];
-						if (strcmp(mTypes[oldStruct[0]], memDNA->mTypes[curStruct[0]])!=0)
-						{
-							isSame=false;
-							break;
-						}
-
-						// name the same
-						if (strcmp(m_Names[oldStruct[1]].m_name, memDNA->m_Names[curStruct[1]].m_name)!=0)
-						{
-							isSame=false;
-							break;
-						}
-					}
-					// flag valid ==
-					if (isSame)
-						mCMPFlags[i] = FDF_STRUCT_EQU;
-				}
-			}
-#endif
-		}
-	}
-
-
-
-
-
-	// recurse in
-	for ( i=0; i<(int)mStructs.size(); i++)
-	{
-		if (mCMPFlags[i] == FDF_STRUCT_NEQU)
-			initRecurseCmpFlags(i);
-	}
-}
-
-
-
-
-static int name_is_array(char* name, int* dim1, int* dim2) {
-	int len = strlen(name);
-	/*fprintf(stderr,"[%s]",name);*/
-	/*if (len >= 1) {
-	if (name[len-1] != ']')
-	return 1;
-	}
-	return 0;*/
-	char *bp;
-	int num;
-	if (dim1) {
-		*dim1 = 1;
-	}
-	if (dim2) {
-		*dim2 = 1;
-	}
-	bp = strchr(name, '[');
-	if (!bp) {
-		return 0;
-	}
-	num = 0;
-	while (++bp < name+len-1) {
-		const char c = *bp;
-		if (c == ']') {
-			break;
-		}
-		if (c <= '9' && c >= '0') {
-			num *= 10;
-			num += (c - '0');
-		} else {
-			printf("array parse error.\n");
-			return 0;
-		}
-	}
-	if (dim2) {
-		*dim2 = num;
-	}
-
-	/* find second dim, if any. */
-	bp = strchr(bp, '[');
-	if (!bp) {
-		return 1; /* at least we got the first dim. */
-	}
-	num = 0;
-	while (++bp < name+len-1) {
-		const char c = *bp;
-		if (c == ']') {
-			break;
-		}
-		if (c <= '9' && c >= '0') {
-			num *= 10;
-			num += (c - '0');
-		} else {
-			printf("array2 parse error.\n");
-			return 1;
-		}
-	}
-	if (dim1) {
-		if (dim2) {
-			*dim1 = *dim2;
-			*dim2 = num;
-		} else {
-			*dim1 = num;
-		}
-	}
-
-	return 1;
-}
-
-
-// ----------------------------------------------------- //
-void bDNA::init(char *data, int len, bool swap)
-{
-	int *intPtr=0;short *shtPtr=0;
-	char *cp = 0;int dataLen =0;long nr=0;
-	intPtr = (int*)data;
-
-	/*
-		SDNA (4 bytes) (magic number)
-		NAME (4 bytes)
-		<nr> (4 bytes) amount of names (int)
-		<string>
-		<string>
-	*/
-
-	if (strncmp(data, "SDNA", 4)==0)
-	{
-		// skip ++ NAME
-		intPtr++; intPtr++;
-	}
-
-
-
-	// Parse names
-	if (swap) 
-	{
-		*intPtr = ChunkUtils::swapInt(*intPtr);
-	}
-	dataLen = *intPtr;
-	intPtr++;
-
-	cp = (char*)intPtr;
-	int i;
-	for ( i=0; i<dataLen; i++)
-	{
-		bNameInfo info;
-		info.m_name = cp;
-		info.m_isPointer = (info.m_name[0] == '*') || (info.m_name[1] == '*');
-		name_is_array(info.m_name,&info.m_dim0,&info.m_dim1);
-		m_Names.push_back(info);
-		while (*cp)cp++;
-		cp++;
-	}
-
-	
-	cp = b3AlignPointer(cp,4);
-	
-
-	/*
-		TYPE (4 bytes)
-		<nr> amount of types (int)
-		<string>
-		<string>
-	*/
-
-	intPtr = (int*)cp;
-	assert(strncmp(cp, "TYPE", 4)==0); intPtr++;
-
-	if (swap) 
-	{
-		*intPtr = ChunkUtils::swapInt(*intPtr);
-	}
-	dataLen = *intPtr;
-	intPtr++;
-
-	cp = (char*)intPtr;
-	for ( i=0; i<dataLen; i++)
-	{
-		mTypes.push_back(cp);
-		while (*cp)cp++;
-		cp++;
-	}
-
-
-	cp = b3AlignPointer(cp,4);
-
-	/*
-		TLEN (4 bytes)
-		<len> (short) the lengths of types
-		<len>
-	*/
-
-	// Parse type lens
-	intPtr = (int*)cp;
-	assert(strncmp(cp, "TLEN", 4)==0); intPtr++;
-
-	dataLen = (int)mTypes.size();
-
-	shtPtr = (short*)intPtr;
-	for ( i=0; i<dataLen; i++, shtPtr++)
-	{
-		if (swap)
-			shtPtr[0] = ChunkUtils::swapShort(shtPtr[0]);
-		mTlens.push_back(shtPtr[0]);
-	}
-
-	if (dataLen & 1) shtPtr++;
-
-	/*
-		STRC (4 bytes)
-		<nr> amount of structs (int)
-		<typenr>
-		<nr_of_elems>
-		<typenr>
-		<namenr>
-		<typenr>
-		<namenr>
-	*/
-
-	intPtr = (int*)shtPtr;
-	cp = (char*)intPtr;
-	assert(strncmp(cp, "STRC", 4)==0); intPtr++;
-
-	if (swap) 
-	{
-		*intPtr = ChunkUtils::swapInt(*intPtr);
-	}
-	dataLen = *intPtr;
-	intPtr++;
-
-
-	shtPtr = (short*)intPtr;
-	for ( i=0; i<dataLen; i++)
-	{
-		mStructs.push_back (shtPtr);
-		if (swap)
-		{
-			shtPtr[0]= ChunkUtils::swapShort(shtPtr[0]);
-			shtPtr[1]= ChunkUtils::swapShort(shtPtr[1]);
-
-			int len = shtPtr[1];
-			shtPtr+= 2;
-
-			for (int a=0; a<len; a++, shtPtr+=2)
-			{
-				shtPtr[0]= ChunkUtils::swapShort(shtPtr[0]);
-				shtPtr[1]= ChunkUtils::swapShort(shtPtr[1]);
-			}
-		}
-		else
-			shtPtr+= (2*shtPtr[1])+2;
-	}
-
-
-	// build reverse lookups
-	for ( i=0; i<(int)mStructs.size(); i++)
-	{
-		short *strc = mStructs.at(i);
-		if (!mPtrLen && strcmp(mTypes[strc[0]],"ListBase")==0)
-		{
-			mPtrLen = mTlens[strc[0]]/2;
-		}
-
-		mStructReverse.insert(strc[0], i);
-		mTypeLookup.insert(b3HashString(mTypes[strc[0]]),i);
-	}
-}
-
-
-// ----------------------------------------------------- //
-int bDNA::getArraySize(char* string)
-{
-	int ret = 1;
-	int len = strlen(string);
-
-	
-	char* next = 0;
-	for (int i=0; i<len; i++)
-	{
-		char c = string[i];
-
-		if (c == '[')
-			next = &string[i+1];
-		else if (c==']')
-			if (next)
-				ret *= atoi(next);
-	}
-
-//	print (string << ' ' << ret);
-	return ret;
-}
-
-
-void bDNA::dumpTypeDefinitions()
-{
-	int i;
-
-	int numTypes = mTypes.size();
-	
-	for (i=0;i<numTypes;i++)
-	{
-
-	}
-
-	for ( i=0; i<(int)mStructs.size(); i++)
-	{
-		int totalBytes=0;
-		short *oldStruct = mStructs[i];
-
-		int oldLookup = getReverseType(oldStruct[0]);
-		if (oldLookup == -1)
-		{
-			mCMPFlags[i] = FDF_NONE;
-			continue;
-		}
-
-		short* newStruct = mStructs[oldLookup];
-		char* typeName = mTypes[newStruct[0]];
-		printf("%3d: %s ",i,typeName);
-		
-		//char *name = mNames[oldStruct[1]];
-		int len = oldStruct[1];
-		printf(" (%d fields) ",len);
-		oldStruct+=2;
-
-		printf("{");
-		int j;
-		for (j=0; j<len; ++j,oldStruct+=2) {
-			const char* name = m_Names[oldStruct[1]].m_name;
-			printf("%s %s",	mTypes[oldStruct[0]],name);
-			int elemNumBytes= 0;
-			int arrayDimensions = getArraySizeNew(oldStruct[1]);
-
-			if (m_Names[oldStruct[1]].m_isPointer)
-			{
-				elemNumBytes = VOID_IS_8 ? 8 : 4;
-			} else
-			{
-				elemNumBytes = getLength(oldStruct[0]);
-			}
-			printf(" /* %d bytes */",elemNumBytes*arrayDimensions);
-			
-			if (j == len-1) {
-				printf(";}");
-			} else {
-				printf("; ");
-			}
-			totalBytes+=elemNumBytes*arrayDimensions;
-		}
-		printf("\ntotalBytes=%d\n\n",totalBytes);
-
-	}
-	
-
-
-#if 0
-	/* dump out display of types and their sizes */
-	for (i=0; i<bf->types_count; ++i) {
-		/* if (!bf->types[i].is_struct)*/
-		{
-			printf("%3d: sizeof(%s%s)=%d",
-				i,
-				bf->types[i].is_struct ? "struct " : "atomic ",
-				bf->types[i].name, bf->types[i].size);
-			if (bf->types[i].is_struct) {
-				int j;
-				printf(", %d fields: { ", bf->types[i].fieldtypes_count);
-				for (j=0; j<bf->types[i].fieldtypes_count; ++j) {
-					printf("%s %s",
-						bf->types[bf->types[i].fieldtypes[j]].name,
-						bf->names[bf->types[i].fieldnames[j]]);
-					if (j == bf->types[i].fieldtypes_count-1) {
-						printf(";}");
-					} else {
-						printf("; ");
-					}
-				}
-			}
-			printf("\n\n");
-
-		}
-	}
-#endif
-
-}
-
-
-
-
-//eof
-
-
diff --git a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.h b/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.h
deleted file mode 100644
index 6e60087c..00000000
--- a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.h
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
-bParse
-Copyright (c) 2006-2009 Charlie C & Erwin Coumans  http://gamekit.googlecode.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef __BDNA_H__
-#define __BDNA_H__
-
-
-#include "b3Common.h"
-
-namespace bParse {
-
-	struct	bNameInfo
-	{
-		char*	m_name;
-		bool	m_isPointer;
-		int		m_dim0;
-		int		m_dim1;
-	};
-
-	class bDNA
-	{
-	public:
-		bDNA();
-		~bDNA();
-
-		void init(char *data, int len, bool swap=false);
-
-		int getArraySize(char* str);
-		int getArraySizeNew(short name)
-		{
-			const bNameInfo& nameInfo = m_Names[name];
-			return nameInfo.m_dim0*nameInfo.m_dim1;
-		}
-		int getElementSize(short type, short name)
-		{
-			const bNameInfo& nameInfo = m_Names[name];
-			int size = nameInfo.m_isPointer ? mPtrLen*nameInfo.m_dim0*nameInfo.m_dim1 : mTlens[type]*nameInfo.m_dim0*nameInfo.m_dim1;
-			return size;
-		}
-
-		int	getNumNames() const
-		{
-			return m_Names.size();
-		}
-
-		char *getName(int ind);
-		char *getType(int ind);
-		short *getStruct(int ind);
-		short getLength(int ind);
-		int getReverseType(short type);
-		int getReverseType(const char *type);
-
-
-		int getNumStructs();
-
-		//
-		bool lessThan(bDNA* other);
-
-		void initCmpFlags(bDNA *memDNA);
-		bool flagNotEqual(int dna_nr);
-		bool flagEqual(int dna_nr);
-		bool flagNone(int dna_nr);
-
-
-		int getPointerSize();
-
-		void	dumpTypeDefinitions();
-
-	
-	private:
-		enum FileDNAFlags
-		{
-			FDF_NONE=0,
-			FDF_STRUCT_NEQU,
-			FDF_STRUCT_EQU
-		};
-
-		void initRecurseCmpFlags(int i);
-
-		b3AlignedObjectArray<int>			mCMPFlags;
-
-		b3AlignedObjectArray<bNameInfo>			m_Names;
-		b3AlignedObjectArray<char*>			mTypes;
-		b3AlignedObjectArray<short*>			mStructs;
-		b3AlignedObjectArray<short>			mTlens;
-		b3HashMap<b3HashInt, int>			mStructReverse;
-		b3HashMap<b3HashString,int>	mTypeLookup;
-
-		int							mPtrLen;
-		
-
-
-
-	};
-}
-
-
-#endif//__BDNA_H__
diff --git a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Defines.h b/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Defines.h
deleted file mode 100644
index 8f28d3c4..00000000
--- a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Defines.h
+++ /dev/null
@@ -1,136 +0,0 @@
-/* Copyright (C) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
-*
-* This software is provided 'as-is', without any express or implied
-* warranty.  In no event will the authors be held liable for any damages
-* arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not
-*    claim that you wrote the original software. If you use this software
-*    in a product, an acknowledgment in the product documentation would be
-*    appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-*    misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-#ifndef __B_DEFINES_H__
-#define __B_DEFINES_H__
-
-
-// MISC defines, see BKE_global.h, BKE_utildefines.h
-#define B3_SIZEOFBLENDERHEADER 12
-
-
-// ------------------------------------------------------------
-#if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
-#	define B3_MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
-#else
-#	define B3_MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) )
-#endif
-
-
-// ------------------------------------------------------------
-#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
-#	define B3_MAKE_ID2(c, d) ( (c)<<8 | (d) )
-#else
-#	define B3_MAKE_ID2(c, d) ( (d)<<8 | (c) )
-#endif
-
-// ------------------------------------------------------------
-#define B3_ID_SCE		B3_MAKE_ID2('S', 'C')
-#define B3_ID_LI		B3_MAKE_ID2('L', 'I')
-#define B3_ID_OB		B3_MAKE_ID2('O', 'B')
-#define B3_ID_ME		B3_MAKE_ID2('M', 'E')
-#define B3_ID_CU		B3_MAKE_ID2('C', 'U')
-#define B3_ID_MB		B3_MAKE_ID2('M', 'B')
-#define B3_ID_MA		B3_MAKE_ID2('M', 'A')
-#define B3_ID_TE		B3_MAKE_ID2('T', 'E')
-#define B3_ID_IM		B3_MAKE_ID2('I', 'M')
-#define B3_ID_IK		B3_MAKE_ID2('I', 'K')
-#define B3_ID_WV		B3_MAKE_ID2('W', 'V')
-#define B3_ID_LT		B3_MAKE_ID2('L', 'T')
-#define B3_ID_SE		B3_MAKE_ID2('S', 'E')
-#define B3_ID_LF		B3_MAKE_ID2('L', 'F')
-#define B3_ID_LA		B3_MAKE_ID2('L', 'A')
-#define B3_ID_CA		B3_MAKE_ID2('C', 'A')
-#define B3_ID_IP		B3_MAKE_ID2('I', 'P')
-#define B3_ID_KE		B3_MAKE_ID2('K', 'E')
-#define B3_ID_WO		B3_MAKE_ID2('W', 'O')
-#define B3_ID_SCR		B3_MAKE_ID2('S', 'R')
-#define B3_ID_VF		B3_MAKE_ID2('V', 'F')
-#define B3_ID_TXT		B3_MAKE_ID2('T', 'X')
-#define B3_ID_SO		B3_MAKE_ID2('S', 'O')
-#define B3_ID_SAMPLE	B3_MAKE_ID2('S', 'A')
-#define B3_ID_GR		B3_MAKE_ID2('G', 'R')
-#define B3_ID_ID		B3_MAKE_ID2('I', 'D')
-#define B3_ID_AR		B3_MAKE_ID2('A', 'R')
-#define B3_ID_AC		B3_MAKE_ID2('A', 'C')
-#define B3_ID_SCRIPT	B3_MAKE_ID2('P', 'Y')
-#define B3_ID_FLUIDSIM	B3_MAKE_ID2('F', 'S')
-#define B3_ID_NT		B3_MAKE_ID2('N', 'T')
-#define B3_ID_BR		B3_MAKE_ID2('B', 'R')
-
-
-#define B3_ID_SEQ		B3_MAKE_ID2('S', 'Q')
-#define B3_ID_CO		B3_MAKE_ID2('C', 'O')
-#define B3_ID_PO		B3_MAKE_ID2('A', 'C')
-#define B3_ID_NLA		B3_MAKE_ID2('N', 'L')
-
-#define B3_ID_VS		B3_MAKE_ID2('V', 'S')
-#define B3_ID_VN		B3_MAKE_ID2('V', 'N')
-
-
-// ------------------------------------------------------------
-#define B3_FORM B3_MAKE_ID('F','O','R','M')
-#define B3_DDG1 B3_MAKE_ID('3','D','G','1')
-#define B3_DDG2 B3_MAKE_ID('3','D','G','2')
-#define B3_DDG3 B3_MAKE_ID('3','D','G','3')
-#define B3_DDG4 B3_MAKE_ID('3','D','G','4')
-#define B3_GOUR B3_MAKE_ID('G','O','U','R')
-#define B3_BLEN B3_MAKE_ID('B','L','E','N')
-#define B3_DER_ B3_MAKE_ID('D','E','R','_')
-#define B3_V100 B3_MAKE_ID('V','1','0','0')
-#define B3_DATA B3_MAKE_ID('D','A','T','A')
-#define B3_GLOB B3_MAKE_ID('G','L','O','B')
-#define B3_IMAG B3_MAKE_ID('I','M','A','G')
-#define B3_TEST B3_MAKE_ID('T','E','S','T')
-#define B3_USER B3_MAKE_ID('U','S','E','R')
-
-
-// ------------------------------------------------------------
-#define B3_DNA1 B3_MAKE_ID('D','N','A','1')
-#define B3_REND B3_MAKE_ID('R','E','N','D')
-#define B3_ENDB B3_MAKE_ID('E','N','D','B')
-#define B3_NAME B3_MAKE_ID('N','A','M','E')
-#define B3_SDNA B3_MAKE_ID('S','D','N','A')
-#define B3_TYPE B3_MAKE_ID('T','Y','P','E')
-#define B3_TLEN B3_MAKE_ID('T','L','E','N')
-#define B3_STRC B3_MAKE_ID('S','T','R','C')
-
-
-// ------------------------------------------------------------
-#define B3_SWITCH_INT(a) { \
-    char s_i, *p_i; \
-    p_i= (char *)&(a); \
-    s_i=p_i[0]; p_i[0]=p_i[3]; p_i[3]=s_i; \
-    s_i=p_i[1]; p_i[1]=p_i[2]; p_i[2]=s_i; }
-
-// ------------------------------------------------------------
-#define B3_SWITCH_SHORT(a)	{ \
-    char s_i, *p_i; \
-	p_i= (char *)&(a); \
-	s_i=p_i[0]; p_i[0]=p_i[1]; p_i[1]=s_i; }
-
-// ------------------------------------------------------------
-#define B3_SWITCH_LONGINT(a) { \
-    char s_i, *p_i; \
-    p_i= (char *)&(a);  \
-    s_i=p_i[0]; p_i[0]=p_i[7]; p_i[7]=s_i; \
-    s_i=p_i[1]; p_i[1]=p_i[6]; p_i[6]=s_i; \
-    s_i=p_i[2]; p_i[2]=p_i[5]; p_i[5]=s_i; \
-    s_i=p_i[3]; p_i[3]=p_i[4]; p_i[4]=s_i; }
-
-#endif//__B_DEFINES_H__
diff --git a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.cpp b/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.cpp
deleted file mode 100644
index 71d3b9e3..00000000
--- a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.cpp
+++ /dev/null
@@ -1,1738 +0,0 @@
-/*
-bParse
-Copyright (c) 2006-2009 Charlie C & Erwin Coumans  http://gamekit.googlecode.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#include "b3File.h"
-#include "b3Common.h"
-#include "b3Chunk.h"
-#include "b3DNA.h"
-#include <math.h>
-#include <string.h>
-#include <stdlib.h>
-#include "b3Defines.h"
-#include "Bullet3Serialize/Bullet2FileLoader/b3Serializer.h"
-#include "Bullet3Common/b3AlignedAllocator.h"
-#include "Bullet3Common/b3MinMax.h"
-
-#define B3_SIZEOFBLENDERHEADER 12
-#define MAX_ARRAY_LENGTH 512
-using namespace bParse;
-#define MAX_STRLEN 1024
-
-const char* getCleanName(const char* memName, char* buffer)
-{
-	int slen = strlen(memName);
-	assert(slen<MAX_STRLEN);
-	slen=b3Min(slen,MAX_STRLEN);
-	for (int i=0;i<slen;i++)
-	{
-		if (memName[i]==']'||memName[i]=='[')
-		{
-			buffer[i] = 0;//'_';
-		} else
-		{
-			buffer[i] = memName[i];
-		}
-	}
-	buffer[slen]=0;
-	return buffer;
-}
-
-
-
-// ----------------------------------------------------- //
-bFile::bFile(const char *filename, const char headerString[7])
-	:	mOwnsBuffer(true),
-		mFileBuffer(0),
-		mFileLen(0),
-		mVersion(0),
-		mDataStart(0),
-		mFileDNA(0),
-		mMemoryDNA(0),
-		mFlags(FD_INVALID)
-{
-	for (int i=0;i<7;i++)
-	{
-		m_headerString[i] = headerString[i];
-	}
-
-	FILE *fp = fopen(filename, "rb");
-	if (fp)
-	{
-		fseek(fp, 0L, SEEK_END);
-		mFileLen = ftell(fp);
-		fseek(fp, 0L, SEEK_SET);
-
-		mFileBuffer = (char*)malloc(mFileLen+1);
-		int bytesRead;
-		bytesRead = fread(mFileBuffer, mFileLen, 1, fp);
-
-		fclose(fp);
-
-		//
-		parseHeader();
-
-	}
-}
-
-// ----------------------------------------------------- //
-bFile::bFile( char *memoryBuffer, int len, const char headerString[7])
-:	mOwnsBuffer(false),
-	mFileBuffer(0),
-		mFileLen(0),
-		mVersion(0),
-		mDataStart(0),
-		mFileDNA(0),
-		mMemoryDNA(0),
-		mFlags(FD_INVALID)
-{
-	for (int i=0;i<7;i++)
-	{
-		m_headerString[i] = headerString[i];
-	}
-	mFileBuffer = memoryBuffer;
-	mFileLen = len;
-
-	parseHeader();
-
-}
-
-
-// ----------------------------------------------------- //
-bFile::~bFile()
-{
-	if (mOwnsBuffer && mFileBuffer)
-	{
-		free(mFileBuffer);
-		mFileBuffer = 0;
-	}
-
-
-	delete mMemoryDNA;
-	delete mFileDNA;
-}
-
-
-
-
-
-// ----------------------------------------------------- //
-void bFile::parseHeader()
-{
-	if (!mFileLen || !mFileBuffer)
-		return;
-
-	char *blenderBuf = mFileBuffer;
-	char header[B3_SIZEOFBLENDERHEADER+1] ;
-	memcpy(header, blenderBuf, B3_SIZEOFBLENDERHEADER);
-	header[B3_SIZEOFBLENDERHEADER]='\0';
-
-	if (strncmp(header, m_headerString, 6)!=0)
-	{
-		memcpy(header, m_headerString, B3_SIZEOFBLENDERHEADER);
-		return;
-	}
-
-	if (header[6] == 'd')
-	{
-		mFlags |= FD_DOUBLE_PRECISION;
-	}
-
-	char *ver = header+9;
-	mVersion = atoi(ver);
-	if (mVersion <= 241)
-	{
-		//printf("Warning, %d not fully tested : <= 242\n", mVersion);
-	}
-
-	int littleEndian= 1;
-	littleEndian= ((char*)&littleEndian)[0];
-
-	// swap ptr sizes...
-	if (header[7]=='-')
-	{
-		mFlags |= FD_FILE_64;
-		if (!VOID_IS_8)
-			mFlags |= FD_BITS_VARIES;
-	}
-	else if (VOID_IS_8) mFlags |= FD_BITS_VARIES;
-
-	// swap endian...
-	if (header[8]=='V')
-	{
-		if (littleEndian ==1)
-			mFlags |= FD_ENDIAN_SWAP;
-	}
-	else
-		if (littleEndian==0)
-			mFlags |= FD_ENDIAN_SWAP;
-
-
-	mFlags |= FD_OK;
-}
-
-// ----------------------------------------------------- //
-bool bFile::ok()
-{
-	return (mFlags &FD_OK)!=0;
-}
-
-// ----------------------------------------------------- //
-void bFile::parseInternal(int verboseMode, char* memDna,int memDnaLength)
-{
-	if ( (mFlags &FD_OK) ==0)
-		return;
-
-	char *blenderData = mFileBuffer;
-	bChunkInd dna;
-	dna.oldPtr = 0;
-
-	char *tempBuffer = blenderData;
-	for (int i=0; i<mFileLen; i++)
-	{
-		// looking for the data's starting position
-		// and the start of SDNA decls
-
-		if (!mDataStart && strncmp(tempBuffer, "REND", 4)==0)
-			mDataStart = i;
-
-		if (strncmp(tempBuffer, "DNA1", 4)==0)
-		{
-			// read the DNA1 block and extract SDNA
-			if (getNextBlock(&dna, tempBuffer, mFlags) > 0)
-			{
-				if (strncmp((tempBuffer + ChunkUtils::getOffset(mFlags)), "SDNANAME", 8) ==0)
-					dna.oldPtr = (tempBuffer + ChunkUtils::getOffset(mFlags));
-				else dna.oldPtr = 0;
-			}
-			else dna.oldPtr = 0;
-		}
-		// Some Bullet files are missing the DNA1 block
-		// In Blender it's DNA1 + ChunkUtils::getOffset() + SDNA + NAME
-		// In Bullet tests its SDNA + NAME
-		else if (strncmp(tempBuffer, "SDNANAME", 8) ==0)
-		{
-			dna.oldPtr = blenderData + i;
-			dna.len = mFileLen-i;
-
-			// Also no REND block, so exit now.
-			if (mVersion==276) break;
-		}
-
-        if (mDataStart && dna.oldPtr) break;
-		tempBuffer++;
-	}
-	if (!dna.oldPtr || !dna.len)
-	{
-		//printf("Failed to find DNA1+SDNA pair\n");
-		mFlags &= ~FD_OK;
-		return;
-	}
-
-
-	mFileDNA = new bDNA();
-
-
-	///mFileDNA->init will convert part of DNA file endianness to current CPU endianness if necessary
-	mFileDNA->init((char*)dna.oldPtr, dna.len, (mFlags & FD_ENDIAN_SWAP)!=0);
-
-
-	if (mVersion==276)
-	{
-		int i;
-		for (i=0;i<mFileDNA->getNumNames();i++)
-		{
-			if (strcmp(mFileDNA->getName(i),"int")==0)
-			{
-				mFlags |= FD_BROKEN_DNA;
-			}
-		}
-		if ((mFlags&FD_BROKEN_DNA)!=0)
-		{
-			//printf("warning: fixing some broken DNA version\n");
-		}
-	}
-
-
-
-	if (verboseMode & FD_VERBOSE_DUMP_DNA_TYPE_DEFINITIONS)
-		mFileDNA->dumpTypeDefinitions();
-
-	mMemoryDNA = new bDNA();
-	int littleEndian= 1;
-	littleEndian= ((char*)&littleEndian)[0];
-
-	mMemoryDNA->init(memDna,memDnaLength,littleEndian==0);
-
-
-
-
-	///@todo we need a better version check, add version/sub version info from FileGlobal into memory DNA/header files
-	if (mMemoryDNA->getNumNames() != mFileDNA->getNumNames())
-	{
-		mFlags |= FD_VERSION_VARIES;
-		//printf ("Warning, file DNA is different than built in, performance is reduced. Best to re-export file with a matching version/platform");
-	}
-
-	// as long as it kept up to date it will be ok!!
-	if (mMemoryDNA->lessThan(mFileDNA))
-	{
-		//printf ("Warning, file DNA is newer than built in.");
-	}
-
-
-	mFileDNA->initCmpFlags(mMemoryDNA);
-
-	parseData();
-
-	resolvePointers(verboseMode);
-
-	updateOldPointers();
-
-
-}
-
-
-
-// ----------------------------------------------------- //
-void bFile::swap(char *head, bChunkInd& dataChunk, bool ignoreEndianFlag)
-{
-	char *data = head;
-	short *strc = mFileDNA->getStruct(dataChunk.dna_nr);
-
-
-
-	const char s[] = "SoftBodyMaterialData";
-	int szs = sizeof(s);
-	if (strncmp((char*)&dataChunk.code,"ARAY",4)==0)
-	{
-		short *oldStruct = mFileDNA->getStruct(dataChunk.dna_nr);
-		char *oldType = mFileDNA->getType(oldStruct[0]);
-		if (strncmp(oldType,s,szs)==0)
-		{
-			return;
-		}
-	}
-
-
-	int len = mFileDNA->getLength(strc[0]);
-
-	for (int i=0; i<dataChunk.nr; i++)
-	{
-		swapStruct(dataChunk.dna_nr, data,ignoreEndianFlag);
-		data+=len;
-	}
-}
-
-void bFile::swapLen(char *dataPtr)
-{
-	const bool VOID_IS_8 = ((sizeof(void*)==8));
-	if (VOID_IS_8)
-	{
-		if (mFlags &FD_BITS_VARIES)
-		{
-			bChunkPtr4*c = (bChunkPtr4*) dataPtr;
-			if ((c->code & 0xFFFF)==0)
-					c->code >>=16;
-			B3_SWITCH_INT(c->len);
-			B3_SWITCH_INT(c->dna_nr);
-			B3_SWITCH_INT(c->nr);
-		} else
-		{
-			bChunkPtr8* c = (bChunkPtr8*) dataPtr;
-			if ((c->code & 0xFFFF)==0)
-				c->code >>=16;
-			B3_SWITCH_INT(c->len);
-			B3_SWITCH_INT(c->dna_nr);
-			B3_SWITCH_INT(c->nr);
-
-		}
-	} else
-	{
-		if (mFlags &FD_BITS_VARIES)
-		{
-			bChunkPtr8*c = (bChunkPtr8*) dataPtr;
-			if ((c->code & 0xFFFF)==0)
-				c->code >>=16;
-			B3_SWITCH_INT(c->len);
-			B3_SWITCH_INT(c->dna_nr);
-			B3_SWITCH_INT(c->nr);
-
-		} else
-		{
-			bChunkPtr4* c = (bChunkPtr4*) dataPtr;
-			if ((c->code & 0xFFFF)==0)
-				c->code >>=16;
-			B3_SWITCH_INT(c->len);
-
-			B3_SWITCH_INT(c->dna_nr);
-			B3_SWITCH_INT(c->nr);
-
-		}
-	}
-
-}
-
-
-void bFile::swapDNA(char* ptr)
-{
-	bool swap = ((mFlags & FD_ENDIAN_SWAP)!=0);
-
-	char* data = &ptr[20];
-//	void bDNA::init(char *data, int len, bool swap)
-	int *intPtr=0;short *shtPtr=0;
-	char *cp = 0;int dataLen =0;long nr=0;
-	intPtr = (int*)data;
-
-	/*
-		SDNA (4 bytes) (magic number)
-		NAME (4 bytes)
-		<nr> (4 bytes) amount of names (int)
-		<string>
-		<string>
-	*/
-
-	if (strncmp(data, "SDNA", 4)==0)
-	{
-		// skip ++ NAME
-		intPtr++; intPtr++;
-	}
-
-
-
-	// Parse names
-	if (swap)
-		dataLen = ChunkUtils::swapInt(*intPtr);
-	else
-		dataLen = *intPtr;
-
-	*intPtr = ChunkUtils::swapInt(*intPtr);
-	intPtr++;
-
-	cp = (char*)intPtr;
-	int i;
-	for ( i=0; i<dataLen; i++)
-	{
-		while (*cp)cp++;
-		cp++;
-	}
-
-
-	cp = b3AlignPointer(cp,4);
-
-	/*
-		TYPE (4 bytes)
-		<nr> amount of types (int)
-		<string>
-		<string>
-	*/
-
-	intPtr = (int*)cp;
-	assert(strncmp(cp, "TYPE", 4)==0); intPtr++;
-
-	if (swap)
-		dataLen = ChunkUtils::swapInt(*intPtr);
-	else
-		dataLen = *intPtr;
-
-	*intPtr = ChunkUtils::swapInt(*intPtr);
-
-	intPtr++;
-
-	cp = (char*)intPtr;
-	for ( i=0; i<dataLen; i++)
-	{
-		while (*cp)cp++;
-		cp++;
-	}
-
-	cp = b3AlignPointer(cp,4);
-
-	/*
-		TLEN (4 bytes)
-		<len> (short) the lengths of types
-		<len>
-	*/
-
-	// Parse type lens
-	intPtr = (int*)cp;
-	assert(strncmp(cp, "TLEN", 4)==0); intPtr++;
-
-
-	shtPtr = (short*)intPtr;
-	for ( i=0; i<dataLen; i++, shtPtr++)
-	{
-		//??????if (swap)
-			shtPtr[0] = ChunkUtils::swapShort(shtPtr[0]);
-	}
-
-	if (dataLen & 1)
-		shtPtr++;
-
-	/*
-		STRC (4 bytes)
-		<nr> amount of structs (int)
-		<typenr>
-		<nr_of_elems>
-		<typenr>
-		<namenr>
-		<typenr>
-		<namenr>
-	*/
-
-	intPtr = (int*)shtPtr;
-	cp = (char*)intPtr;
-	assert(strncmp(cp, "STRC", 4)==0);
-	intPtr++;
-
-	if (swap)
-		dataLen = ChunkUtils::swapInt(*intPtr);
-	else
-		dataLen = *intPtr;
-
-	*intPtr = ChunkUtils::swapInt(*intPtr);
-
-	intPtr++;
-
-
-	shtPtr = (short*)intPtr;
-	for ( i=0; i<dataLen; i++)
-	{
-
-		//if (swap)
-		{
-			int len = shtPtr[1];
-
-			shtPtr[0]= ChunkUtils::swapShort(shtPtr[0]);
-			shtPtr[1]= ChunkUtils::swapShort(shtPtr[1]);
-
-			shtPtr+= 2;
-
-			for (int a=0; a<len; a++, shtPtr+=2)
-			{
-				shtPtr[0]= ChunkUtils::swapShort(shtPtr[0]);
-				shtPtr[1]= ChunkUtils::swapShort(shtPtr[1]);
-			}
-		}
-//		else
-//			shtPtr+= (2*shtPtr[1])+2;
-	}
-
-}
-
-void bFile::writeFile(const char* fileName)
-{
-	FILE* f = fopen(fileName,"wb");
-	fwrite(mFileBuffer,1,mFileLen,f);
-	fclose(f);
-}
-
-void bFile::preSwap()
-{
-
-	const bool brokenDNA = (mFlags&FD_BROKEN_DNA)!=0;
-	//FD_ENDIAN_SWAP
-	//byte 8 determines the endianness of the file, little (v) versus big (V)
-	int littleEndian= 1;
-	littleEndian= ((char*)&littleEndian)[0];
-
-
-	if (mFileBuffer[8]=='V')
-	{
-		mFileBuffer[8]='v';
-	}
-	else
-	{
-		mFileBuffer[8]='V';
-	}
-
-
-
-
-
-
-	mDataStart = 12;
-
-	char *dataPtr = mFileBuffer+mDataStart;
-
-	bChunkInd dataChunk;
-	dataChunk.code = 0;
-	bool ignoreEndianFlag = true;
-
-	//we always want to swap here
-
-	int seek = getNextBlock(&dataChunk, dataPtr, mFlags);
-	//dataPtr += ChunkUtils::getOffset(mFlags);
-	char *dataPtrHead = 0;
-
-	while (1)
-	{
-		// one behind
-		if (dataChunk.code == B3_SDNA || dataChunk.code==B3_DNA1 || dataChunk.code == B3_TYPE || dataChunk.code == B3_TLEN || dataChunk.code==B3_STRC)
-		{
-
-			swapDNA(dataPtr);
-			break;
-		} else
-		{
-			//if (dataChunk.code == DNA1) break;
-			dataPtrHead = dataPtr+ChunkUtils::getOffset(mFlags);
-
-			swapLen(dataPtr);
-			if (dataChunk.dna_nr>=0)
-			{
-				swap(dataPtrHead, dataChunk,ignoreEndianFlag);
-			} else
-			{
-				//printf("unknown chunk\n");
-			}
-		}
-
-		// next please!
-		dataPtr += seek;
-
-		seek =  getNextBlock(&dataChunk, dataPtr, mFlags);
-		if (seek < 0)
-			break;
-	}
-
-	if (mFlags & FD_ENDIAN_SWAP)
-	{
-		mFlags &= ~FD_ENDIAN_SWAP;
-	} else
-	{
-		mFlags |= FD_ENDIAN_SWAP;
-	}
-
-
-
-}
-
-
-// ----------------------------------------------------- //
-char* bFile::readStruct(char *head, bChunkInd&  dataChunk)
-{
-	bool ignoreEndianFlag = false;
-
-	if (mFlags & FD_ENDIAN_SWAP)
-		swap(head, dataChunk, ignoreEndianFlag);
-
-
-
-	if (!mFileDNA->flagEqual(dataChunk.dna_nr))
-	{
-		// Ouch! need to rebuild the struct
-		short *oldStruct,*curStruct;
-		char *oldType, *newType;
-		int oldLen, curLen, reverseOld;
-
-
-		oldStruct = mFileDNA->getStruct(dataChunk.dna_nr);
-		oldType = mFileDNA->getType(oldStruct[0]);
-
-		oldLen = mFileDNA->getLength(oldStruct[0]);
-
-		if ((mFlags&FD_BROKEN_DNA)!=0)
-		{
-			if ((strcmp(oldType,"b3QuantizedBvhNodeData")==0)&&oldLen==20)
-			{
-				return 0;
-			}
-			if ((strcmp(oldType,"b3ShortIntIndexData")==0))
-			{
-				int allocLen = 2;
-	    		char *dataAlloc = new char[(dataChunk.nr*allocLen)+1];
-				memset(dataAlloc, 0, (dataChunk.nr*allocLen)+1);
-				short* dest = (short*) dataAlloc;
-				const short* src = (short*) head;
-				for (int i=0;i<dataChunk.nr;i++)
-				{
-					dest[i] = src[i];
-					if (mFlags &FD_ENDIAN_SWAP)
-					{
-						B3_SWITCH_SHORT(dest[i]);
-					}
-				}
-				addDataBlock(dataAlloc);
-				return dataAlloc;
-			}
-		}
-
-
-
-		///don't try to convert Link block data, just memcpy it. Other data can be converted.
-		if (strcmp("Link",oldType)!=0)
-		{
-			reverseOld = mMemoryDNA->getReverseType(oldType);
-
-			if ((reverseOld!=-1))
-			{
-				// make sure it's here
-				//assert(reverseOld!= -1 && "getReverseType() returned -1, struct required!");
-
-				//
-				curStruct = mMemoryDNA->getStruct(reverseOld);
-				newType = mMemoryDNA->getType(curStruct[0]);
-				curLen = mMemoryDNA->getLength(curStruct[0]);
-
-
-
-				// make sure it's the same
-				assert((strcmp(oldType, newType)==0) && "internal error, struct mismatch!");
-
-
-				// numBlocks * length
-
-                int allocLen = (curLen);
-    			char *dataAlloc = new char[(dataChunk.nr*allocLen)+1];
-				memset(dataAlloc, 0, (dataChunk.nr*allocLen));
-
-				// track allocated
-				addDataBlock(dataAlloc);
-
-				char *cur = dataAlloc;
-				char *old = head;
-				for (int block=0; block<dataChunk.nr; block++)
-				{
-					bool fixupPointers = true;
-					parseStruct(cur, old, dataChunk.dna_nr, reverseOld, fixupPointers);
-					mLibPointers.insert(old,(bStructHandle*)cur);
-
-					cur += curLen;
-					old += oldLen;
-				}
-				return dataAlloc;
-			}
-		} else
-		{
-			//printf("Link found\n");
-		}
-	} else
-	{
-//#define DEBUG_EQUAL_STRUCTS
-#ifdef DEBUG_EQUAL_STRUCTS
-		short *oldStruct;
-		char *oldType;
-		oldStruct = mFileDNA->getStruct(dataChunk.dna_nr);
-		oldType = mFileDNA->getType(oldStruct[0]);
-		printf("%s equal structure, just memcpy\n",oldType);
-#endif //
-	}
-
-
-	char *dataAlloc = new char[(dataChunk.len)+1];
-	memset(dataAlloc, 0, dataChunk.len+1);
-
-
-	// track allocated
-	addDataBlock(dataAlloc);
-
-	memcpy(dataAlloc, head, dataChunk.len);
-	return dataAlloc;
-
-}
-
-
-// ----------------------------------------------------- //
-void bFile::parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bool fixupPointers)
-{
-	if (old_dna == -1) return;
-	if (new_dna == -1) return;
-
-	//disable this, because we need to fixup pointers/ListBase
-	if (0)//mFileDNA->flagEqual(old_dna))
-	{
-		short *strc = mFileDNA->getStruct(old_dna);
-		int len = mFileDNA->getLength(strc[0]);
-
-		memcpy(strcPtr, dtPtr, len);
-		return;
-	}
-
-	// Ok, now build the struct
-	char *memType, *memName, *cpc, *cpo;
-	short *fileStruct, *filePtrOld, *memoryStruct, *firstStruct;
-	int elementLength, size, revType, old_nr, new_nr, fpLen;
-	short firstStructType;
-
-
-	// File to memory lookup
-	memoryStruct = mMemoryDNA->getStruct(new_dna);
-	fileStruct = mFileDNA->getStruct(old_dna);
-	firstStruct = fileStruct;
-
-
-	filePtrOld = fileStruct;
-	firstStructType = mMemoryDNA->getStruct(0)[0];
-
-	// Get number of elements
-	elementLength = memoryStruct[1];
-	memoryStruct+=2;
-
-	cpc = strcPtr; cpo = 0;
-	for (int ele=0; ele<elementLength; ele++, memoryStruct+=2)
-	{
-		memType = mMemoryDNA->getType(memoryStruct[0]);
-		memName = mMemoryDNA->getName(memoryStruct[1]);
-
-
-		size = mMemoryDNA->getElementSize(memoryStruct[0], memoryStruct[1]);
-		revType = mMemoryDNA->getReverseType(memoryStruct[0]);
-
-		if (revType != -1 && memoryStruct[0]>=firstStructType && memName[0] != '*')
-		{
-			cpo = getFileElement(firstStruct, memName, memType, dtPtr, &filePtrOld);
-			if (cpo)
-			{
-				int arrayLen = mFileDNA->getArraySizeNew(filePtrOld[1]);
-				old_nr = mFileDNA->getReverseType(memType);
-				new_nr = revType;
-				fpLen = mFileDNA->getElementSize(filePtrOld[0], filePtrOld[1]);
-				if (arrayLen==1)
-				{
-					parseStruct(cpc, cpo, old_nr, new_nr,fixupPointers);
-				} else
-				{
-					char* tmpCpc = cpc;
-					char* tmpCpo = cpo;
-
-					for (int i=0;i<arrayLen;i++)
-					{
-						parseStruct(tmpCpc, tmpCpo, old_nr, new_nr,fixupPointers);
-						tmpCpc += size/arrayLen;
-						tmpCpo += fpLen/arrayLen;
-					}
-				}
-				cpc+=size;
-				cpo+=fpLen;
-			}
-			else
-				cpc+=size;
-		}
-		else
-		{
-			getMatchingFileDNA(fileStruct, memName, memType, cpc, dtPtr,fixupPointers);
-			cpc+=size;
-		}
-
-	}
-}
-
-
-// ----------------------------------------------------- //
-static void getElement(int arrayLen, const char *cur, const char *old, char *oldPtr, char *curData)
-{
-#define b3GetEle(value, current, type, cast, size, ptr)\
-	if (strcmp(current, type)==0)\
-	{\
-		value = (*(cast*)ptr);\
-		ptr += size;\
-	}
-
-#define b3SetEle(value, current, type, cast, size, ptr)\
-	if (strcmp(current, type)==0)\
-	{\
-		(*(cast*)ptr) = (cast)value;\
-		ptr += size;\
-	}
-	double value = 0.0;
-
-	for (int i=0; i<arrayLen; i++)
-	{
-		b3GetEle(value, old, "char",   char,   sizeof(char),   oldPtr);
-		b3SetEle(value, cur, "char",   char,   sizeof(char),   curData);
-		b3GetEle(value, old, "short",  short,  sizeof(short),  oldPtr);
-		b3SetEle(value, cur, "short",  short,  sizeof(short),  curData);
-		b3GetEle(value, old, "ushort",  unsigned short,  sizeof(unsigned short),  oldPtr);
-		b3SetEle(value, cur, "ushort",  unsigned short,  sizeof(unsigned short),  curData);
-		b3GetEle(value, old, "int",    int,    sizeof(int),    oldPtr);
-		b3SetEle(value, cur, "int",    int,    sizeof(int),    curData);
-		b3GetEle(value, old, "long",   int,    sizeof(int),    oldPtr);
-		b3SetEle(value, cur, "long",   int,    sizeof(int),    curData);
-		b3GetEle(value, old, "float",  float,  sizeof(float),  oldPtr);
-		b3SetEle(value, cur, "float",  float,  sizeof(float),  curData);
-		b3GetEle(value, old, "double", double, sizeof(double), oldPtr);
-		b3SetEle(value, cur, "double", double, sizeof(double), curData);
-	}
-}
-
-
-// ----------------------------------------------------- //
-void bFile::swapData(char *data, short type, int arraySize,bool ignoreEndianFlag)
-{
-	if (ignoreEndianFlag || (mFlags &FD_ENDIAN_SWAP))
-	{
-		if (type == 2 || type == 3)
-		{
-			short *sp = (short*)data;
-			for (int i=0; i<arraySize; i++)
-			{
-				sp[0] = ChunkUtils::swapShort(sp[0]);
-				sp++;
-			}
-		}
-		if (type>3 && type <8)
-		{
-			char c;
-			char *cp = data;
-			for (int i=0; i<arraySize; i++)
-			{
-				c = cp[0];
-				cp[0] = cp[3];
-				cp[3] = c;
-				c = cp[1];
-				cp[1] = cp[2];
-				cp[2] = c;
-				cp+=4;
-			}
-		}
-	}
-}
-
-
-
-void bFile::safeSwapPtr(char *dst, const char *src)
-{
-	int ptrFile = mFileDNA->getPointerSize();
-	int ptrMem = mMemoryDNA->getPointerSize();
-
-	if (!src && !dst)
-		return;
-
-
-	if (ptrFile == ptrMem)
-	{
-		memcpy(dst, src, ptrMem);
-	}
-	else if (ptrMem==4 && ptrFile==8)
-	{
-		b3PointerUid* oldPtr = (b3PointerUid*)src;
-		b3PointerUid* newPtr = (b3PointerUid*)dst;
-
-		if (oldPtr->m_uniqueIds[0] == oldPtr->m_uniqueIds[1])
-		{
-			//Bullet stores the 32bit unique ID in both upper and lower part of 64bit pointers
-			//so it can be used to distinguish between .blend and .bullet
-			newPtr->m_uniqueIds[0] = oldPtr->m_uniqueIds[0];
-		} else
-		{
-			//deal with pointers the Blender .blend style way, see
-			//readfile.c in the Blender source tree
-			b3Long64 longValue = *((b3Long64*)src);
-			//endian swap for 64bit pointer otherwise truncation will fail due to trailing zeros
-			if (mFlags & FD_ENDIAN_SWAP)
-				B3_SWITCH_LONGINT(longValue);
-			*((int*)dst) = (int)(longValue>>3);
-		}
-
-	}
-	else if (ptrMem==8 && ptrFile==4)
-	{
-		b3PointerUid* oldPtr = (b3PointerUid*)src;
-		b3PointerUid* newPtr = (b3PointerUid*)dst;
-		if (oldPtr->m_uniqueIds[0] == oldPtr->m_uniqueIds[1])
-		{
-			newPtr->m_uniqueIds[0] = oldPtr->m_uniqueIds[0];
-			newPtr->m_uniqueIds[1] = 0;
-		} else
-		{
-			*((b3Long64*)dst)= *((int*)src);
-		}
-	}
-	else
-	{
-		printf ("%d %d\n", ptrFile,ptrMem);
-		assert(0 && "Invalid pointer len");
-	}
-
-
-}
-
-
-// ----------------------------------------------------- //
-void bFile::getMatchingFileDNA(short* dna_addr, const char* lookupName,  const char* lookupType, char *strcData, char *data, bool fixupPointers)
-{
-	// find the matching memory dna data
-	// to the file being loaded. Fill the
-	// memory with the file data...
-
-	int len = dna_addr[1];
-	dna_addr+=2;
-
-	for (int i=0; i<len; i++, dna_addr+=2)
-	{
-		const char* type = mFileDNA->getType(dna_addr[0]);
-		const char* name = mFileDNA->getName(dna_addr[1]);
-
-
-
-		int eleLen = mFileDNA->getElementSize(dna_addr[0], dna_addr[1]);
-
-		if ((mFlags&FD_BROKEN_DNA)!=0)
-		{
-			if ((strcmp(type,"short")==0)&&(strcmp(name,"int")==0))
-			{
-				eleLen = 0;
-			}
-		}
-
-		if (strcmp(lookupName, name)==0)
-		{
-			//int arrayLenold = mFileDNA->getArraySize((char*)name.c_str());
-			int arrayLen = mFileDNA->getArraySizeNew(dna_addr[1]);
-			//assert(arrayLenold == arrayLen);
-
-			if (name[0] == '*')
-			{
-				// cast pointers
-				int ptrFile = mFileDNA->getPointerSize();
-				int ptrMem = mMemoryDNA->getPointerSize();
-				safeSwapPtr(strcData,data);
-
-				if (fixupPointers)
-				{
-					if (arrayLen > 1)
-					{
-						//void **sarray = (void**)strcData;
-						//void **darray = (void**)data;
-
-                        char *cpc, *cpo;
-						cpc = (char*)strcData;
-						cpo = (char*)data;
-
-						for (int a=0; a<arrayLen; a++)
-						{
-							safeSwapPtr(cpc, cpo);
-							m_pointerFixupArray.push_back(cpc);
-							cpc += ptrMem;
-							cpo += ptrFile;
-						}
-					}
-					else
-					{
-						if (name[1] == '*')
-							m_pointerPtrFixupArray.push_back(strcData);
-						else
-							m_pointerFixupArray.push_back(strcData);
-					}
-				}
-				else
-				{
-//					printf("skipped %s %s : %x\n",type.c_str(),name.c_str(),strcData);
-				}
-
-			}
-
-			else if (strcmp(type, lookupType)==0)
-				memcpy(strcData, data, eleLen);
-			else
-				getElement(arrayLen, lookupType, type, data, strcData);
-
-			// --
-			return;
-		}
-		data+=eleLen;
-	}
-}
-
-
-// ----------------------------------------------------- //
-char* bFile::getFileElement(short *firstStruct, char *lookupName, char *lookupType, char *data, short **foundPos)
-{
-	short *old = firstStruct;//mFileDNA->getStruct(old_nr);
-	int elementLength = old[1];
-	old+=2;
-
-	for (int i=0; i<elementLength; i++, old+=2)
-	{
-		char* type = mFileDNA->getType(old[0]);
-		char* name = mFileDNA->getName(old[1]);
-		int len = mFileDNA->getElementSize(old[0], old[1]);
-
-		if (strcmp(lookupName, name)==0)
-		{
-			if (strcmp(type, lookupType)==0)
-			{
-				if (foundPos)
-					*foundPos = old;
-				return data;
-			}
-			return 0;
-		}
-		data+=len;
-	}
-	return 0;
-}
-
-
-// ----------------------------------------------------- //
-void bFile::swapStruct(int dna_nr, char *data,bool ignoreEndianFlag)
-{
-	if (dna_nr == -1) return;
-
-	short *strc = mFileDNA->getStruct(dna_nr);
-	//short *firstStrc = strc;
-
-	int elementLen= strc[1];
-	strc+=2;
-
-	short first = mFileDNA->getStruct(0)[0];
-
-	char *buf = data;
-	for (int i=0; i<elementLen; i++, strc+=2)
-	{
-		char *type = mFileDNA->getType(strc[0]);
-		char *name = mFileDNA->getName(strc[1]);
-
-		int size = mFileDNA->getElementSize(strc[0], strc[1]);
-		if (strc[0] >= first && name[0]!='*')
-		{
-			int old_nr = mFileDNA->getReverseType(type);
-			int arrayLen = mFileDNA->getArraySizeNew(strc[1]);
-			if (arrayLen==1)
-			{
-				swapStruct(old_nr,buf,ignoreEndianFlag);
-			} else
-			{
-				char* tmpBuf = buf;
-				for (int i=0;i<arrayLen;i++)
-				{
-					swapStruct(old_nr,tmpBuf,ignoreEndianFlag);
-					tmpBuf+=size/arrayLen;
-				}
-			}
-		}
-		else
-		{
-			//int arrayLenOld = mFileDNA->getArraySize(name);
-			int arrayLen = mFileDNA->getArraySizeNew(strc[1]);
-			//assert(arrayLenOld == arrayLen);
-			swapData(buf, strc[0], arrayLen,ignoreEndianFlag);
-		}
-		buf+=size;
-	}
-}
-
-void bFile::resolvePointersMismatch()
-{
-//	printf("resolvePointersStructMismatch\n");
-
-	int i;
-
-	for (i=0;i<	m_pointerFixupArray.size();i++)
-	{
-		char* cur = m_pointerFixupArray.at(i);
-		void** ptrptr = (void**) cur;
-		void* ptr = *ptrptr;
-		ptr = findLibPointer(ptr);
-		if (ptr)
-		{
-			//printf("Fixup pointer!\n");
-			*(ptrptr) = ptr;
-		} else
-		{
-//			printf("pointer not found: %x\n",cur);
-		}
-	}
-
-
-	for (i=0; i<m_pointerPtrFixupArray.size(); i++)
-	{
-		char* cur= m_pointerPtrFixupArray.at(i);
-		void** ptrptr = (void**)cur;
-
-		bChunkInd *block = m_chunkPtrPtrMap.find(*ptrptr);
-		if (block)
-		{
-			int ptrMem = mMemoryDNA->getPointerSize();
-			int ptrFile = mFileDNA->getPointerSize();
-
-
-			int blockLen = block->len / ptrFile;
-
-			void *onptr = findLibPointer(*ptrptr);
-			if (onptr)
-			{
-				char *newPtr = new char[blockLen * ptrMem];
-				addDataBlock(newPtr);
-				memset(newPtr, 0, blockLen * ptrMem);
-
-				void **onarray = (void**)onptr;
-				char *oldPtr = (char*)onarray;
-
-				int p = 0;
-				while (blockLen-- > 0)
-				{
-					b3PointerUid dp = {0};
-					safeSwapPtr((char*)dp.m_uniqueIds, oldPtr);
-
-					void **tptr = (void**)(newPtr + p * ptrMem);
-					*tptr = findLibPointer(dp.m_ptr);
-
-					oldPtr += ptrFile;
-					++p;
-				}
-
-				*ptrptr = newPtr;
-			}
-		}
-	}
-}
-
-
-///this loop only works fine if the Blender DNA structure of the file matches the headerfiles
-void bFile::resolvePointersChunk(const bChunkInd& dataChunk, int verboseMode)
-{
-	bParse::bDNA* fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
-
-	short int* oldStruct = fileDna->getStruct(dataChunk.dna_nr);
-	short oldLen = fileDna->getLength(oldStruct[0]);
-	//char* structType = fileDna->getType(oldStruct[0]);
-
-	char* cur	= (char*)findLibPointer(dataChunk.oldPtr);
-	for (int block=0; block<dataChunk.nr; block++)
-	{
-		resolvePointersStructRecursive(cur,dataChunk.dna_nr, verboseMode,1);
-		cur += oldLen;
-	}
-}
-
-
-int bFile::resolvePointersStructRecursive(char *strcPtr, int dna_nr, int verboseMode,int recursion)
-{
-
-	bParse::bDNA* fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
-
-	char* memType;
-	char* memName;
-	short	firstStructType = fileDna->getStruct(0)[0];
-
-
-	char* elemPtr= strcPtr;
-
-	short int* oldStruct = fileDna->getStruct(dna_nr);
-
-	int elementLength = oldStruct[1];
-	oldStruct+=2;
-
-	int totalSize = 0;
-
-	for (int ele=0; ele<elementLength; ele++, oldStruct+=2)
-	{
-
-		memType = fileDna->getType(oldStruct[0]);
-		memName = fileDna->getName(oldStruct[1]);
-
-
-
-		int arrayLen = fileDna->getArraySizeNew(oldStruct[1]);
-		if (memName[0] == '*')
-		{
-			if (arrayLen > 1)
-			{
-				void **array= (void**)elemPtr;
-				for (int a=0; a<arrayLen; a++)
-				{
-					if (verboseMode & FD_VERBOSE_EXPORT_XML)
-					{
-						for (int i=0;i<recursion;i++)
-						{
-							printf("  ");
-						}
-						//skip the *
-						printf("<%s type=\"pointer\"> ",&memName[1]);
-						printf("%p ", array[a]);
-						printf("</%s>\n",&memName[1]);
-					}
-
-					array[a] = findLibPointer(array[a]);
-				}
-			}
-			else
-			{
-				void** ptrptr = (void**) elemPtr;
-				void* ptr = *ptrptr;
-				if (verboseMode & FD_VERBOSE_EXPORT_XML)
-				{
-					for (int i=0;i<recursion;i++)
-					{
-						printf("  ");
-					}
-					printf("<%s type=\"pointer\"> ",&memName[1]);
-					printf("%p ", ptr);
-					printf("</%s>\n",&memName[1]);
-				}
-				ptr = findLibPointer(ptr);
-
-				if (ptr)
-				{
-	//				printf("Fixup pointer at 0x%x from 0x%x to 0x%x!\n",ptrptr,*ptrptr,ptr);
-					*(ptrptr) = ptr;
-					if (memName[1] == '*' && ptrptr && *ptrptr)
-					{
-						// This	will only work if the given	**array	is continuous
-						void **array= (void**)*(ptrptr);
-						void *np= array[0];
-						int	n=0;
-						while (np)
-						{
-							np= findLibPointer(array[n]);
-							if (np) array[n]= np;
-							n++;
-						}
-					}
-				} else
-				{
-	//				printf("Cannot fixup pointer at 0x%x from 0x%x to 0x%x!\n",ptrptr,*ptrptr,ptr);
-				}
-			}
-		} else
-		{
-			int revType = fileDna->getReverseType(oldStruct[0]);
-			if (oldStruct[0]>=firstStructType) //revType != -1 &&
-			{
-				char cleanName[MAX_STRLEN];
-				getCleanName(memName,cleanName);
-
-				int arrayLen = fileDna->getArraySizeNew(oldStruct[1]);
-				int byteOffset = 0;
-
-				if (verboseMode & FD_VERBOSE_EXPORT_XML)
-				{
-					for (int i=0;i<recursion;i++)
-					{
-						printf("  ");
-					}
-
-					if (arrayLen>1)
-					{
-						printf("<%s type=\"%s\" count=%d>\n",cleanName,memType, arrayLen);
-					} else
-					{
-						printf("<%s type=\"%s\">\n",cleanName,memType);
-					}
-				}
-
-				for (int i=0;i<arrayLen;i++)
-				{
-					byteOffset += resolvePointersStructRecursive(elemPtr+byteOffset,revType, verboseMode,recursion+1);
-				}
-				if (verboseMode & FD_VERBOSE_EXPORT_XML)
-				{
-					for (int i=0;i<recursion;i++)
-					{
-						printf("  ");
-					}
-					printf("</%s>\n",cleanName);
-				}
-			} else
-			{
-				//export a simple type
-				if (verboseMode & FD_VERBOSE_EXPORT_XML)
-				{
-
-					if (arrayLen>MAX_ARRAY_LENGTH)
-					{
-						printf("too long\n");
-					} else
-					{
-						//printf("%s %s\n",memType,memName);
-
-						bool isIntegerType = (strcmp(memType,"char")==0) || (strcmp(memType,"int")==0) || (strcmp(memType,"short")==0);
-
-						if (isIntegerType)
-						{
-							const char* newtype="int";
-							int dbarray[MAX_ARRAY_LENGTH];
-							int* dbPtr = 0;
-							char* tmp = elemPtr;
-							dbPtr = &dbarray[0];
-							if (dbPtr)
-							{
-								char cleanName[MAX_STRLEN];
-								getCleanName(memName,cleanName);
-
-								int i;
-								getElement(arrayLen, newtype,memType, tmp, (char*)dbPtr);
-								for (i=0;i<recursion;i++)
-									printf("  ");
-								if (arrayLen==1)
-									printf("<%s type=\"%s\">",cleanName,memType);
-								else
-									printf("<%s type=\"%s\" count=%d>",cleanName,memType,arrayLen);
-								for (i=0;i<arrayLen;i++)
-									printf(" %d ",dbPtr[i]);
-								printf("</%s>\n",cleanName);
-							}
-						} else
-						{
-							const char* newtype="double";
-							double dbarray[MAX_ARRAY_LENGTH];
-					 		double* dbPtr = 0;
-							char* tmp = elemPtr;
-							dbPtr = &dbarray[0];
-							if (dbPtr)
-							{
-								int i;
-								getElement(arrayLen, newtype,memType, tmp, (char*)dbPtr);
-								for (i=0;i<recursion;i++)
-									printf("  ");
-								char cleanName[MAX_STRLEN];
-								getCleanName(memName,cleanName);
-
-								if (arrayLen==1)
-								{
-									printf("<%s type=\"%s\">",memName,memType);
-								}
-								else
-								{
-									printf("<%s type=\"%s\" count=%d>",cleanName,memType,arrayLen);
-								}
-								for (i=0;i<arrayLen;i++)
-									printf(" %f ",dbPtr[i]);
-								printf("</%s>\n",cleanName);
-							}
-						}
-					}
-
-				}
-			}
-		}
-
-		int size = fileDna->getElementSize(oldStruct[0], oldStruct[1]);
-		totalSize += size;
-		elemPtr+=size;
-
-	}
-
-	return totalSize;
-}
-
-
-///Resolve pointers replaces the original pointers in structures, and linked lists by the new in-memory structures
-void bFile::resolvePointers(int verboseMode)
-{
-	bParse::bDNA* fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
-
-	//char *dataPtr = mFileBuffer+mDataStart;
-
-	if (1) //mFlags & (FD_BITS_VARIES | FD_VERSION_VARIES))
-	{
-		resolvePointersMismatch();
-	}
-
-	{
-
-		if (verboseMode & FD_VERBOSE_EXPORT_XML)
-		{
-			printf("<?xml version=\"1.0\" encoding=\"utf-8\"?>\n");
-			int numitems = m_chunks.size();
-			printf("<bullet_physics version=%d itemcount = %d>\n", b3GetVersion(), numitems);
-		}
-		for (int i=0;i<m_chunks.size();i++)
-		{
-			const bChunkInd& dataChunk = m_chunks.at(i);
-
-			if (!mFileDNA || fileDna->flagEqual(dataChunk.dna_nr))
-			{
-				//dataChunk.len
-				short int* oldStruct = fileDna->getStruct(dataChunk.dna_nr);
-				char* oldType = fileDna->getType(oldStruct[0]);
-
-				if (verboseMode & FD_VERBOSE_EXPORT_XML)
-					printf(" <%s pointer=%p>\n",oldType,dataChunk.oldPtr);
-
-				resolvePointersChunk(dataChunk, verboseMode);
-
-				if (verboseMode & FD_VERBOSE_EXPORT_XML)
-					printf(" </%s>\n",oldType);
-			} else
-			{
-				//printf("skipping mStruct\n");
-			}
-		}
-			if (verboseMode & FD_VERBOSE_EXPORT_XML)
-			{
-				printf("</bullet_physics>\n");
-			}
-	}
-
-
-}
-
-
-// ----------------------------------------------------- //
-void* bFile::findLibPointer(void *ptr)
-{
-
-	bStructHandle** ptrptr = getLibPointers().find(ptr);
-	if (ptrptr)
-		return *ptrptr;
-	return 0;
-}
-
-
-void	bFile::updateOldPointers()
-{
-	int i;
-
-	for (i=0;i<m_chunks.size();i++)
-	{
-		bChunkInd& dataChunk = m_chunks[i];
-		dataChunk.oldPtr = findLibPointer(dataChunk.oldPtr);
-	}
-}
-void	bFile::dumpChunks(bParse::bDNA* dna)
-{
-	int i;
-
-	for (i=0;i<m_chunks.size();i++)
-	{
-		bChunkInd& dataChunk = m_chunks[i];
-		char* codeptr = (char*)&dataChunk.code;
-		char codestr[5] = {codeptr[0],codeptr[1],codeptr[2],codeptr[3],0};
-
-		short* newStruct = dna->getStruct(dataChunk.dna_nr);
-		char* typeName = dna->getType(newStruct[0]);
-		printf("%3d: %s  ",i,typeName);
-
-		printf("code=%s  ",codestr);
-
-		printf("ptr=%p  ",dataChunk.oldPtr);
-		printf("len=%d  ",dataChunk.len);
-		printf("nr=%d  ",dataChunk.nr);
-		if (dataChunk.nr!=1)
-		{
-			printf("not 1\n");
-		}
-		printf("\n");
-
-
-
-
-	}
-
-#if 0
-	IDFinderData ifd;
-	ifd.success = 0;
-	ifd.IDname = NULL;
-	ifd.just_print_it = 1;
-	for (i=0; i<bf->m_blocks.size(); ++i)
-	{
-		BlendBlock* bb = bf->m_blocks[i];
-		printf("tag='%s'\tptr=%p\ttype=%s\t[%4d]",		bb->tag, bb,bf->types[bb->type_index].name,bb->m_array_entries_.size());
-		block_ID_finder(bb, bf, &ifd);
-		printf("\n");
-	}
-#endif
-
-}
-
-
-void	bFile::writeChunks(FILE* fp, bool fixupPointers)
-{
-	bParse::bDNA* fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
-
-	for (int i=0;i<m_chunks.size();i++)
-	{
-		bChunkInd& dataChunk = m_chunks.at(i);
-
-		// Ouch! need to rebuild the struct
-		short *oldStruct,*curStruct;
-		char *oldType, *newType;
-		int oldLen, curLen, reverseOld;
-
-		oldStruct = fileDna->getStruct(dataChunk.dna_nr);
-		oldType = fileDna->getType(oldStruct[0]);
-		oldLen = fileDna->getLength(oldStruct[0]);
-		///don't try to convert Link block data, just memcpy it. Other data can be converted.
-		reverseOld = mMemoryDNA->getReverseType(oldType);
-
-
-		if ((reverseOld!=-1))
-		{
-			// make sure it's here
-			//assert(reverseOld!= -1 && "getReverseType() returned -1, struct required!");
-			//
-			curStruct = mMemoryDNA->getStruct(reverseOld);
-			newType = mMemoryDNA->getType(curStruct[0]);
-			// make sure it's the same
-			assert((strcmp(oldType, newType)==0) && "internal error, struct mismatch!");
-
-
-			curLen = mMemoryDNA->getLength(curStruct[0]);
-			dataChunk.dna_nr = reverseOld;
-			if (strcmp("Link",oldType)!=0)
-			{
-				dataChunk.len = curLen * dataChunk.nr;
-			} else
-			{
-//				printf("keep length of link = %d\n",dataChunk.len);
-			}
-
-			//write the structure header
-			fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
-
-
-
-			short int* curStruct1;
-			curStruct1 = mMemoryDNA->getStruct(dataChunk.dna_nr);
-			assert(curStruct1 == curStruct);
-
-			char* cur	= fixupPointers  ?  (char*)findLibPointer(dataChunk.oldPtr) : (char*)dataChunk.oldPtr;
-
-			//write the actual contents of the structure(s)
-			fwrite(cur,dataChunk.len,1,fp);
-		} else
-		{
-			printf("serious error, struct mismatch: don't write\n");
-		}
-	}
-
-}
-
-
-// ----------------------------------------------------- //
-int bFile::getNextBlock(bChunkInd *dataChunk,  const char *dataPtr, const int flags)
-{
-	bool swap = false;
-	bool varies = false;
-
-	if (flags &FD_ENDIAN_SWAP)
-		swap = true;
-	if (flags &FD_BITS_VARIES)
-		varies = true;
-
-	if (VOID_IS_8)
-	{
-		if (varies)
-		{
-			bChunkPtr4 head;
-			memcpy(&head, dataPtr, sizeof(bChunkPtr4));
-
-
-			bChunkPtr8 chunk;
-
-			chunk.code		= head.code;
-			chunk.len		= head.len;
-			chunk.m_uniqueInts[0] = head.m_uniqueInt;
-			chunk.m_uniqueInts[1] = 0;
-			chunk.dna_nr	= head.dna_nr;
-			chunk.nr		= head.nr;
-
-			if (swap)
-			{
-				if ((chunk.code & 0xFFFF)==0)
-					chunk.code >>=16;
-
-				B3_SWITCH_INT(chunk.len);
-				B3_SWITCH_INT(chunk.dna_nr);
-				B3_SWITCH_INT(chunk.nr);
-			}
-
-
-			memcpy(dataChunk, &chunk, sizeof(bChunkInd));
-		}
-		else
-		{
-			bChunkPtr8 c;
-			memcpy(&c, dataPtr, sizeof(bChunkPtr8));
-
-			if (swap)
-			{
-				if ((c.code & 0xFFFF)==0)
-					c.code >>=16;
-
-				B3_SWITCH_INT(c.len);
-				B3_SWITCH_INT(c.dna_nr);
-				B3_SWITCH_INT(c.nr);
-			}
-
-			memcpy(dataChunk, &c, sizeof(bChunkInd));
-		}
-	}
-	else
-	{
-		if (varies)
-		{
-			bChunkPtr8 head;
-			memcpy(&head, dataPtr, sizeof(bChunkPtr8));
-
-
-			bChunkPtr4 chunk;
-			chunk.code = head.code;
-			chunk.len = head.len;
-
-			if (head.m_uniqueInts[0]==head.m_uniqueInts[1])
-			{
-				chunk.m_uniqueInt = head.m_uniqueInts[0];
-			} else
-			{
-				b3Long64 oldPtr =0;
-				memcpy(&oldPtr, &head.m_uniqueInts[0], 8);
-				if (swap)
-					B3_SWITCH_LONGINT(oldPtr);
-				chunk.m_uniqueInt = (int)(oldPtr >> 3);
-			}
-
-
-			chunk.dna_nr = head.dna_nr;
-			chunk.nr = head.nr;
-
-			if (swap)
-			{
-				if ((chunk.code & 0xFFFF)==0)
-					chunk.code >>=16;
-
-				B3_SWITCH_INT(chunk.len);
-				B3_SWITCH_INT(chunk.dna_nr);
-				B3_SWITCH_INT(chunk.nr);
-			}
-
-			memcpy(dataChunk, &chunk, sizeof(bChunkInd));
-		}
-		else
-		{
-			bChunkPtr4 c;
-			memcpy(&c, dataPtr, sizeof(bChunkPtr4));
-
-			if (swap)
-			{
-				if ((c.code & 0xFFFF)==0)
-					c.code >>=16;
-
-				B3_SWITCH_INT(c.len);
-				B3_SWITCH_INT(c.dna_nr);
-				B3_SWITCH_INT(c.nr);
-			}
-			memcpy(dataChunk, &c, sizeof(bChunkInd));
-		}
-	}
-
-	if (dataChunk->len < 0)
-		return -1;
-
-#if 0
-	print ("----------");
-	print (dataChunk->code);
-	print (dataChunk->len);
-	print (dataChunk->old);
-	print (dataChunk->dna_nr);
-	print (dataChunk->nr);
-#endif
-	return (dataChunk->len+ChunkUtils::getOffset(flags));
-}
-
-
-
-//eof
diff --git a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.h b/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.h
deleted file mode 100644
index 86105680..00000000
--- a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.h
+++ /dev/null
@@ -1,165 +0,0 @@
-/*
-bParse
-Copyright (c) 2006-2009 Charlie C & Erwin Coumans  http://gamekit.googlecode.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef __BFILE_H__
-#define __BFILE_H__
-
-#include "b3Common.h"
-#include "b3Chunk.h"
-#include <stdio.h>
-
-namespace bParse {
-
-	// ----------------------------------------------------- //
-	enum bFileFlags
-	{
-		FD_INVALID   =0,
-		FD_OK        =1,
-		FD_VOID_IS_8 =2,
-		FD_ENDIAN_SWAP      =4,
-		FD_FILE_64   =8,
-		FD_BITS_VARIES    =16,
-		FD_VERSION_VARIES = 32,
-		FD_DOUBLE_PRECISION =64,
-		FD_BROKEN_DNA = 128
-	};
-
-	enum bFileVerboseMode
-	{
-		FD_VERBOSE_EXPORT_XML = 1,
-		FD_VERBOSE_DUMP_DNA_TYPE_DEFINITIONS = 2,
-		FD_VERBOSE_DUMP_CHUNKS = 4,
-		FD_VERBOSE_DUMP_FILE_INFO=8,
-	};
-	// ----------------------------------------------------- //
-	class bFile
-	{
-	protected:
-		
-		char				m_headerString[7];
-
-		bool				mOwnsBuffer;
-		char*				mFileBuffer;
-		int					mFileLen;
-		int					mVersion;
-
-
-		bPtrMap				mLibPointers;
-
-		int					mDataStart;
-		bDNA*				mFileDNA;
-		bDNA*				mMemoryDNA;
-
-		b3AlignedObjectArray<char*>	m_pointerFixupArray;
-		b3AlignedObjectArray<char*>	m_pointerPtrFixupArray;
-		
-		b3AlignedObjectArray<bChunkInd>	m_chunks;
-        b3HashMap<b3HashPtr, bChunkInd> m_chunkPtrPtrMap;
-
-        // 
-	
-		bPtrMap				mDataPointers;
-
-		
-		int					mFlags;
-
-		// ////////////////////////////////////////////////////////////////////////////
-
-			// buffer offset util
-		int getNextBlock(bChunkInd *dataChunk,  const char *dataPtr, const int flags);
-		void safeSwapPtr(char *dst, const char *src);
-
-		virtual	void parseHeader();
-		
-		virtual	void parseData() = 0;
-
-		void resolvePointersMismatch();
-		void resolvePointersChunk(const bChunkInd& dataChunk, int verboseMode);
-
-		int resolvePointersStructRecursive(char *strcPtr, int old_dna, int verboseMode, int recursion);
-		//void swapPtr(char *dst, char *src);
-
-		void parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bool fixupPointers);
-		void getMatchingFileDNA(short* old, const char* lookupName, const char* lookupType, char *strcData, char *data, bool fixupPointers);
-		char* getFileElement(short *firstStruct, char *lookupName, char *lookupType, char *data, short **foundPos);
-
-
-		void swap(char *head, class bChunkInd& ch, bool ignoreEndianFlag);
-		void swapData(char *data, short type, int arraySize, bool ignoreEndianFlag);
-		void swapStruct(int dna_nr, char *data, bool ignoreEndianFlag);
-		void swapLen(char *dataPtr);
-		void swapDNA(char* ptr);
-
-
-		char* readStruct(char *head, class bChunkInd& chunk);
-		char *getAsString(int code);
-
-		void	parseInternal(int verboseMode, char* memDna,int memDnaLength);
-
-	public:
-		bFile(const char *filename, const char headerString[7]);
-		
-		//todo: make memoryBuffer const char
-		//bFile( const char *memoryBuffer, int len);
-		bFile( char *memoryBuffer, int len, const char headerString[7]);
-		virtual ~bFile();
-
-		bDNA*				getFileDNA()
-		{
-			return mFileDNA;
-		}
-
-		virtual	void	addDataBlock(char* dataBlock) = 0;
-
-		int	getFlags() const
-		{
-			return mFlags;
-		}
-
-		bPtrMap&		getLibPointers()
-		{
-			return mLibPointers;
-		}
-		
-		void* findLibPointer(void *ptr);
-
-		bool ok();
-
-		virtual	void parse(int verboseMode) = 0;
-
-		virtual	int	write(const char* fileName, bool fixupPointers=false) = 0;
-
-		virtual	void	writeChunks(FILE* fp, bool fixupPointers );
-
-		virtual	void	writeDNA(FILE* fp) = 0;
-
-		void	updateOldPointers();
-		void	resolvePointers(int verboseMode);
-
-		void	dumpChunks(bDNA* dna);
-		
-		int		getVersion() const
-		{
-			return mVersion;
-		}
-		//pre-swap the endianness, so that data loaded on a target with different endianness doesn't need to be swapped
-		void preSwap();
-		void writeFile(const char* fileName);
-
-	};
-}
-
-
-#endif//__BFILE_H__
diff --git a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.cpp b/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.cpp
deleted file mode 100644
index c6a2a832..00000000
--- a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.cpp
+++ /dev/null
@@ -1,908 +0,0 @@
-char b3s_bulletDNAstr[]= {
-char(83),char(68),char(78),char(65),char(78),char(65),char(77),char(69),char(63),char(1),char(0),char(0),char(109),char(95),char(115),char(105),char(122),char(101),char(0),char(109),
-char(95),char(99),char(97),char(112),char(97),char(99),char(105),char(116),char(121),char(0),char(42),char(109),char(95),char(100),char(97),char(116),char(97),char(0),char(109),char(95),
-char(99),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(83),char(104),char(97),char(112),char(101),char(115),char(0),char(109),char(95),char(99),char(111),
-char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(79),char(98),char(106),char(101),char(99),char(116),char(115),char(0),char(109),char(95),char(99),char(111),char(110),
-char(115),char(116),char(114),char(97),char(105),char(110),char(116),char(115),char(0),char(42),char(102),char(105),char(114),char(115),char(116),char(0),char(42),char(108),char(97),char(115),
-char(116),char(0),char(109),char(95),char(102),char(108),char(111),char(97),char(116),char(115),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(108),char(91),char(51),
-char(93),char(0),char(109),char(95),char(98),char(97),char(115),char(105),char(115),char(0),char(109),char(95),char(111),char(114),char(105),char(103),char(105),char(110),char(0),char(109),
-char(95),char(114),char(111),char(111),char(116),char(78),char(111),char(100),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),
-char(116),char(114),char(101),char(101),char(83),char(105),char(122),char(101),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),
-char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(91),char(51),char(93),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),
-char(101),char(100),char(65),char(97),char(98),char(98),char(77),char(97),char(120),char(91),char(51),char(93),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77),
-char(105),char(110),char(79),char(114),char(103),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77),char(97),char(120),char(79),char(114),char(103),char(0),char(109),
-char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),char(80),char(97),
-char(114),char(116),char(0),char(109),char(95),char(116),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),
-char(95),char(112),char(97),char(100),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101),
-char(120),char(79),char(114),char(84),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(98),
-char(118),char(104),char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(0),char(109),char(95),char(98),char(118),char(104),char(65),char(97),char(98),char(98),char(77),
-char(97),char(120),char(0),char(109),char(95),char(98),char(118),char(104),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(97),char(116),char(105),char(111),char(110),
-char(0),char(109),char(95),char(99),char(117),char(114),char(78),char(111),char(100),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(117),char(115),
-char(101),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(97),char(116),char(105),char(111),char(110),char(0),char(109),char(95),char(110),char(117),char(109),char(67),
-char(111),char(110),char(116),char(105),char(103),char(117),char(111),char(117),char(115),char(76),char(101),char(97),char(102),char(78),char(111),char(100),char(101),char(115),char(0),char(109),
-char(95),char(110),char(117),char(109),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),char(67),char(111),char(110),char(116),char(105),char(103),char(117),
-char(111),char(117),char(115),char(78),char(111),char(100),char(101),char(115),char(0),char(42),char(109),char(95),char(99),char(111),char(110),char(116),char(105),char(103),char(117),char(111),
-char(117),char(115),char(78),char(111),char(100),char(101),char(115),char(80),char(116),char(114),char(0),char(42),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),
-char(122),char(101),char(100),char(67),char(111),char(110),char(116),char(105),char(103),char(117),char(111),char(117),char(115),char(78),char(111),char(100),char(101),char(115),char(80),char(116),
-char(114),char(0),char(42),char(109),char(95),char(115),char(117),char(98),char(84),char(114),char(101),char(101),char(73),char(110),char(102),char(111),char(80),char(116),char(114),char(0),
-char(109),char(95),char(116),char(114),char(97),char(118),char(101),char(114),char(115),char(97),char(108),char(77),char(111),char(100),char(101),char(0),char(109),char(95),char(110),char(117),
-char(109),char(83),char(117),char(98),char(116),char(114),char(101),char(101),char(72),char(101),char(97),char(100),char(101),char(114),char(115),char(0),char(42),char(109),char(95),char(110),
-char(97),char(109),char(101),char(0),char(109),char(95),char(115),char(104),char(97),char(112),char(101),char(84),char(121),char(112),char(101),char(0),char(109),char(95),char(112),char(97),
-char(100),char(100),char(105),char(110),char(103),char(91),char(52),char(93),char(0),char(109),char(95),char(99),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),
-char(83),char(104),char(97),char(112),char(101),char(68),char(97),char(116),char(97),char(0),char(109),char(95),char(108),char(111),char(99),char(97),char(108),char(83),char(99),char(97),
-char(108),char(105),char(110),char(103),char(0),char(109),char(95),char(112),char(108),char(97),char(110),char(101),char(78),char(111),char(114),char(109),char(97),char(108),char(0),char(109),
-char(95),char(112),char(108),char(97),char(110),char(101),char(67),char(111),char(110),char(115),char(116),char(97),char(110),char(116),char(0),char(109),char(95),char(105),char(109),char(112),
-char(108),char(105),char(99),char(105),char(116),char(83),char(104),char(97),char(112),char(101),char(68),char(105),char(109),char(101),char(110),char(115),char(105),char(111),char(110),char(115),
-char(0),char(109),char(95),char(99),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(77),char(97),char(114),char(103),char(105),char(110),char(0),char(109),
-char(95),char(112),char(97),char(100),char(100),char(105),char(110),char(103),char(0),char(109),char(95),char(112),char(111),char(115),char(0),char(109),char(95),char(114),char(97),char(100),
-char(105),char(117),char(115),char(0),char(109),char(95),char(99),char(111),char(110),char(118),char(101),char(120),char(73),char(110),char(116),char(101),char(114),char(110),char(97),char(108),
-char(83),char(104),char(97),char(112),char(101),char(68),char(97),char(116),char(97),char(0),char(42),char(109),char(95),char(108),char(111),char(99),char(97),char(108),char(80),char(111),
-char(115),char(105),char(116),char(105),char(111),char(110),char(65),char(114),char(114),char(97),char(121),char(80),char(116),char(114),char(0),char(109),char(95),char(108),char(111),char(99),
-char(97),char(108),char(80),char(111),char(115),char(105),char(116),char(105),char(111),char(110),char(65),char(114),char(114),char(97),char(121),char(83),char(105),char(122),char(101),char(0),
-char(109),char(95),char(118),char(97),char(108),char(117),char(101),char(0),char(109),char(95),char(112),char(97),char(100),char(91),char(50),char(93),char(0),char(109),char(95),char(118),
-char(97),char(108),char(117),char(101),char(115),char(91),char(51),char(93),char(0),char(109),char(95),char(112),char(97),char(100),char(0),char(42),char(109),char(95),char(118),char(101),
-char(114),char(116),char(105),char(99),char(101),char(115),char(51),char(102),char(0),char(42),char(109),char(95),char(118),char(101),char(114),char(116),char(105),char(99),char(101),char(115),
-char(51),char(100),char(0),char(42),char(109),char(95),char(105),char(110),char(100),char(105),char(99),char(101),char(115),char(51),char(50),char(0),char(42),char(109),char(95),char(51),
-char(105),char(110),char(100),char(105),char(99),char(101),char(115),char(49),char(54),char(0),char(42),char(109),char(95),char(51),char(105),char(110),char(100),char(105),char(99),char(101),
-char(115),char(56),char(0),char(42),char(109),char(95),char(105),char(110),char(100),char(105),char(99),char(101),char(115),char(49),char(54),char(0),char(109),char(95),char(110),char(117),
-char(109),char(84),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(115),char(0),char(109),char(95),char(110),char(117),char(109),char(86),char(101),char(114),char(116),
-char(105),char(99),char(101),char(115),char(0),char(42),char(109),char(95),char(109),char(101),char(115),char(104),char(80),char(97),char(114),char(116),char(115),char(80),char(116),char(114),
-char(0),char(109),char(95),char(115),char(99),char(97),char(108),char(105),char(110),char(103),char(0),char(109),char(95),char(110),char(117),char(109),char(77),char(101),char(115),char(104),
-char(80),char(97),char(114),char(116),char(115),char(0),char(109),char(95),char(109),char(101),char(115),char(104),char(73),char(110),char(116),char(101),char(114),char(102),char(97),char(99),
-char(101),char(0),char(42),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),char(70),char(108),char(111),char(97),char(116),char(66),
-char(118),char(104),char(0),char(42),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),char(68),char(111),char(117),char(98),char(108),
-char(101),char(66),char(118),char(104),char(0),char(42),char(109),char(95),char(116),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(102),char(111),
-char(77),char(97),char(112),char(0),char(109),char(95),char(112),char(97),char(100),char(51),char(91),char(52),char(93),char(0),char(109),char(95),char(116),char(114),char(105),char(109),
-char(101),char(115),char(104),char(83),char(104),char(97),char(112),char(101),char(68),char(97),char(116),char(97),char(0),char(109),char(95),char(116),char(114),char(97),char(110),char(115),
-char(102),char(111),char(114),char(109),char(0),char(42),char(109),char(95),char(99),char(104),char(105),char(108),char(100),char(83),char(104),char(97),char(112),char(101),char(0),char(109),
-char(95),char(99),char(104),char(105),char(108),char(100),char(83),char(104),char(97),char(112),char(101),char(84),char(121),char(112),char(101),char(0),char(109),char(95),char(99),char(104),
-char(105),char(108),char(100),char(77),char(97),char(114),char(103),char(105),char(110),char(0),char(42),char(109),char(95),char(99),char(104),char(105),char(108),char(100),char(83),char(104),
-char(97),char(112),char(101),char(80),char(116),char(114),char(0),char(109),char(95),char(110),char(117),char(109),char(67),char(104),char(105),char(108),char(100),char(83),char(104),char(97),
-char(112),char(101),char(115),char(0),char(109),char(95),char(117),char(112),char(65),char(120),char(105),char(115),char(0),char(109),char(95),char(102),char(108),char(97),char(103),char(115),
-char(0),char(109),char(95),char(101),char(100),char(103),char(101),char(86),char(48),char(86),char(49),char(65),char(110),char(103),char(108),char(101),char(0),char(109),char(95),char(101),
-char(100),char(103),char(101),char(86),char(49),char(86),char(50),char(65),char(110),char(103),char(108),char(101),char(0),char(109),char(95),char(101),char(100),char(103),char(101),char(86),
-char(50),char(86),char(48),char(65),char(110),char(103),char(108),char(101),char(0),char(42),char(109),char(95),char(104),char(97),char(115),char(104),char(84),char(97),char(98),char(108),
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-char(70),char(0),char(52),char(1),char(73),char(0),char(53),char(1),char(74),char(0),char(54),char(1),char(4),char(0),char(55),char(1),char(4),char(0),char(21),char(1),
-char(4),char(0),char(56),char(1),char(4),char(0),char(57),char(1),char(4),char(0),char(58),char(1),char(4),char(0),char(59),char(1),char(4),char(0),char(60),char(1),
-char(4),char(0),char(61),char(1),char(71),char(0),char(62),char(1),};
-int b3s_bulletDNAlen= sizeof(b3s_bulletDNAstr);
-char b3s_bulletDNAstr64[]= {
-char(83),char(68),char(78),char(65),char(78),char(65),char(77),char(69),char(63),char(1),char(0),char(0),char(109),char(95),char(115),char(105),char(122),char(101),char(0),char(109),
-char(95),char(99),char(97),char(112),char(97),char(99),char(105),char(116),char(121),char(0),char(42),char(109),char(95),char(100),char(97),char(116),char(97),char(0),char(109),char(95),
-char(99),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(83),char(104),char(97),char(112),char(101),char(115),char(0),char(109),char(95),char(99),char(111),
-char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(79),char(98),char(106),char(101),char(99),char(116),char(115),char(0),char(109),char(95),char(99),char(111),char(110),
-char(115),char(116),char(114),char(97),char(105),char(110),char(116),char(115),char(0),char(42),char(102),char(105),char(114),char(115),char(116),char(0),char(42),char(108),char(97),char(115),
-char(116),char(0),char(109),char(95),char(102),char(108),char(111),char(97),char(116),char(115),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(108),char(91),char(51),
-char(93),char(0),char(109),char(95),char(98),char(97),char(115),char(105),char(115),char(0),char(109),char(95),char(111),char(114),char(105),char(103),char(105),char(110),char(0),char(109),
-char(95),char(114),char(111),char(111),char(116),char(78),char(111),char(100),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),
-char(116),char(114),char(101),char(101),char(83),char(105),char(122),char(101),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),
-char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(91),char(51),char(93),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),
-char(101),char(100),char(65),char(97),char(98),char(98),char(77),char(97),char(120),char(91),char(51),char(93),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77),
-char(105),char(110),char(79),char(114),char(103),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77),char(97),char(120),char(79),char(114),char(103),char(0),char(109),
-char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),char(80),char(97),
-char(114),char(116),char(0),char(109),char(95),char(116),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),
-char(95),char(112),char(97),char(100),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101),
-char(120),char(79),char(114),char(84),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(98),
-char(118),char(104),char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(0),char(109),char(95),char(98),char(118),char(104),char(65),char(97),char(98),char(98),char(77),
-char(97),char(120),char(0),char(109),char(95),char(98),char(118),char(104),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(97),char(116),char(105),char(111),char(110),
-char(0),char(109),char(95),char(99),char(117),char(114),char(78),char(111),char(100),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(117),char(115),
-char(101),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(97),char(116),char(105),char(111),char(110),char(0),char(109),char(95),char(110),char(117),char(109),char(67),
-char(111),char(110),char(116),char(105),char(103),char(117),char(111),char(117),char(115),char(76),char(101),char(97),char(102),char(78),char(111),char(100),char(101),char(115),char(0),char(109),
-char(95),char(110),char(117),char(109),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),char(67),char(111),char(110),char(116),char(105),char(103),char(117),
-char(111),char(117),char(115),char(78),char(111),char(100),char(101),char(115),char(0),char(42),char(109),char(95),char(99),char(111),char(110),char(116),char(105),char(103),char(117),char(111),
-char(117),char(115),char(78),char(111),char(100),char(101),char(115),char(80),char(116),char(114),char(0),char(42),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),
-char(122),char(101),char(100),char(67),char(111),char(110),char(116),char(105),char(103),char(117),char(111),char(117),char(115),char(78),char(111),char(100),char(101),char(115),char(80),char(116),
-char(114),char(0),char(42),char(109),char(95),char(115),char(117),char(98),char(84),char(114),char(101),char(101),char(73),char(110),char(102),char(111),char(80),char(116),char(114),char(0),
-char(109),char(95),char(116),char(114),char(97),char(118),char(101),char(114),char(115),char(97),char(108),char(77),char(111),char(100),char(101),char(0),char(109),char(95),char(110),char(117),
-char(109),char(83),char(117),char(98),char(116),char(114),char(101),char(101),char(72),char(101),char(97),char(100),char(101),char(114),char(115),char(0),char(42),char(109),char(95),char(110),
-char(97),char(109),char(101),char(0),char(109),char(95),char(115),char(104),char(97),char(112),char(101),char(84),char(121),char(112),char(101),char(0),char(109),char(95),char(112),char(97),
-char(100),char(100),char(105),char(110),char(103),char(91),char(52),char(93),char(0),char(109),char(95),char(99),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),
-char(83),char(104),char(97),char(112),char(101),char(68),char(97),char(116),char(97),char(0),char(109),char(95),char(108),char(111),char(99),char(97),char(108),char(83),char(99),char(97),
-char(108),char(105),char(110),char(103),char(0),char(109),char(95),char(112),char(108),char(97),char(110),char(101),char(78),char(111),char(114),char(109),char(97),char(108),char(0),char(109),
-char(95),char(112),char(108),char(97),char(110),char(101),char(67),char(111),char(110),char(115),char(116),char(97),char(110),char(116),char(0),char(109),char(95),char(105),char(109),char(112),
-char(108),char(105),char(99),char(105),char(116),char(83),char(104),char(97),char(112),char(101),char(68),char(105),char(109),char(101),char(110),char(115),char(105),char(111),char(110),char(115),
-char(0),char(109),char(95),char(99),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(77),char(97),char(114),char(103),char(105),char(110),char(0),char(109),
-char(95),char(112),char(97),char(100),char(100),char(105),char(110),char(103),char(0),char(109),char(95),char(112),char(111),char(115),char(0),char(109),char(95),char(114),char(97),char(100),
-char(105),char(117),char(115),char(0),char(109),char(95),char(99),char(111),char(110),char(118),char(101),char(120),char(73),char(110),char(116),char(101),char(114),char(110),char(97),char(108),
-char(83),char(104),char(97),char(112),char(101),char(68),char(97),char(116),char(97),char(0),char(42),char(109),char(95),char(108),char(111),char(99),char(97),char(108),char(80),char(111),
-char(115),char(105),char(116),char(105),char(111),char(110),char(65),char(114),char(114),char(97),char(121),char(80),char(116),char(114),char(0),char(109),char(95),char(108),char(111),char(99),
-char(97),char(108),char(80),char(111),char(115),char(105),char(116),char(105),char(111),char(110),char(65),char(114),char(114),char(97),char(121),char(83),char(105),char(122),char(101),char(0),
-char(109),char(95),char(118),char(97),char(108),char(117),char(101),char(0),char(109),char(95),char(112),char(97),char(100),char(91),char(50),char(93),char(0),char(109),char(95),char(118),
-char(97),char(108),char(117),char(101),char(115),char(91),char(51),char(93),char(0),char(109),char(95),char(112),char(97),char(100),char(0),char(42),char(109),char(95),char(118),char(101),
-char(114),char(116),char(105),char(99),char(101),char(115),char(51),char(102),char(0),char(42),char(109),char(95),char(118),char(101),char(114),char(116),char(105),char(99),char(101),char(115),
-char(51),char(100),char(0),char(42),char(109),char(95),char(105),char(110),char(100),char(105),char(99),char(101),char(115),char(51),char(50),char(0),char(42),char(109),char(95),char(51),
-char(105),char(110),char(100),char(105),char(99),char(101),char(115),char(49),char(54),char(0),char(42),char(109),char(95),char(51),char(105),char(110),char(100),char(105),char(99),char(101),
-char(115),char(56),char(0),char(42),char(109),char(95),char(105),char(110),char(100),char(105),char(99),char(101),char(115),char(49),char(54),char(0),char(109),char(95),char(110),char(117),
-char(109),char(84),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(115),char(0),char(109),char(95),char(110),char(117),char(109),char(86),char(101),char(114),char(116),
-char(105),char(99),char(101),char(115),char(0),char(42),char(109),char(95),char(109),char(101),char(115),char(104),char(80),char(97),char(114),char(116),char(115),char(80),char(116),char(114),
-char(0),char(109),char(95),char(115),char(99),char(97),char(108),char(105),char(110),char(103),char(0),char(109),char(95),char(110),char(117),char(109),char(77),char(101),char(115),char(104),
-char(80),char(97),char(114),char(116),char(115),char(0),char(109),char(95),char(109),char(101),char(115),char(104),char(73),char(110),char(116),char(101),char(114),char(102),char(97),char(99),
-char(101),char(0),char(42),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),char(70),char(108),char(111),char(97),char(116),char(66),
-char(118),char(104),char(0),char(42),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),char(68),char(111),char(117),char(98),char(108),
-char(101),char(66),char(118),char(104),char(0),char(42),char(109),char(95),char(116),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(102),char(111),
-char(77),char(97),char(112),char(0),char(109),char(95),char(112),char(97),char(100),char(51),char(91),char(52),char(93),char(0),char(109),char(95),char(116),char(114),char(105),char(109),
-char(101),char(115),char(104),char(83),char(104),char(97),char(112),char(101),char(68),char(97),char(116),char(97),char(0),char(109),char(95),char(116),char(114),char(97),char(110),char(115),
-char(102),char(111),char(114),char(109),char(0),char(42),char(109),char(95),char(99),char(104),char(105),char(108),char(100),char(83),char(104),char(97),char(112),char(101),char(0),char(109),
-char(95),char(99),char(104),char(105),char(108),char(100),char(83),char(104),char(97),char(112),char(101),char(84),char(121),char(112),char(101),char(0),char(109),char(95),char(99),char(104),
-char(105),char(108),char(100),char(77),char(97),char(114),char(103),char(105),char(110),char(0),char(42),char(109),char(95),char(99),char(104),char(105),char(108),char(100),char(83),char(104),
-char(97),char(112),char(101),char(80),char(116),char(114),char(0),char(109),char(95),char(110),char(117),char(109),char(67),char(104),char(105),char(108),char(100),char(83),char(104),char(97),
-char(112),char(101),char(115),char(0),char(109),char(95),char(117),char(112),char(65),char(120),char(105),char(115),char(0),char(109),char(95),char(102),char(108),char(97),char(103),char(115),
-char(0),char(109),char(95),char(101),char(100),char(103),char(101),char(86),char(48),char(86),char(49),char(65),char(110),char(103),char(108),char(101),char(0),char(109),char(95),char(101),
-char(100),char(103),char(101),char(86),char(49),char(86),char(50),char(65),char(110),char(103),char(108),char(101),char(0),char(109),char(95),char(101),char(100),char(103),char(101),char(86),
-char(50),char(86),char(48),char(65),char(110),char(103),char(108),char(101),char(0),char(42),char(109),char(95),char(104),char(97),char(115),char(104),char(84),char(97),char(98),char(108),
-char(101),char(80),char(116),char(114),char(0),char(42),char(109),char(95),char(110),char(101),char(120),char(116),char(80),char(116),char(114),char(0),char(42),char(109),char(95),char(118),
-char(97),char(108),char(117),char(101),char(65),char(114),char(114),char(97),char(121),char(80),char(116),char(114),char(0),char(42),char(109),char(95),char(107),char(101),char(121),char(65),
-char(114),char(114),char(97),char(121),char(80),char(116),char(114),char(0),char(109),char(95),char(99),char(111),char(110),char(118),char(101),char(120),char(69),char(112),char(115),char(105),
-char(108),char(111),char(110),char(0),char(109),char(95),char(112),char(108),char(97),char(110),char(97),char(114),char(69),char(112),char(115),char(105),char(108),char(111),char(110),char(0),
-char(109),char(95),char(101),char(113),char(117),char(97),char(108),char(86),char(101),char(114),char(116),char(101),char(120),char(84),char(104),char(114),char(101),char(115),char(104),char(111),
-char(108),char(100),char(0),char(109),char(95),char(101),char(100),char(103),char(101),char(68),char(105),char(115),char(116),char(97),char(110),char(99),char(101),char(84),char(104),char(114),
-char(101),char(115),char(104),char(111),char(108),char(100),char(0),char(109),char(95),char(122),char(101),char(114),char(111),char(65),char(114),char(101),char(97),char(84),char(104),char(114),
-char(101),char(115),char(104),char(111),char(108),char(100),char(0),char(109),char(95),char(110),char(101),char(120),char(116),char(83),char(105),char(122),char(101),char(0),char(109),char(95),
-char(104),char(97),char(115),char(104),char(84),char(97),char(98),char(108),char(101),char(83),char(105),char(122),char(101),char(0),char(109),char(95),char(110),char(117),char(109),char(86),
-char(97),char(108),char(117),char(101),char(115),char(0),char(109),char(95),char(110),char(117),char(109),char(75),char(101),char(121),char(115),char(0),char(109),char(95),char(103),char(105),
-char(109),char(112),char(97),char(99),char(116),char(83),char(117),char(98),char(84),char(121),char(112),char(101),char(0),char(42),char(109),char(95),char(117),char(110),char(115),char(99),
-char(97),char(108),char(101),char(100),char(80),char(111),char(105),char(110),char(116),char(115),char(70),char(108),char(111),char(97),char(116),char(80),char(116),char(114),char(0),char(42),
-char(109),char(95),char(117),char(110),char(115),char(99),char(97),char(108),char(101),char(100),char(80),char(111),char(105),char(110),char(116),char(115),char(68),char(111),char(117),char(98),
-char(108),char(101),char(80),char(116),char(114),char(0),char(109),char(95),char(110),char(117),char(109),char(85),char(110),char(115),char(99),char(97),char(108),char(101),char(100),char(80),
-char(111),char(105),char(110),char(116),char(115),char(0),char(109),char(95),char(112),char(97),char(100),char(100),char(105),char(110),char(103),char(51),char(91),char(52),char(93),char(0),
-char(42),char(109),char(95),char(98),char(114),char(111),char(97),char(100),char(112),char(104),char(97),char(115),char(101),char(72),char(97),char(110),char(100),char(108),char(101),char(0),
-char(42),char(109),char(95),char(99),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(83),char(104),char(97),char(112),char(101),char(0),char(42),char(109),
-char(95),char(114),char(111),char(111),char(116),char(67),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(83),char(104),char(97),char(112),char(101),char(0),
-char(109),char(95),char(119),char(111),char(114),char(108),char(100),char(84),char(114),char(97),char(110),char(115),char(102),char(111),char(114),char(109),char(0),char(109),char(95),char(105),
-char(110),char(116),char(101),char(114),char(112),char(111),char(108),char(97),char(116),char(105),char(111),char(110),char(87),char(111),char(114),char(108),char(100),char(84),char(114),char(97),
-char(110),char(115),char(102),char(111),char(114),char(109),char(0),char(109),char(95),char(105),char(110),char(116),char(101),char(114),char(112),char(111),char(108),char(97),char(116),char(105),
-char(111),char(110),char(76),char(105),char(110),char(101),char(97),char(114),char(86),char(101),char(108),char(111),char(99),char(105),char(116),char(121),char(0),char(109),char(95),char(105),
-char(110),char(116),char(101),char(114),char(112),char(111),char(108),char(97),char(116),char(105),char(111),char(110),char(65),char(110),char(103),char(117),char(108),char(97),char(114),char(86),
-char(101),char(108),char(111),char(99),char(105),char(116),char(121),char(0),char(109),char(95),char(97),char(110),char(105),char(115),char(111),char(116),char(114),char(111),char(112),char(105),
-char(99),char(70),char(114),char(105),char(99),char(116),char(105),char(111),char(110),char(0),char(109),char(95),char(99),char(111),char(110),char(116),char(97),char(99),char(116),char(80),
-char(114),char(111),char(99),char(101),char(115),char(115),char(105),char(110),char(103),char(84),char(104),char(114),char(101),char(115),char(104),char(111),char(108),char(100),char(0),char(109),
-char(95),char(100),char(101),char(97),char(99),char(116),char(105),char(118),char(97),char(116),char(105),char(111),char(110),char(84),char(105),char(109),char(101),char(0),char(109),char(95),
-char(102),char(114),char(105),char(99),char(116),char(105),char(111),char(110),char(0),char(109),char(95),char(114),char(111),char(108),char(108),char(105),char(110),char(103),char(70),char(114),
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-char(4),char(0),char(118),char(0),char(4),char(0),char(119),char(0),char(4),char(0),char(120),char(0),char(4),char(0),char(121),char(0),char(4),char(0),char(122),char(0),
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-char(0),char(0),char(35),char(0),char(17),char(0),char(103),char(0),char(17),char(0),char(104),char(0),char(13),char(0),char(105),char(0),char(13),char(0),char(106),char(0),
-char(13),char(0),char(107),char(0),char(7),char(0),char(108),char(0),char(7),char(0),char(109),char(0),char(7),char(0),char(110),char(0),char(7),char(0),char(111),char(0),
-char(7),char(0),char(112),char(0),char(7),char(0),char(113),char(0),char(7),char(0),char(114),char(0),char(7),char(0),char(115),char(0),char(4),char(0),char(116),char(0),
-char(4),char(0),char(117),char(0),char(4),char(0),char(118),char(0),char(4),char(0),char(119),char(0),char(4),char(0),char(120),char(0),char(4),char(0),char(121),char(0),
-char(4),char(0),char(122),char(0),char(0),char(0),char(37),char(0),char(48),char(0),char(2),char(0),char(49),char(0),char(123),char(0),char(14),char(0),char(124),char(0),
-char(50),char(0),char(2),char(0),char(51),char(0),char(123),char(0),char(13),char(0),char(124),char(0),char(52),char(0),char(21),char(0),char(47),char(0),char(125),char(0),
-char(15),char(0),char(126),char(0),char(13),char(0),char(127),char(0),char(13),char(0),char(-128),char(0),char(13),char(0),char(-127),char(0),char(13),char(0),char(-126),char(0),
-char(13),char(0),char(124),char(0),char(13),char(0),char(-125),char(0),char(13),char(0),char(-124),char(0),char(13),char(0),char(-123),char(0),char(13),char(0),char(-122),char(0),
-char(7),char(0),char(-121),char(0),char(7),char(0),char(-120),char(0),char(7),char(0),char(-119),char(0),char(7),char(0),char(-118),char(0),char(7),char(0),char(-117),char(0),
-char(7),char(0),char(-116),char(0),char(7),char(0),char(-115),char(0),char(7),char(0),char(-114),char(0),char(7),char(0),char(-113),char(0),char(4),char(0),char(-112),char(0),
-char(53),char(0),char(22),char(0),char(46),char(0),char(125),char(0),char(16),char(0),char(126),char(0),char(14),char(0),char(127),char(0),char(14),char(0),char(-128),char(0),
-char(14),char(0),char(-127),char(0),char(14),char(0),char(-126),char(0),char(14),char(0),char(124),char(0),char(14),char(0),char(-125),char(0),char(14),char(0),char(-124),char(0),
-char(14),char(0),char(-123),char(0),char(14),char(0),char(-122),char(0),char(8),char(0),char(-121),char(0),char(8),char(0),char(-120),char(0),char(8),char(0),char(-119),char(0),
-char(8),char(0),char(-118),char(0),char(8),char(0),char(-117),char(0),char(8),char(0),char(-116),char(0),char(8),char(0),char(-115),char(0),char(8),char(0),char(-114),char(0),
-char(8),char(0),char(-113),char(0),char(4),char(0),char(-112),char(0),char(0),char(0),char(37),char(0),char(54),char(0),char(2),char(0),char(4),char(0),char(-111),char(0),
-char(4),char(0),char(-110),char(0),char(55),char(0),char(13),char(0),char(56),char(0),char(-109),char(0),char(56),char(0),char(-108),char(0),char(0),char(0),char(35),char(0),
-char(4),char(0),char(-107),char(0),char(4),char(0),char(-106),char(0),char(4),char(0),char(-105),char(0),char(4),char(0),char(-104),char(0),char(7),char(0),char(-103),char(0),
-char(7),char(0),char(-102),char(0),char(4),char(0),char(-101),char(0),char(4),char(0),char(-100),char(0),char(7),char(0),char(-99),char(0),char(4),char(0),char(-98),char(0),
-char(57),char(0),char(3),char(0),char(55),char(0),char(-97),char(0),char(13),char(0),char(-96),char(0),char(13),char(0),char(-95),char(0),char(58),char(0),char(3),char(0),
-char(55),char(0),char(-97),char(0),char(14),char(0),char(-96),char(0),char(14),char(0),char(-95),char(0),char(59),char(0),char(13),char(0),char(55),char(0),char(-97),char(0),
-char(18),char(0),char(-94),char(0),char(18),char(0),char(-93),char(0),char(4),char(0),char(-92),char(0),char(4),char(0),char(-91),char(0),char(4),char(0),char(-90),char(0),
-char(7),char(0),char(-89),char(0),char(7),char(0),char(-88),char(0),char(7),char(0),char(-87),char(0),char(7),char(0),char(-86),char(0),char(7),char(0),char(-85),char(0),
-char(7),char(0),char(-84),char(0),char(7),char(0),char(-83),char(0),char(60),char(0),char(13),char(0),char(55),char(0),char(-97),char(0),char(17),char(0),char(-94),char(0),
-char(17),char(0),char(-93),char(0),char(4),char(0),char(-92),char(0),char(4),char(0),char(-91),char(0),char(4),char(0),char(-90),char(0),char(7),char(0),char(-89),char(0),
-char(7),char(0),char(-88),char(0),char(7),char(0),char(-87),char(0),char(7),char(0),char(-86),char(0),char(7),char(0),char(-85),char(0),char(7),char(0),char(-84),char(0),
-char(7),char(0),char(-83),char(0),char(61),char(0),char(11),char(0),char(55),char(0),char(-97),char(0),char(17),char(0),char(-94),char(0),char(17),char(0),char(-93),char(0),
-char(7),char(0),char(-82),char(0),char(7),char(0),char(-81),char(0),char(7),char(0),char(-80),char(0),char(7),char(0),char(-85),char(0),char(7),char(0),char(-84),char(0),
-char(7),char(0),char(-83),char(0),char(7),char(0),char(-79),char(0),char(0),char(0),char(21),char(0),char(62),char(0),char(9),char(0),char(55),char(0),char(-97),char(0),
-char(17),char(0),char(-94),char(0),char(17),char(0),char(-93),char(0),char(13),char(0),char(-78),char(0),char(13),char(0),char(-77),char(0),char(13),char(0),char(-76),char(0),
-char(13),char(0),char(-75),char(0),char(4),char(0),char(-74),char(0),char(4),char(0),char(-73),char(0),char(63),char(0),char(5),char(0),char(62),char(0),char(-72),char(0),
-char(4),char(0),char(-71),char(0),char(7),char(0),char(-70),char(0),char(7),char(0),char(-69),char(0),char(7),char(0),char(-68),char(0),char(64),char(0),char(9),char(0),
-char(55),char(0),char(-97),char(0),char(17),char(0),char(-94),char(0),char(17),char(0),char(-93),char(0),char(7),char(0),char(-78),char(0),char(7),char(0),char(-77),char(0),
-char(7),char(0),char(-76),char(0),char(7),char(0),char(-75),char(0),char(4),char(0),char(-74),char(0),char(4),char(0),char(-73),char(0),char(49),char(0),char(22),char(0),
-char(8),char(0),char(-67),char(0),char(8),char(0),char(-79),char(0),char(8),char(0),char(110),char(0),char(8),char(0),char(-66),char(0),char(8),char(0),char(112),char(0),
-char(8),char(0),char(-65),char(0),char(8),char(0),char(-64),char(0),char(8),char(0),char(-63),char(0),char(8),char(0),char(-62),char(0),char(8),char(0),char(-61),char(0),
-char(8),char(0),char(-60),char(0),char(8),char(0),char(-59),char(0),char(8),char(0),char(-58),char(0),char(8),char(0),char(-57),char(0),char(8),char(0),char(-56),char(0),
-char(8),char(0),char(-55),char(0),char(4),char(0),char(-54),char(0),char(4),char(0),char(-53),char(0),char(4),char(0),char(-52),char(0),char(4),char(0),char(-51),char(0),
-char(4),char(0),char(-50),char(0),char(0),char(0),char(37),char(0),char(51),char(0),char(22),char(0),char(7),char(0),char(-67),char(0),char(7),char(0),char(-79),char(0),
-char(7),char(0),char(110),char(0),char(7),char(0),char(-66),char(0),char(7),char(0),char(112),char(0),char(7),char(0),char(-65),char(0),char(7),char(0),char(-64),char(0),
-char(7),char(0),char(-63),char(0),char(7),char(0),char(-62),char(0),char(7),char(0),char(-61),char(0),char(7),char(0),char(-60),char(0),char(7),char(0),char(-59),char(0),
-char(7),char(0),char(-58),char(0),char(7),char(0),char(-57),char(0),char(7),char(0),char(-56),char(0),char(7),char(0),char(-55),char(0),char(4),char(0),char(-54),char(0),
-char(4),char(0),char(-53),char(0),char(4),char(0),char(-52),char(0),char(4),char(0),char(-51),char(0),char(4),char(0),char(-50),char(0),char(0),char(0),char(37),char(0),
-char(65),char(0),char(4),char(0),char(7),char(0),char(-49),char(0),char(7),char(0),char(-48),char(0),char(7),char(0),char(-47),char(0),char(4),char(0),char(78),char(0),
-char(66),char(0),char(10),char(0),char(65),char(0),char(-46),char(0),char(13),char(0),char(-45),char(0),char(13),char(0),char(-44),char(0),char(13),char(0),char(-43),char(0),
-char(13),char(0),char(-42),char(0),char(13),char(0),char(-41),char(0),char(7),char(0),char(-121),char(0),char(7),char(0),char(-40),char(0),char(4),char(0),char(-39),char(0),
-char(4),char(0),char(53),char(0),char(67),char(0),char(4),char(0),char(65),char(0),char(-46),char(0),char(4),char(0),char(-38),char(0),char(7),char(0),char(-37),char(0),
-char(4),char(0),char(-36),char(0),char(68),char(0),char(4),char(0),char(13),char(0),char(-41),char(0),char(65),char(0),char(-46),char(0),char(4),char(0),char(-35),char(0),
-char(7),char(0),char(-34),char(0),char(69),char(0),char(7),char(0),char(13),char(0),char(-33),char(0),char(65),char(0),char(-46),char(0),char(4),char(0),char(-32),char(0),
-char(7),char(0),char(-31),char(0),char(7),char(0),char(-30),char(0),char(7),char(0),char(-29),char(0),char(4),char(0),char(53),char(0),char(70),char(0),char(6),char(0),
-char(15),char(0),char(-28),char(0),char(13),char(0),char(-30),char(0),char(13),char(0),char(-27),char(0),char(56),char(0),char(-26),char(0),char(4),char(0),char(-25),char(0),
-char(7),char(0),char(-29),char(0),char(71),char(0),char(26),char(0),char(4),char(0),char(-24),char(0),char(7),char(0),char(-23),char(0),char(7),char(0),char(-79),char(0),
-char(7),char(0),char(-22),char(0),char(7),char(0),char(-21),char(0),char(7),char(0),char(-20),char(0),char(7),char(0),char(-19),char(0),char(7),char(0),char(-18),char(0),
-char(7),char(0),char(-17),char(0),char(7),char(0),char(-16),char(0),char(7),char(0),char(-15),char(0),char(7),char(0),char(-14),char(0),char(7),char(0),char(-13),char(0),
-char(7),char(0),char(-12),char(0),char(7),char(0),char(-11),char(0),char(7),char(0),char(-10),char(0),char(7),char(0),char(-9),char(0),char(7),char(0),char(-8),char(0),
-char(7),char(0),char(-7),char(0),char(7),char(0),char(-6),char(0),char(7),char(0),char(-5),char(0),char(4),char(0),char(-4),char(0),char(4),char(0),char(-3),char(0),
-char(4),char(0),char(-2),char(0),char(4),char(0),char(-1),char(0),char(4),char(0),char(117),char(0),char(72),char(0),char(12),char(0),char(15),char(0),char(0),char(1),
-char(15),char(0),char(1),char(1),char(15),char(0),char(2),char(1),char(13),char(0),char(3),char(1),char(13),char(0),char(4),char(1),char(7),char(0),char(5),char(1),
-char(4),char(0),char(6),char(1),char(4),char(0),char(7),char(1),char(4),char(0),char(8),char(1),char(4),char(0),char(9),char(1),char(7),char(0),char(-31),char(0),
-char(4),char(0),char(53),char(0),char(73),char(0),char(27),char(0),char(17),char(0),char(10),char(1),char(15),char(0),char(11),char(1),char(15),char(0),char(12),char(1),
-char(13),char(0),char(3),char(1),char(13),char(0),char(13),char(1),char(13),char(0),char(14),char(1),char(13),char(0),char(15),char(1),char(13),char(0),char(16),char(1),
-char(13),char(0),char(17),char(1),char(4),char(0),char(18),char(1),char(7),char(0),char(19),char(1),char(4),char(0),char(20),char(1),char(4),char(0),char(21),char(1),
-char(4),char(0),char(22),char(1),char(7),char(0),char(23),char(1),char(7),char(0),char(24),char(1),char(4),char(0),char(25),char(1),char(4),char(0),char(26),char(1),
-char(7),char(0),char(27),char(1),char(7),char(0),char(28),char(1),char(7),char(0),char(29),char(1),char(7),char(0),char(30),char(1),char(7),char(0),char(31),char(1),
-char(7),char(0),char(32),char(1),char(4),char(0),char(33),char(1),char(4),char(0),char(34),char(1),char(4),char(0),char(35),char(1),char(74),char(0),char(12),char(0),
-char(9),char(0),char(36),char(1),char(9),char(0),char(37),char(1),char(13),char(0),char(38),char(1),char(7),char(0),char(39),char(1),char(7),char(0),char(-63),char(0),
-char(7),char(0),char(40),char(1),char(4),char(0),char(41),char(1),char(13),char(0),char(42),char(1),char(4),char(0),char(43),char(1),char(4),char(0),char(44),char(1),
-char(4),char(0),char(45),char(1),char(4),char(0),char(53),char(0),char(75),char(0),char(19),char(0),char(47),char(0),char(125),char(0),char(72),char(0),char(46),char(1),
-char(65),char(0),char(47),char(1),char(66),char(0),char(48),char(1),char(67),char(0),char(49),char(1),char(68),char(0),char(50),char(1),char(69),char(0),char(51),char(1),
-char(70),char(0),char(52),char(1),char(73),char(0),char(53),char(1),char(74),char(0),char(54),char(1),char(4),char(0),char(55),char(1),char(4),char(0),char(21),char(1),
-char(4),char(0),char(56),char(1),char(4),char(0),char(57),char(1),char(4),char(0),char(58),char(1),char(4),char(0),char(59),char(1),char(4),char(0),char(60),char(1),
-char(4),char(0),char(61),char(1),char(71),char(0),char(62),char(1),};
-int b3s_bulletDNAlen64= sizeof(b3s_bulletDNAstr64);
diff --git a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.h b/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.h
deleted file mode 100644
index 1c1ce437..00000000
--- a/src/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.h
+++ /dev/null
@@ -1,639 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_SERIALIZER_H
-#define B3_SERIALIZER_H
-
-#include "Bullet3Common/b3Scalar.h" // has definitions like B3_FORCE_INLINE
-#include "Bullet3Common/b3StackAlloc.h"
-#include "Bullet3Common/b3HashMap.h"
-
-#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
-#include <memory.h>
-#endif
-#include <string.h>
-
-
-
-extern char b3s_bulletDNAstr[];
-extern int b3s_bulletDNAlen;
-extern char b3s_bulletDNAstr64[];
-extern int b3s_bulletDNAlen64;
-
-B3_FORCE_INLINE	int b3StrLen(const char* str) 
-{
-    if (!str) 
-		return(0);
-	int len = 0;
-    
-	while (*str != 0)
-	{
-        str++;
-        len++;
-    }
-
-    return len;
-}
-
-
-class b3Chunk
-{
-public:
-	int		m_chunkCode;
-	int		m_length;
-	void	*m_oldPtr;
-	int		m_dna_nr;
-	int		m_number;
-};
-
-enum	b3SerializationFlags
-{
-	B3_SERIALIZE_NO_BVH = 1,
-	B3_SERIALIZE_NO_TRIANGLEINFOMAP = 2,
-	B3_SERIALIZE_NO_DUPLICATE_ASSERT = 4
-};
-
-class	b3Serializer
-{
-
-public:
-
-	virtual ~b3Serializer() {}
-
-	virtual	const unsigned char*		getBufferPointer() const = 0;
-
-	virtual	int		getCurrentBufferSize() const = 0;
-
-	virtual	b3Chunk*	allocate(size_t size, int numElements) = 0;
-
-	virtual	void	finalizeChunk(b3Chunk* chunk, const char* structType, int chunkCode,void* oldPtr)= 0;
-
-	virtual	 void*	findPointer(void* oldPtr)  = 0;
-
-	virtual	void*	getUniquePointer(void*oldPtr) = 0;
-
-	virtual	void	startSerialization() = 0;
-	
-	virtual	void	finishSerialization() = 0;
-
-	virtual	const char*	findNameForPointer(const void* ptr) const = 0;
-
-	virtual	void	registerNameForPointer(const void* ptr, const char* name) = 0;
-
-	virtual void	serializeName(const char* ptr) = 0;
-
-	virtual int		getSerializationFlags() const = 0;
-
-	virtual void	setSerializationFlags(int flags) = 0;
-
-
-};
-
-
-
-#define B3_HEADER_LENGTH 12
-#if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
-#	define B3_MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
-#else
-#	define B3_MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) )
-#endif
-
-#define B3_SOFTBODY_CODE		B3_MAKE_ID('S','B','D','Y')
-#define B3_COLLISIONOBJECT_CODE B3_MAKE_ID('C','O','B','J')
-#define B3_RIGIDBODY_CODE		B3_MAKE_ID('R','B','D','Y')
-#define B3_CONSTRAINT_CODE		B3_MAKE_ID('C','O','N','S')
-#define B3_BOXSHAPE_CODE		B3_MAKE_ID('B','O','X','S')
-#define B3_QUANTIZED_BVH_CODE	B3_MAKE_ID('Q','B','V','H')
-#define B3_TRIANLGE_INFO_MAP	B3_MAKE_ID('T','M','A','P')
-#define B3_SHAPE_CODE			B3_MAKE_ID('S','H','A','P')
-#define B3_ARRAY_CODE			B3_MAKE_ID('A','R','A','Y')
-#define B3_SBMATERIAL_CODE		B3_MAKE_ID('S','B','M','T')
-#define B3_SBNODE_CODE			B3_MAKE_ID('S','B','N','D')
-#define B3_DYNAMICSWORLD_CODE	B3_MAKE_ID('D','W','L','D')
-#define B3_DNA_CODE				B3_MAKE_ID('D','N','A','1')
-
-
-struct	b3PointerUid
-{
-	union
-	{
-		void*	m_ptr;
-		int		m_uniqueIds[2];
-	};
-};
-
-///The b3DefaultSerializer is the main Bullet serialization class.
-///The constructor takes an optional argument for backwards compatibility, it is recommended to leave this empty/zero.
-class b3DefaultSerializer	:	public b3Serializer
-{
-
-
-	b3AlignedObjectArray<char*>			mTypes;
-	b3AlignedObjectArray<short*>			mStructs;
-	b3AlignedObjectArray<short>			mTlens;
-	b3HashMap<b3HashInt, int>			mStructReverse;
-	b3HashMap<b3HashString,int>	mTypeLookup;
-
-	
-	b3HashMap<b3HashPtr,void*>	m_chunkP;
-	
-	b3HashMap<b3HashPtr,const char*>	m_nameMap;
-
-	b3HashMap<b3HashPtr,b3PointerUid>	m_uniquePointers;
-	int	m_uniqueIdGenerator;
-
-	int					m_totalSize;
-	unsigned char*		m_buffer;
-	int					m_currentSize;
-	void*				m_dna;
-	int					m_dnaLength;
-
-	int					m_serializationFlags;
-
-
-	b3AlignedObjectArray<b3Chunk*>	m_chunkPtrs;
-	
-protected:
-
-	virtual	void*	findPointer(void* oldPtr) 
-	{
-		void** ptr = m_chunkP.find(oldPtr);
-		if (ptr && *ptr)
-			return *ptr;
-		return 0;
-	}
-
-	
-
-
-
-		void	writeDNA()
-		{
-			b3Chunk* dnaChunk = allocate(m_dnaLength,1);
-			memcpy(dnaChunk->m_oldPtr,m_dna,m_dnaLength);
-			finalizeChunk(dnaChunk,"DNA1",B3_DNA_CODE, m_dna);
-		}
-
-		int getReverseType(const char *type) const
-		{
-
-			b3HashString key(type);
-			const int* valuePtr = mTypeLookup.find(key);
-			if (valuePtr)
-				return *valuePtr;
-			
-			return -1;
-		}
-
-		void initDNA(const char* bdnaOrg,int dnalen)
-		{
-			///was already initialized
-			if (m_dna)
-				return;
-
-			int littleEndian= 1;
-			littleEndian= ((char*)&littleEndian)[0];
-			
-
-			m_dna = b3AlignedAlloc(dnalen,16);
-			memcpy(m_dna,bdnaOrg,dnalen);
-			m_dnaLength = dnalen;
-
-			int *intPtr=0;
-			short *shtPtr=0;
-			char *cp = 0;int dataLen =0;
-			intPtr = (int*)m_dna;
-
-			/*
-				SDNA (4 bytes) (magic number)
-				NAME (4 bytes)
-				<nr> (4 bytes) amount of names (int)
-				<string>
-				<string>
-			*/
-
-			if (strncmp((const char*)m_dna, "SDNA", 4)==0)
-			{
-				// skip ++ NAME
-				intPtr++; intPtr++;
-			}
-
-			// Parse names
-			if (!littleEndian)
-				*intPtr = b3SwapEndian(*intPtr);
-				
-			dataLen = *intPtr;
-			
-			intPtr++;
-
-			cp = (char*)intPtr;
-			int i;
-			for ( i=0; i<dataLen; i++)
-			{
-				
-				while (*cp)cp++;
-				cp++;
-			}
-			cp = b3AlignPointer(cp,4);
-
-			/*
-				TYPE (4 bytes)
-				<nr> amount of types (int)
-				<string>
-				<string>
-			*/
-
-			intPtr = (int*)cp;
-			b3Assert(strncmp(cp, "TYPE", 4)==0); intPtr++;
-
-			if (!littleEndian)
-				*intPtr =  b3SwapEndian(*intPtr);
-			
-			dataLen = *intPtr;
-			intPtr++;
-
-			
-			cp = (char*)intPtr;
-			for (i=0; i<dataLen; i++)
-			{
-				mTypes.push_back(cp);
-				while (*cp)cp++;
-				cp++;
-			}
-
-			cp = b3AlignPointer(cp,4);
-
-
-			/*
-				TLEN (4 bytes)
-				<len> (short) the lengths of types
-				<len>
-			*/
-
-			// Parse type lens
-			intPtr = (int*)cp;
-			b3Assert(strncmp(cp, "TLEN", 4)==0); intPtr++;
-
-			dataLen = (int)mTypes.size();
-
-			shtPtr = (short*)intPtr;
-			for (i=0; i<dataLen; i++, shtPtr++)
-			{
-				if (!littleEndian)
-					shtPtr[0] = b3SwapEndian(shtPtr[0]);
-				mTlens.push_back(shtPtr[0]);
-			}
-
-			if (dataLen & 1) shtPtr++;
-
-			/*
-				STRC (4 bytes)
-				<nr> amount of structs (int)
-				<typenr>
-				<nr_of_elems>
-				<typenr>
-				<namenr>
-				<typenr>
-				<namenr>
-			*/
-
-			intPtr = (int*)shtPtr;
-			cp = (char*)intPtr;
-			b3Assert(strncmp(cp, "STRC", 4)==0); intPtr++;
-
-			if (!littleEndian)
-				*intPtr = b3SwapEndian(*intPtr);
-			dataLen = *intPtr ; 
-			intPtr++;
-
-
-			shtPtr = (short*)intPtr;
-			for (i=0; i<dataLen; i++)
-			{
-				mStructs.push_back (shtPtr);
-				
-				if (!littleEndian)
-				{
-					shtPtr[0]= b3SwapEndian(shtPtr[0]);
-					shtPtr[1]= b3SwapEndian(shtPtr[1]);
-
-					int len = shtPtr[1];
-					shtPtr+= 2;
-
-					for (int a=0; a<len; a++, shtPtr+=2)
-					{
-							shtPtr[0]= b3SwapEndian(shtPtr[0]);
-							shtPtr[1]= b3SwapEndian(shtPtr[1]);
-					}
-
-				} else
-				{
-					shtPtr+= (2*shtPtr[1])+2;
-				}
-			}
-
-			// build reverse lookups
-			for (i=0; i<(int)mStructs.size(); i++)
-			{
-				short *strc = mStructs.at(i);
-				mStructReverse.insert(strc[0], i);
-				mTypeLookup.insert(b3HashString(mTypes[strc[0]]),i);
-			}
-		}
-
-public:	
-	
-
-	
-
-		b3DefaultSerializer(int totalSize=0)
-			:m_totalSize(totalSize),
-			m_currentSize(0),
-			m_dna(0),
-			m_dnaLength(0),
-			m_serializationFlags(0)
-		{
-			m_buffer = m_totalSize?(unsigned char*)b3AlignedAlloc(totalSize,16):0;
-			
-			const bool VOID_IS_8 = ((sizeof(void*)==8));
-
-#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-			if (VOID_IS_8)
-			{
-#if _WIN64
-				initDNA((const char*)b3s_bulletDNAstr64,b3s_bulletDNAlen64);
-#else
-				b3Assert(0);
-#endif
-			} else
-			{
-#ifndef _WIN64
-				initDNA((const char*)b3s_bulletDNAstr,b3s_bulletDNAlen);
-#else
-				b3Assert(0);
-#endif
-			}
-	
-#else //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-			if (VOID_IS_8)
-			{
-				initDNA((const char*)b3s_bulletDNAstr64,b3s_bulletDNAlen64);
-			} else
-			{
-				initDNA((const char*)b3s_bulletDNAstr,b3s_bulletDNAlen);
-			}
-#endif //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-	
-		}
-
-		virtual ~b3DefaultSerializer() 
-		{
-			if (m_buffer)
-				b3AlignedFree(m_buffer);
-			if (m_dna)
-				b3AlignedFree(m_dna);
-		}
-
-		void	writeHeader(unsigned char* buffer) const
-		{
-			
-
-#ifdef  B3_USE_DOUBLE_PRECISION
-			memcpy(buffer, "BULLETd", 7);
-#else
-			memcpy(buffer, "BULLETf", 7);
-#endif //B3_USE_DOUBLE_PRECISION
-	
-			int littleEndian= 1;
-			littleEndian= ((char*)&littleEndian)[0];
-
-			if (sizeof(void*)==8)
-			{
-				buffer[7] = '-';
-			} else
-			{
-				buffer[7] = '_';
-			}
-
-			if (littleEndian)
-			{
-				buffer[8]='v';				
-			} else
-			{
-				buffer[8]='V';
-			}
-
-
-			buffer[9] = '2';
-			buffer[10] = '8';
-			buffer[11] = '1';
-
-		}
-
-		virtual	void	startSerialization()
-		{
-			m_uniqueIdGenerator= 1;
-			if (m_totalSize)
-			{
-				unsigned char* buffer = internalAlloc(B3_HEADER_LENGTH);
-				writeHeader(buffer);
-			}
-			
-		}
-
-		virtual	void	finishSerialization()
-		{
-			writeDNA();
-
-			//if we didn't pre-allocate a buffer, we need to create a contiguous buffer now
-			int mysize = 0;
-			if (!m_totalSize)
-			{
-				if (m_buffer)
-					b3AlignedFree(m_buffer);
-
-				m_currentSize += B3_HEADER_LENGTH;
-				m_buffer = (unsigned char*)b3AlignedAlloc(m_currentSize,16);
-
-				unsigned char* currentPtr = m_buffer;
-				writeHeader(m_buffer);
-				currentPtr += B3_HEADER_LENGTH;
-				mysize+=B3_HEADER_LENGTH;
-				for (int i=0;i<	m_chunkPtrs.size();i++)
-				{
-					int curLength = sizeof(b3Chunk)+m_chunkPtrs[i]->m_length;
-					memcpy(currentPtr,m_chunkPtrs[i], curLength);
-					b3AlignedFree(m_chunkPtrs[i]);
-					currentPtr+=curLength;
-					mysize+=curLength;
-				}
-			}
-
-			mTypes.clear();
-			mStructs.clear();
-			mTlens.clear();
-			mStructReverse.clear();
-			mTypeLookup.clear();
-			m_chunkP.clear();
-			m_nameMap.clear();
-			m_uniquePointers.clear();
-			m_chunkPtrs.clear();
-		}
-
-		virtual	void*	getUniquePointer(void*oldPtr)
-		{
-			if (!oldPtr)
-				return 0;
-
-			b3PointerUid* uptr = (b3PointerUid*)m_uniquePointers.find(oldPtr);
-			if (uptr)
-			{
-				return uptr->m_ptr;
-			}
-			m_uniqueIdGenerator++;
-			
-			b3PointerUid uid;
-			uid.m_uniqueIds[0] = m_uniqueIdGenerator;
-			uid.m_uniqueIds[1] = m_uniqueIdGenerator;
-			m_uniquePointers.insert(oldPtr,uid);
-			return uid.m_ptr;
-
-		}
-
-		virtual	const unsigned char*		getBufferPointer() const
-		{
-			return m_buffer;
-		}
-
-		virtual	int					getCurrentBufferSize() const
-		{
-			return	m_currentSize;
-		}
-
-		virtual	void	finalizeChunk(b3Chunk* chunk, const char* structType, int chunkCode,void* oldPtr)
-		{
-			if (!(m_serializationFlags&B3_SERIALIZE_NO_DUPLICATE_ASSERT))
-			{
-				b3Assert(!findPointer(oldPtr));
-			}
-
-			chunk->m_dna_nr = getReverseType(structType);
-			
-			chunk->m_chunkCode = chunkCode;
-			
-			void* uniquePtr = getUniquePointer(oldPtr);
-			
-			m_chunkP.insert(oldPtr,uniquePtr);//chunk->m_oldPtr);
-			chunk->m_oldPtr = uniquePtr;//oldPtr;
-			
-		}
-
-		
-		virtual unsigned char* internalAlloc(size_t size)
-		{
-			unsigned char* ptr = 0;
-
-			if (m_totalSize)
-			{
-				ptr = m_buffer+m_currentSize;
-				m_currentSize += int(size);
-				b3Assert(m_currentSize<m_totalSize);
-			} else
-			{
-				ptr = (unsigned char*)b3AlignedAlloc(size,16);
-				m_currentSize += int(size);
-			}
-			return ptr;
-		}
-
-		
-
-		virtual	b3Chunk*	allocate(size_t size, int numElements)
-		{
-
-			unsigned char* ptr = internalAlloc(int(size)*numElements+sizeof(b3Chunk));
-
-			unsigned char* data = ptr + sizeof(b3Chunk);
-			
-			b3Chunk* chunk = (b3Chunk*)ptr;
-			chunk->m_chunkCode = 0;
-			chunk->m_oldPtr = data;
-			chunk->m_length = int(size)*numElements;
-			chunk->m_number = numElements;
-			
-			m_chunkPtrs.push_back(chunk);
-			
-
-			return chunk;
-		}
-
-		virtual	const char*	findNameForPointer(const void* ptr) const
-		{
-			const char*const * namePtr = m_nameMap.find(ptr);
-			if (namePtr && *namePtr)
-				return *namePtr;
-			return 0;
-
-		}
-
-		virtual	void	registerNameForPointer(const void* ptr, const char* name)
-		{
-			m_nameMap.insert(ptr,name);
-		}
-
-		virtual void	serializeName(const char* name)
-		{
-			if (name)
-			{
-				//don't serialize name twice
-				if (findPointer((void*)name))
-					return;
-
-				int len = b3StrLen(name);
-				if (len)
-				{
-
-					int newLen = len+1;
-					int padding = ((newLen+3)&~3)-newLen;
-					newLen += padding;
-
-					//serialize name string now
-					b3Chunk* chunk = allocate(sizeof(char),newLen);
-					char* destinationName = (char*)chunk->m_oldPtr;
-					for (int i=0;i<len;i++)
-					{
-						destinationName[i] = name[i];
-					}
-					destinationName[len] = 0;
-					finalizeChunk(chunk,"char",B3_ARRAY_CODE,(void*)name);
-				}
-			}
-		}
-
-		virtual int		getSerializationFlags() const
-		{
-			return m_serializationFlags;
-		}
-
-		virtual void	setSerializationFlags(int flags)
-		{
-			m_serializationFlags = flags;
-		}
-
-};
-
-
-#endif //B3_SERIALIZER_H
-
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp b/src/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
deleted file mode 100644
index 77763305..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-
-//Bullet Continuous Collision Detection and Physics Library
-//Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-
-//
-// btAxisSweep3
-//
-// Copyright (c) 2006 Simon Hobbs
-//
-// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-#include "btAxisSweep3.h"
-
-
-btAxisSweep3::btAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned short int maxHandles, btOverlappingPairCache* pairCache, bool disableRaycastAccelerator)
-:btAxisSweep3Internal<unsigned short int>(worldAabbMin,worldAabbMax,0xfffe,0xffff,maxHandles,pairCache,disableRaycastAccelerator)
-{
-	// 1 handle is reserved as sentinel
-	btAssert(maxHandles > 1 && maxHandles < 32767);
-
-}
-
-
-bt32BitAxisSweep3::bt32BitAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned int maxHandles , btOverlappingPairCache* pairCache , bool disableRaycastAccelerator)
-:btAxisSweep3Internal<unsigned int>(worldAabbMin,worldAabbMax,0xfffffffe,0x7fffffff,maxHandles,pairCache,disableRaycastAccelerator)
-{
-	// 1 handle is reserved as sentinel
-	btAssert(maxHandles > 1 && maxHandles < 2147483647);
-}
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h b/src/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h
deleted file mode 100644
index cd6e1a89..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h
+++ /dev/null
@@ -1,1051 +0,0 @@
-//Bullet Continuous Collision Detection and Physics Library
-//Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-//
-// btAxisSweep3.h
-//
-// Copyright (c) 2006 Simon Hobbs
-//
-// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-
-#ifndef BT_AXIS_SWEEP_3_H
-#define BT_AXIS_SWEEP_3_H
-
-#include "LinearMath/btVector3.h"
-#include "btOverlappingPairCache.h"
-#include "btBroadphaseInterface.h"
-#include "btBroadphaseProxy.h"
-#include "btOverlappingPairCallback.h"
-#include "btDbvtBroadphase.h"
-
-//#define DEBUG_BROADPHASE 1
-#define USE_OVERLAP_TEST_ON_REMOVES 1
-
-/// The internal templace class btAxisSweep3Internal implements the sweep and prune broadphase.
-/// It uses quantized integers to represent the begin and end points for each of the 3 axis.
-/// Dont use this class directly, use btAxisSweep3 or bt32BitAxisSweep3 instead.
-template <typename BP_FP_INT_TYPE>
-class btAxisSweep3Internal : public btBroadphaseInterface
-{
-protected:
-
-	BP_FP_INT_TYPE	m_bpHandleMask;
-	BP_FP_INT_TYPE	m_handleSentinel;
-
-public:
-	
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	class Edge
-	{
-	public:
-		BP_FP_INT_TYPE m_pos;			// low bit is min/max
-		BP_FP_INT_TYPE m_handle;
-
-		BP_FP_INT_TYPE IsMax() const {return static_cast<BP_FP_INT_TYPE>(m_pos & 1);}
-	};
-
-public:
-	class	Handle : public btBroadphaseProxy
-	{
-	public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-		// indexes into the edge arrays
-		BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3];		// 6 * 2 = 12
-//		BP_FP_INT_TYPE m_uniqueId;
-		btBroadphaseProxy*	m_dbvtProxy;//for faster raycast
-		//void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject
-	
-		SIMD_FORCE_INLINE void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;}
-		SIMD_FORCE_INLINE BP_FP_INT_TYPE GetNextFree() const {return m_minEdges[0];}
-	};		// 24 bytes + 24 for Edge structures = 44 bytes total per entry
-
-	
-protected:
-	btVector3 m_worldAabbMin;						// overall system bounds
-	btVector3 m_worldAabbMax;						// overall system bounds
-
-	btVector3 m_quantize;						// scaling factor for quantization
-
-	BP_FP_INT_TYPE m_numHandles;						// number of active handles
-	BP_FP_INT_TYPE m_maxHandles;						// max number of handles
-	Handle* m_pHandles;						// handles pool
-	
-	BP_FP_INT_TYPE m_firstFreeHandle;		// free handles list
-
-	Edge* m_pEdges[3];						// edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
-	void* m_pEdgesRawPtr[3];
-
-	btOverlappingPairCache* m_pairCache;
-
-	///btOverlappingPairCallback is an additional optional user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache.
-	btOverlappingPairCallback* m_userPairCallback;
-	
-	bool	m_ownsPairCache;
-
-	int	m_invalidPair;
-
-	///additional dynamic aabb structure, used to accelerate ray cast queries.
-	///can be disabled using a optional argument in the constructor
-	btDbvtBroadphase*	m_raycastAccelerator;
-	btOverlappingPairCache*	m_nullPairCache;
-
-
-	// allocation/deallocation
-	BP_FP_INT_TYPE allocHandle();
-	void freeHandle(BP_FP_INT_TYPE handle);
-	
-
-	bool testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1);
-
-#ifdef DEBUG_BROADPHASE
-	void debugPrintAxis(int axis,bool checkCardinality=true);
-#endif //DEBUG_BROADPHASE
-
-	//Overlap* AddOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
-	//void RemoveOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
-
-	
-
-	void sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
-	void sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
-	void sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
-	void sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
-
-public:
-
-	btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache=0,bool disableRaycastAccelerator = false);
-
-	virtual	~btAxisSweep3Internal();
-
-	BP_FP_INT_TYPE getNumHandles() const
-	{
-		return m_numHandles;
-	}
-
-	virtual void	calculateOverlappingPairs(btDispatcher* dispatcher);
-	
-	BP_FP_INT_TYPE addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
-	void removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher);
-	void updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
-	SIMD_FORCE_INLINE Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;}
-
-	virtual void resetPool(btDispatcher* dispatcher);
-
-	void	processAllOverlappingPairs(btOverlapCallback* callback);
-
-	//Broadphase Interface
-	virtual btBroadphaseProxy*	createProxy(  const btVector3& aabbMin,  const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
-	virtual void	destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
-	virtual void	setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
-	virtual void  getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
-	
-	virtual void	rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
-	virtual void	aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
-
-	
-	void quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const;
-	///unQuantize should be conservative: aabbMin/aabbMax should be larger then 'getAabb' result
-	void unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
-	
-	bool	testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
-
-	btOverlappingPairCache*	getOverlappingPairCache()
-	{
-		return m_pairCache;
-	}
-	const btOverlappingPairCache*	getOverlappingPairCache() const
-	{
-		return m_pairCache;
-	}
-
-	void	setOverlappingPairUserCallback(btOverlappingPairCallback* pairCallback)
-	{
-		m_userPairCallback = pairCallback;
-	}
-	const btOverlappingPairCallback*	getOverlappingPairUserCallback() const
-	{
-		return m_userPairCallback;
-	}
-
-	///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
-	///will add some transform later
-	virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
-	{
-		aabbMin = m_worldAabbMin;
-		aabbMax = m_worldAabbMax;
-	}
-
-	virtual void	printStats()
-	{
-/*		printf("btAxisSweep3.h\n");
-		printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles);
-		printf("aabbMin=%f,%f,%f,aabbMax=%f,%f,%f\n",m_worldAabbMin.getX(),m_worldAabbMin.getY(),m_worldAabbMin.getZ(),
-			m_worldAabbMax.getX(),m_worldAabbMax.getY(),m_worldAabbMax.getZ());
-			*/
-
-	}
-
-};
-
-////////////////////////////////////////////////////////////////////
-
-
-
-
-#ifdef DEBUG_BROADPHASE
-#include <stdio.h>
-
-template <typename BP_FP_INT_TYPE>
-void btAxisSweep3<BP_FP_INT_TYPE>::debugPrintAxis(int axis, bool checkCardinality)
-{
-	int numEdges = m_pHandles[0].m_maxEdges[axis];
-	printf("SAP Axis %d, numEdges=%d\n",axis,numEdges);
-
-	int i;
-	for (i=0;i<numEdges+1;i++)
-	{
-		Edge* pEdge = m_pEdges[axis] + i;
-		Handle* pHandlePrev = getHandle(pEdge->m_handle);
-		int handleIndex = pEdge->IsMax()? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis];
-		char beginOrEnd;
-		beginOrEnd=pEdge->IsMax()?'E':'B';
-		printf("	[%c,h=%d,p=%x,i=%d]\n",beginOrEnd,pEdge->m_handle,pEdge->m_pos,handleIndex);
-	}
-
-	if (checkCardinality)
-		btAssert(numEdges == m_numHandles*2+1);
-}
-#endif //DEBUG_BROADPHASE
-
-template <typename BP_FP_INT_TYPE>
-btBroadphaseProxy*	btAxisSweep3Internal<BP_FP_INT_TYPE>::createProxy(  const btVector3& aabbMin,  const btVector3& aabbMax,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy)
-{
-		(void)shapeType;
-		BP_FP_INT_TYPE handleId = addHandle(aabbMin,aabbMax, userPtr,collisionFilterGroup,collisionFilterMask,dispatcher,multiSapProxy);
-		
-		Handle* handle = getHandle(handleId);
-		
-		if (m_raycastAccelerator)
-		{
-			btBroadphaseProxy* rayProxy = m_raycastAccelerator->createProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,dispatcher,0);
-			handle->m_dbvtProxy = rayProxy;
-		}
-		return handle;
-}
-
-
-
-template <typename BP_FP_INT_TYPE>
-void	btAxisSweep3Internal<BP_FP_INT_TYPE>::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
-{
-	Handle* handle = static_cast<Handle*>(proxy);
-	if (m_raycastAccelerator)
-		m_raycastAccelerator->destroyProxy(handle->m_dbvtProxy,dispatcher);
-	removeHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), dispatcher);
-}
-
-template <typename BP_FP_INT_TYPE>
-void	btAxisSweep3Internal<BP_FP_INT_TYPE>::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher)
-{
-	Handle* handle = static_cast<Handle*>(proxy);
-	handle->m_aabbMin = aabbMin;
-	handle->m_aabbMax = aabbMax;
-	updateHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), aabbMin, aabbMax,dispatcher);
-	if (m_raycastAccelerator)
-		m_raycastAccelerator->setAabb(handle->m_dbvtProxy,aabbMin,aabbMax,dispatcher);
-
-}
-
-template <typename BP_FP_INT_TYPE>
-void	btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
-{
-	if (m_raycastAccelerator)
-	{
-		m_raycastAccelerator->rayTest(rayFrom,rayTo,rayCallback,aabbMin,aabbMax);
-	} else
-	{
-		//choose axis?
-		BP_FP_INT_TYPE axis = 0;
-		//for each proxy
-		for (BP_FP_INT_TYPE i=1;i<m_numHandles*2+1;i++)
-		{
-			if (m_pEdges[axis][i].IsMax())
-			{
-				rayCallback.process(getHandle(m_pEdges[axis][i].m_handle));
-			}
-		}
-	}
-}
-
-template <typename BP_FP_INT_TYPE>
-void	btAxisSweep3Internal<BP_FP_INT_TYPE>::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
-{
-	if (m_raycastAccelerator)
-	{
-		m_raycastAccelerator->aabbTest(aabbMin,aabbMax,callback);
-	} else
-	{
-		//choose axis?
-		BP_FP_INT_TYPE axis = 0;
-		//for each proxy
-		for (BP_FP_INT_TYPE i=1;i<m_numHandles*2+1;i++)
-		{
-			if (m_pEdges[axis][i].IsMax())
-			{
-				Handle* handle = getHandle(m_pEdges[axis][i].m_handle);
-				if (TestAabbAgainstAabb2(aabbMin,aabbMax,handle->m_aabbMin,handle->m_aabbMax))
-				{
-					callback.process(handle);
-				}
-			}
-		}
-	}
-}
-
-
-
-template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
-{
-	Handle* pHandle = static_cast<Handle*>(proxy);
-	aabbMin = pHandle->m_aabbMin;
-	aabbMax = pHandle->m_aabbMax;
-}
-
-
-template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
-{
-	Handle* pHandle = static_cast<Handle*>(proxy);
-
-	unsigned short vecInMin[3];
-	unsigned short vecInMax[3];
-
-	vecInMin[0] = m_pEdges[0][pHandle->m_minEdges[0]].m_pos ;
-	vecInMax[0] = m_pEdges[0][pHandle->m_maxEdges[0]].m_pos +1 ;
-	vecInMin[1] = m_pEdges[1][pHandle->m_minEdges[1]].m_pos ;
-	vecInMax[1] = m_pEdges[1][pHandle->m_maxEdges[1]].m_pos +1 ;
-	vecInMin[2] = m_pEdges[2][pHandle->m_minEdges[2]].m_pos ;
-	vecInMax[2] = m_pEdges[2][pHandle->m_maxEdges[2]].m_pos +1 ;
-	
-	aabbMin.setValue((btScalar)(vecInMin[0]) / (m_quantize.getX()),(btScalar)(vecInMin[1]) / (m_quantize.getY()),(btScalar)(vecInMin[2]) / (m_quantize.getZ()));
-	aabbMin += m_worldAabbMin;
-	
-	aabbMax.setValue((btScalar)(vecInMax[0]) / (m_quantize.getX()),(btScalar)(vecInMax[1]) / (m_quantize.getY()),(btScalar)(vecInMax[2]) / (m_quantize.getZ()));
-	aabbMax += m_worldAabbMin;
-}
-
-
-
-
-template <typename BP_FP_INT_TYPE>
-btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache , bool disableRaycastAccelerator)
-:m_bpHandleMask(handleMask),
-m_handleSentinel(handleSentinel),
-m_pairCache(pairCache),
-m_userPairCallback(0),
-m_ownsPairCache(false),
-m_invalidPair(0),
-m_raycastAccelerator(0)
-{
-	BP_FP_INT_TYPE maxHandles = static_cast<BP_FP_INT_TYPE>(userMaxHandles+1);//need to add one sentinel handle
-
-	if (!m_pairCache)
-	{
-		void* ptr = btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16);
-		m_pairCache = new(ptr) btHashedOverlappingPairCache();
-		m_ownsPairCache = true;
-	}
-
-	if (!disableRaycastAccelerator)
-	{
-		m_nullPairCache = new (btAlignedAlloc(sizeof(btNullPairCache),16)) btNullPairCache();
-		m_raycastAccelerator = new (btAlignedAlloc(sizeof(btDbvtBroadphase),16)) btDbvtBroadphase(m_nullPairCache);//m_pairCache);
-		m_raycastAccelerator->m_deferedcollide = true;//don't add/remove pairs
-	}
-
-	//btAssert(bounds.HasVolume());
-
-	// init bounds
-	m_worldAabbMin = worldAabbMin;
-	m_worldAabbMax = worldAabbMax;
-
-	btVector3 aabbSize = m_worldAabbMax - m_worldAabbMin;
-
-	BP_FP_INT_TYPE	maxInt = m_handleSentinel;
-
-	m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize;
-
-	// allocate handles buffer, using btAlignedAlloc, and put all handles on free list
-	m_pHandles = new Handle[maxHandles];
-	
-	m_maxHandles = maxHandles;
-	m_numHandles = 0;
-
-	// handle 0 is reserved as the null index, and is also used as the sentinel
-	m_firstFreeHandle = 1;
-	{
-		for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < maxHandles; i++)
-			m_pHandles[i].SetNextFree(static_cast<BP_FP_INT_TYPE>(i + 1));
-		m_pHandles[maxHandles - 1].SetNextFree(0);
-	}
-
-	{
-		// allocate edge buffers
-		for (int i = 0; i < 3; i++)
-		{
-			m_pEdgesRawPtr[i] = btAlignedAlloc(sizeof(Edge)*maxHandles*2,16);
-			m_pEdges[i] = new(m_pEdgesRawPtr[i]) Edge[maxHandles * 2];
-		}
-	}
-	//removed overlap management
-
-	// make boundary sentinels
-	
-	m_pHandles[0].m_clientObject = 0;
-
-	for (int axis = 0; axis < 3; axis++)
-	{
-		m_pHandles[0].m_minEdges[axis] = 0;
-		m_pHandles[0].m_maxEdges[axis] = 1;
-
-		m_pEdges[axis][0].m_pos = 0;
-		m_pEdges[axis][0].m_handle = 0;
-		m_pEdges[axis][1].m_pos = m_handleSentinel;
-		m_pEdges[axis][1].m_handle = 0;
-#ifdef DEBUG_BROADPHASE
-		debugPrintAxis(axis);
-#endif //DEBUG_BROADPHASE
-
-	}
-
-}
-
-template <typename BP_FP_INT_TYPE>
-btAxisSweep3Internal<BP_FP_INT_TYPE>::~btAxisSweep3Internal()
-{
-	if (m_raycastAccelerator)
-	{
-		m_nullPairCache->~btOverlappingPairCache();
-		btAlignedFree(m_nullPairCache);
-		m_raycastAccelerator->~btDbvtBroadphase();
-		btAlignedFree (m_raycastAccelerator);
-	}
-
-	for (int i = 2; i >= 0; i--)
-	{
-		btAlignedFree(m_pEdgesRawPtr[i]);
-	}
-	delete [] m_pHandles;
-
-	if (m_ownsPairCache)
-	{
-		m_pairCache->~btOverlappingPairCache();
-		btAlignedFree(m_pairCache);
-	}
-}
-
-template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const
-{
-#ifdef OLD_CLAMPING_METHOD
-	///problem with this clamping method is that the floating point during quantization might still go outside the range [(0|isMax) .. (m_handleSentinel&m_bpHandleMask]|isMax]
-	///see http://code.google.com/p/bullet/issues/detail?id=87
-	btVector3 clampedPoint(point);
-	clampedPoint.setMax(m_worldAabbMin);
-	clampedPoint.setMin(m_worldAabbMax);
-	btVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize;
-	out[0] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getX() & m_bpHandleMask) | isMax);
-	out[1] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getY() & m_bpHandleMask) | isMax);
-	out[2] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getZ() & m_bpHandleMask) | isMax);
-#else
-	btVector3 v = (point - m_worldAabbMin) * m_quantize;
-	out[0]=(v[0]<=0)?(BP_FP_INT_TYPE)isMax:(v[0]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[0]&m_bpHandleMask)|isMax);
-	out[1]=(v[1]<=0)?(BP_FP_INT_TYPE)isMax:(v[1]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[1]&m_bpHandleMask)|isMax);
-	out[2]=(v[2]<=0)?(BP_FP_INT_TYPE)isMax:(v[2]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[2]&m_bpHandleMask)|isMax);
-#endif //OLD_CLAMPING_METHOD
-}
-
-
-template <typename BP_FP_INT_TYPE>
-BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::allocHandle()
-{
-	btAssert(m_firstFreeHandle);
-
-	BP_FP_INT_TYPE handle = m_firstFreeHandle;
-	m_firstFreeHandle = getHandle(handle)->GetNextFree();
-	m_numHandles++;
-
-	return handle;
-}
-
-template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::freeHandle(BP_FP_INT_TYPE handle)
-{
-	btAssert(handle > 0 && handle < m_maxHandles);
-
-	getHandle(handle)->SetNextFree(m_firstFreeHandle);
-	m_firstFreeHandle = handle;
-
-	m_numHandles--;
-}
-
-
-template <typename BP_FP_INT_TYPE>
-BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy)
-{
-	// quantize the bounds
-	BP_FP_INT_TYPE min[3], max[3];
-	quantize(min, aabbMin, 0);
-	quantize(max, aabbMax, 1);
-
-	// allocate a handle
-	BP_FP_INT_TYPE handle = allocHandle();
-	
-
-	Handle* pHandle = getHandle(handle);
-	
-	pHandle->m_uniqueId = static_cast<int>(handle);
-	//pHandle->m_pOverlaps = 0;
-	pHandle->m_clientObject = pOwner;
-	pHandle->m_collisionFilterGroup = collisionFilterGroup;
-	pHandle->m_collisionFilterMask = collisionFilterMask;
-	pHandle->m_multiSapParentProxy = multiSapProxy;
-
-	// compute current limit of edge arrays
-	BP_FP_INT_TYPE limit = static_cast<BP_FP_INT_TYPE>(m_numHandles * 2);
-
-	
-	// insert new edges just inside the max boundary edge
-	for (BP_FP_INT_TYPE axis = 0; axis < 3; axis++)
-	{
-
-		m_pHandles[0].m_maxEdges[axis] += 2;
-
-		m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1];
-
-		m_pEdges[axis][limit - 1].m_pos = min[axis];
-		m_pEdges[axis][limit - 1].m_handle = handle;
-
-		m_pEdges[axis][limit].m_pos = max[axis];
-		m_pEdges[axis][limit].m_handle = handle;
-
-		pHandle->m_minEdges[axis] = static_cast<BP_FP_INT_TYPE>(limit - 1);
-		pHandle->m_maxEdges[axis] = limit;
-	}
-
-	// now sort the new edges to their correct position
-	sortMinDown(0, pHandle->m_minEdges[0], dispatcher,false);
-	sortMaxDown(0, pHandle->m_maxEdges[0], dispatcher,false);
-	sortMinDown(1, pHandle->m_minEdges[1], dispatcher,false);
-	sortMaxDown(1, pHandle->m_maxEdges[1], dispatcher,false);
-	sortMinDown(2, pHandle->m_minEdges[2], dispatcher,true);
-	sortMaxDown(2, pHandle->m_maxEdges[2], dispatcher,true);
-
-
-	return handle;
-}
-
-
-template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher)
-{
-
-	Handle* pHandle = getHandle(handle);
-
-	//explicitly remove the pairs containing the proxy
-	//we could do it also in the sortMinUp (passing true)
-	///@todo: compare performance
-	if (!m_pairCache->hasDeferredRemoval())
-	{
-		m_pairCache->removeOverlappingPairsContainingProxy(pHandle,dispatcher);
-	}
-
-	// compute current limit of edge arrays
-	int limit = static_cast<int>(m_numHandles * 2);
-	
-	int axis;
-
-	for (axis = 0;axis<3;axis++)
-	{
-		m_pHandles[0].m_maxEdges[axis] -= 2;
-	}
-
-	// remove the edges by sorting them up to the end of the list
-	for ( axis = 0; axis < 3; axis++)
-	{
-		Edge* pEdges = m_pEdges[axis];
-		BP_FP_INT_TYPE max = pHandle->m_maxEdges[axis];
-		pEdges[max].m_pos = m_handleSentinel;
-
-		sortMaxUp(axis,max,dispatcher,false);
-
-
-		BP_FP_INT_TYPE i = pHandle->m_minEdges[axis];
-		pEdges[i].m_pos = m_handleSentinel;
-
-
-		sortMinUp(axis,i,dispatcher,false);
-
-		pEdges[limit-1].m_handle = 0;
-		pEdges[limit-1].m_pos = m_handleSentinel;
-		
-#ifdef DEBUG_BROADPHASE
-			debugPrintAxis(axis,false);
-#endif //DEBUG_BROADPHASE
-
-
-	}
-
-
-	// free the handle
-	freeHandle(handle);
-
-	
-}
-
-template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::resetPool(btDispatcher* /*dispatcher*/)
-{
-	if (m_numHandles == 0)
-	{
-		m_firstFreeHandle = 1;
-		{
-			for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < m_maxHandles; i++)
-				m_pHandles[i].SetNextFree(static_cast<BP_FP_INT_TYPE>(i + 1));
-			m_pHandles[m_maxHandles - 1].SetNextFree(0);
-		}
-	}
-}       
-
-
-extern int gOverlappingPairs;
-//#include <stdio.h>
-
-template <typename BP_FP_INT_TYPE>
-void	btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatcher* dispatcher)
-{
-
-	if (m_pairCache->hasDeferredRemoval())
-	{
-	
-		btBroadphasePairArray&	overlappingPairArray = m_pairCache->getOverlappingPairArray();
-
-		//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
-		overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
-
-		overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
-		m_invalidPair = 0;
-
-		
-		int i;
-
-		btBroadphasePair previousPair;
-		previousPair.m_pProxy0 = 0;
-		previousPair.m_pProxy1 = 0;
-		previousPair.m_algorithm = 0;
-		
-		
-		for (i=0;i<overlappingPairArray.size();i++)
-		{
-		
-			btBroadphasePair& pair = overlappingPairArray[i];
-
-			bool isDuplicate = (pair == previousPair);
-
-			previousPair = pair;
-
-			bool needsRemoval = false;
-
-			if (!isDuplicate)
-			{
-				///important to use an AABB test that is consistent with the broadphase
-				bool hasOverlap = testAabbOverlap(pair.m_pProxy0,pair.m_pProxy1);
-
-				if (hasOverlap)
-				{
-					needsRemoval = false;//callback->processOverlap(pair);
-				} else
-				{
-					needsRemoval = true;
-				}
-			} else
-			{
-				//remove duplicate
-				needsRemoval = true;
-				//should have no algorithm
-				btAssert(!pair.m_algorithm);
-			}
-			
-			if (needsRemoval)
-			{
-				m_pairCache->cleanOverlappingPair(pair,dispatcher);
-
-		//		m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
-		//		m_overlappingPairArray.pop_back();
-				pair.m_pProxy0 = 0;
-				pair.m_pProxy1 = 0;
-				m_invalidPair++;
-				gOverlappingPairs--;
-			} 
-			
-		}
-
-	///if you don't like to skip the invalid pairs in the array, execute following code:
-	#define CLEAN_INVALID_PAIRS 1
-	#ifdef CLEAN_INVALID_PAIRS
-
-		//perform a sort, to sort 'invalid' pairs to the end
-		overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
-
-		overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
-		m_invalidPair = 0;
-	#endif//CLEAN_INVALID_PAIRS
-		
-		//printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size());
-	}
-
-}
-
-
-template <typename BP_FP_INT_TYPE>
-bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
-{
-	const Handle* pHandleA = static_cast<Handle*>(proxy0);
-	const Handle* pHandleB = static_cast<Handle*>(proxy1);
-	
-	//optimization 1: check the array index (memory address), instead of the m_pos
-
-	for (int axis = 0; axis < 3; axis++)
-	{ 
-		if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] || 
-			pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis]) 
-		{ 
-			return false; 
-		} 
-	} 
-	return true;
-}
-
-template <typename BP_FP_INT_TYPE>
-bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1)
-{
-	//optimization 1: check the array index (memory address), instead of the m_pos
-
-	if (pHandleA->m_maxEdges[axis0] < pHandleB->m_minEdges[axis0] || 
-		pHandleB->m_maxEdges[axis0] < pHandleA->m_minEdges[axis0] ||
-		pHandleA->m_maxEdges[axis1] < pHandleB->m_minEdges[axis1] ||
-		pHandleB->m_maxEdges[axis1] < pHandleA->m_minEdges[axis1]) 
-	{ 
-		return false; 
-	} 
-	return true;
-}
-
-template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher)
-{
-//	btAssert(bounds.IsFinite());
-	//btAssert(bounds.HasVolume());
-
-	Handle* pHandle = getHandle(handle);
-
-	// quantize the new bounds
-	BP_FP_INT_TYPE min[3], max[3];
-	quantize(min, aabbMin, 0);
-	quantize(max, aabbMax, 1);
-
-	// update changed edges
-	for (int axis = 0; axis < 3; axis++)
-	{
-		BP_FP_INT_TYPE emin = pHandle->m_minEdges[axis];
-		BP_FP_INT_TYPE emax = pHandle->m_maxEdges[axis];
-
-		int dmin = (int)min[axis] - (int)m_pEdges[axis][emin].m_pos;
-		int dmax = (int)max[axis] - (int)m_pEdges[axis][emax].m_pos;
-
-		m_pEdges[axis][emin].m_pos = min[axis];
-		m_pEdges[axis][emax].m_pos = max[axis];
-
-		// expand (only adds overlaps)
-		if (dmin < 0)
-			sortMinDown(axis, emin,dispatcher,true);
-
-		if (dmax > 0)
-			sortMaxUp(axis, emax,dispatcher,true);
-
-		// shrink (only removes overlaps)
-		if (dmin > 0)
-			sortMinUp(axis, emin,dispatcher,true);
-
-		if (dmax < 0)
-			sortMaxDown(axis, emax,dispatcher,true);
-
-#ifdef DEBUG_BROADPHASE
-	debugPrintAxis(axis);
-#endif //DEBUG_BROADPHASE
-	}
-
-	
-}
-
-
-
-
-// sorting a min edge downwards can only ever *add* overlaps
-template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps)
-{
-
-	Edge* pEdge = m_pEdges[axis] + edge;
-	Edge* pPrev = pEdge - 1;
-	Handle* pHandleEdge = getHandle(pEdge->m_handle);
-
-	while (pEdge->m_pos < pPrev->m_pos)
-	{
-		Handle* pHandlePrev = getHandle(pPrev->m_handle);
-
-		if (pPrev->IsMax())
-		{
-			// if previous edge is a maximum check the bounds and add an overlap if necessary
-			const int axis1 = (1  << axis) & 3;
-			const int axis2 = (1  << axis1) & 3;
-			if (updateOverlaps && testOverlap2D(pHandleEdge, pHandlePrev,axis1,axis2))
-			{
-				m_pairCache->addOverlappingPair(pHandleEdge,pHandlePrev);
-				if (m_userPairCallback)
-					m_userPairCallback->addOverlappingPair(pHandleEdge,pHandlePrev);
-
-				//AddOverlap(pEdge->m_handle, pPrev->m_handle);
-
-			}
-
-			// update edge reference in other handle
-			pHandlePrev->m_maxEdges[axis]++;
-		}
-		else
-			pHandlePrev->m_minEdges[axis]++;
-
-		pHandleEdge->m_minEdges[axis]--;
-
-		// swap the edges
-		Edge swap = *pEdge;
-		*pEdge = *pPrev;
-		*pPrev = swap;
-
-		// decrement
-		pEdge--;
-		pPrev--;
-	}
-
-#ifdef DEBUG_BROADPHASE
-	debugPrintAxis(axis);
-#endif //DEBUG_BROADPHASE
-
-}
-
-// sorting a min edge upwards can only ever *remove* overlaps
-template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps)
-{
-	Edge* pEdge = m_pEdges[axis] + edge;
-	Edge* pNext = pEdge + 1;
-	Handle* pHandleEdge = getHandle(pEdge->m_handle);
-
-	while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos))
-	{
-		Handle* pHandleNext = getHandle(pNext->m_handle);
-
-		if (pNext->IsMax())
-		{
-			Handle* handle0 = getHandle(pEdge->m_handle);
-			Handle* handle1 = getHandle(pNext->m_handle);
-			const int axis1 = (1  << axis) & 3;
-			const int axis2 = (1  << axis1) & 3;
-			
-			// if next edge is maximum remove any overlap between the two handles
-			if (updateOverlaps 
-#ifdef USE_OVERLAP_TEST_ON_REMOVES
-				&& testOverlap2D(handle0,handle1,axis1,axis2)
-#endif //USE_OVERLAP_TEST_ON_REMOVES
-				)
-			{
-				
-
-				m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);	
-				if (m_userPairCallback)
-					m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher);
-				
-			}
-
-
-			// update edge reference in other handle
-			pHandleNext->m_maxEdges[axis]--;
-		}
-		else
-			pHandleNext->m_minEdges[axis]--;
-
-		pHandleEdge->m_minEdges[axis]++;
-
-		// swap the edges
-		Edge swap = *pEdge;
-		*pEdge = *pNext;
-		*pNext = swap;
-
-		// increment
-		pEdge++;
-		pNext++;
-	}
-
-
-}
-
-// sorting a max edge downwards can only ever *remove* overlaps
-template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps)
-{
-
-	Edge* pEdge = m_pEdges[axis] + edge;
-	Edge* pPrev = pEdge - 1;
-	Handle* pHandleEdge = getHandle(pEdge->m_handle);
-
-	while (pEdge->m_pos < pPrev->m_pos)
-	{
-		Handle* pHandlePrev = getHandle(pPrev->m_handle);
-
-		if (!pPrev->IsMax())
-		{
-			// if previous edge was a minimum remove any overlap between the two handles
-			Handle* handle0 = getHandle(pEdge->m_handle);
-			Handle* handle1 = getHandle(pPrev->m_handle);
-			const int axis1 = (1  << axis) & 3;
-			const int axis2 = (1  << axis1) & 3;
-
-			if (updateOverlaps  
-#ifdef USE_OVERLAP_TEST_ON_REMOVES
-				&& testOverlap2D(handle0,handle1,axis1,axis2)
-#endif //USE_OVERLAP_TEST_ON_REMOVES
-				)
-			{
-				//this is done during the overlappingpairarray iteration/narrowphase collision
-
-				
-				m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);
-				if (m_userPairCallback)
-					m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher);
-			
-
-
-			}
-
-			// update edge reference in other handle
-			pHandlePrev->m_minEdges[axis]++;;
-		}
-		else
-			pHandlePrev->m_maxEdges[axis]++;
-
-		pHandleEdge->m_maxEdges[axis]--;
-
-		// swap the edges
-		Edge swap = *pEdge;
-		*pEdge = *pPrev;
-		*pPrev = swap;
-
-		// decrement
-		pEdge--;
-		pPrev--;
-	}
-
-	
-#ifdef DEBUG_BROADPHASE
-	debugPrintAxis(axis);
-#endif //DEBUG_BROADPHASE
-
-}
-
-// sorting a max edge upwards can only ever *add* overlaps
-template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps)
-{
-	Edge* pEdge = m_pEdges[axis] + edge;
-	Edge* pNext = pEdge + 1;
-	Handle* pHandleEdge = getHandle(pEdge->m_handle);
-
-	while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos))
-	{
-		Handle* pHandleNext = getHandle(pNext->m_handle);
-
-		const int axis1 = (1  << axis) & 3;
-		const int axis2 = (1  << axis1) & 3;
-
-		if (!pNext->IsMax())
-		{
-			// if next edge is a minimum check the bounds and add an overlap if necessary
-			if (updateOverlaps && testOverlap2D(pHandleEdge, pHandleNext,axis1,axis2))
-			{
-				Handle* handle0 = getHandle(pEdge->m_handle);
-				Handle* handle1 = getHandle(pNext->m_handle);
-				m_pairCache->addOverlappingPair(handle0,handle1);
-				if (m_userPairCallback)
-					m_userPairCallback->addOverlappingPair(handle0,handle1);
-			}
-
-			// update edge reference in other handle
-			pHandleNext->m_minEdges[axis]--;
-		}
-		else
-			pHandleNext->m_maxEdges[axis]--;
-
-		pHandleEdge->m_maxEdges[axis]++;
-
-		// swap the edges
-		Edge swap = *pEdge;
-		*pEdge = *pNext;
-		*pNext = swap;
-
-		// increment
-		pEdge++;
-		pNext++;
-	}
-	
-}
-
-
-
-////////////////////////////////////////////////////////////////////
-
-
-/// The btAxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase.
-/// It uses arrays rather then lists for storage of the 3 axis. Also it operates using 16 bit integer coordinates instead of floats.
-/// For large worlds and many objects, use bt32BitAxisSweep3 or btDbvtBroadphase instead. bt32BitAxisSweep3 has higher precision and allows more then 16384 objects at the cost of more memory and bit of performance.
-class btAxisSweep3 : public btAxisSweep3Internal<unsigned short int>
-{
-public:
-
-	btAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
-
-};
-
-/// The bt32BitAxisSweep3 allows higher precision quantization and more objects compared to the btAxisSweep3 sweep and prune.
-/// This comes at the cost of more memory per handle, and a bit slower performance.
-/// It uses arrays rather then lists for storage of the 3 axis.
-class bt32BitAxisSweep3 : public btAxisSweep3Internal<unsigned int>
-{
-public:
-
-	bt32BitAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
-
-};
-
-#endif
-
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h b/src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
deleted file mode 100644
index f1bf0059..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef		BT_BROADPHASE_INTERFACE_H
-#define 	BT_BROADPHASE_INTERFACE_H
-
-
-
-struct btDispatcherInfo;
-class btDispatcher;
-#include "btBroadphaseProxy.h"
-
-class btOverlappingPairCache;
-
-
-
-struct	btBroadphaseAabbCallback
-{
-	virtual ~btBroadphaseAabbCallback() {}
-	virtual bool	process(const btBroadphaseProxy* proxy) = 0;
-};
-
-
-struct	btBroadphaseRayCallback : public btBroadphaseAabbCallback
-{
-	///added some cached data to accelerate ray-AABB tests
-	btVector3		m_rayDirectionInverse;
-	unsigned int	m_signs[3];
-	btScalar		m_lambda_max;
-
-	virtual ~btBroadphaseRayCallback() {}
-};
-
-#include "LinearMath/btVector3.h"
-
-///The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs.
-///Some implementations for this broadphase interface include btAxisSweep3, bt32BitAxisSweep3 and btDbvtBroadphase.
-///The actual overlapping pair management, storage, adding and removing of pairs is dealt by the btOverlappingPairCache class.
-class btBroadphaseInterface
-{
-public:
-	virtual ~btBroadphaseInterface() {}
-
-	virtual btBroadphaseProxy*	createProxy(  const btVector3& aabbMin,  const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy) =0;
-	virtual void	destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)=0;
-	virtual void	setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)=0;
-	virtual void	getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const =0;
-
-	virtual void	rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)) = 0;
-
-	virtual void	aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback) = 0;
-
-	///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
-	virtual void	calculateOverlappingPairs(btDispatcher* dispatcher)=0;
-
-	virtual	btOverlappingPairCache*	getOverlappingPairCache()=0;
-	virtual	const btOverlappingPairCache*	getOverlappingPairCache() const =0;
-
-	///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
-	///will add some transform later
-	virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const =0;
-
-	///reset broadphase internal structures, to ensure determinism/reproducability
-	virtual void resetPool(btDispatcher* dispatcher) { (void) dispatcher; };
-
-	virtual void	printStats() = 0;
-
-};
-
-#endif //BT_BROADPHASE_INTERFACE_H
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp b/src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp
deleted file mode 100644
index f4d7341f..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btBroadphaseProxy.h"
-
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h b/src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
deleted file mode 100644
index bb58b828..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
+++ /dev/null
@@ -1,270 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_BROADPHASE_PROXY_H
-#define BT_BROADPHASE_PROXY_H
-
-#include "LinearMath/btScalar.h" //for SIMD_FORCE_INLINE
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btAlignedAllocator.h"
-
-
-/// btDispatcher uses these types
-/// IMPORTANT NOTE:The types are ordered polyhedral, implicit convex and concave
-/// to facilitate type checking
-/// CUSTOM_POLYHEDRAL_SHAPE_TYPE,CUSTOM_CONVEX_SHAPE_TYPE and CUSTOM_CONCAVE_SHAPE_TYPE can be used to extend Bullet without modifying source code
-enum BroadphaseNativeTypes
-{
-	// polyhedral convex shapes
-	BOX_SHAPE_PROXYTYPE,
-	TRIANGLE_SHAPE_PROXYTYPE,
-	TETRAHEDRAL_SHAPE_PROXYTYPE,
-	CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE,
-	CONVEX_HULL_SHAPE_PROXYTYPE,
-	CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE,
-	CUSTOM_POLYHEDRAL_SHAPE_TYPE,
-//implicit convex shapes
-IMPLICIT_CONVEX_SHAPES_START_HERE,
-	SPHERE_SHAPE_PROXYTYPE,
-	MULTI_SPHERE_SHAPE_PROXYTYPE,
-	CAPSULE_SHAPE_PROXYTYPE,
-	CONE_SHAPE_PROXYTYPE,
-	CONVEX_SHAPE_PROXYTYPE,
-	CYLINDER_SHAPE_PROXYTYPE,
-	UNIFORM_SCALING_SHAPE_PROXYTYPE,
-	MINKOWSKI_SUM_SHAPE_PROXYTYPE,
-	MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE,
-	BOX_2D_SHAPE_PROXYTYPE,
-	CONVEX_2D_SHAPE_PROXYTYPE,
-	CUSTOM_CONVEX_SHAPE_TYPE,
-//concave shapes
-CONCAVE_SHAPES_START_HERE,
-	//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
-	TRIANGLE_MESH_SHAPE_PROXYTYPE,
-	SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE,
-	///used for demo integration FAST/Swift collision library and Bullet
-	FAST_CONCAVE_MESH_PROXYTYPE,
-	//terrain
-	TERRAIN_SHAPE_PROXYTYPE,
-///Used for GIMPACT Trimesh integration
-	GIMPACT_SHAPE_PROXYTYPE,
-///Multimaterial mesh
-    MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE,
-	
-	EMPTY_SHAPE_PROXYTYPE,
-	STATIC_PLANE_PROXYTYPE,
-	CUSTOM_CONCAVE_SHAPE_TYPE,
-CONCAVE_SHAPES_END_HERE,
-
-	COMPOUND_SHAPE_PROXYTYPE,
-
-	SOFTBODY_SHAPE_PROXYTYPE,
-	HFFLUID_SHAPE_PROXYTYPE,
-	HFFLUID_BUOYANT_CONVEX_SHAPE_PROXYTYPE,
-	INVALID_SHAPE_PROXYTYPE,
-
-	MAX_BROADPHASE_COLLISION_TYPES
-	
-};
-
-
-///The btBroadphaseProxy is the main class that can be used with the Bullet broadphases. 
-///It stores collision shape type information, collision filter information and a client object, typically a btCollisionObject or btRigidBody.
-ATTRIBUTE_ALIGNED16(struct) btBroadphaseProxy
-{
-
-BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	///optional filtering to cull potential collisions
-	enum CollisionFilterGroups
-	{
-	        DefaultFilter = 1,
-	        StaticFilter = 2,
-	        KinematicFilter = 4,
-	        DebrisFilter = 8,
-			SensorTrigger = 16,
-			CharacterFilter = 32,
-	        AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
-	};
-
-	//Usually the client btCollisionObject or Rigidbody class
-	void*	m_clientObject;
-	short int m_collisionFilterGroup;
-	short int m_collisionFilterMask;
-	void*	m_multiSapParentProxy;		
-	int			m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
-
-	btVector3	m_aabbMin;
-	btVector3	m_aabbMax;
-
-	SIMD_FORCE_INLINE int getUid() const
-	{
-		return m_uniqueId;
-	}
-
-	//used for memory pools
-	btBroadphaseProxy() :m_clientObject(0),m_multiSapParentProxy(0)
-	{
-	}
-
-	btBroadphaseProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask,void* multiSapParentProxy=0)
-		:m_clientObject(userPtr),
-		m_collisionFilterGroup(collisionFilterGroup),
-		m_collisionFilterMask(collisionFilterMask),
-		m_aabbMin(aabbMin),
-		m_aabbMax(aabbMax)
-	{
-		m_multiSapParentProxy = multiSapParentProxy;
-	}
-
-	
-
-	static SIMD_FORCE_INLINE bool isPolyhedral(int proxyType)
-	{
-		return (proxyType  < IMPLICIT_CONVEX_SHAPES_START_HERE);
-	}
-
-	static SIMD_FORCE_INLINE bool	isConvex(int proxyType)
-	{
-		return (proxyType < CONCAVE_SHAPES_START_HERE);
-	}
-
-	static SIMD_FORCE_INLINE bool	isNonMoving(int proxyType)
-	{
-		return (isConcave(proxyType) && !(proxyType==GIMPACT_SHAPE_PROXYTYPE));
-	}
-
-	static SIMD_FORCE_INLINE bool	isConcave(int proxyType)
-	{
-		return ((proxyType > CONCAVE_SHAPES_START_HERE) &&
-			(proxyType < CONCAVE_SHAPES_END_HERE));
-	}
-	static SIMD_FORCE_INLINE bool	isCompound(int proxyType)
-	{
-		return (proxyType == COMPOUND_SHAPE_PROXYTYPE);
-	}
-
-	static SIMD_FORCE_INLINE bool	isSoftBody(int proxyType)
-	{
-		return (proxyType == SOFTBODY_SHAPE_PROXYTYPE);
-	}
-
-	static SIMD_FORCE_INLINE bool isInfinite(int proxyType)
-	{
-		return (proxyType == STATIC_PLANE_PROXYTYPE);
-	}
-
-	static SIMD_FORCE_INLINE bool isConvex2d(int proxyType)
-	{
-		return (proxyType == BOX_2D_SHAPE_PROXYTYPE) ||	(proxyType == CONVEX_2D_SHAPE_PROXYTYPE);
-	}
-
-	
-}
-;
-
-class btCollisionAlgorithm;
-
-struct btBroadphaseProxy;
-
-
-
-///The btBroadphasePair class contains a pair of aabb-overlapping objects.
-///A btDispatcher can search a btCollisionAlgorithm that performs exact/narrowphase collision detection on the actual collision shapes.
-ATTRIBUTE_ALIGNED16(struct) btBroadphasePair
-{
-	btBroadphasePair ()
-		:
-	m_pProxy0(0),
-		m_pProxy1(0),
-		m_algorithm(0),
-		m_internalInfo1(0)
-	{
-	}
-
-BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btBroadphasePair(const btBroadphasePair& other)
-		:		m_pProxy0(other.m_pProxy0),
-				m_pProxy1(other.m_pProxy1),
-				m_algorithm(other.m_algorithm),
-				m_internalInfo1(other.m_internalInfo1)
-	{
-	}
-	btBroadphasePair(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1)
-	{
-
-		//keep them sorted, so the std::set operations work
-		if (proxy0.m_uniqueId < proxy1.m_uniqueId)
-        { 
-            m_pProxy0 = &proxy0; 
-            m_pProxy1 = &proxy1; 
-        }
-        else 
-        { 
-			m_pProxy0 = &proxy1; 
-            m_pProxy1 = &proxy0; 
-        }
-
-		m_algorithm = 0;
-		m_internalInfo1 = 0;
-
-	}
-	
-	btBroadphaseProxy* m_pProxy0;
-	btBroadphaseProxy* m_pProxy1;
-	
-	mutable btCollisionAlgorithm* m_algorithm;
-	union { void* m_internalInfo1; int m_internalTmpValue;};//don't use this data, it will be removed in future version.
-
-};
-
-/*
-//comparison for set operation, see Solid DT_Encounter
-SIMD_FORCE_INLINE bool operator<(const btBroadphasePair& a, const btBroadphasePair& b) 
-{ 
-    return a.m_pProxy0 < b.m_pProxy0 || 
-        (a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 < b.m_pProxy1); 
-}
-*/
-
-
-
-class btBroadphasePairSortPredicate
-{
-	public:
-
-		bool operator() ( const btBroadphasePair& a, const btBroadphasePair& b ) const
-		{
-			const int uidA0 = a.m_pProxy0 ? a.m_pProxy0->m_uniqueId : -1;
-			const int uidB0 = b.m_pProxy0 ? b.m_pProxy0->m_uniqueId : -1;
-			const int uidA1 = a.m_pProxy1 ? a.m_pProxy1->m_uniqueId : -1;
-			const int uidB1 = b.m_pProxy1 ? b.m_pProxy1->m_uniqueId : -1;
-
-			 return uidA0 > uidB0 || 
-				(a.m_pProxy0 == b.m_pProxy0 && uidA1 > uidB1) ||
-				(a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 == b.m_pProxy1 && a.m_algorithm > b.m_algorithm); 
-		}
-};
-
-
-SIMD_FORCE_INLINE bool operator==(const btBroadphasePair& a, const btBroadphasePair& b) 
-{
-	 return (a.m_pProxy0 == b.m_pProxy0) && (a.m_pProxy1 == b.m_pProxy1);
-}
-
-
-#endif //BT_BROADPHASE_PROXY_H
-
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp b/src/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp
deleted file mode 100644
index c95d1be0..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,23 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btCollisionAlgorithm.h"
-#include "btDispatcher.h"
-
-btCollisionAlgorithm::btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
-{
-	m_dispatcher = ci.m_dispatcher1;
-}
-
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h b/src/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
deleted file mode 100644
index 40565623..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
+++ /dev/null
@@ -1,81 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION_ALGORITHM_H
-#define BT_COLLISION_ALGORITHM_H
-
-#include "LinearMath/btScalar.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-struct btBroadphaseProxy;
-class btDispatcher;
-class btManifoldResult;
-class btCollisionObject;
-struct btCollisionObjectWrapper;
-struct btDispatcherInfo;
-class	btPersistentManifold;
-
-typedef btAlignedObjectArray<btPersistentManifold*>	btManifoldArray;
-
-struct btCollisionAlgorithmConstructionInfo
-{
-	btCollisionAlgorithmConstructionInfo()
-		:m_dispatcher1(0),
-		m_manifold(0)
-	{
-	}
-	btCollisionAlgorithmConstructionInfo(btDispatcher* dispatcher,int temp)
-		:m_dispatcher1(dispatcher)
-	{
-		(void)temp;
-	}
-
-	btDispatcher*	m_dispatcher1;
-	btPersistentManifold*	m_manifold;
-
-//	int	getDispatcherId();
-
-};
-
-
-///btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatcher.
-///It is persistent over frames
-class btCollisionAlgorithm
-{
-
-protected:
-
-	btDispatcher*	m_dispatcher;
-
-protected:
-//	int	getDispatcherId();
-	
-public:
-
-	btCollisionAlgorithm() {};
-
-	btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
-
-	virtual ~btCollisionAlgorithm() {};
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
-
-	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray) = 0;
-};
-
-
-#endif //BT_COLLISION_ALGORITHM_H
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp b/src/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp
deleted file mode 100644
index 2ca20cdd..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp
+++ /dev/null
@@ -1,1297 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///btDbvt implementation by Nathanael Presson
-
-#include "btDbvt.h"
-
-//
-typedef btAlignedObjectArray<btDbvtNode*>			tNodeArray;
-typedef btAlignedObjectArray<const btDbvtNode*>	tConstNodeArray;
-
-//
-struct btDbvtNodeEnumerator : btDbvt::ICollide
-{
-	tConstNodeArray	nodes;
-	void Process(const btDbvtNode* n) { nodes.push_back(n); }
-};
-
-//
-static DBVT_INLINE int			indexof(const btDbvtNode* node)
-{
-	return(node->parent->childs[1]==node);
-}
-
-//
-static DBVT_INLINE btDbvtVolume	merge(	const btDbvtVolume& a,
-									  const btDbvtVolume& b)
-{
-#if (DBVT_MERGE_IMPL==DBVT_IMPL_SSE)
-	ATTRIBUTE_ALIGNED16( char locals[sizeof(btDbvtAabbMm)]);
-	btDbvtVolume* ptr = (btDbvtVolume*) locals;
-	btDbvtVolume&	res=*ptr;
-#else
-		btDbvtVolume	res;
-#endif
-	Merge(a,b,res);
-	return(res);
-}
-
-// volume+edge lengths
-static DBVT_INLINE btScalar		size(const btDbvtVolume& a)
-{
-	const btVector3	edges=a.Lengths();
-	return(	edges.x()*edges.y()*edges.z()+
-		edges.x()+edges.y()+edges.z());
-}
-
-//
-static void						getmaxdepth(const btDbvtNode* node,int depth,int& maxdepth)
-{
-	if(node->isinternal())
-	{
-		getmaxdepth(node->childs[0],depth+1,maxdepth);
-		getmaxdepth(node->childs[1],depth+1,maxdepth);
-	} else maxdepth=btMax(maxdepth,depth);
-}
-
-//
-static DBVT_INLINE void			deletenode(	btDbvt* pdbvt,
-										   btDbvtNode* node)
-{
-	btAlignedFree(pdbvt->m_free);
-	pdbvt->m_free=node;
-}
-
-//
-static void						recursedeletenode(	btDbvt* pdbvt,
-												  btDbvtNode* node)
-{
-	if(!node->isleaf())
-	{
-		recursedeletenode(pdbvt,node->childs[0]);
-		recursedeletenode(pdbvt,node->childs[1]);
-	}
-	if(node==pdbvt->m_root) pdbvt->m_root=0;
-	deletenode(pdbvt,node);
-}
-
-//
-static DBVT_INLINE btDbvtNode*	createnode(	btDbvt* pdbvt,
-										   btDbvtNode* parent,
-										   void* data)
-{
-	btDbvtNode*	node;
-	if(pdbvt->m_free)
-	{ node=pdbvt->m_free;pdbvt->m_free=0; }
-	else
-	{ node=new(btAlignedAlloc(sizeof(btDbvtNode),16)) btDbvtNode(); }
-	node->parent	=	parent;
-	node->data		=	data;
-	node->childs[1]	=	0;
-	return(node);
-}
-
-//
-static DBVT_INLINE btDbvtNode*	createnode(	btDbvt* pdbvt,
-										   btDbvtNode* parent,
-										   const btDbvtVolume& volume,
-										   void* data)
-{
-	btDbvtNode*	node=createnode(pdbvt,parent,data);
-	node->volume=volume;
-	return(node);
-}
-
-//
-static DBVT_INLINE btDbvtNode*	createnode(	btDbvt* pdbvt,
-										   btDbvtNode* parent,
-										   const btDbvtVolume& volume0,
-										   const btDbvtVolume& volume1,
-										   void* data)
-{
-	btDbvtNode*	node=createnode(pdbvt,parent,data);
-	Merge(volume0,volume1,node->volume);
-	return(node);
-}
-
-//
-static void						insertleaf(	btDbvt* pdbvt,
-										   btDbvtNode* root,
-										   btDbvtNode* leaf)
-{
-	if(!pdbvt->m_root)
-	{
-		pdbvt->m_root	=	leaf;
-		leaf->parent	=	0;
-	}
-	else
-	{
-		if(!root->isleaf())
-		{
-			do	{
-				root=root->childs[Select(	leaf->volume,
-					root->childs[0]->volume,
-					root->childs[1]->volume)];
-			} while(!root->isleaf());
-		}
-		btDbvtNode*	prev=root->parent;
-		btDbvtNode*	node=createnode(pdbvt,prev,leaf->volume,root->volume,0);
-		if(prev)
-		{
-			prev->childs[indexof(root)]	=	node;
-			node->childs[0]				=	root;root->parent=node;
-			node->childs[1]				=	leaf;leaf->parent=node;
-			do	{
-				if(!prev->volume.Contain(node->volume))
-					Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
-				else
-					break;
-				node=prev;
-			} while(0!=(prev=node->parent));
-		}
-		else
-		{
-			node->childs[0]	=	root;root->parent=node;
-			node->childs[1]	=	leaf;leaf->parent=node;
-			pdbvt->m_root	=	node;
-		}
-	}
-}
-
-//
-static btDbvtNode*				removeleaf(	btDbvt* pdbvt,
-										   btDbvtNode* leaf)
-{
-	if(leaf==pdbvt->m_root)
-	{
-		pdbvt->m_root=0;
-		return(0);
-	}
-	else
-	{
-		btDbvtNode*	parent=leaf->parent;
-		btDbvtNode*	prev=parent->parent;
-		btDbvtNode*	sibling=parent->childs[1-indexof(leaf)];			
-		if(prev)
-		{
-			prev->childs[indexof(parent)]=sibling;
-			sibling->parent=prev;
-			deletenode(pdbvt,parent);
-			while(prev)
-			{
-				const btDbvtVolume	pb=prev->volume;
-				Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
-				if(NotEqual(pb,prev->volume))
-				{
-					prev=prev->parent;
-				} else break;
-			}
-			return(prev?prev:pdbvt->m_root);
-		}
-		else
-		{								
-			pdbvt->m_root=sibling;
-			sibling->parent=0;
-			deletenode(pdbvt,parent);
-			return(pdbvt->m_root);
-		}			
-	}
-}
-
-//
-static void						fetchleaves(btDbvt* pdbvt,
-											btDbvtNode* root,
-											tNodeArray& leaves,
-											int depth=-1)
-{
-	if(root->isinternal()&&depth)
-	{
-		fetchleaves(pdbvt,root->childs[0],leaves,depth-1);
-		fetchleaves(pdbvt,root->childs[1],leaves,depth-1);
-		deletenode(pdbvt,root);
-	}
-	else
-	{
-		leaves.push_back(root);
-	}
-}
-
-//
-static void						split(	const tNodeArray& leaves,
-									  tNodeArray& left,
-									  tNodeArray& right,
-									  const btVector3& org,
-									  const btVector3& axis)
-{
-	left.resize(0);
-	right.resize(0);
-	for(int i=0,ni=leaves.size();i<ni;++i)
-	{
-		if(btDot(axis,leaves[i]->volume.Center()-org)<0)
-			left.push_back(leaves[i]);
-		else
-			right.push_back(leaves[i]);
-	}
-}
-
-//
-static btDbvtVolume				bounds(	const tNodeArray& leaves)
-{
-#if DBVT_MERGE_IMPL==DBVT_IMPL_SSE
-	ATTRIBUTE_ALIGNED16(char	locals[sizeof(btDbvtVolume)]);
-	btDbvtVolume* ptr = (btDbvtVolume*) locals;
-	btDbvtVolume&	volume=*ptr;
-	volume=leaves[0]->volume;
-#else
-	btDbvtVolume volume=leaves[0]->volume;
-#endif
-	for(int i=1,ni=leaves.size();i<ni;++i)
-	{
-		Merge(volume,leaves[i]->volume,volume);
-	}
-	return(volume);
-}
-
-//
-static void						bottomup(	btDbvt* pdbvt,
-										 tNodeArray& leaves)
-{
-	while(leaves.size()>1)
-	{
-		btScalar	minsize=SIMD_INFINITY;
-		int			minidx[2]={-1,-1};
-		for(int i=0;i<leaves.size();++i)
-		{
-			for(int j=i+1;j<leaves.size();++j)
-			{
-				const btScalar	sz=size(merge(leaves[i]->volume,leaves[j]->volume));
-				if(sz<minsize)
-				{
-					minsize		=	sz;
-					minidx[0]	=	i;
-					minidx[1]	=	j;
-				}
-			}
-		}
-		btDbvtNode*	n[]	=	{leaves[minidx[0]],leaves[minidx[1]]};
-		btDbvtNode*	p	=	createnode(pdbvt,0,n[0]->volume,n[1]->volume,0);
-		p->childs[0]		=	n[0];
-		p->childs[1]		=	n[1];
-		n[0]->parent		=	p;
-		n[1]->parent		=	p;
-		leaves[minidx[0]]	=	p;
-		leaves.swap(minidx[1],leaves.size()-1);
-		leaves.pop_back();
-	}
-}
-
-//
-static btDbvtNode*			topdown(btDbvt* pdbvt,
-									tNodeArray& leaves,
-									int bu_treshold)
-{
-	static const btVector3	axis[]={btVector3(1,0,0),
-		btVector3(0,1,0),
-		btVector3(0,0,1)};
-	if(leaves.size()>1)
-	{
-		if(leaves.size()>bu_treshold)
-		{
-			const btDbvtVolume	vol=bounds(leaves);
-			const btVector3			org=vol.Center();
-			tNodeArray				sets[2];
-			int						bestaxis=-1;
-			int						bestmidp=leaves.size();
-			int						splitcount[3][2]={{0,0},{0,0},{0,0}};
-			int i;
-			for( i=0;i<leaves.size();++i)
-			{
-				const btVector3	x=leaves[i]->volume.Center()-org;
-				for(int j=0;j<3;++j)
-				{
-					++splitcount[j][btDot(x,axis[j])>0?1:0];
-				}
-			}
-			for( i=0;i<3;++i)
-			{
-				if((splitcount[i][0]>0)&&(splitcount[i][1]>0))
-				{
-					const int	midp=(int)btFabs(btScalar(splitcount[i][0]-splitcount[i][1]));
-					if(midp<bestmidp)
-					{
-						bestaxis=i;
-						bestmidp=midp;
-					}
-				}
-			}
-			if(bestaxis>=0)
-			{
-				sets[0].reserve(splitcount[bestaxis][0]);
-				sets[1].reserve(splitcount[bestaxis][1]);
-				split(leaves,sets[0],sets[1],org,axis[bestaxis]);
-			}
-			else
-			{
-				sets[0].reserve(leaves.size()/2+1);
-				sets[1].reserve(leaves.size()/2);
-				for(int i=0,ni=leaves.size();i<ni;++i)
-				{
-					sets[i&1].push_back(leaves[i]);
-				}
-			}
-			btDbvtNode*	node=createnode(pdbvt,0,vol,0);
-			node->childs[0]=topdown(pdbvt,sets[0],bu_treshold);
-			node->childs[1]=topdown(pdbvt,sets[1],bu_treshold);
-			node->childs[0]->parent=node;
-			node->childs[1]->parent=node;
-			return(node);
-		}
-		else
-		{
-			bottomup(pdbvt,leaves);
-			return(leaves[0]);
-		}
-	}
-	return(leaves[0]);
-}
-
-//
-static DBVT_INLINE btDbvtNode*	sort(btDbvtNode* n,btDbvtNode*& r)
-{
-	btDbvtNode*	p=n->parent;
-	btAssert(n->isinternal());
-	if(p>n)
-	{
-		const int		i=indexof(n);
-		const int		j=1-i;
-		btDbvtNode*	s=p->childs[j];
-		btDbvtNode*	q=p->parent;
-		btAssert(n==p->childs[i]);
-		if(q) q->childs[indexof(p)]=n; else r=n;
-		s->parent=n;
-		p->parent=n;
-		n->parent=q;
-		p->childs[0]=n->childs[0];
-		p->childs[1]=n->childs[1];
-		n->childs[0]->parent=p;
-		n->childs[1]->parent=p;
-		n->childs[i]=p;
-		n->childs[j]=s;
-		btSwap(p->volume,n->volume);
-		return(p);
-	}
-	return(n);
-}
-
-#if 0
-static DBVT_INLINE btDbvtNode*	walkup(btDbvtNode* n,int count)
-{
-	while(n&&(count--)) n=n->parent;
-	return(n);
-}
-#endif
-
-//
-// Api
-//
-
-//
-btDbvt::btDbvt()
-{
-	m_root		=	0;
-	m_free		=	0;
-	m_lkhd		=	-1;
-	m_leaves	=	0;
-	m_opath		=	0;
-}
-
-//
-btDbvt::~btDbvt()
-{
-	clear();
-}
-
-//
-void			btDbvt::clear()
-{
-	if(m_root)	
-		recursedeletenode(this,m_root);
-	btAlignedFree(m_free);
-	m_free=0;
-	m_lkhd		=	-1;
-	m_stkStack.clear();
-	m_opath		=	0;
-	
-}
-
-//
-void			btDbvt::optimizeBottomUp()
-{
-	if(m_root)
-	{
-		tNodeArray leaves;
-		leaves.reserve(m_leaves);
-		fetchleaves(this,m_root,leaves);
-		bottomup(this,leaves);
-		m_root=leaves[0];
-	}
-}
-
-//
-void			btDbvt::optimizeTopDown(int bu_treshold)
-{
-	if(m_root)
-	{
-		tNodeArray	leaves;
-		leaves.reserve(m_leaves);
-		fetchleaves(this,m_root,leaves);
-		m_root=topdown(this,leaves,bu_treshold);
-	}
-}
-
-//
-void			btDbvt::optimizeIncremental(int passes)
-{
-	if(passes<0) passes=m_leaves;
-	if(m_root&&(passes>0))
-	{
-		do	{
-			btDbvtNode*		node=m_root;
-			unsigned	bit=0;
-			while(node->isinternal())
-			{
-				node=sort(node,m_root)->childs[(m_opath>>bit)&1];
-				bit=(bit+1)&(sizeof(unsigned)*8-1);
-			}
-			update(node);
-			++m_opath;
-		} while(--passes);
-	}
-}
-
-//
-btDbvtNode*	btDbvt::insert(const btDbvtVolume& volume,void* data)
-{
-	btDbvtNode*	leaf=createnode(this,0,volume,data);
-	insertleaf(this,m_root,leaf);
-	++m_leaves;
-	return(leaf);
-}
-
-//
-void			btDbvt::update(btDbvtNode* leaf,int lookahead)
-{
-	btDbvtNode*	root=removeleaf(this,leaf);
-	if(root)
-	{
-		if(lookahead>=0)
-		{
-			for(int i=0;(i<lookahead)&&root->parent;++i)
-			{
-				root=root->parent;
-			}
-		} else root=m_root;
-	}
-	insertleaf(this,root,leaf);
-}
-
-//
-void			btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume)
-{
-	btDbvtNode*	root=removeleaf(this,leaf);
-	if(root)
-	{
-		if(m_lkhd>=0)
-		{
-			for(int i=0;(i<m_lkhd)&&root->parent;++i)
-			{
-				root=root->parent;
-			}
-		} else root=m_root;
-	}
-	leaf->volume=volume;
-	insertleaf(this,root,leaf);
-}
-
-//
-bool			btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity,btScalar margin)
-{
-	if(leaf->volume.Contain(volume)) return(false);
-	volume.Expand(btVector3(margin,margin,margin));
-	volume.SignedExpand(velocity);
-	update(leaf,volume);
-	return(true);
-}
-
-//
-bool			btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity)
-{
-	if(leaf->volume.Contain(volume)) return(false);
-	volume.SignedExpand(velocity);
-	update(leaf,volume);
-	return(true);
-}
-
-//
-bool			btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume,btScalar margin)
-{
-	if(leaf->volume.Contain(volume)) return(false);
-	volume.Expand(btVector3(margin,margin,margin));
-	update(leaf,volume);
-	return(true);
-}
-
-//
-void			btDbvt::remove(btDbvtNode* leaf)
-{
-	removeleaf(this,leaf);
-	deletenode(this,leaf);
-	--m_leaves;
-}
-
-//
-void			btDbvt::write(IWriter* iwriter) const
-{
-	btDbvtNodeEnumerator	nodes;
-	nodes.nodes.reserve(m_leaves*2);
-	enumNodes(m_root,nodes);
-	iwriter->Prepare(m_root,nodes.nodes.size());
-	for(int i=0;i<nodes.nodes.size();++i)
-	{
-		const btDbvtNode* n=nodes.nodes[i];
-		int			p=-1;
-		if(n->parent) p=nodes.nodes.findLinearSearch(n->parent);
-		if(n->isinternal())
-		{
-			const int	c0=nodes.nodes.findLinearSearch(n->childs[0]);
-			const int	c1=nodes.nodes.findLinearSearch(n->childs[1]);
-			iwriter->WriteNode(n,i,p,c0,c1);
-		}
-		else
-		{
-			iwriter->WriteLeaf(n,i,p);
-		}	
-	}
-}
-
-//
-void			btDbvt::clone(btDbvt& dest,IClone* iclone) const
-{
-	dest.clear();
-	if(m_root!=0)
-	{	
-		btAlignedObjectArray<sStkCLN>	stack;
-		stack.reserve(m_leaves);
-		stack.push_back(sStkCLN(m_root,0));
-		do	{
-			const int		i=stack.size()-1;
-			const sStkCLN	e=stack[i];
-			btDbvtNode*			n=createnode(&dest,e.parent,e.node->volume,e.node->data);
-			stack.pop_back();
-			if(e.parent!=0)
-				e.parent->childs[i&1]=n;
-			else
-				dest.m_root=n;
-			if(e.node->isinternal())
-			{
-				stack.push_back(sStkCLN(e.node->childs[0],n));
-				stack.push_back(sStkCLN(e.node->childs[1],n));
-			}
-			else
-			{
-				iclone->CloneLeaf(n);
-			}
-		} while(stack.size()>0);
-	}
-}
-
-//
-int				btDbvt::maxdepth(const btDbvtNode* node)
-{
-	int	depth=0;
-	if(node) getmaxdepth(node,1,depth);
-	return(depth);
-}
-
-//
-int				btDbvt::countLeaves(const btDbvtNode* node)
-{
-	if(node->isinternal())
-		return(countLeaves(node->childs[0])+countLeaves(node->childs[1]));
-	else
-		return(1);
-}
-
-//
-void			btDbvt::extractLeaves(const btDbvtNode* node,btAlignedObjectArray<const btDbvtNode*>& leaves)
-{
-	if(node->isinternal())
-	{
-		extractLeaves(node->childs[0],leaves);
-		extractLeaves(node->childs[1],leaves);
-	}
-	else
-	{
-		leaves.push_back(node);
-	}	
-}
-
-//
-#if DBVT_ENABLE_BENCHMARK
-
-#include <stdio.h>
-#include <stdlib.h>
-#include "LinearMath/btQuickProf.h"
-
-/*
-q6600,2.4ghz
-
-/Ox /Ob2 /Oi /Ot /I "." /I "..\.." /I "..\..\src" /D "NDEBUG" /D "_LIB" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32"
-/GF /FD /MT /GS- /Gy /arch:SSE2 /Zc:wchar_t- /Fp"..\..\out\release8\build\libbulletcollision\libbulletcollision.pch"
-/Fo"..\..\out\release8\build\libbulletcollision\\"
-/Fd"..\..\out\release8\build\libbulletcollision\bulletcollision.pdb"
-/W3 /nologo /c /Wp64 /Zi /errorReport:prompt
-
-Benchmarking dbvt...
-World scale: 100.000000
-Extents base: 1.000000
-Extents range: 4.000000
-Leaves: 8192
-sizeof(btDbvtVolume): 32 bytes
-sizeof(btDbvtNode):   44 bytes
-[1] btDbvtVolume intersections: 3499 ms (-1%)
-[2] btDbvtVolume merges: 1934 ms (0%)
-[3] btDbvt::collideTT: 5485 ms (-21%)
-[4] btDbvt::collideTT self: 2814 ms (-20%)
-[5] btDbvt::collideTT xform: 7379 ms (-1%)
-[6] btDbvt::collideTT xform,self: 7270 ms (-2%)
-[7] btDbvt::rayTest: 6314 ms (0%),(332143 r/s)
-[8] insert/remove: 2093 ms (0%),(1001983 ir/s)
-[9] updates (teleport): 1879 ms (-3%),(1116100 u/s)
-[10] updates (jitter): 1244 ms (-4%),(1685813 u/s)
-[11] optimize (incremental): 2514 ms (0%),(1668000 o/s)
-[12] btDbvtVolume notequal: 3659 ms (0%)
-[13] culling(OCL+fullsort): 2218 ms (0%),(461 t/s)
-[14] culling(OCL+qsort): 3688 ms (5%),(2221 t/s)
-[15] culling(KDOP+qsort): 1139 ms (-1%),(7192 t/s)
-[16] insert/remove batch(256): 5092 ms (0%),(823704 bir/s)
-[17] btDbvtVolume select: 3419 ms (0%)
-*/
-
-struct btDbvtBenchmark
-{
-	struct NilPolicy : btDbvt::ICollide
-	{
-		NilPolicy() : m_pcount(0),m_depth(-SIMD_INFINITY),m_checksort(true)		{}
-		void	Process(const btDbvtNode*,const btDbvtNode*)				{ ++m_pcount; }
-		void	Process(const btDbvtNode*)									{ ++m_pcount; }
-		void	Process(const btDbvtNode*,btScalar depth)
-		{
-			++m_pcount;
-			if(m_checksort)
-			{ if(depth>=m_depth) m_depth=depth; else printf("wrong depth: %f (should be >= %f)\r\n",depth,m_depth); }
-		}
-		int			m_pcount;
-		btScalar	m_depth;
-		bool		m_checksort;
-	};
-	struct P14 : btDbvt::ICollide
-	{
-		struct Node
-		{
-			const btDbvtNode*	leaf;
-			btScalar			depth;
-		};
-		void Process(const btDbvtNode* leaf,btScalar depth)
-		{
-			Node	n;
-			n.leaf	=	leaf;
-			n.depth	=	depth;
-		}
-		static int sortfnc(const Node& a,const Node& b)
-		{
-			if(a.depth<b.depth) return(+1);
-			if(a.depth>b.depth) return(-1);
-			return(0);
-		}
-		btAlignedObjectArray<Node>		m_nodes;
-	};
-	struct P15 : btDbvt::ICollide
-	{
-		struct Node
-		{
-			const btDbvtNode*	leaf;
-			btScalar			depth;
-		};
-		void Process(const btDbvtNode* leaf)
-		{
-			Node	n;
-			n.leaf	=	leaf;
-			n.depth	=	dot(leaf->volume.Center(),m_axis);
-		}
-		static int sortfnc(const Node& a,const Node& b)
-		{
-			if(a.depth<b.depth) return(+1);
-			if(a.depth>b.depth) return(-1);
-			return(0);
-		}
-		btAlignedObjectArray<Node>		m_nodes;
-		btVector3						m_axis;
-	};
-	static btScalar			RandUnit()
-	{
-		return(rand()/(btScalar)RAND_MAX);
-	}
-	static btVector3		RandVector3()
-	{
-		return(btVector3(RandUnit(),RandUnit(),RandUnit()));
-	}
-	static btVector3		RandVector3(btScalar cs)
-	{
-		return(RandVector3()*cs-btVector3(cs,cs,cs)/2);
-	}
-	static btDbvtVolume	RandVolume(btScalar cs,btScalar eb,btScalar es)
-	{
-		return(btDbvtVolume::FromCE(RandVector3(cs),btVector3(eb,eb,eb)+RandVector3()*es));
-	}
-	static btTransform		RandTransform(btScalar cs)
-	{
-		btTransform	t;
-		t.setOrigin(RandVector3(cs));
-		t.setRotation(btQuaternion(RandUnit()*SIMD_PI*2,RandUnit()*SIMD_PI*2,RandUnit()*SIMD_PI*2).normalized());
-		return(t);
-	}
-	static void				RandTree(btScalar cs,btScalar eb,btScalar es,int leaves,btDbvt& dbvt)
-	{
-		dbvt.clear();
-		for(int i=0;i<leaves;++i)
-		{
-			dbvt.insert(RandVolume(cs,eb,es),0);
-		}
-	}
-};
-
-void			btDbvt::benchmark()
-{
-	static const btScalar	cfgVolumeCenterScale		=	100;
-	static const btScalar	cfgVolumeExentsBase			=	1;
-	static const btScalar	cfgVolumeExentsScale		=	4;
-	static const int		cfgLeaves					=	8192;
-	static const bool		cfgEnable					=	true;
-
-	//[1] btDbvtVolume intersections
-	bool					cfgBenchmark1_Enable		=	cfgEnable;
-	static const int		cfgBenchmark1_Iterations	=	8;
-	static const int		cfgBenchmark1_Reference		=	3499;
-	//[2] btDbvtVolume merges
-	bool					cfgBenchmark2_Enable		=	cfgEnable;
-	static const int		cfgBenchmark2_Iterations	=	4;
-	static const int		cfgBenchmark2_Reference		=	1945;
-	//[3] btDbvt::collideTT
-	bool					cfgBenchmark3_Enable		=	cfgEnable;
-	static const int		cfgBenchmark3_Iterations	=	512;
-	static const int		cfgBenchmark3_Reference		=	5485;
-	//[4] btDbvt::collideTT self
-	bool					cfgBenchmark4_Enable		=	cfgEnable;
-	static const int		cfgBenchmark4_Iterations	=	512;
-	static const int		cfgBenchmark4_Reference		=	2814;
-	//[5] btDbvt::collideTT xform
-	bool					cfgBenchmark5_Enable		=	cfgEnable;
-	static const int		cfgBenchmark5_Iterations	=	512;
-	static const btScalar	cfgBenchmark5_OffsetScale	=	2;
-	static const int		cfgBenchmark5_Reference		=	7379;
-	//[6] btDbvt::collideTT xform,self
-	bool					cfgBenchmark6_Enable		=	cfgEnable;
-	static const int		cfgBenchmark6_Iterations	=	512;
-	static const btScalar	cfgBenchmark6_OffsetScale	=	2;
-	static const int		cfgBenchmark6_Reference		=	7270;
-	//[7] btDbvt::rayTest
-	bool					cfgBenchmark7_Enable		=	cfgEnable;
-	static const int		cfgBenchmark7_Passes		=	32;
-	static const int		cfgBenchmark7_Iterations	=	65536;
-	static const int		cfgBenchmark7_Reference		=	6307;
-	//[8] insert/remove
-	bool					cfgBenchmark8_Enable		=	cfgEnable;
-	static const int		cfgBenchmark8_Passes		=	32;
-	static const int		cfgBenchmark8_Iterations	=	65536;
-	static const int		cfgBenchmark8_Reference		=	2105;
-	//[9] updates (teleport)
-	bool					cfgBenchmark9_Enable		=	cfgEnable;
-	static const int		cfgBenchmark9_Passes		=	32;
-	static const int		cfgBenchmark9_Iterations	=	65536;
-	static const int		cfgBenchmark9_Reference		=	1879;
-	//[10] updates (jitter)
-	bool					cfgBenchmark10_Enable		=	cfgEnable;
-	static const btScalar	cfgBenchmark10_Scale		=	cfgVolumeCenterScale/10000;
-	static const int		cfgBenchmark10_Passes		=	32;
-	static const int		cfgBenchmark10_Iterations	=	65536;
-	static const int		cfgBenchmark10_Reference	=	1244;
-	//[11] optimize (incremental)
-	bool					cfgBenchmark11_Enable		=	cfgEnable;
-	static const int		cfgBenchmark11_Passes		=	64;
-	static const int		cfgBenchmark11_Iterations	=	65536;
-	static const int		cfgBenchmark11_Reference	=	2510;
-	//[12] btDbvtVolume notequal
-	bool					cfgBenchmark12_Enable		=	cfgEnable;
-	static const int		cfgBenchmark12_Iterations	=	32;
-	static const int		cfgBenchmark12_Reference	=	3677;
-	//[13] culling(OCL+fullsort)
-	bool					cfgBenchmark13_Enable		=	cfgEnable;
-	static const int		cfgBenchmark13_Iterations	=	1024;
-	static const int		cfgBenchmark13_Reference	=	2231;
-	//[14] culling(OCL+qsort)
-	bool					cfgBenchmark14_Enable		=	cfgEnable;
-	static const int		cfgBenchmark14_Iterations	=	8192;
-	static const int		cfgBenchmark14_Reference	=	3500;
-	//[15] culling(KDOP+qsort)
-	bool					cfgBenchmark15_Enable		=	cfgEnable;
-	static const int		cfgBenchmark15_Iterations	=	8192;
-	static const int		cfgBenchmark15_Reference	=	1151;
-	//[16] insert/remove batch
-	bool					cfgBenchmark16_Enable		=	cfgEnable;
-	static const int		cfgBenchmark16_BatchCount	=	256;
-	static const int		cfgBenchmark16_Passes		=	16384;
-	static const int		cfgBenchmark16_Reference	=	5138;
-	//[17] select
-	bool					cfgBenchmark17_Enable		=	cfgEnable;
-	static const int		cfgBenchmark17_Iterations	=	4;
-	static const int		cfgBenchmark17_Reference	=	3390;
-
-	btClock					wallclock;
-	printf("Benchmarking dbvt...\r\n");
-	printf("\tWorld scale: %f\r\n",cfgVolumeCenterScale);
-	printf("\tExtents base: %f\r\n",cfgVolumeExentsBase);
-	printf("\tExtents range: %f\r\n",cfgVolumeExentsScale);
-	printf("\tLeaves: %u\r\n",cfgLeaves);
-	printf("\tsizeof(btDbvtVolume): %u bytes\r\n",sizeof(btDbvtVolume));
-	printf("\tsizeof(btDbvtNode):   %u bytes\r\n",sizeof(btDbvtNode));
-	if(cfgBenchmark1_Enable)
-	{// Benchmark 1	
-		srand(380843);
-		btAlignedObjectArray<btDbvtVolume>	volumes;
-		btAlignedObjectArray<bool>			results;
-		volumes.resize(cfgLeaves);
-		results.resize(cfgLeaves);
-		for(int i=0;i<cfgLeaves;++i)
-		{
-			volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
-		}
-		printf("[1] btDbvtVolume intersections: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark1_Iterations;++i)
-		{
-			for(int j=0;j<cfgLeaves;++j)
-			{
-				for(int k=0;k<cfgLeaves;++k)
-				{
-					results[k]=Intersect(volumes[j],volumes[k]);
-				}
-			}
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark1_Reference)*100/time);
-	}
-	if(cfgBenchmark2_Enable)
-	{// Benchmark 2	
-		srand(380843);
-		btAlignedObjectArray<btDbvtVolume>	volumes;
-		btAlignedObjectArray<btDbvtVolume>	results;
-		volumes.resize(cfgLeaves);
-		results.resize(cfgLeaves);
-		for(int i=0;i<cfgLeaves;++i)
-		{
-			volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
-		}
-		printf("[2] btDbvtVolume merges: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark2_Iterations;++i)
-		{
-			for(int j=0;j<cfgLeaves;++j)
-			{
-				for(int k=0;k<cfgLeaves;++k)
-				{
-					Merge(volumes[j],volumes[k],results[k]);
-				}
-			}
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark2_Reference)*100/time);
-	}
-	if(cfgBenchmark3_Enable)
-	{// Benchmark 3	
-		srand(380843);
-		btDbvt						dbvt[2];
-		btDbvtBenchmark::NilPolicy	policy;
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
-		dbvt[0].optimizeTopDown();
-		dbvt[1].optimizeTopDown();
-		printf("[3] btDbvt::collideTT: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark3_Iterations;++i)
-		{
-			btDbvt::collideTT(dbvt[0].m_root,dbvt[1].m_root,policy);
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark3_Reference)*100/time);
-	}
-	if(cfgBenchmark4_Enable)
-	{// Benchmark 4
-		srand(380843);
-		btDbvt						dbvt;
-		btDbvtBenchmark::NilPolicy	policy;
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		printf("[4] btDbvt::collideTT self: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark4_Iterations;++i)
-		{
-			btDbvt::collideTT(dbvt.m_root,dbvt.m_root,policy);
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark4_Reference)*100/time);
-	}
-	if(cfgBenchmark5_Enable)
-	{// Benchmark 5	
-		srand(380843);
-		btDbvt								dbvt[2];
-		btAlignedObjectArray<btTransform>	transforms;
-		btDbvtBenchmark::NilPolicy			policy;
-		transforms.resize(cfgBenchmark5_Iterations);
-		for(int i=0;i<transforms.size();++i)
-		{
-			transforms[i]=btDbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark5_OffsetScale);
-		}
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
-		dbvt[0].optimizeTopDown();
-		dbvt[1].optimizeTopDown();
-		printf("[5] btDbvt::collideTT xform: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark5_Iterations;++i)
-		{
-			btDbvt::collideTT(dbvt[0].m_root,dbvt[1].m_root,transforms[i],policy);
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark5_Reference)*100/time);
-	}
-	if(cfgBenchmark6_Enable)
-	{// Benchmark 6	
-		srand(380843);
-		btDbvt								dbvt;
-		btAlignedObjectArray<btTransform>	transforms;
-		btDbvtBenchmark::NilPolicy			policy;
-		transforms.resize(cfgBenchmark6_Iterations);
-		for(int i=0;i<transforms.size();++i)
-		{
-			transforms[i]=btDbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark6_OffsetScale);
-		}
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		printf("[6] btDbvt::collideTT xform,self: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark6_Iterations;++i)
-		{
-			btDbvt::collideTT(dbvt.m_root,dbvt.m_root,transforms[i],policy);		
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark6_Reference)*100/time);
-	}
-	if(cfgBenchmark7_Enable)
-	{// Benchmark 7	
-		srand(380843);
-		btDbvt								dbvt;
-		btAlignedObjectArray<btVector3>		rayorg;
-		btAlignedObjectArray<btVector3>		raydir;
-		btDbvtBenchmark::NilPolicy			policy;
-		rayorg.resize(cfgBenchmark7_Iterations);
-		raydir.resize(cfgBenchmark7_Iterations);
-		for(int i=0;i<rayorg.size();++i)
-		{
-			rayorg[i]=btDbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
-			raydir[i]=btDbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
-		}
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		printf("[7] btDbvt::rayTest: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark7_Passes;++i)
-		{
-			for(int j=0;j<cfgBenchmark7_Iterations;++j)
-			{
-				btDbvt::rayTest(dbvt.m_root,rayorg[j],rayorg[j]+raydir[j],policy);
-			}
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		unsigned	rays=cfgBenchmark7_Passes*cfgBenchmark7_Iterations;
-		printf("%u ms (%i%%),(%u r/s)\r\n",time,(time-cfgBenchmark7_Reference)*100/time,(rays*1000)/time);
-	}
-	if(cfgBenchmark8_Enable)
-	{// Benchmark 8	
-		srand(380843);
-		btDbvt								dbvt;
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		printf("[8] insert/remove: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark8_Passes;++i)
-		{
-			for(int j=0;j<cfgBenchmark8_Iterations;++j)
-			{
-				dbvt.remove(dbvt.insert(btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
-			}
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	ir=cfgBenchmark8_Passes*cfgBenchmark8_Iterations;
-		printf("%u ms (%i%%),(%u ir/s)\r\n",time,(time-cfgBenchmark8_Reference)*100/time,ir*1000/time);
-	}
-	if(cfgBenchmark9_Enable)
-	{// Benchmark 9	
-		srand(380843);
-		btDbvt										dbvt;
-		btAlignedObjectArray<const btDbvtNode*>	leaves;
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		dbvt.extractLeaves(dbvt.m_root,leaves);
-		printf("[9] updates (teleport): ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark9_Passes;++i)
-		{
-			for(int j=0;j<cfgBenchmark9_Iterations;++j)
-			{
-				dbvt.update(const_cast<btDbvtNode*>(leaves[rand()%cfgLeaves]),
-					btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale));
-			}
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	up=cfgBenchmark9_Passes*cfgBenchmark9_Iterations;
-		printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark9_Reference)*100/time,up*1000/time);
-	}
-	if(cfgBenchmark10_Enable)
-	{// Benchmark 10	
-		srand(380843);
-		btDbvt										dbvt;
-		btAlignedObjectArray<const btDbvtNode*>	leaves;
-		btAlignedObjectArray<btVector3>				vectors;
-		vectors.resize(cfgBenchmark10_Iterations);
-		for(int i=0;i<vectors.size();++i)
-		{
-			vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1))*cfgBenchmark10_Scale;
-		}
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		dbvt.extractLeaves(dbvt.m_root,leaves);
-		printf("[10] updates (jitter): ");
-		wallclock.reset();
-
-		for(int i=0;i<cfgBenchmark10_Passes;++i)
-		{
-			for(int j=0;j<cfgBenchmark10_Iterations;++j)
-			{			
-				const btVector3&	d=vectors[j];
-				btDbvtNode*		l=const_cast<btDbvtNode*>(leaves[rand()%cfgLeaves]);
-				btDbvtVolume		v=btDbvtVolume::FromMM(l->volume.Mins()+d,l->volume.Maxs()+d);
-				dbvt.update(l,v);
-			}
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	up=cfgBenchmark10_Passes*cfgBenchmark10_Iterations;
-		printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark10_Reference)*100/time,up*1000/time);
-	}
-	if(cfgBenchmark11_Enable)
-	{// Benchmark 11	
-		srand(380843);
-		btDbvt										dbvt;
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		printf("[11] optimize (incremental): ");
-		wallclock.reset();	
-		for(int i=0;i<cfgBenchmark11_Passes;++i)
-		{
-			dbvt.optimizeIncremental(cfgBenchmark11_Iterations);
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	op=cfgBenchmark11_Passes*cfgBenchmark11_Iterations;
-		printf("%u ms (%i%%),(%u o/s)\r\n",time,(time-cfgBenchmark11_Reference)*100/time,op/time*1000);
-	}
-	if(cfgBenchmark12_Enable)
-	{// Benchmark 12	
-		srand(380843);
-		btAlignedObjectArray<btDbvtVolume>	volumes;
-		btAlignedObjectArray<bool>				results;
-		volumes.resize(cfgLeaves);
-		results.resize(cfgLeaves);
-		for(int i=0;i<cfgLeaves;++i)
-		{
-			volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
-		}
-		printf("[12] btDbvtVolume notequal: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark12_Iterations;++i)
-		{
-			for(int j=0;j<cfgLeaves;++j)
-			{
-				for(int k=0;k<cfgLeaves;++k)
-				{
-					results[k]=NotEqual(volumes[j],volumes[k]);
-				}
-			}
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark12_Reference)*100/time);
-	}
-	if(cfgBenchmark13_Enable)
-	{// Benchmark 13	
-		srand(380843);
-		btDbvt								dbvt;
-		btAlignedObjectArray<btVector3>		vectors;
-		btDbvtBenchmark::NilPolicy			policy;
-		vectors.resize(cfgBenchmark13_Iterations);
-		for(int i=0;i<vectors.size();++i)
-		{
-			vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1)).normalized();
-		}
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		printf("[13] culling(OCL+fullsort): ");
-		wallclock.reset();	
-		for(int i=0;i<cfgBenchmark13_Iterations;++i)
-		{
-			static const btScalar	offset=0;
-			policy.m_depth=-SIMD_INFINITY;
-			dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy);
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	t=cfgBenchmark13_Iterations;
-		printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark13_Reference)*100/time,(t*1000)/time);
-	}
-	if(cfgBenchmark14_Enable)
-	{// Benchmark 14	
-		srand(380843);
-		btDbvt								dbvt;
-		btAlignedObjectArray<btVector3>		vectors;
-		btDbvtBenchmark::P14				policy;
-		vectors.resize(cfgBenchmark14_Iterations);
-		for(int i=0;i<vectors.size();++i)
-		{
-			vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1)).normalized();
-		}
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		policy.m_nodes.reserve(cfgLeaves);
-		printf("[14] culling(OCL+qsort): ");
-		wallclock.reset();	
-		for(int i=0;i<cfgBenchmark14_Iterations;++i)
-		{
-			static const btScalar	offset=0;
-			policy.m_nodes.resize(0);
-			dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy,false);
-			policy.m_nodes.quickSort(btDbvtBenchmark::P14::sortfnc);
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	t=cfgBenchmark14_Iterations;
-		printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark14_Reference)*100/time,(t*1000)/time);
-	}
-	if(cfgBenchmark15_Enable)
-	{// Benchmark 15	
-		srand(380843);
-		btDbvt								dbvt;
-		btAlignedObjectArray<btVector3>		vectors;
-		btDbvtBenchmark::P15				policy;
-		vectors.resize(cfgBenchmark15_Iterations);
-		for(int i=0;i<vectors.size();++i)
-		{
-			vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1)).normalized();
-		}
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		policy.m_nodes.reserve(cfgLeaves);
-		printf("[15] culling(KDOP+qsort): ");
-		wallclock.reset();	
-		for(int i=0;i<cfgBenchmark15_Iterations;++i)
-		{
-			static const btScalar	offset=0;
-			policy.m_nodes.resize(0);
-			policy.m_axis=vectors[i];
-			dbvt.collideKDOP(dbvt.m_root,&vectors[i],&offset,1,policy);
-			policy.m_nodes.quickSort(btDbvtBenchmark::P15::sortfnc);
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	t=cfgBenchmark15_Iterations;
-		printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark15_Reference)*100/time,(t*1000)/time);
-	}
-	if(cfgBenchmark16_Enable)
-	{// Benchmark 16	
-		srand(380843);
-		btDbvt								dbvt;
-		btAlignedObjectArray<btDbvtNode*>	batch;
-		btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
-		dbvt.optimizeTopDown();
-		batch.reserve(cfgBenchmark16_BatchCount);
-		printf("[16] insert/remove batch(%u): ",cfgBenchmark16_BatchCount);
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark16_Passes;++i)
-		{
-			for(int j=0;j<cfgBenchmark16_BatchCount;++j)
-			{
-				batch.push_back(dbvt.insert(btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
-			}
-			for(int j=0;j<cfgBenchmark16_BatchCount;++j)
-			{
-				dbvt.remove(batch[j]);
-			}
-			batch.resize(0);
-		}
-		const int	time=(int)wallclock.getTimeMilliseconds();
-		const int	ir=cfgBenchmark16_Passes*cfgBenchmark16_BatchCount;
-		printf("%u ms (%i%%),(%u bir/s)\r\n",time,(time-cfgBenchmark16_Reference)*100/time,int(ir*1000.0/time));
-	}
-	if(cfgBenchmark17_Enable)
-	{// Benchmark 17
-		srand(380843);
-		btAlignedObjectArray<btDbvtVolume>	volumes;
-		btAlignedObjectArray<int>			results;
-		btAlignedObjectArray<int>			indices;
-		volumes.resize(cfgLeaves);
-		results.resize(cfgLeaves);
-		indices.resize(cfgLeaves);
-		for(int i=0;i<cfgLeaves;++i)
-		{
-			indices[i]=i;
-			volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
-		}
-		for(int i=0;i<cfgLeaves;++i)
-		{
-			btSwap(indices[i],indices[rand()%cfgLeaves]);
-		}
-		printf("[17] btDbvtVolume select: ");
-		wallclock.reset();
-		for(int i=0;i<cfgBenchmark17_Iterations;++i)
-		{
-			for(int j=0;j<cfgLeaves;++j)
-			{
-				for(int k=0;k<cfgLeaves;++k)
-				{
-					const int idx=indices[k];
-					results[idx]=Select(volumes[idx],volumes[j],volumes[k]);
-				}
-			}
-		}
-		const int time=(int)wallclock.getTimeMilliseconds();
-		printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark17_Reference)*100/time);
-	}
-	printf("\r\n\r\n");
-}
-#endif
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btDbvt.h b/src/bullet/BulletCollision/BroadphaseCollision/btDbvt.h
deleted file mode 100644
index bee17e5c..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btDbvt.h
+++ /dev/null
@@ -1,1332 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2007 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///btDbvt implementation by Nathanael Presson
-
-#ifndef BT_DYNAMIC_BOUNDING_VOLUME_TREE_H
-#define BT_DYNAMIC_BOUNDING_VOLUME_TREE_H
-
-#include "LinearMath/btAlignedObjectArray.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btAabbUtil2.h"
-
-//
-// Compile time configuration
-//
-
-
-// Implementation profiles
-#define DBVT_IMPL_GENERIC		0	// Generic implementation	
-#define DBVT_IMPL_SSE			1	// SSE
-
-// Template implementation of ICollide
-#ifdef _WIN32
-#if (defined (_MSC_VER) && _MSC_VER >= 1400)
-#define	DBVT_USE_TEMPLATE		1
-#else
-#define	DBVT_USE_TEMPLATE		0
-#endif
-#else
-#define	DBVT_USE_TEMPLATE		0
-#endif
-
-// Use only intrinsics instead of inline asm
-#define DBVT_USE_INTRINSIC_SSE	1
-
-// Using memmov for collideOCL
-#define DBVT_USE_MEMMOVE		1
-
-// Enable benchmarking code
-#define	DBVT_ENABLE_BENCHMARK	0
-
-// Inlining
-#define DBVT_INLINE				SIMD_FORCE_INLINE
-
-// Specific methods implementation
-
-//SSE gives errors on a MSVC 7.1
-#if defined (BT_USE_SSE) //&& defined (_WIN32)
-#define DBVT_SELECT_IMPL		DBVT_IMPL_SSE
-#define DBVT_MERGE_IMPL			DBVT_IMPL_SSE
-#define DBVT_INT0_IMPL			DBVT_IMPL_SSE
-#else
-#define DBVT_SELECT_IMPL		DBVT_IMPL_GENERIC
-#define DBVT_MERGE_IMPL			DBVT_IMPL_GENERIC
-#define DBVT_INT0_IMPL			DBVT_IMPL_GENERIC
-#endif
-
-#if	(DBVT_SELECT_IMPL==DBVT_IMPL_SSE)||	\
-	(DBVT_MERGE_IMPL==DBVT_IMPL_SSE)||	\
-	(DBVT_INT0_IMPL==DBVT_IMPL_SSE)
-#include <emmintrin.h>
-#endif
-
-//
-// Auto config and checks
-//
-
-#if DBVT_USE_TEMPLATE
-#define	DBVT_VIRTUAL
-#define DBVT_VIRTUAL_DTOR(a)
-#define DBVT_PREFIX					template <typename T>
-#define DBVT_IPOLICY				T& policy
-#define DBVT_CHECKTYPE				static const ICollide&	typechecker=*(T*)1;(void)typechecker;
-#else
-#define	DBVT_VIRTUAL_DTOR(a)		virtual ~a() {}
-#define DBVT_VIRTUAL				virtual
-#define DBVT_PREFIX
-#define DBVT_IPOLICY				ICollide& policy
-#define DBVT_CHECKTYPE
-#endif
-
-#if DBVT_USE_MEMMOVE
-#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
-#include <memory.h>
-#endif
-#include <string.h>
-#endif
-
-#ifndef DBVT_USE_TEMPLATE
-#error "DBVT_USE_TEMPLATE undefined"
-#endif
-
-#ifndef DBVT_USE_MEMMOVE
-#error "DBVT_USE_MEMMOVE undefined"
-#endif
-
-#ifndef DBVT_ENABLE_BENCHMARK
-#error "DBVT_ENABLE_BENCHMARK undefined"
-#endif
-
-#ifndef DBVT_SELECT_IMPL
-#error "DBVT_SELECT_IMPL undefined"
-#endif
-
-#ifndef DBVT_MERGE_IMPL
-#error "DBVT_MERGE_IMPL undefined"
-#endif
-
-#ifndef DBVT_INT0_IMPL
-#error "DBVT_INT0_IMPL undefined"
-#endif
-
-
-//
-// Defaults volumes
-//
-
-/* btDbvtAabbMm			*/ 
-struct	btDbvtAabbMm
-{
-	DBVT_INLINE btVector3			Center() const	{ return((mi+mx)/2); }
-	DBVT_INLINE btVector3			Lengths() const	{ return(mx-mi); }
-	DBVT_INLINE btVector3			Extents() const	{ return((mx-mi)/2); }
-	DBVT_INLINE const btVector3&	Mins() const	{ return(mi); }
-	DBVT_INLINE const btVector3&	Maxs() const	{ return(mx); }
-	static inline btDbvtAabbMm		FromCE(const btVector3& c,const btVector3& e);
-	static inline btDbvtAabbMm		FromCR(const btVector3& c,btScalar r);
-	static inline btDbvtAabbMm		FromMM(const btVector3& mi,const btVector3& mx);
-	static inline btDbvtAabbMm		FromPoints(const btVector3* pts,int n);
-	static inline btDbvtAabbMm		FromPoints(const btVector3** ppts,int n);
-	DBVT_INLINE void				Expand(const btVector3& e);
-	DBVT_INLINE void				SignedExpand(const btVector3& e);
-	DBVT_INLINE bool				Contain(const btDbvtAabbMm& a) const;
-	DBVT_INLINE int					Classify(const btVector3& n,btScalar o,int s) const;
-	DBVT_INLINE btScalar			ProjectMinimum(const btVector3& v,unsigned signs) const;
-	DBVT_INLINE friend bool			Intersect(	const btDbvtAabbMm& a,
-		const btDbvtAabbMm& b);
-	
-	DBVT_INLINE friend bool			Intersect(	const btDbvtAabbMm& a,
-		const btVector3& b);
-
-	DBVT_INLINE friend btScalar		Proximity(	const btDbvtAabbMm& a,
-		const btDbvtAabbMm& b);
-	DBVT_INLINE friend int			Select(		const btDbvtAabbMm& o,
-		const btDbvtAabbMm& a,
-		const btDbvtAabbMm& b);
-	DBVT_INLINE friend void			Merge(		const btDbvtAabbMm& a,
-		const btDbvtAabbMm& b,
-		btDbvtAabbMm& r);
-	DBVT_INLINE friend bool			NotEqual(	const btDbvtAabbMm& a,
-		const btDbvtAabbMm& b);
-    
-    DBVT_INLINE btVector3&	tMins()	{ return(mi); }
-	DBVT_INLINE btVector3&	tMaxs()	{ return(mx); }
-    
-private:
-	DBVT_INLINE void				AddSpan(const btVector3& d,btScalar& smi,btScalar& smx) const;
-private:
-	btVector3	mi,mx;
-};
-
-// Types	
-typedef	btDbvtAabbMm	btDbvtVolume;
-
-/* btDbvtNode				*/ 
-struct	btDbvtNode
-{
-	btDbvtVolume	volume;
-	btDbvtNode*		parent;
-	DBVT_INLINE bool	isleaf() const		{ return(childs[1]==0); }
-	DBVT_INLINE bool	isinternal() const	{ return(!isleaf()); }
-	union
-	{
-		btDbvtNode*	childs[2];
-		void*	data;
-		int		dataAsInt;
-	};
-};
-
-typedef btAlignedObjectArray<const btDbvtNode*> btNodeStack;
-
-
-///The btDbvt class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
-///This btDbvt is used for soft body collision detection and for the btDbvtBroadphase. It has a fast insert, remove and update of nodes.
-///Unlike the btQuantizedBvh, nodes can be dynamically moved around, which allows for change in topology of the underlying data structure.
-struct	btDbvt
-{
-	/* Stack element	*/ 
-	struct	sStkNN
-	{
-		const btDbvtNode*	a;
-		const btDbvtNode*	b;
-		sStkNN() {}
-		sStkNN(const btDbvtNode* na,const btDbvtNode* nb) : a(na),b(nb) {}
-	};
-	struct	sStkNP
-	{
-		const btDbvtNode*	node;
-		int			mask;
-		sStkNP(const btDbvtNode* n,unsigned m) : node(n),mask(m) {}
-	};
-	struct	sStkNPS
-	{
-		const btDbvtNode*	node;
-		int			mask;
-		btScalar	value;
-		sStkNPS() {}
-		sStkNPS(const btDbvtNode* n,unsigned m,btScalar v) : node(n),mask(m),value(v) {}
-	};
-	struct	sStkCLN
-	{
-		const btDbvtNode*	node;
-		btDbvtNode*		parent;
-		sStkCLN(const btDbvtNode* n,btDbvtNode* p) : node(n),parent(p) {}
-	};
-	// Policies/Interfaces
-
-	/* ICollide	*/ 
-	struct	ICollide
-	{		
-		DBVT_VIRTUAL_DTOR(ICollide)
-			DBVT_VIRTUAL void	Process(const btDbvtNode*,const btDbvtNode*)		{}
-		DBVT_VIRTUAL void	Process(const btDbvtNode*)					{}
-		DBVT_VIRTUAL void	Process(const btDbvtNode* n,btScalar)			{ Process(n); }
-		DBVT_VIRTUAL bool	Descent(const btDbvtNode*)					{ return(true); }
-		DBVT_VIRTUAL bool	AllLeaves(const btDbvtNode*)					{ return(true); }
-	};
-	/* IWriter	*/ 
-	struct	IWriter
-	{
-		virtual ~IWriter() {}
-		virtual void		Prepare(const btDbvtNode* root,int numnodes)=0;
-		virtual void		WriteNode(const btDbvtNode*,int index,int parent,int child0,int child1)=0;
-		virtual void		WriteLeaf(const btDbvtNode*,int index,int parent)=0;
-	};
-	/* IClone	*/ 
-	struct	IClone
-	{
-		virtual ~IClone()	{}
-		virtual void		CloneLeaf(btDbvtNode*) {}
-	};
-
-	// Constants
-	enum	{
-		SIMPLE_STACKSIZE	=	64,
-		DOUBLE_STACKSIZE	=	SIMPLE_STACKSIZE*2
-	};
-
-	// Fields
-	btDbvtNode*		m_root;
-	btDbvtNode*		m_free;
-	int				m_lkhd;
-	int				m_leaves;
-	unsigned		m_opath;
-
-	
-	btAlignedObjectArray<sStkNN>	m_stkStack;
-	mutable btAlignedObjectArray<const btDbvtNode*>	m_rayTestStack;
-
-
-	// Methods
-	btDbvt();
-	~btDbvt();
-	void			clear();
-	bool			empty() const { return(0==m_root); }
-	void			optimizeBottomUp();
-	void			optimizeTopDown(int bu_treshold=128);
-	void			optimizeIncremental(int passes);
-	btDbvtNode*		insert(const btDbvtVolume& box,void* data);
-	void			update(btDbvtNode* leaf,int lookahead=-1);
-	void			update(btDbvtNode* leaf,btDbvtVolume& volume);
-	bool			update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity,btScalar margin);
-	bool			update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity);
-	bool			update(btDbvtNode* leaf,btDbvtVolume& volume,btScalar margin);	
-	void			remove(btDbvtNode* leaf);
-	void			write(IWriter* iwriter) const;
-	void			clone(btDbvt& dest,IClone* iclone=0) const;
-	static int		maxdepth(const btDbvtNode* node);
-	static int		countLeaves(const btDbvtNode* node);
-	static void		extractLeaves(const btDbvtNode* node,btAlignedObjectArray<const btDbvtNode*>& leaves);
-#if DBVT_ENABLE_BENCHMARK
-	static void		benchmark();
-#else
-	static void		benchmark(){}
-#endif
-	// DBVT_IPOLICY must support ICollide policy/interface
-	DBVT_PREFIX
-		static void		enumNodes(	const btDbvtNode* root,
-		DBVT_IPOLICY);
-	DBVT_PREFIX
-		static void		enumLeaves(	const btDbvtNode* root,
-		DBVT_IPOLICY);
-	DBVT_PREFIX
-		void		collideTT(	const btDbvtNode* root0,
-		const btDbvtNode* root1,
-		DBVT_IPOLICY);
-
-	DBVT_PREFIX
-		void		collideTTpersistentStack(	const btDbvtNode* root0,
-		  const btDbvtNode* root1,
-		  DBVT_IPOLICY);
-#if 0
-	DBVT_PREFIX
-		void		collideTT(	const btDbvtNode* root0,
-		const btDbvtNode* root1,
-		const btTransform& xform,
-		DBVT_IPOLICY);
-	DBVT_PREFIX
-		void		collideTT(	const btDbvtNode* root0,
-		const btTransform& xform0,
-		const btDbvtNode* root1,
-		const btTransform& xform1,
-		DBVT_IPOLICY);
-#endif
-
-	DBVT_PREFIX
-		void		collideTV(	const btDbvtNode* root,
-		const btDbvtVolume& volume,
-		DBVT_IPOLICY) const;
-	
-	DBVT_PREFIX
-	void		collideTVNoStackAlloc(	const btDbvtNode* root,
-						  const btDbvtVolume& volume,
-						  btNodeStack& stack,
-						  DBVT_IPOLICY) const;
-	
-	
-	
-	
-	///rayTest is a re-entrant ray test, and can be called in parallel as long as the btAlignedAlloc is thread-safe (uses locking etc)
-	///rayTest is slower than rayTestInternal, because it builds a local stack, using memory allocations, and it recomputes signs/rayDirectionInverses each time
-	DBVT_PREFIX
-		static void		rayTest(	const btDbvtNode* root,
-		const btVector3& rayFrom,
-		const btVector3& rayTo,
-		DBVT_IPOLICY);
-	///rayTestInternal is faster than rayTest, because it uses a persistent stack (to reduce dynamic memory allocations to a minimum) and it uses precomputed signs/rayInverseDirections
-	///rayTestInternal is used by btDbvtBroadphase to accelerate world ray casts
-	DBVT_PREFIX
-		void		rayTestInternal(	const btDbvtNode* root,
-								const btVector3& rayFrom,
-								const btVector3& rayTo,
-								const btVector3& rayDirectionInverse,
-								unsigned int signs[3],
-								btScalar lambda_max,
-								const btVector3& aabbMin,
-								const btVector3& aabbMax,
-								DBVT_IPOLICY) const;
-
-	DBVT_PREFIX
-		static void		collideKDOP(const btDbvtNode* root,
-		const btVector3* normals,
-		const btScalar* offsets,
-		int count,
-		DBVT_IPOLICY);
-	DBVT_PREFIX
-		static void		collideOCL(	const btDbvtNode* root,
-		const btVector3* normals,
-		const btScalar* offsets,
-		const btVector3& sortaxis,
-		int count,								
-		DBVT_IPOLICY,
-		bool fullsort=true);
-	DBVT_PREFIX
-		static void		collideTU(	const btDbvtNode* root,
-		DBVT_IPOLICY);
-	// Helpers	
-	static DBVT_INLINE int	nearest(const int* i,const btDbvt::sStkNPS* a,btScalar v,int l,int h)
-	{
-		int	m=0;
-		while(l<h)
-		{
-			m=(l+h)>>1;
-			if(a[i[m]].value>=v) l=m+1; else h=m;
-		}
-		return(h);
-	}
-	static DBVT_INLINE int	allocate(	btAlignedObjectArray<int>& ifree,
-		btAlignedObjectArray<sStkNPS>& stock,
-		const sStkNPS& value)
-	{
-		int	i;
-		if(ifree.size()>0)
-		{ i=ifree[ifree.size()-1];ifree.pop_back();stock[i]=value; }
-		else
-		{ i=stock.size();stock.push_back(value); }
-		return(i); 
-	}
-	//
-private:
-	btDbvt(const btDbvt&)	{}	
-};
-
-//
-// Inline's
-//
-
-//
-inline btDbvtAabbMm			btDbvtAabbMm::FromCE(const btVector3& c,const btVector3& e)
-{
-	btDbvtAabbMm box;
-	box.mi=c-e;box.mx=c+e;
-	return(box);
-}
-
-//
-inline btDbvtAabbMm			btDbvtAabbMm::FromCR(const btVector3& c,btScalar r)
-{
-	return(FromCE(c,btVector3(r,r,r)));
-}
-
-//
-inline btDbvtAabbMm			btDbvtAabbMm::FromMM(const btVector3& mi,const btVector3& mx)
-{
-	btDbvtAabbMm box;
-	box.mi=mi;box.mx=mx;
-	return(box);
-}
-
-//
-inline btDbvtAabbMm			btDbvtAabbMm::FromPoints(const btVector3* pts,int n)
-{
-	btDbvtAabbMm box;
-	box.mi=box.mx=pts[0];
-	for(int i=1;i<n;++i)
-	{
-		box.mi.setMin(pts[i]);
-		box.mx.setMax(pts[i]);
-	}
-	return(box);
-}
-
-//
-inline btDbvtAabbMm			btDbvtAabbMm::FromPoints(const btVector3** ppts,int n)
-{
-	btDbvtAabbMm box;
-	box.mi=box.mx=*ppts[0];
-	for(int i=1;i<n;++i)
-	{
-		box.mi.setMin(*ppts[i]);
-		box.mx.setMax(*ppts[i]);
-	}
-	return(box);
-}
-
-//
-DBVT_INLINE void		btDbvtAabbMm::Expand(const btVector3& e)
-{
-	mi-=e;mx+=e;
-}
-
-//
-DBVT_INLINE void		btDbvtAabbMm::SignedExpand(const btVector3& e)
-{
-	if(e.x()>0) mx.setX(mx.x()+e[0]); else mi.setX(mi.x()+e[0]);
-	if(e.y()>0) mx.setY(mx.y()+e[1]); else mi.setY(mi.y()+e[1]);
-	if(e.z()>0) mx.setZ(mx.z()+e[2]); else mi.setZ(mi.z()+e[2]);
-}
-
-//
-DBVT_INLINE bool		btDbvtAabbMm::Contain(const btDbvtAabbMm& a) const
-{
-	return(	(mi.x()<=a.mi.x())&&
-		(mi.y()<=a.mi.y())&&
-		(mi.z()<=a.mi.z())&&
-		(mx.x()>=a.mx.x())&&
-		(mx.y()>=a.mx.y())&&
-		(mx.z()>=a.mx.z()));
-}
-
-//
-DBVT_INLINE int		btDbvtAabbMm::Classify(const btVector3& n,btScalar o,int s) const
-{
-	btVector3			pi,px;
-	switch(s)
-	{
-	case	(0+0+0):	px=btVector3(mi.x(),mi.y(),mi.z());
-		pi=btVector3(mx.x(),mx.y(),mx.z());break;
-	case	(1+0+0):	px=btVector3(mx.x(),mi.y(),mi.z());
-		pi=btVector3(mi.x(),mx.y(),mx.z());break;
-	case	(0+2+0):	px=btVector3(mi.x(),mx.y(),mi.z());
-		pi=btVector3(mx.x(),mi.y(),mx.z());break;
-	case	(1+2+0):	px=btVector3(mx.x(),mx.y(),mi.z());
-		pi=btVector3(mi.x(),mi.y(),mx.z());break;
-	case	(0+0+4):	px=btVector3(mi.x(),mi.y(),mx.z());
-		pi=btVector3(mx.x(),mx.y(),mi.z());break;
-	case	(1+0+4):	px=btVector3(mx.x(),mi.y(),mx.z());
-		pi=btVector3(mi.x(),mx.y(),mi.z());break;
-	case	(0+2+4):	px=btVector3(mi.x(),mx.y(),mx.z());
-		pi=btVector3(mx.x(),mi.y(),mi.z());break;
-	case	(1+2+4):	px=btVector3(mx.x(),mx.y(),mx.z());
-		pi=btVector3(mi.x(),mi.y(),mi.z());break;
-	}
-	if((btDot(n,px)+o)<0)		return(-1);
-	if((btDot(n,pi)+o)>=0)	return(+1);
-	return(0);
-}
-
-//
-DBVT_INLINE btScalar	btDbvtAabbMm::ProjectMinimum(const btVector3& v,unsigned signs) const
-{
-	const btVector3*	b[]={&mx,&mi};
-	const btVector3		p(	b[(signs>>0)&1]->x(),
-		b[(signs>>1)&1]->y(),
-		b[(signs>>2)&1]->z());
-	return(btDot(p,v));
-}
-
-//
-DBVT_INLINE void		btDbvtAabbMm::AddSpan(const btVector3& d,btScalar& smi,btScalar& smx) const
-{
-	for(int i=0;i<3;++i)
-	{
-		if(d[i]<0)
-		{ smi+=mx[i]*d[i];smx+=mi[i]*d[i]; }
-		else
-		{ smi+=mi[i]*d[i];smx+=mx[i]*d[i]; }
-	}
-}
-
-//
-DBVT_INLINE bool		Intersect(	const btDbvtAabbMm& a,
-								  const btDbvtAabbMm& b)
-{
-#if	DBVT_INT0_IMPL == DBVT_IMPL_SSE
-	const __m128	rt(_mm_or_ps(	_mm_cmplt_ps(_mm_load_ps(b.mx),_mm_load_ps(a.mi)),
-		_mm_cmplt_ps(_mm_load_ps(a.mx),_mm_load_ps(b.mi))));
-#if defined (_WIN32)
-	const __int32*	pu((const __int32*)&rt);
-#else
-    const int*	pu((const int*)&rt);
-#endif
-	return((pu[0]|pu[1]|pu[2])==0);
-#else
-	return(	(a.mi.x()<=b.mx.x())&&
-		(a.mx.x()>=b.mi.x())&&
-		(a.mi.y()<=b.mx.y())&&
-		(a.mx.y()>=b.mi.y())&&
-		(a.mi.z()<=b.mx.z())&&		
-		(a.mx.z()>=b.mi.z()));
-#endif
-}
-
-
-
-//
-DBVT_INLINE bool		Intersect(	const btDbvtAabbMm& a,
-								  const btVector3& b)
-{
-	return(	(b.x()>=a.mi.x())&&
-		(b.y()>=a.mi.y())&&
-		(b.z()>=a.mi.z())&&
-		(b.x()<=a.mx.x())&&
-		(b.y()<=a.mx.y())&&
-		(b.z()<=a.mx.z()));
-}
-
-
-
-
-
-//////////////////////////////////////
-
-
-//
-DBVT_INLINE btScalar	Proximity(	const btDbvtAabbMm& a,
-								  const btDbvtAabbMm& b)
-{
-	const btVector3	d=(a.mi+a.mx)-(b.mi+b.mx);
-	return(btFabs(d.x())+btFabs(d.y())+btFabs(d.z()));
-}
-
-
-
-//
-DBVT_INLINE int			Select(	const btDbvtAabbMm& o,
-							   const btDbvtAabbMm& a,
-							   const btDbvtAabbMm& b)
-{
-#if	DBVT_SELECT_IMPL == DBVT_IMPL_SSE
-    
-#if defined (_WIN32)
-	static ATTRIBUTE_ALIGNED16(const unsigned __int32)	mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x7fffffff};
-#else
-    static ATTRIBUTE_ALIGNED16(const unsigned int)	mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x00000000 /*0x7fffffff*/};
-#endif
-	///@todo: the intrinsic version is 11% slower
-#if DBVT_USE_INTRINSIC_SSE
-
-	union btSSEUnion ///NOTE: if we use more intrinsics, move btSSEUnion into the LinearMath directory
-	{
-	   __m128		ssereg;
-	   float		floats[4];
-	   int			ints[4];
-	};
-
-	__m128	omi(_mm_load_ps(o.mi));
-	omi=_mm_add_ps(omi,_mm_load_ps(o.mx));
-	__m128	ami(_mm_load_ps(a.mi));
-	ami=_mm_add_ps(ami,_mm_load_ps(a.mx));
-	ami=_mm_sub_ps(ami,omi);
-	ami=_mm_and_ps(ami,_mm_load_ps((const float*)mask));
-	__m128	bmi(_mm_load_ps(b.mi));
-	bmi=_mm_add_ps(bmi,_mm_load_ps(b.mx));
-	bmi=_mm_sub_ps(bmi,omi);
-	bmi=_mm_and_ps(bmi,_mm_load_ps((const float*)mask));
-	__m128	t0(_mm_movehl_ps(ami,ami));
-	ami=_mm_add_ps(ami,t0);
-	ami=_mm_add_ss(ami,_mm_shuffle_ps(ami,ami,1));
-	__m128 t1(_mm_movehl_ps(bmi,bmi));
-	bmi=_mm_add_ps(bmi,t1);
-	bmi=_mm_add_ss(bmi,_mm_shuffle_ps(bmi,bmi,1));
-	
-	btSSEUnion tmp;
-	tmp.ssereg = _mm_cmple_ss(bmi,ami);
-	return tmp.ints[0]&1;
-
-#else
-	ATTRIBUTE_ALIGNED16(__int32	r[1]);
-	__asm
-	{
-		mov		eax,o
-			mov		ecx,a
-			mov		edx,b
-			movaps	xmm0,[eax]
-		movaps	xmm5,mask
-			addps	xmm0,[eax+16]	
-		movaps	xmm1,[ecx]
-		movaps	xmm2,[edx]
-		addps	xmm1,[ecx+16]
-		addps	xmm2,[edx+16]
-		subps	xmm1,xmm0
-			subps	xmm2,xmm0
-			andps	xmm1,xmm5
-			andps	xmm2,xmm5
-			movhlps	xmm3,xmm1
-			movhlps	xmm4,xmm2
-			addps	xmm1,xmm3
-			addps	xmm2,xmm4
-			pshufd	xmm3,xmm1,1
-			pshufd	xmm4,xmm2,1
-			addss	xmm1,xmm3
-			addss	xmm2,xmm4
-			cmpless	xmm2,xmm1
-			movss	r,xmm2
-	}
-	return(r[0]&1);
-#endif
-#else
-	return(Proximity(o,a)<Proximity(o,b)?0:1);
-#endif
-}
-
-//
-DBVT_INLINE void		Merge(	const btDbvtAabbMm& a,
-							  const btDbvtAabbMm& b,
-							  btDbvtAabbMm& r)
-{
-#if DBVT_MERGE_IMPL==DBVT_IMPL_SSE
-	__m128	ami(_mm_load_ps(a.mi));
-	__m128	amx(_mm_load_ps(a.mx));
-	__m128	bmi(_mm_load_ps(b.mi));
-	__m128	bmx(_mm_load_ps(b.mx));
-	ami=_mm_min_ps(ami,bmi);
-	amx=_mm_max_ps(amx,bmx);
-	_mm_store_ps(r.mi,ami);
-	_mm_store_ps(r.mx,amx);
-#else
-	for(int i=0;i<3;++i)
-	{
-		if(a.mi[i]<b.mi[i]) r.mi[i]=a.mi[i]; else r.mi[i]=b.mi[i];
-		if(a.mx[i]>b.mx[i]) r.mx[i]=a.mx[i]; else r.mx[i]=b.mx[i];
-	}
-#endif
-}
-
-//
-DBVT_INLINE bool		NotEqual(	const btDbvtAabbMm& a,
-								 const btDbvtAabbMm& b)
-{
-	return(	(a.mi.x()!=b.mi.x())||
-		(a.mi.y()!=b.mi.y())||
-		(a.mi.z()!=b.mi.z())||
-		(a.mx.x()!=b.mx.x())||
-		(a.mx.y()!=b.mx.y())||
-		(a.mx.z()!=b.mx.z()));
-}
-
-//
-// Inline's
-//
-
-//
-DBVT_PREFIX
-inline void		btDbvt::enumNodes(	const btDbvtNode* root,
-								  DBVT_IPOLICY)
-{
-	DBVT_CHECKTYPE
-		policy.Process(root);
-	if(root->isinternal())
-	{
-		enumNodes(root->childs[0],policy);
-		enumNodes(root->childs[1],policy);
-	}
-}
-
-//
-DBVT_PREFIX
-inline void		btDbvt::enumLeaves(	const btDbvtNode* root,
-								   DBVT_IPOLICY)
-{
-	DBVT_CHECKTYPE
-		if(root->isinternal())
-		{
-			enumLeaves(root->childs[0],policy);
-			enumLeaves(root->childs[1],policy);
-		}
-		else
-		{
-			policy.Process(root);
-		}
-}
-
-//
-DBVT_PREFIX
-inline void		btDbvt::collideTT(	const btDbvtNode* root0,
-								  const btDbvtNode* root1,
-								  DBVT_IPOLICY)
-{
-	DBVT_CHECKTYPE
-		if(root0&&root1)
-		{
-			int								depth=1;
-			int								treshold=DOUBLE_STACKSIZE-4;
-			btAlignedObjectArray<sStkNN>	stkStack;
-			stkStack.resize(DOUBLE_STACKSIZE);
-			stkStack[0]=sStkNN(root0,root1);
-			do	{		
-				sStkNN	p=stkStack[--depth];
-				if(depth>treshold)
-				{
-					stkStack.resize(stkStack.size()*2);
-					treshold=stkStack.size()-4;
-				}
-				if(p.a==p.b)
-				{
-					if(p.a->isinternal())
-					{
-						stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
-						stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
-						stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
-					}
-				}
-				else if(Intersect(p.a->volume,p.b->volume))
-				{
-					if(p.a->isinternal())
-					{
-						if(p.b->isinternal())
-						{
-							stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
-							stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
-							stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
-							stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
-						}
-						else
-						{
-							stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
-							stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
-						}
-					}
-					else
-					{
-						if(p.b->isinternal())
-						{
-							stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
-							stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
-						}
-						else
-						{
-							policy.Process(p.a,p.b);
-						}
-					}
-				}
-			} while(depth);
-		}
-}
-
-
-
-DBVT_PREFIX
-inline void		btDbvt::collideTTpersistentStack(	const btDbvtNode* root0,
-								  const btDbvtNode* root1,
-								  DBVT_IPOLICY)
-{
-	DBVT_CHECKTYPE
-		if(root0&&root1)
-		{
-			int								depth=1;
-			int								treshold=DOUBLE_STACKSIZE-4;
-			
-			m_stkStack.resize(DOUBLE_STACKSIZE);
-			m_stkStack[0]=sStkNN(root0,root1);
-			do	{		
-				sStkNN	p=m_stkStack[--depth];
-				if(depth>treshold)
-				{
-					m_stkStack.resize(m_stkStack.size()*2);
-					treshold=m_stkStack.size()-4;
-				}
-				if(p.a==p.b)
-				{
-					if(p.a->isinternal())
-					{
-						m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
-						m_stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
-						m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
-					}
-				}
-				else if(Intersect(p.a->volume,p.b->volume))
-				{
-					if(p.a->isinternal())
-					{
-						if(p.b->isinternal())
-						{
-							m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
-							m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
-							m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
-							m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
-						}
-						else
-						{
-							m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
-							m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
-						}
-					}
-					else
-					{
-						if(p.b->isinternal())
-						{
-							m_stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
-							m_stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
-						}
-						else
-						{
-							policy.Process(p.a,p.b);
-						}
-					}
-				}
-			} while(depth);
-		}
-}
-
-#if 0
-//
-DBVT_PREFIX
-inline void		btDbvt::collideTT(	const btDbvtNode* root0,
-								  const btDbvtNode* root1,
-								  const btTransform& xform,
-								  DBVT_IPOLICY)
-{
-	DBVT_CHECKTYPE
-		if(root0&&root1)
-		{
-			int								depth=1;
-			int								treshold=DOUBLE_STACKSIZE-4;
-			btAlignedObjectArray<sStkNN>	stkStack;
-			stkStack.resize(DOUBLE_STACKSIZE);
-			stkStack[0]=sStkNN(root0,root1);
-			do	{
-				sStkNN	p=stkStack[--depth];
-				if(Intersect(p.a->volume,p.b->volume,xform))
-				{
-					if(depth>treshold)
-					{
-						stkStack.resize(stkStack.size()*2);
-						treshold=stkStack.size()-4;
-					}
-					if(p.a->isinternal())
-					{
-						if(p.b->isinternal())
-						{					
-							stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
-							stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
-							stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
-							stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
-						}
-						else
-						{
-							stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
-							stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
-						}
-					}
-					else
-					{
-						if(p.b->isinternal())
-						{
-							stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
-							stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
-						}
-						else
-						{
-							policy.Process(p.a,p.b);
-						}
-					}
-				}
-			} while(depth);
-		}
-}
-//
-DBVT_PREFIX
-inline void		btDbvt::collideTT(	const btDbvtNode* root0,
-								  const btTransform& xform0,
-								  const btDbvtNode* root1,
-								  const btTransform& xform1,
-								  DBVT_IPOLICY)
-{
-	const btTransform	xform=xform0.inverse()*xform1;
-	collideTT(root0,root1,xform,policy);
-}
-#endif 
-
-DBVT_PREFIX
-inline void		btDbvt::collideTV(	const btDbvtNode* root,
-								  const btDbvtVolume& vol,
-								  DBVT_IPOLICY) const
-{
-	DBVT_CHECKTYPE
-	if(root)
-	{
-		ATTRIBUTE_ALIGNED16(btDbvtVolume)		volume(vol);
-		btAlignedObjectArray<const btDbvtNode*>	stack;
-		stack.resize(0);
-		stack.reserve(SIMPLE_STACKSIZE);
-		stack.push_back(root);
-		do	{
-			const btDbvtNode*	n=stack[stack.size()-1];
-			stack.pop_back();
-			if(Intersect(n->volume,volume))
-			{
-				if(n->isinternal())
-				{
-					stack.push_back(n->childs[0]);
-					stack.push_back(n->childs[1]);
-				}
-				else
-				{
-					policy.Process(n);
-				}
-			}
-		} while(stack.size()>0);
-	}
-}
-
-//
-DBVT_PREFIX
-inline void		btDbvt::collideTVNoStackAlloc(	const btDbvtNode* root,
-											 const btDbvtVolume& vol,
-											 btNodeStack& stack,
-											 DBVT_IPOLICY) const
-{
-	DBVT_CHECKTYPE
-	if(root)
-	{
-		ATTRIBUTE_ALIGNED16(btDbvtVolume)		volume(vol);
-		stack.resize(0);
-		stack.reserve(SIMPLE_STACKSIZE);
-		stack.push_back(root);
-		do	{
-			const btDbvtNode*	n=stack[stack.size()-1];
-			stack.pop_back();
-			if(Intersect(n->volume,volume))
-			{
-				if(n->isinternal())
-				{
-					stack.push_back(n->childs[0]);
-					stack.push_back(n->childs[1]);
-				}
-				else
-				{
-					policy.Process(n);
-				}
-			}
-		} while(stack.size()>0);
-	}
-}
-
-
-DBVT_PREFIX
-inline void		btDbvt::rayTestInternal(	const btDbvtNode* root,
-								const btVector3& rayFrom,
-								const btVector3& rayTo,
-								const btVector3& rayDirectionInverse,
-								unsigned int signs[3],
-								btScalar lambda_max,
-								const btVector3& aabbMin,
-								const btVector3& aabbMax,
-								DBVT_IPOLICY) const
-{
-        (void) rayTo;
-	DBVT_CHECKTYPE
-	if(root)
-	{
-		btVector3 resultNormal;
-
-		int								depth=1;
-		int								treshold=DOUBLE_STACKSIZE-2;
-		btAlignedObjectArray<const btDbvtNode*>&	stack = m_rayTestStack;
-		stack.resize(DOUBLE_STACKSIZE);
-		stack[0]=root;
-		btVector3 bounds[2];
-		do	
-		{
-			const btDbvtNode*	node=stack[--depth];
-			bounds[0] = node->volume.Mins()-aabbMax;
-			bounds[1] = node->volume.Maxs()-aabbMin;
-			btScalar tmin=1.f,lambda_min=0.f;
-			unsigned int result1=false;
-			result1 = btRayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
-			if(result1)
-			{
-				if(node->isinternal())
-				{
-					if(depth>treshold)
-					{
-						stack.resize(stack.size()*2);
-						treshold=stack.size()-2;
-					}
-					stack[depth++]=node->childs[0];
-					stack[depth++]=node->childs[1];
-				}
-				else
-				{
-					policy.Process(node);
-				}
-			}
-		} while(depth);
-	}
-}
-
-//
-DBVT_PREFIX
-inline void		btDbvt::rayTest(	const btDbvtNode* root,
-								const btVector3& rayFrom,
-								const btVector3& rayTo,
-								DBVT_IPOLICY)
-{
-	DBVT_CHECKTYPE
-		if(root)
-		{
-			btVector3 rayDir = (rayTo-rayFrom);
-			rayDir.normalize ();
-
-			///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
-			btVector3 rayDirectionInverse;
-			rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
-			rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
-			rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
-			unsigned int signs[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
-
-			btScalar lambda_max = rayDir.dot(rayTo-rayFrom);
-
-			btVector3 resultNormal;
-
-			btAlignedObjectArray<const btDbvtNode*>	stack;
-
-			int								depth=1;
-			int								treshold=DOUBLE_STACKSIZE-2;
-
-			stack.resize(DOUBLE_STACKSIZE);
-			stack[0]=root;
-			btVector3 bounds[2];
-			do	{
-				const btDbvtNode*	node=stack[--depth];
-
-				bounds[0] = node->volume.Mins();
-				bounds[1] = node->volume.Maxs();
-				
-				btScalar tmin=1.f,lambda_min=0.f;
-				unsigned int result1 = btRayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
-
-#ifdef COMPARE_BTRAY_AABB2
-				btScalar param=1.f;
-				bool result2 = btRayAabb(rayFrom,rayTo,node->volume.Mins(),node->volume.Maxs(),param,resultNormal);
-				btAssert(result1 == result2);
-#endif //TEST_BTRAY_AABB2
-
-				if(result1)
-				{
-					if(node->isinternal())
-					{
-						if(depth>treshold)
-						{
-							stack.resize(stack.size()*2);
-							treshold=stack.size()-2;
-						}
-						stack[depth++]=node->childs[0];
-						stack[depth++]=node->childs[1];
-					}
-					else
-					{
-						policy.Process(node);
-					}
-				}
-			} while(depth);
-
-		}
-}
-
-//
-DBVT_PREFIX
-inline void		btDbvt::collideKDOP(const btDbvtNode* root,
-									const btVector3* normals,
-									const btScalar* offsets,
-									int count,
-									DBVT_IPOLICY)
-{
-	DBVT_CHECKTYPE
-		if(root)
-		{
-			const int						inside=(1<<count)-1;
-			btAlignedObjectArray<sStkNP>	stack;
-			int								signs[sizeof(unsigned)*8];
-			btAssert(count<int (sizeof(signs)/sizeof(signs[0])));
-			for(int i=0;i<count;++i)
-			{
-				signs[i]=	((normals[i].x()>=0)?1:0)+
-					((normals[i].y()>=0)?2:0)+
-					((normals[i].z()>=0)?4:0);
-			}
-			stack.reserve(SIMPLE_STACKSIZE);
-			stack.push_back(sStkNP(root,0));
-			do	{
-				sStkNP	se=stack[stack.size()-1];
-				bool	out=false;
-				stack.pop_back();
-				for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
-				{
-					if(0==(se.mask&j))
-					{
-						const int	side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
-						switch(side)
-						{
-						case	-1:	out=true;break;
-						case	+1:	se.mask|=j;break;
-						}
-					}
-				}
-				if(!out)
-				{
-					if((se.mask!=inside)&&(se.node->isinternal()))
-					{
-						stack.push_back(sStkNP(se.node->childs[0],se.mask));
-						stack.push_back(sStkNP(se.node->childs[1],se.mask));
-					}
-					else
-					{
-						if(policy.AllLeaves(se.node)) enumLeaves(se.node,policy);
-					}
-				}
-			} while(stack.size());
-		}
-}
-
-//
-DBVT_PREFIX
-inline void		btDbvt::collideOCL(	const btDbvtNode* root,
-								   const btVector3* normals,
-								   const btScalar* offsets,
-								   const btVector3& sortaxis,
-								   int count,
-								   DBVT_IPOLICY,
-								   bool fsort)
-{
-	DBVT_CHECKTYPE
-		if(root)
-		{
-			const unsigned					srtsgns=(sortaxis[0]>=0?1:0)+
-				(sortaxis[1]>=0?2:0)+
-				(sortaxis[2]>=0?4:0);
-			const int						inside=(1<<count)-1;
-			btAlignedObjectArray<sStkNPS>	stock;
-			btAlignedObjectArray<int>		ifree;
-			btAlignedObjectArray<int>		stack;
-			int								signs[sizeof(unsigned)*8];
-			btAssert(count<int (sizeof(signs)/sizeof(signs[0])));
-			for(int i=0;i<count;++i)
-			{
-				signs[i]=	((normals[i].x()>=0)?1:0)+
-					((normals[i].y()>=0)?2:0)+
-					((normals[i].z()>=0)?4:0);
-			}
-			stock.reserve(SIMPLE_STACKSIZE);
-			stack.reserve(SIMPLE_STACKSIZE);
-			ifree.reserve(SIMPLE_STACKSIZE);
-			stack.push_back(allocate(ifree,stock,sStkNPS(root,0,root->volume.ProjectMinimum(sortaxis,srtsgns))));
-			do	{
-				const int	id=stack[stack.size()-1];
-				sStkNPS		se=stock[id];
-				stack.pop_back();ifree.push_back(id);
-				if(se.mask!=inside)
-				{
-					bool	out=false;
-					for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
-					{
-						if(0==(se.mask&j))
-						{
-							const int	side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
-							switch(side)
-							{
-							case	-1:	out=true;break;
-							case	+1:	se.mask|=j;break;
-							}
-						}
-					}
-					if(out) continue;
-				}
-				if(policy.Descent(se.node))
-				{
-					if(se.node->isinternal())
-					{
-						const btDbvtNode* pns[]={	se.node->childs[0],se.node->childs[1]};
-						sStkNPS		nes[]={	sStkNPS(pns[0],se.mask,pns[0]->volume.ProjectMinimum(sortaxis,srtsgns)),
-							sStkNPS(pns[1],se.mask,pns[1]->volume.ProjectMinimum(sortaxis,srtsgns))};
-						const int	q=nes[0].value<nes[1].value?1:0;				
-						int			j=stack.size();
-						if(fsort&&(j>0))
-						{
-							/* Insert 0	*/ 
-							j=nearest(&stack[0],&stock[0],nes[q].value,0,stack.size());
-							stack.push_back(0);
-							
-							//void * memmove ( void * destination, const void * source, size_t num );
-							
-#if DBVT_USE_MEMMOVE
-                     {
-                     int num_items_to_move = stack.size()-1-j;
-                     if(num_items_to_move > 0)
-                        memmove(&stack[j+1],&stack[j],sizeof(int)*num_items_to_move);
-                     }
-#else
-                     for(int k=stack.size()-1;k>j;--k) {
-								stack[k]=stack[k-1];
-                     }
-#endif
-							stack[j]=allocate(ifree,stock,nes[q]);
-							/* Insert 1	*/ 
-							j=nearest(&stack[0],&stock[0],nes[1-q].value,j,stack.size());
-							stack.push_back(0);
-#if DBVT_USE_MEMMOVE
-                     {
-                     int num_items_to_move = stack.size()-1-j;
-                     if(num_items_to_move > 0)
-                        memmove(&stack[j+1],&stack[j],sizeof(int)*num_items_to_move);
-                     }
-#else
-                     for(int k=stack.size()-1;k>j;--k) {
-                        stack[k]=stack[k-1];
-                     }
-#endif
-							stack[j]=allocate(ifree,stock,nes[1-q]);
-						}
-						else
-						{
-							stack.push_back(allocate(ifree,stock,nes[q]));
-							stack.push_back(allocate(ifree,stock,nes[1-q]));
-						}
-					}
-					else
-					{
-						policy.Process(se.node,se.value);
-					}
-				}
-			} while(stack.size());
-		}
-}
-
-//
-DBVT_PREFIX
-inline void		btDbvt::collideTU(	const btDbvtNode* root,
-								  DBVT_IPOLICY)
-{
-	DBVT_CHECKTYPE
-		if(root)
-		{
-			btAlignedObjectArray<const btDbvtNode*>	stack;
-			stack.reserve(SIMPLE_STACKSIZE);
-			stack.push_back(root);
-			do	{
-				const btDbvtNode*	n=stack[stack.size()-1];
-				stack.pop_back();
-				if(policy.Descent(n))
-				{
-					if(n->isinternal())
-					{ stack.push_back(n->childs[0]);stack.push_back(n->childs[1]); }
-					else
-					{ policy.Process(n); }
-				}
-			} while(stack.size()>0);
-		}
-}
-
-//
-// PP Cleanup
-//
-
-#undef DBVT_USE_MEMMOVE
-#undef DBVT_USE_TEMPLATE
-#undef DBVT_VIRTUAL_DTOR
-#undef DBVT_VIRTUAL
-#undef DBVT_PREFIX
-#undef DBVT_IPOLICY
-#undef DBVT_CHECKTYPE
-#undef DBVT_IMPL_GENERIC
-#undef DBVT_IMPL_SSE
-#undef DBVT_USE_INTRINSIC_SSE
-#undef DBVT_SELECT_IMPL
-#undef DBVT_MERGE_IMPL
-#undef DBVT_INT0_IMPL
-
-#endif
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp b/src/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
deleted file mode 100644
index 75cfac64..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
+++ /dev/null
@@ -1,796 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///btDbvtBroadphase implementation by Nathanael Presson
-
-#include "btDbvtBroadphase.h"
-
-//
-// Profiling
-//
-
-#if DBVT_BP_PROFILE||DBVT_BP_ENABLE_BENCHMARK
-#include <stdio.h>
-#endif
-
-#if DBVT_BP_PROFILE
-struct	ProfileScope
-{
-	__forceinline ProfileScope(btClock& clock,unsigned long& value) :
-	m_clock(&clock),m_value(&value),m_base(clock.getTimeMicroseconds())
-	{
-	}
-	__forceinline ~ProfileScope()
-	{
-		(*m_value)+=m_clock->getTimeMicroseconds()-m_base;
-	}
-	btClock*		m_clock;
-	unsigned long*	m_value;
-	unsigned long	m_base;
-};
-#define	SPC(_value_)	ProfileScope	spc_scope(m_clock,_value_)
-#else
-#define	SPC(_value_)
-#endif
-
-//
-// Helpers
-//
-
-//
-template <typename T>
-static inline void	listappend(T* item,T*& list)
-{
-	item->links[0]=0;
-	item->links[1]=list;
-	if(list) list->links[0]=item;
-	list=item;
-}
-
-//
-template <typename T>
-static inline void	listremove(T* item,T*& list)
-{
-	if(item->links[0]) item->links[0]->links[1]=item->links[1]; else list=item->links[1];
-	if(item->links[1]) item->links[1]->links[0]=item->links[0];
-}
-
-//
-template <typename T>
-static inline int	listcount(T* root)
-{
-	int	n=0;
-	while(root) { ++n;root=root->links[1]; }
-	return(n);
-}
-
-//
-template <typename T>
-static inline void	clear(T& value)
-{
-	static const struct ZeroDummy : T {} zerodummy;
-	value=zerodummy;
-}
-
-//
-// Colliders
-//
-
-/* Tree collider	*/ 
-struct	btDbvtTreeCollider : btDbvt::ICollide
-{
-	btDbvtBroadphase*	pbp;
-	btDbvtProxy*		proxy;
-	btDbvtTreeCollider(btDbvtBroadphase* p) : pbp(p) {}
-	void	Process(const btDbvtNode* na,const btDbvtNode* nb)
-	{
-		if(na!=nb)
-		{
-			btDbvtProxy*	pa=(btDbvtProxy*)na->data;
-			btDbvtProxy*	pb=(btDbvtProxy*)nb->data;
-#if DBVT_BP_SORTPAIRS
-			if(pa->m_uniqueId>pb->m_uniqueId) 
-				btSwap(pa,pb);
-#endif
-			pbp->m_paircache->addOverlappingPair(pa,pb);
-			++pbp->m_newpairs;
-		}
-	}
-	void	Process(const btDbvtNode* n)
-	{
-		Process(n,proxy->leaf);
-	}
-};
-
-//
-// btDbvtBroadphase
-//
-
-//
-btDbvtBroadphase::btDbvtBroadphase(btOverlappingPairCache* paircache)
-{
-	m_deferedcollide	=	false;
-	m_needcleanup		=	true;
-	m_releasepaircache	=	(paircache!=0)?false:true;
-	m_prediction		=	0;
-	m_stageCurrent		=	0;
-	m_fixedleft			=	0;
-	m_fupdates			=	1;
-	m_dupdates			=	0;
-	m_cupdates			=	10;
-	m_newpairs			=	1;
-	m_updates_call		=	0;
-	m_updates_done		=	0;
-	m_updates_ratio		=	0;
-	m_paircache			=	paircache? paircache	: new(btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
-	m_gid				=	0;
-	m_pid				=	0;
-	m_cid				=	0;
-	for(int i=0;i<=STAGECOUNT;++i)
-	{
-		m_stageRoots[i]=0;
-	}
-#if DBVT_BP_PROFILE
-	clear(m_profiling);
-#endif
-}
-
-//
-btDbvtBroadphase::~btDbvtBroadphase()
-{
-	if(m_releasepaircache) 
-	{
-		m_paircache->~btOverlappingPairCache();
-		btAlignedFree(m_paircache);
-	}
-}
-
-//
-btBroadphaseProxy*				btDbvtBroadphase::createProxy(	const btVector3& aabbMin,
-															  const btVector3& aabbMax,
-															  int /*shapeType*/,
-															  void* userPtr,
-															  short int collisionFilterGroup,
-															  short int collisionFilterMask,
-															  btDispatcher* /*dispatcher*/,
-															  void* /*multiSapProxy*/)
-{
-	btDbvtProxy*		proxy=new(btAlignedAlloc(sizeof(btDbvtProxy),16)) btDbvtProxy(	aabbMin,aabbMax,userPtr,
-		collisionFilterGroup,
-		collisionFilterMask);
-
-	btDbvtAabbMm aabb = btDbvtVolume::FromMM(aabbMin,aabbMax);
-
-	//bproxy->aabb			=	btDbvtVolume::FromMM(aabbMin,aabbMax);
-	proxy->stage		=	m_stageCurrent;
-	proxy->m_uniqueId	=	++m_gid;
-	proxy->leaf			=	m_sets[0].insert(aabb,proxy);
-	listappend(proxy,m_stageRoots[m_stageCurrent]);
-	if(!m_deferedcollide)
-	{
-		btDbvtTreeCollider	collider(this);
-		collider.proxy=proxy;
-		m_sets[0].collideTV(m_sets[0].m_root,aabb,collider);
-		m_sets[1].collideTV(m_sets[1].m_root,aabb,collider);
-	}
-	return(proxy);
-}
-
-//
-void							btDbvtBroadphase::destroyProxy(	btBroadphaseProxy* absproxy,
-															   btDispatcher* dispatcher)
-{
-	btDbvtProxy*	proxy=(btDbvtProxy*)absproxy;
-	if(proxy->stage==STAGECOUNT)
-		m_sets[1].remove(proxy->leaf);
-	else
-		m_sets[0].remove(proxy->leaf);
-	listremove(proxy,m_stageRoots[proxy->stage]);
-	m_paircache->removeOverlappingPairsContainingProxy(proxy,dispatcher);
-	btAlignedFree(proxy);
-	m_needcleanup=true;
-}
-
-void	btDbvtBroadphase::getAabb(btBroadphaseProxy* absproxy,btVector3& aabbMin, btVector3& aabbMax ) const
-{
-	btDbvtProxy*						proxy=(btDbvtProxy*)absproxy;
-	aabbMin = proxy->m_aabbMin;
-	aabbMax = proxy->m_aabbMax;
-}
-
-struct	BroadphaseRayTester : btDbvt::ICollide
-{
-	btBroadphaseRayCallback& m_rayCallback;
-	BroadphaseRayTester(btBroadphaseRayCallback& orgCallback)
-		:m_rayCallback(orgCallback)
-	{
-	}
-	void					Process(const btDbvtNode* leaf)
-	{
-		btDbvtProxy*	proxy=(btDbvtProxy*)leaf->data;
-		m_rayCallback.process(proxy);
-	}
-};	
-
-void	btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
-{
-	BroadphaseRayTester callback(rayCallback);
-
-	m_sets[0].rayTestInternal(	m_sets[0].m_root,
-		rayFrom,
-		rayTo,
-		rayCallback.m_rayDirectionInverse,
-		rayCallback.m_signs,
-		rayCallback.m_lambda_max,
-		aabbMin,
-		aabbMax,
-		callback);
-
-	m_sets[1].rayTestInternal(	m_sets[1].m_root,
-		rayFrom,
-		rayTo,
-		rayCallback.m_rayDirectionInverse,
-		rayCallback.m_signs,
-		rayCallback.m_lambda_max,
-		aabbMin,
-		aabbMax,
-		callback);
-
-}
-
-
-struct	BroadphaseAabbTester : btDbvt::ICollide
-{
-	btBroadphaseAabbCallback& m_aabbCallback;
-	BroadphaseAabbTester(btBroadphaseAabbCallback& orgCallback)
-		:m_aabbCallback(orgCallback)
-	{
-	}
-	void					Process(const btDbvtNode* leaf)
-	{
-		btDbvtProxy*	proxy=(btDbvtProxy*)leaf->data;
-		m_aabbCallback.process(proxy);
-	}
-};	
-
-void	btDbvtBroadphase::aabbTest(const btVector3& aabbMin,const btVector3& aabbMax,btBroadphaseAabbCallback& aabbCallback)
-{
-	BroadphaseAabbTester callback(aabbCallback);
-
-	const ATTRIBUTE_ALIGNED16(btDbvtVolume)	bounds=btDbvtVolume::FromMM(aabbMin,aabbMax);
-		//process all children, that overlap with  the given AABB bounds
-	m_sets[0].collideTV(m_sets[0].m_root,bounds,callback);
-	m_sets[1].collideTV(m_sets[1].m_root,bounds,callback);
-
-}
-
-
-
-//
-void							btDbvtBroadphase::setAabb(		btBroadphaseProxy* absproxy,
-														  const btVector3& aabbMin,
-														  const btVector3& aabbMax,
-														  btDispatcher* /*dispatcher*/)
-{
-	btDbvtProxy*						proxy=(btDbvtProxy*)absproxy;
-	ATTRIBUTE_ALIGNED16(btDbvtVolume)	aabb=btDbvtVolume::FromMM(aabbMin,aabbMax);
-#if DBVT_BP_PREVENTFALSEUPDATE
-	if(NotEqual(aabb,proxy->leaf->volume))
-#endif
-	{
-		bool	docollide=false;
-		if(proxy->stage==STAGECOUNT)
-		{/* fixed -> dynamic set	*/ 
-			m_sets[1].remove(proxy->leaf);
-			proxy->leaf=m_sets[0].insert(aabb,proxy);
-			docollide=true;
-		}
-		else
-		{/* dynamic set				*/ 
-			++m_updates_call;
-			if(Intersect(proxy->leaf->volume,aabb))
-			{/* Moving				*/ 
-
-				const btVector3	delta=aabbMin-proxy->m_aabbMin;
-				btVector3		velocity(((proxy->m_aabbMax-proxy->m_aabbMin)/2)*m_prediction);
-				if(delta[0]<0) velocity[0]=-velocity[0];
-				if(delta[1]<0) velocity[1]=-velocity[1];
-				if(delta[2]<0) velocity[2]=-velocity[2];
-				if	(
-#ifdef DBVT_BP_MARGIN				
-					m_sets[0].update(proxy->leaf,aabb,velocity,DBVT_BP_MARGIN)
-#else
-					m_sets[0].update(proxy->leaf,aabb,velocity)
-#endif
-					)
-				{
-					++m_updates_done;
-					docollide=true;
-				}
-			}
-			else
-			{/* Teleporting			*/ 
-				m_sets[0].update(proxy->leaf,aabb);
-				++m_updates_done;
-				docollide=true;
-			}	
-		}
-		listremove(proxy,m_stageRoots[proxy->stage]);
-		proxy->m_aabbMin = aabbMin;
-		proxy->m_aabbMax = aabbMax;
-		proxy->stage	=	m_stageCurrent;
-		listappend(proxy,m_stageRoots[m_stageCurrent]);
-		if(docollide)
-		{
-			m_needcleanup=true;
-			if(!m_deferedcollide)
-			{
-				btDbvtTreeCollider	collider(this);
-				m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
-				m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
-			}
-		}	
-	}
-}
-
-
-//
-void							btDbvtBroadphase::setAabbForceUpdate(		btBroadphaseProxy* absproxy,
-														  const btVector3& aabbMin,
-														  const btVector3& aabbMax,
-														  btDispatcher* /*dispatcher*/)
-{
-	btDbvtProxy*						proxy=(btDbvtProxy*)absproxy;
-	ATTRIBUTE_ALIGNED16(btDbvtVolume)	aabb=btDbvtVolume::FromMM(aabbMin,aabbMax);
-	bool	docollide=false;
-	if(proxy->stage==STAGECOUNT)
-	{/* fixed -> dynamic set	*/ 
-		m_sets[1].remove(proxy->leaf);
-		proxy->leaf=m_sets[0].insert(aabb,proxy);
-		docollide=true;
-	}
-	else
-	{/* dynamic set				*/ 
-		++m_updates_call;
-		/* Teleporting			*/ 
-		m_sets[0].update(proxy->leaf,aabb);
-		++m_updates_done;
-		docollide=true;
-	}
-	listremove(proxy,m_stageRoots[proxy->stage]);
-	proxy->m_aabbMin = aabbMin;
-	proxy->m_aabbMax = aabbMax;
-	proxy->stage	=	m_stageCurrent;
-	listappend(proxy,m_stageRoots[m_stageCurrent]);
-	if(docollide)
-	{
-		m_needcleanup=true;
-		if(!m_deferedcollide)
-		{
-			btDbvtTreeCollider	collider(this);
-			m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
-			m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
-		}
-	}	
-}
-
-//
-void							btDbvtBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
-{
-	collide(dispatcher);
-#if DBVT_BP_PROFILE
-	if(0==(m_pid%DBVT_BP_PROFILING_RATE))
-	{	
-		printf("fixed(%u) dynamics(%u) pairs(%u)\r\n",m_sets[1].m_leaves,m_sets[0].m_leaves,m_paircache->getNumOverlappingPairs());
-		unsigned int	total=m_profiling.m_total;
-		if(total<=0) total=1;
-		printf("ddcollide: %u%% (%uus)\r\n",(50+m_profiling.m_ddcollide*100)/total,m_profiling.m_ddcollide/DBVT_BP_PROFILING_RATE);
-		printf("fdcollide: %u%% (%uus)\r\n",(50+m_profiling.m_fdcollide*100)/total,m_profiling.m_fdcollide/DBVT_BP_PROFILING_RATE);
-		printf("cleanup:   %u%% (%uus)\r\n",(50+m_profiling.m_cleanup*100)/total,m_profiling.m_cleanup/DBVT_BP_PROFILING_RATE);
-		printf("total:     %uus\r\n",total/DBVT_BP_PROFILING_RATE);
-		const unsigned long	sum=m_profiling.m_ddcollide+
-			m_profiling.m_fdcollide+
-			m_profiling.m_cleanup;
-		printf("leaked: %u%% (%uus)\r\n",100-((50+sum*100)/total),(total-sum)/DBVT_BP_PROFILING_RATE);
-		printf("job counts: %u%%\r\n",(m_profiling.m_jobcount*100)/((m_sets[0].m_leaves+m_sets[1].m_leaves)*DBVT_BP_PROFILING_RATE));
-		clear(m_profiling);
-		m_clock.reset();
-	}
-#endif
-
-	performDeferredRemoval(dispatcher);
-
-}
-
-void btDbvtBroadphase::performDeferredRemoval(btDispatcher* dispatcher)
-{
-
-	if (m_paircache->hasDeferredRemoval())
-	{
-
-		btBroadphasePairArray&	overlappingPairArray = m_paircache->getOverlappingPairArray();
-
-		//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
-		overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
-
-		int invalidPair = 0;
-
-		
-		int i;
-
-		btBroadphasePair previousPair;
-		previousPair.m_pProxy0 = 0;
-		previousPair.m_pProxy1 = 0;
-		previousPair.m_algorithm = 0;
-		
-		
-		for (i=0;i<overlappingPairArray.size();i++)
-		{
-		
-			btBroadphasePair& pair = overlappingPairArray[i];
-
-			bool isDuplicate = (pair == previousPair);
-
-			previousPair = pair;
-
-			bool needsRemoval = false;
-
-			if (!isDuplicate)
-			{
-				//important to perform AABB check that is consistent with the broadphase
-				btDbvtProxy*		pa=(btDbvtProxy*)pair.m_pProxy0;
-				btDbvtProxy*		pb=(btDbvtProxy*)pair.m_pProxy1;
-				bool hasOverlap = Intersect(pa->leaf->volume,pb->leaf->volume);
-
-				if (hasOverlap)
-				{
-					needsRemoval = false;
-				} else
-				{
-					needsRemoval = true;
-				}
-			} else
-			{
-				//remove duplicate
-				needsRemoval = true;
-				//should have no algorithm
-				btAssert(!pair.m_algorithm);
-			}
-			
-			if (needsRemoval)
-			{
-				m_paircache->cleanOverlappingPair(pair,dispatcher);
-
-				pair.m_pProxy0 = 0;
-				pair.m_pProxy1 = 0;
-				invalidPair++;
-			} 
-			
-		}
-
-		//perform a sort, to sort 'invalid' pairs to the end
-		overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
-		overlappingPairArray.resize(overlappingPairArray.size() - invalidPair);
-	}
-}
-
-//
-void							btDbvtBroadphase::collide(btDispatcher* dispatcher)
-{
-	/*printf("---------------------------------------------------------\n");
-	printf("m_sets[0].m_leaves=%d\n",m_sets[0].m_leaves);
-	printf("m_sets[1].m_leaves=%d\n",m_sets[1].m_leaves);
-	printf("numPairs = %d\n",getOverlappingPairCache()->getNumOverlappingPairs());
-	{
-		int i;
-		for (i=0;i<getOverlappingPairCache()->getNumOverlappingPairs();i++)
-		{
-			printf("pair[%d]=(%d,%d),",i,getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy0->getUid(),
-				getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy1->getUid());
-		}
-		printf("\n");
-	}
-*/
-
-
-
-	SPC(m_profiling.m_total);
-	/* optimize				*/ 
-	m_sets[0].optimizeIncremental(1+(m_sets[0].m_leaves*m_dupdates)/100);
-	if(m_fixedleft)
-	{
-		const int count=1+(m_sets[1].m_leaves*m_fupdates)/100;
-		m_sets[1].optimizeIncremental(1+(m_sets[1].m_leaves*m_fupdates)/100);
-		m_fixedleft=btMax<int>(0,m_fixedleft-count);
-	}
-	/* dynamic -> fixed set	*/ 
-	m_stageCurrent=(m_stageCurrent+1)%STAGECOUNT;
-	btDbvtProxy*	current=m_stageRoots[m_stageCurrent];
-	if(current)
-	{
-		btDbvtTreeCollider	collider(this);
-		do	{
-			btDbvtProxy*	next=current->links[1];
-			listremove(current,m_stageRoots[current->stage]);
-			listappend(current,m_stageRoots[STAGECOUNT]);
-#if DBVT_BP_ACCURATESLEEPING
-			m_paircache->removeOverlappingPairsContainingProxy(current,dispatcher);
-			collider.proxy=current;
-			btDbvt::collideTV(m_sets[0].m_root,current->aabb,collider);
-			btDbvt::collideTV(m_sets[1].m_root,current->aabb,collider);
-#endif
-			m_sets[0].remove(current->leaf);
-			ATTRIBUTE_ALIGNED16(btDbvtVolume)	curAabb=btDbvtVolume::FromMM(current->m_aabbMin,current->m_aabbMax);
-			current->leaf	=	m_sets[1].insert(curAabb,current);
-			current->stage	=	STAGECOUNT;	
-			current			=	next;
-		} while(current);
-		m_fixedleft=m_sets[1].m_leaves;
-		m_needcleanup=true;
-	}
-	/* collide dynamics		*/ 
-	{
-		btDbvtTreeCollider	collider(this);
-		if(m_deferedcollide)
-		{
-			SPC(m_profiling.m_fdcollide);
-			m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[1].m_root,collider);
-		}
-		if(m_deferedcollide)
-		{
-			SPC(m_profiling.m_ddcollide);
-			m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[0].m_root,collider);
-		}
-	}
-	/* clean up				*/ 
-	if(m_needcleanup)
-	{
-		SPC(m_profiling.m_cleanup);
-		btBroadphasePairArray&	pairs=m_paircache->getOverlappingPairArray();
-		if(pairs.size()>0)
-		{
-
-			int			ni=btMin(pairs.size(),btMax<int>(m_newpairs,(pairs.size()*m_cupdates)/100));
-			for(int i=0;i<ni;++i)
-			{
-				btBroadphasePair&	p=pairs[(m_cid+i)%pairs.size()];
-				btDbvtProxy*		pa=(btDbvtProxy*)p.m_pProxy0;
-				btDbvtProxy*		pb=(btDbvtProxy*)p.m_pProxy1;
-				if(!Intersect(pa->leaf->volume,pb->leaf->volume))
-				{
-#if DBVT_BP_SORTPAIRS
-					if(pa->m_uniqueId>pb->m_uniqueId) 
-						btSwap(pa,pb);
-#endif
-					m_paircache->removeOverlappingPair(pa,pb,dispatcher);
-					--ni;--i;
-				}
-			}
-			if(pairs.size()>0) m_cid=(m_cid+ni)%pairs.size(); else m_cid=0;
-		}
-	}
-	++m_pid;
-	m_newpairs=1;
-	m_needcleanup=false;
-	if(m_updates_call>0)
-	{ m_updates_ratio=m_updates_done/(btScalar)m_updates_call; }
-	else
-	{ m_updates_ratio=0; }
-	m_updates_done/=2;
-	m_updates_call/=2;
-}
-
-//
-void							btDbvtBroadphase::optimize()
-{
-	m_sets[0].optimizeTopDown();
-	m_sets[1].optimizeTopDown();
-}
-
-//
-btOverlappingPairCache*			btDbvtBroadphase::getOverlappingPairCache()
-{
-	return(m_paircache);
-}
-
-//
-const btOverlappingPairCache*	btDbvtBroadphase::getOverlappingPairCache() const
-{
-	return(m_paircache);
-}
-
-//
-void							btDbvtBroadphase::getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
-{
-
-	ATTRIBUTE_ALIGNED16(btDbvtVolume)	bounds;
-
-	if(!m_sets[0].empty())
-		if(!m_sets[1].empty())	Merge(	m_sets[0].m_root->volume,
-			m_sets[1].m_root->volume,bounds);
-		else
-			bounds=m_sets[0].m_root->volume;
-	else if(!m_sets[1].empty())	bounds=m_sets[1].m_root->volume;
-	else
-		bounds=btDbvtVolume::FromCR(btVector3(0,0,0),0);
-	aabbMin=bounds.Mins();
-	aabbMax=bounds.Maxs();
-}
-
-void btDbvtBroadphase::resetPool(btDispatcher* dispatcher)
-{
-	
-	int totalObjects = m_sets[0].m_leaves + m_sets[1].m_leaves;
-	if (!totalObjects)
-	{
-		//reset internal dynamic tree data structures
-		m_sets[0].clear();
-		m_sets[1].clear();
-		
-		m_deferedcollide	=	false;
-		m_needcleanup		=	true;
-		m_stageCurrent		=	0;
-		m_fixedleft			=	0;
-		m_fupdates			=	1;
-		m_dupdates			=	0;
-		m_cupdates			=	10;
-		m_newpairs			=	1;
-		m_updates_call		=	0;
-		m_updates_done		=	0;
-		m_updates_ratio		=	0;
-		
-		m_gid				=	0;
-		m_pid				=	0;
-		m_cid				=	0;
-		for(int i=0;i<=STAGECOUNT;++i)
-		{
-			m_stageRoots[i]=0;
-		}
-	}
-}
-
-//
-void							btDbvtBroadphase::printStats()
-{}
-
-//
-#if DBVT_BP_ENABLE_BENCHMARK
-
-struct	btBroadphaseBenchmark
-{
-	struct	Experiment
-	{
-		const char*			name;
-		int					object_count;
-		int					update_count;
-		int					spawn_count;
-		int					iterations;
-		btScalar			speed;
-		btScalar			amplitude;
-	};
-	struct	Object
-	{
-		btVector3			center;
-		btVector3			extents;
-		btBroadphaseProxy*	proxy;
-		btScalar			time;
-		void				update(btScalar speed,btScalar amplitude,btBroadphaseInterface* pbi)
-		{
-			time		+=	speed;
-			center[0]	=	btCos(time*(btScalar)2.17)*amplitude+
-				btSin(time)*amplitude/2;
-			center[1]	=	btCos(time*(btScalar)1.38)*amplitude+
-				btSin(time)*amplitude;
-			center[2]	=	btSin(time*(btScalar)0.777)*amplitude;
-			pbi->setAabb(proxy,center-extents,center+extents,0);
-		}
-	};
-	static int		UnsignedRand(int range=RAND_MAX-1)	{ return(rand()%(range+1)); }
-	static btScalar	UnitRand()							{ return(UnsignedRand(16384)/(btScalar)16384); }
-	static void		OutputTime(const char* name,btClock& c,unsigned count=0)
-	{
-		const unsigned long	us=c.getTimeMicroseconds();
-		const unsigned long	ms=(us+500)/1000;
-		const btScalar		sec=us/(btScalar)(1000*1000);
-		if(count>0)
-			printf("%s : %u us (%u ms), %.2f/s\r\n",name,us,ms,count/sec);
-		else
-			printf("%s : %u us (%u ms)\r\n",name,us,ms);
-	}
-};
-
-void							btDbvtBroadphase::benchmark(btBroadphaseInterface* pbi)
-{
-	static const btBroadphaseBenchmark::Experiment		experiments[]=
-	{
-		{"1024o.10%",1024,10,0,8192,(btScalar)0.005,(btScalar)100},
-		/*{"4096o.10%",4096,10,0,8192,(btScalar)0.005,(btScalar)100},
-		{"8192o.10%",8192,10,0,8192,(btScalar)0.005,(btScalar)100},*/
-	};
-	static const int										nexperiments=sizeof(experiments)/sizeof(experiments[0]);
-	btAlignedObjectArray<btBroadphaseBenchmark::Object*>	objects;
-	btClock													wallclock;
-	/* Begin			*/ 
-	for(int iexp=0;iexp<nexperiments;++iexp)
-	{
-		const btBroadphaseBenchmark::Experiment&	experiment=experiments[iexp];
-		const int									object_count=experiment.object_count;
-		const int									update_count=(object_count*experiment.update_count)/100;
-		const int									spawn_count=(object_count*experiment.spawn_count)/100;
-		const btScalar								speed=experiment.speed;	
-		const btScalar								amplitude=experiment.amplitude;
-		printf("Experiment #%u '%s':\r\n",iexp,experiment.name);
-		printf("\tObjects: %u\r\n",object_count);
-		printf("\tUpdate: %u\r\n",update_count);
-		printf("\tSpawn: %u\r\n",spawn_count);
-		printf("\tSpeed: %f\r\n",speed);
-		printf("\tAmplitude: %f\r\n",amplitude);
-		srand(180673);
-		/* Create objects	*/ 
-		wallclock.reset();
-		objects.reserve(object_count);
-		for(int i=0;i<object_count;++i)
-		{
-			btBroadphaseBenchmark::Object*	po=new btBroadphaseBenchmark::Object();
-			po->center[0]=btBroadphaseBenchmark::UnitRand()*50;
-			po->center[1]=btBroadphaseBenchmark::UnitRand()*50;
-			po->center[2]=btBroadphaseBenchmark::UnitRand()*50;
-			po->extents[0]=btBroadphaseBenchmark::UnitRand()*2+2;
-			po->extents[1]=btBroadphaseBenchmark::UnitRand()*2+2;
-			po->extents[2]=btBroadphaseBenchmark::UnitRand()*2+2;
-			po->time=btBroadphaseBenchmark::UnitRand()*2000;
-			po->proxy=pbi->createProxy(po->center-po->extents,po->center+po->extents,0,po,1,1,0,0);
-			objects.push_back(po);
-		}
-		btBroadphaseBenchmark::OutputTime("\tInitialization",wallclock);
-		/* First update		*/ 
-		wallclock.reset();
-		for(int i=0;i<objects.size();++i)
-		{
-			objects[i]->update(speed,amplitude,pbi);
-		}
-		btBroadphaseBenchmark::OutputTime("\tFirst update",wallclock);
-		/* Updates			*/ 
-		wallclock.reset();
-		for(int i=0;i<experiment.iterations;++i)
-		{
-			for(int j=0;j<update_count;++j)
-			{				
-				objects[j]->update(speed,amplitude,pbi);
-			}
-			pbi->calculateOverlappingPairs(0);
-		}
-		btBroadphaseBenchmark::OutputTime("\tUpdate",wallclock,experiment.iterations);
-		/* Clean up			*/ 
-		wallclock.reset();
-		for(int i=0;i<objects.size();++i)
-		{
-			pbi->destroyProxy(objects[i]->proxy,0);
-			delete objects[i];
-		}
-		objects.resize(0);
-		btBroadphaseBenchmark::OutputTime("\tRelease",wallclock);
-	}
-
-}
-#else
-void							btDbvtBroadphase::benchmark(btBroadphaseInterface*)
-{}
-#endif
-
-#if DBVT_BP_PROFILE
-#undef	SPC
-#endif
-
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h b/src/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
deleted file mode 100644
index 18b64ad0..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///btDbvtBroadphase implementation by Nathanael Presson
-#ifndef BT_DBVT_BROADPHASE_H
-#define BT_DBVT_BROADPHASE_H
-
-#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
-
-//
-// Compile time config
-//
-
-#define	DBVT_BP_PROFILE					0
-//#define DBVT_BP_SORTPAIRS				1
-#define DBVT_BP_PREVENTFALSEUPDATE		0
-#define DBVT_BP_ACCURATESLEEPING		0
-#define DBVT_BP_ENABLE_BENCHMARK		0
-#define DBVT_BP_MARGIN					(btScalar)0.05
-
-#if DBVT_BP_PROFILE
-#define	DBVT_BP_PROFILING_RATE	256
-#include "LinearMath/btQuickprof.h"
-#endif
-
-//
-// btDbvtProxy
-//
-struct btDbvtProxy : btBroadphaseProxy
-{
-	/* Fields		*/ 
-	//btDbvtAabbMm	aabb;
-	btDbvtNode*		leaf;
-	btDbvtProxy*	links[2];
-	int				stage;
-	/* ctor			*/ 
-	btDbvtProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask) :
-	btBroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask)
-	{
-		links[0]=links[1]=0;
-	}
-};
-
-typedef btAlignedObjectArray<btDbvtProxy*>	btDbvtProxyArray;
-
-///The btDbvtBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see btDbvt).
-///One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other.
-///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases btAxisSweep3 and bt32BitAxisSweep3.
-struct	btDbvtBroadphase : btBroadphaseInterface
-{
-	/* Config		*/ 
-	enum	{
-		DYNAMIC_SET			=	0,	/* Dynamic set index	*/ 
-		FIXED_SET			=	1,	/* Fixed set index		*/ 
-		STAGECOUNT			=	2	/* Number of stages		*/ 
-	};
-	/* Fields		*/ 
-	btDbvt					m_sets[2];					// Dbvt sets
-	btDbvtProxy*			m_stageRoots[STAGECOUNT+1];	// Stages list
-	btOverlappingPairCache*	m_paircache;				// Pair cache
-	btScalar				m_prediction;				// Velocity prediction
-	int						m_stageCurrent;				// Current stage
-	int						m_fupdates;					// % of fixed updates per frame
-	int						m_dupdates;					// % of dynamic updates per frame
-	int						m_cupdates;					// % of cleanup updates per frame
-	int						m_newpairs;					// Number of pairs created
-	int						m_fixedleft;				// Fixed optimization left
-	unsigned				m_updates_call;				// Number of updates call
-	unsigned				m_updates_done;				// Number of updates done
-	btScalar				m_updates_ratio;			// m_updates_done/m_updates_call
-	int						m_pid;						// Parse id
-	int						m_cid;						// Cleanup index
-	int						m_gid;						// Gen id
-	bool					m_releasepaircache;			// Release pair cache on delete
-	bool					m_deferedcollide;			// Defere dynamic/static collision to collide call
-	bool					m_needcleanup;				// Need to run cleanup?
-#if DBVT_BP_PROFILE
-	btClock					m_clock;
-	struct	{
-		unsigned long		m_total;
-		unsigned long		m_ddcollide;
-		unsigned long		m_fdcollide;
-		unsigned long		m_cleanup;
-		unsigned long		m_jobcount;
-	}				m_profiling;
-#endif
-	/* Methods		*/ 
-	btDbvtBroadphase(btOverlappingPairCache* paircache=0);
-	~btDbvtBroadphase();
-	void							collide(btDispatcher* dispatcher);
-	void							optimize();
-	
-	/* btBroadphaseInterface Implementation	*/
-	btBroadphaseProxy*				createProxy(const btVector3& aabbMin,const btVector3& aabbMax,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
-	virtual void					destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
-	virtual void					setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
-	virtual void					rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
-	virtual void					aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
-
-	virtual void					getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
-	virtual	void					calculateOverlappingPairs(btDispatcher* dispatcher);
-	virtual	btOverlappingPairCache*	getOverlappingPairCache();
-	virtual	const btOverlappingPairCache*	getOverlappingPairCache() const;
-	virtual	void					getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const;
-	virtual	void					printStats();
-
-
-	///reset broadphase internal structures, to ensure determinism/reproducability
-	virtual void resetPool(btDispatcher* dispatcher);
-
-	void	performDeferredRemoval(btDispatcher* dispatcher);
-	
-	void	setVelocityPrediction(btScalar prediction)
-	{
-		m_prediction = prediction;
-	}
-	btScalar getVelocityPrediction() const
-	{
-		return m_prediction;
-	}
-
-	///this setAabbForceUpdate is similar to setAabb but always forces the aabb update. 
-	///it is not part of the btBroadphaseInterface but specific to btDbvtBroadphase.
-	///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see
-	///http://code.google.com/p/bullet/issues/detail?id=223
-	void							setAabbForceUpdate(		btBroadphaseProxy* absproxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* /*dispatcher*/);
-
-	static void						benchmark(btBroadphaseInterface*);
-
-
-};
-
-#endif
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp b/src/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp
deleted file mode 100644
index 20768225..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp
+++ /dev/null
@@ -1,22 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btDispatcher.h"
-
-btDispatcher::~btDispatcher()
-{
-
-}
-
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h b/src/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h
deleted file mode 100644
index 89c307d1..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_DISPATCHER_H
-#define BT_DISPATCHER_H
-#include "LinearMath/btScalar.h"
-
-class btCollisionAlgorithm;
-struct btBroadphaseProxy;
-class btRigidBody;
-class	btCollisionObject;
-class btOverlappingPairCache;
-struct btCollisionObjectWrapper;
-
-class btPersistentManifold;
-class btPoolAllocator;
-
-struct btDispatcherInfo
-{
-	enum DispatchFunc
-	{
-		DISPATCH_DISCRETE = 1,
-		DISPATCH_CONTINUOUS
-	};
-	btDispatcherInfo()
-		:m_timeStep(btScalar(0.)),
-		m_stepCount(0),
-		m_dispatchFunc(DISPATCH_DISCRETE),
-		m_timeOfImpact(btScalar(1.)),
-		m_useContinuous(true),
-		m_debugDraw(0),
-		m_enableSatConvex(false),
-		m_enableSPU(true),
-		m_useEpa(true),
-		m_allowedCcdPenetration(btScalar(0.04)),
-		m_useConvexConservativeDistanceUtil(false),
-		m_convexConservativeDistanceThreshold(0.0f)
-	{
-
-	}
-	btScalar	m_timeStep;
-	int			m_stepCount;
-	int			m_dispatchFunc;
-	mutable btScalar	m_timeOfImpact;
-	bool		m_useContinuous;
-	class btIDebugDraw*	m_debugDraw;
-	bool		m_enableSatConvex;
-	bool		m_enableSPU;
-	bool		m_useEpa;
-	btScalar	m_allowedCcdPenetration;
-	bool		m_useConvexConservativeDistanceUtil;
-	btScalar	m_convexConservativeDistanceThreshold;
-};
-
-///The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs.
-///For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic).
-class btDispatcher
-{
-
-
-public:
-	virtual ~btDispatcher() ;
-
-	virtual btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold=0) = 0;
-
-	virtual btPersistentManifold*	getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1)=0;
-
-	virtual void releaseManifold(btPersistentManifold* manifold)=0;
-
-	virtual void clearManifold(btPersistentManifold* manifold)=0;
-
-	virtual bool	needsCollision(const btCollisionObject* body0,const btCollisionObject* body1) = 0;
-
-	virtual bool	needsResponse(const btCollisionObject* body0,const btCollisionObject* body1)=0;
-
-	virtual void	dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher)  =0;
-
-	virtual int getNumManifolds() const = 0;
-
-	virtual btPersistentManifold* getManifoldByIndexInternal(int index) = 0;
-
-	virtual	btPersistentManifold**	getInternalManifoldPointer() = 0;
-
-	virtual	btPoolAllocator*	getInternalManifoldPool() = 0;
-
-	virtual	const btPoolAllocator*	getInternalManifoldPool() const = 0;
-
-	virtual	void* allocateCollisionAlgorithm(int size)  = 0;
-
-	virtual	void freeCollisionAlgorithm(void* ptr) = 0;
-
-};
-
-
-#endif //BT_DISPATCHER_H
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp b/src/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp
deleted file mode 100644
index 81369fe9..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp
+++ /dev/null
@@ -1,489 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btMultiSapBroadphase.h"
-
-#include "btSimpleBroadphase.h"
-#include "LinearMath/btAabbUtil2.h"
-#include "btQuantizedBvh.h"
-
-///	btSapBroadphaseArray	m_sapBroadphases;
-
-///	btOverlappingPairCache*	m_overlappingPairs;
-extern int gOverlappingPairs;
-
-/*
-class btMultiSapSortedOverlappingPairCache : public btSortedOverlappingPairCache
-{
-public:
-
-	virtual btBroadphasePair*	addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
-	{
-		return btSortedOverlappingPairCache::addOverlappingPair((btBroadphaseProxy*)proxy0->m_multiSapParentProxy,(btBroadphaseProxy*)proxy1->m_multiSapParentProxy);
-	}
-};
-
-*/
-
-btMultiSapBroadphase::btMultiSapBroadphase(int /*maxProxies*/,btOverlappingPairCache* pairCache)
-:m_overlappingPairs(pairCache),
-m_optimizedAabbTree(0),
-m_ownsPairCache(false),
-m_invalidPair(0)
-{
-	if (!m_overlappingPairs)
-	{
-		m_ownsPairCache = true;
-		void* mem = btAlignedAlloc(sizeof(btSortedOverlappingPairCache),16);
-		m_overlappingPairs = new (mem)btSortedOverlappingPairCache();
-	}
-
-	struct btMultiSapOverlapFilterCallback : public btOverlapFilterCallback
-	{
-		virtual ~btMultiSapOverlapFilterCallback()
-		{}
-		// return true when pairs need collision
-		virtual bool	needBroadphaseCollision(btBroadphaseProxy* childProxy0,btBroadphaseProxy* childProxy1) const
-		{
-			btBroadphaseProxy* multiProxy0 = (btBroadphaseProxy*)childProxy0->m_multiSapParentProxy;
-			btBroadphaseProxy* multiProxy1 = (btBroadphaseProxy*)childProxy1->m_multiSapParentProxy;
-			
-			bool collides = (multiProxy0->m_collisionFilterGroup & multiProxy1->m_collisionFilterMask) != 0;
-			collides = collides && (multiProxy1->m_collisionFilterGroup & multiProxy0->m_collisionFilterMask);
-	
-			return collides;
-		}
-	};
-
-	void* mem = btAlignedAlloc(sizeof(btMultiSapOverlapFilterCallback),16);
-	m_filterCallback = new (mem)btMultiSapOverlapFilterCallback();
-
-	m_overlappingPairs->setOverlapFilterCallback(m_filterCallback);
-//	mem = btAlignedAlloc(sizeof(btSimpleBroadphase),16);
-//	m_simpleBroadphase = new (mem) btSimpleBroadphase(maxProxies,m_overlappingPairs);
-}
-
-btMultiSapBroadphase::~btMultiSapBroadphase()
-{
-	if (m_ownsPairCache)
-	{
-		m_overlappingPairs->~btOverlappingPairCache();
-		btAlignedFree(m_overlappingPairs);
-	}
-}
-
-
-void	btMultiSapBroadphase::buildTree(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax)
-{
-	m_optimizedAabbTree = new btQuantizedBvh();
-	m_optimizedAabbTree->setQuantizationValues(bvhAabbMin,bvhAabbMax);
-	QuantizedNodeArray&	nodes = m_optimizedAabbTree->getLeafNodeArray();
-	for (int i=0;i<m_sapBroadphases.size();i++)
-	{
-		btQuantizedBvhNode node;
-		btVector3 aabbMin,aabbMax;
-		m_sapBroadphases[i]->getBroadphaseAabb(aabbMin,aabbMax);
-		m_optimizedAabbTree->quantize(&node.m_quantizedAabbMin[0],aabbMin,0);
-		m_optimizedAabbTree->quantize(&node.m_quantizedAabbMax[0],aabbMax,1);
-		int partId = 0;
-		node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | i;
-		nodes.push_back(node);
-	}
-	m_optimizedAabbTree->buildInternal();
-}
-
-btBroadphaseProxy*	btMultiSapBroadphase::createProxy(  const btVector3& aabbMin,  const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* /*ignoreMe*/)
-{
-	//void* ignoreMe -> we could think of recursive multi-sap, if someone is interested
-
-	void* mem = btAlignedAlloc(sizeof(btMultiSapProxy),16);
-	btMultiSapProxy* proxy = new (mem)btMultiSapProxy(aabbMin,  aabbMax,shapeType,userPtr, collisionFilterGroup,collisionFilterMask);
-	m_multiSapProxies.push_back(proxy);
-
-	///this should deal with inserting/removal into child broadphases
-	setAabb(proxy,aabbMin,aabbMax,dispatcher);
-	return proxy;
-}
-
-void	btMultiSapBroadphase::destroyProxy(btBroadphaseProxy* /*proxy*/,btDispatcher* /*dispatcher*/)
-{
-	///not yet
-	btAssert(0);
-
-}
-
-
-void	btMultiSapBroadphase::addToChildBroadphase(btMultiSapProxy* parentMultiSapProxy, btBroadphaseProxy* childProxy, btBroadphaseInterface*	childBroadphase)
-{
-	void* mem = btAlignedAlloc(sizeof(btBridgeProxy),16);
-	btBridgeProxy* bridgeProxyRef = new(mem) btBridgeProxy;
-	bridgeProxyRef->m_childProxy = childProxy;
-	bridgeProxyRef->m_childBroadphase = childBroadphase;
-	parentMultiSapProxy->m_bridgeProxies.push_back(bridgeProxyRef);
-}
-
-
-bool boxIsContainedWithinBox(const btVector3& amin,const btVector3& amax,const btVector3& bmin,const btVector3& bmax);
-bool boxIsContainedWithinBox(const btVector3& amin,const btVector3& amax,const btVector3& bmin,const btVector3& bmax)
-{
-return
-amin.getX() >= bmin.getX() && amax.getX() <= bmax.getX() &&
-amin.getY() >= bmin.getY() && amax.getY() <= bmax.getY() &&
-amin.getZ() >= bmin.getZ() && amax.getZ() <= bmax.getZ();
-}
-
-
-
-
-
-
-void	btMultiSapBroadphase::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
-{
-	btMultiSapProxy* multiProxy = static_cast<btMultiSapProxy*>(proxy);
-	aabbMin = multiProxy->m_aabbMin;
-	aabbMax = multiProxy->m_aabbMax;
-}
-
-void	btMultiSapBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
-{
-	for (int i=0;i<m_multiSapProxies.size();i++)
-	{
-		rayCallback.process(m_multiSapProxies[i]);
-	}
-}
-
-
-//#include <stdio.h>
-
-void	btMultiSapBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)
-{
-	btMultiSapProxy* multiProxy = static_cast<btMultiSapProxy*>(proxy);
-	multiProxy->m_aabbMin = aabbMin;
-	multiProxy->m_aabbMax = aabbMax;
-	
-	
-//	bool fullyContained = false;
-//	bool alreadyInSimple = false;
-	
-
-
-	
-	struct MyNodeOverlapCallback : public btNodeOverlapCallback
-	{
-		btMultiSapBroadphase*	m_multiSap;
-		btMultiSapProxy*		m_multiProxy;
-		btDispatcher*			m_dispatcher;
-
-		MyNodeOverlapCallback(btMultiSapBroadphase* multiSap,btMultiSapProxy* multiProxy,btDispatcher* dispatcher)
-			:m_multiSap(multiSap),
-			m_multiProxy(multiProxy),
-			m_dispatcher(dispatcher)
-		{
-
-		}
-
-		virtual void processNode(int /*nodeSubPart*/, int broadphaseIndex)
-		{
-			btBroadphaseInterface* childBroadphase = m_multiSap->getBroadphaseArray()[broadphaseIndex];
-
-			int containingBroadphaseIndex = -1;
-			//already found?
-			for (int i=0;i<m_multiProxy->m_bridgeProxies.size();i++)
-			{
-
-				if (m_multiProxy->m_bridgeProxies[i]->m_childBroadphase == childBroadphase)
-				{
-					containingBroadphaseIndex = i;
-					break;
-				}
-			}
-			if (containingBroadphaseIndex<0)
-			{
-				//add it
-				btBroadphaseProxy* childProxy = childBroadphase->createProxy(m_multiProxy->m_aabbMin,m_multiProxy->m_aabbMax,m_multiProxy->m_shapeType,m_multiProxy->m_clientObject,m_multiProxy->m_collisionFilterGroup,m_multiProxy->m_collisionFilterMask, m_dispatcher,m_multiProxy);
-				m_multiSap->addToChildBroadphase(m_multiProxy,childProxy,childBroadphase);
-
-			}
-		}
-	};
-
-	MyNodeOverlapCallback	myNodeCallback(this,multiProxy,dispatcher);
-
-
-
-	
-	if (m_optimizedAabbTree)
-		m_optimizedAabbTree->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);
-
-	int i;
-
-	for ( i=0;i<multiProxy->m_bridgeProxies.size();i++)
-	{
-		btVector3 worldAabbMin,worldAabbMax;
-		multiProxy->m_bridgeProxies[i]->m_childBroadphase->getBroadphaseAabb(worldAabbMin,worldAabbMax);
-		bool overlapsBroadphase = TestAabbAgainstAabb2(worldAabbMin,worldAabbMax,multiProxy->m_aabbMin,multiProxy->m_aabbMax);
-		if (!overlapsBroadphase)
-		{
-			//remove it now
-			btBridgeProxy* bridgeProxy = multiProxy->m_bridgeProxies[i];
-
-			btBroadphaseProxy* childProxy = bridgeProxy->m_childProxy;
-			bridgeProxy->m_childBroadphase->destroyProxy(childProxy,dispatcher);
-			
-			multiProxy->m_bridgeProxies.swap( i,multiProxy->m_bridgeProxies.size()-1);
-			multiProxy->m_bridgeProxies.pop_back();
-
-		}
-	}
-
-
-	/*
-
-	if (1)
-	{
-
-		//find broadphase that contain this multiProxy
-		int numChildBroadphases = getBroadphaseArray().size();
-		for (int i=0;i<numChildBroadphases;i++)
-		{
-			btBroadphaseInterface* childBroadphase = getBroadphaseArray()[i];
-			btVector3 worldAabbMin,worldAabbMax;
-			childBroadphase->getBroadphaseAabb(worldAabbMin,worldAabbMax);
-			bool overlapsBroadphase = TestAabbAgainstAabb2(worldAabbMin,worldAabbMax,multiProxy->m_aabbMin,multiProxy->m_aabbMax);
-			
-		//	fullyContained = fullyContained || boxIsContainedWithinBox(worldAabbMin,worldAabbMax,multiProxy->m_aabbMin,multiProxy->m_aabbMax);
-			int containingBroadphaseIndex = -1;
-			
-			//if already contains this
-			
-			for (int i=0;i<multiProxy->m_bridgeProxies.size();i++)
-			{
-				if (multiProxy->m_bridgeProxies[i]->m_childBroadphase == childBroadphase)
-				{
-					containingBroadphaseIndex = i;
-				}
-				alreadyInSimple = alreadyInSimple || (multiProxy->m_bridgeProxies[i]->m_childBroadphase == m_simpleBroadphase);
-			}
-
-			if (overlapsBroadphase)
-			{
-				if (containingBroadphaseIndex<0)
-				{
-					btBroadphaseProxy* childProxy = childBroadphase->createProxy(aabbMin,aabbMax,multiProxy->m_shapeType,multiProxy->m_clientObject,multiProxy->m_collisionFilterGroup,multiProxy->m_collisionFilterMask, dispatcher);
-					childProxy->m_multiSapParentProxy = multiProxy;
-					addToChildBroadphase(multiProxy,childProxy,childBroadphase);
-				}
-			} else
-			{
-				if (containingBroadphaseIndex>=0)
-				{
-					//remove
-					btBridgeProxy* bridgeProxy = multiProxy->m_bridgeProxies[containingBroadphaseIndex];
-
-					btBroadphaseProxy* childProxy = bridgeProxy->m_childProxy;
-					bridgeProxy->m_childBroadphase->destroyProxy(childProxy,dispatcher);
-					
-					multiProxy->m_bridgeProxies.swap( containingBroadphaseIndex,multiProxy->m_bridgeProxies.size()-1);
-					multiProxy->m_bridgeProxies.pop_back();
-				}
-			}
-		}
-
-
-		///If we are in no other child broadphase, stick the proxy in the global 'simple' broadphase (brute force)
-		///hopefully we don't end up with many entries here (can assert/provide feedback on stats)
-		if (0)//!multiProxy->m_bridgeProxies.size())
-		{
-			///we don't pass the userPtr but our multisap proxy. We need to patch this, before processing an actual collision
-			///this is needed to be able to calculate the aabb overlap
-			btBroadphaseProxy* childProxy = m_simpleBroadphase->createProxy(aabbMin,aabbMax,multiProxy->m_shapeType,multiProxy->m_clientObject,multiProxy->m_collisionFilterGroup,multiProxy->m_collisionFilterMask, dispatcher);
-			childProxy->m_multiSapParentProxy = multiProxy;
-			addToChildBroadphase(multiProxy,childProxy,m_simpleBroadphase);
-		}
-	}
-
-	if (!multiProxy->m_bridgeProxies.size())
-	{
-		///we don't pass the userPtr but our multisap proxy. We need to patch this, before processing an actual collision
-		///this is needed to be able to calculate the aabb overlap
-		btBroadphaseProxy* childProxy = m_simpleBroadphase->createProxy(aabbMin,aabbMax,multiProxy->m_shapeType,multiProxy->m_clientObject,multiProxy->m_collisionFilterGroup,multiProxy->m_collisionFilterMask, dispatcher);
-		childProxy->m_multiSapParentProxy = multiProxy;
-		addToChildBroadphase(multiProxy,childProxy,m_simpleBroadphase);
-	}
-*/
-
-
-	//update
-	for ( i=0;i<multiProxy->m_bridgeProxies.size();i++)
-	{
-		btBridgeProxy* bridgeProxyRef = multiProxy->m_bridgeProxies[i];
-		bridgeProxyRef->m_childBroadphase->setAabb(bridgeProxyRef->m_childProxy,aabbMin,aabbMax,dispatcher);
-	}
-
-}
-bool stopUpdating=false;
-
-
-
-class btMultiSapBroadphasePairSortPredicate
-{
-	public:
-
-		bool operator() ( const btBroadphasePair& a1, const btBroadphasePair& b1 ) const
-		{
-				btMultiSapBroadphase::btMultiSapProxy* aProxy0 = a1.m_pProxy0 ? (btMultiSapBroadphase::btMultiSapProxy*)a1.m_pProxy0->m_multiSapParentProxy : 0;
-				btMultiSapBroadphase::btMultiSapProxy* aProxy1 = a1.m_pProxy1 ? (btMultiSapBroadphase::btMultiSapProxy*)a1.m_pProxy1->m_multiSapParentProxy : 0;
-				btMultiSapBroadphase::btMultiSapProxy* bProxy0 = b1.m_pProxy0 ? (btMultiSapBroadphase::btMultiSapProxy*)b1.m_pProxy0->m_multiSapParentProxy : 0;
-				btMultiSapBroadphase::btMultiSapProxy* bProxy1 = b1.m_pProxy1 ? (btMultiSapBroadphase::btMultiSapProxy*)b1.m_pProxy1->m_multiSapParentProxy : 0;
-
-				 return aProxy0 > bProxy0 || 
-					(aProxy0 == bProxy0 && aProxy1 > bProxy1) ||
-					(aProxy0 == bProxy0 && aProxy1 == bProxy1 && a1.m_algorithm > b1.m_algorithm); 
-		}
-};
-
-
-        ///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
-void    btMultiSapBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
-{
-
-//	m_simpleBroadphase->calculateOverlappingPairs(dispatcher);
-
-	if (!stopUpdating && getOverlappingPairCache()->hasDeferredRemoval())
-	{
-	
-		btBroadphasePairArray&	overlappingPairArray = getOverlappingPairCache()->getOverlappingPairArray();
-
-	//	quicksort(overlappingPairArray,0,overlappingPairArray.size());
-
-		overlappingPairArray.quickSort(btMultiSapBroadphasePairSortPredicate());
-
-		//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
-	//	overlappingPairArray.heapSort(btMultiSapBroadphasePairSortPredicate());
-
-		overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
-		m_invalidPair = 0;
-
-		
-		int i;
-
-		btBroadphasePair previousPair;
-		previousPair.m_pProxy0 = 0;
-		previousPair.m_pProxy1 = 0;
-		previousPair.m_algorithm = 0;
-		
-		
-		for (i=0;i<overlappingPairArray.size();i++)
-		{
-		
-			btBroadphasePair& pair = overlappingPairArray[i];
-
-			btMultiSapProxy* aProxy0 = pair.m_pProxy0 ? (btMultiSapProxy*)pair.m_pProxy0->m_multiSapParentProxy : 0;
-			btMultiSapProxy* aProxy1 = pair.m_pProxy1 ? (btMultiSapProxy*)pair.m_pProxy1->m_multiSapParentProxy : 0;
-			btMultiSapProxy* bProxy0 = previousPair.m_pProxy0 ? (btMultiSapProxy*)previousPair.m_pProxy0->m_multiSapParentProxy : 0;
-			btMultiSapProxy* bProxy1 = previousPair.m_pProxy1 ? (btMultiSapProxy*)previousPair.m_pProxy1->m_multiSapParentProxy : 0;
-
-			bool isDuplicate = (aProxy0 == bProxy0) && (aProxy1 == bProxy1);
-			
-			previousPair = pair;
-
-			bool needsRemoval = false;
-
-			if (!isDuplicate)
-			{
-				bool hasOverlap = testAabbOverlap(pair.m_pProxy0,pair.m_pProxy1);
-
-				if (hasOverlap)
-				{
-					needsRemoval = false;//callback->processOverlap(pair);
-				} else
-				{
-					needsRemoval = true;
-				}
-			} else
-			{
-				//remove duplicate
-				needsRemoval = true;
-				//should have no algorithm
-				btAssert(!pair.m_algorithm);
-			}
-			
-			if (needsRemoval)
-			{
-				getOverlappingPairCache()->cleanOverlappingPair(pair,dispatcher);
-
-		//		m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
-		//		m_overlappingPairArray.pop_back();
-				pair.m_pProxy0 = 0;
-				pair.m_pProxy1 = 0;
-				m_invalidPair++;
-				gOverlappingPairs--;
-			} 
-			
-		}
-
-	///if you don't like to skip the invalid pairs in the array, execute following code:
-	#define CLEAN_INVALID_PAIRS 1
-	#ifdef CLEAN_INVALID_PAIRS
-
-		//perform a sort, to sort 'invalid' pairs to the end
-		//overlappingPairArray.heapSort(btMultiSapBroadphasePairSortPredicate());
-		overlappingPairArray.quickSort(btMultiSapBroadphasePairSortPredicate());
-
-		overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
-		m_invalidPair = 0;
-	#endif//CLEAN_INVALID_PAIRS
-		
-		//printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size());
-	}
-
-
-}
-
-
-bool	btMultiSapBroadphase::testAabbOverlap(btBroadphaseProxy* childProxy0,btBroadphaseProxy* childProxy1)
-{
-	btMultiSapProxy* multiSapProxy0 = (btMultiSapProxy*)childProxy0->m_multiSapParentProxy;
-		btMultiSapProxy* multiSapProxy1 = (btMultiSapProxy*)childProxy1->m_multiSapParentProxy;
-
-		return	TestAabbAgainstAabb2(multiSapProxy0->m_aabbMin,multiSapProxy0->m_aabbMax,
-			multiSapProxy1->m_aabbMin,multiSapProxy1->m_aabbMax);
-		
-}
-
-
-void	btMultiSapBroadphase::printStats()
-{
-/*	printf("---------------------------------\n");
-	
-		printf("btMultiSapBroadphase.h\n");
-		printf("numHandles = %d\n",m_multiSapProxies.size());
-			//find broadphase that contain this multiProxy
-		int numChildBroadphases = getBroadphaseArray().size();
-		for (int i=0;i<numChildBroadphases;i++)
-		{
-
-			btBroadphaseInterface* childBroadphase = getBroadphaseArray()[i];
-			childBroadphase->printStats();
-
-		}
-		*/
-
-}
-
-void btMultiSapBroadphase::resetPool(btDispatcher* dispatcher)
-{
-	// not yet
-}
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h b/src/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
deleted file mode 100644
index 7bcfe6b1..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
+++ /dev/null
@@ -1,151 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#ifndef BT_MULTI_SAP_BROADPHASE
-#define BT_MULTI_SAP_BROADPHASE
-
-#include "btBroadphaseInterface.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "btOverlappingPairCache.h"
-
-
-class btBroadphaseInterface;
-class btSimpleBroadphase;
-
-
-typedef btAlignedObjectArray<btBroadphaseInterface*> btSapBroadphaseArray;
-
-///The btMultiSapBroadphase is a research project, not recommended to use in production. Use btAxisSweep3 or btDbvtBroadphase instead.
-///The btMultiSapBroadphase is a broadphase that contains multiple SAP broadphases.
-///The user can add SAP broadphases that cover the world. A btBroadphaseProxy can be in multiple child broadphases at the same time.
-///A btQuantizedBvh acceleration structures finds overlapping SAPs for each btBroadphaseProxy.
-///See http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=328
-///and http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
-class btMultiSapBroadphase :public btBroadphaseInterface
-{
-	btSapBroadphaseArray	m_sapBroadphases;
-	
-	btSimpleBroadphase*		m_simpleBroadphase;
-
-	btOverlappingPairCache*	m_overlappingPairs;
-
-	class btQuantizedBvh*			m_optimizedAabbTree;
-
-
-	bool					m_ownsPairCache;
-	
-	btOverlapFilterCallback*	m_filterCallback;
-
-	int			m_invalidPair;
-
-	struct	btBridgeProxy
-	{
-		btBroadphaseProxy*		m_childProxy;
-		btBroadphaseInterface*	m_childBroadphase;
-	};
-
-
-public:
-
-	struct	btMultiSapProxy	: public btBroadphaseProxy
-	{
-
-		///array with all the entries that this proxy belongs to
-		btAlignedObjectArray<btBridgeProxy*> m_bridgeProxies;
-		btVector3	m_aabbMin;
-		btVector3	m_aabbMax;
-
-		int	m_shapeType;
-
-/*		void*	m_userPtr;
-		short int	m_collisionFilterGroup;
-		short int	m_collisionFilterMask;
-*/
-		btMultiSapProxy(const btVector3& aabbMin,  const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask)
-			:btBroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask),
-			m_aabbMin(aabbMin),
-			m_aabbMax(aabbMax),
-			m_shapeType(shapeType)
-		{
-			m_multiSapParentProxy =this;
-		}
-
-		
-	};
-
-protected:
-
-
-	btAlignedObjectArray<btMultiSapProxy*> m_multiSapProxies;
-
-public:
-
-	btMultiSapBroadphase(int maxProxies = 16384,btOverlappingPairCache* pairCache=0);
-
-
-	btSapBroadphaseArray&	getBroadphaseArray()
-	{
-		return m_sapBroadphases;
-	}
-
-	const btSapBroadphaseArray&	getBroadphaseArray() const
-	{
-		return m_sapBroadphases;
-	}
-
-	virtual ~btMultiSapBroadphase();
-
-	virtual btBroadphaseProxy*	createProxy(  const btVector3& aabbMin,  const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy);
-	virtual void	destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
-	virtual void	setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher);
-	virtual void	getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
-
-	virtual void	rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
-
-	void	addToChildBroadphase(btMultiSapProxy* parentMultiSapProxy, btBroadphaseProxy* childProxy, btBroadphaseInterface*	childBroadphase);
-
-	///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
-	virtual void	calculateOverlappingPairs(btDispatcher* dispatcher);
-
-	bool	testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
-
-	virtual	btOverlappingPairCache*	getOverlappingPairCache()
-	{
-		return m_overlappingPairs;
-	}
-	virtual	const btOverlappingPairCache*	getOverlappingPairCache() const
-	{
-		return m_overlappingPairs;
-	}
-
-	///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
-	///will add some transform later
-	virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
-	{
-		aabbMin.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
-		aabbMax.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
-	}
-
-	void	buildTree(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax);
-
-	virtual void	printStats();
-
-	void quicksort (btBroadphasePairArray& a, int lo, int hi);
-
-	///reset broadphase internal structures, to ensure determinism/reproducability
-	virtual void resetPool(btDispatcher* dispatcher);
-
-};
-
-#endif //BT_MULTI_SAP_BROADPHASE
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp b/src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
deleted file mode 100644
index ad69fcbd..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
+++ /dev/null
@@ -1,632 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#include "btOverlappingPairCache.h"
-
-#include "btDispatcher.h"
-#include "btCollisionAlgorithm.h"
-#include "LinearMath/btAabbUtil2.h"
-
-#include <stdio.h>
-
-int	gOverlappingPairs = 0;
-
-int gRemovePairs =0;
-int gAddedPairs =0;
-int gFindPairs =0;
-
-
-
-
-btHashedOverlappingPairCache::btHashedOverlappingPairCache():
-	m_overlapFilterCallback(0),
-	m_ghostPairCallback(0)
-{
-	int initialAllocatedSize= 2;
-	m_overlappingPairArray.reserve(initialAllocatedSize);
-	growTables();
-}
-
-
-
-
-btHashedOverlappingPairCache::~btHashedOverlappingPairCache()
-{
-}
-
-
-
-void	btHashedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher)
-{
-	if (pair.m_algorithm && dispatcher)
-	{
-		{
-			pair.m_algorithm->~btCollisionAlgorithm();
-			dispatcher->freeCollisionAlgorithm(pair.m_algorithm);
-			pair.m_algorithm=0;
-		}
-	}
-}
-
-
-
-
-void	btHashedOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
-{
-
-	class	CleanPairCallback : public btOverlapCallback
-	{
-		btBroadphaseProxy* m_cleanProxy;
-		btOverlappingPairCache*	m_pairCache;
-		btDispatcher* m_dispatcher;
-
-	public:
-		CleanPairCallback(btBroadphaseProxy* cleanProxy,btOverlappingPairCache* pairCache,btDispatcher* dispatcher)
-			:m_cleanProxy(cleanProxy),
-			m_pairCache(pairCache),
-			m_dispatcher(dispatcher)
-		{
-		}
-		virtual	bool	processOverlap(btBroadphasePair& pair)
-		{
-			if ((pair.m_pProxy0 == m_cleanProxy) ||
-				(pair.m_pProxy1 == m_cleanProxy))
-			{
-				m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
-			}
-			return false;
-		}
-		
-	};
-
-	CleanPairCallback cleanPairs(proxy,this,dispatcher);
-
-	processAllOverlappingPairs(&cleanPairs,dispatcher);
-
-}
-
-
-
-
-void	btHashedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
-{
-
-	class	RemovePairCallback : public btOverlapCallback
-	{
-		btBroadphaseProxy* m_obsoleteProxy;
-
-	public:
-		RemovePairCallback(btBroadphaseProxy* obsoleteProxy)
-			:m_obsoleteProxy(obsoleteProxy)
-		{
-		}
-		virtual	bool	processOverlap(btBroadphasePair& pair)
-		{
-			return ((pair.m_pProxy0 == m_obsoleteProxy) ||
-				(pair.m_pProxy1 == m_obsoleteProxy));
-		}
-		
-	};
-
-
-	RemovePairCallback removeCallback(proxy);
-
-	processAllOverlappingPairs(&removeCallback,dispatcher);
-}
-
-
-
-
-
-btBroadphasePair* btHashedOverlappingPairCache::findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
-{
-	gFindPairs++;
-	if(proxy0->m_uniqueId>proxy1->m_uniqueId) 
-		btSwap(proxy0,proxy1);
-	int proxyId1 = proxy0->getUid();
-	int proxyId2 = proxy1->getUid();
-
-	/*if (proxyId1 > proxyId2) 
-		btSwap(proxyId1, proxyId2);*/
-
-	int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
-
-	if (hash >= m_hashTable.size())
-	{
-		return NULL;
-	}
-
-	int index = m_hashTable[hash];
-	while (index != BT_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
-	{
-		index = m_next[index];
-	}
-
-	if (index == BT_NULL_PAIR)
-	{
-		return NULL;
-	}
-
-	btAssert(index < m_overlappingPairArray.size());
-
-	return &m_overlappingPairArray[index];
-}
-
-//#include <stdio.h>
-
-void	btHashedOverlappingPairCache::growTables()
-{
-
-	int newCapacity = m_overlappingPairArray.capacity();
-
-	if (m_hashTable.size() < newCapacity)
-	{
-		//grow hashtable and next table
-		int curHashtableSize = m_hashTable.size();
-
-		m_hashTable.resize(newCapacity);
-		m_next.resize(newCapacity);
-
-
-		int i;
-
-		for (i= 0; i < newCapacity; ++i)
-		{
-			m_hashTable[i] = BT_NULL_PAIR;
-		}
-		for (i = 0; i < newCapacity; ++i)
-		{
-			m_next[i] = BT_NULL_PAIR;
-		}
-
-		for(i=0;i<curHashtableSize;i++)
-		{
-	
-			const btBroadphasePair& pair = m_overlappingPairArray[i];
-			int proxyId1 = pair.m_pProxy0->getUid();
-			int proxyId2 = pair.m_pProxy1->getUid();
-			/*if (proxyId1 > proxyId2) 
-				btSwap(proxyId1, proxyId2);*/
-			int	hashValue = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));	// New hash value with new mask
-			m_next[i] = m_hashTable[hashValue];
-			m_hashTable[hashValue] = i;
-		}
-
-
-	}
-}
-
-btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
-{
-	if(proxy0->m_uniqueId>proxy1->m_uniqueId) 
-		btSwap(proxy0,proxy1);
-	int proxyId1 = proxy0->getUid();
-	int proxyId2 = proxy1->getUid();
-
-	/*if (proxyId1 > proxyId2) 
-		btSwap(proxyId1, proxyId2);*/
-
-	int	hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));	// New hash value with new mask
-
-
-	btBroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
-	if (pair != NULL)
-	{
-		return pair;
-	}
-	/*for(int i=0;i<m_overlappingPairArray.size();++i)
-		{
-		if(	(m_overlappingPairArray[i].m_pProxy0==proxy0)&&
-			(m_overlappingPairArray[i].m_pProxy1==proxy1))
-			{
-			printf("Adding duplicated %u<>%u\r\n",proxyId1,proxyId2);
-			internalFindPair(proxy0, proxy1, hash);
-			}
-		}*/
-	int count = m_overlappingPairArray.size();
-	int oldCapacity = m_overlappingPairArray.capacity();
-	void* mem = &m_overlappingPairArray.expandNonInitializing();
-
-	//this is where we add an actual pair, so also call the 'ghost'
-	if (m_ghostPairCallback)
-		m_ghostPairCallback->addOverlappingPair(proxy0,proxy1);
-
-	int newCapacity = m_overlappingPairArray.capacity();
-
-	if (oldCapacity < newCapacity)
-	{
-		growTables();
-		//hash with new capacity
-		hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
-	}
-	
-	pair = new (mem) btBroadphasePair(*proxy0,*proxy1);
-//	pair->m_pProxy0 = proxy0;
-//	pair->m_pProxy1 = proxy1;
-	pair->m_algorithm = 0;
-	pair->m_internalTmpValue = 0;
-	
-
-	m_next[count] = m_hashTable[hash];
-	m_hashTable[hash] = count;
-
-	return pair;
-}
-
-
-
-void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1,btDispatcher* dispatcher)
-{
-	gRemovePairs++;
-	if(proxy0->m_uniqueId>proxy1->m_uniqueId) 
-		btSwap(proxy0,proxy1);
-	int proxyId1 = proxy0->getUid();
-	int proxyId2 = proxy1->getUid();
-
-	/*if (proxyId1 > proxyId2) 
-		btSwap(proxyId1, proxyId2);*/
-
-	int	hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
-
-	btBroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
-	if (pair == NULL)
-	{
-		return 0;
-	}
-
-	cleanOverlappingPair(*pair,dispatcher);
-
-	void* userData = pair->m_internalInfo1;
-
-	btAssert(pair->m_pProxy0->getUid() == proxyId1);
-	btAssert(pair->m_pProxy1->getUid() == proxyId2);
-
-	int pairIndex = int(pair - &m_overlappingPairArray[0]);
-	btAssert(pairIndex < m_overlappingPairArray.size());
-
-	// Remove the pair from the hash table.
-	int index = m_hashTable[hash];
-	btAssert(index != BT_NULL_PAIR);
-
-	int previous = BT_NULL_PAIR;
-	while (index != pairIndex)
-	{
-		previous = index;
-		index = m_next[index];
-	}
-
-	if (previous != BT_NULL_PAIR)
-	{
-		btAssert(m_next[previous] == pairIndex);
-		m_next[previous] = m_next[pairIndex];
-	}
-	else
-	{
-		m_hashTable[hash] = m_next[pairIndex];
-	}
-
-	// We now move the last pair into spot of the
-	// pair being removed. We need to fix the hash
-	// table indices to support the move.
-
-	int lastPairIndex = m_overlappingPairArray.size() - 1;
-
-	if (m_ghostPairCallback)
-		m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
-
-	// If the removed pair is the last pair, we are done.
-	if (lastPairIndex == pairIndex)
-	{
-		m_overlappingPairArray.pop_back();
-		return userData;
-	}
-
-	// Remove the last pair from the hash table.
-	const btBroadphasePair* last = &m_overlappingPairArray[lastPairIndex];
-		/* missing swap here too, Nat. */ 
-	int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->m_pProxy0->getUid()), static_cast<unsigned int>(last->m_pProxy1->getUid())) & (m_overlappingPairArray.capacity()-1));
-
-	index = m_hashTable[lastHash];
-	btAssert(index != BT_NULL_PAIR);
-
-	previous = BT_NULL_PAIR;
-	while (index != lastPairIndex)
-	{
-		previous = index;
-		index = m_next[index];
-	}
-
-	if (previous != BT_NULL_PAIR)
-	{
-		btAssert(m_next[previous] == lastPairIndex);
-		m_next[previous] = m_next[lastPairIndex];
-	}
-	else
-	{
-		m_hashTable[lastHash] = m_next[lastPairIndex];
-	}
-
-	// Copy the last pair into the remove pair's spot.
-	m_overlappingPairArray[pairIndex] = m_overlappingPairArray[lastPairIndex];
-
-	// Insert the last pair into the hash table
-	m_next[pairIndex] = m_hashTable[lastHash];
-	m_hashTable[lastHash] = pairIndex;
-
-	m_overlappingPairArray.pop_back();
-
-	return userData;
-}
-//#include <stdio.h>
-
-void	btHashedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback,btDispatcher* dispatcher)
-{
-
-	int i;
-
-//	printf("m_overlappingPairArray.size()=%d\n",m_overlappingPairArray.size());
-	for (i=0;i<m_overlappingPairArray.size();)
-	{
-	
-		btBroadphasePair* pair = &m_overlappingPairArray[i];
-		if (callback->processOverlap(*pair))
-		{
-			removeOverlappingPair(pair->m_pProxy0,pair->m_pProxy1,dispatcher);
-
-			gOverlappingPairs--;
-		} else
-		{
-			i++;
-		}
-	}
-}
-
-void	btHashedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher)
-{
-	///need to keep hashmap in sync with pair address, so rebuild all
-	btBroadphasePairArray tmpPairs;
-	int i;
-	for (i=0;i<m_overlappingPairArray.size();i++)
-	{
-		tmpPairs.push_back(m_overlappingPairArray[i]);
-	}
-
-	for (i=0;i<tmpPairs.size();i++)
-	{
-		removeOverlappingPair(tmpPairs[i].m_pProxy0,tmpPairs[i].m_pProxy1,dispatcher);
-	}
-	
-	for (i = 0; i < m_next.size(); i++)
-	{
-		m_next[i] = BT_NULL_PAIR;
-	}
-
-	tmpPairs.quickSort(btBroadphasePairSortPredicate());
-
-	for (i=0;i<tmpPairs.size();i++)
-	{
-		addOverlappingPair(tmpPairs[i].m_pProxy0,tmpPairs[i].m_pProxy1);
-	}
-
-	
-}
-
-
-void*	btSortedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1, btDispatcher* dispatcher )
-{
-	if (!hasDeferredRemoval())
-	{
-		btBroadphasePair findPair(*proxy0,*proxy1);
-
-		int findIndex = m_overlappingPairArray.findLinearSearch(findPair);
-		if (findIndex < m_overlappingPairArray.size())
-		{
-			gOverlappingPairs--;
-			btBroadphasePair& pair = m_overlappingPairArray[findIndex];
-			void* userData = pair.m_internalInfo1;
-			cleanOverlappingPair(pair,dispatcher);
-			if (m_ghostPairCallback)
-				m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
-			
-			m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.capacity()-1);
-			m_overlappingPairArray.pop_back();
-			return userData;
-		}
-	}
-
-	return 0;
-}
-
-
-
-
-
-
-
-
-btBroadphasePair*	btSortedOverlappingPairCache::addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
-{
-	//don't add overlap with own
-	btAssert(proxy0 != proxy1);
-
-	if (!needsBroadphaseCollision(proxy0,proxy1))
-		return 0;
-	
-	void* mem = &m_overlappingPairArray.expandNonInitializing();
-	btBroadphasePair* pair = new (mem) btBroadphasePair(*proxy0,*proxy1);
-	
-	gOverlappingPairs++;
-	gAddedPairs++;
-	
-	if (m_ghostPairCallback)
-		m_ghostPairCallback->addOverlappingPair(proxy0, proxy1);
-	return pair;
-	
-}
-
-///this findPair becomes really slow. Either sort the list to speedup the query, or
-///use a different solution. It is mainly used for Removing overlapping pairs. Removal could be delayed.
-///we could keep a linked list in each proxy, and store pair in one of the proxies (with lowest memory address)
-///Also we can use a 2D bitmap, which can be useful for a future GPU implementation
- btBroadphasePair*	btSortedOverlappingPairCache::findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
-{
-	if (!needsBroadphaseCollision(proxy0,proxy1))
-		return 0;
-
-	btBroadphasePair tmpPair(*proxy0,*proxy1);
-	int findIndex = m_overlappingPairArray.findLinearSearch(tmpPair);
-
-	if (findIndex < m_overlappingPairArray.size())
-	{
-		//btAssert(it != m_overlappingPairSet.end());
-		 btBroadphasePair* pair = &m_overlappingPairArray[findIndex];
-		return pair;
-	}
-	return 0;
-}
-
-
-
-
-
-
-
-
-
-
-//#include <stdio.h>
-
-void	btSortedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback,btDispatcher* dispatcher)
-{
-
-	int i;
-
-	for (i=0;i<m_overlappingPairArray.size();)
-	{
-	
-		btBroadphasePair* pair = &m_overlappingPairArray[i];
-		if (callback->processOverlap(*pair))
-		{
-			cleanOverlappingPair(*pair,dispatcher);
-			pair->m_pProxy0 = 0;
-			pair->m_pProxy1 = 0;
-			m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
-			m_overlappingPairArray.pop_back();
-			gOverlappingPairs--;
-		} else
-		{
-			i++;
-		}
-	}
-}
-
-
-
-
-btSortedOverlappingPairCache::btSortedOverlappingPairCache():
-	m_blockedForChanges(false),
-	m_hasDeferredRemoval(true),
-	m_overlapFilterCallback(0),
-	m_ghostPairCallback(0)
-{
-	int initialAllocatedSize= 2;
-	m_overlappingPairArray.reserve(initialAllocatedSize);
-}
-
-btSortedOverlappingPairCache::~btSortedOverlappingPairCache()
-{
-}
-
-void	btSortedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher)
-{
-	if (pair.m_algorithm)
-	{
-		{
-			pair.m_algorithm->~btCollisionAlgorithm();
-			dispatcher->freeCollisionAlgorithm(pair.m_algorithm);
-			pair.m_algorithm=0;
-			gRemovePairs--;
-		}
-	}
-}
-
-
-void	btSortedOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
-{
-
-	class	CleanPairCallback : public btOverlapCallback
-	{
-		btBroadphaseProxy* m_cleanProxy;
-		btOverlappingPairCache*	m_pairCache;
-		btDispatcher* m_dispatcher;
-
-	public:
-		CleanPairCallback(btBroadphaseProxy* cleanProxy,btOverlappingPairCache* pairCache,btDispatcher* dispatcher)
-			:m_cleanProxy(cleanProxy),
-			m_pairCache(pairCache),
-			m_dispatcher(dispatcher)
-		{
-		}
-		virtual	bool	processOverlap(btBroadphasePair& pair)
-		{
-			if ((pair.m_pProxy0 == m_cleanProxy) ||
-				(pair.m_pProxy1 == m_cleanProxy))
-			{
-				m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
-			}
-			return false;
-		}
-		
-	};
-
-	CleanPairCallback cleanPairs(proxy,this,dispatcher);
-
-	processAllOverlappingPairs(&cleanPairs,dispatcher);
-
-}
-
-
-void	btSortedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
-{
-
-	class	RemovePairCallback : public btOverlapCallback
-	{
-		btBroadphaseProxy* m_obsoleteProxy;
-
-	public:
-		RemovePairCallback(btBroadphaseProxy* obsoleteProxy)
-			:m_obsoleteProxy(obsoleteProxy)
-		{
-		}
-		virtual	bool	processOverlap(btBroadphasePair& pair)
-		{
-			return ((pair.m_pProxy0 == m_obsoleteProxy) ||
-				(pair.m_pProxy1 == m_obsoleteProxy));
-		}
-		
-	};
-
-	RemovePairCallback removeCallback(proxy);
-
-	processAllOverlappingPairs(&removeCallback,dispatcher);
-}
-
-void	btSortedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher)
-{
-	//should already be sorted
-}
-
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h b/src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
deleted file mode 100644
index 14614270..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
+++ /dev/null
@@ -1,469 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_OVERLAPPING_PAIR_CACHE_H
-#define BT_OVERLAPPING_PAIR_CACHE_H
-
-
-#include "btBroadphaseInterface.h"
-#include "btBroadphaseProxy.h"
-#include "btOverlappingPairCallback.h"
-
-#include "LinearMath/btAlignedObjectArray.h"
-class btDispatcher;
-
-typedef btAlignedObjectArray<btBroadphasePair>	btBroadphasePairArray;
-
-struct	btOverlapCallback
-{
-	virtual ~btOverlapCallback()
-	{}
-	//return true for deletion of the pair
-	virtual bool	processOverlap(btBroadphasePair& pair) = 0;
-
-};
-
-struct btOverlapFilterCallback
-{
-	virtual ~btOverlapFilterCallback()
-	{}
-	// return true when pairs need collision
-	virtual bool	needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const = 0;
-};
-
-
-
-
-
-
-
-extern int gRemovePairs;
-extern int gAddedPairs;
-extern int gFindPairs;
-
-const int BT_NULL_PAIR=0xffffffff;
-
-///The btOverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the btBroadphaseInterface broadphases.
-///The btHashedOverlappingPairCache and btSortedOverlappingPairCache classes are two implementations.
-class btOverlappingPairCache : public btOverlappingPairCallback
-{
-public:
-	virtual ~btOverlappingPairCache() {} // this is needed so we can get to the derived class destructor
-
-	virtual btBroadphasePair*	getOverlappingPairArrayPtr() = 0;
-	
-	virtual const btBroadphasePair*	getOverlappingPairArrayPtr() const = 0;
-
-	virtual btBroadphasePairArray&	getOverlappingPairArray() = 0;
-
-	virtual	void	cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher) = 0;
-
-	virtual int getNumOverlappingPairs() const = 0;
-
-	virtual void	cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher) = 0;
-
-	virtual	void setOverlapFilterCallback(btOverlapFilterCallback* callback) = 0;
-
-	virtual void	processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher) = 0;
-
-	virtual btBroadphasePair* findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) = 0;
-
-	virtual bool	hasDeferredRemoval() = 0;
-
-	virtual	void	setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)=0;
-
-	virtual void	sortOverlappingPairs(btDispatcher* dispatcher) = 0;
-
-
-};
-
-/// Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman, Codercorner, http://codercorner.com
-class btHashedOverlappingPairCache : public btOverlappingPairCache
-{
-	btBroadphasePairArray	m_overlappingPairArray;
-	btOverlapFilterCallback* m_overlapFilterCallback;
-
-protected:
-	
-	btAlignedObjectArray<int>	m_hashTable;
-	btAlignedObjectArray<int>	m_next;
-	btOverlappingPairCallback*	m_ghostPairCallback;
-
-
-public:
-	btHashedOverlappingPairCache();
-	virtual ~btHashedOverlappingPairCache();
-
-	
-	void	removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
-
-	virtual void*	removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher);
-	
-	SIMD_FORCE_INLINE bool needsBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
-	{
-		if (m_overlapFilterCallback)
-			return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);
-
-		bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
-		collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-		
-		return collides;
-	}
-
-	// Add a pair and return the new pair. If the pair already exists,
-	// no new pair is created and the old one is returned.
-	virtual btBroadphasePair* 	addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
-	{
-		gAddedPairs++;
-
-		if (!needsBroadphaseCollision(proxy0,proxy1))
-			return 0;
-
-		return internalAddPair(proxy0,proxy1);
-	}
-
-	
-
-	void	cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
-
-	
-	virtual void	processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher);
-
-	virtual btBroadphasePair*	getOverlappingPairArrayPtr()
-	{
-		return &m_overlappingPairArray[0];
-	}
-
-	const btBroadphasePair*	getOverlappingPairArrayPtr() const
-	{
-		return &m_overlappingPairArray[0];
-	}
-
-	btBroadphasePairArray&	getOverlappingPairArray()
-	{
-		return m_overlappingPairArray;
-	}
-
-	const btBroadphasePairArray&	getOverlappingPairArray() const
-	{
-		return m_overlappingPairArray;
-	}
-
-	void	cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher);
-
-
-
-	btBroadphasePair* findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1);
-
-	int GetCount() const { return m_overlappingPairArray.size(); }
-//	btBroadphasePair* GetPairs() { return m_pairs; }
-
-	btOverlapFilterCallback* getOverlapFilterCallback()
-	{
-		return m_overlapFilterCallback;
-	}
-
-	void setOverlapFilterCallback(btOverlapFilterCallback* callback)
-	{
-		m_overlapFilterCallback = callback;
-	}
-
-	int	getNumOverlappingPairs() const
-	{
-		return m_overlappingPairArray.size();
-	}
-private:
-	
-	btBroadphasePair* 	internalAddPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
-
-	void	growTables();
-
-	SIMD_FORCE_INLINE bool equalsPair(const btBroadphasePair& pair, int proxyId1, int proxyId2)
-	{	
-		return pair.m_pProxy0->getUid() == proxyId1 && pair.m_pProxy1->getUid() == proxyId2;
-	}
-
-	/*
-	// Thomas Wang's hash, see: http://www.concentric.net/~Ttwang/tech/inthash.htm
-	// This assumes proxyId1 and proxyId2 are 16-bit.
-	SIMD_FORCE_INLINE int getHash(int proxyId1, int proxyId2)
-	{
-		int key = (proxyId2 << 16) | proxyId1;
-		key = ~key + (key << 15);
-		key = key ^ (key >> 12);
-		key = key + (key << 2);
-		key = key ^ (key >> 4);
-		key = key * 2057;
-		key = key ^ (key >> 16);
-		return key;
-	}
-	*/
-
-
-	
-	SIMD_FORCE_INLINE	unsigned int getHash(unsigned int proxyId1, unsigned int proxyId2)
-	{
-		int key = static_cast<int>(((unsigned int)proxyId1) | (((unsigned int)proxyId2) <<16));
-		// Thomas Wang's hash
-
-		key += ~(key << 15);
-		key ^=  (key >> 10);
-		key +=  (key << 3);
-		key ^=  (key >> 6);
-		key += ~(key << 11);
-		key ^=  (key >> 16);
-		return static_cast<unsigned int>(key);
-	}
-	
-
-
-
-
-	SIMD_FORCE_INLINE btBroadphasePair* internalFindPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1, int hash)
-	{
-		int proxyId1 = proxy0->getUid();
-		int proxyId2 = proxy1->getUid();
-		#if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat.
-		if (proxyId1 > proxyId2) 
-			btSwap(proxyId1, proxyId2);
-		#endif
-
-		int index = m_hashTable[hash];
-		
-		while( index != BT_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
-		{
-			index = m_next[index];
-		}
-
-		if ( index == BT_NULL_PAIR )
-		{
-			return NULL;
-		}
-
-		btAssert(index < m_overlappingPairArray.size());
-
-		return &m_overlappingPairArray[index];
-	}
-
-	virtual bool	hasDeferredRemoval()
-	{
-		return false;
-	}
-
-	virtual	void	setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)
-	{
-		m_ghostPairCallback = ghostPairCallback;
-	}
-
-	virtual void	sortOverlappingPairs(btDispatcher* dispatcher);
-	
-
-	
-};
-
-
-
-
-///btSortedOverlappingPairCache maintains the objects with overlapping AABB
-///Typically managed by the Broadphase, Axis3Sweep or btSimpleBroadphase
-class	btSortedOverlappingPairCache : public btOverlappingPairCache
-{
-	protected:
-		//avoid brute-force finding all the time
-		btBroadphasePairArray	m_overlappingPairArray;
-
-		//during the dispatch, check that user doesn't destroy/create proxy
-		bool		m_blockedForChanges;
-
-		///by default, do the removal during the pair traversal
-		bool		m_hasDeferredRemoval;
-		
-		//if set, use the callback instead of the built in filter in needBroadphaseCollision
-		btOverlapFilterCallback* m_overlapFilterCallback;
-
-		btOverlappingPairCallback*	m_ghostPairCallback;
-
-	public:
-			
-		btSortedOverlappingPairCache();	
-		virtual ~btSortedOverlappingPairCache();
-
-		virtual void	processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher);
-
-		void*	removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher);
-
-		void	cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher);
-		
-		btBroadphasePair*	addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
-
-		btBroadphasePair*	findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
-			
-		
-		void	cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
-
-		void	removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
-
-
-		inline bool needsBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
-		{
-			if (m_overlapFilterCallback)
-				return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);
-
-			bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
-			collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-			
-			return collides;
-		}
-		
-		btBroadphasePairArray&	getOverlappingPairArray()
-		{
-			return m_overlappingPairArray;
-		}
-
-		const btBroadphasePairArray&	getOverlappingPairArray() const
-		{
-			return m_overlappingPairArray;
-		}
-
-		
-
-
-		btBroadphasePair*	getOverlappingPairArrayPtr()
-		{
-			return &m_overlappingPairArray[0];
-		}
-
-		const btBroadphasePair*	getOverlappingPairArrayPtr() const
-		{
-			return &m_overlappingPairArray[0];
-		}
-
-		int	getNumOverlappingPairs() const
-		{
-			return m_overlappingPairArray.size();
-		}
-		
-		btOverlapFilterCallback* getOverlapFilterCallback()
-		{
-			return m_overlapFilterCallback;
-		}
-
-		void setOverlapFilterCallback(btOverlapFilterCallback* callback)
-		{
-			m_overlapFilterCallback = callback;
-		}
-
-		virtual bool	hasDeferredRemoval()
-		{
-			return m_hasDeferredRemoval;
-		}
-
-		virtual	void	setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)
-		{
-			m_ghostPairCallback = ghostPairCallback;
-		}
-
-		virtual void	sortOverlappingPairs(btDispatcher* dispatcher);
-		
-
-};
-
-
-
-///btNullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and unit testing.
-class btNullPairCache : public btOverlappingPairCache
-{
-
-	btBroadphasePairArray	m_overlappingPairArray;
-
-public:
-
-	virtual btBroadphasePair*	getOverlappingPairArrayPtr()
-	{
-		return &m_overlappingPairArray[0];
-	}
-	const btBroadphasePair*	getOverlappingPairArrayPtr() const
-	{
-		return &m_overlappingPairArray[0];
-	}
-	btBroadphasePairArray&	getOverlappingPairArray()
-	{
-		return m_overlappingPairArray;
-	}
-	
-	virtual	void	cleanOverlappingPair(btBroadphasePair& /*pair*/,btDispatcher* /*dispatcher*/)
-	{
-
-	}
-
-	virtual int getNumOverlappingPairs() const
-	{
-		return 0;
-	}
-
-	virtual void	cleanProxyFromPairs(btBroadphaseProxy* /*proxy*/,btDispatcher* /*dispatcher*/)
-	{
-
-	}
-
-	virtual	void setOverlapFilterCallback(btOverlapFilterCallback* /*callback*/)
-	{
-	}
-
-	virtual void	processAllOverlappingPairs(btOverlapCallback*,btDispatcher* /*dispatcher*/)
-	{
-	}
-
-	virtual btBroadphasePair* findPair(btBroadphaseProxy* /*proxy0*/, btBroadphaseProxy* /*proxy1*/)
-	{
-		return 0;
-	}
-
-	virtual bool	hasDeferredRemoval()
-	{
-		return true;
-	}
-
-	virtual	void	setInternalGhostPairCallback(btOverlappingPairCallback* /* ghostPairCallback */)
-	{
-
-	}
-
-	virtual btBroadphasePair*	addOverlappingPair(btBroadphaseProxy* /*proxy0*/,btBroadphaseProxy* /*proxy1*/)
-	{
-		return 0;
-	}
-
-	virtual void*	removeOverlappingPair(btBroadphaseProxy* /*proxy0*/,btBroadphaseProxy* /*proxy1*/,btDispatcher* /*dispatcher*/)
-	{
-		return 0;
-	}
-
-	virtual void	removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/)
-	{
-	}
-	
-	virtual void	sortOverlappingPairs(btDispatcher* dispatcher)
-	{
-        (void) dispatcher;
-	}
-
-
-};
-
-
-#endif //BT_OVERLAPPING_PAIR_CACHE_H
-
-
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h b/src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h
deleted file mode 100644
index 9c7b6f81..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h
+++ /dev/null
@@ -1,40 +0,0 @@
-
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef OVERLAPPING_PAIR_CALLBACK_H
-#define OVERLAPPING_PAIR_CALLBACK_H
-
-class btDispatcher;
-struct  btBroadphasePair;
-
-///The btOverlappingPairCallback class is an additional optional broadphase user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache.
-class btOverlappingPairCallback
-{
-public:
-	virtual ~btOverlappingPairCallback()
-	{
-
-	}
-	
-	virtual btBroadphasePair*	addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) = 0;
-
-	virtual void*	removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher) = 0;
-
-	virtual void	removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy0,btDispatcher* dispatcher) = 0;
-
-};
-
-#endif //OVERLAPPING_PAIR_CALLBACK_H
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp b/src/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
deleted file mode 100644
index 93de4999..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
+++ /dev/null
@@ -1,1395 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btQuantizedBvh.h"
-
-#include "LinearMath/btAabbUtil2.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "LinearMath/btSerializer.h"
-
-#define RAYAABB2
-
-btQuantizedBvh::btQuantizedBvh() : 
-					m_bulletVersion(BT_BULLET_VERSION),
-					m_useQuantization(false), 
-					//m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
-					m_traversalMode(TRAVERSAL_STACKLESS)
-					//m_traversalMode(TRAVERSAL_RECURSIVE)
-					,m_subtreeHeaderCount(0) //PCK: add this line
-{
-	m_bvhAabbMin.setValue(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY);
-	m_bvhAabbMax.setValue(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
-}
-
-
-
-
-
-void btQuantizedBvh::buildInternal()
-{
-	///assumes that caller filled in the m_quantizedLeafNodes
-	m_useQuantization = true;
-	int numLeafNodes = 0;
-	
-	if (m_useQuantization)
-	{
-		//now we have an array of leafnodes in m_leafNodes
-		numLeafNodes = m_quantizedLeafNodes.size();
-
-		m_quantizedContiguousNodes.resize(2*numLeafNodes);
-
-	}
-
-	m_curNodeIndex = 0;
-
-	buildTree(0,numLeafNodes);
-
-	///if the entire tree is small then subtree size, we need to create a header info for the tree
-	if(m_useQuantization && !m_SubtreeHeaders.size())
-	{
-		btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
-		subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
-		subtree.m_rootNodeIndex = 0;
-		subtree.m_subtreeSize = m_quantizedContiguousNodes[0].isLeafNode() ? 1 : m_quantizedContiguousNodes[0].getEscapeIndex();
-	}
-
-	//PCK: update the copy of the size
-	m_subtreeHeaderCount = m_SubtreeHeaders.size();
-
-	//PCK: clear m_quantizedLeafNodes and m_leafNodes, they are temporary
-	m_quantizedLeafNodes.clear();
-	m_leafNodes.clear();
-}
-
-
-
-///just for debugging, to visualize the individual patches/subtrees
-#ifdef DEBUG_PATCH_COLORS
-btVector3 color[4]=
-{
-	btVector3(1,0,0),
-	btVector3(0,1,0),
-	btVector3(0,0,1),
-	btVector3(0,1,1)
-};
-#endif //DEBUG_PATCH_COLORS
-
-
-
-void	btQuantizedBvh::setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin)
-{
-	//enlarge the AABB to avoid division by zero when initializing the quantization values
-	btVector3 clampValue(quantizationMargin,quantizationMargin,quantizationMargin);
-	m_bvhAabbMin = bvhAabbMin - clampValue;
-	m_bvhAabbMax = bvhAabbMax + clampValue;
-	btVector3 aabbSize = m_bvhAabbMax - m_bvhAabbMin;
-	m_bvhQuantization = btVector3(btScalar(65533.0),btScalar(65533.0),btScalar(65533.0)) / aabbSize;
-
-	m_useQuantization = true;
-
-	{
-		unsigned short vecIn[3];
-		btVector3 v;
-		{
-			quantize(vecIn,m_bvhAabbMin,false);
-			v = unQuantize(vecIn);
-			m_bvhAabbMin.setMin(v-clampValue);
-		}
-        aabbSize = m_bvhAabbMax - m_bvhAabbMin;
-        m_bvhQuantization = btVector3(btScalar(65533.0),btScalar(65533.0),btScalar(65533.0)) / aabbSize;
-		{
-			quantize(vecIn,m_bvhAabbMax,true);
-			v = unQuantize(vecIn);
-			m_bvhAabbMax.setMax(v+clampValue);
-		}
-		aabbSize = m_bvhAabbMax - m_bvhAabbMin;
-		m_bvhQuantization = btVector3(btScalar(65533.0),btScalar(65533.0),btScalar(65533.0)) / aabbSize;
-	}
-}
-
-
-
-
-btQuantizedBvh::~btQuantizedBvh()
-{
-}
-
-#ifdef DEBUG_TREE_BUILDING
-int gStackDepth = 0;
-int gMaxStackDepth = 0;
-#endif //DEBUG_TREE_BUILDING
-
-void	btQuantizedBvh::buildTree	(int startIndex,int endIndex)
-{
-#ifdef DEBUG_TREE_BUILDING
-	gStackDepth++;
-	if (gStackDepth > gMaxStackDepth)
-		gMaxStackDepth = gStackDepth;
-#endif //DEBUG_TREE_BUILDING
-
-
-	int splitAxis, splitIndex, i;
-	int numIndices =endIndex-startIndex;
-	int curIndex = m_curNodeIndex;
-
-	btAssert(numIndices>0);
-
-	if (numIndices==1)
-	{
-#ifdef DEBUG_TREE_BUILDING
-		gStackDepth--;
-#endif //DEBUG_TREE_BUILDING
-		
-		assignInternalNodeFromLeafNode(m_curNodeIndex,startIndex);
-
-		m_curNodeIndex++;
-		return;	
-	}
-	//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
-	
-	splitAxis = calcSplittingAxis(startIndex,endIndex);
-
-	splitIndex = sortAndCalcSplittingIndex(startIndex,endIndex,splitAxis);
-
-	int internalNodeIndex = m_curNodeIndex;
-	
-	//set the min aabb to 'inf' or a max value, and set the max aabb to a -inf/minimum value.
-	//the aabb will be expanded during buildTree/mergeInternalNodeAabb with actual node values
-	setInternalNodeAabbMin(m_curNodeIndex,m_bvhAabbMax);//can't use btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY)) because of quantization
-	setInternalNodeAabbMax(m_curNodeIndex,m_bvhAabbMin);//can't use btVector3(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY)) because of quantization
-	
-	
-	for (i=startIndex;i<endIndex;i++)
-	{
-		mergeInternalNodeAabb(m_curNodeIndex,getAabbMin(i),getAabbMax(i));
-	}
-
-	m_curNodeIndex++;
-	
-
-	//internalNode->m_escapeIndex;
-	
-	int leftChildNodexIndex = m_curNodeIndex;
-
-	//build left child tree
-	buildTree(startIndex,splitIndex);
-
-	int rightChildNodexIndex = m_curNodeIndex;
-	//build right child tree
-	buildTree(splitIndex,endIndex);
-
-#ifdef DEBUG_TREE_BUILDING
-	gStackDepth--;
-#endif //DEBUG_TREE_BUILDING
-
-	int escapeIndex = m_curNodeIndex - curIndex;
-
-	if (m_useQuantization)
-	{
-		//escapeIndex is the number of nodes of this subtree
-		const int sizeQuantizedNode =sizeof(btQuantizedBvhNode);
-		const int treeSizeInBytes = escapeIndex * sizeQuantizedNode;
-		if (treeSizeInBytes > MAX_SUBTREE_SIZE_IN_BYTES)
-		{
-			updateSubtreeHeaders(leftChildNodexIndex,rightChildNodexIndex);
-		}
-	} else
-	{
-
-	}
-
-	setInternalNodeEscapeIndex(internalNodeIndex,escapeIndex);
-
-}
-
-void	btQuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex)
-{
-	btAssert(m_useQuantization);
-
-	btQuantizedBvhNode& leftChildNode = m_quantizedContiguousNodes[leftChildNodexIndex];
-	int leftSubTreeSize = leftChildNode.isLeafNode() ? 1 : leftChildNode.getEscapeIndex();
-	int leftSubTreeSizeInBytes =  leftSubTreeSize * static_cast<int>(sizeof(btQuantizedBvhNode));
-	
-	btQuantizedBvhNode& rightChildNode = m_quantizedContiguousNodes[rightChildNodexIndex];
-	int rightSubTreeSize = rightChildNode.isLeafNode() ? 1 : rightChildNode.getEscapeIndex();
-	int rightSubTreeSizeInBytes =  rightSubTreeSize *  static_cast<int>(sizeof(btQuantizedBvhNode));
-
-	if(leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
-	{
-		btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
-		subtree.setAabbFromQuantizeNode(leftChildNode);
-		subtree.m_rootNodeIndex = leftChildNodexIndex;
-		subtree.m_subtreeSize = leftSubTreeSize;
-	}
-
-	if(rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
-	{
-		btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
-		subtree.setAabbFromQuantizeNode(rightChildNode);
-		subtree.m_rootNodeIndex = rightChildNodexIndex;
-		subtree.m_subtreeSize = rightSubTreeSize;
-	}
-
-	//PCK: update the copy of the size
-	m_subtreeHeaderCount = m_SubtreeHeaders.size();
-}
-
-
-int	btQuantizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis)
-{
-	int i;
-	int splitIndex =startIndex;
-	int numIndices = endIndex - startIndex;
-	btScalar splitValue;
-
-	btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
-		means+=center;
-	}
-	means *= (btScalar(1.)/(btScalar)numIndices);
-	
-	splitValue = means[splitAxis];
-	
-	//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
-		if (center[splitAxis] > splitValue)
-		{
-			//swap
-			swapLeafNodes(i,splitIndex);
-			splitIndex++;
-		}
-	}
-
-	//if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
-	//otherwise the tree-building might fail due to stack-overflows in certain cases.
-	//unbalanced1 is unsafe: it can cause stack overflows
-	//bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
-
-	//unbalanced2 should work too: always use center (perfect balanced trees)	
-	//bool unbalanced2 = true;
-
-	//this should be safe too:
-	int rangeBalancedIndices = numIndices/3;
-	bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
-	
-	if (unbalanced)
-	{
-		splitIndex = startIndex+ (numIndices>>1);
-	}
-
-	bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex));
-	(void)unbal;
-	btAssert(!unbal);
-
-	return splitIndex;
-}
-
-
-int	btQuantizedBvh::calcSplittingAxis(int startIndex,int endIndex)
-{
-	int i;
-
-	btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
-	btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
-	int numIndices = endIndex-startIndex;
-
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
-		means+=center;
-	}
-	means *= (btScalar(1.)/(btScalar)numIndices);
-		
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
-		btVector3 diff2 = center-means;
-		diff2 = diff2 * diff2;
-		variance += diff2;
-	}
-	variance *= (btScalar(1.)/	((btScalar)numIndices-1)	);
-	
-	return variance.maxAxis();
-}
-
-
-
-void	btQuantizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
-{
-	//either choose recursive traversal (walkTree) or stackless (walkStacklessTree)
-
-	if (m_useQuantization)
-	{
-		///quantize query AABB
-		unsigned short int quantizedQueryAabbMin[3];
-		unsigned short int quantizedQueryAabbMax[3];
-		quantizeWithClamp(quantizedQueryAabbMin,aabbMin,0);
-		quantizeWithClamp(quantizedQueryAabbMax,aabbMax,1);
-
-		switch (m_traversalMode)
-		{
-		case TRAVERSAL_STACKLESS:
-				walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,0,m_curNodeIndex);
-			break;
-		case TRAVERSAL_STACKLESS_CACHE_FRIENDLY:
-				walkStacklessQuantizedTreeCacheFriendly(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
-			break;
-		case TRAVERSAL_RECURSIVE:
-			{
-				const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[0];
-				walkRecursiveQuantizedTreeAgainstQueryAabb(rootNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
-			}
-			break;
-		default:
-			//unsupported
-			btAssert(0);
-		}
-	} else
-	{
-		walkStacklessTree(nodeCallback,aabbMin,aabbMax);
-	}
-}
-
-
-int maxIterations = 0;
-
-
-void	btQuantizedBvh::walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
-{
-	btAssert(!m_useQuantization);
-
-	const btOptimizedBvhNode* rootNode = &m_contiguousNodes[0];
-	int escapeIndex, curIndex = 0;
-	int walkIterations = 0;
-	bool isLeafNode;
-	//PCK: unsigned instead of bool
-	unsigned aabbOverlap;
-
-	while (curIndex < m_curNodeIndex)
-	{
-		//catch bugs in tree data
-		btAssert (walkIterations < m_curNodeIndex);
-
-		walkIterations++;
-		aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
-		isLeafNode = rootNode->m_escapeIndex == -1;
-		
-		//PCK: unsigned instead of bool
-		if (isLeafNode && (aabbOverlap != 0))
-		{
-			nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
-		} 
-		
-		//PCK: unsigned instead of bool
-		if ((aabbOverlap != 0) || isLeafNode)
-		{
-			rootNode++;
-			curIndex++;
-		} else
-		{
-			escapeIndex = rootNode->m_escapeIndex;
-			rootNode += escapeIndex;
-			curIndex += escapeIndex;
-		}
-	}
-	if (maxIterations < walkIterations)
-		maxIterations = walkIterations;
-
-}
-
-/*
-///this was the original recursive traversal, before we optimized towards stackless traversal
-void	btQuantizedBvh::walkTree(btOptimizedBvhNode* rootNode,btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
-{
-	bool isLeafNode, aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax);
-	if (aabbOverlap)
-	{
-		isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild);
-		if (isLeafNode)
-		{
-			nodeCallback->processNode(rootNode);
-		} else
-		{
-			walkTree(rootNode->m_leftChild,nodeCallback,aabbMin,aabbMax);
-			walkTree(rootNode->m_rightChild,nodeCallback,aabbMin,aabbMax);
-		}
-	}
-
-}
-*/
-
-void btQuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
-{
-	btAssert(m_useQuantization);
-	
-	bool isLeafNode;
-	//PCK: unsigned instead of bool
-	unsigned aabbOverlap;
-
-	//PCK: unsigned instead of bool
-	aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,currentNode->m_quantizedAabbMin,currentNode->m_quantizedAabbMax);
-	isLeafNode = currentNode->isLeafNode();
-		
-	//PCK: unsigned instead of bool
-	if (aabbOverlap != 0)
-	{
-		if (isLeafNode)
-		{
-			nodeCallback->processNode(currentNode->getPartId(),currentNode->getTriangleIndex());
-		} else
-		{
-			//process left and right children
-			const btQuantizedBvhNode* leftChildNode = currentNode+1;
-			walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
-
-			const btQuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode+1:leftChildNode+leftChildNode->getEscapeIndex();
-			walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
-		}
-	}		
-}
-
-
-
-void	btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const
-{
-	btAssert(!m_useQuantization);
-
-	const btOptimizedBvhNode* rootNode = &m_contiguousNodes[0];
-	int escapeIndex, curIndex = 0;
-	int walkIterations = 0;
-	bool isLeafNode;
-	//PCK: unsigned instead of bool
-	unsigned aabbOverlap=0;
-	unsigned rayBoxOverlap=0;
-	btScalar lambda_max = 1.0;
-	
-		/* Quick pruning by quantized box */
-	btVector3 rayAabbMin = raySource;
-	btVector3 rayAabbMax = raySource;
-	rayAabbMin.setMin(rayTarget);
-	rayAabbMax.setMax(rayTarget);
-
-	/* Add box cast extents to bounding box */
-	rayAabbMin += aabbMin;
-	rayAabbMax += aabbMax;
-
-#ifdef RAYAABB2
-	btVector3 rayDir = (rayTarget-raySource);
-	rayDir.normalize ();
-	lambda_max = rayDir.dot(rayTarget-raySource);
-	///what about division by zero? --> just set rayDirection[i] to 1.0
-	btVector3 rayDirectionInverse;
-	rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
-	rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
-	rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
-	unsigned int sign[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
-#endif
-
-	btVector3 bounds[2];
-
-	while (curIndex < m_curNodeIndex)
-	{
-		btScalar param = 1.0;
-		//catch bugs in tree data
-		btAssert (walkIterations < m_curNodeIndex);
-
-		walkIterations++;
-
-		bounds[0] = rootNode->m_aabbMinOrg;
-		bounds[1] = rootNode->m_aabbMaxOrg;
-		/* Add box cast extents */
-		bounds[0] -= aabbMax;
-		bounds[1] -= aabbMin;
-
-		aabbOverlap = TestAabbAgainstAabb2(rayAabbMin,rayAabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
-		//perhaps profile if it is worth doing the aabbOverlap test first
-
-#ifdef RAYAABB2
-			///careful with this check: need to check division by zero (above) and fix the unQuantize method
-			///thanks Joerg/hiker for the reproduction case!
-			///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
-		rayBoxOverlap = aabbOverlap ? btRayAabb2 (raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false;
-
-#else
-		btVector3 normal;
-		rayBoxOverlap = btRayAabb(raySource, rayTarget,bounds[0],bounds[1],param, normal);
-#endif
-
-		isLeafNode = rootNode->m_escapeIndex == -1;
-		
-		//PCK: unsigned instead of bool
-		if (isLeafNode && (rayBoxOverlap != 0))
-		{
-			nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
-		} 
-		
-		//PCK: unsigned instead of bool
-		if ((rayBoxOverlap != 0) || isLeafNode)
-		{
-			rootNode++;
-			curIndex++;
-		} else
-		{
-			escapeIndex = rootNode->m_escapeIndex;
-			rootNode += escapeIndex;
-			curIndex += escapeIndex;
-		}
-	}
-	if (maxIterations < walkIterations)
-		maxIterations = walkIterations;
-
-}
-
-
-
-void	btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const
-{
-	btAssert(m_useQuantization);
-	
-	int curIndex = startNodeIndex;
-	int walkIterations = 0;
-	int subTreeSize = endNodeIndex - startNodeIndex;
-	(void)subTreeSize;
-
-	const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
-	int escapeIndex;
-	
-	bool isLeafNode;
-	//PCK: unsigned instead of bool
-	unsigned boxBoxOverlap = 0;
-	unsigned rayBoxOverlap = 0;
-
-	btScalar lambda_max = 1.0;
-
-#ifdef RAYAABB2
-	btVector3 rayDirection = (rayTarget-raySource);
-	rayDirection.normalize ();
-	lambda_max = rayDirection.dot(rayTarget-raySource);
-	///what about division by zero? --> just set rayDirection[i] to 1.0
-	rayDirection[0] = rayDirection[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[0];
-	rayDirection[1] = rayDirection[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[1];
-	rayDirection[2] = rayDirection[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[2];
-	unsigned int sign[3] = { rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0};
-#endif
-
-	/* Quick pruning by quantized box */
-	btVector3 rayAabbMin = raySource;
-	btVector3 rayAabbMax = raySource;
-	rayAabbMin.setMin(rayTarget);
-	rayAabbMax.setMax(rayTarget);
-
-	/* Add box cast extents to bounding box */
-	rayAabbMin += aabbMin;
-	rayAabbMax += aabbMax;
-
-	unsigned short int quantizedQueryAabbMin[3];
-	unsigned short int quantizedQueryAabbMax[3];
-	quantizeWithClamp(quantizedQueryAabbMin,rayAabbMin,0);
-	quantizeWithClamp(quantizedQueryAabbMax,rayAabbMax,1);
-
-	while (curIndex < endNodeIndex)
-	{
-
-//#define VISUALLY_ANALYZE_BVH 1
-#ifdef VISUALLY_ANALYZE_BVH
-		//some code snippet to debugDraw aabb, to visually analyze bvh structure
-		static int drawPatch = 0;
-		//need some global access to a debugDrawer
-		extern btIDebugDraw* debugDrawerPtr;
-		if (curIndex==drawPatch)
-		{
-			btVector3 aabbMin,aabbMax;
-			aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
-			aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
-			btVector3	color(1,0,0);
-			debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
-		}
-#endif//VISUALLY_ANALYZE_BVH
-
-		//catch bugs in tree data
-		btAssert (walkIterations < subTreeSize);
-
-		walkIterations++;
-		//PCK: unsigned instead of bool
-		// only interested if this is closer than any previous hit
-		btScalar param = 1.0;
-		rayBoxOverlap = 0;
-		boxBoxOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
-		isLeafNode = rootNode->isLeafNode();
-		if (boxBoxOverlap)
-		{
-			btVector3 bounds[2];
-			bounds[0] = unQuantize(rootNode->m_quantizedAabbMin);
-			bounds[1] = unQuantize(rootNode->m_quantizedAabbMax);
-			/* Add box cast extents */
-			bounds[0] -= aabbMax;
-			bounds[1] -= aabbMin;
-			btVector3 normal;
-#if 0
-			bool ra2 = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max);
-			bool ra = btRayAabb (raySource, rayTarget, bounds[0], bounds[1], param, normal);
-			if (ra2 != ra)
-			{
-				printf("functions don't match\n");
-			}
-#endif
-#ifdef RAYAABB2
-			///careful with this check: need to check division by zero (above) and fix the unQuantize method
-			///thanks Joerg/hiker for the reproduction case!
-			///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
-
-			//BT_PROFILE("btRayAabb2");
-			rayBoxOverlap = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max);
-			
-#else
-			rayBoxOverlap = true;//btRayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
-#endif
-		}
-		
-		if (isLeafNode && rayBoxOverlap)
-		{
-			nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
-		}
-		
-		//PCK: unsigned instead of bool
-		if ((rayBoxOverlap != 0) || isLeafNode)
-		{
-			rootNode++;
-			curIndex++;
-		} else
-		{
-			escapeIndex = rootNode->getEscapeIndex();
-			rootNode += escapeIndex;
-			curIndex += escapeIndex;
-		}
-	}
-	if (maxIterations < walkIterations)
-		maxIterations = walkIterations;
-
-}
-
-void	btQuantizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const
-{
-	btAssert(m_useQuantization);
-	
-	int curIndex = startNodeIndex;
-	int walkIterations = 0;
-	int subTreeSize = endNodeIndex - startNodeIndex;
-	(void)subTreeSize;
-
-	const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
-	int escapeIndex;
-	
-	bool isLeafNode;
-	//PCK: unsigned instead of bool
-	unsigned aabbOverlap;
-
-	while (curIndex < endNodeIndex)
-	{
-
-//#define VISUALLY_ANALYZE_BVH 1
-#ifdef VISUALLY_ANALYZE_BVH
-		//some code snippet to debugDraw aabb, to visually analyze bvh structure
-		static int drawPatch = 0;
-		//need some global access to a debugDrawer
-		extern btIDebugDraw* debugDrawerPtr;
-		if (curIndex==drawPatch)
-		{
-			btVector3 aabbMin,aabbMax;
-			aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
-			aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
-			btVector3	color(1,0,0);
-			debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
-		}
-#endif//VISUALLY_ANALYZE_BVH
-
-		//catch bugs in tree data
-		btAssert (walkIterations < subTreeSize);
-
-		walkIterations++;
-		//PCK: unsigned instead of bool
-		aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
-		isLeafNode = rootNode->isLeafNode();
-		
-		if (isLeafNode && aabbOverlap)
-		{
-			nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
-		} 
-		
-		//PCK: unsigned instead of bool
-		if ((aabbOverlap != 0) || isLeafNode)
-		{
-			rootNode++;
-			curIndex++;
-		} else
-		{
-			escapeIndex = rootNode->getEscapeIndex();
-			rootNode += escapeIndex;
-			curIndex += escapeIndex;
-		}
-	}
-	if (maxIterations < walkIterations)
-		maxIterations = walkIterations;
-
-}
-
-//This traversal can be called from Playstation 3 SPU
-void	btQuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
-{
-	btAssert(m_useQuantization);
-
-	int i;
-
-
-	for (i=0;i<this->m_SubtreeHeaders.size();i++)
-	{
-		const btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
-
-		//PCK: unsigned instead of bool
-		unsigned overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
-		if (overlap != 0)
-		{
-			walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,
-				subtree.m_rootNodeIndex,
-				subtree.m_rootNodeIndex+subtree.m_subtreeSize);
-		}
-	}
-}
-
-
-void	btQuantizedBvh::reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const
-{
-	reportBoxCastOverlappingNodex(nodeCallback,raySource,rayTarget,btVector3(0,0,0),btVector3(0,0,0));
-}
-
-
-void	btQuantizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const
-{
-	//always use stackless
-
-	if (m_useQuantization)
-	{
-		walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
-	}
-	else
-	{
-		walkStacklessTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
-	}
-	/*
-	{
-		//recursive traversal
-		btVector3 qaabbMin = raySource;
-		btVector3 qaabbMax = raySource;
-		qaabbMin.setMin(rayTarget);
-		qaabbMax.setMax(rayTarget);
-		qaabbMin += aabbMin;
-		qaabbMax += aabbMax;
-		reportAabbOverlappingNodex(nodeCallback,qaabbMin,qaabbMax);
-	}
-	*/
-
-}
-
-
-void	btQuantizedBvh::swapLeafNodes(int i,int splitIndex)
-{
-	if (m_useQuantization)
-	{
-			btQuantizedBvhNode tmp = m_quantizedLeafNodes[i];
-			m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex];
-			m_quantizedLeafNodes[splitIndex] = tmp;
-	} else
-	{
-			btOptimizedBvhNode tmp = m_leafNodes[i];
-			m_leafNodes[i] = m_leafNodes[splitIndex];
-			m_leafNodes[splitIndex] = tmp;
-	}
-}
-
-void	btQuantizedBvh::assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex)
-{
-	if (m_useQuantization)
-	{
-		m_quantizedContiguousNodes[internalNode] = m_quantizedLeafNodes[leafNodeIndex];
-	} else
-	{
-		m_contiguousNodes[internalNode] = m_leafNodes[leafNodeIndex];
-	}
-}
-
-//PCK: include
-#include <new>
-
-#if 0
-//PCK: consts
-static const unsigned BVH_ALIGNMENT = 16;
-static const unsigned BVH_ALIGNMENT_MASK = BVH_ALIGNMENT-1;
-
-static const unsigned BVH_ALIGNMENT_BLOCKS = 2;
-#endif
-
-
-unsigned int btQuantizedBvh::getAlignmentSerializationPadding()
-{
-	// I changed this to 0 since the extra padding is not needed or used.
-	return 0;//BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT;
-}
-
-unsigned btQuantizedBvh::calculateSerializeBufferSize() const
-{
-	unsigned baseSize = sizeof(btQuantizedBvh) + getAlignmentSerializationPadding();
-	baseSize += sizeof(btBvhSubtreeInfo) * m_subtreeHeaderCount;
-	if (m_useQuantization)
-	{
-		return baseSize + m_curNodeIndex * sizeof(btQuantizedBvhNode);
-	}
-	return baseSize + m_curNodeIndex * sizeof(btOptimizedBvhNode);
-}
-
-bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) const
-{
-	btAssert(m_subtreeHeaderCount == m_SubtreeHeaders.size());
-	m_subtreeHeaderCount = m_SubtreeHeaders.size();
-
-/*	if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
-	{
-		///check alignedment for buffer?
-		btAssert(0);
-		return false;
-	}
-*/
-
-	btQuantizedBvh *targetBvh = (btQuantizedBvh *)o_alignedDataBuffer;
-
-	// construct the class so the virtual function table, etc will be set up
-	// Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor
-	new (targetBvh) btQuantizedBvh;
-
-	if (i_swapEndian)
-	{
-		targetBvh->m_curNodeIndex = static_cast<int>(btSwapEndian(m_curNodeIndex));
-
-
-		btSwapVector3Endian(m_bvhAabbMin,targetBvh->m_bvhAabbMin);
-		btSwapVector3Endian(m_bvhAabbMax,targetBvh->m_bvhAabbMax);
-		btSwapVector3Endian(m_bvhQuantization,targetBvh->m_bvhQuantization);
-
-		targetBvh->m_traversalMode = (btTraversalMode)btSwapEndian(m_traversalMode);
-		targetBvh->m_subtreeHeaderCount = static_cast<int>(btSwapEndian(m_subtreeHeaderCount));
-	}
-	else
-	{
-		targetBvh->m_curNodeIndex = m_curNodeIndex;
-		targetBvh->m_bvhAabbMin = m_bvhAabbMin;
-		targetBvh->m_bvhAabbMax = m_bvhAabbMax;
-		targetBvh->m_bvhQuantization = m_bvhQuantization;
-		targetBvh->m_traversalMode = m_traversalMode;
-		targetBvh->m_subtreeHeaderCount = m_subtreeHeaderCount;
-	}
-
-	targetBvh->m_useQuantization = m_useQuantization;
-
-	unsigned char *nodeData = (unsigned char *)targetBvh;
-	nodeData += sizeof(btQuantizedBvh);
-	
-	unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
-	nodeData += sizeToAdd;
-	
-	int nodeCount = m_curNodeIndex;
-
-	if (m_useQuantization)
-	{
-		targetBvh->m_quantizedContiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
-
-		if (i_swapEndian)
-		{
-			for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
-			{
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]);
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]);
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]);
-
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]);
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]);
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]);
-
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = static_cast<int>(btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex));
-			}
-		}
-		else
-		{
-			for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
-			{
-	
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0];
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1];
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2];
-
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0];
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1];
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2];
-
-				targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex;
-
-
-			}
-		}
-		nodeData += sizeof(btQuantizedBvhNode) * nodeCount;
-
-		// this clears the pointer in the member variable it doesn't really do anything to the data
-		// it does call the destructor on the contained objects, but they are all classes with no destructor defined
-		// so the memory (which is not freed) is left alone
-		targetBvh->m_quantizedContiguousNodes.initializeFromBuffer(NULL, 0, 0);
-	}
-	else
-	{
-		targetBvh->m_contiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
-
-		if (i_swapEndian)
-		{
-			for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
-			{
-				btSwapVector3Endian(m_contiguousNodes[nodeIndex].m_aabbMinOrg, targetBvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg);
-				btSwapVector3Endian(m_contiguousNodes[nodeIndex].m_aabbMaxOrg, targetBvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg);
-
-				targetBvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast<int>(btSwapEndian(m_contiguousNodes[nodeIndex].m_escapeIndex));
-				targetBvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast<int>(btSwapEndian(m_contiguousNodes[nodeIndex].m_subPart));
-				targetBvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast<int>(btSwapEndian(m_contiguousNodes[nodeIndex].m_triangleIndex));
-			}
-		}
-		else
-		{
-			for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
-			{
-				targetBvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg = m_contiguousNodes[nodeIndex].m_aabbMinOrg;
-				targetBvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg = m_contiguousNodes[nodeIndex].m_aabbMaxOrg;
-
-				targetBvh->m_contiguousNodes[nodeIndex].m_escapeIndex = m_contiguousNodes[nodeIndex].m_escapeIndex;
-				targetBvh->m_contiguousNodes[nodeIndex].m_subPart = m_contiguousNodes[nodeIndex].m_subPart;
-				targetBvh->m_contiguousNodes[nodeIndex].m_triangleIndex = m_contiguousNodes[nodeIndex].m_triangleIndex;
-			}
-		}
-		nodeData += sizeof(btOptimizedBvhNode) * nodeCount;
-
-		// this clears the pointer in the member variable it doesn't really do anything to the data
-		// it does call the destructor on the contained objects, but they are all classes with no destructor defined
-		// so the memory (which is not freed) is left alone
-		targetBvh->m_contiguousNodes.initializeFromBuffer(NULL, 0, 0);
-	}
-
-	sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
-	nodeData += sizeToAdd;
-
-	// Now serialize the subtree headers
-	targetBvh->m_SubtreeHeaders.initializeFromBuffer(nodeData, m_subtreeHeaderCount, m_subtreeHeaderCount);
-	if (i_swapEndian)
-	{
-		for (int i = 0; i < m_subtreeHeaderCount; i++)
-		{
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[2]);
-
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[2]);
-
-			targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = static_cast<int>(btSwapEndian(m_SubtreeHeaders[i].m_rootNodeIndex));
-			targetBvh->m_SubtreeHeaders[i].m_subtreeSize = static_cast<int>(btSwapEndian(m_SubtreeHeaders[i].m_subtreeSize));
-		}
-	}
-	else
-	{
-		for (int i = 0; i < m_subtreeHeaderCount; i++)
-		{
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = (m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = (m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = (m_SubtreeHeaders[i].m_quantizedAabbMin[2]);
-
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = (m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = (m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
-			targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = (m_SubtreeHeaders[i].m_quantizedAabbMax[2]);
-
-			targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = (m_SubtreeHeaders[i].m_rootNodeIndex);
-			targetBvh->m_SubtreeHeaders[i].m_subtreeSize = (m_SubtreeHeaders[i].m_subtreeSize);
-
-			// need to clear padding in destination buffer
-			targetBvh->m_SubtreeHeaders[i].m_padding[0] = 0;
-			targetBvh->m_SubtreeHeaders[i].m_padding[1] = 0;
-			targetBvh->m_SubtreeHeaders[i].m_padding[2] = 0;
-		}
-	}
-	nodeData += sizeof(btBvhSubtreeInfo) * m_subtreeHeaderCount;
-
-	// this clears the pointer in the member variable it doesn't really do anything to the data
-	// it does call the destructor on the contained objects, but they are all classes with no destructor defined
-	// so the memory (which is not freed) is left alone
-	targetBvh->m_SubtreeHeaders.initializeFromBuffer(NULL, 0, 0);
-
-	// this wipes the virtual function table pointer at the start of the buffer for the class
-	*((void**)o_alignedDataBuffer) = NULL;
-
-	return true;
-}
-
-btQuantizedBvh *btQuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
-{
-
-	if (i_alignedDataBuffer == NULL)// || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
-	{
-		return NULL;
-	}
-	btQuantizedBvh *bvh = (btQuantizedBvh *)i_alignedDataBuffer;
-
-	if (i_swapEndian)
-	{
-		bvh->m_curNodeIndex = static_cast<int>(btSwapEndian(bvh->m_curNodeIndex));
-
-		btUnSwapVector3Endian(bvh->m_bvhAabbMin);
-		btUnSwapVector3Endian(bvh->m_bvhAabbMax);
-		btUnSwapVector3Endian(bvh->m_bvhQuantization);
-
-		bvh->m_traversalMode = (btTraversalMode)btSwapEndian(bvh->m_traversalMode);
-		bvh->m_subtreeHeaderCount = static_cast<int>(btSwapEndian(bvh->m_subtreeHeaderCount));
-	}
-
-	unsigned int calculatedBufSize = bvh->calculateSerializeBufferSize();
-	btAssert(calculatedBufSize <= i_dataBufferSize);
-
-	if (calculatedBufSize > i_dataBufferSize)
-	{
-		return NULL;
-	}
-
-	unsigned char *nodeData = (unsigned char *)bvh;
-	nodeData += sizeof(btQuantizedBvh);
-	
-	unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
-	nodeData += sizeToAdd;
-	
-	int nodeCount = bvh->m_curNodeIndex;
-
-	// Must call placement new to fill in virtual function table, etc, but we don't want to overwrite most data, so call a special version of the constructor
-	// Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor
-	new (bvh) btQuantizedBvh(*bvh, false);
-
-	if (bvh->m_useQuantization)
-	{
-		bvh->m_quantizedContiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
-
-		if (i_swapEndian)
-		{
-			for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
-			{
-				bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]);
-				bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]);
-				bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]);
-
-				bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]);
-				bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]);
-				bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]);
-
-				bvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = static_cast<int>(btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex));
-			}
-		}
-		nodeData += sizeof(btQuantizedBvhNode) * nodeCount;
-	}
-	else
-	{
-		bvh->m_contiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
-
-		if (i_swapEndian)
-		{
-			for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
-			{
-				btUnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg);
-				btUnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg);
-				
-				bvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast<int>(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_escapeIndex));
-				bvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast<int>(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_subPart));
-				bvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast<int>(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_triangleIndex));
-			}
-		}
-		nodeData += sizeof(btOptimizedBvhNode) * nodeCount;
-	}
-
-	sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
-	nodeData += sizeToAdd;
-
-	// Now serialize the subtree headers
-	bvh->m_SubtreeHeaders.initializeFromBuffer(nodeData, bvh->m_subtreeHeaderCount, bvh->m_subtreeHeaderCount);
-	if (i_swapEndian)
-	{
-		for (int i = 0; i < bvh->m_subtreeHeaderCount; i++)
-		{
-			bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
-			bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
-			bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2]);
-
-			bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
-			bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
-			bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2]);
-
-			bvh->m_SubtreeHeaders[i].m_rootNodeIndex = static_cast<int>(btSwapEndian(bvh->m_SubtreeHeaders[i].m_rootNodeIndex));
-			bvh->m_SubtreeHeaders[i].m_subtreeSize = static_cast<int>(btSwapEndian(bvh->m_SubtreeHeaders[i].m_subtreeSize));
-		}
-	}
-
-	return bvh;
-}
-
-// Constructor that prevents btVector3's default constructor from being called
-btQuantizedBvh::btQuantizedBvh(btQuantizedBvh &self, bool /* ownsMemory */) :
-m_bvhAabbMin(self.m_bvhAabbMin),
-m_bvhAabbMax(self.m_bvhAabbMax),
-m_bvhQuantization(self.m_bvhQuantization),
-m_bulletVersion(BT_BULLET_VERSION)
-{
-
-}
-
-void btQuantizedBvh::deSerializeFloat(struct btQuantizedBvhFloatData& quantizedBvhFloatData)
-{
-	m_bvhAabbMax.deSerializeFloat(quantizedBvhFloatData.m_bvhAabbMax);
-	m_bvhAabbMin.deSerializeFloat(quantizedBvhFloatData.m_bvhAabbMin);
-	m_bvhQuantization.deSerializeFloat(quantizedBvhFloatData.m_bvhQuantization);
-
-	m_curNodeIndex = quantizedBvhFloatData.m_curNodeIndex;
-	m_useQuantization = quantizedBvhFloatData.m_useQuantization!=0;
-	
-	{
-		int numElem = quantizedBvhFloatData.m_numContiguousLeafNodes;
-		m_contiguousNodes.resize(numElem);
-
-		if (numElem)
-		{
-			btOptimizedBvhNodeFloatData* memPtr = quantizedBvhFloatData.m_contiguousNodesPtr;
-
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-				m_contiguousNodes[i].m_aabbMaxOrg.deSerializeFloat(memPtr->m_aabbMaxOrg);
-				m_contiguousNodes[i].m_aabbMinOrg.deSerializeFloat(memPtr->m_aabbMinOrg);
-				m_contiguousNodes[i].m_escapeIndex = memPtr->m_escapeIndex;
-				m_contiguousNodes[i].m_subPart = memPtr->m_subPart;
-				m_contiguousNodes[i].m_triangleIndex = memPtr->m_triangleIndex;
-			}
-		}
-	}
-
-	{
-		int numElem = quantizedBvhFloatData.m_numQuantizedContiguousNodes;
-		m_quantizedContiguousNodes.resize(numElem);
-		
-		if (numElem)
-		{
-			btQuantizedBvhNodeData* memPtr = quantizedBvhFloatData.m_quantizedContiguousNodesPtr;
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-				m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
-				m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
-			}
-		}
-	}
-
-	m_traversalMode = btTraversalMode(quantizedBvhFloatData.m_traversalMode);
-	
-	{
-		int numElem = quantizedBvhFloatData.m_numSubtreeHeaders;
-		m_SubtreeHeaders.resize(numElem);
-		if (numElem)
-		{
-			btBvhSubtreeInfoData* memPtr = quantizedBvhFloatData.m_subTreeInfoPtr;
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-				m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ;
-				m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
-				m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
-				m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
-				m_SubtreeHeaders[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
-				m_SubtreeHeaders[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
-				m_SubtreeHeaders[i].m_rootNodeIndex = memPtr->m_rootNodeIndex;
-				m_SubtreeHeaders[i].m_subtreeSize = memPtr->m_subtreeSize;
-			}
-		}
-	}
-}
-
-void btQuantizedBvh::deSerializeDouble(struct btQuantizedBvhDoubleData& quantizedBvhDoubleData)
-{
-	m_bvhAabbMax.deSerializeDouble(quantizedBvhDoubleData.m_bvhAabbMax);
-	m_bvhAabbMin.deSerializeDouble(quantizedBvhDoubleData.m_bvhAabbMin);
-	m_bvhQuantization.deSerializeDouble(quantizedBvhDoubleData.m_bvhQuantization);
-
-	m_curNodeIndex = quantizedBvhDoubleData.m_curNodeIndex;
-	m_useQuantization = quantizedBvhDoubleData.m_useQuantization!=0;
-	
-	{
-		int numElem = quantizedBvhDoubleData.m_numContiguousLeafNodes;
-		m_contiguousNodes.resize(numElem);
-
-		if (numElem)
-		{
-			btOptimizedBvhNodeDoubleData* memPtr = quantizedBvhDoubleData.m_contiguousNodesPtr;
-
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-				m_contiguousNodes[i].m_aabbMaxOrg.deSerializeDouble(memPtr->m_aabbMaxOrg);
-				m_contiguousNodes[i].m_aabbMinOrg.deSerializeDouble(memPtr->m_aabbMinOrg);
-				m_contiguousNodes[i].m_escapeIndex = memPtr->m_escapeIndex;
-				m_contiguousNodes[i].m_subPart = memPtr->m_subPart;
-				m_contiguousNodes[i].m_triangleIndex = memPtr->m_triangleIndex;
-			}
-		}
-	}
-
-	{
-		int numElem = quantizedBvhDoubleData.m_numQuantizedContiguousNodes;
-		m_quantizedContiguousNodes.resize(numElem);
-		
-		if (numElem)
-		{
-			btQuantizedBvhNodeData* memPtr = quantizedBvhDoubleData.m_quantizedContiguousNodesPtr;
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-				m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
-				m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
-				m_quantizedContiguousNodes[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
-			}
-		}
-	}
-
-	m_traversalMode = btTraversalMode(quantizedBvhDoubleData.m_traversalMode);
-	
-	{
-		int numElem = quantizedBvhDoubleData.m_numSubtreeHeaders;
-		m_SubtreeHeaders.resize(numElem);
-		if (numElem)
-		{
-			btBvhSubtreeInfoData* memPtr = quantizedBvhDoubleData.m_subTreeInfoPtr;
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-				m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ;
-				m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
-				m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
-				m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
-				m_SubtreeHeaders[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
-				m_SubtreeHeaders[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
-				m_SubtreeHeaders[i].m_rootNodeIndex = memPtr->m_rootNodeIndex;
-				m_SubtreeHeaders[i].m_subtreeSize = memPtr->m_subtreeSize;
-			}
-		}
-	}
-
-}
-
-
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char*	btQuantizedBvh::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btQuantizedBvhData* quantizedData = (btQuantizedBvhData*)dataBuffer;
-	
-	m_bvhAabbMax.serialize(quantizedData->m_bvhAabbMax);
-	m_bvhAabbMin.serialize(quantizedData->m_bvhAabbMin);
-	m_bvhQuantization.serialize(quantizedData->m_bvhQuantization);
-
-	quantizedData->m_curNodeIndex = m_curNodeIndex;
-	quantizedData->m_useQuantization = m_useQuantization;
-	
-	quantizedData->m_numContiguousLeafNodes = m_contiguousNodes.size();
-	quantizedData->m_contiguousNodesPtr = (btOptimizedBvhNodeData*) (m_contiguousNodes.size() ? serializer->getUniquePointer((void*)&m_contiguousNodes[0]) : 0);
-	if (quantizedData->m_contiguousNodesPtr)
-	{
-		int sz = sizeof(btOptimizedBvhNodeData);
-		int numElem = m_contiguousNodes.size();
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		btOptimizedBvhNodeData* memPtr = (btOptimizedBvhNodeData*)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			m_contiguousNodes[i].m_aabbMaxOrg.serialize(memPtr->m_aabbMaxOrg);
-			m_contiguousNodes[i].m_aabbMinOrg.serialize(memPtr->m_aabbMinOrg);
-			memPtr->m_escapeIndex = m_contiguousNodes[i].m_escapeIndex;
-			memPtr->m_subPart = m_contiguousNodes[i].m_subPart;
-			memPtr->m_triangleIndex = m_contiguousNodes[i].m_triangleIndex;
-		}
-		serializer->finalizeChunk(chunk,"btOptimizedBvhNodeData",BT_ARRAY_CODE,(void*)&m_contiguousNodes[0]);
-	}
-
-	quantizedData->m_numQuantizedContiguousNodes = m_quantizedContiguousNodes.size();
-//	printf("quantizedData->m_numQuantizedContiguousNodes=%d\n",quantizedData->m_numQuantizedContiguousNodes);
-	quantizedData->m_quantizedContiguousNodesPtr =(btQuantizedBvhNodeData*) (m_quantizedContiguousNodes.size() ? serializer->getUniquePointer((void*)&m_quantizedContiguousNodes[0]) : 0);
-	if (quantizedData->m_quantizedContiguousNodesPtr)
-	{
-		int sz = sizeof(btQuantizedBvhNodeData);
-		int numElem = m_quantizedContiguousNodes.size();
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		btQuantizedBvhNodeData* memPtr = (btQuantizedBvhNodeData*)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			memPtr->m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex;
-			memPtr->m_quantizedAabbMax[0] = m_quantizedContiguousNodes[i].m_quantizedAabbMax[0];
-			memPtr->m_quantizedAabbMax[1] = m_quantizedContiguousNodes[i].m_quantizedAabbMax[1];
-			memPtr->m_quantizedAabbMax[2] = m_quantizedContiguousNodes[i].m_quantizedAabbMax[2];
-			memPtr->m_quantizedAabbMin[0] = m_quantizedContiguousNodes[i].m_quantizedAabbMin[0];
-			memPtr->m_quantizedAabbMin[1] = m_quantizedContiguousNodes[i].m_quantizedAabbMin[1];
-			memPtr->m_quantizedAabbMin[2] = m_quantizedContiguousNodes[i].m_quantizedAabbMin[2];
-		}
-		serializer->finalizeChunk(chunk,"btQuantizedBvhNodeData",BT_ARRAY_CODE,(void*)&m_quantizedContiguousNodes[0]);
-	}
-
-	quantizedData->m_traversalMode = int(m_traversalMode);
-	quantizedData->m_numSubtreeHeaders = m_SubtreeHeaders.size();
-
-	quantizedData->m_subTreeInfoPtr = (btBvhSubtreeInfoData*) (m_SubtreeHeaders.size() ? serializer->getUniquePointer((void*)&m_SubtreeHeaders[0]) : 0);
-	if (quantizedData->m_subTreeInfoPtr)
-	{
-		int sz = sizeof(btBvhSubtreeInfoData);
-		int numElem = m_SubtreeHeaders.size();
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		btBvhSubtreeInfoData* memPtr = (btBvhSubtreeInfoData*)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			memPtr->m_quantizedAabbMax[0] = m_SubtreeHeaders[i].m_quantizedAabbMax[0];
-			memPtr->m_quantizedAabbMax[1] = m_SubtreeHeaders[i].m_quantizedAabbMax[1];
-			memPtr->m_quantizedAabbMax[2] = m_SubtreeHeaders[i].m_quantizedAabbMax[2];
-			memPtr->m_quantizedAabbMin[0] = m_SubtreeHeaders[i].m_quantizedAabbMin[0];
-			memPtr->m_quantizedAabbMin[1] = m_SubtreeHeaders[i].m_quantizedAabbMin[1];
-			memPtr->m_quantizedAabbMin[2] = m_SubtreeHeaders[i].m_quantizedAabbMin[2];
-
-			memPtr->m_rootNodeIndex = m_SubtreeHeaders[i].m_rootNodeIndex;
-			memPtr->m_subtreeSize = m_SubtreeHeaders[i].m_subtreeSize;
-		}
-		serializer->finalizeChunk(chunk,"btBvhSubtreeInfoData",BT_ARRAY_CODE,(void*)&m_SubtreeHeaders[0]);
-	}
-	return btQuantizedBvhDataName;
-}
-
-
-
-
-
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h b/src/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
deleted file mode 100644
index 78382da7..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
+++ /dev/null
@@ -1,581 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_QUANTIZED_BVH_H
-#define BT_QUANTIZED_BVH_H
-
-class btSerializer;
-
-//#define DEBUG_CHECK_DEQUANTIZATION 1
-#ifdef DEBUG_CHECK_DEQUANTIZATION
-#ifdef __SPU__
-#define printf spu_printf
-#endif //__SPU__
-
-#include <stdio.h>
-#include <stdlib.h>
-#endif //DEBUG_CHECK_DEQUANTIZATION
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btAlignedAllocator.h"
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btQuantizedBvhData btQuantizedBvhDoubleData
-#define btOptimizedBvhNodeData btOptimizedBvhNodeDoubleData
-#define btQuantizedBvhDataName "btQuantizedBvhDoubleData"
-#else
-#define btQuantizedBvhData btQuantizedBvhFloatData
-#define btOptimizedBvhNodeData btOptimizedBvhNodeFloatData
-#define btQuantizedBvhDataName "btQuantizedBvhFloatData"
-#endif
-
-
-
-//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp
-
-
-//Note: currently we have 16 bytes per quantized node
-#define MAX_SUBTREE_SIZE_IN_BYTES  2048
-
-// 10 gives the potential for 1024 parts, with at most 2^21 (2097152) (minus one
-// actually) triangles each (since the sign bit is reserved
-#define MAX_NUM_PARTS_IN_BITS 10
-
-///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
-///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-ATTRIBUTE_ALIGNED16	(struct) btQuantizedBvhNode
-{
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	//12 bytes
-	unsigned short int	m_quantizedAabbMin[3];
-	unsigned short int	m_quantizedAabbMax[3];
-	//4 bytes
-	int	m_escapeIndexOrTriangleIndex;
-
-	bool isLeafNode() const
-	{
-		//skipindex is negative (internal node), triangleindex >=0 (leafnode)
-		return (m_escapeIndexOrTriangleIndex >= 0);
-	}
-	int getEscapeIndex() const
-	{
-		btAssert(!isLeafNode());
-		return -m_escapeIndexOrTriangleIndex;
-	}
-	int	getTriangleIndex() const
-	{
-		btAssert(isLeafNode());
-		unsigned int x=0;
-		unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
-		// Get only the lower bits where the triangle index is stored
-		return (m_escapeIndexOrTriangleIndex&~(y));
-	}
-	int	getPartId() const
-	{
-		btAssert(isLeafNode());
-		// Get only the highest bits where the part index is stored
-		return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
-	}
-}
-;
-
-/// btOptimizedBvhNode contains both internal and leaf node information.
-/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes.
-ATTRIBUTE_ALIGNED16 (struct) btOptimizedBvhNode
-{
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	//32 bytes
-	btVector3	m_aabbMinOrg;
-	btVector3	m_aabbMaxOrg;
-
-	//4
-	int	m_escapeIndex;
-
-	//8
-	//for child nodes
-	int	m_subPart;
-	int	m_triangleIndex;
-
-//pad the size to 64 bytes
-	char	m_padding[20];
-};
-
-
-///btBvhSubtreeInfo provides info to gather a subtree of limited size
-ATTRIBUTE_ALIGNED16(class) btBvhSubtreeInfo
-{
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	//12 bytes
-	unsigned short int	m_quantizedAabbMin[3];
-	unsigned short int	m_quantizedAabbMax[3];
-	//4 bytes, points to the root of the subtree
-	int			m_rootNodeIndex;
-	//4 bytes
-	int			m_subtreeSize;
-	int			m_padding[3];
-
-	btBvhSubtreeInfo()
-	{
-		//memset(&m_padding[0], 0, sizeof(m_padding));
-	}
-
-
-	void	setAabbFromQuantizeNode(const btQuantizedBvhNode& quantizedNode)
-	{
-		m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0];
-		m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1];
-		m_quantizedAabbMin[2] = quantizedNode.m_quantizedAabbMin[2];
-		m_quantizedAabbMax[0] = quantizedNode.m_quantizedAabbMax[0];
-		m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1];
-		m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2];
-	}
-}
-;
-
-
-class btNodeOverlapCallback
-{
-public:
-	virtual ~btNodeOverlapCallback() {};
-
-	virtual void processNode(int subPart, int triangleIndex) = 0;
-};
-
-#include "LinearMath/btAlignedAllocator.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-
-
-///for code readability:
-typedef btAlignedObjectArray<btOptimizedBvhNode>	NodeArray;
-typedef btAlignedObjectArray<btQuantizedBvhNode>	QuantizedNodeArray;
-typedef btAlignedObjectArray<btBvhSubtreeInfo>		BvhSubtreeInfoArray;
-
-
-///The btQuantizedBvh class stores an AABB tree that can be quickly traversed on CPU and Cell SPU.
-///It is used by the btBvhTriangleMeshShape as midphase, and by the btMultiSapBroadphase.
-///It is recommended to use quantization for better performance and lower memory requirements.
-ATTRIBUTE_ALIGNED16(class) btQuantizedBvh
-{
-public:
-	enum btTraversalMode
-	{
-		TRAVERSAL_STACKLESS = 0,
-		TRAVERSAL_STACKLESS_CACHE_FRIENDLY,
-		TRAVERSAL_RECURSIVE
-	};
-
-protected:
-
-
-	btVector3			m_bvhAabbMin;
-	btVector3			m_bvhAabbMax;
-	btVector3			m_bvhQuantization;
-
-	int					m_bulletVersion;	//for serialization versioning. It could also be used to detect endianess.
-
-	int					m_curNodeIndex;
-	//quantization data
-	bool				m_useQuantization;
-
-
-
-	NodeArray			m_leafNodes;
-	NodeArray			m_contiguousNodes;
-	QuantizedNodeArray	m_quantizedLeafNodes;
-	QuantizedNodeArray	m_quantizedContiguousNodes;
-	
-	btTraversalMode	m_traversalMode;
-	BvhSubtreeInfoArray		m_SubtreeHeaders;
-
-	//This is only used for serialization so we don't have to add serialization directly to btAlignedObjectArray
-	mutable int m_subtreeHeaderCount;
-
-	
-
-
-
-	///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!)
-	///this might be refactored into a virtual, it is usually not calculated at run-time
-	void	setInternalNodeAabbMin(int nodeIndex, const btVector3& aabbMin)
-	{
-		if (m_useQuantization)
-		{
-			quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin,0);
-		} else
-		{
-			m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin;
-
-		}
-	}
-	void	setInternalNodeAabbMax(int nodeIndex,const btVector3& aabbMax)
-	{
-		if (m_useQuantization)
-		{
-			quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax,1);
-		} else
-		{
-			m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax;
-		}
-	}
-
-	btVector3 getAabbMin(int nodeIndex) const
-	{
-		if (m_useQuantization)
-		{
-			return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMin[0]);
-		}
-		//non-quantized
-		return m_leafNodes[nodeIndex].m_aabbMinOrg;
-
-	}
-	btVector3 getAabbMax(int nodeIndex) const
-	{
-		if (m_useQuantization)
-		{
-			return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]);
-		} 
-		//non-quantized
-		return m_leafNodes[nodeIndex].m_aabbMaxOrg;
-		
-	}
-
-	
-	void	setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
-	{
-		if (m_useQuantization)
-		{
-			m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex;
-		} 
-		else
-		{
-			m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex;
-		}
-
-	}
-
-	void mergeInternalNodeAabb(int nodeIndex,const btVector3& newAabbMin,const btVector3& newAabbMax) 
-	{
-		if (m_useQuantization)
-		{
-			unsigned short int quantizedAabbMin[3];
-			unsigned short int quantizedAabbMax[3];
-			quantize(quantizedAabbMin,newAabbMin,0);
-			quantize(quantizedAabbMax,newAabbMax,1);
-			for (int i=0;i<3;i++)
-			{
-				if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i])
-					m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i];
-
-				if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i])
-					m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i];
-
-			}
-		} else
-		{
-			//non-quantized
-			m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin);
-			m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax);		
-		}
-	}
-
-	void	swapLeafNodes(int firstIndex,int secondIndex);
-
-	void	assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex);
-
-protected:
-
-	
-
-	void	buildTree	(int startIndex,int endIndex);
-
-	int	calcSplittingAxis(int startIndex,int endIndex);
-
-	int	sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis);
-	
-	void	walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-
-	void	walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
-	void	walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const;
-	void	walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
-
-	///tree traversal designed for small-memory processors like PS3 SPU
-	void	walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
-
-	///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
-	void	walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
-
-	///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
-	void	walkRecursiveQuantizedTreeAgainstQuantizedTree(const btQuantizedBvhNode* treeNodeA,const btQuantizedBvhNode* treeNodeB,btNodeOverlapCallback* nodeCallback) const;
-	
-
-
-
-	void	updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex);
-
-public:
-	
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btQuantizedBvh();
-
-	virtual ~btQuantizedBvh();
-
-	
-	///***************************************** expert/internal use only *************************
-	void	setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.0));
-	QuantizedNodeArray&	getLeafNodeArray() {			return	m_quantizedLeafNodes;	}
-	///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized
-	void	buildInternal();
-	///***************************************** expert/internal use only *************************
-
-	void	reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-	void	reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const;
-	void	reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const;
-
-		SIMD_FORCE_INLINE void quantize(unsigned short* out, const btVector3& point,int isMax) const
-	{
-
-		btAssert(m_useQuantization);
-
-		btAssert(point.getX() <= m_bvhAabbMax.getX());
-		btAssert(point.getY() <= m_bvhAabbMax.getY());
-		btAssert(point.getZ() <= m_bvhAabbMax.getZ());
-
-		btAssert(point.getX() >= m_bvhAabbMin.getX());
-		btAssert(point.getY() >= m_bvhAabbMin.getY());
-		btAssert(point.getZ() >= m_bvhAabbMin.getZ());
-
-		btVector3 v = (point - m_bvhAabbMin) * m_bvhQuantization;
-		///Make sure rounding is done in a way that unQuantize(quantizeWithClamp(...)) is conservative
-		///end-points always set the first bit, so that they are sorted properly (so that neighbouring AABBs overlap properly)
-		///@todo: double-check this
-		if (isMax)
-		{
-			out[0] = (unsigned short) (((unsigned short)(v.getX()+btScalar(1.)) | 1));
-			out[1] = (unsigned short) (((unsigned short)(v.getY()+btScalar(1.)) | 1));
-			out[2] = (unsigned short) (((unsigned short)(v.getZ()+btScalar(1.)) | 1));
-		} else
-		{
-			out[0] = (unsigned short) (((unsigned short)(v.getX()) & 0xfffe));
-			out[1] = (unsigned short) (((unsigned short)(v.getY()) & 0xfffe));
-			out[2] = (unsigned short) (((unsigned short)(v.getZ()) & 0xfffe));
-		}
-
-
-#ifdef DEBUG_CHECK_DEQUANTIZATION
-		btVector3 newPoint = unQuantize(out);
-		if (isMax)
-		{
-			if (newPoint.getX() < point.getX())
-			{
-				printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
-			}
-			if (newPoint.getY() < point.getY())
-			{
-				printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
-			}
-			if (newPoint.getZ() < point.getZ())
-			{
-
-				printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
-			}
-		} else
-		{
-			if (newPoint.getX() > point.getX())
-			{
-				printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
-			}
-			if (newPoint.getY() > point.getY())
-			{
-				printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
-			}
-			if (newPoint.getZ() > point.getZ())
-			{
-				printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
-			}
-		}
-#endif //DEBUG_CHECK_DEQUANTIZATION
-
-	}
-
-
-	SIMD_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const btVector3& point2,int isMax) const
-	{
-
-		btAssert(m_useQuantization);
-
-		btVector3 clampedPoint(point2);
-		clampedPoint.setMax(m_bvhAabbMin);
-		clampedPoint.setMin(m_bvhAabbMax);
-
-		quantize(out,clampedPoint,isMax);
-
-	}
-	
-	SIMD_FORCE_INLINE btVector3	unQuantize(const unsigned short* vecIn) const
-	{
-			btVector3	vecOut;
-			vecOut.setValue(
-			(btScalar)(vecIn[0]) / (m_bvhQuantization.getX()),
-			(btScalar)(vecIn[1]) / (m_bvhQuantization.getY()),
-			(btScalar)(vecIn[2]) / (m_bvhQuantization.getZ()));
-			vecOut += m_bvhAabbMin;
-			return vecOut;
-	}
-
-	///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees.
-	void	setTraversalMode(btTraversalMode	traversalMode)
-	{
-		m_traversalMode = traversalMode;
-	}
-
-
-	SIMD_FORCE_INLINE QuantizedNodeArray&	getQuantizedNodeArray()
-	{	
-		return	m_quantizedContiguousNodes;
-	}
-
-
-	SIMD_FORCE_INLINE BvhSubtreeInfoArray&	getSubtreeInfoArray()
-	{
-		return m_SubtreeHeaders;
-	}
-
-////////////////////////////////////////////////////////////////////
-
-	/////Calculate space needed to store BVH for serialization
-	unsigned calculateSerializeBufferSize() const;
-
-	/// Data buffer MUST be 16 byte aligned
-	virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const;
-
-	///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
-	static btQuantizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
-
-	static unsigned int getAlignmentSerializationPadding();
-//////////////////////////////////////////////////////////////////////
-
-	
-	virtual	int	calculateSerializeBufferSizeNew() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-	virtual	void deSerializeFloat(struct btQuantizedBvhFloatData& quantizedBvhFloatData);
-
-	virtual	void deSerializeDouble(struct btQuantizedBvhDoubleData& quantizedBvhDoubleData);
-
-
-////////////////////////////////////////////////////////////////////
-
-	SIMD_FORCE_INLINE bool isQuantized()
-	{
-		return m_useQuantization;
-	}
-
-private:
-	// Special "copy" constructor that allows for in-place deserialization
-	// Prevents btVector3's default constructor from being called, but doesn't inialize much else
-	// ownsMemory should most likely be false if deserializing, and if you are not, don't call this (it also changes the function signature, which we need)
-	btQuantizedBvh(btQuantizedBvh &other, bool ownsMemory);
-
-}
-;
-
-
-struct	btBvhSubtreeInfoData
-{
-	int			m_rootNodeIndex;
-	int			m_subtreeSize;
-	unsigned short m_quantizedAabbMin[3];
-	unsigned short m_quantizedAabbMax[3];
-};
-
-struct btOptimizedBvhNodeFloatData
-{
-	btVector3FloatData	m_aabbMinOrg;
-	btVector3FloatData	m_aabbMaxOrg;
-	int	m_escapeIndex;
-	int	m_subPart;
-	int	m_triangleIndex;
-	char m_pad[4];
-};
-
-struct btOptimizedBvhNodeDoubleData
-{
-	btVector3DoubleData	m_aabbMinOrg;
-	btVector3DoubleData	m_aabbMaxOrg;
-	int	m_escapeIndex;
-	int	m_subPart;
-	int	m_triangleIndex;
-	char	m_pad[4];
-};
-
-
-struct btQuantizedBvhNodeData
-{
-	unsigned short m_quantizedAabbMin[3];
-	unsigned short m_quantizedAabbMax[3];
-	int	m_escapeIndexOrTriangleIndex;
-};
-
-struct	btQuantizedBvhFloatData
-{
-	btVector3FloatData			m_bvhAabbMin;
-	btVector3FloatData			m_bvhAabbMax;
-	btVector3FloatData			m_bvhQuantization;
-	int					m_curNodeIndex;
-	int					m_useQuantization;
-	int					m_numContiguousLeafNodes;
-	int					m_numQuantizedContiguousNodes;
-	btOptimizedBvhNodeFloatData	*m_contiguousNodesPtr;
-	btQuantizedBvhNodeData		*m_quantizedContiguousNodesPtr;
-	btBvhSubtreeInfoData	*m_subTreeInfoPtr;
-	int					m_traversalMode;
-	int					m_numSubtreeHeaders;
-	
-};
-
-struct	btQuantizedBvhDoubleData
-{
-	btVector3DoubleData			m_bvhAabbMin;
-	btVector3DoubleData			m_bvhAabbMax;
-	btVector3DoubleData			m_bvhQuantization;
-	int							m_curNodeIndex;
-	int							m_useQuantization;
-	int							m_numContiguousLeafNodes;
-	int							m_numQuantizedContiguousNodes;
-	btOptimizedBvhNodeDoubleData	*m_contiguousNodesPtr;
-	btQuantizedBvhNodeData			*m_quantizedContiguousNodesPtr;
-
-	int							m_traversalMode;
-	int							m_numSubtreeHeaders;
-	btBvhSubtreeInfoData		*m_subTreeInfoPtr;
-};
-
-
-SIMD_FORCE_INLINE	int	btQuantizedBvh::calculateSerializeBufferSizeNew() const
-{
-	return sizeof(btQuantizedBvhData);
-}
-
-
-
-#endif //BT_QUANTIZED_BVH_H
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp b/src/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
deleted file mode 100644
index 752fcd0f..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
+++ /dev/null
@@ -1,349 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSimpleBroadphase.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btMatrix3x3.h"
-#include "LinearMath/btAabbUtil2.h"
-
-#include <new>
-
-extern int gOverlappingPairs;
-
-void	btSimpleBroadphase::validate()
-{
-	for (int i=0;i<m_numHandles;i++)
-	{
-		for (int j=i+1;j<m_numHandles;j++)
-		{
-			btAssert(&m_pHandles[i] != &m_pHandles[j]);
-		}
-	}
-	
-}
-
-btSimpleBroadphase::btSimpleBroadphase(int maxProxies, btOverlappingPairCache* overlappingPairCache)
-	:m_pairCache(overlappingPairCache),
-	m_ownsPairCache(false),
-	m_invalidPair(0)
-{
-
-	if (!overlappingPairCache)
-	{
-		void* mem = btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16);
-		m_pairCache = new (mem)btHashedOverlappingPairCache();
-		m_ownsPairCache = true;
-	}
-
-	// allocate handles buffer and put all handles on free list
-	m_pHandlesRawPtr = btAlignedAlloc(sizeof(btSimpleBroadphaseProxy)*maxProxies,16);
-	m_pHandles = new(m_pHandlesRawPtr) btSimpleBroadphaseProxy[maxProxies];
-	m_maxHandles = maxProxies;
-	m_numHandles = 0;
-	m_firstFreeHandle = 0;
-	m_LastHandleIndex = -1;
-	
-
-	{
-		for (int i = m_firstFreeHandle; i < maxProxies; i++)
-		{
-			m_pHandles[i].SetNextFree(i + 1);
-			m_pHandles[i].m_uniqueId = i+2;//any UID will do, we just avoid too trivial values (0,1) for debugging purposes
-		}
-		m_pHandles[maxProxies - 1].SetNextFree(0);
-	
-	}
-
-}
-
-btSimpleBroadphase::~btSimpleBroadphase()
-{
-	btAlignedFree(m_pHandlesRawPtr);
-
-	if (m_ownsPairCache)
-	{
-		m_pairCache->~btOverlappingPairCache();
-		btAlignedFree(m_pairCache);
-	}
-}
-
-
-btBroadphaseProxy*	btSimpleBroadphase::createProxy(  const btVector3& aabbMin,  const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* /*dispatcher*/,void* multiSapProxy)
-{
-	if (m_numHandles >= m_maxHandles)
-	{
-		btAssert(0);
-		return 0; //should never happen, but don't let the game crash ;-)
-	}
-	btAssert(aabbMin[0]<= aabbMax[0] && aabbMin[1]<= aabbMax[1] && aabbMin[2]<= aabbMax[2]);
-
-	int newHandleIndex = allocHandle();
-	btSimpleBroadphaseProxy* proxy = new (&m_pHandles[newHandleIndex])btSimpleBroadphaseProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy);
-
-	return proxy;
-}
-
-class	RemovingOverlapCallback : public btOverlapCallback
-{
-protected:
-	virtual bool	processOverlap(btBroadphasePair& pair)
-	{
-		(void)pair;
-		btAssert(0);
-		return false;
-	}
-};
-
-class RemovePairContainingProxy
-{
-
-	btBroadphaseProxy*	m_targetProxy;
-	public:
-	virtual ~RemovePairContainingProxy()
-	{
-	}
-protected:
-	virtual bool processOverlap(btBroadphasePair& pair)
-	{
-		btSimpleBroadphaseProxy* proxy0 = static_cast<btSimpleBroadphaseProxy*>(pair.m_pProxy0);
-		btSimpleBroadphaseProxy* proxy1 = static_cast<btSimpleBroadphaseProxy*>(pair.m_pProxy1);
-
-		return ((m_targetProxy == proxy0 || m_targetProxy == proxy1));
-	};
-};
-
-void	btSimpleBroadphase::destroyProxy(btBroadphaseProxy* proxyOrg,btDispatcher* dispatcher)
-{
-		
-		btSimpleBroadphaseProxy* proxy0 = static_cast<btSimpleBroadphaseProxy*>(proxyOrg);
-		freeHandle(proxy0);
-
-		m_pairCache->removeOverlappingPairsContainingProxy(proxyOrg,dispatcher);
-
-		//validate();
-		
-}
-
-void	btSimpleBroadphase::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
-{
-	const btSimpleBroadphaseProxy* sbp = getSimpleProxyFromProxy(proxy);
-	aabbMin = sbp->m_aabbMin;
-	aabbMax = sbp->m_aabbMax;
-}
-
-void	btSimpleBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* /*dispatcher*/)
-{
-	btSimpleBroadphaseProxy* sbp = getSimpleProxyFromProxy(proxy);
-	sbp->m_aabbMin = aabbMin;
-	sbp->m_aabbMax = aabbMax;
-}
-
-void	btSimpleBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
-{
-	for (int i=0; i <= m_LastHandleIndex; i++)
-	{
-		btSimpleBroadphaseProxy* proxy = &m_pHandles[i];
-		if(!proxy->m_clientObject)
-		{
-			continue;
-		}
-		rayCallback.process(proxy);
-	}
-}
-
-
-void	btSimpleBroadphase::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
-{
-	for (int i=0; i <= m_LastHandleIndex; i++)
-	{
-		btSimpleBroadphaseProxy* proxy = &m_pHandles[i];
-		if(!proxy->m_clientObject)
-		{
-			continue;
-		}
-		if (TestAabbAgainstAabb2(aabbMin,aabbMax,proxy->m_aabbMin,proxy->m_aabbMax))
-		{
-			callback.process(proxy);
-		}
-	}
-}
-
-
-
-	
-
-
-
-bool	btSimpleBroadphase::aabbOverlap(btSimpleBroadphaseProxy* proxy0,btSimpleBroadphaseProxy* proxy1)
-{
-	return proxy0->m_aabbMin[0] <= proxy1->m_aabbMax[0] && proxy1->m_aabbMin[0] <= proxy0->m_aabbMax[0] && 
-		   proxy0->m_aabbMin[1] <= proxy1->m_aabbMax[1] && proxy1->m_aabbMin[1] <= proxy0->m_aabbMax[1] &&
-		   proxy0->m_aabbMin[2] <= proxy1->m_aabbMax[2] && proxy1->m_aabbMin[2] <= proxy0->m_aabbMax[2];
-
-}
-
-
-
-//then remove non-overlapping ones
-class CheckOverlapCallback : public btOverlapCallback
-{
-public:
-	virtual bool processOverlap(btBroadphasePair& pair)
-	{
-		return (!btSimpleBroadphase::aabbOverlap(static_cast<btSimpleBroadphaseProxy*>(pair.m_pProxy0),static_cast<btSimpleBroadphaseProxy*>(pair.m_pProxy1)));
-	}
-};
-
-void	btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
-{
-	//first check for new overlapping pairs
-	int i,j;
-	if (m_numHandles >= 0)
-	{
-		int new_largest_index = -1;
-		for (i=0; i <= m_LastHandleIndex; i++)
-		{
-			btSimpleBroadphaseProxy* proxy0 = &m_pHandles[i];
-			if(!proxy0->m_clientObject)
-			{
-				continue;
-			}
-			new_largest_index = i;
-			for (j=i+1; j <= m_LastHandleIndex; j++)
-			{
-				btSimpleBroadphaseProxy* proxy1 = &m_pHandles[j];
-				btAssert(proxy0 != proxy1);
-				if(!proxy1->m_clientObject)
-				{
-					continue;
-				}
-
-				btSimpleBroadphaseProxy* p0 = getSimpleProxyFromProxy(proxy0);
-				btSimpleBroadphaseProxy* p1 = getSimpleProxyFromProxy(proxy1);
-
-				if (aabbOverlap(p0,p1))
-				{
-					if ( !m_pairCache->findPair(proxy0,proxy1))
-					{
-						m_pairCache->addOverlappingPair(proxy0,proxy1);
-					}
-				} else
-				{
-					if (!m_pairCache->hasDeferredRemoval())
-					{
-						if ( m_pairCache->findPair(proxy0,proxy1))
-						{
-							m_pairCache->removeOverlappingPair(proxy0,proxy1,dispatcher);
-						}
-					}
-				}
-			}
-		}
-
-		m_LastHandleIndex = new_largest_index;
-
-		if (m_ownsPairCache && m_pairCache->hasDeferredRemoval())
-		{
-
-			btBroadphasePairArray&	overlappingPairArray = m_pairCache->getOverlappingPairArray();
-
-			//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
-			overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
-
-			overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
-			m_invalidPair = 0;
-
-
-			btBroadphasePair previousPair;
-			previousPair.m_pProxy0 = 0;
-			previousPair.m_pProxy1 = 0;
-			previousPair.m_algorithm = 0;
-
-
-			for (i=0;i<overlappingPairArray.size();i++)
-			{
-
-				btBroadphasePair& pair = overlappingPairArray[i];
-
-				bool isDuplicate = (pair == previousPair);
-
-				previousPair = pair;
-
-				bool needsRemoval = false;
-
-				if (!isDuplicate)
-				{
-					bool hasOverlap = testAabbOverlap(pair.m_pProxy0,pair.m_pProxy1);
-
-					if (hasOverlap)
-					{
-						needsRemoval = false;//callback->processOverlap(pair);
-					} else
-					{
-						needsRemoval = true;
-					}
-				} else
-				{
-					//remove duplicate
-					needsRemoval = true;
-					//should have no algorithm
-					btAssert(!pair.m_algorithm);
-				}
-
-				if (needsRemoval)
-				{
-					m_pairCache->cleanOverlappingPair(pair,dispatcher);
-
-					//		m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
-					//		m_overlappingPairArray.pop_back();
-					pair.m_pProxy0 = 0;
-					pair.m_pProxy1 = 0;
-					m_invalidPair++;
-					gOverlappingPairs--;
-				} 
-
-			}
-
-			///if you don't like to skip the invalid pairs in the array, execute following code:
-#define CLEAN_INVALID_PAIRS 1
-#ifdef CLEAN_INVALID_PAIRS
-
-			//perform a sort, to sort 'invalid' pairs to the end
-			overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
-
-			overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
-			m_invalidPair = 0;
-#endif//CLEAN_INVALID_PAIRS
-
-		}
-	}
-}
-
-
-bool btSimpleBroadphase::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
-{
-	btSimpleBroadphaseProxy* p0 = getSimpleProxyFromProxy(proxy0);
-	btSimpleBroadphaseProxy* p1 = getSimpleProxyFromProxy(proxy1);
-	return aabbOverlap(p0,p1);
-}
-
-void	btSimpleBroadphase::resetPool(btDispatcher* dispatcher)
-{
-	//not yet
-}
diff --git a/src/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h b/src/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
deleted file mode 100644
index 7cb3c40a..00000000
--- a/src/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
+++ /dev/null
@@ -1,171 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SIMPLE_BROADPHASE_H
-#define BT_SIMPLE_BROADPHASE_H
-
-
-#include "btOverlappingPairCache.h"
-
-
-struct btSimpleBroadphaseProxy : public btBroadphaseProxy
-{
-	int			m_nextFree;
-	
-//	int			m_handleId;
-
-	
-	btSimpleBroadphaseProxy() {};
-
-	btSimpleBroadphaseProxy(const btVector3& minpt,const btVector3& maxpt,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,void* multiSapProxy)
-	:btBroadphaseProxy(minpt,maxpt,userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy)
-	{
-		(void)shapeType;
-	}
-	
-	
-	SIMD_FORCE_INLINE void SetNextFree(int next) {m_nextFree = next;}
-	SIMD_FORCE_INLINE int GetNextFree() const {return m_nextFree;}
-
-	
-
-
-};
-
-///The SimpleBroadphase is just a unit-test for btAxisSweep3, bt32BitAxisSweep3, or btDbvtBroadphase, so use those classes instead.
-///It is a brute force aabb culling broadphase based on O(n^2) aabb checks
-class btSimpleBroadphase : public btBroadphaseInterface
-{
-
-protected:
-
-	int		m_numHandles;						// number of active handles
-	int		m_maxHandles;						// max number of handles
-	int		m_LastHandleIndex;							
-	
-	btSimpleBroadphaseProxy* m_pHandles;						// handles pool
-
-	void* m_pHandlesRawPtr;
-	int		m_firstFreeHandle;		// free handles list
-	
-	int allocHandle()
-	{
-		btAssert(m_numHandles < m_maxHandles);
-		int freeHandle = m_firstFreeHandle;
-		m_firstFreeHandle = m_pHandles[freeHandle].GetNextFree();
-		m_numHandles++;
-		if(freeHandle > m_LastHandleIndex)
-		{
-			m_LastHandleIndex = freeHandle;
-		}
-		return freeHandle;
-	}
-
-	void freeHandle(btSimpleBroadphaseProxy* proxy)
-	{
-		int handle = int(proxy-m_pHandles);
-		btAssert(handle >= 0 && handle < m_maxHandles);
-		if(handle == m_LastHandleIndex)
-		{
-			m_LastHandleIndex--;
-		}
-		proxy->SetNextFree(m_firstFreeHandle);
-		m_firstFreeHandle = handle;
-
-		proxy->m_clientObject = 0;
-
-		m_numHandles--;
-	}
-
-	btOverlappingPairCache*	m_pairCache;
-	bool	m_ownsPairCache;
-
-	int	m_invalidPair;
-
-	
-	
-	inline btSimpleBroadphaseProxy*	getSimpleProxyFromProxy(btBroadphaseProxy* proxy)
-	{
-		btSimpleBroadphaseProxy* proxy0 = static_cast<btSimpleBroadphaseProxy*>(proxy);
-		return proxy0;
-	}
-
-	inline const btSimpleBroadphaseProxy*	getSimpleProxyFromProxy(btBroadphaseProxy* proxy) const
-	{
-		const btSimpleBroadphaseProxy* proxy0 = static_cast<const btSimpleBroadphaseProxy*>(proxy);
-		return proxy0;
-	}
-
-	///reset broadphase internal structures, to ensure determinism/reproducability
-	virtual void resetPool(btDispatcher* dispatcher);
-
-
-	void	validate();
-
-protected:
-
-
-	
-
-public:
-	btSimpleBroadphase(int maxProxies=16384,btOverlappingPairCache* overlappingPairCache=0);
-	virtual ~btSimpleBroadphase();
-
-
-		static bool	aabbOverlap(btSimpleBroadphaseProxy* proxy0,btSimpleBroadphaseProxy* proxy1);
-
-
-	virtual btBroadphaseProxy*	createProxy(  const btVector3& aabbMin,  const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy);
-
-	virtual void	calculateOverlappingPairs(btDispatcher* dispatcher);
-
-	virtual void	destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
-	virtual void	setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher);
-	virtual void	getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
-
-	virtual void	rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
-	virtual void	aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
-		
-	btOverlappingPairCache*	getOverlappingPairCache()
-	{
-		return m_pairCache;
-	}
-	const btOverlappingPairCache*	getOverlappingPairCache() const
-	{
-		return m_pairCache;
-	}
-
-	bool	testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
-
-
-	///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
-	///will add some transform later
-	virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
-	{
-		aabbMin.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
-		aabbMax.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
-	}
-
-	virtual void	printStats()
-	{
-//		printf("btSimpleBroadphase.h\n");
-//		printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles);
-	}
-};
-
-
-
-#endif //BT_SIMPLE_BROADPHASE_H
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp b/src/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
deleted file mode 100644
index 63401780..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
+++ /dev/null
@@ -1,200 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "LinearMath/btScalar.h"
-#include "SphereTriangleDetector.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-
-
-SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle,btScalar contactBreakingThreshold)
-:m_sphere(sphere),
-m_triangle(triangle),
-m_contactBreakingThreshold(contactBreakingThreshold)
-{
-
-}
-
-void	SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults)
-{
-
-	(void)debugDraw;
-	const btTransform& transformA = input.m_transformA;
-	const btTransform& transformB = input.m_transformB;
-
-	btVector3 point,normal;
-	btScalar timeOfImpact = btScalar(1.);
-	btScalar depth = btScalar(0.);
-//	output.m_distance = btScalar(BT_LARGE_FLOAT);
-	//move sphere into triangle space
-	btTransform	sphereInTr = transformB.inverseTimes(transformA);
-
-	if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact,m_contactBreakingThreshold))
-	{
-		if (swapResults)
-		{
-			btVector3 normalOnB = transformB.getBasis()*normal;
-			btVector3 normalOnA = -normalOnB;
-			btVector3 pointOnA = transformB*point+normalOnB*depth;
-			output.addContactPoint(normalOnA,pointOnA,depth);
-		} else
-		{
-			output.addContactPoint(transformB.getBasis()*normal,transformB*point,depth);
-		}
-	}
-
-}
-
-
-
-// See also geometrictools.com
-// Basic idea: D = |p - (lo + t0*lv)| where t0 = lv . (p - lo) / lv . lv
-btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest);
-
-btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest) {
-	btVector3 diff = p - from;
-	btVector3 v = to - from;
-	btScalar t = v.dot(diff);
-	
-	if (t > 0) {
-		btScalar dotVV = v.dot(v);
-		if (t < dotVV) {
-			t /= dotVV;
-			diff -= t*v;
-		} else {
-			t = 1;
-			diff -= v;
-		}
-	} else
-		t = 0;
-
-	nearest = from + t*v;
-	return diff.dot(diff);	
-}
-
-bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal)  {
-	btVector3 lp(p);
-	btVector3 lnormal(normal);
-	
-	return pointInTriangle(vertices, lnormal, &lp);
-}
-
-bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold)
-{
-
-	const btVector3* vertices = &m_triangle->getVertexPtr(0);
-	
-	btScalar radius = m_sphere->getRadius();
-	btScalar radiusWithThreshold = radius + contactBreakingThreshold;
-
-	btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]);
-	normal.normalize();
-	btVector3 p1ToCentre = sphereCenter - vertices[0];
-	btScalar distanceFromPlane = p1ToCentre.dot(normal);
-
-	if (distanceFromPlane < btScalar(0.))
-	{
-		//triangle facing the other way
-		distanceFromPlane *= btScalar(-1.);
-		normal *= btScalar(-1.);
-	}
-
-	bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;
-	
-	// Check for contact / intersection
-	bool hasContact = false;
-	btVector3 contactPoint;
-	if (isInsideContactPlane) {
-		if (facecontains(sphereCenter,vertices,normal)) {
-			// Inside the contact wedge - touches a point on the shell plane
-			hasContact = true;
-			contactPoint = sphereCenter - normal*distanceFromPlane;
-		} else {
-			// Could be inside one of the contact capsules
-			btScalar contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;
-			btVector3 nearestOnEdge;
-			for (int i = 0; i < m_triangle->getNumEdges(); i++) {
-				
-				btVector3 pa;
-				btVector3 pb;
-				
-				m_triangle->getEdge(i,pa,pb);
-
-				btScalar distanceSqr = SegmentSqrDistance(pa,pb,sphereCenter, nearestOnEdge);
-				if (distanceSqr < contactCapsuleRadiusSqr) {
-					// Yep, we're inside a capsule
-					hasContact = true;
-					contactPoint = nearestOnEdge;
-				}
-				
-			}
-		}
-	}
-
-	if (hasContact) {
-		btVector3 contactToCentre = sphereCenter - contactPoint;
-		btScalar distanceSqr = contactToCentre.length2();
-
-		if (distanceSqr < radiusWithThreshold*radiusWithThreshold)
-		{
-			if (distanceSqr>SIMD_EPSILON)
-			{
-				btScalar distance = btSqrt(distanceSqr);
-				resultNormal = contactToCentre;
-				resultNormal.normalize();
-				point = contactPoint;
-				depth = -(radius-distance);
-			} else
-			{
-				resultNormal = normal;
-				point = contactPoint;
-				depth = -radius;
-			}
-			return true;
-		}
-	}
-	
-	return false;
-}
-
-
-bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p )
-{
-	const btVector3* p1 = &vertices[0];
-	const btVector3* p2 = &vertices[1];
-	const btVector3* p3 = &vertices[2];
-
-	btVector3 edge1( *p2 - *p1 );
-	btVector3 edge2( *p3 - *p2 );
-	btVector3 edge3( *p1 - *p3 );
-
-	btVector3 p1_to_p( *p - *p1 );
-	btVector3 p2_to_p( *p - *p2 );
-	btVector3 p3_to_p( *p - *p3 );
-
-	btVector3 edge1_normal( edge1.cross(normal));
-	btVector3 edge2_normal( edge2.cross(normal));
-	btVector3 edge3_normal( edge3.cross(normal));
-	
-	btScalar r1, r2, r3;
-	r1 = edge1_normal.dot( p1_to_p );
-	r2 = edge2_normal.dot( p2_to_p );
-	r3 = edge3_normal.dot( p3_to_p );
-	if ( ( r1 > 0 && r2 > 0 && r3 > 0 ) ||
-	     ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) )
-		return true;
-	return false;
-
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h b/src/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
deleted file mode 100644
index 22953af4..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SPHERE_TRIANGLE_DETECTOR_H
-#define BT_SPHERE_TRIANGLE_DETECTOR_H
-
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-
-
-
-class btSphereShape;
-class btTriangleShape;
-
-
-
-/// sphere-triangle to match the btDiscreteCollisionDetectorInterface
-struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
-{
-	virtual void	getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
-
-	SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold);
-
-	virtual ~SphereTriangleDetector() {};
-
-	bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar	contactBreakingThreshold);
-
-private:
-
-	
-	bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
-	bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);
-
-	btSphereShape* m_sphere;
-	btTriangleShape* m_triangle;
-	btScalar	m_contactBreakingThreshold;
-	
-};
-#endif //BT_SPHERE_TRIANGLE_DETECTOR_H
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp b/src/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
deleted file mode 100644
index 57f14649..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "btCollisionDispatcher.h"
-#include "btCollisionObject.h"
-
-btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci)
-:btCollisionAlgorithm(ci)
-//,
-//m_colObj0(0),
-//m_colObj1(0)
-{
-}
-btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* )
-:btCollisionAlgorithm(ci)
-//,
-//m_colObj0(0),
-//m_colObj1(0)
-{
-//	if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
-//	{
-//		m_colObj0 = colObj0;
-//		m_colObj1 = colObj1;
-//		
-//		m_colObj0->activate();
-//		m_colObj1->activate();
-//	}
-}
-
-btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm()
-{
-//		m_colObj0->activate();
-//		m_colObj1->activate();
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h b/src/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
deleted file mode 100644
index 489812b9..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef __BT_ACTIVATING_COLLISION_ALGORITHM_H
-#define __BT_ACTIVATING_COLLISION_ALGORITHM_H
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-
-///This class is not enabled yet (work-in-progress) to more aggressively activate objects.
-class btActivatingCollisionAlgorithm : public btCollisionAlgorithm
-{
-//	btCollisionObject* m_colObj0;
-//	btCollisionObject* m_colObj1;
-
-public:
-
-	btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci);
-
-	btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
-
-	virtual ~btActivatingCollisionAlgorithm();
-
-};
-#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp b/src/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
deleted file mode 100644
index c1da9f36..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,421 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-* The b2CollidePolygons routines are Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines from the Box2D library.
-///The modifications include: switching from b2Vec to btVector3, redefinition of b2Dot, b2Cross
-
-#include "btBox2dBox2dCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h"
-#include "BulletCollision/CollisionShapes/btBox2dShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-#define USE_PERSISTENT_CONTACTS 1
-
-btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap)
-: btActivatingCollisionAlgorithm(ci,obj0Wrap,obj1Wrap),
-m_ownManifold(false),
-m_manifoldPtr(mf)
-{
-	if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0Wrap->getCollisionObject(),obj1Wrap->getCollisionObject()))
-	{
-		m_manifoldPtr = m_dispatcher->getNewManifold(obj0Wrap->getCollisionObject(),obj1Wrap->getCollisionObject());
-		m_ownManifold = true;
-	}
-}
-
-btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm()
-{
-	
-	if (m_ownManifold)
-	{
-		if (m_manifoldPtr)
-			m_dispatcher->releaseManifold(m_manifoldPtr);
-	}
-	
-}
-
-
-void b2CollidePolygons(btManifoldResult* manifold,  const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);
-
-//#include <stdio.h>
-void btBox2dBox2dCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	if (!m_manifoldPtr)
-		return;
-
-	
-	const btBox2dShape* box0 = (const btBox2dShape*)body0Wrap->getCollisionShape();
-	const btBox2dShape* box1 = (const btBox2dShape*)body1Wrap->getCollisionShape();
-
-	resultOut->setPersistentManifold(m_manifoldPtr);
-
-	b2CollidePolygons(resultOut,box0,body0Wrap->getWorldTransform(),box1,body1Wrap->getWorldTransform());
-
-	//  refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
-	if (m_ownManifold)
-	{
-		resultOut->refreshContactPoints();
-	}
-
-}
-
-btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
-{
-	//not yet
-	return 1.f;
-}
-
-
-struct ClipVertex
-{
-	btVector3 v;
-	int id;
-	//b2ContactID id;
-	//b2ContactID id;
-};
-
-#define b2Dot(a,b) (a).dot(b)
-#define b2Mul(a,b) (a)*(b)
-#define b2MulT(a,b) (a).transpose()*(b)
-#define b2Cross(a,b) (a).cross(b)
-#define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f)
-
-int b2_maxManifoldPoints =2;
-
-static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2],
-					  const btVector3& normal, btScalar offset)
-{
-	// Start with no output points
-	int numOut = 0;
-
-	// Calculate the distance of end points to the line
-	btScalar distance0 = b2Dot(normal, vIn[0].v) - offset;
-	btScalar distance1 = b2Dot(normal, vIn[1].v) - offset;
-
-	// If the points are behind the plane
-	if (distance0 <= 0.0f) vOut[numOut++] = vIn[0];
-	if (distance1 <= 0.0f) vOut[numOut++] = vIn[1];
-
-	// If the points are on different sides of the plane
-	if (distance0 * distance1 < 0.0f)
-	{
-		// Find intersection point of edge and plane
-		btScalar interp = distance0 / (distance0 - distance1);
-		vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v);
-		if (distance0 > 0.0f)
-		{
-			vOut[numOut].id = vIn[0].id;
-		}
-		else
-		{
-			vOut[numOut].id = vIn[1].id;
-		}
-		++numOut;
-	}
-
-	return numOut;
-}
-
-// Find the separation between poly1 and poly2 for a give edge normal on poly1.
-static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1,
-							  const btBox2dShape* poly2, const btTransform& xf2)
-{
-	const btVector3* vertices1 = poly1->getVertices();
-	const btVector3* normals1 = poly1->getNormals();
-
-	int count2 = poly2->getVertexCount();
-	const btVector3* vertices2 = poly2->getVertices();
-
-	btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
-
-	// Convert normal from poly1's frame into poly2's frame.
-	btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]);
-	btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World);
-
-	// Find support vertex on poly2 for -normal.
-	int index = 0;
-	btScalar minDot = BT_LARGE_FLOAT;
-
-	if( count2 > 0 )
-		index = (int) normal1.minDot( vertices2, count2, minDot);
-
-	btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
-	btVector3 v2 = b2Mul(xf2, vertices2[index]);
-	btScalar separation = b2Dot(v2 - v1, normal1World);
-	return separation;
-}
-
-// Find the max separation between poly1 and poly2 using edge normals from poly1.
-static btScalar FindMaxSeparation(int* edgeIndex,
-								 const btBox2dShape* poly1, const btTransform& xf1,
-								 const btBox2dShape* poly2, const btTransform& xf2)
-{
-	int count1 = poly1->getVertexCount();
-	const btVector3* normals1 = poly1->getNormals();
-
-	// Vector pointing from the centroid of poly1 to the centroid of poly2.
-	btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, poly1->getCentroid());
-	btVector3 dLocal1 = b2MulT(xf1.getBasis(), d);
-
-	// Find edge normal on poly1 that has the largest projection onto d.
-	int edge = 0;
-	btScalar maxDot;
-	if( count1 > 0 )
-		edge = (int) dLocal1.maxDot( normals1, count1, maxDot);
-
-	// Get the separation for the edge normal.
-	btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
-	if (s > 0.0f)
-	{
-		return s;
-	}
-
-	// Check the separation for the previous edge normal.
-	int prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1;
-	btScalar sPrev = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
-	if (sPrev > 0.0f)
-	{
-		return sPrev;
-	}
-
-	// Check the separation for the next edge normal.
-	int nextEdge = edge + 1 < count1 ? edge + 1 : 0;
-	btScalar sNext = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
-	if (sNext > 0.0f)
-	{
-		return sNext;
-	}
-
-	// Find the best edge and the search direction.
-	int bestEdge;
-	btScalar bestSeparation;
-	int increment;
-	if (sPrev > s && sPrev > sNext)
-	{
-		increment = -1;
-		bestEdge = prevEdge;
-		bestSeparation = sPrev;
-	}
-	else if (sNext > s)
-	{
-		increment = 1;
-		bestEdge = nextEdge;
-		bestSeparation = sNext;
-	}
-	else
-	{
-		*edgeIndex = edge;
-		return s;
-	}
-
-	// Perform a local search for the best edge normal.
-	for ( ; ; )
-	{
-		if (increment == -1)
-			edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1;
-		else
-			edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0;
-
-		s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
-		if (s > 0.0f)
-		{
-			return s;
-		}
-
-		if (s > bestSeparation)
-		{
-			bestEdge = edge;
-			bestSeparation = s;
-		}
-		else
-		{
-			break;
-		}
-	}
-
-	*edgeIndex = bestEdge;
-	return bestSeparation;
-}
-
-static void FindIncidentEdge(ClipVertex c[2],
-							 const btBox2dShape* poly1, const btTransform& xf1, int edge1,
-							 const btBox2dShape* poly2, const btTransform& xf2)
-{
-	const btVector3* normals1 = poly1->getNormals();
-
-	int count2 = poly2->getVertexCount();
-	const btVector3* vertices2 = poly2->getVertices();
-	const btVector3* normals2 = poly2->getNormals();
-
-	btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
-
-	// Get the normal of the reference edge in poly2's frame.
-	btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1]));
-
-	// Find the incident edge on poly2.
-	int index = 0;
-	btScalar minDot = BT_LARGE_FLOAT;
-	for (int i = 0; i < count2; ++i)
-	{
-		btScalar dot = b2Dot(normal1, normals2[i]);
-		if (dot < minDot)
-		{
-			minDot = dot;
-			index = i;
-		}
-	}
-
-	// Build the clip vertices for the incident edge.
-	int i1 = index;
-	int i2 = i1 + 1 < count2 ? i1 + 1 : 0;
-
-	c[0].v = b2Mul(xf2, vertices2[i1]);
-//	c[0].id.features.referenceEdge = (unsigned char)edge1;
-//	c[0].id.features.incidentEdge = (unsigned char)i1;
-//	c[0].id.features.incidentVertex = 0;
-
-	c[1].v = b2Mul(xf2, vertices2[i2]);
-//	c[1].id.features.referenceEdge = (unsigned char)edge1;
-//	c[1].id.features.incidentEdge = (unsigned char)i2;
-//	c[1].id.features.incidentVertex = 1;
-}
-
-// Find edge normal of max separation on A - return if separating axis is found
-// Find edge normal of max separation on B - return if separation axis is found
-// Choose reference edge as min(minA, minB)
-// Find incident edge
-// Clip
-
-// The normal points from 1 to 2
-void b2CollidePolygons(btManifoldResult* manifold,
-					  const btBox2dShape* polyA, const btTransform& xfA,
-					  const btBox2dShape* polyB, const btTransform& xfB)
-{
-
-	int edgeA = 0;
-	btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB);
-	if (separationA > 0.0f)
-		return;
-
-	int edgeB = 0;
-	btScalar separationB = FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA);
-	if (separationB > 0.0f)
-		return;
-
-	const btBox2dShape* poly1;	// reference poly
-	const btBox2dShape* poly2;	// incident poly
-	btTransform xf1, xf2;
-	int edge1;		// reference edge
-	unsigned char flip;
-	const btScalar k_relativeTol = 0.98f;
-	const btScalar k_absoluteTol = 0.001f;
-
-	// TODO_ERIN use "radius" of poly for absolute tolerance.
-	if (separationB > k_relativeTol * separationA + k_absoluteTol)
-	{
-		poly1 = polyB;
-		poly2 = polyA;
-		xf1 = xfB;
-		xf2 = xfA;
-		edge1 = edgeB;
-		flip = 1;
-	}
-	else
-	{
-		poly1 = polyA;
-		poly2 = polyB;
-		xf1 = xfA;
-		xf2 = xfB;
-		edge1 = edgeA;
-		flip = 0;
-	}
-
-	ClipVertex incidentEdge[2];
-	FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
-
-	int count1 = poly1->getVertexCount();
-	const btVector3* vertices1 = poly1->getVertices();
-
-	btVector3 v11 = vertices1[edge1];
-	btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0];
-
-	//btVector3 dv = v12 - v11;
-	btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11);
-	sideNormal.normalize();
-	btVector3 frontNormal = btCrossS(sideNormal, 1.0f);
-	
-	
-	v11 = b2Mul(xf1, v11);
-	v12 = b2Mul(xf1, v12);
-
-	btScalar frontOffset = b2Dot(frontNormal, v11);
-	btScalar sideOffset1 = -b2Dot(sideNormal, v11);
-	btScalar sideOffset2 = b2Dot(sideNormal, v12);
-
-	// Clip incident edge against extruded edge1 side edges.
-	ClipVertex clipPoints1[2];
-	clipPoints1[0].v.setValue(0,0,0);
-	clipPoints1[1].v.setValue(0,0,0);
-
-	ClipVertex clipPoints2[2];
-	clipPoints2[0].v.setValue(0,0,0);
-	clipPoints2[1].v.setValue(0,0,0);
-
-
-	int np;
-
-	// Clip to box side 1
-	np = ClipSegmentToLine(clipPoints1, incidentEdge, -sideNormal, sideOffset1);
-
-	if (np < 2)
-		return;
-
-	// Clip to negative box side 1
-	np = ClipSegmentToLine(clipPoints2, clipPoints1,  sideNormal, sideOffset2);
-
-	if (np < 2)
-	{
-		return;
-	}
-
-	// Now clipPoints2 contains the clipped points.
-	btVector3 manifoldNormal = flip ? -frontNormal : frontNormal;
-
-	int pointCount = 0;
-	for (int i = 0; i < b2_maxManifoldPoints; ++i)
-	{
-		btScalar separation = b2Dot(frontNormal, clipPoints2[i].v) - frontOffset;
-
-		if (separation <= 0.0f)
-		{
-			
-			//b2ManifoldPoint* cp = manifold->points + pointCount;
-			//btScalar separation = separation;
-			//cp->localPoint1 = b2MulT(xfA, clipPoints2[i].v);
-			//cp->localPoint2 = b2MulT(xfB, clipPoints2[i].v);
-
-			manifold->addContactPoint(-manifoldNormal,clipPoints2[i].v,separation);
-
-//			cp->id = clipPoints2[i].id;
-//			cp->id.features.flip = flip;
-			++pointCount;
-		}
-	}
-
-//	manifold->pointCount = pointCount;}
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h b/src/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
deleted file mode 100644
index 6ea6e89b..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
-#define BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
-
-#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-
-class btPersistentManifold;
-
-///box-box collision detection
-class btBox2dBox2dCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
-	bool	m_ownManifold;
-	btPersistentManifold*	m_manifoldPtr;
-	
-public:
-	btBox2dBox2dCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
-		: btActivatingCollisionAlgorithm(ci) {}
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
-
-	virtual ~btBox2dBox2dCollisionAlgorithm();
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
-	{
-		if (m_manifoldPtr && m_ownManifold)
-		{
-			manifoldArray.push_back(m_manifoldPtr);
-		}
-	}
-
-
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			int bbsize = sizeof(btBox2dBox2dCollisionAlgorithm);
-			void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
-			return new(ptr) btBox2dBox2dCollisionAlgorithm(0,ci,body0Wrap,body1Wrap);
-		}
-	};
-
-};
-
-#endif //BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp b/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
deleted file mode 100644
index ac68968f..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,84 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btBoxBoxCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "btBoxBoxDetector.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-#define USE_PERSISTENT_CONTACTS 1
-
-btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
-m_ownManifold(false),
-m_manifoldPtr(mf)
-{
-	if (!m_manifoldPtr && m_dispatcher->needsCollision(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()))
-	{
-		m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
-		m_ownManifold = true;
-	}
-}
-
-btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm()
-{
-	if (m_ownManifold)
-	{
-		if (m_manifoldPtr)
-			m_dispatcher->releaseManifold(m_manifoldPtr);
-	}
-}
-
-void btBoxBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	if (!m_manifoldPtr)
-		return;
-
-	
-	const btBoxShape* box0 = (btBoxShape*)body0Wrap->getCollisionShape();
-	const btBoxShape* box1 = (btBoxShape*)body1Wrap->getCollisionShape();
-
-
-
-	/// report a contact. internally this will be kept persistent, and contact reduction is done
-	resultOut->setPersistentManifold(m_manifoldPtr);
-#ifndef USE_PERSISTENT_CONTACTS	
-	m_manifoldPtr->clearManifold();
-#endif //USE_PERSISTENT_CONTACTS
-
-	btDiscreteCollisionDetectorInterface::ClosestPointInput input;
-	input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
-	input.m_transformA = body0Wrap->getWorldTransform();
-	input.m_transformB = body1Wrap->getWorldTransform();
-
-	btBoxBoxDetector detector(box0,box1);
-	detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
-
-#ifdef USE_PERSISTENT_CONTACTS
-	//  refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
-	if (m_ownManifold)
-	{
-		resultOut->refreshContactPoints();
-	}
-#endif //USE_PERSISTENT_CONTACTS
-
-}
-
-btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
-{
-	//not yet
-	return 1.f;
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h b/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
deleted file mode 100644
index 59808df5..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_BOX_BOX__COLLISION_ALGORITHM_H
-#define BT_BOX_BOX__COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-
-class btPersistentManifold;
-
-///box-box collision detection
-class btBoxBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
-	bool	m_ownManifold;
-	btPersistentManifold*	m_manifoldPtr;
-	
-public:
-	btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
-		: btActivatingCollisionAlgorithm(ci) {}
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
-
-	virtual ~btBoxBoxCollisionAlgorithm();
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
-	{
-		if (m_manifoldPtr && m_ownManifold)
-		{
-			manifoldArray.push_back(m_manifoldPtr);
-		}
-	}
-
-
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			int bbsize = sizeof(btBoxBoxCollisionAlgorithm);
-			void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
-			return new(ptr) btBoxBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap);
-		}
-	};
-
-};
-
-#endif //BT_BOX_BOX__COLLISION_ALGORITHM_H
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp b/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
deleted file mode 100644
index 7043bde3..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
+++ /dev/null
@@ -1,718 +0,0 @@
-/*
- * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
- * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
- * All rights reserved.  Email: russ@q12.org   Web: www.q12.org
- Bullet Continuous Collision Detection and Physics Library
- Bullet is Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///ODE box-box collision detection is adapted to work with Bullet
-
-#include "btBoxBoxDetector.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-
-#include <float.h>
-#include <string.h>
-
-btBoxBoxDetector::btBoxBoxDetector(const btBoxShape* box1,const btBoxShape* box2)
-: m_box1(box1),
-m_box2(box2)
-{
-
-}
-
-
-// given two boxes (p1,R1,side1) and (p2,R2,side2), collide them together and
-// generate contact points. this returns 0 if there is no contact otherwise
-// it returns the number of contacts generated.
-// `normal' returns the contact normal.
-// `depth' returns the maximum penetration depth along that normal.
-// `return_code' returns a number indicating the type of contact that was
-// detected:
-//        1,2,3 = box 2 intersects with a face of box 1
-//        4,5,6 = box 1 intersects with a face of box 2
-//        7..15 = edge-edge contact
-// `maxc' is the maximum number of contacts allowed to be generated, i.e.
-// the size of the `contact' array.
-// `contact' and `skip' are the contact array information provided to the
-// collision functions. this function only fills in the position and depth
-// fields.
-struct dContactGeom;
-#define dDOTpq(a,b,p,q) ((a)[0]*(b)[0] + (a)[p]*(b)[q] + (a)[2*(p)]*(b)[2*(q)])
-#define dInfinity FLT_MAX
-
-
-/*PURE_INLINE btScalar dDOT   (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); }
-PURE_INLINE btScalar dDOT13 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,3); }
-PURE_INLINE btScalar dDOT31 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,1); }
-PURE_INLINE btScalar dDOT33 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,3); }
-*/
-static btScalar dDOT   (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); }
-static btScalar dDOT44 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,4); }
-static btScalar dDOT41 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,1); }
-static btScalar dDOT14 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,4); }
-#define dMULTIPLYOP1_331(A,op,B,C) \
-{\
-  (A)[0] op dDOT41((B),(C)); \
-  (A)[1] op dDOT41((B+1),(C)); \
-  (A)[2] op dDOT41((B+2),(C)); \
-}
-
-#define dMULTIPLYOP0_331(A,op,B,C) \
-{ \
-  (A)[0] op dDOT((B),(C)); \
-  (A)[1] op dDOT((B+4),(C)); \
-  (A)[2] op dDOT((B+8),(C)); \
-} 
-
-#define dMULTIPLY1_331(A,B,C) dMULTIPLYOP1_331(A,=,B,C)
-#define dMULTIPLY0_331(A,B,C) dMULTIPLYOP0_331(A,=,B,C)
-
-typedef btScalar dMatrix3[4*3];
-
-void dLineClosestApproach (const btVector3& pa, const btVector3& ua,
-			   const btVector3& pb, const btVector3& ub,
-			   btScalar *alpha, btScalar *beta);
-void dLineClosestApproach (const btVector3& pa, const btVector3& ua,
-			   const btVector3& pb, const btVector3& ub,
-			   btScalar *alpha, btScalar *beta)
-{
-  btVector3 p;
-  p[0] = pb[0] - pa[0];
-  p[1] = pb[1] - pa[1];
-  p[2] = pb[2] - pa[2];
-  btScalar uaub = dDOT(ua,ub);
-  btScalar q1 =  dDOT(ua,p);
-  btScalar q2 = -dDOT(ub,p);
-  btScalar d = 1-uaub*uaub;
-  if (d <= btScalar(0.0001f)) {
-    // @@@ this needs to be made more robust
-    *alpha = 0;
-    *beta  = 0;
-  }
-  else {
-    d = 1.f/d;
-    *alpha = (q1 + uaub*q2)*d;
-    *beta  = (uaub*q1 + q2)*d;
-  }
-}
-
-
-
-// find all the intersection points between the 2D rectangle with vertices
-// at (+/-h[0],+/-h[1]) and the 2D quadrilateral with vertices (p[0],p[1]),
-// (p[2],p[3]),(p[4],p[5]),(p[6],p[7]).
-//
-// the intersection points are returned as x,y pairs in the 'ret' array.
-// the number of intersection points is returned by the function (this will
-// be in the range 0 to 8).
-
-static int intersectRectQuad2 (btScalar h[2], btScalar p[8], btScalar ret[16])
-{
-  // q (and r) contain nq (and nr) coordinate points for the current (and
-  // chopped) polygons
-  int nq=4,nr=0;
-  btScalar buffer[16];
-  btScalar *q = p;
-  btScalar *r = ret;
-  for (int dir=0; dir <= 1; dir++) {
-    // direction notation: xy[0] = x axis, xy[1] = y axis
-    for (int sign=-1; sign <= 1; sign += 2) {
-      // chop q along the line xy[dir] = sign*h[dir]
-      btScalar *pq = q;
-      btScalar *pr = r;
-      nr = 0;
-      for (int i=nq; i > 0; i--) {
-	// go through all points in q and all lines between adjacent points
-	if (sign*pq[dir] < h[dir]) {
-	  // this point is inside the chopping line
-	  pr[0] = pq[0];
-	  pr[1] = pq[1];
-	  pr += 2;
-	  nr++;
-	  if (nr & 8) {
-	    q = r;
-	    goto done;
-	  }
-	}
-	btScalar *nextq = (i > 1) ? pq+2 : q;
-	if ((sign*pq[dir] < h[dir]) ^ (sign*nextq[dir] < h[dir])) {
-	  // this line crosses the chopping line
-	  pr[1-dir] = pq[1-dir] + (nextq[1-dir]-pq[1-dir]) /
-	    (nextq[dir]-pq[dir]) * (sign*h[dir]-pq[dir]);
-	  pr[dir] = sign*h[dir];
-	  pr += 2;
-	  nr++;
-	  if (nr & 8) {
-	    q = r;
-	    goto done;
-	  }
-	}
-	pq += 2;
-      }
-      q = r;
-      r = (q==ret) ? buffer : ret;
-      nq = nr;
-    }
-  }
- done:
-  if (q != ret) memcpy (ret,q,nr*2*sizeof(btScalar));
-  return nr;
-}
-
-
-#define M__PI 3.14159265f
-
-// given n points in the plane (array p, of size 2*n), generate m points that
-// best represent the whole set. the definition of 'best' here is not
-// predetermined - the idea is to select points that give good box-box
-// collision detection behavior. the chosen point indexes are returned in the
-// array iret (of size m). 'i0' is always the first entry in the array.
-// n must be in the range [1..8]. m must be in the range [1..n]. i0 must be
-// in the range [0..n-1].
-
-void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[]);
-void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
-{
-  // compute the centroid of the polygon in cx,cy
-  int i,j;
-  btScalar a,cx,cy,q;
-  if (n==1) {
-    cx = p[0];
-    cy = p[1];
-  }
-  else if (n==2) {
-    cx = btScalar(0.5)*(p[0] + p[2]);
-    cy = btScalar(0.5)*(p[1] + p[3]);
-  }
-  else {
-    a = 0;
-    cx = 0;
-    cy = 0;
-    for (i=0; i<(n-1); i++) {
-      q = p[i*2]*p[i*2+3] - p[i*2+2]*p[i*2+1];
-      a += q;
-      cx += q*(p[i*2]+p[i*2+2]);
-      cy += q*(p[i*2+1]+p[i*2+3]);
-    }
-    q = p[n*2-2]*p[1] - p[0]*p[n*2-1];
-	if (btFabs(a+q) > SIMD_EPSILON)
-	{
-		a = 1.f/(btScalar(3.0)*(a+q));
-	} else
-	{
-		a=BT_LARGE_FLOAT;
-	}
-    cx = a*(cx + q*(p[n*2-2]+p[0]));
-    cy = a*(cy + q*(p[n*2-1]+p[1]));
-  }
-
-  // compute the angle of each point w.r.t. the centroid
-  btScalar A[8];
-  for (i=0; i<n; i++) A[i] = btAtan2(p[i*2+1]-cy,p[i*2]-cx);
-
-  // search for points that have angles closest to A[i0] + i*(2*pi/m).
-  int avail[8];
-  for (i=0; i<n; i++) avail[i] = 1;
-  avail[i0] = 0;
-  iret[0] = i0;
-  iret++;
-  for (j=1; j<m; j++) {
-    a = btScalar(j)*(2*M__PI/m) + A[i0];
-    if (a > M__PI) a -= 2*M__PI;
-    btScalar maxdiff=1e9,diff;
-
-    *iret = i0;			// iret is not allowed to keep this value, but it sometimes does, when diff=#QNAN0
-
-    for (i=0; i<n; i++) {
-      if (avail[i]) {
-	diff = btFabs (A[i]-a);
-	if (diff > M__PI) diff = 2*M__PI - diff;
-	if (diff < maxdiff) {
-	  maxdiff = diff;
-	  *iret = i;
-	}
-      }
-    }
-#if defined(DEBUG) || defined (_DEBUG)
-    btAssert (*iret != i0);	// ensure iret got set
-#endif
-    avail[*iret] = 0;
-    iret++;
-  }
-}
-
-
-
-int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
-	     const btVector3& side1, const btVector3& p2,
-	     const dMatrix3 R2, const btVector3& side2,
-	     btVector3& normal, btScalar *depth, int *return_code,
-		 int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output);
-int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
-	     const btVector3& side1, const btVector3& p2,
-	     const dMatrix3 R2, const btVector3& side2,
-	     btVector3& normal, btScalar *depth, int *return_code,
-		 int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output)
-{
-  const btScalar fudge_factor = btScalar(1.05);
-  btVector3 p,pp,normalC(0.f,0.f,0.f);
-  const btScalar *normalR = 0;
-  btScalar A[3],B[3],R11,R12,R13,R21,R22,R23,R31,R32,R33,
-    Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33,s,s2,l;
-  int i,j,invert_normal,code;
-
-  // get vector from centers of box 1 to box 2, relative to box 1
-  p = p2 - p1;
-  dMULTIPLY1_331 (pp,R1,p);		// get pp = p relative to body 1
-
-  // get side lengths / 2
-  A[0] = side1[0]*btScalar(0.5);
-  A[1] = side1[1]*btScalar(0.5);
-  A[2] = side1[2]*btScalar(0.5);
-  B[0] = side2[0]*btScalar(0.5);
-  B[1] = side2[1]*btScalar(0.5);
-  B[2] = side2[2]*btScalar(0.5);
-
-  // Rij is R1'*R2, i.e. the relative rotation between R1 and R2
-  R11 = dDOT44(R1+0,R2+0); R12 = dDOT44(R1+0,R2+1); R13 = dDOT44(R1+0,R2+2);
-  R21 = dDOT44(R1+1,R2+0); R22 = dDOT44(R1+1,R2+1); R23 = dDOT44(R1+1,R2+2);
-  R31 = dDOT44(R1+2,R2+0); R32 = dDOT44(R1+2,R2+1); R33 = dDOT44(R1+2,R2+2);
-
-  Q11 = btFabs(R11); Q12 = btFabs(R12); Q13 = btFabs(R13);
-  Q21 = btFabs(R21); Q22 = btFabs(R22); Q23 = btFabs(R23);
-  Q31 = btFabs(R31); Q32 = btFabs(R32); Q33 = btFabs(R33);
-
-  // for all 15 possible separating axes:
-  //   * see if the axis separates the boxes. if so, return 0.
-  //   * find the depth of the penetration along the separating axis (s2)
-  //   * if this is the largest depth so far, record it.
-  // the normal vector will be set to the separating axis with the smallest
-  // depth. note: normalR is set to point to a column of R1 or R2 if that is
-  // the smallest depth normal so far. otherwise normalR is 0 and normalC is
-  // set to a vector relative to body 1. invert_normal is 1 if the sign of
-  // the normal should be flipped.
-
-#define TST(expr1,expr2,norm,cc) \
-  s2 = btFabs(expr1) - (expr2); \
-  if (s2 > 0) return 0; \
-  if (s2 > s) { \
-    s = s2; \
-    normalR = norm; \
-    invert_normal = ((expr1) < 0); \
-    code = (cc); \
-  }
-
-  s = -dInfinity;
-  invert_normal = 0;
-  code = 0;
-
-  // separating axis = u1,u2,u3
-  TST (pp[0],(A[0] + B[0]*Q11 + B[1]*Q12 + B[2]*Q13),R1+0,1);
-  TST (pp[1],(A[1] + B[0]*Q21 + B[1]*Q22 + B[2]*Q23),R1+1,2);
-  TST (pp[2],(A[2] + B[0]*Q31 + B[1]*Q32 + B[2]*Q33),R1+2,3);
-
-  // separating axis = v1,v2,v3
-  TST (dDOT41(R2+0,p),(A[0]*Q11 + A[1]*Q21 + A[2]*Q31 + B[0]),R2+0,4);
-  TST (dDOT41(R2+1,p),(A[0]*Q12 + A[1]*Q22 + A[2]*Q32 + B[1]),R2+1,5);
-  TST (dDOT41(R2+2,p),(A[0]*Q13 + A[1]*Q23 + A[2]*Q33 + B[2]),R2+2,6);
-
-  // note: cross product axes need to be scaled when s is computed.
-  // normal (n1,n2,n3) is relative to box 1.
-#undef TST
-#define TST(expr1,expr2,n1,n2,n3,cc) \
-  s2 = btFabs(expr1) - (expr2); \
-  if (s2 > SIMD_EPSILON) return 0; \
-  l = btSqrt((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \
-  if (l > SIMD_EPSILON) { \
-    s2 /= l; \
-    if (s2*fudge_factor > s) { \
-      s = s2; \
-      normalR = 0; \
-      normalC[0] = (n1)/l; normalC[1] = (n2)/l; normalC[2] = (n3)/l; \
-      invert_normal = ((expr1) < 0); \
-      code = (cc); \
-    } \
-  }
-
-  btScalar fudge2 (1.0e-5f);
-
-  Q11 += fudge2;
-  Q12 += fudge2;
-  Q13 += fudge2;
-
-  Q21 += fudge2;
-  Q22 += fudge2;
-  Q23 += fudge2;
-
-  Q31 += fudge2;
-  Q32 += fudge2;
-  Q33 += fudge2;
-
-  // separating axis = u1 x (v1,v2,v3)
-  TST(pp[2]*R21-pp[1]*R31,(A[1]*Q31+A[2]*Q21+B[1]*Q13+B[2]*Q12),0,-R31,R21,7);
-  TST(pp[2]*R22-pp[1]*R32,(A[1]*Q32+A[2]*Q22+B[0]*Q13+B[2]*Q11),0,-R32,R22,8);
-  TST(pp[2]*R23-pp[1]*R33,(A[1]*Q33+A[2]*Q23+B[0]*Q12+B[1]*Q11),0,-R33,R23,9);
-
-  // separating axis = u2 x (v1,v2,v3)
-  TST(pp[0]*R31-pp[2]*R11,(A[0]*Q31+A[2]*Q11+B[1]*Q23+B[2]*Q22),R31,0,-R11,10);
-  TST(pp[0]*R32-pp[2]*R12,(A[0]*Q32+A[2]*Q12+B[0]*Q23+B[2]*Q21),R32,0,-R12,11);
-  TST(pp[0]*R33-pp[2]*R13,(A[0]*Q33+A[2]*Q13+B[0]*Q22+B[1]*Q21),R33,0,-R13,12);
-
-  // separating axis = u3 x (v1,v2,v3)
-  TST(pp[1]*R11-pp[0]*R21,(A[0]*Q21+A[1]*Q11+B[1]*Q33+B[2]*Q32),-R21,R11,0,13);
-  TST(pp[1]*R12-pp[0]*R22,(A[0]*Q22+A[1]*Q12+B[0]*Q33+B[2]*Q31),-R22,R12,0,14);
-  TST(pp[1]*R13-pp[0]*R23,(A[0]*Q23+A[1]*Q13+B[0]*Q32+B[1]*Q31),-R23,R13,0,15);
-
-#undef TST
-
-  if (!code) return 0;
-
-  // if we get to this point, the boxes interpenetrate. compute the normal
-  // in global coordinates.
-  if (normalR) {
-    normal[0] = normalR[0];
-    normal[1] = normalR[4];
-    normal[2] = normalR[8];
-  }
-  else {
-    dMULTIPLY0_331 (normal,R1,normalC);
-  }
-  if (invert_normal) {
-    normal[0] = -normal[0];
-    normal[1] = -normal[1];
-    normal[2] = -normal[2];
-  }
-  *depth = -s;
-
-  // compute contact point(s)
-
-  if (code > 6) {
-    // an edge from box 1 touches an edge from box 2.
-    // find a point pa on the intersecting edge of box 1
-    btVector3 pa;
-    btScalar sign;
-    for (i=0; i<3; i++) pa[i] = p1[i];
-    for (j=0; j<3; j++) {
-      sign = (dDOT14(normal,R1+j) > 0) ? btScalar(1.0) : btScalar(-1.0);
-      for (i=0; i<3; i++) pa[i] += sign * A[j] * R1[i*4+j];
-    }
-
-    // find a point pb on the intersecting edge of box 2
-    btVector3 pb;
-    for (i=0; i<3; i++) pb[i] = p2[i];
-    for (j=0; j<3; j++) {
-      sign = (dDOT14(normal,R2+j) > 0) ? btScalar(-1.0) : btScalar(1.0);
-      for (i=0; i<3; i++) pb[i] += sign * B[j] * R2[i*4+j];
-    }
-
-    btScalar alpha,beta;
-    btVector3 ua,ub;
-    for (i=0; i<3; i++) ua[i] = R1[((code)-7)/3 + i*4];
-    for (i=0; i<3; i++) ub[i] = R2[((code)-7)%3 + i*4];
-
-    dLineClosestApproach (pa,ua,pb,ub,&alpha,&beta);
-    for (i=0; i<3; i++) pa[i] += ua[i]*alpha;
-    for (i=0; i<3; i++) pb[i] += ub[i]*beta;
-
-	{
-		
-		//contact[0].pos[i] = btScalar(0.5)*(pa[i]+pb[i]);
-		//contact[0].depth = *depth;
-		btVector3 pointInWorld;
-
-#ifdef USE_CENTER_POINT
-	    for (i=0; i<3; i++) 
-			pointInWorld[i] = (pa[i]+pb[i])*btScalar(0.5);
-		output.addContactPoint(-normal,pointInWorld,-*depth);
-#else
-		output.addContactPoint(-normal,pb,-*depth);
-
-#endif //
-		*return_code = code;
-	}
-    return 1;
-  }
-
-  // okay, we have a face-something intersection (because the separating
-  // axis is perpendicular to a face). define face 'a' to be the reference
-  // face (i.e. the normal vector is perpendicular to this) and face 'b' to be
-  // the incident face (the closest face of the other box).
-
-  const btScalar *Ra,*Rb,*pa,*pb,*Sa,*Sb;
-  if (code <= 3) {
-    Ra = R1;
-    Rb = R2;
-    pa = p1;
-    pb = p2;
-    Sa = A;
-    Sb = B;
-  }
-  else {
-    Ra = R2;
-    Rb = R1;
-    pa = p2;
-    pb = p1;
-    Sa = B;
-    Sb = A;
-  }
-
-  // nr = normal vector of reference face dotted with axes of incident box.
-  // anr = absolute values of nr.
-  btVector3 normal2,nr,anr;
-  if (code <= 3) {
-    normal2[0] = normal[0];
-    normal2[1] = normal[1];
-    normal2[2] = normal[2];
-  }
-  else {
-    normal2[0] = -normal[0];
-    normal2[1] = -normal[1];
-    normal2[2] = -normal[2];
-  }
-  dMULTIPLY1_331 (nr,Rb,normal2);
-  anr[0] = btFabs (nr[0]);
-  anr[1] = btFabs (nr[1]);
-  anr[2] = btFabs (nr[2]);
-
-  // find the largest compontent of anr: this corresponds to the normal
-  // for the indident face. the other axis numbers of the indicent face
-  // are stored in a1,a2.
-  int lanr,a1,a2;
-  if (anr[1] > anr[0]) {
-    if (anr[1] > anr[2]) {
-      a1 = 0;
-      lanr = 1;
-      a2 = 2;
-    }
-    else {
-      a1 = 0;
-      a2 = 1;
-      lanr = 2;
-    }
-  }
-  else {
-    if (anr[0] > anr[2]) {
-      lanr = 0;
-      a1 = 1;
-      a2 = 2;
-    }
-    else {
-      a1 = 0;
-      a2 = 1;
-      lanr = 2;
-    }
-  }
-
-  // compute center point of incident face, in reference-face coordinates
-  btVector3 center;
-  if (nr[lanr] < 0) {
-    for (i=0; i<3; i++) center[i] = pb[i] - pa[i] + Sb[lanr] * Rb[i*4+lanr];
-  }
-  else {
-    for (i=0; i<3; i++) center[i] = pb[i] - pa[i] - Sb[lanr] * Rb[i*4+lanr];
-  }
-
-  // find the normal and non-normal axis numbers of the reference box
-  int codeN,code1,code2;
-  if (code <= 3) codeN = code-1; else codeN = code-4;
-  if (codeN==0) {
-    code1 = 1;
-    code2 = 2;
-  }
-  else if (codeN==1) {
-    code1 = 0;
-    code2 = 2;
-  }
-  else {
-    code1 = 0;
-    code2 = 1;
-  }
-
-  // find the four corners of the incident face, in reference-face coordinates
-  btScalar quad[8];	// 2D coordinate of incident face (x,y pairs)
-  btScalar c1,c2,m11,m12,m21,m22;
-  c1 = dDOT14 (center,Ra+code1);
-  c2 = dDOT14 (center,Ra+code2);
-  // optimize this? - we have already computed this data above, but it is not
-  // stored in an easy-to-index format. for now it's quicker just to recompute
-  // the four dot products.
-  m11 = dDOT44 (Ra+code1,Rb+a1);
-  m12 = dDOT44 (Ra+code1,Rb+a2);
-  m21 = dDOT44 (Ra+code2,Rb+a1);
-  m22 = dDOT44 (Ra+code2,Rb+a2);
-  {
-    btScalar k1 = m11*Sb[a1];
-    btScalar k2 = m21*Sb[a1];
-    btScalar k3 = m12*Sb[a2];
-    btScalar k4 = m22*Sb[a2];
-    quad[0] = c1 - k1 - k3;
-    quad[1] = c2 - k2 - k4;
-    quad[2] = c1 - k1 + k3;
-    quad[3] = c2 - k2 + k4;
-    quad[4] = c1 + k1 + k3;
-    quad[5] = c2 + k2 + k4;
-    quad[6] = c1 + k1 - k3;
-    quad[7] = c2 + k2 - k4;
-  }
-
-  // find the size of the reference face
-  btScalar rect[2];
-  rect[0] = Sa[code1];
-  rect[1] = Sa[code2];
-
-  // intersect the incident and reference faces
-  btScalar ret[16];
-  int n = intersectRectQuad2 (rect,quad,ret);
-  if (n < 1) return 0;		// this should never happen
-
-  // convert the intersection points into reference-face coordinates,
-  // and compute the contact position and depth for each point. only keep
-  // those points that have a positive (penetrating) depth. delete points in
-  // the 'ret' array as necessary so that 'point' and 'ret' correspond.
-  btScalar point[3*8];		// penetrating contact points
-  btScalar dep[8];			// depths for those points
-  btScalar det1 = 1.f/(m11*m22 - m12*m21);
-  m11 *= det1;
-  m12 *= det1;
-  m21 *= det1;
-  m22 *= det1;
-  int cnum = 0;			// number of penetrating contact points found
-  for (j=0; j < n; j++) {
-    btScalar k1 =  m22*(ret[j*2]-c1) - m12*(ret[j*2+1]-c2);
-    btScalar k2 = -m21*(ret[j*2]-c1) + m11*(ret[j*2+1]-c2);
-    for (i=0; i<3; i++) point[cnum*3+i] =
-			  center[i] + k1*Rb[i*4+a1] + k2*Rb[i*4+a2];
-    dep[cnum] = Sa[codeN] - dDOT(normal2,point+cnum*3);
-    if (dep[cnum] >= 0) {
-      ret[cnum*2] = ret[j*2];
-      ret[cnum*2+1] = ret[j*2+1];
-      cnum++;
-    }
-  }
-  if (cnum < 1) return 0;	// this should never happen
-
-  // we can't generate more contacts than we actually have
-  if (maxc > cnum) maxc = cnum;
-  if (maxc < 1) maxc = 1;
-
-  if (cnum <= maxc) {
-
-	  if (code<4) 
-	  {
-    // we have less contacts than we need, so we use them all
-    for (j=0; j < cnum; j++) 
-	{
-		btVector3 pointInWorld;
-		for (i=0; i<3; i++) 
-			pointInWorld[i] = point[j*3+i] + pa[i];
-		output.addContactPoint(-normal,pointInWorld,-dep[j]);
-
-    }
-	  } else
-	  {
-		  // we have less contacts than we need, so we use them all
-		for (j=0; j < cnum; j++) 
-		{
-			btVector3 pointInWorld;
-			for (i=0; i<3; i++) 
-				pointInWorld[i] = point[j*3+i] + pa[i]-normal[i]*dep[j];
-				//pointInWorld[i] = point[j*3+i] + pa[i];
-			output.addContactPoint(-normal,pointInWorld,-dep[j]);
-		}
-	  }
-  }
-  else {
-    // we have more contacts than are wanted, some of them must be culled.
-    // find the deepest point, it is always the first contact.
-    int i1 = 0;
-    btScalar maxdepth = dep[0];
-    for (i=1; i<cnum; i++) {
-      if (dep[i] > maxdepth) {
-	maxdepth = dep[i];
-	i1 = i;
-      }
-    }
-
-    int iret[8];
-    cullPoints2 (cnum,ret,maxc,i1,iret);
-
-    for (j=0; j < maxc; j++) {
-//      dContactGeom *con = CONTACT(contact,skip*j);
-  //    for (i=0; i<3; i++) con->pos[i] = point[iret[j]*3+i] + pa[i];
-    //  con->depth = dep[iret[j]];
-
-		btVector3 posInWorld;
-		for (i=0; i<3; i++) 
-			posInWorld[i] = point[iret[j]*3+i] + pa[i];
-		if (code<4) 
-	   {
-			output.addContactPoint(-normal,posInWorld,-dep[iret[j]]);
-		} else
-		{
-			output.addContactPoint(-normal,posInWorld-normal*dep[iret[j]],-dep[iret[j]]);
-		}
-    }
-    cnum = maxc;
-  }
-
-  *return_code = code;
-  return cnum;
-}
-
-void	btBoxBoxDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* /*debugDraw*/,bool /*swapResults*/)
-{
-	
-	const btTransform& transformA = input.m_transformA;
-	const btTransform& transformB = input.m_transformB;
-	
-	int skip = 0;
-	dContactGeom *contact = 0;
-
-	dMatrix3 R1;
-	dMatrix3 R2;
-
-	for (int j=0;j<3;j++)
-	{
-		R1[0+4*j] = transformA.getBasis()[j].x();
-		R2[0+4*j] = transformB.getBasis()[j].x();
-
-		R1[1+4*j] = transformA.getBasis()[j].y();
-		R2[1+4*j] = transformB.getBasis()[j].y();
-
-
-		R1[2+4*j] = transformA.getBasis()[j].z();
-		R2[2+4*j] = transformB.getBasis()[j].z();
-
-	}
-
-	
-
-	btVector3 normal;
-	btScalar depth;
-	int return_code;
-	int maxc = 4;
-
-
-	dBoxBox2 (transformA.getOrigin(), 
-	R1,
-	2.f*m_box1->getHalfExtentsWithMargin(),
-	transformB.getOrigin(),
-	R2, 
-	2.f*m_box2->getHalfExtentsWithMargin(),
-	normal, &depth, &return_code,
-	maxc, contact, skip,
-	output
-	);
-
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h b/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
deleted file mode 100644
index 39243777..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
- * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
- * All rights reserved.  Email: russ@q12.org   Web: www.q12.org
-
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#ifndef BT_BOX_BOX_DETECTOR_H
-#define BT_BOX_BOX_DETECTOR_H
-
-
-class btBoxShape;
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-
-
-/// btBoxBoxDetector wraps the ODE box-box collision detector
-/// re-distributed under the Zlib license with permission from Russell L. Smith
-struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface
-{
-	const btBoxShape* m_box1;
-	const btBoxShape* m_box2;
-
-public:
-
-	btBoxBoxDetector(const btBoxShape* box1,const btBoxShape* box2);
-
-	virtual ~btBoxBoxDetector() {};
-
-	virtual void	getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
-
-};
-
-#endif //BT_BOX_BOX_DETECTOR_H
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h b/src/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
deleted file mode 100644
index 66949849..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION_CONFIGURATION
-#define BT_COLLISION_CONFIGURATION
-
-struct btCollisionAlgorithmCreateFunc;
-
-class btPoolAllocator;
-
-///btCollisionConfiguration allows to configure Bullet collision detection
-///stack allocator size, default collision algorithms and persistent manifold pool size
-///@todo: describe the meaning
-class	btCollisionConfiguration
-{
-
-public:
-
-	virtual ~btCollisionConfiguration()
-	{
-	}
-
-	///memory pools
-	virtual btPoolAllocator* getPersistentManifoldPool() = 0;
-
-	virtual btPoolAllocator* getCollisionAlgorithmPool() = 0;
-
-
-	virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) =0;
-
-};
-
-#endif //BT_COLLISION_CONFIGURATION
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h b/src/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
deleted file mode 100644
index 62ee66c4..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION_CREATE_FUNC
-#define BT_COLLISION_CREATE_FUNC
-
-#include "LinearMath/btAlignedObjectArray.h"
-class btCollisionAlgorithm;
-class btCollisionObject;
-struct btCollisionObjectWrapper;
-struct btCollisionAlgorithmConstructionInfo;
-
-///Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm
-struct btCollisionAlgorithmCreateFunc
-{
-	bool m_swapped;
-	
-	btCollisionAlgorithmCreateFunc()
-		:m_swapped(false)
-	{
-	}
-	virtual ~btCollisionAlgorithmCreateFunc(){};
-
-	virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-	{
-		
-		(void)body0Wrap;
-		(void)body1Wrap;
-		return 0;
-	}
-};
-#endif //BT_COLLISION_CREATE_FUNC
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/src/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
deleted file mode 100644
index 3b6913c0..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
+++ /dev/null
@@ -1,314 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#include "btCollisionDispatcher.h"
-
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
-#include "LinearMath/btPoolAllocator.h"
-#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-int gNumManifold = 0;
-
-#ifdef BT_DEBUG
-#include <stdio.h>
-#endif
-
-
-btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration): 
-m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD),
-	m_collisionConfiguration(collisionConfiguration)
-{
-	int i;
-
-	setNearCallback(defaultNearCallback);
-	
-	m_collisionAlgorithmPoolAllocator = collisionConfiguration->getCollisionAlgorithmPool();
-
-	m_persistentManifoldPoolAllocator = collisionConfiguration->getPersistentManifoldPool();
-
-	for (i=0;i<MAX_BROADPHASE_COLLISION_TYPES;i++)
-	{
-		for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++)
-		{
-			m_doubleDispatch[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i,j);
-			btAssert(m_doubleDispatch[i][j]);
-		}
-	}
-	
-	
-}
-
-
-void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
-{
-	m_doubleDispatch[proxyType0][proxyType1] = createFunc;
-}
-
-btCollisionDispatcher::~btCollisionDispatcher()
-{
-}
-
-btPersistentManifold*	btCollisionDispatcher::getNewManifold(const btCollisionObject* body0,const btCollisionObject* body1) 
-{ 
-	gNumManifold++;
-	
-	//btAssert(gNumManifold < 65535);
-	
-
-
-	//optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
-	
-	btScalar contactBreakingThreshold =  (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ? 
-		btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold) , body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
-		: gContactBreakingThreshold ;
-
-	btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold());
-		
- 	void* mem = 0;
-	
-	if (m_persistentManifoldPoolAllocator->getFreeCount())
-	{
-		mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold));
-	} else
-	{
-		//we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
-		if ((m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION)==0)
-		{
-			mem = btAlignedAlloc(sizeof(btPersistentManifold),16);
-		} else
-		{
-			btAssert(0);
-			//make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
-			return 0;
-		}
-	}
-	btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThreshold,contactProcessingThreshold);
-	manifold->m_index1a = m_manifoldsPtr.size();
-	m_manifoldsPtr.push_back(manifold);
-
-	return manifold;
-}
-
-void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold)
-{
-	manifold->clearManifold();
-}
-
-	
-void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
-{
-	
-	gNumManifold--;
-
-	//printf("releaseManifold: gNumManifold %d\n",gNumManifold);
-	clearManifold(manifold);
-
-	int findIndex = manifold->m_index1a;
-	btAssert(findIndex < m_manifoldsPtr.size());
-	m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1);
-	m_manifoldsPtr[findIndex]->m_index1a = findIndex;
-	m_manifoldsPtr.pop_back();
-
-	manifold->~btPersistentManifold();
-	if (m_persistentManifoldPoolAllocator->validPtr(manifold))
-	{
-		m_persistentManifoldPoolAllocator->freeMemory(manifold);
-	} else
-	{
-		btAlignedFree(manifold);
-	}
-	
-}
-
-	
-
-btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold)
-{
-	
-	btCollisionAlgorithmConstructionInfo ci;
-
-	ci.m_dispatcher1 = this;
-	ci.m_manifold = sharedManifold;
-	btCollisionAlgorithm* algo = m_doubleDispatch[body0Wrap->getCollisionShape()->getShapeType()][body1Wrap->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci,body0Wrap,body1Wrap);
-
-	return algo;
-}
-
-
-
-
-bool	btCollisionDispatcher::needsResponse(const btCollisionObject* body0,const btCollisionObject* body1)
-{
-	//here you can do filtering
-	bool hasResponse = 
-		(body0->hasContactResponse() && body1->hasContactResponse());
-	//no response between two static/kinematic bodies:
-	hasResponse = hasResponse &&
-		((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject()));
-	return hasResponse;
-}
-
-bool	btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const btCollisionObject* body1)
-{
-	btAssert(body0);
-	btAssert(body1);
-
-	bool needsCollision = true;
-
-#ifdef BT_DEBUG
-	if (!(m_dispatcherFlags & btCollisionDispatcher::CD_STATIC_STATIC_REPORTED))
-	{
-		//broadphase filtering already deals with this
-		if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject())
-		{
-			m_dispatcherFlags |= btCollisionDispatcher::CD_STATIC_STATIC_REPORTED;
-			printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
-		}
-	}
-#endif //BT_DEBUG
-
-	if ((!body0->isActive()) && (!body1->isActive()))
-		needsCollision = false;
-	else if ((!body0->checkCollideWith(body1)) || (!body1->checkCollideWith(body0)))
-		needsCollision = false;
-	
-	return needsCollision ;
-
-}
-
-
-
-///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc)
-///this is useful for the collision dispatcher.
-class btCollisionPairCallback : public btOverlapCallback
-{
-	const btDispatcherInfo& m_dispatchInfo;
-	btCollisionDispatcher*	m_dispatcher;
-
-public:
-
-	btCollisionPairCallback(const btDispatcherInfo& dispatchInfo,btCollisionDispatcher*	dispatcher)
-	:m_dispatchInfo(dispatchInfo),
-	m_dispatcher(dispatcher)
-	{
-	}
-
-	/*btCollisionPairCallback& operator=(btCollisionPairCallback& other)
-	{
-		m_dispatchInfo = other.m_dispatchInfo;
-		m_dispatcher = other.m_dispatcher;
-		return *this;
-	}
-	*/
-
-
-	virtual ~btCollisionPairCallback() {}
-
-
-	virtual bool	processOverlap(btBroadphasePair& pair)
-	{
-		(*m_dispatcher->getNearCallback())(pair,*m_dispatcher,m_dispatchInfo);
-
-		return false;
-	}
-};
-
-
-
-void	btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) 
-{
-	//m_blockedForChanges = true;
-
-	btCollisionPairCallback	collisionCallback(dispatchInfo,this);
-
-	pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher);
-
-	//m_blockedForChanges = false;
-
-}
-
-
-
-
-//by default, Bullet will use this near callback
-void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo)
-{
-		btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
-		btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
-
-		if (dispatcher.needsCollision(colObj0,colObj1))
-		{
-			btCollisionObjectWrapper obj0Wrap(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1);
-			btCollisionObjectWrapper obj1Wrap(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1);
-
-
-			//dispatcher will keep algorithms persistent in the collision pair
-			if (!collisionPair.m_algorithm)
-			{
-				collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap,&obj1Wrap);
-			}
-
-			if (collisionPair.m_algorithm)
-			{
-				btManifoldResult contactPointResult(&obj0Wrap,&obj1Wrap);
-				
-				if (dispatchInfo.m_dispatchFunc == 		btDispatcherInfo::DISPATCH_DISCRETE)
-				{
-					//discrete collision detection query
-					
-					collisionPair.m_algorithm->processCollision(&obj0Wrap,&obj1Wrap,dispatchInfo,&contactPointResult);
-				} else
-				{
-					//continuous collision detection query, time of impact (toi)
-					btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult);
-					if (dispatchInfo.m_timeOfImpact > toi)
-						dispatchInfo.m_timeOfImpact = toi;
-
-				}
-			}
-		}
-
-}
-
-
-void* btCollisionDispatcher::allocateCollisionAlgorithm(int size)
-{
-	if (m_collisionAlgorithmPoolAllocator->getFreeCount())
-	{
-		return m_collisionAlgorithmPoolAllocator->allocate(size);
-	}
-	
-	//warn user for overflow?
-	return	btAlignedAlloc(static_cast<size_t>(size), 16);
-}
-
-void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr)
-{
-	if (m_collisionAlgorithmPoolAllocator->validPtr(ptr))
-	{
-		m_collisionAlgorithmPoolAllocator->freeMemory(ptr);
-	} else
-	{
-		btAlignedFree(ptr);
-	}
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/src/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
deleted file mode 100644
index 92696ee5..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
+++ /dev/null
@@ -1,171 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION__DISPATCHER_H
-#define BT_COLLISION__DISPATCHER_H
-
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-class btIDebugDraw;
-class btOverlappingPairCache;
-class btPoolAllocator;
-class btCollisionConfiguration;
-
-#include "btCollisionCreateFunc.h"
-
-#define USE_DISPATCH_REGISTRY_ARRAY 1
-
-class btCollisionDispatcher;
-///user can override this nearcallback for collision filtering and more finegrained control over collision detection
-typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
-
-
-///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
-///Time of Impact, Closest Points and Penetration Depth.
-class btCollisionDispatcher : public btDispatcher
-{
-
-protected:
-
-	int		m_dispatcherFlags;
-
-	btAlignedObjectArray<btPersistentManifold*>	m_manifoldsPtr;
-
-	btManifoldResult	m_defaultManifoldResult;
-
-	btNearCallback		m_nearCallback;
-	
-	btPoolAllocator*	m_collisionAlgorithmPoolAllocator;
-
-	btPoolAllocator*	m_persistentManifoldPoolAllocator;
-
-	btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
-
-	btCollisionConfiguration*	m_collisionConfiguration;
-
-
-public:
-
-	enum DispatcherFlags
-	{
-		CD_STATIC_STATIC_REPORTED = 1,
-		CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2,
-		CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
-	};
-
-	int	getDispatcherFlags() const
-	{
-		return m_dispatcherFlags;
-	}
-
-	void	setDispatcherFlags(int flags)
-	{
-		m_dispatcherFlags = flags;
-	}
-
-	///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
-	void	registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
-
-	int	getNumManifolds() const
-	{ 
-		return int( m_manifoldsPtr.size());
-	}
-
-	btPersistentManifold**	getInternalManifoldPointer()
-	{
-		return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0;
-	}
-
-	 btPersistentManifold* getManifoldByIndexInternal(int index)
-	{
-		return m_manifoldsPtr[index];
-	}
-
-	 const btPersistentManifold* getManifoldByIndexInternal(int index) const
-	{
-		return m_manifoldsPtr[index];
-	}
-
-	btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
-
-	virtual ~btCollisionDispatcher();
-
-	virtual btPersistentManifold*	getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1);
-	
-	virtual void releaseManifold(btPersistentManifold* manifold);
-
-
-	virtual void clearManifold(btPersistentManifold* manifold);
-
-	btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold = 0);
-		
-	virtual bool	needsCollision(const btCollisionObject* body0,const btCollisionObject* body1);
-	
-	virtual bool	needsResponse(const btCollisionObject* body0,const btCollisionObject* body1);
-	
-	virtual void	dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
-
-	void	setNearCallback(btNearCallback	nearCallback)
-	{
-		m_nearCallback = nearCallback; 
-	}
-
-	btNearCallback	getNearCallback() const
-	{
-		return m_nearCallback;
-	}
-
-	//by default, Bullet will use this near callback
-	static void  defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
-
-	virtual	void* allocateCollisionAlgorithm(int size);
-
-	virtual	void freeCollisionAlgorithm(void* ptr);
-
-	btCollisionConfiguration*	getCollisionConfiguration()
-	{
-		return m_collisionConfiguration;
-	}
-
-	const btCollisionConfiguration*	getCollisionConfiguration() const
-	{
-		return m_collisionConfiguration;
-	}
-
-	void	setCollisionConfiguration(btCollisionConfiguration* config)
-	{
-		m_collisionConfiguration = config;
-	}
-
-	virtual	btPoolAllocator*	getInternalManifoldPool()
-	{
-		return m_persistentManifoldPoolAllocator;
-	}
-
-	virtual	const btPoolAllocator*	getInternalManifoldPool() const
-	{
-		return m_persistentManifoldPoolAllocator;
-	}
-
-};
-
-#endif //BT_COLLISION__DISPATCHER_H
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/src/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp
deleted file mode 100644
index 395df3a5..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp
+++ /dev/null
@@ -1,118 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btCollisionObject.h"
-#include "LinearMath/btSerializer.h"
-
-btCollisionObject::btCollisionObject()
-	:	m_anisotropicFriction(1.f,1.f,1.f),
-	m_hasAnisotropicFriction(false),
-	m_contactProcessingThreshold(BT_LARGE_FLOAT),
-		m_broadphaseHandle(0),
-		m_collisionShape(0),
-		m_extensionPointer(0),
-		m_rootCollisionShape(0),
-		m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
-		m_islandTag1(-1),
-		m_companionId(-1),
-		m_activationState1(1),
-		m_deactivationTime(btScalar(0.)),
-		m_friction(btScalar(0.5)),
-		m_restitution(btScalar(0.)),
-		m_rollingFriction(0.0f),
-		m_internalType(CO_COLLISION_OBJECT),
-		m_userObjectPointer(0),
-		m_userIndex(-1),
-		m_hitFraction(btScalar(1.)),
-		m_ccdSweptSphereRadius(btScalar(0.)),
-		m_ccdMotionThreshold(btScalar(0.)),
-		m_checkCollideWith(false),
-		m_updateRevision(0)
-{
-	m_worldTransform.setIdentity();
-}
-
-btCollisionObject::~btCollisionObject()
-{
-}
-
-void btCollisionObject::setActivationState(int newState) const
-{ 
-	if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
-		m_activationState1 = newState;
-}
-
-void btCollisionObject::forceActivationState(int newState) const
-{
-	m_activationState1 = newState;
-}
-
-void btCollisionObject::activate(bool forceActivation) const
-{
-	if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT)))
-	{
-		setActivationState(ACTIVE_TAG);
-		m_deactivationTime = btScalar(0.);
-	}
-}
-
-const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-
-	btCollisionObjectData* dataOut = (btCollisionObjectData*)dataBuffer;
-
-	m_worldTransform.serialize(dataOut->m_worldTransform);
-	m_interpolationWorldTransform.serialize(dataOut->m_interpolationWorldTransform);
-	m_interpolationLinearVelocity.serialize(dataOut->m_interpolationLinearVelocity);
-	m_interpolationAngularVelocity.serialize(dataOut->m_interpolationAngularVelocity);
-	m_anisotropicFriction.serialize(dataOut->m_anisotropicFriction);
-	dataOut->m_hasAnisotropicFriction = m_hasAnisotropicFriction;
-	dataOut->m_contactProcessingThreshold = m_contactProcessingThreshold;
-	dataOut->m_broadphaseHandle = 0;
-	dataOut->m_collisionShape = serializer->getUniquePointer(m_collisionShape);
-	dataOut->m_rootCollisionShape = 0;//@todo
-	dataOut->m_collisionFlags = m_collisionFlags;
-	dataOut->m_islandTag1 = m_islandTag1;
-	dataOut->m_companionId = m_companionId;
-	dataOut->m_activationState1 = m_activationState1;
-	dataOut->m_deactivationTime = m_deactivationTime;
-	dataOut->m_friction = m_friction;
-	dataOut->m_rollingFriction = m_rollingFriction;
-	dataOut->m_restitution = m_restitution;
-	dataOut->m_internalType = m_internalType;
-	
-	char* name = (char*) serializer->findNameForPointer(this);
-	dataOut->m_name = (char*)serializer->getUniquePointer(name);
-	if (dataOut->m_name)
-	{
-		serializer->serializeName(name);
-	}
-	dataOut->m_hitFraction = m_hitFraction;
-	dataOut->m_ccdSweptSphereRadius = m_ccdSweptSphereRadius;
-	dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
-	dataOut->m_checkCollideWith = m_checkCollideWith;
-
-	return btCollisionObjectDataName;
-}
-
-
-void btCollisionObject::serializeSingleObject(class btSerializer* serializer) const
-{
-	int len = calculateSerializeBufferSize();
-	btChunk* chunk = serializer->allocate(len,1);
-	const char* structType = serialize(chunk->m_oldPtr, serializer);
-	serializer->finalizeChunk(chunk,structType,BT_COLLISIONOBJECT_CODE,(void*)this);
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h b/src/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h
deleted file mode 100644
index c6840241..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h
+++ /dev/null
@@ -1,589 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION_OBJECT_H
-#define BT_COLLISION_OBJECT_H
-
-#include "LinearMath/btTransform.h"
-
-//island management, m_activationState1
-#define ACTIVE_TAG 1
-#define ISLAND_SLEEPING 2
-#define WANTS_DEACTIVATION 3
-#define DISABLE_DEACTIVATION 4
-#define DISABLE_SIMULATION 5
-
-struct	btBroadphaseProxy;
-class	btCollisionShape;
-struct btCollisionShapeData;
-#include "LinearMath/btMotionState.h"
-#include "LinearMath/btAlignedAllocator.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btCollisionObjectData btCollisionObjectDoubleData
-#define btCollisionObjectDataName "btCollisionObjectDoubleData"
-#else
-#define btCollisionObjectData btCollisionObjectFloatData
-#define btCollisionObjectDataName "btCollisionObjectFloatData"
-#endif
-
-
-/// btCollisionObject can be used to manage collision detection objects. 
-/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
-/// They can be added to the btCollisionWorld.
-ATTRIBUTE_ALIGNED16(class)	btCollisionObject
-{
-
-protected:
-
-	btTransform	m_worldTransform;
-
-	///m_interpolationWorldTransform is used for CCD and interpolation
-	///it can be either previous or future (predicted) transform
-	btTransform	m_interpolationWorldTransform;
-	//those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities) 
-	//without destroying the continuous interpolated motion (which uses this interpolation velocities)
-	btVector3	m_interpolationLinearVelocity;
-	btVector3	m_interpolationAngularVelocity;
-	
-	btVector3	m_anisotropicFriction;
-	int			m_hasAnisotropicFriction;
-	btScalar	m_contactProcessingThreshold;	
-
-	btBroadphaseProxy*		m_broadphaseHandle;
-	btCollisionShape*		m_collisionShape;
-	///m_extensionPointer is used by some internal low-level Bullet extensions.
-	void*					m_extensionPointer;
-	
-	///m_rootCollisionShape is temporarily used to store the original collision shape
-	///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes
-	///If it is NULL, the m_collisionShape is not temporarily replaced.
-	btCollisionShape*		m_rootCollisionShape;
-
-	int				m_collisionFlags;
-
-	int				m_islandTag1;
-	int				m_companionId;
-
-	mutable int				m_activationState1;
-	mutable btScalar			m_deactivationTime;
-
-	btScalar		m_friction;
-	btScalar		m_restitution;
-	btScalar		m_rollingFriction;
-
-	///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
-	///do not assign your own m_internalType unless you write a new dynamics object class.
-	int				m_internalType;
-
-	///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
-
-    void*			m_userObjectPointer;
-    
-    int	m_userIndex;
-
-	///time of impact calculation
-	btScalar		m_hitFraction; 
-	
-	///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
-	btScalar		m_ccdSweptSphereRadius;
-
-	/// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
-	btScalar		m_ccdMotionThreshold;
-	
-	/// If some object should have elaborate collision filtering by sub-classes
-	int			m_checkCollideWith;
-
-	btAlignedObjectArray<const btCollisionObject*> m_objectsWithoutCollisionCheck;
-
-	///internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
-	int			m_updateRevision;
-
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	enum CollisionFlags
-	{
-		CF_STATIC_OBJECT= 1,
-		CF_KINEMATIC_OBJECT= 2,
-		CF_NO_CONTACT_RESPONSE = 4,
-		CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
-		CF_CHARACTER_OBJECT = 16,
-		CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
-		CF_DISABLE_SPU_COLLISION_PROCESSING = 64//disable parallel/SPU processing
-	};
-
-	enum	CollisionObjectTypes
-	{
-		CO_COLLISION_OBJECT =1,
-		CO_RIGID_BODY=2,
-		///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter
-		///It is useful for collision sensors, explosion objects, character controller etc.
-		CO_GHOST_OBJECT=4,
-		CO_SOFT_BODY=8,
-		CO_HF_FLUID=16,
-		CO_USER_TYPE=32,
-		CO_FEATHERSTONE_LINK=64
-	};
-
-	enum AnisotropicFrictionFlags
-	{
-		CF_ANISOTROPIC_FRICTION_DISABLED=0,
-		CF_ANISOTROPIC_FRICTION = 1,
-		CF_ANISOTROPIC_ROLLING_FRICTION = 2
-	};
-
-	SIMD_FORCE_INLINE bool mergesSimulationIslands() const
-	{
-		///static objects, kinematic and object without contact response don't merge islands
-		return  ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
-	}
-
-	const btVector3& getAnisotropicFriction() const
-	{
-		return m_anisotropicFriction;
-	}
-	void	setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPIC_FRICTION)
-	{
-		m_anisotropicFriction = anisotropicFriction;
-		bool isUnity = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f);
-		m_hasAnisotropicFriction = isUnity?frictionMode : 0;
-	}
-	bool	hasAnisotropicFriction(int frictionMode = CF_ANISOTROPIC_FRICTION) const
-	{
-		return (m_hasAnisotropicFriction&frictionMode)!=0;
-	}
-
-	///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default.
-	///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges
-	void	setContactProcessingThreshold( btScalar contactProcessingThreshold)
-	{
-		m_contactProcessingThreshold = contactProcessingThreshold;
-	}
-	btScalar	getContactProcessingThreshold() const
-	{
-		return m_contactProcessingThreshold;
-	}
-
-	SIMD_FORCE_INLINE bool		isStaticObject() const {
-		return (m_collisionFlags & CF_STATIC_OBJECT) != 0;
-	}
-
-	SIMD_FORCE_INLINE bool		isKinematicObject() const
-	{
-		return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
-	}
-
-	SIMD_FORCE_INLINE bool		isStaticOrKinematicObject() const
-	{
-		return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ;
-	}
-
-	SIMD_FORCE_INLINE bool		hasContactResponse() const {
-		return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0;
-	}
-
-	
-	btCollisionObject();
-
-	virtual ~btCollisionObject();
-
-	virtual void	setCollisionShape(btCollisionShape* collisionShape)
-	{
-		m_updateRevision++;
-		m_collisionShape = collisionShape;
-		m_rootCollisionShape = collisionShape;
-	}
-
-	SIMD_FORCE_INLINE const btCollisionShape*	getCollisionShape() const
-	{
-		return m_collisionShape;
-	}
-
-	SIMD_FORCE_INLINE btCollisionShape*	getCollisionShape()
-	{
-		return m_collisionShape;
-	}
-
-	void	setIgnoreCollisionCheck(const btCollisionObject* co, bool ignoreCollisionCheck)
-	{
-		if (ignoreCollisionCheck)
-		{
-			//We don't check for duplicates. Is it ok to leave that up to the user of this API?
-			//int index = m_objectsWithoutCollisionCheck.findLinearSearch(co);
-			//if (index == m_objectsWithoutCollisionCheck.size())
-			//{
-			m_objectsWithoutCollisionCheck.push_back(co);
-			//}
-		}
-		else
-		{
-			m_objectsWithoutCollisionCheck.remove(co);
-		}
-		m_checkCollideWith = m_objectsWithoutCollisionCheck.size() > 0;
-	}
-
-	virtual bool	checkCollideWithOverride(const btCollisionObject*  co) const
-	{
-		int index = m_objectsWithoutCollisionCheck.findLinearSearch(co);
-		if (index < m_objectsWithoutCollisionCheck.size())
-		{
-			return false;
-		}
-		return true;
-	}
-
-
-	
-
-	///Avoid using this internal API call, the extension pointer is used by some Bullet extensions. 
-	///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
-	void*		internalGetExtensionPointer() const
-	{
-		return m_extensionPointer;
-	}
-	///Avoid using this internal API call, the extension pointer is used by some Bullet extensions
-	///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
-	void	internalSetExtensionPointer(void* pointer)
-	{
-		m_extensionPointer = pointer;
-	}
-
-	SIMD_FORCE_INLINE	int	getActivationState() const { return m_activationState1;}
-	
-	void setActivationState(int newState) const;
-
-	void	setDeactivationTime(btScalar time)
-	{
-		m_deactivationTime = time;
-	}
-	btScalar	getDeactivationTime() const
-	{
-		return m_deactivationTime;
-	}
-
-	void forceActivationState(int newState) const;
-
-	void	activate(bool forceActivation = false) const;
-
-	SIMD_FORCE_INLINE bool isActive() const
-	{
-		return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
-	}
-
-	void	setRestitution(btScalar rest)
-	{
-		m_updateRevision++;
-		m_restitution = rest;
-	}
-	btScalar	getRestitution() const
-	{
-		return m_restitution;
-	}
-	void	setFriction(btScalar frict)
-	{
-		m_updateRevision++;
-		m_friction = frict;
-	}
-	btScalar	getFriction() const
-	{
-		return m_friction;
-	}
-
-	void	setRollingFriction(btScalar frict)
-	{
-		m_updateRevision++;
-		m_rollingFriction = frict;
-	}
-	btScalar	getRollingFriction() const
-	{
-		return m_rollingFriction;
-	}
-
-
-	///reserved for Bullet internal usage
-	int	getInternalType() const
-	{
-		return m_internalType;
-	}
-
-	btTransform&	getWorldTransform()
-	{
-		return m_worldTransform;
-	}
-
-	const btTransform&	getWorldTransform() const
-	{
-		return m_worldTransform;
-	}
-
-	void	setWorldTransform(const btTransform& worldTrans)
-	{
-		m_updateRevision++;
-		m_worldTransform = worldTrans;
-	}
-
-
-	SIMD_FORCE_INLINE btBroadphaseProxy*	getBroadphaseHandle()
-	{
-		return m_broadphaseHandle;
-	}
-
-	SIMD_FORCE_INLINE const btBroadphaseProxy*	getBroadphaseHandle() const
-	{
-		return m_broadphaseHandle;
-	}
-
-	void	setBroadphaseHandle(btBroadphaseProxy* handle)
-	{
-		m_broadphaseHandle = handle;
-	}
-
-
-	const btTransform&	getInterpolationWorldTransform() const
-	{
-		return m_interpolationWorldTransform;
-	}
-
-	btTransform&	getInterpolationWorldTransform()
-	{
-		return m_interpolationWorldTransform;
-	}
-
-	void	setInterpolationWorldTransform(const btTransform&	trans)
-	{
-		m_updateRevision++;
-		m_interpolationWorldTransform = trans;
-	}
-
-	void	setInterpolationLinearVelocity(const btVector3& linvel)
-	{
-		m_updateRevision++;
-		m_interpolationLinearVelocity = linvel;
-	}
-
-	void	setInterpolationAngularVelocity(const btVector3& angvel)
-	{
-		m_updateRevision++;
-		m_interpolationAngularVelocity = angvel;
-	}
-
-	const btVector3&	getInterpolationLinearVelocity() const
-	{
-		return m_interpolationLinearVelocity;
-	}
-
-	const btVector3&	getInterpolationAngularVelocity() const
-	{
-		return m_interpolationAngularVelocity;
-	}
-
-	SIMD_FORCE_INLINE int getIslandTag() const
-	{
-		return	m_islandTag1;
-	}
-
-	void	setIslandTag(int tag)
-	{
-		m_islandTag1 = tag;
-	}
-
-	SIMD_FORCE_INLINE int getCompanionId() const
-	{
-		return	m_companionId;
-	}
-
-	void	setCompanionId(int id)
-	{
-		m_companionId = id;
-	}
-
-	SIMD_FORCE_INLINE btScalar			getHitFraction() const
-	{
-		return m_hitFraction; 
-	}
-
-	void	setHitFraction(btScalar hitFraction)
-	{
-		m_hitFraction = hitFraction;
-	}
-
-	
-	SIMD_FORCE_INLINE int	getCollisionFlags() const
-	{
-		return m_collisionFlags;
-	}
-
-	void	setCollisionFlags(int flags)
-	{
-		m_collisionFlags = flags;
-	}
-	
-	///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
-	btScalar			getCcdSweptSphereRadius() const
-	{
-		return m_ccdSweptSphereRadius;
-	}
-
-	///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
-	void	setCcdSweptSphereRadius(btScalar radius)
-	{
-		m_ccdSweptSphereRadius = radius;
-	}
-
-	btScalar 	getCcdMotionThreshold() const
-	{
-		return m_ccdMotionThreshold;
-	}
-
-	btScalar 	getCcdSquareMotionThreshold() const
-	{
-		return m_ccdMotionThreshold*m_ccdMotionThreshold;
-	}
-
-
-
-	/// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
-	void	setCcdMotionThreshold(btScalar ccdMotionThreshold)
-	{
-		m_ccdMotionThreshold = ccdMotionThreshold;
-	}
-
-	///users can point to their objects, userPointer is not used by Bullet
-	void*	getUserPointer() const
-	{
-		return m_userObjectPointer;
-	}
-
-	int	getUserIndex() const
-	{
-		return m_userIndex;
-	}
-	///users can point to their objects, userPointer is not used by Bullet
-	void	setUserPointer(void* userPointer)
-	{
-		m_userObjectPointer = userPointer;
-	}
-
-	///users can point to their objects, userPointer is not used by Bullet
-	void	setUserIndex(int index)
-	{
-		m_userIndex = index;
-	}
-
-	int	getUpdateRevisionInternal() const
-	{
-		return m_updateRevision;
-	}
-
-
-	inline bool checkCollideWith(const btCollisionObject* co) const
-	{
-		if (m_checkCollideWith)
-			return checkCollideWithOverride(co);
-
-		return true;
-	}
-
-	virtual	int	calculateSerializeBufferSize()	const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, class btSerializer* serializer) const;
-
-	virtual void serializeSingleObject(class btSerializer* serializer) const;
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btCollisionObjectDoubleData
-{
-	void					*m_broadphaseHandle;
-	void					*m_collisionShape;
-	btCollisionShapeData	*m_rootCollisionShape;
-	char					*m_name;
-
-	btTransformDoubleData	m_worldTransform;
-	btTransformDoubleData	m_interpolationWorldTransform;
-	btVector3DoubleData		m_interpolationLinearVelocity;
-	btVector3DoubleData		m_interpolationAngularVelocity;
-	btVector3DoubleData		m_anisotropicFriction;
-	double					m_contactProcessingThreshold;	
-	double					m_deactivationTime;
-	double					m_friction;
-	double					m_rollingFriction;
-	double					m_restitution;
-	double					m_hitFraction; 
-	double					m_ccdSweptSphereRadius;
-	double					m_ccdMotionThreshold;
-
-	int						m_hasAnisotropicFriction;
-	int						m_collisionFlags;
-	int						m_islandTag1;
-	int						m_companionId;
-	int						m_activationState1;
-	int						m_internalType;
-	int						m_checkCollideWith;
-
-	char	m_padding[4];
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btCollisionObjectFloatData
-{
-	void					*m_broadphaseHandle;
-	void					*m_collisionShape;
-	btCollisionShapeData	*m_rootCollisionShape;
-	char					*m_name;
-
-	btTransformFloatData	m_worldTransform;
-	btTransformFloatData	m_interpolationWorldTransform;
-	btVector3FloatData		m_interpolationLinearVelocity;
-	btVector3FloatData		m_interpolationAngularVelocity;
-	btVector3FloatData		m_anisotropicFriction;
-	float					m_contactProcessingThreshold;	
-	float					m_deactivationTime;
-	float					m_friction;
-	float					m_rollingFriction;
-
-	float					m_restitution;
-	float					m_hitFraction; 
-	float					m_ccdSweptSphereRadius;
-	float					m_ccdMotionThreshold;
-
-	int						m_hasAnisotropicFriction;
-	int						m_collisionFlags;
-	int						m_islandTag1;
-	int						m_companionId;
-	int						m_activationState1;
-	int						m_internalType;
-	int						m_checkCollideWith;
-	char					m_padding[4];
-};
-
-
-
-SIMD_FORCE_INLINE	int	btCollisionObject::calculateSerializeBufferSize() const
-{
-	return sizeof(btCollisionObjectData);
-}
-
-
-
-#endif //BT_COLLISION_OBJECT_H
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h b/src/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
deleted file mode 100644
index 952440b7..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
+++ /dev/null
@@ -1,43 +0,0 @@
-#ifndef BT_COLLISION_OBJECT_WRAPPER_H
-#define BT_COLLISION_OBJECT_WRAPPER_H
-
-///btCollisionObjectWrapperis an internal data structure. 
-///Most users can ignore this and use btCollisionObject and btCollisionShape instead
-class btCollisionShape;
-class btCollisionObject;
-class btTransform;
-#include "LinearMath/btScalar.h" // for SIMD_FORCE_INLINE definition
-
-#define BT_DECLARE_STACK_ONLY_OBJECT \
-	private: \
-		void* operator new(size_t size); \
-		void operator delete(void*);
-
-struct btCollisionObjectWrapper;
-struct btCollisionObjectWrapper
-{
-BT_DECLARE_STACK_ONLY_OBJECT
-
-private:
-	btCollisionObjectWrapper(const btCollisionObjectWrapper&); // not implemented. Not allowed.
-	btCollisionObjectWrapper* operator=(const btCollisionObjectWrapper&);
-
-public:
-	const btCollisionObjectWrapper* m_parent;
-	const btCollisionShape* m_shape;
-	const btCollisionObject* m_collisionObject;
-	const btTransform& m_worldTransform;
-	int		m_partId;
-	int		m_index;
-
-	btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, int index)
-	: m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform),
-	m_partId(partId), m_index(index)
-	{}
-
-	SIMD_FORCE_INLINE const btTransform& getWorldTransform() const { return m_worldTransform; }
-	SIMD_FORCE_INLINE const btCollisionObject* getCollisionObject() const { return m_collisionObject; }
-	SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const { return m_shape; }
-};
-
-#endif //BT_COLLISION_OBJECT_WRAPPER_H
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/src/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
deleted file mode 100644
index fa4cac66..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ /dev/null
@@ -1,1626 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btCollisionWorld.h"
-#include "btCollisionDispatcher.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
-#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting
-#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-#include "LinearMath/btAabbUtil2.h"
-#include "LinearMath/btQuickprof.h"
-#include "LinearMath/btSerializer.h"
-#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-//#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
-
-
-//#define USE_BRUTEFORCE_RAYBROADPHASE 1
-//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation'  or 'updateAabbs' before using a rayTest
-//#define RECALCULATE_AABB_RAYCAST 1
-
-//When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor)
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
-#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
-
-
-///for debug drawing
-
-//for debug rendering
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/CollisionShapes/btConeShape.h"
-#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btCylinderShape.h"
-#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
-#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
-#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
-
-
-
-btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration)
-:m_dispatcher1(dispatcher),
-m_broadphasePairCache(pairCache),
-m_debugDrawer(0),
-m_forceUpdateAllAabbs(true)
-{
-}
-
-
-btCollisionWorld::~btCollisionWorld()
-{
-
-	//clean up remaining objects
-	int i;
-	for (i=0;i<m_collisionObjects.size();i++)
-	{
-		btCollisionObject* collisionObject= m_collisionObjects[i];
-
-		btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
-		if (bp)
-		{
-			//
-			// only clear the cached algorithms
-			//
-			getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
-			getBroadphase()->destroyProxy(bp,m_dispatcher1);
-			collisionObject->setBroadphaseHandle(0);
-		}
-	}
-
-
-}
-
-
-
-
-
-
-
-
-
-
-void	btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask)
-{
-
-	btAssert(collisionObject);
-
-	//check that the object isn't already added
-	btAssert( m_collisionObjects.findLinearSearch(collisionObject)  == m_collisionObjects.size());
-
-	m_collisionObjects.push_back(collisionObject);
-
-	//calculate new AABB
-	btTransform trans = collisionObject->getWorldTransform();
-
-	btVector3	minAabb;
-	btVector3	maxAabb;
-	collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb);
-
-	int type = collisionObject->getCollisionShape()->getShapeType();
-	collisionObject->setBroadphaseHandle( getBroadphase()->createProxy(
-		minAabb,
-		maxAabb,
-		type,
-		collisionObject,
-		collisionFilterGroup,
-		collisionFilterMask,
-		m_dispatcher1,0
-		))	;
-
-
-
-
-
-}
-
-
-
-void	btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
-{
-	btVector3 minAabb,maxAabb;
-	colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
-	//need to increase the aabb for contact thresholds
-	btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
-	minAabb -= contactThreshold;
-	maxAabb += contactThreshold;
-
-	if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
-	{
-		btVector3 minAabb2,maxAabb2;
-		colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
-		minAabb2 -= contactThreshold;
-		maxAabb2 += contactThreshold;
-		minAabb.setMin(minAabb2);
-		maxAabb.setMax(maxAabb2);
-	}
-
-	btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache;
-
-	//moving objects should be moderately sized, probably something wrong if not
-	if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
-	{
-		bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
-	} else
-	{
-		//something went wrong, investigate
-		//this assert is unwanted in 3D modelers (danger of loosing work)
-		colObj->setActivationState(DISABLE_SIMULATION);
-
-		static bool reportMe = true;
-		if (reportMe && m_debugDrawer)
-		{
-			reportMe = false;
-			m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation");
-			m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n");
-			m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n");
-			m_debugDrawer->reportErrorWarning("Thanks.\n");
-		}
-	}
-}
-
-void	btCollisionWorld::updateAabbs()
-{
-	BT_PROFILE("updateAabbs");
-
-	btTransform predictedTrans;
-	for ( int i=0;i<m_collisionObjects.size();i++)
-	{
-		btCollisionObject* colObj = m_collisionObjects[i];
-
-		//only update aabb of active objects
-		if (m_forceUpdateAllAabbs || colObj->isActive())
-		{
-			updateSingleAabb(colObj);
-		}
-	}
-}
-
-
-void	btCollisionWorld::computeOverlappingPairs()
-{
-	BT_PROFILE("calculateOverlappingPairs");
-	m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1);
-}
-
-void	btCollisionWorld::performDiscreteCollisionDetection()
-{
-	BT_PROFILE("performDiscreteCollisionDetection");
-
-	btDispatcherInfo& dispatchInfo = getDispatchInfo();
-
-	updateAabbs();
-
-	computeOverlappingPairs();
-
-	btDispatcher* dispatcher = getDispatcher();
-	{
-		BT_PROFILE("dispatchAllCollisionPairs");
-		if (dispatcher)
-			dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1);
-	}
-
-}
-
-
-
-void	btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
-{
-
-
-	//bool removeFromBroadphase = false;
-
-	{
-
-		btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
-		if (bp)
-		{
-			//
-			// only clear the cached algorithms
-			//
-			getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
-			getBroadphase()->destroyProxy(bp,m_dispatcher1);
-			collisionObject->setBroadphaseHandle(0);
-		}
-	}
-
-
-	//swapremove
-	m_collisionObjects.remove(collisionObject);
-
-}
-
-
-void	btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
-										btCollisionObject* collisionObject,
-										const btCollisionShape* collisionShape,
-										const btTransform& colObjWorldTransform,
-										RayResultCallback& resultCallback)
-{
-	btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
-	btCollisionWorld::rayTestSingleInternal(rayFromTrans,rayToTrans,&colObWrap,resultCallback);
-}
-
-void	btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,const btTransform& rayToTrans,
-										const btCollisionObjectWrapper* collisionObjectWrap,
-										RayResultCallback& resultCallback)
-{
-	btSphereShape pointShape(btScalar(0.0));
-	pointShape.setMargin(0.f);
-	const btConvexShape* castShape = &pointShape;
-	const btCollisionShape* collisionShape = collisionObjectWrap->getCollisionShape();
-	const btTransform& colObjWorldTransform = collisionObjectWrap->getWorldTransform();
-
-	if (collisionShape->isConvex())
-	{
-		//		BT_PROFILE("rayTestConvex");
-		btConvexCast::CastResult castResult;
-		castResult.m_fraction = resultCallback.m_closestHitFraction;
-
-		btConvexShape* convexShape = (btConvexShape*) collisionShape;
-		btVoronoiSimplexSolver	simplexSolver;
-		btSubsimplexConvexCast subSimplexConvexCaster(castShape,convexShape,&simplexSolver);
-		
-		btGjkConvexCast	gjkConvexCaster(castShape,convexShape,&simplexSolver);
-		
-		//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
-
-		btConvexCast* convexCasterPtr = 0;
-		//use kF_UseSubSimplexConvexCastRaytest by default
-		if (resultCallback.m_flags & btTriangleRaycastCallback::kF_UseGjkConvexCastRaytest)
-			convexCasterPtr = &gjkConvexCaster;
-		else
-			convexCasterPtr = &subSimplexConvexCaster;
-		
-		btConvexCast& convexCaster = *convexCasterPtr;
-
-		if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
-		{
-			//add hit
-			if (castResult.m_normal.length2() > btScalar(0.0001))
-			{
-				if (castResult.m_fraction < resultCallback.m_closestHitFraction)
-				{
-					//todo: figure out what this is about. When is rayFromTest.getBasis() not identity?
-#ifdef USE_SUBSIMPLEX_CONVEX_CAST
-					//rotate normal into worldspace
-					castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal;
-#endif //USE_SUBSIMPLEX_CONVEX_CAST
-
-					castResult.m_normal.normalize();
-					btCollisionWorld::LocalRayResult localRayResult
-						(
-						collisionObjectWrap->getCollisionObject(),
-						0,
-						castResult.m_normal,
-						castResult.m_fraction
-						);
-
-					bool normalInWorldSpace = true;
-					resultCallback.addSingleResult(localRayResult, normalInWorldSpace);
-
-				}
-			}
-		}
-	} else {
-		if (collisionShape->isConcave())
-		{
-
-			//ConvexCast::CastResult
-				struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
-				{
-					btCollisionWorld::RayResultCallback* m_resultCallback;
-					const btCollisionObject*	m_collisionObject;
-					const btConcaveShape*	m_triangleMesh;
-
-					btTransform m_colObjWorldTransform;
-
-					BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
-					btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,const btConcaveShape*	triangleMesh,const btTransform& colObjWorldTransform):
-						//@BP Mod
-						btTriangleRaycastCallback(from,to, resultCallback->m_flags),
-							m_resultCallback(resultCallback),
-							m_collisionObject(collisionObject),
-							m_triangleMesh(triangleMesh),
-							m_colObjWorldTransform(colObjWorldTransform)
-						{
-						}
-
-
-					virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
-					{
-						btCollisionWorld::LocalShapeInfo	shapeInfo;
-						shapeInfo.m_shapePart = partId;
-						shapeInfo.m_triangleIndex = triangleIndex;
-
-						btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
-
-						btCollisionWorld::LocalRayResult rayResult
-							(m_collisionObject,
-							&shapeInfo,
-							hitNormalWorld,
-							hitFraction);
-
-						bool	normalInWorldSpace = true;
-						return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
-					}
-
-				};
-
-			btTransform worldTocollisionObject = colObjWorldTransform.inverse();
-			btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
-			btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
-
-			//			BT_PROFILE("rayTestConcave");
-			if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
-			{
-				///optimized version for btBvhTriangleMeshShape
-				btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
-				
-				BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),triangleMesh,colObjWorldTransform);
-				rcb.m_hitFraction = resultCallback.m_closestHitFraction;
-				triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
-			}
-			else
-			{
-				//generic (slower) case
-				btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
-
-				btTransform worldTocollisionObject = colObjWorldTransform.inverse();
-
-				btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
-				btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
-
-				//ConvexCast::CastResult
-
-				struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
-				{
-					btCollisionWorld::RayResultCallback* m_resultCallback;
-					const btCollisionObject*	m_collisionObject;
-					btConcaveShape*	m_triangleMesh;
-
-					btTransform m_colObjWorldTransform;
-
-					BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
-						btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,btConcaveShape*	triangleMesh, const btTransform& colObjWorldTransform):
-					//@BP Mod
-					btTriangleRaycastCallback(from,to, resultCallback->m_flags),
-						m_resultCallback(resultCallback),
-						m_collisionObject(collisionObject),
-						m_triangleMesh(triangleMesh),
-						m_colObjWorldTransform(colObjWorldTransform)
-					{
-					}
-
-
-					virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
-					{
-						btCollisionWorld::LocalShapeInfo	shapeInfo;
-						shapeInfo.m_shapePart = partId;
-						shapeInfo.m_triangleIndex = triangleIndex;
-
-						btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
-
-						btCollisionWorld::LocalRayResult rayResult
-							(m_collisionObject,
-							&shapeInfo,
-							hitNormalWorld,
-							hitFraction);
-
-						bool	normalInWorldSpace = true;
-						return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
-					}
-
-				};
-
-
-				BridgeTriangleRaycastCallback	rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),concaveShape, colObjWorldTransform);
-				rcb.m_hitFraction = resultCallback.m_closestHitFraction;
-
-				btVector3 rayAabbMinLocal = rayFromLocal;
-				rayAabbMinLocal.setMin(rayToLocal);
-				btVector3 rayAabbMaxLocal = rayFromLocal;
-				rayAabbMaxLocal.setMax(rayToLocal);
-
-				concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
-			}
-		} else {
-			//			BT_PROFILE("rayTestCompound");
-			if (collisionShape->isCompound())
-			{
-				struct LocalInfoAdder2 : public RayResultCallback
-				{
-					RayResultCallback* m_userCallback;
-					int m_i;
-					
-					LocalInfoAdder2 (int i, RayResultCallback *user)
-						: m_userCallback(user), m_i(i)
-					{ 
-						m_closestHitFraction = m_userCallback->m_closestHitFraction;
-						m_flags = m_userCallback->m_flags;
-					}
-					virtual bool needsCollision(btBroadphaseProxy* p) const
-					{
-						return m_userCallback->needsCollision(p);
-					}
-
-					virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b)
-					{
-						btCollisionWorld::LocalShapeInfo shapeInfo;
-						shapeInfo.m_shapePart = -1;
-						shapeInfo.m_triangleIndex = m_i;
-						if (r.m_localShapeInfo == NULL)
-							r.m_localShapeInfo = &shapeInfo;
-
-						const btScalar result = m_userCallback->addSingleResult(r, b);
-						m_closestHitFraction = m_userCallback->m_closestHitFraction;
-						return result;
-					}
-				};
-				
-				struct RayTester : btDbvt::ICollide
-				{
-					const btCollisionObject* m_collisionObject;
-					const btCompoundShape* m_compoundShape;
-					const btTransform& m_colObjWorldTransform;
-					const btTransform& m_rayFromTrans;
-					const btTransform& m_rayToTrans;
-					RayResultCallback& m_resultCallback;
-					
-					RayTester(const btCollisionObject* collisionObject,
-							const btCompoundShape* compoundShape,
-							const btTransform& colObjWorldTransform,
-							const btTransform& rayFromTrans,
-							const btTransform& rayToTrans,
-							RayResultCallback& resultCallback):
-						m_collisionObject(collisionObject),
-						m_compoundShape(compoundShape),
-						m_colObjWorldTransform(colObjWorldTransform),
-						m_rayFromTrans(rayFromTrans),
-						m_rayToTrans(rayToTrans),
-						m_resultCallback(resultCallback)
-					{
-						
-					}
-					
-					void ProcessLeaf(int i)
-					{
-						const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i);
-						const btTransform& childTrans = m_compoundShape->getChildTransform(i);
-						btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
-						
-						btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans,-1,i);
-						// replace collision shape so that callback can determine the triangle
-
-						
-
-						LocalInfoAdder2 my_cb(i, &m_resultCallback);
-
-						rayTestSingleInternal(
-							m_rayFromTrans,
-							m_rayToTrans,
-							&tmpOb,
-							my_cb);
-						
-					}
-				
-					void Process(const btDbvtNode* leaf)
-					{
-						ProcessLeaf(leaf->dataAsInt);
-					}
-				};
-				
-				const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
-				const btDbvt* dbvt = compoundShape->getDynamicAabbTree();
-
-
-				RayTester rayCB(
-					collisionObjectWrap->getCollisionObject(),
-					compoundShape,
-					colObjWorldTransform,
-					rayFromTrans,
-					rayToTrans,
-					resultCallback);
-#ifndef	DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
-				if (dbvt)
-				{
-					btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin();
-					btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin();
-					btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB);
-				}
-				else
-#endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
-				{
-					for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i)
-					{
-						rayCB.ProcessLeaf(i);
-					}	
-				}
-			}
-		}
-	}
-}
-
-void	btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
-											btCollisionObject* collisionObject,
-											const btCollisionShape* collisionShape,
-											const btTransform& colObjWorldTransform,
-											ConvexResultCallback& resultCallback, btScalar allowedPenetration)
-{
-	btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
-	btCollisionWorld::objectQuerySingleInternal(castShape,convexFromTrans,convexToTrans,&tmpOb,resultCallback,allowedPenetration);
-}
-
-void	btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
-											const btCollisionObjectWrapper* colObjWrap,
-											ConvexResultCallback& resultCallback, btScalar allowedPenetration)
-{
-	const btCollisionShape* collisionShape = colObjWrap->getCollisionShape();
-	const btTransform& colObjWorldTransform = colObjWrap->getWorldTransform();
-
-	if (collisionShape->isConvex())
-	{
-		//BT_PROFILE("convexSweepConvex");
-		btConvexCast::CastResult castResult;
-		castResult.m_allowedPenetration = allowedPenetration;
-		castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//??
-
-		btConvexShape* convexShape = (btConvexShape*) collisionShape;
-		btVoronoiSimplexSolver	simplexSolver;
-		btGjkEpaPenetrationDepthSolver	gjkEpaPenetrationSolver;
-
-		btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver);
-		//btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver);
-		//btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver);
-
-		btConvexCast* castPtr = &convexCaster1;
-
-
-
-		if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
-		{
-			//add hit
-			if (castResult.m_normal.length2() > btScalar(0.0001))
-			{
-				if (castResult.m_fraction < resultCallback.m_closestHitFraction)
-				{
-					castResult.m_normal.normalize();
-					btCollisionWorld::LocalConvexResult localConvexResult
-						(
-						colObjWrap->getCollisionObject(),
-						0,
-						castResult.m_normal,
-						castResult.m_hitPoint,
-						castResult.m_fraction
-						);
-
-					bool normalInWorldSpace = true;
-					resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
-
-				}
-			}
-		}
-	} else {
-		if (collisionShape->isConcave())
-		{
-			if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
-			{
-				//BT_PROFILE("convexSweepbtBvhTriangleMesh");
-				btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
-				btTransform worldTocollisionObject = colObjWorldTransform.inverse();
-				btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
-				btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
-				// rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
-				btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
-
-				//ConvexCast::CastResult
-				struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
-				{
-					btCollisionWorld::ConvexResultCallback* m_resultCallback;
-					const btCollisionObject*	m_collisionObject;
-					btTriangleMeshShape*	m_triangleMesh;
-
-					BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
-						btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject,btTriangleMeshShape*	triangleMesh, const btTransform& triangleToWorld):
-					btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
-						m_resultCallback(resultCallback),
-						m_collisionObject(collisionObject),
-						m_triangleMesh(triangleMesh)
-					{
-					}
-
-
-					virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
-					{
-						btCollisionWorld::LocalShapeInfo	shapeInfo;
-						shapeInfo.m_shapePart = partId;
-						shapeInfo.m_triangleIndex = triangleIndex;
-						if (hitFraction <= m_resultCallback->m_closestHitFraction)
-						{
-
-							btCollisionWorld::LocalConvexResult convexResult
-								(m_collisionObject,
-								&shapeInfo,
-								hitNormalLocal,
-								hitPointLocal,
-								hitFraction);
-
-							bool	normalInWorldSpace = true;
-
-
-							return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
-						}
-						return hitFraction;
-					}
-
-				};
-
-				BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->getCollisionObject(),triangleMesh, colObjWorldTransform);
-				tccb.m_hitFraction = resultCallback.m_closestHitFraction;
-				tccb.m_allowedPenetration = allowedPenetration;
-				btVector3 boxMinLocal, boxMaxLocal;
-				castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
-				triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal);
-			} else
-			{
-				if (collisionShape->getShapeType()==STATIC_PLANE_PROXYTYPE)
-				{
-					btConvexCast::CastResult castResult;
-					castResult.m_allowedPenetration = allowedPenetration;
-					castResult.m_fraction = resultCallback.m_closestHitFraction;
-					btStaticPlaneShape* planeShape = (btStaticPlaneShape*) collisionShape;
-					btContinuousConvexCollision convexCaster1(castShape,planeShape);
-					btConvexCast* castPtr = &convexCaster1;
-
-					if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
-					{
-						//add hit
-						if (castResult.m_normal.length2() > btScalar(0.0001))
-						{
-							if (castResult.m_fraction < resultCallback.m_closestHitFraction)
-							{
-								castResult.m_normal.normalize();
-								btCollisionWorld::LocalConvexResult localConvexResult
-									(
-									colObjWrap->getCollisionObject(),
-									0,
-									castResult.m_normal,
-									castResult.m_hitPoint,
-									castResult.m_fraction
-									);
-
-								bool normalInWorldSpace = true;
-								resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
-							}
-						}
-					}
-
-				} else
-				{
-					//BT_PROFILE("convexSweepConcave");
-					btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
-					btTransform worldTocollisionObject = colObjWorldTransform.inverse();
-					btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
-					btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
-					// rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
-					btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
-
-					//ConvexCast::CastResult
-					struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
-					{
-						btCollisionWorld::ConvexResultCallback* m_resultCallback;
-						const btCollisionObject*	m_collisionObject;
-						btConcaveShape*	m_triangleMesh;
-
-						BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
-							btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject,btConcaveShape*	triangleMesh, const btTransform& triangleToWorld):
-						btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
-							m_resultCallback(resultCallback),
-							m_collisionObject(collisionObject),
-							m_triangleMesh(triangleMesh)
-						{
-						}
-
-
-						virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
-						{
-							btCollisionWorld::LocalShapeInfo	shapeInfo;
-							shapeInfo.m_shapePart = partId;
-							shapeInfo.m_triangleIndex = triangleIndex;
-							if (hitFraction <= m_resultCallback->m_closestHitFraction)
-							{
-
-								btCollisionWorld::LocalConvexResult convexResult
-									(m_collisionObject,
-									&shapeInfo,
-									hitNormalLocal,
-									hitPointLocal,
-									hitFraction);
-
-								bool	normalInWorldSpace = true;
-
-								return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
-							}
-							return hitFraction;
-						}
-
-					};
-
-					BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->getCollisionObject(),concaveShape, colObjWorldTransform);
-					tccb.m_hitFraction = resultCallback.m_closestHitFraction;
-					tccb.m_allowedPenetration = allowedPenetration;
-					btVector3 boxMinLocal, boxMaxLocal;
-					castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
-
-					btVector3 rayAabbMinLocal = convexFromLocal;
-					rayAabbMinLocal.setMin(convexToLocal);
-					btVector3 rayAabbMaxLocal = convexFromLocal;
-					rayAabbMaxLocal.setMax(convexToLocal);
-					rayAabbMinLocal += boxMinLocal;
-					rayAabbMaxLocal += boxMaxLocal;
-					concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal);
-				}
-			}
-		} else {
-			if (collisionShape->isCompound())
-			{
-				struct	btCompoundLeafCallback : btDbvt::ICollide
-				{
-					btCompoundLeafCallback(
-										   const btCollisionObjectWrapper* colObjWrap,
-										   const btConvexShape* castShape,
-										   const btTransform& convexFromTrans,
-										   const btTransform& convexToTrans,
-										   btScalar allowedPenetration,
-										   const btCompoundShape* compoundShape,
-										   const btTransform& colObjWorldTransform,
-										   ConvexResultCallback& resultCallback)
-					: 
-					  m_colObjWrap(colObjWrap),
-						m_castShape(castShape),
-						m_convexFromTrans(convexFromTrans),
-						m_convexToTrans(convexToTrans),
-						m_allowedPenetration(allowedPenetration),
-						m_compoundShape(compoundShape),
-						m_colObjWorldTransform(colObjWorldTransform),
-						m_resultCallback(resultCallback) {
-					}
-
-				  const btCollisionObjectWrapper* m_colObjWrap;
-					const btConvexShape* m_castShape;
-					const btTransform& m_convexFromTrans;
-					const btTransform& m_convexToTrans;
-					btScalar m_allowedPenetration;
-					const btCompoundShape* m_compoundShape;
-					const btTransform& m_colObjWorldTransform;
-					ConvexResultCallback& m_resultCallback;
-
-				public:
-
-					void		ProcessChild(int index, const btTransform& childTrans, const btCollisionShape* childCollisionShape)
-					{
-						btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
-
-						struct	LocalInfoAdder : public ConvexResultCallback {
-							ConvexResultCallback* m_userCallback;
-							int m_i;
-
-							LocalInfoAdder(int i, ConvexResultCallback *user)
-								: m_userCallback(user), m_i(i)
-							{
-								m_closestHitFraction = m_userCallback->m_closestHitFraction;
-							}
-							virtual bool needsCollision(btBroadphaseProxy* p) const
-							{
-								return m_userCallback->needsCollision(p);
-							}
-							virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult&	r, bool b)
-							{
-								btCollisionWorld::LocalShapeInfo	shapeInfo;
-								shapeInfo.m_shapePart = -1;
-								shapeInfo.m_triangleIndex = m_i;
-								if (r.m_localShapeInfo == NULL)
-									r.m_localShapeInfo = &shapeInfo;
-								const btScalar result = m_userCallback->addSingleResult(r, b);
-								m_closestHitFraction = m_userCallback->m_closestHitFraction;
-								return result;
-
-							}
-						};
-
-						LocalInfoAdder my_cb(index, &m_resultCallback);
-
-						btCollisionObjectWrapper tmpObj(m_colObjWrap, childCollisionShape, m_colObjWrap->getCollisionObject(), childWorldTrans, -1, index);
-
-						objectQuerySingleInternal(m_castShape, m_convexFromTrans, m_convexToTrans, &tmpObj, my_cb, m_allowedPenetration);
-					}
-
-					void		Process(const btDbvtNode* leaf)
-					{
-						// Processing leaf node
-						int index = leaf->dataAsInt;
-
-						btTransform childTrans = m_compoundShape->getChildTransform(index);
-						const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(index);
-
-						ProcessChild(index, childTrans, childCollisionShape);
-					}
-				};
-
-				BT_PROFILE("convexSweepCompound");
-				const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
-
-				btVector3 fromLocalAabbMin, fromLocalAabbMax;
-				btVector3 toLocalAabbMin, toLocalAabbMax;
-
-				castShape->getAabb(colObjWorldTransform.inverse() * convexFromTrans, fromLocalAabbMin, fromLocalAabbMax);
-				castShape->getAabb(colObjWorldTransform.inverse() * convexToTrans, toLocalAabbMin, toLocalAabbMax);
-
-				fromLocalAabbMin.setMin(toLocalAabbMin);
-				fromLocalAabbMax.setMax(toLocalAabbMax);
-
-				btCompoundLeafCallback callback(colObjWrap, castShape, convexFromTrans, convexToTrans,
-					  allowedPenetration, compoundShape, colObjWorldTransform, resultCallback);
-
-				const btDbvt* tree = compoundShape->getDynamicAabbTree();
-				if (tree) {
-					const ATTRIBUTE_ALIGNED16(btDbvtVolume)	bounds = btDbvtVolume::FromMM(fromLocalAabbMin, fromLocalAabbMax);
-					tree->collideTV(tree->m_root, bounds, callback);
-				} else {
-					int i;
-					for (i=0;i<compoundShape->getNumChildShapes();i++)
-					{
-						const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
-						btTransform childTrans = compoundShape->getChildTransform(i);
-						callback.ProcessChild(i, childTrans, childCollisionShape);
-					}
-				}
-			}
-		}
-	}
-}
-
-
-struct btSingleRayCallback : public btBroadphaseRayCallback
-{
-
-	btVector3	m_rayFromWorld;
-	btVector3	m_rayToWorld;
-	btTransform	m_rayFromTrans;
-	btTransform	m_rayToTrans;
-	btVector3	m_hitNormal;
-
-	const btCollisionWorld*	m_world;
-	btCollisionWorld::RayResultCallback&	m_resultCallback;
-
-	btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
-		:m_rayFromWorld(rayFromWorld),
-		m_rayToWorld(rayToWorld),
-		m_world(world),
-		m_resultCallback(resultCallback)
-	{
-		m_rayFromTrans.setIdentity();
-		m_rayFromTrans.setOrigin(m_rayFromWorld);
-		m_rayToTrans.setIdentity();
-		m_rayToTrans.setOrigin(m_rayToWorld);
-
-		btVector3 rayDir = (rayToWorld-rayFromWorld);
-
-		rayDir.normalize ();
-		///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
-		m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
-		m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
-		m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
-		m_signs[0] = m_rayDirectionInverse[0] < 0.0;
-		m_signs[1] = m_rayDirectionInverse[1] < 0.0;
-		m_signs[2] = m_rayDirectionInverse[2] < 0.0;
-
-		m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
-
-	}
-
-
-
-	virtual bool	process(const btBroadphaseProxy* proxy)
-	{
-		///terminate further ray tests, once the closestHitFraction reached zero
-		if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
-			return false;
-
-		btCollisionObject*	collisionObject = (btCollisionObject*)proxy->m_clientObject;
-
-		//only perform raycast if filterMask matches
-		if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) 
-		{
-			//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
-			//btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
-#if 0
-#ifdef RECALCULATE_AABB
-			btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
-			collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
-#else
-			//getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
-			const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
-			const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
-#endif
-#endif
-			//btScalar hitLambda = m_resultCallback.m_closestHitFraction;
-			//culling already done by broadphase
-			//if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
-			{
-				m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
-					collisionObject,
-					collisionObject->getCollisionShape(),
-					collisionObject->getWorldTransform(),
-					m_resultCallback);
-			}
-		}
-		return true;
-	}
-};
-
-void	btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
-{
-	//BT_PROFILE("rayTest");
-	/// use the broadphase to accelerate the search for objects, based on their aabb
-	/// and for each object with ray-aabb overlap, perform an exact ray test
-	btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
-
-#ifndef USE_BRUTEFORCE_RAYBROADPHASE
-	m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
-#else
-	for (int i=0;i<this->getNumCollisionObjects();i++)
-	{
-		rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
-	}	
-#endif //USE_BRUTEFORCE_RAYBROADPHASE
-
-}
-
-
-struct btSingleSweepCallback : public btBroadphaseRayCallback
-{
-
-	btTransform	m_convexFromTrans;
-	btTransform	m_convexToTrans;
-	btVector3	m_hitNormal;
-	const btCollisionWorld*	m_world;
-	btCollisionWorld::ConvexResultCallback&	m_resultCallback;
-	btScalar	m_allowedCcdPenetration;
-	const btConvexShape* m_castShape;
-
-
-	btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration)
-		:m_convexFromTrans(convexFromTrans),
-		m_convexToTrans(convexToTrans),
-		m_world(world),
-		m_resultCallback(resultCallback),
-		m_allowedCcdPenetration(allowedPenetration),
-		m_castShape(castShape)
-	{
-		btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin());
-		btVector3 rayDir = unnormalizedRayDir.normalized();
-		///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
-		m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
-		m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
-		m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
-		m_signs[0] = m_rayDirectionInverse[0] < 0.0;
-		m_signs[1] = m_rayDirectionInverse[1] < 0.0;
-		m_signs[2] = m_rayDirectionInverse[2] < 0.0;
-
-		m_lambda_max = rayDir.dot(unnormalizedRayDir);
-
-	}
-
-	virtual bool	process(const btBroadphaseProxy* proxy)
-	{
-		///terminate further convex sweep tests, once the closestHitFraction reached zero
-		if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
-			return false;
-
-		btCollisionObject*	collisionObject = (btCollisionObject*)proxy->m_clientObject;
-
-		//only perform raycast if filterMask matches
-		if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
-			//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
-			m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans,
-				collisionObject,
-				collisionObject->getCollisionShape(),
-				collisionObject->getWorldTransform(),
-				m_resultCallback,
-				m_allowedCcdPenetration);
-		}
-
-		return true;
-	}
-};
-
-
-
-void	btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
-{
-
-	BT_PROFILE("convexSweepTest");
-	/// use the broadphase to accelerate the search for objects, based on their aabb
-	/// and for each object with ray-aabb overlap, perform an exact ray test
-	/// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical
-
-
-
-	btTransform	convexFromTrans,convexToTrans;
-	convexFromTrans = convexFromWorld;
-	convexToTrans = convexToWorld;
-	btVector3 castShapeAabbMin, castShapeAabbMax;
-	/* Compute AABB that encompasses angular movement */
-	{
-		btVector3 linVel, angVel;
-		btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0f, linVel, angVel);
-		btVector3 zeroLinVel;
-		zeroLinVel.setValue(0,0,0);
-		btTransform R;
-		R.setIdentity ();
-		R.setRotation (convexFromTrans.getRotation());
-		castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0f, castShapeAabbMin, castShapeAabbMax);
-	}
-
-#ifndef USE_BRUTEFORCE_RAYBROADPHASE
-
-	btSingleSweepCallback	convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration);
-
-	m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax);
-
-#else
-	/// go over all objects, and if the ray intersects their aabb + cast shape aabb,
-	// do a ray-shape query using convexCaster (CCD)
-	int i;
-	for (i=0;i<m_collisionObjects.size();i++)
-	{
-		btCollisionObject*	collisionObject= m_collisionObjects[i];
-		//only perform raycast if filterMask matches
-		if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
-			//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
-			btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
-			collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
-			AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
-			btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
-			btVector3 hitNormal;
-			if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
-			{
-				objectQuerySingle(castShape, convexFromTrans,convexToTrans,
-					collisionObject,
-					collisionObject->getCollisionShape(),
-					collisionObject->getWorldTransform(),
-					resultCallback,
-					allowedCcdPenetration);
-			}
-		}
-	}
-#endif //USE_BRUTEFORCE_RAYBROADPHASE
-}
-
-
-
-struct btBridgedManifoldResult : public btManifoldResult
-{
-
-	btCollisionWorld::ContactResultCallback&	m_resultCallback;
-
-	btBridgedManifoldResult( const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap,btCollisionWorld::ContactResultCallback& resultCallback )
-		:btManifoldResult(obj0Wrap,obj1Wrap),
-		m_resultCallback(resultCallback)
-	{
-	}
-
-	virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
-	{
-		bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
-		btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
-		btVector3 localA;
-		btVector3 localB;
-		if (isSwapped)
-		{
-			localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
-			localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
-		} else
-		{
-			localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
-			localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
-		}
-		
-		btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
-		newPt.m_positionWorldOnA = pointA;
-		newPt.m_positionWorldOnB = pointInWorld;
-		
-	   //BP mod, store contact triangles.
-		if (isSwapped)
-		{
-			newPt.m_partId0 = m_partId1;
-			newPt.m_partId1 = m_partId0;
-			newPt.m_index0  = m_index1;
-			newPt.m_index1  = m_index0;
-		} else
-		{
-			newPt.m_partId0 = m_partId0;
-			newPt.m_partId1 = m_partId1;
-			newPt.m_index0  = m_index0;
-			newPt.m_index1  = m_index1;
-		}
-
-		//experimental feature info, for per-triangle material etc.
-		const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
-		const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
-		m_resultCallback.addSingleResult(newPt,obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
-
-	}
-	
-};
-
-
-
-struct btSingleContactCallback : public btBroadphaseAabbCallback
-{
-
-	btCollisionObject* m_collisionObject;
-	btCollisionWorld*	m_world;
-	btCollisionWorld::ContactResultCallback&	m_resultCallback;
-	
-	
-	btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world,btCollisionWorld::ContactResultCallback& resultCallback)
-		:m_collisionObject(collisionObject),
-		m_world(world),
-		m_resultCallback(resultCallback)
-	{
-	}
-
-	virtual bool	process(const btBroadphaseProxy* proxy)
-	{
-		btCollisionObject*	collisionObject = (btCollisionObject*)proxy->m_clientObject;
-		if (collisionObject == m_collisionObject)
-			return true;
-
-		//only perform raycast if filterMask matches
-		if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) 
-		{
-			btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform(),-1,-1);
-			btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform(),-1,-1);
-
-			btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0,&ob1);
-			if (algorithm)
-			{
-				btBridgedManifoldResult contactPointResult(&ob0,&ob1, m_resultCallback);
-				//discrete collision detection query
-				
-				algorithm->processCollision(&ob0,&ob1, m_world->getDispatchInfo(),&contactPointResult);
-
-				algorithm->~btCollisionAlgorithm();
-				m_world->getDispatcher()->freeCollisionAlgorithm(algorithm);
-			}
-		}
-		return true;
-	}
-};
-
-
-///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback.
-///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
-void	btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCallback& resultCallback)
-{
-	btVector3 aabbMin,aabbMax;
-	colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),aabbMin,aabbMax);
-	btSingleContactCallback	contactCB(colObj,this,resultCallback);
-	
-	m_broadphasePairCache->aabbTest(aabbMin,aabbMax,contactCB);
-}
-
-
-///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
-///it reports one or more contact points (including the one with deepest penetration)
-void	btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
-{
-	btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform(),-1,-1);
-	btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform(),-1,-1);
-
-	btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(&obA,&obB);
-	if (algorithm)
-	{
-		btBridgedManifoldResult contactPointResult(&obA,&obB, resultCallback);
-		//discrete collision detection query
-		algorithm->processCollision(&obA,&obB, getDispatchInfo(),&contactPointResult);
-
-		algorithm->~btCollisionAlgorithm();
-		getDispatcher()->freeCollisionAlgorithm(algorithm);
-	}
-
-}
-
-
-
-
-class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback
-{
-	btIDebugDraw*	m_debugDrawer;
-	btVector3	m_color;
-	btTransform	m_worldTrans;
-
-public:
-
-	DebugDrawcallback(btIDebugDraw*	debugDrawer,const btTransform& worldTrans,const btVector3& color) :
-	  m_debugDrawer(debugDrawer),
-		  m_color(color),
-		  m_worldTrans(worldTrans)
-	  {
-	  }
-
-	  virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex)
-	  {
-		  processTriangle(triangle,partId,triangleIndex);
-	  }
-
-	  virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
-	  {
-		  (void)partId;
-		  (void)triangleIndex;
-
-		  btVector3 wv0,wv1,wv2;
-		  wv0 = m_worldTrans*triangle[0];
-		  wv1 = m_worldTrans*triangle[1];
-		  wv2 = m_worldTrans*triangle[2];
-		  btVector3 center = (wv0+wv1+wv2)*btScalar(1./3.);
-          
-          if (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawNormals )
-          {
-		    btVector3 normal = (wv1-wv0).cross(wv2-wv0);
-		    normal.normalize();
-		    btVector3 normalColor(1,1,0);
-		    m_debugDrawer->drawLine(center,center+normal,normalColor);
-          }
-		  m_debugDrawer->drawLine(wv0,wv1,m_color);
-		  m_debugDrawer->drawLine(wv1,wv2,m_color);
-		  m_debugDrawer->drawLine(wv2,wv0,m_color);
-	  }
-};
-
-
-void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
-{
-	// Draw a small simplex at the center of the object
-	if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawFrames)
-	{
-		getDebugDrawer()->drawTransform(worldTransform,1);
-	}
-
-	if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
-	{
-		const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
-		for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
-		{
-			btTransform childTrans = compoundShape->getChildTransform(i);
-			const btCollisionShape* colShape = compoundShape->getChildShape(i);
-			debugDrawObject(worldTransform*childTrans,colShape,color);
-		}
-
-	} else
-	{
-
-        switch (shape->getShapeType())
-        {
-
-        case BOX_SHAPE_PROXYTYPE:
-            {
-                const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
-                btVector3 halfExtents = boxShape->getHalfExtentsWithMargin();
-                getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color);
-                break;
-            }
-
-        case SPHERE_SHAPE_PROXYTYPE:
-            {
-                const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
-                btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
-
-                getDebugDrawer()->drawSphere(radius, worldTransform, color);
-                break;
-            }
-        case MULTI_SPHERE_SHAPE_PROXYTYPE:
-            {
-                const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
-
-                btTransform childTransform;
-                childTransform.setIdentity();
-
-                for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
-                {
-                    childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
-                    getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color);
-                }
-
-                break;
-            }
-        case CAPSULE_SHAPE_PROXYTYPE:
-            {
-                const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
-
-                btScalar radius = capsuleShape->getRadius();
-                btScalar halfHeight = capsuleShape->getHalfHeight();
-
-                int upAxis = capsuleShape->getUpAxis();
-                getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color);
-                break;
-            }
-        case CONE_SHAPE_PROXYTYPE:
-            {
-                const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
-                btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
-                btScalar height = coneShape->getHeight();//+coneShape->getMargin();
-
-                int upAxis= coneShape->getConeUpIndex();
-                getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color);
-                break;
-
-            }
-        case CYLINDER_SHAPE_PROXYTYPE:
-            {
-                const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
-                int upAxis = cylinder->getUpAxis();
-                btScalar radius = cylinder->getRadius();
-                btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
-                getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color);
-                break;
-            }
-
-        case STATIC_PLANE_PROXYTYPE:
-            {
-                const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
-                btScalar planeConst = staticPlaneShape->getPlaneConstant();
-                const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
-                getDebugDrawer()->drawPlane(planeNormal, planeConst,worldTransform, color);
-                break;
-
-            }
-        default:
-            {
-
-                /// for polyhedral shapes
-                if (shape->isPolyhedral())
-                {
-                    btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
-                    
-                    int i;
-                    if (polyshape->getConvexPolyhedron())
-                    {
-                        const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron();
-                        for (i=0;i<poly->m_faces.size();i++)
-                        {
-                            btVector3 centroid(0,0,0);
-                            int numVerts = poly->m_faces[i].m_indices.size();
-                            if (numVerts)
-                            {
-                                int lastV = poly->m_faces[i].m_indices[numVerts-1];
-                                for (int v=0;v<poly->m_faces[i].m_indices.size();v++)
-                                {
-                                    int curVert = poly->m_faces[i].m_indices[v];
-                                    centroid+=poly->m_vertices[curVert];
-                                    getDebugDrawer()->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color);
-                                    lastV = curVert;
-                                }
-                            }
-                            centroid*= btScalar(1.f)/btScalar(numVerts);
-                            if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawNormals)
-                            {
-                                btVector3 normalColor(1,1,0);
-                                btVector3 faceNormal(poly->m_faces[i].m_plane[0],poly->m_faces[i].m_plane[1],poly->m_faces[i].m_plane[2]);
-                                getDebugDrawer()->drawLine(worldTransform*centroid,worldTransform*(centroid+faceNormal),normalColor);
-                            }
-                            
-                        }
-                        
-                        
-                    } else
-                    {
-                        for (i=0;i<polyshape->getNumEdges();i++)
-                        {
-                            btVector3 a,b;
-                            polyshape->getEdge(i,a,b);
-                            btVector3 wa = worldTransform * a;
-                            btVector3 wb = worldTransform * b;
-                            getDebugDrawer()->drawLine(wa,wb,color);
-                        }
-                    }
-                    
-                    
-                }
-                    
-                if (shape->isConcave())
-                {
-                    btConcaveShape* concaveMesh = (btConcaveShape*) shape;
-
-                    ///@todo pass camera, for some culling? no -> we are not a graphics lib
-                    btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-                    btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
-
-                    DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
-                    concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
-
-                }
-
-                if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
-                {
-                    btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
-                    //todo: pass camera for some culling			
-                    btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-                    btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
-                    //DebugDrawcallback drawCallback;
-                    DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
-                    convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
-                }
-
-
-                
-            }
-       
-		}
-	}
-}
-
-
-void	btCollisionWorld::debugDrawWorld()
-{
-	if (getDebugDrawer())
-	{
-		btIDebugDraw::DefaultColors defaultColors = getDebugDrawer()->getDefaultColors();
-
-		if ( getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
-		{
-		
-
-			if (getDispatcher())
-			{
-				int numManifolds = getDispatcher()->getNumManifolds();
-			
-				for (int i=0;i<numManifolds;i++)
-				{
-					btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
-					//btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
-					//btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
-
-					int numContacts = contactManifold->getNumContacts();
-					for (int j=0;j<numContacts;j++)
-					{
-						btManifoldPoint& cp = contactManifold->getContactPoint(j);
-						getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),defaultColors.m_contactPoint);
-					}
-				}
-			}
-		}
-
-		if ((getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb)))
-		{
-			int i;
-
-			for (  i=0;i<m_collisionObjects.size();i++)
-			{
-				btCollisionObject* colObj = m_collisionObjects[i];
-				if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0)
-				{
-					if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe))
-					{
-						btVector3 color(btScalar(0.4),btScalar(0.4),btScalar(0.4));
-
-						switch(colObj->getActivationState())
-						{
-						case  ACTIVE_TAG:
-							color = defaultColors.m_activeObject; break;
-						case ISLAND_SLEEPING:
-							color =  defaultColors.m_deactivatedObject;break;
-						case WANTS_DEACTIVATION:
-							color = defaultColors.m_wantsDeactivationObject;break;
-						case DISABLE_DEACTIVATION:
-							color = defaultColors.m_disabledDeactivationObject;break;
-						case DISABLE_SIMULATION:
-							color = defaultColors.m_disabledSimulationObject;break;
-						default:
-							{
-								color = btVector3(btScalar(.3),btScalar(0.3),btScalar(0.3));
-							}
-						};
-
-						debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
-					}
-					if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
-					{
-						btVector3 minAabb,maxAabb;
-						btVector3 colorvec = defaultColors.m_aabb;
-						colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
-						btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
-						minAabb -= contactThreshold;
-						maxAabb += contactThreshold;
-
-						btVector3 minAabb2,maxAabb2;
-
-						if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
-						{
-							colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
-							minAabb2 -= contactThreshold;
-							maxAabb2 += contactThreshold;
-							minAabb.setMin(minAabb2);
-							maxAabb.setMax(maxAabb2);
-						}
-
-						m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
-					}
-				}
-			}
-		}
-	}
-}
-
-
-void	btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
-{
-	int i;
-
-	///keep track of shapes already serialized
-	btHashMap<btHashPtr,btCollisionShape*>	serializedShapes;
-
-	for (i=0;i<m_collisionObjects.size();i++)
-	{
-		btCollisionObject* colObj = m_collisionObjects[i];
-		btCollisionShape* shape = colObj->getCollisionShape();
-
-		if (!serializedShapes.find(shape))
-		{
-			serializedShapes.insert(shape,shape);
-			shape->serializeSingleShape(serializer);
-		}
-	}
-
-	//serialize all collision objects
-	for (i=0;i<m_collisionObjects.size();i++)
-	{
-		btCollisionObject* colObj = m_collisionObjects[i];
-		if ((colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT) || (colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK))
-		{
-			colObj->serializeSingleObject(serializer);
-		}
-	}
-}
-
-
-void	btCollisionWorld::serialize(btSerializer* serializer)
-{
-
-	serializer->startSerialization();
-	
-	serializeCollisionObjects(serializer);
-	
-	serializer->finishSerialization();
-}
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h b/src/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h
deleted file mode 100644
index be9eca61..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ /dev/null
@@ -1,526 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-/**
- * @mainpage Bullet Documentation
- *
- * @section intro_sec Introduction
- * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
- *
- * The main documentation is Bullet_User_Manual.pdf, included in the source code distribution.
- * There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
- * Please visit http://www.bulletphysics.org
- *
- * @section install_sec Installation
- *
- * @subsection step1 Step 1: Download
- * You can download the Bullet Physics Library from the github repository: https://github.com/bulletphysics/bullet3/releases 
- *
- * @subsection step2 Step 2: Building
- * Bullet has multiple build systems, including premake, cmake and autotools. Premake and cmake support all platforms.
- * Premake is included in the Bullet/build folder for Windows, Mac OSX and Linux. 
- * Under Windows you can click on Bullet/build/vs2010.bat to create Microsoft Visual Studio projects. 
- * On Mac OSX and Linux you can open a terminal and generate Makefile, codeblocks or Xcode4 projects:
- * cd Bullet/build
- * ./premake4_osx gmake or ./premake4_linux gmake or ./premake4_linux64 gmake or (for Mac) ./premake4_osx xcode4
- * cd Bullet/build/gmake
- * make
- * 
- * An alternative to premake is cmake. You can download cmake from http://www.cmake.org
- * cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles.
- * The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles.
- * You can also use cmake in the command-line. Here are some examples for various platforms:
- * cmake . -G "Visual Studio 9 2008"
- * cmake . -G Xcode
- * cmake . -G "Unix Makefiles"
- * Although cmake is recommended, you can also use autotools for UNIX: ./autogen.sh ./configure to create a Makefile and then run make.
- * 
- * @subsection step3 Step 3: Testing demos
- * Try to run and experiment with BasicDemo executable as a starting point.
- * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
- * The Dependencies can be seen in this documentation under Directories
- * 
- * @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation
- * Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
- * Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld.
- * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
- * Bullet Collision Detection can also be used without the Dynamics/Extras.
- * Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo.
- * @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.
- * Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector.
- *
- * @section copyright Copyright
- * For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf
- * 
- */
- 
- 
-
-#ifndef BT_COLLISION_WORLD_H
-#define BT_COLLISION_WORLD_H
-
-class btCollisionShape;
-class btConvexShape;
-class btBroadphaseInterface;
-class btSerializer;
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "btCollisionObject.h"
-#include "btCollisionDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-///CollisionWorld is interface and container for the collision detection
-class btCollisionWorld
-{
-
-	
-protected:
-
-	btAlignedObjectArray<btCollisionObject*>	m_collisionObjects;
-	
-	btDispatcher*	m_dispatcher1;
-
-	btDispatcherInfo	m_dispatchInfo;
-
-	btBroadphaseInterface*	m_broadphasePairCache;
-
-	btIDebugDraw*	m_debugDrawer;
-
-	///m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs
-	///it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB)
-	bool m_forceUpdateAllAabbs;
-
-	void	serializeCollisionObjects(btSerializer* serializer);
-
-public:
-
-	//this constructor doesn't own the dispatcher and paircache/broadphase
-	btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration);
-
-	virtual ~btCollisionWorld();
-
-	void	setBroadphase(btBroadphaseInterface*	pairCache)
-	{
-		m_broadphasePairCache = pairCache;
-	}
-
-	const btBroadphaseInterface*	getBroadphase() const
-	{
-		return m_broadphasePairCache;
-	}
-
-	btBroadphaseInterface*	getBroadphase()
-	{
-		return m_broadphasePairCache;
-	}
-
-	btOverlappingPairCache*	getPairCache()
-	{
-		return m_broadphasePairCache->getOverlappingPairCache();
-	}
-
-
-	btDispatcher*	getDispatcher()
-	{
-		return m_dispatcher1;
-	}
-
-	const btDispatcher*	getDispatcher() const
-	{
-		return m_dispatcher1;
-	}
-
-	void	updateSingleAabb(btCollisionObject* colObj);
-
-	virtual void	updateAabbs();
-
-	///the computeOverlappingPairs is usually already called by performDiscreteCollisionDetection (or stepSimulation)
-	///it can be useful to use if you perform ray tests without collision detection/simulation
-	virtual void	computeOverlappingPairs();
-
-	
-	virtual void	setDebugDrawer(btIDebugDraw*	debugDrawer)
-	{
-			m_debugDrawer = debugDrawer;
-	}
-
-	virtual btIDebugDraw*	getDebugDrawer()
-	{
-		return m_debugDrawer;
-	}
-
-	virtual void	debugDrawWorld();
-
-	virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
-
-
-	///LocalShapeInfo gives extra information for complex shapes
-	///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart
-	struct	LocalShapeInfo
-	{
-		int	m_shapePart;
-		int	m_triangleIndex;
-		
-		//const btCollisionShape*	m_shapeTemp;
-		//const btTransform*	m_shapeLocalTransform;
-	};
-
-	struct	LocalRayResult
-	{
-		LocalRayResult(const btCollisionObject*	collisionObject, 
-			LocalShapeInfo*	localShapeInfo,
-			const btVector3&		hitNormalLocal,
-			btScalar hitFraction)
-		:m_collisionObject(collisionObject),
-		m_localShapeInfo(localShapeInfo),
-		m_hitNormalLocal(hitNormalLocal),
-		m_hitFraction(hitFraction)
-		{
-		}
-
-		const btCollisionObject*		m_collisionObject;
-		LocalShapeInfo*			m_localShapeInfo;
-		btVector3				m_hitNormalLocal;
-		btScalar				m_hitFraction;
-
-	};
-
-	///RayResultCallback is used to report new raycast results
-	struct	RayResultCallback
-	{
-		btScalar	m_closestHitFraction;
-		const btCollisionObject*		m_collisionObject;
-		short int	m_collisionFilterGroup;
-		short int	m_collisionFilterMask;
-		//@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback.h. Apply any of the EFlags defined there on m_flags here to invoke.
-		unsigned int m_flags;
-
-		virtual ~RayResultCallback()
-		{
-		}
-		bool	hasHit() const
-		{
-			return (m_collisionObject != 0);
-		}
-
-		RayResultCallback()
-			:m_closestHitFraction(btScalar(1.)),
-			m_collisionObject(0),
-			m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
-			m_collisionFilterMask(btBroadphaseProxy::AllFilter),
-			//@BP Mod
-			m_flags(0)
-		{
-		}
-
-		virtual bool needsCollision(btBroadphaseProxy* proxy0) const
-		{
-			bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
-			collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-			return collides;
-		}
-
-
-		virtual	btScalar	addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
-	};
-
-	struct	ClosestRayResultCallback : public RayResultCallback
-	{
-		ClosestRayResultCallback(const btVector3&	rayFromWorld,const btVector3&	rayToWorld)
-		:m_rayFromWorld(rayFromWorld),
-		m_rayToWorld(rayToWorld)
-		{
-		}
-
-		btVector3	m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
-		btVector3	m_rayToWorld;
-
-		btVector3	m_hitNormalWorld;
-		btVector3	m_hitPointWorld;
-			
-		virtual	btScalar	addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
-		{
-			//caller already does the filter on the m_closestHitFraction
-			btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
-			
-			m_closestHitFraction = rayResult.m_hitFraction;
-			m_collisionObject = rayResult.m_collisionObject;
-			if (normalInWorldSpace)
-			{
-				m_hitNormalWorld = rayResult.m_hitNormalLocal;
-			} else
-			{
-				///need to transform normal into worldspace
-				m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
-			}
-			m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
-			return rayResult.m_hitFraction;
-		}
-	};
-
-	struct	AllHitsRayResultCallback : public RayResultCallback
-	{
-		AllHitsRayResultCallback(const btVector3&	rayFromWorld,const btVector3&	rayToWorld)
-		:m_rayFromWorld(rayFromWorld),
-		m_rayToWorld(rayToWorld)
-		{
-		}
-
-		btAlignedObjectArray<const btCollisionObject*>		m_collisionObjects;
-
-		btVector3	m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
-		btVector3	m_rayToWorld;
-
-		btAlignedObjectArray<btVector3>	m_hitNormalWorld;
-		btAlignedObjectArray<btVector3>	m_hitPointWorld;
-		btAlignedObjectArray<btScalar> m_hitFractions;
-			
-		virtual	btScalar	addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
-		{
-			m_collisionObject = rayResult.m_collisionObject;
-			m_collisionObjects.push_back(rayResult.m_collisionObject);
-			btVector3 hitNormalWorld;
-			if (normalInWorldSpace)
-			{
-				hitNormalWorld = rayResult.m_hitNormalLocal;
-			} else
-			{
-				///need to transform normal into worldspace
-				hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
-			}
-			m_hitNormalWorld.push_back(hitNormalWorld);
-			btVector3 hitPointWorld;
-			hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
-			m_hitPointWorld.push_back(hitPointWorld);
-			m_hitFractions.push_back(rayResult.m_hitFraction);
-			return m_closestHitFraction;
-		}
-	};
-
-
-	struct LocalConvexResult
-	{
-		LocalConvexResult(const btCollisionObject*	hitCollisionObject, 
-			LocalShapeInfo*	localShapeInfo,
-			const btVector3&		hitNormalLocal,
-			const btVector3&		hitPointLocal,
-			btScalar hitFraction
-			)
-		:m_hitCollisionObject(hitCollisionObject),
-		m_localShapeInfo(localShapeInfo),
-		m_hitNormalLocal(hitNormalLocal),
-		m_hitPointLocal(hitPointLocal),
-		m_hitFraction(hitFraction)
-		{
-		}
-
-		const btCollisionObject*		m_hitCollisionObject;
-		LocalShapeInfo*			m_localShapeInfo;
-		btVector3				m_hitNormalLocal;
-		btVector3				m_hitPointLocal;
-		btScalar				m_hitFraction;
-	};
-
-	///RayResultCallback is used to report new raycast results
-	struct	ConvexResultCallback
-	{
-		btScalar	m_closestHitFraction;
-		short int	m_collisionFilterGroup;
-		short int	m_collisionFilterMask;
-		
-		ConvexResultCallback()
-			:m_closestHitFraction(btScalar(1.)),
-			m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
-			m_collisionFilterMask(btBroadphaseProxy::AllFilter)
-		{
-		}
-
-		virtual ~ConvexResultCallback()
-		{
-		}
-		
-		bool	hasHit() const
-		{
-			return (m_closestHitFraction < btScalar(1.));
-		}
-
-		
-
-		virtual bool needsCollision(btBroadphaseProxy* proxy0) const
-		{
-			bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
-			collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-			return collides;
-		}
-
-		virtual	btScalar	addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0;
-	};
-
-	struct	ClosestConvexResultCallback : public ConvexResultCallback
-	{
-		ClosestConvexResultCallback(const btVector3&	convexFromWorld,const btVector3&	convexToWorld)
-		:m_convexFromWorld(convexFromWorld),
-		m_convexToWorld(convexToWorld),
-		m_hitCollisionObject(0)
-		{
-		}
-
-		btVector3	m_convexFromWorld;//used to calculate hitPointWorld from hitFraction
-		btVector3	m_convexToWorld;
-
-		btVector3	m_hitNormalWorld;
-		btVector3	m_hitPointWorld;
-		const btCollisionObject*	m_hitCollisionObject;
-		
-		virtual	btScalar	addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace)
-		{
-//caller already does the filter on the m_closestHitFraction
-			btAssert(convexResult.m_hitFraction <= m_closestHitFraction);
-						
-			m_closestHitFraction = convexResult.m_hitFraction;
-			m_hitCollisionObject = convexResult.m_hitCollisionObject;
-			if (normalInWorldSpace)
-			{
-				m_hitNormalWorld = convexResult.m_hitNormalLocal;
-			} else
-			{
-				///need to transform normal into worldspace
-				m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
-			}
-			m_hitPointWorld = convexResult.m_hitPointLocal;
-			return convexResult.m_hitFraction;
-		}
-	};
-
-	///ContactResultCallback is used to report contact points
-	struct	ContactResultCallback
-	{
-		short int	m_collisionFilterGroup;
-		short int	m_collisionFilterMask;
-		
-		ContactResultCallback()
-			:m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
-			m_collisionFilterMask(btBroadphaseProxy::AllFilter)
-		{
-		}
-
-		virtual ~ContactResultCallback()
-		{
-		}
-		
-		virtual bool needsCollision(btBroadphaseProxy* proxy0) const
-		{
-			bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
-			collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-			return collides;
-		}
-
-		virtual	btScalar	addSingleResult(btManifoldPoint& cp,	const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1) = 0;
-	};
-
-
-
-	int	getNumCollisionObjects() const
-	{
-		return int(m_collisionObjects.size());
-	}
-
-	/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
-	/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
-	virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const; 
-
-	/// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
-	/// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
-	void    convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback,  btScalar allowedCcdPenetration = btScalar(0.)) const;
-
-	///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.
-	///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
-	void	contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
-
-	///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
-	///it reports one or more contact points (including the one with deepest penetration)
-	void	contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback);
-
-
-	/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
-	/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
-	/// This allows more customization.
-	static void	rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
-					  btCollisionObject* collisionObject,
-					  const btCollisionShape* collisionShape,
-					  const btTransform& colObjWorldTransform,
-					  RayResultCallback& resultCallback);
-
-	static void	rayTestSingleInternal(const btTransform& rayFromTrans,const btTransform& rayToTrans,
-					  const btCollisionObjectWrapper* collisionObjectWrap,
-					  RayResultCallback& resultCallback);
-
-	/// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
-	static void	objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
-					  btCollisionObject* collisionObject,
-					  const btCollisionShape* collisionShape,
-					  const btTransform& colObjWorldTransform,
-					  ConvexResultCallback& resultCallback, btScalar	allowedPenetration);
-
-	static void	objectQuerySingleInternal(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
-											const btCollisionObjectWrapper* colObjWrap,
-											ConvexResultCallback& resultCallback, btScalar allowedPenetration);
-
-	virtual void	addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
-
-	btCollisionObjectArray& getCollisionObjectArray()
-	{
-		return m_collisionObjects;
-	}
-
-	const btCollisionObjectArray& getCollisionObjectArray() const
-	{
-		return m_collisionObjects;
-	}
-
-
-	virtual void	removeCollisionObject(btCollisionObject* collisionObject);
-
-	virtual void	performDiscreteCollisionDetection();
-
-	btDispatcherInfo& getDispatchInfo()
-	{
-		return m_dispatchInfo;
-	}
-
-	const btDispatcherInfo& getDispatchInfo() const
-	{
-		return m_dispatchInfo;
-	}
-	
-	bool	getForceUpdateAllAabbs() const
-	{
-		return m_forceUpdateAllAabbs;
-	}
-	void setForceUpdateAllAabbs( bool forceUpdateAllAabbs)
-	{
-		m_forceUpdateAllAabbs = forceUpdateAllAabbs;
-	}
-
-	///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo)
-	virtual	void	serialize(btSerializer* serializer);
-
-};
-
-
-#endif //BT_COLLISION_WORLD_H
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp b/src/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp
deleted file mode 100644
index 36dd0435..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp
+++ /dev/null
@@ -1,1147 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2014 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btCollisionWorldImporter.h"
-#include "btBulletCollisionCommon.h"
-#include "LinearMath/btSerializer.h" //for btBulletSerializedArrays definition
-
-#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
-#include "BulletCollision/Gimpact/btGImpactShape.h"
-#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
-
-btCollisionWorldImporter::btCollisionWorldImporter(btCollisionWorld* world)
-:m_collisionWorld(world),
-m_verboseMode(0)
-{
-
-}
-
-btCollisionWorldImporter::~btCollisionWorldImporter()
-{
-}
-
-
-
-
-
-bool	btCollisionWorldImporter::convertAllObjects( btBulletSerializedArrays* arrays)
-{
-
-	m_shapeMap.clear();
-	m_bodyMap.clear();
-
-	int i;
-
-	for (i=0;i<arrays->m_bvhsDouble.size();i++)
-	{
-		btOptimizedBvh* bvh = createOptimizedBvh();
-		btQuantizedBvhDoubleData* bvhData = arrays->m_bvhsDouble[i];
-		bvh->deSerializeDouble(*bvhData);
-		m_bvhMap.insert(arrays->m_bvhsDouble[i],bvh);
-	}
-	for (i=0;i<arrays->m_bvhsFloat.size();i++)
-    {
-        btOptimizedBvh* bvh = createOptimizedBvh();
-   		btQuantizedBvhFloatData* bvhData = arrays->m_bvhsFloat[i];
-		bvh->deSerializeFloat(*bvhData);
-		m_bvhMap.insert(arrays->m_bvhsFloat[i],bvh);
-	}
-
-
-
-
-
-	for (i=0;i<arrays->m_colShapeData.size();i++)
-	{
-		btCollisionShapeData* shapeData = arrays->m_colShapeData[i];
-		btCollisionShape* shape = convertCollisionShape(shapeData);
-		if (shape)
-		{
-	//		printf("shapeMap.insert(%x,%x)\n",shapeData,shape);
-			m_shapeMap.insert(shapeData,shape);
-		}
-
-		if (shape&& shapeData->m_name)
-		{
-			char* newname = duplicateName(shapeData->m_name);
-			m_objectNameMap.insert(shape,newname);
-			m_nameShapeMap.insert(newname,shape);
-		}
-	}
-
-
-	for (i=0;i<arrays->m_collisionObjectDataDouble.size();i++)
-	{
-        btCollisionObjectDoubleData* colObjData = arrays->m_collisionObjectDataDouble[i];
-        btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
-        if (shapePtr && *shapePtr)
-        {
-            btTransform startTransform;
-            colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
-            startTransform.deSerializeDouble(colObjData->m_worldTransform);
-
-            btCollisionShape* shape = (btCollisionShape*)*shapePtr;
-            btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
-            body->setFriction(btScalar(colObjData->m_friction));
-            body->setRestitution(btScalar(colObjData->m_restitution));
-
-#ifdef USE_INTERNAL_EDGE_UTILITY
-            if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
-            {
-                btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
-                if (trimesh->getTriangleInfoMap())
-                {
-                    body->setCollisionFlags(body->getCollisionFlags()  | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
-                }
-            }
-#endif //USE_INTERNAL_EDGE_UTILITY
-            m_bodyMap.insert(colObjData,body);
-        } else
-        {
-            printf("error: no shape found\n");
-        }
-	}
-	for (i=0;i<arrays->m_collisionObjectDataFloat.size();i++)
-	{
-        btCollisionObjectFloatData* colObjData = arrays->m_collisionObjectDataFloat[i];
-        btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
-        if (shapePtr && *shapePtr)
-        {
-            btTransform startTransform;
-            colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
-            startTransform.deSerializeFloat(colObjData->m_worldTransform);
-
-            btCollisionShape* shape = (btCollisionShape*)*shapePtr;
-            btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
-
-#ifdef USE_INTERNAL_EDGE_UTILITY
-            if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
-            {
-                btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
-                if (trimesh->getTriangleInfoMap())
-                {
-                    body->setCollisionFlags(body->getCollisionFlags()  | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
-                }
-            }
-#endif //USE_INTERNAL_EDGE_UTILITY
-            m_bodyMap.insert(colObjData,body);
-        } else
-        {
-            printf("error: no shape found\n");
-        }
-    }
-
-	return true;
-}
-
-
-
-void btCollisionWorldImporter::deleteAllData()
-{
-	int i;
-
-	for (i=0;i<m_allocatedCollisionObjects.size();i++)
-	{
-		if(m_collisionWorld)
-			m_collisionWorld->removeCollisionObject(m_allocatedCollisionObjects[i]);
-		delete m_allocatedCollisionObjects[i];
-	}
-
-	m_allocatedCollisionObjects.clear();
-
-
-	for (i=0;i<m_allocatedCollisionShapes.size();i++)
-	{
-		delete m_allocatedCollisionShapes[i];
-	}
-	m_allocatedCollisionShapes.clear();
-
-
-	for (i=0;i<m_allocatedBvhs.size();i++)
-	{
-		delete m_allocatedBvhs[i];
-	}
-	m_allocatedBvhs.clear();
-
-	for (i=0;i<m_allocatedTriangleInfoMaps.size();i++)
-	{
-		delete m_allocatedTriangleInfoMaps[i];
-	}
-	m_allocatedTriangleInfoMaps.clear();
-	for (i=0;i<m_allocatedTriangleIndexArrays.size();i++)
-	{
-		delete m_allocatedTriangleIndexArrays[i];
-	}
-	m_allocatedTriangleIndexArrays.clear();
-	for (i=0;i<m_allocatedNames.size();i++)
-	{
-		delete[] m_allocatedNames[i];
-	}
-	m_allocatedNames.clear();
-
-	for (i=0;i<m_allocatedbtStridingMeshInterfaceDatas.size();i++)
-	{
-		btStridingMeshInterfaceData* curData = m_allocatedbtStridingMeshInterfaceDatas[i];
-
-		for(int a = 0;a < curData->m_numMeshParts;a++)
-		{
-			btMeshPartData* curPart = &curData->m_meshPartsPtr[a];
-			if(curPart->m_vertices3f)
-				delete [] curPart->m_vertices3f;
-
-			if(curPart->m_vertices3d)
-				delete [] curPart->m_vertices3d;
-
-			if(curPart->m_indices32)
-				delete [] curPart->m_indices32;
-
-			if(curPart->m_3indices16)
-				delete [] curPart->m_3indices16;
-
-			if(curPart->m_indices16)
-				delete [] curPart->m_indices16;
-
-			if (curPart->m_3indices8)
-				delete [] curPart->m_3indices8;
-
-		}
-		delete [] curData->m_meshPartsPtr;
-		delete curData;
-	}
-	m_allocatedbtStridingMeshInterfaceDatas.clear();
-
-	for (i=0;i<m_indexArrays.size();i++)
-	{
-		btAlignedFree(m_indexArrays[i]);
-	}
-  m_indexArrays.clear();
-
-	for (i=0;i<m_shortIndexArrays.size();i++)
-	{
-		btAlignedFree(m_shortIndexArrays[i]);
-	}
-  m_shortIndexArrays.clear();
-
-	for (i=0;i<m_charIndexArrays.size();i++)
-	{
-		btAlignedFree(m_charIndexArrays[i]);
-	}
-  m_charIndexArrays.clear();
-
-	for (i=0;i<m_floatVertexArrays.size();i++)
-	{
-		btAlignedFree(m_floatVertexArrays[i]);
-	}
-  m_floatVertexArrays.clear();
-
-	for (i=0;i<m_doubleVertexArrays.size();i++)
-	{
-		btAlignedFree(m_doubleVertexArrays[i]);
-	}
-   m_doubleVertexArrays.clear();
-
-
-}
-
-
-
-btCollisionShape* btCollisionWorldImporter::convertCollisionShape(  btCollisionShapeData* shapeData  )
-{
-	btCollisionShape* shape = 0;
-
-	switch (shapeData->m_shapeType)
-		{
-	case STATIC_PLANE_PROXYTYPE:
-		{
-			btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*)shapeData;
-			btVector3 planeNormal,localScaling;
-			planeNormal.deSerializeFloat(planeData->m_planeNormal);
-			localScaling.deSerializeFloat(planeData->m_localScaling);
-			shape = createPlaneShape(planeNormal,planeData->m_planeConstant);
-			shape->setLocalScaling(localScaling);
-
-			break;
-		}
-	case SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE:
-		{
-			btScaledTriangleMeshShapeData* scaledMesh = (btScaledTriangleMeshShapeData*) shapeData;
-			btCollisionShapeData* colShapeData = (btCollisionShapeData*) &scaledMesh->m_trimeshShapeData;
-			colShapeData->m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
-			btCollisionShape* childShape = convertCollisionShape(colShapeData);
-			btBvhTriangleMeshShape* meshShape = (btBvhTriangleMeshShape*)childShape;
-			btVector3 localScaling;
-			localScaling.deSerializeFloat(scaledMesh->m_localScaling);
-
-			shape = createScaledTrangleMeshShape(meshShape, localScaling);
-			break;
-		}
-#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
-	case GIMPACT_SHAPE_PROXYTYPE:
-		{
-			btGImpactMeshShapeData* gimpactData = (btGImpactMeshShapeData*) shapeData;
-			if (gimpactData->m_gimpactSubType == CONST_GIMPACT_TRIMESH_SHAPE)
-			{
-				btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&gimpactData->m_meshInterface);
-				btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData);
-
-
-				btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface);
-				btVector3 localScaling;
-				localScaling.deSerializeFloat(gimpactData->m_localScaling);
-				gimpactShape->setLocalScaling(localScaling);
-				gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin));
-				gimpactShape->updateBound();
-				shape = gimpactShape;
-			} else
-			{
-				printf("unsupported gimpact sub type\n");
-			}
-			break;
-		}
-#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
-	//The btCapsuleShape* API has issue passing the margin/scaling/halfextents unmodified through the API
-	//so deal with this
-		case CAPSULE_SHAPE_PROXYTYPE:
-		{
-			btCapsuleShapeData* capData = (btCapsuleShapeData*)shapeData;
-
-
-			switch (capData->m_upAxis)
-			{
-			case 0:
-				{
-					shape = createCapsuleShapeX(1,1);
-					break;
-				}
-			case 1:
-				{
-					shape = createCapsuleShapeY(1,1);
-					break;
-				}
-			case 2:
-				{
-					shape = createCapsuleShapeZ(1,1);
-					break;
-				}
-			default:
-				{
-					printf("error: wrong up axis for btCapsuleShape\n");
-				}
-
-
-			};
-			if (shape)
-			{
-				btCapsuleShape* cap = (btCapsuleShape*) shape;
-				cap->deSerializeFloat(capData);
-			}
-			break;
-		}
-		case CYLINDER_SHAPE_PROXYTYPE:
-		case CONE_SHAPE_PROXYTYPE:
-		case BOX_SHAPE_PROXYTYPE:
-		case SPHERE_SHAPE_PROXYTYPE:
-		case MULTI_SPHERE_SHAPE_PROXYTYPE:
-		case CONVEX_HULL_SHAPE_PROXYTYPE:
-			{
-				btConvexInternalShapeData* bsd = (btConvexInternalShapeData*)shapeData;
-				btVector3 implicitShapeDimensions;
-				implicitShapeDimensions.deSerializeFloat(bsd->m_implicitShapeDimensions);
-				btVector3 localScaling;
-				localScaling.deSerializeFloat(bsd->m_localScaling);
-				btVector3 margin(bsd->m_collisionMargin,bsd->m_collisionMargin,bsd->m_collisionMargin);
-				switch (shapeData->m_shapeType)
-				{
-					case BOX_SHAPE_PROXYTYPE:
-						{
-							btBoxShape* box= (btBoxShape*)createBoxShape(implicitShapeDimensions/localScaling+margin);
-							//box->initializePolyhedralFeatures();
-							shape = box;
-
-							break;
-						}
-					case SPHERE_SHAPE_PROXYTYPE:
-						{
-							shape = createSphereShape(implicitShapeDimensions.getX());
-							break;
-						}
-
-					case CYLINDER_SHAPE_PROXYTYPE:
-						{
-							btCylinderShapeData* cylData = (btCylinderShapeData*) shapeData;
-							btVector3 halfExtents = implicitShapeDimensions+margin;
-							switch (cylData->m_upAxis)
-							{
-							case 0:
-								{
-									shape = createCylinderShapeX(halfExtents.getY(),halfExtents.getX());
-									break;
-								}
-							case 1:
-								{
-									shape = createCylinderShapeY(halfExtents.getX(),halfExtents.getY());
-									break;
-								}
-							case 2:
-								{
-									shape = createCylinderShapeZ(halfExtents.getX(),halfExtents.getZ());
-									break;
-								}
-							default:
-								{
-									printf("unknown Cylinder up axis\n");
-								}
-
-							};
-
-
-
-							break;
-						}
-					case CONE_SHAPE_PROXYTYPE:
-						{
-							btConeShapeData* conData = (btConeShapeData*) shapeData;
-							btVector3 halfExtents = implicitShapeDimensions;//+margin;
-							switch (conData->m_upIndex)
-							{
-							case 0:
-								{
-									shape = createConeShapeX(halfExtents.getY(),halfExtents.getX());
-									break;
-								}
-							case 1:
-								{
-									shape = createConeShapeY(halfExtents.getX(),halfExtents.getY());
-									break;
-								}
-							case 2:
-								{
-									shape = createConeShapeZ(halfExtents.getX(),halfExtents.getZ());
-									break;
-								}
-							default:
-								{
-									printf("unknown Cone up axis\n");
-								}
-
-							};
-
-
-
-							break;
-						}
-					case MULTI_SPHERE_SHAPE_PROXYTYPE:
-						{
-							btMultiSphereShapeData* mss = (btMultiSphereShapeData*)bsd;
-							int numSpheres = mss->m_localPositionArraySize;
-
-							btAlignedObjectArray<btVector3> tmpPos;
-							btAlignedObjectArray<btScalar> radii;
-							radii.resize(numSpheres);
-							tmpPos.resize(numSpheres);
-							int i;
-							for ( i=0;i<numSpheres;i++)
-							{
-								tmpPos[i].deSerializeFloat(mss->m_localPositionArrayPtr[i].m_pos);
-								radii[i] = mss->m_localPositionArrayPtr[i].m_radius;
-							}
-							shape = createMultiSphereShape(&tmpPos[0],&radii[0],numSpheres);
-							break;
-						}
-					case CONVEX_HULL_SHAPE_PROXYTYPE:
-						{
-						//	int sz = sizeof(btConvexHullShapeData);
-						//	int sz2 = sizeof(btConvexInternalShapeData);
-						//	int sz3 = sizeof(btCollisionShapeData);
-							btConvexHullShapeData* convexData = (btConvexHullShapeData*)bsd;
-							int numPoints = convexData->m_numUnscaledPoints;
-
-							btAlignedObjectArray<btVector3> tmpPoints;
-							tmpPoints.resize(numPoints);
-							int i;
-							for ( i=0;i<numPoints;i++)
-							{
-#ifdef BT_USE_DOUBLE_PRECISION
-							if (convexData->m_unscaledPointsDoublePtr)
-								tmpPoints[i].deSerialize(convexData->m_unscaledPointsDoublePtr[i]);
-							if (convexData->m_unscaledPointsFloatPtr)
-								tmpPoints[i].deSerializeFloat(convexData->m_unscaledPointsFloatPtr[i]);
-#else
-							if (convexData->m_unscaledPointsFloatPtr)
-								tmpPoints[i].deSerialize(convexData->m_unscaledPointsFloatPtr[i]);
-							if (convexData->m_unscaledPointsDoublePtr)
-								tmpPoints[i].deSerializeDouble(convexData->m_unscaledPointsDoublePtr[i]);
-#endif //BT_USE_DOUBLE_PRECISION
-							}
-							btConvexHullShape* hullShape = createConvexHullShape();
-							for (i=0;i<numPoints;i++)
-							{
-								hullShape->addPoint(tmpPoints[i]);
-							}
-							hullShape->setMargin(bsd->m_collisionMargin);
-							//hullShape->initializePolyhedralFeatures();
-							shape = hullShape;
-							break;
-						}
-					default:
-						{
-							printf("error: cannot create shape type (%d)\n",shapeData->m_shapeType);
-						}
-				}
-
-				if (shape)
-				{
-					shape->setMargin(bsd->m_collisionMargin);
-
-					btVector3 localScaling;
-					localScaling.deSerializeFloat(bsd->m_localScaling);
-					shape->setLocalScaling(localScaling);
-
-				}
-				break;
-			}
-		case TRIANGLE_MESH_SHAPE_PROXYTYPE:
-		{
-			btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData;
-			btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&trimesh->m_meshInterface);
-			btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData);
-			if (!meshInterface->getNumSubParts())
-			{
-				return 0;
-			}
-
-			btVector3 scaling; scaling.deSerializeFloat(trimesh->m_meshInterface.m_scaling);
-			meshInterface->setScaling(scaling);
-
-
-			btOptimizedBvh* bvh = 0;
-#if 1
-			if (trimesh->m_quantizedFloatBvh)
-			{
-				btOptimizedBvh** bvhPtr = m_bvhMap.find(trimesh->m_quantizedFloatBvh);
-				if (bvhPtr && *bvhPtr)
-				{
-					bvh = *bvhPtr;
-				} else
-				{
-					bvh = createOptimizedBvh();
-					bvh->deSerializeFloat(*trimesh->m_quantizedFloatBvh);
-				}
-			}
-			if (trimesh->m_quantizedDoubleBvh)
-			{
-				btOptimizedBvh** bvhPtr = m_bvhMap.find(trimesh->m_quantizedDoubleBvh);
-				if (bvhPtr && *bvhPtr)
-				{
-					bvh = *bvhPtr;
-				} else
-				{
-					bvh = createOptimizedBvh();
-					bvh->deSerializeDouble(*trimesh->m_quantizedDoubleBvh);
-				}
-			}
-#endif
-
-
-			btBvhTriangleMeshShape* trimeshShape = createBvhTriangleMeshShape(meshInterface,bvh);
-			trimeshShape->setMargin(trimesh->m_collisionMargin);
-			shape = trimeshShape;
-
-			if (trimesh->m_triangleInfoMap)
-			{
-				btTriangleInfoMap* map = createTriangleInfoMap();
-				map->deSerialize(*trimesh->m_triangleInfoMap);
-				trimeshShape->setTriangleInfoMap(map);
-
-#ifdef USE_INTERNAL_EDGE_UTILITY
-				gContactAddedCallback = btAdjustInternalEdgeContactsCallback;
-#endif //USE_INTERNAL_EDGE_UTILITY
-
-			}
-
-			//printf("trimesh->m_collisionMargin=%f\n",trimesh->m_collisionMargin);
-			break;
-		}
-		case COMPOUND_SHAPE_PROXYTYPE:
-			{
-				btCompoundShapeData* compoundData = (btCompoundShapeData*)shapeData;
-				btCompoundShape* compoundShape = createCompoundShape();
-
-				btCompoundShapeChildData* childShapeDataArray = &compoundData->m_childShapePtr[0];
-
-
-				btAlignedObjectArray<btCollisionShape*> childShapes;
-				for (int i=0;i<compoundData->m_numChildShapes;i++)
-				{
-					btCompoundShapeChildData* ptr = &compoundData->m_childShapePtr[i];
-
-					btCollisionShapeData* cd = compoundData->m_childShapePtr[i].m_childShape;
-
-					btCollisionShape* childShape = convertCollisionShape(cd);
-					if (childShape)
-					{
-						btTransform localTransform;
-						localTransform.deSerializeFloat(compoundData->m_childShapePtr[i].m_transform);
-						compoundShape->addChildShape(localTransform,childShape);
-					} else
-					{
-#ifdef _DEBUG
-						printf("error: couldn't create childShape for compoundShape\n");
-#endif
-					}
-
-				}
-				shape = compoundShape;
-
-				break;
-			}
-		case SOFTBODY_SHAPE_PROXYTYPE:
-			{
-				return 0;
-			}
-		default:
-			{
-#ifdef _DEBUG
-				printf("unsupported shape type (%d)\n",shapeData->m_shapeType);
-#endif
-			}
-		}
-
-		return shape;
-
-}
-
-
-
-char* btCollisionWorldImporter::duplicateName(const char* name)
-{
-	if (name)
-	{
-		int l = (int)strlen(name);
-		char* newName = new char[l+1];
-		memcpy(newName,name,l);
-		newName[l] = 0;
-		m_allocatedNames.push_back(newName);
-		return newName;
-	}
-	return 0;
-}
-
-
-
-
-
-
-
-
-
-
-
-btTriangleIndexVertexArray* btCollisionWorldImporter::createMeshInterface(btStridingMeshInterfaceData&  meshData)
-{
-	btTriangleIndexVertexArray* meshInterface = createTriangleMeshContainer();
-
-	for (int i=0;i<meshData.m_numMeshParts;i++)
-	{
-		btIndexedMesh meshPart;
-		meshPart.m_numTriangles = meshData.m_meshPartsPtr[i].m_numTriangles;
-		meshPart.m_numVertices = meshData.m_meshPartsPtr[i].m_numVertices;
-
-
-		if (meshData.m_meshPartsPtr[i].m_indices32)
-		{
-			meshPart.m_indexType = PHY_INTEGER;
-			meshPart.m_triangleIndexStride = 3*sizeof(int);
-			int* indexArray = (int*)btAlignedAlloc(sizeof(int)*3*meshPart.m_numTriangles,16);
-			m_indexArrays.push_back(indexArray);
-			for (int j=0;j<3*meshPart.m_numTriangles;j++)
-			{
-				indexArray[j] = meshData.m_meshPartsPtr[i].m_indices32[j].m_value;
-			}
-			meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
-		} else
-		{
-			if (meshData.m_meshPartsPtr[i].m_3indices16)
-			{
-				meshPart.m_indexType = PHY_SHORT;
-				meshPart.m_triangleIndexStride = sizeof(short int)*3;//sizeof(btShortIntIndexTripletData);
-
-				short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int)*3*meshPart.m_numTriangles,16);
-				m_shortIndexArrays.push_back(indexArray);
-
-				for (int j=0;j<meshPart.m_numTriangles;j++)
-				{
-					indexArray[3*j] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[0];
-					indexArray[3*j+1] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[1];
-					indexArray[3*j+2] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[2];
-				}
-
-				meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
-			}
-			if (meshData.m_meshPartsPtr[i].m_indices16)
-			{
-				meshPart.m_indexType = PHY_SHORT;
-				meshPart.m_triangleIndexStride = 3*sizeof(short int);
-				short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int)*3*meshPart.m_numTriangles,16);
-				m_shortIndexArrays.push_back(indexArray);
-				for (int j=0;j<3*meshPart.m_numTriangles;j++)
-				{
-					indexArray[j] = meshData.m_meshPartsPtr[i].m_indices16[j].m_value;
-				}
-
-				meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
-			}
-
-			if (meshData.m_meshPartsPtr[i].m_3indices8)
-			{
-				meshPart.m_indexType = PHY_UCHAR;
-				meshPart.m_triangleIndexStride = sizeof(unsigned char)*3;
-
-				unsigned char* indexArray = (unsigned char*)btAlignedAlloc(sizeof(unsigned char)*3*meshPart.m_numTriangles,16);
-				m_charIndexArrays.push_back(indexArray);
-
-				for (int j=0;j<meshPart.m_numTriangles;j++)
-				{
-					indexArray[3*j] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[0];
-					indexArray[3*j+1] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[1];
-					indexArray[3*j+2] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[2];
-				}
-
-				meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
-			}
-		}
-
-		if (meshData.m_meshPartsPtr[i].m_vertices3f)
-		{
-			meshPart.m_vertexType = PHY_FLOAT;
-			meshPart.m_vertexStride = sizeof(btVector3FloatData);
-			btVector3FloatData* vertices = (btVector3FloatData*) btAlignedAlloc(sizeof(btVector3FloatData)*meshPart.m_numVertices,16);
-			m_floatVertexArrays.push_back(vertices);
-
-			for (int j=0;j<meshPart.m_numVertices;j++)
-			{
-				vertices[j].m_floats[0] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[0];
-				vertices[j].m_floats[1] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[1];
-				vertices[j].m_floats[2] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[2];
-				vertices[j].m_floats[3] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[3];
-			}
-			meshPart.m_vertexBase = (const unsigned char*)vertices;
-		} else
-		{
-			meshPart.m_vertexType = PHY_DOUBLE;
-			meshPart.m_vertexStride = sizeof(btVector3DoubleData);
-
-
-			btVector3DoubleData* vertices = (btVector3DoubleData*) btAlignedAlloc(sizeof(btVector3DoubleData)*meshPart.m_numVertices,16);
-			m_doubleVertexArrays.push_back(vertices);
-
-			for (int j=0;j<meshPart.m_numVertices;j++)
-			{
-				vertices[j].m_floats[0] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[0];
-				vertices[j].m_floats[1] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[1];
-				vertices[j].m_floats[2] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[2];
-				vertices[j].m_floats[3] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[3];
-			}
-			meshPart.m_vertexBase = (const unsigned char*)vertices;
-		}
-
-		if (meshPart.m_triangleIndexBase && meshPart.m_vertexBase)
-		{
-			meshInterface->addIndexedMesh(meshPart,meshPart.m_indexType);
-		}
-	}
-
-	return meshInterface;
-}
-
-
-btStridingMeshInterfaceData* btCollisionWorldImporter::createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData)
-{
-	//create a new btStridingMeshInterfaceData that is an exact copy of shapedata and store it in the WorldImporter
-	btStridingMeshInterfaceData* newData = new btStridingMeshInterfaceData;
-
-	newData->m_scaling = interfaceData->m_scaling;
-	newData->m_numMeshParts = interfaceData->m_numMeshParts;
-	newData->m_meshPartsPtr = new btMeshPartData[newData->m_numMeshParts];
-
-	for(int i = 0;i < newData->m_numMeshParts;i++)
-	{
-		btMeshPartData* curPart = &interfaceData->m_meshPartsPtr[i];
-		btMeshPartData* curNewPart = &newData->m_meshPartsPtr[i];
-
-		curNewPart->m_numTriangles = curPart->m_numTriangles;
-		curNewPart->m_numVertices = curPart->m_numVertices;
-
-		if(curPart->m_vertices3f)
-		{
-			curNewPart->m_vertices3f = new btVector3FloatData[curNewPart->m_numVertices];
-			memcpy(curNewPart->m_vertices3f,curPart->m_vertices3f,sizeof(btVector3FloatData) * curNewPart->m_numVertices);
-		}
-		else
-			curNewPart->m_vertices3f = NULL;
-
-		if(curPart->m_vertices3d)
-		{
-			curNewPart->m_vertices3d = new btVector3DoubleData[curNewPart->m_numVertices];
-			memcpy(curNewPart->m_vertices3d,curPart->m_vertices3d,sizeof(btVector3DoubleData) * curNewPart->m_numVertices);
-		}
-		else
-			curNewPart->m_vertices3d = NULL;
-
-		int numIndices = curNewPart->m_numTriangles * 3;
-		///the m_3indices8 was not initialized in some Bullet versions, this can cause crashes at loading time
-		///we catch it by only dealing with m_3indices8 if none of the other indices are initialized
-		bool uninitialized3indices8Workaround =false;
-
-		if(curPart->m_indices32)
-		{
-			uninitialized3indices8Workaround=true;
-			curNewPart->m_indices32 = new btIntIndexData[numIndices];
-			memcpy(curNewPart->m_indices32,curPart->m_indices32,sizeof(btIntIndexData) * numIndices);
-		}
-		else
-			curNewPart->m_indices32 = NULL;
-
-		if(curPart->m_3indices16)
-		{
-			uninitialized3indices8Workaround=true;
-			curNewPart->m_3indices16 = new btShortIntIndexTripletData[curNewPart->m_numTriangles];
-			memcpy(curNewPart->m_3indices16,curPart->m_3indices16,sizeof(btShortIntIndexTripletData) * curNewPart->m_numTriangles);
-		}
-		else
-			curNewPart->m_3indices16 = NULL;
-
-		if(curPart->m_indices16)
-		{
-			uninitialized3indices8Workaround=true;
-			curNewPart->m_indices16 = new btShortIntIndexData[numIndices];
-			memcpy(curNewPart->m_indices16,curPart->m_indices16,sizeof(btShortIntIndexData) * numIndices);
-		}
-		else
-			curNewPart->m_indices16 = NULL;
-
-		if(!uninitialized3indices8Workaround && curPart->m_3indices8)
-		{
-			curNewPart->m_3indices8 = new btCharIndexTripletData[curNewPart->m_numTriangles];
-			memcpy(curNewPart->m_3indices8,curPart->m_3indices8,sizeof(btCharIndexTripletData) * curNewPart->m_numTriangles);
-		}
-		else
-			curNewPart->m_3indices8 = NULL;
-
-	}
-
-	m_allocatedbtStridingMeshInterfaceDatas.push_back(newData);
-
-	return(newData);
-}
-
-#ifdef USE_INTERNAL_EDGE_UTILITY
-extern ContactAddedCallback		gContactAddedCallback;
-
-static bool btAdjustInternalEdgeContactsCallback(btManifoldPoint& cp,	const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1)
-{
-
-	btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1);
-		//btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_BACKFACE_MODE);
-		//btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_DOUBLE_SIDED+BT_TRIANGLE_CONCAVE_DOUBLE_SIDED);
-	return true;
-}
-#endif //USE_INTERNAL_EDGE_UTILITY
-
-
-/*
-btRigidBody*  btWorldImporter::createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform,btCollisionShape* shape,const char* bodyName)
-{
-	btVector3 localInertia;
-	localInertia.setZero();
-
-	if (mass)
-		shape->calculateLocalInertia(mass,localInertia);
-
-	btRigidBody* body = new btRigidBody(mass,0,shape,localInertia);
-	body->setWorldTransform(startTransform);
-
-	if (m_dynamicsWorld)
-		m_dynamicsWorld->addRigidBody(body);
-
-	if (bodyName)
-	{
-		char* newname = duplicateName(bodyName);
-		m_objectNameMap.insert(body,newname);
-		m_nameBodyMap.insert(newname,body);
-	}
-	m_allocatedRigidBodies.push_back(body);
-	return body;
-
-}
-*/
-
-btCollisionObject* btCollisionWorldImporter::getCollisionObjectByName(const char* name)
-{
-	btCollisionObject** bodyPtr = m_nameColObjMap.find(name);
-	if (bodyPtr && *bodyPtr)
-	{
-		return *bodyPtr;
-	}
-	return 0;
-}
-
-btCollisionObject* btCollisionWorldImporter::createCollisionObject(const btTransform& startTransform,btCollisionShape* shape, const char* bodyName)
-{
-	btCollisionObject* colObj = new btCollisionObject();
-	colObj->setWorldTransform(startTransform);
-	colObj->setCollisionShape(shape);
-	m_collisionWorld->addCollisionObject(colObj);//todo: flags etc
-
-	if (bodyName)
-	{
-		char* newname = duplicateName(bodyName);
-		m_objectNameMap.insert(colObj,newname);
-		m_nameColObjMap.insert(newname,colObj);
-	}
-	m_allocatedCollisionObjects.push_back(colObj);
-
-	return colObj;
-}
-
-
-
-btCollisionShape* btCollisionWorldImporter::createPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
-{
-	btStaticPlaneShape* shape = new btStaticPlaneShape(planeNormal,planeConstant);
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-btCollisionShape* btCollisionWorldImporter::createBoxShape(const btVector3& halfExtents)
-{
-	btBoxShape* shape = new btBoxShape(halfExtents);
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-btCollisionShape* btCollisionWorldImporter::createSphereShape(btScalar radius)
-{
-	btSphereShape* shape = new btSphereShape(radius);
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-
-
-btCollisionShape* btCollisionWorldImporter::createCapsuleShapeX(btScalar radius, btScalar height)
-{
-	btCapsuleShapeX* shape = new btCapsuleShapeX(radius,height);
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createCapsuleShapeY(btScalar radius, btScalar height)
-{
-	btCapsuleShape* shape = new btCapsuleShape(radius,height);
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createCapsuleShapeZ(btScalar radius, btScalar height)
-{
-	btCapsuleShapeZ* shape = new btCapsuleShapeZ(radius,height);
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createCylinderShapeX(btScalar radius,btScalar height)
-{
-	btCylinderShapeX* shape = new btCylinderShapeX(btVector3(height,radius,radius));
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createCylinderShapeY(btScalar radius,btScalar height)
-{
-	btCylinderShape* shape = new btCylinderShape(btVector3(radius,height,radius));
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createCylinderShapeZ(btScalar radius,btScalar height)
-{
-	btCylinderShapeZ* shape = new btCylinderShapeZ(btVector3(radius,radius,height));
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createConeShapeX(btScalar radius,btScalar height)
-{
-	btConeShapeX* shape = new btConeShapeX(radius,height);
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createConeShapeY(btScalar radius,btScalar height)
-{
-	btConeShape* shape = new btConeShape(radius,height);
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createConeShapeZ(btScalar radius,btScalar height)
-{
-	btConeShapeZ* shape = new btConeShapeZ(radius,height);
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-
-btTriangleIndexVertexArray*	btCollisionWorldImporter::createTriangleMeshContainer()
-{
-	btTriangleIndexVertexArray* in = new btTriangleIndexVertexArray();
-	m_allocatedTriangleIndexArrays.push_back(in);
-	return in;
-}
-
-btOptimizedBvh*	btCollisionWorldImporter::createOptimizedBvh()
-{
-	btOptimizedBvh* bvh = new btOptimizedBvh();
-	m_allocatedBvhs.push_back(bvh);
-	return bvh;
-}
-
-
-btTriangleInfoMap* btCollisionWorldImporter::createTriangleInfoMap()
-{
-	btTriangleInfoMap* tim = new btTriangleInfoMap();
-	m_allocatedTriangleInfoMaps.push_back(tim);
-	return tim;
-}
-
-btBvhTriangleMeshShape* btCollisionWorldImporter::createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh)
-{
-	if (bvh)
-	{
-		btBvhTriangleMeshShape* bvhTriMesh = new btBvhTriangleMeshShape(trimesh,bvh->isQuantized(), false);
-		bvhTriMesh->setOptimizedBvh(bvh);
-		m_allocatedCollisionShapes.push_back(bvhTriMesh);
-		return bvhTriMesh;
-	}
-
-	btBvhTriangleMeshShape* ts = new btBvhTriangleMeshShape(trimesh,true);
-	m_allocatedCollisionShapes.push_back(ts);
-	return ts;
-
-}
-btCollisionShape* btCollisionWorldImporter::createConvexTriangleMeshShape(btStridingMeshInterface* trimesh)
-{
-	return 0;
-}
-#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
-btGImpactMeshShape* btCollisionWorldImporter::createGimpactShape(btStridingMeshInterface* trimesh)
-{
-	btGImpactMeshShape* shape = new btGImpactMeshShape(trimesh);
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-
-}
-#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
-
-btConvexHullShape* btCollisionWorldImporter::createConvexHullShape()
-{
-	btConvexHullShape* shape = new btConvexHullShape();
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-
-btCompoundShape* btCollisionWorldImporter::createCompoundShape()
-{
-	btCompoundShape* shape = new btCompoundShape();
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-
-
-btScaledBvhTriangleMeshShape* btCollisionWorldImporter::createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScaling)
-{
-	btScaledBvhTriangleMeshShape* shape = new btScaledBvhTriangleMeshShape(meshShape,localScaling);
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-
-btMultiSphereShape* btCollisionWorldImporter::createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres)
-{
-	btMultiSphereShape* shape = new btMultiSphereShape(positions, radi, numSpheres);
-	m_allocatedCollisionShapes.push_back(shape);
-	return shape;
-}
-
-
-
-	// query for data
-int	btCollisionWorldImporter::getNumCollisionShapes() const
-{
-	return m_allocatedCollisionShapes.size();
-}
-
-btCollisionShape* btCollisionWorldImporter::getCollisionShapeByIndex(int index)
-{
-	return m_allocatedCollisionShapes[index];
-}
-
-btCollisionShape* btCollisionWorldImporter::getCollisionShapeByName(const char* name)
-{
-	btCollisionShape** shapePtr = m_nameShapeMap.find(name);
-	if (shapePtr&& *shapePtr)
-	{
-		return *shapePtr;
-	}
-	return 0;
-}
-
-
-const char*	btCollisionWorldImporter::getNameForPointer(const void* ptr) const
-{
-	const char*const * namePtr = m_objectNameMap.find(ptr);
-	if (namePtr && *namePtr)
-		return *namePtr;
-	return 0;
-}
-
-
-int btCollisionWorldImporter::getNumRigidBodies() const
-{
-	return m_allocatedRigidBodies.size();
-}
-
-btCollisionObject* btCollisionWorldImporter::getRigidBodyByIndex(int index) const
-{
-	return m_allocatedRigidBodies[index];
-}
-
-
-int btCollisionWorldImporter::getNumBvhs() const
-{
-	return m_allocatedBvhs.size();
-}
- btOptimizedBvh* btCollisionWorldImporter::getBvhByIndex(int index) const
-{
-	return m_allocatedBvhs[index];
-}
-
-int btCollisionWorldImporter::getNumTriangleInfoMaps() const
-{
-	return m_allocatedTriangleInfoMaps.size();
-}
-
-btTriangleInfoMap* btCollisionWorldImporter::getTriangleInfoMapByIndex(int index) const
-{
-	return m_allocatedTriangleInfoMaps[index];
-}
-
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h b/src/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h
deleted file mode 100644
index 9a6d16fb..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h
+++ /dev/null
@@ -1,190 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2014 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_COLLISION_WORLD_IMPORTER_H
-#define BT_COLLISION_WORLD_IMPORTER_H
-
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "LinearMath/btHashMap.h"
-
-class btCollisionShape;
-class btCollisionObject;
-struct btBulletSerializedArrays;
-
-
-struct ConstraintInput;
-class btCollisionWorld;
-struct btCollisionShapeData;
-class btTriangleIndexVertexArray;
-class btStridingMeshInterface;
-struct btStridingMeshInterfaceData;
-class btGImpactMeshShape;
-class btOptimizedBvh;
-struct btTriangleInfoMap;
-class btBvhTriangleMeshShape;
-class btPoint2PointConstraint;
-class btHingeConstraint;
-class btConeTwistConstraint;
-class btGeneric6DofConstraint;
-class btGeneric6DofSpringConstraint;
-class btSliderConstraint;
-class btGearConstraint;
-struct btContactSolverInfo;
-
-
-
-
-class btCollisionWorldImporter
-{
-protected:
-	btCollisionWorld* m_collisionWorld;
-
-	int m_verboseMode;
-
-	btAlignedObjectArray<btCollisionShape*>  m_allocatedCollisionShapes;
-	btAlignedObjectArray<btCollisionObject*> m_allocatedRigidBodies;
-
-	btAlignedObjectArray<btOptimizedBvh*>	 m_allocatedBvhs;
-	btAlignedObjectArray<btTriangleInfoMap*> m_allocatedTriangleInfoMaps;
-	btAlignedObjectArray<btTriangleIndexVertexArray*> m_allocatedTriangleIndexArrays;
-	btAlignedObjectArray<btStridingMeshInterfaceData*> m_allocatedbtStridingMeshInterfaceDatas;
-	btAlignedObjectArray<btCollisionObject*> m_allocatedCollisionObjects;
-
-
-	btAlignedObjectArray<char*>				m_allocatedNames;
-
-	btAlignedObjectArray<int*>				m_indexArrays;
-	btAlignedObjectArray<short int*>		m_shortIndexArrays;
-	btAlignedObjectArray<unsigned char*>	m_charIndexArrays;
-
-	btAlignedObjectArray<btVector3FloatData*>	m_floatVertexArrays;
-	btAlignedObjectArray<btVector3DoubleData*>	m_doubleVertexArrays;
-
-
-	btHashMap<btHashPtr,btOptimizedBvh*>	m_bvhMap;
-	btHashMap<btHashPtr,btTriangleInfoMap*>	m_timMap;
-
-	btHashMap<btHashString,btCollisionShape*>	m_nameShapeMap;
-	btHashMap<btHashString,btCollisionObject*>	m_nameColObjMap;
-
-	btHashMap<btHashPtr,const char*>	m_objectNameMap;
-
-	btHashMap<btHashPtr,btCollisionShape*>	m_shapeMap;
-	btHashMap<btHashPtr,btCollisionObject*>	m_bodyMap;
-
-
-	//methods
-
-
-
-	char*	duplicateName(const char* name);
-
-	btCollisionShape* convertCollisionShape(  btCollisionShapeData* shapeData  );
-
-
-public:
-
-	btCollisionWorldImporter(btCollisionWorld* world);
-
-	virtual ~btCollisionWorldImporter();
-
-    bool	convertAllObjects( btBulletSerializedArrays* arrays);
-
-		///delete all memory collision shapes, rigid bodies, constraints etc. allocated during the load.
-	///make sure you don't use the dynamics world containing objects after you call this method
-	virtual void deleteAllData();
-
-	void	setVerboseMode(int verboseMode)
-	{
-		m_verboseMode = verboseMode;
-	}
-
-	int getVerboseMode() const
-	{
-		return m_verboseMode;
-	}
-
-		// query for data
-	int	getNumCollisionShapes() const;
-	btCollisionShape* getCollisionShapeByIndex(int index);
-	int getNumRigidBodies() const;
-	btCollisionObject* getRigidBodyByIndex(int index) const;
-	int getNumConstraints() const;
-
-	int getNumBvhs() const;
-	btOptimizedBvh*  getBvhByIndex(int index) const;
-	int getNumTriangleInfoMaps() const;
-	btTriangleInfoMap* getTriangleInfoMapByIndex(int index) const;
-
-	// queris involving named objects
-	btCollisionShape* getCollisionShapeByName(const char* name);
-	btCollisionObject* getCollisionObjectByName(const char* name);
-
-
-	const char*	getNameForPointer(const void* ptr) const;
-
-	///those virtuals are called by load and can be overridden by the user
-
-
-
-	//bodies
-
-	virtual btCollisionObject*  createCollisionObject(	const btTransform& startTransform,	btCollisionShape* shape,const char* bodyName);
-
-	///shapes
-
-	virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
-	virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
-	virtual btCollisionShape* createSphereShape(btScalar radius);
-	virtual btCollisionShape* createCapsuleShapeX(btScalar radius, btScalar height);
-	virtual btCollisionShape* createCapsuleShapeY(btScalar radius, btScalar height);
-	virtual btCollisionShape* createCapsuleShapeZ(btScalar radius, btScalar height);
-
-	virtual btCollisionShape* createCylinderShapeX(btScalar radius,btScalar height);
-	virtual btCollisionShape* createCylinderShapeY(btScalar radius,btScalar height);
-	virtual btCollisionShape* createCylinderShapeZ(btScalar radius,btScalar height);
-	virtual btCollisionShape* createConeShapeX(btScalar radius,btScalar height);
-	virtual btCollisionShape* createConeShapeY(btScalar radius,btScalar height);
-	virtual btCollisionShape* createConeShapeZ(btScalar radius,btScalar height);
-	virtual class btTriangleIndexVertexArray*	createTriangleMeshContainer();
-	virtual	btBvhTriangleMeshShape* createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh);
-	virtual btCollisionShape* createConvexTriangleMeshShape(btStridingMeshInterface* trimesh);
-#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
-	virtual btGImpactMeshShape* createGimpactShape(btStridingMeshInterface* trimesh);
-#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
-	virtual btStridingMeshInterfaceData* createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData);
-
-	virtual class btConvexHullShape* createConvexHullShape();
-	virtual class btCompoundShape* createCompoundShape();
-	virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScalingbtBvhTriangleMeshShape);
-
-	virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres);
-
-	virtual btTriangleIndexVertexArray* createMeshInterface(btStridingMeshInterfaceData& meshData);
-
-	///acceleration and connectivity structures
-	virtual btOptimizedBvh*	createOptimizedBvh();
-	virtual btTriangleInfoMap* createTriangleInfoMap();
-
-
-
-
-};
-
-
-#endif //BT_WORLD_IMPORTER_H
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/src/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
deleted file mode 100644
index d158f7d6..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,378 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-*/
-
-#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "LinearMath/btAabbUtil2.h"
-#include "btManifoldResult.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btShapePairCallback gCompoundChildShapePairCallback = 0;
-
-btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
-:btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
-m_isSwapped(isSwapped),
-m_sharedManifold(ci.m_manifold)
-{
-	m_ownsManifold = false;
-
-	const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
-	btAssert (colObjWrap->getCollisionShape()->isCompound());
-	
-	const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
-	m_compoundShapeRevision = compoundShape->getUpdateRevision();
-	
-	
-	preallocateChildAlgorithms(body0Wrap,body1Wrap);
-}
-
-void	btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-{
-	const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
-	const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
-	btAssert (colObjWrap->getCollisionShape()->isCompound());
-	
-	const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
-
-	int numChildren = compoundShape->getNumChildShapes();
-	int i;
-	
-	m_childCollisionAlgorithms.resize(numChildren);
-	for (i=0;i<numChildren;i++)
-	{
-		if (compoundShape->getDynamicAabbTree())
-		{
-			m_childCollisionAlgorithms[i] = 0;
-		} else
-		{
-			
-			const btCollisionShape* childShape = compoundShape->getChildShape(i);
-
-			btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform(),-1,i);//wrong child trans, but unused (hopefully)
-			m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap,otherObjWrap,m_sharedManifold);
-		}
-	}
-}
-
-void	btCompoundCollisionAlgorithm::removeChildAlgorithms()
-{
-	int numChildren = m_childCollisionAlgorithms.size();
-	int i;
-	for (i=0;i<numChildren;i++)
-	{
-		if (m_childCollisionAlgorithms[i])
-		{
-			m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
-			m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
-		}
-	}
-}
-
-btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
-{
-	removeChildAlgorithms();
-}
-
-
-
-
-struct	btCompoundLeafCallback : btDbvt::ICollide
-{
-
-public:
-
-	const btCollisionObjectWrapper* m_compoundColObjWrap;
-	const btCollisionObjectWrapper* m_otherObjWrap;
-	btDispatcher* m_dispatcher;
-	const btDispatcherInfo& m_dispatchInfo;
-	btManifoldResult*	m_resultOut;
-	btCollisionAlgorithm**	m_childCollisionAlgorithms;
-	btPersistentManifold*	m_sharedManifold;
-	
-	btCompoundLeafCallback (const btCollisionObjectWrapper* compoundObjWrap,const btCollisionObjectWrapper* otherObjWrap,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult*	resultOut,btCollisionAlgorithm**	childCollisionAlgorithms,btPersistentManifold*	sharedManifold)
-		:m_compoundColObjWrap(compoundObjWrap),m_otherObjWrap(otherObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
-		m_childCollisionAlgorithms(childCollisionAlgorithms),
-		m_sharedManifold(sharedManifold)
-	{
-
-	}
-
-
-	void	ProcessChildShape(const btCollisionShape* childShape,int index)
-	{
-		btAssert(index>=0);
-		const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
-		btAssert(index<compoundShape->getNumChildShapes());
-
-
-		//backup
-		btTransform	orgTrans = m_compoundColObjWrap->getWorldTransform();
-		
-		const btTransform& childTrans = compoundShape->getChildTransform(index);
-		btTransform	newChildWorldTrans = orgTrans*childTrans ;
-
-		//perform an AABB check first
-		btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
-		childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
-		m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
-
-		if (gCompoundChildShapePairCallback)
-		{
-			if (!gCompoundChildShapePairCallback(m_otherObjWrap->getCollisionShape(), childShape))
-				return;
-		}
-
-		if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
-		{
-
-			btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans,-1,index);
-
-
-			//the contactpoint is still projected back using the original inverted worldtrans
-			if (!m_childCollisionAlgorithms[index])
-				m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap,m_otherObjWrap,m_sharedManifold);
-
-			
-			const btCollisionObjectWrapper* tmpWrap = 0;
-
-			///detect swapping case
-			if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
-			{
-				tmpWrap = m_resultOut->getBody0Wrap();
-				m_resultOut->setBody0Wrap(&compoundWrap);
-				m_resultOut->setShapeIdentifiersA(-1,index);
-			} else
-			{
-				tmpWrap = m_resultOut->getBody1Wrap();
-				m_resultOut->setBody1Wrap(&compoundWrap);
-				m_resultOut->setShapeIdentifiersB(-1,index);
-			}
-
-
-			m_childCollisionAlgorithms[index]->processCollision(&compoundWrap,m_otherObjWrap,m_dispatchInfo,m_resultOut);
-
-#if 0
-			if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
-			{
-				btVector3 worldAabbMin,worldAabbMax;
-				m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
-				m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1));
-			}
-#endif
-
-			if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
-			{
-				m_resultOut->setBody0Wrap(tmpWrap);
-			} else
-			{
-				m_resultOut->setBody1Wrap(tmpWrap);
-			}
-			
-		}
-	}
-	void		Process(const btDbvtNode* leaf)
-	{
-		int index = leaf->dataAsInt;
-
-		const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
-		const btCollisionShape* childShape = compoundShape->getChildShape(index);
-
-#if 0
-		if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
-		{
-			btVector3 worldAabbMin,worldAabbMax;
-			btTransform	orgTrans = m_compoundColObjWrap->getWorldTransform();
-			btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax);
-			m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
-		}
-#endif
-
-		ProcessChildShape(childShape,index);
-
-	}
-};
-
-
-
-
-
-
-void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
-	const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
-
-	btAssert (colObjWrap->getCollisionShape()->isCompound());
-	const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
-
-	///btCompoundShape might have changed:
-	////make sure the internal child collision algorithm caches are still valid
-	if (compoundShape->getUpdateRevision() != m_compoundShapeRevision)
-	{
-		///clear and update all
-		removeChildAlgorithms();
-		
-		preallocateChildAlgorithms(body0Wrap,body1Wrap);
-		m_compoundShapeRevision = compoundShape->getUpdateRevision();
-	}
-
-	if (m_childCollisionAlgorithms.size()==0)
-		return;
-    
-	const btDbvt* tree = compoundShape->getDynamicAabbTree();
-	//use a dynamic aabb tree to cull potential child-overlaps
-	btCompoundLeafCallback  callback(colObjWrap,otherObjWrap,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
-
-	///we need to refresh all contact manifolds
-	///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
-	///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
-	{
-		int i;
-		manifoldArray.resize(0);
-		for (i=0;i<m_childCollisionAlgorithms.size();i++)
-		{
-			if (m_childCollisionAlgorithms[i])
-			{
-				m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
-				for (int m=0;m<manifoldArray.size();m++)
-				{
-					if (manifoldArray[m]->getNumContacts())
-					{
-						resultOut->setPersistentManifold(manifoldArray[m]);
-						resultOut->refreshContactPoints();
-						resultOut->setPersistentManifold(0);//??necessary?
-					}
-				}
-				manifoldArray.resize(0);
-			}
-		}
-	}
-
-	if (tree)
-	{
-
-		btVector3 localAabbMin,localAabbMax;
-		btTransform otherInCompoundSpace;
-		otherInCompoundSpace = colObjWrap->getWorldTransform().inverse() * otherObjWrap->getWorldTransform();
-		otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
-
-		const ATTRIBUTE_ALIGNED16(btDbvtVolume)	bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
-		//process all children, that overlap with  the given AABB bounds
-		tree->collideTVNoStackAlloc(tree->m_root,bounds,stack2,callback);
-
-	} else
-	{
-		//iterate over all children, perform an AABB check inside ProcessChildShape
-		int numChildren = m_childCollisionAlgorithms.size();
-		int i;
-		for (i=0;i<numChildren;i++)
-		{
-			callback.ProcessChildShape(compoundShape->getChildShape(i),i);
-		}
-	}
-
-	{
-				//iterate over all children, perform an AABB check inside ProcessChildShape
-		int numChildren = m_childCollisionAlgorithms.size();
-		int i;
-		manifoldArray.resize(0);
-        const btCollisionShape* childShape = 0;
-        btTransform	orgTrans;
-        
-        btTransform	newChildWorldTrans;
-        btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;        
-        
-		for (i=0;i<numChildren;i++)
-		{
-			if (m_childCollisionAlgorithms[i])
-			{
-				childShape = compoundShape->getChildShape(i);
-			//if not longer overlapping, remove the algorithm
-				orgTrans = colObjWrap->getWorldTransform();
-                
-				const btTransform& childTrans = compoundShape->getChildTransform(i);
-                newChildWorldTrans = orgTrans*childTrans ;
-
-				//perform an AABB check first
-				childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
-				otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
-
-				if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
-				{
-					m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
-					m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
-					m_childCollisionAlgorithms[i] = 0;
-				}
-			}
-		}
-	}
-}
-
-btScalar	btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	btAssert(0);
-	//needs to be fixed, using btCollisionObjectWrapper and NOT modifying internal data structures
-	btCollisionObject* colObj = m_isSwapped? body1 : body0;
-	btCollisionObject* otherObj = m_isSwapped? body0 : body1;
-
-	btAssert (colObj->getCollisionShape()->isCompound());
-	
-	btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
-
-	//We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
-	//If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
-	//given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
-	//determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
-	//then use each overlapping node AABB against Tree0
-	//and vise versa.
-
-	btScalar hitFraction = btScalar(1.);
-
-	int numChildren = m_childCollisionAlgorithms.size();
-	int i;
-    btTransform	orgTrans;
-    btScalar frac;
-	for (i=0;i<numChildren;i++)
-	{
-		//btCollisionShape* childShape = compoundShape->getChildShape(i);
-
-		//backup
-        orgTrans = colObj->getWorldTransform();
-	
-		const btTransform& childTrans = compoundShape->getChildTransform(i);
-		//btTransform	newChildWorldTrans = orgTrans*childTrans ;
-		colObj->setWorldTransform( orgTrans*childTrans );
-
-		//btCollisionShape* tmpShape = colObj->getCollisionShape();
-		//colObj->internalSetTemporaryCollisionShape( childShape );
-        frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
-		if (frac<hitFraction)
-		{
-			hitFraction = frac;
-		}
-		//revert back
-		//colObj->internalSetTemporaryCollisionShape( tmpShape);
-		colObj->setWorldTransform( orgTrans);
-	}
-	return hitFraction;
-
-}
-
-
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h b/src/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
deleted file mode 100644
index d2086fbc..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
+++ /dev/null
@@ -1,104 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-*/
-
-#ifndef BT_COMPOUND_COLLISION_ALGORITHM_H
-#define BT_COMPOUND_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-class btDispatcher;
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "btCollisionCreateFunc.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-class btDispatcher;
-class btCollisionObject;
-
-class btCollisionShape;
-typedef bool (*btShapePairCallback)(const btCollisionShape* pShape0, const btCollisionShape* pShape1);
-extern btShapePairCallback gCompoundChildShapePairCallback;
-
-/// btCompoundCollisionAlgorithm  supports collision between CompoundCollisionShapes and other collision shapes
-class btCompoundCollisionAlgorithm  : public btActivatingCollisionAlgorithm
-{
-	btNodeStack stack2;
-	btManifoldArray manifoldArray;
-
-protected:
-	btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
-	bool m_isSwapped;
-
-	class btPersistentManifold*	m_sharedManifold;
-	bool					m_ownsManifold;
-
-
-	int	m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated
-	
-	void	removeChildAlgorithms();
-	
-	void	preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
-
-public:
-
-	btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
-
-	virtual ~btCompoundCollisionAlgorithm();
-
-	btCollisionAlgorithm* getChildAlgorithm (int n) const
-	{
-		return m_childCollisionAlgorithms[n];
-	}
-
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	btScalar	calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
-	{
-		int i;
-		for (i=0;i<m_childCollisionAlgorithms.size();i++)
-		{
-			if (m_childCollisionAlgorithms[i])
-				m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
-		}
-	}
-
-	
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
-			return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
-		}
-	};
-
-	struct SwappedCreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
-			return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
-		}
-	};
-
-};
-
-#endif //BT_COMPOUND_COLLISION_ALGORITHM_H
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp b/src/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
deleted file mode 100644
index 1d64d84b..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,426 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-*/
-
-#include "btCompoundCompoundCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "LinearMath/btAabbUtil2.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-
-btShapePairCallback gCompoundCompoundChildShapePairCallback = 0;
-
-btCompoundCompoundCollisionAlgorithm::btCompoundCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
-:btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,isSwapped)
-{
-
-	void* ptr = btAlignedAlloc(sizeof(btHashedSimplePairCache),16);
-	m_childCollisionAlgorithmCache= new(ptr) btHashedSimplePairCache();
-
-	const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
-	btAssert (col0ObjWrap->getCollisionShape()->isCompound());
-
-	const btCollisionObjectWrapper* col1ObjWrap = body1Wrap;
-	btAssert (col1ObjWrap->getCollisionShape()->isCompound());
-	
-	const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
-	m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
-
-	const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
-	m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
-	
-	
-}
-
-
-btCompoundCompoundCollisionAlgorithm::~btCompoundCompoundCollisionAlgorithm()
-{
-	removeChildAlgorithms();
-	m_childCollisionAlgorithmCache->~btHashedSimplePairCache();
-	btAlignedFree(m_childCollisionAlgorithmCache);
-}
-
-void	btCompoundCompoundCollisionAlgorithm::getAllContactManifolds(btManifoldArray&	manifoldArray)
-{
-	int i;
-	btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
-	for (i=0;i<pairs.size();i++)
-	{
-		if (pairs[i].m_userPointer)
-		{
-			
-			((btCollisionAlgorithm*)pairs[i].m_userPointer)->getAllContactManifolds(manifoldArray);
-		}
-	}
-}
-
-
-void	btCompoundCompoundCollisionAlgorithm::removeChildAlgorithms()
-{
-	btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
-
-	int numChildren = pairs.size();
-	int i;
-	for (i=0;i<numChildren;i++)
-	{
-		if (pairs[i].m_userPointer)
-		{
-			btCollisionAlgorithm* algo = (btCollisionAlgorithm*) pairs[i].m_userPointer;
-			algo->~btCollisionAlgorithm();
-			m_dispatcher->freeCollisionAlgorithm(algo);
-		}
-	}
-	m_childCollisionAlgorithmCache->removeAllPairs();
-}
-
-struct	btCompoundCompoundLeafCallback : btDbvt::ICollide
-{
-	int m_numOverlapPairs;
-
-
-	const btCollisionObjectWrapper* m_compound0ColObjWrap;
-	const btCollisionObjectWrapper* m_compound1ColObjWrap;
-	btDispatcher* m_dispatcher;
-	const btDispatcherInfo& m_dispatchInfo;
-	btManifoldResult*	m_resultOut;
-	
-	
-	class btHashedSimplePairCache*	m_childCollisionAlgorithmCache;
-	
-	btPersistentManifold*	m_sharedManifold;
-	
-	btCompoundCompoundLeafCallback (const btCollisionObjectWrapper* compound1ObjWrap,
-									const btCollisionObjectWrapper* compound0ObjWrap,
-									btDispatcher* dispatcher,
-									const btDispatcherInfo& dispatchInfo,
-									btManifoldResult*	resultOut,
-									btHashedSimplePairCache* childAlgorithmsCache,
-									btPersistentManifold*	sharedManifold)
-		:m_numOverlapPairs(0),m_compound0ColObjWrap(compound1ObjWrap),m_compound1ColObjWrap(compound0ObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
-		m_childCollisionAlgorithmCache(childAlgorithmsCache),
-		m_sharedManifold(sharedManifold)
-	{
-
-	}
-
-
-
-	
-	void		Process(const btDbvtNode* leaf0,const btDbvtNode* leaf1)
-	{
-		m_numOverlapPairs++;
-
-
-		int childIndex0 = leaf0->dataAsInt;
-		int childIndex1 = leaf1->dataAsInt;
-		
-
-		btAssert(childIndex0>=0);
-		btAssert(childIndex1>=0);
-
-
-		const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(m_compound0ColObjWrap->getCollisionShape());
-		btAssert(childIndex0<compoundShape0->getNumChildShapes());
-
-		const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(m_compound1ColObjWrap->getCollisionShape());
-		btAssert(childIndex1<compoundShape1->getNumChildShapes());
-
-		const btCollisionShape* childShape0 = compoundShape0->getChildShape(childIndex0);
-		const btCollisionShape* childShape1 = compoundShape1->getChildShape(childIndex1);
-
-		//backup
-		btTransform	orgTrans0 = m_compound0ColObjWrap->getWorldTransform();
-		const btTransform& childTrans0 = compoundShape0->getChildTransform(childIndex0);
-		btTransform	newChildWorldTrans0 = orgTrans0*childTrans0 ;
-		
-		btTransform	orgTrans1 = m_compound1ColObjWrap->getWorldTransform();
-		const btTransform& childTrans1 = compoundShape1->getChildTransform(childIndex1);
-		btTransform	newChildWorldTrans1 = orgTrans1*childTrans1 ;
-		
-
-		//perform an AABB check first
-		btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
-		childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
-		childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
-		
-		if (gCompoundCompoundChildShapePairCallback)
-		{
-			if (!gCompoundCompoundChildShapePairCallback(childShape0,childShape1))
-				return;
-		}
-
-		if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
-		{
-			btCollisionObjectWrapper compoundWrap0(this->m_compound0ColObjWrap,childShape0, m_compound0ColObjWrap->getCollisionObject(),newChildWorldTrans0,-1,childIndex0);
-			btCollisionObjectWrapper compoundWrap1(this->m_compound1ColObjWrap,childShape1,m_compound1ColObjWrap->getCollisionObject(),newChildWorldTrans1,-1,childIndex1);
-			
-
-			btSimplePair* pair = m_childCollisionAlgorithmCache->findPair(childIndex0,childIndex1);
-
-			btCollisionAlgorithm* colAlgo = 0;
-
-			if (pair)
-			{
-				colAlgo = (btCollisionAlgorithm*)pair->m_userPointer;
-				
-			} else
-			{
-				colAlgo = m_dispatcher->findAlgorithm(&compoundWrap0,&compoundWrap1,m_sharedManifold);
-				pair = m_childCollisionAlgorithmCache->addOverlappingPair(childIndex0,childIndex1);
-				btAssert(pair);
-				pair->m_userPointer = colAlgo;
-			}
-
-			btAssert(colAlgo);
-						
-			const btCollisionObjectWrapper* tmpWrap0 = 0;
-			const btCollisionObjectWrapper* tmpWrap1 = 0;
-
-			tmpWrap0 = m_resultOut->getBody0Wrap();
-			tmpWrap1 = m_resultOut->getBody1Wrap();
-
-			m_resultOut->setBody0Wrap(&compoundWrap0);
-			m_resultOut->setBody1Wrap(&compoundWrap1);
-
-			m_resultOut->setShapeIdentifiersA(-1,childIndex0);
-			m_resultOut->setShapeIdentifiersB(-1,childIndex1);
-
-
-			colAlgo->processCollision(&compoundWrap0,&compoundWrap1,m_dispatchInfo,m_resultOut);
-			
-			m_resultOut->setBody0Wrap(tmpWrap0);
-			m_resultOut->setBody1Wrap(tmpWrap1);
-			
-
-
-		}
-	}
-};
-
-
-static DBVT_INLINE bool		MyIntersect(	const btDbvtAabbMm& a,
-								  const btDbvtAabbMm& b, const btTransform& xform)
-{
-	btVector3 newmin,newmax;
-	btTransformAabb(b.Mins(),b.Maxs(),0.f,xform,newmin,newmax);
-	btDbvtAabbMm newb = btDbvtAabbMm::FromMM(newmin,newmax);
-	return Intersect(a,newb);
-}
-
-
-static inline void		MycollideTT(	const btDbvtNode* root0,
-								  const btDbvtNode* root1,
-								  const btTransform& xform,
-								  btCompoundCompoundLeafCallback* callback)
-{
-
-		if(root0&&root1)
-		{
-			int								depth=1;
-			int								treshold=btDbvt::DOUBLE_STACKSIZE-4;
-			btAlignedObjectArray<btDbvt::sStkNN>	stkStack;
-			stkStack.resize(btDbvt::DOUBLE_STACKSIZE);
-			stkStack[0]=btDbvt::sStkNN(root0,root1);
-			do	{
-				btDbvt::sStkNN	p=stkStack[--depth];
-				if(MyIntersect(p.a->volume,p.b->volume,xform))
-				{
-					if(depth>treshold)
-					{
-						stkStack.resize(stkStack.size()*2);
-						treshold=stkStack.size()-4;
-					}
-					if(p.a->isinternal())
-					{
-						if(p.b->isinternal())
-						{					
-							stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b->childs[0]);
-							stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b->childs[0]);
-							stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b->childs[1]);
-							stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b->childs[1]);
-						}
-						else
-						{
-							stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b);
-							stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b);
-						}
-					}
-					else
-					{
-						if(p.b->isinternal())
-						{
-							stkStack[depth++]=btDbvt::sStkNN(p.a,p.b->childs[0]);
-							stkStack[depth++]=btDbvt::sStkNN(p.a,p.b->childs[1]);
-						}
-						else
-						{
-							callback->Process(p.a,p.b);
-						}
-					}
-				}
-			} while(depth);
-		}
-}
-
-void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-
-	const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
-	const btCollisionObjectWrapper* col1ObjWrap= body1Wrap;
-
-	btAssert (col0ObjWrap->getCollisionShape()->isCompound());
-	btAssert (col1ObjWrap->getCollisionShape()->isCompound());
-	const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
-	const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
-
-	const btDbvt* tree0 = compoundShape0->getDynamicAabbTree();
-	const btDbvt* tree1 = compoundShape1->getDynamicAabbTree();
-	if (!tree0 || !tree1)
-	{
-		return btCompoundCollisionAlgorithm::processCollision(body0Wrap,body1Wrap,dispatchInfo,resultOut);
-	}
-	///btCompoundShape might have changed:
-	////make sure the internal child collision algorithm caches are still valid
-	if ((compoundShape0->getUpdateRevision() != m_compoundShapeRevision0) || (compoundShape1->getUpdateRevision() != m_compoundShapeRevision1))
-	{
-		///clear all
-		removeChildAlgorithms();
-		m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
-		m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
-
-	}
-
-
-	///we need to refresh all contact manifolds
-	///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
-	///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
-	{
-		int i;
-		btManifoldArray manifoldArray;
-		btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
-		for (i=0;i<pairs.size();i++)
-		{
-			if (pairs[i].m_userPointer)
-			{
-				btCollisionAlgorithm* algo = (btCollisionAlgorithm*) pairs[i].m_userPointer;
-				algo->getAllContactManifolds(manifoldArray);
-				for (int m=0;m<manifoldArray.size();m++)
-				{
-					if (manifoldArray[m]->getNumContacts())
-					{
-						resultOut->setPersistentManifold(manifoldArray[m]);
-						resultOut->refreshContactPoints();
-						resultOut->setPersistentManifold(0);
-					}
-				}
-				manifoldArray.resize(0);
-			}
-		}
-	}
-
-
-	
-
-	btCompoundCompoundLeafCallback callback(col0ObjWrap,col1ObjWrap,this->m_dispatcher,dispatchInfo,resultOut,this->m_childCollisionAlgorithmCache,m_sharedManifold);
-
-
-	const btTransform	xform=col0ObjWrap->getWorldTransform().inverse()*col1ObjWrap->getWorldTransform();
-	MycollideTT(tree0->m_root,tree1->m_root,xform,&callback);
-
-	//printf("#compound-compound child/leaf overlap =%d                      \r",callback.m_numOverlapPairs);
-
-	//remove non-overlapping child pairs
-
-	{
-		btAssert(m_removePairs.size()==0);
-
-		//iterate over all children, perform an AABB check inside ProcessChildShape
-		btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
-		
-		int i;
-		btManifoldArray	manifoldArray;
-        
-		
-
-        
-        
-        btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;        
-        
-		for (i=0;i<pairs.size();i++)
-		{
-			if (pairs[i].m_userPointer)
-			{
-				btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
-
-				{
-					btTransform	orgTrans0;
-					const btCollisionShape* childShape0 = 0;
-					
-					btTransform	newChildWorldTrans0;
-					btTransform	orgInterpolationTrans0;
-					childShape0 = compoundShape0->getChildShape(pairs[i].m_indexA);
-					orgTrans0 = col0ObjWrap->getWorldTransform();
-					orgInterpolationTrans0 = col0ObjWrap->getWorldTransform();
-					const btTransform& childTrans0 = compoundShape0->getChildTransform(pairs[i].m_indexA);
-					newChildWorldTrans0 = orgTrans0*childTrans0 ;
-					childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
-				}
-
-				{
-					btTransform	orgInterpolationTrans1;
-					const btCollisionShape* childShape1 = 0;
-					btTransform	orgTrans1;
-					btTransform	newChildWorldTrans1;
-
-					childShape1 = compoundShape1->getChildShape(pairs[i].m_indexB);
-					orgTrans1 = col1ObjWrap->getWorldTransform();
-					orgInterpolationTrans1 = col1ObjWrap->getWorldTransform();
-					const btTransform& childTrans1 = compoundShape1->getChildTransform(pairs[i].m_indexB);
-					newChildWorldTrans1 = orgTrans1*childTrans1 ;
-					childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
-				}
-				
-				
-
-				if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
-				{
-					algo->~btCollisionAlgorithm();
-					m_dispatcher->freeCollisionAlgorithm(algo);
-					m_removePairs.push_back(btSimplePair(pairs[i].m_indexA,pairs[i].m_indexB));
-				}
-			}
-		}
-		for (int i=0;i<m_removePairs.size();i++)
-		{
-			m_childCollisionAlgorithmCache->removeOverlappingPair(m_removePairs[i].m_indexA,m_removePairs[i].m_indexB);
-		}
-		m_removePairs.clear();
-	}
-
-}
-
-btScalar	btCompoundCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	btAssert(0);
-	return 0.f;
-
-}
-
-
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h b/src/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h
deleted file mode 100644
index 06a762f2..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-*/
-
-#ifndef BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
-#define BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
-
-#include "btCompoundCollisionAlgorithm.h"
-
-#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-class btDispatcher;
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "BulletCollision/CollisionDispatch/btHashedSimplePairCache.h"
-class btDispatcher;
-class btCollisionObject;
-
-class btCollisionShape;
-typedef bool (*btShapePairCallback)(const btCollisionShape* pShape0, const btCollisionShape* pShape1);
-extern btShapePairCallback gCompoundCompoundChildShapePairCallback;
-
-/// btCompoundCompoundCollisionAlgorithm  supports collision between two btCompoundCollisionShape shapes
-class btCompoundCompoundCollisionAlgorithm  : public btCompoundCollisionAlgorithm
-{
-
-	class btHashedSimplePairCache*	m_childCollisionAlgorithmCache;
-	btSimplePairArray m_removePairs;
-
-
-	int	m_compoundShapeRevision0;//to keep track of changes, so that childAlgorithm array can be updated
-	int	m_compoundShapeRevision1;
-	
-	void	removeChildAlgorithms();
-	
-//	void	preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
-
-public:
-
-	btCompoundCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
-
-	virtual ~btCompoundCompoundCollisionAlgorithm();
-
-	
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	btScalar	calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray);
-	
-	
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm));
-			return new(mem) btCompoundCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
-		}
-	};
-
-	struct SwappedCreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm));
-			return new(mem) btCompoundCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
-		}
-	};
-
-};
-
-#endif //BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp b/src/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
deleted file mode 100644
index 1cb3d2e7..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
+++ /dev/null
@@ -1,242 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btConvex2dConvex2dAlgorithm.h"
-
-//#include <stdio.h>
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
-
-
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
-
-
-
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface*			simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
-{
-	m_simplexSolver = simplexSolver;
-	m_pdSolver = pdSolver;
-}
-
-btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc() 
-{ 
-}
-
-btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int /* numPerturbationIterations */, int /* minimumPointsPerturbationThreshold */)
-: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
-m_simplexSolver(simplexSolver),
-m_pdSolver(pdSolver),
-m_ownManifold (false),
-m_manifoldPtr(mf),
-m_lowLevelOfDetail(false)
-{
-	(void)body0Wrap;
-	(void)body1Wrap;
-}
-
-
-
-
-btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm()
-{
-	if (m_ownManifold)
-	{
-		if (m_manifoldPtr)
-			m_dispatcher->releaseManifold(m_manifoldPtr);
-	}
-}
-
-void	btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
-{
-	m_lowLevelOfDetail = useLowLevel;
-}
-
-
-
-extern btScalar gContactBreakingThreshold;
-
-
-//
-// Convex-Convex collision algorithm
-//
-void btConvex2dConvex2dAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-
-	if (!m_manifoldPtr)
-	{
-		//swapped?
-		m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
-		m_ownManifold = true;
-	}
-	resultOut->setPersistentManifold(m_manifoldPtr);
-
-	//comment-out next line to test multi-contact generation
-	//resultOut->getPersistentManifold()->clearManifold();
-
-
-	const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
-	const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
-
-	btVector3  normalOnB;
-	btVector3  pointOnBWorld;
-
-	{
-
-
-		btGjkPairDetector::ClosestPointInput input;
-
-		btGjkPairDetector	gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
-		//TODO: if (dispatchInfo.m_useContinuous)
-		gjkPairDetector.setMinkowskiA(min0);
-		gjkPairDetector.setMinkowskiB(min1);
-
-		{
-			input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
-			input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
-		}
-
-		input.m_transformA = body0Wrap->getWorldTransform();
-		input.m_transformB = body1Wrap->getWorldTransform();
-
-		gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
-
-		btVector3 v0,v1;
-		btVector3 sepNormalWorldSpace;
-
-	}
-
-	if (m_ownManifold)
-	{
-		resultOut->refreshContactPoints();
-	}
-
-}
-
-
-
-
-btScalar	btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	(void)resultOut;
-	(void)dispatchInfo;
-	///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
-
-	///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
-	///col0->m_worldTransform,
-	btScalar resultFraction = btScalar(1.);
-
-
-	btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
-	btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
-
-	if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
-		squareMot1 < col1->getCcdSquareMotionThreshold())
-		return resultFraction;
-
-
-	//An adhoc way of testing the Continuous Collision Detection algorithms
-	//One object is approximated as a sphere, to simplify things
-	//Starting in penetration should report no time of impact
-	//For proper CCD, better accuracy and handling of 'allowed' penetration should be added
-	//also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
-
-
-	/// Convex0 against sphere for Convex1
-	{
-		btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
-
-		btSphereShape	sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
-		btConvexCast::CastResult result;
-		btVoronoiSimplexSolver voronoiSimplex;
-		//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
-		///Simplification, one object is simplified as a sphere
-		btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
-		//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
-		if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
-			col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
-		{
-
-			//store result.m_fraction in both bodies
-
-			if (col0->getHitFraction()> result.m_fraction)
-				col0->setHitFraction( result.m_fraction );
-
-			if (col1->getHitFraction() > result.m_fraction)
-				col1->setHitFraction( result.m_fraction);
-
-			if (resultFraction > result.m_fraction)
-				resultFraction = result.m_fraction;
-
-		}
-
-
-
-
-	}
-
-	/// Sphere (for convex0) against Convex1
-	{
-		btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
-
-		btSphereShape	sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
-		btConvexCast::CastResult result;
-		btVoronoiSimplexSolver voronoiSimplex;
-		//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
-		///Simplification, one object is simplified as a sphere
-		btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
-		//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
-		if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
-			col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
-		{
-
-			//store result.m_fraction in both bodies
-
-			if (col0->getHitFraction()	> result.m_fraction)
-				col0->setHitFraction( result.m_fraction);
-
-			if (col1->getHitFraction() > result.m_fraction)
-				col1->setHitFraction( result.m_fraction);
-
-			if (resultFraction > result.m_fraction)
-				resultFraction = result.m_fraction;
-
-		}
-	}
-
-	return resultFraction;
-
-}
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h b/src/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
deleted file mode 100644
index 24d13367..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
-#define BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
-
-#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
-
-class btConvexPenetrationDepthSolver;
-
-
-///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape
-///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation
-class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
-{
-	btSimplexSolverInterface*		m_simplexSolver;
-	btConvexPenetrationDepthSolver* m_pdSolver;
-
-	
-	bool	m_ownManifold;
-	btPersistentManifold*	m_manifoldPtr;
-	bool			m_lowLevelOfDetail;
-	
-public:
-
-	btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
-
-
-	virtual ~btConvex2dConvex2dAlgorithm();
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
-	{
-		///should we use m_ownManifold to avoid adding duplicates?
-		if (m_manifoldPtr && m_ownManifold)
-			manifoldArray.push_back(m_manifoldPtr);
-	}
-
-
-	void	setLowLevelOfDetail(bool useLowLevel);
-
-
-	const btPersistentManifold*	getManifold()
-	{
-		return m_manifoldPtr;
-	}
-
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-
-		btConvexPenetrationDepthSolver*		m_pdSolver;
-		btSimplexSolverInterface*			m_simplexSolver;
-		int m_numPerturbationIterations;
-		int m_minimumPointsPerturbationThreshold;
-
-		CreateFunc(btSimplexSolverInterface*			simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
-		
-		virtual ~CreateFunc();
-
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm));
-			return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
-		}
-	};
-
-
-};
-
-#endif //BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/src/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
deleted file mode 100644
index a2c46524..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,334 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btConvexConcaveCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionShapes/btConcaveShape.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
-: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
-m_btConvexTriangleCallback(ci.m_dispatcher1, body0Wrap, body1Wrap, isSwapped),
-m_isSwapped(isSwapped)
-{
-}
-
-btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm()
-{
-}
-
-void	btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray&	manifoldArray)
-{
-	if (m_btConvexTriangleCallback.m_manifoldPtr)
-	{
-		manifoldArray.push_back(m_btConvexTriangleCallback.m_manifoldPtr);
-	}
-}
-
-
-btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher*  dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped):
-	  m_dispatcher(dispatcher),
-	m_dispatchInfoPtr(0)
-{
-	m_convexBodyWrap = isSwapped? body1Wrap:body0Wrap;
-	m_triBodyWrap = isSwapped? body0Wrap:body1Wrap;
-	
-	  //
-	  // create the manifold from the dispatcher 'manifold pool'
-	  //
-	  m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBodyWrap->getCollisionObject(),m_triBodyWrap->getCollisionObject());
-
-  	  clearCache();
-}
-
-btConvexTriangleCallback::~btConvexTriangleCallback()
-{
-	clearCache();
-	m_dispatcher->releaseManifold( m_manifoldPtr );
-  
-}
-  
-
-void	btConvexTriangleCallback::clearCache()
-{
-	m_dispatcher->clearManifold(m_manifoldPtr);
-}
-
-
-void btConvexTriangleCallback::processTriangle(btVector3* triangle,int
-partId, int triangleIndex)
-{
-
-	if (!TestTriangleAgainstAabb2(triangle, m_aabbMin, m_aabbMax))
-	{
-		return;
-	}
-
-        //just for debugging purposes
-        //printf("triangle %d",m_triangleCount++);
-
-
-
-	btCollisionAlgorithmConstructionInfo ci;
-	ci.m_dispatcher1 = m_dispatcher;
-
-
-
-#if 0	
-	
-	///debug drawing of the overlapping triangles
-	if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
-	{
-		const btCollisionObject* ob = const_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
-		btVector3 color(1,1,0);
-		btTransform& tr = ob->getWorldTransform();
-		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
-		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
-		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
-	}
-#endif
-	
-	if (m_convexBodyWrap->getCollisionShape()->isConvex())
-	{
-		btTriangleShape tm(triangle[0],triangle[1],triangle[2]);	
-		tm.setMargin(m_collisionMarginTriangle);
-		
-		
-		btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform(),partId,triangleIndex);//correct transform?
-		btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap,&triObWrap,m_manifoldPtr);
-
-		const btCollisionObjectWrapper* tmpWrap = 0;
-
-		if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
-		{
-			tmpWrap = m_resultOut->getBody0Wrap();
-			m_resultOut->setBody0Wrap(&triObWrap);
-			m_resultOut->setShapeIdentifiersA(partId,triangleIndex);
-		}
-		else
-		{
-			tmpWrap = m_resultOut->getBody1Wrap();
-			m_resultOut->setBody1Wrap(&triObWrap);
-			m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
-		}
-	
-		colAlgo->processCollision(m_convexBodyWrap,&triObWrap,*m_dispatchInfoPtr,m_resultOut);
-
-		if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
-		{
-			m_resultOut->setBody0Wrap(tmpWrap);
-		} else
-		{
-			m_resultOut->setBody1Wrap(tmpWrap);
-		}
-		
-
-
-		colAlgo->~btCollisionAlgorithm();
-		ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
-	}
-
-}
-
-
-
-void	btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
-{
-	m_convexBodyWrap = convexBodyWrap;
-	m_triBodyWrap = triBodyWrap;
-
-	m_dispatchInfoPtr = &dispatchInfo;
-	m_collisionMarginTriangle = collisionMarginTriangle;
-	m_resultOut = resultOut;
-
-	//recalc aabbs
-	btTransform convexInTriangleSpace;
-	convexInTriangleSpace = m_triBodyWrap->getWorldTransform().inverse() * m_convexBodyWrap->getWorldTransform();
-	const btCollisionShape* convexShape = static_cast<const btCollisionShape*>(m_convexBodyWrap->getCollisionShape());
-	//CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
-	convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
-	btScalar extraMargin = collisionMarginTriangle;
-	btVector3 extra(extraMargin,extraMargin,extraMargin);
-
-	m_aabbMax += extra;
-	m_aabbMin -= extra;
-	
-}
-
-void btConvexConcaveCollisionAlgorithm::clearCache()
-{
-	m_btConvexTriangleCallback.clearCache();
-
-}
-
-void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	
-	
-	const btCollisionObjectWrapper* convexBodyWrap = m_isSwapped ? body1Wrap : body0Wrap;
-	const btCollisionObjectWrapper* triBodyWrap = m_isSwapped ? body0Wrap : body1Wrap;
-
-	if (triBodyWrap->getCollisionShape()->isConcave())
-	{
-
-
-		
-		const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triBodyWrap->getCollisionShape());
-		
-		if (convexBodyWrap->getCollisionShape()->isConvex())
-		{
-			btScalar collisionMarginTriangle = concaveShape->getMargin();
-					
-			resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
-			m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,convexBodyWrap,triBodyWrap,resultOut);
-
-			m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(),triBodyWrap->getCollisionObject());
-
-			concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
-			
-			resultOut->refreshContactPoints();
-
-			m_btConvexTriangleCallback.clearWrapperData();
-	
-		}
-	
-	}
-
-}
-
-
-btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	(void)resultOut;
-	(void)dispatchInfo;
-	btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
-	btCollisionObject* triBody = m_isSwapped ? body0 : body1;
-
-
-	//quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
-
-	//only perform CCD above a certain threshold, this prevents blocking on the long run
-	//because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
-	btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
-	if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
-	{
-		return btScalar(1.);
-	}
-
-	//const btVector3& from = convexbody->m_worldTransform.getOrigin();
-	//btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
-	//todo: only do if the motion exceeds the 'radius'
-
-	btTransform triInv = triBody->getWorldTransform().inverse();
-	btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
-	btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
-
-	struct LocalTriangleSphereCastCallback	: public btTriangleCallback
-	{
-		btTransform m_ccdSphereFromTrans;
-		btTransform m_ccdSphereToTrans;
-		btTransform	m_meshTransform;
-
-		btScalar	m_ccdSphereRadius;
-		btScalar	m_hitFraction;
-	
-
-		LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
-			:m_ccdSphereFromTrans(from),
-			m_ccdSphereToTrans(to),
-			m_ccdSphereRadius(ccdSphereRadius),
-			m_hitFraction(hitFraction)
-		{			
-		}
-		
-		
-		virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
-		{
-			(void)partId;
-			(void)triangleIndex;
-			//do a swept sphere for now
-			btTransform ident;
-			ident.setIdentity();
-			btConvexCast::CastResult castResult;
-			castResult.m_fraction = m_hitFraction;
-			btSphereShape	pointShape(m_ccdSphereRadius);
-			btTriangleShape	triShape(triangle[0],triangle[1],triangle[2]);
-			btVoronoiSimplexSolver	simplexSolver;
-			btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
-			//GjkConvexCast	convexCaster(&pointShape,convexShape,&simplexSolver);
-			//ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
-			//local space?
-
-			if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
-				ident,ident,castResult))
-			{
-				if (m_hitFraction > castResult.m_fraction)
-					m_hitFraction = castResult.m_fraction;
-			}
-
-		}
-
-	};
-
-
-	
-
-	
-	if (triBody->getCollisionShape()->isConcave())
-	{
-		btVector3 rayAabbMin = convexFromLocal.getOrigin();
-		rayAabbMin.setMin(convexToLocal.getOrigin());
-		btVector3 rayAabbMax = convexFromLocal.getOrigin();
-		rayAabbMax.setMax(convexToLocal.getOrigin());
-		btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
-		rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
-		rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
-
-		btScalar curHitFraction = btScalar(1.); //is this available?
-		LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
-			convexbody->getCcdSweptSphereRadius(),curHitFraction);
-
-		raycastCallback.m_hitFraction = convexbody->getHitFraction();
-
-		btCollisionObject* concavebody = triBody;
-
-		btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
-		
-		if (triangleMesh)
-		{
-			triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
-		}
-	
-
-
-		if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
-		{
-			convexbody->setHitFraction( raycastCallback.m_hitFraction);
-			return raycastCallback.m_hitFraction;
-		}
-	}
-
-	return btScalar(1.);
-
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h b/src/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
deleted file mode 100644
index 93d842ef..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
-#define BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-class btDispatcher;
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "btCollisionCreateFunc.h"
-
-///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
-ATTRIBUTE_ALIGNED16(class)  btConvexTriangleCallback : public btTriangleCallback
-{
-
-	btVector3	m_aabbMin;
-	btVector3	m_aabbMax ;
-
-	const btCollisionObjectWrapper* m_convexBodyWrap;
-	const btCollisionObjectWrapper* m_triBodyWrap;
-
-
-
-	btManifoldResult* m_resultOut;
-	btDispatcher*	m_dispatcher;
-	const btDispatcherInfo* m_dispatchInfoPtr;
-	btScalar m_collisionMarginTriangle;
-	
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-int	m_triangleCount;
-	
-	btPersistentManifold*	m_manifoldPtr;
-
-	btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
-
-	void	setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut);
-
-	void	clearWrapperData()
-	{
-		m_convexBodyWrap = 0;
-		m_triBodyWrap = 0;
-	}
-	virtual ~btConvexTriangleCallback();
-
-	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
-	
-	void clearCache();
-
-	SIMD_FORCE_INLINE const btVector3& getAabbMin() const
-	{
-		return m_aabbMin;
-	}
-	SIMD_FORCE_INLINE const btVector3& getAabbMax() const
-	{
-		return m_aabbMax;
-	}
-
-};
-
-
-
-
-/// btConvexConcaveCollisionAlgorithm  supports collision between convex shapes and (concave) trianges meshes.
-ATTRIBUTE_ALIGNED16(class)  btConvexConcaveCollisionAlgorithm  : public btActivatingCollisionAlgorithm
-{
-
-	btConvexTriangleCallback m_btConvexTriangleCallback;
-
-	bool	m_isSwapped;
-
-
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
-
-	virtual ~btConvexConcaveCollisionAlgorithm();
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	btScalar	calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray);
-	
-	void	clearCache();
-
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
-			return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
-		}
-	};
-
-	struct SwappedCreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
-			return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
-		}
-	};
-
-};
-
-#endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp b/src/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
deleted file mode 100644
index b9cc0418..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
+++ /dev/null
@@ -1,786 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///Specialized capsule-capsule collision algorithm has been added for Bullet 2.75 release to increase ragdoll performance
-///If you experience problems with capsule-capsule collision, try to define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER and report it in the Bullet forums
-///with reproduction case
-//define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER 1
-//#define ZERO_MARGIN
-
-#include "btConvexConvexAlgorithm.h"
-
-//#include <stdio.h>
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-
-
-
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
-
-
-
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-///////////
-
-
-
-static SIMD_FORCE_INLINE void segmentsClosestPoints(
-	btVector3& ptsVector,
-	btVector3& offsetA,
-	btVector3& offsetB,
-	btScalar& tA, btScalar& tB,
-	const btVector3& translation,
-	const btVector3& dirA, btScalar hlenA,
-	const btVector3& dirB, btScalar hlenB )
-{
-	// compute the parameters of the closest points on each line segment
-
-	btScalar dirA_dot_dirB = btDot(dirA,dirB);
-	btScalar dirA_dot_trans = btDot(dirA,translation);
-	btScalar dirB_dot_trans = btDot(dirB,translation);
-
-	btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB;
-
-	if ( denom == 0.0f ) {
-		tA = 0.0f;
-	} else {
-		tA = ( dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB ) / denom;
-		if ( tA < -hlenA )
-			tA = -hlenA;
-		else if ( tA > hlenA )
-			tA = hlenA;
-	}
-
-	tB = tA * dirA_dot_dirB - dirB_dot_trans;
-
-	if ( tB < -hlenB ) {
-		tB = -hlenB;
-		tA = tB * dirA_dot_dirB + dirA_dot_trans;
-
-		if ( tA < -hlenA )
-			tA = -hlenA;
-		else if ( tA > hlenA )
-			tA = hlenA;
-	} else if ( tB > hlenB ) {
-		tB = hlenB;
-		tA = tB * dirA_dot_dirB + dirA_dot_trans;
-
-		if ( tA < -hlenA )
-			tA = -hlenA;
-		else if ( tA > hlenA )
-			tA = hlenA;
-	}
-
-	// compute the closest points relative to segment centers.
-
-	offsetA = dirA * tA;
-	offsetB = dirB * tB;
-
-	ptsVector = translation - offsetA + offsetB;
-}
-
-
-static SIMD_FORCE_INLINE btScalar capsuleCapsuleDistance(
-	btVector3& normalOnB,
-	btVector3& pointOnB,
-	btScalar capsuleLengthA,
-	btScalar	capsuleRadiusA,
-	btScalar capsuleLengthB,
-	btScalar	capsuleRadiusB,
-	int capsuleAxisA,
-	int capsuleAxisB,
-	const btTransform& transformA,
-	const btTransform& transformB,
-	btScalar distanceThreshold )
-{
-	btVector3 directionA = transformA.getBasis().getColumn(capsuleAxisA);
-	btVector3 translationA = transformA.getOrigin();
-	btVector3 directionB = transformB.getBasis().getColumn(capsuleAxisB);
-	btVector3 translationB = transformB.getOrigin();
-
-	// translation between centers
-
-	btVector3 translation = translationB - translationA;
-
-	// compute the closest points of the capsule line segments
-
-	btVector3 ptsVector;           // the vector between the closest points
-	
-	btVector3 offsetA, offsetB;    // offsets from segment centers to their closest points
-	btScalar tA, tB;              // parameters on line segment
-
-	segmentsClosestPoints( ptsVector, offsetA, offsetB, tA, tB, translation,
-						   directionA, capsuleLengthA, directionB, capsuleLengthB );
-
-	btScalar distance = ptsVector.length() - capsuleRadiusA - capsuleRadiusB;
-
-	if ( distance > distanceThreshold )
-		return distance;
-
-	btScalar lenSqr = ptsVector.length2();
-	if (lenSqr<= (SIMD_EPSILON*SIMD_EPSILON))
-	{
-		//degenerate case where 2 capsules are likely at the same location: take a vector tangential to 'directionA'
-		btVector3 q;
-		btPlaneSpace1(directionA,normalOnB,q);
-	} else
-	{
-		// compute the contact normal
-		normalOnB = ptsVector*-btRecipSqrt(lenSqr);
-	}
-	pointOnB = transformB.getOrigin()+offsetB + normalOnB * capsuleRadiusB;
-
-	return distance;
-}
-
-
-
-
-
-
-
-//////////
-
-
-
-
-
-btConvexConvexAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface*			simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
-{
-	m_numPerturbationIterations = 0;
-	m_minimumPointsPerturbationThreshold = 3;
-	m_simplexSolver = simplexSolver;
-	m_pdSolver = pdSolver;
-}
-
-btConvexConvexAlgorithm::CreateFunc::~CreateFunc() 
-{ 
-}
-
-btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
-: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
-m_simplexSolver(simplexSolver),
-m_pdSolver(pdSolver),
-m_ownManifold (false),
-m_manifoldPtr(mf),
-m_lowLevelOfDetail(false),
-#ifdef USE_SEPDISTANCE_UTIL2
-m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
-			  (static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
-#endif
-m_numPerturbationIterations(numPerturbationIterations),
-m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
-{
-	(void)body0Wrap;
-	(void)body1Wrap;
-}
-
-
-
-
-btConvexConvexAlgorithm::~btConvexConvexAlgorithm()
-{
-	if (m_ownManifold)
-	{
-		if (m_manifoldPtr)
-			m_dispatcher->releaseManifold(m_manifoldPtr);
-	}
-}
-
-void	btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
-{
-	m_lowLevelOfDetail = useLowLevel;
-}
-
-
-struct btPerturbedContactResult : public btManifoldResult
-{
-	btManifoldResult* m_originalManifoldResult;
-	btTransform m_transformA;
-	btTransform m_transformB;
-	btTransform	m_unPerturbedTransform;
-	bool	m_perturbA;
-	btIDebugDraw*	m_debugDrawer;
-
-
-	btPerturbedContactResult(btManifoldResult* originalResult,const btTransform& transformA,const btTransform& transformB,const btTransform& unPerturbedTransform,bool perturbA,btIDebugDraw* debugDrawer)
-		:m_originalManifoldResult(originalResult),
-		m_transformA(transformA),
-		m_transformB(transformB),
-		m_unPerturbedTransform(unPerturbedTransform),
-		m_perturbA(perturbA),
-		m_debugDrawer(debugDrawer)
-	{
-	}
-	virtual ~ btPerturbedContactResult()
-	{
-	}
-
-	virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar orgDepth)
-	{
-		btVector3 endPt,startPt;
-		btScalar newDepth;
-		btVector3 newNormal;
-
-		if (m_perturbA)
-		{
-			btVector3 endPtOrg = pointInWorld + normalOnBInWorld*orgDepth;
-			endPt = (m_unPerturbedTransform*m_transformA.inverse())(endPtOrg);
-			newDepth = (endPt -  pointInWorld).dot(normalOnBInWorld);
-			startPt = endPt+normalOnBInWorld*newDepth;
-		} else
-		{
-			endPt = pointInWorld + normalOnBInWorld*orgDepth;
-			startPt = (m_unPerturbedTransform*m_transformB.inverse())(pointInWorld);
-			newDepth = (endPt -  startPt).dot(normalOnBInWorld);
-			
-		}
-
-//#define DEBUG_CONTACTS 1
-#ifdef DEBUG_CONTACTS
-		m_debugDrawer->drawLine(startPt,endPt,btVector3(1,0,0));
-		m_debugDrawer->drawSphere(startPt,0.05,btVector3(0,1,0));
-		m_debugDrawer->drawSphere(endPt,0.05,btVector3(0,0,1));
-#endif //DEBUG_CONTACTS
-
-		
-		m_originalManifoldResult->addContactPoint(normalOnBInWorld,startPt,newDepth);
-	}
-
-};
-
-extern btScalar gContactBreakingThreshold;
-
-
-//
-// Convex-Convex collision algorithm
-//
-void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-
-	if (!m_manifoldPtr)
-	{
-		//swapped?
-		m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
-		m_ownManifold = true;
-	}
-	resultOut->setPersistentManifold(m_manifoldPtr);
-
-	//comment-out next line to test multi-contact generation
-	//resultOut->getPersistentManifold()->clearManifold();
-	
-
-	const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
-	const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
-
-	btVector3  normalOnB;
-		btVector3  pointOnBWorld;
-#ifndef BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
-	if ((min0->getShapeType() == CAPSULE_SHAPE_PROXYTYPE) && (min1->getShapeType() == CAPSULE_SHAPE_PROXYTYPE))
-	{
-		btCapsuleShape* capsuleA = (btCapsuleShape*) min0;
-		btCapsuleShape* capsuleB = (btCapsuleShape*) min1;
-	//	btVector3 localScalingA = capsuleA->getLocalScaling();
-	//	btVector3 localScalingB = capsuleB->getLocalScaling();
-		
-		btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
-
-		btScalar dist = capsuleCapsuleDistance(normalOnB,	pointOnBWorld,capsuleA->getHalfHeight(),capsuleA->getRadius(),
-			capsuleB->getHalfHeight(),capsuleB->getRadius(),capsuleA->getUpAxis(),capsuleB->getUpAxis(),
-			body0Wrap->getWorldTransform(),body1Wrap->getWorldTransform(),threshold);
-
-		if (dist<threshold)
-		{
-			btAssert(normalOnB.length2()>=(SIMD_EPSILON*SIMD_EPSILON));
-			resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);	
-		}
-		resultOut->refreshContactPoints();
-		return;
-	}
-#endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
-
-
-
-
-#ifdef USE_SEPDISTANCE_UTIL2
-	if (dispatchInfo.m_useConvexConservativeDistanceUtil)
-	{
-		m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform());
-	}
-
-	if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0.f)
-#endif //USE_SEPDISTANCE_UTIL2
-
-	{
-
-	
-	btGjkPairDetector::ClosestPointInput input;
-
-	btGjkPairDetector	gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
-	//TODO: if (dispatchInfo.m_useContinuous)
-	gjkPairDetector.setMinkowskiA(min0);
-	gjkPairDetector.setMinkowskiB(min1);
-
-#ifdef USE_SEPDISTANCE_UTIL2
-	if (dispatchInfo.m_useConvexConservativeDistanceUtil)
-	{
-		input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
-	} else
-#endif //USE_SEPDISTANCE_UTIL2
-	{
-		//if (dispatchInfo.m_convexMaxDistanceUseCPT)
-		//{
-		//	input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactProcessingThreshold();
-		//} else
-		//{
-		input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
-//		}
-
-		input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
-	}
-
-	input.m_transformA = body0Wrap->getWorldTransform();
-	input.m_transformB = body1Wrap->getWorldTransform();
-
-
-
-	
-
-#ifdef USE_SEPDISTANCE_UTIL2
-	btScalar sepDist = 0.f;
-	if (dispatchInfo.m_useConvexConservativeDistanceUtil)
-	{
-		sepDist = gjkPairDetector.getCachedSeparatingDistance();
-		if (sepDist>SIMD_EPSILON)
-		{
-			sepDist += dispatchInfo.m_convexConservativeDistanceThreshold;
-			//now perturbe directions to get multiple contact points
-			
-		}
-	}
-#endif //USE_SEPDISTANCE_UTIL2
-
-	if (min0->isPolyhedral() && min1->isPolyhedral())
-	{
-
-
-		struct btDummyResult : public btDiscreteCollisionDetectorInterface::Result
-		{
-			virtual void setShapeIdentifiersA(int partId0,int index0){}
-			virtual void setShapeIdentifiersB(int partId1,int index1){}
-			virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) 
-			{
-			}
-		};
-
-		
-		struct btWithoutMarginResult : public btDiscreteCollisionDetectorInterface::Result
-		{
-			btDiscreteCollisionDetectorInterface::Result* m_originalResult;
-			btVector3	m_reportedNormalOnWorld;
-			btScalar m_marginOnA;
-			btScalar m_marginOnB;
-			btScalar	m_reportedDistance;
-			
-			bool		m_foundResult;
-			btWithoutMarginResult(btDiscreteCollisionDetectorInterface::Result* result, btScalar marginOnA, btScalar marginOnB)
-			:m_originalResult(result),
-			m_marginOnA(marginOnA),
-			m_marginOnB(marginOnB),
-			m_foundResult(false)
-			{
-			}
-			
-			virtual void setShapeIdentifiersA(int partId0,int index0){}
-			virtual void setShapeIdentifiersB(int partId1,int index1){}
-			virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorldOrg,btScalar depthOrg) 
-			{
-				m_reportedDistance = depthOrg;
-				m_reportedNormalOnWorld = normalOnBInWorld;
-				
-				btVector3 adjustedPointB = pointInWorldOrg - normalOnBInWorld*m_marginOnB;
-				m_reportedDistance = depthOrg+(m_marginOnA+m_marginOnB);
-				if (m_reportedDistance<0.f)
-				{
-					m_foundResult = true;					
-				}
-				m_originalResult->addContactPoint(normalOnBInWorld,adjustedPointB,m_reportedDistance);
-			}
-		};
-
-		
-		btDummyResult dummy;
-
-///btBoxShape is an exception: its vertices are created WITH margin so don't subtract it
-
-		btScalar min0Margin = min0->getShapeType()==BOX_SHAPE_PROXYTYPE? 0.f : min0->getMargin();
-		btScalar min1Margin = min1->getShapeType()==BOX_SHAPE_PROXYTYPE? 0.f : min1->getMargin();
-
-		btWithoutMarginResult	withoutMargin(resultOut, min0Margin,min1Margin);
-
-		btPolyhedralConvexShape* polyhedronA = (btPolyhedralConvexShape*) min0;
-		btPolyhedralConvexShape* polyhedronB = (btPolyhedralConvexShape*) min1;
-		if (polyhedronA->getConvexPolyhedron() && polyhedronB->getConvexPolyhedron())
-		{
-
-
-			
-
-			btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
-
-			btScalar minDist = -1e30f;
-			btVector3 sepNormalWorldSpace;
-			bool foundSepAxis  = true;
-
-			if (dispatchInfo.m_enableSatConvex)
-			{
-				foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
-					*polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
-					body0Wrap->getWorldTransform(), 
-					body1Wrap->getWorldTransform(),
-					sepNormalWorldSpace,*resultOut);
-			} else
-			{
-#ifdef ZERO_MARGIN
-				gjkPairDetector.setIgnoreMargin(true);
-				gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
-#else
-
-
-				gjkPairDetector.getClosestPoints(input,withoutMargin,dispatchInfo.m_debugDraw);
-				//gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
-#endif //ZERO_MARGIN
-				//btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
-				//if (l2>SIMD_EPSILON)
-				{
-					sepNormalWorldSpace = withoutMargin.m_reportedNormalOnWorld;//gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
-					//minDist = -1e30f;//gjkPairDetector.getCachedSeparatingDistance();
-					minDist = withoutMargin.m_reportedDistance;//gjkPairDetector.getCachedSeparatingDistance()+min0->getMargin()+min1->getMargin();
-	
-#ifdef ZERO_MARGIN
-					foundSepAxis = true;//gjkPairDetector.getCachedSeparatingDistance()<0.f;
-#else
-					foundSepAxis = withoutMargin.m_foundResult && minDist<0;//-(min0->getMargin()+min1->getMargin());
-#endif
-				}
-			}
-			if (foundSepAxis)
-			{
-				
-//				printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
-
-				worldVertsB1.resize(0);
-				btPolyhedralContactClipping::clipHullAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
-					body0Wrap->getWorldTransform(), 
-																 body1Wrap->getWorldTransform(), minDist-threshold, threshold, worldVertsB1,worldVertsB2,
-																 *resultOut);
- 				
-			}
-			if (m_ownManifold)
-			{
-				resultOut->refreshContactPoints();
-			}
-			return;
-
-		} else
-		{
-			//we can also deal with convex versus triangle (without connectivity data)
-			if (polyhedronA->getConvexPolyhedron() && polyhedronB->getShapeType()==TRIANGLE_SHAPE_PROXYTYPE)
-			{
-
-				btVertexArray vertices;
-				btTriangleShape* tri = (btTriangleShape*)polyhedronB;
-				vertices.push_back(	body1Wrap->getWorldTransform()*tri->m_vertices1[0]);
-				vertices.push_back(	body1Wrap->getWorldTransform()*tri->m_vertices1[1]);
-				vertices.push_back(	body1Wrap->getWorldTransform()*tri->m_vertices1[2]);
-				
-				//tri->initializePolyhedralFeatures();
-
-				btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
-
-				btVector3 sepNormalWorldSpace;
-				btScalar minDist =-1e30f;
-				btScalar maxDist = threshold;
-				
-				bool foundSepAxis = false;
-				if (0)
-				{
-					polyhedronB->initializePolyhedralFeatures();
-					 foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
-					*polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
-					body0Wrap->getWorldTransform(), 
-					body1Wrap->getWorldTransform(),
-					sepNormalWorldSpace,*resultOut);
-				//	 printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
-
-				} else
-				{
-#ifdef ZERO_MARGIN
-					gjkPairDetector.setIgnoreMargin(true);
-					gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
-#else
-					gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
-#endif//ZERO_MARGIN
-					
-					btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
-					if (l2>SIMD_EPSILON)
-					{
-						sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
-						//minDist = gjkPairDetector.getCachedSeparatingDistance();
-						//maxDist = threshold;
-						minDist = gjkPairDetector.getCachedSeparatingDistance()-min0->getMargin()-min1->getMargin();
-						foundSepAxis = true;
-					}
-				}
-
-				
-			if (foundSepAxis)
-			{
-				worldVertsB2.resize(0);
-				btPolyhedralContactClipping::clipFaceAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(), 
-					body0Wrap->getWorldTransform(), vertices, worldVertsB2,minDist-threshold, maxDist, *resultOut);
-			}
-				
-				
-				if (m_ownManifold)
-				{
-					resultOut->refreshContactPoints();
-				}
-				
-				return;
-			}
-			
-		}
-
-
-	}
-	
-	gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
-
-	//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
-	
-	//perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
-	if (m_numPerturbationIterations && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
-	{
-		
-		int i;
-		btVector3 v0,v1;
-		btVector3 sepNormalWorldSpace;
-		btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
-	
-		if (l2>SIMD_EPSILON)
-		{
-			sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
-			
-			btPlaneSpace1(sepNormalWorldSpace,v0,v1);
-
-
-			bool perturbeA = true;
-			const btScalar angleLimit = 0.125f * SIMD_PI;
-			btScalar perturbeAngle;
-			btScalar radiusA = min0->getAngularMotionDisc();
-			btScalar radiusB = min1->getAngularMotionDisc();
-			if (radiusA < radiusB)
-			{
-				perturbeAngle = gContactBreakingThreshold /radiusA;
-				perturbeA = true;
-			} else
-			{
-				perturbeAngle = gContactBreakingThreshold / radiusB;
-				perturbeA = false;
-			}
-			if ( perturbeAngle > angleLimit ) 
-					perturbeAngle = angleLimit;
-
-			btTransform unPerturbedTransform;
-			if (perturbeA)
-			{
-				unPerturbedTransform = input.m_transformA;
-			} else
-			{
-				unPerturbedTransform = input.m_transformB;
-			}
-			
-			for ( i=0;i<m_numPerturbationIterations;i++)
-			{
-				if (v0.length2()>SIMD_EPSILON)
-				{
-				btQuaternion perturbeRot(v0,perturbeAngle);
-				btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
-				btQuaternion rotq(sepNormalWorldSpace,iterationAngle);
-				
-				
-				if (perturbeA)
-				{
-					input.m_transformA.setBasis(  btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body0Wrap->getWorldTransform().getBasis());
-					input.m_transformB = body1Wrap->getWorldTransform();
-	#ifdef DEBUG_CONTACTS
-					dispatchInfo.m_debugDraw->drawTransform(input.m_transformA,10.0);
-	#endif //DEBUG_CONTACTS
-				} else
-				{
-					input.m_transformA = body0Wrap->getWorldTransform();
-					input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body1Wrap->getWorldTransform().getBasis());
-	#ifdef DEBUG_CONTACTS
-					dispatchInfo.m_debugDraw->drawTransform(input.m_transformB,10.0);
-	#endif
-				}
-				
-				btPerturbedContactResult perturbedResultOut(resultOut,input.m_transformA,input.m_transformB,unPerturbedTransform,perturbeA,dispatchInfo.m_debugDraw);
-				gjkPairDetector.getClosestPoints(input,perturbedResultOut,dispatchInfo.m_debugDraw);
-				}
-			}
-		}
-	}
-
-	
-
-#ifdef USE_SEPDISTANCE_UTIL2
-	if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist>SIMD_EPSILON))
-	{
-		m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0->getWorldTransform(),body1->getWorldTransform());
-	}
-#endif //USE_SEPDISTANCE_UTIL2
-
-
-	}
-
-	if (m_ownManifold)
-	{
-		resultOut->refreshContactPoints();
-	}
-
-}
-
-
-
-bool disableCcd = false;
-btScalar	btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	(void)resultOut;
-	(void)dispatchInfo;
-	///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
-    
-	///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
-	///col0->m_worldTransform,
-	btScalar resultFraction = btScalar(1.);
-
-
-	btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
-	btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
-    
-	if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
-		squareMot1 < col1->getCcdSquareMotionThreshold())
-		return resultFraction;
-
-	if (disableCcd)
-		return btScalar(1.);
-
-
-	//An adhoc way of testing the Continuous Collision Detection algorithms
-	//One object is approximated as a sphere, to simplify things
-	//Starting in penetration should report no time of impact
-	//For proper CCD, better accuracy and handling of 'allowed' penetration should be added
-	//also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
-
-		
-	/// Convex0 against sphere for Convex1
-	{
-		btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
-
-		btSphereShape	sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
-		btConvexCast::CastResult result;
-		btVoronoiSimplexSolver voronoiSimplex;
-		//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
-		///Simplification, one object is simplified as a sphere
-		btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
-		//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
-		if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
-			col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
-		{
-		
-			//store result.m_fraction in both bodies
-		
-			if (col0->getHitFraction()> result.m_fraction)
-				col0->setHitFraction( result.m_fraction );
-
-			if (col1->getHitFraction() > result.m_fraction)
-				col1->setHitFraction( result.m_fraction);
-
-			if (resultFraction > result.m_fraction)
-				resultFraction = result.m_fraction;
-
-		}
-		
-		
-
-
-	}
-
-	/// Sphere (for convex0) against Convex1
-	{
-		btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
-
-		btSphereShape	sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
-		btConvexCast::CastResult result;
-		btVoronoiSimplexSolver voronoiSimplex;
-		//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
-		///Simplification, one object is simplified as a sphere
-		btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
-		//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
-		if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
-			col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
-		{
-		
-			//store result.m_fraction in both bodies
-		
-			if (col0->getHitFraction()	> result.m_fraction)
-				col0->setHitFraction( result.m_fraction);
-
-			if (col1->getHitFraction() > result.m_fraction)
-				col1->setHitFraction( result.m_fraction);
-
-			if (resultFraction > result.m_fraction)
-				resultFraction = result.m_fraction;
-
-		}
-	}
-	
-	return resultFraction;
-
-}
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h b/src/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
deleted file mode 100644
index d0ff3b3c..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
+++ /dev/null
@@ -1,111 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_CONVEX_ALGORITHM_H
-#define BT_CONVEX_CONVEX_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-#include "btCollisionCreateFunc.h"
-#include "btCollisionDispatcher.h"
-#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
-#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"
-
-class btConvexPenetrationDepthSolver;
-
-///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise
-///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions.
-///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
-///for certain pairs that have a small size ratio
-
-//#define USE_SEPDISTANCE_UTIL2 1
-
-///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
-///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
-///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
-class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
-{
-#ifdef USE_SEPDISTANCE_UTIL2
-	btConvexSeparatingDistanceUtil	m_sepDistance;
-#endif
-	btSimplexSolverInterface*		m_simplexSolver;
-	btConvexPenetrationDepthSolver* m_pdSolver;
-
-	btVertexArray worldVertsB1;
-	btVertexArray worldVertsB2;
-	
-	bool	m_ownManifold;
-	btPersistentManifold*	m_manifoldPtr;
-	bool			m_lowLevelOfDetail;
-	
-	int m_numPerturbationIterations;
-	int m_minimumPointsPerturbationThreshold;
-
-
-	///cache separating vector to speedup collision detection
-	
-
-public:
-
-	btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
-
-	virtual ~btConvexConvexAlgorithm();
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
-	{
-		///should we use m_ownManifold to avoid adding duplicates?
-		if (m_manifoldPtr && m_ownManifold)
-			manifoldArray.push_back(m_manifoldPtr);
-	}
-
-
-	void	setLowLevelOfDetail(bool useLowLevel);
-
-
-	const btPersistentManifold*	getManifold()
-	{
-		return m_manifoldPtr;
-	}
-
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-
-		btConvexPenetrationDepthSolver*		m_pdSolver;
-		btSimplexSolverInterface*			m_simplexSolver;
-		int m_numPerturbationIterations;
-		int m_minimumPointsPerturbationThreshold;
-
-		CreateFunc(btSimplexSolverInterface*			simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
-		
-		virtual ~CreateFunc();
-
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
-			return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
-		}
-	};
-
-
-};
-
-#endif //BT_CONVEX_CONVEX_ALGORITHM_H
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp b/src/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
deleted file mode 100644
index cce2d95b..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btConvexPlaneCollisionAlgorithm.h"
-
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-//#include <stdio.h>
-
-btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold)
-: btCollisionAlgorithm(ci),
-m_ownManifold(false),
-m_manifoldPtr(mf),
-m_isSwapped(isSwapped),
-m_numPerturbationIterations(numPerturbationIterations),
-m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
-{
-	const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? col1Wrap : col0Wrap;
-	const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? col0Wrap : col1Wrap;
-
-	if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject()))
-	{
-		m_manifoldPtr = m_dispatcher->getNewManifold(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject());
-		m_ownManifold = true;
-	}
-}
-
-
-btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
-{
-	if (m_ownManifold)
-	{
-		if (m_manifoldPtr)
-			m_dispatcher->releaseManifold(m_manifoldPtr);
-	}
-}
-
-void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-    const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
-	const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
-
-	btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
-	btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
-
-    bool hasCollision = false;
-	const btVector3& planeNormal = planeShape->getPlaneNormal();
-	const btScalar& planeConstant = planeShape->getPlaneConstant();
-	
-	btTransform convexWorldTransform = convexObjWrap->getWorldTransform();
-	btTransform convexInPlaneTrans;
-	convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexWorldTransform;
-	//now perturbe the convex-world transform
-	convexWorldTransform.getBasis()*=btMatrix3x3(perturbeRot);
-	btTransform planeInConvex;
-	planeInConvex= convexWorldTransform.inverse() * planeObjWrap->getWorldTransform();
-	
-	btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
-
-	btVector3 vtxInPlane = convexInPlaneTrans(vtx);
-	btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
-
-	btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
-	btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
-
-	hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
-	resultOut->setPersistentManifold(m_manifoldPtr);
-	if (hasCollision)
-	{
-		/// report a contact. internally this will be kept persistent, and contact reduction is done
-		btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
-		btVector3 pOnB = vtxInPlaneWorld;
-		resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
-	}
-}
-
-
-void btConvexPlaneCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	(void)dispatchInfo;
-	if (!m_manifoldPtr)
-		return;
-
-	const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
-	const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
-
-	btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
-	btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
-
-	bool hasCollision = false;
-	const btVector3& planeNormal = planeShape->getPlaneNormal();
-	const btScalar& planeConstant = planeShape->getPlaneConstant();
-	btTransform planeInConvex;
-	planeInConvex= convexObjWrap->getWorldTransform().inverse() * planeObjWrap->getWorldTransform();
-	btTransform convexInPlaneTrans;
-	convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexObjWrap->getWorldTransform();
-
-	btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
-	btVector3 vtxInPlane = convexInPlaneTrans(vtx);
-	btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
-
-	btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
-	btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
-
-	hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
-	resultOut->setPersistentManifold(m_manifoldPtr);
-	if (hasCollision)
-	{
-		/// report a contact. internally this will be kept persistent, and contact reduction is done
-		btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
-		btVector3 pOnB = vtxInPlaneWorld;
-		resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
-	}
-
-	//the perturbation algorithm doesn't work well with implicit surfaces such as spheres, cylinder and cones:
-	//they keep on rolling forever because of the additional off-center contact points
-	//so only enable the feature for polyhedral shapes (btBoxShape, btConvexHullShape etc)
-	if (convexShape->isPolyhedral() && resultOut->getPersistentManifold()->getNumContacts()<m_minimumPointsPerturbationThreshold)
-	{
-		btVector3 v0,v1;
-		btPlaneSpace1(planeNormal,v0,v1);
-		//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
-
-		const btScalar angleLimit = 0.125f * SIMD_PI;
-		btScalar perturbeAngle;
-		btScalar radius = convexShape->getAngularMotionDisc();
-		perturbeAngle = gContactBreakingThreshold / radius;
-		if ( perturbeAngle > angleLimit ) 
-				perturbeAngle = angleLimit;
-
-		btQuaternion perturbeRot(v0,perturbeAngle);
-		for (int i=0;i<m_numPerturbationIterations;i++)
-		{
-			btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
-			btQuaternion rotq(planeNormal,iterationAngle);
-			collideSingleContact(rotq.inverse()*perturbeRot*rotq,body0Wrap,body1Wrap,dispatchInfo,resultOut);
-		}
-	}
-
-	if (m_ownManifold)
-	{
-		if (m_manifoldPtr->getNumContacts())
-		{
-			resultOut->refreshContactPoints();
-		}
-	}
-}
-
-btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	(void)resultOut;
-	(void)dispatchInfo;
-	(void)col0;
-	(void)col1;
-
-	//not yet
-	return btScalar(1.);
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h b/src/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
deleted file mode 100644
index d28c430c..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
-#define BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-class btPersistentManifold;
-#include "btCollisionDispatcher.h"
-
-#include "LinearMath/btVector3.h"
-
-/// btSphereBoxCollisionAlgorithm  provides sphere-box collision detection.
-/// Other features are frame-coherency (persistent data) and collision response.
-class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm
-{
-	bool		m_ownManifold;
-	btPersistentManifold*	m_manifoldPtr;
-	bool		m_isSwapped;
-	int			m_numPerturbationIterations;
-	int			m_minimumPointsPerturbationThreshold;
-
-public:
-
-	btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold);
-
-	virtual ~btConvexPlaneCollisionAlgorithm();
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	void collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
-	{
-		if (m_manifoldPtr && m_ownManifold)
-		{
-			manifoldArray.push_back(m_manifoldPtr);
-		}
-	}
-
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		int	m_numPerturbationIterations;
-		int m_minimumPointsPerturbationThreshold;
-			
-		CreateFunc() 
-			: m_numPerturbationIterations(1),
-			m_minimumPointsPerturbationThreshold(0)
-		{
-		}
-		
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
-			if (!m_swapped)
-			{
-				return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
-			} else
-			{
-				return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
-			}
-		}
-	};
-
-};
-
-#endif //BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp b/src/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
deleted file mode 100644
index 9a2e3394..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
+++ /dev/null
@@ -1,308 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btDefaultCollisionConfiguration.h"
-
-#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h"
-
-#include "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
-#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h"
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-#include "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-
-
-
-#include "LinearMath/btPoolAllocator.h"
-
-
-
-
-
-btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo)
-//btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(btStackAlloc*	stackAlloc,btPoolAllocator*	persistentManifoldPool,btPoolAllocator*	collisionAlgorithmPool)
-{
-
-	void* mem = btAlignedAlloc(sizeof(btVoronoiSimplexSolver),16);
-	m_simplexSolver = new (mem)btVoronoiSimplexSolver();
-
-	if (constructionInfo.m_useEpaPenetrationAlgorithm)
-	{
-		mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver),16);
-		m_pdSolver = new (mem)btGjkEpaPenetrationDepthSolver;
-	}else
-	{
-		mem = btAlignedAlloc(sizeof(btMinkowskiPenetrationDepthSolver),16);
-		m_pdSolver = new (mem)btMinkowskiPenetrationDepthSolver;
-	}
-	
-	//default CreationFunctions, filling the m_doubleDispatch table
-	mem = btAlignedAlloc(sizeof(btConvexConvexAlgorithm::CreateFunc),16);
-	m_convexConvexCreateFunc = new(mem) btConvexConvexAlgorithm::CreateFunc(m_simplexSolver,m_pdSolver);
-	mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16);
-	m_convexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::CreateFunc;
-	mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16);
-	m_swappedConvexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::SwappedCreateFunc;
-	mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::CreateFunc),16);
-	m_compoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::CreateFunc;
-
-	mem = btAlignedAlloc(sizeof(btCompoundCompoundCollisionAlgorithm::CreateFunc),16);
-	m_compoundCompoundCreateFunc = new (mem)btCompoundCompoundCollisionAlgorithm::CreateFunc;
-
-	mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::SwappedCreateFunc),16);
-	m_swappedCompoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::SwappedCreateFunc;
-	mem = btAlignedAlloc(sizeof(btEmptyAlgorithm::CreateFunc),16);
-	m_emptyCreateFunc = new(mem) btEmptyAlgorithm::CreateFunc;
-	
-	mem = btAlignedAlloc(sizeof(btSphereSphereCollisionAlgorithm::CreateFunc),16);
-	m_sphereSphereCF = new(mem) btSphereSphereCollisionAlgorithm::CreateFunc;
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
-	mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16);
-	m_sphereBoxCF = new(mem) btSphereBoxCollisionAlgorithm::CreateFunc;
-	mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16);
-	m_boxSphereCF = new (mem)btSphereBoxCollisionAlgorithm::CreateFunc;
-	m_boxSphereCF->m_swapped = true;
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-
-	mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16);
-	m_sphereTriangleCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc;
-	mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16);
-	m_triangleSphereCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc;
-	m_triangleSphereCF->m_swapped = true;
-	
-	mem = btAlignedAlloc(sizeof(btBoxBoxCollisionAlgorithm::CreateFunc),16);
-	m_boxBoxCF = new(mem)btBoxBoxCollisionAlgorithm::CreateFunc;
-
-	//convex versus plane
-	mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16);
-	m_convexPlaneCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc;
-	mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16);
-	m_planeConvexCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc;
-	m_planeConvexCF->m_swapped = true;
-	
-	///calculate maximum element size, big enough to fit any collision algorithm in the memory pool
-	int maxSize = sizeof(btConvexConvexAlgorithm);
-	int maxSize2 = sizeof(btConvexConcaveCollisionAlgorithm);
-	int maxSize3 = sizeof(btCompoundCollisionAlgorithm);
-	int maxSize4 = sizeof(btCompoundCompoundCollisionAlgorithm);
-
-	int	collisionAlgorithmMaxElementSize = btMax(maxSize,constructionInfo.m_customCollisionAlgorithmMaxElementSize);
-	collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
-	collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize3);
-	collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize4);
-		
-	if (constructionInfo.m_persistentManifoldPool)
-	{
-		m_ownsPersistentManifoldPool = false;
-		m_persistentManifoldPool = constructionInfo.m_persistentManifoldPool;
-	} else
-	{
-		m_ownsPersistentManifoldPool = true;
-		void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
-		m_persistentManifoldPool = new (mem) btPoolAllocator(sizeof(btPersistentManifold),constructionInfo.m_defaultMaxPersistentManifoldPoolSize);
-	}
-	
-	collisionAlgorithmMaxElementSize = (collisionAlgorithmMaxElementSize+16)&0xffffffffffff0;
-	if (constructionInfo.m_collisionAlgorithmPool)
-	{
-		m_ownsCollisionAlgorithmPool = false;
-		m_collisionAlgorithmPool = constructionInfo.m_collisionAlgorithmPool;
-	} else
-	{
-		m_ownsCollisionAlgorithmPool = true;
-		void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
-		m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
-	}
-
-
-}
-
-btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration()
-{
-	if (m_ownsCollisionAlgorithmPool)
-	{
-		m_collisionAlgorithmPool->~btPoolAllocator();
-		btAlignedFree(m_collisionAlgorithmPool);
-	}
-	if (m_ownsPersistentManifoldPool)
-	{
-		m_persistentManifoldPool->~btPoolAllocator();
-		btAlignedFree(m_persistentManifoldPool);
-	}
-
-	m_convexConvexCreateFunc->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree(	m_convexConvexCreateFunc);
-
-	m_convexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree( m_convexConcaveCreateFunc);
-	m_swappedConvexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree( m_swappedConvexConcaveCreateFunc);
-
-	m_compoundCreateFunc->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree( m_compoundCreateFunc);
-
-	m_compoundCompoundCreateFunc->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree(m_compoundCompoundCreateFunc);
-
-	m_swappedCompoundCreateFunc->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree( m_swappedCompoundCreateFunc);
-
-	m_emptyCreateFunc->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree( m_emptyCreateFunc);
-
-	m_sphereSphereCF->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree( m_sphereSphereCF);
-
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
-	m_sphereBoxCF->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree( m_sphereBoxCF);
-	m_boxSphereCF->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree( m_boxSphereCF);
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-
-	m_sphereTriangleCF->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree( m_sphereTriangleCF);
-	m_triangleSphereCF->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree( m_triangleSphereCF);
-	m_boxBoxCF->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree( m_boxBoxCF);
-
-	m_convexPlaneCF->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree( m_convexPlaneCF);
-	m_planeConvexCF->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree( m_planeConvexCF);
-
-	m_simplexSolver->~btVoronoiSimplexSolver();
-	btAlignedFree(m_simplexSolver);
-
-	m_pdSolver->~btConvexPenetrationDepthSolver();
-	
-	btAlignedFree(m_pdSolver);
-
-
-}
-
-
-btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1)
-{
-
-
-
-	if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
-	{
-		return	m_sphereSphereCF;
-	}
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
-	if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==BOX_SHAPE_PROXYTYPE))
-	{
-		return	m_sphereBoxCF;
-	}
-
-	if ((proxyType0 == BOX_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
-	{
-		return	m_boxSphereCF;
-	}
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-
-
-	if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE ) && (proxyType1==TRIANGLE_SHAPE_PROXYTYPE))
-	{
-		return	m_sphereTriangleCF;
-	}
-
-	if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE  ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
-	{
-		return	m_triangleSphereCF;
-	} 
-
-	if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
-	{
-		return m_boxBoxCF;
-	}
-	
-	if (btBroadphaseProxy::isConvex(proxyType0) && (proxyType1 == STATIC_PLANE_PROXYTYPE))
-	{
-		return m_convexPlaneCF;
-	}
-
-	if (btBroadphaseProxy::isConvex(proxyType1) && (proxyType0 == STATIC_PLANE_PROXYTYPE))
-	{
-		return m_planeConvexCF;
-	}
-	
-
-
-	if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
-	{
-		return m_convexConvexCreateFunc;
-	}
-
-	if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConcave(proxyType1))
-	{
-		return m_convexConcaveCreateFunc;
-	}
-
-	if (btBroadphaseProxy::isConvex(proxyType1) && btBroadphaseProxy::isConcave(proxyType0))
-	{
-		return m_swappedConvexConcaveCreateFunc;
-	}
-
-
-	if (btBroadphaseProxy::isCompound(proxyType0) && btBroadphaseProxy::isCompound(proxyType1))
-	{
-		return m_compoundCompoundCreateFunc;
-	}
-
-	if (btBroadphaseProxy::isCompound(proxyType0))
-	{
-		return m_compoundCreateFunc;
-	} else
-	{
-		if (btBroadphaseProxy::isCompound(proxyType1))
-		{
-			return m_swappedCompoundCreateFunc;
-		}
-	}
-
-	//failed to find an algorithm
-	return m_emptyCreateFunc;
-}
-
-void btDefaultCollisionConfiguration::setConvexConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
-{
-	btConvexConvexAlgorithm::CreateFunc* convexConvex = (btConvexConvexAlgorithm::CreateFunc*) m_convexConvexCreateFunc;
-	convexConvex->m_numPerturbationIterations = numPerturbationIterations;
-	convexConvex->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
-}
-
-void	btDefaultCollisionConfiguration::setPlaneConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
-{
-	btConvexPlaneCollisionAlgorithm::CreateFunc* cpCF = (btConvexPlaneCollisionAlgorithm::CreateFunc*)m_convexPlaneCF;
-	cpCF->m_numPerturbationIterations = numPerturbationIterations;
-	cpCF->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
-	
-	btConvexPlaneCollisionAlgorithm::CreateFunc* pcCF = (btConvexPlaneCollisionAlgorithm::CreateFunc*)m_planeConvexCF;
-	pcCF->m_numPerturbationIterations = numPerturbationIterations;
-	pcCF->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h b/src/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
deleted file mode 100644
index 2078420e..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_DEFAULT_COLLISION_CONFIGURATION
-#define BT_DEFAULT_COLLISION_CONFIGURATION
-
-#include "btCollisionConfiguration.h"
-class btVoronoiSimplexSolver;
-class btConvexPenetrationDepthSolver;
-
-struct	btDefaultCollisionConstructionInfo
-{
-	btPoolAllocator*	m_persistentManifoldPool;
-	btPoolAllocator*	m_collisionAlgorithmPool;
-	int					m_defaultMaxPersistentManifoldPoolSize;
-	int					m_defaultMaxCollisionAlgorithmPoolSize;
-	int					m_customCollisionAlgorithmMaxElementSize;
-	int					m_useEpaPenetrationAlgorithm;
-
-	btDefaultCollisionConstructionInfo()
-		:m_persistentManifoldPool(0),
-		m_collisionAlgorithmPool(0),
-		m_defaultMaxPersistentManifoldPoolSize(4096),
-		m_defaultMaxCollisionAlgorithmPoolSize(4096),
-		m_customCollisionAlgorithmMaxElementSize(0),
-		m_useEpaPenetrationAlgorithm(true)
-	{
-	}
-};
-
-
-
-///btCollisionConfiguration allows to configure Bullet collision detection
-///stack allocator, pool memory allocators
-///@todo: describe the meaning
-class	btDefaultCollisionConfiguration : public btCollisionConfiguration
-{
-
-protected:
-
-	int	m_persistentManifoldPoolSize;
-	
-
-	btPoolAllocator*	m_persistentManifoldPool;
-	bool	m_ownsPersistentManifoldPool;
-
-
-	btPoolAllocator*	m_collisionAlgorithmPool;
-	bool	m_ownsCollisionAlgorithmPool;
-
-	//default simplex/penetration depth solvers
-	btVoronoiSimplexSolver*	m_simplexSolver;
-	btConvexPenetrationDepthSolver*	m_pdSolver;
-	
-	//default CreationFunctions, filling the m_doubleDispatch table
-	btCollisionAlgorithmCreateFunc*	m_convexConvexCreateFunc;
-	btCollisionAlgorithmCreateFunc*	m_convexConcaveCreateFunc;
-	btCollisionAlgorithmCreateFunc*	m_swappedConvexConcaveCreateFunc;
-	btCollisionAlgorithmCreateFunc*	m_compoundCreateFunc;
-	btCollisionAlgorithmCreateFunc*	m_compoundCompoundCreateFunc;
-	
-	btCollisionAlgorithmCreateFunc*	m_swappedCompoundCreateFunc;
-	btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
-	btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
-	btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
-	btCollisionAlgorithmCreateFunc* m_boxSphereCF;
-
-	btCollisionAlgorithmCreateFunc* m_boxBoxCF;
-	btCollisionAlgorithmCreateFunc*	m_sphereTriangleCF;
-	btCollisionAlgorithmCreateFunc*	m_triangleSphereCF;
-	btCollisionAlgorithmCreateFunc*	m_planeConvexCF;
-	btCollisionAlgorithmCreateFunc*	m_convexPlaneCF;
-	
-public:
-
-
-	btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
-
-	virtual ~btDefaultCollisionConfiguration();
-
-		///memory pools
-	virtual btPoolAllocator* getPersistentManifoldPool()
-	{
-		return m_persistentManifoldPool;
-	}
-
-	virtual btPoolAllocator* getCollisionAlgorithmPool()
-	{
-		return m_collisionAlgorithmPool;
-	}
-
-
-	virtual	btVoronoiSimplexSolver*	getSimplexSolver()
-	{
-		return m_simplexSolver;
-	}
-
-
-	virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
-
-	///Use this method to allow to generate multiple contact points between at once, between two objects using the generic convex-convex algorithm.
-	///By default, this feature is disabled for best performance.
-	///@param numPerturbationIterations controls the number of collision queries. Set it to zero to disable the feature.
-	///@param minimumPointsPerturbationThreshold is the minimum number of points in the contact cache, above which the feature is disabled
-	///3 is a good value for both params, if you want to enable the feature. This is because the default contact cache contains a maximum of 4 points, and one collision query at the unperturbed orientation is performed first.
-	///See Bullet/Demos/CollisionDemo for an example how this feature gathers multiple points.
-	///@todo we could add a per-object setting of those parameters, for level-of-detail collision detection.
-	void	setConvexConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
-
-	void	setPlaneConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
-
-};
-
-#endif //BT_DEFAULT_COLLISION_CONFIGURATION
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp b/src/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
deleted file mode 100644
index 5fa1c8be..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btEmptyCollisionAlgorithm.h"
-
-
-
-btEmptyAlgorithm::btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
-	: btCollisionAlgorithm(ci)
-{
-}
-
-void btEmptyAlgorithm::processCollision (const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* ,const btDispatcherInfo& ,btManifoldResult* )
-{
-}
-
-btScalar btEmptyAlgorithm::calculateTimeOfImpact(btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
-{
-	return btScalar(1.);
-}
-
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h b/src/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
deleted file mode 100644
index cb0f1521..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_EMPTY_ALGORITH
-#define BT_EMPTY_ALGORITH
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "btCollisionCreateFunc.h"
-#include "btCollisionDispatcher.h"
-
-#define ATTRIBUTE_ALIGNED(a)
-
-///EmptyAlgorithm is a stub for unsupported collision pairs.
-///The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
-class btEmptyAlgorithm : public btCollisionAlgorithm
-{
-
-public:
-	
-	btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
-	{
-	}
-
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-        virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-        {
-			(void)body0Wrap;
-			(void)body1Wrap;
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
-			return new(mem) btEmptyAlgorithm(ci);
-		}
-	};
-
-} ATTRIBUTE_ALIGNED(16);
-
-#endif //BT_EMPTY_ALGORITH
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp b/src/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp
deleted file mode 100644
index 86141fa6..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btGhostObject.h"
-#include "btCollisionWorld.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "LinearMath/btAabbUtil2.h"
-
-btGhostObject::btGhostObject()
-{
-	m_internalType = CO_GHOST_OBJECT;
-}
-
-btGhostObject::~btGhostObject()
-{
-	///btGhostObject should have been removed from the world, so no overlapping objects
-	btAssert(!m_overlappingObjects.size());
-}
-
-
-void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
-{
-	btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
-	btAssert(otherObject);
-	///if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure
-	int index = m_overlappingObjects.findLinearSearch(otherObject);
-	if (index==m_overlappingObjects.size())
-	{
-		//not found
-		m_overlappingObjects.push_back(otherObject);
-	}
-}
-
-void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy)
-{
-	btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
-	btAssert(otherObject);
-	int index = m_overlappingObjects.findLinearSearch(otherObject);
-	if (index<m_overlappingObjects.size())
-	{
-		m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
-		m_overlappingObjects.pop_back();
-	}
-}
-
-
-btPairCachingGhostObject::btPairCachingGhostObject()
-{
-	m_hashPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
-}
-
-btPairCachingGhostObject::~btPairCachingGhostObject()
-{
-	m_hashPairCache->~btHashedOverlappingPairCache();
-	btAlignedFree( m_hashPairCache );
-}
-
-void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
-{
-	btBroadphaseProxy*actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
-	btAssert(actualThisProxy);
-
-	btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
-	btAssert(otherObject);
-	int index = m_overlappingObjects.findLinearSearch(otherObject);
-	if (index==m_overlappingObjects.size())
-	{
-		m_overlappingObjects.push_back(otherObject);
-		m_hashPairCache->addOverlappingPair(actualThisProxy,otherProxy);
-	}
-}
-
-void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy1)
-{
-	btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
-	btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle();
-	btAssert(actualThisProxy);
-
-	btAssert(otherObject);
-	int index = m_overlappingObjects.findLinearSearch(otherObject);
-	if (index<m_overlappingObjects.size())
-	{
-		m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
-		m_overlappingObjects.pop_back();
-		m_hashPairCache->removeOverlappingPair(actualThisProxy,otherProxy,dispatcher);
-	}
-}
-
-
-void	btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
-{
-	btTransform	convexFromTrans,convexToTrans;
-	convexFromTrans = convexFromWorld;
-	convexToTrans = convexToWorld;
-	btVector3 castShapeAabbMin, castShapeAabbMax;
-	/* Compute AABB that encompasses angular movement */
-	{
-		btVector3 linVel, angVel;
-		btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
-		btTransform R;
-		R.setIdentity ();
-		R.setRotation (convexFromTrans.getRotation());
-		castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
-	}
-
-	/// go over all objects, and if the ray intersects their aabb + cast shape aabb,
-	// do a ray-shape query using convexCaster (CCD)
-	int i;
-	for (i=0;i<m_overlappingObjects.size();i++)
-	{
-		btCollisionObject*	collisionObject= m_overlappingObjects[i];
-		//only perform raycast if filterMask matches
-		if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
-			//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
-			btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
-			collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
-			AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
-			btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
-			btVector3 hitNormal;
-			if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
-			{
-				btCollisionWorld::objectQuerySingle(castShape, convexFromTrans,convexToTrans,
-					collisionObject,
-						collisionObject->getCollisionShape(),
-						collisionObject->getWorldTransform(),
-						resultCallback,
-						allowedCcdPenetration);
-			}
-		}
-	}
-
-}
-
-void	btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
-{
-	btTransform rayFromTrans;
-	rayFromTrans.setIdentity();
-	rayFromTrans.setOrigin(rayFromWorld);
-	btTransform  rayToTrans;
-	rayToTrans.setIdentity();
-	rayToTrans.setOrigin(rayToWorld);
-
-
-	int i;
-	for (i=0;i<m_overlappingObjects.size();i++)
-	{
-		btCollisionObject*	collisionObject= m_overlappingObjects[i];
-		//only perform raycast if filterMask matches
-		if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) 
-		{
-			btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,
-							collisionObject,
-								collisionObject->getCollisionShape(),
-								collisionObject->getWorldTransform(),
-								resultCallback);
-		}
-	}
-}
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btGhostObject.h b/src/bullet/BulletCollision/CollisionDispatch/btGhostObject.h
deleted file mode 100644
index 8ec86138..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btGhostObject.h
+++ /dev/null
@@ -1,175 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_GHOST_OBJECT_H
-#define BT_GHOST_OBJECT_H
-
-
-#include "btCollisionObject.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h"
-#include "LinearMath/btAlignedAllocator.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
-#include "btCollisionWorld.h"
-
-class btConvexShape;
-
-class btDispatcher;
-
-///The btGhostObject can keep track of all objects that are overlapping
-///By default, this overlap is based on the AABB
-///This is useful for creating a character controller, collision sensors/triggers, explosions etc.
-///We plan on adding rayTest and other queries for the btGhostObject
-ATTRIBUTE_ALIGNED16(class) btGhostObject : public btCollisionObject
-{
-protected:
-
-	btAlignedObjectArray<btCollisionObject*> m_overlappingObjects;
-
-public:
-
-	btGhostObject();
-
-	virtual ~btGhostObject();
-
-	void	convexSweepTest(const class btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = 0.f) const;
-
-	void	rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const; 
-
-	///this method is mainly for expert/internal use only.
-	virtual void	addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
-	///this method is mainly for expert/internal use only.
-	virtual void	removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);
-
-	int	getNumOverlappingObjects() const
-	{
-		return m_overlappingObjects.size();
-	}
-
-	btCollisionObject*	getOverlappingObject(int index)
-	{
-		return m_overlappingObjects[index];
-	}
-
-	const btCollisionObject*	getOverlappingObject(int index) const
-	{
-		return m_overlappingObjects[index];
-	}
-
-	btAlignedObjectArray<btCollisionObject*>&	getOverlappingPairs()
-	{
-		return m_overlappingObjects;
-	}
-
-	const btAlignedObjectArray<btCollisionObject*>	getOverlappingPairs() const
-	{
-		return m_overlappingObjects;
-	}
-
-	//
-	// internal cast
-	//
-
-	static const btGhostObject*	upcast(const btCollisionObject* colObj)
-	{
-		if (colObj->getInternalType()==CO_GHOST_OBJECT)
-			return (const btGhostObject*)colObj;
-		return 0;
-	}
-	static btGhostObject*			upcast(btCollisionObject* colObj)
-	{
-		if (colObj->getInternalType()==CO_GHOST_OBJECT)
-			return (btGhostObject*)colObj;
-		return 0;
-	}
-
-};
-
-class	btPairCachingGhostObject : public btGhostObject
-{
-	btHashedOverlappingPairCache*	m_hashPairCache;
-
-public:
-
-	btPairCachingGhostObject();
-
-	virtual ~btPairCachingGhostObject();
-
-	///this method is mainly for expert/internal use only.
-	virtual void	addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
-
-	virtual void	removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);
-
-	btHashedOverlappingPairCache*	getOverlappingPairCache()
-	{
-		return m_hashPairCache;
-	}
-
-};
-
-
-
-///The btGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the btBroadphaseInterface to btGhostObject.
-class btGhostPairCallback : public btOverlappingPairCallback
-{
-	
-public:
-	btGhostPairCallback()
-	{
-	}
-
-	virtual ~btGhostPairCallback()
-	{
-		
-	}
-
-	virtual btBroadphasePair*	addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
-	{
-		btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
-		btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
-		btGhostObject* ghost0 = 		btGhostObject::upcast(colObj0);
-		btGhostObject* ghost1 = 		btGhostObject::upcast(colObj1);
-		if (ghost0)
-			ghost0->addOverlappingObjectInternal(proxy1, proxy0);
-		if (ghost1)
-			ghost1->addOverlappingObjectInternal(proxy0, proxy1);
-		return 0;
-	}
-
-	virtual void*	removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher)
-	{
-		btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
-		btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
-		btGhostObject* ghost0 = 		btGhostObject::upcast(colObj0);
-		btGhostObject* ghost1 = 		btGhostObject::upcast(colObj1);
-		if (ghost0)
-			ghost0->removeOverlappingObjectInternal(proxy1,dispatcher,proxy0);
-		if (ghost1)
-			ghost1->removeOverlappingObjectInternal(proxy0,dispatcher,proxy1);
-		return 0;
-	}
-
-	virtual void	removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/)
-	{
-		btAssert(0);
-		//need to keep track of all ghost objects and call them here
-		//m_hashPairCache->removeOverlappingPairsContainingProxy(proxy0,dispatcher);
-	}
-
-	
-
-};
-
-#endif
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp b/src/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
deleted file mode 100644
index 8c8a7c3c..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
+++ /dev/null
@@ -1,276 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#include "btHashedSimplePairCache.h"
-
-
-#include <stdio.h>
-
-int	gOverlappingSimplePairs = 0;
-int gRemoveSimplePairs =0;
-int gAddedSimplePairs =0;
-int gFindSimplePairs =0;
-
-
-
-
-btHashedSimplePairCache::btHashedSimplePairCache() {
-	int initialAllocatedSize= 2;
-	m_overlappingPairArray.reserve(initialAllocatedSize);
-	growTables();
-}
-
-
-
-
-btHashedSimplePairCache::~btHashedSimplePairCache()
-{
-}
-
-
-
-
-
-
-void btHashedSimplePairCache::removeAllPairs()
-{
-	m_overlappingPairArray.clear();
-	m_hashTable.clear();
-	m_next.clear();
-
-	int initialAllocatedSize= 2;
-	m_overlappingPairArray.reserve(initialAllocatedSize);
-	growTables();
-}
-
-
-
-btSimplePair* btHashedSimplePairCache::findPair(int indexA, int indexB)
-{
-	gFindSimplePairs++;
-	
-	
-	/*if (indexA > indexB) 
-		btSwap(indexA, indexB);*/
-
-	int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
-
-	if (hash >= m_hashTable.size())
-	{
-		return NULL;
-	}
-
-	int index = m_hashTable[hash];
-	while (index != BT_SIMPLE_NULL_PAIR && equalsPair(m_overlappingPairArray[index], indexA, indexB) == false)
-	{
-		index = m_next[index];
-	}
-
-	if (index == BT_SIMPLE_NULL_PAIR)
-	{
-		return NULL;
-	}
-
-	btAssert(index < m_overlappingPairArray.size());
-
-	return &m_overlappingPairArray[index];
-}
-
-//#include <stdio.h>
-
-void	btHashedSimplePairCache::growTables()
-{
-
-	int newCapacity = m_overlappingPairArray.capacity();
-
-	if (m_hashTable.size() < newCapacity)
-	{
-		//grow hashtable and next table
-		int curHashtableSize = m_hashTable.size();
-
-		m_hashTable.resize(newCapacity);
-		m_next.resize(newCapacity);
-
-
-		int i;
-
-		for (i= 0; i < newCapacity; ++i)
-		{
-			m_hashTable[i] = BT_SIMPLE_NULL_PAIR;
-		}
-		for (i = 0; i < newCapacity; ++i)
-		{
-			m_next[i] = BT_SIMPLE_NULL_PAIR;
-		}
-
-		for(i=0;i<curHashtableSize;i++)
-		{
-	
-			const btSimplePair& pair = m_overlappingPairArray[i];
-			int indexA = pair.m_indexA;
-			int indexB = pair.m_indexB;
-			
-			int	hashValue = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));	// New hash value with new mask
-			m_next[i] = m_hashTable[hashValue];
-			m_hashTable[hashValue] = i;
-		}
-
-
-	}
-}
-
-btSimplePair* btHashedSimplePairCache::internalAddPair(int indexA, int indexB)
-{
-
-	int	hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));	// New hash value with new mask
-
-
-	btSimplePair* pair = internalFindPair(indexA, indexB, hash);
-	if (pair != NULL)
-	{
-		return pair;
-	}
-
-	int count = m_overlappingPairArray.size();
-	int oldCapacity = m_overlappingPairArray.capacity();
-	void* mem = &m_overlappingPairArray.expandNonInitializing();
-
-	int newCapacity = m_overlappingPairArray.capacity();
-
-	if (oldCapacity < newCapacity)
-	{
-		growTables();
-		//hash with new capacity
-		hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
-	}
-	
-	pair = new (mem) btSimplePair(indexA,indexB);
-
-	pair->m_userPointer = 0;
-	
-	m_next[count] = m_hashTable[hash];
-	m_hashTable[hash] = count;
-
-	return pair;
-}
-
-
-
-void* btHashedSimplePairCache::removeOverlappingPair(int indexA, int indexB)
-{
-	gRemoveSimplePairs++;
-	
-
-	/*if (indexA > indexB) 
-		btSwap(indexA, indexB);*/
-
-	int	hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
-
-	btSimplePair* pair = internalFindPair(indexA, indexB, hash);
-	if (pair == NULL)
-	{
-		return 0;
-	}
-
-	
-	void* userData = pair->m_userPointer;
-
-
-	int pairIndex = int(pair - &m_overlappingPairArray[0]);
-	btAssert(pairIndex < m_overlappingPairArray.size());
-
-	// Remove the pair from the hash table.
-	int index = m_hashTable[hash];
-	btAssert(index != BT_SIMPLE_NULL_PAIR);
-
-	int previous = BT_SIMPLE_NULL_PAIR;
-	while (index != pairIndex)
-	{
-		previous = index;
-		index = m_next[index];
-	}
-
-	if (previous != BT_SIMPLE_NULL_PAIR)
-	{
-		btAssert(m_next[previous] == pairIndex);
-		m_next[previous] = m_next[pairIndex];
-	}
-	else
-	{
-		m_hashTable[hash] = m_next[pairIndex];
-	}
-
-	// We now move the last pair into spot of the
-	// pair being removed. We need to fix the hash
-	// table indices to support the move.
-
-	int lastPairIndex = m_overlappingPairArray.size() - 1;
-
-	// If the removed pair is the last pair, we are done.
-	if (lastPairIndex == pairIndex)
-	{
-		m_overlappingPairArray.pop_back();
-		return userData;
-	}
-
-	// Remove the last pair from the hash table.
-	const btSimplePair* last = &m_overlappingPairArray[lastPairIndex];
-		/* missing swap here too, Nat. */ 
-	int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->m_indexA), static_cast<unsigned int>(last->m_indexB)) & (m_overlappingPairArray.capacity()-1));
-
-	index = m_hashTable[lastHash];
-	btAssert(index != BT_SIMPLE_NULL_PAIR);
-
-	previous = BT_SIMPLE_NULL_PAIR;
-	while (index != lastPairIndex)
-	{
-		previous = index;
-		index = m_next[index];
-	}
-
-	if (previous != BT_SIMPLE_NULL_PAIR)
-	{
-		btAssert(m_next[previous] == lastPairIndex);
-		m_next[previous] = m_next[lastPairIndex];
-	}
-	else
-	{
-		m_hashTable[lastHash] = m_next[lastPairIndex];
-	}
-
-	// Copy the last pair into the remove pair's spot.
-	m_overlappingPairArray[pairIndex] = m_overlappingPairArray[lastPairIndex];
-
-	// Insert the last pair into the hash table
-	m_next[pairIndex] = m_hashTable[lastHash];
-	m_hashTable[lastHash] = pairIndex;
-
-	m_overlappingPairArray.pop_back();
-
-	return userData;
-}
-//#include <stdio.h>
-
-
-
-
-
-
-
-
-
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h b/src/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
deleted file mode 100644
index 186964d7..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
+++ /dev/null
@@ -1,172 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_HASHED_SIMPLE_PAIR_CACHE_H
-#define BT_HASHED_SIMPLE_PAIR_CACHE_H
-
-
-
-#include "LinearMath/btAlignedObjectArray.h"
-
-const int BT_SIMPLE_NULL_PAIR=0xffffffff;
-
-struct btSimplePair
-{
-	btSimplePair(int indexA,int indexB)
-		:m_indexA(indexA),
-		m_indexB(indexB),
-		m_userPointer(0)
-	{
-	}
-
-	int m_indexA;
-	int m_indexB;
-	union
-	{
-		void*	m_userPointer;
-		int		m_userValue;
-	};
-};
-
-typedef btAlignedObjectArray<btSimplePair>	btSimplePairArray;
-
-
-
-extern int gOverlappingSimplePairs;
-extern int gRemoveSimplePairs;
-extern int gAddedSimplePairs;
-extern int gFindSimplePairs;
-
-
-
-
-class btHashedSimplePairCache
-{
-	btSimplePairArray	m_overlappingPairArray;
-		
-
-protected:
-	
-	btAlignedObjectArray<int>	m_hashTable;
-	btAlignedObjectArray<int>	m_next;
-	
-
-public:
-	btHashedSimplePairCache();
-	virtual ~btHashedSimplePairCache();
-	
-	void removeAllPairs();
-
-	virtual void*	removeOverlappingPair(int indexA,int indexB);
-	
-	// Add a pair and return the new pair. If the pair already exists,
-	// no new pair is created and the old one is returned.
-	virtual btSimplePair* 	addOverlappingPair(int indexA,int indexB)
-	{
-		gAddedSimplePairs++;
-
-		return internalAddPair(indexA,indexB);
-	}
-
-	
-	virtual btSimplePair*	getOverlappingPairArrayPtr()
-	{
-		return &m_overlappingPairArray[0];
-	}
-
-	const btSimplePair*	getOverlappingPairArrayPtr() const
-	{
-		return &m_overlappingPairArray[0];
-	}
-
-	btSimplePairArray&	getOverlappingPairArray()
-	{
-		return m_overlappingPairArray;
-	}
-
-	const btSimplePairArray&	getOverlappingPairArray() const
-	{
-		return m_overlappingPairArray;
-	}
-
-	
-	btSimplePair* findPair(int indexA,int indexB);
-
-	int GetCount() const { return m_overlappingPairArray.size(); }
-
-	int	getNumOverlappingPairs() const
-	{
-		return m_overlappingPairArray.size();
-	}
-private:
-	
-	btSimplePair* 	internalAddPair(int indexA, int indexB);
-
-	void	growTables();
-
-	SIMD_FORCE_INLINE bool equalsPair(const btSimplePair& pair, int indexA, int indexB)
-	{	
-		return pair.m_indexA == indexA && pair.m_indexB == indexB;
-	}
-
-	
-	
-	SIMD_FORCE_INLINE	unsigned int getHash(unsigned int indexA, unsigned int indexB)
-	{
-		int key = static_cast<int>(((unsigned int)indexA) | (((unsigned int)indexB) <<16));
-		// Thomas Wang's hash
-
-		key += ~(key << 15);
-		key ^=  (key >> 10);
-		key +=  (key << 3);
-		key ^=  (key >> 6);
-		key += ~(key << 11);
-		key ^=  (key >> 16);
-		return static_cast<unsigned int>(key);
-	}
-	
-
-
-
-
-	SIMD_FORCE_INLINE btSimplePair* internalFindPair(int proxyIdA , int proxyIdB, int hash)
-	{
-		
-		int index = m_hashTable[hash];
-		
-		while( index != BT_SIMPLE_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyIdA, proxyIdB) == false)
-		{
-			index = m_next[index];
-		}
-
-		if ( index == BT_SIMPLE_NULL_PAIR )
-		{
-			return NULL;
-		}
-
-		btAssert(index < m_overlappingPairArray.size());
-
-		return &m_overlappingPairArray[index];
-	}
-
-	
-};
-
-
-
-
-#endif //BT_HASHED_SIMPLE_PAIR_CACHE_H
-
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp b/src/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
deleted file mode 100644
index 6cba442c..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
+++ /dev/null
@@ -1,838 +0,0 @@
-#include "btInternalEdgeUtility.h"
-
-#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-//#define DEBUG_INTERNAL_EDGE
-
-#ifdef DEBUG_INTERNAL_EDGE
-#include <stdio.h>
-#endif //DEBUG_INTERNAL_EDGE
-
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-static btIDebugDraw* gDebugDrawer = 0;
-
-void	btSetDebugDrawer(btIDebugDraw* debugDrawer)
-{
-	gDebugDrawer = debugDrawer;
-}
-
-static void    btDebugDrawLine(const btVector3& from,const btVector3& to, const btVector3& color)
-{
-	if (gDebugDrawer)
-		gDebugDrawer->drawLine(from,to,color);
-}
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-
-static int	btGetHash(int partId, int triangleIndex)
-{
-	int hash = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
-	return hash;
-}
-
-
-
-static btScalar btGetAngle(const btVector3& edgeA, const btVector3& normalA,const btVector3& normalB)
-{
-	const btVector3 refAxis0  = edgeA;
-	const btVector3 refAxis1  = normalA;
-	const btVector3 swingAxis = normalB;
-	btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
-	return  angle;
-}
-
-
-struct btConnectivityProcessor : public btTriangleCallback
-{
-	int				m_partIdA;
-	int				m_triangleIndexA;
-	btVector3*		m_triangleVerticesA;
-	btTriangleInfoMap*	m_triangleInfoMap;
-
-
-	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
-	{
-		//skip self-collisions
-		if ((m_partIdA == partId) && (m_triangleIndexA == triangleIndex))
-			return;
-
-		//skip duplicates (disabled for now)
-		//if ((m_partIdA <= partId) && (m_triangleIndexA <= triangleIndex))
-		//	return;
-
-		//search for shared vertices and edges
-		int numshared = 0;
-		int sharedVertsA[3]={-1,-1,-1};
-		int sharedVertsB[3]={-1,-1,-1};
-
-		///skip degenerate triangles
-		btScalar crossBSqr = ((triangle[1]-triangle[0]).cross(triangle[2]-triangle[0])).length2();
-		if (crossBSqr < m_triangleInfoMap->m_equalVertexThreshold)
-			return;
-
-
-		btScalar crossASqr = ((m_triangleVerticesA[1]-m_triangleVerticesA[0]).cross(m_triangleVerticesA[2]-m_triangleVerticesA[0])).length2();
-		///skip degenerate triangles
-		if (crossASqr< m_triangleInfoMap->m_equalVertexThreshold)
-			return;
-
-#if 0
-		printf("triangle A[0]	=	(%f,%f,%f)\ntriangle A[1]	=	(%f,%f,%f)\ntriangle A[2]	=	(%f,%f,%f)\n",
-			m_triangleVerticesA[0].getX(),m_triangleVerticesA[0].getY(),m_triangleVerticesA[0].getZ(),
-			m_triangleVerticesA[1].getX(),m_triangleVerticesA[1].getY(),m_triangleVerticesA[1].getZ(),
-			m_triangleVerticesA[2].getX(),m_triangleVerticesA[2].getY(),m_triangleVerticesA[2].getZ());
-
-		printf("partId=%d, triangleIndex=%d\n",partId,triangleIndex);
-		printf("triangle B[0]	=	(%f,%f,%f)\ntriangle B[1]	=	(%f,%f,%f)\ntriangle B[2]	=	(%f,%f,%f)\n",
-			triangle[0].getX(),triangle[0].getY(),triangle[0].getZ(),
-			triangle[1].getX(),triangle[1].getY(),triangle[1].getZ(),
-			triangle[2].getX(),triangle[2].getY(),triangle[2].getZ());
-#endif
-
-		for (int i=0;i<3;i++)
-		{
-			for (int j=0;j<3;j++)
-			{
-				if ( (m_triangleVerticesA[i]-triangle[j]).length2() < m_triangleInfoMap->m_equalVertexThreshold)
-				{
-					sharedVertsA[numshared] = i;
-					sharedVertsB[numshared] = j;
-					numshared++;
-					///degenerate case
-					if(numshared >= 3)
-						return;
-				}
-			}
-			///degenerate case
-			if(numshared >= 3)
-				return;
-		}
-		switch (numshared)
-		{
-		case 0:
-			{
-				break;
-			}
-		case 1:
-			{
-				//shared vertex
-				break;
-			}
-		case 2:
-			{
-				//shared edge
-				//we need to make sure the edge is in the order V2V0 and not V0V2 so that the signs are correct
-				if (sharedVertsA[0] == 0 && sharedVertsA[1] == 2)
-				{
-					sharedVertsA[0] = 2;
-					sharedVertsA[1] = 0;
-					int tmp = sharedVertsB[1];
-					sharedVertsB[1] = sharedVertsB[0];
-					sharedVertsB[0] = tmp;
-				}
-
-				int hash = btGetHash(m_partIdA,m_triangleIndexA);
-
-				btTriangleInfo* info = m_triangleInfoMap->find(hash);
-				if (!info)
-				{
-					btTriangleInfo tmp;
-					m_triangleInfoMap->insert(hash,tmp);
-					info = m_triangleInfoMap->find(hash);
-				}
-
-				int sumvertsA = sharedVertsA[0]+sharedVertsA[1];
-				int otherIndexA = 3-sumvertsA;
-
-				
-				btVector3 edge(m_triangleVerticesA[sharedVertsA[1]]-m_triangleVerticesA[sharedVertsA[0]]);
-
-				btTriangleShape tA(m_triangleVerticesA[0],m_triangleVerticesA[1],m_triangleVerticesA[2]);
-				int otherIndexB = 3-(sharedVertsB[0]+sharedVertsB[1]);
-
-				btTriangleShape tB(triangle[sharedVertsB[1]],triangle[sharedVertsB[0]],triangle[otherIndexB]);
-				//btTriangleShape tB(triangle[0],triangle[1],triangle[2]);
-
-				btVector3 normalA;
-				btVector3 normalB;
-				tA.calcNormal(normalA);
-				tB.calcNormal(normalB);
-				edge.normalize();
-				btVector3 edgeCrossA = edge.cross(normalA).normalize();
-
-				{
-					btVector3 tmp = m_triangleVerticesA[otherIndexA]-m_triangleVerticesA[sharedVertsA[0]];
-					if (edgeCrossA.dot(tmp) < 0)
-					{
-						edgeCrossA*=-1;
-					}
-				}
-
-				btVector3 edgeCrossB = edge.cross(normalB).normalize();
-
-				{
-					btVector3 tmp = triangle[otherIndexB]-triangle[sharedVertsB[0]];
-					if (edgeCrossB.dot(tmp) < 0)
-					{
-						edgeCrossB*=-1;
-					}
-				}
-
-				btScalar	angle2 = 0;
-				btScalar	ang4 = 0.f;
-
-
-				btVector3 calculatedEdge = edgeCrossA.cross(edgeCrossB);
-				btScalar len2 = calculatedEdge.length2();
-
-				btScalar correctedAngle(0);
-				//btVector3 calculatedNormalB = normalA;
-				bool isConvex = false;
-
-				if (len2<m_triangleInfoMap->m_planarEpsilon)
-				{
-					angle2 = 0.f;
-					ang4 = 0.f;
-				} else
-				{
-
-					calculatedEdge.normalize();
-					btVector3 calculatedNormalA = calculatedEdge.cross(edgeCrossA);
-					calculatedNormalA.normalize();
-					angle2 = btGetAngle(calculatedNormalA,edgeCrossA,edgeCrossB);
-					ang4 = SIMD_PI-angle2;
-					btScalar dotA = normalA.dot(edgeCrossB);
-					///@todo: check if we need some epsilon, due to floating point imprecision
-					isConvex = (dotA<0.);
-
-					correctedAngle = isConvex ? ang4 : -ang4;
-				}
-
-				
-
-				
-							
-				//alternatively use 
-				//btVector3 calculatedNormalB2 = quatRotate(orn,normalA);
-
-
-				switch (sumvertsA)
-				{
-				case 1:
-					{
-						btVector3 edge = m_triangleVerticesA[0]-m_triangleVerticesA[1];
-						btQuaternion orn(edge,-correctedAngle);
-						btVector3 computedNormalB = quatRotate(orn,normalA);
-						btScalar bla = computedNormalB.dot(normalB);
-						if (bla<0)
-						{
-							computedNormalB*=-1;
-							info->m_flags |= TRI_INFO_V0V1_SWAP_NORMALB;
-						}
-#ifdef DEBUG_INTERNAL_EDGE
-						if ((computedNormalB-normalB).length()>0.0001)
-						{
-							printf("warning: normals not identical\n");
-						}
-#endif//DEBUG_INTERNAL_EDGE
-
-						info->m_edgeV0V1Angle = -correctedAngle;
-
-						if (isConvex)
-							info->m_flags |= TRI_INFO_V0V1_CONVEX;
-						break;
-					}
-				case 2:
-					{
-						btVector3 edge = m_triangleVerticesA[2]-m_triangleVerticesA[0];
-						btQuaternion orn(edge,-correctedAngle);
-						btVector3 computedNormalB = quatRotate(orn,normalA);
-						if (computedNormalB.dot(normalB)<0)
-						{
-							computedNormalB*=-1;
-							info->m_flags |= TRI_INFO_V2V0_SWAP_NORMALB;
-						}
-
-#ifdef DEBUG_INTERNAL_EDGE
-						if ((computedNormalB-normalB).length()>0.0001)
-						{
-							printf("warning: normals not identical\n");
-						}
-#endif //DEBUG_INTERNAL_EDGE
-						info->m_edgeV2V0Angle = -correctedAngle;
-						if (isConvex)
-							info->m_flags |= TRI_INFO_V2V0_CONVEX;
-						break;	
-					}
-				case 3:
-					{
-						btVector3 edge = m_triangleVerticesA[1]-m_triangleVerticesA[2];
-						btQuaternion orn(edge,-correctedAngle);
-						btVector3 computedNormalB = quatRotate(orn,normalA);
-						if (computedNormalB.dot(normalB)<0)
-						{
-							info->m_flags |= TRI_INFO_V1V2_SWAP_NORMALB;
-							computedNormalB*=-1;
-						}
-#ifdef DEBUG_INTERNAL_EDGE
-						if ((computedNormalB-normalB).length()>0.0001)
-						{
-							printf("warning: normals not identical\n");
-						}
-#endif //DEBUG_INTERNAL_EDGE
-						info->m_edgeV1V2Angle = -correctedAngle;
-
-						if (isConvex)
-							info->m_flags |= TRI_INFO_V1V2_CONVEX;
-						break;
-					}
-				}
-
-				break;
-			}
-		default:
-			{
-				//				printf("warning: duplicate triangle\n");
-			}
-
-		}
-	}
-};
-/////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////
-
-void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap)
-{
-	//the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there!
-	if (trimeshShape->getTriangleInfoMap())
-		return;
-
-	trimeshShape->setTriangleInfoMap(triangleInfoMap);
-
-	btStridingMeshInterface* meshInterface = trimeshShape->getMeshInterface();
-	const btVector3& meshScaling = meshInterface->getScaling();
-
-	for (int partId = 0; partId< meshInterface->getNumSubParts();partId++)
-	{
-		const unsigned char *vertexbase = 0;
-		int numverts = 0;
-		PHY_ScalarType type = PHY_INTEGER;
-		int stride = 0;
-		const unsigned char *indexbase = 0;
-		int indexstride = 0;
-		int numfaces = 0;
-		PHY_ScalarType indicestype = PHY_INTEGER;
-		//PHY_ScalarType indexType=0;
-
-		btVector3 triangleVerts[3];
-		meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,	type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
-		btVector3 aabbMin,aabbMax;
-
-		for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
-		{
-			unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
-
-			for (int j=2;j>=0;j--)
-			{
-
-				int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
-				if (type == PHY_FLOAT)
-				{
-					float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
-					triangleVerts[j] = btVector3(
-						graphicsbase[0]*meshScaling.getX(),
-						graphicsbase[1]*meshScaling.getY(),
-						graphicsbase[2]*meshScaling.getZ());
-				}
-				else
-				{
-					double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
-					triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ()));
-				}
-			}
-			aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-			aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); 
-			aabbMin.setMin(triangleVerts[0]);
-			aabbMax.setMax(triangleVerts[0]);
-			aabbMin.setMin(triangleVerts[1]);
-			aabbMax.setMax(triangleVerts[1]);
-			aabbMin.setMin(triangleVerts[2]);
-			aabbMax.setMax(triangleVerts[2]);
-
-			btConnectivityProcessor connectivityProcessor;
-			connectivityProcessor.m_partIdA = partId;
-			connectivityProcessor.m_triangleIndexA = triangleIndex;
-			connectivityProcessor.m_triangleVerticesA = &triangleVerts[0];
-			connectivityProcessor.m_triangleInfoMap  = triangleInfoMap;
-
-			trimeshShape->processAllTriangles(&connectivityProcessor,aabbMin,aabbMax);
-		}
-
-	}
-
-}
-
-
-
-
-// Given a point and a line segment (defined by two points), compute the closest point
-// in the line.  Cap the point at the endpoints of the line segment.
-void btNearestPointInLineSegment(const btVector3 &point, const btVector3& line0, const btVector3& line1, btVector3& nearestPoint)
-{
-	btVector3 lineDelta     = line1 - line0;
-
-	// Handle degenerate lines
-	if ( lineDelta.fuzzyZero())
-	{
-		nearestPoint = line0;
-	}
-	else
-	{
-		btScalar delta = (point-line0).dot(lineDelta) / (lineDelta).dot(lineDelta);
-
-		// Clamp the point to conform to the segment's endpoints
-		if ( delta < 0 )
-			delta = 0;
-		else if ( delta > 1 )
-			delta = 1;
-
-		nearestPoint = line0 + lineDelta*delta;
-	}
-}
-
-
-
-
-bool	btClampNormal(const btVector3& edge,const btVector3& tri_normal_org,const btVector3& localContactNormalOnB, btScalar correctedEdgeAngle, btVector3 & clampedLocalNormal)
-{
-	btVector3 tri_normal = tri_normal_org;
-	//we only have a local triangle normal, not a local contact normal -> only normal in world space...
-	//either compute the current angle all in local space, or all in world space
-
-	btVector3 edgeCross = edge.cross(tri_normal).normalize();
-	btScalar curAngle = btGetAngle(edgeCross,tri_normal,localContactNormalOnB);
-
-	if (correctedEdgeAngle<0)
-	{
-		if (curAngle < correctedEdgeAngle)
-		{
-			btScalar diffAngle = correctedEdgeAngle-curAngle;
-			btQuaternion rotation(edge,diffAngle );
-			clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
-			return true;
-		}
-	}
-
-	if (correctedEdgeAngle>=0)
-	{
-		if (curAngle > correctedEdgeAngle)
-		{
-			btScalar diffAngle = correctedEdgeAngle-curAngle;
-			btQuaternion rotation(edge,diffAngle );
-			clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
-			return true;
-		}
-	}
-	return false;
-}
-
-
-
-/// Changes a btManifoldPoint collision normal to the normal from the mesh.
-void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,const btCollisionObjectWrapper* colObj1Wrap, int partId0, int index0, int normalAdjustFlags)
-{
-	//btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE);
-	if (colObj0Wrap->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
-		return;
-
-	btBvhTriangleMeshShape* trimesh = 0;
-	
-	if( colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE )
-	   trimesh = ((btScaledBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape())->getChildShape();
-   else	   
-	   trimesh = (btBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape();
-	   
-   	btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
-	if (!triangleInfoMapPtr)
-		return;
-
-	int hash = btGetHash(partId0,index0);
-
-
-	btTriangleInfo* info = triangleInfoMapPtr->find(hash);
-	if (!info)
-		return;
-
-	btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE)==0? 1.f : -1.f;
-	
-	const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0Wrap->getCollisionShape());
-	btVector3 v0,v1,v2;
-	tri_shape->getVertex(0,v0);
-	tri_shape->getVertex(1,v1);
-	tri_shape->getVertex(2,v2);
-
-	//btVector3 center = (v0+v1+v2)*btScalar(1./3.);
-
-	btVector3 red(1,0,0), green(0,1,0),blue(0,0,1),white(1,1,1),black(0,0,0);
-	btVector3 tri_normal;
-	tri_shape->calcNormal(tri_normal);
-
-	//btScalar dot = tri_normal.dot(cp.m_normalWorldOnB);
-	btVector3 nearest;
-	btNearestPointInLineSegment(cp.m_localPointB,v0,v1,nearest);
-
-	btVector3 contact = cp.m_localPointB;
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-	const btTransform& tr = colObj0->getWorldTransform();
-	btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,red);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-
-
-	bool isNearEdge = false;
-
-	int numConcaveEdgeHits = 0;
-	int numConvexEdgeHits = 0;
-
-	btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
-	localContactNormalOnB.normalize();//is this necessary?
-	
-	// Get closest edge
-	int      bestedge=-1;
-	btScalar    disttobestedge=BT_LARGE_FLOAT;
-	//
-	// Edge 0 -> 1
-	if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
-	{	
-	   btVector3 nearest;
-	   btNearestPointInLineSegment( cp.m_localPointB, v0, v1, nearest );
-	   btScalar     len=(contact-nearest).length();
-	   //
-	   if( len < disttobestedge )
-	   {
-	      bestedge=0;
-	      disttobestedge=len;
-      }	      
-   }	   
-	// Edge 1 -> 2
-	if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
-	{	
-	   btVector3 nearest;
-	   btNearestPointInLineSegment( cp.m_localPointB, v1, v2, nearest );
-	   btScalar     len=(contact-nearest).length();
-	   //
-	   if( len < disttobestedge )
-	   {
-	      bestedge=1;
-	      disttobestedge=len;
-      }	      
-   }	   
-	// Edge 2 -> 0
-	if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
-	{	
-	   btVector3 nearest;
-	   btNearestPointInLineSegment( cp.m_localPointB, v2, v0, nearest );
-	   btScalar     len=(contact-nearest).length();
-	   //
-	   if( len < disttobestedge )
-	   {
-	      bestedge=2;
-	      disttobestedge=len;
-      }	      
-   }   	      	
-	
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-   btVector3 upfix=tri_normal * btVector3(0.1f,0.1f,0.1f);
-   btDebugDrawLine(tr * v0 + upfix, tr * v1 + upfix, red );
-#endif   
-	if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
-	{
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-		btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
-#endif
-		btScalar len = (contact-nearest).length();
-		if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
-		if( bestedge==0 )
-		{
-			btVector3 edge(v0-v1);
-			isNearEdge = true;
-
-			if (info->m_edgeV0V1Angle==btScalar(0))
-			{
-				numConcaveEdgeHits++;
-			} else
-			{
-
-				bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX);
-				btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
-	#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-				btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
-	#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-				btVector3 nA = swapFactor * tri_normal;
-
-				btQuaternion orn(edge,info->m_edgeV0V1Angle);
-				btVector3 computedNormalB = quatRotate(orn,tri_normal);
-				if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB)
-					computedNormalB*=-1;
-				btVector3 nB = swapFactor*computedNormalB;
-
-				btScalar	NdotA = localContactNormalOnB.dot(nA);
-				btScalar	NdotB = localContactNormalOnB.dot(nB);
-				bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
-
-#ifdef DEBUG_INTERNAL_EDGE
-				{
-					
-					btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
-				}
-#endif //DEBUG_INTERNAL_EDGE
-
-
-				if (backFacingNormal)
-				{
-					numConcaveEdgeHits++;
-				}
-				else
-				{
-					numConvexEdgeHits++;
-					btVector3 clampedLocalNormal;
-					bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV0V1Angle,clampedLocalNormal);
-					if (isClamped)
-					{
-						if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
-						{
-							btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
-							//					cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
-							cp.m_normalWorldOnB = newNormal;
-							// Reproject collision point along normal. (what about cp.m_distance1?)
-							cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
-							cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
-							
-						}
-					}
-				}
-			}
-		}
-	}
-
-	btNearestPointInLineSegment(contact,v1,v2,nearest);
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-	btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,green);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-   btDebugDrawLine(tr * v1 + upfix, tr * v2 + upfix , green );
-#endif   
-
-	if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
-	{
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-		btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-
-
-		btScalar len = (contact-nearest).length();
-		if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
-		if( bestedge==1 )
-		{
-			isNearEdge = true;
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-			btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-			btVector3 edge(v1-v2);
-
-			isNearEdge = true;
-
-			if (info->m_edgeV1V2Angle == btScalar(0))
-			{
-				numConcaveEdgeHits++;
-			} else
-			{
-				bool isEdgeConvex = (info->m_flags & TRI_INFO_V1V2_CONVEX)!=0;
-				btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
-	#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-				btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
-	#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-				btVector3 nA = swapFactor * tri_normal;
-				
-				btQuaternion orn(edge,info->m_edgeV1V2Angle);
-				btVector3 computedNormalB = quatRotate(orn,tri_normal);
-				if (info->m_flags & TRI_INFO_V1V2_SWAP_NORMALB)
-					computedNormalB*=-1;
-				btVector3 nB = swapFactor*computedNormalB;
-
-#ifdef DEBUG_INTERNAL_EDGE
-				{
-					btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
-				}
-#endif //DEBUG_INTERNAL_EDGE
-
-
-				btScalar	NdotA = localContactNormalOnB.dot(nA);
-				btScalar	NdotB = localContactNormalOnB.dot(nB);
-				bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
-
-				if (backFacingNormal)
-				{
-					numConcaveEdgeHits++;
-				}
-				else
-				{
-					numConvexEdgeHits++;
-					btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
-					btVector3 clampedLocalNormal;
-					bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV1V2Angle,clampedLocalNormal);
-					if (isClamped)
-					{
-						if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
-						{
-							btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
-							//					cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
-							cp.m_normalWorldOnB = newNormal;
-							// Reproject collision point along normal.
-							cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
-							cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
-						}
-					}
-				}
-			}
-		}
-	}
-
-	btNearestPointInLineSegment(contact,v2,v0,nearest);
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-	btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,blue);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-   btDebugDrawLine(tr * v2 + upfix, tr * v0 + upfix , blue );
-#endif   
-
-	if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
-	{
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-		btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-		btScalar len = (contact-nearest).length();
-		if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
-		if( bestedge==2 )
-		{
-			isNearEdge = true;
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-			btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-			btVector3 edge(v2-v0);
-
-			if (info->m_edgeV2V0Angle==btScalar(0))
-			{
-				numConcaveEdgeHits++;
-			} else
-			{
-
-				bool isEdgeConvex = (info->m_flags & TRI_INFO_V2V0_CONVEX)!=0;
-				btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
-	#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-				btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
-	#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-				btVector3 nA = swapFactor * tri_normal;
-				btQuaternion orn(edge,info->m_edgeV2V0Angle);
-				btVector3 computedNormalB = quatRotate(orn,tri_normal);
-				if (info->m_flags & TRI_INFO_V2V0_SWAP_NORMALB)
-					computedNormalB*=-1;
-				btVector3 nB = swapFactor*computedNormalB;
-
-#ifdef DEBUG_INTERNAL_EDGE
-				{
-					btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
-				}
-#endif //DEBUG_INTERNAL_EDGE
-
-				btScalar	NdotA = localContactNormalOnB.dot(nA);
-				btScalar	NdotB = localContactNormalOnB.dot(nB);
-				bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
-
-				if (backFacingNormal)
-				{
-					numConcaveEdgeHits++;
-				}
-				else
-				{
-					numConvexEdgeHits++;
-					//				printf("hitting convex edge\n");
-
-
-					btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
-					btVector3 clampedLocalNormal;
-					bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB,info->m_edgeV2V0Angle,clampedLocalNormal);
-					if (isClamped)
-					{
-						if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
-						{
-							btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
-							//					cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
-							cp.m_normalWorldOnB = newNormal;
-							// Reproject collision point along normal.
-							cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
-							cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
-						}
-					}
-				} 
-			}
-			
-
-		}
-	}
-
-#ifdef DEBUG_INTERNAL_EDGE
-	{
-		btVector3 color(0,1,1);
-		btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+cp.m_normalWorldOnB*10,color);
-	}
-#endif //DEBUG_INTERNAL_EDGE
-
-	if (isNearEdge)
-	{
-
-		if (numConcaveEdgeHits>0)
-		{
-			if ((normalAdjustFlags & BT_TRIANGLE_CONCAVE_DOUBLE_SIDED)!=0)
-			{
-				//fix tri_normal so it pointing the same direction as the current local contact normal
-				if (tri_normal.dot(localContactNormalOnB) < 0)
-				{
-					tri_normal *= -1;
-				}
-				cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis()*tri_normal;
-			} else
-			{
-				btVector3 newNormal = tri_normal *frontFacing;
-				//if the tri_normal is pointing opposite direction as the current local contact normal, skip it
-				btScalar d = newNormal.dot(localContactNormalOnB) ;
-				if (d< 0)
-				{
-					return;
-				}
-				//modify the normal to be the triangle normal (or backfacing normal)
-				cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis() *newNormal;
-			}
-						
-			// Reproject collision point along normal.
-			cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
-			cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
-		}
-	}
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h b/src/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
deleted file mode 100644
index 7d9aafee..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
+++ /dev/null
@@ -1,47 +0,0 @@
-
-#ifndef BT_INTERNAL_EDGE_UTILITY_H
-#define BT_INTERNAL_EDGE_UTILITY_H
-
-#include "LinearMath/btHashMap.h"
-#include "LinearMath/btVector3.h"
-
-#include "BulletCollision/CollisionShapes/btTriangleInfoMap.h"
-
-///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges.
-///See also http://code.google.com/p/bullet/issues/detail?id=27
-
-class btBvhTriangleMeshShape;
-class btCollisionObject;
-struct btCollisionObjectWrapper;
-class btManifoldPoint;
-class btIDebugDraw;
-
-
-
-enum btInternalEdgeAdjustFlags
-{
-	BT_TRIANGLE_CONVEX_BACKFACE_MODE = 1,
-	BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
-	BT_TRIANGLE_CONVEX_DOUBLE_SIDED = 4
-};
-
-
-///Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'
-void	btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap);
-
-
-///Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo)
-///If this info map is missing, or the triangle is not store in this map, nothing will be done
-void	btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* trimeshColObj0Wrap,const btCollisionObjectWrapper* otherColObj1Wrap, int partId0, int index0, int normalAdjustFlags = 0);
-
-///Enable the BT_INTERNAL_EDGE_DEBUG_DRAW define and call btSetDebugDrawer, to get visual info to see if the internal edge utility works properly.
-///If the utility doesn't work properly, you might have to adjust the threshold values in btTriangleInfoMap
-//#define BT_INTERNAL_EDGE_DEBUG_DRAW
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-void	btSetDebugDrawer(btIDebugDraw* debugDrawer);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-
-#endif //BT_INTERNAL_EDGE_UTILITY_H
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp b/src/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp
deleted file mode 100644
index 4b2986a0..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp
+++ /dev/null
@@ -1,154 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btManifoldResult.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-///This is to allow MaterialCombiner/Custom Friction/Restitution values
-ContactAddedCallback		gContactAddedCallback=0;
-
-
-
-///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
-inline btScalar	calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1)
-{
-	btScalar friction = body0->getRollingFriction() * body1->getRollingFriction();
-
-	const btScalar MAX_FRICTION  = btScalar(10.);
-	if (friction < -MAX_FRICTION)
-		friction = -MAX_FRICTION;
-	if (friction > MAX_FRICTION)
-		friction = MAX_FRICTION;
-	return friction;
-
-}
-
-
-///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
-btScalar	btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
-{
-	btScalar friction = body0->getFriction() * body1->getFriction();
-
-	const btScalar MAX_FRICTION  = btScalar(10.);
-	if (friction < -MAX_FRICTION)
-		friction = -MAX_FRICTION;
-	if (friction > MAX_FRICTION)
-		friction = MAX_FRICTION;
-	return friction;
-
-}
-
-btScalar	btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
-{
-	return body0->getRestitution() * body1->getRestitution();
-}
-
-
-
-btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		:m_manifoldPtr(0),
-		m_body0Wrap(body0Wrap),
-		m_body1Wrap(body1Wrap)
-#ifdef DEBUG_PART_INDEX
-		,m_partId0(-1),
-	m_partId1(-1),
-	m_index0(-1),
-	m_index1(-1)
-#endif //DEBUG_PART_INDEX
-{
-}
-
-
-void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
-{
-	btAssert(m_manifoldPtr);
-	//order in manifold needs to match
-
-	if (depth > m_manifoldPtr->getContactBreakingThreshold())
-//	if (depth > m_manifoldPtr->getContactProcessingThreshold())
-		return;
-
-	bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
-
-	btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
-
-	btVector3 localA;
-	btVector3 localB;
-	
-	if (isSwapped)
-	{
-		localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
-		localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
-	} else
-	{
-		localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
-		localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
-	}
-
-	btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
-	newPt.m_positionWorldOnA = pointA;
-	newPt.m_positionWorldOnB = pointInWorld;
-	
-	int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
-
-	newPt.m_combinedFriction = calculateCombinedFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
-	newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
-	newPt.m_combinedRollingFriction = calculateCombinedRollingFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
-	btPlaneSpace1(newPt.m_normalWorldOnB,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2);
-	
-
-	
-   //BP mod, store contact triangles.
-	if (isSwapped)
-	{
-		newPt.m_partId0 = m_partId1;
-		newPt.m_partId1 = m_partId0;
-		newPt.m_index0  = m_index1;
-		newPt.m_index1  = m_index0;
-	} else
-	{
-		newPt.m_partId0 = m_partId0;
-		newPt.m_partId1 = m_partId1;
-		newPt.m_index0  = m_index0;
-		newPt.m_index1  = m_index1;
-	}
-	//printf("depth=%f\n",depth);
-	///@todo, check this for any side effects
-	if (insertIndex >= 0)
-	{
-		//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
-		m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
-	} else
-	{
-		insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
-	}
-	
-	//User can override friction and/or restitution
-	if (gContactAddedCallback &&
-		//and if either of the two bodies requires custom material
-		 ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
-		   (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
-	{
-		//experimental feature info, for per-triangle material etc.
-		const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
-		const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
-		(*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
-	}
-
-}
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h b/src/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h
deleted file mode 100644
index 977b9a02..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h
+++ /dev/null
@@ -1,150 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_MANIFOLD_RESULT_H
-#define BT_MANIFOLD_RESULT_H
-
-class btCollisionObject;
-struct btCollisionObjectWrapper;
-
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-class btManifoldPoint;
-
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-
-#include "LinearMath/btTransform.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
-typedef bool (*ContactAddedCallback)(btManifoldPoint& cp,	const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1);
-extern ContactAddedCallback		gContactAddedCallback;
-
-//#define DEBUG_PART_INDEX 1
-
-
-///btManifoldResult is a helper class to manage  contact results.
-class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
-{
-protected:
-
-	btPersistentManifold* m_manifoldPtr;
-
-	const btCollisionObjectWrapper* m_body0Wrap;
-	const btCollisionObjectWrapper* m_body1Wrap;
-	int	m_partId0;
-	int m_partId1;
-	int m_index0;
-	int m_index1;
-	
-
-public:
-
-	btManifoldResult()
-#ifdef DEBUG_PART_INDEX
-		:
-	m_partId0(-1),
-	m_partId1(-1),
-	m_index0(-1),
-	m_index1(-1)
-#endif //DEBUG_PART_INDEX
-	{
-	}
-
-	btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
-
-	virtual ~btManifoldResult() {};
-
-	void	setPersistentManifold(btPersistentManifold* manifoldPtr)
-	{
-		m_manifoldPtr = manifoldPtr;
-	}
-
-	const btPersistentManifold*	getPersistentManifold() const
-	{
-		return m_manifoldPtr;
-	}
-	btPersistentManifold*	getPersistentManifold()
-	{
-		return m_manifoldPtr;
-	}
-
-	virtual void setShapeIdentifiersA(int partId0,int index0)
-	{
-		m_partId0=partId0;
-		m_index0=index0;
-	}
-
-	virtual void setShapeIdentifiersB(	int partId1,int index1)
-	{
-		m_partId1=partId1;
-		m_index1=index1;
-	}
-
-
-	virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
-
-	SIMD_FORCE_INLINE	void refreshContactPoints()
-	{
-		btAssert(m_manifoldPtr);
-		if (!m_manifoldPtr->getNumContacts())
-			return;
-
-		bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
-
-		if (isSwapped)
-		{
-			m_manifoldPtr->refreshContactPoints(m_body1Wrap->getCollisionObject()->getWorldTransform(),m_body0Wrap->getCollisionObject()->getWorldTransform());
-		} else
-		{
-			m_manifoldPtr->refreshContactPoints(m_body0Wrap->getCollisionObject()->getWorldTransform(),m_body1Wrap->getCollisionObject()->getWorldTransform());
-		}
-	}
-
-	const btCollisionObjectWrapper* getBody0Wrap() const
-	{
-		return m_body0Wrap;
-	}
-	const btCollisionObjectWrapper* getBody1Wrap() const
-	{
-		return m_body1Wrap;
-	}
-
-	void setBody0Wrap(const btCollisionObjectWrapper* obj0Wrap)
-	{
-		m_body0Wrap = obj0Wrap;
-	}
-
-	void setBody1Wrap(const btCollisionObjectWrapper* obj1Wrap)
-	{
-		m_body1Wrap = obj1Wrap;
-	}
-
-	const btCollisionObject* getBody0Internal() const
-	{
-		return m_body0Wrap->getCollisionObject();
-	}
-
-	const btCollisionObject* getBody1Internal() const
-	{
-		return m_body1Wrap->getCollisionObject();
-	}
-
-	/// in the future we can let the user override the methods to combine restitution and friction
-	static btScalar	calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1);
-	static btScalar	calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1);
-};
-
-#endif //BT_MANIFOLD_RESULT_H
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp b/src/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
deleted file mode 100644
index 13447822..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
+++ /dev/null
@@ -1,450 +0,0 @@
-
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "LinearMath/btScalar.h"
-#include "btSimulationIslandManager.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
-
-//#include <stdio.h>
-#include "LinearMath/btQuickprof.h"
-
-btSimulationIslandManager::btSimulationIslandManager():
-m_splitIslands(true)
-{
-}
-
-btSimulationIslandManager::~btSimulationIslandManager()
-{
-}
-
-
-void btSimulationIslandManager::initUnionFind(int n)
-{
-		m_unionFind.reset(n);
-}
-		
-
-void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */,btCollisionWorld* colWorld)
-{
-	
-	{
-		btOverlappingPairCache* pairCachePtr = colWorld->getPairCache();
-		const int numOverlappingPairs = pairCachePtr->getNumOverlappingPairs();
-		if (numOverlappingPairs)
-		{
-		btBroadphasePair* pairPtr = pairCachePtr->getOverlappingPairArrayPtr();
-		
-		for (int i=0;i<numOverlappingPairs;i++)
-		{
-			const btBroadphasePair& collisionPair = pairPtr[i];
-			btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
-			btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
-
-			if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
-				((colObj1) && ((colObj1)->mergesSimulationIslands())))
-			{
-
-				m_unionFind.unite((colObj0)->getIslandTag(),
-					(colObj1)->getIslandTag());
-			}
-		}
-		}
-	}
-}
-
-#ifdef STATIC_SIMULATION_ISLAND_OPTIMIZATION
-void   btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
-{
-
-	// put the index into m_controllers into m_tag   
-	int index = 0;
-	{
-
-		int i;
-		for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
-		{
-			btCollisionObject*   collisionObject= colWorld->getCollisionObjectArray()[i];
-			//Adding filtering here
-			if (!collisionObject->isStaticOrKinematicObject())
-			{
-				collisionObject->setIslandTag(index++);
-			}
-			collisionObject->setCompanionId(-1);
-			collisionObject->setHitFraction(btScalar(1.));
-		}
-	}
-	// do the union find
-
-	initUnionFind( index );
-
-	findUnions(dispatcher,colWorld);
-}
-
-void   btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
-{
-	// put the islandId ('find' value) into m_tag   
-	{
-		int index = 0;
-		int i;
-		for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
-		{
-			btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
-			if (!collisionObject->isStaticOrKinematicObject())
-			{
-				collisionObject->setIslandTag( m_unionFind.find(index) );
-				//Set the correct object offset in Collision Object Array
-				m_unionFind.getElement(index).m_sz = i;
-				collisionObject->setCompanionId(-1);
-				index++;
-			} else
-			{
-				collisionObject->setIslandTag(-1);
-				collisionObject->setCompanionId(-2);
-			}
-		}
-	}
-}
-
-
-#else //STATIC_SIMULATION_ISLAND_OPTIMIZATION
-void	btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
-{
-
-	initUnionFind( int (colWorld->getCollisionObjectArray().size()));
-
-	// put the index into m_controllers into m_tag	
-	{
-
-		int index = 0;
-		int i;
-		for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
-		{
-			btCollisionObject*	collisionObject= colWorld->getCollisionObjectArray()[i];
-			collisionObject->setIslandTag(index);
-			collisionObject->setCompanionId(-1);
-			collisionObject->setHitFraction(btScalar(1.));
-			index++;
-
-		}
-	}
-	// do the union find
-
-	findUnions(dispatcher,colWorld);
-}
-
-void	btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
-{
-	// put the islandId ('find' value) into m_tag	
-	{
-
-
-		int index = 0;
-		int i;
-		for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
-		{
-			btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
-			if (!collisionObject->isStaticOrKinematicObject())
-			{
-				collisionObject->setIslandTag( m_unionFind.find(index) );
-				collisionObject->setCompanionId(-1);
-			} else
-			{
-				collisionObject->setIslandTag(-1);
-				collisionObject->setCompanionId(-2);
-			}
-			index++;
-		}
-	}
-}
-
-#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
-
-inline	int	getIslandId(const btPersistentManifold* lhs)
-{
-	int islandId;
-	const btCollisionObject* rcolObj0 = static_cast<const btCollisionObject*>(lhs->getBody0());
-	const btCollisionObject* rcolObj1 = static_cast<const btCollisionObject*>(lhs->getBody1());
-	islandId= rcolObj0->getIslandTag()>=0?rcolObj0->getIslandTag():rcolObj1->getIslandTag();
-	return islandId;
-
-}
-
-
-
-/// function object that routes calls to operator<
-class btPersistentManifoldSortPredicate
-{
-	public:
-
-		SIMD_FORCE_INLINE bool operator() ( const btPersistentManifold* lhs, const btPersistentManifold* rhs ) const
-		{
-			return getIslandId(lhs) < getIslandId(rhs);
-		}
-};
-
-
-void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld)
-{
-
-	BT_PROFILE("islandUnionFindAndQuickSort");
-	
-	btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
-
-	m_islandmanifold.resize(0);
-
-	//we are going to sort the unionfind array, and store the element id in the size
-	//afterwards, we clean unionfind, to make sure no-one uses it anymore
-	
-	getUnionFind().sortIslands();
-	int numElem = getUnionFind().getNumElements();
-
-	int endIslandIndex=1;
-	int startIslandIndex;
-
-
-	//update the sleeping state for bodies, if all are sleeping
-	for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
-	{
-		int islandId = getUnionFind().getElement(startIslandIndex).m_id;
-		for (endIslandIndex = startIslandIndex+1;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
-		{
-		}
-
-		//int numSleeping = 0;
-
-		bool allSleeping = true;
-
-		int idx;
-		for (idx=startIslandIndex;idx<endIslandIndex;idx++)
-		{
-			int i = getUnionFind().getElement(idx).m_sz;
-
-			btCollisionObject* colObj0 = collisionObjects[i];
-			if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
-			{
-//				printf("error in island management\n");
-			}
-
-			btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
-			if (colObj0->getIslandTag() == islandId)
-			{
-				if (colObj0->getActivationState()== ACTIVE_TAG)
-				{
-					allSleeping = false;
-				}
-				if (colObj0->getActivationState()== DISABLE_DEACTIVATION)
-				{
-					allSleeping = false;
-				}
-			}
-		}
-			
-
-		if (allSleeping)
-		{
-			int idx;
-			for (idx=startIslandIndex;idx<endIslandIndex;idx++)
-			{
-				int i = getUnionFind().getElement(idx).m_sz;
-				btCollisionObject* colObj0 = collisionObjects[i];
-				if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
-				{
-//					printf("error in island management\n");
-				}
-
-				btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
-
-				if (colObj0->getIslandTag() == islandId)
-				{
-					colObj0->setActivationState( ISLAND_SLEEPING );
-				}
-			}
-		} else
-		{
-
-			int idx;
-			for (idx=startIslandIndex;idx<endIslandIndex;idx++)
-			{
-				int i = getUnionFind().getElement(idx).m_sz;
-
-				btCollisionObject* colObj0 = collisionObjects[i];
-				if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
-				{
-//					printf("error in island management\n");
-				}
-
-				btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
-
-				if (colObj0->getIslandTag() == islandId)
-				{
-					if ( colObj0->getActivationState() == ISLAND_SLEEPING)
-					{
-						colObj0->setActivationState( WANTS_DEACTIVATION);
-						colObj0->setDeactivationTime(0.f);
-					}
-				}
-			}
-		}
-	}
-
-	
-	int i;
-	int maxNumManifolds = dispatcher->getNumManifolds();
-
-//#define SPLIT_ISLANDS 1
-//#ifdef SPLIT_ISLANDS
-
-	
-//#endif //SPLIT_ISLANDS
-
-	
-	for (i=0;i<maxNumManifolds ;i++)
-	{
-		 btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
-		 
-		 const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>(manifold->getBody0());
-		 const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>(manifold->getBody1());
-		
-		 ///@todo: check sleeping conditions!
-		 if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
-			((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
-		{
-		
-			//kinematic objects don't merge islands, but wake up all connected objects
-			if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
-			{
-				if (colObj0->hasContactResponse())
-					colObj1->activate();
-			}
-			if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
-			{
-				if (colObj1->hasContactResponse())
-					colObj0->activate();
-			}
-			if(m_splitIslands)
-			{ 
-				//filtering for response
-				if (dispatcher->needsResponse(colObj0,colObj1))
-					m_islandmanifold.push_back(manifold);
-			}
-		}
-	}
-}
-
-
-
-///@todo: this is random access, it can be walked 'cache friendly'!
-void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback)
-{
-	btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
-
-	buildIslands(dispatcher,collisionWorld);
-
-	int endIslandIndex=1;
-	int startIslandIndex;
-	int numElem = getUnionFind().getNumElements();
-
-	BT_PROFILE("processIslands");
-
-	if(!m_splitIslands)
-	{
-		btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer();
-		int maxNumManifolds = dispatcher->getNumManifolds();
-		callback->processIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1);
-	}
-	else
-	{
-		// Sort manifolds, based on islands
-		// Sort the vector using predicate and std::sort
-		//std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
-
-		int numManifolds = int (m_islandmanifold.size());
-
-		//tried a radix sort, but quicksort/heapsort seems still faster
-		//@todo rewrite island management
-		m_islandmanifold.quickSort(btPersistentManifoldSortPredicate());
-		//m_islandmanifold.heapSort(btPersistentManifoldSortPredicate());
-
-		//now process all active islands (sets of manifolds for now)
-
-		int startManifoldIndex = 0;
-		int endManifoldIndex = 1;
-
-		//int islandId;
-
-		
-
-	//	printf("Start Islands\n");
-
-		//traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
-		for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
-		{
-			int islandId = getUnionFind().getElement(startIslandIndex).m_id;
-
-
-			   bool islandSleeping = true;
-	                
-					for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
-					{
-							int i = getUnionFind().getElement(endIslandIndex).m_sz;
-							btCollisionObject* colObj0 = collisionObjects[i];
-							m_islandBodies.push_back(colObj0);
-							if (colObj0->isActive())
-									islandSleeping = false;
-					}
-	                
-
-			//find the accompanying contact manifold for this islandId
-			int numIslandManifolds = 0;
-			btPersistentManifold** startManifold = 0;
-
-			if (startManifoldIndex<numManifolds)
-			{
-				int curIslandId = getIslandId(m_islandmanifold[startManifoldIndex]);
-				if (curIslandId == islandId)
-				{
-					startManifold = &m_islandmanifold[startManifoldIndex];
-				
-					for (endManifoldIndex = startManifoldIndex+1;(endManifoldIndex<numManifolds) && (islandId == getIslandId(m_islandmanifold[endManifoldIndex]));endManifoldIndex++)
-					{
-
-					}
-					/// Process the actual simulation, only if not sleeping/deactivated
-					numIslandManifolds = endManifoldIndex-startManifoldIndex;
-				}
-
-			}
-
-			if (!islandSleeping)
-			{
-				callback->processIsland(&m_islandBodies[0],m_islandBodies.size(),startManifold,numIslandManifolds, islandId);
-	//			printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
-			}
-			
-			if (numIslandManifolds)
-			{
-				startManifoldIndex = endManifoldIndex;
-			}
-
-			m_islandBodies.resize(0);
-		}
-	} // else if(!splitIslands) 
-
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h b/src/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
deleted file mode 100644
index e24c6afe..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
+++ /dev/null
@@ -1,81 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SIMULATION_ISLAND_MANAGER_H
-#define BT_SIMULATION_ISLAND_MANAGER_H
-
-#include "BulletCollision/CollisionDispatch/btUnionFind.h"
-#include "btCollisionCreateFunc.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "btCollisionObject.h"
-
-class btCollisionObject;
-class btCollisionWorld;
-class btDispatcher;
-class btPersistentManifold;
-
-
-///SimulationIslandManager creates and handles simulation islands, using btUnionFind
-class btSimulationIslandManager
-{
-	btUnionFind m_unionFind;
-
-	btAlignedObjectArray<btPersistentManifold*>  m_islandmanifold;
-	btAlignedObjectArray<btCollisionObject* >  m_islandBodies;
-	
-	bool m_splitIslands;
-	
-public:
-	btSimulationIslandManager();
-	virtual ~btSimulationIslandManager();
-
-
-	void initUnionFind(int n);	
-	
-		
-	btUnionFind& getUnionFind() { return m_unionFind;}
-
-	virtual	void	updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
-	virtual	void	storeIslandActivationState(btCollisionWorld* world);
-
-
-	void	findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld);
-
-	
-
-	struct	IslandCallback
-	{
-		virtual ~IslandCallback() {};
-
-		virtual	void	processIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold**	manifolds,int numManifolds, int islandId) = 0;
-	};
-
-	void	buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
-
-	void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
-
-	bool getSplitIslands()
-	{
-		return m_splitIslands;
-	}
-	void setSplitIslands(bool doSplitIslands)
-	{
-		m_splitIslands = doSplitIslands;
-	}
-
-};
-
-#endif //BT_SIMULATION_ISLAND_MANAGER_H
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp b/src/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
deleted file mode 100644
index e8b567e0..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,214 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSphereBoxCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-//#include <stdio.h>
-
-btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped)
-: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap),
-m_ownManifold(false),
-m_manifoldPtr(mf),
-m_isSwapped(isSwapped)
-{
-	const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? col1Wrap : col0Wrap;
-	const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? col0Wrap : col1Wrap;
-	
-	if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject()))
-	{
-		m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject());
-		m_ownManifold = true;
-	}
-}
-
-
-btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
-{
-	if (m_ownManifold)
-	{
-		if (m_manifoldPtr)
-			m_dispatcher->releaseManifold(m_manifoldPtr);
-	}
-}
-
-
-
-void btSphereBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
-	(void)dispatchInfo;
-	(void)resultOut;
-	if (!m_manifoldPtr)
-		return;
-
-	const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? body1Wrap : body0Wrap;
-	const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? body0Wrap : body1Wrap;
-
-	btVector3 pOnBox;
-
-	btVector3 normalOnSurfaceB;
-	btScalar penetrationDepth;
-	btVector3 sphereCenter = sphereObjWrap->getWorldTransform().getOrigin();
-	const btSphereShape* sphere0 = (const btSphereShape*)sphereObjWrap->getCollisionShape();
-	btScalar radius = sphere0->getRadius();
-	btScalar maxContactDistance = m_manifoldPtr->getContactBreakingThreshold();
-
-	resultOut->setPersistentManifold(m_manifoldPtr);
-
-	if (getSphereDistance(boxObjWrap, pOnBox, normalOnSurfaceB, penetrationDepth, sphereCenter, radius, maxContactDistance))
-	{
-		/// report a contact. internally this will be kept persistent, and contact reduction is done
-		resultOut->addContactPoint(normalOnSurfaceB, pOnBox, penetrationDepth);
-	}
-
-	if (m_ownManifold)
-	{
-		if (m_manifoldPtr->getNumContacts())
-		{
-			resultOut->refreshContactPoints();
-		}
-	}
-
-}
-
-btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	(void)resultOut;
-	(void)dispatchInfo;
-	(void)col0;
-	(void)col1;
-
-	//not yet
-	return btScalar(1.);
-}
-
-
-bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance ) 
-{
-	const btBoxShape* boxShape= (const btBoxShape*)boxObjWrap->getCollisionShape();
-	btVector3 const &boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
-	btScalar boxMargin = boxShape->getMargin();
-	penetrationDepth = 1.0f;
-
-	// convert the sphere position to the box's local space
-	btTransform const &m44T = boxObjWrap->getWorldTransform();
-	btVector3 sphereRelPos = m44T.invXform(sphereCenter);
-
-	// Determine the closest point to the sphere center in the box
-	btVector3 closestPoint = sphereRelPos;
-	closestPoint.setX( btMin(boxHalfExtent.getX(), closestPoint.getX()) );
-	closestPoint.setX( btMax(-boxHalfExtent.getX(), closestPoint.getX()) );
-	closestPoint.setY( btMin(boxHalfExtent.getY(), closestPoint.getY()) );
-	closestPoint.setY( btMax(-boxHalfExtent.getY(), closestPoint.getY()) );
-	closestPoint.setZ( btMin(boxHalfExtent.getZ(), closestPoint.getZ()) );
-	closestPoint.setZ( btMax(-boxHalfExtent.getZ(), closestPoint.getZ()) );
-	
-	btScalar intersectionDist = fRadius + boxMargin;
-	btScalar contactDist = intersectionDist + maxContactDistance;
-	normal = sphereRelPos - closestPoint;
-
-	//if there is no penetration, we are done
-	btScalar dist2 = normal.length2();
-	if (dist2 > contactDist * contactDist)
-	{
-		return false;
-	}
-
-	btScalar distance;
-
-	//special case if the sphere center is inside the box
-	if (dist2 <= SIMD_EPSILON)
-	{
-		distance = -getSpherePenetration(boxHalfExtent, sphereRelPos, closestPoint, normal);
-	}
-	else //compute the penetration details
-	{
-		distance = normal.length();
-		normal /= distance;
-	}
-
-	pointOnBox = closestPoint + normal * boxMargin;
-//	v3PointOnSphere = sphereRelPos - (normal * fRadius);	
-	penetrationDepth = distance - intersectionDist;
-
-	// transform back in world space
-	btVector3 tmp = m44T(pointOnBox);
-	pointOnBox = tmp;
-//	tmp = m44T(v3PointOnSphere);
-//	v3PointOnSphere = tmp;
-	tmp = m44T.getBasis() * normal;
-	normal = tmp;
-
-	return true;
-}
-
-btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal ) 
-{
-	//project the center of the sphere on the closest face of the box
-	btScalar faceDist = boxHalfExtent.getX() - sphereRelPos.getX();
-	btScalar minDist = faceDist;
-	closestPoint.setX( boxHalfExtent.getX() );
-	normal.setValue(btScalar(1.0f),  btScalar(0.0f),  btScalar(0.0f));
-
-	faceDist = boxHalfExtent.getX() + sphereRelPos.getX();
-	if (faceDist < minDist)
-	{
-		minDist = faceDist;
-		closestPoint = sphereRelPos;
-		closestPoint.setX( -boxHalfExtent.getX() );
-		normal.setValue(btScalar(-1.0f),  btScalar(0.0f),  btScalar(0.0f));
-	}
-
-	faceDist = boxHalfExtent.getY() - sphereRelPos.getY();
-	if (faceDist < minDist)
-	{
-		minDist = faceDist;
-		closestPoint = sphereRelPos;
-		closestPoint.setY( boxHalfExtent.getY() );
-		normal.setValue(btScalar(0.0f),  btScalar(1.0f),  btScalar(0.0f));
-	}
-
-	faceDist = boxHalfExtent.getY() + sphereRelPos.getY();
-	if (faceDist < minDist)
-	{
-		minDist = faceDist;
-		closestPoint = sphereRelPos;
-		closestPoint.setY( -boxHalfExtent.getY() );
-		normal.setValue(btScalar(0.0f),  btScalar(-1.0f),  btScalar(0.0f));
-	}
-
-	faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ();
-	if (faceDist < minDist)
-	{
-		minDist = faceDist;
-		closestPoint = sphereRelPos;
-		closestPoint.setZ( boxHalfExtent.getZ() );
-		normal.setValue(btScalar(0.0f),  btScalar(0.0f),  btScalar(1.0f));
-	}
-
-	faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ();
-	if (faceDist < minDist)
-	{
-		minDist = faceDist;
-		closestPoint = sphereRelPos;
-		closestPoint.setZ( -boxHalfExtent.getZ() );
-		normal.setValue(btScalar(0.0f),  btScalar(0.0f),  btScalar(-1.0f));
-	}
-
-	return minDist;
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h b/src/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
deleted file mode 100644
index eefaedc9..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SPHERE_BOX_COLLISION_ALGORITHM_H
-#define BT_SPHERE_BOX_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-class btPersistentManifold;
-#include "btCollisionDispatcher.h"
-
-#include "LinearMath/btVector3.h"
-
-/// btSphereBoxCollisionAlgorithm  provides sphere-box collision detection.
-/// Other features are frame-coherency (persistent data) and collision response.
-class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
-	bool	m_ownManifold;
-	btPersistentManifold*	m_manifoldPtr;
-	bool	m_isSwapped;
-	
-public:
-
-	btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
-
-	virtual ~btSphereBoxCollisionAlgorithm();
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
-	{
-		if (m_manifoldPtr && m_ownManifold)
-		{
-			manifoldArray.push_back(m_manifoldPtr);
-		}
-	}
-
-	bool getSphereDistance( const btCollisionObjectWrapper* boxObjWrap, btVector3& v3PointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& v3SphereCenter, btScalar fRadius, btScalar maxContactDistance );
-
-	btScalar getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal );
-	
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm));
-			if (!m_swapped)
-			{
-				return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false);
-			} else
-			{
-				return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true);
-			}
-		}
-	};
-
-};
-
-#endif //BT_SPHERE_BOX_COLLISION_ALGORITHM_H
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp b/src/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
deleted file mode 100644
index 36ba21f5..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,106 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSphereSphereCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap)
-: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap),
-m_ownManifold(false),
-m_manifoldPtr(mf)
-{
-	if (!m_manifoldPtr)
-	{
-		m_manifoldPtr = m_dispatcher->getNewManifold(col0Wrap->getCollisionObject(),col1Wrap->getCollisionObject());
-		m_ownManifold = true;
-	}
-}
-
-btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
-{
-	if (m_ownManifold)
-	{
-		if (m_manifoldPtr)
-			m_dispatcher->releaseManifold(m_manifoldPtr);
-	}
-}
-
-void btSphereSphereCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	(void)dispatchInfo;
-
-	if (!m_manifoldPtr)
-		return;
-
-	resultOut->setPersistentManifold(m_manifoldPtr);
-
-	btSphereShape* sphere0 = (btSphereShape*)col0Wrap->getCollisionShape();
-	btSphereShape* sphere1 = (btSphereShape*)col1Wrap->getCollisionShape();
-
-	btVector3 diff = col0Wrap->getWorldTransform().getOrigin()-  col1Wrap->getWorldTransform().getOrigin();
-	btScalar len = diff.length();
-	btScalar radius0 = sphere0->getRadius();
-	btScalar radius1 = sphere1->getRadius();
-
-#ifdef CLEAR_MANIFOLD
-	m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting
-#endif
-
-	///iff distance positive, don't generate a new contact
-	if ( len > (radius0+radius1))
-	{
-#ifndef CLEAR_MANIFOLD
-		resultOut->refreshContactPoints();
-#endif //CLEAR_MANIFOLD
-		return;
-	}
-	///distance (negative means penetration)
-	btScalar dist = len - (radius0+radius1);
-
-	btVector3 normalOnSurfaceB(1,0,0);
-	if (len > SIMD_EPSILON)
-	{
-		normalOnSurfaceB = diff / len;
-	}
-
-	///point on A (worldspace)
-	///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
-	///point on B (worldspace)
-	btVector3 pos1 = col1Wrap->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB;
-
-	/// report a contact. internally this will be kept persistent, and contact reduction is done
-	
-	
-	resultOut->addContactPoint(normalOnSurfaceB,pos1,dist);
-
-#ifndef CLEAR_MANIFOLD
-	resultOut->refreshContactPoints();
-#endif //CLEAR_MANIFOLD
-
-}
-
-btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	(void)col0;
-	(void)col1;
-	(void)dispatchInfo;
-	(void)resultOut;
-
-	//not yet
-	return btScalar(1.);
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h b/src/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
deleted file mode 100644
index 3517a568..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
-#define BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-#include "btCollisionDispatcher.h"
-
-class btPersistentManifold;
-
-/// btSphereSphereCollisionAlgorithm  provides sphere-sphere collision detection.
-/// Other features are frame-coherency (persistent data) and collision response.
-/// Also provides the most basic sample for custom/user btCollisionAlgorithm
-class btSphereSphereCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
-	bool	m_ownManifold;
-	btPersistentManifold*	m_manifoldPtr;
-	
-public:
-	btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap);
-
-	btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
-		: btActivatingCollisionAlgorithm(ci) {}
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
-	{
-		if (m_manifoldPtr && m_ownManifold)
-		{
-			manifoldArray.push_back(m_manifoldPtr);
-		}
-	}
-	
-	virtual ~btSphereSphereCollisionAlgorithm();
-
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereSphereCollisionAlgorithm));
-			return new(mem) btSphereSphereCollisionAlgorithm(0,ci,col0Wrap,col1Wrap);
-		}
-	};
-
-};
-
-#endif //BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp b/src/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
deleted file mode 100644
index 280a4d35..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,84 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btSphereTriangleCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "SphereTriangleDetector.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped)
-: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
-m_ownManifold(false),
-m_manifoldPtr(mf),
-m_swapped(swapped)
-{
-	if (!m_manifoldPtr)
-	{
-		m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
-		m_ownManifold = true;
-	}
-}
-
-btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm()
-{
-	if (m_ownManifold)
-	{
-		if (m_manifoldPtr)
-			m_dispatcher->releaseManifold(m_manifoldPtr);
-	}
-}
-
-void btSphereTriangleCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	if (!m_manifoldPtr)
-		return;
-
-	const btCollisionObjectWrapper* sphereObjWrap = m_swapped? col1Wrap : col0Wrap;
-	const btCollisionObjectWrapper* triObjWrap = m_swapped? col0Wrap : col1Wrap;
-
-	btSphereShape* sphere = (btSphereShape*)sphereObjWrap->getCollisionShape();
-	btTriangleShape* triangle = (btTriangleShape*)triObjWrap->getCollisionShape();
-	
-	/// report a contact. internally this will be kept persistent, and contact reduction is done
-	resultOut->setPersistentManifold(m_manifoldPtr);
-	SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold());
-	
-	btDiscreteCollisionDetectorInterface::ClosestPointInput input;
-	input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);///@todo: tighter bounds
-	input.m_transformA = sphereObjWrap->getWorldTransform();
-	input.m_transformB = triObjWrap->getWorldTransform();
-
-	bool swapResults = m_swapped;
-
-	detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults);
-
-	if (m_ownManifold)
-		resultOut->refreshContactPoints();
-	
-}
-
-btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	(void)resultOut;
-	(void)dispatchInfo;
-	(void)col0;
-	(void)col1;
-
-	//not yet
-	return btScalar(1.);
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h b/src/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
deleted file mode 100644
index 6b6e39a7..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
-#define BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-class btPersistentManifold;
-#include "btCollisionDispatcher.h"
-
-/// btSphereSphereCollisionAlgorithm  provides sphere-sphere collision detection.
-/// Other features are frame-coherency (persistent data) and collision response.
-/// Also provides the most basic sample for custom/user btCollisionAlgorithm
-class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
-	bool	m_ownManifold;
-	btPersistentManifold*	m_manifoldPtr;
-	bool	m_swapped;
-	
-public:
-	btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped);
-
-	btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
-		: btActivatingCollisionAlgorithm(ci) {}
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
-	{
-		if (m_manifoldPtr && m_ownManifold)
-		{
-			manifoldArray.push_back(m_manifoldPtr);
-		}
-	}
-	
-	virtual ~btSphereTriangleCollisionAlgorithm();
-
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm));
-
-			return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_swapped);
-		}
-	};
-
-};
-
-#endif //BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
-
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp b/src/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp
deleted file mode 100644
index 52229335..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btUnionFind.h"
-
-
-
-btUnionFind::~btUnionFind()
-{
-	Free();
-
-}
-
-btUnionFind::btUnionFind()
-{ 
-
-}
-
-void	btUnionFind::allocate(int N)
-{
-	m_elements.resize(N);
-}
-void	btUnionFind::Free()
-{
-	m_elements.clear();
-}
-
-
-void	btUnionFind::reset(int N)
-{
-	allocate(N);
-
-	for (int i = 0; i < N; i++) 
-	{ 
-		m_elements[i].m_id = i; m_elements[i].m_sz = 1; 
-	} 
-}
-
-
-class btUnionFindElementSortPredicate
-{
-	public:
-
-		bool operator() ( const btElement& lhs, const btElement& rhs ) const
-		{
-			return lhs.m_id < rhs.m_id;
-		}
-};
-
-///this is a special operation, destroying the content of btUnionFind.
-///it sorts the elements, based on island id, in order to make it easy to iterate over islands
-void	btUnionFind::sortIslands()
-{
-
-	//first store the original body index, and islandId
-	int numElements = m_elements.size();
-	
-	for (int i=0;i<numElements;i++)
-	{
-		m_elements[i].m_id = find(i);
-#ifndef STATIC_SIMULATION_ISLAND_OPTIMIZATION
-		m_elements[i].m_sz = i;
-#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
-	}
-	
-	 // Sort the vector using predicate and std::sort
-	  //std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
-	  m_elements.quickSort(btUnionFindElementSortPredicate());
-
-}
diff --git a/src/bullet/BulletCollision/CollisionDispatch/btUnionFind.h b/src/bullet/BulletCollision/CollisionDispatch/btUnionFind.h
deleted file mode 100644
index ef2a2920..00000000
--- a/src/bullet/BulletCollision/CollisionDispatch/btUnionFind.h
+++ /dev/null
@@ -1,129 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_UNION_FIND_H
-#define BT_UNION_FIND_H
-
-#include "LinearMath/btAlignedObjectArray.h"
-
-#define USE_PATH_COMPRESSION 1
-
-///see for discussion of static island optimizations by Vroonsh here: http://code.google.com/p/bullet/issues/detail?id=406
-#define STATIC_SIMULATION_ISLAND_OPTIMIZATION 1
-
-struct	btElement
-{
-	int	m_id;
-	int	m_sz;
-};
-
-///UnionFind calculates connected subsets
-// Implements weighted Quick Union with path compression
-// optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable)
-class btUnionFind
-  {
-    private:
-		btAlignedObjectArray<btElement>	m_elements;
-
-    public:
-	  
-		btUnionFind();
-		~btUnionFind();
-
-	
-		//this is a special operation, destroying the content of btUnionFind.
-		//it sorts the elements, based on island id, in order to make it easy to iterate over islands
-		void	sortIslands();
-
-	  void	reset(int N);
-
-	  SIMD_FORCE_INLINE int	getNumElements() const
-	  {
-		  return int(m_elements.size());
-	  }
-	  SIMD_FORCE_INLINE bool  isRoot(int x) const
-	  {
-		  return (x == m_elements[x].m_id);
-	  }
-
-	  btElement&	getElement(int index)
-	  {
-		  return m_elements[index];
-	  }
-	  const btElement& getElement(int index) const
-	  {
-		  return m_elements[index];
-	  }
-   
-	  void	allocate(int N);
-	  void	Free();
-
-
-
-
-	  int find(int p, int q)
-		{ 
-			return (find(p) == find(q)); 
-		}
-
-		void unite(int p, int q)
-		{
-			int i = find(p), j = find(q);
-			if (i == j) 
-				return;
-
-#ifndef USE_PATH_COMPRESSION
-			//weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) )
-			if (m_elements[i].m_sz < m_elements[j].m_sz)
-			{ 
-				m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz; 
-			}
-			else 
-			{ 
-				m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz; 
-			}
-#else
-			m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz; 
-#endif //USE_PATH_COMPRESSION
-		}
-
-		int find(int x)
-		{ 
-			//btAssert(x < m_N);
-			//btAssert(x >= 0);
-
-			while (x != m_elements[x].m_id) 
-			{
-		//not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
-	
-		#ifdef USE_PATH_COMPRESSION
-				const btElement* elementPtr = &m_elements[m_elements[x].m_id];
-				m_elements[x].m_id = elementPtr->m_id;
-				x = elementPtr->m_id;			
-		#else//
-				x = m_elements[x].m_id;
-		#endif		
-				//btAssert(x < m_N);
-				//btAssert(x >= 0);
-
-			}
-			return x; 
-		}
-
-
-  };
-
-
-#endif //BT_UNION_FIND_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp
deleted file mode 100644
index ecce028c..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btBox2dShape.h"
-
-
-//{ 
-
-
-void btBox2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-{
-	btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
-}
-
-
-void	btBox2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-	//btScalar margin = btScalar(0.);
-	btVector3 halfExtents = getHalfExtentsWithMargin();
-
-	btScalar lx=btScalar(2.)*(halfExtents.x());
-	btScalar ly=btScalar(2.)*(halfExtents.y());
-	btScalar lz=btScalar(2.)*(halfExtents.z());
-
-	inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
-					mass/(btScalar(12.0)) * (lx*lx + lz*lz),
-					mass/(btScalar(12.0)) * (lx*lx + ly*ly));
-
-}
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btBox2dShape.h b/src/bullet/BulletCollision/CollisionShapes/btBox2dShape.h
deleted file mode 100644
index ce333783..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btBox2dShape.h
+++ /dev/null
@@ -1,371 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_OBB_BOX_2D_SHAPE_H
-#define BT_OBB_BOX_2D_SHAPE_H
-
-#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btMinMax.h"
-
-///The btBox2dShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space.
-ATTRIBUTE_ALIGNED16(class) btBox2dShape: public btPolyhedralConvexShape
-{
-
-	//btVector3	m_boxHalfExtents1; //use m_implicitShapeDimensions instead
-
-	btVector3 m_centroid;
-	btVector3 m_vertices[4];
-	btVector3 m_normals[4];
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btVector3 getHalfExtentsWithMargin() const
-	{
-		btVector3 halfExtents = getHalfExtentsWithoutMargin();
-		btVector3 margin(getMargin(),getMargin(),getMargin());
-		halfExtents += margin;
-		return halfExtents;
-	}
-	
-	const btVector3& getHalfExtentsWithoutMargin() const
-	{
-		return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included
-	}
-	
-
-	virtual btVector3	localGetSupportingVertex(const btVector3& vec) const
-	{
-		btVector3 halfExtents = getHalfExtentsWithoutMargin();
-		btVector3 margin(getMargin(),getMargin(),getMargin());
-		halfExtents += margin;
-		
-		return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
-			btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
-			btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
-	}
-
-	SIMD_FORCE_INLINE  btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const
-	{
-		const btVector3& halfExtents = getHalfExtentsWithoutMargin();
-		
-		return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
-			btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
-			btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
-	}
-
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-	{
-		const btVector3& halfExtents = getHalfExtentsWithoutMargin();
-	
-		for (int i=0;i<numVectors;i++)
-		{
-			const btVector3& vec = vectors[i];
-			supportVerticesOut[i].setValue(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
-				btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
-				btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); 
-		}
-
-	}
-
-
-	///a btBox2dShape is a flat 2D box in the X-Y plane (Z extents are zero)
-	btBox2dShape( const btVector3& boxHalfExtents) 
-		: btPolyhedralConvexShape(),
-		m_centroid(0,0,0)
-	{
-		m_vertices[0].setValue(-boxHalfExtents.getX(),-boxHalfExtents.getY(),0);
-		m_vertices[1].setValue(boxHalfExtents.getX(),-boxHalfExtents.getY(),0);
-		m_vertices[2].setValue(boxHalfExtents.getX(),boxHalfExtents.getY(),0);
-		m_vertices[3].setValue(-boxHalfExtents.getX(),boxHalfExtents.getY(),0);
-
-		m_normals[0].setValue(0,-1,0);
-		m_normals[1].setValue(1,0,0);
-		m_normals[2].setValue(0,1,0);
-		m_normals[3].setValue(-1,0,0);
-
-		btScalar minDimension = boxHalfExtents.getX();
-		if (minDimension>boxHalfExtents.getY())
-			minDimension = boxHalfExtents.getY();
-		setSafeMargin(minDimension);
-
-		m_shapeType = BOX_2D_SHAPE_PROXYTYPE;
-		btVector3 margin(getMargin(),getMargin(),getMargin());
-		m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin;
-	};
-
-	virtual void setMargin(btScalar collisionMargin)
-	{
-		//correct the m_implicitShapeDimensions for the margin
-		btVector3 oldMargin(getMargin(),getMargin(),getMargin());
-		btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
-		
-		btConvexInternalShape::setMargin(collisionMargin);
-		btVector3 newMargin(getMargin(),getMargin(),getMargin());
-		m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
-
-	}
-	virtual void	setLocalScaling(const btVector3& scaling)
-	{
-		btVector3 oldMargin(getMargin(),getMargin(),getMargin());
-		btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
-		btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
-
-		btConvexInternalShape::setLocalScaling(scaling);
-
-		m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
-
-	}
-
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-	
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-
-
-
-
-	int	getVertexCount() const
-	{
-		return 4;
-	}
-
-	virtual int getNumVertices()const
-	{
-		return 4;
-	}
-
-	const btVector3* getVertices() const
-	{
-		return &m_vertices[0];
-	}
-
-	const btVector3* getNormals() const
-	{
-		return &m_normals[0];
-	}
-
-
-
-
-
-
-
-	virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const
-	{
-		//this plane might not be aligned...
-		btVector4 plane ;
-		getPlaneEquation(plane,i);
-		planeNormal = btVector3(plane.getX(),plane.getY(),plane.getZ());
-		planeSupport = localGetSupportingVertex(-planeNormal);
-	}
-
-
-	const btVector3& getCentroid() const
-	{
-		return m_centroid;
-	}
-	
-	virtual int getNumPlanes() const
-	{
-		return 6;
-	}	
-	
-	
-
-	virtual int getNumEdges() const
-	{
-		return 12;
-	}
-
-
-	virtual void getVertex(int i,btVector3& vtx) const
-	{
-		btVector3 halfExtents = getHalfExtentsWithoutMargin();
-
-		vtx = btVector3(
-				halfExtents.x() * (1-(i&1)) - halfExtents.x() * (i&1),
-				halfExtents.y() * (1-((i&2)>>1)) - halfExtents.y() * ((i&2)>>1),
-				halfExtents.z() * (1-((i&4)>>2)) - halfExtents.z() * ((i&4)>>2));
-	}
-	
-
-	virtual void	getPlaneEquation(btVector4& plane,int i) const
-	{
-		btVector3 halfExtents = getHalfExtentsWithoutMargin();
-
-		switch (i)
-		{
-		case 0:
-			plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x());
-			break;
-		case 1:
-			plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x());
-			break;
-		case 2:
-			plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y());
-			break;
-		case 3:
-			plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y());
-			break;
-		case 4:
-			plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z());
-			break;
-		case 5:
-			plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z());
-			break;
-		default:
-			btAssert(0);
-		}
-	}
-
-	
-	virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
-	//virtual void getEdge(int i,Edge& edge) const
-	{
-		int edgeVert0 = 0;
-		int edgeVert1 = 0;
-
-		switch (i)
-		{
-		case 0:
-				edgeVert0 = 0;
-				edgeVert1 = 1;
-			break;
-		case 1:
-				edgeVert0 = 0;
-				edgeVert1 = 2;
-			break;
-		case 2:
-			edgeVert0 = 1;
-			edgeVert1 = 3;
-
-			break;
-		case 3:
-			edgeVert0 = 2;
-			edgeVert1 = 3;
-			break;
-		case 4:
-			edgeVert0 = 0;
-			edgeVert1 = 4;
-			break;
-		case 5:
-			edgeVert0 = 1;
-			edgeVert1 = 5;
-
-			break;
-		case 6:
-			edgeVert0 = 2;
-			edgeVert1 = 6;
-			break;
-		case 7:
-			edgeVert0 = 3;
-			edgeVert1 = 7;
-			break;
-		case 8:
-			edgeVert0 = 4;
-			edgeVert1 = 5;
-			break;
-		case 9:
-			edgeVert0 = 4;
-			edgeVert1 = 6;
-			break;
-		case 10:
-			edgeVert0 = 5;
-			edgeVert1 = 7;
-			break;
-		case 11:
-			edgeVert0 = 6;
-			edgeVert1 = 7;
-			break;
-		default:
-			btAssert(0);
-
-		}
-
-		getVertex(edgeVert0,pa );
-		getVertex(edgeVert1,pb );
-	}
-
-
-
-
-	
-	virtual	bool isInside(const btVector3& pt,btScalar tolerance) const
-	{
-		btVector3 halfExtents = getHalfExtentsWithoutMargin();
-
-		//btScalar minDist = 2*tolerance;
-		
-		bool result =	(pt.x() <= (halfExtents.x()+tolerance)) &&
-						(pt.x() >= (-halfExtents.x()-tolerance)) &&
-						(pt.y() <= (halfExtents.y()+tolerance)) &&
-						(pt.y() >= (-halfExtents.y()-tolerance)) &&
-						(pt.z() <= (halfExtents.z()+tolerance)) &&
-						(pt.z() >= (-halfExtents.z()-tolerance));
-		
-		return result;
-	}
-
-
-	//debugging
-	virtual const char*	getName()const
-	{
-		return "Box2d";
-	}
-
-	virtual int		getNumPreferredPenetrationDirections() const
-	{
-		return 6;
-	}
-	
-	virtual void	getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
-	{
-		switch (index)
-		{
-		case 0:
-			penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.));
-			break;
-		case 1:
-			penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.));
-			break;
-		case 2:
-			penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.));
-			break;
-		case 3:
-			penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.));
-			break;
-		case 4:
-			penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.));
-			break;
-		case 5:
-			penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
-			break;
-		default:
-			btAssert(0);
-		}
-	}
-
-};
-
-#endif //BT_OBB_BOX_2D_SHAPE_H
-
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btBoxShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btBoxShape.cpp
deleted file mode 100644
index 3859138f..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btBoxShape.cpp
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#include "btBoxShape.h"
-
-btBoxShape::btBoxShape( const btVector3& boxHalfExtents) 
-: btPolyhedralConvexShape()
-{
-	m_shapeType = BOX_SHAPE_PROXYTYPE;
-
-	setSafeMargin(boxHalfExtents);
-
-	btVector3 margin(getMargin(),getMargin(),getMargin());
-	m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin;
-};
-
-
-
-
-void btBoxShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-{
-	btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
-}
-
-
-void	btBoxShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-	//btScalar margin = btScalar(0.);
-	btVector3 halfExtents = getHalfExtentsWithMargin();
-
-	btScalar lx=btScalar(2.)*(halfExtents.x());
-	btScalar ly=btScalar(2.)*(halfExtents.y());
-	btScalar lz=btScalar(2.)*(halfExtents.z());
-
-	inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
-					mass/(btScalar(12.0)) * (lx*lx + lz*lz),
-					mass/(btScalar(12.0)) * (lx*lx + ly*ly));
-
-}
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btBoxShape.h b/src/bullet/BulletCollision/CollisionShapes/btBoxShape.h
deleted file mode 100644
index 715e3f2a..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btBoxShape.h
+++ /dev/null
@@ -1,314 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_OBB_BOX_MINKOWSKI_H
-#define BT_OBB_BOX_MINKOWSKI_H
-
-#include "btPolyhedralConvexShape.h"
-#include "btCollisionMargin.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btMinMax.h"
-
-///The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space.
-ATTRIBUTE_ALIGNED16(class) btBoxShape: public btPolyhedralConvexShape
-{
-
-	//btVector3	m_boxHalfExtents1; //use m_implicitShapeDimensions instead
-
-
-public:
-
-BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btVector3 getHalfExtentsWithMargin() const
-	{
-		btVector3 halfExtents = getHalfExtentsWithoutMargin();
-		btVector3 margin(getMargin(),getMargin(),getMargin());
-		halfExtents += margin;
-		return halfExtents;
-	}
-	
-	const btVector3& getHalfExtentsWithoutMargin() const
-	{
-		return m_implicitShapeDimensions;//scaling is included, margin is not
-	}
-	
-
-	virtual btVector3	localGetSupportingVertex(const btVector3& vec) const
-	{
-		btVector3 halfExtents = getHalfExtentsWithoutMargin();
-		btVector3 margin(getMargin(),getMargin(),getMargin());
-		halfExtents += margin;
-		
-		return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
-			btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
-			btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
-	}
-
-	SIMD_FORCE_INLINE  btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const
-	{
-		const btVector3& halfExtents = getHalfExtentsWithoutMargin();
-		
-		return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
-			btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
-			btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
-	}
-
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-	{
-		const btVector3& halfExtents = getHalfExtentsWithoutMargin();
-	
-		for (int i=0;i<numVectors;i++)
-		{
-			const btVector3& vec = vectors[i];
-			supportVerticesOut[i].setValue(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
-				btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
-				btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); 
-		}
-
-	}
-
-
-	btBoxShape( const btVector3& boxHalfExtents);
-
-	virtual void setMargin(btScalar collisionMargin)
-	{
-		//correct the m_implicitShapeDimensions for the margin
-		btVector3 oldMargin(getMargin(),getMargin(),getMargin());
-		btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
-		
-		btConvexInternalShape::setMargin(collisionMargin);
-		btVector3 newMargin(getMargin(),getMargin(),getMargin());
-		m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
-
-	}
-	virtual void	setLocalScaling(const btVector3& scaling)
-	{
-		btVector3 oldMargin(getMargin(),getMargin(),getMargin());
-		btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
-		btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
-
-		btConvexInternalShape::setLocalScaling(scaling);
-
-		m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
-
-	}
-
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-	
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-	virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const
-	{
-		//this plane might not be aligned...
-		btVector4 plane ;
-		getPlaneEquation(plane,i);
-		planeNormal = btVector3(plane.getX(),plane.getY(),plane.getZ());
-		planeSupport = localGetSupportingVertex(-planeNormal);
-	}
-
-	
-	virtual int getNumPlanes() const
-	{
-		return 6;
-	}	
-	
-	virtual int	getNumVertices() const 
-	{
-		return 8;
-	}
-
-	virtual int getNumEdges() const
-	{
-		return 12;
-	}
-
-
-	virtual void getVertex(int i,btVector3& vtx) const
-	{
-		btVector3 halfExtents = getHalfExtentsWithMargin();
-
-		vtx = btVector3(
-				halfExtents.x() * (1-(i&1)) - halfExtents.x() * (i&1),
-				halfExtents.y() * (1-((i&2)>>1)) - halfExtents.y() * ((i&2)>>1),
-				halfExtents.z() * (1-((i&4)>>2)) - halfExtents.z() * ((i&4)>>2));
-	}
-	
-
-	virtual void	getPlaneEquation(btVector4& plane,int i) const
-	{
-		btVector3 halfExtents = getHalfExtentsWithoutMargin();
-
-		switch (i)
-		{
-		case 0:
-			plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x());
-			break;
-		case 1:
-			plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x());
-			break;
-		case 2:
-			plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y());
-			break;
-		case 3:
-			plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y());
-			break;
-		case 4:
-			plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z());
-			break;
-		case 5:
-			plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z());
-			break;
-		default:
-			btAssert(0);
-		}
-	}
-
-	
-	virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
-	//virtual void getEdge(int i,Edge& edge) const
-	{
-		int edgeVert0 = 0;
-		int edgeVert1 = 0;
-
-		switch (i)
-		{
-		case 0:
-				edgeVert0 = 0;
-				edgeVert1 = 1;
-			break;
-		case 1:
-				edgeVert0 = 0;
-				edgeVert1 = 2;
-			break;
-		case 2:
-			edgeVert0 = 1;
-			edgeVert1 = 3;
-
-			break;
-		case 3:
-			edgeVert0 = 2;
-			edgeVert1 = 3;
-			break;
-		case 4:
-			edgeVert0 = 0;
-			edgeVert1 = 4;
-			break;
-		case 5:
-			edgeVert0 = 1;
-			edgeVert1 = 5;
-
-			break;
-		case 6:
-			edgeVert0 = 2;
-			edgeVert1 = 6;
-			break;
-		case 7:
-			edgeVert0 = 3;
-			edgeVert1 = 7;
-			break;
-		case 8:
-			edgeVert0 = 4;
-			edgeVert1 = 5;
-			break;
-		case 9:
-			edgeVert0 = 4;
-			edgeVert1 = 6;
-			break;
-		case 10:
-			edgeVert0 = 5;
-			edgeVert1 = 7;
-			break;
-		case 11:
-			edgeVert0 = 6;
-			edgeVert1 = 7;
-			break;
-		default:
-			btAssert(0);
-
-		}
-
-		getVertex(edgeVert0,pa );
-		getVertex(edgeVert1,pb );
-	}
-
-
-
-
-	
-	virtual	bool isInside(const btVector3& pt,btScalar tolerance) const
-	{
-		btVector3 halfExtents = getHalfExtentsWithoutMargin();
-
-		//btScalar minDist = 2*tolerance;
-		
-		bool result =	(pt.x() <= (halfExtents.x()+tolerance)) &&
-						(pt.x() >= (-halfExtents.x()-tolerance)) &&
-						(pt.y() <= (halfExtents.y()+tolerance)) &&
-						(pt.y() >= (-halfExtents.y()-tolerance)) &&
-						(pt.z() <= (halfExtents.z()+tolerance)) &&
-						(pt.z() >= (-halfExtents.z()-tolerance));
-		
-		return result;
-	}
-
-
-	//debugging
-	virtual const char*	getName()const
-	{
-		return "Box";
-	}
-
-	virtual int		getNumPreferredPenetrationDirections() const
-	{
-		return 6;
-	}
-	
-	virtual void	getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
-	{
-		switch (index)
-		{
-		case 0:
-			penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.));
-			break;
-		case 1:
-			penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.));
-			break;
-		case 2:
-			penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.));
-			break;
-		case 3:
-			penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.));
-			break;
-		case 4:
-			penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.));
-			break;
-		case 5:
-			penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
-			break;
-		default:
-			btAssert(0);
-		}
-	}
-
-};
-
-
-#endif //BT_OBB_BOX_MINKOWSKI_H
-
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
deleted file mode 100644
index ace4cfa2..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
+++ /dev/null
@@ -1,466 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-//#define DISABLE_BVH
-
-#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
-#include "LinearMath/btSerializer.h"
-
-///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
-///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
-btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh)
-:btTriangleMeshShape(meshInterface),
-m_bvh(0),
-m_triangleInfoMap(0),
-m_useQuantizedAabbCompression(useQuantizedAabbCompression),
-m_ownsBvh(false)
-{
-	m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
-	//construct bvh from meshInterface
-#ifndef DISABLE_BVH
-
-	if (buildBvh)
-	{
-		buildOptimizedBvh();
-	}
-
-#endif //DISABLE_BVH
-
-}
-
-btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,bool buildBvh)
-:btTriangleMeshShape(meshInterface),
-m_bvh(0),
-m_triangleInfoMap(0),
-m_useQuantizedAabbCompression(useQuantizedAabbCompression),
-m_ownsBvh(false)
-{
-	m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
-	//construct bvh from meshInterface
-#ifndef DISABLE_BVH
-
-	if (buildBvh)
-	{
-		void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16);
-		m_bvh = new (mem) btOptimizedBvh();
-		
-		m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax);
-		m_ownsBvh = true;
-	}
-
-#endif //DISABLE_BVH
-
-}
-
-void	btBvhTriangleMeshShape::partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax)
-{
-	m_bvh->refitPartial( m_meshInterface,aabbMin,aabbMax );
-	
-	m_localAabbMin.setMin(aabbMin);
-	m_localAabbMax.setMax(aabbMax);
-}
-
-
-void	btBvhTriangleMeshShape::refitTree(const btVector3& aabbMin,const btVector3& aabbMax)
-{
-	m_bvh->refit( m_meshInterface, aabbMin,aabbMax );
-	
-	recalcLocalAabb();
-}
-
-btBvhTriangleMeshShape::~btBvhTriangleMeshShape()
-{
-	if (m_ownsBvh)
-	{
-		m_bvh->~btOptimizedBvh();
-		btAlignedFree(m_bvh);
-	}
-}
-
-void	btBvhTriangleMeshShape::performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget)
-{
-	struct	MyNodeOverlapCallback : public btNodeOverlapCallback
-	{
-		btStridingMeshInterface*	m_meshInterface;
-		btTriangleCallback* m_callback;
-
-		MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface)
-			:m_meshInterface(meshInterface),
-			m_callback(callback)
-		{
-		}
-				
-		virtual void processNode(int nodeSubPart, int nodeTriangleIndex)
-		{
-			btVector3 m_triangle[3];
-			const unsigned char *vertexbase;
-			int numverts;
-			PHY_ScalarType type;
-			int stride;
-			const unsigned char *indexbase;
-			int indexstride;
-			int numfaces;
-			PHY_ScalarType indicestype;
-
-			m_meshInterface->getLockedReadOnlyVertexIndexBase(
-				&vertexbase,
-				numverts,
-				type,
-				stride,
-				&indexbase,
-				indexstride,
-				numfaces,
-				indicestype,
-				nodeSubPart);
-
-			unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
-			btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
-	
-			const btVector3& meshScaling = m_meshInterface->getScaling();
-			for (int j=2;j>=0;j--)
-			{
-				int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
-				
-				if (type == PHY_FLOAT)
-				{
-					float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
-					
-					m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());		
-				}
-				else
-				{
-					double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
-					
-					m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ());		
-				}
-			}
-
-			/* Perform ray vs. triangle collision here */
-			m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex);
-			m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart);
-		}
-	};
-
-	MyNodeOverlapCallback	myNodeCallback(callback,m_meshInterface);
-
-	m_bvh->reportRayOverlappingNodex(&myNodeCallback,raySource,rayTarget);
-}
-
-void	btBvhTriangleMeshShape::performConvexcast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax)
-{
-	struct	MyNodeOverlapCallback : public btNodeOverlapCallback
-	{
-		btStridingMeshInterface*	m_meshInterface;
-		btTriangleCallback* m_callback;
-
-		MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface)
-			:m_meshInterface(meshInterface),
-			m_callback(callback)
-		{
-		}
-				
-		virtual void processNode(int nodeSubPart, int nodeTriangleIndex)
-		{
-			btVector3 m_triangle[3];
-			const unsigned char *vertexbase;
-			int numverts;
-			PHY_ScalarType type;
-			int stride;
-			const unsigned char *indexbase;
-			int indexstride;
-			int numfaces;
-			PHY_ScalarType indicestype;
-
-			m_meshInterface->getLockedReadOnlyVertexIndexBase(
-				&vertexbase,
-				numverts,
-				type,
-				stride,
-				&indexbase,
-				indexstride,
-				numfaces,
-				indicestype,
-				nodeSubPart);
-
-			unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
-			btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
-	
-			const btVector3& meshScaling = m_meshInterface->getScaling();
-			for (int j=2;j>=0;j--)
-			{
-				int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
-
-				if (type == PHY_FLOAT)
-				{
-					float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
-
-					m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());		
-				}
-				else
-				{
-					double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
-					
-					m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ());		
-				}
-			}
-
-			/* Perform ray vs. triangle collision here */
-			m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex);
-			m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart);
-		}
-	};
-
-	MyNodeOverlapCallback	myNodeCallback(callback,m_meshInterface);
-
-	m_bvh->reportBoxCastOverlappingNodex (&myNodeCallback, raySource, rayTarget, aabbMin, aabbMax);
-}
-
-//perform bvh tree traversal and report overlapping triangles to 'callback'
-void	btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
-{
-
-#ifdef DISABLE_BVH
-	//brute force traverse all triangles
-	btTriangleMeshShape::processAllTriangles(callback,aabbMin,aabbMax);
-#else
-
-	//first get all the nodes
-
-	
-	struct	MyNodeOverlapCallback : public btNodeOverlapCallback
-	{
-		btStridingMeshInterface*	m_meshInterface;
-		btTriangleCallback*		m_callback;
-		btVector3				m_triangle[3];
-
-
-		MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface)
-			:m_meshInterface(meshInterface),
-			m_callback(callback)
-		{
-		}
-				
-		virtual void processNode(int nodeSubPart, int nodeTriangleIndex)
-		{
-			const unsigned char *vertexbase;
-			int numverts;
-			PHY_ScalarType type;
-			int stride;
-			const unsigned char *indexbase;
-			int indexstride;
-			int numfaces;
-			PHY_ScalarType indicestype;
-			
-
-			m_meshInterface->getLockedReadOnlyVertexIndexBase(
-				&vertexbase,
-				numverts,
-				type,
-				stride,
-				&indexbase,
-				indexstride,
-				numfaces,
-				indicestype,
-				nodeSubPart);
-
-			unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
-			btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT||indicestype==PHY_UCHAR);
-	
-			const btVector3& meshScaling = m_meshInterface->getScaling();
-			for (int j=2;j>=0;j--)
-			{
-				
-				int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:indicestype==PHY_INTEGER?gfxbase[j]:((unsigned char*)gfxbase)[j];
-
-
-#ifdef DEBUG_TRIANGLE_MESH
-				printf("%d ,",graphicsindex);
-#endif //DEBUG_TRIANGLE_MESH
-				if (type == PHY_FLOAT)
-				{
-					float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
-					
-					m_triangle[j] = btVector3(
-																		graphicsbase[0]*meshScaling.getX(),
-																		graphicsbase[1]*meshScaling.getY(),
-																		graphicsbase[2]*meshScaling.getZ());
-				}
-				else
-				{
-					double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
-
-					m_triangle[j] = btVector3(
-						btScalar(graphicsbase[0])*meshScaling.getX(),
-						btScalar(graphicsbase[1])*meshScaling.getY(),
-						btScalar(graphicsbase[2])*meshScaling.getZ());
-				}
-#ifdef DEBUG_TRIANGLE_MESH
-				printf("triangle vertices:%f,%f,%f\n",triangle[j].x(),triangle[j].y(),triangle[j].z());
-#endif //DEBUG_TRIANGLE_MESH
-			}
-
-			m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex);
-			m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart);
-		}
-
-	};
-
-	MyNodeOverlapCallback	myNodeCallback(callback,m_meshInterface);
-
-	m_bvh->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);
-
-
-#endif//DISABLE_BVH
-
-
-}
-
-void   btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
-{
-   if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON)
-   {
-      btTriangleMeshShape::setLocalScaling(scaling);
-	  buildOptimizedBvh();
-   }
-}
-
-void   btBvhTriangleMeshShape::buildOptimizedBvh()
-{
-	if (m_ownsBvh)
-	{
-		m_bvh->~btOptimizedBvh();
-		btAlignedFree(m_bvh);
-	}
-	///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work
-	void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16);
-	m_bvh = new(mem) btOptimizedBvh();
-	//rebuild the bvh...
-	m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax);
-	m_ownsBvh = true;
-}
-
-void   btBvhTriangleMeshShape::setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& scaling)
-{
-   btAssert(!m_bvh);
-   btAssert(!m_ownsBvh);
-
-   m_bvh = bvh;
-   m_ownsBvh = false;
-   // update the scaling without rebuilding the bvh
-   if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON)
-   {
-      btTriangleMeshShape::setLocalScaling(scaling);
-   }
-}
-
-
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char*	btBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btTriangleMeshShapeData* trimeshData = (btTriangleMeshShapeData*) dataBuffer;
-
-	btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer);
-
-	m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer);
-
-	trimeshData->m_collisionMargin = float(m_collisionMargin);
-
-	
-
-	if (m_bvh && !(serializer->getSerializationFlags()&BT_SERIALIZE_NO_BVH))
-	{
-		void* chunk = serializer->findPointer(m_bvh);
-		if (chunk)
-		{
-#ifdef BT_USE_DOUBLE_PRECISION
-			trimeshData->m_quantizedDoubleBvh = (btQuantizedBvhData*)chunk;
-			trimeshData->m_quantizedFloatBvh = 0;
-#else
-			trimeshData->m_quantizedFloatBvh  = (btQuantizedBvhData*)chunk;
-			trimeshData->m_quantizedDoubleBvh= 0;
-#endif //BT_USE_DOUBLE_PRECISION
-		} else
-		{
-
-#ifdef BT_USE_DOUBLE_PRECISION
-			trimeshData->m_quantizedDoubleBvh = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh);
-			trimeshData->m_quantizedFloatBvh = 0;
-#else
-			trimeshData->m_quantizedFloatBvh  = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh);
-			trimeshData->m_quantizedDoubleBvh= 0;
-#endif //BT_USE_DOUBLE_PRECISION
-	
-			int sz = m_bvh->calculateSerializeBufferSizeNew();
-			btChunk* chunk = serializer->allocate(sz,1);
-			const char* structType = m_bvh->serialize(chunk->m_oldPtr, serializer);
-			serializer->finalizeChunk(chunk,structType,BT_QUANTIZED_BVH_CODE,m_bvh);
-		}
-	} else
-	{
-		trimeshData->m_quantizedFloatBvh = 0;
-		trimeshData->m_quantizedDoubleBvh = 0;
-	}
-
-	
-
-	if (m_triangleInfoMap && !(serializer->getSerializationFlags()&BT_SERIALIZE_NO_TRIANGLEINFOMAP))
-	{
-		void* chunk = serializer->findPointer(m_triangleInfoMap);
-		if (chunk)
-		{
-			trimeshData->m_triangleInfoMap = (btTriangleInfoMapData*)chunk;
-		} else
-		{
-			trimeshData->m_triangleInfoMap = (btTriangleInfoMapData*)serializer->getUniquePointer(m_triangleInfoMap);
-			int sz = m_triangleInfoMap->calculateSerializeBufferSize();
-			btChunk* chunk = serializer->allocate(sz,1);
-			const char* structType = m_triangleInfoMap->serialize(chunk->m_oldPtr, serializer);
-			serializer->finalizeChunk(chunk,structType,BT_TRIANLGE_INFO_MAP,m_triangleInfoMap);
-		}
-	} else
-	{
-		trimeshData->m_triangleInfoMap = 0;
-	}
-
-	return "btTriangleMeshShapeData";
-}
-
-void	btBvhTriangleMeshShape::serializeSingleBvh(btSerializer* serializer) const
-{
-	if (m_bvh)
-	{
-		int len = m_bvh->calculateSerializeBufferSizeNew(); //make sure not to use calculateSerializeBufferSize because it is used for in-place
-		btChunk* chunk = serializer->allocate(len,1);
-		const char* structType = m_bvh->serialize(chunk->m_oldPtr, serializer);
-		serializer->finalizeChunk(chunk,structType,BT_QUANTIZED_BVH_CODE,(void*)m_bvh);
-	}
-}
-
-void	btBvhTriangleMeshShape::serializeSingleTriangleInfoMap(btSerializer* serializer) const
-{
-	if (m_triangleInfoMap)
-	{
-		int len = m_triangleInfoMap->calculateSerializeBufferSize();
-		btChunk* chunk = serializer->allocate(len,1);
-		const char* structType = m_triangleInfoMap->serialize(chunk->m_oldPtr, serializer);
-		serializer->finalizeChunk(chunk,structType,BT_TRIANLGE_INFO_MAP,(void*)m_triangleInfoMap);
-	}
-}
-
-
-
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h b/src/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
deleted file mode 100644
index 1fa4995d..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
+++ /dev/null
@@ -1,149 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_BVH_TRIANGLE_MESH_SHAPE_H
-#define BT_BVH_TRIANGLE_MESH_SHAPE_H
-
-#include "btTriangleMeshShape.h"
-#include "btOptimizedBvh.h"
-#include "LinearMath/btAlignedAllocator.h"
-#include "btTriangleInfoMap.h"
-
-///The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving objects.
-///If you required moving concave triangle meshes, it is recommended to perform convex decomposition
-///using HACD, see Bullet/Demos/ConvexDecompositionDemo. 
-///Alternatively, you can use btGimpactMeshShape for moving concave triangle meshes.
-///btBvhTriangleMeshShape has several optimizations, such as bounding volume hierarchy and 
-///cache friendly traversal for PlayStation 3 Cell SPU. 
-///It is recommended to enable useQuantizedAabbCompression for better memory usage.
-///It takes a triangle mesh as input, for example a btTriangleMesh or btTriangleIndexVertexArray. The btBvhTriangleMeshShape class allows for triangle mesh deformations by a refit or partialRefit method.
-///Instead of building the bounding volume hierarchy acceleration structure, it is also possible to serialize (save) and deserialize (load) the structure from disk.
-///See Demos\ConcaveDemo\ConcavePhysicsDemo.cpp for an example.
-ATTRIBUTE_ALIGNED16(class) btBvhTriangleMeshShape : public btTriangleMeshShape
-{
-
-	btOptimizedBvh*	m_bvh;
-	btTriangleInfoMap*	m_triangleInfoMap;
-
-	bool m_useQuantizedAabbCompression;
-	bool m_ownsBvh;
-#ifdef __clang__
-	bool m_pad[11] __attribute__((unused));////need padding due to alignment
-#else
-	bool m_pad[11];////need padding due to alignment
-#endif
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	
-	btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
-
-	///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
-	btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true);
-	
-	virtual ~btBvhTriangleMeshShape();
-
-	bool getOwnsBvh () const
-	{
-		return m_ownsBvh;
-	}
-
-
-	
-	void performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget);
-	void performConvexcast (btTriangleCallback* callback, const btVector3& boxSource, const btVector3& boxTarget, const btVector3& boxMin, const btVector3& boxMax);
-
-	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-
-	void	refitTree(const btVector3& aabbMin,const btVector3& aabbMax);
-
-	///for a fast incremental refit of parts of the tree. Note: the entire AABB of the tree will become more conservative, it never shrinks
-	void	partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax);
-
-	//debugging
-	virtual const char*	getName()const {return "BVHTRIANGLEMESH";}
-
-
-	virtual void	setLocalScaling(const btVector3& scaling);
-	
-	btOptimizedBvh*	getOptimizedBvh()
-	{
-		return m_bvh;
-	}
-
-	void	setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& localScaling=btVector3(1,1,1));
-
-	void    buildOptimizedBvh();
-
-	bool	usesQuantizedAabbCompression() const
-	{
-		return	m_useQuantizedAabbCompression;
-	}
-
-	void	setTriangleInfoMap(btTriangleInfoMap* triangleInfoMap)
-	{
-		m_triangleInfoMap = triangleInfoMap;
-	}
-
-	const btTriangleInfoMap*	getTriangleInfoMap() const
-	{
-		return m_triangleInfoMap;
-	}
-	
-	btTriangleInfoMap*	getTriangleInfoMap()
-	{
-		return m_triangleInfoMap;
-	}
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-	virtual void	serializeSingleBvh(btSerializer* serializer) const;
-
-	virtual void	serializeSingleTriangleInfoMap(btSerializer* serializer) const;
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btTriangleMeshShapeData
-{
-	btCollisionShapeData	m_collisionShapeData;
-
-	btStridingMeshInterfaceData m_meshInterface;
-
-	btQuantizedBvhFloatData		*m_quantizedFloatBvh;
-	btQuantizedBvhDoubleData	*m_quantizedDoubleBvh;
-
-	btTriangleInfoMapData	*m_triangleInfoMap;
-	
-	float	m_collisionMargin;
-
-	char m_pad3[4];
-	
-};
-
-
-SIMD_FORCE_INLINE	int	btBvhTriangleMeshShape::calculateSerializeBufferSize() const
-{
-	return sizeof(btTriangleMeshShapeData);
-}
-
-
-
-#endif //BT_BVH_TRIANGLE_MESH_SHAPE_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btCapsuleShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btCapsuleShape.cpp
deleted file mode 100644
index 864df26e..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btCapsuleShape.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btCapsuleShape.h"
-
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-#include "LinearMath/btQuaternion.h"
-
-btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInternalShape ()
-{
-	m_shapeType = CAPSULE_SHAPE_PROXYTYPE;
-	m_upAxis = 1;
-	m_implicitShapeDimensions.setValue(radius,0.5f*height,radius);
-}
-
- 
- btVector3	btCapsuleShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
-{
-
-	btVector3 supVec(0,0,0);
-
-	btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
-
-	btVector3 vec = vec0;
-	btScalar lenSqr = vec.length2();
-	if (lenSqr < btScalar(0.0001))
-	{
-		vec.setValue(1,0,0);
-	} else
-	{
-		btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
-		vec *= rlen;
-	}
-
-	btVector3 vtx;
-	btScalar newDot;
-	
-	btScalar radius = getRadius();
-
-
-	{
-		btVector3 pos(0,0,0);
-		pos[getUpAxis()] = getHalfHeight();
-
-		vtx = pos +vec*(radius) - vec * getMargin();
-		newDot = vec.dot(vtx);
-		if (newDot > maxDot)
-		{
-			maxDot = newDot;
-			supVec = vtx;
-		}
-	}
-	{
-		btVector3 pos(0,0,0);
-		pos[getUpAxis()] = -getHalfHeight();
-
-		vtx = pos +vec*(radius) - vec * getMargin();
-		newDot = vec.dot(vtx);
-		if (newDot > maxDot)
-		{
-			maxDot = newDot;
-			supVec = vtx;
-		}
-	}
-
-	return supVec;
-
-}
-
- void	btCapsuleShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
-
-	
-	btScalar radius = getRadius();
-
-	for (int j=0;j<numVectors;j++)
-	{
-		btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
-		const btVector3& vec = vectors[j];
-
-		btVector3 vtx;
-		btScalar newDot;
-		{
-			btVector3 pos(0,0,0);
-			pos[getUpAxis()] = getHalfHeight();
-			vtx = pos +vec*(radius) - vec * getMargin();
-			newDot = vec.dot(vtx);
-			if (newDot > maxDot)
-			{
-				maxDot = newDot;
-				supportVerticesOut[j] = vtx;
-			}
-		}
-		{
-			btVector3 pos(0,0,0);
-			pos[getUpAxis()] = -getHalfHeight();
-			vtx = pos +vec*(radius) - vec * getMargin();
-			newDot = vec.dot(vtx);
-			if (newDot > maxDot)
-			{
-				maxDot = newDot;
-				supportVerticesOut[j] = vtx;
-			}
-		}
-		
-	}
-}
-
-
-void	btCapsuleShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-	//as an approximation, take the inertia of the box that bounds the spheres
-
-	btTransform ident;
-	ident.setIdentity();
-
-	
-	btScalar radius = getRadius();
-
-	btVector3 halfExtents(radius,radius,radius);
-	halfExtents[getUpAxis()]+=getHalfHeight();
-
-	btScalar margin = CONVEX_DISTANCE_MARGIN;
-
-	btScalar lx=btScalar(2.)*(halfExtents[0]+margin);
-	btScalar ly=btScalar(2.)*(halfExtents[1]+margin);
-	btScalar lz=btScalar(2.)*(halfExtents[2]+margin);
-	const btScalar x2 = lx*lx;
-	const btScalar y2 = ly*ly;
-	const btScalar z2 = lz*lz;
-	const btScalar scaledmass = mass * btScalar(.08333333);
-
-	inertia[0] = scaledmass * (y2+z2);
-	inertia[1] = scaledmass * (x2+z2);
-	inertia[2] = scaledmass * (x2+y2);
-
-}
-
-btCapsuleShapeX::btCapsuleShapeX(btScalar radius,btScalar height)
-{
-	m_upAxis = 0;
-	m_implicitShapeDimensions.setValue(0.5f*height, radius,radius);
-}
-
-
-
-
-
-
-btCapsuleShapeZ::btCapsuleShapeZ(btScalar radius,btScalar height)
-{
-	m_upAxis = 2;
-	m_implicitShapeDimensions.setValue(radius,radius,0.5f*height);
-}
-
-
-
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h b/src/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h
deleted file mode 100644
index f8c55ace..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h
+++ /dev/null
@@ -1,194 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CAPSULE_SHAPE_H
-#define BT_CAPSULE_SHAPE_H
-
-#include "btConvexInternalShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-
-
-///The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned around the X axis and btCapsuleShapeZ around the Z axis.
-///The total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
-///The btCapsuleShape is a convex hull of two spheres. The btMultiSphereShape is a more general collision shape that takes the convex hull of multiple sphere, so it can also represent a capsule when just using two spheres.
-ATTRIBUTE_ALIGNED16(class) btCapsuleShape : public btConvexInternalShape
-{
-protected:
-	int	m_upAxis;
-
-protected:
-	///only used for btCapsuleShapeZ and btCapsuleShapeX subclasses.
-	btCapsuleShape() : btConvexInternalShape() {m_shapeType = CAPSULE_SHAPE_PROXYTYPE;};
-
-public:
-	
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btCapsuleShape(btScalar radius,btScalar height);
-
-	///CollisionShape Interface
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-	/// btConvexShape Interface
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
-
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-	
-	virtual void setMargin(btScalar collisionMargin)
-	{
-		//correct the m_implicitShapeDimensions for the margin
-		btVector3 oldMargin(getMargin(),getMargin(),getMargin());
-		btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
-		
-		btConvexInternalShape::setMargin(collisionMargin);
-		btVector3 newMargin(getMargin(),getMargin(),getMargin());
-		m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
-
-	}
-
-	virtual void getAabb (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
-	{
-			btVector3 halfExtents(getRadius(),getRadius(),getRadius());
-			halfExtents[m_upAxis] = getRadius() + getHalfHeight();
-			halfExtents += btVector3(getMargin(),getMargin(),getMargin());
-			btMatrix3x3 abs_b = t.getBasis().absolute();  
-			btVector3 center = t.getOrigin();
-            btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
-        
-			aabbMin = center - extent;
-			aabbMax = center + extent;
-	}
-
-	virtual const char*	getName()const 
-	{
-		return "CapsuleShape";
-	}
-
-	int	getUpAxis() const
-	{
-		return m_upAxis;
-	}
-
-	btScalar	getRadius() const
-	{
-		int radiusAxis = (m_upAxis+2)%3;
-		return m_implicitShapeDimensions[radiusAxis];
-	}
-
-	btScalar	getHalfHeight() const
-	{
-		return m_implicitShapeDimensions[m_upAxis];
-	}
-
-	virtual void	setLocalScaling(const btVector3& scaling)
-	{
-		btVector3 oldMargin(getMargin(),getMargin(),getMargin());
-		btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
-		btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
-
-		btConvexInternalShape::setLocalScaling(scaling);
-
-		m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
-
-	}
-
-	virtual btVector3	getAnisotropicRollingFrictionDirection() const
-	{
-		btVector3 aniDir(0,0,0);
-		aniDir[getUpAxis()]=1;
-		return aniDir;
-	}
-
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-	SIMD_FORCE_INLINE	void	deSerializeFloat(struct btCapsuleShapeData* dataBuffer);
-
-};
-
-///btCapsuleShapeX represents a capsule around the Z axis
-///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
-class btCapsuleShapeX : public btCapsuleShape
-{
-public:
-
-	btCapsuleShapeX(btScalar radius,btScalar height);
-		
-	//debugging
-	virtual const char*	getName()const
-	{
-		return "CapsuleX";
-	}
-
-	
-
-};
-
-///btCapsuleShapeZ represents a capsule around the Z axis
-///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
-class btCapsuleShapeZ : public btCapsuleShape
-{
-public:
-	btCapsuleShapeZ(btScalar radius,btScalar height);
-
-		//debugging
-	virtual const char*	getName()const
-	{
-		return "CapsuleZ";
-	}
-
-	
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btCapsuleShapeData
-{
-	btConvexInternalShapeData	m_convexInternalShapeData;
-
-	int	m_upAxis;
-
-	char	m_padding[4];
-};
-
-SIMD_FORCE_INLINE	int	btCapsuleShape::calculateSerializeBufferSize() const
-{
-	return sizeof(btCapsuleShapeData);
-}
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE	const char*	btCapsuleShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btCapsuleShapeData* shapeData = (btCapsuleShapeData*) dataBuffer;
-	
-	btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);
-
-	shapeData->m_upAxis = m_upAxis;
-	
-	return "btCapsuleShapeData";
-}
-
-SIMD_FORCE_INLINE	void	btCapsuleShape::deSerializeFloat(btCapsuleShapeData* dataBuffer)
-{
-	m_implicitShapeDimensions.deSerializeFloat(dataBuffer->m_convexInternalShapeData.m_implicitShapeDimensions);
-	m_collisionMargin = dataBuffer->m_convexInternalShapeData.m_collisionMargin;
-	m_localScaling.deSerializeFloat(dataBuffer->m_convexInternalShapeData.m_localScaling);
-	//it is best to already pre-allocate the matching btCapsuleShape*(X/Z) version to match m_upAxis
-	m_upAxis = dataBuffer->m_upAxis;
-}
-
-#endif //BT_CAPSULE_SHAPE_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h b/src/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h
deleted file mode 100644
index 474bf1fb..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION_MARGIN_H
-#define BT_COLLISION_MARGIN_H
-
-///The CONVEX_DISTANCE_MARGIN is a default collision margin for convex collision shapes derived from btConvexInternalShape.
-///This collision margin is used by Gjk and some other algorithms
-///Note that when creating small objects, you need to make sure to set a smaller collision margin, using the 'setMargin' API
-#define CONVEX_DISTANCE_MARGIN btScalar(0.04)// btScalar(0.1)//;//btScalar(0.01)
-
-
-
-#endif //BT_COLLISION_MARGIN_H
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btCollisionShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btCollisionShape.cpp
deleted file mode 100644
index 39ee21ca..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btCollisionShape.cpp
+++ /dev/null
@@ -1,119 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "LinearMath/btSerializer.h"
-
-/*
-  Make sure this dummy function never changes so that it
-  can be used by probes that are checking whether the
-  library is actually installed.
-*/
-extern "C" 
-{
-void btBulletCollisionProbe ();
-
-void btBulletCollisionProbe () {}
-}
-
-
-
-void	btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) const
-{
-	btTransform tr;
-	tr.setIdentity();
-	btVector3 aabbMin,aabbMax;
-
-	getAabb(tr,aabbMin,aabbMax);
-
-	radius = (aabbMax-aabbMin).length()*btScalar(0.5);
-	center = (aabbMin+aabbMax)*btScalar(0.5);
-}
-
-
-btScalar	btCollisionShape::getContactBreakingThreshold(btScalar defaultContactThreshold) const
-{
-	return getAngularMotionDisc() * defaultContactThreshold;
-}
-
-btScalar	btCollisionShape::getAngularMotionDisc() const
-{
-	///@todo cache this value, to improve performance
-	btVector3	center;
-	btScalar disc;
-	getBoundingSphere(center,disc);
-	disc += (center).length();
-	return disc;
-}
-
-void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const
-{
-	//start with static aabb
-	getAabb(curTrans,temporalAabbMin,temporalAabbMax);
-
-	btScalar temporalAabbMaxx = temporalAabbMax.getX();
-	btScalar temporalAabbMaxy = temporalAabbMax.getY();
-	btScalar temporalAabbMaxz = temporalAabbMax.getZ();
-	btScalar temporalAabbMinx = temporalAabbMin.getX();
-	btScalar temporalAabbMiny = temporalAabbMin.getY();
-	btScalar temporalAabbMinz = temporalAabbMin.getZ();
-
-	// add linear motion
-	btVector3 linMotion = linvel*timeStep;
-	///@todo: simd would have a vector max/min operation, instead of per-element access
-	if (linMotion.x() > btScalar(0.))
-		temporalAabbMaxx += linMotion.x(); 
-	else
-		temporalAabbMinx += linMotion.x();
-	if (linMotion.y() > btScalar(0.))
-		temporalAabbMaxy += linMotion.y(); 
-	else
-		temporalAabbMiny += linMotion.y();
-	if (linMotion.z() > btScalar(0.))
-		temporalAabbMaxz += linMotion.z(); 
-	else
-		temporalAabbMinz += linMotion.z();
-
-	//add conservative angular motion
-	btScalar angularMotion = angvel.length() * getAngularMotionDisc() * timeStep;
-	btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion);
-	temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz);
-	temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz);
-
-	temporalAabbMin -= angularMotion3d;
-	temporalAabbMax += angularMotion3d;
-}
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char*	btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btCollisionShapeData* shapeData = (btCollisionShapeData*) dataBuffer;
-	char* name = (char*) serializer->findNameForPointer(this);
-	shapeData->m_name = (char*)serializer->getUniquePointer(name);
-	if (shapeData->m_name)
-	{
-		serializer->serializeName(name);
-	}
-	shapeData->m_shapeType = m_shapeType;
-	//shapeData->m_padding//??
-	return "btCollisionShapeData";
-}
-
-void	btCollisionShape::serializeSingleShape(btSerializer* serializer) const
-{
-	int len = calculateSerializeBufferSize();
-	btChunk* chunk = serializer->allocate(len,1);
-	const char* structType = serialize(chunk->m_oldPtr, serializer);
-	serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,(void*)this);
-}
\ No newline at end of file
diff --git a/src/bullet/BulletCollision/CollisionShapes/btCollisionShape.h b/src/bullet/BulletCollision/CollisionShapes/btCollisionShape.h
deleted file mode 100644
index 5e865680..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btCollisionShape.h
+++ /dev/null
@@ -1,170 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION_SHAPE_H
-#define BT_COLLISION_SHAPE_H
-
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btMatrix3x3.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types
-class btSerializer;
-
-
-///The btCollisionShape class provides an interface for collision shapes that can be shared among btCollisionObjects.
-ATTRIBUTE_ALIGNED16(class) btCollisionShape
-{
-protected:
-	int m_shapeType;
-	void* m_userPointer;
-	int m_userIndex;
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btCollisionShape() : m_shapeType (INVALID_SHAPE_PROXYTYPE), m_userPointer(0), m_userIndex(-1)
-	{
-	}
-
-	virtual ~btCollisionShape()
-	{
-	}
-
-	///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
-
-	virtual void	getBoundingSphere(btVector3& center,btScalar& radius) const;
-
-	///getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations.
-	virtual btScalar	getAngularMotionDisc() const;
-
-	virtual btScalar	getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const;
-
-
-	///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
-	///result is conservative
-	void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const;
-
-
-
-	SIMD_FORCE_INLINE bool	isPolyhedral() const
-	{
-		return btBroadphaseProxy::isPolyhedral(getShapeType());
-	}
-
-	SIMD_FORCE_INLINE bool	isConvex2d() const
-	{
-		return btBroadphaseProxy::isConvex2d(getShapeType());
-	}
-
-	SIMD_FORCE_INLINE bool	isConvex() const
-	{
-		return btBroadphaseProxy::isConvex(getShapeType());
-	}
-	SIMD_FORCE_INLINE bool	isNonMoving() const
-	{
-		return btBroadphaseProxy::isNonMoving(getShapeType());
-	}
-	SIMD_FORCE_INLINE bool	isConcave() const
-	{
-		return btBroadphaseProxy::isConcave(getShapeType());
-	}
-	SIMD_FORCE_INLINE bool	isCompound() const
-	{
-		return btBroadphaseProxy::isCompound(getShapeType());
-	}
-
-	SIMD_FORCE_INLINE bool	isSoftBody() const
-	{
-		return btBroadphaseProxy::isSoftBody(getShapeType());
-	}
-
-	///isInfinite is used to catch simulation error (aabb check)
-	SIMD_FORCE_INLINE bool isInfinite() const
-	{
-		return btBroadphaseProxy::isInfinite(getShapeType());
-	}
-
-#ifndef __SPU__
-	virtual void	setLocalScaling(const btVector3& scaling) =0;
-	virtual const btVector3& getLocalScaling() const =0;
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const = 0;
-
-
-//debugging support
-	virtual const char*	getName()const =0 ;
-#endif //__SPU__
-
-	
-	int		getShapeType() const { return m_shapeType; }
-
-	///the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction
-	///See Bullet/Demos/RollingFrictionDemo for an example
-	virtual btVector3	getAnisotropicRollingFrictionDirection() const
-	{
-		return btVector3(1,1,1);
-	}
-	virtual void	setMargin(btScalar margin) = 0;
-	virtual btScalar	getMargin() const = 0;
-
-	
-	///optional user data pointer
-	void	setUserPointer(void*  userPtr)
-	{
-		m_userPointer = userPtr;
-	}
-
-	void*	getUserPointer() const
-	{
-		return m_userPointer;
-	}
-	void setUserIndex(int index)
-	{
-		m_userIndex = index;
-	}
-
-	int getUserIndex() const
-	{
-		return m_userIndex;
-	}
-
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-	virtual void	serializeSingleShape(btSerializer* serializer) const;
-
-};	
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btCollisionShapeData
-{
-	char	*m_name;
-	int		m_shapeType;
-	char	m_padding[4];
-};
-
-SIMD_FORCE_INLINE	int	btCollisionShape::calculateSerializeBufferSize() const
-{
-	return sizeof(btCollisionShapeData);
-}
-
-
-
-#endif //BT_COLLISION_SHAPE_H
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btCompoundShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btCompoundShape.cpp
deleted file mode 100644
index e8c8c336..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btCompoundShape.cpp
+++ /dev/null
@@ -1,359 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btCompoundShape.h"
-#include "btCollisionShape.h"
-#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-#include "LinearMath/btSerializer.h"
-
-btCompoundShape::btCompoundShape(bool enableDynamicAabbTree, const int initialChildCapacity)
-: m_localAabbMin(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)),
-m_localAabbMax(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)),
-m_dynamicAabbTree(0),
-m_updateRevision(1),
-m_collisionMargin(btScalar(0.)),
-m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
-{
-	m_shapeType = COMPOUND_SHAPE_PROXYTYPE;
-
-	if (enableDynamicAabbTree)
-	{
-		void* mem = btAlignedAlloc(sizeof(btDbvt),16);
-		m_dynamicAabbTree = new(mem) btDbvt();
-		btAssert(mem==m_dynamicAabbTree);
-	}
-
-	m_children.reserve(initialChildCapacity);
-}
-
-
-btCompoundShape::~btCompoundShape()
-{
-	if (m_dynamicAabbTree)
-	{
-		m_dynamicAabbTree->~btDbvt();
-		btAlignedFree(m_dynamicAabbTree);
-	}
-}
-
-void	btCompoundShape::addChildShape(const btTransform& localTransform,btCollisionShape* shape)
-{
-	m_updateRevision++;
-	//m_childTransforms.push_back(localTransform);
-	//m_childShapes.push_back(shape);
-	btCompoundShapeChild child;
-	child.m_node = 0;
-	child.m_transform = localTransform;
-	child.m_childShape = shape;
-	child.m_childShapeType = shape->getShapeType();
-	child.m_childMargin = shape->getMargin();
-
-	
-	//extend the local aabbMin/aabbMax
-	btVector3 localAabbMin,localAabbMax;
-	shape->getAabb(localTransform,localAabbMin,localAabbMax);
-	for (int i=0;i<3;i++)
-	{
-		if (m_localAabbMin[i] > localAabbMin[i])
-		{
-			m_localAabbMin[i] = localAabbMin[i];
-		}
-		if (m_localAabbMax[i] < localAabbMax[i])
-		{
-			m_localAabbMax[i] = localAabbMax[i];
-		}
-
-	}
-	if (m_dynamicAabbTree)
-	{
-		const btDbvtVolume	bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
-		size_t index = m_children.size();
-		child.m_node = m_dynamicAabbTree->insert(bounds,reinterpret_cast<void*>(index) );
-	}
-
-	m_children.push_back(child);
-
-}
-
-void	btCompoundShape::updateChildTransform(int childIndex, const btTransform& newChildTransform,bool shouldRecalculateLocalAabb)
-{
-	m_children[childIndex].m_transform = newChildTransform;
-
-	if (m_dynamicAabbTree)
-	{
-		///update the dynamic aabb tree
-		btVector3 localAabbMin,localAabbMax;
-		m_children[childIndex].m_childShape->getAabb(newChildTransform,localAabbMin,localAabbMax);
-		ATTRIBUTE_ALIGNED16(btDbvtVolume)	bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
-		//int index = m_children.size()-1;
-		m_dynamicAabbTree->update(m_children[childIndex].m_node,bounds);
-	}
-
-	if (shouldRecalculateLocalAabb)
-	{
-		recalculateLocalAabb();
-	}
-}
-
-void btCompoundShape::removeChildShapeByIndex(int childShapeIndex)
-{
-	m_updateRevision++;
-	btAssert(childShapeIndex >=0 && childShapeIndex < m_children.size());
-	if (m_dynamicAabbTree)
-	{
-		m_dynamicAabbTree->remove(m_children[childShapeIndex].m_node);
-	}
-	m_children.swap(childShapeIndex,m_children.size()-1);
-    if (m_dynamicAabbTree) 
-		m_children[childShapeIndex].m_node->dataAsInt = childShapeIndex;
-	m_children.pop_back();
-
-}
-
-
-
-void btCompoundShape::removeChildShape(btCollisionShape* shape)
-{
-	m_updateRevision++;
-	// Find the children containing the shape specified, and remove those children.
-	//note: there might be multiple children using the same shape!
-	for(int i = m_children.size()-1; i >= 0 ; i--)
-	{
-		if(m_children[i].m_childShape == shape)
-		{
-			removeChildShapeByIndex(i);
-		}
-	}
-
-
-
-	recalculateLocalAabb();
-}
-
-void btCompoundShape::recalculateLocalAabb()
-{
-	// Recalculate the local aabb
-	// Brute force, it iterates over all the shapes left.
-
-	m_localAabbMin = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-	m_localAabbMax = btVector3(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
-
-	//extend the local aabbMin/aabbMax
-	for (int j = 0; j < m_children.size(); j++)
-	{
-		btVector3 localAabbMin,localAabbMax;
-		m_children[j].m_childShape->getAabb(m_children[j].m_transform, localAabbMin, localAabbMax);
-		for (int i=0;i<3;i++)
-		{
-			if (m_localAabbMin[i] > localAabbMin[i])
-				m_localAabbMin[i] = localAabbMin[i];
-			if (m_localAabbMax[i] < localAabbMax[i])
-				m_localAabbMax[i] = localAabbMax[i];
-		}
-	}
-}
-
-///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-void btCompoundShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
-{
-	btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
-	btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
-	
-	//avoid an illegal AABB when there are no children
-	if (!m_children.size())
-	{
-		localHalfExtents.setValue(0,0,0);
-		localCenter.setValue(0,0,0);
-	}
-	localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
-		
-
-	btMatrix3x3 abs_b = trans.getBasis().absolute();  
-
-	btVector3 center = trans(localCenter);
-
-    btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
-	aabbMin = center-extent;
-	aabbMax = center+extent;
-	
-}
-
-void	btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-	//approximation: take the inertia from the aabb for now
-	btTransform ident;
-	ident.setIdentity();
-	btVector3 aabbMin,aabbMax;
-	getAabb(ident,aabbMin,aabbMax);
-
-	btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
-
-	btScalar lx=btScalar(2.)*(halfExtents.x());
-	btScalar ly=btScalar(2.)*(halfExtents.y());
-	btScalar lz=btScalar(2.)*(halfExtents.z());
-
-	inertia[0] = mass/(btScalar(12.0)) * (ly*ly + lz*lz);
-	inertia[1] = mass/(btScalar(12.0)) * (lx*lx + lz*lz);
-	inertia[2] = mass/(btScalar(12.0)) * (lx*lx + ly*ly);
-
-}
-
-
-
-
-void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const
-{
-	int n = m_children.size();
-
-	btScalar totalMass = 0;
-	btVector3 center(0, 0, 0);
-	int k;
-
-	for (k = 0; k < n; k++)
-	{
-		btAssert(masses[k]>0);
-		center += m_children[k].m_transform.getOrigin() * masses[k];
-		totalMass += masses[k];
-	}
-
-	btAssert(totalMass>0);
-
-	center /= totalMass;
-	principal.setOrigin(center);
-
-	btMatrix3x3 tensor(0, 0, 0, 0, 0, 0, 0, 0, 0);
-	for ( k = 0; k < n; k++)
-	{
-		btVector3 i;
-		m_children[k].m_childShape->calculateLocalInertia(masses[k], i);
-
-		const btTransform& t = m_children[k].m_transform;
-		btVector3 o = t.getOrigin() - center;
-
-		//compute inertia tensor in coordinate system of compound shape
-		btMatrix3x3 j = t.getBasis().transpose();
-		j[0] *= i[0];
-		j[1] *= i[1];
-		j[2] *= i[2];
-		j = t.getBasis() * j;
-
-		//add inertia tensor
-		tensor[0] += j[0];
-		tensor[1] += j[1];
-		tensor[2] += j[2];
-
-		//compute inertia tensor of pointmass at o
-		btScalar o2 = o.length2();
-		j[0].setValue(o2, 0, 0);
-		j[1].setValue(0, o2, 0);
-		j[2].setValue(0, 0, o2);
-		j[0] += o * -o.x(); 
-		j[1] += o * -o.y(); 
-		j[2] += o * -o.z();
-
-		//add inertia tensor of pointmass
-		tensor[0] += masses[k] * j[0];
-		tensor[1] += masses[k] * j[1];
-		tensor[2] += masses[k] * j[2];
-	}
-
-	tensor.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
-	inertia.setValue(tensor[0][0], tensor[1][1], tensor[2][2]);
-}
-
-
-
-
-
-void btCompoundShape::setLocalScaling(const btVector3& scaling)
-{
-
-	for(int i = 0; i < m_children.size(); i++)
-	{
-		btTransform childTrans = getChildTransform(i);
-		btVector3 childScale = m_children[i].m_childShape->getLocalScaling();
-//		childScale = childScale * (childTrans.getBasis() * scaling);
-		childScale = childScale * scaling / m_localScaling;
-		m_children[i].m_childShape->setLocalScaling(childScale);
-		childTrans.setOrigin((childTrans.getOrigin()) * scaling / m_localScaling);
-		updateChildTransform(i, childTrans,false);
-	}
-	
-	m_localScaling = scaling;
-	recalculateLocalAabb();
-
-}
-
-
-void btCompoundShape::createAabbTreeFromChildren()
-{
-    if ( !m_dynamicAabbTree )
-    {
-        void* mem = btAlignedAlloc(sizeof(btDbvt),16);
-        m_dynamicAabbTree = new(mem) btDbvt();
-        btAssert(mem==m_dynamicAabbTree);
-
-        for ( int index = 0; index < m_children.size(); index++ )
-        {
-            btCompoundShapeChild &child = m_children[index];
-
-            //extend the local aabbMin/aabbMax
-            btVector3 localAabbMin,localAabbMax;
-            child.m_childShape->getAabb(child.m_transform,localAabbMin,localAabbMax);
-
-            const btDbvtVolume  bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
-			size_t index2 = index;
-            child.m_node = m_dynamicAabbTree->insert(bounds, reinterpret_cast<void*>(index2) );
-        }
-    }
-}
-
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char*	btCompoundShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-
-	btCompoundShapeData* shapeData = (btCompoundShapeData*) dataBuffer;
-	btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer);
-
-	shapeData->m_collisionMargin = float(m_collisionMargin);
-	shapeData->m_numChildShapes = m_children.size();
-	shapeData->m_childShapePtr = 0;
-	if (shapeData->m_numChildShapes)
-	{
-		btChunk* chunk = serializer->allocate(sizeof(btCompoundShapeChildData),shapeData->m_numChildShapes);
-		btCompoundShapeChildData* memPtr = (btCompoundShapeChildData*)chunk->m_oldPtr;
-		shapeData->m_childShapePtr = (btCompoundShapeChildData*)serializer->getUniquePointer(memPtr);
-
-		for (int i=0;i<shapeData->m_numChildShapes;i++,memPtr++)
-		{
-			memPtr->m_childMargin = float(m_children[i].m_childMargin);
-			memPtr->m_childShape = (btCollisionShapeData*)serializer->getUniquePointer(m_children[i].m_childShape);
-			//don't serialize shapes that already have been serialized
-			if (!serializer->findPointer(m_children[i].m_childShape))
-			{
-				btChunk* chunk = serializer->allocate(m_children[i].m_childShape->calculateSerializeBufferSize(),1);
-				const char* structType = m_children[i].m_childShape->serialize(chunk->m_oldPtr,serializer);
-				serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,m_children[i].m_childShape);
-			} 
-
-			memPtr->m_childShapeType = m_children[i].m_childShapeType;
-			m_children[i].m_transform.serializeFloat(memPtr->m_transform);
-		}
-		serializer->finalizeChunk(chunk,"btCompoundShapeChildData",BT_ARRAY_CODE,chunk->m_oldPtr);
-	}
-	return "btCompoundShapeData";
-}
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btCompoundShape.h b/src/bullet/BulletCollision/CollisionShapes/btCompoundShape.h
deleted file mode 100644
index 4eef8dba..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btCompoundShape.h
+++ /dev/null
@@ -1,212 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COMPOUND_SHAPE_H
-#define BT_COMPOUND_SHAPE_H
-
-#include "btCollisionShape.h"
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btMatrix3x3.h"
-#include "btCollisionMargin.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-//class btOptimizedBvh;
-struct btDbvt;
-
-ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
-{
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btTransform			m_transform;
-	btCollisionShape*	m_childShape;
-	int					m_childShapeType;
-	btScalar			m_childMargin;
-	struct btDbvtNode*	m_node;
-};
-
-SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2)
-{
-	return  ( c1.m_transform      == c2.m_transform &&
-		c1.m_childShape     == c2.m_childShape &&
-		c1.m_childShapeType == c2.m_childShapeType &&
-		c1.m_childMargin    == c2.m_childMargin );
-}
-
-/// The btCompoundShape allows to store multiple other btCollisionShapes
-/// This allows for moving concave collision objects. This is more general then the static concave btBvhTriangleMeshShape.
-/// It has an (optional) dynamic aabb tree to accelerate early rejection tests. 
-/// @todo: This aabb tree can also be use to speed up ray tests on btCompoundShape, see http://code.google.com/p/bullet/issues/detail?id=25
-/// Currently, removal of child shapes is only supported when disabling the aabb tree (pass 'false' in the constructor of btCompoundShape)
-ATTRIBUTE_ALIGNED16(class) btCompoundShape	: public btCollisionShape
-{
-protected:
-	btAlignedObjectArray<btCompoundShapeChild> m_children;
-	btVector3						m_localAabbMin;
-	btVector3						m_localAabbMax;
-
-	btDbvt*							m_dynamicAabbTree;
-
-	///increment m_updateRevision when adding/removing/replacing child shapes, so that some caches can be updated
-	int								m_updateRevision;
-
-	btScalar	m_collisionMargin;
-
-	btVector3	m_localScaling;
-
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	explicit btCompoundShape(bool enableDynamicAabbTree = true, const int initialChildCapacity = 0);
-
-	virtual ~btCompoundShape();
-
-	void	addChildShape(const btTransform& localTransform,btCollisionShape* shape);
-
-	/// Remove all children shapes that contain the specified shape
-	virtual void removeChildShape(btCollisionShape* shape);
-
-	void removeChildShapeByIndex(int childShapeindex);
-
-
-	int		getNumChildShapes() const
-	{
-		return int (m_children.size());
-	}
-
-	btCollisionShape* getChildShape(int index)
-	{
-		return m_children[index].m_childShape;
-	}
-	const btCollisionShape* getChildShape(int index) const
-	{
-		return m_children[index].m_childShape;
-	}
-
-	btTransform&	getChildTransform(int index)
-	{
-		return m_children[index].m_transform;
-	}
-	const btTransform&	getChildTransform(int index) const
-	{
-		return m_children[index].m_transform;
-	}
-
-	///set a new transform for a child, and update internal data structures (local aabb and dynamic tree)
-	void	updateChildTransform(int childIndex, const btTransform& newChildTransform, bool shouldRecalculateLocalAabb = true);
-
-
-	btCompoundShapeChild* getChildList()
-	{
-		return &m_children[0];
-	}
-
-	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-	virtual	void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-	/** Re-calculate the local Aabb. Is called at the end of removeChildShapes. 
-	Use this yourself if you modify the children or their transforms. */
-	virtual void recalculateLocalAabb(); 
-
-	virtual void	setLocalScaling(const btVector3& scaling);
-
-	virtual const btVector3& getLocalScaling() const 
-	{
-		return m_localScaling;
-	}
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-	virtual void	setMargin(btScalar margin)
-	{
-		m_collisionMargin = margin;
-	}
-	virtual btScalar	getMargin() const
-	{
-		return m_collisionMargin;
-	}
-	virtual const char*	getName()const
-	{
-		return "Compound";
-	}
-
-	const btDbvt*	getDynamicAabbTree() const
-	{
-		return m_dynamicAabbTree;
-	}
-	
-	btDbvt*	getDynamicAabbTree()
-	{
-		return m_dynamicAabbTree;
-	}
-
-	void createAabbTreeFromChildren();
-
-	///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
-	///and the center of mass to the current coordinate system. "masses" points to an array of masses of the children. The resulting transform
-	///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound
-	///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
-	///of the collision object by the principal transform.
-	void calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const;
-
-	int	getUpdateRevision() const
-	{
-		return m_updateRevision;
-	}
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btCompoundShapeChildData
-{
-	btTransformFloatData	m_transform;
-	btCollisionShapeData	*m_childShape;
-	int						m_childShapeType;
-	float					m_childMargin;
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btCompoundShapeData
-{
-	btCollisionShapeData		m_collisionShapeData;
-
-	btCompoundShapeChildData	*m_childShapePtr;
-
-	int							m_numChildShapes;
-
-	float	m_collisionMargin;
-
-};
-
-
-SIMD_FORCE_INLINE	int	btCompoundShape::calculateSerializeBufferSize() const
-{
-	return sizeof(btCompoundShapeData);
-}
-
-
-
-
-
-
-
-#endif //BT_COMPOUND_SHAPE_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConcaveShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btConcaveShape.cpp
deleted file mode 100644
index 58ff84a5..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConcaveShape.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btConcaveShape.h"
-
-btConcaveShape::btConcaveShape() : m_collisionMargin(btScalar(0.))
-{
-
-}
-
-btConcaveShape::~btConcaveShape()
-{
-
-}
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConcaveShape.h b/src/bullet/BulletCollision/CollisionShapes/btConcaveShape.h
deleted file mode 100644
index 2917cc5b..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConcaveShape.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONCAVE_SHAPE_H
-#define BT_CONCAVE_SHAPE_H
-
-#include "btCollisionShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-#include "btTriangleCallback.h"
-
-/// PHY_ScalarType enumerates possible scalar types.
-/// See the btStridingMeshInterface or btHeightfieldTerrainShape for its use
-typedef enum PHY_ScalarType {
-	PHY_FLOAT,
-	PHY_DOUBLE,
-	PHY_INTEGER,
-	PHY_SHORT,
-	PHY_FIXEDPOINT88,
-	PHY_UCHAR
-} PHY_ScalarType;
-
-///The btConcaveShape class provides an interface for non-moving (static) concave shapes.
-///It has been implemented by the btStaticPlaneShape, btBvhTriangleMeshShape and btHeightfieldTerrainShape.
-ATTRIBUTE_ALIGNED16(class) btConcaveShape : public btCollisionShape
-{
-protected:
-	btScalar m_collisionMargin;
-
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btConcaveShape();
-
-	virtual ~btConcaveShape();
-
-	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const = 0;
-
-	virtual btScalar getMargin() const {
-		return m_collisionMargin;
-	}
-	virtual void setMargin(btScalar collisionMargin)
-	{
-		m_collisionMargin = collisionMargin;
-	}
-
-
-
-};
-
-#endif //BT_CONCAVE_SHAPE_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConeShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btConeShape.cpp
deleted file mode 100644
index 2d83c8bf..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConeShape.cpp
+++ /dev/null
@@ -1,147 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btConeShape.h"
-
-
-
-btConeShape::btConeShape (btScalar radius,btScalar height): btConvexInternalShape (),
-m_radius (radius),
-m_height(height)
-{
-	m_shapeType = CONE_SHAPE_PROXYTYPE;
-	setConeUpIndex(1);
-	btVector3 halfExtents;
-	m_sinAngle = (m_radius / btSqrt(m_radius * m_radius + m_height * m_height));
-}
-
-btConeShapeZ::btConeShapeZ (btScalar radius,btScalar height):
-btConeShape(radius,height)
-{
-	setConeUpIndex(2);
-}
-
-btConeShapeX::btConeShapeX (btScalar radius,btScalar height):
-btConeShape(radius,height)
-{
-	setConeUpIndex(0);
-}
-
-///choose upAxis index
-void	btConeShape::setConeUpIndex(int upIndex)
-{
-	switch (upIndex)
-	{
-	case 0:
-			m_coneIndices[0] = 1;
-			m_coneIndices[1] = 0;
-			m_coneIndices[2] = 2;
-		break;
-	case 1:
-			m_coneIndices[0] = 0;
-			m_coneIndices[1] = 1;
-			m_coneIndices[2] = 2;
-		break;
-	case 2:
-			m_coneIndices[0] = 0;
-			m_coneIndices[1] = 2;
-			m_coneIndices[2] = 1;
-		break;
-	default:
-		btAssert(0);
-	};
-	
-	m_implicitShapeDimensions[m_coneIndices[0]] = m_radius;
-	m_implicitShapeDimensions[m_coneIndices[1]] = m_height;
-	m_implicitShapeDimensions[m_coneIndices[2]] = m_radius;
-}
-
-btVector3 btConeShape::coneLocalSupport(const btVector3& v) const
-{
-	
-	btScalar halfHeight = m_height * btScalar(0.5);
-
- if (v[m_coneIndices[1]] > v.length() * m_sinAngle)
- {
-	btVector3 tmp;
-
-	tmp[m_coneIndices[0]] = btScalar(0.);
-	tmp[m_coneIndices[1]] = halfHeight;
-	tmp[m_coneIndices[2]] = btScalar(0.);
-	return tmp;
- }
-  else {
-    btScalar s = btSqrt(v[m_coneIndices[0]] * v[m_coneIndices[0]] + v[m_coneIndices[2]] * v[m_coneIndices[2]]);
-    if (s > SIMD_EPSILON) {
-      btScalar d = m_radius / s;
-	  btVector3 tmp;
-	  tmp[m_coneIndices[0]] = v[m_coneIndices[0]] * d;
-	  tmp[m_coneIndices[1]] = -halfHeight;
-	  tmp[m_coneIndices[2]] = v[m_coneIndices[2]] * d;
-	  return tmp;
-    }
-    else  {
-		btVector3 tmp;
-		tmp[m_coneIndices[0]] = btScalar(0.);
-		tmp[m_coneIndices[1]] = -halfHeight;
-		tmp[m_coneIndices[2]] = btScalar(0.);
-		return tmp;
-	}
-  }
-
-}
-
-btVector3	btConeShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
-{
-		return coneLocalSupport(vec);
-}
-
-void	btConeShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
-	for (int i=0;i<numVectors;i++)
-	{
-		const btVector3& vec = vectors[i];
-		supportVerticesOut[i] = coneLocalSupport(vec);
-	}
-}
-
-
-btVector3	btConeShape::localGetSupportingVertex(const btVector3& vec)  const
-{
-	btVector3 supVertex = coneLocalSupport(vec);
-	if ( getMargin()!=btScalar(0.) )
-	{
-		btVector3 vecnorm = vec;
-		if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
-		{
-			vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
-		} 
-		vecnorm.normalize();
-		supVertex+= getMargin() * vecnorm;
-	}
-	return supVertex;
-}
-
-
-void	btConeShape::setLocalScaling(const btVector3& scaling)
-{
-	int axis = m_coneIndices[1];
-	int r1 = m_coneIndices[0];
-	int r2 = m_coneIndices[2];
-	m_height *= scaling[axis] / m_localScaling[axis];
-	m_radius *= (scaling[r1] / m_localScaling[r1] + scaling[r2] / m_localScaling[r2]) / 2;
-	m_sinAngle = (m_radius / btSqrt(m_radius * m_radius + m_height * m_height));
-	btConvexInternalShape::setLocalScaling(scaling);
-}
\ No newline at end of file
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConeShape.h b/src/bullet/BulletCollision/CollisionShapes/btConeShape.h
deleted file mode 100644
index 46d78d14..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConeShape.h
+++ /dev/null
@@ -1,180 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONE_MINKOWSKI_H
-#define BT_CONE_MINKOWSKI_H
-
-#include "btConvexInternalShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-
-///The btConeShape implements a cone shape primitive, centered around the origin and aligned with the Y axis. The btConeShapeX is aligned around the X axis and btConeShapeZ around the Z axis.
-ATTRIBUTE_ALIGNED16(class) btConeShape : public btConvexInternalShape
-
-{
-
-	btScalar m_sinAngle;
-	btScalar m_radius;
-	btScalar m_height;
-	int		m_coneIndices[3];
-	btVector3 coneLocalSupport(const btVector3& v) const;
-
-
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btConeShape (btScalar radius,btScalar height);
-	
-	virtual btVector3	localGetSupportingVertex(const btVector3& vec) const;
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
-	btScalar getRadius() const { return m_radius;}
-	btScalar getHeight() const { return m_height;}
-
-	void setRadius(const btScalar radius)
-	{
-		m_radius = radius;
-	}
-	void setHeight(const btScalar height)
-	{
-		m_height = height;
-	}
-
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const
-	{
-		btTransform identity;
-		identity.setIdentity();
-		btVector3 aabbMin,aabbMax;
-		getAabb(identity,aabbMin,aabbMax);
-
-		btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
-
-		btScalar margin = getMargin();
-
-		btScalar lx=btScalar(2.)*(halfExtents.x()+margin);
-		btScalar ly=btScalar(2.)*(halfExtents.y()+margin);
-		btScalar lz=btScalar(2.)*(halfExtents.z()+margin);
-		const btScalar x2 = lx*lx;
-		const btScalar y2 = ly*ly;
-		const btScalar z2 = lz*lz;
-		const btScalar scaledmass = mass * btScalar(0.08333333);
-
-		inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
-
-//		inertia.x() = scaledmass * (y2+z2);
-//		inertia.y() = scaledmass * (x2+z2);
-//		inertia.z() = scaledmass * (x2+y2);
-	}
-
-
-		virtual const char*	getName()const 
-		{
-			return "Cone";
-		}
-		
-		///choose upAxis index
-		void	setConeUpIndex(int upIndex);
-		
-		int	getConeUpIndex() const
-		{
-			return m_coneIndices[1];
-		}
-
-	virtual btVector3	getAnisotropicRollingFrictionDirection() const
-	{
-		return btVector3 (0,1,0);
-	}
-
-	virtual void	setLocalScaling(const btVector3& scaling);
-	
-	
-	virtual	int	calculateSerializeBufferSize() const;
-	
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-	
-
-};
-
-///btConeShape implements a Cone shape, around the X axis
-class btConeShapeX : public btConeShape
-{
-	public:
-		btConeShapeX(btScalar radius,btScalar height);
-
-	virtual btVector3	getAnisotropicRollingFrictionDirection() const
-	{
-		return btVector3 (1,0,0);
-	}
-
-	//debugging
-	virtual const char*	getName()const
-	{
-		return "ConeX";
-	}
-	
-	
-};
-
-///btConeShapeZ implements a Cone shape, around the Z axis
-class btConeShapeZ : public btConeShape
-{
-public:
-	btConeShapeZ(btScalar radius,btScalar height);
-
-	virtual btVector3	getAnisotropicRollingFrictionDirection() const
-	{
-		return btVector3 (0,0,1);
-	}
-
-	//debugging
-	virtual const char*	getName()const
-	{
-		return "ConeZ";
-	}
-	
-	
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btConeShapeData
-{
-	btConvexInternalShapeData	m_convexInternalShapeData;
-	
-	int	m_upIndex;
-	
-	char	m_padding[4];
-};
-
-SIMD_FORCE_INLINE	int	btConeShape::calculateSerializeBufferSize() const
-{
-	return sizeof(btConeShapeData);
-}
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE	const char*	btConeShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btConeShapeData* shapeData = (btConeShapeData*) dataBuffer;
-	
-	btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);
-	
-	shapeData->m_upIndex = m_coneIndices[1];
-	
-	return "btConeShapeData";
-}
-
-#endif //BT_CONE_MINKOWSKI_H
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConvex2dShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btConvex2dShape.cpp
deleted file mode 100644
index 10ea3e98..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConvex2dShape.cpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btConvex2dShape.h"
-
-btConvex2dShape::btConvex2dShape(	btConvexShape* convexChildShape):
-btConvexShape (), m_childConvexShape(convexChildShape)
-{
-	m_shapeType = CONVEX_2D_SHAPE_PROXYTYPE;
-}
-	
-btConvex2dShape::~btConvex2dShape()
-{
-}
-
-	
-
-btVector3	btConvex2dShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
-{
-	return m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
-}
-
-void	btConvex2dShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
-	m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
-}
-
-
-btVector3	btConvex2dShape::localGetSupportingVertex(const btVector3& vec)const
-{
-	return m_childConvexShape->localGetSupportingVertex(vec);
-}
-
-
-void	btConvex2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-	///this linear upscaling is not realistic, but we don't deal with large mass ratios...
-	m_childConvexShape->calculateLocalInertia(mass,inertia);
-}
-
-
-	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-void btConvex2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-{
-	m_childConvexShape->getAabb(t,aabbMin,aabbMax);
-}
-
-void btConvex2dShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-{
-	m_childConvexShape->getAabbSlow(t,aabbMin,aabbMax);
-}
-
-void	btConvex2dShape::setLocalScaling(const btVector3& scaling) 
-{
-	m_childConvexShape->setLocalScaling(scaling);
-}
-
-const btVector3& btConvex2dShape::getLocalScaling() const
-{
-	return m_childConvexShape->getLocalScaling();
-}
-
-void	btConvex2dShape::setMargin(btScalar margin)
-{
-	m_childConvexShape->setMargin(margin);
-}
-btScalar	btConvex2dShape::getMargin() const
-{
-	return m_childConvexShape->getMargin();
-}
-
-int		btConvex2dShape::getNumPreferredPenetrationDirections() const
-{
-	return m_childConvexShape->getNumPreferredPenetrationDirections();
-}
-	
-void	btConvex2dShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
-{
-	m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector);
-}
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h b/src/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h
deleted file mode 100644
index bbd1caf4..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_2D_SHAPE_H
-#define BT_CONVEX_2D_SHAPE_H
-
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-
-///The btConvex2dShape allows to use arbitrary convex shapes as 2d convex shapes, with the Z component assumed to be 0.
-///For 2d boxes, the btBox2dShape is recommended.
-ATTRIBUTE_ALIGNED16(class) btConvex2dShape : public btConvexShape
-{
-	btConvexShape*	m_childConvexShape;
-
-	public:
-	
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btConvex2dShape(	btConvexShape* convexChildShape);
-	
-	virtual ~btConvex2dShape();
-	
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
-
-	virtual btVector3	localGetSupportingVertex(const btVector3& vec)const;
-
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-	btConvexShape*	getChildShape() 
-	{
-		return m_childConvexShape;
-	}
-
-	const btConvexShape*	getChildShape() const
-	{
-		return m_childConvexShape;
-	}
-
-	virtual const char*	getName()const 
-	{
-		return "Convex2dShape";
-	}
-	
-
-
-	///////////////////////////
-
-
-	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-	void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-	virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-	virtual void	setLocalScaling(const btVector3& scaling) ;
-	virtual const btVector3& getLocalScaling() const ;
-
-	virtual void	setMargin(btScalar margin);
-	virtual btScalar	getMargin() const;
-
-	virtual int		getNumPreferredPenetrationDirections() const;
-	
-	virtual void	getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const;
-
-
-};
-
-#endif //BT_CONVEX_2D_SHAPE_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConvexHullShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btConvexHullShape.cpp
deleted file mode 100644
index c1aa6ca4..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConvexHullShape.cpp
+++ /dev/null
@@ -1,259 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#if defined (_WIN32) || defined (__i386__)
-#define BT_USE_SSE_IN_API
-#endif
-
-#include "btConvexHullShape.h"
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-
-#include "LinearMath/btQuaternion.h"
-#include "LinearMath/btSerializer.h"
-#include "btConvexPolyhedron.h"
-#include "LinearMath/btConvexHullComputer.h"
-
-btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int stride) : btPolyhedralConvexAabbCachingShape ()
-{
-	m_shapeType = CONVEX_HULL_SHAPE_PROXYTYPE;
-	m_unscaledPoints.resize(numPoints);
-
-	unsigned char* pointsAddress = (unsigned char*)points;
-
-	for (int i=0;i<numPoints;i++)
-	{
-		btScalar* point = (btScalar*)pointsAddress;
-		m_unscaledPoints[i] = btVector3(point[0], point[1], point[2]);
-		pointsAddress += stride;
-	}
-
-	recalcLocalAabb();
-
-}
-
-
-
-void btConvexHullShape::setLocalScaling(const btVector3& scaling)
-{
-	m_localScaling = scaling;
-	recalcLocalAabb();
-}
-
-void btConvexHullShape::addPoint(const btVector3& point, bool recalculateLocalAabb)
-{
-	m_unscaledPoints.push_back(point);
-	if (recalculateLocalAabb)
-		recalcLocalAabb();
-
-}
-
-btVector3	btConvexHullShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
-{
-	btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
-	btScalar maxDot = btScalar(-BT_LARGE_FLOAT);
-
-    // Here we take advantage of dot(a, b*c) = dot(a*b, c).  Note: This is true mathematically, but not numerically. 
-    if( 0 < m_unscaledPoints.size() )
-    {
-        btVector3 scaled = vec * m_localScaling;
-        int index = (int) scaled.maxDot( &m_unscaledPoints[0], m_unscaledPoints.size(), maxDot); // FIXME: may violate encapsulation of m_unscaledPoints
-        return m_unscaledPoints[index] * m_localScaling;
-    }
-
-    return supVec;
-}
-
-void	btConvexHullShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
-	btScalar newDot;
-	//use 'w' component of supportVerticesOut?
-	{
-		for (int i=0;i<numVectors;i++)
-		{
-			supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
-		}
-	}
-
-    for (int j=0;j<numVectors;j++)
-    {
-        btVector3 vec = vectors[j] * m_localScaling;        // dot(a*b,c) = dot(a,b*c)
-        if( 0 <  m_unscaledPoints.size() )
-        {
-            int i = (int) vec.maxDot( &m_unscaledPoints[0], m_unscaledPoints.size(), newDot);
-            supportVerticesOut[j] = getScaledPoint(i);
-            supportVerticesOut[j][3] = newDot;        
-        }
-        else
-            supportVerticesOut[j][3] = -BT_LARGE_FLOAT;
-    }
-
-
-
-}
-	
-
-
-btVector3	btConvexHullShape::localGetSupportingVertex(const btVector3& vec)const
-{
-	btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
-
-	if ( getMargin()!=btScalar(0.) )
-	{
-		btVector3 vecnorm = vec;
-		if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
-		{
-			vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
-		} 
-		vecnorm.normalize();
-		supVertex+= getMargin() * vecnorm;
-	}
-	return supVertex;
-}
-
-
-void btConvexHullShape::optimizeConvexHull()
-{
-	btConvexHullComputer conv;
-	conv.compute(&m_unscaledPoints[0].getX(), sizeof(btVector3),m_unscaledPoints.size(),0.f,0.f);
-	int numVerts = conv.vertices.size();
-	m_unscaledPoints.resize(0);
-	for (int i=0;i<numVerts;i++)
-    {
-        m_unscaledPoints.push_back(conv.vertices[i]);
-    }
-}
-
-
-
-//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
-//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
-int	btConvexHullShape::getNumVertices() const
-{
-	return m_unscaledPoints.size();
-}
-
-int btConvexHullShape::getNumEdges() const
-{
-	return m_unscaledPoints.size();
-}
-
-void btConvexHullShape::getEdge(int i,btVector3& pa,btVector3& pb) const
-{
-
-	int index0 = i%m_unscaledPoints.size();
-	int index1 = (i+1)%m_unscaledPoints.size();
-	pa = getScaledPoint(index0);
-	pb = getScaledPoint(index1);
-}
-
-void btConvexHullShape::getVertex(int i,btVector3& vtx) const
-{
-	vtx = getScaledPoint(i);
-}
-
-int	btConvexHullShape::getNumPlanes() const
-{
-	return 0;
-}
-
-void btConvexHullShape::getPlane(btVector3& ,btVector3& ,int ) const
-{
-
-	btAssert(0);
-}
-
-//not yet
-bool btConvexHullShape::isInside(const btVector3& ,btScalar ) const
-{
-	btAssert(0);
-	return false;
-}
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char*	btConvexHullShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	//int szc = sizeof(btConvexHullShapeData);
-	btConvexHullShapeData* shapeData = (btConvexHullShapeData*) dataBuffer;
-	btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
-
-	int numElem = m_unscaledPoints.size();
-	shapeData->m_numUnscaledPoints = numElem;
-#ifdef BT_USE_DOUBLE_PRECISION
-	shapeData->m_unscaledPointsFloatPtr = 0;
-	shapeData->m_unscaledPointsDoublePtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]):  0;
-#else
-	shapeData->m_unscaledPointsFloatPtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]):  0;
-	shapeData->m_unscaledPointsDoublePtr = 0;
-#endif
-	
-	if (numElem)
-	{
-		int sz = sizeof(btVector3Data);
-	//	int sz2 = sizeof(btVector3DoubleData);
-	//	int sz3 = sizeof(btVector3FloatData);
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		btVector3Data* memPtr = (btVector3Data*)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			m_unscaledPoints[i].serialize(*memPtr);
-		}
-		serializer->finalizeChunk(chunk,btVector3DataName,BT_ARRAY_CODE,(void*)&m_unscaledPoints[0]);
-	}
-	
-	return "btConvexHullShapeData";
-}
-
-void btConvexHullShape::project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const
-{
-#if 1
-	minProj = FLT_MAX;
-	maxProj = -FLT_MAX;
-
-	int numVerts = m_unscaledPoints.size();
-	for(int i=0;i<numVerts;i++)
-	{
-		btVector3 vtx = m_unscaledPoints[i] * m_localScaling;
-		btVector3 pt = trans * vtx;
-		btScalar dp = pt.dot(dir);
-		if(dp < minProj)	
-		{
-			minProj = dp;
-			witnesPtMin = pt;
-		}
-		if(dp > maxProj)	
-		{
-			maxProj = dp;
-			witnesPtMax=pt;
-		}
-	}
-#else
-	btVector3 localAxis = dir*trans.getBasis();
-	witnesPtMin  = trans(localGetSupportingVertex(localAxis));
-	witnesPtMax = trans(localGetSupportingVertex(-localAxis));
-
-	minProj = witnesPtMin.dot(dir);
-	maxProj = witnesPtMax.dot(dir);
-#endif
-
-	if(minProj>maxProj)
-	{
-		btSwap(minProj,maxProj);
-		btSwap(witnesPtMin,witnesPtMax);
-	}
-
-
-}
-
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h b/src/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h
deleted file mode 100644
index 0c12aeef..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h
+++ /dev/null
@@ -1,121 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_HULL_SHAPE_H
-#define BT_CONVEX_HULL_SHAPE_H
-
-#include "btPolyhedralConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-#include "LinearMath/btAlignedObjectArray.h"
-
-
-///The btConvexHullShape implements an implicit convex hull of an array of vertices.
-///Bullet provides a general and fast collision detector for convex shapes based on GJK and EPA using localGetSupportingVertex.
-ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexAabbCachingShape
-{
-	btAlignedObjectArray<btVector3>	m_unscaledPoints;
-
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	
-	///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive btScalar (x,y,z), the striding defines the number of bytes between each point, in memory.
-	///It is easier to not pass any points in the constructor, and just add one point at a time, using addPoint.
-	///btConvexHullShape make an internal copy of the points.
-	btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btVector3));
-
-	void addPoint(const btVector3& point, bool recalculateLocalAabb = true);
-
-	
-	btVector3* getUnscaledPoints()
-	{
-		return &m_unscaledPoints[0];
-	}
-
-	const btVector3* getUnscaledPoints() const
-	{
-		return &m_unscaledPoints[0];
-	}
-
-	///getPoints is obsolete, please use getUnscaledPoints
-	const btVector3* getPoints() const
-	{
-		return getUnscaledPoints();
-	}
-
-    void optimizeConvexHull();
-    
-	SIMD_FORCE_INLINE	btVector3 getScaledPoint(int i) const
-	{
-		return m_unscaledPoints[i] * m_localScaling;
-	}
-
-	SIMD_FORCE_INLINE	int getNumPoints() const 
-	{
-		return m_unscaledPoints.size();
-	}
-
-	virtual btVector3	localGetSupportingVertex(const btVector3& vec)const;
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-	
-
-	virtual void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const;
-
-
-	//debugging
-	virtual const char*	getName()const {return "Convex";}
-
-	
-	virtual int	getNumVertices() const;
-	virtual int getNumEdges() const;
-	virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
-	virtual void getVertex(int i,btVector3& vtx) const;
-	virtual int	getNumPlanes() const;
-	virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
-	virtual	bool isInside(const btVector3& pt,btScalar tolerance) const;
-
-	///in case we receive negative scaling
-	virtual void	setLocalScaling(const btVector3& scaling);
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btConvexHullShapeData
-{
-	btConvexInternalShapeData	m_convexInternalShapeData;
-
-	btVector3FloatData	*m_unscaledPointsFloatPtr;
-	btVector3DoubleData	*m_unscaledPointsDoublePtr;
-
-	int		m_numUnscaledPoints;
-	char m_padding3[4];
-
-};
-
-
-SIMD_FORCE_INLINE	int	btConvexHullShape::calculateSerializeBufferSize() const
-{
-	return sizeof(btConvexHullShapeData);
-}
-
-
-#endif //BT_CONVEX_HULL_SHAPE_H
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
deleted file mode 100644
index 083d60b1..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
+++ /dev/null
@@ -1,151 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btConvexInternalShape.h"
-
-
-
-btConvexInternalShape::btConvexInternalShape()
-: m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)),
-m_collisionMargin(CONVEX_DISTANCE_MARGIN)
-{
-}
-
-
-void	btConvexInternalShape::setLocalScaling(const btVector3& scaling)
-{
-	m_localScaling = scaling.absolute();
-}
-
-
-
-void	btConvexInternalShape::getAabbSlow(const btTransform& trans,btVector3&minAabb,btVector3&maxAabb) const
-{
-#ifndef __SPU__
-	//use localGetSupportingVertexWithoutMargin?
-	btScalar margin = getMargin();
-	for (int i=0;i<3;i++)
-	{
-		btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
-		vec[i] = btScalar(1.);
-
-		btVector3 sv = localGetSupportingVertex(vec*trans.getBasis());
-
-		btVector3 tmp = trans(sv);
-		maxAabb[i] = tmp[i]+margin;
-		vec[i] = btScalar(-1.);
-		tmp = trans(localGetSupportingVertex(vec*trans.getBasis()));
-		minAabb[i] = tmp[i]-margin;
-	}
-#endif
-}
-
-
-
-btVector3	btConvexInternalShape::localGetSupportingVertex(const btVector3& vec)const
-{
-#ifndef __SPU__
-
-	 btVector3	supVertex = localGetSupportingVertexWithoutMargin(vec);
-
-	if ( getMargin()!=btScalar(0.) )
-	{
-		btVector3 vecnorm = vec;
-		if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
-		{
-			vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
-		} 
-		vecnorm.normalize();
-		supVertex+= getMargin() * vecnorm;
-	}
-	return supVertex;
-
-#else
-	btAssert(0);
-	return btVector3(0,0,0);
-#endif //__SPU__
-
- }
-
-
-btConvexInternalAabbCachingShape::btConvexInternalAabbCachingShape()
-	:	btConvexInternalShape(),
-m_localAabbMin(1,1,1),
-m_localAabbMax(-1,-1,-1),
-m_isLocalAabbValid(false)
-{
-}
-
-
-void btConvexInternalAabbCachingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
-{
-	getNonvirtualAabb(trans,aabbMin,aabbMax,getMargin());
-}
-
-void	btConvexInternalAabbCachingShape::setLocalScaling(const btVector3& scaling)
-{
-	btConvexInternalShape::setLocalScaling(scaling);
-	recalcLocalAabb();
-}
-
-
-void	btConvexInternalAabbCachingShape::recalcLocalAabb()
-{
-	m_isLocalAabbValid = true;
-	
-	#if 1
-	static const btVector3 _directions[] =
-	{
-		btVector3( 1.,  0.,  0.),
-		btVector3( 0.,  1.,  0.),
-		btVector3( 0.,  0.,  1.),
-		btVector3( -1., 0.,  0.),
-		btVector3( 0., -1.,  0.),
-		btVector3( 0.,  0., -1.)
-	};
-	
-	btVector3 _supporting[] =
-	{
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.)
-	};
-	
-	batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
-	
-	for ( int i = 0; i < 3; ++i )
-	{
-		m_localAabbMax[i] = _supporting[i][i] + m_collisionMargin;
-		m_localAabbMin[i] = _supporting[i + 3][i] - m_collisionMargin;
-	}
-	
-	#else
-
-	for (int i=0;i<3;i++)
-	{
-		btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
-		vec[i] = btScalar(1.);
-		btVector3 tmp = localGetSupportingVertex(vec);
-		m_localAabbMax[i] = tmp[i]+m_collisionMargin;
-		vec[i] = btScalar(-1.);
-		tmp = localGetSupportingVertex(vec);
-		m_localAabbMin[i] = tmp[i]-m_collisionMargin;
-	}
-	#endif
-}
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h b/src/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h
deleted file mode 100644
index 37e04f5f..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h
+++ /dev/null
@@ -1,224 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_INTERNAL_SHAPE_H
-#define BT_CONVEX_INTERNAL_SHAPE_H
-
-#include "btConvexShape.h"
-#include "LinearMath/btAabbUtil2.h"
-
-
-///The btConvexInternalShape is an internal base class, shared by most convex shape implementations.
-///The btConvexInternalShape uses a default collision margin set to CONVEX_DISTANCE_MARGIN.
-///This collision margin used by Gjk and some other algorithms, see also btCollisionMargin.h
-///Note that when creating small shapes (derived from btConvexInternalShape), 
-///you need to make sure to set a smaller collision margin, using the 'setMargin' API
-///There is a automatic mechanism 'setSafeMargin' used by btBoxShape and btCylinderShape
-ATTRIBUTE_ALIGNED16(class) btConvexInternalShape : public btConvexShape
-{
-
-	protected:
-
-	//local scaling. collisionMargin is not scaled !
-	btVector3	m_localScaling;
-
-	btVector3	m_implicitShapeDimensions;
-	
-	btScalar	m_collisionMargin;
-
-	btScalar	m_padding;
-
-	btConvexInternalShape();
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	virtual ~btConvexInternalShape()
-	{
-
-	}
-
-	virtual btVector3	localGetSupportingVertex(const btVector3& vec)const;
-
-	const btVector3& getImplicitShapeDimensions() const
-	{
-		return m_implicitShapeDimensions;
-	}
-
-	///warning: use setImplicitShapeDimensions with care
-	///changing a collision shape while the body is in the world is not recommended,
-	///it is best to remove the body from the world, then make the change, and re-add it
-	///alternatively flush the contact points, see documentation for 'cleanProxyFromPairs'
-	void	setImplicitShapeDimensions(const btVector3& dimensions)
-	{
-		m_implicitShapeDimensions = dimensions;
-	}
-
-	void	setSafeMargin(btScalar minDimension, btScalar defaultMarginMultiplier = 0.1f)
-	{
-		btScalar safeMargin = defaultMarginMultiplier*minDimension;
-		if (safeMargin < getMargin())
-		{
-			setMargin(safeMargin);
-		}
-	}
-	void	setSafeMargin(const btVector3& halfExtents, btScalar defaultMarginMultiplier = 0.1f)
-	{
-		//see http://code.google.com/p/bullet/issues/detail?id=349
-		//this margin check could could be added to other collision shapes too,
-		//or add some assert/warning somewhere
-		btScalar minDimension=halfExtents[halfExtents.minAxis()]; 		
-		setSafeMargin(minDimension, defaultMarginMultiplier);
-	}
-
-	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-	void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-	{
-		getAabbSlow(t,aabbMin,aabbMax);
-	}
-
-
-	
-	virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-
-	virtual void	setLocalScaling(const btVector3& scaling);
-	virtual const btVector3& getLocalScaling() const 
-	{
-		return m_localScaling;
-	}
-
-	const btVector3& getLocalScalingNV() const 
-	{
-		return m_localScaling;
-	}
-
-	virtual void	setMargin(btScalar margin)
-	{
-		m_collisionMargin = margin;
-	}
-	virtual btScalar	getMargin() const
-	{
-		return m_collisionMargin;
-	}
-
-	btScalar	getMarginNV() const
-	{
-		return m_collisionMargin;
-	}
-
-	virtual int		getNumPreferredPenetrationDirections() const
-	{
-		return 0;
-	}
-	
-	virtual void	getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
-	{
-		(void)penetrationVector;
-		(void)index;
-		btAssert(0);
-	}
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-	
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btConvexInternalShapeData
-{
-	btCollisionShapeData	m_collisionShapeData;
-
-	btVector3FloatData	m_localScaling;
-
-	btVector3FloatData	m_implicitShapeDimensions;
-	
-	float			m_collisionMargin;
-
-	int	m_padding;
-
-};
-
-
-
-SIMD_FORCE_INLINE	int	btConvexInternalShape::calculateSerializeBufferSize() const
-{
-	return sizeof(btConvexInternalShapeData);
-}
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE	const char*	btConvexInternalShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btConvexInternalShapeData* shapeData = (btConvexInternalShapeData*) dataBuffer;
-	btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer);
-
-	m_implicitShapeDimensions.serializeFloat(shapeData->m_implicitShapeDimensions);
-	m_localScaling.serializeFloat(shapeData->m_localScaling);
-	shapeData->m_collisionMargin = float(m_collisionMargin);
-
-	return "btConvexInternalShapeData";
-}
-
-
-
-
-///btConvexInternalAabbCachingShape adds local aabb caching for convex shapes, to avoid expensive bounding box calculations
-class btConvexInternalAabbCachingShape : public btConvexInternalShape
-{
-	btVector3	m_localAabbMin;
-	btVector3	m_localAabbMax;
-	bool		m_isLocalAabbValid;
-	
-protected:
-					
-	btConvexInternalAabbCachingShape();
-	
-	void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax)
-	{
-		m_isLocalAabbValid = true;
-		m_localAabbMin = aabbMin;
-		m_localAabbMax = aabbMax;
-	}
-
-	inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const
-	{
-		btAssert(m_isLocalAabbValid);
-		aabbMin = m_localAabbMin;
-		aabbMax = m_localAabbMax;
-	}
-
-	inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
-	{
-
-		//lazy evaluation of local aabb
-		btAssert(m_isLocalAabbValid);
-		btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
-	}
-		
-public:
-		
-	virtual void	setLocalScaling(const btVector3& scaling);
-
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-	void	recalcLocalAabb();
-
-};
-
-#endif //BT_CONVEX_INTERNAL_SHAPE_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
deleted file mode 100644
index ad1d1bf7..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
+++ /dev/null
@@ -1,139 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btConvexPointCloudShape.h"
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-
-#include "LinearMath/btQuaternion.h"
-
-void btConvexPointCloudShape::setLocalScaling(const btVector3& scaling)
-{
-	m_localScaling = scaling;
-	recalcLocalAabb();
-}
-
-#ifndef __SPU__
-btVector3	btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
-{
-	btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
-	btScalar maxDot = btScalar(-BT_LARGE_FLOAT);
-
-	btVector3 vec = vec0;
-	btScalar lenSqr = vec.length2();
-	if (lenSqr < btScalar(0.0001))
-	{
-		vec.setValue(1,0,0);
-	} else
-	{
-		btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
-		vec *= rlen;
-	}
-    
-    if( m_numPoints > 0 )
-    {
-        // Here we take advantage of dot(a*b, c) = dot( a, b*c) to do less work. Note this transformation is true mathematically, not numerically.
-    //    btVector3 scaled = vec * m_localScaling;
-        int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot);   //FIXME: may violate encapsulation of m_unscaledPoints
-        return getScaledPoint(index);
-    }
-
-	return supVec;
-}
-
-void	btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
-    for( int j = 0; j < numVectors; j++ )
-    {
-        const btVector3& vec = vectors[j] * m_localScaling;  // dot( a*c, b) = dot(a, b*c)
-        btScalar maxDot;
-        int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot);
-        supportVerticesOut[j][3] = btScalar(-BT_LARGE_FLOAT);
-        if( 0 <= index )
-        {
-            //WARNING: don't swap next lines, the w component would get overwritten!
-            supportVerticesOut[j] = getScaledPoint(index);
-            supportVerticesOut[j][3] = maxDot;
-        }
-    }
-
-}
-	
-
-
-btVector3	btConvexPointCloudShape::localGetSupportingVertex(const btVector3& vec)const
-{
-	btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
-
-	if ( getMargin()!=btScalar(0.) )
-	{
-		btVector3 vecnorm = vec;
-		if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
-		{
-			vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
-		} 
-		vecnorm.normalize();
-		supVertex+= getMargin() * vecnorm;
-	}
-	return supVertex;
-}
-
-
-#endif
-
-
-
-
-
-
-//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
-//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
-int	btConvexPointCloudShape::getNumVertices() const
-{
-	return m_numPoints;
-}
-
-int btConvexPointCloudShape::getNumEdges() const
-{
-	return 0;
-}
-
-void btConvexPointCloudShape::getEdge(int i,btVector3& pa,btVector3& pb) const
-{
-	btAssert (0);
-}
-
-void btConvexPointCloudShape::getVertex(int i,btVector3& vtx) const
-{
-	vtx = m_unscaledPoints[i]*m_localScaling;
-}
-
-int	btConvexPointCloudShape::getNumPlanes() const
-{
-	return 0;
-}
-
-void btConvexPointCloudShape::getPlane(btVector3& ,btVector3& ,int ) const
-{
-
-	btAssert(0);
-}
-
-//not yet
-bool btConvexPointCloudShape::isInside(const btVector3& ,btScalar ) const
-{
-	btAssert(0);
-	return false;
-}
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h b/src/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
deleted file mode 100644
index 54b5afac..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_POINT_CLOUD_SHAPE_H
-#define BT_CONVEX_POINT_CLOUD_SHAPE_H
-
-#include "btPolyhedralConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-#include "LinearMath/btAlignedObjectArray.h"
-
-///The btConvexPointCloudShape implements an implicit convex hull of an array of vertices.
-ATTRIBUTE_ALIGNED16(class) btConvexPointCloudShape : public btPolyhedralConvexAabbCachingShape
-{
-	btVector3* m_unscaledPoints;
-	int m_numPoints;
-
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btConvexPointCloudShape()
-	{
-		m_localScaling.setValue(1.f,1.f,1.f);
-		m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
-		m_unscaledPoints = 0;
-		m_numPoints = 0;
-	}
-
-	btConvexPointCloudShape(btVector3* points,int numPoints, const btVector3& localScaling,bool computeAabb = true)
-	{
-		m_localScaling = localScaling;
-		m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
-		m_unscaledPoints = points;
-		m_numPoints = numPoints;
-
-		if (computeAabb)
-			recalcLocalAabb();
-	}
-
-	void setPoints (btVector3* points, int numPoints, bool computeAabb = true,const btVector3& localScaling=btVector3(1.f,1.f,1.f))
-	{
-		m_unscaledPoints = points;
-		m_numPoints = numPoints;
-		m_localScaling = localScaling;
-
-		if (computeAabb)
-			recalcLocalAabb();
-	}
-
-	SIMD_FORCE_INLINE	btVector3* getUnscaledPoints()
-	{
-		return m_unscaledPoints;
-	}
-
-	SIMD_FORCE_INLINE	const btVector3* getUnscaledPoints() const
-	{
-		return m_unscaledPoints;
-	}
-
-	SIMD_FORCE_INLINE	int getNumPoints() const 
-	{
-		return m_numPoints;
-	}
-
-	SIMD_FORCE_INLINE	btVector3	getScaledPoint( int index) const
-	{
-		return m_unscaledPoints[index] * m_localScaling;
-	}
-
-#ifndef __SPU__
-	virtual btVector3	localGetSupportingVertex(const btVector3& vec)const;
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-#endif
-
-
-	//debugging
-	virtual const char*	getName()const {return "ConvexPointCloud";}
-
-	virtual int	getNumVertices() const;
-	virtual int getNumEdges() const;
-	virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
-	virtual void getVertex(int i,btVector3& vtx) const;
-	virtual int	getNumPlanes() const;
-	virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
-	virtual	bool isInside(const btVector3& pt,btScalar tolerance) const;
-
-	///in case we receive negative scaling
-	virtual void	setLocalScaling(const btVector3& scaling);
-};
-
-
-#endif //BT_CONVEX_POINT_CLOUD_SHAPE_H
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp b/src/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp
deleted file mode 100644
index 4f45319a..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp
+++ /dev/null
@@ -1,303 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2011 Advanced Micro Devices, Inc.  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-///This file was written by Erwin Coumans
-///Separating axis rest based on work from Pierre Terdiman, see
-///And contact clipping based on work from Simon Hobbs
-
-#include "btConvexPolyhedron.h"
-#include "LinearMath/btHashMap.h"
-
-
-btConvexPolyhedron::btConvexPolyhedron()
-{
-
-}
-btConvexPolyhedron::~btConvexPolyhedron()
-{
-
-}
-
-
-inline bool IsAlmostZero(const btVector3& v)
-{
-	if(btFabs(v.x())>1e-6 || btFabs(v.y())>1e-6 || btFabs(v.z())>1e-6)	return false;
-	return true;
-}
-
-struct btInternalVertexPair
-{
-	btInternalVertexPair(short int v0,short int v1)
-		:m_v0(v0),
-		m_v1(v1)
-	{
-		if (m_v1>m_v0)
-			btSwap(m_v0,m_v1);
-	}
-	short int m_v0;
-	short int m_v1;
-	int getHash() const
-	{
-		return m_v0+(m_v1<<16);
-	}
-	bool equals(const btInternalVertexPair& other) const
-	{
-		return m_v0==other.m_v0 && m_v1==other.m_v1;
-	}
-};
-
-struct btInternalEdge
-{
-	btInternalEdge()
-		:m_face0(-1),
-		m_face1(-1)
-	{
-	}
-	short int m_face0;
-	short int m_face1;
-};
-
-//
-
-#ifdef TEST_INTERNAL_OBJECTS
-bool btConvexPolyhedron::testContainment() const
-{
-	for(int p=0;p<8;p++)
-	{
-		btVector3 LocalPt;
-		if(p==0)		LocalPt = m_localCenter + btVector3(m_extents[0], m_extents[1], m_extents[2]);
-		else if(p==1)	LocalPt = m_localCenter + btVector3(m_extents[0], m_extents[1], -m_extents[2]);
-		else if(p==2)	LocalPt = m_localCenter + btVector3(m_extents[0], -m_extents[1], m_extents[2]);
-		else if(p==3)	LocalPt = m_localCenter + btVector3(m_extents[0], -m_extents[1], -m_extents[2]);
-		else if(p==4)	LocalPt = m_localCenter + btVector3(-m_extents[0], m_extents[1], m_extents[2]);
-		else if(p==5)	LocalPt = m_localCenter + btVector3(-m_extents[0], m_extents[1], -m_extents[2]);
-		else if(p==6)	LocalPt = m_localCenter + btVector3(-m_extents[0], -m_extents[1], m_extents[2]);
-		else if(p==7)	LocalPt = m_localCenter + btVector3(-m_extents[0], -m_extents[1], -m_extents[2]);
-
-		for(int i=0;i<m_faces.size();i++)
-		{
-			const btVector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
-			const btScalar d = LocalPt.dot(Normal) + m_faces[i].m_plane[3];
-			if(d>0.0f)
-				return false;
-		}
-	}
-	return true;
-}
-#endif
-
-void	btConvexPolyhedron::initialize()
-{
-
-	btHashMap<btInternalVertexPair,btInternalEdge> edges;
-
-	btScalar TotalArea = 0.0f;
-	
-	m_localCenter.setValue(0, 0, 0);
-	for(int i=0;i<m_faces.size();i++)
-	{
-		int numVertices = m_faces[i].m_indices.size();
-		int NbTris = numVertices;
-		for(int j=0;j<NbTris;j++)
-		{
-			int k = (j+1)%numVertices;
-			btInternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]);
-			btInternalEdge* edptr = edges.find(vp);
-			btVector3 edge = m_vertices[vp.m_v1]-m_vertices[vp.m_v0];
-			edge.normalize();
-
-			bool found = false;
-
-			for (int p=0;p<m_uniqueEdges.size();p++)
-			{
-				
-				if (IsAlmostZero(m_uniqueEdges[p]-edge) || 
-					IsAlmostZero(m_uniqueEdges[p]+edge))
-				{
-					found = true;
-					break;
-				}
-			}
-
-			if (!found)
-			{
-				m_uniqueEdges.push_back(edge);
-			}
-
-			if (edptr)
-			{
-				btAssert(edptr->m_face0>=0);
-				btAssert(edptr->m_face1<0);
-				edptr->m_face1 = i;
-			} else
-			{
-				btInternalEdge ed;
-				ed.m_face0 = i;
-				edges.insert(vp,ed);
-			}
-		}
-	}
-
-#ifdef USE_CONNECTED_FACES
-	for(int i=0;i<m_faces.size();i++)
-	{
-		int numVertices = m_faces[i].m_indices.size();
-		m_faces[i].m_connectedFaces.resize(numVertices);
-
-		for(int j=0;j<numVertices;j++)
-		{
-			int k = (j+1)%numVertices;
-			btInternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]);
-			btInternalEdge* edptr = edges.find(vp);
-			btAssert(edptr);
-			btAssert(edptr->m_face0>=0);
-			btAssert(edptr->m_face1>=0);
-
-			int connectedFace = (edptr->m_face0==i)?edptr->m_face1:edptr->m_face0;
-			m_faces[i].m_connectedFaces[j] = connectedFace;
-		}
-	}
-#endif//USE_CONNECTED_FACES
-
-	for(int i=0;i<m_faces.size();i++)
-	{
-		int numVertices = m_faces[i].m_indices.size();
-		int NbTris = numVertices-2;
-		
-		const btVector3& p0 = m_vertices[m_faces[i].m_indices[0]];
-		for(int j=1;j<=NbTris;j++)
-		{
-			int k = (j+1)%numVertices;
-			const btVector3& p1 = m_vertices[m_faces[i].m_indices[j]];
-			const btVector3& p2 = m_vertices[m_faces[i].m_indices[k]];
-			btScalar Area = ((p0 - p1).cross(p0 - p2)).length() * 0.5f;
-			btVector3 Center = (p0+p1+p2)/3.0f;
-			m_localCenter += Area * Center;
-			TotalArea += Area;
-		}
-	}
-	m_localCenter /= TotalArea;
-
-
-
-
-#ifdef TEST_INTERNAL_OBJECTS
-	if(1)
-	{
-		m_radius = FLT_MAX;
-		for(int i=0;i<m_faces.size();i++)
-		{
-			const btVector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
-			const btScalar dist = btFabs(m_localCenter.dot(Normal) + m_faces[i].m_plane[3]);
-			if(dist<m_radius)
-				m_radius = dist;
-		}
-
-	
-		btScalar MinX = FLT_MAX;
-		btScalar MinY = FLT_MAX;
-		btScalar MinZ = FLT_MAX;
-		btScalar MaxX = -FLT_MAX;
-		btScalar MaxY = -FLT_MAX;
-		btScalar MaxZ = -FLT_MAX;
-		for(int i=0; i<m_vertices.size(); i++)
-		{
-			const btVector3& pt = m_vertices[i];
-			if(pt.x()<MinX)	MinX = pt.x();
-			if(pt.x()>MaxX)	MaxX = pt.x();
-			if(pt.y()<MinY)	MinY = pt.y();
-			if(pt.y()>MaxY)	MaxY = pt.y();
-			if(pt.z()<MinZ)	MinZ = pt.z();
-			if(pt.z()>MaxZ)	MaxZ = pt.z();
-		}
-		mC.setValue(MaxX+MinX, MaxY+MinY, MaxZ+MinZ);
-		mE.setValue(MaxX-MinX, MaxY-MinY, MaxZ-MinZ);
-
-
-
-//		const btScalar r = m_radius / sqrtf(2.0f);
-		const btScalar r = m_radius / sqrtf(3.0f);
-		const int LargestExtent = mE.maxAxis();
-		const btScalar Step = (mE[LargestExtent]*0.5f - r)/1024.0f;
-		m_extents[0] = m_extents[1] = m_extents[2] = r;
-		m_extents[LargestExtent] = mE[LargestExtent]*0.5f;
-		bool FoundBox = false;
-		for(int j=0;j<1024;j++)
-		{
-			if(testContainment())
-			{
-				FoundBox = true;
-				break;
-			}
-
-			m_extents[LargestExtent] -= Step;
-		}
-		if(!FoundBox)
-		{
-			m_extents[0] = m_extents[1] = m_extents[2] = r;
-		}
-		else
-		{
-			// Refine the box
-			const btScalar Step = (m_radius - r)/1024.0f;
-			const int e0 = (1<<LargestExtent) & 3;
-			const int e1 = (1<<e0) & 3;
-
-			for(int j=0;j<1024;j++)
-			{
-				const btScalar Saved0 = m_extents[e0];
-				const btScalar Saved1 = m_extents[e1];
-				m_extents[e0] += Step;
-				m_extents[e1] += Step;
-
-				if(!testContainment())
-				{
-					m_extents[e0] = Saved0;
-					m_extents[e1] = Saved1;
-					break;
-				}
-			}
-		}
-	}
-#endif
-}
-
-void btConvexPolyhedron::project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const
-{
-	minProj = FLT_MAX;
-	maxProj = -FLT_MAX;
-	int numVerts = m_vertices.size();
-	for(int i=0;i<numVerts;i++)
-	{
-		btVector3 pt = trans * m_vertices[i];
-		btScalar dp = pt.dot(dir);
-		if(dp < minProj)
-		{
-			minProj = dp;
-			witnesPtMin = pt;
-		}
-		if(dp > maxProj)
-		{
-			maxProj = dp;
-			witnesPtMax = pt;
-		}
-	}
-	if(minProj>maxProj)
-	{
-		btSwap(minProj,maxProj);
-		btSwap(witnesPtMin,witnesPtMax);
-	}
-}
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h b/src/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h
deleted file mode 100644
index d3cd066a..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2011 Advanced Micro Devices, Inc.  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-///This file was written by Erwin Coumans
-
-
-#ifndef _BT_POLYHEDRAL_FEATURES_H
-#define _BT_POLYHEDRAL_FEATURES_H
-
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-#define TEST_INTERNAL_OBJECTS 1
-
-
-struct btFace
-{
-	btAlignedObjectArray<int>	m_indices;
-//	btAlignedObjectArray<int>	m_connectedFaces;
-	btScalar	m_plane[4];
-};
-
-
-ATTRIBUTE_ALIGNED16(class) btConvexPolyhedron
-{
-	public:
-		
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-		
-	btConvexPolyhedron();
-	virtual	~btConvexPolyhedron();
-
-	btAlignedObjectArray<btVector3>	m_vertices;
-	btAlignedObjectArray<btFace>	m_faces;
-	btAlignedObjectArray<btVector3> m_uniqueEdges;
-
-	btVector3		m_localCenter;
-	btVector3		m_extents;
-	btScalar		m_radius;
-	btVector3		mC;
-	btVector3		mE;
-
-	void	initialize();
-	bool testContainment() const;
-
-	void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const;
-};
-
-	
-#endif //_BT_POLYHEDRAL_FEATURES_H
-
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConvexShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btConvexShape.cpp
deleted file mode 100644
index b56d7291..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConvexShape.cpp
+++ /dev/null
@@ -1,459 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#if defined (_WIN32) || defined (__i386__)
-#define BT_USE_SSE_IN_API
-#endif
-
-#include "btConvexShape.h"
-#include "btTriangleShape.h"
-#include "btSphereShape.h"
-#include "btCylinderShape.h"
-#include "btConeShape.h"
-#include "btCapsuleShape.h"
-#include "btConvexHullShape.h"
-#include "btConvexPointCloudShape.h"
-
-///not supported on IBM SDK, until we fix the alignment of btVector3
-#if defined (__CELLOS_LV2__) && defined (__SPU__)
-#include <spu_intrinsics.h>
-static inline vec_float4 vec_dot3( vec_float4 vec0, vec_float4 vec1 )
-{
-    vec_float4 result;
-    result = spu_mul( vec0, vec1 );
-    result = spu_madd( spu_rlqwbyte( vec0, 4 ), spu_rlqwbyte( vec1, 4 ), result );
-    return spu_madd( spu_rlqwbyte( vec0, 8 ), spu_rlqwbyte( vec1, 8 ), result );
-}
-#endif //__SPU__
-
-btConvexShape::btConvexShape ()
-{
-}
-
-btConvexShape::~btConvexShape()
-{
-
-}
-
-
-void btConvexShape::project(const btTransform& trans, const btVector3& dir, btScalar& min, btScalar& max, btVector3& witnesPtMin,btVector3& witnesPtMax) const
-{
-	btVector3 localAxis = dir*trans.getBasis();
-	btVector3 vtx1 = trans(localGetSupportingVertex(localAxis));
-	btVector3 vtx2 = trans(localGetSupportingVertex(-localAxis));
-
-	min = vtx1.dot(dir);
-	max = vtx2.dot(dir);
-	witnesPtMax = vtx2;
-	witnesPtMin = vtx1;
-	
-	if(min>max)
-	{
-		btScalar tmp = min;
-		min = max;
-		max = tmp;
-		witnesPtMax = vtx1;
-		witnesPtMin = vtx2;
-	}
-}
-
-
-static btVector3 convexHullSupport (const btVector3& localDirOrg, const btVector3* points, int numPoints, const btVector3& localScaling)
-{	
-
-	btVector3 vec = localDirOrg * localScaling;
-
-#if defined (__CELLOS_LV2__) && defined (__SPU__)
-
-	btVector3 localDir = vec;
-
-	vec_float4 v_distMax = {-FLT_MAX,0,0,0};
-	vec_int4 v_idxMax = {-999,0,0,0};
-	int v=0;
-	int numverts = numPoints;
-
-	for(;v<(int)numverts-4;v+=4) {
-		vec_float4 p0 = vec_dot3(points[v  ].get128(),localDir.get128());
-		vec_float4 p1 = vec_dot3(points[v+1].get128(),localDir.get128());
-		vec_float4 p2 = vec_dot3(points[v+2].get128(),localDir.get128());
-		vec_float4 p3 = vec_dot3(points[v+3].get128(),localDir.get128());
-		const vec_int4 i0 = {v  ,0,0,0};
-		const vec_int4 i1 = {v+1,0,0,0};
-		const vec_int4 i2 = {v+2,0,0,0};
-		const vec_int4 i3 = {v+3,0,0,0};
-		vec_uint4  retGt01 = spu_cmpgt(p0,p1);
-		vec_float4 pmax01 = spu_sel(p1,p0,retGt01);
-		vec_int4   imax01 = spu_sel(i1,i0,retGt01);
-		vec_uint4  retGt23 = spu_cmpgt(p2,p3);
-		vec_float4 pmax23 = spu_sel(p3,p2,retGt23);
-		vec_int4   imax23 = spu_sel(i3,i2,retGt23);
-		vec_uint4  retGt0123 = spu_cmpgt(pmax01,pmax23);
-		vec_float4 pmax0123 = spu_sel(pmax23,pmax01,retGt0123);
-		vec_int4   imax0123 = spu_sel(imax23,imax01,retGt0123);
-		vec_uint4  retGtMax = spu_cmpgt(v_distMax,pmax0123);
-		v_distMax = spu_sel(pmax0123,v_distMax,retGtMax);
-		v_idxMax = spu_sel(imax0123,v_idxMax,retGtMax);
-	}
-	for(;v<(int)numverts;v++) {
-		vec_float4 p = vec_dot3(points[v].get128(),localDir.get128());
-		const vec_int4 i = {v,0,0,0};
-		vec_uint4  retGtMax = spu_cmpgt(v_distMax,p);
-		v_distMax = spu_sel(p,v_distMax,retGtMax);
-		v_idxMax = spu_sel(i,v_idxMax,retGtMax);
-	}
-	int ptIndex = spu_extract(v_idxMax,0);
-	const btVector3& supVec= points[ptIndex] * localScaling;
-	return supVec;
-#else
-
-    btScalar maxDot;
-    long ptIndex = vec.maxDot( points, numPoints, maxDot);
-	btAssert(ptIndex >= 0);
-	btVector3 supVec = points[ptIndex] * localScaling;
-	return supVec;
-#endif //__SPU__
-}
-
-btVector3 btConvexShape::localGetSupportVertexWithoutMarginNonVirtual (const btVector3& localDir) const
-{
-	switch (m_shapeType)
-	{
-    case SPHERE_SHAPE_PROXYTYPE:
-	{
-		return btVector3(0,0,0);
-    }
-	case BOX_SHAPE_PROXYTYPE:
-	{
-		btBoxShape* convexShape = (btBoxShape*)this;
-		const btVector3& halfExtents = convexShape->getImplicitShapeDimensions();
-
-#if defined( __APPLE__ ) && (defined( BT_USE_SSE )||defined( BT_USE_NEON ))
-    #if defined( BT_USE_SSE )
-            return btVector3( _mm_xor_ps( _mm_and_ps( localDir.mVec128, (__m128){-0.0f, -0.0f, -0.0f, -0.0f }), halfExtents.mVec128 ));
-    #elif defined( BT_USE_NEON )
-            return btVector3( (float32x4_t) (((uint32x4_t) localDir.mVec128 & (uint32x4_t){ 0x80000000, 0x80000000, 0x80000000, 0x80000000}) ^ (uint32x4_t) halfExtents.mVec128 ));
-    #else
-        #error unknown vector arch
-    #endif
-#else
-		return btVector3(btFsels(localDir.x(), halfExtents.x(), -halfExtents.x()),
-			btFsels(localDir.y(), halfExtents.y(), -halfExtents.y()),
-			btFsels(localDir.z(), halfExtents.z(), -halfExtents.z()));
-#endif
-	}
-	case TRIANGLE_SHAPE_PROXYTYPE:
-	{
-		btTriangleShape* triangleShape = (btTriangleShape*)this;
-		btVector3 dir(localDir.getX(),localDir.getY(),localDir.getZ());
-		btVector3* vertices = &triangleShape->m_vertices1[0];
-        btVector3 dots = dir.dot3(vertices[0], vertices[1], vertices[2]);
-		btVector3 sup = vertices[dots.maxAxis()];
-		return btVector3(sup.getX(),sup.getY(),sup.getZ());
-	}
-	case CYLINDER_SHAPE_PROXYTYPE:
-	{
-		btCylinderShape* cylShape = (btCylinderShape*)this;
-		//mapping of halfextents/dimension onto radius/height depends on how cylinder local orientation is (upAxis)
-
-		btVector3 halfExtents = cylShape->getImplicitShapeDimensions();
-		btVector3 v(localDir.getX(),localDir.getY(),localDir.getZ());
-		int cylinderUpAxis = cylShape->getUpAxis();
-		int XX(1),YY(0),ZZ(2);
-
-		switch (cylinderUpAxis)
-		{
-		case 0:
-		{
-			XX = 1;
-			YY = 0;
-			ZZ = 2;
-		}
-		break;
-		case 1:
-		{
-			XX = 0;
-			YY = 1;
-			ZZ = 2;	
-		}
-		break;
-		case 2:
-		{
-			XX = 0;
-			YY = 2;
-			ZZ = 1;
-			
-		}
-		break;
-		default:
-			btAssert(0);
-		break;
-		};
-
-		btScalar radius = halfExtents[XX];
-		btScalar halfHeight = halfExtents[cylinderUpAxis];
-
-		btVector3 tmp;
-		btScalar d ;
-
-		btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
-		if (s != btScalar(0.0))
-		{
-			d = radius / s;  
-			tmp[XX] = v[XX] * d;
-			tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
-			tmp[ZZ] = v[ZZ] * d;
-			return btVector3(tmp.getX(),tmp.getY(),tmp.getZ());
-		} else {
-			tmp[XX] = radius;
-			tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
-			tmp[ZZ] = btScalar(0.0);
-			return btVector3(tmp.getX(),tmp.getY(),tmp.getZ());
-		}
-	}
-	case CAPSULE_SHAPE_PROXYTYPE:
-	{
-		btVector3 vec0(localDir.getX(),localDir.getY(),localDir.getZ());
-
-		btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
-		btScalar halfHeight = capsuleShape->getHalfHeight();
-		int capsuleUpAxis = capsuleShape->getUpAxis();
-
-		btScalar radius = capsuleShape->getRadius();
-		btVector3 supVec(0,0,0);
-
-		btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
-
-		btVector3 vec = vec0;
-		btScalar lenSqr = vec.length2();
-		if (lenSqr < btScalar(0.0001))
-		{
-			vec.setValue(1,0,0);
-		} else
-		{
-			btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
-			vec *= rlen;
-		}
-		btVector3 vtx;
-		btScalar newDot;
-		{
-			btVector3 pos(0,0,0);
-			pos[capsuleUpAxis] = halfHeight;
-
-			//vtx = pos +vec*(radius);
-			vtx = pos +vec*(radius) - vec * capsuleShape->getMarginNV();
-			newDot = vec.dot(vtx);
-			
-
-			if (newDot > maxDot)
-			{
-				maxDot = newDot;
-				supVec = vtx;
-			}
-		}
-		{
-			btVector3 pos(0,0,0);
-			pos[capsuleUpAxis] = -halfHeight;
-
-			//vtx = pos +vec*(radius);
-			vtx = pos +vec*(radius) - vec * capsuleShape->getMarginNV();
-			newDot = vec.dot(vtx);
-			if (newDot > maxDot)
-			{
-				maxDot = newDot;
-				supVec = vtx;
-			}
-		}
-		return btVector3(supVec.getX(),supVec.getY(),supVec.getZ());	
-	}
-	case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
-	{
-		btConvexPointCloudShape* convexPointCloudShape = (btConvexPointCloudShape*)this;
-		btVector3* points = convexPointCloudShape->getUnscaledPoints ();
-		int numPoints = convexPointCloudShape->getNumPoints ();
-		return convexHullSupport (localDir, points, numPoints,convexPointCloudShape->getLocalScalingNV());
-	}
-	case CONVEX_HULL_SHAPE_PROXYTYPE:
-	{
-		btConvexHullShape* convexHullShape = (btConvexHullShape*)this;
-		btVector3* points = convexHullShape->getUnscaledPoints();
-		int numPoints = convexHullShape->getNumPoints ();
-		return convexHullSupport (localDir, points, numPoints,convexHullShape->getLocalScalingNV());
-	}
-    default:
-#ifndef __SPU__
-		return this->localGetSupportingVertexWithoutMargin (localDir);
-#else
-		btAssert (0);
-#endif
-	}
-
-	// should never reach here
-	btAssert (0);
-	return btVector3 (btScalar(0.0f), btScalar(0.0f), btScalar(0.0f));
-}
-
-btVector3 btConvexShape::localGetSupportVertexNonVirtual (const btVector3& localDir) const
-{
-	btVector3 localDirNorm = localDir;
-	if (localDirNorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
-	{
-		localDirNorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
-	}
-	localDirNorm.normalize ();
-
-	return localGetSupportVertexWithoutMarginNonVirtual(localDirNorm)+ getMarginNonVirtual() * localDirNorm;
-}
-
-/* TODO: This should be bumped up to btCollisionShape () */
-btScalar btConvexShape::getMarginNonVirtual () const
-{
-	switch (m_shapeType)
-	{
-    case SPHERE_SHAPE_PROXYTYPE:
-	{
-		btSphereShape* sphereShape = (btSphereShape*)this;
-		return sphereShape->getRadius ();
-	}
-	case BOX_SHAPE_PROXYTYPE:
-	{
-		btBoxShape* convexShape = (btBoxShape*)this;
-		return convexShape->getMarginNV ();
-	}
-	case TRIANGLE_SHAPE_PROXYTYPE:
-	{
-		btTriangleShape* triangleShape = (btTriangleShape*)this;
-		return triangleShape->getMarginNV ();
-	}
-	case CYLINDER_SHAPE_PROXYTYPE:
-	{
-		btCylinderShape* cylShape = (btCylinderShape*)this;
-		return cylShape->getMarginNV();
-	}
-	case CONE_SHAPE_PROXYTYPE:
-	{
-		btConeShape* conShape = (btConeShape*)this;
-		return conShape->getMarginNV();
-	}
-	case CAPSULE_SHAPE_PROXYTYPE:
-	{
-		btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
-		return capsuleShape->getMarginNV();
-	}
-	case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
-	/* fall through */
-	case CONVEX_HULL_SHAPE_PROXYTYPE:
-	{
-		btPolyhedralConvexShape* convexHullShape = (btPolyhedralConvexShape*)this;
-		return convexHullShape->getMarginNV();
-	}
-    default:
-#ifndef __SPU__
-		return this->getMargin ();
-#else
-		btAssert (0);
-#endif
-	}
-
-	// should never reach here
-	btAssert (0);
-	return btScalar(0.0f);
-}
-#ifndef __SPU__
-void btConvexShape::getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
-{
-	switch (m_shapeType)
-	{
-    case SPHERE_SHAPE_PROXYTYPE:
-	{
-		btSphereShape* sphereShape = (btSphereShape*)this;
-		btScalar radius = sphereShape->getImplicitShapeDimensions().getX();// * convexShape->getLocalScaling().getX();
-		btScalar margin = radius + sphereShape->getMarginNonVirtual();
-		const btVector3& center = t.getOrigin();
-		btVector3 extent(margin,margin,margin);
-		aabbMin = center - extent;
-		aabbMax = center + extent;
-    }
-	break;
-	case CYLINDER_SHAPE_PROXYTYPE:
-	/* fall through */
-	case BOX_SHAPE_PROXYTYPE:
-	{
-		btBoxShape* convexShape = (btBoxShape*)this;
-		btScalar margin=convexShape->getMarginNonVirtual();
-		btVector3 halfExtents = convexShape->getImplicitShapeDimensions();
-		halfExtents += btVector3(margin,margin,margin);
-		btMatrix3x3 abs_b = t.getBasis().absolute();  
-		btVector3 center = t.getOrigin();
-        btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);    
-        
-		aabbMin = center - extent;
-		aabbMax = center + extent;
-		break;
-	}
-	case TRIANGLE_SHAPE_PROXYTYPE:
-	{
-		btTriangleShape* triangleShape = (btTriangleShape*)this;
-		btScalar margin = triangleShape->getMarginNonVirtual();
-		for (int i=0;i<3;i++)
-		{
-			btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
-			vec[i] = btScalar(1.);
-
-			btVector3 sv = localGetSupportVertexWithoutMarginNonVirtual(vec*t.getBasis());
-
-			btVector3 tmp = t(sv);
-			aabbMax[i] = tmp[i]+margin;
-			vec[i] = btScalar(-1.);
-			tmp = t(localGetSupportVertexWithoutMarginNonVirtual(vec*t.getBasis()));
-			aabbMin[i] = tmp[i]-margin;
-		}	
-	}
-	break;
-	case CAPSULE_SHAPE_PROXYTYPE:
-	{
-		btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
-		btVector3 halfExtents(capsuleShape->getRadius(),capsuleShape->getRadius(),capsuleShape->getRadius());
-		int m_upAxis = capsuleShape->getUpAxis();
-		halfExtents[m_upAxis] = capsuleShape->getRadius() + capsuleShape->getHalfHeight();
-		halfExtents += btVector3(capsuleShape->getMarginNonVirtual(),capsuleShape->getMarginNonVirtual(),capsuleShape->getMarginNonVirtual());
-		btMatrix3x3 abs_b = t.getBasis().absolute();  
-		btVector3 center = t.getOrigin();
-        btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);    
-		aabbMin = center - extent;
-		aabbMax = center + extent;
-	}
-	break;
-	case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
-	case CONVEX_HULL_SHAPE_PROXYTYPE:
-	{
-		btPolyhedralConvexAabbCachingShape* convexHullShape = (btPolyhedralConvexAabbCachingShape*)this;
-		btScalar margin = convexHullShape->getMarginNonVirtual();
-		convexHullShape->getNonvirtualAabb (t, aabbMin, aabbMax, margin);
-	}
-	break;
-    default:
-#ifndef __SPU__
-		this->getAabb (t, aabbMin, aabbMax);
-#else
-		btAssert (0);
-#endif
-	break;
-	}
-
-	// should never reach here
-	btAssert (0);
-}
-
-#endif //__SPU__
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConvexShape.h b/src/bullet/BulletCollision/CollisionShapes/btConvexShape.h
deleted file mode 100644
index 875f2ac1..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConvexShape.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_SHAPE_INTERFACE1
-#define BT_CONVEX_SHAPE_INTERFACE1
-
-#include "btCollisionShape.h"
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btMatrix3x3.h"
-#include "btCollisionMargin.h"
-#include "LinearMath/btAlignedAllocator.h"
-
-#define MAX_PREFERRED_PENETRATION_DIRECTIONS 10
-
-/// The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape, btConvexHullShape etc.
-/// It describes general convex shapes using the localGetSupportingVertex interface, used by collision detectors such as btGjkPairDetector.
-ATTRIBUTE_ALIGNED16(class) btConvexShape : public btCollisionShape
-{
-
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btConvexShape ();
-
-	virtual ~btConvexShape();
-
-	virtual btVector3	localGetSupportingVertex(const btVector3& vec)const = 0;
-
-	////////
-	#ifndef __SPU__
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec) const=0;
-	#endif //#ifndef __SPU__
-
-	btVector3 localGetSupportVertexWithoutMarginNonVirtual (const btVector3& vec) const;
-	btVector3 localGetSupportVertexNonVirtual (const btVector3& vec) const;
-	btScalar getMarginNonVirtual () const;
-	void getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
-
-
-	virtual void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const;
-
-	
-	//notice that the vectors should be unit length
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0;
-
-	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-	void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
-
-	virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
-
-	virtual void	setLocalScaling(const btVector3& scaling) =0;
-	virtual const btVector3& getLocalScaling() const =0;
-
-	virtual void	setMargin(btScalar margin)=0;
-
-	virtual btScalar	getMargin() const=0;
-
-	virtual int		getNumPreferredPenetrationDirections() const=0;
-	
-	virtual void	getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const=0;
-
-
-	
-	
-};
-
-
-
-#endif //BT_CONVEX_SHAPE_INTERFACE1
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
deleted file mode 100644
index 0f9ced55..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
+++ /dev/null
@@ -1,315 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btConvexTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-
-#include "LinearMath/btQuaternion.h"
-#include "BulletCollision/CollisionShapes/btStridingMeshInterface.h"
-
-
-btConvexTriangleMeshShape ::btConvexTriangleMeshShape (btStridingMeshInterface* meshInterface, bool calcAabb)
-: btPolyhedralConvexAabbCachingShape(), m_stridingMesh(meshInterface)
-{
-	m_shapeType = CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE;
-	if ( calcAabb )
-		recalcLocalAabb();
-}
-
-
-
-
-///It's not nice to have all this virtual function overhead, so perhaps we can also gather the points once
-///but then we are duplicating
-class LocalSupportVertexCallback: public btInternalTriangleIndexCallback
-{
-
-	btVector3 m_supportVertexLocal;
-public:
-
-	btScalar m_maxDot;
-	btVector3 m_supportVecLocal;
-
-	LocalSupportVertexCallback(const btVector3& supportVecLocal)
-		: m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)),
-		m_maxDot(btScalar(-BT_LARGE_FLOAT)),
-                m_supportVecLocal(supportVecLocal)
-	{
-	}
-
-	virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex)
-	{
-		(void)triangleIndex;
-		(void)partId;
-
-		for (int i=0;i<3;i++)
-		{
-			btScalar dot = m_supportVecLocal.dot(triangle[i]);
-			if (dot > m_maxDot)
-			{
-				m_maxDot = dot;
-				m_supportVertexLocal = triangle[i];
-			}
-		}
-	}
-	
-	btVector3	GetSupportVertexLocal()
-	{
-		return m_supportVertexLocal;
-	}
-
-};
-
-
-
-
-
-btVector3	btConvexTriangleMeshShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
-{
-	btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
-
-	btVector3 vec = vec0;
-	btScalar lenSqr = vec.length2();
-	if (lenSqr < btScalar(0.0001))
-	{
-		vec.setValue(1,0,0);
-	} else
-	{
-		btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
-		vec *= rlen;
-	}
-
-	LocalSupportVertexCallback	supportCallback(vec);
-	btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-	m_stridingMesh->InternalProcessAllTriangles(&supportCallback,-aabbMax,aabbMax);
-	supVec = supportCallback.GetSupportVertexLocal();
-
-	return supVec;
-}
-
-void	btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
-	//use 'w' component of supportVerticesOut?
-	{
-		for (int i=0;i<numVectors;i++)
-		{
-			supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
-		}
-	}
-	
-	///@todo: could do the batch inside the callback!
-
-
-	for (int j=0;j<numVectors;j++)
-	{
-		const btVector3& vec = vectors[j];
-		LocalSupportVertexCallback	supportCallback(vec);
-		btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-		m_stridingMesh->InternalProcessAllTriangles(&supportCallback,-aabbMax,aabbMax);
-		supportVerticesOut[j] = supportCallback.GetSupportVertexLocal();
-	}
-	
-}
-	
-
-
-btVector3	btConvexTriangleMeshShape::localGetSupportingVertex(const btVector3& vec)const
-{
-	btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
-
-	if ( getMargin()!=btScalar(0.) )
-	{
-		btVector3 vecnorm = vec;
-		if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
-		{
-			vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
-		} 
-		vecnorm.normalize();
-		supVertex+= getMargin() * vecnorm;
-	}
-	return supVertex;
-}
-
-
-
-
-
-
-
-
-
-//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
-//Please note that you can debug-draw btConvexTriangleMeshShape with the Raytracer Demo
-int	btConvexTriangleMeshShape::getNumVertices() const
-{
-	//cache this?
-	return 0;
-	
-}
-
-int btConvexTriangleMeshShape::getNumEdges() const
-{
-	return 0;
-}
-
-void btConvexTriangleMeshShape::getEdge(int ,btVector3& ,btVector3& ) const
-{
-	btAssert(0);	
-}
-
-void btConvexTriangleMeshShape::getVertex(int ,btVector3& ) const
-{
-	btAssert(0);
-}
-
-int	btConvexTriangleMeshShape::getNumPlanes() const
-{
-	return 0;
-}
-
-void btConvexTriangleMeshShape::getPlane(btVector3& ,btVector3& ,int  ) const
-{
-	btAssert(0);
-}
-
-//not yet
-bool btConvexTriangleMeshShape::isInside(const btVector3& ,btScalar ) const
-{
-	btAssert(0);
-	return false;
-}
-
-
-
-void	btConvexTriangleMeshShape::setLocalScaling(const btVector3& scaling)
-{
-	m_stridingMesh->setScaling(scaling);
-	
-	recalcLocalAabb();
-	
-}
-
-
-const btVector3& btConvexTriangleMeshShape::getLocalScaling() const
-{
-	return m_stridingMesh->getScaling();
-}
-
-void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const
-{
-   class CenterCallback: public btInternalTriangleIndexCallback
-   {
-      bool first;
-      btVector3 ref;
-      btVector3 sum;
-      btScalar volume;
-
-   public:
-
-      CenterCallback() : first(true), ref(0, 0, 0), sum(0, 0, 0), volume(0)
-      {
-      }
-
-      virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
-      {
-         (void) triangleIndex;
-         (void) partId;
-         if (first)
-         {
-            ref = triangle[0];
-            first = false;
-         }
-         else
-         {
-            btScalar vol = btFabs((triangle[0] - ref).triple(triangle[1] - ref, triangle[2] - ref));
-            sum += (btScalar(0.25) * vol) * ((triangle[0] + triangle[1] + triangle[2] + ref));
-            volume += vol;
-         }
-      }
-      
-      btVector3 getCenter()
-      {
-         return (volume > 0) ? sum / volume : ref;
-      }
-
-      btScalar getVolume()
-      {
-         return volume * btScalar(1. / 6);
-      }
-
-   };
-
-   class InertiaCallback: public btInternalTriangleIndexCallback
-   {
-      btMatrix3x3 sum;
-      btVector3 center;
-
-   public:
-
-      InertiaCallback(btVector3& center) : sum(0, 0, 0, 0, 0, 0, 0, 0, 0), center(center)
-      {
-      }
-
-      virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
-      {
-         (void) triangleIndex;
-         (void) partId;
-         btMatrix3x3 i;
-         btVector3 a = triangle[0] - center;
-         btVector3 b = triangle[1] - center;
-         btVector3 c = triangle[2] - center;
-         btScalar volNeg = -btFabs(a.triple(b, c)) * btScalar(1. / 6);
-         for (int j = 0; j < 3; j++)
-         {
-            for (int k = 0; k <= j; k++)
-            {
-               i[j][k] = i[k][j] = volNeg * (btScalar(0.1) * (a[j] * a[k] + b[j] * b[k] + c[j] * c[k])
-                  + btScalar(0.05) * (a[j] * b[k] + a[k] * b[j] + a[j] * c[k] + a[k] * c[j] + b[j] * c[k] + b[k] * c[j]));
-            }
-         }
-         btScalar i00 = -i[0][0];
-         btScalar i11 = -i[1][1];
-         btScalar i22 = -i[2][2];
-         i[0][0] = i11 + i22; 
-         i[1][1] = i22 + i00; 
-         i[2][2] = i00 + i11;
-         sum[0] += i[0];
-         sum[1] += i[1];
-         sum[2] += i[2];
-      }
-      
-      btMatrix3x3& getInertia()
-      {
-         return sum;
-      }
-
-   };
-
-   CenterCallback centerCallback;
-   btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-   m_stridingMesh->InternalProcessAllTriangles(&centerCallback, -aabbMax, aabbMax);
-   btVector3 center = centerCallback.getCenter();
-   principal.setOrigin(center);
-   volume = centerCallback.getVolume();
-
-   InertiaCallback inertiaCallback(center);
-   m_stridingMesh->InternalProcessAllTriangles(&inertiaCallback, -aabbMax, aabbMax);
-
-   btMatrix3x3& i = inertiaCallback.getInertia();
-   i.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
-   inertia.setValue(i[0][0], i[1][1], i[2][2]);
-   inertia /= volume;
-}
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h b/src/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
deleted file mode 100644
index f338865c..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#ifndef BT_CONVEX_TRIANGLEMESH_SHAPE_H
-#define BT_CONVEX_TRIANGLEMESH_SHAPE_H
-
-
-#include "btPolyhedralConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-
-
-/// The btConvexTriangleMeshShape is a convex hull of a triangle mesh, but the performance is not as good as btConvexHullShape.
-/// A small benefit of this class is that it uses the btStridingMeshInterface, so you can avoid the duplication of the triangle mesh data. Nevertheless, most users should use the much better performing btConvexHullShape instead.
-ATTRIBUTE_ALIGNED16(class) btConvexTriangleMeshShape : public btPolyhedralConvexAabbCachingShape
-{
-
-	class btStridingMeshInterface*	m_stridingMesh;
-
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btConvexTriangleMeshShape(btStridingMeshInterface* meshInterface, bool calcAabb = true);
-
-	class btStridingMeshInterface*	getMeshInterface()
-	{
-		return m_stridingMesh;
-	}
-	const class btStridingMeshInterface* getMeshInterface() const
-	{
-		return m_stridingMesh;
-	}
-	
-	virtual btVector3	localGetSupportingVertex(const btVector3& vec)const;
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-	
-	//debugging
-	virtual const char*	getName()const {return "ConvexTrimesh";}
-	
-	virtual int	getNumVertices() const;
-	virtual int getNumEdges() const;
-	virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
-	virtual void getVertex(int i,btVector3& vtx) const;
-	virtual int	getNumPlanes() const;
-	virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
-	virtual	bool isInside(const btVector3& pt,btScalar tolerance) const;
-
-	
-	virtual void	setLocalScaling(const btVector3& scaling);
-	virtual const btVector3& getLocalScaling() const;
-
-	///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
-	///and the center of mass to the current coordinate system. A mass of 1 is assumed, for other masses just multiply the computed "inertia"
-	///by the mass. The resulting transform "principal" has to be applied inversely to the mesh in order for the local coordinate system of the
-	///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
-	///of the collision object by the principal transform. This method also computes the volume of the convex mesh.
-	void calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const;
-
-};
-
-
-
-#endif //BT_CONVEX_TRIANGLEMESH_SHAPE_H
-
-
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btCylinderShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btCylinderShape.cpp
deleted file mode 100644
index 6cfe43be..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btCylinderShape.cpp
+++ /dev/null
@@ -1,281 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btCylinderShape.h"
-
-btCylinderShape::btCylinderShape (const btVector3& halfExtents)
-:btConvexInternalShape(),
-m_upAxis(1)
-{
-	setSafeMargin(halfExtents);
-
-	btVector3 margin(getMargin(),getMargin(),getMargin());
-	m_implicitShapeDimensions = (halfExtents * m_localScaling) - margin;
-	m_shapeType = CYLINDER_SHAPE_PROXYTYPE;
-}
-
-
-btCylinderShapeX::btCylinderShapeX (const btVector3& halfExtents)
-:btCylinderShape(halfExtents)
-{
-	m_upAxis = 0;
-
-}
-
-
-btCylinderShapeZ::btCylinderShapeZ (const btVector3& halfExtents)
-:btCylinderShape(halfExtents)
-{
-	m_upAxis = 2;
-
-}
-
-void btCylinderShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-{
-	btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
-}
-
-void	btCylinderShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-
-//Until Bullet 2.77 a box approximation was used, so uncomment this if you need backwards compatibility
-//#define USE_BOX_INERTIA_APPROXIMATION 1
-#ifndef USE_BOX_INERTIA_APPROXIMATION
-
-	/*
-	cylinder is defined as following:
-	*
-	* - principle axis aligned along y by default, radius in x, z-value not used
-	* - for btCylinderShapeX: principle axis aligned along x, radius in y direction, z-value not used
-	* - for btCylinderShapeZ: principle axis aligned along z, radius in x direction, y-value not used
-	*
-	*/
-
-	btScalar radius2;	// square of cylinder radius
-	btScalar height2;	// square of cylinder height
-	btVector3 halfExtents = getHalfExtentsWithMargin();	// get cylinder dimension
-	btScalar div12 = mass / 12.f;
-	btScalar div4 = mass / 4.f;
-	btScalar div2 = mass / 2.f;
-	int idxRadius, idxHeight;
-
-	switch (m_upAxis)	// get indices of radius and height of cylinder
-	{
-		case 0:		// cylinder is aligned along x
-			idxRadius = 1;
-			idxHeight = 0;
-			break;
-		case 2:		// cylinder is aligned along z
-			idxRadius = 0;
-			idxHeight = 2;
-			break;
-		default:	// cylinder is aligned along y
-			idxRadius = 0;
-			idxHeight = 1;
-	}
-
-	// calculate squares
-	radius2 = halfExtents[idxRadius] * halfExtents[idxRadius];
-	height2 = btScalar(4.) * halfExtents[idxHeight] * halfExtents[idxHeight];
-
-	// calculate tensor terms
-	btScalar t1 = div12 * height2 + div4 * radius2;
-	btScalar t2 = div2 * radius2;
-
-	switch (m_upAxis)	// set diagonal elements of inertia tensor
-	{
-		case 0:		// cylinder is aligned along x
-			inertia.setValue(t2,t1,t1);
-			break;
-		case 2:		// cylinder is aligned along z
-			inertia.setValue(t1,t1,t2);
-			break;
-		default:	// cylinder is aligned along y
-			inertia.setValue(t1,t2,t1);
-	}
-#else //USE_BOX_INERTIA_APPROXIMATION
-	//approximation of box shape
-	btVector3 halfExtents = getHalfExtentsWithMargin();
-
-	btScalar lx=btScalar(2.)*(halfExtents.x());
-	btScalar ly=btScalar(2.)*(halfExtents.y());
-	btScalar lz=btScalar(2.)*(halfExtents.z());
-
-	inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
-					mass/(btScalar(12.0)) * (lx*lx + lz*lz),
-					mass/(btScalar(12.0)) * (lx*lx + ly*ly));
-#endif //USE_BOX_INERTIA_APPROXIMATION
-}
-
-
-SIMD_FORCE_INLINE btVector3 CylinderLocalSupportX(const btVector3& halfExtents,const btVector3& v) 
-{
-const int cylinderUpAxis = 0;
-const int XX = 1;
-const int YY = 0;
-const int ZZ = 2;
-
-	//mapping depends on how cylinder local orientation is
-	// extents of the cylinder is: X,Y is for radius, and Z for height
-
-
-	btScalar radius = halfExtents[XX];
-	btScalar halfHeight = halfExtents[cylinderUpAxis];
-
-
-    btVector3 tmp;
-	btScalar d ;
-
-    btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
-    if (s != btScalar(0.0))
-	{
-        d = radius / s;  
-		tmp[XX] = v[XX] * d;
-		tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
-		tmp[ZZ] = v[ZZ] * d;
-		return tmp;
-	}
-    else
-	{
-	    tmp[XX] = radius;
-		tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
-		tmp[ZZ] = btScalar(0.0);
-		return tmp;
-    }
-
-
-}
-
-
-
-
-
-
-inline  btVector3 CylinderLocalSupportY(const btVector3& halfExtents,const btVector3& v) 
-{
-
-const int cylinderUpAxis = 1;
-const int XX = 0;
-const int YY = 1;
-const int ZZ = 2;
-
-
-	btScalar radius = halfExtents[XX];
-	btScalar halfHeight = halfExtents[cylinderUpAxis];
-
-
-    btVector3 tmp;
-	btScalar d ;
-
-    btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
-    if (s != btScalar(0.0))
-	{
-        d = radius / s;  
-		tmp[XX] = v[XX] * d;
-		tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
-		tmp[ZZ] = v[ZZ] * d;
-		return tmp;
-	}
-    else
-	{
-	    tmp[XX] = radius;
-		tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
-		tmp[ZZ] = btScalar(0.0);
-		return tmp;
-    }
-
-}
-
-inline btVector3 CylinderLocalSupportZ(const btVector3& halfExtents,const btVector3& v) 
-{
-const int cylinderUpAxis = 2;
-const int XX = 0;
-const int YY = 2;
-const int ZZ = 1;
-
-	//mapping depends on how cylinder local orientation is
-	// extents of the cylinder is: X,Y is for radius, and Z for height
-
-
-	btScalar radius = halfExtents[XX];
-	btScalar halfHeight = halfExtents[cylinderUpAxis];
-
-
-    btVector3 tmp;
-	btScalar d ;
-
-    btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
-    if (s != btScalar(0.0))
-	{
-        d = radius / s;  
-		tmp[XX] = v[XX] * d;
-		tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
-		tmp[ZZ] = v[ZZ] * d;
-		return tmp;
-	}
-    else
-	{
-	    tmp[XX] = radius;
-		tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
-		tmp[ZZ] = btScalar(0.0);
-		return tmp;
-    }
-
-
-}
-
-btVector3	btCylinderShapeX::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
-{
-	return CylinderLocalSupportX(getHalfExtentsWithoutMargin(),vec);
-}
-
-
-btVector3	btCylinderShapeZ::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
-{
-	return CylinderLocalSupportZ(getHalfExtentsWithoutMargin(),vec);
-}
-btVector3	btCylinderShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
-{
-	return CylinderLocalSupportY(getHalfExtentsWithoutMargin(),vec);
-}
-
-void	btCylinderShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
-	for (int i=0;i<numVectors;i++)
-	{
-		supportVerticesOut[i] = CylinderLocalSupportY(getHalfExtentsWithoutMargin(),vectors[i]);
-	}
-}
-
-void	btCylinderShapeZ::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
-	for (int i=0;i<numVectors;i++)
-	{
-		supportVerticesOut[i] = CylinderLocalSupportZ(getHalfExtentsWithoutMargin(),vectors[i]);
-	}
-}
-
-
-
-
-void	btCylinderShapeX::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
-	for (int i=0;i<numVectors;i++)
-	{
-		supportVerticesOut[i] = CylinderLocalSupportX(getHalfExtentsWithoutMargin(),vectors[i]);
-	}
-}
-
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btCylinderShape.h b/src/bullet/BulletCollision/CollisionShapes/btCylinderShape.h
deleted file mode 100644
index 6f796950..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btCylinderShape.h
+++ /dev/null
@@ -1,213 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CYLINDER_MINKOWSKI_H
-#define BT_CYLINDER_MINKOWSKI_H
-
-#include "btBoxShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-#include "LinearMath/btVector3.h"
-
-/// The btCylinderShape class implements a cylinder shape primitive, centered around the origin. Its central axis aligned with the Y axis. btCylinderShapeX is aligned with the X axis and btCylinderShapeZ around the Z axis.
-ATTRIBUTE_ALIGNED16(class) btCylinderShape : public btConvexInternalShape
-
-{
-
-protected:
-
-	int	m_upAxis;
-
-public:
-
-BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btVector3 getHalfExtentsWithMargin() const
-	{
-		btVector3 halfExtents = getHalfExtentsWithoutMargin();
-		btVector3 margin(getMargin(),getMargin(),getMargin());
-		halfExtents += margin;
-		return halfExtents;
-	}
-	
-	const btVector3& getHalfExtentsWithoutMargin() const
-	{
-		return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included
-	}
-
-	btCylinderShape (const btVector3& halfExtents);
-	
-	void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
-
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
-	virtual void setMargin(btScalar collisionMargin)
-	{
-		//correct the m_implicitShapeDimensions for the margin
-		btVector3 oldMargin(getMargin(),getMargin(),getMargin());
-		btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
-		
-		btConvexInternalShape::setMargin(collisionMargin);
-		btVector3 newMargin(getMargin(),getMargin(),getMargin());
-		m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
-
-	}
-
-	virtual btVector3	localGetSupportingVertex(const btVector3& vec) const
-	{
-
-		btVector3 supVertex;
-		supVertex = localGetSupportingVertexWithoutMargin(vec);
-		
-		if ( getMargin()!=btScalar(0.) )
-		{
-			btVector3 vecnorm = vec;
-			if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
-			{
-				vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
-			} 
-			vecnorm.normalize();
-			supVertex+= getMargin() * vecnorm;
-		}
-		return supVertex;
-	}
-
-
-	//use box inertia
-	//	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-
-	int	getUpAxis() const
-	{
-		return m_upAxis;
-	}
-
-	virtual btVector3	getAnisotropicRollingFrictionDirection() const
-	{
-		btVector3 aniDir(0,0,0);
-		aniDir[getUpAxis()]=1;
-		return aniDir;
-	}
-
-	virtual btScalar getRadius() const
-	{
-		return getHalfExtentsWithMargin().getX();
-	}
-
-	virtual void	setLocalScaling(const btVector3& scaling)
-	{
-		btVector3 oldMargin(getMargin(),getMargin(),getMargin());
-		btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
-		btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
-
-		btConvexInternalShape::setLocalScaling(scaling);
-
-		m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
-
-	}
-
-	//debugging
-	virtual const char*	getName()const
-	{
-		return "CylinderY";
-	}
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-};
-
-class btCylinderShapeX : public btCylinderShape
-{
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btCylinderShapeX (const btVector3& halfExtents);
-
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-	
-		//debugging
-	virtual const char*	getName()const
-	{
-		return "CylinderX";
-	}
-
-	virtual btScalar getRadius() const
-	{
-		return getHalfExtentsWithMargin().getY();
-	}
-
-};
-
-class btCylinderShapeZ : public btCylinderShape
-{
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btCylinderShapeZ (const btVector3& halfExtents);
-
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
-		//debugging
-	virtual const char*	getName()const
-	{
-		return "CylinderZ";
-	}
-
-	virtual btScalar getRadius() const
-	{
-		return getHalfExtentsWithMargin().getX();
-	}
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btCylinderShapeData
-{
-	btConvexInternalShapeData	m_convexInternalShapeData;
-
-	int	m_upAxis;
-
-	char	m_padding[4];
-};
-
-SIMD_FORCE_INLINE	int	btCylinderShape::calculateSerializeBufferSize() const
-{
-	return sizeof(btCylinderShapeData);
-}
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE	const char*	btCylinderShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btCylinderShapeData* shapeData = (btCylinderShapeData*) dataBuffer;
-	
-	btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);
-
-	shapeData->m_upAxis = m_upAxis;
-	
-	return "btCylinderShapeData";
-}
-
-
-
-#endif //BT_CYLINDER_MINKOWSKI_H
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btEmptyShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btEmptyShape.cpp
deleted file mode 100644
index a9e6df5c..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btEmptyShape.cpp
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btEmptyShape.h"
-
-
-#include "btCollisionShape.h"
-
-
-btEmptyShape::btEmptyShape() : btConcaveShape ()
-{
-	m_shapeType = EMPTY_SHAPE_PROXYTYPE;
-}
-
-
-btEmptyShape::~btEmptyShape()
-{
-}
-
-
-	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-void btEmptyShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-{
-	btVector3 margin(getMargin(),getMargin(),getMargin());
-
-	aabbMin = t.getOrigin() - margin;
-
-	aabbMax = t.getOrigin() + margin;
-
-}
-
-void	btEmptyShape::calculateLocalInertia(btScalar ,btVector3& ) const
-{
-	btAssert(0);
-}
-
-	
-	
diff --git a/src/bullet/BulletCollision/CollisionShapes/btEmptyShape.h b/src/bullet/BulletCollision/CollisionShapes/btEmptyShape.h
deleted file mode 100644
index 069a7940..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btEmptyShape.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_EMPTY_SHAPE_H
-#define BT_EMPTY_SHAPE_H
-
-#include "btConcaveShape.h"
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btMatrix3x3.h"
-#include "btCollisionMargin.h"
-
-
-
-
-/// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
-/// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed.
-ATTRIBUTE_ALIGNED16(class) btEmptyShape	: public btConcaveShape
-{
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btEmptyShape();
-
-	virtual ~btEmptyShape();
-
-
-	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-	void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-
-	virtual void	setLocalScaling(const btVector3& scaling)
-	{
-		m_localScaling = scaling;
-	}
-	virtual const btVector3& getLocalScaling() const 
-	{
-		return m_localScaling;
-	}
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-	
-	virtual const char*	getName()const
-	{
-		return "Empty";
-	}
-
-	virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const
-	{
-	}
-
-protected:
-	btVector3	m_localScaling;
-
-};
-
-
-
-#endif //BT_EMPTY_SHAPE_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
deleted file mode 100644
index 441a89c6..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
+++ /dev/null
@@ -1,409 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btHeightfieldTerrainShape.h"
-
-#include "LinearMath/btTransformUtil.h"
-
-
-
-btHeightfieldTerrainShape::btHeightfieldTerrainShape
-(
-int heightStickWidth, int heightStickLength, const void* heightfieldData,
-btScalar heightScale, btScalar minHeight, btScalar maxHeight,int upAxis,
-PHY_ScalarType hdt, bool flipQuadEdges
-)
-{
-	initialize(heightStickWidth, heightStickLength, heightfieldData,
-	           heightScale, minHeight, maxHeight, upAxis, hdt,
-	           flipQuadEdges);
-}
-
-
-
-btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength,const void* heightfieldData,btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges)
-{
-	// legacy constructor: support only float or unsigned char,
-	// 	and min height is zero
-	PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR;
-	btScalar minHeight = 0.0f;
-
-	// previously, height = uchar * maxHeight / 65535.
-	// So to preserve legacy behavior, heightScale = maxHeight / 65535
-	btScalar heightScale = maxHeight / 65535;
-
-	initialize(heightStickWidth, heightStickLength, heightfieldData,
-	           heightScale, minHeight, maxHeight, upAxis, hdt,
-	           flipQuadEdges);
-}
-
-
-
-void btHeightfieldTerrainShape::initialize
-(
-int heightStickWidth, int heightStickLength, const void* heightfieldData,
-btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis,
-PHY_ScalarType hdt, bool flipQuadEdges
-)
-{
-	// validation
-	btAssert(heightStickWidth > 1);// && "bad width");
-	btAssert(heightStickLength > 1);// && "bad length");
-	btAssert(heightfieldData);// && "null heightfield data");
-	// btAssert(heightScale) -- do we care?  Trust caller here
-	btAssert(minHeight <= maxHeight);// && "bad min/max height");
-	btAssert(upAxis >= 0 && upAxis < 3);// && "bad upAxis--should be in range [0,2]");
-	btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT);// && "Bad height data type enum");
-
-	// initialize member variables
-	m_shapeType = TERRAIN_SHAPE_PROXYTYPE;
-	m_heightStickWidth = heightStickWidth;
-	m_heightStickLength = heightStickLength;
-	m_minHeight = minHeight;
-	m_maxHeight = maxHeight;
-	m_width = (btScalar) (heightStickWidth - 1);
-	m_length = (btScalar) (heightStickLength - 1);
-	m_heightScale = heightScale;
-	m_heightfieldDataUnknown = heightfieldData;
-	m_heightDataType = hdt;
-	m_flipQuadEdges = flipQuadEdges;
-	m_useDiamondSubdivision = false;
-	m_useZigzagSubdivision = false;
-	m_upAxis = upAxis;
-	m_localScaling.setValue(btScalar(1.), btScalar(1.), btScalar(1.));
-
-	// determine min/max axis-aligned bounding box (aabb) values
-	switch (m_upAxis)
-	{
-	case 0:
-		{
-			m_localAabbMin.setValue(m_minHeight, 0, 0);
-			m_localAabbMax.setValue(m_maxHeight, m_width, m_length);
-			break;
-		}
-	case 1:
-		{
-			m_localAabbMin.setValue(0, m_minHeight, 0);
-			m_localAabbMax.setValue(m_width, m_maxHeight, m_length);
-			break;
-		};
-	case 2:
-		{
-			m_localAabbMin.setValue(0, 0, m_minHeight);
-			m_localAabbMax.setValue(m_width, m_length, m_maxHeight);
-			break;
-		}
-	default:
-		{
-			//need to get valid m_upAxis
-			btAssert(0);// && "Bad m_upAxis");
-		}
-	}
-
-	// remember origin (defined as exact middle of aabb)
-	m_localOrigin = btScalar(0.5) * (m_localAabbMin + m_localAabbMax);
-}
-
-
-
-btHeightfieldTerrainShape::~btHeightfieldTerrainShape()
-{
-}
-
-
-
-void btHeightfieldTerrainShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-{
-	btVector3 halfExtents = (m_localAabbMax-m_localAabbMin)* m_localScaling * btScalar(0.5);
-
-	btVector3 localOrigin(0, 0, 0);
-	localOrigin[m_upAxis] = (m_minHeight + m_maxHeight) * btScalar(0.5);
-	localOrigin *= m_localScaling;
-
-	btMatrix3x3 abs_b = t.getBasis().absolute();  
-	btVector3 center = t.getOrigin();
-    btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
-	extent += btVector3(getMargin(),getMargin(),getMargin());
-
-	aabbMin = center - extent;
-	aabbMax = center + extent;
-}
-
-
-/// This returns the "raw" (user's initial) height, not the actual height.
-/// The actual height needs to be adjusted to be relative to the center
-///   of the heightfield's AABB.
-btScalar
-btHeightfieldTerrainShape::getRawHeightFieldValue(int x,int y) const
-{
-	btScalar val = 0.f;
-	switch (m_heightDataType)
-	{
-	case PHY_FLOAT:
-		{
-			val = m_heightfieldDataFloat[(y*m_heightStickWidth)+x];
-			break;
-		}
-
-	case PHY_UCHAR:
-		{
-			unsigned char heightFieldValue = m_heightfieldDataUnsignedChar[(y*m_heightStickWidth)+x];
-			val = heightFieldValue * m_heightScale;
-			break;
-		}
-
-	case PHY_SHORT:
-		{
-			short hfValue = m_heightfieldDataShort[(y * m_heightStickWidth) + x];
-			val = hfValue * m_heightScale;
-			break;
-		}
-
-	default:
-		{
-			btAssert(!"Bad m_heightDataType");
-		}
-	}
-
-	return val;
-}
-
-
-
-
-/// this returns the vertex in bullet-local coordinates
-void	btHeightfieldTerrainShape::getVertex(int x,int y,btVector3& vertex) const
-{
-	btAssert(x>=0);
-	btAssert(y>=0);
-	btAssert(x<m_heightStickWidth);
-	btAssert(y<m_heightStickLength);
-
-	btScalar	height = getRawHeightFieldValue(x,y);
-
-	switch (m_upAxis)
-	{
-	case 0:
-		{
-		vertex.setValue(
-			height - m_localOrigin.getX(),
-			(-m_width/btScalar(2.0)) + x,
-			(-m_length/btScalar(2.0) ) + y
-			);
-			break;
-		}
-	case 1:
-		{
-			vertex.setValue(
-			(-m_width/btScalar(2.0)) + x,
-			height - m_localOrigin.getY(),
-			(-m_length/btScalar(2.0)) + y
-			);
-			break;
-		};
-	case 2:
-		{
-			vertex.setValue(
-			(-m_width/btScalar(2.0)) + x,
-			(-m_length/btScalar(2.0)) + y,
-			height - m_localOrigin.getZ()
-			);
-			break;
-		}
-	default:
-		{
-			//need to get valid m_upAxis
-			btAssert(0);
-		}
-	}
-
-	vertex*=m_localScaling;
-}
-
-
-
-static inline int
-getQuantized
-(
-btScalar x
-)
-{
-	if (x < 0.0) {
-		return (int) (x - 0.5);
-	}
-	return (int) (x + 0.5);
-}
-
-
-
-/// given input vector, return quantized version
-/**
-  This routine is basically determining the gridpoint indices for a given
-  input vector, answering the question: "which gridpoint is closest to the
-  provided point?".
-
-  "with clamp" means that we restrict the point to be in the heightfield's
-  axis-aligned bounding box.
- */
-void btHeightfieldTerrainShape::quantizeWithClamp(int* out, const btVector3& point,int /*isMax*/) const
-{
-	btVector3 clampedPoint(point);
-	clampedPoint.setMax(m_localAabbMin);
-	clampedPoint.setMin(m_localAabbMax);
-
-	out[0] = getQuantized(clampedPoint.getX());
-	out[1] = getQuantized(clampedPoint.getY());
-	out[2] = getQuantized(clampedPoint.getZ());
-		
-}
-
-
-
-/// process all triangles within the provided axis-aligned bounding box
-/**
-  basic algorithm:
-    - convert input aabb to local coordinates (scale down and shift for local origin)
-    - convert input aabb to a range of heightfield grid points (quantize)
-    - iterate over all triangles in that subset of the grid
- */
-void	btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
-{
-	// scale down the input aabb's so they are in local (non-scaled) coordinates
-	btVector3	localAabbMin = aabbMin*btVector3(1.f/m_localScaling[0],1.f/m_localScaling[1],1.f/m_localScaling[2]);
-	btVector3	localAabbMax = aabbMax*btVector3(1.f/m_localScaling[0],1.f/m_localScaling[1],1.f/m_localScaling[2]);
-
-	// account for local origin
-	localAabbMin += m_localOrigin;
-	localAabbMax += m_localOrigin;
-
-	//quantize the aabbMin and aabbMax, and adjust the start/end ranges
-	int	quantizedAabbMin[3];
-	int	quantizedAabbMax[3];
-	quantizeWithClamp(quantizedAabbMin, localAabbMin,0);
-	quantizeWithClamp(quantizedAabbMax, localAabbMax,1);
-	
-	// expand the min/max quantized values
-	// this is to catch the case where the input aabb falls between grid points!
-	for (int i = 0; i < 3; ++i) {
-		quantizedAabbMin[i]--;
-		quantizedAabbMax[i]++;
-	}	
-
-	int startX=0;
-	int endX=m_heightStickWidth-1;
-	int startJ=0;
-	int endJ=m_heightStickLength-1;
-
-	switch (m_upAxis)
-	{
-	case 0:
-		{
-			if (quantizedAabbMin[1]>startX)
-				startX = quantizedAabbMin[1];
-			if (quantizedAabbMax[1]<endX)
-				endX = quantizedAabbMax[1];
-			if (quantizedAabbMin[2]>startJ)
-				startJ = quantizedAabbMin[2];
-			if (quantizedAabbMax[2]<endJ)
-				endJ = quantizedAabbMax[2];
-			break;
-		}
-	case 1:
-		{
-			if (quantizedAabbMin[0]>startX)
-				startX = quantizedAabbMin[0];
-			if (quantizedAabbMax[0]<endX)
-				endX = quantizedAabbMax[0];
-			if (quantizedAabbMin[2]>startJ)
-				startJ = quantizedAabbMin[2];
-			if (quantizedAabbMax[2]<endJ)
-				endJ = quantizedAabbMax[2];
-			break;
-		};
-	case 2:
-		{
-			if (quantizedAabbMin[0]>startX)
-				startX = quantizedAabbMin[0];
-			if (quantizedAabbMax[0]<endX)
-				endX = quantizedAabbMax[0];
-			if (quantizedAabbMin[1]>startJ)
-				startJ = quantizedAabbMin[1];
-			if (quantizedAabbMax[1]<endJ)
-				endJ = quantizedAabbMax[1];
-			break;
-		}
-	default:
-		{
-			//need to get valid m_upAxis
-			btAssert(0);
-		}
-	}
-
-	
-  
-
-	for(int j=startJ; j<endJ; j++)
-	{
-		for(int x=startX; x<endX; x++)
-		{
-			btVector3 vertices[3];
-			if (m_flipQuadEdges || (m_useDiamondSubdivision && !((j+x) & 1))|| (m_useZigzagSubdivision  && !(j & 1)))
-			{
-        //first triangle
-        getVertex(x,j,vertices[0]);
-		getVertex(x, j + 1, vertices[1]);
-		getVertex(x + 1, j + 1, vertices[2]);
-        callback->processTriangle(vertices,x,j);
-        //second triangle
-      //  getVertex(x,j,vertices[0]);//already got this vertex before, thanks to Danny Chapman
-        getVertex(x+1,j+1,vertices[1]);
-		getVertex(x + 1, j, vertices[2]);
-		callback->processTriangle(vertices, x, j);
-
-			} else
-			{
-        //first triangle
-        getVertex(x,j,vertices[0]);
-        getVertex(x,j+1,vertices[1]);
-        getVertex(x+1,j,vertices[2]);
-        callback->processTriangle(vertices,x,j);
-        //second triangle
-        getVertex(x+1,j,vertices[0]);
-        //getVertex(x,j+1,vertices[1]);
-        getVertex(x+1,j+1,vertices[2]);
-        callback->processTriangle(vertices,x,j);
-			}
-		}
-	}
-
-	
-
-}
-
-void	btHeightfieldTerrainShape::calculateLocalInertia(btScalar ,btVector3& inertia) const
-{
-	//moving concave objects not supported
-	
-	inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-}
-
-void	btHeightfieldTerrainShape::setLocalScaling(const btVector3& scaling)
-{
-	m_localScaling = scaling;
-}
-const btVector3& btHeightfieldTerrainShape::getLocalScaling() const
-{
-	return m_localScaling;
-}
diff --git a/src/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h b/src/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
deleted file mode 100644
index 4a7a4a4b..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
+++ /dev/null
@@ -1,167 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_HEIGHTFIELD_TERRAIN_SHAPE_H
-#define BT_HEIGHTFIELD_TERRAIN_SHAPE_H
-
-#include "btConcaveShape.h"
-
-///btHeightfieldTerrainShape simulates a 2D heightfield terrain
-/**
-  The caller is responsible for maintaining the heightfield array; this
-  class does not make a copy.
-
-  The heightfield can be dynamic so long as the min/max height values
-  capture the extremes (heights must always be in that range).
-
-  The local origin of the heightfield is assumed to be the exact
-  center (as determined by width and length and height, with each
-  axis multiplied by the localScaling).
-
-  \b NOTE: be careful with coordinates.  If you have a heightfield with a local
-  min height of -100m, and a max height of +500m, you may be tempted to place it
-  at the origin (0,0) and expect the heights in world coordinates to be
-  -100 to +500 meters.
-  Actually, the heights will be -300 to +300m, because bullet will re-center
-  the heightfield based on its AABB (which is determined by the min/max
-  heights).  So keep in mind that once you create a btHeightfieldTerrainShape
-  object, the heights will be adjusted relative to the center of the AABB.  This
-  is different to the behavior of many rendering engines, but is useful for
-  physics engines.
-
-  Most (but not all) rendering and heightfield libraries assume upAxis = 1
-  (that is, the y-axis is "up").  This class allows any of the 3 coordinates
-  to be "up".  Make sure your choice of axis is consistent with your rendering
-  system.
-
-  The heightfield heights are determined from the data type used for the
-  heightfieldData array.  
-
-   - PHY_UCHAR: height at a point is the uchar value at the
-       grid point, multipled by heightScale.  uchar isn't recommended
-       because of its inability to deal with negative values, and
-       low resolution (8-bit).
-
-   - PHY_SHORT: height at a point is the short int value at that grid
-       point, multipled by heightScale.
-
-   - PHY_FLOAT: height at a point is the float value at that grid
-       point.  heightScale is ignored when using the float heightfield
-       data type.
-
-  Whatever the caller specifies as minHeight and maxHeight will be honored.
-  The class will not inspect the heightfield to discover the actual minimum
-  or maximum heights.  These values are used to determine the heightfield's
-  axis-aligned bounding box, multiplied by localScaling.
-
-  For usage and testing see the TerrainDemo.
- */
-ATTRIBUTE_ALIGNED16(class) btHeightfieldTerrainShape : public btConcaveShape
-{
-protected:
-	btVector3	m_localAabbMin;
-	btVector3	m_localAabbMax;
-	btVector3	m_localOrigin;
-
-	///terrain data
-	int	m_heightStickWidth;
-	int m_heightStickLength;
-	btScalar	m_minHeight;
-	btScalar	m_maxHeight;
-	btScalar m_width;
-	btScalar m_length;
-	btScalar m_heightScale;
-	union
-	{
-		const unsigned char*	m_heightfieldDataUnsignedChar;
-		const short*		m_heightfieldDataShort;
-		const btScalar*			m_heightfieldDataFloat;
-		const void*	m_heightfieldDataUnknown;
-	};
-
-	PHY_ScalarType	m_heightDataType;	
-	bool	m_flipQuadEdges;
-  	bool  m_useDiamondSubdivision;
-	bool m_useZigzagSubdivision;
-
-	int	m_upAxis;
-	
-	btVector3	m_localScaling;
-
-	virtual btScalar	getRawHeightFieldValue(int x,int y) const;
-	void		quantizeWithClamp(int* out, const btVector3& point,int isMax) const;
-	void		getVertex(int x,int y,btVector3& vertex) const;
-
-
-
-	/// protected initialization
-	/**
-	  Handles the work of constructors so that public constructors can be
-	  backwards-compatible without a lot of copy/paste.
-	 */
-	void initialize(int heightStickWidth, int heightStickLength,
-	                const void* heightfieldData, btScalar heightScale,
-	                btScalar minHeight, btScalar maxHeight, int upAxis,
-	                PHY_ScalarType heightDataType, bool flipQuadEdges);
-
-public:
-	
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	/// preferred constructor
-	/**
-	  This constructor supports a range of heightfield
-	  data types, and allows for a non-zero minimum height value.
-	  heightScale is needed for any integer-based heightfield data types.
-	 */
-	btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength,
-	                          const void* heightfieldData, btScalar heightScale,
-	                          btScalar minHeight, btScalar maxHeight,
-	                          int upAxis, PHY_ScalarType heightDataType,
-	                          bool flipQuadEdges);
-
-	/// legacy constructor
-	/**
-	  The legacy constructor assumes the heightfield has a minimum height
-	  of zero.  Only unsigned char or floats are supported.  For legacy
-	  compatibility reasons, heightScale is calculated as maxHeight / 65535 
-	  (and is only used when useFloatData = false).
- 	 */
-	btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength,const void* heightfieldData, btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges);
-
-	virtual ~btHeightfieldTerrainShape();
-
-
-	void setUseDiamondSubdivision(bool useDiamondSubdivision=true) { m_useDiamondSubdivision = useDiamondSubdivision;}
-
-	///could help compatibility with Ogre heightfields. See https://code.google.com/p/bullet/issues/detail?id=625	
-	void setUseZigzagSubdivision(bool useZigzagSubdivision=true) { m_useZigzagSubdivision = useZigzagSubdivision;}
-
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-	virtual void	setLocalScaling(const btVector3& scaling);
-	
-	virtual const btVector3& getLocalScaling() const;
-	
-	//debugging
-	virtual const char*	getName()const {return "HEIGHTFIELD";}
-
-};
-
-#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btMaterial.h b/src/bullet/BulletCollision/CollisionShapes/btMaterial.h
deleted file mode 100644
index 866f9b4d..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btMaterial.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/// This file was created by Alex Silverman
-
-#ifndef BT_MATERIAL_H
-#define BT_MATERIAL_H
-
-// Material class to be used by btMultimaterialTriangleMeshShape to store triangle properties
-class btMaterial
-{
-    // public members so that materials can change due to world events
-public:
-    btScalar m_friction;
-    btScalar m_restitution;
-    int pad[2];
-
-    btMaterial(){}
-    btMaterial(btScalar fric, btScalar rest) { m_friction = fric; m_restitution = rest; }
-};
-
-#endif // BT_MATERIAL_H
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
deleted file mode 100644
index 06707e24..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btMinkowskiSumShape.h"
-
-
-btMinkowskiSumShape::btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB)
-: btConvexInternalShape (),
-m_shapeA(shapeA),
-m_shapeB(shapeB)
-{
-	m_shapeType = MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE;
-	m_transA.setIdentity();
-	m_transB.setIdentity();
-}
-
-btVector3 btMinkowskiSumShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
-{
-	btVector3 supVertexA = m_transA(m_shapeA->localGetSupportingVertexWithoutMargin(vec*m_transA.getBasis()));
-	btVector3 supVertexB = m_transB(m_shapeB->localGetSupportingVertexWithoutMargin(-vec*m_transB.getBasis()));
-	return  supVertexA - supVertexB;
-}
-
-void	btMinkowskiSumShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
-	///@todo: could make recursive use of batching. probably this shape is not used frequently.
-	for (int i=0;i<numVectors;i++)
-	{
-		supportVerticesOut[i] = localGetSupportingVertexWithoutMargin(vectors[i]);
-	}
-
-}
-
-
-
-btScalar	btMinkowskiSumShape::getMargin() const
-{
-	return m_shapeA->getMargin() + m_shapeB->getMargin();
-}
-
-
-void	btMinkowskiSumShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-	(void)mass;
-	btAssert(0);
-	inertia.setValue(0,0,0);
-}
diff --git a/src/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h b/src/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
deleted file mode 100644
index a3f9a472..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_MINKOWSKI_SUM_SHAPE_H
-#define BT_MINKOWSKI_SUM_SHAPE_H
-
-#include "btConvexInternalShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-
-/// The btMinkowskiSumShape is only for advanced users. This shape represents implicit based minkowski sum of two convex implicit shapes.
-ATTRIBUTE_ALIGNED16(class) btMinkowskiSumShape : public btConvexInternalShape
-{
-
-	btTransform	m_transA;
-	btTransform	m_transB;
-	const btConvexShape*	m_shapeA;
-	const btConvexShape*	m_shapeB;
-
-public:
-
-BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB);
-
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
-
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-	void	setTransformA(const btTransform&	transA) { m_transA = transA;}
-	void	setTransformB(const btTransform&	transB) { m_transB = transB;}
-
-	const btTransform& getTransformA()const  { return m_transA;}
-	const btTransform& GetTransformB()const  { return m_transB;}
-
-
-	virtual btScalar	getMargin() const;
-
-	const btConvexShape*	getShapeA() const { return m_shapeA;}
-	const btConvexShape*	getShapeB() const { return m_shapeB;}
-
-	virtual const char*	getName()const 
-	{
-		return "MinkowskiSum";
-	}
-};
-
-#endif //BT_MINKOWSKI_SUM_SHAPE_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
deleted file mode 100644
index 88f6c4dc..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#if defined (_WIN32) || defined (__i386__)
-#define BT_USE_SSE_IN_API
-#endif
-
-#include "btMultiSphereShape.h"
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-#include "LinearMath/btQuaternion.h"
-#include "LinearMath/btSerializer.h"
-
-btMultiSphereShape::btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres)
-:btConvexInternalAabbCachingShape ()
-{
-	m_shapeType = MULTI_SPHERE_SHAPE_PROXYTYPE;
-	//btScalar startMargin = btScalar(BT_LARGE_FLOAT);
-
-	m_localPositionArray.resize(numSpheres);
-	m_radiArray.resize(numSpheres);
-	for (int i=0;i<numSpheres;i++)
-	{
-		m_localPositionArray[i] = positions[i];
-		m_radiArray[i] = radi[i];
-		
-	}
-
-	recalcLocalAabb();
-
-}
-
-#ifndef MIN
-	#define MIN( _a, _b)    ((_a) < (_b) ? (_a) : (_b))
-#endif
- btVector3	btMultiSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
-{
-	btVector3 supVec(0,0,0);
-
-	btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
-
-
-	btVector3 vec = vec0;
-	btScalar lenSqr = vec.length2();
-	if (lenSqr < (SIMD_EPSILON*SIMD_EPSILON))
-	{
-		vec.setValue(1,0,0);
-	} else
-	{
-		btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
-		vec *= rlen;
-	}
-
-	btVector3 vtx;
-	btScalar newDot;
-
-	const btVector3* pos = &m_localPositionArray[0];
-	const btScalar* rad = &m_radiArray[0];
-	int numSpheres = m_localPositionArray.size();
-
-	for( int k = 0; k < numSpheres; k+= 128 )
-	{
-		btVector3 temp[128];
-		int inner_count = MIN( numSpheres - k, 128 );
-        for( long i = 0; i < inner_count; i++ )
-        {
-            temp[i] = (*pos)*m_localScaling +vec*m_localScaling*(*rad) - vec * getMargin();
-            pos++;
-            rad++;
-        }
-        long i = vec.maxDot( temp, inner_count, newDot);
-        if( newDot > maxDot )
-		{
-			maxDot = newDot;
-			supVec = temp[i];
-		}
-    }
-
-	return supVec;
-
-}
-
- void	btMultiSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
-
-	for (int j=0;j<numVectors;j++)
-	{
-		btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
-
-		const btVector3& vec = vectors[j];
-
-		btVector3 vtx;
-		btScalar newDot;
-
-		const btVector3* pos = &m_localPositionArray[0];
-		const btScalar* rad = &m_radiArray[0];
-		int numSpheres = m_localPositionArray.size();
-
-        for( int k = 0; k < numSpheres; k+= 128 )
-        {
-            btVector3 temp[128];
-            int inner_count = MIN( numSpheres - k, 128 );
-            for( long i = 0; i < inner_count; i++ )
-            {
-                temp[i] = (*pos)*m_localScaling +vec*m_localScaling*(*rad) - vec * getMargin();
-                pos++;
-                rad++;
-            }
-            long i = vec.maxDot( temp, inner_count, newDot);
-            if( newDot > maxDot )
-            {
-                maxDot = newDot;
-                supportVerticesOut[j] = temp[i];
-            }
-        }
-        
-	}
-}
-
-
-
-
-
-
-
-
-void	btMultiSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-	//as an approximation, take the inertia of the box that bounds the spheres
-
-	btVector3 localAabbMin,localAabbMax;
-	getCachedLocalAabb(localAabbMin,localAabbMax);
-	btVector3 halfExtents = (localAabbMax-localAabbMin)*btScalar(0.5);
-
-	btScalar lx=btScalar(2.)*(halfExtents.x());
-	btScalar ly=btScalar(2.)*(halfExtents.y());
-	btScalar lz=btScalar(2.)*(halfExtents.z());
-
-	inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
-					mass/(btScalar(12.0)) * (lx*lx + lz*lz),
-					mass/(btScalar(12.0)) * (lx*lx + ly*ly));
-
-}
-
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char*	btMultiSphereShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btMultiSphereShapeData* shapeData = (btMultiSphereShapeData*) dataBuffer;
-	btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
-
-	int numElem = m_localPositionArray.size();
-	shapeData->m_localPositionArrayPtr = numElem ? (btPositionAndRadius*)serializer->getUniquePointer((void*)&m_localPositionArray[0]):  0;
-	
-	shapeData->m_localPositionArraySize = numElem;
-	if (numElem)
-	{
-		btChunk* chunk = serializer->allocate(sizeof(btPositionAndRadius),numElem);
-		btPositionAndRadius* memPtr = (btPositionAndRadius*)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			m_localPositionArray[i].serializeFloat(memPtr->m_pos);
-			memPtr->m_radius = float(m_radiArray[i]);
-		}
-		serializer->finalizeChunk(chunk,"btPositionAndRadius",BT_ARRAY_CODE,(void*)&m_localPositionArray[0]);
-	}
-	
-	return "btMultiSphereShapeData";
-}
-
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h b/src/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h
deleted file mode 100644
index 5d3b4026..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_MULTI_SPHERE_MINKOWSKI_H
-#define BT_MULTI_SPHERE_MINKOWSKI_H
-
-#include "btConvexInternalShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-#include "LinearMath/btAlignedObjectArray.h"
-#include "LinearMath/btAabbUtil2.h"
-
-
-
-///The btMultiSphereShape represents the convex hull of a collection of spheres. You can create special capsules or other smooth volumes.
-///It is possible to animate the spheres for deformation, but call 'recalcLocalAabb' after changing any sphere position/radius
-ATTRIBUTE_ALIGNED16(class) btMultiSphereShape : public btConvexInternalAabbCachingShape
-{
-	
-	btAlignedObjectArray<btVector3> m_localPositionArray;
-	btAlignedObjectArray<btScalar>  m_radiArray;
-	
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres);
-
-	///CollisionShape Interface
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-	/// btConvexShape Interface
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
-
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-	
-	int	getSphereCount() const
-	{
-		return m_localPositionArray.size();
-	}
-
-	const btVector3&	getSpherePosition(int index) const
-	{
-		return m_localPositionArray[index];
-	}
-
-	btScalar	getSphereRadius(int index) const
-	{
-		return m_radiArray[index];
-	}
-
-
-	virtual const char*	getName()const 
-	{
-		return "MultiSphere";
-	}
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
-};
-
-
-struct	btPositionAndRadius
-{
-	btVector3FloatData	m_pos;
-	float		m_radius;
-};
-
-struct	btMultiSphereShapeData
-{
-	btConvexInternalShapeData	m_convexInternalShapeData;
-
-	btPositionAndRadius	*m_localPositionArrayPtr;
-	int				m_localPositionArraySize;
-	char	m_padding[4];
-};
-
-
-
-SIMD_FORCE_INLINE	int	btMultiSphereShape::calculateSerializeBufferSize() const
-{
-	return sizeof(btMultiSphereShapeData);
-}
-
-
-
-#endif //BT_MULTI_SPHERE_MINKOWSKI_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp
deleted file mode 100644
index 58799ac9..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/// This file was created by Alex Silverman
-
-#include "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h"
-//#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
-
-
-///Obtains the material for a specific triangle
-const btMaterial * btMultimaterialTriangleMeshShape::getMaterialProperties(int partID, int triIndex)
-{
-    const unsigned char * materialBase = 0;
-    int numMaterials;
-    PHY_ScalarType materialType;
-    int materialStride;
-    const unsigned char * triangleMaterialBase = 0;
-    int numTriangles;
-    int triangleMaterialStride;
-    PHY_ScalarType triangleType;
-
-    ((btTriangleIndexVertexMaterialArray*)m_meshInterface)->getLockedReadOnlyMaterialBase(&materialBase, numMaterials, materialType, materialStride,
-        &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID);
-
-    // return the pointer to the place with the friction for the triangle
-    // TODO: This depends on whether it's a moving mesh or not
-    // BUG IN GIMPACT
-    //return (btScalar*)(&materialBase[triangleMaterialBase[(triIndex-1) * triangleMaterialStride] * materialStride]);
-    int * matInd = (int *)(&(triangleMaterialBase[(triIndex * triangleMaterialStride)]));
-    btMaterial *matVal = (btMaterial *)(&(materialBase[*matInd * materialStride]));
-    return (matVal);
-}
diff --git a/src/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h b/src/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
deleted file mode 100644
index 5ebaede4..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
+++ /dev/null
@@ -1,119 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/// This file was created by Alex Silverman
-
-#ifndef BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
-#define BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
-
-#include "btBvhTriangleMeshShape.h"
-#include "btMaterial.h"
-
-///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution.
-ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape
-{
-    btAlignedObjectArray <btMaterial*> m_materialList;
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-    btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true):
-        btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
-        {
-            m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
-
-            const unsigned char *vertexbase;
-            int numverts;
-            PHY_ScalarType type;
-            int stride;
-            const unsigned char *indexbase;
-            int indexstride;
-            int numfaces;
-            PHY_ScalarType indicestype;
-
-            //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
-
-            for(int i = 0; i < meshInterface->getNumSubParts(); i++)
-            {
-                m_meshInterface->getLockedReadOnlyVertexIndexBase(
-                    &vertexbase,
-                    numverts,
-                    type,
-                    stride,
-                    &indexbase,
-                    indexstride,
-                    numfaces,
-                    indicestype,
-                    i);
-                //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16));
-            }
-        }
-
-	///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
-	btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true):
-        btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
-        {
-            m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
-
-            const unsigned char *vertexbase;
-            int numverts;
-            PHY_ScalarType type;
-            int stride;
-            const unsigned char *indexbase;
-            int indexstride;
-            int numfaces;
-            PHY_ScalarType indicestype;
-
-            //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
-
-            for(int i = 0; i < meshInterface->getNumSubParts(); i++)
-            {
-                m_meshInterface->getLockedReadOnlyVertexIndexBase(
-                    &vertexbase,
-                    numverts,
-                    type,
-                    stride,
-                    &indexbase,
-                    indexstride,
-                    numfaces,
-                    indicestype,
-                    i);
-                //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16));
-            }
-        }
-	
-    virtual ~btMultimaterialTriangleMeshShape()
-    {
-/*
-        for(int i = 0; i < m_meshInterface->getNumSubParts(); i++)
-        {
-            btAlignedFree(m_materialValues[i]);
-            m_materialLookup[i] = NULL;
-        }
-        btAlignedFree(m_materialValues);
-        m_materialLookup = NULL;
-*/
-    }
-	//debugging
-	virtual const char*	getName()const {return "MULTIMATERIALTRIANGLEMESH";}
-
-    ///Obtains the material for a specific triangle
-    const btMaterial * getMaterialProperties(int partID, int triIndex);
-
-}
-;
-
-#endif //BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.cpp b/src/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
deleted file mode 100644
index 6f36775f..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
+++ /dev/null
@@ -1,391 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btOptimizedBvh.h"
-#include "btStridingMeshInterface.h"
-#include "LinearMath/btAabbUtil2.h"
-#include "LinearMath/btIDebugDraw.h"
-
-
-btOptimizedBvh::btOptimizedBvh()
-{ 
-}
-
-btOptimizedBvh::~btOptimizedBvh()
-{
-}
-
-
-void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax)
-{
-	m_useQuantization = useQuantizedAabbCompression;
-
-
-	// NodeArray	triangleNodes;
-
-	struct	NodeTriangleCallback : public btInternalTriangleIndexCallback
-	{
-
-		NodeArray&	m_triangleNodes;
-
-		NodeTriangleCallback& operator=(NodeTriangleCallback& other)
-		{
-			m_triangleNodes.copyFromArray(other.m_triangleNodes);
-			return *this;
-		}
-		
-		NodeTriangleCallback(NodeArray&	triangleNodes)
-			:m_triangleNodes(triangleNodes)
-		{
-		}
-
-		virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex)
-		{
-			btOptimizedBvhNode node;
-			btVector3	aabbMin,aabbMax;
-			aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-			aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); 
-			aabbMin.setMin(triangle[0]);
-			aabbMax.setMax(triangle[0]);
-			aabbMin.setMin(triangle[1]);
-			aabbMax.setMax(triangle[1]);
-			aabbMin.setMin(triangle[2]);
-			aabbMax.setMax(triangle[2]);
-
-			//with quantization?
-			node.m_aabbMinOrg = aabbMin;
-			node.m_aabbMaxOrg = aabbMax;
-
-			node.m_escapeIndex = -1;
-	
-			//for child nodes
-			node.m_subPart = partId;
-			node.m_triangleIndex = triangleIndex;
-			m_triangleNodes.push_back(node);
-		}
-	};
-	struct	QuantizedNodeTriangleCallback : public btInternalTriangleIndexCallback
-	{
-		QuantizedNodeArray&	m_triangleNodes;
-		const btQuantizedBvh* m_optimizedTree; // for quantization
-
-		QuantizedNodeTriangleCallback& operator=(QuantizedNodeTriangleCallback& other)
-		{
-			m_triangleNodes.copyFromArray(other.m_triangleNodes);
-			m_optimizedTree = other.m_optimizedTree;
-			return *this;
-		}
-
-		QuantizedNodeTriangleCallback(QuantizedNodeArray&	triangleNodes,const btQuantizedBvh* tree)
-			:m_triangleNodes(triangleNodes),m_optimizedTree(tree)
-		{
-		}
-
-		virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex)
-		{
-			// The partId and triangle index must fit in the same (positive) integer
-			btAssert(partId < (1<<MAX_NUM_PARTS_IN_BITS));
-			btAssert(triangleIndex < (1<<(31-MAX_NUM_PARTS_IN_BITS)));
-			//negative indices are reserved for escapeIndex
-			btAssert(triangleIndex>=0);
-
-			btQuantizedBvhNode node;
-			btVector3	aabbMin,aabbMax;
-			aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-			aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); 
-			aabbMin.setMin(triangle[0]);
-			aabbMax.setMax(triangle[0]);
-			aabbMin.setMin(triangle[1]);
-			aabbMax.setMax(triangle[1]);
-			aabbMin.setMin(triangle[2]);
-			aabbMax.setMax(triangle[2]);
-
-			//PCK: add these checks for zero dimensions of aabb
-			const btScalar MIN_AABB_DIMENSION = btScalar(0.002);
-			const btScalar MIN_AABB_HALF_DIMENSION = btScalar(0.001);
-			if (aabbMax.x() - aabbMin.x() < MIN_AABB_DIMENSION)
-			{
-				aabbMax.setX(aabbMax.x() + MIN_AABB_HALF_DIMENSION);
-				aabbMin.setX(aabbMin.x() - MIN_AABB_HALF_DIMENSION);
-			}
-			if (aabbMax.y() - aabbMin.y() < MIN_AABB_DIMENSION)
-			{
-				aabbMax.setY(aabbMax.y() + MIN_AABB_HALF_DIMENSION);
-				aabbMin.setY(aabbMin.y() - MIN_AABB_HALF_DIMENSION);
-			}
-			if (aabbMax.z() - aabbMin.z() < MIN_AABB_DIMENSION)
-			{
-				aabbMax.setZ(aabbMax.z() + MIN_AABB_HALF_DIMENSION);
-				aabbMin.setZ(aabbMin.z() - MIN_AABB_HALF_DIMENSION);
-			}
-
-			m_optimizedTree->quantize(&node.m_quantizedAabbMin[0],aabbMin,0);
-			m_optimizedTree->quantize(&node.m_quantizedAabbMax[0],aabbMax,1);
-
-			node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
-
-			m_triangleNodes.push_back(node);
-		}
-	};
-	
-
-
-	int numLeafNodes = 0;
-
-	
-	if (m_useQuantization)
-	{
-
-		//initialize quantization values
-		setQuantizationValues(bvhAabbMin,bvhAabbMax);
-
-		QuantizedNodeTriangleCallback	callback(m_quantizedLeafNodes,this);
-
-	
-		triangles->InternalProcessAllTriangles(&callback,m_bvhAabbMin,m_bvhAabbMax);
-
-		//now we have an array of leafnodes in m_leafNodes
-		numLeafNodes = m_quantizedLeafNodes.size();
-
-
-		m_quantizedContiguousNodes.resize(2*numLeafNodes);
-
-
-	} else
-	{
-		NodeTriangleCallback	callback(m_leafNodes);
-
-		btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
-		btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-
-		triangles->InternalProcessAllTriangles(&callback,aabbMin,aabbMax);
-
-		//now we have an array of leafnodes in m_leafNodes
-		numLeafNodes = m_leafNodes.size();
-
-		m_contiguousNodes.resize(2*numLeafNodes);
-	}
-
-	m_curNodeIndex = 0;
-
-	buildTree(0,numLeafNodes);
-
-	///if the entire tree is small then subtree size, we need to create a header info for the tree
-	if(m_useQuantization && !m_SubtreeHeaders.size())
-	{
-		btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
-		subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
-		subtree.m_rootNodeIndex = 0;
-		subtree.m_subtreeSize = m_quantizedContiguousNodes[0].isLeafNode() ? 1 : m_quantizedContiguousNodes[0].getEscapeIndex();
-	}
-
-	//PCK: update the copy of the size
-	m_subtreeHeaderCount = m_SubtreeHeaders.size();
-
-	//PCK: clear m_quantizedLeafNodes and m_leafNodes, they are temporary
-	m_quantizedLeafNodes.clear();
-	m_leafNodes.clear();
-}
-
-
-
-
-void	btOptimizedBvh::refit(btStridingMeshInterface* meshInterface,const btVector3& aabbMin,const btVector3& aabbMax)
-{
-	if (m_useQuantization)
-	{
-
-		setQuantizationValues(aabbMin,aabbMax);
-
-		updateBvhNodes(meshInterface,0,m_curNodeIndex,0);
-
-		///now update all subtree headers
-
-		int i;
-		for (i=0;i<m_SubtreeHeaders.size();i++)
-		{
-			btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
-			subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]);
-		}
-
-	} else
-	{
-
-	}
-}
-
-
-
-
-void	btOptimizedBvh::refitPartial(btStridingMeshInterface* meshInterface,const btVector3& aabbMin,const btVector3& aabbMax)
-{
-	//incrementally initialize quantization values
-	btAssert(m_useQuantization);
-
-	btAssert(aabbMin.getX() > m_bvhAabbMin.getX());
-	btAssert(aabbMin.getY() > m_bvhAabbMin.getY());
-	btAssert(aabbMin.getZ() > m_bvhAabbMin.getZ());
-
-	btAssert(aabbMax.getX() < m_bvhAabbMax.getX());
-	btAssert(aabbMax.getY() < m_bvhAabbMax.getY());
-	btAssert(aabbMax.getZ() < m_bvhAabbMax.getZ());
-
-	///we should update all quantization values, using updateBvhNodes(meshInterface);
-	///but we only update chunks that overlap the given aabb
-	
-	unsigned short	quantizedQueryAabbMin[3];
-	unsigned short	quantizedQueryAabbMax[3];
-
-	quantize(&quantizedQueryAabbMin[0],aabbMin,0);
-	quantize(&quantizedQueryAabbMax[0],aabbMax,1);
-
-	int i;
-	for (i=0;i<this->m_SubtreeHeaders.size();i++)
-	{
-		btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
-
-		//PCK: unsigned instead of bool
-		unsigned overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
-		if (overlap != 0)
-		{
-			updateBvhNodes(meshInterface,subtree.m_rootNodeIndex,subtree.m_rootNodeIndex+subtree.m_subtreeSize,i);
-
-			subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]);
-		}
-	}
-	
-}
-
-void	btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index)
-{
-	(void)index;
-
-	btAssert(m_useQuantization);
-
-	int curNodeSubPart=-1;
-
-	//get access info to trianglemesh data
-		const unsigned char *vertexbase = 0;
-		int numverts = 0;
-		PHY_ScalarType type = PHY_INTEGER;
-		int stride = 0;
-		const unsigned char *indexbase = 0;
-		int indexstride = 0;
-		int numfaces = 0;
-		PHY_ScalarType indicestype = PHY_INTEGER;
-
-		btVector3	triangleVerts[3];
-		btVector3	aabbMin,aabbMax;
-		const btVector3& meshScaling = meshInterface->getScaling();
-		
-		int i;
-		for (i=endNode-1;i>=firstNode;i--)
-		{
-
-
-			btQuantizedBvhNode& curNode = m_quantizedContiguousNodes[i];
-			if (curNode.isLeafNode())
-			{
-				//recalc aabb from triangle data
-				int nodeSubPart = curNode.getPartId();
-				int nodeTriangleIndex = curNode.getTriangleIndex();
-				if (nodeSubPart != curNodeSubPart)
-				{
-					if (curNodeSubPart >= 0)
-						meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
-					meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,	type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart);
-
-					curNodeSubPart = nodeSubPart;
-					btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
-				}
-				//triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts,
-
-				unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
-				
-				
-				for (int j=2;j>=0;j--)
-				{
-					
-					int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
-					if (type == PHY_FLOAT)
-					{
-						float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
-						triangleVerts[j] = btVector3(
-							graphicsbase[0]*meshScaling.getX(),
-							graphicsbase[1]*meshScaling.getY(),
-							graphicsbase[2]*meshScaling.getZ());
-					}
-					else
-					{
-						double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
-						triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ()));
-					}
-				}
-
-
-				
-				aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-				aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); 
-				aabbMin.setMin(triangleVerts[0]);
-				aabbMax.setMax(triangleVerts[0]);
-				aabbMin.setMin(triangleVerts[1]);
-				aabbMax.setMax(triangleVerts[1]);
-				aabbMin.setMin(triangleVerts[2]);
-				aabbMax.setMax(triangleVerts[2]);
-
-				quantize(&curNode.m_quantizedAabbMin[0],aabbMin,0);
-				quantize(&curNode.m_quantizedAabbMax[0],aabbMax,1);
-				
-			} else
-			{
-				//combine aabb from both children
-
-				btQuantizedBvhNode* leftChildNode = &m_quantizedContiguousNodes[i+1];
-				
-				btQuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? &m_quantizedContiguousNodes[i+2] :
-					&m_quantizedContiguousNodes[i+1+leftChildNode->getEscapeIndex()];
-				
-
-				{
-					for (int i=0;i<3;i++)
-					{
-						curNode.m_quantizedAabbMin[i] = leftChildNode->m_quantizedAabbMin[i];
-						if (curNode.m_quantizedAabbMin[i]>rightChildNode->m_quantizedAabbMin[i])
-							curNode.m_quantizedAabbMin[i]=rightChildNode->m_quantizedAabbMin[i];
-
-						curNode.m_quantizedAabbMax[i] = leftChildNode->m_quantizedAabbMax[i];
-						if (curNode.m_quantizedAabbMax[i] < rightChildNode->m_quantizedAabbMax[i])
-							curNode.m_quantizedAabbMax[i] = rightChildNode->m_quantizedAabbMax[i];
-					}
-				}
-			}
-
-		}
-
-		if (curNodeSubPart >= 0)
-			meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
-
-		
-}
-
-///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
-btOptimizedBvh* btOptimizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
-{
-	btQuantizedBvh* bvh = btQuantizedBvh::deSerializeInPlace(i_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
-	
-	//we don't add additional data so just do a static upcast
-	return static_cast<btOptimizedBvh*>(bvh);
-}
diff --git a/src/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h b/src/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h
deleted file mode 100644
index 715961f5..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///Contains contributions from Disney Studio's
-
-#ifndef BT_OPTIMIZED_BVH_H
-#define BT_OPTIMIZED_BVH_H
-
-#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"
-
-class btStridingMeshInterface;
-
-
-///The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface.
-ATTRIBUTE_ALIGNED16(class) btOptimizedBvh : public btQuantizedBvh
-{
-	
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-protected:
-
-public:
-
-	btOptimizedBvh();
-
-	virtual ~btOptimizedBvh();
-
-	void	build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
-
-	void	refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax);
-
-	void	refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax);
-
-	void	updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
-
-	/// Data buffer MUST be 16 byte aligned
-	virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
-	{
-		return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
-
-	}
-
-	///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
-	static btOptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
-
-
-};
-
-
-#endif //BT_OPTIMIZED_BVH_H
-
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
deleted file mode 100644
index 4854f370..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
+++ /dev/null
@@ -1,500 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#if defined (_WIN32) || defined (__i386__)
-#define BT_USE_SSE_IN_API
-#endif
-
-#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
-#include "btConvexPolyhedron.h"
-#include "LinearMath/btConvexHullComputer.h"
-#include <new>
-#include "LinearMath/btGeometryUtil.h"
-#include "LinearMath/btGrahamScan2dConvexHull.h"
-
-
-btPolyhedralConvexShape::btPolyhedralConvexShape() :btConvexInternalShape(),
-m_polyhedron(0)
-{
-
-}
-
-btPolyhedralConvexShape::~btPolyhedralConvexShape()
-{
-	if (m_polyhedron)
-	{
-		m_polyhedron->~btConvexPolyhedron();
-		btAlignedFree(m_polyhedron);
-	}
-}
-
-
-bool	btPolyhedralConvexShape::initializePolyhedralFeatures(int shiftVerticesByMargin)
-{
-
-	if (m_polyhedron)
-	{
-		m_polyhedron->~btConvexPolyhedron();
-		btAlignedFree(m_polyhedron);
-	}
-	
-	void* mem = btAlignedAlloc(sizeof(btConvexPolyhedron),16);
-	m_polyhedron = new (mem) btConvexPolyhedron;
-
-	btAlignedObjectArray<btVector3> orgVertices;
-
-	for (int i=0;i<getNumVertices();i++)
-	{
-		btVector3& newVertex = orgVertices.expand();
-		getVertex(i,newVertex);
-	}
-	
-	btConvexHullComputer conv;
-	
-	if (shiftVerticesByMargin)
-	{
-		btAlignedObjectArray<btVector3> planeEquations;
-		btGeometryUtil::getPlaneEquationsFromVertices(orgVertices,planeEquations);
-
-		btAlignedObjectArray<btVector3> shiftedPlaneEquations;
-		for (int p=0;p<planeEquations.size();p++)
-		{
-			   btVector3 plane = planeEquations[p];
-		//	   btScalar margin = getMargin();
-			   plane[3] -= getMargin();
-			   shiftedPlaneEquations.push_back(plane);
-		}
-
-		btAlignedObjectArray<btVector3> tmpVertices;
-
-		btGeometryUtil::getVerticesFromPlaneEquations(shiftedPlaneEquations,tmpVertices);
-	
-		conv.compute(&tmpVertices[0].getX(), sizeof(btVector3),tmpVertices.size(),0.f,0.f);
-	} else
-	{
-		
-		conv.compute(&orgVertices[0].getX(), sizeof(btVector3),orgVertices.size(),0.f,0.f);
-	}
-
-
-
-	btAlignedObjectArray<btVector3> faceNormals;
-	int numFaces = conv.faces.size();
-	faceNormals.resize(numFaces);
-	btConvexHullComputer* convexUtil = &conv;
-
-	
-	btAlignedObjectArray<btFace>	tmpFaces;
-	tmpFaces.resize(numFaces);
-
-	int numVertices = convexUtil->vertices.size();
-	m_polyhedron->m_vertices.resize(numVertices);
-	for (int p=0;p<numVertices;p++)
-	{
-		m_polyhedron->m_vertices[p] = convexUtil->vertices[p];
-	}
-
-
-	for (int i=0;i<numFaces;i++)
-	{
-		int face = convexUtil->faces[i];
-		//printf("face=%d\n",face);
-		const btConvexHullComputer::Edge*  firstEdge = &convexUtil->edges[face];
-		const btConvexHullComputer::Edge*  edge = firstEdge;
-
-		btVector3 edges[3];
-		int numEdges = 0;
-		//compute face normals
-
-		do
-		{
-			
-			int src = edge->getSourceVertex();
-			tmpFaces[i].m_indices.push_back(src);
-			int targ = edge->getTargetVertex();
-			btVector3 wa = convexUtil->vertices[src];
-
-			btVector3 wb = convexUtil->vertices[targ];
-			btVector3 newEdge = wb-wa;
-			newEdge.normalize();
-			if (numEdges<2)
-				edges[numEdges++] = newEdge;
-
-			edge = edge->getNextEdgeOfFace();
-		} while (edge!=firstEdge);
-
-		btScalar planeEq = 1e30f;
-
-		
-		if (numEdges==2)
-		{
-			faceNormals[i] = edges[0].cross(edges[1]);
-			faceNormals[i].normalize();
-			tmpFaces[i].m_plane[0] = faceNormals[i].getX();
-			tmpFaces[i].m_plane[1] = faceNormals[i].getY();
-			tmpFaces[i].m_plane[2] = faceNormals[i].getZ();
-			tmpFaces[i].m_plane[3] = planeEq;
-
-		}
-		else
-		{
-			btAssert(0);//degenerate?
-			faceNormals[i].setZero();
-		}
-
-		for (int v=0;v<tmpFaces[i].m_indices.size();v++)
-		{
-			btScalar eq = m_polyhedron->m_vertices[tmpFaces[i].m_indices[v]].dot(faceNormals[i]);
-			if (planeEq>eq)
-			{
-				planeEq=eq;
-			}
-		}
-		tmpFaces[i].m_plane[3] = -planeEq;
-	}
-
-	//merge coplanar faces and copy them to m_polyhedron
-
-	btScalar faceWeldThreshold= 0.999f;
-	btAlignedObjectArray<int> todoFaces;
-	for (int i=0;i<tmpFaces.size();i++)
-		todoFaces.push_back(i);
-
-	while (todoFaces.size())
-	{
-		btAlignedObjectArray<int> coplanarFaceGroup;
-		int refFace = todoFaces[todoFaces.size()-1];
-
-		coplanarFaceGroup.push_back(refFace);
-		btFace& faceA = tmpFaces[refFace];
-		todoFaces.pop_back();
-
-		btVector3 faceNormalA(faceA.m_plane[0],faceA.m_plane[1],faceA.m_plane[2]);
-		for (int j=todoFaces.size()-1;j>=0;j--)
-		{
-			int i = todoFaces[j];
-			btFace& faceB = tmpFaces[i];
-			btVector3 faceNormalB(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]);
-			if (faceNormalA.dot(faceNormalB)>faceWeldThreshold)
-			{
-				coplanarFaceGroup.push_back(i);
-				todoFaces.remove(i);
-			}
-		}
-
-
-		bool did_merge = false;
-		if (coplanarFaceGroup.size()>1)
-		{
-			//do the merge: use Graham Scan 2d convex hull
-
-			btAlignedObjectArray<GrahamVector3> orgpoints;
-			btVector3 averageFaceNormal(0,0,0);
-
-			for (int i=0;i<coplanarFaceGroup.size();i++)
-			{
-//				m_polyhedron->m_faces.push_back(tmpFaces[coplanarFaceGroup[i]]);
-
-				btFace& face = tmpFaces[coplanarFaceGroup[i]];
-				btVector3 faceNormal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
-				averageFaceNormal+=faceNormal;
-				for (int f=0;f<face.m_indices.size();f++)
-				{
-					int orgIndex = face.m_indices[f];
-					btVector3 pt = m_polyhedron->m_vertices[orgIndex];
-					
-					bool found = false;
-
-					for (int i=0;i<orgpoints.size();i++)
-					{
-						//if ((orgpoints[i].m_orgIndex == orgIndex) || ((rotatedPt-orgpoints[i]).length2()<0.0001))
-						if (orgpoints[i].m_orgIndex == orgIndex)
-						{
-							found=true;
-							break;
-						}
-					}
-					if (!found)
-						orgpoints.push_back(GrahamVector3(pt,orgIndex));
-				}
-			}
-
-			
-
-			btFace combinedFace;
-			for (int i=0;i<4;i++)
-				combinedFace.m_plane[i] = tmpFaces[coplanarFaceGroup[0]].m_plane[i];
-
-			btAlignedObjectArray<GrahamVector3> hull;
-
-			averageFaceNormal.normalize();
-			GrahamScanConvexHull2D(orgpoints,hull,averageFaceNormal);
-
-			for (int i=0;i<hull.size();i++)
-			{
-				combinedFace.m_indices.push_back(hull[i].m_orgIndex);
-				for(int k = 0; k < orgpoints.size(); k++) 
-				{
-					if(orgpoints[k].m_orgIndex == hull[i].m_orgIndex) 
-					{
-						orgpoints[k].m_orgIndex = -1; // invalidate...
-						break;
-					}
-				}
-			}
-
-			// are there rejected vertices?
-			bool reject_merge = false;
-			
-
-
-			for(int i = 0; i < orgpoints.size(); i++) {
-				if(orgpoints[i].m_orgIndex == -1)
-					continue; // this is in the hull...
-				// this vertex is rejected -- is anybody else using this vertex?
-				for(int j = 0; j < tmpFaces.size(); j++) {
-					
-					btFace& face = tmpFaces[j];
-					// is this a face of the current coplanar group?
-					bool is_in_current_group = false;
-					for(int k = 0; k < coplanarFaceGroup.size(); k++) {
-						if(coplanarFaceGroup[k] == j) {
-							is_in_current_group = true;
-							break;
-						}
-					}
-					if(is_in_current_group) // ignore this face...
-						continue;
-					// does this face use this rejected vertex?
-					for(int v = 0; v < face.m_indices.size(); v++) {
-						if(face.m_indices[v] == orgpoints[i].m_orgIndex) {
-							// this rejected vertex is used in another face -- reject merge
-							reject_merge = true;
-							break;
-						}
-					}
-					if(reject_merge)
-						break;
-				}
-				if(reject_merge)
-					break;
-			}
-
-			if (!reject_merge)
-			{
-				// do this merge!
-				did_merge = true;
-				m_polyhedron->m_faces.push_back(combinedFace);
-			}
-		}
-		if(!did_merge)
-		{
-			for (int i=0;i<coplanarFaceGroup.size();i++)
-			{
-				btFace face = tmpFaces[coplanarFaceGroup[i]];
-				m_polyhedron->m_faces.push_back(face);
-			}
-
-		} 
-
-
-
-	}
-	
-	m_polyhedron->initialize();
-
-	return true;
-}
-
-#ifndef MIN
-    #define MIN(_a, _b)     ((_a) < (_b) ? (_a) : (_b))
-#endif
-
-btVector3	btPolyhedralConvexShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
-{
-
-
-	btVector3 supVec(0,0,0);
-#ifndef __SPU__
-	int i;
-	btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
-
-	btVector3 vec = vec0;
-	btScalar lenSqr = vec.length2();
-	if (lenSqr < btScalar(0.0001))
-	{
-		vec.setValue(1,0,0);
-	} else
-	{
-		btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
-		vec *= rlen;
-	}
-
-	btVector3 vtx;
-	btScalar newDot;
-
-    for( int k = 0; k < getNumVertices(); k += 128 )
-    {
-        btVector3 temp[128];
-        int inner_count = MIN(getNumVertices() - k, 128);
-        for( i = 0; i < inner_count; i++ )
-            getVertex(i,temp[i]); 
-        i = (int) vec.maxDot( temp, inner_count, newDot);
-		if (newDot > maxDot)
-		{
-			maxDot = newDot;
-			supVec = temp[i];
-		}        
-    }
-	
-#endif //__SPU__
-	return supVec;
-}
-
-
-
-void	btPolyhedralConvexShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
-#ifndef __SPU__
-	int i;
-
-	btVector3 vtx;
-	btScalar newDot;
-
-	for (i=0;i<numVectors;i++)
-	{
-		supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
-	}
-
-	for (int j=0;j<numVectors;j++)
-	{
-        const btVector3& vec = vectors[j];
-        
-        for( int k = 0; k < getNumVertices(); k += 128 )
-        {
-            btVector3 temp[128];
-            int inner_count = MIN(getNumVertices() - k, 128);
-            for( i = 0; i < inner_count; i++ )
-                getVertex(i,temp[i]); 
-            i = (int) vec.maxDot( temp, inner_count, newDot);
-            if (newDot > supportVerticesOut[j][3])
-            {
-				supportVerticesOut[j] = temp[i];
-				supportVerticesOut[j][3] = newDot;
-            }        
-        }
-    }
-
-#endif //__SPU__
-}
-
-
-
-void	btPolyhedralConvexShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-#ifndef __SPU__
-	//not yet, return box inertia
-
-	btScalar margin = getMargin();
-
-	btTransform ident;
-	ident.setIdentity();
-	btVector3 aabbMin,aabbMax;
-	getAabb(ident,aabbMin,aabbMax);
-	btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
-
-	btScalar lx=btScalar(2.)*(halfExtents.x()+margin);
-	btScalar ly=btScalar(2.)*(halfExtents.y()+margin);
-	btScalar lz=btScalar(2.)*(halfExtents.z()+margin);
-	const btScalar x2 = lx*lx;
-	const btScalar y2 = ly*ly;
-	const btScalar z2 = lz*lz;
-	const btScalar scaledmass = mass * btScalar(0.08333333);
-
-	inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
-#endif //__SPU__
-}
-
-
-
-void	btPolyhedralConvexAabbCachingShape::setLocalScaling(const btVector3& scaling)
-{
-	btConvexInternalShape::setLocalScaling(scaling);
-	recalcLocalAabb();
-}
-
-btPolyhedralConvexAabbCachingShape::btPolyhedralConvexAabbCachingShape()
-:btPolyhedralConvexShape(),
-m_localAabbMin(1,1,1),
-m_localAabbMax(-1,-1,-1),
-m_isLocalAabbValid(false)
-{
-}
-
-void btPolyhedralConvexAabbCachingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
-{
-	getNonvirtualAabb(trans,aabbMin,aabbMax,getMargin());
-}
-
-void	btPolyhedralConvexAabbCachingShape::recalcLocalAabb()
-{
-	m_isLocalAabbValid = true;
-	
-	#if 1
-	static const btVector3 _directions[] =
-	{
-		btVector3( 1.,  0.,  0.),
-		btVector3( 0.,  1.,  0.),
-		btVector3( 0.,  0.,  1.),
-		btVector3( -1., 0.,  0.),
-		btVector3( 0., -1.,  0.),
-		btVector3( 0.,  0., -1.)
-	};
-	
-	btVector3 _supporting[] =
-	{
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.)
-	};
-	
-	batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
-	
-	for ( int i = 0; i < 3; ++i )
-	{
-		m_localAabbMax[i] = _supporting[i][i] + m_collisionMargin;
-		m_localAabbMin[i] = _supporting[i + 3][i] - m_collisionMargin;
-	}
-	
-	#else
-
-	for (int i=0;i<3;i++)
-	{
-		btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
-		vec[i] = btScalar(1.);
-		btVector3 tmp = localGetSupportingVertex(vec);
-		m_localAabbMax[i] = tmp[i];
-		vec[i] = btScalar(-1.);
-		tmp = localGetSupportingVertex(vec);
-		m_localAabbMin[i] = tmp[i];
-	}
-	#endif
-}
-
-
-
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h b/src/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
deleted file mode 100644
index 961d001a..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_POLYHEDRAL_CONVEX_SHAPE_H
-#define BT_POLYHEDRAL_CONVEX_SHAPE_H
-
-#include "LinearMath/btMatrix3x3.h"
-#include "btConvexInternalShape.h"
-class btConvexPolyhedron;
-
-
-///The btPolyhedralConvexShape is an internal interface class for polyhedral convex shapes.
-ATTRIBUTE_ALIGNED16(class) btPolyhedralConvexShape : public btConvexInternalShape
-{
-	
-
-protected:
-	
-	btConvexPolyhedron* m_polyhedron;
-
-public:
-	
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-
-	btPolyhedralConvexShape();
-
-	virtual ~btPolyhedralConvexShape();
-
-	///optional method mainly used to generate multiple contact points by clipping polyhedral features (faces/edges)
-	///experimental/work-in-progress
-	virtual bool	initializePolyhedralFeatures(int shiftVerticesByMargin=0);
-
-	const btConvexPolyhedron*	getConvexPolyhedron() const
-	{
-		return m_polyhedron;
-	}
-
-	//brute force implementations
-
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-	
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-	
-	
-	virtual int	getNumVertices() const = 0 ;
-	virtual int getNumEdges() const = 0;
-	virtual void getEdge(int i,btVector3& pa,btVector3& pb) const = 0;
-	virtual void getVertex(int i,btVector3& vtx) const = 0;
-	virtual int	getNumPlanes() const = 0;
-	virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const = 0;
-//	virtual int getIndex(int i) const = 0 ; 
-
-	virtual	bool isInside(const btVector3& pt,btScalar tolerance) const = 0;
-	
-};
-
-
-///The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape
-class btPolyhedralConvexAabbCachingShape : public btPolyhedralConvexShape
-{
-
-	btVector3	m_localAabbMin;
-	btVector3	m_localAabbMax;
-	bool		m_isLocalAabbValid;
-		
-protected:
-
-	void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax)
-	{
-		m_isLocalAabbValid = true;
-		m_localAabbMin = aabbMin;
-		m_localAabbMax = aabbMax;
-	}
-
-	inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const
-	{
-		btAssert(m_isLocalAabbValid);
-		aabbMin = m_localAabbMin;
-		aabbMax = m_localAabbMax;
-	}
-
-public:
-
-	btPolyhedralConvexAabbCachingShape();
-	
-	inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
-	{
-
-		//lazy evaluation of local aabb
-		btAssert(m_isLocalAabbValid);
-		btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
-	}
-
-	virtual void	setLocalScaling(const btVector3& scaling);
-
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-	void	recalcLocalAabb();
-
-};
-
-#endif //BT_POLYHEDRAL_CONVEX_SHAPE_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
deleted file mode 100644
index 6a337c78..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
+++ /dev/null
@@ -1,121 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btScaledBvhTriangleMeshShape.h"
-
-btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling)
-:m_localScaling(localScaling),m_bvhTriMeshShape(childShape)
-{
-	m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
-}
-
-btScaledBvhTriangleMeshShape::~btScaledBvhTriangleMeshShape()
-{
-}
-
-
-class btScaledTriangleCallback : public btTriangleCallback
-{
-	btTriangleCallback* m_originalCallback;
-
-	btVector3	m_localScaling;
-
-public:
-
-	btScaledTriangleCallback(btTriangleCallback* originalCallback,const btVector3& localScaling)
-		:m_originalCallback(originalCallback),
-		m_localScaling(localScaling)
-	{
-	}
-
-	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
-	{
-		btVector3 newTriangle[3];
-		newTriangle[0] = triangle[0]*m_localScaling;
-		newTriangle[1] = triangle[1]*m_localScaling;
-		newTriangle[2] = triangle[2]*m_localScaling;
-		m_originalCallback->processTriangle(&newTriangle[0],partId,triangleIndex);
-	}
-};
-
-void	btScaledBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
-{
-	btScaledTriangleCallback scaledCallback(callback,m_localScaling);
-	
-	btVector3 invLocalScaling(1.f/m_localScaling.getX(),1.f/m_localScaling.getY(),1.f/m_localScaling.getZ());
-	btVector3 scaledAabbMin,scaledAabbMax;
-
-	///support negative scaling
-	scaledAabbMin[0] = m_localScaling.getX() >= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0];
-	scaledAabbMin[1] = m_localScaling.getY() >= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1];
-	scaledAabbMin[2] = m_localScaling.getZ() >= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2];
-	scaledAabbMin[3] = 0.f;
-	
-	scaledAabbMax[0] = m_localScaling.getX() <= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0];
-	scaledAabbMax[1] = m_localScaling.getY() <= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1];
-	scaledAabbMax[2] = m_localScaling.getZ() <= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2];
-	scaledAabbMax[3] = 0.f;
-	
-	
-	m_bvhTriMeshShape->processAllTriangles(&scaledCallback,scaledAabbMin,scaledAabbMax);
-}
-
-
-void	btScaledBvhTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
-{
-	btVector3 localAabbMin = m_bvhTriMeshShape->getLocalAabbMin();
-	btVector3 localAabbMax = m_bvhTriMeshShape->getLocalAabbMax();
-
-	btVector3 tmpLocalAabbMin = localAabbMin * m_localScaling;
-	btVector3 tmpLocalAabbMax = localAabbMax * m_localScaling;
-
-	localAabbMin[0] = (m_localScaling.getX() >= 0.) ? tmpLocalAabbMin[0] : tmpLocalAabbMax[0];
-	localAabbMin[1] = (m_localScaling.getY() >= 0.) ? tmpLocalAabbMin[1] : tmpLocalAabbMax[1];
-	localAabbMin[2] = (m_localScaling.getZ() >= 0.) ? tmpLocalAabbMin[2] : tmpLocalAabbMax[2];
-	localAabbMax[0] = (m_localScaling.getX() <= 0.) ? tmpLocalAabbMin[0] : tmpLocalAabbMax[0];
-	localAabbMax[1] = (m_localScaling.getY() <= 0.) ? tmpLocalAabbMin[1] : tmpLocalAabbMax[1];
-	localAabbMax[2] = (m_localScaling.getZ() <= 0.) ? tmpLocalAabbMin[2] : tmpLocalAabbMax[2];
-
-	btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin);
-	btScalar margin = m_bvhTriMeshShape->getMargin();
-	localHalfExtents += btVector3(margin,margin,margin);
-	btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin);
-	
-	btMatrix3x3 abs_b = trans.getBasis().absolute();  
-
-	btVector3 center = trans(localCenter);
-
-    btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
-	aabbMin = center - extent;
-	aabbMax = center + extent;
-
-}
-
-void	btScaledBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
-{
-	m_localScaling = scaling;
-}
-
-const btVector3& btScaledBvhTriangleMeshShape::getLocalScaling() const
-{
-	return m_localScaling;
-}
-
-void	btScaledBvhTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-	///don't make this a movable object!
-//	btAssert(0);
-}
diff --git a/src/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h b/src/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
deleted file mode 100644
index 39049eaf..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
-#define BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
-
-#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
-
-
-///The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape.
-///Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling'
-ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape
-{
-	
-	
-	btVector3	m_localScaling;
-
-	btBvhTriangleMeshShape*	m_bvhTriMeshShape;
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-
-	btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling);
-
-	virtual ~btScaledBvhTriangleMeshShape();
-
-
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-	virtual void	setLocalScaling(const btVector3& scaling);
-	virtual const btVector3& getLocalScaling() const;
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-
-	btBvhTriangleMeshShape*	getChildShape()
-	{
-		return m_bvhTriMeshShape;
-	}
-
-	const btBvhTriangleMeshShape*	getChildShape() const
-	{
-		return m_bvhTriMeshShape;
-	}
-
-	//debugging
-	virtual const char*	getName()const {return "SCALEDBVHTRIANGLEMESH";}
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btScaledTriangleMeshShapeData
-{
-	btTriangleMeshShapeData	m_trimeshShapeData;
-
-	btVector3FloatData	m_localScaling;
-};
-
-
-SIMD_FORCE_INLINE	int	btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const
-{
-	return sizeof(btScaledTriangleMeshShapeData);
-}
-
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE	const char*	btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*) dataBuffer;
-	m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData,serializer);
-	scaledMeshData->m_trimeshShapeData.m_collisionShapeData.m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
-	m_localScaling.serializeFloat(scaledMeshData->m_localScaling);
-	return "btScaledTriangleMeshShapeData";
-}
-
-
-#endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btShapeHull.cpp b/src/bullet/BulletCollision/CollisionShapes/btShapeHull.cpp
deleted file mode 100644
index 3beaf865..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btShapeHull.cpp
+++ /dev/null
@@ -1,170 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-//btShapeHull was implemented by John McCutchan.
-
-
-#include "btShapeHull.h"
-#include "LinearMath/btConvexHull.h"
-
-#define NUM_UNITSPHERE_POINTS 42
-
-btShapeHull::btShapeHull (const btConvexShape* shape)
-{
-	m_shape = shape;
-	m_vertices.clear ();
-	m_indices.clear();
-	m_numIndices = 0;
-}
-
-btShapeHull::~btShapeHull ()
-{
-	m_indices.clear();	
-	m_vertices.clear ();
-}
-
-bool
-btShapeHull::buildHull (btScalar /*margin*/)
-{
-	int numSampleDirections = NUM_UNITSPHERE_POINTS;
-	{
-		int numPDA = m_shape->getNumPreferredPenetrationDirections();
-		if (numPDA)
-		{
-			for (int i=0;i<numPDA;i++)
-			{
-				btVector3 norm;
-				m_shape->getPreferredPenetrationDirection(i,norm);
-				getUnitSpherePoints()[numSampleDirections] = norm;
-				numSampleDirections++;
-			}
-		}
-	}
-
-	btVector3 supportPoints[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
-	int i;
-	for (i = 0; i < numSampleDirections; i++)
-	{
-		supportPoints[i] = m_shape->localGetSupportingVertex(getUnitSpherePoints()[i]);
-	}
-
-	HullDesc hd;
-	hd.mFlags = QF_TRIANGLES;
-	hd.mVcount = static_cast<unsigned int>(numSampleDirections);
-
-#ifdef BT_USE_DOUBLE_PRECISION
-	hd.mVertices = &supportPoints[0];
-	hd.mVertexStride = sizeof(btVector3);
-#else
-	hd.mVertices = &supportPoints[0];
-	hd.mVertexStride = sizeof (btVector3);
-#endif
-
-	HullLibrary hl;
-	HullResult hr;
-	if (hl.CreateConvexHull (hd, hr) == QE_FAIL)
-	{
-		return false;
-	}
-
-	m_vertices.resize (static_cast<int>(hr.mNumOutputVertices));
-
-
-	for (i = 0; i < static_cast<int>(hr.mNumOutputVertices); i++)
-	{
-		m_vertices[i] = hr.m_OutputVertices[i];
-	}
-	m_numIndices = hr.mNumIndices;
-	m_indices.resize(static_cast<int>(m_numIndices));
-	for (i = 0; i < static_cast<int>(m_numIndices); i++)
-	{
-		m_indices[i] = hr.m_Indices[i];
-	}
-
-	// free temporary hull result that we just copied
-	hl.ReleaseResult (hr);
-
-	return true;
-}
-
-int
-btShapeHull::numTriangles () const
-{
-	return static_cast<int>(m_numIndices / 3);
-}
-
-int
-btShapeHull::numVertices () const
-{
-	return m_vertices.size ();
-}
-
-int
-btShapeHull::numIndices () const
-{
-	return static_cast<int>(m_numIndices);
-}
-
-
-btVector3* btShapeHull::getUnitSpherePoints()
-{
-	static btVector3 sUnitSpherePoints[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] = 
-	{
-		btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)),
-		btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)),
-		btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)),
-		btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)),
-		btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)),
-		btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)),
-		btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)),
-		btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)),
-		btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)),
-		btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)),
-		btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)),
-		btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)),
-		btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)),
-		btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)),
-		btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)),
-		btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)),
-		btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)),
-		btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)),
-		btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)),
-		btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)),
-		btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)),
-		btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)),
-		btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)),
-		btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)),
-		btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)),
-		btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)),
-		btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)),
-		btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)),
-		btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)),
-		btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)),
-		btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)),
-		btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)),
-		btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)),
-		btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)),
-		btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)),
-		btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)),
-		btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)),
-		btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)),
-		btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)),
-		btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)),
-		btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)),
-		btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
-	};
-	return sUnitSpherePoints;
-}
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btShapeHull.h b/src/bullet/BulletCollision/CollisionShapes/btShapeHull.h
deleted file mode 100644
index e959f198..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btShapeHull.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///btShapeHull implemented by John McCutchan.
-
-#ifndef BT_SHAPE_HULL_H
-#define BT_SHAPE_HULL_H
-
-#include "LinearMath/btAlignedObjectArray.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-
-
-///The btShapeHull class takes a btConvexShape, builds a simplified convex hull using btConvexHull and provides triangle indices and vertices.
-///It can be useful for to simplify a complex convex object and for visualization of a non-polyhedral convex object.
-///It approximates the convex hull using the supporting vertex of 42 directions.
-ATTRIBUTE_ALIGNED16(class) btShapeHull
-{
-protected:
-
-	btAlignedObjectArray<btVector3> m_vertices;
-	btAlignedObjectArray<unsigned int> m_indices;
-	unsigned int m_numIndices;
-	const btConvexShape* m_shape;
-
-	static btVector3* getUnitSpherePoints();
-
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btShapeHull (const btConvexShape* shape);
-	~btShapeHull ();
-
-	bool buildHull (btScalar margin);
-
-	int numTriangles () const;
-	int numVertices () const;
-	int numIndices () const;
-
-	const btVector3* getVertexPointer() const
-	{
-		return &m_vertices[0];
-	}
-	const unsigned int* getIndexPointer() const
-	{
-		return &m_indices[0];
-	}
-};
-
-#endif //BT_SHAPE_HULL_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btSphereShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btSphereShape.cpp
deleted file mode 100644
index b9a736c0..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btSphereShape.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-
-#include "LinearMath/btQuaternion.h"
-
-btVector3	btSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
-{
-	(void)vec;
-	return btVector3(btScalar(0.),btScalar(0.),btScalar(0.));
-}
-
-void	btSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
-	(void)vectors;
-
-	for (int i=0;i<numVectors;i++)
-	{
-		supportVerticesOut[i].setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-	}
-}
-
-
-btVector3	btSphereShape::localGetSupportingVertex(const btVector3& vec)const
-{
-	btVector3 supVertex;
-	supVertex = localGetSupportingVertexWithoutMargin(vec);
-
-	btVector3 vecnorm = vec;
-	if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
-	{
-		vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
-	} 
-	vecnorm.normalize();
-	supVertex+= getMargin() * vecnorm;
-	return supVertex;
-}
-
-
-//broken due to scaling
-void btSphereShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-{
-	const btVector3& center = t.getOrigin();
-	btVector3 extent(getMargin(),getMargin(),getMargin());
-	aabbMin = center - extent;
-	aabbMax = center + extent;
-}
-
-
-
-void	btSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-	btScalar elem = btScalar(0.4) * mass * getMargin()*getMargin();
-	inertia.setValue(elem,elem,elem);
-
-}
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btSphereShape.h b/src/bullet/BulletCollision/CollisionShapes/btSphereShape.h
deleted file mode 100644
index b192efee..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btSphereShape.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#ifndef BT_SPHERE_MINKOWSKI_H
-#define BT_SPHERE_MINKOWSKI_H
-
-#include "btConvexInternalShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-
-///The btSphereShape implements an implicit sphere, centered around a local origin with radius.
-ATTRIBUTE_ALIGNED16(class) btSphereShape : public btConvexInternalShape
-
-{
-	
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btSphereShape (btScalar radius) : btConvexInternalShape ()
-	{
-		m_shapeType = SPHERE_SHAPE_PROXYTYPE;
-		m_implicitShapeDimensions.setX(radius);
-		m_collisionMargin = radius;
-	}
-	
-	virtual btVector3	localGetSupportingVertex(const btVector3& vec)const;
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
-	//notice that the vectors should be unit length
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-
-	btScalar	getRadius() const { return m_implicitShapeDimensions.getX() * m_localScaling.getX();}
-
-	void	setUnscaledRadius(btScalar	radius)
-	{
-		m_implicitShapeDimensions.setX(radius);
-		btConvexInternalShape::setMargin(radius);
-	}
-
-	//debugging
-	virtual const char*	getName()const {return "SPHERE";}
-
-	virtual void	setMargin(btScalar margin)
-	{
-		btConvexInternalShape::setMargin(margin);
-	}
-	virtual btScalar	getMargin() const
-	{
-		//to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case
-		//this means, non-uniform scaling is not supported anymore
-		return getRadius();
-	}
-
-
-};
-
-
-#endif //BT_SPHERE_MINKOWSKI_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
deleted file mode 100644
index d17141e3..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btStaticPlaneShape.h"
-
-#include "LinearMath/btTransformUtil.h"
-
-
-btStaticPlaneShape::btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
-: btConcaveShape (), m_planeNormal(planeNormal.normalized()),
-m_planeConstant(planeConstant),
-m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
-{
-	m_shapeType = STATIC_PLANE_PROXYTYPE;
-	//	btAssert( btFuzzyZero(m_planeNormal.length() - btScalar(1.)) );
-}
-
-
-btStaticPlaneShape::~btStaticPlaneShape()
-{
-}
-
-
-
-void btStaticPlaneShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-{
-	(void)t;
-	/*
-	btVector3 infvec (btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-
-	btVector3 center = m_planeNormal*m_planeConstant;
-	aabbMin = center + infvec*m_planeNormal;
-	aabbMax = aabbMin;
-	aabbMin.setMin(center - infvec*m_planeNormal);
-	aabbMax.setMax(center - infvec*m_planeNormal); 
-	*/
-
-	aabbMin.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
-	aabbMax.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-
-}
-
-
-
-
-void	btStaticPlaneShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
-{
-
-	btVector3 halfExtents = (aabbMax - aabbMin) * btScalar(0.5);
-	btScalar radius = halfExtents.length();
-	btVector3 center = (aabbMax + aabbMin) * btScalar(0.5);
-	
-	//this is where the triangles are generated, given AABB and plane equation (normal/constant)
-
-	btVector3 tangentDir0,tangentDir1;
-
-	//tangentDir0/tangentDir1 can be precalculated
-	btPlaneSpace1(m_planeNormal,tangentDir0,tangentDir1);
-
-	btVector3 supVertex0,supVertex1;
-
-	btVector3 projectedCenter = center - (m_planeNormal.dot(center) - m_planeConstant)*m_planeNormal;
-	
-	btVector3 triangle[3];
-	triangle[0] = projectedCenter + tangentDir0*radius + tangentDir1*radius;
-	triangle[1] = projectedCenter + tangentDir0*radius - tangentDir1*radius;
-	triangle[2] = projectedCenter - tangentDir0*radius - tangentDir1*radius;
-
-	callback->processTriangle(triangle,0,0);
-
-	triangle[0] = projectedCenter - tangentDir0*radius - tangentDir1*radius;
-	triangle[1] = projectedCenter - tangentDir0*radius + tangentDir1*radius;
-	triangle[2] = projectedCenter + tangentDir0*radius + tangentDir1*radius;
-
-	callback->processTriangle(triangle,0,1);
-
-}
-
-void	btStaticPlaneShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-	(void)mass;
-
-	//moving concave objects not supported
-	
-	inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-}
-
-void	btStaticPlaneShape::setLocalScaling(const btVector3& scaling)
-{
-	m_localScaling = scaling;
-}
-const btVector3& btStaticPlaneShape::getLocalScaling() const
-{
-	return m_localScaling;
-}
diff --git a/src/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h b/src/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h
deleted file mode 100644
index e6e32883..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_STATIC_PLANE_SHAPE_H
-#define BT_STATIC_PLANE_SHAPE_H
-
-#include "btConcaveShape.h"
-
-
-///The btStaticPlaneShape simulates an infinite non-moving (static) collision plane.
-ATTRIBUTE_ALIGNED16(class) btStaticPlaneShape : public btConcaveShape
-{
-protected:
-	btVector3	m_localAabbMin;
-	btVector3	m_localAabbMax;
-	
-	btVector3	m_planeNormal;
-	btScalar      m_planeConstant;
-	btVector3	m_localScaling;
-
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
-
-	virtual ~btStaticPlaneShape();
-
-
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-	virtual void	setLocalScaling(const btVector3& scaling);
-	virtual const btVector3& getLocalScaling() const;
-	
-	const btVector3&	getPlaneNormal() const
-	{
-		return	m_planeNormal;
-	}
-
-	const btScalar&	getPlaneConstant() const
-	{
-		return	m_planeConstant;
-	}
-
-	//debugging
-	virtual const char*	getName()const {return "STATICPLANE";}
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btStaticPlaneShapeData
-{
-	btCollisionShapeData	m_collisionShapeData;
-
-	btVector3FloatData	m_localScaling;
-	btVector3FloatData	m_planeNormal;
-	float			m_planeConstant;
-	char	m_pad[4];
-};
-
-
-SIMD_FORCE_INLINE	int	btStaticPlaneShape::calculateSerializeBufferSize() const
-{
-	return sizeof(btStaticPlaneShapeData);
-}
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE	const char*	btStaticPlaneShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*) dataBuffer;
-	btCollisionShape::serialize(&planeData->m_collisionShapeData,serializer);
-
-	m_localScaling.serializeFloat(planeData->m_localScaling);
-	m_planeNormal.serializeFloat(planeData->m_planeNormal);
-	planeData->m_planeConstant = float(m_planeConstant);
-		
-	return "btStaticPlaneShapeData";
-}
-
-
-#endif //BT_STATIC_PLANE_SHAPE_H
-
-
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp b/src/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
deleted file mode 100644
index b3d44967..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
+++ /dev/null
@@ -1,381 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btStridingMeshInterface.h"
-#include "LinearMath/btSerializer.h"
-
-btStridingMeshInterface::~btStridingMeshInterface()
-{
-
-}
-
-
-void	btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
-{
-	(void)aabbMin;
-	(void)aabbMax;
-	int numtotalphysicsverts = 0;
-	int part,graphicssubparts = getNumSubParts();
-	const unsigned char * vertexbase;
-	const unsigned char * indexbase;
-	int indexstride;
-	PHY_ScalarType type;
-	PHY_ScalarType gfxindextype;
-	int stride,numverts,numtriangles;
-	int gfxindex;
-	btVector3 triangle[3];
-
-	btVector3 meshScaling = getScaling();
-
-	///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
-	for (part=0;part<graphicssubparts ;part++)
-	{
-		getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
-		numtotalphysicsverts+=numtriangles*3; //upper bound
-
-		///unlike that developers want to pass in double-precision meshes in single-precision Bullet build
-		///so disable this feature by default
-		///see patch http://code.google.com/p/bullet/issues/detail?id=213
-
-		switch (type)
-		{
-		case PHY_FLOAT:
-		 {
-
-			 float* graphicsbase;
-
-			 switch (gfxindextype)
-			 {
-			 case PHY_INTEGER:
-				 {
-					 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-					 {
-						 unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
-						 graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
-						 triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
-						 graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
-						 triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
-						 graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
-						 triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
-						 callback->internalProcessTriangleIndex(triangle,part,gfxindex);
-					 }
-					 break;
-				 }
-			 case PHY_SHORT:
-				 {
-					 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-					 {
-						 unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
-						 graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
-						 triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
-						 graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
-						 triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
-						 graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
-						 triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
-						 callback->internalProcessTriangleIndex(triangle,part,gfxindex);
-					 }
-					 break;
-				 }
-			case PHY_UCHAR:
-				 {
-					 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-					 {
-						 unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
-						 graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
-						 triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
-						 graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
-						 triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
-						 graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
-						 triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
-						 callback->internalProcessTriangleIndex(triangle,part,gfxindex);
-					 }
-					 break;
-				 }
-			 default:
-				 btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
-			 }
-			 break;
-		 }
-
-		case PHY_DOUBLE:
-			{
-				double* graphicsbase;
-
-				switch (gfxindextype)
-				{
-				case PHY_INTEGER:
-					{
-						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-						{
-							unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
-							graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
-							triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
-							graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
-							triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
-							graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
-							triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
-							callback->internalProcessTriangleIndex(triangle,part,gfxindex);
-						}
-						break;
-					}
-				case PHY_SHORT:
-					{
-						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-						{
-							unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
-							graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
-							triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
-							graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
-							triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
-							graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
-							triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
-							callback->internalProcessTriangleIndex(triangle,part,gfxindex);
-						}
-						break;
-					}
-				case PHY_UCHAR:
-					{
-						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-						{
-							unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
-							graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
-							triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
-							graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
-							triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
-							graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
-							triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
-							callback->internalProcessTriangleIndex(triangle,part,gfxindex);
-						}
-						break;
-					}
-				default:
-					btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
-				}
-				break;
-			}
-		default:
-			btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
-		}
-
-		unLockReadOnlyVertexBase(part);
-	}
-}
-
-void	btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax)
-{
-
-	struct	AabbCalculationCallback : public btInternalTriangleIndexCallback
-	{
-		btVector3	m_aabbMin;
-		btVector3	m_aabbMax;
-
-		AabbCalculationCallback()
-		{
-			m_aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-			m_aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
-		}
-
-		virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex)
-		{
-			(void)partId;
-			(void)triangleIndex;
-
-			m_aabbMin.setMin(triangle[0]);
-			m_aabbMax.setMax(triangle[0]);
-			m_aabbMin.setMin(triangle[1]);
-			m_aabbMax.setMax(triangle[1]);
-			m_aabbMin.setMin(triangle[2]);
-			m_aabbMax.setMax(triangle[2]);
-		}
-	};
-
-	//first calculate the total aabb for all triangles
-	AabbCalculationCallback	aabbCallback;
-	aabbMin.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
-	aabbMax.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-	InternalProcessAllTriangles(&aabbCallback,aabbMin,aabbMax);
-
-	aabbMin = aabbCallback.m_aabbMin;
-	aabbMax = aabbCallback.m_aabbMax;
-}
-
-
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char*	btStridingMeshInterface::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btStridingMeshInterfaceData* trimeshData = (btStridingMeshInterfaceData*) dataBuffer;
-
-	trimeshData->m_numMeshParts = getNumSubParts();
-
-	//void* uniquePtr = 0;
-
-	trimeshData->m_meshPartsPtr = 0;
-
-	if (trimeshData->m_numMeshParts)
-	{
-		btChunk* chunk = serializer->allocate(sizeof(btMeshPartData),trimeshData->m_numMeshParts);
-		btMeshPartData* memPtr = (btMeshPartData*)chunk->m_oldPtr;
-		trimeshData->m_meshPartsPtr = (btMeshPartData *)serializer->getUniquePointer(memPtr);
-
-
-	//	int numtotalphysicsverts = 0;
-		int part,graphicssubparts = getNumSubParts();
-		const unsigned char * vertexbase;
-		const unsigned char * indexbase;
-		int indexstride;
-		PHY_ScalarType type;
-		PHY_ScalarType gfxindextype;
-		int stride,numverts,numtriangles;
-		int gfxindex;
-	//	btVector3 triangle[3];
-
-	//	btVector3 meshScaling = getScaling();
-
-		///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
-		for (part=0;part<graphicssubparts ;part++,memPtr++)
-		{
-			getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
-			memPtr->m_numTriangles = numtriangles;//indices = 3*numtriangles
-			memPtr->m_numVertices = numverts;
-			memPtr->m_indices16 = 0;
-			memPtr->m_indices32 = 0;
-			memPtr->m_3indices16 = 0;
-			memPtr->m_3indices8 = 0;
-			memPtr->m_vertices3f = 0;
-			memPtr->m_vertices3d = 0;
-
-
-			switch (gfxindextype)
-			{
-			case PHY_INTEGER:
-				{
-					int numindices = numtriangles*3;
-				
-					if (numindices)
-					{
-						btChunk* chunk = serializer->allocate(sizeof(btIntIndexData),numindices);
-						btIntIndexData* tmpIndices = (btIntIndexData*)chunk->m_oldPtr;
-						memPtr->m_indices32 = (btIntIndexData*)serializer->getUniquePointer(tmpIndices);
-						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-						{
-							unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
-							tmpIndices[gfxindex*3].m_value = tri_indices[0];
-							tmpIndices[gfxindex*3+1].m_value = tri_indices[1];
-							tmpIndices[gfxindex*3+2].m_value = tri_indices[2];
-						}
-						serializer->finalizeChunk(chunk,"btIntIndexData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
-					}
-					break;
-				}
-			case PHY_SHORT:
-				{
-					if (numtriangles)
-					{
-						btChunk* chunk = serializer->allocate(sizeof(btShortIntIndexTripletData),numtriangles);
-						btShortIntIndexTripletData* tmpIndices = (btShortIntIndexTripletData*)chunk->m_oldPtr;
-						memPtr->m_3indices16 = (btShortIntIndexTripletData*) serializer->getUniquePointer(tmpIndices);
-						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-						{
-							unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
-							tmpIndices[gfxindex].m_values[0] = tri_indices[0];
-							tmpIndices[gfxindex].m_values[1] = tri_indices[1];
-							tmpIndices[gfxindex].m_values[2] = tri_indices[2];
-						}
-						serializer->finalizeChunk(chunk,"btShortIntIndexTripletData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
-					}
-					break;
-				}
-				case PHY_UCHAR:
-				{
-					if (numtriangles)
-					{
-						btChunk* chunk = serializer->allocate(sizeof(btCharIndexTripletData),numtriangles);
-						btCharIndexTripletData* tmpIndices = (btCharIndexTripletData*)chunk->m_oldPtr;
-						memPtr->m_3indices8 = (btCharIndexTripletData*) serializer->getUniquePointer(tmpIndices);
-						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
-						{
-							unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
-							tmpIndices[gfxindex].m_values[0] = tri_indices[0];
-							tmpIndices[gfxindex].m_values[1] = tri_indices[1];
-							tmpIndices[gfxindex].m_values[2] = tri_indices[2];
-						}
-						serializer->finalizeChunk(chunk,"btCharIndexTripletData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
-					}
-					break;
-				}
-			default:
-				{
-					btAssert(0);
-					//unknown index type
-				}
-			}
-
-			switch (type)
-			{
-			case PHY_FLOAT:
-			 {
-				 float* graphicsbase;
-
-				 if (numverts)
-				 {
-					 btChunk* chunk = serializer->allocate(sizeof(btVector3FloatData),numverts);
-					 btVector3FloatData* tmpVertices = (btVector3FloatData*) chunk->m_oldPtr;
-					 memPtr->m_vertices3f = (btVector3FloatData *)serializer->getUniquePointer(tmpVertices);
-					 for (int i=0;i<numverts;i++)
-					 {
-						 graphicsbase = (float*)(vertexbase+i*stride);
-						 tmpVertices[i].m_floats[0] = graphicsbase[0];
-						 tmpVertices[i].m_floats[1] = graphicsbase[1];
-						 tmpVertices[i].m_floats[2] = graphicsbase[2];
-					 }
-					 serializer->finalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
-				 }
-				 break;
-				}
-
-			case PHY_DOUBLE:
-				{
-					if (numverts)
-					{
-						btChunk* chunk = serializer->allocate(sizeof(btVector3DoubleData),numverts);
-						btVector3DoubleData* tmpVertices = (btVector3DoubleData*) chunk->m_oldPtr;
-						memPtr->m_vertices3d = (btVector3DoubleData *) serializer->getUniquePointer(tmpVertices);
-						for (int i=0;i<numverts;i++)
-					 {
-						 double* graphicsbase = (double*)(vertexbase+i*stride);//for now convert to float, might leave it at double
-						 tmpVertices[i].m_floats[0] = graphicsbase[0];
-						 tmpVertices[i].m_floats[1] = graphicsbase[1];
-						 tmpVertices[i].m_floats[2] = graphicsbase[2];
-					 }
-						serializer->finalizeChunk(chunk,"btVector3DoubleData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
-					}
-					break;
-				}
-
-			default:
-				btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
-			}
-
-			unLockReadOnlyVertexBase(part);
-		}
-
-		serializer->finalizeChunk(chunk,"btMeshPartData",BT_ARRAY_CODE,chunk->m_oldPtr);
-	}
-
-
-	m_scaling.serializeFloat(trimeshData->m_scaling);
-	return "btStridingMeshInterfaceData";
-}
diff --git a/src/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h b/src/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h
deleted file mode 100644
index 9fbe1397..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h
+++ /dev/null
@@ -1,164 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_STRIDING_MESHINTERFACE_H
-#define BT_STRIDING_MESHINTERFACE_H
-
-#include "LinearMath/btVector3.h"
-#include "btTriangleCallback.h"
-#include "btConcaveShape.h"
-
-
-
-
-
-///	The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
-/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
-/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
-ATTRIBUTE_ALIGNED16(class ) btStridingMeshInterface
-{
-	protected:
-	
-		btVector3 m_scaling;
-
-	public:
-		BT_DECLARE_ALIGNED_ALLOCATOR();
-		
-		btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.))
-		{
-
-		}
-
-		virtual ~btStridingMeshInterface();
-
-
-
-		virtual void	InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-
-		///brute force method to calculate aabb
-		void	calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax);
-
-		/// get read and write access to a subpart of a triangle mesh
-		/// this subpart has a continuous array of vertices and indices
-		/// in this way the mesh can be handled as chunks of memory with striding
-		/// very similar to OpenGL vertexarray support
-		/// make a call to unLockVertexBase when the read and write access is finished	
-		virtual void	getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0;
-		
-		virtual void	getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0;
-	
-		/// unLockVertexBase finishes the access to a subpart of the triangle mesh
-		/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
-		virtual void	unLockVertexBase(int subpart)=0;
-
-		virtual void	unLockReadOnlyVertexBase(int subpart) const=0;
-
-
-		/// getNumSubParts returns the number of seperate subparts
-		/// each subpart has a continuous array of vertices and indices
-		virtual int		getNumSubParts() const=0;
-
-		virtual void	preallocateVertices(int numverts)=0;
-		virtual void	preallocateIndices(int numindices)=0;
-
-		virtual bool	hasPremadeAabb() const { return false; }
-		virtual void	setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
-                {
-                        (void) aabbMin;
-                        (void) aabbMax;
-                }
-		virtual void	getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
-        {
-            (void) aabbMin;
-            (void) aabbMax;
-        }
-
-		const btVector3&	getScaling() const {
-			return m_scaling;
-		}
-		void	setScaling(const btVector3& scaling)
-		{
-			m_scaling = scaling;
-		}
-
-		virtual	int	calculateSerializeBufferSize() const;
-
-		///fills the dataBuffer and returns the struct name (and 0 on failure)
-		virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
-};
-
-struct	btIntIndexData
-{
-	int	m_value;
-};
-
-struct	btShortIntIndexData
-{
-	short m_value;
-	char m_pad[2];
-};
-
-struct	btShortIntIndexTripletData
-{
-	short	m_values[3];
-	char	m_pad[2];
-};
-
-struct	btCharIndexTripletData
-{
-	unsigned char m_values[3];
-	char	m_pad;
-};
-
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btMeshPartData
-{
-	btVector3FloatData			*m_vertices3f;
-	btVector3DoubleData			*m_vertices3d;
-
-	btIntIndexData				*m_indices32;
-	btShortIntIndexTripletData	*m_3indices16;
-	btCharIndexTripletData		*m_3indices8;
-
-	btShortIntIndexData			*m_indices16;//backwards compatibility
-
-	int                     m_numTriangles;//length of m_indices = m_numTriangles
-	int                     m_numVertices;
-};
-
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btStridingMeshInterfaceData
-{
-	btMeshPartData	*m_meshPartsPtr;
-	btVector3FloatData	m_scaling;
-	int	m_numMeshParts;
-	char m_padding[4];
-};
-
-
-
-
-SIMD_FORCE_INLINE	int	btStridingMeshInterface::calculateSerializeBufferSize() const
-{
-	return sizeof(btStridingMeshInterfaceData);
-}
-
-
-
-#endif //BT_STRIDING_MESHINTERFACE_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
deleted file mode 100644
index 52f346bf..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
+++ /dev/null
@@ -1,218 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btTetrahedronShape.h"
-#include "LinearMath/btMatrix3x3.h"
-
-btBU_Simplex1to4::btBU_Simplex1to4() : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
-{
-	m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
-}
-
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
-{
-	m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
-	addVertex(pt0);
-}
-
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
-{
-	m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
-	addVertex(pt0);
-	addVertex(pt1);
-}
-
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
-{
-	m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
-	addVertex(pt0);
-	addVertex(pt1);
-	addVertex(pt2);
-}
-
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
-{
-	m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
-	addVertex(pt0);
-	addVertex(pt1);
-	addVertex(pt2);
-	addVertex(pt3);
-}
-
-
-void btBU_Simplex1to4::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-{
-#if 1
-	btPolyhedralConvexAabbCachingShape::getAabb(t,aabbMin,aabbMax);
-#else
-	aabbMin.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
-	aabbMax.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
-
-	//just transform the vertices in worldspace, and take their AABB
-	for (int i=0;i<m_numVertices;i++)
-	{
-		btVector3 worldVertex = t(m_vertices[i]);
-		aabbMin.setMin(worldVertex);
-		aabbMax.setMax(worldVertex);
-	}
-#endif
-}
-
-
-
-
-
-void btBU_Simplex1to4::addVertex(const btVector3& pt)
-{
-	m_vertices[m_numVertices++] = pt;
-	recalcLocalAabb();
-}
-
-
-int	btBU_Simplex1to4::getNumVertices() const
-{
-	return m_numVertices;
-}
-
-int btBU_Simplex1to4::getNumEdges() const
-{
-	//euler formula, F-E+V = 2, so E = F+V-2
-
-	switch (m_numVertices)
-	{
-	case 0:
-		return 0;
-	case 1: return 0;
-	case 2: return 1;
-	case 3: return 3;
-	case 4: return 6;
-
-
-	}
-
-	return 0;
-}
-
-void btBU_Simplex1to4::getEdge(int i,btVector3& pa,btVector3& pb) const
-{
-	
-    switch (m_numVertices)
-	{
-
-	case 2: 
-		pa = m_vertices[0];
-		pb = m_vertices[1];
-		break;
-	case 3:  
-		switch (i)
-		{
-		case 0:
-			pa = m_vertices[0];
-			pb = m_vertices[1];
-			break;
-		case 1:
-			pa = m_vertices[1];
-			pb = m_vertices[2];
-			break;
-		case 2:
-			pa = m_vertices[2];
-			pb = m_vertices[0];
-			break;
-
-		}
-		break;
-	case 4: 
-		switch (i)
-		{
-		case 0:
-			pa = m_vertices[0];
-			pb = m_vertices[1];
-			break;
-		case 1:
-			pa = m_vertices[1];
-			pb = m_vertices[2];
-			break;
-		case 2:
-			pa = m_vertices[2];
-			pb = m_vertices[0];
-			break;
-		case 3:
-			pa = m_vertices[0];
-			pb = m_vertices[3];
-			break;
-		case 4:
-			pa = m_vertices[1];
-			pb = m_vertices[3];
-			break;
-		case 5:
-			pa = m_vertices[2];
-			pb = m_vertices[3];
-			break;
-		}
-
-	}
-
-
-
-
-}
-
-void btBU_Simplex1to4::getVertex(int i,btVector3& vtx) const
-{
-	vtx = m_vertices[i];
-}
-
-int	btBU_Simplex1to4::getNumPlanes() const
-{
-	switch (m_numVertices)
-	{
-	case 0:
-			return 0;
-	case 1:
-			return 0;
-	case 2:
-			return 0;
-	case 3:
-			return 2;
-	case 4:
-			return 4;
-	default:
-		{
-		}
-	}
-	return 0;
-}
-
-
-void btBU_Simplex1to4::getPlane(btVector3&, btVector3& ,int ) const
-{
-	
-}
-
-int btBU_Simplex1to4::getIndex(int ) const
-{
-	return 0;
-}
-
-bool btBU_Simplex1to4::isInside(const btVector3& ,btScalar ) const
-{
-	return false;
-}
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h b/src/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h
deleted file mode 100644
index b6920983..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h
+++ /dev/null
@@ -1,76 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SIMPLEX_1TO4_SHAPE
-#define BT_SIMPLEX_1TO4_SHAPE
-
-
-#include "btPolyhedralConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-
-
-///The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes. In most cases it is better to use btConvexHullShape instead.
-ATTRIBUTE_ALIGNED16(class) btBU_Simplex1to4 : public btPolyhedralConvexAabbCachingShape
-{
-protected:
-
-	int	m_numVertices;
-	btVector3	m_vertices[4];
-
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btBU_Simplex1to4();
-
-	btBU_Simplex1to4(const btVector3& pt0);
-	btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1);
-	btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2);
-	btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3);
-
-    
-	void	reset()
-	{
-		m_numVertices = 0;
-	}
-	
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-	void addVertex(const btVector3& pt);
-
-	//PolyhedralConvexShape interface
-
-	virtual int	getNumVertices() const;
-
-	virtual int getNumEdges() const;
-
-	virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
-	
-	virtual void getVertex(int i,btVector3& vtx) const;
-
-	virtual int	getNumPlanes() const;
-
-	virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const;
-
-	virtual int getIndex(int i) const;
-
-	virtual	bool isInside(const btVector3& pt,btScalar tolerance) const;
-
-
-	///getName is for debugging
-	virtual const char*	getName()const { return "btBU_Simplex1to4";}
-
-};
-
-#endif //BT_SIMPLEX_1TO4_SHAPE
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp b/src/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp
deleted file mode 100644
index 3027e65b..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btTriangleBuffer.h"
-
-
-
-
-
-
-
-void btTriangleBuffer::processTriangle(btVector3* triangle,int partId,int  triangleIndex)
-{
-		btTriangle	tri;
-		tri.m_vertex0 = triangle[0];
-		tri.m_vertex1 = triangle[1];
-		tri.m_vertex2 = triangle[2];
-		tri.m_partId = partId;
-		tri.m_triangleIndex = triangleIndex;
-			
-		m_triangleBuffer.push_back(tri);
-}
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h b/src/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h
deleted file mode 100644
index b71fc8b3..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_TRIANGLE_BUFFER_H
-#define BT_TRIANGLE_BUFFER_H
-
-#include "btTriangleCallback.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-struct	btTriangle
-{
-	btVector3	m_vertex0;
-	btVector3	m_vertex1;
-	btVector3	m_vertex2;
-	int	m_partId;
-	int	m_triangleIndex;
-};
-
-///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles'
-///Example usage of this class:
-///			btTriangleBuffer	triBuf;
-///			concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax);
-///			for (int i=0;i<triBuf.getNumTriangles();i++)
-///			{
-///				const btTriangle& tri = triBuf.getTriangle(i);
-///				//do something useful here with the triangle
-///			}
-class btTriangleBuffer : public btTriangleCallback
-{
-
-	btAlignedObjectArray<btTriangle>	m_triangleBuffer;
-	
-public:
-
-
-	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
-	
-	int	getNumTriangles() const
-	{
-		return int(m_triangleBuffer.size());
-	}
-	
-	const btTriangle&	getTriangle(int index) const
-	{
-		return m_triangleBuffer[index];
-	}
-
-	void	clearBuffer()
-	{
-		m_triangleBuffer.clear();
-	}
-	
-};
-
-
-#endif //BT_TRIANGLE_BUFFER_H
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTriangleCallback.cpp b/src/bullet/BulletCollision/CollisionShapes/btTriangleCallback.cpp
deleted file mode 100644
index f558bf6d..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTriangleCallback.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btTriangleCallback.h"
-
-btTriangleCallback::~btTriangleCallback()
-{
-
-}
-
-
-btInternalTriangleIndexCallback::~btInternalTriangleIndexCallback()
-{
-
-}
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h b/src/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h
deleted file mode 100644
index 461c57f8..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_TRIANGLE_CALLBACK_H
-#define BT_TRIANGLE_CALLBACK_H
-
-#include "LinearMath/btVector3.h"
-
-
-///The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
-///This callback is called by processAllTriangles for all btConcaveShape derived class, such as  btBvhTriangleMeshShape, btStaticPlaneShape and btHeightfieldTerrainShape.
-class btTriangleCallback
-{
-public:
-
-	virtual ~btTriangleCallback();
-	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) = 0;
-};
-
-class btInternalTriangleIndexCallback
-{
-public:
-
-	virtual ~btInternalTriangleIndexCallback();
-	virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex) = 0;
-};
-
-
-
-#endif //BT_TRIANGLE_CALLBACK_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp b/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
deleted file mode 100644
index a665024c..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btTriangleIndexVertexArray.h"
-
-btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride)
-: m_hasAabb(0)
-{
-	btIndexedMesh mesh;
-
-	mesh.m_numTriangles = numTriangles;
-	mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase;
-	mesh.m_triangleIndexStride = triangleIndexStride;
-	mesh.m_numVertices = numVertices;
-	mesh.m_vertexBase = (const unsigned char *)vertexBase;
-	mesh.m_vertexStride = vertexStride;
-
-	addIndexedMesh(mesh);
-
-}
-
-btTriangleIndexVertexArray::~btTriangleIndexVertexArray()
-{
-
-}
-
-void	btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
-{
-	btAssert(subpart< getNumSubParts() );
-
-	btIndexedMesh& mesh = m_indexedMeshes[subpart];
-
-	numverts = mesh.m_numVertices;
-	(*vertexbase) = (unsigned char *) mesh.m_vertexBase;
-
-   type = mesh.m_vertexType;
-
-	vertexStride = mesh.m_vertexStride;
-
-	numfaces = mesh.m_numTriangles;
-
-	(*indexbase) = (unsigned char *)mesh.m_triangleIndexBase;
-	indexstride = mesh.m_triangleIndexStride;
-	indicestype = mesh.m_indexType;
-}
-
-void	btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const
-{
-	const btIndexedMesh& mesh = m_indexedMeshes[subpart];
-
-	numverts = mesh.m_numVertices;
-	(*vertexbase) = (const unsigned char *)mesh.m_vertexBase;
-
-   type = mesh.m_vertexType;
-   
-	vertexStride = mesh.m_vertexStride;
-
-	numfaces = mesh.m_numTriangles;
-	(*indexbase) = (const unsigned char *)mesh.m_triangleIndexBase;
-	indexstride = mesh.m_triangleIndexStride;
-	indicestype = mesh.m_indexType;
-}
-
-bool	btTriangleIndexVertexArray::hasPremadeAabb() const
-{
-	return (m_hasAabb == 1);
-}
-
-
-void	btTriangleIndexVertexArray::setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
-{
-	m_aabbMin = aabbMin;
-	m_aabbMax = aabbMax;
-	m_hasAabb = 1; // this is intentionally an int see notes in header
-}
-
-void	btTriangleIndexVertexArray::getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
-{
-	*aabbMin = m_aabbMin;
-	*aabbMax = m_aabbMax;
-}
-
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h b/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
deleted file mode 100644
index 9e1544e8..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
-#define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
-
-#include "btStridingMeshInterface.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "LinearMath/btScalar.h"
-
-
-///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh.
-///Instead of the number of indices, we pass the number of triangles.
-ATTRIBUTE_ALIGNED16( struct)	btIndexedMesh
-{
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-   int                     m_numTriangles;
-   const unsigned char *   m_triangleIndexBase;
-   // Size in byte of the indices for one triangle (3*sizeof(index_type) if the indices are tightly packed)
-   int                     m_triangleIndexStride;
-   int                     m_numVertices;
-   const unsigned char *   m_vertexBase;
-   // Size of a vertex, in bytes
-   int                     m_vertexStride;
-
-   // The index type is set when adding an indexed mesh to the
-   // btTriangleIndexVertexArray, do not set it manually
-   PHY_ScalarType m_indexType;
-
-   // The vertex type has a default type similar to Bullet's precision mode (float or double)
-   // but can be set manually if you for example run Bullet with double precision but have
-   // mesh data in single precision..
-   PHY_ScalarType m_vertexType;
-
-
-   btIndexedMesh()
-	   :m_indexType(PHY_INTEGER),
-#ifdef BT_USE_DOUBLE_PRECISION
-      m_vertexType(PHY_DOUBLE)
-#else // BT_USE_DOUBLE_PRECISION
-      m_vertexType(PHY_FLOAT)
-#endif // BT_USE_DOUBLE_PRECISION
-      {
-      }
-}
-;
-
-
-typedef btAlignedObjectArray<btIndexedMesh>	IndexedMeshArray;
-
-///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
-///Additional meshes can be added using addIndexedMesh
-///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays.
-///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray.
-ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshInterface
-{
-protected:
-	IndexedMeshArray	m_indexedMeshes;
-	int m_pad[2];
-	mutable int m_hasAabb; // using int instead of bool to maintain alignment
-	mutable btVector3 m_aabbMin;
-	mutable btVector3 m_aabbMax;
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btTriangleIndexVertexArray() : m_hasAabb(0)
-	{
-	}
-
-	virtual ~btTriangleIndexVertexArray();
-
-	//just to be backwards compatible
-	btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
-	
-	void	addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
-	{
-		m_indexedMeshes.push_back(mesh);
-		m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType;
-	}
-	
-	
-	virtual void	getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0);
-
-	virtual void	getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const;
-
-	/// unLockVertexBase finishes the access to a subpart of the triangle mesh
-	/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
-	virtual void	unLockVertexBase(int subpart) {(void)subpart;}
-
-	virtual void	unLockReadOnlyVertexBase(int subpart) const {(void)subpart;}
-
-	/// getNumSubParts returns the number of seperate subparts
-	/// each subpart has a continuous array of vertices and indices
-	virtual int		getNumSubParts() const { 
-		return (int)m_indexedMeshes.size();
-	}
-
-	IndexedMeshArray&	getIndexedMeshArray()
-	{
-		return m_indexedMeshes;
-	}
-
-	const IndexedMeshArray&	getIndexedMeshArray() const
-	{
-		return m_indexedMeshes;
-	}
-
-	virtual void	preallocateVertices(int numverts){(void) numverts;}
-	virtual void	preallocateIndices(int numindices){(void) numindices;}
-
-	virtual bool	hasPremadeAabb() const;
-	virtual void	setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const;
-	virtual void	getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const;
-
-}
-;
-
-#endif //BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp b/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
deleted file mode 100644
index dc562941..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
+++ /dev/null
@@ -1,86 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///This file was created by Alex Silverman
-
-#include "btTriangleIndexVertexMaterialArray.h"
-
-btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
-                                   int numVertices,btScalar* vertexBase,int vertexStride,
-                                   int numMaterials, unsigned char* materialBase, int materialStride,
-                                   int* triangleMaterialsBase, int materialIndexStride) :
-btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
-{
-    btMaterialProperties mat;
-
-    mat.m_numMaterials = numMaterials;
-    mat.m_materialBase = materialBase;
-    mat.m_materialStride = materialStride;
-#ifdef BT_USE_DOUBLE_PRECISION
-    mat.m_materialType = PHY_DOUBLE;
-#else
-    mat.m_materialType = PHY_FLOAT;
-#endif
-
-    mat.m_numTriangles = numTriangles;
-    mat.m_triangleMaterialsBase = (unsigned char *)triangleMaterialsBase;
-    mat.m_triangleMaterialStride = materialIndexStride;
-    mat.m_triangleType = PHY_INTEGER;
-
-    addMaterialProperties(mat);
-}
-
-
-void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
-                                   unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
-{
-    btAssert(subpart< getNumSubParts() );
-
-    btMaterialProperties& mats = m_materials[subpart];
-
-    numMaterials = mats.m_numMaterials;
-    (*materialBase) = (unsigned char *) mats.m_materialBase;
-#ifdef BT_USE_DOUBLE_PRECISION
-    materialType = PHY_DOUBLE;
-#else
-    materialType = PHY_FLOAT;
-#endif
-    materialStride = mats.m_materialStride;
-
-    numTriangles = mats.m_numTriangles;
-    (*triangleMaterialBase) = (unsigned char *)mats.m_triangleMaterialsBase;
-    triangleMaterialStride = mats.m_triangleMaterialStride;
-    triangleType = mats.m_triangleType;
-}
-
-void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
-                                           const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
-{
-    btMaterialProperties& mats = m_materials[subpart];
-
-    numMaterials = mats.m_numMaterials;
-    (*materialBase) = (const unsigned char *) mats.m_materialBase;
-#ifdef BT_USE_DOUBLE_PRECISION
-    materialType = PHY_DOUBLE;
-#else
-    materialType = PHY_FLOAT;
-#endif
-    materialStride = mats.m_materialStride;
-
-    numTriangles = mats.m_numTriangles;
-    (*triangleMaterialBase) = (const unsigned char *)mats.m_triangleMaterialsBase;
-    triangleMaterialStride = mats.m_triangleMaterialStride;
-    triangleType = mats.m_triangleType;
-}
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h b/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
deleted file mode 100644
index ba4f7b46..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///This file was created by Alex Silverman
-
-#ifndef BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
-#define BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
-
-#include "btTriangleIndexVertexArray.h"
-
-
-ATTRIBUTE_ALIGNED16( struct)	btMaterialProperties
-{
-    ///m_materialBase ==========> 2 btScalar values make up one material, friction then restitution
-    int m_numMaterials;
-    const unsigned char * m_materialBase;
-    int m_materialStride;
-    PHY_ScalarType m_materialType;
-    ///m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we're
-    ///                           padding the structure, it can be reproduced at no real cost
-    ///m_triangleMaterials =====> 1 integer value makes up one entry
-    ///                           eg: m_triangleMaterials[1] = 5; // This will set triangle 2 to use material 5
-    int m_numTriangles; 
-    const unsigned char * m_triangleMaterialsBase;
-    int m_triangleMaterialStride;
-    ///m_triangleType <========== Automatically set in addMaterialProperties
-    PHY_ScalarType m_triangleType;
-};
-
-typedef btAlignedObjectArray<btMaterialProperties>	MaterialArray;
-
-///Teh btTriangleIndexVertexMaterialArray is built on TriangleIndexVertexArray
-///The addition of a material array allows for the utilization of the partID and
-///triangleIndex that are returned in the ContactAddedCallback.  As with
-///TriangleIndexVertexArray, no duplicate is made of the material data, so it
-///is the users responsibility to maintain the array during the lifetime of the
-///TriangleIndexVertexMaterialArray.
-ATTRIBUTE_ALIGNED16(class) btTriangleIndexVertexMaterialArray : public btTriangleIndexVertexArray
-{
-protected:
-    MaterialArray       m_materials;
-		
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-    btTriangleIndexVertexMaterialArray()
-	{
-	}
-
-    btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
-        int numVertices,btScalar* vertexBase,int vertexStride,
-        int numMaterials, unsigned char* materialBase, int materialStride,
-        int* triangleMaterialsBase, int materialIndexStride);
-
-    virtual ~btTriangleIndexVertexMaterialArray() {}
-
-    void	addMaterialProperties(const btMaterialProperties& mat, PHY_ScalarType triangleType = PHY_INTEGER)
-    {
-        m_materials.push_back(mat);
-        m_materials[m_materials.size()-1].m_triangleType = triangleType;
-    }
-
-    virtual void getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
-        unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType ,int subpart = 0);
-
-    virtual void getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
-        const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0);
-
-}
-;
-
-#endif //BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h b/src/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h
deleted file mode 100644
index 17deef89..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h
+++ /dev/null
@@ -1,241 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2010 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef _BT_TRIANGLE_INFO_MAP_H
-#define _BT_TRIANGLE_INFO_MAP_H
-
-
-#include "LinearMath/btHashMap.h"
-#include "LinearMath/btSerializer.h"
-
-
-///for btTriangleInfo m_flags
-#define TRI_INFO_V0V1_CONVEX 1
-#define TRI_INFO_V1V2_CONVEX 2
-#define TRI_INFO_V2V0_CONVEX 4
-
-#define TRI_INFO_V0V1_SWAP_NORMALB 8
-#define TRI_INFO_V1V2_SWAP_NORMALB 16
-#define TRI_INFO_V2V0_SWAP_NORMALB 32
-
-
-///The btTriangleInfo structure stores information to adjust collision normals to avoid collisions against internal edges
-///it can be generated using 
-struct	btTriangleInfo
-{
-	btTriangleInfo()
-	{
-		m_edgeV0V1Angle = SIMD_2_PI;
-		m_edgeV1V2Angle = SIMD_2_PI;
-		m_edgeV2V0Angle = SIMD_2_PI;
-		m_flags=0;
-	}
-
-	int			m_flags;
-
-	btScalar	m_edgeV0V1Angle;
-	btScalar	m_edgeV1V2Angle;
-	btScalar	m_edgeV2V0Angle;
-
-};
-
-typedef btHashMap<btHashInt,btTriangleInfo> btInternalTriangleInfoMap;
-
-
-///The btTriangleInfoMap stores edge angle information for some triangles. You can compute this information yourself or using btGenerateInternalEdgeInfo.
-struct	btTriangleInfoMap : public btInternalTriangleInfoMap
-{
-	btScalar	m_convexEpsilon;///used to determine if an edge or contact normal is convex, using the dot product
-	btScalar	m_planarEpsilon; ///used to determine if a triangle edge is planar with zero angle
-	btScalar	m_equalVertexThreshold; ///used to compute connectivity: if the distance between two vertices is smaller than m_equalVertexThreshold, they are considered to be 'shared'
-	btScalar	m_edgeDistanceThreshold; ///used to determine edge contacts: if the closest distance between a contact point and an edge is smaller than this distance threshold it is considered to "hit the edge"
-	btScalar	m_maxEdgeAngleThreshold; //ignore edges that connect triangles at an angle larger than this m_maxEdgeAngleThreshold
-	btScalar	m_zeroAreaThreshold; ///used to determine if a triangle is degenerate (length squared of cross product of 2 triangle edges < threshold)
-	
-	
-	btTriangleInfoMap()
-	{
-		m_convexEpsilon = 0.00f;
-		m_planarEpsilon = 0.0001f;
-		m_equalVertexThreshold = btScalar(0.0001)*btScalar(0.0001);
-		m_edgeDistanceThreshold = btScalar(0.1);
-		m_zeroAreaThreshold = btScalar(0.0001)*btScalar(0.0001);
-		m_maxEdgeAngleThreshold = SIMD_2_PI;
-	}
-	virtual ~btTriangleInfoMap() {}
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-	void	deSerialize(struct btTriangleInfoMapData& data);
-
-};
-
-///those fields have to be float and not btScalar for the serialization to work properly
-struct	btTriangleInfoData
-{
-	int			m_flags;
-	float	m_edgeV0V1Angle;
-	float	m_edgeV1V2Angle;
-	float	m_edgeV2V0Angle;
-};
-
-struct	btTriangleInfoMapData
-{
-	int					*m_hashTablePtr;
-	int					*m_nextPtr;
-	btTriangleInfoData	*m_valueArrayPtr;
-	int					*m_keyArrayPtr;
-
-	float	m_convexEpsilon;
-	float	m_planarEpsilon;
-	float	m_equalVertexThreshold; 
-	float	m_edgeDistanceThreshold;
-	float	m_zeroAreaThreshold;
-
-	int		m_nextSize;
-	int		m_hashTableSize;
-	int		m_numValues;
-	int		m_numKeys;
-	char	m_padding[4];
-};
-
-SIMD_FORCE_INLINE	int	btTriangleInfoMap::calculateSerializeBufferSize() const
-{
-	return sizeof(btTriangleInfoMapData);
-}
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE	const char*	btTriangleInfoMap::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btTriangleInfoMapData* tmapData = (btTriangleInfoMapData*) dataBuffer;
-	tmapData->m_convexEpsilon = (float)m_convexEpsilon;
-	tmapData->m_planarEpsilon = (float)m_planarEpsilon;
-	tmapData->m_equalVertexThreshold =(float) m_equalVertexThreshold;
-	tmapData->m_edgeDistanceThreshold = (float)m_edgeDistanceThreshold;
-	tmapData->m_zeroAreaThreshold = (float)m_zeroAreaThreshold;
-	
-	tmapData->m_hashTableSize = m_hashTable.size();
-
-	tmapData->m_hashTablePtr = tmapData->m_hashTableSize ? (int*)serializer->getUniquePointer((void*)&m_hashTable[0]) : 0;
-	if (tmapData->m_hashTablePtr)
-	{ 
-		//serialize an int buffer
-		int sz = sizeof(int);
-		int numElem = tmapData->m_hashTableSize;
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		int* memPtr = (int*)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			*memPtr = m_hashTable[i];
-		}
-		serializer->finalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*)&m_hashTable[0]);
-
-	}
-
-	tmapData->m_nextSize = m_next.size();
-	tmapData->m_nextPtr = tmapData->m_nextSize? (int*)serializer->getUniquePointer((void*)&m_next[0]): 0;
-	if (tmapData->m_nextPtr)
-	{
-		int sz = sizeof(int);
-		int numElem = tmapData->m_nextSize;
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		int* memPtr = (int*)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			*memPtr = m_next[i];
-		}
-		serializer->finalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*)&m_next[0]);
-	}
-	
-	tmapData->m_numValues = m_valueArray.size();
-	tmapData->m_valueArrayPtr = tmapData->m_numValues ? (btTriangleInfoData*)serializer->getUniquePointer((void*)&m_valueArray[0]): 0;
-	if (tmapData->m_valueArrayPtr)
-	{
-		int sz = sizeof(btTriangleInfoData);
-		int numElem = tmapData->m_numValues;
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		btTriangleInfoData* memPtr = (btTriangleInfoData*)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			memPtr->m_edgeV0V1Angle = (float)m_valueArray[i].m_edgeV0V1Angle;
-			memPtr->m_edgeV1V2Angle = (float)m_valueArray[i].m_edgeV1V2Angle;
-			memPtr->m_edgeV2V0Angle = (float)m_valueArray[i].m_edgeV2V0Angle;
-			memPtr->m_flags = m_valueArray[i].m_flags;
-		}
-		serializer->finalizeChunk(chunk,"btTriangleInfoData",BT_ARRAY_CODE,(void*) &m_valueArray[0]);
-	}
-	
-	tmapData->m_numKeys = m_keyArray.size();
-	tmapData->m_keyArrayPtr = tmapData->m_numKeys ? (int*)serializer->getUniquePointer((void*)&m_keyArray[0]) : 0;
-	if (tmapData->m_keyArrayPtr)
-	{
-		int sz = sizeof(int);
-		int numElem = tmapData->m_numValues;
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		int* memPtr = (int*)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			*memPtr = m_keyArray[i].getUid1();
-		}
-		serializer->finalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*) &m_keyArray[0]);
-
-	}
-	return "btTriangleInfoMapData";
-}
-
-
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE	void	btTriangleInfoMap::deSerialize(btTriangleInfoMapData& tmapData )
-{
-
-
-	m_convexEpsilon = tmapData.m_convexEpsilon;
-	m_planarEpsilon = tmapData.m_planarEpsilon;
-	m_equalVertexThreshold = tmapData.m_equalVertexThreshold;
-	m_edgeDistanceThreshold = tmapData.m_edgeDistanceThreshold;
-	m_zeroAreaThreshold = tmapData.m_zeroAreaThreshold;
-	m_hashTable.resize(tmapData.m_hashTableSize);
-	int i =0;
-	for (i=0;i<tmapData.m_hashTableSize;i++)
-	{
-		m_hashTable[i] = tmapData.m_hashTablePtr[i];
-	}
-	m_next.resize(tmapData.m_nextSize);
-	for (i=0;i<tmapData.m_nextSize;i++)
-	{
-		m_next[i] = tmapData.m_nextPtr[i];
-	}
-	m_valueArray.resize(tmapData.m_numValues);
-	for (i=0;i<tmapData.m_numValues;i++)
-	{
-		m_valueArray[i].m_edgeV0V1Angle = tmapData.m_valueArrayPtr[i].m_edgeV0V1Angle;
-		m_valueArray[i].m_edgeV1V2Angle = tmapData.m_valueArrayPtr[i].m_edgeV1V2Angle;
-		m_valueArray[i].m_edgeV2V0Angle = tmapData.m_valueArrayPtr[i].m_edgeV2V0Angle;
-		m_valueArray[i].m_flags = tmapData.m_valueArrayPtr[i].m_flags;
-	}
-	
-	m_keyArray.resize(tmapData.m_numKeys,btHashInt(0));
-	for (i=0;i<tmapData.m_numKeys;i++)
-	{
-		m_keyArray[i].setUid1(tmapData.m_keyArrayPtr[i]);
-	}
-}
-
-
-#endif //_BT_TRIANGLE_INFO_MAP_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp b/src/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp
deleted file mode 100644
index e4de7320..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btTriangleMesh.h"
-
-
-
-btTriangleMesh::btTriangleMesh (bool use32bitIndices,bool use4componentVertices)
-:m_use32bitIndices(use32bitIndices),
-m_use4componentVertices(use4componentVertices),
-m_weldingThreshold(0.0)
-{
-	btIndexedMesh meshIndex;
-	meshIndex.m_numTriangles = 0;
-	meshIndex.m_numVertices = 0;
-	meshIndex.m_indexType = PHY_INTEGER;
-	meshIndex.m_triangleIndexBase = 0;
-	meshIndex.m_triangleIndexStride = 3*sizeof(int);
-	meshIndex.m_vertexBase = 0;
-	meshIndex.m_vertexStride = sizeof(btVector3);
-	m_indexedMeshes.push_back(meshIndex);
-
-	if (m_use32bitIndices)
-	{
-		m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size()/3;
-		m_indexedMeshes[0].m_triangleIndexBase = 0;
-		m_indexedMeshes[0].m_indexType = PHY_INTEGER;
-		m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(int);
-	} else
-	{
-		m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size()/3;
-		m_indexedMeshes[0].m_triangleIndexBase = 0;
-		m_indexedMeshes[0].m_indexType = PHY_SHORT;
-		m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(short int);
-	}
-
-	if (m_use4componentVertices)
-	{
-		m_indexedMeshes[0].m_numVertices = m_4componentVertices.size();
-		m_indexedMeshes[0].m_vertexBase = 0;
-		m_indexedMeshes[0].m_vertexStride = sizeof(btVector3);
-	} else
-	{
-		m_indexedMeshes[0].m_numVertices = m_3componentVertices.size()/3;
-		m_indexedMeshes[0].m_vertexBase = 0;
-		m_indexedMeshes[0].m_vertexStride = 3*sizeof(btScalar);
-	}
-
-
-}
-
-void	btTriangleMesh::addIndex(int index)
-{
-	if (m_use32bitIndices)
-	{
-		m_32bitIndices.push_back(index);
-		m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0];
-	} else
-	{
-		m_16bitIndices.push_back(index);
-		m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0];
-	}
-}
-
-void	btTriangleMesh::addTriangleIndices(int index1, int index2, int index3 )
-{
-	m_indexedMeshes[0].m_numTriangles++;
-	addIndex( index1 );
-	addIndex( index2 );
-	addIndex( index3 );
-}
-
-int	btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices)
-{
-	//return index of new/existing vertex
-	///@todo: could use acceleration structure for this
-	if (m_use4componentVertices)
-	{
-		if (removeDuplicateVertices)
-			{
-			for (int i=0;i< m_4componentVertices.size();i++)
-			{
-				if ((m_4componentVertices[i]-vertex).length2() <= m_weldingThreshold)
-				{
-					return i;
-				}
-			}
-		}
-		m_indexedMeshes[0].m_numVertices++;
-		m_4componentVertices.push_back(vertex);
-		m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0];
-
-		return m_4componentVertices.size()-1;
-		
-	} else
-	{
-		
-		if (removeDuplicateVertices)
-		{
-			for (int i=0;i< m_3componentVertices.size();i+=3)
-			{
-				btVector3 vtx(m_3componentVertices[i],m_3componentVertices[i+1],m_3componentVertices[i+2]);
-				if ((vtx-vertex).length2() <= m_weldingThreshold)
-				{
-					return i/3;
-				}
-			}
-		}
-		m_3componentVertices.push_back(vertex.getX());
-		m_3componentVertices.push_back(vertex.getY());
-		m_3componentVertices.push_back(vertex.getZ());
-		m_indexedMeshes[0].m_numVertices++;
-		m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0];
-		return (m_3componentVertices.size()/3)-1;
-	}
-
-}
-		
-void	btTriangleMesh::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices)
-{
-	m_indexedMeshes[0].m_numTriangles++;
-	addIndex(findOrAddVertex(vertex0,removeDuplicateVertices));
-	addIndex(findOrAddVertex(vertex1,removeDuplicateVertices));
-	addIndex(findOrAddVertex(vertex2,removeDuplicateVertices));
-}
-
-int btTriangleMesh::getNumTriangles() const
-{
-	if (m_use32bitIndices)
-	{
-		return m_32bitIndices.size() / 3;
-	}
-	return m_16bitIndices.size() / 3;
-}
-
-void btTriangleMesh::preallocateVertices(int numverts)
-{
-	if (m_use4componentVertices)
-	{
-		m_4componentVertices.reserve(numverts);
-	} else
-	{
-		m_3componentVertices.reserve(numverts);
-	}
-}
-
-void btTriangleMesh::preallocateIndices(int numindices)
-{
-	if (m_use32bitIndices)
-	{
-		m_32bitIndices.reserve(numindices);
-	} else
-	{
-		m_16bitIndices.reserve(numindices);
-	}
-}
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h b/src/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h
deleted file mode 100644
index ac4afa7f..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_TRIANGLE_MESH_H
-#define BT_TRIANGLE_MESH_H
-
-#include "btTriangleIndexVertexArray.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-///The btTriangleMesh class is a convenience class derived from btTriangleIndexVertexArray, that provides storage for a concave triangle mesh. It can be used as data for the btBvhTriangleMeshShape.
-///It allows either 32bit or 16bit indices, and 4 (x-y-z-w) or 3 (x-y-z) component vertices.
-///If you want to share triangle/index data between graphics mesh and collision mesh (btBvhTriangleMeshShape), you can directly use btTriangleIndexVertexArray or derive your own class from btStridingMeshInterface.
-///Performance of btTriangleMesh and btTriangleIndexVertexArray used in a btBvhTriangleMeshShape is the same.
-class btTriangleMesh : public btTriangleIndexVertexArray
-{
-	btAlignedObjectArray<btVector3>	m_4componentVertices;
-	btAlignedObjectArray<btScalar>	m_3componentVertices;
-
-	btAlignedObjectArray<unsigned int>		m_32bitIndices;
-	btAlignedObjectArray<unsigned short int>		m_16bitIndices;
-	bool	m_use32bitIndices;
-	bool	m_use4componentVertices;
-	
-
-	public:
-		btScalar	m_weldingThreshold;
-
-		btTriangleMesh (bool use32bitIndices=true,bool use4componentVertices=true);
-
-		bool	getUse32bitIndices() const
-		{
-			return m_use32bitIndices;
-		}
-
-		bool	getUse4componentVertices() const
-		{
-			return m_use4componentVertices;
-		}
-		///By default addTriangle won't search for duplicate vertices, because the search is very slow for large triangle meshes.
-		///In general it is better to directly use btTriangleIndexVertexArray instead.
-		void	addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2, bool removeDuplicateVertices=false);
-
-		///Add a triangle using its indices. Make sure the indices are pointing within the vertices array, so add the vertices first (and to be sure, avoid removal of duplicate vertices)	
-		void	addTriangleIndices(int index1, int index2, int index3 );
-	
-		int getNumTriangles() const;
-
-		virtual void	preallocateVertices(int numverts);
-		virtual void	preallocateIndices(int numindices);
-
-		///findOrAddVertex is an internal method, use addTriangle instead
-		int		findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
-		///addIndex is an internal method, use addTriangle instead
-		void	addIndex(int index);
-		
-};
-
-#endif //BT_TRIANGLE_MESH_H
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
deleted file mode 100644
index 0e179514..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
+++ /dev/null
@@ -1,207 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btTriangleMeshShape.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btQuaternion.h"
-#include "btStridingMeshInterface.h"
-#include "LinearMath/btAabbUtil2.h"
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-
-
-btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
-: btConcaveShape (), m_meshInterface(meshInterface)
-{
-	m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
-	if(meshInterface->hasPremadeAabb())
-	{
-		meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
-	}
-	else
-	{
-		recalcLocalAabb();
-	}
-}
-
-
-btTriangleMeshShape::~btTriangleMeshShape()
-{
-		
-}
-
-
-
-
-void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
-{
-
-	btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
-	localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
-	btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
-	
-	btMatrix3x3 abs_b = trans.getBasis().absolute();  
-
-	btVector3 center = trans(localCenter);
-
-    btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
-	aabbMin = center - extent;
-	aabbMax = center + extent;
-}
-
-void	btTriangleMeshShape::recalcLocalAabb()
-{
-	for (int i=0;i<3;i++)
-	{
-		btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
-		vec[i] = btScalar(1.);
-		btVector3 tmp = localGetSupportingVertex(vec);
-		m_localAabbMax[i] = tmp[i]+m_collisionMargin;
-		vec[i] = btScalar(-1.);
-		tmp = localGetSupportingVertex(vec);
-		m_localAabbMin[i] = tmp[i]-m_collisionMargin;
-	}
-}
-
-
-
-class SupportVertexCallback : public btTriangleCallback
-{
-
-	btVector3 m_supportVertexLocal;
-public:
-
-	btTransform	m_worldTrans;
-	btScalar m_maxDot;
-	btVector3 m_supportVecLocal;
-
-	SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans)
-		: m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-BT_LARGE_FLOAT))
-		
-	{
-		m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
-	}
-
-	virtual void processTriangle( btVector3* triangle,int partId, int triangleIndex)
-	{
-		(void)partId;
-		(void)triangleIndex;
-		for (int i=0;i<3;i++)
-		{
-			btScalar dot = m_supportVecLocal.dot(triangle[i]);
-			if (dot > m_maxDot)
-			{
-				m_maxDot = dot;
-				m_supportVertexLocal = triangle[i];
-			}
-		}
-	}
-
-	btVector3 GetSupportVertexWorldSpace()
-	{
-		return m_worldTrans(m_supportVertexLocal);
-	}
-
-	btVector3	GetSupportVertexLocal()
-	{
-		return m_supportVertexLocal;
-	}
-
-};
-
-	
-void btTriangleMeshShape::setLocalScaling(const btVector3& scaling)
-{
-	m_meshInterface->setScaling(scaling);
-	recalcLocalAabb();
-}
-
-const btVector3& btTriangleMeshShape::getLocalScaling() const
-{
-	return m_meshInterface->getScaling();
-}
-
-
-
-
-
-
-//#define DEBUG_TRIANGLE_MESH
-
-
-
-void	btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
-{
-		struct FilteredCallback : public btInternalTriangleIndexCallback
-	{
-		btTriangleCallback* m_callback;
-		btVector3 m_aabbMin;
-		btVector3 m_aabbMax;
-
-		FilteredCallback(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax)
-			:m_callback(callback),
-			m_aabbMin(aabbMin),
-			m_aabbMax(aabbMax)
-		{
-		}
-
-		virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
-		{
-			if (TestTriangleAgainstAabb2(&triangle[0],m_aabbMin,m_aabbMax))
-			{
-				//check aabb in triangle-space, before doing this
-				m_callback->processTriangle(triangle,partId,triangleIndex);
-			}
-			
-		}
-
-	};
-
-	FilteredCallback filterCallback(callback,aabbMin,aabbMax);
-
-	m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax);
-}
-
-
-
-
-
-void	btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-	(void)mass;
-	//moving concave objects not supported
-	btAssert(0);
-	inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-}
-
-
-btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
-{
-	btVector3 supportVertex;
-
-	btTransform ident;
-	ident.setIdentity();
-
-	SupportVertexCallback supportCallback(vec,ident);
-
-	btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-	
-	processAllTriangles(&supportCallback,-aabbMax,aabbMax);
-		
-	supportVertex = supportCallback.GetSupportVertexLocal();
-
-	return supportVertex;
-}
-
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h b/src/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h
deleted file mode 100644
index 453e5800..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h
+++ /dev/null
@@ -1,90 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_TRIANGLE_MESH_SHAPE_H
-#define BT_TRIANGLE_MESH_SHAPE_H
-
-#include "btConcaveShape.h"
-#include "btStridingMeshInterface.h"
-
-
-///The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly, use btBvhTriangleMeshShape instead.
-ATTRIBUTE_ALIGNED16(class) btTriangleMeshShape : public btConcaveShape
-{
-protected:
-	btVector3	m_localAabbMin;
-	btVector3	m_localAabbMax;
-	btStridingMeshInterface* m_meshInterface;
-
-	///btTriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use this class.
-	///Don't use btTriangleMeshShape but use btBvhTriangleMeshShape instead!
-	btTriangleMeshShape(btStridingMeshInterface* meshInterface);
-
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	virtual ~btTriangleMeshShape();
-
-	virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
-
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const
-	{
-		btAssert(0);
-		return localGetSupportingVertex(vec);
-	}
-
-	void	recalcLocalAabb();
-
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-	virtual void	setLocalScaling(const btVector3& scaling);
-	virtual const btVector3& getLocalScaling() const;
-	
-	btStridingMeshInterface* getMeshInterface()
-	{
-		return m_meshInterface;
-	}
-
-	const btStridingMeshInterface* getMeshInterface() const
-	{
-		return m_meshInterface;
-	}
-
-	const btVector3& getLocalAabbMin() const
-	{
-		return m_localAabbMin;
-	}
-	const btVector3& getLocalAabbMax() const
-	{
-		return m_localAabbMax;
-	}
-
-
-
-	//debugging
-	virtual const char*	getName()const {return "TRIANGLEMESH";}
-
-	
-
-};
-
-
-
-
-#endif //BT_TRIANGLE_MESH_SHAPE_H
diff --git a/src/bullet/BulletCollision/CollisionShapes/btTriangleShape.h b/src/bullet/BulletCollision/CollisionShapes/btTriangleShape.h
deleted file mode 100644
index a8a80f82..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btTriangleShape.h
+++ /dev/null
@@ -1,184 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_OBB_TRIANGLE_MINKOWSKI_H
-#define BT_OBB_TRIANGLE_MINKOWSKI_H
-
-#include "btConvexShape.h"
-#include "btBoxShape.h"
-
-ATTRIBUTE_ALIGNED16(class) btTriangleShape : public btPolyhedralConvexShape
-{
-
-
-public:
-
-BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btVector3	m_vertices1[3];
-
-	virtual int getNumVertices() const
-	{
-		return 3;
-	}
-
-	btVector3& getVertexPtr(int index)
-	{
-		return m_vertices1[index];
-	}
-
-	const btVector3& getVertexPtr(int index) const
-	{
-		return m_vertices1[index];
-	}
-	virtual void getVertex(int index,btVector3& vert) const
-	{
-		vert = m_vertices1[index];
-	}
-
-	virtual int getNumEdges() const
-	{
-		return 3;
-	}
-	
-	virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
-	{
-		getVertex(i,pa);
-		getVertex((i+1)%3,pb);
-	}
-
-
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const 
-	{
-//		btAssert(0);
-		getAabbSlow(t,aabbMin,aabbMax);
-	}
-
-	btVector3 localGetSupportingVertexWithoutMargin(const btVector3& dir)const 
-	{
-        btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
-	  	return m_vertices1[dots.maxAxis()];
-
-	}
-
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-	{
-		for (int i=0;i<numVectors;i++)
-		{
-			const btVector3& dir = vectors[i];
-            btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
-  			supportVerticesOut[i] = m_vertices1[dots.maxAxis()];
-		}
-
-	}
-
-	btTriangleShape() : btPolyhedralConvexShape ()
-    {
-		m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
-	}
-
-	btTriangleShape(const btVector3& p0,const btVector3& p1,const btVector3& p2) : btPolyhedralConvexShape ()
-    {
-		m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
-        m_vertices1[0] = p0;
-        m_vertices1[1] = p1;
-        m_vertices1[2] = p2;
-    }
-
-
-	virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const
-	{
-		getPlaneEquation(i,planeNormal,planeSupport);
-	}
-
-	virtual int	getNumPlanes() const
-	{
-		return 1;
-	}
-
-	void calcNormal(btVector3& normal) const
-	{
-		normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]);
-		normal.normalize();
-	}
-
-	virtual void getPlaneEquation(int i, btVector3& planeNormal,btVector3& planeSupport) const
-	{
-		(void)i;
-		calcNormal(planeNormal);
-		planeSupport = m_vertices1[0];
-	}
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const
-	{
-		(void)mass;
-		btAssert(0);
-		inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-	}
-
-		virtual	bool isInside(const btVector3& pt,btScalar tolerance) const
-	{
-		btVector3 normal;
-		calcNormal(normal);
-		//distance to plane
-		btScalar dist = pt.dot(normal);
-		btScalar planeconst = m_vertices1[0].dot(normal);
-		dist -= planeconst;
-		if (dist >= -tolerance && dist <= tolerance)
-		{
-			//inside check on edge-planes
-			int i;
-			for (i=0;i<3;i++)
-			{
-				btVector3 pa,pb;
-				getEdge(i,pa,pb);
-				btVector3 edge = pb-pa;
-				btVector3 edgeNormal = edge.cross(normal);
-				edgeNormal.normalize();
-				btScalar dist = pt.dot( edgeNormal);
-				btScalar edgeConst = pa.dot(edgeNormal);
-				dist -= edgeConst;
-				if (dist < -tolerance)
-					return false;
-			}
-			
-			return true;
-		}
-
-		return false;
-	}
-		//debugging
-		virtual const char*	getName()const
-		{
-			return "Triangle";
-		}
-
-		virtual int		getNumPreferredPenetrationDirections() const
-		{
-			return 2;
-		}
-		
-		virtual void	getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
-		{
-			calcNormal(penetrationVector);
-			if (index)
-				penetrationVector *= btScalar(-1.);
-		}
-
-
-};
-
-#endif //BT_OBB_TRIANGLE_MINKOWSKI_H
-
diff --git a/src/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.cpp b/src/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
deleted file mode 100644
index b148bbd9..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
+++ /dev/null
@@ -1,160 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btUniformScalingShape.h"
-
-btUniformScalingShape::btUniformScalingShape(	btConvexShape* convexChildShape,btScalar uniformScalingFactor):
-btConvexShape (), m_childConvexShape(convexChildShape),
-m_uniformScalingFactor(uniformScalingFactor)
-{
-	m_shapeType = UNIFORM_SCALING_SHAPE_PROXYTYPE;
-}
-	
-btUniformScalingShape::~btUniformScalingShape()
-{
-}
-	
-
-btVector3	btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
-{
-	btVector3 tmpVertex;
-	tmpVertex = m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
-	return tmpVertex*m_uniformScalingFactor;
-}
-
-void	btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-{
-	m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
-	int i;
-	for (i=0;i<numVectors;i++)
-	{
-		supportVerticesOut[i] = supportVerticesOut[i] * m_uniformScalingFactor;
-	}
-}
-
-
-btVector3	btUniformScalingShape::localGetSupportingVertex(const btVector3& vec)const
-{
-	btVector3 tmpVertex;
-	tmpVertex = m_childConvexShape->localGetSupportingVertex(vec);
-	return tmpVertex*m_uniformScalingFactor;
-}
-
-
-void	btUniformScalingShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-
-	///this linear upscaling is not realistic, but we don't deal with large mass ratios...
-	btVector3 tmpInertia;
-	m_childConvexShape->calculateLocalInertia(mass,tmpInertia);
-	inertia = tmpInertia * m_uniformScalingFactor;
-}
-
-
-	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-void btUniformScalingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
-{
-	getAabbSlow(trans,aabbMin,aabbMax);
-
-}
-
-void btUniformScalingShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-{
-#if 1
-	btVector3 _directions[] =
-	{
-		btVector3( 1.,  0.,  0.),
-		btVector3( 0.,  1.,  0.),
-		btVector3( 0.,  0.,  1.),
-		btVector3( -1., 0.,  0.),
-		btVector3( 0., -1.,  0.),
-		btVector3( 0.,  0., -1.)
-	};
-	
-	btVector3 _supporting[] =
-	{
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.),
-		btVector3( 0., 0., 0.)
-	};
-
-	for (int i=0;i<6;i++)
-	{
-		_directions[i] = _directions[i]*t.getBasis();
-	}
-	
-	batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
-	
-	btVector3 aabbMin1(0,0,0),aabbMax1(0,0,0);
-
-	for ( int i = 0; i < 3; ++i )
-	{
-		aabbMax1[i] = t(_supporting[i])[i];
-		aabbMin1[i] = t(_supporting[i + 3])[i];
-	}
-	btVector3 marginVec(getMargin(),getMargin(),getMargin());
-	aabbMin = aabbMin1-marginVec;
-	aabbMax = aabbMax1+marginVec;
-	
-#else
-
-	btScalar margin = getMargin();
-	for (int i=0;i<3;i++)
-	{
-		btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
-		vec[i] = btScalar(1.);
-		btVector3 sv = localGetSupportingVertex(vec*t.getBasis());
-		btVector3 tmp = t(sv);
-		aabbMax[i] = tmp[i]+margin;
-		vec[i] = btScalar(-1.);
-		sv = localGetSupportingVertex(vec*t.getBasis());
-		tmp = t(sv);
-		aabbMin[i] = tmp[i]-margin;
-	}
-
-#endif
-}
-
-void	btUniformScalingShape::setLocalScaling(const btVector3& scaling) 
-{
-	m_childConvexShape->setLocalScaling(scaling);
-}
-
-const btVector3& btUniformScalingShape::getLocalScaling() const
-{
-	return m_childConvexShape->getLocalScaling();
-}
-
-void	btUniformScalingShape::setMargin(btScalar margin)
-{
-	m_childConvexShape->setMargin(margin);
-}
-btScalar	btUniformScalingShape::getMargin() const
-{
-	return m_childConvexShape->getMargin() * m_uniformScalingFactor;
-}
-
-int		btUniformScalingShape::getNumPreferredPenetrationDirections() const
-{
-	return m_childConvexShape->getNumPreferredPenetrationDirections();
-}
-	
-void	btUniformScalingShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
-{
-	m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector);
-}
diff --git a/src/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h b/src/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h
deleted file mode 100644
index a10f58d2..00000000
--- a/src/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_UNIFORM_SCALING_SHAPE_H
-#define BT_UNIFORM_SCALING_SHAPE_H
-
-#include "btConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-
-///The btUniformScalingShape allows to re-use uniform scaled instances of btConvexShape in a memory efficient way.
-///Istead of using btUniformScalingShape, it is better to use the non-uniform setLocalScaling method on convex shapes that implement it.
-ATTRIBUTE_ALIGNED16(class) btUniformScalingShape : public btConvexShape
-{
-	btConvexShape*	m_childConvexShape;
-
-	btScalar	m_uniformScalingFactor;
-	
-	public:
-	
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btUniformScalingShape(	btConvexShape* convexChildShape, btScalar uniformScalingFactor);
-	
-	virtual ~btUniformScalingShape();
-	
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
-
-	virtual btVector3	localGetSupportingVertex(const btVector3& vec)const;
-
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-	btScalar	getUniformScalingFactor() const
-	{
-		return m_uniformScalingFactor;
-	}
-
-	btConvexShape*	getChildShape() 
-	{
-		return m_childConvexShape;
-	}
-
-	const btConvexShape*	getChildShape() const
-	{
-		return m_childConvexShape;
-	}
-
-	virtual const char*	getName()const 
-	{
-		return "UniformScalingShape";
-	}
-	
-
-
-	///////////////////////////
-
-
-	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-	void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-	virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-	virtual void	setLocalScaling(const btVector3& scaling) ;
-	virtual const btVector3& getLocalScaling() const ;
-
-	virtual void	setMargin(btScalar margin);
-	virtual btScalar	getMargin() const;
-
-	virtual int		getNumPreferredPenetrationDirections() const;
-	
-	virtual void	getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const;
-
-
-};
-
-#endif //BT_UNIFORM_SCALING_SHAPE_H
diff --git a/src/bullet/BulletCollision/Gimpact/btBoxCollision.h b/src/bullet/BulletCollision/Gimpact/btBoxCollision.h
deleted file mode 100644
index 0a0357e5..00000000
--- a/src/bullet/BulletCollision/Gimpact/btBoxCollision.h
+++ /dev/null
@@ -1,645 +0,0 @@
-#ifndef BT_BOX_COLLISION_H_INCLUDED
-#define BT_BOX_COLLISION_H_INCLUDED
-
-/*! \file gim_box_collision.h
-\author Francisco Leon Najera
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "LinearMath/btTransform.h"
-
-
-///Swap numbers
-#define BT_SWAP_NUMBERS(a,b){ \
-    a = a+b; \
-    b = a-b; \
-    a = a-b; \
-}\
-
-
-#define BT_MAX(a,b) (a<b?b:a)
-#define BT_MIN(a,b) (a>b?b:a)
-
-#define BT_GREATER(x, y)	btFabs(x) > (y)
-
-#define BT_MAX3(a,b,c) BT_MAX(a,BT_MAX(b,c))
-#define BT_MIN3(a,b,c) BT_MIN(a,BT_MIN(b,c))
-
-
-
-
-
-
-enum eBT_PLANE_INTERSECTION_TYPE
-{
-	BT_CONST_BACK_PLANE = 0,
-	BT_CONST_COLLIDE_PLANE,
-	BT_CONST_FRONT_PLANE
-};
-
-//SIMD_FORCE_INLINE bool test_cross_edge_box(
-//	const btVector3 & edge,
-//	const btVector3 & absolute_edge,
-//	const btVector3 & pointa,
-//	const btVector3 & pointb, const btVector3 & extend,
-//	int dir_index0,
-//	int dir_index1
-//	int component_index0,
-//	int component_index1)
-//{
-//	// dir coords are -z and y
-//
-//	const btScalar dir0 = -edge[dir_index0];
-//	const btScalar dir1 = edge[dir_index1];
-//	btScalar pmin = pointa[component_index0]*dir0 + pointa[component_index1]*dir1;
-//	btScalar pmax = pointb[component_index0]*dir0 + pointb[component_index1]*dir1;
-//	//find minmax
-//	if(pmin>pmax)
-//	{
-//		BT_SWAP_NUMBERS(pmin,pmax);
-//	}
-//	//find extends
-//	const btScalar rad = extend[component_index0] * absolute_edge[dir_index0] +
-//					extend[component_index1] * absolute_edge[dir_index1];
-//
-//	if(pmin>rad || -rad>pmax) return false;
-//	return true;
-//}
-//
-//SIMD_FORCE_INLINE bool test_cross_edge_box_X_axis(
-//	const btVector3 & edge,
-//	const btVector3 & absolute_edge,
-//	const btVector3 & pointa,
-//	const btVector3 & pointb, btVector3 & extend)
-//{
-//
-//	return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,2,1,1,2);
-//}
-//
-//
-//SIMD_FORCE_INLINE bool test_cross_edge_box_Y_axis(
-//	const btVector3 & edge,
-//	const btVector3 & absolute_edge,
-//	const btVector3 & pointa,
-//	const btVector3 & pointb, btVector3 & extend)
-//{
-//
-//	return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,0,2,2,0);
-//}
-//
-//SIMD_FORCE_INLINE bool test_cross_edge_box_Z_axis(
-//	const btVector3 & edge,
-//	const btVector3 & absolute_edge,
-//	const btVector3 & pointa,
-//	const btVector3 & pointb, btVector3 & extend)
-//{
-//
-//	return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,1,0,0,1);
-//}
-
-
-#define TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,i_dir_0,i_dir_1,i_comp_0,i_comp_1)\
-{\
-	const btScalar dir0 = -edge[i_dir_0];\
-	const btScalar dir1 = edge[i_dir_1];\
-	btScalar pmin = pointa[i_comp_0]*dir0 + pointa[i_comp_1]*dir1;\
-	btScalar pmax = pointb[i_comp_0]*dir0 + pointb[i_comp_1]*dir1;\
-	if(pmin>pmax)\
-	{\
-		BT_SWAP_NUMBERS(pmin,pmax); \
-	}\
-	const btScalar abs_dir0 = absolute_edge[i_dir_0];\
-	const btScalar abs_dir1 = absolute_edge[i_dir_1];\
-	const btScalar rad = _extend[i_comp_0] * abs_dir0 + _extend[i_comp_1] * abs_dir1;\
-	if(pmin>rad || -rad>pmax) return false;\
-}\
-
-
-#define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
-{\
-	TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,2,1,1,2);\
-}\
-
-#define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
-{\
-	TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,0,2,2,0);\
-}\
-
-#define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
-{\
-	TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,1,0,0,1);\
-}\
-
-
-//! Returns the dot product between a vec3f and the col of a matrix
-SIMD_FORCE_INLINE btScalar bt_mat3_dot_col(
-const btMatrix3x3 & mat, const btVector3 & vec3, int colindex)
-{
-	return vec3[0]*mat[0][colindex] + vec3[1]*mat[1][colindex] + vec3[2]*mat[2][colindex];
-}
-
-
-//!  Class for transforming a model1 to the space of model0
-ATTRIBUTE_ALIGNED16	(class) BT_BOX_BOX_TRANSFORM_CACHE
-{
-public:
-    btVector3  m_T1to0;//!< Transforms translation of model1 to model 0
-	btMatrix3x3 m_R1to0;//!< Transforms Rotation of model1 to model 0, equal  to R0' * R1
-	btMatrix3x3 m_AR;//!< Absolute value of m_R1to0
-
-	SIMD_FORCE_INLINE void calc_absolute_matrix()
-	{
-//		static const btVector3 vepsi(1e-6f,1e-6f,1e-6f);
-//		m_AR[0] = vepsi + m_R1to0[0].absolute();
-//		m_AR[1] = vepsi + m_R1to0[1].absolute();
-//		m_AR[2] = vepsi + m_R1to0[2].absolute();
-
-		int i,j;
-
-        for(i=0;i<3;i++)
-        {
-            for(j=0;j<3;j++ )
-            {
-            	m_AR[i][j] = 1e-6f + btFabs(m_R1to0[i][j]);
-            }
-        }
-
-	}
-
-	BT_BOX_BOX_TRANSFORM_CACHE()
-	{
-	}
-
-
-
-	//! Calc the transformation relative  1 to 0. Inverts matrics by transposing
-	SIMD_FORCE_INLINE void calc_from_homogenic(const btTransform & trans0,const btTransform & trans1)
-	{
-
-		btTransform temp_trans = trans0.inverse();
-		temp_trans = temp_trans * trans1;
-
-		m_T1to0 = temp_trans.getOrigin();
-		m_R1to0 = temp_trans.getBasis();
-
-
-		calc_absolute_matrix();
-	}
-
-	//! Calcs the full invertion of the matrices. Useful for scaling matrices
-	SIMD_FORCE_INLINE void calc_from_full_invert(const btTransform & trans0,const btTransform & trans1)
-	{
-		m_R1to0 = trans0.getBasis().inverse();
-		m_T1to0 = m_R1to0 * (-trans0.getOrigin());
-
-		m_T1to0 += m_R1to0*trans1.getOrigin();
-		m_R1to0 *= trans1.getBasis();
-
-		calc_absolute_matrix();
-	}
-
-	SIMD_FORCE_INLINE btVector3 transform(const btVector3 & point) const
-	{
-        return point.dot3( m_R1to0[0], m_R1to0[1], m_R1to0[2] ) + m_T1to0;
-	}
-};
-
-
-#define BOX_PLANE_EPSILON 0.000001f
-
-//! Axis aligned box
-ATTRIBUTE_ALIGNED16	(class) btAABB
-{
-public:
-	btVector3 m_min;
-	btVector3 m_max;
-
-	btAABB()
-	{}
-
-
-	btAABB(const btVector3 & V1,
-			 const btVector3 & V2,
-			 const btVector3 & V3)
-	{
-		m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
-		m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
-		m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
-
-		m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
-		m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
-		m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
-	}
-
-	btAABB(const btVector3 & V1,
-			 const btVector3 & V2,
-			 const btVector3 & V3,
-			 btScalar margin)
-	{
-		m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
-		m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
-		m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
-
-		m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
-		m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
-		m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
-
-		m_min[0] -= margin;
-		m_min[1] -= margin;
-		m_min[2] -= margin;
-		m_max[0] += margin;
-		m_max[1] += margin;
-		m_max[2] += margin;
-	}
-
-	btAABB(const btAABB &other):
-		m_min(other.m_min),m_max(other.m_max)
-	{
-	}
-
-	btAABB(const btAABB &other,btScalar margin ):
-		m_min(other.m_min),m_max(other.m_max)
-	{
-		m_min[0] -= margin;
-		m_min[1] -= margin;
-		m_min[2] -= margin;
-		m_max[0] += margin;
-		m_max[1] += margin;
-		m_max[2] += margin;
-	}
-
-	SIMD_FORCE_INLINE void invalidate()
-	{
-		m_min[0] = SIMD_INFINITY;
-		m_min[1] = SIMD_INFINITY;
-		m_min[2] = SIMD_INFINITY;
-		m_max[0] = -SIMD_INFINITY;
-		m_max[1] = -SIMD_INFINITY;
-		m_max[2] = -SIMD_INFINITY;
-	}
-
-	SIMD_FORCE_INLINE void increment_margin(btScalar margin)
-	{
-		m_min[0] -= margin;
-		m_min[1] -= margin;
-		m_min[2] -= margin;
-		m_max[0] += margin;
-		m_max[1] += margin;
-		m_max[2] += margin;
-	}
-
-	SIMD_FORCE_INLINE void copy_with_margin(const btAABB &other, btScalar margin)
-	{
-		m_min[0] = other.m_min[0] - margin;
-		m_min[1] = other.m_min[1] - margin;
-		m_min[2] = other.m_min[2] - margin;
-
-		m_max[0] = other.m_max[0] + margin;
-		m_max[1] = other.m_max[1] + margin;
-		m_max[2] = other.m_max[2] + margin;
-	}
-
-	template<typename CLASS_POINT>
-	SIMD_FORCE_INLINE void calc_from_triangle(
-							const CLASS_POINT & V1,
-							const CLASS_POINT & V2,
-							const CLASS_POINT & V3)
-	{
-		m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
-		m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
-		m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
-
-		m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
-		m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
-		m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
-	}
-
-	template<typename CLASS_POINT>
-	SIMD_FORCE_INLINE void calc_from_triangle_margin(
-							const CLASS_POINT & V1,
-							const CLASS_POINT & V2,
-							const CLASS_POINT & V3, btScalar margin)
-	{
-		m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
-		m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
-		m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
-
-		m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
-		m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
-		m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
-
-		m_min[0] -= margin;
-		m_min[1] -= margin;
-		m_min[2] -= margin;
-		m_max[0] += margin;
-		m_max[1] += margin;
-		m_max[2] += margin;
-	}
-
-	//! Apply a transform to an AABB
-	SIMD_FORCE_INLINE void appy_transform(const btTransform & trans)
-	{
-		btVector3 center = (m_max+m_min)*0.5f;
-		btVector3 extends = m_max - center;
-		// Compute new center
-		center = trans(center);
-
-        btVector3 textends = extends.dot3(trans.getBasis().getRow(0).absolute(), 
-                                          trans.getBasis().getRow(1).absolute(), 
-                                          trans.getBasis().getRow(2).absolute());
-
-		m_min = center - textends;
-		m_max = center + textends;
-	}
-
-
-	//! Apply a transform to an AABB
-	SIMD_FORCE_INLINE void appy_transform_trans_cache(const BT_BOX_BOX_TRANSFORM_CACHE & trans)
-	{
-		btVector3 center = (m_max+m_min)*0.5f;
-		btVector3 extends = m_max - center;
-		// Compute new center
-		center = trans.transform(center);
-
-        btVector3 textends = extends.dot3(trans.m_R1to0.getRow(0).absolute(), 
-                                          trans.m_R1to0.getRow(1).absolute(), 
-                                          trans.m_R1to0.getRow(2).absolute());
-        
-		m_min = center - textends;
-		m_max = center + textends;
-	}
-
-	//! Merges a Box
-	SIMD_FORCE_INLINE void merge(const btAABB & box)
-	{
-		m_min[0] = BT_MIN(m_min[0],box.m_min[0]);
-		m_min[1] = BT_MIN(m_min[1],box.m_min[1]);
-		m_min[2] = BT_MIN(m_min[2],box.m_min[2]);
-
-		m_max[0] = BT_MAX(m_max[0],box.m_max[0]);
-		m_max[1] = BT_MAX(m_max[1],box.m_max[1]);
-		m_max[2] = BT_MAX(m_max[2],box.m_max[2]);
-	}
-
-	//! Merges a point
-	template<typename CLASS_POINT>
-	SIMD_FORCE_INLINE void merge_point(const CLASS_POINT & point)
-	{
-		m_min[0] = BT_MIN(m_min[0],point[0]);
-		m_min[1] = BT_MIN(m_min[1],point[1]);
-		m_min[2] = BT_MIN(m_min[2],point[2]);
-
-		m_max[0] = BT_MAX(m_max[0],point[0]);
-		m_max[1] = BT_MAX(m_max[1],point[1]);
-		m_max[2] = BT_MAX(m_max[2],point[2]);
-	}
-
-	//! Gets the extend and center
-	SIMD_FORCE_INLINE void get_center_extend(btVector3 & center,btVector3 & extend)  const
-	{
-		center = (m_max+m_min)*0.5f;
-		extend = m_max - center;
-	}
-
-	//! Finds the intersecting box between this box and the other.
-	SIMD_FORCE_INLINE void find_intersection(const btAABB & other, btAABB & intersection)  const
-	{
-		intersection.m_min[0] = BT_MAX(other.m_min[0],m_min[0]);
-		intersection.m_min[1] = BT_MAX(other.m_min[1],m_min[1]);
-		intersection.m_min[2] = BT_MAX(other.m_min[2],m_min[2]);
-
-		intersection.m_max[0] = BT_MIN(other.m_max[0],m_max[0]);
-		intersection.m_max[1] = BT_MIN(other.m_max[1],m_max[1]);
-		intersection.m_max[2] = BT_MIN(other.m_max[2],m_max[2]);
-	}
-
-
-	SIMD_FORCE_INLINE bool has_collision(const btAABB & other) const
-	{
-		if(m_min[0] > other.m_max[0] ||
-		   m_max[0] < other.m_min[0] ||
-		   m_min[1] > other.m_max[1] ||
-		   m_max[1] < other.m_min[1] ||
-		   m_min[2] > other.m_max[2] ||
-		   m_max[2] < other.m_min[2])
-		{
-			return false;
-		}
-		return true;
-	}
-
-	/*! \brief Finds the Ray intersection parameter.
-	\param aabb Aligned box
-	\param vorigin A vec3f with the origin of the ray
-	\param vdir A vec3f with the direction of the ray
-	*/
-	SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir)  const
-	{
-		btVector3 extents,center;
-		this->get_center_extend(center,extents);;
-
-		btScalar Dx = vorigin[0] - center[0];
-		if(BT_GREATER(Dx, extents[0]) && Dx*vdir[0]>=0.0f)	return false;
-		btScalar Dy = vorigin[1] - center[1];
-		if(BT_GREATER(Dy, extents[1]) && Dy*vdir[1]>=0.0f)	return false;
-		btScalar Dz = vorigin[2] - center[2];
-		if(BT_GREATER(Dz, extents[2]) && Dz*vdir[2]>=0.0f)	return false;
-
-
-		btScalar f = vdir[1] * Dz - vdir[2] * Dy;
-		if(btFabs(f) > extents[1]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[1])) return false;
-		f = vdir[2] * Dx - vdir[0] * Dz;
-		if(btFabs(f) > extents[0]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[0]))return false;
-		f = vdir[0] * Dy - vdir[1] * Dx;
-		if(btFabs(f) > extents[0]*btFabs(vdir[1]) + extents[1]*btFabs(vdir[0]))return false;
-		return true;
-	}
-
-
-	SIMD_FORCE_INLINE void projection_interval(const btVector3 & direction, btScalar &vmin, btScalar &vmax) const
-	{
-		btVector3 center = (m_max+m_min)*0.5f;
-		btVector3 extend = m_max-center;
-
-		btScalar _fOrigin =  direction.dot(center);
-		btScalar _fMaximumExtent = extend.dot(direction.absolute());
-		vmin = _fOrigin - _fMaximumExtent;
-		vmax = _fOrigin + _fMaximumExtent;
-	}
-
-	SIMD_FORCE_INLINE eBT_PLANE_INTERSECTION_TYPE plane_classify(const btVector4 &plane) const
-	{
-		btScalar _fmin,_fmax;
-		this->projection_interval(plane,_fmin,_fmax);
-
-		if(plane[3] > _fmax + BOX_PLANE_EPSILON)
-		{
-			return BT_CONST_BACK_PLANE; // 0
-		}
-
-		if(plane[3]+BOX_PLANE_EPSILON >=_fmin)
-		{
-			return BT_CONST_COLLIDE_PLANE; //1
-		}
-		return BT_CONST_FRONT_PLANE;//2
-	}
-
-	SIMD_FORCE_INLINE bool overlapping_trans_conservative(const btAABB & box, btTransform & trans1_to_0) const
-	{
-		btAABB tbox = box;
-		tbox.appy_transform(trans1_to_0);
-		return has_collision(tbox);
-	}
-
-	SIMD_FORCE_INLINE bool overlapping_trans_conservative2(const btAABB & box,
-		const BT_BOX_BOX_TRANSFORM_CACHE & trans1_to_0) const
-	{
-		btAABB tbox = box;
-		tbox.appy_transform_trans_cache(trans1_to_0);
-		return has_collision(tbox);
-	}
-
-	//! transcache is the transformation cache from box to this AABB
-	SIMD_FORCE_INLINE bool overlapping_trans_cache(
-		const btAABB & box,const BT_BOX_BOX_TRANSFORM_CACHE & transcache, bool fulltest) const
-	{
-
-		//Taken from OPCODE
-		btVector3 ea,eb;//extends
-		btVector3 ca,cb;//extends
-		get_center_extend(ca,ea);
-		box.get_center_extend(cb,eb);
-
-
-		btVector3 T;
-		btScalar t,t2;
-		int i;
-
-		// Class I : A's basis vectors
-		for(i=0;i<3;i++)
-		{
-			T[i] =  transcache.m_R1to0[i].dot(cb) + transcache.m_T1to0[i] - ca[i];
-			t = transcache.m_AR[i].dot(eb) + ea[i];
-			if(BT_GREATER(T[i], t))	return false;
-		}
-		// Class II : B's basis vectors
-		for(i=0;i<3;i++)
-		{
-			t = bt_mat3_dot_col(transcache.m_R1to0,T,i);
-			t2 = bt_mat3_dot_col(transcache.m_AR,ea,i) + eb[i];
-			if(BT_GREATER(t,t2))	return false;
-		}
-		// Class III : 9 cross products
-		if(fulltest)
-		{
-			int j,m,n,o,p,q,r;
-			for(i=0;i<3;i++)
-			{
-				m = (i+1)%3;
-				n = (i+2)%3;
-				o = i==0?1:0;
-				p = i==2?1:2;
-				for(j=0;j<3;j++)
-				{
-					q = j==2?1:2;
-					r = j==0?1:0;
-					t = T[n]*transcache.m_R1to0[m][j] - T[m]*transcache.m_R1to0[n][j];
-					t2 = ea[o]*transcache.m_AR[p][j] + ea[p]*transcache.m_AR[o][j] +
-						eb[r]*transcache.m_AR[i][q] + eb[q]*transcache.m_AR[i][r];
-					if(BT_GREATER(t,t2))	return false;
-				}
-			}
-		}
-		return true;
-	}
-
-	//! Simple test for planes.
-	SIMD_FORCE_INLINE bool collide_plane(
-		const btVector4 & plane) const
-	{
-		eBT_PLANE_INTERSECTION_TYPE classify = plane_classify(plane);
-		return (classify == BT_CONST_COLLIDE_PLANE);
-	}
-
-	//! test for a triangle, with edges
-	SIMD_FORCE_INLINE bool collide_triangle_exact(
-		const btVector3 & p1,
-		const btVector3 & p2,
-		const btVector3 & p3,
-		const btVector4 & triangle_plane) const
-	{
-		if(!collide_plane(triangle_plane)) return false;
-
-		btVector3 center,extends;
-		this->get_center_extend(center,extends);
-
-		const btVector3 v1(p1 - center);
-		const btVector3 v2(p2 - center);
-		const btVector3 v3(p3 - center);
-
-		//First axis
-		btVector3 diff(v2 - v1);
-		btVector3 abs_diff = diff.absolute();
-		//Test With X axis
-		TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v1,v3,extends);
-		//Test With Y axis
-		TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v1,v3,extends);
-		//Test With Z axis
-		TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v1,v3,extends);
-
-
-		diff = v3 - v2;
-		abs_diff = diff.absolute();
-		//Test With X axis
-		TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v2,v1,extends);
-		//Test With Y axis
-		TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v2,v1,extends);
-		//Test With Z axis
-		TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v2,v1,extends);
-
-		diff = v1 - v3;
-		abs_diff = diff.absolute();
-		//Test With X axis
-		TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v3,v2,extends);
-		//Test With Y axis
-		TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v3,v2,extends);
-		//Test With Z axis
-		TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v3,v2,extends);
-
-		return true;
-	}
-};
-
-
-//! Compairison of transformation objects
-SIMD_FORCE_INLINE bool btCompareTransformsEqual(const btTransform & t1,const btTransform & t2)
-{
-	if(!(t1.getOrigin() == t2.getOrigin()) ) return false;
-
-	if(!(t1.getBasis().getRow(0) == t2.getBasis().getRow(0)) ) return false;
-	if(!(t1.getBasis().getRow(1) == t2.getBasis().getRow(1)) ) return false;
-	if(!(t1.getBasis().getRow(2) == t2.getBasis().getRow(2)) ) return false;
-	return true;
-}
-
-
-
-#endif // GIM_BOX_COLLISION_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/btClipPolygon.h b/src/bullet/BulletCollision/Gimpact/btClipPolygon.h
deleted file mode 100644
index de0a5231..00000000
--- a/src/bullet/BulletCollision/Gimpact/btClipPolygon.h
+++ /dev/null
@@ -1,182 +0,0 @@
-#ifndef BT_CLIP_POLYGON_H_INCLUDED
-#define BT_CLIP_POLYGON_H_INCLUDED
-
-/*! \file btClipPolygon.h
-\author Francisco Leon Najera
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btGeometryUtil.h"
-
-
-SIMD_FORCE_INLINE btScalar bt_distance_point_plane(const btVector4 & plane,const btVector3 &point)
-{
-	return point.dot(plane) - plane[3];
-}
-
-/*! Vector blending
-Takes two vectors a, b, blends them together*/
-SIMD_FORCE_INLINE void bt_vec_blend(btVector3 &vr, const btVector3 &va,const btVector3 &vb, btScalar blend_factor)
-{
-	vr = (1-blend_factor)*va + blend_factor*vb;
-}
-
-//! This function calcs the distance from a 3D plane
-SIMD_FORCE_INLINE void bt_plane_clip_polygon_collect(
-						const btVector3 & point0,
-						const btVector3 & point1,
-						btScalar dist0,
-						btScalar dist1,
-						btVector3 * clipped,
-						int & clipped_count)
-{
-	bool _prevclassif = (dist0>SIMD_EPSILON);
-	bool _classif = (dist1>SIMD_EPSILON);
-	if(_classif!=_prevclassif)
-	{
-		btScalar blendfactor = -dist0/(dist1-dist0);
-		bt_vec_blend(clipped[clipped_count],point0,point1,blendfactor);
-		clipped_count++;
-	}
-	if(!_classif)
-	{
-		clipped[clipped_count] = point1;
-		clipped_count++;
-	}
-}
-
-
-//! Clips a polygon by a plane
-/*!
-*\return The count of the clipped counts
-*/
-SIMD_FORCE_INLINE int bt_plane_clip_polygon(
-						const btVector4 & plane,
-						const btVector3 * polygon_points,
-						int polygon_point_count,
-						btVector3 * clipped)
-{
-    int clipped_count = 0;
-
-
-    //clip first point
-	btScalar firstdist = bt_distance_point_plane(plane,polygon_points[0]);;
-	if(!(firstdist>SIMD_EPSILON))
-	{
-		clipped[clipped_count] = polygon_points[0];
-		clipped_count++;
-	}
-
-	btScalar olddist = firstdist;
-	for(int i=1;i<polygon_point_count;i++)
-	{
-		btScalar dist = bt_distance_point_plane(plane,polygon_points[i]);
-
-		bt_plane_clip_polygon_collect(
-						polygon_points[i-1],polygon_points[i],
-						olddist,
-						dist,
-						clipped,
-						clipped_count);
-
-
-		olddist = dist;
-	}
-
-	//RETURN TO FIRST  point
-
-	bt_plane_clip_polygon_collect(
-					polygon_points[polygon_point_count-1],polygon_points[0],
-					olddist,
-					firstdist,
-					clipped,
-					clipped_count);
-
-	return clipped_count;
-}
-
-//! Clips a polygon by a plane
-/*!
-*\param clipped must be an array of 16 points.
-*\return The count of the clipped counts
-*/
-SIMD_FORCE_INLINE int bt_plane_clip_triangle(
-						const btVector4 & plane,
-						const btVector3 & point0,
-						const btVector3 & point1,
-						const btVector3& point2,
-						btVector3 * clipped // an allocated array of 16 points at least
-						)
-{
-    int clipped_count = 0;
-
-    //clip first point0
-	btScalar firstdist = bt_distance_point_plane(plane,point0);;
-	if(!(firstdist>SIMD_EPSILON))
-	{
-		clipped[clipped_count] = point0;
-		clipped_count++;
-	}
-
-	// point 1
-	btScalar olddist = firstdist;
-	btScalar dist = bt_distance_point_plane(plane,point1);
-
-	bt_plane_clip_polygon_collect(
-					point0,point1,
-					olddist,
-					dist,
-					clipped,
-					clipped_count);
-
-	olddist = dist;
-
-
-	// point 2
-	dist = bt_distance_point_plane(plane,point2);
-
-	bt_plane_clip_polygon_collect(
-					point1,point2,
-					olddist,
-					dist,
-					clipped,
-					clipped_count);
-	olddist = dist;
-
-
-
-	//RETURN TO FIRST  point0
-	bt_plane_clip_polygon_collect(
-					point2,point0,
-					olddist,
-					firstdist,
-					clipped,
-					clipped_count);
-
-	return clipped_count;
-}
-
-
-
-
-
-#endif // GIM_TRI_COLLISION_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/btCompoundFromGimpact.h b/src/bullet/BulletCollision/Gimpact/btCompoundFromGimpact.h
deleted file mode 100644
index 02f8b678..00000000
--- a/src/bullet/BulletCollision/Gimpact/btCompoundFromGimpact.h
+++ /dev/null
@@ -1,93 +0,0 @@
-#ifndef BT_COMPOUND_FROM_GIMPACT
-#define BT_COMPOUND_FROM_GIMPACT
-
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "btGImpactShape.h"
-#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
-
-struct MyCallback : public btTriangleRaycastCallback
-		{
-			int	m_ignorePart;
-			int	m_ignoreTriangleIndex;
-			
-
-			MyCallback(const btVector3& from, const btVector3& to, int ignorePart, int ignoreTriangleIndex)
-			:btTriangleRaycastCallback(from,to),
-			m_ignorePart(ignorePart),
-			m_ignoreTriangleIndex(ignoreTriangleIndex)
-			{
-				
-			}
-			virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex)
-			{
-				if (partId!=m_ignorePart || triangleIndex!=m_ignoreTriangleIndex)
-				{
-					if (hitFraction < m_hitFraction)
-						return hitFraction;
-				}
-
-				return m_hitFraction;
-			}
-		};
-		struct MyInternalTriangleIndexCallback :public btInternalTriangleIndexCallback
-		{
-			const btGImpactMeshShape*		m_gimpactShape;
-			btCompoundShape*			m_colShape;
-			btScalar	m_depth;
-
-			MyInternalTriangleIndexCallback (btCompoundShape* colShape, const btGImpactMeshShape* meshShape, btScalar depth)
-			:m_colShape(colShape),
-			m_gimpactShape(meshShape),
-			m_depth(depth)
-			{
-			}
-			
-			virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex)
-			{
-				btVector3 scale = m_gimpactShape->getLocalScaling();
-				btVector3 v0=triangle[0]*scale;
-				btVector3 v1=triangle[1]*scale;
-				btVector3 v2=triangle[2]*scale;
-				
-				btVector3 centroid = (v0+v1+v2)/3;
-				btVector3 normal = (v1-v0).cross(v2-v0);
-				normal.normalize();
-				btVector3 rayFrom = centroid;
-				btVector3 rayTo = centroid-normal*m_depth;
-				
-				MyCallback cb(rayFrom,rayTo,partId,triangleIndex);
-				
-				m_gimpactShape->processAllTrianglesRay(&cb,rayFrom, rayTo);
-				if (cb.m_hitFraction<1)
-				{
-					rayTo.setInterpolate3(cb.m_from,cb.m_to,cb.m_hitFraction);
-					//rayTo = cb.m_from;
-					//rayTo = rayTo.lerp(cb.m_to,cb.m_hitFraction);
-					//gDebugDraw.drawLine(tr(centroid),tr(centroid+normal),btVector3(1,0,0));
-				}
-				
-
-				
-				btBU_Simplex1to4* tet = new btBU_Simplex1to4(v0,v1,v2,rayTo);
-				btTransform ident;
-				ident.setIdentity();
-				m_colShape->addChildShape(ident,tet);
-			}
-		};
-		
-btCompoundShape*	btCreateCompoundFromGimpactShape(const btGImpactMeshShape* gimpactMesh, btScalar depth)
-{
-	btCompoundShape* colShape = new btCompoundShape();
-		
-		btTransform tr;
-		tr.setIdentity();
-		
-		MyInternalTriangleIndexCallback cb(colShape,gimpactMesh, depth);
-		btVector3 aabbMin,aabbMax;
-		gimpactMesh->getAabb(tr,aabbMin,aabbMax);
-		gimpactMesh->getMeshInterface()->InternalProcessAllTriangles(&cb,aabbMin,aabbMax);
-
-	return colShape;	
-}	
-
-#endif //BT_COMPOUND_FROM_GIMPACT
\ No newline at end of file
diff --git a/src/bullet/BulletCollision/Gimpact/btContactProcessing.cpp b/src/bullet/BulletCollision/Gimpact/btContactProcessing.cpp
deleted file mode 100644
index eed31d83..00000000
--- a/src/bullet/BulletCollision/Gimpact/btContactProcessing.cpp
+++ /dev/null
@@ -1,181 +0,0 @@
-
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#include "btContactProcessing.h"
-
-#define MAX_COINCIDENT 8
-
-struct CONTACT_KEY_TOKEN
-{
-	unsigned int m_key;
-	int m_value;
-	CONTACT_KEY_TOKEN()
-    {
-    }
-
-    CONTACT_KEY_TOKEN(unsigned int key,int token)
-    {
-    	m_key = key;
-    	m_value =  token;
-    }
-
-    CONTACT_KEY_TOKEN(const CONTACT_KEY_TOKEN& rtoken)
-    {
-    	m_key = rtoken.m_key;
-    	m_value = rtoken.m_value;
-    }
-
-    inline bool operator <(const CONTACT_KEY_TOKEN& other) const
-	{
-		return (m_key < other.m_key);
-	}
-
-	inline bool operator >(const CONTACT_KEY_TOKEN& other) const
-	{
-		return (m_key > other.m_key);
-	}
-
-};
-
-class CONTACT_KEY_TOKEN_COMP
-{
-	public:
-
-		bool operator() ( const CONTACT_KEY_TOKEN& a, const CONTACT_KEY_TOKEN& b ) const
-		{
-			return ( a < b );
-		}
-};
-
-
-void btContactArray::merge_contacts(
-	const btContactArray & contacts, bool normal_contact_average)
-{
-	clear();
-
-	int i;
-	if(contacts.size()==0) return;
-
-
-	if(contacts.size()==1)
-	{
-		push_back(contacts[0]);
-		return;
-	}
-
-	btAlignedObjectArray<CONTACT_KEY_TOKEN> keycontacts;
-
-	keycontacts.reserve(contacts.size());
-
-	//fill key contacts
-
-	for ( i = 0;i<contacts.size() ;i++ )
-	{
-		keycontacts.push_back(CONTACT_KEY_TOKEN(contacts[i].calc_key_contact(),i));
-	}
-
-	//sort keys
-	keycontacts.quickSort(CONTACT_KEY_TOKEN_COMP());
-
-	// Merge contacts
-	int coincident_count=0;
-	btVector3 coincident_normals[MAX_COINCIDENT];
-
-	unsigned int last_key = keycontacts[0].m_key;
-	unsigned int key = 0;
-
-	push_back(contacts[keycontacts[0].m_value]);
-
-	GIM_CONTACT * pcontact = &(*this)[0];
-
-	for( i=1;i<keycontacts.size();i++)
-	{
-	    key = keycontacts[i].m_key;
-		const GIM_CONTACT * scontact = &contacts[keycontacts[i].m_value];
-
-		if(last_key ==  key)//same points
-		{
-			//merge contact
-			if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//)
-			{
-				*pcontact = *scontact;
-                coincident_count = 0;
-			}
-			else if(normal_contact_average)
-			{
-				if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON)
-                {
-                    if(coincident_count<MAX_COINCIDENT)
-                    {
-                    	coincident_normals[coincident_count] = scontact->m_normal;
-                        coincident_count++;
-                    }
-                }
-			}
-		}
-		else
-		{//add new contact
-
-		    if(normal_contact_average && coincident_count>0)
-		    {
-		    	pcontact->interpolate_normals(coincident_normals,coincident_count);
-		        coincident_count = 0;
-		    }
-
-		    push_back(*scontact);
-		    pcontact = &(*this)[this->size()-1];
-        }
-		last_key = key;
-	}
-}
-
-void btContactArray::merge_contacts_unique(const btContactArray & contacts)
-{
-	clear();
-
-	if(contacts.size()==0) return;
-
-	if(contacts.size()==1)
-	{
-		push_back(contacts[0]);
-		return;
-	}
-
-	GIM_CONTACT average_contact = contacts[0];
-
-	for (int i=1;i<contacts.size() ;i++ )
-	{
-		average_contact.m_point += contacts[i].m_point;
-		average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth;
-	}
-
-	//divide
-	btScalar divide_average = 1.0f/((btScalar)contacts.size());
-
-	average_contact.m_point *= divide_average;
-
-	average_contact.m_normal *= divide_average;
-
-	average_contact.m_depth = average_contact.m_normal.length();
-
-	average_contact.m_normal /= average_contact.m_depth;
-
-}
-
diff --git a/src/bullet/BulletCollision/Gimpact/btContactProcessing.h b/src/bullet/BulletCollision/Gimpact/btContactProcessing.h
deleted file mode 100644
index 0c66f8e1..00000000
--- a/src/bullet/BulletCollision/Gimpact/btContactProcessing.h
+++ /dev/null
@@ -1,145 +0,0 @@
-#ifndef BT_CONTACT_H_INCLUDED
-#define BT_CONTACT_H_INCLUDED
-
-/*! \file gim_contact.h
-\author Francisco Leon Najera
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "btTriangleShapeEx.h"
-
-
-
-/**
-Configuration var for applying interpolation of  contact normals
-*/
-#define NORMAL_CONTACT_AVERAGE 1
-
-#define CONTACT_DIFF_EPSILON 0.00001f
-
-///The GIM_CONTACT is an internal GIMPACT structure, similar to btManifoldPoint.
-///@todo: remove and replace GIM_CONTACT by btManifoldPoint.
-class GIM_CONTACT
-{
-public:
-    btVector3 m_point;
-    btVector3 m_normal;
-    btScalar m_depth;//Positive value indicates interpenetration
-    btScalar m_distance;//Padding not for use
-    int m_feature1;//Face number
-    int m_feature2;//Face number
-public:
-    GIM_CONTACT()
-    {
-    }
-
-    GIM_CONTACT(const GIM_CONTACT & contact):
-				m_point(contact.m_point),
-				m_normal(contact.m_normal),
-				m_depth(contact.m_depth),
-				m_feature1(contact.m_feature1),
-				m_feature2(contact.m_feature2)
-    {
-    }
-
-    GIM_CONTACT(const btVector3 &point,const btVector3 & normal,
-    	 			btScalar depth, int feature1, int feature2):
-				m_point(point),
-				m_normal(normal),
-				m_depth(depth),
-				m_feature1(feature1),
-				m_feature2(feature2)
-    {
-    }
-
-	//! Calcs key for coord classification
-    SIMD_FORCE_INLINE unsigned int calc_key_contact() const
-    {
-    	int _coords[] = {
-    		(int)(m_point[0]*1000.0f+1.0f),
-    		(int)(m_point[1]*1333.0f),
-    		(int)(m_point[2]*2133.0f+3.0f)};
-		unsigned int _hash=0;
-		unsigned int *_uitmp = (unsigned int *)(&_coords[0]);
-		_hash = *_uitmp;
-		_uitmp++;
-		_hash += (*_uitmp)<<4;
-		_uitmp++;
-		_hash += (*_uitmp)<<8;
-		return _hash;
-    }
-
-    SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,int normal_count)
-    {
-    	btVector3 vec_sum(m_normal);
-		for(int i=0;i<normal_count;i++)
-		{
-			vec_sum += normals[i];
-		}
-
-		btScalar vec_sum_len = vec_sum.length2();
-		if(vec_sum_len <CONTACT_DIFF_EPSILON) return;
-
-		//GIM_INV_SQRT(vec_sum_len,vec_sum_len); // 1/sqrt(vec_sum_len)
-
-		m_normal = vec_sum/btSqrt(vec_sum_len);
-    }
-
-};
-
-
-class btContactArray:public btAlignedObjectArray<GIM_CONTACT>
-{
-public:
-	btContactArray()
-	{
-		reserve(64);
-	}
-
-	SIMD_FORCE_INLINE void push_contact(
-		const btVector3 &point,const btVector3 & normal,
-		btScalar depth, int feature1, int feature2)
-	{
-		push_back( GIM_CONTACT(point,normal,depth,feature1,feature2) );
-	}
-
-	SIMD_FORCE_INLINE void push_triangle_contacts(
-		const GIM_TRIANGLE_CONTACT & tricontact,
-		int feature1,int feature2)
-	{
-		for(int i = 0;i<tricontact.m_point_count ;i++ )
-		{
-			push_contact(
-				tricontact.m_points[i],
-				tricontact.m_separating_normal,
-				tricontact.m_penetration_depth,feature1,feature2);
-		}
-	}
-
-	void merge_contacts(const btContactArray & contacts, bool normal_contact_average = true);
-
-	void merge_contacts_unique(const btContactArray & contacts);
-};
-
-
-#endif // GIM_CONTACT_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/btGImpactBvh.cpp b/src/bullet/BulletCollision/Gimpact/btGImpactBvh.cpp
deleted file mode 100644
index 86323316..00000000
--- a/src/bullet/BulletCollision/Gimpact/btGImpactBvh.cpp
+++ /dev/null
@@ -1,498 +0,0 @@
-/*! \file gim_box_set.h
-\author Francisco Leon Najera
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#include "btGImpactBvh.h"
-#include "LinearMath/btQuickprof.h"
-
-#ifdef TRI_COLLISION_PROFILING
-
-btClock g_tree_clock;
-
-float g_accum_tree_collision_time = 0;
-int g_count_traversing = 0;
-
-
-void bt_begin_gim02_tree_time()
-{
-	g_tree_clock.reset();
-}
-
-void bt_end_gim02_tree_time()
-{
-	g_accum_tree_collision_time += g_tree_clock.getTimeMicroseconds();
-	g_count_traversing++;
-}
-
-//! Gets the average time in miliseconds of tree collisions
-float btGImpactBvh::getAverageTreeCollisionTime()
-{
-	if(g_count_traversing == 0) return 0;
-
-	float avgtime = g_accum_tree_collision_time;
-	avgtime /= (float)g_count_traversing;
-
-	g_accum_tree_collision_time = 0;
-	g_count_traversing = 0;
-	return avgtime;
-
-//	float avgtime = g_count_traversing;
-//	g_count_traversing = 0;
-//	return avgtime;
-
-}
-
-#endif //TRI_COLLISION_PROFILING
-
-/////////////////////// btBvhTree /////////////////////////////////
-
-int btBvhTree::_calc_splitting_axis(
-	GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,  int endIndex)
-{
-
-	int i;
-
-	btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
-	btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
-	int numIndices = endIndex-startIndex;
-
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
-					 primitive_boxes[i].m_bound.m_min);
-		means+=center;
-	}
-	means *= (btScalar(1.)/(btScalar)numIndices);
-
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
-					 primitive_boxes[i].m_bound.m_min);
-		btVector3 diff2 = center-means;
-		diff2 = diff2 * diff2;
-		variance += diff2;
-	}
-	variance *= (btScalar(1.)/	((btScalar)numIndices-1)	);
-
-	return variance.maxAxis();
-}
-
-
-int btBvhTree::_sort_and_calc_splitting_index(
-	GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,
-	int endIndex, int splitAxis)
-{
-	int i;
-	int splitIndex =startIndex;
-	int numIndices = endIndex - startIndex;
-
-	// average of centers
-	btScalar splitValue = 0.0f;
-
-	btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
-					 primitive_boxes[i].m_bound.m_min);
-		means+=center;
-	}
-	means *= (btScalar(1.)/(btScalar)numIndices);
-
-	splitValue = means[splitAxis];
-
-
-	//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
-					 primitive_boxes[i].m_bound.m_min);
-		if (center[splitAxis] > splitValue)
-		{
-			//swap
-			primitive_boxes.swap(i,splitIndex);
-			//swapLeafNodes(i,splitIndex);
-			splitIndex++;
-		}
-	}
-
-	//if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
-	//otherwise the tree-building might fail due to stack-overflows in certain cases.
-	//unbalanced1 is unsafe: it can cause stack overflows
-	//bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
-
-	//unbalanced2 should work too: always use center (perfect balanced trees)
-	//bool unbalanced2 = true;
-
-	//this should be safe too:
-	int rangeBalancedIndices = numIndices/3;
-	bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
-
-	if (unbalanced)
-	{
-		splitIndex = startIndex+ (numIndices>>1);
-	}
-
-	btAssert(!((splitIndex==startIndex) || (splitIndex == (endIndex))));
-
-	return splitIndex;
-
-}
-
-
-void btBvhTree::_build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,  int endIndex)
-{
-	int curIndex = m_num_nodes;
-	m_num_nodes++;
-
-	btAssert((endIndex-startIndex)>0);
-
-	if ((endIndex-startIndex)==1)
-	{
-	    //We have a leaf node
-	    setNodeBound(curIndex,primitive_boxes[startIndex].m_bound);
-		m_node_array[curIndex].setDataIndex(primitive_boxes[startIndex].m_data);
-
-		return;
-	}
-	//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
-
-	//split axis
-	int splitIndex = _calc_splitting_axis(primitive_boxes,startIndex,endIndex);
-
-	splitIndex = _sort_and_calc_splitting_index(
-			primitive_boxes,startIndex,endIndex,
-			splitIndex//split axis
-			);
-
-
-	//calc this node bounding box
-
-	btAABB node_bound;
-	node_bound.invalidate();
-
-	for (int i=startIndex;i<endIndex;i++)
-	{
-		node_bound.merge(primitive_boxes[i].m_bound);
-	}
-
-	setNodeBound(curIndex,node_bound);
-
-
-	//build left branch
-	_build_sub_tree(primitive_boxes, startIndex, splitIndex );
-
-
-	//build right branch
-	 _build_sub_tree(primitive_boxes, splitIndex ,endIndex);
-
-	m_node_array[curIndex].setEscapeIndex(m_num_nodes - curIndex);
-
-
-}
-
-//! stackless build tree
-void btBvhTree::build_tree(
-	GIM_BVH_DATA_ARRAY & primitive_boxes)
-{
-	// initialize node count to 0
-	m_num_nodes = 0;
-	// allocate nodes
-	m_node_array.resize(primitive_boxes.size()*2);
-
-	_build_sub_tree(primitive_boxes, 0, primitive_boxes.size());
-}
-
-////////////////////////////////////class btGImpactBvh
-
-void btGImpactBvh::refit()
-{
-	int nodecount = getNodeCount();
-	while(nodecount--)
-	{
-		if(isLeafNode(nodecount))
-		{
-			btAABB leafbox;
-			m_primitive_manager->get_primitive_box(getNodeData(nodecount),leafbox);
-			setNodeBound(nodecount,leafbox);
-		}
-		else
-		{
-			//const GIM_BVH_TREE_NODE * nodepointer = get_node_pointer(nodecount);
-			//get left bound
-			btAABB bound;
-			bound.invalidate();
-
-			btAABB temp_box;
-
-			int child_node = getLeftNode(nodecount);
-			if(child_node)
-			{
-				getNodeBound(child_node,temp_box);
-				bound.merge(temp_box);
-			}
-
-			child_node = getRightNode(nodecount);
-			if(child_node)
-			{
-				getNodeBound(child_node,temp_box);
-				bound.merge(temp_box);
-			}
-
-			setNodeBound(nodecount,bound);
-		}
-	}
-}
-
-//! this rebuild the entire set
-void btGImpactBvh::buildSet()
-{
-	//obtain primitive boxes
-	GIM_BVH_DATA_ARRAY primitive_boxes;
-	primitive_boxes.resize(m_primitive_manager->get_primitive_count());
-
-	for (int i = 0;i<primitive_boxes.size() ;i++ )
-	{
-		 m_primitive_manager->get_primitive_box(i,primitive_boxes[i].m_bound);
-		 primitive_boxes[i].m_data = i;
-	}
-
-	m_box_tree.build_tree(primitive_boxes);
-}
-
-//! returns the indices of the primitives in the m_primitive_manager
-bool btGImpactBvh::boxQuery(const btAABB & box, btAlignedObjectArray<int> & collided_results) const
-{
-	int curIndex = 0;
-	int numNodes = getNodeCount();
-
-	while (curIndex < numNodes)
-	{
-		btAABB bound;
-		getNodeBound(curIndex,bound);
-
-		//catch bugs in tree data
-
-		bool aabbOverlap = bound.has_collision(box);
-		bool isleafnode = isLeafNode(curIndex);
-
-		if (isleafnode && aabbOverlap)
-		{
-			collided_results.push_back(getNodeData(curIndex));
-		}
-
-		if (aabbOverlap || isleafnode)
-		{
-			//next subnode
-			curIndex++;
-		}
-		else
-		{
-			//skip node
-			curIndex+= getEscapeNodeIndex(curIndex);
-		}
-	}
-	if(collided_results.size()>0) return true;
-	return false;
-}
-
-
-
-//! returns the indices of the primitives in the m_primitive_manager
-bool btGImpactBvh::rayQuery(
-	const btVector3 & ray_dir,const btVector3 & ray_origin ,
-	btAlignedObjectArray<int> & collided_results) const
-{
-	int curIndex = 0;
-	int numNodes = getNodeCount();
-
-	while (curIndex < numNodes)
-	{
-		btAABB bound;
-		getNodeBound(curIndex,bound);
-
-		//catch bugs in tree data
-
-		bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir);
-		bool isleafnode = isLeafNode(curIndex);
-
-		if (isleafnode && aabbOverlap)
-		{
-			collided_results.push_back(getNodeData( curIndex));
-		}
-
-		if (aabbOverlap || isleafnode)
-		{
-			//next subnode
-			curIndex++;
-		}
-		else
-		{
-			//skip node
-			curIndex+= getEscapeNodeIndex(curIndex);
-		}
-	}
-	if(collided_results.size()>0) return true;
-	return false;
-}
-
-
-SIMD_FORCE_INLINE bool _node_collision(
-	btGImpactBvh * boxset0, btGImpactBvh * boxset1,
-	const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0,
-	int node0 ,int node1, bool complete_primitive_tests)
-{
-	btAABB box0;
-	boxset0->getNodeBound(node0,box0);
-	btAABB box1;
-	boxset1->getNodeBound(node1,box1);
-
-	return box0.overlapping_trans_cache(box1,trans_cache_1to0,complete_primitive_tests );
-//	box1.appy_transform_trans_cache(trans_cache_1to0);
-//	return box0.has_collision(box1);
-
-}
-
-
-//stackless recursive collision routine
-static void _find_collision_pairs_recursive(
-	btGImpactBvh * boxset0, btGImpactBvh * boxset1,
-	btPairSet * collision_pairs,
-	const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0,
-	int node0, int node1, bool complete_primitive_tests)
-{
-
-
-
-	if( _node_collision(
-		boxset0,boxset1,trans_cache_1to0,
-		node0,node1,complete_primitive_tests) ==false) return;//avoid colliding internal nodes
-
-	if(boxset0->isLeafNode(node0))
-	{
-		if(boxset1->isLeafNode(node1))
-		{
-			// collision result
-			collision_pairs->push_pair(
-				boxset0->getNodeData(node0),boxset1->getNodeData(node1));
-			return;
-		}
-		else
-		{
-
-			//collide left recursive
-
-			_find_collision_pairs_recursive(
-								boxset0,boxset1,
-								collision_pairs,trans_cache_1to0,
-								node0,boxset1->getLeftNode(node1),false);
-
-			//collide right recursive
-			_find_collision_pairs_recursive(
-								boxset0,boxset1,
-								collision_pairs,trans_cache_1to0,
-								node0,boxset1->getRightNode(node1),false);
-
-
-		}
-	}
-	else
-	{
-		if(boxset1->isLeafNode(node1))
-		{
-
-			//collide left recursive
-			_find_collision_pairs_recursive(
-								boxset0,boxset1,
-								collision_pairs,trans_cache_1to0,
-								boxset0->getLeftNode(node0),node1,false);
-
-
-			//collide right recursive
-
-			_find_collision_pairs_recursive(
-								boxset0,boxset1,
-								collision_pairs,trans_cache_1to0,
-								boxset0->getRightNode(node0),node1,false);
-
-
-		}
-		else
-		{
-			//collide left0 left1
-
-
-
-			_find_collision_pairs_recursive(
-				boxset0,boxset1,
-				collision_pairs,trans_cache_1to0,
-				boxset0->getLeftNode(node0),boxset1->getLeftNode(node1),false);
-
-			//collide left0 right1
-
-			_find_collision_pairs_recursive(
-				boxset0,boxset1,
-				collision_pairs,trans_cache_1to0,
-				boxset0->getLeftNode(node0),boxset1->getRightNode(node1),false);
-
-
-			//collide right0 left1
-
-			_find_collision_pairs_recursive(
-				boxset0,boxset1,
-				collision_pairs,trans_cache_1to0,
-				boxset0->getRightNode(node0),boxset1->getLeftNode(node1),false);
-
-			//collide right0 right1
-
-			_find_collision_pairs_recursive(
-				boxset0,boxset1,
-				collision_pairs,trans_cache_1to0,
-				boxset0->getRightNode(node0),boxset1->getRightNode(node1),false);
-
-		}// else if node1 is not a leaf
-	}// else if node0 is not a leaf
-}
-
-
-void btGImpactBvh::find_collision(btGImpactBvh * boxset0, const btTransform & trans0,
-		btGImpactBvh * boxset1, const btTransform & trans1,
-		btPairSet & collision_pairs)
-{
-
-	if(boxset0->getNodeCount()==0 || boxset1->getNodeCount()==0 ) return;
-
-	BT_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0;
-
-	trans_cache_1to0.calc_from_homogenic(trans0,trans1);
-
-#ifdef TRI_COLLISION_PROFILING
-	bt_begin_gim02_tree_time();
-#endif //TRI_COLLISION_PROFILING
-
-	_find_collision_pairs_recursive(
-		boxset0,boxset1,
-		&collision_pairs,trans_cache_1to0,0,0,true);
-#ifdef TRI_COLLISION_PROFILING
-	bt_end_gim02_tree_time();
-#endif //TRI_COLLISION_PROFILING
-
-}
-
diff --git a/src/bullet/BulletCollision/Gimpact/btGImpactBvh.h b/src/bullet/BulletCollision/Gimpact/btGImpactBvh.h
deleted file mode 100644
index 6174ae97..00000000
--- a/src/bullet/BulletCollision/Gimpact/btGImpactBvh.h
+++ /dev/null
@@ -1,396 +0,0 @@
-#ifndef GIM_BOX_SET_H_INCLUDED
-#define GIM_BOX_SET_H_INCLUDED
-
-/*! \file gim_box_set.h
-\author Francisco Leon Najera
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "LinearMath/btAlignedObjectArray.h"
-
-#include "btBoxCollision.h"
-#include "btTriangleShapeEx.h"
-
-
-
-
-
-//! Overlapping pair
-struct GIM_PAIR
-{
-    int m_index1;
-    int m_index2;
-    GIM_PAIR()
-    {}
-
-    GIM_PAIR(const GIM_PAIR & p)
-    {
-    	m_index1 = p.m_index1;
-    	m_index2 = p.m_index2;
-	}
-
-	GIM_PAIR(int index1, int index2)
-    {
-    	m_index1 = index1;
-    	m_index2 = index2;
-	}
-};
-
-//! A pairset array
-class btPairSet: public btAlignedObjectArray<GIM_PAIR>
-{
-public:
-	btPairSet()
-	{
-		reserve(32);
-	}
-	inline void push_pair(int index1,int index2)
-	{
-		push_back(GIM_PAIR(index1,index2));
-	}
-
-	inline void push_pair_inv(int index1,int index2)
-	{
-		push_back(GIM_PAIR(index2,index1));
-	}
-};
-
-
-///GIM_BVH_DATA is an internal GIMPACT collision structure to contain axis aligned bounding box
-struct GIM_BVH_DATA
-{
-	btAABB m_bound;
-	int m_data;
-};
-
-//! Node Structure for trees
-class GIM_BVH_TREE_NODE
-{
-public:
-	btAABB m_bound;
-protected:
-	int	m_escapeIndexOrDataIndex;
-public:
-	GIM_BVH_TREE_NODE()
-	{
-		m_escapeIndexOrDataIndex = 0;
-	}
-
-	SIMD_FORCE_INLINE bool isLeafNode() const
-	{
-		//skipindex is negative (internal node), triangleindex >=0 (leafnode)
-		return (m_escapeIndexOrDataIndex>=0);
-	}
-
-	SIMD_FORCE_INLINE int getEscapeIndex() const
-	{
-		//btAssert(m_escapeIndexOrDataIndex < 0);
-		return -m_escapeIndexOrDataIndex;
-	}
-
-	SIMD_FORCE_INLINE void setEscapeIndex(int index)
-	{
-		m_escapeIndexOrDataIndex = -index;
-	}
-
-	SIMD_FORCE_INLINE int getDataIndex() const
-	{
-		//btAssert(m_escapeIndexOrDataIndex >= 0);
-
-		return m_escapeIndexOrDataIndex;
-	}
-
-	SIMD_FORCE_INLINE void setDataIndex(int index)
-	{
-		m_escapeIndexOrDataIndex = index;
-	}
-
-};
-
-
-class GIM_BVH_DATA_ARRAY:public btAlignedObjectArray<GIM_BVH_DATA>
-{
-};
-
-
-class GIM_BVH_TREE_NODE_ARRAY:public btAlignedObjectArray<GIM_BVH_TREE_NODE>
-{
-};
-
-
-
-
-//! Basic Box tree structure
-class btBvhTree
-{
-protected:
-	int m_num_nodes;
-	GIM_BVH_TREE_NODE_ARRAY m_node_array;
-protected:
-	int _sort_and_calc_splitting_index(
-		GIM_BVH_DATA_ARRAY & primitive_boxes,
-		 int startIndex,  int endIndex, int splitAxis);
-
-	int _calc_splitting_axis(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,  int endIndex);
-
-	void _build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,  int endIndex);
-public:
-	btBvhTree()
-	{
-		m_num_nodes = 0;
-	}
-
-	//! prototype functions for box tree management
-	//!@{
-	void build_tree(GIM_BVH_DATA_ARRAY & primitive_boxes);
-
-	SIMD_FORCE_INLINE void clearNodes()
-	{
-		m_node_array.clear();
-		m_num_nodes = 0;
-	}
-
-	//! node count
-	SIMD_FORCE_INLINE int getNodeCount() const
-	{
-		return m_num_nodes;
-	}
-
-	//! tells if the node is a leaf
-	SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
-	{
-		return m_node_array[nodeindex].isLeafNode();
-	}
-
-	SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
-	{
-		return m_node_array[nodeindex].getDataIndex();
-	}
-
-	SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const
-	{
-		bound = m_node_array[nodeindex].m_bound;
-	}
-
-	SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
-	{
-		m_node_array[nodeindex].m_bound = bound;
-	}
-
-	SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
-	{
-		return nodeindex+1;
-	}
-
-	SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
-	{
-		if(m_node_array[nodeindex+1].isLeafNode()) return nodeindex+2;
-		return nodeindex+1 + m_node_array[nodeindex+1].getEscapeIndex();
-	}
-
-	SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
-	{
-		return m_node_array[nodeindex].getEscapeIndex();
-	}
-
-	SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE * get_node_pointer(int index = 0) const
-	{
-		return &m_node_array[index];
-	}
-
-	//!@}
-};
-
-
-//! Prototype Base class for primitive classification
-/*!
-This class is a wrapper for primitive collections.
-This tells relevant info for the Bounding Box set classes, which take care of space classification.
-This class can manage Compound shapes and trimeshes, and if it is managing trimesh then the  Hierarchy Bounding Box classes will take advantage of primitive Vs Box overlapping tests for getting optimal results and less Per Box compairisons.
-*/
-class btPrimitiveManagerBase
-{
-public:
-
-	virtual ~btPrimitiveManagerBase() {}
-
-	//! determines if this manager consist on only triangles, which special case will be optimized
-	virtual bool is_trimesh() const = 0;
-	virtual int get_primitive_count() const = 0;
-	virtual void get_primitive_box(int prim_index ,btAABB & primbox) const = 0;
-	//! retrieves only the points of the triangle, and the collision margin
-	virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const= 0;
-};
-
-
-//! Structure for containing Boxes
-/*!
-This class offers an structure for managing a box tree of primitives.
-Requires a Primitive prototype (like btPrimitiveManagerBase )
-*/
-class btGImpactBvh
-{
-protected:
-	btBvhTree m_box_tree;
-	btPrimitiveManagerBase * m_primitive_manager;
-
-protected:
-	//stackless refit
-	void refit();
-public:
-
-	//! this constructor doesn't build the tree. you must call	buildSet
-	btGImpactBvh()
-	{
-		m_primitive_manager = NULL;
-	}
-
-	//! this constructor doesn't build the tree. you must call	buildSet
-	btGImpactBvh(btPrimitiveManagerBase * primitive_manager)
-	{
-		m_primitive_manager = primitive_manager;
-	}
-
-	SIMD_FORCE_INLINE btAABB getGlobalBox()  const
-	{
-		btAABB totalbox;
-		getNodeBound(0, totalbox);
-		return totalbox;
-	}
-
-	SIMD_FORCE_INLINE void setPrimitiveManager(btPrimitiveManagerBase * primitive_manager)
-	{
-		m_primitive_manager = primitive_manager;
-	}
-
-	SIMD_FORCE_INLINE btPrimitiveManagerBase * getPrimitiveManager() const
-	{
-		return m_primitive_manager;
-	}
-
-
-//! node manager prototype functions
-///@{
-
-	//! this attemps to refit the box set.
-	SIMD_FORCE_INLINE void update()
-	{
-		refit();
-	}
-
-	//! this rebuild the entire set
-	void buildSet();
-
-	//! returns the indices of the primitives in the m_primitive_manager
-	bool boxQuery(const btAABB & box, btAlignedObjectArray<int> & collided_results) const;
-
-	//! returns the indices of the primitives in the m_primitive_manager
-	SIMD_FORCE_INLINE bool boxQueryTrans(const btAABB & box,
-		 const btTransform & transform, btAlignedObjectArray<int> & collided_results) const
-	{
-		btAABB transbox=box;
-		transbox.appy_transform(transform);
-		return boxQuery(transbox,collided_results);
-	}
-
-	//! returns the indices of the primitives in the m_primitive_manager
-	bool rayQuery(
-		const btVector3 & ray_dir,const btVector3 & ray_origin ,
-		btAlignedObjectArray<int> & collided_results) const;
-
-	//! tells if this set has hierarcht
-	SIMD_FORCE_INLINE bool hasHierarchy() const
-	{
-		return true;
-	}
-
-	//! tells if this set is a trimesh
-	SIMD_FORCE_INLINE bool isTrimesh()  const
-	{
-		return m_primitive_manager->is_trimesh();
-	}
-
-	//! node count
-	SIMD_FORCE_INLINE int getNodeCount() const
-	{
-		return m_box_tree.getNodeCount();
-	}
-
-	//! tells if the node is a leaf
-	SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
-	{
-		return m_box_tree.isLeafNode(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
-	{
-		return m_box_tree.getNodeData(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound)  const
-	{
-		m_box_tree.getNodeBound(nodeindex, bound);
-	}
-
-	SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
-	{
-		m_box_tree.setNodeBound(nodeindex, bound);
-	}
-
-
-	SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
-	{
-		return m_box_tree.getLeftNode(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
-	{
-		return m_box_tree.getRightNode(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
-	{
-		return m_box_tree.getEscapeNodeIndex(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE void getNodeTriangle(int nodeindex,btPrimitiveTriangle & triangle) const
-	{
-		m_primitive_manager->get_primitive_triangle(getNodeData(nodeindex),triangle);
-	}
-
-
-	SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE * get_node_pointer(int index = 0) const
-	{
-		return m_box_tree.get_node_pointer(index);
-	}
-
-#ifdef TRI_COLLISION_PROFILING
-	static float getAverageTreeCollisionTime();
-#endif //TRI_COLLISION_PROFILING
-
-	static void find_collision(btGImpactBvh * boxset1, const btTransform & trans1,
-		btGImpactBvh * boxset2, const btTransform & trans2,
-		btPairSet & collision_pairs);
-};
-
-
-#endif // GIM_BOXPRUNING_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp b/src/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
deleted file mode 100644
index 2e87475e..00000000
--- a/src/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,932 +0,0 @@
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-/*
-Author: Francisco Len N�jera
-Concave-Concave Collision
-
-*/
-
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "btGImpactCollisionAlgorithm.h"
-#include "btContactProcessing.h"
-#include "LinearMath/btQuickprof.h"
-
-
-//! Class for accessing the plane equation
-class btPlaneShape : public btStaticPlaneShape
-{
-public:
-
-	btPlaneShape(const btVector3& v, float f)
-		:btStaticPlaneShape(v,f)
-	{
-	}
-
-	void get_plane_equation(btVector4 &equation)
-	{
-		equation[0] = m_planeNormal[0];
-		equation[1] = m_planeNormal[1];
-		equation[2] = m_planeNormal[2];
-		equation[3] = m_planeConstant;
-	}
-
-
-	void get_plane_equation_transformed(const btTransform & trans,btVector4 &equation) const 
-	{
-		equation[0] = trans.getBasis().getRow(0).dot(m_planeNormal);
-		equation[1] = trans.getBasis().getRow(1).dot(m_planeNormal);
-		equation[2] = trans.getBasis().getRow(2).dot(m_planeNormal);
-		equation[3] = trans.getOrigin().dot(m_planeNormal) + m_planeConstant;
-	}
-};
-
-
-
-//////////////////////////////////////////////////////////////////////////////////////////////
-#ifdef TRI_COLLISION_PROFILING
-
-btClock g_triangle_clock;
-
-float g_accum_triangle_collision_time = 0;
-int g_count_triangle_collision = 0;
-
-void bt_begin_gim02_tri_time()
-{
-	g_triangle_clock.reset();
-}
-
-void bt_end_gim02_tri_time()
-{
-	g_accum_triangle_collision_time += g_triangle_clock.getTimeMicroseconds();
-	g_count_triangle_collision++;
-}
-#endif //TRI_COLLISION_PROFILING
-//! Retrieving shapes shapes
-/*!
-Declared here due of insuficent space on Pool allocators
-*/
-//!@{
-class GIM_ShapeRetriever
-{
-public:
-	const btGImpactShapeInterface * m_gim_shape;
-	btTriangleShapeEx m_trishape;
-	btTetrahedronShapeEx m_tetrashape;
-
-public:
-	class ChildShapeRetriever
-	{
-	public:
-		GIM_ShapeRetriever * m_parent;
-		virtual const btCollisionShape * getChildShape(int index)
-		{
-			return m_parent->m_gim_shape->getChildShape(index);
-		}
-		virtual ~ChildShapeRetriever() {}
-	};
-
-	class TriangleShapeRetriever:public ChildShapeRetriever
-	{
-	public:
-
-		virtual btCollisionShape * getChildShape(int index)
-		{
-			m_parent->m_gim_shape->getBulletTriangle(index,m_parent->m_trishape);
-			return &m_parent->m_trishape;
-		}
-		virtual ~TriangleShapeRetriever() {}
-	};
-
-	class TetraShapeRetriever:public ChildShapeRetriever
-	{
-	public:
-
-		virtual btCollisionShape * getChildShape(int index)
-		{
-			m_parent->m_gim_shape->getBulletTetrahedron(index,m_parent->m_tetrashape);
-			return &m_parent->m_tetrashape;
-		}
-	};
-public:
-	ChildShapeRetriever m_child_retriever;
-	TriangleShapeRetriever m_tri_retriever;
-	TetraShapeRetriever  m_tetra_retriever;
-	ChildShapeRetriever * m_current_retriever;
-
-	GIM_ShapeRetriever(const btGImpactShapeInterface * gim_shape)
-	{
-		m_gim_shape = gim_shape;
-		//select retriever
-		if(m_gim_shape->needsRetrieveTriangles())
-		{
-			m_current_retriever = &m_tri_retriever;
-		}
-		else if(m_gim_shape->needsRetrieveTetrahedrons())
-		{
-			m_current_retriever = &m_tetra_retriever;
-		}
-		else
-		{
-			m_current_retriever = &m_child_retriever;
-		}
-
-		m_current_retriever->m_parent = this;
-	}
-
-	const btCollisionShape * getChildShape(int index)
-	{
-		return m_current_retriever->getChildShape(index);
-	}
-
-
-};
-
-
-
-//!@}
-
-
-#ifdef TRI_COLLISION_PROFILING
-
-//! Gets the average time in miliseconds of tree collisions
-float btGImpactCollisionAlgorithm::getAverageTreeCollisionTime()
-{
-	return btGImpactBoxSet::getAverageTreeCollisionTime();
-
-}
-
-//! Gets the average time in miliseconds of triangle collisions
-float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime()
-{
-	if(g_count_triangle_collision == 0) return 0;
-
-	float avgtime = g_accum_triangle_collision_time;
-	avgtime /= (float)g_count_triangle_collision;
-
-	g_accum_triangle_collision_time = 0;
-	g_count_triangle_collision = 0;
-
-	return avgtime;
-}
-
-#endif //TRI_COLLISION_PROFILING
-
-
-
-btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap)
-{
-	m_manifoldPtr = NULL;
-	m_convex_algorithm = NULL;
-}
-
-btGImpactCollisionAlgorithm::~btGImpactCollisionAlgorithm()
-{
-	clearCache();
-}
-
-
-
-
-
-void btGImpactCollisionAlgorithm::addContactPoint(const btCollisionObjectWrapper * body0Wrap,
-				const btCollisionObjectWrapper * body1Wrap,
-				const btVector3 & point,
-				const btVector3 & normal,
-				btScalar distance)
-{
-	m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
-	m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
-	checkManifold(body0Wrap,body1Wrap);
-	m_resultOut->addContactPoint(normal,point,distance);
-}
-
-
-void btGImpactCollisionAlgorithm::shape_vs_shape_collision(
-					  const btCollisionObjectWrapper * body0Wrap,
-					  const btCollisionObjectWrapper* body1Wrap,
-					  const btCollisionShape * shape0,
-					  const btCollisionShape * shape1)
-{
-
-
-	{
-		
-		btCollisionAlgorithm* algor = newAlgorithm(body0Wrap,body1Wrap);
-		// post :	checkManifold is called
-
-		m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
-		m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
-		
-		algor->processCollision(body0Wrap,body1Wrap,*m_dispatchInfo,m_resultOut);
-		
-		algor->~btCollisionAlgorithm();
-		m_dispatcher->freeCollisionAlgorithm(algor);
-	}
-
-}
-
-void btGImpactCollisionAlgorithm::convex_vs_convex_collision(
-					  const btCollisionObjectWrapper* body0Wrap,
-					  const btCollisionObjectWrapper* body1Wrap,
-					  const btCollisionShape* shape0,
-					  const btCollisionShape* shape1)
-{
-
-	m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
-	m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
-
-	btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
-	btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),m_part1,m_triface1);
-	checkConvexAlgorithm(&ob0,&ob1);
-	m_convex_algorithm->processCollision(&ob0,&ob1,*m_dispatchInfo,m_resultOut);
-
-
-}
-
-
-
-
-void btGImpactCollisionAlgorithm::gimpact_vs_gimpact_find_pairs(
-					  const btTransform & trans0,
-					  const btTransform & trans1,
-					  const btGImpactShapeInterface * shape0,
-					  const btGImpactShapeInterface * shape1,btPairSet & pairset)
-{
-	if(shape0->hasBoxSet() && shape1->hasBoxSet())
-	{
-		btGImpactBoxSet::find_collision(shape0->getBoxSet(),trans0,shape1->getBoxSet(),trans1,pairset);
-	}
-	else
-	{
-		btAABB boxshape0;
-		btAABB boxshape1;
-		int i = shape0->getNumChildShapes();
-
-		while(i--)
-		{
-			shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max);
-
-			int j = shape1->getNumChildShapes();
-			while(j--)
-			{
-				shape1->getChildAabb(i,trans1,boxshape1.m_min,boxshape1.m_max);
-
-				if(boxshape1.has_collision(boxshape0))
-				{
-					pairset.push_pair(i,j);
-				}
-			}
-		}
-	}
-
-
-}
-
-
-void btGImpactCollisionAlgorithm::gimpact_vs_shape_find_pairs(
-					  const btTransform & trans0,
-					  const btTransform & trans1,
-					  const btGImpactShapeInterface * shape0,
-					  const btCollisionShape * shape1,
-					  btAlignedObjectArray<int> & collided_primitives)
-{
-
-	btAABB boxshape;
-
-
-	if(shape0->hasBoxSet())
-	{
-		btTransform trans1to0 = trans0.inverse();
-		trans1to0 *= trans1;
-
-		shape1->getAabb(trans1to0,boxshape.m_min,boxshape.m_max);
-
-		shape0->getBoxSet()->boxQuery(boxshape, collided_primitives);
-	}
-	else
-	{
-		shape1->getAabb(trans1,boxshape.m_min,boxshape.m_max);
-
-		btAABB boxshape0;
-		int i = shape0->getNumChildShapes();
-
-		while(i--)
-		{
-			shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max);
-
-			if(boxshape.has_collision(boxshape0))
-			{
-				collided_primitives.push_back(i);
-			}
-		}
-
-	}
-
-}
-
-
-void btGImpactCollisionAlgorithm::collide_gjk_triangles(const btCollisionObjectWrapper * body0Wrap,
-				  const btCollisionObjectWrapper * body1Wrap,
-				  const btGImpactMeshShapePart * shape0,
-				  const btGImpactMeshShapePart * shape1,
-				  const int * pairs, int pair_count)
-{
-	btTriangleShapeEx tri0;
-	btTriangleShapeEx tri1;
-
-	shape0->lockChildShapes();
-	shape1->lockChildShapes();
-
-	const int * pair_pointer = pairs;
-
-	while(pair_count--)
-	{
-
-		m_triface0 = *(pair_pointer);
-		m_triface1 = *(pair_pointer+1);
-		pair_pointer+=2;
-
-
-
-		shape0->getBulletTriangle(m_triface0,tri0);
-		shape1->getBulletTriangle(m_triface1,tri1);
-
-
-		//collide two convex shapes
-		if(tri0.overlap_test_conservative(tri1))
-		{
-			convex_vs_convex_collision(body0Wrap,body1Wrap,&tri0,&tri1);
-		}
-
-	}
-
-	shape0->unlockChildShapes();
-	shape1->unlockChildShapes();
-}
-
-void btGImpactCollisionAlgorithm::collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap,
-					  const btCollisionObjectWrapper* body1Wrap,
-					  const btGImpactMeshShapePart * shape0,
-					  const btGImpactMeshShapePart * shape1,
-					  const int * pairs, int pair_count)
-{
-	btTransform orgtrans0 = body0Wrap->getWorldTransform();
-	btTransform orgtrans1 = body1Wrap->getWorldTransform();
-
-	btPrimitiveTriangle ptri0;
-	btPrimitiveTriangle ptri1;
-	GIM_TRIANGLE_CONTACT contact_data;
-
-	shape0->lockChildShapes();
-	shape1->lockChildShapes();
-
-	const int * pair_pointer = pairs;
-
-	while(pair_count--)
-	{
-
-		m_triface0 = *(pair_pointer);
-		m_triface1 = *(pair_pointer+1);
-		pair_pointer+=2;
-
-
-		shape0->getPrimitiveTriangle(m_triface0,ptri0);
-		shape1->getPrimitiveTriangle(m_triface1,ptri1);
-
-		#ifdef TRI_COLLISION_PROFILING
-		bt_begin_gim02_tri_time();
-		#endif
-
-		ptri0.applyTransform(orgtrans0);
-		ptri1.applyTransform(orgtrans1);
-
-
-		//build planes
-		ptri0.buildTriPlane();
-		ptri1.buildTriPlane();
-		// test conservative
-
-
-
-		if(ptri0.overlap_test_conservative(ptri1))
-		{
-			if(ptri0.find_triangle_collision_clip_method(ptri1,contact_data))
-			{
-
-				int j = contact_data.m_point_count;
-				while(j--)
-				{
-
-					addContactPoint(body0Wrap, body1Wrap,
-								contact_data.m_points[j],
-								contact_data.m_separating_normal,
-								-contact_data.m_penetration_depth);
-				}
-			}
-		}
-
-		#ifdef TRI_COLLISION_PROFILING
-		bt_end_gim02_tri_time();
-		#endif
-
-	}
-
-	shape0->unlockChildShapes();
-	shape1->unlockChildShapes();
-
-}
-
-
-void btGImpactCollisionAlgorithm::gimpact_vs_gimpact(
-						const btCollisionObjectWrapper* body0Wrap,
-					   	const btCollisionObjectWrapper * body1Wrap,
-					  	const btGImpactShapeInterface * shape0,
-					  	const btGImpactShapeInterface * shape1)
-{
-
-	if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
-	{
-		const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0);
-		m_part0 = meshshape0->getMeshPartCount();
-
-		while(m_part0--)
-		{
-			gimpact_vs_gimpact(body0Wrap,body1Wrap,meshshape0->getMeshPart(m_part0),shape1);
-		}
-
-		return;
-	}
-
-	if(shape1->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
-	{
-		const btGImpactMeshShape * meshshape1 = static_cast<const btGImpactMeshShape *>(shape1);
-		m_part1 = meshshape1->getMeshPartCount();
-
-		while(m_part1--)
-		{
-
-			gimpact_vs_gimpact(body0Wrap,body1Wrap,shape0,meshshape1->getMeshPart(m_part1));
-
-		}
-
-		return;
-	}
-
-
-	btTransform orgtrans0 = body0Wrap->getWorldTransform();
-	btTransform orgtrans1 = body1Wrap->getWorldTransform();
-
-	btPairSet pairset;
-
-	gimpact_vs_gimpact_find_pairs(orgtrans0,orgtrans1,shape0,shape1,pairset);
-
-	if(pairset.size()== 0) return;
-
-	if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART &&
-		shape1->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART)
-	{
-		const btGImpactMeshShapePart * shapepart0 = static_cast<const btGImpactMeshShapePart * >(shape0);
-		const btGImpactMeshShapePart * shapepart1 = static_cast<const btGImpactMeshShapePart * >(shape1);
-		//specialized function
-		#ifdef BULLET_TRIANGLE_COLLISION
-		collide_gjk_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size());
-		#else
-		collide_sat_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size());
-		#endif
-
-		return;
-	}
-
-	//general function
-
-	shape0->lockChildShapes();
-	shape1->lockChildShapes();
-
-	GIM_ShapeRetriever retriever0(shape0);
-	GIM_ShapeRetriever retriever1(shape1);
-
-	bool child_has_transform0 = shape0->childrenHasTransform();
-	bool child_has_transform1 = shape1->childrenHasTransform();
-
-	int i = pairset.size();
-	while(i--)
-	{
-		GIM_PAIR * pair = &pairset[i];
-		m_triface0 = pair->m_index1;
-		m_triface1 = pair->m_index2;
-		const btCollisionShape * colshape0 = retriever0.getChildShape(m_triface0);
-		const btCollisionShape * colshape1 = retriever1.getChildShape(m_triface1);
-
-		btTransform tr0 = body0Wrap->getWorldTransform();
-		btTransform tr1 = body1Wrap->getWorldTransform();
-
-		if(child_has_transform0)
-		{
-			tr0 = orgtrans0*shape0->getChildTransform(m_triface0);
-		}
-
-		if(child_has_transform1)
-		{
-			tr1 = orgtrans1*shape1->getChildTransform(m_triface1);
-		}
-
-		btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),tr0,m_part0,m_triface0);
-		btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),tr1,m_part1,m_triface1);
-
-		//collide two convex shapes
-		convex_vs_convex_collision(&ob0,&ob1,colshape0,colshape1);
-	}
-
-	shape0->unlockChildShapes();
-	shape1->unlockChildShapes();
-}
-
-void btGImpactCollisionAlgorithm::gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap,
-				  const btCollisionObjectWrapper * body1Wrap,
-				  const btGImpactShapeInterface * shape0,
-				  const btCollisionShape * shape1,bool swapped)
-{
-	if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
-	{
-		const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0);
-		int& part = swapped ? m_part1 : m_part0;
-		part = meshshape0->getMeshPartCount();
-
-		while(part--)
-		{
-
-			gimpact_vs_shape(body0Wrap,
-				  body1Wrap,
-				  meshshape0->getMeshPart(part),
-				  shape1,swapped);
-
-		}
-
-		return;
-	}
-
-	#ifdef GIMPACT_VS_PLANE_COLLISION
-	if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART &&
-		shape1->getShapeType() == STATIC_PLANE_PROXYTYPE)
-	{
-		const btGImpactMeshShapePart * shapepart = static_cast<const btGImpactMeshShapePart *>(shape0);
-		const btStaticPlaneShape * planeshape = static_cast<const btStaticPlaneShape * >(shape1);
-		gimpacttrimeshpart_vs_plane_collision(body0Wrap,body1Wrap,shapepart,planeshape,swapped);
-		return;
-	}
-
-	#endif
-
-
-
-	if(shape1->isCompound())
-	{
-		const btCompoundShape * compoundshape = static_cast<const btCompoundShape *>(shape1);
-		gimpact_vs_compoundshape(body0Wrap,body1Wrap,shape0,compoundshape,swapped);
-		return;
-	}
-	else if(shape1->isConcave())
-	{
-		const btConcaveShape * concaveshape = static_cast<const btConcaveShape *>(shape1);
-		gimpact_vs_concave(body0Wrap,body1Wrap,shape0,concaveshape,swapped);
-		return;
-	}
-
-
-	btTransform orgtrans0 = body0Wrap->getWorldTransform();
-
-	btTransform orgtrans1 = body1Wrap->getWorldTransform();
-
-	btAlignedObjectArray<int> collided_results;
-
-	gimpact_vs_shape_find_pairs(orgtrans0,orgtrans1,shape0,shape1,collided_results);
-
-	if(collided_results.size() == 0) return;
-
-
-	shape0->lockChildShapes();
-
-	GIM_ShapeRetriever retriever0(shape0);
-
-
-	bool child_has_transform0 = shape0->childrenHasTransform();
-
-
-	int i = collided_results.size();
-
-	while(i--)
-	{
-		int child_index = collided_results[i];
-        if(swapped)
-    		m_triface1 = child_index;
-        else
-            m_triface0 = child_index;
-
-		const btCollisionShape * colshape0 = retriever0.getChildShape(child_index);
-
-		btTransform tr0 = body0Wrap->getWorldTransform();
-
-		if(child_has_transform0)
-		{
-			tr0 = orgtrans0*shape0->getChildTransform(child_index);
-		}
-
-		btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
-		const btCollisionObjectWrapper* prevObj0 = m_resultOut->getBody0Wrap();
-		
-		if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob0.getCollisionObject())
-		{
-			m_resultOut->setBody0Wrap(&ob0);
-		} else
-		{
-			m_resultOut->setBody1Wrap(&ob0);
-		}
-
-		//collide two shapes
-		if(swapped)
-		{
-			
-			shape_vs_shape_collision(body1Wrap,&ob0,shape1,colshape0);
-		}
-		else
-		{
-			
-			shape_vs_shape_collision(&ob0,body1Wrap,colshape0,shape1);
-		}
-		m_resultOut->setBody0Wrap(prevObj0);
-
-	}
-
-	shape0->unlockChildShapes();
-
-}
-
-void btGImpactCollisionAlgorithm::gimpact_vs_compoundshape(const btCollisionObjectWrapper* body0Wrap,
-				  const btCollisionObjectWrapper* body1Wrap,
-				  const btGImpactShapeInterface * shape0,
-				  const btCompoundShape * shape1,bool swapped)
-{
-	btTransform orgtrans1 = body1Wrap->getWorldTransform();
-
-	int i = shape1->getNumChildShapes();
-	while(i--)
-	{
-
-		const btCollisionShape * colshape1 = shape1->getChildShape(i);
-		btTransform childtrans1 = orgtrans1*shape1->getChildTransform(i);
-
-		btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),childtrans1,-1,i);
-		
-		const btCollisionObjectWrapper* tmp = 0;
-		if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
-		{
-			tmp = m_resultOut->getBody0Wrap();
-			m_resultOut->setBody0Wrap(&ob1);
-		} else
-		{
-			tmp = m_resultOut->getBody1Wrap();
-			m_resultOut->setBody1Wrap(&ob1);
-		}
-		//collide child shape
-		gimpact_vs_shape(body0Wrap, &ob1,
-					  shape0,colshape1,swapped);
-
-		if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
-		{
-			m_resultOut->setBody0Wrap(tmp);
-		} else
-		{
-			m_resultOut->setBody1Wrap(tmp);
-		}
-	}
-}
-
-void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_plane_collision(
-					  const btCollisionObjectWrapper * body0Wrap,
-					  const btCollisionObjectWrapper * body1Wrap,
-					  const btGImpactMeshShapePart * shape0,
-					  const btStaticPlaneShape * shape1,bool swapped)
-{
-
-
-	btTransform orgtrans0 = body0Wrap->getWorldTransform();
-	btTransform orgtrans1 = body1Wrap->getWorldTransform();
-
-	const btPlaneShape * planeshape = static_cast<const btPlaneShape *>(shape1);
-	btVector4 plane;
-	planeshape->get_plane_equation_transformed(orgtrans1,plane);
-
-	//test box against plane
-
-	btAABB tribox;
-	shape0->getAabb(orgtrans0,tribox.m_min,tribox.m_max);
-	tribox.increment_margin(planeshape->getMargin());
-
-	if( tribox.plane_classify(plane)!= BT_CONST_COLLIDE_PLANE) return;
-
-	shape0->lockChildShapes();
-
-	btScalar margin = shape0->getMargin() + planeshape->getMargin();
-
-	btVector3 vertex;
-	int vi = shape0->getVertexCount();
-	while(vi--)
-	{
-		shape0->getVertex(vi,vertex);
-		vertex = orgtrans0(vertex);
-
-		btScalar distance = vertex.dot(plane) - plane[3] - margin;
-
-		if(distance<0.0)//add contact
-		{
-			if(swapped)
-			{
-				addContactPoint(body1Wrap, body0Wrap,
-					vertex,
-					-plane,
-					distance);
-			}
-			else
-			{
-				addContactPoint(body0Wrap, body1Wrap,
-					vertex,
-					plane,
-					distance);
-			}
-		}
-	}
-
-	shape0->unlockChildShapes();
-}
-
-
-
-
-class btGImpactTriangleCallback: public btTriangleCallback
-{
-public:
-	btGImpactCollisionAlgorithm * algorithm;
-	const btCollisionObjectWrapper * body0Wrap;
-	const btCollisionObjectWrapper * body1Wrap;
-	const btGImpactShapeInterface * gimpactshape0;
-	bool swapped;
-	btScalar margin;
-
-	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
-	{
-		btTriangleShapeEx tri1(triangle[0],triangle[1],triangle[2]);
-		tri1.setMargin(margin);
-        if(swapped)
-        {
-            algorithm->setPart0(partId);
-            algorithm->setFace0(triangleIndex);
-        }
-        else
-        {
-            algorithm->setPart1(partId);
-            algorithm->setFace1(triangleIndex);
-        }
-
-		btCollisionObjectWrapper ob1Wrap(body1Wrap,&tri1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),partId,triangleIndex);
-		const btCollisionObjectWrapper * tmp = 0;
-
-		if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
-		{
-			tmp = algorithm->internalGetResultOut()->getBody0Wrap();
-			algorithm->internalGetResultOut()->setBody0Wrap(&ob1Wrap);
-		} else
-		{
-			tmp = algorithm->internalGetResultOut()->getBody1Wrap();
-			algorithm->internalGetResultOut()->setBody1Wrap(&ob1Wrap);
-		}
-		
-		algorithm->gimpact_vs_shape(
-							body0Wrap,&ob1Wrap,gimpactshape0,&tri1,swapped);
-
-		if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
-		{
-			algorithm->internalGetResultOut()->setBody0Wrap(tmp);
-		} else
-		{
-			algorithm->internalGetResultOut()->setBody1Wrap(tmp);
-		}
-
-	}
-};
-
-
-
-
-void btGImpactCollisionAlgorithm::gimpact_vs_concave(
-				  const btCollisionObjectWrapper* body0Wrap,
-				  const btCollisionObjectWrapper * body1Wrap,
-				  const btGImpactShapeInterface * shape0,
-				  const btConcaveShape * shape1,bool swapped)
-{
-	//create the callback
-	btGImpactTriangleCallback tricallback;
-	tricallback.algorithm = this;
-	tricallback.body0Wrap = body0Wrap;
-	tricallback.body1Wrap = body1Wrap;
-	tricallback.gimpactshape0 = shape0;
-	tricallback.swapped = swapped;
-	tricallback.margin = shape1->getMargin();
-
-	//getting the trimesh AABB
-	btTransform gimpactInConcaveSpace;
-
-	gimpactInConcaveSpace = body1Wrap->getWorldTransform().inverse() * body0Wrap->getWorldTransform();
-
-	btVector3 minAABB,maxAABB;
-	shape0->getAabb(gimpactInConcaveSpace,minAABB,maxAABB);
-
-	shape1->processAllTriangles(&tricallback,minAABB,maxAABB);
-
-}
-
-
-
-void btGImpactCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-    clearCache();
-
-    m_resultOut = resultOut;
-	m_dispatchInfo = &dispatchInfo;
-    const btGImpactShapeInterface * gimpactshape0;
-    const btGImpactShapeInterface * gimpactshape1;
-
-	if (body0Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE)
-	{
-		gimpactshape0 = static_cast<const btGImpactShapeInterface *>(body0Wrap->getCollisionShape());
-
-		if( body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE )
-		{
-			gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape());
-
-			gimpact_vs_gimpact(body0Wrap,body1Wrap,gimpactshape0,gimpactshape1);
-		}
-		else
-		{
-			gimpact_vs_shape(body0Wrap,body1Wrap,gimpactshape0,body1Wrap->getCollisionShape(),false);
-		}
-
-	}
-	else if (body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE )
-	{
-		gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape());
-
-		gimpact_vs_shape(body1Wrap,body0Wrap,gimpactshape1,body0Wrap->getCollisionShape(),true);
-	}
-}
-
-
-btScalar btGImpactCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	return 1.f;
-
-}
-
-///////////////////////////////////// REGISTERING ALGORITHM //////////////////////////////////////////////
-
-
-
-//! Use this function for register the algorithm externally
-void btGImpactCollisionAlgorithm::registerAlgorithm(btCollisionDispatcher * dispatcher)
-{
-
-	static btGImpactCollisionAlgorithm::CreateFunc s_gimpact_cf;
-
-	int i;
-
-	for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
-	{
-		dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,i ,&s_gimpact_cf);
-	}
-
-	for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
-	{
-		dispatcher->registerCollisionCreateFunc(i,GIMPACT_SHAPE_PROXYTYPE ,&s_gimpact_cf);
-	}
-
-}
diff --git a/src/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h b/src/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
deleted file mode 100644
index f85a94cb..00000000
--- a/src/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
+++ /dev/null
@@ -1,310 +0,0 @@
-/*! \file btGImpactShape.h
-\author Francisco Leon Najera
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
-#define BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
-
-#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-class btDispatcher;
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-
-#include "LinearMath/btAlignedObjectArray.h"
-
-#include "btGImpactShape.h"
-#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-
-//! Collision Algorithm for GImpact Shapes
-/*!
-For register this algorithm in Bullet, proceed as following:
- \code
-btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(m_dynamicsWorld ->getDispatcher());
-btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
- \endcode
-*/
-class btGImpactCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
-protected:
-	btCollisionAlgorithm * m_convex_algorithm;
-    btPersistentManifold * m_manifoldPtr;
-	btManifoldResult* m_resultOut;
-	const btDispatcherInfo * m_dispatchInfo;
-	int m_triface0;
-	int m_part0;
-	int m_triface1;
-	int m_part1;
-
-
-	//! Creates a new contact point
-	SIMD_FORCE_INLINE btPersistentManifold* newContactManifold(const btCollisionObject* body0,const btCollisionObject* body1)
-	{
-		m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
-		return m_manifoldPtr;
-	}
-
-	SIMD_FORCE_INLINE void destroyConvexAlgorithm()
-	{
-		if(m_convex_algorithm)
-		{
-			m_convex_algorithm->~btCollisionAlgorithm();
-			m_dispatcher->freeCollisionAlgorithm( m_convex_algorithm);
-			m_convex_algorithm = NULL;
-		}
-	}
-
-	SIMD_FORCE_INLINE void destroyContactManifolds()
-	{
-		if(m_manifoldPtr == NULL) return;
-		m_dispatcher->releaseManifold(m_manifoldPtr);
-		m_manifoldPtr = NULL;
-	}
-
-	SIMD_FORCE_INLINE void clearCache()
-	{
-		destroyContactManifolds();
-		destroyConvexAlgorithm();
-
-		m_triface0 = -1;
-		m_part0 = -1;
-		m_triface1 = -1;
-		m_part1 = -1;
-	}
-
-	SIMD_FORCE_INLINE btPersistentManifold* getLastManifold()
-	{
-		return m_manifoldPtr;
-	}
-
-
-	// Call before process collision
-	SIMD_FORCE_INLINE void checkManifold(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-	{
-		if(getLastManifold() == 0)
-		{
-			newContactManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
-		}
-
-		m_resultOut->setPersistentManifold(getLastManifold());
-	}
-
-	// Call before process collision
-	SIMD_FORCE_INLINE btCollisionAlgorithm * newAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-	{
-		checkManifold(body0Wrap,body1Wrap);
-
-		btCollisionAlgorithm * convex_algorithm = m_dispatcher->findAlgorithm(
-				body0Wrap,body1Wrap,getLastManifold());
-		return convex_algorithm ;
-	}
-
-	// Call before process collision
-	SIMD_FORCE_INLINE void checkConvexAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-	{
-		if(m_convex_algorithm) return;
-		m_convex_algorithm = newAlgorithm(body0Wrap,body1Wrap);
-	}
-
-
-
-
-	void addContactPoint(const btCollisionObjectWrapper * body0Wrap,
-					const btCollisionObjectWrapper * body1Wrap,
-					const btVector3 & point,
-					const btVector3 & normal,
-					btScalar distance);
-
-//! Collision routines
-//!@{
-
-	void collide_gjk_triangles(const btCollisionObjectWrapper* body0Wrap,
-				  const btCollisionObjectWrapper* body1Wrap,
-				  const btGImpactMeshShapePart * shape0,
-				  const btGImpactMeshShapePart * shape1,
-				  const int * pairs, int pair_count);
-
-	void collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap,
-					  const btCollisionObjectWrapper* body1Wrap,
-					  const btGImpactMeshShapePart * shape0,
-					  const btGImpactMeshShapePart * shape1,
-					  const int * pairs, int pair_count);
-
-
-
-
-	void shape_vs_shape_collision(
-					  const btCollisionObjectWrapper* body0,
-					  const btCollisionObjectWrapper* body1,
-					  const btCollisionShape * shape0,
-					  const btCollisionShape * shape1);
-
-	void convex_vs_convex_collision(const btCollisionObjectWrapper* body0Wrap,
-					  const btCollisionObjectWrapper* body1Wrap,
-					  const btCollisionShape* shape0,
-					  const btCollisionShape* shape1);
-
-
-
-	void gimpact_vs_gimpact_find_pairs(
-					  const btTransform & trans0,
-					  const btTransform & trans1,
-					  const btGImpactShapeInterface * shape0,
-					  const btGImpactShapeInterface * shape1,btPairSet & pairset);
-
-	void gimpact_vs_shape_find_pairs(
-					  const btTransform & trans0,
-					  const btTransform & trans1,
-					  const btGImpactShapeInterface * shape0,
-					  const btCollisionShape * shape1,
-					  btAlignedObjectArray<int> & collided_primitives);
-
-
-	void gimpacttrimeshpart_vs_plane_collision(
-					  const btCollisionObjectWrapper * body0Wrap,
-					  const btCollisionObjectWrapper * body1Wrap,
-					  const btGImpactMeshShapePart * shape0,
-					  const btStaticPlaneShape * shape1,bool swapped);
-
-
-public:
-
-	btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
-
-	virtual ~btGImpactCollisionAlgorithm();
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	btScalar	calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
-	{
-		if (m_manifoldPtr)
-			manifoldArray.push_back(m_manifoldPtr);
-	}
-
-	btManifoldResult*	internalGetResultOut()
-	{
-		return m_resultOut;
-	}
-
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btGImpactCollisionAlgorithm));
-			return new(mem) btGImpactCollisionAlgorithm(ci,body0Wrap,body1Wrap);
-		}
-	};
-
-	//! Use this function for register the algorithm externally
-	static void registerAlgorithm(btCollisionDispatcher * dispatcher);
-#ifdef TRI_COLLISION_PROFILING
-	//! Gets the average time in miliseconds of tree collisions
-	static float getAverageTreeCollisionTime();
-
-	//! Gets the average time in miliseconds of triangle collisions
-	static float getAverageTriangleCollisionTime();
-#endif //TRI_COLLISION_PROFILING
-
-	//! Collides two gimpact shapes
-	/*!
-	\pre shape0 and shape1 couldn't be btGImpactMeshShape objects
-	*/
-
-
-	void gimpact_vs_gimpact(const btCollisionObjectWrapper* body0Wrap,
-					  const btCollisionObjectWrapper * body1Wrap,
-					  const btGImpactShapeInterface * shape0,
-					  const btGImpactShapeInterface * shape1);
-
-	void gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap,
-					  const btCollisionObjectWrapper* body1Wrap,
-					  const btGImpactShapeInterface * shape0,
-					  const btCollisionShape * shape1,bool swapped);
-
-	void gimpact_vs_compoundshape(const btCollisionObjectWrapper * body0Wrap,
-					  const btCollisionObjectWrapper * body1Wrap,
-					  const btGImpactShapeInterface * shape0,
-					  const btCompoundShape * shape1,bool swapped);
-
-	void gimpact_vs_concave(
-					  const btCollisionObjectWrapper * body0Wrap,
-					  const btCollisionObjectWrapper * body1Wrap,
-					  const btGImpactShapeInterface * shape0,
-					  const btConcaveShape * shape1,bool swapped);
-
-
-
-
-		/// Accessor/Mutator pairs for Part and triangleID
-    void 	setFace0(int value) 
-    { 
-    	m_triface0 = value; 
-    }
-    int getFace0() 
-    { 
-    	return m_triface0; 
-    }
-    void setFace1(int value) 
-    { 
-    	m_triface1 = value; 
-    }
-    int getFace1() 
-    { 
-    	return m_triface1; 
-    }
-    void setPart0(int value) 
-    { 
-    	m_part0 = value; 
-    }
-    int getPart0() 
-    { 
-    	return m_part0; 
-    }
-    void setPart1(int value) 
-    { 
-    	m_part1 = value; 
-		}
-    int getPart1() 
-    { 
-    	return m_part1; 
-    }
-
-};
-
-
-//algorithm details
-//#define BULLET_TRIANGLE_COLLISION 1
-#define GIMPACT_VS_PLANE_COLLISION 1
-
-
-
-#endif //BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
diff --git a/src/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h b/src/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h
deleted file mode 100644
index 2543aefc..00000000
--- a/src/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*! \file btGImpactMassUtil.h
-\author Francisco Leon Najera
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef GIMPACT_MASS_UTIL_H
-#define GIMPACT_MASS_UTIL_H
-
-#include "LinearMath/btTransform.h"
-
-
-
-SIMD_FORCE_INLINE btVector3 gim_inertia_add_transformed(
-	const btVector3 & source_inertia, const btVector3 & added_inertia, const btTransform & transform)
-{
-	btMatrix3x3  rotatedTensor = transform.getBasis().scaled(added_inertia) * transform.getBasis().transpose();
-
-	btScalar x2 = transform.getOrigin()[0];
-	x2*= x2;
-	btScalar y2 = transform.getOrigin()[1];
-	y2*= y2;
-	btScalar z2 = transform.getOrigin()[2];
-	z2*= z2;
-
-	btScalar ix = rotatedTensor[0][0]*(y2+z2);
-	btScalar iy = rotatedTensor[1][1]*(x2+z2);
-	btScalar iz = rotatedTensor[2][2]*(x2+y2);
-
-	return btVector3(source_inertia[0]+ix,source_inertia[1]+iy,source_inertia[2] + iz);
-}
-
-SIMD_FORCE_INLINE btVector3 gim_get_point_inertia(const btVector3 & point, btScalar mass)
-{
-	btScalar x2 = point[0]*point[0];
-	btScalar y2 = point[1]*point[1];
-	btScalar z2 = point[2]*point[2];
-	return btVector3(mass*(y2+z2),mass*(x2+z2),mass*(x2+y2));
-}
-
-
-#endif //GIMPACT_MESH_SHAPE_H
diff --git a/src/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp b/src/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp
deleted file mode 100644
index 4528758c..00000000
--- a/src/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp
+++ /dev/null
@@ -1,528 +0,0 @@
-/*! \file gim_box_set.h
-\author Francisco Leon Najera
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btGImpactQuantizedBvh.h"
-#include "LinearMath/btQuickprof.h"
-
-#ifdef TRI_COLLISION_PROFILING
-btClock g_q_tree_clock;
-
-
-float g_q_accum_tree_collision_time = 0;
-int g_q_count_traversing = 0;
-
-
-void bt_begin_gim02_q_tree_time()
-{
-	g_q_tree_clock.reset();
-}
-
-void bt_end_gim02_q_tree_time()
-{
-	g_q_accum_tree_collision_time += g_q_tree_clock.getTimeMicroseconds();
-	g_q_count_traversing++;
-}
-
-
-//! Gets the average time in miliseconds of tree collisions
-float btGImpactQuantizedBvh::getAverageTreeCollisionTime()
-{
-	if(g_q_count_traversing == 0) return 0;
-
-	float avgtime = g_q_accum_tree_collision_time;
-	avgtime /= (float)g_q_count_traversing;
-
-	g_q_accum_tree_collision_time = 0;
-	g_q_count_traversing = 0;
-	return avgtime;
-
-//	float avgtime = g_q_count_traversing;
-//	g_q_count_traversing = 0;
-//	return avgtime;
-
-}
-
-#endif //TRI_COLLISION_PROFILING
-
-/////////////////////// btQuantizedBvhTree /////////////////////////////////
-
-void btQuantizedBvhTree::calc_quantization(
-	GIM_BVH_DATA_ARRAY & primitive_boxes, btScalar boundMargin)
-{
-	//calc globa box
-	btAABB global_bound;
-	global_bound.invalidate();
-
-	for (int i=0;i<primitive_boxes.size() ;i++ )
-	{
-		global_bound.merge(primitive_boxes[i].m_bound);
-	}
-
-	bt_calc_quantization_parameters(
-		m_global_bound.m_min,m_global_bound.m_max,m_bvhQuantization,global_bound.m_min,global_bound.m_max,boundMargin);
-
-}
-
-
-
-int btQuantizedBvhTree::_calc_splitting_axis(
-	GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,  int endIndex)
-{
-
-	int i;
-
-	btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
-	btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
-	int numIndices = endIndex-startIndex;
-
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
-					 primitive_boxes[i].m_bound.m_min);
-		means+=center;
-	}
-	means *= (btScalar(1.)/(btScalar)numIndices);
-
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
-					 primitive_boxes[i].m_bound.m_min);
-		btVector3 diff2 = center-means;
-		diff2 = diff2 * diff2;
-		variance += diff2;
-	}
-	variance *= (btScalar(1.)/	((btScalar)numIndices-1)	);
-
-	return variance.maxAxis();
-}
-
-
-int btQuantizedBvhTree::_sort_and_calc_splitting_index(
-	GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,
-	int endIndex, int splitAxis)
-{
-	int i;
-	int splitIndex =startIndex;
-	int numIndices = endIndex - startIndex;
-
-	// average of centers
-	btScalar splitValue = 0.0f;
-
-	btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
-					 primitive_boxes[i].m_bound.m_min);
-		means+=center;
-	}
-	means *= (btScalar(1.)/(btScalar)numIndices);
-
-	splitValue = means[splitAxis];
-
-
-	//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
-					 primitive_boxes[i].m_bound.m_min);
-		if (center[splitAxis] > splitValue)
-		{
-			//swap
-			primitive_boxes.swap(i,splitIndex);
-			//swapLeafNodes(i,splitIndex);
-			splitIndex++;
-		}
-	}
-
-	//if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
-	//otherwise the tree-building might fail due to stack-overflows in certain cases.
-	//unbalanced1 is unsafe: it can cause stack overflows
-	//bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
-
-	//unbalanced2 should work too: always use center (perfect balanced trees)
-	//bool unbalanced2 = true;
-
-	//this should be safe too:
-	int rangeBalancedIndices = numIndices/3;
-	bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
-
-	if (unbalanced)
-	{
-		splitIndex = startIndex+ (numIndices>>1);
-	}
-
-	btAssert(!((splitIndex==startIndex) || (splitIndex == (endIndex))));
-
-	return splitIndex;
-
-}
-
-
-void btQuantizedBvhTree::_build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,  int endIndex)
-{
-	int curIndex = m_num_nodes;
-	m_num_nodes++;
-
-	btAssert((endIndex-startIndex)>0);
-
-	if ((endIndex-startIndex)==1)
-	{
-	    //We have a leaf node
-	    setNodeBound(curIndex,primitive_boxes[startIndex].m_bound);
-		m_node_array[curIndex].setDataIndex(primitive_boxes[startIndex].m_data);
-
-		return;
-	}
-	//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
-
-	//split axis
-	int splitIndex = _calc_splitting_axis(primitive_boxes,startIndex,endIndex);
-
-	splitIndex = _sort_and_calc_splitting_index(
-			primitive_boxes,startIndex,endIndex,
-			splitIndex//split axis
-			);
-
-
-	//calc this node bounding box
-
-	btAABB node_bound;
-	node_bound.invalidate();
-
-	for (int i=startIndex;i<endIndex;i++)
-	{
-		node_bound.merge(primitive_boxes[i].m_bound);
-	}
-
-	setNodeBound(curIndex,node_bound);
-
-
-	//build left branch
-	_build_sub_tree(primitive_boxes, startIndex, splitIndex );
-
-
-	//build right branch
-	 _build_sub_tree(primitive_boxes, splitIndex ,endIndex);
-
-	m_node_array[curIndex].setEscapeIndex(m_num_nodes - curIndex);
-
-
-}
-
-//! stackless build tree
-void btQuantizedBvhTree::build_tree(
-	GIM_BVH_DATA_ARRAY & primitive_boxes)
-{
-	calc_quantization(primitive_boxes);
-	// initialize node count to 0
-	m_num_nodes = 0;
-	// allocate nodes
-	m_node_array.resize(primitive_boxes.size()*2);
-
-	_build_sub_tree(primitive_boxes, 0, primitive_boxes.size());
-}
-
-////////////////////////////////////class btGImpactQuantizedBvh
-
-void btGImpactQuantizedBvh::refit()
-{
-	int nodecount = getNodeCount();
-	while(nodecount--)
-	{
-		if(isLeafNode(nodecount))
-		{
-			btAABB leafbox;
-			m_primitive_manager->get_primitive_box(getNodeData(nodecount),leafbox);
-			setNodeBound(nodecount,leafbox);
-		}
-		else
-		{
-			//const GIM_BVH_TREE_NODE * nodepointer = get_node_pointer(nodecount);
-			//get left bound
-			btAABB bound;
-			bound.invalidate();
-
-			btAABB temp_box;
-
-			int child_node = getLeftNode(nodecount);
-			if(child_node)
-			{
-				getNodeBound(child_node,temp_box);
-				bound.merge(temp_box);
-			}
-
-			child_node = getRightNode(nodecount);
-			if(child_node)
-			{
-				getNodeBound(child_node,temp_box);
-				bound.merge(temp_box);
-			}
-
-			setNodeBound(nodecount,bound);
-		}
-	}
-}
-
-//! this rebuild the entire set
-void btGImpactQuantizedBvh::buildSet()
-{
-	//obtain primitive boxes
-	GIM_BVH_DATA_ARRAY primitive_boxes;
-	primitive_boxes.resize(m_primitive_manager->get_primitive_count());
-
-	for (int i = 0;i<primitive_boxes.size() ;i++ )
-	{
-		 m_primitive_manager->get_primitive_box(i,primitive_boxes[i].m_bound);
-		 primitive_boxes[i].m_data = i;
-	}
-
-	m_box_tree.build_tree(primitive_boxes);
-}
-
-//! returns the indices of the primitives in the m_primitive_manager
-bool btGImpactQuantizedBvh::boxQuery(const btAABB & box, btAlignedObjectArray<int> & collided_results) const
-{
-	int curIndex = 0;
-	int numNodes = getNodeCount();
-
-	//quantize box
-
-	unsigned short quantizedMin[3];
-	unsigned short quantizedMax[3];
-
-	m_box_tree.quantizePoint(quantizedMin,box.m_min);
-	m_box_tree.quantizePoint(quantizedMax,box.m_max);
-
-
-	while (curIndex < numNodes)
-	{
-
-		//catch bugs in tree data
-
-		bool aabbOverlap = m_box_tree.testQuantizedBoxOverlapp(curIndex, quantizedMin,quantizedMax);
-		bool isleafnode = isLeafNode(curIndex);
-
-		if (isleafnode && aabbOverlap)
-		{
-			collided_results.push_back(getNodeData(curIndex));
-		}
-
-		if (aabbOverlap || isleafnode)
-		{
-			//next subnode
-			curIndex++;
-		}
-		else
-		{
-			//skip node
-			curIndex+= getEscapeNodeIndex(curIndex);
-		}
-	}
-	if(collided_results.size()>0) return true;
-	return false;
-}
-
-
-
-//! returns the indices of the primitives in the m_primitive_manager
-bool btGImpactQuantizedBvh::rayQuery(
-	const btVector3 & ray_dir,const btVector3 & ray_origin ,
-	btAlignedObjectArray<int> & collided_results) const
-{
-	int curIndex = 0;
-	int numNodes = getNodeCount();
-
-	while (curIndex < numNodes)
-	{
-		btAABB bound;
-		getNodeBound(curIndex,bound);
-
-		//catch bugs in tree data
-
-		bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir);
-		bool isleafnode = isLeafNode(curIndex);
-
-		if (isleafnode && aabbOverlap)
-		{
-			collided_results.push_back(getNodeData( curIndex));
-		}
-
-		if (aabbOverlap || isleafnode)
-		{
-			//next subnode
-			curIndex++;
-		}
-		else
-		{
-			//skip node
-			curIndex+= getEscapeNodeIndex(curIndex);
-		}
-	}
-	if(collided_results.size()>0) return true;
-	return false;
-}
-
-
-SIMD_FORCE_INLINE bool _quantized_node_collision(
-	const btGImpactQuantizedBvh * boxset0, const btGImpactQuantizedBvh * boxset1,
-	const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0,
-	int node0 ,int node1, bool complete_primitive_tests)
-{
-	btAABB box0;
-	boxset0->getNodeBound(node0,box0);
-	btAABB box1;
-	boxset1->getNodeBound(node1,box1);
-
-	return box0.overlapping_trans_cache(box1,trans_cache_1to0,complete_primitive_tests );
-//	box1.appy_transform_trans_cache(trans_cache_1to0);
-//	return box0.has_collision(box1);
-
-}
-
-
-//stackless recursive collision routine
-static void _find_quantized_collision_pairs_recursive(
-	const btGImpactQuantizedBvh * boxset0, const btGImpactQuantizedBvh * boxset1,
-	btPairSet * collision_pairs,
-	const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0,
-	int node0, int node1, bool complete_primitive_tests)
-{
-
-
-
-	if( _quantized_node_collision(
-		boxset0,boxset1,trans_cache_1to0,
-		node0,node1,complete_primitive_tests) ==false) return;//avoid colliding internal nodes
-
-	if(boxset0->isLeafNode(node0))
-	{
-		if(boxset1->isLeafNode(node1))
-		{
-			// collision result
-			collision_pairs->push_pair(
-				boxset0->getNodeData(node0),boxset1->getNodeData(node1));
-			return;
-		}
-		else
-		{
-
-			//collide left recursive
-
-			_find_quantized_collision_pairs_recursive(
-								boxset0,boxset1,
-								collision_pairs,trans_cache_1to0,
-								node0,boxset1->getLeftNode(node1),false);
-
-			//collide right recursive
-			_find_quantized_collision_pairs_recursive(
-								boxset0,boxset1,
-								collision_pairs,trans_cache_1to0,
-								node0,boxset1->getRightNode(node1),false);
-
-
-		}
-	}
-	else
-	{
-		if(boxset1->isLeafNode(node1))
-		{
-
-			//collide left recursive
-			_find_quantized_collision_pairs_recursive(
-								boxset0,boxset1,
-								collision_pairs,trans_cache_1to0,
-								boxset0->getLeftNode(node0),node1,false);
-
-
-			//collide right recursive
-
-			_find_quantized_collision_pairs_recursive(
-								boxset0,boxset1,
-								collision_pairs,trans_cache_1to0,
-								boxset0->getRightNode(node0),node1,false);
-
-
-		}
-		else
-		{
-			//collide left0 left1
-
-
-
-			_find_quantized_collision_pairs_recursive(
-				boxset0,boxset1,
-				collision_pairs,trans_cache_1to0,
-				boxset0->getLeftNode(node0),boxset1->getLeftNode(node1),false);
-
-			//collide left0 right1
-
-			_find_quantized_collision_pairs_recursive(
-				boxset0,boxset1,
-				collision_pairs,trans_cache_1to0,
-				boxset0->getLeftNode(node0),boxset1->getRightNode(node1),false);
-
-
-			//collide right0 left1
-
-			_find_quantized_collision_pairs_recursive(
-				boxset0,boxset1,
-				collision_pairs,trans_cache_1to0,
-				boxset0->getRightNode(node0),boxset1->getLeftNode(node1),false);
-
-			//collide right0 right1
-
-			_find_quantized_collision_pairs_recursive(
-				boxset0,boxset1,
-				collision_pairs,trans_cache_1to0,
-				boxset0->getRightNode(node0),boxset1->getRightNode(node1),false);
-
-		}// else if node1 is not a leaf
-	}// else if node0 is not a leaf
-}
-
-
-void btGImpactQuantizedBvh::find_collision(const btGImpactQuantizedBvh * boxset0, const btTransform & trans0,
-		const btGImpactQuantizedBvh * boxset1, const btTransform & trans1,
-		btPairSet & collision_pairs)
-{
-
-	if(boxset0->getNodeCount()==0 || boxset1->getNodeCount()==0 ) return;
-
-	BT_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0;
-
-	trans_cache_1to0.calc_from_homogenic(trans0,trans1);
-
-#ifdef TRI_COLLISION_PROFILING
-	bt_begin_gim02_q_tree_time();
-#endif //TRI_COLLISION_PROFILING
-
-	_find_quantized_collision_pairs_recursive(
-		boxset0,boxset1,
-		&collision_pairs,trans_cache_1to0,0,0,true);
-#ifdef TRI_COLLISION_PROFILING
-	bt_end_gim02_q_tree_time();
-#endif //TRI_COLLISION_PROFILING
-
-}
-
-
diff --git a/src/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h b/src/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
deleted file mode 100644
index e6e52fff..00000000
--- a/src/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
+++ /dev/null
@@ -1,372 +0,0 @@
-#ifndef GIM_QUANTIZED_SET_H_INCLUDED
-#define GIM_QUANTIZED_SET_H_INCLUDED
-
-/*! \file btGImpactQuantizedBvh.h
-\author Francisco Leon Najera
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btGImpactBvh.h"
-#include "btQuantization.h"
-
-
-
-
-
-///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
-///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-ATTRIBUTE_ALIGNED16	(struct) BT_QUANTIZED_BVH_NODE
-{
-	//12 bytes
-	unsigned short int	m_quantizedAabbMin[3];
-	unsigned short int	m_quantizedAabbMax[3];
-	//4 bytes
-	int	m_escapeIndexOrDataIndex;
-
-	BT_QUANTIZED_BVH_NODE()
-	{
-		m_escapeIndexOrDataIndex = 0;
-	}
-
-	SIMD_FORCE_INLINE bool isLeafNode() const
-	{
-		//skipindex is negative (internal node), triangleindex >=0 (leafnode)
-		return (m_escapeIndexOrDataIndex>=0);
-	}
-
-	SIMD_FORCE_INLINE int getEscapeIndex() const
-	{
-		//btAssert(m_escapeIndexOrDataIndex < 0);
-		return -m_escapeIndexOrDataIndex;
-	}
-
-	SIMD_FORCE_INLINE void setEscapeIndex(int index)
-	{
-		m_escapeIndexOrDataIndex = -index;
-	}
-
-	SIMD_FORCE_INLINE int getDataIndex() const
-	{
-		//btAssert(m_escapeIndexOrDataIndex >= 0);
-
-		return m_escapeIndexOrDataIndex;
-	}
-
-	SIMD_FORCE_INLINE void setDataIndex(int index)
-	{
-		m_escapeIndexOrDataIndex = index;
-	}
-
-	SIMD_FORCE_INLINE bool testQuantizedBoxOverlapp(
-		unsigned short * quantizedMin,unsigned short * quantizedMax) const
-	{
-		if(m_quantizedAabbMin[0] > quantizedMax[0] ||
-		   m_quantizedAabbMax[0] < quantizedMin[0] ||
-		   m_quantizedAabbMin[1] > quantizedMax[1] ||
-		   m_quantizedAabbMax[1] < quantizedMin[1] ||
-		   m_quantizedAabbMin[2] > quantizedMax[2] ||
-		   m_quantizedAabbMax[2] < quantizedMin[2])
-		{
-			return false;
-		}
-		return true;
-	}
-
-};
-
-
-
-class GIM_QUANTIZED_BVH_NODE_ARRAY:public btAlignedObjectArray<BT_QUANTIZED_BVH_NODE>
-{
-};
-
-
-
-
-//! Basic Box tree structure
-class btQuantizedBvhTree
-{
-protected:
-	int m_num_nodes;
-	GIM_QUANTIZED_BVH_NODE_ARRAY m_node_array;
-	btAABB m_global_bound;
-	btVector3 m_bvhQuantization;
-protected:
-	void calc_quantization(GIM_BVH_DATA_ARRAY & primitive_boxes, btScalar boundMargin = btScalar(1.0) );
-
-	int _sort_and_calc_splitting_index(
-		GIM_BVH_DATA_ARRAY & primitive_boxes,
-		 int startIndex,  int endIndex, int splitAxis);
-
-	int _calc_splitting_axis(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,  int endIndex);
-
-	void _build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,  int endIndex);
-public:
-	btQuantizedBvhTree()
-	{
-		m_num_nodes = 0;
-	}
-
-	//! prototype functions for box tree management
-	//!@{
-	void build_tree(GIM_BVH_DATA_ARRAY & primitive_boxes);
-
-	SIMD_FORCE_INLINE void quantizePoint(
-		unsigned short * quantizedpoint, const btVector3 & point) const
-	{
-		bt_quantize_clamp(quantizedpoint,point,m_global_bound.m_min,m_global_bound.m_max,m_bvhQuantization);
-	}
-
-
-	SIMD_FORCE_INLINE bool testQuantizedBoxOverlapp(
-		int node_index,
-		unsigned short * quantizedMin,unsigned short * quantizedMax) const
-	{
-		return m_node_array[node_index].testQuantizedBoxOverlapp(quantizedMin,quantizedMax);
-	}
-
-	SIMD_FORCE_INLINE void clearNodes()
-	{
-		m_node_array.clear();
-		m_num_nodes = 0;
-	}
-
-	//! node count
-	SIMD_FORCE_INLINE int getNodeCount() const
-	{
-		return m_num_nodes;
-	}
-
-	//! tells if the node is a leaf
-	SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
-	{
-		return m_node_array[nodeindex].isLeafNode();
-	}
-
-	SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
-	{
-		return m_node_array[nodeindex].getDataIndex();
-	}
-
-	SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const
-	{
-		bound.m_min = bt_unquantize(
-			m_node_array[nodeindex].m_quantizedAabbMin,
-			m_global_bound.m_min,m_bvhQuantization);
-
-		bound.m_max = bt_unquantize(
-			m_node_array[nodeindex].m_quantizedAabbMax,
-			m_global_bound.m_min,m_bvhQuantization);
-	}
-
-	SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
-	{
-		bt_quantize_clamp(	m_node_array[nodeindex].m_quantizedAabbMin,
-							bound.m_min,
-							m_global_bound.m_min,
-							m_global_bound.m_max,
-							m_bvhQuantization);
-
-		bt_quantize_clamp(	m_node_array[nodeindex].m_quantizedAabbMax,
-							bound.m_max,
-							m_global_bound.m_min,
-							m_global_bound.m_max,
-							m_bvhQuantization);
-	}
-
-	SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
-	{
-		return nodeindex+1;
-	}
-
-	SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
-	{
-		if(m_node_array[nodeindex+1].isLeafNode()) return nodeindex+2;
-		return nodeindex+1 + m_node_array[nodeindex+1].getEscapeIndex();
-	}
-
-	SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
-	{
-		return m_node_array[nodeindex].getEscapeIndex();
-	}
-
-	SIMD_FORCE_INLINE const BT_QUANTIZED_BVH_NODE * get_node_pointer(int index = 0) const
-	{
-		return &m_node_array[index];
-	}
-
-	//!@}
-};
-
-
-
-//! Structure for containing Boxes
-/*!
-This class offers an structure for managing a box tree of primitives.
-Requires a Primitive prototype (like btPrimitiveManagerBase )
-*/
-class btGImpactQuantizedBvh
-{
-protected:
-	btQuantizedBvhTree m_box_tree;
-	btPrimitiveManagerBase * m_primitive_manager;
-
-protected:
-	//stackless refit
-	void refit();
-public:
-
-	//! this constructor doesn't build the tree. you must call	buildSet
-	btGImpactQuantizedBvh()
-	{
-		m_primitive_manager = NULL;
-	}
-
-	//! this constructor doesn't build the tree. you must call	buildSet
-	btGImpactQuantizedBvh(btPrimitiveManagerBase * primitive_manager)
-	{
-		m_primitive_manager = primitive_manager;
-	}
-
-	SIMD_FORCE_INLINE btAABB getGlobalBox()  const
-	{
-		btAABB totalbox;
-		getNodeBound(0, totalbox);
-		return totalbox;
-	}
-
-	SIMD_FORCE_INLINE void setPrimitiveManager(btPrimitiveManagerBase * primitive_manager)
-	{
-		m_primitive_manager = primitive_manager;
-	}
-
-	SIMD_FORCE_INLINE btPrimitiveManagerBase * getPrimitiveManager() const
-	{
-		return m_primitive_manager;
-	}
-
-
-//! node manager prototype functions
-///@{
-
-	//! this attemps to refit the box set.
-	SIMD_FORCE_INLINE void update()
-	{
-		refit();
-	}
-
-	//! this rebuild the entire set
-	void buildSet();
-
-	//! returns the indices of the primitives in the m_primitive_manager
-	bool boxQuery(const btAABB & box, btAlignedObjectArray<int> & collided_results) const;
-
-	//! returns the indices of the primitives in the m_primitive_manager
-	SIMD_FORCE_INLINE bool boxQueryTrans(const btAABB & box,
-		 const btTransform & transform, btAlignedObjectArray<int> & collided_results) const
-	{
-		btAABB transbox=box;
-		transbox.appy_transform(transform);
-		return boxQuery(transbox,collided_results);
-	}
-
-	//! returns the indices of the primitives in the m_primitive_manager
-	bool rayQuery(
-		const btVector3 & ray_dir,const btVector3 & ray_origin ,
-		btAlignedObjectArray<int> & collided_results) const;
-
-	//! tells if this set has hierarcht
-	SIMD_FORCE_INLINE bool hasHierarchy() const
-	{
-		return true;
-	}
-
-	//! tells if this set is a trimesh
-	SIMD_FORCE_INLINE bool isTrimesh()  const
-	{
-		return m_primitive_manager->is_trimesh();
-	}
-
-	//! node count
-	SIMD_FORCE_INLINE int getNodeCount() const
-	{
-		return m_box_tree.getNodeCount();
-	}
-
-	//! tells if the node is a leaf
-	SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
-	{
-		return m_box_tree.isLeafNode(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
-	{
-		return m_box_tree.getNodeData(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound)  const
-	{
-		m_box_tree.getNodeBound(nodeindex, bound);
-	}
-
-	SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
-	{
-		m_box_tree.setNodeBound(nodeindex, bound);
-	}
-
-
-	SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
-	{
-		return m_box_tree.getLeftNode(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
-	{
-		return m_box_tree.getRightNode(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
-	{
-		return m_box_tree.getEscapeNodeIndex(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE void getNodeTriangle(int nodeindex,btPrimitiveTriangle & triangle) const
-	{
-		m_primitive_manager->get_primitive_triangle(getNodeData(nodeindex),triangle);
-	}
-
-
-	SIMD_FORCE_INLINE const BT_QUANTIZED_BVH_NODE * get_node_pointer(int index = 0) const
-	{
-		return m_box_tree.get_node_pointer(index);
-	}
-
-#ifdef TRI_COLLISION_PROFILING
-	static float getAverageTreeCollisionTime();
-#endif //TRI_COLLISION_PROFILING
-
-	static void find_collision(const btGImpactQuantizedBvh * boxset1, const btTransform & trans1,
-		const btGImpactQuantizedBvh * boxset2, const btTransform & trans2,
-		btPairSet & collision_pairs);
-};
-
-
-#endif // GIM_BOXPRUNING_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/btGImpactShape.cpp b/src/bullet/BulletCollision/Gimpact/btGImpactShape.cpp
deleted file mode 100644
index ac8efdf3..00000000
--- a/src/bullet/BulletCollision/Gimpact/btGImpactShape.cpp
+++ /dev/null
@@ -1,238 +0,0 @@
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btGImpactShape.h"
-#include "btGImpactMassUtil.h"
-
-
-#define CALC_EXACT_INERTIA 1
-
-
-void btGImpactCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-	lockChildShapes();
-#ifdef CALC_EXACT_INERTIA
-	inertia.setValue(0.f,0.f,0.f);
-
-	int i = this->getNumChildShapes();
-	btScalar shapemass = mass/btScalar(i);
-
-	while(i--)
-	{
-		btVector3 temp_inertia;
-		m_childShapes[i]->calculateLocalInertia(shapemass,temp_inertia);
-		if(childrenHasTransform())
-		{
-			inertia = gim_inertia_add_transformed( inertia,temp_inertia,m_childTransforms[i]);
-		}
-		else
-		{
-			inertia = gim_inertia_add_transformed( inertia,temp_inertia,btTransform::getIdentity());
-		}
-
-	}
-
-#else
-
-	// Calc box inertia
-
-	btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
-	btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
-	btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
-	const btScalar x2 = lx*lx;
-	const btScalar y2 = ly*ly;
-	const btScalar z2 = lz*lz;
-	const btScalar scaledmass = mass * btScalar(0.08333333);
-
-	inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
-
-#endif
-	unlockChildShapes();
-}
-
-
-
-void btGImpactMeshShapePart::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-	lockChildShapes();
-
-
-#ifdef CALC_EXACT_INERTIA
-	inertia.setValue(0.f,0.f,0.f);
-
-	int i = this->getVertexCount();
-	btScalar pointmass = mass/btScalar(i);
-
-	while(i--)
-	{
-		btVector3 pointintertia;
-		this->getVertex(i,pointintertia);
-		pointintertia = gim_get_point_inertia(pointintertia,pointmass);
-		inertia+=pointintertia;
-	}
-
-#else
-
-	// Calc box inertia
-
-	btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
-	btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
-	btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
-	const btScalar x2 = lx*lx;
-	const btScalar y2 = ly*ly;
-	const btScalar z2 = lz*lz;
-	const btScalar scaledmass = mass * btScalar(0.08333333);
-
-	inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
-
-#endif
-
-	unlockChildShapes();
-}
-
-void btGImpactMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
-{
-
-#ifdef CALC_EXACT_INERTIA
-	inertia.setValue(0.f,0.f,0.f);
-
-	int i = this->getMeshPartCount();
-	btScalar partmass = mass/btScalar(i);
-
-	while(i--)
-	{
-		btVector3 partinertia;
-		getMeshPart(i)->calculateLocalInertia(partmass,partinertia);
-		inertia+=partinertia;
-	}
-
-#else
-
-	// Calc box inertia
-
-	btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
-	btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
-	btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
-	const btScalar x2 = lx*lx;
-	const btScalar y2 = ly*ly;
-	const btScalar z2 = lz*lz;
-	const btScalar scaledmass = mass * btScalar(0.08333333);
-
-	inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
-
-#endif
-}
-
-void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
-{
-}
-
-void btGImpactMeshShapePart::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const
-{
-	lockChildShapes();
-
-	btAlignedObjectArray<int> collided;
-	btVector3 rayDir(rayTo - rayFrom);
-	rayDir.normalize();
-	m_box_set.rayQuery(rayDir, rayFrom, collided);
-
-	if(collided.size()==0)
-	{
-		unlockChildShapes();
-		return;
-	}
-
-	int part = (int)getPart();
-	btPrimitiveTriangle triangle;
-	int i = collided.size();
-	while(i--)
-	{
-		getPrimitiveTriangle(collided[i],triangle);
-		callback->processTriangle(triangle.m_vertices,part,collided[i]);
-	}
-	unlockChildShapes();
-}
-
-void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
-{
-	lockChildShapes();
-	btAABB box;
-	box.m_min = aabbMin;
-	box.m_max = aabbMax;
-
-	btAlignedObjectArray<int> collided;
-	m_box_set.boxQuery(box,collided);
-
-	if(collided.size()==0)
-	{
-		unlockChildShapes();
-		return;
-	}
-
-	int part = (int)getPart();
-	btPrimitiveTriangle triangle;
-	int i = collided.size();
-	while(i--)
-	{
-		this->getPrimitiveTriangle(collided[i],triangle);
-		callback->processTriangle(triangle.m_vertices,part,collided[i]);
-	}
-	unlockChildShapes();
-
-}
-
-void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
-{
-	int i = m_mesh_parts.size();
-	while(i--)
-	{
-		m_mesh_parts[i]->processAllTriangles(callback,aabbMin,aabbMax);
-	}
-}
-
-void btGImpactMeshShape::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const
-{
-	int i = m_mesh_parts.size();
-	while(i--)
-	{
-		m_mesh_parts[i]->processAllTrianglesRay(callback, rayFrom, rayTo);
-	}
-}
-
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char*	btGImpactMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btGImpactMeshShapeData* trimeshData = (btGImpactMeshShapeData*) dataBuffer;
-
-	btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer);
-
-	m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer);
-
-	trimeshData->m_collisionMargin = float(m_collisionMargin);
-
-	localScaling.serializeFloat(trimeshData->m_localScaling);
-
-	trimeshData->m_gimpactSubType = int(getGImpactShapeType());
-
-	return "btGImpactMeshShapeData";
-}
-
diff --git a/src/bullet/BulletCollision/Gimpact/btGImpactShape.h b/src/bullet/BulletCollision/Gimpact/btGImpactShape.h
deleted file mode 100644
index 3d1f48d4..00000000
--- a/src/bullet/BulletCollision/Gimpact/btGImpactShape.h
+++ /dev/null
@@ -1,1184 +0,0 @@
-/*! \file btGImpactShape.h
-\author Francisco Len N�jera
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef GIMPACT_SHAPE_H
-#define GIMPACT_SHAPE_H
-
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionShapes/btStridingMeshInterface.h"
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
-#include "BulletCollision/CollisionShapes/btConcaveShape.h"
-#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btMatrix3x3.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-#include "btGImpactQuantizedBvh.h" // box tree class
-
-
-//! declare Quantized trees, (you can change to float based trees)
-typedef btGImpactQuantizedBvh btGImpactBoxSet;
-
-enum eGIMPACT_SHAPE_TYPE
-{
-	CONST_GIMPACT_COMPOUND_SHAPE = 0,
-	CONST_GIMPACT_TRIMESH_SHAPE_PART,
-	CONST_GIMPACT_TRIMESH_SHAPE
-};
-
-
-
-//! Helper class for tetrahedrons
-class btTetrahedronShapeEx:public btBU_Simplex1to4
-{
-public:
-	btTetrahedronShapeEx()
-	{
-		m_numVertices = 4;
-	}
-
-
-	SIMD_FORCE_INLINE void setVertices(
-		const btVector3 & v0,const btVector3 & v1,
-		const btVector3 & v2,const btVector3 & v3)
-	{
-		m_vertices[0] = v0;
-		m_vertices[1] = v1;
-		m_vertices[2] = v2;
-		m_vertices[3] = v3;
-		recalcLocalAabb();
-	}
-};
-
-
-//! Base class for gimpact shapes
-class btGImpactShapeInterface : public btConcaveShape
-{
-protected:
-    btAABB m_localAABB;
-    bool m_needs_update;
-    btVector3  localScaling;
-    btGImpactBoxSet m_box_set;// optionally boxset
-
-	//! use this function for perfofm refit in bounding boxes
-    //! use this function for perfofm refit in bounding boxes
-    virtual void calcLocalAABB()
-    {
-		lockChildShapes();
-    	if(m_box_set.getNodeCount() == 0)
-    	{
-    		m_box_set.buildSet();
-    	}
-    	else
-    	{
-    		m_box_set.update();
-    	}
-    	unlockChildShapes();
-
-    	m_localAABB = m_box_set.getGlobalBox();
-    }
-
-
-public:
-	btGImpactShapeInterface()
-	{
-		m_shapeType=GIMPACT_SHAPE_PROXYTYPE;
-		m_localAABB.invalidate();
-		m_needs_update = true;
-		localScaling.setValue(1.f,1.f,1.f);
-	}
-
-
-	//! performs refit operation
-	/*!
-	Updates the entire Box set of this shape.
-	\pre postUpdate() must be called for attemps to calculating the box set, else this function
-		will does nothing.
-	\post if m_needs_update == true, then it calls calcLocalAABB();
-	*/
-    SIMD_FORCE_INLINE void updateBound()
-    {
-    	if(!m_needs_update) return;
-    	calcLocalAABB();
-    	m_needs_update  = false;
-    }
-
-    //! If the Bounding box is not updated, then this class attemps to calculate it.
-    /*!
-    \post Calls updateBound() for update the box set.
-    */
-    void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-    {
-        btAABB transformedbox = m_localAABB;
-        transformedbox.appy_transform(t);
-        aabbMin = transformedbox.m_min;
-        aabbMax = transformedbox.m_max;
-    }
-
-    //! Tells to this object that is needed to refit the box set
-    virtual void postUpdate()
-    {
-    	m_needs_update = true;
-    }
-
-	//! Obtains the local box, which is the global calculated box of the total of subshapes
-	SIMD_FORCE_INLINE const btAABB & getLocalBox()
-	{
-		return m_localAABB;
-	}
-
-
-    virtual int	getShapeType() const
-    {
-        return GIMPACT_SHAPE_PROXYTYPE;
-    }
-
-    /*!
-	\post You must call updateBound() for update the box set.
-	*/
-	virtual void	setLocalScaling(const btVector3& scaling)
-	{
-		localScaling = scaling;
-		postUpdate();
-	}
-
-	virtual const btVector3& getLocalScaling() const
-	{
-		return localScaling;
-	}
-
-
-	virtual void setMargin(btScalar margin)
-    {
-    	m_collisionMargin = margin;
-    	int i = getNumChildShapes();
-    	while(i--)
-    	{
-			btCollisionShape* child = getChildShape(i);
-			child->setMargin(margin);
-    	}
-
-		m_needs_update = true;
-    }
-
-
-	//! Subshape member functions
-	//!@{
-
-	//! Base method for determinig which kind of GIMPACT shape we get
-	virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const = 0 ;
-
-	//! gets boxset
-	SIMD_FORCE_INLINE const btGImpactBoxSet * getBoxSet() const
-	{
-		return &m_box_set;
-	}
-
-	//! Determines if this class has a hierarchy structure for sorting its primitives
-	SIMD_FORCE_INLINE bool hasBoxSet()  const
-	{
-		if(m_box_set.getNodeCount() == 0) return false;
-		return true;
-	}
-
-	//! Obtains the primitive manager
-	virtual const btPrimitiveManagerBase * getPrimitiveManager()  const = 0;
-
-
-	//! Gets the number of children
-	virtual int	getNumChildShapes() const  = 0;
-
-	//! if true, then its children must get transforms.
-	virtual bool childrenHasTransform() const = 0;
-
-	//! Determines if this shape has triangles
-	virtual bool needsRetrieveTriangles() const = 0;
-
-	//! Determines if this shape has tetrahedrons
-	virtual bool needsRetrieveTetrahedrons() const = 0;
-
-	virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const = 0;
-
-	virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const = 0;
-
-
-
-	//! call when reading child shapes
-	virtual void lockChildShapes() const
-	{
-	}
-
-	virtual void unlockChildShapes() const
-	{
-	}
-
-	//! if this trimesh
-	SIMD_FORCE_INLINE void getPrimitiveTriangle(int index,btPrimitiveTriangle & triangle) const
-	{
-		getPrimitiveManager()->get_primitive_triangle(index,triangle);
-	}
-
-
-	//! Retrieves the bound from a child
-    /*!
-    */
-    virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-    {
-        btAABB child_aabb;
-        getPrimitiveManager()->get_primitive_box(child_index,child_aabb);
-        child_aabb.appy_transform(t);
-        aabbMin = child_aabb.m_min;
-        aabbMax = child_aabb.m_max;
-    }
-
-	//! Gets the children
-	virtual btCollisionShape* getChildShape(int index) = 0;
-
-
-	//! Gets the child
-	virtual const btCollisionShape* getChildShape(int index) const = 0;
-
-	//! Gets the children transform
-	virtual btTransform	getChildTransform(int index) const = 0;
-
-	//! Sets the children transform
-	/*!
-	\post You must call updateBound() for update the box set.
-	*/
-	virtual void setChildTransform(int index, const btTransform & transform) = 0;
-
-	//!@}
-
-
-	//! virtual method for ray collision
-	virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback)  const
-	{
-        (void) rayFrom; (void) rayTo; (void) resultCallback;
-	}
-
-	//! Function for retrieve triangles.
-	/*!
-	It gives the triangles in local space
-	*/
-	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
-	{
-        (void) callback; (void) aabbMin; (void) aabbMax;
-	}
-
-	//! Function for retrieve triangles.
-	/*!
-	It gives the triangles in local space
-	*/
-	virtual void processAllTrianglesRay(btTriangleCallback* /*callback*/,const btVector3& /*rayFrom*/, const btVector3& /*rayTo*/) const
-	{
-		
-	}
-
-	//!@}
-
-};
-
-
-//! btGImpactCompoundShape allows to handle multiple btCollisionShape objects at once
-/*!
-This class only can manage Convex subshapes
-*/
-class btGImpactCompoundShape	: public btGImpactShapeInterface
-{
-public:
-	//! compound primitive manager
-	class CompoundPrimitiveManager:public btPrimitiveManagerBase
-	{
-	public:
-		virtual ~CompoundPrimitiveManager() {}
-		btGImpactCompoundShape * m_compoundShape;
-
-
-		CompoundPrimitiveManager(const CompoundPrimitiveManager& compound)
-            : btPrimitiveManagerBase()
-		{
-			m_compoundShape = compound.m_compoundShape;
-		}
-
-		CompoundPrimitiveManager(btGImpactCompoundShape * compoundShape)
-		{
-			m_compoundShape = compoundShape;
-		}
-
-		CompoundPrimitiveManager()
-		{
-			m_compoundShape = NULL;
-		}
-
-		virtual bool is_trimesh() const
-		{
-			return false;
-		}
-
-		virtual int get_primitive_count() const
-		{
-			return (int )m_compoundShape->getNumChildShapes();
-		}
-
-		virtual void get_primitive_box(int prim_index ,btAABB & primbox) const
-		{
-			btTransform prim_trans;
-			if(m_compoundShape->childrenHasTransform())
-			{
-				prim_trans = m_compoundShape->getChildTransform(prim_index);
-			}
-			else
-			{
-				prim_trans.setIdentity();
-			}
-			const btCollisionShape* shape = m_compoundShape->getChildShape(prim_index);
-			shape->getAabb(prim_trans,primbox.m_min,primbox.m_max);
-		}
-
-		virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const
-		{
-			btAssert(0);
-            (void) prim_index; (void) triangle;
-		}
-
-	};
-
-
-
-protected:
-	CompoundPrimitiveManager m_primitive_manager;
-	btAlignedObjectArray<btTransform>		m_childTransforms;
-	btAlignedObjectArray<btCollisionShape*>	m_childShapes;
-
-
-public:
-
-	btGImpactCompoundShape(bool children_has_transform = true)
-	{
-        (void) children_has_transform;
-		m_primitive_manager.m_compoundShape = this;
-		m_box_set.setPrimitiveManager(&m_primitive_manager);
-	}
-
-	virtual ~btGImpactCompoundShape()
-	{
-	}
-
-
-	//! if true, then its children must get transforms.
-	virtual bool childrenHasTransform() const
-	{
-		if(m_childTransforms.size()==0) return false;
-		return true;
-	}
-
-
-	//! Obtains the primitive manager
-	virtual const btPrimitiveManagerBase * getPrimitiveManager()  const
-	{
-		return &m_primitive_manager;
-	}
-
-	//! Obtains the compopund primitive manager
-	SIMD_FORCE_INLINE CompoundPrimitiveManager * getCompoundPrimitiveManager()
-	{
-		return &m_primitive_manager;
-	}
-
-	//! Gets the number of children
-	virtual int	getNumChildShapes() const
-	{
-		return m_childShapes.size();
-	}
-
-
-	//! Use this method for adding children. Only Convex shapes are allowed.
-	void addChildShape(const btTransform& localTransform,btCollisionShape* shape)
-	{
-		btAssert(shape->isConvex());
-		m_childTransforms.push_back(localTransform);
-		m_childShapes.push_back(shape);
-	}
-
-	//! Use this method for adding children. Only Convex shapes are allowed.
-	void addChildShape(btCollisionShape* shape)
-	{
-		btAssert(shape->isConvex());
-		m_childShapes.push_back(shape);
-	}
-
-	//! Gets the children
-	virtual btCollisionShape* getChildShape(int index)
-	{
-		return m_childShapes[index];
-	}
-
-	//! Gets the children
-	virtual const btCollisionShape* getChildShape(int index) const
-	{
-		return m_childShapes[index];
-	}
-
-	//! Retrieves the bound from a child
-    /*!
-    */
-    virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-    {
-
-    	if(childrenHasTransform())
-    	{
-    		m_childShapes[child_index]->getAabb(t*m_childTransforms[child_index],aabbMin,aabbMax);
-    	}
-    	else
-    	{
-    		m_childShapes[child_index]->getAabb(t,aabbMin,aabbMax);
-    	}
-    }
-
-
-	//! Gets the children transform
-	virtual btTransform	getChildTransform(int index) const
-	{
-		btAssert(m_childTransforms.size() == m_childShapes.size());
-		return m_childTransforms[index];
-	}
-
-	//! Sets the children transform
-	/*!
-	\post You must call updateBound() for update the box set.
-	*/
-	virtual void setChildTransform(int index, const btTransform & transform)
-	{
-		btAssert(m_childTransforms.size() == m_childShapes.size());
-		m_childTransforms[index] = transform;
-		postUpdate();
-	}
-
-	//! Determines if this shape has triangles
-	virtual bool needsRetrieveTriangles() const
-	{
-		return false;
-	}
-
-	//! Determines if this shape has tetrahedrons
-	virtual bool needsRetrieveTetrahedrons() const
-	{
-		return false;
-	}
-
-
-	virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
-	{
-        (void) prim_index; (void) triangle;
-		btAssert(0);
-	}
-
-	virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
-	{
-        (void) prim_index; (void) tetrahedron;
-		btAssert(0);
-	}
-
-
-	//! Calculates the exact inertia tensor for this shape
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-	virtual const char*	getName()const
-	{
-		return "GImpactCompound";
-	}
-
-	virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
-	{
-		return CONST_GIMPACT_COMPOUND_SHAPE;
-	}
-
-};
-
-
-
-//! This class manages a sub part of a mesh supplied by the btStridingMeshInterface interface.
-/*!
-- Simply create this shape by passing the btStridingMeshInterface to the constructor btGImpactMeshShapePart, then you must call updateBound() after creating the mesh
-- When making operations with this shape, you must call <b>lock</b> before accessing to the trimesh primitives, and then call <b>unlock</b>
-- You can handle deformable meshes with this shape, by calling postUpdate() every time when changing the mesh vertices.
-
-*/
-class btGImpactMeshShapePart : public btGImpactShapeInterface
-{
-public:
-	//! Trimesh primitive manager
-	/*!
-	Manages the info from btStridingMeshInterface object and controls the Lock/Unlock mechanism
-	*/
-	class TrimeshPrimitiveManager:public btPrimitiveManagerBase
-	{
-	public:
-		btScalar m_margin;
-		btStridingMeshInterface * m_meshInterface;
-		btVector3 m_scale;
-		int m_part;
-		int m_lock_count;
-		const unsigned char *vertexbase;
-		int numverts;
-		PHY_ScalarType type;
-		int stride;
-		const unsigned char *indexbase;
-		int indexstride;
-		int  numfaces;
-		PHY_ScalarType indicestype;
-
-		TrimeshPrimitiveManager()
-		{
-			m_meshInterface = NULL;
-			m_part = 0;
-			m_margin = 0.01f;
-			m_scale = btVector3(1.f,1.f,1.f);
-			m_lock_count = 0;
-			vertexbase = 0;
-			numverts = 0;
-			stride = 0;
-			indexbase = 0;
-			indexstride = 0;
-			numfaces = 0;
-		}
-
- 		TrimeshPrimitiveManager(const TrimeshPrimitiveManager & manager)
-            : btPrimitiveManagerBase()
-		{
-			m_meshInterface = manager.m_meshInterface;
-			m_part = manager.m_part;
-			m_margin = manager.m_margin;
-			m_scale = manager.m_scale;
-			m_lock_count = 0;
-			vertexbase = 0;
-			numverts = 0;
-			stride = 0;
-			indexbase = 0;
-			indexstride = 0;
-			numfaces = 0;
-
-		}
-
-		TrimeshPrimitiveManager(
-			btStridingMeshInterface * meshInterface,	int part)
-		{
-			m_meshInterface = meshInterface;
-			m_part = part;
-			m_scale = m_meshInterface->getScaling();
-			m_margin = 0.1f;
-			m_lock_count = 0;
-			vertexbase = 0;
-			numverts = 0;
-			stride = 0;
-			indexbase = 0;
-			indexstride = 0;
-			numfaces = 0;
-
-		}
-
-		virtual ~TrimeshPrimitiveManager() {}
-
-		void lock()
-		{
-			if(m_lock_count>0)
-			{
-				m_lock_count++;
-				return;
-			}
-			m_meshInterface->getLockedReadOnlyVertexIndexBase(
-				&vertexbase,numverts,
-				type, stride,&indexbase, indexstride, numfaces,indicestype,m_part);
-
-			m_lock_count = 1;
-		}
-
-		void unlock()
-		{
-			if(m_lock_count == 0) return;
-			if(m_lock_count>1)
-			{
-				--m_lock_count;
-				return;
-			}
-			m_meshInterface->unLockReadOnlyVertexBase(m_part);
-			vertexbase = NULL;
-			m_lock_count = 0;
-		}
-
-		virtual bool is_trimesh() const
-		{
-			return true;
-		}
-
-		virtual int get_primitive_count() const
-		{
-			return (int )numfaces;
-		}
-
-		SIMD_FORCE_INLINE int get_vertex_count() const
-		{
-			return (int )numverts;
-		}
-
-		SIMD_FORCE_INLINE void get_indices(int face_index,unsigned int &i0,unsigned int &i1,unsigned int &i2) const
-		{
-			if(indicestype == PHY_SHORT)
-			{
-				unsigned short* s_indices = (unsigned short *)(indexbase + face_index * indexstride);
-				i0 = s_indices[0];
-				i1 = s_indices[1];
-				i2 = s_indices[2];
-			}
-			else
-			{
-				unsigned int * i_indices = (unsigned int *)(indexbase + face_index*indexstride);
-				i0 = i_indices[0];
-				i1 = i_indices[1];
-				i2 = i_indices[2];
-			}
-		}
-
-		SIMD_FORCE_INLINE void get_vertex(unsigned int vertex_index, btVector3 & vertex) const
-		{
-			if(type == PHY_DOUBLE)
-			{
-				double * dvertices = (double *)(vertexbase + vertex_index*stride);
-				vertex[0] = btScalar(dvertices[0]*m_scale[0]);
-				vertex[1] = btScalar(dvertices[1]*m_scale[1]);
-				vertex[2] = btScalar(dvertices[2]*m_scale[2]);
-			}
-			else
-			{
-				float * svertices = (float *)(vertexbase + vertex_index*stride);
-				vertex[0] = svertices[0]*m_scale[0];
-				vertex[1] = svertices[1]*m_scale[1];
-				vertex[2] = svertices[2]*m_scale[2];
-			}
-		}
-
-		virtual void get_primitive_box(int prim_index ,btAABB & primbox) const
-		{
-			btPrimitiveTriangle  triangle;
-			get_primitive_triangle(prim_index,triangle);
-			primbox.calc_from_triangle_margin(
-				triangle.m_vertices[0],
-				triangle.m_vertices[1],triangle.m_vertices[2],triangle.m_margin);
-		}
-
-		virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const
-		{
-			unsigned int indices[3];
-			get_indices(prim_index,indices[0],indices[1],indices[2]);
-			get_vertex(indices[0],triangle.m_vertices[0]);
-			get_vertex(indices[1],triangle.m_vertices[1]);
-			get_vertex(indices[2],triangle.m_vertices[2]);
-			triangle.m_margin = m_margin;
-		}
-
-		SIMD_FORCE_INLINE void get_bullet_triangle(int prim_index,btTriangleShapeEx & triangle) const
-		{
-			unsigned int indices[3];
-			get_indices(prim_index,indices[0],indices[1],indices[2]);
-			get_vertex(indices[0],triangle.m_vertices1[0]);
-			get_vertex(indices[1],triangle.m_vertices1[1]);
-			get_vertex(indices[2],triangle.m_vertices1[2]);
-			triangle.setMargin(m_margin);
-		}
-
-	};
-
-
-protected:
-	TrimeshPrimitiveManager m_primitive_manager;
-public:
-
-	btGImpactMeshShapePart()
-	{
-		m_box_set.setPrimitiveManager(&m_primitive_manager);
-	}
-
-
-	btGImpactMeshShapePart(btStridingMeshInterface * meshInterface,	int part)
-	{
-		m_primitive_manager.m_meshInterface = meshInterface;
-		m_primitive_manager.m_part = part;
-		m_box_set.setPrimitiveManager(&m_primitive_manager);
-	}
-
-	virtual ~btGImpactMeshShapePart()
-	{
-	}
-
-	//! if true, then its children must get transforms.
-	virtual bool childrenHasTransform() const
-	{
-		return false;
-	}
-
-
-	//! call when reading child shapes
-	virtual void lockChildShapes() const
-	{
-		void * dummy = (void*)(m_box_set.getPrimitiveManager());
-		TrimeshPrimitiveManager * dummymanager = static_cast<TrimeshPrimitiveManager *>(dummy);
-		dummymanager->lock();
-	}
-
-	virtual void unlockChildShapes()  const
-	{
-		void * dummy = (void*)(m_box_set.getPrimitiveManager());
-		TrimeshPrimitiveManager * dummymanager = static_cast<TrimeshPrimitiveManager *>(dummy);
-		dummymanager->unlock();
-	}
-
-	//! Gets the number of children
-	virtual int	getNumChildShapes() const
-	{
-		return m_primitive_manager.get_primitive_count();
-	}
-
-
-	//! Gets the children
-	virtual btCollisionShape* getChildShape(int index)
-	{
-        (void) index;
-		btAssert(0);
-		return NULL;
-	}
-
-
-
-	//! Gets the child
-	virtual const btCollisionShape* getChildShape(int index) const
-	{
-        (void) index;
-		btAssert(0);
-		return NULL;
-	}
-
-	//! Gets the children transform
-	virtual btTransform	getChildTransform(int index) const
-	{
-        (void) index;
-		btAssert(0);
-		return btTransform();
-	}
-
-	//! Sets the children transform
-	/*!
-	\post You must call updateBound() for update the box set.
-	*/
-	virtual void setChildTransform(int index, const btTransform & transform)
-	{
-        (void) index;
-        (void) transform;
-		btAssert(0);
-	}
-
-
-	//! Obtains the primitive manager
-	virtual const btPrimitiveManagerBase * getPrimitiveManager()  const
-	{
-		return &m_primitive_manager;
-	}
-
-	SIMD_FORCE_INLINE TrimeshPrimitiveManager * getTrimeshPrimitiveManager()
-	{
-		return &m_primitive_manager;
-	}
-
-
-
-
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-
-
-
-	virtual const char*	getName()const
-	{
-		return "GImpactMeshShapePart";
-	}
-
-	virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
-	{
-		return CONST_GIMPACT_TRIMESH_SHAPE_PART;
-	}
-
-	//! Determines if this shape has triangles
-	virtual bool needsRetrieveTriangles() const
-	{
-		return true;
-	}
-
-	//! Determines if this shape has tetrahedrons
-	virtual bool needsRetrieveTetrahedrons() const
-	{
-		return false;
-	}
-
-	virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
-	{
-		m_primitive_manager.get_bullet_triangle(prim_index,triangle);
-	}
-
-	virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
-	{
-        (void) prim_index;
-        (void) tetrahedron;
-		btAssert(0);
-	}
-
-
-
-	SIMD_FORCE_INLINE int getVertexCount() const
-	{
-		return m_primitive_manager.get_vertex_count();
-	}
-
-	SIMD_FORCE_INLINE void getVertex(int vertex_index, btVector3 & vertex) const
-	{
-		m_primitive_manager.get_vertex(vertex_index,vertex);
-	}
-
-	SIMD_FORCE_INLINE void setMargin(btScalar margin)
-    {
-    	m_primitive_manager.m_margin = margin;
-    	postUpdate();
-    }
-
-    SIMD_FORCE_INLINE btScalar getMargin() const
-    {
-    	return m_primitive_manager.m_margin;
-    }
-
-    virtual void	setLocalScaling(const btVector3& scaling)
-    {
-    	m_primitive_manager.m_scale = scaling;
-    	postUpdate();
-    }
-
-    virtual const btVector3& getLocalScaling() const
-    {
-    	return m_primitive_manager.m_scale;
-    }
-
-    SIMD_FORCE_INLINE int getPart() const
-    {
-    	return (int)m_primitive_manager.m_part;
-    }
-
-	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-	virtual void	processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom,const btVector3& rayTo) const;
-};
-
-
-//! This class manages a mesh supplied by the btStridingMeshInterface interface.
-/*!
-Set of btGImpactMeshShapePart parts
-- Simply create this shape by passing the btStridingMeshInterface to the constructor btGImpactMeshShape, then you must call updateBound() after creating the mesh
-
-- You can handle deformable meshes with this shape, by calling postUpdate() every time when changing the mesh vertices.
-
-*/
-class btGImpactMeshShape : public btGImpactShapeInterface
-{
-	btStridingMeshInterface* m_meshInterface;
-
-protected:
-	btAlignedObjectArray<btGImpactMeshShapePart*> m_mesh_parts;
-	void buildMeshParts(btStridingMeshInterface * meshInterface)
-	{
-		for (int i=0;i<meshInterface->getNumSubParts() ;++i )
-		{
-			btGImpactMeshShapePart * newpart = new btGImpactMeshShapePart(meshInterface,i);
-			m_mesh_parts.push_back(newpart);
-		}
-	}
-
-	//! use this function for perfofm refit in bounding boxes
-    virtual void calcLocalAABB()
-    {
-    	m_localAABB.invalidate();
-    	int i = m_mesh_parts.size();
-    	while(i--)
-    	{
-    		m_mesh_parts[i]->updateBound();
-    		m_localAABB.merge(m_mesh_parts[i]->getLocalBox());
-    	}
-    }
-
-public:
-	btGImpactMeshShape(btStridingMeshInterface * meshInterface)
-	{
-		m_meshInterface = meshInterface;
-		buildMeshParts(meshInterface);
-	}
-
-	virtual ~btGImpactMeshShape()
-	{
-		int i = m_mesh_parts.size();
-    	while(i--)
-    	{
-			btGImpactMeshShapePart * part = m_mesh_parts[i];
-			delete part;
-    	}
-		m_mesh_parts.clear();
-	}
-
-
-	btStridingMeshInterface* getMeshInterface()
-	{
-		return m_meshInterface;
-	}
-
-	const btStridingMeshInterface* getMeshInterface() const
-	{
-		return m_meshInterface;
-	}
-
-	int getMeshPartCount() const
-	{
-		return m_mesh_parts.size();
-	}
-
-	btGImpactMeshShapePart * getMeshPart(int index)
-	{
-		return m_mesh_parts[index];
-	}
-
-
-
-	const btGImpactMeshShapePart * getMeshPart(int index) const
-	{
-		return m_mesh_parts[index];
-	}
-
-
-	virtual void	setLocalScaling(const btVector3& scaling)
-	{
-		localScaling = scaling;
-
-		int i = m_mesh_parts.size();
-    	while(i--)
-    	{
-			btGImpactMeshShapePart * part = m_mesh_parts[i];
-			part->setLocalScaling(scaling);
-    	}
-
-		m_needs_update = true;
-	}
-
-	virtual void setMargin(btScalar margin)
-    {
-    	m_collisionMargin = margin;
-
-		int i = m_mesh_parts.size();
-    	while(i--)
-    	{
-			btGImpactMeshShapePart * part = m_mesh_parts[i];
-			part->setMargin(margin);
-    	}
-
-		m_needs_update = true;
-    }
-
-	//! Tells to this object that is needed to refit all the meshes
-    virtual void postUpdate()
-    {
-		int i = m_mesh_parts.size();
-    	while(i--)
-    	{
-			btGImpactMeshShapePart * part = m_mesh_parts[i];
-			part->postUpdate();
-    	}
-
-    	m_needs_update = true;
-    }
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-
-	//! Obtains the primitive manager
-	virtual const btPrimitiveManagerBase * getPrimitiveManager()  const
-	{
-		btAssert(0);
-		return NULL;
-	}
-
-
-	//! Gets the number of children
-	virtual int	getNumChildShapes() const
-	{
-		btAssert(0);
-		return 0;
-	}
-
-
-	//! if true, then its children must get transforms.
-	virtual bool childrenHasTransform() const
-	{
-		btAssert(0);
-		return false;
-	}
-
-	//! Determines if this shape has triangles
-	virtual bool needsRetrieveTriangles() const
-	{
-		btAssert(0);
-		return false;
-	}
-
-	//! Determines if this shape has tetrahedrons
-	virtual bool needsRetrieveTetrahedrons() const
-	{
-		btAssert(0);
-		return false;
-	}
-
-	virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
-	{
-        (void) prim_index; (void) triangle;
-		btAssert(0);
-	}
-
-	virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
-	{
-        (void) prim_index; (void) tetrahedron;
-		btAssert(0);
-	}
-
-	//! call when reading child shapes
-	virtual void lockChildShapes() const
-	{
-		btAssert(0);
-	}
-
-	virtual void unlockChildShapes() const
-	{
-		btAssert(0);
-	}
-
-
-
-
-	//! Retrieves the bound from a child
-    /*!
-    */
-    virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-    {
-        (void) child_index; (void) t; (void) aabbMin; (void) aabbMax;
-        btAssert(0);
-    }
-
-	//! Gets the children
-	virtual btCollisionShape* getChildShape(int index)
-	{
-        (void) index;
-		btAssert(0);
-		return NULL;
-	}
-
-
-	//! Gets the child
-	virtual const btCollisionShape* getChildShape(int index) const
-	{
-        (void) index;
-		btAssert(0);
-		return NULL;
-	}
-
-	//! Gets the children transform
-	virtual btTransform	getChildTransform(int index) const
-	{
-        (void) index;
-		btAssert(0);
-		return btTransform();
-	}
-
-	//! Sets the children transform
-	/*!
-	\post You must call updateBound() for update the box set.
-	*/
-	virtual void setChildTransform(int index, const btTransform & transform)
-	{
-        (void) index; (void) transform;
-		btAssert(0);
-	}
-
-
-	virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
-	{
-		return CONST_GIMPACT_TRIMESH_SHAPE;
-	}
-
-
-	virtual const char*	getName()const
-	{
-		return "GImpactMesh";
-	}
-
-	virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback)  const;
-
-	//! Function for retrieve triangles.
-	/*!
-	It gives the triangles in local space
-	*/
-	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-
-	virtual void	processAllTrianglesRay (btTriangleCallback* callback,const btVector3& rayFrom,const btVector3& rayTo) const;
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btGImpactMeshShapeData
-{
-	btCollisionShapeData	m_collisionShapeData;
-
-	btStridingMeshInterfaceData m_meshInterface;
-
-	btVector3FloatData	m_localScaling;
-
-	float	m_collisionMargin;
-
-	int		m_gimpactSubType;
-};
-
-SIMD_FORCE_INLINE	int	btGImpactMeshShape::calculateSerializeBufferSize() const
-{
-	return sizeof(btGImpactMeshShapeData);
-}
-
-
-#endif //GIMPACT_MESH_SHAPE_H
diff --git a/src/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.cpp b/src/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.cpp
deleted file mode 100644
index 5d07d1ad..00000000
--- a/src/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.cpp
+++ /dev/null
@@ -1,283 +0,0 @@
-/*! \file btGenericPoolAllocator.cpp
-\author Francisco Leon Najera. email projectileman@yahoo.com
-
-General purpose allocator class
-*/
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btGenericPoolAllocator.h"
-
-
-
-/// *************** btGenericMemoryPool ******************///////////
-
-size_t btGenericMemoryPool::allocate_from_free_nodes(size_t num_elements)
-{
-	size_t ptr = BT_UINT_MAX;
-
-	if(m_free_nodes_count == 0) return BT_UINT_MAX;
-	// find an avaliable free node with the correct size
-	size_t revindex = m_free_nodes_count;
-
-	while(revindex-- && ptr == BT_UINT_MAX)
-	{
-		if(m_allocated_sizes[m_free_nodes[revindex]]>=num_elements)
-		{
-			ptr = revindex;
-		}
-	}
-	if(ptr == BT_UINT_MAX) return BT_UINT_MAX; // not found
-
-
-	revindex = ptr;
-	ptr = m_free_nodes[revindex];
-	// post: ptr contains the node index, and revindex the index in m_free_nodes
-
-	size_t  finalsize = m_allocated_sizes[ptr];
-	finalsize -= num_elements;
-
-	m_allocated_sizes[ptr] = num_elements;
-
-	// post: finalsize>=0, m_allocated_sizes[ptr] has the requested size
-
-	if(finalsize>0) // preserve free node, there are some free memory
-	{
-		m_free_nodes[revindex] = ptr + num_elements;
-		m_allocated_sizes[ptr + num_elements] = finalsize;
-	}
-	else // delete free node
-	{
-		// swap with end
-		m_free_nodes[revindex] = m_free_nodes[m_free_nodes_count-1];
-		m_free_nodes_count--;
-	}
-
-	return ptr;
-}
-
-size_t btGenericMemoryPool::allocate_from_pool(size_t num_elements)
-{
-	if(m_allocated_count+num_elements>m_max_element_count) return BT_UINT_MAX;
-
-	size_t ptr = m_allocated_count;
-
-	m_allocated_sizes[m_allocated_count] = num_elements;
-	m_allocated_count+=num_elements;
-
-	return ptr;
-}
-
-
-void btGenericMemoryPool::init_pool(size_t element_size, size_t element_count)
-{
-	m_allocated_count = 0;
-	m_free_nodes_count = 0;
-
-	m_element_size = element_size;
-	m_max_element_count = element_count;
-
-
-
-
-	m_pool = (unsigned char *) btAlignedAlloc(m_element_size*m_max_element_count,16);
-	m_free_nodes = (size_t *) btAlignedAlloc(sizeof(size_t)*m_max_element_count,16);
-	m_allocated_sizes = (size_t *) btAlignedAlloc(sizeof(size_t)*m_max_element_count,16);
-
-	for (size_t i = 0;i< m_max_element_count;i++ )
-	{
-		m_allocated_sizes[i] = 0;
-	}
-}
-
-void btGenericMemoryPool::end_pool()
-{
-	btAlignedFree(m_pool);
-	btAlignedFree(m_free_nodes);
-	btAlignedFree(m_allocated_sizes);
-	m_allocated_count = 0;
-	m_free_nodes_count = 0;
-}
-
-
-//! Allocates memory in pool
-/*!
-\param size_bytes size in bytes of the buffer
-*/
-void * btGenericMemoryPool::allocate(size_t size_bytes)
-{
-
-	size_t module = size_bytes%m_element_size;
-	size_t element_count = size_bytes/m_element_size;
-	if(module>0) element_count++;
-
-	size_t alloc_pos = allocate_from_free_nodes(element_count);
-	// a free node is found
-	if(alloc_pos != BT_UINT_MAX)
-	{
-		return get_element_data(alloc_pos);
-	}
-	// allocate directly on pool
-	alloc_pos = allocate_from_pool(element_count);
-
-	if(alloc_pos == BT_UINT_MAX) return NULL; // not space
-	return get_element_data(alloc_pos);
-}
-
-bool btGenericMemoryPool::freeMemory(void * pointer)
-{
-	unsigned char * pointer_pos = (unsigned char *)pointer;
-	unsigned char * pool_pos = (unsigned char *)m_pool;
-	// calc offset
-	if(pointer_pos<pool_pos) return false;//other pool
-	size_t offset = size_t(pointer_pos - pool_pos);
-	if(offset>=get_pool_capacity()) return false;// far away
-
-	// find free position
-	m_free_nodes[m_free_nodes_count] = offset/m_element_size;
-	m_free_nodes_count++;
-	return true;
-}
-
-
-/// *******************! btGenericPoolAllocator *******************!///
-
-
-btGenericPoolAllocator::~btGenericPoolAllocator()
-{
-	// destroy pools
-	size_t i;
-	for (i=0;i<m_pool_count;i++)
-	{
-		m_pools[i]->end_pool();
-		btAlignedFree(m_pools[i]);
-	}
-}
-
-
-// creates a pool
-btGenericMemoryPool * btGenericPoolAllocator::push_new_pool()
-{
-	if(m_pool_count >= BT_DEFAULT_MAX_POOLS) return NULL;
-
-	btGenericMemoryPool * newptr = (btGenericMemoryPool *)btAlignedAlloc(sizeof(btGenericMemoryPool),16);
-
-	m_pools[m_pool_count] = newptr;
-
-	m_pools[m_pool_count]->init_pool(m_pool_element_size,m_pool_element_count);
-
-	m_pool_count++;
-	return newptr;
-}
-
-void * btGenericPoolAllocator::failback_alloc(size_t size_bytes)
-{
-
-	btGenericMemoryPool * pool = NULL;
-
-
-	if(size_bytes<=get_pool_capacity())
-	{
-		pool = 	push_new_pool();
-	}
-
-	if(pool==NULL) // failback
-	{
-		return btAlignedAlloc(size_bytes,16);
-	}
-
-	return pool->allocate(size_bytes);
-}
-
-bool btGenericPoolAllocator::failback_free(void * pointer)
-{
-	btAlignedFree(pointer);
-	return true;
-}
-
-
-//! Allocates memory in pool
-/*!
-\param size_bytes size in bytes of the buffer
-*/
-void * btGenericPoolAllocator::allocate(size_t size_bytes)
-{
-	void * ptr = NULL;
-
-	size_t i = 0;
-	while(i<m_pool_count && ptr == NULL)
-	{
-		ptr = m_pools[i]->allocate(size_bytes);
-		++i;
-	}
-
-	if(ptr) return ptr;
-
-	return failback_alloc(size_bytes);
-}
-
-bool btGenericPoolAllocator::freeMemory(void * pointer)
-{
-	bool result = false;
-
-	size_t i = 0;
-	while(i<m_pool_count && result == false)
-	{
-		result = m_pools[i]->freeMemory(pointer);
-		++i;
-	}
-
-	if(result) return true;
-
-	return failback_free(pointer);
-}
-
-/// ************** STANDARD ALLOCATOR ***************************///
-
-
-#define BT_DEFAULT_POOL_SIZE 32768
-#define BT_DEFAULT_POOL_ELEMENT_SIZE 8
-
-// main allocator
-class GIM_STANDARD_ALLOCATOR: public btGenericPoolAllocator
-{
-public:
-	GIM_STANDARD_ALLOCATOR():btGenericPoolAllocator(BT_DEFAULT_POOL_ELEMENT_SIZE,BT_DEFAULT_POOL_SIZE)
-	{
-	}
-};
-
-// global allocator
-GIM_STANDARD_ALLOCATOR g_main_allocator;
-
-
-void * btPoolAlloc(size_t size)
-{
-	return g_main_allocator.allocate(size);
-}
-
-void * btPoolRealloc(void *ptr, size_t oldsize, size_t newsize)
-{
-	void * newptr = btPoolAlloc(newsize);
-    size_t copysize = oldsize<newsize?oldsize:newsize;
-    memcpy(newptr,ptr,copysize);
-    btPoolFree(ptr);
-    return newptr;
-}
-
-void btPoolFree(void *ptr)
-{
-	g_main_allocator.freeMemory(ptr);
-}
diff --git a/src/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h b/src/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h
deleted file mode 100644
index b46d8516..00000000
--- a/src/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h
+++ /dev/null
@@ -1,163 +0,0 @@
-/*! \file btGenericPoolAllocator.h
-\author Francisco Leon Najera. email projectileman@yahoo.com
-
-General purpose allocator class
-*/
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_GENERIC_POOL_ALLOCATOR_H
-#define BT_GENERIC_POOL_ALLOCATOR_H
-
-#include <limits.h>
-#include <stdio.h>
-#include <string.h>
-#include "LinearMath/btAlignedAllocator.h"
-
-#define BT_UINT_MAX UINT_MAX
-#define BT_DEFAULT_MAX_POOLS 16
-
-
-//! Generic Pool class
-class btGenericMemoryPool
-{
-public:
-	unsigned char * m_pool; //[m_element_size*m_max_element_count];
-	size_t * m_free_nodes; //[m_max_element_count];//! free nodes
-	size_t * m_allocated_sizes;//[m_max_element_count];//! Number of elements allocated per node
-	size_t m_allocated_count;
-	size_t m_free_nodes_count;
-protected:
-	size_t m_element_size;
-	size_t m_max_element_count;
-
-	size_t allocate_from_free_nodes(size_t num_elements);
-	size_t allocate_from_pool(size_t num_elements);
-
-public:
-
-	void init_pool(size_t element_size, size_t element_count);
-
-	void end_pool();
-
-
-	btGenericMemoryPool(size_t element_size, size_t element_count)
-	{
-		init_pool(element_size, element_count);
-	}
-
-	~btGenericMemoryPool()
-	{
-		end_pool();
-	}
-
-
-	inline size_t get_pool_capacity()
-	{
-		return m_element_size*m_max_element_count;
-	}
-
-	inline size_t gem_element_size()
-	{
-		return m_element_size;
-	}
-
-	inline size_t get_max_element_count()
-	{
-		return m_max_element_count;
-	}
-
-	inline size_t get_allocated_count()
-	{
-		return m_allocated_count;
-	}
-
-	inline size_t get_free_positions_count()
-	{
-		return m_free_nodes_count;
-	}
-
-	inline void * get_element_data(size_t element_index)
-	{
-		return &m_pool[element_index*m_element_size];
-	}
-
-	//! Allocates memory in pool
-	/*!
-	\param size_bytes size in bytes of the buffer
-	*/
-	void * allocate(size_t size_bytes);
-
-	bool freeMemory(void * pointer);
-};
-
-
-
-
-//! Generic Allocator with pools
-/*!
-General purpose Allocator which can create Memory Pools dynamiacally as needed.
-*/
-class btGenericPoolAllocator
-{
-protected:
-	size_t m_pool_element_size;
-	size_t m_pool_element_count;
-public:
-	btGenericMemoryPool * m_pools[BT_DEFAULT_MAX_POOLS];
-	size_t m_pool_count;
-
-
-	inline size_t get_pool_capacity()
-	{
-		return m_pool_element_size*m_pool_element_count;
-	}
-
-
-protected:
-	// creates a pool
-	btGenericMemoryPool * push_new_pool();
-
-	void * failback_alloc(size_t size_bytes);
-
-	bool failback_free(void * pointer);
-public:
-
-	btGenericPoolAllocator(size_t pool_element_size, size_t pool_element_count)
-	{
-		m_pool_count = 0;
-		m_pool_element_size = pool_element_size;
-		m_pool_element_count = pool_element_count;
-	}
-
-	virtual ~btGenericPoolAllocator();
-
-	//! Allocates memory in pool
-	/*!
-	\param size_bytes size in bytes of the buffer
-	*/
-	void * allocate(size_t size_bytes);
-
-	bool freeMemory(void * pointer);
-};
-
-
-
-void * btPoolAlloc(size_t size);
-void * btPoolRealloc(void *ptr, size_t oldsize, size_t newsize);
-void btPoolFree(void *ptr);
-
-
-#endif
diff --git a/src/bullet/BulletCollision/Gimpact/btGeometryOperations.h b/src/bullet/BulletCollision/Gimpact/btGeometryOperations.h
deleted file mode 100644
index 60f06510..00000000
--- a/src/bullet/BulletCollision/Gimpact/btGeometryOperations.h
+++ /dev/null
@@ -1,212 +0,0 @@
-#ifndef BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
-#define BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
-
-/*! \file btGeometryOperations.h
-*\author Francisco Leon Najera
-
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btBoxCollision.h"
-
-
-
-
-
-#define PLANEDIREPSILON 0.0000001f
-#define PARALELENORMALS 0.000001f
-
-
-#define BT_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number))
-
-/// Calc a plane from a triangle edge an a normal. plane is a vec4f
-SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 & e1,const btVector3 &  e2, const btVector3 & normal,btVector4 & plane)
-{
-	btVector3 planenormal = (e2-e1).cross(normal);
-	planenormal.normalize();
-	plane.setValue(planenormal[0],planenormal[1],planenormal[2],e2.dot(planenormal));
-}
-
-
-
-//***************** SEGMENT and LINE FUNCTIONS **********************************///
-
-/*! Finds the closest point(cp) to (v) on a segment (e1,e2)
- */
-SIMD_FORCE_INLINE void bt_closest_point_on_segment(
-	btVector3 & cp, const btVector3 & v,
-	const btVector3  &e1,const btVector3 &e2)
-{
-    btVector3 n = e2-e1;
-    cp = v - e1;
-	btScalar _scalar = cp.dot(n)/n.dot(n);
-	if(_scalar <0.0f)
-	{
-	    cp = e1;
-	}
-	else if(_scalar >1.0f)
-	{
-	    cp = e2;
-	}
-	else
-	{
-		cp = _scalar*n + e1;
-	}
-}
-
-
-//! line plane collision
-/*!
-*\return
-	-0  if the ray never intersects
-	-1 if the ray collides in front
-	-2 if the ray collides in back
-*/
-
-SIMD_FORCE_INLINE int bt_line_plane_collision(
-	const btVector4 & plane,
-	const btVector3 & vDir,
-	const btVector3 & vPoint,
-	btVector3 & pout,
-	btScalar &tparam,
-	btScalar tmin, btScalar tmax)
-{
-
-	btScalar _dotdir = vDir.dot(plane);
-
-	if(btFabs(_dotdir)<PLANEDIREPSILON)
-	{
-		tparam = tmax;
-	    return 0;
-	}
-
-	btScalar _dis = bt_distance_point_plane(plane,vPoint);
-	char returnvalue = _dis<0.0f? 2:1;
-	tparam = -_dis/_dotdir;
-
-	if(tparam<tmin)
-	{
-		returnvalue = 0;
-		tparam = tmin;
-	}
-	else if(tparam>tmax)
-	{
-		returnvalue = 0;
-		tparam = tmax;
-	}
-	pout = tparam*vDir + vPoint;
-	return returnvalue;
-}
-
-
-//! Find closest points on segments
-SIMD_FORCE_INLINE void bt_segment_collision(
-	const btVector3 & vA1,
-	const btVector3 & vA2,
-	const btVector3 & vB1,
-	const btVector3 & vB2,
-	btVector3 & vPointA,
-	btVector3 & vPointB)
-{
-    btVector3 AD = vA2 - vA1;
-    btVector3 BD = vB2 - vB1;
-    btVector3 N = AD.cross(BD);
-    btScalar tp = N.length2();
-
-    btVector4 _M;//plane
-
-    if(tp<SIMD_EPSILON)//ARE PARALELE
-    {
-    	//project B over A
-    	bool invert_b_order = false;
-    	_M[0] = vB1.dot(AD);
-    	_M[1] = vB2.dot(AD);
-
-    	if(_M[0]>_M[1])
-    	{
-    		invert_b_order  = true;
-    		BT_SWAP_NUMBERS(_M[0],_M[1]);
-    	}
-    	_M[2] = vA1.dot(AD);
-    	_M[3] = vA2.dot(AD);
-    	//mid points
-    	N[0] = (_M[0]+_M[1])*0.5f;
-    	N[1] = (_M[2]+_M[3])*0.5f;
-
-    	if(N[0]<N[1])
-    	{
-    		if(_M[1]<_M[2])
-    		{
-    			vPointB = invert_b_order?vB1:vB2;
-    			vPointA = vA1;
-    		}
-    		else if(_M[1]<_M[3])
-    		{
-    			vPointB = invert_b_order?vB1:vB2;
-    			bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2);
-    		}
-    		else
-    		{
-    			vPointA = vA2;
-    			bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2);
-    		}
-    	}
-    	else
-    	{
-    		if(_M[3]<_M[0])
-    		{
-    			vPointB = invert_b_order?vB2:vB1;
-    			vPointA = vA2;
-    		}
-    		else if(_M[3]<_M[1])
-    		{
-    			vPointA = vA2;
-    			bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2);
-    		}
-    		else
-    		{
-    			vPointB = invert_b_order?vB1:vB2;
-    			bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2);
-    		}
-    	}
-    	return;
-    }
-
-    N = N.cross(BD);
-    _M.setValue(N[0],N[1],N[2],vB1.dot(N));
-
-	// get point A as the plane collision point
-    bt_line_plane_collision(_M,AD,vA1,vPointA,tp,btScalar(0), btScalar(1));
-
-    /*Closest point on segment*/
-    vPointB = vPointA - vB1;
-	tp = vPointB.dot(BD);
-	tp/= BD.dot(BD);
-	tp = BT_CLAMP(tp,0.0f,1.0f);
-
-	vPointB = tp*BD + vB1;
-}
-
-
-
-
-
-#endif // GIM_VECTOR_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/btQuantization.h b/src/bullet/BulletCollision/Gimpact/btQuantization.h
deleted file mode 100644
index bd2633cf..00000000
--- a/src/bullet/BulletCollision/Gimpact/btQuantization.h
+++ /dev/null
@@ -1,88 +0,0 @@
-#ifndef BT_GIMPACT_QUANTIZATION_H_INCLUDED
-#define BT_GIMPACT_QUANTIZATION_H_INCLUDED
-
-/*! \file btQuantization.h
-*\author Francisco Leon Najera
-
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "LinearMath/btTransform.h"
-
-
-
-
-
-
-SIMD_FORCE_INLINE void bt_calc_quantization_parameters(
-	btVector3 & outMinBound,
-	btVector3 & outMaxBound,
-	btVector3 & bvhQuantization,
-	const btVector3& srcMinBound,const btVector3& srcMaxBound,
-	btScalar quantizationMargin)
-{
-	//enlarge the AABB to avoid division by zero when initializing the quantization values
-	btVector3 clampValue(quantizationMargin,quantizationMargin,quantizationMargin);
-	outMinBound = srcMinBound - clampValue;
-	outMaxBound = srcMaxBound + clampValue;
-	btVector3 aabbSize = outMaxBound - outMinBound;
-	bvhQuantization = btVector3(btScalar(65535.0),
-								btScalar(65535.0),
-								btScalar(65535.0)) / aabbSize;
-}
-
-
-SIMD_FORCE_INLINE void bt_quantize_clamp(
-	unsigned short* out,
-	const btVector3& point,
-	const btVector3 & min_bound,
-	const btVector3 & max_bound,
-	const btVector3 & bvhQuantization)
-{
-
-	btVector3 clampedPoint(point);
-	clampedPoint.setMax(min_bound);
-	clampedPoint.setMin(max_bound);
-
-	btVector3 v = (clampedPoint - min_bound) * bvhQuantization;
-	out[0] = (unsigned short)(v.getX()+0.5f);
-	out[1] = (unsigned short)(v.getY()+0.5f);
-	out[2] = (unsigned short)(v.getZ()+0.5f);
-}
-
-
-SIMD_FORCE_INLINE btVector3 bt_unquantize(
-	const unsigned short* vecIn,
-	const btVector3 & offset,
-	const btVector3 & bvhQuantization)
-{
-	btVector3	vecOut;
-	vecOut.setValue(
-		(btScalar)(vecIn[0]) / (bvhQuantization.getX()),
-		(btScalar)(vecIn[1]) / (bvhQuantization.getY()),
-		(btScalar)(vecIn[2]) / (bvhQuantization.getZ()));
-	vecOut += offset;
-	return vecOut;
-}
-
-
-
-#endif // BT_GIMPACT_QUANTIZATION_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/btTriangleShapeEx.cpp b/src/bullet/BulletCollision/Gimpact/btTriangleShapeEx.cpp
deleted file mode 100644
index ca76cc54..00000000
--- a/src/bullet/BulletCollision/Gimpact/btTriangleShapeEx.cpp
+++ /dev/null
@@ -1,218 +0,0 @@
-/*! \file btGImpactTriangleShape.h
-\author Francisco Leon Najera
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btTriangleShapeEx.h"
-
-
-
-void GIM_TRIANGLE_CONTACT::merge_points(const btVector4 & plane,
-                                       btScalar margin, const btVector3 * points, int point_count)
-{
-    m_point_count = 0;
-    m_penetration_depth= -1000.0f;
-
-    int point_indices[MAX_TRI_CLIPPING];
-
-	int _k;
-
-    for ( _k=0;_k<point_count;_k++)
-    {
-        btScalar _dist = - bt_distance_point_plane(plane,points[_k]) + margin;
-
-        if (_dist>=0.0f)
-        {
-            if (_dist>m_penetration_depth)
-            {
-                m_penetration_depth = _dist;
-                point_indices[0] = _k;
-                m_point_count=1;
-            }
-            else if ((_dist+SIMD_EPSILON)>=m_penetration_depth)
-            {
-                point_indices[m_point_count] = _k;
-                m_point_count++;
-            }
-        }
-    }
-
-    for ( _k=0;_k<m_point_count;_k++)
-    {
-        m_points[_k] = points[point_indices[_k]];
-    }
-}
-
-///class btPrimitiveTriangle
-bool btPrimitiveTriangle::overlap_test_conservative(const btPrimitiveTriangle& other)
-{
-    btScalar total_margin = m_margin + other.m_margin;
-    // classify points on other triangle
-    btScalar dis0 = bt_distance_point_plane(m_plane,other.m_vertices[0]) - total_margin;
-
-    btScalar dis1 = bt_distance_point_plane(m_plane,other.m_vertices[1]) - total_margin;
-
-    btScalar dis2 = bt_distance_point_plane(m_plane,other.m_vertices[2]) - total_margin;
-
-    if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
-
-    // classify points on this triangle
-    dis0 = bt_distance_point_plane(other.m_plane,m_vertices[0]) - total_margin;
-
-    dis1 = bt_distance_point_plane(other.m_plane,m_vertices[1]) - total_margin;
-
-    dis2 = bt_distance_point_plane(other.m_plane,m_vertices[2]) - total_margin;
-
-    if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
-
-    return true;
-}
-
-int btPrimitiveTriangle::clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points )
-{
-    // edge 0
-
-    btVector3 temp_points[MAX_TRI_CLIPPING];
-
-
-    btVector4 edgeplane;
-
-    get_edge_plane(0,edgeplane);
-
-
-    int clipped_count = bt_plane_clip_triangle(
-                            edgeplane,other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],temp_points);
-
-    if (clipped_count == 0) return 0;
-
-    btVector3 temp_points1[MAX_TRI_CLIPPING];
-
-
-    // edge 1
-    get_edge_plane(1,edgeplane);
-
-
-    clipped_count = bt_plane_clip_polygon(edgeplane,temp_points,clipped_count,temp_points1);
-
-    if (clipped_count == 0) return 0;
-
-    // edge 2
-    get_edge_plane(2,edgeplane);
-
-    clipped_count = bt_plane_clip_polygon(
-                        edgeplane,temp_points1,clipped_count,clipped_points);
-
-    return clipped_count;
-}
-
-bool btPrimitiveTriangle::find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts)
-{
-    btScalar margin = m_margin + other.m_margin;
-
-    btVector3 clipped_points[MAX_TRI_CLIPPING];
-    int clipped_count;
-    //create planes
-    // plane v vs U points
-
-    GIM_TRIANGLE_CONTACT contacts1;
-
-    contacts1.m_separating_normal = m_plane;
-
-
-    clipped_count = clip_triangle(other,clipped_points);
-
-    if (clipped_count == 0 )
-    {
-        return false;//Reject
-    }
-
-    //find most deep interval face1
-    contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count);
-    if (contacts1.m_point_count == 0) return false; // too far
-    //Normal pointing to this triangle
-    contacts1.m_separating_normal *= -1.f;
-
-
-    //Clip tri1 by tri2 edges
-    GIM_TRIANGLE_CONTACT contacts2;
-    contacts2.m_separating_normal = other.m_plane;
-
-    clipped_count = other.clip_triangle(*this,clipped_points);
-
-    if (clipped_count == 0 )
-    {
-        return false;//Reject
-    }
-
-    //find most deep interval face1
-    contacts2.merge_points(contacts2.m_separating_normal,margin,clipped_points,clipped_count);
-    if (contacts2.m_point_count == 0) return false; // too far
-
-
-
-
-    ////check most dir for contacts
-    if (contacts2.m_penetration_depth<contacts1.m_penetration_depth)
-    {
-        contacts.copy_from(contacts2);
-    }
-    else
-    {
-        contacts.copy_from(contacts1);
-    }
-    return true;
-}
-
-
-
-///class btTriangleShapeEx: public btTriangleShape
-
-bool btTriangleShapeEx::overlap_test_conservative(const btTriangleShapeEx& other)
-{
-    btScalar total_margin = getMargin() + other.getMargin();
-
-    btVector4 plane0;
-    buildTriPlane(plane0);
-    btVector4 plane1;
-    other.buildTriPlane(plane1);
-
-    // classify points on other triangle
-    btScalar dis0 = bt_distance_point_plane(plane0,other.m_vertices1[0]) - total_margin;
-
-    btScalar dis1 = bt_distance_point_plane(plane0,other.m_vertices1[1]) - total_margin;
-
-    btScalar dis2 = bt_distance_point_plane(plane0,other.m_vertices1[2]) - total_margin;
-
-    if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
-
-    // classify points on this triangle
-    dis0 = bt_distance_point_plane(plane1,m_vertices1[0]) - total_margin;
-
-    dis1 = bt_distance_point_plane(plane1,m_vertices1[1]) - total_margin;
-
-    dis2 = bt_distance_point_plane(plane1,m_vertices1[2]) - total_margin;
-
-    if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
-
-    return true;
-}
-
-
diff --git a/src/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h b/src/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h
deleted file mode 100644
index 973c2ed1..00000000
--- a/src/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h
+++ /dev/null
@@ -1,180 +0,0 @@
-/*! \file btGImpactShape.h
-\author Francisco Leon Najera
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef GIMPACT_TRIANGLE_SHAPE_EX_H
-#define GIMPACT_TRIANGLE_SHAPE_EX_H
-
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "btBoxCollision.h"
-#include "btClipPolygon.h"
-#include "btGeometryOperations.h"
-
-
-#define MAX_TRI_CLIPPING 16
-
-//! Structure for collision
-struct GIM_TRIANGLE_CONTACT
-{
-    btScalar m_penetration_depth;
-    int m_point_count;
-    btVector4 m_separating_normal;
-    btVector3 m_points[MAX_TRI_CLIPPING];
-
-	SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT& other)
-	{
-		m_penetration_depth = other.m_penetration_depth;
-		m_separating_normal = other.m_separating_normal;
-		m_point_count = other.m_point_count;
-		int i = m_point_count;
-		while(i--)
-		{
-			m_points[i] = other.m_points[i];
-		}
-	}
-
-	GIM_TRIANGLE_CONTACT()
-	{
-	}
-
-	GIM_TRIANGLE_CONTACT(const GIM_TRIANGLE_CONTACT& other)
-	{
-		copy_from(other);
-	}
-
-    //! classify points that are closer
-    void merge_points(const btVector4 & plane,
-    				btScalar margin, const btVector3 * points, int point_count);
-
-};
-
-
-
-class btPrimitiveTriangle
-{
-public:
-	btVector3 m_vertices[3];
-	btVector4 m_plane;
-	btScalar m_margin;
-	btScalar m_dummy;
-	btPrimitiveTriangle():m_margin(0.01f)
-	{
-
-	}
-
-
-	SIMD_FORCE_INLINE void buildTriPlane()
-	{
-		btVector3 normal = (m_vertices[1]-m_vertices[0]).cross(m_vertices[2]-m_vertices[0]);
-		normal.normalize();
-		m_plane.setValue(normal[0],normal[1],normal[2],m_vertices[0].dot(normal));
-	}
-
-	//! Test if triangles could collide
-	bool overlap_test_conservative(const btPrimitiveTriangle& other);
-
-	//! Calcs the plane which is paralele to the edge and perpendicular to the triangle plane
-	/*!
-	\pre this triangle must have its plane calculated.
-	*/
-	SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4 &plane)  const
-    {
-		const btVector3 & e0 = m_vertices[edge_index];
-		const btVector3 & e1 = m_vertices[(edge_index+1)%3];
-		bt_edge_plane(e0,e1,m_plane,plane);
-    }
-
-    void applyTransform(const btTransform& t)
-	{
-		m_vertices[0] = t(m_vertices[0]);
-		m_vertices[1] = t(m_vertices[1]);
-		m_vertices[2] = t(m_vertices[2]);
-	}
-
-	//! Clips the triangle against this
-	/*!
-	\pre clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated.
-	\return the number of clipped points
-	*/
-    int clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points );
-
-	//! Find collision using the clipping method
-	/*!
-	\pre this triangle and other must have their triangles calculated
-	*/
-    bool find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts);
-};
-
-
-
-//! Helper class for colliding Bullet Triangle Shapes
-/*!
-This class implements a better getAabb method than the previous btTriangleShape class
-*/
-class btTriangleShapeEx: public btTriangleShape
-{
-public:
-
-	btTriangleShapeEx():btTriangleShape(btVector3(0,0,0),btVector3(0,0,0),btVector3(0,0,0))
-	{
-	}
-
-	btTriangleShapeEx(const btVector3& p0,const btVector3& p1,const btVector3& p2):	btTriangleShape(p0,p1,p2)
-	{
-	}
-
-	btTriangleShapeEx(const btTriangleShapeEx & other):	btTriangleShape(other.m_vertices1[0],other.m_vertices1[1],other.m_vertices1[2])
-	{
-	}
-
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const
-	{
-		btVector3 tv0 = t(m_vertices1[0]);
-		btVector3 tv1 = t(m_vertices1[1]);
-		btVector3 tv2 = t(m_vertices1[2]);
-
-		btAABB trianglebox(tv0,tv1,tv2,m_collisionMargin);
-		aabbMin = trianglebox.m_min;
-		aabbMax = trianglebox.m_max;
-	}
-
-	void applyTransform(const btTransform& t)
-	{
-		m_vertices1[0] = t(m_vertices1[0]);
-		m_vertices1[1] = t(m_vertices1[1]);
-		m_vertices1[2] = t(m_vertices1[2]);
-	}
-
-	SIMD_FORCE_INLINE void buildTriPlane(btVector4 & plane) const
-	{
-		btVector3 normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]);
-		normal.normalize();
-		plane.setValue(normal[0],normal[1],normal[2],m_vertices1[0].dot(normal));
-	}
-
-	bool overlap_test_conservative(const btTriangleShapeEx& other);
-};
-
-
-#endif //GIMPACT_TRIANGLE_MESH_SHAPE_H
diff --git a/src/bullet/BulletCollision/Gimpact/gim_array.h b/src/bullet/BulletCollision/Gimpact/gim_array.h
deleted file mode 100644
index 27e6f32f..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_array.h
+++ /dev/null
@@ -1,324 +0,0 @@
-#ifndef GIM_ARRAY_H_INCLUDED
-#define GIM_ARRAY_H_INCLUDED
-/*! \file gim_array.h
-\author Francisco Leon Najera
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-#include "gim_memory.h"
-
-
-#define GIM_ARRAY_GROW_INCREMENT 2
-#define GIM_ARRAY_GROW_FACTOR 2
-
-//!	Very simple array container with fast access and simd memory
-template<typename T>
-class gim_array
-{
-public:
-//! properties
-//!@{
-    T *m_data;
-    GUINT m_size;
-    GUINT m_allocated_size;
-//!@}
-//! protected operations
-//!@{
-
-    inline void destroyData()
-	{
-	    m_allocated_size = 0;
-		if(m_data==NULL) return;
-		gim_free(m_data);
-		m_data = NULL;
-	}
-
-	inline bool resizeData(GUINT newsize)
-	{
-		if(newsize==0)
-		{
-			destroyData();
-			return true;
-		}
-
-		if(m_size>0)
-		{
-            m_data = (T*)gim_realloc(m_data,m_size*sizeof(T),newsize*sizeof(T));
-		}
-		else
-		{
-		    m_data = (T*)gim_alloc(newsize*sizeof(T));
-		}
-		m_allocated_size = newsize;
-		return true;
-	}
-
-	inline bool growingCheck()
-	{
-		if(m_allocated_size<=m_size)
-		{
-		    GUINT requestsize = m_size;
-		    m_size = m_allocated_size;
-			if(resizeData((requestsize+GIM_ARRAY_GROW_INCREMENT)*GIM_ARRAY_GROW_FACTOR)==false) return false;
-		}
-		return true;
-	}
-
-//!@}
-//! public operations
-//!@{
-    inline  bool reserve(GUINT size)
-    {
-        if(m_allocated_size>=size) return false;
-        return resizeData(size);
-    }
-
-    inline void clear_range(GUINT start_range)
-    {
-        while(m_size>start_range)
-        {
-            m_data[--m_size].~T();
-        }
-    }
-
-    inline void clear()
-    {
-        if(m_size==0)return;
-        clear_range(0);
-    }
-
-    inline void clear_memory()
-    {
-        clear();
-        destroyData();
-    }
-
-    gim_array()
-    {
-        m_data = 0;
-        m_size = 0;
-        m_allocated_size = 0;
-    }
-
-    gim_array(GUINT reservesize)
-    {
-        m_data = 0;
-        m_size = 0;
-
-        m_allocated_size = 0;
-        reserve(reservesize);
-    }
-
-    ~gim_array()
-    {
-        clear_memory();
-    }
-
-    inline GUINT size() const
-    {
-        return m_size;
-    }
-
-    inline GUINT max_size() const
-    {
-        return m_allocated_size;
-    }
-
-    inline T & operator[](size_t i)
-	{
-		return m_data[i];
-	}
-	inline  const T & operator[](size_t i) const
-	{
-		return m_data[i];
-	}
-
-    inline T * pointer(){ return m_data;}
-    inline const T * pointer() const
-    { return m_data;}
-
-
-    inline T * get_pointer_at(GUINT i)
-	{
-		return m_data + i;
-	}
-
-	inline const T * get_pointer_at(GUINT i) const
-	{
-		return m_data + i;
-	}
-
-	inline T & at(GUINT i)
-	{
-		return m_data[i];
-	}
-
-	inline const T & at(GUINT i) const
-	{
-		return m_data[i];
-	}
-
-	inline T & front()
-	{
-		return *m_data;
-	}
-
-	inline const T & front() const
-	{
-		return *m_data;
-	}
-
-	inline T & back()
-	{
-		return m_data[m_size-1];
-	}
-
-	inline const T & back() const
-	{
-		return m_data[m_size-1];
-	}
-
-
-	inline void swap(GUINT i, GUINT j)
-	{
-	    gim_swap_elements(m_data,i,j);
-	}
-
-	inline void push_back(const T & obj)
-	{
-	    this->growingCheck();
-	    m_data[m_size] = obj;
-	    m_size++;
-	}
-
-	//!Simply increase the m_size, doesn't call the new element constructor
-	inline void push_back_mem()
-	{
-	    this->growingCheck();
-	    m_size++;
-	}
-
-	inline void push_back_memcpy(const T & obj)
-	{
-	    this->growingCheck();
-	    irr_simd_memcpy(&m_data[m_size],&obj,sizeof(T));
-	    m_size++;
-	}
-
-	inline void pop_back()
-	{
-	    m_size--;
-        m_data[m_size].~T();
-	}
-
-	//!Simply decrease the m_size, doesn't call the deleted element destructor
-	inline void pop_back_mem()
-	{
-	    m_size--;
-	}
-
-    //! fast erase
-	inline void erase(GUINT index)
-	{
-	    if(index<m_size-1)
-	    {
-	        swap(index,m_size-1);
-	    }
-	    pop_back();
-	}
-
-	inline void erase_sorted_mem(GUINT index)
-	{
-	    m_size--;
-	    for(GUINT i = index;i<m_size;i++)
-	    {
-	        gim_simd_memcpy(m_data+i,m_data+i+1,sizeof(T));
-	    }
-	}
-
-	inline void erase_sorted(GUINT index)
-	{
-	    m_data[index].~T();
-	    erase_sorted_mem(index);
-	}
-
-	inline void insert_mem(GUINT index)
-	{
-	    this->growingCheck();
-	    for(GUINT i = m_size;i>index;i--)
-	    {
-	        gim_simd_memcpy(m_data+i,m_data+i-1,sizeof(T));
-	    }
-	    m_size++;
-	}
-
-	inline void insert(const T & obj,GUINT index)
-	{
-	    insert_mem(index);
-	    m_data[index] = obj;
-	}
-
-	inline void resize(GUINT size, bool call_constructor = true, const T& fillData=T())
-	{
-	    if(size>m_size)
-	    {
-            reserve(size);
-            if(call_constructor)
-            {
-                while(m_size<size)
-                {
-                    m_data[m_size] = fillData;
-                    m_size++;
-                }
-            }
-            else
-            {
-            	m_size = size;
-            }
-	    }
-	    else if(size<m_size)
-	    {
-	        if(call_constructor) clear_range(size);
-	        m_size = size;
-	    }
-	}
-
-	inline void refit()
-	{
-	    resizeData(m_size);
-	}
-
-};
-
-
-
-
-
-#endif // GIM_CONTAINERS_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h b/src/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h
deleted file mode 100644
index d98051da..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h
+++ /dev/null
@@ -1,543 +0,0 @@
-#ifndef GIM_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
-#define GIM_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
-
-/*! \file gim_basic_geometry_operations.h
-*\author Francisco Leon Najera
-type independant geometry routines
-
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-
-#include "gim_linear_math.h"
-
-
-
-
-
-#define PLANEDIREPSILON 0.0000001f
-#define PARALELENORMALS 0.000001f
-
-
-#define TRIANGLE_NORMAL(v1,v2,v3,n)\
-{\
-	vec3f _dif1,_dif2;\
-    VEC_DIFF(_dif1,v2,v1);\
-    VEC_DIFF(_dif2,v3,v1);\
-    VEC_CROSS(n,_dif1,_dif2);\
-    VEC_NORMALIZE(n);\
-}\
-
-#define TRIANGLE_NORMAL_FAST(v1,v2,v3,n){\
-    vec3f _dif1,_dif2; \
-    VEC_DIFF(_dif1,v2,v1); \
-    VEC_DIFF(_dif2,v3,v1); \
-    VEC_CROSS(n,_dif1,_dif2); \
-}\
-
-/// plane is a vec4f
-#define TRIANGLE_PLANE(v1,v2,v3,plane) {\
-    TRIANGLE_NORMAL(v1,v2,v3,plane);\
-    plane[3] = VEC_DOT(v1,plane);\
-}\
-
-/// plane is a vec4f
-#define TRIANGLE_PLANE_FAST(v1,v2,v3,plane) {\
-    TRIANGLE_NORMAL_FAST(v1,v2,v3,plane);\
-    plane[3] = VEC_DOT(v1,plane);\
-}\
-
-/// Calc a plane from an edge an a normal. plane is a vec4f
-#define EDGE_PLANE(e1,e2,n,plane) {\
-    vec3f _dif; \
-    VEC_DIFF(_dif,e2,e1); \
-    VEC_CROSS(plane,_dif,n); \
-    VEC_NORMALIZE(plane); \
-    plane[3] = VEC_DOT(e1,plane);\
-}\
-
-#define DISTANCE_PLANE_POINT(plane,point) (VEC_DOT(plane,point) - plane[3])
-
-#define PROJECT_POINT_PLANE(point,plane,projected) {\
-	GREAL _dis;\
-	_dis = DISTANCE_PLANE_POINT(plane,point);\
-	VEC_SCALE(projected,-_dis,plane);\
-	VEC_SUM(projected,projected,point);	\
-}\
-
-//! Verifies if a point is in the plane hull
-template<typename CLASS_POINT,typename CLASS_PLANE>
-SIMD_FORCE_INLINE bool POINT_IN_HULL(
-	const CLASS_POINT& point,const CLASS_PLANE * planes,GUINT plane_count)
-{
-	GREAL _dis;
-	for (GUINT _i = 0;_i< plane_count;++_i)
-	{
-		_dis = DISTANCE_PLANE_POINT(planes[_i],point);
-	    if(_dis>0.0f) return false;
-	}
-	return true;
-}
-
-template<typename CLASS_POINT,typename CLASS_PLANE>
-SIMD_FORCE_INLINE void PLANE_CLIP_SEGMENT(
-	const CLASS_POINT& s1,
-	const CLASS_POINT &s2,const CLASS_PLANE &plane,CLASS_POINT &clipped)
-{
-	GREAL _dis1,_dis2;
-	_dis1 = DISTANCE_PLANE_POINT(plane,s1);
-	VEC_DIFF(clipped,s2,s1);
-	_dis2 = VEC_DOT(clipped,plane);
-	VEC_SCALE(clipped,-_dis1/_dis2,clipped);
-	VEC_SUM(clipped,clipped,s1);
-}
-
-enum ePLANE_INTERSECTION_TYPE
-{
-	G_BACK_PLANE = 0,
-	G_COLLIDE_PLANE,
-	G_FRONT_PLANE
-};
-
-enum eLINE_PLANE_INTERSECTION_TYPE
-{
-	G_FRONT_PLANE_S1 = 0,
-	G_FRONT_PLANE_S2,
-	G_BACK_PLANE_S1,
-	G_BACK_PLANE_S2,
-	G_COLLIDE_PLANE_S1,
-	G_COLLIDE_PLANE_S2
-};
-
-//! Confirms if the plane intersect the edge or nor
-/*!
-intersection type must have the following values
-<ul>
-<li> 0 : Segment in front of plane, s1 closest
-<li> 1 : Segment in front of plane, s2 closest
-<li> 2 : Segment in back of plane, s1 closest
-<li> 3 : Segment in back of plane, s2 closest
-<li> 4 : Segment collides plane, s1 in back
-<li> 5 : Segment collides plane, s2 in back
-</ul>
-*/
-
-template<typename CLASS_POINT,typename CLASS_PLANE>
-SIMD_FORCE_INLINE eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT2(
-	const CLASS_POINT& s1,
-	const CLASS_POINT &s2,
-	const CLASS_PLANE &plane,CLASS_POINT &clipped)
-{
-	GREAL _dis1 = DISTANCE_PLANE_POINT(plane,s1);
-	GREAL _dis2 = DISTANCE_PLANE_POINT(plane,s2);
-	if(_dis1 >-G_EPSILON && _dis2 >-G_EPSILON)
-	{
-	    if(_dis1<_dis2) return G_FRONT_PLANE_S1;
-	    return G_FRONT_PLANE_S2;
-	}
-	else if(_dis1 <G_EPSILON && _dis2 <G_EPSILON)
-	{
-	    if(_dis1>_dis2) return G_BACK_PLANE_S1;
-	    return G_BACK_PLANE_S2;
-	}
-
-	VEC_DIFF(clipped,s2,s1);
-	_dis2 = VEC_DOT(clipped,plane);
-	VEC_SCALE(clipped,-_dis1/_dis2,clipped);
-	VEC_SUM(clipped,clipped,s1);
-	if(_dis1<_dis2) return G_COLLIDE_PLANE_S1;
-	return G_COLLIDE_PLANE_S2;
-}
-
-//! Confirms if the plane intersect the edge or not
-/*!
-clipped1 and clipped2 are the vertices behind the plane.
-clipped1 is the closest
-
-intersection_type must have the following values
-<ul>
-<li> 0 : Segment in front of plane, s1 closest
-<li> 1 : Segment in front of plane, s2 closest
-<li> 2 : Segment in back of plane, s1 closest
-<li> 3 : Segment in back of plane, s2 closest
-<li> 4 : Segment collides plane, s1 in back
-<li> 5 : Segment collides plane, s2 in back
-</ul>
-*/
-template<typename CLASS_POINT,typename CLASS_PLANE>
-SIMD_FORCE_INLINE eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT_CLOSEST(
-	const CLASS_POINT& s1,
-	const CLASS_POINT &s2,
-	const CLASS_PLANE &plane,
-	CLASS_POINT &clipped1,CLASS_POINT &clipped2)
-{
-	eLINE_PLANE_INTERSECTION_TYPE intersection_type = PLANE_CLIP_SEGMENT2(s1,s2,plane,clipped1);
-	switch(intersection_type)
-	{
-	case G_FRONT_PLANE_S1:
-		VEC_COPY(clipped1,s1);
-	    VEC_COPY(clipped2,s2);
-		break;
-	case G_FRONT_PLANE_S2:
-		VEC_COPY(clipped1,s2);
-	    VEC_COPY(clipped2,s1);
-		break;
-	case G_BACK_PLANE_S1:
-		VEC_COPY(clipped1,s1);
-	    VEC_COPY(clipped2,s2);
-		break;
-	case G_BACK_PLANE_S2:
-		VEC_COPY(clipped1,s2);
-	    VEC_COPY(clipped2,s1);
-		break;
-	case G_COLLIDE_PLANE_S1:
-		VEC_COPY(clipped2,s1);
-		break;
-	case G_COLLIDE_PLANE_S2:
-		VEC_COPY(clipped2,s2);
-		break;
-	}
-	return intersection_type;
-}
-
-
-//! Finds the 2 smallest cartesian coordinates of a plane normal
-#define PLANE_MINOR_AXES(plane, i0, i1) VEC_MINOR_AXES(plane, i0, i1)
-
-//! Ray plane collision in one way
-/*!
-Intersects plane in one way only. The ray must face the plane (normals must be in opossite directions).<br/>
-It uses the PLANEDIREPSILON constant.
-*/
-template<typename T,typename CLASS_POINT,typename CLASS_PLANE>
-SIMD_FORCE_INLINE bool RAY_PLANE_COLLISION(
-	const CLASS_PLANE & plane,
-	const CLASS_POINT & vDir,
-	const CLASS_POINT & vPoint,
-	CLASS_POINT & pout,T &tparam)
-{
-	GREAL _dis,_dotdir;
-	_dotdir = VEC_DOT(plane,vDir);
-	if(_dotdir<PLANEDIREPSILON)
-	{
-	    return false;
-	}
-	_dis = DISTANCE_PLANE_POINT(plane,vPoint);
-	tparam = -_dis/_dotdir;
-	VEC_SCALE(pout,tparam,vDir);
-	VEC_SUM(pout,vPoint,pout);
-	return true;
-}
-
-//! line collision
-/*!
-*\return
-	-0  if the ray never intersects
-	-1 if the ray collides in front
-	-2 if the ray collides in back
-*/
-template<typename T,typename CLASS_POINT,typename CLASS_PLANE>
-SIMD_FORCE_INLINE GUINT LINE_PLANE_COLLISION(
-	const CLASS_PLANE & plane,
-	const CLASS_POINT & vDir,
-	const CLASS_POINT & vPoint,
-	CLASS_POINT & pout,
-	T &tparam,
-	T tmin, T tmax)
-{
-	GREAL _dis,_dotdir;
-	_dotdir = VEC_DOT(plane,vDir);
-	if(btFabs(_dotdir)<PLANEDIREPSILON)
-	{
-		tparam = tmax;
-	    return 0;
-	}
-	_dis = DISTANCE_PLANE_POINT(plane,vPoint);
-	char returnvalue = _dis<0.0f?2:1;
-	tparam = -_dis/_dotdir;
-
-	if(tparam<tmin)
-	{
-		returnvalue = 0;
-		tparam = tmin;
-	}
-	else if(tparam>tmax)
-	{
-		returnvalue = 0;
-		tparam = tmax;
-	}
-
-	VEC_SCALE(pout,tparam,vDir);
-	VEC_SUM(pout,vPoint,pout);
-	return returnvalue;
-}
-
-/*! \brief Returns the Ray on which 2 planes intersect if they do.
-    Written by Rodrigo Hernandez on ODE convex collision
-
-  \param p1 Plane 1
-  \param p2 Plane 2
-  \param p Contains the origin of the ray upon returning if planes intersect
-  \param d Contains the direction of the ray upon returning if planes intersect
-  \return true if the planes intersect, 0 if paralell.
-
-*/
-template<typename CLASS_POINT,typename CLASS_PLANE>
-SIMD_FORCE_INLINE bool INTERSECT_PLANES(
-		const CLASS_PLANE &p1,
-		const CLASS_PLANE &p2,
-		CLASS_POINT &p,
-		CLASS_POINT &d)
-{
-	VEC_CROSS(d,p1,p2);
-  	GREAL denom = VEC_DOT(d, d);
-  	if(GIM_IS_ZERO(denom)) return false;
-	vec3f _n;
-	_n[0]=p1[3]*p2[0] - p2[3]*p1[0];
-	_n[1]=p1[3]*p2[1] - p2[3]*p1[1];
-	_n[2]=p1[3]*p2[2] - p2[3]*p1[2];
-	VEC_CROSS(p,_n,d);
-	p[0]/=denom;
-	p[1]/=denom;
-	p[2]/=denom;
-	return true;
-}
-
-//***************** SEGMENT and LINE FUNCTIONS **********************************///
-
-/*! Finds the closest point(cp) to (v) on a segment (e1,e2)
- */
-template<typename CLASS_POINT>
-SIMD_FORCE_INLINE void CLOSEST_POINT_ON_SEGMENT(
-	CLASS_POINT & cp, const CLASS_POINT & v,
-	const CLASS_POINT &e1,const CLASS_POINT &e2)
-{
-    vec3f _n;
-    VEC_DIFF(_n,e2,e1);
-    VEC_DIFF(cp,v,e1);
-	GREAL _scalar = VEC_DOT(cp, _n);
-	_scalar/= VEC_DOT(_n, _n);
-	if(_scalar <0.0f)
-	{
-	    VEC_COPY(cp,e1);
-	}
-	else if(_scalar >1.0f)
-	{
-	    VEC_COPY(cp,e2);
-	}
-	else
-	{
-        VEC_SCALE(cp,_scalar,_n);
-        VEC_SUM(cp,cp,e1);
-	}
-}
-
-
-/*! \brief Finds the line params where these lines intersect.
-
-\param dir1 Direction of line 1
-\param point1 Point of line 1
-\param dir2 Direction of line 2
-\param point2 Point of line 2
-\param t1 Result Parameter for line 1
-\param t2 Result Parameter for line 2
-\param dointersect  0  if the lines won't intersect, else 1
-
-*/
-template<typename T,typename CLASS_POINT>
-SIMD_FORCE_INLINE bool LINE_INTERSECTION_PARAMS(
-	const CLASS_POINT & dir1,
-	CLASS_POINT & point1,
-	const CLASS_POINT & dir2,
-	CLASS_POINT &  point2,
-	T& t1,T& t2)
-{
-    GREAL det;
-	GREAL e1e1 = VEC_DOT(dir1,dir1);
-	GREAL e1e2 = VEC_DOT(dir1,dir2);
-	GREAL e2e2 = VEC_DOT(dir2,dir2);
-	vec3f p1p2;
-    VEC_DIFF(p1p2,point1,point2);
-    GREAL p1p2e1 = VEC_DOT(p1p2,dir1);
-	GREAL p1p2e2 = VEC_DOT(p1p2,dir2);
-	det = e1e2*e1e2 - e1e1*e2e2;
-	if(GIM_IS_ZERO(det)) return false;
-	t1 = (e1e2*p1p2e2 - e2e2*p1p2e1)/det;
-	t2 = (e1e1*p1p2e2 - e1e2*p1p2e1)/det;
-	return true;
-}
-
-//! Find closest points on segments
-template<typename CLASS_POINT>
-SIMD_FORCE_INLINE void SEGMENT_COLLISION(
-	const CLASS_POINT & vA1,
-	const CLASS_POINT & vA2,
-	const CLASS_POINT & vB1,
-	const CLASS_POINT & vB2,
-	CLASS_POINT & vPointA,
-	CLASS_POINT & vPointB)
-{
-    CLASS_POINT _AD,_BD,n;
-    vec4f _M;//plane
-    VEC_DIFF(_AD,vA2,vA1);
-    VEC_DIFF(_BD,vB2,vB1);
-    VEC_CROSS(n,_AD,_BD);
-    GREAL _tp = VEC_DOT(n,n);
-    if(_tp<G_EPSILON)//ARE PARALELE
-    {
-    	//project B over A
-    	bool invert_b_order = false;
-    	_M[0] = VEC_DOT(vB1,_AD);
-    	_M[1] = VEC_DOT(vB2,_AD);
-    	if(_M[0]>_M[1])
-    	{
-    		invert_b_order  = true;
-    		GIM_SWAP_NUMBERS(_M[0],_M[1]);
-    	}
-    	_M[2] = VEC_DOT(vA1,_AD);
-    	_M[3] = VEC_DOT(vA2,_AD);
-    	//mid points
-    	n[0] = (_M[0]+_M[1])*0.5f;
-    	n[1] = (_M[2]+_M[3])*0.5f;
-
-    	if(n[0]<n[1])
-    	{
-    		if(_M[1]<_M[2])
-    		{
-    			vPointB = invert_b_order?vB1:vB2;
-    			vPointA = vA1;
-    		}
-    		else if(_M[1]<_M[3])
-    		{
-    			vPointB = invert_b_order?vB1:vB2;
-    			CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2);
-    		}
-    		else
-    		{
-    			vPointA = vA2;
-    			CLOSEST_POINT_ON_SEGMENT(vPointB,vPointA,vB1,vB2);
-    		}
-    	}
-    	else
-    	{
-    		if(_M[3]<_M[0])
-    		{
-    			vPointB = invert_b_order?vB2:vB1;
-    			vPointA = vA2;
-    		}
-    		else if(_M[3]<_M[1])
-    		{
-    			vPointA = vA2;
-    			CLOSEST_POINT_ON_SEGMENT(vPointB,vPointA,vB1,vB2);
-    		}
-    		else
-    		{
-    			vPointB = invert_b_order?vB1:vB2;
-    			CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2);
-    		}
-    	}
-    	return;
-    }
-
-
-    VEC_CROSS(_M,n,_BD);
-    _M[3] = VEC_DOT(_M,vB1);
-
-    LINE_PLANE_COLLISION(_M,_AD,vA1,vPointA,_tp,btScalar(0), btScalar(1));
-    /*Closest point on segment*/
-    VEC_DIFF(vPointB,vPointA,vB1);
-	_tp = VEC_DOT(vPointB, _BD);
-	_tp/= VEC_DOT(_BD, _BD);
-	_tp = GIM_CLAMP(_tp,0.0f,1.0f);
-    VEC_SCALE(vPointB,_tp,_BD);
-    VEC_SUM(vPointB,vPointB,vB1);
-}
-
-
-
-
-//! Line box intersection in one dimension
-/*!
-
-*\param pos Position of the ray
-*\param dir Projection of the Direction of the ray
-*\param bmin Minimum bound of the box
-*\param bmax Maximum bound of the box
-*\param tfirst the minimum projection. Assign to 0 at first.
-*\param tlast the maximum projection. Assign to INFINITY at first.
-*\return true if there is an intersection.
-*/
-template<typename T>
-SIMD_FORCE_INLINE bool BOX_AXIS_INTERSECT(T pos, T dir,T bmin, T bmax, T & tfirst, T & tlast)
-{
-	if(GIM_IS_ZERO(dir))
-	{
-        return !(pos < bmin || pos > bmax);
-	}
-	GREAL a0 = (bmin - pos) / dir;
-	GREAL a1 = (bmax - pos) / dir;
-	if(a0 > a1)   GIM_SWAP_NUMBERS(a0, a1);
-	tfirst = GIM_MAX(a0, tfirst);
-	tlast = GIM_MIN(a1, tlast);
-	if (tlast < tfirst) return false;
-	return true;
-}
-
-
-//! Sorts 3 componets
-template<typename T>
-SIMD_FORCE_INLINE void SORT_3_INDICES(
-		const T * values,
-		GUINT * order_indices)
-{
-	//get minimum
-	order_indices[0] = values[0] < values[1] ? (values[0] < values[2] ? 0 : 2) : (values[1] < values[2] ? 1 : 2);
-
-	//get second and third
-	GUINT i0 = (order_indices[0] + 1)%3;
-	GUINT i1 = (i0 + 1)%3;
-
-	if(values[i0] < values[i1])
-	{
-		order_indices[1] = i0;
-		order_indices[2] = i1;
-	}
-	else
-	{
-		order_indices[1] = i1;
-		order_indices[2] = i0;
-	}
-}
-
-
-
-
-
-#endif // GIM_VECTOR_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/gim_bitset.h b/src/bullet/BulletCollision/Gimpact/gim_bitset.h
deleted file mode 100644
index 7dee48a4..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_bitset.h
+++ /dev/null
@@ -1,123 +0,0 @@
-#ifndef GIM_BITSET_H_INCLUDED
-#define GIM_BITSET_H_INCLUDED
-/*! \file gim_bitset.h
-\author Francisco Leon Najera
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-#include "gim_array.h"
-
-
-#define GUINT_BIT_COUNT 32
-#define GUINT_EXPONENT 5
-
-class gim_bitset
-{
-public:
-    gim_array<GUINT> m_container;
-
-    gim_bitset()
-    {
-
-    }
-
-    gim_bitset(GUINT bits_count)
-    {
-        resize(bits_count);
-    }
-
-    ~gim_bitset()
-    {
-    }
-
-	inline bool resize(GUINT newsize)
-	{
-		GUINT oldsize = m_container.size();
-		m_container.resize(newsize/GUINT_BIT_COUNT + 1,false);
-		while(oldsize<m_container.size())
-		{
-			m_container[oldsize] = 0;
-		}
-		return true;
-	}
-
-	inline GUINT size()
-	{
-		return m_container.size()*GUINT_BIT_COUNT;
-	}
-
-	inline void set_all()
-	{
-		for(GUINT i = 0;i<m_container.size();++i)
-		{
-			m_container[i] = 0xffffffff;
-		}
-	}
-
-	inline void clear_all()
-	{
-	    for(GUINT i = 0;i<m_container.size();++i)
-		{
-			m_container[i] = 0;
-		}
-	}
-
-	inline void set(GUINT bit_index)
-	{
-		if(bit_index>=size())
-		{
-			resize(bit_index);
-		}
-		m_container[bit_index >> GUINT_EXPONENT] |= (1 << (bit_index & (GUINT_BIT_COUNT-1)));
-	}
-
-	///Return 0 or 1
-	inline char get(GUINT bit_index)
-	{
-		if(bit_index>=size())
-		{
-			return 0;
-		}
-		char value = m_container[bit_index >> GUINT_EXPONENT] &
-					 (1 << (bit_index & (GUINT_BIT_COUNT-1)));
-		return value;
-	}
-
-	inline void clear(GUINT bit_index)
-	{
-	    m_container[bit_index >> GUINT_EXPONENT] &= ~(1 << (bit_index & (GUINT_BIT_COUNT-1)));
-	}
-};
-
-
-
-
-
-#endif // GIM_CONTAINERS_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/gim_box_collision.h b/src/bullet/BulletCollision/Gimpact/gim_box_collision.h
deleted file mode 100644
index 9c572638..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_box_collision.h
+++ /dev/null
@@ -1,588 +0,0 @@
-#ifndef GIM_BOX_COLLISION_H_INCLUDED
-#define GIM_BOX_COLLISION_H_INCLUDED
-
-/*! \file gim_box_collision.h
-\author Francisco Leon Najera
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-#include "gim_basic_geometry_operations.h"
-#include "LinearMath/btTransform.h"
-
-
-
-//SIMD_FORCE_INLINE bool test_cross_edge_box(
-//	const btVector3 & edge,
-//	const btVector3 & absolute_edge,
-//	const btVector3 & pointa,
-//	const btVector3 & pointb, const btVector3 & extend,
-//	int dir_index0,
-//	int dir_index1
-//	int component_index0,
-//	int component_index1)
-//{
-//	// dir coords are -z and y
-//
-//	const btScalar dir0 = -edge[dir_index0];
-//	const btScalar dir1 = edge[dir_index1];
-//	btScalar pmin = pointa[component_index0]*dir0 + pointa[component_index1]*dir1;
-//	btScalar pmax = pointb[component_index0]*dir0 + pointb[component_index1]*dir1;
-//	//find minmax
-//	if(pmin>pmax)
-//	{
-//		GIM_SWAP_NUMBERS(pmin,pmax);
-//	}
-//	//find extends
-//	const btScalar rad = extend[component_index0] * absolute_edge[dir_index0] +
-//					extend[component_index1] * absolute_edge[dir_index1];
-//
-//	if(pmin>rad || -rad>pmax) return false;
-//	return true;
-//}
-//
-//SIMD_FORCE_INLINE bool test_cross_edge_box_X_axis(
-//	const btVector3 & edge,
-//	const btVector3 & absolute_edge,
-//	const btVector3 & pointa,
-//	const btVector3 & pointb, btVector3 & extend)
-//{
-//
-//	return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,2,1,1,2);
-//}
-//
-//
-//SIMD_FORCE_INLINE bool test_cross_edge_box_Y_axis(
-//	const btVector3 & edge,
-//	const btVector3 & absolute_edge,
-//	const btVector3 & pointa,
-//	const btVector3 & pointb, btVector3 & extend)
-//{
-//
-//	return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,0,2,2,0);
-//}
-//
-//SIMD_FORCE_INLINE bool test_cross_edge_box_Z_axis(
-//	const btVector3 & edge,
-//	const btVector3 & absolute_edge,
-//	const btVector3 & pointa,
-//	const btVector3 & pointb, btVector3 & extend)
-//{
-//
-//	return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,1,0,0,1);
-//}
-
-#define TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,i_dir_0,i_dir_1,i_comp_0,i_comp_1)\
-{\
-	const btScalar dir0 = -edge[i_dir_0];\
-	const btScalar dir1 = edge[i_dir_1];\
-	btScalar pmin = pointa[i_comp_0]*dir0 + pointa[i_comp_1]*dir1;\
-	btScalar pmax = pointb[i_comp_0]*dir0 + pointb[i_comp_1]*dir1;\
-	if(pmin>pmax)\
-	{\
-		GIM_SWAP_NUMBERS(pmin,pmax); \
-	}\
-	const btScalar abs_dir0 = absolute_edge[i_dir_0];\
-	const btScalar abs_dir1 = absolute_edge[i_dir_1];\
-	const btScalar rad = _extend[i_comp_0] * abs_dir0 + _extend[i_comp_1] * abs_dir1;\
-	if(pmin>rad || -rad>pmax) return false;\
-}\
-
-
-#define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
-{\
-	TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,2,1,1,2);\
-}\
-
-#define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
-{\
-	TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,0,2,2,0);\
-}\
-
-#define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
-{\
-	TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,1,0,0,1);\
-}\
-
-
-
-//!  Class for transforming a model1 to the space of model0
-class GIM_BOX_BOX_TRANSFORM_CACHE
-{
-public:
-    btVector3  m_T1to0;//!< Transforms translation of model1 to model 0
-	btMatrix3x3 m_R1to0;//!< Transforms Rotation of model1 to model 0, equal  to R0' * R1
-	btMatrix3x3 m_AR;//!< Absolute value of m_R1to0
-
-	SIMD_FORCE_INLINE void calc_absolute_matrix()
-	{
-		static const btVector3 vepsi(1e-6f,1e-6f,1e-6f);
-		m_AR[0] = vepsi + m_R1to0[0].absolute();
-		m_AR[1] = vepsi + m_R1to0[1].absolute();
-		m_AR[2] = vepsi + m_R1to0[2].absolute();
-	}
-
-	GIM_BOX_BOX_TRANSFORM_CACHE()
-	{
-	}
-
-
-	GIM_BOX_BOX_TRANSFORM_CACHE(mat4f  trans1_to_0)
-	{
-		COPY_MATRIX_3X3(m_R1to0,trans1_to_0)
-        MAT_GET_TRANSLATION(trans1_to_0,m_T1to0)
-		calc_absolute_matrix();
-	}
-
-	//! Calc the transformation relative  1 to 0. Inverts matrics by transposing
-	SIMD_FORCE_INLINE void calc_from_homogenic(const btTransform & trans0,const btTransform & trans1)
-	{
-
-		m_R1to0 = trans0.getBasis().transpose();
-		m_T1to0 = m_R1to0 * (-trans0.getOrigin());
-
-		m_T1to0 += m_R1to0*trans1.getOrigin();
-		m_R1to0 *= trans1.getBasis();
-
-		calc_absolute_matrix();
-	}
-
-	//! Calcs the full invertion of the matrices. Useful for scaling matrices
-	SIMD_FORCE_INLINE void calc_from_full_invert(const btTransform & trans0,const btTransform & trans1)
-	{
-		m_R1to0 = trans0.getBasis().inverse();
-		m_T1to0 = m_R1to0 * (-trans0.getOrigin());
-
-		m_T1to0 += m_R1to0*trans1.getOrigin();
-		m_R1to0 *= trans1.getBasis();
-
-		calc_absolute_matrix();
-	}
-
-	SIMD_FORCE_INLINE btVector3 transform(const btVector3 & point)
-	{
-        return point.dot3(m_R1to0[0], m_R1to0[1], m_R1to0[2]) + m_T1to0;
-	}
-};
-
-
-#define BOX_PLANE_EPSILON 0.000001f
-
-//! Axis aligned box
-class GIM_AABB
-{
-public:
-	btVector3 m_min;
-	btVector3 m_max;
-
-	GIM_AABB()
-	{}
-
-
-	GIM_AABB(const btVector3 & V1,
-			 const btVector3 & V2,
-			 const btVector3 & V3)
-	{
-		m_min[0] = GIM_MIN3(V1[0],V2[0],V3[0]);
-		m_min[1] = GIM_MIN3(V1[1],V2[1],V3[1]);
-		m_min[2] = GIM_MIN3(V1[2],V2[2],V3[2]);
-
-		m_max[0] = GIM_MAX3(V1[0],V2[0],V3[0]);
-		m_max[1] = GIM_MAX3(V1[1],V2[1],V3[1]);
-		m_max[2] = GIM_MAX3(V1[2],V2[2],V3[2]);
-	}
-
-	GIM_AABB(const btVector3 & V1,
-			 const btVector3 & V2,
-			 const btVector3 & V3,
-			 GREAL margin)
-	{
-		m_min[0] = GIM_MIN3(V1[0],V2[0],V3[0]);
-		m_min[1] = GIM_MIN3(V1[1],V2[1],V3[1]);
-		m_min[2] = GIM_MIN3(V1[2],V2[2],V3[2]);
-
-		m_max[0] = GIM_MAX3(V1[0],V2[0],V3[0]);
-		m_max[1] = GIM_MAX3(V1[1],V2[1],V3[1]);
-		m_max[2] = GIM_MAX3(V1[2],V2[2],V3[2]);
-
-		m_min[0] -= margin;
-		m_min[1] -= margin;
-		m_min[2] -= margin;
-		m_max[0] += margin;
-		m_max[1] += margin;
-		m_max[2] += margin;
-	}
-
-	GIM_AABB(const GIM_AABB &other):
-		m_min(other.m_min),m_max(other.m_max)
-	{
-	}
-
-	GIM_AABB(const GIM_AABB &other,btScalar margin ):
-		m_min(other.m_min),m_max(other.m_max)
-	{
-		m_min[0] -= margin;
-		m_min[1] -= margin;
-		m_min[2] -= margin;
-		m_max[0] += margin;
-		m_max[1] += margin;
-		m_max[2] += margin;
-	}
-
-	SIMD_FORCE_INLINE void invalidate()
-	{
-		m_min[0] = G_REAL_INFINITY;
-		m_min[1] = G_REAL_INFINITY;
-		m_min[2] = G_REAL_INFINITY;
-		m_max[0] = -G_REAL_INFINITY;
-		m_max[1] = -G_REAL_INFINITY;
-		m_max[2] = -G_REAL_INFINITY;
-	}
-
-	SIMD_FORCE_INLINE void increment_margin(btScalar margin)
-	{
-		m_min[0] -= margin;
-		m_min[1] -= margin;
-		m_min[2] -= margin;
-		m_max[0] += margin;
-		m_max[1] += margin;
-		m_max[2] += margin;
-	}
-
-	SIMD_FORCE_INLINE void copy_with_margin(const GIM_AABB &other, btScalar margin)
-	{
-		m_min[0] = other.m_min[0] - margin;
-		m_min[1] = other.m_min[1] - margin;
-		m_min[2] = other.m_min[2] - margin;
-
-		m_max[0] = other.m_max[0] + margin;
-		m_max[1] = other.m_max[1] + margin;
-		m_max[2] = other.m_max[2] + margin;
-	}
-
-	template<typename CLASS_POINT>
-	SIMD_FORCE_INLINE void calc_from_triangle(
-							const CLASS_POINT & V1,
-							const CLASS_POINT & V2,
-							const CLASS_POINT & V3)
-	{
-		m_min[0] = GIM_MIN3(V1[0],V2[0],V3[0]);
-		m_min[1] = GIM_MIN3(V1[1],V2[1],V3[1]);
-		m_min[2] = GIM_MIN3(V1[2],V2[2],V3[2]);
-
-		m_max[0] = GIM_MAX3(V1[0],V2[0],V3[0]);
-		m_max[1] = GIM_MAX3(V1[1],V2[1],V3[1]);
-		m_max[2] = GIM_MAX3(V1[2],V2[2],V3[2]);
-	}
-
-	template<typename CLASS_POINT>
-	SIMD_FORCE_INLINE void calc_from_triangle_margin(
-							const CLASS_POINT & V1,
-							const CLASS_POINT & V2,
-							const CLASS_POINT & V3, btScalar margin)
-	{
-		m_min[0] = GIM_MIN3(V1[0],V2[0],V3[0]);
-		m_min[1] = GIM_MIN3(V1[1],V2[1],V3[1]);
-		m_min[2] = GIM_MIN3(V1[2],V2[2],V3[2]);
-
-		m_max[0] = GIM_MAX3(V1[0],V2[0],V3[0]);
-		m_max[1] = GIM_MAX3(V1[1],V2[1],V3[1]);
-		m_max[2] = GIM_MAX3(V1[2],V2[2],V3[2]);
-
-		m_min[0] -= margin;
-		m_min[1] -= margin;
-		m_min[2] -= margin;
-		m_max[0] += margin;
-		m_max[1] += margin;
-		m_max[2] += margin;
-	}
-
-	//! Apply a transform to an AABB
-	SIMD_FORCE_INLINE void appy_transform(const btTransform & trans)
-	{
-		btVector3 center = (m_max+m_min)*0.5f;
-		btVector3 extends = m_max - center;
-		// Compute new center
-		center = trans(center);
-
-        btVector3 textends = extends.dot3(trans.getBasis().getRow(0).absolute(), 
-                                          trans.getBasis().getRow(1).absolute(), 
-                                          trans.getBasis().getRow(2).absolute());
-        
-		m_min = center - textends;
-		m_max = center + textends;
-	}
-
-	//! Merges a Box
-	SIMD_FORCE_INLINE void merge(const GIM_AABB & box)
-	{
-		m_min[0] = GIM_MIN(m_min[0],box.m_min[0]);
-		m_min[1] = GIM_MIN(m_min[1],box.m_min[1]);
-		m_min[2] = GIM_MIN(m_min[2],box.m_min[2]);
-
-		m_max[0] = GIM_MAX(m_max[0],box.m_max[0]);
-		m_max[1] = GIM_MAX(m_max[1],box.m_max[1]);
-		m_max[2] = GIM_MAX(m_max[2],box.m_max[2]);
-	}
-
-	//! Merges a point
-	template<typename CLASS_POINT>
-	SIMD_FORCE_INLINE void merge_point(const CLASS_POINT & point)
-	{
-		m_min[0] = GIM_MIN(m_min[0],point[0]);
-		m_min[1] = GIM_MIN(m_min[1],point[1]);
-		m_min[2] = GIM_MIN(m_min[2],point[2]);
-
-		m_max[0] = GIM_MAX(m_max[0],point[0]);
-		m_max[1] = GIM_MAX(m_max[1],point[1]);
-		m_max[2] = GIM_MAX(m_max[2],point[2]);
-	}
-
-	//! Gets the extend and center
-	SIMD_FORCE_INLINE void get_center_extend(btVector3 & center,btVector3 & extend)  const
-	{
-		center = (m_max+m_min)*0.5f;
-		extend = m_max - center;
-	}
-
-	//! Finds the intersecting box between this box and the other.
-	SIMD_FORCE_INLINE void find_intersection(const GIM_AABB & other, GIM_AABB & intersection)  const
-	{
-		intersection.m_min[0] = GIM_MAX(other.m_min[0],m_min[0]);
-		intersection.m_min[1] = GIM_MAX(other.m_min[1],m_min[1]);
-		intersection.m_min[2] = GIM_MAX(other.m_min[2],m_min[2]);
-
-		intersection.m_max[0] = GIM_MIN(other.m_max[0],m_max[0]);
-		intersection.m_max[1] = GIM_MIN(other.m_max[1],m_max[1]);
-		intersection.m_max[2] = GIM_MIN(other.m_max[2],m_max[2]);
-	}
-
-
-	SIMD_FORCE_INLINE bool has_collision(const GIM_AABB & other) const
-	{
-		if(m_min[0] > other.m_max[0] ||
-		   m_max[0] < other.m_min[0] ||
-		   m_min[1] > other.m_max[1] ||
-		   m_max[1] < other.m_min[1] ||
-		   m_min[2] > other.m_max[2] ||
-		   m_max[2] < other.m_min[2])
-		{
-			return false;
-		}
-		return true;
-	}
-
-	/*! \brief Finds the Ray intersection parameter.
-	\param aabb Aligned box
-	\param vorigin A vec3f with the origin of the ray
-	\param vdir A vec3f with the direction of the ray
-	*/
-	SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir)
-	{
-		btVector3 extents,center;
-		this->get_center_extend(center,extents);;
-
-		btScalar Dx = vorigin[0] - center[0];
-		if(GIM_GREATER(Dx, extents[0]) && Dx*vdir[0]>=0.0f)	return false;
-		btScalar Dy = vorigin[1] - center[1];
-		if(GIM_GREATER(Dy, extents[1]) && Dy*vdir[1]>=0.0f)	return false;
-		btScalar Dz = vorigin[2] - center[2];
-		if(GIM_GREATER(Dz, extents[2]) && Dz*vdir[2]>=0.0f)	return false;
-
-
-		btScalar f = vdir[1] * Dz - vdir[2] * Dy;
-		if(btFabs(f) > extents[1]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[1])) return false;
-		f = vdir[2] * Dx - vdir[0] * Dz;
-		if(btFabs(f) > extents[0]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[0]))return false;
-		f = vdir[0] * Dy - vdir[1] * Dx;
-		if(btFabs(f) > extents[0]*btFabs(vdir[1]) + extents[1]*btFabs(vdir[0]))return false;
-		return true;
-	}
-
-
-	SIMD_FORCE_INLINE void projection_interval(const btVector3 & direction, btScalar &vmin, btScalar &vmax) const
-	{
-		btVector3 center = (m_max+m_min)*0.5f;
-		btVector3 extend = m_max-center;
-
-		btScalar _fOrigin =  direction.dot(center);
-		btScalar _fMaximumExtent = extend.dot(direction.absolute());
-		vmin = _fOrigin - _fMaximumExtent;
-		vmax = _fOrigin + _fMaximumExtent;
-	}
-
-	SIMD_FORCE_INLINE ePLANE_INTERSECTION_TYPE plane_classify(const btVector4 &plane) const
-	{
-		btScalar _fmin,_fmax;
-		this->projection_interval(plane,_fmin,_fmax);
-
-		if(plane[3] > _fmax + BOX_PLANE_EPSILON)
-		{
-			return G_BACK_PLANE; // 0
-		}
-
-		if(plane[3]+BOX_PLANE_EPSILON >=_fmin)
-		{
-			return G_COLLIDE_PLANE; //1
-		}
-		return G_FRONT_PLANE;//2
-	}
-
-	SIMD_FORCE_INLINE bool overlapping_trans_conservative(const GIM_AABB & box, btTransform & trans1_to_0)
-	{
-		GIM_AABB tbox = box;
-		tbox.appy_transform(trans1_to_0);
-		return has_collision(tbox);
-	}
-
-	//! transcache is the transformation cache from box to this AABB
-	SIMD_FORCE_INLINE bool overlapping_trans_cache(
-		const GIM_AABB & box,const GIM_BOX_BOX_TRANSFORM_CACHE & transcache, bool fulltest)
-	{
-
-		//Taken from OPCODE
-		btVector3 ea,eb;//extends
-		btVector3 ca,cb;//extends
-		get_center_extend(ca,ea);
-		box.get_center_extend(cb,eb);
-
-
-		btVector3 T;
-		btScalar t,t2;
-		int i;
-
-		// Class I : A's basis vectors
-		for(i=0;i<3;i++)
-		{
-			T[i] =  transcache.m_R1to0[i].dot(cb) + transcache.m_T1to0[i] - ca[i];
-			t = transcache.m_AR[i].dot(eb) + ea[i];
-			if(GIM_GREATER(T[i], t))	return false;
-		}
-		// Class II : B's basis vectors
-		for(i=0;i<3;i++)
-		{
-			t = MAT_DOT_COL(transcache.m_R1to0,T,i);
-			t2 = MAT_DOT_COL(transcache.m_AR,ea,i) + eb[i];
-			if(GIM_GREATER(t,t2))	return false;
-		}
-		// Class III : 9 cross products
-		if(fulltest)
-		{
-			int j,m,n,o,p,q,r;
-			for(i=0;i<3;i++)
-			{
-				m = (i+1)%3;
-				n = (i+2)%3;
-				o = i==0?1:0;
-				p = i==2?1:2;
-				for(j=0;j<3;j++)
-				{
-					q = j==2?1:2;
-					r = j==0?1:0;
-					t = T[n]*transcache.m_R1to0[m][j] - T[m]*transcache.m_R1to0[n][j];
-					t2 = ea[o]*transcache.m_AR[p][j] + ea[p]*transcache.m_AR[o][j] +
-						eb[r]*transcache.m_AR[i][q] + eb[q]*transcache.m_AR[i][r];
-					if(GIM_GREATER(t,t2))	return false;
-				}
-			}
-		}
-		return true;
-	}
-
-	//! Simple test for planes.
-	SIMD_FORCE_INLINE bool collide_plane(
-		const btVector4 & plane)
-	{
-		ePLANE_INTERSECTION_TYPE classify = plane_classify(plane);
-		return (classify == G_COLLIDE_PLANE);
-	}
-
-	//! test for a triangle, with edges
-	SIMD_FORCE_INLINE bool collide_triangle_exact(
-		const btVector3 & p1,
-		const btVector3 & p2,
-		const btVector3 & p3,
-		const btVector4 & triangle_plane)
-	{
-		if(!collide_plane(triangle_plane)) return false;
-
-		btVector3 center,extends;
-		this->get_center_extend(center,extends);
-
-		const btVector3 v1(p1 - center);
-		const btVector3 v2(p2 - center);
-		const btVector3 v3(p3 - center);
-
-		//First axis
-		btVector3 diff(v2 - v1);
-		btVector3 abs_diff = diff.absolute();
-		//Test With X axis
-		TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v1,v3,extends);
-		//Test With Y axis
-		TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v1,v3,extends);
-		//Test With Z axis
-		TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v1,v3,extends);
-
-
-		diff = v3 - v2;
-		abs_diff = diff.absolute();
-		//Test With X axis
-		TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v2,v1,extends);
-		//Test With Y axis
-		TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v2,v1,extends);
-		//Test With Z axis
-		TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v2,v1,extends);
-
-		diff = v1 - v3;
-		abs_diff = diff.absolute();
-		//Test With X axis
-		TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v3,v2,extends);
-		//Test With Y axis
-		TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v3,v2,extends);
-		//Test With Z axis
-		TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v3,v2,extends);
-
-		return true;
-	}
-};
-
-
-//! Compairison of transformation objects
-SIMD_FORCE_INLINE bool btCompareTransformsEqual(const btTransform & t1,const btTransform & t2)
-{
-	if(!(t1.getOrigin() == t2.getOrigin()) ) return false;
-
-	if(!(t1.getBasis().getRow(0) == t2.getBasis().getRow(0)) ) return false;
-	if(!(t1.getBasis().getRow(1) == t2.getBasis().getRow(1)) ) return false;
-	if(!(t1.getBasis().getRow(2) == t2.getBasis().getRow(2)) ) return false;
-	return true;
-}
-
-
-
-#endif // GIM_BOX_COLLISION_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/gim_box_set.cpp b/src/bullet/BulletCollision/Gimpact/gim_box_set.cpp
deleted file mode 100644
index 0c3d7ba8..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_box_set.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-
-#include "gim_box_set.h"
-
-
-GUINT GIM_BOX_TREE::_calc_splitting_axis(
-	gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex,  GUINT endIndex)
-{
-	GUINT i;
-
-	btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
-	btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
-	GUINT numIndices = endIndex-startIndex;
-
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
-					 primitive_boxes[i].m_bound.m_min);
-		means+=center;
-	}
-	means *= (btScalar(1.)/(btScalar)numIndices);
-
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
-					 primitive_boxes[i].m_bound.m_min);
-		btVector3 diff2 = center-means;
-		diff2 = diff2 * diff2;
-		variance += diff2;
-	}
-	variance *= (btScalar(1.)/	((btScalar)numIndices-1)	);
-
-	return variance.maxAxis();
-}
-
-
-GUINT GIM_BOX_TREE::_sort_and_calc_splitting_index(
-	gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex,
-	GUINT endIndex, GUINT splitAxis)
-{
-	GUINT i;
-	GUINT splitIndex =startIndex;
-	GUINT numIndices = endIndex - startIndex;
-
-	// average of centers
-	btScalar splitValue = 0.0f;
-	for (i=startIndex;i<endIndex;i++)
-	{
-		splitValue+= 0.5f*(primitive_boxes[i].m_bound.m_max[splitAxis] +
-					 primitive_boxes[i].m_bound.m_min[splitAxis]);
-	}
-	splitValue /= (btScalar)numIndices;
-
-	//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
-	for (i=startIndex;i<endIndex;i++)
-	{
-		btScalar center = 0.5f*(primitive_boxes[i].m_bound.m_max[splitAxis] +
-					 primitive_boxes[i].m_bound.m_min[splitAxis]);
-		if (center > splitValue)
-		{
-			//swap
-			primitive_boxes.swap(i,splitIndex);
-			splitIndex++;
-		}
-	}
-
-	//if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
-	//otherwise the tree-building might fail due to stack-overflows in certain cases.
-	//unbalanced1 is unsafe: it can cause stack overflows
-	//bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
-
-	//unbalanced2 should work too: always use center (perfect balanced trees)
-	//bool unbalanced2 = true;
-
-	//this should be safe too:
-	GUINT rangeBalancedIndices = numIndices/3;
-	bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
-
-	if (unbalanced)
-	{
-		splitIndex = startIndex+ (numIndices>>1);
-	}
-
-	btAssert(!((splitIndex==startIndex) || (splitIndex == (endIndex))));
-
-	return splitIndex;
-}
-
-
-void GIM_BOX_TREE::_build_sub_tree(gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex,  GUINT endIndex)
-{
-	GUINT current_index = m_num_nodes++;
-
-	btAssert((endIndex-startIndex)>0);
-
-	if((endIndex-startIndex) == 1) //we got a leaf
-	{		
-		m_node_array[current_index].m_left = 0;
-		m_node_array[current_index].m_right = 0;
-		m_node_array[current_index].m_escapeIndex = 0;
-
-		m_node_array[current_index].m_bound = primitive_boxes[startIndex].m_bound;
-		m_node_array[current_index].m_data = primitive_boxes[startIndex].m_data;
-		return;
-	}
-
-	//configure inner node
-
-	GUINT splitIndex;
-
-	//calc this node bounding box
-	m_node_array[current_index].m_bound.invalidate();	
-	for (splitIndex=startIndex;splitIndex<endIndex;splitIndex++)
-	{
-		m_node_array[current_index].m_bound.merge(primitive_boxes[splitIndex].m_bound);
-	}
-
-	//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
-
-	//split axis
-	splitIndex = _calc_splitting_axis(primitive_boxes,startIndex,endIndex);
-
-	splitIndex = _sort_and_calc_splitting_index(
-			primitive_boxes,startIndex,endIndex,splitIndex);
-
-	//configure this inner node : the left node index
-	m_node_array[current_index].m_left = m_num_nodes;
-	//build left child tree
-	_build_sub_tree(primitive_boxes, startIndex, splitIndex );
-
-	//configure this inner node : the right node index
-	m_node_array[current_index].m_right = m_num_nodes;
-
-	//build right child tree
-	_build_sub_tree(primitive_boxes, splitIndex ,endIndex);
-
-	//configure this inner node : the escape index
-	m_node_array[current_index].m_escapeIndex  = m_num_nodes - current_index;
-}
-
-//! stackless build tree
-void GIM_BOX_TREE::build_tree(
-	gim_array<GIM_AABB_DATA> & primitive_boxes)
-{
-	// initialize node count to 0
-	m_num_nodes = 0;
-	// allocate nodes
-	m_node_array.resize(primitive_boxes.size()*2);
-	
-	_build_sub_tree(primitive_boxes, 0, primitive_boxes.size());
-}
-
-
diff --git a/src/bullet/BulletCollision/Gimpact/gim_box_set.h b/src/bullet/BulletCollision/Gimpact/gim_box_set.h
deleted file mode 100644
index 61d190a7..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_box_set.h
+++ /dev/null
@@ -1,674 +0,0 @@
-#ifndef GIM_BOX_SET_H_INCLUDED
-#define GIM_BOX_SET_H_INCLUDED
-
-/*! \file gim_box_set.h
-\author Francisco Leon Najera
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-
-#include "gim_array.h"
-#include "gim_radixsort.h"
-#include "gim_box_collision.h"
-#include "gim_tri_collision.h"
-
-
-
-//! Overlapping pair
-struct GIM_PAIR
-{
-    GUINT m_index1;
-    GUINT m_index2;
-    GIM_PAIR()
-    {}
-
-    GIM_PAIR(const GIM_PAIR & p)
-    {
-    	m_index1 = p.m_index1;
-    	m_index2 = p.m_index2;
-	}
-
-	GIM_PAIR(GUINT index1, GUINT index2)
-    {
-    	m_index1 = index1;
-    	m_index2 = index2;
-	}
-};
-
-//! A pairset array
-class gim_pair_set: public gim_array<GIM_PAIR>
-{
-public:
-	gim_pair_set():gim_array<GIM_PAIR>(32)
-	{
-	}
-	inline void push_pair(GUINT index1,GUINT index2)
-	{
-		push_back(GIM_PAIR(index1,index2));
-	}
-
-	inline void push_pair_inv(GUINT index1,GUINT index2)
-	{
-		push_back(GIM_PAIR(index2,index1));
-	}
-};
-
-
-//! Prototype Base class for primitive classification
-/*!
-This class is a wrapper for primitive collections.
-This tells relevant info for the Bounding Box set classes, which take care of space classification.
-This class can manage Compound shapes and trimeshes, and if it is managing trimesh then the  Hierarchy Bounding Box classes will take advantage of primitive Vs Box overlapping tests for getting optimal results and less Per Box compairisons.
-*/
-class GIM_PRIMITIVE_MANAGER_PROTOTYPE
-{
-public:
-
-	virtual ~GIM_PRIMITIVE_MANAGER_PROTOTYPE() {}
-	//! determines if this manager consist on only triangles, which special case will be optimized
-	virtual bool is_trimesh() = 0;
-	virtual GUINT get_primitive_count() = 0;
-	virtual void get_primitive_box(GUINT prim_index ,GIM_AABB & primbox) = 0;
-	virtual void get_primitive_triangle(GUINT prim_index,GIM_TRIANGLE & triangle) = 0;
-};
-
-
-struct GIM_AABB_DATA
-{
-	GIM_AABB m_bound;
-	GUINT m_data;
-};
-
-//! Node Structure for trees
-struct GIM_BOX_TREE_NODE
-{
-	GIM_AABB m_bound;
-	GUINT m_left;//!< Left subtree
-	GUINT m_right;//!< Right subtree
-	GUINT m_escapeIndex;//!< Scape index for traversing
-	GUINT m_data;//!< primitive index if apply
-
-	GIM_BOX_TREE_NODE()
-	{
-	    m_left = 0;
-	    m_right = 0;
-	    m_escapeIndex = 0;
-	    m_data = 0;
-	}
-
-	SIMD_FORCE_INLINE bool is_leaf_node() const
-	{
-	    return  (!m_left && !m_right);
-	}
-};
-
-//! Basic Box tree structure
-class GIM_BOX_TREE
-{
-protected:
-	GUINT m_num_nodes;
-	gim_array<GIM_BOX_TREE_NODE> m_node_array;
-protected:
-	GUINT _sort_and_calc_splitting_index(
-		gim_array<GIM_AABB_DATA> & primitive_boxes,
-		 GUINT startIndex,  GUINT endIndex, GUINT splitAxis);
-
-	GUINT _calc_splitting_axis(gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex,  GUINT endIndex);
-
-	void _build_sub_tree(gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex,  GUINT endIndex);
-public:
-	GIM_BOX_TREE()
-	{
-		m_num_nodes = 0;
-	}
-
-	//! prototype functions for box tree management
-	//!@{
-	void build_tree(gim_array<GIM_AABB_DATA> & primitive_boxes);
-
-	SIMD_FORCE_INLINE void clearNodes()
-	{
-		m_node_array.clear();
-		m_num_nodes = 0;
-	}
-
-	//! node count
-	SIMD_FORCE_INLINE GUINT getNodeCount() const
-	{
-		return m_num_nodes;
-	}
-
-	//! tells if the node is a leaf
-	SIMD_FORCE_INLINE bool isLeafNode(GUINT nodeindex) const
-	{
-		return m_node_array[nodeindex].is_leaf_node();
-	}
-
-	SIMD_FORCE_INLINE GUINT getNodeData(GUINT nodeindex) const
-	{
-		return m_node_array[nodeindex].m_data;
-	}
-
-	SIMD_FORCE_INLINE void getNodeBound(GUINT nodeindex, GIM_AABB & bound) const
-	{
-		bound = m_node_array[nodeindex].m_bound;
-	}
-
-	SIMD_FORCE_INLINE void setNodeBound(GUINT nodeindex, const GIM_AABB & bound)
-	{
-		m_node_array[nodeindex].m_bound = bound;
-	}
-
-	SIMD_FORCE_INLINE GUINT getLeftNodeIndex(GUINT nodeindex)  const
-	{
-		return m_node_array[nodeindex].m_left;
-	}
-
-	SIMD_FORCE_INLINE GUINT getRightNodeIndex(GUINT nodeindex)  const
-	{
-		return m_node_array[nodeindex].m_right;
-	}
-
-	SIMD_FORCE_INLINE GUINT getScapeNodeIndex(GUINT nodeindex) const
-	{
-		return m_node_array[nodeindex].m_escapeIndex;
-	}
-
-	//!@}
-};
-
-
-//! Generic Box Tree Template
-/*!
-This class offers an structure for managing a box tree of primitives.
-Requires a Primitive prototype (like GIM_PRIMITIVE_MANAGER_PROTOTYPE ) and
-a Box tree structure ( like GIM_BOX_TREE).
-*/
-template<typename _GIM_PRIMITIVE_MANAGER_PROTOTYPE, typename _GIM_BOX_TREE_PROTOTYPE>
-class GIM_BOX_TREE_TEMPLATE_SET
-{
-protected:
-	_GIM_PRIMITIVE_MANAGER_PROTOTYPE m_primitive_manager;
-	_GIM_BOX_TREE_PROTOTYPE m_box_tree;
-protected:
-	//stackless refit
-	SIMD_FORCE_INLINE void refit()
-	{
-		GUINT nodecount = getNodeCount();
-		while(nodecount--)
-		{
-			if(isLeafNode(nodecount))
-			{
-				GIM_AABB leafbox;
-				m_primitive_manager.get_primitive_box(getNodeData(nodecount),leafbox);
-				setNodeBound(nodecount,leafbox);
-			}
-			else
-			{
-				//get left bound
-				GUINT childindex = getLeftNodeIndex(nodecount);
-				GIM_AABB bound;
-				getNodeBound(childindex,bound);
-				//get right bound
-				childindex = getRightNodeIndex(nodecount);
-				GIM_AABB bound2;
-				getNodeBound(childindex,bound2);
-				bound.merge(bound2);
-
-				setNodeBound(nodecount,bound);
-			}
-		}
-	}
-public:
-
-	GIM_BOX_TREE_TEMPLATE_SET()
-	{
-	}
-
-	SIMD_FORCE_INLINE GIM_AABB getGlobalBox()  const
-	{
-		GIM_AABB totalbox;
-		getNodeBound(0, totalbox);
-		return totalbox;
-	}
-
-	SIMD_FORCE_INLINE void setPrimitiveManager(const _GIM_PRIMITIVE_MANAGER_PROTOTYPE & primitive_manager)
-	{
-		m_primitive_manager = primitive_manager;
-	}
-
-	const _GIM_PRIMITIVE_MANAGER_PROTOTYPE & getPrimitiveManager() const
-	{
-		return m_primitive_manager;
-	}
-
-	_GIM_PRIMITIVE_MANAGER_PROTOTYPE & getPrimitiveManager()
-	{
-		return m_primitive_manager;
-	}
-
-//! node manager prototype functions
-///@{
-
-	//! this attemps to refit the box set.
-	SIMD_FORCE_INLINE void update()
-	{
-		refit();
-	}
-
-	//! this rebuild the entire set
-	SIMD_FORCE_INLINE void buildSet()
-	{
-		//obtain primitive boxes
-		gim_array<GIM_AABB_DATA> primitive_boxes;
-		primitive_boxes.resize(m_primitive_manager.get_primitive_count(),false);
-
-		for (GUINT i = 0;i<primitive_boxes.size() ;i++ )
-		{
-			 m_primitive_manager.get_primitive_box(i,primitive_boxes[i].m_bound);
-			 primitive_boxes[i].m_data = i;
-		}
-
-		m_box_tree.build_tree(primitive_boxes);
-	}
-
-	//! returns the indices of the primitives in the m_primitive_manager
-	SIMD_FORCE_INLINE bool boxQuery(const GIM_AABB & box, gim_array<GUINT> & collided_results) const
-	{
-		GUINT curIndex = 0;
-		GUINT numNodes = getNodeCount();
-
-		while (curIndex < numNodes)
-		{
-			GIM_AABB bound;
-			getNodeBound(curIndex,bound);
-
-			//catch bugs in tree data
-
-			bool aabbOverlap = bound.has_collision(box);
-			bool isleafnode = isLeafNode(curIndex);
-
-			if (isleafnode && aabbOverlap)
-			{
-				collided_results.push_back(getNodeData(curIndex));
-			}
-
-			if (aabbOverlap || isleafnode)
-			{
-				//next subnode
-				curIndex++;
-			}
-			else
-			{
-				//skip node
-				curIndex+= getScapeNodeIndex(curIndex);
-			}
-		}
-		if(collided_results.size()>0) return true;
-		return false;
-	}
-
-	//! returns the indices of the primitives in the m_primitive_manager
-	SIMD_FORCE_INLINE bool boxQueryTrans(const GIM_AABB & box,
-		 const btTransform & transform, gim_array<GUINT> & collided_results) const
-	{
-		GIM_AABB transbox=box;
-		transbox.appy_transform(transform);
-		return boxQuery(transbox,collided_results);
-	}
-
-	//! returns the indices of the primitives in the m_primitive_manager
-	SIMD_FORCE_INLINE bool rayQuery(
-		const btVector3 & ray_dir,const btVector3 & ray_origin ,
-		gim_array<GUINT> & collided_results) const
-	{
-		GUINT curIndex = 0;
-		GUINT numNodes = getNodeCount();
-
-		while (curIndex < numNodes)
-		{
-			GIM_AABB bound;
-			getNodeBound(curIndex,bound);
-
-			//catch bugs in tree data
-
-			bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir);
-			bool isleafnode = isLeafNode(curIndex);
-
-			if (isleafnode && aabbOverlap)
-			{
-				collided_results.push_back(getNodeData( curIndex));
-			}
-
-			if (aabbOverlap || isleafnode)
-			{
-				//next subnode
-				curIndex++;
-			}
-			else
-			{
-				//skip node
-				curIndex+= getScapeNodeIndex(curIndex);
-			}
-		}
-		if(collided_results.size()>0) return true;
-		return false;
-	}
-
-	//! tells if this set has hierarcht
-	SIMD_FORCE_INLINE bool hasHierarchy() const
-	{
-		return true;
-	}
-
-	//! tells if this set is a trimesh
-	SIMD_FORCE_INLINE bool isTrimesh()  const
-	{
-		return m_primitive_manager.is_trimesh();
-	}
-
-	//! node count
-	SIMD_FORCE_INLINE GUINT getNodeCount() const
-	{
-		return m_box_tree.getNodeCount();
-	}
-
-	//! tells if the node is a leaf
-	SIMD_FORCE_INLINE bool isLeafNode(GUINT nodeindex) const
-	{
-		return m_box_tree.isLeafNode(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE GUINT getNodeData(GUINT nodeindex) const
-	{
-		return m_box_tree.getNodeData(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE void getNodeBound(GUINT nodeindex, GIM_AABB & bound)  const
-	{
-		m_box_tree.getNodeBound(nodeindex, bound);
-	}
-
-	SIMD_FORCE_INLINE void setNodeBound(GUINT nodeindex, const GIM_AABB & bound)
-	{
-		m_box_tree.setNodeBound(nodeindex, bound);
-	}
-
-	SIMD_FORCE_INLINE GUINT getLeftNodeIndex(GUINT nodeindex) const
-	{
-		return m_box_tree.getLeftNodeIndex(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE GUINT getRightNodeIndex(GUINT nodeindex) const
-	{
-		return m_box_tree.getRightNodeIndex(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE GUINT getScapeNodeIndex(GUINT nodeindex) const
-	{
-		return m_box_tree.getScapeNodeIndex(nodeindex);
-	}
-
-	SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex,GIM_TRIANGLE & triangle) const
-	{
-		m_primitive_manager.get_primitive_triangle(getNodeData(nodeindex),triangle);
-	}
-
-};
-
-//! Class for Box Tree Sets
-/*!
-this has the GIM_BOX_TREE implementation for bounding boxes.
-*/
-template<typename _GIM_PRIMITIVE_MANAGER_PROTOTYPE>
-class GIM_BOX_TREE_SET: public GIM_BOX_TREE_TEMPLATE_SET< _GIM_PRIMITIVE_MANAGER_PROTOTYPE, GIM_BOX_TREE>
-{
-public:
-
-};
-
-
-
-
-
-/// GIM_BOX_SET collision methods
-template<typename BOX_SET_CLASS0,typename BOX_SET_CLASS1>
-class GIM_TREE_TREE_COLLIDER
-{
-public:
-	gim_pair_set * m_collision_pairs;
-	BOX_SET_CLASS0 * m_boxset0;
-	BOX_SET_CLASS1 * m_boxset1;
-	GUINT current_node0;
-	GUINT current_node1;
-	bool node0_is_leaf;
-	bool node1_is_leaf;
-	bool t0_is_trimesh;
-	bool t1_is_trimesh;
-	bool node0_has_triangle;
-	bool node1_has_triangle;
-	GIM_AABB m_box0;
-	GIM_AABB m_box1;
-	GIM_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0;
-	btTransform trans_cache_0to1;
-	GIM_TRIANGLE m_tri0;
-	btVector4 m_tri0_plane;
-	GIM_TRIANGLE m_tri1;
-	btVector4 m_tri1_plane;
-
-
-public:
-	GIM_TREE_TREE_COLLIDER()
-	{
-		current_node0 = G_UINT_INFINITY;
-		current_node1 = G_UINT_INFINITY;
-	}
-protected:
-	SIMD_FORCE_INLINE void retrieve_node0_triangle(GUINT node0)
-	{
-		if(node0_has_triangle) return;
-		m_boxset0->getNodeTriangle(node0,m_tri0);
-		//transform triangle
-		m_tri0.m_vertices[0] = trans_cache_0to1(m_tri0.m_vertices[0]);
-		m_tri0.m_vertices[1] = trans_cache_0to1(m_tri0.m_vertices[1]);
-		m_tri0.m_vertices[2] = trans_cache_0to1(m_tri0.m_vertices[2]);
-		m_tri0.get_plane(m_tri0_plane);
-
-		node0_has_triangle = true;
-	}
-
-	SIMD_FORCE_INLINE void retrieve_node1_triangle(GUINT node1)
-	{
-		if(node1_has_triangle) return;
-		m_boxset1->getNodeTriangle(node1,m_tri1);
-		//transform triangle
-		m_tri1.m_vertices[0] = trans_cache_1to0.transform(m_tri1.m_vertices[0]);
-		m_tri1.m_vertices[1] = trans_cache_1to0.transform(m_tri1.m_vertices[1]);
-		m_tri1.m_vertices[2] = trans_cache_1to0.transform(m_tri1.m_vertices[2]);
-		m_tri1.get_plane(m_tri1_plane);
-
-		node1_has_triangle = true;
-	}
-
-	SIMD_FORCE_INLINE void retrieve_node0_info(GUINT node0)
-	{
-		if(node0 == current_node0) return;
-		m_boxset0->getNodeBound(node0,m_box0);
-		node0_is_leaf = m_boxset0->isLeafNode(node0);
-		node0_has_triangle = false;
-		current_node0 = node0;
-	}
-
-	SIMD_FORCE_INLINE void retrieve_node1_info(GUINT node1)
-	{
-		if(node1 == current_node1) return;
-		m_boxset1->getNodeBound(node1,m_box1);
-		node1_is_leaf = m_boxset1->isLeafNode(node1);
-		node1_has_triangle = false;
-		current_node1 = node1;
-	}
-
-	SIMD_FORCE_INLINE bool node_collision(GUINT node0 ,GUINT node1)
-	{
-		retrieve_node0_info(node0);
-		retrieve_node1_info(node1);
-		bool result = m_box0.overlapping_trans_cache(m_box1,trans_cache_1to0,true);
-		if(!result) return false;
-
-		if(t0_is_trimesh && node0_is_leaf)
-		{
-			//perform primitive vs box collision
-			retrieve_node0_triangle(node0);
-			//do triangle vs box collision
-			m_box1.increment_margin(m_tri0.m_margin);
-
-			result = m_box1.collide_triangle_exact(
-				m_tri0.m_vertices[0],m_tri0.m_vertices[1],m_tri0.m_vertices[2],m_tri0_plane);
-
-			m_box1.increment_margin(-m_tri0.m_margin);
-
-			if(!result) return false;
-			return true;
-		}
-		else if(t1_is_trimesh && node1_is_leaf)
-		{
-			//perform primitive vs box collision
-			retrieve_node1_triangle(node1);
-			//do triangle vs box collision
-			m_box0.increment_margin(m_tri1.m_margin);
-
-			result = m_box0.collide_triangle_exact(
-				m_tri1.m_vertices[0],m_tri1.m_vertices[1],m_tri1.m_vertices[2],m_tri1_plane);
-
-			m_box0.increment_margin(-m_tri1.m_margin);
-
-			if(!result) return false;
-			return true;
-		}
-		return true;
-	}
-
-	//stackless collision routine
-	void find_collision_pairs()
-	{
-		gim_pair_set stack_collisions;
-		stack_collisions.reserve(32);
-
-		//add the first pair
-		stack_collisions.push_pair(0,0);
-
-
-		while(stack_collisions.size())
-		{
-			//retrieve the last pair and pop
-			GUINT node0 = stack_collisions.back().m_index1;
-			GUINT node1 = stack_collisions.back().m_index2;
-			stack_collisions.pop_back();
-			if(node_collision(node0,node1)) // a collision is found
-			{
-				if(node0_is_leaf)
-				{
-					if(node1_is_leaf)
-					{
-						m_collision_pairs->push_pair(m_boxset0->getNodeData(node0),m_boxset1->getNodeData(node1));
-					}
-					else
-					{
-						//collide left
-						stack_collisions.push_pair(node0,m_boxset1->getLeftNodeIndex(node1));
-
-						//collide right
-						stack_collisions.push_pair(node0,m_boxset1->getRightNodeIndex(node1));
-					}
-				}
-				else
-				{
-					if(node1_is_leaf)
-					{
-						//collide left
-						stack_collisions.push_pair(m_boxset0->getLeftNodeIndex(node0),node1);
-						//collide right
-						stack_collisions.push_pair(m_boxset0->getRightNodeIndex(node0),node1);
-					}
-					else
-					{
-						GUINT left0 = m_boxset0->getLeftNodeIndex(node0);
-						GUINT right0 = m_boxset0->getRightNodeIndex(node0);
-						GUINT left1 = m_boxset1->getLeftNodeIndex(node1);
-						GUINT right1 = m_boxset1->getRightNodeIndex(node1);
-						//collide left
-						stack_collisions.push_pair(left0,left1);
-						//collide right
-						stack_collisions.push_pair(left0,right1);
-						//collide left
-						stack_collisions.push_pair(right0,left1);
-						//collide right
-						stack_collisions.push_pair(right0,right1);
-
-					}// else if node1 is not a leaf
-				}// else if node0 is not a leaf
-
-			}// if(node_collision(node0,node1))
-		}//while(stack_collisions.size())
-	}
-public:
-	void find_collision(BOX_SET_CLASS0 * boxset1, const btTransform & trans1,
-		BOX_SET_CLASS1 * boxset2, const btTransform & trans2,
-		gim_pair_set & collision_pairs, bool complete_primitive_tests = true)
-	{
-		m_collision_pairs = &collision_pairs;
-		m_boxset0 = boxset1;
-		m_boxset1 = boxset2;
-
-		trans_cache_1to0.calc_from_homogenic(trans1,trans2);
-
-		trans_cache_0to1 =  trans2.inverse();
-		trans_cache_0to1 *= trans1;
-
-
-		if(complete_primitive_tests)
-		{
-			t0_is_trimesh = boxset1->getPrimitiveManager().is_trimesh();
-			t1_is_trimesh = boxset2->getPrimitiveManager().is_trimesh();
-		}
-		else
-		{
-			t0_is_trimesh = false;
-			t1_is_trimesh = false;
-		}
-
-		find_collision_pairs();
-	}
-};
-
-
-#endif // GIM_BOXPRUNING_H_INCLUDED
-
-
diff --git a/src/bullet/BulletCollision/Gimpact/gim_clip_polygon.h b/src/bullet/BulletCollision/Gimpact/gim_clip_polygon.h
deleted file mode 100644
index e342459c..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_clip_polygon.h
+++ /dev/null
@@ -1,210 +0,0 @@
-#ifndef GIM_CLIP_POLYGON_H_INCLUDED
-#define GIM_CLIP_POLYGON_H_INCLUDED
-
-/*! \file gim_tri_collision.h
-\author Francisco Leon Najera
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-
-//! This function calcs the distance from a 3D plane
-class DISTANCE_PLANE_3D_FUNC
-{
-public:
-	template<typename CLASS_POINT,typename CLASS_PLANE>
-	inline GREAL operator()(const CLASS_PLANE & plane, const CLASS_POINT & point)
-	{
-		return DISTANCE_PLANE_POINT(plane, point);
-	}
-};
-
-
-
-template<typename CLASS_POINT>
-SIMD_FORCE_INLINE void PLANE_CLIP_POLYGON_COLLECT(
-						const CLASS_POINT & point0,
-						const CLASS_POINT & point1,
-						GREAL dist0,
-						GREAL dist1,
-						CLASS_POINT * clipped,
-						GUINT & clipped_count)
-{
-	GUINT _prevclassif = (dist0>G_EPSILON);
-	GUINT _classif = (dist1>G_EPSILON);
-	if(_classif!=_prevclassif)
-	{
-		GREAL blendfactor = -dist0/(dist1-dist0);
-		VEC_BLEND(clipped[clipped_count],point0,point1,blendfactor);
-		clipped_count++;
-	}
-	if(!_classif)
-	{
-		VEC_COPY(clipped[clipped_count],point1);
-		clipped_count++;
-	}
-}
-
-
-//! Clips a polygon by a plane
-/*!
-*\return The count of the clipped counts
-*/
-template<typename CLASS_POINT,typename CLASS_PLANE, typename DISTANCE_PLANE_FUNC>
-SIMD_FORCE_INLINE GUINT PLANE_CLIP_POLYGON_GENERIC(
-						const CLASS_PLANE & plane,
-						const CLASS_POINT * polygon_points,
-						GUINT polygon_point_count,
-						CLASS_POINT * clipped,DISTANCE_PLANE_FUNC distance_func)
-{
-    GUINT clipped_count = 0;
-
-
-    //clip first point
-	GREAL firstdist = distance_func(plane,polygon_points[0]);;
-	if(!(firstdist>G_EPSILON))
-	{
-		VEC_COPY(clipped[clipped_count],polygon_points[0]);
-		clipped_count++;
-	}
-
-	GREAL olddist = firstdist;
-	for(GUINT _i=1;_i<polygon_point_count;_i++)
-	{		
-		GREAL dist = distance_func(plane,polygon_points[_i]);
-
-		PLANE_CLIP_POLYGON_COLLECT(
-						polygon_points[_i-1],polygon_points[_i],
-						olddist,
-						dist,
-						clipped,
-						clipped_count);
-
-
-		olddist = dist;		
-	}
-
-	//RETURN TO FIRST  point	
-
-	PLANE_CLIP_POLYGON_COLLECT(
-					polygon_points[polygon_point_count-1],polygon_points[0],
-					olddist,
-					firstdist,
-					clipped,
-					clipped_count);
-
-	return clipped_count;
-}
-
-//! Clips a polygon by a plane
-/*!
-*\return The count of the clipped counts
-*/
-template<typename CLASS_POINT,typename CLASS_PLANE, typename DISTANCE_PLANE_FUNC>
-SIMD_FORCE_INLINE GUINT PLANE_CLIP_TRIANGLE_GENERIC(
-						const CLASS_PLANE & plane,
-						const CLASS_POINT & point0,
-						const CLASS_POINT & point1,
-						const CLASS_POINT & point2,
-						CLASS_POINT * clipped,DISTANCE_PLANE_FUNC distance_func)
-{
-    GUINT clipped_count = 0;
-
-    //clip first point
-	GREAL firstdist = distance_func(plane,point0);;
-	if(!(firstdist>G_EPSILON))
-	{
-		VEC_COPY(clipped[clipped_count],point0);
-		clipped_count++;
-	}
-
-	// point 1
-	GREAL olddist = firstdist;
-	GREAL dist = distance_func(plane,point1);
-
-	PLANE_CLIP_POLYGON_COLLECT(
-					point0,point1,
-					olddist,
-					dist,
-					clipped,
-					clipped_count);
-
-	olddist = dist;
-
-
-	// point 2
-	dist = distance_func(plane,point2);
-
-	PLANE_CLIP_POLYGON_COLLECT(
-					point1,point2,
-					olddist,
-					dist,
-					clipped,
-					clipped_count);
-	olddist = dist;
-
-
-
-	//RETURN TO FIRST  point
-	PLANE_CLIP_POLYGON_COLLECT(
-					point2,point0,
-					olddist,
-					firstdist,
-					clipped,
-					clipped_count);
-
-	return clipped_count;
-}
-
-
-template<typename CLASS_POINT,typename CLASS_PLANE>
-SIMD_FORCE_INLINE GUINT PLANE_CLIP_POLYGON3D(
-						const CLASS_PLANE & plane,
-						const CLASS_POINT * polygon_points,
-						GUINT polygon_point_count,
-						CLASS_POINT * clipped)
-{
-	return PLANE_CLIP_POLYGON_GENERIC<CLASS_POINT,CLASS_PLANE>(plane,polygon_points,polygon_point_count,clipped,DISTANCE_PLANE_3D_FUNC());
-}
-
-
-template<typename CLASS_POINT,typename CLASS_PLANE>
-SIMD_FORCE_INLINE GUINT PLANE_CLIP_TRIANGLE3D(
-						const CLASS_PLANE & plane,
-						const CLASS_POINT & point0,
-						const CLASS_POINT & point1,
-						const CLASS_POINT & point2,
-						CLASS_POINT * clipped)
-{
-	return PLANE_CLIP_TRIANGLE_GENERIC<CLASS_POINT,CLASS_PLANE>(plane,point0,point1,point2,clipped,DISTANCE_PLANE_3D_FUNC());
-}
-
-
-
-#endif // GIM_TRI_COLLISION_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/gim_contact.cpp b/src/bullet/BulletCollision/Gimpact/gim_contact.cpp
deleted file mode 100644
index 20e41de0..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_contact.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-#include "gim_contact.h"
-
-#define MAX_COINCIDENT 8
-
-void gim_contact_array::merge_contacts(
-	const gim_contact_array & contacts, bool normal_contact_average)
-{
-	clear();
-
-	if(contacts.size()==1)
-	{
-		push_back(contacts.back());
-		return;
-	}
-
-	gim_array<GIM_RSORT_TOKEN> keycontacts(contacts.size());
-	keycontacts.resize(contacts.size(),false);
-
-	//fill key contacts
-
-	GUINT i;
-
-	for (i = 0;i<contacts.size() ;i++ )
-	{
-		keycontacts[i].m_key = contacts[i].calc_key_contact();
-		keycontacts[i].m_value = i;
-	}
-
-	//sort keys
-	gim_heap_sort(keycontacts.pointer(),keycontacts.size(),GIM_RSORT_TOKEN_COMPARATOR());
-
-	// Merge contacts
-
-	GUINT coincident_count=0;
-	btVector3 coincident_normals[MAX_COINCIDENT];
-
-	GUINT last_key = keycontacts[0].m_key;
-	GUINT key = 0;
-
-	push_back(contacts[keycontacts[0].m_value]);
-	GIM_CONTACT * pcontact = &back();
-
-
-
-	for( i=1;i<keycontacts.size();i++)
-	{
-	    key = keycontacts[i].m_key;
-		const GIM_CONTACT * scontact = &contacts[keycontacts[i].m_value];
-
-		if(last_key ==  key)//same points
-		{
-			//merge contact
-			if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//)
-			{
-				*pcontact = *scontact;
-                coincident_count = 0;
-			}
-			else if(normal_contact_average)
-			{
-				if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON)
-                {
-                    if(coincident_count<MAX_COINCIDENT)
-                    {
-                    	coincident_normals[coincident_count] = scontact->m_normal;
-                        coincident_count++;
-                    }
-                }
-			}
-		}
-		else
-		{//add new contact
-
-		    if(normal_contact_average && coincident_count>0)
-		    {
-		    	pcontact->interpolate_normals(coincident_normals,coincident_count);
-		        coincident_count = 0;
-		    }
-
-		    push_back(*scontact);
-		    pcontact = &back();
-        }
-		last_key = key;
-	}
-}
-
-void gim_contact_array::merge_contacts_unique(const gim_contact_array & contacts)
-{
-	clear();
-
-	if(contacts.size()==1)
-	{
-		push_back(contacts.back());
-		return;
-	}
-
-	GIM_CONTACT average_contact = contacts.back();
-
-	for (GUINT i=1;i<contacts.size() ;i++ )
-	{
-		average_contact.m_point += contacts[i].m_point;
-		average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth;
-	}
-
-	//divide
-	GREAL divide_average = 1.0f/((GREAL)contacts.size());
-
-	average_contact.m_point *= divide_average;
-
-	average_contact.m_normal *= divide_average;
-
-	average_contact.m_depth = average_contact.m_normal.length();
-
-	average_contact.m_normal /= average_contact.m_depth;
-
-}
-
diff --git a/src/bullet/BulletCollision/Gimpact/gim_contact.h b/src/bullet/BulletCollision/Gimpact/gim_contact.h
deleted file mode 100644
index 5d9f8ef8..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_contact.h
+++ /dev/null
@@ -1,164 +0,0 @@
-#ifndef GIM_CONTACT_H_INCLUDED
-#define GIM_CONTACT_H_INCLUDED
-
-/*! \file gim_contact.h
-\author Francisco Leon Najera
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-#include "gim_geometry.h"
-#include "gim_radixsort.h"
-#include "gim_array.h"
-
-
-/**
-Configuration var for applying interpolation of  contact normals
-*/
-#define NORMAL_CONTACT_AVERAGE 1
-#define CONTACT_DIFF_EPSILON 0.00001f
-
-/// Structure for collision results
-///Functions for managing and sorting contacts resulting from a collision query.
-///Contact lists must be create by calling \ref GIM_CREATE_CONTACT_LIST
-///After querys, contact lists must be destroy by calling \ref GIM_DYNARRAY_DESTROY
-///Contacts can be merge for avoid duplicate results by calling \ref gim_merge_contacts
-class GIM_CONTACT
-{
-public:
-    btVector3 m_point;
-    btVector3 m_normal;
-    GREAL m_depth;//Positive value indicates interpenetration
-    GREAL m_distance;//Padding not for use
-    GUINT m_feature1;//Face number
-    GUINT m_feature2;//Face number
-public:
-    GIM_CONTACT()
-    {
-    }
-
-    GIM_CONTACT(const GIM_CONTACT & contact):
-				m_point(contact.m_point),
-				m_normal(contact.m_normal),
-				m_depth(contact.m_depth),
-				m_feature1(contact.m_feature1),
-				m_feature2(contact.m_feature2)
-    {
-    	m_point = contact.m_point;
-    	m_normal = contact.m_normal;
-    	m_depth = contact.m_depth;
-    	m_feature1 = contact.m_feature1;
-    	m_feature2 = contact.m_feature2;
-    }
-
-    GIM_CONTACT(const btVector3 &point,const btVector3 & normal,
-    	 			GREAL depth, GUINT feature1, GUINT feature2):
-				m_point(point),
-				m_normal(normal),
-				m_depth(depth),
-				m_feature1(feature1),
-				m_feature2(feature2)
-    {
-    }
-
-	//! Calcs key for coord classification
-    SIMD_FORCE_INLINE GUINT calc_key_contact() const
-    {
-    	GINT _coords[] = {
-    		(GINT)(m_point[0]*1000.0f+1.0f),
-    		(GINT)(m_point[1]*1333.0f),
-    		(GINT)(m_point[2]*2133.0f+3.0f)};
-		GUINT _hash=0;
-		GUINT *_uitmp = (GUINT *)(&_coords[0]);
-		_hash = *_uitmp;
-		_uitmp++;
-		_hash += (*_uitmp)<<4;
-		_uitmp++;
-		_hash += (*_uitmp)<<8;
-		return _hash;
-    }
-
-    SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,GUINT normal_count)
-    {
-    	btVector3 vec_sum(m_normal);
-		for(GUINT i=0;i<normal_count;i++)
-		{
-			vec_sum += normals[i];
-		}
-
-		GREAL vec_sum_len = vec_sum.length2();
-		if(vec_sum_len <CONTACT_DIFF_EPSILON) return;
-
-		GIM_INV_SQRT(vec_sum_len,vec_sum_len); // 1/sqrt(vec_sum_len)
-
-		m_normal = vec_sum*vec_sum_len;
-    }
-
-};
-
-
-class gim_contact_array:public gim_array<GIM_CONTACT>
-{
-public:
-	gim_contact_array():gim_array<GIM_CONTACT>(64)
-	{
-	}
-
-	SIMD_FORCE_INLINE void push_contact(const btVector3 &point,const btVector3 & normal,
-    	 			GREAL depth, GUINT feature1, GUINT feature2)
-	{
-		push_back_mem();
-		GIM_CONTACT & newele = back();
-		newele.m_point = point;
-		newele.m_normal = normal;
-		newele.m_depth = depth;
-		newele.m_feature1 = feature1;
-		newele.m_feature2 = feature2;
-	}
-
-	SIMD_FORCE_INLINE void push_triangle_contacts(
-		const GIM_TRIANGLE_CONTACT_DATA & tricontact,
-		GUINT feature1,GUINT feature2)
-	{
-		for(GUINT i = 0;i<tricontact.m_point_count ;i++ )
-		{
-			push_back_mem();
-			GIM_CONTACT & newele = back();
-			newele.m_point = tricontact.m_points[i];
-			newele.m_normal = tricontact.m_separating_normal;
-			newele.m_depth = tricontact.m_penetration_depth;
-			newele.m_feature1 = feature1;
-			newele.m_feature2 = feature2;
-		}
-	}
-
-	void merge_contacts(const gim_contact_array & contacts, bool normal_contact_average = true);
-	void merge_contacts_unique(const gim_contact_array & contacts);
-};
-
-#endif // GIM_CONTACT_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/gim_geom_types.h b/src/bullet/BulletCollision/Gimpact/gim_geom_types.h
deleted file mode 100644
index 6b8f9ea6..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_geom_types.h
+++ /dev/null
@@ -1,97 +0,0 @@
-#ifndef GIM_GEOM_TYPES_H_INCLUDED
-#define GIM_GEOM_TYPES_H_INCLUDED
-
-/*! \file gim_geom_types.h
-\author Francisco Leon Najera
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-
-#include "gim_math.h"
-
-
-
-//! Short Integer vector 2D
-typedef GSHORT vec2s[2];
-//! Integer vector 3D
-typedef GSHORT vec3s[3];
-//! Integer vector 4D
-typedef GSHORT vec4s[4];
-
-//! Short Integer vector 2D
-typedef GUSHORT vec2us[2];
-//! Integer vector 3D
-typedef GUSHORT vec3us[3];
-//! Integer vector 4D
-typedef GUSHORT vec4us[4];
-
-//! Integer vector 2D
-typedef GINT vec2i[2];
-//! Integer vector 3D
-typedef GINT vec3i[3];
-//! Integer vector 4D
-typedef GINT vec4i[4];
-
-//! Unsigned Integer vector 2D
-typedef GUINT vec2ui[2];
-//! Unsigned Integer vector 3D
-typedef GUINT vec3ui[3];
-//! Unsigned Integer vector 4D
-typedef GUINT vec4ui[4];
-
-//! Float vector 2D
-typedef GREAL vec2f[2];
-//! Float vector 3D
-typedef GREAL vec3f[3];
-//! Float vector 4D
-typedef GREAL vec4f[4];
-
-//! Double vector 2D
-typedef GREAL2 vec2d[2];
-//! Float vector 3D
-typedef GREAL2 vec3d[3];
-//! Float vector 4D
-typedef GREAL2 vec4d[4];
-
-//! Matrix 2D, row ordered
-typedef GREAL mat2f[2][2];
-//! Matrix 3D, row ordered
-typedef GREAL mat3f[3][3];
-//! Matrix 4D, row ordered
-typedef GREAL mat4f[4][4];
-
-//! Quaternion
-typedef GREAL quatf[4];
-
-//typedef struct _aabb3f aabb3f;
-
-
-
-#endif // GIM_GEOM_TYPES_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/gim_geometry.h b/src/bullet/BulletCollision/Gimpact/gim_geometry.h
deleted file mode 100644
index c67a6991..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_geometry.h
+++ /dev/null
@@ -1,42 +0,0 @@
-#ifndef GIM_GEOMETRY_H_INCLUDED
-#define GIM_GEOMETRY_H_INCLUDED
-
-/*! \file gim_geometry.h
-\author Francisco Leon Najera
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-///Additional Headers for Collision
-#include "gim_basic_geometry_operations.h"
-#include "gim_clip_polygon.h"
-#include "gim_box_collision.h"
-#include "gim_tri_collision.h"
-
-#endif // GIM_VECTOR_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/gim_hash_table.h b/src/bullet/BulletCollision/Gimpact/gim_hash_table.h
deleted file mode 100644
index e4237c2c..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_hash_table.h
+++ /dev/null
@@ -1,902 +0,0 @@
-#ifndef GIM_HASH_TABLE_H_INCLUDED
-#define GIM_HASH_TABLE_H_INCLUDED
-/*! \file gim_trimesh_data.h
-\author Francisco Leon Najera
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-#include "gim_radixsort.h"
-
-
-#define GIM_INVALID_HASH 0xffffffff //!< A very very high value
-#define GIM_DEFAULT_HASH_TABLE_SIZE 380
-#define GIM_DEFAULT_HASH_TABLE_NODE_SIZE 4
-#define GIM_HASH_TABLE_GROW_FACTOR 2
-
-#define GIM_MIN_RADIX_SORT_SIZE 860 //!< calibrated on a PIII
-
-template<typename T>
-struct GIM_HASH_TABLE_NODE
-{
-    GUINT m_key;
-    T m_data;
-    GIM_HASH_TABLE_NODE()
-    {
-    }
-
-    GIM_HASH_TABLE_NODE(const GIM_HASH_TABLE_NODE & value)
-    {
-        m_key = value.m_key;
-        m_data = value.m_data;
-    }
-
-    GIM_HASH_TABLE_NODE(GUINT key, const T & data)
-    {
-        m_key = key;
-        m_data = data;
-    }
-
-    bool operator <(const GIM_HASH_TABLE_NODE<T> & other) const
-	{
-		///inverse order, further objects are first
-		if(m_key <  other.m_key) return true;
-		return false;
-	}
-
-	bool operator >(const GIM_HASH_TABLE_NODE<T> & other) const
-	{
-		///inverse order, further objects are first
-		if(m_key >  other.m_key) return true;
-		return false;
-	}
-
-	bool operator ==(const GIM_HASH_TABLE_NODE<T> & other) const
-	{
-		///inverse order, further objects are first
-		if(m_key ==  other.m_key) return true;
-		return false;
-	}
-};
-
-///Macro for getting the key
-class GIM_HASH_NODE_GET_KEY
-{
-public:
-	template<class T>
-	inline GUINT operator()( const T& a)
-	{
-		return a.m_key;
-	}
-};
-
-
-
-///Macro for comparing the key and the element
-class GIM_HASH_NODE_CMP_KEY_MACRO
-{
-public:
-	template<class T>
-	inline int operator() ( const T& a, GUINT key)
-	{
-		return ((int)(a.m_key - key));
-	}
-};
-
-///Macro for comparing Hash nodes
-class GIM_HASH_NODE_CMP_MACRO
-{
-public:
-	template<class T>
-	inline int operator() ( const T& a, const T& b )
-	{
-		return ((int)(a.m_key - b.m_key));
-	}
-};
-
-
-
-
-
-//! Sorting for hash table
-/*!
-switch automatically between quicksort and radixsort
-*/
-template<typename T>
-void gim_sort_hash_node_array(T * array, GUINT array_count)
-{
-    if(array_count<GIM_MIN_RADIX_SORT_SIZE)
-    {
-    	gim_heap_sort(array,array_count,GIM_HASH_NODE_CMP_MACRO());
-    }
-    else
-    {
-    	memcopy_elements_func cmpfunc;
-    	gim_radix_sort(array,array_count,GIM_HASH_NODE_GET_KEY(),cmpfunc);
-    }
-}
-
-
-
-
-
-
-// Note: assumes long is at least 32 bits.
-#define GIM_NUM_PRIME 28
-
-static const GUINT gim_prime_list[GIM_NUM_PRIME] =
-{
-  53ul,         97ul,         193ul,       389ul,       769ul,
-  1543ul,       3079ul,       6151ul,      12289ul,     24593ul,
-  49157ul,      98317ul,      196613ul,    393241ul,    786433ul,
-  1572869ul,    3145739ul,    6291469ul,   12582917ul,  25165843ul,
-  50331653ul,   100663319ul,  201326611ul, 402653189ul, 805306457ul,
-  1610612741ul, 3221225473ul, 4294967291ul
-};
-
-inline GUINT gim_next_prime(GUINT number)
-{
-    //Find nearest upper prime
-    GUINT result_ind = 0;
-    gim_binary_search(gim_prime_list,0,(GIM_NUM_PRIME-2),number,result_ind);
-
-    // inv: result_ind < 28
-    return gim_prime_list[result_ind];
-}
-
-
-
-//! A compact hash table implementation
-/*!
-A memory aligned compact hash table that coud be treated as an array.
-It could be a simple sorted array without the overhead of the hash key bucked, or could
-be a formely hash table with an array of keys.
-You can use switch_to_hashtable() and switch_to_sorted_array for saving space or increase speed.
-</br>
-
-<ul>
-<li> if node_size = 0, then this container becomes a simple sorted array allocator. reserve_size is used for reserve memory in m_nodes.
-When the array size reaches the size equivalent to 'min_hash_table_size', then it becomes a hash table by calling check_for_switching_to_hashtable.
-<li> If node_size != 0, then this container becomes a hash table for ever
-</ul>
-
-*/
-template<class T>
-class gim_hash_table
-{
-protected:
-    typedef GIM_HASH_TABLE_NODE<T> _node_type;
-
-    //!The nodes
-    //array< _node_type, SuperAllocator<_node_type> > m_nodes;
-    gim_array< _node_type > m_nodes;
-    //SuperBufferedArray< _node_type > m_nodes;
-    bool m_sorted;
-
-    ///Hash table data management. The hash table has the indices to the corresponding m_nodes array
-    GUINT * m_hash_table;//!<
-    GUINT m_table_size;//!<
-    GUINT m_node_size;//!<
-    GUINT m_min_hash_table_size;
-
-
-
-    //! Returns the cell index
-    inline GUINT _find_cell(GUINT hashkey)
-    {
-        _node_type * nodesptr = m_nodes.pointer();
-        GUINT start_index = (hashkey%m_table_size)*m_node_size;
-        GUINT end_index = start_index + m_node_size;
-
-        while(start_index<end_index)
-        {
-            GUINT value = m_hash_table[start_index];
-            if(value != GIM_INVALID_HASH)
-            {
-                if(nodesptr[value].m_key == hashkey) return start_index;
-            }
-            start_index++;
-        }
-        return GIM_INVALID_HASH;
-    }
-
-    //! Find the avaliable cell for the hashkey, and return an existing cell if it has the same hash key
-    inline GUINT _find_avaliable_cell(GUINT hashkey)
-    {
-        _node_type * nodesptr = m_nodes.pointer();
-        GUINT avaliable_index = GIM_INVALID_HASH;
-        GUINT start_index = (hashkey%m_table_size)*m_node_size;
-        GUINT end_index = start_index + m_node_size;
-
-        while(start_index<end_index)
-        {
-            GUINT value = m_hash_table[start_index];
-            if(value == GIM_INVALID_HASH)
-            {
-                if(avaliable_index==GIM_INVALID_HASH)
-                {
-                    avaliable_index = start_index;
-                }
-            }
-            else if(nodesptr[value].m_key == hashkey)
-            {
-                return start_index;
-            }
-            start_index++;
-        }
-        return avaliable_index;
-    }
-
-
-
-    //! reserves the memory for the hash table.
-    /*!
-    \pre hash table must be empty
-    \post reserves the memory for the hash table, an initializes all elements to GIM_INVALID_HASH.
-    */
-    inline void _reserve_table_memory(GUINT newtablesize)
-    {
-        if(newtablesize==0) return;
-        if(m_node_size==0) return;
-
-        //Get a Prime size
-
-        m_table_size = gim_next_prime(newtablesize);
-
-        GUINT datasize = m_table_size*m_node_size;
-        //Alloc the data buffer
-        m_hash_table =  (GUINT *)gim_alloc(datasize*sizeof(GUINT));
-    }
-
-    inline void _invalidate_keys()
-    {
-        GUINT datasize = m_table_size*m_node_size;
-        for(GUINT i=0;i<datasize;i++)
-        {
-            m_hash_table[i] = GIM_INVALID_HASH;// invalidate keys
-        }
-    }
-
-    //! Clear all memory for the hash table
-    inline void _clear_table_memory()
-    {
-        if(m_hash_table==NULL) return;
-        gim_free(m_hash_table);
-        m_hash_table = NULL;
-        m_table_size = 0;
-    }
-
-    //! Invalidates the keys (Assigning GIM_INVALID_HASH to all) Reorders the hash keys
-    inline void _rehash()
-    {
-        _invalidate_keys();
-
-        _node_type * nodesptr = m_nodes.pointer();
-        for(GUINT i=0;i<(GUINT)m_nodes.size();i++)
-        {
-            GUINT nodekey = nodesptr[i].m_key;
-            if(nodekey != GIM_INVALID_HASH)
-            {
-                //Search for the avaliable cell in buffer
-                GUINT index = _find_avaliable_cell(nodekey);
-
-
-				if(m_hash_table[index]!=GIM_INVALID_HASH)
-				{//The new index is alreade used... discard this new incomming object, repeated key
-				    btAssert(m_hash_table[index]==nodekey);
-					nodesptr[i].m_key = GIM_INVALID_HASH;
-				}
-				else
-				{
-					//;
-					//Assign the value for alloc
-					m_hash_table[index] = i;
-				}
-            }
-        }
-    }
-
-    //! Resize hash table indices
-    inline void _resize_table(GUINT newsize)
-    {
-        //Clear memory
-        _clear_table_memory();
-        //Alloc the data
-        _reserve_table_memory(newsize);
-        //Invalidate keys and rehash
-        _rehash();
-    }
-
-    //! Destroy hash table memory
-    inline void _destroy()
-    {
-        if(m_hash_table==NULL) return;
-        _clear_table_memory();
-    }
-
-    //! Finds an avaliable hash table cell, and resizes the table if there isn't space
-    inline GUINT _assign_hash_table_cell(GUINT hashkey)
-    {
-        GUINT cell_index = _find_avaliable_cell(hashkey);
-
-        if(cell_index==GIM_INVALID_HASH)
-        {
-            //rehashing
-            _resize_table(m_table_size+1);
-            GUINT cell_index = _find_avaliable_cell(hashkey);
-            btAssert(cell_index!=GIM_INVALID_HASH);
-        }
-        return cell_index;
-    }
-
-    //! erase by index in hash table
-    inline bool _erase_by_index_hash_table(GUINT index)
-    {
-        if(index >= m_nodes.size()) return false;
-        if(m_nodes[index].m_key != GIM_INVALID_HASH)
-        {
-            //Search for the avaliable cell in buffer
-            GUINT cell_index = _find_cell(m_nodes[index].m_key);
-
-            btAssert(cell_index!=GIM_INVALID_HASH);
-            btAssert(m_hash_table[cell_index]==index);
-
-            m_hash_table[cell_index] = GIM_INVALID_HASH;
-        }
-
-        return this->_erase_unsorted(index);
-    }
-
-    //! erase by key in hash table
-    inline bool _erase_hash_table(GUINT hashkey)
-    {
-        if(hashkey == GIM_INVALID_HASH) return false;
-
-        //Search for the avaliable cell in buffer
-        GUINT cell_index = _find_cell(hashkey);
-        if(cell_index ==GIM_INVALID_HASH) return false;
-
-        GUINT index = m_hash_table[cell_index];
-        m_hash_table[cell_index] = GIM_INVALID_HASH;
-
-        return this->_erase_unsorted(index);
-    }
-
-
-
-    //! insert an element in hash table
-    /*!
-    If the element exists, this won't insert the element
-    \return the index in the array of the existing element,or GIM_INVALID_HASH if the element has been inserted
-    If so, the element has been inserted at the last position of the array.
-    */
-    inline GUINT _insert_hash_table(GUINT hashkey, const T & value)
-    {
-        if(hashkey==GIM_INVALID_HASH)
-        {
-            //Insert anyway
-            _insert_unsorted(hashkey,value);
-            return GIM_INVALID_HASH;
-        }
-
-        GUINT cell_index = _assign_hash_table_cell(hashkey);
-
-        GUINT value_key = m_hash_table[cell_index];
-
-        if(value_key!= GIM_INVALID_HASH) return value_key;// Not overrited
-
-        m_hash_table[cell_index] = m_nodes.size();
-
-        _insert_unsorted(hashkey,value);
-        return GIM_INVALID_HASH;
-    }
-
-    //! insert an element in hash table.
-    /*!
-    If the element exists, this replaces the element.
-    \return the index in the array of the existing element,or GIM_INVALID_HASH if the element has been inserted
-    If so, the element has been inserted at the last position of the array.
-    */
-    inline GUINT _insert_hash_table_replace(GUINT hashkey, const T & value)
-    {
-        if(hashkey==GIM_INVALID_HASH)
-        {
-            //Insert anyway
-            _insert_unsorted(hashkey,value);
-            return GIM_INVALID_HASH;
-        }
-
-        GUINT cell_index = _assign_hash_table_cell(hashkey);
-
-        GUINT value_key = m_hash_table[cell_index];
-
-        if(value_key!= GIM_INVALID_HASH)
-        {//replaces the existing
-            m_nodes[value_key] = _node_type(hashkey,value);
-            return value_key;// index of the replaced element
-        }
-
-        m_hash_table[cell_index] = m_nodes.size();
-
-        _insert_unsorted(hashkey,value);
-        return GIM_INVALID_HASH;
-
-    }
-
-    
-    ///Sorted array data management. The hash table has the indices to the corresponding m_nodes array
-    inline bool _erase_sorted(GUINT index)
-    {
-        if(index>=(GUINT)m_nodes.size()) return false;
-        m_nodes.erase_sorted(index);
-		if(m_nodes.size()<2) m_sorted = false;
-        return true;
-    }
-
-    //! faster, but unsorted
-    inline bool _erase_unsorted(GUINT index)
-    {
-        if(index>=m_nodes.size()) return false;
-
-        GUINT lastindex = m_nodes.size()-1;
-        if(index<lastindex && m_hash_table!=0)
-        {
-			GUINT hashkey =  m_nodes[lastindex].m_key;
-			if(hashkey!=GIM_INVALID_HASH)
-			{
-				//update the new position of the last element
-				GUINT cell_index = _find_cell(hashkey);
-				btAssert(cell_index!=GIM_INVALID_HASH);
-				//new position of the last element which will be swaped
-				m_hash_table[cell_index] = index;
-			}
-        }
-        m_nodes.erase(index);
-        m_sorted = false;
-        return true;
-    }
-
-    //! Insert in position ordered
-    /*!
-    Also checks if it is needed to transform this container to a hash table, by calling check_for_switching_to_hashtable
-    */
-    inline void _insert_in_pos(GUINT hashkey, const T & value, GUINT pos)
-    {
-        m_nodes.insert(_node_type(hashkey,value),pos);
-        this->check_for_switching_to_hashtable();
-    }
-
-    //! Insert an element in an ordered array
-    inline GUINT _insert_sorted(GUINT hashkey, const T & value)
-    {
-        if(hashkey==GIM_INVALID_HASH || size()==0)
-        {
-            m_nodes.push_back(_node_type(hashkey,value));
-            return GIM_INVALID_HASH;
-        }
-        //Insert at last position
-        //Sort element
-
-
-        GUINT result_ind=0;
-        GUINT last_index = m_nodes.size()-1;
-        _node_type * ptr = m_nodes.pointer();
-
-        bool found = gim_binary_search_ex(
-        	ptr,0,last_index,result_ind,hashkey,GIM_HASH_NODE_CMP_KEY_MACRO());
-
-
-        //Insert before found index
-        if(found)
-        {
-            return result_ind;
-        }
-        else
-        {
-            _insert_in_pos(hashkey, value, result_ind);
-        }
-        return GIM_INVALID_HASH;
-    }
-
-    inline GUINT _insert_sorted_replace(GUINT hashkey, const T & value)
-    {
-        if(hashkey==GIM_INVALID_HASH || size()==0)
-        {
-            m_nodes.push_back(_node_type(hashkey,value));
-            return GIM_INVALID_HASH;
-        }
-        //Insert at last position
-        //Sort element
-        GUINT result_ind;
-        GUINT last_index = m_nodes.size()-1;
-        _node_type * ptr = m_nodes.pointer();
-
-        bool found = gim_binary_search_ex(
-        	ptr,0,last_index,result_ind,hashkey,GIM_HASH_NODE_CMP_KEY_MACRO());
-
-        //Insert before found index
-        if(found)
-        {
-            m_nodes[result_ind] = _node_type(hashkey,value);
-        }
-        else
-        {
-            _insert_in_pos(hashkey, value, result_ind);
-        }
-        return result_ind;
-    }
-
-    //! Fast insertion in m_nodes array
-    inline GUINT  _insert_unsorted(GUINT hashkey, const T & value)
-    {
-        m_nodes.push_back(_node_type(hashkey,value));
-        m_sorted = false;
-        return GIM_INVALID_HASH;
-    }
-
-    
-
-public:
-
-    /*!
-        <li> if node_size = 0, then this container becomes a simple sorted array allocator. reserve_size is used for reserve memory in m_nodes.
-        When the array size reaches the size equivalent to 'min_hash_table_size', then it becomes a hash table by calling check_for_switching_to_hashtable.
-        <li> If node_size != 0, then this container becomes a hash table for ever
-        </ul>
-    */
-    gim_hash_table(GUINT reserve_size = GIM_DEFAULT_HASH_TABLE_SIZE,
-                     GUINT node_size = GIM_DEFAULT_HASH_TABLE_NODE_SIZE,
-                     GUINT min_hash_table_size = GIM_INVALID_HASH)
-    {
-        m_hash_table = NULL;
-        m_table_size = 0;
-        m_sorted = false;
-        m_node_size = node_size;
-        m_min_hash_table_size = min_hash_table_size;
-
-        if(m_node_size!=0)
-        {
-            if(reserve_size!=0)
-            {
-                m_nodes.reserve(reserve_size);
-                _reserve_table_memory(reserve_size);
-                _invalidate_keys();
-            }
-            else
-            {
-                m_nodes.reserve(GIM_DEFAULT_HASH_TABLE_SIZE);
-                _reserve_table_memory(GIM_DEFAULT_HASH_TABLE_SIZE);
-                _invalidate_keys();
-            }
-        }
-        else if(reserve_size!=0)
-        {
-            m_nodes.reserve(reserve_size);
-        }
-
-    }
-
-    ~gim_hash_table()
-    {
-        _destroy();
-    }
-
-    inline bool is_hash_table()
-    {
-        if(m_hash_table) return true;
-        return false;
-    }
-
-    inline bool is_sorted()
-    {
-        if(size()<2) return true;
-        return m_sorted;
-    }
-
-    bool sort()
-    {
-        if(is_sorted()) return true;
-        if(m_nodes.size()<2) return false;
-
-
-        _node_type * ptr = m_nodes.pointer();
-        GUINT siz = m_nodes.size();
-        gim_sort_hash_node_array(ptr,siz);
-        m_sorted=true;
-
-
-
-        if(m_hash_table)
-        {
-            _rehash();
-        }
-        return true;
-    }
-
-    bool switch_to_hashtable()
-    {
-        if(m_hash_table) return false;
-        if(m_node_size==0) m_node_size = GIM_DEFAULT_HASH_TABLE_NODE_SIZE;
-        if(m_nodes.size()<GIM_DEFAULT_HASH_TABLE_SIZE)
-        {
-            _resize_table(GIM_DEFAULT_HASH_TABLE_SIZE);
-        }
-        else
-        {
-            _resize_table(m_nodes.size()+1);
-        }
-
-        return true;
-    }
-
-    bool switch_to_sorted_array()
-    {
-        if(m_hash_table==NULL) return true;
-        _clear_table_memory();
-        return sort();
-    }
-
-    //!If the container reaches the
-    bool check_for_switching_to_hashtable()
-    {
-        if(this->m_hash_table) return true;
-
-        if(!(m_nodes.size()< m_min_hash_table_size))
-        {
-            if(m_node_size == 0)
-            {
-                m_node_size = GIM_DEFAULT_HASH_TABLE_NODE_SIZE;
-            }
-
-            _resize_table(m_nodes.size()+1);
-            return true;
-        }
-        return false;
-    }
-
-    inline void set_sorted(bool value)
-    {
-    	m_sorted = value;
-    }
-
-    //! Retrieves the amount of keys.
-    inline GUINT size() const
-    {
-        return m_nodes.size();
-    }
-
-    //! Retrieves the hash key.
-    inline GUINT get_key(GUINT index) const
-    {
-        return m_nodes[index].m_key;
-    }
-
-    //! Retrieves the value by index
-    /*!
-    */
-    inline T * get_value_by_index(GUINT index)
-    {
-        return &m_nodes[index].m_data;
-    }
-
-    inline const T& operator[](GUINT index) const
-    {
-        return m_nodes[index].m_data;
-    }
-
-    inline T& operator[](GUINT index)
-    {
-        return m_nodes[index].m_data;
-    }
-
-    //! Finds the index of the element with the key
-    /*!
-    \return the index in the array of the existing element,or GIM_INVALID_HASH if the element has been inserted
-    If so, the element has been inserted at the last position of the array.
-    */
-    inline GUINT find(GUINT hashkey)
-    {
-        if(m_hash_table)
-        {
-            GUINT cell_index = _find_cell(hashkey);
-            if(cell_index==GIM_INVALID_HASH) return GIM_INVALID_HASH;
-            return m_hash_table[cell_index];
-        }
-		GUINT last_index = m_nodes.size();
-        if(last_index<2)
-        {
-			if(last_index==0) return GIM_INVALID_HASH;
-            if(m_nodes[0].m_key == hashkey) return 0;
-            return GIM_INVALID_HASH;
-        }
-        else if(m_sorted)
-        {
-            //Binary search
-            GUINT result_ind = 0;
-			last_index--;
-            _node_type *  ptr =  m_nodes.pointer();
-
-            bool found = gim_binary_search_ex(ptr,0,last_index,result_ind,hashkey,GIM_HASH_NODE_CMP_KEY_MACRO());
-
-
-            if(found) return result_ind;
-        }
-        return GIM_INVALID_HASH;
-    }
-
-    //! Retrieves the value associated with the index
-    /*!
-    \return the found element, or null
-    */
-    inline T * get_value(GUINT hashkey)
-    {
-        GUINT index = find(hashkey);
-        if(index == GIM_INVALID_HASH) return NULL;
-        return &m_nodes[index].m_data;
-    }
-
-
-    /*!
-    */
-    inline bool erase_by_index(GUINT index)
-    {
-        if(index > m_nodes.size()) return false;
-
-        if(m_hash_table == NULL)
-        {
-            if(is_sorted())
-            {
-                return this->_erase_sorted(index);
-            }
-            else
-            {
-                return this->_erase_unsorted(index);
-            }
-        }
-        else
-        {
-            return this->_erase_by_index_hash_table(index);
-        }
-        return false;
-    }
-
-
-
-    inline bool erase_by_index_unsorted(GUINT index)
-    {
-        if(index > m_nodes.size()) return false;
-
-        if(m_hash_table == NULL)
-        {
-            return this->_erase_unsorted(index);
-        }
-        else
-        {
-            return this->_erase_by_index_hash_table(index);
-        }
-        return false;
-    }
-
-
-
-    /*!
-
-    */
-    inline bool erase_by_key(GUINT hashkey)
-    {
-        if(size()==0) return false;
-
-        if(m_hash_table)
-        {
-            return this->_erase_hash_table(hashkey);
-        }
-        //Binary search
-
-        if(is_sorted()==false) return false;
-
-        GUINT result_ind = find(hashkey);
-        if(result_ind!= GIM_INVALID_HASH)
-        {
-            return this->_erase_sorted(result_ind);
-        }
-        return false;
-    }
-
-    void clear()
-    {
-        m_nodes.clear();
-
-        if(m_hash_table==NULL) return;
-        GUINT datasize = m_table_size*m_node_size;
-        //Initialize the hashkeys.
-        GUINT i;
-        for(i=0;i<datasize;i++)
-        {
-            m_hash_table[i] = GIM_INVALID_HASH;// invalidate keys
-        }
-		m_sorted = false;
-    }
-
-    //! Insert an element into the hash
-    /*!
-    \return If GIM_INVALID_HASH, the object has been inserted succesfully. Else it returns the position
-    of the existing element.
-    */
-    inline GUINT insert(GUINT hashkey, const T & element)
-    {
-        if(m_hash_table)
-        {
-            return this->_insert_hash_table(hashkey,element);
-        }
-        if(this->is_sorted())
-        {
-            return this->_insert_sorted(hashkey,element);
-        }
-        return this->_insert_unsorted(hashkey,element);
-    }
-
-    //! Insert an element into the hash, and could overrite an existing object with the same hash.
-    /*!
-    \return If GIM_INVALID_HASH, the object has been inserted succesfully. Else it returns the position
-    of the replaced element.
-    */
-    inline GUINT insert_override(GUINT hashkey, const T & element)
-    {
-        if(m_hash_table)
-        {
-            return this->_insert_hash_table_replace(hashkey,element);
-        }
-        if(this->is_sorted())
-        {
-            return this->_insert_sorted_replace(hashkey,element);
-        }
-        this->_insert_unsorted(hashkey,element);
-        return m_nodes.size();
-    }
-
-
-
-    //! Insert an element into the hash,But if this container is a sorted array, this inserts it unsorted
-    /*!
-    */
-    inline GUINT insert_unsorted(GUINT hashkey,const T & element)
-    {
-        if(m_hash_table)
-        {
-            return this->_insert_hash_table(hashkey,element);
-        }
-        return this->_insert_unsorted(hashkey,element);
-    }
-
-
-};
-
-
-
-#endif // GIM_CONTAINERS_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/gim_linear_math.h b/src/bullet/BulletCollision/Gimpact/gim_linear_math.h
deleted file mode 100644
index 64f11b49..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_linear_math.h
+++ /dev/null
@@ -1,1573 +0,0 @@
-#ifndef GIM_LINEAR_H_INCLUDED
-#define GIM_LINEAR_H_INCLUDED
-
-/*! \file gim_linear_math.h
-*\author Francisco Leon Najera
-Type Independant Vector and matrix operations.
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-
-#include "gim_math.h"
-#include "gim_geom_types.h"
-
-
-
-
-//! Zero out a 2D vector
-#define VEC_ZERO_2(a)				\
-{						\
-   (a)[0] = (a)[1] = 0.0f;			\
-}\
-
-
-//! Zero out a 3D vector
-#define VEC_ZERO(a)				\
-{						\
-   (a)[0] = (a)[1] = (a)[2] = 0.0f;		\
-}\
-
-
-/// Zero out a 4D vector
-#define VEC_ZERO_4(a)				\
-{						\
-   (a)[0] = (a)[1] = (a)[2] = (a)[3] = 0.0f;	\
-}\
-
-
-/// Vector copy
-#define VEC_COPY_2(b,a)				\
-{						\
-   (b)[0] = (a)[0];				\
-   (b)[1] = (a)[1];				\
-}\
-
-
-/// Copy 3D vector
-#define VEC_COPY(b,a)				\
-{						\
-   (b)[0] = (a)[0];				\
-   (b)[1] = (a)[1];				\
-   (b)[2] = (a)[2];				\
-}\
-
-
-/// Copy 4D vector
-#define VEC_COPY_4(b,a)				\
-{						\
-   (b)[0] = (a)[0];				\
-   (b)[1] = (a)[1];				\
-   (b)[2] = (a)[2];				\
-   (b)[3] = (a)[3];				\
-}\
-
-/// VECTOR SWAP
-#define VEC_SWAP(b,a)				\
-{  \
-    GIM_SWAP_NUMBERS((b)[0],(a)[0]);\
-    GIM_SWAP_NUMBERS((b)[1],(a)[1]);\
-    GIM_SWAP_NUMBERS((b)[2],(a)[2]);\
-}\
-
-/// Vector difference
-#define VEC_DIFF_2(v21,v2,v1)			\
-{						\
-   (v21)[0] = (v2)[0] - (v1)[0];		\
-   (v21)[1] = (v2)[1] - (v1)[1];		\
-}\
-
-
-/// Vector difference
-#define VEC_DIFF(v21,v2,v1)			\
-{						\
-   (v21)[0] = (v2)[0] - (v1)[0];		\
-   (v21)[1] = (v2)[1] - (v1)[1];		\
-   (v21)[2] = (v2)[2] - (v1)[2];		\
-}\
-
-
-/// Vector difference
-#define VEC_DIFF_4(v21,v2,v1)			\
-{						\
-   (v21)[0] = (v2)[0] - (v1)[0];		\
-   (v21)[1] = (v2)[1] - (v1)[1];		\
-   (v21)[2] = (v2)[2] - (v1)[2];		\
-   (v21)[3] = (v2)[3] - (v1)[3];		\
-}\
-
-
-/// Vector sum
-#define VEC_SUM_2(v21,v2,v1)			\
-{						\
-   (v21)[0] = (v2)[0] + (v1)[0];		\
-   (v21)[1] = (v2)[1] + (v1)[1];		\
-}\
-
-
-/// Vector sum
-#define VEC_SUM(v21,v2,v1)			\
-{						\
-   (v21)[0] = (v2)[0] + (v1)[0];		\
-   (v21)[1] = (v2)[1] + (v1)[1];		\
-   (v21)[2] = (v2)[2] + (v1)[2];		\
-}\
-
-
-/// Vector sum
-#define VEC_SUM_4(v21,v2,v1)			\
-{						\
-   (v21)[0] = (v2)[0] + (v1)[0];		\
-   (v21)[1] = (v2)[1] + (v1)[1];		\
-   (v21)[2] = (v2)[2] + (v1)[2];		\
-   (v21)[3] = (v2)[3] + (v1)[3];		\
-}\
-
-
-/// scalar times vector
-#define VEC_SCALE_2(c,a,b)			\
-{						\
-   (c)[0] = (a)*(b)[0];				\
-   (c)[1] = (a)*(b)[1];				\
-}\
-
-
-/// scalar times vector
-#define VEC_SCALE(c,a,b)			\
-{						\
-   (c)[0] = (a)*(b)[0];				\
-   (c)[1] = (a)*(b)[1];				\
-   (c)[2] = (a)*(b)[2];				\
-}\
-
-
-/// scalar times vector
-#define VEC_SCALE_4(c,a,b)			\
-{						\
-   (c)[0] = (a)*(b)[0];				\
-   (c)[1] = (a)*(b)[1];				\
-   (c)[2] = (a)*(b)[2];				\
-   (c)[3] = (a)*(b)[3];				\
-}\
-
-
-/// accumulate scaled vector
-#define VEC_ACCUM_2(c,a,b)			\
-{						\
-   (c)[0] += (a)*(b)[0];			\
-   (c)[1] += (a)*(b)[1];			\
-}\
-
-
-/// accumulate scaled vector
-#define VEC_ACCUM(c,a,b)			\
-{						\
-   (c)[0] += (a)*(b)[0];			\
-   (c)[1] += (a)*(b)[1];			\
-   (c)[2] += (a)*(b)[2];			\
-}\
-
-
-/// accumulate scaled vector
-#define VEC_ACCUM_4(c,a,b)			\
-{						\
-   (c)[0] += (a)*(b)[0];			\
-   (c)[1] += (a)*(b)[1];			\
-   (c)[2] += (a)*(b)[2];			\
-   (c)[3] += (a)*(b)[3];			\
-}\
-
-
-/// Vector dot product
-#define VEC_DOT_2(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1])
-
-
-/// Vector dot product
-#define VEC_DOT(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2])
-
-/// Vector dot product
-#define VEC_DOT_4(a,b)	((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] + (a)[3]*(b)[3])
-
-/// vector impact parameter (squared)
-#define VEC_IMPACT_SQ(bsq,direction,position) {\
-   GREAL _llel_ = VEC_DOT(direction, position);\
-   bsq = VEC_DOT(position, position) - _llel_*_llel_;\
-}\
-
-
-/// vector impact parameter
-#define VEC_IMPACT(bsq,direction,position)	{\
-   VEC_IMPACT_SQ(bsq,direction,position);		\
-   GIM_SQRT(bsq,bsq);					\
-}\
-
-/// Vector length
-#define VEC_LENGTH_2(a,l)\
-{\
-    GREAL _pp = VEC_DOT_2(a,a);\
-    GIM_SQRT(_pp,l);\
-}\
-
-
-/// Vector length
-#define VEC_LENGTH(a,l)\
-{\
-    GREAL _pp = VEC_DOT(a,a);\
-    GIM_SQRT(_pp,l);\
-}\
-
-
-/// Vector length
-#define VEC_LENGTH_4(a,l)\
-{\
-    GREAL _pp = VEC_DOT_4(a,a);\
-    GIM_SQRT(_pp,l);\
-}\
-
-/// Vector inv length
-#define VEC_INV_LENGTH_2(a,l)\
-{\
-    GREAL _pp = VEC_DOT_2(a,a);\
-    GIM_INV_SQRT(_pp,l);\
-}\
-
-
-/// Vector inv length
-#define VEC_INV_LENGTH(a,l)\
-{\
-    GREAL _pp = VEC_DOT(a,a);\
-    GIM_INV_SQRT(_pp,l);\
-}\
-
-
-/// Vector inv length
-#define VEC_INV_LENGTH_4(a,l)\
-{\
-    GREAL _pp = VEC_DOT_4(a,a);\
-    GIM_INV_SQRT(_pp,l);\
-}\
-
-
-
-/// distance between two points
-#define VEC_DISTANCE(_len,_va,_vb) {\
-    vec3f _tmp_;				\
-    VEC_DIFF(_tmp_, _vb, _va);			\
-    VEC_LENGTH(_tmp_,_len);			\
-}\
-
-
-/// Vector length
-#define VEC_CONJUGATE_LENGTH(a,l)\
-{\
-    GREAL _pp = 1.0 - a[0]*a[0] - a[1]*a[1] - a[2]*a[2];\
-    GIM_SQRT(_pp,l);\
-}\
-
-
-/// Vector length
-#define VEC_NORMALIZE(a) {	\
-    GREAL len;\
-    VEC_INV_LENGTH(a,len); \
-    if(len<G_REAL_INFINITY)\
-    {\
-        a[0] *= len;				\
-        a[1] *= len;				\
-        a[2] *= len;				\
-    }						\
-}\
-
-/// Set Vector size
-#define VEC_RENORMALIZE(a,newlen) {	\
-    GREAL len;\
-    VEC_INV_LENGTH(a,len); \
-    if(len<G_REAL_INFINITY)\
-    {\
-        len *= newlen;\
-        a[0] *= len;				\
-        a[1] *= len;				\
-        a[2] *= len;				\
-    }						\
-}\
-
-/// Vector cross
-#define VEC_CROSS(c,a,b)		\
-{						\
-   c[0] = (a)[1] * (b)[2] - (a)[2] * (b)[1];	\
-   c[1] = (a)[2] * (b)[0] - (a)[0] * (b)[2];	\
-   c[2] = (a)[0] * (b)[1] - (a)[1] * (b)[0];	\
-}\
-
-
-/*! Vector perp -- assumes that n is of unit length
- * accepts vector v, subtracts out any component parallel to n */
-#define VEC_PERPENDICULAR(vp,v,n)			\
-{						\
-   GREAL dot = VEC_DOT(v, n);			\
-   vp[0] = (v)[0] - dot*(n)[0];		\
-   vp[1] = (v)[1] - dot*(n)[1];		\
-   vp[2] = (v)[2] - dot*(n)[2];		\
-}\
-
-
-/*! Vector parallel -- assumes that n is of unit length */
-#define VEC_PARALLEL(vp,v,n)			\
-{						\
-   GREAL dot = VEC_DOT(v, n);			\
-   vp[0] = (dot) * (n)[0];			\
-   vp[1] = (dot) * (n)[1];			\
-   vp[2] = (dot) * (n)[2];			\
-}\
-
-/*! Same as Vector parallel --  n can have any length
- * accepts vector v, subtracts out any component perpendicular to n */
-#define VEC_PROJECT(vp,v,n)			\
-{ \
-	GREAL scalar = VEC_DOT(v, n);			\
-	scalar/= VEC_DOT(n, n); \
-	vp[0] = (scalar) * (n)[0];			\
-    vp[1] = (scalar) * (n)[1];			\
-    vp[2] = (scalar) * (n)[2];			\
-}\
-
-
-/*! accepts vector v*/
-#define VEC_UNPROJECT(vp,v,n)			\
-{ \
-	GREAL scalar = VEC_DOT(v, n);			\
-	scalar = VEC_DOT(n, n)/scalar; \
-	vp[0] = (scalar) * (n)[0];			\
-    vp[1] = (scalar) * (n)[1];			\
-    vp[2] = (scalar) * (n)[2];			\
-}\
-
-
-/*! Vector reflection -- assumes n is of unit length
- Takes vector v, reflects it against reflector n, and returns vr */
-#define VEC_REFLECT(vr,v,n)			\
-{						\
-   GREAL dot = VEC_DOT(v, n);			\
-   vr[0] = (v)[0] - 2.0 * (dot) * (n)[0];	\
-   vr[1] = (v)[1] - 2.0 * (dot) * (n)[1];	\
-   vr[2] = (v)[2] - 2.0 * (dot) * (n)[2];	\
-}\
-
-
-/*! Vector blending
-Takes two vectors a, b, blends them together with two scalars */
-#define VEC_BLEND_AB(vr,sa,a,sb,b)			\
-{						\
-   vr[0] = (sa) * (a)[0] + (sb) * (b)[0];	\
-   vr[1] = (sa) * (a)[1] + (sb) * (b)[1];	\
-   vr[2] = (sa) * (a)[2] + (sb) * (b)[2];	\
-}\
-
-/*! Vector blending
-Takes two vectors a, b, blends them together with s <=1 */
-#define VEC_BLEND(vr,a,b,s) VEC_BLEND_AB(vr,(1-s),a,s,b)
-
-#define VEC_SET3(a,b,op,c) a[0]=b[0] op c[0]; a[1]=b[1] op c[1]; a[2]=b[2] op c[2];
-
-//! Finds the bigger cartesian coordinate from a vector
-#define VEC_MAYOR_COORD(vec, maxc)\
-{\
-	GREAL A[] = {fabs(vec[0]),fabs(vec[1]),fabs(vec[2])};\
-    maxc =  A[0]>A[1]?(A[0]>A[2]?0:2):(A[1]>A[2]?1:2);\
-}\
-
-//! Finds the 2 smallest cartesian coordinates from a vector
-#define VEC_MINOR_AXES(vec, i0, i1)\
-{\
-	VEC_MAYOR_COORD(vec,i0);\
-	i0 = (i0+1)%3;\
-	i1 = (i0+1)%3;\
-}\
-
-
-
-
-#define VEC_EQUAL(v1,v2) (v1[0]==v2[0]&&v1[1]==v2[1]&&v1[2]==v2[2])
-
-#define VEC_NEAR_EQUAL(v1,v2) (GIM_NEAR_EQUAL(v1[0],v2[0])&&GIM_NEAR_EQUAL(v1[1],v2[1])&&GIM_NEAR_EQUAL(v1[2],v2[2]))
-
-
-/// Vector cross
-#define X_AXIS_CROSS_VEC(dst,src)\
-{					   \
-	dst[0] = 0.0f;     \
-	dst[1] = -src[2];  \
-	dst[2] = src[1];  \
-}\
-
-#define Y_AXIS_CROSS_VEC(dst,src)\
-{					   \
-	dst[0] = src[2];     \
-	dst[1] = 0.0f;  \
-	dst[2] = -src[0];  \
-}\
-
-#define Z_AXIS_CROSS_VEC(dst,src)\
-{					   \
-	dst[0] = -src[1];     \
-	dst[1] = src[0];  \
-	dst[2] = 0.0f;  \
-}\
-
-
-
-
-
-
-/// initialize matrix
-#define IDENTIFY_MATRIX_3X3(m)			\
-{						\
-   m[0][0] = 1.0;				\
-   m[0][1] = 0.0;				\
-   m[0][2] = 0.0;				\
-						\
-   m[1][0] = 0.0;				\
-   m[1][1] = 1.0;				\
-   m[1][2] = 0.0;				\
-						\
-   m[2][0] = 0.0;				\
-   m[2][1] = 0.0;				\
-   m[2][2] = 1.0;				\
-}\
-
-/*! initialize matrix */
-#define IDENTIFY_MATRIX_4X4(m)			\
-{						\
-   m[0][0] = 1.0;				\
-   m[0][1] = 0.0;				\
-   m[0][2] = 0.0;				\
-   m[0][3] = 0.0;				\
-						\
-   m[1][0] = 0.0;				\
-   m[1][1] = 1.0;				\
-   m[1][2] = 0.0;				\
-   m[1][3] = 0.0;				\
-						\
-   m[2][0] = 0.0;				\
-   m[2][1] = 0.0;				\
-   m[2][2] = 1.0;				\
-   m[2][3] = 0.0;				\
-						\
-   m[3][0] = 0.0;				\
-   m[3][1] = 0.0;				\
-   m[3][2] = 0.0;				\
-   m[3][3] = 1.0;				\
-}\
-
-/*! initialize matrix */
-#define ZERO_MATRIX_4X4(m)			\
-{						\
-   m[0][0] = 0.0;				\
-   m[0][1] = 0.0;				\
-   m[0][2] = 0.0;				\
-   m[0][3] = 0.0;				\
-						\
-   m[1][0] = 0.0;				\
-   m[1][1] = 0.0;				\
-   m[1][2] = 0.0;				\
-   m[1][3] = 0.0;				\
-						\
-   m[2][0] = 0.0;				\
-   m[2][1] = 0.0;				\
-   m[2][2] = 0.0;				\
-   m[2][3] = 0.0;				\
-						\
-   m[3][0] = 0.0;				\
-   m[3][1] = 0.0;				\
-   m[3][2] = 0.0;				\
-   m[3][3] = 0.0;				\
-}\
-
-/*! matrix rotation  X */
-#define ROTX_CS(m,cosine,sine)		\
-{					\
-   /* rotation about the x-axis */	\
-					\
-   m[0][0] = 1.0;			\
-   m[0][1] = 0.0;			\
-   m[0][2] = 0.0;			\
-   m[0][3] = 0.0;			\
-					\
-   m[1][0] = 0.0;			\
-   m[1][1] = (cosine);			\
-   m[1][2] = (sine);			\
-   m[1][3] = 0.0;			\
-					\
-   m[2][0] = 0.0;			\
-   m[2][1] = -(sine);			\
-   m[2][2] = (cosine);			\
-   m[2][3] = 0.0;			\
-					\
-   m[3][0] = 0.0;			\
-   m[3][1] = 0.0;			\
-   m[3][2] = 0.0;			\
-   m[3][3] = 1.0;			\
-}\
-
-/*! matrix rotation  Y */
-#define ROTY_CS(m,cosine,sine)		\
-{					\
-   /* rotation about the y-axis */	\
-					\
-   m[0][0] = (cosine);			\
-   m[0][1] = 0.0;			\
-   m[0][2] = -(sine);			\
-   m[0][3] = 0.0;			\
-					\
-   m[1][0] = 0.0;			\
-   m[1][1] = 1.0;			\
-   m[1][2] = 0.0;			\
-   m[1][3] = 0.0;			\
-					\
-   m[2][0] = (sine);			\
-   m[2][1] = 0.0;			\
-   m[2][2] = (cosine);			\
-   m[2][3] = 0.0;			\
-					\
-   m[3][0] = 0.0;			\
-   m[3][1] = 0.0;			\
-   m[3][2] = 0.0;			\
-   m[3][3] = 1.0;			\
-}\
-
-/*! matrix rotation  Z */
-#define ROTZ_CS(m,cosine,sine)		\
-{					\
-   /* rotation about the z-axis */	\
-					\
-   m[0][0] = (cosine);			\
-   m[0][1] = (sine);			\
-   m[0][2] = 0.0;			\
-   m[0][3] = 0.0;			\
-					\
-   m[1][0] = -(sine);			\
-   m[1][1] = (cosine);			\
-   m[1][2] = 0.0;			\
-   m[1][3] = 0.0;			\
-					\
-   m[2][0] = 0.0;			\
-   m[2][1] = 0.0;			\
-   m[2][2] = 1.0;			\
-   m[2][3] = 0.0;			\
-					\
-   m[3][0] = 0.0;			\
-   m[3][1] = 0.0;			\
-   m[3][2] = 0.0;			\
-   m[3][3] = 1.0;			\
-}\
-
-/*! matrix copy */
-#define COPY_MATRIX_2X2(b,a)	\
-{				\
-   b[0][0] = a[0][0];		\
-   b[0][1] = a[0][1];		\
-				\
-   b[1][0] = a[1][0];		\
-   b[1][1] = a[1][1];		\
-				\
-}\
-
-
-/*! matrix copy */
-#define COPY_MATRIX_2X3(b,a)	\
-{				\
-   b[0][0] = a[0][0];		\
-   b[0][1] = a[0][1];		\
-   b[0][2] = a[0][2];		\
-				\
-   b[1][0] = a[1][0];		\
-   b[1][1] = a[1][1];		\
-   b[1][2] = a[1][2];		\
-}\
-
-
-/*! matrix copy */
-#define COPY_MATRIX_3X3(b,a)	\
-{				\
-   b[0][0] = a[0][0];		\
-   b[0][1] = a[0][1];		\
-   b[0][2] = a[0][2];		\
-				\
-   b[1][0] = a[1][0];		\
-   b[1][1] = a[1][1];		\
-   b[1][2] = a[1][2];		\
-				\
-   b[2][0] = a[2][0];		\
-   b[2][1] = a[2][1];		\
-   b[2][2] = a[2][2];		\
-}\
-
-
-/*! matrix copy */
-#define COPY_MATRIX_4X4(b,a)	\
-{				\
-   b[0][0] = a[0][0];		\
-   b[0][1] = a[0][1];		\
-   b[0][2] = a[0][2];		\
-   b[0][3] = a[0][3];		\
-				\
-   b[1][0] = a[1][0];		\
-   b[1][1] = a[1][1];		\
-   b[1][2] = a[1][2];		\
-   b[1][3] = a[1][3];		\
-				\
-   b[2][0] = a[2][0];		\
-   b[2][1] = a[2][1];		\
-   b[2][2] = a[2][2];		\
-   b[2][3] = a[2][3];		\
-				\
-   b[3][0] = a[3][0];		\
-   b[3][1] = a[3][1];		\
-   b[3][2] = a[3][2];		\
-   b[3][3] = a[3][3];		\
-}\
-
-
-/*! matrix transpose */
-#define TRANSPOSE_MATRIX_2X2(b,a)	\
-{				\
-   b[0][0] = a[0][0];		\
-   b[0][1] = a[1][0];		\
-				\
-   b[1][0] = a[0][1];		\
-   b[1][1] = a[1][1];		\
-}\
-
-
-/*! matrix transpose */
-#define TRANSPOSE_MATRIX_3X3(b,a)	\
-{				\
-   b[0][0] = a[0][0];		\
-   b[0][1] = a[1][0];		\
-   b[0][2] = a[2][0];		\
-				\
-   b[1][0] = a[0][1];		\
-   b[1][1] = a[1][1];		\
-   b[1][2] = a[2][1];		\
-				\
-   b[2][0] = a[0][2];		\
-   b[2][1] = a[1][2];		\
-   b[2][2] = a[2][2];		\
-}\
-
-
-/*! matrix transpose */
-#define TRANSPOSE_MATRIX_4X4(b,a)	\
-{				\
-   b[0][0] = a[0][0];		\
-   b[0][1] = a[1][0];		\
-   b[0][2] = a[2][0];		\
-   b[0][3] = a[3][0];		\
-				\
-   b[1][0] = a[0][1];		\
-   b[1][1] = a[1][1];		\
-   b[1][2] = a[2][1];		\
-   b[1][3] = a[3][1];		\
-				\
-   b[2][0] = a[0][2];		\
-   b[2][1] = a[1][2];		\
-   b[2][2] = a[2][2];		\
-   b[2][3] = a[3][2];		\
-				\
-   b[3][0] = a[0][3];		\
-   b[3][1] = a[1][3];		\
-   b[3][2] = a[2][3];		\
-   b[3][3] = a[3][3];		\
-}\
-
-
-/*! multiply matrix by scalar */
-#define SCALE_MATRIX_2X2(b,s,a)		\
-{					\
-   b[0][0] = (s) * a[0][0];		\
-   b[0][1] = (s) * a[0][1];		\
-					\
-   b[1][0] = (s) * a[1][0];		\
-   b[1][1] = (s) * a[1][1];		\
-}\
-
-
-/*! multiply matrix by scalar */
-#define SCALE_MATRIX_3X3(b,s,a)		\
-{					\
-   b[0][0] = (s) * a[0][0];		\
-   b[0][1] = (s) * a[0][1];		\
-   b[0][2] = (s) * a[0][2];		\
-					\
-   b[1][0] = (s) * a[1][0];		\
-   b[1][1] = (s) * a[1][1];		\
-   b[1][2] = (s) * a[1][2];		\
-					\
-   b[2][0] = (s) * a[2][0];		\
-   b[2][1] = (s) * a[2][1];		\
-   b[2][2] = (s) * a[2][2];		\
-}\
-
-
-/*! multiply matrix by scalar */
-#define SCALE_MATRIX_4X4(b,s,a)		\
-{					\
-   b[0][0] = (s) * a[0][0];		\
-   b[0][1] = (s) * a[0][1];		\
-   b[0][2] = (s) * a[0][2];		\
-   b[0][3] = (s) * a[0][3];		\
-					\
-   b[1][0] = (s) * a[1][0];		\
-   b[1][1] = (s) * a[1][1];		\
-   b[1][2] = (s) * a[1][2];		\
-   b[1][3] = (s) * a[1][3];		\
-					\
-   b[2][0] = (s) * a[2][0];		\
-   b[2][1] = (s) * a[2][1];		\
-   b[2][2] = (s) * a[2][2];		\
-   b[2][3] = (s) * a[2][3];		\
-					\
-   b[3][0] = s * a[3][0];		\
-   b[3][1] = s * a[3][1];		\
-   b[3][2] = s * a[3][2];		\
-   b[3][3] = s * a[3][3];		\
-}\
-
-
-/*! multiply matrix by scalar */
-#define SCALE_VEC_MATRIX_2X2(b,svec,a)		\
-{					\
-   b[0][0] = svec[0] * a[0][0];		\
-   b[1][0] = svec[0] * a[1][0];		\
-					\
-   b[0][1] = svec[1] * a[0][1];		\
-   b[1][1] = svec[1] * a[1][1];		\
-}\
-
-
-/*! multiply matrix by scalar. Each columns is scaled by each scalar vector component */
-#define SCALE_VEC_MATRIX_3X3(b,svec,a)		\
-{					\
-   b[0][0] = svec[0] * a[0][0];		\
-   b[1][0] = svec[0] * a[1][0];		\
-   b[2][0] = svec[0] * a[2][0];		\
-					\
-   b[0][1] = svec[1] * a[0][1];		\
-   b[1][1] = svec[1] * a[1][1];		\
-   b[2][1] = svec[1] * a[2][1];		\
-					\
-   b[0][2] = svec[2] * a[0][2];		\
-   b[1][2] = svec[2] * a[1][2];		\
-   b[2][2] = svec[2] * a[2][2];		\
-}\
-
-
-/*! multiply matrix by scalar */
-#define SCALE_VEC_MATRIX_4X4(b,svec,a)		\
-{					\
-   b[0][0] = svec[0] * a[0][0];		\
-   b[1][0] = svec[0] * a[1][0];		\
-   b[2][0] = svec[0] * a[2][0];		\
-   b[3][0] = svec[0] * a[3][0];		\
-					\
-   b[0][1] = svec[1] * a[0][1];		\
-   b[1][1] = svec[1] * a[1][1];		\
-   b[2][1] = svec[1] * a[2][1];		\
-   b[3][1] = svec[1] * a[3][1];		\
-					\
-   b[0][2] = svec[2] * a[0][2];		\
-   b[1][2] = svec[2] * a[1][2];		\
-   b[2][2] = svec[2] * a[2][2];		\
-   b[3][2] = svec[2] * a[3][2];		\
-   \
-   b[0][3] = svec[3] * a[0][3];		\
-   b[1][3] = svec[3] * a[1][3];		\
-   b[2][3] = svec[3] * a[2][3];		\
-   b[3][3] = svec[3] * a[3][3];		\
-}\
-
-
-/*! multiply matrix by scalar */
-#define ACCUM_SCALE_MATRIX_2X2(b,s,a)		\
-{					\
-   b[0][0] += (s) * a[0][0];		\
-   b[0][1] += (s) * a[0][1];		\
-					\
-   b[1][0] += (s) * a[1][0];		\
-   b[1][1] += (s) * a[1][1];		\
-}\
-
-
-/*! multiply matrix by scalar */
-#define ACCUM_SCALE_MATRIX_3X3(b,s,a)		\
-{					\
-   b[0][0] += (s) * a[0][0];		\
-   b[0][1] += (s) * a[0][1];		\
-   b[0][2] += (s) * a[0][2];		\
-					\
-   b[1][0] += (s) * a[1][0];		\
-   b[1][1] += (s) * a[1][1];		\
-   b[1][2] += (s) * a[1][2];		\
-					\
-   b[2][0] += (s) * a[2][0];		\
-   b[2][1] += (s) * a[2][1];		\
-   b[2][2] += (s) * a[2][2];		\
-}\
-
-
-/*! multiply matrix by scalar */
-#define ACCUM_SCALE_MATRIX_4X4(b,s,a)		\
-{					\
-   b[0][0] += (s) * a[0][0];		\
-   b[0][1] += (s) * a[0][1];		\
-   b[0][2] += (s) * a[0][2];		\
-   b[0][3] += (s) * a[0][3];		\
-					\
-   b[1][0] += (s) * a[1][0];		\
-   b[1][1] += (s) * a[1][1];		\
-   b[1][2] += (s) * a[1][2];		\
-   b[1][3] += (s) * a[1][3];		\
-					\
-   b[2][0] += (s) * a[2][0];		\
-   b[2][1] += (s) * a[2][1];		\
-   b[2][2] += (s) * a[2][2];		\
-   b[2][3] += (s) * a[2][3];		\
-					\
-   b[3][0] += (s) * a[3][0];		\
-   b[3][1] += (s) * a[3][1];		\
-   b[3][2] += (s) * a[3][2];		\
-   b[3][3] += (s) * a[3][3];		\
-}\
-
-/*! matrix product */
-/*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/
-#define MATRIX_PRODUCT_2X2(c,a,b)		\
-{						\
-   c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0];	\
-   c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1];	\
-						\
-   c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0];	\
-   c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1];	\
-						\
-}\
-
-/*! matrix product */
-/*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/
-#define MATRIX_PRODUCT_3X3(c,a,b)				\
-{								\
-   c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]+a[0][2]*b[2][0];	\
-   c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]+a[0][2]*b[2][1];	\
-   c[0][2] = a[0][0]*b[0][2]+a[0][1]*b[1][2]+a[0][2]*b[2][2];	\
-								\
-   c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0]+a[1][2]*b[2][0];	\
-   c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1]+a[1][2]*b[2][1];	\
-   c[1][2] = a[1][0]*b[0][2]+a[1][1]*b[1][2]+a[1][2]*b[2][2];	\
-								\
-   c[2][0] = a[2][0]*b[0][0]+a[2][1]*b[1][0]+a[2][2]*b[2][0];	\
-   c[2][1] = a[2][0]*b[0][1]+a[2][1]*b[1][1]+a[2][2]*b[2][1];	\
-   c[2][2] = a[2][0]*b[0][2]+a[2][1]*b[1][2]+a[2][2]*b[2][2];	\
-}\
-
-
-/*! matrix product */
-/*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/
-#define MATRIX_PRODUCT_4X4(c,a,b)		\
-{						\
-   c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]+a[0][2]*b[2][0]+a[0][3]*b[3][0];\
-   c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]+a[0][2]*b[2][1]+a[0][3]*b[3][1];\
-   c[0][2] = a[0][0]*b[0][2]+a[0][1]*b[1][2]+a[0][2]*b[2][2]+a[0][3]*b[3][2];\
-   c[0][3] = a[0][0]*b[0][3]+a[0][1]*b[1][3]+a[0][2]*b[2][3]+a[0][3]*b[3][3];\
-						\
-   c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0]+a[1][2]*b[2][0]+a[1][3]*b[3][0];\
-   c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1]+a[1][2]*b[2][1]+a[1][3]*b[3][1];\
-   c[1][2] = a[1][0]*b[0][2]+a[1][1]*b[1][2]+a[1][2]*b[2][2]+a[1][3]*b[3][2];\
-   c[1][3] = a[1][0]*b[0][3]+a[1][1]*b[1][3]+a[1][2]*b[2][3]+a[1][3]*b[3][3];\
-						\
-   c[2][0] = a[2][0]*b[0][0]+a[2][1]*b[1][0]+a[2][2]*b[2][0]+a[2][3]*b[3][0];\
-   c[2][1] = a[2][0]*b[0][1]+a[2][1]*b[1][1]+a[2][2]*b[2][1]+a[2][3]*b[3][1];\
-   c[2][2] = a[2][0]*b[0][2]+a[2][1]*b[1][2]+a[2][2]*b[2][2]+a[2][3]*b[3][2];\
-   c[2][3] = a[2][0]*b[0][3]+a[2][1]*b[1][3]+a[2][2]*b[2][3]+a[2][3]*b[3][3];\
-						\
-   c[3][0] = a[3][0]*b[0][0]+a[3][1]*b[1][0]+a[3][2]*b[2][0]+a[3][3]*b[3][0];\
-   c[3][1] = a[3][0]*b[0][1]+a[3][1]*b[1][1]+a[3][2]*b[2][1]+a[3][3]*b[3][1];\
-   c[3][2] = a[3][0]*b[0][2]+a[3][1]*b[1][2]+a[3][2]*b[2][2]+a[3][3]*b[3][2];\
-   c[3][3] = a[3][0]*b[0][3]+a[3][1]*b[1][3]+a[3][2]*b[2][3]+a[3][3]*b[3][3];\
-}\
-
-
-/*! matrix times vector */
-#define MAT_DOT_VEC_2X2(p,m,v)					\
-{								\
-   p[0] = m[0][0]*v[0] + m[0][1]*v[1];				\
-   p[1] = m[1][0]*v[0] + m[1][1]*v[1];				\
-}\
-
-
-/*! matrix times vector */
-#define MAT_DOT_VEC_3X3(p,m,v)					\
-{								\
-   p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2];		\
-   p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2];		\
-   p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2];		\
-}\
-
-
-/*! matrix times vector
-v is a vec4f
-*/
-#define MAT_DOT_VEC_4X4(p,m,v)					\
-{								\
-   p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2] + m[0][3]*v[3];	\
-   p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2] + m[1][3]*v[3];	\
-   p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2] + m[2][3]*v[3];	\
-   p[3] = m[3][0]*v[0] + m[3][1]*v[1] + m[3][2]*v[2] + m[3][3]*v[3];	\
-}\
-
-/*! matrix times vector
-v is a vec3f
-and m is a mat4f<br>
-Last column is added as the position
-*/
-#define MAT_DOT_VEC_3X4(p,m,v)					\
-{								\
-   p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2] + m[0][3];	\
-   p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2] + m[1][3];	\
-   p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2] + m[2][3];	\
-}\
-
-
-/*! vector transpose times matrix */
-/*! p[j] = v[0]*m[0][j] + v[1]*m[1][j] + v[2]*m[2][j]; */
-#define VEC_DOT_MAT_3X3(p,v,m)					\
-{								\
-   p[0] = v[0]*m[0][0] + v[1]*m[1][0] + v[2]*m[2][0];		\
-   p[1] = v[0]*m[0][1] + v[1]*m[1][1] + v[2]*m[2][1];		\
-   p[2] = v[0]*m[0][2] + v[1]*m[1][2] + v[2]*m[2][2];		\
-}\
-
-
-/*! affine matrix times vector */
-/** The matrix is assumed to be an affine matrix, with last two
- * entries representing a translation */
-#define MAT_DOT_VEC_2X3(p,m,v)					\
-{								\
-   p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2];		\
-   p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2];		\
-}\
-
-//! Transform a plane
-#define MAT_TRANSFORM_PLANE_4X4(pout,m,plane)\
-{								\
-   pout[0] = m[0][0]*plane[0] + m[0][1]*plane[1]  + m[0][2]*plane[2];\
-   pout[1] = m[1][0]*plane[0] + m[1][1]*plane[1]  + m[1][2]*plane[2];\
-   pout[2] = m[2][0]*plane[0] + m[2][1]*plane[1]  + m[2][2]*plane[2];\
-   pout[3] = m[0][3]*pout[0] + m[1][3]*pout[1]  + m[2][3]*pout[2] + plane[3];\
-}\
-
-
-
-/** inverse transpose of matrix times vector
- *
- * This macro computes inverse transpose of matrix m,
- * and multiplies vector v into it, to yeild vector p
- *
- * DANGER !!! Do Not use this on normal vectors!!!
- * It will leave normals the wrong length !!!
- * See macro below for use on normals.
- */
-#define INV_TRANSP_MAT_DOT_VEC_2X2(p,m,v)			\
-{								\
-   GREAL det;						\
-								\
-   det = m[0][0]*m[1][1] - m[0][1]*m[1][0];			\
-   p[0] = m[1][1]*v[0] - m[1][0]*v[1];				\
-   p[1] = - m[0][1]*v[0] + m[0][0]*v[1];			\
-								\
-   /* if matrix not singular, and not orthonormal, then renormalize */ \
-   if ((det!=1.0f) && (det != 0.0f)) {				\
-      det = 1.0f / det;						\
-      p[0] *= det;						\
-      p[1] *= det;						\
-   }								\
-}\
-
-
-/** transform normal vector by inverse transpose of matrix
- * and then renormalize the vector
- *
- * This macro computes inverse transpose of matrix m,
- * and multiplies vector v into it, to yeild vector p
- * Vector p is then normalized.
- */
-#define NORM_XFORM_2X2(p,m,v)					\
-{								\
-   GREAL len;							\
-								\
-   /* do nothing if off-diagonals are zero and diagonals are 	\
-    * equal */							\
-   if ((m[0][1] != 0.0) || (m[1][0] != 0.0) || (m[0][0] != m[1][1])) { \
-      p[0] = m[1][1]*v[0] - m[1][0]*v[1];			\
-      p[1] = - m[0][1]*v[0] + m[0][0]*v[1];			\
-								\
-      len = p[0]*p[0] + p[1]*p[1];				\
-      GIM_INV_SQRT(len,len);					\
-      p[0] *= len;						\
-      p[1] *= len;						\
-   } else {							\
-      VEC_COPY_2 (p, v);					\
-   }								\
-}\
-
-
-/** outer product of vector times vector transpose
- *
- * The outer product of vector v and vector transpose t yeilds
- * dyadic matrix m.
- */
-#define OUTER_PRODUCT_2X2(m,v,t)				\
-{								\
-   m[0][0] = v[0] * t[0];					\
-   m[0][1] = v[0] * t[1];					\
-								\
-   m[1][0] = v[1] * t[0];					\
-   m[1][1] = v[1] * t[1];					\
-}\
-
-
-/** outer product of vector times vector transpose
- *
- * The outer product of vector v and vector transpose t yeilds
- * dyadic matrix m.
- */
-#define OUTER_PRODUCT_3X3(m,v,t)				\
-{								\
-   m[0][0] = v[0] * t[0];					\
-   m[0][1] = v[0] * t[1];					\
-   m[0][2] = v[0] * t[2];					\
-								\
-   m[1][0] = v[1] * t[0];					\
-   m[1][1] = v[1] * t[1];					\
-   m[1][2] = v[1] * t[2];					\
-								\
-   m[2][0] = v[2] * t[0];					\
-   m[2][1] = v[2] * t[1];					\
-   m[2][2] = v[2] * t[2];					\
-}\
-
-
-/** outer product of vector times vector transpose
- *
- * The outer product of vector v and vector transpose t yeilds
- * dyadic matrix m.
- */
-#define OUTER_PRODUCT_4X4(m,v,t)				\
-{								\
-   m[0][0] = v[0] * t[0];					\
-   m[0][1] = v[0] * t[1];					\
-   m[0][2] = v[0] * t[2];					\
-   m[0][3] = v[0] * t[3];					\
-								\
-   m[1][0] = v[1] * t[0];					\
-   m[1][1] = v[1] * t[1];					\
-   m[1][2] = v[1] * t[2];					\
-   m[1][3] = v[1] * t[3];					\
-								\
-   m[2][0] = v[2] * t[0];					\
-   m[2][1] = v[2] * t[1];					\
-   m[2][2] = v[2] * t[2];					\
-   m[2][3] = v[2] * t[3];					\
-								\
-   m[3][0] = v[3] * t[0];					\
-   m[3][1] = v[3] * t[1];					\
-   m[3][2] = v[3] * t[2];					\
-   m[3][3] = v[3] * t[3];					\
-}\
-
-
-/** outer product of vector times vector transpose
- *
- * The outer product of vector v and vector transpose t yeilds
- * dyadic matrix m.
- */
-#define ACCUM_OUTER_PRODUCT_2X2(m,v,t)				\
-{								\
-   m[0][0] += v[0] * t[0];					\
-   m[0][1] += v[0] * t[1];					\
-								\
-   m[1][0] += v[1] * t[0];					\
-   m[1][1] += v[1] * t[1];					\
-}\
-
-
-/** outer product of vector times vector transpose
- *
- * The outer product of vector v and vector transpose t yeilds
- * dyadic matrix m.
- */
-#define ACCUM_OUTER_PRODUCT_3X3(m,v,t)				\
-{								\
-   m[0][0] += v[0] * t[0];					\
-   m[0][1] += v[0] * t[1];					\
-   m[0][2] += v[0] * t[2];					\
-								\
-   m[1][0] += v[1] * t[0];					\
-   m[1][1] += v[1] * t[1];					\
-   m[1][2] += v[1] * t[2];					\
-								\
-   m[2][0] += v[2] * t[0];					\
-   m[2][1] += v[2] * t[1];					\
-   m[2][2] += v[2] * t[2];					\
-}\
-
-
-/** outer product of vector times vector transpose
- *
- * The outer product of vector v and vector transpose t yeilds
- * dyadic matrix m.
- */
-#define ACCUM_OUTER_PRODUCT_4X4(m,v,t)				\
-{								\
-   m[0][0] += v[0] * t[0];					\
-   m[0][1] += v[0] * t[1];					\
-   m[0][2] += v[0] * t[2];					\
-   m[0][3] += v[0] * t[3];					\
-								\
-   m[1][0] += v[1] * t[0];					\
-   m[1][1] += v[1] * t[1];					\
-   m[1][2] += v[1] * t[2];					\
-   m[1][3] += v[1] * t[3];					\
-								\
-   m[2][0] += v[2] * t[0];					\
-   m[2][1] += v[2] * t[1];					\
-   m[2][2] += v[2] * t[2];					\
-   m[2][3] += v[2] * t[3];					\
-								\
-   m[3][0] += v[3] * t[0];					\
-   m[3][1] += v[3] * t[1];					\
-   m[3][2] += v[3] * t[2];					\
-   m[3][3] += v[3] * t[3];					\
-}\
-
-
-/** determinant of matrix
- *
- * Computes determinant of matrix m, returning d
- */
-#define DETERMINANT_2X2(d,m)					\
-{								\
-   d = m[0][0] * m[1][1] - m[0][1] * m[1][0];			\
-}\
-
-
-/** determinant of matrix
- *
- * Computes determinant of matrix m, returning d
- */
-#define DETERMINANT_3X3(d,m)					\
-{								\
-   d = m[0][0] * (m[1][1]*m[2][2] - m[1][2] * m[2][1]);		\
-   d -= m[0][1] * (m[1][0]*m[2][2] - m[1][2] * m[2][0]);	\
-   d += m[0][2] * (m[1][0]*m[2][1] - m[1][1] * m[2][0]);	\
-}\
-
-
-/** i,j,th cofactor of a 4x4 matrix
- *
- */
-#define COFACTOR_4X4_IJ(fac,m,i,j) 				\
-{								\
-   GUINT __ii[4], __jj[4], __k;						\
-								\
-   for (__k=0; __k<i; __k++) __ii[__k] = __k;				\
-   for (__k=i; __k<3; __k++) __ii[__k] = __k+1;				\
-   for (__k=0; __k<j; __k++) __jj[__k] = __k;				\
-   for (__k=j; __k<3; __k++) __jj[__k] = __k+1;				\
-								\
-   (fac) = m[__ii[0]][__jj[0]] * (m[__ii[1]][__jj[1]]*m[__ii[2]][__jj[2]] 	\
-                            - m[__ii[1]][__jj[2]]*m[__ii[2]][__jj[1]]); \
-   (fac) -= m[__ii[0]][__jj[1]] * (m[__ii[1]][__jj[0]]*m[__ii[2]][__jj[2]]	\
-                             - m[__ii[1]][__jj[2]]*m[__ii[2]][__jj[0]]);\
-   (fac) += m[__ii[0]][__jj[2]] * (m[__ii[1]][__jj[0]]*m[__ii[2]][__jj[1]]	\
-                             - m[__ii[1]][__jj[1]]*m[__ii[2]][__jj[0]]);\
-								\
-   __k = i+j;							\
-   if ( __k != (__k/2)*2) {						\
-      (fac) = -(fac);						\
-   }								\
-}\
-
-
-/** determinant of matrix
- *
- * Computes determinant of matrix m, returning d
- */
-#define DETERMINANT_4X4(d,m)					\
-{								\
-   GREAL cofac;						\
-   COFACTOR_4X4_IJ (cofac, m, 0, 0);				\
-   d = m[0][0] * cofac;						\
-   COFACTOR_4X4_IJ (cofac, m, 0, 1);				\
-   d += m[0][1] * cofac;					\
-   COFACTOR_4X4_IJ (cofac, m, 0, 2);				\
-   d += m[0][2] * cofac;					\
-   COFACTOR_4X4_IJ (cofac, m, 0, 3);				\
-   d += m[0][3] * cofac;					\
-}\
-
-
-/** cofactor of matrix
- *
- * Computes cofactor of matrix m, returning a
- */
-#define COFACTOR_2X2(a,m)					\
-{								\
-   a[0][0] = (m)[1][1];						\
-   a[0][1] = - (m)[1][0];						\
-   a[1][0] = - (m)[0][1];						\
-   a[1][1] = (m)[0][0];						\
-}\
-
-
-/** cofactor of matrix
- *
- * Computes cofactor of matrix m, returning a
- */
-#define COFACTOR_3X3(a,m)					\
-{								\
-   a[0][0] = m[1][1]*m[2][2] - m[1][2]*m[2][1];			\
-   a[0][1] = - (m[1][0]*m[2][2] - m[2][0]*m[1][2]);		\
-   a[0][2] = m[1][0]*m[2][1] - m[1][1]*m[2][0];			\
-   a[1][0] = - (m[0][1]*m[2][2] - m[0][2]*m[2][1]);		\
-   a[1][1] = m[0][0]*m[2][2] - m[0][2]*m[2][0];			\
-   a[1][2] = - (m[0][0]*m[2][1] - m[0][1]*m[2][0]);		\
-   a[2][0] = m[0][1]*m[1][2] - m[0][2]*m[1][1];			\
-   a[2][1] = - (m[0][0]*m[1][2] - m[0][2]*m[1][0]);		\
-   a[2][2] = m[0][0]*m[1][1] - m[0][1]*m[1][0]);		\
-}\
-
-
-/** cofactor of matrix
- *
- * Computes cofactor of matrix m, returning a
- */
-#define COFACTOR_4X4(a,m)					\
-{								\
-   int i,j;							\
-								\
-   for (i=0; i<4; i++) {					\
-      for (j=0; j<4; j++) {					\
-         COFACTOR_4X4_IJ (a[i][j], m, i, j);			\
-      }								\
-   }								\
-}\
-
-
-/** adjoint of matrix
- *
- * Computes adjoint of matrix m, returning a
- * (Note that adjoint is just the transpose of the cofactor matrix)
- */
-#define ADJOINT_2X2(a,m)					\
-{								\
-   a[0][0] = (m)[1][1];						\
-   a[1][0] = - (m)[1][0];						\
-   a[0][1] = - (m)[0][1];						\
-   a[1][1] = (m)[0][0];						\
-}\
-
-
-/** adjoint of matrix
- *
- * Computes adjoint of matrix m, returning a
- * (Note that adjoint is just the transpose of the cofactor matrix)
- */
-#define ADJOINT_3X3(a,m)					\
-{								\
-   a[0][0] = m[1][1]*m[2][2] - m[1][2]*m[2][1];			\
-   a[1][0] = - (m[1][0]*m[2][2] - m[2][0]*m[1][2]);		\
-   a[2][0] = m[1][0]*m[2][1] - m[1][1]*m[2][0];			\
-   a[0][1] = - (m[0][1]*m[2][2] - m[0][2]*m[2][1]);		\
-   a[1][1] = m[0][0]*m[2][2] - m[0][2]*m[2][0];			\
-   a[2][1] = - (m[0][0]*m[2][1] - m[0][1]*m[2][0]);		\
-   a[0][2] = m[0][1]*m[1][2] - m[0][2]*m[1][1];			\
-   a[1][2] = - (m[0][0]*m[1][2] - m[0][2]*m[1][0]);		\
-   a[2][2] = m[0][0]*m[1][1] - m[0][1]*m[1][0]);		\
-}\
-
-
-/** adjoint of matrix
- *
- * Computes adjoint of matrix m, returning a
- * (Note that adjoint is just the transpose of the cofactor matrix)
- */
-#define ADJOINT_4X4(a,m)					\
-{								\
-   char _i_,_j_;							\
-								\
-   for (_i_=0; _i_<4; _i_++) {					\
-      for (_j_=0; _j_<4; _j_++) {					\
-         COFACTOR_4X4_IJ (a[_j_][_i_], m, _i_, _j_);			\
-      }								\
-   }								\
-}\
-
-
-/** compute adjoint of matrix and scale
- *
- * Computes adjoint of matrix m, scales it by s, returning a
- */
-#define SCALE_ADJOINT_2X2(a,s,m)				\
-{								\
-   a[0][0] = (s) * m[1][1];					\
-   a[1][0] = - (s) * m[1][0];					\
-   a[0][1] = - (s) * m[0][1];					\
-   a[1][1] = (s) * m[0][0];					\
-}\
-
-
-/** compute adjoint of matrix and scale
- *
- * Computes adjoint of matrix m, scales it by s, returning a
- */
-#define SCALE_ADJOINT_3X3(a,s,m)				\
-{								\
-   a[0][0] = (s) * (m[1][1] * m[2][2] - m[1][2] * m[2][1]);	\
-   a[1][0] = (s) * (m[1][2] * m[2][0] - m[1][0] * m[2][2]);	\
-   a[2][0] = (s) * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);	\
-								\
-   a[0][1] = (s) * (m[0][2] * m[2][1] - m[0][1] * m[2][2]);	\
-   a[1][1] = (s) * (m[0][0] * m[2][2] - m[0][2] * m[2][0]);	\
-   a[2][1] = (s) * (m[0][1] * m[2][0] - m[0][0] * m[2][1]);	\
-								\
-   a[0][2] = (s) * (m[0][1] * m[1][2] - m[0][2] * m[1][1]);	\
-   a[1][2] = (s) * (m[0][2] * m[1][0] - m[0][0] * m[1][2]);	\
-   a[2][2] = (s) * (m[0][0] * m[1][1] - m[0][1] * m[1][0]);	\
-}\
-
-
-/** compute adjoint of matrix and scale
- *
- * Computes adjoint of matrix m, scales it by s, returning a
- */
-#define SCALE_ADJOINT_4X4(a,s,m)				\
-{								\
-   char _i_,_j_; \
-   for (_i_=0; _i_<4; _i_++) {					\
-      for (_j_=0; _j_<4; _j_++) {					\
-         COFACTOR_4X4_IJ (a[_j_][_i_], m, _i_, _j_);			\
-         a[_j_][_i_] *= s;						\
-      }								\
-   }								\
-}\
-
-/** inverse of matrix
- *
- * Compute inverse of matrix a, returning determinant m and
- * inverse b
- */
-#define INVERT_2X2(b,det,a)			\
-{						\
-   GREAL _tmp_;					\
-   DETERMINANT_2X2 (det, a);			\
-   _tmp_ = 1.0 / (det);				\
-   SCALE_ADJOINT_2X2 (b, _tmp_, a);		\
-}\
-
-
-/** inverse of matrix
- *
- * Compute inverse of matrix a, returning determinant m and
- * inverse b
- */
-#define INVERT_3X3(b,det,a)			\
-{						\
-   GREAL _tmp_;					\
-   DETERMINANT_3X3 (det, a);			\
-   _tmp_ = 1.0 / (det);				\
-   SCALE_ADJOINT_3X3 (b, _tmp_, a);		\
-}\
-
-
-/** inverse of matrix
- *
- * Compute inverse of matrix a, returning determinant m and
- * inverse b
- */
-#define INVERT_4X4(b,det,a)			\
-{						\
-   GREAL _tmp_;					\
-   DETERMINANT_4X4 (det, a);			\
-   _tmp_ = 1.0 / (det);				\
-   SCALE_ADJOINT_4X4 (b, _tmp_, a);		\
-}\
-
-//! Get the triple(3) row of a transform matrix
-#define MAT_GET_ROW(mat,vec3,rowindex)\
-{\
-    vec3[0] = mat[rowindex][0];\
-    vec3[1] = mat[rowindex][1];\
-    vec3[2] = mat[rowindex][2]; \
-}\
-
-//! Get the tuple(2) row of a transform matrix
-#define MAT_GET_ROW2(mat,vec2,rowindex)\
-{\
-    vec2[0] = mat[rowindex][0];\
-    vec2[1] = mat[rowindex][1];\
-}\
-
-
-//! Get the quad (4) row of a transform matrix
-#define MAT_GET_ROW4(mat,vec4,rowindex)\
-{\
-    vec4[0] = mat[rowindex][0];\
-    vec4[1] = mat[rowindex][1];\
-    vec4[2] = mat[rowindex][2];\
-    vec4[3] = mat[rowindex][3];\
-}\
-
-//! Get the triple(3) col of a transform matrix
-#define MAT_GET_COL(mat,vec3,colindex)\
-{\
-    vec3[0] = mat[0][colindex];\
-    vec3[1] = mat[1][colindex];\
-    vec3[2] = mat[2][colindex]; \
-}\
-
-//! Get the tuple(2) col of a transform matrix
-#define MAT_GET_COL2(mat,vec2,colindex)\
-{\
-    vec2[0] = mat[0][colindex];\
-    vec2[1] = mat[1][colindex];\
-}\
-
-
-//! Get the quad (4) col of a transform matrix
-#define MAT_GET_COL4(mat,vec4,colindex)\
-{\
-    vec4[0] = mat[0][colindex];\
-    vec4[1] = mat[1][colindex];\
-    vec4[2] = mat[2][colindex];\
-    vec4[3] = mat[3][colindex];\
-}\
-
-//! Get the triple(3) col of a transform matrix
-#define MAT_GET_X(mat,vec3)\
-{\
-    MAT_GET_COL(mat,vec3,0);\
-}\
-
-//! Get the triple(3) col of a transform matrix
-#define MAT_GET_Y(mat,vec3)\
-{\
-    MAT_GET_COL(mat,vec3,1);\
-}\
-
-//! Get the triple(3) col of a transform matrix
-#define MAT_GET_Z(mat,vec3)\
-{\
-    MAT_GET_COL(mat,vec3,2);\
-}\
-
-
-//! Get the triple(3) col of a transform matrix
-#define MAT_SET_X(mat,vec3)\
-{\
-    mat[0][0] = vec3[0];\
-    mat[1][0] = vec3[1];\
-    mat[2][0] = vec3[2];\
-}\
-
-//! Get the triple(3) col of a transform matrix
-#define MAT_SET_Y(mat,vec3)\
-{\
-    mat[0][1] = vec3[0];\
-    mat[1][1] = vec3[1];\
-    mat[2][1] = vec3[2];\
-}\
-
-//! Get the triple(3) col of a transform matrix
-#define MAT_SET_Z(mat,vec3)\
-{\
-    mat[0][2] = vec3[0];\
-    mat[1][2] = vec3[1];\
-    mat[2][2] = vec3[2];\
-}\
-
-
-//! Get the triple(3) col of a transform matrix
-#define MAT_GET_TRANSLATION(mat,vec3)\
-{\
-    vec3[0] = mat[0][3];\
-    vec3[1] = mat[1][3];\
-    vec3[2] = mat[2][3]; \
-}\
-
-//! Set the triple(3) col of a transform matrix
-#define MAT_SET_TRANSLATION(mat,vec3)\
-{\
-    mat[0][3] = vec3[0];\
-    mat[1][3] = vec3[1];\
-    mat[2][3] = vec3[2]; \
-}\
-
-
-
-//! Returns the dot product between a vec3f and the row of a matrix
-#define MAT_DOT_ROW(mat,vec3,rowindex) (vec3[0]*mat[rowindex][0] + vec3[1]*mat[rowindex][1] + vec3[2]*mat[rowindex][2])
-
-//! Returns the dot product between a vec2f and the row of a matrix
-#define MAT_DOT_ROW2(mat,vec2,rowindex) (vec2[0]*mat[rowindex][0] + vec2[1]*mat[rowindex][1])
-
-//! Returns the dot product between a vec4f and the row of a matrix
-#define MAT_DOT_ROW4(mat,vec4,rowindex) (vec4[0]*mat[rowindex][0] + vec4[1]*mat[rowindex][1] + vec4[2]*mat[rowindex][2] + vec4[3]*mat[rowindex][3])
-
-
-//! Returns the dot product between a vec3f and the col of a matrix
-#define MAT_DOT_COL(mat,vec3,colindex) (vec3[0]*mat[0][colindex] + vec3[1]*mat[1][colindex] + vec3[2]*mat[2][colindex])
-
-//! Returns the dot product between a vec2f and the col of a matrix
-#define MAT_DOT_COL2(mat,vec2,colindex) (vec2[0]*mat[0][colindex] + vec2[1]*mat[1][colindex])
-
-//! Returns the dot product between a vec4f and the col of a matrix
-#define MAT_DOT_COL4(mat,vec4,colindex) (vec4[0]*mat[0][colindex] + vec4[1]*mat[1][colindex] + vec4[2]*mat[2][colindex] + vec4[3]*mat[3][colindex])
-
-/*!Transpose matrix times vector
-v is a vec3f
-and m is a mat4f<br>
-*/
-#define INV_MAT_DOT_VEC_3X3(p,m,v)					\
-{								\
-   p[0] = MAT_DOT_COL(m,v,0); \
-   p[1] = MAT_DOT_COL(m,v,1);	\
-   p[2] = MAT_DOT_COL(m,v,2);	\
-}\
-
-
-
-#endif // GIM_VECTOR_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/gim_math.h b/src/bullet/BulletCollision/Gimpact/gim_math.h
deleted file mode 100644
index 939079e1..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_math.h
+++ /dev/null
@@ -1,157 +0,0 @@
-#ifndef GIM_MATH_H_INCLUDED
-#define GIM_MATH_H_INCLUDED
-/*! \file gim_math.h
-\author Francisco Leon Najera
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-#include "LinearMath/btScalar.h"
-
-
-
-#define GREAL btScalar
-#define GREAL2 double
-#define GINT int
-#define GUINT unsigned int
-#define GSHORT short
-#define GUSHORT unsigned short
-#define GINT64 long long
-#define GUINT64 unsigned long long
-
-
-
-#define G_PI 3.14159265358979f
-#define G_HALF_PI 1.5707963f
-//267948966
-#define G_TWO_PI 6.28318530f
-//71795864
-#define G_ROOT3 1.73205f
-#define G_ROOT2 1.41421f
-#define G_UINT_INFINITY 0xffffffff //!< A very very high value
-#define G_REAL_INFINITY FLT_MAX
-#define	G_SIGN_BITMASK			0x80000000
-#define G_EPSILON SIMD_EPSILON
-
-
-
-enum GIM_SCALAR_TYPES
-{
-	G_STYPE_REAL =0,
-	G_STYPE_REAL2,
-	G_STYPE_SHORT,
-	G_STYPE_USHORT,
-	G_STYPE_INT,
-	G_STYPE_UINT,
-	G_STYPE_INT64,
-	G_STYPE_UINT64
-};
-
-
-
-#define G_DEGTORAD(X) ((X)*3.1415926f/180.0f)
-#define G_RADTODEG(X) ((X)*180.0f/3.1415926f)
-
-//! Integer representation of a floating-point value.
-#define GIM_IR(x)					((GUINT&)(x))
-
-//! Signed integer representation of a floating-point value.
-#define GIM_SIR(x)					((GINT&)(x))
-
-//! Absolute integer representation of a floating-point value
-#define GIM_AIR(x)					(GIM_IR(x)&0x7fffffff)
-
-//! Floating-point representation of an integer value.
-#define GIM_FR(x)					((GREAL&)(x))
-
-#define GIM_MAX(a,b) (a<b?b:a)
-#define GIM_MIN(a,b) (a>b?b:a)
-
-#define GIM_MAX3(a,b,c) GIM_MAX(a,GIM_MAX(b,c))
-#define GIM_MIN3(a,b,c) GIM_MIN(a,GIM_MIN(b,c))
-
-#define GIM_IS_ZERO(value) (value < G_EPSILON &&  value > -G_EPSILON)
-
-#define GIM_IS_NEGATIVE(value) (value <= -G_EPSILON)
-
-#define GIM_IS_POSISITVE(value) (value >= G_EPSILON)
-
-#define GIM_NEAR_EQUAL(v1,v2) GIM_IS_ZERO((v1-v2))
-
-///returns a clamped number
-#define GIM_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number))
-
-#define GIM_GREATER(x, y)	btFabs(x) > (y)
-
-///Swap numbers
-#define GIM_SWAP_NUMBERS(a,b){ \
-    a = a+b; \
-    b = a-b; \
-    a = a-b; \
-}\
-
-#define GIM_INV_SQRT(va,isva)\
-{\
-    if(va<=0.0000001f)\
-    {\
-        isva = G_REAL_INFINITY;\
-    }\
-    else\
-    {\
-        GREAL _x = va * 0.5f;\
-        GUINT _y = 0x5f3759df - ( GIM_IR(va) >> 1);\
-        isva = GIM_FR(_y);\
-        isva  = isva * ( 1.5f - ( _x * isva * isva ) );\
-    }\
-}\
-
-#define GIM_SQRT(va,sva)\
-{\
-    GIM_INV_SQRT(va,sva);\
-    sva = 1.0f/sva;\
-}\
-
-//! Computes 1.0f / sqrtf(x). Comes from Quake3. See http://www.magic-software.com/3DGEDInvSqrt.html
-inline GREAL gim_inv_sqrt(GREAL f)
-{
-    GREAL r;
-    GIM_INV_SQRT(f,r);
-    return r;
-}
-
-inline GREAL gim_sqrt(GREAL f)
-{
-    GREAL r;
-    GIM_SQRT(f,r);
-    return r;
-}
-
-
-
-#endif // GIM_MATH_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/gim_memory.cpp b/src/bullet/BulletCollision/Gimpact/gim_memory.cpp
deleted file mode 100644
index 1636eb78..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_memory.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-
-#include "gim_memory.h"
-#include "stdlib.h"
-
-#ifdef GIM_SIMD_MEMORY
-#include "LinearMath/btAlignedAllocator.h"
-#endif
-
-static gim_alloc_function *g_allocfn = 0;
-static gim_alloca_function *g_allocafn = 0;
-static gim_realloc_function *g_reallocfn = 0;
-static gim_free_function *g_freefn = 0;
-
-void gim_set_alloc_handler (gim_alloc_function *fn)
-{
-  g_allocfn = fn;
-}
-
-void gim_set_alloca_handler (gim_alloca_function *fn)
-{
-  g_allocafn = fn;
-}
-
-void gim_set_realloc_handler (gim_realloc_function *fn)
-{
-  g_reallocfn = fn;
-}
-
-void gim_set_free_handler (gim_free_function *fn)
-{
-  g_freefn = fn;
-}
-
-gim_alloc_function *gim_get_alloc_handler()
-{
-  return g_allocfn;
-}
-
-gim_alloca_function *gim_get_alloca_handler()
-{
-  return g_allocafn;
-}
-
-
-gim_realloc_function *gim_get_realloc_handler ()
-{
-  return g_reallocfn;
-}
-
-
-gim_free_function  *gim_get_free_handler ()
-{
-  return g_freefn;
-}
-
-
-void * gim_alloc(size_t size)
-{
-	void * ptr;
-	if (g_allocfn)
-	{
-		ptr = g_allocfn(size);
-	}
-	else
-	{
-#ifdef GIM_SIMD_MEMORY
-		ptr = btAlignedAlloc(size,16);
-#else
-		ptr = malloc(size);
-#endif
-	}
-  	return ptr;
-}
-
-void * gim_alloca(size_t size)
-{
-  if (g_allocafn) return g_allocafn(size); else return gim_alloc(size);
-}
-
-
-void * gim_realloc(void *ptr, size_t oldsize, size_t newsize)
-{
- 	void * newptr = gim_alloc(newsize);
-    size_t copysize = oldsize<newsize?oldsize:newsize;
-    gim_simd_memcpy(newptr,ptr,copysize);
-    gim_free(ptr);
-    return newptr;
-}
-
-void gim_free(void *ptr)
-{
-	if (!ptr) return;
-	if (g_freefn)
-	{
-	   g_freefn(ptr);
-	}
-	else
-	{
-	#ifdef GIM_SIMD_MEMORY
-		btAlignedFree(ptr);
-	#else
-		free(ptr);
-	#endif
-	}
-}
-
diff --git a/src/bullet/BulletCollision/Gimpact/gim_memory.h b/src/bullet/BulletCollision/Gimpact/gim_memory.h
deleted file mode 100644
index e203888a..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_memory.h
+++ /dev/null
@@ -1,190 +0,0 @@
-#ifndef GIM_MEMORY_H_INCLUDED
-#define GIM_MEMORY_H_INCLUDED
-/*! \file gim_memory.h
-\author Francisco Leon Najera
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-
-#include "gim_math.h"
-#include <string.h>
-
-#ifdef PREFETCH
-#include <xmmintrin.h>	// for prefetch
-#define pfval	64
-#define pfval2	128
-//! Prefetch 64
-#define pf(_x,_i)	_mm_prefetch((void *)(_x + _i + pfval), 0)
-//! Prefetch 128
-#define pf2(_x,_i)	_mm_prefetch((void *)(_x + _i + pfval2), 0)
-#else
-//! Prefetch 64
-#define pf(_x,_i)
-//! Prefetch 128
-#define pf2(_x,_i)
-#endif
-
-
-///Functions for manip packed arrays of numbers
-#define GIM_COPY_ARRAYS(dest_array,source_array,element_count)\
-{\
-    for (GUINT _i_=0;_i_<element_count ;++_i_)\
-    {\
-    	dest_array[_i_] = source_array[_i_];\
-    }\
-}\
-
-#define GIM_COPY_ARRAYS_1(dest_array,source_array,element_count,copy_macro)\
-{\
-    for (GUINT _i_=0;_i_<element_count ;++_i_)\
-    {\
-    	copy_macro(dest_array[_i_],source_array[_i_]);\
-    }\
-}\
-
-
-#define GIM_ZERO_ARRAY(array,element_count)\
-{\
-    for (GUINT _i_=0;_i_<element_count ;++_i_)\
-    {\
-    	array[_i_] = 0;\
-    }\
-}\
-
-#define GIM_CONSTANT_ARRAY(array,element_count,constant)\
-{\
-    for (GUINT _i_=0;_i_<element_count ;++_i_)\
-    {\
-    	array[_i_] = constant;\
-    }\
-}\
-
-
-///Function prototypes to allocate and free memory.
-typedef void * gim_alloc_function (size_t size);
-typedef void * gim_alloca_function (size_t size);//Allocs on the heap
-typedef void * gim_realloc_function (void *ptr, size_t oldsize, size_t newsize);
-typedef void gim_free_function (void *ptr);
-
-
-///Memory Function Handlers
-///set new memory management functions. if fn is 0, the default handlers are used.
-void gim_set_alloc_handler (gim_alloc_function *fn);
-void gim_set_alloca_handler (gim_alloca_function *fn);
-void gim_set_realloc_handler (gim_realloc_function *fn);
-void gim_set_free_handler (gim_free_function *fn);
-
-
-///get current memory management functions.
-gim_alloc_function *gim_get_alloc_handler (void);
-gim_alloca_function *gim_get_alloca_handler(void);
-gim_realloc_function *gim_get_realloc_handler (void);
-gim_free_function  *gim_get_free_handler (void);
-
-
-///Standar Memory functions
-void * gim_alloc(size_t size);
-void * gim_alloca(size_t size);
-void * gim_realloc(void *ptr, size_t oldsize, size_t newsize);
-void gim_free(void *ptr);
-
-
-
-#if defined (_WIN32) && !defined(__MINGW32__) && !defined(__CYGWIN__)
-    #define GIM_SIMD_MEMORY 1
-#endif
-
-//! SIMD POINTER INTEGER
-#define SIMD_T GUINT64
-//! SIMD INTEGER SIZE
-#define SIMD_T_SIZE sizeof(SIMD_T)
-
-
-inline void gim_simd_memcpy(void * dst, const void * src, size_t copysize)
-{
-#ifdef GIM_SIMD_MEMORY
-/*
-//'long long int' is incompatible with visual studio 6...
-    //copy words
-    SIMD_T * ui_src_ptr = (SIMD_T *)src;
-    SIMD_T * ui_dst_ptr = (SIMD_T *)dst;
-    while(copysize>=SIMD_T_SIZE)
-    {
-        *(ui_dst_ptr++) = *(ui_src_ptr++);
-        copysize-=SIMD_T_SIZE;
-    }
-    if(copysize==0) return;
-*/
-
-    char * c_src_ptr = (char *)src;
-    char * c_dst_ptr = (char *)dst;
-    while(copysize>0)
-    {
-        *(c_dst_ptr++) = *(c_src_ptr++);
-        copysize--;
-    }
-    return;
-#else
-    memcpy(dst,src,copysize);
-#endif
-}
-
-
-
-template<class T>
-inline void gim_swap_elements(T* _array,size_t _i,size_t _j)
-{
-	T _e_tmp_ = _array[_i];
-	_array[_i] = _array[_j];
-	_array[_j] = _e_tmp_;
-}
-
-
-template<class T>
-inline void gim_swap_elements_memcpy(T* _array,size_t _i,size_t _j)
-{
-	char _e_tmp_[sizeof(T)];
-	gim_simd_memcpy(_e_tmp_,&_array[_i],sizeof(T));
-	gim_simd_memcpy(&_array[_i],&_array[_j],sizeof(T));
-	gim_simd_memcpy(&_array[_j],_e_tmp_,sizeof(T));
-}
-
-template <int SIZE>
-inline void gim_swap_elements_ptr(char * _array,size_t _i,size_t _j)
-{
-	char _e_tmp_[SIZE];
-	_i*=SIZE;
-	_j*=SIZE;
-	gim_simd_memcpy(_e_tmp_,_array+_i,SIZE);
-	gim_simd_memcpy(_array+_i,_array+_j,SIZE);
-	gim_simd_memcpy(_array+_j,_e_tmp_,SIZE);
-}
-
-#endif // GIM_MEMORY_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/gim_radixsort.h b/src/bullet/BulletCollision/Gimpact/gim_radixsort.h
deleted file mode 100644
index c246ef12..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_radixsort.h
+++ /dev/null
@@ -1,406 +0,0 @@
-#ifndef GIM_RADIXSORT_H_INCLUDED
-#define GIM_RADIXSORT_H_INCLUDED
-/*! \file gim_radixsort.h
-\author Francisco Leon Najera.
-Based on the work of Michael Herf : "fast floating-point radix sort"
-Avaliable on http://www.stereopsis.com/radix.html
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-#include "gim_memory.h"
-
-///Macros for sorting.
-//! Prototype for comparators
-class less_comparator
-{
-	public:
-
-	template<class T,class Z>
-	inline int operator() ( const T& a, const Z& b )
-	{
-		return ( a<b?-1:(a>b?1:0));
-	}
-};
-
-//! Prototype for comparators
-class integer_comparator
-{
-	public:
-
-	template<class T>
-	inline int operator() ( const T& a, const T& b )
-	{
-		return (int)(a-b);
-	}
-};
-
-//!Prototype for getting the integer representation of an object
-class uint_key_func
-{
-public:
-	template<class T>
-	inline GUINT operator()( const T& a)
-	{
-		return (GUINT)a;
-	}
-};
-
-
-//!Prototype for copying elements
-class copy_elements_func
-{
-public:
-	template<class T>
-	inline void operator()(T& a,T& b)
-	{
-		a = b;
-	}
-};
-
-//!Prototype for copying elements
-class memcopy_elements_func
-{
-public:
-	template<class T>
-	inline void operator()(T& a,T& b)
-	{
-		gim_simd_memcpy(&a,&b,sizeof(T));
-	}
-};
-
-
-//! @{
-struct GIM_RSORT_TOKEN
-{
-    GUINT m_key;
-    GUINT m_value;
-    GIM_RSORT_TOKEN()
-    {
-    }
-    GIM_RSORT_TOKEN(const GIM_RSORT_TOKEN& rtoken)
-    {
-    	m_key = rtoken.m_key;
-    	m_value = rtoken.m_value;
-    }
-
-    inline bool operator <(const GIM_RSORT_TOKEN& other) const
-	{
-		return (m_key < other.m_key);
-	}
-
-	inline bool operator >(const GIM_RSORT_TOKEN& other) const
-	{
-		return (m_key > other.m_key);
-	}
-};
-
-//! Prototype for comparators
-class GIM_RSORT_TOKEN_COMPARATOR
-{
-	public:
-
-	inline int operator()( const GIM_RSORT_TOKEN& a, const GIM_RSORT_TOKEN& b )
-	{
-		return (int)((a.m_key) - (b.m_key));
-	}
-};
-
-
-
-#define kHist 2048
-// ---- utils for accessing 11-bit quantities
-#define D11_0(x)	(x & 0x7FF)
-#define D11_1(x)	(x >> 11 & 0x7FF)
-#define D11_2(x)	(x >> 22 )
-
-
-
-///Radix sort for unsigned integer keys
-inline void gim_radix_sort_rtokens(
-				GIM_RSORT_TOKEN * array,
-				GIM_RSORT_TOKEN * sorted, GUINT element_count)
-{
-	GUINT i;
-	GUINT b0[kHist * 3];
-	GUINT *b1 = b0 + kHist;
-	GUINT *b2 = b1 + kHist;
-	for (i = 0; i < kHist * 3; ++i)
-	{
-		b0[i] = 0;
-	}
-	GUINT fi;
-	GUINT pos;
-	for (i = 0; i < element_count; ++i)
-	{
-	    fi = array[i].m_key;
-		b0[D11_0(fi)] ++;
-		b1[D11_1(fi)] ++;
-		b2[D11_2(fi)] ++;
-	}
-	{
-		GUINT sum0 = 0, sum1 = 0, sum2 = 0;
-		GUINT tsum;
-		for (i = 0; i < kHist; ++i)
-		{
-			tsum = b0[i] + sum0;
-			b0[i] = sum0 - 1;
-			sum0 = tsum;
-			tsum = b1[i] + sum1;
-			b1[i] = sum1 - 1;
-			sum1 = tsum;
-			tsum = b2[i] + sum2;
-			b2[i] = sum2 - 1;
-			sum2 = tsum;
-		}
-	}
-	for (i = 0; i < element_count; ++i)
-	{
-        fi = array[i].m_key;
-		pos = D11_0(fi);
-		pos = ++b0[pos];
-		sorted[pos].m_key = array[i].m_key;
-		sorted[pos].m_value = array[i].m_value;
-	}
-	for (i = 0; i < element_count; ++i)
-	{
-        fi = sorted[i].m_key;
-		pos = D11_1(fi);
-		pos = ++b1[pos];
-		array[pos].m_key = sorted[i].m_key;
-		array[pos].m_value = sorted[i].m_value;
-	}
-	for (i = 0; i < element_count; ++i)
-	{
-        fi = array[i].m_key;
-		pos = D11_2(fi);
-		pos = ++b2[pos];
-		sorted[pos].m_key = array[i].m_key;
-		sorted[pos].m_value = array[i].m_value;
-	}
-}
-
-
-
-
-/// Get the sorted tokens from an array. For generic use. Tokens are IRR_RSORT_TOKEN
-/*!
-*\param array Array of elements to sort
-*\param sorted_tokens Tokens of sorted elements
-*\param element_count element count
-*\param uintkey_macro Functor which retrieves the integer representation of an array element
-*/
-template<typename T, class GETKEY_CLASS>
-void gim_radix_sort_array_tokens(
-			T* array ,
-			GIM_RSORT_TOKEN * sorted_tokens,
-			GUINT element_count,GETKEY_CLASS uintkey_macro)
-{
-	GIM_RSORT_TOKEN * _unsorted = (GIM_RSORT_TOKEN *) gim_alloc(sizeof(GIM_RSORT_TOKEN)*element_count);
-    for (GUINT _i=0;_i<element_count;++_i)
-    {
-        _unsorted[_i].m_key = uintkey_macro(array[_i]);
-        _unsorted[_i].m_value = _i;
-    }
-    gim_radix_sort_rtokens(_unsorted,sorted_tokens,element_count);
-    gim_free(_unsorted);
-    gim_free(_unsorted);
-}
-
-/// Sorts array in place. For generic use
-/*!
-\param type Type of the array
-\param array
-\param element_count
-\param get_uintkey_macro Macro for extract the Integer value of the element. Similar to SIMPLE_GET_UINTKEY
-\param copy_elements_macro Macro for copy elements, similar to SIMPLE_COPY_ELEMENTS
-*/
-template<typename T, class GETKEY_CLASS, class COPY_CLASS>
-void gim_radix_sort(
-	T * array, GUINT element_count,
-	GETKEY_CLASS get_uintkey_macro, COPY_CLASS copy_elements_macro)
-{
-	GIM_RSORT_TOKEN * _sorted = (GIM_RSORT_TOKEN  *) gim_alloc(sizeof(GIM_RSORT_TOKEN)*element_count);
-    gim_radix_sort_array_tokens(array,_sorted,element_count,get_uintkey_macro);
-    T * _original_array = (T *) gim_alloc(sizeof(T)*element_count);
-    gim_simd_memcpy(_original_array,array,sizeof(T)*element_count);
-    for (GUINT _i=0;_i<element_count;++_i)
-    {
-        copy_elements_macro(array[_i],_original_array[_sorted[_i].m_value]);
-    }
-    gim_free(_original_array);
-    gim_free(_sorted);
-}
-
-//! Failsafe Iterative binary search,
-/*!
-If the element is not found, it returns the nearest upper element position, may be the further position after the last element.
-\param _array
-\param _start_i the beginning of the array
-\param _end_i the ending  index of the array
-\param _search_key Value to find
-\param _comp_macro macro for comparing elements
-\param _found If true the value has found. Boolean
-\param _result_index the index of the found element, or if not found then it will get the index of the  closest bigger value
-*/
-template<class T, typename KEYCLASS, typename COMP_CLASS>
-bool  gim_binary_search_ex(
-		const T* _array, GUINT _start_i,
-		GUINT _end_i,GUINT & _result_index,
-		const KEYCLASS & _search_key,
-		COMP_CLASS _comp_macro)
-{
-	GUINT _k;
-	int _comp_result;
-	GUINT _i = _start_i;
-	GUINT _j = _end_i+1;
-	while (_i < _j)
-	{
-		_k = (_j+_i-1)/2;
-		_comp_result = _comp_macro(_array[_k], _search_key);
-		if (_comp_result == 0)
-		{
-			_result_index = _k;
-			return true;
-		}
-		else if (_comp_result < 0)
-		{
-			_i = _k+1;
-		}
-		else
-		{
-			_j = _k;
-		}
-	}
-	_result_index = _i;
-	return false;
-}
-
-
-
-//! Failsafe Iterative binary search,Template version
-/*!
-If the element is not found, it returns the nearest upper element position, may be the further position after the last element.
-\param _array
-\param _start_i the beginning of the array
-\param _end_i the ending  index of the array
-\param _search_key Value to find
-\param _result_index the index of the found element, or if not found then it will get the index of the  closest bigger value
-\return true if found, else false
-*/
-template<class T>
-bool gim_binary_search(
-	const T*_array,GUINT _start_i,
-	GUINT _end_i,const T & _search_key,
-	GUINT & _result_index)
-{
-	GUINT _i = _start_i;
-	GUINT _j = _end_i+1;
-	GUINT _k;
-	while(_i < _j)
-	{
-		_k = (_j+_i-1)/2;
-		if(_array[_k]==_search_key)
-		{
-			_result_index = _k;
-			return true;
-		}
-		else if (_array[_k]<_search_key)
-		{
-			_i = _k+1;
-		}
-		else
-		{
-			_j = _k;
-		}
-	}
-	_result_index = _i;
-	return false;
-}
-
-
-
-///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/
-template <typename T, typename COMP_CLASS>
-void gim_down_heap(T *pArr, GUINT k, GUINT n,COMP_CLASS CompareFunc)
-{
-	/*  PRE: a[k+1..N] is a heap */
-	/* POST:  a[k..N]  is a heap */
-
-	T temp = pArr[k - 1];
-	/* k has child(s) */
-	while (k <= n/2)
-	{
-		int child = 2*k;
-
-		if ((child < (int)n) && CompareFunc(pArr[child - 1] , pArr[child])<0)
-		{
-			child++;
-		}
-		/* pick larger child */
-		if (CompareFunc(temp , pArr[child - 1])<0)
-		{
-			/* move child up */
-			pArr[k - 1] = pArr[child - 1];
-			k = child;
-		}
-		else
-		{
-			break;
-		}
-	}
-	pArr[k - 1] = temp;
-} /*downHeap*/
-
-
-template <typename T, typename COMP_CLASS>
-void gim_heap_sort(T *pArr, GUINT element_count, COMP_CLASS CompareFunc)
-{
-	/* sort a[0..N-1],  N.B. 0 to N-1 */
-	GUINT k;
-	GUINT n = element_count;
-	for (k = n/2; k > 0; k--)
-	{
-		gim_down_heap(pArr, k, n, CompareFunc);
-	}
-
-	/* a[1..N] is now a heap */
-	while ( n>=2 )
-	{
-		gim_swap_elements(pArr,0,n-1); /* largest of a[0..n-1] */
-		--n;
-		/* restore a[1..i-1] heap */
-		gim_down_heap(pArr, 1, n, CompareFunc);
-	}
-}
-
-
-
-
-#endif // GIM_RADIXSORT_H_INCLUDED
diff --git a/src/bullet/BulletCollision/Gimpact/gim_tri_collision.cpp b/src/bullet/BulletCollision/Gimpact/gim_tri_collision.cpp
deleted file mode 100644
index f9727e1d..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_tri_collision.cpp
+++ /dev/null
@@ -1,640 +0,0 @@
-
-/*! \file gim_tri_collision.h
-\author Francisco Leon Najera
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-#include "gim_tri_collision.h"
-
-
-#define TRI_LOCAL_EPSILON 0.000001f
-#define MIN_EDGE_EDGE_DIS 0.00001f
-
-
-class GIM_TRIANGLE_CALCULATION_CACHE
-{
-public:
-	GREAL margin;	
-	btVector3 tu_vertices[3];
-	btVector3 tv_vertices[3];
-	btVector4 tu_plane;
-	btVector4 tv_plane;
-	btVector3 closest_point_u;
-	btVector3 closest_point_v;
-	btVector3 edge_edge_dir;
-	btVector3 distances;
-	GREAL du[4];
-	GREAL du0du1;
-	GREAL du0du2;
-	GREAL dv[4];
-	GREAL dv0dv1;
-	GREAL dv0dv2;	
-	btVector3 temp_points[MAX_TRI_CLIPPING];
-	btVector3 temp_points1[MAX_TRI_CLIPPING];
-	btVector3 contact_points[MAX_TRI_CLIPPING];
-	
-
-
-	//! if returns false, the faces are paralele
-	SIMD_FORCE_INLINE bool compute_intervals(
-					const GREAL &D0,
-					const GREAL &D1,
-					const GREAL &D2,
-					const GREAL &D0D1,
-					const GREAL &D0D2,
-					GREAL & scale_edge0,
-					GREAL & scale_edge1,
-					GUINT &edge_index0,
-					GUINT &edge_index1)
-	{
-		if(D0D1>0.0f)
-		{
-			/* here we know that D0D2<=0.0 */
-			/* that is D0, D1 are on the same side, D2 on the other or on the plane */
-			scale_edge0 = -D2/(D0-D2);
-			scale_edge1 = -D1/(D2-D1);
-			edge_index0 = 2;edge_index1 = 1;
-		}
-		else if(D0D2>0.0f)
-		{
-			/* here we know that d0d1<=0.0 */
-			scale_edge0 = -D0/(D1-D0);
-			scale_edge1 = -D1/(D2-D1);
-			edge_index0 = 0;edge_index1 = 1;
-		}
-		else if(D1*D2>0.0f || D0!=0.0f)
-		{
-			/* here we know that d0d1<=0.0 or that D0!=0.0 */
-			scale_edge0 = -D0/(D1-D0);
-			scale_edge1 = -D2/(D0-D2);
-			edge_index0 = 0 ;edge_index1 = 2;
-		}
-		else
-		{
-			return false;
-		}
-		return true;
-	}
-
-
-	//! clip triangle
-	/*!
-	*/
-	SIMD_FORCE_INLINE GUINT clip_triangle(
-		const btVector4 & tri_plane,
-		const btVector3 * tripoints,
-		const btVector3 * srcpoints,
-		btVector3 * clip_points)
-	{
-		// edge 0
-
-		btVector4 edgeplane;
-
-		EDGE_PLANE(tripoints[0],tripoints[1],tri_plane,edgeplane);
-
-		GUINT clipped_count = PLANE_CLIP_TRIANGLE3D(
-			edgeplane,srcpoints[0],srcpoints[1],srcpoints[2],temp_points);
-
-		if(clipped_count == 0) return 0;
-
-		// edge 1
-
-		EDGE_PLANE(tripoints[1],tripoints[2],tri_plane,edgeplane);
-
-		clipped_count = PLANE_CLIP_POLYGON3D(
-			edgeplane,temp_points,clipped_count,temp_points1);
-
-		if(clipped_count == 0) return 0;
-
-		// edge 2
-
-		EDGE_PLANE(tripoints[2],tripoints[0],tri_plane,edgeplane);
-
-		clipped_count = PLANE_CLIP_POLYGON3D(
-			edgeplane,temp_points1,clipped_count,clip_points);
-
-		return clipped_count;
-
-
-		/*GUINT i0 = (tri_plane.closestAxis()+1)%3;
-		GUINT i1 = (i0+1)%3;
-		// edge 0
-		btVector3 temp_points[MAX_TRI_CLIPPING];
-		btVector3 temp_points1[MAX_TRI_CLIPPING];
-
-		GUINT clipped_count= PLANE_CLIP_TRIANGLE_GENERIC(
-			0,srcpoints[0],srcpoints[1],srcpoints[2],temp_points,
-			DISTANCE_EDGE(tripoints[0],tripoints[1],i0,i1));
-		
-		
-		if(clipped_count == 0) return 0;
-
-		// edge 1
-		clipped_count = PLANE_CLIP_POLYGON_GENERIC(
-			0,temp_points,clipped_count,temp_points1,
-			DISTANCE_EDGE(tripoints[1],tripoints[2],i0,i1));
-
-		if(clipped_count == 0) return 0;
-
-		// edge 2
-		clipped_count = PLANE_CLIP_POLYGON_GENERIC(
-			0,temp_points1,clipped_count,clipped_points,
-			DISTANCE_EDGE(tripoints[2],tripoints[0],i0,i1));
-
-		return clipped_count;*/
-	}
-
-	SIMD_FORCE_INLINE void sort_isect(
-		GREAL & isect0,GREAL & isect1,GUINT &e0,GUINT &e1,btVector3 & vec0,btVector3 & vec1)
-	{
-		if(isect1<isect0)
-		{
-			//swap
-			GIM_SWAP_NUMBERS(isect0,isect1);
-			GIM_SWAP_NUMBERS(e0,e1);
-			btVector3 tmp = vec0;
-			vec0 = vec1;
-			vec1 = tmp;
-		}
-	}
-
-	//! Test verifying interval intersection with the direction between planes
-	/*!
-	\pre tv_plane and tu_plane must be set
-	\post
-	distances[2] is set with the distance
-	closest_point_u, closest_point_v, edge_edge_dir are set too
-	\return
-	- 0: faces are paralele
-	- 1: face U casts face V
-	- 2: face V casts face U
-	- 3: nearest edges
-	*/
-	SIMD_FORCE_INLINE GUINT cross_line_intersection_test()
-	{
-		// Compute direction of intersection line
-		edge_edge_dir = tu_plane.cross(tv_plane);
-		GREAL Dlen;
-		VEC_LENGTH(edge_edge_dir,Dlen);
-
-		if(Dlen<0.0001)
-		{
-			return 0; //faces near paralele
-		}
-
-		edge_edge_dir*= 1/Dlen;//normalize
-
-
-		// Compute interval for triangle 1
-		GUINT tu_e0,tu_e1;//edge indices
-		GREAL tu_scale_e0,tu_scale_e1;//edge scale
-		if(!compute_intervals(du[0],du[1],du[2],
-			du0du1,du0du2,tu_scale_e0,tu_scale_e1,tu_e0,tu_e1)) return 0;
-
-		// Compute interval for triangle 2
-		GUINT tv_e0,tv_e1;//edge indices
-		GREAL tv_scale_e0,tv_scale_e1;//edge scale
-
-		if(!compute_intervals(dv[0],dv[1],dv[2],
-			dv0dv1,dv0dv2,tv_scale_e0,tv_scale_e1,tv_e0,tv_e1)) return 0;
-
-		//proyected vertices
-		btVector3 up_e0 = tu_vertices[tu_e0].lerp(tu_vertices[(tu_e0+1)%3],tu_scale_e0);
-		btVector3 up_e1 = tu_vertices[tu_e1].lerp(tu_vertices[(tu_e1+1)%3],tu_scale_e1);
-
-		btVector3 vp_e0 = tv_vertices[tv_e0].lerp(tv_vertices[(tv_e0+1)%3],tv_scale_e0);
-		btVector3 vp_e1 = tv_vertices[tv_e1].lerp(tv_vertices[(tv_e1+1)%3],tv_scale_e1);
-
-		//proyected intervals
-		GREAL isect_u[] = {up_e0.dot(edge_edge_dir),up_e1.dot(edge_edge_dir)};
-		GREAL isect_v[] = {vp_e0.dot(edge_edge_dir),vp_e1.dot(edge_edge_dir)};
-
-		sort_isect(isect_u[0],isect_u[1],tu_e0,tu_e1,up_e0,up_e1);
-		sort_isect(isect_v[0],isect_v[1],tv_e0,tv_e1,vp_e0,vp_e1);
-
-		const GREAL midpoint_u = 0.5f*(isect_u[0]+isect_u[1]); // midpoint
-		const GREAL midpoint_v = 0.5f*(isect_v[0]+isect_v[1]); // midpoint
-
-		if(midpoint_u<midpoint_v)
-		{
-			if(isect_u[1]>=isect_v[1]) // face U casts face V
-			{
-				return 1;
-			}
-			else if(isect_v[0]<=isect_u[0]) // face V casts face U
-			{
-				return 2;
-			}
-			// closest points
-			closest_point_u = up_e1;
-			closest_point_v = vp_e0;
-			// calc edges and separation
-
-			if(isect_u[1]+ MIN_EDGE_EDGE_DIS<isect_v[0]) //calc distance between two lines instead
-			{
-				SEGMENT_COLLISION(
-					tu_vertices[tu_e1],tu_vertices[(tu_e1+1)%3],
-					tv_vertices[tv_e0],tv_vertices[(tv_e0+1)%3],
-					closest_point_u,
-					closest_point_v);
-
-				edge_edge_dir = closest_point_u-closest_point_v;
-				VEC_LENGTH(edge_edge_dir,distances[2]);
-				edge_edge_dir *= 1.0f/distances[2];// normalize
-			}
-			else
-			{
-				distances[2] = isect_v[0]-isect_u[1];//distance negative
-				//edge_edge_dir *= -1.0f; //normal pointing from V to U
-			}
-
-		}
-		else
-		{
-			if(isect_v[1]>=isect_u[1]) // face V casts face U
-			{
-				return 2;
-			}
-			else if(isect_u[0]<=isect_v[0]) // face U casts face V
-			{
-				return 1;
-			}
-			// closest points
-			closest_point_u = up_e0;
-			closest_point_v = vp_e1;
-			// calc edges and separation
-
-			if(isect_v[1]+MIN_EDGE_EDGE_DIS<isect_u[0]) //calc distance between two lines instead
-			{
-				SEGMENT_COLLISION(
-					tu_vertices[tu_e0],tu_vertices[(tu_e0+1)%3],
-					tv_vertices[tv_e1],tv_vertices[(tv_e1+1)%3],
-					closest_point_u,
-					closest_point_v);
-
-				edge_edge_dir = closest_point_u-closest_point_v;
-				VEC_LENGTH(edge_edge_dir,distances[2]);
-				edge_edge_dir *= 1.0f/distances[2];// normalize
-			}
-			else
-			{
-				distances[2] = isect_u[0]-isect_v[1];//distance negative
-				//edge_edge_dir *= -1.0f; //normal pointing from V to U
-			}
-		}
-		return 3;
-	}
-
-
-	//! collides by two sides
-	SIMD_FORCE_INLINE bool triangle_collision(
-					const btVector3 & u0,
-					const btVector3 & u1,
-					const btVector3 & u2,
-					GREAL margin_u,
-					const btVector3 & v0,
-					const btVector3 & v1,
-					const btVector3 & v2,
-					GREAL margin_v,
-					GIM_TRIANGLE_CONTACT_DATA & contacts)
-	{
-
-		margin = margin_u + margin_v;
-
-		tu_vertices[0] = u0;
-		tu_vertices[1] = u1;
-		tu_vertices[2] = u2;
-
-		tv_vertices[0] = v0;
-		tv_vertices[1] = v1;
-		tv_vertices[2] = v2;
-
-		//create planes
-		// plane v vs U points
-
-		TRIANGLE_PLANE(tv_vertices[0],tv_vertices[1],tv_vertices[2],tv_plane);
-
-		du[0] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[0]);
-		du[1] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[1]);
-		du[2] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[2]);
-
-
-		du0du1 = du[0] * du[1];
-		du0du2 = du[0] * du[2];
-
-
-		if(du0du1>0.0f && du0du2>0.0f)	// same sign on all of them + not equal 0 ?
-		{
-			if(du[0]<0) //we need test behind the triangle plane
-			{
-				distances[0] = GIM_MAX3(du[0],du[1],du[2]);
-				distances[0] = -distances[0];
-				if(distances[0]>margin) return false; //never intersect
-
-				//reorder triangle v
-				VEC_SWAP(tv_vertices[0],tv_vertices[1]);
-				VEC_SCALE_4(tv_plane,-1.0f,tv_plane);
-			}
-			else
-			{
-				distances[0] = GIM_MIN3(du[0],du[1],du[2]);
-				if(distances[0]>margin) return false; //never intersect
-			}
-		}
-		else
-		{
-			//Look if we need to invert the triangle
-			distances[0] = (du[0]+du[1]+du[2])/3.0f; //centroid
-
-			if(distances[0]<0.0f)
-			{
-				//reorder triangle v
-				VEC_SWAP(tv_vertices[0],tv_vertices[1]);
-				VEC_SCALE_4(tv_plane,-1.0f,tv_plane);
-
-				distances[0] = GIM_MAX3(du[0],du[1],du[2]);
-				distances[0] = -distances[0];
-			}
-			else
-			{
-				distances[0] = GIM_MIN3(du[0],du[1],du[2]);
-			}
-		}
-
-
-		// plane U vs V points
-
-		TRIANGLE_PLANE(tu_vertices[0],tu_vertices[1],tu_vertices[2],tu_plane);
-
-		dv[0] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[0]);
-		dv[1] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[1]);
-		dv[2] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[2]);
-
-		dv0dv1 = dv[0] * dv[1];
-		dv0dv2 = dv[0] * dv[2];
-
-
-		if(dv0dv1>0.0f && dv0dv2>0.0f)	// same sign on all of them + not equal 0 ?
-		{
-			if(dv[0]<0) //we need test behind the triangle plane
-			{
-				distances[1] = GIM_MAX3(dv[0],dv[1],dv[2]);
-				distances[1] = -distances[1];
-				if(distances[1]>margin) return false; //never intersect
-
-				//reorder triangle u
-				VEC_SWAP(tu_vertices[0],tu_vertices[1]);
-				VEC_SCALE_4(tu_plane,-1.0f,tu_plane);
-			}
-			else
-			{
-				distances[1] = GIM_MIN3(dv[0],dv[1],dv[2]);
-				if(distances[1]>margin) return false; //never intersect
-			}
-		}
-		else
-		{
-			//Look if we need to invert the triangle
-			distances[1] = (dv[0]+dv[1]+dv[2])/3.0f; //centroid
-
-			if(distances[1]<0.0f)
-			{
-				//reorder triangle v
-				VEC_SWAP(tu_vertices[0],tu_vertices[1]);
-				VEC_SCALE_4(tu_plane,-1.0f,tu_plane);
-
-				distances[1] = GIM_MAX3(dv[0],dv[1],dv[2]);
-				distances[1] = -distances[1];
-			}
-			else
-			{
-				distances[1] = GIM_MIN3(dv[0],dv[1],dv[2]);
-			}
-		}
-
-		GUINT bl;
-		/* bl = cross_line_intersection_test();
-		if(bl==3)
-		{
-			//take edge direction too
-			bl = distances.maxAxis();
-		}
-		else
-		{*/
-			bl = 0;
-			if(distances[0]<distances[1]) bl = 1;
-		//}
-
-		if(bl==2) //edge edge separation
-		{
-			if(distances[2]>margin) return false;
-
-			contacts.m_penetration_depth = -distances[2] + margin;
-			contacts.m_points[0] = closest_point_v;
-			contacts.m_point_count = 1;
-			VEC_COPY(contacts.m_separating_normal,edge_edge_dir);
-
-			return true;
-		}
-
-		//clip face against other
-
-		
-		GUINT point_count;
-		//TODO
-		if(bl == 0) //clip U points against V
-		{
-			point_count = clip_triangle(tv_plane,tv_vertices,tu_vertices,contact_points);
-			if(point_count == 0) return false;						
-			contacts.merge_points(tv_plane,margin,contact_points,point_count);			
-		}
-		else //clip V points against U
-		{
-			point_count = clip_triangle(tu_plane,tu_vertices,tv_vertices,contact_points);
-			if(point_count == 0) return false;			
-			contacts.merge_points(tu_plane,margin,contact_points,point_count);
-			contacts.m_separating_normal *= -1.f;
-		}
-		if(contacts.m_point_count == 0) return false;
-		return true;
-	}
-
-};
-
-
-/*class GIM_TRIANGLE_CALCULATION_CACHE
-{
-public:
-	GREAL margin;
-	GUINT clipped_count;
-	btVector3 tu_vertices[3];
-	btVector3 tv_vertices[3];
-	btVector3 temp_points[MAX_TRI_CLIPPING];
-	btVector3 temp_points1[MAX_TRI_CLIPPING];
-	btVector3 clipped_points[MAX_TRI_CLIPPING];
-	GIM_TRIANGLE_CONTACT_DATA contacts1;
-	GIM_TRIANGLE_CONTACT_DATA contacts2;
-
-
-	//! clip triangle
-	GUINT clip_triangle(
-		const btVector4 & tri_plane,
-		const btVector3 * tripoints,
-		const btVector3 * srcpoints,
-		btVector3 * clipped_points)
-	{
-		// edge 0
-
-		btVector4 edgeplane;
-
-		EDGE_PLANE(tripoints[0],tripoints[1],tri_plane,edgeplane);
-
-		GUINT clipped_count = PLANE_CLIP_TRIANGLE3D(
-			edgeplane,srcpoints[0],srcpoints[1],srcpoints[2],temp_points);
-
-		if(clipped_count == 0) return 0;
-
-		// edge 1
-
-		EDGE_PLANE(tripoints[1],tripoints[2],tri_plane,edgeplane);
-
-		clipped_count = PLANE_CLIP_POLYGON3D(
-			edgeplane,temp_points,clipped_count,temp_points1);
-
-		if(clipped_count == 0) return 0;
-
-		// edge 2
-
-		EDGE_PLANE(tripoints[2],tripoints[0],tri_plane,edgeplane);
-
-		clipped_count = PLANE_CLIP_POLYGON3D(
-			edgeplane,temp_points1,clipped_count,clipped_points);
-
-		return clipped_count;
-	}
-
-
-
-
-	//! collides only on one side
-	bool triangle_collision(
-					const btVector3 & u0,
-					const btVector3 & u1,
-					const btVector3 & u2,
-					GREAL margin_u,
-					const btVector3 & v0,
-					const btVector3 & v1,
-					const btVector3 & v2,
-					GREAL margin_v,
-					GIM_TRIANGLE_CONTACT_DATA & contacts)
-	{
-
-		margin = margin_u + margin_v;
-
-		
-		tu_vertices[0] = u0;
-		tu_vertices[1] = u1;
-		tu_vertices[2] = u2;
-
-		tv_vertices[0] = v0;
-		tv_vertices[1] = v1;
-		tv_vertices[2] = v2;
-
-		//create planes
-		// plane v vs U points
-
-
-		TRIANGLE_PLANE(tv_vertices[0],tv_vertices[1],tv_vertices[2],contacts1.m_separating_normal);
-
-		clipped_count = clip_triangle(
-			contacts1.m_separating_normal,tv_vertices,tu_vertices,clipped_points);
-
-		if(clipped_count == 0 )
-		{
-			 return false;//Reject
-		}
-
-		//find most deep interval face1
-		contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count);
-		if(contacts1.m_point_count == 0) return false; // too far
-
-		//Normal pointing to triangle1
-		//contacts1.m_separating_normal *= -1.f;
-
-		//Clip tri1 by tri2 edges
-
-		TRIANGLE_PLANE(tu_vertices[0],tu_vertices[1],tu_vertices[2],contacts2.m_separating_normal);
-
-		clipped_count = clip_triangle(
-			contacts2.m_separating_normal,tu_vertices,tv_vertices,clipped_points);
-
-		if(clipped_count == 0 )
-		{
-			 return false;//Reject
-		}
-
-		//find most deep interval face1
-		contacts2.merge_points(contacts2.m_separating_normal,margin,clipped_points,clipped_count);
-		if(contacts2.m_point_count == 0) return false; // too far
-
-		contacts2.m_separating_normal *= -1.f;
-
-		////check most dir for contacts
-		if(contacts2.m_penetration_depth<contacts1.m_penetration_depth)
-		{
-			contacts.copy_from(contacts2);
-		}
-		else
-		{
-			contacts.copy_from(contacts1);
-		}
-		return true;
-	}
-
-
-};*/
-
-
-
-bool GIM_TRIANGLE::collide_triangle_hard_test(
-		const GIM_TRIANGLE & other,
-		GIM_TRIANGLE_CONTACT_DATA & contact_data) const
-{
-	GIM_TRIANGLE_CALCULATION_CACHE calc_cache;	
-	return calc_cache.triangle_collision(
-					m_vertices[0],m_vertices[1],m_vertices[2],m_margin,
-					other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],other.m_margin,
-					contact_data);
-
-}
-
-
-
-
diff --git a/src/bullet/BulletCollision/Gimpact/gim_tri_collision.h b/src/bullet/BulletCollision/Gimpact/gim_tri_collision.h
deleted file mode 100644
index 5b552a1e..00000000
--- a/src/bullet/BulletCollision/Gimpact/gim_tri_collision.h
+++ /dev/null
@@ -1,379 +0,0 @@
-#ifndef GIM_TRI_COLLISION_H_INCLUDED
-#define GIM_TRI_COLLISION_H_INCLUDED
-
-/*! \file gim_tri_collision.h
-\author Francisco Leon Najera
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
-   (1) The GNU Lesser General Public License as published by the Free
-       Software Foundation; either version 2.1 of the License, or (at
-       your option) any later version. The text of the GNU Lesser
-       General Public License is included with this library in the
-       file GIMPACT-LICENSE-LGPL.TXT.
-   (2) The BSD-style license that is included with this library in
-       the file GIMPACT-LICENSE-BSD.TXT.
-   (3) The zlib/libpng license that is included with this library in
-       the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-
-#include "gim_box_collision.h"
-#include "gim_clip_polygon.h"
-
-
-
-
-#define MAX_TRI_CLIPPING 16
-
-//! Structure for collision
-struct GIM_TRIANGLE_CONTACT_DATA
-{
-    GREAL m_penetration_depth;
-    GUINT m_point_count;
-    btVector4 m_separating_normal;
-    btVector3 m_points[MAX_TRI_CLIPPING];
-
-	SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT_DATA& other)
-	{
-		m_penetration_depth = other.m_penetration_depth;
-		m_separating_normal = other.m_separating_normal;
-		m_point_count = other.m_point_count;
-		GUINT i = m_point_count;
-		while(i--)
-		{
-			m_points[i] = other.m_points[i];
-		}
-	}
-
-	GIM_TRIANGLE_CONTACT_DATA()
-	{
-	}
-
-	GIM_TRIANGLE_CONTACT_DATA(const GIM_TRIANGLE_CONTACT_DATA& other)
-	{
-		copy_from(other);
-	}
-
-	
-	
-
-    //! classify points that are closer
-    template<typename DISTANCE_FUNC,typename CLASS_PLANE>
-    SIMD_FORCE_INLINE void mergepoints_generic(const CLASS_PLANE & plane,
-    				GREAL margin, const btVector3 * points, GUINT point_count, DISTANCE_FUNC distance_func)
-    {	
-    	m_point_count = 0;
-    	m_penetration_depth= -1000.0f;
-
-		GUINT point_indices[MAX_TRI_CLIPPING];
-
-		GUINT _k;
-
-		for(_k=0;_k<point_count;_k++)
-		{
-			GREAL _dist = -distance_func(plane,points[_k]) + margin;
-
-			if(_dist>=0.0f)
-			{
-				if(_dist>m_penetration_depth)
-				{
-					m_penetration_depth = _dist;
-					point_indices[0] = _k;
-					m_point_count=1;
-				}
-				else if((_dist+G_EPSILON)>=m_penetration_depth)
-				{
-					point_indices[m_point_count] = _k;
-					m_point_count++;
-				}
-			}
-		}
-
-		for( _k=0;_k<m_point_count;_k++)
-		{
-			m_points[_k] = points[point_indices[_k]];
-		}
-	}
-
-	//! classify points that are closer
-	SIMD_FORCE_INLINE void merge_points(const btVector4 & plane, GREAL margin,
-										 const btVector3 * points, GUINT point_count)
-	{
-		m_separating_normal = plane;
-		mergepoints_generic(plane, margin, points, point_count, DISTANCE_PLANE_3D_FUNC());
-	}
-};
-
-
-//! Class for colliding triangles
-class GIM_TRIANGLE
-{
-public:
-	btScalar m_margin;
-    btVector3 m_vertices[3];
-
-    GIM_TRIANGLE():m_margin(0.1f)
-    {
-    }
-
-    SIMD_FORCE_INLINE GIM_AABB get_box()  const
-    {
-    	return GIM_AABB(m_vertices[0],m_vertices[1],m_vertices[2],m_margin);
-    }
-
-    SIMD_FORCE_INLINE void get_normal(btVector3 &normal)  const
-    {
-    	TRIANGLE_NORMAL(m_vertices[0],m_vertices[1],m_vertices[2],normal);
-    }
-
-    SIMD_FORCE_INLINE void get_plane(btVector4 &plane)  const
-    {
-    	TRIANGLE_PLANE(m_vertices[0],m_vertices[1],m_vertices[2],plane);;
-    }
-
-    SIMD_FORCE_INLINE void apply_transform(const btTransform & trans)
-    {
-    	m_vertices[0] = trans(m_vertices[0]);
-    	m_vertices[1] = trans(m_vertices[1]);
-    	m_vertices[2] = trans(m_vertices[2]);
-    }
-
-    SIMD_FORCE_INLINE void get_edge_plane(GUINT edge_index,const btVector3 &triangle_normal,btVector4 &plane)  const
-    {
-		const btVector3 & e0 = m_vertices[edge_index];
-		const btVector3 & e1 = m_vertices[(edge_index+1)%3];
-		EDGE_PLANE(e0,e1,triangle_normal,plane);
-    }
-
-    //! Gets the relative transformation of this triangle
-    /*!
-    The transformation is oriented to the triangle normal , and aligned to the 1st edge of this triangle. The position corresponds to vertice 0:
-    - triangle normal corresponds to Z axis.
-    - 1st normalized edge corresponds to X axis,
-
-    */
-    SIMD_FORCE_INLINE void get_triangle_transform(btTransform & triangle_transform)  const
-    {
-    	btMatrix3x3 & matrix = triangle_transform.getBasis();
-
-    	btVector3 zaxis;
-    	get_normal(zaxis);
-    	MAT_SET_Z(matrix,zaxis);
-
-    	btVector3 xaxis = m_vertices[1] - m_vertices[0];
-    	VEC_NORMALIZE(xaxis);
-    	MAT_SET_X(matrix,xaxis);
-
-    	//y axis
-    	xaxis = zaxis.cross(xaxis);
-    	MAT_SET_Y(matrix,xaxis);
-
-    	triangle_transform.setOrigin(m_vertices[0]);
-    }
-
-
-	//! Test triangles by finding separating axis
-	/*!
-	\param other Triangle for collide
-	\param contact_data Structure for holding contact points, normal and penetration depth; The normal is pointing toward this triangle from the other triangle
-	*/
-	bool collide_triangle_hard_test(
-		const GIM_TRIANGLE & other,
-		GIM_TRIANGLE_CONTACT_DATA & contact_data) const;
-
-	//! Test boxes before doing hard test
-	/*!
-	\param other Triangle for collide
-	\param contact_data Structure for holding contact points, normal and penetration depth; The normal is pointing toward this triangle from the other triangle
-	\
-	*/
-	SIMD_FORCE_INLINE bool collide_triangle(
-		const GIM_TRIANGLE & other,
-		GIM_TRIANGLE_CONTACT_DATA & contact_data) const
-	{
-		//test box collisioin
-		GIM_AABB boxu(m_vertices[0],m_vertices[1],m_vertices[2],m_margin);
-		GIM_AABB boxv(other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],other.m_margin);
-		if(!boxu.has_collision(boxv)) return false;
-
-		//do hard test
-		return collide_triangle_hard_test(other,contact_data);
-	}
-
-	/*!
-
-	Solve the System for u,v parameters:
-
-	u*axe1[i1] + v*axe2[i1] = vecproj[i1]
-	u*axe1[i2] + v*axe2[i2] = vecproj[i2]
-
-	sustitute:
-	v = (vecproj[i2] - u*axe1[i2])/axe2[i2]
-
-	then the first equation in terms of 'u':
-
-	--> u*axe1[i1] + ((vecproj[i2] - u*axe1[i2])/axe2[i2])*axe2[i1] = vecproj[i1]
-
-	--> u*axe1[i1] + vecproj[i2]*axe2[i1]/axe2[i2] - u*axe1[i2]*axe2[i1]/axe2[i2] = vecproj[i1]
-
-	--> u*(axe1[i1]  - axe1[i2]*axe2[i1]/axe2[i2]) = vecproj[i1] - vecproj[i2]*axe2[i1]/axe2[i2]
-
-	--> u*((axe1[i1]*axe2[i2]  - axe1[i2]*axe2[i1])/axe2[i2]) = (vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1])/axe2[i2]
-
-	--> u*(axe1[i1]*axe2[i2]  - axe1[i2]*axe2[i1]) = vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1]
-
-	--> u = (vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1]) /(axe1[i1]*axe2[i2]  - axe1[i2]*axe2[i1])
-
-if 0.0<= u+v <=1.0 then they are inside of triangle
-
-	\return false if the point is outside of triangle.This function  doesn't take the margin
-	*/
-	SIMD_FORCE_INLINE bool get_uv_parameters(
-			const btVector3 & point,
-			const btVector3 & tri_plane,
-			GREAL & u, GREAL & v) const
-	{
-		btVector3 _axe1 = m_vertices[1]-m_vertices[0];
-		btVector3 _axe2 = m_vertices[2]-m_vertices[0];
-		btVector3 _vecproj = point - m_vertices[0];
-		GUINT _i1 = (tri_plane.closestAxis()+1)%3;
-		GUINT _i2 = (_i1+1)%3;
-		if(btFabs(_axe2[_i2])<G_EPSILON)
-		{
-			u = (_vecproj[_i2]*_axe2[_i1] - _vecproj[_i1]*_axe2[_i2]) /(_axe1[_i2]*_axe2[_i1]  - _axe1[_i1]*_axe2[_i2]);
-			v = (_vecproj[_i1] - u*_axe1[_i1])/_axe2[_i1];
-		}
-		else
-		{
-			u = (_vecproj[_i1]*_axe2[_i2] - _vecproj[_i2]*_axe2[_i1]) /(_axe1[_i1]*_axe2[_i2]  - _axe1[_i2]*_axe2[_i1]);
-			v = (_vecproj[_i2] - u*_axe1[_i2])/_axe2[_i2];
-		}
-
-		if(u<-G_EPSILON)
-		{
-			return false;
-		}
-		else if(v<-G_EPSILON)
-		{
-			return false;
-		}
-		else
-		{
-			btScalar sumuv;
-			sumuv = u+v;
-			if(sumuv<-G_EPSILON)
-			{
-				return false;
-			}
-			else if(sumuv-1.0f>G_EPSILON)
-			{
-				return false;
-			}
-		}
-		return true;
-	}
-
-	//! is point in triangle beam?
-	/*!
-	Test if point is in triangle, with m_margin tolerance
-	*/
-	SIMD_FORCE_INLINE bool is_point_inside(const btVector3 & point, const btVector3 & tri_normal) const
-	{
-		//Test with edge 0
-		btVector4 edge_plane;
-		this->get_edge_plane(0,tri_normal,edge_plane);
-		GREAL dist = DISTANCE_PLANE_POINT(edge_plane,point);
-		if(dist-m_margin>0.0f) return false; // outside plane
-
-		this->get_edge_plane(1,tri_normal,edge_plane);
-		dist = DISTANCE_PLANE_POINT(edge_plane,point);
-		if(dist-m_margin>0.0f) return false; // outside plane
-
-		this->get_edge_plane(2,tri_normal,edge_plane);
-		dist = DISTANCE_PLANE_POINT(edge_plane,point);
-		if(dist-m_margin>0.0f) return false; // outside plane
-		return true;
-	}
-
-
-	//! Bidireccional ray collision
-	SIMD_FORCE_INLINE bool ray_collision(
-		const btVector3 & vPoint,
-		const btVector3 & vDir, btVector3 & pout, btVector3 & triangle_normal,
-		GREAL & tparam, GREAL tmax = G_REAL_INFINITY)
-	{
-		btVector4 faceplane;
-		{
-			btVector3 dif1 = m_vertices[1] - m_vertices[0];
-			btVector3 dif2 = m_vertices[2] - m_vertices[0];
-    		VEC_CROSS(faceplane,dif1,dif2);
-    		faceplane[3] = m_vertices[0].dot(faceplane);
-		}
-
-		GUINT res = LINE_PLANE_COLLISION(faceplane,vDir,vPoint,pout,tparam, btScalar(0), tmax);
-		if(res == 0) return false;
-		if(! is_point_inside(pout,faceplane)) return false;
-
-		if(res==2) //invert normal
-		{
-			triangle_normal.setValue(-faceplane[0],-faceplane[1],-faceplane[2]);
-		}
-		else
-		{
-			triangle_normal.setValue(faceplane[0],faceplane[1],faceplane[2]);
-		}
-
-		VEC_NORMALIZE(triangle_normal);
-
-		return true;
-	}
-
-
-	//! one direccion ray collision
-	SIMD_FORCE_INLINE bool ray_collision_front_side(
-		const btVector3 & vPoint,
-		const btVector3 & vDir, btVector3 & pout, btVector3 & triangle_normal,
-		GREAL & tparam, GREAL tmax = G_REAL_INFINITY)
-	{
-		btVector4 faceplane;
-		{
-			btVector3 dif1 = m_vertices[1] - m_vertices[0];
-			btVector3 dif2 = m_vertices[2] - m_vertices[0];
-    		VEC_CROSS(faceplane,dif1,dif2);
-    		faceplane[3] = m_vertices[0].dot(faceplane);
-		}
-
-		GUINT res = LINE_PLANE_COLLISION(faceplane,vDir,vPoint,pout,tparam, btScalar(0), tmax);
-		if(res != 1) return false;
-
-		if(!is_point_inside(pout,faceplane)) return false;
-
-		triangle_normal.setValue(faceplane[0],faceplane[1],faceplane[2]);
-
-		VEC_NORMALIZE(triangle_normal);
-
-		return true;
-	}
-
-};
-
-
-
-
-#endif // GIM_TRI_COLLISION_H_INCLUDED
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h
deleted file mode 100644
index 9eb880b8..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h
+++ /dev/null
@@ -1,369 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2014 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_GJK_EPA_PENETATION_CONVEX_COLLISION_H
-#define BT_GJK_EPA_PENETATION_CONVEX_COLLISION_H
-
-#include "LinearMath/btTransform.h" // Note that btVector3 might be double precision...
-#include "btGjkEpa3.h"
-#include "btGjkCollisionDescription.h"
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-
-
-
-
-
-
-template <typename btConvexTemplate>
-bool btGjkEpaCalcPenDepth(const btConvexTemplate& a, const btConvexTemplate& b,
-                          const btGjkCollisionDescription& colDesc,
-                          btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB)
-{
-    (void)v;
-    
-    //	const btScalar				radialmargin(btScalar(0.));
-    
-    btVector3	guessVector(b.getWorldTransform().getOrigin()-a.getWorldTransform().getOrigin());//?? why not use the GJK input?
-    
-    btGjkEpaSolver3::sResults	results;
-
-    
-    if(btGjkEpaSolver3_Penetration(a,b,guessVector,results))
-        
-    {
-        //	debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
-        //resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
-        wWitnessOnA = results.witnesses[0];
-        wWitnessOnB = results.witnesses[1];
-        v = results.normal;
-        return true;
-    } else
-    {
-        if(btGjkEpaSolver3_Distance(a,b,guessVector,results))
-        {
-            wWitnessOnA = results.witnesses[0];
-            wWitnessOnB = results.witnesses[1];
-            v = results.normal;
-            return false;
-        }
-    }
-    return false;
-}
-
-template <typename btConvexTemplate, typename btGjkDistanceTemplate>
-int	btComputeGjkEpaPenetration(const btConvexTemplate& a, const btConvexTemplate& b, const btGjkCollisionDescription& colDesc, btVoronoiSimplexSolver& simplexSolver, btGjkDistanceTemplate* distInfo)
-{
-    
-    bool m_catchDegeneracies  = true;
-    btScalar m_cachedSeparatingDistance = 0.f;
-    
-    btScalar distance=btScalar(0.);
-    btVector3	normalInB(btScalar(0.),btScalar(0.),btScalar(0.));
-    
-    btVector3 pointOnA,pointOnB;
-    btTransform	localTransA = a.getWorldTransform();
-    btTransform localTransB = b.getWorldTransform();
-    
-    btScalar marginA = a.getMargin();
-    btScalar marginB = b.getMargin();
-    
-    int m_curIter = 0;
-    int gGjkMaxIter = colDesc.m_maxGjkIterations;//this is to catch invalid input, perhaps check for #NaN?
-    btVector3 m_cachedSeparatingAxis = colDesc.m_firstDir;
-    
-    bool isValid = false;
-    bool checkSimplex = false;
-    bool checkPenetration = true;
-    int m_degenerateSimplex = 0;
-    
-    int m_lastUsedMethod = -1;
-    
-    {
-        btScalar squaredDistance = BT_LARGE_FLOAT;
-        btScalar delta = btScalar(0.);
-        
-        btScalar margin = marginA + marginB;
-        
-        
-        
-        simplexSolver.reset();
-        
-        for ( ; ; )
-            //while (true)
-        {
-            
-            btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis)* localTransA.getBasis();
-            btVector3 seperatingAxisInB = m_cachedSeparatingAxis* localTransB.getBasis();
-            
-            btVector3 pInA = a.getLocalSupportWithoutMargin(seperatingAxisInA);
-            btVector3 qInB = b.getLocalSupportWithoutMargin(seperatingAxisInB);
-            
-            btVector3  pWorld = localTransA(pInA);
-            btVector3  qWorld = localTransB(qInB);
-            
-            
-            
-            btVector3 w	= pWorld - qWorld;
-            delta = m_cachedSeparatingAxis.dot(w);
-            
-            // potential exit, they don't overlap
-            if ((delta > btScalar(0.0)) && (delta * delta > squaredDistance * colDesc.m_maximumDistanceSquared))
-            {
-                m_degenerateSimplex = 10;
-                checkSimplex=true;
-                //checkPenetration = false;
-                break;
-            }
-            
-            //exit 0: the new point is already in the simplex, or we didn't come any closer
-            if (simplexSolver.inSimplex(w))
-            {
-                m_degenerateSimplex = 1;
-                checkSimplex = true;
-                break;
-            }
-            // are we getting any closer ?
-            btScalar f0 = squaredDistance - delta;
-            btScalar f1 = squaredDistance * colDesc.m_gjkRelError2;
-            
-            if (f0 <= f1)
-            {
-                if (f0 <= btScalar(0.))
-                {
-                    m_degenerateSimplex = 2;
-                } else
-                {
-                    m_degenerateSimplex = 11;
-                }
-                checkSimplex = true;
-                break;
-            }
-            
-            //add current vertex to simplex
-            simplexSolver.addVertex(w, pWorld, qWorld);
-            btVector3 newCachedSeparatingAxis;
-            
-            //calculate the closest point to the origin (update vector v)
-            if (!simplexSolver.closest(newCachedSeparatingAxis))
-            {
-                m_degenerateSimplex = 3;
-                checkSimplex = true;
-                break;
-            }
-            
-            if(newCachedSeparatingAxis.length2()<colDesc.m_gjkRelError2)
-            {
-                m_cachedSeparatingAxis = newCachedSeparatingAxis;
-                m_degenerateSimplex = 6;
-                checkSimplex = true;
-                break;
-            }
-            
-            btScalar previousSquaredDistance = squaredDistance;
-            squaredDistance = newCachedSeparatingAxis.length2();
-#if 0
-            ///warning: this termination condition leads to some problems in 2d test case see Bullet/Demos/Box2dDemo
-            if (squaredDistance>previousSquaredDistance)
-            {
-                m_degenerateSimplex = 7;
-                squaredDistance = previousSquaredDistance;
-                checkSimplex = false;
-                break;
-            }
-#endif //
-            
-            
-            //redundant m_simplexSolver->compute_points(pointOnA, pointOnB);
-            
-            //are we getting any closer ?
-            if (previousSquaredDistance - squaredDistance <= SIMD_EPSILON * previousSquaredDistance)
-            {
-                //				m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
-                checkSimplex = true;
-                m_degenerateSimplex = 12;
-                
-                break;
-            }
-            
-            m_cachedSeparatingAxis = newCachedSeparatingAxis;
-            
-            //degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject
-            if (m_curIter++ > gGjkMaxIter)
-            {
-#if defined(DEBUG) || defined (_DEBUG)
-                
-                printf("btGjkPairDetector maxIter exceeded:%i\n",m_curIter);
-                printf("sepAxis=(%f,%f,%f), squaredDistance = %f\n",
-                       m_cachedSeparatingAxis.getX(),
-                       m_cachedSeparatingAxis.getY(),
-                       m_cachedSeparatingAxis.getZ(),
-                       squaredDistance);
-#endif
-                
-                break;
-                
-            }
-            
-            
-            bool check = (!simplexSolver.fullSimplex());
-            //bool check = (!m_simplexSolver->fullSimplex() && squaredDistance > SIMD_EPSILON * m_simplexSolver->maxVertex());
-            
-            if (!check)
-            {
-                //do we need this backup_closest here ?
-                //				m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
-                m_degenerateSimplex = 13;
-                break;
-            }
-        }
-        
-        if (checkSimplex)
-        {
-            simplexSolver.compute_points(pointOnA, pointOnB);
-            normalInB = m_cachedSeparatingAxis;
-            
-            btScalar lenSqr =m_cachedSeparatingAxis.length2();
-            
-            //valid normal
-            if (lenSqr < 0.0001)
-            {
-                m_degenerateSimplex = 5;
-            }
-            if (lenSqr > SIMD_EPSILON*SIMD_EPSILON)
-            {
-                btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
-                normalInB *= rlen; //normalize
-                
-                btScalar s = btSqrt(squaredDistance);
-                
-                btAssert(s > btScalar(0.0));
-                pointOnA -= m_cachedSeparatingAxis * (marginA / s);
-                pointOnB += m_cachedSeparatingAxis * (marginB / s);
-                distance = ((btScalar(1.)/rlen) - margin);
-                isValid = true;
-                
-                m_lastUsedMethod = 1;
-            } else
-            {
-                m_lastUsedMethod = 2;
-            }
-        }
-        
-        bool catchDegeneratePenetrationCase =
-        (m_catchDegeneracies &&  m_degenerateSimplex && ((distance+margin) < 0.01));
-        
-        //if (checkPenetration && !isValid)
-        if (checkPenetration && (!isValid || catchDegeneratePenetrationCase ))
-        {
-            //penetration case
-            
-            //if there is no way to handle penetrations, bail out
-            
-            // Penetration depth case.
-            btVector3 tmpPointOnA,tmpPointOnB;
-            
-            m_cachedSeparatingAxis.setZero();
-            
-            bool isValid2 = btGjkEpaCalcPenDepth(a,b,
-                                                 colDesc,
-                                                 m_cachedSeparatingAxis, tmpPointOnA, tmpPointOnB);
-            
-            if (isValid2)
-            {
-                btVector3 tmpNormalInB = tmpPointOnB-tmpPointOnA;
-                btScalar lenSqr = tmpNormalInB.length2();
-                if (lenSqr <= (SIMD_EPSILON*SIMD_EPSILON))
-                {
-                    tmpNormalInB = m_cachedSeparatingAxis;
-                    lenSqr = m_cachedSeparatingAxis.length2();
-                }
-                
-                if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON))
-                {
-                    tmpNormalInB /= btSqrt(lenSqr);
-                    btScalar distance2 = -(tmpPointOnA-tmpPointOnB).length();
-                    //only replace valid penetrations when the result is deeper (check)
-                    if (!isValid || (distance2 < distance))
-                    {
-                        distance = distance2;
-                        pointOnA = tmpPointOnA;
-                        pointOnB = tmpPointOnB;
-                        normalInB = tmpNormalInB;
-                        
-                        isValid = true;
-                        m_lastUsedMethod = 3;
-                    } else
-                    {
-                        m_lastUsedMethod = 8;
-                    }
-                } else
-                {
-                    m_lastUsedMethod = 9;
-                }
-            } else
-                
-            {
-                ///this is another degenerate case, where the initial GJK calculation reports a degenerate case
-                ///EPA reports no penetration, and the second GJK (using the supporting vector without margin)
-                ///reports a valid positive distance. Use the results of the second GJK instead of failing.
-                ///thanks to Jacob.Langford for the reproduction case
-                ///http://code.google.com/p/bullet/issues/detail?id=250
-                
-                
-                if (m_cachedSeparatingAxis.length2() > btScalar(0.))
-                {
-                    btScalar distance2 = (tmpPointOnA-tmpPointOnB).length()-margin;
-                    //only replace valid distances when the distance is less
-                    if (!isValid || (distance2 < distance))
-                    {
-                        distance = distance2;
-                        pointOnA = tmpPointOnA;
-                        pointOnB = tmpPointOnB;
-                        pointOnA -= m_cachedSeparatingAxis * marginA ;
-                        pointOnB += m_cachedSeparatingAxis * marginB ;
-                        normalInB = m_cachedSeparatingAxis;
-                        normalInB.normalize();
-                        
-                        isValid = true;
-                        m_lastUsedMethod = 6;
-                    } else
-                    {
-                        m_lastUsedMethod = 5;
-                    }
-                }
-            }
-        }
-    }
-    
-    
-    
-    if (isValid && ((distance < 0) || (distance*distance < colDesc.m_maximumDistanceSquared)))
-    {
-        
-        m_cachedSeparatingAxis = normalInB;
-        m_cachedSeparatingDistance = distance;
-        distInfo->m_distance = distance;
-        distInfo->m_normalBtoA = normalInB;
-        distInfo->m_pointOnB = pointOnB;
-        distInfo->m_pointOnA = pointOnB+normalInB*distance;
-        return 0;
-    }
-    return -m_lastUsedMethod;
-}
-
-
-
-
-#endif //BT_GJK_EPA_PENETATION_CONVEX_COLLISION_H
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp b/src/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
deleted file mode 100644
index 940282f5..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
+++ /dev/null
@@ -1,242 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btContinuousConvexCollision.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
-#include "LinearMath/btTransformUtil.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-
-#include "btGjkPairDetector.h"
-#include "btPointCollector.h"
-#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
-
-
-
-btContinuousConvexCollision::btContinuousConvexCollision ( const btConvexShape*	convexA,const btConvexShape*	convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver)
-:m_simplexSolver(simplexSolver),
-m_penetrationDepthSolver(penetrationDepthSolver),
-m_convexA(convexA),m_convexB1(convexB),m_planeShape(0)
-{
-}
-
-
-btContinuousConvexCollision::btContinuousConvexCollision( const btConvexShape*	convexA,const btStaticPlaneShape*	plane)
-:m_simplexSolver(0),
-m_penetrationDepthSolver(0),
-m_convexA(convexA),m_convexB1(0),m_planeShape(plane)
-{
-}
-
-
-/// This maximum should not be necessary. It allows for untested/degenerate cases in production code.
-/// You don't want your game ever to lock-up.
-#define MAX_ITERATIONS 64
-
-void btContinuousConvexCollision::computeClosestPoints( const btTransform& transA, const btTransform& transB,btPointCollector& pointCollector)
-{
-	if (m_convexB1)
-	{
-		m_simplexSolver->reset();
-		btGjkPairDetector gjk(m_convexA,m_convexB1,m_convexA->getShapeType(),m_convexB1->getShapeType(),m_convexA->getMargin(),m_convexB1->getMargin(),m_simplexSolver,m_penetrationDepthSolver);		
-		btGjkPairDetector::ClosestPointInput input;
-		input.m_transformA = transA;
-		input.m_transformB = transB;
-		gjk.getClosestPoints(input,pointCollector,0);
-	} else
-	{
-		//convex versus plane
-		const btConvexShape* convexShape = m_convexA;
-		const btStaticPlaneShape* planeShape = m_planeShape;
-		
-		const btVector3& planeNormal = planeShape->getPlaneNormal();
-		const btScalar& planeConstant = planeShape->getPlaneConstant();
-		
-		btTransform convexWorldTransform = transA;
-		btTransform convexInPlaneTrans;
-		convexInPlaneTrans= transB.inverse() * convexWorldTransform;
-		btTransform planeInConvex;
-		planeInConvex= convexWorldTransform.inverse() * transB;
-		
-		btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
-
-		btVector3 vtxInPlane = convexInPlaneTrans(vtx);
-		btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
-
-		btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
-		btVector3 vtxInPlaneWorld = transB * vtxInPlaneProjected;
-		btVector3 normalOnSurfaceB = transB.getBasis() * planeNormal;
-
-		pointCollector.addContactPoint(
-			normalOnSurfaceB,
-			vtxInPlaneWorld,
-			distance);
-	}
-}
-
-bool	btContinuousConvexCollision::calcTimeOfImpact(
-				const btTransform& fromA,
-				const btTransform& toA,
-				const btTransform& fromB,
-				const btTransform& toB,
-				CastResult& result)
-{
-
-
-	/// compute linear and angular velocity for this interval, to interpolate
-	btVector3 linVelA,angVelA,linVelB,angVelB;
-	btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,angVelA);
-	btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB);
-
-
-	btScalar boundingRadiusA = m_convexA->getAngularMotionDisc();
-	btScalar boundingRadiusB = m_convexB1?m_convexB1->getAngularMotionDisc():0.f;
-
-	btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB;
-	btVector3 relLinVel = (linVelB-linVelA);
-
-	btScalar relLinVelocLength = (linVelB-linVelA).length();
-	
-	if ((relLinVelocLength+maxAngularProjectedVelocity) == 0.f)
-		return false;
-
-
-
-	btScalar lambda = btScalar(0.);
-	btVector3 v(1,0,0);
-
-	int maxIter = MAX_ITERATIONS;
-
-	btVector3 n;
-	n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-	bool hasResult = false;
-	btVector3 c;
-
-	btScalar lastLambda = lambda;
-	//btScalar epsilon = btScalar(0.001);
-
-	int numIter = 0;
-	//first solution, using GJK
-
-
-	btScalar radius = 0.001f;
-//	result.drawCoordSystem(sphereTr);
-
-	btPointCollector	pointCollector1;
-
-	{
-	
-		computeClosestPoints(fromA,fromB,pointCollector1);
-
-		hasResult = pointCollector1.m_hasResult;
-		c = pointCollector1.m_pointInWorld;
-	}
-
-	if (hasResult)
-	{
-		btScalar dist;
-		dist = pointCollector1.m_distance + result.m_allowedPenetration;
-		n = pointCollector1.m_normalOnBInWorld;
-		btScalar projectedLinearVelocity = relLinVel.dot(n);
-		if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON)
-			return false;
-
-		//not close enough
-		while (dist > radius)
-		{
-			if (result.m_debugDrawer)
-			{
-				result.m_debugDrawer->drawSphere(c,0.2f,btVector3(1,1,1));
-			}
-			btScalar dLambda = btScalar(0.);
-
-			projectedLinearVelocity = relLinVel.dot(n);
-
-			
-			//don't report time of impact for motion away from the contact normal (or causes minor penetration)
-			if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON)
-				return false;
-			
-			dLambda = dist / (projectedLinearVelocity+ maxAngularProjectedVelocity);
-
-			
-			
-			lambda = lambda + dLambda;
-
-			if (lambda > btScalar(1.))
-				return false;
-
-			if (lambda < btScalar(0.))
-				return false;
-
-
-			//todo: next check with relative epsilon
-			if (lambda <= lastLambda)
-			{
-				return false;
-				//n.setValue(0,0,0);
-				break;
-			}
-			lastLambda = lambda;
-
-			
-
-			//interpolate to next lambda
-			btTransform interpolatedTransA,interpolatedTransB,relativeTrans;
-
-			btTransformUtil::integrateTransform(fromA,linVelA,angVelA,lambda,interpolatedTransA);
-			btTransformUtil::integrateTransform(fromB,linVelB,angVelB,lambda,interpolatedTransB);
-			relativeTrans = interpolatedTransB.inverseTimes(interpolatedTransA);
-
-			if (result.m_debugDrawer)
-			{
-				result.m_debugDrawer->drawSphere(interpolatedTransA.getOrigin(),0.2f,btVector3(1,0,0));
-			}
-
-			result.DebugDraw( lambda );
-
-			btPointCollector	pointCollector;
-			computeClosestPoints(interpolatedTransA,interpolatedTransB,pointCollector);
-
-			if (pointCollector.m_hasResult)
-			{
-				dist = pointCollector.m_distance+result.m_allowedPenetration;
-				c = pointCollector.m_pointInWorld;		
-				n = pointCollector.m_normalOnBInWorld;
-			} else
-			{
-				result.reportFailure(-1, numIter);
-				return false;
-			}
-
-			numIter++;
-			if (numIter > maxIter)
-			{
-				result.reportFailure(-2, numIter);
-				return false;
-			}
-		}
-	
-		result.m_fraction = lambda;
-		result.m_normal = n;
-		result.m_hitPoint = c;
-		return true;
-	}
-
-	return false;
-
-}
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
deleted file mode 100644
index bdc0572f..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
-#define BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
-
-#include "btConvexCast.h"
-#include "btSimplexSolverInterface.h"
-class btConvexPenetrationDepthSolver;
-class btConvexShape;
-class btStaticPlaneShape;
-
-/// btContinuousConvexCollision implements angular and linear time of impact for convex objects.
-/// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis).
-/// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent.
-/// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops
-class btContinuousConvexCollision : public btConvexCast
-{
-	btSimplexSolverInterface* m_simplexSolver;
-	btConvexPenetrationDepthSolver*	m_penetrationDepthSolver;
-	const btConvexShape*	m_convexA;
-	//second object is either a convex or a plane (code sharing)
-	const btConvexShape*	m_convexB1;
-	const btStaticPlaneShape*	m_planeShape;
-
-	void computeClosestPoints( const btTransform& transA, const btTransform& transB,struct btPointCollector& pointCollector);
-
-public:
-
-	btContinuousConvexCollision (const btConvexShape*	shapeA,const btConvexShape*	shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
-
-	btContinuousConvexCollision(const btConvexShape*	shapeA,const btStaticPlaneShape*	plane );
-
-	virtual bool	calcTimeOfImpact(
-				const btTransform& fromA,
-				const btTransform& toA,
-				const btTransform& fromB,
-				const btTransform& toB,
-				CastResult& result);
-
-
-};
-
-
-#endif //BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp b/src/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp
deleted file mode 100644
index d2a1310b..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp
+++ /dev/null
@@ -1,20 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btConvexCast.h"
-
-btConvexCast::~btConvexCast()
-{
-}
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h
deleted file mode 100644
index bfd79d03..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_CONVEX_CAST_H
-#define BT_CONVEX_CAST_H
-
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btScalar.h"
-class btMinkowskiSumShape;
-#include "LinearMath/btIDebugDraw.h"
-
-/// btConvexCast is an interface for Casting
-class btConvexCast
-{
-public:
-
-
-	virtual ~btConvexCast();
-
-	///RayResult stores the closest result
-	/// alternatively, add a callback method to decide about closest/all results
-	struct	CastResult
-	{
-		//virtual bool	addRayResult(const btVector3& normal,btScalar	fraction) = 0;
-				
-		virtual void	DebugDraw(btScalar	fraction) {(void)fraction;}
-		virtual void	drawCoordSystem(const btTransform& trans) {(void)trans;}
-		virtual void	reportFailure(int errNo, int numIterations) {(void)errNo;(void)numIterations;}
-		CastResult()
-			:m_fraction(btScalar(BT_LARGE_FLOAT)),
-			m_debugDrawer(0),
-			m_allowedPenetration(btScalar(0))
-		{
-		}
-
-
-		virtual ~CastResult() {};
-
-		btTransform	m_hitTransformA;
-		btTransform	m_hitTransformB;
-		btVector3	m_normal;
-		btVector3   m_hitPoint;
-		btScalar	m_fraction; //input and output
-		btIDebugDraw* m_debugDrawer;
-		btScalar	m_allowedPenetration;
-
-	};
-
-
-	/// cast a convex against another convex object
-	virtual bool	calcTimeOfImpact(
-					const btTransform& fromA,
-					const btTransform& toA,
-					const btTransform& fromB,
-					const btTransform& toB,
-					CastResult& result) = 0;
-};
-
-#endif //BT_CONVEX_CAST_H
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
deleted file mode 100644
index 29620abf..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_CONVEX_PENETRATION_DEPTH_H
-#define BT_CONVEX_PENETRATION_DEPTH_H
-
-class btVector3;
-#include "btSimplexSolverInterface.h"
-class btConvexShape;
-class btTransform;
-
-///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
-class btConvexPenetrationDepthSolver
-{
-public:	
-	
-	virtual ~btConvexPenetrationDepthSolver() {};
-	virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
-		const btConvexShape* convexA,const btConvexShape* convexB,
-					const btTransform& transA,const btTransform& transB,
-				btVector3& v, btVector3& pa, btVector3& pb,
-				class btIDebugDraw* debugDraw) = 0;
-
-
-};
-#endif //BT_CONVEX_PENETRATION_DEPTH_H
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
deleted file mode 100644
index 46ce1ab7..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
-#define BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
-
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btVector3.h"
-
-/// This interface is made to be used by an iterative approach to do TimeOfImpact calculations
-/// This interface allows to query for closest points and penetration depth between two (convex) objects
-/// the closest point is on the second object (B), and the normal points from the surface on B towards A.
-/// distance is between closest points on B and closest point on A. So you can calculate closest point on A
-/// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB
-struct btDiscreteCollisionDetectorInterface
-{
-	
-	struct Result
-	{
-	
-		virtual ~Result(){}	
-
-		///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner
-		virtual void setShapeIdentifiersA(int partId0,int index0)=0;
-		virtual void setShapeIdentifiersB(int partId1,int index1)=0;
-		virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0;
-	};
-
-	struct ClosestPointInput
-	{
-		ClosestPointInput()
-			:m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT))
-		{
-		}
-
-		btTransform m_transformA;
-		btTransform m_transformB;
-		btScalar	m_maximumDistanceSquared;
-	};
-
-	virtual ~btDiscreteCollisionDetectorInterface() {};
-
-	//
-	// give either closest points (distance > 0) or penetration (distance)
-	// the normal always points from B towards A
-	//
-	virtual void	getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0;
-
-};
-
-struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result
-{
-		btVector3	m_normalOnSurfaceB;
-		btVector3	m_closestPointInB;
-		btScalar	m_distance; //negative means penetration !
-
-		btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
-		{
-
-		}
-		virtual ~btStorageResult() {};
-
-		virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
-		{
-			if (depth < m_distance)
-			{
-				m_normalOnSurfaceB = normalOnBInWorld;
-				m_closestPointInB = pointInWorld;
-				m_distance = depth;
-			}
-		}
-};
-
-#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h
deleted file mode 100644
index 0b49b0ec..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2014 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef GJK_COLLISION_DESCRIPTION_H
-#define GJK_COLLISION_DESCRIPTION_H
-
-#include "LinearMath/btVector3.h"
-
-struct btGjkCollisionDescription
-{
-    btVector3	m_firstDir;
-    int			m_maxGjkIterations;
-    btScalar	m_maximumDistanceSquared;
-    btScalar	m_gjkRelError2;
-    btGjkCollisionDescription()
-    :m_firstDir(0,1,0),
-    m_maxGjkIterations(1000),
-    m_maximumDistanceSquared(1e30f),
-    m_gjkRelError2(1.0e-6)
-    {
-    }
-    virtual ~btGjkCollisionDescription()
-    {
-    }
-};
-
-#endif //GJK_COLLISION_DESCRIPTION_H
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp b/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
deleted file mode 100644
index bef697a0..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
+++ /dev/null
@@ -1,176 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#include "btGjkConvexCast.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "btGjkPairDetector.h"
-#include "btPointCollector.h"
-#include "LinearMath/btTransformUtil.h"
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define MAX_ITERATIONS 64
-#else
-#define MAX_ITERATIONS 32
-#endif
-
-btGjkConvexCast::btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver)
-:m_simplexSolver(simplexSolver),
-m_convexA(convexA),
-m_convexB(convexB)
-{
-}
-
-bool	btGjkConvexCast::calcTimeOfImpact(
-					const btTransform& fromA,
-					const btTransform& toA,
-					const btTransform& fromB,
-					const btTransform& toB,
-					CastResult& result)
-{
-
-
-	m_simplexSolver->reset();
-
-	/// compute linear velocity for this interval, to interpolate
-	//assume no rotation/angular velocity, assert here?
-	btVector3 linVelA,linVelB;
-	linVelA = toA.getOrigin()-fromA.getOrigin();
-	linVelB = toB.getOrigin()-fromB.getOrigin();
-
-	btScalar radius = btScalar(0.001);
-	btScalar lambda = btScalar(0.);
-	btVector3 v(1,0,0);
-
-	int maxIter = MAX_ITERATIONS;
-
-	btVector3 n;
-	n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-	bool hasResult = false;
-	btVector3 c;
-	btVector3 r = (linVelA-linVelB);
-
-	btScalar lastLambda = lambda;
-	//btScalar epsilon = btScalar(0.001);
-
-	int numIter = 0;
-	//first solution, using GJK
-
-
-	btTransform identityTrans;
-	identityTrans.setIdentity();
-
-
-//	result.drawCoordSystem(sphereTr);
-
-	btPointCollector	pointCollector;
-
-		
-	btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,0);//m_penetrationDepthSolver);		
-	btGjkPairDetector::ClosestPointInput input;
-
-	//we don't use margins during CCD
-	//	gjk.setIgnoreMargin(true);
-
-	input.m_transformA = fromA;
-	input.m_transformB = fromB;
-	gjk.getClosestPoints(input,pointCollector,0);
-
-	hasResult = pointCollector.m_hasResult;
-	c = pointCollector.m_pointInWorld;
-
-	if (hasResult)
-	{
-		btScalar dist;
-		dist = pointCollector.m_distance;
-		n = pointCollector.m_normalOnBInWorld;
-
-	
-
-		//not close enough
-		while (dist > radius)
-		{
-			numIter++;
-			if (numIter > maxIter)
-			{
-				return false; //todo: report a failure
-			}
-			btScalar dLambda = btScalar(0.);
-
-			btScalar projectedLinearVelocity = r.dot(n);
-			
-			dLambda = dist / (projectedLinearVelocity);
-
-			lambda = lambda - dLambda;
-
-			if (lambda > btScalar(1.))
-				return false;
-
-			if (lambda < btScalar(0.))
-				return false;
-
-			//todo: next check with relative epsilon
-			if (lambda <= lastLambda)
-			{
-				return false;
-				//n.setValue(0,0,0);
-				break;
-			}
-			lastLambda = lambda;
-
-			//interpolate to next lambda
-			result.DebugDraw( lambda );
-			input.m_transformA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda);
-			input.m_transformB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda);
-			
-			gjk.getClosestPoints(input,pointCollector,0);
-			if (pointCollector.m_hasResult)
-			{
-				if (pointCollector.m_distance < btScalar(0.))
-				{
-					result.m_fraction = lastLambda;
-					n = pointCollector.m_normalOnBInWorld;
-					result.m_normal=n;
-					result.m_hitPoint = pointCollector.m_pointInWorld;
-					return true;
-				}
-				c = pointCollector.m_pointInWorld;		
-				n = pointCollector.m_normalOnBInWorld;
-				dist = pointCollector.m_distance;
-			} else
-			{
-				//??
-				return false;
-			}
-
-		}
-
-		//is n normalized?
-		//don't report time of impact for motion away from the contact normal (or causes minor penetration)
-		if (n.dot(r)>=-result.m_allowedPenetration)
-			return false;
-
-		result.m_fraction = lambda;
-		result.m_normal = n;
-		result.m_hitPoint = c;
-		return true;
-	}
-
-	return false;
-
-
-}
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
deleted file mode 100644
index 6a42ee63..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef BT_GJK_CONVEX_CAST_H
-#define BT_GJK_CONVEX_CAST_H
-
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-
-#include "LinearMath/btVector3.h"
-#include "btConvexCast.h"
-class btConvexShape;
-class btMinkowskiSumShape;
-#include "btSimplexSolverInterface.h"
-
-///GjkConvexCast performs a raycast on a convex object using support mapping.
-class btGjkConvexCast : public btConvexCast
-{
-	btSimplexSolverInterface*	m_simplexSolver;
-	const btConvexShape*	m_convexA;
-	const btConvexShape*	m_convexB;
-
-public:
-
-	btGjkConvexCast(const btConvexShape*	convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver);
-
-	/// cast a convex against another convex object
-	virtual bool	calcTimeOfImpact(
-					const btTransform& fromA,
-					const btTransform& toA,
-					const btTransform& fromB,
-					const btTransform& toB,
-					CastResult& result);
-
-};
-
-#endif //BT_GJK_CONVEX_CAST_H
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp b/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
deleted file mode 100644
index eefb974b..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
+++ /dev/null
@@ -1,1048 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the
-use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not
-claim that you wrote the original software. If you use this software in a
-product, an acknowledgment in the product documentation would be appreciated
-but is not required.
-2. Altered source versions must be plainly marked as such, and must not be
-misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-GJK-EPA collision solver by Nathanael Presson, 2008
-*/
-#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "btGjkEpa2.h"
-
-#if defined(DEBUG) || defined (_DEBUG)
-#include <stdio.h> //for debug printf
-#ifdef __SPU__
-#include <spu_printf.h>
-#define printf spu_printf
-#endif //__SPU__
-#endif
-
-namespace gjkepa2_impl
-{
-
-	// Config
-
-	/* GJK	*/ 
-#define GJK_MAX_ITERATIONS	128
-
-#ifdef BT_USE_DOUBLE_PRECISION
-	#define GJK_ACCURACY		((btScalar)1e-12)
-	#define GJK_MIN_DISTANCE	((btScalar)1e-12)
-	#define GJK_DUPLICATED_EPS	((btScalar)1e-12)
-#else
-	#define GJK_ACCURACY		((btScalar)0.0001)
-	#define GJK_MIN_DISTANCE	((btScalar)0.0001)
-	#define GJK_DUPLICATED_EPS	((btScalar)0.0001)
-#endif //BT_USE_DOUBLE_PRECISION
-
-
-#define GJK_SIMPLEX2_EPS	((btScalar)0.0)
-#define GJK_SIMPLEX3_EPS	((btScalar)0.0)
-#define GJK_SIMPLEX4_EPS	((btScalar)0.0)
-
-	/* EPA	*/ 
-#define EPA_MAX_VERTICES	128
-#define EPA_MAX_ITERATIONS	255
-
-#ifdef BT_USE_DOUBLE_PRECISION
-	#define EPA_ACCURACY		((btScalar)1e-12)
-	#define EPA_PLANE_EPS		((btScalar)1e-14)
-	#define EPA_INSIDE_EPS		((btScalar)1e-9)
-#else
-	#define EPA_ACCURACY		((btScalar)0.0001)
-	#define EPA_PLANE_EPS		((btScalar)0.00001)
-	#define EPA_INSIDE_EPS		((btScalar)0.01)
-#endif
-
-#define EPA_FALLBACK            (10*EPA_ACCURACY)
-#define EPA_MAX_FACES           (EPA_MAX_VERTICES*2)
-
-
-	// Shorthands
-	typedef unsigned int	U;
-	typedef unsigned char	U1;
-
-	// MinkowskiDiff
-	struct	MinkowskiDiff
-	{
-		const btConvexShape*	m_shapes[2];
-		btMatrix3x3				m_toshape1;
-		btTransform				m_toshape0;
-#ifdef __SPU__
-		bool					m_enableMargin;
-#else
-		btVector3				(btConvexShape::*Ls)(const btVector3&) const;
-#endif//__SPU__
-		
-
-		MinkowskiDiff()
-		{
-
-		}
-#ifdef __SPU__
-			void					EnableMargin(bool enable)
-		{
-			m_enableMargin = enable;
-		}	
-		inline btVector3		Support0(const btVector3& d) const
-		{
-			if (m_enableMargin)
-			{
-				return m_shapes[0]->localGetSupportVertexNonVirtual(d);
-			} else
-			{
-				return m_shapes[0]->localGetSupportVertexWithoutMarginNonVirtual(d);
-			}
-		}
-		inline btVector3		Support1(const btVector3& d) const
-		{
-			if (m_enableMargin)
-			{
-				return m_toshape0*(m_shapes[1]->localGetSupportVertexNonVirtual(m_toshape1*d));
-			} else
-			{
-				return m_toshape0*(m_shapes[1]->localGetSupportVertexWithoutMarginNonVirtual(m_toshape1*d));
-			}
-		}
-#else
-		void					EnableMargin(bool enable)
-		{
-			if(enable)
-				Ls=&btConvexShape::localGetSupportVertexNonVirtual;
-			else
-				Ls=&btConvexShape::localGetSupportVertexWithoutMarginNonVirtual;
-		}	
-		inline btVector3		Support0(const btVector3& d) const
-		{
-			return(((m_shapes[0])->*(Ls))(d));
-		}
-		inline btVector3		Support1(const btVector3& d) const
-		{
-			return(m_toshape0*((m_shapes[1])->*(Ls))(m_toshape1*d));
-		}
-#endif //__SPU__
-
-		inline btVector3		Support(const btVector3& d) const
-		{
-			return(Support0(d)-Support1(-d));
-		}
-		btVector3				Support(const btVector3& d,U index) const
-		{
-			if(index)
-				return(Support1(d));
-			else
-				return(Support0(d));
-		}
-	};
-
-	typedef	MinkowskiDiff	tShape;
-
-
-	// GJK
-	struct	GJK
-	{
-		/* Types		*/ 
-		struct	sSV
-		{
-			btVector3	d,w;
-		};
-		struct	sSimplex
-		{
-			sSV*		c[4];
-			btScalar	p[4];
-			U			rank;
-		};
-		struct	eStatus	{ enum _ {
-			Valid,
-			Inside,
-			Failed		};};
-			/* Fields		*/ 
-			tShape			m_shape;
-			btVector3		m_ray;
-			btScalar		m_distance;
-			sSimplex		m_simplices[2];
-			sSV				m_store[4];
-			sSV*			m_free[4];
-			U				m_nfree;
-			U				m_current;
-			sSimplex*		m_simplex;
-			eStatus::_		m_status;
-			/* Methods		*/ 
-			GJK()
-			{
-				Initialize();
-			}
-			void				Initialize()
-			{
-				m_ray		=	btVector3(0,0,0);
-				m_nfree		=	0;
-				m_status	=	eStatus::Failed;
-				m_current	=	0;
-				m_distance	=	0;
-			}
-			eStatus::_			Evaluate(const tShape& shapearg,const btVector3& guess)
-			{
-				U			iterations=0;
-				btScalar	sqdist=0;
-				btScalar	alpha=0;
-				btVector3	lastw[4];
-				U			clastw=0;
-				/* Initialize solver		*/ 
-				m_free[0]			=	&m_store[0];
-				m_free[1]			=	&m_store[1];
-				m_free[2]			=	&m_store[2];
-				m_free[3]			=	&m_store[3];
-				m_nfree				=	4;
-				m_current			=	0;
-				m_status			=	eStatus::Valid;
-				m_shape				=	shapearg;
-				m_distance			=	0;
-				/* Initialize simplex		*/ 
-				m_simplices[0].rank	=	0;
-				m_ray				=	guess;
-				const btScalar	sqrl=	m_ray.length2();
-				appendvertice(m_simplices[0],sqrl>0?-m_ray:btVector3(1,0,0));
-				m_simplices[0].p[0]	=	1;
-				m_ray				=	m_simplices[0].c[0]->w;	
-				sqdist				=	sqrl;
-				lastw[0]			=
-					lastw[1]			=
-					lastw[2]			=
-					lastw[3]			=	m_ray;
-				/* Loop						*/ 
-				do	{
-					const U		next=1-m_current;
-					sSimplex&	cs=m_simplices[m_current];
-					sSimplex&	ns=m_simplices[next];
-					/* Check zero							*/ 
-					const btScalar	rl=m_ray.length();
-					if(rl<GJK_MIN_DISTANCE)
-					{/* Touching or inside				*/ 
-						m_status=eStatus::Inside;
-						break;
-					}
-					/* Append new vertice in -'v' direction	*/ 
-					appendvertice(cs,-m_ray);
-					const btVector3&	w=cs.c[cs.rank-1]->w;
-					bool				found=false;
-					for(U i=0;i<4;++i)
-					{
-						if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS)
-						{ found=true;break; }
-					}
-					if(found)
-					{/* Return old simplex				*/ 
-						removevertice(m_simplices[m_current]);
-						break;
-					}
-					else
-					{/* Update lastw					*/ 
-						lastw[clastw=(clastw+1)&3]=w;
-					}
-					/* Check for termination				*/ 
-					const btScalar	omega=btDot(m_ray,w)/rl;
-					alpha=btMax(omega,alpha);
-					if(((rl-alpha)-(GJK_ACCURACY*rl))<=0)
-					{/* Return old simplex				*/ 
-						removevertice(m_simplices[m_current]);
-						break;
-					}		
-					/* Reduce simplex						*/ 
-					btScalar	weights[4];
-					U			mask=0;
-					switch(cs.rank)
-					{
-					case	2:	sqdist=projectorigin(	cs.c[0]->w,
-									cs.c[1]->w,
-									weights,mask);break;
-					case	3:	sqdist=projectorigin(	cs.c[0]->w,
-									cs.c[1]->w,
-									cs.c[2]->w,
-									weights,mask);break;
-					case	4:	sqdist=projectorigin(	cs.c[0]->w,
-									cs.c[1]->w,
-									cs.c[2]->w,
-									cs.c[3]->w,
-									weights,mask);break;
-					}
-					if(sqdist>=0)
-					{/* Valid	*/ 
-						ns.rank		=	0;
-						m_ray		=	btVector3(0,0,0);
-						m_current	=	next;
-						for(U i=0,ni=cs.rank;i<ni;++i)
-						{
-							if(mask&(1<<i))
-							{
-								ns.c[ns.rank]		=	cs.c[i];
-								ns.p[ns.rank++]		=	weights[i];
-								m_ray				+=	cs.c[i]->w*weights[i];
-							}
-							else
-							{
-								m_free[m_nfree++]	=	cs.c[i];
-							}
-						}
-						if(mask==15) m_status=eStatus::Inside;
-					}
-					else
-					{/* Return old simplex				*/ 
-						removevertice(m_simplices[m_current]);
-						break;
-					}
-					m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eStatus::Failed;
-				} while(m_status==eStatus::Valid);
-				m_simplex=&m_simplices[m_current];
-				switch(m_status)
-				{
-				case	eStatus::Valid:		m_distance=m_ray.length();break;
-				case	eStatus::Inside:	m_distance=0;break;
-				default:
-					{
-					}
-				}	
-				return(m_status);
-			}
-			bool					EncloseOrigin()
-			{
-				switch(m_simplex->rank)
-				{
-				case	1:
-					{
-						for(U i=0;i<3;++i)
-						{
-							btVector3		axis=btVector3(0,0,0);
-							axis[i]=1;
-							appendvertice(*m_simplex, axis);
-							if(EncloseOrigin())	return(true);
-							removevertice(*m_simplex);
-							appendvertice(*m_simplex,-axis);
-							if(EncloseOrigin())	return(true);
-							removevertice(*m_simplex);
-						}
-					}
-					break;
-				case	2:
-					{
-						const btVector3	d=m_simplex->c[1]->w-m_simplex->c[0]->w;
-						for(U i=0;i<3;++i)
-						{
-							btVector3		axis=btVector3(0,0,0);
-							axis[i]=1;
-							const btVector3	p=btCross(d,axis);
-							if(p.length2()>0)
-							{
-								appendvertice(*m_simplex, p);
-								if(EncloseOrigin())	return(true);
-								removevertice(*m_simplex);
-								appendvertice(*m_simplex,-p);
-								if(EncloseOrigin())	return(true);
-								removevertice(*m_simplex);
-							}
-						}
-					}
-					break;
-				case	3:
-					{
-						const btVector3	n=btCross(m_simplex->c[1]->w-m_simplex->c[0]->w,
-							m_simplex->c[2]->w-m_simplex->c[0]->w);
-						if(n.length2()>0)
-						{
-							appendvertice(*m_simplex,n);
-							if(EncloseOrigin())	return(true);
-							removevertice(*m_simplex);
-							appendvertice(*m_simplex,-n);
-							if(EncloseOrigin())	return(true);
-							removevertice(*m_simplex);
-						}
-					}
-					break;
-				case	4:
-					{
-						if(btFabs(det(	m_simplex->c[0]->w-m_simplex->c[3]->w,
-							m_simplex->c[1]->w-m_simplex->c[3]->w,
-							m_simplex->c[2]->w-m_simplex->c[3]->w))>0)
-							return(true);
-					}
-					break;
-				}
-				return(false);
-			}
-			/* Internals	*/ 
-			void				getsupport(const btVector3& d,sSV& sv) const
-			{
-				sv.d	=	d/d.length();
-				sv.w	=	m_shape.Support(sv.d);
-			}
-			void				removevertice(sSimplex& simplex)
-			{
-				m_free[m_nfree++]=simplex.c[--simplex.rank];
-			}
-			void				appendvertice(sSimplex& simplex,const btVector3& v)
-			{
-				simplex.p[simplex.rank]=0;
-				simplex.c[simplex.rank]=m_free[--m_nfree];
-				getsupport(v,*simplex.c[simplex.rank++]);
-			}
-			static btScalar		det(const btVector3& a,const btVector3& b,const btVector3& c)
-			{
-				return(	a.y()*b.z()*c.x()+a.z()*b.x()*c.y()-
-					a.x()*b.z()*c.y()-a.y()*b.x()*c.z()+
-					a.x()*b.y()*c.z()-a.z()*b.y()*c.x());
-			}
-			static btScalar		projectorigin(	const btVector3& a,
-				const btVector3& b,
-				btScalar* w,U& m)
-			{
-				const btVector3	d=b-a;
-				const btScalar	l=d.length2();
-				if(l>GJK_SIMPLEX2_EPS)
-				{
-					const btScalar	t(l>0?-btDot(a,d)/l:0);
-					if(t>=1)		{ w[0]=0;w[1]=1;m=2;return(b.length2()); }
-					else if(t<=0)	{ w[0]=1;w[1]=0;m=1;return(a.length2()); }
-					else			{ w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); }
-				}
-				return(-1);
-			}
-			static btScalar		projectorigin(	const btVector3& a,
-				const btVector3& b,
-				const btVector3& c,
-				btScalar* w,U& m)
-			{
-				static const U		imd3[]={1,2,0};
-				const btVector3*	vt[]={&a,&b,&c};
-				const btVector3		dl[]={a-b,b-c,c-a};
-				const btVector3		n=btCross(dl[0],dl[1]);
-				const btScalar		l=n.length2();
-				if(l>GJK_SIMPLEX3_EPS)
-				{
-					btScalar	mindist=-1;
-					btScalar	subw[2]={0.f,0.f};
-					U			subm(0);
-					for(U i=0;i<3;++i)
-					{
-						if(btDot(*vt[i],btCross(dl[i],n))>0)
-						{
-							const U			j=imd3[i];
-							const btScalar	subd(projectorigin(*vt[i],*vt[j],subw,subm));
-							if((mindist<0)||(subd<mindist))
-							{
-								mindist		=	subd;
-								m			=	static_cast<U>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0));
-								w[i]		=	subw[0];
-								w[j]		=	subw[1];
-								w[imd3[j]]	=	0;				
-							}
-						}
-					}
-					if(mindist<0)
-					{
-						const btScalar	d=btDot(a,n);	
-						const btScalar	s=btSqrt(l);
-						const btVector3	p=n*(d/l);
-						mindist	=	p.length2();
-						m		=	7;
-						w[0]	=	(btCross(dl[1],b-p)).length()/s;
-						w[1]	=	(btCross(dl[2],c-p)).length()/s;
-						w[2]	=	1-(w[0]+w[1]);
-					}
-					return(mindist);
-				}
-				return(-1);
-			}
-			static btScalar		projectorigin(	const btVector3& a,
-				const btVector3& b,
-				const btVector3& c,
-				const btVector3& d,
-				btScalar* w,U& m)
-			{
-				static const U		imd3[]={1,2,0};
-				const btVector3*	vt[]={&a,&b,&c,&d};
-				const btVector3		dl[]={a-d,b-d,c-d};
-				const btScalar		vl=det(dl[0],dl[1],dl[2]);
-				const bool			ng=(vl*btDot(a,btCross(b-c,a-b)))<=0;
-				if(ng&&(btFabs(vl)>GJK_SIMPLEX4_EPS))
-				{
-					btScalar	mindist=-1;
-					btScalar	subw[3]={0.f,0.f,0.f};
-					U			subm(0);
-					for(U i=0;i<3;++i)
-					{
-						const U			j=imd3[i];
-						const btScalar	s=vl*btDot(d,btCross(dl[i],dl[j]));
-						if(s>0)
-						{
-							const btScalar	subd=projectorigin(*vt[i],*vt[j],d,subw,subm);
-							if((mindist<0)||(subd<mindist))
-							{
-								mindist		=	subd;
-								m			=	static_cast<U>((subm&1?1<<i:0)+
-									(subm&2?1<<j:0)+
-									(subm&4?8:0));
-								w[i]		=	subw[0];
-								w[j]		=	subw[1];
-								w[imd3[j]]	=	0;
-								w[3]		=	subw[2];
-							}
-						}
-					}
-					if(mindist<0)
-					{
-						mindist	=	0;
-						m		=	15;
-						w[0]	=	det(c,b,d)/vl;
-						w[1]	=	det(a,c,d)/vl;
-						w[2]	=	det(b,a,d)/vl;
-						w[3]	=	1-(w[0]+w[1]+w[2]);
-					}
-					return(mindist);
-				}
-				return(-1);
-			}
-	};
-
-	// EPA
-	struct	EPA
-	{
-		/* Types		*/ 
-		typedef	GJK::sSV	sSV;
-		struct	sFace
-		{
-			btVector3	n;
-			btScalar	d;
-			sSV*		c[3];
-			sFace*		f[3];
-			sFace*		l[2];
-			U1			e[3];
-			U1			pass;
-		};
-		struct	sList
-		{
-			sFace*		root;
-			U			count;
-			sList() : root(0),count(0)	{}
-		};
-		struct	sHorizon
-		{
-			sFace*		cf;
-			sFace*		ff;
-			U			nf;
-			sHorizon() : cf(0),ff(0),nf(0)	{}
-		};
-		struct	eStatus { enum _ {
-			Valid,
-			Touching,
-			Degenerated,
-			NonConvex,
-			InvalidHull,		
-			OutOfFaces,
-			OutOfVertices,
-			AccuraryReached,
-			FallBack,
-			Failed		};};
-			/* Fields		*/ 
-			eStatus::_		m_status;
-			GJK::sSimplex	m_result;
-			btVector3		m_normal;
-			btScalar		m_depth;
-			sSV				m_sv_store[EPA_MAX_VERTICES];
-			sFace			m_fc_store[EPA_MAX_FACES];
-			U				m_nextsv;
-			sList			m_hull;
-			sList			m_stock;
-			/* Methods		*/ 
-			EPA()
-			{
-				Initialize();	
-			}
-
-
-			static inline void		bind(sFace* fa,U ea,sFace* fb,U eb)
-			{
-				fa->e[ea]=(U1)eb;fa->f[ea]=fb;
-				fb->e[eb]=(U1)ea;fb->f[eb]=fa;
-			}
-			static inline void		append(sList& list,sFace* face)
-			{
-				face->l[0]	=	0;
-				face->l[1]	=	list.root;
-				if(list.root) list.root->l[0]=face;
-				list.root	=	face;
-				++list.count;
-			}
-			static inline void		remove(sList& list,sFace* face)
-			{
-				if(face->l[1]) face->l[1]->l[0]=face->l[0];
-				if(face->l[0]) face->l[0]->l[1]=face->l[1];
-				if(face==list.root) list.root=face->l[1];
-				--list.count;
-			}
-
-
-			void				Initialize()
-			{
-				m_status	=	eStatus::Failed;
-				m_normal	=	btVector3(0,0,0);
-				m_depth		=	0;
-				m_nextsv	=	0;
-				for(U i=0;i<EPA_MAX_FACES;++i)
-				{
-					append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]);
-				}
-			}
-			eStatus::_			Evaluate(GJK& gjk,const btVector3& guess)
-			{
-				GJK::sSimplex&	simplex=*gjk.m_simplex;
-				if((simplex.rank>1)&&gjk.EncloseOrigin())
-				{
-
-					/* Clean up				*/ 
-					while(m_hull.root)
-					{
-						sFace*	f = m_hull.root;
-						remove(m_hull,f);
-						append(m_stock,f);
-					}
-					m_status	=	eStatus::Valid;
-					m_nextsv	=	0;
-					/* Orient simplex		*/ 
-					if(gjk.det(	simplex.c[0]->w-simplex.c[3]->w,
-						simplex.c[1]->w-simplex.c[3]->w,
-						simplex.c[2]->w-simplex.c[3]->w)<0)
-					{
-						btSwap(simplex.c[0],simplex.c[1]);
-						btSwap(simplex.p[0],simplex.p[1]);
-					}
-					/* Build initial hull	*/ 
-					sFace*	tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true),
-						newface(simplex.c[1],simplex.c[0],simplex.c[3],true),
-						newface(simplex.c[2],simplex.c[1],simplex.c[3],true),
-						newface(simplex.c[0],simplex.c[2],simplex.c[3],true)};
-					if(m_hull.count==4)
-					{
-						sFace*		best=findbest();
-						sFace		outer=*best;
-						U			pass=0;
-						U			iterations=0;
-						bind(tetra[0],0,tetra[1],0);
-						bind(tetra[0],1,tetra[2],0);
-						bind(tetra[0],2,tetra[3],0);
-						bind(tetra[1],1,tetra[3],2);
-						bind(tetra[1],2,tetra[2],1);
-						bind(tetra[2],2,tetra[3],1);
-						m_status=eStatus::Valid;
-						for(;iterations<EPA_MAX_ITERATIONS;++iterations)
-						{
-							if(m_nextsv<EPA_MAX_VERTICES)
-							{	
-								sHorizon		horizon;
-								sSV*			w=&m_sv_store[m_nextsv++];
-								bool			valid=true;					
-								best->pass	=	(U1)(++pass);
-								gjk.getsupport(best->n,*w);
-								const btScalar	wdist=btDot(best->n,w->w)-best->d;
-								if(wdist>EPA_ACCURACY)
-								{
-									for(U j=0;(j<3)&&valid;++j)
-									{
-										valid&=expand(	pass,w,
-											best->f[j],best->e[j],
-											horizon);
-									}
-									if(valid&&(horizon.nf>=3))
-									{
-										bind(horizon.cf,1,horizon.ff,2);
-										remove(m_hull,best);
-										append(m_stock,best);
-										best=findbest();
-										outer=*best;
-									} else { m_status=eStatus::InvalidHull;break; }
-								} else { m_status=eStatus::AccuraryReached;break; }
-							} else { m_status=eStatus::OutOfVertices;break; }
-						}
-						const btVector3	projection=outer.n*outer.d;
-						m_normal	=	outer.n;
-						m_depth		=	outer.d;
-						m_result.rank	=	3;
-						m_result.c[0]	=	outer.c[0];
-						m_result.c[1]	=	outer.c[1];
-						m_result.c[2]	=	outer.c[2];
-						m_result.p[0]	=	btCross(	outer.c[1]->w-projection,
-							outer.c[2]->w-projection).length();
-						m_result.p[1]	=	btCross(	outer.c[2]->w-projection,
-							outer.c[0]->w-projection).length();
-						m_result.p[2]	=	btCross(	outer.c[0]->w-projection,
-							outer.c[1]->w-projection).length();
-						const btScalar	sum=m_result.p[0]+m_result.p[1]+m_result.p[2];
-						m_result.p[0]	/=	sum;
-						m_result.p[1]	/=	sum;
-						m_result.p[2]	/=	sum;
-						return(m_status);
-					}
-				}
-				/* Fallback		*/ 
-				m_status	=	eStatus::FallBack;
-				m_normal	=	-guess;
-				const btScalar	nl=m_normal.length();
-				if(nl>0)
-					m_normal	=	m_normal/nl;
-				else
-					m_normal	=	btVector3(1,0,0);
-				m_depth	=	0;
-				m_result.rank=1;
-				m_result.c[0]=simplex.c[0];
-				m_result.p[0]=1;	
-				return(m_status);
-			}
-			bool getedgedist(sFace* face, sSV* a, sSV* b, btScalar& dist)
-			{
-				const btVector3 ba = b->w - a->w;
-				const btVector3 n_ab = btCross(ba, face->n); // Outward facing edge normal direction, on triangle plane
-				const btScalar a_dot_nab = btDot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
-
-				if(a_dot_nab < 0)
-				{
-					// Outside of edge a->b
-
-					const btScalar ba_l2 = ba.length2();
-					const btScalar a_dot_ba = btDot(a->w, ba);
-					const btScalar b_dot_ba = btDot(b->w, ba);
-
-					if(a_dot_ba > 0)
-					{
-						// Pick distance vertex a
-						dist = a->w.length();
-					}
-					else if(b_dot_ba < 0)
-					{
-						// Pick distance vertex b
-						dist = b->w.length();
-					}
-					else
-					{
-						// Pick distance to edge a->b
-						const btScalar a_dot_b = btDot(a->w, b->w);
-						dist = btSqrt(btMax((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (btScalar)0));
-					}
-
-					return true;
-				}
-
-				return false;
-			}
-			sFace*				newface(sSV* a,sSV* b,sSV* c,bool forced)
-			{
-				if(m_stock.root)
-				{
-					sFace*	face=m_stock.root;
-					remove(m_stock,face);
-					append(m_hull,face);
-					face->pass	=	0;
-					face->c[0]	=	a;
-					face->c[1]	=	b;
-					face->c[2]	=	c;
-					face->n		=	btCross(b->w-a->w,c->w-a->w);
-					const btScalar	l=face->n.length();
-					const bool		v=l>EPA_ACCURACY;
-
-					if(v)
-					{
-						if(!(getedgedist(face, a, b, face->d) ||
-							 getedgedist(face, b, c, face->d) ||
-							 getedgedist(face, c, a, face->d)))
-						{
-							// Origin projects to the interior of the triangle
-							// Use distance to triangle plane
-							face->d = btDot(a->w, face->n) / l;
-						}
-
-						face->n /= l;
-						if(forced || (face->d >= -EPA_PLANE_EPS))
-						{
-							return face;
-						}
-						else
-							m_status=eStatus::NonConvex;
-					}
-					else
-						m_status=eStatus::Degenerated;
-
-					remove(m_hull, face);
-					append(m_stock, face);
-					return 0;
-
-				}
-				m_status = m_stock.root ? eStatus::OutOfVertices : eStatus::OutOfFaces;
-				return 0;
-			}
-			sFace*				findbest()
-			{
-				sFace*		minf=m_hull.root;
-				btScalar	mind=minf->d*minf->d;
-				for(sFace* f=minf->l[1];f;f=f->l[1])
-				{
-					const btScalar	sqd=f->d*f->d;
-					if(sqd<mind)
-					{
-						minf=f;
-						mind=sqd;
-					}
-				}
-				return(minf);
-			}
-			bool				expand(U pass,sSV* w,sFace* f,U e,sHorizon& horizon)
-			{
-				static const U	i1m3[]={1,2,0};
-				static const U	i2m3[]={2,0,1};
-				if(f->pass!=pass)
-				{
-					const U	e1=i1m3[e];
-					if((btDot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
-					{
-						sFace*	nf=newface(f->c[e1],f->c[e],w,false);
-						if(nf)
-						{
-							bind(nf,0,f,e);
-							if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf;
-							horizon.cf=nf;
-							++horizon.nf;
-							return(true);
-						}
-					}
-					else
-					{
-						const U	e2=i2m3[e];
-						f->pass		=	(U1)pass;
-						if(	expand(pass,w,f->f[e1],f->e[e1],horizon)&&
-							expand(pass,w,f->f[e2],f->e[e2],horizon))
-						{
-							remove(m_hull,f);
-							append(m_stock,f);
-							return(true);
-						}
-					}
-				}
-				return(false);
-			}
-
-	};
-
-	//
-	static void	Initialize(	const btConvexShape* shape0,const btTransform& wtrs0,
-		const btConvexShape* shape1,const btTransform& wtrs1,
-		btGjkEpaSolver2::sResults& results,
-		tShape& shape,
-		bool withmargins)
-	{
-		/* Results		*/ 
-		results.witnesses[0]	=
-			results.witnesses[1]	=	btVector3(0,0,0);
-		results.status			=	btGjkEpaSolver2::sResults::Separated;
-		/* Shape		*/ 
-		shape.m_shapes[0]		=	shape0;
-		shape.m_shapes[1]		=	shape1;
-		shape.m_toshape1		=	wtrs1.getBasis().transposeTimes(wtrs0.getBasis());
-		shape.m_toshape0		=	wtrs0.inverseTimes(wtrs1);
-		shape.EnableMargin(withmargins);
-	}
-
-}
-
-//
-// Api
-//
-
-using namespace	gjkepa2_impl;
-
-//
-int			btGjkEpaSolver2::StackSizeRequirement()
-{
-	return(sizeof(GJK)+sizeof(EPA));
-}
-
-//
-bool		btGjkEpaSolver2::Distance(	const btConvexShape*	shape0,
-									  const btTransform&		wtrs0,
-									  const btConvexShape*	shape1,
-									  const btTransform&		wtrs1,
-									  const btVector3&		guess,
-									  sResults&				results)
-{
-	tShape			shape;
-	Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false);
-	GJK				gjk;
-	GJK::eStatus::_	gjk_status=gjk.Evaluate(shape,guess);
-	if(gjk_status==GJK::eStatus::Valid)
-	{
-		btVector3	w0=btVector3(0,0,0);
-		btVector3	w1=btVector3(0,0,0);
-		for(U i=0;i<gjk.m_simplex->rank;++i)
-		{
-			const btScalar	p=gjk.m_simplex->p[i];
-			w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
-			w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
-		}
-		results.witnesses[0]	=	wtrs0*w0;
-		results.witnesses[1]	=	wtrs0*w1;
-		results.normal			=	w0-w1;
-		results.distance		=	results.normal.length();
-		results.normal			/=	results.distance>GJK_MIN_DISTANCE?results.distance:1;
-		return(true);
-	}
-	else
-	{
-		results.status	=	gjk_status==GJK::eStatus::Inside?
-			sResults::Penetrating	:
-		sResults::GJK_Failed	;
-		return(false);
-	}
-}
-
-//
-bool	btGjkEpaSolver2::Penetration(	const btConvexShape*	shape0,
-									 const btTransform&		wtrs0,
-									 const btConvexShape*	shape1,
-									 const btTransform&		wtrs1,
-									 const btVector3&		guess,
-									 sResults&				results,
-									 bool					usemargins)
-{
-	tShape			shape;
-	Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,usemargins);
-	GJK				gjk;	
-	GJK::eStatus::_	gjk_status=gjk.Evaluate(shape,-guess);
-	switch(gjk_status)
-	{
-	case	GJK::eStatus::Inside:
-		{
-			EPA				epa;
-			EPA::eStatus::_	epa_status=epa.Evaluate(gjk,-guess);
-			if(epa_status!=EPA::eStatus::Failed)
-			{
-				btVector3	w0=btVector3(0,0,0);
-				for(U i=0;i<epa.m_result.rank;++i)
-				{
-					w0+=shape.Support(epa.m_result.c[i]->d,0)*epa.m_result.p[i];
-				}
-				results.status			=	sResults::Penetrating;
-				results.witnesses[0]	=	wtrs0*w0;
-				results.witnesses[1]	=	wtrs0*(w0-epa.m_normal*epa.m_depth);
-				results.normal			=	-epa.m_normal;
-				results.distance		=	-epa.m_depth;
-				return(true);
-			} else results.status=sResults::EPA_Failed;
-		}
-		break;
-	case	GJK::eStatus::Failed:
-		results.status=sResults::GJK_Failed;
-		break;
-		default:
-					{
-					}
-	}
-	return(false);
-}
-
-#ifndef __SPU__
-//
-btScalar	btGjkEpaSolver2::SignedDistance(const btVector3& position,
-											btScalar margin,
-											const btConvexShape* shape0,
-											const btTransform& wtrs0,
-											sResults& results)
-{
-	tShape			shape;
-	btSphereShape	shape1(margin);
-	btTransform		wtrs1(btQuaternion(0,0,0,1),position);
-	Initialize(shape0,wtrs0,&shape1,wtrs1,results,shape,false);
-	GJK				gjk;	
-	GJK::eStatus::_	gjk_status=gjk.Evaluate(shape,btVector3(1,1,1));
-	if(gjk_status==GJK::eStatus::Valid)
-	{
-		btVector3	w0=btVector3(0,0,0);
-		btVector3	w1=btVector3(0,0,0);
-		for(U i=0;i<gjk.m_simplex->rank;++i)
-		{
-			const btScalar	p=gjk.m_simplex->p[i];
-			w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
-			w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
-		}
-		results.witnesses[0]	=	wtrs0*w0;
-		results.witnesses[1]	=	wtrs0*w1;
-		const btVector3	delta=	results.witnesses[1]-
-			results.witnesses[0];
-		const btScalar	margin=	shape0->getMarginNonVirtual()+
-			shape1.getMarginNonVirtual();
-		const btScalar	length=	delta.length();	
-		results.normal			=	delta/length;
-		results.witnesses[0]	+=	results.normal*margin;
-		return(length-margin);
-	}
-	else
-	{
-		if(gjk_status==GJK::eStatus::Inside)
-		{
-			if(Penetration(shape0,wtrs0,&shape1,wtrs1,gjk.m_ray,results))
-			{
-				const btVector3	delta=	results.witnesses[0]-
-					results.witnesses[1];
-				const btScalar	length=	delta.length();
-				if (length >= SIMD_EPSILON)
-					results.normal	=	delta/length;			
-				return(-length);
-			}
-		}	
-	}
-	return(SIMD_INFINITY);
-}
-
-//
-bool	btGjkEpaSolver2::SignedDistance(const btConvexShape*	shape0,
-										const btTransform&		wtrs0,
-										const btConvexShape*	shape1,
-										const btTransform&		wtrs1,
-										const btVector3&		guess,
-										sResults&				results)
-{
-	if(!Distance(shape0,wtrs0,shape1,wtrs1,guess,results))
-		return(Penetration(shape0,wtrs0,shape1,wtrs1,guess,results,false));
-	else
-		return(true);
-}
-#endif //__SPU__
-
-/* Symbols cleanup		*/ 
-
-#undef GJK_MAX_ITERATIONS
-#undef GJK_ACCURACY
-#undef GJK_MIN_DISTANCE
-#undef GJK_DUPLICATED_EPS
-#undef GJK_SIMPLEX2_EPS
-#undef GJK_SIMPLEX3_EPS
-#undef GJK_SIMPLEX4_EPS
-
-#undef EPA_MAX_VERTICES
-#undef EPA_MAX_FACES
-#undef EPA_MAX_ITERATIONS
-#undef EPA_ACCURACY
-#undef EPA_FALLBACK
-#undef EPA_PLANE_EPS
-#undef EPA_INSIDE_EPS
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
deleted file mode 100644
index ac501d5e..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the
-use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not
-claim that you wrote the original software. If you use this software in a
-product, an acknowledgment in the product documentation would be appreciated
-but is not required.
-2. Altered source versions must be plainly marked as such, and must not be
-misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-GJK-EPA collision solver by Nathanael Presson, 2008
-*/
-#ifndef BT_GJK_EPA2_H
-#define BT_GJK_EPA2_H
-
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-
-///btGjkEpaSolver contributed under zlib by Nathanael Presson
-struct	btGjkEpaSolver2
-{
-struct	sResults
-	{
-	enum eStatus
-		{
-		Separated,		/* Shapes doesnt penetrate												*/ 
-		Penetrating,	/* Shapes are penetrating												*/ 
-		GJK_Failed,		/* GJK phase fail, no big issue, shapes are probably just 'touching'	*/ 
-		EPA_Failed		/* EPA phase fail, bigger problem, need to save parameters, and debug	*/ 
-		}		status;
-	btVector3	witnesses[2];
-	btVector3	normal;
-	btScalar	distance;
-	};
-
-static int		StackSizeRequirement();
-
-static bool		Distance(	const btConvexShape* shape0,const btTransform& wtrs0,
-							const btConvexShape* shape1,const btTransform& wtrs1,
-							const btVector3& guess,
-							sResults& results);
-
-static bool		Penetration(const btConvexShape* shape0,const btTransform& wtrs0,
-							const btConvexShape* shape1,const btTransform& wtrs1,
-							const btVector3& guess,
-							sResults& results,
-							bool usemargins=true);
-#ifndef __SPU__
-static btScalar	SignedDistance(	const btVector3& position,
-								btScalar margin,
-								const btConvexShape* shape,
-								const btTransform& wtrs,
-								sResults& results);
-							
-static bool		SignedDistance(	const btConvexShape* shape0,const btTransform& wtrs0,
-								const btConvexShape* shape1,const btTransform& wtrs1,
-								const btVector3& guess,
-								sResults& results);
-#endif //__SPU__
-
-};
-
-#endif //BT_GJK_EPA2_H
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h
deleted file mode 100644
index ce1f24bc..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h
+++ /dev/null
@@ -1,1035 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2014 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the
-use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not
-claim that you wrote the original software. If you use this software in a
-product, an acknowledgment in the product documentation would be appreciated
-but is not required.
-2. Altered source versions must be plainly marked as such, and must not be
-misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-Initial GJK-EPA collision solver by Nathanael Presson, 2008
-Improvements and refactoring by Erwin Coumans, 2008-2014
-*/
-#ifndef BT_GJK_EPA3_H
-#define BT_GJK_EPA3_H
-
-#include "LinearMath/btTransform.h"
-#include "btGjkCollisionDescription.h"
-
-
-
-struct	btGjkEpaSolver3
-{
-struct	sResults
-	{
-	enum eStatus
-		{
-		Separated,		/* Shapes doesnt penetrate												*/ 
-		Penetrating,	/* Shapes are penetrating												*/ 
-		GJK_Failed,		/* GJK phase fail, no big issue, shapes are probably just 'touching'	*/ 
-		EPA_Failed		/* EPA phase fail, bigger problem, need to save parameters, and debug	*/ 
-		}		status;
-	btVector3	witnesses[2];
-	btVector3	normal;
-	btScalar	distance;
-	};
-
-
-};
-
-
-
-#if defined(DEBUG) || defined (_DEBUG)
-#include <stdio.h> //for debug printf
-#ifdef __SPU__
-#include <spu_printf.h>
-#define printf spu_printf
-#endif //__SPU__
-#endif
-
-
-    
-    // Config
-    
-    /* GJK	*/
-#define GJK_MAX_ITERATIONS	128
-#define GJK_ACCURARY		((btScalar)0.0001)
-#define GJK_MIN_DISTANCE	((btScalar)0.0001)
-#define GJK_DUPLICATED_EPS	((btScalar)0.0001)
-#define GJK_SIMPLEX2_EPS	((btScalar)0.0)
-#define GJK_SIMPLEX3_EPS	((btScalar)0.0)
-#define GJK_SIMPLEX4_EPS	((btScalar)0.0)
-    
-    /* EPA	*/
-#define EPA_MAX_VERTICES	64
-#define EPA_MAX_FACES		(EPA_MAX_VERTICES*2)
-#define EPA_MAX_ITERATIONS	255
-#define EPA_ACCURACY		((btScalar)0.0001)
-#define EPA_FALLBACK		(10*EPA_ACCURACY)
-#define EPA_PLANE_EPS		((btScalar)0.00001)
-#define EPA_INSIDE_EPS		((btScalar)0.01)
-    
-    
-    // Shorthands
-    typedef unsigned int	U;
-    typedef unsigned char	U1;
-    
-    // MinkowskiDiff
-    template <typename btConvexTemplate>
-    struct	MinkowskiDiff
-    {
-        const btConvexTemplate* m_convexAPtr;
-        const btConvexTemplate* m_convexBPtr;
-        
-        btMatrix3x3				m_toshape1;
-        btTransform				m_toshape0;
-        
-        bool					m_enableMargin;
-        
-        
-        MinkowskiDiff(const btConvexTemplate& a, const btConvexTemplate& b)
-        :m_convexAPtr(&a),
-        m_convexBPtr(&b)
-        {
-        }
-        
-        void					EnableMargin(bool enable)
-        {
-            m_enableMargin = enable;
-        }
-        inline btVector3		Support0(const btVector3& d) const
-        {
-            return m_convexAPtr->getLocalSupportWithMargin(d);
-        }
-        inline btVector3		Support1(const btVector3& d) const
-        {
-            return m_toshape0*m_convexBPtr->getLocalSupportWithMargin(m_toshape1*d);
-        }
-        
-        
-        inline btVector3		Support(const btVector3& d) const
-        {
-            return(Support0(d)-Support1(-d));
-        }
-        btVector3				Support(const btVector3& d,U index) const
-        {
-            if(index)
-                return(Support1(d));
-            else
-                return(Support0(d));
-        }
-    };
-    
-enum	eGjkStatus
-{
-    eGjkValid,
-    eGjkInside,
-    eGjkFailed
-};
-
-    // GJK
-    template <typename btConvexTemplate>
-    struct	GJK
-    {
-        /* Types		*/
-        struct	sSV
-        {
-            btVector3	d,w;
-        };
-        struct	sSimplex
-        {
-            sSV*		c[4];
-            btScalar	p[4];
-            U			rank;
-        };
-        
-        /* Fields		*/
-        
-        MinkowskiDiff<btConvexTemplate>			m_shape;
-        btVector3		m_ray;
-        btScalar		m_distance;
-        sSimplex		m_simplices[2];
-        sSV				m_store[4];
-        sSV*			m_free[4];
-        U				m_nfree;
-        U				m_current;
-        sSimplex*		m_simplex;
-        eGjkStatus      m_status;
-        /* Methods		*/
-        
-        GJK(const btConvexTemplate& a, const btConvexTemplate& b)
-        :m_shape(a,b)
-        {
-            Initialize();
-        }
-        void				Initialize()
-        {
-            m_ray		=	btVector3(0,0,0);
-            m_nfree		=	0;
-            m_status	=	eGjkFailed;
-            m_current	=	0;
-            m_distance	=	0;
-        }
-        eGjkStatus			Evaluate(const MinkowskiDiff<btConvexTemplate>& shapearg,const btVector3& guess)
-        {
-            U			iterations=0;
-            btScalar	sqdist=0;
-            btScalar	alpha=0;
-            btVector3	lastw[4];
-            U			clastw=0;
-            /* Initialize solver		*/
-            m_free[0]			=	&m_store[0];
-            m_free[1]			=	&m_store[1];
-            m_free[2]			=	&m_store[2];
-            m_free[3]			=	&m_store[3];
-            m_nfree				=	4;
-            m_current			=	0;
-            m_status			=	eGjkValid;
-            m_shape				=	shapearg;
-            m_distance			=	0;
-            /* Initialize simplex		*/
-            m_simplices[0].rank	=	0;
-            m_ray				=	guess;
-            const btScalar	sqrl=	m_ray.length2();
-            appendvertice(m_simplices[0],sqrl>0?-m_ray:btVector3(1,0,0));
-            m_simplices[0].p[0]	=	1;
-            m_ray				=	m_simplices[0].c[0]->w;
-            sqdist				=	sqrl;
-            lastw[0]			=
-            lastw[1]			=
-            lastw[2]			=
-            lastw[3]			=	m_ray;
-            /* Loop						*/
-            do	{
-                const U		next=1-m_current;
-                sSimplex&	cs=m_simplices[m_current];
-                sSimplex&	ns=m_simplices[next];
-                /* Check zero							*/
-                const btScalar	rl=m_ray.length();
-                if(rl<GJK_MIN_DISTANCE)
-                {/* Touching or inside				*/
-                    m_status=eGjkInside;
-                    break;
-                }
-                /* Append new vertice in -'v' direction	*/
-                appendvertice(cs,-m_ray);
-                const btVector3&	w=cs.c[cs.rank-1]->w;
-                bool				found=false;
-                for(U i=0;i<4;++i)
-                {
-                    if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS)
-                    { found=true;break; }
-                }
-                if(found)
-                {/* Return old simplex				*/
-                    removevertice(m_simplices[m_current]);
-                    break;
-                }
-                else
-                {/* Update lastw					*/
-                    lastw[clastw=(clastw+1)&3]=w;
-                }
-                /* Check for termination				*/
-                const btScalar	omega=btDot(m_ray,w)/rl;
-                alpha=btMax(omega,alpha);
-                if(((rl-alpha)-(GJK_ACCURARY*rl))<=0)
-                {/* Return old simplex				*/
-                    removevertice(m_simplices[m_current]);
-                    break;
-                }
-                /* Reduce simplex						*/
-                btScalar	weights[4];
-                U			mask=0;
-                switch(cs.rank)
-                {
-                    case	2:	sqdist=projectorigin(	cs.c[0]->w,
-                                                     cs.c[1]->w,
-                                                     weights,mask);break;
-                    case	3:	sqdist=projectorigin(	cs.c[0]->w,
-                                                     cs.c[1]->w,
-                                                     cs.c[2]->w,
-                                                     weights,mask);break;
-                    case	4:	sqdist=projectorigin(	cs.c[0]->w,
-                                                     cs.c[1]->w,
-                                                     cs.c[2]->w,
-                                                     cs.c[3]->w,
-                                                     weights,mask);break;
-                }
-                if(sqdist>=0)
-                {/* Valid	*/
-                    ns.rank		=	0;
-                    m_ray		=	btVector3(0,0,0);
-                    m_current	=	next;
-                    for(U i=0,ni=cs.rank;i<ni;++i)
-                    {
-                        if(mask&(1<<i))
-                        {
-                            ns.c[ns.rank]		=	cs.c[i];
-                            ns.p[ns.rank++]		=	weights[i];
-                            m_ray				+=	cs.c[i]->w*weights[i];
-                        }
-                        else
-                        {
-                            m_free[m_nfree++]	=	cs.c[i];
-                        }
-                    }
-                    if(mask==15) m_status=eGjkInside;
-                }
-                else
-                {/* Return old simplex				*/
-                    removevertice(m_simplices[m_current]);
-                    break;
-                }
-                m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eGjkFailed;
-            } while(m_status==eGjkValid);
-            m_simplex=&m_simplices[m_current];
-            switch(m_status)
-            {
-                case	eGjkValid:		m_distance=m_ray.length();break;
-                case	eGjkInside:	m_distance=0;break;
-                default:
-                {
-                }
-            }
-            return(m_status);
-        }
-        bool					EncloseOrigin()
-        {
-            switch(m_simplex->rank)
-            {
-                case	1:
-                {
-                    for(U i=0;i<3;++i)
-                    {
-                        btVector3		axis=btVector3(0,0,0);
-                        axis[i]=1;
-                        appendvertice(*m_simplex, axis);
-                        if(EncloseOrigin())	return(true);
-                        removevertice(*m_simplex);
-                        appendvertice(*m_simplex,-axis);
-                        if(EncloseOrigin())	return(true);
-                        removevertice(*m_simplex);
-                    }
-                }
-                    break;
-                case	2:
-                {
-                    const btVector3	d=m_simplex->c[1]->w-m_simplex->c[0]->w;
-                    for(U i=0;i<3;++i)
-                    {
-                        btVector3		axis=btVector3(0,0,0);
-                        axis[i]=1;
-                        const btVector3	p=btCross(d,axis);
-                        if(p.length2()>0)
-                        {
-                            appendvertice(*m_simplex, p);
-                            if(EncloseOrigin())	return(true);
-                            removevertice(*m_simplex);
-                            appendvertice(*m_simplex,-p);
-                            if(EncloseOrigin())	return(true);
-                            removevertice(*m_simplex);
-                        }
-                    }
-                }
-                    break;
-                case	3:
-                {
-                    const btVector3	n=btCross(m_simplex->c[1]->w-m_simplex->c[0]->w,
-                                              m_simplex->c[2]->w-m_simplex->c[0]->w);
-                    if(n.length2()>0)
-                    {
-                        appendvertice(*m_simplex,n);
-                        if(EncloseOrigin())	return(true);
-                        removevertice(*m_simplex);
-                        appendvertice(*m_simplex,-n);
-                        if(EncloseOrigin())	return(true);
-                        removevertice(*m_simplex);
-                    }
-                }
-                    break;
-                case	4:
-                {
-                    if(btFabs(det(	m_simplex->c[0]->w-m_simplex->c[3]->w,
-                                  m_simplex->c[1]->w-m_simplex->c[3]->w,
-                                  m_simplex->c[2]->w-m_simplex->c[3]->w))>0)
-                        return(true);
-                }
-                    break;
-            }
-            return(false);
-        }
-        /* Internals	*/
-        void				getsupport(const btVector3& d,sSV& sv) const
-        {
-            sv.d	=	d/d.length();
-            sv.w	=	m_shape.Support(sv.d);
-        }
-        void				removevertice(sSimplex& simplex)
-        {
-            m_free[m_nfree++]=simplex.c[--simplex.rank];
-        }
-        void				appendvertice(sSimplex& simplex,const btVector3& v)
-        {
-            simplex.p[simplex.rank]=0;
-            simplex.c[simplex.rank]=m_free[--m_nfree];
-            getsupport(v,*simplex.c[simplex.rank++]);
-        }
-        static btScalar		det(const btVector3& a,const btVector3& b,const btVector3& c)
-        {
-            return(	a.y()*b.z()*c.x()+a.z()*b.x()*c.y()-
-                   a.x()*b.z()*c.y()-a.y()*b.x()*c.z()+
-                   a.x()*b.y()*c.z()-a.z()*b.y()*c.x());
-        }
-        static btScalar		projectorigin(	const btVector3& a,
-                                          const btVector3& b,
-                                          btScalar* w,U& m)
-        {
-            const btVector3	d=b-a;
-            const btScalar	l=d.length2();
-            if(l>GJK_SIMPLEX2_EPS)
-            {
-                const btScalar	t(l>0?-btDot(a,d)/l:0);
-                if(t>=1)		{ w[0]=0;w[1]=1;m=2;return(b.length2()); }
-                else if(t<=0)	{ w[0]=1;w[1]=0;m=1;return(a.length2()); }
-                else			{ w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); }
-            }
-            return(-1);
-        }
-        static btScalar		projectorigin(	const btVector3& a,
-                                          const btVector3& b,
-                                          const btVector3& c,
-                                          btScalar* w,U& m)
-        {
-            static const U		imd3[]={1,2,0};
-            const btVector3*	vt[]={&a,&b,&c};
-            const btVector3		dl[]={a-b,b-c,c-a};
-            const btVector3		n=btCross(dl[0],dl[1]);
-            const btScalar		l=n.length2();
-            if(l>GJK_SIMPLEX3_EPS)
-            {
-                btScalar	mindist=-1;
-                btScalar	subw[2]={0.f,0.f};
-                U			subm(0);
-                for(U i=0;i<3;++i)
-                {
-                    if(btDot(*vt[i],btCross(dl[i],n))>0)
-                    {
-                        const U			j=imd3[i];
-                        const btScalar	subd(projectorigin(*vt[i],*vt[j],subw,subm));
-                        if((mindist<0)||(subd<mindist))
-                        {
-                            mindist		=	subd;
-                            m			=	static_cast<U>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0));
-                            w[i]		=	subw[0];
-                            w[j]		=	subw[1];
-                            w[imd3[j]]	=	0;
-                        }
-                    }
-                }
-                if(mindist<0)
-                {
-                    const btScalar	d=btDot(a,n);
-                    const btScalar	s=btSqrt(l);
-                    const btVector3	p=n*(d/l);
-                    mindist	=	p.length2();
-                    m		=	7;
-                    w[0]	=	(btCross(dl[1],b-p)).length()/s;
-                    w[1]	=	(btCross(dl[2],c-p)).length()/s;
-                    w[2]	=	1-(w[0]+w[1]);
-                }
-                return(mindist);
-            }
-            return(-1);
-        }
-        static btScalar		projectorigin(	const btVector3& a,
-                                          const btVector3& b,
-                                          const btVector3& c,
-                                          const btVector3& d,
-                                          btScalar* w,U& m)
-        {
-            static const U		imd3[]={1,2,0};
-            const btVector3*	vt[]={&a,&b,&c,&d};
-            const btVector3		dl[]={a-d,b-d,c-d};
-            const btScalar		vl=det(dl[0],dl[1],dl[2]);
-            const bool			ng=(vl*btDot(a,btCross(b-c,a-b)))<=0;
-            if(ng&&(btFabs(vl)>GJK_SIMPLEX4_EPS))
-            {
-                btScalar	mindist=-1;
-                btScalar	subw[3]={0.f,0.f,0.f};
-                U			subm(0);
-                for(U i=0;i<3;++i)
-                {
-                    const U			j=imd3[i];
-                    const btScalar	s=vl*btDot(d,btCross(dl[i],dl[j]));
-                    if(s>0)
-                    {
-                        const btScalar	subd=projectorigin(*vt[i],*vt[j],d,subw,subm);
-                        if((mindist<0)||(subd<mindist))
-                        {
-                            mindist		=	subd;
-                            m			=	static_cast<U>((subm&1?1<<i:0)+
-                                                           (subm&2?1<<j:0)+
-                                                           (subm&4?8:0));
-                            w[i]		=	subw[0];
-                            w[j]		=	subw[1];
-                            w[imd3[j]]	=	0;
-                            w[3]		=	subw[2];
-                        }
-                    }
-                }
-                if(mindist<0)
-                {
-                    mindist	=	0;
-                    m		=	15;
-                    w[0]	=	det(c,b,d)/vl;
-                    w[1]	=	det(a,c,d)/vl;
-                    w[2]	=	det(b,a,d)/vl;
-                    w[3]	=	1-(w[0]+w[1]+w[2]);
-                }
-                return(mindist);
-            }
-            return(-1);
-        }
-    };
-
-
-enum	eEpaStatus
-{
-    eEpaValid,
-    eEpaTouching,
-    eEpaDegenerated,
-    eEpaNonConvex,
-    eEpaInvalidHull,
-    eEpaOutOfFaces,
-    eEpaOutOfVertices,
-    eEpaAccuraryReached,
-    eEpaFallBack,
-    eEpaFailed
-};
-
-
-    // EPA
-template <typename btConvexTemplate>
-    struct	EPA
-    {
-        /* Types		*/
-       
-        struct	sFace
-        {
-            btVector3	n;
-            btScalar	d;
-            typename GJK<btConvexTemplate>::sSV*		c[3];
-            sFace*		f[3];
-            sFace*		l[2];
-            U1			e[3];
-            U1			pass;
-        };
-        struct	sList
-        {
-            sFace*		root;
-            U			count;
-            sList() : root(0),count(0)	{}
-        };
-        struct	sHorizon
-        {
-            sFace*		cf;
-            sFace*		ff;
-            U			nf;
-            sHorizon() : cf(0),ff(0),nf(0)	{}
-        };
-       
-        /* Fields		*/
-        eEpaStatus		m_status;
-        typename GJK<btConvexTemplate>::sSimplex	m_result;
-        btVector3		m_normal;
-        btScalar		m_depth;
-        typename GJK<btConvexTemplate>::sSV				m_sv_store[EPA_MAX_VERTICES];
-        sFace			m_fc_store[EPA_MAX_FACES];
-        U				m_nextsv;
-        sList			m_hull;
-        sList			m_stock;
-        /* Methods		*/
-        EPA()
-        {
-            Initialize();
-        }
-        
-        
-        static inline void		bind(sFace* fa,U ea,sFace* fb,U eb)
-        {
-            fa->e[ea]=(U1)eb;fa->f[ea]=fb;
-            fb->e[eb]=(U1)ea;fb->f[eb]=fa;
-        }
-        static inline void		append(sList& list,sFace* face)
-        {
-            face->l[0]	=	0;
-            face->l[1]	=	list.root;
-            if(list.root) list.root->l[0]=face;
-            list.root	=	face;
-            ++list.count;
-        }
-        static inline void		remove(sList& list,sFace* face)
-        {
-            if(face->l[1]) face->l[1]->l[0]=face->l[0];
-            if(face->l[0]) face->l[0]->l[1]=face->l[1];
-            if(face==list.root) list.root=face->l[1];
-            --list.count;
-        }
-        
-        
-        void				Initialize()
-        {
-            m_status	=	eEpaFailed;
-            m_normal	=	btVector3(0,0,0);
-            m_depth		=	0;
-            m_nextsv	=	0;
-            for(U i=0;i<EPA_MAX_FACES;++i)
-            {
-                append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]);
-            }
-        }
-        eEpaStatus			Evaluate(GJK<btConvexTemplate>& gjk,const btVector3& guess)
-        {
-            typename GJK<btConvexTemplate>::sSimplex&	simplex=*gjk.m_simplex;
-            if((simplex.rank>1)&&gjk.EncloseOrigin())
-            {
-                
-                /* Clean up				*/
-                while(m_hull.root)
-                {
-                    sFace*	f = m_hull.root;
-                    remove(m_hull,f);
-                    append(m_stock,f);
-                }
-                m_status	=	eEpaValid;
-                m_nextsv	=	0;
-                /* Orient simplex		*/
-                if(gjk.det(	simplex.c[0]->w-simplex.c[3]->w,
-                           simplex.c[1]->w-simplex.c[3]->w,
-                           simplex.c[2]->w-simplex.c[3]->w)<0)
-                {
-                    btSwap(simplex.c[0],simplex.c[1]);
-                    btSwap(simplex.p[0],simplex.p[1]);
-                }
-                /* Build initial hull	*/
-                sFace*	tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true),
-                    newface(simplex.c[1],simplex.c[0],simplex.c[3],true),
-                    newface(simplex.c[2],simplex.c[1],simplex.c[3],true),
-                    newface(simplex.c[0],simplex.c[2],simplex.c[3],true)};
-                if(m_hull.count==4)
-                {
-                    sFace*		best=findbest();
-                    sFace		outer=*best;
-                    U			pass=0;
-                    U			iterations=0;
-                    bind(tetra[0],0,tetra[1],0);
-                    bind(tetra[0],1,tetra[2],0);
-                    bind(tetra[0],2,tetra[3],0);
-                    bind(tetra[1],1,tetra[3],2);
-                    bind(tetra[1],2,tetra[2],1);
-                    bind(tetra[2],2,tetra[3],1);
-                    m_status=eEpaValid;
-                    for(;iterations<EPA_MAX_ITERATIONS;++iterations)
-                    {
-                        if(m_nextsv<EPA_MAX_VERTICES)
-                        {
-                            sHorizon		horizon;
-                            typename GJK<btConvexTemplate>::sSV*			w=&m_sv_store[m_nextsv++];
-                            bool			valid=true;
-                            best->pass	=	(U1)(++pass);
-                            gjk.getsupport(best->n,*w);
-                            const btScalar	wdist=btDot(best->n,w->w)-best->d;
-                            if(wdist>EPA_ACCURACY)
-                            {
-                                for(U j=0;(j<3)&&valid;++j)
-                                {
-                                    valid&=expand(	pass,w,
-                                                  best->f[j],best->e[j],
-                                                  horizon);
-                                }
-                                if(valid&&(horizon.nf>=3))
-                                {
-                                    bind(horizon.cf,1,horizon.ff,2);
-                                    remove(m_hull,best);
-                                    append(m_stock,best);
-                                    best=findbest();
-                                    outer=*best;
-                                } else { m_status=eEpaInvalidHull;break; }
-                            } else { m_status=eEpaAccuraryReached;break; }
-                        } else { m_status=eEpaOutOfVertices;break; }
-                    }
-                    const btVector3	projection=outer.n*outer.d;
-                    m_normal	=	outer.n;
-                    m_depth		=	outer.d;
-                    m_result.rank	=	3;
-                    m_result.c[0]	=	outer.c[0];
-                    m_result.c[1]	=	outer.c[1];
-                    m_result.c[2]	=	outer.c[2];
-                    m_result.p[0]	=	btCross(	outer.c[1]->w-projection,
-                                                outer.c[2]->w-projection).length();
-                    m_result.p[1]	=	btCross(	outer.c[2]->w-projection,
-                                                outer.c[0]->w-projection).length();
-                    m_result.p[2]	=	btCross(	outer.c[0]->w-projection,
-                                                outer.c[1]->w-projection).length();
-                    const btScalar	sum=m_result.p[0]+m_result.p[1]+m_result.p[2];
-                    m_result.p[0]	/=	sum;
-                    m_result.p[1]	/=	sum;
-                    m_result.p[2]	/=	sum;
-                    return(m_status);
-                }
-            }
-            /* Fallback		*/
-            m_status	=	eEpaFallBack;
-            m_normal	=	-guess;
-            const btScalar	nl=m_normal.length();
-            if(nl>0)
-                m_normal	=	m_normal/nl;
-            else
-                m_normal	=	btVector3(1,0,0);
-            m_depth	=	0;
-            m_result.rank=1;
-            m_result.c[0]=simplex.c[0];
-            m_result.p[0]=1;
-            return(m_status);
-        }
-        bool getedgedist(sFace* face, typename GJK<btConvexTemplate>::sSV* a, typename GJK<btConvexTemplate>::sSV* b, btScalar& dist)
-        {
-            const btVector3 ba = b->w - a->w;
-            const btVector3 n_ab = btCross(ba, face->n); // Outward facing edge normal direction, on triangle plane
-            const btScalar a_dot_nab = btDot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
-            
-            if(a_dot_nab < 0)
-            {
-                // Outside of edge a->b
-                
-                const btScalar ba_l2 = ba.length2();
-                const btScalar a_dot_ba = btDot(a->w, ba);
-                const btScalar b_dot_ba = btDot(b->w, ba);
-                
-                if(a_dot_ba > 0)
-                {
-                    // Pick distance vertex a
-                    dist = a->w.length();
-                }
-                else if(b_dot_ba < 0)
-                {
-                    // Pick distance vertex b
-                    dist = b->w.length();
-                }
-                else
-                {
-                    // Pick distance to edge a->b
-                    const btScalar a_dot_b = btDot(a->w, b->w);
-                    dist = btSqrt(btMax((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (btScalar)0));
-                }
-                
-                return true;
-            }
-            
-            return false;
-        }
-        sFace*				newface(typename GJK<btConvexTemplate>::sSV* a,typename GJK<btConvexTemplate>::sSV* b,typename GJK<btConvexTemplate>::sSV* c,bool forced)
-        {
-            if(m_stock.root)
-            {
-                sFace*	face=m_stock.root;
-                remove(m_stock,face);
-                append(m_hull,face);
-                face->pass	=	0;
-                face->c[0]	=	a;
-                face->c[1]	=	b;
-                face->c[2]	=	c;
-                face->n		=	btCross(b->w-a->w,c->w-a->w);
-                const btScalar	l=face->n.length();
-                const bool		v=l>EPA_ACCURACY;
-                
-                if(v)
-                {
-                    if(!(getedgedist(face, a, b, face->d) ||
-                         getedgedist(face, b, c, face->d) ||
-                         getedgedist(face, c, a, face->d)))
-                    {
-                        // Origin projects to the interior of the triangle
-                        // Use distance to triangle plane
-                        face->d = btDot(a->w, face->n) / l;
-                    }
-                    
-                    face->n /= l;
-                    if(forced || (face->d >= -EPA_PLANE_EPS))
-                    {
-                        return face;
-                    }
-                    else
-                        m_status=eEpaNonConvex;
-                }
-                else
-                    m_status=eEpaDegenerated;
-                
-                remove(m_hull, face);
-                append(m_stock, face);
-                return 0;
-                
-            }
-            m_status = m_stock.root ? eEpaOutOfVertices : eEpaOutOfFaces;
-            return 0;
-        }
-        sFace*				findbest()
-        {
-            sFace*		minf=m_hull.root;
-            btScalar	mind=minf->d*minf->d;
-            for(sFace* f=minf->l[1];f;f=f->l[1])
-            {
-                const btScalar	sqd=f->d*f->d;
-                if(sqd<mind)
-                {
-                    minf=f;
-                    mind=sqd;
-                }
-            }
-            return(minf);
-        }
-        bool				expand(U pass,typename GJK<btConvexTemplate>::sSV* w,sFace* f,U e,sHorizon& horizon)
-        {
-            static const U	i1m3[]={1,2,0};
-            static const U	i2m3[]={2,0,1};
-            if(f->pass!=pass)
-            {
-                const U	e1=i1m3[e];
-                if((btDot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
-                {
-                    sFace*	nf=newface(f->c[e1],f->c[e],w,false);
-                    if(nf)
-                    {
-                        bind(nf,0,f,e);
-                        if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf;
-                        horizon.cf=nf;
-                        ++horizon.nf;
-                        return(true);
-                    }
-                }
-                else
-                {
-                    const U	e2=i2m3[e];
-                    f->pass		=	(U1)pass;
-                    if(	expand(pass,w,f->f[e1],f->e[e1],horizon)&&
-                       expand(pass,w,f->f[e2],f->e[e2],horizon))
-                    {
-                        remove(m_hull,f);
-                        append(m_stock,f);
-                        return(true);
-                    }
-                }
-            }
-            return(false);
-        }
-        
-    };
-    
-    template <typename btConvexTemplate>
-    static void	Initialize(	const btConvexTemplate& a, const btConvexTemplate& b,
-                           btGjkEpaSolver3::sResults& results,
-                           MinkowskiDiff<btConvexTemplate>& shape)
-    {
-        /* Results		*/ 
-        results.witnesses[0]	=
-        results.witnesses[1]	=	btVector3(0,0,0);
-        results.status			=	btGjkEpaSolver3::sResults::Separated;
-        /* Shape		*/ 
-       
-        shape.m_toshape1		=	b.getWorldTransform().getBasis().transposeTimes(a.getWorldTransform().getBasis());
-        shape.m_toshape0		=	a.getWorldTransform().inverseTimes(b.getWorldTransform());
-        
-    }
-    
-
-//
-// Api
-//
-
-
-
-//
-template <typename btConvexTemplate>
-bool		btGjkEpaSolver3_Distance(const btConvexTemplate& a, const btConvexTemplate& b,
-                                      const btVector3& guess,
-                                      btGjkEpaSolver3::sResults& results)
-{
-    MinkowskiDiff<btConvexTemplate>			shape(a,b);
-    Initialize(a,b,results,shape);
-    GJK<btConvexTemplate>				gjk(a,b);
-    eGjkStatus	gjk_status=gjk.Evaluate(shape,guess);
-    if(gjk_status==eGjkValid)
-    {
-        btVector3	w0=btVector3(0,0,0);
-        btVector3	w1=btVector3(0,0,0);
-        for(U i=0;i<gjk.m_simplex->rank;++i)
-        {
-            const btScalar	p=gjk.m_simplex->p[i];
-            w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
-            w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
-        }
-        results.witnesses[0]	=	a.getWorldTransform()*w0;
-        results.witnesses[1]	=	a.getWorldTransform()*w1;
-        results.normal			=	w0-w1;
-        results.distance		=	results.normal.length();
-        results.normal			/=	results.distance>GJK_MIN_DISTANCE?results.distance:1;
-        return(true);
-    }
-    else
-    {
-        results.status	=	gjk_status==eGjkInside?
-        btGjkEpaSolver3::sResults::Penetrating	:
-        btGjkEpaSolver3::sResults::GJK_Failed	;
-        return(false);
-    }
-}
-
-
-template <typename btConvexTemplate>
-bool	btGjkEpaSolver3_Penetration(const btConvexTemplate& a,
-                                     const btConvexTemplate& b,
-                                     const btVector3& guess,
-                                     btGjkEpaSolver3::sResults& results)
-{
-    MinkowskiDiff<btConvexTemplate>			shape(a,b);
-    Initialize(a,b,results,shape);
-    GJK<btConvexTemplate>				gjk(a,b);
-    eGjkStatus	gjk_status=gjk.Evaluate(shape,-guess);
-    switch(gjk_status)
-    {
-        case	eGjkInside:
-        {
-            EPA<btConvexTemplate>				epa;
-            eEpaStatus	epa_status=epa.Evaluate(gjk,-guess);
-            if(epa_status!=eEpaFailed)
-            {
-                btVector3	w0=btVector3(0,0,0);
-                for(U i=0;i<epa.m_result.rank;++i)
-                {
-                    w0+=shape.Support(epa.m_result.c[i]->d,0)*epa.m_result.p[i];
-                }
-                results.status			=	btGjkEpaSolver3::sResults::Penetrating;
-                results.witnesses[0]	=	a.getWorldTransform()*w0;
-                results.witnesses[1]	=	a.getWorldTransform()*(w0-epa.m_normal*epa.m_depth);
-                results.normal			=	-epa.m_normal;
-                results.distance		=	-epa.m_depth;
-                return(true);
-            } else results.status=btGjkEpaSolver3::sResults::EPA_Failed;
-        }
-            break;
-        case	eGjkFailed:
-            results.status=btGjkEpaSolver3::sResults::GJK_Failed;
-            break;
-        default:
-        {
-        }
-    }
-    return(false);
-}
-
-#if 0
-int	btComputeGjkEpaPenetration2(const btCollisionDescription& colDesc, btDistanceInfo* distInfo)
-{
-    btGjkEpaSolver3::sResults results;
-    btVector3 guess = colDesc.m_firstDir;
-    
-    bool res = btGjkEpaSolver3::Penetration(colDesc.m_objA,colDesc.m_objB,
-                                            colDesc.m_transformA,colDesc.m_transformB,
-                                            colDesc.m_localSupportFuncA,colDesc.m_localSupportFuncB,
-                                            guess,
-                                            results);
-    if (res)
-    {
-        if ((results.status==btGjkEpaSolver3::sResults::Penetrating) || results.status==GJK::eStatus::Inside)
-        {
-            //normal could be 'swapped'
-            
-            distInfo->m_distance = results.distance;
-            distInfo->m_normalBtoA = results.normal;
-            btVector3 tmpNormalInB = results.witnesses[1]-results.witnesses[0];
-            btScalar lenSqr = tmpNormalInB.length2();
-            if (lenSqr <= (SIMD_EPSILON*SIMD_EPSILON))
-            {
-                tmpNormalInB = results.normal;
-                lenSqr = results.normal.length2();
-            }
-            
-            if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON))
-            {
-                tmpNormalInB /= btSqrt(lenSqr);
-                btScalar distance2 = -(results.witnesses[0]-results.witnesses[1]).length();
-                //only replace valid penetrations when the result is deeper (check)
-                //if ((distance2 < results.distance))
-                {
-                    distInfo->m_distance = distance2;
-                    distInfo->m_pointOnA= results.witnesses[0];
-                    distInfo->m_pointOnB= results.witnesses[1];
-                    distInfo->m_normalBtoA= tmpNormalInB;
-                    return 0;
-                }
-            }
-        }
-        
-    }
-    
-    return -1;
-}
-#endif
-
-template <typename btConvexTemplate, typename btDistanceInfoTemplate>
-int	btComputeGjkDistance(const btConvexTemplate& a, const btConvexTemplate& b,
-                         const btGjkCollisionDescription& colDesc, btDistanceInfoTemplate* distInfo)
-{
-    btGjkEpaSolver3::sResults results;
-    btVector3 guess = colDesc.m_firstDir;
-    
-    bool isSeparated = btGjkEpaSolver3_Distance(	a,b,
-                                                 guess,
-                                                 results);
-    if (isSeparated)
-    {
-        distInfo->m_distance = results.distance;
-        distInfo->m_pointOnA= results.witnesses[0];
-        distInfo->m_pointOnB= results.witnesses[1];
-        distInfo->m_normalBtoA= results.normal;
-        return 0;
-    }
-    
-    return -1;
-}
-
-/* Symbols cleanup		*/ 
-
-#undef GJK_MAX_ITERATIONS
-#undef GJK_ACCURARY
-#undef GJK_MIN_DISTANCE
-#undef GJK_DUPLICATED_EPS
-#undef GJK_SIMPLEX2_EPS
-#undef GJK_SIMPLEX3_EPS
-#undef GJK_SIMPLEX4_EPS
-
-#undef EPA_MAX_VERTICES
-#undef EPA_MAX_FACES
-#undef EPA_MAX_ITERATIONS
-#undef EPA_ACCURACY
-#undef EPA_FALLBACK
-#undef EPA_PLANE_EPS
-#undef EPA_INSIDE_EPS
-
-
-
-#endif //BT_GJK_EPA3_H
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp b/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
deleted file mode 100644
index 572ec36f..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-EPA Copyright (c) Ricardo Padrela 2006
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "btGjkEpaPenetrationDepthSolver.h"
-
-
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
-
-bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& simplexSolver,
-											  const btConvexShape* pConvexA, const btConvexShape* pConvexB,
-											  const btTransform& transformA, const btTransform& transformB,
-											  btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
-											  class btIDebugDraw* debugDraw)
-{
-
-	(void)debugDraw;
-	(void)v;
-	(void)simplexSolver;
-
-//	const btScalar				radialmargin(btScalar(0.));
-	
-	btVector3	guessVector(transformB.getOrigin()-transformA.getOrigin());
-	btGjkEpaSolver2::sResults	results;
-	
-
-	if(btGjkEpaSolver2::Penetration(pConvexA,transformA,
-								pConvexB,transformB,
-								guessVector,results))
-	
-		{
-	//	debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
-		//resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
-		wWitnessOnA = results.witnesses[0];
-		wWitnessOnB = results.witnesses[1];
-		v = results.normal;
-		return true;		
-		} else
-	{
-		if(btGjkEpaSolver2::Distance(pConvexA,transformA,pConvexB,transformB,guessVector,results))
-		{
-			wWitnessOnA = results.witnesses[0];
-			wWitnessOnB = results.witnesses[1];
-			v = results.normal;
-			return false;
-		}
-	}
-
-	return false;
-}
-
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
deleted file mode 100644
index 1ed6340a..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-EPA Copyright (c) Ricardo Padrela 2006 
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#ifndef BT_GJP_EPA_PENETRATION_DEPTH_H
-#define BT_GJP_EPA_PENETRATION_DEPTH_H
-
-#include "btConvexPenetrationDepthSolver.h"
-
-///EpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to
-///calculate the penetration depth between two convex shapes.
-class btGjkEpaPenetrationDepthSolver : public btConvexPenetrationDepthSolver
-{
-	public :
-
-		btGjkEpaPenetrationDepthSolver()
-		{
-		}
-
-		bool			calcPenDepth( btSimplexSolverInterface& simplexSolver,
-									  const btConvexShape* pConvexA, const btConvexShape* pConvexB,
-									  const btTransform& transformA, const btTransform& transformB,
-									  btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
-									  class btIDebugDraw* debugDraw);
-
-	private :
-
-};
-
-#endif	// BT_GJP_EPA_PENETRATION_DEPTH_H
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp b/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
deleted file mode 100644
index 603ad167..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
+++ /dev/null
@@ -1,463 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btGjkPairDetector.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
-#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
-
-
-
-#if defined(DEBUG) || defined (_DEBUG)
-//#define TEST_NON_VIRTUAL 1
-#include <stdio.h> //for debug printf
-#ifdef __SPU__
-#include <spu_printf.h>
-#define printf spu_printf
-#endif //__SPU__
-#endif
-
-//must be above the machine epsilon
-#ifdef  BT_USE_DOUBLE_PRECISION
-	#define REL_ERROR2 btScalar(1.0e-12)
-#else
-	#define REL_ERROR2 btScalar(1.0e-6)
-#endif
-
-//temp globals, to improve GJK/EPA/penetration calculations
-int gNumDeepPenetrationChecks = 0;
-int gNumGjkChecks = 0;
-
-
-btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver*	penetrationDepthSolver)
-:m_cachedSeparatingAxis(btScalar(0.),btScalar(1.),btScalar(0.)),
-m_penetrationDepthSolver(penetrationDepthSolver),
-m_simplexSolver(simplexSolver),
-m_minkowskiA(objectA),
-m_minkowskiB(objectB),
-m_shapeTypeA(objectA->getShapeType()),
-m_shapeTypeB(objectB->getShapeType()),
-m_marginA(objectA->getMargin()),
-m_marginB(objectB->getMargin()),
-m_ignoreMargin(false),
-m_lastUsedMethod(-1),
-m_catchDegeneracies(1),
-m_fixContactNormalDirection(1)
-{
-}
-btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,int shapeTypeA,int shapeTypeB,btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver*	penetrationDepthSolver)
-:m_cachedSeparatingAxis(btScalar(0.),btScalar(1.),btScalar(0.)),
-m_penetrationDepthSolver(penetrationDepthSolver),
-m_simplexSolver(simplexSolver),
-m_minkowskiA(objectA),
-m_minkowskiB(objectB),
-m_shapeTypeA(shapeTypeA),
-m_shapeTypeB(shapeTypeB),
-m_marginA(marginA),
-m_marginB(marginB),
-m_ignoreMargin(false),
-m_lastUsedMethod(-1),
-m_catchDegeneracies(1),
-m_fixContactNormalDirection(1)
-{
-}
-
-void	btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults)
-{
-	(void)swapResults;
-
-	getClosestPointsNonVirtual(input,output,debugDraw);
-}
-
-#ifdef __SPU__
-void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw)
-#else
-void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw)
-#endif
-{
-	m_cachedSeparatingDistance = 0.f;
-
-	btScalar distance=btScalar(0.);
-	btVector3	normalInB(btScalar(0.),btScalar(0.),btScalar(0.));
-
-	btVector3 pointOnA,pointOnB;
-	btTransform	localTransA = input.m_transformA;
-	btTransform localTransB = input.m_transformB;
-	btVector3 positionOffset=(localTransA.getOrigin() + localTransB.getOrigin()) * btScalar(0.5);
-	localTransA.getOrigin() -= positionOffset;
-	localTransB.getOrigin() -= positionOffset;
-
-	bool check2d = m_minkowskiA->isConvex2d() && m_minkowskiB->isConvex2d();
-
-	btScalar marginA = m_marginA;
-	btScalar marginB = m_marginB;
-
-	gNumGjkChecks++;
-
-	//for CCD we don't use margins
-	if (m_ignoreMargin)
-	{
-		marginA = btScalar(0.);
-		marginB = btScalar(0.);
-	}
-
-	m_curIter = 0;
-	int gGjkMaxIter = 1000;//this is to catch invalid input, perhaps check for #NaN?
-	m_cachedSeparatingAxis.setValue(0,1,0);
-
-	bool isValid = false;
-	bool checkSimplex = false;
-	bool checkPenetration = true;
-	m_degenerateSimplex = 0;
-
-	m_lastUsedMethod = -1;
-
-	{
-		btScalar squaredDistance = BT_LARGE_FLOAT;
-		btScalar delta = btScalar(0.);
-		
-		btScalar margin = marginA + marginB;
-		
-		
-
-		m_simplexSolver->reset();
-		
-		for ( ; ; )
-		//while (true)
-		{
-
-			btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis)* input.m_transformA.getBasis();
-			btVector3 seperatingAxisInB = m_cachedSeparatingAxis* input.m_transformB.getBasis();
-
-
-			btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
-			btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
-
-			btVector3  pWorld = localTransA(pInA);	
-			btVector3  qWorld = localTransB(qInB);
-
-
-			if (check2d)
-			{
-				pWorld[2] = 0.f;
-				qWorld[2] = 0.f;
-			}
-
-			btVector3 w	= pWorld - qWorld;
-			delta = m_cachedSeparatingAxis.dot(w);
-
-			// potential exit, they don't overlap
-			if ((delta > btScalar(0.0)) && (delta * delta > squaredDistance * input.m_maximumDistanceSquared)) 
-			{
-				m_degenerateSimplex = 10;
-				checkSimplex=true;
-				//checkPenetration = false;
-				break;
-			}
-
-			//exit 0: the new point is already in the simplex, or we didn't come any closer
-			if (m_simplexSolver->inSimplex(w))
-			{
-				m_degenerateSimplex = 1;
-				checkSimplex = true;
-				break;
-			}
-			// are we getting any closer ?
-			btScalar f0 = squaredDistance - delta;
-			btScalar f1 = squaredDistance * REL_ERROR2;
-
-			if (f0 <= f1)
-			{
-				if (f0 <= btScalar(0.))
-				{
-					m_degenerateSimplex = 2;
-				} else
-				{
-					m_degenerateSimplex = 11;
-				}
-				checkSimplex = true;
-				break;
-			}
-
-			//add current vertex to simplex
-			m_simplexSolver->addVertex(w, pWorld, qWorld);
-			btVector3 newCachedSeparatingAxis;
-
-			//calculate the closest point to the origin (update vector v)
-			if (!m_simplexSolver->closest(newCachedSeparatingAxis))
-			{
-				m_degenerateSimplex = 3;
-				checkSimplex = true;
-				break;
-			}
-
-			if(newCachedSeparatingAxis.length2()<REL_ERROR2)
-            {
-				m_cachedSeparatingAxis = newCachedSeparatingAxis;
-                m_degenerateSimplex = 6;
-                checkSimplex = true;
-                break;
-            }
-
-			btScalar previousSquaredDistance = squaredDistance;
-			squaredDistance = newCachedSeparatingAxis.length2();
-#if 0
-///warning: this termination condition leads to some problems in 2d test case see Bullet/Demos/Box2dDemo
-			if (squaredDistance>previousSquaredDistance)
-			{
-				m_degenerateSimplex = 7;
-				squaredDistance = previousSquaredDistance;
-                checkSimplex = false;
-                break;
-			}
-#endif //
-			
-
-			//redundant m_simplexSolver->compute_points(pointOnA, pointOnB);
-
-			//are we getting any closer ?
-			if (previousSquaredDistance - squaredDistance <= SIMD_EPSILON * previousSquaredDistance) 
-			{ 
-//				m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
-				checkSimplex = true;
-				m_degenerateSimplex = 12;
-				
-				break;
-			}
-
-			m_cachedSeparatingAxis = newCachedSeparatingAxis;
-
-			  //degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject   
-              if (m_curIter++ > gGjkMaxIter)   
-              {   
-                      #if defined(DEBUG) || defined (_DEBUG)
-
-                              printf("btGjkPairDetector maxIter exceeded:%i\n",m_curIter);   
-                              printf("sepAxis=(%f,%f,%f), squaredDistance = %f, shapeTypeA=%i,shapeTypeB=%i\n",   
-                              m_cachedSeparatingAxis.getX(),   
-                              m_cachedSeparatingAxis.getY(),   
-                              m_cachedSeparatingAxis.getZ(),   
-                              squaredDistance,   
-                              m_minkowskiA->getShapeType(),   
-                              m_minkowskiB->getShapeType());   
-
-                      #endif   
-                      break;   
-
-              } 
-
-
-			bool check = (!m_simplexSolver->fullSimplex());
-			//bool check = (!m_simplexSolver->fullSimplex() && squaredDistance > SIMD_EPSILON * m_simplexSolver->maxVertex());
-
-			if (!check)
-			{
-				//do we need this backup_closest here ?
-//				m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
-				m_degenerateSimplex = 13;
-				break;
-			}
-		}
-
-		if (checkSimplex)
-		{
-			m_simplexSolver->compute_points(pointOnA, pointOnB);
-			normalInB = m_cachedSeparatingAxis;
-
-			btScalar lenSqr =m_cachedSeparatingAxis.length2();
-			
-			//valid normal
-			if (lenSqr < 0.0001)
-			{
-				m_degenerateSimplex = 5;
-			} 
-			if (lenSqr > SIMD_EPSILON*SIMD_EPSILON)
-			{
-				btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
-				normalInB *= rlen; //normalize
-
-				btScalar s = btSqrt(squaredDistance);
-			
-				btAssert(s > btScalar(0.0));
-				pointOnA -= m_cachedSeparatingAxis * (marginA / s);
-				pointOnB += m_cachedSeparatingAxis * (marginB / s);
-				distance = ((btScalar(1.)/rlen) - margin);
-				isValid = true;
-				
-				m_lastUsedMethod = 1;
-			} else
-			{
-				m_lastUsedMethod = 2;
-			}
-		}
-
-		bool catchDegeneratePenetrationCase = 
-			(m_catchDegeneracies && m_penetrationDepthSolver && m_degenerateSimplex && ((distance+margin) < 0.01));
-
-		//if (checkPenetration && !isValid)
-		if (checkPenetration && (!isValid || catchDegeneratePenetrationCase ))
-		{
-			//penetration case
-
-			//if there is no way to handle penetrations, bail out
-			if (m_penetrationDepthSolver)
-			{
-				// Penetration depth case.
-				btVector3 tmpPointOnA,tmpPointOnB;
-				
-				gNumDeepPenetrationChecks++;
-				m_cachedSeparatingAxis.setZero();
-
-				bool isValid2 = m_penetrationDepthSolver->calcPenDepth( 
-					*m_simplexSolver, 
-					m_minkowskiA,m_minkowskiB,
-					localTransA,localTransB,
-					m_cachedSeparatingAxis, tmpPointOnA, tmpPointOnB,
-					debugDraw
-					);
-
-
-				if (isValid2)
-				{
-					btVector3 tmpNormalInB = tmpPointOnB-tmpPointOnA;
-					btScalar lenSqr = tmpNormalInB.length2();
-					if (lenSqr <= (SIMD_EPSILON*SIMD_EPSILON))
-					{
-						tmpNormalInB = m_cachedSeparatingAxis;
-						lenSqr = m_cachedSeparatingAxis.length2();
-					}
-
-					if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON))
-					{
-						tmpNormalInB /= btSqrt(lenSqr);
-						btScalar distance2 = -(tmpPointOnA-tmpPointOnB).length();
-						m_lastUsedMethod = 3;
-						//only replace valid penetrations when the result is deeper (check)
-						if (!isValid || (distance2 < distance))
-						{
-							distance = distance2;
-							pointOnA = tmpPointOnA;
-							pointOnB = tmpPointOnB;
-							normalInB = tmpNormalInB;
-							///todo: need to track down this EPA penetration solver degeneracy
-							///the penetration solver reports penetration but the contact normal
-							///connecting the contact points is pointing in the opposite direction
-							///until then, detect the issue and revert the normal
-							{
-								btScalar d1=0;
-								{
-									btVector3 seperatingAxisInA = (normalInB)* input.m_transformA.getBasis();
-									btVector3 seperatingAxisInB = -normalInB* input.m_transformB.getBasis();
-								
-
-									btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
-									btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
-
-									btVector3  pWorld = localTransA(pInA);	
-									btVector3  qWorld = localTransB(qInB);
-									btVector3 w	= pWorld - qWorld;
-									d1 = (-normalInB).dot(w);
-								}
-								btScalar d0 = 0.f;
-								{
-									btVector3 seperatingAxisInA = (-normalInB)* input.m_transformA.getBasis();
-									btVector3 seperatingAxisInB = normalInB* input.m_transformB.getBasis();
-								
-
-									btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
-									btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
-
-									btVector3  pWorld = localTransA(pInA);	
-									btVector3  qWorld = localTransB(qInB);
-									btVector3 w	= pWorld - qWorld;
-									d0 = normalInB.dot(w);
-								}
-								if (d1>d0)
-								{
-									m_lastUsedMethod = 10;
-									normalInB*=-1;
-								} 
-
-							}
-							isValid = true;
-							
-						} else
-						{
-							m_lastUsedMethod = 8;
-						}
-					} else
-					{
-						m_lastUsedMethod = 9;
-					}
-				} else
-
-				{
-					///this is another degenerate case, where the initial GJK calculation reports a degenerate case
-					///EPA reports no penetration, and the second GJK (using the supporting vector without margin)
-					///reports a valid positive distance. Use the results of the second GJK instead of failing.
-					///thanks to Jacob.Langford for the reproduction case
-					///http://code.google.com/p/bullet/issues/detail?id=250
-
-				
-					if (m_cachedSeparatingAxis.length2() > btScalar(0.))
-					{
-						btScalar distance2 = (tmpPointOnA-tmpPointOnB).length()-margin;
-						//only replace valid distances when the distance is less
-						if (!isValid || (distance2 < distance))
-						{
-							distance = distance2;
-							pointOnA = tmpPointOnA;
-							pointOnB = tmpPointOnB;
-							pointOnA -= m_cachedSeparatingAxis * marginA ;
-							pointOnB += m_cachedSeparatingAxis * marginB ;
-							normalInB = m_cachedSeparatingAxis;
-							normalInB.normalize();
-
-							isValid = true;
-							m_lastUsedMethod = 6;
-						} else
-						{
-							m_lastUsedMethod = 5;
-						}
-					}
-				}
-				
-			}
-
-		}
-	}
-
-	
-
-	if (isValid && ((distance < 0) || (distance*distance < input.m_maximumDistanceSquared)))
-	{
-
-		m_cachedSeparatingAxis = normalInB;
-		m_cachedSeparatingDistance = distance;
-
-		output.addContactPoint(
-			normalInB,
-			pointOnB+positionOffset,
-			distance);
-
-	}
-
-
-}
-
-
-
-
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
deleted file mode 100644
index feeae686..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-
-#ifndef BT_GJK_PAIR_DETECTOR_H
-#define BT_GJK_PAIR_DETECTOR_H
-
-#include "btDiscreteCollisionDetectorInterface.h"
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-
-class btConvexShape;
-#include "btSimplexSolverInterface.h"
-class btConvexPenetrationDepthSolver;
-
-/// btGjkPairDetector uses GJK to implement the btDiscreteCollisionDetectorInterface
-class btGjkPairDetector : public btDiscreteCollisionDetectorInterface
-{
-	
-
-	btVector3	m_cachedSeparatingAxis;
-	btConvexPenetrationDepthSolver*	m_penetrationDepthSolver;
-	btSimplexSolverInterface* m_simplexSolver;
-	const btConvexShape* m_minkowskiA;
-	const btConvexShape* m_minkowskiB;
-	int	m_shapeTypeA;
-	int m_shapeTypeB;
-	btScalar	m_marginA;
-	btScalar	m_marginB;
-
-	bool		m_ignoreMargin;
-	btScalar	m_cachedSeparatingDistance;
-	
-
-public:
-
-	//some debugging to fix degeneracy problems
-	int			m_lastUsedMethod;
-	int			m_curIter;
-	int			m_degenerateSimplex;
-	int			m_catchDegeneracies;
-	int			m_fixContactNormalDirection;
-
-	btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver*	penetrationDepthSolver);
-	btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,int shapeTypeA,int shapeTypeB,btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver*	penetrationDepthSolver);
-	virtual ~btGjkPairDetector() {};
-
-	virtual void	getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
-
-	void	getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw);
-	
-
-	void setMinkowskiA(const btConvexShape* minkA)
-	{
-		m_minkowskiA = minkA;
-	}
-
-	void setMinkowskiB(const btConvexShape* minkB)
-	{
-		m_minkowskiB = minkB;
-	}
-	void setCachedSeperatingAxis(const btVector3& seperatingAxis)
-	{
-		m_cachedSeparatingAxis = seperatingAxis;
-	}
-
-	const btVector3& getCachedSeparatingAxis() const
-	{
-		return m_cachedSeparatingAxis;
-	}
-	btScalar	getCachedSeparatingDistance() const
-	{
-		return m_cachedSeparatingDistance;
-	}
-
-	void	setPenetrationDepthSolver(btConvexPenetrationDepthSolver*	penetrationDepthSolver)
-	{
-		m_penetrationDepthSolver = penetrationDepthSolver;
-	}
-
-	///don't use setIgnoreMargin, it's for Bullet's internal use
-	void	setIgnoreMargin(bool ignoreMargin)
-	{
-		m_ignoreMargin = ignoreMargin;
-	}
-
-
-};
-
-#endif //BT_GJK_PAIR_DETECTOR_H
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
deleted file mode 100644
index 1bb7a7b9..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
+++ /dev/null
@@ -1,166 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_MANIFOLD_CONTACT_POINT_H
-#define BT_MANIFOLD_CONTACT_POINT_H
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransformUtil.h"
-
-#ifdef PFX_USE_FREE_VECTORMATH
-	#include "physics_effects/base_level/solver/pfx_constraint_row.h"
-typedef sce::PhysicsEffects::PfxConstraintRow btConstraintRow;
-#else
-	// Don't change following order of parameters
-	ATTRIBUTE_ALIGNED16(struct) btConstraintRow {
-		btScalar m_normal[3];
-		btScalar m_rhs;
-		btScalar m_jacDiagInv;
-		btScalar m_lowerLimit;
-		btScalar m_upperLimit;
-		btScalar m_accumImpulse;
-	};
-	typedef btConstraintRow PfxConstraintRow;
-#endif //PFX_USE_FREE_VECTORMATH
-
-enum btContactPointFlags
-{
-	BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED=1,
-	BT_CONTACT_FLAG_HAS_CONTACT_CFM=2,
-	BT_CONTACT_FLAG_HAS_CONTACT_ERP=4,
-};
-
-/// ManifoldContactPoint collects and maintains persistent contactpoints.
-/// used to improve stability and performance of rigidbody dynamics response.
-class btManifoldPoint
-	{
-		public:
-			btManifoldPoint()
-				:m_userPersistentData(0),
-				m_contactPointFlags(0),
-				m_appliedImpulse(0.f),
-                m_appliedImpulseLateral1(0.f),
-				m_appliedImpulseLateral2(0.f),
-				m_contactMotion1(0.f),
-				m_contactMotion2(0.f),
-				m_contactCFM(0.f),
-				m_contactERP(0.f),
-				m_frictionCFM(0.f),
-				m_lifeTime(0)
-			{
-			}
-
-			btManifoldPoint( const btVector3 &pointA, const btVector3 &pointB, 
-					const btVector3 &normal, 
-					btScalar distance ) :
-					m_localPointA( pointA ), 
-					m_localPointB( pointB ), 
-					m_normalWorldOnB( normal ), 
-					m_distance1( distance ),
-					m_combinedFriction(btScalar(0.)),
-					m_combinedRollingFriction(btScalar(0.)),
-					m_combinedRestitution(btScalar(0.)),
-					m_userPersistentData(0),
-					m_contactPointFlags(0),
-					m_appliedImpulse(0.f),
-                    m_appliedImpulseLateral1(0.f),
-					m_appliedImpulseLateral2(0.f),
-					m_contactMotion1(0.f),
-					m_contactMotion2(0.f),
-					m_contactCFM(0.f),
-					m_contactERP(0.f),
-					m_frictionCFM(0.f),
-					m_lifeTime(0)
-			{
-				
-			}
-
-			
-
-			btVector3 m_localPointA;			
-			btVector3 m_localPointB;			
-			btVector3	m_positionWorldOnB;
-			///m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity
-			btVector3	m_positionWorldOnA;
-			btVector3 m_normalWorldOnB;
-		
-			btScalar	m_distance1;
-			btScalar	m_combinedFriction;
-			btScalar	m_combinedRollingFriction;
-			btScalar	m_combinedRestitution;
-
-			//BP mod, store contact triangles.
-			int			m_partId0;
-			int			m_partId1;
-			int			m_index0;
-			int			m_index1;
-				
-			mutable void*	m_userPersistentData;
-			//bool			m_lateralFrictionInitialized;
-			int				m_contactPointFlags;
-			
-			btScalar		m_appliedImpulse;
-			btScalar		m_appliedImpulseLateral1;
-			btScalar		m_appliedImpulseLateral2;
-			btScalar		m_contactMotion1;
-			btScalar		m_contactMotion2;
-			btScalar		m_contactCFM;
-			btScalar		m_contactERP;
-
-			btScalar		m_frictionCFM;
-
-			int				m_lifeTime;//lifetime of the contactpoint in frames
-			
-			btVector3		m_lateralFrictionDir1;
-			btVector3		m_lateralFrictionDir2;
-
-
-
-
-			btScalar getDistance() const
-			{
-				return m_distance1;
-			}
-			int	getLifeTime() const
-			{
-				return m_lifeTime;
-			}
-
-			const btVector3& getPositionWorldOnA() const {
-				return m_positionWorldOnA;
-//				return m_positionWorldOnB + m_normalWorldOnB * m_distance1;
-			}
-
-			const btVector3& getPositionWorldOnB() const
-			{
-				return m_positionWorldOnB;
-			}
-
-			void	setDistance(btScalar dist)
-			{
-				m_distance1 = dist;
-			}
-			
-			///this returns the most recent applied impulse, to satisfy contact constraints by the constraint solver
-			btScalar	getAppliedImpulse() const
-			{
-				return m_appliedImpulse;
-			}
-
-			
-
-	};
-
-#endif //BT_MANIFOLD_CONTACT_POINT_H
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp b/src/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
deleted file mode 100644
index fa45f490..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
+++ /dev/null
@@ -1,361 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btMinkowskiPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-
-#define NUM_UNITSPHERE_POINTS 42
-
-
-bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simplexSolver,
-												   const btConvexShape* convexA,const btConvexShape* convexB,
-												   const btTransform& transA,const btTransform& transB,
-												   btVector3& v, btVector3& pa, btVector3& pb,
-												   class btIDebugDraw* debugDraw
-												   )
-{
-
-	(void)v;
-	
-	bool check2d= convexA->isConvex2d() && convexB->isConvex2d();
-
-	struct btIntermediateResult : public btDiscreteCollisionDetectorInterface::Result
-	{
-
-		btIntermediateResult():m_hasResult(false)
-		{
-		}
-		
-		btVector3 m_normalOnBInWorld;
-		btVector3 m_pointInWorld;
-		btScalar m_depth;
-		bool	m_hasResult;
-
-		virtual void setShapeIdentifiersA(int partId0,int index0)
-		{
-			(void)partId0;
-			(void)index0;
-		}
-		virtual void setShapeIdentifiersB(int partId1,int index1)
-		{
-			(void)partId1;
-			(void)index1;
-		}
-		void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
-		{
-			m_normalOnBInWorld = normalOnBInWorld;
-			m_pointInWorld = pointInWorld;
-			m_depth = depth;
-			m_hasResult = true;
-		}
-	};
-
-	//just take fixed number of orientation, and sample the penetration depth in that direction
-	btScalar minProj = btScalar(BT_LARGE_FLOAT);
-	btVector3 minNorm(btScalar(0.), btScalar(0.), btScalar(0.));
-	btVector3 minA,minB;
-	btVector3 seperatingAxisInA,seperatingAxisInB;
-	btVector3 pInA,qInB,pWorld,qWorld,w;
-
-#ifndef __SPU__
-#define USE_BATCHED_SUPPORT 1
-#endif
-#ifdef USE_BATCHED_SUPPORT
-
-	btVector3	supportVerticesABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
-	btVector3	supportVerticesBBatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
-	btVector3	seperatingAxisInABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
-	btVector3	seperatingAxisInBBatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
-	int i;
-
-	int numSampleDirections = NUM_UNITSPHERE_POINTS;
-
-	for (i=0;i<numSampleDirections;i++)
-	{
-		btVector3 norm = getPenetrationDirections()[i];
-		seperatingAxisInABatch[i] =  (-norm) * transA.getBasis() ;
-		seperatingAxisInBBatch[i] =  norm   * transB.getBasis() ;
-	}
-
-	{
-		int numPDA = convexA->getNumPreferredPenetrationDirections();
-		if (numPDA)
-		{
-			for (int i=0;i<numPDA;i++)
-			{
-				btVector3 norm;
-				convexA->getPreferredPenetrationDirection(i,norm);
-				norm  = transA.getBasis() * norm;
-				getPenetrationDirections()[numSampleDirections] = norm;
-				seperatingAxisInABatch[numSampleDirections] = (-norm) * transA.getBasis();
-				seperatingAxisInBBatch[numSampleDirections] = norm * transB.getBasis();
-				numSampleDirections++;
-			}
-		}
-	}
-
-	{
-		int numPDB = convexB->getNumPreferredPenetrationDirections();
-		if (numPDB)
-		{
-			for (int i=0;i<numPDB;i++)
-			{
-				btVector3 norm;
-				convexB->getPreferredPenetrationDirection(i,norm);
-				norm  = transB.getBasis() * norm;
-				getPenetrationDirections()[numSampleDirections] = norm;
-				seperatingAxisInABatch[numSampleDirections] = (-norm) * transA.getBasis();
-				seperatingAxisInBBatch[numSampleDirections] = norm * transB.getBasis();
-				numSampleDirections++;
-			}
-		}
-	}
-
-
-
-
-	convexA->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInABatch,supportVerticesABatch,numSampleDirections);
-	convexB->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInBBatch,supportVerticesBBatch,numSampleDirections);
-
-	for (i=0;i<numSampleDirections;i++)
-	{
-		btVector3 norm = getPenetrationDirections()[i];
-		if (check2d)
-		{
-			norm[2] = 0.f;
-		}
-		if (norm.length2()>0.01)
-		{
-
-			seperatingAxisInA = seperatingAxisInABatch[i];
-			seperatingAxisInB = seperatingAxisInBBatch[i];
-
-			pInA = supportVerticesABatch[i];
-			qInB = supportVerticesBBatch[i];
-
-			pWorld = transA(pInA);	
-			qWorld = transB(qInB);
-			if (check2d)
-			{
-				pWorld[2] = 0.f;
-				qWorld[2] = 0.f;
-			}
-
-			w	= qWorld - pWorld;
-			btScalar delta = norm.dot(w);
-			//find smallest delta
-			if (delta < minProj)
-			{
-				minProj = delta;
-				minNorm = norm;
-				minA = pWorld;
-				minB = qWorld;
-			}
-		}
-	}	
-#else
-
-	int numSampleDirections = NUM_UNITSPHERE_POINTS;
-
-#ifndef __SPU__
-	{
-		int numPDA = convexA->getNumPreferredPenetrationDirections();
-		if (numPDA)
-		{
-			for (int i=0;i<numPDA;i++)
-			{
-				btVector3 norm;
-				convexA->getPreferredPenetrationDirection(i,norm);
-				norm  = transA.getBasis() * norm;
-				getPenetrationDirections()[numSampleDirections] = norm;
-				numSampleDirections++;
-			}
-		}
-	}
-
-	{
-		int numPDB = convexB->getNumPreferredPenetrationDirections();
-		if (numPDB)
-		{
-			for (int i=0;i<numPDB;i++)
-			{
-				btVector3 norm;
-				convexB->getPreferredPenetrationDirection(i,norm);
-				norm  = transB.getBasis() * norm;
-				getPenetrationDirections()[numSampleDirections] = norm;
-				numSampleDirections++;
-			}
-		}
-	}
-#endif // __SPU__
-
-	for (int i=0;i<numSampleDirections;i++)
-	{
-		const btVector3& norm = getPenetrationDirections()[i];
-		seperatingAxisInA = (-norm)* transA.getBasis();
-		seperatingAxisInB = norm* transB.getBasis();
-		pInA = convexA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
-		qInB = convexB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
-		pWorld = transA(pInA);	
-		qWorld = transB(qInB);
-		w	= qWorld - pWorld;
-		btScalar delta = norm.dot(w);
-		//find smallest delta
-		if (delta < minProj)
-		{
-			minProj = delta;
-			minNorm = norm;
-			minA = pWorld;
-			minB = qWorld;
-		}
-	}
-#endif //USE_BATCHED_SUPPORT
-
-	//add the margins
-
-	minA += minNorm*convexA->getMarginNonVirtual();
-	minB -= minNorm*convexB->getMarginNonVirtual();
-	//no penetration
-	if (minProj < btScalar(0.))
-		return false;
-
-	btScalar extraSeparation = 0.5f;///scale dependent
-	minProj += extraSeparation+(convexA->getMarginNonVirtual() + convexB->getMarginNonVirtual());
-
-
-
-
-
-//#define DEBUG_DRAW 1
-#ifdef DEBUG_DRAW
-	if (debugDraw)
-	{
-		btVector3 color(0,1,0);
-		debugDraw->drawLine(minA,minB,color);
-		color = btVector3 (1,1,1);
-		btVector3 vec = minB-minA;
-		btScalar prj2 = minNorm.dot(vec);
-		debugDraw->drawLine(minA,minA+(minNorm*minProj),color);
-
-	}
-#endif //DEBUG_DRAW
-
-	
-
-	btGjkPairDetector gjkdet(convexA,convexB,&simplexSolver,0);
-
-	btScalar offsetDist = minProj;
-	btVector3 offset = minNorm * offsetDist;
-	
-
-
-	btGjkPairDetector::ClosestPointInput input;
-		
-	btVector3 newOrg = transA.getOrigin() + offset;
-
-	btTransform displacedTrans = transA;
-	displacedTrans.setOrigin(newOrg);
-
-	input.m_transformA = displacedTrans;
-	input.m_transformB = transB;
-	input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);//minProj;
-	
-	btIntermediateResult res;
-	gjkdet.setCachedSeperatingAxis(-minNorm);
-	gjkdet.getClosestPoints(input,res,debugDraw);
-
-	btScalar correctedMinNorm = minProj - res.m_depth;
-
-
-	//the penetration depth is over-estimated, relax it
-	btScalar penetration_relaxation= btScalar(1.);
-	minNorm*=penetration_relaxation;
-	
-
-	if (res.m_hasResult)
-	{
-
-		pa = res.m_pointInWorld - minNorm * correctedMinNorm;
-		pb = res.m_pointInWorld;
-		v = minNorm;
-		
-#ifdef DEBUG_DRAW
-		if (debugDraw)
-		{
-			btVector3 color(1,0,0);
-			debugDraw->drawLine(pa,pb,color);
-		}
-#endif//DEBUG_DRAW
-
-
-	}
-	return res.m_hasResult;
-}
-
-btVector3*	btMinkowskiPenetrationDepthSolver::getPenetrationDirections()
-{
-	static btVector3	sPenetrationDirections[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] = 
-	{
-	btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)),
-	btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)),
-	btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)),
-	btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)),
-	btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)),
-	btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)),
-	btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)),
-	btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)),
-	btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)),
-	btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)),
-	btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)),
-	btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)),
-	btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)),
-	btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)),
-	btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)),
-	btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)),
-	btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)),
-	btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)),
-	btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)),
-	btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)),
-	btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)),
-	btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)),
-	btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)),
-	btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)),
-	btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)),
-	btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)),
-	btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)),
-	btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)),
-	btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)),
-	btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)),
-	btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)),
-	btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)),
-	btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)),
-	btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)),
-	btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)),
-	btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)),
-	btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)),
-	btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)),
-	btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)),
-	btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)),
-	btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)),
-	btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
-	};
-
-	return sPenetrationDirections;
-}
-
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
deleted file mode 100644
index fd533b4f..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
-#define BT_MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
-
-#include "btConvexPenetrationDepthSolver.h"
-
-///MinkowskiPenetrationDepthSolver implements bruteforce penetration depth estimation.
-///Implementation is based on sampling the depth using support mapping, and using GJK step to get the witness points.
-class btMinkowskiPenetrationDepthSolver : public btConvexPenetrationDepthSolver
-{
-protected:
-
-	static btVector3*	getPenetrationDirections();
-
-public:
-
-	virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
-	const btConvexShape* convexA,const btConvexShape* convexB,
-				const btTransform& transA,const btTransform& transB,
-			btVector3& v, btVector3& pa, btVector3& pb,
-			class btIDebugDraw* debugDraw
-			);
-};
-
-#endif //BT_MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h
deleted file mode 100644
index a22a0bae..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h
+++ /dev/null
@@ -1,908 +0,0 @@
-
-/***
- * ---------------------------------
- * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>
- *
- *  This file was ported from mpr.c file, part of libccd.
- *  The Minkoski Portal Refinement implementation was ported 
- *  to OpenCL by Erwin Coumans for the Bullet 3 Physics library.
- *  The original MPR idea and implementation is by Gary Snethen
- *  in XenoCollide, see http://github.com/erwincoumans/xenocollide
- *
- *  Distributed under the OSI-approved BSD License (the "License");
- *  see <http://www.opensource.org/licenses/bsd-license.php>.
- *  This software is distributed WITHOUT ANY WARRANTY; without even the
- *  implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- *  See the License for more information.
- */
-
-///2014 Oct, Erwin Coumans, Use templates to avoid void* casts
-
-#ifndef BT_MPR_PENETRATION_H
-#define BT_MPR_PENETRATION_H
-
-#define BT_DEBUG_MPR1
-
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-//#define MPR_AVERAGE_CONTACT_POSITIONS
-
-
-struct btMprCollisionDescription
-{
-    btVector3	m_firstDir;
-    int			m_maxGjkIterations;
-    btScalar	m_maximumDistanceSquared;
-    btScalar	m_gjkRelError2;
-   
-    btMprCollisionDescription()
-    :	m_firstDir(0,1,0),
-        m_maxGjkIterations(1000),
-        m_maximumDistanceSquared(1e30f),
-        m_gjkRelError2(1.0e-6)
-    {
-    }
-    virtual ~btMprCollisionDescription()
-    {
-    }
-};
-
-struct btMprDistanceInfo
-{
-    btVector3	m_pointOnA;
-    btVector3	m_pointOnB;
-    btVector3	m_normalBtoA;
-    btScalar	m_distance;
-};
-
-#ifdef __cplusplus
-#define BT_MPR_SQRT sqrtf
-#else
-#define BT_MPR_SQRT sqrt
-#endif
-#define BT_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))
-#define BT_MPR_FABS fabs
-
-#define BT_MPR_TOLERANCE 1E-6f
-#define BT_MPR_MAX_ITERATIONS 1000
-
-struct _btMprSupport_t 
-{
-    btVector3 v;  //!< Support point in minkowski sum
-    btVector3 v1; //!< Support point in obj1
-    btVector3 v2; //!< Support point in obj2
-};
-typedef struct _btMprSupport_t btMprSupport_t;
-
-struct _btMprSimplex_t 
-{
-    btMprSupport_t ps[4];
-    int last; //!< index of last added point
-};
-typedef struct _btMprSimplex_t btMprSimplex_t;
-
-inline btMprSupport_t* btMprSimplexPointW(btMprSimplex_t *s, int idx)
-{
-    return &s->ps[idx];
-}
-
-inline void btMprSimplexSetSize(btMprSimplex_t *s, int size)
-{
-    s->last = size - 1;
-}
-
-#ifdef DEBUG_MPR
-inline void btPrintPortalVertex(_btMprSimplex_t* portal, int index)
-{
-    printf("portal[%d].v = %f,%f,%f, v1=%f,%f,%f, v2=%f,%f,%f\n", index, portal->ps[index].v.x(),portal->ps[index].v.y(),portal->ps[index].v.z(),
-           portal->ps[index].v1.x(),portal->ps[index].v1.y(),portal->ps[index].v1.z(),
-           portal->ps[index].v2.x(),portal->ps[index].v2.y(),portal->ps[index].v2.z());
-}
-#endif //DEBUG_MPR
-
-
-
-
-inline int btMprSimplexSize(const btMprSimplex_t *s)
-{
-    return s->last + 1;
-}
-
-
-inline const btMprSupport_t* btMprSimplexPoint(const btMprSimplex_t* s, int idx)
-{
-    // here is no check on boundaries
-    return &s->ps[idx];
-}
-
-inline void btMprSupportCopy(btMprSupport_t *d, const btMprSupport_t *s)
-{
-    *d = *s;
-}
-
-inline void btMprSimplexSet(btMprSimplex_t *s, size_t pos, const btMprSupport_t *a)
-{
-    btMprSupportCopy(s->ps + pos, a);
-}
-
-
-inline void btMprSimplexSwap(btMprSimplex_t *s, size_t pos1, size_t pos2)
-{
-    btMprSupport_t supp;
-
-    btMprSupportCopy(&supp, &s->ps[pos1]);
-    btMprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
-    btMprSupportCopy(&s->ps[pos2], &supp);
-}
-
-
-inline int btMprIsZero(float val)
-{
-    return BT_MPR_FABS(val) < FLT_EPSILON;
-}
-
-
-
-inline int btMprEq(float _a, float _b)
-{
-    float ab;
-    float a, b;
-
-    ab = BT_MPR_FABS(_a - _b);
-    if (BT_MPR_FABS(ab) < FLT_EPSILON)
-        return 1;
-
-    a = BT_MPR_FABS(_a);
-    b = BT_MPR_FABS(_b);
-    if (b > a){
-        return ab < FLT_EPSILON * b;
-    }else{
-        return ab < FLT_EPSILON * a;
-    }
-}
-
-
-inline int btMprVec3Eq(const btVector3* a, const btVector3 *b)
-{
-    return btMprEq((*a).x(), (*b).x())
-            && btMprEq((*a).y(), (*b).y())
-            && btMprEq((*a).z(), (*b).z());
-}
-
-
-
-
-
-
-
-
-
-
-
-template <typename btConvexTemplate>
-inline void btFindOrigin(const btConvexTemplate& a, const btConvexTemplate& b, const btMprCollisionDescription& colDesc,btMprSupport_t *center)
-{
-
-	center->v1 = a.getObjectCenterInWorld();
-    center->v2 = b.getObjectCenterInWorld();
-    center->v = center->v1 - center->v2;
-}
-
-inline void btMprVec3Set(btVector3 *v, float x, float y, float z)
-{
-	v->setValue(x,y,z);
-}
-
-inline void btMprVec3Add(btVector3 *v, const btVector3 *w)
-{
-	*v += *w;
-}
-
-inline void btMprVec3Copy(btVector3 *v, const btVector3 *w)
-{
-    *v = *w;
-}
-
-inline void btMprVec3Scale(btVector3 *d, float k)
-{
-    *d *= k;
-}
-
-inline float btMprVec3Dot(const btVector3 *a, const btVector3 *b)
-{
-    float dot;
-
-	dot = btDot(*a,*b);
-    return dot;
-}
-
-
-inline float btMprVec3Len2(const btVector3 *v)
-{
-    return btMprVec3Dot(v, v);
-}
-
-inline void btMprVec3Normalize(btVector3 *d)
-{
-    float k = 1.f / BT_MPR_SQRT(btMprVec3Len2(d));
-    btMprVec3Scale(d, k);
-}
-
-inline void btMprVec3Cross(btVector3 *d, const btVector3 *a, const btVector3 *b)
-{
-	*d = btCross(*a,*b);
-	
-}
-
-
-inline void btMprVec3Sub2(btVector3 *d, const btVector3 *v, const btVector3 *w)
-{
-	*d = *v - *w;
-}
-
-inline void btPortalDir(const btMprSimplex_t *portal, btVector3 *dir)
-{
-    btVector3 v2v1, v3v1;
-
-    btMprVec3Sub2(&v2v1, &btMprSimplexPoint(portal, 2)->v,
-                       &btMprSimplexPoint(portal, 1)->v);
-    btMprVec3Sub2(&v3v1, &btMprSimplexPoint(portal, 3)->v,
-                       &btMprSimplexPoint(portal, 1)->v);
-    btMprVec3Cross(dir, &v2v1, &v3v1);
-    btMprVec3Normalize(dir);
-}
-
-
-inline int portalEncapsulesOrigin(const btMprSimplex_t *portal,
-                                       const btVector3 *dir)
-{
-    float dot;
-    dot = btMprVec3Dot(dir, &btMprSimplexPoint(portal, 1)->v);
-    return btMprIsZero(dot) || dot > 0.f;
-}
-
-inline int portalReachTolerance(const btMprSimplex_t *portal,
-                                     const btMprSupport_t *v4,
-                                     const btVector3 *dir)
-{
-    float dv1, dv2, dv3, dv4;
-    float dot1, dot2, dot3;
-
-    // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
-
-    dv1 = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, dir);
-    dv2 = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, dir);
-    dv3 = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, dir);
-    dv4 = btMprVec3Dot(&v4->v, dir);
-
-    dot1 = dv4 - dv1;
-    dot2 = dv4 - dv2;
-    dot3 = dv4 - dv3;
-
-    dot1 = BT_MPR_FMIN(dot1, dot2);
-    dot1 = BT_MPR_FMIN(dot1, dot3);
-
-    return btMprEq(dot1, BT_MPR_TOLERANCE) || dot1 < BT_MPR_TOLERANCE;
-}
-
-inline int portalCanEncapsuleOrigin(const btMprSimplex_t *portal,
-                                         const btMprSupport_t *v4,
-                                         const btVector3 *dir)
-{
-    float dot;
-    dot = btMprVec3Dot(&v4->v, dir);
-    return btMprIsZero(dot) || dot > 0.f;
-}
-
-inline void btExpandPortal(btMprSimplex_t *portal,
-                              const btMprSupport_t *v4)
-{
-    float dot;
-    btVector3 v4v0;
-
-    btMprVec3Cross(&v4v0, &v4->v, &btMprSimplexPoint(portal, 0)->v);
-    dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &v4v0);
-    if (dot > 0.f){
-        dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &v4v0);
-        if (dot > 0.f){
-            btMprSimplexSet(portal, 1, v4);
-        }else{
-            btMprSimplexSet(portal, 3, v4);
-        }
-    }else{
-        dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &v4v0);
-        if (dot > 0.f){
-            btMprSimplexSet(portal, 2, v4);
-        }else{
-            btMprSimplexSet(portal, 1, v4);
-        }
-    }
-}
-template <typename btConvexTemplate>
-inline void btMprSupport(const btConvexTemplate& a, const btConvexTemplate& b,
-                         const btMprCollisionDescription& colDesc,
-													const btVector3& dir, btMprSupport_t *supp)
-{
-	btVector3 seperatingAxisInA = dir* a.getWorldTransform().getBasis();
-	btVector3 seperatingAxisInB = -dir* b.getWorldTransform().getBasis();
-
-	btVector3 pInA = a.getLocalSupportWithMargin(seperatingAxisInA);
-	btVector3 qInB = b.getLocalSupportWithMargin(seperatingAxisInB);
-
-	supp->v1 = a.getWorldTransform()(pInA);
-	supp->v2 = b.getWorldTransform()(qInB);
-	supp->v = supp->v1 - supp->v2;
-}
-
-
-template <typename btConvexTemplate>
-static int btDiscoverPortal(const btConvexTemplate& a, const btConvexTemplate& b,
-                            const btMprCollisionDescription& colDesc,
-													btMprSimplex_t *portal)
-{
-    btVector3 dir, va, vb;
-    float dot;
-    int cont;
-	
-	
-
-    // vertex 0 is center of portal
-    btFindOrigin(a,b,colDesc, btMprSimplexPointW(portal, 0));
-   
-    
-    // vertex 0 is center of portal
-    btMprSimplexSetSize(portal, 1);
-    
-
-
-	btVector3 zero = btVector3(0,0,0);
-	btVector3* org = &zero;
-
-    if (btMprVec3Eq(&btMprSimplexPoint(portal, 0)->v, org)){
-        // Portal's center lies on origin (0,0,0) => we know that objects
-        // intersect but we would need to know penetration info.
-        // So move center little bit...
-        btMprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
-        btMprVec3Add(&btMprSimplexPointW(portal, 0)->v, &va);
-    }
-
-
-    // vertex 1 = support in direction of origin
-    btMprVec3Copy(&dir, &btMprSimplexPoint(portal, 0)->v);
-    btMprVec3Scale(&dir, -1.f);
-    btMprVec3Normalize(&dir);
-
-
-    btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 1));
- 
-    btMprSimplexSetSize(portal, 2);
-
-    // test if origin isn't outside of v1
-    dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &dir);
-	
-
-    if (btMprIsZero(dot) || dot < 0.f)
-        return -1;
-
-
-    // vertex 2
-    btMprVec3Cross(&dir, &btMprSimplexPoint(portal, 0)->v,
-                       &btMprSimplexPoint(portal, 1)->v);
-    if (btMprIsZero(btMprVec3Len2(&dir))){
-        if (btMprVec3Eq(&btMprSimplexPoint(portal, 1)->v, org)){
-            // origin lies on v1
-            return 1;
-        }else{
-            // origin lies on v0-v1 segment
-            return 2;
-        }
-    }
-
-    btMprVec3Normalize(&dir);
-    btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 2));
-    
-    
-    
-    dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &dir);
-    if (btMprIsZero(dot) || dot < 0.f)
-        return -1;
-
-    btMprSimplexSetSize(portal, 3);
-
-    // vertex 3 direction
-    btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
-                     &btMprSimplexPoint(portal, 0)->v);
-    btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
-                     &btMprSimplexPoint(portal, 0)->v);
-    btMprVec3Cross(&dir, &va, &vb);
-    btMprVec3Normalize(&dir);
-
-    // it is better to form portal faces to be oriented "outside" origin
-    dot = btMprVec3Dot(&dir, &btMprSimplexPoint(portal, 0)->v);
-    if (dot > 0.f){
-        btMprSimplexSwap(portal, 1, 2);
-        btMprVec3Scale(&dir, -1.f);
-    }
-
-    while (btMprSimplexSize(portal) < 4){
-		 btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 3));
-        
-        dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &dir);
-        if (btMprIsZero(dot) || dot < 0.f)
-            return -1;
-
-        cont = 0;
-
-        // test if origin is outside (v1, v0, v3) - set v2 as v3 and
-        // continue
-        btMprVec3Cross(&va, &btMprSimplexPoint(portal, 1)->v,
-                          &btMprSimplexPoint(portal, 3)->v);
-        dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
-        if (dot < 0.f && !btMprIsZero(dot)){
-            btMprSimplexSet(portal, 2, btMprSimplexPoint(portal, 3));
-            cont = 1;
-        }
-
-        if (!cont){
-            // test if origin is outside (v3, v0, v2) - set v1 as v3 and
-            // continue
-            btMprVec3Cross(&va, &btMprSimplexPoint(portal, 3)->v,
-                              &btMprSimplexPoint(portal, 2)->v);
-            dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
-            if (dot < 0.f && !btMprIsZero(dot)){
-                btMprSimplexSet(portal, 1, btMprSimplexPoint(portal, 3));
-                cont = 1;
-            }
-        }
-
-        if (cont){
-            btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
-                             &btMprSimplexPoint(portal, 0)->v);
-            btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
-                             &btMprSimplexPoint(portal, 0)->v);
-            btMprVec3Cross(&dir, &va, &vb);
-            btMprVec3Normalize(&dir);
-        }else{
-            btMprSimplexSetSize(portal, 4);
-        }
-    }
-
-    return 0;
-}
-
-template <typename btConvexTemplate>
-static int btRefinePortal(const btConvexTemplate& a, const btConvexTemplate& b,const btMprCollisionDescription& colDesc,
-							btMprSimplex_t *portal)
-{
-    btVector3 dir;
-    btMprSupport_t v4;
-
-	for (int i=0;i<BT_MPR_MAX_ITERATIONS;i++)
-    //while (1)
-	{
-        // compute direction outside the portal (from v0 throught v1,v2,v3
-        // face)
-        btPortalDir(portal, &dir);
-
-        // test if origin is inside the portal
-        if (portalEncapsulesOrigin(portal, &dir))
-            return 0;
-
-        // get next support point
-        
-		 btMprSupport(a,b,colDesc, dir, &v4);
-
-
-        // test if v4 can expand portal to contain origin and if portal
-        // expanding doesn't reach given tolerance
-        if (!portalCanEncapsuleOrigin(portal, &v4, &dir)
-                || portalReachTolerance(portal, &v4, &dir))
-		{
-            return -1;
-        }
-
-        // v1-v2-v3 triangle must be rearranged to face outside Minkowski
-        // difference (direction from v0).
-        btExpandPortal(portal, &v4);
-    }
-
-    return -1;
-}
-
-static void btFindPos(const btMprSimplex_t *portal, btVector3 *pos)
-{
-
-	btVector3 zero = btVector3(0,0,0);
-	btVector3* origin = &zero;
-
-    btVector3 dir;
-    size_t i;
-    float b[4], sum, inv;
-    btVector3 vec, p1, p2;
-
-    btPortalDir(portal, &dir);
-
-    // use barycentric coordinates of tetrahedron to find origin
-    btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
-                       &btMprSimplexPoint(portal, 2)->v);
-    b[0] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
-
-    btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
-                       &btMprSimplexPoint(portal, 2)->v);
-    b[1] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
-
-    btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 0)->v,
-                       &btMprSimplexPoint(portal, 1)->v);
-    b[2] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
-
-    btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
-                       &btMprSimplexPoint(portal, 1)->v);
-    b[3] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
-
-	sum = b[0] + b[1] + b[2] + b[3];
-
-    if (btMprIsZero(sum) || sum < 0.f){
-		b[0] = 0.f;
-
-        btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
-                           &btMprSimplexPoint(portal, 3)->v);
-        b[1] = btMprVec3Dot(&vec, &dir);
-        btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
-                           &btMprSimplexPoint(portal, 1)->v);
-        b[2] = btMprVec3Dot(&vec, &dir);
-        btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
-                           &btMprSimplexPoint(portal, 2)->v);
-        b[3] = btMprVec3Dot(&vec, &dir);
-
-		sum = b[1] + b[2] + b[3];
-	}
-
-	inv = 1.f / sum;
-
-    btMprVec3Copy(&p1, origin);
-    btMprVec3Copy(&p2, origin);
-    for (i = 0; i < 4; i++){
-        btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v1);
-        btMprVec3Scale(&vec, b[i]);
-        btMprVec3Add(&p1, &vec);
-
-        btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v2);
-        btMprVec3Scale(&vec, b[i]);
-        btMprVec3Add(&p2, &vec);
-    }
-    btMprVec3Scale(&p1, inv);
-    btMprVec3Scale(&p2, inv);
-#ifdef MPR_AVERAGE_CONTACT_POSITIONS
-    btMprVec3Copy(pos, &p1);
-    btMprVec3Add(pos, &p2);
-    btMprVec3Scale(pos, 0.5);
-#else
-    btMprVec3Copy(pos, &p2);
-#endif//MPR_AVERAGE_CONTACT_POSITIONS
-}
-
-inline float btMprVec3Dist2(const btVector3 *a, const btVector3 *b)
-{
-    btVector3 ab;
-    btMprVec3Sub2(&ab, a, b);
-    return btMprVec3Len2(&ab);
-}
-
-inline float _btMprVec3PointSegmentDist2(const btVector3 *P,
-                                                  const btVector3 *x0,
-                                                  const btVector3 *b,
-                                                  btVector3 *witness)
-{
-    // The computation comes from solving equation of segment:
-    //      S(t) = x0 + t.d
-    //          where - x0 is initial point of segment
-    //                - d is direction of segment from x0 (|d| > 0)
-    //                - t belongs to <0, 1> interval
-    // 
-    // Than, distance from a segment to some point P can be expressed:
-    //      D(t) = |x0 + t.d - P|^2
-    //          which is distance from any point on segment. Minimization
-    //          of this function brings distance from P to segment.
-    // Minimization of D(t) leads to simple quadratic equation that's
-    // solving is straightforward.
-    //
-    // Bonus of this method is witness point for free.
-
-    float dist, t;
-    btVector3 d, a;
-
-    // direction of segment
-    btMprVec3Sub2(&d, b, x0);
-
-    // precompute vector from P to x0
-    btMprVec3Sub2(&a, x0, P);
-
-    t  = -1.f * btMprVec3Dot(&a, &d);
-    t /= btMprVec3Len2(&d);
-
-    if (t < 0.f || btMprIsZero(t)){
-        dist = btMprVec3Dist2(x0, P);
-        if (witness)
-            btMprVec3Copy(witness, x0);
-    }else if (t > 1.f || btMprEq(t, 1.f)){
-        dist = btMprVec3Dist2(b, P);
-        if (witness)
-            btMprVec3Copy(witness, b);
-    }else{
-        if (witness){
-            btMprVec3Copy(witness, &d);
-            btMprVec3Scale(witness, t);
-            btMprVec3Add(witness, x0);
-            dist = btMprVec3Dist2(witness, P);
-        }else{
-            // recycling variables
-            btMprVec3Scale(&d, t);
-            btMprVec3Add(&d, &a);
-            dist = btMprVec3Len2(&d);
-        }
-    }
-
-    return dist;
-}
-
-
-
-inline float btMprVec3PointTriDist2(const btVector3 *P,
-                                const btVector3 *x0, const btVector3 *B,
-                                const btVector3 *C,
-                                btVector3 *witness)
-{
-    // Computation comes from analytic expression for triangle (x0, B, C)
-    //      T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
-    // Then equation for distance is:
-    //      D(s, t) = | T(s, t) - P |^2
-    // This leads to minimization of quadratic function of two variables.
-    // The solution from is taken only if s is between 0 and 1, t is
-    // between 0 and 1 and t + s < 1, otherwise distance from segment is
-    // computed.
-
-    btVector3 d1, d2, a;
-    float u, v, w, p, q, r;
-    float s, t, dist, dist2;
-    btVector3 witness2;
-
-    btMprVec3Sub2(&d1, B, x0);
-    btMprVec3Sub2(&d2, C, x0);
-    btMprVec3Sub2(&a, x0, P);
-
-    u = btMprVec3Dot(&a, &a);
-    v = btMprVec3Dot(&d1, &d1);
-    w = btMprVec3Dot(&d2, &d2);
-    p = btMprVec3Dot(&a, &d1);
-    q = btMprVec3Dot(&a, &d2);
-    r = btMprVec3Dot(&d1, &d2);
-
-	btScalar div = (w * v - r * r);
-	if (btMprIsZero(div))
-	{
-		s=-1;
-	} else
-	{
-		s = (q * r - w * p) / div;
-		t = (-s * r - q) / w;
-	}
-
-    if ((btMprIsZero(s) || s > 0.f)
-            && (btMprEq(s, 1.f) || s < 1.f)
-            && (btMprIsZero(t) || t > 0.f)
-            && (btMprEq(t, 1.f) || t < 1.f)
-            && (btMprEq(t + s, 1.f) || t + s < 1.f)){
-
-        if (witness){
-            btMprVec3Scale(&d1, s);
-            btMprVec3Scale(&d2, t);
-            btMprVec3Copy(witness, x0);
-            btMprVec3Add(witness, &d1);
-            btMprVec3Add(witness, &d2);
-
-            dist = btMprVec3Dist2(witness, P);
-        }else{
-            dist  = s * s * v;
-            dist += t * t * w;
-            dist += 2.f * s * t * r;
-            dist += 2.f * s * p;
-            dist += 2.f * t * q;
-            dist += u;
-        }
-    }else{
-        dist = _btMprVec3PointSegmentDist2(P, x0, B, witness);
-
-        dist2 = _btMprVec3PointSegmentDist2(P, x0, C, &witness2);
-        if (dist2 < dist){
-            dist = dist2;
-            if (witness)
-                btMprVec3Copy(witness, &witness2);
-        }
-
-        dist2 = _btMprVec3PointSegmentDist2(P, B, C, &witness2);
-        if (dist2 < dist){
-            dist = dist2;
-            if (witness)
-                btMprVec3Copy(witness, &witness2);
-        }
-    }
-
-    return dist;
-}
-
-template <typename btConvexTemplate>
-static void btFindPenetr(const btConvexTemplate& a, const btConvexTemplate& b,
-                         const btMprCollisionDescription& colDesc,
-                         btMprSimplex_t *portal,
-                         float *depth, btVector3 *pdir, btVector3 *pos)
-{
-    btVector3 dir;
-    btMprSupport_t v4;
-    unsigned long iterations;
-
-	btVector3 zero = btVector3(0,0,0);
-	btVector3* origin = &zero;
-
-
-    iterations = 1UL;
-	for (int i=0;i<BT_MPR_MAX_ITERATIONS;i++)
-    //while (1)
-	{
-        // compute portal direction and obtain next support point
-        btPortalDir(portal, &dir);
-        
-		 btMprSupport(a,b,colDesc, dir, &v4);
-
-
-        // reached tolerance -> find penetration info
-        if (portalReachTolerance(portal, &v4, &dir)
-                || iterations ==BT_MPR_MAX_ITERATIONS)
-		{
-            *depth = btMprVec3PointTriDist2(origin,&btMprSimplexPoint(portal, 1)->v,&btMprSimplexPoint(portal, 2)->v,&btMprSimplexPoint(portal, 3)->v,pdir);
-            *depth = BT_MPR_SQRT(*depth);
-			
-			if (btMprIsZero((*pdir).x()) && btMprIsZero((*pdir).y()) && btMprIsZero((*pdir).z()))
-			{
-				
-				*pdir = dir;
-			} 
-			btMprVec3Normalize(pdir);
-			
-            // barycentric coordinates:
-            btFindPos(portal, pos);
-
-
-            return;
-        }
-
-        btExpandPortal(portal, &v4);
-
-        iterations++;
-    }
-}
-
-static void btFindPenetrTouch(btMprSimplex_t *portal,float *depth, btVector3 *dir, btVector3 *pos)
-{
-    // Touching contact on portal's v1 - so depth is zero and direction
-    // is unimportant and pos can be guessed
-    *depth = 0.f;
-    btVector3 zero = btVector3(0,0,0);
-	btVector3* origin = &zero;
-
-
-	btMprVec3Copy(dir, origin);
-#ifdef MPR_AVERAGE_CONTACT_POSITIONS
-    btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
-    btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
-    btMprVec3Scale(pos, 0.5);
-#else
-     btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
-#endif
-}
-
-static void btFindPenetrSegment(btMprSimplex_t *portal,
-                              float *depth, btVector3 *dir, btVector3 *pos)
-{
-    
-    // Origin lies on v0-v1 segment.
-    // Depth is distance to v1, direction also and position must be
-    // computed
-#ifdef MPR_AVERAGE_CONTACT_POSITIONS
-    btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
-    btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
-    btMprVec3Scale(pos, 0.5f);
-#else
-     btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
-#endif//MPR_AVERAGE_CONTACT_POSITIONS
-
-    btMprVec3Copy(dir, &btMprSimplexPoint(portal, 1)->v);
-    *depth = BT_MPR_SQRT(btMprVec3Len2(dir));
-    btMprVec3Normalize(dir);
-
-    
-}
-
-
-template <typename btConvexTemplate>
-inline int btMprPenetration( const btConvexTemplate& a, const btConvexTemplate& b,
-                            const btMprCollisionDescription& colDesc,
-					float *depthOut, btVector3* dirOut, btVector3* posOut)
-{
-	
-	 btMprSimplex_t portal;
-
-
-    // Phase 1: Portal discovery
-    int result = btDiscoverPortal(a,b,colDesc, &portal);
-	
-	  
-	//sepAxis[pairIndex] = *pdir;//or -dir?
-
-	switch (result)
-	{
-	case 0:
-		{
-			// Phase 2: Portal refinement
-		
-			result = btRefinePortal(a,b,colDesc, &portal);
-			if (result < 0)
-				return -1;
-
-			// Phase 3. Penetration info
-			btFindPenetr(a,b,colDesc, &portal, depthOut, dirOut, posOut);
-			
-			
-			break;
-		}
-	case 1:
-		{
-			 // Touching contact on portal's v1.
-			btFindPenetrTouch(&portal, depthOut, dirOut, posOut);
-			result=0;
-			break;
-		}
-	case 2:
-		{
-			
-			btFindPenetrSegment( &portal, depthOut, dirOut, posOut);
-			result=0;
-			break;
-		}
-	default:
-		{
-			//if (res < 0)
-			//{
-				// Origin isn't inside portal - no collision.
-				result = -1;
-			//}
-		}
-	};
-	
-	return result;
-};
-
-
-template<typename btConvexTemplate, typename btMprDistanceTemplate>
-inline int	btComputeMprPenetration( const btConvexTemplate& a, const btConvexTemplate& b, const
-                                    btMprCollisionDescription& colDesc, btMprDistanceTemplate* distInfo)
-{
-	btVector3 dir,pos;
-	float depth;
-
-	int res = btMprPenetration(a,b,colDesc,&depth, &dir, &pos);
-	if (res==0)
-	{
-		distInfo->m_distance = -depth;
-		distInfo->m_pointOnB = pos;
-		distInfo->m_normalBtoA = -dir;
-		distInfo->m_pointOnA = pos-distInfo->m_distance*dir;
-		return 0;
-	}
-
-	return -1;
-}
-
-
-
-#endif //BT_MPR_PENETRATION_H
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp b/src/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
deleted file mode 100644
index 4d92e853..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
+++ /dev/null
@@ -1,305 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btPersistentManifold.h"
-#include "LinearMath/btTransform.h"
-
-
-btScalar					gContactBreakingThreshold = btScalar(0.02);
-ContactDestroyedCallback	gContactDestroyedCallback = 0;
-ContactProcessedCallback	gContactProcessedCallback = 0;
-///gContactCalcArea3Points will approximate the convex hull area using 3 points
-///when setting it to false, it will use 4 points to compute the area: it is more accurate but slower
-bool						gContactCalcArea3Points = true;
-
-
-btPersistentManifold::btPersistentManifold()
-:btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
-m_body0(0),
-m_body1(0),
-m_cachedPoints (0),
-m_index1a(0)
-{
-}
-
-
-
-
-#ifdef DEBUG_PERSISTENCY
-#include <stdio.h>
-void	btPersistentManifold::DebugPersistency()
-{
-	int i;
-	printf("DebugPersistency : numPoints %d\n",m_cachedPoints);
-	for (i=0;i<m_cachedPoints;i++)
-	{
-		printf("m_pointCache[%d].m_userPersistentData = %x\n",i,m_pointCache[i].m_userPersistentData);
-	}
-}
-#endif //DEBUG_PERSISTENCY
-
-void btPersistentManifold::clearUserCache(btManifoldPoint& pt)
-{
-
-	void* oldPtr = pt.m_userPersistentData;
-	if (oldPtr)
-	{
-#ifdef DEBUG_PERSISTENCY
-		int i;
-		int occurance = 0;
-		for (i=0;i<m_cachedPoints;i++)
-		{
-			if (m_pointCache[i].m_userPersistentData == oldPtr)
-			{
-				occurance++;
-				if (occurance>1)
-					printf("error in clearUserCache\n");
-			}
-		}
-		btAssert(occurance<=0);
-#endif //DEBUG_PERSISTENCY
-
-		if (pt.m_userPersistentData && gContactDestroyedCallback)
-		{
-			(*gContactDestroyedCallback)(pt.m_userPersistentData);
-			pt.m_userPersistentData = 0;
-		}
-		
-#ifdef DEBUG_PERSISTENCY
-		DebugPersistency();
-#endif
-	}
-
-	
-}
-
-static inline btScalar calcArea4Points(const btVector3 &p0,const btVector3 &p1,const btVector3 &p2,const btVector3 &p3)
-{
-	// It calculates possible 3 area constructed from random 4 points and returns the biggest one.
-
-	btVector3 a[3],b[3];
-	a[0] = p0 - p1;
-	a[1] = p0 - p2;
-	a[2] = p0 - p3;
-	b[0] = p2 - p3;
-	b[1] = p1 - p3;
-	b[2] = p1 - p2;
-
-	//todo: Following 3 cross production can be easily optimized by SIMD.
-	btVector3 tmp0 = a[0].cross(b[0]);
-	btVector3 tmp1 = a[1].cross(b[1]);
-	btVector3 tmp2 = a[2].cross(b[2]);
-
-	return btMax(btMax(tmp0.length2(),tmp1.length2()),tmp2.length2());
-}
-
-int btPersistentManifold::sortCachedPoints(const btManifoldPoint& pt) 
-{
-		//calculate 4 possible cases areas, and take biggest area
-		//also need to keep 'deepest'
-		
-		int maxPenetrationIndex = -1;
-#define KEEP_DEEPEST_POINT 1
-#ifdef KEEP_DEEPEST_POINT
-		btScalar maxPenetration = pt.getDistance();
-		for (int i=0;i<4;i++)
-		{
-			if (m_pointCache[i].getDistance() < maxPenetration)
-			{
-				maxPenetrationIndex = i;
-				maxPenetration = m_pointCache[i].getDistance();
-			}
-		}
-#endif //KEEP_DEEPEST_POINT
-		
-		btScalar res0(btScalar(0.)),res1(btScalar(0.)),res2(btScalar(0.)),res3(btScalar(0.));
-
-	if (gContactCalcArea3Points)
-	{
-		if (maxPenetrationIndex != 0)
-		{
-			btVector3 a0 = pt.m_localPointA-m_pointCache[1].m_localPointA;
-			btVector3 b0 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA;
-			btVector3 cross = a0.cross(b0);
-			res0 = cross.length2();
-		}
-		if (maxPenetrationIndex != 1)
-		{
-			btVector3 a1 = pt.m_localPointA-m_pointCache[0].m_localPointA;
-			btVector3 b1 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA;
-			btVector3 cross = a1.cross(b1);
-			res1 = cross.length2();
-		}
-
-		if (maxPenetrationIndex != 2)
-		{
-			btVector3 a2 = pt.m_localPointA-m_pointCache[0].m_localPointA;
-			btVector3 b2 = m_pointCache[3].m_localPointA-m_pointCache[1].m_localPointA;
-			btVector3 cross = a2.cross(b2);
-			res2 = cross.length2();
-		}
-
-		if (maxPenetrationIndex != 3)
-		{
-			btVector3 a3 = pt.m_localPointA-m_pointCache[0].m_localPointA;
-			btVector3 b3 = m_pointCache[2].m_localPointA-m_pointCache[1].m_localPointA;
-			btVector3 cross = a3.cross(b3);
-			res3 = cross.length2();
-		}
-	} 
-	else
-	{
-		if(maxPenetrationIndex != 0) {
-			res0 = calcArea4Points(pt.m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[2].m_localPointA,m_pointCache[3].m_localPointA);
-		}
-
-		if(maxPenetrationIndex != 1) {
-			res1 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[2].m_localPointA,m_pointCache[3].m_localPointA);
-		}
-
-		if(maxPenetrationIndex != 2) {
-			res2 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[3].m_localPointA);
-		}
-
-		if(maxPenetrationIndex != 3) {
-			res3 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[2].m_localPointA);
-		}
-	}
-	btVector4 maxvec(res0,res1,res2,res3);
-	int biggestarea = maxvec.closestAxis4();
-	return biggestarea;
-	
-}
-
-
-int btPersistentManifold::getCacheEntry(const btManifoldPoint& newPoint) const
-{
-	btScalar shortestDist =  getContactBreakingThreshold() * getContactBreakingThreshold();
-	int size = getNumContacts();
-	int nearestPoint = -1;
-	for( int i = 0; i < size; i++ )
-	{
-		const btManifoldPoint &mp = m_pointCache[i];
-
-		btVector3 diffA =  mp.m_localPointA- newPoint.m_localPointA;
-		const btScalar distToManiPoint = diffA.dot(diffA);
-		if( distToManiPoint < shortestDist )
-		{
-			shortestDist = distToManiPoint;
-			nearestPoint = i;
-		}
-	}
-	return nearestPoint;
-}
-
-int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint, bool isPredictive)
-{
-	if (!isPredictive)
-	{
-		btAssert(validContactDistance(newPoint));
-	}
-	
-	int insertIndex = getNumContacts();
-	if (insertIndex == MANIFOLD_CACHE_SIZE)
-	{
-#if MANIFOLD_CACHE_SIZE >= 4
-		//sort cache so best points come first, based on area
-		insertIndex = sortCachedPoints(newPoint);
-#else
-		insertIndex = 0;
-#endif
-		clearUserCache(m_pointCache[insertIndex]);
-		
-	} else
-	{
-		m_cachedPoints++;
-
-		
-	}
-	if (insertIndex<0)
-		insertIndex=0;
-
-	btAssert(m_pointCache[insertIndex].m_userPersistentData==0);
-	m_pointCache[insertIndex] = newPoint;
-	return insertIndex;
-}
-
-btScalar	btPersistentManifold::getContactBreakingThreshold() const
-{
-	return m_contactBreakingThreshold;
-}
-
-
-
-void btPersistentManifold::refreshContactPoints(const btTransform& trA,const btTransform& trB)
-{
-	int i;
-#ifdef DEBUG_PERSISTENCY
-	printf("refreshContactPoints posA = (%f,%f,%f) posB = (%f,%f,%f)\n",
-		trA.getOrigin().getX(),
-		trA.getOrigin().getY(),
-		trA.getOrigin().getZ(),
-		trB.getOrigin().getX(),
-		trB.getOrigin().getY(),
-		trB.getOrigin().getZ());
-#endif //DEBUG_PERSISTENCY
-	/// first refresh worldspace positions and distance
-	for (i=getNumContacts()-1;i>=0;i--)
-	{
-		btManifoldPoint &manifoldPoint = m_pointCache[i];
-		manifoldPoint.m_positionWorldOnA = trA( manifoldPoint.m_localPointA );
-		manifoldPoint.m_positionWorldOnB = trB( manifoldPoint.m_localPointB );
-		manifoldPoint.m_distance1 = (manifoldPoint.m_positionWorldOnA -  manifoldPoint.m_positionWorldOnB).dot(manifoldPoint.m_normalWorldOnB);
-		manifoldPoint.m_lifeTime++;
-	}
-
-	/// then 
-	btScalar distance2d;
-	btVector3 projectedDifference,projectedPoint;
-	for (i=getNumContacts()-1;i>=0;i--)
-	{
-		
-		btManifoldPoint &manifoldPoint = m_pointCache[i];
-		//contact becomes invalid when signed distance exceeds margin (projected on contactnormal direction)
-		if (!validContactDistance(manifoldPoint))
-		{
-			removeContactPoint(i);
-		} else
-		{
-			//contact also becomes invalid when relative movement orthogonal to normal exceeds margin
-			projectedPoint = manifoldPoint.m_positionWorldOnA - manifoldPoint.m_normalWorldOnB * manifoldPoint.m_distance1;
-			projectedDifference = manifoldPoint.m_positionWorldOnB - projectedPoint;
-			distance2d = projectedDifference.dot(projectedDifference);
-			if (distance2d  > getContactBreakingThreshold()*getContactBreakingThreshold() )
-			{
-				removeContactPoint(i);
-			} else
-			{
-				//contact point processed callback
-				if (gContactProcessedCallback)
-					(*gContactProcessedCallback)(manifoldPoint,(void*)m_body0,(void*)m_body1);
-			}
-		}
-	}
-#ifdef DEBUG_PERSISTENCY
-	DebugPersistency();
-#endif //
-}
-
-
-
-
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
deleted file mode 100644
index d220f299..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
+++ /dev/null
@@ -1,235 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_PERSISTENT_MANIFOLD_H
-#define BT_PERSISTENT_MANIFOLD_H
-
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "btManifoldPoint.h"
-class btCollisionObject;
-#include "LinearMath/btAlignedAllocator.h"
-
-struct btCollisionResult;
-
-///maximum contact breaking and merging threshold
-extern btScalar gContactBreakingThreshold;
-
-typedef bool (*ContactDestroyedCallback)(void* userPersistentData);
-typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp,void* body0,void* body1);
-extern ContactDestroyedCallback	gContactDestroyedCallback;
-extern ContactProcessedCallback gContactProcessedCallback;
-
-//the enum starts at 1024 to avoid type conflicts with btTypedConstraint
-enum btContactManifoldTypes
-{
-	MIN_CONTACT_MANIFOLD_TYPE = 1024,
-	BT_PERSISTENT_MANIFOLD_TYPE
-};
-
-#define MANIFOLD_CACHE_SIZE 4
-
-///btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase.
-///Those contact points are created by the collision narrow phase.
-///The cache can be empty, or hold 1,2,3 or 4 points. Some collision algorithms (GJK) might only add one point at a time.
-///updates/refreshes old contact points, and throw them away if necessary (distance becomes too large)
-///reduces the cache to 4 points, when more then 4 points are added, using following rules:
-///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points
-///note that some pairs of objects might have more then one contact manifold.
-
-
-ATTRIBUTE_ALIGNED128( class) btPersistentManifold : public btTypedObject
-//ATTRIBUTE_ALIGNED16( class) btPersistentManifold : public btTypedObject
-{
-
-	btManifoldPoint m_pointCache[MANIFOLD_CACHE_SIZE];
-
-	/// this two body pointers can point to the physics rigidbody class.
-	const btCollisionObject* m_body0;
-	const btCollisionObject* m_body1;
-
-	int	m_cachedPoints;
-
-	btScalar	m_contactBreakingThreshold;
-	btScalar	m_contactProcessingThreshold;
-
-	
-	/// sort cached points so most isolated points come first
-	int	sortCachedPoints(const btManifoldPoint& pt);
-
-	int		findContactPoint(const btManifoldPoint* unUsed, int numUnused,const btManifoldPoint& pt);
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	int	m_companionIdA;
-	int	m_companionIdB;
-
-	int m_index1a;
-
-	btPersistentManifold();
-
-	btPersistentManifold(const btCollisionObject* body0,const btCollisionObject* body1,int , btScalar contactBreakingThreshold,btScalar contactProcessingThreshold)
-		: btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
-	m_body0(body0),m_body1(body1),m_cachedPoints(0),
-		m_contactBreakingThreshold(contactBreakingThreshold),
-		m_contactProcessingThreshold(contactProcessingThreshold)
-	{
-	}
-
-	SIMD_FORCE_INLINE const btCollisionObject* getBody0() const { return m_body0;}
-	SIMD_FORCE_INLINE const btCollisionObject* getBody1() const { return m_body1;}
-
-	void	setBodies(const btCollisionObject* body0,const btCollisionObject* body1)
-	{
-		m_body0 = body0;
-		m_body1 = body1;
-	}
-
-	void clearUserCache(btManifoldPoint& pt);
-
-#ifdef DEBUG_PERSISTENCY
-	void	DebugPersistency();
-#endif //
-	
-	SIMD_FORCE_INLINE int	getNumContacts() const { return m_cachedPoints;}
-	/// the setNumContacts API is usually not used, except when you gather/fill all contacts manually
-	void setNumContacts(int cachedPoints)
-	{
-		m_cachedPoints = cachedPoints;
-	}
-
-
-	SIMD_FORCE_INLINE const btManifoldPoint& getContactPoint(int index) const
-	{
-		btAssert(index < m_cachedPoints);
-		return m_pointCache[index];
-	}
-
-	SIMD_FORCE_INLINE btManifoldPoint& getContactPoint(int index)
-	{
-		btAssert(index < m_cachedPoints);
-		return m_pointCache[index];
-	}
-
-	///@todo: get this margin from the current physics / collision environment
-	btScalar	getContactBreakingThreshold() const;
-
-	btScalar	getContactProcessingThreshold() const
-	{
-		return m_contactProcessingThreshold;
-	}
-	
-	void setContactBreakingThreshold(btScalar contactBreakingThreshold)
-	{
-		m_contactBreakingThreshold = contactBreakingThreshold;
-	}
-
-	void setContactProcessingThreshold(btScalar	contactProcessingThreshold)
-	{
-		m_contactProcessingThreshold = contactProcessingThreshold;
-	}
-	
-	
-
-
-	int getCacheEntry(const btManifoldPoint& newPoint) const;
-
-	int addManifoldPoint( const btManifoldPoint& newPoint, bool isPredictive=false);
-
-	void removeContactPoint (int index)
-	{
-		clearUserCache(m_pointCache[index]);
-
-		int lastUsedIndex = getNumContacts() - 1;
-//		m_pointCache[index] = m_pointCache[lastUsedIndex];
-		if(index != lastUsedIndex) 
-		{
-			m_pointCache[index] = m_pointCache[lastUsedIndex]; 
-			//get rid of duplicated userPersistentData pointer
-			m_pointCache[lastUsedIndex].m_userPersistentData = 0;
-			m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f;
-			m_pointCache[lastUsedIndex].m_contactPointFlags = 0;
-			m_pointCache[lastUsedIndex].m_appliedImpulseLateral1 = 0.f;
-			m_pointCache[lastUsedIndex].m_appliedImpulseLateral2 = 0.f;
-			m_pointCache[lastUsedIndex].m_lifeTime = 0;
-		}
-
-		btAssert(m_pointCache[lastUsedIndex].m_userPersistentData==0);
-		m_cachedPoints--;
-	}
-	void replaceContactPoint(const btManifoldPoint& newPoint,int insertIndex)
-	{
-		btAssert(validContactDistance(newPoint));
-
-#define MAINTAIN_PERSISTENCY 1
-#ifdef MAINTAIN_PERSISTENCY
-		int	lifeTime = m_pointCache[insertIndex].getLifeTime();
-		btScalar	appliedImpulse = m_pointCache[insertIndex].m_appliedImpulse;
-		btScalar	appliedLateralImpulse1 = m_pointCache[insertIndex].m_appliedImpulseLateral1;
-		btScalar	appliedLateralImpulse2 = m_pointCache[insertIndex].m_appliedImpulseLateral2;
-//		bool isLateralFrictionInitialized = m_pointCache[insertIndex].m_lateralFrictionInitialized;
-		
-		
-			
-		btAssert(lifeTime>=0);
-		void* cache = m_pointCache[insertIndex].m_userPersistentData;
-		
-		m_pointCache[insertIndex] = newPoint;
-		m_pointCache[insertIndex].m_userPersistentData = cache;
-		m_pointCache[insertIndex].m_appliedImpulse = appliedImpulse;
-		m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1;
-		m_pointCache[insertIndex].m_appliedImpulseLateral2 = appliedLateralImpulse2;
-		
-
-		m_pointCache[insertIndex].m_lifeTime = lifeTime;
-#else
-		clearUserCache(m_pointCache[insertIndex]);
-		m_pointCache[insertIndex] = newPoint;
-	
-#endif
-	}
-
-	
-	bool validContactDistance(const btManifoldPoint& pt) const
-	{
-		return pt.m_distance1 <= getContactBreakingThreshold();
-	}
-	/// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
-	void	refreshContactPoints(  const btTransform& trA,const btTransform& trB);
-
-	
-	SIMD_FORCE_INLINE	void	clearManifold()
-	{
-		int i;
-		for (i=0;i<m_cachedPoints;i++)
-		{
-			clearUserCache(m_pointCache[i]);
-		}
-		m_cachedPoints = 0;
-	}
-
-
-
-}
-;
-
-
-
-
-
-#endif //BT_PERSISTENT_MANIFOLD_H
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h
deleted file mode 100644
index 18da1710..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_POINT_COLLECTOR_H
-#define BT_POINT_COLLECTOR_H
-
-#include "btDiscreteCollisionDetectorInterface.h"
-
-
-
-struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
-{
-	
-	
-	btVector3 m_normalOnBInWorld;
-	btVector3 m_pointInWorld;
-	btScalar	m_distance;//negative means penetration
-
-	bool	m_hasResult;
-
-	btPointCollector () 
-		: m_distance(btScalar(BT_LARGE_FLOAT)),m_hasResult(false)
-	{
-	}
-
-	virtual void setShapeIdentifiersA(int partId0,int index0)
-	{
-		(void)partId0;
-		(void)index0;
-			
-	}
-	virtual void setShapeIdentifiersB(int partId1,int index1)
-	{
-		(void)partId1;
-		(void)index1;
-	}
-
-	virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
-	{
-		if (depth< m_distance)
-		{
-			m_hasResult = true;
-			m_normalOnBInWorld = normalOnBInWorld;
-			m_pointInWorld = pointInWorld;
-			//negative means penetration
-			m_distance = depth;
-		}
-	}
-};
-
-#endif //BT_POINT_COLLECTOR_H
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp b/src/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp
deleted file mode 100644
index ea380bc5..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp
+++ /dev/null
@@ -1,570 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2011 Advanced Micro Devices, Inc.  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-///This file was written by Erwin Coumans
-///Separating axis rest based on work from Pierre Terdiman, see
-///And contact clipping based on work from Simon Hobbs
-
-
-#include "btPolyhedralContactClipping.h"
-#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
-
-#include <float.h> //for FLT_MAX
-
-int gExpectedNbTests=0;
-int gActualNbTests = 0;
-bool gUseInternalObject = true;
-
-// Clips a face to the back of a plane
-void btPolyhedralContactClipping::clipFace(const btVertexArray& pVtxIn, btVertexArray& ppVtxOut, const btVector3& planeNormalWS,btScalar planeEqWS)
-{
-	
-	int ve;
-	btScalar ds, de;
-	int numVerts = pVtxIn.size();
-	if (numVerts < 2)
-		return;
-
-	btVector3 firstVertex=pVtxIn[pVtxIn.size()-1];
-	btVector3 endVertex = pVtxIn[0];
-	
-	ds = planeNormalWS.dot(firstVertex)+planeEqWS;
-
-	for (ve = 0; ve < numVerts; ve++)
-	{
-		endVertex=pVtxIn[ve];
-
-		de = planeNormalWS.dot(endVertex)+planeEqWS;
-
-		if (ds<0)
-		{
-			if (de<0)
-			{
-				// Start < 0, end < 0, so output endVertex
-				ppVtxOut.push_back(endVertex);
-			}
-			else
-			{
-				// Start < 0, end >= 0, so output intersection
-				ppVtxOut.push_back( 	firstVertex.lerp(endVertex,btScalar(ds * 1.f/(ds - de))));
-			}
-		}
-		else
-		{
-			if (de<0)
-			{
-				// Start >= 0, end < 0 so output intersection and end
-				ppVtxOut.push_back(firstVertex.lerp(endVertex,btScalar(ds * 1.f/(ds - de))));
-				ppVtxOut.push_back(endVertex);
-			}
-		}
-		firstVertex = endVertex;
-		ds = de;
-	}
-}
-
-
-static bool TestSepAxis(const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, const btVector3& sep_axis, btScalar& depth, btVector3& witnessPointA, btVector3& witnessPointB)
-{
-	btScalar Min0,Max0;
-	btScalar Min1,Max1;
-	btVector3 witnesPtMinA,witnesPtMaxA;
-	btVector3 witnesPtMinB,witnesPtMaxB;
-
-	hullA.project(transA,sep_axis, Min0, Max0,witnesPtMinA,witnesPtMaxA);
-	hullB.project(transB, sep_axis, Min1, Max1,witnesPtMinB,witnesPtMaxB);
-
-	if(Max0<Min1 || Max1<Min0)
-		return false;
-
-	btScalar d0 = Max0 - Min1;
-	btAssert(d0>=0.0f);
-	btScalar d1 = Max1 - Min0;
-	btAssert(d1>=0.0f);
-	if (d0<d1)
-	{
-		depth = d0;
-		witnessPointA = witnesPtMaxA;
-		witnessPointB = witnesPtMinB;
-
-	} else
-	{
-		depth = d1;
-		witnessPointA = witnesPtMinA;
-		witnessPointB = witnesPtMaxB;
-	}
-	
-	return true;
-}
-
-
-
-static int gActualSATPairTests=0;
-
-inline bool IsAlmostZero(const btVector3& v)
-{
-	if(btFabs(v.x())>1e-6 || btFabs(v.y())>1e-6 || btFabs(v.z())>1e-6)	return false;
-	return true;
-}
-
-#ifdef TEST_INTERNAL_OBJECTS
-
-inline void BoxSupport(const btScalar extents[3], const btScalar sv[3], btScalar p[3])
-{
-	// This version is ~11.000 cycles (4%) faster overall in one of the tests.
-//	IR(p[0]) = IR(extents[0])|(IR(sv[0])&SIGN_BITMASK);
-//	IR(p[1]) = IR(extents[1])|(IR(sv[1])&SIGN_BITMASK);
-//	IR(p[2]) = IR(extents[2])|(IR(sv[2])&SIGN_BITMASK);
-	p[0] = sv[0] < 0.0f ? -extents[0] : extents[0];
-	p[1] = sv[1] < 0.0f ? -extents[1] : extents[1];
-	p[2] = sv[2] < 0.0f ? -extents[2] : extents[2];
-}
-
-void InverseTransformPoint3x3(btVector3& out, const btVector3& in, const btTransform& tr)
-{
-	const btMatrix3x3& rot = tr.getBasis();
-	const btVector3& r0 = rot[0];
-	const btVector3& r1 = rot[1];
-	const btVector3& r2 = rot[2];
-
-	const btScalar x = r0.x()*in.x() + r1.x()*in.y() + r2.x()*in.z();
-	const btScalar y = r0.y()*in.x() + r1.y()*in.y() + r2.y()*in.z();
-	const btScalar z = r0.z()*in.x() + r1.z()*in.y() + r2.z()*in.z();
-
-	out.setValue(x, y, z);
-}
-
- bool TestInternalObjects( const btTransform& trans0, const btTransform& trans1, const btVector3& delta_c, const btVector3& axis, const btConvexPolyhedron& convex0, const btConvexPolyhedron& convex1, btScalar dmin)
-{
-	const btScalar dp = delta_c.dot(axis);
-
-	btVector3 localAxis0;
-	InverseTransformPoint3x3(localAxis0, axis,trans0);
-	btVector3 localAxis1;
-	InverseTransformPoint3x3(localAxis1, axis,trans1);
-
-	btScalar p0[3];
-	BoxSupport(convex0.m_extents, localAxis0, p0);
-	btScalar p1[3];
-	BoxSupport(convex1.m_extents, localAxis1, p1);
-
-	const btScalar Radius0 = p0[0]*localAxis0.x() + p0[1]*localAxis0.y() + p0[2]*localAxis0.z();
-	const btScalar Radius1 = p1[0]*localAxis1.x() + p1[1]*localAxis1.y() + p1[2]*localAxis1.z();
-
-	const btScalar MinRadius = Radius0>convex0.m_radius ? Radius0 : convex0.m_radius;
-	const btScalar MaxRadius = Radius1>convex1.m_radius ? Radius1 : convex1.m_radius;
-
-	const btScalar MinMaxRadius = MaxRadius + MinRadius;
-	const btScalar d0 = MinMaxRadius + dp;
-	const btScalar d1 = MinMaxRadius - dp;
-
-	const btScalar depth = d0<d1 ? d0:d1;
-	if(depth>dmin)
-		return false;
-	return true;
-}
-#endif //TEST_INTERNAL_OBJECTS
-
- 
- 
- SIMD_FORCE_INLINE void btSegmentsClosestPoints(
-	btVector3& ptsVector,
-	btVector3& offsetA,
-	btVector3& offsetB,
-	btScalar& tA, btScalar& tB,
-	const btVector3& translation,
-	const btVector3& dirA, btScalar hlenA,
-	const btVector3& dirB, btScalar hlenB )
-{
-	// compute the parameters of the closest points on each line segment
-
-	btScalar dirA_dot_dirB = btDot(dirA,dirB);
-	btScalar dirA_dot_trans = btDot(dirA,translation);
-	btScalar dirB_dot_trans = btDot(dirB,translation);
-
-	btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB;
-
-	if ( denom == 0.0f ) {
-		tA = 0.0f;
-	} else {
-		tA = ( dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB ) / denom;
-		if ( tA < -hlenA )
-			tA = -hlenA;
-		else if ( tA > hlenA )
-			tA = hlenA;
-	}
-
-	tB = tA * dirA_dot_dirB - dirB_dot_trans;
-
-	if ( tB < -hlenB ) {
-		tB = -hlenB;
-		tA = tB * dirA_dot_dirB + dirA_dot_trans;
-
-		if ( tA < -hlenA )
-			tA = -hlenA;
-		else if ( tA > hlenA )
-			tA = hlenA;
-	} else if ( tB > hlenB ) {
-		tB = hlenB;
-		tA = tB * dirA_dot_dirB + dirA_dot_trans;
-
-		if ( tA < -hlenA )
-			tA = -hlenA;
-		else if ( tA > hlenA )
-			tA = hlenA;
-	}
-
-	// compute the closest points relative to segment centers.
-
-	offsetA = dirA * tA;
-	offsetB = dirB * tB;
-
-	ptsVector = translation - offsetA + offsetB;
-}
-
-
-
-bool btPolyhedralContactClipping::findSeparatingAxis(	const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, btVector3& sep, btDiscreteCollisionDetectorInterface::Result& resultOut)
-{
-	gActualSATPairTests++;
-
-//#ifdef TEST_INTERNAL_OBJECTS
-	const btVector3 c0 = transA * hullA.m_localCenter;
-	const btVector3 c1 = transB * hullB.m_localCenter;
-	const btVector3 DeltaC2 = c0 - c1;
-//#endif
-
-	btScalar dmin = FLT_MAX;
-	int curPlaneTests=0;
-
-	int numFacesA = hullA.m_faces.size();
-	// Test normals from hullA
-	for(int i=0;i<numFacesA;i++)
-	{
-		const btVector3 Normal(hullA.m_faces[i].m_plane[0], hullA.m_faces[i].m_plane[1], hullA.m_faces[i].m_plane[2]);
-		btVector3 faceANormalWS = transA.getBasis() * Normal;
-		if (DeltaC2.dot(faceANormalWS)<0)
-			faceANormalWS*=-1.f;
-
-		curPlaneTests++;
-#ifdef TEST_INTERNAL_OBJECTS
-		gExpectedNbTests++;
-		if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
-			continue;
-		gActualNbTests++;
-#endif
-
-		btScalar d;
-		btVector3 wA,wB;
-		if(!TestSepAxis( hullA, hullB, transA,transB, faceANormalWS, d,wA,wB))
-			return false;
-
-		if(d<dmin)
-		{
-			dmin = d;
-			sep = faceANormalWS;
-		}
-	}
-
-	int numFacesB = hullB.m_faces.size();
-	// Test normals from hullB
-	for(int i=0;i<numFacesB;i++)
-	{
-		const btVector3 Normal(hullB.m_faces[i].m_plane[0], hullB.m_faces[i].m_plane[1], hullB.m_faces[i].m_plane[2]);
-		btVector3 WorldNormal = transB.getBasis() * Normal;
-		if (DeltaC2.dot(WorldNormal)<0)
-			WorldNormal *=-1.f;
-
-		curPlaneTests++;
-#ifdef TEST_INTERNAL_OBJECTS
-		gExpectedNbTests++;
-		if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin))
-			continue;
-		gActualNbTests++;
-#endif
-
-		btScalar d;
-		btVector3 wA,wB;
-		if(!TestSepAxis(hullA, hullB,transA,transB, WorldNormal,d,wA,wB))
-			return false;
-
-		if(d<dmin)
-		{
-			dmin = d;
-			sep = WorldNormal;
-		}
-	}
-
-	btVector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
-	int edgeA=-1;
-	int edgeB=-1;
-	btVector3 worldEdgeA;
-	btVector3 worldEdgeB;
-	btVector3 witnessPointA(0,0,0),witnessPointB(0,0,0);
-	
-
-	int curEdgeEdge = 0;
-	// Test edges
-	for(int e0=0;e0<hullA.m_uniqueEdges.size();e0++)
-	{
-		const btVector3 edge0 = hullA.m_uniqueEdges[e0];
-		const btVector3 WorldEdge0 = transA.getBasis() * edge0;
-		for(int e1=0;e1<hullB.m_uniqueEdges.size();e1++)
-		{
-			const btVector3 edge1 = hullB.m_uniqueEdges[e1];
-			const btVector3 WorldEdge1 = transB.getBasis() * edge1;
-
-			btVector3 Cross = WorldEdge0.cross(WorldEdge1);
-			curEdgeEdge++;
-			if(!IsAlmostZero(Cross))
-			{
-				Cross = Cross.normalize();
-				if (DeltaC2.dot(Cross)<0)
-					Cross *= -1.f;
-
-
-#ifdef TEST_INTERNAL_OBJECTS
-				gExpectedNbTests++;
-				if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
-					continue;
-				gActualNbTests++;
-#endif
-
-				btScalar dist;
-				btVector3 wA,wB;
-				if(!TestSepAxis( hullA, hullB, transA,transB, Cross, dist,wA,wB))
-					return false;
-
-				if(dist<dmin)
-				{
-					dmin = dist;
-					sep = Cross;
-					edgeA=e0;
-					edgeB=e1;
-					worldEdgeA = WorldEdge0;
-					worldEdgeB = WorldEdge1;
-					witnessPointA=wA;
-					witnessPointB=wB;
-				}
-			}
-		}
-
-	}
-
-	if (edgeA>=0&&edgeB>=0)
-	{
-//		printf("edge-edge\n");
-		//add an edge-edge contact
-
-		btVector3 ptsVector;
-		btVector3 offsetA;
-		btVector3 offsetB;
-		btScalar tA;
-		btScalar tB;
-
-		btVector3 translation = witnessPointB-witnessPointA;
-
-		btVector3 dirA = worldEdgeA;
-		btVector3 dirB = worldEdgeB;
-		
-		btScalar hlenB = 1e30f;
-		btScalar hlenA = 1e30f;
-
-		btSegmentsClosestPoints(ptsVector,offsetA,offsetB,tA,tB,
-			translation,
-			dirA, hlenA,
-			dirB,hlenB);
-
-		btScalar nlSqrt = ptsVector.length2();
-		if (nlSqrt>SIMD_EPSILON)
-		{
-			btScalar nl = btSqrt(nlSqrt);
-			ptsVector *= 1.f/nl;
-			if (ptsVector.dot(DeltaC2)<0.f)
-			{
-				ptsVector*=-1.f;
-			}
-			btVector3 ptOnB = witnessPointB + offsetB;
-			btScalar distance = nl;
-			resultOut.addContactPoint(ptsVector, ptOnB,-distance);
-		}
-
-	}
-
-
-	if((DeltaC2.dot(sep))<0.0f)
-		sep = -sep;
-
-	return true;
-}
-
-void	btPolyhedralContactClipping::clipFaceAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA,  const btTransform& transA, btVertexArray& worldVertsB1,btVertexArray& worldVertsB2, const btScalar minDist, btScalar maxDist,btDiscreteCollisionDetectorInterface::Result& resultOut)
-{
-	worldVertsB2.resize(0);
-	btVertexArray* pVtxIn = &worldVertsB1;
-	btVertexArray* pVtxOut = &worldVertsB2;
-	pVtxOut->reserve(pVtxIn->size());
-
-	int closestFaceA=-1;
-	{
-		btScalar dmin = FLT_MAX;
-		for(int face=0;face<hullA.m_faces.size();face++)
-		{
-			const btVector3 Normal(hullA.m_faces[face].m_plane[0], hullA.m_faces[face].m_plane[1], hullA.m_faces[face].m_plane[2]);
-			const btVector3 faceANormalWS = transA.getBasis() * Normal;
-		
-			btScalar d = faceANormalWS.dot(separatingNormal);
-			if (d < dmin)
-			{
-				dmin = d;
-				closestFaceA = face;
-			}
-		}
-	}
-	if (closestFaceA<0)
-		return;
-
-	const btFace& polyA = hullA.m_faces[closestFaceA];
-
-		// clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-	int numVerticesA = polyA.m_indices.size();
-	for(int e0=0;e0<numVerticesA;e0++)
-	{
-		const btVector3& a = hullA.m_vertices[polyA.m_indices[e0]];
-		const btVector3& b = hullA.m_vertices[polyA.m_indices[(e0+1)%numVerticesA]];
-		const btVector3 edge0 = a - b;
-		const btVector3 WorldEdge0 = transA.getBasis() * edge0;
-		btVector3 worldPlaneAnormal1 = transA.getBasis()* btVector3(polyA.m_plane[0],polyA.m_plane[1],polyA.m_plane[2]);
-
-		btVector3 planeNormalWS1 = -WorldEdge0.cross(worldPlaneAnormal1);//.cross(WorldEdge0);
-		btVector3 worldA1 = transA*a;
-		btScalar planeEqWS1 = -worldA1.dot(planeNormalWS1);
-		
-//int otherFace=0;
-#ifdef BLA1
-		int otherFace = polyA.m_connectedFaces[e0];
-		btVector3 localPlaneNormal (hullA.m_faces[otherFace].m_plane[0],hullA.m_faces[otherFace].m_plane[1],hullA.m_faces[otherFace].m_plane[2]);
-		btScalar localPlaneEq = hullA.m_faces[otherFace].m_plane[3];
-
-		btVector3 planeNormalWS = transA.getBasis()*localPlaneNormal;
-		btScalar planeEqWS=localPlaneEq-planeNormalWS.dot(transA.getOrigin());
-#else 
-		btVector3 planeNormalWS = planeNormalWS1;
-		btScalar planeEqWS=planeEqWS1;
-		
-#endif
-		//clip face
-
-		clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
-		btSwap(pVtxIn,pVtxOut);
-		pVtxOut->resize(0);
-	}
-
-
-
-//#define ONLY_REPORT_DEEPEST_POINT
-
-	btVector3 point;
-	
-
-	// only keep points that are behind the witness face
-	{
-		btVector3 localPlaneNormal (polyA.m_plane[0],polyA.m_plane[1],polyA.m_plane[2]);
-		btScalar localPlaneEq = polyA.m_plane[3];
-		btVector3 planeNormalWS = transA.getBasis()*localPlaneNormal;
-		btScalar planeEqWS=localPlaneEq-planeNormalWS.dot(transA.getOrigin());
-		for (int i=0;i<pVtxIn->size();i++)
-		{
-			btVector3 vtx = pVtxIn->at(i);
-			btScalar depth = planeNormalWS.dot(vtx)+planeEqWS;
-			if (depth <=minDist)
-			{
-//				printf("clamped: depth=%f to minDist=%f\n",depth,minDist);
-				depth = minDist;
-			}
-
-			if (depth <=maxDist)
-			{
-				btVector3 point = pVtxIn->at(i);
-#ifdef ONLY_REPORT_DEEPEST_POINT
-				curMaxDist = depth;
-#else
-#if 0
-				if (depth<-3)
-				{
-					printf("error in btPolyhedralContactClipping depth = %f\n", depth);
-					printf("likely wrong separatingNormal passed in\n");
-				} 
-#endif				
-				resultOut.addContactPoint(separatingNormal,point,depth);
-#endif
-			}
-		}
-	}
-#ifdef ONLY_REPORT_DEEPEST_POINT
-	if (curMaxDist<maxDist)
-	{
-		resultOut.addContactPoint(separatingNormal,point,curMaxDist);
-	}
-#endif //ONLY_REPORT_DEEPEST_POINT
-
-}
-
-
-
-
-
-void	btPolyhedralContactClipping::clipHullAgainstHull(const btVector3& separatingNormal1, const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, const btScalar minDist, btScalar maxDist,btVertexArray& worldVertsB1,btVertexArray& worldVertsB2,btDiscreteCollisionDetectorInterface::Result& resultOut)
-{
-
-	btVector3 separatingNormal = separatingNormal1.normalized();
-//	const btVector3 c0 = transA * hullA.m_localCenter;
-//	const btVector3 c1 = transB * hullB.m_localCenter;
-	//const btVector3 DeltaC2 = c0 - c1;
-
-
-
-	int closestFaceB=-1;
-	btScalar dmax = -FLT_MAX;
-	{
-		for(int face=0;face<hullB.m_faces.size();face++)
-		{
-			const btVector3 Normal(hullB.m_faces[face].m_plane[0], hullB.m_faces[face].m_plane[1], hullB.m_faces[face].m_plane[2]);
-			const btVector3 WorldNormal = transB.getBasis() * Normal;
-			btScalar d = WorldNormal.dot(separatingNormal);
-			if (d > dmax)
-			{
-				dmax = d;
-				closestFaceB = face;
-			}
-		}
-	}
-	worldVertsB1.resize(0);
-				{
-					const btFace& polyB = hullB.m_faces[closestFaceB];
-					const int numVertices = polyB.m_indices.size();
-					for(int e0=0;e0<numVertices;e0++)
-					{
-						const btVector3& b = hullB.m_vertices[polyB.m_indices[e0]];
-						worldVertsB1.push_back(transB*b);
-					}
-				}
-
-	
-	if (closestFaceB>=0)
-		clipFaceAgainstHull(separatingNormal, hullA, transA,worldVertsB1, worldVertsB2,minDist, maxDist,resultOut);
-
-}
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h
deleted file mode 100644
index 30e3db68..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2011 Advanced Micro Devices, Inc.  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-///This file was written by Erwin Coumans
-
-
-#ifndef BT_POLYHEDRAL_CONTACT_CLIPPING_H
-#define BT_POLYHEDRAL_CONTACT_CLIPPING_H
-
-
-#include "LinearMath/btAlignedObjectArray.h"
-#include "LinearMath/btTransform.h"
-#include "btDiscreteCollisionDetectorInterface.h"
-
-class btConvexPolyhedron;
-
-typedef btAlignedObjectArray<btVector3> btVertexArray;
-
-// Clips a face to the back of a plane
-struct btPolyhedralContactClipping
-{
-
-	static void	clipHullAgainstHull(const btVector3& separatingNormal1, const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, const btScalar minDist, btScalar maxDist,btVertexArray& worldVertsB1,btVertexArray& worldVertsB2,btDiscreteCollisionDetectorInterface::Result& resultOut);
-
-	static void	clipFaceAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA,  const btTransform& transA, btVertexArray& worldVertsB1,btVertexArray& worldVertsB2, const btScalar minDist, btScalar maxDist,btDiscreteCollisionDetectorInterface::Result& resultOut);
-
-
-	static bool findSeparatingAxis(	const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, btVector3& sep, btDiscreteCollisionDetectorInterface::Result& resultOut);
-
-	///the clipFace method is used internally
-	static void clipFace(const btVertexArray& pVtxIn, btVertexArray& ppVtxOut, const btVector3& planeNormalWS,btScalar planeEqWS);
-
-};
-
-#endif // BT_POLYHEDRAL_CONTACT_CLIPPING_H
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp b/src/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
deleted file mode 100644
index 786efd18..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
+++ /dev/null
@@ -1,178 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-//#include <stdio.h>
-
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "btRaycastCallback.h"
-
-btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags)
-	:
-	m_from(from),
-	m_to(to),
-   //@BP Mod
-   m_flags(flags),
-	m_hitFraction(btScalar(1.))
-{
-
-}
-
-
-
-void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
-{
-	const btVector3 &vert0=triangle[0];
-	const btVector3 &vert1=triangle[1];
-	const btVector3 &vert2=triangle[2];
-
-	btVector3 v10; v10 = vert1 - vert0 ;
-	btVector3 v20; v20 = vert2 - vert0 ;
-
-	btVector3 triangleNormal; triangleNormal = v10.cross( v20 );
-	
-	const btScalar dist = vert0.dot(triangleNormal);
-	btScalar dist_a = triangleNormal.dot(m_from) ;
-	dist_a-= dist;
-	btScalar dist_b = triangleNormal.dot(m_to);
-	dist_b -= dist;
-
-	if ( dist_a * dist_b >= btScalar(0.0) )
-	{
-		return ; // same sign
-	}
-
-	if (((m_flags & kF_FilterBackfaces) != 0) && (dist_a <= btScalar(0.0)))
-	{
-		// Backface, skip check
-		return;
-	}
-
-	
-	const btScalar proj_length=dist_a-dist_b;
-	const btScalar distance = (dist_a)/(proj_length);
-	// Now we have the intersection point on the plane, we'll see if it's inside the triangle
-	// Add an epsilon as a tolerance for the raycast,
-	// in case the ray hits exacly on the edge of the triangle.
-	// It must be scaled for the triangle size.
-	
-	if(distance < m_hitFraction)
-	{
-		
-
-		btScalar edge_tolerance =triangleNormal.length2();		
-		edge_tolerance *= btScalar(-0.0001);
-		btVector3 point; point.setInterpolate3( m_from, m_to, distance);
-		{
-			btVector3 v0p; v0p = vert0 - point;
-			btVector3 v1p; v1p = vert1 - point;
-			btVector3 cp0; cp0 = v0p.cross( v1p );
-
-			if ( (btScalar)(cp0.dot(triangleNormal)) >=edge_tolerance) 
-			{
-						
-
-				btVector3 v2p; v2p = vert2 -  point;
-				btVector3 cp1;
-				cp1 = v1p.cross( v2p);
-				if ( (btScalar)(cp1.dot(triangleNormal)) >=edge_tolerance) 
-				{
-					btVector3 cp2;
-					cp2 = v2p.cross(v0p);
-					
-					if ( (btScalar)(cp2.dot(triangleNormal)) >=edge_tolerance) 
-					{
-					  //@BP Mod
-					  // Triangle normal isn't normalized
-				      triangleNormal.normalize();
-
-					 //@BP Mod - Allow for unflipped normal when raycasting against backfaces
-						if (((m_flags & kF_KeepUnflippedNormal) == 0) && (dist_a <= btScalar(0.0)))
-						{
-							m_hitFraction = reportHit(-triangleNormal,distance,partId,triangleIndex);
-						}
-						else
-						{
-							m_hitFraction = reportHit(triangleNormal,distance,partId,triangleIndex);
-						}
-					}
-				}
-			}
-		}
-	}
-}
-
-
-btTriangleConvexcastCallback::btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin)
-{
-	m_convexShape = convexShape;
-	m_convexShapeFrom = convexShapeFrom;
-	m_convexShapeTo = convexShapeTo;
-	m_triangleToWorld = triangleToWorld;
-	m_hitFraction = 1.0f;
-	m_triangleCollisionMargin = triangleCollisionMargin;
-	m_allowedPenetration = 0.f;
-}
-
-void
-btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId, int triangleIndex)
-{
-	btTriangleShape triangleShape (triangle[0], triangle[1], triangle[2]);
-    triangleShape.setMargin(m_triangleCollisionMargin);
-
-	btVoronoiSimplexSolver	simplexSolver;
-	btGjkEpaPenetrationDepthSolver	gjkEpaPenetrationSolver;
-
-//#define  USE_SUBSIMPLEX_CONVEX_CAST 1
-//if you reenable USE_SUBSIMPLEX_CONVEX_CAST see commented out code below
-#ifdef USE_SUBSIMPLEX_CONVEX_CAST
-	btSubsimplexConvexCast convexCaster(m_convexShape, &triangleShape, &simplexSolver);
-#else
-	//btGjkConvexCast	convexCaster(m_convexShape,&triangleShape,&simplexSolver);
-	btContinuousConvexCollision convexCaster(m_convexShape,&triangleShape,&simplexSolver,&gjkEpaPenetrationSolver);
-#endif //#USE_SUBSIMPLEX_CONVEX_CAST
-	
-	btConvexCast::CastResult castResult;
-	castResult.m_fraction = btScalar(1.);
-	castResult.m_allowedPenetration = m_allowedPenetration;
-	if (convexCaster.calcTimeOfImpact(m_convexShapeFrom,m_convexShapeTo,m_triangleToWorld, m_triangleToWorld, castResult))
-	{
-		//add hit
-		if (castResult.m_normal.length2() > btScalar(0.0001))
-		{					
-			if (castResult.m_fraction < m_hitFraction)
-			{
-/* btContinuousConvexCast's normal is already in world space */
-/*
-#ifdef USE_SUBSIMPLEX_CONVEX_CAST
-				//rotate normal into worldspace
-				castResult.m_normal = m_convexShapeFrom.getBasis() * castResult.m_normal;
-#endif //USE_SUBSIMPLEX_CONVEX_CAST
-*/
-				castResult.m_normal.normalize();
-
-				reportHit (castResult.m_normal,
-							castResult.m_hitPoint,
-							castResult.m_fraction,
-							partId,
-							triangleIndex);
-			}
-		}
-	}
-}
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
deleted file mode 100644
index f2ed0cd3..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_RAYCAST_TRI_CALLBACK_H
-#define BT_RAYCAST_TRI_CALLBACK_H
-
-#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
-#include "LinearMath/btTransform.h"
-struct btBroadphaseProxy;
-class btConvexShape;
-
-class  btTriangleRaycastCallback: public btTriangleCallback
-{
-public:
-
-	//input
-	btVector3 m_from;
-	btVector3 m_to;
-
-   //@BP Mod - allow backface filtering and unflipped normals
-   enum EFlags
-   {
-	  kF_None                 = 0,
-      kF_FilterBackfaces      = 1 << 0,
-      kF_KeepUnflippedNormal  = 1 << 1,   // Prevents returned face normal getting flipped when a ray hits a back-facing triangle
-		///SubSimplexConvexCastRaytest is the default, even if kF_None is set.
-	  kF_UseSubSimplexConvexCastRaytest = 1 << 2,   // Uses an approximate but faster ray versus convex intersection algorithm
-	  kF_UseGjkConvexCastRaytest = 1 << 3,
-      kF_Terminator        = 0xFFFFFFFF
-   };
-   unsigned int m_flags;
-
-	btScalar	m_hitFraction;
-
-	btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags=0);
-	
-	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
-
-	virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) = 0;
-	
-};
-
-class btTriangleConvexcastCallback : public btTriangleCallback
-{
-public:
-	const btConvexShape* m_convexShape;
-	btTransform m_convexShapeFrom;
-	btTransform m_convexShapeTo;
-	btTransform m_triangleToWorld;
-	btScalar m_hitFraction;
-	btScalar m_triangleCollisionMargin;
-	btScalar m_allowedPenetration;
-
-	btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin);
-
-	virtual void processTriangle (btVector3* triangle, int partId, int triangleIndex);
-
-	virtual btScalar reportHit (const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
-};
-
-#endif //BT_RAYCAST_TRI_CALLBACK_H
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
deleted file mode 100644
index da8a1391..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef BT_SIMPLEX_SOLVER_INTERFACE_H
-#define BT_SIMPLEX_SOLVER_INTERFACE_H
-
-#include "LinearMath/btVector3.h"
-
-#define NO_VIRTUAL_INTERFACE 1
-#ifdef NO_VIRTUAL_INTERFACE
-#include "btVoronoiSimplexSolver.h"
-#define btSimplexSolverInterface btVoronoiSimplexSolver
-#else
-
-/// btSimplexSolverInterface can incrementally calculate distance between origin and up to 4 vertices
-/// Used by GJK or Linear Casting. Can be implemented by the Johnson-algorithm or alternative approaches based on
-/// voronoi regions or barycentric coordinates
-class btSimplexSolverInterface
-{
-	public:
-		virtual ~btSimplexSolverInterface() {};
-
-	virtual void reset() = 0;
-
-	virtual void addVertex(const btVector3& w, const btVector3& p, const btVector3& q) = 0;
-	
-	virtual bool closest(btVector3& v) = 0;
-
-	virtual btScalar maxVertex() = 0;
-
-	virtual bool fullSimplex() const = 0;
-
-	virtual int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const = 0;
-
-	virtual bool inSimplex(const btVector3& w) = 0;
-	
-	virtual void backup_closest(btVector3& v) = 0;
-
-	virtual bool emptySimplex() const = 0;
-
-	virtual void compute_points(btVector3& p1, btVector3& p2) = 0;
-
-	virtual int numVertices() const =0;
-
-
-};
-#endif
-#endif //BT_SIMPLEX_SOLVER_INTERFACE_H
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp b/src/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
deleted file mode 100644
index ec638f60..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
+++ /dev/null
@@ -1,160 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btSubSimplexConvexCast.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-
-#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h"
-#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
-#include "btPointCollector.h"
-#include "LinearMath/btTransformUtil.h"
-
-btSubsimplexConvexCast::btSubsimplexConvexCast (const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver)
-:m_simplexSolver(simplexSolver),
-m_convexA(convexA),m_convexB(convexB)
-{
-}
-
-///Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases.
-///See discussion about this here http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=565
-#ifdef BT_USE_DOUBLE_PRECISION
-#define MAX_ITERATIONS 64
-#else
-#define MAX_ITERATIONS 32
-#endif
-bool	btSubsimplexConvexCast::calcTimeOfImpact(
-		const btTransform& fromA,
-		const btTransform& toA,
-		const btTransform& fromB,
-		const btTransform& toB,
-		CastResult& result)
-{
-
-	m_simplexSolver->reset();
-
-	btVector3 linVelA,linVelB;
-	linVelA = toA.getOrigin()-fromA.getOrigin();
-	linVelB = toB.getOrigin()-fromB.getOrigin();
-
-	btScalar lambda = btScalar(0.);
-
-	btTransform interpolatedTransA = fromA;
-	btTransform interpolatedTransB = fromB;
-
-	///take relative motion
-	btVector3 r = (linVelA-linVelB);
-	btVector3 v;
-	
-	btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r*fromA.getBasis()));
-	btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r*fromB.getBasis()));
-	v = supVertexA-supVertexB;
-	int maxIter = MAX_ITERATIONS;
-
-	btVector3 n;
-	n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-	
-	btVector3 c;
-
-	
-
-
-	btScalar dist2 = v.length2();
-#ifdef BT_USE_DOUBLE_PRECISION
-	btScalar epsilon = btScalar(0.0001);
-#else
-	btScalar epsilon = btScalar(0.0001);
-#endif //BT_USE_DOUBLE_PRECISION
-	btVector3	w,p;
-	btScalar VdotR;
-	
-	while ( (dist2 > epsilon) && maxIter--)
-	{
-		supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v*interpolatedTransA.getBasis()));
-		supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v*interpolatedTransB.getBasis()));
-		w = supVertexA-supVertexB;
-
-		btScalar VdotW = v.dot(w);
-
-		if (lambda > btScalar(1.0))
-		{
-			return false;
-		}
-
-		if ( VdotW > btScalar(0.))
-		{
-			VdotR = v.dot(r);
-
-			if (VdotR >= -(SIMD_EPSILON*SIMD_EPSILON))
-				return false;
-			else
-			{
-				lambda = lambda - VdotW / VdotR;
-				//interpolate to next lambda
-				//	x = s + lambda * r;
-				interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda);
-				interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda);
-				//m_simplexSolver->reset();
-				//check next line
-				 w = supVertexA-supVertexB;
-				
-				n = v;
-				
-			}
-		} 
-		///Just like regular GJK only add the vertex if it isn't already (close) to current vertex, it would lead to divisions by zero and NaN etc.
-		if (!m_simplexSolver->inSimplex(w))
-			m_simplexSolver->addVertex( w, supVertexA , supVertexB);
-
-		if (m_simplexSolver->closest(v))
-		{
-			dist2 = v.length2();
-			
-			//todo: check this normal for validity
-			//n=v;
-			//printf("V=%f , %f, %f\n",v[0],v[1],v[2]);
-			//printf("DIST2=%f\n",dist2);
-			//printf("numverts = %i\n",m_simplexSolver->numVertices());
-		} else
-		{
-			dist2 = btScalar(0.);
-		} 
-	}
-
-	//int numiter = MAX_ITERATIONS - maxIter;
-//	printf("number of iterations: %d", numiter);
-	
-	//don't report a time of impact when moving 'away' from the hitnormal
-	
-
-	result.m_fraction = lambda;
-	if (n.length2() >= (SIMD_EPSILON*SIMD_EPSILON))
-		result.m_normal = n.normalized();
-	else
-		result.m_normal = btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0));
-
-	//don't report time of impact for motion away from the contact normal (or causes minor penetration)
-	if (result.m_normal.dot(r)>=-result.m_allowedPenetration)
-		return false;
-
-	btVector3 hitA,hitB;
-	m_simplexSolver->compute_points(hitA,hitB);
-	result.m_hitPoint=hitB;
-	return true;
-}
-
-
-
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
deleted file mode 100644
index 6c812798..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_SUBSIMPLEX_CONVEX_CAST_H
-#define BT_SUBSIMPLEX_CONVEX_CAST_H
-
-#include "btConvexCast.h"
-#include "btSimplexSolverInterface.h"
-class btConvexShape;
-
-/// btSubsimplexConvexCast implements Gino van den Bergens' paper
-///"Ray Casting against bteral Convex Objects with Application to Continuous Collision Detection"
-/// GJK based Ray Cast, optimized version
-/// Objects should not start in overlap, otherwise results are not defined.
-class btSubsimplexConvexCast : public btConvexCast
-{
-	btSimplexSolverInterface* m_simplexSolver;
-	const btConvexShape*	m_convexA;
-	const btConvexShape*	m_convexB;
-
-public:
-
-	btSubsimplexConvexCast (const btConvexShape*	shapeA,const btConvexShape*	shapeB,btSimplexSolverInterface* simplexSolver);
-
-	//virtual ~btSubsimplexConvexCast();
-	///SimsimplexConvexCast calculateTimeOfImpact calculates the time of impact+normal for the linear cast (sweep) between two moving objects.
-	///Precondition is that objects should not penetration/overlap at the start from the interval. Overlap can be tested using btGjkPairDetector.
-	virtual bool	calcTimeOfImpact(
-			const btTransform& fromA,
-			const btTransform& toA,
-			const btTransform& fromB,
-			const btTransform& toB,
-			CastResult& result);
-
-};
-
-#endif //BT_SUBSIMPLEX_CONVEX_CAST_H
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp b/src/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
deleted file mode 100644
index 23b4f79c..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
+++ /dev/null
@@ -1,612 +0,0 @@
-
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-	
-	Elsevier CDROM license agreements grants nonexclusive license to use the software
-	for any purpose, commercial or non-commercial as long as the following credit is included
-	identifying the original source of the software:
-
-	Parts of the source are "from the book Real-Time Collision Detection by
-	Christer Ericson, published by Morgan Kaufmann Publishers,
-	(c) 2005 Elsevier Inc."
-		
-*/
-
-
-#include "btVoronoiSimplexSolver.h"
-
-#define VERTA  0
-#define VERTB  1
-#define VERTC  2
-#define VERTD  3
-
-#define CATCH_DEGENERATE_TETRAHEDRON 1
-void	btVoronoiSimplexSolver::removeVertex(int index)
-{
-	
-	btAssert(m_numVertices>0);
-	m_numVertices--;
-	m_simplexVectorW[index] = m_simplexVectorW[m_numVertices];
-	m_simplexPointsP[index] = m_simplexPointsP[m_numVertices];
-	m_simplexPointsQ[index] = m_simplexPointsQ[m_numVertices];
-}
-
-void	btVoronoiSimplexSolver::reduceVertices (const btUsageBitfield& usedVerts)
-{
-	if ((numVertices() >= 4) && (!usedVerts.usedVertexD))
-		removeVertex(3);
-
-	if ((numVertices() >= 3) && (!usedVerts.usedVertexC))
-		removeVertex(2);
-
-	if ((numVertices() >= 2) && (!usedVerts.usedVertexB))
-		removeVertex(1);
-	
-	if ((numVertices() >= 1) && (!usedVerts.usedVertexA))
-		removeVertex(0);
-
-}
-
-
-
-
-
-//clear the simplex, remove all the vertices
-void btVoronoiSimplexSolver::reset()
-{
-	m_cachedValidClosest = false;
-	m_numVertices = 0;
-	m_needsUpdate = true;
-	m_lastW = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-	m_cachedBC.reset();
-}
-
-
-
-	//add a vertex
-void btVoronoiSimplexSolver::addVertex(const btVector3& w, const btVector3& p, const btVector3& q)
-{
-	m_lastW = w;
-	m_needsUpdate = true;
-
-	m_simplexVectorW[m_numVertices] = w;
-	m_simplexPointsP[m_numVertices] = p;
-	m_simplexPointsQ[m_numVertices] = q;
-
-	m_numVertices++;
-}
-
-bool	btVoronoiSimplexSolver::updateClosestVectorAndPoints()
-{
-	
-	if (m_needsUpdate)
-	{
-		m_cachedBC.reset();
-
-		m_needsUpdate = false;
-
-		switch (numVertices())
-		{
-		case 0:
-				m_cachedValidClosest = false;
-				break;
-		case 1:
-			{
-				m_cachedP1 = m_simplexPointsP[0];
-				m_cachedP2 = m_simplexPointsQ[0];
-				m_cachedV = m_cachedP1-m_cachedP2; //== m_simplexVectorW[0]
-				m_cachedBC.reset();
-				m_cachedBC.setBarycentricCoordinates(btScalar(1.),btScalar(0.),btScalar(0.),btScalar(0.));
-				m_cachedValidClosest = m_cachedBC.isValid();
-				break;
-			};
-		case 2:
-			{
-			//closest point origin from line segment
-					const btVector3& from = m_simplexVectorW[0];
-					const btVector3& to = m_simplexVectorW[1];
-					btVector3 nearest;
-
-					btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
-					btVector3 diff = p - from;
-					btVector3 v = to - from;
-					btScalar t = v.dot(diff);
-					
-					if (t > 0) {
-						btScalar dotVV = v.dot(v);
-						if (t < dotVV) {
-							t /= dotVV;
-							diff -= t*v;
-							m_cachedBC.m_usedVertices.usedVertexA = true;
-							m_cachedBC.m_usedVertices.usedVertexB = true;
-						} else {
-							t = 1;
-							diff -= v;
-							//reduce to 1 point
-							m_cachedBC.m_usedVertices.usedVertexB = true;
-						}
-					} else
-					{
-						t = 0;
-						//reduce to 1 point
-						m_cachedBC.m_usedVertices.usedVertexA = true;
-					}
-					m_cachedBC.setBarycentricCoordinates(1-t,t);
-					nearest = from + t*v;
-
-					m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]);
-					m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]);
-					m_cachedV = m_cachedP1 - m_cachedP2;
-					
-					reduceVertices(m_cachedBC.m_usedVertices);
-
-					m_cachedValidClosest = m_cachedBC.isValid();
-					break;
-			}
-		case 3: 
-			{ 
-				//closest point origin from triangle 
-				btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.)); 
-
-				const btVector3& a = m_simplexVectorW[0]; 
-				const btVector3& b = m_simplexVectorW[1]; 
-				const btVector3& c = m_simplexVectorW[2]; 
-
-				closestPtPointTriangle(p,a,b,c,m_cachedBC); 
-				m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] + 
-				m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] + 
-				m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2]; 
-
-				m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] + 
-				m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] + 
-				m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2]; 
-
-				m_cachedV = m_cachedP1-m_cachedP2; 
-
-				reduceVertices (m_cachedBC.m_usedVertices); 
-				m_cachedValidClosest = m_cachedBC.isValid(); 
-
-				break; 
-			}
-		case 4:
-			{
-
-				
-				btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
-				
-				const btVector3& a = m_simplexVectorW[0];
-				const btVector3& b = m_simplexVectorW[1];
-				const btVector3& c = m_simplexVectorW[2];
-				const btVector3& d = m_simplexVectorW[3];
-
-				bool hasSeperation = closestPtPointTetrahedron(p,a,b,c,d,m_cachedBC);
-
-				if (hasSeperation)
-				{
-
-					m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
-						m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
-						m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] +
-						m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3];
-
-					m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
-						m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
-						m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] +
-						m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3];
-
-					m_cachedV = m_cachedP1-m_cachedP2;
-					reduceVertices (m_cachedBC.m_usedVertices);
-				} else
-				{
-//					printf("sub distance got penetration\n");
-
-					if (m_cachedBC.m_degenerate)
-					{
-						m_cachedValidClosest = false;
-					} else
-					{
-						m_cachedValidClosest = true;
-						//degenerate case == false, penetration = true + zero
-						m_cachedV.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-					}
-					break;
-				}
-
-				m_cachedValidClosest = m_cachedBC.isValid();
-
-				//closest point origin from tetrahedron
-				break;
-			}
-		default:
-			{
-				m_cachedValidClosest = false;
-			}
-		};
-	}
-
-	return m_cachedValidClosest;
-
-}
-
-//return/calculate the closest vertex
-bool btVoronoiSimplexSolver::closest(btVector3& v)
-{
-	bool succes = updateClosestVectorAndPoints();
-	v = m_cachedV;
-	return succes;
-}
-
-
-
-btScalar btVoronoiSimplexSolver::maxVertex()
-{
-	int i, numverts = numVertices();
-	btScalar maxV = btScalar(0.);
-	for (i=0;i<numverts;i++)
-	{
-		btScalar curLen2 = m_simplexVectorW[i].length2();
-		if (maxV < curLen2)
-			maxV = curLen2;
-	}
-	return maxV;
-}
-
-
-
-	//return the current simplex
-int btVoronoiSimplexSolver::getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const
-{
-	int i;
-	for (i=0;i<numVertices();i++)
-	{
-		yBuf[i] = m_simplexVectorW[i];
-		pBuf[i] = m_simplexPointsP[i];
-		qBuf[i] = m_simplexPointsQ[i];
-	}
-	return numVertices();
-}
-
-
-
-
-bool btVoronoiSimplexSolver::inSimplex(const btVector3& w)
-{
-	bool found = false;
-	int i, numverts = numVertices();
-	//btScalar maxV = btScalar(0.);
-	
-	//w is in the current (reduced) simplex
-	for (i=0;i<numverts;i++)
-	{
-#ifdef BT_USE_EQUAL_VERTEX_THRESHOLD
-		if ( m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold)
-#else
-		if (m_simplexVectorW[i] == w)
-#endif
-		{
-			found = true;
-			break;
-		}
-	}
-
-	//check in case lastW is already removed
-	if (w == m_lastW)
-		return true;
-    	
-	return found;
-}
-
-void btVoronoiSimplexSolver::backup_closest(btVector3& v) 
-{
-	v = m_cachedV;
-}
-
-
-bool btVoronoiSimplexSolver::emptySimplex() const 
-{
-	return (numVertices() == 0);
-
-}
-
-void btVoronoiSimplexSolver::compute_points(btVector3& p1, btVector3& p2) 
-{
-	updateClosestVectorAndPoints();
-	p1 = m_cachedP1;
-	p2 = m_cachedP2;
-
-}
-
-
-
-
-bool	btVoronoiSimplexSolver::closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c,btSubSimplexClosestResult& result)
-{
-	result.m_usedVertices.reset();
-
-    // Check if P in vertex region outside A
-    btVector3 ab = b - a;
-    btVector3 ac = c - a;
-    btVector3 ap = p - a;
-    btScalar d1 = ab.dot(ap);
-    btScalar d2 = ac.dot(ap);
-    if (d1 <= btScalar(0.0) && d2 <= btScalar(0.0)) 
-	{
-		result.m_closestPointOnSimplex = a;
-		result.m_usedVertices.usedVertexA = true;
-		result.setBarycentricCoordinates(1,0,0);
-		return true;// a; // barycentric coordinates (1,0,0)
-	}
-
-    // Check if P in vertex region outside B
-    btVector3 bp = p - b;
-    btScalar d3 = ab.dot(bp);
-    btScalar d4 = ac.dot(bp);
-    if (d3 >= btScalar(0.0) && d4 <= d3) 
-	{
-		result.m_closestPointOnSimplex = b;
-		result.m_usedVertices.usedVertexB = true;
-		result.setBarycentricCoordinates(0,1,0);
-
-		return true; // b; // barycentric coordinates (0,1,0)
-	}
-    // Check if P in edge region of AB, if so return projection of P onto AB
-    btScalar vc = d1*d4 - d3*d2;
-    if (vc <= btScalar(0.0) && d1 >= btScalar(0.0) && d3 <= btScalar(0.0)) {
-        btScalar v = d1 / (d1 - d3);
-		result.m_closestPointOnSimplex = a + v * ab;
-		result.m_usedVertices.usedVertexA = true;
-		result.m_usedVertices.usedVertexB = true;
-		result.setBarycentricCoordinates(1-v,v,0);
-		return true;
-        //return a + v * ab; // barycentric coordinates (1-v,v,0)
-    }
-
-    // Check if P in vertex region outside C
-    btVector3 cp = p - c;
-    btScalar d5 = ab.dot(cp);
-    btScalar d6 = ac.dot(cp);
-    if (d6 >= btScalar(0.0) && d5 <= d6) 
-	{
-		result.m_closestPointOnSimplex = c;
-		result.m_usedVertices.usedVertexC = true;
-		result.setBarycentricCoordinates(0,0,1);
-		return true;//c; // barycentric coordinates (0,0,1)
-	}
-
-    // Check if P in edge region of AC, if so return projection of P onto AC
-    btScalar vb = d5*d2 - d1*d6;
-    if (vb <= btScalar(0.0) && d2 >= btScalar(0.0) && d6 <= btScalar(0.0)) {
-        btScalar w = d2 / (d2 - d6);
-		result.m_closestPointOnSimplex = a + w * ac;
-		result.m_usedVertices.usedVertexA = true;
-		result.m_usedVertices.usedVertexC = true;
-		result.setBarycentricCoordinates(1-w,0,w);
-		return true;
-        //return a + w * ac; // barycentric coordinates (1-w,0,w)
-    }
-
-    // Check if P in edge region of BC, if so return projection of P onto BC
-    btScalar va = d3*d6 - d5*d4;
-    if (va <= btScalar(0.0) && (d4 - d3) >= btScalar(0.0) && (d5 - d6) >= btScalar(0.0)) {
-        btScalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
-		
-		result.m_closestPointOnSimplex = b + w * (c - b);
-		result.m_usedVertices.usedVertexB = true;
-		result.m_usedVertices.usedVertexC = true;
-		result.setBarycentricCoordinates(0,1-w,w);
-		return true;		
-       // return b + w * (c - b); // barycentric coordinates (0,1-w,w)
-    }
-
-    // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
-    btScalar denom = btScalar(1.0) / (va + vb + vc);
-    btScalar v = vb * denom;
-    btScalar w = vc * denom;
-    
-	result.m_closestPointOnSimplex = a + ab * v + ac * w;
-	result.m_usedVertices.usedVertexA = true;
-	result.m_usedVertices.usedVertexB = true;
-	result.m_usedVertices.usedVertexC = true;
-	result.setBarycentricCoordinates(1-v-w,v,w);
-	
-	return true;
-//	return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = btScalar(1.0) - v - w
-
-}
-
-
-
-
-
-/// Test if point p and d lie on opposite sides of plane through abc
-int btVoronoiSimplexSolver::pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d)
-{
-	btVector3 normal = (b-a).cross(c-a);
-
-    btScalar signp = (p - a).dot(normal); // [AP AB AC]
-    btScalar signd = (d - a).dot( normal); // [AD AB AC]
-
-#ifdef CATCH_DEGENERATE_TETRAHEDRON
-#ifdef BT_USE_DOUBLE_PRECISION
-if (signd * signd < (btScalar(1e-8) * btScalar(1e-8)))
-	{
-		return -1;
-	}
-#else
-	if (signd * signd < (btScalar(1e-4) * btScalar(1e-4)))
-	{
-//		printf("affine dependent/degenerate\n");//
-		return -1;
-	}
-#endif
-
-#endif
-	// Points on opposite sides if expression signs are opposite
-    return signp * signd < btScalar(0.);
-}
-
-
-bool	btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult)
-{
-	btSubSimplexClosestResult tempResult;
-
-    // Start out assuming point inside all halfspaces, so closest to itself
-	finalResult.m_closestPointOnSimplex = p;
-	finalResult.m_usedVertices.reset();
-    finalResult.m_usedVertices.usedVertexA = true;
-	finalResult.m_usedVertices.usedVertexB = true;
-	finalResult.m_usedVertices.usedVertexC = true;
-	finalResult.m_usedVertices.usedVertexD = true;
-
-    int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d);
-	int pointOutsideACD = pointOutsideOfPlane(p, a, c, d, b);
-  	int	pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c);
-	int	pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a);
-
-   if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0)
-   {
-	   finalResult.m_degenerate = true;
-	   return false;
-   }
-
-   if (!pointOutsideABC  && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC)
-	 {
-		 return false;
-	 }
-
-
-    btScalar bestSqDist = FLT_MAX;
-    // If point outside face abc then compute closest point on abc
-	if (pointOutsideABC) 
-	{
-        closestPtPointTriangle(p, a, b, c,tempResult);
-		btVector3 q = tempResult.m_closestPointOnSimplex;
-		
-        btScalar sqDist = (q - p).dot( q - p);
-        // Update best closest point if (squared) distance is less than current best
-        if (sqDist < bestSqDist) {
-			bestSqDist = sqDist;
-			finalResult.m_closestPointOnSimplex = q;
-			//convert result bitmask!
-			finalResult.m_usedVertices.reset();
-			finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
-			finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexB;
-			finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC;
-			finalResult.setBarycentricCoordinates(
-					tempResult.m_barycentricCoords[VERTA],
-					tempResult.m_barycentricCoords[VERTB],
-					tempResult.m_barycentricCoords[VERTC],
-					0
-			);
-
-		}
-    }
-  
-
-	// Repeat test for face acd
-	if (pointOutsideACD) 
-	{
-        closestPtPointTriangle(p, a, c, d,tempResult);
-		btVector3 q = tempResult.m_closestPointOnSimplex;
-		//convert result bitmask!
-
-        btScalar sqDist = (q - p).dot( q - p);
-        if (sqDist < bestSqDist) 
-		{
-			bestSqDist = sqDist;
-			finalResult.m_closestPointOnSimplex = q;
-			finalResult.m_usedVertices.reset();
-			finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
-
-			finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexB;
-			finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexC;
-			finalResult.setBarycentricCoordinates(
-					tempResult.m_barycentricCoords[VERTA],
-					0,
-					tempResult.m_barycentricCoords[VERTB],
-					tempResult.m_barycentricCoords[VERTC]
-			);
-
-		}
-    }
-    // Repeat test for face adb
-
-	
-	if (pointOutsideADB)
-	{
-		closestPtPointTriangle(p, a, d, b,tempResult);
-		btVector3 q = tempResult.m_closestPointOnSimplex;
-		//convert result bitmask!
-
-        btScalar sqDist = (q - p).dot( q - p);
-        if (sqDist < bestSqDist) 
-		{
-			bestSqDist = sqDist;
-			finalResult.m_closestPointOnSimplex = q;
-			finalResult.m_usedVertices.reset();
-			finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
-			finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexC;
-			
-			finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
-			finalResult.setBarycentricCoordinates(
-					tempResult.m_barycentricCoords[VERTA],
-					tempResult.m_barycentricCoords[VERTC],
-					0,
-					tempResult.m_barycentricCoords[VERTB]
-			);
-
-		}
-    }
-    // Repeat test for face bdc
-    
-
-	if (pointOutsideBDC)
-	{
-        closestPtPointTriangle(p, b, d, c,tempResult);
-		btVector3 q = tempResult.m_closestPointOnSimplex;
-		//convert result bitmask!
-        btScalar sqDist = (q - p).dot( q - p);
-        if (sqDist < bestSqDist) 
-		{
-			bestSqDist = sqDist;
-			finalResult.m_closestPointOnSimplex = q;
-			finalResult.m_usedVertices.reset();
-			//
-			finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexA;
-			finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC;
-			finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
-
-			finalResult.setBarycentricCoordinates(
-					0,
-					tempResult.m_barycentricCoords[VERTA],
-					tempResult.m_barycentricCoords[VERTC],
-					tempResult.m_barycentricCoords[VERTB]
-			);
-
-		}
-    }
-
-	//help! we ended up full !
-	
-	if (finalResult.m_usedVertices.usedVertexA &&
-		finalResult.m_usedVertices.usedVertexB &&
-		finalResult.m_usedVertices.usedVertexC &&
-		finalResult.m_usedVertices.usedVertexD) 
-	{
-		return true;
-	}
-
-    return true;
-}
-
diff --git a/src/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h b/src/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
deleted file mode 100644
index 2f389e27..00000000
--- a/src/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
+++ /dev/null
@@ -1,181 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef BT_VORONOI_SIMPLEX_SOLVER_H
-#define BT_VORONOI_SIMPLEX_SOLVER_H
-
-#include "btSimplexSolverInterface.h"
-
-
-
-#define VORONOI_SIMPLEX_MAX_VERTS 5
-
-///disable next define, or use defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f) to disable/configure
-#define BT_USE_EQUAL_VERTEX_THRESHOLD
-#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f
-
-
-struct btUsageBitfield{
-	btUsageBitfield()
-	{
-		reset();
-	}
-
-	void reset()
-	{
-		usedVertexA = false;
-		usedVertexB = false;
-		usedVertexC = false;
-		usedVertexD = false;
-	}
-	unsigned short usedVertexA	: 1;
-	unsigned short usedVertexB	: 1;
-	unsigned short usedVertexC	: 1;
-	unsigned short usedVertexD	: 1;
-	unsigned short unused1		: 1;
-	unsigned short unused2		: 1;
-	unsigned short unused3		: 1;
-	unsigned short unused4		: 1;
-};
-
-
-struct	btSubSimplexClosestResult
-{
-	btVector3	m_closestPointOnSimplex;
-	//MASK for m_usedVertices
-	//stores the simplex vertex-usage, using the MASK, 
-	// if m_usedVertices & MASK then the related vertex is used
-	btUsageBitfield	m_usedVertices;
-	btScalar	m_barycentricCoords[4];
-	bool m_degenerate;
-
-	void	reset()
-	{
-		m_degenerate = false;
-		setBarycentricCoordinates();
-		m_usedVertices.reset();
-	}
-	bool	isValid()
-	{
-		bool valid = (m_barycentricCoords[0] >= btScalar(0.)) &&
-			(m_barycentricCoords[1] >= btScalar(0.)) &&
-			(m_barycentricCoords[2] >= btScalar(0.)) &&
-			(m_barycentricCoords[3] >= btScalar(0.));
-
-
-		return valid;
-	}
-	void	setBarycentricCoordinates(btScalar a=btScalar(0.),btScalar b=btScalar(0.),btScalar c=btScalar(0.),btScalar d=btScalar(0.))
-	{
-		m_barycentricCoords[0] = a;
-		m_barycentricCoords[1] = b;
-		m_barycentricCoords[2] = c;
-		m_barycentricCoords[3] = d;
-	}
-
-};
-
-/// btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin.
-/// Can be used with GJK, as an alternative to Johnson distance algorithm.
-#ifdef NO_VIRTUAL_INTERFACE
-ATTRIBUTE_ALIGNED16(class) btVoronoiSimplexSolver
-#else
-ATTRIBUTE_ALIGNED16(class) btVoronoiSimplexSolver : public btSimplexSolverInterface
-#endif
-{
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	int	m_numVertices;
-
-	btVector3	m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
-	btVector3	m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
-	btVector3	m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
-
-	
-
-	btVector3	m_cachedP1;
-	btVector3	m_cachedP2;
-	btVector3	m_cachedV;
-	btVector3	m_lastW;
-	
-	btScalar	m_equalVertexThreshold;
-	bool		m_cachedValidClosest;
-
-
-	btSubSimplexClosestResult m_cachedBC;
-
-	bool	m_needsUpdate;
-	
-	void	removeVertex(int index);
-	void	reduceVertices (const btUsageBitfield& usedVerts);
-	bool	updateClosestVectorAndPoints();
-
-	bool	closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult);
-	int		pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d);
-	bool	closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c,btSubSimplexClosestResult& result);
-
-public:
-
-	btVoronoiSimplexSolver()
-		:  m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
-	{
-	}
-	 void reset();
-
-	 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q);
-
-	 void	setEqualVertexThreshold(btScalar threshold)
-	 {
-		 m_equalVertexThreshold = threshold;
-	 }
-
-	 btScalar	getEqualVertexThreshold() const
-	 {
-		 return m_equalVertexThreshold;
-	 }
-
-	 bool closest(btVector3& v);
-
-	 btScalar maxVertex();
-
-	 bool fullSimplex() const
-	 {
-		 return (m_numVertices == 4);
-	 }
-
-	 int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const;
-
-	 bool inSimplex(const btVector3& w);
-	
-	 void backup_closest(btVector3& v) ;
-
-	 bool emptySimplex() const ;
-
-	 void compute_points(btVector3& p1, btVector3& p2) ;
-
-	 int numVertices() const 
-	 {
-		 return m_numVertices;
-	 }
-
-
-};
-
-#endif //BT_VORONOI_SIMPLEX_SOLVER_H
-
diff --git a/src/bullet/BulletDynamics/Character/btCharacterControllerInterface.h b/src/bullet/BulletDynamics/Character/btCharacterControllerInterface.h
deleted file mode 100644
index c3a3ac6c..00000000
--- a/src/bullet/BulletDynamics/Character/btCharacterControllerInterface.h
+++ /dev/null
@@ -1,47 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CHARACTER_CONTROLLER_INTERFACE_H
-#define BT_CHARACTER_CONTROLLER_INTERFACE_H
-
-#include "LinearMath/btVector3.h"
-#include "BulletDynamics/Dynamics/btActionInterface.h"
-
-class btCollisionShape;
-class btRigidBody;
-class btCollisionWorld;
-
-class btCharacterControllerInterface : public btActionInterface
-{
-public:
-	btCharacterControllerInterface () {};
-	virtual ~btCharacterControllerInterface () {};
-	
-	virtual void	setWalkDirection(const btVector3& walkDirection) = 0;
-	virtual void	setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0;
-	virtual void	reset ( btCollisionWorld* collisionWorld ) = 0;
-	virtual void	warp (const btVector3& origin) = 0;
-
-	virtual void	preStep ( btCollisionWorld* collisionWorld) = 0;
-	virtual void	playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0;
-	virtual bool	canJump () const = 0;
-	virtual void	jump(const btVector3& dir = btVector3()) = 0;
-
-	virtual bool	onGround () const = 0;
-	virtual void	setUpInterpolate (bool value) = 0;
-};
-
-#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H
-
diff --git a/src/bullet/BulletDynamics/Character/btKinematicCharacterController.cpp b/src/bullet/BulletDynamics/Character/btKinematicCharacterController.cpp
deleted file mode 100644
index 68fa5206..00000000
--- a/src/bullet/BulletDynamics/Character/btKinematicCharacterController.cpp
+++ /dev/null
@@ -1,999 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include <stdio.h>
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletCollision/CollisionDispatch/btGhostObject.h"
-#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
-#include "LinearMath/btDefaultMotionState.h"
-#include "btKinematicCharacterController.h"
-
-
-// static helper method
-static btVector3
-getNormalizedVector(const btVector3& v)
-{
-	btVector3 n(0, 0, 0);
-
-	if (v.length() > SIMD_EPSILON) {
-		n = v.normalized();
-	}
-	return n;
-}
-
-
-///@todo Interact with dynamic objects,
-///Ride kinematicly animated platforms properly
-///More realistic (or maybe just a config option) falling
-/// -> Should integrate falling velocity manually and use that in stepDown()
-///Support jumping
-///Support ducking
-class btKinematicClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
-{
-public:
-	btKinematicClosestNotMeRayResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestRayResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0))
-	{
-		m_me = me;
-	}
-
-	virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
-	{
-		if (rayResult.m_collisionObject == m_me)
-			return 1.0;
-
-		return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace);
-	}
-protected:
-	btCollisionObject* m_me;
-};
-
-class btKinematicClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
-{
-public:
-	btKinematicClosestNotMeConvexResultCallback (btCollisionObject* me, const btVector3& up, btScalar minSlopeDot)
-	: btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0))
-	, m_me(me)
-	, m_up(up)
-	, m_minSlopeDot(minSlopeDot)
-	{
-	}
-
-	virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
-	{
-		if (convexResult.m_hitCollisionObject == m_me)
-			return btScalar(1.0);
-
-		if (!convexResult.m_hitCollisionObject->hasContactResponse())
-			return btScalar(1.0);
-
-		btVector3 hitNormalWorld;
-		if (normalInWorldSpace)
-		{
-			hitNormalWorld = convexResult.m_hitNormalLocal;
-		} else
-		{
-			///need to transform normal into worldspace
-			hitNormalWorld = convexResult.m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
-		}
-
-		btScalar dotUp = m_up.dot(hitNormalWorld);
-		if (dotUp < m_minSlopeDot) {
-			return btScalar(1.0);
-		}
-
-		return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace);
-	}
-protected:
-	btCollisionObject* m_me;
-	const btVector3 m_up;
-	btScalar m_minSlopeDot;
-};
-
-/*
- * Returns the reflection direction of a ray going 'direction' hitting a surface with normal 'normal'
- *
- * from: http://www-cs-students.stanford.edu/~adityagp/final/node3.html
- */
-btVector3 btKinematicCharacterController::computeReflectionDirection (const btVector3& direction, const btVector3& normal)
-{
-	return direction - (btScalar(2.0) * direction.dot(normal)) * normal;
-}
-
-/*
- * Returns the portion of 'direction' that is parallel to 'normal'
- */
-btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVector3& normal)
-{
-	btScalar magnitude = direction.dot(normal);
-	return normal * magnitude;
-}
-
-/*
- * Returns the portion of 'direction' that is perpindicular to 'normal'
- */
-btVector3 btKinematicCharacterController::perpindicularComponent (const btVector3& direction, const btVector3& normal)
-{
-	return direction - parallelComponent(direction, normal);
-}
-
-btKinematicCharacterController::btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, const btVector3& up)
-{
-	m_ghostObject = ghostObject;
-	m_up.setValue(0.0f, 0.0f, 1.0f);
-	m_jumpAxis.setValue(0.0f, 0.0f, 1.0f);
-	setUp(up);
-	setStepHeight(stepHeight);
-	m_addedMargin = 0.02;
-	m_walkDirection.setValue(0.0,0.0,0.0);
-	m_AngVel.setValue(0.0, 0.0, 0.0);
-	m_useGhostObjectSweepTest = true;	
-	m_turnAngle = btScalar(0.0);
-	m_convexShape=convexShape;	
-	m_useWalkDirection = true;	// use walk direction by default, legacy behavior
-	m_velocityTimeInterval = 0.0;
-	m_verticalVelocity = 0.0;
-	m_verticalOffset = 0.0;
-	m_gravity = 9.8 * 3.0 ; // 3G acceleration.
-	m_fallSpeed = 55.0; // Terminal velocity of a sky diver in m/s.
-	m_jumpSpeed = 10.0; // ?
-	m_SetjumpSpeed = m_jumpSpeed;
-	m_wasOnGround = false;
-	m_wasJumping = false;
-	m_interpolateUp = true;
-	setMaxSlope(btRadians(45.0));
-	m_currentStepOffset = 0.0;
-	m_maxPenetrationDepth = 0.2;
-	full_drop = false;
-	bounce_fix = false;
-	m_linearDamping = btScalar(0.0);
-	m_angularDamping = btScalar(0.0);
-}
-
-btKinematicCharacterController::~btKinematicCharacterController ()
-{
-}
-
-btPairCachingGhostObject* btKinematicCharacterController::getGhostObject()
-{
-	return m_ghostObject;
-}
-
-bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld* collisionWorld)
-{
-	// Here we must refresh the overlapping paircache as the penetrating movement itself or the
-	// previous recovery iteration might have used setWorldTransform and pushed us into an object
-	// that is not in the previous cache contents from the last timestep, as will happen if we
-	// are pushed into a new AABB overlap. Unhandled this means the next convex sweep gets stuck.
-	//
-	// Do this by calling the broadphase's setAabb with the moved AABB, this will update the broadphase
-	// paircache and the ghostobject's internal paircache at the same time.    /BW
-
-	btVector3 minAabb, maxAabb;
-	m_convexShape->getAabb(m_ghostObject->getWorldTransform(), minAabb,maxAabb);
-	collisionWorld->getBroadphase()->setAabb(m_ghostObject->getBroadphaseHandle(), 
-						 minAabb, 
-						 maxAabb, 
-						 collisionWorld->getDispatcher());
-						 
-	bool penetration = false;
-
-	collisionWorld->getDispatcher()->dispatchAllCollisionPairs(m_ghostObject->getOverlappingPairCache(), collisionWorld->getDispatchInfo(), collisionWorld->getDispatcher());
-
-	m_currentPosition = m_ghostObject->getWorldTransform().getOrigin();
-	
-//	btScalar maxPen = btScalar(0.0);
-	for (int i = 0; i < m_ghostObject->getOverlappingPairCache()->getNumOverlappingPairs(); i++)
-	{
-		m_manifoldArray.resize(0);
-
-		btBroadphasePair* collisionPair = &m_ghostObject->getOverlappingPairCache()->getOverlappingPairArray()[i];
-
-		btCollisionObject* obj0 = static_cast<btCollisionObject*>(collisionPair->m_pProxy0->m_clientObject);
-        btCollisionObject* obj1 = static_cast<btCollisionObject*>(collisionPair->m_pProxy1->m_clientObject);
-
-		if ((obj0 && !obj0->hasContactResponse()) || (obj1 && !obj1->hasContactResponse()))
-			continue;
-
-		if (!needsCollision(obj0, obj1))
-			continue;
-		
-		if (collisionPair->m_algorithm)
-			collisionPair->m_algorithm->getAllContactManifolds(m_manifoldArray);
-
-		
-		for (int j=0;j<m_manifoldArray.size();j++)
-		{
-			btPersistentManifold* manifold = m_manifoldArray[j];
-			btScalar directionSign = manifold->getBody0() == m_ghostObject ? btScalar(-1.0) : btScalar(1.0);
-			for (int p=0;p<manifold->getNumContacts();p++)
-			{
-				const btManifoldPoint&pt = manifold->getContactPoint(p);
-
-				btScalar dist = pt.getDistance();
-
-				if (dist < -m_maxPenetrationDepth)
-				{
-					// TODO: cause problems on slopes, not sure if it is needed
-					//if (dist < maxPen)
-					//{
-					//	maxPen = dist;
-					//	m_touchingNormal = pt.m_normalWorldOnB * directionSign;//??
-
-					//}
-					m_currentPosition += pt.m_normalWorldOnB * directionSign * dist * btScalar(0.2);
-					penetration = true;
-				} else {
-					//printf("touching %f\n", dist);
-				}
-			}
-			
-			//manifold->clearManifold();
-		}
-	}
-	btTransform newTrans = m_ghostObject->getWorldTransform();
-	newTrans.setOrigin(m_currentPosition);
-	m_ghostObject->setWorldTransform(newTrans);
-//	printf("m_touchingNormal = %f,%f,%f\n",m_touchingNormal[0],m_touchingNormal[1],m_touchingNormal[2]);
-	return penetration;
-}
-
-void btKinematicCharacterController::stepUp ( btCollisionWorld* world)
-{
-	btScalar stepHeight = 0.0f;
-	if (m_verticalVelocity < 0.0)
-		stepHeight = m_stepHeight;
-
-	// phase 1: up
-	btTransform start, end;
-
-	start.setIdentity ();
-	end.setIdentity ();
-
-	/* FIXME: Handle penetration properly */
-	start.setOrigin(m_currentPosition);
-
-	m_targetPosition = m_currentPosition + m_up * (stepHeight) + m_jumpAxis * ((m_verticalOffset > 0.f ? m_verticalOffset : 0.f));
-	m_currentPosition = m_targetPosition;
-
-	end.setOrigin (m_targetPosition);
-
-	start.setRotation(m_currentOrientation);
-	end.setRotation(m_targetOrientation);
-
-	btKinematicClosestNotMeConvexResultCallback callback(m_ghostObject, -m_up, m_maxSlopeCosine);
-	callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
-	callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
-	
-	if (m_useGhostObjectSweepTest)
-	{
-		m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, world->getDispatchInfo().m_allowedCcdPenetration);
-	}
-	else
-	{
-		world->convexSweepTest(m_convexShape, start, end, callback, world->getDispatchInfo().m_allowedCcdPenetration);
-	}
-
-	if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, callback.m_hitCollisionObject))
-	{
-		// Only modify the position if the hit was a slope and not a wall or ceiling.
-		if (callback.m_hitNormalWorld.dot(m_up) > 0.0)
-		{
-			// we moved up only a fraction of the step height
-			m_currentStepOffset = stepHeight * callback.m_closestHitFraction;
-			if (m_interpolateUp == true)
-				m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
-			else
-				m_currentPosition = m_targetPosition;
-		}
-
-		btTransform& xform = m_ghostObject->getWorldTransform();
-		xform.setOrigin(m_currentPosition);
-		m_ghostObject->setWorldTransform(xform);
-
-		// fix penetration if we hit a ceiling for example
-		int numPenetrationLoops = 0;
-		m_touchingContact = false;
-		while (recoverFromPenetration(world))
-		{
-			numPenetrationLoops++;
-			m_touchingContact = true;
-			if (numPenetrationLoops > 4)
-			{
-				//printf("character could not recover from penetration = %d\n", numPenetrationLoops);
-				break;
-			}
-		}
-		m_targetPosition = m_ghostObject->getWorldTransform().getOrigin();
-		m_currentPosition = m_targetPosition;
-
-		if (m_verticalOffset > 0)
-		{
-			m_verticalOffset = 0.0;
-			m_verticalVelocity = 0.0;
-			m_currentStepOffset = m_stepHeight;
-		}
-	} else {
-		m_currentStepOffset = stepHeight;
-		m_currentPosition = m_targetPosition;
-	}
-}
-
-bool btKinematicCharacterController::needsCollision(const btCollisionObject* body0, const btCollisionObject* body1)
-{
-	bool collides = (body0->getBroadphaseHandle()->m_collisionFilterGroup & body1->getBroadphaseHandle()->m_collisionFilterMask) != 0;
-	collides = collides && (body1->getBroadphaseHandle()->m_collisionFilterGroup & body0->getBroadphaseHandle()->m_collisionFilterMask);
-	return collides;
-}
-
-void btKinematicCharacterController::updateTargetPositionBasedOnCollision (const btVector3& hitNormal, btScalar tangentMag, btScalar normalMag)
-{
-	btVector3 movementDirection = m_targetPosition - m_currentPosition;
-	btScalar movementLength = movementDirection.length();
-	if (movementLength>SIMD_EPSILON)
-	{
-		movementDirection.normalize();
-
-		btVector3 reflectDir = computeReflectionDirection (movementDirection, hitNormal);
-		reflectDir.normalize();
-
-		btVector3 parallelDir, perpindicularDir;
-
-		parallelDir = parallelComponent (reflectDir, hitNormal);
-		perpindicularDir = perpindicularComponent (reflectDir, hitNormal);
-
-		m_targetPosition = m_currentPosition;
-		if (0)//tangentMag != 0.0)
-		{
-			btVector3 parComponent = parallelDir * btScalar (tangentMag*movementLength);
-//			printf("parComponent=%f,%f,%f\n",parComponent[0],parComponent[1],parComponent[2]);
-			m_targetPosition +=  parComponent;
-		}
-
-		if (normalMag != 0.0)
-		{
-			btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength);
-//			printf("perpComponent=%f,%f,%f\n",perpComponent[0],perpComponent[1],perpComponent[2]);
-			m_targetPosition += perpComponent;
-		}
-	} else
-	{
-//		printf("movementLength don't normalize a zero vector\n");
-	}
-}
-
-void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* collisionWorld, const btVector3& walkMove)
-{
-	// printf("m_normalizedDirection=%f,%f,%f\n",
-	// 	m_normalizedDirection[0],m_normalizedDirection[1],m_normalizedDirection[2]);
-	// phase 2: forward and strafe
-	btTransform start, end;
-
-	m_targetPosition = m_currentPosition + walkMove;
-
-	start.setIdentity ();
-	end.setIdentity ();
-	
-	btScalar fraction = 1.0;
-	btScalar distance2 = (m_currentPosition-m_targetPosition).length2();
-//	printf("distance2=%f\n",distance2);
-
-	int maxIter = 10;
-
-	while (fraction > btScalar(0.01) && maxIter-- > 0)
-	{
-		start.setOrigin (m_currentPosition);
-		end.setOrigin (m_targetPosition);
-		btVector3 sweepDirNegative(m_currentPosition - m_targetPosition);
-
-		start.setRotation(m_currentOrientation);
-		end.setRotation(m_targetOrientation);
-
-		btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, sweepDirNegative, btScalar(0.0));
-		callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
-		callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
-
-
-		btScalar margin = m_convexShape->getMargin();
-		m_convexShape->setMargin(margin + m_addedMargin);
-
-		if (!(start == end))
-		{
-			if (m_useGhostObjectSweepTest)
-			{
-				m_ghostObject->convexSweepTest(m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
-			}
-			else
-			{
-				collisionWorld->convexSweepTest(m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
-			}
-		}
-		m_convexShape->setMargin(margin);
-
-		
-		fraction -= callback.m_closestHitFraction;
-
-		if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, callback.m_hitCollisionObject))
-		{	
-			// we moved only a fraction
-			//btScalar hitDistance;
-			//hitDistance = (callback.m_hitPointWorld - m_currentPosition).length();
-
-//			m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
-
-			updateTargetPositionBasedOnCollision (callback.m_hitNormalWorld);
-			btVector3 currentDir = m_targetPosition - m_currentPosition;
-			distance2 = currentDir.length2();
-			if (distance2 > SIMD_EPSILON)
-			{
-				currentDir.normalize();
-				/* See Quake2: "If velocity is against original velocity, stop ead to avoid tiny oscilations in sloping corners." */
-				if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0))
-				{
-					break;
-				}
-			} else
-			{
-//				printf("currentDir: don't normalize a zero vector\n");
-				break;
-			}
-
-		}
-        else
-        {
-            m_currentPosition = m_targetPosition;
-		}
-	}
-}
-
-void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld, btScalar dt)
-{
-	btTransform start, end, end_double;
-	bool runonce = false;
-
-	// phase 3: down
-	/*btScalar additionalDownStep = (m_wasOnGround && !onGround()) ? m_stepHeight : 0.0;
-	btVector3 step_drop = m_up * (m_currentStepOffset + additionalDownStep);
-	btScalar downVelocity = (additionalDownStep == 0.0 && m_verticalVelocity<0.0?-m_verticalVelocity:0.0) * dt;
-	btVector3 gravity_drop = m_up * downVelocity; 
-	m_targetPosition -= (step_drop + gravity_drop);*/
-
-	btVector3 orig_position = m_targetPosition;
-	
-	btScalar downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt;
-
-	if (m_verticalVelocity > 0.0)
-		return;
-
-	if(downVelocity > 0.0 && downVelocity > m_fallSpeed
-		&& (m_wasOnGround || !m_wasJumping))
-		downVelocity = m_fallSpeed;
-
-	btVector3 step_drop = m_up * (m_currentStepOffset + downVelocity);
-	m_targetPosition -= step_drop;
-
-	btKinematicClosestNotMeConvexResultCallback callback(m_ghostObject, m_up, m_maxSlopeCosine);
-        callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
-        callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
-
-	btKinematicClosestNotMeConvexResultCallback callback2(m_ghostObject, m_up, m_maxSlopeCosine);
-        callback2.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
-        callback2.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
-
-	while (1)
-	{
-		start.setIdentity ();
-		end.setIdentity ();
-
-		end_double.setIdentity ();
-
-		start.setOrigin (m_currentPosition);
-		end.setOrigin (m_targetPosition);
-
-		start.setRotation(m_currentOrientation);
-		end.setRotation(m_targetOrientation);
-
-		//set double test for 2x the step drop, to check for a large drop vs small drop
-		end_double.setOrigin (m_targetPosition - step_drop);
-
-		if (m_useGhostObjectSweepTest)
-		{
-			m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
-
-			if (!callback.hasHit() && m_ghostObject->hasContactResponse())
-			{
-				//test a double fall height, to see if the character should interpolate it's fall (full) or not (partial)
-				m_ghostObject->convexSweepTest (m_convexShape, start, end_double, callback2, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
-			}
-		} else
-		{
-			collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
-
-			if (!callback.hasHit() && m_ghostObject->hasContactResponse())
-			{
-				//test a double fall height, to see if the character should interpolate it's fall (large) or not (small)
-				collisionWorld->convexSweepTest (m_convexShape, start, end_double, callback2, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
-			}
-		}
-	
-		btScalar downVelocity2 = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt;
-		bool has_hit;
-		if (bounce_fix == true)
-			has_hit = (callback.hasHit() || callback2.hasHit()) && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, callback.m_hitCollisionObject);
-		else
-			has_hit = callback2.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, callback2.m_hitCollisionObject);
-
-		btScalar stepHeight = 0.0f;
-		if (m_verticalVelocity < 0.0)
-			stepHeight = m_stepHeight;
-
-		if (downVelocity2 > 0.0 && downVelocity2 < stepHeight && has_hit == true && runonce == false
-					&& (m_wasOnGround || !m_wasJumping))
-		{
-			//redo the velocity calculation when falling a small amount, for fast stairs motion
-			//for larger falls, use the smoother/slower interpolated movement by not touching the target position
-
-			m_targetPosition = orig_position;
-			downVelocity = stepHeight;
-
-			step_drop = m_up * (m_currentStepOffset + downVelocity);
-			m_targetPosition -= step_drop;
-			runonce = true;
-			continue; //re-run previous tests
-		}
-		break;
-	}
-
-	if (m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, callback.m_hitCollisionObject)) || runonce == true)
-	{
-		// we dropped a fraction of the height -> hit floor
-		btScalar fraction = (m_currentPosition.getY() - callback.m_hitPointWorld.getY()) / 2;
-
-		//printf("hitpoint: %g - pos %g\n", callback.m_hitPointWorld.getY(), m_currentPosition.getY());
-
-		if (bounce_fix == true)
-		{
-			if (full_drop == true)
-				m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
-            else
-				//due to errors in the closestHitFraction variable when used with large polygons, calculate the hit fraction manually
-				m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, fraction);
-		}
-		else
-			m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
-
-		full_drop = false;
-
-		m_verticalVelocity = 0.0;
-		m_verticalOffset = 0.0;
-		m_wasJumping = false;
-	} else {
-		// we dropped the full height
-
-		full_drop = true;
-
-		if (bounce_fix == true)
-		{
-			downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt;
-			if (downVelocity > m_fallSpeed && (m_wasOnGround || !m_wasJumping))
-			{
-				m_targetPosition += step_drop; //undo previous target change
-				downVelocity = m_fallSpeed;
-				step_drop = m_up * (m_currentStepOffset + downVelocity);
-				m_targetPosition -= step_drop;
-			}
-		}
-		//printf("full drop - %g, %g\n", m_currentPosition.getY(), m_targetPosition.getY());
-
-		m_currentPosition = m_targetPosition;
-	}
-}
-
-
-
-void btKinematicCharacterController::setWalkDirection
-(
-const btVector3& walkDirection
-)
-{
-	m_useWalkDirection = true;
-	m_walkDirection = walkDirection;
-	m_normalizedDirection = getNormalizedVector(m_walkDirection);
-}
-
-
-
-void btKinematicCharacterController::setVelocityForTimeInterval
-(
-const btVector3& velocity,
-btScalar timeInterval
-)
-{
-//	printf("setVelocity!\n");
-//	printf("  interval: %f\n", timeInterval);
-//	printf("  velocity: (%f, %f, %f)\n",
-//		 velocity.x(), velocity.y(), velocity.z());
-
-	m_useWalkDirection = false;
-	m_walkDirection = velocity;
-	m_normalizedDirection = getNormalizedVector(m_walkDirection);
-	m_velocityTimeInterval += timeInterval;
-}
-
-void btKinematicCharacterController::setAngularVelocity(const btVector3& velocity)
-{
-	m_AngVel = velocity;
-}
-
-const btVector3& btKinematicCharacterController::getAngularVelocity() const
-{
-	return m_AngVel;
-}
-
-void btKinematicCharacterController::setLinearVelocity(const btVector3& velocity)
-{
-	m_walkDirection = velocity;
-
-	// HACK: if we are moving in the direction of the up, treat it as a jump :(
-	if (m_walkDirection.length2() > 0)
-	{
-		btVector3 w = velocity.normalized();
-		btScalar c = w.dot(m_up);
-		if (c != 0)
-		{
-			//there is a component in walkdirection for vertical velocity
-			btVector3 upComponent = m_up * (sinf(SIMD_HALF_PI - acosf(c)) * m_walkDirection.length());
-			m_walkDirection -= upComponent;
-			m_verticalVelocity = (c < 0.0f ? -1 : 1) * upComponent.length();
-			
-			if (c > 0.0f)
-			{
-				m_wasJumping = true;
-				m_jumpPosition = m_ghostObject->getWorldTransform().getOrigin();
-			}
-		}
-	}
-	else
-		m_verticalVelocity = 0.0f;
-}
-
-btVector3 btKinematicCharacterController::getLinearVelocity() const
-{
-	return m_walkDirection + (m_verticalVelocity * m_up);
-}
-
-void btKinematicCharacterController::reset ( btCollisionWorld* collisionWorld )
-{
-    m_verticalVelocity = 0.0;
-    m_verticalOffset = 0.0;
-    m_wasOnGround = false;
-    m_wasJumping = false;
-    m_walkDirection.setValue(0,0,0);
-    m_velocityTimeInterval = 0.0;
-
-    //clear pair cache
-    btHashedOverlappingPairCache *cache = m_ghostObject->getOverlappingPairCache();
-    while (cache->getOverlappingPairArray().size() > 0)
-    {
-            cache->removeOverlappingPair(cache->getOverlappingPairArray()[0].m_pProxy0, cache->getOverlappingPairArray()[0].m_pProxy1, collisionWorld->getDispatcher());
-    }
-}
-
-void btKinematicCharacterController::warp (const btVector3& origin)
-{
-	btTransform xform;
-	xform.setIdentity();
-	xform.setOrigin (origin);
-	m_ghostObject->setWorldTransform (xform);
-}
-
-
-void btKinematicCharacterController::preStep (  btCollisionWorld* collisionWorld)
-{
-	m_currentPosition = m_ghostObject->getWorldTransform().getOrigin();
-	m_targetPosition = m_currentPosition;
-
-	m_currentOrientation = m_ghostObject->getWorldTransform().getRotation();
-	m_targetOrientation = m_currentOrientation;
-//	printf("m_targetPosition=%f,%f,%f\n",m_targetPosition[0],m_targetPosition[1],m_targetPosition[2]);
-}
-
-void btKinematicCharacterController::playerStep (  btCollisionWorld* collisionWorld, btScalar dt)
-{
-//	printf("playerStep(): ");
-//	printf("  dt = %f", dt);
-
-	if (m_AngVel.length2() > 0.0f)
-	{
-		m_AngVel *= btPow(btScalar(1) - m_angularDamping, dt);
-	}
-
-	// integrate for angular velocity
-	if (m_AngVel.length2() > 0.0f)
-	{
-		btTransform xform;
-		xform = m_ghostObject->getWorldTransform();
-
-		btQuaternion rot(m_AngVel.normalized(), m_AngVel.length() * dt);
-
-		btQuaternion orn = rot * xform.getRotation();
-
-		xform.setRotation(orn);
-		m_ghostObject->setWorldTransform(xform);
-
-		m_currentPosition = m_ghostObject->getWorldTransform().getOrigin();
-		m_targetPosition = m_currentPosition;
-		m_currentOrientation = m_ghostObject->getWorldTransform().getRotation();
-		m_targetOrientation = m_currentOrientation;
-	}
-
-	// quick check...
-	if (!m_useWalkDirection && (m_velocityTimeInterval <= 0.0)) {
-//		printf("\n");
-		return;		// no motion
-	}
-
-	m_wasOnGround = onGround();
-
-	//btVector3 lvel = m_walkDirection;
-	btScalar c = 0.0f;
-	
-	if (m_walkDirection.length2() > 0)
-	{
-		// apply damping
-		m_walkDirection *= btPow(btScalar(1) - m_linearDamping, dt);
-	}
-
-	m_verticalVelocity *= btPow(btScalar(1) - m_linearDamping, dt);
-	
-	// Update fall velocity.
-	m_verticalVelocity -= m_gravity * dt;
-	if (m_verticalVelocity > 0.0 && m_verticalVelocity > m_jumpSpeed)
-	{
-		m_verticalVelocity = m_jumpSpeed;
-	}
-	if (m_verticalVelocity < 0.0 && btFabs(m_verticalVelocity) > btFabs(m_fallSpeed))
-	{
-		m_verticalVelocity = -btFabs(m_fallSpeed);
-	}
-	m_verticalOffset = m_verticalVelocity * dt;
-
-	btTransform xform;
-	xform = m_ghostObject->getWorldTransform();
-
-//	printf("walkDirection(%f,%f,%f)\n",walkDirection[0],walkDirection[1],walkDirection[2]);
-//	printf("walkSpeed=%f\n",walkSpeed);
-
-	stepUp(collisionWorld);
-	//todo: Experimenting with behavior of controller when it hits a ceiling..
-	//bool hitUp = stepUp (collisionWorld);	
-	//if (hitUp)
-	//{
-	//	m_verticalVelocity -= m_gravity * dt;
-	//	if (m_verticalVelocity > 0.0 && m_verticalVelocity > m_jumpSpeed)
-	//	{
-	//		m_verticalVelocity = m_jumpSpeed;
-	//	}
-	//	if (m_verticalVelocity < 0.0 && btFabs(m_verticalVelocity) > btFabs(m_fallSpeed))
-	//	{
-	//		m_verticalVelocity = -btFabs(m_fallSpeed);
-	//	}
-	//	m_verticalOffset = m_verticalVelocity * dt;
-
-	//	xform = m_ghostObject->getWorldTransform();
-	//}
-
-	if (m_useWalkDirection) {
-		stepForwardAndStrafe (collisionWorld, m_walkDirection);
-	} else {
-		//printf("  time: %f", m_velocityTimeInterval);
-		// still have some time left for moving!
-		btScalar dtMoving =
-			(dt < m_velocityTimeInterval) ? dt : m_velocityTimeInterval;
-		m_velocityTimeInterval -= dt;
-
-		// how far will we move while we are moving?
-		btVector3 move = m_walkDirection * dtMoving;
-
-		//printf("  dtMoving: %f", dtMoving);
-
-		// okay, step
-		stepForwardAndStrafe(collisionWorld, move);
-	}
-	stepDown (collisionWorld, dt);
-
-	//todo: Experimenting with max jump height
-	//if (m_wasJumping)
-	//{
-	//	btScalar ds = m_currentPosition[m_upAxis] - m_jumpPosition[m_upAxis];
-	//	if (ds > m_maxJumpHeight)
-	//	{
-	//		// substract the overshoot
-	//		m_currentPosition[m_upAxis] -= ds - m_maxJumpHeight;
-
-	//		// max height was reached, so potential energy is at max 
-	//		// and kinematic energy is 0, thus velocity is 0.
-	//		if (m_verticalVelocity > 0.0)
-	//			m_verticalVelocity = 0.0;
-	//	}
-	//}
-	// printf("\n");
-
-	xform.setOrigin (m_currentPosition);
-	m_ghostObject->setWorldTransform (xform);
-
-	int numPenetrationLoops = 0;
-	m_touchingContact = false;
-	while (recoverFromPenetration(collisionWorld))
-	{
-		numPenetrationLoops++;
-		m_touchingContact = true;
-		if (numPenetrationLoops > 4)
-		{
-			//printf("character could not recover from penetration = %d\n", numPenetrationLoops);
-			break;
-		}
-	}
-}
-
-void btKinematicCharacterController::setFallSpeed (btScalar fallSpeed)
-{
-	m_fallSpeed = fallSpeed;
-}
-
-void btKinematicCharacterController::setJumpSpeed (btScalar jumpSpeed)
-{
-	m_jumpSpeed = jumpSpeed;
-	m_SetjumpSpeed = m_jumpSpeed;
-}
-
-void btKinematicCharacterController::setMaxJumpHeight (btScalar maxJumpHeight)
-{
-	m_maxJumpHeight = maxJumpHeight;
-}
-
-bool btKinematicCharacterController::canJump () const
-{
-	return onGround();
-}
-
-void btKinematicCharacterController::jump(const btVector3& v)
-{
-	m_jumpSpeed = v.length2() == 0 ? m_SetjumpSpeed : v.length();
-	m_verticalVelocity = m_jumpSpeed;
-	m_wasJumping = true;
-
-	m_jumpAxis = v.length2() == 0 ? m_up : v.normalized();
-
-	m_jumpPosition = m_ghostObject->getWorldTransform().getOrigin();
-
-#if 0
-	currently no jumping.
-	btTransform xform;
-	m_rigidBody->getMotionState()->getWorldTransform (xform);
-	btVector3 up = xform.getBasis()[1];
-	up.normalize ();
-	btScalar magnitude = (btScalar(1.0)/m_rigidBody->getInvMass()) * btScalar(8.0);
-	m_rigidBody->applyCentralImpulse (up * magnitude);
-#endif
-}
-
-void btKinematicCharacterController::setGravity(const btVector3& gravity)
-{
-	if (gravity.length2() > 0) setUpVector(-gravity);
-
-	m_gravity = gravity.length();
-}
-
-btVector3 btKinematicCharacterController::getGravity() const
-{
-	return -m_gravity * m_up;
-}
-
-void btKinematicCharacterController::setMaxSlope(btScalar slopeRadians)
-{
-	m_maxSlopeRadians = slopeRadians;
-	m_maxSlopeCosine = btCos(slopeRadians);
-}
-
-btScalar btKinematicCharacterController::getMaxSlope() const
-{
-	return m_maxSlopeRadians;
-}
-
-void btKinematicCharacterController::setMaxPenetrationDepth(btScalar d)
-{
-	m_maxPenetrationDepth = d;
-}
-
-btScalar btKinematicCharacterController::getMaxPenetrationDepth() const
-{
-	return m_maxPenetrationDepth;
-}
-
-bool btKinematicCharacterController::onGround () const
-{
-	return (fabs(m_verticalVelocity) < SIMD_EPSILON) && (fabs(m_verticalOffset) < SIMD_EPSILON);
-}
-
-void btKinematicCharacterController::setStepHeight(btScalar h) 
-{
-	m_stepHeight = h;
-}
-
-btVector3* btKinematicCharacterController::getUpAxisDirections()
-{
-	static btVector3 sUpAxisDirection[3] = { btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f) };
-	
-	return sUpAxisDirection;
-}
-
-void btKinematicCharacterController::debugDraw(btIDebugDraw* debugDrawer)
-{
-}
-
-void btKinematicCharacterController::setUpInterpolate(bool value)
-{
-	m_interpolateUp = value;
-}
-
-void btKinematicCharacterController::setUp(const btVector3& up)
-{
-	if (up.length2() > 0 && m_gravity > 0.0f)
-	{
-		setGravity(-m_gravity * up.normalized());
-		return;
-	}
-
-	setUpVector(up);
-}
-
-void btKinematicCharacterController::setUpVector(const btVector3& up)
-{
-	if (m_up == up)
-		return;
-
-	btVector3 u = m_up;
-
-	if (up.length2() > 0)
-		m_up = up.normalized();
-	else
-		m_up = btVector3(0.0, 0.0, 0.0);
-
-	if (!m_ghostObject) return;
-	btQuaternion rot = getRotation(m_up, u);
-
-	//set orientation with new up
-	btTransform xform;
-	xform = m_ghostObject->getWorldTransform();
-	btQuaternion orn = rot.inverse() * xform.getRotation();
-	xform.setRotation(orn);
-	m_ghostObject->setWorldTransform(xform);
-}
-
-btQuaternion btKinematicCharacterController::getRotation(btVector3& v0, btVector3& v1) const
-{
-	if (v0.length2() == 0.0f || v1.length2() == 0.0f)
-	{
-		btQuaternion q;
-		return q;
-	}
-
-	return shortestArcQuatNormalize2(v0, v1);
-}
-
diff --git a/src/bullet/BulletDynamics/Character/btKinematicCharacterController.h b/src/bullet/BulletDynamics/Character/btKinematicCharacterController.h
deleted file mode 100644
index 3d677e64..00000000
--- a/src/bullet/BulletDynamics/Character/btKinematicCharacterController.h
+++ /dev/null
@@ -1,204 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_KINEMATIC_CHARACTER_CONTROLLER_H
-#define BT_KINEMATIC_CHARACTER_CONTROLLER_H
-
-#include "LinearMath/btVector3.h"
-
-#include "btCharacterControllerInterface.h"
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-
-
-class btCollisionShape;
-class btConvexShape;
-class btRigidBody;
-class btCollisionWorld;
-class btCollisionDispatcher;
-class btPairCachingGhostObject;
-
-///btKinematicCharacterController is an object that supports a sliding motion in a world.
-///It uses a ghost object and convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations.
-///Interaction between btKinematicCharacterController and dynamic rigid bodies needs to be explicity implemented by the user.
-ATTRIBUTE_ALIGNED16(class) btKinematicCharacterController : public btCharacterControllerInterface
-{
-protected:
-
-	btScalar m_halfHeight;
-	
-	btPairCachingGhostObject* m_ghostObject;
-	btConvexShape*	m_convexShape;//is also in m_ghostObject, but it needs to be convex, so we store it here to avoid upcast
-	
-	btScalar m_maxPenetrationDepth;
-	btScalar m_verticalVelocity;
-	btScalar m_verticalOffset;
-	btScalar m_fallSpeed;
-	btScalar m_jumpSpeed;
-	btScalar m_SetjumpSpeed;
-	btScalar m_maxJumpHeight;
-	btScalar m_maxSlopeRadians; // Slope angle that is set (used for returning the exact value)
-	btScalar m_maxSlopeCosine;  // Cosine equivalent of m_maxSlopeRadians (calculated once when set, for optimization)
-	btScalar m_gravity;
-
-	btScalar m_turnAngle;
-	
-	btScalar m_stepHeight;
-
-	btScalar	m_addedMargin;//@todo: remove this and fix the code
-
-	///this is the desired walk direction, set by the user
-	btVector3	m_walkDirection;
-	btVector3	m_normalizedDirection;
-	btVector3	m_AngVel;
-
-	btVector3	m_jumpPosition;
-
-	//some internal variables
-	btVector3 m_currentPosition;
-	btScalar  m_currentStepOffset;
-	btVector3 m_targetPosition;
-
-	btQuaternion m_currentOrientation;
-	btQuaternion m_targetOrientation;
-
-	///keep track of the contact manifolds
-	btManifoldArray	m_manifoldArray;
-
-	bool m_touchingContact;
-	btVector3 m_touchingNormal;
-
-	btScalar m_linearDamping;
-	btScalar m_angularDamping;
-
-	bool  m_wasOnGround;
-	bool  m_wasJumping;
-	bool	m_useGhostObjectSweepTest;
-	bool	m_useWalkDirection;
-	btScalar	m_velocityTimeInterval;
-	btVector3 m_up;
-	btVector3 m_jumpAxis;
-
-	static btVector3* getUpAxisDirections();
-	bool  m_interpolateUp;
-	bool  full_drop;
-	bool  bounce_fix;
-
-	btVector3 computeReflectionDirection (const btVector3& direction, const btVector3& normal);
-	btVector3 parallelComponent (const btVector3& direction, const btVector3& normal);
-	btVector3 perpindicularComponent (const btVector3& direction, const btVector3& normal);
-
-	bool recoverFromPenetration ( btCollisionWorld* collisionWorld);
-	void stepUp (btCollisionWorld* collisionWorld);
-	void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0));
-	void stepForwardAndStrafe (btCollisionWorld* collisionWorld, const btVector3& walkMove);
-	void stepDown (btCollisionWorld* collisionWorld, btScalar dt);
-
-	virtual bool needsCollision(const btCollisionObject* body0, const btCollisionObject* body1);
-
-	void setUpVector(const btVector3& up);
-
-	btQuaternion getRotation(btVector3& v0, btVector3& v1) const;
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, const btVector3& up = btVector3(1.0,0.0,0.0));
-	~btKinematicCharacterController ();
-	
-
-	///btActionInterface interface
-	virtual void updateAction( btCollisionWorld* collisionWorld,btScalar deltaTime)
-	{
-		preStep ( collisionWorld);
-		playerStep (collisionWorld, deltaTime);
-	}
-	
-	///btActionInterface interface
-	void	debugDraw(btIDebugDraw* debugDrawer);
-
-	void setUp(const btVector3& up);
-
-	const btVector3& getUp() { return m_up; }
-
-	/// This should probably be called setPositionIncrementPerSimulatorStep.
-	/// This is neither a direction nor a velocity, but the amount to
-	///	increment the position each simulation iteration, regardless
-	///	of dt.
-	/// This call will reset any velocity set by setVelocityForTimeInterval().
-	virtual void	setWalkDirection(const btVector3& walkDirection);
-
-	/// Caller provides a velocity with which the character should move for
-	///	the given time period.  After the time period, velocity is reset
-	///	to zero.
-	/// This call will reset any walk direction set by setWalkDirection().
-	/// Negative time intervals will result in no motion.
-	virtual void setVelocityForTimeInterval(const btVector3& velocity,
-				btScalar timeInterval);
-
-	virtual void setAngularVelocity(const btVector3& velocity);
-	virtual const btVector3& getAngularVelocity() const;
-
-	virtual void setLinearVelocity(const btVector3& velocity);
-	virtual btVector3 getLinearVelocity() const;
-
-	void setLinearDamping(btScalar d) { m_linearDamping = btClamped(d, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); }
-	btScalar getLinearDamping() const { return  m_linearDamping; }
-	void setAngularDamping(btScalar d) { m_angularDamping = btClamped(d, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); }
-	btScalar getAngularDamping() const { return  m_angularDamping; }
-
-	void reset ( btCollisionWorld* collisionWorld );
-	void warp (const btVector3& origin);
-
-	void preStep (  btCollisionWorld* collisionWorld);
-	void playerStep ( btCollisionWorld* collisionWorld, btScalar dt);
-
-	void setStepHeight(btScalar h);
-	btScalar getStepHeight() const { return m_stepHeight; }
-	void setFallSpeed (btScalar fallSpeed);
-	btScalar getFallSpeed() const { return m_fallSpeed; }
-	void setJumpSpeed (btScalar jumpSpeed);
-	btScalar getJumpSpeed() const { return m_jumpSpeed; }
-	void setMaxJumpHeight (btScalar maxJumpHeight);
-	bool canJump () const;
-
-	void jump(const btVector3& v = btVector3());
-
-	void applyImpulse(const btVector3& v) { jump(v); }
-
-	void setGravity(const btVector3& gravity);
-	btVector3 getGravity() const;
-
-	/// The max slope determines the maximum angle that the controller can walk up.
-	/// The slope angle is measured in radians.
-	void setMaxSlope(btScalar slopeRadians);
-	btScalar getMaxSlope() const;
-
-	void setMaxPenetrationDepth(btScalar d);
-	btScalar getMaxPenetrationDepth() const;
-
-	btPairCachingGhostObject* getGhostObject();
-	void	setUseGhostSweepTest(bool useGhostObjectSweepTest)
-	{
-		m_useGhostObjectSweepTest = useGhostObjectSweepTest;
-	}
-
-	bool onGround () const;
-	void setUpInterpolate (bool value);
-};
-
-#endif // BT_KINEMATIC_CHARACTER_CONTROLLER_H
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
deleted file mode 100644
index 09b7388b..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
+++ /dev/null
@@ -1,1143 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-Written by: Marcus Hennix
-*/
-
-
-#include "btConeTwistConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btTransformUtil.h"
-#include "LinearMath/btMinMax.h"
-#include <new>
-
-
-
-//#define CONETWIST_USE_OBSOLETE_SOLVER true
-#define CONETWIST_USE_OBSOLETE_SOLVER false
-#define CONETWIST_DEF_FIX_THRESH btScalar(.05f)
-
-
-SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis, const btMatrix3x3& invInertiaWorld)
-{
-	btVector3 vec = axis * invInertiaWorld;
-	return axis.dot(vec);
-}
-
-
-
-
-btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB, 
-											 const btTransform& rbAFrame,const btTransform& rbBFrame)
-											 :btTypedConstraint(CONETWIST_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
-											 m_angularOnly(false),
-											 m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
-{
-	init();
-}
-
-btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame)
-											:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE,rbA),m_rbAFrame(rbAFrame),
-											 m_angularOnly(false),
-											 m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
-{
-	m_rbBFrame = m_rbAFrame;
-	m_rbBFrame.setOrigin(btVector3(0., 0., 0.));
-	init();	
-}
-
-
-void btConeTwistConstraint::init()
-{
-	m_angularOnly = false;
-	m_solveTwistLimit = false;
-	m_solveSwingLimit = false;
-	m_bMotorEnabled = false;
-	m_maxMotorImpulse = btScalar(-1);
-
-	setLimit(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
-	m_damping = btScalar(0.01);
-	m_fixThresh = CONETWIST_DEF_FIX_THRESH;
-	m_flags = 0;
-	m_linCFM = btScalar(0.f);
-	m_linERP = btScalar(0.7f);
-	m_angCFM = btScalar(0.f);
-}
-
-
-void btConeTwistConstraint::getInfo1 (btConstraintInfo1* info)
-{
-	if (m_useSolveConstraintObsolete)
-	{
-		info->m_numConstraintRows = 0;
-		info->nub = 0;
-	} 
-	else
-	{
-		info->m_numConstraintRows = 3;
-		info->nub = 3;
-		calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
-		if(m_solveSwingLimit)
-		{
-			info->m_numConstraintRows++;
-			info->nub--;
-			if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
-			{
-				info->m_numConstraintRows++;
-				info->nub--;
-			}
-		}
-		if(m_solveTwistLimit)
-		{
-			info->m_numConstraintRows++;
-			info->nub--;
-		}
-	}
-}
-
-void btConeTwistConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
-{
-	//always reserve 6 rows: object transform is not available on SPU
-	info->m_numConstraintRows = 6;
-	info->nub = 0;
-		
-}
-	
-
-void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info)
-{
-	getInfo2NonVirtual(info,m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
-}
-
-void btConeTwistConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB)
-{
-	calcAngleInfo2(transA,transB,invInertiaWorldA,invInertiaWorldB);
-	
-	btAssert(!m_useSolveConstraintObsolete);
-    // set jacobian
-    info->m_J1linearAxis[0] = 1;
-    info->m_J1linearAxis[info->rowskip+1] = 1;
-    info->m_J1linearAxis[2*info->rowskip+2] = 1;
-	btVector3 a1 = transA.getBasis() * m_rbAFrame.getOrigin();
-	{
-		btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
-		btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
-		btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
-		btVector3 a1neg = -a1;
-		a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
-	}
-    info->m_J2linearAxis[0] = -1;
-    info->m_J2linearAxis[info->rowskip+1] = -1;
-    info->m_J2linearAxis[2*info->rowskip+2] = -1;
-	btVector3 a2 = transB.getBasis() * m_rbBFrame.getOrigin();
-	{
-		btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
-		btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
-		btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
-		a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
-	}
-    // set right hand side
-	btScalar linERP = (m_flags & BT_CONETWIST_FLAGS_LIN_ERP) ? m_linERP : info->erp;
-    btScalar k = info->fps * linERP;
-    int j;
-	for (j=0; j<3; j++)
-    {
-        info->m_constraintError[j*info->rowskip] = k * (a2[j] + transB.getOrigin()[j] - a1[j] - transA.getOrigin()[j]);
-		info->m_lowerLimit[j*info->rowskip] = -SIMD_INFINITY;
-		info->m_upperLimit[j*info->rowskip] = SIMD_INFINITY;
-		if(m_flags & BT_CONETWIST_FLAGS_LIN_CFM)
-		{
-			info->cfm[j*info->rowskip] = m_linCFM;
-		}
-    }
-	int row = 3;
-    int srow = row * info->rowskip;
-	btVector3 ax1;
-	// angular limits
-	if(m_solveSwingLimit)
-	{
-		btScalar *J1 = info->m_J1angularAxis;
-		btScalar *J2 = info->m_J2angularAxis;
-		if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
-		{
-			btTransform trA = transA*m_rbAFrame;
-			btVector3 p = trA.getBasis().getColumn(1);
-			btVector3 q = trA.getBasis().getColumn(2);
-			int srow1 = srow + info->rowskip;
-			J1[srow+0] = p[0];
-			J1[srow+1] = p[1];
-			J1[srow+2] = p[2];
-			J1[srow1+0] = q[0];
-			J1[srow1+1] = q[1];
-			J1[srow1+2] = q[2];
-			J2[srow+0] = -p[0];
-			J2[srow+1] = -p[1];
-			J2[srow+2] = -p[2];
-			J2[srow1+0] = -q[0];
-			J2[srow1+1] = -q[1];
-			J2[srow1+2] = -q[2];
-			btScalar fact = info->fps * m_relaxationFactor;
-			info->m_constraintError[srow] =   fact * m_swingAxis.dot(p);
-			info->m_constraintError[srow1] =  fact * m_swingAxis.dot(q);
-			info->m_lowerLimit[srow] = -SIMD_INFINITY;
-			info->m_upperLimit[srow] = SIMD_INFINITY;
-			info->m_lowerLimit[srow1] = -SIMD_INFINITY;
-			info->m_upperLimit[srow1] = SIMD_INFINITY;
-			srow = srow1 + info->rowskip;
-		}
-		else
-		{
-			ax1 = m_swingAxis * m_relaxationFactor * m_relaxationFactor;
-			J1[srow+0] = ax1[0];
-			J1[srow+1] = ax1[1];
-			J1[srow+2] = ax1[2];
-			J2[srow+0] = -ax1[0];
-			J2[srow+1] = -ax1[1];
-			J2[srow+2] = -ax1[2];
-			btScalar k = info->fps * m_biasFactor;
-
-			info->m_constraintError[srow] = k * m_swingCorrection;
-			if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM)
-			{
-				info->cfm[srow] = m_angCFM;
-			}
-			// m_swingCorrection is always positive or 0
-			info->m_lowerLimit[srow] = 0;
-			info->m_upperLimit[srow] = (m_bMotorEnabled && m_maxMotorImpulse >= 0.0f) ? m_maxMotorImpulse : SIMD_INFINITY;
-			srow += info->rowskip;
-		}
-	}
-	if(m_solveTwistLimit)
-	{
-		ax1 = m_twistAxis * m_relaxationFactor * m_relaxationFactor;
-		btScalar *J1 = info->m_J1angularAxis;
-		btScalar *J2 = info->m_J2angularAxis;
-		J1[srow+0] = ax1[0];
-		J1[srow+1] = ax1[1];
-		J1[srow+2] = ax1[2];
-		J2[srow+0] = -ax1[0];
-		J2[srow+1] = -ax1[1];
-		J2[srow+2] = -ax1[2];
-		btScalar k = info->fps * m_biasFactor;
-		info->m_constraintError[srow] = k * m_twistCorrection;
-		if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM)
-		{
-			info->cfm[srow] = m_angCFM;
-		}
-		if(m_twistSpan > 0.0f)
-		{
-
-			if(m_twistCorrection > 0.0f)
-			{
-				info->m_lowerLimit[srow] = 0;
-				info->m_upperLimit[srow] = SIMD_INFINITY;
-			} 
-			else
-			{
-				info->m_lowerLimit[srow] = -SIMD_INFINITY;
-				info->m_upperLimit[srow] = 0;
-			} 
-		}
-		else
-		{
-			info->m_lowerLimit[srow] = -SIMD_INFINITY;
-			info->m_upperLimit[srow] = SIMD_INFINITY;
-		}
-		srow += info->rowskip;
-	}
-}
-	
-
-
-void	btConeTwistConstraint::buildJacobian()
-{
-	if (m_useSolveConstraintObsolete)
-	{
-		m_appliedImpulse = btScalar(0.);
-		m_accTwistLimitImpulse = btScalar(0.);
-		m_accSwingLimitImpulse = btScalar(0.);
-		m_accMotorImpulse = btVector3(0.,0.,0.);
-
-		if (!m_angularOnly)
-		{
-			btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
-			btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
-			btVector3 relPos = pivotBInW - pivotAInW;
-
-			btVector3 normal[3];
-			if (relPos.length2() > SIMD_EPSILON)
-			{
-				normal[0] = relPos.normalized();
-			}
-			else
-			{
-				normal[0].setValue(btScalar(1.0),0,0);
-			}
-
-			btPlaneSpace1(normal[0], normal[1], normal[2]);
-
-			for (int i=0;i<3;i++)
-			{
-				new (&m_jac[i]) btJacobianEntry(
-				m_rbA.getCenterOfMassTransform().getBasis().transpose(),
-				m_rbB.getCenterOfMassTransform().getBasis().transpose(),
-				pivotAInW - m_rbA.getCenterOfMassPosition(),
-				pivotBInW - m_rbB.getCenterOfMassPosition(),
-				normal[i],
-				m_rbA.getInvInertiaDiagLocal(),
-				m_rbA.getInvMass(),
-				m_rbB.getInvInertiaDiagLocal(),
-				m_rbB.getInvMass());
-			}
-		}
-
-		calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
-	}
-}
-
-
-
-void	btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar	timeStep)
-{
-	#ifndef __SPU__
-	if (m_useSolveConstraintObsolete)
-	{
-		btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
-		btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
-
-		btScalar tau = btScalar(0.3);
-
-		//linear part
-		if (!m_angularOnly)
-		{
-			btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); 
-			btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
-
-			btVector3 vel1;
-			bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1);
-			btVector3 vel2;
-			bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2);
-			btVector3 vel = vel1 - vel2;
-
-			for (int i=0;i<3;i++)
-			{		
-				const btVector3& normal = m_jac[i].m_linearJointAxis;
-				btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
-
-				btScalar rel_vel;
-				rel_vel = normal.dot(vel);
-				//positional error (zeroth order error)
-				btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
-				btScalar impulse = depth*tau/timeStep  * jacDiagABInv -  rel_vel * jacDiagABInv;
-				m_appliedImpulse += impulse;
-				
-				btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
-				btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
-				bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
-				bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
-		
-			}
-		}
-
-		// apply motor
-		if (m_bMotorEnabled)
-		{
-			// compute current and predicted transforms
-			btTransform trACur = m_rbA.getCenterOfMassTransform();
-			btTransform trBCur = m_rbB.getCenterOfMassTransform();
-			btVector3 omegaA; bodyA.internalGetAngularVelocity(omegaA);
-			btVector3 omegaB; bodyB.internalGetAngularVelocity(omegaB);
-			btTransform trAPred; trAPred.setIdentity(); 
-			btVector3 zerovec(0,0,0);
-			btTransformUtil::integrateTransform(
-				trACur, zerovec, omegaA, timeStep, trAPred);
-			btTransform trBPred; trBPred.setIdentity(); 
-			btTransformUtil::integrateTransform(
-				trBCur, zerovec, omegaB, timeStep, trBPred);
-
-			// compute desired transforms in world
-			btTransform trPose(m_qTarget);
-			btTransform trABDes = m_rbBFrame * trPose * m_rbAFrame.inverse();
-			btTransform trADes = trBPred * trABDes;
-			btTransform trBDes = trAPred * trABDes.inverse();
-
-			// compute desired omegas in world
-			btVector3 omegaADes, omegaBDes;
-			
-			btTransformUtil::calculateVelocity(trACur, trADes, timeStep, zerovec, omegaADes);
-			btTransformUtil::calculateVelocity(trBCur, trBDes, timeStep, zerovec, omegaBDes);
-
-			// compute delta omegas
-			btVector3 dOmegaA = omegaADes - omegaA;
-			btVector3 dOmegaB = omegaBDes - omegaB;
-
-			// compute weighted avg axis of dOmega (weighting based on inertias)
-			btVector3 axisA, axisB;
-			btScalar kAxisAInv = 0, kAxisBInv = 0;
-
-			if (dOmegaA.length2() > SIMD_EPSILON)
-			{
-				axisA = dOmegaA.normalized();
-				kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(axisA);
-			}
-
-			if (dOmegaB.length2() > SIMD_EPSILON)
-			{
-				axisB = dOmegaB.normalized();
-				kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(axisB);
-			}
-
-			btVector3 avgAxis = kAxisAInv * axisA + kAxisBInv * axisB;
-
-			static bool bDoTorque = true;
-			if (bDoTorque && avgAxis.length2() > SIMD_EPSILON)
-			{
-				avgAxis.normalize();
-				kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(avgAxis);
-				kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(avgAxis);
-				btScalar kInvCombined = kAxisAInv + kAxisBInv;
-
-				btVector3 impulse = (kAxisAInv * dOmegaA - kAxisBInv * dOmegaB) /
-									(kInvCombined * kInvCombined);
-
-				if (m_maxMotorImpulse >= 0)
-				{
-					btScalar fMaxImpulse = m_maxMotorImpulse;
-					if (m_bNormalizedMotorStrength)
-						fMaxImpulse = fMaxImpulse/kAxisAInv;
-
-					btVector3 newUnclampedAccImpulse = m_accMotorImpulse + impulse;
-					btScalar  newUnclampedMag = newUnclampedAccImpulse.length();
-					if (newUnclampedMag > fMaxImpulse)
-					{
-						newUnclampedAccImpulse.normalize();
-						newUnclampedAccImpulse *= fMaxImpulse;
-						impulse = newUnclampedAccImpulse - m_accMotorImpulse;
-					}
-					m_accMotorImpulse += impulse;
-				}
-
-				btScalar  impulseMag  = impulse.length();
-				btVector3 impulseAxis =  impulse / impulseMag;
-
-				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
-				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
-
-			}
-		}
-		else if (m_damping > SIMD_EPSILON) // no motor: do a little damping
-		{
-			btVector3 angVelA; bodyA.internalGetAngularVelocity(angVelA);
-			btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB);
-			btVector3 relVel = angVelB - angVelA;
-			if (relVel.length2() > SIMD_EPSILON)
-			{
-				btVector3 relVelAxis = relVel.normalized();
-				btScalar m_kDamping =  btScalar(1.) /
-					(getRigidBodyA().computeAngularImpulseDenominator(relVelAxis) +
-					 getRigidBodyB().computeAngularImpulseDenominator(relVelAxis));
-				btVector3 impulse = m_damping * m_kDamping * relVel;
-
-				btScalar  impulseMag  = impulse.length();
-				btVector3 impulseAxis = impulse / impulseMag;
-				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
-				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
-			}
-		}
-
-		// joint limits
-		{
-			///solve angular part
-			btVector3 angVelA;
-			bodyA.internalGetAngularVelocity(angVelA);
-			btVector3 angVelB;
-			bodyB.internalGetAngularVelocity(angVelB);
-
-			// solve swing limit
-			if (m_solveSwingLimit)
-			{
-				btScalar amplitude = m_swingLimitRatio * m_swingCorrection*m_biasFactor/timeStep;
-				btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis);
-				if (relSwingVel > 0)
-					amplitude += m_swingLimitRatio * relSwingVel * m_relaxationFactor;
-				btScalar impulseMag = amplitude * m_kSwing;
-
-				// Clamp the accumulated impulse
-				btScalar temp = m_accSwingLimitImpulse;
-				m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) );
-				impulseMag = m_accSwingLimitImpulse - temp;
-
-				btVector3 impulse = m_swingAxis * impulseMag;
-
-				// don't let cone response affect twist
-				// (this can happen since body A's twist doesn't match body B's AND we use an elliptical cone limit)
-				{
-					btVector3 impulseTwistCouple = impulse.dot(m_twistAxisA) * m_twistAxisA;
-					btVector3 impulseNoTwistCouple = impulse - impulseTwistCouple;
-					impulse = impulseNoTwistCouple;
-				}
-
-				impulseMag = impulse.length();
-				btVector3 noTwistSwingAxis = impulse / impulseMag;
-
-				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag);
-				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag);
-			}
-
-
-			// solve twist limit
-			if (m_solveTwistLimit)
-			{
-				btScalar amplitude = m_twistLimitRatio * m_twistCorrection*m_biasFactor/timeStep;
-				btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis );
-				if (relTwistVel > 0) // only damp when moving towards limit (m_twistAxis flipping is important)
-					amplitude += m_twistLimitRatio * relTwistVel * m_relaxationFactor;
-				btScalar impulseMag = amplitude * m_kTwist;
-
-				// Clamp the accumulated impulse
-				btScalar temp = m_accTwistLimitImpulse;
-				m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) );
-				impulseMag = m_accTwistLimitImpulse - temp;
-
-		//		btVector3 impulse = m_twistAxis * impulseMag;
-
-				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag);
-				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag);
-			}		
-		}
-	}
-#else
-btAssert(0);
-#endif //__SPU__
-}
-
-
-
-
-void	btConeTwistConstraint::updateRHS(btScalar	timeStep)
-{
-	(void)timeStep;
-
-}
-
-
-#ifndef __SPU__
-void btConeTwistConstraint::calcAngleInfo()
-{
-	m_swingCorrection = btScalar(0.);
-	m_twistLimitSign = btScalar(0.);
-	m_solveTwistLimit = false;
-	m_solveSwingLimit = false;
-
-	btVector3 b1Axis1(0,0,0),b1Axis2(0,0,0),b1Axis3(0,0,0);
-	btVector3 b2Axis1(0,0,0),b2Axis2(0,0,0);
-
-	b1Axis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(0);
-	b2Axis1 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(0);
-
-	btScalar swing1=btScalar(0.),swing2 = btScalar(0.);
-
-	btScalar swx=btScalar(0.),swy = btScalar(0.);
-	btScalar thresh = btScalar(10.);
-	btScalar fact;
-
-	// Get Frame into world space
-	if (m_swingSpan1 >= btScalar(0.05f))
-	{
-		b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1);
-		swx = b2Axis1.dot(b1Axis1);
-		swy = b2Axis1.dot(b1Axis2);
-		swing1  = btAtan2Fast(swy, swx);
-		fact = (swy*swy + swx*swx) * thresh * thresh;
-		fact = fact / (fact + btScalar(1.0));
-		swing1 *= fact; 
-	}
-
-	if (m_swingSpan2 >= btScalar(0.05f))
-	{
-		b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2);			
-		swx = b2Axis1.dot(b1Axis1);
-		swy = b2Axis1.dot(b1Axis3);
-		swing2  = btAtan2Fast(swy, swx);
-		fact = (swy*swy + swx*swx) * thresh * thresh;
-		fact = fact / (fact + btScalar(1.0));
-		swing2 *= fact; 
-	}
-
-	btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1);		
-	btScalar RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2);	
-	btScalar EllipseAngle = btFabs(swing1*swing1)* RMaxAngle1Sq + btFabs(swing2*swing2) * RMaxAngle2Sq;
-
-	if (EllipseAngle > 1.0f)
-	{
-		m_swingCorrection = EllipseAngle-1.0f;
-		m_solveSwingLimit = true;
-		// Calculate necessary axis & factors
-		m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3));
-		m_swingAxis.normalize();
-		btScalar swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f;
-		m_swingAxis *= swingAxisSign;
-	}
-
-	// Twist limits
-	if (m_twistSpan >= btScalar(0.))
-	{
-		btVector3 b2Axis2 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(1);
-		btQuaternion rotationArc = shortestArcQuat(b2Axis1,b1Axis1);
-		btVector3 TwistRef = quatRotate(rotationArc,b2Axis2); 
-		btScalar twist = btAtan2Fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) );
-		m_twistAngle = twist;
-
-//		btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.);
-		btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? btScalar(1.0f) : btScalar(0.);
-		if (twist <= -m_twistSpan*lockedFreeFactor)
-		{
-			m_twistCorrection = -(twist + m_twistSpan);
-			m_solveTwistLimit = true;
-			m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
-			m_twistAxis.normalize();
-			m_twistAxis *= -1.0f;
-		}
-		else if (twist >  m_twistSpan*lockedFreeFactor)
-		{
-			m_twistCorrection = (twist - m_twistSpan);
-			m_solveTwistLimit = true;
-			m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
-			m_twistAxis.normalize();
-		}
-	}
-}
-#endif //__SPU__
-
-static btVector3 vTwist(1,0,0); // twist axis in constraint's space
-
-
-
-void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB)
-{
-	m_swingCorrection = btScalar(0.);
-	m_twistLimitSign = btScalar(0.);
-	m_solveTwistLimit = false;
-	m_solveSwingLimit = false;
-	// compute rotation of A wrt B (in constraint space)
-	if (m_bMotorEnabled && (!m_useSolveConstraintObsolete))
-	{	// it is assumed that setMotorTarget() was alredy called 
-		// and motor target m_qTarget is within constraint limits
-		// TODO : split rotation to pure swing and pure twist
-		// compute desired transforms in world
-		btTransform trPose(m_qTarget);
-		btTransform trA = transA * m_rbAFrame;
-		btTransform trB = transB * m_rbBFrame;
-		btTransform trDeltaAB = trB * trPose * trA.inverse();
-		btQuaternion qDeltaAB = trDeltaAB.getRotation();
-		btVector3 swingAxis = 	btVector3(qDeltaAB.x(), qDeltaAB.y(), qDeltaAB.z());
-		float swingAxisLen2 = swingAxis.length2();
-		if(btFuzzyZero(swingAxisLen2))
-		{
-		   return;
-		}
-		m_swingAxis = swingAxis;
-		m_swingAxis.normalize();
-		m_swingCorrection = qDeltaAB.getAngle();
-		if(!btFuzzyZero(m_swingCorrection))
-		{
-			m_solveSwingLimit = true;
-		}
-		return;
-	}
-
-
-	{
-		// compute rotation of A wrt B (in constraint space)
-		btQuaternion qA = transA.getRotation() * m_rbAFrame.getRotation();
-		btQuaternion qB = transB.getRotation() * m_rbBFrame.getRotation();
-		btQuaternion qAB = qB.inverse() * qA;
-		// split rotation into cone and twist
-		// (all this is done from B's perspective. Maybe I should be averaging axes...)
-		btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize();
-		btQuaternion qABCone  = shortestArcQuat(vTwist, vConeNoTwist); qABCone.normalize();
-		btQuaternion qABTwist = qABCone.inverse() * qAB; qABTwist.normalize();
-
-		if (m_swingSpan1 >= m_fixThresh && m_swingSpan2 >= m_fixThresh)
-		{
-			btScalar swingAngle, swingLimit = 0; btVector3 swingAxis;
-			computeConeLimitInfo(qABCone, swingAngle, swingAxis, swingLimit);
-
-			if (swingAngle > swingLimit * m_limitSoftness)
-			{
-				m_solveSwingLimit = true;
-
-				// compute limit ratio: 0->1, where
-				// 0 == beginning of soft limit
-				// 1 == hard/real limit
-				m_swingLimitRatio = 1.f;
-				if (swingAngle < swingLimit && m_limitSoftness < 1.f - SIMD_EPSILON)
-				{
-					m_swingLimitRatio = (swingAngle - swingLimit * m_limitSoftness)/
-										(swingLimit - swingLimit * m_limitSoftness);
-				}				
-
-				// swing correction tries to get back to soft limit
-				m_swingCorrection = swingAngle - (swingLimit * m_limitSoftness);
-
-				// adjustment of swing axis (based on ellipse normal)
-				adjustSwingAxisToUseEllipseNormal(swingAxis);
-
-				// Calculate necessary axis & factors		
-				m_swingAxis = quatRotate(qB, -swingAxis);
-
-				m_twistAxisA.setValue(0,0,0);
-
-				m_kSwing =  btScalar(1.) /
-					(computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldA) +
-					 computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldB));
-			}
-		}
-		else
-		{
-			// you haven't set any limits;
-			// or you're trying to set at least one of the swing limits too small. (if so, do you really want a conetwist constraint?)
-			// anyway, we have either hinge or fixed joint
-			btVector3 ivA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(0);
-			btVector3 jvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(1);
-			btVector3 kvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(2);
-			btVector3 ivB = transB.getBasis() * m_rbBFrame.getBasis().getColumn(0);
-			btVector3 target;
-			btScalar x = ivB.dot(ivA);
-			btScalar y = ivB.dot(jvA);
-			btScalar z = ivB.dot(kvA);
-			if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
-			{ // fixed. We'll need to add one more row to constraint
-				if((!btFuzzyZero(y)) || (!(btFuzzyZero(z))))
-				{
-					m_solveSwingLimit = true;
-					m_swingAxis = -ivB.cross(ivA);
-				}
-			}
-			else
-			{
-				if(m_swingSpan1 < m_fixThresh)
-				{ // hinge around Y axis
-//					if(!(btFuzzyZero(y)))
-					if((!(btFuzzyZero(x))) || (!(btFuzzyZero(z))))
-					{
-						m_solveSwingLimit = true;
-						if(m_swingSpan2 >= m_fixThresh)
-						{
-							y = btScalar(0.f);
-							btScalar span2 = btAtan2(z, x);
-							if(span2 > m_swingSpan2)
-							{
-								x = btCos(m_swingSpan2);
-								z = btSin(m_swingSpan2);
-							}
-							else if(span2 < -m_swingSpan2)
-							{
-								x =  btCos(m_swingSpan2);
-								z = -btSin(m_swingSpan2);
-							}
-						}
-					}
-				}
-				else
-				{ // hinge around Z axis
-//					if(!btFuzzyZero(z))
-					if((!(btFuzzyZero(x))) || (!(btFuzzyZero(y))))
-					{
-						m_solveSwingLimit = true;
-						if(m_swingSpan1 >= m_fixThresh)
-						{
-							z = btScalar(0.f);
-							btScalar span1 = btAtan2(y, x);
-							if(span1 > m_swingSpan1)
-							{
-								x = btCos(m_swingSpan1);
-								y = btSin(m_swingSpan1);
-							}
-							else if(span1 < -m_swingSpan1)
-							{
-								x =  btCos(m_swingSpan1);
-								y = -btSin(m_swingSpan1);
-							}
-						}
-					}
-				}
-				target[0] = x * ivA[0] + y * jvA[0] + z * kvA[0];
-				target[1] = x * ivA[1] + y * jvA[1] + z * kvA[1];
-				target[2] = x * ivA[2] + y * jvA[2] + z * kvA[2];
-				target.normalize();
-				m_swingAxis = -ivB.cross(target);
-                                m_swingCorrection = m_swingAxis.length();
-
-                                if (!btFuzzyZero(m_swingCorrection))
-                                    m_swingAxis.normalize();
-			}
-		}
-
-		if (m_twistSpan >= btScalar(0.f))
-		{
-			btVector3 twistAxis;
-			computeTwistLimitInfo(qABTwist, m_twistAngle, twistAxis);
-
-			if (m_twistAngle > m_twistSpan*m_limitSoftness)
-			{
-				m_solveTwistLimit = true;
-
-				m_twistLimitRatio = 1.f;
-				if (m_twistAngle < m_twistSpan && m_limitSoftness < 1.f - SIMD_EPSILON)
-				{
-					m_twistLimitRatio = (m_twistAngle - m_twistSpan * m_limitSoftness)/
-										(m_twistSpan  - m_twistSpan * m_limitSoftness);
-				}
-
-				// twist correction tries to get back to soft limit
-				m_twistCorrection = m_twistAngle - (m_twistSpan * m_limitSoftness);
-
-				m_twistAxis = quatRotate(qB, -twistAxis);
-
-				m_kTwist = btScalar(1.) /
-					(computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldA) +
-					 computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldB));
-			}
-
-			if (m_solveSwingLimit)
-				m_twistAxisA = quatRotate(qA, -twistAxis);
-		}
-		else
-		{
-			m_twistAngle = btScalar(0.f);
-		}
-	}
-}
-
-
-
-// given a cone rotation in constraint space, (pre: twist must already be removed)
-// this method computes its corresponding swing angle and axis.
-// more interestingly, it computes the cone/swing limit (angle) for this cone "pose".
-void btConeTwistConstraint::computeConeLimitInfo(const btQuaternion& qCone,
-												 btScalar& swingAngle, // out
-												 btVector3& vSwingAxis, // out
-												 btScalar& swingLimit) // out
-{
-	swingAngle = qCone.getAngle();
-	if (swingAngle > SIMD_EPSILON)
-	{
-		vSwingAxis = btVector3(qCone.x(), qCone.y(), qCone.z());
-		vSwingAxis.normalize();
-#if 0
-        // non-zero twist?! this should never happen.
-       btAssert(fabs(vSwingAxis.x()) <= SIMD_EPSILON));
-#endif
-        
-		// Compute limit for given swing. tricky:
-		// Given a swing axis, we're looking for the intersection with the bounding cone ellipse.
-		// (Since we're dealing with angles, this ellipse is embedded on the surface of a sphere.)
-
-		// For starters, compute the direction from center to surface of ellipse.
-		// This is just the perpendicular (ie. rotate 2D vector by PI/2) of the swing axis.
-		// (vSwingAxis is the cone rotation (in z,y); change vars and rotate to (x,y) coords.)
-		btScalar xEllipse =  vSwingAxis.y();
-		btScalar yEllipse = -vSwingAxis.z();
-
-		// Now, we use the slope of the vector (using x/yEllipse) and find the length
-		// of the line that intersects the ellipse:
-		//  x^2   y^2
-		//  --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits)
-		//  a^2   b^2
-		// Do the math and it should be clear.
-
-		swingLimit = m_swingSpan1; // if xEllipse == 0, we have a pure vSwingAxis.z rotation: just use swingspan1
-		if (fabs(xEllipse) > SIMD_EPSILON)
-		{
-			btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse);
-			btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2);
-			norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1);
-			btScalar swingLimit2 = (1 + surfaceSlope2) / norm;
-			swingLimit = sqrt(swingLimit2);
-		}
-
-		// test!
-		/*swingLimit = m_swingSpan2;
-		if (fabs(vSwingAxis.z()) > SIMD_EPSILON)
-		{
-		btScalar mag_2 = m_swingSpan1*m_swingSpan1 + m_swingSpan2*m_swingSpan2;
-		btScalar sinphi = m_swingSpan2 / sqrt(mag_2);
-		btScalar phi = asin(sinphi);
-		btScalar theta = atan2(fabs(vSwingAxis.y()),fabs(vSwingAxis.z()));
-		btScalar alpha = 3.14159f - theta - phi;
-		btScalar sinalpha = sin(alpha);
-		swingLimit = m_swingSpan1 * sinphi/sinalpha;
-		}*/
-	}
-	else if (swingAngle < 0)
-	{
-		// this should never happen!
-#if 0
-        btAssert(0);
-#endif
- 	}
-}
-
-btVector3 btConeTwistConstraint::GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const
-{
-	// compute x/y in ellipse using cone angle (0 -> 2*PI along surface of cone)
-	btScalar xEllipse = btCos(fAngleInRadians);
-	btScalar yEllipse = btSin(fAngleInRadians);
-
-	// Use the slope of the vector (using x/yEllipse) and find the length
-	// of the line that intersects the ellipse:
-	//  x^2   y^2
-	//  --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits)
-	//  a^2   b^2
-	// Do the math and it should be clear.
-
-	float swingLimit = m_swingSpan1; // if xEllipse == 0, just use axis b (1)
-	if (fabs(xEllipse) > SIMD_EPSILON)
-	{
-		btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse);
-		btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2);
-		norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1);
-		btScalar swingLimit2 = (1 + surfaceSlope2) / norm;
-		swingLimit = sqrt(swingLimit2);
-	}
-
-	// convert into point in constraint space:
-	// note: twist is x-axis, swing 1 and 2 are along the z and y axes respectively
-	btVector3 vSwingAxis(0, xEllipse, -yEllipse);
-	btQuaternion qSwing(vSwingAxis, swingLimit);
-	btVector3 vPointInConstraintSpace(fLength,0,0);
-	return quatRotate(qSwing, vPointInConstraintSpace);
-}
-
-// given a twist rotation in constraint space, (pre: cone must already be removed)
-// this method computes its corresponding angle and axis.
-void btConeTwistConstraint::computeTwistLimitInfo(const btQuaternion& qTwist,
-												  btScalar& twistAngle, // out
-												  btVector3& vTwistAxis) // out
-{
-	btQuaternion qMinTwist = qTwist;
-	twistAngle = qTwist.getAngle();
-
-	if (twistAngle > SIMD_PI) // long way around. flip quat and recalculate.
-	{
-		qMinTwist = -(qTwist);
-		twistAngle = qMinTwist.getAngle();
-	}
-	if (twistAngle < 0)
-	{
-		// this should never happen
-#if 0
-        btAssert(0);
-#endif
-	}
-
-	vTwistAxis = btVector3(qMinTwist.x(), qMinTwist.y(), qMinTwist.z());
-	if (twistAngle > SIMD_EPSILON)
-		vTwistAxis.normalize();
-}
-
-
-void btConeTwistConstraint::adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const
-{
-	// the swing axis is computed as the "twist-free" cone rotation,
-	// but the cone limit is not circular, but elliptical (if swingspan1 != swingspan2).
-	// so, if we're outside the limits, the closest way back inside the cone isn't 
-	// along the vector back to the center. better (and more stable) to use the ellipse normal.
-
-	// convert swing axis to direction from center to surface of ellipse
-	// (ie. rotate 2D vector by PI/2)
-	btScalar y = -vSwingAxis.z();
-	btScalar z =  vSwingAxis.y();
-
-	// do the math...
-	if (fabs(z) > SIMD_EPSILON) // avoid division by 0. and we don't need an update if z == 0.
-	{
-		// compute gradient/normal of ellipse surface at current "point"
-		btScalar grad = y/z;
-		grad *= m_swingSpan2 / m_swingSpan1;
-
-		// adjust y/z to represent normal at point (instead of vector to point)
-		if (y > 0)
-			y =  fabs(grad * z);
-		else
-			y = -fabs(grad * z);
-
-		// convert ellipse direction back to swing axis
-		vSwingAxis.setZ(-y);
-		vSwingAxis.setY( z);
-		vSwingAxis.normalize();
-	}
-}
-
-
-
-void btConeTwistConstraint::setMotorTarget(const btQuaternion &q)
-{
-	//btTransform trACur = m_rbA.getCenterOfMassTransform();
-	//btTransform trBCur = m_rbB.getCenterOfMassTransform();
-//	btTransform trABCur = trBCur.inverse() * trACur;
-//	btQuaternion qABCur = trABCur.getRotation();
-//	btTransform trConstraintCur = (trBCur * m_rbBFrame).inverse() * (trACur * m_rbAFrame);
-	//btQuaternion qConstraintCur = trConstraintCur.getRotation();
-
-	btQuaternion qConstraint = m_rbBFrame.getRotation().inverse() * q * m_rbAFrame.getRotation();
-	setMotorTargetInConstraintSpace(qConstraint);
-}
-
-
-void btConeTwistConstraint::setMotorTargetInConstraintSpace(const btQuaternion &q)
-{
-	m_qTarget = q;
-
-	// clamp motor target to within limits
-	{
-		btScalar softness = 1.f;//m_limitSoftness;
-
-		// split into twist and cone
-		btVector3 vTwisted = quatRotate(m_qTarget, vTwist);
-		btQuaternion qTargetCone  = shortestArcQuat(vTwist, vTwisted); qTargetCone.normalize();
-		btQuaternion qTargetTwist = qTargetCone.inverse() * m_qTarget; qTargetTwist.normalize();
-
-		// clamp cone
-		if (m_swingSpan1 >= btScalar(0.05f) && m_swingSpan2 >= btScalar(0.05f))
-		{
-			btScalar swingAngle, swingLimit; btVector3 swingAxis;
-			computeConeLimitInfo(qTargetCone, swingAngle, swingAxis, swingLimit);
-
-			if (fabs(swingAngle) > SIMD_EPSILON)
-			{
-				if (swingAngle > swingLimit*softness)
-					swingAngle = swingLimit*softness;
-				else if (swingAngle < -swingLimit*softness)
-					swingAngle = -swingLimit*softness;
-				qTargetCone = btQuaternion(swingAxis, swingAngle);
-			}
-		}
-
-		// clamp twist
-		if (m_twistSpan >= btScalar(0.05f))
-		{
-			btScalar twistAngle; btVector3 twistAxis;
-			computeTwistLimitInfo(qTargetTwist, twistAngle, twistAxis);
-
-			if (fabs(twistAngle) > SIMD_EPSILON)
-			{
-				// eddy todo: limitSoftness used here???
-				if (twistAngle > m_twistSpan*softness)
-					twistAngle = m_twistSpan*softness;
-				else if (twistAngle < -m_twistSpan*softness)
-					twistAngle = -m_twistSpan*softness;
-				qTargetTwist = btQuaternion(twistAxis, twistAngle);
-			}
-		}
-
-		m_qTarget = qTargetCone * qTargetTwist;
-	}
-}
-
-///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-///If no axis is provided, it uses the default axis for this constraint.
-void btConeTwistConstraint::setParam(int num, btScalar value, int axis)
-{
-	switch(num)
-	{
-		case BT_CONSTRAINT_ERP :
-		case BT_CONSTRAINT_STOP_ERP :
-			if((axis >= 0) && (axis < 3)) 
-			{
-				m_linERP = value;
-				m_flags |= BT_CONETWIST_FLAGS_LIN_ERP;
-			}
-			else
-			{
-				m_biasFactor = value;
-			}
-			break;
-		case BT_CONSTRAINT_CFM :
-		case BT_CONSTRAINT_STOP_CFM :
-			if((axis >= 0) && (axis < 3)) 
-			{
-				m_linCFM = value;
-				m_flags |= BT_CONETWIST_FLAGS_LIN_CFM;
-			}
-			else
-			{
-				m_angCFM = value;
-				m_flags |= BT_CONETWIST_FLAGS_ANG_CFM;
-			}
-			break;
-		default:
-			btAssertConstrParams(0);
-			break;
-	}
-}
-
-///return the local value of parameter
-btScalar btConeTwistConstraint::getParam(int num, int axis) const 
-{
-	btScalar retVal = 0;
-	switch(num)
-	{
-		case BT_CONSTRAINT_ERP :
-		case BT_CONSTRAINT_STOP_ERP :
-			if((axis >= 0) && (axis < 3)) 
-			{
-				btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_ERP);
-				retVal = m_linERP;
-			}
-			else if((axis >= 3) && (axis < 6)) 
-			{
-				retVal = m_biasFactor;
-			}
-			else
-			{
-				btAssertConstrParams(0);
-			}
-			break;
-		case BT_CONSTRAINT_CFM :
-		case BT_CONSTRAINT_STOP_CFM :
-			if((axis >= 0) && (axis < 3)) 
-			{
-				btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_CFM);
-				retVal = m_linCFM;
-			}
-			else if((axis >= 3) && (axis < 6)) 
-			{
-				btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_ANG_CFM);
-				retVal = m_angCFM;
-			}
-			else
-			{
-				btAssertConstrParams(0);
-			}
-			break;
-		default : 
-			btAssertConstrParams(0);
-	}
-	return retVal;
-}
-
-
-void btConeTwistConstraint::setFrames(const btTransform & frameA, const btTransform & frameB)
-{
-	m_rbAFrame = frameA;
-	m_rbBFrame = frameB;
-	buildJacobian();
-	//calculateTransforms();
-}
-
- 
-
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
deleted file mode 100644
index b7636180..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
+++ /dev/null
@@ -1,435 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-Written by: Marcus Hennix
-*/
-
-
-
-/*
-Overview:
-
-btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc).
-It is a fixed translation, 3 degree-of-freedom (DOF) rotational "joint".
-It divides the 3 rotational DOFs into swing (movement within a cone) and twist.
-Swing is divided into swing1 and swing2 which can have different limits, giving an elliptical shape.
-(Note: the cone's base isn't flat, so this ellipse is "embedded" on the surface of a sphere.)
-
-In the contraint's frame of reference:
-twist is along the x-axis,
-and swing 1 and 2 are along the z and y axes respectively.
-*/
-
-
-
-#ifndef BT_CONETWISTCONSTRAINT_H
-#define BT_CONETWISTCONSTRAINT_H
-
-#include "LinearMath/btVector3.h"
-#include "btJacobianEntry.h"
-#include "btTypedConstraint.h"
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btConeTwistConstraintData2	btConeTwistConstraintDoubleData
-#define btConeTwistConstraintDataName	"btConeTwistConstraintDoubleData"
-#else
-#define btConeTwistConstraintData2	btConeTwistConstraintData 
-#define btConeTwistConstraintDataName	"btConeTwistConstraintData" 
-#endif //BT_USE_DOUBLE_PRECISION
-
-
-class btRigidBody;
-
-enum btConeTwistFlags
-{
-	BT_CONETWIST_FLAGS_LIN_CFM = 1,
-	BT_CONETWIST_FLAGS_LIN_ERP = 2,
-	BT_CONETWIST_FLAGS_ANG_CFM = 4
-};
-
-///btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)
-ATTRIBUTE_ALIGNED16(class) btConeTwistConstraint : public btTypedConstraint
-{
-#ifdef IN_PARALLELL_SOLVER
-public:
-#endif
-	btJacobianEntry	m_jac[3]; //3 orthogonal linear constraints
-
-	btTransform m_rbAFrame; 
-	btTransform m_rbBFrame;
-
-	btScalar	m_limitSoftness;
-	btScalar	m_biasFactor;
-	btScalar	m_relaxationFactor;
-
-	btScalar	m_damping;
-
-	btScalar	m_swingSpan1;
-	btScalar	m_swingSpan2;
-	btScalar	m_twistSpan;
-
-	btScalar	m_fixThresh;
-
-	btVector3   m_swingAxis;
-	btVector3	m_twistAxis;
-
-	btScalar	m_kSwing;
-	btScalar	m_kTwist;
-
-	btScalar	m_twistLimitSign;
-	btScalar	m_swingCorrection;
-	btScalar	m_twistCorrection;
-
-	btScalar	m_twistAngle;
-
-	btScalar	m_accSwingLimitImpulse;
-	btScalar	m_accTwistLimitImpulse;
-
-	bool		m_angularOnly;
-	bool		m_solveTwistLimit;
-	bool		m_solveSwingLimit;
-
-	bool	m_useSolveConstraintObsolete;
-
-	// not yet used...
-	btScalar	m_swingLimitRatio;
-	btScalar	m_twistLimitRatio;
-	btVector3   m_twistAxisA;
-
-	// motor
-	bool		 m_bMotorEnabled;
-	bool		 m_bNormalizedMotorStrength;
-	btQuaternion m_qTarget;
-	btScalar	 m_maxMotorImpulse;
-	btVector3	 m_accMotorImpulse;
-	
-	// parameters
-	int			m_flags;
-	btScalar	m_linCFM;
-	btScalar	m_linERP;
-	btScalar	m_angCFM;
-	
-protected:
-
-	void init();
-
-	void computeConeLimitInfo(const btQuaternion& qCone, // in
-		btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs
-
-	void computeTwistLimitInfo(const btQuaternion& qTwist, // in
-		btScalar& twistAngle, btVector3& vTwistAxis); // all outs
-
-	void adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const;
-
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame);
-	
-	btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
-
-	virtual void	buildJacobian();
-
-	virtual void getInfo1 (btConstraintInfo1* info);
-
-	void	getInfo1NonVirtual(btConstraintInfo1* info);
-	
-	virtual void getInfo2 (btConstraintInfo2* info);
-	
-	void	getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB);
-
-	virtual	void	solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar	timeStep);
-
-    
-	void	updateRHS(btScalar	timeStep);
-
-
-	const btRigidBody& getRigidBodyA() const
-	{
-		return m_rbA;
-	}
-	const btRigidBody& getRigidBodyB() const
-	{
-		return m_rbB;
-	}
-
-	void	setAngularOnly(bool angularOnly)
-	{
-		m_angularOnly = angularOnly;
-	}
-	
-	bool    getAngularOnly() const
-	{
-	    return m_angularOnly;
-	}
-
-	void	setLimit(int limitIndex,btScalar limitValue)
-	{
-		switch (limitIndex)
-		{
-		case 3:
-			{
-				m_twistSpan = limitValue;
-				break;
-			}
-		case 4:
-			{
-				m_swingSpan2 = limitValue;
-				break;
-			}
-		case 5:
-			{
-				m_swingSpan1 = limitValue;
-				break;
-			}
-		default:
-			{
-			}
-		};
-	}
-
-    btScalar getLimit(int limitIndex) const
-	{
-		switch (limitIndex)
-		{
-		case 3:
-			{
-				return m_twistSpan;
-				break;
-			}
-		case 4:
-			{
-				return m_swingSpan2;
-				break;
-			}
-		case 5:
-			{
-				return m_swingSpan1;
-				break;
-			}
-		default:
-			{
-			    btAssert(0 && "Invalid limitIndex specified for btConeTwistConstraint");
-			    return 0.0;
-			}
-		};
-	}
-
-	// setLimit(), a few notes:
-	// _softness:
-	//		0->1, recommend ~0.8->1.
-	//		describes % of limits where movement is free.
-	//		beyond this softness %, the limit is gradually enforced until the "hard" (1.0) limit is reached.
-	// _biasFactor:
-	//		0->1?, recommend 0.3 +/-0.3 or so.
-	//		strength with which constraint resists zeroth order (angular, not angular velocity) limit violation.
-	// __relaxationFactor:
-	//		0->1, recommend to stay near 1.
-	//		the lower the value, the less the constraint will fight velocities which violate the angular limits.
-	void	setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 1.f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
-	{
-		m_swingSpan1 = _swingSpan1;
-		m_swingSpan2 = _swingSpan2;
-		m_twistSpan  = _twistSpan;
-
-		m_limitSoftness =  _softness;
-		m_biasFactor = _biasFactor;
-		m_relaxationFactor = _relaxationFactor;
-	}
-
-	const btTransform& getAFrame() const { return m_rbAFrame; };	
-	const btTransform& getBFrame() const { return m_rbBFrame; };
-
-	inline int getSolveTwistLimit()
-	{
-		return m_solveTwistLimit;
-	}
-
-	inline int getSolveSwingLimit()
-	{
-		return m_solveTwistLimit;
-	}
-
-	inline btScalar getTwistLimitSign()
-	{
-		return m_twistLimitSign;
-	}
-
-	void calcAngleInfo();
-	void calcAngleInfo2(const btTransform& transA, const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB);
-
-	inline btScalar getSwingSpan1() const
-	{
-		return m_swingSpan1;
-	}
-	inline btScalar getSwingSpan2() const
-	{
-		return m_swingSpan2;
-	}
-	inline btScalar getTwistSpan() const
-	{
-		return m_twistSpan;
-	}
-	inline btScalar getLimitSoftness() const
-	{
-		return m_limitSoftness;
-	}
-	inline btScalar getBiasFactor() const
-	{
-		return m_biasFactor;
-	}
-	inline btScalar getRelaxationFactor() const
-	{
-		return m_relaxationFactor;
-	}
-	inline btScalar getTwistAngle() const
-	{
-		return m_twistAngle;
-	}
-	bool isPastSwingLimit() { return m_solveSwingLimit; }
-
-	btScalar getDamping() const { return m_damping; }
-	void setDamping(btScalar damping) { m_damping = damping; }
-
-	void enableMotor(bool b) { m_bMotorEnabled = b; }
-	bool isMotorEnabled() const { return m_bMotorEnabled; }
-	btScalar getMaxMotorImpulse() const { return m_maxMotorImpulse; }
-	bool isMaxMotorImpulseNormalized() const { return m_bNormalizedMotorStrength; }
-	void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = false; }
-	void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = true; }
-
-	btScalar getFixThresh() { return m_fixThresh; }
-	void setFixThresh(btScalar fixThresh) { m_fixThresh = fixThresh; }
-
-	// setMotorTarget:
-	// q: the desired rotation of bodyA wrt bodyB.
-	// note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability)
-	// note: don't forget to enableMotor()
-	void setMotorTarget(const btQuaternion &q);
-	const btQuaternion& getMotorTarget() const { return m_qTarget; }
-
-	// same as above, but q is the desired rotation of frameA wrt frameB in constraint space
-	void setMotorTargetInConstraintSpace(const btQuaternion &q);
-
-	btVector3 GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const;
-
-	///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-	///If no axis is provided, it uses the default axis for this constraint.
-	virtual	void setParam(int num, btScalar value, int axis = -1);
-
-	virtual void setFrames(const btTransform& frameA, const btTransform& frameB);
-
-	const btTransform& getFrameOffsetA() const
-	{
-		return m_rbAFrame;
-	}
-
-	const btTransform& getFrameOffsetB() const
-	{
-		return m_rbBFrame;
-	}
-
-
-	///return the local value of parameter
-	virtual	btScalar getParam(int num, int axis = -1) const;
-
-	int getFlags() const
-	{
-		return m_flags;
-	}
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-};
-
-
-	
-struct	btConeTwistConstraintDoubleData
-{
-	btTypedConstraintDoubleData	m_typeConstraintData;
-	btTransformDoubleData m_rbAFrame;
-	btTransformDoubleData m_rbBFrame;
-
-	//limits
-	double	m_swingSpan1;
-	double	m_swingSpan2;
-	double	m_twistSpan;
-	double	m_limitSoftness;
-	double	m_biasFactor;
-	double	m_relaxationFactor;
-
-	double	m_damping;
-		
-	
-
-};
-
-#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION
-///this structure is not used, except for loading pre-2.82 .bullet files
-struct	btConeTwistConstraintData
-{
-	btTypedConstraintData	m_typeConstraintData;
-	btTransformFloatData m_rbAFrame;
-	btTransformFloatData m_rbBFrame;
-
-	//limits
-	float	m_swingSpan1;
-	float	m_swingSpan2;
-	float	m_twistSpan;
-	float	m_limitSoftness;
-	float	m_biasFactor;
-	float	m_relaxationFactor;
-
-	float	m_damping;
-		
-	char m_pad[4];
-
-};
-#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION
-//
-
-SIMD_FORCE_INLINE int	btConeTwistConstraint::calculateSerializeBufferSize() const
-{
-	return sizeof(btConeTwistConstraintData2);
-
-}
-
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char*	btConeTwistConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btConeTwistConstraintData2* cone = (btConeTwistConstraintData2*) dataBuffer;
-	btTypedConstraint::serialize(&cone->m_typeConstraintData,serializer);
-
-	m_rbAFrame.serialize(cone->m_rbAFrame);
-	m_rbBFrame.serialize(cone->m_rbBFrame);
-	
-	cone->m_swingSpan1 = m_swingSpan1;
-	cone->m_swingSpan2 = m_swingSpan2;
-	cone->m_twistSpan = m_twistSpan;
-	cone->m_limitSoftness = m_limitSoftness;
-	cone->m_biasFactor = m_biasFactor;
-	cone->m_relaxationFactor = m_relaxationFactor;
-	cone->m_damping = m_damping;
-
-	return btConeTwistConstraintDataName;
-}
-
-
-#endif //BT_CONETWISTCONSTRAINT_H
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h b/src/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h
deleted file mode 100644
index 890afe6d..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONSTRAINT_SOLVER_H
-#define BT_CONSTRAINT_SOLVER_H
-
-#include "LinearMath/btScalar.h"
-
-class btPersistentManifold;
-class btRigidBody;
-class btCollisionObject;
-class btTypedConstraint;
-struct btContactSolverInfo;
-struct btBroadphaseProxy;
-class btIDebugDraw;
-class btStackAlloc;
-class	btDispatcher;
-/// btConstraintSolver provides solver interface
-
-
-enum btConstraintSolverType
-{
-	BT_SEQUENTIAL_IMPULSE_SOLVER=1,
-	BT_MLCP_SOLVER=2,
-	BT_NNCG_SOLVER=4
-};
-
-class btConstraintSolver
-{
-
-public:
-
-	virtual ~btConstraintSolver() {}
-	
-	virtual void prepareSolve (int /* numBodies */, int /* numManifolds */) {;}
-
-	///solve a group of constraints
-	virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer,btDispatcher* dispatcher) = 0;
-
-	virtual void allSolved (const btContactSolverInfo& /* info */,class btIDebugDraw* /* debugDrawer */) {;}
-
-	///clear internal cached data and reset random seed
-	virtual	void	reset() = 0;
-
-	virtual btConstraintSolverType	getSolverType() const=0;
-
-
-};
-
-
-
-
-#endif //BT_CONSTRAINT_SOLVER_H
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
deleted file mode 100644
index 1098d0c9..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
+++ /dev/null
@@ -1,177 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btContactConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btVector3.h"
-#include "btJacobianEntry.h"
-#include "btContactSolverInfo.h"
-#include "LinearMath/btMinMax.h"
-#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
-
-
-
-btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB)
-:btTypedConstraint(CONTACT_CONSTRAINT_TYPE,rbA,rbB),
-	m_contactManifold(*contactManifold)
-{
-
-}
-
-btContactConstraint::~btContactConstraint()
-{
-
-}
-
-void	btContactConstraint::setContactManifold(btPersistentManifold* contactManifold)
-{
-	m_contactManifold = *contactManifold;
-}
-
-void btContactConstraint::getInfo1 (btConstraintInfo1* info)
-{
-
-}
-
-void btContactConstraint::getInfo2 (btConstraintInfo2* info)
-{
-
-}
-
-void	btContactConstraint::buildJacobian()
-{
-
-}
-
-
-
-
-
-#include "btContactConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btVector3.h"
-#include "btJacobianEntry.h"
-#include "btContactSolverInfo.h"
-#include "LinearMath/btMinMax.h"
-#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
-
-
-
-//response  between two dynamic objects without friction and no restitution, assuming 0 penetration depth
-btScalar resolveSingleCollision(
-        btRigidBody* body1,
-        btCollisionObject* colObj2,
-		const btVector3& contactPositionWorld,
-		const btVector3& contactNormalOnB,
-        const btContactSolverInfo& solverInfo,
-		btScalar distance)
-{
-	btRigidBody* body2 = btRigidBody::upcast(colObj2);
-    
-	
-    const btVector3& normal = contactNormalOnB;
-
-    btVector3 rel_pos1 = contactPositionWorld - body1->getWorldTransform().getOrigin(); 
-    btVector3 rel_pos2 = contactPositionWorld - colObj2->getWorldTransform().getOrigin();
-    
-    btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1);
-	btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
-    btVector3 vel = vel1 - vel2;
-    btScalar rel_vel;
-    rel_vel = normal.dot(vel);
-    
-    btScalar combinedRestitution = 0.f;
-    btScalar restitution = combinedRestitution* -rel_vel;
-
-    btScalar positionalError = solverInfo.m_erp *-distance /solverInfo.m_timeStep ;
-    btScalar velocityError = -(1.0f + restitution) * rel_vel;// * damping;
-	btScalar denom0 = body1->computeImpulseDenominator(contactPositionWorld,normal);
-	btScalar denom1 = body2? body2->computeImpulseDenominator(contactPositionWorld,normal) : 0.f;
-	btScalar relaxation = 1.f;
-	btScalar jacDiagABInv = relaxation/(denom0+denom1);
-
-    btScalar penetrationImpulse = positionalError * jacDiagABInv;
-    btScalar velocityImpulse = velocityError * jacDiagABInv;
-
-    btScalar normalImpulse = penetrationImpulse+velocityImpulse;
-    normalImpulse = 0.f > normalImpulse ? 0.f: normalImpulse;
-
-	body1->applyImpulse(normal*(normalImpulse), rel_pos1);
-    if (body2)
-		body2->applyImpulse(-normal*(normalImpulse), rel_pos2);
-    
-    return normalImpulse;
-}
-
-
-//bilateral constraint between two dynamic objects
-void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
-                      btRigidBody& body2, const btVector3& pos2,
-                      btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep)
-{
-	(void)timeStep;
-	(void)distance;
-
-
-	btScalar normalLenSqr = normal.length2();
-	btAssert(btFabs(normalLenSqr) < btScalar(1.1));
-	if (normalLenSqr > btScalar(1.1))
-	{
-		impulse = btScalar(0.);
-		return;
-	}
-	btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition(); 
-	btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
-	//this jacobian entry could be re-used for all iterations
-	
-	btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
-	btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
-	btVector3 vel = vel1 - vel2;
-	
-
-	   btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
-		body2.getCenterOfMassTransform().getBasis().transpose(),
-		rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(),
-		body2.getInvInertiaDiagLocal(),body2.getInvMass());
-
-	btScalar jacDiagAB = jac.getDiagonal();
-	btScalar jacDiagABInv = btScalar(1.) / jacDiagAB;
-	
-	  btScalar rel_vel = jac.getRelativeVelocity(
-		body1.getLinearVelocity(),
-		body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(),
-		body2.getLinearVelocity(),
-		body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity()); 
-
-
-
-	rel_vel = normal.dot(vel);
-	
-	//todo: move this into proper structure
-	btScalar contactDamping = btScalar(0.2);
-
-#ifdef ONLY_USE_LINEAR_MASS
-	btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass());
-	impulse = - contactDamping * rel_vel * massTerm;
-#else	
-	btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv;
-	impulse = velocityImpulse;
-#endif
-}
-
-
-
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h
deleted file mode 100644
index 477c79d1..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONTACT_CONSTRAINT_H
-#define BT_CONTACT_CONSTRAINT_H
-
-#include "LinearMath/btVector3.h"
-#include "btJacobianEntry.h"
-#include "btTypedConstraint.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-
-///btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface
-ATTRIBUTE_ALIGNED16(class) btContactConstraint : public btTypedConstraint
-{
-protected:
-
-	btPersistentManifold m_contactManifold;
-
-public:
-
-
-	btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB);
-
-	void	setContactManifold(btPersistentManifold* contactManifold);
-
-	btPersistentManifold* getContactManifold()
-	{
-		return &m_contactManifold;
-	}
-
-	const btPersistentManifold* getContactManifold() const
-	{
-		return &m_contactManifold;
-	}
-
-	virtual ~btContactConstraint();
-
-	virtual void getInfo1 (btConstraintInfo1* info);
-
-	virtual void getInfo2 (btConstraintInfo2* info);
-
-	///obsolete methods
-	virtual void	buildJacobian();
-
-
-};
-
-///very basic collision resolution without friction
-btScalar resolveSingleCollision(btRigidBody* body1, class btCollisionObject* colObj2, const btVector3& contactPositionWorld,const btVector3& contactNormalOnB, const struct btContactSolverInfo& solverInfo,btScalar distance);
-
-
-///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects
-void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
-                      btRigidBody& body2, const btVector3& pos2,
-                      btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep);
-
-
-
-#endif //BT_CONTACT_CONSTRAINT_H
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h b/src/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
deleted file mode 100644
index a3a0fa67..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
+++ /dev/null
@@ -1,159 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONTACT_SOLVER_INFO
-#define BT_CONTACT_SOLVER_INFO
-
-#include "LinearMath/btScalar.h"
-
-enum	btSolverMode
-{
-	SOLVER_RANDMIZE_ORDER = 1,
-	SOLVER_FRICTION_SEPARATE = 2,
-	SOLVER_USE_WARMSTARTING = 4,
-	SOLVER_USE_2_FRICTION_DIRECTIONS = 16,
-	SOLVER_ENABLE_FRICTION_DIRECTION_CACHING = 32,
-	SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION = 64,
-	SOLVER_CACHE_FRIENDLY = 128,
-	SOLVER_SIMD = 256,
-	SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS = 512,
-	SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS = 1024
-};
-
-struct btContactSolverInfoData
-{
-	
-
-	btScalar	m_tau;
-	btScalar	m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
-	btScalar	m_friction;
-	btScalar	m_timeStep;
-	btScalar	m_restitution;
-	int		m_numIterations;
-	btScalar	m_maxErrorReduction;
-	btScalar	m_sor;
-	btScalar	m_erp;//used as Baumgarte factor
-	btScalar	m_erp2;//used in Split Impulse
-	btScalar	m_globalCfm;//constraint force mixing
-	int			m_splitImpulse;
-	btScalar	m_splitImpulsePenetrationThreshold;
-	btScalar	m_splitImpulseTurnErp;
-	btScalar	m_linearSlop;
-	btScalar	m_warmstartingFactor;
-
-	int			m_solverMode;
-	int	m_restingContactRestitutionThreshold;
-	int			m_minimumSolverBatchSize;
-	btScalar	m_maxGyroscopicForce;
-	btScalar	m_singleAxisRollingFrictionThreshold;
-
-
-};
-
-struct btContactSolverInfo : public btContactSolverInfoData
-{
-
-	
-
-	inline btContactSolverInfo()
-	{
-		m_tau = btScalar(0.6);
-		m_damping = btScalar(1.0);
-		m_friction = btScalar(0.3);
-		m_timeStep = btScalar(1.f/60.f);
-		m_restitution = btScalar(0.);
-		m_maxErrorReduction = btScalar(20.);
-		m_numIterations = 10;
-		m_erp = btScalar(0.2);
-		m_erp2 = btScalar(0.8);
-		m_globalCfm = btScalar(0.);
-		m_sor = btScalar(1.);
-		m_splitImpulse = true;
-		m_splitImpulsePenetrationThreshold = -.04f;
-		m_splitImpulseTurnErp = 0.1f;
-		m_linearSlop = btScalar(0.0);
-		m_warmstartingFactor=btScalar(0.85);
-		//m_solverMode =  SOLVER_USE_WARMSTARTING |  SOLVER_SIMD | SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION|SOLVER_USE_2_FRICTION_DIRECTIONS|SOLVER_ENABLE_FRICTION_DIRECTION_CACHING;// | SOLVER_RANDMIZE_ORDER;
-		m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD;// | SOLVER_RANDMIZE_ORDER;
-		m_restingContactRestitutionThreshold = 2;//unused as of 2.81
-		m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit
-		m_maxGyroscopicForce = 100.f; ///it is only used for 'explicit' version of gyroscopic force
-		m_singleAxisRollingFrictionThreshold = 1e30f;///if the velocity is above this threshold, it will use a single constraint row (axis), otherwise 3 rows.
-	}
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btContactSolverInfoDoubleData
-{
-	double		m_tau;
-	double		m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
-	double		m_friction;
-	double		m_timeStep;
-	double		m_restitution;
-	double		m_maxErrorReduction;
-	double		m_sor;
-	double		m_erp;//used as Baumgarte factor
-	double		m_erp2;//used in Split Impulse
-	double		m_globalCfm;//constraint force mixing
-	double		m_splitImpulsePenetrationThreshold;
-	double		m_splitImpulseTurnErp;
-	double		m_linearSlop;
-	double		m_warmstartingFactor;
-	double		m_maxGyroscopicForce;///it is only used for 'explicit' version of gyroscopic force
-	double		m_singleAxisRollingFrictionThreshold;
-
-	int			m_numIterations;
-	int			m_solverMode;
-	int			m_restingContactRestitutionThreshold;
-	int			m_minimumSolverBatchSize;
-	int			m_splitImpulse;
-	char		m_padding[4];
-
-};
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btContactSolverInfoFloatData
-{
-	float		m_tau;
-	float		m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
-	float		m_friction;
-	float		m_timeStep;
-
-	float		m_restitution;
-	float		m_maxErrorReduction;
-	float		m_sor;
-	float		m_erp;//used as Baumgarte factor
-
-	float		m_erp2;//used in Split Impulse
-	float		m_globalCfm;//constraint force mixing
-	float		m_splitImpulsePenetrationThreshold;
-	float		m_splitImpulseTurnErp;
-
-	float		m_linearSlop;
-	float		m_warmstartingFactor;
-	float		m_maxGyroscopicForce;
-	float		m_singleAxisRollingFrictionThreshold;
-
-	int			m_numIterations;
-	int			m_solverMode;
-	int			m_restingContactRestitutionThreshold;
-	int			m_minimumSolverBatchSize;
-
-	int			m_splitImpulse;
-	char		m_padding[4];
-};
-
-
-
-#endif //BT_CONTACT_SOLVER_INFO
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
deleted file mode 100644
index 75d81cc0..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btFixedConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btTransformUtil.h"
-#include <new>
-
-
-btFixedConstraint::btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB)
-:btGeneric6DofSpring2Constraint(rbA,rbB,frameInA,frameInB)
-{
-	setAngularLowerLimit(btVector3(0,0,0));
-	setAngularUpperLimit(btVector3(0,0,0));
-	setLinearLowerLimit(btVector3(0,0,0));
-	setLinearUpperLimit(btVector3(0,0,0));
-}
-
-
-
-
-btFixedConstraint::~btFixedConstraint ()
-{
-}
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.h
deleted file mode 100644
index bff2008b..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_FIXED_CONSTRAINT_H
-#define BT_FIXED_CONSTRAINT_H
-
-#include "btGeneric6DofSpring2Constraint.h"
-
-
-ATTRIBUTE_ALIGNED16(class) btFixedConstraint : public btGeneric6DofSpring2Constraint
-{
-
-public:
-	btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB);
-
-	
-	virtual ~btFixedConstraint();
-
-};
-
-#endif //BT_FIXED_CONSTRAINT_H
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.cpp
deleted file mode 100644
index bcd457b6..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.cpp
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2012 Advanced Micro Devices, Inc.  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/// Implemented by Erwin Coumans. The idea for the constraint comes from Dimitris Papavasiliou.
-
-#include "btGearConstraint.h"
-
-btGearConstraint::btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio)
-:btTypedConstraint(GEAR_CONSTRAINT_TYPE,rbA,rbB),
-m_axisInA(axisInA),
-m_axisInB(axisInB),
-m_ratio(ratio)
-{
-}
-
-btGearConstraint::~btGearConstraint ()
-{
-}
-
-void btGearConstraint::getInfo1 (btConstraintInfo1* info)
-{
-	info->m_numConstraintRows = 1;
-	info->nub = 1;
-}
-
-void btGearConstraint::getInfo2 (btConstraintInfo2* info)
-{
-	btVector3 globalAxisA, globalAxisB;
-
-	globalAxisA = m_rbA.getWorldTransform().getBasis()*this->m_axisInA;
-	globalAxisB = m_rbB.getWorldTransform().getBasis()*this->m_axisInB;
-
-	info->m_J1angularAxis[0] = globalAxisA[0];
-	info->m_J1angularAxis[1] = globalAxisA[1];
-	info->m_J1angularAxis[2] = globalAxisA[2];
-
-	info->m_J2angularAxis[0] = m_ratio*globalAxisB[0];
-	info->m_J2angularAxis[1] = m_ratio*globalAxisB[1];
-	info->m_J2angularAxis[2] = m_ratio*globalAxisB[2];
-
-}
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.h
deleted file mode 100644
index f9afcb91..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.h
+++ /dev/null
@@ -1,152 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2012 Advanced Micro Devices, Inc.  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef BT_GEAR_CONSTRAINT_H
-#define BT_GEAR_CONSTRAINT_H
-
-#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
-
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btGearConstraintData	btGearConstraintDoubleData
-#define btGearConstraintDataName	"btGearConstraintDoubleData"
-#else
-#define btGearConstraintData	btGearConstraintFloatData
-#define btGearConstraintDataName	"btGearConstraintFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-
-
-///The btGeatConstraint will couple the angular velocity for two bodies around given local axis and ratio.
-///See Bullet/Demos/ConstraintDemo for an example use.
-class btGearConstraint : public btTypedConstraint
-{
-protected:
-	btVector3	m_axisInA;
-	btVector3	m_axisInB;
-	bool		m_useFrameA;
-	btScalar	m_ratio;
-
-public:
-	btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio=1.f);
-	virtual ~btGearConstraint ();
-
-	///internal method used by the constraint solver, don't use them directly
-	virtual void getInfo1 (btConstraintInfo1* info);
-
-	///internal method used by the constraint solver, don't use them directly
-	virtual void getInfo2 (btConstraintInfo2* info);
-
-	void setAxisA(btVector3& axisA) 
-	{
-		m_axisInA = axisA;
-	}
-	void setAxisB(btVector3& axisB)
-	{
-		m_axisInB = axisB;
-	}
-	void setRatio(btScalar ratio)
-	{
-		m_ratio = ratio;
-	}
-	const btVector3& getAxisA() const
-	{
-		return m_axisInA;
-	}
-	const btVector3& getAxisB() const
-	{
-		return m_axisInB;
-	}
-	btScalar getRatio() const
-	{
-		return m_ratio;
-	}
-
-
-	virtual	void	setParam(int num, btScalar value, int axis = -1) 
-	{
-		(void) num;
-		(void) value;
-		(void) axis;
-		btAssert(0);
-	}
-
-	///return the local value of parameter
-	virtual	btScalar getParam(int num, int axis = -1) const 
-	{ 
-		(void) num;
-		(void) axis;
-		btAssert(0);
-		return 0.f;
-	}
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-};
-
-
-
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btGearConstraintFloatData
-{
-	btTypedConstraintFloatData	m_typeConstraintData;
-
-	btVector3FloatData			m_axisInA;
-	btVector3FloatData			m_axisInB;
-
-	float							m_ratio;
-	char							m_padding[4];
-};
-
-struct btGearConstraintDoubleData
-{
-	btTypedConstraintDoubleData	m_typeConstraintData;
-
-	btVector3DoubleData			m_axisInA;
-	btVector3DoubleData			m_axisInB;
-
-	double						m_ratio;
-};
-
-SIMD_FORCE_INLINE	int	btGearConstraint::calculateSerializeBufferSize() const
-{
-	return sizeof(btGearConstraintData);
-}
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE	const char*	btGearConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btGearConstraintData* gear = (btGearConstraintData*)dataBuffer;
-	btTypedConstraint::serialize(&gear->m_typeConstraintData,serializer);
-
-	m_axisInA.serialize( gear->m_axisInA );
-	m_axisInB.serialize( gear->m_axisInB );
-
-	gear->m_ratio = m_ratio;
-
-	return btGearConstraintDataName;
-}
-
-
-
-
-
-
-#endif //BT_GEAR_CONSTRAINT_H
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
deleted file mode 100644
index bc2b5a85..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
+++ /dev/null
@@ -1,1063 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-/*
-2007-09-09
-Refactored by Francisco Le?n
-email: projectileman@yahoo.com
-http://gimpact.sf.net
-*/
-
-#include "btGeneric6DofConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btTransformUtil.h"
-#include "LinearMath/btTransformUtil.h"
-#include <new>
-
-
-
-#define D6_USE_OBSOLETE_METHOD false
-#define D6_USE_FRAME_OFFSET true
-
-
-
-
-
-
-btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA)
-: btTypedConstraint(D6_CONSTRAINT_TYPE, rbA, rbB)
-, m_frameInA(frameInA)
-, m_frameInB(frameInB),
-m_useLinearReferenceFrameA(useLinearReferenceFrameA),
-m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET),
-m_flags(0),
-m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD)
-{
-	calculateTransforms();
-}
-
-
-
-btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB)
-        : btTypedConstraint(D6_CONSTRAINT_TYPE, getFixedBody(), rbB),
-		m_frameInB(frameInB),
-		m_useLinearReferenceFrameA(useLinearReferenceFrameB),
-		m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET),
-		m_flags(0),
-		m_useSolveConstraintObsolete(false)
-{
-	///not providing rigidbody A means implicitly using worldspace for body A
-	m_frameInA = rbB.getCenterOfMassTransform() * m_frameInB;
-	calculateTransforms();
-}
-
-
-
-
-#define GENERIC_D6_DISABLE_WARMSTARTING 1
-
-
-
-btScalar btGetMatrixElem(const btMatrix3x3& mat, int index);
-btScalar btGetMatrixElem(const btMatrix3x3& mat, int index)
-{
-	int i = index%3;
-	int j = index/3;
-	return mat[i][j];
-}
-
-
-
-///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html
-bool	matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz);
-bool	matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
-{
-	//	// rot =  cy*cz          -cy*sz           sy
-	//	//        cz*sx*sy+cx*sz  cx*cz-sx*sy*sz -cy*sx
-	//	//       -cx*cz*sy+sx*sz  cz*sx+cx*sy*sz  cx*cy
-	//
-
-	btScalar fi = btGetMatrixElem(mat,2);
-	if (fi < btScalar(1.0f))
-	{
-		if (fi > btScalar(-1.0f))
-		{
-			xyz[0] = btAtan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8));
-			xyz[1] = btAsin(btGetMatrixElem(mat,2));
-			xyz[2] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
-			return true;
-		}
-		else
-		{
-			// WARNING.  Not unique.  XA - ZA = -atan2(r10,r11)
-			xyz[0] = -btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
-			xyz[1] = -SIMD_HALF_PI;
-			xyz[2] = btScalar(0.0);
-			return false;
-		}
-	}
-	else
-	{
-		// WARNING.  Not unique.  XAngle + ZAngle = atan2(r10,r11)
-		xyz[0] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
-		xyz[1] = SIMD_HALF_PI;
-		xyz[2] = 0.0;
-	}
-	return false;
-}
-
-//////////////////////////// btRotationalLimitMotor ////////////////////////////////////
-
-int btRotationalLimitMotor::testLimitValue(btScalar test_value)
-{
-	if(m_loLimit>m_hiLimit)
-	{
-		m_currentLimit = 0;//Free from violation
-		return 0;
-	}
-	if (test_value < m_loLimit)
-	{
-		m_currentLimit = 1;//low limit violation
-		m_currentLimitError =  test_value - m_loLimit;
-		if(m_currentLimitError>SIMD_PI) 
-			m_currentLimitError-=SIMD_2_PI;
-		else if(m_currentLimitError<-SIMD_PI) 
-			m_currentLimitError+=SIMD_2_PI;
-		return 1;
-	}
-	else if (test_value> m_hiLimit)
-	{
-		m_currentLimit = 2;//High limit violation
-		m_currentLimitError = test_value - m_hiLimit;
-		if(m_currentLimitError>SIMD_PI) 
-			m_currentLimitError-=SIMD_2_PI;
-		else if(m_currentLimitError<-SIMD_PI) 
-			m_currentLimitError+=SIMD_2_PI;
-		return 2;
-	};
-
-	m_currentLimit = 0;//Free from violation
-	return 0;
-
-}
-
-
-
-btScalar btRotationalLimitMotor::solveAngularLimits(
-	btScalar timeStep,btVector3& axis,btScalar jacDiagABInv,
-	btRigidBody * body0, btRigidBody * body1 )
-{
-	if (needApplyTorques()==false) return 0.0f;
-
-	btScalar target_velocity = m_targetVelocity;
-	btScalar maxMotorForce = m_maxMotorForce;
-
-	//current error correction
-	if (m_currentLimit!=0)
-	{
-		target_velocity = -m_stopERP*m_currentLimitError/(timeStep);
-		maxMotorForce = m_maxLimitForce;
-	}
-
-	maxMotorForce *= timeStep;
-
-	// current velocity difference
-
-	btVector3 angVelA = body0->getAngularVelocity();
-	btVector3 angVelB = body1->getAngularVelocity();
-
-	btVector3 vel_diff;
-	vel_diff = angVelA-angVelB;
-
-
-
-	btScalar rel_vel = axis.dot(vel_diff);
-
-	// correction velocity
-	btScalar motor_relvel = m_limitSoftness*(target_velocity  - m_damping*rel_vel);
-
-
-	if ( motor_relvel < SIMD_EPSILON && motor_relvel > -SIMD_EPSILON  )
-	{
-		return 0.0f;//no need for applying force
-	}
-
-
-	// correction impulse
-	btScalar unclippedMotorImpulse = (1+m_bounce)*motor_relvel*jacDiagABInv;
-
-	// clip correction impulse
-	btScalar clippedMotorImpulse;
-
-	///@todo: should clip against accumulated impulse
-	if (unclippedMotorImpulse>0.0f)
-	{
-		clippedMotorImpulse =  unclippedMotorImpulse > maxMotorForce? maxMotorForce: unclippedMotorImpulse;
-	}
-	else
-	{
-		clippedMotorImpulse =  unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce: unclippedMotorImpulse;
-	}
-
-
-	// sort with accumulated impulses
-	btScalar	lo = btScalar(-BT_LARGE_FLOAT);
-	btScalar	hi = btScalar(BT_LARGE_FLOAT);
-
-	btScalar oldaccumImpulse = m_accumulatedImpulse;
-	btScalar sum = oldaccumImpulse + clippedMotorImpulse;
-	m_accumulatedImpulse = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
-
-	clippedMotorImpulse = m_accumulatedImpulse - oldaccumImpulse;
-
-	btVector3 motorImp = clippedMotorImpulse * axis;
-
-	body0->applyTorqueImpulse(motorImp);
-	body1->applyTorqueImpulse(-motorImp);
-
-	return clippedMotorImpulse;
-
-
-}
-
-//////////////////////////// End btRotationalLimitMotor ////////////////////////////////////
-
-
-
-
-//////////////////////////// btTranslationalLimitMotor ////////////////////////////////////
-
-
-int btTranslationalLimitMotor::testLimitValue(int limitIndex, btScalar test_value)
-{
-	btScalar loLimit = m_lowerLimit[limitIndex];
-	btScalar hiLimit = m_upperLimit[limitIndex];
-	if(loLimit > hiLimit)
-	{
-		m_currentLimit[limitIndex] = 0;//Free from violation
-		m_currentLimitError[limitIndex] = btScalar(0.f);
-		return 0;
-	}
-
-	if (test_value < loLimit)
-	{
-		m_currentLimit[limitIndex] = 2;//low limit violation
-		m_currentLimitError[limitIndex] =  test_value - loLimit;
-		return 2;
-	}
-	else if (test_value> hiLimit)
-	{
-		m_currentLimit[limitIndex] = 1;//High limit violation
-		m_currentLimitError[limitIndex] = test_value - hiLimit;
-		return 1;
-	};
-
-	m_currentLimit[limitIndex] = 0;//Free from violation
-	m_currentLimitError[limitIndex] = btScalar(0.f);
-	return 0;
-}
-
-
-
-btScalar btTranslationalLimitMotor::solveLinearAxis(
-	btScalar timeStep,
-	btScalar jacDiagABInv,
-	btRigidBody& body1,const btVector3 &pointInA,
-	btRigidBody& body2,const btVector3 &pointInB,
-	int limit_index,
-	const btVector3 & axis_normal_on_a,
-	const btVector3 & anchorPos)
-{
-
-	///find relative velocity
-	//    btVector3 rel_pos1 = pointInA - body1.getCenterOfMassPosition();
-	//    btVector3 rel_pos2 = pointInB - body2.getCenterOfMassPosition();
-	btVector3 rel_pos1 = anchorPos - body1.getCenterOfMassPosition();
-	btVector3 rel_pos2 = anchorPos - body2.getCenterOfMassPosition();
-
-	btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
-	btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
-	btVector3 vel = vel1 - vel2;
-
-	btScalar rel_vel = axis_normal_on_a.dot(vel);
-
-
-
-	/// apply displacement correction
-
-	//positional error (zeroth order error)
-	btScalar depth = -(pointInA - pointInB).dot(axis_normal_on_a);
-	btScalar	lo = btScalar(-BT_LARGE_FLOAT);
-	btScalar	hi = btScalar(BT_LARGE_FLOAT);
-
-	btScalar minLimit = m_lowerLimit[limit_index];
-	btScalar maxLimit = m_upperLimit[limit_index];
-
-	//handle the limits
-	if (minLimit < maxLimit)
-	{
-		{
-			if (depth > maxLimit)
-			{
-				depth -= maxLimit;
-				lo = btScalar(0.);
-
-			}
-			else
-			{
-				if (depth < minLimit)
-				{
-					depth -= minLimit;
-					hi = btScalar(0.);
-				}
-				else
-				{
-					return 0.0f;
-				}
-			}
-		}
-	}
-
-	btScalar normalImpulse= m_limitSoftness*(m_restitution*depth/timeStep - m_damping*rel_vel) * jacDiagABInv;
-
-
-
-
-	btScalar oldNormalImpulse = m_accumulatedImpulse[limit_index];
-	btScalar sum = oldNormalImpulse + normalImpulse;
-	m_accumulatedImpulse[limit_index] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
-	normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
-
-	btVector3 impulse_vector = axis_normal_on_a * normalImpulse;
-	body1.applyImpulse( impulse_vector, rel_pos1);
-	body2.applyImpulse(-impulse_vector, rel_pos2);
-
-	
-
-	return normalImpulse;
-}
-
-//////////////////////////// btTranslationalLimitMotor ////////////////////////////////////
-
-void btGeneric6DofConstraint::calculateAngleInfo()
-{
-	btMatrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse()*m_calculatedTransformB.getBasis();
-	matrixToEulerXYZ(relative_frame,m_calculatedAxisAngleDiff);
-	// in euler angle mode we do not actually constrain the angular velocity
-	// along the axes axis[0] and axis[2] (although we do use axis[1]) :
-	//
-	//    to get			constrain w2-w1 along		...not
-	//    ------			---------------------		------
-	//    d(angle[0])/dt = 0	ax[1] x ax[2]			ax[0]
-	//    d(angle[1])/dt = 0	ax[1]
-	//    d(angle[2])/dt = 0	ax[0] x ax[1]			ax[2]
-	//
-	// constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
-	// to prove the result for angle[0], write the expression for angle[0] from
-	// GetInfo1 then take the derivative. to prove this for angle[2] it is
-	// easier to take the euler rate expression for d(angle[2])/dt with respect
-	// to the components of w and set that to 0.
-	btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0);
-	btVector3 axis2 = m_calculatedTransformA.getBasis().getColumn(2);
-
-	m_calculatedAxis[1] = axis2.cross(axis0);
-	m_calculatedAxis[0] = m_calculatedAxis[1].cross(axis2);
-	m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]);
-
-	m_calculatedAxis[0].normalize();
-	m_calculatedAxis[1].normalize();
-	m_calculatedAxis[2].normalize();
-
-}
-
-void btGeneric6DofConstraint::calculateTransforms()
-{
-	calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
-}
-
-void btGeneric6DofConstraint::calculateTransforms(const btTransform& transA,const btTransform& transB)
-{
-	m_calculatedTransformA = transA * m_frameInA;
-	m_calculatedTransformB = transB * m_frameInB;
-	calculateLinearInfo();
-	calculateAngleInfo();
-	if(m_useOffsetForConstraintFrame)
-	{	//  get weight factors depending on masses
-		btScalar miA = getRigidBodyA().getInvMass();
-		btScalar miB = getRigidBodyB().getInvMass();
-		m_hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON);
-		btScalar miS = miA + miB;
-		if(miS > btScalar(0.f))
-		{
-			m_factA = miB / miS;
-		}
-		else 
-		{
-			m_factA = btScalar(0.5f);
-		}
-		m_factB = btScalar(1.0f) - m_factA;
-	}
-}
-
-
-
-void btGeneric6DofConstraint::buildLinearJacobian(
-	btJacobianEntry & jacLinear,const btVector3 & normalWorld,
-	const btVector3 & pivotAInW,const btVector3 & pivotBInW)
-{
-	new (&jacLinear) btJacobianEntry(
-        m_rbA.getCenterOfMassTransform().getBasis().transpose(),
-        m_rbB.getCenterOfMassTransform().getBasis().transpose(),
-        pivotAInW - m_rbA.getCenterOfMassPosition(),
-        pivotBInW - m_rbB.getCenterOfMassPosition(),
-        normalWorld,
-        m_rbA.getInvInertiaDiagLocal(),
-        m_rbA.getInvMass(),
-        m_rbB.getInvInertiaDiagLocal(),
-        m_rbB.getInvMass());
-}
-
-
-
-void btGeneric6DofConstraint::buildAngularJacobian(
-	btJacobianEntry & jacAngular,const btVector3 & jointAxisW)
-{
-	 new (&jacAngular)	btJacobianEntry(jointAxisW,
-                                      m_rbA.getCenterOfMassTransform().getBasis().transpose(),
-                                      m_rbB.getCenterOfMassTransform().getBasis().transpose(),
-                                      m_rbA.getInvInertiaDiagLocal(),
-                                      m_rbB.getInvInertiaDiagLocal());
-
-}
-
-
-
-bool btGeneric6DofConstraint::testAngularLimitMotor(int axis_index)
-{
-	btScalar angle = m_calculatedAxisAngleDiff[axis_index];
-	angle = btAdjustAngleToLimits(angle, m_angularLimits[axis_index].m_loLimit, m_angularLimits[axis_index].m_hiLimit);
-	m_angularLimits[axis_index].m_currentPosition = angle;
-	//test limits
-	m_angularLimits[axis_index].testLimitValue(angle);
-	return m_angularLimits[axis_index].needApplyTorques();
-}
-
-
-
-void btGeneric6DofConstraint::buildJacobian()
-{
-#ifndef __SPU__
-	if (m_useSolveConstraintObsolete)
-	{
-
-		// Clear accumulated impulses for the next simulation step
-		m_linearLimits.m_accumulatedImpulse.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
-		int i;
-		for(i = 0; i < 3; i++)
-		{
-			m_angularLimits[i].m_accumulatedImpulse = btScalar(0.);
-		}
-		//calculates transform
-		calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
-
-		//  const btVector3& pivotAInW = m_calculatedTransformA.getOrigin();
-		//  const btVector3& pivotBInW = m_calculatedTransformB.getOrigin();
-		calcAnchorPos();
-		btVector3 pivotAInW = m_AnchorPos;
-		btVector3 pivotBInW = m_AnchorPos;
-
-		// not used here
-		//    btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
-		//    btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
-
-		btVector3 normalWorld;
-		//linear part
-		for (i=0;i<3;i++)
-		{
-			if (m_linearLimits.isLimited(i))
-			{
-				if (m_useLinearReferenceFrameA)
-					normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
-				else
-					normalWorld = m_calculatedTransformB.getBasis().getColumn(i);
-
-				buildLinearJacobian(
-					m_jacLinear[i],normalWorld ,
-					pivotAInW,pivotBInW);
-
-			}
-		}
-
-		// angular part
-		for (i=0;i<3;i++)
-		{
-			//calculates error angle
-			if (testAngularLimitMotor(i))
-			{
-				normalWorld = this->getAxis(i);
-				// Create angular atom
-				buildAngularJacobian(m_jacAng[i],normalWorld);
-			}
-		}
-
-	}
-#endif //__SPU__
-
-}
-
-
-void btGeneric6DofConstraint::getInfo1 (btConstraintInfo1* info)
-{
-	if (m_useSolveConstraintObsolete)
-	{
-		info->m_numConstraintRows = 0;
-		info->nub = 0;
-	} else
-	{
-		//prepare constraint
-		calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
-		info->m_numConstraintRows = 0;
-		info->nub = 6;
-		int i;
-		//test linear limits
-		for(i = 0; i < 3; i++)
-		{
-			if(m_linearLimits.needApplyForce(i))
-			{
-				info->m_numConstraintRows++;
-				info->nub--;
-			}
-		}
-		//test angular limits
-		for (i=0;i<3 ;i++ )
-		{
-			if(testAngularLimitMotor(i))
-			{
-				info->m_numConstraintRows++;
-				info->nub--;
-			}
-		}
-	}
-}
-
-void btGeneric6DofConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
-{
-	if (m_useSolveConstraintObsolete)
-	{
-		info->m_numConstraintRows = 0;
-		info->nub = 0;
-	} else
-	{
-		//pre-allocate all 6
-		info->m_numConstraintRows = 6;
-		info->nub = 0;
-	}
-}
-
-
-void btGeneric6DofConstraint::getInfo2 (btConstraintInfo2* info)
-{
-	btAssert(!m_useSolveConstraintObsolete);
-
-	const btTransform& transA = m_rbA.getCenterOfMassTransform();
-	const btTransform& transB = m_rbB.getCenterOfMassTransform();
-	const btVector3& linVelA = m_rbA.getLinearVelocity();
-	const btVector3& linVelB = m_rbB.getLinearVelocity();
-	const btVector3& angVelA = m_rbA.getAngularVelocity();
-	const btVector3& angVelB = m_rbB.getAngularVelocity();
-
-	if(m_useOffsetForConstraintFrame)
-	{ // for stability better to solve angular limits first
-		int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
-		setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
-	}
-	else
-	{ // leave old version for compatibility
-		int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB);
-		setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
-	}
-
-}
-
-
-void btGeneric6DofConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
-{
-	
-	btAssert(!m_useSolveConstraintObsolete);
-	//prepare constraint
-	calculateTransforms(transA,transB);
-
-	int i;
-	for (i=0;i<3 ;i++ )
-	{
-		testAngularLimitMotor(i);
-	}
-
-	if(m_useOffsetForConstraintFrame)
-	{ // for stability better to solve angular limits first
-		int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
-		setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
-	}
-	else
-	{ // leave old version for compatibility
-		int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB);
-		setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
-	}
-}
-
-
-
-int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
-{
-//	int row = 0;
-	//solve linear limits
-	btRotationalLimitMotor limot;
-	for (int i=0;i<3 ;i++ )
-	{
-		if(m_linearLimits.needApplyForce(i))
-		{ // re-use rotational motor code
-			limot.m_bounce = btScalar(0.f);
-			limot.m_currentLimit = m_linearLimits.m_currentLimit[i];
-			limot.m_currentPosition = m_linearLimits.m_currentLinearDiff[i];
-			limot.m_currentLimitError  = m_linearLimits.m_currentLimitError[i];
-			limot.m_damping  = m_linearLimits.m_damping;
-			limot.m_enableMotor  = m_linearLimits.m_enableMotor[i];
-			limot.m_hiLimit  = m_linearLimits.m_upperLimit[i];
-			limot.m_limitSoftness  = m_linearLimits.m_limitSoftness;
-			limot.m_loLimit  = m_linearLimits.m_lowerLimit[i];
-			limot.m_maxLimitForce  = btScalar(0.f);
-			limot.m_maxMotorForce  = m_linearLimits.m_maxMotorForce[i];
-			limot.m_targetVelocity  = m_linearLimits.m_targetVelocity[i];
-			btVector3 axis = m_calculatedTransformA.getBasis().getColumn(i);
-			int flags = m_flags >> (i * BT_6DOF_FLAGS_AXIS_SHIFT);
-			limot.m_normalCFM	= (flags & BT_6DOF_FLAGS_CFM_NORM) ? m_linearLimits.m_normalCFM[i] : info->cfm[0];
-			limot.m_stopCFM		= (flags & BT_6DOF_FLAGS_CFM_STOP) ? m_linearLimits.m_stopCFM[i] : info->cfm[0];
-			limot.m_stopERP		= (flags & BT_6DOF_FLAGS_ERP_STOP) ? m_linearLimits.m_stopERP[i] : info->erp;
-			if(m_useOffsetForConstraintFrame)
-			{
-				int indx1 = (i + 1) % 3;
-				int indx2 = (i + 2) % 3;
-				int rotAllowed = 1; // rotations around orthos to current axis
-				if(m_angularLimits[indx1].m_currentLimit && m_angularLimits[indx2].m_currentLimit)
-				{
-					rotAllowed = 0;
-				}
-				row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed);
-			}
-			else
-			{
-				row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0);
-			}
-		}
-	}
-	return row;
-}
-
-
-
-int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2 *info, int row_offset, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
-{
-	btGeneric6DofConstraint * d6constraint = this;
-	int row = row_offset;
-	//solve angular limits
-	for (int i=0;i<3 ;i++ )
-	{
-		if(d6constraint->getRotationalLimitMotor(i)->needApplyTorques())
-		{
-			btVector3 axis = d6constraint->getAxis(i);
-			int flags = m_flags >> ((i + 3) * BT_6DOF_FLAGS_AXIS_SHIFT);
-			if(!(flags & BT_6DOF_FLAGS_CFM_NORM))
-			{
-				m_angularLimits[i].m_normalCFM = info->cfm[0];
-			}
-			if(!(flags & BT_6DOF_FLAGS_CFM_STOP))
-			{
-				m_angularLimits[i].m_stopCFM = info->cfm[0];
-			}
-			if(!(flags & BT_6DOF_FLAGS_ERP_STOP))
-			{
-				m_angularLimits[i].m_stopERP = info->erp;
-			}
-			row += get_limit_motor_info2(d6constraint->getRotationalLimitMotor(i),
-												transA,transB,linVelA,linVelB,angVelA,angVelB, info,row,axis,1);
-		}
-	}
-
-	return row;
-}
-
-
-
-
-void	btGeneric6DofConstraint::updateRHS(btScalar	timeStep)
-{
-	(void)timeStep;
-
-}
-
-
-void btGeneric6DofConstraint::setFrames(const btTransform& frameA, const btTransform& frameB)
-{
-	m_frameInA = frameA;
-	m_frameInB = frameB;
-	buildJacobian();
-	calculateTransforms();
-}
-
-
-
-btVector3 btGeneric6DofConstraint::getAxis(int axis_index) const
-{
-	return m_calculatedAxis[axis_index];
-}
-
-
-btScalar	btGeneric6DofConstraint::getRelativePivotPosition(int axisIndex) const
-{
-	return m_calculatedLinearDiff[axisIndex];
-}
-
-
-btScalar btGeneric6DofConstraint::getAngle(int axisIndex) const
-{
-	return m_calculatedAxisAngleDiff[axisIndex];
-}
-
-
-
-void btGeneric6DofConstraint::calcAnchorPos(void)
-{
-	btScalar imA = m_rbA.getInvMass();
-	btScalar imB = m_rbB.getInvMass();
-	btScalar weight;
-	if(imB == btScalar(0.0))
-	{
-		weight = btScalar(1.0);
-	}
-	else
-	{
-		weight = imA / (imA + imB);
-	}
-	const btVector3& pA = m_calculatedTransformA.getOrigin();
-	const btVector3& pB = m_calculatedTransformB.getOrigin();
-	m_AnchorPos = pA * weight + pB * (btScalar(1.0) - weight);
-	return;
-}
-
-
-
-void btGeneric6DofConstraint::calculateLinearInfo()
-{
-	m_calculatedLinearDiff = m_calculatedTransformB.getOrigin() - m_calculatedTransformA.getOrigin();
-	m_calculatedLinearDiff = m_calculatedTransformA.getBasis().inverse() * m_calculatedLinearDiff;
-	for(int i = 0; i < 3; i++)
-	{
-		m_linearLimits.m_currentLinearDiff[i] = m_calculatedLinearDiff[i];
-		m_linearLimits.testLimitValue(i, m_calculatedLinearDiff[i]);
-	}
-}
-
-
-
-int btGeneric6DofConstraint::get_limit_motor_info2(
-	btRotationalLimitMotor * limot,
-	const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
-	btConstraintInfo2 *info, int row, btVector3& ax1, int rotational,int rotAllowed)
-{
-    int srow = row * info->rowskip;
-    int powered = limot->m_enableMotor;
-    int limit = limot->m_currentLimit;
-    if (powered || limit)
-    {   // if the joint is powered, or has joint limits, add in the extra row
-        btScalar *J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis;
-        btScalar *J2 = rotational ? info->m_J2angularAxis : info->m_J2linearAxis;
-        J1[srow+0] = ax1[0];
-        J1[srow+1] = ax1[1];
-        J1[srow+2] = ax1[2];
-
-        J2[srow+0] = -ax1[0];
-        J2[srow+1] = -ax1[1];
-        J2[srow+2] = -ax1[2];
-
-		if((!rotational))
-        {
-			if (m_useOffsetForConstraintFrame)
-			{
-				btVector3 tmpA, tmpB, relA, relB;
-				// get vector from bodyB to frameB in WCS
-				relB = m_calculatedTransformB.getOrigin() - transB.getOrigin();
-				// get its projection to constraint axis
-				btVector3 projB = ax1 * relB.dot(ax1);
-				// get vector directed from bodyB to constraint axis (and orthogonal to it)
-				btVector3 orthoB = relB - projB;
-				// same for bodyA
-				relA = m_calculatedTransformA.getOrigin() - transA.getOrigin();
-				btVector3 projA = ax1 * relA.dot(ax1);
-				btVector3 orthoA = relA - projA;
-				// get desired offset between frames A and B along constraint axis
-				btScalar desiredOffs = limot->m_currentPosition - limot->m_currentLimitError;
-				// desired vector from projection of center of bodyA to projection of center of bodyB to constraint axis
-				btVector3 totalDist = projA + ax1 * desiredOffs - projB;
-				// get offset vectors relA and relB
-				relA = orthoA + totalDist * m_factA;
-				relB = orthoB - totalDist * m_factB;
-				tmpA = relA.cross(ax1);
-				tmpB = relB.cross(ax1);
-				if(m_hasStaticBody && (!rotAllowed))
-				{
-					tmpA *= m_factA;
-					tmpB *= m_factB;
-				}
-				int i;
-				for (i=0; i<3; i++) info->m_J1angularAxis[srow+i] = tmpA[i];
-				for (i=0; i<3; i++) info->m_J2angularAxis[srow+i] = -tmpB[i];
-			} else
-			{
-				btVector3 ltd;	// Linear Torque Decoupling vector
-				btVector3 c = m_calculatedTransformB.getOrigin() - transA.getOrigin();
-				ltd = c.cross(ax1);
-				info->m_J1angularAxis[srow+0] = ltd[0];
-				info->m_J1angularAxis[srow+1] = ltd[1];
-				info->m_J1angularAxis[srow+2] = ltd[2];
-
-				c = m_calculatedTransformB.getOrigin() - transB.getOrigin();
-				ltd = -c.cross(ax1);
-				info->m_J2angularAxis[srow+0] = ltd[0];
-				info->m_J2angularAxis[srow+1] = ltd[1];
-				info->m_J2angularAxis[srow+2] = ltd[2];
-			}
-        }
-        // if we're limited low and high simultaneously, the joint motor is
-        // ineffective
-        if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = 0;
-        info->m_constraintError[srow] = btScalar(0.f);
-        if (powered)
-        {
-			info->cfm[srow] = limot->m_normalCFM;
-            if(!limit)
-            {
-				btScalar tag_vel = rotational ? limot->m_targetVelocity : -limot->m_targetVelocity;
-
-				btScalar mot_fact = getMotorFactor(	limot->m_currentPosition, 
-													limot->m_loLimit,
-													limot->m_hiLimit, 
-													tag_vel, 
-													info->fps * limot->m_stopERP);
-				info->m_constraintError[srow] += mot_fact * limot->m_targetVelocity;
-                info->m_lowerLimit[srow] = -limot->m_maxMotorForce;
-                info->m_upperLimit[srow] = limot->m_maxMotorForce;
-            }
-        }
-        if(limit)
-        {
-            btScalar k = info->fps * limot->m_stopERP;
-			if(!rotational)
-			{
-				info->m_constraintError[srow] += k * limot->m_currentLimitError;
-			}
-			else
-			{
-				info->m_constraintError[srow] += -k * limot->m_currentLimitError;
-			}
-			info->cfm[srow] = limot->m_stopCFM;
-            if (limot->m_loLimit == limot->m_hiLimit)
-            {   // limited low and high simultaneously
-                info->m_lowerLimit[srow] = -SIMD_INFINITY;
-                info->m_upperLimit[srow] = SIMD_INFINITY;
-            }
-            else
-            {
-                if (limit == 1)
-                {
-                    info->m_lowerLimit[srow] = 0;
-                    info->m_upperLimit[srow] = SIMD_INFINITY;
-                }
-                else
-                {
-                    info->m_lowerLimit[srow] = -SIMD_INFINITY;
-                    info->m_upperLimit[srow] = 0;
-                }
-                // deal with bounce
-                if (limot->m_bounce > 0)
-                {
-                    // calculate joint velocity
-                    btScalar vel;
-                    if (rotational)
-                    {
-                        vel = angVelA.dot(ax1);
-//make sure that if no body -> angVelB == zero vec
-//                        if (body1)
-                            vel -= angVelB.dot(ax1);
-                    }
-                    else
-                    {
-                        vel = linVelA.dot(ax1);
-//make sure that if no body -> angVelB == zero vec
-//                        if (body1)
-                            vel -= linVelB.dot(ax1);
-                    }
-                    // only apply bounce if the velocity is incoming, and if the
-                    // resulting c[] exceeds what we already have.
-                    if (limit == 1)
-                    {
-                        if (vel < 0)
-                        {
-                            btScalar newc = -limot->m_bounce* vel;
-                            if (newc > info->m_constraintError[srow]) 
-								info->m_constraintError[srow] = newc;
-                        }
-                    }
-                    else
-                    {
-                        if (vel > 0)
-                        {
-                            btScalar newc = -limot->m_bounce * vel;
-                            if (newc < info->m_constraintError[srow]) 
-								info->m_constraintError[srow] = newc;
-                        }
-                    }
-                }
-            }
-        }
-        return 1;
-    }
-    else return 0;
-}
-
-
-
-
-
-
-	///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-	///If no axis is provided, it uses the default axis for this constraint.
-void btGeneric6DofConstraint::setParam(int num, btScalar value, int axis)
-{
-	if((axis >= 0) && (axis < 3))
-	{
-		switch(num)
-		{
-			case BT_CONSTRAINT_STOP_ERP : 
-				m_linearLimits.m_stopERP[axis] = value;
-				m_flags |= BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
-				break;
-			case BT_CONSTRAINT_STOP_CFM : 
-				m_linearLimits.m_stopCFM[axis] = value;
-				m_flags |= BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
-				break;
-			case BT_CONSTRAINT_CFM : 
-				m_linearLimits.m_normalCFM[axis] = value;
-				m_flags |= BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
-				break;
-			default : 
-				btAssertConstrParams(0);
-		}
-	}
-	else if((axis >=3) && (axis < 6))
-	{
-		switch(num)
-		{
-			case BT_CONSTRAINT_STOP_ERP : 
-				m_angularLimits[axis - 3].m_stopERP = value;
-				m_flags |= BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
-				break;
-			case BT_CONSTRAINT_STOP_CFM : 
-				m_angularLimits[axis - 3].m_stopCFM = value;
-				m_flags |= BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
-				break;
-			case BT_CONSTRAINT_CFM : 
-				m_angularLimits[axis - 3].m_normalCFM = value;
-				m_flags |= BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
-				break;
-			default : 
-				btAssertConstrParams(0);
-		}
-	}
-	else
-	{
-		btAssertConstrParams(0);
-	}
-}
-
-	///return the local value of parameter
-btScalar btGeneric6DofConstraint::getParam(int num, int axis) const 
-{
-	btScalar retVal = 0;
-	if((axis >= 0) && (axis < 3))
-	{
-		switch(num)
-		{
-			case BT_CONSTRAINT_STOP_ERP : 
-				btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
-				retVal = m_linearLimits.m_stopERP[axis];
-				break;
-			case BT_CONSTRAINT_STOP_CFM : 
-				btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
-				retVal = m_linearLimits.m_stopCFM[axis];
-				break;
-			case BT_CONSTRAINT_CFM : 
-				btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
-				retVal = m_linearLimits.m_normalCFM[axis];
-				break;
-			default : 
-				btAssertConstrParams(0);
-		}
-	}
-	else if((axis >=3) && (axis < 6))
-	{
-		switch(num)
-		{
-			case BT_CONSTRAINT_STOP_ERP : 
-				btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
-				retVal = m_angularLimits[axis - 3].m_stopERP;
-				break;
-			case BT_CONSTRAINT_STOP_CFM : 
-				btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
-				retVal = m_angularLimits[axis - 3].m_stopCFM;
-				break;
-			case BT_CONSTRAINT_CFM : 
-				btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
-				retVal = m_angularLimits[axis - 3].m_normalCFM;
-				break;
-			default : 
-				btAssertConstrParams(0);
-		}
-	}
-	else
-	{
-		btAssertConstrParams(0);
-	}
-	return retVal;
-}
-
- 
-
-void btGeneric6DofConstraint::setAxis(const btVector3& axis1,const btVector3& axis2)
-{
-	btVector3 zAxis = axis1.normalized();
-	btVector3 yAxis = axis2.normalized();
-	btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
-	
-	btTransform frameInW;
-	frameInW.setIdentity();
-	frameInW.getBasis().setValue(	xAxis[0], yAxis[0], zAxis[0],	
-	                                xAxis[1], yAxis[1], zAxis[1],
-	                               xAxis[2], yAxis[2], zAxis[2]);
-	
-	// now get constraint frame in local coordinate systems
-	m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
-	m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
-	
-	calculateTransforms();
-}
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
deleted file mode 100644
index bea8629c..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
+++ /dev/null
@@ -1,647 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/// 2009 March: btGeneric6DofConstraint refactored by Roman Ponomarev
-/// Added support for generic constraint solver through getInfo1/getInfo2 methods
-
-/*
-2007-09-09
-btGeneric6DofConstraint Refactored by Francisco Le?n
-email: projectileman@yahoo.com
-http://gimpact.sf.net
-*/
-
-
-#ifndef BT_GENERIC_6DOF_CONSTRAINT_H
-#define BT_GENERIC_6DOF_CONSTRAINT_H
-
-#include "LinearMath/btVector3.h"
-#include "btJacobianEntry.h"
-#include "btTypedConstraint.h"
-
-class btRigidBody;
-
-
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btGeneric6DofConstraintData2		btGeneric6DofConstraintDoubleData2
-#define btGeneric6DofConstraintDataName	"btGeneric6DofConstraintDoubleData2"
-#else
-#define btGeneric6DofConstraintData2		btGeneric6DofConstraintData
-#define btGeneric6DofConstraintDataName	"btGeneric6DofConstraintData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-
-//! Rotation Limit structure for generic joints
-class btRotationalLimitMotor
-{
-public:
-    //! limit_parameters
-    //!@{
-    btScalar m_loLimit;//!< joint limit
-    btScalar m_hiLimit;//!< joint limit
-    btScalar m_targetVelocity;//!< target motor velocity
-    btScalar m_maxMotorForce;//!< max force on motor
-    btScalar m_maxLimitForce;//!< max force on limit
-    btScalar m_damping;//!< Damping.
-    btScalar m_limitSoftness;//! Relaxation factor
-    btScalar m_normalCFM;//!< Constraint force mixing factor
-    btScalar m_stopERP;//!< Error tolerance factor when joint is at limit
-    btScalar m_stopCFM;//!< Constraint force mixing factor when joint is at limit
-    btScalar m_bounce;//!< restitution factor
-    bool m_enableMotor;
-
-    //!@}
-
-    //! temp_variables
-    //!@{
-    btScalar m_currentLimitError;//!  How much is violated this limit
-    btScalar m_currentPosition;     //!  current value of angle 
-    int m_currentLimit;//!< 0=free, 1=at lo limit, 2=at hi limit
-    btScalar m_accumulatedImpulse;
-    //!@}
-
-    btRotationalLimitMotor()
-    {
-    	m_accumulatedImpulse = 0.f;
-        m_targetVelocity = 0;
-        m_maxMotorForce = 0.1f;
-        m_maxLimitForce = 300.0f;
-        m_loLimit = 1.0f;
-        m_hiLimit = -1.0f;
-		m_normalCFM = 0.f;
-		m_stopERP = 0.2f;
-		m_stopCFM = 0.f;
-        m_bounce = 0.0f;
-        m_damping = 1.0f;
-        m_limitSoftness = 0.5f;
-        m_currentLimit = 0;
-        m_currentLimitError = 0;
-        m_enableMotor = false;
-    }
-
-    btRotationalLimitMotor(const btRotationalLimitMotor & limot)
-    {
-        m_targetVelocity = limot.m_targetVelocity;
-        m_maxMotorForce = limot.m_maxMotorForce;
-        m_limitSoftness = limot.m_limitSoftness;
-        m_loLimit = limot.m_loLimit;
-        m_hiLimit = limot.m_hiLimit;
-		m_normalCFM = limot.m_normalCFM;
-		m_stopERP = limot.m_stopERP;
-		m_stopCFM =	limot.m_stopCFM;
-        m_bounce = limot.m_bounce;
-        m_currentLimit = limot.m_currentLimit;
-        m_currentLimitError = limot.m_currentLimitError;
-        m_enableMotor = limot.m_enableMotor;
-    }
-
-
-
-	//! Is limited
-    bool isLimited() const
-    {
-    	if(m_loLimit > m_hiLimit) return false;
-    	return true;
-    }
-
-	//! Need apply correction
-    bool needApplyTorques() const
-    {
-    	if(m_currentLimit == 0 && m_enableMotor == false) return false;
-    	return true;
-    }
-
-	//! calculates  error
-	/*!
-	calculates m_currentLimit and m_currentLimitError.
-	*/
-	int testLimitValue(btScalar test_value);
-
-	//! apply the correction impulses for two bodies
-    btScalar solveAngularLimits(btScalar timeStep,btVector3& axis, btScalar jacDiagABInv,btRigidBody * body0, btRigidBody * body1);
-
-};
-
-
-
-class btTranslationalLimitMotor
-{
-public:
-	btVector3 m_lowerLimit;//!< the constraint lower limits
-    btVector3 m_upperLimit;//!< the constraint upper limits
-    btVector3 m_accumulatedImpulse;
-    //! Linear_Limit_parameters
-    //!@{
-    btScalar	m_limitSoftness;//!< Softness for linear limit
-    btScalar	m_damping;//!< Damping for linear limit
-    btScalar	m_restitution;//! Bounce parameter for linear limit
-	btVector3	m_normalCFM;//!< Constraint force mixing factor
-    btVector3	m_stopERP;//!< Error tolerance factor when joint is at limit
-	btVector3	m_stopCFM;//!< Constraint force mixing factor when joint is at limit
-    //!@}
-	bool		m_enableMotor[3];
-    btVector3	m_targetVelocity;//!< target motor velocity
-    btVector3	m_maxMotorForce;//!< max force on motor
-    btVector3	m_currentLimitError;//!  How much is violated this limit
-    btVector3	m_currentLinearDiff;//!  Current relative offset of constraint frames
-    int			m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit
-
-    btTranslationalLimitMotor()
-    {
-    	m_lowerLimit.setValue(0.f,0.f,0.f);
-    	m_upperLimit.setValue(0.f,0.f,0.f);
-    	m_accumulatedImpulse.setValue(0.f,0.f,0.f);
-		m_normalCFM.setValue(0.f, 0.f, 0.f);
-		m_stopERP.setValue(0.2f, 0.2f, 0.2f);
-		m_stopCFM.setValue(0.f, 0.f, 0.f);
-
-    	m_limitSoftness = 0.7f;
-    	m_damping = btScalar(1.0f);
-    	m_restitution = btScalar(0.5f);
-		for(int i=0; i < 3; i++) 
-		{
-			m_enableMotor[i] = false;
-			m_targetVelocity[i] = btScalar(0.f);
-			m_maxMotorForce[i] = btScalar(0.f);
-		}
-    }
-
-    btTranslationalLimitMotor(const btTranslationalLimitMotor & other )
-    {
-    	m_lowerLimit = other.m_lowerLimit;
-    	m_upperLimit = other.m_upperLimit;
-    	m_accumulatedImpulse = other.m_accumulatedImpulse;
-
-    	m_limitSoftness = other.m_limitSoftness ;
-    	m_damping = other.m_damping;
-    	m_restitution = other.m_restitution;
-		m_normalCFM = other.m_normalCFM;
-		m_stopERP = other.m_stopERP;
-		m_stopCFM = other.m_stopCFM;
-
-		for(int i=0; i < 3; i++) 
-		{
-			m_enableMotor[i] = other.m_enableMotor[i];
-			m_targetVelocity[i] = other.m_targetVelocity[i];
-			m_maxMotorForce[i] = other.m_maxMotorForce[i];
-		}
-    }
-
-    //! Test limit
-	/*!
-    - free means upper < lower,
-    - locked means upper == lower
-    - limited means upper > lower
-    - limitIndex: first 3 are linear, next 3 are angular
-    */
-    inline bool	isLimited(int limitIndex) const
-    {
-       return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
-    }
-    inline bool needApplyForce(int limitIndex) const
-    {
-    	if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false;
-    	return true;
-    }
-	int testLimitValue(int limitIndex, btScalar test_value);
-
-
-    btScalar solveLinearAxis(
-    	btScalar timeStep,
-        btScalar jacDiagABInv,
-        btRigidBody& body1,const btVector3 &pointInA,
-        btRigidBody& body2,const btVector3 &pointInB,
-        int limit_index,
-        const btVector3 & axis_normal_on_a,
-		const btVector3 & anchorPos);
-
-
-};
-
-enum bt6DofFlags
-{
-	BT_6DOF_FLAGS_CFM_NORM = 1,
-	BT_6DOF_FLAGS_CFM_STOP = 2,
-	BT_6DOF_FLAGS_ERP_STOP = 4
-};
-#define BT_6DOF_FLAGS_AXIS_SHIFT 3 // bits per axis
-
-
-/// btGeneric6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
-/*!
-btGeneric6DofConstraint can leave any of the 6 degree of freedom 'free' or 'locked'.
-currently this limit supports rotational motors<br>
-<ul>
-<li> For Linear limits, use btGeneric6DofConstraint.setLinearUpperLimit, btGeneric6DofConstraint.setLinearLowerLimit. You can set the parameters with the btTranslationalLimitMotor structure accsesible through the btGeneric6DofConstraint.getTranslationalLimitMotor method.
-At this moment translational motors are not supported. May be in the future. </li>
-
-<li> For Angular limits, use the btRotationalLimitMotor structure for configuring the limit.
-This is accessible through btGeneric6DofConstraint.getLimitMotor method,
-This brings support for limit parameters and motors. </li>
-
-<li> Angulars limits have these possible ranges:
-<table border=1 >
-<tr>
-	<td><b>AXIS</b></td>
-	<td><b>MIN ANGLE</b></td>
-	<td><b>MAX ANGLE</b></td>
-</tr><tr>
-	<td>X</td>
-	<td>-PI</td>
-	<td>PI</td>
-</tr><tr>
-	<td>Y</td>
-	<td>-PI/2</td>
-	<td>PI/2</td>
-</tr><tr>
-	<td>Z</td>
-	<td>-PI</td>
-	<td>PI</td>
-</tr>
-</table>
-</li>
-</ul>
-
-*/
-ATTRIBUTE_ALIGNED16(class) btGeneric6DofConstraint : public btTypedConstraint
-{
-protected:
-
-	//! relative_frames
-    //!@{
-	btTransform	m_frameInA;//!< the constraint space w.r.t body A
-    btTransform	m_frameInB;//!< the constraint space w.r.t body B
-    //!@}
-
-    //! Jacobians
-    //!@{
-    btJacobianEntry	m_jacLinear[3];//!< 3 orthogonal linear constraints
-    btJacobianEntry	m_jacAng[3];//!< 3 orthogonal angular constraints
-    //!@}
-
-	//! Linear_Limit_parameters
-    //!@{
-    btTranslationalLimitMotor m_linearLimits;
-    //!@}
-
-
-    //! hinge_parameters
-    //!@{
-    btRotationalLimitMotor m_angularLimits[3];
-	//!@}
-
-
-protected:
-    //! temporal variables
-    //!@{
-    btScalar m_timeStep;
-    btTransform m_calculatedTransformA;
-    btTransform m_calculatedTransformB;
-    btVector3 m_calculatedAxisAngleDiff;
-    btVector3 m_calculatedAxis[3];
-    btVector3 m_calculatedLinearDiff;
-	btScalar	m_factA;
-	btScalar	m_factB;
-	bool		m_hasStaticBody;
-    
-	btVector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes
-
-    bool	m_useLinearReferenceFrameA;
-	bool	m_useOffsetForConstraintFrame;
-    
-	int		m_flags;
-
-    //!@}
-
-    btGeneric6DofConstraint&	operator=(btGeneric6DofConstraint&	other)
-    {
-        btAssert(0);
-        (void) other;
-        return *this;
-    }
-
-
-	int setAngularLimits(btConstraintInfo2 *info, int row_offset,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
-
-	int setLinearLimits(btConstraintInfo2 *info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
-
-    void buildLinearJacobian(
-        btJacobianEntry & jacLinear,const btVector3 & normalWorld,
-        const btVector3 & pivotAInW,const btVector3 & pivotBInW);
-
-    void buildAngularJacobian(btJacobianEntry & jacAngular,const btVector3 & jointAxisW);
-
-	// tests linear limits
-	void calculateLinearInfo();
-
-	//! calcs the euler angles between the two bodies.
-    void calculateAngleInfo();
-
-
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	///for backwards compatibility during the transition to 'getInfo/getInfo2'
-	bool		m_useSolveConstraintObsolete;
-
-    btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
-    btGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
-    
-	//! Calcs global transform of the offsets
-	/*!
-	Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
-	\sa btGeneric6DofConstraint.getCalculatedTransformA , btGeneric6DofConstraint.getCalculatedTransformB, btGeneric6DofConstraint.calculateAngleInfo
-	*/
-    void calculateTransforms(const btTransform& transA,const btTransform& transB);
-
-	void calculateTransforms();
-
-	//! Gets the global transform of the offset for body A
-    /*!
-    \sa btGeneric6DofConstraint.getFrameOffsetA, btGeneric6DofConstraint.getFrameOffsetB, btGeneric6DofConstraint.calculateAngleInfo.
-    */
-    const btTransform & getCalculatedTransformA() const
-    {
-    	return m_calculatedTransformA;
-    }
-
-    //! Gets the global transform of the offset for body B
-    /*!
-    \sa btGeneric6DofConstraint.getFrameOffsetA, btGeneric6DofConstraint.getFrameOffsetB, btGeneric6DofConstraint.calculateAngleInfo.
-    */
-    const btTransform & getCalculatedTransformB() const
-    {
-    	return m_calculatedTransformB;
-    }
-
-    const btTransform & getFrameOffsetA() const
-    {
-    	return m_frameInA;
-    }
-
-    const btTransform & getFrameOffsetB() const
-    {
-    	return m_frameInB;
-    }
-
-
-    btTransform & getFrameOffsetA()
-    {
-    	return m_frameInA;
-    }
-
-    btTransform & getFrameOffsetB()
-    {
-    	return m_frameInB;
-    }
-
-
-	//! performs Jacobian calculation, and also calculates angle differences and axis
-    virtual void	buildJacobian();
-
-	virtual void getInfo1 (btConstraintInfo1* info);
-
-	void getInfo1NonVirtual (btConstraintInfo1* info);
-
-	virtual void getInfo2 (btConstraintInfo2* info);
-
-	void getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
-
-
-    void	updateRHS(btScalar	timeStep);
-
-	//! Get the rotation axis in global coordinates
-	/*!
-	\pre btGeneric6DofConstraint.buildJacobian must be called previously.
-	*/
-    btVector3 getAxis(int axis_index) const;
-
-    //! Get the relative Euler angle
-    /*!
-	\pre btGeneric6DofConstraint::calculateTransforms() must be called previously.
-	*/
-    btScalar getAngle(int axis_index) const;
-
-	//! Get the relative position of the constraint pivot
-    /*!
-	\pre btGeneric6DofConstraint::calculateTransforms() must be called previously.
-	*/
-	btScalar getRelativePivotPosition(int axis_index) const;
-
-	void setFrames(const btTransform & frameA, const btTransform & frameB);
-
-	//! Test angular limit.
-	/*!
-	Calculates angular correction and returns true if limit needs to be corrected.
-	\pre btGeneric6DofConstraint::calculateTransforms() must be called previously.
-	*/
-    bool testAngularLimitMotor(int axis_index);
-
-    void	setLinearLowerLimit(const btVector3& linearLower)
-    {
-    	m_linearLimits.m_lowerLimit = linearLower;
-    }
-
-	void	getLinearLowerLimit(btVector3& linearLower) const
-	{
-		linearLower = m_linearLimits.m_lowerLimit;
-	}
-
-	void	setLinearUpperLimit(const btVector3& linearUpper)
-	{
-		m_linearLimits.m_upperLimit = linearUpper;
-	}
-
-	void	getLinearUpperLimit(btVector3& linearUpper) const
-	{
-		linearUpper = m_linearLimits.m_upperLimit;
-	}
-
-    void	setAngularLowerLimit(const btVector3& angularLower)
-    {
-		for(int i = 0; i < 3; i++) 
-			m_angularLimits[i].m_loLimit = btNormalizeAngle(angularLower[i]);
-    }
-
-	void	getAngularLowerLimit(btVector3& angularLower) const
-	{
-		for(int i = 0; i < 3; i++) 
-			angularLower[i] = m_angularLimits[i].m_loLimit;
-	}
-
-    void	setAngularUpperLimit(const btVector3& angularUpper)
-    {
-		for(int i = 0; i < 3; i++)
-			m_angularLimits[i].m_hiLimit = btNormalizeAngle(angularUpper[i]);
-    }
-
-	void	getAngularUpperLimit(btVector3& angularUpper) const
-	{
-		for(int i = 0; i < 3; i++)
-			angularUpper[i] = m_angularLimits[i].m_hiLimit;
-	}
-
-	//! Retrieves the angular limit informacion
-    btRotationalLimitMotor * getRotationalLimitMotor(int index)
-    {
-    	return &m_angularLimits[index];
-    }
-
-    //! Retrieves the  limit informacion
-    btTranslationalLimitMotor * getTranslationalLimitMotor()
-    {
-    	return &m_linearLimits;
-    }
-
-    //first 3 are linear, next 3 are angular
-    void setLimit(int axis, btScalar lo, btScalar hi)
-    {
-    	if(axis<3)
-    	{
-    		m_linearLimits.m_lowerLimit[axis] = lo;
-    		m_linearLimits.m_upperLimit[axis] = hi;
-    	}
-    	else
-    	{
-			lo = btNormalizeAngle(lo);
-			hi = btNormalizeAngle(hi);
-    		m_angularLimits[axis-3].m_loLimit = lo;
-    		m_angularLimits[axis-3].m_hiLimit = hi;
-    	}
-    }
-
-	//! Test limit
-	/*!
-    - free means upper < lower,
-    - locked means upper == lower
-    - limited means upper > lower
-    - limitIndex: first 3 are linear, next 3 are angular
-    */
-    bool	isLimited(int limitIndex) const
-    {
-    	if(limitIndex<3)
-    	{
-			return m_linearLimits.isLimited(limitIndex);
-
-    	}
-        return m_angularLimits[limitIndex-3].isLimited();
-    }
-
-	virtual void calcAnchorPos(void); // overridable
-
-	int get_limit_motor_info2(	btRotationalLimitMotor * limot,
-								const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
-								btConstraintInfo2 *info, int row, btVector3& ax1, int rotational, int rotAllowed = false);
-
-	// access for UseFrameOffset
-	bool getUseFrameOffset() const { return m_useOffsetForConstraintFrame; }
-	void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
-	
-	bool getUseLinearReferenceFrameA() const { return m_useLinearReferenceFrameA; }
-	void setUseLinearReferenceFrameA(bool linearReferenceFrameA) { m_useLinearReferenceFrameA = linearReferenceFrameA; }
-
-	///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-	///If no axis is provided, it uses the default axis for this constraint.
-	virtual	void setParam(int num, btScalar value, int axis = -1);
-	///return the local value of parameter
-	virtual	btScalar getParam(int num, int axis = -1) const;
-
-	void setAxis( const btVector3& axis1, const btVector3& axis2);
-
-    	virtual	int getFlags() const
-    	{
-        	return m_flags;
-	}
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-	
-};
-
-
-struct btGeneric6DofConstraintData
-{
-	btTypedConstraintData	m_typeConstraintData;
-	btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
-	btTransformFloatData m_rbBFrame;
-	
-	btVector3FloatData	m_linearUpperLimit;
-	btVector3FloatData	m_linearLowerLimit;
-
-	btVector3FloatData	m_angularUpperLimit;
-	btVector3FloatData	m_angularLowerLimit;
-	
-	int	m_useLinearReferenceFrameA;
-	int m_useOffsetForConstraintFrame;
-};
-
-struct btGeneric6DofConstraintDoubleData2
-{
-	btTypedConstraintDoubleData	m_typeConstraintData;
-	btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
-	btTransformDoubleData m_rbBFrame;
-	
-	btVector3DoubleData	m_linearUpperLimit;
-	btVector3DoubleData	m_linearLowerLimit;
-
-	btVector3DoubleData	m_angularUpperLimit;
-	btVector3DoubleData	m_angularLowerLimit;
-	
-	int	m_useLinearReferenceFrameA;
-	int m_useOffsetForConstraintFrame;
-};
-
-SIMD_FORCE_INLINE	int	btGeneric6DofConstraint::calculateSerializeBufferSize() const
-{
-	return sizeof(btGeneric6DofConstraintData2);
-}
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE	const char*	btGeneric6DofConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-
-	btGeneric6DofConstraintData2* dof = (btGeneric6DofConstraintData2*)dataBuffer;
-	btTypedConstraint::serialize(&dof->m_typeConstraintData,serializer);
-
-	m_frameInA.serialize(dof->m_rbAFrame);
-	m_frameInB.serialize(dof->m_rbBFrame);
-
-		
-	int i;
-	for (i=0;i<3;i++)
-	{
-		dof->m_angularLowerLimit.m_floats[i] =  m_angularLimits[i].m_loLimit;
-		dof->m_angularUpperLimit.m_floats[i] =  m_angularLimits[i].m_hiLimit;
-		dof->m_linearLowerLimit.m_floats[i] = m_linearLimits.m_lowerLimit[i];
-		dof->m_linearUpperLimit.m_floats[i] = m_linearLimits.m_upperLimit[i];
-	}
-	
-	dof->m_useLinearReferenceFrameA = m_useLinearReferenceFrameA? 1 : 0;
-	dof->m_useOffsetForConstraintFrame = m_useOffsetForConstraintFrame ? 1 : 0;
-
-	return btGeneric6DofConstraintDataName;
-}
-
-
-
-
-
-#endif //BT_GENERIC_6DOF_CONSTRAINT_H
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp
deleted file mode 100644
index 49ff78c2..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp
+++ /dev/null
@@ -1,1121 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-2014 May: btGeneric6DofSpring2Constraint is created from the original (2.82.2712) btGeneric6DofConstraint by Gabor Puhr and Tamas Umenhoffer
-Pros:
-- Much more accurate and stable in a lot of situation. (Especially when a sleeping chain of RBs connected with 6dof2 is pulled)
-- Stable and accurate spring with minimal energy loss that works with all of the solvers. (latter is not true for the original 6dof spring)
-- Servo motor functionality
-- Much more accurate bouncing. 0 really means zero bouncing (not true for the original 6odf) and there is only a minimal energy loss when the value is 1 (because of the solvers' precision)
-- Rotation order for the Euler system can be set. (One axis' freedom is still limited to pi/2)
-
-Cons:
-- It is slower than the original 6dof. There is no exact ratio, but half speed is a good estimation. (with PGS)
-- At bouncing the correct velocity is calculated, but not the correct position. (it is because of the solver can correct position or velocity, but not both.)
-*/
-
-/// 2009 March: btGeneric6DofConstraint refactored by Roman Ponomarev
-/// Added support for generic constraint solver through getInfo1/getInfo2 methods
-
-/*
-2007-09-09
-btGeneric6DofConstraint Refactored by Francisco Le?n
-email: projectileman@yahoo.com
-http://gimpact.sf.net
-*/
-
-
-
-#include "btGeneric6DofSpring2Constraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btTransformUtil.h"
-#include <new>
-
-
-
-btGeneric6DofSpring2Constraint::btGeneric6DofSpring2Constraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, RotateOrder rotOrder)
-	: btTypedConstraint(D6_SPRING_2_CONSTRAINT_TYPE, rbA, rbB)
-	, m_frameInA(frameInA)
-	, m_frameInB(frameInB)
-	, m_rotateOrder(rotOrder)	
-	, m_flags(0)
-{
-	calculateTransforms();
-}
-
-
-btGeneric6DofSpring2Constraint::btGeneric6DofSpring2Constraint(btRigidBody& rbB, const btTransform& frameInB, RotateOrder rotOrder)
-	: btTypedConstraint(D6_SPRING_2_CONSTRAINT_TYPE, getFixedBody(), rbB)
-	, m_frameInB(frameInB)
-	, m_rotateOrder(rotOrder)
-	, m_flags(0)
-{
-	///not providing rigidbody A means implicitly using worldspace for body A
-	m_frameInA = rbB.getCenterOfMassTransform() * m_frameInB;
-	calculateTransforms();
-}
-
-
-btScalar btGeneric6DofSpring2Constraint::btGetMatrixElem(const btMatrix3x3& mat, int index)
-{
-	int i = index%3;
-	int j = index/3;
-	return mat[i][j];
-}
-
-// MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html
-
-bool btGeneric6DofSpring2Constraint::matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
-{
-	// rot =  cy*cz          -cy*sz           sy
-	//        cz*sx*sy+cx*sz  cx*cz-sx*sy*sz -cy*sx
-	//       -cx*cz*sy+sx*sz  cz*sx+cx*sy*sz  cx*cy
-
-	btScalar fi = btGetMatrixElem(mat,2);
-	if (fi < btScalar(1.0f))
-	{
-		if (fi > btScalar(-1.0f))
-		{
-			xyz[0] = btAtan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8));
-			xyz[1] = btAsin(btGetMatrixElem(mat,2));
-			xyz[2] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
-			return true;
-		}
-		else
-		{
-			// WARNING.  Not unique.  XA - ZA = -atan2(r10,r11)
-			xyz[0] = -btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
-			xyz[1] = -SIMD_HALF_PI;
-			xyz[2] = btScalar(0.0);
-			return false;
-		}
-	}
-	else
-	{
-		// WARNING.  Not unique.  XAngle + ZAngle = atan2(r10,r11)
-		xyz[0] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
-		xyz[1] = SIMD_HALF_PI;
-		xyz[2] = 0.0;
-	}
-	return false;
-}
-
-bool btGeneric6DofSpring2Constraint::matrixToEulerXZY(const btMatrix3x3& mat,btVector3& xyz)
-{
-	// rot =  cy*cz          -sz           sy*cz
-	//        cy*cx*sz+sx*sy  cx*cz        sy*cx*sz-cy*sx
-	//        cy*sx*sz-cx*sy  sx*cz        sy*sx*sz+cx*cy
-
-	btScalar fi = btGetMatrixElem(mat,1);
-	if (fi < btScalar(1.0f))
-	{
-		if (fi > btScalar(-1.0f))
-		{
-			xyz[0] = btAtan2(btGetMatrixElem(mat,7),btGetMatrixElem(mat,4));
-			xyz[1] = btAtan2(btGetMatrixElem(mat,2),btGetMatrixElem(mat,0));
-			xyz[2] = btAsin(-btGetMatrixElem(mat,1));
-			return true;
-		}
-		else
-		{
-			xyz[0] = -btAtan2(-btGetMatrixElem(mat,6),btGetMatrixElem(mat,8));
-			xyz[1] = btScalar(0.0);
-			xyz[2] = SIMD_HALF_PI;
-			return false;
-		}
-	}
-	else
-	{
-		xyz[0] = btAtan2(-btGetMatrixElem(mat,6),btGetMatrixElem(mat,8));
-		xyz[1] = 0.0;
-		xyz[2] = -SIMD_HALF_PI;
-	}
-	return false;
-}
-
-bool btGeneric6DofSpring2Constraint::matrixToEulerYXZ(const btMatrix3x3& mat,btVector3& xyz)
-{
-	// rot =  cy*cz+sy*sx*sz  cz*sy*sx-cy*sz  cx*sy
-	//        cx*sz           cx*cz           -sx
-	//        cy*sx*sz-cz*sy  sy*sz+cy*cz*sx  cy*cx
-
-	btScalar fi = btGetMatrixElem(mat,5);
-	if (fi < btScalar(1.0f))
-	{
-		if (fi > btScalar(-1.0f))
-		{
-			xyz[0] = btAsin(-btGetMatrixElem(mat,5));
-			xyz[1] = btAtan2(btGetMatrixElem(mat,2),btGetMatrixElem(mat,8));
-			xyz[2] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
-			return true;
-		}
-		else
-		{
-			xyz[0] = SIMD_HALF_PI;
-			xyz[1] = -btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
-			xyz[2] = btScalar(0.0);
-			return false;
-		}
-	}
-	else
-	{
-		xyz[0] = -SIMD_HALF_PI;
-		xyz[1] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
-		xyz[2] = 0.0;
-	}
-	return false;
-}
-
-bool btGeneric6DofSpring2Constraint::matrixToEulerYZX(const btMatrix3x3& mat,btVector3& xyz)
-{
-	// rot =  cy*cz   sy*sx-cy*cx*sz   cx*sy+cy*sz*sx
-	//        sz           cz*cx           -cz*sx
-	//        -cz*sy  cy*sx+cx*sy*sz   cy*cx-sy*sz*sx
-
-	btScalar fi = btGetMatrixElem(mat,3);
-	if (fi < btScalar(1.0f))
-	{
-		if (fi > btScalar(-1.0f))
-		{
-			xyz[0] = btAtan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,4));
-			xyz[1] = btAtan2(-btGetMatrixElem(mat,6),btGetMatrixElem(mat,0));
-			xyz[2] = btAsin(btGetMatrixElem(mat,3));
-			return true;
-		}
-		else
-		{
-			xyz[0] = btScalar(0.0);
-			xyz[1] = -btAtan2(btGetMatrixElem(mat,7),btGetMatrixElem(mat,8));
-			xyz[2] = -SIMD_HALF_PI;
-			return false;
-		}
-	}
-	else
-	{
-		xyz[0] = btScalar(0.0);
-		xyz[1] = btAtan2(btGetMatrixElem(mat,7),btGetMatrixElem(mat,8));
-		xyz[2] = SIMD_HALF_PI;
-	}
-	return false;
-}
-
-bool btGeneric6DofSpring2Constraint::matrixToEulerZXY(const btMatrix3x3& mat,btVector3& xyz)
-{
-	// rot =  cz*cy-sz*sx*sy    -cx*sz   cz*sy+cy*sz*sx
-	//        cy*sz+cz*sx*sy     cz*cx   sz*sy-cz*xy*sx
-	//        -cx*sy              sx     cx*cy
-
-	btScalar fi = btGetMatrixElem(mat,7);
-	if (fi < btScalar(1.0f))
-	{
-		if (fi > btScalar(-1.0f))
-		{
-			xyz[0] = btAsin(btGetMatrixElem(mat,7));
-			xyz[1] = btAtan2(-btGetMatrixElem(mat,6),btGetMatrixElem(mat,8));
-			xyz[2] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,4));
-			return true;
-		}
-		else
-		{
-			xyz[0] = -SIMD_HALF_PI;
-			xyz[1] = btScalar(0.0);
-			xyz[2] = -btAtan2(btGetMatrixElem(mat,2),btGetMatrixElem(mat,0));
-			return false;
-		}
-	}
-	else
-	{
-		xyz[0] = SIMD_HALF_PI;
-		xyz[1] = btScalar(0.0);
-		xyz[2] = btAtan2(btGetMatrixElem(mat,2),btGetMatrixElem(mat,0));
-	}
-	return false;
-}
-
-bool btGeneric6DofSpring2Constraint::matrixToEulerZYX(const btMatrix3x3& mat,btVector3& xyz)
-{
-	// rot =  cz*cy   cz*sy*sx-cx*sz   sz*sx+cz*cx*sy
-	//        cy*sz   cz*cx+sz*sy*sx   cx*sz*sy-cz*sx
-	//        -sy          cy*sx         cy*cx
-
-	btScalar fi = btGetMatrixElem(mat,6);
-	if (fi < btScalar(1.0f))
-	{
-		if (fi > btScalar(-1.0f))
-		{
-			xyz[0] = btAtan2(btGetMatrixElem(mat,7), btGetMatrixElem(mat,8));
-			xyz[1] = btAsin(-btGetMatrixElem(mat,6));
-			xyz[2] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,0));
-			return true;
-		}
-		else
-		{
-			xyz[0] = btScalar(0.0);
-			xyz[1] = SIMD_HALF_PI;
-			xyz[2] = -btAtan2(btGetMatrixElem(mat,1),btGetMatrixElem(mat,2));
-			return false;
-		}
-	}
-	else
-	{
-		xyz[0] = btScalar(0.0);
-		xyz[1] = -SIMD_HALF_PI;
-		xyz[2] = btAtan2(-btGetMatrixElem(mat,1),-btGetMatrixElem(mat,2));
-	}
-	return false;
-}
-
-void btGeneric6DofSpring2Constraint::calculateAngleInfo()
-{
-	btMatrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse()*m_calculatedTransformB.getBasis();
-	switch (m_rotateOrder)
-	{
-		case RO_XYZ : matrixToEulerXYZ(relative_frame,m_calculatedAxisAngleDiff); break;
-		case RO_XZY : matrixToEulerXZY(relative_frame,m_calculatedAxisAngleDiff); break;
-		case RO_YXZ : matrixToEulerYXZ(relative_frame,m_calculatedAxisAngleDiff); break;
-		case RO_YZX : matrixToEulerYZX(relative_frame,m_calculatedAxisAngleDiff); break;
-		case RO_ZXY : matrixToEulerZXY(relative_frame,m_calculatedAxisAngleDiff); break;
-		case RO_ZYX : matrixToEulerZYX(relative_frame,m_calculatedAxisAngleDiff); break;
-		default : btAssert(false);
-	}
-	// in euler angle mode we do not actually constrain the angular velocity
-	// along the axes axis[0] and axis[2] (although we do use axis[1]) :
-	//
-	//    to get			constrain w2-w1 along		...not
-	//    ------			---------------------		------
-	//    d(angle[0])/dt = 0	ax[1] x ax[2]			ax[0]
-	//    d(angle[1])/dt = 0	ax[1]
-	//    d(angle[2])/dt = 0	ax[0] x ax[1]			ax[2]
-	//
-	// constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
-	// to prove the result for angle[0], write the expression for angle[0] from
-	// GetInfo1 then take the derivative. to prove this for angle[2] it is
-	// easier to take the euler rate expression for d(angle[2])/dt with respect
-	// to the components of w and set that to 0.
-	switch (m_rotateOrder)
-	{
-	case RO_XYZ :
-		{
-			//Is this the "line of nodes" calculation choosing planes YZ (B coordinate system) and xy (A coordinate system)? (http://en.wikipedia.org/wiki/Euler_angles)
-			//The two planes are non-homologous, so this is a Tait�Bryan angle formalism and not a proper Euler
-			//Extrinsic rotations are equal to the reversed order intrinsic rotations so the above xyz extrinsic rotations (axes are fixed) are the same as the zy'x" intrinsic rotations (axes are refreshed after each rotation)
-			//that is why xy and YZ planes are chosen (this will describe a zy'x" intrinsic rotation) (see the figure on the left at http://en.wikipedia.org/wiki/Euler_angles under Tait�Bryan angles)
-			// x' = Nperp = N.cross(axis2)
-			// y' = N = axis2.cross(axis0)	
-			// z' = z
-			//
-			// x" = X
-			// y" = y'
-			// z" = ??
-			//in other words:
-			//first rotate around z
-			//second rotate around y'= z.cross(X)
-			//third rotate around x" = X
-			//Original XYZ extrinsic rotation order. 
-			//Planes: xy and YZ normals: z, X.  Plane intersection (N) is z.cross(X)
-			btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0);
-			btVector3 axis2 = m_calculatedTransformA.getBasis().getColumn(2);
-			m_calculatedAxis[1] = axis2.cross(axis0);
-			m_calculatedAxis[0] = m_calculatedAxis[1].cross(axis2);
-			m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]);
-			break;
-		}
-	case RO_XZY :
-		{
-			//planes: xz,ZY normals: y, X
-			//first rotate around y
-			//second rotate around z'= y.cross(X)
-			//third rotate around x" = X
-			btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0);
-			btVector3 axis1 = m_calculatedTransformA.getBasis().getColumn(1);
-			m_calculatedAxis[2] = axis0.cross(axis1);
-			m_calculatedAxis[0] = axis1.cross(m_calculatedAxis[2]);
-			m_calculatedAxis[1] = m_calculatedAxis[2].cross(axis0);
-			break;
-		}
-	case RO_YXZ :
-		{
-			//planes: yx,XZ normals: z, Y
-			//first rotate around z
-			//second rotate around x'= z.cross(Y)
-			//third rotate around y" = Y
-			btVector3 axis1 = m_calculatedTransformB.getBasis().getColumn(1);
-			btVector3 axis2 = m_calculatedTransformA.getBasis().getColumn(2);
-			m_calculatedAxis[0] = axis1.cross(axis2);
-			m_calculatedAxis[1] = axis2.cross(m_calculatedAxis[0]);
-			m_calculatedAxis[2] = m_calculatedAxis[0].cross(axis1);
-			break;
-		}
-	case RO_YZX :
-		{
-			//planes: yz,ZX normals: x, Y
-			//first rotate around x
-			//second rotate around z'= x.cross(Y)
-			//third rotate around y" = Y
-			btVector3 axis0 = m_calculatedTransformA.getBasis().getColumn(0);
-			btVector3 axis1 = m_calculatedTransformB.getBasis().getColumn(1);
-			m_calculatedAxis[2] = axis0.cross(axis1);
-			m_calculatedAxis[0] = axis1.cross(m_calculatedAxis[2]);
-			m_calculatedAxis[1] = m_calculatedAxis[2].cross(axis0);
-			break;
-		}
-	case RO_ZXY :
-		{
-			//planes: zx,XY normals: y, Z
-			//first rotate around y
-			//second rotate around x'= y.cross(Z)
-			//third rotate around z" = Z
-			btVector3 axis1 = m_calculatedTransformA.getBasis().getColumn(1);
-			btVector3 axis2 = m_calculatedTransformB.getBasis().getColumn(2);
-			m_calculatedAxis[0] = axis1.cross(axis2);
-			m_calculatedAxis[1] = axis2.cross(m_calculatedAxis[0]);
-			m_calculatedAxis[2] = m_calculatedAxis[0].cross(axis1);
-			break;
-		}
-	case RO_ZYX :
-		{
-			//planes: zy,YX normals: x, Z
-			//first rotate around x
-			//second rotate around y' = x.cross(Z)
-			//third rotate around z" = Z
-			btVector3 axis0 = m_calculatedTransformA.getBasis().getColumn(0);
-			btVector3 axis2 = m_calculatedTransformB.getBasis().getColumn(2);
-			m_calculatedAxis[1] = axis2.cross(axis0);
-			m_calculatedAxis[0] = m_calculatedAxis[1].cross(axis2);
-			m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]);
-			break;
-		}
-	default:
-		btAssert(false);
-	}
-
-	m_calculatedAxis[0].normalize();
-	m_calculatedAxis[1].normalize();
-	m_calculatedAxis[2].normalize();
-
-}
-
-void btGeneric6DofSpring2Constraint::calculateTransforms()
-{
-	calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
-}
-
-void btGeneric6DofSpring2Constraint::calculateTransforms(const btTransform& transA,const btTransform& transB)
-{
-	m_calculatedTransformA = transA * m_frameInA;
-	m_calculatedTransformB = transB * m_frameInB;
-	calculateLinearInfo();
-	calculateAngleInfo();
-
-	btScalar miA = getRigidBodyA().getInvMass();
-	btScalar miB = getRigidBodyB().getInvMass();
-	m_hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON);
-	btScalar miS = miA + miB;
-	if(miS > btScalar(0.f))
-	{
-		m_factA = miB / miS;
-	}
-	else 
-	{
-		m_factA = btScalar(0.5f);
-	}
-	m_factB = btScalar(1.0f) - m_factA;
-}
-
-
-void btGeneric6DofSpring2Constraint::testAngularLimitMotor(int axis_index)
-{
-	btScalar angle = m_calculatedAxisAngleDiff[axis_index];
-	angle = btAdjustAngleToLimits(angle, m_angularLimits[axis_index].m_loLimit, m_angularLimits[axis_index].m_hiLimit);
-	m_angularLimits[axis_index].m_currentPosition = angle;
-	m_angularLimits[axis_index].testLimitValue(angle);
-}
-
-
-void btGeneric6DofSpring2Constraint::getInfo1 (btConstraintInfo1* info)
-{
-	//prepare constraint
-	calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
-	info->m_numConstraintRows = 0;
-	info->nub = 0;
-	int i;
-	//test linear limits
-	for(i = 0; i < 3; i++)
-	{
-		     if (m_linearLimits.m_currentLimit[i]==4) info->m_numConstraintRows += 2;
-		else if (m_linearLimits.m_currentLimit[i]!=0) info->m_numConstraintRows += 1;
-		if (m_linearLimits.m_enableMotor[i] ) info->m_numConstraintRows += 1;
-		if (m_linearLimits.m_enableSpring[i]) info->m_numConstraintRows += 1;
-	}
-	//test angular limits
-	for (i=0;i<3 ;i++ )
-	{
-		testAngularLimitMotor(i);
-		     if (m_angularLimits[i].m_currentLimit==4) info->m_numConstraintRows += 2;
-		else if (m_angularLimits[i].m_currentLimit!=0) info->m_numConstraintRows += 1;
-		if (m_angularLimits[i].m_enableMotor ) info->m_numConstraintRows += 1;
-		if (m_angularLimits[i].m_enableSpring) info->m_numConstraintRows += 1;
-	}
-}
-
-
-void btGeneric6DofSpring2Constraint::getInfo2 (btConstraintInfo2* info)
-{
-	const btTransform& transA = m_rbA.getCenterOfMassTransform();
-	const btTransform& transB = m_rbB.getCenterOfMassTransform();
-	const btVector3& linVelA = m_rbA.getLinearVelocity();
-	const btVector3& linVelB = m_rbB.getLinearVelocity();
-	const btVector3& angVelA = m_rbA.getAngularVelocity();
-	const btVector3& angVelB = m_rbB.getAngularVelocity();
-
-	// for stability better to solve angular limits first
-	int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
-	setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
-}
-
-
-int btGeneric6DofSpring2Constraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
-{
-	//solve linear limits
-	btRotationalLimitMotor2 limot;
-	for (int i=0;i<3 ;i++ )
-	{
-		if(m_linearLimits.m_currentLimit[i] || m_linearLimits.m_enableMotor[i] || m_linearLimits.m_enableSpring[i])
-		{ // re-use rotational motor code
-			limot.m_bounce                 = m_linearLimits.m_bounce[i];
-			limot.m_currentLimit           = m_linearLimits.m_currentLimit[i];
-			limot.m_currentPosition        = m_linearLimits.m_currentLinearDiff[i];
-			limot.m_currentLimitError      = m_linearLimits.m_currentLimitError[i];
-			limot.m_currentLimitErrorHi    = m_linearLimits.m_currentLimitErrorHi[i];
-			limot.m_enableMotor            = m_linearLimits.m_enableMotor[i];
-			limot.m_servoMotor             = m_linearLimits.m_servoMotor[i];
-			limot.m_servoTarget            = m_linearLimits.m_servoTarget[i];
-			limot.m_enableSpring           = m_linearLimits.m_enableSpring[i];
-			limot.m_springStiffness        = m_linearLimits.m_springStiffness[i];
-			limot.m_springStiffnessLimited = m_linearLimits.m_springStiffnessLimited[i];
-			limot.m_springDamping          = m_linearLimits.m_springDamping[i];
-			limot.m_springDampingLimited   = m_linearLimits.m_springDampingLimited[i];
-			limot.m_equilibriumPoint       = m_linearLimits.m_equilibriumPoint[i];
-			limot.m_hiLimit                = m_linearLimits.m_upperLimit[i];
-			limot.m_loLimit                = m_linearLimits.m_lowerLimit[i];
-			limot.m_maxMotorForce          = m_linearLimits.m_maxMotorForce[i];
-			limot.m_targetVelocity         = m_linearLimits.m_targetVelocity[i];
-			btVector3 axis = m_calculatedTransformA.getBasis().getColumn(i);
-			int flags = m_flags >> (i * BT_6DOF_FLAGS_AXIS_SHIFT2);
-			limot.m_stopCFM  = (flags & BT_6DOF_FLAGS_CFM_STOP2) ? m_linearLimits.m_stopCFM[i] : info->cfm[0];
-			limot.m_stopERP  = (flags & BT_6DOF_FLAGS_ERP_STOP2) ? m_linearLimits.m_stopERP[i] : info->erp;
-			limot.m_motorCFM = (flags & BT_6DOF_FLAGS_CFM_MOTO2) ? m_linearLimits.m_motorCFM[i] : info->cfm[0];
-			limot.m_motorERP = (flags & BT_6DOF_FLAGS_ERP_MOTO2) ? m_linearLimits.m_motorERP[i] : info->erp;
-
-			//rotAllowed is a bit of a magic from the original 6dof. The calculation of it here is something that imitates the original behavior as much as possible.
-			int indx1 = (i + 1) % 3;
-			int indx2 = (i + 2) % 3;
-			int rotAllowed = 1; // rotations around orthos to current axis (it is used only when one of the body is static)
-			#define D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION 1.0e-3
-			bool indx1Violated = m_angularLimits[indx1].m_currentLimit == 1 ||
-				m_angularLimits[indx1].m_currentLimit == 2 ||
-				( m_angularLimits[indx1].m_currentLimit == 3 && ( m_angularLimits[indx1].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx1].m_currentLimitError > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION ) ) ||
-				( m_angularLimits[indx1].m_currentLimit == 4 && ( m_angularLimits[indx1].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx1].m_currentLimitErrorHi > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION ) );
-			bool indx2Violated = m_angularLimits[indx2].m_currentLimit == 1 ||
-				m_angularLimits[indx2].m_currentLimit == 2 ||
-				( m_angularLimits[indx2].m_currentLimit == 3 && ( m_angularLimits[indx2].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx2].m_currentLimitError > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION ) ) ||
-				( m_angularLimits[indx2].m_currentLimit == 4 && ( m_angularLimits[indx2].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx2].m_currentLimitErrorHi > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION ) );
-			if( indx1Violated && indx2Violated )
-			{
-				rotAllowed = 0;
-			}
-			row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed);
-
-		}
-	}
-	return row;
-}
-
-
-
-int btGeneric6DofSpring2Constraint::setAngularLimits(btConstraintInfo2 *info, int row_offset, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
-{
-	int row = row_offset;
-
-	//order of rotational constraint rows
-	int cIdx[] = {0, 1, 2};
-	switch(m_rotateOrder)
-	{
-		case RO_XYZ : cIdx[0] = 0; cIdx[1] = 1; cIdx[2] = 2; break;
-		case RO_XZY : cIdx[0] = 0; cIdx[1] = 2; cIdx[2] = 1; break;
-		case RO_YXZ : cIdx[0] = 1; cIdx[1] = 0; cIdx[2] = 2; break;
-		case RO_YZX : cIdx[0] = 1; cIdx[1] = 2; cIdx[2] = 0; break;
-		case RO_ZXY : cIdx[0] = 2; cIdx[1] = 0; cIdx[2] = 1; break;
-		case RO_ZYX : cIdx[0] = 2; cIdx[1] = 1; cIdx[2] = 0; break;
-		default : btAssert(false);
-	}
-
-	for (int ii = 0; ii < 3 ; ii++ )
-	{
-		int i = cIdx[ii];
-		if(m_angularLimits[i].m_currentLimit || m_angularLimits[i].m_enableMotor || m_angularLimits[i].m_enableSpring)
-		{
-			btVector3 axis = getAxis(i);
-			int flags = m_flags >> ((i + 3) * BT_6DOF_FLAGS_AXIS_SHIFT2);
-			if(!(flags & BT_6DOF_FLAGS_CFM_STOP2))
-			{
-				m_angularLimits[i].m_stopCFM = info->cfm[0];
-			}
-			if(!(flags & BT_6DOF_FLAGS_ERP_STOP2))
-			{
-				m_angularLimits[i].m_stopERP = info->erp;
-			}
-			if(!(flags & BT_6DOF_FLAGS_CFM_MOTO2))
-			{
-				m_angularLimits[i].m_motorCFM = info->cfm[0];
-			}
-			if(!(flags & BT_6DOF_FLAGS_ERP_MOTO2))
-			{
-				m_angularLimits[i].m_motorERP = info->erp;
-			}
-			row += get_limit_motor_info2(&m_angularLimits[i],transA,transB,linVelA,linVelB,angVelA,angVelB, info,row,axis,1);
-		}
-	}
-
-	return row;
-}
-
-
-void btGeneric6DofSpring2Constraint::setFrames(const btTransform& frameA, const btTransform& frameB)
-{
-	m_frameInA = frameA;
-	m_frameInB = frameB;
-	buildJacobian();
-	calculateTransforms();
-}
-
-
-void btGeneric6DofSpring2Constraint::calculateLinearInfo()
-{
-	m_calculatedLinearDiff = m_calculatedTransformB.getOrigin() - m_calculatedTransformA.getOrigin();
-	m_calculatedLinearDiff = m_calculatedTransformA.getBasis().inverse() * m_calculatedLinearDiff;
-	for(int i = 0; i < 3; i++)
-	{
-		m_linearLimits.m_currentLinearDiff[i] = m_calculatedLinearDiff[i];
-		m_linearLimits.testLimitValue(i, m_calculatedLinearDiff[i]);
-	}
-}
-
-void btGeneric6DofSpring2Constraint::calculateJacobi(btRotationalLimitMotor2 * limot, const btTransform& transA,const btTransform& transB, btConstraintInfo2 *info, int srow, btVector3& ax1, int rotational, int rotAllowed)
-{
-	btScalar *J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis;
-	btScalar *J2 = rotational ? info->m_J2angularAxis : info->m_J2linearAxis;
-
-	J1[srow+0] = ax1[0];
-	J1[srow+1] = ax1[1];
-	J1[srow+2] = ax1[2];
-
-	J2[srow+0] = -ax1[0];
-	J2[srow+1] = -ax1[1];
-	J2[srow+2] = -ax1[2];
-
-	if(!rotational)
-	{
-		btVector3 tmpA, tmpB, relA, relB;
-		// get vector from bodyB to frameB in WCS
-		relB = m_calculatedTransformB.getOrigin() - transB.getOrigin();
-		// same for bodyA
-		relA = m_calculatedTransformA.getOrigin() - transA.getOrigin();
-		tmpA = relA.cross(ax1);
-		tmpB = relB.cross(ax1);
-		if(m_hasStaticBody && (!rotAllowed))
-		{
-			tmpA *= m_factA;
-			tmpB *= m_factB;
-		}
-		int i;
-		for (i=0; i<3; i++) info->m_J1angularAxis[srow+i] = tmpA[i];
-		for (i=0; i<3; i++) info->m_J2angularAxis[srow+i] = -tmpB[i];
-	}
-}
-
-
-int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
-	btRotationalLimitMotor2 * limot,
-	const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
-	btConstraintInfo2 *info, int row, btVector3& ax1, int rotational,int rotAllowed)
-{
-	int count = 0;
-	int srow = row * info->rowskip;
-
-	if (limot->m_currentLimit==4) 
-	{
-		btScalar vel = rotational ? angVelA.dot(ax1) - angVelB.dot(ax1) : linVelA.dot(ax1) - linVelB.dot(ax1);
-
-		calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
-		info->m_constraintError[srow] = info->fps * limot->m_stopERP * limot->m_currentLimitError * (rotational ? -1 : 1);
-		if (rotational) {
-			if (info->m_constraintError[srow]-vel*limot->m_stopERP > 0) {
-				btScalar bounceerror = -limot->m_bounce* vel;
-				if (bounceerror > info->m_constraintError[srow]) info->m_constraintError[srow] = bounceerror;
-			}
-		} else {
-			if (info->m_constraintError[srow]-vel*limot->m_stopERP < 0) {
-				btScalar bounceerror = -limot->m_bounce* vel;
-				if (bounceerror < info->m_constraintError[srow]) info->m_constraintError[srow] = bounceerror;
-			}
-		}
-		info->m_lowerLimit[srow] = rotational ? 0 : -SIMD_INFINITY;
-		info->m_upperLimit[srow] = rotational ? SIMD_INFINITY : 0;
-		info->cfm[srow] = limot->m_stopCFM;
-		srow += info->rowskip;
-		++count;
-
-		calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
-		info->m_constraintError[srow] = info->fps * limot->m_stopERP * limot->m_currentLimitErrorHi * (rotational ? -1 : 1);
-		if (rotational) {
-			if (info->m_constraintError[srow]-vel*limot->m_stopERP < 0) {
-				btScalar bounceerror = -limot->m_bounce* vel;
-				if (bounceerror < info->m_constraintError[srow]) info->m_constraintError[srow] = bounceerror;
-			}
-		} else {
-			if (info->m_constraintError[srow]-vel*limot->m_stopERP > 0) {
-				btScalar bounceerror = -limot->m_bounce* vel;
-				if (bounceerror > info->m_constraintError[srow]) info->m_constraintError[srow] = bounceerror;
-			}
-		}
-		info->m_lowerLimit[srow] = rotational ? -SIMD_INFINITY : 0;
-		info->m_upperLimit[srow] = rotational ? 0 : SIMD_INFINITY;
-		info->cfm[srow] = limot->m_stopCFM;
-		srow += info->rowskip;
-		++count;
-	} else
-	if (limot->m_currentLimit==3) 
-	{
-		calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
-		info->m_constraintError[srow] = info->fps * limot->m_stopERP * limot->m_currentLimitError * (rotational ? -1 : 1);
-		info->m_lowerLimit[srow] = -SIMD_INFINITY;
-		info->m_upperLimit[srow] = SIMD_INFINITY;
-		info->cfm[srow] = limot->m_stopCFM;
-		srow += info->rowskip;
-		++count;
-	}
-
-	if (limot->m_enableMotor && !limot->m_servoMotor)
-	{
-		calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
-		btScalar tag_vel = rotational ? limot->m_targetVelocity : -limot->m_targetVelocity;
-		btScalar mot_fact = getMotorFactor(limot->m_currentPosition, 
-			limot->m_loLimit,
-			limot->m_hiLimit,
-			tag_vel,
-			info->fps * limot->m_motorERP);
-		info->m_constraintError[srow] = mot_fact * limot->m_targetVelocity;
-		info->m_lowerLimit[srow] = -limot->m_maxMotorForce;
-		info->m_upperLimit[srow] = limot->m_maxMotorForce;
-		info->cfm[srow] = limot->m_motorCFM;
-		srow += info->rowskip;
-		++count;
-	}
-
-	if (limot->m_enableMotor && limot->m_servoMotor)
-	{
-		btScalar error = limot->m_currentPosition - limot->m_servoTarget;
-		calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
-		btScalar targetvelocity = error<0 ? -limot->m_targetVelocity : limot->m_targetVelocity;
-		btScalar tag_vel = -targetvelocity;
-		btScalar mot_fact;
-		if(error != 0)
-		{
-			btScalar lowLimit;
-			btScalar hiLimit;
-			if(limot->m_loLimit > limot->m_hiLimit)
-			{
-				lowLimit = error > 0 ? limot->m_servoTarget : -SIMD_INFINITY;
-				hiLimit  = error < 0 ? limot->m_servoTarget :  SIMD_INFINITY;
-			}
-			else
-			{
-				lowLimit = error > 0 && limot->m_servoTarget>limot->m_loLimit ? limot->m_servoTarget : limot->m_loLimit;
-				hiLimit  = error < 0 && limot->m_servoTarget<limot->m_hiLimit ? limot->m_servoTarget : limot->m_hiLimit;
-			}
-			mot_fact = getMotorFactor(limot->m_currentPosition, lowLimit, hiLimit, tag_vel, info->fps * limot->m_motorERP);
-		} 
-		else 
-		{
-			mot_fact = 0;
-		}
-		info->m_constraintError[srow] = mot_fact * targetvelocity * (rotational ? -1 : 1);
-		info->m_lowerLimit[srow] = -limot->m_maxMotorForce;
-		info->m_upperLimit[srow] = limot->m_maxMotorForce;
-		info->cfm[srow] = limot->m_motorCFM;
-		srow += info->rowskip;
-		++count;
-	}
-
-	if (limot->m_enableSpring)
-	{
-		btScalar error = limot->m_currentPosition - limot->m_equilibriumPoint;
-		calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
-
-		//btScalar cfm = 1.0 / ((1.0/info->fps)*limot->m_springStiffness+ limot->m_springDamping);
-		//if(cfm > 0.99999)
-		//	cfm = 0.99999;
-		//btScalar erp = (1.0/info->fps)*limot->m_springStiffness / ((1.0/info->fps)*limot->m_springStiffness + limot->m_springDamping);
-		//info->m_constraintError[srow] = info->fps * erp * error * (rotational ? -1.0 : 1.0);
-		//info->m_lowerLimit[srow] = -SIMD_INFINITY;
-		//info->m_upperLimit[srow] = SIMD_INFINITY;
-
-		btScalar dt = BT_ONE / info->fps;
-		btScalar kd = limot->m_springDamping;
-		btScalar ks = limot->m_springStiffness;
-		btScalar vel = rotational ? angVelA.dot(ax1) - angVelB.dot(ax1) : linVelA.dot(ax1) - linVelB.dot(ax1);
-//		btScalar erp = 0.1;
-		btScalar cfm = BT_ZERO;
-		btScalar mA = BT_ONE / m_rbA.getInvMass();
-		btScalar mB = BT_ONE / m_rbB.getInvMass();
-		btScalar m = mA > mB ? mB : mA;
-		btScalar angularfreq = sqrt(ks / m);
-
-
-		//limit stiffness (the spring should not be sampled faster that the quarter of its angular frequency)
-		if(limot->m_springStiffnessLimited && 0.25 < angularfreq * dt)
-		{
-			ks = BT_ONE / dt / dt / btScalar(16.0) * m;
-		}
-		//avoid damping that would blow up the spring
-		if(limot->m_springDampingLimited && kd * dt > m)
-		{
-			kd = m / dt;
-		}
-		btScalar fs = ks * error * dt;
-		btScalar fd = -kd * (vel) * (rotational ? -1 : 1) * dt;
-		btScalar f = (fs+fd);
-
-		info->m_constraintError[srow] = (vel + f * (rotational ? -1 : 1)) ;
-
-		btScalar minf = f < fd ? f : fd;
-		btScalar maxf = f < fd ? fd : f;
-		if(!rotational)
-		{
-			info->m_lowerLimit[srow] = minf > 0 ? 0 : minf;
-			info->m_upperLimit[srow] = maxf < 0 ? 0 : maxf;
-		}
-		else
-		{
-			info->m_lowerLimit[srow] = -maxf > 0 ? 0 : -maxf;
-			info->m_upperLimit[srow] = -minf < 0 ? 0 : -minf;
-		}
-
-		info->cfm[srow] = cfm;
-		srow += info->rowskip;
-		++count;
-	}
-
-	return count;
-}
-
-
-//override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-//If no axis is provided, it uses the default axis for this constraint.
-void btGeneric6DofSpring2Constraint::setParam(int num, btScalar value, int axis)
-{
-	if((axis >= 0) && (axis < 3))
-	{
-		switch(num)
-		{
-			case BT_CONSTRAINT_STOP_ERP : 
-				m_linearLimits.m_stopERP[axis] = value;
-				m_flags |= BT_6DOF_FLAGS_ERP_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
-				break;
-			case BT_CONSTRAINT_STOP_CFM : 
-				m_linearLimits.m_stopCFM[axis] = value;
-				m_flags |= BT_6DOF_FLAGS_CFM_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
-				break;
-			case BT_CONSTRAINT_ERP : 
-				m_linearLimits.m_motorERP[axis] = value;
-				m_flags |= BT_6DOF_FLAGS_ERP_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
-				break;
-			case BT_CONSTRAINT_CFM : 
-				m_linearLimits.m_motorCFM[axis] = value;
-				m_flags |= BT_6DOF_FLAGS_CFM_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
-				break;
-			default : 
-				btAssertConstrParams(0);
-		}
-	}
-	else if((axis >=3) && (axis < 6))
-	{
-		switch(num)
-		{
-			case BT_CONSTRAINT_STOP_ERP : 
-				m_angularLimits[axis - 3].m_stopERP = value;
-				m_flags |= BT_6DOF_FLAGS_ERP_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
-				break;
-			case BT_CONSTRAINT_STOP_CFM : 
-				m_angularLimits[axis - 3].m_stopCFM = value;
-				m_flags |= BT_6DOF_FLAGS_CFM_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
-				break;
-			case BT_CONSTRAINT_ERP : 
-				m_angularLimits[axis - 3].m_motorERP = value;
-				m_flags |= BT_6DOF_FLAGS_ERP_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
-				break;
-			case BT_CONSTRAINT_CFM : 
-				m_angularLimits[axis - 3].m_motorCFM = value;
-				m_flags |= BT_6DOF_FLAGS_CFM_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
-				break;
-			default : 
-				btAssertConstrParams(0);
-		}
-	}
-	else
-	{
-		btAssertConstrParams(0);
-	}
-}
-
-//return the local value of parameter
-btScalar btGeneric6DofSpring2Constraint::getParam(int num, int axis) const 
-{
-	btScalar retVal = 0;
-	if((axis >= 0) && (axis < 3))
-	{
-		switch(num)
-		{
-			case BT_CONSTRAINT_STOP_ERP : 
-				btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
-				retVal = m_linearLimits.m_stopERP[axis];
-				break;
-			case BT_CONSTRAINT_STOP_CFM : 
-				btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
-				retVal = m_linearLimits.m_stopCFM[axis];
-				break;
-			case BT_CONSTRAINT_ERP : 
-				btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
-				retVal = m_linearLimits.m_motorERP[axis];
-				break;
-			case BT_CONSTRAINT_CFM : 
-				btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
-				retVal = m_linearLimits.m_motorCFM[axis];
-				break;
-			default : 
-				btAssertConstrParams(0);
-		}
-	}
-	else if((axis >=3) && (axis < 6))
-	{
-		switch(num)
-		{
-			case BT_CONSTRAINT_STOP_ERP : 
-				btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
-				retVal = m_angularLimits[axis - 3].m_stopERP;
-				break;
-			case BT_CONSTRAINT_STOP_CFM : 
-				btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
-				retVal = m_angularLimits[axis - 3].m_stopCFM;
-				break;
-			case BT_CONSTRAINT_ERP : 
-				btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
-				retVal = m_angularLimits[axis - 3].m_motorERP;
-				break;
-			case BT_CONSTRAINT_CFM : 
-				btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
-				retVal = m_angularLimits[axis - 3].m_motorCFM;
-				break;
-			default : 
-				btAssertConstrParams(0);
-		}
-	}
-	else
-	{
-		btAssertConstrParams(0);
-	}
-	return retVal;
-}
-
- 
-
-void btGeneric6DofSpring2Constraint::setAxis(const btVector3& axis1,const btVector3& axis2)
-{
-	btVector3 zAxis = axis1.normalized();
-	btVector3 yAxis = axis2.normalized();
-	btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
-	
-	btTransform frameInW;
-	frameInW.setIdentity();
-	frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
-	                              xAxis[1], yAxis[1], zAxis[1],
-	                              xAxis[2], yAxis[2], zAxis[2]);
-	
-	// now get constraint frame in local coordinate systems
-	m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
-	m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
-	
-	calculateTransforms();
-}
-
-void btGeneric6DofSpring2Constraint::setBounce(int index, btScalar bounce)
-{
-	btAssert((index >= 0) && (index < 6));
-	if (index<3)
-		m_linearLimits.m_bounce[index] = bounce;
-	else
-		m_angularLimits[index - 3].m_bounce = bounce;
-}
-
-void btGeneric6DofSpring2Constraint::enableMotor(int index, bool onOff)
-{
-	btAssert((index >= 0) && (index < 6));
-	if (index<3)
-		m_linearLimits.m_enableMotor[index] = onOff;
-	else
-		m_angularLimits[index - 3].m_enableMotor = onOff;
-}
-
-void btGeneric6DofSpring2Constraint::setServo(int index, bool onOff)
-{
-	btAssert((index >= 0) && (index < 6));
-	if (index<3)
-		m_linearLimits.m_servoMotor[index] = onOff;
-	else
-		m_angularLimits[index - 3].m_servoMotor = onOff;
-}
-
-void btGeneric6DofSpring2Constraint::setTargetVelocity(int index, btScalar velocity)
-{
-	btAssert((index >= 0) && (index < 6));
-	if (index<3)
-		m_linearLimits.m_targetVelocity[index] = velocity;
-	else
-		m_angularLimits[index - 3].m_targetVelocity = velocity;
-}
-
-void btGeneric6DofSpring2Constraint::setServoTarget(int index, btScalar target)
-{
-	btAssert((index >= 0) && (index < 6));
-	if (index<3)
-		m_linearLimits.m_servoTarget[index] = target;
-	else
-		m_angularLimits[index - 3].m_servoTarget = target;
-}
-
-void btGeneric6DofSpring2Constraint::setMaxMotorForce(int index, btScalar force)
-{
-	btAssert((index >= 0) && (index < 6));
-	if (index<3)
-		m_linearLimits.m_maxMotorForce[index] = force;
-	else
-		m_angularLimits[index - 3].m_maxMotorForce = force;
-}
-
-void btGeneric6DofSpring2Constraint::enableSpring(int index, bool onOff)
-{
-	btAssert((index >= 0) && (index < 6));
-	if (index<3)
-		m_linearLimits.m_enableSpring[index] = onOff;
-	else
-		m_angularLimits[index - 3] .m_enableSpring = onOff;
-}
-
-void btGeneric6DofSpring2Constraint::setStiffness(int index, btScalar stiffness, bool limitIfNeeded)
-{
-	btAssert((index >= 0) && (index < 6));
-	if (index<3) {
-		m_linearLimits.m_springStiffness[index] = stiffness;
-		m_linearLimits.m_springStiffnessLimited[index] = limitIfNeeded;
-	} else {
-		m_angularLimits[index - 3].m_springStiffness = stiffness;
-		m_angularLimits[index - 3].m_springStiffnessLimited = limitIfNeeded;
-	}
-}
-
-void btGeneric6DofSpring2Constraint::setDamping(int index, btScalar damping, bool limitIfNeeded)
-{
-	btAssert((index >= 0) && (index < 6));
-	if (index<3) {
-		m_linearLimits.m_springDamping[index] = damping;
-		m_linearLimits.m_springDampingLimited[index] = limitIfNeeded;
-	} else {
-		m_angularLimits[index - 3].m_springDamping = damping;
-		m_angularLimits[index - 3].m_springDampingLimited = limitIfNeeded;
-	}
-}
-
-void btGeneric6DofSpring2Constraint::setEquilibriumPoint()
-{
-	calculateTransforms();
-	int i;
-	for( i = 0; i < 3; i++)
-		m_linearLimits.m_equilibriumPoint[i] = m_calculatedLinearDiff[i];
-	for(i = 0; i < 3; i++)
-		m_angularLimits[i].m_equilibriumPoint = m_calculatedAxisAngleDiff[i];
-}
-
-void btGeneric6DofSpring2Constraint::setEquilibriumPoint(int index)
-{
-	btAssert((index >= 0) && (index < 6));
-	calculateTransforms();
-	if (index<3)
-		m_linearLimits.m_equilibriumPoint[index] = m_calculatedLinearDiff[index];
-	else
-		m_angularLimits[index - 3] .m_equilibriumPoint = m_calculatedAxisAngleDiff[index - 3];
-}
-
-void btGeneric6DofSpring2Constraint::setEquilibriumPoint(int index, btScalar val)
-{
-	btAssert((index >= 0) && (index < 6));
-	if (index<3)
-		m_linearLimits.m_equilibriumPoint[index] = val;
-	else
-		m_angularLimits[index - 3] .m_equilibriumPoint = val;
-}
-
-
-//////////////////////////// btRotationalLimitMotor2 ////////////////////////////////////
-
-void btRotationalLimitMotor2::testLimitValue(btScalar test_value)
-{
-	//we can't normalize the angles here because we would lost the sign that we use later, but it doesn't seem to be a problem
-	if(m_loLimit > m_hiLimit) {
-		m_currentLimit = 0;
-		m_currentLimitError = btScalar(0.f);
-	}
-	else if(m_loLimit == m_hiLimit) {
-		m_currentLimitError = test_value - m_loLimit;
-		m_currentLimit = 3;
-	} else {
-		m_currentLimitError = test_value - m_loLimit;
-		m_currentLimitErrorHi = test_value - m_hiLimit;
-		m_currentLimit = 4;
-	}
-}
-
-//////////////////////////// btTranslationalLimitMotor2 ////////////////////////////////////
-
-void btTranslationalLimitMotor2::testLimitValue(int limitIndex, btScalar test_value)
-{
-	btScalar loLimit = m_lowerLimit[limitIndex];
-	btScalar hiLimit = m_upperLimit[limitIndex];
-	if(loLimit > hiLimit) {
-		m_currentLimitError[limitIndex] = 0;
-		m_currentLimit[limitIndex] = 0;
-	}
-	else if(loLimit == hiLimit) {
-		m_currentLimitError[limitIndex] = test_value - loLimit;
-		m_currentLimit[limitIndex] = 3;
-	} else {
-		m_currentLimitError[limitIndex] = test_value - loLimit;
-		m_currentLimitErrorHi[limitIndex] = test_value - hiLimit;
-		m_currentLimit[limitIndex] = 4;
-	}
-}
-
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h
deleted file mode 100644
index 193e51e3..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h
+++ /dev/null
@@ -1,674 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-2014 May: btGeneric6DofSpring2Constraint is created from the original (2.82.2712) btGeneric6DofConstraint by Gabor Puhr and Tamas Umenhoffer
-Pros:
-- Much more accurate and stable in a lot of situation. (Especially when a sleeping chain of RBs connected with 6dof2 is pulled)
-- Stable and accurate spring with minimal energy loss that works with all of the solvers. (latter is not true for the original 6dof spring)
-- Servo motor functionality
-- Much more accurate bouncing. 0 really means zero bouncing (not true for the original 6odf) and there is only a minimal energy loss when the value is 1 (because of the solvers' precision)
-- Rotation order for the Euler system can be set. (One axis' freedom is still limited to pi/2)
-
-Cons:
-- It is slower than the original 6dof. There is no exact ratio, but half speed is a good estimation.
-- At bouncing the correct velocity is calculated, but not the correct position. (it is because of the solver can correct position or velocity, but not both.)
-*/
-
-/// 2009 March: btGeneric6DofConstraint refactored by Roman Ponomarev
-/// Added support for generic constraint solver through getInfo1/getInfo2 methods
-
-/*
-2007-09-09
-btGeneric6DofConstraint Refactored by Francisco Le?n
-email: projectileman@yahoo.com
-http://gimpact.sf.net
-*/
-
-
-#ifndef BT_GENERIC_6DOF_CONSTRAINT2_H
-#define BT_GENERIC_6DOF_CONSTRAINT2_H
-
-#include "LinearMath/btVector3.h"
-#include "btJacobianEntry.h"
-#include "btTypedConstraint.h"
-
-class btRigidBody;
-
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btGeneric6DofSpring2ConstraintData2		btGeneric6DofSpring2ConstraintDoubleData2
-#define btGeneric6DofSpring2ConstraintDataName	"btGeneric6DofSpring2ConstraintDoubleData2"
-#else
-#define btGeneric6DofSpring2ConstraintData2		btGeneric6DofSpring2ConstraintData
-#define btGeneric6DofSpring2ConstraintDataName	"btGeneric6DofSpring2ConstraintData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-enum RotateOrder
-{
-	RO_XYZ=0,
-	RO_XZY,
-	RO_YXZ,
-	RO_YZX,
-	RO_ZXY,
-	RO_ZYX
-};
-
-class btRotationalLimitMotor2
-{
-public:
-// upper < lower means free
-// upper == lower means locked
-// upper > lower means limited
-	btScalar m_loLimit;
-	btScalar m_hiLimit;
-	btScalar m_bounce;
-	btScalar m_stopERP;
-	btScalar m_stopCFM;
-	btScalar m_motorERP;
-	btScalar m_motorCFM;
-	bool     m_enableMotor;
-	btScalar m_targetVelocity;
-	btScalar m_maxMotorForce;
-	bool     m_servoMotor;
-	btScalar m_servoTarget;
-	bool     m_enableSpring;
-	btScalar m_springStiffness;
-	bool     m_springStiffnessLimited;
-	btScalar m_springDamping;
-	bool     m_springDampingLimited;
-	btScalar m_equilibriumPoint;
-
-	btScalar m_currentLimitError;
-	btScalar m_currentLimitErrorHi;
-	btScalar m_currentPosition;
-	int      m_currentLimit;
-
-	btRotationalLimitMotor2()
-	{
-		m_loLimit                = 1.0f;
-		m_hiLimit                = -1.0f;
-		m_bounce                 = 0.0f;
-		m_stopERP                = 0.2f;
-		m_stopCFM                = 0.f;
-		m_motorERP               = 0.9f;
-		m_motorCFM               = 0.f;
-		m_enableMotor            = false;
-		m_targetVelocity         = 0;
-		m_maxMotorForce          = 0.1f;
-		m_servoMotor             = false;
-		m_servoTarget            = 0;
-		m_enableSpring           = false;
-		m_springStiffness        = 0;
-		m_springStiffnessLimited = false;
-		m_springDamping          = 0;
-		m_springDampingLimited   = false;
-		m_equilibriumPoint       = 0;
-
-		m_currentLimitError   = 0;
-		m_currentLimitErrorHi = 0;
-		m_currentPosition     = 0;
-		m_currentLimit        = 0;
-	}
-
-	btRotationalLimitMotor2(const btRotationalLimitMotor2 & limot)
-	{
-		m_loLimit                = limot.m_loLimit;
-		m_hiLimit                = limot.m_hiLimit;
-		m_bounce                 = limot.m_bounce;
-		m_stopERP                = limot.m_stopERP;
-		m_stopCFM                = limot.m_stopCFM;
-		m_motorERP               = limot.m_motorERP;
-		m_motorCFM               = limot.m_motorCFM;
-		m_enableMotor            = limot.m_enableMotor;
-		m_targetVelocity         = limot.m_targetVelocity;
-		m_maxMotorForce          = limot.m_maxMotorForce;
-		m_servoMotor             = limot.m_servoMotor;
-		m_servoTarget            = limot.m_servoTarget;
-		m_enableSpring           = limot.m_enableSpring;
-		m_springStiffness        = limot.m_springStiffness;
-		m_springStiffnessLimited = limot.m_springStiffnessLimited;
-		m_springDamping          = limot.m_springDamping;
-		m_springDampingLimited   = limot.m_springDampingLimited;
-		m_equilibriumPoint       = limot.m_equilibriumPoint;
-
-		m_currentLimitError   = limot.m_currentLimitError;
-		m_currentLimitErrorHi = limot.m_currentLimitErrorHi;
-		m_currentPosition     = limot.m_currentPosition;
-		m_currentLimit        = limot.m_currentLimit;
-	}
-
-
-	bool isLimited()
-	{
-		if(m_loLimit > m_hiLimit) return false;
-		return true;
-	}
-
-	void testLimitValue(btScalar test_value);
-};
-
-
-
-class btTranslationalLimitMotor2
-{
-public:
-// upper < lower means free
-// upper == lower means locked
-// upper > lower means limited
-	btVector3 m_lowerLimit;
-	btVector3 m_upperLimit;
-	btVector3 m_bounce;
-	btVector3 m_stopERP;
-	btVector3 m_stopCFM;
-	btVector3 m_motorERP;
-	btVector3 m_motorCFM;
-	bool      m_enableMotor[3];
-	bool      m_servoMotor[3];
-	bool      m_enableSpring[3];
-	btVector3 m_servoTarget;
-	btVector3 m_springStiffness;
-	bool      m_springStiffnessLimited[3];
-	btVector3 m_springDamping;
-	bool      m_springDampingLimited[3];
-	btVector3 m_equilibriumPoint;
-	btVector3 m_targetVelocity;
-	btVector3 m_maxMotorForce;
-
-	btVector3 m_currentLimitError;
-	btVector3 m_currentLimitErrorHi;
-	btVector3 m_currentLinearDiff;
-	int       m_currentLimit[3];
-
-	btTranslationalLimitMotor2()
-	{
-		m_lowerLimit         .setValue(0.f , 0.f , 0.f );
-		m_upperLimit         .setValue(0.f , 0.f , 0.f );
-		m_bounce             .setValue(0.f , 0.f , 0.f );
-		m_stopERP            .setValue(0.2f, 0.2f, 0.2f);
-		m_stopCFM            .setValue(0.f , 0.f , 0.f );
-		m_motorERP           .setValue(0.9f, 0.9f, 0.9f);
-		m_motorCFM           .setValue(0.f , 0.f , 0.f );
-
-		m_currentLimitError  .setValue(0.f , 0.f , 0.f );
-		m_currentLimitErrorHi.setValue(0.f , 0.f , 0.f );
-		m_currentLinearDiff  .setValue(0.f , 0.f , 0.f );
-
-		for(int i=0; i < 3; i++) 
-		{
-			m_enableMotor[i]            = false;
-			m_servoMotor[i]             = false;
-			m_enableSpring[i]           = false;
-			m_servoTarget[i]            = btScalar(0.f);
-			m_springStiffness[i]        = btScalar(0.f);
-			m_springStiffnessLimited[i] = false;
-			m_springDamping[i]          = btScalar(0.f);
-			m_springDampingLimited[i]   = false;
-			m_equilibriumPoint[i]       = btScalar(0.f);
-			m_targetVelocity[i]         = btScalar(0.f);
-			m_maxMotorForce[i]          = btScalar(0.f);
-			
-			m_currentLimit[i]     = 0;
-		}
-	}
-
-	btTranslationalLimitMotor2(const btTranslationalLimitMotor2 & other )
-	{
-		m_lowerLimit          = other.m_lowerLimit;
-		m_upperLimit          = other.m_upperLimit;
-		m_bounce              = other.m_bounce;
-		m_stopERP             = other.m_stopERP;
-		m_stopCFM             = other.m_stopCFM;
-		m_motorERP            = other.m_motorERP;
-		m_motorCFM            = other.m_motorCFM;
-		
-		m_currentLimitError   = other.m_currentLimitError;
-		m_currentLimitErrorHi = other.m_currentLimitErrorHi;
-		m_currentLinearDiff   = other.m_currentLinearDiff;
-
-		for(int i=0; i < 3; i++) 
-		{
-			m_enableMotor[i]            = other.m_enableMotor[i];
-			m_servoMotor[i]             = other.m_servoMotor[i];
-			m_enableSpring[i]           = other.m_enableSpring[i];
-			m_servoTarget[i]            = other.m_servoTarget[i];
-			m_springStiffness[i]        = other.m_springStiffness[i];
-			m_springStiffnessLimited[i] = other.m_springStiffnessLimited[i];
-			m_springDamping[i]          = other.m_springDamping[i];
-			m_springDampingLimited[i]   = other.m_springDampingLimited[i];
-			m_equilibriumPoint[i]       = other.m_equilibriumPoint[i];
-			m_targetVelocity[i]         = other.m_targetVelocity[i];
-			m_maxMotorForce[i]          = other.m_maxMotorForce[i];
-
-			m_currentLimit[i]     = other.m_currentLimit[i];
-		}
-	}
-
-	inline bool isLimited(int limitIndex)
-	{
-		return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
-	}
-
-	void testLimitValue(int limitIndex, btScalar test_value);
-};
-
-enum bt6DofFlags2
-{
-	BT_6DOF_FLAGS_CFM_STOP2 = 1,
-	BT_6DOF_FLAGS_ERP_STOP2 = 2,
-	BT_6DOF_FLAGS_CFM_MOTO2 = 4,
-	BT_6DOF_FLAGS_ERP_MOTO2 = 8
-};
-#define BT_6DOF_FLAGS_AXIS_SHIFT2 4 // bits per axis
-
-
-ATTRIBUTE_ALIGNED16(class) btGeneric6DofSpring2Constraint : public btTypedConstraint
-{
-protected:
-
-	btTransform m_frameInA;
-	btTransform m_frameInB;
-
-	btJacobianEntry m_jacLinear[3];
-	btJacobianEntry m_jacAng[3];
-
-	btTranslationalLimitMotor2 m_linearLimits;
-	btRotationalLimitMotor2 m_angularLimits[3];
-
-	RotateOrder m_rotateOrder;
-
-protected:
-
-	btTransform  m_calculatedTransformA;
-	btTransform  m_calculatedTransformB;
-	btVector3    m_calculatedAxisAngleDiff;
-	btVector3    m_calculatedAxis[3];
-	btVector3    m_calculatedLinearDiff;
-	btScalar     m_factA;
-	btScalar     m_factB;
-	bool         m_hasStaticBody;
-	int          m_flags;
-
-	btGeneric6DofSpring2Constraint&	operator=(btGeneric6DofSpring2Constraint&)
-	{
-		btAssert(0);
-		return *this;
-	}
-
-	int setAngularLimits(btConstraintInfo2 *info, int row_offset,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
-	int setLinearLimits(btConstraintInfo2 *info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
-
-	void calculateLinearInfo();
-	void calculateAngleInfo();
-	void testAngularLimitMotor(int axis_index);
-
-	void calculateJacobi(btRotationalLimitMotor2* limot, const btTransform& transA,const btTransform& transB, btConstraintInfo2* info, int srow, btVector3& ax1, int rotational, int rotAllowed);
-	int get_limit_motor_info2(btRotationalLimitMotor2* limot,
-		const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
-		btConstraintInfo2* info, int row, btVector3& ax1, int rotational, int rotAllowed = false);
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-    btGeneric6DofSpring2Constraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, RotateOrder rotOrder = RO_XYZ);
-    btGeneric6DofSpring2Constraint(btRigidBody& rbB, const btTransform& frameInB, RotateOrder rotOrder = RO_XYZ);
-
-	virtual void buildJacobian() {}
-	virtual void getInfo1 (btConstraintInfo1* info);
-	virtual void getInfo2 (btConstraintInfo2* info);
-	virtual int calculateSerializeBufferSize() const;
-	virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-	btRotationalLimitMotor2* getRotationalLimitMotor(int index) { return &m_angularLimits[index]; }
-	btTranslationalLimitMotor2* getTranslationalLimitMotor() { return &m_linearLimits; }
-
-	// Calculates the global transform for the joint offset for body A an B, and also calculates the angle differences between the bodies.
-	void calculateTransforms(const btTransform& transA,const btTransform& transB);
-	void calculateTransforms();
-
-	// Gets the global transform of the offset for body A
-	const btTransform & getCalculatedTransformA() const { return m_calculatedTransformA; }
-	// Gets the global transform of the offset for body B
-	const btTransform & getCalculatedTransformB() const { return m_calculatedTransformB; }
-
-	const btTransform & getFrameOffsetA() const { return m_frameInA; }
-	const btTransform & getFrameOffsetB() const { return m_frameInB; }
-
-	btTransform & getFrameOffsetA() { return m_frameInA; }
-	btTransform & getFrameOffsetB() { return m_frameInB; }
-
-	// Get the rotation axis in global coordinates ( btGeneric6DofSpring2Constraint::calculateTransforms() must be called previously )
-	btVector3 getAxis(int axis_index) const { return m_calculatedAxis[axis_index]; }
-
-	// Get the relative Euler angle ( btGeneric6DofSpring2Constraint::calculateTransforms() must be called previously )
-	btScalar getAngle(int axis_index) const { return m_calculatedAxisAngleDiff[axis_index]; }
-
-	// Get the relative position of the constraint pivot ( btGeneric6DofSpring2Constraint::calculateTransforms() must be called previously )
-	btScalar getRelativePivotPosition(int axis_index) const { return m_calculatedLinearDiff[axis_index]; }
-
-	void setFrames(const btTransform & frameA, const btTransform & frameB);
-
-	void setLinearLowerLimit(const btVector3& linearLower) { m_linearLimits.m_lowerLimit = linearLower; }
-	void getLinearLowerLimit(btVector3& linearLower) { linearLower = m_linearLimits.m_lowerLimit; }
-	void setLinearUpperLimit(const btVector3& linearUpper) { m_linearLimits.m_upperLimit = linearUpper; }
-	void getLinearUpperLimit(btVector3& linearUpper) { linearUpper = m_linearLimits.m_upperLimit; }
-
-	void setAngularLowerLimit(const btVector3& angularLower)
-	{
-		for(int i = 0; i < 3; i++) 
-			m_angularLimits[i].m_loLimit = btNormalizeAngle(angularLower[i]);
-	}
-
-	void setAngularLowerLimitReversed(const btVector3& angularLower)
-	{
-		for(int i = 0; i < 3; i++) 
-			m_angularLimits[i].m_hiLimit = btNormalizeAngle(-angularLower[i]);
-	}
-
-	void getAngularLowerLimit(btVector3& angularLower)
-	{
-		for(int i = 0; i < 3; i++) 
-			angularLower[i] = m_angularLimits[i].m_loLimit;
-	}
-
-	void getAngularLowerLimitReversed(btVector3& angularLower)
-	{
-		for(int i = 0; i < 3; i++)
-			angularLower[i] = -m_angularLimits[i].m_hiLimit;
-	}
-
-	void setAngularUpperLimit(const btVector3& angularUpper)
-	{
-		for(int i = 0; i < 3; i++)
-			m_angularLimits[i].m_hiLimit = btNormalizeAngle(angularUpper[i]);
-	}
-
-	void setAngularUpperLimitReversed(const btVector3& angularUpper)
-	{
-		for(int i = 0; i < 3; i++)
-			m_angularLimits[i].m_loLimit = btNormalizeAngle(-angularUpper[i]);
-	}
-
-	void getAngularUpperLimit(btVector3& angularUpper)
-	{
-		for(int i = 0; i < 3; i++)
-			angularUpper[i] = m_angularLimits[i].m_hiLimit;
-	}
-
-	void getAngularUpperLimitReversed(btVector3& angularUpper)
-	{
-		for(int i = 0; i < 3; i++)
-			angularUpper[i] = -m_angularLimits[i].m_loLimit;
-	}
-
-	//first 3 are linear, next 3 are angular
-
-	void setLimit(int axis, btScalar lo, btScalar hi)
-	{
-		if(axis<3)
-		{
-			m_linearLimits.m_lowerLimit[axis] = lo;
-			m_linearLimits.m_upperLimit[axis] = hi;
-		}
-		else
-		{
-			lo = btNormalizeAngle(lo);
-			hi = btNormalizeAngle(hi);
-			m_angularLimits[axis-3].m_loLimit = lo;
-			m_angularLimits[axis-3].m_hiLimit = hi;
-		}
-	}
-
-	void setLimitReversed(int axis, btScalar lo, btScalar hi)
-	{
-		if(axis<3)
-		{
-			m_linearLimits.m_lowerLimit[axis] = lo;
-			m_linearLimits.m_upperLimit[axis] = hi;
-		}
-		else
-		{
-			lo = btNormalizeAngle(lo);
-			hi = btNormalizeAngle(hi);
-			m_angularLimits[axis-3].m_hiLimit = -lo;
-			m_angularLimits[axis-3].m_loLimit = -hi;
-		}
-	}
-
-	bool isLimited(int limitIndex)
-	{
-		if(limitIndex<3)
-		{
-			return m_linearLimits.isLimited(limitIndex);
-		}
-		return m_angularLimits[limitIndex-3].isLimited();
-	}
-
-	void setRotationOrder(RotateOrder order) { m_rotateOrder = order; }
-	RotateOrder getRotationOrder() { return m_rotateOrder; }
-
-	void setAxis( const btVector3& axis1, const btVector3& axis2);
-
-	void setBounce(int index, btScalar bounce);
-
-	void enableMotor(int index, bool onOff);
-	void setServo(int index, bool onOff); // set the type of the motor (servo or not) (the motor has to be turned on for servo also)
-	void setTargetVelocity(int index, btScalar velocity);
-	void setServoTarget(int index, btScalar target);
-	void setMaxMotorForce(int index, btScalar force);
-
-	void enableSpring(int index, bool onOff);
-	void setStiffness(int index, btScalar stiffness, bool limitIfNeeded = true); // if limitIfNeeded is true the system will automatically limit the stiffness in necessary situations where otherwise the spring would move unrealistically too widely
-	void setDamping(int index, btScalar damping, bool limitIfNeeded = true); // if limitIfNeeded is true the system will automatically limit the damping in necessary situations where otherwise the spring would blow up
-	void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
-	void setEquilibriumPoint(int index);  // set the current constraint position/orientation as an equilibrium point for given DOF
-	void setEquilibriumPoint(int index, btScalar val);
-
-	//override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-	//If no axis is provided, it uses the default axis for this constraint.
-	virtual void setParam(int num, btScalar value, int axis = -1);
-	virtual btScalar getParam(int num, int axis = -1) const;
-    
-    static btScalar btGetMatrixElem(const btMatrix3x3& mat, int index);
-    static bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz);
-    static bool matrixToEulerXZY(const btMatrix3x3& mat,btVector3& xyz);
-    static bool matrixToEulerYXZ(const btMatrix3x3& mat,btVector3& xyz);
-    static bool matrixToEulerYZX(const btMatrix3x3& mat,btVector3& xyz);
-    static bool matrixToEulerZXY(const btMatrix3x3& mat,btVector3& xyz);
-    static bool matrixToEulerZYX(const btMatrix3x3& mat,btVector3& xyz);
-};
-
-
-struct btGeneric6DofSpring2ConstraintData
-{
-	btTypedConstraintData m_typeConstraintData;
-	btTransformFloatData m_rbAFrame;
-	btTransformFloatData m_rbBFrame;
-
-	btVector3FloatData m_linearUpperLimit;
-	btVector3FloatData m_linearLowerLimit;
-	btVector3FloatData m_linearBounce;
-	btVector3FloatData m_linearStopERP;
-	btVector3FloatData m_linearStopCFM;
-	btVector3FloatData m_linearMotorERP;
-	btVector3FloatData m_linearMotorCFM;
-	btVector3FloatData m_linearTargetVelocity;
-	btVector3FloatData m_linearMaxMotorForce;
-	btVector3FloatData m_linearServoTarget;
-	btVector3FloatData m_linearSpringStiffness;
-	btVector3FloatData m_linearSpringDamping;
-	btVector3FloatData m_linearEquilibriumPoint;
-	char               m_linearEnableMotor[4];
-	char               m_linearServoMotor[4];
-	char               m_linearEnableSpring[4];
-	char               m_linearSpringStiffnessLimited[4];
-	char               m_linearSpringDampingLimited[4];
-	char               m_padding1[4];
-
-	btVector3FloatData m_angularUpperLimit;
-	btVector3FloatData m_angularLowerLimit;
-	btVector3FloatData m_angularBounce;
-	btVector3FloatData m_angularStopERP;
-	btVector3FloatData m_angularStopCFM;
-	btVector3FloatData m_angularMotorERP;
-	btVector3FloatData m_angularMotorCFM;
-	btVector3FloatData m_angularTargetVelocity;
-	btVector3FloatData m_angularMaxMotorForce;
-	btVector3FloatData m_angularServoTarget;
-	btVector3FloatData m_angularSpringStiffness;
-	btVector3FloatData m_angularSpringDamping;
-	btVector3FloatData m_angularEquilibriumPoint;
-	char               m_angularEnableMotor[4];
-	char               m_angularServoMotor[4];
-	char               m_angularEnableSpring[4];
-	char               m_angularSpringStiffnessLimited[4];
-	char               m_angularSpringDampingLimited[4];
-
-	int                m_rotateOrder;
-};
-
-struct btGeneric6DofSpring2ConstraintDoubleData2
-{
-	btTypedConstraintDoubleData m_typeConstraintData;
-	btTransformDoubleData m_rbAFrame;
-	btTransformDoubleData m_rbBFrame;
-
-	btVector3DoubleData m_linearUpperLimit;
-	btVector3DoubleData m_linearLowerLimit;
-	btVector3DoubleData m_linearBounce;
-	btVector3DoubleData m_linearStopERP;
-	btVector3DoubleData m_linearStopCFM;
-	btVector3DoubleData m_linearMotorERP;
-	btVector3DoubleData m_linearMotorCFM;
-	btVector3DoubleData m_linearTargetVelocity;
-	btVector3DoubleData m_linearMaxMotorForce;
-	btVector3DoubleData m_linearServoTarget;
-	btVector3DoubleData m_linearSpringStiffness;
-	btVector3DoubleData m_linearSpringDamping;
-	btVector3DoubleData m_linearEquilibriumPoint;
-	char                m_linearEnableMotor[4];
-	char                m_linearServoMotor[4];
-	char                m_linearEnableSpring[4];
-	char                m_linearSpringStiffnessLimited[4];
-	char                m_linearSpringDampingLimited[4];
-	char                m_padding1[4];
-
-	btVector3DoubleData m_angularUpperLimit;
-	btVector3DoubleData m_angularLowerLimit;
-	btVector3DoubleData m_angularBounce;
-	btVector3DoubleData m_angularStopERP;
-	btVector3DoubleData m_angularStopCFM;
-	btVector3DoubleData m_angularMotorERP;
-	btVector3DoubleData m_angularMotorCFM;
-	btVector3DoubleData m_angularTargetVelocity;
-	btVector3DoubleData m_angularMaxMotorForce;
-	btVector3DoubleData m_angularServoTarget;
-	btVector3DoubleData m_angularSpringStiffness;
-	btVector3DoubleData m_angularSpringDamping;
-	btVector3DoubleData m_angularEquilibriumPoint;
-	char                m_angularEnableMotor[4];
-	char                m_angularServoMotor[4];
-	char                m_angularEnableSpring[4];
-	char                m_angularSpringStiffnessLimited[4];
-	char                m_angularSpringDampingLimited[4];
-
-	int                 m_rotateOrder;
-};
-
-SIMD_FORCE_INLINE int btGeneric6DofSpring2Constraint::calculateSerializeBufferSize() const
-{
-	return sizeof(btGeneric6DofSpring2ConstraintData2);
-}
-
-SIMD_FORCE_INLINE const char* btGeneric6DofSpring2Constraint::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btGeneric6DofSpring2ConstraintData2* dof = (btGeneric6DofSpring2ConstraintData2*)dataBuffer;
-	btTypedConstraint::serialize(&dof->m_typeConstraintData,serializer);
-
-	m_frameInA.serialize(dof->m_rbAFrame);
-	m_frameInB.serialize(dof->m_rbBFrame);
-
-	int i;
-	for (i=0;i<3;i++)
-	{
-		dof->m_angularLowerLimit.m_floats[i]       = m_angularLimits[i].m_loLimit;
-		dof->m_angularUpperLimit.m_floats[i]       = m_angularLimits[i].m_hiLimit;
-		dof->m_angularBounce.m_floats[i]           = m_angularLimits[i].m_bounce;
-		dof->m_angularStopERP.m_floats[i]          = m_angularLimits[i].m_stopERP;
-		dof->m_angularStopCFM.m_floats[i]          = m_angularLimits[i].m_stopCFM;
-		dof->m_angularMotorERP.m_floats[i]         = m_angularLimits[i].m_motorERP;
-		dof->m_angularMotorCFM.m_floats[i]         = m_angularLimits[i].m_motorCFM;
-		dof->m_angularTargetVelocity.m_floats[i]   = m_angularLimits[i].m_targetVelocity;
-		dof->m_angularMaxMotorForce.m_floats[i]    = m_angularLimits[i].m_maxMotorForce;
-		dof->m_angularServoTarget.m_floats[i]      = m_angularLimits[i].m_servoTarget;
-		dof->m_angularSpringStiffness.m_floats[i]  = m_angularLimits[i].m_springStiffness;
-		dof->m_angularSpringDamping.m_floats[i]    = m_angularLimits[i].m_springDamping;
-		dof->m_angularEquilibriumPoint.m_floats[i] = m_angularLimits[i].m_equilibriumPoint;
-	}
-	dof->m_angularLowerLimit.m_floats[3]       = 0;
-	dof->m_angularUpperLimit.m_floats[3]       = 0;
-	dof->m_angularBounce.m_floats[3]           = 0;
-	dof->m_angularStopERP.m_floats[3]          = 0;
-	dof->m_angularStopCFM.m_floats[3]          = 0;
-	dof->m_angularMotorERP.m_floats[3]         = 0;
-	dof->m_angularMotorCFM.m_floats[3]         = 0;
-	dof->m_angularTargetVelocity.m_floats[3]   = 0;
-	dof->m_angularMaxMotorForce.m_floats[3]    = 0;
-	dof->m_angularServoTarget.m_floats[3]      = 0;
-	dof->m_angularSpringStiffness.m_floats[3]  = 0;
-	dof->m_angularSpringDamping.m_floats[3]    = 0;
-	dof->m_angularEquilibriumPoint.m_floats[3] = 0;
-	for (i=0;i<4;i++)
-	{
-		dof->m_angularEnableMotor[i]            = i < 3 ? ( m_angularLimits[i].m_enableMotor ? 1 : 0 ) : 0;
-		dof->m_angularServoMotor[i]             = i < 3 ? ( m_angularLimits[i].m_servoMotor ? 1 : 0 ) : 0;
-		dof->m_angularEnableSpring[i]           = i < 3 ? ( m_angularLimits[i].m_enableSpring ? 1 : 0 ) : 0;
-		dof->m_angularSpringStiffnessLimited[i] = i < 3 ? ( m_angularLimits[i].m_springStiffnessLimited ? 1 : 0 ) : 0;
-		dof->m_angularSpringDampingLimited[i]   = i < 3 ? ( m_angularLimits[i].m_springDampingLimited ? 1 : 0 ) : 0;
-	}
-
-	m_linearLimits.m_lowerLimit.serialize( dof->m_linearLowerLimit );
-	m_linearLimits.m_upperLimit.serialize( dof->m_linearUpperLimit );
-	m_linearLimits.m_bounce.serialize( dof->m_linearBounce );
-	m_linearLimits.m_stopERP.serialize( dof->m_linearStopERP );
-	m_linearLimits.m_stopCFM.serialize( dof->m_linearStopCFM );
-	m_linearLimits.m_motorERP.serialize( dof->m_linearMotorERP );
-	m_linearLimits.m_motorCFM.serialize( dof->m_linearMotorCFM );
-	m_linearLimits.m_targetVelocity.serialize( dof->m_linearTargetVelocity );
-	m_linearLimits.m_maxMotorForce.serialize( dof->m_linearMaxMotorForce );
-	m_linearLimits.m_servoTarget.serialize( dof->m_linearServoTarget );
-	m_linearLimits.m_springStiffness.serialize( dof->m_linearSpringStiffness );
-	m_linearLimits.m_springDamping.serialize( dof->m_linearSpringDamping );
-	m_linearLimits.m_equilibriumPoint.serialize( dof->m_linearEquilibriumPoint );
-	for (i=0;i<4;i++)
-	{
-		dof->m_linearEnableMotor[i]            = i < 3 ? ( m_linearLimits.m_enableMotor[i] ? 1 : 0 ) : 0;
-		dof->m_linearServoMotor[i]             = i < 3 ? ( m_linearLimits.m_servoMotor[i] ? 1 : 0 ) : 0;
-		dof->m_linearEnableSpring[i]           = i < 3 ? ( m_linearLimits.m_enableSpring[i] ? 1 : 0 ) : 0;
-		dof->m_linearSpringStiffnessLimited[i] = i < 3 ? ( m_linearLimits.m_springStiffnessLimited[i] ? 1 : 0 ) : 0;
-		dof->m_linearSpringDampingLimited[i]   = i < 3 ? ( m_linearLimits.m_springDampingLimited[i] ? 1 : 0 ) : 0;
-	}
-
-	dof->m_rotateOrder = m_rotateOrder;
-
-	return btGeneric6DofSpring2ConstraintDataName;
-}
-
-
-
-
-
-#endif //BT_GENERIC_6DOF_CONSTRAINT_H
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
deleted file mode 100644
index 6f765884..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
-Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. 
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btGeneric6DofSpringConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btTransformUtil.h"
-
-
-btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA)
-	: btGeneric6DofConstraint(rbA, rbB, frameInA, frameInB, useLinearReferenceFrameA)
-{
-    init();
-}
-
-
-btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB)
-        : btGeneric6DofConstraint(rbB, frameInB, useLinearReferenceFrameB)
-{
-    init();
-}
-
-
-void btGeneric6DofSpringConstraint::init()
-{
-	m_objectType = D6_SPRING_CONSTRAINT_TYPE;
-
-	for(int i = 0; i < 6; i++)
-	{
-		m_springEnabled[i] = false;
-		m_equilibriumPoint[i] = btScalar(0.f);
-		m_springStiffness[i] = btScalar(0.f);
-		m_springDamping[i] = btScalar(1.f);
-	}
-}
-
-
-void btGeneric6DofSpringConstraint::enableSpring(int index, bool onOff)
-{
-	btAssert((index >= 0) && (index < 6));
-	m_springEnabled[index] = onOff;
-	if(index < 3)
-	{
-		m_linearLimits.m_enableMotor[index] = onOff;
-	}
-	else
-	{
-		m_angularLimits[index - 3].m_enableMotor = onOff;
-	}
-}
-
-
-
-void btGeneric6DofSpringConstraint::setStiffness(int index, btScalar stiffness)
-{
-	btAssert((index >= 0) && (index < 6));
-	m_springStiffness[index] = stiffness;
-}
-
-
-void btGeneric6DofSpringConstraint::setDamping(int index, btScalar damping)
-{
-	btAssert((index >= 0) && (index < 6));
-	m_springDamping[index] = damping;
-}
-
-
-void btGeneric6DofSpringConstraint::setEquilibriumPoint()
-{
-	calculateTransforms();
-	int i;
-
-	for( i = 0; i < 3; i++)
-	{
-		m_equilibriumPoint[i] = m_calculatedLinearDiff[i];
-	}
-	for(i = 0; i < 3; i++)
-	{
-		m_equilibriumPoint[i + 3] = m_calculatedAxisAngleDiff[i];
-	}
-}
-
-
-
-void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index)
-{
-	btAssert((index >= 0) && (index < 6));
-	calculateTransforms();
-	if(index < 3)
-	{
-		m_equilibriumPoint[index] = m_calculatedLinearDiff[index];
-	}
-	else
-	{
-		m_equilibriumPoint[index] = m_calculatedAxisAngleDiff[index - 3];
-	}
-}
-
-void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index, btScalar val)
-{
-	btAssert((index >= 0) && (index < 6));
-	m_equilibriumPoint[index] = val;
-}
-
-
-void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* info)
-{
-	// it is assumed that calculateTransforms() have been called before this call
-	int i;
-	//btVector3 relVel = m_rbB.getLinearVelocity() - m_rbA.getLinearVelocity();
-	for(i = 0; i < 3; i++)
-	{
-		if(m_springEnabled[i])
-		{
-			// get current position of constraint
-			btScalar currPos = m_calculatedLinearDiff[i];
-			// calculate difference
-			btScalar delta = currPos - m_equilibriumPoint[i];
-			// spring force is (delta * m_stiffness) according to Hooke's Law
-			btScalar force = delta * m_springStiffness[i];
-			btScalar velFactor = info->fps * m_springDamping[i] / btScalar(info->m_numIterations);
-			m_linearLimits.m_targetVelocity[i] =  velFactor * force;
-			m_linearLimits.m_maxMotorForce[i] =  btFabs(force) / info->fps;
-		}
-	}
-	for(i = 0; i < 3; i++)
-	{
-		if(m_springEnabled[i + 3])
-		{
-			// get current position of constraint
-			btScalar currPos = m_calculatedAxisAngleDiff[i];
-			// calculate difference
-			btScalar delta = currPos - m_equilibriumPoint[i+3];
-			// spring force is (-delta * m_stiffness) according to Hooke's Law
-			btScalar force = -delta * m_springStiffness[i+3];
-			btScalar velFactor = info->fps * m_springDamping[i+3] / btScalar(info->m_numIterations);
-			m_angularLimits[i].m_targetVelocity = velFactor * force;
-			m_angularLimits[i].m_maxMotorForce = btFabs(force) / info->fps;
-		}
-	}
-}
-
-
-void btGeneric6DofSpringConstraint::getInfo2(btConstraintInfo2* info)
-{
-	// this will be called by constraint solver at the constraint setup stage
-	// set current motor parameters
-	internalUpdateSprings(info);
-	// do the rest of job for constraint setup
-	btGeneric6DofConstraint::getInfo2(info);
-}
-
-
-void btGeneric6DofSpringConstraint::setAxis(const btVector3& axis1,const btVector3& axis2)
-{
-	btVector3 zAxis = axis1.normalized();
-	btVector3 yAxis = axis2.normalized();
-	btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
-
-	btTransform frameInW;
-	frameInW.setIdentity();
-	frameInW.getBasis().setValue(	xAxis[0], yAxis[0], zAxis[0],	
-                                xAxis[1], yAxis[1], zAxis[1],
-                                xAxis[2], yAxis[2], zAxis[2]);
-
-	// now get constraint frame in local coordinate systems
-	m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
-	m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
-
-  calculateTransforms();
-}
-
-
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h
deleted file mode 100644
index dac59c68..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h
+++ /dev/null
@@ -1,141 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
-Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. 
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
-#define BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
-
-
-#include "LinearMath/btVector3.h"
-#include "btTypedConstraint.h"
-#include "btGeneric6DofConstraint.h"
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btGeneric6DofSpringConstraintData2		btGeneric6DofSpringConstraintDoubleData2
-#define btGeneric6DofSpringConstraintDataName	"btGeneric6DofSpringConstraintDoubleData2"
-#else
-#define btGeneric6DofSpringConstraintData2		btGeneric6DofSpringConstraintData
-#define btGeneric6DofSpringConstraintDataName	"btGeneric6DofSpringConstraintData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-
-
-/// Generic 6 DOF constraint that allows to set spring motors to any translational and rotational DOF
-
-/// DOF index used in enableSpring() and setStiffness() means:
-/// 0 : translation X
-/// 1 : translation Y
-/// 2 : translation Z
-/// 3 : rotation X (3rd Euler rotational around new position of X axis, range [-PI+epsilon, PI-epsilon] )
-/// 4 : rotation Y (2nd Euler rotational around new position of Y axis, range [-PI/2+epsilon, PI/2-epsilon] )
-/// 5 : rotation Z (1st Euler rotational around Z axis, range [-PI+epsilon, PI-epsilon] )
-
-ATTRIBUTE_ALIGNED16(class) btGeneric6DofSpringConstraint : public btGeneric6DofConstraint
-{
-protected:
-	bool		m_springEnabled[6];
-	btScalar	m_equilibriumPoint[6];
-	btScalar	m_springStiffness[6];
-	btScalar	m_springDamping[6]; // between 0 and 1 (1 == no damping)
-	void init();
-	void internalUpdateSprings(btConstraintInfo2* info);
-public: 
-	
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-    btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
-    btGeneric6DofSpringConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
-	void enableSpring(int index, bool onOff);
-	void setStiffness(int index, btScalar stiffness);
-	void setDamping(int index, btScalar damping);
-	void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
-	void setEquilibriumPoint(int index);  // set the current constraint position/orientation as an equilibrium point for given DOF
-	void setEquilibriumPoint(int index, btScalar val);
-
-	bool isSpringEnabled(int index) const
-	{
-	    return m_springEnabled[index];
-	}
-
-	btScalar getStiffness(int index) const
-	{
-	    return m_springStiffness[index];
-	}
-
-	btScalar getDamping(int index) const
-	{
-	    return m_springDamping[index];
-	}
-
-	btScalar getEquilibriumPoint(int index) const
-	{
-	    return m_equilibriumPoint[index];
-	}
-
-	virtual void setAxis( const btVector3& axis1, const btVector3& axis2);
-
-	virtual void getInfo2 (btConstraintInfo2* info);
-
-	virtual	int	calculateSerializeBufferSize() const;
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-};
-
-
-struct btGeneric6DofSpringConstraintData
-{
-	btGeneric6DofConstraintData	m_6dofData;
-	
-	int			m_springEnabled[6];
-	float		m_equilibriumPoint[6];
-	float		m_springStiffness[6];
-	float		m_springDamping[6];
-};
-
-struct btGeneric6DofSpringConstraintDoubleData2
-{
-	btGeneric6DofConstraintDoubleData2	m_6dofData;
-	
-	int			m_springEnabled[6];
-	double		m_equilibriumPoint[6];
-	double		m_springStiffness[6];
-	double		m_springDamping[6];
-};
-
-
-SIMD_FORCE_INLINE	int	btGeneric6DofSpringConstraint::calculateSerializeBufferSize() const
-{
-	return sizeof(btGeneric6DofSpringConstraintData2);
-}
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE	const char*	btGeneric6DofSpringConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btGeneric6DofSpringConstraintData2* dof = (btGeneric6DofSpringConstraintData2*)dataBuffer;
-	btGeneric6DofConstraint::serialize(&dof->m_6dofData,serializer);
-
-	int i;
-	for (i=0;i<6;i++)
-	{
-		dof->m_equilibriumPoint[i] = m_equilibriumPoint[i];
-		dof->m_springDamping[i] = m_springDamping[i];
-		dof->m_springEnabled[i] = m_springEnabled[i]? 1 : 0;
-		dof->m_springStiffness[i] = m_springStiffness[i];
-	}
-	return btGeneric6DofSpringConstraintDataName;
-}
-
-#endif // BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp
deleted file mode 100644
index 4be2aabe..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
-Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. 
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#include "btHinge2Constraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btTransformUtil.h"
-
-
-
-// constructor
-// anchor, axis1 and axis2 are in world coordinate system
-// axis1 must be orthogonal to axis2
-btHinge2Constraint::btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2)
-: btGeneric6DofSpring2Constraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(),RO_XYZ),
- m_anchor(anchor),
- m_axis1(axis1),
- m_axis2(axis2)
-{
-	// build frame basis
-	// 6DOF constraint uses Euler angles and to define limits
-	// it is assumed that rotational order is :
-	// Z - first, allowed limits are (-PI,PI);
-	// new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number 
-	// used to prevent constraint from instability on poles;
-	// new position of X, allowed limits are (-PI,PI);
-	// So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs
-	// Build the frame in world coordinate system first
-	btVector3 zAxis = axis1.normalize();
-	btVector3 xAxis = axis2.normalize();
-	btVector3 yAxis = zAxis.cross(xAxis); // we want right coordinate system
-	btTransform frameInW;
-	frameInW.setIdentity();
-	frameInW.getBasis().setValue(	xAxis[0], yAxis[0], zAxis[0],	
-									xAxis[1], yAxis[1], zAxis[1],
-									xAxis[2], yAxis[2], zAxis[2]);
-	frameInW.setOrigin(anchor);
-	// now get constraint frame in local coordinate systems
-	m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW;
-	m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW;
-	// sei limits
-	setLinearLowerLimit(btVector3(0.f, 0.f, -1.f));
-	setLinearUpperLimit(btVector3(0.f, 0.f,  1.f));
-	// like front wheels of a car
-	setAngularLowerLimit(btVector3(1.f,  0.f, -SIMD_HALF_PI * 0.5f)); 
-	setAngularUpperLimit(btVector3(-1.f, 0.f,  SIMD_HALF_PI * 0.5f));
-	// enable suspension
-	enableSpring(2, true);
-	setStiffness(2, SIMD_PI * SIMD_PI * 4.f);
-	setDamping(2, 0.01f);
-	setEquilibriumPoint();
-}
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
deleted file mode 100644
index 06a8e3ec..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
-Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. 
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_HINGE2_CONSTRAINT_H
-#define BT_HINGE2_CONSTRAINT_H
-
-
-
-#include "LinearMath/btVector3.h"
-#include "btTypedConstraint.h"
-#include "btGeneric6DofSpring2Constraint.h"
-
-
-
-// Constraint similar to ODE Hinge2 Joint
-// has 3 degrees of frredom:
-// 2 rotational degrees of freedom, similar to Euler rotations around Z (axis 1) and X (axis 2)
-// 1 translational (along axis Z) with suspension spring
-
-ATTRIBUTE_ALIGNED16(class) btHinge2Constraint : public btGeneric6DofSpring2Constraint
-{
-protected:
-	btVector3	m_anchor;
-	btVector3	m_axis1;
-	btVector3	m_axis2;
-public:
-		BT_DECLARE_ALIGNED_ALLOCATOR();
-		
-	// constructor
-	// anchor, axis1 and axis2 are in world coordinate system
-	// axis1 must be orthogonal to axis2
-    btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2);
-	// access
-	const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); }
-	const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); }
-	const btVector3& getAxis1() { return m_axis1; }
-	const btVector3& getAxis2() { return m_axis2; }
-	btScalar getAngle1() { return getAngle(2); }
-	btScalar getAngle2() { return getAngle(0); }
-	// limits
-	void setUpperLimit(btScalar ang1max) { setAngularUpperLimit(btVector3(-1.f, 0.f, ang1max)); }
-	void setLowerLimit(btScalar ang1min) { setAngularLowerLimit(btVector3( 1.f, 0.f, ang1min)); }
-};
-
-
-
-#endif // BT_HINGE2_CONSTRAINT_H
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
deleted file mode 100644
index 76a15094..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
+++ /dev/null
@@ -1,1128 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btHingeConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btTransformUtil.h"
-#include "LinearMath/btMinMax.h"
-#include <new>
-#include "btSolverBody.h"
-
-
-
-//#define HINGE_USE_OBSOLETE_SOLVER false
-#define HINGE_USE_OBSOLETE_SOLVER false
-
-#define HINGE_USE_FRAME_OFFSET true
-
-#ifndef __SPU__
-
-
-
-
-
-btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB,
-									 const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA)
-									 :btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB),
-#ifdef _BT_USE_CENTER_LIMIT_
-									 m_limit(),
-#endif
-									 m_angularOnly(false),
-									 m_enableAngularMotor(false),
-									 m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
-									 m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
-									 m_useReferenceFrameA(useReferenceFrameA),
-									 m_flags(0),
-									 m_normalCFM(0),
-									 m_normalERP(0),
-									 m_stopCFM(0),
-									 m_stopERP(0)
-{
-	m_rbAFrame.getOrigin() = pivotInA;
-	
-	// since no frame is given, assume this to be zero angle and just pick rb transform axis
-	btVector3 rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(0);
-
-	btVector3 rbAxisA2;
-	btScalar projection = axisInA.dot(rbAxisA1);
-	if (projection >= 1.0f - SIMD_EPSILON) {
-		rbAxisA1 = -rbA.getCenterOfMassTransform().getBasis().getColumn(2);
-		rbAxisA2 = rbA.getCenterOfMassTransform().getBasis().getColumn(1);
-	} else if (projection <= -1.0f + SIMD_EPSILON) {
-		rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(2);
-		rbAxisA2 = rbA.getCenterOfMassTransform().getBasis().getColumn(1);      
-	} else {
-		rbAxisA2 = axisInA.cross(rbAxisA1);
-		rbAxisA1 = rbAxisA2.cross(axisInA);
-	}
-
-	m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
-									rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
-									rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
-
-	btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
-	btVector3 rbAxisB1 =  quatRotate(rotationArc,rbAxisA1);
-	btVector3 rbAxisB2 =  axisInB.cross(rbAxisB1);	
-	
-	m_rbBFrame.getOrigin() = pivotInB;
-	m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
-									rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
-									rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
-	
-#ifndef	_BT_USE_CENTER_LIMIT_
-	//start with free
-	m_lowerLimit = btScalar(1.0f);
-	m_upperLimit = btScalar(-1.0f);
-	m_biasFactor = 0.3f;
-	m_relaxationFactor = 1.0f;
-	m_limitSoftness = 0.9f;
-	m_solveLimit = false;
-#endif
-	m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
-}
-
-
-
-btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA)
-:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA),
-#ifdef _BT_USE_CENTER_LIMIT_
-m_limit(),
-#endif
-m_angularOnly(false), m_enableAngularMotor(false), 
-m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
-m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
-m_useReferenceFrameA(useReferenceFrameA),
-m_flags(0),
-m_normalCFM(0),
-m_normalERP(0),
-m_stopCFM(0),
-m_stopERP(0)
-{
-
-	// since no frame is given, assume this to be zero angle and just pick rb transform axis
-	// fixed axis in worldspace
-	btVector3 rbAxisA1, rbAxisA2;
-	btPlaneSpace1(axisInA, rbAxisA1, rbAxisA2);
-
-	m_rbAFrame.getOrigin() = pivotInA;
-	m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
-									rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
-									rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
-
-	btVector3 axisInB = rbA.getCenterOfMassTransform().getBasis() * axisInA;
-
-	btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
-	btVector3 rbAxisB1 =  quatRotate(rotationArc,rbAxisA1);
-	btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
-
-
-	m_rbBFrame.getOrigin() = rbA.getCenterOfMassTransform()(pivotInA);
-	m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
-									rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
-									rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
-	
-#ifndef	_BT_USE_CENTER_LIMIT_
-	//start with free
-	m_lowerLimit = btScalar(1.0f);
-	m_upperLimit = btScalar(-1.0f);
-	m_biasFactor = 0.3f;
-	m_relaxationFactor = 1.0f;
-	m_limitSoftness = 0.9f;
-	m_solveLimit = false;
-#endif
-	m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
-}
-
-
-
-btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, 
-								     const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA)
-:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
-#ifdef _BT_USE_CENTER_LIMIT_
-m_limit(),
-#endif
-m_angularOnly(false),
-m_enableAngularMotor(false),
-m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
-m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
-m_useReferenceFrameA(useReferenceFrameA),
-m_flags(0),
-m_normalCFM(0),
-m_normalERP(0),
-m_stopCFM(0),
-m_stopERP(0)
-{
-#ifndef	_BT_USE_CENTER_LIMIT_
-	//start with free
-	m_lowerLimit = btScalar(1.0f);
-	m_upperLimit = btScalar(-1.0f);
-	m_biasFactor = 0.3f;
-	m_relaxationFactor = 1.0f;
-	m_limitSoftness = 0.9f;
-	m_solveLimit = false;
-#endif
-	m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
-}			
-
-
-
-btHingeConstraint::btHingeConstraint(btRigidBody& rbA, const btTransform& rbAFrame, bool useReferenceFrameA)
-:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA),m_rbAFrame(rbAFrame),m_rbBFrame(rbAFrame),
-#ifdef _BT_USE_CENTER_LIMIT_
-m_limit(),
-#endif
-m_angularOnly(false),
-m_enableAngularMotor(false),
-m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
-m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
-m_useReferenceFrameA(useReferenceFrameA),
-m_flags(0),
-m_normalCFM(0),
-m_normalERP(0),
-m_stopCFM(0),
-m_stopERP(0)
-{
-	///not providing rigidbody B means implicitly using worldspace for body B
-
-	m_rbBFrame.getOrigin() = m_rbA.getCenterOfMassTransform()(m_rbAFrame.getOrigin());
-#ifndef	_BT_USE_CENTER_LIMIT_
-	//start with free
-	m_lowerLimit = btScalar(1.0f);
-	m_upperLimit = btScalar(-1.0f);
-	m_biasFactor = 0.3f;
-	m_relaxationFactor = 1.0f;
-	m_limitSoftness = 0.9f;
-	m_solveLimit = false;
-#endif
-	m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
-}
-
-
-
-void	btHingeConstraint::buildJacobian()
-{
-	if (m_useSolveConstraintObsolete)
-	{
-		m_appliedImpulse = btScalar(0.);
-		m_accMotorImpulse = btScalar(0.);
-
-		if (!m_angularOnly)
-		{
-			btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
-			btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
-			btVector3 relPos = pivotBInW - pivotAInW;
-
-			btVector3 normal[3];
-			if (relPos.length2() > SIMD_EPSILON)
-			{
-				normal[0] = relPos.normalized();
-			}
-			else
-			{
-				normal[0].setValue(btScalar(1.0),0,0);
-			}
-
-			btPlaneSpace1(normal[0], normal[1], normal[2]);
-
-			for (int i=0;i<3;i++)
-			{
-				new (&m_jac[i]) btJacobianEntry(
-				m_rbA.getCenterOfMassTransform().getBasis().transpose(),
-				m_rbB.getCenterOfMassTransform().getBasis().transpose(),
-				pivotAInW - m_rbA.getCenterOfMassPosition(),
-				pivotBInW - m_rbB.getCenterOfMassPosition(),
-				normal[i],
-				m_rbA.getInvInertiaDiagLocal(),
-				m_rbA.getInvMass(),
-				m_rbB.getInvInertiaDiagLocal(),
-				m_rbB.getInvMass());
-			}
-		}
-
-		//calculate two perpendicular jointAxis, orthogonal to hingeAxis
-		//these two jointAxis require equal angular velocities for both bodies
-
-		//this is unused for now, it's a todo
-		btVector3 jointAxis0local;
-		btVector3 jointAxis1local;
-		
-		btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2),jointAxis0local,jointAxis1local);
-
-		btVector3 jointAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis0local;
-		btVector3 jointAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis1local;
-		btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
-			
-		new (&m_jacAng[0])	btJacobianEntry(jointAxis0,
-			m_rbA.getCenterOfMassTransform().getBasis().transpose(),
-			m_rbB.getCenterOfMassTransform().getBasis().transpose(),
-			m_rbA.getInvInertiaDiagLocal(),
-			m_rbB.getInvInertiaDiagLocal());
-
-		new (&m_jacAng[1])	btJacobianEntry(jointAxis1,
-			m_rbA.getCenterOfMassTransform().getBasis().transpose(),
-			m_rbB.getCenterOfMassTransform().getBasis().transpose(),
-			m_rbA.getInvInertiaDiagLocal(),
-			m_rbB.getInvInertiaDiagLocal());
-
-		new (&m_jacAng[2])	btJacobianEntry(hingeAxisWorld,
-			m_rbA.getCenterOfMassTransform().getBasis().transpose(),
-			m_rbB.getCenterOfMassTransform().getBasis().transpose(),
-			m_rbA.getInvInertiaDiagLocal(),
-			m_rbB.getInvInertiaDiagLocal());
-
-			// clear accumulator
-			m_accLimitImpulse = btScalar(0.);
-
-			// test angular limit
-			testLimit(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
-
-		//Compute K = J*W*J' for hinge axis
-		btVector3 axisA =  getRigidBodyA().getCenterOfMassTransform().getBasis() *  m_rbAFrame.getBasis().getColumn(2);
-		m_kHinge =   1.0f / (getRigidBodyA().computeAngularImpulseDenominator(axisA) +
-							 getRigidBodyB().computeAngularImpulseDenominator(axisA));
-
-	}
-}
-
-
-#endif //__SPU__
-
-
-static inline btScalar btNormalizeAnglePositive(btScalar angle)
-{
-  return btFmod(btFmod(angle, btScalar(2.0*SIMD_PI)) + btScalar(2.0*SIMD_PI), btScalar(2.0*SIMD_PI));
-}
-
-
-
-static btScalar btShortestAngularDistance(btScalar accAngle, btScalar curAngle)
-{
-	btScalar result = btNormalizeAngle(btNormalizeAnglePositive(btNormalizeAnglePositive(curAngle) -
-	btNormalizeAnglePositive(accAngle)));
-	return result;
-}
-
-static btScalar btShortestAngleUpdate(btScalar accAngle, btScalar curAngle)
-{
-	btScalar tol(0.3);
-	btScalar result = btShortestAngularDistance(accAngle, curAngle);
-
-	  if (btFabs(result) > tol)
-		return curAngle;
-	  else
-		return accAngle + result;
-
-	return curAngle;
-}
-
-
-btScalar btHingeAccumulatedAngleConstraint::getAccumulatedHingeAngle()
-{
-	btScalar hingeAngle = getHingeAngle();
-	m_accumulatedAngle = btShortestAngleUpdate(m_accumulatedAngle,hingeAngle);
-	return m_accumulatedAngle;
-}
-void	btHingeAccumulatedAngleConstraint::setAccumulatedHingeAngle(btScalar accAngle)
-{
-	m_accumulatedAngle  = accAngle;
-}
-
-void btHingeAccumulatedAngleConstraint::getInfo1(btConstraintInfo1* info)
-{
-	//update m_accumulatedAngle
-	btScalar curHingeAngle = getHingeAngle();
-	m_accumulatedAngle = btShortestAngleUpdate(m_accumulatedAngle,curHingeAngle);
-
-	btHingeConstraint::getInfo1(info);
-	
-}
-
-
-void btHingeConstraint::getInfo1(btConstraintInfo1* info)
-{
-
-
-	if (m_useSolveConstraintObsolete)
-	{
-		info->m_numConstraintRows = 0;
-		info->nub = 0;
-	}
-	else
-	{
-		info->m_numConstraintRows = 5; // Fixed 3 linear + 2 angular
-		info->nub = 1; 
-		//always add the row, to avoid computation (data is not available yet)
-		//prepare constraint
-		testLimit(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
-		if(getSolveLimit() || getEnableAngularMotor())
-		{
-			info->m_numConstraintRows++; // limit 3rd anguar as well
-			info->nub--; 
-		}
-
-	}
-}
-
-void btHingeConstraint::getInfo1NonVirtual(btConstraintInfo1* info)
-{
-	if (m_useSolveConstraintObsolete)
-	{
-		info->m_numConstraintRows = 0;
-		info->nub = 0;
-	}
-	else
-	{
-		//always add the 'limit' row, to avoid computation (data is not available yet)
-		info->m_numConstraintRows = 6; // Fixed 3 linear + 2 angular
-		info->nub = 0; 
-	}
-}
-
-void btHingeConstraint::getInfo2 (btConstraintInfo2* info)
-{
-	if(m_useOffsetForConstraintFrame)
-	{
-		getInfo2InternalUsingFrameOffset(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getAngularVelocity(),m_rbB.getAngularVelocity());
-	}
-	else
-	{
-		getInfo2Internal(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getAngularVelocity(),m_rbB.getAngularVelocity());
-	}
-}
-
-
-void	btHingeConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB)
-{
-	///the regular (virtual) implementation getInfo2 already performs 'testLimit' during getInfo1, so we need to do it now
-	testLimit(transA,transB);
-
-	getInfo2Internal(info,transA,transB,angVelA,angVelB);
-}
-
-
-void btHingeConstraint::getInfo2Internal(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB)
-{
-
-	btAssert(!m_useSolveConstraintObsolete);
-	int i, skip = info->rowskip;
-	// transforms in world space
-	btTransform trA = transA*m_rbAFrame;
-	btTransform trB = transB*m_rbBFrame;
-	// pivot point
-	btVector3 pivotAInW = trA.getOrigin();
-	btVector3 pivotBInW = trB.getOrigin();
-#if 0
-	if (0)
-	{
-		for (i=0;i<6;i++)
-		{
-			info->m_J1linearAxis[i*skip]=0;
-			info->m_J1linearAxis[i*skip+1]=0;
-			info->m_J1linearAxis[i*skip+2]=0;
-
-			info->m_J1angularAxis[i*skip]=0;
-			info->m_J1angularAxis[i*skip+1]=0;
-			info->m_J1angularAxis[i*skip+2]=0;
-
-			info->m_J2linearAxis[i*skip]=0;
-			info->m_J2linearAxis[i*skip+1]=0;
-			info->m_J2linearAxis[i*skip+2]=0;
-
-			info->m_J2angularAxis[i*skip]=0;
-			info->m_J2angularAxis[i*skip+1]=0;
-			info->m_J2angularAxis[i*skip+2]=0;
-
-			info->m_constraintError[i*skip]=0.f;
-		}
-	}
-#endif //#if 0
-	// linear (all fixed)
-
-	if (!m_angularOnly)
-	{
-		info->m_J1linearAxis[0] = 1;
-		info->m_J1linearAxis[skip + 1] = 1;
-		info->m_J1linearAxis[2 * skip + 2] = 1;
-
-		info->m_J2linearAxis[0] = -1;
-		info->m_J2linearAxis[skip + 1] = -1;
-		info->m_J2linearAxis[2 * skip + 2] = -1;
-	}	
-
-
-
-
-	btVector3 a1 = pivotAInW - transA.getOrigin();
-	{
-		btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
-		btVector3* angular1 = (btVector3*)(info->m_J1angularAxis + skip);
-		btVector3* angular2 = (btVector3*)(info->m_J1angularAxis + 2 * skip);
-		btVector3 a1neg = -a1;
-		a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
-	}
-	btVector3 a2 = pivotBInW - transB.getOrigin();
-	{
-		btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
-		btVector3* angular1 = (btVector3*)(info->m_J2angularAxis + skip);
-		btVector3* angular2 = (btVector3*)(info->m_J2angularAxis + 2 * skip);
-		a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
-	}
-	// linear RHS
-	btScalar normalErp = (m_flags & BT_HINGE_FLAGS_ERP_NORM) ? m_normalERP : info->erp;
-
-    btScalar k = info->fps * normalErp;
-	if (!m_angularOnly)
-	{
-		for(i = 0; i < 3; i++)
-		{
-			info->m_constraintError[i * skip] = k * (pivotBInW[i] - pivotAInW[i]);
-		}
-	}
-	// make rotations around X and Y equal
-	// the hinge axis should be the only unconstrained
-	// rotational axis, the angular velocity of the two bodies perpendicular to
-	// the hinge axis should be equal. thus the constraint equations are
-	//    p*w1 - p*w2 = 0
-	//    q*w1 - q*w2 = 0
-	// where p and q are unit vectors normal to the hinge axis, and w1 and w2
-	// are the angular velocity vectors of the two bodies.
-	// get hinge axis (Z)
-	btVector3 ax1 = trA.getBasis().getColumn(2);
-	// get 2 orthos to hinge axis (X, Y)
-	btVector3 p = trA.getBasis().getColumn(0);
-	btVector3 q = trA.getBasis().getColumn(1);
-	// set the two hinge angular rows 
-    int s3 = 3 * info->rowskip;
-    int s4 = 4 * info->rowskip;
-
-	info->m_J1angularAxis[s3 + 0] = p[0];
-	info->m_J1angularAxis[s3 + 1] = p[1];
-	info->m_J1angularAxis[s3 + 2] = p[2];
-	info->m_J1angularAxis[s4 + 0] = q[0];
-	info->m_J1angularAxis[s4 + 1] = q[1];
-	info->m_J1angularAxis[s4 + 2] = q[2];
-
-	info->m_J2angularAxis[s3 + 0] = -p[0];
-	info->m_J2angularAxis[s3 + 1] = -p[1];
-	info->m_J2angularAxis[s3 + 2] = -p[2];
-	info->m_J2angularAxis[s4 + 0] = -q[0];
-	info->m_J2angularAxis[s4 + 1] = -q[1];
-	info->m_J2angularAxis[s4 + 2] = -q[2];
-    // compute the right hand side of the constraint equation. set relative
-    // body velocities along p and q to bring the hinge back into alignment.
-    // if ax1,ax2 are the unit length hinge axes as computed from body1 and
-    // body2, we need to rotate both bodies along the axis u = (ax1 x ax2).
-    // if `theta' is the angle between ax1 and ax2, we need an angular velocity
-    // along u to cover angle erp*theta in one step :
-    //   |angular_velocity| = angle/time = erp*theta / stepsize
-    //                      = (erp*fps) * theta
-    //    angular_velocity  = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
-    //                      = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
-    // ...as ax1 and ax2 are unit length. if theta is smallish,
-    // theta ~= sin(theta), so
-    //    angular_velocity  = (erp*fps) * (ax1 x ax2)
-    // ax1 x ax2 is in the plane space of ax1, so we project the angular
-    // velocity to p and q to find the right hand side.
-    btVector3 ax2 = trB.getBasis().getColumn(2);
-	btVector3 u = ax1.cross(ax2);
-	info->m_constraintError[s3] = k * u.dot(p);
-	info->m_constraintError[s4] = k * u.dot(q);
-	// check angular limits
-	int nrow = 4; // last filled row
-	int srow;
-	btScalar limit_err = btScalar(0.0);
-	int limit = 0;
-	if(getSolveLimit())
-	{
-#ifdef	_BT_USE_CENTER_LIMIT_
-	limit_err = m_limit.getCorrection() * m_referenceSign;
-#else
-	limit_err = m_correction * m_referenceSign;
-#endif
-	limit = (limit_err > btScalar(0.0)) ? 1 : 2;
-
-	}
-	// if the hinge has joint limits or motor, add in the extra row
-	int powered = 0;
-	if(getEnableAngularMotor())
-	{
-		powered = 1;
-	}
-	if(limit || powered) 
-	{
-		nrow++;
-		srow = nrow * info->rowskip;
-		info->m_J1angularAxis[srow+0] = ax1[0];
-		info->m_J1angularAxis[srow+1] = ax1[1];
-		info->m_J1angularAxis[srow+2] = ax1[2];
-
-		info->m_J2angularAxis[srow+0] = -ax1[0];
-		info->m_J2angularAxis[srow+1] = -ax1[1];
-		info->m_J2angularAxis[srow+2] = -ax1[2];
-
-		btScalar lostop = getLowerLimit();
-		btScalar histop = getUpperLimit();
-		if(limit && (lostop == histop))
-		{  // the joint motor is ineffective
-			powered = 0;
-		}
-		info->m_constraintError[srow] = btScalar(0.0f);
-		btScalar currERP = (m_flags & BT_HINGE_FLAGS_ERP_STOP) ? m_stopERP : normalErp;
-		if(powered)
-		{
-			if(m_flags & BT_HINGE_FLAGS_CFM_NORM)
-			{
-				info->cfm[srow] = m_normalCFM;
-			}
-			btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * currERP);
-			info->m_constraintError[srow] += mot_fact * m_motorTargetVelocity * m_referenceSign;
-			info->m_lowerLimit[srow] = - m_maxMotorImpulse;
-			info->m_upperLimit[srow] =   m_maxMotorImpulse;
-		}
-		if(limit)
-		{
-			k = info->fps * currERP;
-			info->m_constraintError[srow] += k * limit_err;
-			if(m_flags & BT_HINGE_FLAGS_CFM_STOP)
-			{
-				info->cfm[srow] = m_stopCFM;
-			}
-			if(lostop == histop) 
-			{
-				// limited low and high simultaneously
-				info->m_lowerLimit[srow] = -SIMD_INFINITY;
-				info->m_upperLimit[srow] = SIMD_INFINITY;
-			}
-			else if(limit == 1) 
-			{ // low limit
-				info->m_lowerLimit[srow] = 0;
-				info->m_upperLimit[srow] = SIMD_INFINITY;
-			}
-			else 
-			{ // high limit
-				info->m_lowerLimit[srow] = -SIMD_INFINITY;
-				info->m_upperLimit[srow] = 0;
-			}
-			// bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that)
-#ifdef	_BT_USE_CENTER_LIMIT_
-			btScalar bounce = m_limit.getRelaxationFactor();
-#else
-			btScalar bounce = m_relaxationFactor;
-#endif
-			if(bounce > btScalar(0.0))
-			{
-				btScalar vel = angVelA.dot(ax1);
-				vel -= angVelB.dot(ax1);
-				// only apply bounce if the velocity is incoming, and if the
-				// resulting c[] exceeds what we already have.
-				if(limit == 1)
-				{	// low limit
-					if(vel < 0)
-					{
-						btScalar newc = -bounce * vel;
-						if(newc > info->m_constraintError[srow])
-						{
-							info->m_constraintError[srow] = newc;
-						}
-					}
-				}
-				else
-				{	// high limit - all those computations are reversed
-					if(vel > 0)
-					{
-						btScalar newc = -bounce * vel;
-						if(newc < info->m_constraintError[srow])
-						{
-							info->m_constraintError[srow] = newc;
-						}
-					}
-				}
-			}
-#ifdef	_BT_USE_CENTER_LIMIT_
-			info->m_constraintError[srow] *= m_limit.getBiasFactor();
-#else
-			info->m_constraintError[srow] *= m_biasFactor;
-#endif
-		} // if(limit)
-	} // if angular limit or powered
-}
-
-
-void btHingeConstraint::setFrames(const btTransform & frameA, const btTransform & frameB)
-{
-	m_rbAFrame = frameA;
-	m_rbBFrame = frameB;
-	buildJacobian();
-}
-
-
-void	btHingeConstraint::updateRHS(btScalar	timeStep)
-{
-	(void)timeStep;
-
-}
-
-
-
-
-btScalar btHingeConstraint::getHingeAngle()
-{
-	return getHingeAngle(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
-}
-
-btScalar btHingeConstraint::getHingeAngle(const btTransform& transA,const btTransform& transB)
-{
-	const btVector3 refAxis0  = transA.getBasis() * m_rbAFrame.getBasis().getColumn(0);
-	const btVector3 refAxis1  = transA.getBasis() * m_rbAFrame.getBasis().getColumn(1);
-	const btVector3 swingAxis = transB.getBasis() * m_rbBFrame.getBasis().getColumn(1);
-//	btScalar angle = btAtan2Fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
-	btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
-	return m_referenceSign * angle;
-}
-
-
-
-void btHingeConstraint::testLimit(const btTransform& transA,const btTransform& transB)
-{
-	// Compute limit information
-	m_hingeAngle = getHingeAngle(transA,transB);
-#ifdef	_BT_USE_CENTER_LIMIT_
-	m_limit.test(m_hingeAngle);
-#else
-	m_correction = btScalar(0.);
-	m_limitSign = btScalar(0.);
-	m_solveLimit = false;
-	if (m_lowerLimit <= m_upperLimit)
-	{
-		m_hingeAngle = btAdjustAngleToLimits(m_hingeAngle, m_lowerLimit, m_upperLimit);
-		if (m_hingeAngle <= m_lowerLimit)
-		{
-			m_correction = (m_lowerLimit - m_hingeAngle);
-			m_limitSign = 1.0f;
-			m_solveLimit = true;
-		} 
-		else if (m_hingeAngle >= m_upperLimit)
-		{
-			m_correction = m_upperLimit - m_hingeAngle;
-			m_limitSign = -1.0f;
-			m_solveLimit = true;
-		}
-	}
-#endif
-	return;
-}
-
-
-static btVector3 vHinge(0, 0, btScalar(1));
-
-void btHingeConstraint::setMotorTarget(const btQuaternion& qAinB, btScalar dt)
-{
-	// convert target from body to constraint space
-	btQuaternion qConstraint = m_rbBFrame.getRotation().inverse() * qAinB * m_rbAFrame.getRotation();
-	qConstraint.normalize();
-
-	// extract "pure" hinge component
-	btVector3 vNoHinge = quatRotate(qConstraint, vHinge); vNoHinge.normalize();
-	btQuaternion qNoHinge = shortestArcQuat(vHinge, vNoHinge);
-	btQuaternion qHinge = qNoHinge.inverse() * qConstraint;
-	qHinge.normalize();
-
-	// compute angular target, clamped to limits
-	btScalar targetAngle = qHinge.getAngle();
-	if (targetAngle > SIMD_PI) // long way around. flip quat and recalculate.
-	{
-		qHinge = -(qHinge);
-		targetAngle = qHinge.getAngle();
-	}
-	if (qHinge.getZ() < 0)
-		targetAngle = -targetAngle;
-
-	setMotorTarget(targetAngle, dt);
-}
-
-void btHingeConstraint::setMotorTarget(btScalar targetAngle, btScalar dt)
-{
-#ifdef	_BT_USE_CENTER_LIMIT_
-	m_limit.fit(targetAngle);
-#else
-	if (m_lowerLimit < m_upperLimit)
-	{
-		if (targetAngle < m_lowerLimit)
-			targetAngle = m_lowerLimit;
-		else if (targetAngle > m_upperLimit)
-			targetAngle = m_upperLimit;
-	}
-#endif
-	// compute angular velocity
-	btScalar curAngle  = getHingeAngle(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
-	btScalar dAngle = targetAngle - curAngle;
-	m_motorTargetVelocity = dAngle / dt;
-}
-
-
-
-void btHingeConstraint::getInfo2InternalUsingFrameOffset(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB)
-{
-	btAssert(!m_useSolveConstraintObsolete);
-	int i, s = info->rowskip;
-	// transforms in world space
-	btTransform trA = transA*m_rbAFrame;
-	btTransform trB = transB*m_rbBFrame;
-	// pivot point
-//	btVector3 pivotAInW = trA.getOrigin();
-//	btVector3 pivotBInW = trB.getOrigin();
-#if 1
-	// difference between frames in WCS
-	btVector3 ofs = trB.getOrigin() - trA.getOrigin();
-	// now get weight factors depending on masses
-	btScalar miA = getRigidBodyA().getInvMass();
-	btScalar miB = getRigidBodyB().getInvMass();
-	bool hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON);
-	btScalar miS = miA + miB;
-	btScalar factA, factB;
-	if(miS > btScalar(0.f))
-	{
-		factA = miB / miS;
-	}
-	else 
-	{
-		factA = btScalar(0.5f);
-	}
-	factB = btScalar(1.0f) - factA;
-	// get the desired direction of hinge axis
-	// as weighted sum of Z-orthos of frameA and frameB in WCS
-	btVector3 ax1A = trA.getBasis().getColumn(2);
-	btVector3 ax1B = trB.getBasis().getColumn(2);
-	btVector3 ax1 = ax1A * factA + ax1B * factB;
-	ax1.normalize();
-	// fill first 3 rows 
-	// we want: velA + wA x relA == velB + wB x relB
-	btTransform bodyA_trans = transA;
-	btTransform bodyB_trans = transB;
-	int s0 = 0;
-	int s1 = s;
-	int s2 = s * 2;
-	int nrow = 2; // last filled row
-	btVector3 tmpA, tmpB, relA, relB, p, q;
-	// get vector from bodyB to frameB in WCS
-	relB = trB.getOrigin() - bodyB_trans.getOrigin();
-	// get its projection to hinge axis
-	btVector3 projB = ax1 * relB.dot(ax1);
-	// get vector directed from bodyB to hinge axis (and orthogonal to it)
-	btVector3 orthoB = relB - projB;
-	// same for bodyA
-	relA = trA.getOrigin() - bodyA_trans.getOrigin();
-	btVector3 projA = ax1 * relA.dot(ax1);
-	btVector3 orthoA = relA - projA;
-	btVector3 totalDist = projA - projB;
-	// get offset vectors relA and relB
-	relA = orthoA + totalDist * factA;
-	relB = orthoB - totalDist * factB;
-	// now choose average ortho to hinge axis
-	p = orthoB * factA + orthoA * factB;
-	btScalar len2 = p.length2();
-	if(len2 > SIMD_EPSILON)
-	{
-		p /= btSqrt(len2);
-	}
-	else
-	{
-		p = trA.getBasis().getColumn(1);
-	}
-	// make one more ortho
-	q = ax1.cross(p);
-	// fill three rows
-	tmpA = relA.cross(p);
-	tmpB = relB.cross(p);
-    for (i=0; i<3; i++) info->m_J1angularAxis[s0+i] = tmpA[i];
-    for (i=0; i<3; i++) info->m_J2angularAxis[s0+i] = -tmpB[i];
-	tmpA = relA.cross(q);
-	tmpB = relB.cross(q);
-	if(hasStaticBody && getSolveLimit())
-	{ // to make constraint between static and dynamic objects more rigid
-		// remove wA (or wB) from equation if angular limit is hit
-		tmpB *= factB;
-		tmpA *= factA;
-	}
-	for (i=0; i<3; i++) info->m_J1angularAxis[s1+i] = tmpA[i];
-    for (i=0; i<3; i++) info->m_J2angularAxis[s1+i] = -tmpB[i];
-	tmpA = relA.cross(ax1);
-	tmpB = relB.cross(ax1);
-	if(hasStaticBody)
-	{ // to make constraint between static and dynamic objects more rigid
-		// remove wA (or wB) from equation
-		tmpB *= factB;
-		tmpA *= factA;
-	}
-	for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = tmpA[i];
-    for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = -tmpB[i];
-
-	btScalar normalErp = (m_flags & BT_HINGE_FLAGS_ERP_NORM)? m_normalERP : info->erp;
-	btScalar k = info->fps * normalErp;
-
-	if (!m_angularOnly)
-	{
-		for (i=0; i<3; i++) info->m_J1linearAxis[s0+i] = p[i];
-		for (i=0; i<3; i++) info->m_J1linearAxis[s1+i] = q[i];
-		for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = ax1[i];
-
-		for (i=0; i<3; i++) info->m_J2linearAxis[s0+i] = -p[i];
-		for (i=0; i<3; i++) info->m_J2linearAxis[s1+i] = -q[i];
-		for (i=0; i<3; i++) info->m_J2linearAxis[s2+i] = -ax1[i];
-
-	// compute three elements of right hand side
-	
-		btScalar rhs = k * p.dot(ofs);
-		info->m_constraintError[s0] = rhs;
-		rhs = k * q.dot(ofs);
-		info->m_constraintError[s1] = rhs;
-		rhs = k * ax1.dot(ofs);
-		info->m_constraintError[s2] = rhs;
-	}
-	// the hinge axis should be the only unconstrained
-	// rotational axis, the angular velocity of the two bodies perpendicular to
-	// the hinge axis should be equal. thus the constraint equations are
-	//    p*w1 - p*w2 = 0
-	//    q*w1 - q*w2 = 0
-	// where p and q are unit vectors normal to the hinge axis, and w1 and w2
-	// are the angular velocity vectors of the two bodies.
-	int s3 = 3 * s;
-	int s4 = 4 * s;
-	info->m_J1angularAxis[s3 + 0] = p[0];
-	info->m_J1angularAxis[s3 + 1] = p[1];
-	info->m_J1angularAxis[s3 + 2] = p[2];
-	info->m_J1angularAxis[s4 + 0] = q[0];
-	info->m_J1angularAxis[s4 + 1] = q[1];
-	info->m_J1angularAxis[s4 + 2] = q[2];
-
-	info->m_J2angularAxis[s3 + 0] = -p[0];
-	info->m_J2angularAxis[s3 + 1] = -p[1];
-	info->m_J2angularAxis[s3 + 2] = -p[2];
-	info->m_J2angularAxis[s4 + 0] = -q[0];
-	info->m_J2angularAxis[s4 + 1] = -q[1];
-	info->m_J2angularAxis[s4 + 2] = -q[2];
-	// compute the right hand side of the constraint equation. set relative
-	// body velocities along p and q to bring the hinge back into alignment.
-	// if ax1A,ax1B are the unit length hinge axes as computed from bodyA and
-	// bodyB, we need to rotate both bodies along the axis u = (ax1 x ax2).
-	// if "theta" is the angle between ax1 and ax2, we need an angular velocity
-	// along u to cover angle erp*theta in one step :
-	//   |angular_velocity| = angle/time = erp*theta / stepsize
-	//                      = (erp*fps) * theta
-	//    angular_velocity  = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
-	//                      = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
-	// ...as ax1 and ax2 are unit length. if theta is smallish,
-	// theta ~= sin(theta), so
-	//    angular_velocity  = (erp*fps) * (ax1 x ax2)
-	// ax1 x ax2 is in the plane space of ax1, so we project the angular
-	// velocity to p and q to find the right hand side.
-	k = info->fps * normalErp;//??
-
-	btVector3 u = ax1A.cross(ax1B);
-	info->m_constraintError[s3] = k * u.dot(p);
-	info->m_constraintError[s4] = k * u.dot(q);
-#endif
-	// check angular limits
-	nrow = 4; // last filled row
-	int srow;
-	btScalar limit_err = btScalar(0.0);
-	int limit = 0;
-	if(getSolveLimit())
-	{
-#ifdef	_BT_USE_CENTER_LIMIT_
-	limit_err = m_limit.getCorrection() * m_referenceSign;
-#else
-	limit_err = m_correction * m_referenceSign;
-#endif
-	limit = (limit_err > btScalar(0.0)) ? 1 : 2;
-
-	}
-	// if the hinge has joint limits or motor, add in the extra row
-	int powered = 0;
-	if(getEnableAngularMotor())
-	{
-		powered = 1;
-	}
-	if(limit || powered) 
-	{
-		nrow++;
-		srow = nrow * info->rowskip;
-		info->m_J1angularAxis[srow+0] = ax1[0];
-		info->m_J1angularAxis[srow+1] = ax1[1];
-		info->m_J1angularAxis[srow+2] = ax1[2];
-
-		info->m_J2angularAxis[srow+0] = -ax1[0];
-		info->m_J2angularAxis[srow+1] = -ax1[1];
-		info->m_J2angularAxis[srow+2] = -ax1[2];
-
-		btScalar lostop = getLowerLimit();
-		btScalar histop = getUpperLimit();
-		if(limit && (lostop == histop))
-		{  // the joint motor is ineffective
-			powered = 0;
-		}
-		info->m_constraintError[srow] = btScalar(0.0f);
-		btScalar currERP = (m_flags & BT_HINGE_FLAGS_ERP_STOP) ? m_stopERP : normalErp;
-		if(powered)
-		{
-			if(m_flags & BT_HINGE_FLAGS_CFM_NORM)
-			{
-				info->cfm[srow] = m_normalCFM;
-			}
-			btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * currERP);
-			info->m_constraintError[srow] += mot_fact * m_motorTargetVelocity * m_referenceSign;
-			info->m_lowerLimit[srow] = - m_maxMotorImpulse;
-			info->m_upperLimit[srow] =   m_maxMotorImpulse;
-		}
-		if(limit)
-		{
-			k = info->fps * currERP;
-			info->m_constraintError[srow] += k * limit_err;
-			if(m_flags & BT_HINGE_FLAGS_CFM_STOP)
-			{
-				info->cfm[srow] = m_stopCFM;
-			}
-			if(lostop == histop) 
-			{
-				// limited low and high simultaneously
-				info->m_lowerLimit[srow] = -SIMD_INFINITY;
-				info->m_upperLimit[srow] = SIMD_INFINITY;
-			}
-			else if(limit == 1) 
-			{ // low limit
-				info->m_lowerLimit[srow] = 0;
-				info->m_upperLimit[srow] = SIMD_INFINITY;
-			}
-			else 
-			{ // high limit
-				info->m_lowerLimit[srow] = -SIMD_INFINITY;
-				info->m_upperLimit[srow] = 0;
-			}
-			// bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that)
-#ifdef	_BT_USE_CENTER_LIMIT_
-			btScalar bounce = m_limit.getRelaxationFactor();
-#else
-			btScalar bounce = m_relaxationFactor;
-#endif
-			if(bounce > btScalar(0.0))
-			{
-				btScalar vel = angVelA.dot(ax1);
-				vel -= angVelB.dot(ax1);
-				// only apply bounce if the velocity is incoming, and if the
-				// resulting c[] exceeds what we already have.
-				if(limit == 1)
-				{	// low limit
-					if(vel < 0)
-					{
-						btScalar newc = -bounce * vel;
-						if(newc > info->m_constraintError[srow])
-						{
-							info->m_constraintError[srow] = newc;
-						}
-					}
-				}
-				else
-				{	// high limit - all those computations are reversed
-					if(vel > 0)
-					{
-						btScalar newc = -bounce * vel;
-						if(newc < info->m_constraintError[srow])
-						{
-							info->m_constraintError[srow] = newc;
-						}
-					}
-				}
-			}
-#ifdef	_BT_USE_CENTER_LIMIT_
-			info->m_constraintError[srow] *= m_limit.getBiasFactor();
-#else
-			info->m_constraintError[srow] *= m_biasFactor;
-#endif
-		} // if(limit)
-	} // if angular limit or powered
-}
-
-
-///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-///If no axis is provided, it uses the default axis for this constraint.
-void btHingeConstraint::setParam(int num, btScalar value, int axis)
-{
-	if((axis == -1) || (axis == 5))
-	{
-		switch(num)
-		{	
-			case BT_CONSTRAINT_STOP_ERP :
-				m_stopERP = value;
-				m_flags |= BT_HINGE_FLAGS_ERP_STOP;
-				break;
-			case BT_CONSTRAINT_STOP_CFM :
-				m_stopCFM = value;
-				m_flags |= BT_HINGE_FLAGS_CFM_STOP;
-				break;
-			case BT_CONSTRAINT_CFM :
-				m_normalCFM = value;
-				m_flags |= BT_HINGE_FLAGS_CFM_NORM;
-				break;
-			case BT_CONSTRAINT_ERP:
-				m_normalERP = value;
-				m_flags |= BT_HINGE_FLAGS_ERP_NORM;
-				break;
-			default : 
-				btAssertConstrParams(0);
-		}
-	}
-	else
-	{
-		btAssertConstrParams(0);
-	}
-}
-
-///return the local value of parameter
-btScalar btHingeConstraint::getParam(int num, int axis) const 
-{
-	btScalar retVal = 0;
-	if((axis == -1) || (axis == 5))
-	{
-		switch(num)
-		{	
-			case BT_CONSTRAINT_STOP_ERP :
-				btAssertConstrParams(m_flags & BT_HINGE_FLAGS_ERP_STOP);
-				retVal = m_stopERP;
-				break;
-			case BT_CONSTRAINT_STOP_CFM :
-				btAssertConstrParams(m_flags & BT_HINGE_FLAGS_CFM_STOP);
-				retVal = m_stopCFM;
-				break;
-			case BT_CONSTRAINT_CFM :
-				btAssertConstrParams(m_flags & BT_HINGE_FLAGS_CFM_NORM);
-				retVal = m_normalCFM;
-				break;
-			case BT_CONSTRAINT_ERP:
-				btAssertConstrParams(m_flags & BT_HINGE_FLAGS_ERP_NORM);
-				retVal = m_normalERP;
-				break;
-			default : 
-				btAssertConstrParams(0);
-		}
-	}
-	else
-	{
-		btAssertConstrParams(0);
-	}
-	return retVal;
-}
-
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h
deleted file mode 100644
index f26e7210..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h
+++ /dev/null
@@ -1,495 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/* Hinge Constraint by Dirk Gregorius. Limits added by Marcus Hennix at Starbreeze Studios */
-
-#ifndef BT_HINGECONSTRAINT_H
-#define BT_HINGECONSTRAINT_H
-
-#define _BT_USE_CENTER_LIMIT_ 1
-
-
-#include "LinearMath/btVector3.h"
-#include "btJacobianEntry.h"
-#include "btTypedConstraint.h"
-
-class btRigidBody;
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btHingeConstraintData	btHingeConstraintDoubleData2 //rename to 2 for backwards compatibility, so we can still load the 'btHingeConstraintDoubleData' version
-#define btHingeConstraintDataName	"btHingeConstraintDoubleData2" 
-#else
-#define btHingeConstraintData	btHingeConstraintFloatData
-#define btHingeConstraintDataName	"btHingeConstraintFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-
-
-enum btHingeFlags
-{
-	BT_HINGE_FLAGS_CFM_STOP = 1,
-	BT_HINGE_FLAGS_ERP_STOP = 2,
-	BT_HINGE_FLAGS_CFM_NORM = 4,
-	BT_HINGE_FLAGS_ERP_NORM = 8
-};
-
-
-/// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
-/// axis defines the orientation of the hinge axis
-ATTRIBUTE_ALIGNED16(class) btHingeConstraint : public btTypedConstraint
-{
-#ifdef IN_PARALLELL_SOLVER
-public:
-#endif
-	btJacobianEntry	m_jac[3]; //3 orthogonal linear constraints
-	btJacobianEntry	m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
-
-	btTransform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
-	btTransform m_rbBFrame;
-
-	btScalar	m_motorTargetVelocity;
-	btScalar	m_maxMotorImpulse;
-
-
-#ifdef	_BT_USE_CENTER_LIMIT_
-	btAngularLimit	m_limit;
-#else
-	btScalar	m_lowerLimit;	
-	btScalar	m_upperLimit;	
-	btScalar	m_limitSign;
-	btScalar	m_correction;
-
-	btScalar	m_limitSoftness; 
-	btScalar	m_biasFactor; 
-	btScalar	m_relaxationFactor; 
-
-	bool		m_solveLimit;
-#endif
-
-	btScalar	m_kHinge;
-
-
-	btScalar	m_accLimitImpulse;
-	btScalar	m_hingeAngle;
-	btScalar	m_referenceSign;
-
-	bool		m_angularOnly;
-	bool		m_enableAngularMotor;
-	bool		m_useSolveConstraintObsolete;
-	bool		m_useOffsetForConstraintFrame;
-	bool		m_useReferenceFrameA;
-
-	btScalar	m_accMotorImpulse;
-
-	int			m_flags;
-	btScalar	m_normalCFM;
-	btScalar	m_normalERP;
-	btScalar	m_stopCFM;
-	btScalar	m_stopERP;
-
-	
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA = false);
-
-	btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA = false);
-	
-	btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false);
-
-	btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false);
-
-
-	virtual void	buildJacobian();
-
-	virtual void getInfo1 (btConstraintInfo1* info);
-
-	void getInfo1NonVirtual(btConstraintInfo1* info);
-
-	virtual void getInfo2 (btConstraintInfo2* info);
-
-	void	getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
-
-	void	getInfo2Internal(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
-	void	getInfo2InternalUsingFrameOffset(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
-		
-
-	void	updateRHS(btScalar	timeStep);
-
-	const btRigidBody& getRigidBodyA() const
-	{
-		return m_rbA;
-	}
-	const btRigidBody& getRigidBodyB() const
-	{
-		return m_rbB;
-	}
-
-	btRigidBody& getRigidBodyA()	
-	{		
-		return m_rbA;	
-	}	
-
-	btRigidBody& getRigidBodyB()	
-	{		
-		return m_rbB;	
-	}
-
-	btTransform& getFrameOffsetA()
-	{
-	return m_rbAFrame;
-	}
-
-	btTransform& getFrameOffsetB()
-	{
-		return m_rbBFrame;
-	}
-
-	void setFrames(const btTransform& frameA, const btTransform& frameB);
-	
-	void	setAngularOnly(bool angularOnly)
-	{
-		m_angularOnly = angularOnly;
-	}
-
-	void	enableAngularMotor(bool enableMotor,btScalar targetVelocity,btScalar maxMotorImpulse)
-	{
-		m_enableAngularMotor  = enableMotor;
-		m_motorTargetVelocity = targetVelocity;
-		m_maxMotorImpulse = maxMotorImpulse;
-	}
-
-	// extra motor API, including ability to set a target rotation (as opposed to angular velocity)
-	// note: setMotorTarget sets angular velocity under the hood, so you must call it every tick to
-	//       maintain a given angular target.
-	void enableMotor(bool enableMotor) 	{ m_enableAngularMotor = enableMotor; }
-	void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; }
-	void setMotorTargetVelocity(btScalar motorTargetVelocity) { m_motorTargetVelocity = motorTargetVelocity; }
-	void setMotorTarget(const btQuaternion& qAinB, btScalar dt); // qAinB is rotation of body A wrt body B.
-	void setMotorTarget(btScalar targetAngle, btScalar dt);
-
-
-	void	setLimit(btScalar low,btScalar high,btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
-	{
-#ifdef	_BT_USE_CENTER_LIMIT_
-		m_limit.set(low, high, _softness, _biasFactor, _relaxationFactor);
-#else
-		m_lowerLimit = btNormalizeAngle(low);
-		m_upperLimit = btNormalizeAngle(high);
-		m_limitSoftness =  _softness;
-		m_biasFactor = _biasFactor;
-		m_relaxationFactor = _relaxationFactor;
-#endif
-	}
-	
-	btScalar getLimitSoftness() const
-	{
-#ifdef	_BT_USE_CENTER_LIMIT_
-		return m_limit.getSoftness();
-#else
-		return m_limitSoftness;
-#endif
-	}
-
-	btScalar getLimitBiasFactor() const
-	{
-#ifdef	_BT_USE_CENTER_LIMIT_
-		return m_limit.getBiasFactor();
-#else
-		return m_biasFactor;
-#endif
-	}
-
-	btScalar getLimitRelaxationFactor() const
-	{
-#ifdef	_BT_USE_CENTER_LIMIT_
-		return m_limit.getRelaxationFactor();
-#else
-		return m_relaxationFactor;
-#endif
-	}
-
-	void	setAxis(btVector3& axisInA)
-	{
-		btVector3 rbAxisA1, rbAxisA2;
-		btPlaneSpace1(axisInA, rbAxisA1, rbAxisA2);
-		btVector3 pivotInA = m_rbAFrame.getOrigin();
-//		m_rbAFrame.getOrigin() = pivotInA;
-		m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
-										rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
-										rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
-
-		btVector3 axisInB = m_rbA.getCenterOfMassTransform().getBasis() * axisInA;
-
-		btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
-		btVector3 rbAxisB1 =  quatRotate(rotationArc,rbAxisA1);
-		btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
-
-		m_rbBFrame.getOrigin() = m_rbB.getCenterOfMassTransform().inverse()(m_rbA.getCenterOfMassTransform()(pivotInA));
-
-		m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
-										rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
-										rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
-		m_rbBFrame.getBasis() = m_rbB.getCenterOfMassTransform().getBasis().inverse() * m_rbBFrame.getBasis();
-
-	}
-
-    bool hasLimit() const {
-#ifdef  _BT_USE_CENTER_LIMIT_
-        return m_limit.getHalfRange() > 0;
-#else
-        return m_lowerLimit <= m_upperLimit;
-#endif
-    }
-
-	btScalar	getLowerLimit() const
-	{
-#ifdef	_BT_USE_CENTER_LIMIT_
-	return m_limit.getLow();
-#else
-	return m_lowerLimit;
-#endif
-	}
-
-	btScalar	getUpperLimit() const
-	{
-#ifdef	_BT_USE_CENTER_LIMIT_
-	return m_limit.getHigh();
-#else		
-	return m_upperLimit;
-#endif
-	}
-
-
-	///The getHingeAngle gives the hinge angle in range [-PI,PI]
-	btScalar getHingeAngle();
-
-	btScalar getHingeAngle(const btTransform& transA,const btTransform& transB);
-
-	void testLimit(const btTransform& transA,const btTransform& transB);
-
-
-	const btTransform& getAFrame() const { return m_rbAFrame; };	
-	const btTransform& getBFrame() const { return m_rbBFrame; };
-
-	btTransform& getAFrame() { return m_rbAFrame; };	
-	btTransform& getBFrame() { return m_rbBFrame; };
-
-	inline int getSolveLimit()
-	{
-#ifdef	_BT_USE_CENTER_LIMIT_
-	return m_limit.isLimit();
-#else
-	return m_solveLimit;
-#endif
-	}
-
-	inline btScalar getLimitSign()
-	{
-#ifdef	_BT_USE_CENTER_LIMIT_
-	return m_limit.getSign();
-#else
-		return m_limitSign;
-#endif
-	}
-
-	inline bool getAngularOnly() 
-	{ 
-		return m_angularOnly; 
-	}
-	inline bool getEnableAngularMotor() 
-	{ 
-		return m_enableAngularMotor; 
-	}
-	inline btScalar getMotorTargetVelosity() 
-	{ 
-		return m_motorTargetVelocity; 
-	}
-	inline btScalar getMaxMotorImpulse() 
-	{ 
-		return m_maxMotorImpulse; 
-	}
-	// access for UseFrameOffset
-	bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
-	void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
-	// access for UseReferenceFrameA
-	bool getUseReferenceFrameA() const { return m_useReferenceFrameA; }
-	void setUseReferenceFrameA(bool useReferenceFrameA) { m_useReferenceFrameA = useReferenceFrameA; }
-
-	///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-	///If no axis is provided, it uses the default axis for this constraint.
-	virtual	void	setParam(int num, btScalar value, int axis = -1);
-	///return the local value of parameter
-	virtual	btScalar getParam(int num, int axis = -1) const;
-	
-	virtual	int getFlags() const
-	{
-  	    return m_flags;
-	}
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
-};
-
-
-//only for backward compatibility
-#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION
-///this structure is not used, except for loading pre-2.82 .bullet files
-struct	btHingeConstraintDoubleData
-{
-	btTypedConstraintData	m_typeConstraintData;
-	btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
-	btTransformDoubleData m_rbBFrame;
-	int			m_useReferenceFrameA;
-	int			m_angularOnly;
-	int			m_enableAngularMotor;
-	float	m_motorTargetVelocity;
-	float	m_maxMotorImpulse;
-
-	float	m_lowerLimit;
-	float	m_upperLimit;
-	float	m_limitSoftness;
-	float	m_biasFactor;
-	float	m_relaxationFactor;
-
-};
-#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION
-
-///The getAccumulatedHingeAngle returns the accumulated hinge angle, taking rotation across the -PI/PI boundary into account
-ATTRIBUTE_ALIGNED16(class) btHingeAccumulatedAngleConstraint : public btHingeConstraint
-{
-protected:
-	btScalar	m_accumulatedAngle;
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btHingeAccumulatedAngleConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA = false)
-	:btHingeConstraint(rbA,rbB,pivotInA,pivotInB, axisInA,axisInB, useReferenceFrameA )
-	{
-		m_accumulatedAngle=getHingeAngle();
-	}
-
-	btHingeAccumulatedAngleConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA = false)
-	:btHingeConstraint(rbA,pivotInA,axisInA, useReferenceFrameA)
-	{
-		m_accumulatedAngle=getHingeAngle();
-	}
-	
-	btHingeAccumulatedAngleConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false)
-	:btHingeConstraint(rbA,rbB, rbAFrame, rbBFrame, useReferenceFrameA )
-	{
-		m_accumulatedAngle=getHingeAngle();
-	}
-
-	btHingeAccumulatedAngleConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false)
-	:btHingeConstraint(rbA,rbAFrame, useReferenceFrameA )
-	{
-		m_accumulatedAngle=getHingeAngle();
-	}
-	btScalar getAccumulatedHingeAngle();
-	void	setAccumulatedHingeAngle(btScalar accAngle);
-	virtual void getInfo1 (btConstraintInfo1* info);
-
-};
-
-struct	btHingeConstraintFloatData
-{
-	btTypedConstraintData	m_typeConstraintData;
-	btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
-	btTransformFloatData m_rbBFrame;
-	int			m_useReferenceFrameA;
-	int			m_angularOnly;
-	
-	int			m_enableAngularMotor;
-	float	m_motorTargetVelocity;
-	float	m_maxMotorImpulse;
-
-	float	m_lowerLimit;
-	float	m_upperLimit;
-	float	m_limitSoftness;
-	float	m_biasFactor;
-	float	m_relaxationFactor;
-
-};
-
-
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btHingeConstraintDoubleData2
-{
-	btTypedConstraintDoubleData	m_typeConstraintData;
-	btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
-	btTransformDoubleData m_rbBFrame;
-	int			m_useReferenceFrameA;
-	int			m_angularOnly;
-	int			m_enableAngularMotor;
-	double		m_motorTargetVelocity;
-	double		m_maxMotorImpulse;
-
-	double		m_lowerLimit;
-	double		m_upperLimit;
-	double		m_limitSoftness;
-	double		m_biasFactor;
-	double		m_relaxationFactor;
-	char	m_padding1[4];
-
-};
-
-
-
-
-SIMD_FORCE_INLINE	int	btHingeConstraint::calculateSerializeBufferSize() const
-{
-	return sizeof(btHingeConstraintData);
-}
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE	const char*	btHingeConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btHingeConstraintData* hingeData = (btHingeConstraintData*)dataBuffer;
-	btTypedConstraint::serialize(&hingeData->m_typeConstraintData,serializer);
-
-	m_rbAFrame.serialize(hingeData->m_rbAFrame);
-	m_rbBFrame.serialize(hingeData->m_rbBFrame);
-
-	hingeData->m_angularOnly = m_angularOnly;
-	hingeData->m_enableAngularMotor = m_enableAngularMotor;
-	hingeData->m_maxMotorImpulse = float(m_maxMotorImpulse);
-	hingeData->m_motorTargetVelocity = float(m_motorTargetVelocity);
-	hingeData->m_useReferenceFrameA = m_useReferenceFrameA;
-#ifdef	_BT_USE_CENTER_LIMIT_
-	hingeData->m_lowerLimit = float(m_limit.getLow());
-	hingeData->m_upperLimit = float(m_limit.getHigh());
-	hingeData->m_limitSoftness = float(m_limit.getSoftness());
-	hingeData->m_biasFactor = float(m_limit.getBiasFactor());
-	hingeData->m_relaxationFactor = float(m_limit.getRelaxationFactor());
-#else
-	hingeData->m_lowerLimit = float(m_lowerLimit);
-	hingeData->m_upperLimit = float(m_upperLimit);
-	hingeData->m_limitSoftness = float(m_limitSoftness);
-	hingeData->m_biasFactor = float(m_biasFactor);
-	hingeData->m_relaxationFactor = float(m_relaxationFactor);
-#endif
-
-	return btHingeConstraintDataName;
-}
-
-#endif //BT_HINGECONSTRAINT_H
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h b/src/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h
deleted file mode 100644
index 125580d1..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h
+++ /dev/null
@@ -1,155 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_JACOBIAN_ENTRY_H
-#define BT_JACOBIAN_ENTRY_H
-
-#include "LinearMath/btMatrix3x3.h"
-
-
-//notes:
-// Another memory optimization would be to store m_1MinvJt in the remaining 3 w components
-// which makes the btJacobianEntry memory layout 16 bytes
-// if you only are interested in angular part, just feed massInvA and massInvB zero
-
-/// Jacobian entry is an abstraction that allows to describe constraints
-/// it can be used in combination with a constraint solver
-/// Can be used to relate the effect of an impulse to the constraint error
-ATTRIBUTE_ALIGNED16(class) btJacobianEntry
-{
-public:
-	btJacobianEntry() {};
-	//constraint between two different rigidbodies
-	btJacobianEntry(
-		const btMatrix3x3& world2A,
-		const btMatrix3x3& world2B,
-		const btVector3& rel_pos1,const btVector3& rel_pos2,
-		const btVector3& jointAxis,
-		const btVector3& inertiaInvA, 
-		const btScalar massInvA,
-		const btVector3& inertiaInvB,
-		const btScalar massInvB)
-		:m_linearJointAxis(jointAxis)
-	{
-		m_aJ = world2A*(rel_pos1.cross(m_linearJointAxis));
-		m_bJ = world2B*(rel_pos2.cross(-m_linearJointAxis));
-		m_0MinvJt	= inertiaInvA * m_aJ;
-		m_1MinvJt = inertiaInvB * m_bJ;
-		m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ);
-
-		btAssert(m_Adiag > btScalar(0.0));
-	}
-
-	//angular constraint between two different rigidbodies
-	btJacobianEntry(const btVector3& jointAxis,
-		const btMatrix3x3& world2A,
-		const btMatrix3x3& world2B,
-		const btVector3& inertiaInvA,
-		const btVector3& inertiaInvB)
-		:m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.)))
-	{
-		m_aJ= world2A*jointAxis;
-		m_bJ = world2B*-jointAxis;
-		m_0MinvJt	= inertiaInvA * m_aJ;
-		m_1MinvJt = inertiaInvB * m_bJ;
-		m_Adiag =  m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
-
-		btAssert(m_Adiag > btScalar(0.0));
-	}
-
-	//angular constraint between two different rigidbodies
-	btJacobianEntry(const btVector3& axisInA,
-		const btVector3& axisInB,
-		const btVector3& inertiaInvA,
-		const btVector3& inertiaInvB)
-		: m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.)))
-		, m_aJ(axisInA)
-		, m_bJ(-axisInB)
-	{
-		m_0MinvJt	= inertiaInvA * m_aJ;
-		m_1MinvJt = inertiaInvB * m_bJ;
-		m_Adiag =  m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
-
-		btAssert(m_Adiag > btScalar(0.0));
-	}
-
-	//constraint on one rigidbody
-	btJacobianEntry(
-		const btMatrix3x3& world2A,
-		const btVector3& rel_pos1,const btVector3& rel_pos2,
-		const btVector3& jointAxis,
-		const btVector3& inertiaInvA, 
-		const btScalar massInvA)
-		:m_linearJointAxis(jointAxis)
-	{
-		m_aJ= world2A*(rel_pos1.cross(jointAxis));
-		m_bJ = world2A*(rel_pos2.cross(-jointAxis));
-		m_0MinvJt	= inertiaInvA * m_aJ;
-		m_1MinvJt = btVector3(btScalar(0.),btScalar(0.),btScalar(0.));
-		m_Adiag = massInvA + m_0MinvJt.dot(m_aJ);
-
-		btAssert(m_Adiag > btScalar(0.0));
-	}
-
-	btScalar	getDiagonal() const { return m_Adiag; }
-
-	// for two constraints on the same rigidbody (for example vehicle friction)
-	btScalar	getNonDiagonal(const btJacobianEntry& jacB, const btScalar massInvA) const
-	{
-		const btJacobianEntry& jacA = *this;
-		btScalar lin = massInvA * jacA.m_linearJointAxis.dot(jacB.m_linearJointAxis);
-		btScalar ang = jacA.m_0MinvJt.dot(jacB.m_aJ);
-		return lin + ang;
-	}
-
-	
-
-	// for two constraints on sharing two same rigidbodies (for example two contact points between two rigidbodies)
-	btScalar	getNonDiagonal(const btJacobianEntry& jacB,const btScalar massInvA,const btScalar massInvB) const
-	{
-		const btJacobianEntry& jacA = *this;
-		btVector3 lin = jacA.m_linearJointAxis * jacB.m_linearJointAxis;
-		btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ;
-		btVector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ;
-		btVector3 lin0 = massInvA * lin ;
-		btVector3 lin1 = massInvB * lin;
-		btVector3 sum = ang0+ang1+lin0+lin1;
-		return sum[0]+sum[1]+sum[2];
-	}
-
-	btScalar getRelativeVelocity(const btVector3& linvelA,const btVector3& angvelA,const btVector3& linvelB,const btVector3& angvelB)
-	{
-		btVector3 linrel = linvelA - linvelB;
-		btVector3 angvela  = angvelA * m_aJ;
-		btVector3 angvelb  = angvelB * m_bJ;
-		linrel *= m_linearJointAxis;
-		angvela += angvelb;
-		angvela += linrel;
-		btScalar rel_vel2 = angvela[0]+angvela[1]+angvela[2];
-		return rel_vel2 + SIMD_EPSILON;
-	}
-//private:
-
-	btVector3	m_linearJointAxis;
-	btVector3	m_aJ;
-	btVector3	m_bJ;
-	btVector3	m_0MinvJt;
-	btVector3	m_1MinvJt;
-	//Optimization: can be stored in the w/last component of one of the vectors
-	btScalar	m_Adiag;
-
-};
-
-#endif //BT_JACOBIAN_ENTRY_H
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp
deleted file mode 100644
index f110cd48..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp
+++ /dev/null
@@ -1,463 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btNNCGConstraintSolver.h"
-
-
-
-
-
-
-btScalar btNNCGConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
-{
-	btScalar val = btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies,numBodies,manifoldPtr, numManifolds, constraints,numConstraints,infoGlobal,debugDrawer);
-
-	m_pNC.resizeNoInitialize(m_tmpSolverNonContactConstraintPool.size());
-	m_pC.resizeNoInitialize(m_tmpSolverContactConstraintPool.size());
-	m_pCF.resizeNoInitialize(m_tmpSolverContactFrictionConstraintPool.size());
-	m_pCRF.resizeNoInitialize(m_tmpSolverContactRollingFrictionConstraintPool.size());
-
-	m_deltafNC.resizeNoInitialize(m_tmpSolverNonContactConstraintPool.size());
-	m_deltafC.resizeNoInitialize(m_tmpSolverContactConstraintPool.size());
-	m_deltafCF.resizeNoInitialize(m_tmpSolverContactFrictionConstraintPool.size());
-	m_deltafCRF.resizeNoInitialize(m_tmpSolverContactRollingFrictionConstraintPool.size());
-
-	return val;
-}
-
-btScalar btNNCGConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/)
-{
-
-	int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
-	int numConstraintPool = m_tmpSolverContactConstraintPool.size();
-	int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-
-	if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
-	{
-		if (1)			// uncomment this for a bit less random ((iteration & 7) == 0)
-		{
-
-			for (int j=0; j<numNonContactPool; ++j) {
-				int tmp = m_orderNonContactConstraintPool[j];
-				int swapi = btRandInt2(j+1);
-				m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
-				m_orderNonContactConstraintPool[swapi] = tmp;
-			}
-
-			//contact/friction constraints are not solved more than 
-			if (iteration< infoGlobal.m_numIterations)
-			{
-				for (int j=0; j<numConstraintPool; ++j) {
-					int tmp = m_orderTmpConstraintPool[j];
-					int swapi = btRandInt2(j+1);
-					m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
-					m_orderTmpConstraintPool[swapi] = tmp;
-				}
-
-				for (int j=0; j<numFrictionPool; ++j) {
-					int tmp = m_orderFrictionConstraintPool[j];
-					int swapi = btRandInt2(j+1);
-					m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
-					m_orderFrictionConstraintPool[swapi] = tmp;
-				}
-			}
-		}
-	}
-
-
-	btScalar deltaflengthsqr = 0;
-
-	if (infoGlobal.m_solverMode & SOLVER_SIMD)
-	{
-		for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
-		{
-			btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
-			if (iteration < constraint.m_overrideNumSolverIterations) 
-			{
-				btScalar deltaf = resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
-				m_deltafNC[j] = deltaf;
-				deltaflengthsqr += deltaf * deltaf;
-			}
-		}
-	} else 
-	{
-		for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
-		{
-			btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
-			if (iteration < constraint.m_overrideNumSolverIterations) 
-			{
-				btScalar deltaf = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
-				m_deltafNC[j] = deltaf;
-				deltaflengthsqr += deltaf * deltaf;
-			}
-		}
-	}
-
-
-	if (m_onlyForNoneContact) 
-	{
-		if (iteration==0) 
-		{
-			for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++) m_pNC[j] = m_deltafNC[j];
-		} else {
-			// deltaflengthsqrprev can be 0 only if the solver solved the problem exactly in the previous iteration. In this case we should have quit, but mainly for debug reason with this 'hack' it is now allowed to continue the calculation
-			btScalar beta = m_deltafLengthSqrPrev>0 ? deltaflengthsqr / m_deltafLengthSqrPrev : 2;
-			if (beta>1) 
-			{
-				for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++) m_pNC[j] = 0;
-			} else 
-			{
-				for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
-				{
-					btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
-					if (iteration < constraint.m_overrideNumSolverIterations) 
-					{
-						btScalar additionaldeltaimpulse = beta * m_pNC[j];
-						constraint.m_appliedImpulse = btScalar(constraint.m_appliedImpulse) + additionaldeltaimpulse;
-						m_pNC[j] = beta * m_pNC[j] + m_deltafNC[j];
-						btSolverBody& body1 = m_tmpSolverBodyPool[constraint.m_solverBodyIdA];
-						btSolverBody& body2 = m_tmpSolverBodyPool[constraint.m_solverBodyIdB];
-						const btSolverConstraint& c = constraint;
-						body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,additionaldeltaimpulse);
-						body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,additionaldeltaimpulse);
-					}
-				}
-			}
-		}
-		m_deltafLengthSqrPrev = deltaflengthsqr;
-	}
-
-
-
-	if (infoGlobal.m_solverMode & SOLVER_SIMD)
-	{
-
-		if (iteration< infoGlobal.m_numIterations)
-		{
-			for (int j=0;j<numConstraints;j++)
-			{
-				if (constraints[j]->isEnabled())
-				{
-					int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(),infoGlobal.m_timeStep);
-					int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
-					btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
-					btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
-					constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
-				}
-			}
-
-			///solve all contact constraints using SIMD, if available
-			if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
-			{
-				int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-				int multiplier = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)? 2 : 1;
-
-				for (int c=0;c<numPoolConstraints;c++)
-				{
-					btScalar totalImpulse =0;
-
-					{
-						const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
-						btScalar deltaf = resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);						
-						m_deltafC[c] = deltaf;
-						deltaflengthsqr += deltaf*deltaf;
-						totalImpulse = solveManifold.m_appliedImpulse;
-					}
-					bool applyFriction = true;
-					if (applyFriction)
-					{
-						{
-
-							btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier]];
-
-							if (totalImpulse>btScalar(0))
-							{
-								solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
-								solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-								btScalar deltaf = resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-								m_deltafCF[c*multiplier] = deltaf;
-								deltaflengthsqr += deltaf*deltaf;
-							} else {
-								m_deltafCF[c*multiplier] = 0;
-							}
-						}
-
-						if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)
-						{
-
-							btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier+1]];
-
-							if (totalImpulse>btScalar(0))
-							{
-								solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
-								solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-								btScalar deltaf = resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-								m_deltafCF[c*multiplier+1] = deltaf;
-								deltaflengthsqr += deltaf*deltaf;
-							} else {
-								m_deltafCF[c*multiplier+1] = 0;
-							}
-						}
-					}
-				}
-
-			}
-			else//SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
-			{
-				//solve the friction constraints after all contact constraints, don't interleave them
-				int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-				int j;
-
-				for (j=0;j<numPoolConstraints;j++)
-				{
-					const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
-					//resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-					btScalar deltaf = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-					m_deltafC[j] = deltaf;
-					deltaflengthsqr += deltaf*deltaf;
-				}
-
-
-
-				///solve all friction constraints, using SIMD, if available
-
-				int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
-				for (j=0;j<numFrictionPoolConstraints;j++)
-				{
-					btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
-					btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-
-					if (totalImpulse>btScalar(0))
-					{
-						solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
-						solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
-						//resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-						btScalar deltaf = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-						m_deltafCF[j] = deltaf;
-						deltaflengthsqr += deltaf*deltaf;
-					} else {
-						m_deltafCF[j] = 0;
-					}
-				}
-
-
-				int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
-				for (j=0;j<numRollingFrictionPoolConstraints;j++)
-				{
-
-					btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
-					btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
-					if (totalImpulse>btScalar(0))
-					{
-						btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
-						if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
-							rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
-
-						rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
-						rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
-
-						btScalar deltaf = resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
-						m_deltafCRF[j] = deltaf;
-						deltaflengthsqr += deltaf*deltaf;
-					} else {
-						m_deltafCRF[j] = 0;
-					}
-				}
-
-
-			}
-		}
-
-
-
-	} else
-	{
-
-		if (iteration< infoGlobal.m_numIterations)
-		{
-			for (int j=0;j<numConstraints;j++)
-			{
-				if (constraints[j]->isEnabled())
-				{
-					int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(),infoGlobal.m_timeStep);
-					int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
-					btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
-					btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
-					constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
-				}
-			}
-			///solve all contact constraints
-			int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-			for (int j=0;j<numPoolConstraints;j++)
-			{
-				const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
-				btScalar deltaf = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-				m_deltafC[j] = deltaf;
-				deltaflengthsqr += deltaf*deltaf;
-			}
-			///solve all friction constraints
-			int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
-			for (int j=0;j<numFrictionPoolConstraints;j++)
-			{
-				btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
-				btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-
-				if (totalImpulse>btScalar(0))
-				{
-					solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
-					solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
-					btScalar deltaf = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-					m_deltafCF[j] = deltaf;
-					deltaflengthsqr += deltaf*deltaf;
-				} else {
-					m_deltafCF[j] = 0;
-				}
-			}
-
-			int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
-			for (int j=0;j<numRollingFrictionPoolConstraints;j++)
-			{
-				btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
-				btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
-				if (totalImpulse>btScalar(0))
-				{
-					btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
-					if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
-						rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
-
-					rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
-					rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
-
-					btScalar deltaf = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
-					m_deltafCRF[j] = deltaf;
-					deltaflengthsqr += deltaf*deltaf;
-				} else {
-					m_deltafCRF[j] = 0;
-				}
-			}
-		}
-	}
-
-
-
-
-	if (!m_onlyForNoneContact) 
-	{
-		if (iteration==0) 
-		{
-			for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++) m_pNC[j] = m_deltafNC[j];
-			for (int j=0;j<m_tmpSolverContactConstraintPool.size();j++) m_pC[j] = m_deltafC[j];
-			for (int j=0;j<m_tmpSolverContactFrictionConstraintPool.size();j++) m_pCF[j] = m_deltafCF[j];
-			if ( (infoGlobal.m_solverMode & SOLVER_SIMD) ==0 || (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS) == 0 ) 
-			{
-				for (int j=0;j<m_tmpSolverContactRollingFrictionConstraintPool.size();j++) m_pCRF[j] = m_deltafCRF[j];
-			}
-		} else 
-		{
-			// deltaflengthsqrprev can be 0 only if the solver solved the problem exactly in the previous iteration. In this case we should have quit, but mainly for debug reason with this 'hack' it is now allowed to continue the calculation
-			btScalar beta = m_deltafLengthSqrPrev>0 ? deltaflengthsqr / m_deltafLengthSqrPrev : 2;
-			if (beta>1) {
-				for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++) m_pNC[j] = 0;
-				for (int j=0;j<m_tmpSolverContactConstraintPool.size();j++) m_pC[j] = 0;
-				for (int j=0;j<m_tmpSolverContactFrictionConstraintPool.size();j++) m_pCF[j] = 0;
-				if ( (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS) == 0 ) {
-					for (int j=0;j<m_tmpSolverContactRollingFrictionConstraintPool.size();j++) m_pCRF[j] = 0;
-				}
-			} else {
-				for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
-				{
-					btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
-					if (iteration < constraint.m_overrideNumSolverIterations) {
-						btScalar additionaldeltaimpulse = beta * m_pNC[j];
-						constraint.m_appliedImpulse = btScalar(constraint.m_appliedImpulse) + additionaldeltaimpulse;
-						m_pNC[j] = beta * m_pNC[j] + m_deltafNC[j];
-						btSolverBody& body1 = m_tmpSolverBodyPool[constraint.m_solverBodyIdA];
-						btSolverBody& body2 = m_tmpSolverBodyPool[constraint.m_solverBodyIdB];
-						const btSolverConstraint& c = constraint;
-						body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,additionaldeltaimpulse);
-						body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,additionaldeltaimpulse);
-					}
-				}
-				for (int j=0;j<m_tmpSolverContactConstraintPool.size();j++)
-				{
-					btSolverConstraint& constraint = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
-					if (iteration< infoGlobal.m_numIterations) {
-						btScalar additionaldeltaimpulse = beta * m_pC[j];
-						constraint.m_appliedImpulse = btScalar(constraint.m_appliedImpulse) + additionaldeltaimpulse;
-						m_pC[j] = beta * m_pC[j] + m_deltafC[j];
-						btSolverBody& body1 = m_tmpSolverBodyPool[constraint.m_solverBodyIdA];
-						btSolverBody& body2 = m_tmpSolverBodyPool[constraint.m_solverBodyIdB];
-						const btSolverConstraint& c = constraint;
-						body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,additionaldeltaimpulse);
-						body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,additionaldeltaimpulse);
-					}
-				}
-				for (int j=0;j<m_tmpSolverContactFrictionConstraintPool.size();j++)
-				{
-					btSolverConstraint& constraint = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
-					if (iteration< infoGlobal.m_numIterations) {
-						btScalar additionaldeltaimpulse = beta * m_pCF[j];
-						constraint.m_appliedImpulse = btScalar(constraint.m_appliedImpulse) + additionaldeltaimpulse;
-						m_pCF[j] = beta * m_pCF[j] + m_deltafCF[j];
-						btSolverBody& body1 = m_tmpSolverBodyPool[constraint.m_solverBodyIdA];
-						btSolverBody& body2 = m_tmpSolverBodyPool[constraint.m_solverBodyIdB];
-						const btSolverConstraint& c = constraint;
-						body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,additionaldeltaimpulse);
-						body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,additionaldeltaimpulse);
-					}
-				}
-				if ( (infoGlobal.m_solverMode & SOLVER_SIMD) ==0 || (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS) == 0 ) {
-					for (int j=0;j<m_tmpSolverContactRollingFrictionConstraintPool.size();j++)
-					{
-						btSolverConstraint& constraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
-						if (iteration< infoGlobal.m_numIterations) {
-							btScalar additionaldeltaimpulse = beta * m_pCRF[j];
-							constraint.m_appliedImpulse = btScalar(constraint.m_appliedImpulse) + additionaldeltaimpulse;
-							m_pCRF[j] = beta * m_pCRF[j] + m_deltafCRF[j];
-							btSolverBody& body1 = m_tmpSolverBodyPool[constraint.m_solverBodyIdA];
-							btSolverBody& body2 = m_tmpSolverBodyPool[constraint.m_solverBodyIdB];
-							const btSolverConstraint& c = constraint;
-							body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,additionaldeltaimpulse);
-							body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,additionaldeltaimpulse);
-						}
-					}
-				}
-			}
-		}
-		m_deltafLengthSqrPrev = deltaflengthsqr;
-	}
-
-	return deltaflengthsqr;
-}
-
-btScalar btNNCGConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal)
-{
-	m_pNC.resizeNoInitialize(0);
-	m_pC.resizeNoInitialize(0);
-	m_pCF.resizeNoInitialize(0);
-	m_pCRF.resizeNoInitialize(0);
-
-	m_deltafNC.resizeNoInitialize(0);
-	m_deltafC.resizeNoInitialize(0);
-	m_deltafCF.resizeNoInitialize(0);
-	m_deltafCRF.resizeNoInitialize(0);
-
-	return btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(bodies, numBodies, infoGlobal);
-}
-
-
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h b/src/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h
deleted file mode 100644
index a300929c..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_NNCG_CONSTRAINT_SOLVER_H
-#define BT_NNCG_CONSTRAINT_SOLVER_H
-
-#include "btSequentialImpulseConstraintSolver.h"
-
-ATTRIBUTE_ALIGNED16(class) btNNCGConstraintSolver : public btSequentialImpulseConstraintSolver
-{
-protected:
-
-	btScalar m_deltafLengthSqrPrev;
-
-	btAlignedObjectArray<btScalar> m_pNC;  // p for None Contact constraints
-	btAlignedObjectArray<btScalar> m_pC;   // p for Contact constraints
-	btAlignedObjectArray<btScalar> m_pCF;  // p for ContactFriction constraints
-	btAlignedObjectArray<btScalar> m_pCRF; // p for ContactRollingFriction constraints
-
-	//These are recalculated in every iterations. We just keep these to prevent reallocation in each iteration.
-	btAlignedObjectArray<btScalar> m_deltafNC;  // deltaf for NoneContact constraints
-	btAlignedObjectArray<btScalar> m_deltafC;   // deltaf for Contact constraints
-	btAlignedObjectArray<btScalar> m_deltafCF;  // deltaf for ContactFriction constraints
-	btAlignedObjectArray<btScalar> m_deltafCRF; // deltaf for ContactRollingFriction constraints
-
-		
-protected:
-
-	virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal);
-	virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-
-	virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btNNCGConstraintSolver() : btSequentialImpulseConstraintSolver(), m_onlyForNoneContact(false) {}
-
-	virtual btConstraintSolverType getSolverType() const
-	{
-		return BT_NNCG_SOLVER;
-	}
-
-	bool m_onlyForNoneContact;
-};
-
-
-
-
-#endif //BT_NNCG_CONSTRAINT_SOLVER_H
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
deleted file mode 100644
index 3c0430b9..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
+++ /dev/null
@@ -1,229 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btPoint2PointConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include <new>
-
-
-
-
-
-btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB)
-:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB),
-m_flags(0),
-m_useSolveConstraintObsolete(false)
-{
-
-}
-
-
-btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA)
-:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)),
-m_flags(0),
-m_useSolveConstraintObsolete(false)
-{
-	
-}
-
-void	btPoint2PointConstraint::buildJacobian()
-{
-
-	///we need it for both methods
-	{
-		m_appliedImpulse = btScalar(0.);
-
-		btVector3	normal(0,0,0);
-
-		for (int i=0;i<3;i++)
-		{
-			normal[i] = 1;
-			new (&m_jac[i]) btJacobianEntry(
-			m_rbA.getCenterOfMassTransform().getBasis().transpose(),
-			m_rbB.getCenterOfMassTransform().getBasis().transpose(),
-			m_rbA.getCenterOfMassTransform()*m_pivotInA - m_rbA.getCenterOfMassPosition(),
-			m_rbB.getCenterOfMassTransform()*m_pivotInB - m_rbB.getCenterOfMassPosition(),
-			normal,
-			m_rbA.getInvInertiaDiagLocal(),
-			m_rbA.getInvMass(),
-			m_rbB.getInvInertiaDiagLocal(),
-			m_rbB.getInvMass());
-		normal[i] = 0;
-		}
-	}
-
-
-}
-
-void btPoint2PointConstraint::getInfo1 (btConstraintInfo1* info)
-{
-	getInfo1NonVirtual(info);
-}
-
-void btPoint2PointConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
-{
-	if (m_useSolveConstraintObsolete)
-	{
-		info->m_numConstraintRows = 0;
-		info->nub = 0;
-	} else
-	{
-		info->m_numConstraintRows = 3;
-		info->nub = 3;
-	}
-}
-
-
-
-
-void btPoint2PointConstraint::getInfo2 (btConstraintInfo2* info)
-{
-	getInfo2NonVirtual(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
-}
-
-void btPoint2PointConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& body0_trans, const btTransform& body1_trans)
-{
-	btAssert(!m_useSolveConstraintObsolete);
-
-	 //retrieve matrices
-
-	// anchor points in global coordinates with respect to body PORs.
-   
-    // set jacobian
-    info->m_J1linearAxis[0] = 1;
-	info->m_J1linearAxis[info->rowskip+1] = 1;
-	info->m_J1linearAxis[2*info->rowskip+2] = 1;
-
-	btVector3 a1 = body0_trans.getBasis()*getPivotInA();
-	{
-		btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
-		btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
-		btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
-		btVector3 a1neg = -a1;
-		a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
-	}
-    
-	info->m_J2linearAxis[0] = -1;
-    info->m_J2linearAxis[info->rowskip+1] = -1;
-    info->m_J2linearAxis[2*info->rowskip+2] = -1;
-	
-	btVector3 a2 = body1_trans.getBasis()*getPivotInB();
-   
-	{
-	//	btVector3 a2n = -a2;
-		btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
-		btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
-		btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
-		a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
-	}
-    
-
-
-    // set right hand side
-	btScalar currERP = (m_flags & BT_P2P_FLAGS_ERP) ? m_erp : info->erp;
-    btScalar k = info->fps * currERP;
-    int j;
-	for (j=0; j<3; j++)
-    {
-        info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
-		//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
-    }
-	if(m_flags & BT_P2P_FLAGS_CFM)
-	{
-		for (j=0; j<3; j++)
-		{
-			info->cfm[j*info->rowskip] = m_cfm;
-		}
-	}
-
-	btScalar impulseClamp = m_setting.m_impulseClamp;//
-	for (j=0; j<3; j++)
-    {
-		if (m_setting.m_impulseClamp > 0)
-		{
-			info->m_lowerLimit[j*info->rowskip] = -impulseClamp;
-			info->m_upperLimit[j*info->rowskip] = impulseClamp;
-		}
-	}
-	info->m_damping = m_setting.m_damping;
-	
-}
-
-
-
-void	btPoint2PointConstraint::updateRHS(btScalar	timeStep)
-{
-	(void)timeStep;
-
-}
-
-///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-///If no axis is provided, it uses the default axis for this constraint.
-void btPoint2PointConstraint::setParam(int num, btScalar value, int axis)
-{
-	if(axis != -1)
-	{
-		btAssertConstrParams(0);
-	}
-	else
-	{
-		switch(num)
-		{
-			case BT_CONSTRAINT_ERP :
-			case BT_CONSTRAINT_STOP_ERP :
-				m_erp = value; 
-				m_flags |= BT_P2P_FLAGS_ERP;
-				break;
-			case BT_CONSTRAINT_CFM :
-			case BT_CONSTRAINT_STOP_CFM :
-				m_cfm = value; 
-				m_flags |= BT_P2P_FLAGS_CFM;
-				break;
-			default: 
-				btAssertConstrParams(0);
-		}
-	}
-}
-
-///return the local value of parameter
-btScalar btPoint2PointConstraint::getParam(int num, int axis) const 
-{
-	btScalar retVal(SIMD_INFINITY);
-	if(axis != -1)
-	{
-		btAssertConstrParams(0);
-	}
-	else
-	{
-		switch(num)
-		{
-			case BT_CONSTRAINT_ERP :
-			case BT_CONSTRAINT_STOP_ERP :
-				btAssertConstrParams(m_flags & BT_P2P_FLAGS_ERP);
-				retVal = m_erp; 
-				break;
-			case BT_CONSTRAINT_CFM :
-			case BT_CONSTRAINT_STOP_CFM :
-				btAssertConstrParams(m_flags & BT_P2P_FLAGS_CFM);
-				retVal = m_cfm; 
-				break;
-			default: 
-				btAssertConstrParams(0);
-		}
-	}
-	return retVal;
-}
-	
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
deleted file mode 100644
index 8fa03d71..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
+++ /dev/null
@@ -1,180 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_POINT2POINTCONSTRAINT_H
-#define BT_POINT2POINTCONSTRAINT_H
-
-#include "LinearMath/btVector3.h"
-#include "btJacobianEntry.h"
-#include "btTypedConstraint.h"
-
-class btRigidBody;
-
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btPoint2PointConstraintData2	btPoint2PointConstraintDoubleData2
-#define btPoint2PointConstraintDataName	"btPoint2PointConstraintDoubleData2"
-#else
-#define btPoint2PointConstraintData2	btPoint2PointConstraintFloatData
-#define btPoint2PointConstraintDataName	"btPoint2PointConstraintFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-struct	btConstraintSetting
-{
-	btConstraintSetting()	:
-		m_tau(btScalar(0.3)),
-		m_damping(btScalar(1.)),
-		m_impulseClamp(btScalar(0.))
-	{
-	}
-	btScalar		m_tau;
-	btScalar		m_damping;
-	btScalar		m_impulseClamp;
-};
-
-enum btPoint2PointFlags
-{
-	BT_P2P_FLAGS_ERP = 1,
-	BT_P2P_FLAGS_CFM = 2
-};
-
-/// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space
-ATTRIBUTE_ALIGNED16(class) btPoint2PointConstraint : public btTypedConstraint
-{
-#ifdef IN_PARALLELL_SOLVER
-public:
-#endif
-	btJacobianEntry	m_jac[3]; //3 orthogonal linear constraints
-	
-	btVector3	m_pivotInA;
-	btVector3	m_pivotInB;
-	
-	int			m_flags;
-	btScalar	m_erp;
-	btScalar	m_cfm;
-	
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	///for backwards compatibility during the transition to 'getInfo/getInfo2'
-	bool		m_useSolveConstraintObsolete;
-
-	btConstraintSetting	m_setting;
-
-	btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB);
-
-	btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA);
-
-
-	virtual void	buildJacobian();
-
-	virtual void getInfo1 (btConstraintInfo1* info);
-
-	void getInfo1NonVirtual (btConstraintInfo1* info);
-
-	virtual void getInfo2 (btConstraintInfo2* info);
-
-	void getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& body0_trans, const btTransform& body1_trans);
-
-	void	updateRHS(btScalar	timeStep);
-
-	void	setPivotA(const btVector3& pivotA)
-	{
-		m_pivotInA = pivotA;
-	}
-
-	void	setPivotB(const btVector3& pivotB)
-	{
-		m_pivotInB = pivotB;
-	}
-
-	const btVector3& getPivotInA() const
-	{
-		return m_pivotInA;
-	}
-
-	const btVector3& getPivotInB() const
-	{
-		return m_pivotInB;
-	}
-
-	///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-	///If no axis is provided, it uses the default axis for this constraint.
-	virtual	void	setParam(int num, btScalar value, int axis = -1);
-	///return the local value of parameter
-	virtual	btScalar getParam(int num, int axis = -1) const;
-	
-	virtual	int getFlags() const
-	{
-        	return m_flags;
-    	}
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btPoint2PointConstraintFloatData
-{
-	btTypedConstraintData	m_typeConstraintData;
-	btVector3FloatData	m_pivotInA;
-	btVector3FloatData	m_pivotInB;
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btPoint2PointConstraintDoubleData2
-{
-	btTypedConstraintDoubleData	m_typeConstraintData;
-	btVector3DoubleData	m_pivotInA;
-	btVector3DoubleData	m_pivotInB;
-};
-
-#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-///this structure is not used, except for loading pre-2.82 .bullet files
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btPoint2PointConstraintDoubleData
-{
-	btTypedConstraintData	m_typeConstraintData;
-	btVector3DoubleData	m_pivotInA;
-	btVector3DoubleData	m_pivotInB;
-};
-#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION
-
-
-SIMD_FORCE_INLINE	int	btPoint2PointConstraint::calculateSerializeBufferSize() const
-{
-	return sizeof(btPoint2PointConstraintData2);
-
-}
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE	const char*	btPoint2PointConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btPoint2PointConstraintData2* p2pData = (btPoint2PointConstraintData2*)dataBuffer;
-
-	btTypedConstraint::serialize(&p2pData->m_typeConstraintData,serializer);
-	m_pivotInA.serialize(p2pData->m_pivotInA);
-	m_pivotInB.serialize(p2pData->m_pivotInB);
-
-	return btPoint2PointConstraintDataName;
-}
-
-#endif //BT_POINT2POINTCONSTRAINT_H
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
deleted file mode 100644
index fe45af42..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
+++ /dev/null
@@ -1,1930 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-//#define COMPUTE_IMPULSE_DENOM 1
-//#define BT_ADDITIONAL_DEBUG
-
-//It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms.
-
-#include "btSequentialImpulseConstraintSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-
-#include "LinearMath/btIDebugDraw.h"
-#include "LinearMath/btCpuFeatureUtility.h"
-
-//#include "btJacobianEntry.h"
-#include "LinearMath/btMinMax.h"
-#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
-#include <new>
-#include "LinearMath/btStackAlloc.h"
-#include "LinearMath/btQuickprof.h"
-//#include "btSolverBody.h"
-//#include "btSolverConstraint.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include <string.h> //for memset
-
-int		gNumSplitImpulseRecoveries = 0;
-
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-
-
-///This is the scalar reference implementation of solving a single constraint row, the innerloop of the Projected Gauss Seidel/Sequential Impulse constraint solver
-///Below are optional SSE2 and SSE4/FMA3 versions. We assume most hardware has SSE2. For SSE4/FMA3 we perform a CPU feature check.
-static btSimdScalar gResolveSingleConstraintRowGeneric_scalar_reference(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
-{
-	btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm;
-	const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
-	const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
-
-	//	const btScalar delta_rel_vel	=	deltaVel1Dotn-deltaVel2Dotn;
-	deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
-	deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
-
-	const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
-	if (sum < c.m_lowerLimit)
-	{
-		deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
-		c.m_appliedImpulse = c.m_lowerLimit;
-	}
-	else if (sum > c.m_upperLimit)
-	{
-		deltaImpulse = c.m_upperLimit - c.m_appliedImpulse;
-		c.m_appliedImpulse = c.m_upperLimit;
-	}
-	else
-	{
-		c.m_appliedImpulse = sum;
-	}
-
-	body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
-	body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
-
-	return deltaImpulse;
-}
-
-
-static btSimdScalar gResolveSingleConstraintRowLowerLimit_scalar_reference(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
-{
-	btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm;
-	const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
-	const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
-
-	deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
-	deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
-	const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
-	if (sum < c.m_lowerLimit)
-	{
-		deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
-		c.m_appliedImpulse = c.m_lowerLimit;
-	}
-	else
-	{
-		c.m_appliedImpulse = sum;
-	}
-	body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
-	body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
-
-	return deltaImpulse;
-}
-
-
-
-#ifdef USE_SIMD
-#include <emmintrin.h>
-
-
-#define btVecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
-static inline __m128 btSimdDot3( __m128 vec0, __m128 vec1 )
-{
-	__m128 result = _mm_mul_ps( vec0, vec1);
-	return _mm_add_ps( btVecSplat( result, 0 ), _mm_add_ps( btVecSplat( result, 1 ), btVecSplat( result, 2 ) ) );
-}
-
-#if defined (BT_ALLOW_SSE4)
-#include <intrin.h>
-
-#define USE_FMA					1
-#define USE_FMA3_INSTEAD_FMA4	1
-#define USE_SSE4_DOT			1
-
-#define SSE4_DP(a, b)			_mm_dp_ps(a, b, 0x7f)
-#define SSE4_DP_FP(a, b)		_mm_cvtss_f32(_mm_dp_ps(a, b, 0x7f))
-
-#if USE_SSE4_DOT
-#define DOT_PRODUCT(a, b)		SSE4_DP(a, b)
-#else
-#define DOT_PRODUCT(a, b)		btSimdDot3(a, b)
-#endif
-
-#if USE_FMA
-#if USE_FMA3_INSTEAD_FMA4
-// a*b + c
-#define FMADD(a, b, c)		_mm_fmadd_ps(a, b, c)
-// -(a*b) + c
-#define FMNADD(a, b, c)		_mm_fnmadd_ps(a, b, c)
-#else // USE_FMA3
-// a*b + c
-#define FMADD(a, b, c)		_mm_macc_ps(a, b, c)
-// -(a*b) + c
-#define FMNADD(a, b, c)		_mm_nmacc_ps(a, b, c)
-#endif
-#else // USE_FMA
-// c + a*b
-#define FMADD(a, b, c)		_mm_add_ps(c, _mm_mul_ps(a, b))
-// c - a*b
-#define FMNADD(a, b, c)		_mm_sub_ps(c, _mm_mul_ps(a, b))
-#endif
-#endif
-
-// Project Gauss Seidel or the equivalent Sequential Impulse
-static btSimdScalar gResolveSingleConstraintRowGeneric_sse2(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
-{
-	__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
-	__m128	lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
-	__m128	upperLimit1 = _mm_set1_ps(c.m_upperLimit);
-	btSimdScalar deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse), _mm_set1_ps(c.m_cfm)));
-	__m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
-	__m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
-	deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
-	deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
-	btSimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
-	btSimdScalar resultLowerLess, resultUpperLess;
-	resultLowerLess = _mm_cmplt_ps(sum, lowerLimit1);
-	resultUpperLess = _mm_cmplt_ps(sum, upperLimit1);
-	__m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
-	deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
-	c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
-	__m128 upperMinApplied = _mm_sub_ps(upperLimit1, cpAppliedImp);
-	deltaImpulse = _mm_or_ps(_mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied));
-	c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1));
-	__m128	linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, body1.internalGetInvMass().mVec128);
-	__m128	linearComponentB = _mm_mul_ps((c.m_contactNormal2).mVec128, body2.internalGetInvMass().mVec128);
-	__m128 impulseMagnitude = deltaImpulse;
-	body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
-	body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
-	body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
-	body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
-	return deltaImpulse;
-}
-
-
-// Enhanced version of gResolveSingleConstraintRowGeneric_sse2 with SSE4.1 and FMA3
-static btSimdScalar gResolveSingleConstraintRowGeneric_sse4_1_fma3(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
-{
-#if defined (BT_ALLOW_SSE4)
-	__m128 tmp					= _mm_set_ps1(c.m_jacDiagABInv);
-	__m128 deltaImpulse			= _mm_set_ps1(c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm);
-	const __m128 lowerLimit		= _mm_set_ps1(c.m_lowerLimit);
-	const __m128 upperLimit		= _mm_set_ps1(c.m_upperLimit);
-	const __m128 deltaVel1Dotn	= _mm_add_ps(DOT_PRODUCT(c.m_contactNormal1.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
-	const __m128 deltaVel2Dotn	= _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
-	deltaImpulse				= FMNADD(deltaVel1Dotn, tmp, deltaImpulse);
-	deltaImpulse				= FMNADD(deltaVel2Dotn, tmp, deltaImpulse);
-	tmp							= _mm_add_ps(c.m_appliedImpulse, deltaImpulse); // sum
-	const __m128 maskLower		= _mm_cmpgt_ps(tmp, lowerLimit);
-	const __m128 maskUpper		= _mm_cmpgt_ps(upperLimit, tmp);
-	deltaImpulse				= _mm_blendv_ps(_mm_sub_ps(lowerLimit, c.m_appliedImpulse), _mm_blendv_ps(_mm_sub_ps(upperLimit, c.m_appliedImpulse), deltaImpulse, maskUpper), maskLower);
-	c.m_appliedImpulse			= _mm_blendv_ps(lowerLimit, _mm_blendv_ps(upperLimit, tmp, maskUpper), maskLower);
-	body1.internalGetDeltaLinearVelocity().mVec128	= FMADD(_mm_mul_ps(c.m_contactNormal1.mVec128, body1.internalGetInvMass().mVec128), deltaImpulse, body1.internalGetDeltaLinearVelocity().mVec128);
-	body1.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentA.mVec128, deltaImpulse, body1.internalGetDeltaAngularVelocity().mVec128);
-	body2.internalGetDeltaLinearVelocity().mVec128	= FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, body2.internalGetInvMass().mVec128), deltaImpulse, body2.internalGetDeltaLinearVelocity().mVec128);
-	body2.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentB.mVec128, deltaImpulse, body2.internalGetDeltaAngularVelocity().mVec128);
-	return deltaImpulse;
-#else
-	return gResolveSingleConstraintRowGeneric_sse2(body1,body2,c);
-#endif
-}
-
-
-
-static btSimdScalar gResolveSingleConstraintRowLowerLimit_sse2(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
-{
-	__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
-	__m128	lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
-	__m128	upperLimit1 = _mm_set1_ps(c.m_upperLimit);
-	btSimdScalar deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse), _mm_set1_ps(c.m_cfm)));
-	__m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
-	__m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
-	deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
-	deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
-	btSimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
-	btSimdScalar resultLowerLess, resultUpperLess;
-	resultLowerLess = _mm_cmplt_ps(sum, lowerLimit1);
-	resultUpperLess = _mm_cmplt_ps(sum, upperLimit1);
-	__m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
-	deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
-	c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
-	__m128	linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, body1.internalGetInvMass().mVec128);
-	__m128	linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128, body2.internalGetInvMass().mVec128);
-	__m128 impulseMagnitude = deltaImpulse;
-	body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
-	body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
-	body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
-	body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
-	return deltaImpulse;
-}
-
-
-// Enhanced version of gResolveSingleConstraintRowGeneric_sse2 with SSE4.1 and FMA3
-static btSimdScalar gResolveSingleConstraintRowLowerLimit_sse4_1_fma3(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
-{
-#ifdef BT_ALLOW_SSE4
-	__m128 tmp					= _mm_set_ps1(c.m_jacDiagABInv);
-	__m128 deltaImpulse			= _mm_set_ps1(c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm);
-	const __m128 lowerLimit		= _mm_set_ps1(c.m_lowerLimit);
-	const __m128 deltaVel1Dotn	= _mm_add_ps(DOT_PRODUCT(c.m_contactNormal1.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
-	const __m128 deltaVel2Dotn	= _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
-	deltaImpulse				= FMNADD(deltaVel1Dotn, tmp, deltaImpulse);
-	deltaImpulse				= FMNADD(deltaVel2Dotn, tmp, deltaImpulse);
-	tmp							= _mm_add_ps(c.m_appliedImpulse, deltaImpulse);
-	const __m128 mask			= _mm_cmpgt_ps(tmp, lowerLimit);
-	deltaImpulse				= _mm_blendv_ps(_mm_sub_ps(lowerLimit, c.m_appliedImpulse), deltaImpulse, mask);
-	c.m_appliedImpulse			= _mm_blendv_ps(lowerLimit, tmp, mask);
-	body1.internalGetDeltaLinearVelocity().mVec128	= FMADD(_mm_mul_ps(c.m_contactNormal1.mVec128, body1.internalGetInvMass().mVec128), deltaImpulse, body1.internalGetDeltaLinearVelocity().mVec128);
-	body1.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentA.mVec128, deltaImpulse, body1.internalGetDeltaAngularVelocity().mVec128);
-	body2.internalGetDeltaLinearVelocity().mVec128	= FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, body2.internalGetInvMass().mVec128), deltaImpulse, body2.internalGetDeltaLinearVelocity().mVec128);
-	body2.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentB.mVec128, deltaImpulse, body2.internalGetDeltaAngularVelocity().mVec128);
-	return deltaImpulse;
-#else
-	return gResolveSingleConstraintRowLowerLimit_sse2(body1,body2,c);
-#endif //BT_ALLOW_SSE4
-}
-
-
-#endif //USE_SIMD
-
-
-
-btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
-{
-#ifdef USE_SIMD
-	return m_resolveSingleConstraintRowGeneric(body1, body2, c);
-#else
-	return resolveSingleConstraintRowGeneric(body1,body2,c);
-#endif
-}
-
-// Project Gauss Seidel or the equivalent Sequential Impulse
-btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
-{
-	return gResolveSingleConstraintRowGeneric_scalar_reference(body1, body2, c);
-}
-
-btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
-{
-#ifdef USE_SIMD
-	return m_resolveSingleConstraintRowLowerLimit(body1, body2, c);
-#else
-	return resolveSingleConstraintRowLowerLimit(body1,body2,c);
-#endif
-}
-
-
-btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
-{
-	return gResolveSingleConstraintRowLowerLimit_scalar_reference(body1,body2,c);
-}
-
-
-void	btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFriendly(
-        btSolverBody& body1,
-        btSolverBody& body2,
-        const btSolverConstraint& c)
-{
-		if (c.m_rhsPenetration)
-        {
-			gNumSplitImpulseRecoveries++;
-			btScalar deltaImpulse = c.m_rhsPenetration-btScalar(c.m_appliedPushImpulse)*c.m_cfm;
-			const btScalar deltaVel1Dotn	=	c.m_contactNormal1.dot(body1.internalGetPushVelocity()) 	+ c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity());
-			const btScalar deltaVel2Dotn	=	c.m_contactNormal2.dot(body2.internalGetPushVelocity())		+ c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity());
-
-			deltaImpulse	-=	deltaVel1Dotn*c.m_jacDiagABInv;
-			deltaImpulse	-=	deltaVel2Dotn*c.m_jacDiagABInv;
-			const btScalar sum = btScalar(c.m_appliedPushImpulse) + deltaImpulse;
-			if (sum < c.m_lowerLimit)
-			{
-				deltaImpulse = c.m_lowerLimit-c.m_appliedPushImpulse;
-				c.m_appliedPushImpulse = c.m_lowerLimit;
-			}
-			else
-			{
-				c.m_appliedPushImpulse = sum;
-			}
-			body1.internalApplyPushImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
-			body2.internalApplyPushImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
-        }
-}
-
- void btSequentialImpulseConstraintSolver::resolveSplitPenetrationSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
-{
-#ifdef USE_SIMD
-	if (!c.m_rhsPenetration)
-		return;
-
-	gNumSplitImpulseRecoveries++;
-
-	__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedPushImpulse);
-	__m128	lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
-	__m128	upperLimit1 = _mm_set1_ps(c.m_upperLimit);
-	__m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse),_mm_set1_ps(c.m_cfm)));
-	__m128 deltaVel1Dotn	=	_mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128,body1.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetTurnVelocity().mVec128));
-	__m128 deltaVel2Dotn	=	_mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,body2.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetTurnVelocity().mVec128));
-	deltaImpulse	=	_mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
-	deltaImpulse	=	_mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
-	btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
-	btSimdScalar resultLowerLess,resultUpperLess;
-	resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
-	resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
-	__m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
-	deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
-	c.m_appliedPushImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
-	__m128	linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128,body1.internalGetInvMass().mVec128);
-	__m128	linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128,body2.internalGetInvMass().mVec128);
-	__m128 impulseMagnitude = deltaImpulse;
-	body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
-	body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
-	body2.internalGetPushVelocity().mVec128 = _mm_add_ps(body2.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
-	body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
-#else
-	resolveSplitPenetrationImpulseCacheFriendly(body1,body2,c);
-#endif
-}
-
-
- btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
-	 : m_resolveSingleConstraintRowGeneric(gResolveSingleConstraintRowGeneric_scalar_reference),
-	 m_resolveSingleConstraintRowLowerLimit(gResolveSingleConstraintRowLowerLimit_scalar_reference),
-	 m_btSeed2(0)
- {
-
-#ifdef USE_SIMD
-	 m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_sse2;
-	 m_resolveSingleConstraintRowLowerLimit=gResolveSingleConstraintRowLowerLimit_sse2;
-#endif //USE_SIMD
-
-#ifdef BT_ALLOW_SSE4
-	 int cpuFeatures = btCpuFeatureUtility::getCpuFeatures();
-	 if ((cpuFeatures & btCpuFeatureUtility::CPU_FEATURE_FMA3) && (cpuFeatures & btCpuFeatureUtility::CPU_FEATURE_SSE4_1))
-	 {
-		m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_sse4_1_fma3;
-		m_resolveSingleConstraintRowLowerLimit = gResolveSingleConstraintRowLowerLimit_sse4_1_fma3;
-	 }
-#endif//BT_ALLOW_SSE4
-
- }
-
- btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
- {
- }
-
- btSingleConstraintRowSolver	btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverGeneric()
- {
-	 return gResolveSingleConstraintRowGeneric_scalar_reference;
- }
-
- btSingleConstraintRowSolver	btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverLowerLimit()
- {
-	 return gResolveSingleConstraintRowLowerLimit_scalar_reference;
- }
-
-
-#ifdef USE_SIMD
- btSingleConstraintRowSolver	btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverGeneric()
- {
-	 return gResolveSingleConstraintRowGeneric_sse2;
- }
- btSingleConstraintRowSolver	btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverLowerLimit()
- {
-	 return gResolveSingleConstraintRowLowerLimit_sse2;
- }
-#ifdef BT_ALLOW_SSE4
- btSingleConstraintRowSolver	btSequentialImpulseConstraintSolver::getSSE4_1ConstraintRowSolverGeneric()
- {
-	 return gResolveSingleConstraintRowGeneric_sse4_1_fma3;
- }
- btSingleConstraintRowSolver	btSequentialImpulseConstraintSolver::getSSE4_1ConstraintRowSolverLowerLimit()
- {
-	 return gResolveSingleConstraintRowLowerLimit_sse4_1_fma3;
- }
-#endif //BT_ALLOW_SSE4
-#endif //USE_SIMD
-
-unsigned long btSequentialImpulseConstraintSolver::btRand2()
-{
-	m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
-	return m_btSeed2;
-}
-
-
-
-//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
-int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
-{
-	// seems good; xor-fold and modulus
-	const unsigned long un = static_cast<unsigned long>(n);
-	unsigned long r = btRand2();
-
-	// note: probably more aggressive than it needs to be -- might be
-	//       able to get away without one or two of the innermost branches.
-	if (un <= 0x00010000UL) {
-		r ^= (r >> 16);
-		if (un <= 0x00000100UL) {
-			r ^= (r >> 8);
-			if (un <= 0x00000010UL) {
-				r ^= (r >> 4);
-				if (un <= 0x00000004UL) {
-					r ^= (r >> 2);
-					if (un <= 0x00000002UL) {
-						r ^= (r >> 1);
-					}
-				}
-			}
-		}
-	}
-
-	return (int) (r % un);
-}
-
-
-
-void	btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep)
-{
-
-	btRigidBody* rb = collisionObject? btRigidBody::upcast(collisionObject) : 0;
-
-	solverBody->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
-	solverBody->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
-	solverBody->internalGetPushVelocity().setValue(0.f,0.f,0.f);
-	solverBody->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-
-	if (rb)
-	{
-		solverBody->m_worldTransform = rb->getWorldTransform();
-		solverBody->internalSetInvMass(btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor());
-		solverBody->m_originalBody = rb;
-		solverBody->m_angularFactor = rb->getAngularFactor();
-		solverBody->m_linearFactor = rb->getLinearFactor();
-		solverBody->m_linearVelocity = rb->getLinearVelocity();
-		solverBody->m_angularVelocity = rb->getAngularVelocity();
-		solverBody->m_externalForceImpulse = rb->getTotalForce()*rb->getInvMass()*timeStep;
-		solverBody->m_externalTorqueImpulse = rb->getTotalTorque()*rb->getInvInertiaTensorWorld()*timeStep ;
-
-	} else
-	{
-		solverBody->m_worldTransform.setIdentity();
-		solverBody->internalSetInvMass(btVector3(0,0,0));
-		solverBody->m_originalBody = 0;
-		solverBody->m_angularFactor.setValue(1,1,1);
-		solverBody->m_linearFactor.setValue(1,1,1);
-		solverBody->m_linearVelocity.setValue(0,0,0);
-		solverBody->m_angularVelocity.setValue(0,0,0);
-		solverBody->m_externalForceImpulse.setValue(0,0,0);
-		solverBody->m_externalTorqueImpulse.setValue(0,0,0);
-	}
-
-
-}
-
-
-
-
-
-
-btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution)
-{
-	btScalar rest = restitution * -rel_vel;
-	return rest;
-}
-
-
-
-void	btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode)
-{
-
-
-	if (colObj && colObj->hasAnisotropicFriction(frictionMode))
-	{
-		// transform to local coordinates
-		btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis();
-		const btVector3& friction_scaling = colObj->getAnisotropicFriction();
-		//apply anisotropic friction
-		loc_lateral *= friction_scaling;
-		// ... and transform it back to global coordinates
-		frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
-	}
-
-}
-
-
-
-
-void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis,int  solverBodyIdA,int solverBodyIdB,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
-{
-
-
-	btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
-	btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
-
-	btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
-	btRigidBody* body1 = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
-
-	solverConstraint.m_solverBodyIdA = solverBodyIdA;
-	solverConstraint.m_solverBodyIdB = solverBodyIdB;
-
-	solverConstraint.m_friction = cp.m_combinedFriction;
-	solverConstraint.m_originalContactPoint = 0;
-
-	solverConstraint.m_appliedImpulse = 0.f;
-	solverConstraint.m_appliedPushImpulse = 0.f;
-
-	if (body0)
-	{
-		solverConstraint.m_contactNormal1 = normalAxis;
-		btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal1);
-		solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
-		solverConstraint.m_angularComponentA = body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor();
-	}else
-	{
-		solverConstraint.m_contactNormal1.setZero();
-		solverConstraint.m_relpos1CrossNormal.setZero();
-		solverConstraint.m_angularComponentA .setZero();
-	}
-
-	if (body1)
-	{
-		solverConstraint.m_contactNormal2 = -normalAxis;
-		btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal2);
-		solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
-		solverConstraint.m_angularComponentB = body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor();
-	} else
-	{
-		solverConstraint.m_contactNormal2.setZero();
-		solverConstraint.m_relpos2CrossNormal.setZero();
-		solverConstraint.m_angularComponentB.setZero();
-	}
-
-	{
-		btVector3 vec;
-		btScalar denom0 = 0.f;
-		btScalar denom1 = 0.f;
-		if (body0)
-		{
-			vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
-			denom0 = body0->getInvMass() + normalAxis.dot(vec);
-		}
-		if (body1)
-		{
-			vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
-			denom1 = body1->getInvMass() + normalAxis.dot(vec);
-		}
-		btScalar denom = relaxation/(denom0+denom1);
-		solverConstraint.m_jacDiagABInv = denom;
-	}
-
-	{
-
-
-		btScalar rel_vel;
-		btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
-			+ solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
-		btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
-			+ solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
-
-		rel_vel = vel1Dotn+vel2Dotn;
-
-//		btScalar positionalError = 0.f;
-
-		btScalar velocityError =  desiredVelocity - rel_vel;
-		btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
-		solverConstraint.m_rhs = velocityImpulse;
-		solverConstraint.m_rhsPenetration = 0.f;
-		solverConstraint.m_cfm = cfmSlip;
-		solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
-		solverConstraint.m_upperLimit = solverConstraint.m_friction;
-
-	}
-}
-
-btSolverConstraint&	btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
-{
-	btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
-	solverConstraint.m_frictionIndex = frictionIndex;
-	setupFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
-							colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
-	return solverConstraint;
-}
-
-
-void btSequentialImpulseConstraintSolver::setupRollingFrictionConstraint(	btSolverConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int  solverBodyIdB,
-									btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,
-									btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
-									btScalar desiredVelocity, btScalar cfmSlip)
-
-{
-	btVector3 normalAxis(0,0,0);
-
-
-	solverConstraint.m_contactNormal1 = normalAxis;
-	solverConstraint.m_contactNormal2 = -normalAxis;
-	btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
-	btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
-
-	btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
-	btRigidBody* body1 = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
-
-	solverConstraint.m_solverBodyIdA = solverBodyIdA;
-	solverConstraint.m_solverBodyIdB = solverBodyIdB;
-
-	solverConstraint.m_friction = cp.m_combinedRollingFriction;
-	solverConstraint.m_originalContactPoint = 0;
-
-	solverConstraint.m_appliedImpulse = 0.f;
-	solverConstraint.m_appliedPushImpulse = 0.f;
-
-	{
-		btVector3 ftorqueAxis1 = -normalAxis1;
-		solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
-		solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor() : btVector3(0,0,0);
-	}
-	{
-		btVector3 ftorqueAxis1 = normalAxis1;
-		solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
-		solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor() : btVector3(0,0,0);
-	}
-
-
-	{
-		btVector3 iMJaA = body0?body0->getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal:btVector3(0,0,0);
-		btVector3 iMJaB = body1?body1->getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal:btVector3(0,0,0);
-		btScalar sum = 0;
-		sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
-		sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
-		solverConstraint.m_jacDiagABInv = btScalar(1.)/sum;
-	}
-
-	{
-
-
-		btScalar rel_vel;
-		btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
-			+ solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
-		btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
-			+ solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
-
-		rel_vel = vel1Dotn+vel2Dotn;
-
-//		btScalar positionalError = 0.f;
-
-		btSimdScalar velocityError =  desiredVelocity - rel_vel;
-		btSimdScalar	velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
-		solverConstraint.m_rhs = velocityImpulse;
-		solverConstraint.m_cfm = cfmSlip;
-		solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
-		solverConstraint.m_upperLimit = solverConstraint.m_friction;
-
-	}
-}
-
-
-
-
-
-
-
-
-btSolverConstraint&	btSequentialImpulseConstraintSolver::addRollingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
-{
-	btSolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
-	solverConstraint.m_frictionIndex = frictionIndex;
-	setupRollingFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
-							colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
-	return solverConstraint;
-}
-
-
-int	btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body,btScalar timeStep)
-{
-
-	int solverBodyIdA = -1;
-
-	if (body.getCompanionId() >= 0)
-	{
-		//body has already been converted
-		solverBodyIdA = body.getCompanionId();
-        btAssert(solverBodyIdA < m_tmpSolverBodyPool.size());
-	} else
-	{
-		btRigidBody* rb = btRigidBody::upcast(&body);
-		//convert both active and kinematic objects (for their velocity)
-		if (rb && (rb->getInvMass() || rb->isKinematicObject()))
-		{
-			solverBodyIdA = m_tmpSolverBodyPool.size();
-			btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
-			initSolverBody(&solverBody,&body,timeStep);
-			body.setCompanionId(solverBodyIdA);
-		} else
-		{
-
-			if (m_fixedBodyId<0)
-			{
-				m_fixedBodyId = m_tmpSolverBodyPool.size();
-				btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
-				initSolverBody(&fixedBody,0,timeStep);
-			}
-			return m_fixedBodyId;
-//			return 0;//assume first one is a fixed solver body
-		}
-	}
-
-	return solverBodyIdA;
-
-}
-#include <stdio.h>
-
-
-void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
-																 int solverBodyIdA, int solverBodyIdB,
-																 btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
-																 btScalar& relaxation,
-																 const btVector3& rel_pos1, const btVector3& rel_pos2)
-{
-
-		//	const btVector3& pos1 = cp.getPositionWorldOnA();
-		//	const btVector3& pos2 = cp.getPositionWorldOnB();
-
-			btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
-			btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
-
-			btRigidBody* rb0 = bodyA->m_originalBody;
-			btRigidBody* rb1 = bodyB->m_originalBody;
-
-//			btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
-//			btVector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
-			//rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
-			//rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
-
-			relaxation = infoGlobal.m_sor;
-			btScalar invTimeStep = btScalar(1)/infoGlobal.m_timeStep;
-			btScalar cfm = (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_CFM)?cp.m_contactCFM:infoGlobal.m_globalCfm;
-			cfm *= invTimeStep;
-
-			btScalar erp = (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_ERP)?cp.m_contactERP:infoGlobal.m_erp2;
-
-			btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
-			solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
-			btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
-			solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
-
-				{
-#ifdef COMPUTE_IMPULSE_DENOM
-					btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
-					btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
-#else
-					btVector3 vec;
-					btScalar denom0 = 0.f;
-					btScalar denom1 = 0.f;
-					if (rb0)
-					{
-						vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
-						denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
-					}
-					if (rb1)
-					{
-						vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
-						denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
-					}
-#endif //COMPUTE_IMPULSE_DENOM
-
-					btScalar denom = relaxation/(denom0+denom1+cfm);
-					solverConstraint.m_jacDiagABInv = denom;
-				}
-
-				if (rb0)
-				{
-					solverConstraint.m_contactNormal1 = cp.m_normalWorldOnB;
-					solverConstraint.m_relpos1CrossNormal = torqueAxis0;
-				} else
-				{
-					solverConstraint.m_contactNormal1.setZero();
-					solverConstraint.m_relpos1CrossNormal.setZero();
-				}
-				if (rb1)
-				{
-					solverConstraint.m_contactNormal2 = -cp.m_normalWorldOnB;
-					solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
-				}else
-				{
-					solverConstraint.m_contactNormal2.setZero();
-					solverConstraint.m_relpos2CrossNormal.setZero();
-				}
-
-				btScalar restitution = 0.f;
-				btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
-
-				{
-					btVector3 vel1,vel2;
-
-					vel1 = rb0? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
-					vel2 = rb1? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
-
-	//			btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
-					btVector3 vel  = vel1 - vel2;
-					btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
-
-
-
-					solverConstraint.m_friction = cp.m_combinedFriction;
-
-
-					restitution =  restitutionCurve(rel_vel, cp.m_combinedRestitution);
-					if (restitution <= btScalar(0.))
-					{
-						restitution = 0.f;
-					};
-				}
-
-
-				///warm starting (or zero if disabled)
-				if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
-				{
-					solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
-					if (rb0)
-						bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
-					if (rb1)
-						bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
-				} else
-				{
-					solverConstraint.m_appliedImpulse = 0.f;
-				}
-
-				solverConstraint.m_appliedPushImpulse = 0.f;
-
-				{
-
-					btVector3 externalForceImpulseA = bodyA->m_originalBody ? bodyA->m_externalForceImpulse: btVector3(0,0,0);
-					btVector3 externalTorqueImpulseA = bodyA->m_originalBody ? bodyA->m_externalTorqueImpulse: btVector3(0,0,0);
-					btVector3 externalForceImpulseB = bodyB->m_originalBody ? bodyB->m_externalForceImpulse: btVector3(0,0,0);
-					btVector3 externalTorqueImpulseB = bodyB->m_originalBody ?bodyB->m_externalTorqueImpulse : btVector3(0,0,0);
-
-
-					btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(bodyA->m_linearVelocity+externalForceImpulseA)
-						+ solverConstraint.m_relpos1CrossNormal.dot(bodyA->m_angularVelocity+externalTorqueImpulseA);
-					btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyB->m_linearVelocity+externalForceImpulseB)
-						+ solverConstraint.m_relpos2CrossNormal.dot(bodyB->m_angularVelocity+externalTorqueImpulseB);
-					btScalar rel_vel = vel1Dotn+vel2Dotn;
-
-					btScalar positionalError = 0.f;
-					btScalar	velocityError = restitution - rel_vel;// * damping;
-
-
-				
-					if (penetration>0)
-					{
-						positionalError = 0;
-
-						velocityError -= penetration *invTimeStep;
-					} else
-					{
-						positionalError = -penetration * erp*invTimeStep;
-
-					}
-
-					btScalar  penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
-					btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
-
-					if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
-					{
-						//combine position and velocity into rhs
-						solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;//-solverConstraint.m_contactNormal1.dot(bodyA->m_externalForce*bodyA->m_invMass-bodyB->m_externalForce/bodyB->m_invMass)*solverConstraint.m_jacDiagABInv;
-						solverConstraint.m_rhsPenetration = 0.f;
-
-					} else
-					{
-						//split position and velocity into rhs and m_rhsPenetration
-						solverConstraint.m_rhs = velocityImpulse;
-						solverConstraint.m_rhsPenetration = penetrationImpulse;
-					}
-					solverConstraint.m_cfm = cfm*solverConstraint.m_jacDiagABInv;
-					solverConstraint.m_lowerLimit = 0;
-					solverConstraint.m_upperLimit = 1e10f;
-				}
-
-
-
-
-}
-
-
-
-void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse( btSolverConstraint& solverConstraint,
-																		int solverBodyIdA, int solverBodyIdB,
-																 btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
-{
-
-	btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
-	btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
-
-	btRigidBody* rb0 = bodyA->m_originalBody;
-	btRigidBody* rb1 = bodyB->m_originalBody;
-
-	{
-		btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
-		if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
-		{
-			frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
-			if (rb0)
-				bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal1*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
-			if (rb1)
-				bodyB->internalApplyImpulse(-frictionConstraint1.m_contactNormal2*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-(btScalar)frictionConstraint1.m_appliedImpulse);
-		} else
-		{
-			frictionConstraint1.m_appliedImpulse = 0.f;
-		}
-	}
-
-	if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
-	{
-		btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
-		if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
-		{
-			frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2  * infoGlobal.m_warmstartingFactor;
-			if (rb0)
-				bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal1*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
-			if (rb1)
-				bodyB->internalApplyImpulse(-frictionConstraint2.m_contactNormal2*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-(btScalar)frictionConstraint2.m_appliedImpulse);
-		} else
-		{
-			frictionConstraint2.m_appliedImpulse = 0.f;
-		}
-	}
-}
-
-
-
-
-void	btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
-{
-	btCollisionObject* colObj0=0,*colObj1=0;
-
-	colObj0 = (btCollisionObject*)manifold->getBody0();
-	colObj1 = (btCollisionObject*)manifold->getBody1();
-
-	int solverBodyIdA = getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
-	int solverBodyIdB = getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
-
-//	btRigidBody* bodyA = btRigidBody::upcast(colObj0);
-//	btRigidBody* bodyB = btRigidBody::upcast(colObj1);
-
-	btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
-	btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
-
-
-
-	///avoid collision response between two static objects
-	if (!solverBodyA || (solverBodyA->m_invMass.fuzzyZero() && (!solverBodyB || solverBodyB->m_invMass.fuzzyZero())))
-		return;
-
-	int rollingFriction=1;
-	for (int j=0;j<manifold->getNumContacts();j++)
-	{
-
-		btManifoldPoint& cp = manifold->getContactPoint(j);
-
-		if (cp.getDistance() <= manifold->getContactProcessingThreshold())
-		{
-			btVector3 rel_pos1;
-			btVector3 rel_pos2;
-			btScalar relaxation;
-
-
-			int frictionIndex = m_tmpSolverContactConstraintPool.size();
-			btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
-			btRigidBody* rb0 = btRigidBody::upcast(colObj0);
-			btRigidBody* rb1 = btRigidBody::upcast(colObj1);
-			solverConstraint.m_solverBodyIdA = solverBodyIdA;
-			solverConstraint.m_solverBodyIdB = solverBodyIdB;
-
-			solverConstraint.m_originalContactPoint = &cp;
-
-			const btVector3& pos1 = cp.getPositionWorldOnA();
-			const btVector3& pos2 = cp.getPositionWorldOnB();
-
-			rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
-			rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
-
-			btVector3 vel1;// = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
-			btVector3 vel2;// = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
-
-			solverBodyA->getVelocityInLocalPointNoDelta(rel_pos1,vel1);
-			solverBodyB->getVelocityInLocalPointNoDelta(rel_pos2,vel2 );
-
-			btVector3 vel  = vel1 - vel2;
-			btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
-
-			setupContactConstraint(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2);
-
-
-
-//			const btVector3& pos1 = cp.getPositionWorldOnA();
-//			const btVector3& pos2 = cp.getPositionWorldOnB();
-
-			/////setup the friction constraints
-
-			solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
-
-			btVector3 angVelA(0,0,0),angVelB(0,0,0);
-			if (rb0)
-				angVelA = rb0->getAngularVelocity();
-			if (rb1)
-				angVelB = rb1->getAngularVelocity();
-			btVector3 relAngVel = angVelB-angVelA;
-
-			if ((cp.m_combinedRollingFriction>0.f) && (rollingFriction>0))
-			{
-				//only a single rollingFriction per manifold
-				rollingFriction--;
-				if (relAngVel.length()>infoGlobal.m_singleAxisRollingFrictionThreshold)
-				{
-					relAngVel.normalize();
-					applyAnisotropicFriction(colObj0,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
-					applyAnisotropicFriction(colObj1,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
-					if (relAngVel.length()>0.001)
-						addRollingFrictionConstraint(relAngVel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
-				} else
-				{
-					addRollingFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-					btVector3 axis0,axis1;
-					btPlaneSpace1(cp.m_normalWorldOnB,axis0,axis1);
-					applyAnisotropicFriction(colObj0,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
-					applyAnisotropicFriction(colObj1,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
-					applyAnisotropicFriction(colObj0,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
-					applyAnisotropicFriction(colObj1,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
-					if (axis0.length()>0.001)
-						addRollingFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-					if (axis1.length()>0.001)
-						addRollingFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
-				}
-			}
-
-			///Bullet has several options to set the friction directions
-			///By default, each contact has only a single friction direction that is recomputed automatically very frame
-			///based on the relative linear velocity.
-			///If the relative velocity it zero, it will automatically compute a friction direction.
-
-			///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
-			///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
-			///
-			///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
-			///
-			///The user can manually override the friction directions for certain contacts using a contact callback,
-			///and set the cp.m_lateralFrictionInitialized to true
-			///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
-			///this will give a conveyor belt effect
-			///
-			if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags&BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
-			{
-				cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
-				btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
-				if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
-				{
-					cp.m_lateralFrictionDir1 *= 1.f/btSqrt(lat_rel_vel);
-					applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-					applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-					addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
-					if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
-					{
-						cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
-						cp.m_lateralFrictionDir2.normalize();//??
-						applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-						applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-						addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-					}
-
-				} else
-				{
-					btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
-
-					applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-					applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-					addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
-					if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
-					{
-						applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-						applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-						addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-					}
-
-
-					if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
-					{
-						cp.m_contactPointFlags|=BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
-					}
-				}
-
-			} else
-			{
-				addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_frictionCFM);
-
-				if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
-					addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_frictionCFM);
-
-			}
-			setFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
-
-
-
-
-		}
-	}
-}
-
-void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal)
-{
-	int i;
-	btPersistentManifold* manifold = 0;
-//			btCollisionObject* colObj0=0,*colObj1=0;
-
-
-	for (i=0;i<numManifolds;i++)
-	{
-		manifold = manifoldPtr[i];
-		convertContact(manifold,infoGlobal);
-	}
-}
-
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
-{
-	m_fixedBodyId = -1;
-	BT_PROFILE("solveGroupCacheFriendlySetup");
-	(void)debugDrawer;
-
-	m_maxOverrideNumSolverIterations = 0;
-
-#ifdef BT_ADDITIONAL_DEBUG
-	 //make sure that dynamic bodies exist for all (enabled) constraints
-	for (int i=0;i<numConstraints;i++)
-	{
-		btTypedConstraint* constraint = constraints[i];
-		if (constraint->isEnabled())
-		{
-			if (!constraint->getRigidBodyA().isStaticOrKinematicObject())
-			{
-				bool found=false;
-				for (int b=0;b<numBodies;b++)
-				{
-
-					if (&constraint->getRigidBodyA()==bodies[b])
-					{
-						found = true;
-						break;
-					}
-				}
-				btAssert(found);
-			}
-			if (!constraint->getRigidBodyB().isStaticOrKinematicObject())
-			{
-				bool found=false;
-				for (int b=0;b<numBodies;b++)
-				{
-					if (&constraint->getRigidBodyB()==bodies[b])
-					{
-						found = true;
-						break;
-					}
-				}
-				btAssert(found);
-			}
-		}
-	}
-    //make sure that dynamic bodies exist for all contact manifolds
-    for (int i=0;i<numManifolds;i++)
-    {
-        if (!manifoldPtr[i]->getBody0()->isStaticOrKinematicObject())
-        {
-            bool found=false;
-            for (int b=0;b<numBodies;b++)
-            {
-
-                if (manifoldPtr[i]->getBody0()==bodies[b])
-                {
-                    found = true;
-                    break;
-                }
-            }
-            btAssert(found);
-        }
-        if (!manifoldPtr[i]->getBody1()->isStaticOrKinematicObject())
-        {
-            bool found=false;
-            for (int b=0;b<numBodies;b++)
-            {
-                if (manifoldPtr[i]->getBody1()==bodies[b])
-                {
-                    found = true;
-                    break;
-                }
-            }
-            btAssert(found);
-        }
-    }
-#endif //BT_ADDITIONAL_DEBUG
-
-
-	for (int i = 0; i < numBodies; i++)
-	{
-		bodies[i]->setCompanionId(-1);
-	}
-
-
-	m_tmpSolverBodyPool.reserve(numBodies+1);
-	m_tmpSolverBodyPool.resize(0);
-
-	//btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
-    //initSolverBody(&fixedBody,0);
-
-	//convert all bodies
-
-
-	for (int i=0;i<numBodies;i++)
-	{
-		int bodyId = getOrInitSolverBody(*bodies[i],infoGlobal.m_timeStep);
-
-		btRigidBody* body = btRigidBody::upcast(bodies[i]);
-		if (body && body->getInvMass())
-		{
-			btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
-			btVector3 gyroForce (0,0,0);
-			if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
-			{
-				gyroForce = body->computeGyroscopicForceExplicit(infoGlobal.m_maxGyroscopicForce);
-				solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep;
-			}
-			if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD)
-			{
-				gyroForce = body->computeGyroscopicImpulseImplicit_World(infoGlobal.m_timeStep);
-				solverBody.m_externalTorqueImpulse += gyroForce;
-			}
-			if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY)
-			{
-				gyroForce = body->computeGyroscopicImpulseImplicit_Body(infoGlobal.m_timeStep);
-				solverBody.m_externalTorqueImpulse += gyroForce;
-
-			}
-			
-
-		}
-	}
-
-	if (1)
-	{
-		int j;
-		for (j=0;j<numConstraints;j++)
-		{
-			btTypedConstraint* constraint = constraints[j];
-			constraint->buildJacobian();
-			constraint->internalSetAppliedImpulse(0.0f);
-		}
-	}
-
-	//btRigidBody* rb0=0,*rb1=0;
-
-	//if (1)
-	{
-		{
-
-			int totalNumRows = 0;
-			int i;
-
-			m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
-			//calculate the total number of contraint rows
-			for (i=0;i<numConstraints;i++)
-			{
-				btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
-				btJointFeedback* fb = constraints[i]->getJointFeedback();
-				if (fb)
-				{
-					fb->m_appliedForceBodyA.setZero();
-					fb->m_appliedTorqueBodyA.setZero();
-					fb->m_appliedForceBodyB.setZero();
-					fb->m_appliedTorqueBodyB.setZero();
-				}
-
-				if (constraints[i]->isEnabled())
-				{
-				}
-				if (constraints[i]->isEnabled())
-				{
-					constraints[i]->getInfo1(&info1);
-				} else
-				{
-					info1.m_numConstraintRows = 0;
-					info1.nub = 0;
-				}
-				totalNumRows += info1.m_numConstraintRows;
-			}
-			m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
-
-
-			///setup the btSolverConstraints
-			int currentRow = 0;
-
-			for (i=0;i<numConstraints;i++)
-			{
-				const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
-
-				if (info1.m_numConstraintRows)
-				{
-					btAssert(currentRow<totalNumRows);
-
-					btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
-					btTypedConstraint* constraint = constraints[i];
-					btRigidBody& rbA = constraint->getRigidBodyA();
-					btRigidBody& rbB = constraint->getRigidBodyB();
-
-					int solverBodyIdA = getOrInitSolverBody(rbA,infoGlobal.m_timeStep);
-                    int solverBodyIdB = getOrInitSolverBody(rbB,infoGlobal.m_timeStep);
-
-                    btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
-                    btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
-
-
-
-
-					int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
-					if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)
-						m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
-
-
-					int j;
-					for ( j=0;j<info1.m_numConstraintRows;j++)
-					{
-						memset(&currentConstraintRow[j],0,sizeof(btSolverConstraint));
-						currentConstraintRow[j].m_lowerLimit = -SIMD_INFINITY;
-						currentConstraintRow[j].m_upperLimit = SIMD_INFINITY;
-						currentConstraintRow[j].m_appliedImpulse = 0.f;
-						currentConstraintRow[j].m_appliedPushImpulse = 0.f;
-						currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
-						currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
-						currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
-					}
-
-					bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
-					bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
-					bodyAPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
-					bodyAPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-					bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
-					bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
-					bodyBPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
-					bodyBPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-
-
-					btTypedConstraint::btConstraintInfo2 info2;
-					info2.fps = 1.f/infoGlobal.m_timeStep;
-					info2.erp = infoGlobal.m_erp;
-					info2.m_J1linearAxis = currentConstraintRow->m_contactNormal1;
-					info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
-					info2.m_J2linearAxis = currentConstraintRow->m_contactNormal2;
-					info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
-					info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this
-					///the size of btSolverConstraint needs be a multiple of btScalar
-		            btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
-					info2.m_constraintError = &currentConstraintRow->m_rhs;
-					currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
-					info2.m_damping = infoGlobal.m_damping;
-					info2.cfm = &currentConstraintRow->m_cfm;
-					info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
-					info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
-					info2.m_numIterations = infoGlobal.m_numIterations;
-					constraints[i]->getInfo2(&info2);
-
-					///finalize the constraint setup
-					for ( j=0;j<info1.m_numConstraintRows;j++)
-					{
-						btSolverConstraint& solverConstraint = currentConstraintRow[j];
-
-						if (solverConstraint.m_upperLimit>=constraints[i]->getBreakingImpulseThreshold())
-						{
-							solverConstraint.m_upperLimit = constraints[i]->getBreakingImpulseThreshold();
-						}
-
-						if (solverConstraint.m_lowerLimit<=-constraints[i]->getBreakingImpulseThreshold())
-						{
-							solverConstraint.m_lowerLimit = -constraints[i]->getBreakingImpulseThreshold();
-						}
-
-						solverConstraint.m_originalContactPoint = constraint;
-
-						{
-							const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
-							solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1*constraint->getRigidBodyA().getAngularFactor();
-						}
-						{
-							const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
-							solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2*constraint->getRigidBodyB().getAngularFactor();
-						}
-
-						{
-							btVector3 iMJlA = solverConstraint.m_contactNormal1*rbA.getInvMass();
-							btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal;
-							btVector3 iMJlB = solverConstraint.m_contactNormal2*rbB.getInvMass();//sign of normal?
-							btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal;
-
-							btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal1);
-							sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
-							sum += iMJlB.dot(solverConstraint.m_contactNormal2);
-							sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
-							btScalar fsum = btFabs(sum);
-							btAssert(fsum > SIMD_EPSILON);
-							solverConstraint.m_jacDiagABInv = fsum>SIMD_EPSILON?btScalar(1.)/sum : 0.f;
-						}
-
-
-
-						{
-							btScalar rel_vel;
-							btVector3 externalForceImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalForceImpulse : btVector3(0,0,0);
-							btVector3 externalTorqueImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalTorqueImpulse : btVector3(0,0,0);
-
-							btVector3 externalForceImpulseB = bodyBPtr->m_originalBody ? bodyBPtr->m_externalForceImpulse : btVector3(0,0,0);
-							btVector3 externalTorqueImpulseB = bodyBPtr->m_originalBody ?bodyBPtr->m_externalTorqueImpulse : btVector3(0,0,0);
-
-							btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity()+externalForceImpulseA)
-												+ solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity()+externalTorqueImpulseA);
-
-							btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rbB.getLinearVelocity()+externalForceImpulseB)
-																+ solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity()+externalTorqueImpulseB);
-
-							rel_vel = vel1Dotn+vel2Dotn;
-							btScalar restitution = 0.f;
-							btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
-							btScalar	velocityError = restitution - rel_vel * info2.m_damping;
-							btScalar	penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
-							btScalar	velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
-							solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
-							solverConstraint.m_appliedImpulse = 0.f;
-
-
-						}
-					}
-				}
-				currentRow+=m_tmpConstraintSizesPool[i].m_numConstraintRows;
-			}
-		}
-
-		convertContacts(manifoldPtr,numManifolds,infoGlobal);
-
-	}
-
-//	btContactSolverInfo info = infoGlobal;
-
-
-	int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
-	int numConstraintPool = m_tmpSolverContactConstraintPool.size();
-	int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-
-	///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
-	m_orderNonContactConstraintPool.resizeNoInitialize(numNonContactPool);
-	if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
-		m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool*2);
-	else
-		m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool);
-
-	m_orderFrictionConstraintPool.resizeNoInitialize(numFrictionPool);
-	{
-		int i;
-		for (i=0;i<numNonContactPool;i++)
-		{
-			m_orderNonContactConstraintPool[i] = i;
-		}
-		for (i=0;i<numConstraintPool;i++)
-		{
-			m_orderTmpConstraintPool[i] = i;
-		}
-		for (i=0;i<numFrictionPool;i++)
-		{
-			m_orderFrictionConstraintPool[i] = i;
-		}
-	}
-
-	return 0.f;
-
-}
-
-
-btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/)
-{
-
-	int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
-	int numConstraintPool = m_tmpSolverContactConstraintPool.size();
-	int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-
-	if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
-	{
-		if (1)			// uncomment this for a bit less random ((iteration & 7) == 0)
-		{
-
-			for (int j=0; j<numNonContactPool; ++j) {
-				int tmp = m_orderNonContactConstraintPool[j];
-				int swapi = btRandInt2(j+1);
-				m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
-				m_orderNonContactConstraintPool[swapi] = tmp;
-			}
-
-			//contact/friction constraints are not solved more than
-			if (iteration< infoGlobal.m_numIterations)
-			{
-				for (int j=0; j<numConstraintPool; ++j) {
-					int tmp = m_orderTmpConstraintPool[j];
-					int swapi = btRandInt2(j+1);
-					m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
-					m_orderTmpConstraintPool[swapi] = tmp;
-				}
-
-				for (int j=0; j<numFrictionPool; ++j) {
-					int tmp = m_orderFrictionConstraintPool[j];
-					int swapi = btRandInt2(j+1);
-					m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
-					m_orderFrictionConstraintPool[swapi] = tmp;
-				}
-			}
-		}
-	}
-
-	if (infoGlobal.m_solverMode & SOLVER_SIMD)
-	{
-		///solve all joint constraints, using SIMD, if available
-		for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
-		{
-			btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
-			if (iteration < constraint.m_overrideNumSolverIterations)
-				resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
-		}
-
-		if (iteration< infoGlobal.m_numIterations)
-		{
-			for (int j=0;j<numConstraints;j++)
-			{
-				if (constraints[j]->isEnabled())
-				{
-					int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(),infoGlobal.m_timeStep);
-					int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
-					btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
-					btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
-					constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
-				}
-			}
-
-			///solve all contact constraints using SIMD, if available
-			if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
-			{
-				int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-				int multiplier = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)? 2 : 1;
-
-				for (int c=0;c<numPoolConstraints;c++)
-				{
-					btScalar totalImpulse =0;
-
-					{
-						const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
-						resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-						totalImpulse = solveManifold.m_appliedImpulse;
-					}
-					bool applyFriction = true;
-					if (applyFriction)
-					{
-						{
-
-							btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier]];
-
-							if (totalImpulse>btScalar(0))
-							{
-								solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
-								solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
-								resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-							}
-						}
-
-						if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)
-						{
-
-							btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier+1]];
-
-							if (totalImpulse>btScalar(0))
-							{
-								solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
-								solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
-								resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-							}
-						}
-					}
-				}
-
-			}
-			else//SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
-			{
-				//solve the friction constraints after all contact constraints, don't interleave them
-				int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-				int j;
-
-				for (j=0;j<numPoolConstraints;j++)
-				{
-					const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
-					resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-
-				}
-
-
-
-				///solve all friction constraints, using SIMD, if available
-
-				int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
-				for (j=0;j<numFrictionPoolConstraints;j++)
-				{
-					btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
-					btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-
-					if (totalImpulse>btScalar(0))
-					{
-						solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
-						solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
-						resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-					}
-				}
-
-
-				int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
-				for (j=0;j<numRollingFrictionPoolConstraints;j++)
-				{
-
-					btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
-					btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
-					if (totalImpulse>btScalar(0))
-					{
-						btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
-						if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
-							rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
-
-						rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
-						rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
-
-						resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
-					}
-				}
-
-
-			}
-		}
-	} else
-	{
-		//non-SIMD version
-		///solve all joint constraints
-		for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
-		{
-			btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
-			if (iteration < constraint.m_overrideNumSolverIterations)
-				resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
-		}
-
-		if (iteration< infoGlobal.m_numIterations)
-		{
-			for (int j=0;j<numConstraints;j++)
-			{
-				if (constraints[j]->isEnabled())
-				{
-					int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(),infoGlobal.m_timeStep);
-					int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
-					btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
-					btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
-					constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
-				}
-			}
-			///solve all contact constraints
-			int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-			for (int j=0;j<numPoolConstraints;j++)
-			{
-				const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
-				resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-			}
-			///solve all friction constraints
-			int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
-			for (int j=0;j<numFrictionPoolConstraints;j++)
-			{
-				btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
-				btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-
-				if (totalImpulse>btScalar(0))
-				{
-					solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
-					solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
-					resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-				}
-			}
-
-			int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
-			for (int j=0;j<numRollingFrictionPoolConstraints;j++)
-			{
-				btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
-				btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
-				if (totalImpulse>btScalar(0))
-				{
-					btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
-					if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
-						rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
-
-					rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
-					rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
-
-					resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
-				}
-			}
-		}
-	}
-	return 0.f;
-}
-
-
-void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
-{
-	int iteration;
-	if (infoGlobal.m_splitImpulse)
-	{
-		if (infoGlobal.m_solverMode & SOLVER_SIMD)
-		{
-			for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
-			{
-				{
-					int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-					int j;
-					for (j=0;j<numPoolConstraints;j++)
-					{
-						const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
-
-						resolveSplitPenetrationSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-					}
-				}
-			}
-		}
-		else
-		{
-			for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
-			{
-				{
-					int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-					int j;
-					for (j=0;j<numPoolConstraints;j++)
-					{
-						const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
-
-						resolveSplitPenetrationImpulseCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-					}
-				}
-			}
-		}
-	}
-}
-
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
-{
-	BT_PROFILE("solveGroupCacheFriendlyIterations");
-
-	{
-		///this is a special step to resolve penetrations (just for contacts)
-		solveGroupCacheFriendlySplitImpulseIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
-
-		int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;
-
-		for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
-		//for ( int iteration = maxIterations-1  ; iteration >= 0;iteration--)
-		{
-			solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
-		}
-
-	}
-	return 0.f;
-}
-
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal)
-{
-	int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-	int i,j;
-
-	if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
-	{
-		for (j=0;j<numPoolConstraints;j++)
-		{
-			const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
-			btManifoldPoint* pt = (btManifoldPoint*) solveManifold.m_originalContactPoint;
-			btAssert(pt);
-			pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
-		//	float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-			//	printf("pt->m_appliedImpulseLateral1 = %f\n", f);
-			pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-			//printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
-			if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
-			{
-				pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
-			}
-			//do a callback here?
-		}
-	}
-
-	numPoolConstraints = m_tmpSolverNonContactConstraintPool.size();
-	for (j=0;j<numPoolConstraints;j++)
-	{
-		const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
-		btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint;
-		btJointFeedback* fb = constr->getJointFeedback();
-		if (fb)
-		{
-			fb->m_appliedForceBodyA += solverConstr.m_contactNormal1*solverConstr.m_appliedImpulse*constr->getRigidBodyA().getLinearFactor()/infoGlobal.m_timeStep;
-			fb->m_appliedForceBodyB += solverConstr.m_contactNormal2*solverConstr.m_appliedImpulse*constr->getRigidBodyB().getLinearFactor()/infoGlobal.m_timeStep;
-			fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal* constr->getRigidBodyA().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep;
-			fb->m_appliedTorqueBodyB += solverConstr.m_relpos2CrossNormal* constr->getRigidBodyB().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep; /*RGM ???? */
-
-		}
-
-		constr->internalSetAppliedImpulse(solverConstr.m_appliedImpulse);
-		if (btFabs(solverConstr.m_appliedImpulse)>=constr->getBreakingImpulseThreshold())
-		{
-			constr->setEnabled(false);
-		}
-	}
-
-
-
-	for ( i=0;i<m_tmpSolverBodyPool.size();i++)
-	{
-		btRigidBody* body = m_tmpSolverBodyPool[i].m_originalBody;
-		if (body)
-		{
-			if (infoGlobal.m_splitImpulse)
-				m_tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp);
-			else
-				m_tmpSolverBodyPool[i].writebackVelocity();
-
-			m_tmpSolverBodyPool[i].m_originalBody->setLinearVelocity(
-				m_tmpSolverBodyPool[i].m_linearVelocity+
-				m_tmpSolverBodyPool[i].m_externalForceImpulse);
-
-			m_tmpSolverBodyPool[i].m_originalBody->setAngularVelocity(
-				m_tmpSolverBodyPool[i].m_angularVelocity+
-				m_tmpSolverBodyPool[i].m_externalTorqueImpulse);
-
-			if (infoGlobal.m_splitImpulse)
-				m_tmpSolverBodyPool[i].m_originalBody->setWorldTransform(m_tmpSolverBodyPool[i].m_worldTransform);
-
-			m_tmpSolverBodyPool[i].m_originalBody->setCompanionId(-1);
-		}
-	}
-
-	m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
-	m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
-	m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
-	m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0);
-
-	m_tmpSolverBodyPool.resizeNoInitialize(0);
-	return 0.f;
-}
-
-
-
-/// btSequentialImpulseConstraintSolver Sequentially applies impulses
-btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btDispatcher* /*dispatcher*/)
-{
-
-	BT_PROFILE("solveGroup");
-	//you need to provide at least some bodies
-
-	solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr,  numManifolds,constraints, numConstraints,infoGlobal,debugDrawer);
-
-	solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr,  numManifolds,constraints, numConstraints,infoGlobal,debugDrawer);
-
-	solveGroupCacheFriendlyFinish(bodies, numBodies, infoGlobal);
-
-	return 0.f;
-}
-
-void	btSequentialImpulseConstraintSolver::reset()
-{
-	m_btSeed2 = 0;
-}
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h b/src/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
deleted file mode 100644
index a6029180..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
+++ /dev/null
@@ -1,176 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H
-#define BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H
-
-class btIDebugDraw;
-class btPersistentManifold;
-class btDispatcher;
-class btCollisionObject;
-#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
-#include "BulletDynamics/ConstraintSolver/btSolverBody.h"
-#include "BulletDynamics/ConstraintSolver/btSolverConstraint.h"
-#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
-#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
-
-typedef btSimdScalar(*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&);
-
-///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method.
-ATTRIBUTE_ALIGNED16(class) btSequentialImpulseConstraintSolver : public btConstraintSolver
-{
-protected:
-	btAlignedObjectArray<btSolverBody>      m_tmpSolverBodyPool;
-	btConstraintArray			m_tmpSolverContactConstraintPool;
-	btConstraintArray			m_tmpSolverNonContactConstraintPool;
-	btConstraintArray			m_tmpSolverContactFrictionConstraintPool;
-	btConstraintArray			m_tmpSolverContactRollingFrictionConstraintPool;
-
-	btAlignedObjectArray<int>	m_orderTmpConstraintPool;
-	btAlignedObjectArray<int>	m_orderNonContactConstraintPool;
-	btAlignedObjectArray<int>	m_orderFrictionConstraintPool;
-	btAlignedObjectArray<btTypedConstraint::btConstraintInfo1> m_tmpConstraintSizesPool;
-	int							m_maxOverrideNumSolverIterations;
-	int m_fixedBodyId;
-
-	btSingleConstraintRowSolver m_resolveSingleConstraintRowGeneric;
-	btSingleConstraintRowSolver m_resolveSingleConstraintRowLowerLimit;
-
-	void setupFrictionConstraint(	btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int  solverBodyIdB,
-									btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,
-									btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, 
-									btScalar desiredVelocity=0., btScalar cfmSlip=0.);
-
-	void setupRollingFrictionConstraint(	btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int  solverBodyIdB,
-									btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,
-									btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, 
-									btScalar desiredVelocity=0., btScalar cfmSlip=0.);
-
-	btSolverConstraint&	addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0., btScalar cfmSlip=0.);
-	btSolverConstraint&	addRollingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0, btScalar cfmSlip=0.f);
-
-	
-	void setupContactConstraint(btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, 
-								const btContactSolverInfo& infoGlobal,btScalar& relaxation, const btVector3& rel_pos1, const btVector3& rel_pos2);
-
-	static void	applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode);
-
-	void setFrictionConstraintImpulse( btSolverConstraint& solverConstraint, int solverBodyIdA,int solverBodyIdB, 
-										 btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
-
-	///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
-	unsigned long	m_btSeed2;
-
-	
-	btScalar restitutionCurve(btScalar rel_vel, btScalar restitution);
-
-	virtual void convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
-
-	void	convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
-
-
-	void	resolveSplitPenetrationSIMD(
-     btSolverBody& bodyA,btSolverBody& bodyB,
-        const btSolverConstraint& contactConstraint);
-
-	void	resolveSplitPenetrationImpulseCacheFriendly(
-       btSolverBody& bodyA,btSolverBody& bodyB,
-        const btSolverConstraint& contactConstraint);
-
-	//internal method
-	int		getOrInitSolverBody(btCollisionObject& body,btScalar timeStep);
-	void	initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep);
-
-	btSimdScalar	resolveSingleConstraintRowGeneric(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
-	btSimdScalar	resolveSingleConstraintRowGenericSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
-	btSimdScalar	resolveSingleConstraintRowLowerLimit(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
-	btSimdScalar	resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
-		
-protected:
-	
-	
-	virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-	virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal);
-	virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-
-	virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-	virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	btSequentialImpulseConstraintSolver();
-	virtual ~btSequentialImpulseConstraintSolver();
-
-	virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
-		
-	///clear internal cached data and reset random seed
-	virtual	void	reset();
-	
-	unsigned long btRand2();
-
-	int btRandInt2 (int n);
-
-	void	setRandSeed(unsigned long seed)
-	{
-		m_btSeed2 = seed;
-	}
-	unsigned long	getRandSeed() const
-	{
-		return m_btSeed2;
-	}
-
-	
-	virtual btConstraintSolverType	getSolverType() const
-	{
-		return BT_SEQUENTIAL_IMPULSE_SOLVER;
-	}
-
-	btSingleConstraintRowSolver	getActiveConstraintRowSolverGeneric()
-	{
-		return m_resolveSingleConstraintRowGeneric;
-	}
-	void setConstraintRowSolverGeneric(btSingleConstraintRowSolver rowSolver)
-	{
-		m_resolveSingleConstraintRowGeneric = rowSolver;
-	}
-	btSingleConstraintRowSolver	getActiveConstraintRowSolverLowerLimit()
-	{
-		return m_resolveSingleConstraintRowLowerLimit;
-	}
-	void setConstraintRowSolverLowerLimit(btSingleConstraintRowSolver rowSolver)
-	{
-		m_resolveSingleConstraintRowLowerLimit = rowSolver;
-	}
-
-	///Various implementations of solving a single constraint row using a generic equality constraint, using scalar reference, SSE2 or SSE4
-	btSingleConstraintRowSolver	getScalarConstraintRowSolverGeneric();
-	btSingleConstraintRowSolver	getSSE2ConstraintRowSolverGeneric();
-	btSingleConstraintRowSolver	getSSE4_1ConstraintRowSolverGeneric();
-
-	///Various implementations of solving a single constraint row using an inequality (lower limit) constraint, using scalar reference, SSE2 or SSE4
-	btSingleConstraintRowSolver	getScalarConstraintRowSolverLowerLimit();
-	btSingleConstraintRowSolver	getSSE2ConstraintRowSolverLowerLimit();
-	btSingleConstraintRowSolver	getSSE4_1ConstraintRowSolverLowerLimit();
-};
-
-
-
-
-#endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
deleted file mode 100755
index f8f81bfe..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
+++ /dev/null
@@ -1,864 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-Added by Roman Ponomarev (rponom@gmail.com)
-April 04, 2008
-*/
-
-
-
-#include "btSliderConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btTransformUtil.h"
-#include <new>
-
-#define USE_OFFSET_FOR_CONSTANT_FRAME true
-
-void btSliderConstraint::initParams()
-{
-    m_lowerLinLimit = btScalar(1.0);
-    m_upperLinLimit = btScalar(-1.0);
-    m_lowerAngLimit = btScalar(0.);
-    m_upperAngLimit = btScalar(0.);
-	m_softnessDirLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
-	m_restitutionDirLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
-	m_dampingDirLin = btScalar(0.);
-	m_cfmDirLin = SLIDER_CONSTRAINT_DEF_CFM;
-	m_softnessDirAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
-	m_restitutionDirAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
-	m_dampingDirAng = btScalar(0.);
-	m_cfmDirAng = SLIDER_CONSTRAINT_DEF_CFM;
-	m_softnessOrthoLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
-	m_restitutionOrthoLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
-	m_dampingOrthoLin = SLIDER_CONSTRAINT_DEF_DAMPING;
-	m_cfmOrthoLin = SLIDER_CONSTRAINT_DEF_CFM;
-	m_softnessOrthoAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
-	m_restitutionOrthoAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
-	m_dampingOrthoAng = SLIDER_CONSTRAINT_DEF_DAMPING;
-	m_cfmOrthoAng = SLIDER_CONSTRAINT_DEF_CFM;
-	m_softnessLimLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
-	m_restitutionLimLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
-	m_dampingLimLin = SLIDER_CONSTRAINT_DEF_DAMPING;
-	m_cfmLimLin = SLIDER_CONSTRAINT_DEF_CFM;
-	m_softnessLimAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
-	m_restitutionLimAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
-	m_dampingLimAng = SLIDER_CONSTRAINT_DEF_DAMPING;
-	m_cfmLimAng = SLIDER_CONSTRAINT_DEF_CFM;
-
-	m_poweredLinMotor = false;
-    m_targetLinMotorVelocity = btScalar(0.);
-    m_maxLinMotorForce = btScalar(0.);
-	m_accumulatedLinMotorImpulse = btScalar(0.0);
-
-	m_poweredAngMotor = false;
-    m_targetAngMotorVelocity = btScalar(0.);
-    m_maxAngMotorForce = btScalar(0.);
-	m_accumulatedAngMotorImpulse = btScalar(0.0);
-
-	m_flags = 0;
-	m_flags = 0;
-
-	m_useOffsetForConstraintFrame = USE_OFFSET_FOR_CONSTANT_FRAME;
-
-	calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
-}
-
-
-
-
-
-btSliderConstraint::btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA)
-        : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, rbA, rbB),
-		m_useSolveConstraintObsolete(false),
-		m_frameInA(frameInA),
-        m_frameInB(frameInB),
-		m_useLinearReferenceFrameA(useLinearReferenceFrameA)
-{
-	initParams();
-}
-
-
-
-btSliderConstraint::btSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA)
-        : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, getFixedBody(), rbB),
-		m_useSolveConstraintObsolete(false),
-		m_frameInB(frameInB),
-		m_useLinearReferenceFrameA(useLinearReferenceFrameA)
-{
-	///not providing rigidbody A means implicitly using worldspace for body A
-	m_frameInA = rbB.getCenterOfMassTransform() * m_frameInB;
-//	m_frameInA.getOrigin() = m_rbA.getCenterOfMassTransform()(m_frameInA.getOrigin());
-
-	initParams();
-}
-
-
-
-
-
-
-void btSliderConstraint::getInfo1(btConstraintInfo1* info)
-{
-	if (m_useSolveConstraintObsolete)
-	{
-		info->m_numConstraintRows = 0;
-		info->nub = 0;
-	}
-	else
-	{
-		info->m_numConstraintRows = 4; // Fixed 2 linear + 2 angular
-		info->nub = 2; 
-		//prepare constraint
-		calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
-		testAngLimits();
-		testLinLimits();
-		if(getSolveLinLimit() || getPoweredLinMotor())
-		{
-			info->m_numConstraintRows++; // limit 3rd linear as well
-			info->nub--; 
-		}
-		if(getSolveAngLimit() || getPoweredAngMotor())
-		{
-			info->m_numConstraintRows++; // limit 3rd angular as well
-			info->nub--; 
-		}
-	}
-}
-
-void btSliderConstraint::getInfo1NonVirtual(btConstraintInfo1* info)
-{
-
-	info->m_numConstraintRows = 6; // Fixed 2 linear + 2 angular + 1 limit (even if not used)
-	info->nub = 0; 
-}
-
-void btSliderConstraint::getInfo2(btConstraintInfo2* info)
-{
-	getInfo2NonVirtual(info,m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(), m_rbA.getLinearVelocity(),m_rbB.getLinearVelocity(), m_rbA.getInvMass(),m_rbB.getInvMass());
-}
-
-
-
-
-
-
-
-void btSliderConstraint::calculateTransforms(const btTransform& transA,const btTransform& transB)
-{
-	if(m_useLinearReferenceFrameA || (!m_useSolveConstraintObsolete))
-	{
-		m_calculatedTransformA = transA * m_frameInA;
-		m_calculatedTransformB = transB * m_frameInB;
-	}
-	else
-	{
-		m_calculatedTransformA = transB * m_frameInB;
-		m_calculatedTransformB = transA * m_frameInA;
-	}
-	m_realPivotAInW = m_calculatedTransformA.getOrigin();
-	m_realPivotBInW = m_calculatedTransformB.getOrigin();
-	m_sliderAxis = m_calculatedTransformA.getBasis().getColumn(0); // along X
-	if(m_useLinearReferenceFrameA || m_useSolveConstraintObsolete)
-	{
-		m_delta = m_realPivotBInW - m_realPivotAInW;
-	}
-	else
-	{
-		m_delta = m_realPivotAInW - m_realPivotBInW;
-	}
-	m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis;
-    btVector3 normalWorld;
-    int i;
-    //linear part
-    for(i = 0; i < 3; i++)
-    {
-		normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
-		m_depth[i] = m_delta.dot(normalWorld);
-    }
-}
- 
-
-
-void btSliderConstraint::testLinLimits(void)
-{
-	m_solveLinLim = false;
-	m_linPos = m_depth[0];
-	if(m_lowerLinLimit <= m_upperLinLimit)
-	{
-		if(m_depth[0] > m_upperLinLimit)
-		{
-			m_depth[0] -= m_upperLinLimit;
-			m_solveLinLim = true;
-		}
-		else if(m_depth[0] < m_lowerLinLimit)
-		{
-			m_depth[0] -= m_lowerLinLimit;
-			m_solveLinLim = true;
-		}
-		else
-		{
-			m_depth[0] = btScalar(0.);
-		}
-	}
-	else
-	{
-		m_depth[0] = btScalar(0.);
-	}
-}
-
-
-
-void btSliderConstraint::testAngLimits(void)
-{
-	m_angDepth = btScalar(0.);
-	m_solveAngLim = false;
-	if(m_lowerAngLimit <= m_upperAngLimit)
-	{
-		const btVector3 axisA0 = m_calculatedTransformA.getBasis().getColumn(1);
-		const btVector3 axisA1 = m_calculatedTransformA.getBasis().getColumn(2);
-		const btVector3 axisB0 = m_calculatedTransformB.getBasis().getColumn(1);
-//		btScalar rot = btAtan2Fast(axisB0.dot(axisA1), axisB0.dot(axisA0));  
-		btScalar rot = btAtan2(axisB0.dot(axisA1), axisB0.dot(axisA0));  
-		rot = btAdjustAngleToLimits(rot, m_lowerAngLimit, m_upperAngLimit);
-		m_angPos = rot;
-		if(rot < m_lowerAngLimit)
-		{
-			m_angDepth = rot - m_lowerAngLimit;
-			m_solveAngLim = true;
-		} 
-		else if(rot > m_upperAngLimit)
-		{
-			m_angDepth = rot - m_upperAngLimit;
-			m_solveAngLim = true;
-		}
-	}
-}
-
-btVector3 btSliderConstraint::getAncorInA(void)
-{
-	btVector3 ancorInA;
-	ancorInA = m_realPivotAInW + (m_lowerLinLimit + m_upperLinLimit) * btScalar(0.5) * m_sliderAxis;
-	ancorInA = m_rbA.getCenterOfMassTransform().inverse() * ancorInA;
-	return ancorInA;
-}
-
-
-
-btVector3 btSliderConstraint::getAncorInB(void)
-{
-	btVector3 ancorInB;
-	ancorInB = m_frameInB.getOrigin();
-	return ancorInB;
-}
-
-
-void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB, const btVector3& linVelA,const btVector3& linVelB, btScalar rbAinvMass,btScalar rbBinvMass  )
-{
-	const btTransform& trA = getCalculatedTransformA();
-	const btTransform& trB = getCalculatedTransformB();
-	
-	btAssert(!m_useSolveConstraintObsolete);
-	int i, s = info->rowskip;
-	
-	btScalar signFact = m_useLinearReferenceFrameA ? btScalar(1.0f) : btScalar(-1.0f);
-	
-	// difference between frames in WCS
-	btVector3 ofs = trB.getOrigin() - trA.getOrigin();
-	// now get weight factors depending on masses
-	btScalar miA = rbAinvMass;
-	btScalar miB = rbBinvMass;
-	bool hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON);
-	btScalar miS = miA + miB;
-	btScalar factA, factB;
-	if(miS > btScalar(0.f))
-	{
-		factA = miB / miS;
-	}
-	else 
-	{
-		factA = btScalar(0.5f);
-	}
-	factB = btScalar(1.0f) - factA;
-	btVector3 ax1, p, q;
-	btVector3 ax1A = trA.getBasis().getColumn(0);
-	btVector3 ax1B = trB.getBasis().getColumn(0);
-	if(m_useOffsetForConstraintFrame)
-	{
-		// get the desired direction of slider axis
-		// as weighted sum of X-orthos of frameA and frameB in WCS
-		ax1 = ax1A * factA + ax1B * factB;
-		ax1.normalize();
-		// construct two orthos to slider axis
-		btPlaneSpace1 (ax1, p, q);
-	}
-	else
-	{ // old way - use frameA
-		ax1 = trA.getBasis().getColumn(0);
-		// get 2 orthos to slider axis (Y, Z)
-		p = trA.getBasis().getColumn(1);
-		q = trA.getBasis().getColumn(2);
-	}
-	// make rotations around these orthos equal
-	// the slider axis should be the only unconstrained
-	// rotational axis, the angular velocity of the two bodies perpendicular to
-	// the slider axis should be equal. thus the constraint equations are
-	//    p*w1 - p*w2 = 0
-	//    q*w1 - q*w2 = 0
-	// where p and q are unit vectors normal to the slider axis, and w1 and w2
-	// are the angular velocity vectors of the two bodies.
-	info->m_J1angularAxis[0] = p[0];
-	info->m_J1angularAxis[1] = p[1];
-	info->m_J1angularAxis[2] = p[2];
-	info->m_J1angularAxis[s+0] = q[0];
-	info->m_J1angularAxis[s+1] = q[1];
-	info->m_J1angularAxis[s+2] = q[2];
-
-	info->m_J2angularAxis[0] = -p[0];
-	info->m_J2angularAxis[1] = -p[1];
-	info->m_J2angularAxis[2] = -p[2];
-	info->m_J2angularAxis[s+0] = -q[0];
-	info->m_J2angularAxis[s+1] = -q[1];
-	info->m_J2angularAxis[s+2] = -q[2];
-	// compute the right hand side of the constraint equation. set relative
-	// body velocities along p and q to bring the slider back into alignment.
-	// if ax1A,ax1B are the unit length slider axes as computed from bodyA and
-	// bodyB, we need to rotate both bodies along the axis u = (ax1 x ax2).
-	// if "theta" is the angle between ax1 and ax2, we need an angular velocity
-	// along u to cover angle erp*theta in one step :
-	//   |angular_velocity| = angle/time = erp*theta / stepsize
-	//                      = (erp*fps) * theta
-	//    angular_velocity  = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
-	//                      = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
-	// ...as ax1 and ax2 are unit length. if theta is smallish,
-	// theta ~= sin(theta), so
-	//    angular_velocity  = (erp*fps) * (ax1 x ax2)
-	// ax1 x ax2 is in the plane space of ax1, so we project the angular
-	// velocity to p and q to find the right hand side.
-//	btScalar k = info->fps * info->erp * getSoftnessOrthoAng();
-	btScalar currERP = (m_flags & BT_SLIDER_FLAGS_ERP_ORTANG) ? m_softnessOrthoAng : m_softnessOrthoAng * info->erp;
-	btScalar k = info->fps * currERP;
-
-	btVector3 u = ax1A.cross(ax1B);
-	info->m_constraintError[0] = k * u.dot(p);
-	info->m_constraintError[s] = k * u.dot(q);
-	if(m_flags & BT_SLIDER_FLAGS_CFM_ORTANG)
-	{
-		info->cfm[0] = m_cfmOrthoAng;
-		info->cfm[s] = m_cfmOrthoAng;
-	}
-
-	int nrow = 1; // last filled row
-	int srow;
-	btScalar limit_err;
-	int limit;
-	int powered;
-
-	// next two rows. 
-	// we want: velA + wA x relA == velB + wB x relB ... but this would
-	// result in three equations, so we project along two orthos to the slider axis
-
-	btTransform bodyA_trans = transA;
-	btTransform bodyB_trans = transB;
-	nrow++;
-	int s2 = nrow * s;
-	nrow++;
-	int s3 = nrow * s;
-	btVector3 tmpA(0,0,0), tmpB(0,0,0), relA(0,0,0), relB(0,0,0), c(0,0,0);
-	if(m_useOffsetForConstraintFrame)
-	{
-		// get vector from bodyB to frameB in WCS
-		relB = trB.getOrigin() - bodyB_trans.getOrigin();
-		// get its projection to slider axis
-		btVector3 projB = ax1 * relB.dot(ax1);
-		// get vector directed from bodyB to slider axis (and orthogonal to it)
-		btVector3 orthoB = relB - projB;
-		// same for bodyA
-		relA = trA.getOrigin() - bodyA_trans.getOrigin();
-		btVector3 projA = ax1 * relA.dot(ax1);
-		btVector3 orthoA = relA - projA;
-		// get desired offset between frames A and B along slider axis
-		btScalar sliderOffs = m_linPos - m_depth[0];
-		// desired vector from projection of center of bodyA to projection of center of bodyB to slider axis
-		btVector3 totalDist = projA + ax1 * sliderOffs - projB;
-		// get offset vectors relA and relB
-		relA = orthoA + totalDist * factA;
-		relB = orthoB - totalDist * factB;
-		// now choose average ortho to slider axis
-		p = orthoB * factA + orthoA * factB;
-		btScalar len2 = p.length2();
-		if(len2 > SIMD_EPSILON)
-		{
-			p /= btSqrt(len2);
-		}
-		else
-		{
-			p = trA.getBasis().getColumn(1);
-		}
-		// make one more ortho
-		q = ax1.cross(p);
-		// fill two rows
-		tmpA = relA.cross(p);
-		tmpB = relB.cross(p);
-		for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = tmpA[i];
-		for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = -tmpB[i];
-		tmpA = relA.cross(q);
-		tmpB = relB.cross(q);
-		if(hasStaticBody && getSolveAngLimit())
-		{ // to make constraint between static and dynamic objects more rigid
-			// remove wA (or wB) from equation if angular limit is hit
-			tmpB *= factB;
-			tmpA *= factA;
-		}
-		for (i=0; i<3; i++) info->m_J1angularAxis[s3+i] = tmpA[i];
-		for (i=0; i<3; i++) info->m_J2angularAxis[s3+i] = -tmpB[i];
-		for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = p[i];
-		for (i=0; i<3; i++) info->m_J1linearAxis[s3+i] = q[i];
-		for (i=0; i<3; i++) info->m_J2linearAxis[s2+i] = -p[i];
-		for (i=0; i<3; i++) info->m_J2linearAxis[s3+i] = -q[i];
-	}
-	else
-	{	// old way - maybe incorrect if bodies are not on the slider axis
-		// see discussion "Bug in slider constraint" http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4024&start=0
-		c = bodyB_trans.getOrigin() - bodyA_trans.getOrigin();
-		btVector3 tmp = c.cross(p);
-		for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = factA*tmp[i];
-		for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = factB*tmp[i];
-		tmp = c.cross(q);
-		for (i=0; i<3; i++) info->m_J1angularAxis[s3+i] = factA*tmp[i];
-		for (i=0; i<3; i++) info->m_J2angularAxis[s3+i] = factB*tmp[i];
-
-		for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = p[i];
-		for (i=0; i<3; i++) info->m_J1linearAxis[s3+i] = q[i];
-		for (i=0; i<3; i++) info->m_J2linearAxis[s2+i] = -p[i];
-		for (i=0; i<3; i++) info->m_J2linearAxis[s3+i] = -q[i];
-	}
-	// compute two elements of right hand side
-
-	//	k = info->fps * info->erp * getSoftnessOrthoLin();
-	currERP = (m_flags & BT_SLIDER_FLAGS_ERP_ORTLIN) ? m_softnessOrthoLin : m_softnessOrthoLin * info->erp;
-	k = info->fps * currERP;
-
-	btScalar rhs = k * p.dot(ofs);
-	info->m_constraintError[s2] = rhs;
-	rhs = k * q.dot(ofs);
-	info->m_constraintError[s3] = rhs;
-	if(m_flags & BT_SLIDER_FLAGS_CFM_ORTLIN)
-	{
-		info->cfm[s2] = m_cfmOrthoLin;
-		info->cfm[s3] = m_cfmOrthoLin;
-	}
-
-
-	// check linear limits
-	limit_err = btScalar(0.0);
-	limit = 0;
-	if(getSolveLinLimit())
-	{
-		limit_err = getLinDepth() *  signFact;
-		limit = (limit_err > btScalar(0.0)) ? 2 : 1;
-	}
-	powered = 0;
-	if(getPoweredLinMotor())
-	{
-		powered = 1;
-	}
-	// if the slider has joint limits or motor, add in the extra row
-	if (limit || powered) 
-	{
-		nrow++;
-		srow = nrow * info->rowskip;
-		info->m_J1linearAxis[srow+0] = ax1[0];
-		info->m_J1linearAxis[srow+1] = ax1[1];
-		info->m_J1linearAxis[srow+2] = ax1[2];
-		info->m_J2linearAxis[srow+0] = -ax1[0];
-		info->m_J2linearAxis[srow+1] = -ax1[1];
-		info->m_J2linearAxis[srow+2] = -ax1[2];
-		// linear torque decoupling step:
-		//
-		// we have to be careful that the linear constraint forces (+/- ax1) applied to the two bodies
-		// do not create a torque couple. in other words, the points that the
-		// constraint force is applied at must lie along the same ax1 axis.
-		// a torque couple will result in limited slider-jointed free
-		// bodies from gaining angular momentum.
-		if(m_useOffsetForConstraintFrame)
-		{
-			// this is needed only when bodyA and bodyB are both dynamic.
-			if(!hasStaticBody)
-			{
-				tmpA = relA.cross(ax1);
-				tmpB = relB.cross(ax1);
-				info->m_J1angularAxis[srow+0] = tmpA[0];
-				info->m_J1angularAxis[srow+1] = tmpA[1];
-				info->m_J1angularAxis[srow+2] = tmpA[2];
-				info->m_J2angularAxis[srow+0] = -tmpB[0];
-				info->m_J2angularAxis[srow+1] = -tmpB[1];
-				info->m_J2angularAxis[srow+2] = -tmpB[2];
-			}
-		}
-		else
-		{ // The old way. May be incorrect if bodies are not on the slider axis
-			btVector3 ltd;	// Linear Torque Decoupling vector (a torque)
-			ltd = c.cross(ax1);
-			info->m_J1angularAxis[srow+0] = factA*ltd[0];
-			info->m_J1angularAxis[srow+1] = factA*ltd[1];
-			info->m_J1angularAxis[srow+2] = factA*ltd[2];
-			info->m_J2angularAxis[srow+0] = factB*ltd[0];
-			info->m_J2angularAxis[srow+1] = factB*ltd[1];
-			info->m_J2angularAxis[srow+2] = factB*ltd[2];
-		}
-		// right-hand part
-		btScalar lostop = getLowerLinLimit();
-		btScalar histop = getUpperLinLimit();
-		if(limit && (lostop == histop))
-		{  // the joint motor is ineffective
-			powered = 0;
-		}
-		info->m_constraintError[srow] = 0.;
-		info->m_lowerLimit[srow] = 0.;
-		info->m_upperLimit[srow] = 0.;
-		currERP = (m_flags & BT_SLIDER_FLAGS_ERP_LIMLIN) ? m_softnessLimLin : info->erp;
-		if(powered)
-		{
-			if(m_flags & BT_SLIDER_FLAGS_CFM_DIRLIN)
-			{
-				info->cfm[srow] = m_cfmDirLin;
-			}
-			btScalar tag_vel = getTargetLinMotorVelocity();
-			btScalar mot_fact = getMotorFactor(m_linPos, m_lowerLinLimit, m_upperLinLimit, tag_vel, info->fps * currERP);
-			info->m_constraintError[srow] -= signFact * mot_fact * getTargetLinMotorVelocity();
-			info->m_lowerLimit[srow] += -getMaxLinMotorForce() / info->fps;
-			info->m_upperLimit[srow] += getMaxLinMotorForce() / info->fps;
-		}
-		if(limit)
-		{
-			k = info->fps * currERP;
-			info->m_constraintError[srow] += k * limit_err;
-			if(m_flags & BT_SLIDER_FLAGS_CFM_LIMLIN)
-			{
-				info->cfm[srow] = m_cfmLimLin;
-			}
-			if(lostop == histop) 
-			{	// limited low and high simultaneously
-				info->m_lowerLimit[srow] = -SIMD_INFINITY;
-				info->m_upperLimit[srow] = SIMD_INFINITY;
-			}
-			else if(limit == 1) 
-			{ // low limit
-				info->m_lowerLimit[srow] = -SIMD_INFINITY;
-				info->m_upperLimit[srow] = 0;
-			}
-			else 
-			{ // high limit
-				info->m_lowerLimit[srow] = 0;
-				info->m_upperLimit[srow] = SIMD_INFINITY;
-			}
-			// bounce (we'll use slider parameter abs(1.0 - m_dampingLimLin) for that)
-			btScalar bounce = btFabs(btScalar(1.0) - getDampingLimLin());
-			if(bounce > btScalar(0.0))
-			{
-				btScalar vel = linVelA.dot(ax1);
-				vel -= linVelB.dot(ax1);
-				vel *= signFact;
-				// only apply bounce if the velocity is incoming, and if the
-				// resulting c[] exceeds what we already have.
-				if(limit == 1)
-				{	// low limit
-					if(vel < 0)
-					{
-						btScalar newc = -bounce * vel;
-						if (newc > info->m_constraintError[srow])
-						{
-							info->m_constraintError[srow] = newc;
-						}
-					}
-				}
-				else
-				{ // high limit - all those computations are reversed
-					if(vel > 0)
-					{
-						btScalar newc = -bounce * vel;
-						if(newc < info->m_constraintError[srow]) 
-						{
-							info->m_constraintError[srow] = newc;
-						}
-					}
-				}
-			}
-			info->m_constraintError[srow] *= getSoftnessLimLin();
-		} // if(limit)
-	} // if linear limit
-	// check angular limits
-	limit_err = btScalar(0.0);
-	limit = 0;
-	if(getSolveAngLimit())
-	{
-		limit_err = getAngDepth();
-		limit = (limit_err > btScalar(0.0)) ? 1 : 2;
-	}
-	// if the slider has joint limits, add in the extra row
-	powered = 0;
-	if(getPoweredAngMotor())
-	{
-		powered = 1;
-	}
-	if(limit || powered) 
-	{
-		nrow++;
-		srow = nrow * info->rowskip;
-		info->m_J1angularAxis[srow+0] = ax1[0];
-		info->m_J1angularAxis[srow+1] = ax1[1];
-		info->m_J1angularAxis[srow+2] = ax1[2];
-
-		info->m_J2angularAxis[srow+0] = -ax1[0];
-		info->m_J2angularAxis[srow+1] = -ax1[1];
-		info->m_J2angularAxis[srow+2] = -ax1[2];
-
-		btScalar lostop = getLowerAngLimit();
-		btScalar histop = getUpperAngLimit();
-		if(limit && (lostop == histop))
-		{  // the joint motor is ineffective
-			powered = 0;
-		}
-		currERP = (m_flags & BT_SLIDER_FLAGS_ERP_LIMANG) ? m_softnessLimAng : info->erp;
-		if(powered)
-		{
-			if(m_flags & BT_SLIDER_FLAGS_CFM_DIRANG)
-			{
-				info->cfm[srow] = m_cfmDirAng;
-			}
-			btScalar mot_fact = getMotorFactor(m_angPos, m_lowerAngLimit, m_upperAngLimit, getTargetAngMotorVelocity(), info->fps * currERP);
-			info->m_constraintError[srow] = mot_fact * getTargetAngMotorVelocity();
-			info->m_lowerLimit[srow] = -getMaxAngMotorForce() / info->fps;
-			info->m_upperLimit[srow] = getMaxAngMotorForce() / info->fps;
-		}
-		if(limit)
-		{
-			k = info->fps * currERP;
-			info->m_constraintError[srow] += k * limit_err;
-			if(m_flags & BT_SLIDER_FLAGS_CFM_LIMANG)
-			{
-				info->cfm[srow] = m_cfmLimAng;
-			}
-			if(lostop == histop) 
-			{
-				// limited low and high simultaneously
-				info->m_lowerLimit[srow] = -SIMD_INFINITY;
-				info->m_upperLimit[srow] = SIMD_INFINITY;
-			}
-			else if(limit == 1) 
-			{ // low limit
-				info->m_lowerLimit[srow] = 0;
-				info->m_upperLimit[srow] = SIMD_INFINITY;
-			}
-			else 
-			{ // high limit
-				info->m_lowerLimit[srow] = -SIMD_INFINITY;
-				info->m_upperLimit[srow] = 0;
-			}
-			// bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that)
-			btScalar bounce = btFabs(btScalar(1.0) - getDampingLimAng());
-			if(bounce > btScalar(0.0))
-			{
-				btScalar vel = m_rbA.getAngularVelocity().dot(ax1);
-				vel -= m_rbB.getAngularVelocity().dot(ax1);
-				// only apply bounce if the velocity is incoming, and if the
-				// resulting c[] exceeds what we already have.
-				if(limit == 1)
-				{	// low limit
-					if(vel < 0)
-					{
-						btScalar newc = -bounce * vel;
-						if(newc > info->m_constraintError[srow])
-						{
-							info->m_constraintError[srow] = newc;
-						}
-					}
-				}
-				else
-				{	// high limit - all those computations are reversed
-					if(vel > 0)
-					{
-						btScalar newc = -bounce * vel;
-						if(newc < info->m_constraintError[srow])
-						{
-							info->m_constraintError[srow] = newc;
-						}
-					}
-				}
-			}
-			info->m_constraintError[srow] *= getSoftnessLimAng();
-		} // if(limit)
-	} // if angular limit or powered
-}
-
-
-///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-///If no axis is provided, it uses the default axis for this constraint.
-void btSliderConstraint::setParam(int num, btScalar value, int axis)
-{
-	switch(num)
-	{
-	case BT_CONSTRAINT_STOP_ERP :
-		if(axis < 1)
-		{
-			m_softnessLimLin = value;
-			m_flags |= BT_SLIDER_FLAGS_ERP_LIMLIN;
-		}
-		else if(axis < 3)
-		{
-			m_softnessOrthoLin = value;
-			m_flags |= BT_SLIDER_FLAGS_ERP_ORTLIN;
-		}
-		else if(axis == 3)
-		{
-			m_softnessLimAng = value;
-			m_flags |= BT_SLIDER_FLAGS_ERP_LIMANG;
-		}
-		else if(axis < 6)
-		{
-			m_softnessOrthoAng = value;
-			m_flags |= BT_SLIDER_FLAGS_ERP_ORTANG;
-		}
-		else
-		{
-			btAssertConstrParams(0);
-		}
-		break;
-	case BT_CONSTRAINT_CFM :
-		if(axis < 1)
-		{
-			m_cfmDirLin = value;
-			m_flags |= BT_SLIDER_FLAGS_CFM_DIRLIN;
-		}
-		else if(axis == 3)
-		{
-			m_cfmDirAng = value;
-			m_flags |= BT_SLIDER_FLAGS_CFM_DIRANG;
-		}
-		else
-		{
-			btAssertConstrParams(0);
-		}
-		break;
-	case BT_CONSTRAINT_STOP_CFM :
-		if(axis < 1)
-		{
-			m_cfmLimLin = value;
-			m_flags |= BT_SLIDER_FLAGS_CFM_LIMLIN;
-		}
-		else if(axis < 3)
-		{
-			m_cfmOrthoLin = value;
-			m_flags |= BT_SLIDER_FLAGS_CFM_ORTLIN;
-		}
-		else if(axis == 3)
-		{
-			m_cfmLimAng = value;
-			m_flags |= BT_SLIDER_FLAGS_CFM_LIMANG;
-		}
-		else if(axis < 6)
-		{
-			m_cfmOrthoAng = value;
-			m_flags |= BT_SLIDER_FLAGS_CFM_ORTANG;
-		}
-		else
-		{
-			btAssertConstrParams(0);
-		}
-		break;
-	}
-}
-
-///return the local value of parameter
-btScalar btSliderConstraint::getParam(int num, int axis) const 
-{
-	btScalar retVal(SIMD_INFINITY);
-	switch(num)
-	{
-	case BT_CONSTRAINT_STOP_ERP :
-		if(axis < 1)
-		{
-			btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_LIMLIN);
-			retVal = m_softnessLimLin;
-		}
-		else if(axis < 3)
-		{
-			btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_ORTLIN);
-			retVal = m_softnessOrthoLin;
-		}
-		else if(axis == 3)
-		{
-			btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_LIMANG);
-			retVal = m_softnessLimAng;
-		}
-		else if(axis < 6)
-		{
-			btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_ORTANG);
-			retVal = m_softnessOrthoAng;
-		}
-		else
-		{
-			btAssertConstrParams(0);
-		}
-		break;
-	case BT_CONSTRAINT_CFM :
-		if(axis < 1)
-		{
-			btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_DIRLIN);
-			retVal = m_cfmDirLin;
-		}
-		else if(axis == 3)
-		{
-			btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_DIRANG);
-			retVal = m_cfmDirAng;
-		}
-		else
-		{
-			btAssertConstrParams(0);
-		}
-		break;
-	case BT_CONSTRAINT_STOP_CFM :
-		if(axis < 1)
-		{
-			btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_LIMLIN);
-			retVal = m_cfmLimLin;
-		}
-		else if(axis < 3)
-		{
-			btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_ORTLIN);
-			retVal = m_cfmOrthoLin;
-		}
-		else if(axis == 3)
-		{
-			btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_LIMANG);
-			retVal = m_cfmLimAng;
-		}
-		else if(axis < 6)
-		{
-			btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_ORTANG);
-			retVal = m_cfmOrthoAng;
-		}
-		else
-		{
-			btAssertConstrParams(0);
-		}
-		break;
-	}
-	return retVal;
-}
-
-
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h
deleted file mode 100755
index 1957f08a..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h
+++ /dev/null
@@ -1,368 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-Added by Roman Ponomarev (rponom@gmail.com)
-April 04, 2008
-
-TODO:
- - add clamping od accumulated impulse to improve stability
- - add conversion for ODE constraint solver
-*/
-
-#ifndef BT_SLIDER_CONSTRAINT_H
-#define BT_SLIDER_CONSTRAINT_H
-
-#include "LinearMath/btScalar.h"//for BT_USE_DOUBLE_PRECISION
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btSliderConstraintData2		btSliderConstraintDoubleData
-#define btSliderConstraintDataName  "btSliderConstraintDoubleData"
-#else
-#define btSliderConstraintData2		btSliderConstraintData 
-#define btSliderConstraintDataName	"btSliderConstraintData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-#include "LinearMath/btVector3.h"
-#include "btJacobianEntry.h"
-#include "btTypedConstraint.h"
-
-
-
-class btRigidBody;
-
-
-
-#define SLIDER_CONSTRAINT_DEF_SOFTNESS		(btScalar(1.0))
-#define SLIDER_CONSTRAINT_DEF_DAMPING		(btScalar(1.0))
-#define SLIDER_CONSTRAINT_DEF_RESTITUTION	(btScalar(0.7))
-#define SLIDER_CONSTRAINT_DEF_CFM			(btScalar(0.f))
-
-
-enum btSliderFlags
-{
-	BT_SLIDER_FLAGS_CFM_DIRLIN = (1 << 0),
-	BT_SLIDER_FLAGS_ERP_DIRLIN = (1 << 1),
-	BT_SLIDER_FLAGS_CFM_DIRANG = (1 << 2),
-	BT_SLIDER_FLAGS_ERP_DIRANG = (1 << 3),
-	BT_SLIDER_FLAGS_CFM_ORTLIN = (1 << 4),
-	BT_SLIDER_FLAGS_ERP_ORTLIN = (1 << 5),
-	BT_SLIDER_FLAGS_CFM_ORTANG = (1 << 6),
-	BT_SLIDER_FLAGS_ERP_ORTANG = (1 << 7),
-	BT_SLIDER_FLAGS_CFM_LIMLIN = (1 << 8),
-	BT_SLIDER_FLAGS_ERP_LIMLIN = (1 << 9),
-	BT_SLIDER_FLAGS_CFM_LIMANG = (1 << 10),
-	BT_SLIDER_FLAGS_ERP_LIMANG = (1 << 11)
-};
-
-
-ATTRIBUTE_ALIGNED16(class) btSliderConstraint : public btTypedConstraint
-{
-protected:
-	///for backwards compatibility during the transition to 'getInfo/getInfo2'
-	bool		m_useSolveConstraintObsolete;
-	bool		m_useOffsetForConstraintFrame;
-	btTransform	m_frameInA;
-    btTransform	m_frameInB;
-	// use frameA fo define limits, if true
-	bool m_useLinearReferenceFrameA;
-	// linear limits
-	btScalar m_lowerLinLimit;
-	btScalar m_upperLinLimit;
-	// angular limits
-	btScalar m_lowerAngLimit;
-	btScalar m_upperAngLimit;
-	// softness, restitution and damping for different cases
-	// DirLin - moving inside linear limits
-	// LimLin - hitting linear limit
-	// DirAng - moving inside angular limits
-	// LimAng - hitting angular limit
-	// OrthoLin, OrthoAng - against constraint axis
-	btScalar m_softnessDirLin;
-	btScalar m_restitutionDirLin;
-	btScalar m_dampingDirLin;
-	btScalar m_cfmDirLin;
-
-	btScalar m_softnessDirAng;
-	btScalar m_restitutionDirAng;
-	btScalar m_dampingDirAng;
-	btScalar m_cfmDirAng;
-
-	btScalar m_softnessLimLin;
-	btScalar m_restitutionLimLin;
-	btScalar m_dampingLimLin;
-	btScalar m_cfmLimLin;
-
-	btScalar m_softnessLimAng;
-	btScalar m_restitutionLimAng;
-	btScalar m_dampingLimAng;
-	btScalar m_cfmLimAng;
-
-	btScalar m_softnessOrthoLin;
-	btScalar m_restitutionOrthoLin;
-	btScalar m_dampingOrthoLin;
-	btScalar m_cfmOrthoLin;
-
-	btScalar m_softnessOrthoAng;
-	btScalar m_restitutionOrthoAng;
-	btScalar m_dampingOrthoAng;
-	btScalar m_cfmOrthoAng;
-	
-	// for interlal use
-	bool m_solveLinLim;
-	bool m_solveAngLim;
-
-	int m_flags;
-
-	btJacobianEntry	m_jacLin[3];
-	btScalar		m_jacLinDiagABInv[3];
-
-    btJacobianEntry	m_jacAng[3];
-
-	btScalar m_timeStep;
-    btTransform m_calculatedTransformA;
-    btTransform m_calculatedTransformB;
-
-	btVector3 m_sliderAxis;
-	btVector3 m_realPivotAInW;
-	btVector3 m_realPivotBInW;
-	btVector3 m_projPivotInW;
-	btVector3 m_delta;
-	btVector3 m_depth;
-	btVector3 m_relPosA;
-	btVector3 m_relPosB;
-
-	btScalar m_linPos;
-	btScalar m_angPos;
-
-	btScalar m_angDepth;
-	btScalar m_kAngle;
-
-	bool	 m_poweredLinMotor;
-    btScalar m_targetLinMotorVelocity;
-    btScalar m_maxLinMotorForce;
-    btScalar m_accumulatedLinMotorImpulse;
-	
-	bool	 m_poweredAngMotor;
-    btScalar m_targetAngMotorVelocity;
-    btScalar m_maxAngMotorForce;
-    btScalar m_accumulatedAngMotorImpulse;
-
-	//------------------------    
-	void initParams();
-public:
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	// constructors
-    btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
-    btSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA);
-
-	// overrides
-
-    virtual void getInfo1 (btConstraintInfo1* info);
-
-	void getInfo1NonVirtual(btConstraintInfo1* info);
-	
-	virtual void getInfo2 (btConstraintInfo2* info);
-
-	void getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA, const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB, btScalar rbAinvMass,btScalar rbBinvMass);
-
-
-	// access
-    const btRigidBody& getRigidBodyA() const { return m_rbA; }
-    const btRigidBody& getRigidBodyB() const { return m_rbB; }
-    const btTransform & getCalculatedTransformA() const { return m_calculatedTransformA; }
-    const btTransform & getCalculatedTransformB() const { return m_calculatedTransformB; }
-    const btTransform & getFrameOffsetA() const { return m_frameInA; }
-    const btTransform & getFrameOffsetB() const { return m_frameInB; }
-    btTransform & getFrameOffsetA() { return m_frameInA; }
-    btTransform & getFrameOffsetB() { return m_frameInB; }
-    btScalar getLowerLinLimit() { return m_lowerLinLimit; }
-    void setLowerLinLimit(btScalar lowerLimit) { m_lowerLinLimit = lowerLimit; }
-    btScalar getUpperLinLimit() { return m_upperLinLimit; }
-    void setUpperLinLimit(btScalar upperLimit) { m_upperLinLimit = upperLimit; }
-    btScalar getLowerAngLimit() { return m_lowerAngLimit; }
-    void setLowerAngLimit(btScalar lowerLimit) { m_lowerAngLimit = btNormalizeAngle(lowerLimit); }
-    btScalar getUpperAngLimit() { return m_upperAngLimit; }
-    void setUpperAngLimit(btScalar upperLimit) { m_upperAngLimit = btNormalizeAngle(upperLimit); }
-	bool getUseLinearReferenceFrameA() { return m_useLinearReferenceFrameA; }
-	btScalar getSoftnessDirLin() { return m_softnessDirLin; }
-	btScalar getRestitutionDirLin() { return m_restitutionDirLin; }
-	btScalar getDampingDirLin() { return m_dampingDirLin ; }
-	btScalar getSoftnessDirAng() { return m_softnessDirAng; }
-	btScalar getRestitutionDirAng() { return m_restitutionDirAng; }
-	btScalar getDampingDirAng() { return m_dampingDirAng; }
-	btScalar getSoftnessLimLin() { return m_softnessLimLin; }
-	btScalar getRestitutionLimLin() { return m_restitutionLimLin; }
-	btScalar getDampingLimLin() { return m_dampingLimLin; }
-	btScalar getSoftnessLimAng() { return m_softnessLimAng; }
-	btScalar getRestitutionLimAng() { return m_restitutionLimAng; }
-	btScalar getDampingLimAng() { return m_dampingLimAng; }
-	btScalar getSoftnessOrthoLin() { return m_softnessOrthoLin; }
-	btScalar getRestitutionOrthoLin() { return m_restitutionOrthoLin; }
-	btScalar getDampingOrthoLin() { return m_dampingOrthoLin; }
-	btScalar getSoftnessOrthoAng() { return m_softnessOrthoAng; }
-	btScalar getRestitutionOrthoAng() { return m_restitutionOrthoAng; }
-	btScalar getDampingOrthoAng() { return m_dampingOrthoAng; }
-	void setSoftnessDirLin(btScalar softnessDirLin) { m_softnessDirLin = softnessDirLin; }
-	void setRestitutionDirLin(btScalar restitutionDirLin) { m_restitutionDirLin = restitutionDirLin; }
-	void setDampingDirLin(btScalar dampingDirLin) { m_dampingDirLin = dampingDirLin; }
-	void setSoftnessDirAng(btScalar softnessDirAng) { m_softnessDirAng = softnessDirAng; }
-	void setRestitutionDirAng(btScalar restitutionDirAng) { m_restitutionDirAng = restitutionDirAng; }
-	void setDampingDirAng(btScalar dampingDirAng) { m_dampingDirAng = dampingDirAng; }
-	void setSoftnessLimLin(btScalar softnessLimLin) { m_softnessLimLin = softnessLimLin; }
-	void setRestitutionLimLin(btScalar restitutionLimLin) { m_restitutionLimLin = restitutionLimLin; }
-	void setDampingLimLin(btScalar dampingLimLin) { m_dampingLimLin = dampingLimLin; }
-	void setSoftnessLimAng(btScalar softnessLimAng) { m_softnessLimAng = softnessLimAng; }
-	void setRestitutionLimAng(btScalar restitutionLimAng) { m_restitutionLimAng = restitutionLimAng; }
-	void setDampingLimAng(btScalar dampingLimAng) { m_dampingLimAng = dampingLimAng; }
-	void setSoftnessOrthoLin(btScalar softnessOrthoLin) { m_softnessOrthoLin = softnessOrthoLin; }
-	void setRestitutionOrthoLin(btScalar restitutionOrthoLin) { m_restitutionOrthoLin = restitutionOrthoLin; }
-	void setDampingOrthoLin(btScalar dampingOrthoLin) { m_dampingOrthoLin = dampingOrthoLin; }
-	void setSoftnessOrthoAng(btScalar softnessOrthoAng) { m_softnessOrthoAng = softnessOrthoAng; }
-	void setRestitutionOrthoAng(btScalar restitutionOrthoAng) { m_restitutionOrthoAng = restitutionOrthoAng; }
-	void setDampingOrthoAng(btScalar dampingOrthoAng) { m_dampingOrthoAng = dampingOrthoAng; }
-	void setPoweredLinMotor(bool onOff) { m_poweredLinMotor = onOff; }
-	bool getPoweredLinMotor() { return m_poweredLinMotor; }
-	void setTargetLinMotorVelocity(btScalar targetLinMotorVelocity) { m_targetLinMotorVelocity = targetLinMotorVelocity; }
-	btScalar getTargetLinMotorVelocity() { return m_targetLinMotorVelocity; }
-	void setMaxLinMotorForce(btScalar maxLinMotorForce) { m_maxLinMotorForce = maxLinMotorForce; }
-	btScalar getMaxLinMotorForce() { return m_maxLinMotorForce; }
-	void setPoweredAngMotor(bool onOff) { m_poweredAngMotor = onOff; }
-	bool getPoweredAngMotor() { return m_poweredAngMotor; }
-	void setTargetAngMotorVelocity(btScalar targetAngMotorVelocity) { m_targetAngMotorVelocity = targetAngMotorVelocity; }
-	btScalar getTargetAngMotorVelocity() { return m_targetAngMotorVelocity; }
-	void setMaxAngMotorForce(btScalar maxAngMotorForce) { m_maxAngMotorForce = maxAngMotorForce; }
-	btScalar getMaxAngMotorForce() { return m_maxAngMotorForce; }
-
-	btScalar getLinearPos() const { return m_linPos; }
-	btScalar getAngularPos() const { return m_angPos; }
-	
-	
-
-	// access for ODE solver
-	bool getSolveLinLimit() { return m_solveLinLim; }
-	btScalar getLinDepth() { return m_depth[0]; }
-	bool getSolveAngLimit() { return m_solveAngLim; }
-	btScalar getAngDepth() { return m_angDepth; }
-	// shared code used by ODE solver
-	void	calculateTransforms(const btTransform& transA,const btTransform& transB);
-	void	testLinLimits();
-	void	testAngLimits();
-	// access for PE Solver
-	btVector3 getAncorInA();
-	btVector3 getAncorInB();
-	// access for UseFrameOffset
-	bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
-	void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
-
-	void setFrames(const btTransform& frameA, const btTransform& frameB) 
-	{ 
-		m_frameInA=frameA; 
-		m_frameInB=frameB;
-		calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
-		buildJacobian();
-	} 
-
-
-	///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-	///If no axis is provided, it uses the default axis for this constraint.
-	virtual	void	setParam(int num, btScalar value, int axis = -1);
-	///return the local value of parameter
-	virtual	btScalar getParam(int num, int axis = -1) const;
-	
-	virtual	int getFlags() const
-    	{
-		return m_flags;
-	}
-
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
-};
-
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-
-
-struct btSliderConstraintData
-{
-	btTypedConstraintData	m_typeConstraintData;
-	btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
-	btTransformFloatData m_rbBFrame;
-	
-	float	m_linearUpperLimit;
-	float	m_linearLowerLimit;
-
-	float	m_angularUpperLimit;
-	float	m_angularLowerLimit;
-
-	int	m_useLinearReferenceFrameA;
-	int m_useOffsetForConstraintFrame;
-
-};
-
-
-struct btSliderConstraintDoubleData
-{
-	btTypedConstraintDoubleData	m_typeConstraintData;
-	btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
-	btTransformDoubleData m_rbBFrame;
-	
-	double	m_linearUpperLimit;
-	double	m_linearLowerLimit;
-
-	double	m_angularUpperLimit;
-	double	m_angularLowerLimit;
-
-	int	m_useLinearReferenceFrameA;
-	int m_useOffsetForConstraintFrame;
-
-};
-
-SIMD_FORCE_INLINE		int	btSliderConstraint::calculateSerializeBufferSize() const
-{
-	return sizeof(btSliderConstraintData2);
-}
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE	const char*	btSliderConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-
-	btSliderConstraintData2* sliderData = (btSliderConstraintData2*) dataBuffer;
-	btTypedConstraint::serialize(&sliderData->m_typeConstraintData,serializer);
-
-	m_frameInA.serialize(sliderData->m_rbAFrame);
-	m_frameInB.serialize(sliderData->m_rbBFrame);
-
-	sliderData->m_linearUpperLimit = m_upperLinLimit;
-	sliderData->m_linearLowerLimit = m_lowerLinLimit;
-
-	sliderData->m_angularUpperLimit = m_upperAngLimit;
-	sliderData->m_angularLowerLimit = m_lowerAngLimit;
-
-	sliderData->m_useLinearReferenceFrameA = m_useLinearReferenceFrameA;
-	sliderData->m_useOffsetForConstraintFrame = m_useOffsetForConstraintFrame;
-
-	return btSliderConstraintDataName;
-}
-
-
-
-#endif //BT_SLIDER_CONSTRAINT_H
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp
deleted file mode 100644
index 0c7dbd66..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp
+++ /dev/null
@@ -1,255 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#include "btSolve2LinearConstraint.h"
-
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btVector3.h"
-#include "btJacobianEntry.h"
-
-
-void btSolve2LinearConstraint::resolveUnilateralPairConstraint(
-												   btRigidBody* body1,
-		btRigidBody* body2,
-
-						const btMatrix3x3& world2A,
-						const btMatrix3x3& world2B,
-						
-						const btVector3& invInertiaADiag,
-						const btScalar invMassA,
-						const btVector3& linvelA,const btVector3& angvelA,
-						const btVector3& rel_posA1,
-						const btVector3& invInertiaBDiag,
-						const btScalar invMassB,
-						const btVector3& linvelB,const btVector3& angvelB,
-						const btVector3& rel_posA2,
-
-					  btScalar depthA, const btVector3& normalA, 
-					  const btVector3& rel_posB1,const btVector3& rel_posB2,
-					  btScalar depthB, const btVector3& normalB, 
-					  btScalar& imp0,btScalar& imp1)
-{
-	(void)linvelA;
-	(void)linvelB;
-	(void)angvelB;
-	(void)angvelA;
-
-
-
-	imp0 = btScalar(0.);
-	imp1 = btScalar(0.);
-
-	btScalar len = btFabs(normalA.length()) - btScalar(1.);
-	if (btFabs(len) >= SIMD_EPSILON)
-		return;
-
-	btAssert(len < SIMD_EPSILON);
-
-
-	//this jacobian entry could be re-used for all iterations
-	btJacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA,
-		invInertiaBDiag,invMassB);
-	btJacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA,
-		invInertiaBDiag,invMassB);
-	
-	//const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
-	//const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
-
-	const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1));
-	const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1));
-
-//	btScalar penetrationImpulse = (depth*contactTau*timeCorrection)  * massTerm;//jacDiagABInv
-	btScalar massTerm = btScalar(1.) / (invMassA + invMassB);
-
-
-	// calculate rhs (or error) terms
-	const btScalar dv0 = depthA  * m_tau * massTerm - vel0 * m_damping;
-	const btScalar dv1 = depthB  * m_tau * massTerm - vel1 * m_damping;
-
-
-	// dC/dv * dv = -C
-	
-	// jacobian * impulse = -error
-	//
-
-	//impulse = jacobianInverse * -error
-
-	// inverting 2x2 symmetric system (offdiagonal are equal!)
-	// 
-
-
-	btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB);
-	btScalar	invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag );
-	
-	//imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
-	//imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
-
-	imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
-	imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
-
-	//[a b]								  [d -c]
-	//[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc)
-
-	//[jA nD] * [imp0] = [dv0]
-	//[nD jB]   [imp1]   [dv1]
-
-}
-
-
-
-void btSolve2LinearConstraint::resolveBilateralPairConstraint(
-						btRigidBody* body1,
-						btRigidBody* body2,
-						const btMatrix3x3& world2A,
-						const btMatrix3x3& world2B,
-						
-						const btVector3& invInertiaADiag,
-						const btScalar invMassA,
-						const btVector3& linvelA,const btVector3& angvelA,
-						const btVector3& rel_posA1,
-						const btVector3& invInertiaBDiag,
-						const btScalar invMassB,
-						const btVector3& linvelB,const btVector3& angvelB,
-						const btVector3& rel_posA2,
-
-					  btScalar depthA, const btVector3& normalA, 
-					  const btVector3& rel_posB1,const btVector3& rel_posB2,
-					  btScalar depthB, const btVector3& normalB, 
-					  btScalar& imp0,btScalar& imp1)
-{
-
-	(void)linvelA;
-	(void)linvelB;
-	(void)angvelA;
-	(void)angvelB;
-
-
-
-	imp0 = btScalar(0.);
-	imp1 = btScalar(0.);
-
-	btScalar len = btFabs(normalA.length()) - btScalar(1.);
-	if (btFabs(len) >= SIMD_EPSILON)
-		return;
-
-	btAssert(len < SIMD_EPSILON);
-
-
-	//this jacobian entry could be re-used for all iterations
-	btJacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA,
-		invInertiaBDiag,invMassB);
-	btJacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA,
-		invInertiaBDiag,invMassB);
-	
-	//const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
-	//const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
-
-	const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1));
-	const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1));
-
-	// calculate rhs (or error) terms
-	const btScalar dv0 = depthA  * m_tau - vel0 * m_damping;
-	const btScalar dv1 = depthB  * m_tau - vel1 * m_damping;
-
-	// dC/dv * dv = -C
-	
-	// jacobian * impulse = -error
-	//
-
-	//impulse = jacobianInverse * -error
-
-	// inverting 2x2 symmetric system (offdiagonal are equal!)
-	// 
-
-
-	btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB);
-	btScalar	invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag );
-	
-	//imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
-	//imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
-
-	imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
-	imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
-
-	//[a b]								  [d -c]
-	//[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc)
-
-	//[jA nD] * [imp0] = [dv0]
-	//[nD jB]   [imp1]   [dv1]
-
-	if ( imp0 > btScalar(0.0))
-	{
-		if ( imp1 > btScalar(0.0) )
-		{
-			//both positive
-		}
-		else
-		{
-			imp1 = btScalar(0.);
-
-			// now imp0>0 imp1<0
-			imp0 = dv0 / jacA.getDiagonal();
-			if ( imp0 > btScalar(0.0) )
-			{
-			} else
-			{
-				imp0 = btScalar(0.);
-			}
-		}
-	}
-	else
-	{
-		imp0 = btScalar(0.);
-
-		imp1 = dv1 / jacB.getDiagonal();
-		if ( imp1 <= btScalar(0.0) )
-		{
-			imp1 = btScalar(0.);
-			// now imp0>0 imp1<0
-			imp0 = dv0 / jacA.getDiagonal();
-			if ( imp0 > btScalar(0.0) )
-			{
-			} else
-			{
-				imp0 = btScalar(0.);
-			}
-		} else
-		{
-		}
-	}
-}
-
-
-/*
-void btSolve2LinearConstraint::resolveAngularConstraint(	const btMatrix3x3& invInertiaAWS,
-											const btScalar invMassA,
-											const btVector3& linvelA,const btVector3& angvelA,
-											const btVector3& rel_posA1,
-											const btMatrix3x3& invInertiaBWS,
-											const btScalar invMassB,
-											const btVector3& linvelB,const btVector3& angvelB,
-											const btVector3& rel_posA2,
-
-											btScalar depthA, const btVector3& normalA, 
-											const btVector3& rel_posB1,const btVector3& rel_posB2,
-											btScalar depthB, const btVector3& normalB, 
-											btScalar& imp0,btScalar& imp1)
-{
-
-}
-*/
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h
deleted file mode 100644
index e8bfabf8..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOLVE_2LINEAR_CONSTRAINT_H
-#define BT_SOLVE_2LINEAR_CONSTRAINT_H
-
-#include "LinearMath/btMatrix3x3.h"
-#include "LinearMath/btVector3.h"
-
-
-class btRigidBody;
-
-
-
-/// constraint class used for lateral tyre friction.
-class	btSolve2LinearConstraint
-{
-	btScalar	m_tau;
-	btScalar	m_damping;
-
-public:
-
-	btSolve2LinearConstraint(btScalar tau,btScalar damping)
-	{
-		m_tau = tau;
-		m_damping = damping;
-	}
-	//
-	// solve unilateral constraint (equality, direct method)
-	//
-	void resolveUnilateralPairConstraint(		
-														   btRigidBody* body0,
-		btRigidBody* body1,
-
-		const btMatrix3x3& world2A,
-						const btMatrix3x3& world2B,
-						
-						const btVector3& invInertiaADiag,
-						const btScalar invMassA,
-						const btVector3& linvelA,const btVector3& angvelA,
-						const btVector3& rel_posA1,
-						const btVector3& invInertiaBDiag,
-						const btScalar invMassB,
-						const btVector3& linvelB,const btVector3& angvelB,
-						const btVector3& rel_posA2,
-
-					  btScalar depthA, const btVector3& normalA, 
-					  const btVector3& rel_posB1,const btVector3& rel_posB2,
-					  btScalar depthB, const btVector3& normalB, 
-					  btScalar& imp0,btScalar& imp1);
-
-
-	//
-	// solving 2x2 lcp problem (inequality, direct solution )
-	//
-	void resolveBilateralPairConstraint(
-			btRigidBody* body0,
-						btRigidBody* body1,
-		const btMatrix3x3& world2A,
-						const btMatrix3x3& world2B,
-						
-						const btVector3& invInertiaADiag,
-						const btScalar invMassA,
-						const btVector3& linvelA,const btVector3& angvelA,
-						const btVector3& rel_posA1,
-						const btVector3& invInertiaBDiag,
-						const btScalar invMassB,
-						const btVector3& linvelB,const btVector3& angvelB,
-						const btVector3& rel_posA2,
-
-					  btScalar depthA, const btVector3& normalA, 
-					  const btVector3& rel_posB1,const btVector3& rel_posB2,
-					  btScalar depthB, const btVector3& normalB, 
-					  btScalar& imp0,btScalar& imp1);
-
-/*
-	void resolveAngularConstraint(	const btMatrix3x3& invInertiaAWS,
-						const btScalar invMassA,
-						const btVector3& linvelA,const btVector3& angvelA,
-						const btVector3& rel_posA1,
-						const btMatrix3x3& invInertiaBWS,
-						const btScalar invMassB,
-						const btVector3& linvelB,const btVector3& angvelB,
-						const btVector3& rel_posA2,
-
-					  btScalar depthA, const btVector3& normalA, 
-					  const btVector3& rel_posB1,const btVector3& rel_posB2,
-					  btScalar depthB, const btVector3& normalB, 
-					  btScalar& imp0,btScalar& imp1);
-
-*/
-
-};
-
-#endif //BT_SOLVE_2LINEAR_CONSTRAINT_H
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h b/src/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h
deleted file mode 100644
index 27ccefe4..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h
+++ /dev/null
@@ -1,306 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOLVER_BODY_H
-#define BT_SOLVER_BODY_H
-
-class	btRigidBody;
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btMatrix3x3.h"
-
-#include "LinearMath/btAlignedAllocator.h"
-#include "LinearMath/btTransformUtil.h"
-
-///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision
-#ifdef BT_USE_SSE
-#define USE_SIMD 1
-#endif //
-
-
-#ifdef USE_SIMD
-
-struct	btSimdScalar
-{
-	SIMD_FORCE_INLINE	btSimdScalar()
-	{
-
-	}
-
-	SIMD_FORCE_INLINE	btSimdScalar(float	fl)
-	:m_vec128 (_mm_set1_ps(fl))
-	{
-	}
-
-	SIMD_FORCE_INLINE	btSimdScalar(__m128 v128)
-		:m_vec128(v128)
-	{
-	}
-	union
-	{
-		__m128		m_vec128;
-		float		m_floats[4];
-		int			m_ints[4];
-		btScalar	m_unusedPadding;
-	};
-	SIMD_FORCE_INLINE	__m128	get128()
-	{
-		return m_vec128;
-	}
-
-	SIMD_FORCE_INLINE	const __m128	get128() const
-	{
-		return m_vec128;
-	}
-
-	SIMD_FORCE_INLINE	void	set128(__m128 v128)
-	{
-		m_vec128 = v128;
-	}
-
-	SIMD_FORCE_INLINE	operator       __m128()       
-	{ 
-		return m_vec128; 
-	}
-	SIMD_FORCE_INLINE	operator const __m128() const 
-	{ 
-		return m_vec128; 
-	}
-	
-	SIMD_FORCE_INLINE	operator float() const 
-	{ 
-		return m_floats[0]; 
-	}
-
-};
-
-///@brief Return the elementwise product of two btSimdScalar
-SIMD_FORCE_INLINE btSimdScalar 
-operator*(const btSimdScalar& v1, const btSimdScalar& v2) 
-{
-	return btSimdScalar(_mm_mul_ps(v1.get128(),v2.get128()));
-}
-
-///@brief Return the elementwise product of two btSimdScalar
-SIMD_FORCE_INLINE btSimdScalar 
-operator+(const btSimdScalar& v1, const btSimdScalar& v2) 
-{
-	return btSimdScalar(_mm_add_ps(v1.get128(),v2.get128()));
-}
-
-
-#else
-#define btSimdScalar btScalar
-#endif
-
-///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
-ATTRIBUTE_ALIGNED16 (struct)	btSolverBody
-{
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	btTransform		m_worldTransform;
-	btVector3		m_deltaLinearVelocity;
-	btVector3		m_deltaAngularVelocity;
-	btVector3		m_angularFactor;
-	btVector3		m_linearFactor;
-	btVector3		m_invMass;
-	btVector3		m_pushVelocity;
-	btVector3		m_turnVelocity;
-	btVector3		m_linearVelocity;
-	btVector3		m_angularVelocity;
-	btVector3		m_externalForceImpulse;
-	btVector3		m_externalTorqueImpulse;
-
-	btRigidBody*	m_originalBody;
-	void	setWorldTransform(const btTransform& worldTransform)
-	{
-		m_worldTransform = worldTransform;
-	}
-
-	const btTransform& getWorldTransform() const
-	{
-		return m_worldTransform;
-	}
-	
-	
-
-	SIMD_FORCE_INLINE void	getVelocityInLocalPointNoDelta(const btVector3& rel_pos, btVector3& velocity ) const
-	{
-		if (m_originalBody)
-			velocity = m_linearVelocity + m_externalForceImpulse + (m_angularVelocity+m_externalTorqueImpulse).cross(rel_pos);
-		else
-			velocity.setValue(0,0,0);
-	}
-
-
-	SIMD_FORCE_INLINE void	getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
-	{
-		if (m_originalBody)
-			velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
-		else
-			velocity.setValue(0,0,0);
-	}
-
-	SIMD_FORCE_INLINE void	getAngularVelocity(btVector3& angVel) const
-	{
-		if (m_originalBody)
-			angVel =m_angularVelocity+m_deltaAngularVelocity;
-		else
-			angVel.setValue(0,0,0);
-	}
-
-
-	//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
-	SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
-	{
-		if (m_originalBody)
-		{
-			m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
-			m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
-		}
-	}
-
-	SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
-	{
-		if (m_originalBody)
-		{
-			m_pushVelocity += linearComponent*impulseMagnitude*m_linearFactor;
-			m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
-		}
-	}
-
-
-
-	const btVector3& getDeltaLinearVelocity() const
-	{
-		return m_deltaLinearVelocity;
-	}
-
-	const btVector3& getDeltaAngularVelocity() const
-	{
-		return m_deltaAngularVelocity;
-	}
-
-	const btVector3& getPushVelocity() const 
-	{
-		return m_pushVelocity;
-	}
-
-	const btVector3& getTurnVelocity() const 
-	{
-		return m_turnVelocity;
-	}
-
-
-	////////////////////////////////////////////////
-	///some internal methods, don't use them
-		
-	btVector3& internalGetDeltaLinearVelocity()
-	{
-		return m_deltaLinearVelocity;
-	}
-
-	btVector3& internalGetDeltaAngularVelocity()
-	{
-		return m_deltaAngularVelocity;
-	}
-
-	const btVector3& internalGetAngularFactor() const
-	{
-		return m_angularFactor;
-	}
-
-	const btVector3& internalGetInvMass() const
-	{
-		return m_invMass;
-	}
-
-	void internalSetInvMass(const btVector3& invMass)
-	{
-		m_invMass = invMass;
-	}
-	
-	btVector3& internalGetPushVelocity()
-	{
-		return m_pushVelocity;
-	}
-
-	btVector3& internalGetTurnVelocity()
-	{
-		return m_turnVelocity;
-	}
-
-	SIMD_FORCE_INLINE void	internalGetVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
-	{
-		velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
-	}
-
-	SIMD_FORCE_INLINE void	internalGetAngularVelocity(btVector3& angVel) const
-	{
-		angVel = m_angularVelocity+m_deltaAngularVelocity;
-	}
-
-
-	//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
-	SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
-	{
-		if (m_originalBody)
-		{
-			m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
-			m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
-		}
-	}
-		
-	
-	
-
-	void	writebackVelocity()
-	{
-		if (m_originalBody)
-		{
-			m_linearVelocity +=m_deltaLinearVelocity;
-			m_angularVelocity += m_deltaAngularVelocity;
-			
-			//m_originalBody->setCompanionId(-1);
-		}
-	}
-
-
-	void	writebackVelocityAndTransform(btScalar timeStep, btScalar splitImpulseTurnErp)
-	{
-        (void) timeStep;
-		if (m_originalBody)
-		{
-			m_linearVelocity += m_deltaLinearVelocity;
-			m_angularVelocity += m_deltaAngularVelocity;
-			
-			//correct the position/orientation based on push/turn recovery
-			btTransform newTransform;
-			if (m_pushVelocity[0]!=0.f || m_pushVelocity[1]!=0 || m_pushVelocity[2]!=0 || m_turnVelocity[0]!=0.f || m_turnVelocity[1]!=0 || m_turnVelocity[2]!=0)
-			{
-			//	btQuaternion orn = m_worldTransform.getRotation();
-				btTransformUtil::integrateTransform(m_worldTransform,m_pushVelocity,m_turnVelocity*splitImpulseTurnErp,timeStep,newTransform);
-				m_worldTransform = newTransform;
-			}
-			//m_worldTransform.setRotation(orn);
-			//m_originalBody->setCompanionId(-1);
-		}
-	}
-	
-
-
-};
-
-#endif //BT_SOLVER_BODY_H
-
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h
deleted file mode 100644
index 5515e6b3..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOLVER_CONSTRAINT_H
-#define BT_SOLVER_CONSTRAINT_H
-
-class	btRigidBody;
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btMatrix3x3.h"
-#include "btJacobianEntry.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-//#define NO_FRICTION_TANGENTIALS 1
-#include "btSolverBody.h"
-
-
-///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
-ATTRIBUTE_ALIGNED16 (struct)	btSolverConstraint
-{
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btVector3		m_relpos1CrossNormal;
-	btVector3		m_contactNormal1;
-
-	btVector3		m_relpos2CrossNormal;
-	btVector3		m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
-
-	btVector3		m_angularComponentA;
-	btVector3		m_angularComponentB;
-	
-	mutable btSimdScalar	m_appliedPushImpulse;
-	mutable btSimdScalar	m_appliedImpulse;
-
-	btScalar	m_friction;
-	btScalar	m_jacDiagABInv;
-	btScalar		m_rhs;
-	btScalar		m_cfm;
-	
-    btScalar		m_lowerLimit;
-	btScalar		m_upperLimit;
-	btScalar		m_rhsPenetration;
-    union
-	{
-		void*		m_originalContactPoint;
-		btScalar	m_unusedPadding4;
-		int			m_numRowsForNonContactConstraint;
-	};
-
-	int	m_overrideNumSolverIterations;
-    int			m_frictionIndex;
-	int m_solverBodyIdA;
-	int m_solverBodyIdB;
-
-    
-	enum		btSolverConstraintType
-	{
-		BT_SOLVER_CONTACT_1D = 0,
-		BT_SOLVER_FRICTION_1D
-	};
-};
-
-typedef btAlignedObjectArray<btSolverConstraint>	btConstraintArray;
-
-
-#endif //BT_SOLVER_CONSTRAINT_H
-
-
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
deleted file mode 100644
index 736a64a1..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
+++ /dev/null
@@ -1,222 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btTypedConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btSerializer.h"
-
-
-#define DEFAULT_DEBUGDRAW_SIZE btScalar(0.3f)
-
-btTypedConstraint::btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA)
-:btTypedObject(type),
-m_userConstraintType(-1),
-m_userConstraintPtr((void*)-1),
-m_breakingImpulseThreshold(SIMD_INFINITY),
-m_isEnabled(true),
-m_needsFeedback(false),
-m_overrideNumSolverIterations(-1),
-m_rbA(rbA),
-m_rbB(getFixedBody()),
-m_appliedImpulse(btScalar(0.)),
-m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE),
-m_jointFeedback(0)
-{
-}
-
-
-btTypedConstraint::btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA,btRigidBody& rbB)
-:btTypedObject(type),
-m_userConstraintType(-1),
-m_userConstraintPtr((void*)-1),
-m_breakingImpulseThreshold(SIMD_INFINITY),
-m_isEnabled(true),
-m_needsFeedback(false),
-m_overrideNumSolverIterations(-1),
-m_rbA(rbA),
-m_rbB(rbB),
-m_appliedImpulse(btScalar(0.)),
-m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE),
-m_jointFeedback(0)
-{
-}
-
-
-
-
-btScalar btTypedConstraint::getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact)
-{
-	if(lowLim > uppLim)
-	{
-		return btScalar(1.0f);
-	}
-	else if(lowLim == uppLim)
-	{
-		return btScalar(0.0f);
-	}
-	btScalar lim_fact = btScalar(1.0f);
-	btScalar delta_max = vel / timeFact;
-	if(delta_max < btScalar(0.0f))
-	{
-		if((pos >= lowLim) && (pos < (lowLim - delta_max)))
-		{
-			lim_fact = (lowLim - pos) / delta_max;
-		}
-		else if(pos  < lowLim)
-		{
-			lim_fact = btScalar(0.0f);
-		}
-		else
-		{
-			lim_fact = btScalar(1.0f);
-		}
-	}
-	else if(delta_max > btScalar(0.0f))
-	{
-		if((pos <= uppLim) && (pos > (uppLim - delta_max)))
-		{
-			lim_fact = (uppLim - pos) / delta_max;
-		}
-		else if(pos  > uppLim)
-		{
-			lim_fact = btScalar(0.0f);
-		}
-		else
-		{
-			lim_fact = btScalar(1.0f);
-		}
-	}
-	else
-	{
-			lim_fact = btScalar(0.0f);
-	}
-	return lim_fact;
-}
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char*	btTypedConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-	btTypedConstraintData2* tcd = (btTypedConstraintData2*) dataBuffer;
-
-	tcd->m_rbA = (btRigidBodyData*)serializer->getUniquePointer(&m_rbA);
-	tcd->m_rbB = (btRigidBodyData*)serializer->getUniquePointer(&m_rbB);
-	char* name = (char*) serializer->findNameForPointer(this);
-	tcd->m_name = (char*)serializer->getUniquePointer(name);
-	if (tcd->m_name)
-	{
-		serializer->serializeName(name);
-	}
-
-	tcd->m_objectType = m_objectType;
-	tcd->m_needsFeedback = m_needsFeedback;
-	tcd->m_overrideNumSolverIterations = m_overrideNumSolverIterations;
-	tcd->m_breakingImpulseThreshold = m_breakingImpulseThreshold;
-	tcd->m_isEnabled = m_isEnabled? 1: 0;
-	
-	tcd->m_userConstraintId =m_userConstraintId;
-	tcd->m_userConstraintType =m_userConstraintType;
-
-	tcd->m_appliedImpulse = m_appliedImpulse;
-	tcd->m_dbgDrawSize = m_dbgDrawSize;
-
-	tcd->m_disableCollisionsBetweenLinkedBodies = false;
-
-	int i;
-	for (i=0;i<m_rbA.getNumConstraintRefs();i++)
-		if (m_rbA.getConstraintRef(i) == this)
-			tcd->m_disableCollisionsBetweenLinkedBodies = true;
-	for (i=0;i<m_rbB.getNumConstraintRefs();i++)
-		if (m_rbB.getConstraintRef(i) == this)
-			tcd->m_disableCollisionsBetweenLinkedBodies = true;
-
-	return btTypedConstraintDataName;
-}
-
-btRigidBody& btTypedConstraint::getFixedBody()
-{
-	static btRigidBody s_fixed(0, 0,0);
-	s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
-	return s_fixed;
-}
-
-
-void btAngularLimit::set(btScalar low, btScalar high, btScalar _softness, btScalar _biasFactor, btScalar _relaxationFactor)
-{
-	m_halfRange = (high - low) / 2.0f;
-	m_center = btNormalizeAngle(low + m_halfRange);
-	m_softness =  _softness;
-	m_biasFactor = _biasFactor;
-	m_relaxationFactor = _relaxationFactor;
-}
-
-void btAngularLimit::test(const btScalar angle)
-{
-	m_correction = 0.0f;
-	m_sign = 0.0f;
-	m_solveLimit = false;
-
-	if (m_halfRange >= 0.0f)
-	{
-		btScalar deviation = btNormalizeAngle(angle - m_center);
-		if (deviation < -m_halfRange)
-		{
-			m_solveLimit = true;
-			m_correction = - (deviation + m_halfRange);
-			m_sign = +1.0f;
-		}
-		else if (deviation > m_halfRange)
-		{
-			m_solveLimit = true;
-			m_correction = m_halfRange - deviation;
-			m_sign = -1.0f;
-		}
-	}
-}
-
-
-btScalar btAngularLimit::getError() const
-{
-	return m_correction * m_sign;
-}
-
-void btAngularLimit::fit(btScalar& angle) const
-{
-	if (m_halfRange > 0.0f)
-	{
-		btScalar relativeAngle = btNormalizeAngle(angle - m_center);
-		if (!btEqual(relativeAngle, m_halfRange))
-		{
-			if (relativeAngle > 0.0f)
-			{
-				angle = getHigh();
-			}
-			else
-			{
-				angle = getLow();
-			}
-		}
-	}
-}
-
-btScalar btAngularLimit::getLow() const
-{
-	return btNormalizeAngle(m_center - m_halfRange);
-}
-
-btScalar btAngularLimit::getHigh() const
-{
-	return btNormalizeAngle(m_center + m_halfRange);
-}
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h
deleted file mode 100644
index 8a2a2d1a..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h
+++ /dev/null
@@ -1,541 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2010 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_TYPED_CONSTRAINT_H
-#define BT_TYPED_CONSTRAINT_H
-
-
-#include "LinearMath/btScalar.h"
-#include "btSolverConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btTypedConstraintData2		btTypedConstraintDoubleData
-#define btTypedConstraintDataName	"btTypedConstraintDoubleData"
-#else
-#define btTypedConstraintData2 		btTypedConstraintFloatData
-#define btTypedConstraintDataName  "btTypedConstraintFloatData" 
-#endif //BT_USE_DOUBLE_PRECISION
-
-
-class btSerializer;
-
-//Don't change any of the existing enum values, so add enum types at the end for serialization compatibility
-enum btTypedConstraintType
-{
-	POINT2POINT_CONSTRAINT_TYPE=3,
-	HINGE_CONSTRAINT_TYPE,
-	CONETWIST_CONSTRAINT_TYPE,
-	D6_CONSTRAINT_TYPE,
-	SLIDER_CONSTRAINT_TYPE,
-	CONTACT_CONSTRAINT_TYPE,
-	D6_SPRING_CONSTRAINT_TYPE,
-	GEAR_CONSTRAINT_TYPE,
-	FIXED_CONSTRAINT_TYPE,
-	D6_SPRING_2_CONSTRAINT_TYPE,
-	MAX_CONSTRAINT_TYPE
-};
-
-
-enum btConstraintParams
-{
-	BT_CONSTRAINT_ERP=1,
-	BT_CONSTRAINT_STOP_ERP,
-	BT_CONSTRAINT_CFM,
-	BT_CONSTRAINT_STOP_CFM
-};
-
-#if 1
-	#define btAssertConstrParams(_par) btAssert(_par) 
-#else
-	#define btAssertConstrParams(_par)
-#endif
-
-
-ATTRIBUTE_ALIGNED16(struct)	btJointFeedback
-{
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	btVector3	m_appliedForceBodyA;
-	btVector3	m_appliedTorqueBodyA;
-	btVector3	m_appliedForceBodyB;
-	btVector3	m_appliedTorqueBodyB;
-};
-
-
-///TypedConstraint is the baseclass for Bullet constraints and vehicles
-ATTRIBUTE_ALIGNED16(class) btTypedConstraint : public btTypedObject
-{
-	int	m_userConstraintType;
-
-	union
-	{
-		int	m_userConstraintId;
-		void* m_userConstraintPtr;
-	};
-
-	btScalar	m_breakingImpulseThreshold;
-	bool		m_isEnabled;
-	bool		m_needsFeedback;
-	int			m_overrideNumSolverIterations;
-
-
-	btTypedConstraint&	operator=(btTypedConstraint&	other)
-	{
-		btAssert(0);
-		(void) other;
-		return *this;
-	}
-
-protected:
-	btRigidBody&	m_rbA;
-	btRigidBody&	m_rbB;
-	btScalar	m_appliedImpulse;
-	btScalar	m_dbgDrawSize;
-	btJointFeedback*	m_jointFeedback;
-
-	///internal method used by the constraint solver, don't use them directly
-	btScalar getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact);
-	
-
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	virtual ~btTypedConstraint() {};
-	btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA);
-	btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA,btRigidBody& rbB);
-
-	struct btConstraintInfo1 {
-		int m_numConstraintRows,nub;
-	};
-
-	static btRigidBody& getFixedBody();
-
-	struct btConstraintInfo2 {
-		// integrator parameters: frames per second (1/stepsize), default error
-		// reduction parameter (0..1).
-		btScalar fps,erp;
-
-		// for the first and second body, pointers to two (linear and angular)
-		// n*3 jacobian sub matrices, stored by rows. these matrices will have
-		// been initialized to 0 on entry. if the second body is zero then the
-		// J2xx pointers may be 0.
-		btScalar *m_J1linearAxis,*m_J1angularAxis,*m_J2linearAxis,*m_J2angularAxis;
-
-		// elements to jump from one row to the next in J's
-		int rowskip;
-
-		// right hand sides of the equation J*v = c + cfm * lambda. cfm is the
-		// "constraint force mixing" vector. c is set to zero on entry, cfm is
-		// set to a constant value (typically very small or zero) value on entry.
-		btScalar *m_constraintError,*cfm;
-
-		// lo and hi limits for variables (set to -/+ infinity on entry).
-		btScalar *m_lowerLimit,*m_upperLimit;
-
-		// number of solver iterations
-		int m_numIterations;
-
-		//damping of the velocity
-		btScalar	m_damping;
-	};
-
-	int	getOverrideNumSolverIterations() const
-	{
-		return m_overrideNumSolverIterations;
-	}
-
-	///override the number of constraint solver iterations used to solve this constraint
-	///-1 will use the default number of iterations, as specified in SolverInfo.m_numIterations
-	void setOverrideNumSolverIterations(int overideNumIterations)
-	{
-		m_overrideNumSolverIterations = overideNumIterations;
-	}
-
-	///internal method used by the constraint solver, don't use them directly
-	virtual void	buildJacobian() {};
-
-	///internal method used by the constraint solver, don't use them directly
-	virtual	void	setupSolverConstraint(btConstraintArray& ca, int solverBodyA,int solverBodyB, btScalar timeStep)
-	{
-        (void)ca;
-        (void)solverBodyA;
-        (void)solverBodyB;
-        (void)timeStep;
-	}
-	
-	///internal method used by the constraint solver, don't use them directly
-	virtual void getInfo1 (btConstraintInfo1* info)=0;
-
-	///internal method used by the constraint solver, don't use them directly
-	virtual void getInfo2 (btConstraintInfo2* info)=0;
-
-	///internal method used by the constraint solver, don't use them directly
-	void	internalSetAppliedImpulse(btScalar appliedImpulse)
-	{
-		m_appliedImpulse = appliedImpulse;
-	}
-	///internal method used by the constraint solver, don't use them directly
-	btScalar	internalGetAppliedImpulse()
-	{
-		return m_appliedImpulse;
-	}
-
-
-	btScalar	getBreakingImpulseThreshold() const
-	{
-		return 	m_breakingImpulseThreshold;
-	}
-
-	void	setBreakingImpulseThreshold(btScalar threshold)
-	{
-		m_breakingImpulseThreshold = threshold;
-	}
-
-	bool	isEnabled() const
-	{
-		return m_isEnabled;
-	}
-
-	void	setEnabled(bool enabled)
-	{
-		m_isEnabled=enabled;
-	}
-
-
-	///internal method used by the constraint solver, don't use them directly
-	virtual	void	solveConstraintObsolete(btSolverBody& /*bodyA*/,btSolverBody& /*bodyB*/,btScalar	/*timeStep*/) {};
-
-	
-	const btRigidBody& getRigidBodyA() const
-	{
-		return m_rbA;
-	}
-	const btRigidBody& getRigidBodyB() const
-	{
-		return m_rbB;
-	}
-
-	btRigidBody& getRigidBodyA() 
-	{
-		return m_rbA;
-	}
-	btRigidBody& getRigidBodyB()
-	{
-		return m_rbB;
-	}
-
-	int getUserConstraintType() const
-	{
-		return m_userConstraintType ;
-	}
-
-	void	setUserConstraintType(int userConstraintType)
-	{
-		m_userConstraintType = userConstraintType;
-	};
-
-	void	setUserConstraintId(int uid)
-	{
-		m_userConstraintId = uid;
-	}
-
-	int getUserConstraintId() const
-	{
-		return m_userConstraintId;
-	}
-
-	void	setUserConstraintPtr(void* ptr)
-	{
-		m_userConstraintPtr = ptr;
-	}
-
-	void*	getUserConstraintPtr()
-	{
-		return m_userConstraintPtr;
-	}
-
-	void	setJointFeedback(btJointFeedback* jointFeedback)
-	{
-		m_jointFeedback = jointFeedback;
-	}
-
-	const btJointFeedback* getJointFeedback() const
-	{
-		return m_jointFeedback;
-	}
-
-	btJointFeedback* getJointFeedback()
-	{
-		return m_jointFeedback;
-	}
-
-
-	int getUid() const
-	{
-		return m_userConstraintId;   
-	} 
-
-	bool	needsFeedback() const
-	{
-		return m_needsFeedback;
-	}
-
-	///enableFeedback will allow to read the applied linear and angular impulse
-	///use getAppliedImpulse, getAppliedLinearImpulse and getAppliedAngularImpulse to read feedback information
-	void	enableFeedback(bool needsFeedback)
-	{
-		m_needsFeedback = needsFeedback;
-	}
-
-	///getAppliedImpulse is an estimated total applied impulse. 
-	///This feedback could be used to determine breaking constraints or playing sounds.
-	btScalar	getAppliedImpulse() const
-	{
-		btAssert(m_needsFeedback);
-		return m_appliedImpulse;
-	}
-
-	btTypedConstraintType getConstraintType () const
-	{
-		return btTypedConstraintType(m_objectType);
-	}
-	
-	void setDbgDrawSize(btScalar dbgDrawSize)
-	{
-		m_dbgDrawSize = dbgDrawSize;
-	}
-	btScalar getDbgDrawSize()
-	{
-		return m_dbgDrawSize;
-	}
-
-	///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
-	///If no axis is provided, it uses the default axis for this constraint.
-	virtual	void	setParam(int num, btScalar value, int axis = -1) = 0;
-
-	///return the local value of parameter
-	virtual	btScalar getParam(int num, int axis = -1) const = 0;
-	
-	virtual	int	calculateSerializeBufferSize() const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
-
-};
-
-// returns angle in range [-SIMD_2_PI, SIMD_2_PI], closest to one of the limits 
-// all arguments should be normalized angles (i.e. in range [-SIMD_PI, SIMD_PI])
-SIMD_FORCE_INLINE btScalar btAdjustAngleToLimits(btScalar angleInRadians, btScalar angleLowerLimitInRadians, btScalar angleUpperLimitInRadians)
-{
-	if(angleLowerLimitInRadians >= angleUpperLimitInRadians)
-	{
-		return angleInRadians;
-	}
-	else if(angleInRadians < angleLowerLimitInRadians)
-	{
-		btScalar diffLo = btFabs(btNormalizeAngle(angleLowerLimitInRadians - angleInRadians));
-		btScalar diffHi = btFabs(btNormalizeAngle(angleUpperLimitInRadians - angleInRadians));
-		return (diffLo < diffHi) ? angleInRadians : (angleInRadians + SIMD_2_PI);
-	}
-	else if(angleInRadians > angleUpperLimitInRadians)
-	{
-		btScalar diffHi = btFabs(btNormalizeAngle(angleInRadians - angleUpperLimitInRadians));
-		btScalar diffLo = btFabs(btNormalizeAngle(angleInRadians - angleLowerLimitInRadians));
-		return (diffLo < diffHi) ? (angleInRadians - SIMD_2_PI) : angleInRadians;
-	}
-	else
-	{
-		return angleInRadians;
-	}
-}
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btTypedConstraintFloatData
-{
-	btRigidBodyFloatData		*m_rbA;
-	btRigidBodyFloatData		*m_rbB;
-	char	*m_name;
-
-	int	m_objectType;
-	int	m_userConstraintType;
-	int	m_userConstraintId;
-	int	m_needsFeedback;
-
-	float	m_appliedImpulse;
-	float	m_dbgDrawSize;
-
-	int	m_disableCollisionsBetweenLinkedBodies;
-	int	m_overrideNumSolverIterations;
-
-	float	m_breakingImpulseThreshold;
-	int		m_isEnabled;
-	
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-
-#define BT_BACKWARDS_COMPATIBLE_SERIALIZATION
-#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION
-///this structure is not used, except for loading pre-2.82 .bullet files
-struct	btTypedConstraintData
-{
-	btRigidBodyData		*m_rbA;
-	btRigidBodyData		*m_rbB;
-	char	*m_name;
-
-	int	m_objectType;
-	int	m_userConstraintType;
-	int	m_userConstraintId;
-	int	m_needsFeedback;
-
-	float	m_appliedImpulse;
-	float	m_dbgDrawSize;
-
-	int	m_disableCollisionsBetweenLinkedBodies;
-	int	m_overrideNumSolverIterations;
-
-	float	m_breakingImpulseThreshold;
-	int		m_isEnabled;
-	
-};
-#endif //BACKWARDS_COMPATIBLE
-
-struct	btTypedConstraintDoubleData
-{
-	btRigidBodyDoubleData		*m_rbA;
-	btRigidBodyDoubleData		*m_rbB;
-	char	*m_name;
-
-	int	m_objectType;
-	int	m_userConstraintType;
-	int	m_userConstraintId;
-	int	m_needsFeedback;
-
-	double	m_appliedImpulse;
-	double	m_dbgDrawSize;
-
-	int	m_disableCollisionsBetweenLinkedBodies;
-	int	m_overrideNumSolverIterations;
-
-	double	m_breakingImpulseThreshold;
-	int		m_isEnabled;
-	char	padding[4];
-	
-};
-
-
-SIMD_FORCE_INLINE	int	btTypedConstraint::calculateSerializeBufferSize() const
-{
-	return sizeof(btTypedConstraintData2);
-}
-
-
-
-class btAngularLimit
-{
-private:
-	btScalar 
-		m_center,
-		m_halfRange,
-		m_softness,
-		m_biasFactor,
-		m_relaxationFactor,
-		m_correction,
-		m_sign;
-
-	bool
-		m_solveLimit;
-
-public:
-	/// Default constructor initializes limit as inactive, allowing free constraint movement
-	btAngularLimit()
-		:m_center(0.0f),
-		m_halfRange(-1.0f),
-		m_softness(0.9f),
-		m_biasFactor(0.3f),
-		m_relaxationFactor(1.0f),
-		m_correction(0.0f),
-		m_sign(0.0f),
-		m_solveLimit(false)
-	{}
-
-	/// Sets all limit's parameters.
-	/// When low > high limit becomes inactive.
-	/// When high - low > 2PI limit is ineffective too becouse no angle can exceed the limit
-	void set(btScalar low, btScalar high, btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f);
-
-	/// Checks conastaint angle against limit. If limit is active and the angle violates the limit
-	/// correction is calculated.
-	void test(const btScalar angle);
-
-	/// Returns limit's softness
-	inline btScalar getSoftness() const
-	{
-		return m_softness;
-	}
-
-	/// Returns limit's bias factor
-	inline btScalar getBiasFactor() const
-	{
-		return m_biasFactor;
-	}
-
-	/// Returns limit's relaxation factor
-	inline btScalar getRelaxationFactor() const
-	{
-		return m_relaxationFactor;
-	}
-
-	/// Returns correction value evaluated when test() was invoked 
-	inline btScalar getCorrection() const
-	{
-		return m_correction;
-	}
-
-	/// Returns sign value evaluated when test() was invoked 
-	inline btScalar getSign() const
-	{
-		return m_sign;
-	}
-
-	/// Gives half of the distance between min and max limit angle
-	inline btScalar getHalfRange() const
-	{
-		return m_halfRange;
-	}
-
-	/// Returns true when the last test() invocation recognized limit violation
-	inline bool isLimit() const
-	{
-		return m_solveLimit;
-	}
-
-	/// Checks given angle against limit. If limit is active and angle doesn't fit it, the angle
-	/// returned is modified so it equals to the limit closest to given angle.
-	void fit(btScalar& angle) const;
-
-	/// Returns correction value multiplied by sign value
-	btScalar getError() const;
-
-	btScalar getLow() const;
-
-	btScalar getHigh() const;
-
-};
-
-
-
-#endif //BT_TYPED_CONSTRAINT_H
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp b/src/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp
deleted file mode 100644
index b009f41a..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
-Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. 
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#include "btUniversalConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btTransformUtil.h"
-
-
-
-#define UNIV_EPS btScalar(0.01f)
-
-
-// constructor
-// anchor, axis1 and axis2 are in world coordinate system
-// axis1 must be orthogonal to axis2
-btUniversalConstraint::btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& anchor, const btVector3& axis1, const btVector3& axis2)
-: btGeneric6DofConstraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(), true),
- m_anchor(anchor),
- m_axis1(axis1),
- m_axis2(axis2)
-{
-	// build frame basis
-	// 6DOF constraint uses Euler angles and to define limits
-	// it is assumed that rotational order is :
-	// Z - first, allowed limits are (-PI,PI);
-	// new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number 
-	// used to prevent constraint from instability on poles;
-	// new position of X, allowed limits are (-PI,PI);
-	// So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs
-	// Build the frame in world coordinate system first
-	btVector3 zAxis = m_axis1.normalize();
-	btVector3 yAxis = m_axis2.normalize();
-	btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
-	btTransform frameInW;
-	frameInW.setIdentity();
-	frameInW.getBasis().setValue(	xAxis[0], yAxis[0], zAxis[0],	
-									xAxis[1], yAxis[1], zAxis[1],
-									xAxis[2], yAxis[2], zAxis[2]);
-	frameInW.setOrigin(anchor);
-	// now get constraint frame in local coordinate systems
-	m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW;
-	m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW;
-	// sei limits
-	setLinearLowerLimit(btVector3(0., 0., 0.));
-	setLinearUpperLimit(btVector3(0., 0., 0.));
-	setAngularLowerLimit(btVector3(0.f, -SIMD_HALF_PI + UNIV_EPS, -SIMD_PI + UNIV_EPS));
-	setAngularUpperLimit(btVector3(0.f,  SIMD_HALF_PI - UNIV_EPS,  SIMD_PI - UNIV_EPS));
-}
-
-void btUniversalConstraint::setAxis(const btVector3& axis1,const btVector3& axis2)
-{
-  m_axis1 = axis1;
-  m_axis2 = axis2;
-
-	btVector3 zAxis = axis1.normalized();
-	btVector3 yAxis = axis2.normalized();
-	btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
-
-	btTransform frameInW;
-	frameInW.setIdentity();
-	frameInW.getBasis().setValue(	xAxis[0], yAxis[0], zAxis[0],	
-                                xAxis[1], yAxis[1], zAxis[1],
-                                xAxis[2], yAxis[2], zAxis[2]);
-	frameInW.setOrigin(m_anchor);
-
-	// now get constraint frame in local coordinate systems
-	m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
-	m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
-
-  calculateTransforms();
-}
-
-
diff --git a/src/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h b/src/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
deleted file mode 100644
index 9e708410..00000000
--- a/src/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
-Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. 
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_UNIVERSAL_CONSTRAINT_H
-#define BT_UNIVERSAL_CONSTRAINT_H
-
-
-
-#include "LinearMath/btVector3.h"
-#include "btTypedConstraint.h"
-#include "btGeneric6DofConstraint.h"
-
-
-
-/// Constraint similar to ODE Universal Joint
-/// has 2 rotatioonal degrees of freedom, similar to Euler rotations around Z (axis 1)
-/// and Y (axis 2)
-/// Description from ODE manual : 
-/// "Given axis 1 on body 1, and axis 2 on body 2 that is perpendicular to axis 1, it keeps them perpendicular. 
-/// In other words, rotation of the two bodies about the direction perpendicular to the two axes will be equal."
-
-ATTRIBUTE_ALIGNED16(class) btUniversalConstraint : public btGeneric6DofConstraint
-{
-protected:
-	btVector3	m_anchor;
-	btVector3	m_axis1;
-	btVector3	m_axis2;
-public:
-	
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-	
-	// constructor
-	// anchor, axis1 and axis2 are in world coordinate system
-	// axis1 must be orthogonal to axis2
-    btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& anchor, const btVector3& axis1, const btVector3& axis2);
-	// access
-	const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); }
-	const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); }
-	const btVector3& getAxis1() { return m_axis1; }
-	const btVector3& getAxis2() { return m_axis2; }
-	btScalar getAngle1() { return getAngle(2); }
-	btScalar getAngle2() { return getAngle(1); }
-	// limits
-	void setUpperLimit(btScalar ang1max, btScalar ang2max) { setAngularUpperLimit(btVector3(0.f, ang1max, ang2max)); }
-	void setLowerLimit(btScalar ang1min, btScalar ang2min) { setAngularLowerLimit(btVector3(0.f, ang1min, ang2min)); }
-
-	void setAxis( const btVector3& axis1, const btVector3& axis2);
-};
-
-
-
-#endif // BT_UNIVERSAL_CONSTRAINT_H
-
diff --git a/src/bullet/BulletDynamics/Dynamics/btActionInterface.h b/src/bullet/BulletDynamics/Dynamics/btActionInterface.h
deleted file mode 100644
index e1fea3a4..00000000
--- a/src/bullet/BulletDynamics/Dynamics/btActionInterface.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef _BT_ACTION_INTERFACE_H
-#define _BT_ACTION_INTERFACE_H
-
-class btIDebugDraw;
-class btCollisionWorld;
-
-#include "LinearMath/btScalar.h"
-#include "btRigidBody.h"
-
-///Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld
-class btActionInterface
-{
-protected:
-
-	static btRigidBody& getFixedBody();
-	
-	
-public:
-
-	virtual ~btActionInterface()
-	{
-	}
-
-	virtual void updateAction( btCollisionWorld* collisionWorld, btScalar deltaTimeStep)=0;
-
-	virtual void debugDraw(btIDebugDraw* debugDrawer) = 0;
-
-};
-
-#endif //_BT_ACTION_INTERFACE_H
-
diff --git a/src/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/src/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
deleted file mode 100644
index 361a054e..00000000
--- a/src/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
+++ /dev/null
@@ -1,1517 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btDiscreteDynamicsWorld.h"
-
-//collision detection
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
-#include "LinearMath/btTransformUtil.h"
-#include "LinearMath/btQuickprof.h"
-
-//rigidbody & constraints
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
-#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
-#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
-#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
-
-
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-
-
-#include "BulletDynamics/Dynamics/btActionInterface.h"
-#include "LinearMath/btQuickprof.h"
-#include "LinearMath/btMotionState.h"
-
-#include "LinearMath/btSerializer.h"
-
-#if 0
-btAlignedObjectArray<btVector3> debugContacts;
-btAlignedObjectArray<btVector3> debugNormals;
-int startHit=2;
-int firstHit=startHit;
-#endif
-
-SIMD_FORCE_INLINE	int	btGetConstraintIslandId(const btTypedConstraint* lhs)
-{
-	int islandId;
-
-	const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
-	const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
-	islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
-	return islandId;
-
-}
-
-
-class btSortConstraintOnIslandPredicate
-{
-	public:
-
-		bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const
-		{
-			int rIslandId0,lIslandId0;
-			rIslandId0 = btGetConstraintIslandId(rhs);
-			lIslandId0 = btGetConstraintIslandId(lhs);
-			return lIslandId0 < rIslandId0;
-		}
-};
-
-struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
-{
-	btContactSolverInfo*	m_solverInfo;
-	btConstraintSolver*		m_solver;
-	btTypedConstraint**		m_sortedConstraints;
-	int						m_numConstraints;
-	btIDebugDraw*			m_debugDrawer;
-	btDispatcher*			m_dispatcher;
-
-	btAlignedObjectArray<btCollisionObject*> m_bodies;
-	btAlignedObjectArray<btPersistentManifold*> m_manifolds;
-	btAlignedObjectArray<btTypedConstraint*> m_constraints;
-
-
-	InplaceSolverIslandCallback(
-		btConstraintSolver*	solver,
-		btStackAlloc* stackAlloc,
-		btDispatcher* dispatcher)
-		:m_solverInfo(NULL),
-		m_solver(solver),
-		m_sortedConstraints(NULL),
-		m_numConstraints(0),
-		m_debugDrawer(NULL),
-		m_dispatcher(dispatcher)
-	{
-
-	}
-
-	InplaceSolverIslandCallback& operator=(InplaceSolverIslandCallback& other)
-	{
-		btAssert(0);
-		(void)other;
-		return *this;
-	}
-
-	SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints,	int	numConstraints,	btIDebugDraw* debugDrawer)
-	{
-		btAssert(solverInfo);
-		m_solverInfo = solverInfo;
-		m_sortedConstraints = sortedConstraints;
-		m_numConstraints = numConstraints;
-		m_debugDrawer = debugDrawer;
-		m_bodies.resize (0);
-		m_manifolds.resize (0);
-		m_constraints.resize (0);
-	}
-
-
-	virtual	void	processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold**	manifolds,int numManifolds, int islandId)
-	{
-		if (islandId<0)
-		{
-			///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
-			m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
-		} else
-		{
-				//also add all non-contact constraints/joints for this island
-			btTypedConstraint** startConstraint = 0;
-			int numCurConstraints = 0;
-			int i;
-
-			//find the first constraint for this island
-			for (i=0;i<m_numConstraints;i++)
-			{
-				if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
-				{
-					startConstraint = &m_sortedConstraints[i];
-					break;
-				}
-			}
-			//count the number of constraints in this island
-			for (;i<m_numConstraints;i++)
-			{
-				if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
-				{
-					numCurConstraints++;
-				}
-			}
-
-			if (m_solverInfo->m_minimumSolverBatchSize<=1)
-			{
-				m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
-			} else
-			{
-
-				for (i=0;i<numBodies;i++)
-					m_bodies.push_back(bodies[i]);
-				for (i=0;i<numManifolds;i++)
-					m_manifolds.push_back(manifolds[i]);
-				for (i=0;i<numCurConstraints;i++)
-					m_constraints.push_back(startConstraint[i]);
-				if ((m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
-				{
-					processConstraints();
-				} else
-				{
-					//printf("deferred\n");
-				}
-			}
-		}
-	}
-	void	processConstraints()
-	{
-
-		btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0;
-		btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
-		btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
-
-		m_solver->solveGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,*m_solverInfo,m_debugDrawer,m_dispatcher);
-		m_bodies.resize(0);
-		m_manifolds.resize(0);
-		m_constraints.resize(0);
-
-	}
-
-};
-
-
-
-btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration)
-:btDynamicsWorld(dispatcher,pairCache,collisionConfiguration),
-m_sortedConstraints	(),
-m_solverIslandCallback ( NULL ),
-m_constraintSolver(constraintSolver),
-m_gravity(0,-10,0),
-m_localTime(0),
-m_fixedTimeStep(0),
-m_synchronizeAllMotionStates(false),
-m_applySpeculativeContactRestitution(false),
-m_profileTimings(0),
-m_latencyMotionStateInterpolation(true)
-
-{
-	if (!m_constraintSolver)
-	{
-		void* mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16);
-		m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver;
-		m_ownsConstraintSolver = true;
-	} else
-	{
-		m_ownsConstraintSolver = false;
-	}
-
-	{
-		void* mem = btAlignedAlloc(sizeof(btSimulationIslandManager),16);
-		m_islandManager = new (mem) btSimulationIslandManager();
-	}
-
-	m_ownsIslandManager = true;
-
-	{
-		void* mem = btAlignedAlloc(sizeof(InplaceSolverIslandCallback),16);
-		m_solverIslandCallback = new (mem) InplaceSolverIslandCallback (m_constraintSolver, 0, dispatcher);
-	}
-}
-
-
-btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld()
-{
-	//only delete it when we created it
-	if (m_ownsIslandManager)
-	{
-		m_islandManager->~btSimulationIslandManager();
-		btAlignedFree( m_islandManager);
-	}
-	if (m_solverIslandCallback)
-	{
-		m_solverIslandCallback->~InplaceSolverIslandCallback();
-		btAlignedFree(m_solverIslandCallback);
-	}
-	if (m_ownsConstraintSolver)
-	{
-
-		m_constraintSolver->~btConstraintSolver();
-		btAlignedFree(m_constraintSolver);
-	}
-}
-
-void	btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
-{
-///would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows
-///to switch status _after_ adding kinematic objects to the world
-///fix it for Bullet 3.x release
-	for (int i=0;i<m_collisionObjects.size();i++)
-	{
-		btCollisionObject* colObj = m_collisionObjects[i];
-		btRigidBody* body = btRigidBody::upcast(colObj);
-		if (body && body->getActivationState() != ISLAND_SLEEPING)
-		{
-			if (body->isKinematicObject())
-			{
-				//to calculate velocities next frame
-				body->saveKinematicState(timeStep);
-			}
-		}
-	}
-
-}
-
-void	btDiscreteDynamicsWorld::debugDrawWorld()
-{
-	BT_PROFILE("debugDrawWorld");
-
-	btCollisionWorld::debugDrawWorld();
-
-	bool drawConstraints = false;
-	if (getDebugDrawer())
-	{
-		int mode = getDebugDrawer()->getDebugMode();
-		if(mode  & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
-		{
-			drawConstraints = true;
-		}
-	}
-	if(drawConstraints)
-	{
-		for(int i = getNumConstraints()-1; i>=0 ;i--)
-		{
-			btTypedConstraint* constraint = getConstraint(i);
-			debugDrawConstraint(constraint);
-		}
-	}
-
-
-
-    if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb | btIDebugDraw::DBG_DrawNormals)))
-	{
-		int i;
-
-		if (getDebugDrawer() && getDebugDrawer()->getDebugMode())
-		{
-			for (i=0;i<m_actions.size();i++)
-			{
-				m_actions[i]->debugDraw(m_debugDrawer);
-			}
-		}
-	}
-    if (getDebugDrawer())
-        getDebugDrawer()->flushLines();
-
-}
-
-void	btDiscreteDynamicsWorld::clearForces()
-{
-	///@todo: iterate over awake simulation islands!
-	for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
-	{
-		btRigidBody* body = m_nonStaticRigidBodies[i];
-		//need to check if next line is ok
-		//it might break backward compatibility (people applying forces on sleeping objects get never cleared and accumulate on wake-up
-		body->clearForces();
-	}
-}
-
-///apply gravity, call this once per timestep
-void	btDiscreteDynamicsWorld::applyGravity()
-{
-	///@todo: iterate over awake simulation islands!
-	for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
-	{
-		btRigidBody* body = m_nonStaticRigidBodies[i];
-		if (body->isActive())
-		{
-			body->applyGravity();
-		}
-	}
-}
-
-
-void	btDiscreteDynamicsWorld::synchronizeSingleMotionState(btRigidBody* body)
-{
-	btAssert(body);
-
-	if (body->getMotionState() && !body->isStaticOrKinematicObject())
-	{
-		//we need to call the update at least once, even for sleeping objects
-		//otherwise the 'graphics' transform never updates properly
-		///@todo: add 'dirty' flag
-		//if (body->getActivationState() != ISLAND_SLEEPING)
-		{
-			btTransform interpolatedTransform;
-			btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(),
-				body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),
-				(m_latencyMotionStateInterpolation && m_fixedTimeStep) ? m_localTime - m_fixedTimeStep : m_localTime*body->getHitFraction(),
-				interpolatedTransform);
-			body->getMotionState()->setWorldTransform(interpolatedTransform);
-		}
-	}
-}
-
-
-void	btDiscreteDynamicsWorld::synchronizeMotionStates()
-{
-	BT_PROFILE("synchronizeMotionStates");
-	if (m_synchronizeAllMotionStates)
-	{
-		//iterate  over all collision objects
-		for ( int i=0;i<m_collisionObjects.size();i++)
-		{
-			btCollisionObject* colObj = m_collisionObjects[i];
-			btRigidBody* body = btRigidBody::upcast(colObj);
-			if (body)
-				synchronizeSingleMotionState(body);
-		}
-	} else
-	{
-		//iterate over all active rigid bodies
-		for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
-		{
-			btRigidBody* body = m_nonStaticRigidBodies[i];
-			if (body->isActive())
-				synchronizeSingleMotionState(body);
-		}
-	}
-}
-
-
-int	btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep)
-{
-	startProfiling(timeStep);
-
-	BT_PROFILE("stepSimulation");
-
-	int numSimulationSubSteps = 0;
-
-	if (maxSubSteps)
-	{
-		//fixed timestep with interpolation
-		m_fixedTimeStep = fixedTimeStep;
-		m_localTime += timeStep;
-		if (m_localTime >= fixedTimeStep)
-		{
-			numSimulationSubSteps = int( m_localTime / fixedTimeStep);
-			m_localTime -= numSimulationSubSteps * fixedTimeStep;
-		}
-	} else
-	{
-		//variable timestep
-		fixedTimeStep = timeStep;
-		m_localTime = m_latencyMotionStateInterpolation ? 0 : timeStep;
-		m_fixedTimeStep = 0;
-		if (btFuzzyZero(timeStep))
-		{
-			numSimulationSubSteps = 0;
-			maxSubSteps = 0;
-		} else
-		{
-			numSimulationSubSteps = 1;
-			maxSubSteps = 1;
-		}
-	}
-
-	//process some debugging flags
-	if (getDebugDrawer())
-	{
-		btIDebugDraw* debugDrawer = getDebugDrawer ();
-		gDisableDeactivation = (debugDrawer->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0;
-	}
-	if (numSimulationSubSteps)
-	{
-
-		//clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
-		int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps;
-
-		saveKinematicState(fixedTimeStep*clampedSimulationSteps);
-
-		applyGravity();
-
-
-
-		for (int i=0;i<clampedSimulationSteps;i++)
-		{
-			internalSingleStepSimulation(fixedTimeStep);
-			synchronizeMotionStates();
-		}
-
-	} else
-	{
-		synchronizeMotionStates();
-	}
-
-	clearForces();
-
-#ifndef BT_NO_PROFILE
-	CProfileManager::Increment_Frame_Counter();
-#endif //BT_NO_PROFILE
-
-	return numSimulationSubSteps;
-}
-
-void	btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
-{
-
-	BT_PROFILE("internalSingleStepSimulation");
-
-	if(0 != m_internalPreTickCallback) {
-		(*m_internalPreTickCallback)(this, timeStep);
-	}
-
-	///apply gravity, predict motion
-	predictUnconstraintMotion(timeStep);
-
-	btDispatcherInfo& dispatchInfo = getDispatchInfo();
-
-	dispatchInfo.m_timeStep = timeStep;
-	dispatchInfo.m_stepCount = 0;
-	dispatchInfo.m_debugDraw = getDebugDrawer();
-
-
-    createPredictiveContacts(timeStep);
-
-	///perform collision detection
-	performDiscreteCollisionDetection();
-
-	calculateSimulationIslands();
-
-
-	getSolverInfo().m_timeStep = timeStep;
-
-
-
-	///solve contact and other joint constraints
-	solveConstraints(getSolverInfo());
-
-	///CallbackTriggers();
-
-	///integrate transforms
-
-	integrateTransforms(timeStep);
-
-	///update vehicle simulation
-	updateActions(timeStep);
-
-	updateActivationState( timeStep );
-
-	if(0 != m_internalTickCallback) {
-		(*m_internalTickCallback)(this, timeStep);
-	}
-}
-
-void	btDiscreteDynamicsWorld::setGravity(const btVector3& gravity)
-{
-	m_gravity = gravity;
-	for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
-	{
-		btRigidBody* body = m_nonStaticRigidBodies[i];
-		if (body->isActive() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
-		{
-			body->setGravity(gravity);
-		}
-	}
-}
-
-btVector3 btDiscreteDynamicsWorld::getGravity () const
-{
-	return m_gravity;
-}
-
-void	btDiscreteDynamicsWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask)
-{
-	btCollisionWorld::addCollisionObject(collisionObject,collisionFilterGroup,collisionFilterMask);
-}
-
-void	btDiscreteDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
-{
-	btRigidBody* body = btRigidBody::upcast(collisionObject);
-	if (body)
-		removeRigidBody(body);
-	else
-		btCollisionWorld::removeCollisionObject(collisionObject);
-}
-
-void	btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body)
-{
-	m_nonStaticRigidBodies.remove(body);
-	btCollisionWorld::removeCollisionObject(body);
-}
-
-
-void	btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
-{
-	if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
-	{
-		body->setGravity(m_gravity);
-	}
-
-	if (body->getCollisionShape())
-	{
-		if (!body->isStaticObject())
-		{
-			m_nonStaticRigidBodies.push_back(body);
-		} else
-		{
-			body->setActivationState(ISLAND_SLEEPING);
-		}
-
-		bool isDynamic = !(body->isStaticObject() || body->isKinematicObject());
-		short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
-		short collisionFilterMask = isDynamic? 	short(btBroadphaseProxy::AllFilter) : 	short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
-
-		addCollisionObject(body,collisionFilterGroup,collisionFilterMask);
-	}
-}
-
-void	btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask)
-{
-	if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
-	{
-		body->setGravity(m_gravity);
-	}
-
-	if (body->getCollisionShape())
-	{
-		if (!body->isStaticObject())
-		{
-			m_nonStaticRigidBodies.push_back(body);
-		}
-		 else
-		{
-			body->setActivationState(ISLAND_SLEEPING);
-		}
-		addCollisionObject(body,group,mask);
-	}
-}
-
-
-void	btDiscreteDynamicsWorld::updateActions(btScalar timeStep)
-{
-	BT_PROFILE("updateActions");
-
-	for ( int i=0;i<m_actions.size();i++)
-	{
-		m_actions[i]->updateAction( this, timeStep);
-	}
-}
-
-
-void	btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
-{
-	BT_PROFILE("updateActivationState");
-
-	for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
-	{
-		btRigidBody* body = m_nonStaticRigidBodies[i];
-		if (body)
-		{
-			body->updateDeactivation(timeStep);
-
-			if (body->wantsSleeping())
-			{
-				if (body->isStaticOrKinematicObject())
-				{
-					body->setActivationState(ISLAND_SLEEPING);
-				} else
-				{
-					if (body->getActivationState() == ACTIVE_TAG)
-						body->setActivationState( WANTS_DEACTIVATION );
-					if (body->getActivationState() == ISLAND_SLEEPING)
-					{
-						body->setAngularVelocity(btVector3(0,0,0));
-						body->setLinearVelocity(btVector3(0,0,0));
-					}
-
-				}
-			} else
-			{
-				if (body->getActivationState() != DISABLE_DEACTIVATION)
-					body->setActivationState( ACTIVE_TAG );
-			}
-		}
-	}
-}
-
-void	btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint,bool disableCollisionsBetweenLinkedBodies)
-{
-	m_constraints.push_back(constraint);
-    //Make sure the two bodies of a type constraint are different (possibly add this to the btTypedConstraint constructor?)
-    btAssert(&constraint->getRigidBodyA()!=&constraint->getRigidBodyB());
-    
-	if (disableCollisionsBetweenLinkedBodies)
-	{
-		constraint->getRigidBodyA().addConstraintRef(constraint);
-		constraint->getRigidBodyB().addConstraintRef(constraint);
-	}
-}
-
-void	btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint)
-{
-	m_constraints.remove(constraint);
-	constraint->getRigidBodyA().removeConstraintRef(constraint);
-	constraint->getRigidBodyB().removeConstraintRef(constraint);
-}
-
-void	btDiscreteDynamicsWorld::addAction(btActionInterface* action)
-{
-	m_actions.push_back(action);
-}
-
-void	btDiscreteDynamicsWorld::removeAction(btActionInterface* action)
-{
-	m_actions.remove(action);
-}
-
-
-void	btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle)
-{
-	addAction(vehicle);
-}
-
-void	btDiscreteDynamicsWorld::removeVehicle(btActionInterface* vehicle)
-{
-	removeAction(vehicle);
-}
-
-void	btDiscreteDynamicsWorld::addCharacter(btActionInterface* character)
-{
-	addAction(character);
-}
-
-void	btDiscreteDynamicsWorld::removeCharacter(btActionInterface* character)
-{
-	removeAction(character);
-}
-
-
-
-
-void	btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
-{
-	BT_PROFILE("solveConstraints");
-
-	m_sortedConstraints.resize( m_constraints.size());
-	int i;
-	for (i=0;i<getNumConstraints();i++)
-	{
-		m_sortedConstraints[i] = m_constraints[i];
-	}
-
-//	btAssert(0);
-
-
-
-	m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate());
-
-	btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
-
-	m_solverIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),getDebugDrawer());
-	m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
-
-	/// solve all the constraints for this island
-	m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverIslandCallback);
-
-	m_solverIslandCallback->processConstraints();
-
-	m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
-}
-
-
-void	btDiscreteDynamicsWorld::calculateSimulationIslands()
-{
-	BT_PROFILE("calculateSimulationIslands");
-
-	getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
-
-    {
-        //merge islands based on speculative contact manifolds too
-        for (int i=0;i<this->m_predictiveManifolds.size();i++)
-        {
-            btPersistentManifold* manifold = m_predictiveManifolds[i];
-
-            const btCollisionObject* colObj0 = manifold->getBody0();
-            const btCollisionObject* colObj1 = manifold->getBody1();
-
-            if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
-                ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
-            {
-				getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
-            }
-        }
-    }
-
-	{
-		int i;
-		int numConstraints = int(m_constraints.size());
-		for (i=0;i< numConstraints ; i++ )
-		{
-			btTypedConstraint* constraint = m_constraints[i];
-			if (constraint->isEnabled())
-			{
-				const btRigidBody* colObj0 = &constraint->getRigidBodyA();
-				const btRigidBody* colObj1 = &constraint->getRigidBodyB();
-
-				if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
-					((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
-				{
-					getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
-				}
-			}
-		}
-	}
-
-	//Store the island id in each body
-	getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
-
-
-}
-
-
-
-
-class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
-{
-public:
-
-	btCollisionObject* m_me;
-	btScalar m_allowedPenetration;
-	btOverlappingPairCache* m_pairCache;
-	btDispatcher* m_dispatcher;
-
-public:
-	btClosestNotMeConvexResultCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
-	  btCollisionWorld::ClosestConvexResultCallback(fromA,toA),
-		m_me(me),
-		m_allowedPenetration(0.0f),
-		m_pairCache(pairCache),
-		m_dispatcher(dispatcher)
-	{
-	}
-
-	virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
-	{
-		if (convexResult.m_hitCollisionObject == m_me)
-			return 1.0f;
-
-		//ignore result if there is no contact response
-		if(!convexResult.m_hitCollisionObject->hasContactResponse())
-			return 1.0f;
-
-		btVector3 linVelA,linVelB;
-		linVelA = m_convexToWorld-m_convexFromWorld;
-		linVelB = btVector3(0,0,0);//toB.getOrigin()-fromB.getOrigin();
-
-		btVector3 relativeVelocity = (linVelA-linVelB);
-		//don't report time of impact for motion away from the contact normal (or causes minor penetration)
-		if (convexResult.m_hitNormalLocal.dot(relativeVelocity)>=-m_allowedPenetration)
-			return 1.f;
-
-		return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace);
-	}
-
-	virtual bool needsCollision(btBroadphaseProxy* proxy0) const
-	{
-		//don't collide with itself
-		if (proxy0->m_clientObject == m_me)
-			return false;
-
-		///don't do CCD when the collision filters are not matching
-		if (!ClosestConvexResultCallback::needsCollision(proxy0))
-			return false;
-
-		btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;
-
-		//call needsResponse, see http://code.google.com/p/bullet/issues/detail?id=179
-		if (m_dispatcher->needsResponse(m_me,otherObj))
-		{
-#if 0
-			///don't do CCD when there are already contact points (touching contact/penetration)
-			btAlignedObjectArray<btPersistentManifold*> manifoldArray;
-			btBroadphasePair* collisionPair = m_pairCache->findPair(m_me->getBroadphaseHandle(),proxy0);
-			if (collisionPair)
-			{
-				if (collisionPair->m_algorithm)
-				{
-					manifoldArray.resize(0);
-					collisionPair->m_algorithm->getAllContactManifolds(manifoldArray);
-					for (int j=0;j<manifoldArray.size();j++)
-					{
-						btPersistentManifold* manifold = manifoldArray[j];
-						if (manifold->getNumContacts()>0)
-							return false;
-					}
-				}
-			}
-#endif
-			return true;
-		}
-
-		return false;
-	}
-
-
-};
-
-///internal debugging variable. this value shouldn't be too high
-int gNumClampedCcdMotions=0;
-
-
-void	btDiscreteDynamicsWorld::createPredictiveContacts(btScalar timeStep)
-{
-	BT_PROFILE("createPredictiveContacts");
-
-	{
-		BT_PROFILE("release predictive contact manifolds");
-
-		for (int i=0;i<m_predictiveManifolds.size();i++)
-		{
-			btPersistentManifold* manifold = m_predictiveManifolds[i];
-			this->m_dispatcher1->releaseManifold(manifold);
-		}
-		m_predictiveManifolds.clear();
-	}
-
-	btTransform predictedTrans;
-	for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
-	{
-		btRigidBody* body = m_nonStaticRigidBodies[i];
-		body->setHitFraction(1.f);
-
-		if (body->isActive() && (!body->isStaticOrKinematicObject()))
-		{
-
-			body->predictIntegratedTransform(timeStep, predictedTrans);
-
-			btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
-
-			if (getDispatchInfo().m_useContinuous && body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion)
-			{
-				BT_PROFILE("predictive convexSweepTest");
-				if (body->getCollisionShape()->isConvex())
-				{
-					gNumClampedCcdMotions++;
-#ifdef PREDICTIVE_CONTACT_USE_STATIC_ONLY
-					class StaticOnlyCallback : public btClosestNotMeConvexResultCallback
-					{
-					public:
-
-						StaticOnlyCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
-						  btClosestNotMeConvexResultCallback(me,fromA,toA,pairCache,dispatcher)
-						{
-						}
-
-					  	virtual bool needsCollision(btBroadphaseProxy* proxy0) const
-						{
-							btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;
-							if (!otherObj->isStaticOrKinematicObject())
-								return false;
-							return btClosestNotMeConvexResultCallback::needsCollision(proxy0);
-						}
-					};
-
-					StaticOnlyCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
-#else
-					btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
-#endif
-					//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
-					btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
-					sweepResults.m_allowedPenetration=getDispatchInfo().m_allowedCcdPenetration;
-
-					sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
-					sweepResults.m_collisionFilterMask  = body->getBroadphaseProxy()->m_collisionFilterMask;
-					btTransform modifiedPredictedTrans = predictedTrans;
-					modifiedPredictedTrans.setBasis(body->getWorldTransform().getBasis());
-
-					convexSweepTest(&tmpSphere,body->getWorldTransform(),modifiedPredictedTrans,sweepResults);
-					if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
-					{
-
-						btVector3 distVec = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin())*sweepResults.m_closestHitFraction;
-						btScalar distance = distVec.dot(-sweepResults.m_hitNormalWorld);
-
-
-						btPersistentManifold* manifold = m_dispatcher1->getNewManifold(body,sweepResults.m_hitCollisionObject);
-						m_predictiveManifolds.push_back(manifold);
-
-						btVector3 worldPointB = body->getWorldTransform().getOrigin()+distVec;
-						btVector3 localPointB = sweepResults.m_hitCollisionObject->getWorldTransform().inverse()*worldPointB;
-
-						btManifoldPoint newPoint(btVector3(0,0,0), localPointB,sweepResults.m_hitNormalWorld,distance);
-
-						bool isPredictive = true;
-						int index = manifold->addManifoldPoint(newPoint, isPredictive);
-						btManifoldPoint& pt = manifold->getContactPoint(index);
-						pt.m_combinedRestitution = 0;
-						pt.m_combinedFriction = btManifoldResult::calculateCombinedFriction(body,sweepResults.m_hitCollisionObject);
-						pt.m_positionWorldOnA = body->getWorldTransform().getOrigin();
-						pt.m_positionWorldOnB = worldPointB;
-
-					}
-				}
-			}
-		}
-	}
-}
-void	btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
-{
-	BT_PROFILE("integrateTransforms");
-	btTransform predictedTrans;
-	for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
-	{
-		btRigidBody* body = m_nonStaticRigidBodies[i];
-		body->setHitFraction(1.f);
-
-		if (body->isActive() && (!body->isStaticOrKinematicObject()))
-		{
-
-			body->predictIntegratedTransform(timeStep, predictedTrans);
-
-			btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
-
-
-
-			if (getDispatchInfo().m_useContinuous && body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion)
-			{
-				BT_PROFILE("CCD motion clamping");
-				if (body->getCollisionShape()->isConvex())
-				{
-					gNumClampedCcdMotions++;
-#ifdef USE_STATIC_ONLY
-					class StaticOnlyCallback : public btClosestNotMeConvexResultCallback
-					{
-					public:
-
-						StaticOnlyCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
-						  btClosestNotMeConvexResultCallback(me,fromA,toA,pairCache,dispatcher)
-						{
-						}
-
-					  	virtual bool needsCollision(btBroadphaseProxy* proxy0) const
-						{
-							btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;
-							if (!otherObj->isStaticOrKinematicObject())
-								return false;
-							return btClosestNotMeConvexResultCallback::needsCollision(proxy0);
-						}
-					};
-
-					StaticOnlyCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
-#else
-					btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
-#endif
-					//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
-					btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
-					sweepResults.m_allowedPenetration=getDispatchInfo().m_allowedCcdPenetration;
-
-					sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
-					sweepResults.m_collisionFilterMask  = body->getBroadphaseProxy()->m_collisionFilterMask;
-					btTransform modifiedPredictedTrans = predictedTrans;
-					modifiedPredictedTrans.setBasis(body->getWorldTransform().getBasis());
-
-					convexSweepTest(&tmpSphere,body->getWorldTransform(),modifiedPredictedTrans,sweepResults);
-					if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
-					{
-
-						//printf("clamped integration to hit fraction = %f\n",fraction);
-						body->setHitFraction(sweepResults.m_closestHitFraction);
-						body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans);
-						body->setHitFraction(0.f);
-						body->proceedToTransform( predictedTrans);
-
-#if 0
-						btVector3 linVel = body->getLinearVelocity();
-
-						btScalar maxSpeed = body->getCcdMotionThreshold()/getSolverInfo().m_timeStep;
-						btScalar maxSpeedSqr = maxSpeed*maxSpeed;
-						if (linVel.length2()>maxSpeedSqr)
-						{
-							linVel.normalize();
-							linVel*= maxSpeed;
-							body->setLinearVelocity(linVel);
-							btScalar ms2 = body->getLinearVelocity().length2();
-							body->predictIntegratedTransform(timeStep, predictedTrans);
-
-							btScalar sm2 = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
-							btScalar smt = body->getCcdSquareMotionThreshold();
-							printf("sm2=%f\n",sm2);
-						}
-#else
-
-						//don't apply the collision response right now, it will happen next frame
-						//if you really need to, you can uncomment next 3 lines. Note that is uses zero restitution.
-						//btScalar appliedImpulse = 0.f;
-						//btScalar depth = 0.f;
-						//appliedImpulse = resolveSingleCollision(body,(btCollisionObject*)sweepResults.m_hitCollisionObject,sweepResults.m_hitPointWorld,sweepResults.m_hitNormalWorld,getSolverInfo(), depth);
-
-
-#endif
-
-        				continue;
-					}
-				}
-			}
-
-
-			body->proceedToTransform( predictedTrans);
-
-		}
-
-	}
-
-	///this should probably be switched on by default, but it is not well tested yet
-	if (m_applySpeculativeContactRestitution)
-	{
-		BT_PROFILE("apply speculative contact restitution");
-		for (int i=0;i<m_predictiveManifolds.size();i++)
-		{
-			btPersistentManifold* manifold = m_predictiveManifolds[i];
-			btRigidBody* body0 = btRigidBody::upcast((btCollisionObject*)manifold->getBody0());
-			btRigidBody* body1 = btRigidBody::upcast((btCollisionObject*)manifold->getBody1());
-
-			for (int p=0;p<manifold->getNumContacts();p++)
-			{
-				const btManifoldPoint& pt = manifold->getContactPoint(p);
-				btScalar combinedRestitution = btManifoldResult::calculateCombinedRestitution(body0, body1);
-
-				if (combinedRestitution>0 && pt.m_appliedImpulse != 0.f)
-				//if (pt.getDistance()>0 && combinedRestitution>0 && pt.m_appliedImpulse != 0.f)
-				{
-					btVector3 imp = -pt.m_normalWorldOnB * pt.m_appliedImpulse* combinedRestitution;
-
-					const btVector3& pos1 = pt.getPositionWorldOnA();
-					const btVector3& pos2 = pt.getPositionWorldOnB();
-
-					btVector3 rel_pos0 = pos1 - body0->getWorldTransform().getOrigin();
-					btVector3 rel_pos1 = pos2 - body1->getWorldTransform().getOrigin();
-
-					if (body0)
-						body0->applyImpulse(imp,rel_pos0);
-					if (body1)
-						body1->applyImpulse(-imp,rel_pos1);
-				}
-			}
-		}
-	}
-
-}
-
-
-
-
-
-
-void	btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
-{
-	BT_PROFILE("predictUnconstraintMotion");
-	for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
-	{
-		btRigidBody* body = m_nonStaticRigidBodies[i];
-		if (!body->isStaticOrKinematicObject())
-		{
-			//don't integrate/update velocities here, it happens in the constraint solver
-
-			body->applyDamping(timeStep);
-
-			body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
-		}
-	}
-}
-
-
-void	btDiscreteDynamicsWorld::startProfiling(btScalar timeStep)
-{
-	(void)timeStep;
-
-#ifndef BT_NO_PROFILE
-	CProfileManager::Reset();
-#endif //BT_NO_PROFILE
-
-}
-
-
-
-
-
-
-void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
-{
-	bool drawFrames = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraints) != 0;
-	bool drawLimits = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraintLimits) != 0;
-	btScalar dbgDrawSize = constraint->getDbgDrawSize();
-	if(dbgDrawSize <= btScalar(0.f))
-	{
-		return;
-	}
-
-	switch(constraint->getConstraintType())
-	{
-		case POINT2POINT_CONSTRAINT_TYPE:
-			{
-				btPoint2PointConstraint* p2pC = (btPoint2PointConstraint*)constraint;
-				btTransform tr;
-				tr.setIdentity();
-				btVector3 pivot = p2pC->getPivotInA();
-				pivot = p2pC->getRigidBodyA().getCenterOfMassTransform() * pivot;
-				tr.setOrigin(pivot);
-				getDebugDrawer()->drawTransform(tr, dbgDrawSize);
-				// that ideally should draw the same frame
-				pivot = p2pC->getPivotInB();
-				pivot = p2pC->getRigidBodyB().getCenterOfMassTransform() * pivot;
-				tr.setOrigin(pivot);
-				if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
-			}
-			break;
-		case HINGE_CONSTRAINT_TYPE:
-			{
-				btHingeConstraint* pHinge = (btHingeConstraint*)constraint;
-				btTransform tr = pHinge->getRigidBodyA().getCenterOfMassTransform() * pHinge->getAFrame();
-				if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
-				tr = pHinge->getRigidBodyB().getCenterOfMassTransform() * pHinge->getBFrame();
-				if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
-				btScalar minAng = pHinge->getLowerLimit();
-				btScalar maxAng = pHinge->getUpperLimit();
-				if(minAng == maxAng)
-				{
-					break;
-				}
-				bool drawSect = true;
-				if(!pHinge->hasLimit())
-				{
-					minAng = btScalar(0.f);
-					maxAng = SIMD_2_PI;
-					drawSect = false;
-				}
-				if(drawLimits)
-				{
-					btVector3& center = tr.getOrigin();
-					btVector3 normal = tr.getBasis().getColumn(2);
-					btVector3 axis = tr.getBasis().getColumn(0);
-					getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, minAng, maxAng, btVector3(0,0,0), drawSect);
-				}
-			}
-			break;
-		case CONETWIST_CONSTRAINT_TYPE:
-			{
-				btConeTwistConstraint* pCT = (btConeTwistConstraint*)constraint;
-				btTransform tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame();
-				if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
-				tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame();
-				if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
-				if(drawLimits)
-				{
-					//const btScalar length = btScalar(5);
-					const btScalar length = dbgDrawSize;
-					static int nSegments = 8*4;
-					btScalar fAngleInRadians = btScalar(2.*3.1415926) * (btScalar)(nSegments-1)/btScalar(nSegments);
-					btVector3 pPrev = pCT->GetPointForAngle(fAngleInRadians, length);
-					pPrev = tr * pPrev;
-					for (int i=0; i<nSegments; i++)
-					{
-						fAngleInRadians = btScalar(2.*3.1415926) * (btScalar)i/btScalar(nSegments);
-						btVector3 pCur = pCT->GetPointForAngle(fAngleInRadians, length);
-						pCur = tr * pCur;
-						getDebugDrawer()->drawLine(pPrev, pCur, btVector3(0,0,0));
-
-						if (i%(nSegments/8) == 0)
-							getDebugDrawer()->drawLine(tr.getOrigin(), pCur, btVector3(0,0,0));
-
-						pPrev = pCur;
-					}
-					btScalar tws = pCT->getTwistSpan();
-					btScalar twa = pCT->getTwistAngle();
-					bool useFrameB = (pCT->getRigidBodyB().getInvMass() > btScalar(0.f));
-					if(useFrameB)
-					{
-						tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame();
-					}
-					else
-					{
-						tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame();
-					}
-					btVector3 pivot = tr.getOrigin();
-					btVector3 normal = tr.getBasis().getColumn(0);
-					btVector3 axis1 = tr.getBasis().getColumn(1);
-					getDebugDrawer()->drawArc(pivot, normal, axis1, dbgDrawSize, dbgDrawSize, -twa-tws, -twa+tws, btVector3(0,0,0), true);
-
-				}
-			}
-			break;
-		case D6_SPRING_CONSTRAINT_TYPE:
-		case D6_CONSTRAINT_TYPE:
-			{
-				btGeneric6DofConstraint* p6DOF = (btGeneric6DofConstraint*)constraint;
-				btTransform tr = p6DOF->getCalculatedTransformA();
-				if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
-				tr = p6DOF->getCalculatedTransformB();
-				if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
-				if(drawLimits)
-				{
-					tr = p6DOF->getCalculatedTransformA();
-					const btVector3& center = p6DOF->getCalculatedTransformB().getOrigin();
-					btVector3 up = tr.getBasis().getColumn(2);
-					btVector3 axis = tr.getBasis().getColumn(0);
-					btScalar minTh = p6DOF->getRotationalLimitMotor(1)->m_loLimit;
-					btScalar maxTh = p6DOF->getRotationalLimitMotor(1)->m_hiLimit;
-					btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit;
-					btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit;
-					getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0,0,0));
-					axis = tr.getBasis().getColumn(1);
-					btScalar ay = p6DOF->getAngle(1);
-					btScalar az = p6DOF->getAngle(2);
-					btScalar cy = btCos(ay);
-					btScalar sy = btSin(ay);
-					btScalar cz = btCos(az);
-					btScalar sz = btSin(az);
-					btVector3 ref;
-					ref[0] = cy*cz*axis[0] + cy*sz*axis[1] - sy*axis[2];
-					ref[1] = -sz*axis[0] + cz*axis[1];
-					ref[2] = cz*sy*axis[0] + sz*sy*axis[1] + cy*axis[2];
-					tr = p6DOF->getCalculatedTransformB();
-					btVector3 normal = -tr.getBasis().getColumn(0);
-					btScalar minFi = p6DOF->getRotationalLimitMotor(0)->m_loLimit;
-					btScalar maxFi = p6DOF->getRotationalLimitMotor(0)->m_hiLimit;
-					if(minFi > maxFi)
-					{
-						getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, -SIMD_PI, SIMD_PI, btVector3(0,0,0), false);
-					}
-					else if(minFi < maxFi)
-					{
-						getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, minFi, maxFi, btVector3(0,0,0), true);
-					}
-					tr = p6DOF->getCalculatedTransformA();
-					btVector3 bbMin = p6DOF->getTranslationalLimitMotor()->m_lowerLimit;
-					btVector3 bbMax = p6DOF->getTranslationalLimitMotor()->m_upperLimit;
-					getDebugDrawer()->drawBox(bbMin, bbMax, tr, btVector3(0,0,0));
-				}
-			}
-			break;
-		///note: the code for D6_SPRING_2_CONSTRAINT_TYPE is identical to D6_CONSTRAINT_TYPE, the D6_CONSTRAINT_TYPE+D6_SPRING_CONSTRAINT_TYPE will likely become obsolete/deprecated at some stage
-		case D6_SPRING_2_CONSTRAINT_TYPE:
-		{
-			{
-				btGeneric6DofSpring2Constraint* p6DOF = (btGeneric6DofSpring2Constraint*)constraint;
-				btTransform tr = p6DOF->getCalculatedTransformA();
-				if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
-				tr = p6DOF->getCalculatedTransformB();
-				if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
-				if (drawLimits)
-				{
-					tr = p6DOF->getCalculatedTransformA();
-					const btVector3& center = p6DOF->getCalculatedTransformB().getOrigin();
-					btVector3 up = tr.getBasis().getColumn(2);
-					btVector3 axis = tr.getBasis().getColumn(0);
-					btScalar minTh = p6DOF->getRotationalLimitMotor(1)->m_loLimit;
-					btScalar maxTh = p6DOF->getRotationalLimitMotor(1)->m_hiLimit;
-					btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit;
-					btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit;
-					getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0, 0, 0));
-					axis = tr.getBasis().getColumn(1);
-					btScalar ay = p6DOF->getAngle(1);
-					btScalar az = p6DOF->getAngle(2);
-					btScalar cy = btCos(ay);
-					btScalar sy = btSin(ay);
-					btScalar cz = btCos(az);
-					btScalar sz = btSin(az);
-					btVector3 ref;
-					ref[0] = cy*cz*axis[0] + cy*sz*axis[1] - sy*axis[2];
-					ref[1] = -sz*axis[0] + cz*axis[1];
-					ref[2] = cz*sy*axis[0] + sz*sy*axis[1] + cy*axis[2];
-					tr = p6DOF->getCalculatedTransformB();
-					btVector3 normal = -tr.getBasis().getColumn(0);
-					btScalar minFi = p6DOF->getRotationalLimitMotor(0)->m_loLimit;
-					btScalar maxFi = p6DOF->getRotationalLimitMotor(0)->m_hiLimit;
-					if (minFi > maxFi)
-					{
-						getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, -SIMD_PI, SIMD_PI, btVector3(0, 0, 0), false);
-					}
-					else if (minFi < maxFi)
-					{
-						getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, minFi, maxFi, btVector3(0, 0, 0), true);
-					}
-					tr = p6DOF->getCalculatedTransformA();
-					btVector3 bbMin = p6DOF->getTranslationalLimitMotor()->m_lowerLimit;
-					btVector3 bbMax = p6DOF->getTranslationalLimitMotor()->m_upperLimit;
-					getDebugDrawer()->drawBox(bbMin, bbMax, tr, btVector3(0, 0, 0));
-				}
-			}
-			break;
-		}
-		case SLIDER_CONSTRAINT_TYPE:
-			{
-				btSliderConstraint* pSlider = (btSliderConstraint*)constraint;
-				btTransform tr = pSlider->getCalculatedTransformA();
-				if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
-				tr = pSlider->getCalculatedTransformB();
-				if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
-				if(drawLimits)
-				{
-					btTransform tr = pSlider->getUseLinearReferenceFrameA() ? pSlider->getCalculatedTransformA() : pSlider->getCalculatedTransformB();
-					btVector3 li_min = tr * btVector3(pSlider->getLowerLinLimit(), 0.f, 0.f);
-					btVector3 li_max = tr * btVector3(pSlider->getUpperLinLimit(), 0.f, 0.f);
-					getDebugDrawer()->drawLine(li_min, li_max, btVector3(0, 0, 0));
-					btVector3 normal = tr.getBasis().getColumn(0);
-					btVector3 axis = tr.getBasis().getColumn(1);
-					btScalar a_min = pSlider->getLowerAngLimit();
-					btScalar a_max = pSlider->getUpperAngLimit();
-					const btVector3& center = pSlider->getCalculatedTransformB().getOrigin();
-					getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, a_min, a_max, btVector3(0,0,0), true);
-				}
-			}
-			break;
-		default :
-			break;
-	}
-	return;
-}
-
-
-
-
-
-void	btDiscreteDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
-{
-	if (m_ownsConstraintSolver)
-	{
-		btAlignedFree( m_constraintSolver);
-	}
-	m_ownsConstraintSolver = false;
-	m_constraintSolver = solver;
-	m_solverIslandCallback->m_solver = solver;
-}
-
-btConstraintSolver* btDiscreteDynamicsWorld::getConstraintSolver()
-{
-	return m_constraintSolver;
-}
-
-
-int		btDiscreteDynamicsWorld::getNumConstraints() const
-{
-	return int(m_constraints.size());
-}
-btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index)
-{
-	return m_constraints[index];
-}
-const btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index) const
-{
-	return m_constraints[index];
-}
-
-
-
-void	btDiscreteDynamicsWorld::serializeRigidBodies(btSerializer* serializer)
-{
-	int i;
-	//serialize all collision objects
-	for (i=0;i<m_collisionObjects.size();i++)
-	{
-		btCollisionObject* colObj = m_collisionObjects[i];
-		if (colObj->getInternalType() & btCollisionObject::CO_RIGID_BODY)
-		{
-			int len = colObj->calculateSerializeBufferSize();
-			btChunk* chunk = serializer->allocate(len,1);
-			const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
-			serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,colObj);
-		}
-	}
-
-	for (i=0;i<m_constraints.size();i++)
-	{
-		btTypedConstraint* constraint = m_constraints[i];
-		int size = constraint->calculateSerializeBufferSize();
-		btChunk* chunk = serializer->allocate(size,1);
-		const char* structType = constraint->serialize(chunk->m_oldPtr,serializer);
-		serializer->finalizeChunk(chunk,structType,BT_CONSTRAINT_CODE,constraint);
-	}
-}
-
-
-
-
-void	btDiscreteDynamicsWorld::serializeDynamicsWorldInfo(btSerializer* serializer)
-{
-#ifdef BT_USE_DOUBLE_PRECISION
-		int len = sizeof(btDynamicsWorldDoubleData);
-		btChunk* chunk = serializer->allocate(len,1);
-		btDynamicsWorldDoubleData* worldInfo = (btDynamicsWorldDoubleData*)chunk->m_oldPtr;
-#else//BT_USE_DOUBLE_PRECISION
-		int len = sizeof(btDynamicsWorldFloatData);
-		btChunk* chunk = serializer->allocate(len,1);
-		btDynamicsWorldFloatData* worldInfo = (btDynamicsWorldFloatData*)chunk->m_oldPtr;
-#endif//BT_USE_DOUBLE_PRECISION
-
-		memset(worldInfo ,0x00,len);
-
-		m_gravity.serialize(worldInfo->m_gravity);
-		worldInfo->m_solverInfo.m_tau = getSolverInfo().m_tau;
-		worldInfo->m_solverInfo.m_damping = getSolverInfo().m_damping;
-		worldInfo->m_solverInfo.m_friction = getSolverInfo().m_friction;
-		worldInfo->m_solverInfo.m_timeStep = getSolverInfo().m_timeStep;
-
-		worldInfo->m_solverInfo.m_restitution = getSolverInfo().m_restitution;
-		worldInfo->m_solverInfo.m_maxErrorReduction = getSolverInfo().m_maxErrorReduction;
-		worldInfo->m_solverInfo.m_sor = getSolverInfo().m_sor;
-		worldInfo->m_solverInfo.m_erp = getSolverInfo().m_erp;
-
-		worldInfo->m_solverInfo.m_erp2 = getSolverInfo().m_erp2;
-		worldInfo->m_solverInfo.m_globalCfm = getSolverInfo().m_globalCfm;
-		worldInfo->m_solverInfo.m_splitImpulsePenetrationThreshold = getSolverInfo().m_splitImpulsePenetrationThreshold;
-		worldInfo->m_solverInfo.m_splitImpulseTurnErp = getSolverInfo().m_splitImpulseTurnErp;
-
-		worldInfo->m_solverInfo.m_linearSlop = getSolverInfo().m_linearSlop;
-		worldInfo->m_solverInfo.m_warmstartingFactor = getSolverInfo().m_warmstartingFactor;
-		worldInfo->m_solverInfo.m_maxGyroscopicForce = getSolverInfo().m_maxGyroscopicForce;
-		worldInfo->m_solverInfo.m_singleAxisRollingFrictionThreshold = getSolverInfo().m_singleAxisRollingFrictionThreshold;
-
-		worldInfo->m_solverInfo.m_numIterations = getSolverInfo().m_numIterations;
-		worldInfo->m_solverInfo.m_solverMode = getSolverInfo().m_solverMode;
-		worldInfo->m_solverInfo.m_restingContactRestitutionThreshold = getSolverInfo().m_restingContactRestitutionThreshold;
-		worldInfo->m_solverInfo.m_minimumSolverBatchSize = getSolverInfo().m_minimumSolverBatchSize;
-
-		worldInfo->m_solverInfo.m_splitImpulse = getSolverInfo().m_splitImpulse;
-
-#ifdef BT_USE_DOUBLE_PRECISION
-		const char* structType = "btDynamicsWorldDoubleData";
-#else//BT_USE_DOUBLE_PRECISION
-		const char* structType = "btDynamicsWorldFloatData";
-#endif//BT_USE_DOUBLE_PRECISION
-		serializer->finalizeChunk(chunk,structType,BT_DYNAMICSWORLD_CODE,worldInfo);
-}
-
-void	btDiscreteDynamicsWorld::serialize(btSerializer* serializer)
-{
-
-	serializer->startSerialization();
-
-	serializeDynamicsWorldInfo(serializer);
-
-	serializeCollisionObjects(serializer);
-
-	serializeRigidBodies(serializer);
-
-	serializer->finishSerialization();
-}
-
diff --git a/src/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h b/src/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
deleted file mode 100644
index dd3d1c36..00000000
--- a/src/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
+++ /dev/null
@@ -1,234 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_DISCRETE_DYNAMICS_WORLD_H
-#define BT_DISCRETE_DYNAMICS_WORLD_H
-
-#include "btDynamicsWorld.h"
-
-class btDispatcher;
-class btOverlappingPairCache;
-class btConstraintSolver;
-class btSimulationIslandManager;
-class btTypedConstraint;
-class btActionInterface;
-class btPersistentManifold;
-class btIDebugDraw;
-struct InplaceSolverIslandCallback;
-
-#include "LinearMath/btAlignedObjectArray.h"
-
-
-///btDiscreteDynamicsWorld provides discrete rigid body simulation
-///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController
-ATTRIBUTE_ALIGNED16(class) btDiscreteDynamicsWorld : public btDynamicsWorld
-{
-protected:
-	
-    btAlignedObjectArray<btTypedConstraint*>	m_sortedConstraints;
-	InplaceSolverIslandCallback* 	m_solverIslandCallback;
-
-	btConstraintSolver*	m_constraintSolver;
-
-	btSimulationIslandManager*	m_islandManager;
-
-	btAlignedObjectArray<btTypedConstraint*> m_constraints;
-
-	btAlignedObjectArray<btRigidBody*> m_nonStaticRigidBodies;
-
-	btVector3	m_gravity;
-
-	//for variable timesteps
-	btScalar	m_localTime;
-	btScalar	m_fixedTimeStep;
-	//for variable timesteps
-
-	bool	m_ownsIslandManager;
-	bool	m_ownsConstraintSolver;
-	bool	m_synchronizeAllMotionStates;
-	bool	m_applySpeculativeContactRestitution;
-
-	btAlignedObjectArray<btActionInterface*>	m_actions;
-	
-	int	m_profileTimings;
-
-	bool	m_latencyMotionStateInterpolation;
-
-	btAlignedObjectArray<btPersistentManifold*>	m_predictiveManifolds;
-
-	virtual void	predictUnconstraintMotion(btScalar timeStep);
-	
-	virtual void	integrateTransforms(btScalar timeStep);
-		
-	virtual void	calculateSimulationIslands();
-
-	virtual void	solveConstraints(btContactSolverInfo& solverInfo);
-	
-	virtual void	updateActivationState(btScalar timeStep);
-
-	void	updateActions(btScalar timeStep);
-
-	void	startProfiling(btScalar timeStep);
-
-	virtual void	internalSingleStepSimulation( btScalar timeStep);
-
-	void	createPredictiveContacts(btScalar timeStep);
-
-	virtual void	saveKinematicState(btScalar timeStep);
-
-	void	serializeRigidBodies(btSerializer* serializer);
-
-	void	serializeDynamicsWorldInfo(btSerializer* serializer);
-
-public:
-
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	///this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those
-	btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
-
-	virtual ~btDiscreteDynamicsWorld();
-
-	///if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's
-	virtual int	stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
-
-
-	virtual void	synchronizeMotionStates();
-
-	///this can be useful to synchronize a single rigid body -> graphics object
-	void	synchronizeSingleMotionState(btRigidBody* body);
-
-	virtual void	addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false);
-
-	virtual void	removeConstraint(btTypedConstraint* constraint);
-
-	virtual void	addAction(btActionInterface*);
-
-	virtual void	removeAction(btActionInterface*);
-	
-	btSimulationIslandManager*	getSimulationIslandManager()
-	{
-		return m_islandManager;
-	}
-
-	const btSimulationIslandManager*	getSimulationIslandManager() const 
-	{
-		return m_islandManager;
-	}
-
-	btCollisionWorld*	getCollisionWorld()
-	{
-		return this;
-	}
-
-	virtual void	setGravity(const btVector3& gravity);
-
-	virtual btVector3 getGravity () const;
-
-	virtual void	addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::StaticFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
-
-	virtual void	addRigidBody(btRigidBody* body);
-
-	virtual void	addRigidBody(btRigidBody* body, short group, short mask);
-
-	virtual void	removeRigidBody(btRigidBody* body);
-
-	///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
-	virtual void	removeCollisionObject(btCollisionObject* collisionObject);
-
-
-	virtual void	debugDrawConstraint(btTypedConstraint* constraint);
-
-	virtual void	debugDrawWorld();
-
-	virtual void	setConstraintSolver(btConstraintSolver* solver);
-
-	virtual btConstraintSolver* getConstraintSolver();
-	
-	virtual	int		getNumConstraints() const;
-
-	virtual btTypedConstraint* getConstraint(int index)	;
-
-	virtual const btTypedConstraint* getConstraint(int index) const;
-
-	
-	virtual btDynamicsWorldType	getWorldType() const
-	{
-		return BT_DISCRETE_DYNAMICS_WORLD;
-	}
-	
-	///the forces on each rigidbody is accumulating together with gravity. clear this after each timestep.
-	virtual void	clearForces();
-
-	///apply gravity, call this once per timestep
-	virtual void	applyGravity();
-
-	virtual void	setNumTasks(int numTasks)
-	{
-        (void) numTasks;
-	}
-
-	///obsolete, use updateActions instead
-	virtual void updateVehicles(btScalar timeStep)
-	{
-		updateActions(timeStep);
-	}
-
-	///obsolete, use addAction instead
-	virtual void	addVehicle(btActionInterface* vehicle);
-	///obsolete, use removeAction instead
-	virtual void	removeVehicle(btActionInterface* vehicle);
-	///obsolete, use addAction instead
-	virtual void	addCharacter(btActionInterface* character);
-	///obsolete, use removeAction instead
-	virtual void	removeCharacter(btActionInterface* character);
-
-	void	setSynchronizeAllMotionStates(bool synchronizeAll)
-	{
-		m_synchronizeAllMotionStates = synchronizeAll;
-	}
-	bool getSynchronizeAllMotionStates() const
-	{
-		return m_synchronizeAllMotionStates;
-	}
-
-	void setApplySpeculativeContactRestitution(bool enable)
-	{
-		m_applySpeculativeContactRestitution = enable;
-	}
-	
-	bool getApplySpeculativeContactRestitution() const
-	{
-		return m_applySpeculativeContactRestitution;
-	}
-
-	///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo)
-	virtual	void	serialize(btSerializer* serializer);
-
-	///Interpolate motion state between previous and current transform, instead of current and next transform.
-	///This can relieve discontinuities in the rendering, due to penetrations
-	void setLatencyMotionStateInterpolation(bool latencyInterpolation )
-	{
-		m_latencyMotionStateInterpolation = latencyInterpolation;
-	}
-	bool getLatencyMotionStateInterpolation() const
-	{
-		return m_latencyMotionStateInterpolation;
-	}
-};
-
-#endif //BT_DISCRETE_DYNAMICS_WORLD_H
diff --git a/src/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h b/src/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h
deleted file mode 100644
index 35dd1400..00000000
--- a/src/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h
+++ /dev/null
@@ -1,167 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_DYNAMICS_WORLD_H
-#define BT_DYNAMICS_WORLD_H
-
-#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
-#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
-
-class btTypedConstraint;
-class btActionInterface;
-class btConstraintSolver;
-class btDynamicsWorld;
-
-
-/// Type for the callback for each tick
-typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep);
-
-enum btDynamicsWorldType
-{
-	BT_SIMPLE_DYNAMICS_WORLD=1,
-	BT_DISCRETE_DYNAMICS_WORLD=2,
-	BT_CONTINUOUS_DYNAMICS_WORLD=3,
-	BT_SOFT_RIGID_DYNAMICS_WORLD=4,
-	BT_GPU_DYNAMICS_WORLD=5
-};
-
-///The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.
-class btDynamicsWorld : public btCollisionWorld
-{
-
-protected:
-		btInternalTickCallback m_internalTickCallback;
-		btInternalTickCallback m_internalPreTickCallback;
-		void*	m_worldUserInfo;
-
-		btContactSolverInfo	m_solverInfo;
-
-public:
-		
-
-		btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase,btCollisionConfiguration* collisionConfiguration)
-		:btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0),m_internalPreTickCallback(0), m_worldUserInfo(0)
-		{
-		}
-
-		virtual ~btDynamicsWorld()
-		{
-		}
-		
-		///stepSimulation proceeds the simulation over 'timeStep', units in preferably in seconds.
-		///By default, Bullet will subdivide the timestep in constant substeps of each 'fixedTimeStep'.
-		///in order to keep the simulation real-time, the maximum number of substeps can be clamped to 'maxSubSteps'.
-		///You can disable subdividing the timestep/substepping by passing maxSubSteps=0 as second argument to stepSimulation, but in that case you have to keep the timeStep constant.
-		virtual int		stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0;
-			
-		virtual void	debugDrawWorld() = 0;
-				
-		virtual void	addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false) 
-		{ 
-			(void)constraint; (void)disableCollisionsBetweenLinkedBodies;
-		}
-
-		virtual void	removeConstraint(btTypedConstraint* constraint) {(void)constraint;}
-
-		virtual void	addAction(btActionInterface* action) = 0;
-
-		virtual void	removeAction(btActionInterface* action) = 0;
-
-		//once a rigidbody is added to the dynamics world, it will get this gravity assigned
-		//existing rigidbodies in the world get gravity assigned too, during this method
-		virtual void	setGravity(const btVector3& gravity) = 0;
-		virtual btVector3 getGravity () const = 0;
-
-		virtual void	synchronizeMotionStates() = 0;
-
-		virtual void	addRigidBody(btRigidBody* body) = 0;
-
-		virtual void	addRigidBody(btRigidBody* body, short group, short mask) = 0;
-
-		virtual void	removeRigidBody(btRigidBody* body) = 0;
-
-		virtual void	setConstraintSolver(btConstraintSolver* solver) = 0;
-
-		virtual btConstraintSolver* getConstraintSolver() = 0;
-		
-		virtual	int		getNumConstraints() const {	return 0;		}
-		
-		virtual btTypedConstraint* getConstraint(int index)		{	(void)index;		return 0;		}
-		
-		virtual const btTypedConstraint* getConstraint(int index) const	{	(void)index;	return 0;	}
-
-		virtual btDynamicsWorldType	getWorldType() const=0;
-
-		virtual void	clearForces() = 0;
-
-		/// Set the callback for when an internal tick (simulation substep) happens, optional user info
-		void setInternalTickCallback(btInternalTickCallback cb,	void* worldUserInfo=0,bool isPreTick=false) 
-		{ 
-			if (isPreTick)
-			{
-				m_internalPreTickCallback = cb;
-			} else
-			{
-				m_internalTickCallback = cb; 
-			}
-			m_worldUserInfo = worldUserInfo;
-		}
-
-		void	setWorldUserInfo(void* worldUserInfo)
-		{
-			m_worldUserInfo = worldUserInfo;
-		}
-
-		void*	getWorldUserInfo() const
-		{
-			return m_worldUserInfo;
-		}
-
-		btContactSolverInfo& getSolverInfo()
-		{
-			return m_solverInfo;
-		}
-
-
-		///obsolete, use addAction instead.
-		virtual void	addVehicle(btActionInterface* vehicle) {(void)vehicle;}
-		///obsolete, use removeAction instead
-		virtual void	removeVehicle(btActionInterface* vehicle) {(void)vehicle;}
-		///obsolete, use addAction instead.
-		virtual void	addCharacter(btActionInterface* character) {(void)character;}
-		///obsolete, use removeAction instead
-		virtual void	removeCharacter(btActionInterface* character) {(void)character;}
-
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btDynamicsWorldDoubleData
-{
-	btContactSolverInfoDoubleData	m_solverInfo;
-	btVector3DoubleData	m_gravity;
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btDynamicsWorldFloatData
-{
-	btContactSolverInfoFloatData	m_solverInfo;
-	btVector3FloatData	m_gravity;
-};
-
-
-#endif //BT_DYNAMICS_WORLD_H
-
-
diff --git a/src/bullet/BulletDynamics/Dynamics/btRigidBody.cpp b/src/bullet/BulletDynamics/Dynamics/btRigidBody.cpp
deleted file mode 100644
index e0e8bc70..00000000
--- a/src/bullet/BulletDynamics/Dynamics/btRigidBody.cpp
+++ /dev/null
@@ -1,520 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btRigidBody.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "LinearMath/btMinMax.h"
-#include "LinearMath/btTransformUtil.h"
-#include "LinearMath/btMotionState.h"
-#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
-#include "LinearMath/btSerializer.h"
-
-//'temporarily' global variables
-btScalar	gDeactivationTime = btScalar(2.);
-bool	gDisableDeactivation = false;
-static int uniqueId = 0;
-
-
-btRigidBody::btRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo)
-{
-	setupRigidBody(constructionInfo);
-}
-
-btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia)
-{
-	btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia);
-	setupRigidBody(cinfo);
-}
-
-void	btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo)
-{
-
-	m_internalType=CO_RIGID_BODY;
-
-	m_linearVelocity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
-	m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-	m_angularFactor.setValue(1,1,1);
-	m_linearFactor.setValue(1,1,1);
-	m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
-	m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
-	m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
-	m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
-    setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping);
-
-	m_linearSleepingThreshold = constructionInfo.m_linearSleepingThreshold;
-	m_angularSleepingThreshold = constructionInfo.m_angularSleepingThreshold;
-	m_optionalMotionState = constructionInfo.m_motionState;
-	m_contactSolverType = 0;
-	m_frictionSolverType = 0;
-	m_additionalDamping = constructionInfo.m_additionalDamping;
-	m_additionalDampingFactor = constructionInfo.m_additionalDampingFactor;
-	m_additionalLinearDampingThresholdSqr = constructionInfo.m_additionalLinearDampingThresholdSqr;
-	m_additionalAngularDampingThresholdSqr = constructionInfo.m_additionalAngularDampingThresholdSqr;
-	m_additionalAngularDampingFactor = constructionInfo.m_additionalAngularDampingFactor;
-
-	if (m_optionalMotionState)
-	{
-		m_optionalMotionState->getWorldTransform(m_worldTransform);
-	} else
-	{
-		m_worldTransform = constructionInfo.m_startWorldTransform;
-	}
-
-	m_interpolationWorldTransform = m_worldTransform;
-	m_interpolationLinearVelocity.setValue(0,0,0);
-	m_interpolationAngularVelocity.setValue(0,0,0);
-	
-	//moved to btCollisionObject
-	m_friction = constructionInfo.m_friction;
-	m_rollingFriction = constructionInfo.m_rollingFriction;
-	m_restitution = constructionInfo.m_restitution;
-
-	setCollisionShape( constructionInfo.m_collisionShape );
-	m_debugBodyId = uniqueId++;
-	
-	setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia);
-	updateInertiaTensor();
-
-	m_rigidbodyFlags = BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY;
-
-
-	m_deltaLinearVelocity.setZero();
-	m_deltaAngularVelocity.setZero();
-	m_invMass = m_inverseMass*m_linearFactor;
-	m_pushVelocity.setZero();
-	m_turnVelocity.setZero();
-
-	
-
-}
-
-
-void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform) 
-{
-	btTransformUtil::integrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform);
-}
-
-void			btRigidBody::saveKinematicState(btScalar timeStep)
-{
-	//todo: clamp to some (user definable) safe minimum timestep, to limit maximum angular/linear velocities
-	if (timeStep != btScalar(0.))
-	{
-		//if we use motionstate to synchronize world transforms, get the new kinematic/animated world transform
-		if (getMotionState())
-			getMotionState()->getWorldTransform(m_worldTransform);
-		btVector3 linVel,angVel;
-		
-		btTransformUtil::calculateVelocity(m_interpolationWorldTransform,m_worldTransform,timeStep,m_linearVelocity,m_angularVelocity);
-		m_interpolationLinearVelocity = m_linearVelocity;
-		m_interpolationAngularVelocity = m_angularVelocity;
-		m_interpolationWorldTransform = m_worldTransform;
-		//printf("angular = %f %f %f\n",m_angularVelocity.getX(),m_angularVelocity.getY(),m_angularVelocity.getZ());
-	}
-}
-	
-void	btRigidBody::getAabb(btVector3& aabbMin,btVector3& aabbMax) const
-{
-	getCollisionShape()->getAabb(m_worldTransform,aabbMin,aabbMax);
-}
-
-
-
-
-void btRigidBody::setGravity(const btVector3& acceleration) 
-{
-	if (m_inverseMass != btScalar(0.0))
-	{
-		m_gravity = acceleration * (btScalar(1.0) / m_inverseMass);
-	}
-	m_gravity_acceleration = acceleration;
-}
-
-
-
-
-
-
-void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping)
-{
-	m_linearDamping = btClamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
-	m_angularDamping = btClamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
-}
-
-
-
-
-///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping
-void			btRigidBody::applyDamping(btScalar timeStep)
-{
-	//On new damping: see discussion/issue report here: http://code.google.com/p/bullet/issues/detail?id=74
-	//todo: do some performance comparisons (but other parts of the engine are probably bottleneck anyway
-
-//#define USE_OLD_DAMPING_METHOD 1
-#ifdef USE_OLD_DAMPING_METHOD
-	m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
-	m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
-#else
-	m_linearVelocity *= btPow(btScalar(1)-m_linearDamping, timeStep);
-	m_angularVelocity *= btPow(btScalar(1)-m_angularDamping, timeStep);
-#endif
-
-	if (m_additionalDamping)
-	{
-		//Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc.
-		//Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete
-		if ((m_angularVelocity.length2() < m_additionalAngularDampingThresholdSqr) &&
-			(m_linearVelocity.length2() < m_additionalLinearDampingThresholdSqr))
-		{
-			m_angularVelocity *= m_additionalDampingFactor;
-			m_linearVelocity *= m_additionalDampingFactor;
-		}
-	
-
-		btScalar speed = m_linearVelocity.length();
-		if (speed < m_linearDamping)
-		{
-			btScalar dampVel = btScalar(0.005);
-			if (speed > dampVel)
-			{
-				btVector3 dir = m_linearVelocity.normalized();
-				m_linearVelocity -=  dir * dampVel;
-			} else
-			{
-				m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-			}
-		}
-
-		btScalar angSpeed = m_angularVelocity.length();
-		if (angSpeed < m_angularDamping)
-		{
-			btScalar angDampVel = btScalar(0.005);
-			if (angSpeed > angDampVel)
-			{
-				btVector3 dir = m_angularVelocity.normalized();
-				m_angularVelocity -=  dir * angDampVel;
-			} else
-			{
-				m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-			}
-		}
-	}
-}
-
-
-void btRigidBody::applyGravity()
-{
-	if (isStaticOrKinematicObject())
-		return;
-	
-	applyCentralForce(m_gravity);	
-
-}
-
-void btRigidBody::proceedToTransform(const btTransform& newTrans)
-{
-	setCenterOfMassTransform( newTrans );
-}
-	
-
-void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia)
-{
-	if (mass == btScalar(0.))
-	{
-		m_collisionFlags |= btCollisionObject::CF_STATIC_OBJECT;
-		m_inverseMass = btScalar(0.);
-	} else
-	{
-		m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT);
-		m_inverseMass = btScalar(1.0) / mass;
-	}
-
-	//Fg = m * a
-	m_gravity = mass * m_gravity_acceleration;
-	
-	m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x(): btScalar(0.0),
-				   inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y(): btScalar(0.0),
-				   inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z(): btScalar(0.0));
-
-	m_invMass = m_linearFactor*m_inverseMass;
-}
-
-	
-void btRigidBody::updateInertiaTensor() 
-{
-	m_invInertiaTensorWorld = m_worldTransform.getBasis().scaled(m_invInertiaLocal) * m_worldTransform.getBasis().transpose();
-}
-
-
-
-btVector3 btRigidBody::getLocalInertia() const
-{
-
-	btVector3 inertiaLocal;
-	const btVector3 inertia = m_invInertiaLocal;
-	inertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x() : btScalar(0.0),
-		inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y() : btScalar(0.0),
-		inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z() : btScalar(0.0));
-	return inertiaLocal;
-}
-
-inline btVector3 evalEulerEqn(const btVector3& w1, const btVector3& w0, const btVector3& T, const btScalar dt,
-	const btMatrix3x3 &I)
-{
-	const btVector3 w2 = I*w1 + w1.cross(I*w1)*dt - (T*dt + I*w0);
-	return w2;
-}
-
-inline btMatrix3x3 evalEulerEqnDeriv(const btVector3& w1, const btVector3& w0, const btScalar dt,
-	const btMatrix3x3 &I)
-{
-
-	btMatrix3x3 w1x, Iw1x;
-	const btVector3 Iwi = (I*w1);
-	w1.getSkewSymmetricMatrix(&w1x[0], &w1x[1], &w1x[2]);
-	Iwi.getSkewSymmetricMatrix(&Iw1x[0], &Iw1x[1], &Iw1x[2]);
-
-	const btMatrix3x3 dfw1 = I + (w1x*I - Iw1x)*dt;
-	return dfw1;
-}
-
-btVector3 btRigidBody::computeGyroscopicForceExplicit(btScalar maxGyroscopicForce) const
-{
-	btVector3 inertiaLocal = getLocalInertia();
-	btMatrix3x3 inertiaTensorWorld = getWorldTransform().getBasis().scaled(inertiaLocal) * getWorldTransform().getBasis().transpose();
-	btVector3 tmp = inertiaTensorWorld*getAngularVelocity();
-	btVector3 gf = getAngularVelocity().cross(tmp);
-	btScalar l2 = gf.length2();
-	if (l2>maxGyroscopicForce*maxGyroscopicForce)
-	{
-		gf *= btScalar(1.)/btSqrt(l2)*maxGyroscopicForce;
-	}
-	return gf;
-}
-
-
-btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Body(btScalar step) const
-{	
-	btVector3 idl = getLocalInertia();
-	btVector3 omega1 = getAngularVelocity();
-	btQuaternion q = getWorldTransform().getRotation();
-	
-	// Convert to body coordinates
-	btVector3 omegab = quatRotate(q.inverse(), omega1);
-	btMatrix3x3 Ib;
-	Ib.setValue(idl.x(),0,0,
-				0,idl.y(),0,
-				0,0,idl.z());
-	
-	btVector3 ibo = Ib*omegab;
-
-	// Residual vector
-	btVector3 f = step * omegab.cross(ibo);
-	
-	btMatrix3x3 skew0;
-	omegab.getSkewSymmetricMatrix(&skew0[0], &skew0[1], &skew0[2]);
-	btVector3 om = Ib*omegab;
-	btMatrix3x3 skew1;
-	om.getSkewSymmetricMatrix(&skew1[0],&skew1[1],&skew1[2]);
-	
-	// Jacobian
-	btMatrix3x3 J = Ib +  (skew0*Ib - skew1)*step;
-	
-//	btMatrix3x3 Jinv = J.inverse();
-//	btVector3 omega_div = Jinv*f;
-	btVector3 omega_div = J.solve33(f);
-	
-	// Single Newton-Raphson update
-	omegab = omegab - omega_div;//Solve33(J, f);
-	// Back to world coordinates
-	btVector3 omega2 = quatRotate(q,omegab);
-	btVector3 gf = omega2-omega1;
-	return gf;
-}
-
-
-
-btVector3 btRigidBody::computeGyroscopicImpulseImplicit_World(btScalar step) const
-{
-	// use full newton-euler equations.  common practice to drop the wxIw term. want it for better tumbling behavior.
-	// calculate using implicit euler step so it's stable.
-
-	const btVector3 inertiaLocal = getLocalInertia();
-	const btVector3 w0 = getAngularVelocity();
-
-	btMatrix3x3 I;
-
-	I = m_worldTransform.getBasis().scaled(inertiaLocal) *
-		m_worldTransform.getBasis().transpose();
-
-	// use newtons method to find implicit solution for new angular velocity (w')
-	// f(w') = -(T*step + Iw) + Iw' + w' + w'xIw'*step = 0 
-	// df/dw' = I + 1xIw'*step + w'xI*step
-
-	btVector3 w1 = w0;
-
-	// one step of newton's method
-	{
-		const btVector3 fw = evalEulerEqn(w1, w0, btVector3(0, 0, 0), step, I);
-		const btMatrix3x3 dfw = evalEulerEqnDeriv(w1, w0, step, I);
-
-		btVector3 dw;
-		dw = dfw.solve33(fw);
-		//const btMatrix3x3 dfw_inv = dfw.inverse();
-		//dw = dfw_inv*fw;
-
-		w1 -= dw;
-	}
-
-	btVector3 gf = (w1 - w0);
-	return gf;
-}
-
-
-void btRigidBody::integrateVelocities(btScalar step) 
-{
-	if (isStaticOrKinematicObject())
-		return;
-
-	m_linearVelocity += m_totalForce * (m_inverseMass * step);
-	m_angularVelocity += m_invInertiaTensorWorld * m_totalTorque * step;
-
-#define MAX_ANGVEL SIMD_HALF_PI
-	/// clamp angular velocity. collision calculations will fail on higher angular velocities	
-	btScalar angvel = m_angularVelocity.length();
-	if (angvel*step > MAX_ANGVEL)
-	{
-		m_angularVelocity *= (MAX_ANGVEL/step) /angvel;
-	}
-
-}
-
-btQuaternion btRigidBody::getOrientation() const
-{
-		btQuaternion orn;
-		m_worldTransform.getBasis().getRotation(orn);
-		return orn;
-}
-	
-	
-void btRigidBody::setCenterOfMassTransform(const btTransform& xform)
-{
-
-	if (isKinematicObject())
-	{
-		m_interpolationWorldTransform = m_worldTransform;
-	} else
-	{
-		m_interpolationWorldTransform = xform;
-	}
-	m_interpolationLinearVelocity = getLinearVelocity();
-	m_interpolationAngularVelocity = getAngularVelocity();
-	m_worldTransform = xform;
-	updateInertiaTensor();
-}
-
-
-
-
-
-void btRigidBody::addConstraintRef(btTypedConstraint* c)
-{
-	///disable collision with the 'other' body
-
-	int index = m_constraintRefs.findLinearSearch(c);
-	//don't add constraints that are already referenced
-	//btAssert(index == m_constraintRefs.size());
-	if (index == m_constraintRefs.size())
-	{
-		m_constraintRefs.push_back(c);
-		btCollisionObject* colObjA = &c->getRigidBodyA();
-		btCollisionObject* colObjB = &c->getRigidBodyB();
-		if (colObjA == this)
-		{
-			colObjA->setIgnoreCollisionCheck(colObjB, true);
-		}
-		else
-		{
-			colObjB->setIgnoreCollisionCheck(colObjA, true);
-		}
-	} 
-}
-
-void btRigidBody::removeConstraintRef(btTypedConstraint* c)
-{
-	int index = m_constraintRefs.findLinearSearch(c);
-	//don't remove constraints that are not referenced
-	if(index < m_constraintRefs.size())
-    {
-        m_constraintRefs.remove(c);
-        btCollisionObject* colObjA = &c->getRigidBodyA();
-        btCollisionObject* colObjB = &c->getRigidBodyB();
-        if (colObjA == this)
-        {
-            colObjA->setIgnoreCollisionCheck(colObjB, false);
-        }
-        else
-        {
-            colObjB->setIgnoreCollisionCheck(colObjA, false);
-        }
-    }
-}
-
-int	btRigidBody::calculateSerializeBufferSize()	const
-{
-	int sz = sizeof(btRigidBodyData);
-	return sz;
-}
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char*	btRigidBody::serialize(void* dataBuffer, class btSerializer* serializer) const
-{
-	btRigidBodyData* rbd = (btRigidBodyData*) dataBuffer;
-
-	btCollisionObject::serialize(&rbd->m_collisionObjectData, serializer);
-
-	m_invInertiaTensorWorld.serialize(rbd->m_invInertiaTensorWorld);
-	m_linearVelocity.serialize(rbd->m_linearVelocity);
-	m_angularVelocity.serialize(rbd->m_angularVelocity);
-	rbd->m_inverseMass = m_inverseMass;
-	m_angularFactor.serialize(rbd->m_angularFactor);
-	m_linearFactor.serialize(rbd->m_linearFactor);
-	m_gravity.serialize(rbd->m_gravity);
-	m_gravity_acceleration.serialize(rbd->m_gravity_acceleration);
-	m_invInertiaLocal.serialize(rbd->m_invInertiaLocal);
-	m_totalForce.serialize(rbd->m_totalForce);
-	m_totalTorque.serialize(rbd->m_totalTorque);
-	rbd->m_linearDamping = m_linearDamping;
-	rbd->m_angularDamping = m_angularDamping;
-	rbd->m_additionalDamping = m_additionalDamping;
-	rbd->m_additionalDampingFactor = m_additionalDampingFactor;
-	rbd->m_additionalLinearDampingThresholdSqr = m_additionalLinearDampingThresholdSqr;
-	rbd->m_additionalAngularDampingThresholdSqr = m_additionalAngularDampingThresholdSqr;
-	rbd->m_additionalAngularDampingFactor = m_additionalAngularDampingFactor;
-	rbd->m_linearSleepingThreshold=m_linearSleepingThreshold;
-	rbd->m_angularSleepingThreshold = m_angularSleepingThreshold;
-
-	return btRigidBodyDataName;
-}
-
-
-
-void btRigidBody::serializeSingleObject(class btSerializer* serializer) const
-{
-	btChunk* chunk = serializer->allocate(calculateSerializeBufferSize(),1);
-	const char* structType = serialize(chunk->m_oldPtr, serializer);
-	serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,(void*)this);
-}
-
-
diff --git a/src/bullet/BulletDynamics/Dynamics/btRigidBody.h b/src/bullet/BulletDynamics/Dynamics/btRigidBody.h
deleted file mode 100644
index 1d177db8..00000000
--- a/src/bullet/BulletDynamics/Dynamics/btRigidBody.h
+++ /dev/null
@@ -1,616 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_RIGIDBODY_H
-#define BT_RIGIDBODY_H
-
-#include "LinearMath/btAlignedObjectArray.h"
-#include "LinearMath/btTransform.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
-class btCollisionShape;
-class btMotionState;
-class btTypedConstraint;
-
-
-extern btScalar gDeactivationTime;
-extern bool gDisableDeactivation;
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btRigidBodyData	btRigidBodyDoubleData
-#define btRigidBodyDataName	"btRigidBodyDoubleData"
-#else
-#define btRigidBodyData	btRigidBodyFloatData
-#define btRigidBodyDataName	"btRigidBodyFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-
-enum	btRigidBodyFlags
-{
-	BT_DISABLE_WORLD_GRAVITY = 1,
-	///BT_ENABLE_GYROPSCOPIC_FORCE flags is enabled by default in Bullet 2.83 and onwards.
-	///and it BT_ENABLE_GYROPSCOPIC_FORCE becomes equivalent to BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY
-	///See Demos/GyroscopicDemo and computeGyroscopicImpulseImplicit
-	BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT = 2,
-	BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD=4,
-	BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY=8,
-	BT_ENABLE_GYROPSCOPIC_FORCE = BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY,
-};
-
-
-///The btRigidBody is the main class for rigid body objects. It is derived from btCollisionObject, so it keeps a pointer to a btCollisionShape.
-///It is recommended for performance and memory use to share btCollisionShape objects whenever possible.
-///There are 3 types of rigid bodies: 
-///- A) Dynamic rigid bodies, with positive mass. Motion is controlled by rigid body dynamics.
-///- B) Fixed objects with zero mass. They are not moving (basically collision objects)
-///- C) Kinematic objects, which are objects without mass, but the user can move them. There is on-way interaction, and Bullet calculates a velocity based on the timestep and previous and current world transform.
-///Bullet automatically deactivates dynamic rigid bodies, when the velocity is below a threshold for a given time.
-///Deactivated (sleeping) rigid bodies don't take any processing time, except a minor broadphase collision detection impact (to allow active objects to activate/wake up sleeping objects)
-class btRigidBody  : public btCollisionObject
-{
-
-	btMatrix3x3	m_invInertiaTensorWorld;
-	btVector3		m_linearVelocity;
-	btVector3		m_angularVelocity;
-	btScalar		m_inverseMass;
-	btVector3		m_linearFactor;
-
-	btVector3		m_gravity;	
-	btVector3		m_gravity_acceleration;
-	btVector3		m_invInertiaLocal;
-	btVector3		m_totalForce;
-	btVector3		m_totalTorque;
-	
-	btScalar		m_linearDamping;
-	btScalar		m_angularDamping;
-
-	bool			m_additionalDamping;
-	btScalar		m_additionalDampingFactor;
-	btScalar		m_additionalLinearDampingThresholdSqr;
-	btScalar		m_additionalAngularDampingThresholdSqr;
-	btScalar		m_additionalAngularDampingFactor;
-
-
-	btScalar		m_linearSleepingThreshold;
-	btScalar		m_angularSleepingThreshold;
-
-	//m_optionalMotionState allows to automatic synchronize the world transform for active objects
-	btMotionState*	m_optionalMotionState;
-
-	//keep track of typed constraints referencing this rigid body, to disable collision between linked bodies
-	btAlignedObjectArray<btTypedConstraint*> m_constraintRefs;
-
-	int				m_rigidbodyFlags;
-	
-	int				m_debugBodyId;
-	
-
-protected:
-
-	ATTRIBUTE_ALIGNED16(btVector3		m_deltaLinearVelocity);
-	btVector3		m_deltaAngularVelocity;
-	btVector3		m_angularFactor;
-	btVector3		m_invMass;
-	btVector3		m_pushVelocity;
-	btVector3		m_turnVelocity;
-
-
-public:
-
-
-	///The btRigidBodyConstructionInfo structure provides information to create a rigid body. Setting mass to zero creates a fixed (non-dynamic) rigid body.
-	///For dynamic objects, you can use the collision shape to approximate the local inertia tensor, otherwise use the zero vector (default argument)
-	///You can use the motion state to synchronize the world transform between physics and graphics objects. 
-	///And if the motion state is provided, the rigid body will initialize its initial world transform from the motion state,
-	///m_startWorldTransform is only used when you don't provide a motion state.
-	struct	btRigidBodyConstructionInfo
-	{
-		btScalar			m_mass;
-
-		///When a motionState is provided, the rigid body will initialize its world transform from the motion state
-		///In this case, m_startWorldTransform is ignored.
-		btMotionState*		m_motionState;
-		btTransform	m_startWorldTransform;
-
-		btCollisionShape*	m_collisionShape;
-		btVector3			m_localInertia;
-		btScalar			m_linearDamping;
-		btScalar			m_angularDamping;
-
-		///best simulation results when friction is non-zero
-		btScalar			m_friction;
-		///the m_rollingFriction prevents rounded shapes, such as spheres, cylinders and capsules from rolling forever.
-		///See Bullet/Demos/RollingFrictionDemo for usage
-		btScalar			m_rollingFriction;
-		///best simulation results using zero restitution.
-		btScalar			m_restitution;
-
-		btScalar			m_linearSleepingThreshold;
-		btScalar			m_angularSleepingThreshold;
-
-		//Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc.
-		//Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete
-		bool				m_additionalDamping;
-		btScalar			m_additionalDampingFactor;
-		btScalar			m_additionalLinearDampingThresholdSqr;
-		btScalar			m_additionalAngularDampingThresholdSqr;
-		btScalar			m_additionalAngularDampingFactor;
-
-		btRigidBodyConstructionInfo(	btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)):
-		m_mass(mass),
-			m_motionState(motionState),
-			m_collisionShape(collisionShape),
-			m_localInertia(localInertia),
-			m_linearDamping(btScalar(0.)),
-			m_angularDamping(btScalar(0.)),
-			m_friction(btScalar(0.5)),
-			m_rollingFriction(btScalar(0)),
-			m_restitution(btScalar(0.)),
-			m_linearSleepingThreshold(btScalar(0.8)),
-			m_angularSleepingThreshold(btScalar(1.f)),
-			m_additionalDamping(false),
-			m_additionalDampingFactor(btScalar(0.005)),
-			m_additionalLinearDampingThresholdSqr(btScalar(0.01)),
-			m_additionalAngularDampingThresholdSqr(btScalar(0.01)),
-			m_additionalAngularDampingFactor(btScalar(0.01))
-		{
-			m_startWorldTransform.setIdentity();
-		}
-	};
-
-	///btRigidBody constructor using construction info
-	btRigidBody(	const btRigidBodyConstructionInfo& constructionInfo);
-
-	///btRigidBody constructor for backwards compatibility. 
-	///To specify friction (etc) during rigid body construction, please use the other constructor (using btRigidBodyConstructionInfo)
-	btRigidBody(	btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0));
-
-
-	virtual ~btRigidBody()
-        { 
-                //No constraints should point to this rigidbody
-		//Remove constraints from the dynamics world before you delete the related rigidbodies. 
-                btAssert(m_constraintRefs.size()==0); 
-        }
-
-protected:
-
-	///setupRigidBody is only used internally by the constructor
-	void	setupRigidBody(const btRigidBodyConstructionInfo& constructionInfo);
-
-public:
-
-	void			proceedToTransform(const btTransform& newTrans); 
-	
-	///to keep collision detection and dynamics separate we don't store a rigidbody pointer
-	///but a rigidbody is derived from btCollisionObject, so we can safely perform an upcast
-	static const btRigidBody*	upcast(const btCollisionObject* colObj)
-	{
-		if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY)
-			return (const btRigidBody*)colObj;
-		return 0;
-	}
-	static btRigidBody*	upcast(btCollisionObject* colObj)
-	{
-		if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY)
-			return (btRigidBody*)colObj;
-		return 0;
-	}
-	
-	/// continuous collision detection needs prediction
-	void			predictIntegratedTransform(btScalar step, btTransform& predictedTransform) ;
-	
-	void			saveKinematicState(btScalar step);
-	
-	void			applyGravity();
-	
-	void			setGravity(const btVector3& acceleration);  
-
-	const btVector3&	getGravity() const
-	{
-		return m_gravity_acceleration;
-	}
-
-	void			setDamping(btScalar lin_damping, btScalar ang_damping);
-
-	btScalar getLinearDamping() const
-	{
-		return m_linearDamping;
-	}
-
-	btScalar getAngularDamping() const
-	{
-		return m_angularDamping;
-	}
-
-	btScalar getLinearSleepingThreshold() const
-	{
-		return m_linearSleepingThreshold;
-	}
-
-	btScalar getAngularSleepingThreshold() const
-	{
-		return m_angularSleepingThreshold;
-	}
-
-	void			applyDamping(btScalar timeStep);
-
-	SIMD_FORCE_INLINE const btCollisionShape*	getCollisionShape() const {
-		return m_collisionShape;
-	}
-
-	SIMD_FORCE_INLINE btCollisionShape*	getCollisionShape() {
-			return m_collisionShape;
-	}
-	
-	void			setMassProps(btScalar mass, const btVector3& inertia);
-	
-	const btVector3& getLinearFactor() const
-	{
-		return m_linearFactor;
-	}
-	void setLinearFactor(const btVector3& linearFactor)
-	{
-		m_linearFactor = linearFactor;
-		m_invMass = m_linearFactor*m_inverseMass;
-	}
-	btScalar		getInvMass() const { return m_inverseMass; }
-	const btMatrix3x3& getInvInertiaTensorWorld() const { 
-		return m_invInertiaTensorWorld; 
-	}
-		
-	void			integrateVelocities(btScalar step);
-
-	void			setCenterOfMassTransform(const btTransform& xform);
-
-	void			applyCentralForce(const btVector3& force)
-	{
-		m_totalForce += force*m_linearFactor;
-	}
-
-	const btVector3& getTotalForce() const
-	{
-		return m_totalForce;
-	};
-
-	const btVector3& getTotalTorque() const
-	{
-		return m_totalTorque;
-	};
-    
-	const btVector3& getInvInertiaDiagLocal() const
-	{
-		return m_invInertiaLocal;
-	};
-
-	void	setInvInertiaDiagLocal(const btVector3& diagInvInertia)
-	{
-		m_invInertiaLocal = diagInvInertia;
-	}
-
-	void	setSleepingThresholds(btScalar linear,btScalar angular)
-	{
-		m_linearSleepingThreshold = linear;
-		m_angularSleepingThreshold = angular;
-	}
-
-	void	applyTorque(const btVector3& torque)
-	{
-		m_totalTorque += torque*m_angularFactor;
-	}
-	
-	void	applyForce(const btVector3& force, const btVector3& rel_pos) 
-	{
-		applyCentralForce(force);
-		applyTorque(rel_pos.cross(force*m_linearFactor));
-	}
-	
-	void applyCentralImpulse(const btVector3& impulse)
-	{
-		m_linearVelocity += impulse *m_linearFactor * m_inverseMass;
-	}
-	
-  	void applyTorqueImpulse(const btVector3& torque)
-	{
-			m_angularVelocity += m_invInertiaTensorWorld * torque * m_angularFactor;
-	}
-	
-	void applyImpulse(const btVector3& impulse, const btVector3& rel_pos) 
-	{
-		if (m_inverseMass != btScalar(0.))
-		{
-			applyCentralImpulse(impulse);
-			if (m_angularFactor)
-			{
-				applyTorqueImpulse(rel_pos.cross(impulse*m_linearFactor));
-			}
-		}
-	}
-
-	void clearForces() 
-	{
-		m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
-		m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
-	}
-	
-	void updateInertiaTensor();    
-	
-	const btVector3&     getCenterOfMassPosition() const { 
-		return m_worldTransform.getOrigin(); 
-	}
-	btQuaternion getOrientation() const;
-	
-	const btTransform&  getCenterOfMassTransform() const { 
-		return m_worldTransform; 
-	}
-	const btVector3&   getLinearVelocity() const { 
-		return m_linearVelocity; 
-	}
-	const btVector3&    getAngularVelocity() const { 
-		return m_angularVelocity; 
-	}
-	
-
-	inline void setLinearVelocity(const btVector3& lin_vel)
-	{ 
-		m_updateRevision++;
-		m_linearVelocity = lin_vel; 
-	}
-
-	inline void setAngularVelocity(const btVector3& ang_vel) 
-	{ 
-		m_updateRevision++;
-		m_angularVelocity = ang_vel; 
-	}
-
-	btVector3 getVelocityInLocalPoint(const btVector3& rel_pos) const
-	{
-		//we also calculate lin/ang velocity for kinematic objects
-		return m_linearVelocity + m_angularVelocity.cross(rel_pos);
-
-		//for kinematic objects, we could also use use:
-		//		return 	(m_worldTransform(rel_pos) - m_interpolationWorldTransform(rel_pos)) / m_kinematicTimeStep;
-	}
-
-	void translate(const btVector3& v) 
-	{
-		m_worldTransform.getOrigin() += v; 
-	}
-
-	
-	void	getAabb(btVector3& aabbMin,btVector3& aabbMax) const;
-
-
-
-
-	
-	SIMD_FORCE_INLINE btScalar computeImpulseDenominator(const btVector3& pos, const btVector3& normal) const
-	{
-		btVector3 r0 = pos - getCenterOfMassPosition();
-
-		btVector3 c0 = (r0).cross(normal);
-
-		btVector3 vec = (c0 * getInvInertiaTensorWorld()).cross(r0);
-
-		return m_inverseMass + normal.dot(vec);
-
-	}
-
-	SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis) const
-	{
-		btVector3 vec = axis * getInvInertiaTensorWorld();
-		return axis.dot(vec);
-	}
-
-	SIMD_FORCE_INLINE void	updateDeactivation(btScalar timeStep)
-	{
-		if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION))
-			return;
-
-		if ((getLinearVelocity().length2() < m_linearSleepingThreshold*m_linearSleepingThreshold) &&
-			(getAngularVelocity().length2() < m_angularSleepingThreshold*m_angularSleepingThreshold))
-		{
-			m_deactivationTime += timeStep;
-		} else
-		{
-			m_deactivationTime=btScalar(0.);
-			setActivationState(0);
-		}
-
-	}
-
-	SIMD_FORCE_INLINE bool	wantsSleeping()
-	{
-
-		if (getActivationState() == DISABLE_DEACTIVATION)
-			return false;
-
-		//disable deactivation
-		if (gDisableDeactivation || (gDeactivationTime == btScalar(0.)))
-			return false;
-
-		if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == WANTS_DEACTIVATION))
-			return true;
-
-		if (m_deactivationTime> gDeactivationTime)
-		{
-			return true;
-		}
-		return false;
-	}
-
-
-	
-	const btBroadphaseProxy*	getBroadphaseProxy() const
-	{
-		return m_broadphaseHandle;
-	}
-	btBroadphaseProxy*	getBroadphaseProxy() 
-	{
-		return m_broadphaseHandle;
-	}
-	void	setNewBroadphaseProxy(btBroadphaseProxy* broadphaseProxy)
-	{
-		m_broadphaseHandle = broadphaseProxy;
-	}
-
-	//btMotionState allows to automatic synchronize the world transform for active objects
-	btMotionState*	getMotionState()
-	{
-		return m_optionalMotionState;
-	}
-	const btMotionState*	getMotionState() const
-	{
-		return m_optionalMotionState;
-	}
-	void	setMotionState(btMotionState* motionState)
-	{
-		m_optionalMotionState = motionState;
-		if (m_optionalMotionState)
-			motionState->getWorldTransform(m_worldTransform);
-	}
-
-	//for experimental overriding of friction/contact solver func
-	int	m_contactSolverType;
-	int	m_frictionSolverType;
-
-	void	setAngularFactor(const btVector3& angFac)
-	{
-		m_updateRevision++;
-		m_angularFactor = angFac;
-	}
-
-	void	setAngularFactor(btScalar angFac)
-	{
-		m_updateRevision++;
-		m_angularFactor.setValue(angFac,angFac,angFac);
-	}
-	const btVector3&	getAngularFactor() const
-	{
-		return m_angularFactor;
-	}
-
-	//is this rigidbody added to a btCollisionWorld/btDynamicsWorld/btBroadphase?
-	bool	isInWorld() const
-	{
-		return (getBroadphaseProxy() != 0);
-	}
-
-	void addConstraintRef(btTypedConstraint* c);
-	void removeConstraintRef(btTypedConstraint* c);
-
-	btTypedConstraint* getConstraintRef(int index)
-	{
-		return m_constraintRefs[index];
-	}
-
-	int getNumConstraintRefs() const
-	{
-		return m_constraintRefs.size();
-	}
-
-	void	setFlags(int flags)
-	{
-		m_rigidbodyFlags = flags;
-	}
-
-	int getFlags() const
-	{
-		return m_rigidbodyFlags;
-	}
-
-
-	
-
-	///perform implicit force computation in world space
-	btVector3 computeGyroscopicImpulseImplicit_World(btScalar dt) const;
-	
-	///perform implicit force computation in body space (inertial frame)
-	btVector3 computeGyroscopicImpulseImplicit_Body(btScalar step) const;
-
-	///explicit version is best avoided, it gains energy
-	btVector3 computeGyroscopicForceExplicit(btScalar maxGyroscopicForce) const;
-	btVector3 getLocalInertia() const;
-
-	///////////////////////////////////////////////
-
-	virtual	int	calculateSerializeBufferSize()	const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer,  class btSerializer* serializer) const;
-
-	virtual void serializeSingleObject(class btSerializer* serializer) const;
-
-};
-
-//@todo add m_optionalMotionState and m_constraintRefs to btRigidBodyData
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btRigidBodyFloatData
-{
-	btCollisionObjectFloatData	m_collisionObjectData;
-	btMatrix3x3FloatData		m_invInertiaTensorWorld;
-	btVector3FloatData		m_linearVelocity;
-	btVector3FloatData		m_angularVelocity;
-	btVector3FloatData		m_angularFactor;
-	btVector3FloatData		m_linearFactor;
-	btVector3FloatData		m_gravity;	
-	btVector3FloatData		m_gravity_acceleration;
-	btVector3FloatData		m_invInertiaLocal;
-	btVector3FloatData		m_totalForce;
-	btVector3FloatData		m_totalTorque;
-	float					m_inverseMass;
-	float					m_linearDamping;
-	float					m_angularDamping;
-	float					m_additionalDampingFactor;
-	float					m_additionalLinearDampingThresholdSqr;
-	float					m_additionalAngularDampingThresholdSqr;
-	float					m_additionalAngularDampingFactor;
-	float					m_linearSleepingThreshold;
-	float					m_angularSleepingThreshold;
-	int						m_additionalDamping;
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btRigidBodyDoubleData
-{
-	btCollisionObjectDoubleData	m_collisionObjectData;
-	btMatrix3x3DoubleData		m_invInertiaTensorWorld;
-	btVector3DoubleData		m_linearVelocity;
-	btVector3DoubleData		m_angularVelocity;
-	btVector3DoubleData		m_angularFactor;
-	btVector3DoubleData		m_linearFactor;
-	btVector3DoubleData		m_gravity;	
-	btVector3DoubleData		m_gravity_acceleration;
-	btVector3DoubleData		m_invInertiaLocal;
-	btVector3DoubleData		m_totalForce;
-	btVector3DoubleData		m_totalTorque;
-	double					m_inverseMass;
-	double					m_linearDamping;
-	double					m_angularDamping;
-	double					m_additionalDampingFactor;
-	double					m_additionalLinearDampingThresholdSqr;
-	double					m_additionalAngularDampingThresholdSqr;
-	double					m_additionalAngularDampingFactor;
-	double					m_linearSleepingThreshold;
-	double					m_angularSleepingThreshold;
-	int						m_additionalDamping;
-	char	m_padding[4];
-};
-
-
-
-#endif //BT_RIGIDBODY_H
-
diff --git a/src/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp b/src/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
deleted file mode 100644
index 35dd3884..00000000
--- a/src/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
+++ /dev/null
@@ -1,280 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSimpleDynamicsWorld.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
-#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
-
-
-/*
-  Make sure this dummy function never changes so that it
-  can be used by probes that are checking whether the
-  library is actually installed.
-*/
-extern "C" 
-{
-	void btBulletDynamicsProbe ();
-	void btBulletDynamicsProbe () {}
-}
-
-
-
-
-btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
-:btDynamicsWorld(dispatcher,pairCache,collisionConfiguration),
-m_constraintSolver(constraintSolver),
-m_ownsConstraintSolver(false),
-m_gravity(0,0,-10)
-{
-
-}
-
-
-btSimpleDynamicsWorld::~btSimpleDynamicsWorld()
-{
-	if (m_ownsConstraintSolver)
-		btAlignedFree( m_constraintSolver);
-}
-
-int		btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep)
-{
-	(void)fixedTimeStep;
-	(void)maxSubSteps;
-
-
-	///apply gravity, predict motion
-	predictUnconstraintMotion(timeStep);
-
-	btDispatcherInfo&	dispatchInfo = getDispatchInfo();
-	dispatchInfo.m_timeStep = timeStep;
-	dispatchInfo.m_stepCount = 0;
-	dispatchInfo.m_debugDraw = getDebugDrawer();
-
-	///perform collision detection
-	performDiscreteCollisionDetection();
-
-	///solve contact constraints
-	int numManifolds = m_dispatcher1->getNumManifolds();
-	if (numManifolds)
-	{
-		btPersistentManifold** manifoldPtr = ((btCollisionDispatcher*)m_dispatcher1)->getInternalManifoldPointer();
-		
-		btContactSolverInfo infoGlobal;
-		infoGlobal.m_timeStep = timeStep;
-		m_constraintSolver->prepareSolve(0,numManifolds);
-		m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_dispatcher1);
-		m_constraintSolver->allSolved(infoGlobal,m_debugDrawer);
-	}
-
-	///integrate transforms
-	integrateTransforms(timeStep);
-		
-	updateAabbs();
-
-	synchronizeMotionStates();
-
-	clearForces();
-
-	return 1;
-
-}
-
-void	btSimpleDynamicsWorld::clearForces()
-{
-	///@todo: iterate over awake simulation islands!
-	for ( int i=0;i<m_collisionObjects.size();i++)
-	{
-		btCollisionObject* colObj = m_collisionObjects[i];
-		
-		btRigidBody* body = btRigidBody::upcast(colObj);
-		if (body)
-		{
-			body->clearForces();
-		}
-	}
-}	
-
-
-void	btSimpleDynamicsWorld::setGravity(const btVector3& gravity)
-{
-	m_gravity = gravity;
-	for ( int i=0;i<m_collisionObjects.size();i++)
-	{
-		btCollisionObject* colObj = m_collisionObjects[i];
-		btRigidBody* body = btRigidBody::upcast(colObj);
-		if (body)
-		{
-			body->setGravity(gravity);
-		}
-	}
-}
-
-btVector3 btSimpleDynamicsWorld::getGravity () const
-{
-	return m_gravity;
-}
-
-void	btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body)
-{
-	btCollisionWorld::removeCollisionObject(body);
-}
-
-void	btSimpleDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
-{
-	btRigidBody* body = btRigidBody::upcast(collisionObject);
-	if (body)
-		removeRigidBody(body);
-	else
-		btCollisionWorld::removeCollisionObject(collisionObject);
-}
-
-
-void	btSimpleDynamicsWorld::addRigidBody(btRigidBody* body)
-{
-	body->setGravity(m_gravity);
-
-	if (body->getCollisionShape())
-	{
-		addCollisionObject(body);
-	}
-}
-
-void	btSimpleDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask)
-{
-	body->setGravity(m_gravity);
-
-	if (body->getCollisionShape())
-	{
-		addCollisionObject(body,group,mask);
-	}
-}
-
-
-void	btSimpleDynamicsWorld::debugDrawWorld()
-{
-
-}
-				
-void	btSimpleDynamicsWorld::addAction(btActionInterface* action)
-{
-
-}
-
-void	btSimpleDynamicsWorld::removeAction(btActionInterface* action)
-{
-
-}
-
-
-void	btSimpleDynamicsWorld::updateAabbs()
-{
-	btTransform predictedTrans;
-	for ( int i=0;i<m_collisionObjects.size();i++)
-	{
-		btCollisionObject* colObj = m_collisionObjects[i];
-		btRigidBody* body = btRigidBody::upcast(colObj);
-		if (body)
-		{
-			if (body->isActive() && (!body->isStaticObject()))
-			{
-				btVector3 minAabb,maxAabb;
-				colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
-				btBroadphaseInterface* bp = getBroadphase();
-				bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
-			}
-		}
-	}
-}
-
-void	btSimpleDynamicsWorld::integrateTransforms(btScalar timeStep)
-{
-	btTransform predictedTrans;
-	for ( int i=0;i<m_collisionObjects.size();i++)
-	{
-		btCollisionObject* colObj = m_collisionObjects[i];
-		btRigidBody* body = btRigidBody::upcast(colObj);
-		if (body)
-		{
-			if (body->isActive() && (!body->isStaticObject()))
-			{
-				body->predictIntegratedTransform(timeStep, predictedTrans);
-				body->proceedToTransform( predictedTrans);
-			}
-		}
-	}
-}
-
-
-
-void	btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
-{
-	for ( int i=0;i<m_collisionObjects.size();i++)
-	{
-		btCollisionObject* colObj = m_collisionObjects[i];
-		btRigidBody* body = btRigidBody::upcast(colObj);
-		if (body)
-		{
-			if (!body->isStaticObject())
-			{
-				if (body->isActive())
-				{
-					body->applyGravity();
-					body->integrateVelocities( timeStep);
-					body->applyDamping(timeStep);
-					body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
-				}
-			}
-		}
-	}
-}
-
-
-void	btSimpleDynamicsWorld::synchronizeMotionStates()
-{
-	///@todo: iterate over awake simulation islands!
-	for ( int i=0;i<m_collisionObjects.size();i++)
-	{
-		btCollisionObject* colObj = m_collisionObjects[i];
-		btRigidBody* body = btRigidBody::upcast(colObj);
-		if (body && body->getMotionState())
-		{
-			if (body->getActivationState() != ISLAND_SLEEPING)
-			{
-				body->getMotionState()->setWorldTransform(body->getWorldTransform());
-			}
-		}
-	}
-
-}
-
-
-void	btSimpleDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
-{
-	if (m_ownsConstraintSolver)
-	{
-		btAlignedFree(m_constraintSolver);
-	}
-	m_ownsConstraintSolver = false;
-	m_constraintSolver = solver;
-}
-
-btConstraintSolver* btSimpleDynamicsWorld::getConstraintSolver()
-{
-	return m_constraintSolver;
-}
diff --git a/src/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h b/src/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
deleted file mode 100644
index d48d2e39..00000000
--- a/src/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SIMPLE_DYNAMICS_WORLD_H
-#define BT_SIMPLE_DYNAMICS_WORLD_H
-
-#include "btDynamicsWorld.h"
-
-class btDispatcher;
-class btOverlappingPairCache;
-class btConstraintSolver;
-
-///The btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds.
-///Please use btDiscreteDynamicsWorld instead
-class btSimpleDynamicsWorld : public btDynamicsWorld
-{
-protected:
-
-	btConstraintSolver*	m_constraintSolver;
-
-	bool	m_ownsConstraintSolver;
-
-	void	predictUnconstraintMotion(btScalar timeStep);
-	
-	void	integrateTransforms(btScalar timeStep);
-		
-	btVector3	m_gravity;
-	
-public:
-
-
-
-	///this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver
-	btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
-
-	virtual ~btSimpleDynamicsWorld();
-		
-	///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead
-	virtual int	stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
-
-	virtual void	setGravity(const btVector3& gravity);
-
-	virtual btVector3 getGravity () const;
-
-	virtual void	addRigidBody(btRigidBody* body);
-
-	virtual void	addRigidBody(btRigidBody* body, short group, short mask);
-
-	virtual void	removeRigidBody(btRigidBody* body);
-
-	virtual void	debugDrawWorld();
-				
-	virtual void	addAction(btActionInterface* action);
-
-	virtual void	removeAction(btActionInterface* action);
-
-	///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
-	virtual void	removeCollisionObject(btCollisionObject* collisionObject);
-	
-	virtual void	updateAabbs();
-
-	virtual void	synchronizeMotionStates();
-
-	virtual void	setConstraintSolver(btConstraintSolver* solver);
-
-	virtual btConstraintSolver* getConstraintSolver();
-
-	virtual btDynamicsWorldType	getWorldType() const
-	{
-		return BT_SIMPLE_DYNAMICS_WORLD;
-	}
-
-	virtual void	clearForces();
-
-};
-
-#endif //BT_SIMPLE_DYNAMICS_WORLD_H
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBody.cpp b/src/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
deleted file mode 100644
index 662d2bf8..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
+++ /dev/null
@@ -1,1959 +0,0 @@
-/*
- * PURPOSE:
- *   Class representing an articulated rigid body. Stores the body's
- *   current state, allows forces and torques to be set, handles
- *   timestepping and implements Featherstone's algorithm.
- *   
- * COPYRIGHT:
- *   Copyright (C) Stephen Thompson, <stephen@solarflare.org.uk>, 2011-2013
- *   Portions written By Erwin Coumans: connection to LCP solver, various multibody constraints, replacing Eigen math library by Bullet LinearMath and a dedicated 6x6 matrix inverse (solveImatrix)
- *   Portions written By Jakub Stepien: support for multi-DOF constraints, introduction of spatial algebra and several other improvements
-
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- 
- */
-
-
-#include "btMultiBody.h"
-#include "btMultiBodyLink.h"
-#include "btMultiBodyLinkCollider.h"
-#include "btMultiBodyJointFeedback.h"
-#include "LinearMath/btTransformUtil.h"
-#include "LinearMath/btSerializer.h"
-#include "Bullet3Common/b3Logging.h"
-// #define INCLUDE_GYRO_TERM 
-
-///todo: determine if we need these options. If so, make a proper API, otherwise delete those globals
-bool gJointFeedbackInWorldSpace = false;
-bool gJointFeedbackInJointFrame = false;
-
-namespace {
-    const btScalar SLEEP_EPSILON = btScalar(0.05);  // this is a squared velocity (m^2 s^-2)
-    const btScalar SLEEP_TIMEOUT = btScalar(2);     // in seconds
-}
-
-namespace {
-    void SpatialTransform(const btMatrix3x3 &rotation_matrix,  // rotates vectors in 'from' frame to vectors in 'to' frame
-                          const btVector3 &displacement,     // vector from origin of 'from' frame to origin of 'to' frame, in 'to' coordinates
-                          const btVector3 &top_in,       // top part of input vector
-                          const btVector3 &bottom_in,    // bottom part of input vector
-                          btVector3 &top_out,         // top part of output vector
-                          btVector3 &bottom_out)      // bottom part of output vector
-    {
-        top_out = rotation_matrix * top_in;
-        bottom_out = -displacement.cross(top_out) + rotation_matrix * bottom_in;
-    }
-
-    void InverseSpatialTransform(const btMatrix3x3 &rotation_matrix,
-                                 const btVector3 &displacement,
-                                 const btVector3 &top_in,
-                                 const btVector3 &bottom_in,
-                                 btVector3 &top_out,
-                                 btVector3 &bottom_out)
-    {
-        top_out = rotation_matrix.transpose() * top_in;
-        bottom_out = rotation_matrix.transpose() * (bottom_in + displacement.cross(top_in));		
-    }
-
-    btScalar SpatialDotProduct(const btVector3 &a_top,
-                            const btVector3 &a_bottom,
-                            const btVector3 &b_top,
-                            const btVector3 &b_bottom)
-    {
-        return a_bottom.dot(b_top) + a_top.dot(b_bottom);
-    }
-
-	void SpatialCrossProduct(const btVector3 &a_top,
-                            const btVector3 &a_bottom,
-                            const btVector3 &b_top,
-                            const btVector3 &b_bottom,
-							btVector3 &top_out,
-							btVector3 &bottom_out)
-	{
-		top_out = a_top.cross(b_top);
-		bottom_out = a_bottom.cross(b_top) + a_top.cross(b_bottom);
-	}
-}
-
-
-//
-// Implementation of class btMultiBody
-//
-
-btMultiBody::btMultiBody(int n_links,
-                     btScalar mass,
-                     const btVector3 &inertia,
-                     bool fixedBase,
-                     bool canSleep,
-		     bool /*deprecatedUseMultiDof*/)
-    : 
-    	m_baseCollider(0),
-		m_baseName(0),
-    	m_basePos(0,0,0),
-    	m_baseQuat(0, 0, 0, 1),
-      m_baseMass(mass),
-      m_baseInertia(inertia),
-    
-		m_fixedBase(fixedBase),
-		m_awake(true),
-		m_canSleep(canSleep),
-		m_sleepTimer(0),
-		
-		m_linearDamping(0.04f),
-		m_angularDamping(0.04f),
-		m_useGyroTerm(true),
-			m_maxAppliedImpulse(1000.f),
-		m_maxCoordinateVelocity(100.f),
-			m_hasSelfCollision(true),		
-		__posUpdated(false),
-			m_dofCount(0),
-		m_posVarCnt(0),
-		m_useRK4(false), 	
-		m_useGlobalVelocities(false),
-		m_internalNeedsJointFeedback(false)
-{
-	m_links.resize(n_links);
-	m_matrixBuf.resize(n_links + 1);
-
-
-    m_baseForce.setValue(0, 0, 0);
-    m_baseTorque.setValue(0, 0, 0);
-}
-
-btMultiBody::~btMultiBody()
-{
-}
-
-void btMultiBody::setupFixed(int i,
-						   btScalar mass,
-						   const btVector3 &inertia,
-						   int parent,
-						   const btQuaternion &rotParentToThis,
-						   const btVector3 &parentComToThisPivotOffset,
-                           const btVector3 &thisPivotToThisComOffset, bool /*deprecatedDisableParentCollision*/)
-{
-	
-	m_links[i].m_mass = mass;
-    m_links[i].m_inertiaLocal = inertia;
-    m_links[i].m_parent = parent;
-    m_links[i].m_zeroRotParentToThis = rotParentToThis;
-	m_links[i].m_dVector = thisPivotToThisComOffset;
-    m_links[i].m_eVector = parentComToThisPivotOffset;    
-
-	m_links[i].m_jointType = btMultibodyLink::eFixed;
-	m_links[i].m_dofCount = 0;
-	m_links[i].m_posVarCount = 0;
-
-	m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;    
-	
-	m_links[i].updateCacheMultiDof();
-
-	updateLinksDofOffsets();
-
-}
-
-
-void btMultiBody::setupPrismatic(int i,
-                               btScalar mass,
-                               const btVector3 &inertia,
-                               int parent,
-                               const btQuaternion &rotParentToThis,
-                               const btVector3 &jointAxis,
-                               const btVector3 &parentComToThisPivotOffset,
-							   const btVector3 &thisPivotToThisComOffset,
-							   bool disableParentCollision)
-{
-	m_dofCount += 1;
-	m_posVarCnt += 1;
-	
-    m_links[i].m_mass = mass;
-    m_links[i].m_inertiaLocal = inertia;
-    m_links[i].m_parent = parent;
-    m_links[i].m_zeroRotParentToThis = rotParentToThis;
-    m_links[i].setAxisTop(0, 0., 0., 0.);
-    m_links[i].setAxisBottom(0, jointAxis);
-    m_links[i].m_eVector = parentComToThisPivotOffset;
-	m_links[i].m_dVector = thisPivotToThisComOffset;
-    m_links[i].m_cachedRotParentToThis = rotParentToThis;
-
-	m_links[i].m_jointType = btMultibodyLink::ePrismatic;
-	m_links[i].m_dofCount = 1;
-	m_links[i].m_posVarCount = 1;	
-	m_links[i].m_jointPos[0] = 0.f;
-	m_links[i].m_jointTorque[0] = 0.f;
-
-	if (disableParentCollision)
-		m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
-	//
-	
-	m_links[i].updateCacheMultiDof();
-	
-	updateLinksDofOffsets();
-}
-
-void btMultiBody::setupRevolute(int i,
-                              btScalar mass,
-                              const btVector3 &inertia,
-                              int parent,
-                              const btQuaternion &rotParentToThis,
-                              const btVector3 &jointAxis,
-                              const btVector3 &parentComToThisPivotOffset,
-                              const btVector3 &thisPivotToThisComOffset,
-							  bool disableParentCollision)
-{
-	m_dofCount += 1;
-	m_posVarCnt += 1;
-	
-    m_links[i].m_mass = mass;
-    m_links[i].m_inertiaLocal = inertia;
-    m_links[i].m_parent = parent;
-    m_links[i].m_zeroRotParentToThis = rotParentToThis;
-    m_links[i].setAxisTop(0, jointAxis);
-    m_links[i].setAxisBottom(0, jointAxis.cross(thisPivotToThisComOffset));
-    m_links[i].m_dVector = thisPivotToThisComOffset;
-    m_links[i].m_eVector = parentComToThisPivotOffset;
-
-	m_links[i].m_jointType = btMultibodyLink::eRevolute;
-	m_links[i].m_dofCount = 1;
-	m_links[i].m_posVarCount = 1;	
-	m_links[i].m_jointPos[0] = 0.f;
-	m_links[i].m_jointTorque[0] = 0.f;
-
-	if (disableParentCollision)
-		m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
-    //
-	m_links[i].updateCacheMultiDof();
-	//
-	updateLinksDofOffsets();
-}
-
-
-
-void btMultiBody::setupSpherical(int i,
-						   btScalar mass,
-						   const btVector3 &inertia,
-						   int parent,
-						   const btQuaternion &rotParentToThis,
-						   const btVector3 &parentComToThisPivotOffset,
-						   const btVector3 &thisPivotToThisComOffset,
-						   bool disableParentCollision)
-{
-	
-	m_dofCount += 3;
-	m_posVarCnt += 4;
-
-	m_links[i].m_mass = mass;
-    m_links[i].m_inertiaLocal = inertia;
-    m_links[i].m_parent = parent;
-    m_links[i].m_zeroRotParentToThis = rotParentToThis;    
-    m_links[i].m_dVector = thisPivotToThisComOffset;
-    m_links[i].m_eVector = parentComToThisPivotOffset;    
-
-	m_links[i].m_jointType = btMultibodyLink::eSpherical;
-	m_links[i].m_dofCount = 3;
-	m_links[i].m_posVarCount = 4;
-	m_links[i].setAxisTop(0, 1.f, 0.f, 0.f);
-	m_links[i].setAxisTop(1, 0.f, 1.f, 0.f);
-	m_links[i].setAxisTop(2, 0.f, 0.f, 1.f);
-	m_links[i].setAxisBottom(0, m_links[i].getAxisTop(0).cross(thisPivotToThisComOffset));
-	m_links[i].setAxisBottom(1, m_links[i].getAxisTop(1).cross(thisPivotToThisComOffset));
-	m_links[i].setAxisBottom(2, m_links[i].getAxisTop(2).cross(thisPivotToThisComOffset));
-	m_links[i].m_jointPos[0] = m_links[i].m_jointPos[1] = m_links[i].m_jointPos[2] = 0.f; m_links[i].m_jointPos[3] = 1.f;
-	m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = 0.f;
-
-
-	if (disableParentCollision)
-		m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;    
-	//
-	m_links[i].updateCacheMultiDof();	
-	//
-	updateLinksDofOffsets();
-}
-
-void btMultiBody::setupPlanar(int i,
-						   btScalar mass,
-						   const btVector3 &inertia,
-						   int parent,
-						   const btQuaternion &rotParentToThis,
-						   const btVector3 &rotationAxis,
-						   const btVector3 &parentComToThisComOffset,						   
-						   bool disableParentCollision)
-{
-	
-	m_dofCount += 3;
-	m_posVarCnt += 3;
-
-	m_links[i].m_mass = mass;
-    m_links[i].m_inertiaLocal = inertia;
-    m_links[i].m_parent = parent;
-    m_links[i].m_zeroRotParentToThis = rotParentToThis;    
-	m_links[i].m_dVector.setZero();
-    m_links[i].m_eVector = parentComToThisComOffset;
-
-	//
-	btVector3 vecNonParallelToRotAxis(1, 0, 0);
-	if(rotationAxis.normalized().dot(vecNonParallelToRotAxis) > 0.999)
-		vecNonParallelToRotAxis.setValue(0, 1, 0);
-	//
-
-	m_links[i].m_jointType = btMultibodyLink::ePlanar;
-	m_links[i].m_dofCount = 3;
-	m_links[i].m_posVarCount = 3;
-	btVector3 n=rotationAxis.normalized();
-	m_links[i].setAxisTop(0, n[0],n[1],n[2]);
-	m_links[i].setAxisTop(1,0,0,0);
-	m_links[i].setAxisTop(2,0,0,0);
-	m_links[i].setAxisBottom(0,0,0,0);
-	btVector3 cr = m_links[i].getAxisTop(0).cross(vecNonParallelToRotAxis);
-	m_links[i].setAxisBottom(1,cr[0],cr[1],cr[2]);
-	cr = m_links[i].getAxisBottom(1).cross(m_links[i].getAxisTop(0));
-	m_links[i].setAxisBottom(2,cr[0],cr[1],cr[2]);
-	m_links[i].m_jointPos[0] = m_links[i].m_jointPos[1] = m_links[i].m_jointPos[2] = 0.f;
-	m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = 0.f;
-
-	if (disableParentCollision)
-		m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
-    //
-	m_links[i].updateCacheMultiDof();
-	//
-	updateLinksDofOffsets();
-}
-
-void btMultiBody::finalizeMultiDof()
-{
-	m_deltaV.resize(0);
-	m_deltaV.resize(6 + m_dofCount);
-	m_realBuf.resize(6 + m_dofCount + m_dofCount*m_dofCount + 6 + m_dofCount);			//m_dofCount for joint-space vels + m_dofCount^2 for "D" matrices + delta-pos vector (6 base "vels" + joint "vels")
-	m_vectorBuf.resize(2 * m_dofCount);													//two 3-vectors (i.e. one six-vector) for each system dof	("h" matrices)
-
-	updateLinksDofOffsets();
-}
-	
-int btMultiBody::getParent(int i) const
-{
-    return m_links[i].m_parent;
-}
-
-btScalar btMultiBody::getLinkMass(int i) const
-{
-    return m_links[i].m_mass;
-}
-
-const btVector3 & btMultiBody::getLinkInertia(int i) const
-{
-    return m_links[i].m_inertiaLocal;
-}
-
-btScalar btMultiBody::getJointPos(int i) const
-{
-    return m_links[i].m_jointPos[0];
-}
-
-btScalar btMultiBody::getJointVel(int i) const
-{
-    return m_realBuf[6 + m_links[i].m_dofOffset];
-}
-
-btScalar * btMultiBody::getJointPosMultiDof(int i)
-{
-	return &m_links[i].m_jointPos[0];
-}
-
-btScalar * btMultiBody::getJointVelMultiDof(int i)
-{
-	return &m_realBuf[6 + m_links[i].m_dofOffset];
-}
-
-const btScalar * btMultiBody::getJointPosMultiDof(int i) const 
-{
-	return &m_links[i].m_jointPos[0];
-}
-
-const btScalar * btMultiBody::getJointVelMultiDof(int i) const 
-{
-	return &m_realBuf[6 + m_links[i].m_dofOffset];
-}
-
-
-void btMultiBody::setJointPos(int i, btScalar q)
-{
-    m_links[i].m_jointPos[0] = q;
-    m_links[i].updateCacheMultiDof();
-}
-
-void btMultiBody::setJointPosMultiDof(int i, btScalar *q)
-{
-	for(int pos = 0; pos < m_links[i].m_posVarCount; ++pos)
-		m_links[i].m_jointPos[pos] = q[pos];
-
-    m_links[i].updateCacheMultiDof();
-}
-
-void btMultiBody::setJointVel(int i, btScalar qdot)
-{
-    m_realBuf[6 + m_links[i].m_dofOffset] = qdot;
-}
-
-void btMultiBody::setJointVelMultiDof(int i, btScalar *qdot)
-{
-	for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
-		m_realBuf[6 + m_links[i].m_dofOffset + dof] = qdot[dof];
-}
-
-const btVector3 & btMultiBody::getRVector(int i) const
-{
-    return m_links[i].m_cachedRVector;
-}
-
-const btQuaternion & btMultiBody::getParentToLocalRot(int i) const
-{
-    return m_links[i].m_cachedRotParentToThis;
-}
-
-btVector3 btMultiBody::localPosToWorld(int i, const btVector3 &local_pos) const
-{
-    btVector3 result = local_pos;
-    while (i != -1) {
-        // 'result' is in frame i. transform it to frame parent(i)
-        result += getRVector(i);
-        result = quatRotate(getParentToLocalRot(i).inverse(),result);
-        i = getParent(i);
-    }
-
-    // 'result' is now in the base frame. transform it to world frame
-    result = quatRotate(getWorldToBaseRot().inverse() ,result);
-    result += getBasePos();
-
-    return result;
-}
-
-btVector3 btMultiBody::worldPosToLocal(int i, const btVector3 &world_pos) const
-{
-    if (i == -1) {
-        // world to base
-        return quatRotate(getWorldToBaseRot(),(world_pos - getBasePos()));
-    } else {
-        // find position in parent frame, then transform to current frame
-        return quatRotate(getParentToLocalRot(i),worldPosToLocal(getParent(i), world_pos)) - getRVector(i);
-    }
-}
-
-btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const
-{
-    btVector3 result = local_dir;
-    while (i != -1) {
-        result = quatRotate(getParentToLocalRot(i).inverse() , result);
-        i = getParent(i);
-    }
-    result = quatRotate(getWorldToBaseRot().inverse() , result);
-    return result;
-}
-
-btVector3 btMultiBody::worldDirToLocal(int i, const btVector3 &world_dir) const
-{
-    if (i == -1) {
-        return quatRotate(getWorldToBaseRot(), world_dir);
-    } else {
-        return quatRotate(getParentToLocalRot(i) ,worldDirToLocal(getParent(i), world_dir));
-    }
-}
-
-btMatrix3x3 btMultiBody::localFrameToWorld(int i, const btMatrix3x3 &local_frame) const
-{
-    btMatrix3x3 result = local_frame;
-    btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0));
-    btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1));
-    btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2));
-    result.setValue(frameInWorld0[0], frameInWorld1[0], frameInWorld2[0], frameInWorld0[1], frameInWorld1[1], frameInWorld2[1], frameInWorld0[2], frameInWorld1[2], frameInWorld2[2]);
-    return result;
-}
-
-void btMultiBody::compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const
-{
-	int num_links = getNumLinks();
-    // Calculates the velocities of each link (and the base) in its local frame
-    omega[0] = quatRotate(m_baseQuat ,getBaseOmega());
-    vel[0] = quatRotate(m_baseQuat ,getBaseVel());
-    
-    for (int i = 0; i < num_links; ++i) {
-        const int parent = m_links[i].m_parent;
-
-        // transform parent vel into this frame, store in omega[i+1], vel[i+1]
-        SpatialTransform(btMatrix3x3(m_links[i].m_cachedRotParentToThis), m_links[i].m_cachedRVector,
-                         omega[parent+1], vel[parent+1],
-                         omega[i+1], vel[i+1]);
-
-        // now add qidot * shat_i
-        omega[i+1] += getJointVel(i) * m_links[i].getAxisTop(0);
-        vel[i+1] += getJointVel(i) * m_links[i].getAxisBottom(0);
-    }
-}
-
-btScalar btMultiBody::getKineticEnergy() const
-{
-	int num_links = getNumLinks();
-    // TODO: would be better not to allocate memory here
-    btAlignedObjectArray<btVector3> omega;omega.resize(num_links+1);
-	btAlignedObjectArray<btVector3> vel;vel.resize(num_links+1);
-    compTreeLinkVelocities(&omega[0], &vel[0]);
-
-    // we will do the factor of 0.5 at the end
-    btScalar result = m_baseMass * vel[0].dot(vel[0]);
-    result += omega[0].dot(m_baseInertia * omega[0]);
-    
-    for (int i = 0; i < num_links; ++i) {
-        result += m_links[i].m_mass * vel[i+1].dot(vel[i+1]);
-        result += omega[i+1].dot(m_links[i].m_inertiaLocal * omega[i+1]);
-    }
-
-    return 0.5f * result;
-}
-
-btVector3 btMultiBody::getAngularMomentum() const
-{
-	int num_links = getNumLinks();
-    // TODO: would be better not to allocate memory here
-    btAlignedObjectArray<btVector3> omega;omega.resize(num_links+1);
-	btAlignedObjectArray<btVector3> vel;vel.resize(num_links+1);
-    btAlignedObjectArray<btQuaternion> rot_from_world;rot_from_world.resize(num_links+1);
-    compTreeLinkVelocities(&omega[0], &vel[0]);
-
-    rot_from_world[0] = m_baseQuat;
-    btVector3 result = quatRotate(rot_from_world[0].inverse() , (m_baseInertia * omega[0]));
-
-    for (int i = 0; i < num_links; ++i) {
-        rot_from_world[i+1] = m_links[i].m_cachedRotParentToThis * rot_from_world[m_links[i].m_parent+1];
-        result += (quatRotate(rot_from_world[i+1].inverse() , (m_links[i].m_inertiaLocal * omega[i+1])));
-    }
-
-    return result;
-}
-
-void btMultiBody::clearConstraintForces()
-{
-	m_baseConstraintForce.setValue(0, 0, 0);
-	m_baseConstraintTorque.setValue(0, 0, 0);
-
-
-    for (int i = 0; i < getNumLinks(); ++i) {
-        m_links[i].m_appliedConstraintForce.setValue(0, 0, 0);
-        m_links[i].m_appliedConstraintTorque.setValue(0, 0, 0);
-    }
-}
-void btMultiBody::clearForcesAndTorques()
-{
-    m_baseForce.setValue(0, 0, 0);
-    m_baseTorque.setValue(0, 0, 0);
-
-	
-    for (int i = 0; i < getNumLinks(); ++i) {
-        m_links[i].m_appliedForce.setValue(0, 0, 0);
-        m_links[i].m_appliedTorque.setValue(0, 0, 0);
-		m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = m_links[i].m_jointTorque[3] = m_links[i].m_jointTorque[4] = m_links[i].m_jointTorque[5] = 0.f;
-    }
-}
-
-void btMultiBody::clearVelocities()
-{
-	for (int i = 0; i < 6 + getNumLinks(); ++i) 
-	{
-		m_realBuf[i] = 0.f;
-	}
-}
-void btMultiBody::addLinkForce(int i, const btVector3 &f)
-{
-    m_links[i].m_appliedForce += f;
-}
-
-void btMultiBody::addLinkTorque(int i, const btVector3 &t)
-{
-    m_links[i].m_appliedTorque += t;
-}
-
-void btMultiBody::addLinkConstraintForce(int i, const btVector3 &f)
-{
-    m_links[i].m_appliedConstraintForce += f;
-}
-
-void btMultiBody::addLinkConstraintTorque(int i, const btVector3 &t)
-{
-    m_links[i].m_appliedConstraintTorque += t;
-}
-
-
-
-void btMultiBody::addJointTorque(int i, btScalar Q)
-{
-    m_links[i].m_jointTorque[0] += Q;
-}
-
-void btMultiBody::addJointTorqueMultiDof(int i, int dof, btScalar Q)
-{
-	m_links[i].m_jointTorque[dof] += Q;
-}
-
-void btMultiBody::addJointTorqueMultiDof(int i, const btScalar *Q)
-{
-	for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
-		m_links[i].m_jointTorque[dof] = Q[dof];
-}
-
-const btVector3 & btMultiBody::getLinkForce(int i) const
-{
-    return m_links[i].m_appliedForce;
-}
-
-const btVector3 & btMultiBody::getLinkTorque(int i) const
-{
-    return m_links[i].m_appliedTorque;
-}
-
-btScalar btMultiBody::getJointTorque(int i) const
-{
-    return m_links[i].m_jointTorque[0];
-}
-
-btScalar * btMultiBody::getJointTorqueMultiDof(int i)
-{
-    return &m_links[i].m_jointTorque[0];
-}
-
-inline btMatrix3x3 outerProduct(const btVector3& v0, const btVector3& v1)				//renamed it from vecMulVecTranspose (http://en.wikipedia.org/wiki/Outer_product); maybe it should be moved to btVector3 like dot and cross?
-{
-		btVector3 row0 = btVector3( 
-			v0.x() * v1.x(),
-			v0.x() * v1.y(),
-			v0.x() * v1.z());
-		btVector3 row1 = btVector3( 
-			v0.y() * v1.x(),
-			v0.y() * v1.y(),
-			v0.y() * v1.z());
-		btVector3 row2 = btVector3( 
-			v0.z() * v1.x(),
-			v0.z() * v1.y(),
-			v0.z() * v1.z());
-
-        btMatrix3x3 m(row0[0],row0[1],row0[2],
-						row1[0],row1[1],row1[2],
-						row2[0],row2[1],row2[2]);
-		return m;
-}
-
-#define vecMulVecTranspose(v0, v1Transposed) outerProduct(v0, v1Transposed)
-//
-
-void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar dt,
-                               btAlignedObjectArray<btScalar> &scratch_r,
-                               btAlignedObjectArray<btVector3> &scratch_v,
-                               btAlignedObjectArray<btMatrix3x3> &scratch_m,
-				bool isConstraintPass)
-{
-    // Implement Featherstone's algorithm to calculate joint accelerations (q_double_dot)
-    // and the base linear & angular accelerations.
-
-    // We apply damping forces in this routine as well as any external forces specified by the 
-    // caller (via addBaseForce etc).
-
-    // output should point to an array of 6 + num_links reals.
-    // Format is: 3 angular accelerations (in world frame), 3 linear accelerations (in world frame),
-    // num_links joint acceleration values.
-    
-	// We added support for multi degree of freedom (multi dof) joints.
-	// In addition we also can compute the joint reaction forces. This is performed in a second pass,
-	// so that we can include the effect of the constraint solver forces (computed in the PGS LCP solver)
-
-	m_internalNeedsJointFeedback = false;
-
-	int num_links = getNumLinks();
-
-    const btScalar DAMPING_K1_LINEAR = m_linearDamping;
-	const btScalar DAMPING_K2_LINEAR = m_linearDamping;
-
-	const btScalar DAMPING_K1_ANGULAR = m_angularDamping;
-	const btScalar DAMPING_K2_ANGULAR= m_angularDamping;
-
-    btVector3 base_vel = getBaseVel();
-    btVector3 base_omega = getBaseOmega();
-
-    // Temporary matrices/vectors -- use scratch space from caller
-    // so that we don't have to keep reallocating every frame
-
-    scratch_r.resize(2*m_dofCount + 6);				//multidof? ("Y"s use it and it is used to store qdd) => 2 x m_dofCount
-    scratch_v.resize(8*num_links + 6);
-    scratch_m.resize(4*num_links + 4);
-
-	//btScalar * r_ptr = &scratch_r[0];
-    btScalar * output = &scratch_r[m_dofCount];  // "output" holds the q_double_dot results
-    btVector3 * v_ptr = &scratch_v[0];
-    
-    // vhat_i  (top = angular, bottom = linear part)	
-	btSpatialMotionVector *spatVel = (btSpatialMotionVector *)v_ptr;
-	v_ptr += num_links * 2 + 2;
-	//
-    // zhat_i^A    
-	btSpatialForceVector * zeroAccSpatFrc = (btSpatialForceVector *)v_ptr;
-	v_ptr += num_links * 2 + 2;
-	//
-    // chat_i  (note NOT defined for the base)    
-	btSpatialMotionVector * spatCoriolisAcc = (btSpatialMotionVector *)v_ptr;
-	v_ptr += num_links * 2;
-	//
-    // Ihat_i^A.    
-	btSymmetricSpatialDyad * spatInertia = (btSymmetricSpatialDyad *)&scratch_m[num_links + 1];
-
-    // Cached 3x3 rotation matrices from parent frame to this frame.
-    btMatrix3x3 * rot_from_parent = &m_matrixBuf[0];
-    btMatrix3x3 * rot_from_world = &scratch_m[0];
-
-    // hhat_i, ahat_i
-    // hhat is NOT stored for the base (but ahat is)    
-	btSpatialForceVector * h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0);
-	btSpatialMotionVector * spatAcc = (btSpatialMotionVector *)v_ptr;
-	v_ptr += num_links * 2 + 2;
-	//
-    // Y_i, invD_i
-    btScalar * invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
-	btScalar * Y = &scratch_r[0];
-	//
-	//aux variables	
-	btSpatialMotionVector spatJointVel;					//spatial velocity due to the joint motion (i.e. without predecessors' influence)
-	btScalar D[36];										//"D" matrix; it's dofxdof for each body so asingle 6x6 D matrix will do	
-	btScalar invD_times_Y[6];							//D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies	
-	btSpatialMotionVector result;							//holds results of the SolveImatrix op; it is a spatial motion vector (accel)
-	btScalar Y_minus_hT_a[6];							//Y - h^{T} * a; it's dofx1 for each body so a single 6x1 temp is enough	
-	btSpatialForceVector spatForceVecTemps[6];				//6 temporary spatial force vectors
-	btSpatialTransformationMatrix fromParent;				//spatial transform from parent to child
-	btSymmetricSpatialDyad dyadTemp;						//inertia matrix temp
-	btSpatialTransformationMatrix fromWorld;
-	fromWorld.m_trnVec.setZero();
-	/////////////////
-
-    // ptr to the joint accel part of the output
-    btScalar * joint_accel = output + 6;
-
-    // Start of the algorithm proper.
-    
-    // First 'upward' loop.
-    // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich.
-
-    rot_from_parent[0] = btMatrix3x3(m_baseQuat);				//m_baseQuat assumed to be alias!?
-
-	//create the vector of spatial velocity of the base by transforming global-coor linear and angular velocities into base-local coordinates
-	spatVel[0].setVector(rot_from_parent[0] * base_omega, rot_from_parent[0] * base_vel);
-
-    if (m_fixedBase) 
-	{        
-		zeroAccSpatFrc[0].setZero();
-    }
-	else 
-	{
-		btVector3 baseForce = isConstraintPass? m_baseConstraintForce : m_baseForce;
-		btVector3 baseTorque = isConstraintPass? m_baseConstraintTorque : m_baseTorque;
-		//external forces		
-		zeroAccSpatFrc[0].setVector(-(rot_from_parent[0] * baseTorque), -(rot_from_parent[0] * baseForce));	
-
-		//adding damping terms (only)
-		btScalar linDampMult = 1., angDampMult = 1.;
-		zeroAccSpatFrc[0].addVector(angDampMult * m_baseInertia * spatVel[0].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[0].getAngular().norm()),
-								   linDampMult * m_baseMass * spatVel[0].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[0].getLinear().norm()));
-
-		//
-		//p += vhat x Ihat vhat - done in a simpler way
-		if (m_useGyroTerm)
-			zeroAccSpatFrc[0].addAngular(spatVel[0].getAngular().cross(m_baseInertia * spatVel[0].getAngular()));
-		//
-		zeroAccSpatFrc[0].addLinear(m_baseMass * spatVel[0].getAngular().cross(spatVel[0].getLinear()));
-    }
-
-
-	//init the spatial AB inertia (it has the simple form thanks to choosing local body frames origins at their COMs)
-	spatInertia[0].setMatrix(	btMatrix3x3(0,0,0,0,0,0,0,0,0),
-								//
-								btMatrix3x3(m_baseMass, 0, 0,
-											0, m_baseMass, 0,
-											0, 0, m_baseMass),
-								//
-								btMatrix3x3(m_baseInertia[0], 0, 0,
-											0, m_baseInertia[1], 0,
-											0, 0, m_baseInertia[2])
-							);
-
-    rot_from_world[0] = rot_from_parent[0];
-
-	//
-    for (int i = 0; i < num_links; ++i) {		
-        const int parent = m_links[i].m_parent;
-        rot_from_parent[i+1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis);
-        rot_from_world[i+1] = rot_from_parent[i+1] * rot_from_world[parent+1];
-
-		fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
-		fromWorld.m_rotMat = rot_from_world[i+1];
-		fromParent.transform(spatVel[parent+1], spatVel[i+1]);
-
-		// now set vhat_i to its true value by doing
-        // vhat_i += qidot * shat_i			
-		if(!m_useGlobalVelocities)
-		{
-			spatJointVel.setZero();
-
-			for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)		
-				spatJointVel += m_links[i].m_axes[dof] * getJointVelMultiDof(i)[dof];
-
-			// remember vhat_i is really vhat_p(i) (but in current frame) at this point	=> we need to add velocity across the inboard joint
-			spatVel[i+1] += spatJointVel;
-
-			//
-			// vhat_i is vhat_p(i) transformed to local coors + the velocity across the i-th inboard joint
-			//spatVel[i+1] = fromParent * spatVel[parent+1] + spatJointVel;
-
-		}
-		else
-		{
-			fromWorld.transformRotationOnly(m_links[i].m_absFrameTotVelocity, spatVel[i+1]);
-			fromWorld.transformRotationOnly(m_links[i].m_absFrameLocVelocity, spatJointVel);
-		}
-
-		// we can now calculate chat_i 		
-		spatVel[i+1].cross(spatJointVel, spatCoriolisAcc[i]);		
-
-        // calculate zhat_i^A
-		//
-		//external forces		
-		btVector3 linkAppliedForce = isConstraintPass? m_links[i].m_appliedConstraintForce : m_links[i].m_appliedForce;
-		btVector3 linkAppliedTorque =isConstraintPass ? m_links[i].m_appliedConstraintTorque : m_links[i].m_appliedTorque;
- 
-		zeroAccSpatFrc[i+1].setVector(-(rot_from_world[i+1] * linkAppliedTorque), -(rot_from_world[i+1] * linkAppliedForce ));
-	
-#if 0	
-		{
-
-			b3Printf("stepVelocitiesMultiDof zeroAccSpatFrc[%d] linear:%f,%f,%f, angular:%f,%f,%f",
-			i+1,
-			zeroAccSpatFrc[i+1].m_topVec[0],
-			zeroAccSpatFrc[i+1].m_topVec[1],
-			zeroAccSpatFrc[i+1].m_topVec[2],
-
-			zeroAccSpatFrc[i+1].m_bottomVec[0],
-			zeroAccSpatFrc[i+1].m_bottomVec[1],
-			zeroAccSpatFrc[i+1].m_bottomVec[2]);
-		}
-#endif
-		//
-		//adding damping terms (only)
-		btScalar linDampMult = 1., angDampMult = 1.;
-		zeroAccSpatFrc[i+1].addVector(angDampMult * m_links[i].m_inertiaLocal * spatVel[i+1].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[i+1].getAngular().norm()),
-									 linDampMult * m_links[i].m_mass * spatVel[i+1].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[i+1].getLinear().norm()));
-		
-        // calculate Ihat_i^A
-		//init the spatial AB inertia (it has the simple form thanks to choosing local body frames origins at their COMs)
-		spatInertia[i+1].setMatrix(	btMatrix3x3(0,0,0,0,0,0,0,0,0),
-									//
-									btMatrix3x3(m_links[i].m_mass, 0, 0,
-												0, m_links[i].m_mass, 0,
-												0, 0, m_links[i].m_mass),
-									//
-									btMatrix3x3(m_links[i].m_inertiaLocal[0], 0, 0,
-												0, m_links[i].m_inertiaLocal[1], 0,
-												0, 0, m_links[i].m_inertiaLocal[2])
-								);
-		//
-		//p += vhat x Ihat vhat - done in a simpler way
-		if(m_useGyroTerm)
-			zeroAccSpatFrc[i+1].addAngular(spatVel[i+1].getAngular().cross(m_links[i].m_inertiaLocal * spatVel[i+1].getAngular()));			
-		//		
-		zeroAccSpatFrc[i+1].addLinear(m_links[i].m_mass * spatVel[i+1].getAngular().cross(spatVel[i+1].getLinear()));
-		//btVector3 temp = m_links[i].m_mass * spatVel[i+1].getAngular().cross(spatVel[i+1].getLinear());
-		////clamp parent's omega
-		//btScalar parOmegaMod = temp.length();
-		//btScalar parOmegaModMax = 1000;
-		//if(parOmegaMod > parOmegaModMax)
-		//	temp *= parOmegaModMax / parOmegaMod;
-		//zeroAccSpatFrc[i+1].addLinear(temp);
-		//printf("|zeroAccSpatFrc[%d]| = %.4f\n", i+1, temp.length());
-		//temp = spatCoriolisAcc[i].getLinear();
-		//printf("|spatCoriolisAcc[%d]| = %.4f\n", i+1, temp.length());
-		
-		
-
-		//printf("w[%d] = [%.4f %.4f %.4f]\n", i, vel_top_angular[i+1].x(), vel_top_angular[i+1].y(), vel_top_angular[i+1].z());
-		//printf("v[%d] = [%.4f %.4f %.4f]\n", i, vel_bottom_linear[i+1].x(), vel_bottom_linear[i+1].y(), vel_bottom_linear[i+1].z());		
-		//printf("c[%d] = [%.4f %.4f %.4f]\n", i, coriolis_bottom_linear[i].x(), coriolis_bottom_linear[i].y(), coriolis_bottom_linear[i].z());
-    }
-	
-    // 'Downward' loop.
-    // (part of TreeForwardDynamics in Mirtich.)
-    for (int i = num_links - 1; i >= 0; --i)
-	{
-		const int parent = m_links[i].m_parent;
-		fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
-
-		for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
-		{
-			btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
-			//
-			hDof = spatInertia[i+1] * m_links[i].m_axes[dof];
-			//
-			Y[m_links[i].m_dofOffset + dof] = m_links[i].m_jointTorque[dof]
-			- m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i+1])
-			- spatCoriolisAcc[i].dot(hDof)
-			;
-		}
-
-		for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
-		{
-			btScalar *D_row = &D[dof * m_links[i].m_dofCount];			
-			for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
-			{
-				btSpatialForceVector &hDof2 = h[m_links[i].m_dofOffset + dof2];
-				D_row[dof2] = m_links[i].m_axes[dof].dot(hDof2);
-			}
-		}
-
-        btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset];
-		switch(m_links[i].m_jointType)
-		{
-			case btMultibodyLink::ePrismatic:
-			case btMultibodyLink::eRevolute:
-			{
-				invDi[0] = 1.0f / D[0];
-				break;
-			}
-			case btMultibodyLink::eSpherical:
-			case btMultibodyLink::ePlanar:
-			{
-				btMatrix3x3 D3x3; D3x3.setValue(D[0], D[1], D[2], D[3], D[4], D[5], D[6], D[7], D[8]);
-				btMatrix3x3 invD3x3; invD3x3 = D3x3.inverse();
-
-				//unroll the loop?
-				for(int row = 0; row < 3; ++row)
-				{
-					for(int col = 0; col < 3; ++col)
-					{						
-						invDi[row * 3 + col] = invD3x3[row][col];
-					}
-				}
-
-				break;
-			}
-			default:
-			{
-			
-			}
-		}
-
-		//determine h*D^{-1}
-		for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
-		{
-			spatForceVecTemps[dof].setZero();
-
-			for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
-			{				
-				btSpatialForceVector &hDof2 = h[m_links[i].m_dofOffset + dof2];
-				//				
-				spatForceVecTemps[dof] += hDof2 * invDi[dof2 * m_links[i].m_dofCount + dof];
-			}
-		}
-
-		dyadTemp = spatInertia[i+1];
-
-		//determine (h*D^{-1}) * h^{T}
-		for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
-		{			
-			btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
-			//
-			dyadTemp -= symmetricSpatialOuterProduct(hDof, spatForceVecTemps[dof]);
-		}
-
-		fromParent.transformInverse(dyadTemp, spatInertia[parent+1], btSpatialTransformationMatrix::Add);
-        
-		for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
-		{
-			invD_times_Y[dof] = 0.f;
-
-			for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
-			{
-				invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] * Y[m_links[i].m_dofOffset + dof2];				
-			}	
-		}
-		
-		spatForceVecTemps[0] = zeroAccSpatFrc[i+1] + spatInertia[i+1] * spatCoriolisAcc[i];		
-
-		for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
-		{				
-			btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
-			//
-			spatForceVecTemps[0] += hDof * invD_times_Y[dof];			
-		}
-		
-		fromParent.transformInverse(spatForceVecTemps[0], spatForceVecTemps[1]);
-		
-		zeroAccSpatFrc[parent+1] += spatForceVecTemps[1];
-    }
-
-
-    // Second 'upward' loop
-    // (part of TreeForwardDynamics in Mirtich)
-
-    if (m_fixedBase) 
-	{
-        spatAcc[0].setZero();
-    } 
-	else 
-	{
-        if (num_links > 0) 
-		{
-			m_cachedInertiaTopLeft = spatInertia[0].m_topLeftMat;
-			m_cachedInertiaTopRight = spatInertia[0].m_topRightMat;
-			m_cachedInertiaLowerLeft = spatInertia[0].m_bottomLeftMat;
-			m_cachedInertiaLowerRight= spatInertia[0].m_topLeftMat.transpose();
-
-        }		
-		
-		solveImatrix(zeroAccSpatFrc[0], result);
-		spatAcc[0] = -result;
-    }
-	
-	
-    // now do the loop over the m_links
-    for (int i = 0; i < num_links; ++i) 
-	{
-		//	qdd = D^{-1} * (Y - h^{T}*apar) = (S^{T}*I*S)^{-1} * (tau - S^{T}*I*cor - S^{T}*zeroAccFrc - S^{T}*I*apar)
-		//	a = apar + cor + Sqdd
-		//or
-		//	qdd = D^{-1} * (Y - h^{T}*(apar+cor))
-		//	a = apar + Sqdd
-
-        const int parent = m_links[i].m_parent;
-		fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
-
-		fromParent.transform(spatAcc[parent+1], spatAcc[i+1]);
-		
-		for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
-		{
-			btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
-			//			
-			Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i+1].dot(hDof);			
-		}
-
-		btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset];
-		//D^{-1} * (Y - h^{T}*apar)
-		mulMatrix(invDi, Y_minus_hT_a, m_links[i].m_dofCount, m_links[i].m_dofCount, m_links[i].m_dofCount, 1, &joint_accel[m_links[i].m_dofOffset]);
-
-		spatAcc[i+1] += spatCoriolisAcc[i];		
-
-		for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)		
-			spatAcc[i+1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof];
-
-		if (m_links[i].m_jointFeedback)
-		{
-			m_internalNeedsJointFeedback = true;
-
-			btVector3 angularBotVec = (spatInertia[i+1]*spatAcc[i+1]+zeroAccSpatFrc[i+1]).m_bottomVec;
-			btVector3 linearTopVec = (spatInertia[i+1]*spatAcc[i+1]+zeroAccSpatFrc[i+1]).m_topVec;
-
-			if (gJointFeedbackInJointFrame)
-			{
-				//shift the reaction forces to the joint frame
-				//linear (force) component is the same
-				//shift the angular (torque, moment) component using the relative position,  m_links[i].m_dVector
-				 angularBotVec = angularBotVec - linearTopVec.cross(m_links[i].m_dVector);
-			}
-			
-
-			if (gJointFeedbackInWorldSpace)
-			{
-				if (isConstraintPass)
-				{
- m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += m_links[i].m_cachedWorldTransform.getBasis()*angularBotVec;
-                                        m_links[i].m_jointFeedback->m_reactionForces.m_topVec += m_links[i].m_cachedWorldTransform.getBasis()*linearTopVec;
-				} else
-				{
-					m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = m_links[i].m_cachedWorldTransform.getBasis()*angularBotVec;
-					m_links[i].m_jointFeedback->m_reactionForces.m_topVec = m_links[i].m_cachedWorldTransform.getBasis()*linearTopVec;
-				}
-			} else
-			{
-				if (isConstraintPass)
-				{
-					  m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += angularBotVec;                        
-                                m_links[i].m_jointFeedback->m_reactionForces.m_topVec += linearTopVec;
-
-				}
-				else
-				{
-				m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = angularBotVec;
-				m_links[i].m_jointFeedback->m_reactionForces.m_topVec = linearTopVec;
-				}		
-			}	
-	}
-
-    }
-
-    // transform base accelerations back to the world frame.
-    btVector3 omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].getAngular();
-	output[0] = omegadot_out[0];
-	output[1] = omegadot_out[1];
-	output[2] = omegadot_out[2];
-
-    btVector3 vdot_out = rot_from_parent[0].transpose() * (spatAcc[0].getLinear() + spatVel[0].getAngular().cross(spatVel[0].getLinear()));
-	output[3] = vdot_out[0];
-	output[4] = vdot_out[1];
-	output[5] = vdot_out[2];
-
-	/////////////////
-	//printf("q = [");
-	//printf("%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f ", m_baseQuat.x(), m_baseQuat.y(), m_baseQuat.z(), m_baseQuat.w(), m_basePos.x(), m_basePos.y(), m_basePos.z());
-	//for(int link = 0; link < getNumLinks(); ++link)
-	//	for(int dof = 0; dof < m_links[link].m_dofCount; ++dof)
-	//		printf("%.6f ", m_links[link].m_jointPos[dof]);
-	//printf("]\n");
-	////
-	//printf("qd = [");
-	//for(int dof = 0; dof < getNumDofs() + 6; ++dof)
-	//	printf("%.6f ", m_realBuf[dof]);
-	//printf("]\n");
-	//printf("qdd = [");
-	//for(int dof = 0; dof < getNumDofs() + 6; ++dof)
-	//	printf("%.6f ", output[dof]);
-	//printf("]\n");
-	/////////////////
-
-    // Final step: add the accelerations (times dt) to the velocities.
-
-	if (!isConstraintPass)
-	{
-	if(dt > 0.)
-		applyDeltaVeeMultiDof(output, dt);
-
-	}
-	/////
-	//btScalar angularThres = 1;
-	//btScalar maxAngVel = 0.;		
-	//bool scaleDown = 1.;
-	//for(int link = 0; link < m_links.size(); ++link)
-	//{		
-	//	if(spatVel[link+1].getAngular().length() > maxAngVel)
-	//	{
-	//		maxAngVel = spatVel[link+1].getAngular().length();
-	//		scaleDown = angularThres / spatVel[link+1].getAngular().length();
-	//		break;
-	//	}		
-	//}
-
-	//if(scaleDown != 1.)
-	//{
-	//	for(int link = 0; link < m_links.size(); ++link)
-	//	{
-	//		if(m_links[link].m_jointType == btMultibodyLink::eRevolute || m_links[link].m_jointType == btMultibodyLink::eSpherical)
-	//		{
-	//			for(int dof = 0; dof < m_links[link].m_dofCount; ++dof)
-	//				getJointVelMultiDof(link)[dof] *= scaleDown;
-	//		}
-	//	}
-	//}
-	/////
-
-	/////////////////////
-	if(m_useGlobalVelocities)
-	{
-		for (int i = 0; i < num_links; ++i) 
-		{
-			const int parent = m_links[i].m_parent;
-			//rot_from_parent[i+1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis);    /// <- done
-			//rot_from_world[i+1] = rot_from_parent[i+1] * rot_from_world[parent+1];		/// <- done
-		
-			fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
-			fromWorld.m_rotMat = rot_from_world[i+1];			
-        
-			// vhat_i = i_xhat_p(i) * vhat_p(i)		
-			fromParent.transform(spatVel[parent+1], spatVel[i+1]);
-			//nice alternative below (using operator *) but it generates temps
-			/////////////////////////////////////////////////////////////
-
-			// now set vhat_i to its true value by doing
-			// vhat_i += qidot * shat_i			
-			spatJointVel.setZero();
-
-			for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)		
-				spatJointVel += m_links[i].m_axes[dof] * getJointVelMultiDof(i)[dof];
-		
-			// remember vhat_i is really vhat_p(i) (but in current frame) at this point	=> we need to add velocity across the inboard joint
-			spatVel[i+1] += spatJointVel;
-
-
-			fromWorld.transformInverseRotationOnly(spatVel[i+1], m_links[i].m_absFrameTotVelocity);
-			fromWorld.transformInverseRotationOnly(spatJointVel, m_links[i].m_absFrameLocVelocity);
-		}
-	}
-	
-}
-
-
-
-void btMultiBody::solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, float result[6]) const
-{
-	int num_links = getNumLinks();
-	///solve I * x = rhs, so the result = invI * rhs
-    if (num_links == 0) 
-	{
-		// in the case of 0 m_links (i.e. a plain rigid body, not a multibody) rhs * invI is easier
-        result[0] = rhs_bot[0] / m_baseInertia[0];
-        result[1] = rhs_bot[1] / m_baseInertia[1];
-        result[2] = rhs_bot[2] / m_baseInertia[2];
-        result[3] = rhs_top[0] / m_baseMass;
-        result[4] = rhs_top[1] / m_baseMass;
-        result[5] = rhs_top[2] / m_baseMass;
-    } else 
-	{
-		/// Special routine for calculating the inverse of a spatial inertia matrix
-		///the 6x6 matrix is stored as 4 blocks of 3x3 matrices
-		btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse()*-1.f;
-		btMatrix3x3 tmp = m_cachedInertiaLowerRight * Binv;
-		btMatrix3x3 invIupper_right = (tmp * m_cachedInertiaTopLeft + m_cachedInertiaLowerLeft).inverse();
-		tmp = invIupper_right * m_cachedInertiaLowerRight;
-		btMatrix3x3 invI_upper_left = (tmp * Binv);
-		btMatrix3x3 invI_lower_right = (invI_upper_left).transpose();
-		tmp = m_cachedInertiaTopLeft  * invI_upper_left;
-		tmp[0][0]-= 1.0;
-		tmp[1][1]-= 1.0;
-		tmp[2][2]-= 1.0;
-		btMatrix3x3 invI_lower_left = (Binv * tmp);
-
-		//multiply result = invI * rhs
-		{
-		  btVector3 vtop = invI_upper_left*rhs_top;
-		  btVector3 tmp;
-		  tmp = invIupper_right * rhs_bot;
-		  vtop += tmp;
-		  btVector3 vbot = invI_lower_left*rhs_top;
-		  tmp = invI_lower_right * rhs_bot;
-		  vbot += tmp;
-		  result[0] = vtop[0];
-		  result[1] = vtop[1];
-		  result[2] = vtop[2];
-		  result[3] = vbot[0];
-		  result[4] = vbot[1];
-		  result[5] = vbot[2];
-		}
-		
-    }
-}
-void btMultiBody::solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionVector &result) const
-{
-	int num_links = getNumLinks();
-	///solve I * x = rhs, so the result = invI * rhs
-    if (num_links == 0) 
-	{
-		// in the case of 0 m_links (i.e. a plain rigid body, not a multibody) rhs * invI is easier
-		result.setAngular(rhs.getAngular() / m_baseInertia);
-		result.setLinear(rhs.getLinear() / m_baseMass);		
-    } else 
-	{
-		/// Special routine for calculating the inverse of a spatial inertia matrix
-		///the 6x6 matrix is stored as 4 blocks of 3x3 matrices
-		btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse()*-1.f;
-		btMatrix3x3 tmp = m_cachedInertiaLowerRight * Binv;
-		btMatrix3x3 invIupper_right = (tmp * m_cachedInertiaTopLeft + m_cachedInertiaLowerLeft).inverse();
-		tmp = invIupper_right * m_cachedInertiaLowerRight;
-		btMatrix3x3 invI_upper_left = (tmp * Binv);
-		btMatrix3x3 invI_lower_right = (invI_upper_left).transpose();
-		tmp = m_cachedInertiaTopLeft  * invI_upper_left;
-		tmp[0][0]-= 1.0;
-		tmp[1][1]-= 1.0;
-		tmp[2][2]-= 1.0;
-		btMatrix3x3 invI_lower_left = (Binv * tmp);
-
-		//multiply result = invI * rhs
-		{
-		  btVector3 vtop = invI_upper_left*rhs.getLinear();
-		  btVector3 tmp;
-		  tmp = invIupper_right * rhs.getAngular();
-		  vtop += tmp;
-		  btVector3 vbot = invI_lower_left*rhs.getLinear();
-		  tmp = invI_lower_right * rhs.getAngular();
-		  vbot += tmp;
-		  result.setVector(vtop, vbot);		  
-		}
-		
-    }
-}
-
-void btMultiBody::mulMatrix(btScalar *pA, btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const
-{
-	for (int row = 0; row < rowsA; row++)
-	{
-		for (int col = 0; col < colsB; col++)
-		{
-			pC[row * colsB + col] = 0.f;
-			for (int inner = 0; inner < rowsB; inner++)
-			{
-				pC[row * colsB + col] += pA[row * colsA + inner] * pB[col + inner * colsB];
-			}
-		}
-	}
-}
-
-void btMultiBody::calcAccelerationDeltasMultiDof(const btScalar *force, btScalar *output,
-                                       btAlignedObjectArray<btScalar> &scratch_r, btAlignedObjectArray<btVector3> &scratch_v) const
-{
-    // Temporary matrices/vectors -- use scratch space from caller
-    // so that we don't have to keep reallocating every frame
-
-	
-	int num_links = getNumLinks();	
-    scratch_r.resize(m_dofCount);
-    scratch_v.resize(4*num_links + 4);	    
-
-    btScalar * r_ptr = m_dofCount ? &scratch_r[0] : 0;
-    btVector3 * v_ptr = &scratch_v[0];
-
-    // zhat_i^A (scratch space)
-    btSpatialForceVector * zeroAccSpatFrc = (btSpatialForceVector *)v_ptr;
-	v_ptr += num_links * 2 + 2;
-
-    // rot_from_parent (cached from calcAccelerations)
-    const btMatrix3x3 * rot_from_parent = &m_matrixBuf[0];
-
-    // hhat (cached), accel (scratch)
-    // hhat is NOT stored for the base (but ahat is) 
-	const btSpatialForceVector * h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0);
-	btSpatialMotionVector * spatAcc = (btSpatialMotionVector *)v_ptr;
-	v_ptr += num_links * 2 + 2;
-
-    // Y_i (scratch), invD_i (cached)
-    const btScalar * invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
-	btScalar * Y = r_ptr; 
-	////////////////
-	//aux variables
-	btScalar invD_times_Y[6];							//D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies
-	btSpatialMotionVector result;							//holds results of the SolveImatrix op; it is a spatial motion vector (accel)
-	btScalar Y_minus_hT_a[6];							//Y - h^{T} * a; it's dofx1 for each body so a single 6x1 temp is enough	
-	btSpatialForceVector spatForceVecTemps[6];				//6 temporary spatial force vectors
-	btSpatialTransformationMatrix fromParent;	
-	/////////////////
-
-    // First 'upward' loop.
-    // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich.
-	
-	// Fill in zero_acc
-    // -- set to force/torque on the base, zero otherwise
-    if (m_fixedBase) 
-	{
-        zeroAccSpatFrc[0].setZero();
-    } else 
-	{	
-		//test forces
-		fromParent.m_rotMat = rot_from_parent[0];
-		fromParent.transformRotationOnly(btSpatialForceVector(-force[0],-force[1],-force[2], -force[3],-force[4],-force[5]), zeroAccSpatFrc[0]);
-    }
-    for (int i = 0; i < num_links; ++i) 
-	{
-		zeroAccSpatFrc[i+1].setZero();
-    }    
-
-	// 'Downward' loop.
-    // (part of TreeForwardDynamics in Mirtich.)
-    for (int i = num_links - 1; i >= 0; --i)
-	{
-		const int parent = m_links[i].m_parent;
-		fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
-
-		for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
-		{
-			Y[m_links[i].m_dofOffset + dof] = force[6 + m_links[i].m_dofOffset + dof]
-											- m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i+1])
-											;
-		}
-
-		btVector3 in_top, in_bottom, out_top, out_bottom;
-		const btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset];
-		
-		for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
-		{
-			invD_times_Y[dof] = 0.f;
-
-			for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
-			{
-				invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] * Y[m_links[i].m_dofOffset + dof2];				
-			}	
-		}
-		
-		 // Zp += pXi * (Zi + hi*Yi/Di)
-		spatForceVecTemps[0] = zeroAccSpatFrc[i+1];
-
-		for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
-		{
-			const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
-			//
-			spatForceVecTemps[0] += hDof * invD_times_Y[dof];		
-		}
-		
-
-		fromParent.transformInverse(spatForceVecTemps[0], spatForceVecTemps[1]);
-			
-		zeroAccSpatFrc[parent+1] += spatForceVecTemps[1];
-    }
-	
-	// ptr to the joint accel part of the output
-    btScalar * joint_accel = output + 6;
-
-
-    // Second 'upward' loop
-    // (part of TreeForwardDynamics in Mirtich)
-
-    if (m_fixedBase) 
-	{
-        spatAcc[0].setZero();
-    } 
-	else 
-	{
-		solveImatrix(zeroAccSpatFrc[0], result);
-		spatAcc[0] = -result;
-
-    }
-	
-    // now do the loop over the m_links
-    for (int i = 0; i < num_links; ++i)
-	{
-        const int parent = m_links[i].m_parent;
-		fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
-
-		fromParent.transform(spatAcc[parent+1], spatAcc[i+1]);
-		
-		for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
-		{
-			const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
-			//			
-			Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i+1].dot(hDof);
-		}
-
-		const btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset];
-		mulMatrix(const_cast<btScalar*>(invDi), Y_minus_hT_a, m_links[i].m_dofCount, m_links[i].m_dofCount, m_links[i].m_dofCount, 1, &joint_accel[m_links[i].m_dofOffset]);
-
-		for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)		
-			spatAcc[i+1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof];      
-    }
-
-    // transform base accelerations back to the world frame.
-    btVector3 omegadot_out;
-    omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].getAngular();
-	output[0] = omegadot_out[0];
-	output[1] = omegadot_out[1];
-	output[2] = omegadot_out[2];
-
-    btVector3 vdot_out;
-    vdot_out = rot_from_parent[0].transpose() * spatAcc[0].getLinear();
-	output[3] = vdot_out[0];
-	output[4] = vdot_out[1];
-	output[5] = vdot_out[2];
-
-	/////////////////
-	//printf("delta = [");
-	//for(int dof = 0; dof < getNumDofs() + 6; ++dof)
-	//	printf("%.2f ", output[dof]);
-	//printf("]\n");
-	/////////////////
-}
-
-
-
-
-void btMultiBody::stepPositionsMultiDof(btScalar dt, btScalar *pq, btScalar *pqd)
-{	
-	int num_links = getNumLinks();
-    // step position by adding dt * velocity
-	//btVector3 v = getBaseVel();	
-    //m_basePos += dt * v;
-	//
-	btScalar *pBasePos = (pq ? &pq[4] : m_basePos);
-	btScalar *pBaseVel = (pqd ? &pqd[3] : &m_realBuf[3]);			//note: the !pqd case assumes m_realBuf holds with base velocity at 3,4,5 (should be wrapped for safety)
-	//	
-	pBasePos[0] += dt * pBaseVel[0];
-	pBasePos[1] += dt * pBaseVel[1];
-	pBasePos[2] += dt * pBaseVel[2];
-
-	///////////////////////////////
-	//local functor for quaternion integration (to avoid error prone redundancy)
-	struct
-	{
-		//"exponential map" based on btTransformUtil::integrateTransform(..)
-		void operator() (const btVector3 &omega, btQuaternion &quat, bool baseBody, btScalar dt)
-		{
-			//baseBody	=>	quat is alias and omega is global coor
-			//!baseBody	=>	quat is alibi and omega is local coor	
-			
-			btVector3 axis;
-			btVector3 angvel;
-
-			if(!baseBody)			
-				angvel = quatRotate(quat, omega);				//if quat is not m_baseQuat, it is alibi => ok			
-			else
-				angvel = omega;
-		
-			btScalar fAngle = angvel.length(); 		
-			//limit the angular motion
-			if (fAngle * dt > ANGULAR_MOTION_THRESHOLD)
-			{
-				fAngle = btScalar(0.5)*SIMD_HALF_PI / dt;
-			}
-
-			if ( fAngle < btScalar(0.001) )
-			{
-				// use Taylor's expansions of sync function
-				axis   = angvel*( btScalar(0.5)*dt-(dt*dt*dt)*(btScalar(0.020833333333))*fAngle*fAngle );
-			}
-			else
-			{
-				// sync(fAngle) = sin(c*fAngle)/t
-				axis   = angvel*( btSin(btScalar(0.5)*fAngle*dt)/fAngle );
-			}
-			
-			if(!baseBody)				
-				quat = btQuaternion(axis.x(),axis.y(),axis.z(),btCos( fAngle*dt*btScalar(0.5) )) * quat;			
-			else			
-				quat = quat * btQuaternion(-axis.x(),-axis.y(),-axis.z(),btCos( fAngle*dt*btScalar(0.5) ));
-				//equivalent to: quat = (btQuaternion(axis.x(),axis.y(),axis.z(),btCos( fAngle*dt*btScalar(0.5) )) * quat.inverse()).inverse();			
-		
-			quat.normalize();
-		}
-	} pQuatUpdateFun;
-	///////////////////////////////
-
-	//pQuatUpdateFun(getBaseOmega(), m_baseQuat, true, dt);
-	//	
-	btScalar *pBaseQuat = pq ? pq : m_baseQuat;	
-	btScalar *pBaseOmega = pqd ? pqd : &m_realBuf[0];		//note: the !pqd case assumes m_realBuf starts with base omega (should be wrapped for safety)
-	//
-	btQuaternion baseQuat; baseQuat.setValue(pBaseQuat[0], pBaseQuat[1], pBaseQuat[2], pBaseQuat[3]);
-	btVector3 baseOmega; baseOmega.setValue(pBaseOmega[0], pBaseOmega[1], pBaseOmega[2]);
-	pQuatUpdateFun(baseOmega, baseQuat, true, dt);
-	pBaseQuat[0] = baseQuat.x();
-	pBaseQuat[1] = baseQuat.y();
-	pBaseQuat[2] = baseQuat.z();
-	pBaseQuat[3] = baseQuat.w();
-
-
-	//printf("pBaseOmega = %.4f %.4f %.4f\n", pBaseOmega->x(), pBaseOmega->y(), pBaseOmega->z());
-	//printf("pBaseVel = %.4f %.4f %.4f\n", pBaseVel->x(), pBaseVel->y(), pBaseVel->z());
-	//printf("baseQuat = %.4f %.4f %.4f %.4f\n", pBaseQuat->x(), pBaseQuat->y(), pBaseQuat->z(), pBaseQuat->w());
-
-	if(pq)		
-		pq += 7;
-	if(pqd)
-		pqd += 6;
-
-	// Finally we can update m_jointPos for each of the m_links
-    for (int i = 0; i < num_links; ++i) 
-	{
-		btScalar *pJointPos = (pq ? pq : &m_links[i].m_jointPos[0]);		
-		btScalar *pJointVel = (pqd ? pqd : getJointVelMultiDof(i));
-
-		switch(m_links[i].m_jointType)
-		{
-			case btMultibodyLink::ePrismatic:
-			case btMultibodyLink::eRevolute:
-			{
-				btScalar jointVel = pJointVel[0];	
-				pJointPos[0] += dt * jointVel;
-				break;
-			}
-			case btMultibodyLink::eSpherical:
-			{
-				btVector3 jointVel; jointVel.setValue(pJointVel[0], pJointVel[1], pJointVel[2]);
-				btQuaternion jointOri; jointOri.setValue(pJointPos[0], pJointPos[1], pJointPos[2], pJointPos[3]);
-				pQuatUpdateFun(jointVel, jointOri, false, dt);
-				pJointPos[0] = jointOri.x(); pJointPos[1] = jointOri.y(); pJointPos[2] = jointOri.z(); pJointPos[3] = jointOri.w();
-				break;
-			}
-			case btMultibodyLink::ePlanar:
-			{
-				pJointPos[0] += dt * getJointVelMultiDof(i)[0];
-
-				btVector3 q0_coors_qd1qd2 = getJointVelMultiDof(i)[1] * m_links[i].getAxisBottom(1) + getJointVelMultiDof(i)[2] * m_links[i].getAxisBottom(2);
-				btVector3 no_q0_coors_qd1qd2 = quatRotate(btQuaternion(m_links[i].getAxisTop(0), pJointPos[0]), q0_coors_qd1qd2);
-				pJointPos[1] += m_links[i].getAxisBottom(1).dot(no_q0_coors_qd1qd2) * dt;
-				pJointPos[2] += m_links[i].getAxisBottom(2).dot(no_q0_coors_qd1qd2) * dt;
-
-				break;
-			}
-			default:
-			{
-			}
-
-		}
-
-		m_links[i].updateCacheMultiDof(pq);
-
-		if(pq)		
-			pq += m_links[i].m_posVarCount;
-		if(pqd)
-			pqd += m_links[i].m_dofCount;
-    }
-}
-
-void btMultiBody::fillConstraintJacobianMultiDof(int link,
-                                    const btVector3 &contact_point,
-									const btVector3 &normal_ang,
-                                    const btVector3 &normal_lin,
-                                    btScalar *jac,
-                                    btAlignedObjectArray<btScalar> &scratch_r,
-                                    btAlignedObjectArray<btVector3> &scratch_v,
-                                    btAlignedObjectArray<btMatrix3x3> &scratch_m) const
-{
-    // temporary space
-	int num_links = getNumLinks();
-	int m_dofCount = getNumDofs();
-    scratch_v.resize(3*num_links + 3);			//(num_links + base) offsets + (num_links + base) normals_lin + (num_links + base) normals_ang
-    scratch_m.resize(num_links + 1);
-
-    btVector3 * v_ptr = &scratch_v[0];
-    btVector3 * p_minus_com_local = v_ptr; v_ptr += num_links + 1;
-    btVector3 * n_local_lin = v_ptr; v_ptr += num_links + 1;
-	btVector3 * n_local_ang = v_ptr; v_ptr += num_links + 1;
-    btAssert(v_ptr - &scratch_v[0] == scratch_v.size());
-
-    scratch_r.resize(m_dofCount);
-    btScalar * results = m_dofCount > 0 ? &scratch_r[0] : 0;
-
-    btMatrix3x3 * rot_from_world = &scratch_m[0];
-
-    const btVector3 p_minus_com_world = contact_point - m_basePos;
-	const btVector3 &normal_lin_world = normal_lin;							//convenience
-	const btVector3 &normal_ang_world = normal_ang;
-
-    rot_from_world[0] = btMatrix3x3(m_baseQuat);    
-    
-    // omega coeffients first.
-    btVector3 omega_coeffs_world;
-    omega_coeffs_world = p_minus_com_world.cross(normal_lin_world);
-	jac[0] = omega_coeffs_world[0] + normal_ang_world[0];
-	jac[1] = omega_coeffs_world[1] + normal_ang_world[1];
-	jac[2] = omega_coeffs_world[2] + normal_ang_world[2];
-    // then v coefficients
-    jac[3] = normal_lin_world[0];
-    jac[4] = normal_lin_world[1];
-    jac[5] = normal_lin_world[2];
-
-	//create link-local versions of p_minus_com and normal
-	p_minus_com_local[0] = rot_from_world[0] * p_minus_com_world;
-    n_local_lin[0] = rot_from_world[0] * normal_lin_world;
-	n_local_ang[0] = rot_from_world[0] * normal_ang_world;
-
-    // Set remaining jac values to zero for now.
-    for (int i = 6; i < 6 + m_dofCount; ++i) 
-	{
-        jac[i] = 0;
-    }
-
-    // Qdot coefficients, if necessary.
-    if (num_links > 0 && link > -1) {
-
-        // TODO: speed this up -- don't calculate for m_links we don't need.
-        // (Also, we are making 3 separate calls to this function, for the normal & the 2 friction directions,
-        // which is resulting in repeated work being done...)
-
-        // calculate required normals & positions in the local frames.
-        for (int i = 0; i < num_links; ++i) {
-
-            // transform to local frame
-            const int parent = m_links[i].m_parent;
-            const btMatrix3x3 mtx(m_links[i].m_cachedRotParentToThis);
-            rot_from_world[i+1] = mtx * rot_from_world[parent+1];
-
-            n_local_lin[i+1] = mtx * n_local_lin[parent+1];
-			n_local_ang[i+1] = mtx * n_local_ang[parent+1];
-            p_minus_com_local[i+1] = mtx * p_minus_com_local[parent+1] - m_links[i].m_cachedRVector;
-
-			// calculate the jacobian entry
-			switch(m_links[i].m_jointType)
-			{
-				case btMultibodyLink::eRevolute:
-				{
-					results[m_links[i].m_dofOffset] = n_local_lin[i+1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(0));
-					results[m_links[i].m_dofOffset] += n_local_ang[i+1].dot(m_links[i].getAxisTop(0));
-					break;
-				}
-				case btMultibodyLink::ePrismatic:
-				{
-					results[m_links[i].m_dofOffset] = n_local_lin[i+1].dot(m_links[i].getAxisBottom(0));
-					break;
-				}
-				case btMultibodyLink::eSpherical:
-				{
-					results[m_links[i].m_dofOffset + 0] = n_local_lin[i+1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(0));
-					results[m_links[i].m_dofOffset + 1] = n_local_lin[i+1].dot(m_links[i].getAxisTop(1).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(1));
-					results[m_links[i].m_dofOffset + 2] = n_local_lin[i+1].dot(m_links[i].getAxisTop(2).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(2));
-										
-					results[m_links[i].m_dofOffset + 0] += n_local_ang[i+1].dot(m_links[i].getAxisTop(0));
-					results[m_links[i].m_dofOffset + 1] += n_local_ang[i+1].dot(m_links[i].getAxisTop(1));
-					results[m_links[i].m_dofOffset + 2] += n_local_ang[i+1].dot(m_links[i].getAxisTop(2));
-
-					break;
-				}
-				case btMultibodyLink::ePlanar:
-				{
-					results[m_links[i].m_dofOffset + 0] = n_local_lin[i+1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i+1]));// + m_links[i].getAxisBottom(0));
-					results[m_links[i].m_dofOffset + 1] = n_local_lin[i+1].dot(m_links[i].getAxisBottom(1));
-					results[m_links[i].m_dofOffset + 2] = n_local_lin[i+1].dot(m_links[i].getAxisBottom(2));
-
-					break;
-				}
-				default:
-				{
-				}
-			}
-            
-        }
-
-        // Now copy through to output.
-		//printf("jac[%d] = ", link);
-        while (link != -1) 
-		{
-			for(int dof = 0; dof < m_links[link].m_dofCount; ++dof)
-			{
-				jac[6 + m_links[link].m_dofOffset + dof] = results[m_links[link].m_dofOffset + dof];
-				//printf("%.2f\t", jac[6 + m_links[link].m_dofOffset + dof]);
-			}
-            
-			link = m_links[link].m_parent;
-        }
-		//printf("]\n");
-    }
-}
-
-
-void btMultiBody::wakeUp()
-{
-    m_awake = true;
-}
-
-void btMultiBody::goToSleep()
-{
-    m_awake = false;
-}
-
-void btMultiBody::checkMotionAndSleepIfRequired(btScalar timestep)
-{
-	int num_links = getNumLinks();
-	extern bool gDisableDeactivation;
-    if (!m_canSleep || gDisableDeactivation) 
-	{
-		m_awake = true;
-		m_sleepTimer = 0;
-		return;
-	}
-
-    // motion is computed as omega^2 + v^2 + (sum of squares of joint velocities)
-    btScalar motion = 0;
-	{
-		for (int i = 0; i < 6 + m_dofCount; ++i) 		
-			motion += m_realBuf[i] * m_realBuf[i];
-	}
-	
-
-    if (motion < SLEEP_EPSILON) {
-        m_sleepTimer += timestep;
-        if (m_sleepTimer > SLEEP_TIMEOUT) {
-            goToSleep();
-        }
-    } else {
-        m_sleepTimer = 0;
-		if (!m_awake)
-			wakeUp();
-    }
-}
-
-
-void	btMultiBody::forwardKinematics(btAlignedObjectArray<btQuaternion>& world_to_local,btAlignedObjectArray<btVector3>& local_origin)
-{
-	
-	int num_links = getNumLinks();
-
-	// Cached 3x3 rotation matrices from parent frame to this frame.
-	btMatrix3x3* rot_from_parent =(btMatrix3x3 *) &m_matrixBuf[0];
-
-	rot_from_parent[0] = btMatrix3x3(m_baseQuat);				//m_baseQuat assumed to be alias!?
-	
-	for (int i = 0; i < num_links; ++i) 
-	{
-		rot_from_parent[i+1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis);
-	}
-		
-	int nLinks = getNumLinks();
-	///base + num m_links
-	world_to_local.resize(nLinks+1);
-	local_origin.resize(nLinks+1);
-
-	world_to_local[0] = getWorldToBaseRot();
-	local_origin[0] = getBasePos();
-	
-	for (int k=0;k<getNumLinks();k++)
-	{
-		const int parent = getParent(k);
-		world_to_local[k+1] = getParentToLocalRot(k) * world_to_local[parent+1];
-		local_origin[k+1] = local_origin[parent+1] + (quatRotate(world_to_local[k+1].inverse() , getRVector(k)));
-	}
-
-	for (int link=0;link<getNumLinks();link++)
-	{
-		int index = link+1;
-
-		btVector3 posr = local_origin[index];
-		btScalar quat[4]={-world_to_local[index].x(),-world_to_local[index].y(),-world_to_local[index].z(),world_to_local[index].w()};
-		btTransform tr;
-		tr.setIdentity();
-		tr.setOrigin(posr);
-		tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
-		getLink(link).m_cachedWorldTransform = tr;
-			
-	}
-
-}
-
-void	btMultiBody::updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion>& world_to_local,btAlignedObjectArray<btVector3>& local_origin)
-{
-	world_to_local.resize(getNumLinks()+1);
-	local_origin.resize(getNumLinks()+1);
-	
-	world_to_local[0] = getWorldToBaseRot();
-	local_origin[0] = getBasePos();
-	
-	if (getBaseCollider())
-	{
-		btVector3 posr = local_origin[0];
-		//	float pos[4]={posr.x(),posr.y(),posr.z(),1};
-		btScalar quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()};
-		btTransform tr;
-		tr.setIdentity();
-		tr.setOrigin(posr);
-		tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
-		
-		getBaseCollider()->setWorldTransform(tr);
-		
-	}
-	
-	for (int k=0;k<getNumLinks();k++)
-	{
-		const int parent = getParent(k);
-		world_to_local[k+1] = getParentToLocalRot(k) * world_to_local[parent+1];
-		local_origin[k+1] = local_origin[parent+1] + (quatRotate(world_to_local[k+1].inverse() , getRVector(k)));
-	}
-	
-	
-	for (int m=0;m<getNumLinks();m++)
-	{
-		btMultiBodyLinkCollider* col = getLink(m).m_collider;
-		if (col)
-		{
-			int link = col->m_link;
-			btAssert(link == m);
-			
-			int index = link+1;
-			
-			btVector3 posr = local_origin[index];
-			//			float pos[4]={posr.x(),posr.y(),posr.z(),1};
-			btScalar quat[4]={-world_to_local[index].x(),-world_to_local[index].y(),-world_to_local[index].z(),world_to_local[index].w()};
-			btTransform tr;
-			tr.setIdentity();
-			tr.setOrigin(posr);
-			tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
-			
-			col->setWorldTransform(tr);
-		}
-	}
-}
-
-int	btMultiBody::calculateSerializeBufferSize()	const
-{
-	int sz = sizeof(btMultiBodyData);
-	return sz;
-}
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char*	btMultiBody::serialize(void* dataBuffer, class btSerializer* serializer) const
-{
-		btMultiBodyData* mbd = (btMultiBodyData*) dataBuffer;
-		getBaseWorldTransform().serialize(mbd->m_baseWorldTransform);
-		mbd->m_baseMass = this->getBaseMass();
-		getBaseInertia().serialize(mbd->m_baseInertia);
-		{
-			char* name = (char*) serializer->findNameForPointer(m_baseName);
-			mbd->m_baseName = (char*)serializer->getUniquePointer(name);
-			if (mbd->m_baseName)
-			{
-				serializer->serializeName(name);
-			}
-		}
-		mbd->m_numLinks = this->getNumLinks();
-		if (mbd->m_numLinks)
-		{
-			int sz = sizeof(btMultiBodyLinkData);
-			int numElem = mbd->m_numLinks;
-			btChunk* chunk = serializer->allocate(sz,numElem);
-			btMultiBodyLinkData* memPtr = (btMultiBodyLinkData*)chunk->m_oldPtr;
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-
-				memPtr->m_jointType = getLink(i).m_jointType;
-				memPtr->m_dofCount = getLink(i).m_dofCount;
-				memPtr->m_posVarCount = getLink(i).m_posVarCount;
-				
-				getLink(i).m_inertiaLocal.serialize(memPtr->m_linkInertia);
-				memPtr->m_linkMass = getLink(i).m_mass;
-				memPtr->m_parentIndex = getLink(i).m_parent;
-				memPtr->m_jointDamping = getLink(i).m_jointDamping;
-				memPtr->m_jointFriction = getLink(i).m_jointFriction;
-
-				getLink(i).m_eVector.serialize(memPtr->m_parentComToThisComOffset);
-				getLink(i).m_dVector.serialize(memPtr->m_thisPivotToThisComOffset);
-				getLink(i).m_zeroRotParentToThis.serialize(memPtr->m_zeroRotParentToThis);
-				btAssert(memPtr->m_dofCount<=3);
-				for (int dof = 0;dof<getLink(i).m_dofCount;dof++)
-				{
-					getLink(i).getAxisBottom(dof).serialize(memPtr->m_jointAxisBottom[dof]);
-					getLink(i).getAxisTop(dof).serialize(memPtr->m_jointAxisTop[dof]);
-					
-					memPtr->m_jointTorque[dof] = getLink(i).m_jointTorque[dof];
-					memPtr->m_jointVel[dof] = getJointVelMultiDof(i)[dof];
-
-				}
-				int numPosVar = getLink(i).m_posVarCount;
-				for (int posvar = 0; posvar < numPosVar;posvar++)
-				{
-					memPtr->m_jointPos[posvar] = getLink(i).m_jointPos[posvar];
-				}
-				
-				
-				{
-					char* name = (char*) serializer->findNameForPointer(m_links[i].m_linkName);
-					memPtr->m_linkName = (char*)serializer->getUniquePointer(name);
-					if (memPtr->m_linkName)
-					{
-						serializer->serializeName(name);
-					}
-				}
-				{
-					char* name = (char*) serializer->findNameForPointer(m_links[i].m_jointName);
-					memPtr->m_jointName = (char*)serializer->getUniquePointer(name);
-					if (memPtr->m_jointName)
-					{
-						serializer->serializeName(name);
-					}
-				}
-				memPtr->m_linkCollider = (btCollisionObjectData*)serializer->getUniquePointer(getLink(i).m_collider);
-
-			}
-			serializer->finalizeChunk(chunk,btMultiBodyLinkDataName,BT_ARRAY_CODE,(void*) &m_links[0]);
-		}
-		mbd->m_links = mbd->m_numLinks? (btMultiBodyLinkData*) serializer->getUniquePointer((void*)&m_links[0]):0;
-
-		return btMultiBodyDataName;
-}
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBody.h b/src/bullet/BulletDynamics/Featherstone/btMultiBody.h
deleted file mode 100644
index e7ba8723..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBody.h
+++ /dev/null
@@ -1,760 +0,0 @@
-/*
- * PURPOSE:
- *   Class representing an articulated rigid body. Stores the body's
- *   current state, allows forces and torques to be set, handles
- *   timestepping and implements Featherstone's algorithm.
- *   
- * COPYRIGHT:
- *   Copyright (C) Stephen Thompson, <stephen@solarflare.org.uk>, 2011-2013
- *   Portions written By Erwin Coumans: connection to LCP solver, various multibody constraints, replacing Eigen math library by Bullet LinearMath and a dedicated 6x6 matrix inverse (solveImatrix)
- *   Portions written By Jakub Stepien: support for multi-DOF constraints, introduction of spatial algebra and several other improvements
-
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- 
- */
-
-
-#ifndef BT_MULTIBODY_H
-#define BT_MULTIBODY_H
-
-#include "LinearMath/btScalar.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btQuaternion.h"
-#include "LinearMath/btMatrix3x3.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-
-///serialization data, don't change them if you are not familiar with the details of the serialization mechanisms
-#ifdef BT_USE_DOUBLE_PRECISION
-	#define btMultiBodyData	btMultiBodyDoubleData
-	#define btMultiBodyDataName	"btMultiBodyDoubleData"
-	#define btMultiBodyLinkData btMultiBodyLinkDoubleData
-	#define btMultiBodyLinkDataName	"btMultiBodyLinkDoubleData"
-#else
-	#define btMultiBodyData	btMultiBodyFloatData
-	#define btMultiBodyDataName	"btMultiBodyFloatData"
-	#define btMultiBodyLinkData btMultiBodyLinkFloatData
-	#define btMultiBodyLinkDataName	"btMultiBodyLinkFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-#include "btMultiBodyLink.h"
-class btMultiBodyLinkCollider;
-
-ATTRIBUTE_ALIGNED16(class) btMultiBody 
-{
-public:
-
-    
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-    //
-    // initialization
-    //
-    
-	btMultiBody(int n_links,             // NOT including the base
-		btScalar mass,                // mass of base
-		const btVector3 &inertia,    // inertia of base, in base frame; assumed diagonal
-		bool fixedBase,           // whether the base is fixed (true) or can move (false)
-		bool canSleep, bool deprecatedMultiDof=true);
-
-
-	virtual ~btMultiBody();
-    
-	//note: fixed link collision with parent is always disabled
-	void setupFixed(int linkIndex,
-						   btScalar mass,
-						   const btVector3 &inertia,
-						   int parent,
-						   const btQuaternion &rotParentToThis,
-						   const btVector3 &parentComToThisPivotOffset,
-                           const btVector3 &thisPivotToThisComOffset, bool deprecatedDisableParentCollision=true);
-
-						
-	void setupPrismatic(int i,
-                               btScalar mass,
-                               const btVector3 &inertia,
-                               int parent,
-                               const btQuaternion &rotParentToThis,
-                               const btVector3 &jointAxis,
-                               const btVector3 &parentComToThisPivotOffset,
-							   const btVector3 &thisPivotToThisComOffset,
-							   bool disableParentCollision);
-
-    void setupRevolute(int linkIndex,            // 0 to num_links-1
-                       btScalar mass,
-                       const btVector3 &inertia,
-                       int parentIndex,
-                       const btQuaternion &rotParentToThis,  // rotate points in parent frame to this frame, when q = 0
-                       const btVector3 &jointAxis,    // in my frame
-                       const btVector3 &parentComToThisPivotOffset,    // vector from parent COM to joint axis, in PARENT frame
-                       const btVector3 &thisPivotToThisComOffset,       // vector from joint axis to my COM, in MY frame
-					   bool disableParentCollision=false);
-
-	void setupSpherical(int linkIndex,											// 0 to num_links-1
-                       btScalar mass,
-                       const btVector3 &inertia,
-                       int parent,
-                       const btQuaternion &rotParentToThis,		// rotate points in parent frame to this frame, when q = 0                       
-                       const btVector3 &parentComToThisPivotOffset,			// vector from parent COM to joint axis, in PARENT frame
-                       const btVector3 &thisPivotToThisComOffset,				// vector from joint axis to my COM, in MY frame
-					   bool disableParentCollision=false);		
-
-	void setupPlanar(int i,											// 0 to num_links-1
-                       btScalar mass,
-                       const btVector3 &inertia,
-                       int parent,
-                       const btQuaternion &rotParentToThis,		// rotate points in parent frame to this frame, when q = 0                       
-					   const btVector3 &rotationAxis,
-                       const btVector3 &parentComToThisComOffset,			// vector from parent COM to this COM, in PARENT frame                       
-					   bool disableParentCollision=false);		
-	
-	const btMultibodyLink& getLink(int index) const
-	{
-		return m_links[index];
-	}
-
-	btMultibodyLink& getLink(int index)
-	{
-		return m_links[index];
-	}
-
-
-	void setBaseCollider(btMultiBodyLinkCollider* collider)//collider can be NULL to disable collision for the base
-	{
-		m_baseCollider = collider;
-	}
-	const btMultiBodyLinkCollider* getBaseCollider() const
-	{
-		return m_baseCollider;
-	}
-	btMultiBodyLinkCollider* getBaseCollider()
-	{
-		return m_baseCollider;
-	}
-
-    //
-    // get parent
-    // input: link num from 0 to num_links-1
-    // output: link num from 0 to num_links-1, OR -1 to mean the base.
-    //
-    int getParent(int link_num) const;
-    
-    
-    //
-    // get number of m_links, masses, moments of inertia
-    //
-
-    int getNumLinks() const { return m_links.size(); }
-	int getNumDofs() const { return m_dofCount; }
-	int getNumPosVars() const { return m_posVarCnt; }
-    btScalar getBaseMass() const { return m_baseMass; }
-    const btVector3 & getBaseInertia() const { return m_baseInertia; }
-    btScalar getLinkMass(int i) const;
-    const btVector3 & getLinkInertia(int i) const;
-    
-	
-
-    //
-    // change mass (incomplete: can only change base mass and inertia at present)
-    //
-
-    void setBaseMass(btScalar mass) { m_baseMass = mass; }
-    void setBaseInertia(const btVector3 &inertia) { m_baseInertia = inertia; }
-
-
-    //
-    // get/set pos/vel/rot/omega for the base link
-    //
-
-    const btVector3 & getBasePos() const { return m_basePos; }    // in world frame
-    const btVector3 getBaseVel() const 
-	{ 
-		return btVector3(m_realBuf[3],m_realBuf[4],m_realBuf[5]); 
-	}     // in world frame
-    const btQuaternion & getWorldToBaseRot() const 
-	{ 
-		return m_baseQuat; 
-	}     // rotates world vectors into base frame
-    btVector3 getBaseOmega() const { return btVector3(m_realBuf[0],m_realBuf[1],m_realBuf[2]); }   // in world frame
-
-    void setBasePos(const btVector3 &pos) 
-	{ 
-		m_basePos = pos; 
-	}
-
-	void setBaseWorldTransform(const btTransform& tr)
-	{
-		setBasePos(tr.getOrigin());
-		setWorldToBaseRot(tr.getRotation().inverse());
-
-	}
-
-	btTransform getBaseWorldTransform() const
-	{
-		btTransform tr;
-		tr.setOrigin(getBasePos());
-		tr.setRotation(getWorldToBaseRot().inverse());
-		return tr;
-	}
-
-    void setBaseVel(const btVector3 &vel) 
-	{ 
-
-		m_realBuf[3]=vel[0]; m_realBuf[4]=vel[1]; m_realBuf[5]=vel[2]; 
-	}
-    void setWorldToBaseRot(const btQuaternion &rot) 
-	{ 
-		m_baseQuat = rot;					//m_baseQuat asumed to ba alias!?
-	}
-    void setBaseOmega(const btVector3 &omega) 
-	{ 
-		m_realBuf[0]=omega[0]; 
-		m_realBuf[1]=omega[1]; 
-		m_realBuf[2]=omega[2]; 
-	}
-
-
-    //
-    // get/set pos/vel for child m_links (i = 0 to num_links-1)
-    //
-
-    btScalar getJointPos(int i) const;
-    btScalar getJointVel(int i) const;
-
-	btScalar * getJointVelMultiDof(int i);
-	btScalar * getJointPosMultiDof(int i);
-
-	const btScalar * getJointVelMultiDof(int i) const ;
-	const btScalar * getJointPosMultiDof(int i) const ;
-
-    void setJointPos(int i, btScalar q);
-    void setJointVel(int i, btScalar qdot);
-	void setJointPosMultiDof(int i, btScalar *q);
-    void setJointVelMultiDof(int i, btScalar *qdot);	
-
-
-
-    //
-    // direct access to velocities as a vector of 6 + num_links elements.
-    // (omega first, then v, then joint velocities.)
-    //
-    const btScalar * getVelocityVector() const 
-	{ 
-		return &m_realBuf[0]; 
-	}
-/*    btScalar * getVelocityVector() 
-	{ 
-		return &real_buf[0]; 
-	}
-  */  
-
-    //
-    // get the frames of reference (positions and orientations) of the child m_links
-    // (i = 0 to num_links-1)
-    //
-
-    const btVector3 & getRVector(int i) const;   // vector from COM(parent(i)) to COM(i), in frame i's coords
-    const btQuaternion & getParentToLocalRot(int i) const;   // rotates vectors in frame parent(i) to vectors in frame i.
-
-
-    //
-    // transform vectors in local frame of link i to world frame (or vice versa)
-    //
-    btVector3 localPosToWorld(int i, const btVector3 &vec) const;
-    btVector3 localDirToWorld(int i, const btVector3 &vec) const;
-    btVector3 worldPosToLocal(int i, const btVector3 &vec) const;
-    btVector3 worldDirToLocal(int i, const btVector3 &vec) const;
-
-    //
-    // transform a frame in local coordinate to a frame in world coordinate
-    //
-    btMatrix3x3 localFrameToWorld(int i, const btMatrix3x3 &mat) const;
-
-    //
-    // calculate kinetic energy and angular momentum
-    // useful for debugging.
-    //
-
-    btScalar getKineticEnergy() const;
-    btVector3 getAngularMomentum() const;
-    
-
-    //
-    // set external forces and torques. Note all external forces/torques are given in the WORLD frame.
-    //
-
-    void clearForcesAndTorques();
-   void clearConstraintForces();
-
-	void clearVelocities();
-
-    void addBaseForce(const btVector3 &f) 
-	{ 
-		m_baseForce += f; 
-	}
-    void addBaseTorque(const btVector3 &t) { m_baseTorque += t; }
-    void addLinkForce(int i, const btVector3 &f);
-    void addLinkTorque(int i, const btVector3 &t);
-
- void addBaseConstraintForce(const btVector3 &f)
-        {
-                m_baseConstraintForce += f;
-        }
-    void addBaseConstraintTorque(const btVector3 &t) { m_baseConstraintTorque += t; }
-    void addLinkConstraintForce(int i, const btVector3 &f);
-    void addLinkConstraintTorque(int i, const btVector3 &t);
-       
-
-void addJointTorque(int i, btScalar Q);
-	void addJointTorqueMultiDof(int i, int dof, btScalar Q);
-	void addJointTorqueMultiDof(int i, const btScalar *Q);
-
-    const btVector3 & getBaseForce() const { return m_baseForce; }
-    const btVector3 & getBaseTorque() const { return m_baseTorque; }
-    const btVector3 & getLinkForce(int i) const;
-    const btVector3 & getLinkTorque(int i) const;
-    btScalar getJointTorque(int i) const;
-	btScalar * getJointTorqueMultiDof(int i);
-
-
-    //
-    // dynamics routines.
-    //
-
-    // timestep the velocities (given the external forces/torques set using addBaseForce etc).
-    // also sets up caches for calcAccelerationDeltas.
-    //
-    // Note: the caller must provide three vectors which are used as
-    // temporary scratch space. The idea here is to reduce dynamic
-    // memory allocation: the same scratch vectors can be re-used
-    // again and again for different Multibodies, instead of each
-    // btMultiBody allocating (and then deallocating) their own
-    // individual scratch buffers. This gives a considerable speed
-    // improvement, at least on Windows (where dynamic memory
-    // allocation appears to be fairly slow).
-    //
-   
- 
-	void computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar dt,
-                        btAlignedObjectArray<btScalar> &scratch_r,
-                        btAlignedObjectArray<btVector3> &scratch_v,
-                        btAlignedObjectArray<btMatrix3x3> &scratch_m,
-			bool isConstraintPass=false
-		);
-
-///stepVelocitiesMultiDof is deprecated, use computeAccelerationsArticulatedBodyAlgorithmMultiDof instead
-        void stepVelocitiesMultiDof(btScalar dt,
-                        btAlignedObjectArray<btScalar> &scratch_r,
-                        btAlignedObjectArray<btVector3> &scratch_v,
-                        btAlignedObjectArray<btMatrix3x3> &scratch_m,
-                        bool isConstraintPass=false)
-	{
-		computeAccelerationsArticulatedBodyAlgorithmMultiDof(dt,scratch_r,scratch_v,scratch_m,isConstraintPass);
-        }
-
-    // calcAccelerationDeltasMultiDof
-    // input: force vector (in same format as jacobian, i.e.:
-    //                      3 torque values, 3 force values, num_links joint torque values)
-    // output: 3 omegadot values, 3 vdot values, num_links q_double_dot values
-    // (existing contents of output array are replaced)
-    // calcAccelerationDeltasMultiDof must have been called first.
-	void calcAccelerationDeltasMultiDof(const btScalar *force, btScalar *output,
-                                btAlignedObjectArray<btScalar> &scratch_r,
-                                btAlignedObjectArray<btVector3> &scratch_v) const;
-	
-  
-	void applyDeltaVeeMultiDof2(const btScalar * delta_vee, btScalar multiplier)
-	{
-		for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
-                {
-                        m_deltaV[dof] += delta_vee[dof] * multiplier;
-                }
-	}
-	void processDeltaVeeMultiDof2()
-	{
-		applyDeltaVeeMultiDof(&m_deltaV[0],1);
-
-		for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
-                {
-			m_deltaV[dof] = 0.f;
-		}
-	}
-
-	void applyDeltaVeeMultiDof(const btScalar * delta_vee, btScalar multiplier) 
-	{
-		//for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
-		//	printf("%.4f ", delta_vee[dof]*multiplier);
-		//printf("\n");
-
-		//btScalar sum = 0;
-		//for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
-		//{
-		//	sum += delta_vee[dof]*multiplier*delta_vee[dof]*multiplier;
-		//}
-		//btScalar l = btSqrt(sum);
-
-		//if (l>m_maxAppliedImpulse)
-		//{
-		//	multiplier *= m_maxAppliedImpulse/l;
-		//}
-
-		for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
-		{
-			m_realBuf[dof] += delta_vee[dof] * multiplier;
-			btClamp(m_realBuf[dof],-m_maxCoordinateVelocity,m_maxCoordinateVelocity);
-		}
-    }
-
-	
-	
-    // timestep the positions (given current velocities).
-	void stepPositionsMultiDof(btScalar dt, btScalar *pq = 0, btScalar *pqd = 0);
-
-
-    //
-    // contacts
-    //
-
-    // This routine fills out a contact constraint jacobian for this body.
-    // the 'normal' supplied must be -n for body1 or +n for body2 of the contact.
-    // 'normal' & 'contact_point' are both given in world coordinates.
-	
-	void fillContactJacobianMultiDof(int link,
-                             const btVector3 &contact_point,
-                             const btVector3 &normal,
-                             btScalar *jac,
-                             btAlignedObjectArray<btScalar> &scratch_r,
-                             btAlignedObjectArray<btVector3> &scratch_v,
-							 btAlignedObjectArray<btMatrix3x3> &scratch_m) const { fillConstraintJacobianMultiDof(link, contact_point, btVector3(0, 0, 0), normal, jac, scratch_r, scratch_v, scratch_m); }
-
-	//a more general version of fillContactJacobianMultiDof which does not assume..
-	//.. that the constraint in question is contact or, to be more precise, constrains linear velocity only
-	void fillConstraintJacobianMultiDof(int link,
-                             const btVector3 &contact_point,
-							 const btVector3 &normal_ang,
-                             const btVector3 &normal_lin,
-                             btScalar *jac,
-                             btAlignedObjectArray<btScalar> &scratch_r,
-                             btAlignedObjectArray<btVector3> &scratch_v,
-                             btAlignedObjectArray<btMatrix3x3> &scratch_m) const;
-
-
-    //
-    // sleeping
-    //
-	void	setCanSleep(bool canSleep)
-	{
-		m_canSleep = canSleep;
-	}
-
-	bool getCanSleep()const
-	{
-		return m_canSleep;
-	}
-
-    bool isAwake() const { return m_awake; }
-    void wakeUp();
-    void goToSleep();
-    void checkMotionAndSleepIfRequired(btScalar timestep);
-    
-	bool hasFixedBase() const
-	{
-		    return m_fixedBase;
-	}
-
-	int getCompanionId() const
-	{
-		return m_companionId;
-	}
-	void setCompanionId(int id)
-	{
-		//printf("for %p setCompanionId(%d)\n",this, id);
-		m_companionId = id;
-	}
-
-	void setNumLinks(int numLinks)//careful: when changing the number of m_links, make sure to re-initialize or update existing m_links
-	{
-		m_links.resize(numLinks);
-	}
-
-	btScalar getLinearDamping() const
-	{
-			return m_linearDamping;
-	}
-	void setLinearDamping( btScalar damp)
-	{
-		m_linearDamping = damp;
-	}
-	btScalar getAngularDamping() const
-	{
-		return m_angularDamping;
-	}
-	void setAngularDamping( btScalar damp)
-	{
-		m_angularDamping = damp;
-	}
-		
-	bool getUseGyroTerm() const
-	{
-		return m_useGyroTerm;
-	}
-	void setUseGyroTerm(bool useGyro)
-	{
-		m_useGyroTerm = useGyro;
-	}
-	btScalar	getMaxCoordinateVelocity() const
-	{
-		return m_maxCoordinateVelocity ;
-	}
-	void	setMaxCoordinateVelocity(btScalar maxVel)
-	{
-		m_maxCoordinateVelocity = maxVel;
-	}
-
-	btScalar	getMaxAppliedImpulse() const
-	{
-		return m_maxAppliedImpulse;
-	}
-	void	setMaxAppliedImpulse(btScalar maxImp)
-	{
-		m_maxAppliedImpulse = maxImp;
-	}
-	void	setHasSelfCollision(bool hasSelfCollision)
-	{
-		m_hasSelfCollision = hasSelfCollision;
-	}
-	bool hasSelfCollision() const
-	{
-		return m_hasSelfCollision;
-	}
-
-	
-	void finalizeMultiDof();
-
-	void useRK4Integration(bool use) { m_useRK4 = use; }
-	bool isUsingRK4Integration() const { return m_useRK4; }
-	void useGlobalVelocities(bool use) { m_useGlobalVelocities = use; }
-	bool isUsingGlobalVelocities() const { return m_useGlobalVelocities; }
-
-	bool isPosUpdated() const
-	{
-		return __posUpdated;
-	}
-	void setPosUpdated(bool updated)
-	{
-		__posUpdated = updated;
-	}
-	
-	//internalNeedsJointFeedback is for internal use only
-	bool internalNeedsJointFeedback() const
-	{
-		return m_internalNeedsJointFeedback;
-	}
-	void	forwardKinematics(btAlignedObjectArray<btQuaternion>& scratch_q,btAlignedObjectArray<btVector3>& scratch_m);
-
-	void	updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion>& scratch_q,btAlignedObjectArray<btVector3>& scratch_m);
-	
-	virtual	int	calculateSerializeBufferSize()	const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer,  class btSerializer* serializer) const;
-
-	const char*				getBaseName() const
-	{
-		return m_baseName;
-	}
-	///memory of setBaseName needs to be manager by user
-	void	setBaseName(const char* name)
-	{
-		m_baseName = name;
-	}
-
-private:
-    btMultiBody(const btMultiBody &);  // not implemented
-    void operator=(const btMultiBody &);  // not implemented
-
-    void compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const;
-
-	void solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, float result[6]) const;
-	void solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionVector &result) const;
-	
-	void updateLinksDofOffsets()
-	{
-		int dofOffset = 0, cfgOffset = 0;
-		for(int bidx = 0; bidx < m_links.size(); ++bidx)
-		{
-			m_links[bidx].m_dofOffset = dofOffset; m_links[bidx].m_cfgOffset = cfgOffset;
-			dofOffset += m_links[bidx].m_dofCount; cfgOffset += m_links[bidx].m_posVarCount;
-		}
-	}
-
-	void mulMatrix(btScalar *pA, btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const;
-	
-	
-private:
-
-	btMultiBodyLinkCollider* m_baseCollider;//can be NULL
-	const char*				m_baseName;//memory needs to be manager by user!
-
-    btVector3 m_basePos;       // position of COM of base (world frame)
-    btQuaternion m_baseQuat;   // rotates world points into base frame
-
-    btScalar m_baseMass;         // mass of the base
-    btVector3 m_baseInertia;   // inertia of the base (in local frame; diagonal)
-
-    btVector3 m_baseForce;     // external force applied to base. World frame.
-    btVector3 m_baseTorque;    // external torque applied to base. World frame.
-   
-    btVector3 m_baseConstraintForce;     // external force applied to base. World frame.
-    btVector3 m_baseConstraintTorque;    // external torque applied to base. World frame.
- 
-    btAlignedObjectArray<btMultibodyLink> m_links;    // array of m_links, excluding the base. index from 0 to num_links-1.
-	btAlignedObjectArray<btMultiBodyLinkCollider*> m_colliders;
-
-    
-    //
-    // realBuf:
-    //  offset         size            array
-    //   0              6 + num_links   v (base_omega; base_vel; joint_vels)					MULTIDOF [sysdof x sysdof for D matrices (TOO MUCH!) + pos_delta which is sys-cfg sized]
-    //   6+num_links    num_links       D
-    //
-    // vectorBuf:
-    //  offset         size         array
-    //   0              num_links    h_top
-    //   num_links      num_links    h_bottom
-    //
-    // matrixBuf:
-    //  offset         size         array
-    //   0              num_links+1  rot_from_parent
-    //
-   btAlignedObjectArray<btScalar> m_deltaV; 
-    btAlignedObjectArray<btScalar> m_realBuf;
-    btAlignedObjectArray<btVector3> m_vectorBuf;
-    btAlignedObjectArray<btMatrix3x3> m_matrixBuf;
-
-
-	btMatrix3x3 m_cachedInertiaTopLeft;
-	btMatrix3x3 m_cachedInertiaTopRight;
-	btMatrix3x3 m_cachedInertiaLowerLeft;
-	btMatrix3x3 m_cachedInertiaLowerRight;
-
-    bool m_fixedBase;
-
-    // Sleep parameters.
-    bool m_awake;
-    bool m_canSleep;
-    btScalar m_sleepTimer;
-
-	int	m_companionId;
-	btScalar	m_linearDamping;
-	btScalar	m_angularDamping;
-	bool	m_useGyroTerm;
-	btScalar	m_maxAppliedImpulse;
-	btScalar	m_maxCoordinateVelocity;
-	bool		m_hasSelfCollision;
-	
-		bool __posUpdated;
-		int m_dofCount, m_posVarCnt;
-	bool m_useRK4, m_useGlobalVelocities;
-	
-	///the m_needsJointFeedback gets updated/computed during the stepVelocitiesMultiDof and it for internal usage only
-	bool m_internalNeedsJointFeedback;
-};
-
-struct btMultiBodyLinkDoubleData
-{
-	btQuaternionDoubleData	m_zeroRotParentToThis;
-	btVector3DoubleData		m_parentComToThisComOffset;
-	btVector3DoubleData		m_thisPivotToThisComOffset;
-	btVector3DoubleData		m_jointAxisTop[6];
-	btVector3DoubleData		m_jointAxisBottom[6];
-
-	btVector3DoubleData		m_linkInertia;   // inertia of the base (in local frame; diagonal)
-	double					m_linkMass;
-	int						m_parentIndex;
-	int						m_jointType;
-
-	int						m_dofCount;
-	int						m_posVarCount;
-	double					m_jointPos[7];
-	double					m_jointVel[6];
-	double					m_jointTorque[6];
-
-	double					m_jointDamping;
-	double					m_jointFriction;
-
-	char					*m_linkName;
-	char					*m_jointName;
-	btCollisionObjectDoubleData	*m_linkCollider;
-	char					*m_paddingPtr;
-
-};
-
-struct btMultiBodyLinkFloatData
-{
-	btQuaternionFloatData	m_zeroRotParentToThis;
-	btVector3FloatData		m_parentComToThisComOffset;
-	btVector3FloatData		m_thisPivotToThisComOffset;
-	btVector3FloatData		m_jointAxisTop[6];
-	btVector3FloatData		m_jointAxisBottom[6];
-	btVector3FloatData	m_linkInertia;   // inertia of the base (in local frame; diagonal)
-	int						m_dofCount;
-	float				m_linkMass;
-	int					m_parentIndex;
-	int					m_jointType;
-	
-
-		
-	float					m_jointPos[7];
-	float					m_jointVel[6];
-	float					m_jointTorque[6];
-	int						m_posVarCount;
-	float					m_jointDamping;
-	float					m_jointFriction;
-
-	char				*m_linkName;
-	char				*m_jointName;
-	btCollisionObjectFloatData	*m_linkCollider;
-	char				*m_paddingPtr;
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btMultiBodyDoubleData
-{
-	btTransformDoubleData m_baseWorldTransform;
-	btVector3DoubleData m_baseInertia;   // inertia of the base (in local frame; diagonal)
-	double	m_baseMass;
-
-	char	*m_baseName;
-	btMultiBodyLinkDoubleData	*m_links;
-	btCollisionObjectDoubleData	*m_baseCollider;
-	char	*m_paddingPtr;
-	int		m_numLinks;
-	char	m_padding[4];
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btMultiBodyFloatData
-{
-	char	*m_baseName;
-	btMultiBodyLinkFloatData	*m_links;
-	btCollisionObjectFloatData	*m_baseCollider;
-	btTransformFloatData m_baseWorldTransform;
-	btVector3FloatData m_baseInertia;   // inertia of the base (in local frame; diagonal)
-	
-	float	m_baseMass;
-	int		m_numLinks;
-};
-
-
-
-#endif
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp b/src/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp
deleted file mode 100644
index 119a24c6..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp
+++ /dev/null
@@ -1,411 +0,0 @@
-#include "btMultiBodyConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "btMultiBodyPoint2Point.h"				//for testing (BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST macro)
-
-
-
-btMultiBodyConstraint::btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral)
-	:m_bodyA(bodyA),
-	m_bodyB(bodyB),
-	m_linkA(linkA),
-	m_linkB(linkB),
-	m_numRows(numRows),
-	m_jacSizeA(0),
-	m_jacSizeBoth(0),
-	m_isUnilateral(isUnilateral),
-	m_numDofsFinalized(-1),
-	m_maxAppliedImpulse(100)
-{
-
-}
-
-void btMultiBodyConstraint::updateJacobianSizes()
-{
-    if(m_bodyA)
-	{
-		m_jacSizeA = (6 + m_bodyA->getNumDofs());
-	}
-
-	if(m_bodyB)
-	{
-		m_jacSizeBoth = m_jacSizeA + 6 + m_bodyB->getNumDofs();
-	}
-	else
-		m_jacSizeBoth = m_jacSizeA;
-}
-
-void btMultiBodyConstraint::allocateJacobiansMultiDof()
-{
-	updateJacobianSizes();
-
-	m_posOffset = ((1 + m_jacSizeBoth)*m_numRows);
-	m_data.resize((2 + m_jacSizeBoth) * m_numRows);
-}
-
-btMultiBodyConstraint::~btMultiBodyConstraint()
-{
-}
-
-void	btMultiBodyConstraint::applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
-{
-	for (int i = 0; i < ndof; ++i)
-		data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse;
-}
-
-btScalar btMultiBodyConstraint::fillMultiBodyConstraint(	btMultiBodySolverConstraint& solverConstraint,
-                                                        btMultiBodyJacobianData& data,
-                                                        btScalar* jacOrgA, btScalar* jacOrgB,
-                                                        const btVector3& constraintNormalAng,
-                                                        const btVector3& constraintNormalLin,
-                                                        const btVector3& posAworld, const btVector3& posBworld,
-                                                        btScalar posError,
-                                                        const btContactSolverInfo& infoGlobal,
-                                                        btScalar lowerLimit, btScalar upperLimit,
-                                                        bool angConstraint,
-                                                        btScalar relaxation,
-                                                        bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
-{
-    solverConstraint.m_multiBodyA = m_bodyA;
-    solverConstraint.m_multiBodyB = m_bodyB;
-    solverConstraint.m_linkA = m_linkA;
-    solverConstraint.m_linkB = m_linkB;
-    
-    btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
-    btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
-    
-    btSolverBody* bodyA = multiBodyA ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdA);
-    btSolverBody* bodyB = multiBodyB ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdB);
-    
-    btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
-    btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
-    
-    btVector3 rel_pos1, rel_pos2;				//these two used to be inited to posAworld and posBworld (respectively) but it does not seem necessary
-    if (bodyA)
-        rel_pos1 = posAworld - bodyA->getWorldTransform().getOrigin();
-    if (bodyB)
-        rel_pos2 = posBworld - bodyB->getWorldTransform().getOrigin();
-    
-    if (multiBodyA)
-    {
-        if (solverConstraint.m_linkA<0)
-        {
-            rel_pos1 = posAworld - multiBodyA->getBasePos();
-        } else
-        {
-            rel_pos1 = posAworld - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
-        }
-        
-        const int ndofA  = multiBodyA->getNumDofs() + 6;
-        
-        solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
-        
-        if (solverConstraint.m_deltaVelAindex <0)
-        {
-            solverConstraint.m_deltaVelAindex = data.m_deltaVelocities.size();
-            multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
-            data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofA);
-        } else
-        {
-            btAssert(data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
-        }
-        
-        //determine jacobian of this 1D constraint in terms of multibodyA's degrees of freedom
-        //resize..
-        solverConstraint.m_jacAindex = data.m_jacobians.size();
-        data.m_jacobians.resize(data.m_jacobians.size()+ndofA);
-        //copy/determine
-        if(jacOrgA)
-        {
-            for (int i=0;i<ndofA;i++)
-                data.m_jacobians[solverConstraint.m_jacAindex+i] = jacOrgA[i];
-        }
-        else
-        {
-            btScalar* jac1=&data.m_jacobians[solverConstraint.m_jacAindex];
-            //multiBodyA->fillContactJacobianMultiDof(solverConstraint.m_linkA, posAworld, constraintNormalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
-            multiBodyA->fillConstraintJacobianMultiDof(solverConstraint.m_linkA, posAworld, constraintNormalAng, constraintNormalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
-        }
-        
-        //determine the velocity response of multibodyA to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
-        //resize..
-        data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofA);		//=> each constraint row has the constrained tree dofs allocated in m_deltaVelocitiesUnitImpulse
-        btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
-        btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
-        //determine..
-        multiBodyA->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacAindex],delta,data.scratch_r, data.scratch_v);
-        
-        btVector3 torqueAxis0;
-        if (angConstraint) {
-            torqueAxis0 = constraintNormalAng;
-        }
-        else {
-            torqueAxis0 = rel_pos1.cross(constraintNormalLin);
-            
-        }
-        solverConstraint.m_relpos1CrossNormal = torqueAxis0;
-        solverConstraint.m_contactNormal1 = constraintNormalLin;
-    }
-    else //if(rb0)
-    {
-        btVector3 torqueAxis0;
-        if (angConstraint) {
-            torqueAxis0 = constraintNormalAng;
-        }
-        else {
-            torqueAxis0 = rel_pos1.cross(constraintNormalLin);
-        }
-        solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
-        solverConstraint.m_relpos1CrossNormal = torqueAxis0;
-        solverConstraint.m_contactNormal1 = constraintNormalLin;
-    }
-    
-    if (multiBodyB)
-    {
-        if (solverConstraint.m_linkB<0)
-        {
-            rel_pos2 = posBworld - multiBodyB->getBasePos();
-        } else
-        {
-            rel_pos2 = posBworld - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
-        }
-        
-        const int ndofB  = multiBodyB->getNumDofs() + 6;
-        
-        solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
-        if (solverConstraint.m_deltaVelBindex <0)
-        {
-            solverConstraint.m_deltaVelBindex = data.m_deltaVelocities.size();
-            multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
-            data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofB);
-        }
-        
-        //determine jacobian of this 1D constraint in terms of multibodyB's degrees of freedom
-        //resize..
-        solverConstraint.m_jacBindex = data.m_jacobians.size();
-        data.m_jacobians.resize(data.m_jacobians.size()+ndofB);
-        //copy/determine..
-        if(jacOrgB)
-        {
-            for (int i=0;i<ndofB;i++)
-                data.m_jacobians[solverConstraint.m_jacBindex+i] = jacOrgB[i];
-        }
-        else
-        {
-            //multiBodyB->fillContactJacobianMultiDof(solverConstraint.m_linkB, posBworld, -constraintNormalLin, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
-            multiBodyB->fillConstraintJacobianMultiDof(solverConstraint.m_linkB, posBworld, -constraintNormalAng, -constraintNormalLin, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
-        }
-        
-        //determine velocity response of multibodyB to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
-        //resize..
-        data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
-        btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
-        btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
-        //determine..
-        multiBodyB->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacBindex],delta,data.scratch_r, data.scratch_v);
-        
-        btVector3 torqueAxis1;
-        if (angConstraint) {
-            torqueAxis1 = constraintNormalAng;
-        }
-        else {
-            torqueAxis1 = rel_pos2.cross(constraintNormalLin);
-        }
-        solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
-        solverConstraint.m_contactNormal2 = -constraintNormalLin;
-    }
-    else //if(rb1)
-    {
-        btVector3 torqueAxis1;
-        if (angConstraint) {
-            torqueAxis1 = constraintNormalAng;
-        }
-        else {
-            torqueAxis1 = rel_pos2.cross(constraintNormalLin);
-        }
-        solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
-        solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
-        solverConstraint.m_contactNormal2 = -constraintNormalLin;
-    }
-    {
-        
-        btVector3 vec;
-        btScalar denom0 = 0.f;
-        btScalar denom1 = 0.f;
-        btScalar* jacB = 0;
-        btScalar* jacA = 0;
-        btScalar* deltaVelA = 0;
-        btScalar* deltaVelB = 0;
-        int ndofA  = 0;
-        //determine the "effective mass" of the constrained multibodyA with respect to this 1D constraint (i.e. 1/A[i,i])
-        if (multiBodyA)
-        {
-            ndofA = multiBodyA->getNumDofs() + 6;
-            jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
-            deltaVelA = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
-            for (int i = 0; i < ndofA; ++i)
-            {
-                btScalar j = jacA[i] ;
-                btScalar l = deltaVelA[i];
-                denom0 += j*l;
-            }
-        }
-        else if(rb0)
-        {
-            vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
-            if (angConstraint) {
-                denom0 = rb0->getInvMass() + constraintNormalAng.dot(vec);
-            }
-            else {
-                denom0 = rb0->getInvMass() + constraintNormalLin.dot(vec);
-            }
-        }
-        //
-        if (multiBodyB)
-        {
-            const int ndofB = multiBodyB->getNumDofs() + 6;
-            jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
-            deltaVelB = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
-            for (int i = 0; i < ndofB; ++i)
-            {
-                btScalar j = jacB[i] ;
-                btScalar l = deltaVelB[i];
-                denom1 += j*l;
-            }
-            
-        }
-        else if(rb1)
-        {
-            vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
-            if (angConstraint) {
-                denom1 = rb1->getInvMass() + constraintNormalAng.dot(vec);
-            }
-            else {
-                denom1 = rb1->getInvMass() + constraintNormalLin.dot(vec);
-            }
-        }
-        
-        //
-        btScalar d = denom0+denom1;
-        if (d>SIMD_EPSILON)
-        {
-            solverConstraint.m_jacDiagABInv = relaxation/(d);
-        }
-        else
-        {
-            //disable the constraint row to handle singularity/redundant constraint
-            solverConstraint.m_jacDiagABInv  = 0.f;
-        }
-    }
-    
-    
-    //compute rhs and remaining solverConstraint fields
-    btScalar penetration = isFriction? 0 : posError+infoGlobal.m_linearSlop;
-    
-    btScalar rel_vel = 0.f;
-    int ndofA  = 0;
-    int ndofB  = 0;
-    {
-        btVector3 vel1,vel2;
-        if (multiBodyA)
-        {
-            ndofA = multiBodyA->getNumDofs() + 6;
-            btScalar* jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
-            for (int i = 0; i < ndofA ; ++i)
-                rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
-        }
-        else if(rb0)
-        {
-            rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1);
-        }
-        if (multiBodyB)
-        {
-            ndofB = multiBodyB->getNumDofs() + 6;
-            btScalar* jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
-            for (int i = 0; i < ndofB ; ++i)
-                rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
-            
-        }
-        else if(rb1)
-        {
-            rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2);
-        }
-        
-        solverConstraint.m_friction = 0.f;//cp.m_combinedFriction;
-    }
-    
-    
-    ///warm starting (or zero if disabled)
-    /*
-     if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
-     {
-     solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
-     
-     if (solverConstraint.m_appliedImpulse)
-     {
-     if (multiBodyA)
-     {
-     btScalar impulse = solverConstraint.m_appliedImpulse;
-     btScalar* deltaV = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
-     multiBodyA->applyDeltaVee(deltaV,impulse);
-     applyDeltaVee(data,deltaV,impulse,solverConstraint.m_deltaVelAindex,ndofA);
-     } else
-     {
-     if (rb0)
-					bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
-     }
-     if (multiBodyB)
-     {
-     btScalar impulse = solverConstraint.m_appliedImpulse;
-     btScalar* deltaV = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
-     multiBodyB->applyDeltaVee(deltaV,impulse);
-     applyDeltaVee(data,deltaV,impulse,solverConstraint.m_deltaVelBindex,ndofB);
-     } else
-     {
-     if (rb1)
-					bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
-     }
-     }
-     } else
-     */
-    
-    solverConstraint.m_appliedImpulse = 0.f;
-    solverConstraint.m_appliedPushImpulse = 0.f;
-    
-    {
-        
-        btScalar positionalError = 0.f;
-        btScalar	velocityError = desiredVelocity - rel_vel;// * damping;
-        
-        
-        btScalar erp = infoGlobal.m_erp2;
-        if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
-        {
-            erp = infoGlobal.m_erp;
-        }
-        
-        positionalError = -penetration * erp/infoGlobal.m_timeStep;
-        
-        btScalar  penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
-        btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
-        
-        if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
-        {
-            //combine position and velocity into rhs
-            solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
-            solverConstraint.m_rhsPenetration = 0.f;
-            
-        } else
-        {
-            //split position and velocity into rhs and m_rhsPenetration
-            solverConstraint.m_rhs = velocityImpulse;
-            solverConstraint.m_rhsPenetration = penetrationImpulse;
-        }
-        
-        solverConstraint.m_cfm = 0.f;
-        solverConstraint.m_lowerLimit = lowerLimit;
-        solverConstraint.m_upperLimit = upperLimit;
-    }
-    
-    return rel_vel;
-    
-}
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h b/src/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h
deleted file mode 100644
index 74c6f5a8..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h
+++ /dev/null
@@ -1,183 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_MULTIBODY_CONSTRAINT_H
-#define BT_MULTIBODY_CONSTRAINT_H
-
-#include "LinearMath/btScalar.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "btMultiBody.h"
-
-class btMultiBody;
-struct btSolverInfo;
-
-#include "btMultiBodySolverConstraint.h"
-
-struct btMultiBodyJacobianData
-{
-	btAlignedObjectArray<btScalar>		m_jacobians;
-	btAlignedObjectArray<btScalar>		m_deltaVelocitiesUnitImpulse;	//holds the joint-space response of the corresp. tree to the test impulse in each constraint space dimension
-	btAlignedObjectArray<btScalar>		m_deltaVelocities;				//holds joint-space vectors of all the constrained trees accumulating the effect of corrective impulses applied in SI
-	btAlignedObjectArray<btScalar>		scratch_r;
-	btAlignedObjectArray<btVector3>		scratch_v;
-	btAlignedObjectArray<btMatrix3x3>	scratch_m;
-	btAlignedObjectArray<btSolverBody>*	m_solverBodyPool;
-	int									m_fixedBodyId;
-
-};
-
-
-class btMultiBodyConstraint
-{
-protected:
-
-	btMultiBody*	m_bodyA;
-    btMultiBody*	m_bodyB;
-    int				m_linkA;
-    int				m_linkB;
-
-    int				m_numRows;
-    int				m_jacSizeA;
-    int				m_jacSizeBoth;
-    int				m_posOffset;
-
-	bool			m_isUnilateral;
-	int				m_numDofsFinalized;
-	btScalar		m_maxAppliedImpulse;
-
-
-    // warning: the data block lay out is not consistent for all constraints
-    // data block laid out as follows:
-    // cached impulses. (one per row.)
-    // jacobians. (interleaved, row1 body1 then row1 body2 then row2 body 1 etc)
-    // positions. (one per row.)
-    btAlignedObjectArray<btScalar> m_data;
-
-	void	applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof);
-    
-	btScalar fillMultiBodyConstraint(btMultiBodySolverConstraint& solverConstraint,
-																btMultiBodyJacobianData& data,
-                                     btScalar* jacOrgA, btScalar* jacOrgB,
-                                     const btVector3& constraintNormalAng,
-                                     
-																const btVector3& constraintNormalLin,
-																const btVector3& posAworld, const btVector3& posBworld,
-																btScalar posError,
-																const btContactSolverInfo& infoGlobal,
-                                     btScalar lowerLimit, btScalar upperLimit,
-                                     bool angConstraint = false,
-                                     
-																btScalar relaxation = 1.f,
-																bool isFriction = false, btScalar desiredVelocity=0, btScalar cfmSlip=0);
-
-public:
-
-	btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral);
-	virtual ~btMultiBodyConstraint();
-
-	void updateJacobianSizes();
-	void allocateJacobiansMultiDof();
-
-	virtual void finalizeMultiDof()=0;
-
-	virtual int getIslandIdA() const =0;
-	virtual int getIslandIdB() const =0;
-
-	virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
-		btMultiBodyJacobianData& data,
-		const btContactSolverInfo& infoGlobal)=0;
-
-	int	getNumRows() const
-	{
-		return m_numRows;
-	}
-
-	btMultiBody*	getMultiBodyA()
-	{
-		return m_bodyA;
-	}
-    btMultiBody*	getMultiBodyB()
-	{
-		return m_bodyB;
-	}
-
-	void	internalSetAppliedImpulse(int dof, btScalar appliedImpulse)
-	{
-		btAssert(dof>=0);
-		btAssert(dof < getNumRows());
-		m_data[dof] = appliedImpulse;
-        
-	}
-	
-	btScalar	getAppliedImpulse(int dof)
-	{
-		btAssert(dof>=0);
-		btAssert(dof < getNumRows());
-		return m_data[dof];
-	}
-	// current constraint position
-    // constraint is pos >= 0 for unilateral, or pos = 0 for bilateral
-    // NOTE: ignored position for friction rows.
-    btScalar getPosition(int row) const
-	{
-		return m_data[m_posOffset + row];
-	}
-
-    void setPosition(int row, btScalar pos)
-	{
-		m_data[m_posOffset + row] = pos;
-	}
-
-
-	bool isUnilateral() const
-	{
-		return m_isUnilateral;
-	}
-
-	// jacobian blocks.
-    // each of size 6 + num_links. (jacobian2 is null if no body2.)
-    // format: 3 'omega' coefficients, 3 'v' coefficients, then the 'qdot' coefficients.
-    btScalar* jacobianA(int row)
-	{
-		return &m_data[m_numRows + row * m_jacSizeBoth];
-	}
-    const btScalar* jacobianA(int row) const
-	{
-		return &m_data[m_numRows + (row * m_jacSizeBoth)];
-	}
-    btScalar* jacobianB(int row)
-	{
-		return &m_data[m_numRows + (row * m_jacSizeBoth) + m_jacSizeA];
-	}
-    const btScalar* jacobianB(int row) const
-	{
-		return &m_data[m_numRows + (row * m_jacSizeBoth) + m_jacSizeA];
-	}
-
-	btScalar	getMaxAppliedImpulse() const
-	{
-		return m_maxAppliedImpulse;
-	}
-	void	setMaxAppliedImpulse(btScalar maxImp)
-	{
-		m_maxAppliedImpulse = maxImp;
-	}
-
-	virtual void debugDraw(class btIDebugDraw* drawer)=0;
-
-};
-
-#endif //BT_MULTIBODY_CONSTRAINT_H
-
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp b/src/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
deleted file mode 100644
index 08411f40..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
+++ /dev/null
@@ -1,1067 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btMultiBodyConstraintSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "btMultiBodyLinkCollider.h"
-
-#include "BulletDynamics/ConstraintSolver/btSolverBody.h"
-#include "btMultiBodyConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
-
-#include "LinearMath/btQuickprof.h"
-
-btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
-{
-	btScalar val = btSequentialImpulseConstraintSolver::solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
-	
-	//solve featherstone non-contact constraints
-
-	//printf("m_multiBodyNonContactConstraints = %d\n",m_multiBodyNonContactConstraints.size());
-	for (int j=0;j<m_multiBodyNonContactConstraints.size();j++)
-	{
-		btMultiBodySolverConstraint& constraint = m_multiBodyNonContactConstraints[j];
-		
-		resolveSingleConstraintRowGeneric(constraint);
-		if(constraint.m_multiBodyA) 
-			constraint.m_multiBodyA->setPosUpdated(false);
-		if(constraint.m_multiBodyB) 
-			constraint.m_multiBodyB->setPosUpdated(false);
-	}
-
-	//solve featherstone normal contact
-	for (int j=0;j<m_multiBodyNormalContactConstraints.size();j++)
-	{
-		btMultiBodySolverConstraint& constraint = m_multiBodyNormalContactConstraints[j];
-		if (iteration < infoGlobal.m_numIterations)
-			resolveSingleConstraintRowGeneric(constraint);
-
-		if(constraint.m_multiBodyA) 
-			constraint.m_multiBodyA->setPosUpdated(false);
-		if(constraint.m_multiBodyB) 
-			constraint.m_multiBodyB->setPosUpdated(false);
-	}
-	
-	//solve featherstone frictional contact
-
-	for (int j=0;j<this->m_multiBodyFrictionContactConstraints.size();j++)
-	{
-		if (iteration < infoGlobal.m_numIterations)
-		{
-			btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[j];
-			btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
-			//adjust friction limits here
-			if (totalImpulse>btScalar(0))
-			{
-				frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
-				frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
-				resolveSingleConstraintRowGeneric(frictionConstraint);
-
-				if(frictionConstraint.m_multiBodyA) 
-					frictionConstraint.m_multiBodyA->setPosUpdated(false);
-				if(frictionConstraint.m_multiBodyB) 
-					frictionConstraint.m_multiBodyB->setPosUpdated(false);
-			}
-		}
-	}
-	return val;
-}
-
-btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
-{
-	m_multiBodyNonContactConstraints.resize(0);
-	m_multiBodyNormalContactConstraints.resize(0);
-	m_multiBodyFrictionContactConstraints.resize(0);
-	m_data.m_jacobians.resize(0);
-	m_data.m_deltaVelocitiesUnitImpulse.resize(0);
-	m_data.m_deltaVelocities.resize(0);
-
-	for (int i=0;i<numBodies;i++)
-	{
-		const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(bodies[i]);
-		if (fcA)
-		{
-			fcA->m_multiBody->setCompanionId(-1);
-		}
-	}
-
-	btScalar val = btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies,numBodies,manifoldPtr, numManifolds, constraints,numConstraints,infoGlobal,debugDrawer);
-
-	return val;
-}
-
-void	btMultiBodyConstraintSolver::applyDeltaVee(btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
-{
-    for (int i = 0; i < ndof; ++i) 
-		m_data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse;
-}
-
-void btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c)
-{
-
-	btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
-	btScalar deltaVelADotn=0;
-	btScalar deltaVelBDotn=0;
-	btSolverBody* bodyA = 0;
-	btSolverBody* bodyB = 0;
-	int ndofA=0;
-	int ndofB=0;
-
-	if (c.m_multiBodyA)
-	{
-		ndofA  = c.m_multiBodyA->getNumDofs() + 6;
-		for (int i = 0; i < ndofA; ++i) 
-			deltaVelADotn += m_data.m_jacobians[c.m_jacAindex+i] * m_data.m_deltaVelocities[c.m_deltaVelAindex+i];
-	} else if(c.m_solverBodyIdA >= 0)
-	{
-		bodyA = &m_tmpSolverBodyPool[c.m_solverBodyIdA];
-		deltaVelADotn += c.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) 	+ c.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
-	}
-
-	if (c.m_multiBodyB)
-	{
-		ndofB  = c.m_multiBodyB->getNumDofs() + 6;
-		for (int i = 0; i < ndofB; ++i) 
-			deltaVelBDotn += m_data.m_jacobians[c.m_jacBindex+i] * m_data.m_deltaVelocities[c.m_deltaVelBindex+i];
-	} else if(c.m_solverBodyIdB >= 0)
-	{
-		bodyB = &m_tmpSolverBodyPool[c.m_solverBodyIdB];
-		deltaVelBDotn += c.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity())  + c.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
-	}
-
-	
-	deltaImpulse	-=	deltaVelADotn*c.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
-	deltaImpulse	-=	deltaVelBDotn*c.m_jacDiagABInv;
-	const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
-	
-	if (sum < c.m_lowerLimit)
-	{
-		deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
-		c.m_appliedImpulse = c.m_lowerLimit;
-	}
-	else if (sum > c.m_upperLimit) 
-	{
-		deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
-		c.m_appliedImpulse = c.m_upperLimit;
-	}
-	else
-	{
-		c.m_appliedImpulse = sum;
-	}
-
-	if (c.m_multiBodyA)
-	{
-		applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse,c.m_deltaVelAindex,ndofA);
-#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
-		//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
-		//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
-		c.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse);
-#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
-	} else if(c.m_solverBodyIdA >= 0)
-	{
-		bodyA->internalApplyImpulse(c.m_contactNormal1*bodyA->internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
-
-	}
-	if (c.m_multiBodyB)
-	{
-		applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse,c.m_deltaVelBindex,ndofB);
-#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
-		//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
-		//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
-		c.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse);
-#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
-	} else if(c.m_solverBodyIdB >= 0)
-	{
-		bodyB->internalApplyImpulse(c.m_contactNormal2*bodyB->internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
-	}
-
-}
-
-
-
-
-void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint, 
-																 const btVector3& contactNormal,
-																 btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
-																 btScalar& relaxation,
-																 bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
-{
-			
-	BT_PROFILE("setupMultiBodyContactConstraint");
-	btVector3 rel_pos1;
-	btVector3 rel_pos2;
-
-	btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
-	btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
-
-	const btVector3& pos1 = cp.getPositionWorldOnA();
-	const btVector3& pos2 = cp.getPositionWorldOnB();
-
-	btSolverBody* bodyA = multiBodyA ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA];
-	btSolverBody* bodyB = multiBodyB ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB];
-
-	btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
-	btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
-
-	if (bodyA)
-		rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin(); 
-	if (bodyB)
-		rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
-
-	relaxation = infoGlobal.m_sor;
-	
-	btScalar invTimeStep = btScalar(1)/infoGlobal.m_timeStep;
-	btScalar cfm = (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_CFM)?cp.m_contactCFM:infoGlobal.m_globalCfm;
-	cfm *= invTimeStep;
-
-	btScalar erp = (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_ERP)?cp.m_contactERP:infoGlobal.m_erp2;
-
-
-
-
-	if (multiBodyA)
-	{
-		if (solverConstraint.m_linkA<0)
-		{
-			rel_pos1 = pos1 - multiBodyA->getBasePos();
-		} else
-		{
-			rel_pos1 = pos1 - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
-		}
-		const int ndofA  = multiBodyA->getNumDofs() + 6;
-
-		solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
-
-		if (solverConstraint.m_deltaVelAindex <0)
-		{
-			solverConstraint.m_deltaVelAindex = m_data.m_deltaVelocities.size();
-			multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
-			m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofA);
-		} else
-		{
-			btAssert(m_data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
-		}
-
-		solverConstraint.m_jacAindex = m_data.m_jacobians.size();
-		m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofA);
-		m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofA);
-		btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
-
-		btScalar* jac1=&m_data.m_jacobians[solverConstraint.m_jacAindex];
-		multiBodyA->fillContactJacobianMultiDof(solverConstraint.m_linkA, cp.getPositionWorldOnA(), contactNormal, jac1, m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
-		btScalar* delta = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
-		multiBodyA->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacAindex],delta,m_data.scratch_r, m_data.scratch_v);
-
-		btVector3 torqueAxis0 = rel_pos1.cross(contactNormal);
-		solverConstraint.m_relpos1CrossNormal = torqueAxis0;
-		solverConstraint.m_contactNormal1 = contactNormal;
-	} else
-	{
-		btVector3 torqueAxis0 = rel_pos1.cross(contactNormal);
-		solverConstraint.m_relpos1CrossNormal = torqueAxis0;
-		solverConstraint.m_contactNormal1 = contactNormal;
-		solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
-	}
-
-	
-
-	if (multiBodyB)
-	{
-		if (solverConstraint.m_linkB<0)
-		{
-			rel_pos2 = pos2 - multiBodyB->getBasePos();
-		} else
-		{
-			rel_pos2 = pos2 - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
-		}
-
-		const int ndofB  = multiBodyB->getNumDofs() + 6;
-
-		solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
-		if (solverConstraint.m_deltaVelBindex <0)
-		{
-			solverConstraint.m_deltaVelBindex = m_data.m_deltaVelocities.size();
-			multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
-			m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofB);
-		}
-
-		solverConstraint.m_jacBindex = m_data.m_jacobians.size();
-
-		m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofB);
-		m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
-		btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
-
-		multiBodyB->fillContactJacobianMultiDof(solverConstraint.m_linkB, cp.getPositionWorldOnB(), -contactNormal, &m_data.m_jacobians[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
-		multiBodyB->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacBindex],&m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex],m_data.scratch_r, m_data.scratch_v);
-		
-		btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);		
-		solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
-		solverConstraint.m_contactNormal2 = -contactNormal;
-	
-	} else
-	{
-		btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);		
-		solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
-		solverConstraint.m_contactNormal2 = -contactNormal;
-	
-		solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
-	}
-
-	{
-						
-		btVector3 vec;
-		btScalar denom0 = 0.f;
-		btScalar denom1 = 0.f;
-		btScalar* jacB = 0;
-		btScalar* jacA = 0;
-		btScalar* lambdaA =0;
-		btScalar* lambdaB =0;
-		int ndofA  = 0;
-		if (multiBodyA)
-		{
-			ndofA  = multiBodyA->getNumDofs() + 6;
-			jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
-			lambdaA = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
-			for (int i = 0; i < ndofA; ++i)
-			{
-				btScalar j = jacA[i] ;
-				btScalar l =lambdaA[i];
-				denom0 += j*l;
-			}
-		} else
-		{
-			if (rb0)
-			{
-				vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
-				denom0 = rb0->getInvMass() + contactNormal.dot(vec);
-			}
-		}
-		if (multiBodyB)
-		{
-			const int ndofB  = multiBodyB->getNumDofs() + 6;
-			jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
-			lambdaB = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
-			for (int i = 0; i < ndofB; ++i)
-			{
-				btScalar j = jacB[i] ;
-				btScalar l =lambdaB[i];
-				denom1 += j*l;
-			}
-
-		} else
-		{
-			if (rb1)
-			{
-				vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
-				denom1 = rb1->getInvMass() + contactNormal.dot(vec);
-			}
-		}
-
-		 
-
-		 btScalar d = denom0+denom1+cfm;
-		 if (d>SIMD_EPSILON)
-		 {
-			solverConstraint.m_jacDiagABInv = relaxation/(d);
-		 } else
-		 {
-			//disable the constraint row to handle singularity/redundant constraint
-			solverConstraint.m_jacDiagABInv  = 0.f;
-		 }
-		
-	}
-
-	
-	//compute rhs and remaining solverConstraint fields
-
-	
-
-	btScalar restitution = 0.f;
-	btScalar penetration = isFriction? 0 : cp.getDistance()+infoGlobal.m_linearSlop;
-
-	btScalar rel_vel = 0.f;
-	int ndofA  = 0;
-	int ndofB  = 0;
-	{
-
-		btVector3 vel1,vel2;
-		if (multiBodyA)
-		{
-			ndofA  = multiBodyA->getNumDofs() + 6;
-			btScalar* jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
-			for (int i = 0; i < ndofA ; ++i) 
-				rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
-		} else
-		{
-			if (rb0)
-			{
-				rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1);
-			}
-		}
-		if (multiBodyB)
-		{
-			ndofB  = multiBodyB->getNumDofs() + 6;
-			btScalar* jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
-			for (int i = 0; i < ndofB ; ++i) 
-				rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
-
-		} else
-		{
-			if (rb1)
-			{
-				rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2);
-			}
-		}
-
-		solverConstraint.m_friction = cp.m_combinedFriction;
-
-		if(!isFriction)
-		{
-			restitution =  restitutionCurve(rel_vel, cp.m_combinedRestitution);	
-			if (restitution <= btScalar(0.))
-			{
-				restitution = 0.f;
-			}
-		}
-	}
-
-
-	///warm starting (or zero if disabled)
-	//disable warmstarting for btMultiBody, it has issues gaining energy (==explosion)
-	if (0)//infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
-	{
-		solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
-
-		if (solverConstraint.m_appliedImpulse)
-		{
-			if (multiBodyA)
-			{
-				btScalar impulse = solverConstraint.m_appliedImpulse;
-				btScalar* deltaV = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
-				multiBodyA->applyDeltaVeeMultiDof(deltaV,impulse);
-				
-				applyDeltaVee(deltaV,impulse,solverConstraint.m_deltaVelAindex,ndofA);
-			} else
-			{
-				if (rb0)
-					bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
-			}
-			if (multiBodyB)
-			{
-				btScalar impulse = solverConstraint.m_appliedImpulse;
-				btScalar* deltaV = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
-				multiBodyB->applyDeltaVeeMultiDof(deltaV,impulse);
-				applyDeltaVee(deltaV,impulse,solverConstraint.m_deltaVelBindex,ndofB);
-			} else
-			{
-				if (rb1)
-					bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
-			}
-		}
-	} else
-	{
-		solverConstraint.m_appliedImpulse = 0.f;
-	}
-
-	solverConstraint.m_appliedPushImpulse = 0.f;
-
-	{
-
-		btScalar positionalError = 0.f;
-		btScalar velocityError = restitution - rel_vel;// * damping;	//note for friction restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for friction
-
-		if (penetration>0)
-		{
-			positionalError = 0;
-			velocityError -= penetration / infoGlobal.m_timeStep;
-
-		} else
-		{
-			positionalError = -penetration * erp/infoGlobal.m_timeStep;
-		}
-
-		btScalar  penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
-		btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
-
-		if(!isFriction)
-		{
-			if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
-			{
-				//combine position and velocity into rhs
-				solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
-				solverConstraint.m_rhsPenetration = 0.f;
-
-			} else
-			{
-				//split position and velocity into rhs and m_rhsPenetration
-				solverConstraint.m_rhs = velocityImpulse;
-				solverConstraint.m_rhsPenetration = penetrationImpulse;
-			}
-
-			solverConstraint.m_lowerLimit = 0;
-			solverConstraint.m_upperLimit = 1e10f;
-		}
-		else
-		{
-			solverConstraint.m_rhs = velocityImpulse;
-			solverConstraint.m_rhsPenetration = 0.f;
-			solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
-			solverConstraint.m_upperLimit = solverConstraint.m_friction;
-		}
-
-		solverConstraint.m_cfm = cfm*solverConstraint.m_jacDiagABInv;
-		
-
-
-	}
-
-}
-
-
-
-
-btMultiBodySolverConstraint&	btMultiBodyConstraintSolver::addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
-{
-	BT_PROFILE("addMultiBodyFrictionConstraint");
-	btMultiBodySolverConstraint& solverConstraint = m_multiBodyFrictionContactConstraints.expandNonInitializing();
-    solverConstraint.m_orgConstraint = 0;
-    solverConstraint.m_orgDofIndex = -1;
-    
-	solverConstraint.m_frictionIndex = frictionIndex;
-	bool isFriction = true;
-
-	const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
-	const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
-	
-	btMultiBody* mbA = fcA? fcA->m_multiBody : 0;
-	btMultiBody* mbB = fcB? fcB->m_multiBody : 0;
-
-	int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
-	int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
-
-	solverConstraint.m_solverBodyIdA = solverBodyIdA;
-	solverConstraint.m_solverBodyIdB = solverBodyIdB;
-	solverConstraint.m_multiBodyA = mbA;
-	if (mbA)
-		solverConstraint.m_linkA = fcA->m_link;
-
-	solverConstraint.m_multiBodyB = mbB;
-	if (mbB)
-		solverConstraint.m_linkB = fcB->m_link;
-
-	solverConstraint.m_originalContactPoint = &cp;
-
-	setupMultiBodyContactConstraint(solverConstraint, normalAxis, cp, infoGlobal,relaxation,isFriction, desiredVelocity, cfmSlip);
-	return solverConstraint;
-}
-
-void	btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
-{
-	const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
-	const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
-	
-	btMultiBody* mbA = fcA? fcA->m_multiBody : 0;
-	btMultiBody* mbB = fcB? fcB->m_multiBody : 0;
-
-	btCollisionObject* colObj0=0,*colObj1=0;
-
-	colObj0 = (btCollisionObject*)manifold->getBody0();
-	colObj1 = (btCollisionObject*)manifold->getBody1();
-
-	int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
-	int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
-
-//	btSolverBody* solverBodyA = mbA ? 0 : &m_tmpSolverBodyPool[solverBodyIdA];
-//	btSolverBody* solverBodyB = mbB ? 0 : &m_tmpSolverBodyPool[solverBodyIdB];
-
-
-	///avoid collision response between two static objects
-//	if (!solverBodyA || (solverBodyA->m_invMass.isZero() && (!solverBodyB || solverBodyB->m_invMass.isZero())))
-	//	return;
-
-
-
-	for (int j=0;j<manifold->getNumContacts();j++)
-	{
-
-		btManifoldPoint& cp = manifold->getContactPoint(j);
-
-		if (cp.getDistance() <= manifold->getContactProcessingThreshold())
-		{
-		
-			btScalar relaxation;
-
-			int frictionIndex = m_multiBodyNormalContactConstraints.size();
-
-			btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints.expandNonInitializing();
-
-	//		btRigidBody* rb0 = btRigidBody::upcast(colObj0);
-	//		btRigidBody* rb1 = btRigidBody::upcast(colObj1);
-            solverConstraint.m_orgConstraint = 0;
-            solverConstraint.m_orgDofIndex = -1;
-			solverConstraint.m_solverBodyIdA = solverBodyIdA;
-			solverConstraint.m_solverBodyIdB = solverBodyIdB;
-			solverConstraint.m_multiBodyA = mbA;
-			if (mbA)
-				solverConstraint.m_linkA = fcA->m_link;
-
-			solverConstraint.m_multiBodyB = mbB;
-			if (mbB)
-				solverConstraint.m_linkB = fcB->m_link;
-
-			solverConstraint.m_originalContactPoint = &cp;
-
-			bool isFriction = false;
-			setupMultiBodyContactConstraint(solverConstraint, cp.m_normalWorldOnB,cp, infoGlobal, relaxation, isFriction);
-
-//			const btVector3& pos1 = cp.getPositionWorldOnA();
-//			const btVector3& pos2 = cp.getPositionWorldOnB();
-
-			/////setup the friction constraints
-#define ENABLE_FRICTION
-#ifdef ENABLE_FRICTION
-			solverConstraint.m_frictionIndex = frictionIndex;
-//#define ROLLING_FRICTION
-#ifdef ROLLING_FRICTION
-	int rollingFriction=1;
-			btVector3 angVelA(0,0,0),angVelB(0,0,0);
-			if (mbA)
-				angVelA = mbA->getVelocityVector()>getLink(fcA->m_link).l>getAngularVelocity();
-			if (mbB)
-				angVelB = mbB->getAngularVelocity();
-			btVector3 relAngVel = angVelB-angVelA;
-
-			if ((cp.m_combinedRollingFriction>0.f) && (rollingFriction>0))
-			{
-				//only a single rollingFriction per manifold
-				rollingFriction--;
-				if (relAngVel.length()>infoGlobal.m_singleAxisRollingFrictionThreshold)
-				{
-					relAngVel.normalize();
-					applyAnisotropicFriction(colObj0,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
-					applyAnisotropicFriction(colObj1,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
-					if (relAngVel.length()>0.001)
-						addRollingFrictionConstraint(relAngVel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
-				} else
-				{
-					addRollingFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-					btVector3 axis0,axis1;
-					btPlaneSpace1(cp.m_normalWorldOnB,axis0,axis1);
-					applyAnisotropicFriction(colObj0,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
-					applyAnisotropicFriction(colObj1,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
-					applyAnisotropicFriction(colObj0,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
-					applyAnisotropicFriction(colObj1,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
-					if (axis0.length()>0.001)
-						addRollingFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-					if (axis1.length()>0.001)
-						addRollingFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-		
-				}
-			}
-#endif //ROLLING_FRICTION
-
-			///Bullet has several options to set the friction directions
-			///By default, each contact has only a single friction direction that is recomputed automatically very frame 
-			///based on the relative linear velocity.
-			///If the relative velocity it zero, it will automatically compute a friction direction.
-			
-			///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
-			///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
-			///
-			///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
-			///
-			///The user can manually override the friction directions for certain contacts using a contact callback, 
-			///and set the cp.m_lateralFrictionInitialized to true
-			///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
-			///this will give a conveyor belt effect
-			///
-			if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags&BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
-			{/*
-				cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
-				btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
-				if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
-				{
-					cp.m_lateralFrictionDir1 *= 1.f/btSqrt(lat_rel_vel);
-					if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
-					{
-						cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
-						cp.m_lateralFrictionDir2.normalize();//??
-						applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-						applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-						addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
-					}
-
-					applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-					applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-					addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
-				} else
-				*/
-				{
-					btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
-
-					applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-					applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-					addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
-
-					if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
-					{
-						applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-						applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
-						addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
-					}
-
-					if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
-					{
-						cp.m_contactPointFlags|=BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
-					}
-				}
-
-			} else
-			{
-				addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal,cp.m_contactMotion1, cp.m_frictionCFM);
-
-				if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
-					addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation, infoGlobal,cp.m_contactMotion2, cp.m_frictionCFM);
-
-				//setMultiBodyFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
-				//todo:
-				solverConstraint.m_appliedImpulse = 0.f;
-				solverConstraint.m_appliedPushImpulse = 0.f;
-			}
-		
-
-#endif //ENABLE_FRICTION
-
-		}
-	}
-}
-
-void btMultiBodyConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal)
-{
-	//btPersistentManifold* manifold = 0;
-
-	for (int i=0;i<numManifolds;i++)
-	{
-		btPersistentManifold* manifold= manifoldPtr[i];
-		const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
-		const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
-		if (!fcA && !fcB)
-		{
-			//the contact doesn't involve any Featherstone btMultiBody, so deal with the regular btRigidBody/btCollisionObject case
-			convertContact(manifold,infoGlobal);
-		} else
-		{
-			convertMultiBodyContact(manifold,infoGlobal);
-		}
-	}
-
-	//also convert the multibody constraints, if any
-
-	
-	for (int i=0;i<m_tmpNumMultiBodyConstraints;i++)
-	{
-		btMultiBodyConstraint* c = m_tmpMultiBodyConstraints[i];
-		m_data.m_solverBodyPool = &m_tmpSolverBodyPool;
-		m_data.m_fixedBodyId = m_fixedBodyId;
-		
-		c->createConstraintRows(m_multiBodyNonContactConstraints,m_data,	infoGlobal);
-	}
-
-}
-
-
-
-btScalar btMultiBodyConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher)
-{
-	return btSequentialImpulseConstraintSolver::solveGroup(bodies,numBodies,manifold,numManifolds,constraints,numConstraints,info,debugDrawer,dispatcher);
-}
-
-#if 0
-static void applyJointFeedback(btMultiBodyJacobianData& data, const btMultiBodySolverConstraint& solverConstraint, int jacIndex, btMultiBody* mb, btScalar appliedImpulse)
-{
-	if (appliedImpulse!=0 && mb->internalNeedsJointFeedback())
-	{
-		//todo: get rid of those temporary memory allocations for the joint feedback
-		btAlignedObjectArray<btScalar> forceVector;
-		int numDofsPlusBase = 6+mb->getNumDofs();
-		forceVector.resize(numDofsPlusBase);
-		for (int i=0;i<numDofsPlusBase;i++)
-		{
-			forceVector[i] = data.m_jacobians[jacIndex+i]*appliedImpulse;
-		}
-		btAlignedObjectArray<btScalar> output;
-		output.resize(numDofsPlusBase);
-		bool applyJointFeedback = true;
-		mb->calcAccelerationDeltasMultiDof(&forceVector[0],&output[0],data.scratch_r,data.scratch_v,applyJointFeedback);
-	}
-}
-#endif
-
-#include "Bullet3Common/b3Logging.h"
-void btMultiBodyConstraintSolver::writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint& c, btScalar deltaTime)
-{
-#if 1 
-	
-	//bod->addBaseForce(m_gravity * bod->getBaseMass());
-	//bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
-
-	if (c.m_orgConstraint)
-	{
-		c.m_orgConstraint->internalSetAppliedImpulse(c.m_orgDofIndex,c.m_appliedImpulse);
-	}
-	
-
-	if (c.m_multiBodyA)
-	{
-		
-		c.m_multiBodyA->setCompanionId(-1);
-		btVector3 force = c.m_contactNormal1*(c.m_appliedImpulse/deltaTime);
-		btVector3 torque = c.m_relpos1CrossNormal*(c.m_appliedImpulse/deltaTime);
-		if (c.m_linkA<0)
-		{
-			c.m_multiBodyA->addBaseConstraintForce(force);
-			c.m_multiBodyA->addBaseConstraintTorque(torque);
-		} else
-		{
-			c.m_multiBodyA->addLinkConstraintForce(c.m_linkA,force);
-				//b3Printf("force = %f,%f,%f\n",force[0],force[1],force[2]);//[0],torque[1],torque[2]);
-			c.m_multiBodyA->addLinkConstraintTorque(c.m_linkA,torque);
-		}
-	}
-	
-	if (c.m_multiBodyB)
-	{
-		{
-			c.m_multiBodyB->setCompanionId(-1);
-			btVector3 force = c.m_contactNormal2*(c.m_appliedImpulse/deltaTime);
-			btVector3 torque = c.m_relpos2CrossNormal*(c.m_appliedImpulse/deltaTime);
-			if (c.m_linkB<0)
-			{
-				c.m_multiBodyB->addBaseConstraintForce(force);
-				c.m_multiBodyB->addBaseConstraintTorque(torque);
-			} else
-			{
-				{
-					c.m_multiBodyB->addLinkConstraintForce(c.m_linkB,force);
-					//b3Printf("t = %f,%f,%f\n",force[0],force[1],force[2]);//[0],torque[1],torque[2]);
-					c.m_multiBodyB->addLinkConstraintTorque(c.m_linkB,torque);
-				}
-					
-			}
-		}
-	}
-#endif
-
-#ifndef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
-
-	if (c.m_multiBodyA)
-	{
-		
-		if(c.m_multiBodyA->isMultiDof())
-		{
-			c.m_multiBodyA->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],c.m_appliedImpulse);
-		}
-		else
-		{
-			c.m_multiBodyA->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],c.m_appliedImpulse);
-		}
-	}
-	
-	if (c.m_multiBodyB)
-	{
-		if(c.m_multiBodyB->isMultiDof())
-		{
-			c.m_multiBodyB->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],c.m_appliedImpulse);
-		}
-		else
-		{
-			c.m_multiBodyB->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],c.m_appliedImpulse);
-		}
-	}
-#endif
-
-
-
-}
-
-btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal)
-{
-	BT_PROFILE("btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish");
-	int numPoolConstraints = m_multiBodyNormalContactConstraints.size();
-	
-
-	//write back the delta v to the multi bodies, either as applied impulse (direct velocity change) 
-	//or as applied force, so we can measure the joint reaction forces easier
-	for (int i=0;i<numPoolConstraints;i++)
-	{
-		btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints[i];
-		writeBackSolverBodyToMultiBody(solverConstraint,infoGlobal.m_timeStep);
-
-		writeBackSolverBodyToMultiBody(m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex],infoGlobal.m_timeStep);
-
-		if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
-		{
-			writeBackSolverBodyToMultiBody(m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1],infoGlobal.m_timeStep);
-		}
-	}
-
-
-	for (int i=0;i<m_multiBodyNonContactConstraints.size();i++)
-	{
-		btMultiBodySolverConstraint& solverConstraint = m_multiBodyNonContactConstraints[i];
-		writeBackSolverBodyToMultiBody(solverConstraint,infoGlobal.m_timeStep);
-	}
-
-	
-	if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
-	{
-		BT_PROFILE("warm starting write back");
-		for (int j=0;j<numPoolConstraints;j++)
-		{
-			const btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints[j];
-			btManifoldPoint* pt = (btManifoldPoint*) solverConstraint.m_originalContactPoint;
-			btAssert(pt);
-			pt->m_appliedImpulse = solverConstraint.m_appliedImpulse;
-			pt->m_appliedImpulseLateral1 = m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_appliedImpulse;
-			
-			//printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
-			if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
-			{
-				pt->m_appliedImpulseLateral2 = m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_appliedImpulse;
-			}
-			//do a callback here?
-		}
-	}
-#if 0
-	//multibody joint feedback
-	{
-		BT_PROFILE("multi body joint feedback");
-		for (int j=0;j<numPoolConstraints;j++)
-		{
-			const btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints[j];
-		
-			//apply the joint feedback into all links of the btMultiBody
-			//todo: double-check the signs of the applied impulse
-
-			if(solverConstraint.m_multiBodyA && solverConstraint.m_multiBodyA->isMultiDof())
-			{
-				applyJointFeedback(m_data,solverConstraint, solverConstraint.m_jacAindex,solverConstraint.m_multiBodyA, solverConstraint.m_appliedImpulse*btSimdScalar(1./infoGlobal.m_timeStep));
-			}
-			if(solverConstraint.m_multiBodyB && solverConstraint.m_multiBodyB->isMultiDof())
-			{
-				applyJointFeedback(m_data,solverConstraint, solverConstraint.m_jacBindex,solverConstraint.m_multiBodyB,solverConstraint.m_appliedImpulse*btSimdScalar(-1./infoGlobal.m_timeStep));
-			}
-#if 0
-			if (m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_multiBodyA && m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_multiBodyA->isMultiDof())
-			{
-				applyJointFeedback(m_data,m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex],
-					m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_jacAindex,
-					m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_multiBodyA,
-					m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_appliedImpulse*btSimdScalar(1./infoGlobal.m_timeStep));
-
-			}
-			if (m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_multiBodyB && m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_multiBodyB->isMultiDof())
-			{
-				applyJointFeedback(m_data,m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex],
-					m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_jacBindex,
-					m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_multiBodyB,
-					m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_appliedImpulse*btSimdScalar(-1./infoGlobal.m_timeStep));
-			}
-		
-			if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
-			{
-				if (m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_multiBodyA && m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_multiBodyA->isMultiDof())
-				{
-					applyJointFeedback(m_data,m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1],
-						m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_jacAindex,
-						m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_multiBodyA,
-						m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_appliedImpulse*btSimdScalar(1./infoGlobal.m_timeStep));
-				}
-
-				if (m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_multiBodyB && m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_multiBodyB->isMultiDof())
-				{
-					applyJointFeedback(m_data,m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1],
-						m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_jacBindex,
-						m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_multiBodyB,
-						m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_appliedImpulse*btSimdScalar(-1./infoGlobal.m_timeStep));
-				}
-			}
-#endif
-		}
-	
-		for (int i=0;i<m_multiBodyNonContactConstraints.size();i++)
-		{
-			const btMultiBodySolverConstraint& solverConstraint = m_multiBodyNonContactConstraints[i];
-			if(solverConstraint.m_multiBodyA && solverConstraint.m_multiBodyA->isMultiDof())
-			{
-				applyJointFeedback(m_data,solverConstraint, solverConstraint.m_jacAindex,solverConstraint.m_multiBodyA, solverConstraint.m_appliedImpulse*btSimdScalar(1./infoGlobal.m_timeStep));
-			}
-			if(solverConstraint.m_multiBodyB && solverConstraint.m_multiBodyB->isMultiDof())
-			{
-				applyJointFeedback(m_data,solverConstraint, solverConstraint.m_jacBindex,solverConstraint.m_multiBodyB,solverConstraint.m_appliedImpulse*btSimdScalar(1./infoGlobal.m_timeStep));
-			}
-		}
-	}
-
-	numPoolConstraints = m_multiBodyNonContactConstraints.size();
-
-#if 0
-	//@todo: m_originalContactPoint is not initialized for btMultiBodySolverConstraint
-	for (int i=0;i<numPoolConstraints;i++)
-	{
-		const btMultiBodySolverConstraint& c = m_multiBodyNonContactConstraints[i];
-
-		btTypedConstraint* constr = (btTypedConstraint*)c.m_originalContactPoint;
-		btJointFeedback* fb = constr->getJointFeedback();
-		if (fb)
-		{
-			fb->m_appliedForceBodyA += c.m_contactNormal1*c.m_appliedImpulse*constr->getRigidBodyA().getLinearFactor()/infoGlobal.m_timeStep;
-			fb->m_appliedForceBodyB += c.m_contactNormal2*c.m_appliedImpulse*constr->getRigidBodyB().getLinearFactor()/infoGlobal.m_timeStep;
-			fb->m_appliedTorqueBodyA += c.m_relpos1CrossNormal* constr->getRigidBodyA().getAngularFactor()*c.m_appliedImpulse/infoGlobal.m_timeStep;
-			fb->m_appliedTorqueBodyB += c.m_relpos2CrossNormal* constr->getRigidBodyB().getAngularFactor()*c.m_appliedImpulse/infoGlobal.m_timeStep; /*RGM ???? */
-			
-		}
-
-		constr->internalSetAppliedImpulse(c.m_appliedImpulse);
-		if (btFabs(c.m_appliedImpulse)>=constr->getBreakingImpulseThreshold())
-		{
-			constr->setEnabled(false);
-		}
-
-	}
-#endif 
-#endif
-
-	return btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(bodies,numBodies,infoGlobal);
-}
-
-
-void  btMultiBodyConstraintSolver::solveMultiBodyGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher)
-{
-	//printf("solveMultiBodyGroup start\n");
-	m_tmpMultiBodyConstraints = multiBodyConstraints;
-	m_tmpNumMultiBodyConstraints = numMultiBodyConstraints;
-	
-	btSequentialImpulseConstraintSolver::solveGroup(bodies,numBodies,manifold,numManifolds,constraints,numConstraints,info,debugDrawer,dispatcher);
-
-	m_tmpMultiBodyConstraints = 0;
-	m_tmpNumMultiBodyConstraints = 0;
-	
-
-}
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h b/src/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h
deleted file mode 100644
index 321ee423..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_MULTIBODY_CONSTRAINT_SOLVER_H
-#define BT_MULTIBODY_CONSTRAINT_SOLVER_H
-
-#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
-#include "btMultiBodySolverConstraint.h"
-
-#define DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
-
-class btMultiBody;
-
-#include "btMultiBodyConstraint.h"
-
-
-
-ATTRIBUTE_ALIGNED16(class) btMultiBodyConstraintSolver : public btSequentialImpulseConstraintSolver
-{
-
-protected:
-
-	btMultiBodyConstraintArray			m_multiBodyNonContactConstraints;
-
-	btMultiBodyConstraintArray			m_multiBodyNormalContactConstraints;
-	btMultiBodyConstraintArray			m_multiBodyFrictionContactConstraints;
-
-	btMultiBodyJacobianData				m_data;
-	
-	//temp storage for multi body constraints for a specific island/group called by 'solveGroup'
-	btMultiBodyConstraint**					m_tmpMultiBodyConstraints;
-	int										m_tmpNumMultiBodyConstraints;
-
-	void resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c);
-	
-
-	void convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal);
-	btMultiBodySolverConstraint&	addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0);
-
-
-	void setupMultiBodyJointLimitConstraint(btMultiBodySolverConstraint& constraintRow, 
-																 btScalar* jacA,btScalar* jacB,
-																 btScalar penetration,btScalar combinedFrictionCoeff, btScalar combinedRestitutionCoeff,
-																 const btContactSolverInfo& infoGlobal);
-
-	void setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint, 
-																 const btVector3& contactNormal,
-																 btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
-																 btScalar& relaxation,
-																 bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
-
-	void convertMultiBodyContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
-	virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-//	virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-
-	virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-	void	applyDeltaVee(btScalar* deltaV, btScalar impulse, int velocityIndex, int ndof);
-	void writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint& constraint, btScalar deltaTime);
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	///this method should not be called, it was just used during porting/integration of Featherstone btMultiBody, providing backwards compatibility but no support for btMultiBodyConstraint (only contact constraints)
-	virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
-	virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal);
-	
-	virtual void solveMultiBodyGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
-};
-
-	
-	
-
-
-#endif //BT_MULTIBODY_CONSTRAINT_SOLVER_H
-
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp b/src/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
deleted file mode 100644
index d94d1d4e..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
+++ /dev/null
@@ -1,989 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btMultiBodyDynamicsWorld.h"
-#include "btMultiBodyConstraintSolver.h"
-#include "btMultiBody.h"
-#include "btMultiBodyLinkCollider.h"
-#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
-#include "LinearMath/btQuickprof.h"
-#include "btMultiBodyConstraint.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "LinearMath/btSerializer.h"
-
-
-void	btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, short group, short mask)
-{
-	m_multiBodies.push_back(body);
-
-}
-
-void	btMultiBodyDynamicsWorld::removeMultiBody(btMultiBody* body)
-{
-	m_multiBodies.remove(body);
-}
-
-void	btMultiBodyDynamicsWorld::calculateSimulationIslands()
-{
-	BT_PROFILE("calculateSimulationIslands");
-
-	getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
-
-    {
-        //merge islands based on speculative contact manifolds too
-        for (int i=0;i<this->m_predictiveManifolds.size();i++)
-        {
-            btPersistentManifold* manifold = m_predictiveManifolds[i];
-            
-            const btCollisionObject* colObj0 = manifold->getBody0();
-            const btCollisionObject* colObj1 = manifold->getBody1();
-            
-            if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
-                ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
-            {
-				getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
-            }
-        }
-    }
-    
-	{
-		int i;
-		int numConstraints = int(m_constraints.size());
-		for (i=0;i< numConstraints ; i++ )
-		{
-			btTypedConstraint* constraint = m_constraints[i];
-			if (constraint->isEnabled())
-			{
-				const btRigidBody* colObj0 = &constraint->getRigidBodyA();
-				const btRigidBody* colObj1 = &constraint->getRigidBodyB();
-
-				if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
-					((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
-				{
-					getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
-				}
-			}
-		}
-	}
-
-	//merge islands linked by Featherstone link colliders
-	for (int i=0;i<m_multiBodies.size();i++)
-	{
-		btMultiBody* body = m_multiBodies[i];
-		{
-			btMultiBodyLinkCollider* prev = body->getBaseCollider();
-
-			for (int b=0;b<body->getNumLinks();b++)
-			{
-				btMultiBodyLinkCollider* cur = body->getLink(b).m_collider;
-				
-				if (((cur) && (!(cur)->isStaticOrKinematicObject())) &&
-					((prev) && (!(prev)->isStaticOrKinematicObject())))
-				{
-					int tagPrev = prev->getIslandTag();
-					int tagCur = cur->getIslandTag();
-					getSimulationIslandManager()->getUnionFind().unite(tagPrev, tagCur);
-				}
-				if (cur && !cur->isStaticOrKinematicObject())
-					prev = cur;
-				
-			}
-		}
-	}
-
-	//merge islands linked by multibody constraints
-	{
-		for (int i=0;i<this->m_multiBodyConstraints.size();i++)
-		{
-			btMultiBodyConstraint* c = m_multiBodyConstraints[i];
-			int tagA = c->getIslandIdA();
-			int tagB = c->getIslandIdB();
-			if (tagA>=0 && tagB>=0)
-				getSimulationIslandManager()->getUnionFind().unite(tagA, tagB);
-		}
-	}
-
-	//Store the island id in each body
-	getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
-
-}
-
-
-void	btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
-{
-	BT_PROFILE("btMultiBodyDynamicsWorld::updateActivationState");
-
-	
-	
-	for ( int i=0;i<m_multiBodies.size();i++)
-	{
-		btMultiBody* body = m_multiBodies[i];
-		if (body)
-		{
-			body->checkMotionAndSleepIfRequired(timeStep);
-			if (!body->isAwake())
-			{
-				btMultiBodyLinkCollider* col = body->getBaseCollider();
-				if (col && col->getActivationState() == ACTIVE_TAG)
-				{
-					col->setActivationState( WANTS_DEACTIVATION);
-					col->setDeactivationTime(0.f);
-				}
-				for (int b=0;b<body->getNumLinks();b++)
-				{
-					btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
-					if (col && col->getActivationState() == ACTIVE_TAG)
-					{
-						col->setActivationState( WANTS_DEACTIVATION);
-						col->setDeactivationTime(0.f);
-					}
-				}
-			} else
-			{
-				btMultiBodyLinkCollider* col = body->getBaseCollider();
-				if (col && col->getActivationState() != DISABLE_DEACTIVATION)
-					col->setActivationState( ACTIVE_TAG );
-
-				for (int b=0;b<body->getNumLinks();b++)
-				{
-					btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
-					if (col && col->getActivationState() != DISABLE_DEACTIVATION)
-						col->setActivationState( ACTIVE_TAG );
-				}
-			}
-
-		}
-	}
-
-	btDiscreteDynamicsWorld::updateActivationState(timeStep);
-}
-
-
-SIMD_FORCE_INLINE	int	btGetConstraintIslandId2(const btTypedConstraint* lhs)
-{
-	int islandId;
-	
-	const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
-	const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
-	islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
-	return islandId;
-
-}
-
-
-class btSortConstraintOnIslandPredicate2
-{
-	public:
-
-		bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const
-		{
-			int rIslandId0,lIslandId0;
-			rIslandId0 = btGetConstraintIslandId2(rhs);
-			lIslandId0 = btGetConstraintIslandId2(lhs);
-			return lIslandId0 < rIslandId0;
-		}
-};
-
-
-
-SIMD_FORCE_INLINE	int	btGetMultiBodyConstraintIslandId(const btMultiBodyConstraint* lhs)
-{
-	int islandId;
-	
-	int islandTagA = lhs->getIslandIdA();
-	int islandTagB = lhs->getIslandIdB();
-	islandId= islandTagA>=0?islandTagA:islandTagB;
-	return islandId;
-
-}
-
-
-class btSortMultiBodyConstraintOnIslandPredicate
-{
-	public:
-
-		bool operator() ( const btMultiBodyConstraint* lhs, const btMultiBodyConstraint* rhs ) const
-		{
-			int rIslandId0,lIslandId0;
-			rIslandId0 = btGetMultiBodyConstraintIslandId(rhs);
-			lIslandId0 = btGetMultiBodyConstraintIslandId(lhs);
-			return lIslandId0 < rIslandId0;
-		}
-};
-
-struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
-{
-	btContactSolverInfo*	m_solverInfo;
-	btMultiBodyConstraintSolver*		m_solver;
-	btMultiBodyConstraint**		m_multiBodySortedConstraints;
-	int							m_numMultiBodyConstraints;
-	
-	btTypedConstraint**		m_sortedConstraints;
-	int						m_numConstraints;
-	btIDebugDraw*			m_debugDrawer;
-	btDispatcher*			m_dispatcher;
-	
-	btAlignedObjectArray<btCollisionObject*> m_bodies;
-	btAlignedObjectArray<btPersistentManifold*> m_manifolds;
-	btAlignedObjectArray<btTypedConstraint*> m_constraints;
-	btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
-
-
-	MultiBodyInplaceSolverIslandCallback(	btMultiBodyConstraintSolver*	solver,
-									btDispatcher* dispatcher)
-		:m_solverInfo(NULL),
-		m_solver(solver),
-		m_multiBodySortedConstraints(NULL),
-		m_numConstraints(0),
-		m_debugDrawer(NULL),
-		m_dispatcher(dispatcher)
-	{
-
-	}
-
-	MultiBodyInplaceSolverIslandCallback& operator=(MultiBodyInplaceSolverIslandCallback& other)
-	{
-		btAssert(0);
-		(void)other;
-		return *this;
-	}
-
-	SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btMultiBodyConstraint** sortedMultiBodyConstraints,	int	numMultiBodyConstraints,	btIDebugDraw* debugDrawer)
-	{
-		btAssert(solverInfo);
-		m_solverInfo = solverInfo;
-
-		m_multiBodySortedConstraints = sortedMultiBodyConstraints;
-		m_numMultiBodyConstraints = numMultiBodyConstraints;
-		m_sortedConstraints = sortedConstraints;
-		m_numConstraints = numConstraints;
-
-		m_debugDrawer = debugDrawer;
-		m_bodies.resize (0);
-		m_manifolds.resize (0);
-		m_constraints.resize (0);
-		m_multiBodyConstraints.resize(0);
-	}
-
-	
-	virtual	void	processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold**	manifolds,int numManifolds, int islandId)
-	{
-		if (islandId<0)
-		{
-			///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
-			m_solver->solveMultiBodyGroup( bodies,numBodies,manifolds, numManifolds,m_sortedConstraints, m_numConstraints, &m_multiBodySortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
-		} else
-		{
-				//also add all non-contact constraints/joints for this island
-			btTypedConstraint** startConstraint = 0;
-			btMultiBodyConstraint** startMultiBodyConstraint = 0;
-
-			int numCurConstraints = 0;
-			int numCurMultiBodyConstraints = 0;
-
-			int i;
-			
-			//find the first constraint for this island
-
-			for (i=0;i<m_numConstraints;i++)
-			{
-				if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
-				{
-					startConstraint = &m_sortedConstraints[i];
-					break;
-				}
-			}
-			//count the number of constraints in this island
-			for (;i<m_numConstraints;i++)
-			{
-				if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
-				{
-					numCurConstraints++;
-				}
-			}
-
-			for (i=0;i<m_numMultiBodyConstraints;i++)
-			{
-				if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
-				{
-					
-					startMultiBodyConstraint = &m_multiBodySortedConstraints[i];
-					break;
-				}
-			}
-			//count the number of multi body constraints in this island
-			for (;i<m_numMultiBodyConstraints;i++)
-			{
-				if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
-				{
-					numCurMultiBodyConstraints++;
-				}
-			}
-
-			if (m_solverInfo->m_minimumSolverBatchSize<=1)
-			{
-				m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
-			} else
-			{
-				
-				for (i=0;i<numBodies;i++)
-					m_bodies.push_back(bodies[i]);
-				for (i=0;i<numManifolds;i++)
-					m_manifolds.push_back(manifolds[i]);
-				for (i=0;i<numCurConstraints;i++)
-					m_constraints.push_back(startConstraint[i]);
-				
-				for (i=0;i<numCurMultiBodyConstraints;i++)
-					m_multiBodyConstraints.push_back(startMultiBodyConstraint[i]);
-				
-				if ((m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
-				{
-					processConstraints();
-				} else
-				{
-					//printf("deferred\n");
-				}
-			}
-		}
-	}
-	void	processConstraints()
-	{
-
-		btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0;
-		btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
-		btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
-		btMultiBodyConstraint** multiBodyConstraints = m_multiBodyConstraints.size() ? &m_multiBodyConstraints[0] : 0;			
-
-		//printf("mb contacts = %d, mb constraints = %d\n", mbContacts, m_multiBodyConstraints.size());
-	
-		m_solver->solveMultiBodyGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo,m_debugDrawer,m_dispatcher);
-		m_bodies.resize(0);
-		m_manifolds.resize(0);
-		m_constraints.resize(0);
-		m_multiBodyConstraints.resize(0);
-	}
-
-};
-
-
-
-btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
-	:btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
-	m_multiBodyConstraintSolver(constraintSolver)
-{
-	//split impulse is not yet supported for Featherstone hierarchies
-	getSolverInfo().m_splitImpulse = false;
-	getSolverInfo().m_solverMode |=SOLVER_USE_2_FRICTION_DIRECTIONS;
-	m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver,dispatcher);
-}
-
-btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld ()
-{
-	delete m_solverMultiBodyIslandCallback;
-}
-
-void	btMultiBodyDynamicsWorld::forwardKinematics()
-{
-
-	for (int b=0;b<m_multiBodies.size();b++)
-	{
-		btMultiBody* bod = m_multiBodies[b];
-		bod->forwardKinematics(m_scratch_world_to_local,m_scratch_local_origin);
-	}
-}
-void	btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
-{
-	forwardKinematics();
-
-
-
-	BT_PROFILE("solveConstraints");
-	
-	m_sortedConstraints.resize( m_constraints.size());
-	int i; 
-	for (i=0;i<getNumConstraints();i++)
-	{
-		m_sortedConstraints[i] = m_constraints[i];
-	}
-	m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate2());
-	btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
-
-	m_sortedMultiBodyConstraints.resize(m_multiBodyConstraints.size());
-	for (i=0;i<m_multiBodyConstraints.size();i++)
-	{
-		m_sortedMultiBodyConstraints[i] = m_multiBodyConstraints[i];
-	}
-	m_sortedMultiBodyConstraints.quickSort(btSortMultiBodyConstraintOnIslandPredicate());
-
-	btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ?  &m_sortedMultiBodyConstraints[0] : 0;
-	
-
-	m_solverMultiBodyIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),sortedMultiBodyConstraints,m_sortedMultiBodyConstraints.size(), getDebugDrawer());
-	m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
-	
-	/// solve all the constraints for this island
-	m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverMultiBodyIslandCallback);
-
-#ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
-	{
-		BT_PROFILE("btMultiBody addForce");
-		for (int i=0;i<this->m_multiBodies.size();i++)
-		{
-			btMultiBody* bod = m_multiBodies[i];
-
-			bool isSleeping = false;
-			
-			if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
-			{
-				isSleeping = true;
-			} 
-			for (int b=0;b<bod->getNumLinks();b++)
-			{
-				if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
-					isSleeping = true;
-			} 
-
-			if (!isSleeping)
-			{
-				//useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
-				m_scratch_r.resize(bod->getNumLinks()+1);			//multidof? ("Y"s use it and it is used to store qdd)
-				m_scratch_v.resize(bod->getNumLinks()+1);
-				m_scratch_m.resize(bod->getNumLinks()+1);
-
-				bod->addBaseForce(m_gravity * bod->getBaseMass());
-
-				for (int j = 0; j < bod->getNumLinks(); ++j) 
-				{
-					bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
-				}
-			}//if (!isSleeping)
-		}
-	}
-#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
-	
-
-	{
-		BT_PROFILE("btMultiBody stepVelocities");
-		for (int i=0;i<this->m_multiBodies.size();i++)
-		{
-			btMultiBody* bod = m_multiBodies[i];
-
-			bool isSleeping = false;
-			
-			if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
-			{
-				isSleeping = true;
-			} 
-			for (int b=0;b<bod->getNumLinks();b++)
-			{
-				if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
-					isSleeping = true;
-			} 
-
-			if (!isSleeping)
-			{
-				//useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
-				m_scratch_r.resize(bod->getNumLinks()+1);			//multidof? ("Y"s use it and it is used to store qdd)
-				m_scratch_v.resize(bod->getNumLinks()+1);
-				m_scratch_m.resize(bod->getNumLinks()+1);
-				bool doNotUpdatePos = false;
-
-				{
-					if(!bod->isUsingRK4Integration())
-					{
-						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m);
-					}
-					else
-					{						
-						//
-						int numDofs = bod->getNumDofs() + 6;
-						int numPosVars = bod->getNumPosVars() + 7;
-						btAlignedObjectArray<btScalar> scratch_r2; scratch_r2.resize(2*numPosVars + 8*numDofs);
-						//convenience
-						btScalar *pMem = &scratch_r2[0];
-						btScalar *scratch_q0 = pMem; pMem += numPosVars;
-						btScalar *scratch_qx = pMem; pMem += numPosVars;
-						btScalar *scratch_qd0 = pMem; pMem += numDofs;
-						btScalar *scratch_qd1 = pMem; pMem += numDofs;
-						btScalar *scratch_qd2 = pMem; pMem += numDofs;
-						btScalar *scratch_qd3 = pMem; pMem += numDofs;
-						btScalar *scratch_qdd0 = pMem; pMem += numDofs;
-						btScalar *scratch_qdd1 = pMem; pMem += numDofs;
-						btScalar *scratch_qdd2 = pMem; pMem += numDofs;
-						btScalar *scratch_qdd3 = pMem; pMem += numDofs;
-						btAssert((pMem - (2*numPosVars + 8*numDofs)) == &scratch_r2[0]);
-
-						/////						
-						//copy q0 to scratch_q0 and qd0 to scratch_qd0
-						scratch_q0[0] = bod->getWorldToBaseRot().x();
-						scratch_q0[1] = bod->getWorldToBaseRot().y();
-						scratch_q0[2] = bod->getWorldToBaseRot().z();
-						scratch_q0[3] = bod->getWorldToBaseRot().w();
-						scratch_q0[4] = bod->getBasePos().x();
-						scratch_q0[5] = bod->getBasePos().y();
-						scratch_q0[6] = bod->getBasePos().z();
-						//
-						for(int link = 0; link < bod->getNumLinks(); ++link)
-						{
-							for(int dof = 0; dof < bod->getLink(link).m_posVarCount; ++dof)
-								scratch_q0[7 + bod->getLink(link).m_cfgOffset + dof] = bod->getLink(link).m_jointPos[dof];							
-						}
-						//
-						for(int dof = 0; dof < numDofs; ++dof)								
-							scratch_qd0[dof] = bod->getVelocityVector()[dof];
-						////
-						struct
-						{
-						    btMultiBody *bod;
-                            btScalar *scratch_qx, *scratch_q0;
-
-						    void operator()()
-						    {
-						        for(int dof = 0; dof < bod->getNumPosVars() + 7; ++dof)
-                                    scratch_qx[dof] = scratch_q0[dof];
-						    }
-						} pResetQx = {bod, scratch_qx, scratch_q0};
-						//
-						struct
-						{
-						    void operator()(btScalar dt, const btScalar *pDer, const btScalar *pCurVal, btScalar *pVal, int size)
-						    {
-						        for(int i = 0; i < size; ++i)
-                                    pVal[i] = pCurVal[i] + dt * pDer[i];
-						    }
-
-						} pEulerIntegrate;
-						//
-						struct
-                        {
-                            void operator()(btMultiBody *pBody, const btScalar *pData)
-                            {
-                                btScalar *pVel = const_cast<btScalar*>(pBody->getVelocityVector());
-
-                                for(int i = 0; i < pBody->getNumDofs() + 6; ++i)
-                                    pVel[i] = pData[i];
-
-                            }
-                        } pCopyToVelocityVector;
-						//
-                        struct
-						{
-						    void operator()(const btScalar *pSrc, btScalar *pDst, int start, int size)
-						    {
-						        for(int i = 0; i < size; ++i)
-                                    pDst[i] = pSrc[start + i];
-						    }
-						} pCopy;
-						//
-
-						btScalar h = solverInfo.m_timeStep;
-						#define output &m_scratch_r[bod->getNumDofs()]
-						//calc qdd0 from: q0 & qd0	
-						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
-						pCopy(output, scratch_qdd0, 0, numDofs);
-						//calc q1 = q0 + h/2 * qd0
-						pResetQx();
-						bod->stepPositionsMultiDof(btScalar(.5)*h, scratch_qx, scratch_qd0);
-						//calc qd1 = qd0 + h/2 * qdd0
-						pEulerIntegrate(btScalar(.5)*h, scratch_qdd0, scratch_qd0, scratch_qd1, numDofs);
-						//
-						//calc qdd1 from: q1 & qd1
-						pCopyToVelocityVector(bod, scratch_qd1);
-						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
-						pCopy(output, scratch_qdd1, 0, numDofs);
-						//calc q2 = q0 + h/2 * qd1
-						pResetQx();
-						bod->stepPositionsMultiDof(btScalar(.5)*h, scratch_qx, scratch_qd1);
-						//calc qd2 = qd0 + h/2 * qdd1
-						pEulerIntegrate(btScalar(.5)*h, scratch_qdd1, scratch_qd0, scratch_qd2, numDofs);
-						//
-						//calc qdd2 from: q2 & qd2
-						pCopyToVelocityVector(bod, scratch_qd2);
-						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
-						pCopy(output, scratch_qdd2, 0, numDofs);
-						//calc q3 = q0 + h * qd2
-						pResetQx();
-						bod->stepPositionsMultiDof(h, scratch_qx, scratch_qd2);
-						//calc qd3 = qd0 + h * qdd2
-						pEulerIntegrate(h, scratch_qdd2, scratch_qd0, scratch_qd3, numDofs);
-						//
-						//calc qdd3 from: q3 & qd3
-						pCopyToVelocityVector(bod, scratch_qd3);
-						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
-						pCopy(output, scratch_qdd3, 0, numDofs);
-
-						//
-						//calc q = q0 + h/6(qd0 + 2*(qd1 + qd2) + qd3)
-						//calc qd = qd0 + h/6(qdd0 + 2*(qdd1 + qdd2) + qdd3)						
-						btAlignedObjectArray<btScalar> delta_q; delta_q.resize(numDofs);
-						btAlignedObjectArray<btScalar> delta_qd; delta_qd.resize(numDofs);
-						for(int i = 0; i < numDofs; ++i)
-						{
-							delta_q[i] = h/btScalar(6.)*(scratch_qd0[i] + 2*scratch_qd1[i] + 2*scratch_qd2[i] + scratch_qd3[i]);
-							delta_qd[i] = h/btScalar(6.)*(scratch_qdd0[i] + 2*scratch_qdd1[i] + 2*scratch_qdd2[i] + scratch_qdd3[i]);							
-							//delta_q[i] = h*scratch_qd0[i];
-							//delta_qd[i] = h*scratch_qdd0[i];
-						}
-						//
-						pCopyToVelocityVector(bod, scratch_qd0);
-						bod->applyDeltaVeeMultiDof(&delta_qd[0], 1);						
-						//
-						if(!doNotUpdatePos)
-						{
-							btScalar *pRealBuf = const_cast<btScalar *>(bod->getVelocityVector());
-							pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs()*bod->getNumDofs();
-
-							for(int i = 0; i < numDofs; ++i)
-								pRealBuf[i] = delta_q[i];
-
-							//bod->stepPositionsMultiDof(1, 0, &delta_q[0]);
-							bod->setPosUpdated(true);							
-						}
-
-						//ugly hack which resets the cached data to t0 (needed for constraint solver)
-						{
-							for(int link = 0; link < bod->getNumLinks(); ++link)
-								bod->getLink(link).updateCacheMultiDof();
-							bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0, m_scratch_r, m_scratch_v, m_scratch_m);
-						}
-						
-					}
-				}
-				
-#ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
-				bod->clearForcesAndTorques();
-#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
-			}//if (!isSleeping)
-		}
-	}
-
-	clearMultiBodyConstraintForces();
-
-	m_solverMultiBodyIslandCallback->processConstraints();
-	
-	m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
-
-	{
-                BT_PROFILE("btMultiBody stepVelocities");
-                for (int i=0;i<this->m_multiBodies.size();i++)
-                {
-                        btMultiBody* bod = m_multiBodies[i];
-
-                        bool isSleeping = false;
-
-                        if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
-                        {
-                                isSleeping = true;
-                        }
-                        for (int b=0;b<bod->getNumLinks();b++)
-                        {
-                                if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
-                                        isSleeping = true;
-                        }
-
-                        if (!isSleeping)
-                        {
-                                //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
-                                m_scratch_r.resize(bod->getNumLinks()+1);                 //multidof? ("Y"s use it and it is used to store qdd)
-                                m_scratch_v.resize(bod->getNumLinks()+1);
-                                m_scratch_m.resize(bod->getNumLinks()+1);
-
-                                
-                            {
-                                if(!bod->isUsingRK4Integration())
-                                {
-									bool isConstraintPass = true;
-                                    bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass);
-                                }
-				}
-			}
-		}
-	}
-
-	for (int i=0;i<this->m_multiBodies.size();i++)
-	{
-		btMultiBody* bod = m_multiBodies[i];
-		bod->processDeltaVeeMultiDof2();
-	}
-
-}
-
-void	btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
-{
-	btDiscreteDynamicsWorld::integrateTransforms(timeStep);
-
-	{
-		BT_PROFILE("btMultiBody stepPositions");
-		//integrate and update the Featherstone hierarchies
-	
-		for (int b=0;b<m_multiBodies.size();b++)
-		{
-			btMultiBody* bod = m_multiBodies[b];
-			bool isSleeping = false;
-			if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
-			{
-				isSleeping = true;
-			} 
-			for (int b=0;b<bod->getNumLinks();b++)
-			{
-				if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
-					isSleeping = true;
-			}
-
-
-			if (!isSleeping)
-			{
-				int nLinks = bod->getNumLinks();
-
-				///base + num m_links
-			
-				
-				{
-					if(!bod->isPosUpdated())
-						bod->stepPositionsMultiDof(timeStep);
-					else
-					{
-						btScalar *pRealBuf = const_cast<btScalar *>(bod->getVelocityVector());
-						pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs()*bod->getNumDofs();
-
-						bod->stepPositionsMultiDof(1, 0, pRealBuf);
-						bod->setPosUpdated(false);
-					}
-				}
-				
-				m_scratch_world_to_local.resize(nLinks+1);
-				m_scratch_local_origin.resize(nLinks+1);
-
-				bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local,m_scratch_local_origin);
-				
-			} else
-			{
-				bod->clearVelocities();
-			}
-		}
-	}
-}
-
-
-
-void	btMultiBodyDynamicsWorld::addMultiBodyConstraint( btMultiBodyConstraint* constraint)
-{
-	m_multiBodyConstraints.push_back(constraint);
-}
-
-void	btMultiBodyDynamicsWorld::removeMultiBodyConstraint( btMultiBodyConstraint* constraint)
-{
-	m_multiBodyConstraints.remove(constraint);
-}
-
-void btMultiBodyDynamicsWorld::debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint)
-{
-	constraint->debugDraw(getDebugDrawer());
-}
-
-
-void	btMultiBodyDynamicsWorld::debugDrawWorld()
-{
-	BT_PROFILE("btMultiBodyDynamicsWorld debugDrawWorld");
-
-	bool drawConstraints = false;
-	if (getDebugDrawer())
-	{
-		int mode = getDebugDrawer()->getDebugMode();
-		if (mode  & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
-		{
-			drawConstraints = true;
-		}
-
-		if (drawConstraints)
-		{
-			BT_PROFILE("btMultiBody debugDrawWorld");
-			
-
-			for (int c=0;c<m_multiBodyConstraints.size();c++)
-			{
-				btMultiBodyConstraint* constraint = m_multiBodyConstraints[c];
-				debugDrawMultiBodyConstraint(constraint);
-			}
-
-			for (int b = 0; b<m_multiBodies.size(); b++)
-			{
-				btMultiBody* bod = m_multiBodies[b];
-				bod->forwardKinematics(m_scratch_world_to_local1,m_scratch_local_origin1);
-				
-				getDebugDrawer()->drawTransform(bod->getBaseWorldTransform(), 0.1);
-
-
-				for (int m = 0; m<bod->getNumLinks(); m++)
-				{
-					
-					const btTransform& tr = bod->getLink(m).m_cachedWorldTransform;
-
-					getDebugDrawer()->drawTransform(tr, 0.1);
-
-						//draw the joint axis
-					if (bod->getLink(m).m_jointType==btMultibodyLink::eRevolute)
-					{
-						btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_topVec);
-					
-						btVector4 color(0,0,0,1);//1,1,1);
-						btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
-						btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
-						getDebugDrawer()->drawLine(from,to,color);
-					}
-					if (bod->getLink(m).m_jointType==btMultibodyLink::eFixed)
-					{
-						btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec);
-					
-						btVector4 color(0,0,0,1);//1,1,1);
-						btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
-						btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
-						getDebugDrawer()->drawLine(from,to,color);
-					}
-					if (bod->getLink(m).m_jointType==btMultibodyLink::ePrismatic)
-					{
-						btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec);
-					
-						btVector4 color(0,0,0,1);//1,1,1);
-						btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
-						btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
-						getDebugDrawer()->drawLine(from,to,color);
-					}
-					
-				}
-			}
-		}
-	}
-
-	btDiscreteDynamicsWorld::debugDrawWorld();
-}
-
-
-
-void btMultiBodyDynamicsWorld::applyGravity()
-{
-        btDiscreteDynamicsWorld::applyGravity();
-#ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
-        BT_PROFILE("btMultiBody addGravity");
-        for (int i=0;i<this->m_multiBodies.size();i++)
-        {
-                btMultiBody* bod = m_multiBodies[i];
-
-                bool isSleeping = false;
-
-                if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
-                {
-                        isSleeping = true;
-                }
-                for (int b=0;b<bod->getNumLinks();b++)
-                {
-                        if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
-                                isSleeping = true;
-                }
-
-                if (!isSleeping)
-                {
-                        bod->addBaseForce(m_gravity * bod->getBaseMass());
-
-                        for (int j = 0; j < bod->getNumLinks(); ++j)
-                        {
-                                bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
-                        }
-                }//if (!isSleeping)
-        }
-#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
-}
-
-void btMultiBodyDynamicsWorld::clearMultiBodyConstraintForces()
-{ 
-  for (int i=0;i<this->m_multiBodies.size();i++)
-                {       
-                        btMultiBody* bod = m_multiBodies[i];
-			bod->clearConstraintForces();
-                  } 
-}
-void btMultiBodyDynamicsWorld::clearMultiBodyForces()
-{
-              {
-                BT_PROFILE("clearMultiBodyForces");
-                for (int i=0;i<this->m_multiBodies.size();i++)
-                {
-                        btMultiBody* bod = m_multiBodies[i];
-
-                        bool isSleeping = false;
-
-                        if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
-                        {       
-                                isSleeping = true;
-                        }
-                        for (int b=0;b<bod->getNumLinks();b++)
-                        {       
-                                if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)     
-                                        isSleeping = true;
-                        }
-
-                        if (!isSleeping)
-                        {
-                        btMultiBody* bod = m_multiBodies[i];
-                        bod->clearForcesAndTorques();
-                	}
-		}
-	}
-
-}
-void btMultiBodyDynamicsWorld::clearForces()
-{
-        btDiscreteDynamicsWorld::clearForces();
-
-#ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
-	clearMultiBodyForces();
-#endif
-}
-
-
-
-
-void	btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
-{
-
-	serializer->startSerialization();
-
-	serializeDynamicsWorldInfo( serializer);
-
-	serializeMultiBodies(serializer);
-
-	serializeRigidBodies(serializer);
-
-	serializeCollisionObjects(serializer);
-
-	serializer->finishSerialization();
-}
-
-void	btMultiBodyDynamicsWorld::serializeMultiBodies(btSerializer* serializer)
-{
-	int i;
-	//serialize all collision objects
-	for (i=0;i<m_multiBodies.size();i++)
-	{
-		btMultiBody* mb = m_multiBodies[i];
-		{
-			int len = mb->calculateSerializeBufferSize();
-			btChunk* chunk = serializer->allocate(len,1);
-			const char* structType = mb->serialize(chunk->m_oldPtr, serializer);
-			serializer->finalizeChunk(chunk,structType,BT_MULTIBODY_CODE,mb);
-		}
-	}
-
-}
\ No newline at end of file
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h b/src/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
deleted file mode 100644
index 2c912da5..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
+++ /dev/null
@@ -1,109 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_MULTIBODY_DYNAMICS_WORLD_H
-#define BT_MULTIBODY_DYNAMICS_WORLD_H
-
-#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
-
-#define BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
-
-class btMultiBody;
-class btMultiBodyConstraint;
-class btMultiBodyConstraintSolver;
-struct MultiBodyInplaceSolverIslandCallback;
-
-///The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet
-///This implementation is still preliminary/experimental.
-class btMultiBodyDynamicsWorld : public btDiscreteDynamicsWorld
-{
-protected:
-	btAlignedObjectArray<btMultiBody*> m_multiBodies;
-	btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
-	btAlignedObjectArray<btMultiBodyConstraint*> m_sortedMultiBodyConstraints;
-	btMultiBodyConstraintSolver*	m_multiBodyConstraintSolver;
-	MultiBodyInplaceSolverIslandCallback*	m_solverMultiBodyIslandCallback;
-
-	//cached data to avoid memory allocations
-	btAlignedObjectArray<btQuaternion> m_scratch_world_to_local;
-	btAlignedObjectArray<btVector3> m_scratch_local_origin;
-	btAlignedObjectArray<btQuaternion> m_scratch_world_to_local1;
-	btAlignedObjectArray<btVector3> m_scratch_local_origin1;
-	btAlignedObjectArray<btScalar> m_scratch_r;
-	btAlignedObjectArray<btVector3> m_scratch_v;
-	btAlignedObjectArray<btMatrix3x3> m_scratch_m;
-
-	
-	virtual void	calculateSimulationIslands();
-	virtual void	updateActivationState(btScalar timeStep);
-	virtual void	solveConstraints(btContactSolverInfo& solverInfo);
-	
-	virtual void	serializeMultiBodies(btSerializer* serializer);
-
-public:
-
-	btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
-
-	virtual ~btMultiBodyDynamicsWorld ();
-
-	virtual void	addMultiBody(btMultiBody* body, short group= btBroadphaseProxy::DefaultFilter, short mask=btBroadphaseProxy::AllFilter);
-
-	virtual void	removeMultiBody(btMultiBody* body);
-
-	virtual int		getNumMultibodies() const
-	{
-		return m_multiBodies.size();
-	}
-
-	btMultiBody*	getMultiBody(int mbIndex)
-	{
-		return m_multiBodies[mbIndex];
-	}
-
-	virtual void	addMultiBodyConstraint( btMultiBodyConstraint* constraint);
-
-	virtual int     getNumMultiBodyConstraints() const
-	{
-        return m_multiBodyConstraints.size();
-	}
-
-	virtual btMultiBodyConstraint*	getMultiBodyConstraint( int constraintIndex)
-	{
-        return m_multiBodyConstraints[constraintIndex];
-	}
-
-	virtual const btMultiBodyConstraint*	getMultiBodyConstraint( int constraintIndex) const
-	{
-        return m_multiBodyConstraints[constraintIndex];
-	}
-
-	virtual void	removeMultiBodyConstraint( btMultiBodyConstraint* constraint);
-
-	virtual void	integrateTransforms(btScalar timeStep);
-
-	virtual void	debugDrawWorld();
-
-	virtual void	debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint);
-	
-	void	forwardKinematics();
-	virtual void clearForces();
-	virtual void clearMultiBodyConstraintForces();
-	virtual void clearMultiBodyForces();
-	virtual void applyGravity();
-	
-	virtual	void	serialize(btSerializer* serializer);
-
-};
-#endif //BT_MULTIBODY_DYNAMICS_WORLD_H
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp b/src/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp
deleted file mode 100644
index 6ca5b8b0..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp
+++ /dev/null
@@ -1,211 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///This file was written by Erwin Coumans
-
-#include "btMultiBodyFixedConstraint.h"
-#include "btMultiBodyLinkCollider.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
-#include "LinearMath/btIDebugDraw.h"
-
-#define BTMBFIXEDCONSTRAINT_DIM 6
-
-btMultiBodyFixedConstraint::btMultiBodyFixedConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
-	:btMultiBodyConstraint(body,0,link,-1,BTMBFIXEDCONSTRAINT_DIM,false),
-	m_rigidBodyA(0),
-	m_rigidBodyB(bodyB),
-	m_pivotInA(pivotInA),
-	m_pivotInB(pivotInB),
-    m_frameInA(frameInA),
-    m_frameInB(frameInB)
-{
-    m_data.resize(BTMBFIXEDCONSTRAINT_DIM);//at least store the applied impulses
-}
-
-btMultiBodyFixedConstraint::btMultiBodyFixedConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
-	:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBFIXEDCONSTRAINT_DIM,false),
-	m_rigidBodyA(0),
-	m_rigidBodyB(0),
-	m_pivotInA(pivotInA),
-	m_pivotInB(pivotInB),
-    m_frameInA(frameInA),
-    m_frameInB(frameInB)
-{
-    m_data.resize(BTMBFIXEDCONSTRAINT_DIM);//at least store the applied impulses
-}
-
-void btMultiBodyFixedConstraint::finalizeMultiDof()
-{
-	//not implemented yet
-	btAssert(0);
-}
-
-btMultiBodyFixedConstraint::~btMultiBodyFixedConstraint()
-{
-}
-
-
-int btMultiBodyFixedConstraint::getIslandIdA() const
-{
-	if (m_rigidBodyA)
-		return m_rigidBodyA->getIslandTag();
-
-	if (m_bodyA)
-	{
-		btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
-		if (col)
-			return col->getIslandTag();
-		for (int i=0;i<m_bodyA->getNumLinks();i++)
-		{
-			if (m_bodyA->getLink(i).m_collider)
-				return m_bodyA->getLink(i).m_collider->getIslandTag();
-		}
-	}
-	return -1;
-}
-
-int btMultiBodyFixedConstraint::getIslandIdB() const
-{
-	if (m_rigidBodyB)
-		return m_rigidBodyB->getIslandTag();
-	if (m_bodyB)
-	{
-		btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
-		if (col)
-			return col->getIslandTag();
-
-		for (int i=0;i<m_bodyB->getNumLinks();i++)
-		{
-			col = m_bodyB->getLink(i).m_collider;
-			if (col)
-				return col->getIslandTag();
-		}
-	}
-	return -1;
-}
-
-void btMultiBodyFixedConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal)
-{
-    int numDim = BTMBFIXEDCONSTRAINT_DIM;
-    for (int i=0;i<numDim;i++)
-	{
-        btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
-        constraintRow.m_orgConstraint = this;
-        constraintRow.m_orgDofIndex = i;
-        constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
-        constraintRow.m_contactNormal1.setValue(0,0,0);
-        constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
-        constraintRow.m_contactNormal2.setValue(0,0,0);
-        constraintRow.m_angularComponentA.setValue(0,0,0);
-        constraintRow.m_angularComponentB.setValue(0,0,0);
-        
-        constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
-        constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
-        
-        // Convert local points back to world
-        btVector3 pivotAworld = m_pivotInA;
-        btMatrix3x3 frameAworld = m_frameInA;
-        if (m_rigidBodyA)
-        {
-            
-            constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
-            pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
-            frameAworld = frameAworld.transpose()*btMatrix3x3(m_rigidBodyA->getOrientation());
-            
-        } else
-        {
-            if (m_bodyA) {
-                pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
-                frameAworld = m_bodyA->localFrameToWorld(m_linkA, frameAworld);
-            }
-        }
-        btVector3 pivotBworld = m_pivotInB;
-        btMatrix3x3 frameBworld = m_frameInB;
-        if (m_rigidBodyB)
-        {
-            constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
-            pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
-            frameBworld = frameBworld.transpose()*btMatrix3x3(m_rigidBodyB->getOrientation());
-             
-        } else
-        {
-            if (m_bodyB) {
-                pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
-                frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld);
-            }
-        }
-        
-        btMatrix3x3 relRot = frameAworld.inverse()*frameBworld;
-        btVector3 angleDiff;
-        btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot,angleDiff);
-        
-        btVector3 constraintNormalLin(0,0,0);
-        btVector3 constraintNormalAng(0,0,0);
-        btScalar posError = 0.0;
-        if (i < 3) {
-            constraintNormalLin[i] = -1;
-            posError = (pivotAworld-pivotBworld).dot(constraintNormalLin);
-            fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
-                                    constraintNormalLin, pivotAworld, pivotBworld,
-                                    posError,
-                                    infoGlobal,
-                                    -m_maxAppliedImpulse, m_maxAppliedImpulse
-                                    );
-        }
-        else { //i>=3
-            constraintNormalAng = frameAworld.getColumn(i%3);
-            posError = angleDiff[i%3];
-            fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
-                                    constraintNormalLin, pivotAworld, pivotBworld,
-                                    posError,
-                                    infoGlobal,
-                                    -m_maxAppliedImpulse, m_maxAppliedImpulse, true
-                                    );
-        }
-	}
-}
-
-void btMultiBodyFixedConstraint::debugDraw(class btIDebugDraw* drawer)
-{
-	btTransform tr;
-	tr.setIdentity();
-
-	if (m_rigidBodyA)
-	{
-		btVector3 pivot = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
-		tr.setOrigin(pivot);
-		drawer->drawTransform(tr, 0.1);
-	}
-	if (m_bodyA)
-	{
-		btVector3 pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
-		tr.setOrigin(pivotAworld);
-		drawer->drawTransform(tr, 0.1);
-	}
-	if (m_rigidBodyB)
-	{
-		// that ideally should draw the same frame
-		btVector3 pivot = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
-		tr.setOrigin(pivot);
-		drawer->drawTransform(tr, 0.1);
-	}
-	if (m_bodyB)
-	{
-		btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
-		tr.setOrigin(pivotBworld);
-		drawer->drawTransform(tr, 0.1);
-	}
-}
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h b/src/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h
deleted file mode 100644
index 26e28a74..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h
+++ /dev/null
@@ -1,94 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///This file was written by Erwin Coumans
-
-#ifndef BT_MULTIBODY_FIXED_CONSTRAINT_H
-#define BT_MULTIBODY_FIXED_CONSTRAINT_H
-
-#include "btMultiBodyConstraint.h"
-
-class btMultiBodyFixedConstraint : public btMultiBodyConstraint
-{
-protected:
-
-	btRigidBody*	m_rigidBodyA;
-	btRigidBody*	m_rigidBodyB;
-	btVector3		m_pivotInA;
-	btVector3		m_pivotInB;
-    btMatrix3x3     m_frameInA;
-    btMatrix3x3     m_frameInB;
-
-public:
-
-	btMultiBodyFixedConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
-	btMultiBodyFixedConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
-
-	virtual ~btMultiBodyFixedConstraint();
-
-	virtual void finalizeMultiDof();
-
-	virtual int getIslandIdA() const;
-	virtual int getIslandIdB() const;
-
-	virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
-		btMultiBodyJacobianData& data,
-		const btContactSolverInfo& infoGlobal);
-
-    const btVector3& getPivotInA() const
-    {
-        return m_pivotInA;
-    }
-    
-    void setPivotInA(const btVector3& pivotInA)
-    {
-        m_pivotInA = pivotInA;
-    }
-
-	const btVector3& getPivotInB() const
-	{
-		return m_pivotInB;
-	}
-
-	void setPivotInB(const btVector3& pivotInB)
-	{
-		m_pivotInB = pivotInB;
-	}
-    
-    const btMatrix3x3& getFrameInA() const
-    {
-        return m_frameInA;
-    }
-    
-    void setFrameInA(const btMatrix3x3& frameInA)
-    {
-        m_frameInA = frameInA;
-    }
-    
-    const btMatrix3x3& getFrameInB() const
-    {
-        return m_frameInB;
-    }
-    
-    void setFrameInB(const btMatrix3x3& frameInB)
-    {
-        m_frameInB = frameInB;
-    }
-
-	virtual void debugDraw(class btIDebugDraw* drawer);
-
-};
-
-#endif //BT_MULTIBODY_FIXED_CONSTRAINT_H
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h b/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h
deleted file mode 100644
index 5c2fa8ed..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/*
-Copyright (c) 2015 Google Inc.
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef BT_MULTIBODY_JOINT_FEEDBACK_H
-#define BT_MULTIBODY_JOINT_FEEDBACK_H
-
-#include "LinearMath/btSpatialAlgebra.h"
-
-struct btMultiBodyJointFeedback
-{
-	btSpatialForceVector	m_reactionForces;
-};
-
-#endif //BT_MULTIBODY_JOINT_FEEDBACK_H
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp b/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp
deleted file mode 100644
index 70781767..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp
+++ /dev/null
@@ -1,199 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///This file was written by Erwin Coumans
-
-#include "btMultiBodyJointLimitConstraint.h"
-#include "btMultiBody.h"
-#include "btMultiBodyLinkCollider.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
-
-
-btMultiBodyJointLimitConstraint::btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper)
-	//:btMultiBodyConstraint(body,0,link,-1,2,true),
-	:btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,2,true),
-	m_lowerBound(lower),
-	m_upperBound(upper)
-{
-
-}
-
-void btMultiBodyJointLimitConstraint::finalizeMultiDof()
-{
-	// the data.m_jacobians never change, so may as well
-    // initialize them here
-
-	allocateJacobiansMultiDof();
-
-	unsigned int offset = 6 + m_bodyA->getLink(m_linkA).m_dofOffset;
-
-	// row 0: the lower bound
-	jacobianA(0)[offset] = 1;
-	// row 1: the upper bound
-	//jacobianA(1)[offset] = -1;
-	jacobianB(1)[offset] = -1;
-
-	m_numDofsFinalized = m_jacSizeBoth;
-}
-
-btMultiBodyJointLimitConstraint::~btMultiBodyJointLimitConstraint()
-{
-}
-
-int btMultiBodyJointLimitConstraint::getIslandIdA() const
-{
-	if(m_bodyA)
-	{
-		btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
-		if (col)
-			return col->getIslandTag();
-		for (int i=0;i<m_bodyA->getNumLinks();i++)
-		{
-			if (m_bodyA->getLink(i).m_collider)
-				return m_bodyA->getLink(i).m_collider->getIslandTag();
-		}
-	}
-	return -1;
-}
-
-int btMultiBodyJointLimitConstraint::getIslandIdB() const
-{
-	if(m_bodyB)
-	{
-		btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
-		if (col)
-			return col->getIslandTag();
-
-		for (int i=0;i<m_bodyB->getNumLinks();i++)
-		{
-			col = m_bodyB->getLink(i).m_collider;
-			if (col)
-				return col->getIslandTag();
-		}
-	}
-	return -1;
-}
-
-
-void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
-		btMultiBodyJacobianData& data,
-		const btContactSolverInfo& infoGlobal)
-{
-	
-    // only positions need to be updated -- data.m_jacobians and force
-    // directions were set in the ctor and never change.
-
-	if (m_numDofsFinalized != m_jacSizeBoth)
-	{
-        finalizeMultiDof();
-	}
-
-
-    // row 0: the lower bound
-    setPosition(0, m_bodyA->getJointPos(m_linkA) - m_lowerBound);			//multidof: this is joint-type dependent
-
-    // row 1: the upper bound
-    setPosition(1, m_upperBound - m_bodyA->getJointPos(m_linkA));
-	
-	for (int row=0;row<getNumRows();row++)
-	{
-		
-		btScalar direction = row? -1 : 1;
-
-		btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
-        constraintRow.m_orgConstraint = this;
-        constraintRow.m_orgDofIndex = row;
-        
-		constraintRow.m_multiBodyA = m_bodyA;
-		constraintRow.m_multiBodyB = m_bodyB;
-		const btScalar posError = 0;						//why assume it's zero?
-		const btVector3 dummy(0, 0, 0);
-
-		btScalar rel_vel = fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,0,m_maxAppliedImpulse);
-
-		{
-			//expect either prismatic or revolute joint type for now
-			btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
-			switch (m_bodyA->getLink(m_linkA).m_jointType)
-			{
-				case btMultibodyLink::eRevolute:
-				{
-					constraintRow.m_contactNormal1.setZero();
-					constraintRow.m_contactNormal2.setZero();
-					btVector3 revoluteAxisInWorld = direction*quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
-					constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
-					constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
-					
-					break;
-				}
-				case btMultibodyLink::ePrismatic:
-				{
-					btVector3 prismaticAxisInWorld = direction* quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
-					constraintRow.m_contactNormal1=prismaticAxisInWorld;
-					constraintRow.m_contactNormal2=-prismaticAxisInWorld;
-					constraintRow.m_relpos1CrossNormal.setZero();
-					constraintRow.m_relpos2CrossNormal.setZero();
-					
-					break;
-				}
-				default:
-				{
-					btAssert(0);
-				}
-			};
-			
-		}
-
-		{
-			btScalar penetration = getPosition(row);
-			btScalar positionalError = 0.f;
-			btScalar	velocityError =  - rel_vel;// * damping;
-			btScalar erp = infoGlobal.m_erp2;
-			if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
-			{
-				erp = infoGlobal.m_erp;
-			}
-			if (penetration>0)
-			{
-				positionalError = 0;
-				velocityError = -penetration / infoGlobal.m_timeStep;
-			} else
-			{
-				positionalError = -penetration * erp/infoGlobal.m_timeStep;
-			}
-
-			btScalar  penetrationImpulse = positionalError*constraintRow.m_jacDiagABInv;
-			btScalar velocityImpulse = velocityError *constraintRow.m_jacDiagABInv;
-			if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
-			{
-				//combine position and velocity into rhs
-				constraintRow.m_rhs = penetrationImpulse+velocityImpulse;
-				constraintRow.m_rhsPenetration = 0.f;
-
-			} else
-			{
-				//split position and velocity into rhs and m_rhsPenetration
-				constraintRow.m_rhs = velocityImpulse;
-				constraintRow.m_rhsPenetration = penetrationImpulse;
-			}
-		}
-	}
-
-}
-
-
-
-
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h b/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h
deleted file mode 100644
index 55b8d122..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H
-#define BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H
-
-#include "btMultiBodyConstraint.h"
-struct btSolverInfo;
-
-class btMultiBodyJointLimitConstraint : public btMultiBodyConstraint
-{
-protected:
-
-	btScalar	m_lowerBound;
-	btScalar	m_upperBound;
-public:
-
-	btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper);
-	virtual ~btMultiBodyJointLimitConstraint();
-
-	virtual void finalizeMultiDof();
-
-	virtual int getIslandIdA() const;
-	virtual int getIslandIdB() const;
-
-	virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
-		btMultiBodyJacobianData& data,
-		const btContactSolverInfo& infoGlobal);
-
-	virtual void debugDraw(class btIDebugDraw* drawer)
-	{
-		//todo(erwincoumans)
-	}
-
-};
-
-#endif //BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H
-
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp b/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
deleted file mode 100644
index a055e725..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
+++ /dev/null
@@ -1,170 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///This file was written by Erwin Coumans
-
-#include "btMultiBodyJointMotor.h"
-#include "btMultiBody.h"
-#include "btMultiBodyLinkCollider.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
-
-btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse)
-	:btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,1,true),
-	m_desiredVelocity(desiredVelocity),
-	m_desiredPosition(0),
-	m_kd(1.),
-	m_kp(0)
-{
-
-	m_maxAppliedImpulse = maxMotorImpulse;
-	// the data.m_jacobians never change, so may as well
-    // initialize them here
-
-
-}
-
-void btMultiBodyJointMotor::finalizeMultiDof()
-{
-	allocateJacobiansMultiDof();
-	// note: we rely on the fact that data.m_jacobians are
-	// always initialized to zero by the Constraint ctor
-	int linkDoF = 0;
-	unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
-
-	// row 0: the lower bound
-	// row 0: the lower bound
-	jacobianA(0)[offset] = 1;
-
-	m_numDofsFinalized = m_jacSizeBoth;
-}
-
-btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, int linkDoF, btScalar desiredVelocity, btScalar maxMotorImpulse)
-	//:btMultiBodyConstraint(body,0,link,-1,1,true),
-	:btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,1,true),
-	m_desiredVelocity(desiredVelocity),
-	m_desiredPosition(0),
-	m_kd(1.),
-	m_kp(0)
-{
-	btAssert(linkDoF < body->getLink(link).m_dofCount);
-
-	m_maxAppliedImpulse = maxMotorImpulse;
-
-}
-btMultiBodyJointMotor::~btMultiBodyJointMotor()
-{
-}
-
-int btMultiBodyJointMotor::getIslandIdA() const
-{
-	btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
-	if (col)
-		return col->getIslandTag();
-	for (int i=0;i<m_bodyA->getNumLinks();i++)
-	{
-		if (m_bodyA->getLink(i).m_collider)
-			return m_bodyA->getLink(i).m_collider->getIslandTag();
-	}
-	return -1;
-}
-
-int btMultiBodyJointMotor::getIslandIdB() const
-{
-	btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
-	if (col)
-		return col->getIslandTag();
-
-	for (int i=0;i<m_bodyB->getNumLinks();i++)
-	{
-		col = m_bodyB->getLink(i).m_collider;
-		if (col)
-			return col->getIslandTag();
-	}
-	return -1;
-}
-
-
-void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
-		btMultiBodyJacobianData& data,
-		const btContactSolverInfo& infoGlobal)
-{
-    // only positions need to be updated -- data.m_jacobians and force
-    // directions were set in the ctor and never change.
-	
-	if (m_numDofsFinalized != m_jacSizeBoth)
-	{
-        finalizeMultiDof();
-	}
-
-	//don't crash
-	if (m_numDofsFinalized != m_jacSizeBoth)
-		return;
-
-	const btScalar posError = 0;
-	const btVector3 dummy(0, 0, 0);
-
-	for (int row=0;row<getNumRows();row++)
-	{
-		btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
-
-        int dof = 0;
-        btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
-        btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
-        btScalar positionStabiliationTerm = (m_desiredPosition-currentPosition)/infoGlobal.m_timeStep;
-        btScalar velocityError = (m_desiredVelocity - currentVelocity);
-        btScalar rhs =   m_kp * positionStabiliationTerm + currentVelocity+m_kd * velocityError;
-        
-        
-		fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,-m_maxAppliedImpulse,m_maxAppliedImpulse,false,1,false,rhs);
-		constraintRow.m_orgConstraint = this;
-		constraintRow.m_orgDofIndex = row;
-		{
-			//expect either prismatic or revolute joint type for now
-			btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
-			switch (m_bodyA->getLink(m_linkA).m_jointType)
-			{
-				case btMultibodyLink::eRevolute:
-				{
-					constraintRow.m_contactNormal1.setZero();
-					constraintRow.m_contactNormal2.setZero();
-					btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
-					constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
-					constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
-					
-					break;
-				}
-				case btMultibodyLink::ePrismatic:
-				{
-					btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
-					constraintRow.m_contactNormal1=prismaticAxisInWorld;
-					constraintRow.m_contactNormal2=-prismaticAxisInWorld;
-					constraintRow.m_relpos1CrossNormal.setZero();
-					constraintRow.m_relpos2CrossNormal.setZero();
-					
-					break;
-				}
-				default:
-				{
-					btAssert(0);
-				}
-			};
-			
-		}
-
-	}
-
-}
-
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h b/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h
deleted file mode 100644
index 96b5c440..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///This file was written by Erwin Coumans
-
-#ifndef BT_MULTIBODY_JOINT_MOTOR_H
-#define BT_MULTIBODY_JOINT_MOTOR_H
-
-#include "btMultiBodyConstraint.h"
-struct btSolverInfo;
-
-class btMultiBodyJointMotor : public btMultiBodyConstraint
-{
-protected:
-
-	btScalar	m_desiredVelocity;
-	btScalar	m_desiredPosition;
-	btScalar    m_kd;
-	btScalar    m_kp;
-	
-
-public:
-
-	btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse);
-	btMultiBodyJointMotor(btMultiBody* body, int link, int linkDoF, btScalar desiredVelocity, btScalar maxMotorImpulse);
-	virtual ~btMultiBodyJointMotor();
-    virtual void finalizeMultiDof();
-
-	virtual int getIslandIdA() const;
-	virtual int getIslandIdB() const;
-
-	virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
-		btMultiBodyJacobianData& data,
-		const btContactSolverInfo& infoGlobal);
-
-    virtual void setVelocityTarget(btScalar velTarget, btScalar kd = 1.f)
-    {
-        m_desiredVelocity = velTarget;
-        m_kd = kd;
-    }
-
-    virtual void setPositionTarget(btScalar posTarget, btScalar kp = 1.f)
-    {
-        m_desiredPosition = posTarget;
-        m_kp = kp;
-    }
-    
-
-	virtual void debugDraw(class btIDebugDraw* drawer)
-	{
-		//todo(erwincoumans)
-	}
-};
-
-#endif //BT_MULTIBODY_JOINT_MOTOR_H
-
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h b/src/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
deleted file mode 100644
index a2596111..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
+++ /dev/null
@@ -1,226 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_MULTIBODY_LINK_H
-#define BT_MULTIBODY_LINK_H
-
-#include "LinearMath/btQuaternion.h"
-#include "LinearMath/btVector3.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
-enum	btMultiBodyLinkFlags
-{
-	BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION = 1
-};
-
-//both defines are now permanently enabled
-#define BT_MULTIBODYLINK_INCLUDE_PLANAR_JOINTS
-#define TEST_SPATIAL_ALGEBRA_LAYER
-
-//
-// Various spatial helper functions
-//
-
-//namespace {
-
-
-#include "LinearMath/btSpatialAlgebra.h"
-
-//}
-
-//
-// Link struct
-//
-
-struct btMultibodyLink 
-{
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-    btScalar m_mass;         // mass of link
-    btVector3 m_inertiaLocal;   // inertia of link (local frame; diagonal)
-
-    int m_parent;         // index of the parent link (assumed to be < index of this link), or -1 if parent is the base link.
-
-    btQuaternion m_zeroRotParentToThis;    // rotates vectors in parent-frame to vectors in local-frame (when q=0). constant.
-
-    btVector3 m_dVector;   // vector from the inboard joint pos to this link's COM. (local frame.) constant.
-	//this is set to zero for planar joint (see also m_eVector comment)
-	
-    // m_eVector is constant, but depends on the joint type:
-    // revolute, fixed, prismatic, spherical: vector from parent's COM to the pivot point, in PARENT's frame.
-	// planar: vector from COM of parent to COM of this link, WHEN Q = 0. (local frame.)
-	// todo: fix the planar so it is consistent with the other joints
-	
-    btVector3 m_eVector;
-
-	btSpatialMotionVector m_absFrameTotVelocity, m_absFrameLocVelocity;
-
-	enum eFeatherstoneJointType
-	{
-		eRevolute = 0,
-		ePrismatic = 1,
-		eSpherical = 2,
-		ePlanar = 3,
-		eFixed = 4,
-		eInvalid
-	};
-
-	
-
-	// "axis" = spatial joint axis (Mirtich Defn 9 p104). (expressed in local frame.) constant.
-    // for prismatic: m_axesTop[0] = zero;
-    //                m_axesBottom[0] = unit vector along the joint axis.
-    // for revolute: m_axesTop[0] = unit vector along the rotation axis (u);
-    //               m_axesBottom[0] = u cross m_dVector (i.e. COM linear motion due to the rotation at the joint)
-	//
-	// for spherical: m_axesTop[0][1][2] (u1,u2,u3) form a 3x3 identity matrix (3 rotation axes)
-	//				  m_axesBottom[0][1][2] cross u1,u2,u3 (i.e. COM linear motion due to the rotation at the joint)
-	//
-	// for planar: m_axesTop[0] = unit vector along the rotation axis (u); defines the plane of motion
-	//			   m_axesTop[1][2] = zero
-	//			   m_axesBottom[0] = zero
-	//			   m_axesBottom[1][2] = unit vectors along the translational axes on that plane		
-	btSpatialMotionVector m_axes[6];
-	void setAxisTop(int dof, const btVector3 &axis) { m_axes[dof].m_topVec = axis; }
-	void setAxisBottom(int dof, const btVector3 &axis) { m_axes[dof].m_bottomVec = axis; }
-	void setAxisTop(int dof, const btScalar &x, const btScalar &y, const btScalar &z) { m_axes[dof].m_topVec.setValue(x, y, z); }
-	void setAxisBottom(int dof, const btScalar &x, const btScalar &y, const btScalar &z) { m_axes[dof].m_bottomVec.setValue(x, y, z); }
-	const btVector3 & getAxisTop(int dof) const { return m_axes[dof].m_topVec; }
-	const btVector3 & getAxisBottom(int dof) const { return m_axes[dof].m_bottomVec; }
-
-	int m_dofOffset, m_cfgOffset;
-
-    btQuaternion m_cachedRotParentToThis;   // rotates vectors in parent frame to vectors in local frame
-    btVector3 m_cachedRVector;                // vector from COM of parent to COM of this link, in local frame.
-
-    btVector3 m_appliedForce;    // In WORLD frame
-    btVector3 m_appliedTorque;   // In WORLD frame
-
-btVector3 m_appliedConstraintForce;    // In WORLD frame
-    btVector3 m_appliedConstraintTorque;   // In WORLD frame
-
-	btScalar m_jointPos[7];
-    
-    //m_jointTorque is the joint torque applied by the user using 'addJointTorque'.
-    //It gets set to zero after each internal stepSimulation call
-	btScalar m_jointTorque[6];
-    
-	class btMultiBodyLinkCollider* m_collider;
-	int m_flags;
-	
-	
-	int m_dofCount, m_posVarCount;				//redundant but handy
-	
-	eFeatherstoneJointType m_jointType;
-	
-	struct btMultiBodyJointFeedback*	m_jointFeedback;
-
-	btTransform	m_cachedWorldTransform;//this cache is updated when calling btMultiBody::forwardKinematics
-
-	const char* m_linkName;//m_linkName memory needs to be managed by the developer/user!
-	const char* m_jointName;//m_jointName memory needs to be managed by the developer/user!
-    const void* m_userPtr;//m_userPtr ptr needs to be managed by the developer/user!
-    
-	btScalar m_jointDamping; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual damping.
-	btScalar m_jointFriction; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual friction using a velocity motor.
-
-	// ctor: set some sensible defaults
-	btMultibodyLink()
-		: 	m_mass(1),
-			m_parent(-1),
-			m_zeroRotParentToThis(0, 0, 0, 1),
-			m_cachedRotParentToThis(0, 0, 0, 1),
-			m_collider(0),
-			m_flags(0),
-			m_dofCount(0),
-			m_posVarCount(0),
-			m_jointType(btMultibodyLink::eInvalid),
-			m_jointFeedback(0),
-			m_linkName(0),
-			m_jointName(0),
-            m_userPtr(0),
-			m_jointDamping(0),
-			m_jointFriction(0)
-	{
-		
-		m_inertiaLocal.setValue(1, 1, 1);
-		setAxisTop(0, 0., 0., 0.);
-		setAxisBottom(0, 1., 0., 0.);
-		m_dVector.setValue(0, 0, 0);
-		m_eVector.setValue(0, 0, 0);
-		m_cachedRVector.setValue(0, 0, 0);
-		m_appliedForce.setValue( 0, 0, 0);
-		m_appliedTorque.setValue(0, 0, 0);
-		//		
-		m_jointPos[0] = m_jointPos[1] = m_jointPos[2] = m_jointPos[4] = m_jointPos[5] = m_jointPos[6] = 0.f;
-		m_jointPos[3] = 1.f;			//"quat.w"
-		m_jointTorque[0] = m_jointTorque[1] = m_jointTorque[2] = m_jointTorque[3] = m_jointTorque[4] = m_jointTorque[5] = 0.f;
-		m_cachedWorldTransform.setIdentity();
-	}
-
-    // routine to update m_cachedRotParentToThis and m_cachedRVector
-	void updateCacheMultiDof(btScalar *pq = 0)
-	{
-		btScalar *pJointPos = (pq ? pq : &m_jointPos[0]);
-
-		switch(m_jointType)
-		{
-			case eRevolute:
-			{
-				m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-pJointPos[0]) * m_zeroRotParentToThis;
-				m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
-
-				break;
-			}
-			case ePrismatic:
-			{
-				// m_cachedRotParentToThis never changes, so no need to update
-				m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector) + pJointPos[0] * getAxisBottom(0);
-
-				break;
-			}
-			case eSpherical:
-			{
-				m_cachedRotParentToThis = btQuaternion(pJointPos[0], pJointPos[1], pJointPos[2], -pJointPos[3]) * m_zeroRotParentToThis;
-				m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
-
-				break;
-			}
-			case ePlanar:
-			{
-				m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-pJointPos[0]) * m_zeroRotParentToThis;				
-				m_cachedRVector = quatRotate(btQuaternion(getAxisTop(0),-pJointPos[0]), pJointPos[1] * getAxisBottom(1) + pJointPos[2] * getAxisBottom(2)) + quatRotate(m_cachedRotParentToThis,m_eVector);				
-
-				break;
-			}
-			case eFixed:
-			{
-				m_cachedRotParentToThis = m_zeroRotParentToThis;
-				m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
-
-				break;
-			}
-			default:
-			{
-				//invalid type
-				btAssert(0);
-			}
-		}
-	}
-};
-
-
-#endif //BT_MULTIBODY_LINK_H
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h b/src/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h
deleted file mode 100644
index 5080ea87..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_FEATHERSTONE_LINK_COLLIDER_H
-#define BT_FEATHERSTONE_LINK_COLLIDER_H
-
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
-#include "btMultiBody.h"
-
-class btMultiBodyLinkCollider : public btCollisionObject
-{
-//protected:
-public:
-
-	btMultiBody* m_multiBody;
-	int m_link;
-
-
-	btMultiBodyLinkCollider (btMultiBody* multiBody,int link)
-		:m_multiBody(multiBody),
-		m_link(link)
-	{
-		m_checkCollideWith =  true;
-		//we need to remove the 'CF_STATIC_OBJECT' flag, otherwise links/base doesn't merge islands
-		//this means that some constraints might point to bodies that are not in the islands, causing crashes
-		//if (link>=0 || (multiBody && !multiBody->hasFixedBase()))
-		{
-			m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT);
-		}
-		// else
-		//{
-		//	m_collisionFlags |= (btCollisionObject::CF_STATIC_OBJECT);
-		//}
-
-		m_internalType = CO_FEATHERSTONE_LINK;
-	}
-	static btMultiBodyLinkCollider* upcast(btCollisionObject* colObj)
-	{
-		if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK)
-			return (btMultiBodyLinkCollider*)colObj;
-		return 0;
-	}
-	static const btMultiBodyLinkCollider* upcast(const btCollisionObject* colObj)
-	{
-		if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK)
-			return (btMultiBodyLinkCollider*)colObj;
-		return 0;
-	}
-
-	virtual bool checkCollideWithOverride(const  btCollisionObject* co) const
-	{
-		const btMultiBodyLinkCollider* other = btMultiBodyLinkCollider::upcast(co);
-		if (!other)
-			return true;
-		if (other->m_multiBody != this->m_multiBody)
-			return true;
-		if (!m_multiBody->hasSelfCollision())
-			return false;
-
-		//check if 'link' has collision disabled
-		if (m_link>=0)
-		{
-			const btMultibodyLink& link = m_multiBody->getLink(this->m_link);
-			if ((link.m_flags&BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION) && link.m_parent == other->m_link)
-				return false;
-		}
-		
-		if (other->m_link>=0)
-		{
-			const btMultibodyLink& otherLink = other->m_multiBody->getLink(other->m_link);
-			if ((otherLink.m_flags& BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION) && otherLink.m_parent == this->m_link)
-				return false;
-		}
-		return true;
-	}
-};
-
-#endif //BT_FEATHERSTONE_LINK_COLLIDER_H
-
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp b/src/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp
deleted file mode 100644
index 125d52ad..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp
+++ /dev/null
@@ -1,221 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///This file was written by Erwin Coumans
-
-#include "btMultiBodyPoint2Point.h"
-#include "btMultiBodyLinkCollider.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btIDebugDraw.h"
-
-#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
-	#define BTMBP2PCONSTRAINT_DIM 3
-#else
-	#define BTMBP2PCONSTRAINT_DIM 6
-#endif
-
-btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB)
-	:btMultiBodyConstraint(body,0,link,-1,BTMBP2PCONSTRAINT_DIM,false),
-	m_rigidBodyA(0),
-	m_rigidBodyB(bodyB),
-	m_pivotInA(pivotInA),
-	m_pivotInB(pivotInB)
-{
-    m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
-}
-
-btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB)
-	:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBP2PCONSTRAINT_DIM,false),
-	m_rigidBodyA(0),
-	m_rigidBodyB(0),
-	m_pivotInA(pivotInA),
-	m_pivotInB(pivotInB)
-{
-    m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
-}
-
-void btMultiBodyPoint2Point::finalizeMultiDof()
-{
-	//not implemented yet
-	btAssert(0);
-}
-
-btMultiBodyPoint2Point::~btMultiBodyPoint2Point()
-{
-}
-
-
-int btMultiBodyPoint2Point::getIslandIdA() const
-{
-	if (m_rigidBodyA)
-		return m_rigidBodyA->getIslandTag();
-
-	if (m_bodyA)
-	{
-		btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
-		if (col)
-			return col->getIslandTag();
-		for (int i=0;i<m_bodyA->getNumLinks();i++)
-		{
-			if (m_bodyA->getLink(i).m_collider)
-				return m_bodyA->getLink(i).m_collider->getIslandTag();
-		}
-	}
-	return -1;
-}
-
-int btMultiBodyPoint2Point::getIslandIdB() const
-{
-	if (m_rigidBodyB)
-		return m_rigidBodyB->getIslandTag();
-	if (m_bodyB)
-	{
-		btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
-		if (col)
-			return col->getIslandTag();
-
-		for (int i=0;i<m_bodyB->getNumLinks();i++)
-		{
-			col = m_bodyB->getLink(i).m_collider;
-			if (col)
-				return col->getIslandTag();
-		}
-	}
-	return -1;
-}
-
-
-
-void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
-		btMultiBodyJacobianData& data,
-		const btContactSolverInfo& infoGlobal)
-{
-
-//	int i=1;
-int numDim = BTMBP2PCONSTRAINT_DIM;
-	for (int i=0;i<numDim;i++)
-	{
-
-		btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
-        //memset(&constraintRow,0xffffffff,sizeof(btMultiBodySolverConstraint));
-	constraintRow.m_orgConstraint = this;
-	constraintRow.m_orgDofIndex = i;
-        constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
-        constraintRow.m_contactNormal1.setValue(0,0,0);
-        constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
-        constraintRow.m_contactNormal2.setValue(0,0,0);
-        constraintRow.m_angularComponentA.setValue(0,0,0);
-        constraintRow.m_angularComponentB.setValue(0,0,0);
-
-		constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
-		constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
-
-		btVector3 contactNormalOnB(0,0,0);
-#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
-		contactNormalOnB[i] = -1;
-#else
-		contactNormalOnB[i%3] = -1;
-#endif
-
-
-		 // Convert local points back to world
-		btVector3 pivotAworld = m_pivotInA;
-		if (m_rigidBodyA)
-		{
-
-			constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
-			pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
-		} else
-		{
-			if (m_bodyA)
-				pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
-		}
-		btVector3 pivotBworld = m_pivotInB;
-		if (m_rigidBodyB)
-		{
-			constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
-			pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
-		} else
-		{
-			if (m_bodyB)
-				pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
-
-		}
-
-		btScalar posError = i < 3 ? (pivotAworld-pivotBworld).dot(contactNormalOnB) : 0;
-
-#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
-
-
-		fillMultiBodyConstraint(constraintRow, data, 0, 0, btVector3(0,0,0),
-															contactNormalOnB, pivotAworld, pivotBworld,						//sucks but let it be this way "for the time being"
-															posError,
-															infoGlobal,
-															-m_maxAppliedImpulse, m_maxAppliedImpulse
-															);
-    //@todo: support the case of btMultiBody versus btRigidBody,
-    //see btPoint2PointConstraint::getInfo2NonVirtual
-#else
-		const btVector3 dummy(0, 0, 0);
-
-		btAssert(m_bodyA->isMultiDof());
-
-		btScalar* jac1 = jacobianA(i);
-		const btVector3 &normalAng = i >= 3 ? contactNormalOnB : dummy;
-		const btVector3 &normalLin = i < 3 ? contactNormalOnB : dummy;
-
-		m_bodyA->filConstraintJacobianMultiDof(m_linkA, pivotAworld, normalAng, normalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
-
-		fillMultiBodyConstraint(constraintRow, data, jac1, 0,
-													dummy, dummy, dummy,						//sucks but let it be this way "for the time being"
-													posError,
-													infoGlobal,
-													-m_maxAppliedImpulse, m_maxAppliedImpulse
-													);
-#endif
-	}
-}
-
-void btMultiBodyPoint2Point::debugDraw(class btIDebugDraw* drawer)
-{
-	btTransform tr;
-	tr.setIdentity();
-
-	if (m_rigidBodyA)
-	{
-		btVector3 pivot = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
-		tr.setOrigin(pivot);
-		drawer->drawTransform(tr, 0.1);
-	}
-	if (m_bodyA)
-	{
-		btVector3 pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
-		tr.setOrigin(pivotAworld);
-		drawer->drawTransform(tr, 0.1);
-	}
-	if (m_rigidBodyB)
-	{
-		// that ideally should draw the same frame
-		btVector3 pivot = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
-		tr.setOrigin(pivot);
-		drawer->drawTransform(tr, 0.1);
-	}
-	if (m_bodyB)
-	{
-		btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
-		tr.setOrigin(pivotBworld);
-		drawer->drawTransform(tr, 0.1);
-	}
-}
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h b/src/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h
deleted file mode 100644
index b2e219ac..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///This file was written by Erwin Coumans
-
-#ifndef BT_MULTIBODY_POINT2POINT_H
-#define BT_MULTIBODY_POINT2POINT_H
-
-#include "btMultiBodyConstraint.h"
-
-//#define BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
-
-class btMultiBodyPoint2Point : public btMultiBodyConstraint
-{
-protected:
-
-	btRigidBody*	m_rigidBodyA;
-	btRigidBody*	m_rigidBodyB;
-	btVector3		m_pivotInA;
-	btVector3		m_pivotInB;
-
-
-public:
-
-	btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB);
-	btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB);
-
-	virtual ~btMultiBodyPoint2Point();
-
-	virtual void finalizeMultiDof();
-
-	virtual int getIslandIdA() const;
-	virtual int getIslandIdB() const;
-
-	virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
-		btMultiBodyJacobianData& data,
-		const btContactSolverInfo& infoGlobal);
-
-	const btVector3& getPivotInB() const
-	{
-		return m_pivotInB;
-	}
-
-	void setPivotInB(const btVector3& pivotInB)
-	{
-		m_pivotInB = pivotInB;
-	}
-
-	virtual void debugDraw(class btIDebugDraw* drawer);
-
-};
-
-#endif //BT_MULTIBODY_POINT2POINT_H
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp b/src/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp
deleted file mode 100644
index 19804389..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp
+++ /dev/null
@@ -1,230 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///This file was written by Erwin Coumans
-
-#include "btMultiBodySliderConstraint.h"
-#include "btMultiBodyLinkCollider.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
-#include "LinearMath/btIDebugDraw.h"
-
-#define BTMBSLIDERCONSTRAINT_DIM 5
-#define EPSILON 0.000001
-
-btMultiBodySliderConstraint::btMultiBodySliderConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis)
-	:btMultiBodyConstraint(body,0,link,-1,BTMBSLIDERCONSTRAINT_DIM,false),
-	m_rigidBodyA(0),
-	m_rigidBodyB(bodyB),
-	m_pivotInA(pivotInA),
-	m_pivotInB(pivotInB),
-    m_frameInA(frameInA),
-    m_frameInB(frameInB),
-    m_jointAxis(jointAxis)
-{
-    m_data.resize(BTMBSLIDERCONSTRAINT_DIM);//at least store the applied impulses
-}
-
-btMultiBodySliderConstraint::btMultiBodySliderConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis)
-	:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBSLIDERCONSTRAINT_DIM,false),
-	m_rigidBodyA(0),
-	m_rigidBodyB(0),
-	m_pivotInA(pivotInA),
-	m_pivotInB(pivotInB),
-    m_frameInA(frameInA),
-    m_frameInB(frameInB),
-    m_jointAxis(jointAxis)
-{
-    m_data.resize(BTMBSLIDERCONSTRAINT_DIM);//at least store the applied impulses
-}
-
-void btMultiBodySliderConstraint::finalizeMultiDof()
-{
-	//not implemented yet
-	btAssert(0);
-}
-
-btMultiBodySliderConstraint::~btMultiBodySliderConstraint()
-{
-}
-
-
-int btMultiBodySliderConstraint::getIslandIdA() const
-{
-	if (m_rigidBodyA)
-		return m_rigidBodyA->getIslandTag();
-
-	if (m_bodyA)
-	{
-		btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
-		if (col)
-			return col->getIslandTag();
-		for (int i=0;i<m_bodyA->getNumLinks();i++)
-		{
-			if (m_bodyA->getLink(i).m_collider)
-				return m_bodyA->getLink(i).m_collider->getIslandTag();
-		}
-	}
-	return -1;
-}
-
-int btMultiBodySliderConstraint::getIslandIdB() const
-{
-	if (m_rigidBodyB)
-		return m_rigidBodyB->getIslandTag();
-	if (m_bodyB)
-	{
-		btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
-		if (col)
-			return col->getIslandTag();
-
-		for (int i=0;i<m_bodyB->getNumLinks();i++)
-		{
-			col = m_bodyB->getLink(i).m_collider;
-			if (col)
-				return col->getIslandTag();
-		}
-	}
-	return -1;
-}
-
-void btMultiBodySliderConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal)
-{
-    // Convert local points back to world
-    btVector3 pivotAworld = m_pivotInA;
-    btMatrix3x3 frameAworld = m_frameInA;
-    btVector3 jointAxis = m_jointAxis;
-    if (m_rigidBodyA)
-    {
-        pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
-        frameAworld = m_frameInA.transpose()*btMatrix3x3(m_rigidBodyA->getOrientation());
-        jointAxis = quatRotate(m_rigidBodyA->getOrientation(),m_jointAxis);
-        
-    } else if (m_bodyA) {
-        pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
-        frameAworld = m_bodyA->localFrameToWorld(m_linkA, m_frameInA);
-        jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis);
-    }
-    btVector3 pivotBworld = m_pivotInB;
-    btMatrix3x3 frameBworld = m_frameInB;
-    if (m_rigidBodyB)
-    {
-        pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
-        frameBworld = m_frameInB.transpose()*btMatrix3x3(m_rigidBodyB->getOrientation());
-        
-    } else if (m_bodyB) {
-        pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
-        frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB);
-    }
-    
-    btVector3 constraintAxis[2];
-    for (int i = 0; i < 3; ++i)
-    {
-        constraintAxis[0] = frameAworld.getColumn(i).cross(jointAxis);
-        if (constraintAxis[0].norm() > EPSILON)
-        {
-            constraintAxis[0] = constraintAxis[0].normalized();
-            constraintAxis[1] = jointAxis.cross(constraintAxis[0]);
-            constraintAxis[1] = constraintAxis[1].normalized();
-            break;
-        }
-    }
-    
-    btMatrix3x3 relRot = frameAworld.inverse()*frameBworld;
-    btVector3 angleDiff;
-    btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot,angleDiff);
-    
-    int numDim = BTMBSLIDERCONSTRAINT_DIM;
-    for (int i=0;i<numDim;i++)
-	{
-        btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
-        constraintRow.m_orgConstraint = this;
-        constraintRow.m_orgDofIndex = i;
-        constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
-        constraintRow.m_contactNormal1.setValue(0,0,0);
-        constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
-        constraintRow.m_contactNormal2.setValue(0,0,0);
-        constraintRow.m_angularComponentA.setValue(0,0,0);
-        constraintRow.m_angularComponentB.setValue(0,0,0);
-        
-        constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
-        constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
-        
-        if (m_rigidBodyA)
-        {
-            constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
-        }
-        if (m_rigidBodyB)
-        {
-            constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
-        }
-        
-        btVector3 constraintNormalLin(0,0,0);
-        btVector3 constraintNormalAng(0,0,0);
-        btScalar posError = 0.0;
-        if (i < 2) {
-            constraintNormalLin = constraintAxis[i];
-            posError = (pivotAworld-pivotBworld).dot(constraintNormalLin);
-            fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
-                                    constraintNormalLin, pivotAworld, pivotBworld,
-                                    posError,
-                                    infoGlobal,
-                                    -m_maxAppliedImpulse, m_maxAppliedImpulse
-                                    );
-        }
-        else { //i>=2
-            constraintNormalAng = frameAworld.getColumn(i%3);
-            posError = angleDiff[i%3];
-            fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
-                                    constraintNormalLin, pivotAworld, pivotBworld,
-                                    posError,
-                                    infoGlobal,
-                                    -m_maxAppliedImpulse, m_maxAppliedImpulse, true
-                                    );
-        }
-	}
-}
-
-void btMultiBodySliderConstraint::debugDraw(class btIDebugDraw* drawer)
-{
-	btTransform tr;
-	tr.setIdentity();
-
-	if (m_rigidBodyA)
-	{
-		btVector3 pivot = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
-		tr.setOrigin(pivot);
-		drawer->drawTransform(tr, 0.1);
-	}
-	if (m_bodyA)
-	{
-		btVector3 pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
-		tr.setOrigin(pivotAworld);
-		drawer->drawTransform(tr, 0.1);
-	}
-	if (m_rigidBodyB)
-	{
-		// that ideally should draw the same frame
-		btVector3 pivot = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
-		tr.setOrigin(pivot);
-		drawer->drawTransform(tr, 0.1);
-	}
-	if (m_bodyB)
-	{
-		btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
-		tr.setOrigin(pivotBworld);
-		drawer->drawTransform(tr, 0.1);
-	}
-}
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.h b/src/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.h
deleted file mode 100644
index 571dcd53..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.h
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///This file was written by Erwin Coumans
-
-#ifndef BT_MULTIBODY_SLIDER_CONSTRAINT_H
-#define BT_MULTIBODY_SLIDER_CONSTRAINT_H
-
-#include "btMultiBodyConstraint.h"
-
-class btMultiBodySliderConstraint : public btMultiBodyConstraint
-{
-protected:
-
-	btRigidBody*	m_rigidBodyA;
-	btRigidBody*	m_rigidBodyB;
-	btVector3		m_pivotInA;
-	btVector3		m_pivotInB;
-    btMatrix3x3     m_frameInA;
-    btMatrix3x3     m_frameInB;
-    btVector3       m_jointAxis;
-
-public:
-
-	btMultiBodySliderConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis);
-	btMultiBodySliderConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis);
-
-	virtual ~btMultiBodySliderConstraint();
-
-	virtual void finalizeMultiDof();
-
-	virtual int getIslandIdA() const;
-	virtual int getIslandIdB() const;
-
-	virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
-		btMultiBodyJacobianData& data,
-		const btContactSolverInfo& infoGlobal);
-
-    const btVector3& getPivotInA() const
-    {
-        return m_pivotInA;
-    }
-    
-    void setPivotInA(const btVector3& pivotInA)
-    {
-        m_pivotInA = pivotInA;
-    }
-
-	const btVector3& getPivotInB() const
-	{
-		return m_pivotInB;
-	}
-
-	void setPivotInB(const btVector3& pivotInB)
-	{
-		m_pivotInB = pivotInB;
-	}
-    
-    const btMatrix3x3& getFrameInA() const
-    {
-        return m_frameInA;
-    }
-    
-    void setFrameInA(const btMatrix3x3& frameInA)
-    {
-        m_frameInA = frameInA;
-    }
-    
-    const btMatrix3x3& getFrameInB() const
-    {
-        return m_frameInB;
-    }
-    
-    void setFrameInB(const btMatrix3x3& frameInB)
-    {
-        m_frameInB = frameInB;
-    }
-    
-    const btVector3& getJointAxis() const
-    {
-        return m_jointAxis;
-    }
-    
-    void setJointAxis(const btVector3& jointAxis)
-    {
-        m_jointAxis = jointAxis;
-    }
-
-	virtual void debugDraw(class btIDebugDraw* drawer);
-
-};
-
-#endif //BT_MULTIBODY_SLIDER_CONSTRAINT_H
diff --git a/src/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h b/src/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h
deleted file mode 100644
index 6fa1550e..00000000
--- a/src/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h
+++ /dev/null
@@ -1,90 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_MULTIBODY_SOLVER_CONSTRAINT_H
-#define BT_MULTIBODY_SOLVER_CONSTRAINT_H
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-class btMultiBody;
-class btMultiBodyConstraint;
-#include "BulletDynamics/ConstraintSolver/btSolverBody.h"
-#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
-
-///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
-ATTRIBUTE_ALIGNED16 (struct)	btMultiBodySolverConstraint
-{
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btMultiBodySolverConstraint() : m_solverBodyIdA(-1), m_multiBodyA(0), m_linkA(-1), m_solverBodyIdB(-1), m_multiBodyB(0), m_linkB(-1),m_orgConstraint(0), m_orgDofIndex(-1)
-	{}
-
-	int				m_deltaVelAindex;//more generic version of m_relpos1CrossNormal/m_contactNormal1
-	int				m_jacAindex;
-	int				m_deltaVelBindex;
-	int				m_jacBindex;
-
-	btVector3		m_relpos1CrossNormal;
-	btVector3		m_contactNormal1;	
-	btVector3		m_relpos2CrossNormal;
-	btVector3		m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
-	
-
-	btVector3		m_angularComponentA;
-	btVector3		m_angularComponentB;
-	
-	mutable btSimdScalar	m_appliedPushImpulse;
-	mutable btSimdScalar	m_appliedImpulse;
-
-	btScalar	m_friction;
-	btScalar	m_jacDiagABInv;
-	btScalar		m_rhs;
-	btScalar		m_cfm;
-	
-    btScalar		m_lowerLimit;
-	btScalar		m_upperLimit;
-	btScalar		m_rhsPenetration;
-    union
-	{
-		void*		m_originalContactPoint;
-		btScalar	m_unusedPadding4;
-	};
-
-	int	m_overrideNumSolverIterations;
-    int			m_frictionIndex;
-
-	int m_solverBodyIdA;
-	btMultiBody* m_multiBodyA;
-	int			m_linkA;
-	
-	int m_solverBodyIdB;
-	btMultiBody* m_multiBodyB;
-	int			m_linkB;
-
-	//for writing back applied impulses
-	btMultiBodyConstraint*	m_orgConstraint;
-	int m_orgDofIndex;
-
-	enum		btSolverConstraintType
-	{
-		BT_SOLVER_CONTACT_1D = 0,
-		BT_SOLVER_FRICTION_1D
-	};
-};
-
-typedef btAlignedObjectArray<btMultiBodySolverConstraint>	btMultiBodyConstraintArray;
-
-#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H
diff --git a/src/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp b/src/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp
deleted file mode 100644
index 986f2148..00000000
--- a/src/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp
+++ /dev/null
@@ -1,2080 +0,0 @@
-/*************************************************************************
-*                                                                       *
-* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
-* All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
-*                                                                       *
-* This library is free software; you can redistribute it and/or         *
-* modify it under the terms of EITHER:                                  *
-*   (1) The GNU Lesser General Public License as published by the Free  *
-*       Software Foundation; either version 2.1 of the License, or (at  *
-*       your option) any later version. The text of the GNU Lesser      *
-*       General Public License is included with this library in the     *
-*       file LICENSE.TXT.                                               *
-*   (2) The BSD-style license that is included with this library in     *
-*       the file LICENSE-BSD.TXT.                                       *
-*                                                                       *
-* This library is distributed in the hope that it will be useful,       *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of        *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
-* LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
-*                                                                       *
-*************************************************************************/
-
-/*
-
-
-THE ALGORITHM
--------------
-
-solve A*x = b+w, with x and w subject to certain LCP conditions.
-each x(i),w(i) must lie on one of the three line segments in the following
-diagram. each line segment corresponds to one index set :
-
-     w(i)
-     /|\      |           :
-      |       |           :
-      |       |i in N     :
-  w>0 |       |state[i]=0 :
-      |       |           :
-      |       |           :  i in C
-  w=0 +       +-----------------------+
-      |                   :           |
-      |                   :           |
-  w<0 |                   :           |i in N
-      |                   :           |state[i]=1
-      |                   :           |
-      |                   :           |
-      +-------|-----------|-----------|----------> x(i)
-             lo           0           hi
-
-the Dantzig algorithm proceeds as follows:
-  for i=1:n
-    * if (x(i),w(i)) is not on the line, push x(i) and w(i) positive or
-      negative towards the line. as this is done, the other (x(j),w(j))
-      for j<i are constrained to be on the line. if any (x,w) reaches the
-      end of a line segment then it is switched between index sets.
-    * i is added to the appropriate index set depending on what line segment
-      it hits.
-
-we restrict lo(i) <= 0 and hi(i) >= 0. this makes the algorithm a bit
-simpler, because the starting point for x(i),w(i) is always on the dotted
-line x=0 and x will only ever increase in one direction, so it can only hit
-two out of the three line segments.
-
-
-NOTES
------
-
-this is an implementation of "lcp_dantzig2_ldlt.m" and "lcp_dantzig_lohi.m".
-the implementation is split into an LCP problem object (btLCP) and an LCP
-driver function. most optimization occurs in the btLCP object.
-
-a naive implementation of the algorithm requires either a lot of data motion
-or a lot of permutation-array lookup, because we are constantly re-ordering
-rows and columns. to avoid this and make a more optimized algorithm, a
-non-trivial data structure is used to represent the matrix A (this is
-implemented in the fast version of the btLCP object).
-
-during execution of this algorithm, some indexes in A are clamped (set C),
-some are non-clamped (set N), and some are "don't care" (where x=0).
-A,x,b,w (and other problem vectors) are permuted such that the clamped
-indexes are first, the unclamped indexes are next, and the don't-care
-indexes are last. this permutation is recorded in the array `p'.
-initially p = 0..n-1, and as the rows and columns of A,x,b,w are swapped,
-the corresponding elements of p are swapped.
-
-because the C and N elements are grouped together in the rows of A, we can do
-lots of work with a fast dot product function. if A,x,etc were not permuted
-and we only had a permutation array, then those dot products would be much
-slower as we would have a permutation array lookup in some inner loops.
-
-A is accessed through an array of row pointers, so that element (i,j) of the
-permuted matrix is A[i][j]. this makes row swapping fast. for column swapping
-we still have to actually move the data.
-
-during execution of this algorithm we maintain an L*D*L' factorization of
-the clamped submatrix of A (call it `AC') which is the top left nC*nC
-submatrix of A. there are two ways we could arrange the rows/columns in AC.
-
-(1) AC is always permuted such that L*D*L' = AC. this causes a problem
-when a row/column is removed from C, because then all the rows/columns of A
-between the deleted index and the end of C need to be rotated downward.
-this results in a lot of data motion and slows things down.
-(2) L*D*L' is actually a factorization of a *permutation* of AC (which is
-itself a permutation of the underlying A). this is what we do - the
-permutation is recorded in the vector C. call this permutation A[C,C].
-when a row/column is removed from C, all we have to do is swap two
-rows/columns and manipulate C.
-
-*/
-
-
-#include "btDantzigLCP.h"
-
-#include <string.h>//memcpy
-
-bool s_error = false;
-
-//***************************************************************************
-// code generation parameters
-
-
-#define btLCP_FAST		// use fast btLCP object
-
-// option 1 : matrix row pointers (less data copying)
-#define BTROWPTRS
-#define BTATYPE btScalar **
-#define BTAROW(i) (m_A[i])
-
-// option 2 : no matrix row pointers (slightly faster inner loops)
-//#define NOROWPTRS
-//#define BTATYPE btScalar *
-//#define BTAROW(i) (m_A+(i)*m_nskip)
-
-#define BTNUB_OPTIMIZATIONS
-
-
-
-/* solve L*X=B, with B containing 1 right hand sides.
- * L is an n*n lower triangular matrix with ones on the diagonal.
- * L is stored by rows and its leading dimension is lskip.
- * B is an n*1 matrix that contains the right hand sides.
- * B is stored by columns and its leading dimension is also lskip.
- * B is overwritten with X.
- * this processes blocks of 2*2.
- * if this is in the factorizer source file, n must be a multiple of 2.
- */
-
-static void btSolveL1_1 (const btScalar *L, btScalar *B, int n, int lskip1)
-{  
-  /* declare variables - Z matrix, p and q vectors, etc */
-  btScalar Z11,m11,Z21,m21,p1,q1,p2,*ex;
-  const btScalar *ell;
-  int i,j;
-  /* compute all 2 x 1 blocks of X */
-  for (i=0; i < n; i+=2) {
-    /* compute all 2 x 1 block of X, from rows i..i+2-1 */
-    /* set the Z matrix to 0 */
-    Z11=0;
-    Z21=0;
-    ell = L + i*lskip1;
-    ex = B;
-    /* the inner loop that computes outer products and adds them to Z */
-    for (j=i-2; j >= 0; j -= 2) {
-      /* compute outer product and add it to the Z matrix */
-      p1=ell[0];
-      q1=ex[0];
-      m11 = p1 * q1;
-      p2=ell[lskip1];
-      m21 = p2 * q1;
-      Z11 += m11;
-      Z21 += m21;
-      /* compute outer product and add it to the Z matrix */
-      p1=ell[1];
-      q1=ex[1];
-      m11 = p1 * q1;
-      p2=ell[1+lskip1];
-      m21 = p2 * q1;
-      /* advance pointers */
-      ell += 2;
-      ex += 2;
-      Z11 += m11;
-      Z21 += m21;
-      /* end of inner loop */
-    }
-    /* compute left-over iterations */
-    j += 2;
-    for (; j > 0; j--) {
-      /* compute outer product and add it to the Z matrix */
-      p1=ell[0];
-      q1=ex[0];
-      m11 = p1 * q1;
-      p2=ell[lskip1];
-      m21 = p2 * q1;
-      /* advance pointers */
-      ell += 1;
-      ex += 1;
-      Z11 += m11;
-      Z21 += m21;
-    }
-    /* finish computing the X(i) block */
-    Z11 = ex[0] - Z11;
-    ex[0] = Z11;
-    p1 = ell[lskip1];
-    Z21 = ex[1] - Z21 - p1*Z11;
-    ex[1] = Z21;
-    /* end of outer loop */
-  }
-}
-
-/* solve L*X=B, with B containing 2 right hand sides.
- * L is an n*n lower triangular matrix with ones on the diagonal.
- * L is stored by rows and its leading dimension is lskip.
- * B is an n*2 matrix that contains the right hand sides.
- * B is stored by columns and its leading dimension is also lskip.
- * B is overwritten with X.
- * this processes blocks of 2*2.
- * if this is in the factorizer source file, n must be a multiple of 2.
- */
-
-static void btSolveL1_2 (const btScalar *L, btScalar *B, int n, int lskip1)
-{  
-  /* declare variables - Z matrix, p and q vectors, etc */
-  btScalar Z11,m11,Z12,m12,Z21,m21,Z22,m22,p1,q1,p2,q2,*ex;
-  const btScalar *ell;
-  int i,j;
-  /* compute all 2 x 2 blocks of X */
-  for (i=0; i < n; i+=2) {
-    /* compute all 2 x 2 block of X, from rows i..i+2-1 */
-    /* set the Z matrix to 0 */
-    Z11=0;
-    Z12=0;
-    Z21=0;
-    Z22=0;
-    ell = L + i*lskip1;
-    ex = B;
-    /* the inner loop that computes outer products and adds them to Z */
-    for (j=i-2; j >= 0; j -= 2) {
-      /* compute outer product and add it to the Z matrix */
-      p1=ell[0];
-      q1=ex[0];
-      m11 = p1 * q1;
-      q2=ex[lskip1];
-      m12 = p1 * q2;
-      p2=ell[lskip1];
-      m21 = p2 * q1;
-      m22 = p2 * q2;
-      Z11 += m11;
-      Z12 += m12;
-      Z21 += m21;
-      Z22 += m22;
-      /* compute outer product and add it to the Z matrix */
-      p1=ell[1];
-      q1=ex[1];
-      m11 = p1 * q1;
-      q2=ex[1+lskip1];
-      m12 = p1 * q2;
-      p2=ell[1+lskip1];
-      m21 = p2 * q1;
-      m22 = p2 * q2;
-      /* advance pointers */
-      ell += 2;
-      ex += 2;
-      Z11 += m11;
-      Z12 += m12;
-      Z21 += m21;
-      Z22 += m22;
-      /* end of inner loop */
-    }
-    /* compute left-over iterations */
-    j += 2;
-    for (; j > 0; j--) {
-      /* compute outer product and add it to the Z matrix */
-      p1=ell[0];
-      q1=ex[0];
-      m11 = p1 * q1;
-      q2=ex[lskip1];
-      m12 = p1 * q2;
-      p2=ell[lskip1];
-      m21 = p2 * q1;
-      m22 = p2 * q2;
-      /* advance pointers */
-      ell += 1;
-      ex += 1;
-      Z11 += m11;
-      Z12 += m12;
-      Z21 += m21;
-      Z22 += m22;
-    }
-    /* finish computing the X(i) block */
-    Z11 = ex[0] - Z11;
-    ex[0] = Z11;
-    Z12 = ex[lskip1] - Z12;
-    ex[lskip1] = Z12;
-    p1 = ell[lskip1];
-    Z21 = ex[1] - Z21 - p1*Z11;
-    ex[1] = Z21;
-    Z22 = ex[1+lskip1] - Z22 - p1*Z12;
-    ex[1+lskip1] = Z22;
-    /* end of outer loop */
-  }
-}
-
-
-void btFactorLDLT (btScalar *A, btScalar *d, int n, int nskip1)
-{  
-  int i,j;
-  btScalar sum,*ell,*dee,dd,p1,p2,q1,q2,Z11,m11,Z21,m21,Z22,m22;
-  if (n < 1) return;
-  
-  for (i=0; i<=n-2; i += 2) {
-    /* solve L*(D*l)=a, l is scaled elements in 2 x i block at A(i,0) */
-    btSolveL1_2 (A,A+i*nskip1,i,nskip1);
-    /* scale the elements in a 2 x i block at A(i,0), and also */
-    /* compute Z = the outer product matrix that we'll need. */
-    Z11 = 0;
-    Z21 = 0;
-    Z22 = 0;
-    ell = A+i*nskip1;
-    dee = d;
-    for (j=i-6; j >= 0; j -= 6) {
-      p1 = ell[0];
-      p2 = ell[nskip1];
-      dd = dee[0];
-      q1 = p1*dd;
-      q2 = p2*dd;
-      ell[0] = q1;
-      ell[nskip1] = q2;
-      m11 = p1*q1;
-      m21 = p2*q1;
-      m22 = p2*q2;
-      Z11 += m11;
-      Z21 += m21;
-      Z22 += m22;
-      p1 = ell[1];
-      p2 = ell[1+nskip1];
-      dd = dee[1];
-      q1 = p1*dd;
-      q2 = p2*dd;
-      ell[1] = q1;
-      ell[1+nskip1] = q2;
-      m11 = p1*q1;
-      m21 = p2*q1;
-      m22 = p2*q2;
-      Z11 += m11;
-      Z21 += m21;
-      Z22 += m22;
-      p1 = ell[2];
-      p2 = ell[2+nskip1];
-      dd = dee[2];
-      q1 = p1*dd;
-      q2 = p2*dd;
-      ell[2] = q1;
-      ell[2+nskip1] = q2;
-      m11 = p1*q1;
-      m21 = p2*q1;
-      m22 = p2*q2;
-      Z11 += m11;
-      Z21 += m21;
-      Z22 += m22;
-      p1 = ell[3];
-      p2 = ell[3+nskip1];
-      dd = dee[3];
-      q1 = p1*dd;
-      q2 = p2*dd;
-      ell[3] = q1;
-      ell[3+nskip1] = q2;
-      m11 = p1*q1;
-      m21 = p2*q1;
-      m22 = p2*q2;
-      Z11 += m11;
-      Z21 += m21;
-      Z22 += m22;
-      p1 = ell[4];
-      p2 = ell[4+nskip1];
-      dd = dee[4];
-      q1 = p1*dd;
-      q2 = p2*dd;
-      ell[4] = q1;
-      ell[4+nskip1] = q2;
-      m11 = p1*q1;
-      m21 = p2*q1;
-      m22 = p2*q2;
-      Z11 += m11;
-      Z21 += m21;
-      Z22 += m22;
-      p1 = ell[5];
-      p2 = ell[5+nskip1];
-      dd = dee[5];
-      q1 = p1*dd;
-      q2 = p2*dd;
-      ell[5] = q1;
-      ell[5+nskip1] = q2;
-      m11 = p1*q1;
-      m21 = p2*q1;
-      m22 = p2*q2;
-      Z11 += m11;
-      Z21 += m21;
-      Z22 += m22;
-      ell += 6;
-      dee += 6;
-    }
-    /* compute left-over iterations */
-    j += 6;
-    for (; j > 0; j--) {
-      p1 = ell[0];
-      p2 = ell[nskip1];
-      dd = dee[0];
-      q1 = p1*dd;
-      q2 = p2*dd;
-      ell[0] = q1;
-      ell[nskip1] = q2;
-      m11 = p1*q1;
-      m21 = p2*q1;
-      m22 = p2*q2;
-      Z11 += m11;
-      Z21 += m21;
-      Z22 += m22;
-      ell++;
-      dee++;
-    }
-    /* solve for diagonal 2 x 2 block at A(i,i) */
-    Z11 = ell[0] - Z11;
-    Z21 = ell[nskip1] - Z21;
-    Z22 = ell[1+nskip1] - Z22;
-    dee = d + i;
-    /* factorize 2 x 2 block Z,dee */
-    /* factorize row 1 */
-    dee[0] = btRecip(Z11);
-    /* factorize row 2 */
-    sum = 0;
-    q1 = Z21;
-    q2 = q1 * dee[0];
-    Z21 = q2;
-    sum += q1*q2;
-    dee[1] = btRecip(Z22 - sum);
-    /* done factorizing 2 x 2 block */
-    ell[nskip1] = Z21;
-  }
-  /* compute the (less than 2) rows at the bottom */
-  switch (n-i) {
-    case 0:
-    break;
-    
-    case 1:
-    btSolveL1_1 (A,A+i*nskip1,i,nskip1);
-    /* scale the elements in a 1 x i block at A(i,0), and also */
-    /* compute Z = the outer product matrix that we'll need. */
-    Z11 = 0;
-    ell = A+i*nskip1;
-    dee = d;
-    for (j=i-6; j >= 0; j -= 6) {
-      p1 = ell[0];
-      dd = dee[0];
-      q1 = p1*dd;
-      ell[0] = q1;
-      m11 = p1*q1;
-      Z11 += m11;
-      p1 = ell[1];
-      dd = dee[1];
-      q1 = p1*dd;
-      ell[1] = q1;
-      m11 = p1*q1;
-      Z11 += m11;
-      p1 = ell[2];
-      dd = dee[2];
-      q1 = p1*dd;
-      ell[2] = q1;
-      m11 = p1*q1;
-      Z11 += m11;
-      p1 = ell[3];
-      dd = dee[3];
-      q1 = p1*dd;
-      ell[3] = q1;
-      m11 = p1*q1;
-      Z11 += m11;
-      p1 = ell[4];
-      dd = dee[4];
-      q1 = p1*dd;
-      ell[4] = q1;
-      m11 = p1*q1;
-      Z11 += m11;
-      p1 = ell[5];
-      dd = dee[5];
-      q1 = p1*dd;
-      ell[5] = q1;
-      m11 = p1*q1;
-      Z11 += m11;
-      ell += 6;
-      dee += 6;
-    }
-    /* compute left-over iterations */
-    j += 6;
-    for (; j > 0; j--) {
-      p1 = ell[0];
-      dd = dee[0];
-      q1 = p1*dd;
-      ell[0] = q1;
-      m11 = p1*q1;
-      Z11 += m11;
-      ell++;
-      dee++;
-    }
-    /* solve for diagonal 1 x 1 block at A(i,i) */
-    Z11 = ell[0] - Z11;
-    dee = d + i;
-    /* factorize 1 x 1 block Z,dee */
-    /* factorize row 1 */
-    dee[0] = btRecip(Z11);
-    /* done factorizing 1 x 1 block */
-    break;
-    
-    //default: *((char*)0)=0;  /* this should never happen! */
-  }
-}
-
-/* solve L*X=B, with B containing 1 right hand sides.
- * L is an n*n lower triangular matrix with ones on the diagonal.
- * L is stored by rows and its leading dimension is lskip.
- * B is an n*1 matrix that contains the right hand sides.
- * B is stored by columns and its leading dimension is also lskip.
- * B is overwritten with X.
- * this processes blocks of 4*4.
- * if this is in the factorizer source file, n must be a multiple of 4.
- */
-
-void btSolveL1 (const btScalar *L, btScalar *B, int n, int lskip1)
-{  
-  /* declare variables - Z matrix, p and q vectors, etc */
-  btScalar Z11,Z21,Z31,Z41,p1,q1,p2,p3,p4,*ex;
-  const btScalar *ell;
-  int lskip2,lskip3,i,j;
-  /* compute lskip values */
-  lskip2 = 2*lskip1;
-  lskip3 = 3*lskip1;
-  /* compute all 4 x 1 blocks of X */
-  for (i=0; i <= n-4; i+=4) {
-    /* compute all 4 x 1 block of X, from rows i..i+4-1 */
-    /* set the Z matrix to 0 */
-    Z11=0;
-    Z21=0;
-    Z31=0;
-    Z41=0;
-    ell = L + i*lskip1;
-    ex = B;
-    /* the inner loop that computes outer products and adds them to Z */
-    for (j=i-12; j >= 0; j -= 12) {
-      /* load p and q values */
-      p1=ell[0];
-      q1=ex[0];
-      p2=ell[lskip1];
-      p3=ell[lskip2];
-      p4=ell[lskip3];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      Z21 += p2 * q1;
-      Z31 += p3 * q1;
-      Z41 += p4 * q1;
-      /* load p and q values */
-      p1=ell[1];
-      q1=ex[1];
-      p2=ell[1+lskip1];
-      p3=ell[1+lskip2];
-      p4=ell[1+lskip3];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      Z21 += p2 * q1;
-      Z31 += p3 * q1;
-      Z41 += p4 * q1;
-      /* load p and q values */
-      p1=ell[2];
-      q1=ex[2];
-      p2=ell[2+lskip1];
-      p3=ell[2+lskip2];
-      p4=ell[2+lskip3];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      Z21 += p2 * q1;
-      Z31 += p3 * q1;
-      Z41 += p4 * q1;
-      /* load p and q values */
-      p1=ell[3];
-      q1=ex[3];
-      p2=ell[3+lskip1];
-      p3=ell[3+lskip2];
-      p4=ell[3+lskip3];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      Z21 += p2 * q1;
-      Z31 += p3 * q1;
-      Z41 += p4 * q1;
-      /* load p and q values */
-      p1=ell[4];
-      q1=ex[4];
-      p2=ell[4+lskip1];
-      p3=ell[4+lskip2];
-      p4=ell[4+lskip3];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      Z21 += p2 * q1;
-      Z31 += p3 * q1;
-      Z41 += p4 * q1;
-      /* load p and q values */
-      p1=ell[5];
-      q1=ex[5];
-      p2=ell[5+lskip1];
-      p3=ell[5+lskip2];
-      p4=ell[5+lskip3];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      Z21 += p2 * q1;
-      Z31 += p3 * q1;
-      Z41 += p4 * q1;
-      /* load p and q values */
-      p1=ell[6];
-      q1=ex[6];
-      p2=ell[6+lskip1];
-      p3=ell[6+lskip2];
-      p4=ell[6+lskip3];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      Z21 += p2 * q1;
-      Z31 += p3 * q1;
-      Z41 += p4 * q1;
-      /* load p and q values */
-      p1=ell[7];
-      q1=ex[7];
-      p2=ell[7+lskip1];
-      p3=ell[7+lskip2];
-      p4=ell[7+lskip3];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      Z21 += p2 * q1;
-      Z31 += p3 * q1;
-      Z41 += p4 * q1;
-      /* load p and q values */
-      p1=ell[8];
-      q1=ex[8];
-      p2=ell[8+lskip1];
-      p3=ell[8+lskip2];
-      p4=ell[8+lskip3];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      Z21 += p2 * q1;
-      Z31 += p3 * q1;
-      Z41 += p4 * q1;
-      /* load p and q values */
-      p1=ell[9];
-      q1=ex[9];
-      p2=ell[9+lskip1];
-      p3=ell[9+lskip2];
-      p4=ell[9+lskip3];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      Z21 += p2 * q1;
-      Z31 += p3 * q1;
-      Z41 += p4 * q1;
-      /* load p and q values */
-      p1=ell[10];
-      q1=ex[10];
-      p2=ell[10+lskip1];
-      p3=ell[10+lskip2];
-      p4=ell[10+lskip3];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      Z21 += p2 * q1;
-      Z31 += p3 * q1;
-      Z41 += p4 * q1;
-      /* load p and q values */
-      p1=ell[11];
-      q1=ex[11];
-      p2=ell[11+lskip1];
-      p3=ell[11+lskip2];
-      p4=ell[11+lskip3];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      Z21 += p2 * q1;
-      Z31 += p3 * q1;
-      Z41 += p4 * q1;
-      /* advance pointers */
-      ell += 12;
-      ex += 12;
-      /* end of inner loop */
-    }
-    /* compute left-over iterations */
-    j += 12;
-    for (; j > 0; j--) {
-      /* load p and q values */
-      p1=ell[0];
-      q1=ex[0];
-      p2=ell[lskip1];
-      p3=ell[lskip2];
-      p4=ell[lskip3];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      Z21 += p2 * q1;
-      Z31 += p3 * q1;
-      Z41 += p4 * q1;
-      /* advance pointers */
-      ell += 1;
-      ex += 1;
-    }
-    /* finish computing the X(i) block */
-    Z11 = ex[0] - Z11;
-    ex[0] = Z11;
-    p1 = ell[lskip1];
-    Z21 = ex[1] - Z21 - p1*Z11;
-    ex[1] = Z21;
-    p1 = ell[lskip2];
-    p2 = ell[1+lskip2];
-    Z31 = ex[2] - Z31 - p1*Z11 - p2*Z21;
-    ex[2] = Z31;
-    p1 = ell[lskip3];
-    p2 = ell[1+lskip3];
-    p3 = ell[2+lskip3];
-    Z41 = ex[3] - Z41 - p1*Z11 - p2*Z21 - p3*Z31;
-    ex[3] = Z41;
-    /* end of outer loop */
-  }
-  /* compute rows at end that are not a multiple of block size */
-  for (; i < n; i++) {
-    /* compute all 1 x 1 block of X, from rows i..i+1-1 */
-    /* set the Z matrix to 0 */
-    Z11=0;
-    ell = L + i*lskip1;
-    ex = B;
-    /* the inner loop that computes outer products and adds them to Z */
-    for (j=i-12; j >= 0; j -= 12) {
-      /* load p and q values */
-      p1=ell[0];
-      q1=ex[0];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      /* load p and q values */
-      p1=ell[1];
-      q1=ex[1];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      /* load p and q values */
-      p1=ell[2];
-      q1=ex[2];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      /* load p and q values */
-      p1=ell[3];
-      q1=ex[3];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      /* load p and q values */
-      p1=ell[4];
-      q1=ex[4];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      /* load p and q values */
-      p1=ell[5];
-      q1=ex[5];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      /* load p and q values */
-      p1=ell[6];
-      q1=ex[6];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      /* load p and q values */
-      p1=ell[7];
-      q1=ex[7];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      /* load p and q values */
-      p1=ell[8];
-      q1=ex[8];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      /* load p and q values */
-      p1=ell[9];
-      q1=ex[9];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      /* load p and q values */
-      p1=ell[10];
-      q1=ex[10];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      /* load p and q values */
-      p1=ell[11];
-      q1=ex[11];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      /* advance pointers */
-      ell += 12;
-      ex += 12;
-      /* end of inner loop */
-    }
-    /* compute left-over iterations */
-    j += 12;
-    for (; j > 0; j--) {
-      /* load p and q values */
-      p1=ell[0];
-      q1=ex[0];
-      /* compute outer product and add it to the Z matrix */
-      Z11 += p1 * q1;
-      /* advance pointers */
-      ell += 1;
-      ex += 1;
-    }
-    /* finish computing the X(i) block */
-    Z11 = ex[0] - Z11;
-    ex[0] = Z11;
-  }
-}
-
-/* solve L^T * x=b, with b containing 1 right hand side.
- * L is an n*n lower triangular matrix with ones on the diagonal.
- * L is stored by rows and its leading dimension is lskip.
- * b is an n*1 matrix that contains the right hand side.
- * b is overwritten with x.
- * this processes blocks of 4.
- */
-
-void btSolveL1T (const btScalar *L, btScalar *B, int n, int lskip1)
-{  
-  /* declare variables - Z matrix, p and q vectors, etc */
-  btScalar Z11,m11,Z21,m21,Z31,m31,Z41,m41,p1,q1,p2,p3,p4,*ex;
-  const btScalar *ell;
-  int lskip2,i,j;
-//  int lskip3;
-  /* special handling for L and B because we're solving L1 *transpose* */
-  L = L + (n-1)*(lskip1+1);
-  B = B + n-1;
-  lskip1 = -lskip1;
-  /* compute lskip values */
-  lskip2 = 2*lskip1;
-  //lskip3 = 3*lskip1;
-  /* compute all 4 x 1 blocks of X */
-  for (i=0; i <= n-4; i+=4) {
-    /* compute all 4 x 1 block of X, from rows i..i+4-1 */
-    /* set the Z matrix to 0 */
-    Z11=0;
-    Z21=0;
-    Z31=0;
-    Z41=0;
-    ell = L - i;
-    ex = B;
-    /* the inner loop that computes outer products and adds them to Z */
-    for (j=i-4; j >= 0; j -= 4) {
-      /* load p and q values */
-      p1=ell[0];
-      q1=ex[0];
-      p2=ell[-1];
-      p3=ell[-2];
-      p4=ell[-3];
-      /* compute outer product and add it to the Z matrix */
-      m11 = p1 * q1;
-      m21 = p2 * q1;
-      m31 = p3 * q1;
-      m41 = p4 * q1;
-      ell += lskip1;
-      Z11 += m11;
-      Z21 += m21;
-      Z31 += m31;
-      Z41 += m41;
-      /* load p and q values */
-      p1=ell[0];
-      q1=ex[-1];
-      p2=ell[-1];
-      p3=ell[-2];
-      p4=ell[-3];
-      /* compute outer product and add it to the Z matrix */
-      m11 = p1 * q1;
-      m21 = p2 * q1;
-      m31 = p3 * q1;
-      m41 = p4 * q1;
-      ell += lskip1;
-      Z11 += m11;
-      Z21 += m21;
-      Z31 += m31;
-      Z41 += m41;
-      /* load p and q values */
-      p1=ell[0];
-      q1=ex[-2];
-      p2=ell[-1];
-      p3=ell[-2];
-      p4=ell[-3];
-      /* compute outer product and add it to the Z matrix */
-      m11 = p1 * q1;
-      m21 = p2 * q1;
-      m31 = p3 * q1;
-      m41 = p4 * q1;
-      ell += lskip1;
-      Z11 += m11;
-      Z21 += m21;
-      Z31 += m31;
-      Z41 += m41;
-      /* load p and q values */
-      p1=ell[0];
-      q1=ex[-3];
-      p2=ell[-1];
-      p3=ell[-2];
-      p4=ell[-3];
-      /* compute outer product and add it to the Z matrix */
-      m11 = p1 * q1;
-      m21 = p2 * q1;
-      m31 = p3 * q1;
-      m41 = p4 * q1;
-      ell += lskip1;
-      ex -= 4;
-      Z11 += m11;
-      Z21 += m21;
-      Z31 += m31;
-      Z41 += m41;
-      /* end of inner loop */
-    }
-    /* compute left-over iterations */
-    j += 4;
-    for (; j > 0; j--) {
-      /* load p and q values */
-      p1=ell[0];
-      q1=ex[0];
-      p2=ell[-1];
-      p3=ell[-2];
-      p4=ell[-3];
-      /* compute outer product and add it to the Z matrix */
-      m11 = p1 * q1;
-      m21 = p2 * q1;
-      m31 = p3 * q1;
-      m41 = p4 * q1;
-      ell += lskip1;
-      ex -= 1;
-      Z11 += m11;
-      Z21 += m21;
-      Z31 += m31;
-      Z41 += m41;
-    }
-    /* finish computing the X(i) block */
-    Z11 = ex[0] - Z11;
-    ex[0] = Z11;
-    p1 = ell[-1];
-    Z21 = ex[-1] - Z21 - p1*Z11;
-    ex[-1] = Z21;
-    p1 = ell[-2];
-    p2 = ell[-2+lskip1];
-    Z31 = ex[-2] - Z31 - p1*Z11 - p2*Z21;
-    ex[-2] = Z31;
-    p1 = ell[-3];
-    p2 = ell[-3+lskip1];
-    p3 = ell[-3+lskip2];
-    Z41 = ex[-3] - Z41 - p1*Z11 - p2*Z21 - p3*Z31;
-    ex[-3] = Z41;
-    /* end of outer loop */
-  }
-  /* compute rows at end that are not a multiple of block size */
-  for (; i < n; i++) {
-    /* compute all 1 x 1 block of X, from rows i..i+1-1 */
-    /* set the Z matrix to 0 */
-    Z11=0;
-    ell = L - i;
-    ex = B;
-    /* the inner loop that computes outer products and adds them to Z */
-    for (j=i-4; j >= 0; j -= 4) {
-      /* load p and q values */
-      p1=ell[0];
-      q1=ex[0];
-      /* compute outer product and add it to the Z matrix */
-      m11 = p1 * q1;
-      ell += lskip1;
-      Z11 += m11;
-      /* load p and q values */
-      p1=ell[0];
-      q1=ex[-1];
-      /* compute outer product and add it to the Z matrix */
-      m11 = p1 * q1;
-      ell += lskip1;
-      Z11 += m11;
-      /* load p and q values */
-      p1=ell[0];
-      q1=ex[-2];
-      /* compute outer product and add it to the Z matrix */
-      m11 = p1 * q1;
-      ell += lskip1;
-      Z11 += m11;
-      /* load p and q values */
-      p1=ell[0];
-      q1=ex[-3];
-      /* compute outer product and add it to the Z matrix */
-      m11 = p1 * q1;
-      ell += lskip1;
-      ex -= 4;
-      Z11 += m11;
-      /* end of inner loop */
-    }
-    /* compute left-over iterations */
-    j += 4;
-    for (; j > 0; j--) {
-      /* load p and q values */
-      p1=ell[0];
-      q1=ex[0];
-      /* compute outer product and add it to the Z matrix */
-      m11 = p1 * q1;
-      ell += lskip1;
-      ex -= 1;
-      Z11 += m11;
-    }
-    /* finish computing the X(i) block */
-    Z11 = ex[0] - Z11;
-    ex[0] = Z11;
-  }
-}
-
-
-
-void btVectorScale (btScalar *a, const btScalar *d, int n)
-{
-  btAssert (a && d && n >= 0);
-  for (int i=0; i<n; i++) {
-    a[i] *= d[i];
-  }
-}
-
-void btSolveLDLT (const btScalar *L, const btScalar *d, btScalar *b, int n, int nskip)
-{
-  btAssert (L && d && b && n > 0 && nskip >= n);
-  btSolveL1 (L,b,n,nskip);
-  btVectorScale (b,d,n);
-  btSolveL1T (L,b,n,nskip);
-}
-
-
-
-//***************************************************************************
-
-// swap row/column i1 with i2 in the n*n matrix A. the leading dimension of
-// A is nskip. this only references and swaps the lower triangle.
-// if `do_fast_row_swaps' is nonzero and row pointers are being used, then
-// rows will be swapped by exchanging row pointers. otherwise the data will
-// be copied.
-
-static void btSwapRowsAndCols (BTATYPE A, int n, int i1, int i2, int nskip, 
-  int do_fast_row_swaps)
-{
-  btAssert (A && n > 0 && i1 >= 0 && i2 >= 0 && i1 < n && i2 < n &&
-    nskip >= n && i1 < i2);
-
-# ifdef BTROWPTRS
-  btScalar *A_i1 = A[i1];
-  btScalar *A_i2 = A[i2];
-  for (int i=i1+1; i<i2; ++i) {
-    btScalar *A_i_i1 = A[i] + i1;
-    A_i1[i] = *A_i_i1;
-    *A_i_i1 = A_i2[i];
-  }
-  A_i1[i2] = A_i1[i1];
-  A_i1[i1] = A_i2[i1];
-  A_i2[i1] = A_i2[i2];
-  // swap rows, by swapping row pointers
-  if (do_fast_row_swaps) {
-    A[i1] = A_i2;
-    A[i2] = A_i1;
-  }
-  else {
-    // Only swap till i2 column to match A plain storage variant.
-    for (int k = 0; k <= i2; ++k) {
-      btScalar tmp = A_i1[k];
-      A_i1[k] = A_i2[k];
-      A_i2[k] = tmp;
-    }
-  }
-  // swap columns the hard way
-  for (int j=i2+1; j<n; ++j) {
-    btScalar *A_j = A[j];
-    btScalar tmp = A_j[i1];
-    A_j[i1] = A_j[i2];
-    A_j[i2] = tmp;
-  }
-# else
-  btScalar *A_i1 = A+i1*nskip;
-  btScalar *A_i2 = A+i2*nskip;
-  for (int k = 0; k < i1; ++k) {
-    btScalar tmp = A_i1[k];
-    A_i1[k] = A_i2[k];
-    A_i2[k] = tmp;
-  }
-  btScalar *A_i = A_i1 + nskip;
-  for (int i=i1+1; i<i2; A_i+=nskip, ++i) {
-    btScalar tmp = A_i2[i];
-    A_i2[i] = A_i[i1];
-    A_i[i1] = tmp;
-  }
-  {
-    btScalar tmp = A_i1[i1];
-    A_i1[i1] = A_i2[i2];
-    A_i2[i2] = tmp;
-  }
-  btScalar *A_j = A_i2 + nskip;
-  for (int j=i2+1; j<n; A_j+=nskip, ++j) {
-    btScalar tmp = A_j[i1];
-    A_j[i1] = A_j[i2];
-    A_j[i2] = tmp;
-  }
-# endif
-}
-
-
-// swap two indexes in the n*n LCP problem. i1 must be <= i2.
-
-static void btSwapProblem (BTATYPE A, btScalar *x, btScalar *b, btScalar *w, btScalar *lo,
-                         btScalar *hi, int *p, bool *state, int *findex,
-                         int n, int i1, int i2, int nskip,
-                         int do_fast_row_swaps)
-{
-  btScalar tmpr;
-  int tmpi;
-  bool tmpb;
-  btAssert (n>0 && i1 >=0 && i2 >= 0 && i1 < n && i2 < n && nskip >= n && i1 <= i2);
-  if (i1==i2) return;
-  
-  btSwapRowsAndCols (A,n,i1,i2,nskip,do_fast_row_swaps);
-  
-  tmpr = x[i1];
-  x[i1] = x[i2];
-  x[i2] = tmpr;
-  
-  tmpr = b[i1];
-  b[i1] = b[i2];
-  b[i2] = tmpr;
-  
-  tmpr = w[i1];
-  w[i1] = w[i2];
-  w[i2] = tmpr;
-  
-  tmpr = lo[i1];
-  lo[i1] = lo[i2];
-  lo[i2] = tmpr;
-
-  tmpr = hi[i1];
-  hi[i1] = hi[i2];
-  hi[i2] = tmpr;
-
-  tmpi = p[i1];
-  p[i1] = p[i2];
-  p[i2] = tmpi;
-
-  tmpb = state[i1];
-  state[i1] = state[i2];
-  state[i2] = tmpb;
-
-  if (findex) {
-    tmpi = findex[i1];
-    findex[i1] = findex[i2];
-    findex[i2] = tmpi;
-  }
-}
-
-
-
-
-//***************************************************************************
-// btLCP manipulator object. this represents an n*n LCP problem.
-//
-// two index sets C and N are kept. each set holds a subset of
-// the variable indexes 0..n-1. an index can only be in one set.
-// initially both sets are empty.
-//
-// the index set C is special: solutions to A(C,C)\A(C,i) can be generated.
-
-//***************************************************************************
-// fast implementation of btLCP. see the above definition of btLCP for
-// interface comments.
-//
-// `p' records the permutation of A,x,b,w,etc. p is initially 1:n and is
-// permuted as the other vectors/matrices are permuted.
-//
-// A,x,b,w,lo,hi,state,findex,p,c are permuted such that sets C,N have
-// contiguous indexes. the don't-care indexes follow N.
-//
-// an L*D*L' factorization is maintained of A(C,C), and whenever indexes are
-// added or removed from the set C the factorization is updated.
-// thus L*D*L'=A[C,C], i.e. a permuted top left nC*nC submatrix of A.
-// the leading dimension of the matrix L is always `nskip'.
-//
-// at the start there may be other indexes that are unbounded but are not
-// included in `nub'. btLCP will permute the matrix so that absolutely all
-// unbounded vectors are at the start. thus there may be some initial
-// permutation.
-//
-// the algorithms here assume certain patterns, particularly with respect to
-// index transfer.
-
-#ifdef btLCP_FAST
-
-struct btLCP 
-{
-	const int m_n;
-	const int m_nskip;
-	int m_nub;
-	int m_nC, m_nN;				// size of each index set
-	BTATYPE const m_A;				// A rows
-	btScalar *const m_x, * const m_b, *const m_w, *const m_lo,* const m_hi;	// permuted LCP problem data
-	btScalar *const m_L, *const m_d;				// L*D*L' factorization of set C
-	btScalar *const m_Dell, *const m_ell, *const m_tmp;
-	bool *const m_state;
-	int *const m_findex, *const m_p, *const m_C;
-
-	btLCP (int _n, int _nskip, int _nub, btScalar *_Adata, btScalar *_x, btScalar *_b, btScalar *_w,
-		btScalar *_lo, btScalar *_hi, btScalar *l, btScalar *_d,
-		btScalar *_Dell, btScalar *_ell, btScalar *_tmp,
-		bool *_state, int *_findex, int *p, int *c, btScalar **Arows);
-	int getNub() const { return m_nub; }
-	void transfer_i_to_C (int i);
-	void transfer_i_to_N (int i) { m_nN++; }			// because we can assume C and N span 1:i-1
-	void transfer_i_from_N_to_C (int i);
-	void transfer_i_from_C_to_N (int i, btAlignedObjectArray<btScalar>& scratch);
-	int numC() const { return m_nC; }
-	int numN() const { return m_nN; }
-	int indexC (int i) const { return i; }
-	int indexN (int i) const { return i+m_nC; }
-	btScalar Aii (int i) const  { return BTAROW(i)[i]; }
-	btScalar AiC_times_qC (int i, btScalar *q) const { return btLargeDot (BTAROW(i), q, m_nC); }
-	btScalar AiN_times_qN (int i, btScalar *q) const { return btLargeDot (BTAROW(i)+m_nC, q+m_nC, m_nN); }
-	void pN_equals_ANC_times_qC (btScalar *p, btScalar *q);
-	void pN_plusequals_ANi (btScalar *p, int i, int sign=1);
-	void pC_plusequals_s_times_qC (btScalar *p, btScalar s, btScalar *q);
-	void pN_plusequals_s_times_qN (btScalar *p, btScalar s, btScalar *q);
-	void solve1 (btScalar *a, int i, int dir=1, int only_transfer=0);
-	void unpermute();
-};
-
-
-btLCP::btLCP (int _n, int _nskip, int _nub, btScalar *_Adata, btScalar *_x, btScalar *_b, btScalar *_w,
-            btScalar *_lo, btScalar *_hi, btScalar *l, btScalar *_d,
-            btScalar *_Dell, btScalar *_ell, btScalar *_tmp,
-            bool *_state, int *_findex, int *p, int *c, btScalar **Arows):
-  m_n(_n), m_nskip(_nskip), m_nub(_nub), m_nC(0), m_nN(0),
-# ifdef BTROWPTRS
-  m_A(Arows),
-#else
-  m_A(_Adata),
-#endif
-  m_x(_x), m_b(_b), m_w(_w), m_lo(_lo), m_hi(_hi),
-  m_L(l), m_d(_d), m_Dell(_Dell), m_ell(_ell), m_tmp(_tmp),
-  m_state(_state), m_findex(_findex), m_p(p), m_C(c)
-{
-  {
-    btSetZero (m_x,m_n);
-  }
-
-  {
-# ifdef BTROWPTRS
-    // make matrix row pointers
-    btScalar *aptr = _Adata;
-    BTATYPE A = m_A;
-    const int n = m_n, nskip = m_nskip;
-    for (int k=0; k<n; aptr+=nskip, ++k) A[k] = aptr;
-# endif
-  }
-
-  {
-    int *p = m_p;
-    const int n = m_n;
-    for (int k=0; k<n; ++k) p[k]=k;		// initially unpermuted
-  }
-
-  /*
-  // for testing, we can do some random swaps in the area i > nub
-  {
-    const int n = m_n;
-    const int nub = m_nub;
-    if (nub < n) {
-    for (int k=0; k<100; k++) {
-      int i1,i2;
-      do {
-        i1 = dRandInt(n-nub)+nub;
-        i2 = dRandInt(n-nub)+nub;
-      }
-      while (i1 > i2); 
-      //printf ("--> %d %d\n",i1,i2);
-      btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,m_findex,n,i1,i2,m_nskip,0);
-    }
-  }
-  */
-
-  // permute the problem so that *all* the unbounded variables are at the
-  // start, i.e. look for unbounded variables not included in `nub'. we can
-  // potentially push up `nub' this way and get a bigger initial factorization.
-  // note that when we swap rows/cols here we must not just swap row pointers,
-  // as the initial factorization relies on the data being all in one chunk.
-  // variables that have findex >= 0 are *not* considered to be unbounded even
-  // if lo=-inf and hi=inf - this is because these limits may change during the
-  // solution process.
-
-  {
-    int *findex = m_findex;
-    btScalar *lo = m_lo, *hi = m_hi;
-    const int n = m_n;
-    for (int k = m_nub; k<n; ++k) {
-      if (findex && findex[k] >= 0) continue;
-      if (lo[k]==-BT_INFINITY && hi[k]==BT_INFINITY) {
-        btSwapProblem (m_A,m_x,m_b,m_w,lo,hi,m_p,m_state,findex,n,m_nub,k,m_nskip,0);
-        m_nub++;
-      }
-    }
-  }
-
-  // if there are unbounded variables at the start, factorize A up to that
-  // point and solve for x. this puts all indexes 0..nub-1 into C.
-  if (m_nub > 0) {
-    const int nub = m_nub;
-    {
-      btScalar *Lrow = m_L;
-      const int nskip = m_nskip;
-      for (int j=0; j<nub; Lrow+=nskip, ++j) memcpy(Lrow,BTAROW(j),(j+1)*sizeof(btScalar));
-    }
-    btFactorLDLT (m_L,m_d,nub,m_nskip);
-    memcpy (m_x,m_b,nub*sizeof(btScalar));
-    btSolveLDLT (m_L,m_d,m_x,nub,m_nskip);
-    btSetZero (m_w,nub);
-    {
-      int *C = m_C;
-      for (int k=0; k<nub; ++k) C[k] = k;
-    }
-    m_nC = nub;
-  }
-
-  // permute the indexes > nub such that all findex variables are at the end
-  if (m_findex) {
-    const int nub = m_nub;
-    int *findex = m_findex;
-    int num_at_end = 0;
-    for (int k=m_n-1; k >= nub; k--) {
-      if (findex[k] >= 0) {
-        btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,findex,m_n,k,m_n-1-num_at_end,m_nskip,1);
-        num_at_end++;
-      }
-    }
-  }
-
-  // print info about indexes
-  /*
-  {
-    const int n = m_n;
-    const int nub = m_nub;
-    for (int k=0; k<n; k++) {
-      if (k<nub) printf ("C");
-      else if (m_lo[k]==-BT_INFINITY && m_hi[k]==BT_INFINITY) printf ("c");
-      else printf (".");
-    }
-    printf ("\n");
-  }
-  */
-}
-
-
-void btLCP::transfer_i_to_C (int i)
-{
-  {
-    if (m_nC > 0) {
-      // ell,Dell were computed by solve1(). note, ell = D \ L1solve (L,A(i,C))
-      {
-        const int nC = m_nC;
-        btScalar *const Ltgt = m_L + nC*m_nskip, *ell = m_ell;
-        for (int j=0; j<nC; ++j) Ltgt[j] = ell[j];
-      }
-      const int nC = m_nC;
-      m_d[nC] = btRecip (BTAROW(i)[i] - btLargeDot(m_ell,m_Dell,nC));
-    }
-    else {
-      m_d[0] = btRecip (BTAROW(i)[i]);
-    }
-
-    btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,m_findex,m_n,m_nC,i,m_nskip,1);
-
-    const int nC = m_nC;
-    m_C[nC] = nC;
-    m_nC = nC + 1; // nC value is outdated after this line
-  }
-
-}
-
-
-void btLCP::transfer_i_from_N_to_C (int i)
-{
-  {
-    if (m_nC > 0) {
-      {
-        btScalar *const aptr = BTAROW(i);
-        btScalar *Dell = m_Dell;
-        const int *C = m_C;
-#   ifdef BTNUB_OPTIMIZATIONS
-        // if nub>0, initial part of aptr unpermuted
-        const int nub = m_nub;
-        int j=0;
-        for ( ; j<nub; ++j) Dell[j] = aptr[j];
-        const int nC = m_nC;
-        for ( ; j<nC; ++j) Dell[j] = aptr[C[j]];
-#   else
-        const int nC = m_nC;
-        for (int j=0; j<nC; ++j) Dell[j] = aptr[C[j]];
-#   endif
-      }
-      btSolveL1 (m_L,m_Dell,m_nC,m_nskip);
-      {
-        const int nC = m_nC;
-        btScalar *const Ltgt = m_L + nC*m_nskip;
-        btScalar *ell = m_ell, *Dell = m_Dell, *d = m_d;
-        for (int j=0; j<nC; ++j) Ltgt[j] = ell[j] = Dell[j] * d[j];
-      }
-      const int nC = m_nC;
-      m_d[nC] = btRecip (BTAROW(i)[i] - btLargeDot(m_ell,m_Dell,nC));
-    }
-    else {
-      m_d[0] = btRecip (BTAROW(i)[i]);
-    }
-
-    btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,m_findex,m_n,m_nC,i,m_nskip,1);
-
-    const int nC = m_nC;
-    m_C[nC] = nC;
-    m_nN--;
-    m_nC = nC + 1; // nC value is outdated after this line
-  }
-
-  // @@@ TO DO LATER
-  // if we just finish here then we'll go back and re-solve for
-  // delta_x. but actually we can be more efficient and incrementally
-  // update delta_x here. but if we do this, we wont have ell and Dell
-  // to use in updating the factorization later.
-
-}
-
-void btRemoveRowCol (btScalar *A, int n, int nskip, int r)
-{
-  btAssert(A && n > 0 && nskip >= n && r >= 0 && r < n);
-  if (r >= n-1) return;
-  if (r > 0) {
-    {
-      const size_t move_size = (n-r-1)*sizeof(btScalar);
-      btScalar *Adst = A + r;
-      for (int i=0; i<r; Adst+=nskip,++i) {
-        btScalar *Asrc = Adst + 1;
-        memmove (Adst,Asrc,move_size);
-      }
-    }
-    {
-      const size_t cpy_size = r*sizeof(btScalar);
-      btScalar *Adst = A + r * nskip;
-      for (int i=r; i<(n-1); ++i) {
-        btScalar *Asrc = Adst + nskip;
-        memcpy (Adst,Asrc,cpy_size);
-        Adst = Asrc;
-      }
-    }
-  }
-  {
-    const size_t cpy_size = (n-r-1)*sizeof(btScalar);
-    btScalar *Adst = A + r * (nskip + 1);
-    for (int i=r; i<(n-1); ++i) {
-      btScalar *Asrc = Adst + (nskip + 1);
-      memcpy (Adst,Asrc,cpy_size);
-      Adst = Asrc - 1;
-    }
-  }
-}
-
-
-
-
-void btLDLTAddTL (btScalar *L, btScalar *d, const btScalar *a, int n, int nskip, btAlignedObjectArray<btScalar>& scratch)
-{
-  btAssert (L && d && a && n > 0 && nskip >= n);
-
-  if (n < 2) return;
-  scratch.resize(2*nskip);
-  btScalar *W1 = &scratch[0];
-  
-  btScalar *W2 = W1 + nskip;
-
-  W1[0] = btScalar(0.0);
-  W2[0] = btScalar(0.0);
-  for (int j=1; j<n; ++j) {
-    W1[j] = W2[j] = (btScalar) (a[j] * SIMDSQRT12);
-  }
-  btScalar W11 = (btScalar) ((btScalar(0.5)*a[0]+1)*SIMDSQRT12);
-  btScalar W21 = (btScalar) ((btScalar(0.5)*a[0]-1)*SIMDSQRT12);
-
-  btScalar alpha1 = btScalar(1.0);
-  btScalar alpha2 = btScalar(1.0);
-
-  {
-    btScalar dee = d[0];
-    btScalar alphanew = alpha1 + (W11*W11)*dee;
-    btAssert(alphanew != btScalar(0.0));
-    dee /= alphanew;
-    btScalar gamma1 = W11 * dee;
-    dee *= alpha1;
-    alpha1 = alphanew;
-    alphanew = alpha2 - (W21*W21)*dee;
-    dee /= alphanew;
-    //btScalar gamma2 = W21 * dee;
-    alpha2 = alphanew;
-    btScalar k1 = btScalar(1.0) - W21*gamma1;
-    btScalar k2 = W21*gamma1*W11 - W21;
-    btScalar *ll = L + nskip;
-    for (int p=1; p<n; ll+=nskip, ++p) {
-      btScalar Wp = W1[p];
-      btScalar ell = *ll;
-      W1[p] =    Wp - W11*ell;
-      W2[p] = k1*Wp +  k2*ell;
-    }
-  }
-
-  btScalar *ll = L + (nskip + 1);
-  for (int j=1; j<n; ll+=nskip+1, ++j) {
-    btScalar k1 = W1[j];
-    btScalar k2 = W2[j];
-
-    btScalar dee = d[j];
-    btScalar alphanew = alpha1 + (k1*k1)*dee;
-    btAssert(alphanew != btScalar(0.0));
-    dee /= alphanew;
-    btScalar gamma1 = k1 * dee;
-    dee *= alpha1;
-    alpha1 = alphanew;
-    alphanew = alpha2 - (k2*k2)*dee;
-    dee /= alphanew;
-    btScalar gamma2 = k2 * dee;
-    dee *= alpha2;
-    d[j] = dee;
-    alpha2 = alphanew;
-
-    btScalar *l = ll + nskip;
-    for (int p=j+1; p<n; l+=nskip, ++p) {
-      btScalar ell = *l;
-      btScalar Wp = W1[p] - k1 * ell;
-      ell += gamma1 * Wp;
-      W1[p] = Wp;
-      Wp = W2[p] - k2 * ell;
-      ell -= gamma2 * Wp;
-      W2[p] = Wp;
-      *l = ell;
-    }
-  }
-}
-
-
-#define _BTGETA(i,j) (A[i][j])
-//#define _GETA(i,j) (A[(i)*nskip+(j)])
-#define BTGETA(i,j) ((i > j) ? _BTGETA(i,j) : _BTGETA(j,i))
-
-inline size_t btEstimateLDLTAddTLTmpbufSize(int nskip)
-{
-  return nskip * 2 * sizeof(btScalar);
-}
-
-
-void btLDLTRemove (btScalar **A, const int *p, btScalar *L, btScalar *d,
-    int n1, int n2, int r, int nskip, btAlignedObjectArray<btScalar>& scratch)
-{
-  btAssert(A && p && L && d && n1 > 0 && n2 > 0 && r >= 0 && r < n2 &&
-	   n1 >= n2 && nskip >= n1);
-  #ifdef BT_DEBUG
-	for (int i=0; i<n2; ++i) 
-		btAssert(p[i] >= 0 && p[i] < n1);
-  #endif
-
-  if (r==n2-1) {
-    return;		// deleting last row/col is easy
-  }
-  else {
-    size_t LDLTAddTL_size = btEstimateLDLTAddTLTmpbufSize(nskip);
-    btAssert(LDLTAddTL_size % sizeof(btScalar) == 0);
-	scratch.resize(nskip * 2+n2);
-    btScalar *tmp = &scratch[0];
-    if (r==0) {
-      btScalar *a = (btScalar *)((char *)tmp + LDLTAddTL_size);
-      const int p_0 = p[0];
-      for (int i=0; i<n2; ++i) {
-        a[i] = -BTGETA(p[i],p_0);
-      }
-      a[0] += btScalar(1.0);
-      btLDLTAddTL (L,d,a,n2,nskip,scratch);
-    }
-    else {
-      btScalar *t = (btScalar *)((char *)tmp + LDLTAddTL_size);
-      {
-        btScalar *Lcurr = L + r*nskip;
-        for (int i=0; i<r; ++Lcurr, ++i) {
-          btAssert(d[i] != btScalar(0.0));
-          t[i] = *Lcurr / d[i];
-        }
-      }
-      btScalar *a = t + r;
-      {
-        btScalar *Lcurr = L + r*nskip;
-        const int *pp_r = p + r, p_r = *pp_r;
-        const int n2_minus_r = n2-r;
-        for (int i=0; i<n2_minus_r; Lcurr+=nskip,++i) {
-          a[i] = btLargeDot(Lcurr,t,r) - BTGETA(pp_r[i],p_r);
-        }
-      }
-      a[0] += btScalar(1.0);
-      btLDLTAddTL (L + r*nskip+r, d+r, a, n2-r, nskip, scratch);
-    }
-  }
-
-  // snip out row/column r from L and d
-  btRemoveRowCol (L,n2,nskip,r);
-  if (r < (n2-1)) memmove (d+r,d+r+1,(n2-r-1)*sizeof(btScalar));
-}
-
-
-void btLCP::transfer_i_from_C_to_N (int i, btAlignedObjectArray<btScalar>& scratch)
-{
-  {
-    int *C = m_C;
-    // remove a row/column from the factorization, and adjust the
-    // indexes (black magic!)
-    int last_idx = -1;
-    const int nC = m_nC;
-    int j = 0;
-    for ( ; j<nC; ++j) {
-      if (C[j]==nC-1) {
-        last_idx = j;
-      }
-      if (C[j]==i) {
-        btLDLTRemove (m_A,C,m_L,m_d,m_n,nC,j,m_nskip,scratch);
-        int k;
-        if (last_idx == -1) {
-          for (k=j+1 ; k<nC; ++k) {
-            if (C[k]==nC-1) {
-              break;
-            }
-          }
-          btAssert (k < nC);
-        }
-        else {
-          k = last_idx;
-        }
-        C[k] = C[j];
-        if (j < (nC-1)) memmove (C+j,C+j+1,(nC-j-1)*sizeof(int));
-        break;
-      }
-    }
-    btAssert (j < nC);
-
-    btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,m_findex,m_n,i,nC-1,m_nskip,1);
-
-    m_nN++;
-    m_nC = nC - 1; // nC value is outdated after this line
-  }
-
-}
-
-
-void btLCP::pN_equals_ANC_times_qC (btScalar *p, btScalar *q)
-{
-  // we could try to make this matrix-vector multiplication faster using
-  // outer product matrix tricks, e.g. with the dMultidotX() functions.
-  // but i tried it and it actually made things slower on random 100x100
-  // problems because of the overhead involved. so we'll stick with the
-  // simple method for now.
-  const int nC = m_nC;
-  btScalar *ptgt = p + nC;
-  const int nN = m_nN;
-  for (int i=0; i<nN; ++i) {
-    ptgt[i] = btLargeDot (BTAROW(i+nC),q,nC);
-  }
-}
-
-
-void btLCP::pN_plusequals_ANi (btScalar *p, int i, int sign)
-{
-  const int nC = m_nC;
-  btScalar *aptr = BTAROW(i) + nC;
-  btScalar *ptgt = p + nC;
-  if (sign > 0) {
-    const int nN = m_nN;
-    for (int j=0; j<nN; ++j) ptgt[j] += aptr[j];
-  }
-  else {
-    const int nN = m_nN;
-    for (int j=0; j<nN; ++j) ptgt[j] -= aptr[j];
-  }
-}
-
-void btLCP::pC_plusequals_s_times_qC (btScalar *p, btScalar s, btScalar *q)
-{
-  const int nC = m_nC;
-  for (int i=0; i<nC; ++i) {
-    p[i] += s*q[i];
-  }
-}
-
-void btLCP::pN_plusequals_s_times_qN (btScalar *p, btScalar s, btScalar *q)
-{
-  const int nC = m_nC;
-  btScalar *ptgt = p + nC, *qsrc = q + nC;
-  const int nN = m_nN;
-  for (int i=0; i<nN; ++i) {
-    ptgt[i] += s*qsrc[i];
-  }
-}
-
-void btLCP::solve1 (btScalar *a, int i, int dir, int only_transfer)
-{
-  // the `Dell' and `ell' that are computed here are saved. if index i is
-  // later added to the factorization then they can be reused.
-  //
-  // @@@ question: do we need to solve for entire delta_x??? yes, but
-  //     only if an x goes below 0 during the step.
-
-  if (m_nC > 0) {
-    {
-      btScalar *Dell = m_Dell;
-      int *C = m_C;
-      btScalar *aptr = BTAROW(i);
-#   ifdef BTNUB_OPTIMIZATIONS
-      // if nub>0, initial part of aptr[] is guaranteed unpermuted
-      const int nub = m_nub;
-      int j=0;
-      for ( ; j<nub; ++j) Dell[j] = aptr[j];
-      const int nC = m_nC;
-      for ( ; j<nC; ++j) Dell[j] = aptr[C[j]];
-#   else
-      const int nC = m_nC;
-      for (int j=0; j<nC; ++j) Dell[j] = aptr[C[j]];
-#   endif
-    }
-    btSolveL1 (m_L,m_Dell,m_nC,m_nskip);
-    {
-      btScalar *ell = m_ell, *Dell = m_Dell, *d = m_d;
-      const int nC = m_nC;
-      for (int j=0; j<nC; ++j) ell[j] = Dell[j] * d[j];
-    }
-
-    if (!only_transfer) {
-      btScalar *tmp = m_tmp, *ell = m_ell;
-      {
-        const int nC = m_nC;
-        for (int j=0; j<nC; ++j) tmp[j] = ell[j];
-      }
-      btSolveL1T (m_L,tmp,m_nC,m_nskip);
-      if (dir > 0) {
-        int *C = m_C;
-        btScalar *tmp = m_tmp;
-        const int nC = m_nC;
-        for (int j=0; j<nC; ++j) a[C[j]] = -tmp[j];
-      } else {
-        int *C = m_C;
-        btScalar *tmp = m_tmp;
-        const int nC = m_nC;
-        for (int j=0; j<nC; ++j) a[C[j]] = tmp[j];
-      }
-    }
-  }
-}
-
-
-void btLCP::unpermute()
-{
-  // now we have to un-permute x and w
-  {
-    memcpy (m_tmp,m_x,m_n*sizeof(btScalar));
-    btScalar *x = m_x, *tmp = m_tmp;
-    const int *p = m_p;
-    const int n = m_n;
-    for (int j=0; j<n; ++j) x[p[j]] = tmp[j];
-  }
-  {
-    memcpy (m_tmp,m_w,m_n*sizeof(btScalar));
-    btScalar *w = m_w, *tmp = m_tmp;
-    const int *p = m_p;
-    const int n = m_n;
-    for (int j=0; j<n; ++j) w[p[j]] = tmp[j];
-  }
-}
-
-#endif // btLCP_FAST
-
-
-//***************************************************************************
-// an optimized Dantzig LCP driver routine for the lo-hi LCP problem.
-
-bool btSolveDantzigLCP (int n, btScalar *A, btScalar *x, btScalar *b,
-                btScalar* outer_w, int nub, btScalar *lo, btScalar *hi, int *findex, btDantzigScratchMemory& scratchMem)
-{
-	s_error = false;
-
-//	printf("btSolveDantzigLCP n=%d\n",n);
-  btAssert (n>0 && A && x && b && lo && hi && nub >= 0 && nub <= n);
-  btAssert(outer_w);
-
-#ifdef BT_DEBUG
-  {
-    // check restrictions on lo and hi
-    for (int k=0; k<n; ++k) 
-		btAssert (lo[k] <= 0 && hi[k] >= 0);
-  }
-# endif
-
-
-  // if all the variables are unbounded then we can just factor, solve,
-  // and return
-  if (nub >= n) 
-  {
-   
-
-    int nskip = (n);
-    btFactorLDLT (A, outer_w, n, nskip);
-    btSolveLDLT (A, outer_w, b, n, nskip);
-    memcpy (x, b, n*sizeof(btScalar));
-
-    return !s_error;
-  }
-
-  const int nskip = (n);
-  scratchMem.L.resize(n*nskip);
-
-  scratchMem.d.resize(n);
-
-  btScalar *w = outer_w;
-  scratchMem.delta_w.resize(n);
-  scratchMem.delta_x.resize(n);
-  scratchMem.Dell.resize(n);
-  scratchMem.ell.resize(n);
-  scratchMem.Arows.resize(n);
-  scratchMem.p.resize(n);
-  scratchMem.C.resize(n);
-
-  // for i in N, state[i] is 0 if x(i)==lo(i) or 1 if x(i)==hi(i)
-  scratchMem.state.resize(n);
-
-
-  // create LCP object. note that tmp is set to delta_w to save space, this
-  // optimization relies on knowledge of how tmp is used, so be careful!
-  btLCP lcp(n,nskip,nub,A,x,b,w,lo,hi,&scratchMem.L[0],&scratchMem.d[0],&scratchMem.Dell[0],&scratchMem.ell[0],&scratchMem.delta_w[0],&scratchMem.state[0],findex,&scratchMem.p[0],&scratchMem.C[0],&scratchMem.Arows[0]);
-  int adj_nub = lcp.getNub();
-
-  // loop over all indexes adj_nub..n-1. for index i, if x(i),w(i) satisfy the
-  // LCP conditions then i is added to the appropriate index set. otherwise
-  // x(i),w(i) is driven either +ve or -ve to force it to the valid region.
-  // as we drive x(i), x(C) is also adjusted to keep w(C) at zero.
-  // while driving x(i) we maintain the LCP conditions on the other variables
-  // 0..i-1. we do this by watching out for other x(i),w(i) values going
-  // outside the valid region, and then switching them between index sets
-  // when that happens.
-
-  bool hit_first_friction_index = false;
-  for (int i=adj_nub; i<n; ++i) 
-  {
-    s_error = false;
-    // the index i is the driving index and indexes i+1..n-1 are "dont care",
-    // i.e. when we make changes to the system those x's will be zero and we
-    // don't care what happens to those w's. in other words, we only consider
-    // an (i+1)*(i+1) sub-problem of A*x=b+w.
-
-    // if we've hit the first friction index, we have to compute the lo and
-    // hi values based on the values of x already computed. we have been
-    // permuting the indexes, so the values stored in the findex vector are
-    // no longer valid. thus we have to temporarily unpermute the x vector. 
-    // for the purposes of this computation, 0*infinity = 0 ... so if the
-    // contact constraint's normal force is 0, there should be no tangential
-    // force applied.
-
-    if (!hit_first_friction_index && findex && findex[i] >= 0) {
-      // un-permute x into delta_w, which is not being used at the moment
-      for (int j=0; j<n; ++j) scratchMem.delta_w[scratchMem.p[j]] = x[j];
-
-      // set lo and hi values
-      for (int k=i; k<n; ++k) {
-        btScalar wfk = scratchMem.delta_w[findex[k]];
-        if (wfk == 0) {
-          hi[k] = 0;
-          lo[k] = 0;
-        }
-        else {
-          hi[k] = btFabs (hi[k] * wfk);
-          lo[k] = -hi[k];
-        }
-      }
-      hit_first_friction_index = true;
-    }
-
-    // thus far we have not even been computing the w values for indexes
-    // greater than i, so compute w[i] now.
-    w[i] = lcp.AiC_times_qC (i,x) + lcp.AiN_times_qN (i,x) - b[i];
-
-    // if lo=hi=0 (which can happen for tangential friction when normals are
-    // 0) then the index will be assigned to set N with some state. however,
-    // set C's line has zero size, so the index will always remain in set N.
-    // with the "normal" switching logic, if w changed sign then the index
-    // would have to switch to set C and then back to set N with an inverted
-    // state. this is pointless, and also computationally expensive. to
-    // prevent this from happening, we use the rule that indexes with lo=hi=0
-    // will never be checked for set changes. this means that the state for
-    // these indexes may be incorrect, but that doesn't matter.
-
-    // see if x(i),w(i) is in a valid region
-    if (lo[i]==0 && w[i] >= 0) {
-      lcp.transfer_i_to_N (i);
-      scratchMem.state[i] = false;
-    }
-    else if (hi[i]==0 && w[i] <= 0) {
-      lcp.transfer_i_to_N (i);
-      scratchMem.state[i] = true;
-    }
-    else if (w[i]==0) {
-      // this is a degenerate case. by the time we get to this test we know
-      // that lo != 0, which means that lo < 0 as lo is not allowed to be +ve,
-      // and similarly that hi > 0. this means that the line segment
-      // corresponding to set C is at least finite in extent, and we are on it.
-      // NOTE: we must call lcp.solve1() before lcp.transfer_i_to_C()
-      lcp.solve1 (&scratchMem.delta_x[0],i,0,1);
-
-      lcp.transfer_i_to_C (i);
-    }
-    else {
-      // we must push x(i) and w(i)
-      for (;;) {
-        int dir;
-        btScalar dirf;
-        // find direction to push on x(i)
-        if (w[i] <= 0) {
-          dir = 1;
-          dirf = btScalar(1.0);
-        }
-        else {
-          dir = -1;
-          dirf = btScalar(-1.0);
-        }
-
-        // compute: delta_x(C) = -dir*A(C,C)\A(C,i)
-        lcp.solve1 (&scratchMem.delta_x[0],i,dir);
-
-        // note that delta_x[i] = dirf, but we wont bother to set it
-
-        // compute: delta_w = A*delta_x ... note we only care about
-        // delta_w(N) and delta_w(i), the rest is ignored
-        lcp.pN_equals_ANC_times_qC (&scratchMem.delta_w[0],&scratchMem.delta_x[0]);
-        lcp.pN_plusequals_ANi (&scratchMem.delta_w[0],i,dir);
-        scratchMem.delta_w[i] = lcp.AiC_times_qC (i,&scratchMem.delta_x[0]) + lcp.Aii(i)*dirf;
-
-        // find largest step we can take (size=s), either to drive x(i),w(i)
-        // to the valid LCP region or to drive an already-valid variable
-        // outside the valid region.
-
-        int cmd = 1;		// index switching command
-        int si = 0;		// si = index to switch if cmd>3
-        btScalar s = -w[i]/scratchMem.delta_w[i];
-        if (dir > 0) {
-          if (hi[i] < BT_INFINITY) {
-            btScalar s2 = (hi[i]-x[i])*dirf;	// was (hi[i]-x[i])/dirf	// step to x(i)=hi(i)
-            if (s2 < s) {
-              s = s2;
-              cmd = 3;
-            }
-          }
-        }
-        else {
-          if (lo[i] > -BT_INFINITY) {
-            btScalar s2 = (lo[i]-x[i])*dirf;	// was (lo[i]-x[i])/dirf	// step to x(i)=lo(i)
-            if (s2 < s) {
-              s = s2;
-              cmd = 2;
-            }
-          }
-        }
-
-        {
-          const int numN = lcp.numN();
-          for (int k=0; k < numN; ++k) {
-            const int indexN_k = lcp.indexN(k);
-            if (!scratchMem.state[indexN_k] ? scratchMem.delta_w[indexN_k] < 0 : scratchMem.delta_w[indexN_k] > 0) {
-                // don't bother checking if lo=hi=0
-                if (lo[indexN_k] == 0 && hi[indexN_k] == 0) continue;
-                btScalar s2 = -w[indexN_k] / scratchMem.delta_w[indexN_k];
-                if (s2 < s) {
-                  s = s2;
-                  cmd = 4;
-                  si = indexN_k;
-                }
-            }
-          }
-        }
-
-        {
-          const int numC = lcp.numC();
-          for (int k=adj_nub; k < numC; ++k) {
-            const int indexC_k = lcp.indexC(k);
-            if (scratchMem.delta_x[indexC_k] < 0 && lo[indexC_k] > -BT_INFINITY) {
-              btScalar s2 = (lo[indexC_k]-x[indexC_k]) / scratchMem.delta_x[indexC_k];
-              if (s2 < s) {
-                s = s2;
-                cmd = 5;
-                si = indexC_k;
-              }
-            }
-            if (scratchMem.delta_x[indexC_k] > 0 && hi[indexC_k] < BT_INFINITY) {
-              btScalar s2 = (hi[indexC_k]-x[indexC_k]) / scratchMem.delta_x[indexC_k];
-              if (s2 < s) {
-                s = s2;
-                cmd = 6;
-                si = indexC_k;
-              }
-            }
-          }
-        }
-
-        //static char* cmdstring[8] = {0,"->C","->NL","->NH","N->C",
-        //			     "C->NL","C->NH"};
-        //printf ("cmd=%d (%s), si=%d\n",cmd,cmdstring[cmd],(cmd>3) ? si : i);
-
-        // if s <= 0 then we've got a problem. if we just keep going then
-        // we're going to get stuck in an infinite loop. instead, just cross
-        // our fingers and exit with the current solution.
-        if (s <= btScalar(0.0)) 
-		{
-//          printf("LCP internal error, s <= 0 (s=%.4e)",(double)s);
-          if (i < n) {
-            btSetZero (x+i,n-i);
-            btSetZero (w+i,n-i);
-          }
-          s_error = true;
-          break;
-        }
-
-        // apply x = x + s * delta_x
-        lcp.pC_plusequals_s_times_qC (x, s, &scratchMem.delta_x[0]);
-        x[i] += s * dirf;
-
-        // apply w = w + s * delta_w
-        lcp.pN_plusequals_s_times_qN (w, s, &scratchMem.delta_w[0]);
-        w[i] += s * scratchMem.delta_w[i];
-
-//        void *tmpbuf;
-        // switch indexes between sets if necessary
-        switch (cmd) {
-        case 1:		// done
-          w[i] = 0;
-          lcp.transfer_i_to_C (i);
-          break;
-        case 2:		// done
-          x[i] = lo[i];
-          scratchMem.state[i] = false;
-          lcp.transfer_i_to_N (i);
-          break;
-        case 3:		// done
-          x[i] = hi[i];
-          scratchMem.state[i] = true;
-          lcp.transfer_i_to_N (i);
-          break;
-        case 4:		// keep going
-          w[si] = 0;
-          lcp.transfer_i_from_N_to_C (si);
-          break;
-        case 5:		// keep going
-          x[si] = lo[si];
-          scratchMem.state[si] = false;
-		  lcp.transfer_i_from_C_to_N (si, scratchMem.m_scratch);
-          break;
-        case 6:		// keep going
-          x[si] = hi[si];
-          scratchMem.state[si] = true;
-          lcp.transfer_i_from_C_to_N (si, scratchMem.m_scratch);
-          break;
-        }
-
-        if (cmd <= 3) break;
-      } // for (;;)
-    } // else
-
-    if (s_error) 
-	{
-      break;
-    }
-  } // for (int i=adj_nub; i<n; ++i)
-
-  lcp.unpermute();
-
-
-  return !s_error;
-}
-
diff --git a/src/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.h b/src/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.h
deleted file mode 100644
index 90383277..00000000
--- a/src/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*************************************************************************
- *                                                                       *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
- * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
- *                                                                       *
- * This library is free software; you can redistribute it and/or         *
- * modify it under the terms of                                          * 
- *   The BSD-style license that is included with this library in         *
- *   the file LICENSE-BSD.TXT.                                           *
- *                                                                       *
- * This library is distributed in the hope that it will be useful,       *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
- *                                                                       *
- *************************************************************************/
-
-/*
-
-given (A,b,lo,hi), solve the LCP problem: A*x = b+w, where each x(i),w(i)
-satisfies one of
-	(1) x = lo, w >= 0
-	(2) x = hi, w <= 0
-	(3) lo < x < hi, w = 0
-A is a matrix of dimension n*n, everything else is a vector of size n*1.
-lo and hi can be +/- dInfinity as needed. the first `nub' variables are
-unbounded, i.e. hi and lo are assumed to be +/- dInfinity.
-
-we restrict lo(i) <= 0 and hi(i) >= 0.
-
-the original data (A,b) may be modified by this function.
-
-if the `findex' (friction index) parameter is nonzero, it points to an array
-of index values. in this case constraints that have findex[i] >= 0 are
-special. all non-special constraints are solved for, then the lo and hi values
-for the special constraints are set:
-  hi[i] = abs( hi[i] * x[findex[i]] )
-  lo[i] = -hi[i]
-and the solution continues. this mechanism allows a friction approximation
-to be implemented. the first `nub' variables are assumed to have findex < 0.
-
-*/
-
-
-#ifndef _BT_LCP_H_
-#define _BT_LCP_H_
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <assert.h>
-
-
-#include "LinearMath/btScalar.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-struct btDantzigScratchMemory
-{
-	btAlignedObjectArray<btScalar> m_scratch;
-	btAlignedObjectArray<btScalar> L;
-	btAlignedObjectArray<btScalar> d;
-	btAlignedObjectArray<btScalar> delta_w;
-	btAlignedObjectArray<btScalar> delta_x;
-	btAlignedObjectArray<btScalar> Dell;
-	btAlignedObjectArray<btScalar> ell;
-	btAlignedObjectArray<btScalar*> Arows;
-	btAlignedObjectArray<int> p;
-	btAlignedObjectArray<int> C;
-	btAlignedObjectArray<bool> state;
-};
-
-//return false if solving failed
-bool btSolveDantzigLCP (int n, btScalar *A, btScalar *x, btScalar *b, btScalar *w,
-	int nub, btScalar *lo, btScalar *hi, int *findex,btDantzigScratchMemory& scratch);
-
-
-
-#endif //_BT_LCP_H_
diff --git a/src/bullet/BulletDynamics/MLCPSolvers/btDantzigSolver.h b/src/bullet/BulletDynamics/MLCPSolvers/btDantzigSolver.h
deleted file mode 100644
index 2a2f2d3d..00000000
--- a/src/bullet/BulletDynamics/MLCPSolvers/btDantzigSolver.h
+++ /dev/null
@@ -1,112 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///original version written by Erwin Coumans, October 2013
-
-#ifndef BT_DANTZIG_SOLVER_H
-#define BT_DANTZIG_SOLVER_H
-
-#include "btMLCPSolverInterface.h"
-#include "btDantzigLCP.h"
-
-
-class btDantzigSolver : public btMLCPSolverInterface
-{
-protected:
-
-	btScalar m_acceptableUpperLimitSolution;
-
-	btAlignedObjectArray<char>	m_tempBuffer;
-
-	btAlignedObjectArray<btScalar> m_A;
-	btAlignedObjectArray<btScalar> m_b;
-	btAlignedObjectArray<btScalar> m_x;
-	btAlignedObjectArray<btScalar> m_lo;
-	btAlignedObjectArray<btScalar> m_hi;
-	btAlignedObjectArray<int>	m_dependencies;
-	btDantzigScratchMemory m_scratchMemory;
-public:
-
-	btDantzigSolver()
-		:m_acceptableUpperLimitSolution(btScalar(1000))
-	{
-	}
-
-	virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
-	{
-		bool result = true;
-		int n = b.rows();
-		if (n)
-		{
-			int nub = 0;
-			btAlignedObjectArray<btScalar> ww;
-			ww.resize(n);
-	
-
-			const btScalar* Aptr = A.getBufferPointer();
-			m_A.resize(n*n);
-			for (int i=0;i<n*n;i++)
-			{
-				m_A[i] = Aptr[i];
-
-			}
-
-			m_b.resize(n);
-			m_x.resize(n);
-			m_lo.resize(n);
-			m_hi.resize(n);
-			m_dependencies.resize(n);
-			for (int i=0;i<n;i++)
-			{
-				m_lo[i] = lo[i];
-				m_hi[i] = hi[i];
-				m_b[i] = b[i];
-				m_x[i] = x[i];
-				m_dependencies[i] = limitDependency[i];
-			}
-
-
-			result = btSolveDantzigLCP (n,&m_A[0],&m_x[0],&m_b[0],&ww[0],nub,&m_lo[0],&m_hi[0],&m_dependencies[0],m_scratchMemory);
-			if (!result)
-				return result;
-
-//			printf("numAllocas = %d\n",numAllocas);
-			for (int i=0;i<n;i++)
-			{
-				volatile btScalar xx = m_x[i];
-				if (xx != m_x[i])
-					return false;
-				if (x[i] >= m_acceptableUpperLimitSolution)
-				{
-					return false;
-				}
-
-				if (x[i] <= -m_acceptableUpperLimitSolution)
-				{
-					return false;
-				}
-			}
-
-			for (int i=0;i<n;i++)
-			{
-				x[i] = m_x[i];
-			}
-			
-		}
-
-		return result;
-	}
-};
-
-#endif //BT_DANTZIG_SOLVER_H
diff --git a/src/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp b/src/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp
deleted file mode 100644
index 1f4015c7..00000000
--- a/src/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp
+++ /dev/null
@@ -1,371 +0,0 @@
-/* Copyright (C) 2004-2013 MBSim Development Team
-
-Code was converted for the Bullet Continuous Collision Detection and Physics Library
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-//The original version is here
-//https://code.google.com/p/mbsim-env/source/browse/trunk/kernel/mbsim/numerics/linear_complementarity_problem/lemke_algorithm.cc
-//This file is re-distributed under the ZLib license, with permission of the original author
-//Math library was replaced from fmatvec to a the file src/LinearMath/btMatrixX.h
-//STL/std::vector replaced by btAlignedObjectArray
-
-
-
-#include "btLemkeAlgorithm.h"
-
-#undef BT_DEBUG_OSTREAM
-#ifdef BT_DEBUG_OSTREAM
-using namespace std;
-#endif //BT_DEBUG_OSTREAM
-
-btScalar btMachEps()
-{
-	static bool calculated=false;
-	static btScalar machEps = btScalar(1.);
-	if (!calculated)
-	{
-		do {
-			machEps /= btScalar(2.0);
-			// If next epsilon yields 1, then break, because current
-			// epsilon is the machine epsilon.
-		}
-		while ((btScalar)(1.0 + (machEps/btScalar(2.0))) != btScalar(1.0));
-//		printf( "\nCalculated Machine epsilon: %G\n", machEps );
-		calculated=true;
-	}
-	return machEps;
-}
-
-btScalar btEpsRoot() {
-	
-	static btScalar epsroot = 0.;
-	static bool alreadyCalculated = false;
-	
-	if (!alreadyCalculated) {
-		epsroot = btSqrt(btMachEps());
-		alreadyCalculated = true;
-	}
-	return epsroot;
-}
-
-	 
-
-  btVectorXu btLemkeAlgorithm::solve(unsigned int maxloops /* = 0*/)
-{
-  
-    
-    steps = 0;
-
-    int dim = m_q.size();
-#ifdef BT_DEBUG_OSTREAM
-    if(DEBUGLEVEL >= 1) {
-      cout << "Dimension = " << dim << endl;
-    }
-#endif //BT_DEBUG_OSTREAM
-
-	btVectorXu solutionVector(2 * dim);
-	solutionVector.setZero();
-	  
-	  //, INIT, 0.);
-
-	btMatrixXu ident(dim, dim);
-	ident.setIdentity();
-#ifdef BT_DEBUG_OSTREAM
-	cout << m_M << std::endl;
-#endif
-
-	btMatrixXu mNeg = m_M.negative();
-	  
-    btMatrixXu A(dim, 2 * dim + 2);
-	//
-	A.setSubMatrix(0, 0, dim - 1, dim - 1,ident);
-	A.setSubMatrix(0, dim, dim - 1, 2 * dim - 1,mNeg);
-	A.setSubMatrix(0, 2 * dim, dim - 1, 2 * dim, -1.f);
-	A.setSubMatrix(0, 2 * dim + 1, dim - 1, 2 * dim + 1,m_q);
-
-#ifdef BT_DEBUG_OSTREAM
-	cout << A << std::endl;
-#endif //BT_DEBUG_OSTREAM
-
-
- //   btVectorXu q_;
- //   q_ >> A(0, 2 * dim + 1, dim - 1, 2 * dim + 1);
-
-    btAlignedObjectArray<int> basis;
-    //At first, all w-values are in the basis
-    for (int i = 0; i < dim; i++)
-      basis.push_back(i);
-
-	int pivotRowIndex = -1;
-	btScalar minValue = 1e30f;
-	bool greaterZero = true;
-	for (int i=0;i<dim;i++)
-	{
-		btScalar v =A(i,2*dim+1);
-		if (v<minValue)
-		{
-			minValue=v;
-			pivotRowIndex = i;
-		}
-		if (v<0)
-			greaterZero = false;
-	}
-	
-
-	
-  //  int pivotRowIndex = q_.minIndex();//minIndex(q_);     // first row is that with lowest q-value
-    int z0Row = pivotRowIndex;           // remember the col of z0 for ending algorithm afterwards
-    int pivotColIndex = 2 * dim;         // first col is that of z0
-
-#ifdef BT_DEBUG_OSTREAM
-    if (DEBUGLEVEL >= 3)
-	{
-    //  cout << "A: " << A << endl;
-      cout << "pivotRowIndex " << pivotRowIndex << endl;
-      cout << "pivotColIndex " << pivotColIndex << endl;
-      cout << "Basis: ";
-      for (int i = 0; i < basis.size(); i++)
-        cout << basis[i] << " ";
-      cout << endl;
-    }
-#endif //BT_DEBUG_OSTREAM
-
-	if (!greaterZero)
-	{
-
-      if (maxloops == 0) {
-		  maxloops = 100;
-//        maxloops = UINT_MAX; //TODO: not a really nice way, problem is: maxloops should be 2^dim (=1<<dim), but this could exceed UINT_MAX and thus the result would be 0 and therefore the lemke algorithm wouldn't start but probably would find a solution within less then UINT_MAX steps. Therefore this constant is used as a upper border right now...
-      }
-
-      /*start looping*/
-      for(steps = 0; steps < maxloops; steps++) {
-
-        GaussJordanEliminationStep(A, pivotRowIndex, pivotColIndex, basis);
-#ifdef BT_DEBUG_OSTREAM
-        if (DEBUGLEVEL >= 3) {
-        //  cout << "A: " << A << endl;
-          cout << "pivotRowIndex " << pivotRowIndex << endl;
-          cout << "pivotColIndex " << pivotColIndex << endl;
-          cout << "Basis: ";
-          for (int i = 0; i < basis.size(); i++)
-            cout << basis[i] << " ";
-          cout << endl;
-        }
-#endif //BT_DEBUG_OSTREAM
-
-        int pivotColIndexOld = pivotColIndex;
-
-        /*find new column index */
-        if (basis[pivotRowIndex] < dim) //if a w-value left the basis get in the correspondent z-value
-          pivotColIndex = basis[pivotRowIndex] + dim;
-        else
-          //else do it the other way round and get in the corresponding w-value
-          pivotColIndex = basis[pivotRowIndex] - dim;
-
-        /*the column becomes part of the basis*/
-        basis[pivotRowIndex] = pivotColIndexOld;
-
-        pivotRowIndex = findLexicographicMinimum(A, pivotColIndex);
-
-        if(z0Row == pivotRowIndex) { //if z0 leaves the basis the solution is found --> one last elimination step is necessary
-          GaussJordanEliminationStep(A, pivotRowIndex, pivotColIndex, basis);
-          basis[pivotRowIndex] = pivotColIndex; //update basis
-          break;
-      }
-
-      }
-#ifdef BT_DEBUG_OSTREAM
-      if(DEBUGLEVEL >= 1) {
-        cout << "Number of loops: " << steps << endl;
-        cout << "Number of maximal loops: " << maxloops << endl;
-      }
-#endif //BT_DEBUG_OSTREAM
-
-      if(!validBasis(basis)) {
-        info = -1;
-#ifdef BT_DEBUG_OSTREAM
-        if(DEBUGLEVEL >= 1)
-          cerr << "Lemke-Algorithm ended with Ray-Termination (no valid solution)." << endl;
-#endif //BT_DEBUG_OSTREAM
-
-        return solutionVector;
-      }
-
-    }
-#ifdef BT_DEBUG_OSTREAM
-    if (DEBUGLEVEL >= 2) {
-     // cout << "A: " << A << endl;
-      cout << "pivotRowIndex " << pivotRowIndex << endl;
-      cout << "pivotColIndex " << pivotColIndex << endl;
-    }
-#endif //BT_DEBUG_OSTREAM
-
-    for (int i = 0; i < basis.size(); i++)
-	{
-      solutionVector[basis[i]] = A(i,2*dim+1);//q_[i];
-	}
-
-    info = 0;
-
-    return solutionVector;
-  }
-
-  int btLemkeAlgorithm::findLexicographicMinimum(const btMatrixXu& A, const int & pivotColIndex) {
-	  int RowIndex = 0;
-	  int dim = A.rows();
-	  btAlignedObjectArray<btVectorXu> Rows;
-	  for (int row = 0; row < dim; row++) 
-	  {
-
-		  btVectorXu vec(dim + 1);
-		  vec.setZero();//, INIT, 0.)
-		  Rows.push_back(vec);
-		  btScalar a = A(row, pivotColIndex);
-		  if (a > 0) {
-			  Rows[row][0] = A(row, 2 * dim + 1) / a;
-			  Rows[row][1] = A(row, 2 * dim) / a;
-			  for (int j = 2; j < dim + 1; j++)
-				  Rows[row][j] = A(row, j - 1) / a;
-
-#ifdef BT_DEBUG_OSTREAM
-		//		if (DEBUGLEVEL) {
-			//	  cout << "Rows(" << row << ") = " << Rows[row] << endl;
-				// }
-#endif 
-		  }
-	  }
-
-	  for (int i = 0; i < Rows.size(); i++) 
-	  {
-		  if (Rows[i].nrm2() > 0.) {
-
-			  int j = 0;
-			  for (; j < Rows.size(); j++) 
-			  {
-				  if(i != j)
-				  {
-					  if(Rows[j].nrm2() > 0.)
-					  {
-						  btVectorXu test(dim + 1);
-						  for (int ii=0;ii<dim+1;ii++)
-						  {
-							  test[ii] = Rows[j][ii] - Rows[i][ii];
-						  }
-
-						  //=Rows[j] - Rows[i]
-						  if (! LexicographicPositive(test))
-							  break;
-					  }
-				  }
-			  }
-
-			  if (j == Rows.size()) 
-			  {
-				  RowIndex += i;
-				  break;
-			  }
-		  }
-	  }
-
-	  return RowIndex;
-  }
-
-  bool btLemkeAlgorithm::LexicographicPositive(const btVectorXu & v)
-{
-    int i = 0;
-  //  if (DEBUGLEVEL)
-    //  cout << "v " << v << endl;
-
-    while(i < v.size()-1 && fabs(v[i]) < btMachEps())
-      i++;
-    if (v[i] > 0)
-      return true;
-
-    return false;
-  }
-
-void btLemkeAlgorithm::GaussJordanEliminationStep(btMatrixXu& A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray<int>& basis) 
-{
-
-	btScalar a = -1 / A(pivotRowIndex, pivotColumnIndex);
-#ifdef BT_DEBUG_OSTREAM
-	cout << A << std::endl;
-#endif
-
-    for (int i = 0; i < A.rows(); i++)
-	{
-      if (i != pivotRowIndex)
-	  {
-        for (int j = 0; j < A.cols(); j++)
-		{
-          if (j != pivotColumnIndex)
-		  {
-			  btScalar v = A(i, j);
-			  v += A(pivotRowIndex, j) * A(i, pivotColumnIndex) * a;
-            A.setElem(i, j, v);
-		  }
-		}
-	  }
-	}
-
-#ifdef BT_DEBUG_OSTREAM
-	cout << A << std::endl;
-#endif //BT_DEBUG_OSTREAM
-    for (int i = 0; i < A.cols(); i++) 
-	{
-      A.mulElem(pivotRowIndex, i,-a);
-    }
-#ifdef BT_DEBUG_OSTREAM
-	cout << A << std::endl;
-#endif //#ifdef BT_DEBUG_OSTREAM
-
-    for (int i = 0; i < A.rows(); i++)
-	{
-      if (i != pivotRowIndex)
-	  {
-        A.setElem(i, pivotColumnIndex,0);
-	  }
-	}
-#ifdef BT_DEBUG_OSTREAM
-	cout << A << std::endl;
-#endif //#ifdef BT_DEBUG_OSTREAM
-  }
-
-  bool btLemkeAlgorithm::greaterZero(const btVectorXu & vector)
-{
-    bool isGreater = true;
-    for (int i = 0; i < vector.size(); i++) {
-      if (vector[i] < 0) {
-        isGreater = false;
-        break;
-      }
-    }
-
-    return isGreater;
-  }
-
-  bool btLemkeAlgorithm::validBasis(const btAlignedObjectArray<int>& basis) 
-  {
-    bool isValid = true;
-    for (int i = 0; i < basis.size(); i++) {
-      if (basis[i] >= basis.size() * 2) { //then z0 is in the base
-        isValid = false;
-        break;
-      }
-    }
-
-    return isValid;
-  }
-
-
diff --git a/src/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h b/src/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h
deleted file mode 100644
index 7555cd9d..00000000
--- a/src/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/* Copyright (C) 2004-2013 MBSim Development Team
-
-Code was converted for the Bullet Continuous Collision Detection and Physics Library
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-//The original version is here
-//https://code.google.com/p/mbsim-env/source/browse/trunk/kernel/mbsim/numerics/linear_complementarity_problem/lemke_algorithm.cc
-//This file is re-distributed under the ZLib license, with permission of the original author (Kilian Grundl)
-//Math library was replaced from fmatvec to a the file src/LinearMath/btMatrixX.h
-//STL/std::vector replaced by btAlignedObjectArray
-
-
-
-#ifndef BT_NUMERICS_LEMKE_ALGORITHM_H_
-#define BT_NUMERICS_LEMKE_ALGORITHM_H_
-
-#include "LinearMath/btMatrixX.h"
-
-
-#include <vector> //todo: replace by btAlignedObjectArray
-
-class btLemkeAlgorithm
-{
-public:
- 
-
-  btLemkeAlgorithm(const btMatrixXu& M_, const btVectorXu& q_, const int & DEBUGLEVEL_ = 0) :
-	  DEBUGLEVEL(DEBUGLEVEL_)
-  {
-	setSystem(M_, q_);
-  }
-
-  /* GETTER / SETTER */
-  /**
-   * \brief return info of solution process
-   */
-  int getInfo() {
-	return info;
-  }
-
-  /**
-   * \brief get the number of steps until the solution was found
-   */
-  int getSteps(void) {
-	return steps;
-  }
-
-
-
-  /**
-   * \brief set system with Matrix M and vector q
-   */
-  void setSystem(const btMatrixXu & M_, const btVectorXu & q_)
-	{
-		m_M = M_;
-		m_q = q_;
-  }
-  /***************************************************/
-
-  /**
-   * \brief solve algorithm adapted from : Fast Implementation of Lemke’s Algorithm for Rigid Body Contact Simulation (John E. Lloyd)
-   */
-  btVectorXu solve(unsigned int maxloops = 0);
-
-  virtual ~btLemkeAlgorithm() {
-  }
-
-protected:
-  int findLexicographicMinimum(const btMatrixXu &A, const int & pivotColIndex);
-  bool LexicographicPositive(const btVectorXu & v);
-  void GaussJordanEliminationStep(btMatrixXu &A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray<int>& basis);
-  bool greaterZero(const btVectorXu & vector);
-  bool validBasis(const btAlignedObjectArray<int>& basis);
-
-  btMatrixXu m_M;
-  btVectorXu m_q;
-
-  /**
-   * \brief number of steps until the Lemke algorithm found a solution
-   */
-  unsigned int steps;
-
-  /**
-   * \brief define level of debug output
-   */
-  int DEBUGLEVEL;
-
-  /**
-   * \brief did the algorithm find a solution
-   *
-   * -1 : not successful
-   *  0 : successful
-   */
-  int info;
-};
-
-
-#endif /* BT_NUMERICS_LEMKE_ALGORITHM_H_ */
diff --git a/src/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h b/src/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h
deleted file mode 100644
index 98484c37..00000000
--- a/src/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h
+++ /dev/null
@@ -1,350 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///original version written by Erwin Coumans, October 2013
-
-#ifndef BT_LEMKE_SOLVER_H
-#define BT_LEMKE_SOLVER_H
-
-
-#include "btMLCPSolverInterface.h"
-#include "btLemkeAlgorithm.h"
-
-
-
-
-///The btLemkeSolver is based on "Fast Implementation of Lemke�s Algorithm for Rigid Body Contact Simulation (John E. Lloyd) "
-///It is a slower but more accurate solver. Increase the m_maxLoops for better convergence, at the cost of more CPU time.
-///The original implementation of the btLemkeAlgorithm was done by Kilian Grundl from the MBSim team
-class btLemkeSolver : public btMLCPSolverInterface
-{
-protected:
-	
-public:
-
-	btScalar	m_maxValue;
-	int			m_debugLevel;
-	int			m_maxLoops;
-	bool		m_useLoHighBounds;
-	
-	
-
-	btLemkeSolver()
-		:m_maxValue(100000),
-		m_debugLevel(0),
-		m_maxLoops(1000),
-		m_useLoHighBounds(true)
-	{
-	}
-	virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
-	{
-		
-		if (m_useLoHighBounds)
-		{
-
-		BT_PROFILE("btLemkeSolver::solveMLCP");
-		int n = A.rows();
-		if (0==n)
-			return true;
-		
-		bool fail = false;
-
-		btVectorXu solution(n);
-		btVectorXu q1;
-		q1.resize(n);
-		for (int row=0;row<n;row++)
-		{
-			q1[row] = -b[row];
-		}
-
-	//		cout << "A" << endl;
-	//		cout << A << endl;
-
-			/////////////////////////////////////
-
-			//slow matrix inversion, replace with LU decomposition
-			btMatrixXu A1;
-			btMatrixXu B(n,n);
-			{
-				BT_PROFILE("inverse(slow)");
-				A1.resize(A.rows(),A.cols());
-				for (int row=0;row<A.rows();row++)
-				{
-					for (int col=0;col<A.cols();col++)
-					{
-						A1.setElem(row,col,A(row,col));
-					}
-				}
-
-				btMatrixXu matrix;
-				matrix.resize(n,2*n);
-				for (int row=0;row<n;row++)
-				{
-					for (int col=0;col<n;col++)
-					{
-						matrix.setElem(row,col,A1(row,col));
-					}
-				}
-
-
-				btScalar ratio,a;
-				int i,j,k;
-				for(i = 0; i < n; i++){
-				for(j = n; j < 2*n; j++){
-					if(i==(j-n))
-						matrix.setElem(i,j,1.0);
-					else
-						matrix.setElem(i,j,0.0);
-				}
-			}
-			for(i = 0; i < n; i++){
-				for(j = 0; j < n; j++){
-					if(i!=j)
-					{
-						btScalar v = matrix(i,i);
-						if (btFuzzyZero(v))
-						{
-							a = 0.000001f;
-						}
-						ratio = matrix(j,i)/matrix(i,i);
-						for(k = 0; k < 2*n; k++){
-							matrix.addElem(j,k,- ratio * matrix(i,k));
-						}
-					}
-				}
-			}
-			for(i = 0; i < n; i++){
-				a = matrix(i,i);
-				if (btFuzzyZero(a))
-				{
-					a = 0.000001f;
-				}
-				btScalar invA = 1.f/a;
-				for(j = 0; j < 2*n; j++){
-					matrix.mulElem(i,j,invA);
-				}
-			}
-
-	
-
-	
-
-			for (int row=0;row<n;row++)
-				{
-					for (int col=0;col<n;col++)
-					{
-						B.setElem(row,col,matrix(row,n+col));
-					}
-				}
-			}
-
-		btMatrixXu b1(n,1);
-
-		btMatrixXu M(n*2,n*2);
-		for (int row=0;row<n;row++)
-		{
-			b1.setElem(row,0,-b[row]);
-			for (int col=0;col<n;col++)
-			{
-				btScalar v =B(row,col);
-				M.setElem(row,col,v);
-				M.setElem(n+row,n+col,v);
-				M.setElem(n+row,col,-v);
-				M.setElem(row,n+col,-v);
-
-			}
-		}
-
-		btMatrixXu Bb1 = B*b1;
-//		q = [ (-B*b1 - lo)'   (hi + B*b1)' ]'
-
-		btVectorXu qq;
-		qq.resize(n*2);
-		for (int row=0;row<n;row++)
-		{
-			qq[row] = -Bb1(row,0)-lo[row];
-			qq[n+row] = Bb1(row,0)+hi[row];
-		}
-
-		btVectorXu z1;
-
-		btMatrixXu y1;
-		y1.resize(n,1);
-		btLemkeAlgorithm lemke(M,qq,m_debugLevel);
-		{
-			BT_PROFILE("lemke.solve");
-			lemke.setSystem(M,qq);
-			z1  = lemke.solve(m_maxLoops);
-		}
-		for (int row=0;row<n;row++)
-		{
-			y1.setElem(row,0,z1[2*n+row]-z1[3*n+row]);
-		}
-		btMatrixXu y1_b1(n,1);
-		for (int i=0;i<n;i++)
-		{
-			y1_b1.setElem(i,0,y1(i,0)-b1(i,0));
-		}
-
-		btMatrixXu x1;
-
-		x1 = B*(y1_b1);
-			
-		for (int row=0;row<n;row++)
-		{
-			solution[row] = x1(row,0);//n];
-		}
-
-		int errorIndexMax = -1;
-		int errorIndexMin = -1;
-		float errorValueMax = -1e30;
-		float errorValueMin = 1e30;
-		
-		for (int i=0;i<n;i++)
-		{
-			x[i] = solution[i];
-			volatile btScalar check = x[i];
-			if (x[i] != check)
-			{
-				//printf("Lemke result is #NAN\n");
-				x.setZero();
-				return false;
-			}
-			
-			//this is some hack/safety mechanism, to discard invalid solutions from the Lemke solver 
-			//we need to figure out why it happens, and fix it, or detect it properly)
-			if (x[i]>m_maxValue)
-			{
-				if (x[i]> errorValueMax)
-				{
-					fail = true;
-					errorIndexMax = i;
-					errorValueMax = x[i];
-				}
-				////printf("x[i] = %f,",x[i]);
-			}
-			if (x[i]<-m_maxValue)
-			{
-				if (x[i]<errorValueMin)
-				{
-					errorIndexMin = i;
-					errorValueMin = x[i];
-					fail = true;
-					//printf("x[i] = %f,",x[i]);
-				}
-			}
-		}
-		if (fail)
-		{
-			int m_errorCountTimes = 0;
-			if (errorIndexMin<0)
-				errorValueMin = 0.f;
-			if (errorIndexMax<0)
-				errorValueMax = 0.f;
-			m_errorCountTimes++;
-		//	printf("Error (x[%d] = %f, x[%d] = %f), resetting %d times\n", errorIndexMin,errorValueMin, errorIndexMax, errorValueMax, errorCountTimes++);
-			for (int i=0;i<n;i++)
-			{
-				x[i]=0.f;
-			}
-		}
-		return !fail;
-	} else
-		
-	{
-			int dimension = A.rows();
-		if (0==dimension)
-			return true;
-		
-//		printf("================ solving using Lemke/Newton/Fixpoint\n");
-
-		btVectorXu q;
-		q.resize(dimension);
-		for (int row=0;row<dimension;row++)
-		{
-			q[row] = -b[row];
-		}
-		
-		btLemkeAlgorithm lemke(A,q,m_debugLevel);
-		
-		
-		lemke.setSystem(A,q);
-		
-		btVectorXu solution = lemke.solve(m_maxLoops);
-		
-		//check solution
-		
-		bool fail = false;
-		int errorIndexMax = -1;
-		int errorIndexMin = -1;
-		float errorValueMax = -1e30;
-		float errorValueMin = 1e30;
-		
-		for (int i=0;i<dimension;i++)
-		{
-			x[i] = solution[i+dimension];
-			volatile btScalar check = x[i];
-			if (x[i] != check)
-			{
-				x.setZero();
-				return false;
-			}
-			
-			//this is some hack/safety mechanism, to discard invalid solutions from the Lemke solver 
-			//we need to figure out why it happens, and fix it, or detect it properly)
-			if (x[i]>m_maxValue)
-			{
-				if (x[i]> errorValueMax)
-				{
-					fail = true;
-					errorIndexMax = i;
-					errorValueMax = x[i];
-				}
-				////printf("x[i] = %f,",x[i]);
-			}
-			if (x[i]<-m_maxValue)
-			{
-				if (x[i]<errorValueMin)
-				{
-					errorIndexMin = i;
-					errorValueMin = x[i];
-					fail = true;
-					//printf("x[i] = %f,",x[i]);
-				}
-			}
-		}
-		if (fail)
-		{
-			static int errorCountTimes = 0;
-			if (errorIndexMin<0)
-				errorValueMin = 0.f;
-			if (errorIndexMax<0)
-				errorValueMax = 0.f;
-			printf("Error (x[%d] = %f, x[%d] = %f), resetting %d times\n", errorIndexMin,errorValueMin, errorIndexMax, errorValueMax, errorCountTimes++);
-			for (int i=0;i<dimension;i++)
-			{
-				x[i]=0.f;
-			}
-		}
-
-
-		return !fail;
-	}
-	return true;
-
-	}
-
-};
-
-#endif //BT_LEMKE_SOLVER_H
diff --git a/src/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp b/src/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp
deleted file mode 100644
index e73f4acc..00000000
--- a/src/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp
+++ /dev/null
@@ -1,639 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///original version written by Erwin Coumans, October 2013
-
-#include "btMLCPSolver.h"
-#include "LinearMath/btMatrixX.h"
-#include "LinearMath/btQuickprof.h"
-#include "btSolveProjectedGaussSeidel.h"
-
-
-btMLCPSolver::btMLCPSolver(	 btMLCPSolverInterface* solver)
-:m_solver(solver),
-m_fallback(0)
-{
-}
-
-btMLCPSolver::~btMLCPSolver()
-{
-}
-
-bool gUseMatrixMultiply = false;
-bool interleaveContactAndFriction = false;
-
-btScalar btMLCPSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodiesUnUsed, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
-{
-	btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies, numBodiesUnUsed, manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
-
-	{
-		BT_PROFILE("gather constraint data");
-
-		int numFrictionPerContact = m_tmpSolverContactConstraintPool.size()==m_tmpSolverContactFrictionConstraintPool.size()? 1 : 2;
-
-
-	//	int numBodies = m_tmpSolverBodyPool.size();
-		m_allConstraintPtrArray.resize(0);
-		m_limitDependencies.resize(m_tmpSolverNonContactConstraintPool.size()+m_tmpSolverContactConstraintPool.size()+m_tmpSolverContactFrictionConstraintPool.size());
-		btAssert(m_limitDependencies.size() == m_tmpSolverNonContactConstraintPool.size()+m_tmpSolverContactConstraintPool.size()+m_tmpSolverContactFrictionConstraintPool.size());
-	//	printf("m_limitDependencies.size() = %d\n",m_limitDependencies.size());
-
-		int dindex = 0;
-		for (int i=0;i<m_tmpSolverNonContactConstraintPool.size();i++)
-		{
-			m_allConstraintPtrArray.push_back(&m_tmpSolverNonContactConstraintPool[i]);
-			m_limitDependencies[dindex++] = -1;
-		}
- 
-		///The btSequentialImpulseConstraintSolver moves all friction constraints at the very end, we can also interleave them instead
-		
-		int firstContactConstraintOffset=dindex;
-
-		if (interleaveContactAndFriction)
-		{
-			for (int i=0;i<m_tmpSolverContactConstraintPool.size();i++)
-			{
-				m_allConstraintPtrArray.push_back(&m_tmpSolverContactConstraintPool[i]);
-				m_limitDependencies[dindex++] = -1;
-				m_allConstraintPtrArray.push_back(&m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact]);
-				int findex = (m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact].m_frictionIndex*(1+numFrictionPerContact));
-				m_limitDependencies[dindex++] = findex +firstContactConstraintOffset;
-				if (numFrictionPerContact==2)
-				{
-					m_allConstraintPtrArray.push_back(&m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact+1]);
-					m_limitDependencies[dindex++] = findex+firstContactConstraintOffset;
-				}
-			}
-		} else
-		{
-			for (int i=0;i<m_tmpSolverContactConstraintPool.size();i++)
-			{
-				m_allConstraintPtrArray.push_back(&m_tmpSolverContactConstraintPool[i]);
-				m_limitDependencies[dindex++] = -1;
-			}
-			for (int i=0;i<m_tmpSolverContactFrictionConstraintPool.size();i++)
-			{
-				m_allConstraintPtrArray.push_back(&m_tmpSolverContactFrictionConstraintPool[i]);
-				m_limitDependencies[dindex++] = m_tmpSolverContactFrictionConstraintPool[i].m_frictionIndex+firstContactConstraintOffset;
-			}
-			
-		}
-
-
-		if (!m_allConstraintPtrArray.size())
-		{
-			m_A.resize(0,0);
-			m_b.resize(0);
-			m_x.resize(0);
-			m_lo.resize(0);
-			m_hi.resize(0);
-			return 0.f;
-		}
-	}
-
-	
-	if (gUseMatrixMultiply)
-	{
-		BT_PROFILE("createMLCP");
-		createMLCP(infoGlobal);
-	}
-	else
-	{
-		BT_PROFILE("createMLCPFast");
-		createMLCPFast(infoGlobal);
-	}
-
-	return 0.f;
-}
-
-bool btMLCPSolver::solveMLCP(const btContactSolverInfo& infoGlobal)
-{
-	bool result = true;
-
-	if (m_A.rows()==0)
-		return true;
-
-	//if using split impulse, we solve 2 separate (M)LCPs
-	if (infoGlobal.m_splitImpulse)
-	{
-		btMatrixXu Acopy = m_A;
-		btAlignedObjectArray<int> limitDependenciesCopy = m_limitDependencies;
-//		printf("solve first LCP\n");
-		result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo,m_hi, m_limitDependencies,infoGlobal.m_numIterations );
-		if (result)
-			result = m_solver->solveMLCP(Acopy, m_bSplit, m_xSplit, m_lo,m_hi, limitDependenciesCopy,infoGlobal.m_numIterations );
-
-	} else
-	{
-		result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo,m_hi, m_limitDependencies,infoGlobal.m_numIterations );
-	}
-	return result;
-}
-
-struct btJointNode
-{
-	int jointIndex;     // pointer to enclosing dxJoint object
-	int otherBodyIndex;       // *other* body this joint is connected to
-	int nextJointNodeIndex;//-1 for null
-	int constraintRowIndex;
-};
-
-
-
-void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
-{
-	int numContactRows = interleaveContactAndFriction ? 3 : 1;
-
-	int numConstraintRows = m_allConstraintPtrArray.size();
-	int n = numConstraintRows;
-	{
-		BT_PROFILE("init b (rhs)");
-		m_b.resize(numConstraintRows);
-		m_bSplit.resize(numConstraintRows);
-		m_b.setZero();
-		m_bSplit.setZero();
-		for (int i=0;i<numConstraintRows ;i++)
-		{
-			btScalar jacDiag = m_allConstraintPtrArray[i]->m_jacDiagABInv;
-			if (!btFuzzyZero(jacDiag))
-			{
-				btScalar rhs = m_allConstraintPtrArray[i]->m_rhs;
-				btScalar rhsPenetration = m_allConstraintPtrArray[i]->m_rhsPenetration;
-				m_b[i]=rhs/jacDiag;
-				m_bSplit[i] = rhsPenetration/jacDiag;
-			}
-
-		}
-	}
-
-//	btScalar* w = 0;
-//	int nub = 0;
-
-	m_lo.resize(numConstraintRows);
-	m_hi.resize(numConstraintRows);
- 
-	{
-		BT_PROFILE("init lo/ho");
-
-		for (int i=0;i<numConstraintRows;i++)
-		{
-			if (0)//m_limitDependencies[i]>=0)
-			{
-				m_lo[i] = -BT_INFINITY;
-				m_hi[i] = BT_INFINITY;
-			} else
-			{
-				m_lo[i] = m_allConstraintPtrArray[i]->m_lowerLimit;
-				m_hi[i] = m_allConstraintPtrArray[i]->m_upperLimit;
-			}
-		}
-	}
-
-	//
-	int m=m_allConstraintPtrArray.size();
-
-	int numBodies = m_tmpSolverBodyPool.size();
-	btAlignedObjectArray<int> bodyJointNodeArray;
-	{
-		BT_PROFILE("bodyJointNodeArray.resize");
-		bodyJointNodeArray.resize(numBodies,-1);
-	}
-	btAlignedObjectArray<btJointNode> jointNodeArray;
-	{
-		BT_PROFILE("jointNodeArray.reserve");
-		jointNodeArray.reserve(2*m_allConstraintPtrArray.size());
-	}
-
-	static btMatrixXu J3;
-	{
-		BT_PROFILE("J3.resize");
-		J3.resize(2*m,8);
-	}
-	static btMatrixXu JinvM3;
-	{
-		BT_PROFILE("JinvM3.resize/setZero");
-
-		JinvM3.resize(2*m,8);
-		JinvM3.setZero();
-		J3.setZero();
-	}
-	int cur=0;
-	int rowOffset = 0;
-	static btAlignedObjectArray<int> ofs;
-	{
-		BT_PROFILE("ofs resize");
-		ofs.resize(0);
-		ofs.resizeNoInitialize(m_allConstraintPtrArray.size());
-	}				
-	{
-		BT_PROFILE("Compute J and JinvM");
-		int c=0;
-
-		int numRows = 0;
-
-		for (int i=0;i<m_allConstraintPtrArray.size();i+=numRows,c++)
-		{
-			ofs[c] = rowOffset;
-			int sbA = m_allConstraintPtrArray[i]->m_solverBodyIdA;
-			int sbB = m_allConstraintPtrArray[i]->m_solverBodyIdB;
-			btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
-			btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
-
-			numRows = i<m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[c].m_numConstraintRows : numContactRows ;
-			if (orgBodyA)
-			{
-				{
-					int slotA=-1;
-					//find free jointNode slot for sbA
-					slotA =jointNodeArray.size();
-					jointNodeArray.expand();//NonInitializing();
-					int prevSlot = bodyJointNodeArray[sbA];
-					bodyJointNodeArray[sbA] = slotA;
-					jointNodeArray[slotA].nextJointNodeIndex = prevSlot;
-					jointNodeArray[slotA].jointIndex = c;
-					jointNodeArray[slotA].constraintRowIndex = i;
-					jointNodeArray[slotA].otherBodyIndex = orgBodyB ? sbB : -1;
-				}
-				for (int row=0;row<numRows;row++,cur++)
-				{
-					btVector3 normalInvMass =				m_allConstraintPtrArray[i+row]->m_contactNormal1 *		orgBodyA->getInvMass();
-					btVector3 relPosCrossNormalInvInertia = m_allConstraintPtrArray[i+row]->m_relpos1CrossNormal *	orgBodyA->getInvInertiaTensorWorld();
-
-					for (int r=0;r<3;r++)
-					{
-						J3.setElem(cur,r,m_allConstraintPtrArray[i+row]->m_contactNormal1[r]);
-						J3.setElem(cur,r+4,m_allConstraintPtrArray[i+row]->m_relpos1CrossNormal[r]);
-						JinvM3.setElem(cur,r,normalInvMass[r]);
-						JinvM3.setElem(cur,r+4,relPosCrossNormalInvInertia[r]);
-					}
-					J3.setElem(cur,3,0);
-					JinvM3.setElem(cur,3,0);
-					J3.setElem(cur,7,0);
-					JinvM3.setElem(cur,7,0);
-				}
-			} else
-			{
-				cur += numRows;
-			}
-			if (orgBodyB)
-			{
-
-				{
-					int slotB=-1;
-					//find free jointNode slot for sbA
-					slotB =jointNodeArray.size();
-					jointNodeArray.expand();//NonInitializing();
-					int prevSlot = bodyJointNodeArray[sbB];
-					bodyJointNodeArray[sbB] = slotB;
-					jointNodeArray[slotB].nextJointNodeIndex = prevSlot;
-					jointNodeArray[slotB].jointIndex = c;
-					jointNodeArray[slotB].otherBodyIndex = orgBodyA ? sbA : -1;
-					jointNodeArray[slotB].constraintRowIndex = i;
-				}
-
-				for (int row=0;row<numRows;row++,cur++)
-				{
-					btVector3 normalInvMassB = m_allConstraintPtrArray[i+row]->m_contactNormal2*orgBodyB->getInvMass();
-					btVector3 relPosInvInertiaB = m_allConstraintPtrArray[i+row]->m_relpos2CrossNormal * orgBodyB->getInvInertiaTensorWorld();
-
-					for (int r=0;r<3;r++)
-					{
-						J3.setElem(cur,r,m_allConstraintPtrArray[i+row]->m_contactNormal2[r]);
-						J3.setElem(cur,r+4,m_allConstraintPtrArray[i+row]->m_relpos2CrossNormal[r]);
-						JinvM3.setElem(cur,r,normalInvMassB[r]);
-						JinvM3.setElem(cur,r+4,relPosInvInertiaB[r]);
-					}
-					J3.setElem(cur,3,0);
-					JinvM3.setElem(cur,3,0);
-					J3.setElem(cur,7,0);
-					JinvM3.setElem(cur,7,0);
-				}
-			}
-			else
-			{
-				cur += numRows;
-			}
-			rowOffset+=numRows;
-
-		}
-		
-	}
-
-
-	//compute JinvM = J*invM.
-	const btScalar* JinvM = JinvM3.getBufferPointer();
-
-	const btScalar* Jptr = J3.getBufferPointer();
-	{
-		BT_PROFILE("m_A.resize");
-		m_A.resize(n,n);
-	}
-	
-	{
-		BT_PROFILE("m_A.setZero");
-		m_A.setZero();
-	}
-	int c=0;
-	{
-		int numRows = 0;
-		BT_PROFILE("Compute A");
-		for (int i=0;i<m_allConstraintPtrArray.size();i+= numRows,c++)
-		{
-			int row__ = ofs[c];
-			int sbA = m_allConstraintPtrArray[i]->m_solverBodyIdA;
-			int sbB = m_allConstraintPtrArray[i]->m_solverBodyIdB;
-		//	btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
-		//	btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
-
-			numRows = i<m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[c].m_numConstraintRows : numContactRows ;
-					
-			const btScalar *JinvMrow = JinvM + 2*8*(size_t)row__;
-
-			{
-				int startJointNodeA = bodyJointNodeArray[sbA];
-				while (startJointNodeA>=0)
-				{
-					int j0 = jointNodeArray[startJointNodeA].jointIndex;
-					int cr0 = jointNodeArray[startJointNodeA].constraintRowIndex;
-					if (j0<c)
-					{
-								 
-						int numRowsOther = cr0 < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[j0].m_numConstraintRows : numContactRows;
-						size_t ofsother = (m_allConstraintPtrArray[cr0]->m_solverBodyIdB == sbA) ? 8*numRowsOther  : 0;
-						//printf("%d joint i %d and j0: %d: ",count++,i,j0);
-						m_A.multiplyAdd2_p8r ( JinvMrow, 
-						Jptr + 2*8*(size_t)ofs[j0] + ofsother, numRows, numRowsOther,  row__,ofs[j0]);
-					}
-					startJointNodeA = jointNodeArray[startJointNodeA].nextJointNodeIndex;
-				}
-			}
-
-			{
-				int startJointNodeB = bodyJointNodeArray[sbB];
-				while (startJointNodeB>=0)
-				{
-					int j1 = jointNodeArray[startJointNodeB].jointIndex;
-					int cj1 = jointNodeArray[startJointNodeB].constraintRowIndex;
-
-					if (j1<c)
-					{
-						int numRowsOther =  cj1 < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[j1].m_numConstraintRows : numContactRows;
-						size_t ofsother = (m_allConstraintPtrArray[cj1]->m_solverBodyIdB == sbB) ? 8*numRowsOther  : 0;
-						m_A.multiplyAdd2_p8r ( JinvMrow + 8*(size_t)numRows, 
-						Jptr + 2*8*(size_t)ofs[j1] + ofsother, numRows, numRowsOther, row__,ofs[j1]);
-					}
-					startJointNodeB = jointNodeArray[startJointNodeB].nextJointNodeIndex;
-				}
-			}
-		}
-
-		{
-			BT_PROFILE("compute diagonal");
-			// compute diagonal blocks of m_A
-
-			int  row__ = 0;
-			int numJointRows = m_allConstraintPtrArray.size();
-
-			int jj=0;
-			for (;row__<numJointRows;)
-			{
-
-				//int sbA = m_allConstraintPtrArray[row__]->m_solverBodyIdA;
-				int sbB = m_allConstraintPtrArray[row__]->m_solverBodyIdB;
-			//	btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
-				btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
-
-
-				const unsigned int infom =  row__ < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[jj].m_numConstraintRows : numContactRows;
-				
-				const btScalar *JinvMrow = JinvM + 2*8*(size_t)row__;
-				const btScalar *Jrow = Jptr + 2*8*(size_t)row__;
-				m_A.multiply2_p8r (JinvMrow, Jrow, infom, infom, row__,row__);
-				if (orgBodyB) 
-				{
-					m_A.multiplyAdd2_p8r (JinvMrow + 8*(size_t)infom, Jrow + 8*(size_t)infom, infom, infom,  row__,row__);
-				}
-				row__ += infom;
-				jj++;
-			}
-		}
-	}
-
-	if (1)
-	{
-		// add cfm to the diagonal of m_A
-		for ( int i=0; i<m_A.rows(); ++i) 
-		{
-			m_A.setElem(i,i,m_A(i,i)+ infoGlobal.m_globalCfm/ infoGlobal.m_timeStep);
-		}
-	}
-				   
-	///fill the upper triangle of the matrix, to make it symmetric
-	{
-		BT_PROFILE("fill the upper triangle ");
-		m_A.copyLowerToUpperTriangle();
-	}
-
-	{
-		BT_PROFILE("resize/init x");
-		m_x.resize(numConstraintRows);
-		m_xSplit.resize(numConstraintRows);
-
-		if (infoGlobal.m_solverMode&SOLVER_USE_WARMSTARTING)
-		{
-			for (int i=0;i<m_allConstraintPtrArray.size();i++)
-			{
-				const btSolverConstraint& c = *m_allConstraintPtrArray[i];
-				m_x[i]=c.m_appliedImpulse;
-				m_xSplit[i] = c.m_appliedPushImpulse;
-			}
-		} else
-		{
-			m_x.setZero();
-			m_xSplit.setZero();
-		}
-	}
-
-}
-
-void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
-{
-	int numBodies = this->m_tmpSolverBodyPool.size();
-	int numConstraintRows = m_allConstraintPtrArray.size();
-
-	m_b.resize(numConstraintRows);
-	if (infoGlobal.m_splitImpulse)
-		m_bSplit.resize(numConstraintRows);
- 
-	m_bSplit.setZero();
-	m_b.setZero();
-
-	for (int i=0;i<numConstraintRows ;i++)
-	{
-		if (m_allConstraintPtrArray[i]->m_jacDiagABInv)
-		{
-			m_b[i]=m_allConstraintPtrArray[i]->m_rhs/m_allConstraintPtrArray[i]->m_jacDiagABInv;
-			if (infoGlobal.m_splitImpulse)
-				m_bSplit[i] = m_allConstraintPtrArray[i]->m_rhsPenetration/m_allConstraintPtrArray[i]->m_jacDiagABInv;
-		}
-	}
- 
-	static btMatrixXu Minv;
-	Minv.resize(6*numBodies,6*numBodies);
-	Minv.setZero();
-	for (int i=0;i<numBodies;i++)
-	{
-		const btSolverBody& rb = m_tmpSolverBodyPool[i];
-		const btVector3& invMass = rb.m_invMass;
-		setElem(Minv,i*6+0,i*6+0,invMass[0]);
-		setElem(Minv,i*6+1,i*6+1,invMass[1]);
-		setElem(Minv,i*6+2,i*6+2,invMass[2]);
-		btRigidBody* orgBody = m_tmpSolverBodyPool[i].m_originalBody;
- 
-		for (int r=0;r<3;r++)
-			for (int c=0;c<3;c++)
-				setElem(Minv,i*6+3+r,i*6+3+c,orgBody? orgBody->getInvInertiaTensorWorld()[r][c] : 0);
-	}
- 
-	static btMatrixXu J;
-	J.resize(numConstraintRows,6*numBodies);
-	J.setZero();
- 
-	m_lo.resize(numConstraintRows);
-	m_hi.resize(numConstraintRows);
- 
-	for (int i=0;i<numConstraintRows;i++)
-	{
-
-		m_lo[i] = m_allConstraintPtrArray[i]->m_lowerLimit;
-		m_hi[i] = m_allConstraintPtrArray[i]->m_upperLimit;
- 
-		int bodyIndex0 = m_allConstraintPtrArray[i]->m_solverBodyIdA;
-		int bodyIndex1 = m_allConstraintPtrArray[i]->m_solverBodyIdB;
-		if (m_tmpSolverBodyPool[bodyIndex0].m_originalBody)
-		{
-			setElem(J,i,6*bodyIndex0+0,m_allConstraintPtrArray[i]->m_contactNormal1[0]);
-			setElem(J,i,6*bodyIndex0+1,m_allConstraintPtrArray[i]->m_contactNormal1[1]);
-			setElem(J,i,6*bodyIndex0+2,m_allConstraintPtrArray[i]->m_contactNormal1[2]);
-			setElem(J,i,6*bodyIndex0+3,m_allConstraintPtrArray[i]->m_relpos1CrossNormal[0]);
-			setElem(J,i,6*bodyIndex0+4,m_allConstraintPtrArray[i]->m_relpos1CrossNormal[1]);
-			setElem(J,i,6*bodyIndex0+5,m_allConstraintPtrArray[i]->m_relpos1CrossNormal[2]);
-		}
-		if (m_tmpSolverBodyPool[bodyIndex1].m_originalBody)
-		{
-			setElem(J,i,6*bodyIndex1+0,m_allConstraintPtrArray[i]->m_contactNormal2[0]);
-			setElem(J,i,6*bodyIndex1+1,m_allConstraintPtrArray[i]->m_contactNormal2[1]);
-			setElem(J,i,6*bodyIndex1+2,m_allConstraintPtrArray[i]->m_contactNormal2[2]);
-			setElem(J,i,6*bodyIndex1+3,m_allConstraintPtrArray[i]->m_relpos2CrossNormal[0]);
-			setElem(J,i,6*bodyIndex1+4,m_allConstraintPtrArray[i]->m_relpos2CrossNormal[1]);
-			setElem(J,i,6*bodyIndex1+5,m_allConstraintPtrArray[i]->m_relpos2CrossNormal[2]);
-		}
-	}
- 
-	static btMatrixXu J_transpose;
-	J_transpose= J.transpose();
-
-	static btMatrixXu tmp;
-
-	{
-		{
-			BT_PROFILE("J*Minv");
-			tmp = J*Minv;
-
-		}
-		{
-			BT_PROFILE("J*tmp");
-			m_A = tmp*J_transpose;
-		}
-	}
-
-	if (1)
-	{
-		// add cfm to the diagonal of m_A
-		for ( int i=0; i<m_A.rows(); ++i) 
-		{
-			m_A.setElem(i,i,m_A(i,i)+ infoGlobal.m_globalCfm / infoGlobal.m_timeStep);
-		}
-	}
-
-	m_x.resize(numConstraintRows);
-	if (infoGlobal.m_splitImpulse)
-		m_xSplit.resize(numConstraintRows);
-//	m_x.setZero();
-
-	for (int i=0;i<m_allConstraintPtrArray.size();i++)
-	{
-		const btSolverConstraint& c = *m_allConstraintPtrArray[i];
-		m_x[i]=c.m_appliedImpulse;
-		if (infoGlobal.m_splitImpulse)
-			m_xSplit[i] = c.m_appliedPushImpulse;
-	}
-
-}
-
-
-btScalar btMLCPSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
-{
-	bool result = true;
-	{
-		BT_PROFILE("solveMLCP");
-//		printf("m_A(%d,%d)\n", m_A.rows(),m_A.cols());
-		result = solveMLCP(infoGlobal);
-	}
-
-	//check if solution is valid, and otherwise fallback to btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations
-	if (result)
-	{
-		BT_PROFILE("process MLCP results");
-		for (int i=0;i<m_allConstraintPtrArray.size();i++)
-		{
-			{
-				btSolverConstraint& c = *m_allConstraintPtrArray[i];
-				int sbA = c.m_solverBodyIdA;
-				int sbB = c.m_solverBodyIdB;
-				//btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
-			//	btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
-
-				btSolverBody& solverBodyA = m_tmpSolverBodyPool[sbA];
-				btSolverBody& solverBodyB = m_tmpSolverBodyPool[sbB];
- 
-				{
-					btScalar deltaImpulse = m_x[i]-c.m_appliedImpulse;
-					c.m_appliedImpulse = m_x[i];
-					solverBodyA.internalApplyImpulse(c.m_contactNormal1*solverBodyA.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
-					solverBodyB.internalApplyImpulse(c.m_contactNormal2*solverBodyB.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
-				}
-
-				if (infoGlobal.m_splitImpulse)
-				{
-					btScalar deltaImpulse = m_xSplit[i] - c.m_appliedPushImpulse;
-					solverBodyA.internalApplyPushImpulse(c.m_contactNormal1*solverBodyA.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
-					solverBodyB.internalApplyPushImpulse(c.m_contactNormal2*solverBodyB.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
-					c.m_appliedPushImpulse = m_xSplit[i];
-				}
-				
-			}
-		}
-	}
-	else
-	{
-	//	printf("m_fallback = %d\n",m_fallback);
-		m_fallback++;
-		btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
-	}
-
-	return 0.f;
-}
-
-
diff --git a/src/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.h b/src/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.h
deleted file mode 100644
index 88d587c0..00000000
--- a/src/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.h
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///original version written by Erwin Coumans, October 2013
-
-#ifndef BT_MLCP_SOLVER_H
-#define BT_MLCP_SOLVER_H
-
-#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
-#include "LinearMath/btMatrixX.h"
-#include "BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h"
-
-class btMLCPSolver : public btSequentialImpulseConstraintSolver
-{
-
-protected:
-	
-	btMatrixXu m_A;
-	btVectorXu m_b;
-	btVectorXu m_x;
-	btVectorXu m_lo;
-	btVectorXu m_hi;
-	
-	///when using 'split impulse' we solve two separate (M)LCPs
-	btVectorXu m_bSplit;
-	btVectorXu m_xSplit;
-	btVectorXu m_bSplit1;
-	btVectorXu m_xSplit2;
-
-	btAlignedObjectArray<int> m_limitDependencies;
-	btAlignedObjectArray<btSolverConstraint*>	m_allConstraintPtrArray;
-	btMLCPSolverInterface* m_solver;
-	int m_fallback;
-
-	virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-	virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-
-
-	virtual void createMLCP(const btContactSolverInfo& infoGlobal);
-	virtual void createMLCPFast(const btContactSolverInfo& infoGlobal);
-
-	//return true is it solves the problem successfully
-	virtual bool solveMLCP(const btContactSolverInfo& infoGlobal);
-
-public:
-
-	btMLCPSolver(	 btMLCPSolverInterface* solver);
-	virtual ~btMLCPSolver();
-
-	void setMLCPSolver(btMLCPSolverInterface* solver)
-	{
-		m_solver = solver;
-	}
-
-	int getNumFallbacks() const
-	{
-		return m_fallback;
-	}
-	void setNumFallbacks(int num)
-	{
-		m_fallback = num;
-	}
-
-	virtual btConstraintSolverType	getSolverType() const
-	{
-		return BT_MLCP_SOLVER;
-	}
-
-};
-
-
-#endif //BT_MLCP_SOLVER_H
diff --git a/src/bullet/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h b/src/bullet/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h
deleted file mode 100644
index 25bb3f6d..00000000
--- a/src/bullet/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///original version written by Erwin Coumans, October 2013
-
-#ifndef BT_MLCP_SOLVER_INTERFACE_H
-#define BT_MLCP_SOLVER_INTERFACE_H
-
-#include "LinearMath/btMatrixX.h"
-
-class btMLCPSolverInterface
-{
-public:
-	virtual ~btMLCPSolverInterface()
-	{
-	}
-
-	//return true is it solves the problem successfully
-	virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)=0;
-};
-
-#endif //BT_MLCP_SOLVER_INTERFACE_H
diff --git a/src/bullet/BulletDynamics/MLCPSolvers/btPATHSolver.h b/src/bullet/BulletDynamics/MLCPSolvers/btPATHSolver.h
deleted file mode 100644
index 9ec31a6d..00000000
--- a/src/bullet/BulletDynamics/MLCPSolvers/btPATHSolver.h
+++ /dev/null
@@ -1,151 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///original version written by Erwin Coumans, October 2013
-
-
-#ifndef BT_PATH_SOLVER_H
-#define BT_PATH_SOLVER_H
-
-//#define BT_USE_PATH
-#ifdef BT_USE_PATH
-
-extern "C" {
-#include "PATH/SimpleLCP.h"
-#include "PATH/License.h"
-#include "PATH/Error_Interface.h"
-};
-  void __stdcall MyError(Void *data, Char *msg)
-{
-	printf("Path Error: %s\n",msg);
-}
-  void __stdcall MyWarning(Void *data, Char *msg)
-{
-	printf("Path Warning: %s\n",msg);
-}
-
-Error_Interface e;
-
-
-
-#include "btMLCPSolverInterface.h"
-#include "Dantzig/lcp.h"
-
-class btPathSolver : public btMLCPSolverInterface
-{
-public:
-
-	btPathSolver()
-	{
-		License_SetString("2069810742&Courtesy_License&&&USR&2013&14_12_2011&1000&PATH&GEN&31_12_2013&0_0_0&0&0_0");
-		e.error_data = 0;
-		e.warning = MyWarning;
-		e.error = MyError;
-		Error_SetInterface(&e);
-	}
-
-
-	virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
-	{
-		MCP_Termination status;
-		
-
-		int numVariables = b.rows();
-		if (0==numVariables)
-			return true;
-
-			/*	 - variables - the number of variables in the problem
-			- m_nnz - the number of nonzeros in the M matrix
-			- m_i - a vector of size m_nnz containing the row indices for M
-			- m_j - a vector of size m_nnz containing the column indices for M
-			- m_ij - a vector of size m_nnz containing the data for M
-			- q - a vector of size variables
-			- lb - a vector of size variables containing the lower bounds on x
-			- ub - a vector of size variables containing the upper bounds on x
-			*/
-		btAlignedObjectArray<double> values;
-		btAlignedObjectArray<int> rowIndices;
-		btAlignedObjectArray<int> colIndices;
-
-		for (int i=0;i<A.rows();i++)
-		{
-			for (int j=0;j<A.cols();j++)
-			{
-				if (A(i,j)!=0.f)
-				{
-					//add 1, because Path starts at 1, instead of 0
-					rowIndices.push_back(i+1);
-					colIndices.push_back(j+1);
-					values.push_back(A(i,j));
-				}
-			}
-		}
-		int numNonZero = rowIndices.size();
-		btAlignedObjectArray<double> zResult;
-		zResult.resize(numVariables);
-		btAlignedObjectArray<double> rhs;
-		btAlignedObjectArray<double> upperBounds;
-		btAlignedObjectArray<double> lowerBounds;
-		for (int i=0;i<numVariables;i++)
-		{
-			upperBounds.push_back(hi[i]);
-			lowerBounds.push_back(lo[i]);
-			rhs.push_back(-b[i]);
-		}
-
-
-		SimpleLCP(numVariables,numNonZero,&rowIndices[0],&colIndices[0],&values[0],&rhs[0],&lowerBounds[0],&upperBounds[0], &status, &zResult[0]);
-
-		if (status != MCP_Solved)
-		{
-			static const char* gReturnMsgs[] = {
-				"Invalid return",
-				"MCP_Solved: The problem was solved",
-				"MCP_NoProgress: A stationary point was found",
-				"MCP_MajorIterationLimit: Major iteration limit met",
-				"MCP_MinorIterationLimit: Cumulative minor iteration limit met",
-				"MCP_TimeLimit: Ran out of time",
-				"MCP_UserInterrupt: Control-C, typically",
-				"MCP_BoundError: Problem has a bound error",
-				"MCP_DomainError: Could not find starting point",
-				"MCP_Infeasible: Problem has no solution",
-				"MCP_Error: An error occurred within the code",
-				"MCP_LicenseError: License could not be found",
-				"MCP_OK"
-			};
-
-			printf("ERROR: The PATH MCP solver failed: %s\n", gReturnMsgs[(unsigned int)status]);// << std::endl;
-			printf("using Projected Gauss Seidel fallback\n");
-			
-			return false;
-		} else
-		{
-			for (int i=0;i<numVariables;i++)
-			{
-				x[i] = zResult[i];
-				//check for #NAN
-				if (x[i] != zResult[i])
-					return false;
-			}
-			return true;
-
-		}
-
-	}
-};
-
-#endif //BT_USE_PATH
-
-
-#endif //BT_PATH_SOLVER_H
diff --git a/src/bullet/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h b/src/bullet/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h
deleted file mode 100644
index 77cc57c6..00000000
--- a/src/bullet/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///original version written by Erwin Coumans, October 2013
-
-#ifndef BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H
-#define BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H
-
-
-#include "btMLCPSolverInterface.h"
-
-///This solver is mainly for debug/learning purposes: it is functionally equivalent to the btSequentialImpulseConstraintSolver solver, but much slower (it builds the full LCP matrix)
-class btSolveProjectedGaussSeidel : public btMLCPSolverInterface
-{
-public:
-	virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
-	{
-		if (!A.rows())
-			return true;
-		//the A matrix is sparse, so compute the non-zero elements
-		A.rowComputeNonZeroElements();
-
-		//A is a m-n matrix, m rows, n columns
-		btAssert(A.rows() == b.rows());
-
-		int i, j, numRows = A.rows();
-	
-		float delta;
-
-		for (int k = 0; k <numIterations; k++)
-		{
-			for (i = 0; i <numRows; i++)
-			{
-				delta = 0.0f;
-				if (useSparsity)
-				{
-					for (int h=0;h<A.m_rowNonZeroElements1[i].size();h++)
-					{
-						int j = A.m_rowNonZeroElements1[i][h];
-						if (j != i)//skip main diagonal
-						{
-							delta += A(i,j) * x[j];
-						}
-					}
-				} else
-				{
-					for (j = 0; j <i; j++) 
-						delta += A(i,j) * x[j];
-					for (j = i+1; j<numRows; j++) 
-						delta += A(i,j) * x[j];
-				}
-
-				float aDiag = A(i,i);
-				x [i] = (b [i] - delta) / aDiag;
-				float s = 1.f;
-
-				if (limitDependency[i]>=0)
-				{
-					s = x[limitDependency[i]];
-					if (s<0)
-						s=1;
-				}
-			
-				if (x[i]<lo[i]*s)
-					x[i]=lo[i]*s;
-				if (x[i]>hi[i]*s)
-					x[i]=hi[i]*s;
-			}
-		}
-		return true;
-	}
-
-};
-
-#endif //BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H
diff --git a/src/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp b/src/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
deleted file mode 100644
index a7b16884..00000000
--- a/src/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
+++ /dev/null
@@ -1,772 +0,0 @@
-/*
- * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
- *
- * Permission to use, copy, modify, distribute and sell this software
- * and its documentation for any purpose is hereby granted without fee,
- * provided that the above copyright notice appear in all copies.
- * Erwin Coumans makes no representations about the suitability 
- * of this software for any purpose.  
- * It is provided "as is" without express or implied warranty.
-*/
-
-#include "LinearMath/btVector3.h"
-#include "btRaycastVehicle.h"
-
-#include "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btJacobianEntry.h"
-#include "LinearMath/btQuaternion.h"
-#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
-#include "btVehicleRaycaster.h"
-#include "btWheelInfo.h"
-#include "LinearMath/btMinMax.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
-
-#define ROLLING_INFLUENCE_FIX
-
-
-btRigidBody& btActionInterface::getFixedBody()
-{
-	static btRigidBody s_fixed(0, 0,0);
-	s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
-	return s_fixed;
-}
-
-btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis,	btVehicleRaycaster* raycaster )
-:m_vehicleRaycaster(raycaster),
-m_pitchControl(btScalar(0.))
-{
-	m_chassisBody = chassis;
-	m_indexRightAxis = 0;
-	m_indexUpAxis = 2;
-	m_indexForwardAxis = 1;
-	defaultInit(tuning);
-}
-
-
-void btRaycastVehicle::defaultInit(const btVehicleTuning& tuning)
-{
-	(void)tuning;
-	m_currentVehicleSpeedKmHour = btScalar(0.);
-	m_steeringValue = btScalar(0.);
-	
-}
-
-	
-
-btRaycastVehicle::~btRaycastVehicle()
-{
-}
-
-
-//
-// basically most of the code is general for 2 or 4 wheel vehicles, but some of it needs to be reviewed
-//
-btWheelInfo&	btRaycastVehicle::addWheel( const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel)
-{
-
-	btWheelInfoConstructionInfo ci;
-
-	ci.m_chassisConnectionCS = connectionPointCS;
-	ci.m_wheelDirectionCS = wheelDirectionCS0;
-	ci.m_wheelAxleCS = wheelAxleCS;
-	ci.m_suspensionRestLength = suspensionRestLength;
-	ci.m_wheelRadius = wheelRadius;
-	ci.m_suspensionStiffness = tuning.m_suspensionStiffness;
-	ci.m_wheelsDampingCompression = tuning.m_suspensionCompression;
-	ci.m_wheelsDampingRelaxation = tuning.m_suspensionDamping;
-	ci.m_frictionSlip = tuning.m_frictionSlip;
-	ci.m_bIsFrontWheel = isFrontWheel;
-	ci.m_maxSuspensionTravelCm = tuning.m_maxSuspensionTravelCm;
-	ci.m_maxSuspensionForce = tuning.m_maxSuspensionForce;
-
-	m_wheelInfo.push_back( btWheelInfo(ci));
-	
-	btWheelInfo& wheel = m_wheelInfo[getNumWheels()-1];
-	
-	updateWheelTransformsWS( wheel , false );
-	updateWheelTransform(getNumWheels()-1,false);
-	return wheel;
-}
-
-
-
-
-const btTransform&	btRaycastVehicle::getWheelTransformWS( int wheelIndex ) const
-{
-	btAssert(wheelIndex < getNumWheels());
-	const btWheelInfo& wheel = m_wheelInfo[wheelIndex];
-	return wheel.m_worldTransform;
-
-}
-
-void	btRaycastVehicle::updateWheelTransform( int wheelIndex , bool interpolatedTransform)
-{
-	
-	btWheelInfo& wheel = m_wheelInfo[ wheelIndex ];
-	updateWheelTransformsWS(wheel,interpolatedTransform);
-	btVector3 up = -wheel.m_raycastInfo.m_wheelDirectionWS;
-	const btVector3& right = wheel.m_raycastInfo.m_wheelAxleWS;
-	btVector3 fwd = up.cross(right);
-	fwd = fwd.normalize();
-//	up = right.cross(fwd);
-//	up.normalize();
-
-	//rotate around steering over de wheelAxleWS
-	btScalar steering = wheel.m_steering;
-	
-	btQuaternion steeringOrn(up,steering);//wheel.m_steering);
-	btMatrix3x3 steeringMat(steeringOrn);
-
-	btQuaternion rotatingOrn(right,-wheel.m_rotation);
-	btMatrix3x3 rotatingMat(rotatingOrn);
-
-	btMatrix3x3 basis2(
-		right[0],fwd[0],up[0],
-		right[1],fwd[1],up[1],
-		right[2],fwd[2],up[2]
-	);
-	
-	wheel.m_worldTransform.setBasis(steeringMat * rotatingMat * basis2);
-	wheel.m_worldTransform.setOrigin(
-		wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength
-	);
-}
-
-void btRaycastVehicle::resetSuspension()
-{
-
-	int i;
-	for (i=0;i<m_wheelInfo.size();	i++)
-	{
-			btWheelInfo& wheel = m_wheelInfo[i];
-			wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength();
-			wheel.m_suspensionRelativeVelocity = btScalar(0.0);
-			
-			wheel.m_raycastInfo.m_contactNormalWS = - wheel.m_raycastInfo.m_wheelDirectionWS;
-			//wheel_info.setContactFriction(btScalar(0.0));
-			wheel.m_clippedInvContactDotSuspension = btScalar(1.0);
-	}
-}
-
-void	btRaycastVehicle::updateWheelTransformsWS(btWheelInfo& wheel , bool interpolatedTransform)
-{
-	wheel.m_raycastInfo.m_isInContact = false;
-
-	btTransform chassisTrans = getChassisWorldTransform();
-	if (interpolatedTransform && (getRigidBody()->getMotionState()))
-	{
-		getRigidBody()->getMotionState()->getWorldTransform(chassisTrans);
-	}
-
-	wheel.m_raycastInfo.m_hardPointWS = chassisTrans( wheel.m_chassisConnectionPointCS );
-	wheel.m_raycastInfo.m_wheelDirectionWS = chassisTrans.getBasis() *  wheel.m_wheelDirectionCS ;
-	wheel.m_raycastInfo.m_wheelAxleWS = chassisTrans.getBasis() * wheel.m_wheelAxleCS;
-}
-
-btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
-{
-	updateWheelTransformsWS( wheel,false);
-
-	
-	btScalar depth = -1;
-	
-	btScalar raylen = wheel.getSuspensionRestLength()+wheel.m_wheelsRadius;
-
-	btVector3 rayvector = wheel.m_raycastInfo.m_wheelDirectionWS * (raylen);
-	const btVector3& source = wheel.m_raycastInfo.m_hardPointWS;
-	wheel.m_raycastInfo.m_contactPointWS = source + rayvector;
-	const btVector3& target = wheel.m_raycastInfo.m_contactPointWS;
-
-	btScalar param = btScalar(0.);
-	
-	btVehicleRaycaster::btVehicleRaycasterResult	rayResults;
-
-	btAssert(m_vehicleRaycaster);
-
-	void* object = m_vehicleRaycaster->castRay(source,target,rayResults);
-
-	wheel.m_raycastInfo.m_groundObject = 0;
-
-	if (object)
-	{
-		param = rayResults.m_distFraction;
-		depth = raylen * rayResults.m_distFraction;
-		wheel.m_raycastInfo.m_contactNormalWS  = rayResults.m_hitNormalInWorld;
-		wheel.m_raycastInfo.m_isInContact = true;
-		
-		wheel.m_raycastInfo.m_groundObject = &getFixedBody();///@todo for driving on dynamic/movable objects!;
-		//wheel.m_raycastInfo.m_groundObject = object;
-
-
-		btScalar hitDistance = param*raylen;
-		wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius;
-		//clamp on max suspension travel
-
-		btScalar  minSuspensionLength = wheel.getSuspensionRestLength() - wheel.m_maxSuspensionTravelCm*btScalar(0.01);
-		btScalar maxSuspensionLength = wheel.getSuspensionRestLength()+ wheel.m_maxSuspensionTravelCm*btScalar(0.01);
-		if (wheel.m_raycastInfo.m_suspensionLength < minSuspensionLength)
-		{
-			wheel.m_raycastInfo.m_suspensionLength = minSuspensionLength;
-		}
-		if (wheel.m_raycastInfo.m_suspensionLength > maxSuspensionLength)
-		{
-			wheel.m_raycastInfo.m_suspensionLength = maxSuspensionLength;
-		}
-
-		wheel.m_raycastInfo.m_contactPointWS = rayResults.m_hitPointInWorld;
-
-		btScalar denominator= wheel.m_raycastInfo.m_contactNormalWS.dot( wheel.m_raycastInfo.m_wheelDirectionWS );
-
-		btVector3 chassis_velocity_at_contactPoint;
-		btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS-getRigidBody()->getCenterOfMassPosition();
-
-		chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos);
-
-		btScalar projVel = wheel.m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint );
-
-		if ( denominator >= btScalar(-0.1))
-		{
-			wheel.m_suspensionRelativeVelocity = btScalar(0.0);
-			wheel.m_clippedInvContactDotSuspension = btScalar(1.0) / btScalar(0.1);
-		}
-		else
-		{
-			btScalar inv = btScalar(-1.) / denominator;
-			wheel.m_suspensionRelativeVelocity = projVel * inv;
-			wheel.m_clippedInvContactDotSuspension = inv;
-		}
-			
-	} else
-	{
-		//put wheel info as in rest position
-		wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength();
-		wheel.m_suspensionRelativeVelocity = btScalar(0.0);
-		wheel.m_raycastInfo.m_contactNormalWS = - wheel.m_raycastInfo.m_wheelDirectionWS;
-		wheel.m_clippedInvContactDotSuspension = btScalar(1.0);
-	}
-
-	return depth;
-}
-
-
-const btTransform& btRaycastVehicle::getChassisWorldTransform() const
-{
-	/*if (getRigidBody()->getMotionState())
-	{
-		btTransform chassisWorldTrans;
-		getRigidBody()->getMotionState()->getWorldTransform(chassisWorldTrans);
-		return chassisWorldTrans;
-	}
-	*/
-
-	
-	return getRigidBody()->getCenterOfMassTransform();
-}
-
-
-void btRaycastVehicle::updateVehicle( btScalar step )
-{
-	{
-		for (int i=0;i<getNumWheels();i++)
-		{
-			updateWheelTransform(i,false);
-		}
-	}
-
-
-	m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length();
-	
-	const btTransform& chassisTrans = getChassisWorldTransform();
-
-	btVector3 forwardW (
-		chassisTrans.getBasis()[0][m_indexForwardAxis],
-		chassisTrans.getBasis()[1][m_indexForwardAxis],
-		chassisTrans.getBasis()[2][m_indexForwardAxis]);
-
-	if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.))
-	{
-		m_currentVehicleSpeedKmHour *= btScalar(-1.);
-	}
-
-	//
-	// simulate suspension
-	//
-	
-	int i=0;
-	for (i=0;i<m_wheelInfo.size();i++)
-	{
-		//btScalar depth; 
-		//depth = 
-		rayCast( m_wheelInfo[i]);
-	}
-
-	updateSuspension(step);
-
-	
-	for (i=0;i<m_wheelInfo.size();i++)
-	{
-		//apply suspension force
-		btWheelInfo& wheel = m_wheelInfo[i];
-		
-		btScalar suspensionForce = wheel.m_wheelsSuspensionForce;
-		
-		if (suspensionForce > wheel.m_maxSuspensionForce)
-		{
-			suspensionForce = wheel.m_maxSuspensionForce;
-		}
-		btVector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step;
-		btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition();
-		
-		getRigidBody()->applyImpulse(impulse, relpos);
-	
-	}
-	
-
-	
-	updateFriction( step);
-
-	
-	for (i=0;i<m_wheelInfo.size();i++)
-	{
-		btWheelInfo& wheel = m_wheelInfo[i];
-		btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition();
-		btVector3 vel = getRigidBody()->getVelocityInLocalPoint( relpos );
-
-		if (wheel.m_raycastInfo.m_isInContact)
-		{
-			const btTransform&	chassisWorldTransform = getChassisWorldTransform();
-
-			btVector3 fwd (
-				chassisWorldTransform.getBasis()[0][m_indexForwardAxis],
-				chassisWorldTransform.getBasis()[1][m_indexForwardAxis],
-				chassisWorldTransform.getBasis()[2][m_indexForwardAxis]);
-
-			btScalar proj = fwd.dot(wheel.m_raycastInfo.m_contactNormalWS);
-			fwd -= wheel.m_raycastInfo.m_contactNormalWS * proj;
-
-			btScalar proj2 = fwd.dot(vel);
-			
-			wheel.m_deltaRotation = (proj2 * step) / (wheel.m_wheelsRadius);
-			wheel.m_rotation += wheel.m_deltaRotation;
-
-		} else
-		{
-			wheel.m_rotation += wheel.m_deltaRotation;
-		}
-		
-		wheel.m_deltaRotation *= btScalar(0.99);//damping of rotation when not in contact
-
-	}
-
-
-
-}
-
-
-void	btRaycastVehicle::setSteeringValue(btScalar steering,int wheel)
-{
-	btAssert(wheel>=0 && wheel < getNumWheels());
-
-	btWheelInfo& wheelInfo = getWheelInfo(wheel);
-	wheelInfo.m_steering = steering;
-}
-
-
-
-btScalar	btRaycastVehicle::getSteeringValue(int wheel) const
-{
-	return getWheelInfo(wheel).m_steering;
-}
-
-
-void	btRaycastVehicle::applyEngineForce(btScalar force, int wheel)
-{
-	btAssert(wheel>=0 && wheel < getNumWheels());
-	btWheelInfo& wheelInfo = getWheelInfo(wheel);
-	wheelInfo.m_engineForce = force;
-}
-
-
-const btWheelInfo&	btRaycastVehicle::getWheelInfo(int index) const
-{
-	btAssert((index >= 0) && (index < 	getNumWheels()));
-	
-	return m_wheelInfo[index];
-}
-
-btWheelInfo&	btRaycastVehicle::getWheelInfo(int index) 
-{
-	btAssert((index >= 0) && (index < 	getNumWheels()));
-	
-	return m_wheelInfo[index];
-}
-
-void btRaycastVehicle::setBrake(btScalar brake,int wheelIndex)
-{
-	btAssert((wheelIndex >= 0) && (wheelIndex < 	getNumWheels()));
-	getWheelInfo(wheelIndex).m_brake = brake;
-}
-
-
-void	btRaycastVehicle::updateSuspension(btScalar deltaTime)
-{
-	(void)deltaTime;
-
-	btScalar chassisMass = btScalar(1.) / m_chassisBody->getInvMass();
-	
-	for (int w_it=0; w_it<getNumWheels(); w_it++)
-	{
-		btWheelInfo &wheel_info = m_wheelInfo[w_it];
-		
-		if ( wheel_info.m_raycastInfo.m_isInContact )
-		{
-			btScalar force;
-			//	Spring
-			{
-				btScalar	susp_length			= wheel_info.getSuspensionRestLength();
-				btScalar	current_length = wheel_info.m_raycastInfo.m_suspensionLength;
-
-				btScalar length_diff = (susp_length - current_length);
-
-				force = wheel_info.m_suspensionStiffness
-					* length_diff * wheel_info.m_clippedInvContactDotSuspension;
-			}
-		
-			// Damper
-			{
-				btScalar projected_rel_vel = wheel_info.m_suspensionRelativeVelocity;
-				{
-					btScalar	susp_damping;
-					if ( projected_rel_vel < btScalar(0.0) )
-					{
-						susp_damping = wheel_info.m_wheelsDampingCompression;
-					}
-					else
-					{
-						susp_damping = wheel_info.m_wheelsDampingRelaxation;
-					}
-					force -= susp_damping * projected_rel_vel;
-				}
-			}
-
-			// RESULT
-			wheel_info.m_wheelsSuspensionForce = force * chassisMass;
-			if (wheel_info.m_wheelsSuspensionForce < btScalar(0.))
-			{
-				wheel_info.m_wheelsSuspensionForce = btScalar(0.);
-			}
-		}
-		else
-		{
-			wheel_info.m_wheelsSuspensionForce = btScalar(0.0);
-		}
-	}
-
-}
-
-
-struct btWheelContactPoint
-{
-	btRigidBody* m_body0;
-	btRigidBody* m_body1;
-	btVector3	m_frictionPositionWorld;
-	btVector3	m_frictionDirectionWorld;
-	btScalar	m_jacDiagABInv;
-	btScalar	m_maxImpulse;
-
-
-	btWheelContactPoint(btRigidBody* body0,btRigidBody* body1,const btVector3& frictionPosWorld,const btVector3& frictionDirectionWorld, btScalar maxImpulse)
-		:m_body0(body0),
-		m_body1(body1),
-		m_frictionPositionWorld(frictionPosWorld),
-		m_frictionDirectionWorld(frictionDirectionWorld),
-		m_maxImpulse(maxImpulse)
-	{
-		btScalar denom0 = body0->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld);
-		btScalar denom1 = body1->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld);
-		btScalar	relaxation = 1.f;
-		m_jacDiagABInv = relaxation/(denom0+denom1);
-	}
-
-
-
-};
-
-btScalar calcRollingFriction(btWheelContactPoint& contactPoint);
-btScalar calcRollingFriction(btWheelContactPoint& contactPoint)
-{
-
-	btScalar j1=0.f;
-
-	const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld;
-
-	btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); 
-	btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition();
-	
-	btScalar maxImpulse  = contactPoint.m_maxImpulse;
-	
-	btVector3 vel1 = contactPoint.m_body0->getVelocityInLocalPoint(rel_pos1);
-	btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2);
-	btVector3 vel = vel1 - vel2;
-
-	btScalar vrel = contactPoint.m_frictionDirectionWorld.dot(vel);
-
-	// calculate j that moves us to zero relative velocity
-	j1 = -vrel * contactPoint.m_jacDiagABInv;
-	btSetMin(j1, maxImpulse);
-	btSetMax(j1, -maxImpulse);
-
-	return j1;
-}
-
-
-
-
-btScalar sideFrictionStiffness2 = btScalar(1.0);
-void	btRaycastVehicle::updateFriction(btScalar	timeStep)
-{
-
-		//calculate the impulse, so that the wheels don't move sidewards
-		int numWheel = getNumWheels();
-		if (!numWheel)
-			return;
-
-		m_forwardWS.resize(numWheel);
-		m_axle.resize(numWheel);
-		m_forwardImpulse.resize(numWheel);
-		m_sideImpulse.resize(numWheel);
-		
-		int numWheelsOnGround = 0;
-	
-
-		//collapse all those loops into one!
-		for (int i=0;i<getNumWheels();i++)
-		{
-			btWheelInfo& wheelInfo = m_wheelInfo[i];
-			class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
-			if (groundObject)
-				numWheelsOnGround++;
-			m_sideImpulse[i] = btScalar(0.);
-			m_forwardImpulse[i] = btScalar(0.);
-
-		}
-	
-		{
-	
-			for (int i=0;i<getNumWheels();i++)
-			{
-
-				btWheelInfo& wheelInfo = m_wheelInfo[i];
-					
-				class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
-
-				if (groundObject)
-				{
-
-					const btTransform& wheelTrans = getWheelTransformWS( i );
-
-					btMatrix3x3 wheelBasis0 = wheelTrans.getBasis();
-					m_axle[i] = btVector3(	
-						wheelBasis0[0][m_indexRightAxis],
-						wheelBasis0[1][m_indexRightAxis],
-						wheelBasis0[2][m_indexRightAxis]);
-					
-					const btVector3& surfNormalWS = wheelInfo.m_raycastInfo.m_contactNormalWS;
-					btScalar proj = m_axle[i].dot(surfNormalWS);
-					m_axle[i] -= surfNormalWS * proj;
-					m_axle[i] = m_axle[i].normalize();
-					
-					m_forwardWS[i] = surfNormalWS.cross(m_axle[i]);
-					m_forwardWS[i].normalize();
-
-				
-					resolveSingleBilateral(*m_chassisBody, wheelInfo.m_raycastInfo.m_contactPointWS,
-							  *groundObject, wheelInfo.m_raycastInfo.m_contactPointWS,
-							  btScalar(0.), m_axle[i],m_sideImpulse[i],timeStep);
-
-					m_sideImpulse[i] *= sideFrictionStiffness2;
-						
-				}
-				
-
-			}
-		}
-
-	btScalar sideFactor = btScalar(1.);
-	btScalar fwdFactor = 0.5;
-
-	bool sliding = false;
-	{
-		for (int wheel =0;wheel <getNumWheels();wheel++)
-		{
-			btWheelInfo& wheelInfo = m_wheelInfo[wheel];
-			class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
-
-			btScalar	rollingFriction = 0.f;
-
-			if (groundObject)
-			{
-				if (wheelInfo.m_engineForce != 0.f)
-				{
-					rollingFriction = wheelInfo.m_engineForce* timeStep;
-				} else
-				{
-					btScalar defaultRollingFrictionImpulse = 0.f;
-					btScalar maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse;
-					btWheelContactPoint contactPt(m_chassisBody,groundObject,wheelInfo.m_raycastInfo.m_contactPointWS,m_forwardWS[wheel],maxImpulse);
-					rollingFriction = calcRollingFriction(contactPt);
-				}
-			}
-
-			//switch between active rolling (throttle), braking and non-active rolling friction (no throttle/break)
-			
-
-
-
-			m_forwardImpulse[wheel] = btScalar(0.);
-			m_wheelInfo[wheel].m_skidInfo= btScalar(1.);
-
-			if (groundObject)
-			{
-				m_wheelInfo[wheel].m_skidInfo= btScalar(1.);
-				
-				btScalar maximp = wheelInfo.m_wheelsSuspensionForce * timeStep * wheelInfo.m_frictionSlip;
-				btScalar maximpSide = maximp;
-
-				btScalar maximpSquared = maximp * maximpSide;
-			
-
-				m_forwardImpulse[wheel] = rollingFriction;//wheelInfo.m_engineForce* timeStep;
-
-				btScalar x = (m_forwardImpulse[wheel] ) * fwdFactor;
-				btScalar y = (m_sideImpulse[wheel] ) * sideFactor;
-				
-				btScalar impulseSquared = (x*x + y*y);
-
-				if (impulseSquared > maximpSquared)
-				{
-					sliding = true;
-					
-					btScalar factor = maximp / btSqrt(impulseSquared);
-					
-					m_wheelInfo[wheel].m_skidInfo *= factor;
-				}
-			} 
-
-		}
-	}
-
-	
-
-
-		if (sliding)
-		{
-			for (int wheel = 0;wheel < getNumWheels(); wheel++)
-			{
-				if (m_sideImpulse[wheel] != btScalar(0.))
-				{
-					if (m_wheelInfo[wheel].m_skidInfo< btScalar(1.))
-					{
-						m_forwardImpulse[wheel] *=	m_wheelInfo[wheel].m_skidInfo;
-						m_sideImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo;
-					}
-				}
-			}
-		}
-
-		// apply the impulses
-		{
-			for (int wheel = 0;wheel<getNumWheels() ; wheel++)
-			{
-				btWheelInfo& wheelInfo = m_wheelInfo[wheel];
-
-				btVector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS - 
-						m_chassisBody->getCenterOfMassPosition();
-
-				if (m_forwardImpulse[wheel] != btScalar(0.))
-				{
-					m_chassisBody->applyImpulse(m_forwardWS[wheel]*(m_forwardImpulse[wheel]),rel_pos);
-				}
-				if (m_sideImpulse[wheel] != btScalar(0.))
-				{
-					class btRigidBody* groundObject = (class btRigidBody*) m_wheelInfo[wheel].m_raycastInfo.m_groundObject;
-
-					btVector3 rel_pos2 = wheelInfo.m_raycastInfo.m_contactPointWS - 
-						groundObject->getCenterOfMassPosition();
-
-					
-					btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
-
-#if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT.
-					btVector3 vChassisWorldUp = getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis);
-					rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f-wheelInfo.m_rollInfluence));
-#else
-					rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence;
-#endif
-					m_chassisBody->applyImpulse(sideImp,rel_pos);
-
-					//apply friction impulse on the ground
-					groundObject->applyImpulse(-sideImp,rel_pos2);
-				}
-			}
-		}
-
-	
-}
-
-
-
-void	btRaycastVehicle::debugDraw(btIDebugDraw* debugDrawer)
-{
-
-	for (int v=0;v<this->getNumWheels();v++)
-	{
-		btVector3 wheelColor(0,1,1);
-		if (getWheelInfo(v).m_raycastInfo.m_isInContact)
-		{
-			wheelColor.setValue(0,0,1);
-		} else
-		{
-			wheelColor.setValue(1,0,1);
-		}
-
-		btVector3 wheelPosWS = getWheelInfo(v).m_worldTransform.getOrigin();
-
-		btVector3 axle = btVector3(	
-			getWheelInfo(v).m_worldTransform.getBasis()[0][getRightAxis()],
-			getWheelInfo(v).m_worldTransform.getBasis()[1][getRightAxis()],
-			getWheelInfo(v).m_worldTransform.getBasis()[2][getRightAxis()]);
-
-		//debug wheels (cylinders)
-		debugDrawer->drawLine(wheelPosWS,wheelPosWS+axle,wheelColor);
-		debugDrawer->drawLine(wheelPosWS,getWheelInfo(v).m_raycastInfo.m_contactPointWS,wheelColor);
-
-	}
-}
-
-
-void* btDefaultVehicleRaycaster::castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result)
-{
-//	RayResultCallback& resultCallback;
-
-	btCollisionWorld::ClosestRayResultCallback rayCallback(from,to);
-
-	m_dynamicsWorld->rayTest(from, to, rayCallback);
-
-	if (rayCallback.hasHit())
-	{
-		
-		const btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
-        if (body && body->hasContactResponse())
-		{
-			result.m_hitPointInWorld = rayCallback.m_hitPointWorld;
-			result.m_hitNormalInWorld = rayCallback.m_hitNormalWorld;
-			result.m_hitNormalInWorld.normalize();
-			result.m_distFraction = rayCallback.m_closestHitFraction;
-			return (void*)body;
-		}
-	}
-	return 0;
-}
-
diff --git a/src/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h b/src/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h
deleted file mode 100644
index 82d44c73..00000000
--- a/src/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h
+++ /dev/null
@@ -1,234 +0,0 @@
-/*
- * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
- *
- * Permission to use, copy, modify, distribute and sell this software
- * and its documentation for any purpose is hereby granted without fee,
- * provided that the above copyright notice appear in all copies.
- * Erwin Coumans makes no representations about the suitability 
- * of this software for any purpose.  
- * It is provided "as is" without express or implied warranty.
-*/
-#ifndef BT_RAYCASTVEHICLE_H
-#define BT_RAYCASTVEHICLE_H
-
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
-#include "btVehicleRaycaster.h"
-class btDynamicsWorld;
-#include "LinearMath/btAlignedObjectArray.h"
-#include "btWheelInfo.h"
-#include "BulletDynamics/Dynamics/btActionInterface.h"
-
-class btVehicleTuning;
-
-///rayCast vehicle, very special constraint that turn a rigidbody into a vehicle.
-class btRaycastVehicle : public btActionInterface
-{
-
-		btAlignedObjectArray<btVector3>	m_forwardWS;
-		btAlignedObjectArray<btVector3>	m_axle;
-		btAlignedObjectArray<btScalar>	m_forwardImpulse;
-		btAlignedObjectArray<btScalar>	m_sideImpulse;
-	
-		///backwards compatibility
-		int	m_userConstraintType;
-		int	m_userConstraintId;
-
-public:
-	class btVehicleTuning
-		{
-			public:
-
-			btVehicleTuning()
-				:m_suspensionStiffness(btScalar(5.88)),
-				m_suspensionCompression(btScalar(0.83)),
-				m_suspensionDamping(btScalar(0.88)),
-				m_maxSuspensionTravelCm(btScalar(500.)),
-				m_frictionSlip(btScalar(10.5)),
-				m_maxSuspensionForce(btScalar(6000.))
-			{
-			}
-			btScalar	m_suspensionStiffness;
-			btScalar	m_suspensionCompression;
-			btScalar	m_suspensionDamping;
-			btScalar	m_maxSuspensionTravelCm;
-			btScalar	m_frictionSlip;
-			btScalar	m_maxSuspensionForce;
-
-		};
-private:
-
-	btVehicleRaycaster*	m_vehicleRaycaster;
-	btScalar		m_pitchControl;
-	btScalar	m_steeringValue; 
-	btScalar m_currentVehicleSpeedKmHour;
-
-	btRigidBody* m_chassisBody;
-
-	int m_indexRightAxis;
-	int m_indexUpAxis;
-	int	m_indexForwardAxis;
-
-	void defaultInit(const btVehicleTuning& tuning);
-
-public:
-
-	//constructor to create a car from an existing rigidbody
-	btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis,	btVehicleRaycaster* raycaster );
-
-	virtual ~btRaycastVehicle() ;
-
-
-	///btActionInterface interface
-	virtual void updateAction( btCollisionWorld* collisionWorld, btScalar step)
-	{
-        (void) collisionWorld;
-		updateVehicle(step);
-	}
-	
-
-	///btActionInterface interface
-	void	debugDraw(btIDebugDraw* debugDrawer);
-			
-	const btTransform& getChassisWorldTransform() const;
-	
-	btScalar rayCast(btWheelInfo& wheel);
-
-	virtual void updateVehicle(btScalar step);
-	
-	
-	void resetSuspension();
-
-	btScalar	getSteeringValue(int wheel) const;
-
-	void	setSteeringValue(btScalar steering,int wheel);
-
-
-	void	applyEngineForce(btScalar force, int wheel);
-
-	const btTransform&	getWheelTransformWS( int wheelIndex ) const;
-
-	void	updateWheelTransform( int wheelIndex, bool interpolatedTransform = true );
-	
-//	void	setRaycastWheelInfo( int wheelIndex , bool isInContact, const btVector3& hitPoint, const btVector3& hitNormal,btScalar depth);
-
-	btWheelInfo&	addWheel( const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS,btScalar suspensionRestLength,btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel);
-
-	inline int		getNumWheels() const {
-		return int (m_wheelInfo.size());
-	}
-	
-	btAlignedObjectArray<btWheelInfo>	m_wheelInfo;
-
-
-	const btWheelInfo&	getWheelInfo(int index) const;
-
-	btWheelInfo&	getWheelInfo(int index);
-
-	void	updateWheelTransformsWS(btWheelInfo& wheel , bool interpolatedTransform = true);
-
-	
-	void setBrake(btScalar brake,int wheelIndex);
-
-	void	setPitchControl(btScalar pitch)
-	{
-		m_pitchControl = pitch;
-	}
-	
-	void	updateSuspension(btScalar deltaTime);
-
-	virtual void	updateFriction(btScalar	timeStep);
-
-
-
-	inline btRigidBody* getRigidBody()
-	{
-		return m_chassisBody;
-	}
-
-	const btRigidBody* getRigidBody() const
-	{
-		return m_chassisBody;
-	}
-
-	inline int	getRightAxis() const
-	{
-		return m_indexRightAxis;
-	}
-	inline int getUpAxis() const
-	{
-		return m_indexUpAxis;
-	}
-
-	inline int getForwardAxis() const
-	{
-		return m_indexForwardAxis;
-	}
-
-	
-	///Worldspace forward vector
-	btVector3 getForwardVector() const
-	{
-		const btTransform& chassisTrans = getChassisWorldTransform(); 
-
-		btVector3 forwardW ( 
-			  chassisTrans.getBasis()[0][m_indexForwardAxis], 
-			  chassisTrans.getBasis()[1][m_indexForwardAxis], 
-			  chassisTrans.getBasis()[2][m_indexForwardAxis]); 
-
-		return forwardW;
-	}
-
-	///Velocity of vehicle (positive if velocity vector has same direction as foward vector)
-	btScalar	getCurrentSpeedKmHour() const
-	{
-		return m_currentVehicleSpeedKmHour;
-	}
-
-	virtual void	setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex)
-	{
-		m_indexRightAxis = rightIndex;
-		m_indexUpAxis = upIndex;
-		m_indexForwardAxis = forwardIndex;
-	}
-
-
-	///backwards compatibility
-	int getUserConstraintType() const
-	{
-		return m_userConstraintType ;
-	}
-
-	void	setUserConstraintType(int userConstraintType)
-	{
-		m_userConstraintType = userConstraintType;
-	};
-
-	void	setUserConstraintId(int uid)
-	{
-		m_userConstraintId = uid;
-	}
-
-	int getUserConstraintId() const
-	{
-		return m_userConstraintId;
-	}
-
-};
-
-class btDefaultVehicleRaycaster : public btVehicleRaycaster
-{
-	btDynamicsWorld*	m_dynamicsWorld;
-public:
-	btDefaultVehicleRaycaster(btDynamicsWorld* world)
-		:m_dynamicsWorld(world)
-	{
-	}
-
-	virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result);
-
-};
-
-
-#endif //BT_RAYCASTVEHICLE_H
-
diff --git a/src/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h b/src/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h
deleted file mode 100644
index 3cc909c6..00000000
--- a/src/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
- * Copyright (c) 2005 Erwin Coumans http://bulletphysics.org
- *
- * Permission to use, copy, modify, distribute and sell this software
- * and its documentation for any purpose is hereby granted without fee,
- * provided that the above copyright notice appear in all copies.
- * Erwin Coumans makes no representations about the suitability 
- * of this software for any purpose.  
- * It is provided "as is" without express or implied warranty.
-*/
-#ifndef BT_VEHICLE_RAYCASTER_H
-#define BT_VEHICLE_RAYCASTER_H
-
-#include "LinearMath/btVector3.h"
-
-/// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
-struct btVehicleRaycaster
-{
-virtual ~btVehicleRaycaster()
-{
-}
-	struct btVehicleRaycasterResult
-	{
-		btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){};
-		btVector3	m_hitPointInWorld;
-		btVector3	m_hitNormalInWorld;
-		btScalar	m_distFraction;
-	};
-
-	virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0;
-
-};
-
-#endif //BT_VEHICLE_RAYCASTER_H
-
diff --git a/src/bullet/BulletDynamics/Vehicle/btWheelInfo.cpp b/src/bullet/BulletDynamics/Vehicle/btWheelInfo.cpp
deleted file mode 100644
index ef93c16f..00000000
--- a/src/bullet/BulletDynamics/Vehicle/btWheelInfo.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
- * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
- *
- * Permission to use, copy, modify, distribute and sell this software
- * and its documentation for any purpose is hereby granted without fee,
- * provided that the above copyright notice appear in all copies.
- * Erwin Coumans makes no representations about the suitability 
- * of this software for any purpose.  
- * It is provided "as is" without express or implied warranty.
-*/
-#include "btWheelInfo.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h" // for pointvelocity
-
-
-btScalar btWheelInfo::getSuspensionRestLength() const
-{
-
-	return m_suspensionRestLength1;
-
-}
-
-void	btWheelInfo::updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInfo)
-{
-	(void)raycastInfo;
-
-	
-	if (m_raycastInfo.m_isInContact)
-
-	{
-		btScalar	project= m_raycastInfo.m_contactNormalWS.dot( m_raycastInfo.m_wheelDirectionWS );
-		btVector3	 chassis_velocity_at_contactPoint;
-		btVector3 relpos = m_raycastInfo.m_contactPointWS - chassis.getCenterOfMassPosition();
-		chassis_velocity_at_contactPoint = chassis.getVelocityInLocalPoint( relpos );
-		btScalar projVel = m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint );
-		if ( project >= btScalar(-0.1))
-		{
-			m_suspensionRelativeVelocity = btScalar(0.0);
-			m_clippedInvContactDotSuspension = btScalar(1.0) / btScalar(0.1);
-		}
-		else
-		{
-			btScalar inv = btScalar(-1.) / project;
-			m_suspensionRelativeVelocity = projVel * inv;
-			m_clippedInvContactDotSuspension = inv;
-		}
-		
-	}
-
-	else	// Not in contact : position wheel in a nice (rest length) position
-	{
-		m_raycastInfo.m_suspensionLength = this->getSuspensionRestLength();
-		m_suspensionRelativeVelocity = btScalar(0.0);
-		m_raycastInfo.m_contactNormalWS = -m_raycastInfo.m_wheelDirectionWS;
-		m_clippedInvContactDotSuspension = btScalar(1.0);
-	}
-}
diff --git a/src/bullet/BulletDynamics/Vehicle/btWheelInfo.h b/src/bullet/BulletDynamics/Vehicle/btWheelInfo.h
deleted file mode 100644
index f916053e..00000000
--- a/src/bullet/BulletDynamics/Vehicle/btWheelInfo.h
+++ /dev/null
@@ -1,119 +0,0 @@
-/*
- * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
- *
- * Permission to use, copy, modify, distribute and sell this software
- * and its documentation for any purpose is hereby granted without fee,
- * provided that the above copyright notice appear in all copies.
- * Erwin Coumans makes no representations about the suitability 
- * of this software for any purpose.  
- * It is provided "as is" without express or implied warranty.
-*/
-#ifndef BT_WHEEL_INFO_H
-#define BT_WHEEL_INFO_H
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-
-class btRigidBody;
-
-struct btWheelInfoConstructionInfo
-{
-	btVector3	m_chassisConnectionCS;
-	btVector3	m_wheelDirectionCS;
-	btVector3	m_wheelAxleCS;
-	btScalar	m_suspensionRestLength;
-	btScalar	m_maxSuspensionTravelCm;
-	btScalar	m_wheelRadius;
-	
-	btScalar		m_suspensionStiffness;
-	btScalar		m_wheelsDampingCompression;
-	btScalar		m_wheelsDampingRelaxation;
-	btScalar		m_frictionSlip;
-	btScalar		m_maxSuspensionForce;
-	bool m_bIsFrontWheel;
-	
-};
-
-/// btWheelInfo contains information per wheel about friction and suspension.
-struct btWheelInfo
-{
-	struct RaycastInfo
-	{
-		//set by raycaster
-		btVector3	m_contactNormalWS;//contactnormal
-		btVector3	m_contactPointWS;//raycast hitpoint
-		btScalar	m_suspensionLength;
-		btVector3	m_hardPointWS;//raycast starting point
-		btVector3	m_wheelDirectionWS; //direction in worldspace
-		btVector3	m_wheelAxleWS; // axle in worldspace
-		bool		m_isInContact;
-		void*		m_groundObject; //could be general void* ptr
-	};
-
-	RaycastInfo	m_raycastInfo;
-
-	btTransform	m_worldTransform;
-	
-	btVector3	m_chassisConnectionPointCS; //const
-	btVector3	m_wheelDirectionCS;//const
-	btVector3	m_wheelAxleCS; // const or modified by steering
-	btScalar	m_suspensionRestLength1;//const
-	btScalar	m_maxSuspensionTravelCm;
-	btScalar getSuspensionRestLength() const;
-	btScalar	m_wheelsRadius;//const
-	btScalar	m_suspensionStiffness;//const
-	btScalar	m_wheelsDampingCompression;//const
-	btScalar	m_wheelsDampingRelaxation;//const
-	btScalar	m_frictionSlip;
-	btScalar	m_steering;
-	btScalar	m_rotation;
-	btScalar	m_deltaRotation;
-	btScalar	m_rollInfluence;
-	btScalar	m_maxSuspensionForce;
-
-	btScalar	m_engineForce;
-
-	btScalar	m_brake;
-	
-	bool m_bIsFrontWheel;
-	
-	void*		m_clientInfo;//can be used to store pointer to sync transforms...
-
-	btWheelInfo(btWheelInfoConstructionInfo& ci)
-
-	{
-
-		m_suspensionRestLength1 = ci.m_suspensionRestLength;
-		m_maxSuspensionTravelCm = ci.m_maxSuspensionTravelCm;
-
-		m_wheelsRadius = ci.m_wheelRadius;
-		m_suspensionStiffness = ci.m_suspensionStiffness;
-		m_wheelsDampingCompression = ci.m_wheelsDampingCompression;
-		m_wheelsDampingRelaxation = ci.m_wheelsDampingRelaxation;
-		m_chassisConnectionPointCS = ci.m_chassisConnectionCS;
-		m_wheelDirectionCS = ci.m_wheelDirectionCS;
-		m_wheelAxleCS = ci.m_wheelAxleCS;
-		m_frictionSlip = ci.m_frictionSlip;
-		m_steering = btScalar(0.);
-		m_engineForce = btScalar(0.);
-		m_rotation = btScalar(0.);
-		m_deltaRotation = btScalar(0.);
-		m_brake = btScalar(0.);
-		m_rollInfluence = btScalar(0.1);
-		m_bIsFrontWheel = ci.m_bIsFrontWheel;
-		m_maxSuspensionForce = ci.m_maxSuspensionForce;
-
-	}
-
-	void	updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInfo);
-
-	btScalar	m_clippedInvContactDotSuspension;
-	btScalar	m_suspensionRelativeVelocity;
-	//calculated by suspension
-	btScalar	m_wheelsSuspensionForce;
-	btScalar	m_skidInfo;
-
-};
-
-#endif //BT_WHEEL_INFO_H
-
diff --git a/src/bullet/BulletInverseDynamics/IDConfig.hpp b/src/bullet/BulletInverseDynamics/IDConfig.hpp
deleted file mode 100644
index 8e657791..00000000
--- a/src/bullet/BulletInverseDynamics/IDConfig.hpp
+++ /dev/null
@@ -1,76 +0,0 @@
-///@file Configuration for Inverse Dynamics Library,
-///	  such as choice of linear algebra library and underlying scalar type
-#ifndef IDCONFIG_HPP_
-#define IDCONFIG_HPP_
-
-// If true, enable jacobian calculations.
-// This adds a 3xN matrix to every body, + 2 3-Vectors.
-// so it is not advised for large systems if it is not absolutely necessary.
-// Also, this is not required for standard inverse dynamics calculations.
-// Will only work with vector math libraries that support 3xN matrices.
-#define BT_ID_WITH_JACOBIANS
-
-// If we have a custom configuration, compile without using other parts of bullet.
-#ifdef BT_CUSTOM_INVERSE_DYNAMICS_CONFIG_H
-#include <cmath>
-#define BT_ID_WO_BULLET
-#define BT_ID_POW(a,b) std::pow(a,b)
-#define BT_ID_SNPRINTF snprintf
-#define BT_ID_PI M_PI
-#define BT_ID_USE_DOUBLE_PRECISION
-#else
-#define BT_ID_POW(a,b) btPow(a,b)
-#define BT_ID_PI SIMD_PI
-#ifdef _WIN32
-	#define BT_ID_SNPRINTF _snprintf
-#else
-	#define BT_ID_SNPRINTF snprintf
-#endif //
-#endif
-// error messages
-#include "IDErrorMessages.hpp"
-
-#ifdef BT_CUSTOM_INVERSE_DYNAMICS_CONFIG_H
-#define INVDYN_INCLUDE_HELPER_2(x) #x
-#define INVDYN_INCLUDE_HELPER(x) INVDYN_INCLUDE_HELPER_2(x)
-#include INVDYN_INCLUDE_HELPER(BT_CUSTOM_INVERSE_DYNAMICS_CONFIG_H)
-#ifndef btInverseDynamics
-#error "custom inverse dynamics config, but no custom namespace defined"
-#endif
-
-#define BT_ID_MAX(a,b) std::max(a,b)
-#define BT_ID_MIN(a,b) std::min(a,b)
-
-#else
-#define btInverseDynamics btInverseDynamicsBullet3
-// Use default configuration with bullet's types
-// Use the same scalar type as rest of bullet library
-#include "LinearMath/btScalar.h"
-typedef btScalar idScalar;
-#include "LinearMath/btMinMax.h"
-#define BT_ID_MAX(a,b) btMax(a,b)
-#define BT_ID_MIN(a,b) btMin(a,b)
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define BT_ID_USE_DOUBLE_PRECISION
-#endif
-// use bullet types for arrays and array indices
-#include "Bullet3Common/b3AlignedObjectArray.h"
-// this is to make it work with C++2003, otherwise we could do this:
-// template <typename T>
-// using idArray = b3AlignedObjectArray<T>;
-template <typename T>
-struct idArray {
-	typedef b3AlignedObjectArray<T> type;
-};
-typedef int idArrayIdx;
-#define ID_DECLARE_ALIGNED_ALLOCATOR B3_DECLARE_ALIGNED_ALLOCATOR
-
-// use bullet's allocator functions
-#define idMalloc btAllocFunc
-#define idFree btFreeFunc
-
-#define ID_LINEAR_MATH_USE_BULLET
-#include "details/IDLinearMathInterface.hpp"
-#endif
-#endif
diff --git a/src/bullet/BulletInverseDynamics/IDConfigBuiltin.hpp b/src/bullet/BulletInverseDynamics/IDConfigBuiltin.hpp
deleted file mode 100644
index 130c19c6..00000000
--- a/src/bullet/BulletInverseDynamics/IDConfigBuiltin.hpp
+++ /dev/null
@@ -1,37 +0,0 @@
-///@file Configuration for Inverse Dynamics Library without external dependencies
-#ifndef INVDYNCONFIG_BUILTIN_HPP_
-#define INVDYNCONFIG_BUILTIN_HPP_
-#define btInverseDynamics btInverseDynamicsBuiltin
-#ifdef BT_USE_DOUBLE_PRECISION
-// choose double/single precision version
-typedef double idScalar;
-#else
-typedef float idScalar;
-#endif
-// use std::vector for arrays
-#include <vector>
-// this is to make it work with C++2003, otherwise we could do this
-// template <typename T>
-// using idArray = std::vector<T>;
-template <typename T>
-struct idArray {
-	typedef std::vector<T> type;
-};
-typedef std::vector<int>::size_type idArrayIdx;
-// default to standard malloc/free
-#include <cstdlib>
-#define idMalloc ::malloc
-#define idFree ::free
-// currently not aligned at all...
-#define ID_DECLARE_ALIGNED_ALLOCATOR()															 \
-	inline void* operator new(std::size_t sizeInBytes) { return idMalloc(sizeInBytes); }		   \
-	inline void operator delete(void* ptr) { idFree(ptr); }										\
-	inline void* operator new(std::size_t, void* ptr) { return ptr; }							  \
-	inline void operator delete(void*, void*) {}												   \
-	inline void* operator new[](std::size_t sizeInBytes) { return idMalloc(sizeInBytes); }		 \
-	inline void operator delete[](void* ptr) { idFree(ptr); }									  \
-	inline void* operator new[](std::size_t, void* ptr) { return ptr; }							\
-	inline void operator delete[](void*, void*) {}
-
-#include "details/IDMatVec.hpp"
-#endif
diff --git a/src/bullet/BulletInverseDynamics/IDConfigEigen.hpp b/src/bullet/BulletInverseDynamics/IDConfigEigen.hpp
deleted file mode 100644
index cbd7e8a9..00000000
--- a/src/bullet/BulletInverseDynamics/IDConfigEigen.hpp
+++ /dev/null
@@ -1,31 +0,0 @@
-///@file Configuration for Inverse Dynamics Library with Eigen
-#ifndef INVDYNCONFIG_EIGEN_HPP_
-#define INVDYNCONFIG_EIGEN_HPP_
-#define btInverseDynamics btInverseDynamicsEigen
-#ifdef BT_USE_DOUBLE_PRECISION
-// choose double/single precision version
-typedef double idScalar;
-#else
-typedef float idScalar;
-#endif
-
-// use std::vector for arrays
-#include <vector>
-// this is to make it work with C++2003, otherwise we could do this
-// template <typename T>
-// using idArray = std::vector<T>;
-template <typename T>
-struct idArray {
-	typedef std::vector<T> type;
-};
-typedef std::vector<int>::size_type idArrayIdx;
-// default to standard malloc/free
-#include <cstdlib>
-#define ID_DECLARE_ALIGNED_ALLOCATOR() EIGEN_MAKE_ALIGNED_OPERATOR_NEW
-// Note on interfaces:
-// Eigen::Matrix has data(), to get c-array storage
-// HOWEVER: default storage is column-major!
-#define ID_LINEAR_MATH_USE_EIGEN
-#include "Eigen/Eigen"
-#include "details/IDEigenInterface.hpp"
-#endif
diff --git a/src/bullet/BulletInverseDynamics/IDErrorMessages.hpp b/src/bullet/BulletInverseDynamics/IDErrorMessages.hpp
deleted file mode 100644
index a3866edc..00000000
--- a/src/bullet/BulletInverseDynamics/IDErrorMessages.hpp
+++ /dev/null
@@ -1,34 +0,0 @@
-///@file error message utility functions
-#ifndef IDUTILS_HPP_
-#define IDUTILS_HPP_
-#include <cstring>
-/// name of file being compiled, without leading path components
-#define __INVDYN_FILE_WO_DIR__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILE__)
-
-#ifndef BT_ID_WO_BULLET
-#include "Bullet3Common/b3Logging.h"
-#define error_message(...) b3Error(__VA_ARGS__)
-#define warning_message(...) b3Warning(__VA_ARGS__)
-#define id_printf(...) b3Printf(__VA_ARGS__)
-#else  // BT_ID_WO_BULLET
-#include <cstdio>
-/// print error message with file/line information
-#define error_message(...)																		 \
-	do {																						   \
-		fprintf(stderr, "[Error:%s:%d] ", __INVDYN_FILE_WO_DIR__, __LINE__);					   \
-		fprintf(stderr, __VA_ARGS__);															  \
-	} while (0)
-/// print warning message with file/line information
-#define warning_message(...)																	   \
-	do {																						   \
-		fprintf(stderr, "[Warning:%s:%d] ", __INVDYN_FILE_WO_DIR__, __LINE__);					 \
-		fprintf(stderr, __VA_ARGS__);															  \
-	} while (0)
-#define warning_message(...)																		 \
-	do {																						   \
-		fprintf(stderr, "[Warning:%s:%d] ", __INVDYN_FILE_WO_DIR__, __LINE__);					   \
-		fprintf(stderr, __VA_ARGS__);															\
-	} while (0)
-#define id_printf(...) printf(__VA_ARGS__)
-#endif  // BT_ID_WO_BULLET
-#endif
diff --git a/src/bullet/BulletInverseDynamics/IDMath.cpp b/src/bullet/BulletInverseDynamics/IDMath.cpp
deleted file mode 100644
index 03452ca0..00000000
--- a/src/bullet/BulletInverseDynamics/IDMath.cpp
+++ /dev/null
@@ -1,425 +0,0 @@
-#include "IDMath.hpp"
-
-#include <cmath>
-#include <limits>
-
-namespace btInverseDynamics {
-static const idScalar kIsZero = 5 * std::numeric_limits<idScalar>::epsilon();
-// requirements for axis length deviation from 1.0
-// experimentally set from random euler angle rotation matrices
-static const idScalar kAxisLengthEpsilon = 10 * kIsZero;
-
-void setZero(vec3 &v) {
-	v(0) = 0;
-	v(1) = 0;
-	v(2) = 0;
-}
-
-void setZero(vecx &v) {
-	for (int i = 0; i < v.size(); i++) {
-		v(i) = 0;
-	}
-}
-
-void setZero(mat33 &m) {
-	m(0, 0) = 0;
-	m(0, 1) = 0;
-	m(0, 2) = 0;
-	m(1, 0) = 0;
-	m(1, 1) = 0;
-	m(1, 2) = 0;
-	m(2, 0) = 0;
-	m(2, 1) = 0;
-	m(2, 2) = 0;
-}
-
-idScalar maxAbs(const vecx &v) {
-	idScalar result = 0.0;
-	for (int i = 0; i < v.size(); i++) {
-		const idScalar tmp = std::fabs(v(i));
-		if (tmp > result) {
-			result = tmp;
-		}
-	}
-	return result;
-}
-
-idScalar maxAbs(const vec3 &v) {
-	idScalar result = 0.0;
-	for (int i = 0; i < 3; i++) {
-		const idScalar tmp = std::fabs(v(i));
-		if (tmp > result) {
-			result = tmp;
-		}
-	}
-	return result;
-}
-
-#if (defined BT_ID_HAVE_MAT3X)
-idScalar maxAbsMat3x(const mat3x &m) {
-    // only used for tests -- so just loop here for portability
-    idScalar result = 0.0;
-    for (idArrayIdx col = 0; col < m.cols(); col++) {
-        for (idArrayIdx row = 0; row < 3; row++) {
-            result = BT_ID_MAX(result, std::fabs(m(row, col)));
-        }
-    }
-    return result;
-}
-
-void mul(const mat33 &a, const mat3x &b, mat3x *result) {
-    if (b.cols() != result->cols()) {
-        error_message("size missmatch. a.cols()= %d, b.cols()= %d\n",
-                      static_cast<int>(b.cols()), static_cast<int>(result->cols()));
-        abort();
-    }
-
-    for (idArrayIdx col = 0; col < b.cols(); col++) {
-        const idScalar x = a(0,0)*b(0,col)+a(0,1)*b(1,col)+a(0,2)*b(2,col);
-        const idScalar y = a(1,0)*b(0,col)+a(1,1)*b(1,col)+a(1,2)*b(2,col);
-        const idScalar z = a(2,0)*b(0,col)+a(2,1)*b(1,col)+a(2,2)*b(2,col);
-        setMat3xElem(0, col, x, result);
-        setMat3xElem(1, col, y, result);
-        setMat3xElem(2, col, z, result);
-    }
-}
-void add(const mat3x &a, const mat3x &b, mat3x *result) {
-    if (a.cols() != b.cols()) {
-        error_message("size missmatch. a.cols()= %d, b.cols()= %d\n",
-                      static_cast<int>(a.cols()), static_cast<int>(b.cols()));
-        abort();
-    }
-    for (idArrayIdx col = 0; col < b.cols(); col++) {
-        for (idArrayIdx row = 0; row < 3; row++) {
-            setMat3xElem(row, col, a(row, col) + b(row, col), result);
-        }
-    }
-}
-void sub(const mat3x &a, const mat3x &b, mat3x *result) {
-    if (a.cols() != b.cols()) {
-        error_message("size missmatch. a.cols()= %d, b.cols()= %d\n",
-                      static_cast<int>(a.cols()), static_cast<int>(b.cols()));
-        abort();
-    }
-    for (idArrayIdx col = 0; col < b.cols(); col++) {
-        for (idArrayIdx row = 0; row < 3; row++) {
-            setMat3xElem(row, col, a(row, col) - b(row, col), result);
-        }
-    }
-}
-#endif
-
-mat33 transformX(const idScalar &alpha) {
-	mat33 T;
-	const idScalar cos_alpha = std::cos(alpha);
-	const idScalar sin_alpha = std::sin(alpha);
-	// [1  0 0]
-	// [0  c s]
-	// [0 -s c]
-	T(0, 0) = 1.0;
-	T(0, 1) = 0.0;
-	T(0, 2) = 0.0;
-
-	T(1, 0) = 0.0;
-	T(1, 1) = cos_alpha;
-	T(1, 2) = sin_alpha;
-
-	T(2, 0) = 0.0;
-	T(2, 1) = -sin_alpha;
-	T(2, 2) = cos_alpha;
-
-	return T;
-}
-
-mat33 transformY(const idScalar &beta) {
-	mat33 T;
-	const idScalar cos_beta = std::cos(beta);
-	const idScalar sin_beta = std::sin(beta);
-	// [c 0 -s]
-	// [0 1  0]
-	// [s 0  c]
-	T(0, 0) = cos_beta;
-	T(0, 1) = 0.0;
-	T(0, 2) = -sin_beta;
-
-	T(1, 0) = 0.0;
-	T(1, 1) = 1.0;
-	T(1, 2) = 0.0;
-
-	T(2, 0) = sin_beta;
-	T(2, 1) = 0.0;
-	T(2, 2) = cos_beta;
-
-	return T;
-}
-
-mat33 transformZ(const idScalar &gamma) {
-	mat33 T;
-	const idScalar cos_gamma = std::cos(gamma);
-	const idScalar sin_gamma = std::sin(gamma);
-	// [ c s 0]
-	// [-s c 0]
-	// [ 0 0 1]
-	T(0, 0) = cos_gamma;
-	T(0, 1) = sin_gamma;
-	T(0, 2) = 0.0;
-
-	T(1, 0) = -sin_gamma;
-	T(1, 1) = cos_gamma;
-	T(1, 2) = 0.0;
-
-	T(2, 0) = 0.0;
-	T(2, 1) = 0.0;
-	T(2, 2) = 1.0;
-
-	return T;
-}
-
-mat33 tildeOperator(const vec3 &v) {
-	mat33 m;
-	m(0, 0) = 0.0;
-	m(0, 1) = -v(2);
-	m(0, 2) = v(1);
-	m(1, 0) = v(2);
-	m(1, 1) = 0.0;
-	m(1, 2) = -v(0);
-	m(2, 0) = -v(1);
-	m(2, 1) = v(0);
-	m(2, 2) = 0.0;
-	return m;
-}
-
-void getVecMatFromDH(idScalar theta, idScalar d, idScalar a, idScalar alpha, vec3 *r, mat33 *T) {
-	const idScalar sa = std::sin(alpha);
-	const idScalar ca = std::cos(alpha);
-	const idScalar st = std::sin(theta);
-	const idScalar ct = std::cos(theta);
-
-	(*r)(0) = a;
-	(*r)(1) = -sa * d;
-	(*r)(2) = ca * d;
-
-	(*T)(0, 0) = ct;
-	(*T)(0, 1) = -st;
-	(*T)(0, 2) = 0.0;
-
-	(*T)(1, 0) = st * ca;
-	(*T)(1, 1) = ct * ca;
-	(*T)(1, 2) = -sa;
-
-	(*T)(2, 0) = st * sa;
-	(*T)(2, 1) = ct * sa;
-	(*T)(2, 2) = ca;
-}
-
-void bodyTParentFromAxisAngle(const vec3 &axis, const idScalar &angle, mat33 *T) {
-	const idScalar c = cos(angle);
-	const idScalar s = -sin(angle);
-	const idScalar one_m_c = 1.0 - c;
-
-	const idScalar &x = axis(0);
-	const idScalar &y = axis(1);
-	const idScalar &z = axis(2);
-
-	(*T)(0, 0) = x * x * one_m_c + c;
-	(*T)(0, 1) = x * y * one_m_c - z * s;
-	(*T)(0, 2) = x * z * one_m_c + y * s;
-
-	(*T)(1, 0) = x * y * one_m_c + z * s;
-	(*T)(1, 1) = y * y * one_m_c + c;
-	(*T)(1, 2) = y * z * one_m_c - x * s;
-
-	(*T)(2, 0) = x * z * one_m_c - y * s;
-	(*T)(2, 1) = y * z * one_m_c + x * s;
-	(*T)(2, 2) = z * z * one_m_c + c;
-}
-
-bool isPositiveDefinite(const mat33 &m) {
-	// test if all upper left determinants are positive
-	if (m(0, 0) <= 0) {  // upper 1x1
-		return false;
-	}
-	if (m(0, 0) * m(1, 1) - m(0, 1) * m(1, 0) <= 0) {  // upper 2x2
-		return false;
-	}
-	if ((m(0, 0) * (m(1, 1) * m(2, 2) - m(1, 2) * m(2, 1)) -
-		 m(0, 1) * (m(1, 0) * m(2, 2) - m(1, 2) * m(2, 0)) +
-		 m(0, 2) * (m(1, 0) * m(2, 1) - m(1, 1) * m(2, 0))) < 0) {
-		return false;
-	}
-	return true;
-}
-
-bool isPositiveSemiDefinite(const mat33 &m) {
-	// test if all upper left determinants are positive
-	if (m(0, 0) < 0) {  // upper 1x1
-		return false;
-	}
-	if (m(0, 0) * m(1, 1) - m(0, 1) * m(1, 0) < 0) {  // upper 2x2
-		return false;
-	}
-	if ((m(0, 0) * (m(1, 1) * m(2, 2) - m(1, 2) * m(2, 1)) -
-		 m(0, 1) * (m(1, 0) * m(2, 2) - m(1, 2) * m(2, 0)) +
-		 m(0, 2) * (m(1, 0) * m(2, 1) - m(1, 1) * m(2, 0))) < 0) {
-		return false;
-	}
-	return true;
-}
-
-bool isPositiveSemiDefiniteFuzzy(const mat33 &m) {
-	// test if all upper left determinants are positive
-	if (m(0, 0) < -kIsZero) {  // upper 1x1
-		return false;
-	}
-	if (m(0, 0) * m(1, 1) - m(0, 1) * m(1, 0) < -kIsZero) {  // upper 2x2
-		return false;
-	}
-	if ((m(0, 0) * (m(1, 1) * m(2, 2) - m(1, 2) * m(2, 1)) -
-		 m(0, 1) * (m(1, 0) * m(2, 2) - m(1, 2) * m(2, 0)) +
-		 m(0, 2) * (m(1, 0) * m(2, 1) - m(1, 1) * m(2, 0))) < -kIsZero) {
-		return false;
-	}
-	return true;
-}
-
-idScalar determinant(const mat33 &m) {
-	return m(0, 0) * m(1, 1) * m(2, 2) + m(0, 1) * m(1, 2) * m(2, 0) + m(0, 2) * m(1, 0) * m(2, 1) -
-		   m(0, 2) * m(1, 1) * m(2, 0) - m(0, 0) * m(1, 2) * m(2, 1) - m(0, 1) * m(1, 0) * m(2, 2);
-}
-
-bool isValidInertiaMatrix(const mat33 &I, const int index, bool has_fixed_joint) {
-	// TODO(Thomas) do we really want this?
-	//			  in cases where the inertia tensor about the center of mass is zero,
-	//			  the determinant of the inertia tensor about the joint axis is almost
-	//			  zero and can have a very small negative value.
-	if (!isPositiveSemiDefiniteFuzzy(I)) {
-		error_message("invalid inertia matrix for body %d, not positive definite "
-					  "(fixed joint)\n",
-					  index);
-		error_message("matrix is:\n"
-					  "[%.20e %.20e %.20e;\n"
-					  "%.20e %.20e %.20e;\n"
-					  "%.20e %.20e %.20e]\n",
-					  I(0, 0), I(0, 1), I(0, 2), I(1, 0), I(1, 1), I(1, 2), I(2, 0), I(2, 1),
-					  I(2, 2));
-
-		return false;
-	}
-
-	// check triangle inequality, must have I(i,i)+I(j,j)>=I(k,k)
-	if (!has_fixed_joint) {
-		if (I(0, 0) + I(1, 1) < I(2, 2)) {
-			error_message("invalid inertia tensor for body %d, I(0,0) + I(1,1) < I(2,2)\n", index);
-			error_message("matrix is:\n"
-						  "[%.20e %.20e %.20e;\n"
-						  "%.20e %.20e %.20e;\n"
-						  "%.20e %.20e %.20e]\n",
-						  I(0, 0), I(0, 1), I(0, 2), I(1, 0), I(1, 1), I(1, 2), I(2, 0), I(2, 1),
-						  I(2, 2));
-			return false;
-		}
-		if (I(0, 0) + I(1, 1) < I(2, 2)) {
-			error_message("invalid inertia tensor for body %d, I(0,0) + I(1,1) < I(2,2)\n", index);
-			error_message("matrix is:\n"
-						  "[%.20e %.20e %.20e;\n"
-						  "%.20e %.20e %.20e;\n"
-						  "%.20e %.20e %.20e]\n",
-						  I(0, 0), I(0, 1), I(0, 2), I(1, 0), I(1, 1), I(1, 2), I(2, 0), I(2, 1),
-						  I(2, 2));
-			return false;
-		}
-		if (I(1, 1) + I(2, 2) < I(0, 0)) {
-			error_message("invalid inertia tensor for body %d, I(1,1) + I(2,2) < I(0,0)\n", index);
-			error_message("matrix is:\n"
-						  "[%.20e %.20e %.20e;\n"
-						  "%.20e %.20e %.20e;\n"
-						  "%.20e %.20e %.20e]\n",
-						  I(0, 0), I(0, 1), I(0, 2), I(1, 0), I(1, 1), I(1, 2), I(2, 0), I(2, 1),
-						  I(2, 2));
-			return false;
-		}
-	}
-	// check positive/zero diagonal elements
-	for (int i = 0; i < 3; i++) {
-		if (I(i, i) < 0) {  // accept zero
-			error_message("invalid inertia tensor, I(%d,%d)= %e <0\n", i, i, I(i, i));
-			return false;
-		}
-	}
-	// check symmetry
-	if (std::fabs(I(1, 0) - I(0, 1)) > kIsZero) {
-		error_message("invalid inertia tensor for body %d I(1,0)!=I(0,1). I(1,0)-I(0,1)= "
-					  "%e\n",
-					  index, I(1, 0) - I(0, 1));
-		return false;
-	}
-	if (std::fabs(I(2, 0) - I(0, 2)) > kIsZero) {
-		error_message("invalid inertia tensor for body %d I(2,0)!=I(0,2). I(2,0)-I(0,2)= "
-					  "%e\n",
-					  index, I(2, 0) - I(0, 2));
-		return false;
-	}
-	if (std::fabs(I(1, 2) - I(2, 1)) > kIsZero) {
-		error_message("invalid inertia tensor body %d I(1,2)!=I(2,1). I(1,2)-I(2,1)= %e\n", index,
-					  I(1, 2) - I(2, 1));
-		return false;
-	}
-	return true;
-}
-
-bool isValidTransformMatrix(const mat33 &m) {
-#define print_mat(x)																			   \
-	error_message("matrix is [%e, %e, %e; %e, %e, %e; %e, %e, %e]\n", x(0, 0), x(0, 1), x(0, 2),   \
-				  x(1, 0), x(1, 1), x(1, 2), x(2, 0), x(2, 1), x(2, 2))
-
-	// check for unit length column vectors
-	for (int i = 0; i < 3; i++) {
-		const idScalar length_minus_1 =
-			std::fabs(m(0, i) * m(0, i) + m(1, i) * m(1, i) + m(2, i) * m(2, i) - 1.0);
-		if (length_minus_1 > kAxisLengthEpsilon) {
-			error_message("Not a valid rotation matrix (column %d not unit length)\n"
-						  "column = [%.18e %.18e %.18e]\n"
-						  "length-1.0= %.18e\n",
-						  i, m(0, i), m(1, i), m(2, i), length_minus_1);
-			print_mat(m);
-			return false;
-		}
-	}
-	// check for orthogonal column vectors
-	if (std::fabs(m(0, 0) * m(0, 1) + m(1, 0) * m(1, 1) + m(2, 0) * m(2, 1)) > kAxisLengthEpsilon) {
-		error_message("Not a valid rotation matrix (columns 0 and 1 not orthogonal)\n");
-		print_mat(m);
-		return false;
-	}
-	if (std::fabs(m(0, 0) * m(0, 2) + m(1, 0) * m(1, 2) + m(2, 0) * m(2, 2)) > kAxisLengthEpsilon) {
-		error_message("Not a valid rotation matrix (columns 0 and 2 not orthogonal)\n");
-		print_mat(m);
-		return false;
-	}
-	if (std::fabs(m(0, 1) * m(0, 2) + m(1, 1) * m(1, 2) + m(2, 1) * m(2, 2)) > kAxisLengthEpsilon) {
-		error_message("Not a valid rotation matrix (columns 0 and 2 not orthogonal)\n");
-		print_mat(m);
-		return false;
-	}
-	// check determinant (rotation not reflection)
-	if (determinant(m) <= 0) {
-		error_message("Not a valid rotation matrix (determinant <=0)\n");
-		print_mat(m);
-		return false;
-	}
-	return true;
-}
-
-bool isUnitVector(const vec3 &vector) {
-	return std::fabs(vector(0) * vector(0) + vector(1) * vector(1) + vector(2) * vector(2) - 1.0) <
-		   kIsZero;
-}
-
-vec3 rpyFromMatrix(const mat33 &rot) {
-	vec3 rpy;
-	rpy(2) = std::atan2(-rot(1, 0), rot(0, 0));
-	rpy(1) = std::atan2(rot(2, 0), std::cos(rpy(2)) * rot(0, 0) - std::sin(rpy(0)) * rot(1, 0));
-	rpy(0) = std::atan2(-rot(2, 0), rot(2, 2));
-	return rpy;
-}
-}
diff --git a/src/bullet/BulletInverseDynamics/IDMath.hpp b/src/bullet/BulletInverseDynamics/IDMath.hpp
deleted file mode 100644
index 63699712..00000000
--- a/src/bullet/BulletInverseDynamics/IDMath.hpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/// @file Math utility functions used in inverse dynamics library.
-///	   Defined here as they may not be provided by the math library.
-
-#ifndef IDMATH_HPP_
-#define IDMATH_HPP_
-#include "IDConfig.hpp"
-
-namespace btInverseDynamics {
-/// set all elements to zero
-void setZero(vec3& v);
-/// set all elements to zero
-void setZero(vecx& v);
-/// set all elements to zero
-void setZero(mat33& m);
-
-/// return maximum absolute value
-idScalar maxAbs(const vecx& v);
-#ifndef ID_LINEAR_MATH_USE_EIGEN
-/// return maximum absolute value
-idScalar maxAbs(const vec3& v);
-#endif  //ID_LINEAR_MATH_USE_EIGEN
-
-#if (defined BT_ID_HAVE_MAT3X)
-idScalar maxAbsMat3x(const mat3x& m);
-void setZero(mat3x&m);
-// define math functions on mat3x here to avoid allocations in operators.
-void mul(const mat33&a, const mat3x&b, mat3x* result);
-void add(const mat3x&a, const mat3x&b, mat3x* result);
-void sub(const mat3x&a, const mat3x&b, mat3x* result);
-#endif
-
-/// get offset vector & transform matrix from DH parameters
-/// TODO: add documentation
-void getVecMatFromDH(idScalar theta, idScalar d, idScalar a, idScalar alpha, vec3* r, mat33* T);
-
-/// Check if a 3x3 matrix is positive definite
-/// @param m a 3x3 matrix
-/// @return true if m>0, false otherwise
-bool isPositiveDefinite(const mat33& m);
-
-/// Check if a 3x3 matrix is positive semi definite
-/// @param m a 3x3 matrix
-/// @return true if m>=0, false otherwise
-bool isPositiveSemiDefinite(const mat33& m);
-/// Check if a 3x3 matrix is positive semi definite within numeric limits
-/// @param m a 3x3 matrix
-/// @return true if m>=-eps, false otherwise
-bool isPositiveSemiDefiniteFuzzy(const mat33& m);
-
-/// Determinant of 3x3 matrix
-/// NOTE: implemented here for portability, as determinant operation
-///	   will be implemented differently for various matrix/vector libraries
-/// @param m a 3x3 matrix
-/// @return det(m)
-idScalar determinant(const mat33& m);
-
-/// Test if a 3x3 matrix satisfies some properties of inertia matrices
-/// @param I a 3x3 matrix
-/// @param index body index (for error messages)
-/// @param has_fixed_joint: if true, positive semi-definite matrices are accepted
-/// @return true if I satisfies inertia matrix properties, false otherwise.
-bool isValidInertiaMatrix(const mat33& I, int index, bool has_fixed_joint);
-
-/// Check if a 3x3 matrix is a valid transform (rotation) matrix
-/// @param m a 3x3 matrix
-/// @return true if m is a rotation matrix, false otherwise
-bool isValidTransformMatrix(const mat33& m);
-/// Transform matrix from parent to child frame,
-/// when the child frame is rotated about @param axis by @angle
-/// (mathematically positive)
-/// @param axis the axis of rotation
-/// @param angle rotation angle
-/// @param T pointer to transform matrix
-void bodyTParentFromAxisAngle(const vec3& axis, const idScalar& angle, mat33* T);
-
-/// Check if this is a unit vector
-/// @param vector
-/// @return true if |vector|=1 within numeric limits
-bool isUnitVector(const vec3& vector);
-
-/// @input a vector in R^3
-/// @returns corresponding spin tensor
-mat33 tildeOperator(const vec3& v);
-/// @param alpha angle in radians
-/// @returns transform matrix for ratation with @param alpha about x-axis
-mat33 transformX(const idScalar& alpha);
-/// @param beta angle in radians
-/// @returns transform matrix for ratation with @param beta about y-axis
-mat33 transformY(const idScalar& beta);
-/// @param gamma angle in radians
-/// @returns transform matrix for ratation with @param gamma about z-axis
-mat33 transformZ(const idScalar& gamma);
-///calculate rpy angles (x-y-z Euler angles) from a given rotation matrix
-/// @param rot rotation matrix
-/// @returns x-y-z Euler angles
-vec3 rpyFromMatrix(const mat33&rot);
-}
-#endif  // IDMATH_HPP_
diff --git a/src/bullet/BulletInverseDynamics/MultiBodyTree.cpp b/src/bullet/BulletInverseDynamics/MultiBodyTree.cpp
deleted file mode 100644
index 4235f138..00000000
--- a/src/bullet/BulletInverseDynamics/MultiBodyTree.cpp
+++ /dev/null
@@ -1,445 +0,0 @@
-#include "MultiBodyTree.hpp"
-
-#include <cmath>
-#include <limits>
-#include <vector>
-
-#include "IDMath.hpp"
-#include "details/MultiBodyTreeImpl.hpp"
-#include "details/MultiBodyTreeInitCache.hpp"
-
-namespace btInverseDynamics {
-
-MultiBodyTree::MultiBodyTree()
-	: m_is_finalized(false),
-	  m_mass_parameters_are_valid(true),
-	  m_accept_invalid_mass_parameters(false),
-	  m_impl(0x0),
-	  m_init_cache(0x0) {
-	m_init_cache = new InitCache();
-}
-
-MultiBodyTree::~MultiBodyTree() {
-	delete m_impl;
-	delete m_init_cache;
-}
-
-void MultiBodyTree::setAcceptInvalidMassParameters(bool flag) {
-	m_accept_invalid_mass_parameters = flag;
-}
-
-bool MultiBodyTree::getAcceptInvalidMassProperties() const {
-	return m_accept_invalid_mass_parameters;
-}
-
-int MultiBodyTree::getBodyOrigin(const int body_index, vec3 *world_origin) const {
-	return m_impl->getBodyOrigin(body_index, world_origin);
-}
-
-int MultiBodyTree::getBodyCoM(const int body_index, vec3 *world_com) const {
-	return m_impl->getBodyCoM(body_index, world_com);
-}
-
-int MultiBodyTree::getBodyTransform(const int body_index, mat33 *world_T_body) const {
-	return m_impl->getBodyTransform(body_index, world_T_body);
-}
-int MultiBodyTree::getBodyAngularVelocity(const int body_index, vec3 *world_omega) const {
-	return m_impl->getBodyAngularVelocity(body_index, world_omega);
-}
-int MultiBodyTree::getBodyLinearVelocity(const int body_index, vec3 *world_velocity) const {
-	return m_impl->getBodyLinearVelocity(body_index, world_velocity);
-}
-
-int MultiBodyTree::getBodyLinearVelocityCoM(const int body_index, vec3 *world_velocity) const {
-	return m_impl->getBodyLinearVelocityCoM(body_index, world_velocity);
-}
-
-int MultiBodyTree::getBodyAngularAcceleration(const int body_index, vec3 *world_dot_omega) const {
-	return m_impl->getBodyAngularAcceleration(body_index, world_dot_omega);
-}
-int MultiBodyTree::getBodyLinearAcceleration(const int body_index, vec3 *world_acceleration) const {
-	return m_impl->getBodyLinearAcceleration(body_index, world_acceleration);
-}
-
-int MultiBodyTree::getParentRParentBodyRef(const int body_index, vec3* r) const {
-    return m_impl->getParentRParentBodyRef(body_index, r);
-}
-
-int MultiBodyTree::getBodyTParentRef(const int body_index, mat33* T) const {
-    return m_impl->getBodyTParentRef(body_index, T);
-}
-
-int MultiBodyTree::getBodyAxisOfMotion(const int body_index, vec3* axis) const {
-    return m_impl->getBodyAxisOfMotion(body_index, axis);
-}
-
-void MultiBodyTree::printTree() { m_impl->printTree(); }
-void MultiBodyTree::printTreeData() { m_impl->printTreeData(); }
-
-int MultiBodyTree::numBodies() const { return m_impl->m_num_bodies; }
-
-int MultiBodyTree::numDoFs() const { return m_impl->m_num_dofs; }
-
-int MultiBodyTree::calculateInverseDynamics(const vecx &q, const vecx &u, const vecx &dot_u,
-											vecx *joint_forces) {
-	if (false == m_is_finalized) {
-		error_message("system has not been initialized\n");
-		return -1;
-	}
-	if (-1 == m_impl->calculateInverseDynamics(q, u, dot_u, joint_forces)) {
-		error_message("error in inverse dynamics calculation\n");
-		return -1;
-	}
-	return 0;
-}
-
-int MultiBodyTree::calculateMassMatrix(const vecx &q, const bool update_kinematics,
-									   const bool initialize_matrix,
-									   const bool set_lower_triangular_matrix, matxx *mass_matrix) {
-	if (false == m_is_finalized) {
-		error_message("system has not been initialized\n");
-		return -1;
-	}
-	if (-1 ==
-		m_impl->calculateMassMatrix(q, update_kinematics, initialize_matrix,
-									set_lower_triangular_matrix, mass_matrix)) {
-		error_message("error in mass matrix calculation\n");
-		return -1;
-	}
-	return 0;
-}
-
-int MultiBodyTree::calculateMassMatrix(const vecx &q, matxx *mass_matrix) {
-	return calculateMassMatrix(q, true, true, true, mass_matrix);
-}
-
-
-
-int MultiBodyTree::calculateKinematics(const vecx& q, const vecx& u, const vecx& dot_u) {
-    vec3 world_gravity(m_impl->m_world_gravity);
-    // temporarily set gravity to zero, to ensure we get the actual accelerations
-    setZero(m_impl->m_world_gravity);
-
-    if (false == m_is_finalized) {
-        error_message("system has not been initialized\n");
-        return -1;
-    }
-    if (-1 == m_impl->calculateKinematics(q, u, dot_u,
-                                          MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY_ACCELERATION)) {
-        error_message("error in kinematics calculation\n");
-        return -1;
-    }
-
-    m_impl->m_world_gravity=world_gravity;
-    return 0;
-}
-
-
-int MultiBodyTree::calculatePositionKinematics(const vecx& q) {
-	if (false == m_is_finalized) {
-		error_message("system has not been initialized\n");
-		return -1;
-	}
-	if (-1 == m_impl->calculateKinematics(q, q, q,
-                                              MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY)) {
-		error_message("error in kinematics calculation\n");
-		return -1;
-	}
-	return 0;
-}
-
-int MultiBodyTree::calculatePositionAndVelocityKinematics(const vecx& q, const vecx& u) {
-	if (false == m_is_finalized) {
-		error_message("system has not been initialized\n");
-		return -1;
-	}
-	if (-1 == m_impl->calculateKinematics(q, u, u,
-                                              MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY)) {
-		error_message("error in kinematics calculation\n");
-		return -1;
-	}
-	return 0;
-}
-
-
-#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
-int MultiBodyTree::calculateJacobians(const vecx& q, const vecx& u) {
-    if (false == m_is_finalized) {
-        error_message("system has not been initialized\n");
-        return -1;
-    }
-    if (-1 == m_impl->calculateJacobians(q, u,
-                                         MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY)) {
-        error_message("error in jacobian calculation\n");
-        return -1;
-    }
-    return 0;
-}
-
-int MultiBodyTree::calculateJacobians(const vecx& q){
-    if (false == m_is_finalized) {
-        error_message("system has not been initialized\n");
-        return -1;
-    }
-    if (-1 == m_impl->calculateJacobians(q, q,
-                                         MultiBodyTree::MultiBodyImpl::POSITION_ONLY)) {
-        error_message("error in jacobian calculation\n");
-        return -1;
-    }
-    return 0;
-}
-
-int MultiBodyTree::getBodyDotJacobianTransU(const int body_index, vec3* world_dot_jac_trans_u) const {
-    return m_impl->getBodyDotJacobianTransU(body_index,world_dot_jac_trans_u);
-}
-
-int MultiBodyTree::getBodyDotJacobianRotU(const int body_index, vec3* world_dot_jac_rot_u) const {
-    return m_impl->getBodyDotJacobianRotU(body_index,world_dot_jac_rot_u);
-}
-
-int MultiBodyTree::getBodyJacobianTrans(const int body_index, mat3x* world_jac_trans) const {
-    return m_impl->getBodyJacobianTrans(body_index,world_jac_trans);
-}
-
-int MultiBodyTree::getBodyJacobianRot(const int body_index, mat3x* world_jac_rot) const  {
-    return m_impl->getBodyJacobianRot(body_index,world_jac_rot);
-}
-
-
-#endif
-
-int MultiBodyTree::addBody(int body_index, int parent_index, JointType joint_type,
-						   const vec3 &parent_r_parent_body_ref, const mat33 &body_T_parent_ref,
-						   const vec3 &body_axis_of_motion_, idScalar mass,
-						   const vec3 &body_r_body_com, const mat33 &body_I_body,
-						   const int user_int, void *user_ptr) {
-	if (body_index < 0) {
-		error_message("body index must be positive (got %d)\n", body_index);
-		return -1;
-	}
-	vec3 body_axis_of_motion(body_axis_of_motion_);
-	switch (joint_type) {
-		case REVOLUTE:
-		case PRISMATIC:
-			// check if axis is unit vector
-			if (!isUnitVector(body_axis_of_motion)) {
-				warning_message(
-					"axis of motion not a unit axis ([%f %f %f]), will use normalized vector\n",
-					body_axis_of_motion(0), body_axis_of_motion(1), body_axis_of_motion(2));
-				idScalar length = std::sqrt(std::pow(body_axis_of_motion(0), 2) +
-											std::pow(body_axis_of_motion(1), 2) +
-											std::pow(body_axis_of_motion(2), 2));
-				if (length < std::sqrt(std::numeric_limits<idScalar>::min())) {
-					error_message("axis of motion vector too short (%e)\n", length);
-					return -1;
-				}
-				body_axis_of_motion = (1.0 / length) * body_axis_of_motion;
-			}
-			break;
-		case FIXED:
-			break;
-		case FLOATING:
-			break;
-		default:
-			error_message("unknown joint type %d\n", joint_type);
-			return -1;
-	}
-
-	// sanity check for mass properties. Zero mass is OK.
-	if (mass < 0) {
-		m_mass_parameters_are_valid = false;
-		error_message("Body %d has invalid mass %e\n", body_index, mass);
-		if (!m_accept_invalid_mass_parameters) {
-			return -1;
-		}
-	}
-
-	if (!isValidInertiaMatrix(body_I_body, body_index, FIXED == joint_type)) {
-		m_mass_parameters_are_valid = false;
-		// error message printed in function call
-		if (!m_accept_invalid_mass_parameters) {
-			return -1;
-		}
-	}
-
-	if (!isValidTransformMatrix(body_T_parent_ref)) {
-		return -1;
-	}
-
-	return m_init_cache->addBody(body_index, parent_index, joint_type, parent_r_parent_body_ref,
-								 body_T_parent_ref, body_axis_of_motion, mass, body_r_body_com,
-								 body_I_body, user_int, user_ptr);
-}
-
-int MultiBodyTree::getParentIndex(const int body_index, int *parent_index) const {
-	return m_impl->getParentIndex(body_index, parent_index);
-}
-
-int MultiBodyTree::getUserInt(const int body_index, int *user_int) const {
-	return m_impl->getUserInt(body_index, user_int);
-}
-
-int MultiBodyTree::getUserPtr(const int body_index, void **user_ptr) const {
-	return m_impl->getUserPtr(body_index, user_ptr);
-}
-
-int MultiBodyTree::setUserInt(const int body_index, const int user_int) {
-	return m_impl->setUserInt(body_index, user_int);
-}
-
-int MultiBodyTree::setUserPtr(const int body_index, void *const user_ptr) {
-	return m_impl->setUserPtr(body_index, user_ptr);
-}
-
-int MultiBodyTree::finalize() {
-	const int &num_bodies = m_init_cache->numBodies();
-	const int &num_dofs = m_init_cache->numDoFs();
-
-        if(num_dofs<=0) {
-            error_message("Need num_dofs>=1, but num_dofs= %d\n", num_dofs);
-            //return -1;
-        }
-
-	// 1 allocate internal MultiBody structure
-	m_impl = new MultiBodyImpl(num_bodies, num_dofs);
-
-	// 2 build new index set assuring index(parent) < index(child)
-	if (-1 == m_init_cache->buildIndexSets()) {
-		return -1;
-	}
-	m_init_cache->getParentIndexArray(&m_impl->m_parent_index);
-
-	// 3 setup internal kinematic and dynamic data
-	for (int index = 0; index < num_bodies; index++) {
-		InertiaData inertia;
-		JointData joint;
-		if (-1 == m_init_cache->getInertiaData(index, &inertia)) {
-			return -1;
-		}
-		if (-1 == m_init_cache->getJointData(index, &joint)) {
-			return -1;
-		}
-
-		RigidBody &rigid_body = m_impl->m_body_list[index];
-
-		rigid_body.m_mass = inertia.m_mass;
-		rigid_body.m_body_mass_com = inertia.m_mass * inertia.m_body_pos_body_com;
-		rigid_body.m_body_I_body = inertia.m_body_I_body;
-		rigid_body.m_joint_type = joint.m_type;
-		rigid_body.m_parent_pos_parent_body_ref = joint.m_parent_pos_parent_child_ref;
-		rigid_body.m_body_T_parent_ref = joint.m_child_T_parent_ref;
-		rigid_body.m_parent_pos_parent_body_ref = joint.m_parent_pos_parent_child_ref;
-		rigid_body.m_joint_type = joint.m_type;
-
-		// Set joint Jacobians. Note that the dimension is always 3x1 here to avoid variable sized
-		// matrices.
-		switch (rigid_body.m_joint_type) {
-			case REVOLUTE:
-				rigid_body.m_Jac_JR(0) = joint.m_child_axis_of_motion(0);
-				rigid_body.m_Jac_JR(1) = joint.m_child_axis_of_motion(1);
-				rigid_body.m_Jac_JR(2) = joint.m_child_axis_of_motion(2);
-				rigid_body.m_Jac_JT(0) = 0.0;
-				rigid_body.m_Jac_JT(1) = 0.0;
-				rigid_body.m_Jac_JT(2) = 0.0;
-				break;
-			case PRISMATIC:
-				rigid_body.m_Jac_JR(0) = 0.0;
-				rigid_body.m_Jac_JR(1) = 0.0;
-				rigid_body.m_Jac_JR(2) = 0.0;
-				rigid_body.m_Jac_JT(0) = joint.m_child_axis_of_motion(0);
-				rigid_body.m_Jac_JT(1) = joint.m_child_axis_of_motion(1);
-				rigid_body.m_Jac_JT(2) = joint.m_child_axis_of_motion(2);
-				break;
-			case FIXED:
-				// NOTE/TODO: dimension really should be zero ..
-				rigid_body.m_Jac_JR(0) = 0.0;
-				rigid_body.m_Jac_JR(1) = 0.0;
-				rigid_body.m_Jac_JR(2) = 0.0;
-				rigid_body.m_Jac_JT(0) = 0.0;
-				rigid_body.m_Jac_JT(1) = 0.0;
-				rigid_body.m_Jac_JT(2) = 0.0;
-				break;
-			case FLOATING:
-				// NOTE/TODO: this is not really correct.
-				// the Jacobians should be 3x3 matrices here !
-				rigid_body.m_Jac_JR(0) = 0.0;
-				rigid_body.m_Jac_JR(1) = 0.0;
-				rigid_body.m_Jac_JR(2) = 0.0;
-				rigid_body.m_Jac_JT(0) = 0.0;
-				rigid_body.m_Jac_JT(1) = 0.0;
-				rigid_body.m_Jac_JT(2) = 0.0;
-				break;
-			default:
-				error_message("unsupported joint type %d\n", rigid_body.m_joint_type);
-				return -1;
-		}
-	}
-
-	// 4 assign degree of freedom indices & build per-joint-type index arrays
-	if (-1 == m_impl->generateIndexSets()) {
-		error_message("generating index sets\n");
-		return -1;
-	}
-
-	// 5 do some pre-computations ..
-	m_impl->calculateStaticData();
-
-	// 6. make sure all user forces are set to zero, as this might not happen
-	//	in the vector ctors.
-	m_impl->clearAllUserForcesAndMoments();
-
-	m_is_finalized = true;
-	return 0;
-}
-
-int MultiBodyTree::setGravityInWorldFrame(const vec3 &gravity) {
-	return m_impl->setGravityInWorldFrame(gravity);
-}
-
-int MultiBodyTree::getJointType(const int body_index, JointType *joint_type) const {
-	return m_impl->getJointType(body_index, joint_type);
-}
-
-int MultiBodyTree::getJointTypeStr(const int body_index, const char **joint_type) const {
-	return m_impl->getJointTypeStr(body_index, joint_type);
-}
-
-int MultiBodyTree::getDoFOffset(const int body_index, int *q_offset) const {
-	return m_impl->getDoFOffset(body_index, q_offset);
-}
-
-int MultiBodyTree::setBodyMass(const int body_index, idScalar mass) {
-	return m_impl->setBodyMass(body_index, mass);
-}
-
-int MultiBodyTree::setBodyFirstMassMoment(const int body_index, const vec3& first_mass_moment) {
-	return m_impl->setBodyFirstMassMoment(body_index, first_mass_moment);
-}
-
-int MultiBodyTree::setBodySecondMassMoment(const int body_index, const mat33& second_mass_moment) {
-	return m_impl->setBodySecondMassMoment(body_index, second_mass_moment);
-}
-
-int MultiBodyTree::getBodyMass(const int body_index, idScalar *mass) const {
-	return m_impl->getBodyMass(body_index, mass);
-}
-
-int MultiBodyTree::getBodyFirstMassMoment(const int body_index, vec3 *first_mass_moment) const {
-	return m_impl->getBodyFirstMassMoment(body_index, first_mass_moment);
-}
-
-int MultiBodyTree::getBodySecondMassMoment(const int body_index, mat33 *second_mass_moment) const {
-	return m_impl->getBodySecondMassMoment(body_index, second_mass_moment);
-}
-
-void MultiBodyTree::clearAllUserForcesAndMoments() { m_impl->clearAllUserForcesAndMoments(); }
-
-int MultiBodyTree::addUserForce(const int body_index, const vec3 &body_force) {
-	return m_impl->addUserForce(body_index, body_force);
-}
-
-int MultiBodyTree::addUserMoment(const int body_index, const vec3 &body_moment) {
-	return m_impl->addUserMoment(body_index, body_moment);
-}
-
-}
diff --git a/src/bullet/BulletInverseDynamics/MultiBodyTree.hpp b/src/bullet/BulletInverseDynamics/MultiBodyTree.hpp
deleted file mode 100644
index d235aa6e..00000000
--- a/src/bullet/BulletInverseDynamics/MultiBodyTree.hpp
+++ /dev/null
@@ -1,363 +0,0 @@
-#ifndef MULTIBODYTREE_HPP_
-#define MULTIBODYTREE_HPP_
-
-#include "IDConfig.hpp"
-#include "IDMath.hpp"
-
-namespace btInverseDynamics {
-
-/// Enumeration of supported joint types
-enum JointType {
-	/// no degree of freedom, moves with parent
-	FIXED = 0,
-	/// one rotational degree of freedom relative to parent
-	REVOLUTE,
-	/// one translational degree of freedom relative to parent
-	PRISMATIC,
-	/// six degrees of freedom relative to parent
-	FLOATING
-};
-
-/// Interface class for calculating inverse dynamics for tree structured
-/// multibody systems
-///
-/// Note on degrees of freedom
-/// The q vector contains the generalized coordinate set defining the tree's configuration.
-/// Every joint adds elements that define the corresponding link's frame pose relative to
-/// its parent. For the joint types that is:
-///	- FIXED:	 none
-///	- REVOLUTE:  angle of rotation [rad]
-///	- PRISMATIC: displacement [m]
-///	- FLOATING:  Euler x-y-z angles [rad] and displacement in body-fixed frame of parent [m]
-///				 (in that order)
-/// The u vector contains the generalized speeds, which are
-///	- FIXED:	 none
-///	- REVOLUTE:  time derivative of angle of rotation [rad/s]
-///	- PRISMATIC: time derivative of displacement [m/s]
-///	- FLOATING:  angular velocity [rad/s] (*not* time derivative of rpy angles)
-///				 and time derivative of displacement in parent frame [m/s]
-///
-/// The q and u vectors are obtained by stacking contributions of all bodies in one
-/// vector in the order of body indices.
-///
-/// Note on generalized forces: analogous to u, i.e.,
-///	 - FIXED:	 none
-///	 - REVOLUTE:  moment [Nm], about joint axis
-///	 - PRISMATIC: force  [N], along joint axis
-///	 - FLOATING:  moment vector [Nm] and force vector [N], both in body-fixed frame
-///				  (in that order)
-///
-/// TODO - force element interface (friction, springs, dampers, etc)
-///	  - gears and motor inertia
-class MultiBodyTree {
-public:
-        ID_DECLARE_ALIGNED_ALLOCATOR();
-	/// The contructor.
-	/// Initialization & allocation is via addBody and buildSystem calls.
-	MultiBodyTree();
-	/// the destructor. This also deallocates all memory
-	~MultiBodyTree();
-
-	/// Add body to the system. this allocates memory and not real-time safe.
-	/// This only adds the data to an initial cache. After all bodies have been
-	/// added,
-	/// the system is setup using the buildSystem call
-	/// @param body_index index of the body to be added. Must >=0, <number of bodies,
-	///		and index of parent must be < index of body
-	/// @param parent_index index of the parent body
-	///		The root of the tree has index 0 and its parent (the world frame)
-	///		is assigned index -1
-	///		the rotation and translation relative to the parent are taken as
-	///		pose of the root body relative to the world frame. Other parameters
-	///		are ignored
-	/// @param JointType type of joint connecting the body to the parent
-	/// @param mass the mass of the body
-	/// @param body_r_body_com the center of mass of the body relative to and
-	/// described in
-	///		the body fixed frame, which is located in the joint axis connecting
-	/// the body to its parent
-	/// @param body_I_body the moment of inertia of the body w.r.t the body-fixed
-	/// frame
-	///		(ie, the reference point is the origin of the body-fixed frame and
-	/// the matrix is written
-	///		 w.r.t. those unit vectors)
-	/// @param parent_r_parent_body_ref position of joint relative to the parent
-	/// body's reference frame
-	///		for q=0, written in the parent bodies reference frame
-	/// @param body_axis_of_motion translation/rotation axis in body-fixed frame.
-	///		Ignored for joints that are not revolute or prismatic.
-	///		must be a unit vector.
-	/// @param body_T_parent_ref transform matrix from parent to body reference
-	/// frame for q=0.
-	///		This is the matrix transforming a vector represented in the
-	/// parent's reference frame into one represented
-	///		in this body's reference frame.
-	///		ie, if parent_vec is a vector in R^3 whose components are w.r.t to
-	/// the parent's reference frame,
-	///		then the same vector written w.r.t. this body's frame (for q=0) is
-	/// given by
-	///		body_vec = parent_R_body_ref * parent_vec
-	/// @param user_ptr pointer to user data
-	/// @param user_int pointer to user integer
-	/// @return 0 on success, -1 on error
-	int addBody(int body_index, int parent_index, JointType joint_type,
-				const vec3& parent_r_parent_body_ref, const mat33& body_T_parent_ref,
-				const vec3& body_axis_of_motion, idScalar mass, const vec3& body_r_body_com,
-				const mat33& body_I_body, const int user_int, void* user_ptr);
-	/// set policy for invalid mass properties
-	/// @param flag if true, invalid mass properties are accepted,
-	///		the default is false
-	void setAcceptInvalidMassParameters(bool flag);
-	/// @return the mass properties policy flag
-	bool getAcceptInvalidMassProperties() const;
-	/// build internal data structures
-	/// call this after all bodies have been added via addBody
-	/// @return 0 on success, -1 on error
-	int finalize();
-	/// pretty print ascii description of tree to stdout
-	void printTree();
-	/// print tree data to stdout
-	void printTreeData();
-	/// Calculate joint forces for given generalized state & derivatives.
-        /// This also updates kinematic terms computed in calculateKinematics.
-        /// If gravity is not set to zero, acceleration terms will contain
-        /// gravitational acceleration.
-	/// @param q generalized coordinates
-	/// @param u generalized velocities. In the general case, u=T(q)*dot(q) and dim(q)>=dim(u)
-	/// @param dot_u time derivative of u
-	/// @param joint_forces this is where the resulting joint forces will be
-	///		stored. dim(joint_forces) = dim(u)
-	/// @return 0 on success, -1 on error
-	int calculateInverseDynamics(const vecx& q, const vecx& u, const vecx& dot_u,
-								 vecx* joint_forces);
-	/// Calculate joint space mass matrix
-	/// @param q generalized coordinates
-	/// @param initialize_matrix if true, initialize mass matrix with zero.
-	///		If mass_matrix is initialized to zero externally and only used
-	///		for mass matrix computations for the same system, it is safe to
-	///		set this to false.
-	/// @param set_lower_triangular_matrix if true, the lower triangular section of mass_matrix
-	///		is also populated, otherwise not.
-	/// @param mass_matrix matrix for storing the output (should be dim(q)xdim(q))
-	/// @return -1 on error, 0 on success
-	int calculateMassMatrix(const vecx& q, const bool update_kinematics,
-							const bool initialize_matrix, const bool set_lower_triangular_matrix,
-							matxx* mass_matrix);
-
-	/// Calculate joint space mass matrix.
-	/// This version will update kinematics, initialize all mass_matrix elements to zero and
-	/// populate all mass matrix entries.
-	/// @param q generalized coordinates
-	/// @param mass_matrix matrix for storing the output (should be dim(q)xdim(q))
-	/// @return -1 on error, 0 on success
-	int calculateMassMatrix(const vecx& q, matxx* mass_matrix);
-
-
-        /// Calculates kinematics also calculated in calculateInverseDynamics,
-        /// but not dynamics.
-        /// This function ensures that correct accelerations are computed that do not
-        /// contain gravitational acceleration terms.
-        /// Does not calculate Jacobians, but only vector quantities (positions, velocities & accelerations)
-        int calculateKinematics(const vecx& q, const vecx& u, const vecx& dot_u);
-        /// Calculate position kinematics
-        int calculatePositionKinematics(const vecx& q);
-         /// Calculate position and velocity kinematics
-        int calculatePositionAndVelocityKinematics(const vecx& q, const vecx& u);
-
-#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
-        /// Calculate Jacobians (dvel/du), as well as velocity-dependent accelearation components
-        /// d(Jacobian)/dt*u
-        /// This function assumes that calculateInverseDynamics was called, or calculateKinematics,
-        /// or calculatePositionAndVelocityKinematics
-        int calculateJacobians(const vecx& q, const vecx& u);
-        /// Calculate Jacobians (dvel/du)
-        /// This function assumes that calculateInverseDynamics was called, or
-        /// one of the calculateKineamtics functions
-        int calculateJacobians(const vecx& q);
-#endif // BT_ID_HAVE_MAT3X
-
-
-	/// set gravitational acceleration
-	/// the default is [0;0;-9.8] in the world frame
-	/// @param gravity the gravitational acceleration in world frame
-	/// @return 0 on success, -1 on error
-	int setGravityInWorldFrame(const vec3& gravity);
-	/// returns number of bodies in tree
-	int numBodies() const;
-	/// returns number of mechanical degrees of freedom (dimension of q-vector)
-	int numDoFs() const;
-	/// get origin of a body-fixed frame, represented in world frame
-	/// @param body_index index for frame/body
-	/// @param world_origin pointer for return data
-	/// @return 0 on success, -1 on error
-	int getBodyOrigin(const int body_index, vec3* world_origin) const;
-	/// get center of mass of a body, represented in world frame
-	/// @param body_index index for frame/body
-	/// @param world_com pointer for return data
-	/// @return 0 on success, -1 on error
-	int getBodyCoM(const int body_index, vec3* world_com) const;
-	/// get transform from of a body-fixed frame to the world frame
-	/// @param body_index index for frame/body
-	/// @param world_T_body pointer for return data
-	/// @return 0 on success, -1 on error
-	int getBodyTransform(const int body_index, mat33* world_T_body) const;
-	/// get absolute angular velocity for a body, represented in the world frame
-	/// @param body_index index for frame/body
-	/// @param world_omega pointer for return data
-	/// @return 0 on success, -1 on error
-	int getBodyAngularVelocity(const int body_index, vec3* world_omega) const;
-	/// get linear velocity of a body, represented in world frame
-	/// @param body_index index for frame/body
-	/// @param world_velocity pointer for return data
-	/// @return 0 on success, -1 on error
-	int getBodyLinearVelocity(const int body_index, vec3* world_velocity) const;
-	/// get linear velocity of a body's CoM, represented in world frame
-	/// (not required for inverse dynamics, provided for convenience)
-	/// @param body_index index for frame/body
-	/// @param world_vel_com pointer for return data
-	/// @return 0 on success, -1 on error
-	int getBodyLinearVelocityCoM(const int body_index, vec3* world_velocity) const;
-	/// get origin of a body-fixed frame, represented in world frame
-	/// @param body_index index for frame/body
-	/// @param world_origin pointer for return data
-	/// @return 0 on success, -1 on error
-	int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
-	/// get origin of a body-fixed frame, represented in world frame
-	/// NOTE: this will include the gravitational acceleration, so the actual acceleration is
-	/// obtainened by setting gravitational acceleration to zero, or subtracting it.
-	/// @param body_index index for frame/body
-	/// @param world_origin pointer for return data
-	/// @return 0 on success, -1 on error
-	int getBodyLinearAcceleration(const int body_index, vec3* world_acceleration) const;
-
-#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
-        // get translational jacobian, in world frame (dworld_velocity/du)
-        int getBodyJacobianTrans(const int body_index, mat3x* world_jac_trans) const;
-        // get rotational jacobian, in world frame (dworld_omega/du)
-        int getBodyJacobianRot(const int body_index, mat3x* world_jac_rot) const;
-        // get product of translational jacobian derivative * generatlized velocities
-        int getBodyDotJacobianTransU(const int body_index, vec3* world_dot_jac_trans_u) const;
-        // get product of rotational jacobian derivative * generatlized velocities
-        int getBodyDotJacobianRotU(const int body_index, vec3* world_dot_jac_rot_u) const;
-#endif // BT_ID_HAVE_MAT3X
-
-	/// returns the (internal) index of body
-	/// @param body_index is the index of a body
-	/// @param parent_index pointer to where parent index will be stored
-	/// @return 0 on success, -1 on error
-	int getParentIndex(const int body_index, int* parent_index) const;
-	/// get joint type
-	/// @param body_index index of the body
-	/// @param joint_type the corresponding joint type
-	/// @return 0 on success, -1 on failure
-	int getJointType(const int body_index, JointType* joint_type) const;
-	/// get joint type as string
-	/// @param body_index index of the body
-	/// @param joint_type string naming the corresponding joint type
-	/// @return 0 on success, -1 on failure
-	int getJointTypeStr(const int body_index, const char** joint_type) const;
-    	/// get offset translation to parent body (see addBody)
-	/// @param body_index index of the body
-	/// @param r the offset translation (see above)
-	/// @return 0 on success, -1 on failure
-        int getParentRParentBodyRef(const int body_index, vec3* r) const;
-	/// get offset rotation to parent body (see addBody)
-	/// @param body_index index of the body
-	/// @param T the transform (see above)
-	/// @return 0 on success, -1 on failure
-        int getBodyTParentRef(const int body_index, mat33* T) const;
-	/// get axis of motion (see addBody)
-	/// @param body_index index of the body
-	/// @param axis the axis (see above)
-	/// @return 0 on success, -1 on failure
-        int getBodyAxisOfMotion(const int body_index, vec3* axis) const;
-	/// get offset for degrees of freedom of this body into the q-vector
-	/// @param body_index index of the body
-	/// @param q_offset offset the q vector
-	/// @return -1 on error, 0 on success
-	int getDoFOffset(const int body_index, int* q_offset) const;
-	/// get user integer. not used by the library.
-	/// @param body_index index of the body
-	/// @param user_int   the user integer
-	/// @return 0 on success, -1 on error
-	int getUserInt(const int body_index, int* user_int) const;
-	/// get user pointer. not used by the library.
-	/// @param body_index index of the body
-	/// @param user_ptr   the user pointer
-	/// @return 0 on success, -1 on error
-	int getUserPtr(const int body_index, void** user_ptr) const;
-	/// set user integer. not used by the library.
-	/// @param body_index index of the body
-	/// @param user_int   the user integer
-	/// @return 0 on success, -1 on error
-	int setUserInt(const int body_index, const int user_int);
-	/// set user pointer. not used by the library.
-	/// @param body_index index of the body
-	/// @param user_ptr   the user pointer
-	/// @return 0 on success, -1 on error
-	int setUserPtr(const int body_index, void* const user_ptr);
-	/// set mass for a body
-	/// @param body_index index of the body
-	/// @param mass the mass to set
-	/// @return 0 on success, -1 on failure
-	int setBodyMass(const int body_index, const idScalar mass);
-	/// set first moment of mass for a body
-	/// (mass * center of mass, in body fixed frame, relative to joint)
-	/// @param body_index index of the body
-	/// @param first_mass_moment the vector to set
-	/// @return 0 on success, -1 on failure
-	int setBodyFirstMassMoment(const int body_index, const vec3& first_mass_moment);
-	/// set second moment of mass for a body
-	/// (moment of inertia, in body fixed frame, relative to joint)
-	/// @param body_index index of the body
-	/// @param second_mass_moment the inertia matrix
-	/// @return 0 on success, -1 on failure
-	int setBodySecondMassMoment(const int body_index, const mat33& second_mass_moment);
-	/// get mass for a body
-	/// @param body_index index of the body
-	/// @param mass the mass
-	/// @return 0 on success, -1 on failure
-	int getBodyMass(const int body_index, idScalar* mass) const;
-	/// get first moment of mass for a body
-	/// (mass * center of mass, in body fixed frame, relative to joint)
-	/// @param body_index index of the body
-	/// @param first_moment the vector
-	/// @return 0 on success, -1 on failure
-	int getBodyFirstMassMoment(const int body_index, vec3* first_mass_moment) const;
-	/// get second moment of mass for a body
-	/// (moment of inertia, in body fixed frame, relative to joint)
-	/// @param body_index index of the body
-	/// @param second_mass_moment the inertia matrix
-	/// @return 0 on success, -1 on failure
-	int getBodySecondMassMoment(const int body_index, mat33* second_mass_moment) const;
-	/// set all user forces and moments to zero
-	void clearAllUserForcesAndMoments();
-	/// Add an external force to a body, acting at the origin of the body-fixed frame.
-	/// Calls to addUserForce are cumulative. Set the user force and moment to zero
-	/// via clearAllUserForcesAndMoments()
-	/// @param body_force the force represented in the body-fixed frame of reference
-	/// @return 0 on success, -1 on error
-	int addUserForce(const int body_index, const vec3& body_force);
-	/// Add an external moment to a body.
-	/// Calls to addUserMoment are cumulative. Set the user force and moment to zero
-	/// via clearAllUserForcesAndMoments()
-	/// @param body_moment the moment represented in the body-fixed frame of reference
-	/// @return 0 on success, -1 on error
-	int addUserMoment(const int body_index, const vec3& body_moment);
-
-private:
-	// flag indicating if system has been initialized
-	bool m_is_finalized;
-	// flag indicating if mass properties are physically valid
-	bool m_mass_parameters_are_valid;
-	// flag defining if unphysical mass parameters are accepted
-	bool m_accept_invalid_mass_parameters;
-	// This struct implements the inverse dynamics calculations
-	class MultiBodyImpl;
-	MultiBodyImpl* m_impl;
-	// cache data structure for initialization
-	class InitCache;
-	InitCache* m_init_cache;
-};
-}  // namespace btInverseDynamics
-#endif  // MULTIBODYTREE_HPP_
diff --git a/src/bullet/BulletInverseDynamics/details/IDEigenInterface.hpp b/src/bullet/BulletInverseDynamics/details/IDEigenInterface.hpp
deleted file mode 100644
index 836395ce..00000000
--- a/src/bullet/BulletInverseDynamics/details/IDEigenInterface.hpp
+++ /dev/null
@@ -1,36 +0,0 @@
-#ifndef INVDYNEIGENINTERFACE_HPP_
-#define INVDYNEIGENINTERFACE_HPP_
-#include "../IDConfig.hpp"
-namespace btInverseDynamics {
-
-#define BT_ID_HAVE_MAT3X
-
-#ifdef BT_USE_DOUBLE_PRECISION
-typedef Eigen::Matrix<double, Eigen::Dynamic, 1, Eigen::DontAlign> vecx;
-typedef Eigen::Matrix<double, 3, 1, Eigen::DontAlign> vec3;
-typedef Eigen::Matrix<double, 3, 3, Eigen::DontAlign> mat33;
-typedef Eigen::Matrix<double, Eigen::Dynamic, Eigen::Dynamic, Eigen::DontAlign> matxx;
-typedef Eigen::Matrix<double, 3, Eigen::Dynamic, Eigen::DontAlign> mat3x;
-#else
-typedef Eigen::Matrix<float, Eigen::Dynamic, 1, Eigen::DontAlign> vecx;
-typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> vec3;
-typedef Eigen::Matrix<float, 3, 3, Eigen::DontAlign> mat33;
-typedef Eigen::Matrix<float, Eigen::Dynamic, Eigen::Dynamic, Eigen::DontAlign> matxx;
-typedef Eigen::Matrix<float, 3, Eigen::Dynamic, Eigen::DontAlign> mat3x;
-#endif
-
-inline void resize(mat3x &m, Eigen::Index size) {
-    m.resize(3, size);
-    m.setZero();
-}
-
-inline void setMatxxElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, matxx*m){
-    (*m)(row, col) = val;
-}
-
-inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x*m){
-    (*m)(row, col) = val;
-}
-
-}
-#endif  // INVDYNEIGENINTERFACE_HPP_
diff --git a/src/bullet/BulletInverseDynamics/details/IDLinearMathInterface.hpp b/src/bullet/BulletInverseDynamics/details/IDLinearMathInterface.hpp
deleted file mode 100644
index f6d6f1b5..00000000
--- a/src/bullet/BulletInverseDynamics/details/IDLinearMathInterface.hpp
+++ /dev/null
@@ -1,172 +0,0 @@
-#ifndef IDLINEARMATHINTERFACE_HPP_
-#define IDLINEARMATHINTERFACE_HPP_
-
-#include <cstdlib>
-
-#include "../IDConfig.hpp"
-
-#include "../../LinearMath/btMatrix3x3.h"
-#include "../../LinearMath/btVector3.h"
-#include "../../LinearMath/btMatrixX.h"
-#define BT_ID_HAVE_MAT3X
-
-namespace btInverseDynamics {
-class vec3;
-class vecx;
-class mat33;
-typedef btMatrixX<idScalar> matxx;
-
-class vec3 : public btVector3 {
-public:
-	vec3() : btVector3() {}
-	vec3(const btVector3& btv) { *this = btv; }
-	idScalar& operator()(int i) { return (*this)[i]; }
-	const idScalar& operator()(int i) const { return (*this)[i]; }
-	int size() const { return 3; }
-	const vec3& operator=(const btVector3& rhs) {
-		*static_cast<btVector3*>(this) = rhs;
-		return *this;
-	}
-};
-
-class mat33 : public btMatrix3x3 {
-public:
-	mat33() : btMatrix3x3() {}
-	mat33(const btMatrix3x3& btm) { *this = btm; }
-	idScalar& operator()(int i, int j) { return (*this)[i][j]; }
-	const idScalar& operator()(int i, int j) const { return (*this)[i][j]; }
-	const mat33& operator=(const btMatrix3x3& rhs) {
-		*static_cast<btMatrix3x3*>(this) = rhs;
-		return *this;
-	}
-	friend mat33 operator*(const idScalar& s, const mat33& a);
-	friend mat33 operator/(const mat33& a, const idScalar& s);
-};
-
-inline mat33 operator/(const mat33& a, const idScalar& s) { return a * (1.0 / s); }
-
-inline mat33 operator*(const idScalar& s, const mat33& a) { return a * s; }
-
-class vecx : public btVectorX<idScalar> {
-public:
-	vecx(int size) : btVectorX(size) {}
-	const vecx& operator=(const btVectorX<idScalar>& rhs) {
-		*static_cast<btVectorX*>(this) = rhs;
-		return *this;
-	}
-
-	idScalar& operator()(int i) { return (*this)[i]; }
-	const idScalar& operator()(int i) const { return (*this)[i]; }
-
-	friend vecx operator*(const vecx& a, const idScalar& s);
-	friend vecx operator*(const idScalar& s, const vecx& a);
-
-	friend vecx operator+(const vecx& a, const vecx& b);
-	friend vecx operator-(const vecx& a, const vecx& b);
-	friend vecx operator/(const vecx& a, const idScalar& s);
-};
-
-inline vecx operator*(const vecx& a, const idScalar& s) {
-	vecx result(a.size());
-	for (int i = 0; i < result.size(); i++) {
-		result(i) = a(i) * s;
-	}
-	return result;
-}
-inline vecx operator*(const idScalar& s, const vecx& a) { return a * s; }
-inline vecx operator+(const vecx& a, const vecx& b) {
-	vecx result(a.size());
-	// TODO: error handling for a.size() != b.size()??
-	if (a.size() != b.size()) {
-		error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
-		abort();
-	}
-	for (int i = 0; i < a.size(); i++) {
-		result(i) = a(i) + b(i);
-	}
-
-	return result;
-}
-
-inline vecx operator-(const vecx& a, const vecx& b) {
-	vecx result(a.size());
-	// TODO: error handling for a.size() != b.size()??
-	if (a.size() != b.size()) {
-		error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
-		abort();
-	}
-	for (int i = 0; i < a.size(); i++) {
-		result(i) = a(i) - b(i);
-	}
-	return result;
-}
-inline vecx operator/(const vecx& a, const idScalar& s) {
-	vecx result(a.size());
-	for (int i = 0; i < result.size(); i++) {
-		result(i) = a(i) / s;
-	}
-
-	return result;
-}
-
-// use btMatrixX to implement 3xX matrix
-class mat3x : public matxx {
-public:
-    mat3x(){}
-    mat3x(const mat3x&rhs): matxx() {
-        matxx::resize(rhs.rows(), rhs.cols());
-        *this = rhs;
-    }
-    mat3x(int rows, int cols): matxx(3,cols) {
-    }
-    void operator=(const mat3x& rhs) {
-	if (m_cols != rhs.m_cols) {
-            error_message("size missmatch, cols= %d but rhs.cols= %d\n", cols(), rhs.cols());
-            abort();
-	}
-        for(int i=0;i<rows();i++) {
-            for(int k=0;k<cols();k++) {
-                setElem(i,k,rhs(i,k));
-            }
-        }
-    }
-    void setZero() {
-        matxx::setZero();
-    }
-};
-
-
-inline vec3 operator*(const mat3x& a, const vecx& b) {
-    vec3 result;
-    if (a.cols() != b.size()) {
-        error_message("size missmatch. a.cols()= %d, b.size()= %d\n", a.cols(), b.size());
-        abort();
-    }
-    result(0)=0.0;
-    result(1)=0.0;
-    result(2)=0.0;
-    for(int i=0;i<b.size();i++) {
-        for(int k=0;k<3;k++) {
-            result(k)+=a(k,i)*b(i);
-        }
-    }
-    return result;
-}
-
-
-inline void resize(mat3x &m, idArrayIdx size) {
-    m.resize(3, size);
-    m.setZero();
-}
-
-inline void setMatxxElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, matxx*m){
-    m->setElem(row, col, val);
-}
-
-inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x*m){
-    m->setElem(row, col, val);
-}
-
-}
-
-#endif  // IDLINEARMATHINTERFACE_HPP_
diff --git a/src/bullet/BulletInverseDynamics/details/IDMatVec.hpp b/src/bullet/BulletInverseDynamics/details/IDMatVec.hpp
deleted file mode 100644
index 4d3f6c87..00000000
--- a/src/bullet/BulletInverseDynamics/details/IDMatVec.hpp
+++ /dev/null
@@ -1,415 +0,0 @@
-/// @file Built-In Matrix-Vector functions
-#ifndef IDMATVEC_HPP_
-#define IDMATVEC_HPP_
-
-#include <cstdlib>
-
-#include "../IDConfig.hpp"
-#define BT_ID_HAVE_MAT3X
-
-namespace btInverseDynamics {
-class vec3;
-class vecx;
-class mat33;
-class matxx;
-class mat3x;
-
-/// This is a very basic implementation to enable stand-alone use of the library.
-/// The implementation is not really optimized and misses many features that you would
-/// want from a "fully featured" linear math library.
-class vec3 {
-public:
-	idScalar& operator()(int i) { return m_data[i]; }
-	const idScalar& operator()(int i) const { return m_data[i]; }
-	const int size() const { return 3; }
-	const vec3& operator=(const vec3& rhs);
-	const vec3& operator+=(const vec3& b);
-	const vec3& operator-=(const vec3& b);
-	vec3 cross(const vec3& b) const;
-	idScalar dot(const vec3& b) const;
-
-	friend vec3 operator*(const mat33& a, const vec3& b);
-	friend vec3 operator*(const vec3& a, const idScalar& s);
-	friend vec3 operator*(const idScalar& s, const vec3& a);
-
-	friend vec3 operator+(const vec3& a, const vec3& b);
-	friend vec3 operator-(const vec3& a, const vec3& b);
-	friend vec3 operator/(const vec3& a, const idScalar& s);
-
-private:
-	idScalar m_data[3];
-};
-
-class mat33 {
-public:
-	idScalar& operator()(int i, int j) { return m_data[3 * i + j]; }
-	const idScalar& operator()(int i, int j) const { return m_data[3 * i + j]; }
-	const mat33& operator=(const mat33& rhs);
-	mat33 transpose() const;
-	const mat33& operator+=(const mat33& b);
-	const mat33& operator-=(const mat33& b);
-
-	friend mat33 operator*(const mat33& a, const mat33& b);
-	friend vec3 operator*(const mat33& a, const vec3& b);
-	friend mat33 operator*(const mat33& a, const idScalar& s);
-	friend mat33 operator*(const idScalar& s, const mat33& a);
-	friend mat33 operator+(const mat33& a, const mat33& b);
-	friend mat33 operator-(const mat33& a, const mat33& b);
-	friend mat33 operator/(const mat33& a, const idScalar& s);
-
-private:
-	// layout is [0,1,2;3,4,5;6,7,8]
-	idScalar m_data[9];
-};
-
-class vecx {
-public:
-	vecx(int size) : m_size(size) {
-		m_data = static_cast<idScalar*>(idMalloc(sizeof(idScalar) * size));
-	}
-	~vecx() { idFree(m_data); }
-	const vecx& operator=(const vecx& rhs);
-	idScalar& operator()(int i) { return m_data[i]; }
-	const idScalar& operator()(int i) const { return m_data[i]; }
-	const int& size() const { return m_size; }
-
-	friend vecx operator*(const vecx& a, const idScalar& s);
-	friend vecx operator*(const idScalar& s, const vecx& a);
-
-	friend vecx operator+(const vecx& a, const vecx& b);
-	friend vecx operator-(const vecx& a, const vecx& b);
-	friend vecx operator/(const vecx& a, const idScalar& s);
-
-private:
-	int m_size;
-	idScalar* m_data;
-};
-
-class matxx {
-public:
-    matxx() {
-        m_data = 0x0;
-        m_cols=0;
-        m_rows=0;
-    }
-	matxx(int rows, int cols) : m_rows(rows), m_cols(cols) {
-		m_data = static_cast<idScalar*>(idMalloc(sizeof(idScalar) * rows * cols));
-	}
-	~matxx() { idFree(m_data); }
-	idScalar& operator()(int row, int col) { return m_data[row * m_cols + col]; }
-	const idScalar& operator()(int row, int col) const { return m_data[row * m_cols + col]; }
-	const int& rows() const { return m_rows; }
-	const int& cols() const { return m_cols; }
-
-private:
-	int m_rows;
-	int m_cols;
-	idScalar* m_data;
-};
-
-class mat3x {
-public:
-    mat3x() {
-        m_data = 0x0;
-        m_cols=0;
-    }
-    mat3x(const mat3x&rhs) {
-        m_cols=rhs.m_cols;
-        allocate();
-        *this = rhs;
-    }
-    mat3x(int rows, int cols): m_cols(cols) {
-        allocate();
-    };
-    void operator=(const mat3x& rhs) {
-	if (m_cols != rhs.m_cols) {
-            error_message("size missmatch, cols= %d but rhs.cols= %d\n", cols(), rhs.cols());
-            abort();
-	}
-        for(int i=0;i<3*m_cols;i++) {
-            m_data[i] = rhs.m_data[i];
-        }
-    }
-
-    ~mat3x() {
-        free();
-    }
-    idScalar& operator()(int row, int col) { return m_data[row * m_cols + col]; }
-    const idScalar& operator()(int row, int col) const { return m_data[row * m_cols + col]; }
-    int rows() const { return m_rows; }
-    const int& cols() const { return m_cols; }
-    void resize(int rows, int cols) {
-        m_cols=cols;
-        free();
-        allocate();
-    }
-    void setZero() {
-        memset(m_data,0x0,sizeof(idScalar)*m_rows*m_cols);
-    }
-    // avoid operators that would allocate -- use functions sub/add/mul in IDMath.hpp instead
-private:
-    void allocate(){m_data = static_cast<idScalar*>(idMalloc(sizeof(idScalar) * m_rows * m_cols));}
-    void free() { idFree(m_data);}
-    enum {m_rows=3};
-    int m_cols;
-    idScalar* m_data;
-};
-
-inline void resize(mat3x &m, idArrayIdx size) {
-    m.resize(3, size);
-    m.setZero();
-}
-
-//////////////////////////////////////////////////
-// Implementations
-inline const vec3& vec3::operator=(const vec3& rhs) {
-	if (&rhs != this) {
-		memcpy(m_data, rhs.m_data, 3 * sizeof(idScalar));
-	}
-	return *this;
-}
-
-inline vec3 vec3::cross(const vec3& b) const {
-	vec3 result;
-	result.m_data[0] = m_data[1] * b.m_data[2] - m_data[2] * b.m_data[1];
-	result.m_data[1] = m_data[2] * b.m_data[0] - m_data[0] * b.m_data[2];
-	result.m_data[2] = m_data[0] * b.m_data[1] - m_data[1] * b.m_data[0];
-
-	return result;
-}
-
-inline idScalar vec3::dot(const vec3& b) const {
-	return m_data[0] * b.m_data[0] + m_data[1] * b.m_data[1] + m_data[2] * b.m_data[2];
-}
-
-inline const mat33& mat33::operator=(const mat33& rhs) {
-	if (&rhs != this) {
-		memcpy(m_data, rhs.m_data, 9 * sizeof(idScalar));
-	}
-	return *this;
-}
-inline mat33 mat33::transpose() const {
-	mat33 result;
-	result.m_data[0] = m_data[0];
-	result.m_data[1] = m_data[3];
-	result.m_data[2] = m_data[6];
-	result.m_data[3] = m_data[1];
-	result.m_data[4] = m_data[4];
-	result.m_data[5] = m_data[7];
-	result.m_data[6] = m_data[2];
-	result.m_data[7] = m_data[5];
-	result.m_data[8] = m_data[8];
-
-	return result;
-}
-
-inline mat33 operator*(const mat33& a, const mat33& b) {
-	mat33 result;
-	result.m_data[0] =
-		a.m_data[0] * b.m_data[0] + a.m_data[1] * b.m_data[3] + a.m_data[2] * b.m_data[6];
-	result.m_data[1] =
-		a.m_data[0] * b.m_data[1] + a.m_data[1] * b.m_data[4] + a.m_data[2] * b.m_data[7];
-	result.m_data[2] =
-		a.m_data[0] * b.m_data[2] + a.m_data[1] * b.m_data[5] + a.m_data[2] * b.m_data[8];
-	result.m_data[3] =
-		a.m_data[3] * b.m_data[0] + a.m_data[4] * b.m_data[3] + a.m_data[5] * b.m_data[6];
-	result.m_data[4] =
-		a.m_data[3] * b.m_data[1] + a.m_data[4] * b.m_data[4] + a.m_data[5] * b.m_data[7];
-	result.m_data[5] =
-		a.m_data[3] * b.m_data[2] + a.m_data[4] * b.m_data[5] + a.m_data[5] * b.m_data[8];
-	result.m_data[6] =
-		a.m_data[6] * b.m_data[0] + a.m_data[7] * b.m_data[3] + a.m_data[8] * b.m_data[6];
-	result.m_data[7] =
-		a.m_data[6] * b.m_data[1] + a.m_data[7] * b.m_data[4] + a.m_data[8] * b.m_data[7];
-	result.m_data[8] =
-		a.m_data[6] * b.m_data[2] + a.m_data[7] * b.m_data[5] + a.m_data[8] * b.m_data[8];
-
-	return result;
-}
-
-inline const mat33& mat33::operator+=(const mat33& b) {
-	for (int i = 0; i < 9; i++) {
-		m_data[i] += b.m_data[i];
-	}
-
-	return *this;
-}
-
-inline const mat33& mat33::operator-=(const mat33& b) {
-	for (int i = 0; i < 9; i++) {
-		m_data[i] -= b.m_data[i];
-	}
-	return *this;
-}
-
-inline vec3 operator*(const mat33& a, const vec3& b) {
-	vec3 result;
-
-	result.m_data[0] =
-		a.m_data[0] * b.m_data[0] + a.m_data[1] * b.m_data[1] + a.m_data[2] * b.m_data[2];
-	result.m_data[1] =
-		a.m_data[3] * b.m_data[0] + a.m_data[4] * b.m_data[1] + a.m_data[5] * b.m_data[2];
-	result.m_data[2] =
-		a.m_data[6] * b.m_data[0] + a.m_data[7] * b.m_data[1] + a.m_data[8] * b.m_data[2];
-
-	return result;
-}
-
-inline const vec3& vec3::operator+=(const vec3& b) {
-	for (int i = 0; i < 3; i++) {
-		m_data[i] += b.m_data[i];
-	}
-	return *this;
-}
-
-inline const vec3& vec3::operator-=(const vec3& b) {
-	for (int i = 0; i < 3; i++) {
-		m_data[i] -= b.m_data[i];
-	}
-	return *this;
-}
-
-inline mat33 operator*(const mat33& a, const idScalar& s) {
-	mat33 result;
-	for (int i = 0; i < 9; i++) {
-		result.m_data[i] = a.m_data[i] * s;
-	}
-	return result;
-}
-
-inline mat33 operator*(const idScalar& s, const mat33& a) { return a * s; }
-
-inline vec3 operator*(const vec3& a, const idScalar& s) {
-	vec3 result;
-	for (int i = 0; i < 3; i++) {
-		result.m_data[i] = a.m_data[i] * s;
-	}
-	return result;
-}
-inline vec3 operator*(const idScalar& s, const vec3& a) { return a * s; }
-
-inline mat33 operator+(const mat33& a, const mat33& b) {
-	mat33 result;
-	for (int i = 0; i < 9; i++) {
-		result.m_data[i] = a.m_data[i] + b.m_data[i];
-	}
-	return result;
-}
-inline vec3 operator+(const vec3& a, const vec3& b) {
-	vec3 result;
-	for (int i = 0; i < 3; i++) {
-		result.m_data[i] = a.m_data[i] + b.m_data[i];
-	}
-	return result;
-}
-
-inline mat33 operator-(const mat33& a, const mat33& b) {
-	mat33 result;
-	for (int i = 0; i < 9; i++) {
-		result.m_data[i] = a.m_data[i] - b.m_data[i];
-	}
-	return result;
-}
-inline vec3 operator-(const vec3& a, const vec3& b) {
-	vec3 result;
-	for (int i = 0; i < 3; i++) {
-		result.m_data[i] = a.m_data[i] - b.m_data[i];
-	}
-	return result;
-}
-
-inline mat33 operator/(const mat33& a, const idScalar& s) {
-	mat33 result;
-	for (int i = 0; i < 9; i++) {
-		result.m_data[i] = a.m_data[i] / s;
-	}
-	return result;
-}
-
-inline vec3 operator/(const vec3& a, const idScalar& s) {
-	vec3 result;
-	for (int i = 0; i < 3; i++) {
-		result.m_data[i] = a.m_data[i] / s;
-	}
-	return result;
-}
-
-inline const vecx& vecx::operator=(const vecx& rhs) {
-	if (size() != rhs.size()) {
-		error_message("size missmatch, size()= %d but rhs.size()= %d\n", size(), rhs.size());
-		abort();
-	}
-	if (&rhs != this) {
-		memcpy(m_data, rhs.m_data, rhs.size() * sizeof(idScalar));
-	}
-	return *this;
-}
-inline vecx operator*(const vecx& a, const idScalar& s) {
-	vecx result(a.size());
-	for (int i = 0; i < result.size(); i++) {
-		result.m_data[i] = a.m_data[i] * s;
-	}
-	return result;
-}
-inline vecx operator*(const idScalar& s, const vecx& a) { return a * s; }
-inline vecx operator+(const vecx& a, const vecx& b) {
-	vecx result(a.size());
-	// TODO: error handling for a.size() != b.size()??
-	if (a.size() != b.size()) {
-		error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
-		abort();
-	}
-	for (int i = 0; i < a.size(); i++) {
-		result.m_data[i] = a.m_data[i] + b.m_data[i];
-	}
-
-	return result;
-}
-inline vecx operator-(const vecx& a, const vecx& b) {
-	vecx result(a.size());
-	// TODO: error handling for a.size() != b.size()??
-	if (a.size() != b.size()) {
-		error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
-		abort();
-	}
-	for (int i = 0; i < a.size(); i++) {
-		result.m_data[i] = a.m_data[i] - b.m_data[i];
-	}
-	return result;
-}
-inline vecx operator/(const vecx& a, const idScalar& s) {
-	vecx result(a.size());
-	for (int i = 0; i < result.size(); i++) {
-		result.m_data[i] = a.m_data[i] / s;
-	}
-
-	return result;
-}
-
-inline vec3 operator*(const mat3x& a, const vecx& b) {
-    vec3 result;
-    if (a.cols() != b.size()) {
-        error_message("size missmatch. a.cols()= %d, b.size()= %d\n", a.cols(), b.size());
-        abort();
-    }
-    result(0)=0.0;
-    result(1)=0.0;
-    result(2)=0.0;
-    for(int i=0;i<b.size();i++) {
-        for(int k=0;k<3;k++) {
-            result(k)+=a(k,i)*b(i);
-        }
-    }
-    return result;
-}
-
-inline void setMatxxElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, matxx*m){
-    (*m)(row, col) = val;
-}
-
-inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x*m){
-    (*m)(row, col) = val;
-}
-
-} // namespace btInverseDynamcis
-#endif
diff --git a/src/bullet/BulletInverseDynamics/details/MultiBodyTreeImpl.cpp b/src/bullet/BulletInverseDynamics/details/MultiBodyTreeImpl.cpp
deleted file mode 100644
index 8d9aa77e..00000000
--- a/src/bullet/BulletInverseDynamics/details/MultiBodyTreeImpl.cpp
+++ /dev/null
@@ -1,1027 +0,0 @@
-#include "MultiBodyTreeImpl.hpp"
-
-namespace btInverseDynamics {
-
-MultiBodyTree::MultiBodyImpl::MultiBodyImpl(int num_bodies_, int num_dofs_)
-	: m_num_bodies(num_bodies_), m_num_dofs(num_dofs_)
-#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
-        ,m_m3x(3,m_num_dofs)
-#endif
-{
-
-#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
-        resize(m_m3x,m_num_dofs);
-#endif
-	m_body_list.resize(num_bodies_);
-	m_parent_index.resize(num_bodies_);
-	m_child_indices.resize(num_bodies_);
-	m_user_int.resize(num_bodies_);
-	m_user_ptr.resize(num_bodies_);
-
-	m_world_gravity(0) = 0.0;
-	m_world_gravity(1) = 0.0;
-	m_world_gravity(2) = -9.8;
-}
-
-const char *MultiBodyTree::MultiBodyImpl::jointTypeToString(const JointType &type) const {
-	switch (type) {
-		case FIXED:
-			return "fixed";
-		case REVOLUTE:
-			return "revolute";
-		case PRISMATIC:
-			return "prismatic";
-		case FLOATING:
-			return "floating";
-	}
-	return "error: invalid";
-}
-
-inline void indent(const int &level) {
-	for (int j = 0; j < level; j++)
-		id_printf("  ");  // indent
-}
-
-void MultiBodyTree::MultiBodyImpl::printTree() {
-	id_printf("body %.2d[%s]: root\n", 0, jointTypeToString(m_body_list[0].m_joint_type));
-	printTree(0, 0);
-}
-
-void MultiBodyTree::MultiBodyImpl::printTreeData() {
-	for (idArrayIdx i = 0; i < m_body_list.size(); i++) {
-		RigidBody &body = m_body_list[i];
-		id_printf("body: %d\n", static_cast<int>(i));
-		id_printf("type: %s\n", jointTypeToString(body.m_joint_type));
-		id_printf("q_index= %d\n", body.m_q_index);
-		id_printf("Jac_JR= [%f;%f;%f]\n", body.m_Jac_JR(0), body.m_Jac_JR(1), body.m_Jac_JR(2));
-		id_printf("Jac_JT= [%f;%f;%f]\n", body.m_Jac_JT(0), body.m_Jac_JT(1), body.m_Jac_JT(2));
-
-		id_printf("mass = %f\n", body.m_mass);
-		id_printf("mass * com = [%f %f %f]\n", body.m_body_mass_com(0), body.m_body_mass_com(1),
-				  body.m_body_mass_com(2));
-		id_printf("I_o= [%f %f %f;\n"
-				  "	  %f %f %f;\n"
-				  "	  %f %f %f]\n",
-				  body.m_body_I_body(0, 0), body.m_body_I_body(0, 1), body.m_body_I_body(0, 2),
-				  body.m_body_I_body(1, 0), body.m_body_I_body(1, 1), body.m_body_I_body(1, 2),
-				  body.m_body_I_body(2, 0), body.m_body_I_body(2, 1), body.m_body_I_body(2, 2));
-
-		id_printf("parent_pos_parent_body_ref= [%f %f %f]\n", body.m_parent_pos_parent_body_ref(0),
-				  body.m_parent_pos_parent_body_ref(1), body.m_parent_pos_parent_body_ref(2));
-	}
-}
-int MultiBodyTree::MultiBodyImpl::bodyNumDoFs(const JointType &type) const {
-	switch (type) {
-		case FIXED:
-			return 0;
-		case REVOLUTE:
-		case PRISMATIC:
-			return 1;
-		case FLOATING:
-			return 6;
-	}
-	error_message("unknown joint type %d\n", type);
-	return 0;
-}
-
-void MultiBodyTree::MultiBodyImpl::printTree(int index, int indentation) {
-	// this is adapted from URDF2Bullet.
-	// TODO: fix this and print proper graph (similar to git --log --graph)
-	int num_children = m_child_indices[index].size();
-
-	indentation += 2;
-	int count = 0;
-
-	for (int i = 0; i < num_children; i++) {
-		int child_index = m_child_indices[index][i];
-		indent(indentation);
-		id_printf("body %.2d[%s]: %.2d is child no. %d (qi= %d .. %d) \n", index,
-				  jointTypeToString(m_body_list[index].m_joint_type), child_index, (count++) + 1,
-				  m_body_list[index].m_q_index,
-				  m_body_list[index].m_q_index + bodyNumDoFs(m_body_list[index].m_joint_type));
-		// first grandchild
-		printTree(child_index, indentation);
-	}
-}
-
-int MultiBodyTree::MultiBodyImpl::setGravityInWorldFrame(const vec3 &gravity) {
-	m_world_gravity = gravity;
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::generateIndexSets() {
-	m_body_revolute_list.resize(0);
-	m_body_prismatic_list.resize(0);
-	int q_index = 0;
-	for (idArrayIdx i = 0; i < m_body_list.size(); i++) {
-		RigidBody &body = m_body_list[i];
-		body.m_q_index = -1;
-		switch (body.m_joint_type) {
-			case REVOLUTE:
-				m_body_revolute_list.push_back(i);
-				body.m_q_index = q_index;
-				q_index++;
-				break;
-			case PRISMATIC:
-				m_body_prismatic_list.push_back(i);
-				body.m_q_index = q_index;
-				q_index++;
-				break;
-			case FIXED:
-				// do nothing
-				break;
-			case FLOATING:
-				m_body_floating_list.push_back(i);
-				body.m_q_index = q_index;
-				q_index += 6;
-				break;
-			default:
-				error_message("unsupported joint type %d\n", body.m_joint_type);
-				return -1;
-		}
-	}
-	// sanity check
-	if (q_index != m_num_dofs) {
-		error_message("internal error, q_index= %d but num_dofs %d\n", q_index, m_num_dofs);
-		return -1;
-	}
-
-	m_child_indices.resize(m_body_list.size());
-
-	for (idArrayIdx child = 1; child < m_parent_index.size(); child++) {
-		const int &parent = m_parent_index[child];
-		if (parent >= 0 && parent < (static_cast<int>(m_parent_index.size()) - 1)) {
-			m_child_indices[parent].push_back(child);
-		} else {
-			if (-1 == parent) {
-				// multiple bodies are directly linked to the environment, ie, not a single root
-				error_message("building index sets parent(%zu)= -1 (multiple roots)\n", child);
-			} else {
-				// should never happen
-				error_message(
-					"building index sets. parent_index[%zu]= %d, but m_parent_index.size()= %d\n",
-					child, parent, static_cast<int>(m_parent_index.size()));
-			}
-			return -1;
-		}
-	}
-
-	return 0;
-}
-
-void MultiBodyTree::MultiBodyImpl::calculateStaticData() {
-	// relative kinematics that are not a function of q, u, dot_u
-	for (idArrayIdx i = 0; i < m_body_list.size(); i++) {
-		RigidBody &body = m_body_list[i];
-		switch (body.m_joint_type) {
-			case REVOLUTE:
-				body.m_parent_vel_rel(0) = 0;
-				body.m_parent_vel_rel(1) = 0;
-				body.m_parent_vel_rel(2) = 0;
-				body.m_parent_acc_rel(0) = 0;
-				body.m_parent_acc_rel(1) = 0;
-				body.m_parent_acc_rel(2) = 0;
-				body.m_parent_pos_parent_body = body.m_parent_pos_parent_body_ref;
-				break;
-			case PRISMATIC:
-				body.m_body_T_parent = body.m_body_T_parent_ref;
-				body.m_parent_Jac_JT = body.m_body_T_parent_ref.transpose() * body.m_Jac_JT;
-				body.m_body_ang_vel_rel(0) = 0;
-				body.m_body_ang_vel_rel(1) = 0;
-				body.m_body_ang_vel_rel(2) = 0;
-				body.m_body_ang_acc_rel(0) = 0;
-				body.m_body_ang_acc_rel(1) = 0;
-				body.m_body_ang_acc_rel(2) = 0;
-				break;
-			case FIXED:
-				body.m_parent_pos_parent_body = body.m_parent_pos_parent_body_ref;
-				body.m_body_T_parent = body.m_body_T_parent_ref;
-				body.m_body_ang_vel_rel(0) = 0;
-				body.m_body_ang_vel_rel(1) = 0;
-				body.m_body_ang_vel_rel(2) = 0;
-				body.m_parent_vel_rel(0) = 0;
-				body.m_parent_vel_rel(1) = 0;
-				body.m_parent_vel_rel(2) = 0;
-				body.m_body_ang_acc_rel(0) = 0;
-				body.m_body_ang_acc_rel(1) = 0;
-				body.m_body_ang_acc_rel(2) = 0;
-				body.m_parent_acc_rel(0) = 0;
-				body.m_parent_acc_rel(1) = 0;
-				body.m_parent_acc_rel(2) = 0;
-				break;
-			case FLOATING:
-				// no static data
-				break;
-		}
-
-       // resize & initialize jacobians to zero.
-#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
-        body.m_body_dot_Jac_T_u(0) = 0.0;
-        body.m_body_dot_Jac_T_u(1) = 0.0;
-        body.m_body_dot_Jac_T_u(2) = 0.0;
-        body.m_body_dot_Jac_R_u(0) = 0.0;
-        body.m_body_dot_Jac_R_u(1) = 0.0;
-        body.m_body_dot_Jac_R_u(2) = 0.0;
-        resize(body.m_body_Jac_T,m_num_dofs);
-        resize(body.m_body_Jac_R,m_num_dofs);
-        body.m_body_Jac_T.setZero();
-        body.m_body_Jac_R.setZero();
-#endif //
-	}
-}
-
-int MultiBodyTree::MultiBodyImpl::calculateInverseDynamics(const vecx &q, const vecx &u,
-														   const vecx &dot_u, vecx *joint_forces) {
-	if (q.size() != m_num_dofs || u.size() != m_num_dofs || dot_u.size() != m_num_dofs ||
-		joint_forces->size() != m_num_dofs) {
-		error_message("wrong vector dimension. system has %d DOFs,\n"
-					  "but dim(q)= %d, dim(u)= %d, dim(dot_u)= %d, dim(joint_forces)= %d\n",
-					  m_num_dofs, static_cast<int>(q.size()), static_cast<int>(u.size()),
-					  static_cast<int>(dot_u.size()), static_cast<int>(joint_forces->size()));
-		return -1;
-	}
-	// 1. relative kinematics
-        if(-1 == calculateKinematics(q,u,dot_u, POSITION_VELOCITY_ACCELERATION)) {
-            error_message("error in calculateKinematics\n");
-            return -1;
-        }
-        // 2. update contributions to equations of motion for every body.
-	for (idArrayIdx i = 0; i < m_body_list.size(); i++) {
-		RigidBody &body = m_body_list[i];
-		// 3.4 update dynamic terms (rate of change of angular & linear momentum)
-		body.m_eom_lhs_rotational =
-			body.m_body_I_body * body.m_body_ang_acc + body.m_body_mass_com.cross(body.m_body_acc) +
-			body.m_body_ang_vel.cross(body.m_body_I_body * body.m_body_ang_vel) -
-			body.m_body_moment_user;
-		body.m_eom_lhs_translational =
-			body.m_body_ang_acc.cross(body.m_body_mass_com) + body.m_mass * body.m_body_acc +
-			body.m_body_ang_vel.cross(body.m_body_ang_vel.cross(body.m_body_mass_com)) -
-			body.m_body_force_user;
-	}
-
-	// 3. calculate full set of forces at parent joint
-	// (not directly calculating the joint force along the free direction
-	// simplifies inclusion of fixed joints.
-	// An alternative would be to fuse bodies in a pre-processing step,
-	// but that would make changing masses online harder (eg, payload masses
-	// added with fixed  joints to a gripper)
-	// Also, this enables adding zero weight bodies as a way to calculate frame poses
-	// for force elements, etc.
-
-	for (int body_idx = m_body_list.size() - 1; body_idx >= 0; body_idx--) {
-		// sum of forces and moments acting on this body from its children
-		vec3 sum_f_children;
-		vec3 sum_m_children;
-		setZero(sum_f_children);
-		setZero(sum_m_children);
-		for (idArrayIdx child_list_idx = 0; child_list_idx < m_child_indices[body_idx].size();
-			 child_list_idx++) {
-			const RigidBody &child = m_body_list[m_child_indices[body_idx][child_list_idx]];
-			vec3 child_joint_force_in_this_frame =
-				child.m_body_T_parent.transpose() * child.m_force_at_joint;
-			sum_f_children -= child_joint_force_in_this_frame;
-			sum_m_children -= child.m_body_T_parent.transpose() * child.m_moment_at_joint +
-							  child.m_parent_pos_parent_body.cross(child_joint_force_in_this_frame);
-		}
-		RigidBody &body = m_body_list[body_idx];
-
-		body.m_force_at_joint = body.m_eom_lhs_translational - sum_f_children;
-		body.m_moment_at_joint = body.m_eom_lhs_rotational - sum_m_children;
-	}
-
-	// 4. Calculate Joint forces.
-	// These are the components of force_at_joint/moment_at_joint
-	// in the free directions given by Jac_JT/Jac_JR
-	// 4.1 revolute joints
-	for (idArrayIdx i = 0; i < m_body_revolute_list.size(); i++) {
-		RigidBody &body = m_body_list[m_body_revolute_list[i]];
-		// (*joint_forces)(body.m_q_index) = body.m_Jac_JR.transpose() * body.m_moment_at_joint;
-		(*joint_forces)(body.m_q_index) = body.m_Jac_JR.dot(body.m_moment_at_joint);
-	}
-	// 4.2 for prismatic joints
-	for (idArrayIdx i = 0; i < m_body_prismatic_list.size(); i++) {
-		RigidBody &body = m_body_list[m_body_prismatic_list[i]];
-		// (*joint_forces)(body.m_q_index) = body.m_Jac_JT.transpose() * body.m_force_at_joint;
-		(*joint_forces)(body.m_q_index) = body.m_Jac_JT.dot(body.m_force_at_joint);
-	}
-	// 4.3 floating bodies (6-DoF joints)
-	for (idArrayIdx i = 0; i < m_body_floating_list.size(); i++) {
-		RigidBody &body = m_body_list[m_body_floating_list[i]];
-		(*joint_forces)(body.m_q_index + 0) = body.m_moment_at_joint(0);
-		(*joint_forces)(body.m_q_index + 1) = body.m_moment_at_joint(1);
-		(*joint_forces)(body.m_q_index + 2) = body.m_moment_at_joint(2);
-
-		(*joint_forces)(body.m_q_index + 3) = body.m_force_at_joint(0);
-		(*joint_forces)(body.m_q_index + 4) = body.m_force_at_joint(1);
-		(*joint_forces)(body.m_q_index + 5) = body.m_force_at_joint(2);
-	}
-
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::calculateKinematics(const vecx &q, const vecx &u, const vecx& dot_u,
-                                                      const KinUpdateType type) {
-    	if (q.size() != m_num_dofs || u.size() != m_num_dofs || dot_u.size() != m_num_dofs ) {
-		error_message("wrong vector dimension. system has %d DOFs,\n"
-					  "but dim(q)= %d, dim(u)= %d, dim(dot_u)= %d\n",
-					  m_num_dofs, static_cast<int>(q.size()), static_cast<int>(u.size()),
-					  static_cast<int>(dot_u.size()));
-		return -1;
-	}
-        if(type != POSITION_ONLY && type != POSITION_VELOCITY && type != POSITION_VELOCITY_ACCELERATION) {
-            error_message("invalid type %d\n", type);
-            return -1;
-        }
-
-	// 1. update relative kinematics
-	// 1.1 for revolute
-	for (idArrayIdx i = 0; i < m_body_revolute_list.size(); i++) {
-		RigidBody &body = m_body_list[m_body_revolute_list[i]];
-		mat33 T;
-		bodyTParentFromAxisAngle(body.m_Jac_JR, q(body.m_q_index), &T);
-		body.m_body_T_parent = T * body.m_body_T_parent_ref;
-                if(type >= POSITION_VELOCITY) {
-                    body.m_body_ang_vel_rel = body.m_Jac_JR * u(body.m_q_index);
-                }
-                if(type >= POSITION_VELOCITY_ACCELERATION) {
-                    body.m_body_ang_acc_rel = body.m_Jac_JR * dot_u(body.m_q_index);
-                }
-	}
-	// 1.2 for prismatic
-	for (idArrayIdx i = 0; i < m_body_prismatic_list.size(); i++) {
-		RigidBody &body = m_body_list[m_body_prismatic_list[i]];
-		body.m_parent_pos_parent_body =
-			body.m_parent_pos_parent_body_ref + body.m_parent_Jac_JT * q(body.m_q_index);
-                if(type >= POSITION_VELOCITY) {
-                    body.m_parent_vel_rel =
-			body.m_body_T_parent_ref.transpose() * body.m_Jac_JT * u(body.m_q_index);
-                }
-                if(type >= POSITION_VELOCITY_ACCELERATION) {
-                    body.m_parent_acc_rel = body.m_parent_Jac_JT * dot_u(body.m_q_index);
-                }
-	}
-	// 1.3 fixed joints: nothing to do
-	// 1.4 6dof joints:
-	for (idArrayIdx i = 0; i < m_body_floating_list.size(); i++) {
-		RigidBody &body = m_body_list[m_body_floating_list[i]];
-
-		body.m_body_T_parent = transformZ(q(body.m_q_index + 2)) *
-							   transformY(q(body.m_q_index + 1)) * transformX(q(body.m_q_index));
-		body.m_parent_pos_parent_body(0) = q(body.m_q_index + 3);
-		body.m_parent_pos_parent_body(1) = q(body.m_q_index + 4);
-		body.m_parent_pos_parent_body(2) = q(body.m_q_index + 5);
-		body.m_parent_pos_parent_body = body.m_body_T_parent * body.m_parent_pos_parent_body;
-
-                if(type >= POSITION_VELOCITY) {
-                    body.m_body_ang_vel_rel(0) = u(body.m_q_index + 0);
-                    body.m_body_ang_vel_rel(1) = u(body.m_q_index + 1);
-                    body.m_body_ang_vel_rel(2) = u(body.m_q_index + 2);
-
-                    body.m_parent_vel_rel(0) = u(body.m_q_index + 3);
-                    body.m_parent_vel_rel(1) = u(body.m_q_index + 4);
-                    body.m_parent_vel_rel(2) = u(body.m_q_index + 5);
-
-                    body.m_parent_vel_rel = body.m_body_T_parent.transpose() * body.m_parent_vel_rel;
-                }
-                if(type >= POSITION_VELOCITY_ACCELERATION) {
-                    body.m_body_ang_acc_rel(0) = dot_u(body.m_q_index + 0);
-                    body.m_body_ang_acc_rel(1) = dot_u(body.m_q_index + 1);
-                    body.m_body_ang_acc_rel(2) = dot_u(body.m_q_index + 2);
-
-                    body.m_parent_acc_rel(0) = dot_u(body.m_q_index + 3);
-                    body.m_parent_acc_rel(1) = dot_u(body.m_q_index + 4);
-                    body.m_parent_acc_rel(2) = dot_u(body.m_q_index + 5);
-
-                    body.m_parent_acc_rel = body.m_body_T_parent.transpose() * body.m_parent_acc_rel;
-                }
-	}
-
-	// 2. absolute kinematic quantities (vector valued)
-	// NOTE: this should be optimized by specializing for different body types
-	// (e.g., relative rotation is always zero for prismatic joints, etc.)
-
-	// calculations for root body
-	{
-		RigidBody &body = m_body_list[0];
-		// 3.1 update absolute positions and orientations:
-		// will be required if we add force elements (eg springs between bodies,
-		// or contacts)
-		// not required right now, added here for debugging purposes
-		body.m_body_pos = body.m_body_T_parent * body.m_parent_pos_parent_body;
-		body.m_body_T_world = body.m_body_T_parent;
-
-                if(type >= POSITION_VELOCITY) {
-                    // 3.2 update absolute velocities
-                    body.m_body_ang_vel = body.m_body_ang_vel_rel;
-                    body.m_body_vel = body.m_parent_vel_rel;
-                }
-                if(type >= POSITION_VELOCITY_ACCELERATION) {
-                    // 3.3 update absolute accelerations
-                    // NOTE: assumption: dot(J_JR) = 0; true here, but not for general joints
-                    body.m_body_ang_acc = body.m_body_ang_acc_rel;
-                    body.m_body_acc = body.m_body_T_parent * body.m_parent_acc_rel;
-                    // add gravitational acceleration to root body
-                    // this is an efficient way to add gravitational terms,
-                    // but it does mean that the kinematics are no longer
-                    // correct at the acceleration level
-                    // NOTE: To get correct acceleration kinematics, just set world_gravity to zero
-                    body.m_body_acc = body.m_body_acc - body.m_body_T_parent * m_world_gravity;
-                }
-	}
-
-	for (idArrayIdx i = 1; i < m_body_list.size(); i++) {
-		RigidBody &body = m_body_list[i];
-		RigidBody &parent = m_body_list[m_parent_index[i]];
-		// 2.1 update absolute positions and orientations:
-		// will be required if we add force elements (eg springs between bodies,
-		// or contacts)  not required right now added here for debugging purposes
-		body.m_body_pos =
-			body.m_body_T_parent * (parent.m_body_pos + body.m_parent_pos_parent_body);
-		body.m_body_T_world = body.m_body_T_parent * parent.m_body_T_world;
-
-                if(type >= POSITION_VELOCITY) {
-                    // 2.2 update absolute velocities
-                    body.m_body_ang_vel =
-			body.m_body_T_parent * parent.m_body_ang_vel + body.m_body_ang_vel_rel;
-
-                    body.m_body_vel =
-			body.m_body_T_parent *
-			(parent.m_body_vel + parent.m_body_ang_vel.cross(body.m_parent_pos_parent_body) +
-			 body.m_parent_vel_rel);
-                }
-                if(type >= POSITION_VELOCITY_ACCELERATION) {
-                    // 2.3 update absolute accelerations
-                    // NOTE: assumption: dot(J_JR) = 0; true here, but not for general joints
-                    body.m_body_ang_acc =
-			body.m_body_T_parent * parent.m_body_ang_acc -
-			body.m_body_ang_vel_rel.cross(body.m_body_T_parent * parent.m_body_ang_vel) +
-			body.m_body_ang_acc_rel;
-                    body.m_body_acc =
-			body.m_body_T_parent *
-			(parent.m_body_acc + parent.m_body_ang_acc.cross(body.m_parent_pos_parent_body) +
-			 parent.m_body_ang_vel.cross(parent.m_body_ang_vel.cross(body.m_parent_pos_parent_body)) +
-			 2.0 * parent.m_body_ang_vel.cross(body.m_parent_vel_rel) + body.m_parent_acc_rel);
-                }
-	}
-
-    return 0;
-}
-
-#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
-
-void MultiBodyTree::MultiBodyImpl::addRelativeJacobianComponent(RigidBody&body) {
-    const int& idx=body.m_q_index;
-    switch(body.m_joint_type) {
-    case FIXED:
-        break;
-    case REVOLUTE:
-        setMat3xElem(0,idx, body.m_Jac_JR(0), &body.m_body_Jac_R);
-        setMat3xElem(1,idx, body.m_Jac_JR(1), &body.m_body_Jac_R);
-        setMat3xElem(2,idx, body.m_Jac_JR(2), &body.m_body_Jac_R);
-        break;
-    case PRISMATIC:
-        setMat3xElem(0,idx, body.m_body_T_parent_ref(0,0)*body.m_Jac_JT(0)
-                     +body.m_body_T_parent_ref(1,0)*body.m_Jac_JT(1)
-                     +body.m_body_T_parent_ref(2,0)*body.m_Jac_JT(2),
-                     &body.m_body_Jac_T);
-        setMat3xElem(1,idx,body.m_body_T_parent_ref(0,1)*body.m_Jac_JT(0)
-                     +body.m_body_T_parent_ref(1,1)*body.m_Jac_JT(1)
-                     +body.m_body_T_parent_ref(2,1)*body.m_Jac_JT(2),
-                     &body.m_body_Jac_T);
-        setMat3xElem(2,idx, body.m_body_T_parent_ref(0,2)*body.m_Jac_JT(0)
-                     +body.m_body_T_parent_ref(1,2)*body.m_Jac_JT(1)
-                     +body.m_body_T_parent_ref(2,2)*body.m_Jac_JT(2),
-                     &body.m_body_Jac_T);
-        break;
-    case FLOATING:
-        setMat3xElem(0,idx+0, 1.0, &body.m_body_Jac_R);
-        setMat3xElem(1,idx+1, 1.0, &body.m_body_Jac_R);
-        setMat3xElem(2,idx+2, 1.0, &body.m_body_Jac_R);
-        // body_Jac_T = body_T_parent.transpose();
-        setMat3xElem(0,idx+3, body.m_body_T_parent(0,0), &body.m_body_Jac_T);
-        setMat3xElem(0,idx+4, body.m_body_T_parent(1,0), &body.m_body_Jac_T);
-        setMat3xElem(0,idx+5, body.m_body_T_parent(2,0), &body.m_body_Jac_T);
-
-        setMat3xElem(1,idx+3, body.m_body_T_parent(0,1), &body.m_body_Jac_T);
-        setMat3xElem(1,idx+4, body.m_body_T_parent(1,1), &body.m_body_Jac_T);
-        setMat3xElem(1,idx+5, body.m_body_T_parent(2,1), &body.m_body_Jac_T);
-
-        setMat3xElem(2,idx+3, body.m_body_T_parent(0,2), &body.m_body_Jac_T);
-        setMat3xElem(2,idx+4, body.m_body_T_parent(1,2), &body.m_body_Jac_T);
-        setMat3xElem(2,idx+5, body.m_body_T_parent(2,2), &body.m_body_Jac_T);
-
-        break;
-    }
-}
-
-int MultiBodyTree::MultiBodyImpl::calculateJacobians(const vecx& q, const vecx& u, const KinUpdateType type) {
-    if (q.size() != m_num_dofs || u.size() != m_num_dofs) {
-        error_message("wrong vector dimension. system has %d DOFs,\n"
-                      "but dim(q)= %d, dim(u)= %d\n",
-                      m_num_dofs, static_cast<int>(q.size()), static_cast<int>(u.size()));
-        return -1;
-    }
-    if(type != POSITION_ONLY && type != POSITION_VELOCITY) {
-        error_message("invalid type %d\n", type);
-        return -1;
-    }
-
-    addRelativeJacobianComponent(m_body_list[0]);
-    for (idArrayIdx i = 1; i < m_body_list.size(); i++) {
-        RigidBody &body = m_body_list[i];
-        RigidBody &parent = m_body_list[m_parent_index[i]];
-
-        mul(body.m_body_T_parent, parent.m_body_Jac_R,& body.m_body_Jac_R);
-        body.m_body_Jac_T = parent.m_body_Jac_T;
-        mul(tildeOperator(body.m_parent_pos_parent_body),parent.m_body_Jac_R,&m_m3x);
-        sub(body.m_body_Jac_T,m_m3x, &body.m_body_Jac_T);
-
-        addRelativeJacobianComponent(body);
-        mul(body.m_body_T_parent, body.m_body_Jac_T,&body.m_body_Jac_T);
-
-        if(type >= POSITION_VELOCITY) {
-            body.m_body_dot_Jac_R_u = body.m_body_T_parent * parent.m_body_dot_Jac_R_u -
-                body.m_body_ang_vel_rel.cross(body.m_body_T_parent * parent.m_body_ang_vel);
-            body.m_body_dot_Jac_T_u = body.m_body_T_parent *
-                (parent.m_body_dot_Jac_T_u + parent.m_body_dot_Jac_R_u.cross(body.m_parent_pos_parent_body) +
-                 parent.m_body_ang_vel.cross(parent.m_body_ang_vel.cross(body.m_parent_pos_parent_body)) +
-                 2.0 * parent.m_body_ang_vel.cross(body.m_parent_vel_rel));
-        }
-    }
-    return 0;
-}
-#endif
-
-static inline void setSixDoFJacobians(const int dof, vec3 &Jac_JR, vec3 &Jac_JT) {
-	switch (dof) {
-		// rotational part
-		case 0:
-			Jac_JR(0) = 1;
-			Jac_JR(1) = 0;
-			Jac_JR(2) = 0;
-			setZero(Jac_JT);
-			break;
-		case 1:
-			Jac_JR(0) = 0;
-			Jac_JR(1) = 1;
-			Jac_JR(2) = 0;
-			setZero(Jac_JT);
-			break;
-		case 2:
-			Jac_JR(0) = 0;
-			Jac_JR(1) = 0;
-			Jac_JR(2) = 1;
-			setZero(Jac_JT);
-			break;
-		// translational part
-		case 3:
-			setZero(Jac_JR);
-			Jac_JT(0) = 1;
-			Jac_JT(1) = 0;
-			Jac_JT(2) = 0;
-			break;
-		case 4:
-			setZero(Jac_JR);
-			Jac_JT(0) = 0;
-			Jac_JT(1) = 1;
-			Jac_JT(2) = 0;
-			break;
-		case 5:
-			setZero(Jac_JR);
-			Jac_JT(0) = 0;
-			Jac_JT(1) = 0;
-			Jac_JT(2) = 1;
-			break;
-	}
-}
-
-static inline int jointNumDoFs(const JointType &type) {
-	switch (type) {
-		case FIXED:
-			return 0;
-		case REVOLUTE:
-		case PRISMATIC:
-			return 1;
-		case FLOATING:
-			return 6;
-	}
-	// this should never happen
-	error_message("invalid joint type\n");
-	// TODO add configurable abort/crash function
-	abort();
-}
-
-int MultiBodyTree::MultiBodyImpl::calculateMassMatrix(const vecx &q, const bool update_kinematics,
-													  const bool initialize_matrix,
-													  const bool set_lower_triangular_matrix,
-													  matxx *mass_matrix) {
-// This calculates the joint space mass matrix for the multibody system.
-// The algorithm is essentially an implementation of "method 3"
-// in "Efficient Dynamic Simulation of Robotic Mechanisms" (Walker and Orin, 1982)
-// (Later named "Composite Rigid Body Algorithm" by Featherstone).
-//
-// This implementation, however, handles branched systems and uses a formulation centered
-// on the origin of the body-fixed frame to avoid re-computing various quantities at the com.
-
-	if (q.size() != m_num_dofs || mass_matrix->rows() != m_num_dofs ||
-		mass_matrix->cols() != m_num_dofs) {
-		error_message("Dimension error. System has %d DOFs,\n"
-					  "but dim(q)= %d, dim(mass_matrix)= %d x %d\n",
-					  m_num_dofs, static_cast<int>(q.size()), static_cast<int>(mass_matrix->rows()),
-					  static_cast<int>(mass_matrix->cols()));
-		return -1;
-	}
-
-	// TODO add optimized zeroing function?
-	if (initialize_matrix) {
-		for (int i = 0; i < m_num_dofs; i++) {
-			for (int j = 0; j < m_num_dofs; j++) {
-                            setMatxxElem(i, j, 0.0, mass_matrix);
-			}
-		}
-	}
-
-	if (update_kinematics) {
-		// 1. update relative kinematics
-		// 1.1 for revolute joints
-		for (idArrayIdx i = 0; i < m_body_revolute_list.size(); i++) {
-			RigidBody &body = m_body_list[m_body_revolute_list[i]];
-			// from reference orientation (q=0) of body-fixed frame to current orientation
-			mat33 body_T_body_ref;
-			bodyTParentFromAxisAngle(body.m_Jac_JR, q(body.m_q_index), &body_T_body_ref);
-			body.m_body_T_parent = body_T_body_ref * body.m_body_T_parent_ref;
-		}
-		// 1.2 for prismatic joints
-		for (idArrayIdx i = 0; i < m_body_prismatic_list.size(); i++) {
-			RigidBody &body = m_body_list[m_body_prismatic_list[i]];
-			// body.m_body_T_parent= fixed
-			body.m_parent_pos_parent_body =
-				body.m_parent_pos_parent_body_ref + body.m_parent_Jac_JT * q(body.m_q_index);
-		}
-		// 1.3 fixed joints: nothing to do
-		// 1.4 6dof joints:
-		for (idArrayIdx i = 0; i < m_body_floating_list.size(); i++) {
-			RigidBody &body = m_body_list[m_body_floating_list[i]];
-
-			body.m_body_T_parent = transformZ(q(body.m_q_index + 2)) *
-								   transformY(q(body.m_q_index + 1)) *
-								   transformX(q(body.m_q_index));
-			body.m_parent_pos_parent_body(0) = q(body.m_q_index + 3);
-			body.m_parent_pos_parent_body(1) = q(body.m_q_index + 4);
-			body.m_parent_pos_parent_body(2) = q(body.m_q_index + 5);
-
-			body.m_parent_pos_parent_body = body.m_body_T_parent * body.m_parent_pos_parent_body;
-		}
-	}
-	for (int i = m_body_list.size() - 1; i >= 0; i--) {
-		RigidBody &body = m_body_list[i];
-		// calculate mass, center of mass and inertia of "composite rigid body",
-		// ie, sub-tree starting at current body
-		body.m_subtree_mass = body.m_mass;
-		body.m_body_subtree_mass_com = body.m_body_mass_com;
-		body.m_body_subtree_I_body = body.m_body_I_body;
-
-		for (idArrayIdx c = 0; c < m_child_indices[i].size(); c++) {
-			RigidBody &child = m_body_list[m_child_indices[i][c]];
-			mat33 body_T_child = child.m_body_T_parent.transpose();
-
-			body.m_subtree_mass += child.m_subtree_mass;
-			body.m_body_subtree_mass_com += body_T_child * child.m_body_subtree_mass_com +
-											child.m_parent_pos_parent_body * child.m_subtree_mass;
-			body.m_body_subtree_I_body +=
-				body_T_child * child.m_body_subtree_I_body * child.m_body_T_parent;
-
-			if (child.m_subtree_mass > 0) {
-				// Shift the reference point for the child subtree inertia using the
-				// Huygens-Steiner ("parallel axis") theorem.
-				// (First shift from child origin to child com, then from there to this body's
-				// origin)
-				vec3 r_com = body_T_child * child.m_body_subtree_mass_com / child.m_subtree_mass;
-				mat33 tilde_r_child_com = tildeOperator(r_com);
-				mat33 tilde_r_body_com = tildeOperator(child.m_parent_pos_parent_body + r_com);
-				body.m_body_subtree_I_body +=
-					child.m_subtree_mass *
-					(tilde_r_child_com * tilde_r_child_com - tilde_r_body_com * tilde_r_body_com);
-			}
-		}
-	}
-
-	for (int i = m_body_list.size() - 1; i >= 0; i--) {
-		const RigidBody &body = m_body_list[i];
-
-		// determine DoF-range for body
-		const int q_index_min = body.m_q_index;
-		const int q_index_max = q_index_min + jointNumDoFs(body.m_joint_type) - 1;
-		// loop over the DoFs used by this body
-		// local joint jacobians (ok as is for 1-DoF joints)
-		vec3 Jac_JR = body.m_Jac_JR;
-		vec3 Jac_JT = body.m_Jac_JT;
-		for (int col = q_index_max; col >= q_index_min; col--) {
-			// set jacobians for 6-DoF joints
-			if (FLOATING == body.m_joint_type) {
-				setSixDoFJacobians(col - q_index_min, Jac_JR, Jac_JT);
-			}
-
-			vec3 body_eom_rot =
-				body.m_body_subtree_I_body * Jac_JR + body.m_body_subtree_mass_com.cross(Jac_JT);
-			vec3 body_eom_trans =
-				body.m_subtree_mass * Jac_JT - body.m_body_subtree_mass_com.cross(Jac_JR);
-			setMatxxElem(col, col, Jac_JR.dot(body_eom_rot) + Jac_JT.dot(body_eom_trans), mass_matrix);
-
-			// rest of the mass matrix column upwards
-			{
-				// 1. for multi-dof joints, rest of the dofs of this body
-				for (int row = col - 1; row >= q_index_min; row--) {
-					if (FLOATING != body.m_joint_type) {
-						error_message("??\n");
-						return -1;
-					}
-					setSixDoFJacobians(row - q_index_min, Jac_JR, Jac_JT);
-					const double Mrc = Jac_JR.dot(body_eom_rot) + Jac_JT.dot(body_eom_trans);
-					setMatxxElem(col, row, Mrc, mass_matrix);
-				}
-				// 2. ancestor dofs
-				int child_idx = i;
-				int parent_idx = m_parent_index[i];
-				while (parent_idx >= 0) {
-					const RigidBody &child_body = m_body_list[child_idx];
-					const RigidBody &parent_body = m_body_list[parent_idx];
-
-					const mat33 parent_T_child = child_body.m_body_T_parent.transpose();
-					body_eom_rot = parent_T_child * body_eom_rot;
-					body_eom_trans = parent_T_child * body_eom_trans;
-					body_eom_rot += child_body.m_parent_pos_parent_body.cross(body_eom_trans);
-
-					const int parent_body_q_index_min = parent_body.m_q_index;
-					const int parent_body_q_index_max =
-						parent_body_q_index_min + jointNumDoFs(parent_body.m_joint_type) - 1;
-					vec3 Jac_JR = parent_body.m_Jac_JR;
-					vec3 Jac_JT = parent_body.m_Jac_JT;
-					for (int row = parent_body_q_index_max; row >= parent_body_q_index_min; row--) {
-						// set jacobians for 6-DoF joints
-						if (FLOATING == parent_body.m_joint_type) {
-							setSixDoFJacobians(row - parent_body_q_index_min, Jac_JR, Jac_JT);
-						}
-						const double Mrc = Jac_JR.dot(body_eom_rot) + Jac_JT.dot(body_eom_trans);
-						setMatxxElem(col, row, Mrc, mass_matrix);
-					}
-
-					child_idx = parent_idx;
-					parent_idx = m_parent_index[child_idx];
-				}
-			}
-		}
-	}
-
-	if (set_lower_triangular_matrix) {
-		for (int col = 0; col < m_num_dofs; col++) {
-			for (int row = 0; row < col; row++) {
-                            setMatxxElem(row, col, (*mass_matrix)(col, row), mass_matrix);
-			}
-		}
-	}
-	return 0;
-}
-
-// utility macro
-#define CHECK_IF_BODY_INDEX_IS_VALID(index)														\
-	do {																						   \
-		if (index < 0 || index >= m_num_bodies) {												  \
-			error_message("invalid index %d (num_bodies= %d)\n", index, m_num_bodies);			 \
-			return -1;																			 \
-		}																						  \
-	} while (0)
-
-int MultiBodyTree::MultiBodyImpl::getParentIndex(const int body_index, int *p) {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	*p = m_parent_index[body_index];
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::getUserInt(const int body_index, int *user_int) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	*user_int = m_user_int[body_index];
-	return 0;
-}
-int MultiBodyTree::MultiBodyImpl::getUserPtr(const int body_index, void **user_ptr) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	*user_ptr = m_user_ptr[body_index];
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::setUserInt(const int body_index, const int user_int) {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	m_user_int[body_index] = user_int;
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::setUserPtr(const int body_index, void *const user_ptr) {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	m_user_ptr[body_index] = user_ptr;
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::getBodyOrigin(int body_index, vec3 *world_origin) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	const RigidBody &body = m_body_list[body_index];
-	*world_origin = body.m_body_T_world.transpose() * body.m_body_pos;
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::getBodyCoM(int body_index, vec3 *world_com) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	const RigidBody &body = m_body_list[body_index];
-	if (body.m_mass > 0) {
-		*world_com = body.m_body_T_world.transpose() *
-					 (body.m_body_pos + body.m_body_mass_com / body.m_mass);
-	} else {
-		*world_com = body.m_body_T_world.transpose() * (body.m_body_pos);
-	}
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::getBodyTransform(int body_index, mat33 *world_T_body) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	const RigidBody &body = m_body_list[body_index];
-	*world_T_body = body.m_body_T_world.transpose();
-	return 0;
-}
-int MultiBodyTree::MultiBodyImpl::getBodyAngularVelocity(int body_index, vec3 *world_omega) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	const RigidBody &body = m_body_list[body_index];
-	*world_omega = body.m_body_T_world.transpose() * body.m_body_ang_vel;
-	return 0;
-}
-int MultiBodyTree::MultiBodyImpl::getBodyLinearVelocity(int body_index,
-														vec3 *world_velocity) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	const RigidBody &body = m_body_list[body_index];
-	*world_velocity = body.m_body_T_world.transpose() * body.m_body_vel;
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::getBodyLinearVelocityCoM(int body_index,
-														   vec3 *world_velocity) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	const RigidBody &body = m_body_list[body_index];
-	vec3 com;
-	if (body.m_mass > 0) {
-		com = body.m_body_mass_com / body.m_mass;
-	} else {
-		com(0) = 0;
-		com(1) = 0;
-		com(2) = 0;
-	}
-
-	*world_velocity =
-		body.m_body_T_world.transpose() * (body.m_body_vel + body.m_body_ang_vel.cross(com));
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::getBodyAngularAcceleration(int body_index,
-															 vec3 *world_dot_omega) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	const RigidBody &body = m_body_list[body_index];
-	*world_dot_omega = body.m_body_T_world.transpose() * body.m_body_ang_acc;
-	return 0;
-}
-int MultiBodyTree::MultiBodyImpl::getBodyLinearAcceleration(int body_index,
-															vec3 *world_acceleration) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	const RigidBody &body = m_body_list[body_index];
-	*world_acceleration = body.m_body_T_world.transpose() * body.m_body_acc;
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::getJointType(const int body_index, JointType *joint_type) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	*joint_type = m_body_list[body_index].m_joint_type;
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::getJointTypeStr(const int body_index,
-												  const char **joint_type) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	*joint_type = jointTypeToString(m_body_list[body_index].m_joint_type);
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::getParentRParentBodyRef(const int body_index, vec3* r)  const{
-    CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-    *r=m_body_list[body_index].m_parent_pos_parent_body_ref;
-    return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::getBodyTParentRef(const int body_index, mat33* T)  const{
-    CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-    *T=m_body_list[body_index].m_body_T_parent_ref;
-    return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::getBodyAxisOfMotion(const int body_index, vec3* axis)  const{
-    CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-    if(m_body_list[body_index].m_joint_type == REVOLUTE) {
-        *axis = m_body_list[body_index].m_Jac_JR;
-        return 0;
-    }
-    if(m_body_list[body_index].m_joint_type == PRISMATIC) {
-        *axis = m_body_list[body_index].m_Jac_JT;
-        return 0;
-    }
-    setZero(*axis);
-    return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::getDoFOffset(const int body_index, int *q_index) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	*q_index = m_body_list[body_index].m_q_index;
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::setBodyMass(const int body_index, const idScalar mass) {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	m_body_list[body_index].m_mass = mass;
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::setBodyFirstMassMoment(const int body_index,
-														 const vec3& first_mass_moment) {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	m_body_list[body_index].m_body_mass_com = first_mass_moment;
-	return 0;
-}
-int MultiBodyTree::MultiBodyImpl::setBodySecondMassMoment(const int body_index,
-														  const mat33& second_mass_moment) {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	m_body_list[body_index].m_body_I_body = second_mass_moment;
-	return 0;
-}
-int MultiBodyTree::MultiBodyImpl::getBodyMass(const int body_index, idScalar *mass) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	*mass = m_body_list[body_index].m_mass;
-	return 0;
-}
-int MultiBodyTree::MultiBodyImpl::getBodyFirstMassMoment(const int body_index,
-														 vec3 *first_mass_moment) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	*first_mass_moment = m_body_list[body_index].m_body_mass_com;
-	return 0;
-}
-int MultiBodyTree::MultiBodyImpl::getBodySecondMassMoment(const int body_index,
-														  mat33 *second_mass_moment) const {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	*second_mass_moment = m_body_list[body_index].m_body_I_body;
-	return 0;
-}
-
-void MultiBodyTree::MultiBodyImpl::clearAllUserForcesAndMoments() {
-	for (int index = 0; index < m_num_bodies; index++) {
-		RigidBody &body = m_body_list[index];
-		setZero(body.m_body_force_user);
-		setZero(body.m_body_moment_user);
-	}
-}
-
-int MultiBodyTree::MultiBodyImpl::addUserForce(const int body_index, const vec3 &body_force) {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	m_body_list[body_index].m_body_force_user += body_force;
-	return 0;
-}
-
-int MultiBodyTree::MultiBodyImpl::addUserMoment(const int body_index, const vec3 &body_moment) {
-	CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-	m_body_list[body_index].m_body_moment_user += body_moment;
-	return 0;
-}
-
-#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
-int  MultiBodyTree::MultiBodyImpl::getBodyDotJacobianTransU(const int body_index, vec3* world_dot_jac_trans_u) const {
-    CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-    const RigidBody &body = m_body_list[body_index];
-    *world_dot_jac_trans_u = body.m_body_T_world.transpose() * body.m_body_dot_Jac_T_u;
-    return 0;
-}
-
-int  MultiBodyTree::MultiBodyImpl::getBodyDotJacobianRotU(const int body_index, vec3* world_dot_jac_rot_u) const{
-     CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-    const RigidBody &body = m_body_list[body_index];
-    *world_dot_jac_rot_u = body.m_body_T_world.transpose() * body.m_body_dot_Jac_R_u;
-    return 0;
-}
-
-int  MultiBodyTree::MultiBodyImpl::getBodyJacobianTrans(const int body_index, mat3x* world_jac_trans) const{
-    CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-    const RigidBody &body = m_body_list[body_index];
-    mul(body.m_body_T_world.transpose(), body.m_body_Jac_T,world_jac_trans);
-    return 0;
-}
-
-int  MultiBodyTree::MultiBodyImpl::getBodyJacobianRot(const int body_index, mat3x* world_jac_rot) const{
-    CHECK_IF_BODY_INDEX_IS_VALID(body_index);
-    const RigidBody &body = m_body_list[body_index];
-    mul(body.m_body_T_world.transpose(), body.m_body_Jac_R,world_jac_rot);
-    return 0;
-}
-
-#endif
-}
diff --git a/src/bullet/BulletInverseDynamics/details/MultiBodyTreeImpl.hpp b/src/bullet/BulletInverseDynamics/details/MultiBodyTreeImpl.hpp
deleted file mode 100644
index 3efe9d04..00000000
--- a/src/bullet/BulletInverseDynamics/details/MultiBodyTreeImpl.hpp
+++ /dev/null
@@ -1,283 +0,0 @@
-// The structs and classes defined here provide a basic inverse fynamics implementation used
-// by MultiBodyTree
-// User interaction should be through MultiBodyTree
-
-#ifndef MULTI_BODY_REFERENCE_IMPL_HPP_
-#define MULTI_BODY_REFERENCE_IMPL_HPP_
-
-#include "../IDConfig.hpp"
-#include "../MultiBodyTree.hpp"
-
-namespace btInverseDynamics {
-
-/// Structure for for rigid body mass properties, connectivity and kinematic state
-/// all vectors and matrices are in body-fixed frame, if not indicated otherwise.
-/// The body-fixed frame is located in the joint connecting the body to its parent.
-struct RigidBody {
-	ID_DECLARE_ALIGNED_ALLOCATOR();
-	// 1 Inertial properties
-	/// Mass
-	idScalar m_mass;
-	/// Mass times center of gravity in body-fixed frame
-	vec3 m_body_mass_com;
-	/// Moment of inertia w.r.t. body-fixed frame
-	mat33 m_body_I_body;
-
-	// 2 dynamic properties
-	/// Left-hand side of the body equation of motion, translational part
-	vec3 m_eom_lhs_translational;
-	/// Left-hand side of the body equation of motion, rotational part
-	vec3 m_eom_lhs_rotational;
-	/// Force acting at the joint when the body is cut from its parent;
-	/// includes impressed joint force in J_JT direction,
-	/// as well as constraint force,
-	/// in body-fixed frame
-	vec3 m_force_at_joint;
-	/// Moment acting at the joint when the body is cut from its parent;
-	/// includes impressed joint moment in J_JR direction, and constraint moment
-	/// in body-fixed frame
-	vec3 m_moment_at_joint;
-	/// external (user provided) force acting at the body-fixed frame's origin, written in that
-	/// frame
-	vec3 m_body_force_user;
-	/// external (user provided) moment acting at the body-fixed frame's origin, written in that
-	/// frame
-	vec3 m_body_moment_user;
-	// 3 absolute kinematic properties
-	/// Position of body-fixed frame relative to world frame
-	/// this is currently only for debugging purposes
-	vec3 m_body_pos;
-	/// Absolute velocity of body-fixed frame
-	vec3 m_body_vel;
-	/// Absolute acceleration of body-fixed frame
-	/// NOTE: if gravitational acceleration is not zero, this is the accelation PLUS gravitational
-	/// acceleration!
-	vec3 m_body_acc;
-	/// Absolute angular velocity
-	vec3 m_body_ang_vel;
-	/// Absolute angular acceleration
-	/// NOTE: if gravitational acceleration is not zero, this is the accelation PLUS gravitational
-	/// acceleration!
-	vec3 m_body_ang_acc;
-
-	// 4 relative kinematic properties.
-	// these are in the parent body frame
-	/// Transform from world to body-fixed frame;
-	/// this is currently only for debugging purposes
-	mat33 m_body_T_world;
-	/// Transform from parent to body-fixed frame
-	mat33 m_body_T_parent;
-	/// Vector from parent to child frame in parent frame
-	vec3 m_parent_pos_parent_body;
-	/// Relative angular velocity
-	vec3 m_body_ang_vel_rel;
-	/// Relative linear velocity
-	vec3 m_parent_vel_rel;
-	/// Relative angular acceleration
-	vec3 m_body_ang_acc_rel;
-	/// Relative linear acceleration
-	vec3 m_parent_acc_rel;
-
-	// 5 Data describing the joint type and geometry
-	/// Type of joint
-	JointType m_joint_type;
-	/// Position of joint frame (body-fixed frame at q=0) relative to the parent frame
-	/// Components are in body-fixed frame of the parent
-	vec3 m_parent_pos_parent_body_ref;
-	/// Orientation of joint frame (body-fixed frame at q=0) relative to the parent frame
-	mat33 m_body_T_parent_ref;
-	/// Joint rotational Jacobian, ie, the partial derivative of the body-fixed frames absolute
-	/// angular velocity w.r.t. the generalized velocity of this body's relative degree of freedom.
-	/// For revolute joints this is the joint axis, for prismatic joints it is a null matrix.
-	/// (NOTE: dimensions will have to be dynamic for additional joint types!)
-	vec3 m_Jac_JR;
-	/// Joint translational Jacobian, ie, the partial derivative of the body-fixed frames absolute
-	/// linear velocity w.r.t. the generalized velocity of this body's relative degree of freedom.
-	/// For prismatic joints this is the joint axis, for revolute joints it is a null matrix.
-	/// (NOTE: dimensions might have to be dynamic for additional joint types!)
-	vec3 m_Jac_JT;
-	/// m_Jac_JT in the parent frame, it, m_body_T_parent_ref.transpose()*m_Jac_JT
-	vec3 m_parent_Jac_JT;
-	/// Start of index range for the position degree(s) of freedom describing this body's motion
-	/// relative to
-	/// its parent. The indices are wrt the multibody system's q-vector of generalized coordinates.
-	int m_q_index;
-
-	// 6 Scratch data for mass matrix computation using "composite rigid body algorithm"
-	/// mass of the subtree rooted in this body
-	idScalar m_subtree_mass;
-	/// center of mass * mass for subtree rooted in this body, in body-fixed frame
-	vec3 m_body_subtree_mass_com;
-	/// moment of inertia of subtree rooted in this body, w.r.t. body origin, in body-fixed frame
-	mat33 m_body_subtree_I_body;
-
-#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
-    /// translational jacobian in body-fixed frame d(m_body_vel)/du
-    mat3x m_body_Jac_T;
-    /// rotationsl jacobian in body-fixed frame d(m_body_ang_vel)/du
-    mat3x m_body_Jac_R;
-    /// components of linear acceleration depending on u
-    /// (same as is d(m_Jac_T)/dt*u)
-    vec3 m_body_dot_Jac_T_u;
-    /// components of angular acceleration depending on u
-    /// (same as is d(m_Jac_T)/dt*u)
-    vec3 m_body_dot_Jac_R_u;
-#endif
-};
-
-/// The MBS implements a tree structured multibody system
-class MultiBodyTree::MultiBodyImpl {
-	friend class MultiBodyTree;
-
-public:
-	ID_DECLARE_ALIGNED_ALLOCATOR();
-
-        enum KinUpdateType {
-            POSITION_ONLY,
-            POSITION_VELOCITY,
-            POSITION_VELOCITY_ACCELERATION
-        };
-
-	/// constructor
-	/// @param num_bodies the number of bodies in the system
-	/// @param num_dofs number of degrees of freedom in the system
-	MultiBodyImpl(int num_bodies_, int num_dofs_);
-
-	/// \copydoc MultiBodyTree::calculateInverseDynamics
-	int calculateInverseDynamics(const vecx& q, const vecx& u, const vecx& dot_u,
-								 vecx* joint_forces);
-	///\copydoc MultiBodyTree::calculateMassMatrix
-	int calculateMassMatrix(const vecx& q, const bool update_kinematics,
-							const bool initialize_matrix, const bool set_lower_triangular_matrix,
-							matxx* mass_matrix);
-    	/// calculate kinematics (vector quantities)
-        /// Depending on type, update positions only, positions & velocities, or positions, velocities
-        /// and accelerations.
-        int calculateKinematics(const vecx& q, const vecx& u, const vecx& dot_u, const KinUpdateType type);
-#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
-    	/// calculate jacobians and (if type == POSITION_VELOCITY), also velocity-dependent accelration terms.
-    int calculateJacobians(const vecx& q, const vecx& u, const KinUpdateType type);
-    /// \copydoc MultiBodyTree::getBodyDotJacobianTransU
-    int getBodyDotJacobianTransU(const int body_index, vec3* world_dot_jac_trans_u) const ;
-    /// \copydoc MultiBodyTree::getBodyDotJacobianRotU
-    int getBodyDotJacobianRotU(const int body_index, vec3* world_dot_jac_rot_u) const;
-    /// \copydoc MultiBodyTree::getBodyJacobianTrans
-    int getBodyJacobianTrans(const int body_index, mat3x* world_jac_trans) const ;
-    /// \copydoc MultiBodyTree::getBodyJacobianRot
-    int getBodyJacobianRot(const int body_index, mat3x* world_jac_rot) const;
-    /// Add relative Jacobian component from motion relative to parent body
-    /// @param body the body to add the Jacobian component for
-    void addRelativeJacobianComponent(RigidBody&body);
-#endif
-	/// generate additional index sets from the parent_index array
-	/// @return -1 on error, 0 on success
-	int generateIndexSets();
-	/// set gravity acceleration in world frame
-	/// @param gravity gravity vector in the world frame
-	/// @return 0 on success, -1 on error
-	int setGravityInWorldFrame(const vec3& gravity);
-	/// pretty print tree
-	void printTree();
-	/// print tree data
-	void printTreeData();
-	/// initialize fixed data
-	void calculateStaticData();
-	/// \copydoc MultiBodyTree::getBodyFrame
-	int getBodyFrame(const int index, vec3* world_origin, mat33* body_T_world) const;
-	/// \copydoc MultiBodyTree::getParentIndex
-	int getParentIndex(const int body_index, int* m_parent_index);
-	/// \copydoc MultiBodyTree::getJointType
-	int getJointType(const int body_index, JointType* joint_type) const;
-	/// \copydoc MultiBodyTree::getJointTypeStr
-	int getJointTypeStr(const int body_index, const char** joint_type) const;
-        /// \copydoc MultiBodyTree::getParentRParentBodyRef
-        int getParentRParentBodyRef(const int body_index, vec3* r) const;
-        /// \copydoc MultiBodyTree::getBodyTParentRef
-        int getBodyTParentRef(const int body_index, mat33* T) const;
-        /// \copydoc MultiBodyTree::getBodyAxisOfMotion
-        int getBodyAxisOfMotion(const int body_index, vec3* axis) const;
-	/// \copydoc MultiBodyTree:getDoFOffset
-	int getDoFOffset(const int body_index, int* q_index) const;
-	/// \copydoc MultiBodyTree::getBodyOrigin
-	int getBodyOrigin(const int body_index, vec3* world_origin) const;
-	/// \copydoc MultiBodyTree::getBodyCoM
-	int getBodyCoM(const int body_index, vec3* world_com) const;
-	/// \copydoc MultiBodyTree::getBodyTransform
-	int getBodyTransform(const int body_index, mat33* world_T_body) const;
-	/// \copydoc MultiBodyTree::getBodyAngularVelocity
-	int getBodyAngularVelocity(const int body_index, vec3* world_omega) const;
-	/// \copydoc MultiBodyTree::getBodyLinearVelocity
-	int getBodyLinearVelocity(const int body_index, vec3* world_velocity) const;
-	/// \copydoc MultiBodyTree::getBodyLinearVelocityCoM
-	int getBodyLinearVelocityCoM(const int body_index, vec3* world_velocity) const;
-	/// \copydoc MultiBodyTree::getBodyAngularAcceleration
-	int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
-	/// \copydoc MultiBodyTree::getBodyLinearAcceleration
-	int getBodyLinearAcceleration(const int body_index, vec3* world_acceleration) const;
-	/// \copydoc MultiBodyTree::getUserInt
-	int getUserInt(const int body_index, int* user_int) const;
-	/// \copydoc MultiBodyTree::getUserPtr
-	int getUserPtr(const int body_index, void** user_ptr) const;
-	/// \copydoc MultiBodyTree::setUserInt
-	int setUserInt(const int body_index, const int user_int);
-	/// \copydoc MultiBodyTree::setUserPtr
-	int setUserPtr(const int body_index, void* const user_ptr);
-	///\copydoc MultiBodytTree::setBodyMass
-	int setBodyMass(const int body_index, const idScalar mass);
-	///\copydoc MultiBodytTree::setBodyFirstMassMoment
-	int setBodyFirstMassMoment(const int body_index, const vec3& first_mass_moment);
-	///\copydoc MultiBodytTree::setBodySecondMassMoment
-	int setBodySecondMassMoment(const int body_index, const mat33& second_mass_moment);
-	///\copydoc MultiBodytTree::getBodyMass
-	int getBodyMass(const int body_index, idScalar* mass) const;
-	///\copydoc MultiBodytTree::getBodyFirstMassMoment
-	int getBodyFirstMassMoment(const int body_index, vec3* first_mass_moment) const;
-	///\copydoc MultiBodytTree::getBodySecondMassMoment
-	int getBodySecondMassMoment(const int body_index, mat33* second_mass_moment) const;
-	/// \copydoc MultiBodyTree::clearAllUserForcesAndMoments
-	void clearAllUserForcesAndMoments();
-	/// \copydoc MultiBodyTree::addUserForce
-	int addUserForce(const int body_index, const vec3& body_force);
-	/// \copydoc MultiBodyTree::addUserMoment
-	int addUserMoment(const int body_index, const vec3& body_moment);
-
-private:
-	// debug function. print tree structure to stdout
-	void printTree(int index, int indentation);
-	// get string representation of JointType (for debugging)
-	const char* jointTypeToString(const JointType& type) const;
-	// get number of degrees of freedom from joint type
-	int bodyNumDoFs(const JointType& type) const;
-	// number of bodies in the system
-	int m_num_bodies;
-	// number of degrees of freedom
-	int m_num_dofs;
-	// Gravitational acceleration (in world frame)
-	vec3 m_world_gravity;
-	// vector of bodies in the system
-	// body 0 is used as an environment body and is allways fixed.
-	// The bodies are ordered such that a parent body always has an index
-	// smaller than its child.
-	idArray<RigidBody>::type m_body_list;
-	// Parent_index[i] is the index for i's parent body in body_list.
-	// This fully describes the tree.
-	idArray<int>::type m_parent_index;
-	// child_indices[i] contains a vector of indices of
-	// all children of the i-th body
-	idArray<idArray<int>::type>::type m_child_indices;
-	// Indices of rotary joints
-	idArray<int>::type m_body_revolute_list;
-	// Indices of prismatic joints
-	idArray<int>::type m_body_prismatic_list;
-	// Indices of floating joints
-	idArray<int>::type m_body_floating_list;
-	// a user-provided integer
-	idArray<int>::type m_user_int;
-	// a user-provided pointer
-	idArray<void*>::type m_user_ptr;
-#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
-        mat3x m_m3x;
-#endif
-};
-}
-#endif
diff --git a/src/bullet/BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp b/src/bullet/BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp
deleted file mode 100644
index 47b4ab38..00000000
--- a/src/bullet/BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp
+++ /dev/null
@@ -1,113 +0,0 @@
-#include "MultiBodyTreeInitCache.hpp"
-
-namespace btInverseDynamics {
-
-MultiBodyTree::InitCache::InitCache() {
-	m_inertias.resize(0);
-	m_joints.resize(0);
-	m_num_dofs = 0;
-	m_root_index=-1;
-}
-
-int MultiBodyTree::InitCache::addBody(const int body_index, const int parent_index,
-									  const JointType joint_type,
-									  const vec3& parent_r_parent_body_ref,
-									  const mat33& body_T_parent_ref,
-									  const vec3& body_axis_of_motion, const idScalar mass,
-									  const vec3& body_r_body_com, const mat33& body_I_body,
-									  const int user_int, void* user_ptr) {
-	switch (joint_type) {
-		case REVOLUTE:
-		case PRISMATIC:
-			m_num_dofs += 1;
-			break;
-		case FIXED:
-			// does not add a degree of freedom
-			// m_num_dofs+=0;
-			break;
-		case FLOATING:
-			m_num_dofs += 6;
-			break;
-		default:
-			error_message("unknown joint type %d\n", joint_type);
-			return -1;
-	}
-
-	if(-1 == parent_index) {
-		if(m_root_index>=0) {
-			error_message("trying to add body %d as root, but already added %d as root body\n",
-						  body_index, m_root_index);
-			return -1;
-		}
-		m_root_index=body_index;
-	}
-
-	JointData joint;
-	joint.m_child = body_index;
-	joint.m_parent = parent_index;
-	joint.m_type = joint_type;
-	joint.m_parent_pos_parent_child_ref = parent_r_parent_body_ref;
-	joint.m_child_T_parent_ref = body_T_parent_ref;
-	joint.m_child_axis_of_motion = body_axis_of_motion;
-
-	InertiaData body;
-	body.m_mass = mass;
-	body.m_body_pos_body_com = body_r_body_com;
-	body.m_body_I_body = body_I_body;
-
-	m_inertias.push_back(body);
-	m_joints.push_back(joint);
-	m_user_int.push_back(user_int);
-	m_user_ptr.push_back(user_ptr);
-	return 0;
-}
-int MultiBodyTree::InitCache::getInertiaData(const int index, InertiaData* inertia) const {
-	if (index < 0 || index > static_cast<int>(m_inertias.size())) {
-		error_message("index out of range\n");
-		return -1;
-	}
-
-	*inertia = m_inertias[index];
-	return 0;
-}
-
-int MultiBodyTree::InitCache::getUserInt(const int index, int* user_int) const {
-	if (index < 0 || index > static_cast<int>(m_user_int.size())) {
-		error_message("index out of range\n");
-		return -1;
-	}
-	*user_int = m_user_int[index];
-	return 0;
-}
-
-int MultiBodyTree::InitCache::getUserPtr(const int index, void** user_ptr) const {
-	if (index < 0 || index > static_cast<int>(m_user_ptr.size())) {
-		error_message("index out of range\n");
-		return -1;
-	}
-	*user_ptr = m_user_ptr[index];
-	return 0;
-}
-
-int MultiBodyTree::InitCache::getJointData(const int index, JointData* joint) const {
-	if (index < 0 || index > static_cast<int>(m_joints.size())) {
-		error_message("index out of range\n");
-		return -1;
-	}
-	*joint = m_joints[index];
-	return 0;
-}
-
-int MultiBodyTree::InitCache::buildIndexSets() {
-	// NOTE: This function assumes that proper indices were provided
-	//	   User2InternalIndex from utils can be used to facilitate this.
-
-	m_parent_index.resize(numBodies());
-	for (idArrayIdx j = 0; j < m_joints.size(); j++) {
-		const JointData& joint = m_joints[j];
-		m_parent_index[joint.m_child] = joint.m_parent;
-	}
-
-	return 0;
-}
-}
diff --git a/src/bullet/BulletInverseDynamics/details/MultiBodyTreeInitCache.hpp b/src/bullet/BulletInverseDynamics/details/MultiBodyTreeInitCache.hpp
deleted file mode 100644
index 0d2aa4a0..00000000
--- a/src/bullet/BulletInverseDynamics/details/MultiBodyTreeInitCache.hpp
+++ /dev/null
@@ -1,109 +0,0 @@
-#ifndef MULTIBODYTREEINITCACHE_HPP_
-#define MULTIBODYTREEINITCACHE_HPP_
-
-#include "../IDConfig.hpp"
-#include "../IDMath.hpp"
-#include "../MultiBodyTree.hpp"
-
-namespace btInverseDynamics {
-/// Mass properties of a rigid body
-struct InertiaData {
-	ID_DECLARE_ALIGNED_ALLOCATOR();
-
-	/// mass
-	idScalar m_mass;
-	/// vector from body-fixed frame to center of mass,
-	/// in body-fixed frame, multiplied by the mass
-	vec3 m_body_pos_body_com;
-	/// moment of inertia w.r.t. the origin of the body-fixed
-	/// frame, represented in that frame
-	mat33 m_body_I_body;
-};
-
-/// Joint properties
-struct JointData {
-	ID_DECLARE_ALIGNED_ALLOCATOR();
-
-	/// type of joint
-	JointType m_type;
-	/// index of parent body
-	int m_parent;
-	/// index of child body
-	int m_child;
-	/// vector from parent's body-fixed frame to child's body-fixed
-	/// frame for q=0, written in the parent's body fixed frame
-	vec3 m_parent_pos_parent_child_ref;
-	/// Transform matrix converting vectors written in the parent's frame
-	/// into vectors written in the child's frame for q=0
-	/// ie, child_vector = child_T_parent_ref * parent_vector;
-	mat33 m_child_T_parent_ref;
-	/// Axis of motion for 1 degree-of-freedom joints,
-	/// written in the child's frame
-	/// For revolute joints, the q-value is positive for a positive
-	/// rotation about this axis.
-	/// For prismatic joints, the q-value is positive for a positive
-	/// translation is this direction.
-	vec3 m_child_axis_of_motion;
-};
-
-/// Data structure to store data passed by the user.
-/// This is used in MultiBodyTree::finalize to build internal data structures.
-class MultiBodyTree::InitCache {
-public:
-	ID_DECLARE_ALIGNED_ALLOCATOR();
-	/// constructor
-	InitCache();
-	///\copydoc MultiBodyTree::addBody
-	int addBody(const int body_index, const int parent_index, const JointType joint_type,
-				const vec3 &parent_r_parent_body_ref, const mat33 &body_T_parent_ref,
-				const vec3 &body_axis_of_motion, idScalar mass, const vec3 &body_r_body_com,
-				const mat33 &body_I_body, const int user_int, void *user_ptr);
-	/// build index arrays
-	/// @return 0 on success, -1 on failure
-	int buildIndexSets();
-	/// @return number of degrees of freedom
-	int numDoFs() const { return m_num_dofs; }
-	/// @return number of bodies
-	int numBodies() const { return m_inertias.size(); }
-	/// get inertia data for index
-	/// @param index of the body
-	/// @param inertia pointer for return data
-	/// @return 0 on success, -1 on failure
-	int getInertiaData(const int index, InertiaData *inertia) const;
-	/// get joint data for index
-	/// @param index of the body
-	/// @param joint pointer for return data
-	/// @return 0 on success, -1 on failure
-	int getJointData(const int index, JointData *joint) const;
-	/// get parent index array (paren_index[i] is the index of the parent of i)
-	/// @param parent_index pointer for return data
-	void getParentIndexArray(idArray<int>::type *parent_index) { *parent_index = m_parent_index; }
-	/// get user integer
-	/// @param index body index
-	/// @param user_int user integer
-	/// @return 0 on success, -1 on failure
-	int getUserInt(const int index, int *user_int) const;
-	/// get user pointer
-	/// @param index body index
-	/// @param user_int user pointer
-	/// @return 0 on success, -1 on failure
-	int getUserPtr(const int index, void **user_ptr) const;
-
-private:
-	// vector of bodies
-	idArray<InertiaData>::type m_inertias;
-	// vector of joints
-	idArray<JointData>::type m_joints;
-	// number of mechanical degrees of freedom
-	int m_num_dofs;
-	// parent index array
-	idArray<int>::type m_parent_index;
-	// user integers
-	idArray<int>::type m_user_int;
-	// user pointers
-	idArray<void *>::type m_user_ptr;
-	// index of root body (or -1 if not set)
-	int m_root_index;
-};
-}
-#endif  // MULTIBODYTREEINITCACHE_HPP_
diff --git a/src/bullet/BulletSoftBody/btDefaultSoftBodySolver.cpp b/src/bullet/BulletSoftBody/btDefaultSoftBodySolver.cpp
deleted file mode 100644
index e90d24e6..00000000
--- a/src/bullet/BulletSoftBody/btDefaultSoftBodySolver.cpp
+++ /dev/null
@@ -1,151 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-
-#include "btDefaultSoftBodySolver.h"
-#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
-#include "BulletSoftBody/btSoftBody.h"
-
-
-btDefaultSoftBodySolver::btDefaultSoftBodySolver()
-{
-	// Initial we will clearly need to update solver constants
-	// For now this is global for the cloths linked with this solver - we should probably make this body specific 
-	// for performance in future once we understand more clearly when constants need to be updated
-	m_updateSolverConstants = true;
-}
-
-btDefaultSoftBodySolver::~btDefaultSoftBodySolver()
-{
-}
-
-// In this case the data is already in the soft bodies so there is no need for us to do anything
-void btDefaultSoftBodySolver::copyBackToSoftBodies(bool bMove)
-{
-
-}
-
-void btDefaultSoftBodySolver::optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate)
-{
-	m_softBodySet.copyFromArray( softBodies );
-}
-
-void btDefaultSoftBodySolver::updateSoftBodies( )
-{
-	for ( int i=0; i < m_softBodySet.size(); i++)
-	{
-		btSoftBody*	psb=(btSoftBody*)m_softBodySet[i];
-		if (psb->isActive())
-		{
-			psb->integrateMotion();	
-		}
-	}
-} // updateSoftBodies
-
-bool btDefaultSoftBodySolver::checkInitialized()
-{
-	return true;
-}
-
-void btDefaultSoftBodySolver::solveConstraints( float solverdt )
-{
-	// Solve constraints for non-solver softbodies
-	for(int i=0; i < m_softBodySet.size(); ++i)
-	{
-		btSoftBody*	psb = static_cast<btSoftBody*>(m_softBodySet[i]);
-		if (psb->isActive())
-		{
-			psb->solveConstraints();
-		}
-	}	
-} // btDefaultSoftBodySolver::solveConstraints
-
-
-void btDefaultSoftBodySolver::copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer )
-{
-	// Currently only support CPU output buffers
-	// TODO: check for DX11 buffers. Take all offsets into the same DX11 buffer
-	// and use them together on a single kernel call if possible by setting up a
-	// per-cloth target buffer array for the copy kernel.
-
-	if( vertexBuffer->getBufferType() == btVertexBufferDescriptor::CPU_BUFFER )
-	{
-		const btAlignedObjectArray<btSoftBody::Node> &clothVertices( softBody->m_nodes );
-		int numVertices = clothVertices.size();
-
-		const btCPUVertexBufferDescriptor *cpuVertexBuffer = static_cast< btCPUVertexBufferDescriptor* >(vertexBuffer);						
-		float *basePointer = cpuVertexBuffer->getBasePointer();						
-
-		if( vertexBuffer->hasVertexPositions() )
-		{
-			const int vertexOffset = cpuVertexBuffer->getVertexOffset();
-			const int vertexStride = cpuVertexBuffer->getVertexStride();
-			float *vertexPointer = basePointer + vertexOffset;
-
-			for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex )
-			{
-				btVector3 position = clothVertices[vertexIndex].m_x;
-				*(vertexPointer + 0) = position.getX();
-				*(vertexPointer + 1) = position.getY();
-				*(vertexPointer + 2) = position.getZ();
-				vertexPointer += vertexStride;
-			}
-		}
-		if( vertexBuffer->hasNormals() )
-		{
-			const int normalOffset = cpuVertexBuffer->getNormalOffset();
-			const int normalStride = cpuVertexBuffer->getNormalStride();
-			float *normalPointer = basePointer + normalOffset;
-
-			for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex )
-			{
-				btVector3 normal = clothVertices[vertexIndex].m_n;
-				*(normalPointer + 0) = normal.getX();
-				*(normalPointer + 1) = normal.getY();
-				*(normalPointer + 2) = normal.getZ();
-				normalPointer += normalStride;
-			}
-		}
-	}
-} // btDefaultSoftBodySolver::copySoftBodyToVertexBuffer
-
-void btDefaultSoftBodySolver::processCollision( btSoftBody* softBody, btSoftBody* otherSoftBody)
-{
-	softBody->defaultCollisionHandler( otherSoftBody);
-}
-
-// For the default solver just leave the soft body to do its collision processing
-void btDefaultSoftBodySolver::processCollision( btSoftBody *softBody, const btCollisionObjectWrapper* collisionObjectWrap )
-{
-	softBody->defaultCollisionHandler( collisionObjectWrap );
-} // btDefaultSoftBodySolver::processCollision
-
-
-void btDefaultSoftBodySolver::predictMotion( float timeStep )
-{
-	for ( int i=0; i < m_softBodySet.size(); ++i)
-	{
-		btSoftBody*	psb = m_softBodySet[i];
-
-		if (psb->isActive())
-		{
-			psb->predictMotion(timeStep);		
-		}
-	}
-}
-
diff --git a/src/bullet/BulletSoftBody/btDefaultSoftBodySolver.h b/src/bullet/BulletSoftBody/btDefaultSoftBodySolver.h
deleted file mode 100644
index 1c17ffcb..00000000
--- a/src/bullet/BulletSoftBody/btDefaultSoftBodySolver.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOFT_BODY_DEFAULT_SOLVER_H
-#define BT_SOFT_BODY_DEFAULT_SOLVER_H
-
-
-#include "BulletSoftBody/btSoftBodySolvers.h"
-#include "btSoftBodySolverVertexBuffer.h"
-struct btCollisionObjectWrapper;
-
-class btDefaultSoftBodySolver : public btSoftBodySolver
-{
-protected:		
-	/** Variable to define whether we need to update solver constants on the next iteration */
-	bool m_updateSolverConstants;
-
-	btAlignedObjectArray< btSoftBody * > m_softBodySet;
-
-
-public:
-	btDefaultSoftBodySolver();
-	
-	virtual ~btDefaultSoftBodySolver();
-	
-	virtual SolverTypes getSolverType() const
-	{
-		return DEFAULT_SOLVER;
-	}
-
-	virtual bool checkInitialized();
-
-	virtual void updateSoftBodies( );
-
-	virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies,bool forceUpdate=false );
-
-	virtual void copyBackToSoftBodies(bool bMove = true);
-
-	virtual void solveConstraints( float solverdt );
-
-	virtual void predictMotion( float solverdt );
-
-	virtual void copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer );
-
-	virtual void processCollision( btSoftBody *, const btCollisionObjectWrapper* );
-
-	virtual void processCollision( btSoftBody*, btSoftBody* );
-
-};
-
-#endif // #ifndef BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H
diff --git a/src/bullet/BulletSoftBody/btSoftBody.cpp b/src/bullet/BulletSoftBody/btSoftBody.cpp
deleted file mode 100644
index 51f4b33d..00000000
--- a/src/bullet/BulletSoftBody/btSoftBody.cpp
+++ /dev/null
@@ -1,3657 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///btSoftBody implementation by Nathanael Presson
-
-#include "btSoftBodyInternals.h"
-#include "BulletSoftBody/btSoftBodySolvers.h"
-#include "btSoftBodyData.h"
-#include "LinearMath/btSerializer.h"
-
-
-//
-btSoftBody::btSoftBody(btSoftBodyWorldInfo*	worldInfo,int node_count,  const btVector3* x,  const btScalar* m)
-:m_softBodySolver(0),m_worldInfo(worldInfo)
-{	
-	/* Init		*/ 
-	initDefaults();
-
-	/* Default material	*/ 
-	Material*	pm=appendMaterial();
-	pm->m_kLST	=	1;
-	pm->m_kAST	=	1;
-	pm->m_kVST	=	1;
-	pm->m_flags	=	fMaterial::Default;
-
-	/* Nodes			*/ 
-	const btScalar		margin=getCollisionShape()->getMargin();
-	m_nodes.resize(node_count);
-	for(int i=0,ni=node_count;i<ni;++i)
-	{	
-		Node&	n=m_nodes[i];
-		ZeroInitialize(n);
-		n.m_x		=	x?*x++:btVector3(0,0,0);
-		n.m_q		=	n.m_x;
-		n.m_im		=	m?*m++:1;
-		n.m_im		=	n.m_im>0?1/n.m_im:0;
-		n.m_leaf	=	m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x,margin),&n);
-		n.m_material=	pm;
-	}
-	updateBounds();	
-
-}
-
-btSoftBody::btSoftBody(btSoftBodyWorldInfo*	worldInfo)
-:m_worldInfo(worldInfo)
-{
-	initDefaults();
-}
-
-
-void	btSoftBody::initDefaults()
-{
-	m_internalType		=	CO_SOFT_BODY;
-	m_cfg.aeromodel		=	eAeroModel::V_Point;
-	m_cfg.kVCF			=	1;
-	m_cfg.kDG			=	0;
-	m_cfg.kLF			=	0;
-	m_cfg.kDP			=	0;
-	m_cfg.kPR			=	0;
-	m_cfg.kVC			=	0;
-	m_cfg.kDF			=	(btScalar)0.2;
-	m_cfg.kMT			=	0;
-	m_cfg.kCHR			=	(btScalar)1.0;
-	m_cfg.kKHR			=	(btScalar)0.1;
-	m_cfg.kSHR			=	(btScalar)1.0;
-	m_cfg.kAHR			=	(btScalar)0.7;
-	m_cfg.kSRHR_CL		=	(btScalar)0.1;
-	m_cfg.kSKHR_CL		=	(btScalar)1;
-	m_cfg.kSSHR_CL		=	(btScalar)0.5;
-	m_cfg.kSR_SPLT_CL	=	(btScalar)0.5;
-	m_cfg.kSK_SPLT_CL	=	(btScalar)0.5;
-	m_cfg.kSS_SPLT_CL	=	(btScalar)0.5;
-	m_cfg.maxvolume		=	(btScalar)1;
-	m_cfg.timescale		=	1;
-	m_cfg.viterations	=	0;
-	m_cfg.piterations	=	1;	
-	m_cfg.diterations	=	0;
-	m_cfg.citerations	=	4;
-	m_cfg.collisions	=	fCollision::Default;
-	m_pose.m_bvolume	=	false;
-	m_pose.m_bframe		=	false;
-	m_pose.m_volume		=	0;
-	m_pose.m_com		=	btVector3(0,0,0);
-	m_pose.m_rot.setIdentity();
-	m_pose.m_scl.setIdentity();
-	m_tag				=	0;
-	m_timeacc			=	0;
-	m_bUpdateRtCst		=	true;
-	m_bounds[0]			=	btVector3(0,0,0);
-	m_bounds[1]			=	btVector3(0,0,0);
-	m_worldTransform.setIdentity();
-	setSolver(eSolverPresets::Positions);
-	
-	/* Collision shape	*/ 
-	///for now, create a collision shape internally
-	m_collisionShape = new btSoftBodyCollisionShape(this);
-	m_collisionShape->setMargin(0.25f);
-	
-	m_initialWorldTransform.setIdentity();
-
-	m_windVelocity = btVector3(0,0,0);
-	m_restLengthScale = btScalar(1.0);
-}
-
-//
-btSoftBody::~btSoftBody()
-{
-	//for now, delete the internal shape
-	delete m_collisionShape;	
-	int i;
-
-	releaseClusters();
-	for(i=0;i<m_materials.size();++i) 
-		btAlignedFree(m_materials[i]);
-	for(i=0;i<m_joints.size();++i) 
-		btAlignedFree(m_joints[i]);
-}
-
-//
-bool			btSoftBody::checkLink(int node0,int node1) const
-{
-	return(checkLink(&m_nodes[node0],&m_nodes[node1]));
-}
-
-//
-bool			btSoftBody::checkLink(const Node* node0,const Node* node1) const
-{
-	const Node*	n[]={node0,node1};
-	for(int i=0,ni=m_links.size();i<ni;++i)
-	{
-		const Link&	l=m_links[i];
-		if(	(l.m_n[0]==n[0]&&l.m_n[1]==n[1])||
-			(l.m_n[0]==n[1]&&l.m_n[1]==n[0]))
-		{
-			return(true);
-		}
-	}
-	return(false);
-}
-
-//
-bool			btSoftBody::checkFace(int node0,int node1,int node2) const
-{
-	const Node*	n[]={	&m_nodes[node0],
-		&m_nodes[node1],
-		&m_nodes[node2]};
-	for(int i=0,ni=m_faces.size();i<ni;++i)
-	{
-		const Face&	f=m_faces[i];
-		int			c=0;
-		for(int j=0;j<3;++j)
-		{
-			if(	(f.m_n[j]==n[0])||
-				(f.m_n[j]==n[1])||
-				(f.m_n[j]==n[2])) c|=1<<j; else break;
-		}
-		if(c==7) return(true);
-	}
-	return(false);
-}
-
-//
-btSoftBody::Material*		btSoftBody::appendMaterial()
-{
-	Material*	pm=new(btAlignedAlloc(sizeof(Material),16)) Material();
-	if(m_materials.size()>0)
-		*pm=*m_materials[0];
-	else
-		ZeroInitialize(*pm);
-	m_materials.push_back(pm);
-	return(pm);
-}
-
-//
-void			btSoftBody::appendNote(	const char* text,
-									   const btVector3& o,
-									   const btVector4& c,
-									   Node* n0,
-									   Node* n1,
-									   Node* n2,
-									   Node* n3)
-{
-	Note	n;
-	ZeroInitialize(n);
-	n.m_rank		=	0;
-	n.m_text		=	text;
-	n.m_offset		=	o;
-	n.m_coords[0]	=	c.x();
-	n.m_coords[1]	=	c.y();
-	n.m_coords[2]	=	c.z();
-	n.m_coords[3]	=	c.w();
-	n.m_nodes[0]	=	n0;n.m_rank+=n0?1:0;
-	n.m_nodes[1]	=	n1;n.m_rank+=n1?1:0;
-	n.m_nodes[2]	=	n2;n.m_rank+=n2?1:0;
-	n.m_nodes[3]	=	n3;n.m_rank+=n3?1:0;
-	m_notes.push_back(n);
-}
-
-//
-void			btSoftBody::appendNote(	const char* text,
-									   const btVector3& o,
-									   Node* feature)
-{
-	appendNote(text,o,btVector4(1,0,0,0),feature);
-}
-
-//
-void			btSoftBody::appendNote(	const char* text,
-									   const btVector3& o,
-									   Link* feature)
-{
-	static const btScalar	w=1/(btScalar)2;
-	appendNote(text,o,btVector4(w,w,0,0),	feature->m_n[0],
-		feature->m_n[1]);
-}
-
-//
-void			btSoftBody::appendNote(	const char* text,
-									   const btVector3& o,
-									   Face* feature)
-{
-	static const btScalar	w=1/(btScalar)3;
-	appendNote(text,o,btVector4(w,w,w,0),	feature->m_n[0],
-		feature->m_n[1],
-		feature->m_n[2]);
-}
-
-//
-void			btSoftBody::appendNode(	const btVector3& x,btScalar m)
-{
-	if(m_nodes.capacity()==m_nodes.size())
-	{
-		pointersToIndices();
-		m_nodes.reserve(m_nodes.size()*2+1);
-		indicesToPointers();
-	}
-	const btScalar	margin=getCollisionShape()->getMargin();
-	m_nodes.push_back(Node());
-	Node&			n=m_nodes[m_nodes.size()-1];
-	ZeroInitialize(n);
-	n.m_x			=	x;
-	n.m_q			=	n.m_x;
-	n.m_im			=	m>0?1/m:0;
-	n.m_material	=	m_materials[0];
-	n.m_leaf		=	m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x,margin),&n);
-}
-
-//
-void			btSoftBody::appendLink(int model,Material* mat)
-{
-	Link	l;
-	if(model>=0)
-		l=m_links[model];
-	else
-	{ ZeroInitialize(l);l.m_material=mat?mat:m_materials[0]; }
-	m_links.push_back(l);
-}
-
-//
-void			btSoftBody::appendLink(	int node0,
-									   int node1,
-									   Material* mat,
-									   bool bcheckexist)
-{
-	appendLink(&m_nodes[node0],&m_nodes[node1],mat,bcheckexist);
-}
-
-//
-void			btSoftBody::appendLink(	Node* node0,
-									   Node* node1,
-									   Material* mat,
-									   bool bcheckexist)
-{
-	if((!bcheckexist)||(!checkLink(node0,node1)))
-	{
-		appendLink(-1,mat);
-		Link&	l=m_links[m_links.size()-1];
-		l.m_n[0]		=	node0;
-		l.m_n[1]		=	node1;
-		l.m_rl			=	(l.m_n[0]->m_x-l.m_n[1]->m_x).length();
-		m_bUpdateRtCst=true;
-	}
-}
-
-//
-void			btSoftBody::appendFace(int model,Material* mat)
-{
-	Face	f;
-	if(model>=0)
-	{ f=m_faces[model]; }
-	else
-	{ ZeroInitialize(f);f.m_material=mat?mat:m_materials[0]; }
-	m_faces.push_back(f);
-}
-
-//
-void			btSoftBody::appendFace(int node0,int node1,int node2,Material* mat)
-{
-	if (node0==node1)
-		return;
-	if (node1==node2)
-		return;
-	if (node2==node0)
-		return;
-
-	appendFace(-1,mat);
-	Face&	f=m_faces[m_faces.size()-1];
-	btAssert(node0!=node1);
-	btAssert(node1!=node2);
-	btAssert(node2!=node0);
-	f.m_n[0]	=	&m_nodes[node0];
-	f.m_n[1]	=	&m_nodes[node1];
-	f.m_n[2]	=	&m_nodes[node2];
-	f.m_ra		=	AreaOf(	f.m_n[0]->m_x,
-		f.m_n[1]->m_x,
-		f.m_n[2]->m_x);	
-	m_bUpdateRtCst=true;
-}
-
-//
-void			btSoftBody::appendTetra(int model,Material* mat)
-{
-Tetra	t;
-if(model>=0)
-	t=m_tetras[model];
-	else
-	{ ZeroInitialize(t);t.m_material=mat?mat:m_materials[0]; }
-m_tetras.push_back(t);
-}
-
-//
-void			btSoftBody::appendTetra(int node0,
-										int node1,
-										int node2,
-										int node3,
-										Material* mat)
-{
-	appendTetra(-1,mat);
-	Tetra&	t=m_tetras[m_tetras.size()-1];
-	t.m_n[0]	=	&m_nodes[node0];
-	t.m_n[1]	=	&m_nodes[node1];
-	t.m_n[2]	=	&m_nodes[node2];
-	t.m_n[3]	=	&m_nodes[node3];
-	t.m_rv		=	VolumeOf(t.m_n[0]->m_x,t.m_n[1]->m_x,t.m_n[2]->m_x,t.m_n[3]->m_x);
-	m_bUpdateRtCst=true;
-}
-
-//
-
-void			btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies,btScalar influence)
-{
-	btVector3 local = body->getWorldTransform().inverse()*m_nodes[node].m_x;
-	appendAnchor(node,body,local,disableCollisionBetweenLinkedBodies,influence);
-}
-
-//
-void			btSoftBody::appendAnchor(int node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies,btScalar influence)
-{
-	if (disableCollisionBetweenLinkedBodies)
-	{
-		if (m_collisionDisabledObjects.findLinearSearch(body)==m_collisionDisabledObjects.size())
-		{
-			m_collisionDisabledObjects.push_back(body);
-		}
-	}
-
-	Anchor	a;
-	a.m_node			=	&m_nodes[node];
-	a.m_body			=	body;
-	a.m_local			=	localPivot;
-	a.m_node->m_battach	=	1;
-	a.m_influence = influence;
-	m_anchors.push_back(a);
-}
-
-//
-void			btSoftBody::appendLinearJoint(const LJoint::Specs& specs,Cluster* body0,Body body1)
-{
-	LJoint*		pj	=	new(btAlignedAlloc(sizeof(LJoint),16)) LJoint();
-	pj->m_bodies[0]	=	body0;
-	pj->m_bodies[1]	=	body1;
-	pj->m_refs[0]	=	pj->m_bodies[0].xform().inverse()*specs.position;
-	pj->m_refs[1]	=	pj->m_bodies[1].xform().inverse()*specs.position;
-	pj->m_cfm		=	specs.cfm;
-	pj->m_erp		=	specs.erp;
-	pj->m_split		=	specs.split;
-	m_joints.push_back(pj);
-}
-
-//
-void			btSoftBody::appendLinearJoint(const LJoint::Specs& specs,Body body)
-{
-	appendLinearJoint(specs,m_clusters[0],body);
-}
-
-//
-void			btSoftBody::appendLinearJoint(const LJoint::Specs& specs,btSoftBody* body)
-{
-	appendLinearJoint(specs,m_clusters[0],body->m_clusters[0]);
-}
-
-//
-void			btSoftBody::appendAngularJoint(const AJoint::Specs& specs,Cluster* body0,Body body1)
-{
-	AJoint*		pj	=	new(btAlignedAlloc(sizeof(AJoint),16)) AJoint();
-	pj->m_bodies[0]	=	body0;
-	pj->m_bodies[1]	=	body1;
-	pj->m_refs[0]	=	pj->m_bodies[0].xform().inverse().getBasis()*specs.axis;
-	pj->m_refs[1]	=	pj->m_bodies[1].xform().inverse().getBasis()*specs.axis;
-	pj->m_cfm		=	specs.cfm;
-	pj->m_erp		=	specs.erp;
-	pj->m_split		=	specs.split;
-	pj->m_icontrol	=	specs.icontrol;
-	m_joints.push_back(pj);
-}
-
-//
-void			btSoftBody::appendAngularJoint(const AJoint::Specs& specs,Body body)
-{
-	appendAngularJoint(specs,m_clusters[0],body);
-}
-
-//
-void			btSoftBody::appendAngularJoint(const AJoint::Specs& specs,btSoftBody* body)
-{
-	appendAngularJoint(specs,m_clusters[0],body->m_clusters[0]);
-}
-
-//
-void			btSoftBody::addForce(const btVector3& force)
-{
-	for(int i=0,ni=m_nodes.size();i<ni;++i) addForce(force,i);
-}
-
-//
-void			btSoftBody::addForce(const btVector3& force,int node)
-{
-	Node&	n=m_nodes[node];
-	if(n.m_im>0)
-	{
-		n.m_f	+=	force;
-	}
-}
-
-void			btSoftBody::addAeroForceToNode(const btVector3& windVelocity,int nodeIndex)
-{
-	btAssert(nodeIndex >= 0 && nodeIndex < m_nodes.size());
-
-	const btScalar dt = m_sst.sdt;
-	const btScalar kLF = m_cfg.kLF;
-	const btScalar kDG = m_cfg.kDG;
-	//const btScalar kPR = m_cfg.kPR;
-	//const btScalar kVC = m_cfg.kVC;
-	const bool as_lift = kLF>0;
-	const bool as_drag = kDG>0;
-	const bool as_aero = as_lift || as_drag;
-	const bool as_vaero = as_aero && (m_cfg.aeromodel < btSoftBody::eAeroModel::F_TwoSided);
-
-	Node& n = m_nodes[nodeIndex];
-
-	if( n.m_im>0 )
-	{
-		btSoftBody::sMedium	medium;
-
-		EvaluateMedium(m_worldInfo, n.m_x, medium);
-		medium.m_velocity = windVelocity;
-		medium.m_density = m_worldInfo->air_density;
-
-		/* Aerodynamics			*/ 
-		if(as_vaero)
-		{				
-			const btVector3	rel_v = n.m_v - medium.m_velocity;					
-			const btScalar rel_v_len = rel_v.length();
-			const btScalar	rel_v2 = rel_v.length2();
-
-			if(rel_v2>SIMD_EPSILON)
-			{
-				const btVector3 rel_v_nrm = rel_v.normalized();
-				btVector3	nrm = n.m_n;						
-
-				if (m_cfg.aeromodel == btSoftBody::eAeroModel::V_TwoSidedLiftDrag)
-				{
-					nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
-					btVector3 fDrag(0, 0, 0);
-					btVector3 fLift(0, 0, 0);
-
-					btScalar n_dot_v = nrm.dot(rel_v_nrm);
-					btScalar tri_area = 0.5f * n.m_area;
-							
-					fDrag = 0.5f * kDG * medium.m_density * rel_v2 * tri_area * n_dot_v * (-rel_v_nrm);
-							
-					// Check angle of attack
-					// cos(10�) = 0.98480
-					if ( 0 < n_dot_v && n_dot_v < 0.98480f)
-						fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f-n_dot_v*n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
-
-					// Check if the velocity change resulted by aero drag force exceeds the current velocity of the node.
-					btVector3 del_v_by_fDrag = fDrag*n.m_im*m_sst.sdt;										
-					btScalar del_v_by_fDrag_len2 = del_v_by_fDrag.length2();
-					btScalar v_len2 = n.m_v.length2();
-
-					if (del_v_by_fDrag_len2 >= v_len2 && del_v_by_fDrag_len2 > 0)
-					{
-						btScalar del_v_by_fDrag_len = del_v_by_fDrag.length();
-						btScalar v_len = n.m_v.length();
-						fDrag *= btScalar(0.8)*(v_len / del_v_by_fDrag_len);
-					}
-
-					n.m_f += fDrag;
-					n.m_f += fLift;
-				}
-				else if (m_cfg.aeromodel == btSoftBody::eAeroModel::V_Point || m_cfg.aeromodel == btSoftBody::eAeroModel::V_OneSided || m_cfg.aeromodel == btSoftBody::eAeroModel::V_TwoSided)
-				{
-					if (btSoftBody::eAeroModel::V_TwoSided)
-						nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
-
-					const btScalar dvn = btDot(rel_v,nrm);
-					/* Compute forces	*/ 
-					if(dvn>0)
-					{
-						btVector3		force(0,0,0);
-						const btScalar	c0	=	n.m_area * dvn * rel_v2/2;
-						const btScalar	c1	=	c0 * medium.m_density;
-						force	+=	nrm*(-c1*kLF);
-						force	+=	rel_v.normalized() * (-c1 * kDG);
-						ApplyClampedForce(n, force, dt);
-					}
-				}	
-			}
-		}
-	}
-}
-
-void			btSoftBody::addAeroForceToFace(const btVector3& windVelocity,int faceIndex)
-{
-	const btScalar dt = m_sst.sdt;
-	const btScalar kLF = m_cfg.kLF;
-	const btScalar kDG = m_cfg.kDG;
-//	const btScalar kPR = m_cfg.kPR;
-//	const btScalar kVC = m_cfg.kVC;
-	const bool as_lift = kLF>0;
-	const bool as_drag = kDG>0;
-	const bool as_aero = as_lift || as_drag;
-	const bool as_faero = as_aero && (m_cfg.aeromodel >= btSoftBody::eAeroModel::F_TwoSided);
-
-	if(as_faero)
-	{
-		btSoftBody::Face&	f=m_faces[faceIndex];
-
-		btSoftBody::sMedium	medium;
-		
-		const btVector3	v=(f.m_n[0]->m_v+f.m_n[1]->m_v+f.m_n[2]->m_v)/3;
-		const btVector3	x=(f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3;
-		EvaluateMedium(m_worldInfo,x,medium);
-		medium.m_velocity = windVelocity;
-		medium.m_density = m_worldInfo->air_density;
-		const btVector3	rel_v=v-medium.m_velocity;
-		const btScalar rel_v_len = rel_v.length();
-		const btScalar	rel_v2=rel_v.length2();
-
-		if(rel_v2>SIMD_EPSILON)
-		{
-			const btVector3 rel_v_nrm = rel_v.normalized();
-			btVector3	nrm = f.m_normal;
-
-			if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSidedLiftDrag)
-			{
-				nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
-
-				btVector3 fDrag(0, 0, 0);
-				btVector3 fLift(0, 0, 0);
-
-				btScalar n_dot_v = nrm.dot(rel_v_nrm);
-				btScalar tri_area = 0.5f * f.m_ra;
-					
-				fDrag = 0.5f * kDG * medium.m_density * rel_v2 * tri_area * n_dot_v * (-rel_v_nrm);
-
-				// Check angle of attack
-				// cos(10�) = 0.98480
-				if ( 0 < n_dot_v && n_dot_v < 0.98480f)
-					fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f-n_dot_v*n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
-
-				fDrag /= 3;
-				fLift /= 3;
-
-				for(int j=0;j<3;++j) 
-				{
-					if (f.m_n[j]->m_im>0)
-					{
-						// Check if the velocity change resulted by aero drag force exceeds the current velocity of the node.
-						btVector3 del_v_by_fDrag = fDrag*f.m_n[j]->m_im*m_sst.sdt;										
-						btScalar del_v_by_fDrag_len2 = del_v_by_fDrag.length2();
-						btScalar v_len2 = f.m_n[j]->m_v.length2();
-
-						if (del_v_by_fDrag_len2 >= v_len2 && del_v_by_fDrag_len2 > 0)
-						{
-							btScalar del_v_by_fDrag_len = del_v_by_fDrag.length();
-							btScalar v_len = f.m_n[j]->m_v.length();
-							fDrag *= btScalar(0.8)*(v_len / del_v_by_fDrag_len);
-						}
-
-						f.m_n[j]->m_f += fDrag; 
-						f.m_n[j]->m_f += fLift;
-					}
-				}
-			}
-			else if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_OneSided || m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSided)
-			{
-				if (btSoftBody::eAeroModel::F_TwoSided)
-					nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
-
-				const btScalar	dvn=btDot(rel_v,nrm);
-				/* Compute forces	*/ 
-				if(dvn>0)
-				{
-					btVector3		force(0,0,0);
-					const btScalar	c0	=	f.m_ra*dvn*rel_v2;
-					const btScalar	c1	=	c0*medium.m_density;
-					force	+=	nrm*(-c1*kLF);
-					force	+=	rel_v.normalized()*(-c1*kDG);
-					force	/=	3;
-					for(int j=0;j<3;++j) ApplyClampedForce(*f.m_n[j],force,dt);
-				}
-			}
-		}
-	}
-
-}
-
-//
-void			btSoftBody::addVelocity(const btVector3& velocity)
-{
-	for(int i=0,ni=m_nodes.size();i<ni;++i) addVelocity(velocity,i);
-}
-
-/* Set velocity for the entire body										*/ 
-void				btSoftBody::setVelocity(	const btVector3& velocity)
-{
-	for(int i=0,ni=m_nodes.size();i<ni;++i) 
-	{
-		Node&	n=m_nodes[i];
-		if(n.m_im>0)
-		{
-			n.m_v	=	velocity;
-		}
-	}
-}
-
-
-//
-void			btSoftBody::addVelocity(const btVector3& velocity,int node)
-{
-	Node&	n=m_nodes[node];
-	if(n.m_im>0)
-	{
-		n.m_v	+=	velocity;
-	}
-}
-
-//
-void			btSoftBody::setMass(int node,btScalar mass)
-{
-	m_nodes[node].m_im=mass>0?1/mass:0;
-	m_bUpdateRtCst=true;
-}
-
-//
-btScalar		btSoftBody::getMass(int node) const
-{
-	return(m_nodes[node].m_im>0?1/m_nodes[node].m_im:0);
-}
-
-//
-btScalar		btSoftBody::getTotalMass() const
-{
-	btScalar	mass=0;
-	for(int i=0;i<m_nodes.size();++i)
-	{
-		mass+=getMass(i);
-	}
-	return(mass);
-}
-
-//
-void			btSoftBody::setTotalMass(btScalar mass,bool fromfaces)
-{
-	int i;
-
-	if(fromfaces)
-	{
-
-		for(i=0;i<m_nodes.size();++i)
-		{
-			m_nodes[i].m_im=0;
-		}
-		for(i=0;i<m_faces.size();++i)
-		{
-			const Face&		f=m_faces[i];
-			const btScalar	twicearea=AreaOf(	f.m_n[0]->m_x,
-				f.m_n[1]->m_x,
-				f.m_n[2]->m_x);
-			for(int j=0;j<3;++j)
-			{
-				f.m_n[j]->m_im+=twicearea;
-			}
-		}
-		for( i=0;i<m_nodes.size();++i)
-		{
-			m_nodes[i].m_im=1/m_nodes[i].m_im;
-		}
-	}
-	const btScalar	tm=getTotalMass();
-	const btScalar	itm=1/tm;
-	for( i=0;i<m_nodes.size();++i)
-	{
-		m_nodes[i].m_im/=itm*mass;
-	}
-	m_bUpdateRtCst=true;
-}
-
-//
-void			btSoftBody::setTotalDensity(btScalar density)
-{
-	setTotalMass(getVolume()*density,true);
-}
-
-//
-void			btSoftBody::setVolumeMass(btScalar mass)
-{
-btAlignedObjectArray<btScalar>	ranks;
-ranks.resize(m_nodes.size(),0);
-int i;
-
-for(i=0;i<m_nodes.size();++i)
-	{
-	m_nodes[i].m_im=0;
-	}
-for(i=0;i<m_tetras.size();++i)
-	{
-	const Tetra& t=m_tetras[i];
-	for(int j=0;j<4;++j)
-		{
-		t.m_n[j]->m_im+=btFabs(t.m_rv);
-		ranks[int(t.m_n[j]-&m_nodes[0])]+=1;
-		}
-	}
-for( i=0;i<m_nodes.size();++i)
-	{
-	if(m_nodes[i].m_im>0)
-		{
-		m_nodes[i].m_im=ranks[i]/m_nodes[i].m_im;
-		}
-	}
-setTotalMass(mass,false);
-}
-
-//
-void			btSoftBody::setVolumeDensity(btScalar density)
-{
-btScalar	volume=0;
-for(int i=0;i<m_tetras.size();++i)
-	{
-	const Tetra& t=m_tetras[i];
-	for(int j=0;j<4;++j)
-		{
-		volume+=btFabs(t.m_rv);
-		}
-	}
-setVolumeMass(volume*density/6);
-}
-
-//
-void			btSoftBody::transform(const btTransform& trs)
-{
-	const btScalar	margin=getCollisionShape()->getMargin();
-	ATTRIBUTE_ALIGNED16(btDbvtVolume)	vol;
-	
-	for(int i=0,ni=m_nodes.size();i<ni;++i)
-	{
-		Node&	n=m_nodes[i];
-		n.m_x=trs*n.m_x;
-		n.m_q=trs*n.m_q;
-		n.m_n=trs.getBasis()*n.m_n;
-		vol = btDbvtVolume::FromCR(n.m_x,margin);
-		
-		m_ndbvt.update(n.m_leaf,vol);
-	}
-	updateNormals();
-	updateBounds();
-	updateConstants();
-	m_initialWorldTransform = trs;
-}
-
-//
-void			btSoftBody::translate(const btVector3& trs)
-{
-	btTransform	t;
-	t.setIdentity();
-	t.setOrigin(trs);
-	transform(t);
-}
-
-//
-void			btSoftBody::rotate(	const btQuaternion& rot)
-{
-	btTransform	t;
-	t.setIdentity();
-	t.setRotation(rot);
-	transform(t);
-}
-
-//
-void			btSoftBody::scale(const btVector3& scl)
-{
-
-	const btScalar	margin=getCollisionShape()->getMargin();
-	ATTRIBUTE_ALIGNED16(btDbvtVolume)	vol;
-	
-	for(int i=0,ni=m_nodes.size();i<ni;++i)
-	{
-		Node&	n=m_nodes[i];
-		n.m_x*=scl;
-		n.m_q*=scl;
-		vol = btDbvtVolume::FromCR(n.m_x,margin);
-		m_ndbvt.update(n.m_leaf,vol);
-	}
-	updateNormals();
-	updateBounds();
-	updateConstants();
-}
-
-//
-btScalar btSoftBody::getRestLengthScale()
-{
-	return m_restLengthScale;
-}
-
-//
-void btSoftBody::setRestLengthScale(btScalar restLengthScale)
-{
-	for(int i=0, ni=m_links.size(); i<ni; ++i)
-	{
-		Link&		l=m_links[i];
-		l.m_rl	=	l.m_rl / m_restLengthScale * restLengthScale;
-		l.m_c1	=	l.m_rl*l.m_rl;
-	}
-	m_restLengthScale = restLengthScale;
-	
-	if (getActivationState() == ISLAND_SLEEPING)
-		activate();
-}
-
-//
-void			btSoftBody::setPose(bool bvolume,bool bframe)
-{
-	m_pose.m_bvolume	=	bvolume;
-	m_pose.m_bframe		=	bframe;
-	int i,ni;
-
-	/* Weights		*/ 
-	const btScalar	omass=getTotalMass();
-	const btScalar	kmass=omass*m_nodes.size()*1000;
-	btScalar		tmass=omass;
-	m_pose.m_wgh.resize(m_nodes.size());
-	for(i=0,ni=m_nodes.size();i<ni;++i)
-	{
-		if(m_nodes[i].m_im<=0) tmass+=kmass;
-	}
-	for( i=0,ni=m_nodes.size();i<ni;++i)
-	{
-		Node&	n=m_nodes[i];
-		m_pose.m_wgh[i]=	n.m_im>0					?
-			1/(m_nodes[i].m_im*tmass)	:
-		kmass/tmass;
-	}
-	/* Pos		*/ 
-	const btVector3	com=evaluateCom();
-	m_pose.m_pos.resize(m_nodes.size());
-	for( i=0,ni=m_nodes.size();i<ni;++i)
-	{
-		m_pose.m_pos[i]=m_nodes[i].m_x-com;
-	}
-	m_pose.m_volume	=	bvolume?getVolume():0;
-	m_pose.m_com	=	com;
-	m_pose.m_rot.setIdentity();
-	m_pose.m_scl.setIdentity();
-	/* Aqq		*/ 
-	m_pose.m_aqq[0]	=
-		m_pose.m_aqq[1]	=
-		m_pose.m_aqq[2]	=	btVector3(0,0,0);
-	for( i=0,ni=m_nodes.size();i<ni;++i)
-	{
-		const btVector3&	q=m_pose.m_pos[i];
-		const btVector3		mq=m_pose.m_wgh[i]*q;
-		m_pose.m_aqq[0]+=mq.x()*q;
-		m_pose.m_aqq[1]+=mq.y()*q;
-		m_pose.m_aqq[2]+=mq.z()*q;
-	}
-	m_pose.m_aqq=m_pose.m_aqq.inverse();
-	
-	updateConstants();
-}
-
-void				btSoftBody::resetLinkRestLengths()
-{
-	for(int i=0, ni=m_links.size();i<ni;++i)
-	{
-		Link& l =	m_links[i];
-		l.m_rl	=	(l.m_n[0]->m_x-l.m_n[1]->m_x).length();
-		l.m_c1	=	l.m_rl*l.m_rl;
-	}
-}
-
-//
-btScalar		btSoftBody::getVolume() const
-{
-	btScalar	vol=0;
-	if(m_nodes.size()>0)
-	{
-		int i,ni;
-
-		const btVector3	org=m_nodes[0].m_x;
-		for(i=0,ni=m_faces.size();i<ni;++i)
-		{
-			const Face&	f=m_faces[i];
-			vol+=btDot(f.m_n[0]->m_x-org,btCross(f.m_n[1]->m_x-org,f.m_n[2]->m_x-org));
-		}
-		vol/=(btScalar)6;
-	}
-	return(vol);
-}
-
-//
-int				btSoftBody::clusterCount() const
-{
-	return(m_clusters.size());
-}
-
-//
-btVector3		btSoftBody::clusterCom(const Cluster* cluster)
-{
-	btVector3		com(0,0,0);
-	for(int i=0,ni=cluster->m_nodes.size();i<ni;++i)
-	{
-		com+=cluster->m_nodes[i]->m_x*cluster->m_masses[i];
-	}
-	return(com*cluster->m_imass);
-}
-
-//
-btVector3		btSoftBody::clusterCom(int cluster) const
-{
-	return(clusterCom(m_clusters[cluster]));
-}
-
-//
-btVector3		btSoftBody::clusterVelocity(const Cluster* cluster,const btVector3& rpos)
-{
-	return(cluster->m_lv+btCross(cluster->m_av,rpos));
-}
-
-//
-void			btSoftBody::clusterVImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse)
-{
-	const btVector3	li=cluster->m_imass*impulse;
-	const btVector3	ai=cluster->m_invwi*btCross(rpos,impulse);
-	cluster->m_vimpulses[0]+=li;cluster->m_lv+=li;
-	cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai;
-	cluster->m_nvimpulses++;
-}
-
-//
-void			btSoftBody::clusterDImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse)
-{
-	const btVector3	li=cluster->m_imass*impulse;
-	const btVector3	ai=cluster->m_invwi*btCross(rpos,impulse);
-	cluster->m_dimpulses[0]+=li;
-	cluster->m_dimpulses[1]+=ai;
-	cluster->m_ndimpulses++;
-}
-
-//
-void			btSoftBody::clusterImpulse(Cluster* cluster,const btVector3& rpos,const Impulse& impulse)
-{
-	if(impulse.m_asVelocity)	clusterVImpulse(cluster,rpos,impulse.m_velocity);
-	if(impulse.m_asDrift)		clusterDImpulse(cluster,rpos,impulse.m_drift);
-}
-
-//
-void			btSoftBody::clusterVAImpulse(Cluster* cluster,const btVector3& impulse)
-{
-	const btVector3	ai=cluster->m_invwi*impulse;
-	cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai;
-	cluster->m_nvimpulses++;
-}
-
-//
-void			btSoftBody::clusterDAImpulse(Cluster* cluster,const btVector3& impulse)
-{
-	const btVector3	ai=cluster->m_invwi*impulse;
-	cluster->m_dimpulses[1]+=ai;
-	cluster->m_ndimpulses++;
-}
-
-//
-void			btSoftBody::clusterAImpulse(Cluster* cluster,const Impulse& impulse)
-{
-	if(impulse.m_asVelocity)	clusterVAImpulse(cluster,impulse.m_velocity);
-	if(impulse.m_asDrift)		clusterDAImpulse(cluster,impulse.m_drift);
-}
-
-//
-void			btSoftBody::clusterDCImpulse(Cluster* cluster,const btVector3& impulse)
-{
-	cluster->m_dimpulses[0]+=impulse*cluster->m_imass;
-	cluster->m_ndimpulses++;
-}
-
-struct NodeLinks
-{
-    btAlignedObjectArray<int> m_links;
-};
-
-
-
-//
-int				btSoftBody::generateBendingConstraints(int distance,Material* mat)
-{
-	int i,j;
-
-	if(distance>1)
-	{
-		/* Build graph	*/ 
-		const int		n=m_nodes.size();
-		const unsigned	inf=(~(unsigned)0)>>1;
-		unsigned*		adj=new unsigned[n*n];
-		
-
-#define IDX(_x_,_y_)	((_y_)*n+(_x_))
-		for(j=0;j<n;++j)
-		{
-			for(i=0;i<n;++i)
-			{
-				if(i!=j)
-				{
-					adj[IDX(i,j)]=adj[IDX(j,i)]=inf;
-				}
-				else
-				{
-					adj[IDX(i,j)]=adj[IDX(j,i)]=0;
-				}
-			}
-		}
-		for( i=0;i<m_links.size();++i)
-		{
-			const int	ia=(int)(m_links[i].m_n[0]-&m_nodes[0]);
-			const int	ib=(int)(m_links[i].m_n[1]-&m_nodes[0]);
-			adj[IDX(ia,ib)]=1;
-			adj[IDX(ib,ia)]=1;
-		}
-
-
-		//special optimized case for distance == 2
-		if (distance == 2)
-		{
-
-			btAlignedObjectArray<NodeLinks> nodeLinks;
-
-
-			/* Build node links */
-			nodeLinks.resize(m_nodes.size());
-
-			for( i=0;i<m_links.size();++i)
-			{
-				const int	ia=(int)(m_links[i].m_n[0]-&m_nodes[0]);
-				const int	ib=(int)(m_links[i].m_n[1]-&m_nodes[0]);
-				if (nodeLinks[ia].m_links.findLinearSearch(ib)==nodeLinks[ia].m_links.size())
-					nodeLinks[ia].m_links.push_back(ib);
-
-				if (nodeLinks[ib].m_links.findLinearSearch(ia)==nodeLinks[ib].m_links.size())
-					nodeLinks[ib].m_links.push_back(ia);
-			}
-			for (int ii=0;ii<nodeLinks.size();ii++)
-			{
-				int i=ii;
-
-				for (int jj=0;jj<nodeLinks[ii].m_links.size();jj++)
-				{
-					int k = nodeLinks[ii].m_links[jj];
-					for (int kk=0;kk<nodeLinks[k].m_links.size();kk++)
-					{
-						int j = nodeLinks[k].m_links[kk];
-						if (i!=j)
-						{
-							const unsigned	sum=adj[IDX(i,k)]+adj[IDX(k,j)];
-							btAssert(sum==2);
-							if(adj[IDX(i,j)]>sum)
-							{
-								adj[IDX(i,j)]=adj[IDX(j,i)]=sum;
-							}
-						}
-
-					}
-				}
-			}
-		} else
-		{
-			///generic Floyd's algorithm
-			for(int k=0;k<n;++k)
-			{
-				for(j=0;j<n;++j)
-				{
-					for(i=j+1;i<n;++i)
-					{
-						const unsigned	sum=adj[IDX(i,k)]+adj[IDX(k,j)];
-						if(adj[IDX(i,j)]>sum)
-						{
-							adj[IDX(i,j)]=adj[IDX(j,i)]=sum;
-						}
-					}
-				}
-			}
-		}
-
-
-		/* Build links	*/ 
-		int	nlinks=0;
-		for(j=0;j<n;++j)
-		{
-			for(i=j+1;i<n;++i)
-			{
-				if(adj[IDX(i,j)]==(unsigned)distance)
-				{
-					appendLink(i,j,mat);
-					m_links[m_links.size()-1].m_bbending=1;
-					++nlinks;
-				}
-			}
-		}
-		delete[] adj;		
-		return(nlinks);
-	}
-	return(0);
-}
-
-//
-void			btSoftBody::randomizeConstraints()
-{
-	unsigned long	seed=243703;
-#define NEXTRAND (seed=(1664525L*seed+1013904223L)&0xffffffff)
-	int i,ni;
-
-	for(i=0,ni=m_links.size();i<ni;++i)
-	{
-		btSwap(m_links[i],m_links[NEXTRAND%ni]);
-	}
-	for(i=0,ni=m_faces.size();i<ni;++i)
-	{
-		btSwap(m_faces[i],m_faces[NEXTRAND%ni]);
-	}
-#undef NEXTRAND
-}
-
-//
-void			btSoftBody::releaseCluster(int index)
-{
-	Cluster*	c=m_clusters[index];
-	if(c->m_leaf) m_cdbvt.remove(c->m_leaf);
-	c->~Cluster();
-	btAlignedFree(c);
-	m_clusters.remove(c);
-}
-
-//
-void			btSoftBody::releaseClusters()
-{
-	while(m_clusters.size()>0) releaseCluster(0);
-}
-
-//
-int				btSoftBody::generateClusters(int k,int maxiterations)
-{
-	int i;
-	releaseClusters();
-	m_clusters.resize(btMin(k,m_nodes.size()));
-	for(i=0;i<m_clusters.size();++i)
-	{
-		m_clusters[i]			=	new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
-		m_clusters[i]->m_collide=	true;
-	}
-	k=m_clusters.size();
-	if(k>0)
-	{
-		/* Initialize		*/ 
-		btAlignedObjectArray<btVector3>	centers;
-		btVector3						cog(0,0,0);
-		int								i;
-		for(i=0;i<m_nodes.size();++i)
-		{
-			cog+=m_nodes[i].m_x;
-			m_clusters[(i*29873)%m_clusters.size()]->m_nodes.push_back(&m_nodes[i]);
-		}
-		cog/=(btScalar)m_nodes.size();
-		centers.resize(k,cog);
-		/* Iterate			*/ 
-		const btScalar	slope=16;
-		bool			changed;
-		int				iterations=0;
-		do	{
-			const btScalar	w=2-btMin<btScalar>(1,iterations/slope);
-			changed=false;
-			iterations++;	
-			int i;
-
-			for(i=0;i<k;++i)
-			{
-				btVector3	c(0,0,0);
-				for(int j=0;j<m_clusters[i]->m_nodes.size();++j)
-				{
-					c+=m_clusters[i]->m_nodes[j]->m_x;
-				}
-				if(m_clusters[i]->m_nodes.size())
-				{
-					c			/=	(btScalar)m_clusters[i]->m_nodes.size();
-					c			=	centers[i]+(c-centers[i])*w;
-					changed		|=	((c-centers[i]).length2()>SIMD_EPSILON);
-					centers[i]	=	c;
-					m_clusters[i]->m_nodes.resize(0);
-				}			
-			}
-			for(i=0;i<m_nodes.size();++i)
-			{
-				const btVector3	nx=m_nodes[i].m_x;
-				int				kbest=0;
-				btScalar		kdist=ClusterMetric(centers[0],nx);
-				for(int j=1;j<k;++j)
-				{
-					const btScalar	d=ClusterMetric(centers[j],nx);
-					if(d<kdist)
-					{
-						kbest=j;
-						kdist=d;
-					}
-				}
-				m_clusters[kbest]->m_nodes.push_back(&m_nodes[i]);
-			}		
-		} while(changed&&(iterations<maxiterations));
-		/* Merge		*/ 
-		btAlignedObjectArray<int>	cids;
-		cids.resize(m_nodes.size(),-1);
-		for(i=0;i<m_clusters.size();++i)
-		{
-			for(int j=0;j<m_clusters[i]->m_nodes.size();++j)
-			{
-				cids[int(m_clusters[i]->m_nodes[j]-&m_nodes[0])]=i;
-			}
-		}
-		for(i=0;i<m_faces.size();++i)
-		{
-			const int idx[]={	int(m_faces[i].m_n[0]-&m_nodes[0]),
-				int(m_faces[i].m_n[1]-&m_nodes[0]),
-				int(m_faces[i].m_n[2]-&m_nodes[0])};
-			for(int j=0;j<3;++j)
-			{
-				const int cid=cids[idx[j]];
-				for(int q=1;q<3;++q)
-				{
-					const int kid=idx[(j+q)%3];
-					if(cids[kid]!=cid)
-					{
-						if(m_clusters[cid]->m_nodes.findLinearSearch(&m_nodes[kid])==m_clusters[cid]->m_nodes.size())
-						{
-							m_clusters[cid]->m_nodes.push_back(&m_nodes[kid]);
-						}
-					}
-				}
-			}
-		}
-		/* Master		*/ 
-		if(m_clusters.size()>1)
-		{
-			Cluster*	pmaster=new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
-			pmaster->m_collide	=	false;
-			pmaster->m_nodes.reserve(m_nodes.size());
-			for(int i=0;i<m_nodes.size();++i) pmaster->m_nodes.push_back(&m_nodes[i]);
-			m_clusters.push_back(pmaster);
-			btSwap(m_clusters[0],m_clusters[m_clusters.size()-1]);
-		}
-		/* Terminate	*/ 
-		for(i=0;i<m_clusters.size();++i)
-		{
-			if(m_clusters[i]->m_nodes.size()==0)
-			{
-				releaseCluster(i--);
-			}
-		}
-	} else
-	{
-		//create a cluster for each tetrahedron (if tetrahedra exist) or each face
-		if (m_tetras.size())
-		{
-			m_clusters.resize(m_tetras.size());
-			for(i=0;i<m_clusters.size();++i)
-			{
-				m_clusters[i]			=	new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
-				m_clusters[i]->m_collide=	true;
-			}
-			for (i=0;i<m_tetras.size();i++)
-			{
-				for (int j=0;j<4;j++)
-				{
-					m_clusters[i]->m_nodes.push_back(m_tetras[i].m_n[j]);
-				}
-			}
-
-		} else
-		{
-			m_clusters.resize(m_faces.size());
-			for(i=0;i<m_clusters.size();++i)
-			{
-				m_clusters[i]			=	new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
-				m_clusters[i]->m_collide=	true;
-			}
-
-			for(i=0;i<m_faces.size();++i)
-			{
-				for(int j=0;j<3;++j)
-				{
-					m_clusters[i]->m_nodes.push_back(m_faces[i].m_n[j]);
-				}
-			}
-		}
-	}
-
-	if (m_clusters.size())
-	{
-		initializeClusters();
-		updateClusters();
-
-
-		//for self-collision
-		m_clusterConnectivity.resize(m_clusters.size()*m_clusters.size());
-		{
-			for (int c0=0;c0<m_clusters.size();c0++)
-			{
-				m_clusters[c0]->m_clusterIndex=c0;
-				for (int c1=0;c1<m_clusters.size();c1++)
-				{
-					
-					bool connected=false;
-					Cluster* cla = m_clusters[c0];
-					Cluster* clb = m_clusters[c1];
-					for (int i=0;!connected&&i<cla->m_nodes.size();i++)
-					{
-						for (int j=0;j<clb->m_nodes.size();j++)
-						{
-							if (cla->m_nodes[i] == clb->m_nodes[j])
-							{
-								connected=true;
-								break;
-							}
-						}
-					}
-					m_clusterConnectivity[c0+c1*m_clusters.size()]=connected;
-				}
-			}
-		}
-	}
-
-	return(m_clusters.size());
-}
-
-//
-void			btSoftBody::refine(ImplicitFn* ifn,btScalar accurary,bool cut)
-{
-	const Node*			nbase = &m_nodes[0];
-	int					ncount = m_nodes.size();
-	btSymMatrix<int>	edges(ncount,-2);
-	int					newnodes=0;
-	int i,j,k,ni;
-
-	/* Filter out		*/ 
-	for(i=0;i<m_links.size();++i)
-	{
-		Link&	l=m_links[i];
-		if(l.m_bbending)
-		{
-			if(!SameSign(ifn->Eval(l.m_n[0]->m_x),ifn->Eval(l.m_n[1]->m_x)))
-			{
-				btSwap(m_links[i],m_links[m_links.size()-1]);
-				m_links.pop_back();--i;
-			}
-		}	
-	}
-	/* Fill edges		*/ 
-	for(i=0;i<m_links.size();++i)
-	{
-		Link&	l=m_links[i];
-		edges(int(l.m_n[0]-nbase),int(l.m_n[1]-nbase))=-1;
-	}
-	for(i=0;i<m_faces.size();++i)
-	{	
-		Face&	f=m_faces[i];
-		edges(int(f.m_n[0]-nbase),int(f.m_n[1]-nbase))=-1;
-		edges(int(f.m_n[1]-nbase),int(f.m_n[2]-nbase))=-1;
-		edges(int(f.m_n[2]-nbase),int(f.m_n[0]-nbase))=-1;
-	}
-	/* Intersect		*/ 
-	for(i=0;i<ncount;++i)
-	{
-		for(j=i+1;j<ncount;++j)
-		{
-			if(edges(i,j)==-1)
-			{
-				Node&			a=m_nodes[i];
-				Node&			b=m_nodes[j];
-				const btScalar	t=ImplicitSolve(ifn,a.m_x,b.m_x,accurary);
-				if(t>0)
-				{
-					const btVector3	x=Lerp(a.m_x,b.m_x,t);
-					const btVector3	v=Lerp(a.m_v,b.m_v,t);
-					btScalar		m=0;
-					if(a.m_im>0)
-					{
-						if(b.m_im>0)
-						{
-							const btScalar	ma=1/a.m_im;
-							const btScalar	mb=1/b.m_im;
-							const btScalar	mc=Lerp(ma,mb,t);
-							const btScalar	f=(ma+mb)/(ma+mb+mc);
-							a.m_im=1/(ma*f);
-							b.m_im=1/(mb*f);
-							m=mc*f;
-						}
-						else
-						{ a.m_im/=0.5f;m=1/a.m_im; }
-					}
-					else
-					{
-						if(b.m_im>0)
-						{ b.m_im/=0.5f;m=1/b.m_im; }
-						else
-							m=0;
-					}
-					appendNode(x,m);
-					edges(i,j)=m_nodes.size()-1;
-					m_nodes[edges(i,j)].m_v=v;
-					++newnodes;
-				}
-			}
-		}
-	}
-	nbase=&m_nodes[0];
-	/* Refine links		*/ 
-	for(i=0,ni=m_links.size();i<ni;++i)
-	{
-		Link&		feat=m_links[i];
-		const int	idx[]={	int(feat.m_n[0]-nbase),
-			int(feat.m_n[1]-nbase)};
-		if((idx[0]<ncount)&&(idx[1]<ncount))
-		{
-			const int ni=edges(idx[0],idx[1]);
-			if(ni>0)
-			{
-				appendLink(i);
-				Link*		pft[]={	&m_links[i],
-					&m_links[m_links.size()-1]};			
-				pft[0]->m_n[0]=&m_nodes[idx[0]];
-				pft[0]->m_n[1]=&m_nodes[ni];
-				pft[1]->m_n[0]=&m_nodes[ni];
-				pft[1]->m_n[1]=&m_nodes[idx[1]];
-			}
-		}
-	}
-	/* Refine faces		*/ 
-	for(i=0;i<m_faces.size();++i)
-	{
-		const Face&	feat=m_faces[i];
-		const int	idx[]={	int(feat.m_n[0]-nbase),
-			int(feat.m_n[1]-nbase),
-			int(feat.m_n[2]-nbase)};
-		for(j=2,k=0;k<3;j=k++)
-		{
-			if((idx[j]<ncount)&&(idx[k]<ncount))
-			{
-				const int ni=edges(idx[j],idx[k]);
-				if(ni>0)
-				{
-					appendFace(i);
-					const int	l=(k+1)%3;
-					Face*		pft[]={	&m_faces[i],
-						&m_faces[m_faces.size()-1]};
-					pft[0]->m_n[0]=&m_nodes[idx[l]];
-					pft[0]->m_n[1]=&m_nodes[idx[j]];
-					pft[0]->m_n[2]=&m_nodes[ni];
-					pft[1]->m_n[0]=&m_nodes[ni];
-					pft[1]->m_n[1]=&m_nodes[idx[k]];
-					pft[1]->m_n[2]=&m_nodes[idx[l]];
-					appendLink(ni,idx[l],pft[0]->m_material);
-					--i;break;
-				}
-			}
-		}
-	}
-	/* Cut				*/ 
-	if(cut)
-	{	
-		btAlignedObjectArray<int>	cnodes;
-		const int					pcount=ncount;
-		int							i;
-		ncount=m_nodes.size();
-		cnodes.resize(ncount,0);
-		/* Nodes		*/ 
-		for(i=0;i<ncount;++i)
-		{
-			const btVector3	x=m_nodes[i].m_x;
-			if((i>=pcount)||(btFabs(ifn->Eval(x))<accurary))
-			{
-				const btVector3	v=m_nodes[i].m_v;
-				btScalar		m=getMass(i);
-				if(m>0) { m*=0.5f;m_nodes[i].m_im/=0.5f; }
-				appendNode(x,m);
-				cnodes[i]=m_nodes.size()-1;
-				m_nodes[cnodes[i]].m_v=v;
-			}
-		}
-		nbase=&m_nodes[0];
-		/* Links		*/ 
-		for(i=0,ni=m_links.size();i<ni;++i)
-		{
-			const int		id[]={	int(m_links[i].m_n[0]-nbase),
-				int(m_links[i].m_n[1]-nbase)};
-			int				todetach=0;
-			if(cnodes[id[0]]&&cnodes[id[1]])
-			{
-				appendLink(i);
-				todetach=m_links.size()-1;
-			}
-			else
-			{
-				if((	(ifn->Eval(m_nodes[id[0]].m_x)<accurary)&&
-					(ifn->Eval(m_nodes[id[1]].m_x)<accurary)))
-					todetach=i;
-			}
-			if(todetach)
-			{
-				Link&	l=m_links[todetach];
-				for(int j=0;j<2;++j)
-				{
-					int cn=cnodes[int(l.m_n[j]-nbase)];
-					if(cn) l.m_n[j]=&m_nodes[cn];
-				}			
-			}
-		}
-		/* Faces		*/ 
-		for(i=0,ni=m_faces.size();i<ni;++i)
-		{
-			Node**			n=	m_faces[i].m_n;
-			if(	(ifn->Eval(n[0]->m_x)<accurary)&&
-				(ifn->Eval(n[1]->m_x)<accurary)&&
-				(ifn->Eval(n[2]->m_x)<accurary))
-			{
-				for(int j=0;j<3;++j)
-				{
-					int cn=cnodes[int(n[j]-nbase)];
-					if(cn) n[j]=&m_nodes[cn];
-				}
-			}
-		}
-		/* Clean orphans	*/ 
-		int							nnodes=m_nodes.size();
-		btAlignedObjectArray<int>	ranks;
-		btAlignedObjectArray<int>	todelete;
-		ranks.resize(nnodes,0);
-		for(i=0,ni=m_links.size();i<ni;++i)
-		{
-			for(int j=0;j<2;++j) ranks[int(m_links[i].m_n[j]-nbase)]++;
-		}
-		for(i=0,ni=m_faces.size();i<ni;++i)
-		{
-			for(int j=0;j<3;++j) ranks[int(m_faces[i].m_n[j]-nbase)]++;
-		}
-		for(i=0;i<m_links.size();++i)
-		{
-			const int	id[]={	int(m_links[i].m_n[0]-nbase),
-				int(m_links[i].m_n[1]-nbase)};
-			const bool	sg[]={	ranks[id[0]]==1,
-				ranks[id[1]]==1};
-			if(sg[0]||sg[1])
-			{
-				--ranks[id[0]];
-				--ranks[id[1]];
-				btSwap(m_links[i],m_links[m_links.size()-1]);
-				m_links.pop_back();--i;
-			}
-		}
-#if 0	
-		for(i=nnodes-1;i>=0;--i)
-		{
-			if(!ranks[i]) todelete.push_back(i);
-		}	
-		if(todelete.size())
-		{		
-			btAlignedObjectArray<int>&	map=ranks;
-			for(int i=0;i<nnodes;++i) map[i]=i;
-			PointersToIndices(this);
-			for(int i=0,ni=todelete.size();i<ni;++i)
-			{
-				int		j=todelete[i];
-				int&	a=map[j];
-				int&	b=map[--nnodes];
-				m_ndbvt.remove(m_nodes[a].m_leaf);m_nodes[a].m_leaf=0;
-				btSwap(m_nodes[a],m_nodes[b]);
-				j=a;a=b;b=j;			
-			}
-			IndicesToPointers(this,&map[0]);
-			m_nodes.resize(nnodes);
-		}
-#endif
-	}
-	m_bUpdateRtCst=true;
-}
-
-//
-bool			btSoftBody::cutLink(const Node* node0,const Node* node1,btScalar position)
-{
-	return(cutLink(int(node0-&m_nodes[0]),int(node1-&m_nodes[0]),position));
-}
-
-//
-bool			btSoftBody::cutLink(int node0,int node1,btScalar position)
-{
-	bool			done=false;
-	int i,ni;
-//	const btVector3	d=m_nodes[node0].m_x-m_nodes[node1].m_x;
-	const btVector3	x=Lerp(m_nodes[node0].m_x,m_nodes[node1].m_x,position);
-	const btVector3	v=Lerp(m_nodes[node0].m_v,m_nodes[node1].m_v,position);
-	const btScalar	m=1;
-	appendNode(x,m);
-	appendNode(x,m);
-	Node*			pa=&m_nodes[node0];
-	Node*			pb=&m_nodes[node1];
-	Node*			pn[2]={	&m_nodes[m_nodes.size()-2],
-		&m_nodes[m_nodes.size()-1]};
-	pn[0]->m_v=v;
-	pn[1]->m_v=v;
-	for(i=0,ni=m_links.size();i<ni;++i)
-	{
-		const int mtch=MatchEdge(m_links[i].m_n[0],m_links[i].m_n[1],pa,pb);
-		if(mtch!=-1)
-		{
-			appendLink(i);
-			Link*	pft[]={&m_links[i],&m_links[m_links.size()-1]};
-			pft[0]->m_n[1]=pn[mtch];
-			pft[1]->m_n[0]=pn[1-mtch];
-			done=true;
-		}
-	}
-	for(i=0,ni=m_faces.size();i<ni;++i)
-	{
-		for(int k=2,l=0;l<3;k=l++)
-		{
-			const int mtch=MatchEdge(m_faces[i].m_n[k],m_faces[i].m_n[l],pa,pb);
-			if(mtch!=-1)
-			{
-				appendFace(i);
-				Face*	pft[]={&m_faces[i],&m_faces[m_faces.size()-1]};
-				pft[0]->m_n[l]=pn[mtch];
-				pft[1]->m_n[k]=pn[1-mtch];
-				appendLink(pn[0],pft[0]->m_n[(l+1)%3],pft[0]->m_material,true);
-				appendLink(pn[1],pft[0]->m_n[(l+1)%3],pft[0]->m_material,true);
-			}
-		}
-	}
-	if(!done)
-	{
-		m_ndbvt.remove(pn[0]->m_leaf);
-		m_ndbvt.remove(pn[1]->m_leaf);
-		m_nodes.pop_back();
-		m_nodes.pop_back();
-	}
-	return(done);
-}
-
-//
-bool			btSoftBody::rayTest(const btVector3& rayFrom,
-									const btVector3& rayTo,
-									sRayCast& results)
-{
-	if(m_faces.size()&&m_fdbvt.empty()) 
-		initializeFaceTree();
-
-	results.body	=	this;
-	results.fraction = 1.f;
-	results.feature	=	eFeature::None;
-	results.index	=	-1;
-
-	return(rayTest(rayFrom,rayTo,results.fraction,results.feature,results.index,false)!=0);
-}
-
-//
-void			btSoftBody::setSolver(eSolverPresets::_ preset)
-{
-	m_cfg.m_vsequence.clear();
-	m_cfg.m_psequence.clear();
-	m_cfg.m_dsequence.clear();
-	switch(preset)
-	{
-	case	eSolverPresets::Positions:
-		m_cfg.m_psequence.push_back(ePSolver::Anchors);
-		m_cfg.m_psequence.push_back(ePSolver::RContacts);
-		m_cfg.m_psequence.push_back(ePSolver::SContacts);
-		m_cfg.m_psequence.push_back(ePSolver::Linear);	
-		break;	
-	case	eSolverPresets::Velocities:
-		m_cfg.m_vsequence.push_back(eVSolver::Linear);
-
-		m_cfg.m_psequence.push_back(ePSolver::Anchors);
-		m_cfg.m_psequence.push_back(ePSolver::RContacts);
-		m_cfg.m_psequence.push_back(ePSolver::SContacts);
-
-		m_cfg.m_dsequence.push_back(ePSolver::Linear);
-		break;
-	}
-}
-
-//
-void			btSoftBody::predictMotion(btScalar dt)
-{
-
-	int i,ni;
-
-	/* Update				*/ 
-	if(m_bUpdateRtCst)
-	{
-		m_bUpdateRtCst=false;
-		updateConstants();
-		m_fdbvt.clear();
-		if(m_cfg.collisions&fCollision::VF_SS)
-		{
-			initializeFaceTree();			
-		}
-	}
-
-	/* Prepare				*/ 
-	m_sst.sdt		=	dt*m_cfg.timescale;
-	m_sst.isdt		=	1/m_sst.sdt;
-	m_sst.velmrg	=	m_sst.sdt*3;
-	m_sst.radmrg	=	getCollisionShape()->getMargin();
-	m_sst.updmrg	=	m_sst.radmrg*(btScalar)0.25;
-	/* Forces				*/ 
-	addVelocity(m_worldInfo->m_gravity*m_sst.sdt);
-	applyForces();
-	/* Integrate			*/ 
-	for(i=0,ni=m_nodes.size();i<ni;++i)
-	{
-		Node&	n=m_nodes[i];
-		n.m_q	=	n.m_x;
-		btVector3 deltaV = n.m_f*n.m_im*m_sst.sdt;
-		{
-			btScalar maxDisplacement = m_worldInfo->m_maxDisplacement;
-			btScalar clampDeltaV = maxDisplacement/m_sst.sdt;
-			for (int c=0;c<3;c++)
-			{
-				if (deltaV[c]>clampDeltaV)
-				{
-					deltaV[c] = clampDeltaV;
-				}
-				if (deltaV[c]<-clampDeltaV)
-				{
-					deltaV[c]=-clampDeltaV;
-				}
-			}
-		}
-		n.m_v	+=	deltaV;
-		n.m_x	+=	n.m_v*m_sst.sdt;
-		n.m_f	=	btVector3(0,0,0);
-	}
-	/* Clusters				*/ 
-	updateClusters();
-	/* Bounds				*/ 
-	updateBounds();	
-	/* Nodes				*/ 
-	ATTRIBUTE_ALIGNED16(btDbvtVolume)	vol;
-	for(i=0,ni=m_nodes.size();i<ni;++i)
-	{
-		Node&	n=m_nodes[i];
-		vol = btDbvtVolume::FromCR(n.m_x,m_sst.radmrg);
-		m_ndbvt.update(	n.m_leaf,
-			vol,
-			n.m_v*m_sst.velmrg,
-			m_sst.updmrg);
-	}
-	/* Faces				*/ 
-	if(!m_fdbvt.empty())
-	{
-		for(int i=0;i<m_faces.size();++i)
-		{
-			Face&			f=m_faces[i];
-			const btVector3	v=(	f.m_n[0]->m_v+
-				f.m_n[1]->m_v+
-				f.m_n[2]->m_v)/3;
-			vol = VolumeOf(f,m_sst.radmrg);
-			m_fdbvt.update(	f.m_leaf,
-				vol,
-				v*m_sst.velmrg,
-				m_sst.updmrg);
-		}
-	}
-	/* Pose					*/ 
-	updatePose();
-	/* Match				*/ 
-	if(m_pose.m_bframe&&(m_cfg.kMT>0))
-	{
-		const btMatrix3x3	posetrs=m_pose.m_rot;
-		for(int i=0,ni=m_nodes.size();i<ni;++i)
-		{
-			Node&	n=m_nodes[i];
-			if(n.m_im>0)
-			{
-				const btVector3	x=posetrs*m_pose.m_pos[i]+m_pose.m_com;
-				n.m_x=Lerp(n.m_x,x,m_cfg.kMT);
-			}
-		}
-	}
-	/* Clear contacts		*/ 
-	m_rcontacts.resize(0);
-	m_scontacts.resize(0);
-	/* Optimize dbvt's		*/ 
-	m_ndbvt.optimizeIncremental(1);
-	m_fdbvt.optimizeIncremental(1);
-	m_cdbvt.optimizeIncremental(1);
-}
-
-//
-void			btSoftBody::solveConstraints()
-{
-
-	/* Apply clusters		*/ 
-	applyClusters(false);
-	/* Prepare links		*/ 
-
-	int i,ni;
-
-	for(i=0,ni=m_links.size();i<ni;++i)
-	{
-		Link&	l=m_links[i];
-		l.m_c3		=	l.m_n[1]->m_q-l.m_n[0]->m_q;
-		l.m_c2		=	1/(l.m_c3.length2()*l.m_c0);
-	}
-	/* Prepare anchors		*/ 
-	for(i=0,ni=m_anchors.size();i<ni;++i)
-	{
-		Anchor&			a=m_anchors[i];
-		const btVector3	ra=a.m_body->getWorldTransform().getBasis()*a.m_local;
-		a.m_c0	=	ImpulseMatrix(	m_sst.sdt,
-			a.m_node->m_im,
-			a.m_body->getInvMass(),
-			a.m_body->getInvInertiaTensorWorld(),
-			ra);
-		a.m_c1	=	ra;
-		a.m_c2	=	m_sst.sdt*a.m_node->m_im;
-		a.m_body->activate();
-	}
-	/* Solve velocities		*/ 
-	if(m_cfg.viterations>0)
-	{
-		/* Solve			*/ 
-		for(int isolve=0;isolve<m_cfg.viterations;++isolve)
-		{
-			for(int iseq=0;iseq<m_cfg.m_vsequence.size();++iseq)
-			{
-				getSolver(m_cfg.m_vsequence[iseq])(this,1);
-			}
-		}
-		/* Update			*/ 
-		for(i=0,ni=m_nodes.size();i<ni;++i)
-		{
-			Node&	n=m_nodes[i];
-			n.m_x	=	n.m_q+n.m_v*m_sst.sdt;
-		}
-	}
-	/* Solve positions		*/ 
-	if(m_cfg.piterations>0)
-	{
-		for(int isolve=0;isolve<m_cfg.piterations;++isolve)
-		{
-			const btScalar ti=isolve/(btScalar)m_cfg.piterations;
-			for(int iseq=0;iseq<m_cfg.m_psequence.size();++iseq)
-			{
-				getSolver(m_cfg.m_psequence[iseq])(this,1,ti);
-			}
-		}
-		const btScalar	vc=m_sst.isdt*(1-m_cfg.kDP);
-		for(i=0,ni=m_nodes.size();i<ni;++i)
-		{
-			Node&	n=m_nodes[i];
-			n.m_v	=	(n.m_x-n.m_q)*vc;
-			n.m_f	=	btVector3(0,0,0);		
-		}
-	}
-	/* Solve drift			*/ 
-	if(m_cfg.diterations>0)
-	{
-		const btScalar	vcf=m_cfg.kVCF*m_sst.isdt;
-		for(i=0,ni=m_nodes.size();i<ni;++i)
-		{
-			Node&	n=m_nodes[i];
-			n.m_q	=	n.m_x;
-		}
-		for(int idrift=0;idrift<m_cfg.diterations;++idrift)
-		{
-			for(int iseq=0;iseq<m_cfg.m_dsequence.size();++iseq)
-			{
-				getSolver(m_cfg.m_dsequence[iseq])(this,1,0);
-			}
-		}
-		for(int i=0,ni=m_nodes.size();i<ni;++i)
-		{
-			Node&	n=m_nodes[i];
-			n.m_v	+=	(n.m_x-n.m_q)*vcf;
-		}
-	}
-	/* Apply clusters		*/ 
-	dampClusters();
-	applyClusters(true);
-}
-
-//
-void			btSoftBody::staticSolve(int iterations)
-{
-	for(int isolve=0;isolve<iterations;++isolve)
-	{
-		for(int iseq=0;iseq<m_cfg.m_psequence.size();++iseq)
-		{
-			getSolver(m_cfg.m_psequence[iseq])(this,1,0);
-		}
-	}
-}
-
-//
-void			btSoftBody::solveCommonConstraints(btSoftBody** /*bodies*/,int /*count*/,int /*iterations*/)
-{
-	/// placeholder
-}
-
-//
-void			btSoftBody::solveClusters(const btAlignedObjectArray<btSoftBody*>& bodies)
-{
-	const int	nb=bodies.size();
-	int			iterations=0;
-	int i;
-
-	for(i=0;i<nb;++i)
-	{
-		iterations=btMax(iterations,bodies[i]->m_cfg.citerations);
-	}
-	for(i=0;i<nb;++i)
-	{
-		bodies[i]->prepareClusters(iterations);
-	}
-	for(i=0;i<iterations;++i)
-	{
-		const btScalar sor=1;
-		for(int j=0;j<nb;++j)
-		{
-			bodies[j]->solveClusters(sor);
-		}
-	}
-	for(i=0;i<nb;++i)
-	{
-		bodies[i]->cleanupClusters();
-	}
-}
-
-//
-void			btSoftBody::integrateMotion()
-{
-	/* Update			*/ 
-	updateNormals();
-}
-
-//
-btSoftBody::RayFromToCaster::RayFromToCaster(const btVector3& rayFrom,const btVector3& rayTo,btScalar mxt)
-{
-	m_rayFrom = rayFrom;
-	m_rayNormalizedDirection = (rayTo-rayFrom);
-	m_rayTo = rayTo;
-	m_mint	=	mxt;
-	m_face	=	0;
-	m_tests	=	0;
-}
-
-//
-void				btSoftBody::RayFromToCaster::Process(const btDbvtNode* leaf)
-{
-	btSoftBody::Face&	f=*(btSoftBody::Face*)leaf->data;
-	const btScalar		t=rayFromToTriangle(	m_rayFrom,m_rayTo,m_rayNormalizedDirection,
-		f.m_n[0]->m_x,
-		f.m_n[1]->m_x,
-		f.m_n[2]->m_x,
-		m_mint);
-	if((t>0)&&(t<m_mint)) 
-	{ 
-		m_mint=t;m_face=&f; 
-	}
-	++m_tests;
-}
-
-//
-btScalar			btSoftBody::RayFromToCaster::rayFromToTriangle(	const btVector3& rayFrom,
-																   const btVector3& rayTo,
-																   const btVector3& rayNormalizedDirection,
-																   const btVector3& a,
-																   const btVector3& b,
-																   const btVector3& c,
-																   btScalar maxt)
-{
-	static const btScalar	ceps=-SIMD_EPSILON*10;
-	static const btScalar	teps=SIMD_EPSILON*10;
-
-	const btVector3			n=btCross(b-a,c-a);
-	const btScalar			d=btDot(a,n);
-	const btScalar			den=btDot(rayNormalizedDirection,n);
-	if(!btFuzzyZero(den))
-	{
-		const btScalar		num=btDot(rayFrom,n)-d;
-		const btScalar		t=-num/den;
-		if((t>teps)&&(t<maxt))
-		{
-			const btVector3	hit=rayFrom+rayNormalizedDirection*t;
-			if(	(btDot(n,btCross(a-hit,b-hit))>ceps)	&&			
-				(btDot(n,btCross(b-hit,c-hit))>ceps)	&&
-				(btDot(n,btCross(c-hit,a-hit))>ceps))
-			{
-				return(t);
-			}
-		}
-	}
-	return(-1);
-}
-
-//
-void				btSoftBody::pointersToIndices()
-{
-#define	PTR2IDX(_p_,_b_)	reinterpret_cast<btSoftBody::Node*>((_p_)-(_b_))
-	btSoftBody::Node*	base=m_nodes.size() ? &m_nodes[0] : 0;
-	int i,ni;
-
-	for(i=0,ni=m_nodes.size();i<ni;++i)
-	{
-		if(m_nodes[i].m_leaf)
-		{
-			m_nodes[i].m_leaf->data=*(void**)&i;
-		}
-	}
-	for(i=0,ni=m_links.size();i<ni;++i)
-	{
-		m_links[i].m_n[0]=PTR2IDX(m_links[i].m_n[0],base);
-		m_links[i].m_n[1]=PTR2IDX(m_links[i].m_n[1],base);
-	}
-	for(i=0,ni=m_faces.size();i<ni;++i)
-	{
-		m_faces[i].m_n[0]=PTR2IDX(m_faces[i].m_n[0],base);
-		m_faces[i].m_n[1]=PTR2IDX(m_faces[i].m_n[1],base);
-		m_faces[i].m_n[2]=PTR2IDX(m_faces[i].m_n[2],base);
-		if(m_faces[i].m_leaf)
-		{
-			m_faces[i].m_leaf->data=*(void**)&i;
-		}
-	}
-	for(i=0,ni=m_anchors.size();i<ni;++i)
-	{
-		m_anchors[i].m_node=PTR2IDX(m_anchors[i].m_node,base);
-	}
-	for(i=0,ni=m_notes.size();i<ni;++i)
-	{
-		for(int j=0;j<m_notes[i].m_rank;++j)
-		{
-			m_notes[i].m_nodes[j]=PTR2IDX(m_notes[i].m_nodes[j],base);
-		}
-	}
-#undef	PTR2IDX
-}
-
-//
-void				btSoftBody::indicesToPointers(const int* map)
-{
-#define	IDX2PTR(_p_,_b_)	map?(&(_b_)[map[(((char*)_p_)-(char*)0)]]):	\
-	(&(_b_)[(((char*)_p_)-(char*)0)])
-	btSoftBody::Node*	base=m_nodes.size() ? &m_nodes[0]:0;
-	int i,ni;
-
-	for(i=0,ni=m_nodes.size();i<ni;++i)
-	{
-		if(m_nodes[i].m_leaf)
-		{
-			m_nodes[i].m_leaf->data=&m_nodes[i];
-		}
-	}
-	for(i=0,ni=m_links.size();i<ni;++i)
-	{
-		m_links[i].m_n[0]=IDX2PTR(m_links[i].m_n[0],base);
-		m_links[i].m_n[1]=IDX2PTR(m_links[i].m_n[1],base);
-	}
-	for(i=0,ni=m_faces.size();i<ni;++i)
-	{
-		m_faces[i].m_n[0]=IDX2PTR(m_faces[i].m_n[0],base);
-		m_faces[i].m_n[1]=IDX2PTR(m_faces[i].m_n[1],base);
-		m_faces[i].m_n[2]=IDX2PTR(m_faces[i].m_n[2],base);
-		if(m_faces[i].m_leaf)
-		{
-			m_faces[i].m_leaf->data=&m_faces[i];
-		}
-	}
-	for(i=0,ni=m_anchors.size();i<ni;++i)
-	{
-		m_anchors[i].m_node=IDX2PTR(m_anchors[i].m_node,base);
-	}
-	for(i=0,ni=m_notes.size();i<ni;++i)
-	{
-		for(int j=0;j<m_notes[i].m_rank;++j)
-		{
-			m_notes[i].m_nodes[j]=IDX2PTR(m_notes[i].m_nodes[j],base);
-		}
-	}
-#undef	IDX2PTR
-}
-
-//
-int					btSoftBody::rayTest(const btVector3& rayFrom,const btVector3& rayTo,
-										btScalar& mint,eFeature::_& feature,int& index,bool bcountonly) const
-{
-	int	cnt=0;
-	btVector3 dir = rayTo-rayFrom;
-	
-
-	if(bcountonly||m_fdbvt.empty())
-	{/* Full search	*/ 
-		
-		for(int i=0,ni=m_faces.size();i<ni;++i)
-		{
-			const btSoftBody::Face&	f=m_faces[i];
-
-			const btScalar			t=RayFromToCaster::rayFromToTriangle(	rayFrom,rayTo,dir,
-				f.m_n[0]->m_x,
-				f.m_n[1]->m_x,
-				f.m_n[2]->m_x,
-				mint);
-			if(t>0)
-			{
-				++cnt;
-				if(!bcountonly)
-				{
-					feature=btSoftBody::eFeature::Face;
-					index=i;
-					mint=t;
-				}
-			}
-		}
-	}
-	else
-	{/* Use dbvt	*/ 
-		RayFromToCaster	collider(rayFrom,rayTo,mint);
-
-		btDbvt::rayTest(m_fdbvt.m_root,rayFrom,rayTo,collider);
-		if(collider.m_face)
-		{
-			mint=collider.m_mint;
-			feature=btSoftBody::eFeature::Face;
-			index=(int)(collider.m_face-&m_faces[0]);
-			cnt=1;
-		}
-	}
-
-	for (int i=0;i<m_tetras.size();i++)
-	{
-		const btSoftBody::Tetra& tet = m_tetras[i];
-		int tetfaces[4][3] = {{0,1,2},{0,1,3},{1,2,3},{0,2,3}};
-		for (int f=0;f<4;f++)
-		{
-
-			int index0=tetfaces[f][0];
-			int index1=tetfaces[f][1];
-			int index2=tetfaces[f][2];
-			btVector3 v0=tet.m_n[index0]->m_x;
-			btVector3 v1=tet.m_n[index1]->m_x;
-			btVector3 v2=tet.m_n[index2]->m_x;
-
-
-		const btScalar			t=RayFromToCaster::rayFromToTriangle(	rayFrom,rayTo,dir,
-			v0,v1,v2,
-				mint);
-		if(t>0)
-			{
-				++cnt;
-				if(!bcountonly)
-				{
-					feature=btSoftBody::eFeature::Tetra;
-					index=i;
-					mint=t;
-				}
-			}
-		}
-	}
-	return(cnt);
-}
-
-//
-void			btSoftBody::initializeFaceTree()
-{
-	m_fdbvt.clear();
-	for(int i=0;i<m_faces.size();++i)
-	{
-		Face&	f=m_faces[i];
-		f.m_leaf=m_fdbvt.insert(VolumeOf(f,0),&f);
-	}
-}
-
-//
-btVector3		btSoftBody::evaluateCom() const
-{
-	btVector3	com(0,0,0);
-	if(m_pose.m_bframe)
-	{
-		for(int i=0,ni=m_nodes.size();i<ni;++i)
-		{
-			com+=m_nodes[i].m_x*m_pose.m_wgh[i];
-		}
-	}
-	return(com);
-}
-
-//
-bool				btSoftBody::checkContact(	const btCollisionObjectWrapper* colObjWrap,
-											 const btVector3& x,
-											 btScalar margin,
-											 btSoftBody::sCti& cti) const
-{
-	btVector3 nrm;
-	const btCollisionShape *shp = colObjWrap->getCollisionShape();
-//	const btRigidBody *tmpRigid = btRigidBody::upcast(colObjWrap->getCollisionObject());
-	//const btTransform &wtr = tmpRigid ? tmpRigid->getWorldTransform() : colObjWrap->getWorldTransform();
-	const btTransform &wtr = colObjWrap->getWorldTransform();
-	//todo: check which transform is needed here
-
-	btScalar dst = 
-		m_worldInfo->m_sparsesdf.Evaluate(	
-			wtr.invXform(x),
-			shp,
-			nrm,
-			margin);
-	if(dst<0)
-	{
-		cti.m_colObj = colObjWrap->getCollisionObject();
-		cti.m_normal = wtr.getBasis()*nrm;
-		cti.m_offset = -btDot( cti.m_normal, x - cti.m_normal * dst );
-		return(true);
-	}
-	return(false);
-}
-
-//
-void					btSoftBody::updateNormals()
-{
-
-	const btVector3	zv(0,0,0);
-	int i,ni;
-
-	for(i=0,ni=m_nodes.size();i<ni;++i)
-	{
-		m_nodes[i].m_n=zv;
-	}
-	for(i=0,ni=m_faces.size();i<ni;++i)
-	{
-		btSoftBody::Face&	f=m_faces[i];
-		const btVector3		n=btCross(f.m_n[1]->m_x-f.m_n[0]->m_x,
-			f.m_n[2]->m_x-f.m_n[0]->m_x);
-		f.m_normal=n.normalized();
-		f.m_n[0]->m_n+=n;
-		f.m_n[1]->m_n+=n;
-		f.m_n[2]->m_n+=n;
-	}
-	for(i=0,ni=m_nodes.size();i<ni;++i)
-	{
-		btScalar len = m_nodes[i].m_n.length();
-		if (len>SIMD_EPSILON)
-			m_nodes[i].m_n /= len;
-	}
-}
-
-//
-void					btSoftBody::updateBounds()
-{
-	/*if( m_acceleratedSoftBody )
-	{
-		// If we have an accelerated softbody we need to obtain the bounds correctly
-		// For now (slightly hackily) just have a very large AABB
-		// TODO: Write get bounds kernel
-		// If that is updating in place, atomic collisions might be low (when the cloth isn't perfectly aligned to an axis) and we could
-		// probably do a test and exchange reasonably efficiently.
-
-		m_bounds[0] = btVector3(-1000, -1000, -1000);
-		m_bounds[1] = btVector3(1000, 1000, 1000);
-
-	} else {*/
-		if(m_ndbvt.m_root)
-		{
-			const btVector3&	mins=m_ndbvt.m_root->volume.Mins();
-			const btVector3&	maxs=m_ndbvt.m_root->volume.Maxs();
-			const btScalar		csm=getCollisionShape()->getMargin();
-			const btVector3		mrg=btVector3(	csm,
-				csm,
-				csm)*1; // ??? to investigate...
-			m_bounds[0]=mins-mrg;
-			m_bounds[1]=maxs+mrg;
-			if(0!=getBroadphaseHandle())
-			{					
-				m_worldInfo->m_broadphase->setAabb(	getBroadphaseHandle(),
-					m_bounds[0],
-					m_bounds[1],
-					m_worldInfo->m_dispatcher);
-			}
-		}
-		else
-		{
-			m_bounds[0]=
-				m_bounds[1]=btVector3(0,0,0);
-		}		
-	//}
-}
-
-
-//
-void					btSoftBody::updatePose()
-{
-	if(m_pose.m_bframe)
-	{
-		btSoftBody::Pose&	pose=m_pose;
-		const btVector3		com=evaluateCom();
-		/* Com			*/ 
-		pose.m_com	=	com;
-		/* Rotation		*/ 
-		btMatrix3x3		Apq;
-		const btScalar	eps=SIMD_EPSILON;
-		Apq[0]=Apq[1]=Apq[2]=btVector3(0,0,0);
-		Apq[0].setX(eps);Apq[1].setY(eps*2);Apq[2].setZ(eps*3);
-		for(int i=0,ni=m_nodes.size();i<ni;++i)
-		{
-			const btVector3		a=pose.m_wgh[i]*(m_nodes[i].m_x-com);
-			const btVector3&	b=pose.m_pos[i];
-			Apq[0]+=a.x()*b;
-			Apq[1]+=a.y()*b;
-			Apq[2]+=a.z()*b;
-		}
-		btMatrix3x3		r,s;
-		PolarDecompose(Apq,r,s);
-		pose.m_rot=r;
-		pose.m_scl=pose.m_aqq*r.transpose()*Apq;
-		if(m_cfg.maxvolume>1)
-		{
-			const btScalar	idet=Clamp<btScalar>(	1/pose.m_scl.determinant(),
-				1,m_cfg.maxvolume);
-			pose.m_scl=Mul(pose.m_scl,idet);
-		}
-
-	}
-}
-
-//
-void				btSoftBody::updateArea(bool averageArea)
-{
-	int i,ni;
-
-	/* Face area		*/ 
-	for(i=0,ni=m_faces.size();i<ni;++i)
-	{
-		Face&		f=m_faces[i];
-		f.m_ra	=	AreaOf(f.m_n[0]->m_x,f.m_n[1]->m_x,f.m_n[2]->m_x);
-	}
-	
-	/* Node area		*/ 
-
-	if (averageArea)
-	{
-		btAlignedObjectArray<int>	counts;
-		counts.resize(m_nodes.size(),0);
-		for(i=0,ni=m_nodes.size();i<ni;++i)
-		{
-			m_nodes[i].m_area	=	0;
-		}
-		for(i=0,ni=m_faces.size();i<ni;++i)
-		{
-			btSoftBody::Face&	f=m_faces[i];
-			for(int j=0;j<3;++j)
-			{
-				const int index=(int)(f.m_n[j]-&m_nodes[0]);
-				counts[index]++;
-				f.m_n[j]->m_area+=btFabs(f.m_ra);
-			}
-		}
-		for(i=0,ni=m_nodes.size();i<ni;++i)
-		{
-			if(counts[i]>0)
-				m_nodes[i].m_area/=(btScalar)counts[i];
-			else
-				m_nodes[i].m_area=0;
-		}
-	}
-	else
-	{
-		// initialize node area as zero
-		for(i=0,ni=m_nodes.size();i<ni;++i)
-		{
-			m_nodes[i].m_area=0;	
-		}
-
-		for(i=0,ni=m_faces.size();i<ni;++i)
-		{
-			btSoftBody::Face&	f=m_faces[i];
-
-			for(int j=0;j<3;++j)
-			{
-				f.m_n[j]->m_area += f.m_ra;
-			}
-		}
-
-		for(i=0,ni=m_nodes.size();i<ni;++i)
-		{
-			m_nodes[i].m_area *= 0.3333333f;
-		}
-	}
-}
-
-
-void				btSoftBody::updateLinkConstants()
-{	
-	int i,ni;
-
-	/* Links		*/ 
-	for(i=0,ni=m_links.size();i<ni;++i)
-	{
-		Link&		l=m_links[i];
-		Material&	m=*l.m_material;
-		l.m_c0	=	(l.m_n[0]->m_im+l.m_n[1]->m_im)/m.m_kLST;
-	}
-}
-
-void				btSoftBody::updateConstants()
-{
-	resetLinkRestLengths();
-	updateLinkConstants();
-	updateArea();
-}
-
-
-
-//
-void					btSoftBody::initializeClusters()
-{
-	int i;
-
-	for( i=0;i<m_clusters.size();++i)
-	{
-		Cluster&	c=*m_clusters[i];
-		c.m_imass=0;
-		c.m_masses.resize(c.m_nodes.size());
-		for(int j=0;j<c.m_nodes.size();++j)
-		{
-			if (c.m_nodes[j]->m_im==0)
-			{
-				c.m_containsAnchor = true;
-				c.m_masses[j]	=	BT_LARGE_FLOAT;
-			} else
-			{
-				c.m_masses[j]	=	btScalar(1.)/c.m_nodes[j]->m_im;
-			}
-			c.m_imass		+=	c.m_masses[j];
-		}
-		c.m_imass		=	btScalar(1.)/c.m_imass;
-		c.m_com			=	btSoftBody::clusterCom(&c);
-		c.m_lv			=	btVector3(0,0,0);
-		c.m_av			=	btVector3(0,0,0);
-		c.m_leaf		=	0;
-		/* Inertia	*/ 
-		btMatrix3x3&	ii=c.m_locii;
-		ii[0]=ii[1]=ii[2]=btVector3(0,0,0);
-		{
-			int i,ni;
-
-			for(i=0,ni=c.m_nodes.size();i<ni;++i)
-			{
-				const btVector3	k=c.m_nodes[i]->m_x-c.m_com;
-				const btVector3	q=k*k;
-				const btScalar	m=c.m_masses[i];
-				ii[0][0]	+=	m*(q[1]+q[2]);
-				ii[1][1]	+=	m*(q[0]+q[2]);
-				ii[2][2]	+=	m*(q[0]+q[1]);
-				ii[0][1]	-=	m*k[0]*k[1];
-				ii[0][2]	-=	m*k[0]*k[2];
-				ii[1][2]	-=	m*k[1]*k[2];
-			}
-		}
-		ii[1][0]=ii[0][1];
-		ii[2][0]=ii[0][2];
-		ii[2][1]=ii[1][2];
-		
-		ii = ii.inverse();
-
-		/* Frame	*/ 
-		c.m_framexform.setIdentity();
-		c.m_framexform.setOrigin(c.m_com);
-		c.m_framerefs.resize(c.m_nodes.size());
-		{
-			int i;
-			for(i=0;i<c.m_framerefs.size();++i)
-			{
-				c.m_framerefs[i]=c.m_nodes[i]->m_x-c.m_com;
-			}
-		}
-	}
-}
-
-//
-void					btSoftBody::updateClusters()
-{
-	BT_PROFILE("UpdateClusters");
-	int i;
-
-	for(i=0;i<m_clusters.size();++i)
-	{
-		btSoftBody::Cluster&	c=*m_clusters[i];
-		const int				n=c.m_nodes.size();
-		//const btScalar			invn=1/(btScalar)n;
-		if(n)
-		{
-			/* Frame				*/ 
-			const btScalar	eps=btScalar(0.0001);
-			btMatrix3x3		m,r,s;
-			m[0]=m[1]=m[2]=btVector3(0,0,0);
-			m[0][0]=eps*1;
-			m[1][1]=eps*2;
-			m[2][2]=eps*3;
-			c.m_com=clusterCom(&c);
-			for(int i=0;i<c.m_nodes.size();++i)
-			{
-				const btVector3		a=c.m_nodes[i]->m_x-c.m_com;
-				const btVector3&	b=c.m_framerefs[i];
-				m[0]+=a[0]*b;m[1]+=a[1]*b;m[2]+=a[2]*b;
-			}
-			PolarDecompose(m,r,s);
-			c.m_framexform.setOrigin(c.m_com);
-			c.m_framexform.setBasis(r);		
-			/* Inertia			*/ 
-#if 1/* Constant	*/ 
-			c.m_invwi=c.m_framexform.getBasis()*c.m_locii*c.m_framexform.getBasis().transpose();
-#else
-#if 0/* Sphere	*/ 
-			const btScalar	rk=(2*c.m_extents.length2())/(5*c.m_imass);
-			const btVector3	inertia(rk,rk,rk);
-			const btVector3	iin(btFabs(inertia[0])>SIMD_EPSILON?1/inertia[0]:0,
-				btFabs(inertia[1])>SIMD_EPSILON?1/inertia[1]:0,
-				btFabs(inertia[2])>SIMD_EPSILON?1/inertia[2]:0);
-
-			c.m_invwi=c.m_xform.getBasis().scaled(iin)*c.m_xform.getBasis().transpose();
-#else/* Actual	*/ 		
-			c.m_invwi[0]=c.m_invwi[1]=c.m_invwi[2]=btVector3(0,0,0);
-			for(int i=0;i<n;++i)
-			{
-				const btVector3	k=c.m_nodes[i]->m_x-c.m_com;
-				const btVector3		q=k*k;
-				const btScalar		m=1/c.m_nodes[i]->m_im;
-				c.m_invwi[0][0]	+=	m*(q[1]+q[2]);
-				c.m_invwi[1][1]	+=	m*(q[0]+q[2]);
-				c.m_invwi[2][2]	+=	m*(q[0]+q[1]);
-				c.m_invwi[0][1]	-=	m*k[0]*k[1];
-				c.m_invwi[0][2]	-=	m*k[0]*k[2];
-				c.m_invwi[1][2]	-=	m*k[1]*k[2];
-			}
-			c.m_invwi[1][0]=c.m_invwi[0][1];
-			c.m_invwi[2][0]=c.m_invwi[0][2];
-			c.m_invwi[2][1]=c.m_invwi[1][2];
-			c.m_invwi=c.m_invwi.inverse();
-#endif
-#endif
-			/* Velocities			*/ 
-			c.m_lv=btVector3(0,0,0);
-			c.m_av=btVector3(0,0,0);
-			{
-				int i;
-
-				for(i=0;i<n;++i)
-				{
-					const btVector3	v=c.m_nodes[i]->m_v*c.m_masses[i];
-					c.m_lv	+=	v;
-					c.m_av	+=	btCross(c.m_nodes[i]->m_x-c.m_com,v);
-				}
-			}
-			c.m_lv=c.m_imass*c.m_lv*(1-c.m_ldamping);
-			c.m_av=c.m_invwi*c.m_av*(1-c.m_adamping);
-			c.m_vimpulses[0]	=
-				c.m_vimpulses[1]	= btVector3(0,0,0);
-			c.m_dimpulses[0]	=
-				c.m_dimpulses[1]	= btVector3(0,0,0);
-			c.m_nvimpulses		= 0;
-			c.m_ndimpulses		= 0;
-			/* Matching				*/ 
-			if(c.m_matching>0)
-			{
-				for(int j=0;j<c.m_nodes.size();++j)
-				{
-					Node&			n=*c.m_nodes[j];
-					const btVector3	x=c.m_framexform*c.m_framerefs[j];
-					n.m_x=Lerp(n.m_x,x,c.m_matching);
-				}
-			}			
-			/* Dbvt					*/ 
-			if(c.m_collide)
-			{
-				btVector3	mi=c.m_nodes[0]->m_x;
-				btVector3	mx=mi;
-				for(int j=1;j<n;++j)
-				{
-					mi.setMin(c.m_nodes[j]->m_x);
-					mx.setMax(c.m_nodes[j]->m_x);
-				}			
-				ATTRIBUTE_ALIGNED16(btDbvtVolume)	bounds=btDbvtVolume::FromMM(mi,mx);
-				if(c.m_leaf)
-					m_cdbvt.update(c.m_leaf,bounds,c.m_lv*m_sst.sdt*3,m_sst.radmrg);
-				else
-					c.m_leaf=m_cdbvt.insert(bounds,&c);
-			}
-		}
-	}
-
-
-}
-
-
-
-
-//
-void					btSoftBody::cleanupClusters()
-{
-	for(int i=0;i<m_joints.size();++i)
-	{
-		m_joints[i]->Terminate(m_sst.sdt);
-		if(m_joints[i]->m_delete)
-		{
-			btAlignedFree(m_joints[i]);
-			m_joints.remove(m_joints[i--]);
-		}	
-	}
-}
-
-//
-void					btSoftBody::prepareClusters(int iterations)
-{
-	for(int i=0;i<m_joints.size();++i)
-	{
-		m_joints[i]->Prepare(m_sst.sdt,iterations);
-	}
-}
-
-
-//
-void					btSoftBody::solveClusters(btScalar sor)
-{
-	for(int i=0,ni=m_joints.size();i<ni;++i)
-	{
-		m_joints[i]->Solve(m_sst.sdt,sor);
-	}
-}
-
-//
-void					btSoftBody::applyClusters(bool drift)
-{
-	BT_PROFILE("ApplyClusters");
-//	const btScalar					f0=m_sst.sdt;
-	//const btScalar					f1=f0/2;
-	btAlignedObjectArray<btVector3> deltas;
-	btAlignedObjectArray<btScalar> weights;
-	deltas.resize(m_nodes.size(),btVector3(0,0,0));
-	weights.resize(m_nodes.size(),0);
-	int i;
-
-	if(drift)
-	{
-		for(i=0;i<m_clusters.size();++i)
-		{
-			Cluster&	c=*m_clusters[i];
-			if(c.m_ndimpulses)
-			{
-				c.m_dimpulses[0]/=(btScalar)c.m_ndimpulses;
-				c.m_dimpulses[1]/=(btScalar)c.m_ndimpulses;
-			}
-		}
-	}
-	
-	for(i=0;i<m_clusters.size();++i)
-	{
-		Cluster&	c=*m_clusters[i];	
-		if(0<(drift?c.m_ndimpulses:c.m_nvimpulses))
-		{
-			const btVector3		v=(drift?c.m_dimpulses[0]:c.m_vimpulses[0])*m_sst.sdt;
-			const btVector3		w=(drift?c.m_dimpulses[1]:c.m_vimpulses[1])*m_sst.sdt;
-			for(int j=0;j<c.m_nodes.size();++j)
-			{
-				const int			idx=int(c.m_nodes[j]-&m_nodes[0]);
-				const btVector3&	x=c.m_nodes[j]->m_x;
-				const btScalar		q=c.m_masses[j];
-				deltas[idx]		+=	(v+btCross(w,x-c.m_com))*q;
-				weights[idx]	+=	q;
-			}
-		}
-	}
-	for(i=0;i<deltas.size();++i)
-	{
-		if(weights[i]>0) 
-		{
-			m_nodes[i].m_x+=deltas[i]/weights[i];
-		}
-	}
-}
-
-//
-void					btSoftBody::dampClusters()
-{
-	int i;
-
-	for(i=0;i<m_clusters.size();++i)
-	{
-		Cluster&	c=*m_clusters[i];	
-		if(c.m_ndamping>0)
-		{
-			for(int j=0;j<c.m_nodes.size();++j)
-			{
-				Node&			n=*c.m_nodes[j];
-				if(n.m_im>0)
-				{
-					const btVector3	vx=c.m_lv+btCross(c.m_av,c.m_nodes[j]->m_q-c.m_com);
-					if(vx.length2()<=n.m_v.length2())
-						{
-						n.m_v	+=	c.m_ndamping*(vx-n.m_v);
-						}
-				}
-			}
-		}
-	}
-}
-
-//
-void				btSoftBody::Joint::Prepare(btScalar dt,int)
-{
-	m_bodies[0].activate();
-	m_bodies[1].activate();
-}
-
-//
-void				btSoftBody::LJoint::Prepare(btScalar dt,int iterations)
-{
-	static const btScalar	maxdrift=4;
-	Joint::Prepare(dt,iterations);
-	m_rpos[0]		=	m_bodies[0].xform()*m_refs[0];
-	m_rpos[1]		=	m_bodies[1].xform()*m_refs[1];
-	m_drift			=	Clamp(m_rpos[0]-m_rpos[1],maxdrift)*m_erp/dt;
-	m_rpos[0]		-=	m_bodies[0].xform().getOrigin();
-	m_rpos[1]		-=	m_bodies[1].xform().getOrigin();
-	m_massmatrix	=	ImpulseMatrix(	m_bodies[0].invMass(),m_bodies[0].invWorldInertia(),m_rpos[0],
-		m_bodies[1].invMass(),m_bodies[1].invWorldInertia(),m_rpos[1]);
-	if(m_split>0)
-	{
-		m_sdrift	=	m_massmatrix*(m_drift*m_split);
-		m_drift		*=	1-m_split;
-	}
-	m_drift	/=(btScalar)iterations;
-}
-
-//
-void				btSoftBody::LJoint::Solve(btScalar dt,btScalar sor)
-{
-	const btVector3		va=m_bodies[0].velocity(m_rpos[0]);
-	const btVector3		vb=m_bodies[1].velocity(m_rpos[1]);
-	const btVector3		vr=va-vb;
-	btSoftBody::Impulse	impulse;
-	impulse.m_asVelocity	=	1;
-	impulse.m_velocity		=	m_massmatrix*(m_drift+vr*m_cfm)*sor;
-	m_bodies[0].applyImpulse(-impulse,m_rpos[0]);
-	m_bodies[1].applyImpulse( impulse,m_rpos[1]);
-}
-
-//
-void				btSoftBody::LJoint::Terminate(btScalar dt)
-{
-	if(m_split>0)
-	{
-		m_bodies[0].applyDImpulse(-m_sdrift,m_rpos[0]);
-		m_bodies[1].applyDImpulse( m_sdrift,m_rpos[1]);
-	}
-}
-
-//
-void				btSoftBody::AJoint::Prepare(btScalar dt,int iterations)
-{
-	static const btScalar	maxdrift=SIMD_PI/16;
-	m_icontrol->Prepare(this);
-	Joint::Prepare(dt,iterations);
-	m_axis[0]	=	m_bodies[0].xform().getBasis()*m_refs[0];
-	m_axis[1]	=	m_bodies[1].xform().getBasis()*m_refs[1];
-	m_drift		=	NormalizeAny(btCross(m_axis[1],m_axis[0]));
-	m_drift		*=	btMin(maxdrift,btAcos(Clamp<btScalar>(btDot(m_axis[0],m_axis[1]),-1,+1)));
-	m_drift		*=	m_erp/dt;
-	m_massmatrix=	AngularImpulseMatrix(m_bodies[0].invWorldInertia(),m_bodies[1].invWorldInertia());
-	if(m_split>0)
-	{
-		m_sdrift	=	m_massmatrix*(m_drift*m_split);
-		m_drift		*=	1-m_split;
-	}
-	m_drift	/=(btScalar)iterations;
-}
-
-//
-void				btSoftBody::AJoint::Solve(btScalar dt,btScalar sor)
-{
-	const btVector3		va=m_bodies[0].angularVelocity();
-	const btVector3		vb=m_bodies[1].angularVelocity();
-	const btVector3		vr=va-vb;
-	const btScalar		sp=btDot(vr,m_axis[0]);
-	const btVector3		vc=vr-m_axis[0]*m_icontrol->Speed(this,sp);
-	btSoftBody::Impulse	impulse;
-	impulse.m_asVelocity	=	1;
-	impulse.m_velocity		=	m_massmatrix*(m_drift+vc*m_cfm)*sor;
-	m_bodies[0].applyAImpulse(-impulse);
-	m_bodies[1].applyAImpulse( impulse);
-}
-
-//
-void				btSoftBody::AJoint::Terminate(btScalar dt)
-{
-	if(m_split>0)
-	{
-		m_bodies[0].applyDAImpulse(-m_sdrift);
-		m_bodies[1].applyDAImpulse( m_sdrift);
-	}
-}
-
-//
-void				btSoftBody::CJoint::Prepare(btScalar dt,int iterations)
-{
-	Joint::Prepare(dt,iterations);
-	const bool	dodrift=(m_life==0);
-	m_delete=(++m_life)>m_maxlife;
-	if(dodrift)
-	{
-		m_drift=m_drift*m_erp/dt;
-		if(m_split>0)
-		{
-			m_sdrift	=	m_massmatrix*(m_drift*m_split);
-			m_drift		*=	1-m_split;
-		}
-		m_drift/=(btScalar)iterations;
-	}
-	else
-	{
-		m_drift=m_sdrift=btVector3(0,0,0);
-	}
-}
-
-//
-void				btSoftBody::CJoint::Solve(btScalar dt,btScalar sor)
-{
-	const btVector3		va=m_bodies[0].velocity(m_rpos[0]);
-	const btVector3		vb=m_bodies[1].velocity(m_rpos[1]);
-	const btVector3		vrel=va-vb;
-	const btScalar		rvac=btDot(vrel,m_normal);
-	btSoftBody::Impulse	impulse;
-	impulse.m_asVelocity	=	1;
-	impulse.m_velocity		=	m_drift;
-	if(rvac<0)
-	{
-		const btVector3	iv=m_normal*rvac;
-		const btVector3	fv=vrel-iv;
-		impulse.m_velocity	+=	iv+fv*m_friction;
-	}
-	impulse.m_velocity=m_massmatrix*impulse.m_velocity*sor;
-	
-	if (m_bodies[0].m_soft==m_bodies[1].m_soft)
-	{
-		if ((impulse.m_velocity.getX() ==impulse.m_velocity.getX())&&(impulse.m_velocity.getY() ==impulse.m_velocity.getY())&&
-			(impulse.m_velocity.getZ() ==impulse.m_velocity.getZ()))
-		{
-			if (impulse.m_asVelocity)
-			{
-				if (impulse.m_velocity.length() <m_bodies[0].m_soft->m_maxSelfCollisionImpulse)
-				{
-					
-				} else
-				{
-					m_bodies[0].applyImpulse(-impulse*m_bodies[0].m_soft->m_selfCollisionImpulseFactor,m_rpos[0]);
-					m_bodies[1].applyImpulse( impulse*m_bodies[0].m_soft->m_selfCollisionImpulseFactor,m_rpos[1]);
-				}
-			}
-		}
-	} else
-	{
-		m_bodies[0].applyImpulse(-impulse,m_rpos[0]);
-		m_bodies[1].applyImpulse( impulse,m_rpos[1]);
-	}
-}
-
-//
-void				btSoftBody::CJoint::Terminate(btScalar dt)
-{
-	if(m_split>0)
-	{
-		m_bodies[0].applyDImpulse(-m_sdrift,m_rpos[0]);
-		m_bodies[1].applyDImpulse( m_sdrift,m_rpos[1]);
-	}
-}
-
-//
-void				btSoftBody::applyForces()
-{
-
-	BT_PROFILE("SoftBody applyForces");
-//	const btScalar					dt =			m_sst.sdt;
-	const btScalar					kLF =			m_cfg.kLF;
-	const btScalar					kDG =			m_cfg.kDG;
-	const btScalar					kPR =			m_cfg.kPR;
-	const btScalar					kVC =			m_cfg.kVC;
-	const bool						as_lift =		kLF>0;
-	const bool						as_drag =		kDG>0;
-	const bool						as_pressure =	kPR!=0;
-	const bool						as_volume =		kVC>0;
-	const bool						as_aero =		as_lift	||
-													as_drag		;
-	//const bool						as_vaero =		as_aero	&&
-	//												(m_cfg.aeromodel < btSoftBody::eAeroModel::F_TwoSided);
-	//const bool						as_faero =		as_aero	&&
-	//												(m_cfg.aeromodel >= btSoftBody::eAeroModel::F_TwoSided);
-	const bool						use_medium =	as_aero;
-	const bool						use_volume =	as_pressure	||
-		as_volume	;
-	btScalar						volume =		0;
-	btScalar						ivolumetp =		0;
-	btScalar						dvolumetv =		0;
-	btSoftBody::sMedium	medium;
-	if(use_volume)
-	{
-		volume		=	getVolume();
-		ivolumetp	=	1/btFabs(volume)*kPR;
-		dvolumetv	=	(m_pose.m_volume-volume)*kVC;
-	}
-	/* Per vertex forces			*/ 
-	int i,ni;
-
-	for(i=0,ni=m_nodes.size();i<ni;++i)
-	{
-		btSoftBody::Node&	n=m_nodes[i];
-		if(n.m_im>0)
-		{
-			if(use_medium)
-			{
-				/* Aerodynamics			*/ 
-				addAeroForceToNode(m_windVelocity, i);
-			}
-			/* Pressure				*/ 
-			if(as_pressure)
-			{
-				n.m_f	+=	n.m_n*(n.m_area*ivolumetp);
-			}
-			/* Volume				*/ 
-			if(as_volume)
-			{
-				n.m_f	+=	n.m_n*(n.m_area*dvolumetv);
-			}
-		}
-	}
-
-	/* Per face forces				*/ 
-	for(i=0,ni=m_faces.size();i<ni;++i)
-	{
-	//	btSoftBody::Face&	f=m_faces[i];
-
-		/* Aerodynamics			*/ 
-		addAeroForceToFace(m_windVelocity, i);	
-	}
-}
-
-//
-void				btSoftBody::PSolve_Anchors(btSoftBody* psb,btScalar kst,btScalar ti)
-{
-	const btScalar	kAHR=psb->m_cfg.kAHR*kst;
-	const btScalar	dt=psb->m_sst.sdt;
-	for(int i=0,ni=psb->m_anchors.size();i<ni;++i)
-	{
-		const Anchor&		a=psb->m_anchors[i];
-		const btTransform&	t=a.m_body->getWorldTransform();
-		Node&				n=*a.m_node;
-		const btVector3		wa=t*a.m_local;
-		const btVector3		va=a.m_body->getVelocityInLocalPoint(a.m_c1)*dt;
-		const btVector3		vb=n.m_x-n.m_q;
-		const btVector3		vr=(va-vb)+(wa-n.m_x)*kAHR;
-		const btVector3		impulse=a.m_c0*vr*a.m_influence;
-		n.m_x+=impulse*a.m_c2;
-		a.m_body->applyImpulse(-impulse,a.m_c1);
-	}
-}
-
-//
-void btSoftBody::PSolve_RContacts(btSoftBody* psb, btScalar kst, btScalar ti)
-{
-	const btScalar	dt = psb->m_sst.sdt;
-	const btScalar	mrg = psb->getCollisionShape()->getMargin();
-	for(int i=0,ni=psb->m_rcontacts.size();i<ni;++i)
-	{
-		const RContact&		c = psb->m_rcontacts[i];
-		const sCti&			cti = c.m_cti;	
-		if (cti.m_colObj->hasContactResponse()) 
-		{
-			btRigidBody* tmpRigid = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
-			const btVector3		va = tmpRigid ? tmpRigid->getVelocityInLocalPoint(c.m_c1)*dt : btVector3(0,0,0);
-			const btVector3		vb = c.m_node->m_x-c.m_node->m_q;	
-			const btVector3		vr = vb-va;
-			const btScalar		dn = btDot(vr, cti.m_normal);		
-			if(dn<=SIMD_EPSILON)
-			{
-				const btScalar		dp = btMin( (btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg );
-				const btVector3		fv = vr - (cti.m_normal * dn);
-				// c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
-				const btVector3		impulse = c.m_c0 * ( (vr - (fv * c.m_c3) + (cti.m_normal * (dp * c.m_c4))) * kst );
-				c.m_node->m_x -= impulse * c.m_c2;
-				if (tmpRigid)
-					tmpRigid->applyImpulse(impulse,c.m_c1);
-			}
-		}
-	}
-}
-
-//
-void				btSoftBody::PSolve_SContacts(btSoftBody* psb,btScalar,btScalar ti)
-{
-	for(int i=0,ni=psb->m_scontacts.size();i<ni;++i)
-	{
-		const SContact&		c=psb->m_scontacts[i];
-		const btVector3&	nr=c.m_normal;
-		Node&				n=*c.m_node;
-		Face&				f=*c.m_face;
-		const btVector3		p=BaryEval(	f.m_n[0]->m_x,
-			f.m_n[1]->m_x,
-			f.m_n[2]->m_x,
-			c.m_weights);
-		const btVector3		q=BaryEval(	f.m_n[0]->m_q,
-			f.m_n[1]->m_q,
-			f.m_n[2]->m_q,
-			c.m_weights);											
-		const btVector3		vr=(n.m_x-n.m_q)-(p-q);
-		btVector3			corr(0,0,0);
-		btScalar dot = btDot(vr,nr);
-		if(dot<0)
-		{
-			const btScalar	j=c.m_margin-(btDot(nr,n.m_x)-btDot(nr,p));
-			corr+=c.m_normal*j;
-		}
-		corr			-=	ProjectOnPlane(vr,nr)*c.m_friction;
-		n.m_x			+=	corr*c.m_cfm[0];
-		f.m_n[0]->m_x	-=	corr*(c.m_cfm[1]*c.m_weights.x());
-		f.m_n[1]->m_x	-=	corr*(c.m_cfm[1]*c.m_weights.y());
-		f.m_n[2]->m_x	-=	corr*(c.m_cfm[1]*c.m_weights.z());
-	}
-}
-
-//
-void				btSoftBody::PSolve_Links(btSoftBody* psb,btScalar kst,btScalar ti)
-{
-	for(int i=0,ni=psb->m_links.size();i<ni;++i)
-	{			
-		Link&	l=psb->m_links[i];
-		if(l.m_c0>0)
-		{
-			Node&			a=*l.m_n[0];
-			Node&			b=*l.m_n[1];
-			const btVector3	del=b.m_x-a.m_x;
-			const btScalar	len=del.length2();
-			if (l.m_c1+len > SIMD_EPSILON)
-			{
-				const btScalar	k=((l.m_c1-len)/(l.m_c0*(l.m_c1+len)))*kst;
-				a.m_x-=del*(k*a.m_im);
-				b.m_x+=del*(k*b.m_im);
-			}
-		}
-	}
-}
-
-//
-void				btSoftBody::VSolve_Links(btSoftBody* psb,btScalar kst)
-{
-	for(int i=0,ni=psb->m_links.size();i<ni;++i)
-	{			
-		Link&			l=psb->m_links[i];
-		Node**			n=l.m_n;
-		const btScalar	j=-btDot(l.m_c3,n[0]->m_v-n[1]->m_v)*l.m_c2*kst;
-		n[0]->m_v+=	l.m_c3*(j*n[0]->m_im);
-		n[1]->m_v-=	l.m_c3*(j*n[1]->m_im);
-	}
-}
-
-//
-btSoftBody::psolver_t	btSoftBody::getSolver(ePSolver::_ solver)
-{
-	switch(solver)
-	{
-	case	ePSolver::Anchors:		
-		return(&btSoftBody::PSolve_Anchors);
-	case	ePSolver::Linear:		
-		return(&btSoftBody::PSolve_Links);
-	case	ePSolver::RContacts:	
-		return(&btSoftBody::PSolve_RContacts);
-	case	ePSolver::SContacts:	
-		return(&btSoftBody::PSolve_SContacts);	
-		default:
-		{
-		}
-	}
-	return(0);
-}
-
-//
-btSoftBody::vsolver_t	btSoftBody::getSolver(eVSolver::_ solver)
-{
-	switch(solver)
-	{
-	case	eVSolver::Linear:		return(&btSoftBody::VSolve_Links);
-		default:
-		{
-		}
-	}
-	return(0);
-}
-
-//
-void			btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap)
-{
-
-	switch(m_cfg.collisions&fCollision::RVSmask)
-	{
-	case	fCollision::SDF_RS:
-		{
-			btSoftColliders::CollideSDF_RS	docollide;		
-			btRigidBody*		prb1=(btRigidBody*) btRigidBody::upcast(pcoWrap->getCollisionObject());
-			btTransform	wtr=pcoWrap->getWorldTransform();
-
-			const btTransform	ctr=pcoWrap->getWorldTransform();
-			const btScalar		timemargin=(wtr.getOrigin()-ctr.getOrigin()).length();
-			const btScalar		basemargin=getCollisionShape()->getMargin();
-			btVector3			mins;
-			btVector3			maxs;
-			ATTRIBUTE_ALIGNED16(btDbvtVolume)		volume;
-			pcoWrap->getCollisionShape()->getAabb(	pcoWrap->getWorldTransform(),
-				mins,
-				maxs);
-			volume=btDbvtVolume::FromMM(mins,maxs);
-			volume.Expand(btVector3(basemargin,basemargin,basemargin));		
-			docollide.psb		=	this;
-			docollide.m_colObj1Wrap = pcoWrap;
-			docollide.m_rigidBody = prb1;
-
-			docollide.dynmargin	=	basemargin+timemargin;
-			docollide.stamargin	=	basemargin;
-			m_ndbvt.collideTV(m_ndbvt.m_root,volume,docollide);
-		}
-		break;
-	case	fCollision::CL_RS:
-		{
-			btSoftColliders::CollideCL_RS	collider;
-			collider.ProcessColObj(this,pcoWrap);
-		}
-		break;
-	}
-}
-
-//
-void			btSoftBody::defaultCollisionHandler(btSoftBody* psb)
-{
-	const int cf=m_cfg.collisions&psb->m_cfg.collisions;
-	switch(cf&fCollision::SVSmask)
-	{
-	case	fCollision::CL_SS:
-		{
-			
-			//support self-collision if CL_SELF flag set
-			if (this!=psb || psb->m_cfg.collisions&fCollision::CL_SELF)
-			{
-				btSoftColliders::CollideCL_SS	docollide;
-				docollide.ProcessSoftSoft(this,psb);
-			}
-			
-		}
-		break;
-	case	fCollision::VF_SS:
-		{
-			//only self-collision for Cluster, not Vertex-Face yet
-			if (this!=psb)
-			{
-				btSoftColliders::CollideVF_SS	docollide;
-				/* common					*/ 
-				docollide.mrg=	getCollisionShape()->getMargin()+
-					psb->getCollisionShape()->getMargin();
-				/* psb0 nodes vs psb1 faces	*/ 
-				docollide.psb[0]=this;
-				docollide.psb[1]=psb;
-				docollide.psb[0]->m_ndbvt.collideTT(	docollide.psb[0]->m_ndbvt.m_root,
-					docollide.psb[1]->m_fdbvt.m_root,
-					docollide);
-				/* psb1 nodes vs psb0 faces	*/ 
-				docollide.psb[0]=psb;
-				docollide.psb[1]=this;
-				docollide.psb[0]->m_ndbvt.collideTT(	docollide.psb[0]->m_ndbvt.m_root,
-					docollide.psb[1]->m_fdbvt.m_root,
-					docollide);
-			}
-		}
-		break;
-	default:
-		{
-			
-		}
-	}
-}
-
-
-
-void btSoftBody::setWindVelocity( const btVector3 &velocity )
-{
-	m_windVelocity = velocity;
-}
-
-
-const btVector3& btSoftBody::getWindVelocity()
-{
-	return m_windVelocity;
-}
-
-
-
-int	btSoftBody::calculateSerializeBufferSize()	const
-{
-	int sz = sizeof(btSoftBodyData);
-	return sz;
-}
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char*	btSoftBody::serialize(void* dataBuffer, class btSerializer* serializer) const
-{
-	btSoftBodyData* sbd = (btSoftBodyData*) dataBuffer;
-
-	btCollisionObject::serialize(&sbd->m_collisionObjectData, serializer);
-
-	btHashMap<btHashPtr,int>	m_nodeIndexMap;
-
-	sbd->m_numMaterials = m_materials.size();
-	sbd->m_materials = sbd->m_numMaterials? (SoftBodyMaterialData**) serializer->getUniquePointer((void*)&m_materials): 0;
-
-	if (sbd->m_materials)
-	{
-		int sz = sizeof(SoftBodyMaterialData*);
-		int numElem = sbd->m_numMaterials;
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		//SoftBodyMaterialData** memPtr = chunk->m_oldPtr;
-		SoftBodyMaterialData** memPtr = (SoftBodyMaterialData**)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			btSoftBody::Material* mat = m_materials[i];
-			*memPtr = mat ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*)mat) : 0;
-			if (!serializer->findPointer(mat))
-			{
-				//serialize it here
-				btChunk* chunk = serializer->allocate(sizeof(SoftBodyMaterialData),1);
-				SoftBodyMaterialData* memPtr = (SoftBodyMaterialData*)chunk->m_oldPtr;
-				memPtr->m_flags = mat->m_flags;
-				memPtr->m_angularStiffness = mat->m_kAST;
-				memPtr->m_linearStiffness = mat->m_kLST;
-				memPtr->m_volumeStiffness = mat->m_kVST;
-				serializer->finalizeChunk(chunk,"SoftBodyMaterialData",BT_SBMATERIAL_CODE,mat);
-			}
-		}
-		serializer->finalizeChunk(chunk,"SoftBodyMaterialData",BT_ARRAY_CODE,(void*) &m_materials);
-	}
-
-
-	
-
-	sbd->m_numNodes = m_nodes.size();
-	sbd->m_nodes = sbd->m_numNodes ? (SoftBodyNodeData*)serializer->getUniquePointer((void*)&m_nodes): 0;
-	if (sbd->m_nodes)
-	{
-		int sz = sizeof(SoftBodyNodeData);
-		int numElem = sbd->m_numNodes;
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		SoftBodyNodeData* memPtr = (SoftBodyNodeData*)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			m_nodes[i].m_f.serializeFloat( memPtr->m_accumulatedForce);
-			memPtr->m_area = m_nodes[i].m_area;
-			memPtr->m_attach = m_nodes[i].m_battach;
-			memPtr->m_inverseMass = m_nodes[i].m_im;
-			memPtr->m_material = m_nodes[i].m_material? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_nodes[i].m_material):0;
-			m_nodes[i].m_n.serializeFloat(memPtr->m_normal);
-			m_nodes[i].m_x.serializeFloat(memPtr->m_position);
-			m_nodes[i].m_q.serializeFloat(memPtr->m_previousPosition);
-			m_nodes[i].m_v.serializeFloat(memPtr->m_velocity);
-			m_nodeIndexMap.insert(&m_nodes[i],i);
-		}
-		serializer->finalizeChunk(chunk,"SoftBodyNodeData",BT_SBNODE_CODE,(void*) &m_nodes);
-	}
-
-	sbd->m_numLinks = m_links.size();
-	sbd->m_links = sbd->m_numLinks? (SoftBodyLinkData*) serializer->getUniquePointer((void*)&m_links[0]):0;
-	if (sbd->m_links)
-	{
-		int sz = sizeof(SoftBodyLinkData);
-		int numElem = sbd->m_numLinks;
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		SoftBodyLinkData* memPtr = (SoftBodyLinkData*)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			memPtr->m_bbending = m_links[i].m_bbending;
-			memPtr->m_material = m_links[i].m_material? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_links[i].m_material):0;
-			memPtr->m_nodeIndices[0] = m_links[i].m_n[0] ? m_links[i].m_n[0] - &m_nodes[0]: -1;
-			memPtr->m_nodeIndices[1] = m_links[i].m_n[1] ? m_links[i].m_n[1] - &m_nodes[0]: -1;
-			btAssert(memPtr->m_nodeIndices[0]<m_nodes.size());
-			btAssert(memPtr->m_nodeIndices[1]<m_nodes.size());
-			memPtr->m_restLength = m_links[i].m_rl;
-		}
-		serializer->finalizeChunk(chunk,"SoftBodyLinkData",BT_ARRAY_CODE,(void*) &m_links[0]);
-
-	}
-
-
-	sbd->m_numFaces = m_faces.size();
-	sbd->m_faces = sbd->m_numFaces? (SoftBodyFaceData*) serializer->getUniquePointer((void*)&m_faces[0]):0;
-	if (sbd->m_faces)
-	{
-		int sz = sizeof(SoftBodyFaceData);
-		int numElem = sbd->m_numFaces;
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		SoftBodyFaceData* memPtr = (SoftBodyFaceData*)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			memPtr->m_material = m_faces[i].m_material ?  (SoftBodyMaterialData*) serializer->getUniquePointer((void*)m_faces[i].m_material): 0;
-			m_faces[i].m_normal.serializeFloat(	memPtr->m_normal);
-			for (int j=0;j<3;j++)
-			{
-				memPtr->m_nodeIndices[j] = m_faces[i].m_n[j]? m_faces[i].m_n[j] - &m_nodes[0]: -1;
-			}
-			memPtr->m_restArea = m_faces[i].m_ra;
-		}
-		serializer->finalizeChunk(chunk,"SoftBodyFaceData",BT_ARRAY_CODE,(void*) &m_faces[0]);
-	}
-
-
-	sbd->m_numTetrahedra = m_tetras.size();
-	sbd->m_tetrahedra = sbd->m_numTetrahedra ? (SoftBodyTetraData*) serializer->getUniquePointer((void*)&m_tetras[0]):0;
-	if (sbd->m_tetrahedra)
-	{
-		int sz = sizeof(SoftBodyTetraData);
-		int numElem = sbd->m_numTetrahedra;
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		SoftBodyTetraData* memPtr = (SoftBodyTetraData*)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			for (int j=0;j<4;j++)
-			{
-				m_tetras[i].m_c0[j].serializeFloat(	memPtr->m_c0[j] );
-				memPtr->m_nodeIndices[j] = m_tetras[j].m_n[j]? m_tetras[j].m_n[j]-&m_nodes[0] : -1;
-			}
-			memPtr->m_c1 = m_tetras[i].m_c1;
-			memPtr->m_c2 = m_tetras[i].m_c2;
-			memPtr->m_material = m_tetras[i].m_material ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_tetras[i].m_material): 0;
-			memPtr->m_restVolume = m_tetras[i].m_rv;
-		}
-		serializer->finalizeChunk(chunk,"SoftBodyTetraData",BT_ARRAY_CODE,(void*) &m_tetras[0]);
-	}
-
-	sbd->m_numAnchors = m_anchors.size();
-	sbd->m_anchors = sbd->m_numAnchors ? (SoftRigidAnchorData*) serializer->getUniquePointer((void*)&m_anchors[0]):0;
-	if (sbd->m_anchors)
-	{
-		int sz = sizeof(SoftRigidAnchorData);
-		int numElem = sbd->m_numAnchors;
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		SoftRigidAnchorData* memPtr = (SoftRigidAnchorData*)chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			m_anchors[i].m_c0.serializeFloat(memPtr->m_c0);
-			m_anchors[i].m_c1.serializeFloat(memPtr->m_c1);
-			memPtr->m_c2 = m_anchors[i].m_c2;
-			m_anchors[i].m_local.serializeFloat(memPtr->m_localFrame);
-			memPtr->m_nodeIndex = m_anchors[i].m_node? m_anchors[i].m_node-&m_nodes[0]: -1;
-			
-			memPtr->m_rigidBody = m_anchors[i].m_body? (btRigidBodyData*)  serializer->getUniquePointer((void*)m_anchors[i].m_body): 0;
-			btAssert(memPtr->m_nodeIndex < m_nodes.size());
-		}
-		serializer->finalizeChunk(chunk,"SoftRigidAnchorData",BT_ARRAY_CODE,(void*) &m_anchors[0]);
-	}
-	
-
-	sbd->m_config.m_dynamicFriction = m_cfg.kDF;
-	sbd->m_config.m_baumgarte = m_cfg.kVCF;
-	sbd->m_config.m_pressure = m_cfg.kPR;
-	sbd->m_config.m_aeroModel = this->m_cfg.aeromodel;
-	sbd->m_config.m_lift = m_cfg.kLF;
-	sbd->m_config.m_drag = m_cfg.kDG;
-	sbd->m_config.m_positionIterations = m_cfg.piterations;
-	sbd->m_config.m_driftIterations = m_cfg.diterations;
-	sbd->m_config.m_clusterIterations = m_cfg.citerations;
-	sbd->m_config.m_velocityIterations = m_cfg.viterations;
-	sbd->m_config.m_maxVolume = m_cfg.maxvolume;
-	sbd->m_config.m_damping = m_cfg.kDP;
-	sbd->m_config.m_poseMatch = m_cfg.kMT;
-	sbd->m_config.m_collisionFlags = m_cfg.collisions;
-	sbd->m_config.m_volume = m_cfg.kVC;
-	sbd->m_config.m_rigidContactHardness = m_cfg.kCHR;
-	sbd->m_config.m_kineticContactHardness = m_cfg.kKHR;
-	sbd->m_config.m_softContactHardness = m_cfg.kSHR;
-	sbd->m_config.m_anchorHardness = m_cfg.kAHR;
-	sbd->m_config.m_timeScale = m_cfg.timescale;
-	sbd->m_config.m_maxVolume = m_cfg.maxvolume;
-	sbd->m_config.m_softRigidClusterHardness = m_cfg.kSRHR_CL;
-	sbd->m_config.m_softKineticClusterHardness = m_cfg.kSKHR_CL;
-	sbd->m_config.m_softSoftClusterHardness = m_cfg.kSSHR_CL;
-	sbd->m_config.m_softRigidClusterImpulseSplit = m_cfg.kSR_SPLT_CL;
-	sbd->m_config.m_softKineticClusterImpulseSplit = m_cfg.kSK_SPLT_CL;
-	sbd->m_config.m_softSoftClusterImpulseSplit = m_cfg.kSS_SPLT_CL;
-
-	//pose for shape matching
-	{
-		sbd->m_pose = (SoftBodyPoseData*)serializer->getUniquePointer((void*)&m_pose);
-
-		int sz = sizeof(SoftBodyPoseData);
-		btChunk* chunk = serializer->allocate(sz,1);
-		SoftBodyPoseData* memPtr = (SoftBodyPoseData*)chunk->m_oldPtr;
-		
-		m_pose.m_aqq.serializeFloat(memPtr->m_aqq);
-		memPtr->m_bframe = m_pose.m_bframe;
-		memPtr->m_bvolume = m_pose.m_bvolume;
-		m_pose.m_com.serializeFloat(memPtr->m_com);
-		
-		memPtr->m_numPositions = m_pose.m_pos.size();
-		memPtr->m_positions = memPtr->m_numPositions ? (btVector3FloatData*)serializer->getUniquePointer((void*)&m_pose.m_pos[0]): 0;
-		if (memPtr->m_numPositions)
-		{
-			int numElem = memPtr->m_numPositions;
-			int sz = sizeof(btVector3Data);
-			btChunk* chunk = serializer->allocate(sz,numElem);
-			btVector3FloatData* memPtr = (btVector3FloatData*)chunk->m_oldPtr;
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-				m_pose.m_pos[i].serializeFloat(*memPtr);
-			}
-			serializer->finalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)&m_pose.m_pos[0]);
-		}
-		memPtr->m_restVolume = m_pose.m_volume;
-		m_pose.m_rot.serializeFloat(memPtr->m_rot);
-		m_pose.m_scl.serializeFloat(memPtr->m_scale);
-
-		memPtr->m_numWeigts = m_pose.m_wgh.size();
-		memPtr->m_weights = memPtr->m_numWeigts? (float*) serializer->getUniquePointer((void*) &m_pose.m_wgh[0]) : 0;
-		if (memPtr->m_numWeigts)
-		{
-			
-			int numElem = memPtr->m_numWeigts;
-			int sz = sizeof(float);
-			btChunk* chunk = serializer->allocate(sz,numElem);
-			float* memPtr = (float*) chunk->m_oldPtr;
-			for (int i=0;i<numElem;i++,memPtr++)
-			{
-				*memPtr = m_pose.m_wgh[i];
-			}
-			serializer->finalizeChunk(chunk,"float",BT_ARRAY_CODE,(void*)&m_pose.m_wgh[0]);
-		}
-
-		serializer->finalizeChunk(chunk,"SoftBodyPoseData",BT_ARRAY_CODE,(void*)&m_pose);
-	}
-
-	//clusters for convex-cluster collision detection
-
-	sbd->m_numClusters = m_clusters.size();
-	sbd->m_clusters = sbd->m_numClusters? (SoftBodyClusterData*) serializer->getUniquePointer((void*)m_clusters[0]) : 0;
-	if (sbd->m_numClusters)
-	{
-		int numElem = sbd->m_numClusters;
-		int sz = sizeof(SoftBodyClusterData);
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		SoftBodyClusterData* memPtr = (SoftBodyClusterData*) chunk->m_oldPtr;
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			memPtr->m_adamping= m_clusters[i]->m_adamping;
-			m_clusters[i]->m_av.serializeFloat(memPtr->m_av);
-			memPtr->m_clusterIndex = m_clusters[i]->m_clusterIndex;
-			memPtr->m_collide = m_clusters[i]->m_collide;
-			m_clusters[i]->m_com.serializeFloat(memPtr->m_com);
-			memPtr->m_containsAnchor = m_clusters[i]->m_containsAnchor;
-			m_clusters[i]->m_dimpulses[0].serializeFloat(memPtr->m_dimpulses[0]);
-			m_clusters[i]->m_dimpulses[1].serializeFloat(memPtr->m_dimpulses[1]);
-			m_clusters[i]->m_framexform.serializeFloat(memPtr->m_framexform);
-			memPtr->m_idmass = m_clusters[i]->m_idmass;
-			memPtr->m_imass = m_clusters[i]->m_imass;
-			m_clusters[i]->m_invwi.serializeFloat(memPtr->m_invwi);
-			memPtr->m_ldamping = m_clusters[i]->m_ldamping;
-			m_clusters[i]->m_locii.serializeFloat(memPtr->m_locii);
-			m_clusters[i]->m_lv.serializeFloat(memPtr->m_lv);
-			memPtr->m_matching = m_clusters[i]->m_matching;
-			memPtr->m_maxSelfCollisionImpulse = m_clusters[i]->m_maxSelfCollisionImpulse;
-			memPtr->m_ndamping = m_clusters[i]->m_ndamping;
-			memPtr->m_ldamping = m_clusters[i]->m_ldamping;
-			memPtr->m_adamping = m_clusters[i]->m_adamping;
-			memPtr->m_selfCollisionImpulseFactor = m_clusters[i]->m_selfCollisionImpulseFactor;
-
-			memPtr->m_numFrameRefs = m_clusters[i]->m_framerefs.size();
-			memPtr->m_numMasses = m_clusters[i]->m_masses.size();
-			memPtr->m_numNodes = m_clusters[i]->m_nodes.size();
-
-			memPtr->m_nvimpulses = m_clusters[i]->m_nvimpulses;
-			m_clusters[i]->m_vimpulses[0].serializeFloat(memPtr->m_vimpulses[0]);
-			m_clusters[i]->m_vimpulses[1].serializeFloat(memPtr->m_vimpulses[1]);
-			memPtr->m_ndimpulses = m_clusters[i]->m_ndimpulses;
-
-			
-
-			memPtr->m_framerefs = memPtr->m_numFrameRefs? (btVector3FloatData*)serializer->getUniquePointer((void*)&m_clusters[i]->m_framerefs[0]) : 0;
-			if (memPtr->m_framerefs)
-			{
-				int numElem = memPtr->m_numFrameRefs;
-				int sz = sizeof(btVector3FloatData);
-				btChunk* chunk = serializer->allocate(sz,numElem);
-				btVector3FloatData* memPtr = (btVector3FloatData*) chunk->m_oldPtr;
-				for (int j=0;j<numElem;j++,memPtr++)
-				{
-					m_clusters[i]->m_framerefs[j].serializeFloat(*memPtr);
-				}
-				serializer->finalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_framerefs[0]);
-			}
-			
-			memPtr->m_masses = memPtr->m_numMasses ? (float*) serializer->getUniquePointer((void*)&m_clusters[i]->m_masses[0]): 0;
-			if (memPtr->m_masses)
-			{
-				int numElem = memPtr->m_numMasses;
-				int sz = sizeof(float);
-				btChunk* chunk = serializer->allocate(sz,numElem);
-				float* memPtr = (float*) chunk->m_oldPtr;
-				for (int j=0;j<numElem;j++,memPtr++)
-				{
-					*memPtr = m_clusters[i]->m_masses[j];
-				}
-				serializer->finalizeChunk(chunk,"float",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_masses[0]);
-			}
-
-			memPtr->m_nodeIndices  = memPtr->m_numNodes ? (int*) serializer->getUniquePointer((void*) &m_clusters[i]->m_nodes) : 0;
-			if (memPtr->m_nodeIndices )
-			{
-				int numElem = memPtr->m_numMasses;
-				int sz = sizeof(int);
-				btChunk* chunk = serializer->allocate(sz,numElem);
-				int* memPtr = (int*) chunk->m_oldPtr;
-				for (int j=0;j<numElem;j++,memPtr++)
-				{
-					int* indexPtr = m_nodeIndexMap.find(m_clusters[i]->m_nodes[j]);
-					btAssert(indexPtr);
-					*memPtr = *indexPtr;
-				}
-				serializer->finalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_nodes);
-			}
-		}
-		serializer->finalizeChunk(chunk,"SoftBodyClusterData",BT_ARRAY_CODE,(void*)m_clusters[0]);
-
-	}
-	
-
-	
-	sbd->m_numJoints = m_joints.size();
-	sbd->m_joints = m_joints.size()? (btSoftBodyJointData*) serializer->getUniquePointer((void*)&m_joints[0]) : 0;
-
-	if (sbd->m_joints)
-	{
-		int sz = sizeof(btSoftBodyJointData);
-		int numElem = m_joints.size();
-		btChunk* chunk = serializer->allocate(sz,numElem);
-		btSoftBodyJointData* memPtr = (btSoftBodyJointData*)chunk->m_oldPtr;
-
-		for (int i=0;i<numElem;i++,memPtr++)
-		{
-			memPtr->m_jointType = (int)m_joints[i]->Type();
-			m_joints[i]->m_refs[0].serializeFloat(memPtr->m_refs[0]);
-			m_joints[i]->m_refs[1].serializeFloat(memPtr->m_refs[1]);
-			memPtr->m_cfm = m_joints[i]->m_cfm;
-			memPtr->m_erp = float(m_joints[i]->m_erp);
-			memPtr->m_split = float(m_joints[i]->m_split);
-			memPtr->m_delete = m_joints[i]->m_delete;
-			
-			for (int j=0;j<4;j++)
-			{
-				memPtr->m_relPosition[0].m_floats[j] = 0.f;
-				memPtr->m_relPosition[1].m_floats[j] = 0.f;
-			}
-			memPtr->m_bodyA = 0;
-			memPtr->m_bodyB = 0;
-			if (m_joints[i]->m_bodies[0].m_soft)
-			{
-				memPtr->m_bodyAtype = BT_JOINT_SOFT_BODY_CLUSTER;
-				memPtr->m_bodyA = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[0].m_soft);
-			}
-			if (m_joints[i]->m_bodies[0].m_collisionObject)
-			{
-				memPtr->m_bodyAtype = BT_JOINT_COLLISION_OBJECT;
-				memPtr->m_bodyA = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[0].m_collisionObject);
-			}
-			if (m_joints[i]->m_bodies[0].m_rigid)
-			{
-				memPtr->m_bodyAtype = BT_JOINT_RIGID_BODY;
-				memPtr->m_bodyA = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[0].m_rigid);
-			}
-
-			if (m_joints[i]->m_bodies[1].m_soft)
-			{
-				memPtr->m_bodyBtype = BT_JOINT_SOFT_BODY_CLUSTER;
-				memPtr->m_bodyB = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[1].m_soft);
-			}
-			if (m_joints[i]->m_bodies[1].m_collisionObject)
-			{
-				memPtr->m_bodyBtype = BT_JOINT_COLLISION_OBJECT;
-				memPtr->m_bodyB = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[1].m_collisionObject);
-			}
-			if (m_joints[i]->m_bodies[1].m_rigid)
-			{
-				memPtr->m_bodyBtype = BT_JOINT_RIGID_BODY;
-				memPtr->m_bodyB = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[1].m_rigid);
-			}
-		}
-		serializer->finalizeChunk(chunk,"btSoftBodyJointData",BT_ARRAY_CODE,(void*) &m_joints[0]);
-	}
-
-
-	return btSoftBodyDataName;
-}
-
diff --git a/src/bullet/BulletSoftBody/btSoftBody.h b/src/bullet/BulletSoftBody/btSoftBody.h
deleted file mode 100644
index bd5846bf..00000000
--- a/src/bullet/BulletSoftBody/btSoftBody.h
+++ /dev/null
@@ -1,1002 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///btSoftBody implementation by Nathanael Presson
-
-#ifndef _BT_SOFT_BODY_H
-#define _BT_SOFT_BODY_H
-
-#include "LinearMath/btAlignedObjectArray.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-
-#include "BulletCollision/CollisionShapes/btConcaveShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-#include "btSparseSDF.h"
-#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-
-//#ifdef BT_USE_DOUBLE_PRECISION
-//#define btRigidBodyData	btRigidBodyDoubleData
-//#define btRigidBodyDataName	"btRigidBodyDoubleData"
-//#else
-#define btSoftBodyData	btSoftBodyFloatData
-#define btSoftBodyDataName	"btSoftBodyFloatData"
-//#endif //BT_USE_DOUBLE_PRECISION
-
-class btBroadphaseInterface;
-class btDispatcher;
-class btSoftBodySolver;
-
-/* btSoftBodyWorldInfo	*/ 
-struct	btSoftBodyWorldInfo
-{
-	btScalar				air_density;
-	btScalar				water_density;
-	btScalar				water_offset;
-	btScalar				m_maxDisplacement;
-	btVector3				water_normal;
-	btBroadphaseInterface*	m_broadphase;
-	btDispatcher*	m_dispatcher;
-	btVector3				m_gravity;
-	btSparseSdf<3>			m_sparsesdf;
-
-	btSoftBodyWorldInfo()
-		:air_density((btScalar)1.2),
-		water_density(0),
-		water_offset(0),
-		m_maxDisplacement(1000.f),//avoid soft body from 'exploding' so use some upper threshold of maximum motion that a node can travel per frame
-		water_normal(0,0,0),
-		m_broadphase(0),
-		m_dispatcher(0),
-		m_gravity(0,-10,0)
-	{
-	}
-};	
-
-
-///The btSoftBody is an class to simulate cloth and volumetric soft bodies. 
-///There is two-way interaction between btSoftBody and btRigidBody/btCollisionObject.
-class	btSoftBody : public btCollisionObject
-{
-public:
-	btAlignedObjectArray<const class btCollisionObject*> m_collisionDisabledObjects;
-
-	// The solver object that handles this soft body
-	btSoftBodySolver *m_softBodySolver;
-
-	//
-	// Enumerations
-	//
-
-	///eAeroModel 
-	struct eAeroModel { enum _ {
-		V_Point,			///Vertex normals are oriented toward velocity
-		V_TwoSided,			///Vertex normals are flipped to match velocity	
-		V_TwoSidedLiftDrag, ///Vertex normals are flipped to match velocity and lift and drag forces are applied
-		V_OneSided,			///Vertex normals are taken as it is	
-		F_TwoSided,			///Face normals are flipped to match velocity
-		F_TwoSidedLiftDrag,	///Face normals are flipped to match velocity and lift and drag forces are applied 
-		F_OneSided,			///Face normals are taken as it is		
-		END
-	};};
-
-	///eVSolver : velocities solvers
-	struct	eVSolver { enum _ {
-		Linear,		///Linear solver
-		END
-	};};
-
-	///ePSolver : positions solvers
-	struct	ePSolver { enum _ {
-		Linear,		///Linear solver
-		Anchors,	///Anchor solver
-		RContacts,	///Rigid contacts solver
-		SContacts,	///Soft contacts solver
-		END
-	};};
-
-	///eSolverPresets
-	struct	eSolverPresets { enum _ {
-		Positions,
-		Velocities,
-		Default	=	Positions,
-		END
-	};};
-
-	///eFeature
-	struct	eFeature { enum _ {
-		None,
-		Node,
-		Link,
-		Face,
-		Tetra,
-		END
-	};};
-
-	typedef btAlignedObjectArray<eVSolver::_>	tVSolverArray;
-	typedef btAlignedObjectArray<ePSolver::_>	tPSolverArray;
-
-	//
-	// Flags
-	//
-
-	///fCollision
-	struct fCollision { enum _ {
-		RVSmask	=	0x000f,	///Rigid versus soft mask
-		SDF_RS	=	0x0001,	///SDF based rigid vs soft
-		CL_RS	=	0x0002, ///Cluster vs convex rigid vs soft
-
-		SVSmask	=	0x0030,	///Rigid versus soft mask		
-		VF_SS	=	0x0010,	///Vertex vs face soft vs soft handling
-		CL_SS	=	0x0020, ///Cluster vs cluster soft vs soft handling
-		CL_SELF =	0x0040, ///Cluster soft body self collision
-		/* presets	*/ 
-		Default	=	SDF_RS,
-		END
-	};};
-
-	///fMaterial
-	struct fMaterial { enum _ {
-		DebugDraw	=	0x0001,	/// Enable debug draw
-		/* presets	*/ 
-		Default		=	DebugDraw,
-		END
-	};};
-
-	//
-	// API Types
-	//
-
-	/* sRayCast		*/ 
-	struct sRayCast
-	{
-		btSoftBody*	body;		/// soft body
-		eFeature::_	feature;	/// feature type
-		int			index;		/// feature index
-		btScalar	fraction;		/// time of impact fraction (rayorg+(rayto-rayfrom)*fraction)
-	};
-
-	/* ImplicitFn	*/ 
-	struct	ImplicitFn
-	{
-		virtual ~ImplicitFn() {}
-		virtual btScalar	Eval(const btVector3& x)=0;
-	};
-
-	//
-	// Internal types
-	//
-
-	typedef btAlignedObjectArray<btScalar>	tScalarArray;
-	typedef btAlignedObjectArray<btVector3>	tVector3Array;
-
-	/* sCti is Softbody contact info	*/ 
-	struct	sCti
-	{
-		const btCollisionObject*	m_colObj;		/* Rigid body			*/ 
-		btVector3		m_normal;	/* Outward normal		*/ 
-		btScalar		m_offset;	/* Offset from origin	*/ 
-	};	
-
-	/* sMedium		*/ 
-	struct	sMedium
-	{
-		btVector3		m_velocity;	/* Velocity				*/ 
-		btScalar		m_pressure;	/* Pressure				*/ 
-		btScalar		m_density;	/* Density				*/ 
-	};
-
-	/* Base type	*/ 
-	struct	Element
-	{
-		void*			m_tag;			// User data
-		Element() : m_tag(0) {}
-	};
-	/* Material		*/ 
-	struct	Material : Element
-	{
-		btScalar				m_kLST;			// Linear stiffness coefficient [0,1]
-		btScalar				m_kAST;			// Area/Angular stiffness coefficient [0,1]
-		btScalar				m_kVST;			// Volume stiffness coefficient [0,1]
-		int						m_flags;		// Flags
-	};
-
-	/* Feature		*/ 
-	struct	Feature : Element
-	{
-		Material*				m_material;		// Material
-	};
-	/* Node			*/ 
-	struct	Node : Feature
-	{
-		btVector3				m_x;			// Position
-		btVector3				m_q;			// Previous step position
-		btVector3				m_v;			// Velocity
-		btVector3				m_f;			// Force accumulator
-		btVector3				m_n;			// Normal
-		btScalar				m_im;			// 1/mass
-		btScalar				m_area;			// Area
-		btDbvtNode*				m_leaf;			// Leaf data
-		int						m_battach:1;	// Attached
-	};
-	/* Link			*/ 
-	struct	Link : Feature
-	{
-		Node*					m_n[2];			// Node pointers
-		btScalar				m_rl;			// Rest length		
-		int						m_bbending:1;	// Bending link
-		btScalar				m_c0;			// (ima+imb)*kLST
-		btScalar				m_c1;			// rl^2
-		btScalar				m_c2;			// |gradient|^2/c0
-		btVector3				m_c3;			// gradient
-	};
-	/* Face			*/ 
-	struct	Face : Feature
-	{
-		Node*					m_n[3];			// Node pointers
-		btVector3				m_normal;		// Normal
-		btScalar				m_ra;			// Rest area
-		btDbvtNode*				m_leaf;			// Leaf data
-	};
-	/* Tetra		*/ 
-	struct	Tetra : Feature
-	{
-		Node*					m_n[4];			// Node pointers		
-		btScalar				m_rv;			// Rest volume
-		btDbvtNode*				m_leaf;			// Leaf data
-		btVector3				m_c0[4];		// gradients
-		btScalar				m_c1;			// (4*kVST)/(im0+im1+im2+im3)
-		btScalar				m_c2;			// m_c1/sum(|g0..3|^2)
-	};
-	/* RContact		*/ 
-	struct	RContact
-	{
-		sCti		m_cti;			// Contact infos
-		Node*					m_node;			// Owner node
-		btMatrix3x3				m_c0;			// Impulse matrix
-		btVector3				m_c1;			// Relative anchor
-		btScalar				m_c2;			// ima*dt
-		btScalar				m_c3;			// Friction
-		btScalar				m_c4;			// Hardness
-	};
-	/* SContact		*/ 
-	struct	SContact
-	{
-		Node*					m_node;			// Node
-		Face*					m_face;			// Face
-		btVector3				m_weights;		// Weigths
-		btVector3				m_normal;		// Normal
-		btScalar				m_margin;		// Margin
-		btScalar				m_friction;		// Friction
-		btScalar				m_cfm[2];		// Constraint force mixing
-	};
-	/* Anchor		*/ 
-	struct	Anchor
-	{
-		Node*					m_node;			// Node pointer
-		btVector3				m_local;		// Anchor position in body space
-		btRigidBody*			m_body;			// Body
-		btScalar				m_influence;
-		btMatrix3x3				m_c0;			// Impulse matrix
-		btVector3				m_c1;			// Relative anchor
-		btScalar				m_c2;			// ima*dt
-	};
-	/* Note			*/ 
-	struct	Note : Element
-	{
-		const char*				m_text;			// Text
-		btVector3				m_offset;		// Offset
-		int						m_rank;			// Rank
-		Node*					m_nodes[4];		// Nodes
-		btScalar				m_coords[4];	// Coordinates
-	};	
-	/* Pose			*/ 
-	struct	Pose
-	{
-		bool					m_bvolume;		// Is valid
-		bool					m_bframe;		// Is frame
-		btScalar				m_volume;		// Rest volume
-		tVector3Array			m_pos;			// Reference positions
-		tScalarArray			m_wgh;			// Weights
-		btVector3				m_com;			// COM
-		btMatrix3x3				m_rot;			// Rotation
-		btMatrix3x3				m_scl;			// Scale
-		btMatrix3x3				m_aqq;			// Base scaling
-	};
-	/* Cluster		*/ 
-	struct	Cluster
-	{
-		tScalarArray				m_masses;
-		btAlignedObjectArray<Node*>	m_nodes;		
-		tVector3Array				m_framerefs;
-		btTransform					m_framexform;
-		btScalar					m_idmass;
-		btScalar					m_imass;
-		btMatrix3x3					m_locii;
-		btMatrix3x3					m_invwi;
-		btVector3					m_com;
-		btVector3					m_vimpulses[2];
-		btVector3					m_dimpulses[2];
-		int							m_nvimpulses;
-		int							m_ndimpulses;
-		btVector3					m_lv;
-		btVector3					m_av;
-		btDbvtNode*					m_leaf;
-		btScalar					m_ndamping;	/* Node damping		*/ 
-		btScalar					m_ldamping;	/* Linear damping	*/ 
-		btScalar					m_adamping;	/* Angular damping	*/ 
-		btScalar					m_matching;
-		btScalar					m_maxSelfCollisionImpulse;
-		btScalar					m_selfCollisionImpulseFactor;
-		bool						m_containsAnchor;
-		bool						m_collide;
-		int							m_clusterIndex;
-		Cluster() : m_leaf(0),m_ndamping(0),m_ldamping(0),m_adamping(0),m_matching(0) 
-		,m_maxSelfCollisionImpulse(100.f),
-		m_selfCollisionImpulseFactor(0.01f),
-		m_containsAnchor(false)
-		{}
-	};
-	/* Impulse		*/ 
-	struct	Impulse
-	{
-		btVector3					m_velocity;
-		btVector3					m_drift;
-		int							m_asVelocity:1;
-		int							m_asDrift:1;
-		Impulse() : m_velocity(0,0,0),m_drift(0,0,0),m_asVelocity(0),m_asDrift(0)	{}
-		Impulse						operator -() const
-		{
-			Impulse i=*this;
-			i.m_velocity=-i.m_velocity;
-			i.m_drift=-i.m_drift;
-			return(i);
-		}
-		Impulse						operator*(btScalar x) const
-		{
-			Impulse i=*this;
-			i.m_velocity*=x;
-			i.m_drift*=x;
-			return(i);
-		}
-	};
-	/* Body			*/ 
-	struct	Body
-	{
-		Cluster*			m_soft;
-		btRigidBody*		m_rigid;
-		const btCollisionObject*	m_collisionObject;
-
-		Body() : m_soft(0),m_rigid(0),m_collisionObject(0)				{}
-		Body(Cluster* p) : m_soft(p),m_rigid(0),m_collisionObject(0)	{}
-		Body(const btCollisionObject* colObj) : m_soft(0),m_collisionObject(colObj)
-		{
-			m_rigid = (btRigidBody*)btRigidBody::upcast(m_collisionObject);
-		}
-
-		void						activate() const
-		{
-			if(m_rigid) 
-				m_rigid->activate();
-			if (m_collisionObject)
-				m_collisionObject->activate();
-
-		}
-		const btMatrix3x3&			invWorldInertia() const
-		{
-			static const btMatrix3x3	iwi(0,0,0,0,0,0,0,0,0);
-			if(m_rigid) return(m_rigid->getInvInertiaTensorWorld());
-			if(m_soft)	return(m_soft->m_invwi);
-			return(iwi);
-		}
-		btScalar					invMass() const
-		{
-			if(m_rigid) return(m_rigid->getInvMass());
-			if(m_soft)	return(m_soft->m_imass);
-			return(0);
-		}
-		const btTransform&			xform() const
-		{
-			static const btTransform	identity=btTransform::getIdentity();		
-			if(m_collisionObject) return(m_collisionObject->getWorldTransform());
-			if(m_soft)	return(m_soft->m_framexform);
-			return(identity);
-		}
-		btVector3					linearVelocity() const
-		{
-			if(m_rigid) return(m_rigid->getLinearVelocity());
-			if(m_soft)	return(m_soft->m_lv);
-			return(btVector3(0,0,0));
-		}
-		btVector3					angularVelocity(const btVector3& rpos) const
-		{			
-			if(m_rigid) return(btCross(m_rigid->getAngularVelocity(),rpos));
-			if(m_soft)	return(btCross(m_soft->m_av,rpos));
-			return(btVector3(0,0,0));
-		}
-		btVector3					angularVelocity() const
-		{			
-			if(m_rigid) return(m_rigid->getAngularVelocity());
-			if(m_soft)	return(m_soft->m_av);
-			return(btVector3(0,0,0));
-		}
-		btVector3					velocity(const btVector3& rpos) const
-		{
-			return(linearVelocity()+angularVelocity(rpos));
-		}
-		void						applyVImpulse(const btVector3& impulse,const btVector3& rpos) const
-		{
-			if(m_rigid)	m_rigid->applyImpulse(impulse,rpos);
-			if(m_soft)	btSoftBody::clusterVImpulse(m_soft,rpos,impulse);
-		}
-		void						applyDImpulse(const btVector3& impulse,const btVector3& rpos) const
-		{
-			if(m_rigid)	m_rigid->applyImpulse(impulse,rpos);
-			if(m_soft)	btSoftBody::clusterDImpulse(m_soft,rpos,impulse);
-		}		
-		void						applyImpulse(const Impulse& impulse,const btVector3& rpos) const
-		{
-			if(impulse.m_asVelocity)	
-			{
-//				printf("impulse.m_velocity = %f,%f,%f\n",impulse.m_velocity.getX(),impulse.m_velocity.getY(),impulse.m_velocity.getZ());
-				applyVImpulse(impulse.m_velocity,rpos);
-			}
-			if(impulse.m_asDrift)		
-			{
-//				printf("impulse.m_drift = %f,%f,%f\n",impulse.m_drift.getX(),impulse.m_drift.getY(),impulse.m_drift.getZ());
-				applyDImpulse(impulse.m_drift,rpos);
-			}
-		}
-		void						applyVAImpulse(const btVector3& impulse) const
-		{
-			if(m_rigid)	m_rigid->applyTorqueImpulse(impulse);
-			if(m_soft)	btSoftBody::clusterVAImpulse(m_soft,impulse);
-		}
-		void						applyDAImpulse(const btVector3& impulse) const
-		{
-			if(m_rigid)	m_rigid->applyTorqueImpulse(impulse);
-			if(m_soft)	btSoftBody::clusterDAImpulse(m_soft,impulse);
-		}
-		void						applyAImpulse(const Impulse& impulse) const
-		{
-			if(impulse.m_asVelocity)	applyVAImpulse(impulse.m_velocity);
-			if(impulse.m_asDrift)		applyDAImpulse(impulse.m_drift);
-		}
-		void						applyDCImpulse(const btVector3& impulse) const
-		{
-			if(m_rigid)	m_rigid->applyCentralImpulse(impulse);
-			if(m_soft)	btSoftBody::clusterDCImpulse(m_soft,impulse);
-		}
-	};
-	/* Joint		*/ 
-	struct	Joint
-	{
-		struct eType { enum _ {
-			Linear=0,
-			Angular,
-			Contact
-		};};
-		struct Specs
-		{
-			Specs() : erp(1),cfm(1),split(1) {}
-			btScalar	erp;
-			btScalar	cfm;
-			btScalar	split;
-		};
-		Body						m_bodies[2];
-		btVector3					m_refs[2];
-		btScalar					m_cfm;
-		btScalar					m_erp;
-		btScalar					m_split;
-		btVector3					m_drift;
-		btVector3					m_sdrift;
-		btMatrix3x3					m_massmatrix;
-		bool						m_delete;
-		virtual						~Joint() {}
-		Joint() : m_delete(false) {}
-		virtual void				Prepare(btScalar dt,int iterations);
-		virtual void				Solve(btScalar dt,btScalar sor)=0;
-		virtual void				Terminate(btScalar dt)=0;
-		virtual eType::_			Type() const=0;
-	};
-	/* LJoint		*/ 
-	struct	LJoint : Joint
-	{
-		struct Specs : Joint::Specs
-		{
-			btVector3	position;
-		};		
-		btVector3					m_rpos[2];
-		void						Prepare(btScalar dt,int iterations);
-		void						Solve(btScalar dt,btScalar sor);
-		void						Terminate(btScalar dt);
-		eType::_					Type() const { return(eType::Linear); }
-	};
-	/* AJoint		*/ 
-	struct	AJoint : Joint
-	{
-		struct IControl
-		{
-			virtual ~IControl() {}
-			virtual void			Prepare(AJoint*)				{}
-			virtual btScalar		Speed(AJoint*,btScalar current) { return(current); }
-			static IControl*		Default()						{ static IControl def;return(&def); }
-		};
-		struct Specs : Joint::Specs
-		{
-			Specs() : icontrol(IControl::Default()) {}
-			btVector3	axis;
-			IControl*	icontrol;
-		};		
-		btVector3					m_axis[2];
-		IControl*					m_icontrol;
-		void						Prepare(btScalar dt,int iterations);
-		void						Solve(btScalar dt,btScalar sor);
-		void						Terminate(btScalar dt);
-		eType::_					Type() const { return(eType::Angular); }
-	};
-	/* CJoint		*/ 
-	struct	CJoint : Joint
-	{		
-		int							m_life;
-		int							m_maxlife;
-		btVector3					m_rpos[2];
-		btVector3					m_normal;
-		btScalar					m_friction;
-		void						Prepare(btScalar dt,int iterations);
-		void						Solve(btScalar dt,btScalar sor);
-		void						Terminate(btScalar dt);
-		eType::_					Type() const { return(eType::Contact); }
-	};
-	/* Config		*/ 
-	struct	Config
-	{
-		eAeroModel::_			aeromodel;		// Aerodynamic model (default: V_Point)
-		btScalar				kVCF;			// Velocities correction factor (Baumgarte)
-		btScalar				kDP;			// Damping coefficient [0,1]
-		btScalar				kDG;			// Drag coefficient [0,+inf]
-		btScalar				kLF;			// Lift coefficient [0,+inf]
-		btScalar				kPR;			// Pressure coefficient [-inf,+inf]
-		btScalar				kVC;			// Volume conversation coefficient [0,+inf]
-		btScalar				kDF;			// Dynamic friction coefficient [0,1]
-		btScalar				kMT;			// Pose matching coefficient [0,1]		
-		btScalar				kCHR;			// Rigid contacts hardness [0,1]
-		btScalar				kKHR;			// Kinetic contacts hardness [0,1]
-		btScalar				kSHR;			// Soft contacts hardness [0,1]
-		btScalar				kAHR;			// Anchors hardness [0,1]
-		btScalar				kSRHR_CL;		// Soft vs rigid hardness [0,1] (cluster only)
-		btScalar				kSKHR_CL;		// Soft vs kinetic hardness [0,1] (cluster only)
-		btScalar				kSSHR_CL;		// Soft vs soft hardness [0,1] (cluster only)
-		btScalar				kSR_SPLT_CL;	// Soft vs rigid impulse split [0,1] (cluster only)
-		btScalar				kSK_SPLT_CL;	// Soft vs rigid impulse split [0,1] (cluster only)
-		btScalar				kSS_SPLT_CL;	// Soft vs rigid impulse split [0,1] (cluster only)
-		btScalar				maxvolume;		// Maximum volume ratio for pose
-		btScalar				timescale;		// Time scale
-		int						viterations;	// Velocities solver iterations
-		int						piterations;	// Positions solver iterations
-		int						diterations;	// Drift solver iterations
-		int						citerations;	// Cluster solver iterations
-		int						collisions;		// Collisions flags
-		tVSolverArray			m_vsequence;	// Velocity solvers sequence
-		tPSolverArray			m_psequence;	// Position solvers sequence
-		tPSolverArray			m_dsequence;	// Drift solvers sequence
-	};
-	/* SolverState	*/ 
-	struct	SolverState
-	{
-		btScalar				sdt;			// dt*timescale
-		btScalar				isdt;			// 1/sdt
-		btScalar				velmrg;			// velocity margin
-		btScalar				radmrg;			// radial margin
-		btScalar				updmrg;			// Update margin
-	};	
-	/// RayFromToCaster takes a ray from, ray to (instead of direction!)
-	struct	RayFromToCaster : btDbvt::ICollide
-	{
-		btVector3			m_rayFrom;
-		btVector3			m_rayTo;
-		btVector3			m_rayNormalizedDirection;
-		btScalar			m_mint;
-		Face*				m_face;
-		int					m_tests;
-		RayFromToCaster(const btVector3& rayFrom,const btVector3& rayTo,btScalar mxt);
-		void					Process(const btDbvtNode* leaf);
-
-		static inline btScalar	rayFromToTriangle(const btVector3& rayFrom,
-			const btVector3& rayTo,
-			const btVector3& rayNormalizedDirection,
-			const btVector3& a,
-			const btVector3& b,
-			const btVector3& c,
-			btScalar maxt=SIMD_INFINITY);
-	};
-
-	//
-	// Typedefs
-	//
-
-	typedef void								(*psolver_t)(btSoftBody*,btScalar,btScalar);
-	typedef void								(*vsolver_t)(btSoftBody*,btScalar);
-	typedef btAlignedObjectArray<Cluster*>		tClusterArray;
-	typedef btAlignedObjectArray<Note>			tNoteArray;
-	typedef btAlignedObjectArray<Node>			tNodeArray;
-	typedef btAlignedObjectArray<btDbvtNode*>	tLeafArray;
-	typedef btAlignedObjectArray<Link>			tLinkArray;
-	typedef btAlignedObjectArray<Face>			tFaceArray;
-	typedef btAlignedObjectArray<Tetra>			tTetraArray;
-	typedef btAlignedObjectArray<Anchor>		tAnchorArray;
-	typedef btAlignedObjectArray<RContact>		tRContactArray;
-	typedef btAlignedObjectArray<SContact>		tSContactArray;
-	typedef btAlignedObjectArray<Material*>		tMaterialArray;
-	typedef btAlignedObjectArray<Joint*>		tJointArray;
-	typedef btAlignedObjectArray<btSoftBody*>	tSoftBodyArray;	
-
-	//
-	// Fields
-	//
-
-	Config					m_cfg;			// Configuration
-	SolverState				m_sst;			// Solver state
-	Pose					m_pose;			// Pose
-	void*					m_tag;			// User data
-	btSoftBodyWorldInfo*	m_worldInfo;	// World info
-	tNoteArray				m_notes;		// Notes
-	tNodeArray				m_nodes;		// Nodes
-	tLinkArray				m_links;		// Links
-	tFaceArray				m_faces;		// Faces
-	tTetraArray				m_tetras;		// Tetras
-	tAnchorArray			m_anchors;		// Anchors
-	tRContactArray			m_rcontacts;	// Rigid contacts
-	tSContactArray			m_scontacts;	// Soft contacts
-	tJointArray				m_joints;		// Joints
-	tMaterialArray			m_materials;	// Materials
-	btScalar				m_timeacc;		// Time accumulator
-	btVector3				m_bounds[2];	// Spatial bounds	
-	bool					m_bUpdateRtCst;	// Update runtime constants
-	btDbvt					m_ndbvt;		// Nodes tree
-	btDbvt					m_fdbvt;		// Faces tree
-	btDbvt					m_cdbvt;		// Clusters tree
-	tClusterArray			m_clusters;		// Clusters
-
-	btAlignedObjectArray<bool>m_clusterConnectivity;//cluster connectivity, for self-collision
-
-	btTransform			m_initialWorldTransform;
-
-	btVector3			m_windVelocity;
-	
-	btScalar        m_restLengthScale;
-	
-	//
-	// Api
-	//
-
-	/* ctor																	*/ 
-	btSoftBody(	btSoftBodyWorldInfo* worldInfo,int node_count,		const btVector3* x,		const btScalar* m);
-
-	/* ctor																	*/ 
-	btSoftBody(	btSoftBodyWorldInfo* worldInfo);
-
-	void	initDefaults();
-
-	/* dtor																	*/ 
-	virtual ~btSoftBody();
-	/* Check for existing link												*/ 
-
-	btAlignedObjectArray<int>	m_userIndexMapping;
-
-	btSoftBodyWorldInfo*	getWorldInfo()
-	{
-		return m_worldInfo;
-	}
-
-	///@todo: avoid internal softbody shape hack and move collision code to collision library
-	virtual void	setCollisionShape(btCollisionShape* collisionShape)
-	{
-		
-	}
-
-	bool				checkLink(	int node0,
-		int node1) const;
-	bool				checkLink(	const Node* node0,
-		const Node* node1) const;
-	/* Check for existring face												*/ 
-	bool				checkFace(	int node0,
-		int node1,
-		int node2) const;
-	/* Append material														*/ 
-	Material*			appendMaterial();
-	/* Append note															*/ 
-	void				appendNote(	const char* text,
-		const btVector3& o,
-		const btVector4& c=btVector4(1,0,0,0),
-		Node* n0=0,
-		Node* n1=0,
-		Node* n2=0,
-		Node* n3=0);
-	void				appendNote(	const char* text,
-		const btVector3& o,
-		Node* feature);
-	void				appendNote(	const char* text,
-		const btVector3& o,
-		Link* feature);
-	void				appendNote(	const char* text,
-		const btVector3& o,
-		Face* feature);
-	/* Append node															*/ 
-	void				appendNode(	const btVector3& x,btScalar m);
-	/* Append link															*/ 
-	void				appendLink(int model=-1,Material* mat=0);
-	void				appendLink(	int node0,
-		int node1,
-		Material* mat=0,
-		bool bcheckexist=false);
-	void				appendLink(	Node* node0,
-		Node* node1,
-		Material* mat=0,
-		bool bcheckexist=false);
-	/* Append face															*/ 
-	void				appendFace(int model=-1,Material* mat=0);
-	void				appendFace(	int node0,
-		int node1,
-		int node2,
-		Material* mat=0);
-	void			appendTetra(int model,Material* mat);
-	//
-	void			appendTetra(int node0,
-										int node1,
-										int node2,
-										int node3,
-										Material* mat=0);
-
-
-	/* Append anchor														*/ 
-	void				appendAnchor(	int node,
-		btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false,btScalar influence = 1);
-	void			appendAnchor(int node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies=false,btScalar influence = 1);
-	/* Append linear joint													*/ 
-	void				appendLinearJoint(const LJoint::Specs& specs,Cluster* body0,Body body1);
-	void				appendLinearJoint(const LJoint::Specs& specs,Body body=Body());
-	void				appendLinearJoint(const LJoint::Specs& specs,btSoftBody* body);
-	/* Append linear joint													*/ 
-	void				appendAngularJoint(const AJoint::Specs& specs,Cluster* body0,Body body1);
-	void				appendAngularJoint(const AJoint::Specs& specs,Body body=Body());
-	void				appendAngularJoint(const AJoint::Specs& specs,btSoftBody* body);
-	/* Add force (or gravity) to the entire body							*/ 
-	void				addForce(		const btVector3& force);
-	/* Add force (or gravity) to a node of the body							*/ 
-	void				addForce(		const btVector3& force,
-		int node);
-	/* Add aero force to a node of the body */
-	void			    addAeroForceToNode(const btVector3& windVelocity,int nodeIndex);
-
-	/* Add aero force to a face of the body */
-	void			    addAeroForceToFace(const btVector3& windVelocity,int faceIndex);
-
-	/* Add velocity to the entire body										*/ 
-	void				addVelocity(	const btVector3& velocity);
-
-	/* Set velocity for the entire body										*/ 
-	void				setVelocity(	const btVector3& velocity);
-
-	/* Add velocity to a node of the body									*/ 
-	void				addVelocity(	const btVector3& velocity,
-		int node);
-	/* Set mass																*/ 
-	void				setMass(		int node,
-		btScalar mass);
-	/* Get mass																*/ 
-	btScalar			getMass(		int node) const;
-	/* Get total mass														*/ 
-	btScalar			getTotalMass() const;
-	/* Set total mass (weighted by previous masses)							*/ 
-	void				setTotalMass(	btScalar mass,
-		bool fromfaces=false);
-	/* Set total density													*/ 
-	void				setTotalDensity(btScalar density);
-	/* Set volume mass (using tetrahedrons)									*/
-	void				setVolumeMass(		btScalar mass);
-	/* Set volume density (using tetrahedrons)								*/
-	void				setVolumeDensity(	btScalar density);
-	/* Transform															*/ 
-	void				transform(		const btTransform& trs);
-	/* Translate															*/ 
-	void				translate(		const btVector3& trs);
-	/* Rotate															*/ 
-	void				rotate(	const btQuaternion& rot);
-	/* Scale																*/ 
-	void				scale(	const btVector3& scl);
-	/* Get link resting lengths scale										*/
-	btScalar			getRestLengthScale();
-	/* Scale resting length of all springs									*/
-	void				setRestLengthScale(btScalar restLength);
-	/* Set current state as pose											*/ 
-	void				setPose(		bool bvolume,
-		bool bframe);
-	/* Set current link lengths as resting lengths							*/ 
-	void				resetLinkRestLengths();
-	/* Return the volume													*/ 
-	btScalar			getVolume() const;
-	/* Cluster count														*/ 
-	int					clusterCount() const;
-	/* Cluster center of mass												*/ 
-	static btVector3	clusterCom(const Cluster* cluster);
-	btVector3			clusterCom(int cluster) const;
-	/* Cluster velocity at rpos												*/ 
-	static btVector3	clusterVelocity(const Cluster* cluster,const btVector3& rpos);
-	/* Cluster impulse														*/ 
-	static void			clusterVImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse);
-	static void			clusterDImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse);
-	static void			clusterImpulse(Cluster* cluster,const btVector3& rpos,const Impulse& impulse);
-	static void			clusterVAImpulse(Cluster* cluster,const btVector3& impulse);
-	static void			clusterDAImpulse(Cluster* cluster,const btVector3& impulse);
-	static void			clusterAImpulse(Cluster* cluster,const Impulse& impulse);
-	static void			clusterDCImpulse(Cluster* cluster,const btVector3& impulse);
-	/* Generate bending constraints based on distance in the adjency graph	*/ 
-	int					generateBendingConstraints(	int distance,
-		Material* mat=0);
-	/* Randomize constraints to reduce solver bias							*/ 
-	void				randomizeConstraints();
-	/* Release clusters														*/ 
-	void				releaseCluster(int index);
-	void				releaseClusters();
-	/* Generate clusters (K-mean)											*/ 
-	///generateClusters with k=0 will create a convex cluster for each tetrahedron or triangle
-	///otherwise an approximation will be used (better performance)
-	int					generateClusters(int k,int maxiterations=8192);
-	/* Refine																*/ 
-	void				refine(ImplicitFn* ifn,btScalar accurary,bool cut);
-	/* CutLink																*/ 
-	bool				cutLink(int node0,int node1,btScalar position);
-	bool				cutLink(const Node* node0,const Node* node1,btScalar position);
-
-	///Ray casting using rayFrom and rayTo in worldspace, (not direction!)
-	bool				rayTest(const btVector3& rayFrom,
-		const btVector3& rayTo,
-		sRayCast& results);
-	/* Solver presets														*/ 
-	void				setSolver(eSolverPresets::_ preset);
-	/* predictMotion														*/ 
-	void				predictMotion(btScalar dt);
-	/* solveConstraints														*/ 
-	void				solveConstraints();
-	/* staticSolve															*/ 
-	void				staticSolve(int iterations);
-	/* solveCommonConstraints												*/ 
-	static void			solveCommonConstraints(btSoftBody** bodies,int count,int iterations);
-	/* solveClusters														*/ 
-	static void			solveClusters(const btAlignedObjectArray<btSoftBody*>& bodies);
-	/* integrateMotion														*/ 
-	void				integrateMotion();
-	/* defaultCollisionHandlers												*/ 
-	void				defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap);
-	void				defaultCollisionHandler(btSoftBody* psb);
-
-
-
-	//
-	// Functionality to deal with new accelerated solvers.
-	//
-
-	/**
-	 * Set a wind velocity for interaction with the air.
-	 */
-	void setWindVelocity( const btVector3 &velocity );
-
-
-	/**
-	 * Return the wind velocity for interaction with the air.
-	 */
-	const btVector3& getWindVelocity();
-
-	//
-	// Set the solver that handles this soft body
-	// Should not be allowed to get out of sync with reality
-	// Currently called internally on addition to the world
-	void setSoftBodySolver( btSoftBodySolver *softBodySolver )
-	{
-		m_softBodySolver = softBodySolver;
-	}
-
-	//
-	// Return the solver that handles this soft body
-	// 
-	btSoftBodySolver *getSoftBodySolver()
-	{
-		return m_softBodySolver;
-	}
-
-	//
-	// Return the solver that handles this soft body
-	// 
-	btSoftBodySolver *getSoftBodySolver() const
-	{
-		return m_softBodySolver;
-	}
-
-
-	//
-	// Cast
-	//
-
-	static const btSoftBody*	upcast(const btCollisionObject* colObj)
-	{
-		if (colObj->getInternalType()==CO_SOFT_BODY)
-			return (const btSoftBody*)colObj;
-		return 0;
-	}
-	static btSoftBody*			upcast(btCollisionObject* colObj)
-	{
-		if (colObj->getInternalType()==CO_SOFT_BODY)
-			return (btSoftBody*)colObj;
-		return 0;
-	}
-
-	//
-	// ::btCollisionObject
-	//
-
-	virtual void getAabb(btVector3& aabbMin,btVector3& aabbMax) const
-	{
-		aabbMin = m_bounds[0];
-		aabbMax = m_bounds[1];
-	}
-	//
-	// Private
-	//
-	void				pointersToIndices();
-	void				indicesToPointers(const int* map=0);
-
-	int					rayTest(const btVector3& rayFrom,const btVector3& rayTo,
-		btScalar& mint,eFeature::_& feature,int& index,bool bcountonly) const;
-	void				initializeFaceTree();
-	btVector3			evaluateCom() const;
-	bool				checkContact(const btCollisionObjectWrapper* colObjWrap,const btVector3& x,btScalar margin,btSoftBody::sCti& cti) const;
-	void				updateNormals();
-	void				updateBounds();
-	void				updatePose();
-	void				updateConstants();
-	void				updateLinkConstants();
-	void				updateArea(bool averageArea = true);
-	void				initializeClusters();
-	void				updateClusters();
-	void				cleanupClusters();
-	void				prepareClusters(int iterations);
-	void				solveClusters(btScalar sor);
-	void				applyClusters(bool drift);
-	void				dampClusters();
-	void				applyForces();	
-	static void			PSolve_Anchors(btSoftBody* psb,btScalar kst,btScalar ti);
-	static void			PSolve_RContacts(btSoftBody* psb,btScalar kst,btScalar ti);
-	static void			PSolve_SContacts(btSoftBody* psb,btScalar,btScalar ti);
-	static void			PSolve_Links(btSoftBody* psb,btScalar kst,btScalar ti);
-	static void			VSolve_Links(btSoftBody* psb,btScalar kst);
-	static psolver_t	getSolver(ePSolver::_ solver);
-	static vsolver_t	getSolver(eVSolver::_ solver);
-
-
-	virtual	int	calculateSerializeBufferSize()	const;
-
-	///fills the dataBuffer and returns the struct name (and 0 on failure)
-	virtual	const char*	serialize(void* dataBuffer,  class btSerializer* serializer) const;
-
-	//virtual void serializeSingleObject(class btSerializer* serializer) const;
-
-
-};
-
-
-
-
-#endif //_BT_SOFT_BODY_H
diff --git a/src/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp b/src/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
deleted file mode 100644
index 9f0d4452..00000000
--- a/src/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,357 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btSoftBodyConcaveCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionShapes/btConcaveShape.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
-#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletSoftBody/btSoftBody.h"
-
-#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06)//make this configurable
-
-btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
-: btCollisionAlgorithm(ci),
-m_isSwapped(isSwapped),
-m_btSoftBodyTriangleCallback(ci.m_dispatcher1,body0Wrap,body1Wrap,isSwapped)
-{
-}
-
-
-
-btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm()
-{
-}
-
-
-
-btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher*  dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped):
-m_dispatcher(dispatcher),
-m_dispatchInfoPtr(0)
-{
-	m_softBody = (isSwapped? (btSoftBody*)body1Wrap->getCollisionObject():(btSoftBody*)body0Wrap->getCollisionObject());
-	m_triBody = isSwapped? body0Wrap->getCollisionObject():body1Wrap->getCollisionObject();
-
-	//
-	// create the manifold from the dispatcher 'manifold pool'
-	//
-	//	  m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody);
-
-	clearCache();
-}
-
-btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback()
-{
-	clearCache();
-	//	m_dispatcher->releaseManifold( m_manifoldPtr );
-
-}
-
-
-void	btSoftBodyTriangleCallback::clearCache()
-{
-	for (int i=0;i<m_shapeCache.size();i++)
-	{
-		btTriIndex* tmp = m_shapeCache.getAtIndex(i);
-		btAssert(tmp);
-		btAssert(tmp->m_childShape);
-		m_softBody->getWorldInfo()->m_sparsesdf.RemoveReferences(tmp->m_childShape);//necessary?
-		delete tmp->m_childShape;
-	}
-	m_shapeCache.clear();
-}
-
-
-void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
-{
-	//just for debugging purposes
-	//printf("triangle %d",m_triangleCount++);
-	
-	btCollisionAlgorithmConstructionInfo ci;
-	ci.m_dispatcher1 = m_dispatcher;
-
-	///debug drawing of the overlapping triangles
-	if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe))
-	{
-		btVector3 color(1,1,0);
-		const btTransform& tr = m_triBody->getWorldTransform();
-		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
-		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
-		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
-	}
-
-	btTriIndex	triIndex(partId,triangleIndex,0);
-	btHashKey<btTriIndex> triKey(triIndex.getUid());
-
-
-	btTriIndex* shapeIndex = m_shapeCache[triKey];
-	if (shapeIndex)
-	{
-		btCollisionShape* tm = shapeIndex->m_childShape;
-		btAssert(tm);
-
-		//copy over user pointers to temporary shape
-		tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
-
-		btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1);
-		//btCollisionObjectWrapper triBody(0,tm, ob, btTransform::getIdentity());//ob->getWorldTransform());//??
-		btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex);
-
-		btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0);//m_manifoldPtr);
-
-		colAlgo->processCollision(&softBody,&triBody,*m_dispatchInfoPtr,m_resultOut);
-		colAlgo->~btCollisionAlgorithm();
-		ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
-		
-		return;
-	}
-
-	//aabb filter is already applied!	
-
-	//btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject);
-
-	//	if (m_softBody->getCollisionShape()->getShapeType()==
-	{
-		//		btVector3 other;
-		btVector3 normal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]);
-		normal.normalize();
-		normal*= BT_SOFTBODY_TRIANGLE_EXTRUSION;
-		//		other=(triangle[0]+triangle[1]+triangle[2])*0.333333f;
-		//		other+=normal*22.f;
-		btVector3	pts[6] = {triangle[0]+normal,
-			triangle[1]+normal,
-			triangle[2]+normal,
-			triangle[0]-normal,
-			triangle[1]-normal,
-			triangle[2]-normal};
-
-		btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(),6);
-
-
-		//		btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other);
-
-		//btTriangleShape tm(triangle[0],triangle[1],triangle[2]);	
-		//	tm.setMargin(m_collisionMarginTriangle);
-
-		//copy over user pointers to temporary shape
-		tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
-
-		
-		btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1);
-		btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex);//btTransform::getIdentity());//??
-
-		btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0);//m_manifoldPtr);
-
-		colAlgo->processCollision(&softBody,&triBody,*m_dispatchInfoPtr,m_resultOut);
-		colAlgo->~btCollisionAlgorithm();
-		ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
-
-		triIndex.m_childShape = tm;
-		m_shapeCache.insert(triKey,triIndex);
-
-	}
-
-
-
-}
-
-
-
-void	btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triBodyWrap, const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	m_dispatchInfoPtr = &dispatchInfo;
-	m_collisionMarginTriangle = collisionMarginTriangle+btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION);
-	m_resultOut = resultOut;
-
-
-	btVector3	aabbWorldSpaceMin,aabbWorldSpaceMax;
-	m_softBody->getAabb(aabbWorldSpaceMin,aabbWorldSpaceMax);
-	btVector3 halfExtents = (aabbWorldSpaceMax-aabbWorldSpaceMin)*btScalar(0.5);
-	btVector3 softBodyCenter = (aabbWorldSpaceMax+aabbWorldSpaceMin)*btScalar(0.5);
-
-	btTransform softTransform;
-	softTransform.setIdentity();
-	softTransform.setOrigin(softBodyCenter);
-
-	btTransform convexInTriangleSpace;
-	convexInTriangleSpace = triBodyWrap->getWorldTransform().inverse() * softTransform;
-	btTransformAabb(halfExtents,m_collisionMarginTriangle,convexInTriangleSpace,m_aabbMin,m_aabbMax);
-}
-
-void btSoftBodyConcaveCollisionAlgorithm::clearCache()
-{
-	m_btSoftBodyTriangleCallback.clearCache();
-
-}
-
-void btSoftBodyConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-
-
-	//btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
-	const btCollisionObjectWrapper* triBody = m_isSwapped ? body0Wrap : body1Wrap;
-
-	if (triBody->getCollisionShape()->isConcave())
-	{
-
-
-		const btCollisionObject*	triOb = triBody->getCollisionObject();
-		const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triOb->getCollisionShape());
-
-		//	if (convexBody->getCollisionShape()->isConvex())
-		{
-			btScalar collisionMarginTriangle = concaveShape->getMargin();
-
-			//			resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr);
-			m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,triBody,dispatchInfo,resultOut);
-
-		
-			concaveShape->processAllTriangles( &m_btSoftBodyTriangleCallback,m_btSoftBodyTriangleCallback.getAabbMin(),m_btSoftBodyTriangleCallback.getAabbMax());
-
-			//	resultOut->refreshContactPoints();
-
-		}
-
-	}
-
-}
-
-
-btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	(void)resultOut;
-	(void)dispatchInfo;
-	btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
-	btCollisionObject* triBody = m_isSwapped ? body0 : body1;
-
-
-	//quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
-
-	//only perform CCD above a certain threshold, this prevents blocking on the long run
-	//because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
-	btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
-	if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
-	{
-		return btScalar(1.);
-	}
-
-	//const btVector3& from = convexbody->m_worldTransform.getOrigin();
-	//btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
-	//todo: only do if the motion exceeds the 'radius'
-
-	btTransform triInv = triBody->getWorldTransform().inverse();
-	btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
-	btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
-
-	struct LocalTriangleSphereCastCallback	: public btTriangleCallback
-	{
-		btTransform m_ccdSphereFromTrans;
-		btTransform m_ccdSphereToTrans;
-		btTransform	m_meshTransform;
-
-		btScalar	m_ccdSphereRadius;
-		btScalar	m_hitFraction;
-
-
-		LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
-			:m_ccdSphereFromTrans(from),
-			m_ccdSphereToTrans(to),
-			m_ccdSphereRadius(ccdSphereRadius),
-			m_hitFraction(hitFraction)
-		{			
-		}
-
-
-		virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
-		{
-			(void)partId;
-			(void)triangleIndex;
-			//do a swept sphere for now
-			btTransform ident;
-			ident.setIdentity();
-			btConvexCast::CastResult castResult;
-			castResult.m_fraction = m_hitFraction;
-			btSphereShape	pointShape(m_ccdSphereRadius);
-			btTriangleShape	triShape(triangle[0],triangle[1],triangle[2]);
-			btVoronoiSimplexSolver	simplexSolver;
-			btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
-			//GjkConvexCast	convexCaster(&pointShape,convexShape,&simplexSolver);
-			//ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
-			//local space?
-
-			if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
-				ident,ident,castResult))
-			{
-				if (m_hitFraction > castResult.m_fraction)
-					m_hitFraction = castResult.m_fraction;
-			}
-
-		}
-
-	};
-
-
-
-
-
-	if (triBody->getCollisionShape()->isConcave())
-	{
-		btVector3 rayAabbMin = convexFromLocal.getOrigin();
-		rayAabbMin.setMin(convexToLocal.getOrigin());
-		btVector3 rayAabbMax = convexFromLocal.getOrigin();
-		rayAabbMax.setMax(convexToLocal.getOrigin());
-		btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
-		rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
-		rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
-
-		btScalar curHitFraction = btScalar(1.); //is this available?
-		LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
-			convexbody->getCcdSweptSphereRadius(),curHitFraction);
-
-		raycastCallback.m_hitFraction = convexbody->getHitFraction();
-
-		btCollisionObject* concavebody = triBody;
-
-		btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
-
-		if (triangleMesh)
-		{
-			triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
-		}
-
-
-
-		if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
-		{
-			convexbody->setHitFraction( raycastCallback.m_hitFraction);
-			return raycastCallback.m_hitFraction;
-		}
-	}
-
-	return btScalar(1.);
-
-}
diff --git a/src/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h b/src/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
deleted file mode 100644
index 11c7b88f..00000000
--- a/src/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
+++ /dev/null
@@ -1,155 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
-#define BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-class btDispatcher;
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-class btSoftBody;
-class btCollisionShape;
-
-#include "LinearMath/btHashMap.h"
-
-#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" //for definition of MAX_NUM_PARTS_IN_BITS
-
-struct btTriIndex
-{
-	int m_PartIdTriangleIndex;
-	class btCollisionShape*	m_childShape;
-
-	btTriIndex(int partId,int triangleIndex,btCollisionShape* shape)
-	{
-		m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
-		m_childShape = shape;
-	}
-
-	int	getTriangleIndex() const
-	{
-		// Get only the lower bits where the triangle index is stored
-		unsigned int x = 0;
-		unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
-		return (m_PartIdTriangleIndex&~(y));
-	}
-	int	getPartId() const
-	{
-		// Get only the highest bits where the part index is stored
-		return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
-	}
-	int	getUid() const
-	{
-		return m_PartIdTriangleIndex;
-	}
-};
-
-
-///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called.
-class btSoftBodyTriangleCallback : public btTriangleCallback
-{
-	btSoftBody* m_softBody;
-	const btCollisionObject* m_triBody;
-
-	btVector3	m_aabbMin;
-	btVector3	m_aabbMax ;
-
-	btManifoldResult* m_resultOut;
-
-	btDispatcher*	m_dispatcher;
-	const btDispatcherInfo* m_dispatchInfoPtr;
-	btScalar m_collisionMarginTriangle;
-
-	btHashMap<btHashKey<btTriIndex>,btTriIndex> m_shapeCache;
-
-public:
-	int	m_triangleCount;
-
-	//	btPersistentManifold*	m_manifoldPtr;
-
-	btSoftBodyTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
-
-	void	setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triObjWrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual ~btSoftBodyTriangleCallback();
-
-	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
-
-	void clearCache();
-
-	SIMD_FORCE_INLINE const btVector3& getAabbMin() const
-	{
-		return m_aabbMin;
-	}
-	SIMD_FORCE_INLINE const btVector3& getAabbMax() const
-	{
-		return m_aabbMax;
-	}
-
-};
-
-
-
-
-/// btSoftBodyConcaveCollisionAlgorithm  supports collision between soft body shapes and (concave) trianges meshes.
-class btSoftBodyConcaveCollisionAlgorithm  : public btCollisionAlgorithm
-{
-
-	bool	m_isSwapped;
-
-	btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback;
-
-public:
-
-	btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
-
-	virtual ~btSoftBodyConcaveCollisionAlgorithm();
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	btScalar	calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
-	{
-		//we don't add any manifolds
-	}
-
-	void	clearCache();
-
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
-			return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
-		}
-	};
-
-	struct SwappedCreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
-			return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
-		}
-	};
-
-};
-
-#endif //BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
diff --git a/src/bullet/BulletSoftBody/btSoftBodyData.h b/src/bullet/BulletSoftBody/btSoftBodyData.h
deleted file mode 100644
index 87d8841c..00000000
--- a/src/bullet/BulletSoftBody/btSoftBodyData.h
+++ /dev/null
@@ -1,217 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOFTBODY_FLOAT_DATA
-#define BT_SOFTBODY_FLOAT_DATA
-
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-
-
-struct	SoftBodyMaterialData
-{
-	float	m_linearStiffness;
-	float	m_angularStiffness;
-	float	m_volumeStiffness;
-	int		m_flags;
-};
-
-struct	SoftBodyNodeData
-{
-	SoftBodyMaterialData		*m_material;
-	btVector3FloatData			m_position;
-	btVector3FloatData			m_previousPosition;
-	btVector3FloatData			m_velocity;
-	btVector3FloatData			m_accumulatedForce;
-	btVector3FloatData			m_normal;
-	float						m_inverseMass;
-	float						m_area;
-	int							m_attach;
-	int							m_pad;
-};
-
-struct	SoftBodyLinkData
-{
-	SoftBodyMaterialData	*m_material;
-	int						m_nodeIndices[2];			// Node pointers
-	float					m_restLength;			// Rest length		
-	int						m_bbending;		// Bending link
-};
-
-struct	SoftBodyFaceData
-{
-	btVector3FloatData		m_normal;		// Normal
-	SoftBodyMaterialData	*m_material;
-	int						m_nodeIndices[3];			// Node pointers
-	float					m_restArea;			// Rest area
-};	
-
-struct	SoftBodyTetraData
-{
-	btVector3FloatData		m_c0[4];		// gradients
-	SoftBodyMaterialData	*m_material;
-	int						m_nodeIndices[4];			// Node pointers		
-	float					m_restVolume;			// Rest volume
-	float					m_c1;			// (4*kVST)/(im0+im1+im2+im3)
-	float					m_c2;			// m_c1/sum(|g0..3|^2)
-	int						m_pad;
-};
-
-struct	SoftRigidAnchorData
-{
-	btMatrix3x3FloatData	m_c0;			// Impulse matrix
-	btVector3FloatData		m_c1;			// Relative anchor
-	btVector3FloatData		m_localFrame;		// Anchor position in body space
-	btRigidBodyData			*m_rigidBody;
-	int						m_nodeIndex;			// Node pointer
-	float					m_c2;			// ima*dt
-};
-
-
-
-struct	SoftBodyConfigData
-{
-	int					m_aeroModel;		// Aerodynamic model (default: V_Point)
-	float				m_baumgarte;			// Velocities correction factor (Baumgarte)
-	float				m_damping;			// Damping coefficient [0,1]
-	float				m_drag;			// Drag coefficient [0,+inf]
-	float				m_lift;			// Lift coefficient [0,+inf]
-	float				m_pressure;			// Pressure coefficient [-inf,+inf]
-	float				m_volume;			// Volume conversation coefficient [0,+inf]
-	float				m_dynamicFriction;			// Dynamic friction coefficient [0,1]
-	float				m_poseMatch;			// Pose matching coefficient [0,1]		
-	float				m_rigidContactHardness;			// Rigid contacts hardness [0,1]
-	float				m_kineticContactHardness;			// Kinetic contacts hardness [0,1]
-	float				m_softContactHardness;			// Soft contacts hardness [0,1]
-	float				m_anchorHardness;			// Anchors hardness [0,1]
-	float				m_softRigidClusterHardness;		// Soft vs rigid hardness [0,1] (cluster only)
-	float				m_softKineticClusterHardness;		// Soft vs kinetic hardness [0,1] (cluster only)
-	float				m_softSoftClusterHardness;		// Soft vs soft hardness [0,1] (cluster only)
-	float				m_softRigidClusterImpulseSplit;	// Soft vs rigid impulse split [0,1] (cluster only)
-	float				m_softKineticClusterImpulseSplit;	// Soft vs rigid impulse split [0,1] (cluster only)
-	float				m_softSoftClusterImpulseSplit;	// Soft vs rigid impulse split [0,1] (cluster only)
-	float				m_maxVolume;		// Maximum volume ratio for pose
-	float				m_timeScale;		// Time scale
-	int					m_velocityIterations;	// Velocities solver iterations
-	int					m_positionIterations;	// Positions solver iterations
-	int					m_driftIterations;	// Drift solver iterations
-	int					m_clusterIterations;	// Cluster solver iterations
-	int					m_collisionFlags;	// Collisions flags
-};
-
-struct	SoftBodyPoseData
-{
-	btMatrix3x3FloatData	m_rot;			// Rotation
-	btMatrix3x3FloatData	m_scale;			// Scale
-	btMatrix3x3FloatData	m_aqq;			// Base scaling
-	btVector3FloatData		m_com;			// COM
-
-	btVector3FloatData		*m_positions;			// Reference positions
-	float					*m_weights;	// Weights
-	int						m_numPositions;
-	int						m_numWeigts;
-
-	int						m_bvolume;		// Is valid
-	int						m_bframe;		// Is frame
-	float					m_restVolume;		// Rest volume
-	int						m_pad;
-};
-
-struct	SoftBodyClusterData
-{
-		btTransformFloatData		m_framexform;
-		btMatrix3x3FloatData		m_locii;
-		btMatrix3x3FloatData		m_invwi;
-		btVector3FloatData			m_com;
-		btVector3FloatData			m_vimpulses[2];
-		btVector3FloatData			m_dimpulses[2];
-		btVector3FloatData			m_lv;
-		btVector3FloatData			m_av;
-		
-		btVector3FloatData			*m_framerefs;
-		int							*m_nodeIndices;
-		float						*m_masses;
-
-		int							m_numFrameRefs;
-		int							m_numNodes;
-		int							m_numMasses;
-
-		float						m_idmass;
-		float						m_imass;
-		int							m_nvimpulses;
-		int							m_ndimpulses;
-		float						m_ndamping;
-		float						m_ldamping;
-		float						m_adamping;
-		float						m_matching;
-		float						m_maxSelfCollisionImpulse;
-		float						m_selfCollisionImpulseFactor;
-		int							m_containsAnchor;
-		int							m_collide;
-		int							m_clusterIndex;
-};
-
-
-enum	btSoftJointBodyType
-{
-	BT_JOINT_SOFT_BODY_CLUSTER=1,
-	BT_JOINT_RIGID_BODY,
-	BT_JOINT_COLLISION_OBJECT
-};
-
-struct	btSoftBodyJointData
-{
-	void						*m_bodyA;
-	void						*m_bodyB;
-	btVector3FloatData			m_refs[2];
-	float						m_cfm;
-	float						m_erp;
-	float						m_split;
-	int							m_delete;
-	btVector3FloatData			m_relPosition[2];//linear
-	int							m_bodyAtype;
-	int							m_bodyBtype;
-	int							m_jointType;
-	int							m_pad;
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct	btSoftBodyFloatData
-{
-	btCollisionObjectFloatData	m_collisionObjectData;
-
-	SoftBodyPoseData		*m_pose;
-	SoftBodyMaterialData	**m_materials;
-	SoftBodyNodeData		*m_nodes;
-	SoftBodyLinkData		*m_links;
-	SoftBodyFaceData		*m_faces;
-	SoftBodyTetraData		*m_tetrahedra;
-	SoftRigidAnchorData		*m_anchors;
-	SoftBodyClusterData		*m_clusters;
-	btSoftBodyJointData		*m_joints;
-
-	int						m_numMaterials;
-	int						m_numNodes;
-	int						m_numLinks;
-	int						m_numFaces;
-	int						m_numTetrahedra;
-	int						m_numAnchors;
-	int						m_numClusters;
-	int						m_numJoints;
-	SoftBodyConfigData		m_config;
-};
-
-#endif //BT_SOFTBODY_FLOAT_DATA
-
diff --git a/src/bullet/BulletSoftBody/btSoftBodyHelpers.cpp b/src/bullet/BulletSoftBody/btSoftBodyHelpers.cpp
deleted file mode 100644
index 293a393e..00000000
--- a/src/bullet/BulletSoftBody/btSoftBodyHelpers.cpp
+++ /dev/null
@@ -1,1217 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///btSoftBodyHelpers.cpp by Nathanael Presson
-
-#include "btSoftBodyInternals.h"
-#include <stdio.h>
-#include <string.h>
-#include "btSoftBodyHelpers.h"
-#include "LinearMath/btConvexHull.h"
-#include "LinearMath/btConvexHullComputer.h"
-
-
-//
-static void				drawVertex(	btIDebugDraw* idraw,
-								   const btVector3& x,btScalar s,const btVector3& c)
-{
-	idraw->drawLine(x-btVector3(s,0,0),x+btVector3(s,0,0),c);
-	idraw->drawLine(x-btVector3(0,s,0),x+btVector3(0,s,0),c);
-	idraw->drawLine(x-btVector3(0,0,s),x+btVector3(0,0,s),c);
-}
-
-//
-static void				drawBox(	btIDebugDraw* idraw,
-								const btVector3& mins,
-								const btVector3& maxs,
-								const btVector3& color)
-{
-	const btVector3	c[]={	btVector3(mins.x(),mins.y(),mins.z()),
-		btVector3(maxs.x(),mins.y(),mins.z()),
-		btVector3(maxs.x(),maxs.y(),mins.z()),
-		btVector3(mins.x(),maxs.y(),mins.z()),
-		btVector3(mins.x(),mins.y(),maxs.z()),
-		btVector3(maxs.x(),mins.y(),maxs.z()),
-		btVector3(maxs.x(),maxs.y(),maxs.z()),
-		btVector3(mins.x(),maxs.y(),maxs.z())};
-	idraw->drawLine(c[0],c[1],color);idraw->drawLine(c[1],c[2],color);
-	idraw->drawLine(c[2],c[3],color);idraw->drawLine(c[3],c[0],color);
-	idraw->drawLine(c[4],c[5],color);idraw->drawLine(c[5],c[6],color);
-	idraw->drawLine(c[6],c[7],color);idraw->drawLine(c[7],c[4],color);
-	idraw->drawLine(c[0],c[4],color);idraw->drawLine(c[1],c[5],color);
-	idraw->drawLine(c[2],c[6],color);idraw->drawLine(c[3],c[7],color);
-}
-
-//
-static void				drawTree(	btIDebugDraw* idraw,
-								 const btDbvtNode* node,
-								 int depth,
-								 const btVector3& ncolor,
-								 const btVector3& lcolor,
-								 int mindepth,
-								 int maxdepth)
-{
-	if(node)
-	{
-		if(node->isinternal()&&((depth<maxdepth)||(maxdepth<0)))
-		{
-			drawTree(idraw,node->childs[0],depth+1,ncolor,lcolor,mindepth,maxdepth);
-			drawTree(idraw,node->childs[1],depth+1,ncolor,lcolor,mindepth,maxdepth);
-		}
-		if(depth>=mindepth)
-		{
-			const btScalar	scl=(btScalar)(node->isinternal()?1:1);
-			const btVector3	mi=node->volume.Center()-node->volume.Extents()*scl;
-			const btVector3	mx=node->volume.Center()+node->volume.Extents()*scl;
-			drawBox(idraw,mi,mx,node->isleaf()?lcolor:ncolor);
-		}
-	}
-}
-
-//
-template <typename T>
-static inline T				sum(const btAlignedObjectArray<T>& items)
-{
-	T	v;
-	if(items.size())
-	{
-		v=items[0];
-		for(int i=1,ni=items.size();i<ni;++i)
-		{
-			v+=items[i];
-		}
-	}
-	return(v);
-}
-
-//
-template <typename T,typename Q>
-static inline void			add(btAlignedObjectArray<T>& items,const Q& value)
-{
-	for(int i=0,ni=items.size();i<ni;++i)
-	{
-		items[i]+=value;
-	}
-}
-
-//
-template <typename T,typename Q>
-static inline void			mul(btAlignedObjectArray<T>& items,const Q& value)
-{
-	for(int i=0,ni=items.size();i<ni;++i)
-	{
-		items[i]*=value;
-	}
-}
-
-//
-template <typename T>
-static inline T				average(const btAlignedObjectArray<T>& items)
-{
-	const btScalar	n=(btScalar)(items.size()>0?items.size():1);
-	return(sum(items)/n);
-}
-
-//
-static inline btScalar		tetravolume(const btVector3& x0,
-										const btVector3& x1,
-										const btVector3& x2,
-										const btVector3& x3)
-{
-	const btVector3	a=x1-x0;
-	const btVector3	b=x2-x0;
-	const btVector3	c=x3-x0;
-	return(btDot(a,btCross(b,c)));
-}
-
-//
-#if 0
-static btVector3		stresscolor(btScalar stress)
-{
-	static const btVector3	spectrum[]=	{	btVector3(1,0,1),
-		btVector3(0,0,1),
-		btVector3(0,1,1),
-		btVector3(0,1,0),
-		btVector3(1,1,0),
-		btVector3(1,0,0),
-		btVector3(1,0,0)};
-	static const int		ncolors=sizeof(spectrum)/sizeof(spectrum[0])-1;
-	static const btScalar	one=1;
-	stress=btMax<btScalar>(0,btMin<btScalar>(1,stress))*ncolors;
-	const int				sel=(int)stress;
-	const btScalar			frc=stress-sel;
-	return(spectrum[sel]+(spectrum[sel+1]-spectrum[sel])*frc);
-}
-#endif
-
-//
-void			btSoftBodyHelpers::Draw(	btSoftBody* psb,
-										btIDebugDraw* idraw,
-										int drawflags)
-{
-	const btScalar		scl=(btScalar)0.1;
-	const btScalar		nscl=scl*5;
-	const btVector3		lcolor=btVector3(0,0,0);
-	const btVector3		ncolor=btVector3(1,1,1);
-	const btVector3		ccolor=btVector3(1,0,0);
-	int i,j,nj;
-
-		/* Clusters	*/ 
-	if(0!=(drawflags&fDrawFlags::Clusters))
-	{
-		srand(1806);
-		for(i=0;i<psb->m_clusters.size();++i)
-		{
-			if(psb->m_clusters[i]->m_collide)
-			{
-				btVector3						color(	rand()/(btScalar)RAND_MAX,
-					rand()/(btScalar)RAND_MAX,
-					rand()/(btScalar)RAND_MAX);
-				color=color.normalized()*0.75;
-				btAlignedObjectArray<btVector3>	vertices;
-				vertices.resize(psb->m_clusters[i]->m_nodes.size());
-				for(j=0,nj=vertices.size();j<nj;++j)
-				{				
-					vertices[j]=psb->m_clusters[i]->m_nodes[j]->m_x;
-				}
-#define USE_NEW_CONVEX_HULL_COMPUTER
-#ifdef USE_NEW_CONVEX_HULL_COMPUTER
-				btConvexHullComputer	computer;
-				int stride = sizeof(btVector3);
-				int count = vertices.size();
-				btScalar shrink=0.f;
-				btScalar shrinkClamp=0.f;
-				computer.compute(&vertices[0].getX(),stride,count,shrink,shrinkClamp);
-				for (int i=0;i<computer.faces.size();i++)
-				{
-
-					int face = computer.faces[i];
-					//printf("face=%d\n",face);
-					const btConvexHullComputer::Edge*  firstEdge = &computer.edges[face];
-					const btConvexHullComputer::Edge*  edge = firstEdge->getNextEdgeOfFace();
-
-					int v0 = firstEdge->getSourceVertex();
-					int v1 = firstEdge->getTargetVertex();
-					while (edge!=firstEdge)
-					{
-						int v2 = edge->getTargetVertex();
-						idraw->drawTriangle(computer.vertices[v0],computer.vertices[v1],computer.vertices[v2],color,1);
-						edge = edge->getNextEdgeOfFace();
-						v0=v1;
-						v1=v2;
-					};
-				}
-#else
-
-				HullDesc		hdsc(QF_TRIANGLES,vertices.size(),&vertices[0]);
-				HullResult		hres;
-				HullLibrary		hlib;
-				hdsc.mMaxVertices=vertices.size();
-				hlib.CreateConvexHull(hdsc,hres);
-				const btVector3	center=average(hres.m_OutputVertices);
-				add(hres.m_OutputVertices,-center);
-				mul(hres.m_OutputVertices,(btScalar)1);
-				add(hres.m_OutputVertices,center);
-				for(j=0;j<(int)hres.mNumFaces;++j)
-				{
-					const int idx[]={hres.m_Indices[j*3+0],hres.m_Indices[j*3+1],hres.m_Indices[j*3+2]};
-					idraw->drawTriangle(hres.m_OutputVertices[idx[0]],
-						hres.m_OutputVertices[idx[1]],
-						hres.m_OutputVertices[idx[2]],
-						color,1);
-				}
-				hlib.ReleaseResult(hres);
-#endif
-
-			}
-			/* Velocities	*/ 
-#if 0
-			for(int j=0;j<psb->m_clusters[i].m_nodes.size();++j)
-			{
-				const btSoftBody::Cluster&	c=psb->m_clusters[i];
-				const btVector3				r=c.m_nodes[j]->m_x-c.m_com;
-				const btVector3				v=c.m_lv+btCross(c.m_av,r);
-				idraw->drawLine(c.m_nodes[j]->m_x,c.m_nodes[j]->m_x+v,btVector3(1,0,0));
-			}
-#endif
-			/* Frame		*/ 
-	//		btSoftBody::Cluster& c=*psb->m_clusters[i];
-	//		idraw->drawLine(c.m_com,c.m_framexform*btVector3(10,0,0),btVector3(1,0,0));
-	//		idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,10,0),btVector3(0,1,0));
-	//		idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,0,10),btVector3(0,0,1));
-		}
-	}
-	else
-	{
-		/* Nodes	*/ 
-		if(0!=(drawflags&fDrawFlags::Nodes))
-		{
-			for(i=0;i<psb->m_nodes.size();++i)
-			{
-				const btSoftBody::Node&	n=psb->m_nodes[i];
-				if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
-				idraw->drawLine(n.m_x-btVector3(scl,0,0),n.m_x+btVector3(scl,0,0),btVector3(1,0,0));
-				idraw->drawLine(n.m_x-btVector3(0,scl,0),n.m_x+btVector3(0,scl,0),btVector3(0,1,0));
-				idraw->drawLine(n.m_x-btVector3(0,0,scl),n.m_x+btVector3(0,0,scl),btVector3(0,0,1));
-			}
-		}
-		/* Links	*/ 
-		if(0!=(drawflags&fDrawFlags::Links))
-		{
-			for(i=0;i<psb->m_links.size();++i)
-			{
-				const btSoftBody::Link&	l=psb->m_links[i];
-				if(0==(l.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
-				idraw->drawLine(l.m_n[0]->m_x,l.m_n[1]->m_x,lcolor);
-			}
-		}
-		/* Normals	*/ 
-		if(0!=(drawflags&fDrawFlags::Normals))
-		{
-			for(i=0;i<psb->m_nodes.size();++i)
-			{
-				const btSoftBody::Node&	n=psb->m_nodes[i];
-				if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
-				const btVector3			d=n.m_n*nscl;
-				idraw->drawLine(n.m_x,n.m_x+d,ncolor);
-				idraw->drawLine(n.m_x,n.m_x-d,ncolor*0.5);
-			}
-		}
-		/* Contacts	*/ 
-		if(0!=(drawflags&fDrawFlags::Contacts))
-		{
-			static const btVector3		axis[]={btVector3(1,0,0),
-				btVector3(0,1,0),
-				btVector3(0,0,1)};
-			for(i=0;i<psb->m_rcontacts.size();++i)
-			{		
-				const btSoftBody::RContact&	c=psb->m_rcontacts[i];
-				const btVector3				o=	c.m_node->m_x-c.m_cti.m_normal*
-					(btDot(c.m_node->m_x,c.m_cti.m_normal)+c.m_cti.m_offset);
-				const btVector3				x=btCross(c.m_cti.m_normal,axis[c.m_cti.m_normal.minAxis()]).normalized();
-				const btVector3				y=btCross(x,c.m_cti.m_normal).normalized();
-				idraw->drawLine(o-x*nscl,o+x*nscl,ccolor);
-				idraw->drawLine(o-y*nscl,o+y*nscl,ccolor);
-				idraw->drawLine(o,o+c.m_cti.m_normal*nscl*3,btVector3(1,1,0));
-			}
-		}
-		/* Faces	*/ 
-	if(0!=(drawflags&fDrawFlags::Faces))
-	{
-		const btScalar	scl=(btScalar)0.8;
-		const btScalar	alp=(btScalar)1;
-		const btVector3	col(0,(btScalar)0.7,0);
-		for(i=0;i<psb->m_faces.size();++i)
-		{
-			const btSoftBody::Face&	f=psb->m_faces[i];
-			if(0==(f.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
-			const btVector3			x[]={f.m_n[0]->m_x,f.m_n[1]->m_x,f.m_n[2]->m_x};
-			const btVector3			c=(x[0]+x[1]+x[2])/3;
-			idraw->drawTriangle((x[0]-c)*scl+c,
-				(x[1]-c)*scl+c,
-				(x[2]-c)*scl+c,
-				col,alp);
-		}	
-	}
-	/* Tetras	*/ 
-	if(0!=(drawflags&fDrawFlags::Tetras))
-	{
-		const btScalar	scl=(btScalar)0.8;
-		const btScalar	alp=(btScalar)1;
-		const btVector3	col((btScalar)0.3,(btScalar)0.3,(btScalar)0.7);
-		for(int i=0;i<psb->m_tetras.size();++i)
-		{
-			const btSoftBody::Tetra&	t=psb->m_tetras[i];
-			if(0==(t.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
-			const btVector3				x[]={t.m_n[0]->m_x,t.m_n[1]->m_x,t.m_n[2]->m_x,t.m_n[3]->m_x};
-			const btVector3				c=(x[0]+x[1]+x[2]+x[3])/4;
-			idraw->drawTriangle((x[0]-c)*scl+c,(x[1]-c)*scl+c,(x[2]-c)*scl+c,col,alp);
-			idraw->drawTriangle((x[0]-c)*scl+c,(x[1]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
-			idraw->drawTriangle((x[1]-c)*scl+c,(x[2]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
-			idraw->drawTriangle((x[2]-c)*scl+c,(x[0]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
-		}	
-	}
-	}
-	/* Anchors	*/ 
-	if(0!=(drawflags&fDrawFlags::Anchors))
-	{
-		for(i=0;i<psb->m_anchors.size();++i)
-		{
-			const btSoftBody::Anchor&	a=psb->m_anchors[i];
-			const btVector3				q=a.m_body->getWorldTransform()*a.m_local;
-			drawVertex(idraw,a.m_node->m_x,0.25,btVector3(1,0,0));
-			drawVertex(idraw,q,0.25,btVector3(0,1,0));
-			idraw->drawLine(a.m_node->m_x,q,btVector3(1,1,1));
-		}
-		for(i=0;i<psb->m_nodes.size();++i)
-		{
-			const btSoftBody::Node&	n=psb->m_nodes[i];		
-			if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
-			if(n.m_im<=0)
-			{
-				drawVertex(idraw,n.m_x,0.25,btVector3(1,0,0));
-			}
-		}
-	}
-	
-
-	/* Notes	*/ 
-	if(0!=(drawflags&fDrawFlags::Notes))
-	{
-		for(i=0;i<psb->m_notes.size();++i)
-		{
-			const btSoftBody::Note&	n=psb->m_notes[i];
-			btVector3				p=n.m_offset;
-			for(int j=0;j<n.m_rank;++j)
-			{
-				p+=n.m_nodes[j]->m_x*n.m_coords[j];
-			}
-			idraw->draw3dText(p,n.m_text);
-		}
-	}
-	/* Node tree	*/ 
-	if(0!=(drawflags&fDrawFlags::NodeTree))		DrawNodeTree(psb,idraw);
-	/* Face tree	*/ 
-	if(0!=(drawflags&fDrawFlags::FaceTree))		DrawFaceTree(psb,idraw);
-	/* Cluster tree	*/ 
-	if(0!=(drawflags&fDrawFlags::ClusterTree))	DrawClusterTree(psb,idraw);
-	/* Joints		*/ 
-	if(0!=(drawflags&fDrawFlags::Joints))
-	{
-		for(i=0;i<psb->m_joints.size();++i)
-		{
-			const btSoftBody::Joint*	pj=psb->m_joints[i];
-			switch(pj->Type())
-			{
-			case	btSoftBody::Joint::eType::Linear:
-				{
-					const btSoftBody::LJoint*	pjl=(const btSoftBody::LJoint*)pj;
-					const btVector3	a0=pj->m_bodies[0].xform()*pjl->m_refs[0];
-					const btVector3	a1=pj->m_bodies[1].xform()*pjl->m_refs[1];
-					idraw->drawLine(pj->m_bodies[0].xform().getOrigin(),a0,btVector3(1,1,0));
-					idraw->drawLine(pj->m_bodies[1].xform().getOrigin(),a1,btVector3(0,1,1));
-					drawVertex(idraw,a0,0.25,btVector3(1,1,0));
-					drawVertex(idraw,a1,0.25,btVector3(0,1,1));
-				}
-				break;
-			case	btSoftBody::Joint::eType::Angular:
-				{
-					//const btSoftBody::AJoint*	pja=(const btSoftBody::AJoint*)pj;
-					const btVector3	o0=pj->m_bodies[0].xform().getOrigin();
-					const btVector3	o1=pj->m_bodies[1].xform().getOrigin();
-					const btVector3	a0=pj->m_bodies[0].xform().getBasis()*pj->m_refs[0];
-					const btVector3	a1=pj->m_bodies[1].xform().getBasis()*pj->m_refs[1];
-					idraw->drawLine(o0,o0+a0*10,btVector3(1,1,0));
-					idraw->drawLine(o0,o0+a1*10,btVector3(1,1,0));
-					idraw->drawLine(o1,o1+a0*10,btVector3(0,1,1));
-					idraw->drawLine(o1,o1+a1*10,btVector3(0,1,1));
-					break;
-				}
-				default:
-				{
-				}
-					
-			}		
-		}
-	}
-}
-
-//
-void			btSoftBodyHelpers::DrawInfos(		btSoftBody* psb,
-											 btIDebugDraw* idraw,
-											 bool masses,
-											 bool areas,
-											 bool /*stress*/)
-{
-	for(int i=0;i<psb->m_nodes.size();++i)
-	{
-		const btSoftBody::Node&	n=psb->m_nodes[i];
-		char					text[2048]={0};
-		char					buff[1024];
-		if(masses)
-		{
-			sprintf(buff," M(%.2f)",1/n.m_im);
-			strcat(text,buff);
-		}
-		if(areas)
-		{
-			sprintf(buff," A(%.2f)",n.m_area);
-			strcat(text,buff);
-		}
-		if(text[0]) idraw->draw3dText(n.m_x,text);
-	}
-}
-
-//
-void			btSoftBodyHelpers::DrawNodeTree(	btSoftBody* psb,
-												btIDebugDraw* idraw,
-												int mindepth,
-												int maxdepth)
-{
-	drawTree(idraw,psb->m_ndbvt.m_root,0,btVector3(1,0,1),btVector3(1,1,1),mindepth,maxdepth);
-}
-
-//
-void			btSoftBodyHelpers::DrawFaceTree(	btSoftBody* psb,
-												btIDebugDraw* idraw,
-												int mindepth,
-												int maxdepth)
-{
-	drawTree(idraw,psb->m_fdbvt.m_root,0,btVector3(0,1,0),btVector3(1,0,0),mindepth,maxdepth);
-}
-
-//
-void			btSoftBodyHelpers::DrawClusterTree(	btSoftBody* psb,
-												   btIDebugDraw* idraw,
-												   int mindepth,
-												   int maxdepth)
-{
-	drawTree(idraw,psb->m_cdbvt.m_root,0,btVector3(0,1,1),btVector3(1,0,0),mindepth,maxdepth);
-}
-
-
-//The btSoftBody object from the BulletSDK includes an array of Nodes and Links. These links appear
-// to be first set up to connect a node to between 5 and 6 of its neighbors [480 links], 
-//and then to the rest of the nodes after the execution of the Floyd-Warshall graph algorithm 
-//[another 930 links]. 
-//The way the links are stored by default, we have a number of cases where adjacent links share a node in common
-// - this leads to the creation of a data dependency through memory. 
-//The PSolve_Links() function reads and writes nodes as it iterates over each link. 
-//So, we now have the possibility of a data dependency between iteration X 
-//that processes link L with iteration X+1 that processes link L+1 
-//because L and L+1 have one node in common, and iteration X updates the positions of that node, 
-//and iteration X+1 reads in the position of that shared node.
-//
-//Such a memory dependency limits the ability of a modern CPU to speculate beyond 
-//a certain point because it has to respect a possible dependency 
-//- this prevents the CPU from making full use of its out-of-order resources. 
-//If we re-order the links such that we minimize the cases where a link L and L+1 share a common node, 
-//we create a temporal gap between when the node position is written, 
-//and when it is subsequently read. This in turn allows the CPU to continue execution without 
-//risking a dependency violation. Such a reordering would result in significant speedups on 
-//modern CPUs with lots of execution resources. 
-//In our testing, we see it have a tremendous impact not only on the A7, 
-//but also on all x86 cores that ship with modern Macs. 
-//The attached source file includes a single function (ReoptimizeLinkOrder) which can be called on a 
-//btSoftBody object in the solveConstraints() function before the actual solver is invoked, 
-//or right after generateBendingConstraints() once we have all 1410 links.
-
-
-//===================================================================
-//
-//
-// This function takes in a list of interdependent Links and tries 
-// to maximize the distance between calculation
-// of dependent links.  This increases the amount of parallelism that can
-// be exploited by out-of-order instruction processors with large but
-// (inevitably) finite instruction windows.
-//
-//===================================================================
-
-// A small structure to track lists of dependent link calculations
-class LinkDeps_t {
-	public:
-	int value;			// A link calculation that is dependent on this one
-		// Positive values = "input A" while negative values = "input B"
-	LinkDeps_t *next;	// Next dependence in the list
-};
-typedef LinkDeps_t *LinkDepsPtr_t;
-
-// Dependency list constants
-#define REOP_NOT_DEPENDENT	-1
-#define REOP_NODE_COMPLETE	-2	// Must be less than REOP_NOT_DEPENDENT
-
-
-void btSoftBodyHelpers::ReoptimizeLinkOrder(btSoftBody *psb /* This can be replaced by a btSoftBody pointer */)
-{
-	int i, nLinks=psb->m_links.size(), nNodes=psb->m_nodes.size();
-	btSoftBody::Link *lr;
-	int ar, br;
-	btSoftBody::Node *node0 = &(psb->m_nodes[0]);
-	btSoftBody::Node *node1 = &(psb->m_nodes[1]);
-	LinkDepsPtr_t linkDep;
-	int readyListHead, readyListTail, linkNum, linkDepFrees, depLink;
-	
-	// Allocate temporary buffers
-	int *nodeWrittenAt = new int[nNodes+1];	// What link calculation produced this node's current values?
-	int *linkDepA = new int[nLinks];			// Link calculation input is dependent upon prior calculation #N
-	int *linkDepB = new int[nLinks];
-	int *readyList = new int[nLinks];		// List of ready-to-process link calculations (# of links, maximum)
-	LinkDeps_t *linkDepFreeList = new LinkDeps_t[2*nLinks];		// Dependent-on-me list elements (2x# of links, maximum)
-	LinkDepsPtr_t *linkDepListStarts = new LinkDepsPtr_t[nLinks];	// Start nodes of dependent-on-me lists, one for each link
-		
-	// Copy the original, unsorted links to a side buffer
-	btSoftBody::Link *linkBuffer = new btSoftBody::Link[nLinks];
-	memcpy(linkBuffer, &(psb->m_links[0]), sizeof(btSoftBody::Link)*nLinks);
-
-	// Clear out the node setup and ready list
-	for (i=0; i < nNodes+1; i++) {
-		nodeWrittenAt[i] = REOP_NOT_DEPENDENT;
-	}
-	for (i=0; i < nLinks; i++) {
-		linkDepListStarts[i] = NULL;
-	}
-	readyListHead = readyListTail = linkDepFrees = 0;
-
-	// Initial link analysis to set up data structures
-	for (i=0; i < nLinks; i++) {
-	
-		// Note which prior link calculations we are dependent upon & build up dependence lists
-		lr = &(psb->m_links[i]);
-		ar = (lr->m_n[0] - node0)/(node1 - node0);
-		br = (lr->m_n[1] - node0)/(node1 - node0);
-		if (nodeWrittenAt[ar] > REOP_NOT_DEPENDENT) {
-			linkDepA[i] = nodeWrittenAt[ar];
-			linkDep = &linkDepFreeList[linkDepFrees++];
-			linkDep->value = i;
-			linkDep->next = linkDepListStarts[nodeWrittenAt[ar]];
-			linkDepListStarts[nodeWrittenAt[ar]] = linkDep;
-		} else {
-			linkDepA[i] = REOP_NOT_DEPENDENT;
-		}
-		if (nodeWrittenAt[br] > REOP_NOT_DEPENDENT) {
-			linkDepB[i] = nodeWrittenAt[br];
-			linkDep = &linkDepFreeList[linkDepFrees++];
-			linkDep->value = -(i+1);
-			linkDep->next = linkDepListStarts[nodeWrittenAt[br]];
-			linkDepListStarts[nodeWrittenAt[br]] = linkDep;
-		} else {
-			linkDepB[i] = REOP_NOT_DEPENDENT;
-		}
-		
-		// Add this link to the initial ready list, if it is not dependent on any other links
-		if ((linkDepA[i] == REOP_NOT_DEPENDENT) && (linkDepB[i] == REOP_NOT_DEPENDENT)) {
-			readyList[readyListTail++] = i;
-			linkDepA[i] = linkDepB[i] = REOP_NODE_COMPLETE;	// Probably not needed now
-		}
-		
-		// Update the nodes to mark which ones are calculated by this link
-		nodeWrittenAt[ar] = nodeWrittenAt[br] = i;
-	}
-	
-	// Process the ready list and create the sorted list of links
-	// -- By treating the ready list as a queue, we maximize the distance between any
-	//    inter-dependent node calculations
-	// -- All other (non-related) nodes in the ready list will automatically be inserted
-	//    in between each set of inter-dependent link calculations by this loop
-	i = 0;
-	while (readyListHead != readyListTail) {
-		// Use ready list to select the next link to process
-		linkNum = readyList[readyListHead++];
-		// Copy the next-to-calculate link back into the original link array
-		psb->m_links[i++] = linkBuffer[linkNum];
-
-		// Free up any link inputs that are dependent on this one
-		linkDep = linkDepListStarts[linkNum];
-		while (linkDep) {
-			depLink = linkDep->value;
-			if (depLink >= 0) {
-				linkDepA[depLink] = REOP_NOT_DEPENDENT;
-			} else {
-				depLink = -depLink - 1;
-				linkDepB[depLink] = REOP_NOT_DEPENDENT;
-			}
-			// Add this dependent link calculation to the ready list if *both* inputs are clear
-			if ((linkDepA[depLink] == REOP_NOT_DEPENDENT) && (linkDepB[depLink] == REOP_NOT_DEPENDENT)) {
-				readyList[readyListTail++] = depLink;
-				linkDepA[depLink] = linkDepB[depLink] = REOP_NODE_COMPLETE;	// Probably not needed now
-			}
-			linkDep = linkDep->next;
-		}
-	}
-
-	// Delete the temporary buffers
-	delete [] nodeWrittenAt;
-	delete [] linkDepA;
-	delete [] linkDepB;
-	delete [] readyList;
-	delete [] linkDepFreeList;
-	delete [] linkDepListStarts;
-	delete [] linkBuffer;
-}
-
-
-//
-void			btSoftBodyHelpers::DrawFrame(		btSoftBody* psb,
-											 btIDebugDraw* idraw)
-{
-	if(psb->m_pose.m_bframe)
-	{
-		static const btScalar	ascl=10;
-		static const btScalar	nscl=(btScalar)0.1;
-		const btVector3			com=psb->m_pose.m_com;
-		const btMatrix3x3		trs=psb->m_pose.m_rot*psb->m_pose.m_scl;
-		const btVector3			Xaxis=(trs*btVector3(1,0,0)).normalized();
-		const btVector3			Yaxis=(trs*btVector3(0,1,0)).normalized();
-		const btVector3			Zaxis=(trs*btVector3(0,0,1)).normalized();
-		idraw->drawLine(com,com+Xaxis*ascl,btVector3(1,0,0));
-		idraw->drawLine(com,com+Yaxis*ascl,btVector3(0,1,0));
-		idraw->drawLine(com,com+Zaxis*ascl,btVector3(0,0,1));
-		for(int i=0;i<psb->m_pose.m_pos.size();++i)
-		{
-			const btVector3	x=com+trs*psb->m_pose.m_pos[i];
-			drawVertex(idraw,x,nscl,btVector3(1,0,1));
-		}
-	}
-}
-
-//
-btSoftBody*		btSoftBodyHelpers::CreateRope(	btSoftBodyWorldInfo& worldInfo, const btVector3& from,
-											  const btVector3& to,
-											  int res,
-											  int fixeds)
-{
-	/* Create nodes	*/ 
-	const int		r=res+2;
-	btVector3*		x=new btVector3[r];
-	btScalar*		m=new btScalar[r];
-	int i;
-
-	for(i=0;i<r;++i)
-	{
-		const btScalar	t=i/(btScalar)(r-1);
-		x[i]=lerp(from,to,t);
-		m[i]=1;
-	}
-	btSoftBody*		psb= new btSoftBody(&worldInfo,r,x,m);
-	if(fixeds&1) psb->setMass(0,0);
-	if(fixeds&2) psb->setMass(r-1,0);
-	delete[] x;
-	delete[] m;
-	/* Create links	*/ 
-	for(i=1;i<r;++i)
-	{
-		psb->appendLink(i-1,i);
-	}
-	/* Finished		*/ 
-	return(psb);
-}
-
-//
-btSoftBody*		btSoftBodyHelpers::CreatePatch(btSoftBodyWorldInfo& worldInfo,const btVector3& corner00,
-											   const btVector3& corner10,
-											   const btVector3& corner01,
-											   const btVector3& corner11,
-											   int resx,
-											   int resy,
-											   int fixeds,
-											   bool gendiags)
-{
-#define IDX(_x_,_y_)	((_y_)*rx+(_x_))
-	/* Create nodes	*/ 
-	if((resx<2)||(resy<2)) return(0);
-	const int	rx=resx;
-	const int	ry=resy;
-	const int	tot=rx*ry;
-	btVector3*	x=new btVector3[tot];
-	btScalar*	m=new btScalar[tot];
-	int iy;
-
-	for(iy=0;iy<ry;++iy)
-	{
-		const btScalar	ty=iy/(btScalar)(ry-1);
-		const btVector3	py0=lerp(corner00,corner01,ty);
-		const btVector3	py1=lerp(corner10,corner11,ty);
-		for(int ix=0;ix<rx;++ix)
-		{
-			const btScalar	tx=ix/(btScalar)(rx-1);
-			x[IDX(ix,iy)]=lerp(py0,py1,tx);
-			m[IDX(ix,iy)]=1;
-		}
-	}
-	btSoftBody*		psb=new btSoftBody(&worldInfo,tot,x,m);
-	if(fixeds&1)	psb->setMass(IDX(0,0),0);
-	if(fixeds&2)	psb->setMass(IDX(rx-1,0),0);
-	if(fixeds&4)	psb->setMass(IDX(0,ry-1),0);
-	if(fixeds&8)	psb->setMass(IDX(rx-1,ry-1),0);
-	delete[] x;
-	delete[] m;
-	/* Create links	and faces */ 
-	for(iy=0;iy<ry;++iy)
-	{
-		for(int ix=0;ix<rx;++ix)
-		{
-			const int	idx=IDX(ix,iy);
-			const bool	mdx=(ix+1)<rx;
-			const bool	mdy=(iy+1)<ry;
-			if(mdx) psb->appendLink(idx,IDX(ix+1,iy));
-			if(mdy) psb->appendLink(idx,IDX(ix,iy+1));
-			if(mdx&&mdy)
-			{
-				if((ix+iy)&1)
-				{
-					psb->appendFace(IDX(ix,iy),IDX(ix+1,iy),IDX(ix+1,iy+1));
-					psb->appendFace(IDX(ix,iy),IDX(ix+1,iy+1),IDX(ix,iy+1));
-					if(gendiags)
-					{
-						psb->appendLink(IDX(ix,iy),IDX(ix+1,iy+1));
-					}
-				}
-				else
-				{
-					psb->appendFace(IDX(ix,iy+1),IDX(ix,iy),IDX(ix+1,iy));
-					psb->appendFace(IDX(ix,iy+1),IDX(ix+1,iy),IDX(ix+1,iy+1));
-					if(gendiags)
-					{
-						psb->appendLink(IDX(ix+1,iy),IDX(ix,iy+1));
-					}
-				}
-			}
-		}
-	}
-	/* Finished		*/ 
-#undef IDX
-	return(psb);
-}
-
-//
-btSoftBody*		btSoftBodyHelpers::CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
-												 const btVector3& corner00,
-												 const btVector3& corner10,
-												 const btVector3& corner01,
-												 const btVector3& corner11,
-												 int resx,
-												 int resy,
-												 int fixeds,
-												 bool gendiags,
-												 float* tex_coords)
-{
-
-	/*
-	*
-	*  corners:
-	*
-	*  [0][0]     corner00 ------- corner01   [resx][0]
-	*                |                |
-	*                |                |
-	*  [0][resy]  corner10 -------- corner11  [resx][resy]
-	*
-	*
-	*
-	*
-	*
-	*
-	*   "fixedgs" map:
-	*
-	*  corner00     -->   +1
-	*  corner01     -->   +2
-	*  corner10     -->   +4
-	*  corner11     -->   +8
-	*  upper middle -->  +16
-	*  left middle  -->  +32
-	*  right middle -->  +64
-	*  lower middle --> +128
-	*  center       --> +256
-	*
-	*
-	*   tex_coords size   (resx-1)*(resy-1)*12
-	*
-	*
-	*
-	*     SINGLE QUAD INTERNALS
-	*
-	*  1) btSoftBody's nodes and links,
-	*     diagonal link is optional ("gendiags")
-	*
-	*
-	*    node00 ------ node01
-	*      | .              
-	*      |   .            
-	*      |     .          
-	*      |       .        
-	*      |         .      
-	*    node10        node11
-	*
-	*
-	*
-	*   2) Faces:
-	*      two triangles,
-	*      UV Coordinates (hier example for single quad)
-	*      
-	*     (0,1)          (0,1)  (1,1)
-	*     1 |\            3 \-----| 2
-	*       | \              \    |
-	*       |  \              \   |
-	*       |   \              \  |
-	*       |    \              \ |
-	*     2 |-----\ 3            \| 1
-	*     (0,0)    (1,0)       (1,0)
-	*
-	*
-	*
-	*
-	*
-	*
-	*/
-
-#define IDX(_x_,_y_)	((_y_)*rx+(_x_))
-	/* Create nodes		*/ 
-	if((resx<2)||(resy<2)) return(0);
-	const int	rx=resx;
-	const int	ry=resy;
-	const int	tot=rx*ry;
-	btVector3*	x=new btVector3[tot];
-	btScalar*	m=new btScalar[tot];
-
-	int iy;
-
-	for(iy=0;iy<ry;++iy)
-	{
-		const btScalar	ty=iy/(btScalar)(ry-1);
-		const btVector3	py0=lerp(corner00,corner01,ty);
-		const btVector3	py1=lerp(corner10,corner11,ty);
-		for(int ix=0;ix<rx;++ix)
-		{
-			const btScalar	tx=ix/(btScalar)(rx-1);
-			x[IDX(ix,iy)]=lerp(py0,py1,tx);
-			m[IDX(ix,iy)]=1;
-		}
-	}
-	btSoftBody*	psb=new btSoftBody(&worldInfo,tot,x,m);
-	if(fixeds&1)		psb->setMass(IDX(0,0),0);
-	if(fixeds&2)		psb->setMass(IDX(rx-1,0),0);
-	if(fixeds&4)		psb->setMass(IDX(0,ry-1),0);
-	if(fixeds&8)		psb->setMass(IDX(rx-1,ry-1),0);
-	if(fixeds&16)		psb->setMass(IDX((rx-1)/2,0),0);
-	if(fixeds&32)		psb->setMass(IDX(0,(ry-1)/2),0);
-	if(fixeds&64)		psb->setMass(IDX(rx-1,(ry-1)/2),0);
-	if(fixeds&128)		psb->setMass(IDX((rx-1)/2,ry-1),0);
-	if(fixeds&256)		psb->setMass(IDX((rx-1)/2,(ry-1)/2),0);
-	delete[] x;
-	delete[] m;
-
-
-	int z = 0;
-	/* Create links	and faces	*/ 
-	for(iy=0;iy<ry;++iy)
-	{
-		for(int ix=0;ix<rx;++ix)
-		{
-			const bool	mdx=(ix+1)<rx;
-			const bool	mdy=(iy+1)<ry;
-
-			int node00=IDX(ix,iy);
-			int node01=IDX(ix+1,iy);
-			int node10=IDX(ix,iy+1);
-			int node11=IDX(ix+1,iy+1);
-
-			if(mdx) psb->appendLink(node00,node01);
-			if(mdy) psb->appendLink(node00,node10);
-			if(mdx&&mdy)
-			{
-				psb->appendFace(node00,node10,node11);
-				if (tex_coords) {
-					tex_coords[z+0]=CalculateUV(resx,resy,ix,iy,0);
-					tex_coords[z+1]=CalculateUV(resx,resy,ix,iy,1);
-					tex_coords[z+2]=CalculateUV(resx,resy,ix,iy,0);
-					tex_coords[z+3]=CalculateUV(resx,resy,ix,iy,2);
-					tex_coords[z+4]=CalculateUV(resx,resy,ix,iy,3);
-					tex_coords[z+5]=CalculateUV(resx,resy,ix,iy,2);
-				}
-				psb->appendFace(node11,node01,node00);
-				if (tex_coords) {
-					tex_coords[z+6 ]=CalculateUV(resx,resy,ix,iy,3);
-					tex_coords[z+7 ]=CalculateUV(resx,resy,ix,iy,2);
-					tex_coords[z+8 ]=CalculateUV(resx,resy,ix,iy,3);
-					tex_coords[z+9 ]=CalculateUV(resx,resy,ix,iy,1);
-					tex_coords[z+10]=CalculateUV(resx,resy,ix,iy,0);
-					tex_coords[z+11]=CalculateUV(resx,resy,ix,iy,1);
-				}
-				if (gendiags) psb->appendLink(node00,node11);
-				z += 12;
-			}
-		}
-	}
-	/* Finished	*/ 
-#undef IDX
-	return(psb);
-}
-
-float   btSoftBodyHelpers::CalculateUV(int resx,int resy,int ix,int iy,int id)
-{
-
-	/*
-	*
-	*
-	*    node00 --- node01
-	*      |          |
-	*    node10 --- node11
-	*
-	*
-	*   ID map:
-	*
-	*   node00 s --> 0
-	*   node00 t --> 1
-	*
-	*   node01 s --> 3
-	*   node01 t --> 1
-	*
-	*   node10 s --> 0
-	*   node10 t --> 2
-	*
-	*   node11 s --> 3
-	*   node11 t --> 2
-	*
-	*
-	*/
-
-	float tc=0.0f;
-	if (id == 0) {
-		tc = (1.0f/((resx-1))*ix);
-	}
-	else if (id==1) {
-		tc = (1.0f/((resy-1))*(resy-1-iy));
-	}
-	else if (id==2) {
-		tc = (1.0f/((resy-1))*(resy-1-iy-1));
-	}
-	else if (id==3) {
-		tc = (1.0f/((resx-1))*(ix+1));
-	}
-	return tc;
-}
-//
-btSoftBody*		btSoftBodyHelpers::CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,const btVector3& center,
-												   const btVector3& radius,
-												   int res)
-{
-	struct	Hammersley
-	{
-		static void	Generate(btVector3* x,int n)
-		{
-			for(int i=0;i<n;i++)
-			{
-				btScalar	p=0.5,t=0;
-				for(int j=i;j;p*=0.5,j>>=1) if(j&1) t+=p;
-				btScalar	w=2*t-1;
-				btScalar	a=(SIMD_PI+2*i*SIMD_PI)/n;
-				btScalar	s=btSqrt(1-w*w);
-				*x++=btVector3(s*btCos(a),s*btSin(a),w);
-			}
-		}
-	};
-	btAlignedObjectArray<btVector3>	vtx;
-	vtx.resize(3+res);
-	Hammersley::Generate(&vtx[0],vtx.size());
-	for(int i=0;i<vtx.size();++i)
-	{
-		vtx[i]=vtx[i]*radius+center;
-	}
-	return(CreateFromConvexHull(worldInfo,&vtx[0],vtx.size()));
-}
-
-
-
-//
-btSoftBody*		btSoftBodyHelpers::CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo,const btScalar*	vertices,
-													 const int* triangles,
-													 int ntriangles, bool randomizeConstraints)
-{
-	int		maxidx=0;
-	int i,j,ni;
-
-	for(i=0,ni=ntriangles*3;i<ni;++i)
-	{
-		maxidx=btMax(triangles[i],maxidx);
-	}
-	++maxidx;
-	btAlignedObjectArray<bool>		chks;
-	btAlignedObjectArray<btVector3>	vtx;
-	chks.resize(maxidx*maxidx,false);
-	vtx.resize(maxidx);
-	for(i=0,j=0,ni=maxidx*3;i<ni;++j,i+=3)
-	{
-		vtx[j]=btVector3(vertices[i],vertices[i+1],vertices[i+2]);
-	}
-	btSoftBody*		psb=new btSoftBody(&worldInfo,vtx.size(),&vtx[0],0);
-	for( i=0,ni=ntriangles*3;i<ni;i+=3)
-	{
-		const int idx[]={triangles[i],triangles[i+1],triangles[i+2]};
-#define IDX(_x_,_y_) ((_y_)*maxidx+(_x_))
-		for(int j=2,k=0;k<3;j=k++)
-		{
-			if(!chks[IDX(idx[j],idx[k])])
-			{
-				chks[IDX(idx[j],idx[k])]=true;
-				chks[IDX(idx[k],idx[j])]=true;
-				psb->appendLink(idx[j],idx[k]);
-			}
-		}
-#undef IDX
-		psb->appendFace(idx[0],idx[1],idx[2]);
-	}
-
-	if (randomizeConstraints)
-	{
-		psb->randomizeConstraints();
-	}
-
-	return(psb);
-}
-
-//
-btSoftBody*		btSoftBodyHelpers::CreateFromConvexHull(btSoftBodyWorldInfo& worldInfo,	const btVector3* vertices,
-														int nvertices, bool randomizeConstraints)
-{
-	HullDesc		hdsc(QF_TRIANGLES,nvertices,vertices);
-	HullResult		hres;
-	HullLibrary		hlib;/*??*/ 
-	hdsc.mMaxVertices=nvertices;
-	hlib.CreateConvexHull(hdsc,hres);
-	btSoftBody*		psb=new btSoftBody(&worldInfo,(int)hres.mNumOutputVertices,
-		&hres.m_OutputVertices[0],0);
-	for(int i=0;i<(int)hres.mNumFaces;++i)
-	{
-		const int idx[]={	static_cast<int>(hres.m_Indices[i*3+0]),
-							static_cast<int>(hres.m_Indices[i*3+1]),
-							static_cast<int>(hres.m_Indices[i*3+2])};
-		if(idx[0]<idx[1]) psb->appendLink(	idx[0],idx[1]);
-		if(idx[1]<idx[2]) psb->appendLink(	idx[1],idx[2]);
-		if(idx[2]<idx[0]) psb->appendLink(	idx[2],idx[0]);
-		psb->appendFace(idx[0],idx[1],idx[2]);
-	}
-	hlib.ReleaseResult(hres);
-	if (randomizeConstraints)
-	{
-		psb->randomizeConstraints();
-	}
-	return(psb);
-}
-
-
-
-
-static int nextLine(const char* buffer)
-{
-	int numBytesRead=0;
-
-	while (*buffer != '\n')
-	{
-		buffer++;
-		numBytesRead++;
-	}
-
-	
-	if (buffer[0]==0x0a)
-	{
-		buffer++;
-		numBytesRead++;
-	}
-	return numBytesRead;
-}
-
-/* Create from TetGen .ele, .face, .node data							*/ 
-btSoftBody*	btSoftBodyHelpers::CreateFromTetGenData(btSoftBodyWorldInfo& worldInfo,
-													const char* ele,
-													const char* face,
-													const char* node,
-													bool bfacelinks,
-													bool btetralinks,
-													bool bfacesfromtetras)
-{
-btAlignedObjectArray<btVector3>	pos;
-int								nnode=0;
-int								ndims=0;
-int								nattrb=0;
-int								hasbounds=0;
-int result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds);
-result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds);
-node += nextLine(node);
-
-pos.resize(nnode);
-for(int i=0;i<pos.size();++i)
-	{
-	int			index=0;
-	//int			bound=0;
-	float	x,y,z;
-	sscanf(node,"%d %f %f %f",&index,&x,&y,&z);
-
-//	sn>>index;
-//	sn>>x;sn>>y;sn>>z;
-	node += nextLine(node);
-
-	//for(int j=0;j<nattrb;++j) 
-	//	sn>>a;
-
-	//if(hasbounds) 
-	//	sn>>bound;
-
-	pos[index].setX(btScalar(x));
-	pos[index].setY(btScalar(y));
-	pos[index].setZ(btScalar(z));
-	}
-btSoftBody*						psb=new btSoftBody(&worldInfo,nnode,&pos[0],0);
-#if 0
-if(face&&face[0])
-	{
-	int								nface=0;
-	sf>>nface;sf>>hasbounds;
-	for(int i=0;i<nface;++i)
-		{
-		int			index=0;
-		int			bound=0;
-		int			ni[3];
-		sf>>index;
-		sf>>ni[0];sf>>ni[1];sf>>ni[2];
-		sf>>bound;
-		psb->appendFace(ni[0],ni[1],ni[2]);	
-		if(btetralinks)
-			{
-			psb->appendLink(ni[0],ni[1],0,true);
-			psb->appendLink(ni[1],ni[2],0,true);
-			psb->appendLink(ni[2],ni[0],0,true);
-			}
-		}
-	}
-#endif
-
-if(ele&&ele[0])
-	{
-	int								ntetra=0;
-	int								ncorner=0;
-	int								neattrb=0;
-	sscanf(ele,"%d %d %d",&ntetra,&ncorner,&neattrb);
-	ele += nextLine(ele);
-	
-	//se>>ntetra;se>>ncorner;se>>neattrb;
-	for(int i=0;i<ntetra;++i)
-		{
-		int			index=0;
-		int			ni[4];
-
-		//se>>index;
-		//se>>ni[0];se>>ni[1];se>>ni[2];se>>ni[3];
-		sscanf(ele,"%d %d %d %d %d",&index,&ni[0],&ni[1],&ni[2],&ni[3]);
-		ele+=nextLine(ele);
-		//for(int j=0;j<neattrb;++j) 
-		//	se>>a;
-		psb->appendTetra(ni[0],ni[1],ni[2],ni[3]);
-		if(btetralinks)
-			{
-			psb->appendLink(ni[0],ni[1],0,true);
-			psb->appendLink(ni[1],ni[2],0,true);
-			psb->appendLink(ni[2],ni[0],0,true);
-			psb->appendLink(ni[0],ni[3],0,true);
-			psb->appendLink(ni[1],ni[3],0,true);
-			psb->appendLink(ni[2],ni[3],0,true);
-			}
-		}
-	}
-printf("Nodes:  %u\r\n",psb->m_nodes.size());
-printf("Links:  %u\r\n",psb->m_links.size());
-printf("Faces:  %u\r\n",psb->m_faces.size());
-printf("Tetras: %u\r\n",psb->m_tetras.size());
-return(psb);
-}
-
diff --git a/src/bullet/BulletSoftBody/btSoftBodyHelpers.h b/src/bullet/BulletSoftBody/btSoftBodyHelpers.h
deleted file mode 100644
index 72715301..00000000
--- a/src/bullet/BulletSoftBody/btSoftBodyHelpers.h
+++ /dev/null
@@ -1,148 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOFT_BODY_HELPERS_H
-#define BT_SOFT_BODY_HELPERS_H
-
-#include "btSoftBody.h"
-
-//
-// Helpers
-//
-
-/* fDrawFlags															*/ 
-struct	fDrawFlags { enum _ {
-	Nodes		=	0x0001,
-	Links		=	0x0002,
-	Faces		=	0x0004,
-	Tetras		=	0x0008,
-	Normals		=	0x0010,
-	Contacts	=	0x0020,
-	Anchors		=	0x0040,
-	Notes		=	0x0080,
-	Clusters	=	0x0100,
-	NodeTree	=	0x0200,
-	FaceTree	=	0x0400,
-	ClusterTree	=	0x0800,
-	Joints		=	0x1000,
-	/* presets	*/ 
-	Std			=	Links+Faces+Tetras+Anchors+Notes+Joints,
-	StdTetra	=	Std-Faces+Tetras
-};};
-
-struct	btSoftBodyHelpers
-{
-	/* Draw body															*/ 
-	static void				Draw(		btSoftBody* psb,
-		btIDebugDraw* idraw,
-		int drawflags=fDrawFlags::Std);
-	/* Draw body infos														*/ 
-	static	void			DrawInfos(	btSoftBody* psb,
-		btIDebugDraw* idraw,
-		bool masses,
-		bool areas,
-		bool stress);
-	/* Draw node tree														*/ 
-	static void				DrawNodeTree(	btSoftBody* psb,
-		btIDebugDraw* idraw,
-		int mindepth=0,
-		int maxdepth=-1);
-	/* Draw face tree														*/ 
-	static void				DrawFaceTree(	btSoftBody* psb,
-		btIDebugDraw* idraw,
-		int mindepth=0,
-		int maxdepth=-1);
-	/* Draw cluster tree													*/ 
-	static void				DrawClusterTree(btSoftBody* psb,
-		btIDebugDraw* idraw,
-		int mindepth=0,
-		int maxdepth=-1);
-	/* Draw rigid frame														*/ 
-	static	void			DrawFrame(		btSoftBody* psb,
-		btIDebugDraw* idraw);
-	/* Create a rope														*/ 
-	static	btSoftBody*		CreateRope( btSoftBodyWorldInfo& worldInfo,
-		const btVector3& from,
-		const btVector3& to,
-		int res,
-		int fixeds);
-	/* Create a patch														*/ 
-	static	btSoftBody*		CreatePatch(btSoftBodyWorldInfo& worldInfo,
-		const btVector3& corner00,
-		const btVector3& corner10,
-		const btVector3& corner01,
-		const btVector3& corner11,
-		int resx,
-		int resy,
-		int fixeds,
-		bool gendiags);
-	/* Create a patch with UV Texture Coordinates	*/ 
-	static	btSoftBody*		CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
-		const btVector3& corner00,
-		const btVector3& corner10,
-		const btVector3& corner01,
-		const btVector3& corner11,
-		int resx,
-		int resy,
-		int fixeds,
-		bool gendiags,
-		float* tex_coords=0);
-	static	float	CalculateUV(int resx,int resy,int ix,int iy,int id);
-	/* Create an ellipsoid													*/ 
-	static	btSoftBody*		CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,
-		const btVector3& center,
-		const btVector3& radius,
-		int res);	
-	/* Create from trimesh													*/ 
-	static	btSoftBody*		CreateFromTriMesh(	btSoftBodyWorldInfo& worldInfo,
-		const btScalar*	vertices,
-		const int* triangles,
-		int ntriangles,
-		bool randomizeConstraints = true);
-	/* Create from convex-hull												*/ 
-	static	btSoftBody*		CreateFromConvexHull(	btSoftBodyWorldInfo& worldInfo,
-		const btVector3* vertices,
-		int nvertices,
-		bool randomizeConstraints = true);
-
-
-	/* Export TetGen compatible .smesh file									*/ 
-//	static void				ExportAsSMeshFile(	btSoftBody* psb,
-//												const char* filename);	
-	/* Create from TetGen .ele, .face, .node files							*/ 
-//	static btSoftBody*		CreateFromTetGenFile(	btSoftBodyWorldInfo& worldInfo,
-//													const char* ele,
-//													const char* face,
-//													const char* node,
-//													bool bfacelinks,
-//													bool btetralinks,
-//													bool bfacesfromtetras);
-	/* Create from TetGen .ele, .face, .node data							*/ 
-	static btSoftBody*		CreateFromTetGenData(	btSoftBodyWorldInfo& worldInfo,
-													const char* ele,
-													const char* face,
-													const char* node,
-													bool bfacelinks,
-													bool btetralinks,
-													bool bfacesfromtetras);
-
-	/// Sort the list of links to move link calculations that are dependent upon earlier
-	/// ones as far as possible away from the calculation of those values
-	/// This tends to make adjacent loop iterations not dependent upon one another,
-	/// so out-of-order processors can execute instructions from multiple iterations at once
-	static void ReoptimizeLinkOrder(btSoftBody *psb );
-};
-
-#endif //BT_SOFT_BODY_HELPERS_H
diff --git a/src/bullet/BulletSoftBody/btSoftBodyInternals.h b/src/bullet/BulletSoftBody/btSoftBodyInternals.h
deleted file mode 100644
index 759509a1..00000000
--- a/src/bullet/BulletSoftBody/btSoftBodyInternals.h
+++ /dev/null
@@ -1,908 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///btSoftBody implementation by Nathanael Presson
-
-#ifndef _BT_SOFT_BODY_INTERNALS_H
-#define _BT_SOFT_BODY_INTERNALS_H
-
-#include "btSoftBody.h"
-
-
-#include "LinearMath/btQuickprof.h"
-#include "LinearMath/btPolarDecomposition.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
-#include <string.h> //for memset
-//
-// btSymMatrix
-//
-template <typename T>
-struct btSymMatrix
-{
-	btSymMatrix() : dim(0)					{}
-	btSymMatrix(int n,const T& init=T())	{ resize(n,init); }
-	void					resize(int n,const T& init=T())			{ dim=n;store.resize((n*(n+1))/2,init); }
-	int						index(int c,int r) const				{ if(c>r) btSwap(c,r);btAssert(r<dim);return((r*(r+1))/2+c); }
-	T&						operator()(int c,int r)					{ return(store[index(c,r)]); }
-	const T&				operator()(int c,int r) const			{ return(store[index(c,r)]); }
-	btAlignedObjectArray<T>	store;
-	int						dim;
-};	
-
-//
-// btSoftBodyCollisionShape
-//
-class btSoftBodyCollisionShape : public btConcaveShape
-{
-public:
-	btSoftBody*						m_body;
-
-	btSoftBodyCollisionShape(btSoftBody* backptr)
-	{
-		m_shapeType = SOFTBODY_SHAPE_PROXYTYPE;
-		m_body=backptr;
-	}
-
-	virtual ~btSoftBodyCollisionShape()
-	{
-
-	}
-
-	void	processAllTriangles(btTriangleCallback* /*callback*/,const btVector3& /*aabbMin*/,const btVector3& /*aabbMax*/) const
-	{
-		//not yet
-		btAssert(0);
-	}
-
-	///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-	{
-		/* t is usually identity, except when colliding against btCompoundShape. See Issue 512 */
-		const btVector3	mins=m_body->m_bounds[0];
-		const btVector3	maxs=m_body->m_bounds[1];
-		const btVector3	crns[]={t*btVector3(mins.x(),mins.y(),mins.z()),
-			t*btVector3(maxs.x(),mins.y(),mins.z()),
-			t*btVector3(maxs.x(),maxs.y(),mins.z()),
-			t*btVector3(mins.x(),maxs.y(),mins.z()),
-			t*btVector3(mins.x(),mins.y(),maxs.z()),
-			t*btVector3(maxs.x(),mins.y(),maxs.z()),
-			t*btVector3(maxs.x(),maxs.y(),maxs.z()),
-			t*btVector3(mins.x(),maxs.y(),maxs.z())};
-		aabbMin=aabbMax=crns[0];
-		for(int i=1;i<8;++i)
-		{
-			aabbMin.setMin(crns[i]);
-			aabbMax.setMax(crns[i]);
-		}
-	}
-
-
-	virtual void	setLocalScaling(const btVector3& /*scaling*/)
-	{		
-		///na
-	}
-	virtual const btVector3& getLocalScaling() const
-	{
-		static const btVector3 dummy(1,1,1);
-		return dummy;
-	}
-	virtual void	calculateLocalInertia(btScalar /*mass*/,btVector3& /*inertia*/) const
-	{
-		///not yet
-		btAssert(0);
-	}
-	virtual const char*	getName()const
-	{
-		return "SoftBody";
-	}
-
-};
-
-//
-// btSoftClusterCollisionShape
-//
-class btSoftClusterCollisionShape : public btConvexInternalShape
-{
-public:
-	const btSoftBody::Cluster*	m_cluster;
-
-	btSoftClusterCollisionShape (const btSoftBody::Cluster* cluster) : m_cluster(cluster) { setMargin(0); }
-
-
-	virtual btVector3	localGetSupportingVertex(const btVector3& vec) const
-	{
-		btSoftBody::Node* const *						n=&m_cluster->m_nodes[0];
-		btScalar										d=btDot(vec,n[0]->m_x);
-		int												j=0;
-		for(int i=1,ni=m_cluster->m_nodes.size();i<ni;++i)
-		{
-			const btScalar	k=btDot(vec,n[i]->m_x);
-			if(k>d) { d=k;j=i; }
-		}
-		return(n[j]->m_x);
-	}
-	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const
-	{
-		return(localGetSupportingVertex(vec));
-	}
-	//notice that the vectors should be unit length
-	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
-	{}
-
-
-	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const
-	{}
-
-	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
-	{}
-
-	virtual int	getShapeType() const { return SOFTBODY_SHAPE_PROXYTYPE; }
-
-	//debugging
-	virtual const char*	getName()const {return "SOFTCLUSTER";}
-
-	virtual void	setMargin(btScalar margin)
-	{
-		btConvexInternalShape::setMargin(margin);
-	}
-	virtual btScalar	getMargin() const
-	{
-		return btConvexInternalShape::getMargin();
-	}
-};
-
-//
-// Inline's
-//
-
-//
-template <typename T>
-static inline void			ZeroInitialize(T& value)
-{
-	memset(&value,0,sizeof(T));
-}
-//
-template <typename T>
-static inline bool			CompLess(const T& a,const T& b)
-{ return(a<b); }
-//
-template <typename T>
-static inline bool			CompGreater(const T& a,const T& b)
-{ return(a>b); }
-//
-template <typename T>
-static inline T				Lerp(const T& a,const T& b,btScalar t)
-{ return(a+(b-a)*t); }
-//
-template <typename T>
-static inline T				InvLerp(const T& a,const T& b,btScalar t)
-{ return((b+a*t-b*t)/(a*b)); }
-//
-static inline btMatrix3x3	Lerp(	const btMatrix3x3& a,
-								 const btMatrix3x3& b,
-								 btScalar t)
-{
-	btMatrix3x3	r;
-	r[0]=Lerp(a[0],b[0],t);
-	r[1]=Lerp(a[1],b[1],t);
-	r[2]=Lerp(a[2],b[2],t);
-	return(r);
-}
-//
-static inline btVector3		Clamp(const btVector3& v,btScalar maxlength)
-{
-	const btScalar sql=v.length2();
-	if(sql>(maxlength*maxlength))
-		return((v*maxlength)/btSqrt(sql));
-	else
-		return(v);
-}
-//
-template <typename T>
-static inline T				Clamp(const T& x,const T& l,const T& h)
-{ return(x<l?l:x>h?h:x); }
-//
-template <typename T>
-static inline T				Sq(const T& x)
-{ return(x*x); }
-//
-template <typename T>
-static inline T				Cube(const T& x)
-{ return(x*x*x); }
-//
-template <typename T>
-static inline T				Sign(const T& x)
-{ return((T)(x<0?-1:+1)); }
-//
-template <typename T>
-static inline bool			SameSign(const T& x,const T& y)
-{ return((x*y)>0); }
-//
-static inline btScalar		ClusterMetric(const btVector3& x,const btVector3& y)
-{
-	const btVector3	d=x-y;
-	return(btFabs(d[0])+btFabs(d[1])+btFabs(d[2]));
-}
-//
-static inline btMatrix3x3	ScaleAlongAxis(const btVector3& a,btScalar s)
-{
-	const btScalar	xx=a.x()*a.x();
-	const btScalar	yy=a.y()*a.y();
-	const btScalar	zz=a.z()*a.z();
-	const btScalar	xy=a.x()*a.y();
-	const btScalar	yz=a.y()*a.z();
-	const btScalar	zx=a.z()*a.x();
-	btMatrix3x3		m;
-	m[0]=btVector3(1-xx+xx*s,xy*s-xy,zx*s-zx);
-	m[1]=btVector3(xy*s-xy,1-yy+yy*s,yz*s-yz);
-	m[2]=btVector3(zx*s-zx,yz*s-yz,1-zz+zz*s);
-	return(m);
-}
-//
-static inline btMatrix3x3	Cross(const btVector3& v)
-{
-	btMatrix3x3	m;
-	m[0]=btVector3(0,-v.z(),+v.y());
-	m[1]=btVector3(+v.z(),0,-v.x());
-	m[2]=btVector3(-v.y(),+v.x(),0);
-	return(m);
-}
-//
-static inline btMatrix3x3	Diagonal(btScalar x)
-{
-	btMatrix3x3	m;
-	m[0]=btVector3(x,0,0);
-	m[1]=btVector3(0,x,0);
-	m[2]=btVector3(0,0,x);
-	return(m);
-}
-//
-static inline btMatrix3x3	Add(const btMatrix3x3& a,
-								const btMatrix3x3& b)
-{
-	btMatrix3x3	r;
-	for(int i=0;i<3;++i) r[i]=a[i]+b[i];
-	return(r);
-}
-//
-static inline btMatrix3x3	Sub(const btMatrix3x3& a,
-								const btMatrix3x3& b)
-{
-	btMatrix3x3	r;
-	for(int i=0;i<3;++i) r[i]=a[i]-b[i];
-	return(r);
-}
-//
-static inline btMatrix3x3	Mul(const btMatrix3x3& a,
-								btScalar b)
-{
-	btMatrix3x3	r;
-	for(int i=0;i<3;++i) r[i]=a[i]*b;
-	return(r);
-}
-//
-static inline void			Orthogonalize(btMatrix3x3& m)
-{
-	m[2]=btCross(m[0],m[1]).normalized();
-	m[1]=btCross(m[2],m[0]).normalized();
-	m[0]=btCross(m[1],m[2]).normalized();
-}
-//
-static inline btMatrix3x3	MassMatrix(btScalar im,const btMatrix3x3& iwi,const btVector3& r)
-{
-	const btMatrix3x3	cr=Cross(r);
-	return(Sub(Diagonal(im),cr*iwi*cr));
-}
-
-//
-static inline btMatrix3x3	ImpulseMatrix(	btScalar dt,
-										  btScalar ima,
-										  btScalar imb,
-										  const btMatrix3x3& iwi,
-										  const btVector3& r)
-{
-	return(Diagonal(1/dt)*Add(Diagonal(ima),MassMatrix(imb,iwi,r)).inverse());
-}
-
-//
-static inline btMatrix3x3	ImpulseMatrix(	btScalar ima,const btMatrix3x3& iia,const btVector3& ra,
-										  btScalar imb,const btMatrix3x3& iib,const btVector3& rb)	
-{
-	return(Add(MassMatrix(ima,iia,ra),MassMatrix(imb,iib,rb)).inverse());
-}
-
-//
-static inline btMatrix3x3	AngularImpulseMatrix(	const btMatrix3x3& iia,
-												 const btMatrix3x3& iib)
-{
-	return(Add(iia,iib).inverse());
-}
-
-//
-static inline btVector3		ProjectOnAxis(	const btVector3& v,
-										  const btVector3& a)
-{
-	return(a*btDot(v,a));
-}
-//
-static inline btVector3		ProjectOnPlane(	const btVector3& v,
-										   const btVector3& a)
-{
-	return(v-ProjectOnAxis(v,a));
-}
-
-//
-static inline void			ProjectOrigin(	const btVector3& a,
-										  const btVector3& b,
-										  btVector3& prj,
-										  btScalar& sqd)
-{
-	const btVector3	d=b-a;
-	const btScalar	m2=d.length2();
-	if(m2>SIMD_EPSILON)
-	{	
-		const btScalar	t=Clamp<btScalar>(-btDot(a,d)/m2,0,1);
-		const btVector3	p=a+d*t;
-		const btScalar	l2=p.length2();
-		if(l2<sqd)
-		{
-			prj=p;
-			sqd=l2;
-		}
-	}
-}
-//
-static inline void			ProjectOrigin(	const btVector3& a,
-										  const btVector3& b,
-										  const btVector3& c,
-										  btVector3& prj,
-										  btScalar& sqd)
-{
-	const btVector3&	q=btCross(b-a,c-a);
-	const btScalar		m2=q.length2();
-	if(m2>SIMD_EPSILON)
-	{
-		const btVector3	n=q/btSqrt(m2);
-		const btScalar	k=btDot(a,n);
-		const btScalar	k2=k*k;
-		if(k2<sqd)
-		{
-			const btVector3	p=n*k;
-			if(	(btDot(btCross(a-p,b-p),q)>0)&&
-				(btDot(btCross(b-p,c-p),q)>0)&&
-				(btDot(btCross(c-p,a-p),q)>0))
-			{			
-				prj=p;
-				sqd=k2;
-			}
-			else
-			{
-				ProjectOrigin(a,b,prj,sqd);
-				ProjectOrigin(b,c,prj,sqd);
-				ProjectOrigin(c,a,prj,sqd);
-			}
-		}
-	}
-}
-
-//
-template <typename T>
-static inline T				BaryEval(		const T& a,
-									 const T& b,
-									 const T& c,
-									 const btVector3& coord)
-{
-	return(a*coord.x()+b*coord.y()+c*coord.z());
-}
-//
-static inline btVector3		BaryCoord(	const btVector3& a,
-									  const btVector3& b,
-									  const btVector3& c,
-									  const btVector3& p)
-{
-	const btScalar	w[]={	btCross(a-p,b-p).length(),
-		btCross(b-p,c-p).length(),
-		btCross(c-p,a-p).length()};
-	const btScalar	isum=1/(w[0]+w[1]+w[2]);
-	return(btVector3(w[1]*isum,w[2]*isum,w[0]*isum));
-}
-
-//
-static btScalar				ImplicitSolve(	btSoftBody::ImplicitFn* fn,
-										  const btVector3& a,
-										  const btVector3& b,
-										  const btScalar accuracy,
-										  const int maxiterations=256)
-{
-	btScalar	span[2]={0,1};
-	btScalar	values[2]={fn->Eval(a),fn->Eval(b)};
-	if(values[0]>values[1])
-	{
-		btSwap(span[0],span[1]);
-		btSwap(values[0],values[1]);
-	}
-	if(values[0]>-accuracy) return(-1);
-	if(values[1]<+accuracy) return(-1);
-	for(int i=0;i<maxiterations;++i)
-	{
-		const btScalar	t=Lerp(span[0],span[1],values[0]/(values[0]-values[1]));
-		const btScalar	v=fn->Eval(Lerp(a,b,t));
-		if((t<=0)||(t>=1))		break;
-		if(btFabs(v)<accuracy)	return(t);
-		if(v<0)
-		{ span[0]=t;values[0]=v; }
-		else
-		{ span[1]=t;values[1]=v; }
-	}
-	return(-1);
-}
-
-//
-static inline btVector3		NormalizeAny(const btVector3& v)
-{
-	const btScalar l=v.length();
-	if(l>SIMD_EPSILON)
-		return(v/l);
-	else
-		return(btVector3(0,0,0));
-}
-
-//
-static inline btDbvtVolume	VolumeOf(	const btSoftBody::Face& f,
-									 btScalar margin)
-{
-	const btVector3*	pts[]={	&f.m_n[0]->m_x,
-		&f.m_n[1]->m_x,
-		&f.m_n[2]->m_x};
-	btDbvtVolume		vol=btDbvtVolume::FromPoints(pts,3);
-	vol.Expand(btVector3(margin,margin,margin));
-	return(vol);
-}
-
-//
-static inline btVector3			CenterOf(	const btSoftBody::Face& f)
-{
-	return((f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3);
-}
-
-//
-static inline btScalar			AreaOf(		const btVector3& x0,
-									   const btVector3& x1,
-									   const btVector3& x2)
-{
-	const btVector3	a=x1-x0;
-	const btVector3	b=x2-x0;
-	const btVector3	cr=btCross(a,b);
-	const btScalar	area=cr.length();
-	return(area);
-}
-
-//
-static inline btScalar		VolumeOf(	const btVector3& x0,
-									 const btVector3& x1,
-									 const btVector3& x2,
-									 const btVector3& x3)
-{
-	const btVector3	a=x1-x0;
-	const btVector3	b=x2-x0;
-	const btVector3	c=x3-x0;
-	return(btDot(a,btCross(b,c)));
-}
-
-//
-static void					EvaluateMedium(	const btSoftBodyWorldInfo* wfi,
-										   const btVector3& x,
-										   btSoftBody::sMedium& medium)
-{
-	medium.m_velocity	=	btVector3(0,0,0);
-	medium.m_pressure	=	0;
-	medium.m_density	=	wfi->air_density;
-	if(wfi->water_density>0)
-	{
-		const btScalar	depth=-(btDot(x,wfi->water_normal)+wfi->water_offset);
-		if(depth>0)
-		{
-			medium.m_density	=	wfi->water_density;
-			medium.m_pressure	=	depth*wfi->water_density*wfi->m_gravity.length();
-		}
-	}
-}
-
-//
-static inline void			ApplyClampedForce(	btSoftBody::Node& n,
-											  const btVector3& f,
-											  btScalar dt)
-{
-	const btScalar	dtim=dt*n.m_im;
-	if((f*dtim).length2()>n.m_v.length2())
-	{/* Clamp	*/ 
-		n.m_f-=ProjectOnAxis(n.m_v,f.normalized())/dtim;						
-	}
-	else
-	{/* Apply	*/ 
-		n.m_f+=f;
-	}
-}
-
-//
-static inline int		MatchEdge(	const btSoftBody::Node* a,
-								  const btSoftBody::Node* b,
-								  const btSoftBody::Node* ma,
-								  const btSoftBody::Node* mb)
-{
-	if((a==ma)&&(b==mb)) return(0);
-	if((a==mb)&&(b==ma)) return(1);
-	return(-1);
-}
-
-//
-// btEigen : Extract eigen system,
-// straitforward implementation of http://math.fullerton.edu/mathews/n2003/JacobiMethodMod.html
-// outputs are NOT sorted.
-//
-struct	btEigen
-{
-	static int			system(btMatrix3x3& a,btMatrix3x3* vectors,btVector3* values=0)
-	{
-		static const int		maxiterations=16;
-		static const btScalar	accuracy=(btScalar)0.0001;
-		btMatrix3x3&			v=*vectors;
-		int						iterations=0;
-		vectors->setIdentity();
-		do	{
-			int				p=0,q=1;
-			if(btFabs(a[p][q])<btFabs(a[0][2])) { p=0;q=2; }
-			if(btFabs(a[p][q])<btFabs(a[1][2])) { p=1;q=2; }
-			if(btFabs(a[p][q])>accuracy)
-			{
-				const btScalar	w=(a[q][q]-a[p][p])/(2*a[p][q]);
-				const btScalar	z=btFabs(w);
-				const btScalar	t=w/(z*(btSqrt(1+w*w)+z));
-				if(t==t)/* [WARNING] let hope that one does not get thrown aways by some compilers... */ 
-				{
-					const btScalar	c=1/btSqrt(t*t+1);
-					const btScalar	s=c*t;
-					mulPQ(a,c,s,p,q);
-					mulTPQ(a,c,s,p,q);
-					mulPQ(v,c,s,p,q);
-				} else break;
-			} else break;
-		} while((++iterations)<maxiterations);
-		if(values)
-		{
-			*values=btVector3(a[0][0],a[1][1],a[2][2]);
-		}
-		return(iterations);
-	}
-private:
-	static inline void	mulTPQ(btMatrix3x3& a,btScalar c,btScalar s,int p,int q)
-	{
-		const btScalar	m[2][3]={	{a[p][0],a[p][1],a[p][2]},
-		{a[q][0],a[q][1],a[q][2]}};
-		int i;
-
-		for(i=0;i<3;++i) a[p][i]=c*m[0][i]-s*m[1][i];
-		for(i=0;i<3;++i) a[q][i]=c*m[1][i]+s*m[0][i];
-	}
-	static inline void	mulPQ(btMatrix3x3& a,btScalar c,btScalar s,int p,int q)
-	{
-		const btScalar	m[2][3]={	{a[0][p],a[1][p],a[2][p]},
-		{a[0][q],a[1][q],a[2][q]}};
-		int i;
-
-		for(i=0;i<3;++i) a[i][p]=c*m[0][i]-s*m[1][i];
-		for(i=0;i<3;++i) a[i][q]=c*m[1][i]+s*m[0][i];
-	}
-};
-
-//
-// Polar decomposition,
-// "Computing the Polar Decomposition with Applications", Nicholas J. Higham, 1986.
-//
-static inline int			PolarDecompose(	const btMatrix3x3& m,btMatrix3x3& q,btMatrix3x3& s)
-{
-	static const btPolarDecomposition polar;  
-	return polar.decompose(m, q, s);
-}
-
-//
-// btSoftColliders
-//
-struct btSoftColliders
-{
-	//
-	// ClusterBase
-	//
-	struct	ClusterBase : btDbvt::ICollide
-	{
-		btScalar			erp;
-		btScalar			idt;
-		btScalar			m_margin;
-		btScalar			friction;
-		btScalar			threshold;
-		ClusterBase()
-		{
-			erp			=(btScalar)1;
-			idt			=0;
-			m_margin		=0;
-			friction	=0;
-			threshold	=(btScalar)0;
-		}
-		bool				SolveContact(	const btGjkEpaSolver2::sResults& res,
-			btSoftBody::Body ba,const btSoftBody::Body bb,
-			btSoftBody::CJoint& joint)
-		{
-			if(res.distance<m_margin)
-			{
-				btVector3 norm = res.normal;
-				norm.normalize();//is it necessary?
-
-				const btVector3		ra=res.witnesses[0]-ba.xform().getOrigin();
-				const btVector3		rb=res.witnesses[1]-bb.xform().getOrigin();
-				const btVector3		va=ba.velocity(ra);
-				const btVector3		vb=bb.velocity(rb);
-				const btVector3		vrel=va-vb;
-				const btScalar		rvac=btDot(vrel,norm);
-				 btScalar		depth=res.distance-m_margin;
-				
-//				printf("depth=%f\n",depth);
-				const btVector3		iv=norm*rvac;
-				const btVector3		fv=vrel-iv;
-				joint.m_bodies[0]	=	ba;
-				joint.m_bodies[1]	=	bb;
-				joint.m_refs[0]		=	ra*ba.xform().getBasis();
-				joint.m_refs[1]		=	rb*bb.xform().getBasis();
-				joint.m_rpos[0]		=	ra;
-				joint.m_rpos[1]		=	rb;
-				joint.m_cfm			=	1;
-				joint.m_erp			=	1;
-				joint.m_life		=	0;
-				joint.m_maxlife		=	0;
-				joint.m_split		=	1;
-				
-				joint.m_drift		=	depth*norm;
-
-				joint.m_normal		=	norm;
-//				printf("normal=%f,%f,%f\n",res.normal.getX(),res.normal.getY(),res.normal.getZ());
-				joint.m_delete		=	false;
-				joint.m_friction	=	fv.length2()<(rvac*friction*rvac*friction)?1:friction;
-				joint.m_massmatrix	=	ImpulseMatrix(	ba.invMass(),ba.invWorldInertia(),joint.m_rpos[0],
-					bb.invMass(),bb.invWorldInertia(),joint.m_rpos[1]);
-
-				return(true);
-			}
-			return(false);
-		}
-	};
-	//
-	// CollideCL_RS
-	//
-	struct	CollideCL_RS : ClusterBase
-	{
-		btSoftBody*		psb;
-		const btCollisionObjectWrapper*	m_colObjWrap;
-
-		void		Process(const btDbvtNode* leaf)
-		{
-			btSoftBody::Cluster*		cluster=(btSoftBody::Cluster*)leaf->data;
-			btSoftClusterCollisionShape	cshape(cluster);
-			
-			const btConvexShape*		rshape=(const btConvexShape*)m_colObjWrap->getCollisionShape();
-
-			///don't collide an anchored cluster with a static/kinematic object
-			if(m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject() && cluster->m_containsAnchor)
-				return;
-
-			btGjkEpaSolver2::sResults	res;		
-			if(btGjkEpaSolver2::SignedDistance(	&cshape,btTransform::getIdentity(),
-				rshape,m_colObjWrap->getWorldTransform(),
-				btVector3(1,0,0),res))
-			{
-				btSoftBody::CJoint	joint;
-				if(SolveContact(res,cluster,m_colObjWrap->getCollisionObject(),joint))//prb,joint))
-				{
-					btSoftBody::CJoint*	pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint();
-					*pj=joint;psb->m_joints.push_back(pj);
-					if(m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject())
-					{
-						pj->m_erp	*=	psb->m_cfg.kSKHR_CL;
-						pj->m_split	*=	psb->m_cfg.kSK_SPLT_CL;
-					}
-					else
-					{
-						pj->m_erp	*=	psb->m_cfg.kSRHR_CL;
-						pj->m_split	*=	psb->m_cfg.kSR_SPLT_CL;
-					}
-				}
-			}
-		}
-		void		ProcessColObj(btSoftBody* ps,const btCollisionObjectWrapper* colObWrap)
-		{
-			psb			=	ps;
-			m_colObjWrap			=	colObWrap;
-			idt			=	ps->m_sst.isdt;
-			m_margin		=	m_colObjWrap->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin();
-			///Bullet rigid body uses multiply instead of minimum to determine combined friction. Some customization would be useful.
-			friction	=	btMin(psb->m_cfg.kDF,m_colObjWrap->getCollisionObject()->getFriction());
-			btVector3			mins;
-			btVector3			maxs;
-
-			ATTRIBUTE_ALIGNED16(btDbvtVolume)		volume;
-			colObWrap->getCollisionShape()->getAabb(colObWrap->getWorldTransform(),mins,maxs);
-			volume=btDbvtVolume::FromMM(mins,maxs);
-			volume.Expand(btVector3(1,1,1)*m_margin);
-			ps->m_cdbvt.collideTV(ps->m_cdbvt.m_root,volume,*this);
-		}	
-	};
-	//
-	// CollideCL_SS
-	//
-	struct	CollideCL_SS : ClusterBase
-	{
-		btSoftBody*	bodies[2];
-		void		Process(const btDbvtNode* la,const btDbvtNode* lb)
-		{
-			btSoftBody::Cluster*		cla=(btSoftBody::Cluster*)la->data;
-			btSoftBody::Cluster*		clb=(btSoftBody::Cluster*)lb->data;
-
-
-			bool connected=false;
-			if ((bodies[0]==bodies[1])&&(bodies[0]->m_clusterConnectivity.size()))
-			{
-				connected = bodies[0]->m_clusterConnectivity[cla->m_clusterIndex+bodies[0]->m_clusters.size()*clb->m_clusterIndex];
-			}
-
-			if (!connected)
-			{
-				btSoftClusterCollisionShape	csa(cla);
-				btSoftClusterCollisionShape	csb(clb);
-				btGjkEpaSolver2::sResults	res;		
-				if(btGjkEpaSolver2::SignedDistance(	&csa,btTransform::getIdentity(),
-					&csb,btTransform::getIdentity(),
-					cla->m_com-clb->m_com,res))
-				{
-					btSoftBody::CJoint	joint;
-					if(SolveContact(res,cla,clb,joint))
-					{
-						btSoftBody::CJoint*	pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint();
-						*pj=joint;bodies[0]->m_joints.push_back(pj);
-						pj->m_erp	*=	btMax(bodies[0]->m_cfg.kSSHR_CL,bodies[1]->m_cfg.kSSHR_CL);
-						pj->m_split	*=	(bodies[0]->m_cfg.kSS_SPLT_CL+bodies[1]->m_cfg.kSS_SPLT_CL)/2;
-					}
-				}
-			} else
-			{
-				static int count=0;
-				count++;
-				//printf("count=%d\n",count);
-				
-			}
-		}
-		void		ProcessSoftSoft(btSoftBody* psa,btSoftBody* psb)
-		{
-			idt			=	psa->m_sst.isdt;
-			//m_margin		=	(psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin())/2;
-			m_margin		=	(psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin());
-			friction	=	btMin(psa->m_cfg.kDF,psb->m_cfg.kDF);
-			bodies[0]	=	psa;
-			bodies[1]	=	psb;
-			psa->m_cdbvt.collideTT(psa->m_cdbvt.m_root,psb->m_cdbvt.m_root,*this);
-		}	
-	};
-	//
-	// CollideSDF_RS
-	//
-	struct	CollideSDF_RS : btDbvt::ICollide
-	{
-		void		Process(const btDbvtNode* leaf)
-		{
-			btSoftBody::Node*	node=(btSoftBody::Node*)leaf->data;
-			DoNode(*node);
-		}
-		void		DoNode(btSoftBody::Node& n) const
-		{
-			const btScalar			m=n.m_im>0?dynmargin:stamargin;
-			btSoftBody::RContact	c;
-
-			if(	(!n.m_battach)&&
-				psb->checkContact(m_colObj1Wrap,n.m_x,m,c.m_cti))
-			{
-				const btScalar	ima=n.m_im;
-				const btScalar	imb= m_rigidBody? m_rigidBody->getInvMass() : 0.f;
-				const btScalar	ms=ima+imb;
-				if(ms>0)
-				{
-					const btTransform&	wtr=m_rigidBody?m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
-					static const btMatrix3x3	iwiStatic(0,0,0,0,0,0,0,0,0);
-					const btMatrix3x3&	iwi=m_rigidBody?m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
-					const btVector3		ra=n.m_x-wtr.getOrigin();
-					const btVector3		va=m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra)*psb->m_sst.sdt : btVector3(0,0,0);
-					const btVector3		vb=n.m_x-n.m_q;	
-					const btVector3		vr=vb-va;
-					const btScalar		dn=btDot(vr,c.m_cti.m_normal);
-					const btVector3		fv=vr-c.m_cti.m_normal*dn;
-					const btScalar		fc=psb->m_cfg.kDF*m_colObj1Wrap->getCollisionObject()->getFriction();
-					c.m_node	=	&n;
-					c.m_c0		=	ImpulseMatrix(psb->m_sst.sdt,ima,imb,iwi,ra);
-					c.m_c1		=	ra;
-					c.m_c2		=	ima*psb->m_sst.sdt;
-			        c.m_c3		=	fv.length2()<(dn*fc*dn*fc)?0:1-fc;
-					c.m_c4		=	m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject()?psb->m_cfg.kKHR:psb->m_cfg.kCHR;
-					psb->m_rcontacts.push_back(c);
-					if (m_rigidBody)
-						m_rigidBody->activate();
-				}
-			}
-		}
-		btSoftBody*		psb;
-		const btCollisionObjectWrapper*	m_colObj1Wrap;
-		btRigidBody*	m_rigidBody;
-		btScalar		dynmargin;
-		btScalar		stamargin;
-	};
-	//
-	// CollideVF_SS
-	//
-	struct	CollideVF_SS : btDbvt::ICollide
-	{
-		void		Process(const btDbvtNode* lnode,
-			const btDbvtNode* lface)
-		{
-			btSoftBody::Node*	node=(btSoftBody::Node*)lnode->data;
-			btSoftBody::Face*	face=(btSoftBody::Face*)lface->data;
-			btVector3			o=node->m_x;
-			btVector3			p;
-			btScalar			d=SIMD_INFINITY;
-			ProjectOrigin(	face->m_n[0]->m_x-o,
-				face->m_n[1]->m_x-o,
-				face->m_n[2]->m_x-o,
-				p,d);
-			const btScalar	m=mrg+(o-node->m_q).length()*2;
-			if(d<(m*m))
-			{
-				const btSoftBody::Node*	n[]={face->m_n[0],face->m_n[1],face->m_n[2]};
-				const btVector3			w=BaryCoord(n[0]->m_x,n[1]->m_x,n[2]->m_x,p+o);
-				const btScalar			ma=node->m_im;
-				btScalar				mb=BaryEval(n[0]->m_im,n[1]->m_im,n[2]->m_im,w);
-				if(	(n[0]->m_im<=0)||
-					(n[1]->m_im<=0)||
-					(n[2]->m_im<=0))
-				{
-					mb=0;
-				}
-				const btScalar	ms=ma+mb;
-				if(ms>0)
-				{
-					btSoftBody::SContact	c;
-					c.m_normal		=	p/-btSqrt(d);
-					c.m_margin		=	m;
-					c.m_node		=	node;
-					c.m_face		=	face;
-					c.m_weights		=	w;
-					c.m_friction	=	btMax(psb[0]->m_cfg.kDF,psb[1]->m_cfg.kDF);
-					c.m_cfm[0]		=	ma/ms*psb[0]->m_cfg.kSHR;
-					c.m_cfm[1]		=	mb/ms*psb[1]->m_cfg.kSHR;
-					psb[0]->m_scontacts.push_back(c);
-				}
-			}	
-		}
-		btSoftBody*		psb[2];
-		btScalar		mrg;
-	};
-};
-
-#endif //_BT_SOFT_BODY_INTERNALS_H
diff --git a/src/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp b/src/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
deleted file mode 100644
index f5a67f6d..00000000
--- a/src/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSoftBodyRigidBodyCollisionConfiguration.h"
-#include "btSoftRigidCollisionAlgorithm.h"
-#include "btSoftBodyConcaveCollisionAlgorithm.h"
-#include "btSoftSoftCollisionAlgorithm.h"
-
-#include "LinearMath/btPoolAllocator.h"
-
-#define ENABLE_SOFTBODY_CONCAVE_COLLISIONS 1
-
-btSoftBodyRigidBodyCollisionConfiguration::btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo)
-:btDefaultCollisionConfiguration(constructionInfo)
-{
-	void* mem;
-
-	mem = btAlignedAlloc(sizeof(btSoftSoftCollisionAlgorithm::CreateFunc),16);
-	m_softSoftCreateFunc = new(mem) btSoftSoftCollisionAlgorithm::CreateFunc;
-
-	mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc),16);
-	m_softRigidConvexCreateFunc = new(mem) btSoftRigidCollisionAlgorithm::CreateFunc;
-
-	mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc),16);
-	m_swappedSoftRigidConvexCreateFunc = new(mem) btSoftRigidCollisionAlgorithm::CreateFunc;
-	m_swappedSoftRigidConvexCreateFunc->m_swapped=true;
-
-#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
-	mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc),16);
-	m_softRigidConcaveCreateFunc = new(mem) btSoftBodyConcaveCollisionAlgorithm::CreateFunc;
-
-	mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc),16);
-	m_swappedSoftRigidConcaveCreateFunc = new(mem) btSoftBodyConcaveCollisionAlgorithm::SwappedCreateFunc;
-	m_swappedSoftRigidConcaveCreateFunc->m_swapped=true;
-#endif
-
-	//replace pool by a new one, with potential larger size
-
-	if (m_ownsCollisionAlgorithmPool && m_collisionAlgorithmPool)
-	{
-		int curElemSize = m_collisionAlgorithmPool->getElementSize();
-		///calculate maximum element size, big enough to fit any collision algorithm in the memory pool
-
-
-		int maxSize0 = sizeof(btSoftSoftCollisionAlgorithm);
-		int maxSize1 = sizeof(btSoftRigidCollisionAlgorithm);
-		int maxSize2 = sizeof(btSoftBodyConcaveCollisionAlgorithm);
-
-		int	collisionAlgorithmMaxElementSize = btMax(maxSize0,maxSize1);
-		collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
-		
-		if (collisionAlgorithmMaxElementSize > curElemSize)
-		{
-			m_collisionAlgorithmPool->~btPoolAllocator();
-			btAlignedFree(m_collisionAlgorithmPool);
-			void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
-			m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
-		}
-	}
-
-}
-
-btSoftBodyRigidBodyCollisionConfiguration::~btSoftBodyRigidBodyCollisionConfiguration()
-{
-	m_softSoftCreateFunc->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree(	m_softSoftCreateFunc);
-
-	m_softRigidConvexCreateFunc->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree(	m_softRigidConvexCreateFunc);
-
-	m_swappedSoftRigidConvexCreateFunc->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree(	m_swappedSoftRigidConvexCreateFunc);
-
-#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
-	m_softRigidConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree(	m_softRigidConcaveCreateFunc);
-
-	m_swappedSoftRigidConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
-	btAlignedFree(	m_swappedSoftRigidConcaveCreateFunc);
-#endif
-}
-
-///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation
-btCollisionAlgorithmCreateFunc* btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1)
-{
-
-	///try to handle the softbody interactions first
-
-	if ((proxyType0 == SOFTBODY_SHAPE_PROXYTYPE  ) && (proxyType1==SOFTBODY_SHAPE_PROXYTYPE))
-	{
-		return	m_softSoftCreateFunc;
-	}
-
-	///softbody versus convex
-	if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE  && btBroadphaseProxy::isConvex(proxyType1))
-	{
-		return	m_softRigidConvexCreateFunc;
-	}
-
-	///convex versus soft body
-	if (btBroadphaseProxy::isConvex(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE )
-	{
-		return	m_swappedSoftRigidConvexCreateFunc;
-	}
-
-#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
-	///softbody versus convex
-	if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE  && btBroadphaseProxy::isConcave(proxyType1))
-	{
-		return	m_softRigidConcaveCreateFunc;
-	}
-
-	///convex versus soft body
-	if (btBroadphaseProxy::isConcave(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE )
-	{
-		return	m_swappedSoftRigidConcaveCreateFunc;
-	}
-#endif
-
-	///fallback to the regular rigid collision shape
-	return btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0,proxyType1);
-}
diff --git a/src/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h b/src/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
deleted file mode 100644
index 21addcfe..00000000
--- a/src/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
-#define BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
-
-#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
-
-class btVoronoiSimplexSolver;
-class btGjkEpaPenetrationDepthSolver;
-
-
-///btSoftBodyRigidBodyCollisionConfiguration add softbody interaction on top of btDefaultCollisionConfiguration
-class	btSoftBodyRigidBodyCollisionConfiguration : public btDefaultCollisionConfiguration
-{
-
-	//default CreationFunctions, filling the m_doubleDispatch table
-	btCollisionAlgorithmCreateFunc*	m_softSoftCreateFunc;
-	btCollisionAlgorithmCreateFunc*	m_softRigidConvexCreateFunc;
-	btCollisionAlgorithmCreateFunc*	m_swappedSoftRigidConvexCreateFunc;
-	btCollisionAlgorithmCreateFunc*	m_softRigidConcaveCreateFunc;
-	btCollisionAlgorithmCreateFunc*	m_swappedSoftRigidConcaveCreateFunc;
-
-public:
-
-	btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
-
-	virtual ~btSoftBodyRigidBodyCollisionConfiguration();
-
-	///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation
-	virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
-
-};
-
-#endif //BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
-
diff --git a/src/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h b/src/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h
deleted file mode 100644
index c4733d64..00000000
--- a/src/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h
+++ /dev/null
@@ -1,165 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
-#define BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
-
-
-class btVertexBufferDescriptor
-{
-public:
-	enum BufferTypes
-	{
-		CPU_BUFFER,
-		DX11_BUFFER,
-		OPENGL_BUFFER
-	};
-
-protected:	
-
-	bool m_hasVertexPositions;
-	bool m_hasNormals;
-
-	int m_vertexOffset;
-	int m_vertexStride;
-
-	int m_normalOffset;
-	int m_normalStride;
-
-public:
-	btVertexBufferDescriptor()
-	{
-		m_hasVertexPositions = false;
-		m_hasNormals = false;
-		m_vertexOffset = 0;
-		m_vertexStride = 0;
-		m_normalOffset = 0;
-		m_normalStride = 0;
-	}
-
-	virtual ~btVertexBufferDescriptor()
-	{
-
-	}
-
-	virtual bool hasVertexPositions() const
-	{
-		return m_hasVertexPositions;
-	}
-
-	virtual bool hasNormals() const
-	{
-		return m_hasNormals;
-	}
-
-	/**
-	 * Return the type of the vertex buffer descriptor.
-	 */
-	virtual BufferTypes getBufferType() const = 0;
-
-	/**
-	 * Return the vertex offset in floats from the base pointer.
-	 */
-	virtual int getVertexOffset() const
-	{
-		return m_vertexOffset;
-	}
-
-	/**
-	 * Return the vertex stride in number of floats between vertices.
-	 */
-	virtual int getVertexStride() const
-	{
-		return m_vertexStride;
-	}
-
-	/**
-	 * Return the vertex offset in floats from the base pointer.
-	 */
-	virtual int getNormalOffset() const
-	{
-		return m_normalOffset;
-	}
-
-	/**
-	 * Return the vertex stride in number of floats between vertices.
-	 */
-	virtual int getNormalStride() const
-	{
-		return m_normalStride;
-	}
-};
-
-
-class btCPUVertexBufferDescriptor : public btVertexBufferDescriptor
-{
-protected:
-	float *m_basePointer;
-
-public:
-	/**
-	 * vertexBasePointer is pointer to beginning of the buffer.
-	 * vertexOffset is the offset in floats to the first vertex.
-	 * vertexStride is the stride in floats between vertices.
-	 */
-	btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride )
-	{
-		m_basePointer = basePointer;
-		m_vertexOffset = vertexOffset;
-		m_vertexStride = vertexStride;
-		m_hasVertexPositions = true;
-	}
-
-	/**
-	 * vertexBasePointer is pointer to beginning of the buffer.
-	 * vertexOffset is the offset in floats to the first vertex.
-	 * vertexStride is the stride in floats between vertices.
-	 */
-	btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride, int normalOffset, int normalStride )
-	{
-		m_basePointer = basePointer;
-
-		m_vertexOffset = vertexOffset;
-		m_vertexStride = vertexStride;
-		m_hasVertexPositions = true;
-
-		m_normalOffset = normalOffset;
-		m_normalStride = normalStride;
-		m_hasNormals = true;
-	}
-
-	virtual ~btCPUVertexBufferDescriptor()
-	{
-
-	}
-
-	/**
-	 * Return the type of the vertex buffer descriptor.
-	 */
-	virtual BufferTypes getBufferType() const
-	{
-		return CPU_BUFFER;
-	}
-
-	/**
-	 * Return the base pointer in memory to the first vertex.
-	 */
-	virtual float *getBasePointer() const
-	{
-		return m_basePointer;
-	}
-};
-
-#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
diff --git a/src/bullet/BulletSoftBody/btSoftBodySolvers.h b/src/bullet/BulletSoftBody/btSoftBodySolvers.h
deleted file mode 100644
index 6947bc27..00000000
--- a/src/bullet/BulletSoftBody/btSoftBodySolvers.h
+++ /dev/null
@@ -1,154 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOFT_BODY_SOLVERS_H
-#define BT_SOFT_BODY_SOLVERS_H
-
-#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
-
-
-class btSoftBodyTriangleData;
-class btSoftBodyLinkData;
-class btSoftBodyVertexData;
-class btVertexBufferDescriptor;
-class btCollisionObject;
-class btSoftBody;
-
-
-class btSoftBodySolver
-{
-public:
-	enum SolverTypes
-	{
-		DEFAULT_SOLVER,
-		CPU_SOLVER,
-		CL_SOLVER,
-		CL_SIMD_SOLVER,
-		DX_SOLVER,
-		DX_SIMD_SOLVER
-	};
-
-
-protected:
-	int m_numberOfPositionIterations;
-	int m_numberOfVelocityIterations;
-	// Simulation timescale
-	float m_timeScale;
-	
-public:
-	btSoftBodySolver() :
-		m_numberOfPositionIterations( 10 ),
-		m_timeScale( 1 )
-	{
-		m_numberOfVelocityIterations = 0;
-		m_numberOfPositionIterations = 5;
-	}
-
-	virtual ~btSoftBodySolver()
-	{
-	}
-	
-	/**
-	 * Return the type of the solver.
-	 */
-	virtual SolverTypes getSolverType() const = 0;
-
-
-	/** Ensure that this solver is initialized. */
-	virtual bool checkInitialized() = 0;
-
-	/** Optimize soft bodies in this solver. */
-	virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false) = 0;
-
-	/** Copy necessary data back to the original soft body source objects. */
-	virtual void copyBackToSoftBodies(bool bMove = true) = 0;
-
-	/** Predict motion of soft bodies into next timestep */
-	virtual void predictMotion( float solverdt ) = 0;
-
-	/** Solve constraints for a set of soft bodies */
-	virtual void solveConstraints( float solverdt ) = 0;
-
-	/** Perform necessary per-step updates of soft bodies such as recomputing normals and bounding boxes */
-	virtual void updateSoftBodies() = 0;
-
-	/** Process a collision between one of the world's soft bodies and another collision object */
-	virtual void processCollision( btSoftBody *, const struct btCollisionObjectWrapper* ) = 0;
-
-	/** Process a collision between two soft bodies */
-	virtual void processCollision( btSoftBody*, btSoftBody* ) = 0;
-
-	/** Set the number of velocity constraint solver iterations this solver uses. */
-	virtual void setNumberOfPositionIterations( int iterations )
-	{
-		m_numberOfPositionIterations = iterations;
-	}
-
-	/** Get the number of velocity constraint solver iterations this solver uses. */
-	virtual int getNumberOfPositionIterations()
-	{
-		return m_numberOfPositionIterations;
-	}
-
-	/** Set the number of velocity constraint solver iterations this solver uses. */
-	virtual void setNumberOfVelocityIterations( int iterations )
-	{
-		m_numberOfVelocityIterations = iterations;
-	}
-
-	/** Get the number of velocity constraint solver iterations this solver uses. */
-	virtual int getNumberOfVelocityIterations()
-	{
-		return m_numberOfVelocityIterations;
-	}
-
-	/** Return the timescale that the simulation is using */
-	float getTimeScale()
-	{
-		return m_timeScale;
-	}
-
-#if 0
-	/**
-	 * Add a collision object to be used by the indicated softbody.
-	 */
-	virtual void addCollisionObjectForSoftBody( int clothIdentifier, btCollisionObject *collisionObject ) = 0;
-#endif
-};
-
-/** 
- * Class to manage movement of data from a solver to a given target.
- * This version is abstract. Subclasses will have custom pairings for different combinations.
- */
-class btSoftBodySolverOutput
-{
-protected:
-
-public:
-	btSoftBodySolverOutput()
-	{
-	}
-
-	virtual ~btSoftBodySolverOutput()
-	{
-	}
-
-
-	/** Output current computed vertex data to the vertex buffers for all cloths in the solver. */
-	virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) = 0;
-};
-
-
-#endif // #ifndef BT_SOFT_BODY_SOLVERS_H
diff --git a/src/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp b/src/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
deleted file mode 100644
index 01c148a2..00000000
--- a/src/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,86 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSoftRigidCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "btSoftBody.h"
-#include "BulletSoftBody/btSoftBodySolvers.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-///TODO: include all the shapes that the softbody can collide with
-///alternatively, implement special case collision algorithms (just like for rigid collision shapes)
-
-//#include <stdio.h>
-
-btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* , bool isSwapped)
-: btCollisionAlgorithm(ci),
-//m_ownManifold(false),
-//m_manifoldPtr(mf),
-m_isSwapped(isSwapped)
-{
-}
-
-
-btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm()
-{
-
-	//m_softBody->m_overlappingRigidBodies.remove(m_rigidCollisionObject);
-
-	/*if (m_ownManifold)
-	{
-	if (m_manifoldPtr)
-	m_dispatcher->releaseManifold(m_manifoldPtr);
-	}
-	*/
-
-}
-
-
-#include <stdio.h>
-
-void btSoftRigidCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	(void)dispatchInfo;
-	(void)resultOut;
-	//printf("btSoftRigidCollisionAlgorithm\n");
-//	const btCollisionObjectWrapper* softWrap = m_isSwapped?body1Wrap:body0Wrap;
-//	const btCollisionObjectWrapper* rigidWrap = m_isSwapped?body0Wrap:body1Wrap;
-	btSoftBody* softBody =  m_isSwapped? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject();
-	const btCollisionObjectWrapper* rigidCollisionObjectWrap = m_isSwapped? body0Wrap : body1Wrap;
-	
-	if (softBody->m_collisionDisabledObjects.findLinearSearch(rigidCollisionObjectWrap->getCollisionObject())==softBody->m_collisionDisabledObjects.size())
-	{
-		softBody->getSoftBodySolver()->processCollision(softBody, rigidCollisionObjectWrap);
-	}
-
-
-}
-
-btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-	(void)resultOut;
-	(void)dispatchInfo;
-	(void)col0;
-	(void)col1;
-
-	//not yet
-	return btScalar(1.);
-}
-
-
-
diff --git a/src/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h b/src/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
deleted file mode 100644
index a9b513e3..00000000
--- a/src/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOFT_RIGID_COLLISION_ALGORITHM_H
-#define BT_SOFT_RIGID_COLLISION_ALGORITHM_H
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-class btPersistentManifold;
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-
-#include "LinearMath/btVector3.h"
-class btSoftBody;
-
-/// btSoftRigidCollisionAlgorithm  provides collision detection between btSoftBody and btRigidBody
-class btSoftRigidCollisionAlgorithm : public btCollisionAlgorithm
-{
-	//	bool	m_ownManifold;
-	//	btPersistentManifold*	m_manifoldPtr;
-
-	btSoftBody*				m_softBody;
-	btCollisionObject*		m_rigidCollisionObject;
-
-	///for rigid versus soft (instead of soft versus rigid), we use this swapped boolean
-	bool	m_isSwapped;
-
-public:
-
-	btSoftRigidCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0,const btCollisionObjectWrapper* col1Wrap, bool isSwapped);
-
-	virtual ~btSoftRigidCollisionAlgorithm();
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
-	{
-		//we don't add any manifolds
-	}
-
-
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftRigidCollisionAlgorithm));
-			if (!m_swapped)
-			{
-				return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false);
-			} else
-			{
-				return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true);
-			}
-		}
-	};
-
-};
-
-#endif //BT_SOFT_RIGID_COLLISION_ALGORITHM_H
-
-
diff --git a/src/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp b/src/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
deleted file mode 100644
index 653d5a06..00000000
--- a/src/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
+++ /dev/null
@@ -1,367 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btSoftRigidDynamicsWorld.h"
-#include "LinearMath/btQuickprof.h"
-
-//softbody & helpers
-#include "btSoftBody.h"
-#include "btSoftBodyHelpers.h"
-#include "btSoftBodySolvers.h"
-#include "btDefaultSoftBodySolver.h"
-#include "LinearMath/btSerializer.h"
-
-
-btSoftRigidDynamicsWorld::btSoftRigidDynamicsWorld(
-	btDispatcher* dispatcher,
-	btBroadphaseInterface* pairCache,
-	btConstraintSolver* constraintSolver,
-	btCollisionConfiguration* collisionConfiguration,
-	btSoftBodySolver *softBodySolver ) : 
-		btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
-		m_softBodySolver( softBodySolver ),
-		m_ownsSolver(false)
-{
-	if( !m_softBodySolver )
-	{
-		void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver),16);
-		m_softBodySolver = new(ptr) btDefaultSoftBodySolver();
-		m_ownsSolver = true;
-	}
-
-	m_drawFlags			=	fDrawFlags::Std;
-	m_drawNodeTree		=	true;
-	m_drawFaceTree		=	false;
-	m_drawClusterTree	=	false;
-	m_sbi.m_broadphase = pairCache;
-	m_sbi.m_dispatcher = dispatcher;
-	m_sbi.m_sparsesdf.Initialize();
-	m_sbi.m_sparsesdf.Reset();
-
-	m_sbi.air_density		=	(btScalar)1.2;
-	m_sbi.water_density	=	0;
-	m_sbi.water_offset		=	0;
-	m_sbi.water_normal		=	btVector3(0,0,0);
-	m_sbi.m_gravity.setValue(0,-10,0);
-
-	m_sbi.m_sparsesdf.Initialize();
-
-
-}
-
-btSoftRigidDynamicsWorld::~btSoftRigidDynamicsWorld()
-{
-	if (m_ownsSolver)
-	{
-		m_softBodySolver->~btSoftBodySolver();
-		btAlignedFree(m_softBodySolver);
-	}
-}
-
-void	btSoftRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
-{
-	btDiscreteDynamicsWorld::predictUnconstraintMotion( timeStep );
-	{
-		BT_PROFILE("predictUnconstraintMotionSoftBody");
-		m_softBodySolver->predictMotion( float(timeStep) );
-	}
-}
-
-void	btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep )
-{
-
-	// Let the solver grab the soft bodies and if necessary optimize for it
-	m_softBodySolver->optimize( getSoftBodyArray() );
-
-	if( !m_softBodySolver->checkInitialized() )
-	{
-		btAssert( "Solver initialization failed\n" );
-	}
-
-	btDiscreteDynamicsWorld::internalSingleStepSimulation( timeStep );
-
-	///solve soft bodies constraints
-	solveSoftBodiesConstraints( timeStep );
-
-	//self collisions
-	for ( int i=0;i<m_softBodies.size();i++)
-	{
-		btSoftBody*	psb=(btSoftBody*)m_softBodies[i];
-		psb->defaultCollisionHandler(psb);
-	}
-
-	///update soft bodies
-	m_softBodySolver->updateSoftBodies( );
-	
-	// End solver-wise simulation step
-	// ///////////////////////////////
-
-}
-
-void	btSoftRigidDynamicsWorld::solveSoftBodiesConstraints( btScalar timeStep )
-{
-	BT_PROFILE("solveSoftConstraints");
-
-	if(m_softBodies.size())
-	{
-		btSoftBody::solveClusters(m_softBodies);
-	}
-
-	// Solve constraints solver-wise
-	m_softBodySolver->solveConstraints( timeStep * m_softBodySolver->getTimeScale() );
-
-}
-
-void	btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body,short int collisionFilterGroup,short int collisionFilterMask)
-{
-	m_softBodies.push_back(body);
-
-	// Set the soft body solver that will deal with this body
-	// to be the world's solver
-	body->setSoftBodySolver( m_softBodySolver );
-
-	btCollisionWorld::addCollisionObject(body,
-		collisionFilterGroup,
-		collisionFilterMask);
-
-}
-
-void	btSoftRigidDynamicsWorld::removeSoftBody(btSoftBody* body)
-{
-	m_softBodies.remove(body);
-
-	btCollisionWorld::removeCollisionObject(body);
-}
-
-void	btSoftRigidDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
-{
-	btSoftBody* body = btSoftBody::upcast(collisionObject);
-	if (body)
-		removeSoftBody(body);
-	else
-		btDiscreteDynamicsWorld::removeCollisionObject(collisionObject);
-}
-
-void	btSoftRigidDynamicsWorld::debugDrawWorld()
-{
-	btDiscreteDynamicsWorld::debugDrawWorld();
-
-	if (getDebugDrawer())
-	{
-		int i;
-		for (  i=0;i<this->m_softBodies.size();i++)
-		{
-			btSoftBody*	psb=(btSoftBody*)this->m_softBodies[i];
-			if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
-			{
-				btSoftBodyHelpers::DrawFrame(psb,m_debugDrawer);
-				btSoftBodyHelpers::Draw(psb,m_debugDrawer,m_drawFlags);
-			}
-			
-			if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
-			{
-				if(m_drawNodeTree)		btSoftBodyHelpers::DrawNodeTree(psb,m_debugDrawer);
-				if(m_drawFaceTree)		btSoftBodyHelpers::DrawFaceTree(psb,m_debugDrawer);
-				if(m_drawClusterTree)	btSoftBodyHelpers::DrawClusterTree(psb,m_debugDrawer);
-			}
-		}		
-	}	
-}
-
-
-
-
-struct btSoftSingleRayCallback : public btBroadphaseRayCallback
-{
-	btVector3	m_rayFromWorld;
-	btVector3	m_rayToWorld;
-	btTransform	m_rayFromTrans;
-	btTransform	m_rayToTrans;
-	btVector3	m_hitNormal;
-
-	const btSoftRigidDynamicsWorld*	m_world;
-	btCollisionWorld::RayResultCallback&	m_resultCallback;
-
-	btSoftSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btSoftRigidDynamicsWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
-	:m_rayFromWorld(rayFromWorld),
-	m_rayToWorld(rayToWorld),
-	m_world(world),
-	m_resultCallback(resultCallback)
-	{
-		m_rayFromTrans.setIdentity();
-		m_rayFromTrans.setOrigin(m_rayFromWorld);
-		m_rayToTrans.setIdentity();
-		m_rayToTrans.setOrigin(m_rayToWorld);
-
-		btVector3 rayDir = (rayToWorld-rayFromWorld);
-
-		rayDir.normalize ();
-		///what about division by zero? --> just set rayDirection[i] to INF/1e30
-		m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
-		m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
-		m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
-		m_signs[0] = m_rayDirectionInverse[0] < 0.0;
-		m_signs[1] = m_rayDirectionInverse[1] < 0.0;
-		m_signs[2] = m_rayDirectionInverse[2] < 0.0;
-
-		m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
-
-	}
-
-	
-
-	virtual bool	process(const btBroadphaseProxy* proxy)
-	{
-		///terminate further ray tests, once the closestHitFraction reached zero
-		if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
-			return false;
-
-		btCollisionObject*	collisionObject = (btCollisionObject*)proxy->m_clientObject;
-
-		//only perform raycast if filterMask matches
-		if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) 
-		{
-			//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
-			//btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
-#if 0
-#ifdef RECALCULATE_AABB
-			btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
-			collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
-#else
-			//getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
-			const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
-			const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
-#endif
-#endif
-			//btScalar hitLambda = m_resultCallback.m_closestHitFraction;
-			//culling already done by broadphase
-			//if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
-			{
-				m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
-					collisionObject,
-						collisionObject->getCollisionShape(),
-						collisionObject->getWorldTransform(),
-						m_resultCallback);
-			}
-		}
-		return true;
-	}
-};
-
-void	btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
-{
-	BT_PROFILE("rayTest");
-	/// use the broadphase to accelerate the search for objects, based on their aabb
-	/// and for each object with ray-aabb overlap, perform an exact ray test
-	btSoftSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
-
-#ifndef USE_BRUTEFORCE_RAYBROADPHASE
-	m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
-#else
-	for (int i=0;i<this->getNumCollisionObjects();i++)
-	{
-		rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
-	}	
-#endif //USE_BRUTEFORCE_RAYBROADPHASE
-
-}
-
-
-void	btSoftRigidDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
-					  btCollisionObject* collisionObject,
-					  const btCollisionShape* collisionShape,
-					  const btTransform& colObjWorldTransform,
-					  RayResultCallback& resultCallback)
-{
-	if (collisionShape->isSoftBody()) {
-		btSoftBody* softBody = btSoftBody::upcast(collisionObject);
-		if (softBody) {
-			btSoftBody::sRayCast softResult;
-			if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult)) 
-			{
-				
-				if (softResult.fraction<= resultCallback.m_closestHitFraction)
-				{
-
-					btCollisionWorld::LocalShapeInfo shapeInfo;
-					shapeInfo.m_shapePart = 0;
-					shapeInfo.m_triangleIndex = softResult.index;
-					// get the normal
-					btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
-					btVector3 normal=-rayDir;
-					normal.normalize();
-
-					if (softResult.feature == btSoftBody::eFeature::Face)
-					{
-						normal = softBody->m_faces[softResult.index].m_normal;
-						if (normal.dot(rayDir) > 0) {
-							// normal always point toward origin of the ray
-							normal = -normal;
-						}
-					}
-	
-					btCollisionWorld::LocalRayResult rayResult
-						(collisionObject,
-						 &shapeInfo,
-						 normal,
-						 softResult.fraction);
-					bool	normalInWorldSpace = true;
-					resultCallback.addSingleResult(rayResult,normalInWorldSpace);
-				}
-			}
-		}
-	} 
-	else {
-		btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,collisionObject,collisionShape,colObjWorldTransform,resultCallback);
-	}
-}
-
-
-void	btSoftRigidDynamicsWorld::serializeSoftBodies(btSerializer* serializer)
-{
-	int i;
-	//serialize all collision objects
-	for (i=0;i<m_collisionObjects.size();i++)
-	{
-		btCollisionObject* colObj = m_collisionObjects[i];
-		if (colObj->getInternalType() & btCollisionObject::CO_SOFT_BODY)
-		{
-			int len = colObj->calculateSerializeBufferSize();
-			btChunk* chunk = serializer->allocate(len,1);
-			const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
-			serializer->finalizeChunk(chunk,structType,BT_SOFTBODY_CODE,colObj);
-		}
-	}
-
-}
-
-void	btSoftRigidDynamicsWorld::serialize(btSerializer* serializer)
-{
-
-	serializer->startSerialization();
-
-	serializeDynamicsWorldInfo( serializer);
-
-	serializeSoftBodies(serializer);
-
-	serializeRigidBodies(serializer);
-
-	serializeCollisionObjects(serializer);
-
-	serializer->finishSerialization();
-}
-
-
diff --git a/src/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h b/src/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h
deleted file mode 100644
index 3e0efafd..00000000
--- a/src/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOFT_RIGID_DYNAMICS_WORLD_H
-#define BT_SOFT_RIGID_DYNAMICS_WORLD_H
-
-#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
-#include "btSoftBody.h"
-
-typedef	btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
-
-class btSoftBodySolver;
-
-class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld
-{
-
-	btSoftBodyArray	m_softBodies;
-	int				m_drawFlags;
-	bool			m_drawNodeTree;
-	bool			m_drawFaceTree;
-	bool			m_drawClusterTree;
-	btSoftBodyWorldInfo m_sbi;
-	///Solver classes that encapsulate multiple soft bodies for solving
-	btSoftBodySolver *m_softBodySolver;
-	bool			m_ownsSolver;
-
-protected:
-
-	virtual void	predictUnconstraintMotion(btScalar timeStep);
-
-	virtual void	internalSingleStepSimulation( btScalar timeStep);
-
-	void	solveSoftBodiesConstraints( btScalar timeStep );
-
-	void	serializeSoftBodies(btSerializer* serializer);
-
-public:
-
-	btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver *softBodySolver = 0 );
-
-	virtual ~btSoftRigidDynamicsWorld();
-
-	virtual void	debugDrawWorld();
-
-	void	addSoftBody(btSoftBody* body,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
-
-	void	removeSoftBody(btSoftBody* body);
-
-	///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject
-	virtual void	removeCollisionObject(btCollisionObject* collisionObject);
-
-	int		getDrawFlags() const { return(m_drawFlags); }
-	void	setDrawFlags(int f)	{ m_drawFlags=f; }
-
-	btSoftBodyWorldInfo&	getWorldInfo()
-	{
-		return m_sbi;
-	}
-	const btSoftBodyWorldInfo&	getWorldInfo() const
-	{
-		return m_sbi;
-	}
-
-	virtual btDynamicsWorldType	getWorldType() const
-	{
-		return	BT_SOFT_RIGID_DYNAMICS_WORLD;
-	}
-
-	btSoftBodyArray& getSoftBodyArray()
-	{
-		return m_softBodies;
-	}
-
-	const btSoftBodyArray& getSoftBodyArray() const
-	{
-		return m_softBodies;
-	}
-
-
-	virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const; 
-
-	/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
-	/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
-	/// This allows more customization.
-	static void	rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
-					  btCollisionObject* collisionObject,
-					  const btCollisionShape* collisionShape,
-					  const btTransform& colObjWorldTransform,
-					  RayResultCallback& resultCallback);
-
-	virtual	void	serialize(btSerializer* serializer);
-
-};
-
-#endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H
diff --git a/src/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp b/src/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
deleted file mode 100644
index 72043e69..00000000
--- a/src/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSoftSoftCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletSoftBody/btSoftBodySolvers.h"
-#include "btSoftBody.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-#define USE_PERSISTENT_CONTACTS 1
-
-btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* /*obj0*/,const btCollisionObjectWrapper* /*obj1*/)
-: btCollisionAlgorithm(ci)
-//m_ownManifold(false),
-//m_manifoldPtr(mf)
-{
-}
-
-btSoftSoftCollisionAlgorithm::~btSoftSoftCollisionAlgorithm()
-{
-}
-
-void btSoftSoftCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
-{
-	btSoftBody* soft0 =	(btSoftBody*)body0Wrap->getCollisionObject();
-	btSoftBody* soft1 =	(btSoftBody*)body1Wrap->getCollisionObject();
-	soft0->getSoftBodySolver()->processCollision(soft0, soft1);
-}
-
-btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
-{
-	//not yet
-	return 1.f;
-}
diff --git a/src/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h b/src/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
deleted file mode 100644
index 43b1439c..00000000
--- a/src/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOFT_SOFT_COLLISION_ALGORITHM_H
-#define BT_SOFT_SOFT_COLLISION_ALGORITHM_H
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-
-class btPersistentManifold;
-class btSoftBody;
-
-///collision detection between two btSoftBody shapes
-class btSoftSoftCollisionAlgorithm : public btCollisionAlgorithm
-{
-	bool	m_ownManifold;
-	btPersistentManifold*	m_manifoldPtr;
-
-	btSoftBody*	m_softBody0;
-	btSoftBody*	m_softBody1;
-
-
-public:
-	btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
-		: btCollisionAlgorithm(ci) {}
-
-	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
-	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
-	{
-		if (m_manifoldPtr && m_ownManifold)
-			manifoldArray.push_back(m_manifoldPtr);
-	}
-
-	btSoftSoftCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
-
-	virtual ~btSoftSoftCollisionAlgorithm();
-
-	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
-	{
-		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		{
-			int bbsize = sizeof(btSoftSoftCollisionAlgorithm);
-			void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
-			return new(ptr) btSoftSoftCollisionAlgorithm(0,ci,body0Wrap,body1Wrap);
-		}
-	};
-
-};
-
-#endif //BT_SOFT_SOFT_COLLISION_ALGORITHM_H
-
-
diff --git a/src/bullet/BulletSoftBody/btSparseSDF.h b/src/bullet/BulletSoftBody/btSparseSDF.h
deleted file mode 100644
index bcf0c798..00000000
--- a/src/bullet/BulletSoftBody/btSparseSDF.h
+++ /dev/null
@@ -1,319 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///btSparseSdf implementation by Nathanael Presson
-
-#ifndef BT_SPARSE_SDF_H
-#define BT_SPARSE_SDF_H
-
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
-
-// Modified Paul Hsieh hash
-template <const int DWORDLEN>
-unsigned int HsiehHash(const void* pdata)
-{
-	const unsigned short*	data=(const unsigned short*)pdata;
-	unsigned				hash=DWORDLEN<<2,tmp;
-	for(int i=0;i<DWORDLEN;++i)
-	{
-		hash	+=	data[0];
-		tmp		=	(data[1]<<11)^hash;
-		hash	=	(hash<<16)^tmp;
-		data	+=	2;
-		hash	+=	hash>>11;
-	}
-	hash^=hash<<3;hash+=hash>>5;
-	hash^=hash<<4;hash+=hash>>17;
-	hash^=hash<<25;hash+=hash>>6;
-	return(hash);
-}
-
-template <const int CELLSIZE>
-struct	btSparseSdf
-{
-	//
-	// Inner types
-	//
-	struct IntFrac
-	{
-		int					b;
-		int					i;
-		btScalar			f;
-	};
-	struct	Cell
-	{
-		btScalar			d[CELLSIZE+1][CELLSIZE+1][CELLSIZE+1];
-		int					c[3];
-		int					puid;
-		unsigned			hash;
-		const btCollisionShape*	pclient;
-		Cell*				next;
-	};
-	//
-	// Fields
-	//
-
-	btAlignedObjectArray<Cell*>		cells;	
-	btScalar						voxelsz;
-	int								puid;
-	int								ncells;
-	int								m_clampCells;
-	int								nprobes;
-	int								nqueries;	
-
-	//
-	// Methods
-	//
-
-	//
-	void					Initialize(int hashsize=2383, int clampCells = 256*1024)
-	{
-		//avoid a crash due to running out of memory, so clamp the maximum number of cells allocated
-		//if this limit is reached, the SDF is reset (at the cost of some performance during the reset)
-		m_clampCells = clampCells;
-		cells.resize(hashsize,0);
-		Reset();
-	}
-	//
-	void					Reset()
-	{
-		for(int i=0,ni=cells.size();i<ni;++i)
-		{
-			Cell*	pc=cells[i];
-			cells[i]=0;
-			while(pc)
-			{
-				Cell*	pn=pc->next;
-				delete pc;
-				pc=pn;
-			}
-		}
-		voxelsz		=0.25;
-		puid		=0;
-		ncells		=0;
-		nprobes		=1;
-		nqueries	=1;
-	}
-	//
-	void					GarbageCollect(int lifetime=256)
-	{
-		const int life=puid-lifetime;
-		for(int i=0;i<cells.size();++i)
-		{
-			Cell*&	root=cells[i];
-			Cell*	pp=0;
-			Cell*	pc=root;
-			while(pc)
-			{
-				Cell*	pn=pc->next;
-				if(pc->puid<life)
-				{
-					if(pp) pp->next=pn; else root=pn;
-					delete pc;pc=pp;--ncells;
-				}
-				pp=pc;pc=pn;
-			}
-		}
-		//printf("GC[%d]: %d cells, PpQ: %f\r\n",puid,ncells,nprobes/(btScalar)nqueries);
-		nqueries=1;
-		nprobes=1;
-		++puid;	///@todo: Reset puid's when int range limit is reached	*/ 
-		/* else setup a priority list...						*/ 
-	}
-	//
-	int						RemoveReferences(btCollisionShape* pcs)
-	{
-		int	refcount=0;
-		for(int i=0;i<cells.size();++i)
-		{
-			Cell*&	root=cells[i];
-			Cell*	pp=0;
-			Cell*	pc=root;
-			while(pc)
-			{
-				Cell*	pn=pc->next;
-				if(pc->pclient==pcs)
-				{
-					if(pp) pp->next=pn; else root=pn;
-					delete pc;pc=pp;++refcount;
-				}
-				pp=pc;pc=pn;
-			}
-		}
-		return(refcount);
-	}
-	//
-	btScalar				Evaluate(	const btVector3& x,
-		const btCollisionShape* shape,
-		btVector3& normal,
-		btScalar margin)
-	{
-		/* Lookup cell			*/ 
-		const btVector3	scx=x/voxelsz;
-		const IntFrac	ix=Decompose(scx.x());
-		const IntFrac	iy=Decompose(scx.y());
-		const IntFrac	iz=Decompose(scx.z());
-		const unsigned	h=Hash(ix.b,iy.b,iz.b,shape);
-		Cell*&			root=cells[static_cast<int>(h%cells.size())];
-		Cell*			c=root;
-		++nqueries;
-		while(c)
-		{
-			++nprobes;
-			if(	(c->hash==h)	&&
-				(c->c[0]==ix.b)	&&
-				(c->c[1]==iy.b)	&&
-				(c->c[2]==iz.b)	&&
-				(c->pclient==shape))
-			{ break; }
-			else
-			{ c=c->next; }
-		}
-		if(!c)
-		{
-			++nprobes;		
-			++ncells;
-			int sz = sizeof(Cell);
-			if (ncells>m_clampCells)
-			{
-				static int numResets=0;
-				numResets++;
-//				printf("numResets=%d\n",numResets);
-				Reset();
-			}
-
-			c=new Cell();
-			c->next=root;root=c;
-			c->pclient=shape;
-			c->hash=h;
-			c->c[0]=ix.b;c->c[1]=iy.b;c->c[2]=iz.b;
-			BuildCell(*c);
-		}
-		c->puid=puid;
-		/* Extract infos		*/ 
-		const int		o[]={	ix.i,iy.i,iz.i};
-		const btScalar	d[]={	c->d[o[0]+0][o[1]+0][o[2]+0],
-			c->d[o[0]+1][o[1]+0][o[2]+0],
-			c->d[o[0]+1][o[1]+1][o[2]+0],
-			c->d[o[0]+0][o[1]+1][o[2]+0],
-			c->d[o[0]+0][o[1]+0][o[2]+1],
-			c->d[o[0]+1][o[1]+0][o[2]+1],
-			c->d[o[0]+1][o[1]+1][o[2]+1],
-			c->d[o[0]+0][o[1]+1][o[2]+1]};
-		/* Normal	*/ 
-#if 1
-		const btScalar	gx[]={	d[1]-d[0],d[2]-d[3],
-			d[5]-d[4],d[6]-d[7]};
-		const btScalar	gy[]={	d[3]-d[0],d[2]-d[1],
-			d[7]-d[4],d[6]-d[5]};
-		const btScalar	gz[]={	d[4]-d[0],d[5]-d[1],
-			d[7]-d[3],d[6]-d[2]};
-		normal.setX(Lerp(	Lerp(gx[0],gx[1],iy.f),
-			Lerp(gx[2],gx[3],iy.f),iz.f));
-		normal.setY(Lerp(	Lerp(gy[0],gy[1],ix.f),
-			Lerp(gy[2],gy[3],ix.f),iz.f));
-		normal.setZ(Lerp(	Lerp(gz[0],gz[1],ix.f),
-			Lerp(gz[2],gz[3],ix.f),iy.f));
-		normal		=	normal.normalized();
-#else
-		normal		=	btVector3(d[1]-d[0],d[3]-d[0],d[4]-d[0]).normalized();
-#endif
-		/* Distance	*/ 
-		const btScalar	d0=Lerp(Lerp(d[0],d[1],ix.f),
-			Lerp(d[3],d[2],ix.f),iy.f);
-		const btScalar	d1=Lerp(Lerp(d[4],d[5],ix.f),
-			Lerp(d[7],d[6],ix.f),iy.f);
-		return(Lerp(d0,d1,iz.f)-margin);
-	}
-	//
-	void					BuildCell(Cell& c)
-	{
-		const btVector3	org=btVector3(	(btScalar)c.c[0],
-			(btScalar)c.c[1],
-			(btScalar)c.c[2])	*
-			CELLSIZE*voxelsz;
-		for(int k=0;k<=CELLSIZE;++k)
-		{
-			const btScalar	z=voxelsz*k+org.z();
-			for(int j=0;j<=CELLSIZE;++j)
-			{
-				const btScalar	y=voxelsz*j+org.y();
-				for(int i=0;i<=CELLSIZE;++i)
-				{
-					const btScalar	x=voxelsz*i+org.x();
-					c.d[i][j][k]=DistanceToShape(	btVector3(x,y,z),
-						c.pclient);
-				}
-			}
-		}
-	}
-	//
-	static inline btScalar	DistanceToShape(const btVector3& x,
-		const btCollisionShape* shape)
-	{
-		btTransform	unit;
-		unit.setIdentity();
-		if(shape->isConvex())
-		{
-			btGjkEpaSolver2::sResults	res;
-			const btConvexShape*				csh=static_cast<const btConvexShape*>(shape);
-			return(btGjkEpaSolver2::SignedDistance(x,0,csh,unit,res));
-		}
-		return(0);
-	}
-	//
-	static inline IntFrac	Decompose(btScalar x)
-	{
-		/* That one need a lot of improvements...	*/
-		/* Remove test, faster floor...				*/ 
-		IntFrac			r;
-		x/=CELLSIZE;
-		const int		o=x<0?(int)(-x+1):0;
-		x+=o;r.b=(int)x;
-		const btScalar	k=(x-r.b)*CELLSIZE;
-		r.i=(int)k;r.f=k-r.i;r.b-=o;
-		return(r);
-	}
-	//
-	static inline btScalar	Lerp(btScalar a,btScalar b,btScalar t)
-	{
-		return(a+(b-a)*t);
-	}
-
-
-
-	//
-	static inline unsigned int	Hash(int x,int y,int z,const btCollisionShape* shape)
-	{
-		struct btS
-		{ 
-			int x,y,z;
-			void* p;
-		};
-
-		btS myset;
-
-		myset.x=x;myset.y=y;myset.z=z;myset.p=(void*)shape;
-		const void* ptr = &myset;
-
-		unsigned int result = HsiehHash<sizeof(btS)/4> (ptr);
-
-
-		return result;
-	}
-};
-
-
-#endif //BT_SPARSE_SDF_H
diff --git a/src/bullet/LinearMath/btAabbUtil2.h b/src/bullet/LinearMath/btAabbUtil2.h
deleted file mode 100644
index d2997b4e..00000000
--- a/src/bullet/LinearMath/btAabbUtil2.h
+++ /dev/null
@@ -1,232 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef BT_AABB_UTIL2
-#define BT_AABB_UTIL2
-
-#include "btTransform.h"
-#include "btVector3.h"
-#include "btMinMax.h"
-
-
-
-SIMD_FORCE_INLINE void AabbExpand (btVector3& aabbMin,
-								   btVector3& aabbMax,
-								   const btVector3& expansionMin,
-								   const btVector3& expansionMax)
-{
-	aabbMin = aabbMin + expansionMin;
-	aabbMax = aabbMax + expansionMax;
-}
-
-/// conservative test for overlap between two aabbs
-SIMD_FORCE_INLINE bool TestPointAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1,
-								const btVector3 &point)
-{
-	bool overlap = true;
-	overlap = (aabbMin1.getX() > point.getX() || aabbMax1.getX() < point.getX()) ? false : overlap;
-	overlap = (aabbMin1.getZ() > point.getZ() || aabbMax1.getZ() < point.getZ()) ? false : overlap;
-	overlap = (aabbMin1.getY() > point.getY() || aabbMax1.getY() < point.getY()) ? false : overlap;
-	return overlap;
-}
-
-
-/// conservative test for overlap between two aabbs
-SIMD_FORCE_INLINE bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1,
-								const btVector3 &aabbMin2, const btVector3 &aabbMax2)
-{
-	bool overlap = true;
-	overlap = (aabbMin1.getX() > aabbMax2.getX() || aabbMax1.getX() < aabbMin2.getX()) ? false : overlap;
-	overlap = (aabbMin1.getZ() > aabbMax2.getZ() || aabbMax1.getZ() < aabbMin2.getZ()) ? false : overlap;
-	overlap = (aabbMin1.getY() > aabbMax2.getY() || aabbMax1.getY() < aabbMin2.getY()) ? false : overlap;
-	return overlap;
-}
-
-/// conservative test for overlap between triangle and aabb
-SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const btVector3 *vertices,
-									const btVector3 &aabbMin, const btVector3 &aabbMax)
-{
-	const btVector3 &p1 = vertices[0];
-	const btVector3 &p2 = vertices[1];
-	const btVector3 &p3 = vertices[2];
-
-	if (btMin(btMin(p1[0], p2[0]), p3[0]) > aabbMax[0]) return false;
-	if (btMax(btMax(p1[0], p2[0]), p3[0]) < aabbMin[0]) return false;
-
-	if (btMin(btMin(p1[2], p2[2]), p3[2]) > aabbMax[2]) return false;
-	if (btMax(btMax(p1[2], p2[2]), p3[2]) < aabbMin[2]) return false;
-  
-	if (btMin(btMin(p1[1], p2[1]), p3[1]) > aabbMax[1]) return false;
-	if (btMax(btMax(p1[1], p2[1]), p3[1]) < aabbMin[1]) return false;
-	return true;
-}
-
-
-SIMD_FORCE_INLINE int	btOutcode(const btVector3& p,const btVector3& halfExtent) 
-{
-	return (p.getX()  < -halfExtent.getX() ? 0x01 : 0x0) |    
-		   (p.getX() >  halfExtent.getX() ? 0x08 : 0x0) |
-		   (p.getY() < -halfExtent.getY() ? 0x02 : 0x0) |    
-		   (p.getY() >  halfExtent.getY() ? 0x10 : 0x0) |
-		   (p.getZ() < -halfExtent.getZ() ? 0x4 : 0x0) |    
-		   (p.getZ() >  halfExtent.getZ() ? 0x20 : 0x0);
-}
-
-
-
-SIMD_FORCE_INLINE bool btRayAabb2(const btVector3& rayFrom,
-								  const btVector3& rayInvDirection,
-								  const unsigned int raySign[3],
-								  const btVector3 bounds[2],
-								  btScalar& tmin,
-								  btScalar lambda_min,
-								  btScalar lambda_max)
-{
-	btScalar tmax, tymin, tymax, tzmin, tzmax;
-	tmin = (bounds[raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
-	tmax = (bounds[1-raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
-	tymin = (bounds[raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
-	tymax = (bounds[1-raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
-
-	if ( (tmin > tymax) || (tymin > tmax) )
-		return false;
-
-	if (tymin > tmin)
-		tmin = tymin;
-
-	if (tymax < tmax)
-		tmax = tymax;
-
-	tzmin = (bounds[raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
-	tzmax = (bounds[1-raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
-
-	if ( (tmin > tzmax) || (tzmin > tmax) )
-		return false;
-	if (tzmin > tmin)
-		tmin = tzmin;
-	if (tzmax < tmax)
-		tmax = tzmax;
-	return ( (tmin < lambda_max) && (tmax > lambda_min) );
-}
-
-SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom, 
-								 const btVector3& rayTo, 
-								 const btVector3& aabbMin, 
-								 const btVector3& aabbMax,
-					  btScalar& param, btVector3& normal) 
-{
-	btVector3 aabbHalfExtent = (aabbMax-aabbMin)* btScalar(0.5);
-	btVector3 aabbCenter = (aabbMax+aabbMin)* btScalar(0.5);
-	btVector3	source = rayFrom - aabbCenter;
-	btVector3	target = rayTo - aabbCenter;
-	int	sourceOutcode = btOutcode(source,aabbHalfExtent);
-	int targetOutcode = btOutcode(target,aabbHalfExtent);
-	if ((sourceOutcode & targetOutcode) == 0x0)
-	{
-		btScalar lambda_enter = btScalar(0.0);
-		btScalar lambda_exit  = param;
-		btVector3 r = target - source;
-		int i;
-		btScalar	normSign = 1;
-		btVector3	hitNormal(0,0,0);
-		int bit=1;
-
-		for (int j=0;j<2;j++)
-		{
-			for (i = 0; i != 3; ++i)
-			{
-				if (sourceOutcode & bit)
-				{
-					btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i];
-					if (lambda_enter <= lambda)
-					{
-						lambda_enter = lambda;
-						hitNormal.setValue(0,0,0);
-						hitNormal[i] = normSign;
-					}
-				}
-				else if (targetOutcode & bit) 
-				{
-					btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i];
-					btSetMin(lambda_exit, lambda);
-				}
-				bit<<=1;
-			}
-			normSign = btScalar(-1.);
-		}
-		if (lambda_enter <= lambda_exit)
-		{
-			param = lambda_enter;
-			normal = hitNormal;
-			return true;
-		}
-	}
-	return false;
-}
-
-
-
-SIMD_FORCE_INLINE	void btTransformAabb(const btVector3& halfExtents, btScalar margin,const btTransform& t,btVector3& aabbMinOut,btVector3& aabbMaxOut)
-{
-	btVector3 halfExtentsWithMargin = halfExtents+btVector3(margin,margin,margin);
-	btMatrix3x3 abs_b = t.getBasis().absolute();  
-	btVector3 center = t.getOrigin();
-    btVector3 extent = halfExtentsWithMargin.dot3( abs_b[0], abs_b[1], abs_b[2] );
-	aabbMinOut = center - extent;
-	aabbMaxOut = center + extent;
-}
-
-
-SIMD_FORCE_INLINE	void btTransformAabb(const btVector3& localAabbMin,const btVector3& localAabbMax, btScalar margin,const btTransform& trans,btVector3& aabbMinOut,btVector3& aabbMaxOut)
-{
-		btAssert(localAabbMin.getX() <= localAabbMax.getX());
-		btAssert(localAabbMin.getY() <= localAabbMax.getY());
-		btAssert(localAabbMin.getZ() <= localAabbMax.getZ());
-		btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin);
-		localHalfExtents+=btVector3(margin,margin,margin);
-
-		btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin);
-		btMatrix3x3 abs_b = trans.getBasis().absolute();  
-		btVector3 center = trans(localCenter);
-        btVector3 extent = localHalfExtents.dot3( abs_b[0], abs_b[1], abs_b[2] );
-		aabbMinOut = center-extent;
-		aabbMaxOut = center+extent;
-}
-
-#define USE_BANCHLESS 1
-#ifdef USE_BANCHLESS
-	//This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
-	SIMD_FORCE_INLINE unsigned testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
-	{		
-		return static_cast<unsigned int>(btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0])
-			& (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2])
-			& (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
-			1, 0));
-	}
-#else
-	SIMD_FORCE_INLINE bool testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
-	{
-		bool overlap = true;
-		overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
-		overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
-		overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
-		return overlap;
-	}
-#endif //USE_BANCHLESS
-
-#endif //BT_AABB_UTIL2
-
-
diff --git a/src/bullet/LinearMath/btAlignedAllocator.cpp b/src/bullet/LinearMath/btAlignedAllocator.cpp
deleted file mode 100644
index e5f6040c..00000000
--- a/src/bullet/LinearMath/btAlignedAllocator.cpp
+++ /dev/null
@@ -1,269 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btAlignedAllocator.h"
-
-int gNumAlignedAllocs = 0;
-int gNumAlignedFree = 0;
-int gTotalBytesAlignedAllocs = 0;//detect memory leaks
-
-static void *btAllocDefault(size_t size)
-{
-	return malloc(size);
-}
-
-static void btFreeDefault(void *ptr)
-{
-	free(ptr);
-}
-
-static btAllocFunc *sAllocFunc = btAllocDefault;
-static btFreeFunc *sFreeFunc = btFreeDefault;
-
-
-
-#if defined (BT_HAS_ALIGNED_ALLOCATOR)
-#include <malloc.h>
-static void *btAlignedAllocDefault(size_t size, int alignment)
-{
-	return _aligned_malloc(size, (size_t)alignment);
-}
-
-static void btAlignedFreeDefault(void *ptr)
-{
-	_aligned_free(ptr);
-}
-#elif defined(__CELLOS_LV2__)
-#include <stdlib.h>
-
-static inline void *btAlignedAllocDefault(size_t size, int alignment)
-{
-	return memalign(alignment, size);
-}
-
-static inline void btAlignedFreeDefault(void *ptr)
-{
-	free(ptr);
-}
-#else
-
-
-
-
-
-static inline void *btAlignedAllocDefault(size_t size, int alignment)
-{
-  void *ret;
-  char *real;
-  real = (char *)sAllocFunc(size + sizeof(void *) + (alignment-1));
-  if (real) {
-	ret = btAlignPointer(real + sizeof(void *),alignment);
-    *((void **)(ret)-1) = (void *)(real);
-  } else {
-    ret = (void *)(real);
-  }
-  return (ret);
-}
-
-static inline void btAlignedFreeDefault(void *ptr)
-{
-  void* real;
-
-  if (ptr) {
-    real = *((void **)(ptr)-1);
-    sFreeFunc(real);
-  }
-}
-#endif
-
-
-static btAlignedAllocFunc *sAlignedAllocFunc = btAlignedAllocDefault;
-static btAlignedFreeFunc *sAlignedFreeFunc = btAlignedFreeDefault;
-
-void btAlignedAllocSetCustomAligned(btAlignedAllocFunc *allocFunc, btAlignedFreeFunc *freeFunc)
-{
-  sAlignedAllocFunc = allocFunc ? allocFunc : btAlignedAllocDefault;
-  sAlignedFreeFunc = freeFunc ? freeFunc : btAlignedFreeDefault;
-}
-
-void btAlignedAllocSetCustom(btAllocFunc *allocFunc, btFreeFunc *freeFunc)
-{
-  sAllocFunc = allocFunc ? allocFunc : btAllocDefault;
-  sFreeFunc = freeFunc ? freeFunc : btFreeDefault;
-}
-
-#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
-
-static int allocations_id[10241024];
-static int allocations_bytes[10241024];
-static int mynumallocs = 0;
-#include <stdio.h>
-
-int btDumpMemoryLeaks()
-{
-	int totalLeak = 0;
-	
-	for (int i=0;i<mynumallocs;i++)
-	{
-		printf("Error: leaked memory of allocation #%d (%d bytes)\n", allocations_id[i], allocations_bytes[i]);
-		totalLeak+=allocations_bytes[i];
-	}
-	if (totalLeak)
-	{
-		printf("Error: memory leaks: %d allocations were not freed and leaked together %d bytes\n",mynumallocs,totalLeak);
-	}
-	return totalLeak;
-}
-//this generic allocator provides the total allocated number of bytes
-#include <stdio.h>
-
-struct btDebugPtrMagic
-{
-	union
-	{
-		void** vptrptr;
-		void* vptr;
-		int* iptr;
-		char* cptr;
-	};
-};
-
-
-void*   btAlignedAllocInternal  (size_t size, int alignment,int line,char* filename)
-{
-	if (size==0)
-	{
-		printf("Whaat? size==0");
-		return 0;
-	}
-	static int allocId = 0;
-	
- void *ret;
- char *real;
-
-// to find some particular memory leak, you could do something like this:
-//	if (allocId==172)
-//	{
-//		printf("catch me!\n");
-//	}
-//	if (size>1024*1024)
-//	{
-//		printf("big alloc!%d\n", size);
-//	}
-
- gTotalBytesAlignedAllocs += size;
- gNumAlignedAllocs++;
-
- 
-int sz4prt = 4*sizeof(void *);
-	
- real = (char *)sAllocFunc(size + sz4prt + (alignment-1));
- if (real) {
-	 
-   ret = (void*) btAlignPointer(real + sz4prt, alignment);
-	 btDebugPtrMagic p;
-	 p.vptr = ret;
-	 p.cptr-=sizeof(void*);
-	 *p.vptrptr = (void*)real;
-	 p.cptr-=sizeof(void*);
-	 *p.iptr = size;
-	 p.cptr-=sizeof(void*);
-	 *p.iptr = allocId;
-	 
-	 allocations_id[mynumallocs] = allocId;
-	 allocations_bytes[mynumallocs] = size;
-	 mynumallocs++;
-
- } else {
-   ret = (void *)(real);//??
- }
-
- printf("allocation %d at address %x, from %s,line %d, size %d (total allocated = %d)\n",allocId,real, filename,line,size,gTotalBytesAlignedAllocs);
-	allocId++;
-	
- int* ptr = (int*)ret;
- *ptr = 12;
- return (ret);
-}
-
-void    btAlignedFreeInternal   (void* ptr,int line,char* filename)
-{
-
- void* real;
-
- if (ptr) {
-	 gNumAlignedFree++;
-
-	 btDebugPtrMagic p;
-	 p.vptr = ptr;
-	 p.cptr-=sizeof(void*);
-	 real = *p.vptrptr;
-	 p.cptr-=sizeof(void*);
-	 int size = *p.iptr;
-	 p.cptr-=sizeof(void*);
-	 int allocId = *p.iptr;
-
-	 bool found = false;
-	 
-	 for (int i=0;i<mynumallocs;i++)
-	 {
-		 if ( allocations_id[i] == allocId)
-		 {
-			 allocations_id[i] = allocations_id[mynumallocs-1];
-			 allocations_bytes[i] = allocations_bytes[mynumallocs-1];
-			 mynumallocs--;
-			 found = true;
-			 break;
-		 }
-	 }
-	 
-	
-	gTotalBytesAlignedAllocs -= size;
-
-	 int diff = gNumAlignedAllocs-gNumAlignedFree;
-	printf("free %d at address %x, from %s,line %d, size %d (total remain = %d in %d non-freed allocations)\n",allocId,real, filename,line,size, gTotalBytesAlignedAllocs, diff);
-
-   sFreeFunc(real);
- } else
- {
-	 //printf("deleting a NULL ptr, no effect\n");
- }
-}
-
-#else //BT_DEBUG_MEMORY_ALLOCATIONS
-
-void*	btAlignedAllocInternal	(size_t size, int alignment)
-{
-	gNumAlignedAllocs++;
-	void* ptr;
-	ptr = sAlignedAllocFunc(size, alignment);
-//	printf("btAlignedAllocInternal %d, %x\n",size,ptr);
-	return ptr;
-}
-
-void	btAlignedFreeInternal	(void* ptr)
-{
-	if (!ptr)
-	{
-		return;
-	}
-
-	gNumAlignedFree++;
-//	printf("btAlignedFreeInternal %x\n",ptr);
-	sAlignedFreeFunc(ptr);
-}
-
-#endif //BT_DEBUG_MEMORY_ALLOCATIONS
-
diff --git a/src/bullet/LinearMath/btAlignedAllocator.h b/src/bullet/LinearMath/btAlignedAllocator.h
deleted file mode 100644
index 9873b338..00000000
--- a/src/bullet/LinearMath/btAlignedAllocator.h
+++ /dev/null
@@ -1,113 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_ALIGNED_ALLOCATOR
-#define BT_ALIGNED_ALLOCATOR
-
-///we probably replace this with our own aligned memory allocator
-///so we replace _aligned_malloc and _aligned_free with our own
-///that is better portable and more predictable
-
-#include "btScalar.h"
-
-
-///BT_DEBUG_MEMORY_ALLOCATIONS preprocessor can be set in build system
-///for regression tests to detect memory leaks
-///#define BT_DEBUG_MEMORY_ALLOCATIONS 1
-#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
-
-int btDumpMemoryLeaks();
-
-#define btAlignedAlloc(a,b) \
-		btAlignedAllocInternal(a,b,__LINE__,__FILE__)
-
-#define btAlignedFree(ptr) \
-		btAlignedFreeInternal(ptr,__LINE__,__FILE__)
-
-void*	btAlignedAllocInternal	(size_t size, int alignment,int line,char* filename);
-
-void	btAlignedFreeInternal	(void* ptr,int line,char* filename);
-
-#else
-	void*	btAlignedAllocInternal	(size_t size, int alignment);
-	void	btAlignedFreeInternal	(void* ptr);
-
-	#define btAlignedAlloc(size,alignment) btAlignedAllocInternal(size,alignment)
-	#define btAlignedFree(ptr) btAlignedFreeInternal(ptr)
-
-#endif
-typedef int	size_type;
-
-typedef void *(btAlignedAllocFunc)(size_t size, int alignment);
-typedef void (btAlignedFreeFunc)(void *memblock);
-typedef void *(btAllocFunc)(size_t size);
-typedef void (btFreeFunc)(void *memblock);
-
-///The developer can let all Bullet memory allocations go through a custom memory allocator, using btAlignedAllocSetCustom
-void btAlignedAllocSetCustom(btAllocFunc *allocFunc, btFreeFunc *freeFunc);
-///If the developer has already an custom aligned allocator, then btAlignedAllocSetCustomAligned can be used. The default aligned allocator pre-allocates extra memory using the non-aligned allocator, and instruments it.
-void btAlignedAllocSetCustomAligned(btAlignedAllocFunc *allocFunc, btAlignedFreeFunc *freeFunc);
-
-
-///The btAlignedAllocator is a portable class for aligned memory allocations.
-///Default implementations for unaligned and aligned allocations can be overridden by a custom allocator using btAlignedAllocSetCustom and btAlignedAllocSetCustomAligned.
-template < typename T , unsigned Alignment >
-class btAlignedAllocator {
-	
-	typedef btAlignedAllocator< T , Alignment > self_type;
-	
-public:
-
-	//just going down a list:
-	btAlignedAllocator() {}
-	/*
-	btAlignedAllocator( const self_type & ) {}
-	*/
-
-	template < typename Other >
-	btAlignedAllocator( const btAlignedAllocator< Other , Alignment > & ) {}
-
-	typedef const T*         const_pointer;
-	typedef const T&         const_reference;
-	typedef T*               pointer;
-	typedef T&               reference;
-	typedef T                value_type;
-
-	pointer       address   ( reference        ref ) const                           { return &ref; }
-	const_pointer address   ( const_reference  ref ) const                           { return &ref; }
-	pointer       allocate  ( size_type        n   , const_pointer *      hint = 0 ) {
-		(void)hint;
-		return reinterpret_cast< pointer >(btAlignedAlloc( sizeof(value_type) * n , Alignment ));
-	}
-	void          construct ( pointer          ptr , const value_type &   value    ) { new (ptr) value_type( value ); }
-	void          deallocate( pointer          ptr ) {
-		btAlignedFree( reinterpret_cast< void * >( ptr ) );
-	}
-	void          destroy   ( pointer          ptr )                                 { ptr->~value_type(); }
-	
-
-	template < typename O > struct rebind {
-		typedef btAlignedAllocator< O , Alignment > other;
-	};
-	template < typename O >
-	self_type & operator=( const btAlignedAllocator< O , Alignment > & ) { return *this; }
-
-	friend bool operator==( const self_type & , const self_type & ) { return true; }
-};
-
-
-
-#endif //BT_ALIGNED_ALLOCATOR
-
diff --git a/src/bullet/LinearMath/btAlignedObjectArray.h b/src/bullet/LinearMath/btAlignedObjectArray.h
deleted file mode 100644
index 6193ef7f..00000000
--- a/src/bullet/LinearMath/btAlignedObjectArray.h
+++ /dev/null
@@ -1,509 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_OBJECT_ARRAY__
-#define BT_OBJECT_ARRAY__
-
-#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE
-#include "btAlignedAllocator.h"
-
-///If the platform doesn't support placement new, you can disable BT_USE_PLACEMENT_NEW
-///then the btAlignedObjectArray doesn't support objects with virtual methods, and non-trivial constructors/destructors
-///You can enable BT_USE_MEMCPY, then swapping elements in the array will use memcpy instead of operator=
-///see discussion here: http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1231 and
-///http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1240
-
-#define BT_USE_PLACEMENT_NEW 1
-//#define BT_USE_MEMCPY 1 //disable, because it is cumbersome to find out for each platform where memcpy is defined. It can be in <memory.h> or <string.h> or otherwise...
-#define BT_ALLOW_ARRAY_COPY_OPERATOR // enabling this can accidently perform deep copies of data if you are not careful
-
-#ifdef BT_USE_MEMCPY
-#include <memory.h>
-#include <string.h>
-#endif //BT_USE_MEMCPY
-
-#ifdef BT_USE_PLACEMENT_NEW
-#include <new> //for placement new
-#endif //BT_USE_PLACEMENT_NEW
-
-// The register keyword is deprecated in C++11 so don't use it.
-#if __cplusplus > 199711L
-#define BT_REGISTER
-#else
-#define BT_REGISTER register
-#endif
-
-///The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods
-///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data
-template <typename T> 
-//template <class T> 
-class btAlignedObjectArray
-{
-	btAlignedAllocator<T , 16>	m_allocator;
-
-	int					m_size;
-	int					m_capacity;
-	T*					m_data;
-	//PCK: added this line
-	bool				m_ownsMemory;
-
-#ifdef BT_ALLOW_ARRAY_COPY_OPERATOR
-public:
-	SIMD_FORCE_INLINE btAlignedObjectArray<T>& operator=(const btAlignedObjectArray<T> &other)
-	{
-		copyFromArray(other);
-		return *this;
-	}
-#else//BT_ALLOW_ARRAY_COPY_OPERATOR
-private:
-		SIMD_FORCE_INLINE btAlignedObjectArray<T>& operator=(const btAlignedObjectArray<T> &other);
-#endif//BT_ALLOW_ARRAY_COPY_OPERATOR
-
-protected:
-		SIMD_FORCE_INLINE	int	allocSize(int size)
-		{
-			return (size ? size*2 : 1);
-		}
-		SIMD_FORCE_INLINE	void	copy(int start,int end, T* dest) const
-		{
-			int i;
-			for (i=start;i<end;++i)
-#ifdef BT_USE_PLACEMENT_NEW
-				new (&dest[i]) T(m_data[i]);
-#else
-				dest[i] = m_data[i];
-#endif //BT_USE_PLACEMENT_NEW
-		}
-
-		SIMD_FORCE_INLINE	void	init()
-		{
-			//PCK: added this line
-			m_ownsMemory = true;
-			m_data = 0;
-			m_size = 0;
-			m_capacity = 0;
-		}
-		SIMD_FORCE_INLINE	void	destroy(int first,int last)
-		{
-			int i;
-			for (i=first; i<last;i++)
-			{
-				m_data[i].~T();
-			}
-		}
-
-		SIMD_FORCE_INLINE	void* allocate(int size)
-		{
-			if (size)
-				return m_allocator.allocate(size);
-			return 0;
-		}
-
-		SIMD_FORCE_INLINE	void	deallocate()
-		{
-			if(m_data)	{
-				//PCK: enclosed the deallocation in this block
-				if (m_ownsMemory)
-				{
-					m_allocator.deallocate(m_data);
-				}
-				m_data = 0;
-			}
-		}
-
-	
-
-
-	public:
-		
-		btAlignedObjectArray()
-		{
-			init();
-		}
-
-		~btAlignedObjectArray()
-		{
-			clear();
-		}
-
-		///Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead.
-		btAlignedObjectArray(const btAlignedObjectArray& otherArray)
-		{
-			init();
-
-			int otherSize = otherArray.size();
-			resize (otherSize);
-			otherArray.copy(0, otherSize, m_data);
-		}
-
-		
-		
-		/// return the number of elements in the array
-		SIMD_FORCE_INLINE	int size() const
-		{	
-			return m_size;
-		}
-		
-		SIMD_FORCE_INLINE const T& at(int n) const
-		{
-			btAssert(n>=0);
-			btAssert(n<size());
-			return m_data[n];
-		}
-
-		SIMD_FORCE_INLINE T& at(int n)
-		{
-			btAssert(n>=0);
-			btAssert(n<size());
-			return m_data[n];
-		}
-
-		SIMD_FORCE_INLINE const T& operator[](int n) const
-		{
-			btAssert(n>=0);
-			btAssert(n<size());
-			return m_data[n];
-		}
-
-		SIMD_FORCE_INLINE T& operator[](int n)
-		{
-			btAssert(n>=0);
-			btAssert(n<size());
-			return m_data[n];
-		}
-		
-
-		///clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations.
-		SIMD_FORCE_INLINE	void	clear()
-		{
-			destroy(0,size());
-			
-			deallocate();
-			
-			init();
-		}
-
-		SIMD_FORCE_INLINE	void	pop_back()
-		{
-			btAssert(m_size>0);
-			m_size--;
-			m_data[m_size].~T();
-		}
-
-
-		///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument.
-		///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations.
-		SIMD_FORCE_INLINE	void	resizeNoInitialize(int newsize)
-		{
-			if (newsize > size())
-			{
-				reserve(newsize);
-			}
-			m_size = newsize;
-		}
-	
-		SIMD_FORCE_INLINE	void	resize(int newsize, const T& fillData=T())
-		{
-			const BT_REGISTER int curSize = size();
-
-			if (newsize < curSize)
-			{
-				for(int i = newsize; i < curSize; i++)
-				{
-					m_data[i].~T();
-				}
-			} else
-			{
-				if (newsize > curSize)
-				{
-					reserve(newsize);
-				}
-#ifdef BT_USE_PLACEMENT_NEW
-				for (int i=curSize;i<newsize;i++)
-				{
-					new ( &m_data[i]) T(fillData);
-				}
-#endif //BT_USE_PLACEMENT_NEW
-
-			}
-
-			m_size = newsize;
-		}
-		SIMD_FORCE_INLINE	T&  expandNonInitializing( )
-		{	
-			const BT_REGISTER int sz = size();
-			if( sz == capacity() )
-			{
-				reserve( allocSize(size()) );
-			}
-			m_size++;
-
-			return m_data[sz];		
-		}
-
-
-		SIMD_FORCE_INLINE	T&  expand( const T& fillValue=T())
-		{	
-			const BT_REGISTER int sz = size();
-			if( sz == capacity() )
-			{
-				reserve( allocSize(size()) );
-			}
-			m_size++;
-#ifdef BT_USE_PLACEMENT_NEW
-			new (&m_data[sz]) T(fillValue); //use the in-place new (not really allocating heap memory)
-#endif
-
-			return m_data[sz];		
-		}
-
-
-		SIMD_FORCE_INLINE	void push_back(const T& _Val)
-		{	
-			const BT_REGISTER int sz = size();
-			if( sz == capacity() )
-			{
-				reserve( allocSize(size()) );
-			}
-			
-#ifdef BT_USE_PLACEMENT_NEW
-			new ( &m_data[m_size] ) T(_Val);
-#else
-			m_data[size()] = _Val;			
-#endif //BT_USE_PLACEMENT_NEW
-
-			m_size++;
-		}
-
-	
-		/// return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve()
-		SIMD_FORCE_INLINE	int capacity() const
-		{	
-			return m_capacity;
-		}
-		
-		SIMD_FORCE_INLINE	void reserve(int _Count)
-		{	// determine new minimum length of allocated storage
-			if (capacity() < _Count)
-			{	// not enough room, reallocate
-				T*	s = (T*)allocate(_Count);
-
-				copy(0, size(), s);
-
-				destroy(0,size());
-
-				deallocate();
-				
-				//PCK: added this line
-				m_ownsMemory = true;
-
-				m_data = s;
-				
-				m_capacity = _Count;
-
-			}
-		}
-
-
-		class less
-		{
-			public:
-
-				bool operator() ( const T& a, const T& b )
-				{
-					return ( a < b );
-				}
-		};
-	
-
-		template <typename L>
-		void quickSortInternal(const L& CompareFunc,int lo, int hi)
-		{
-		//  lo is the lower index, hi is the upper index
-		//  of the region of array a that is to be sorted
-			int i=lo, j=hi;
-			T x=m_data[(lo+hi)/2];
-
-			//  partition
-			do
-			{    
-				while (CompareFunc(m_data[i],x)) 
-					i++; 
-				while (CompareFunc(x,m_data[j])) 
-					j--;
-				if (i<=j)
-				{
-					swap(i,j);
-					i++; j--;
-				}
-			} while (i<=j);
-
-			//  recursion
-			if (lo<j) 
-				quickSortInternal( CompareFunc, lo, j);
-			if (i<hi) 
-				quickSortInternal( CompareFunc, i, hi);
-		}
-
-
-		template <typename L>
-		void quickSort(const L& CompareFunc)
-		{
-			//don't sort 0 or 1 elements
-			if (size()>1)
-			{
-				quickSortInternal(CompareFunc,0,size()-1);
-			}
-		}
-
-
-		///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/
-		template <typename L>
-		void downHeap(T *pArr, int k, int n, const L& CompareFunc)
-		{
-			/*  PRE: a[k+1..N] is a heap */
-			/* POST:  a[k..N]  is a heap */
-			
-			T temp = pArr[k - 1];
-			/* k has child(s) */
-			while (k <= n/2) 
-			{
-				int child = 2*k;
-				
-				if ((child < n) && CompareFunc(pArr[child - 1] , pArr[child]))
-				{
-					child++;
-				}
-				/* pick larger child */
-				if (CompareFunc(temp , pArr[child - 1]))
-				{
-					/* move child up */
-					pArr[k - 1] = pArr[child - 1];
-					k = child;
-				}
-				else
-				{
-					break;
-				}
-			}
-			pArr[k - 1] = temp;
-		} /*downHeap*/
-
-		void	swap(int index0,int index1)
-		{
-#ifdef BT_USE_MEMCPY
-			char	temp[sizeof(T)];
-			memcpy(temp,&m_data[index0],sizeof(T));
-			memcpy(&m_data[index0],&m_data[index1],sizeof(T));
-			memcpy(&m_data[index1],temp,sizeof(T));
-#else
-			T temp = m_data[index0];
-			m_data[index0] = m_data[index1];
-			m_data[index1] = temp;
-#endif //BT_USE_PLACEMENT_NEW
-
-		}
-
-	template <typename L>
-	void heapSort(const L& CompareFunc)
-	{
-		/* sort a[0..N-1],  N.B. 0 to N-1 */
-		int k;
-		int n = m_size;
-		for (k = n/2; k > 0; k--) 
-		{
-			downHeap(m_data, k, n, CompareFunc);
-		}
-
-		/* a[1..N] is now a heap */
-		while ( n>=1 ) 
-		{
-			swap(0,n-1); /* largest of a[0..n-1] */
-
-
-			n = n - 1;
-			/* restore a[1..i-1] heap */
-			downHeap(m_data, 1, n, CompareFunc);
-		} 
-	}
-
-	///non-recursive binary search, assumes sorted array
-	int	findBinarySearch(const T& key) const
-	{
-		int first = 0;
-		int last = size()-1;
-
-		//assume sorted array
-		while (first <= last) {
-			int mid = (first + last) / 2;  // compute mid point.
-			if (key > m_data[mid]) 
-				first = mid + 1;  // repeat search in top half.
-			else if (key < m_data[mid]) 
-				last = mid - 1; // repeat search in bottom half.
-			else
-				return mid;     // found it. return position /////
-		}
-		return size();    // failed to find key
-	}
-
-
-	int	findLinearSearch(const T& key) const
-	{
-		int index=size();
-		int i;
-
-		for (i=0;i<size();i++)
-		{
-			if (m_data[i] == key)
-			{
-				index = i;
-				break;
-			}
-		}
-		return index;
-	}
-
-	void	remove(const T& key)
-	{
-
-		int findIndex = findLinearSearch(key);
-		if (findIndex<size())
-		{
-			swap( findIndex,size()-1);
-			pop_back();
-		}
-	}
-
-	//PCK: whole function
-	void initializeFromBuffer(void *buffer, int size, int capacity)
-	{
-		clear();
-		m_ownsMemory = false;
-		m_data = (T*)buffer;
-		m_size = size;
-		m_capacity = capacity;
-	}
-
-	void copyFromArray(const btAlignedObjectArray& otherArray)
-	{
-		int otherSize = otherArray.size();
-		resize (otherSize);
-		otherArray.copy(0, otherSize, m_data);
-	}
-
-};
-
-#endif //BT_OBJECT_ARRAY__
diff --git a/src/bullet/LinearMath/btConvexHull.cpp b/src/bullet/LinearMath/btConvexHull.cpp
deleted file mode 100644
index 2ae855db..00000000
--- a/src/bullet/LinearMath/btConvexHull.cpp
+++ /dev/null
@@ -1,1167 +0,0 @@
-/*
-Stan Melax Convex Hull Computation
-Copyright (c) 2003-2006 Stan Melax http://www.melax.com/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include <string.h>
-
-#include "btConvexHull.h"
-#include "btAlignedObjectArray.h"
-#include "btMinMax.h"
-#include "btVector3.h"
-
-
-
-
-
-//----------------------------------
-
-class int3  
-{
-public:
-	int x,y,z;
-	int3(){};
-	int3(int _x,int _y, int _z){x=_x;y=_y;z=_z;}
-	const int& operator[](int i) const {return (&x)[i];}
-	int& operator[](int i) {return (&x)[i];}
-};
-
-
-//------- btPlane ----------
-
-
-inline btPlane PlaneFlip(const btPlane &plane){return btPlane(-plane.normal,-plane.dist);}
-inline int operator==( const btPlane &a, const btPlane &b ) { return (a.normal==b.normal && a.dist==b.dist); }
-inline int coplanar( const btPlane &a, const btPlane &b ) { return (a==b || a==PlaneFlip(b)); }
-
-
-//--------- Utility Functions ------
-
-btVector3  PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
-btVector3  PlaneProject(const btPlane &plane, const btVector3 &point);
-
-btVector3  ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btPlane &p2);
-btVector3  ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btPlane &p2)
-{
-	btVector3 N1 = p0.normal;
-	btVector3 N2 = p1.normal;
-	btVector3 N3 = p2.normal;
-
-	btVector3 n2n3; n2n3 = N2.cross(N3);
-	btVector3 n3n1; n3n1 = N3.cross(N1);
-	btVector3 n1n2; n1n2 = N1.cross(N2);
-
-	btScalar quotient = (N1.dot(n2n3));
-
-	btAssert(btFabs(quotient) > btScalar(0.000001));
-	
-	quotient = btScalar(-1.) / quotient;
-	n2n3 *= p0.dist;
-	n3n1 *= p1.dist;
-	n1n2 *= p2.dist;
-	btVector3 potentialVertex = n2n3;
-	potentialVertex += n3n1;
-	potentialVertex += n1n2;
-	potentialVertex *= quotient;
-
-	btVector3 result(potentialVertex.getX(),potentialVertex.getY(),potentialVertex.getZ());
-	return result;
-
-}
-
-btScalar   DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint=NULL, btVector3 *vpoint=NULL);
-btVector3  TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2);
-btVector3  NormalOf(const btVector3 *vert, const int n);
-
-
-btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1)
-{
-	// returns the point where the line p0-p1 intersects the plane n&d
-				static btVector3 dif;
-		dif = p1-p0;
-				btScalar dn= btDot(plane.normal,dif);
-				btScalar t = -(plane.dist+btDot(plane.normal,p0) )/dn;
-				return p0 + (dif*t);
-}
-
-btVector3 PlaneProject(const btPlane &plane, const btVector3 &point)
-{
-	return point - plane.normal * (btDot(point,plane.normal)+plane.dist);
-}
-
-btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2)
-{
-	// return the normal of the triangle
-	// inscribed by v0, v1, and v2
-	btVector3 cp=btCross(v1-v0,v2-v1);
-	btScalar m=cp.length();
-	if(m==0) return btVector3(1,0,0);
-	return cp*(btScalar(1.0)/m);
-}
-
-
-btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint, btVector3 *vpoint)
-{
-	static btVector3 cp;
-	cp = btCross(udir,vdir).normalized();
-
-	btScalar distu = -btDot(cp,ustart);
-	btScalar distv = -btDot(cp,vstart);
-	btScalar dist = (btScalar)fabs(distu-distv);
-	if(upoint) 
-		{
-		btPlane plane;
-		plane.normal = btCross(vdir,cp).normalized();
-		plane.dist = -btDot(plane.normal,vstart);
-		*upoint = PlaneLineIntersection(plane,ustart,ustart+udir);
-	}
-	if(vpoint) 
-		{
-		btPlane plane;
-		plane.normal = btCross(udir,cp).normalized();
-		plane.dist = -btDot(plane.normal,ustart);
-		*vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir);
-	}
-	return dist;
-}
-
-
-
-
-
-
-
-#define COPLANAR   (0)
-#define UNDER      (1)
-#define OVER       (2)
-#define SPLIT      (OVER|UNDER)
-#define PAPERWIDTH (btScalar(0.001))
-
-btScalar planetestepsilon = PAPERWIDTH;
-
-
-
-typedef ConvexH::HalfEdge HalfEdge;
-
-ConvexH::ConvexH(int vertices_size,int edges_size,int facets_size)
-{
-	vertices.resize(vertices_size);
-	edges.resize(edges_size);
-	facets.resize(facets_size);
-}
-
-
-int PlaneTest(const btPlane &p, const btVector3 &v);
-int PlaneTest(const btPlane &p, const btVector3 &v) {
-	btScalar a  = btDot(v,p.normal)+p.dist;
-	int   flag = (a>planetestepsilon)?OVER:((a<-planetestepsilon)?UNDER:COPLANAR);
-	return flag;
-}
-
-int SplitTest(ConvexH &convex,const btPlane &plane);
-int SplitTest(ConvexH &convex,const btPlane &plane) {
-	int flag=0;
-	for(int i=0;i<convex.vertices.size();i++) {
-		flag |= PlaneTest(plane,convex.vertices[i]);
-	}
-	return flag;
-}
-
-class VertFlag
-{
-public:
-	unsigned char planetest;
-	unsigned char junk;
-	unsigned char undermap;
-	unsigned char overmap;
-};
-class EdgeFlag 
-{
-public:
-	unsigned char planetest;
-	unsigned char fixes;
-	short undermap;
-	short overmap;
-};
-class PlaneFlag
-{
-public:
-	unsigned char undermap;
-	unsigned char overmap;
-};
-class Coplanar{
-public:
-	unsigned short ea;
-	unsigned char v0;
-	unsigned char v1;
-};
-
-
-
-
-
-
-
-
-template<class T>
-int maxdirfiltered(const T *p,int count,const T &dir,btAlignedObjectArray<int> &allow)
-{
-	btAssert(count);
-	int m=-1;
-	for(int i=0;i<count;i++) 
-		if(allow[i])
-		{
-			if(m==-1 || btDot(p[i],dir)>btDot(p[m],dir))
-				m=i;
-		}
-	btAssert(m!=-1);
-	return m;
-} 
-
-btVector3 orth(const btVector3 &v);
-btVector3 orth(const btVector3 &v)
-{
-	btVector3 a=btCross(v,btVector3(0,0,1));
-	btVector3 b=btCross(v,btVector3(0,1,0));
-	if (a.length() > b.length())
-	{
-		return a.normalized();
-	} else {
-		return b.normalized();
-	}
-}
-
-
-template<class T>
-int maxdirsterid(const T *p,int count,const T &dir,btAlignedObjectArray<int> &allow)
-{
-	int m=-1;
-	while(m==-1)
-	{
-		m = maxdirfiltered(p,count,dir,allow);
-		if(allow[m]==3) return m;
-		T u = orth(dir);
-		T v = btCross(u,dir);
-		int ma=-1;
-		for(btScalar x = btScalar(0.0) ; x<= btScalar(360.0) ; x+= btScalar(45.0))
-		{
-			btScalar s = btSin(SIMD_RADS_PER_DEG*(x));
-			btScalar c = btCos(SIMD_RADS_PER_DEG*(x));
-			int mb = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow);
-			if(ma==m && mb==m)
-			{
-				allow[m]=3;
-				return m;
-			}
-			if(ma!=-1 && ma!=mb)  // Yuck - this is really ugly
-			{
-				int mc = ma;
-				for(btScalar xx = x-btScalar(40.0) ; xx <= x ; xx+= btScalar(5.0))
-				{
-					btScalar s = btSin(SIMD_RADS_PER_DEG*(xx));
-					btScalar c = btCos(SIMD_RADS_PER_DEG*(xx));
-					int md = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow);
-					if(mc==m && md==m)
-					{
-						allow[m]=3;
-						return m;
-					}
-					mc=md;
-				}
-			}
-			ma=mb;
-		}
-		allow[m]=0;
-		m=-1;
-	}
-	btAssert(0);
-	return m;
-} 
-
-
-
-
-int operator ==(const int3 &a,const int3 &b);
-int operator ==(const int3 &a,const int3 &b) 
-{
-	for(int i=0;i<3;i++) 
-	{
-		if(a[i]!=b[i]) return 0;
-	}
-	return 1;
-}
-
-
-int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon);
-int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon) 
-{
-	btVector3 n=TriNormal(vertices[t[0]],vertices[t[1]],vertices[t[2]]);
-	return (btDot(n,p-vertices[t[0]]) > epsilon); // EPSILON???
-}
-int hasedge(const int3 &t, int a,int b);
-int hasedge(const int3 &t, int a,int b)
-{
-	for(int i=0;i<3;i++)
-	{
-		int i1= (i+1)%3;
-		if(t[i]==a && t[i1]==b) return 1;
-	}
-	return 0;
-}
-int hasvert(const int3 &t, int v);
-int hasvert(const int3 &t, int v)
-{
-	return (t[0]==v || t[1]==v || t[2]==v) ;
-}
-int shareedge(const int3 &a,const int3 &b);
-int shareedge(const int3 &a,const int3 &b)
-{
-	int i;
-	for(i=0;i<3;i++)
-	{
-		int i1= (i+1)%3;
-		if(hasedge(a,b[i1],b[i])) return 1;
-	}
-	return 0;
-}
-
-class btHullTriangle;
-
-
-
-class btHullTriangle : public int3
-{
-public:
-	int3 n;
-	int id;
-	int vmax;
-	btScalar rise;
-	btHullTriangle(int a,int b,int c):int3(a,b,c),n(-1,-1,-1)
-	{
-		vmax=-1;
-		rise = btScalar(0.0);
-	}
-	~btHullTriangle()
-	{
-	}
-	int &neib(int a,int b);
-};
-
-
-int &btHullTriangle::neib(int a,int b)
-{
-	static int er=-1;
-	int i;
-	for(i=0;i<3;i++) 
-	{
-		int i1=(i+1)%3;
-		int i2=(i+2)%3;
-		if((*this)[i]==a && (*this)[i1]==b) return n[i2];
-		if((*this)[i]==b && (*this)[i1]==a) return n[i2];
-	}
-	btAssert(0);
-	return er;
-}
-void HullLibrary::b2bfix(btHullTriangle* s,btHullTriangle*t)
-{
-	int i;
-	for(i=0;i<3;i++) 
-	{
-		int i1=(i+1)%3;
-		int i2=(i+2)%3;
-		int a = (*s)[i1];
-		int b = (*s)[i2];
-		btAssert(m_tris[s->neib(a,b)]->neib(b,a) == s->id);
-		btAssert(m_tris[t->neib(a,b)]->neib(b,a) == t->id);
-		m_tris[s->neib(a,b)]->neib(b,a) = t->neib(b,a);
-		m_tris[t->neib(b,a)]->neib(a,b) = s->neib(a,b);
-	}
-}
-
-void HullLibrary::removeb2b(btHullTriangle* s,btHullTriangle*t)
-{
-	b2bfix(s,t);
-	deAllocateTriangle(s);
-
-	deAllocateTriangle(t);
-}
-
-void HullLibrary::checkit(btHullTriangle *t)
-{
-	(void)t;
-
-	int i;
-	btAssert(m_tris[t->id]==t);
-	for(i=0;i<3;i++)
-	{
-		int i1=(i+1)%3;
-		int i2=(i+2)%3;
-		int a = (*t)[i1];
-		int b = (*t)[i2];
-
-		// release compile fix
-		(void)i1;
-		(void)i2;
-		(void)a;
-		(void)b;
-
-		btAssert(a!=b);
-		btAssert( m_tris[t->n[i]]->neib(b,a) == t->id);
-	}
-}
-
-btHullTriangle*	HullLibrary::allocateTriangle(int a,int b,int c)
-{
-	void* mem = btAlignedAlloc(sizeof(btHullTriangle),16);
-	btHullTriangle* tr = new (mem)btHullTriangle(a,b,c);
-	tr->id = m_tris.size();
-	m_tris.push_back(tr);
-
-	return tr;
-}
-
-void	HullLibrary::deAllocateTriangle(btHullTriangle* tri)
-{
-	btAssert(m_tris[tri->id]==tri);
-	m_tris[tri->id]=NULL;
-	tri->~btHullTriangle();
-	btAlignedFree(tri);
-}
-
-
-void HullLibrary::extrude(btHullTriangle *t0,int v)
-{
-	int3 t= *t0;
-	int n = m_tris.size();
-	btHullTriangle* ta = allocateTriangle(v,t[1],t[2]);
-	ta->n = int3(t0->n[0],n+1,n+2);
-	m_tris[t0->n[0]]->neib(t[1],t[2]) = n+0;
-	btHullTriangle* tb = allocateTriangle(v,t[2],t[0]);
-	tb->n = int3(t0->n[1],n+2,n+0);
-	m_tris[t0->n[1]]->neib(t[2],t[0]) = n+1;
-	btHullTriangle* tc = allocateTriangle(v,t[0],t[1]);
-	tc->n = int3(t0->n[2],n+0,n+1);
-	m_tris[t0->n[2]]->neib(t[0],t[1]) = n+2;
-	checkit(ta);
-	checkit(tb);
-	checkit(tc);
-	if(hasvert(*m_tris[ta->n[0]],v)) removeb2b(ta,m_tris[ta->n[0]]);
-	if(hasvert(*m_tris[tb->n[0]],v)) removeb2b(tb,m_tris[tb->n[0]]);
-	if(hasvert(*m_tris[tc->n[0]],v)) removeb2b(tc,m_tris[tc->n[0]]);
-	deAllocateTriangle(t0);
-
-}
-
-btHullTriangle* HullLibrary::extrudable(btScalar epsilon)
-{
-	int i;
-	btHullTriangle *t=NULL;
-	for(i=0;i<m_tris.size();i++)
-	{
-		if(!t || (m_tris[i] && t->rise<m_tris[i]->rise))
-		{
-			t = m_tris[i];
-		}
-	}
-	return (t->rise >epsilon)?t:NULL ;
-}
-
-
-
-
-int4 HullLibrary::FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray<int> &allow)
-{
-	btVector3 basis[3];
-	basis[0] = btVector3( btScalar(0.01), btScalar(0.02), btScalar(1.0) );      
-	int p0 = maxdirsterid(verts,verts_count, basis[0],allow);   
-	int	p1 = maxdirsterid(verts,verts_count,-basis[0],allow);
-	basis[0] = verts[p0]-verts[p1];
-	if(p0==p1 || basis[0]==btVector3(0,0,0)) 
-		return int4(-1,-1,-1,-1);
-	basis[1] = btCross(btVector3(     btScalar(1),btScalar(0.02), btScalar(0)),basis[0]);
-	basis[2] = btCross(btVector3(btScalar(-0.02),     btScalar(1), btScalar(0)),basis[0]);
-	if (basis[1].length() > basis[2].length())
-	{
-		basis[1].normalize();
-	} else {
-		basis[1] = basis[2];
-		basis[1].normalize ();
-	}
-	int p2 = maxdirsterid(verts,verts_count,basis[1],allow);
-	if(p2 == p0 || p2 == p1)
-	{
-		p2 = maxdirsterid(verts,verts_count,-basis[1],allow);
-	}
-	if(p2 == p0 || p2 == p1) 
-		return int4(-1,-1,-1,-1);
-	basis[1] = verts[p2] - verts[p0];
-	basis[2] = btCross(basis[1],basis[0]).normalized();
-	int p3 = maxdirsterid(verts,verts_count,basis[2],allow);
-	if(p3==p0||p3==p1||p3==p2) p3 = maxdirsterid(verts,verts_count,-basis[2],allow);
-	if(p3==p0||p3==p1||p3==p2) 
-		return int4(-1,-1,-1,-1);
-	btAssert(!(p0==p1||p0==p2||p0==p3||p1==p2||p1==p3||p2==p3));
-	if(btDot(verts[p3]-verts[p0],btCross(verts[p1]-verts[p0],verts[p2]-verts[p0])) <0) {btSwap(p2,p3);}
-	return int4(p0,p1,p2,p3);
-}
-
-int HullLibrary::calchullgen(btVector3 *verts,int verts_count, int vlimit)
-{
-	if(verts_count <4) return 0;
-	if(vlimit==0) vlimit=1000000000;
-	int j;
-	btVector3 bmin(*verts),bmax(*verts);
-	btAlignedObjectArray<int> isextreme;
-	isextreme.reserve(verts_count);
-	btAlignedObjectArray<int> allow;
-	allow.reserve(verts_count);
-
-	for(j=0;j<verts_count;j++) 
-	{
-		allow.push_back(1);
-		isextreme.push_back(0);
-		bmin.setMin (verts[j]);
-		bmax.setMax (verts[j]);
-	}
-	btScalar epsilon = (bmax-bmin).length() * btScalar(0.001);
-	btAssert (epsilon != 0.0);
-
-
-	int4 p = FindSimplex(verts,verts_count,allow);
-	if(p.x==-1) return 0; // simplex failed
-
-
-
-	btVector3 center = (verts[p[0]]+verts[p[1]]+verts[p[2]]+verts[p[3]]) / btScalar(4.0);  // a valid interior point
-	btHullTriangle *t0 = allocateTriangle(p[2],p[3],p[1]); t0->n=int3(2,3,1);
-	btHullTriangle *t1 = allocateTriangle(p[3],p[2],p[0]); t1->n=int3(3,2,0);
-	btHullTriangle *t2 = allocateTriangle(p[0],p[1],p[3]); t2->n=int3(0,1,3);
-	btHullTriangle *t3 = allocateTriangle(p[1],p[0],p[2]); t3->n=int3(1,0,2);
-	isextreme[p[0]]=isextreme[p[1]]=isextreme[p[2]]=isextreme[p[3]]=1;
-	checkit(t0);checkit(t1);checkit(t2);checkit(t3);
-
-	for(j=0;j<m_tris.size();j++)
-	{
-		btHullTriangle *t=m_tris[j];
-		btAssert(t);
-		btAssert(t->vmax<0);
-		btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]);
-		t->vmax = maxdirsterid(verts,verts_count,n,allow);
-		t->rise = btDot(n,verts[t->vmax]-verts[(*t)[0]]);
-	}
-	btHullTriangle *te;
-	vlimit-=4;
-	while(vlimit >0 && ((te=extrudable(epsilon)) != 0))
-	{
-		//int3 ti=*te;
-		int v=te->vmax;
-		btAssert(v != -1);
-		btAssert(!isextreme[v]);  // wtf we've already done this vertex
-		isextreme[v]=1;
-		//if(v==p0 || v==p1 || v==p2 || v==p3) continue; // done these already
-		j=m_tris.size();
-		while(j--) {
-			if(!m_tris[j]) continue;
-			int3 t=*m_tris[j];
-			if(above(verts,t,verts[v],btScalar(0.01)*epsilon)) 
-			{
-				extrude(m_tris[j],v);
-			}
-		}
-		// now check for those degenerate cases where we have a flipped triangle or a really skinny triangle
-		j=m_tris.size();
-		while(j--)
-		{
-			if(!m_tris[j]) continue;
-			if(!hasvert(*m_tris[j],v)) break;
-			int3 nt=*m_tris[j];
-			if(above(verts,nt,center,btScalar(0.01)*epsilon)  || btCross(verts[nt[1]]-verts[nt[0]],verts[nt[2]]-verts[nt[1]]).length()< epsilon*epsilon*btScalar(0.1) )
-			{
-				btHullTriangle *nb = m_tris[m_tris[j]->n[0]];
-				btAssert(nb);btAssert(!hasvert(*nb,v));btAssert(nb->id<j);
-				extrude(nb,v);
-				j=m_tris.size(); 
-			}
-		} 
-		j=m_tris.size();
-		while(j--)
-		{
-			btHullTriangle *t=m_tris[j];
-			if(!t) continue;
-			if(t->vmax>=0) break;
-			btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]);
-			t->vmax = maxdirsterid(verts,verts_count,n,allow);
-			if(isextreme[t->vmax]) 
-			{
-				t->vmax=-1; // already done that vertex - algorithm needs to be able to terminate.
-			}
-			else
-			{
-				t->rise = btDot(n,verts[t->vmax]-verts[(*t)[0]]);
-			}
-		}
-		vlimit --;
-	}
-	return 1;
-}
-
-int HullLibrary::calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit) 
-{
-	int rc=calchullgen(verts,verts_count,  vlimit) ;
-	if(!rc) return 0;
-	btAlignedObjectArray<int> ts;
-	int i;
-
-	for(i=0;i<m_tris.size();i++)
-	{
-		if(m_tris[i])
-		{
-			for(int j=0;j<3;j++)
-				ts.push_back((*m_tris[i])[j]);
-			deAllocateTriangle(m_tris[i]);
-		}
-	}
-	tris_count = ts.size()/3;
-	tris_out.resize(ts.size());
-	
-	for (i=0;i<ts.size();i++)
-	{
-		tris_out[i] = static_cast<unsigned int>(ts[i]);
-	}
-	m_tris.resize(0);
-
-	return 1;
-}
-
-
-
-
-
-bool HullLibrary::ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit)
-{
-	
-	int    tris_count;
-	int ret = calchull( (btVector3 *) vertices, (int) vcount, result.m_Indices, tris_count, static_cast<int>(vlimit) );
-	if(!ret) return false;
-	result.mIndexCount = (unsigned int) (tris_count*3);
-	result.mFaceCount  = (unsigned int) tris_count;
-	result.mVertices   = (btVector3*) vertices;
-	result.mVcount     = (unsigned int) vcount;
-	return true;
-
-}
-
-
-void ReleaseHull(PHullResult &result);
-void ReleaseHull(PHullResult &result)
-{
-	if ( result.m_Indices.size() )
-	{
-		result.m_Indices.clear();
-	}
-
-	result.mVcount = 0;
-	result.mIndexCount = 0;
-	result.mVertices = 0;
-}
-
-
-//*********************************************************************
-//*********************************************************************
-//********  HullLib header
-//*********************************************************************
-//*********************************************************************
-
-//*********************************************************************
-//*********************************************************************
-//********  HullLib implementation
-//*********************************************************************
-//*********************************************************************
-
-HullError HullLibrary::CreateConvexHull(const HullDesc       &desc,           // describes the input request
-																					HullResult           &result)         // contains the resulst
-{
-	HullError ret = QE_FAIL;
-
-
-	PHullResult hr;
-
-	unsigned int vcount = desc.mVcount;
-	if ( vcount < 8 ) vcount = 8;
-
-	btAlignedObjectArray<btVector3> vertexSource;
-	vertexSource.resize(static_cast<int>(vcount));
-
-	btVector3 scale;
-
-	unsigned int ovcount;
-
-	bool ok = CleanupVertices(desc.mVcount,desc.mVertices, desc.mVertexStride, ovcount, &vertexSource[0], desc.mNormalEpsilon, scale ); // normalize point cloud, remove duplicates!
-
-	if ( ok )
-	{
-
-
-//		if ( 1 ) // scale vertices back to their original size.
-		{
-			for (unsigned int i=0; i<ovcount; i++)
-			{
-				btVector3& v = vertexSource[static_cast<int>(i)];
-				v[0]*=scale[0];
-				v[1]*=scale[1];
-				v[2]*=scale[2];
-			}
-		}
-
-		ok = ComputeHull(ovcount,&vertexSource[0],hr,desc.mMaxVertices);
-
-		if ( ok )
-		{
-
-			// re-index triangle mesh so it refers to only used vertices, rebuild a new vertex table.
-			btAlignedObjectArray<btVector3>	vertexScratch;
-			vertexScratch.resize(static_cast<int>(hr.mVcount));
-
-			BringOutYourDead(hr.mVertices,hr.mVcount, &vertexScratch[0], ovcount, &hr.m_Indices[0], hr.mIndexCount );
-
-			ret = QE_OK;
-
-			if ( desc.HasHullFlag(QF_TRIANGLES) ) // if he wants the results as triangle!
-			{
-				result.mPolygons          = false;
-				result.mNumOutputVertices = ovcount;
-				result.m_OutputVertices.resize(static_cast<int>(ovcount));
-				result.mNumFaces          = hr.mFaceCount;
-				result.mNumIndices        = hr.mIndexCount;
-
-				result.m_Indices.resize(static_cast<int>(hr.mIndexCount));
-
-				memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3)*ovcount );
-
-  			if ( desc.HasHullFlag(QF_REVERSE_ORDER) )
-				{
-
-					const unsigned int *source = &hr.m_Indices[0];
-					unsigned int *dest   = &result.m_Indices[0];
-
-					for (unsigned int i=0; i<hr.mFaceCount; i++)
-					{
-						dest[0] = source[2];
-						dest[1] = source[1];
-						dest[2] = source[0];
-						dest+=3;
-						source+=3;
-					}
-
-				}
-				else
-				{
-					memcpy(&result.m_Indices[0], &hr.m_Indices[0], sizeof(unsigned int)*hr.mIndexCount);
-				}
-			}
-			else
-			{
-				result.mPolygons          = true;
-				result.mNumOutputVertices = ovcount;
-				result.m_OutputVertices.resize(static_cast<int>(ovcount));
-				result.mNumFaces          = hr.mFaceCount;
-				result.mNumIndices        = hr.mIndexCount+hr.mFaceCount;
-				result.m_Indices.resize(static_cast<int>(result.mNumIndices));
-				memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3)*ovcount );
-
-//				if ( 1 )
-				{
-					const unsigned int *source = &hr.m_Indices[0];
-					unsigned int *dest   = &result.m_Indices[0];
-					for (unsigned int i=0; i<hr.mFaceCount; i++)
-					{
-						dest[0] = 3;
-						if ( desc.HasHullFlag(QF_REVERSE_ORDER) )
-						{
-							dest[1] = source[2];
-							dest[2] = source[1];
-							dest[3] = source[0];
-						}
-						else
-						{
-							dest[1] = source[0];
-							dest[2] = source[1];
-							dest[3] = source[2];
-						}
-
-						dest+=4;
-						source+=3;
-					}
-				}
-			}
-			ReleaseHull(hr);
-		}
-	}
-
-	return ret;
-}
-
-
-
-HullError HullLibrary::ReleaseResult(HullResult &result) // release memory allocated for this result, we are done with it.
-{
-	if ( result.m_OutputVertices.size())
-	{
-		result.mNumOutputVertices=0;
-		result.m_OutputVertices.clear();
-	}
-	if ( result.m_Indices.size() )
-	{
-		result.mNumIndices=0;
-		result.m_Indices.clear();
-	}
-	return QE_OK;
-}
-
-
-static void addPoint(unsigned int &vcount,btVector3 *p,btScalar x,btScalar y,btScalar z)
-{
-	// XXX, might be broken
-	btVector3& dest = p[vcount];
-	dest[0] = x;
-	dest[1] = y;
-	dest[2] = z;
-	vcount++;
-}
-
-btScalar GetDist(btScalar px,btScalar py,btScalar pz,const btScalar *p2);
-btScalar GetDist(btScalar px,btScalar py,btScalar pz,const btScalar *p2)
-{
-
-	btScalar dx = px - p2[0];
-	btScalar dy = py - p2[1];
-	btScalar dz = pz - p2[2];
-
-	return dx*dx+dy*dy+dz*dz;
-}
-
-
-
-bool  HullLibrary::CleanupVertices(unsigned int svcount,
-				   const btVector3 *svertices,
-				   unsigned int stride,
-				   unsigned int &vcount,       // output number of vertices
-				   btVector3 *vertices,                 // location to store the results.
-				   btScalar  normalepsilon,
-				   btVector3& scale)
-{
-	if ( svcount == 0 ) return false;
-
-	m_vertexIndexMapping.resize(0);
-
-
-#define EPSILON btScalar(0.000001) /* close enough to consider two btScalaring point numbers to be 'the same'. */
-
-	vcount = 0;
-
-	btScalar recip[3]={0.f,0.f,0.f};
-
-	if ( scale )
-	{
-		scale[0] = 1;
-		scale[1] = 1;
-		scale[2] = 1;
-	}
-
-	btScalar bmin[3] = {  FLT_MAX,  FLT_MAX,  FLT_MAX };
-	btScalar bmax[3] = { -FLT_MAX, -FLT_MAX, -FLT_MAX };
-
-	const char *vtx = (const char *) svertices;
-
-//	if ( 1 )
-	{
-		for (unsigned int i=0; i<svcount; i++)
-		{
-			const btScalar *p = (const btScalar *) vtx;
-
-			vtx+=stride;
-
-			for (int j=0; j<3; j++)
-			{
-				if ( p[j] < bmin[j] ) bmin[j] = p[j];
-				if ( p[j] > bmax[j] ) bmax[j] = p[j];
-			}
-		}
-	}
-
-	btScalar dx = bmax[0] - bmin[0];
-	btScalar dy = bmax[1] - bmin[1];
-	btScalar dz = bmax[2] - bmin[2];
-
-	btVector3 center;
-
-	center[0] = dx*btScalar(0.5) + bmin[0];
-	center[1] = dy*btScalar(0.5) + bmin[1];
-	center[2] = dz*btScalar(0.5) + bmin[2];
-
-	if ( dx < EPSILON || dy < EPSILON || dz < EPSILON || svcount < 3 )
-	{
-
-		btScalar len = FLT_MAX;
-
-		if ( dx > EPSILON && dx < len ) len = dx;
-		if ( dy > EPSILON && dy < len ) len = dy;
-		if ( dz > EPSILON && dz < len ) len = dz;
-
-		if ( len == FLT_MAX )
-		{
-			dx = dy = dz = btScalar(0.01); // one centimeter
-		}
-		else
-		{
-			if ( dx < EPSILON ) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge.
-			if ( dy < EPSILON ) dy = len * btScalar(0.05);
-			if ( dz < EPSILON ) dz = len * btScalar(0.05);
-		}
-
-		btScalar x1 = center[0] - dx;
-		btScalar x2 = center[0] + dx;
-
-		btScalar y1 = center[1] - dy;
-		btScalar y2 = center[1] + dy;
-
-		btScalar z1 = center[2] - dz;
-		btScalar z2 = center[2] + dz;
-
-		addPoint(vcount,vertices,x1,y1,z1);
-		addPoint(vcount,vertices,x2,y1,z1);
-		addPoint(vcount,vertices,x2,y2,z1);
-		addPoint(vcount,vertices,x1,y2,z1);
-		addPoint(vcount,vertices,x1,y1,z2);
-		addPoint(vcount,vertices,x2,y1,z2);
-		addPoint(vcount,vertices,x2,y2,z2);
-		addPoint(vcount,vertices,x1,y2,z2);
-
-		return true; // return cube
-
-
-	}
-	else
-	{
-		if ( scale )
-		{
-			scale[0] = dx;
-			scale[1] = dy;
-			scale[2] = dz;
-
-			recip[0] = 1 / dx;
-			recip[1] = 1 / dy;
-			recip[2] = 1 / dz;
-
-			center[0]*=recip[0];
-			center[1]*=recip[1];
-			center[2]*=recip[2];
-
-		}
-
-	}
-
-
-
-	vtx = (const char *) svertices;
-
-	for (unsigned int i=0; i<svcount; i++)
-	{
-		const btVector3 *p = (const btVector3 *)vtx;
-		vtx+=stride;
-
-		btScalar px = p->getX();
-		btScalar py = p->getY();
-		btScalar pz = p->getZ();
-
-		if ( scale )
-		{
-			px = px*recip[0]; // normalize
-			py = py*recip[1]; // normalize
-			pz = pz*recip[2]; // normalize
-		}
-
-//		if ( 1 )
-		{
-			unsigned int j;
-
-			for (j=0; j<vcount; j++)
-			{
-				/// XXX might be broken
-				btVector3& v = vertices[j];
-
-				btScalar x = v[0];
-				btScalar y = v[1];
-				btScalar z = v[2];
-
-				btScalar dx = btFabs(x - px );
-				btScalar dy = btFabs(y - py );
-				btScalar dz = btFabs(z - pz );
-
-				if ( dx < normalepsilon && dy < normalepsilon && dz < normalepsilon )
-				{
-					// ok, it is close enough to the old one
-					// now let us see if it is further from the center of the point cloud than the one we already recorded.
-					// in which case we keep this one instead.
-
-					btScalar dist1 = GetDist(px,py,pz,center);
-					btScalar dist2 = GetDist(v[0],v[1],v[2],center);
-
-					if ( dist1 > dist2 )
-					{
-						v[0] = px;
-						v[1] = py;
-						v[2] = pz;
-						
-					}
-
-					break;
-				}
-			}
-
-			if ( j == vcount )
-			{
-				btVector3& dest = vertices[vcount];
-				dest[0] = px;
-				dest[1] = py;
-				dest[2] = pz;
-				vcount++;
-			}
-			m_vertexIndexMapping.push_back(j);
-		}
-	}
-
-	// ok..now make sure we didn't prune so many vertices it is now invalid.
-//	if ( 1 )
-	{
-		btScalar bmin[3] = {  FLT_MAX,  FLT_MAX,  FLT_MAX };
-		btScalar bmax[3] = { -FLT_MAX, -FLT_MAX, -FLT_MAX };
-
-		for (unsigned int i=0; i<vcount; i++)
-		{
-			const btVector3& p = vertices[i];
-			for (int j=0; j<3; j++)
-			{
-				if ( p[j] < bmin[j] ) bmin[j] = p[j];
-				if ( p[j] > bmax[j] ) bmax[j] = p[j];
-			}
-		}
-
-		btScalar dx = bmax[0] - bmin[0];
-		btScalar dy = bmax[1] - bmin[1];
-		btScalar dz = bmax[2] - bmin[2];
-
-		if ( dx < EPSILON || dy < EPSILON || dz < EPSILON || vcount < 3)
-		{
-			btScalar cx = dx*btScalar(0.5) + bmin[0];
-			btScalar cy = dy*btScalar(0.5) + bmin[1];
-			btScalar cz = dz*btScalar(0.5) + bmin[2];
-
-			btScalar len = FLT_MAX;
-
-			if ( dx >= EPSILON && dx < len ) len = dx;
-			if ( dy >= EPSILON && dy < len ) len = dy;
-			if ( dz >= EPSILON && dz < len ) len = dz;
-
-			if ( len == FLT_MAX )
-			{
-				dx = dy = dz = btScalar(0.01); // one centimeter
-			}
-			else
-			{
-				if ( dx < EPSILON ) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge.
-				if ( dy < EPSILON ) dy = len * btScalar(0.05);
-				if ( dz < EPSILON ) dz = len * btScalar(0.05);
-			}
-
-			btScalar x1 = cx - dx;
-			btScalar x2 = cx + dx;
-
-			btScalar y1 = cy - dy;
-			btScalar y2 = cy + dy;
-
-			btScalar z1 = cz - dz;
-			btScalar z2 = cz + dz;
-
-			vcount = 0; // add box
-
-			addPoint(vcount,vertices,x1,y1,z1);
-			addPoint(vcount,vertices,x2,y1,z1);
-			addPoint(vcount,vertices,x2,y2,z1);
-			addPoint(vcount,vertices,x1,y2,z1);
-			addPoint(vcount,vertices,x1,y1,z2);
-			addPoint(vcount,vertices,x2,y1,z2);
-			addPoint(vcount,vertices,x2,y2,z2);
-			addPoint(vcount,vertices,x1,y2,z2);
-
-			return true;
-		}
-	}
-
-	return true;
-}
-
-void HullLibrary::BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int *indices,unsigned indexcount)
-{
-	btAlignedObjectArray<int>tmpIndices;
-	tmpIndices.resize(m_vertexIndexMapping.size());
-	int i;
-
-	for (i=0;i<m_vertexIndexMapping.size();i++)
-	{
-		tmpIndices[i] = m_vertexIndexMapping[i];
-	}
-
-	TUIntArray usedIndices;
-	usedIndices.resize(static_cast<int>(vcount));
-	memset(&usedIndices[0],0,sizeof(unsigned int)*vcount);
-
-	ocount = 0;
-
-	for (i=0; i<int (indexcount); i++)
-	{
-		unsigned int v = indices[i]; // original array index
-
-		btAssert( v >= 0 && v < vcount );
-
-		if ( usedIndices[static_cast<int>(v)] ) // if already remapped
-		{
-			indices[i] = usedIndices[static_cast<int>(v)]-1; // index to new array
-		}
-		else
-		{
-
-			indices[i] = ocount;      // new index mapping
-
-			overts[ocount][0] = verts[v][0]; // copy old vert to new vert array
-			overts[ocount][1] = verts[v][1];
-			overts[ocount][2] = verts[v][2];
-
-			for (int k=0;k<m_vertexIndexMapping.size();k++)
-			{
-				if (tmpIndices[k]==int(v))
-					m_vertexIndexMapping[k]=ocount;
-			}
-
-			ocount++; // increment output vert count
-
-			btAssert( ocount >=0 && ocount <= vcount );
-
-			usedIndices[static_cast<int>(v)] = ocount; // assign new index remapping
-
-		
-		}
-	}
-
-	
-}
diff --git a/src/bullet/LinearMath/btConvexHull.h b/src/bullet/LinearMath/btConvexHull.h
deleted file mode 100644
index 69c52bc6..00000000
--- a/src/bullet/LinearMath/btConvexHull.h
+++ /dev/null
@@ -1,241 +0,0 @@
-
-/*
-Stan Melax Convex Hull Computation
-Copyright (c) 2008 Stan Melax http://www.melax.com/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///includes modifications/improvements by John Ratcliff, see BringOutYourDead below.
-
-#ifndef BT_CD_HULL_H
-#define BT_CD_HULL_H
-
-#include "btVector3.h"
-#include "btAlignedObjectArray.h"
-
-typedef btAlignedObjectArray<unsigned int> TUIntArray;
-
-class HullResult
-{
-public:
-	HullResult(void)
-	{
-		mPolygons = true;
-		mNumOutputVertices = 0;
-		mNumFaces = 0;
-		mNumIndices = 0;
-	}
-	bool                    mPolygons;                  // true if indices represents polygons, false indices are triangles
-	unsigned int            mNumOutputVertices;         // number of vertices in the output hull
-	btAlignedObjectArray<btVector3>	m_OutputVertices;            // array of vertices
-	unsigned int            mNumFaces;                  // the number of faces produced
-	unsigned int            mNumIndices;                // the total number of indices
-	btAlignedObjectArray<unsigned int>    m_Indices;                   // pointer to indices.
-
-// If triangles, then indices are array indexes into the vertex list.
-// If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
-};
-
-enum HullFlag
-{
-	QF_TRIANGLES         = (1<<0),             // report results as triangles, not polygons.
-	QF_REVERSE_ORDER     = (1<<1),             // reverse order of the triangle indices.
-	QF_DEFAULT           = QF_TRIANGLES
-};
-
-
-class HullDesc
-{
-public:
-	HullDesc(void)
-	{
-		mFlags          = QF_DEFAULT;
-		mVcount         = 0;
-		mVertices       = 0;
-		mVertexStride   = sizeof(btVector3);
-		mNormalEpsilon  = 0.001f;
-		mMaxVertices	= 4096; // maximum number of points to be considered for a convex hull.
-		mMaxFaces	= 4096;
-	};
-
-	HullDesc(HullFlag flag,
-		 unsigned int vcount,
-		 const btVector3 *vertices,
-		 unsigned int stride = sizeof(btVector3))
-	{
-		mFlags          = flag;
-		mVcount         = vcount;
-		mVertices       = vertices;
-		mVertexStride   = stride;
-		mNormalEpsilon  = btScalar(0.001);
-		mMaxVertices    = 4096;
-	}
-
-	bool HasHullFlag(HullFlag flag) const
-	{
-		if ( mFlags & flag ) return true;
-		return false;
-	}
-
-	void SetHullFlag(HullFlag flag)
-	{
-		mFlags|=flag;
-	}
-
-	void ClearHullFlag(HullFlag flag)
-	{
-		mFlags&=~flag;
-	}
-
-	unsigned int      mFlags;           // flags to use when generating the convex hull.
-	unsigned int      mVcount;          // number of vertices in the input point cloud
-	const btVector3  *mVertices;        // the array of vertices.
-	unsigned int      mVertexStride;    // the stride of each vertex, in bytes.
-	btScalar             mNormalEpsilon;   // the epsilon for removing duplicates.  This is a normalized value, if normalized bit is on.
-	unsigned int      mMaxVertices;     // maximum number of vertices to be considered for the hull!
-	unsigned int      mMaxFaces;
-};
-
-enum HullError
-{
-	QE_OK,            // success!
-	QE_FAIL           // failed.
-};
-
-class btPlane
-{
-	public:
-	btVector3	normal;
-	btScalar	dist;   // distance below origin - the D from plane equasion Ax+By+Cz+D=0
-			btPlane(const btVector3 &n,btScalar d):normal(n),dist(d){}
-			btPlane():normal(),dist(0){}
-	
-};
-
-
-
-class ConvexH 
-{
-  public:
-	class HalfEdge
-	{
-	  public:
-		short ea;         // the other half of the edge (index into edges list)
-		unsigned char v;  // the vertex at the start of this edge (index into vertices list)
-		unsigned char p;  // the facet on which this edge lies (index into facets list)
-		HalfEdge(){}
-		HalfEdge(short _ea,unsigned char _v, unsigned char _p):ea(_ea),v(_v),p(_p){}
-	};
-	ConvexH()
-	{
-	}
-	~ConvexH()
-	{
-	}
-	btAlignedObjectArray<btVector3> vertices;
-	btAlignedObjectArray<HalfEdge> edges;
-	btAlignedObjectArray<btPlane>  facets;
-	ConvexH(int vertices_size,int edges_size,int facets_size);
-};
-
-
-class int4
-{
-public:
-	int x,y,z,w;
-	int4(){};
-	int4(int _x,int _y, int _z,int _w){x=_x;y=_y;z=_z;w=_w;}
-	const int& operator[](int i) const {return (&x)[i];}
-	int& operator[](int i) {return (&x)[i];}
-};
-
-class PHullResult
-{
-public:
-
-	PHullResult(void)
-	{
-		mVcount = 0;
-		mIndexCount = 0;
-		mFaceCount = 0;
-		mVertices = 0;
-	}
-
-	unsigned int mVcount;
-	unsigned int mIndexCount;
-	unsigned int mFaceCount;
-	btVector3*   mVertices;
-	TUIntArray m_Indices;
-};
-
-
-
-///The HullLibrary class can create a convex hull from a collection of vertices, using the ComputeHull method.
-///The btShapeHull class uses this HullLibrary to create a approximate convex mesh given a general (non-polyhedral) convex shape.
-class HullLibrary
-{
-
-	btAlignedObjectArray<class btHullTriangle*> m_tris;
-
-public:
-
-	btAlignedObjectArray<int> m_vertexIndexMapping;
-
-
-	HullError CreateConvexHull(const HullDesc& desc, // describes the input request
-				   HullResult&     result);        // contains the resulst
-	HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it.
-
-private:
-
-	bool ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit);
-
-	class btHullTriangle*	allocateTriangle(int a,int b,int c);
-	void	deAllocateTriangle(btHullTriangle*);
-	void b2bfix(btHullTriangle* s,btHullTriangle*t);
-
-	void removeb2b(btHullTriangle* s,btHullTriangle*t);
-
-	void checkit(btHullTriangle *t);
-
-	btHullTriangle* extrudable(btScalar epsilon);
-
-	int calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit);
-
-	int calchullgen(btVector3 *verts,int verts_count, int vlimit);
-
-	int4 FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray<int> &allow);
-
-	class ConvexH* ConvexHCrop(ConvexH& convex,const btPlane& slice);
-
-	void extrude(class btHullTriangle* t0,int v);
-
-	ConvexH* test_cube();
-
-	//BringOutYourDead (John Ratcliff): When you create a convex hull you hand it a large input set of vertices forming a 'point cloud'. 
-	//After the hull is generated it give you back a set of polygon faces which index the *original* point cloud.
-	//The thing is, often times, there are many 'dead vertices' in the point cloud that are on longer referenced by the hull.
-	//The routine 'BringOutYourDead' find only the referenced vertices, copies them to an new buffer, and re-indexes the hull so that it is a minimal representation.
-	void BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int* indices,unsigned indexcount);
-
-	bool CleanupVertices(unsigned int svcount,
-			     const btVector3* svertices,
-			     unsigned int stride,
-			     unsigned int &vcount, // output number of vertices
-			     btVector3* vertices, // location to store the results.
-			     btScalar  normalepsilon,
-			     btVector3& scale);
-};
-
-
-#endif //BT_CD_HULL_H
-
diff --git a/src/bullet/LinearMath/btConvexHullComputer.cpp b/src/bullet/LinearMath/btConvexHullComputer.cpp
deleted file mode 100644
index d58ac955..00000000
--- a/src/bullet/LinearMath/btConvexHullComputer.cpp
+++ /dev/null
@@ -1,2755 +0,0 @@
-/*
-Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include <string.h>
-
-#include "btConvexHullComputer.h"
-#include "btAlignedObjectArray.h"
-#include "btMinMax.h"
-#include "btVector3.h"
-
-#ifdef __GNUC__
-	#include <stdint.h>
-#elif defined(_MSC_VER)
-	typedef __int32 int32_t;
-	typedef __int64 int64_t;
-	typedef unsigned __int32 uint32_t;
-	typedef unsigned __int64 uint64_t;
-#else
-	typedef int int32_t;
-	typedef long long int int64_t;
-	typedef unsigned int uint32_t;
-	typedef unsigned long long int uint64_t;
-#endif
-
-
-//The definition of USE_X86_64_ASM is moved into the build system. You can enable it manually by commenting out the following lines
-//#if (defined(__GNUC__) && defined(__x86_64__) && !defined(__ICL))  // || (defined(__ICL) && defined(_M_X64))   bug in Intel compiler, disable inline assembly
-//	#define USE_X86_64_ASM
-//#endif
-
-
-//#define DEBUG_CONVEX_HULL
-//#define SHOW_ITERATIONS
-
-#if defined(DEBUG_CONVEX_HULL) || defined(SHOW_ITERATIONS)
-	#include <stdio.h>
-#endif
-
-// Convex hull implementation based on Preparata and Hong
-// Ole Kniemeyer, MAXON Computer GmbH
-class btConvexHullInternal
-{
-	public:
-		
-		class Point64
-		{
-			public:
-				int64_t x;
-				int64_t y;
-				int64_t z;
-				
-				Point64(int64_t x, int64_t y, int64_t z): x(x), y(y), z(z)
-				{
-				}
-
-				bool isZero()
-				{
-					return (x == 0) && (y == 0) && (z == 0);
-				}
-
-				int64_t dot(const Point64& b) const
-				{
-					return x * b.x + y * b.y + z * b.z;
-				}
-		};
-		
-		class Point32
-		{
-			public:
-				int32_t x;
-				int32_t y;
-				int32_t z;
-				int index;
-				
-				Point32()
-				{
-				}
-				
-				Point32(int32_t x, int32_t y, int32_t z): x(x), y(y), z(z), index(-1)
-				{
-				}
-				
-				bool operator==(const Point32& b) const
-				{
-					return (x == b.x) && (y == b.y) && (z == b.z);
-				}
-
-				bool operator!=(const Point32& b) const
-				{
-					return (x != b.x) || (y != b.y) || (z != b.z);
-				}
-
-				bool isZero()
-				{
-					return (x == 0) && (y == 0) && (z == 0);
-				}
-
-				Point64 cross(const Point32& b) const
-				{
-					return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
-				}
-
-				Point64 cross(const Point64& b) const
-				{
-					return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
-				}
-
-				int64_t dot(const Point32& b) const
-				{
-					return x * b.x + y * b.y + z * b.z;
-				}
-
-				int64_t dot(const Point64& b) const
-				{
-					return x * b.x + y * b.y + z * b.z;
-				}
-
-				Point32 operator+(const Point32& b) const
-				{
-					return Point32(x + b.x, y + b.y, z + b.z);
-				}
-
-				Point32 operator-(const Point32& b) const
-				{
-					return Point32(x - b.x, y - b.y, z - b.z);
-				}
-		};
-
-		class Int128
-		{
-			public:
-				uint64_t low;
-				uint64_t high;
-
-				Int128()
-				{
-				}
-
-				Int128(uint64_t low, uint64_t high): low(low), high(high)
-				{
-				}
-
-				Int128(uint64_t low): low(low), high(0)
-				{
-				}
-
-				Int128(int64_t value): low(value), high((value >= 0) ? 0 : (uint64_t) -1LL)
-				{
-				}
-
-				static Int128 mul(int64_t a, int64_t b);
-
-				static Int128 mul(uint64_t a, uint64_t b);
-
-				Int128 operator-() const
-				{
-					return Int128((uint64_t) -(int64_t)low, ~high + (low == 0));
-				}
-
-				Int128 operator+(const Int128& b) const
-				{
-#ifdef USE_X86_64_ASM
-					Int128 result;
-					__asm__ ("addq %[bl], %[rl]\n\t"
-									 "adcq %[bh], %[rh]\n\t"
-									 : [rl] "=r" (result.low), [rh] "=r" (result.high)
-									 : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
-									 : "cc" );
-					return result;
-#else
-					uint64_t lo = low + b.low;
-					return Int128(lo, high + b.high + (lo < low));
-#endif
-				}
-
-				Int128 operator-(const Int128& b) const
-				{
-#ifdef USE_X86_64_ASM
-					Int128 result;
-					__asm__ ("subq %[bl], %[rl]\n\t"
-									 "sbbq %[bh], %[rh]\n\t"
-									 : [rl] "=r" (result.low), [rh] "=r" (result.high)
-									 : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
-									 : "cc" );
-					return result;
-#else
-					return *this + -b;
-#endif
-				}
-
-				Int128& operator+=(const Int128& b)
-				{
-#ifdef USE_X86_64_ASM
-					__asm__ ("addq %[bl], %[rl]\n\t"
-									 "adcq %[bh], %[rh]\n\t"
-									 : [rl] "=r" (low), [rh] "=r" (high)
-									 : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
-									 : "cc" );
-#else
-					uint64_t lo = low + b.low;
-					if (lo < low)
-					{
-						++high;
-					}
-					low = lo;
-					high += b.high;
-#endif
-					return *this;
-				}
-
-				Int128& operator++()
-				{
-					if (++low == 0)
-					{
-						++high;
-					}
-					return *this;
-				}
-
-				Int128 operator*(int64_t b) const;
-
-				btScalar toScalar() const
-				{
-					return ((int64_t) high >= 0) ? btScalar(high) * (btScalar(0x100000000LL) * btScalar(0x100000000LL)) + btScalar(low)
-						: -(-*this).toScalar();
-				}
-
-				int getSign() const
-				{
-					return ((int64_t) high < 0) ? -1 : (high || low) ? 1 : 0;
-				}
-
-				bool operator<(const Int128& b) const
-				{
-					return (high < b.high) || ((high == b.high) && (low < b.low));
-				}
-
-				int ucmp(const Int128&b) const
-				{
-					if (high < b.high)
-					{
-						return -1;
-					}
-					if (high > b.high)
-					{
-						return 1;
-					}
-					if (low < b.low)
-					{
-						return -1;
-					}
-					if (low > b.low)
-					{
-						return 1;
-					}
-					return 0;
-				}
-		};
-
-
-		class Rational64
-		{
-			private:
-				uint64_t m_numerator;
-				uint64_t m_denominator;
-				int sign;
-				
-			public:
-				Rational64(int64_t numerator, int64_t denominator)
-				{
-					if (numerator > 0)
-					{
-						sign = 1;
-						m_numerator = (uint64_t) numerator;
-					}
-					else if (numerator < 0)
-					{
-						sign = -1;
-						m_numerator = (uint64_t) -numerator;
-					}
-					else
-					{
-						sign = 0;
-						m_numerator = 0;
-					}
-					if (denominator > 0)
-					{
-						m_denominator = (uint64_t) denominator;
-					}
-					else if (denominator < 0)
-					{
-						sign = -sign;
-						m_denominator = (uint64_t) -denominator;
-					}
-					else
-					{
-						m_denominator = 0;
-					}
-				}
-				
-				bool isNegativeInfinity() const
-				{
-					return (sign < 0) && (m_denominator == 0);
-				}
-				
-				bool isNaN() const
-				{
-					return (sign == 0) && (m_denominator == 0);
-				}
-				
-				int compare(const Rational64& b) const;
-				
-				btScalar toScalar() const
-				{
-					return sign * ((m_denominator == 0) ? SIMD_INFINITY : (btScalar) m_numerator / m_denominator);
-				}
-		};
-
-
-		class Rational128
-		{
-			private:
-				Int128 numerator;
-				Int128 denominator;
-				int sign;
-				bool isInt64;
-
-			public:
-				Rational128(int64_t value)
-				{
-					if (value > 0)
-					{
-						sign = 1;
-						this->numerator = value;
-					}
-					else if (value < 0)
-					{
-						sign = -1;
-						this->numerator = -value;
-					}
-					else
-					{
-						sign = 0;
-						this->numerator = (uint64_t) 0;
-					}
-					this->denominator = (uint64_t) 1;
-					isInt64 = true;
-				}
-
-				Rational128(const Int128& numerator, const Int128& denominator)
-				{
-					sign = numerator.getSign();
-					if (sign >= 0)
-					{
-						this->numerator = numerator;
-					}
-					else
-					{
-						this->numerator = -numerator;
-					}
-					int dsign = denominator.getSign();
-					if (dsign >= 0)
-					{
-						this->denominator = denominator;
-					}
-					else
-					{
-						sign = -sign;
-						this->denominator = -denominator;
-					}
-					isInt64 = false;
-				}
-
-				int compare(const Rational128& b) const;
-
-				int compare(int64_t b) const;
-
-				btScalar toScalar() const
-				{
-					return sign * ((denominator.getSign() == 0) ? SIMD_INFINITY : numerator.toScalar() / denominator.toScalar());
-				}
-		};
-
-		class PointR128
-		{
-			public:
-				Int128 x;
-				Int128 y;
-				Int128 z;
-				Int128 denominator;
-
-				PointR128()
-				{
-				}
-
-				PointR128(Int128 x, Int128 y, Int128 z, Int128 denominator): x(x), y(y), z(z), denominator(denominator)
-				{
-				}
-
-				btScalar xvalue() const
-				{
-					return x.toScalar() / denominator.toScalar();
-				}
-
-				btScalar yvalue() const
-				{
-					return y.toScalar() / denominator.toScalar();
-				}
-
-				btScalar zvalue() const
-				{
-					return z.toScalar() / denominator.toScalar();
-				}
-		};
-
-
-		class Edge;
-		class Face;
-
-		class Vertex
-		{
-			public:
-				Vertex* next;
-				Vertex* prev;
-				Edge* edges;
-				Face* firstNearbyFace;
-				Face* lastNearbyFace;
-				PointR128 point128;
-				Point32 point;
-				int copy;
-				
-				Vertex(): next(NULL), prev(NULL), edges(NULL), firstNearbyFace(NULL), lastNearbyFace(NULL), copy(-1)
-				{
-				}
-
-#ifdef DEBUG_CONVEX_HULL
-				void print()
-				{
-					printf("V%d (%d, %d, %d)", point.index, point.x, point.y, point.z);
-				}
-
-				void printGraph();
-#endif
-
-				Point32 operator-(const Vertex& b) const
-				{
-					return point - b.point;
-				}
-
-				Rational128 dot(const Point64& b) const
-				{
-					return (point.index >= 0) ? Rational128(point.dot(b))
-						: Rational128(point128.x * b.x + point128.y * b.y + point128.z * b.z, point128.denominator);
-				}
-
-				btScalar xvalue() const
-				{
-					return (point.index >= 0) ? btScalar(point.x) : point128.xvalue();
-				}
-
-				btScalar yvalue() const
-				{
-					return (point.index >= 0) ? btScalar(point.y) : point128.yvalue();
-				}
-
-				btScalar zvalue() const
-				{
-					return (point.index >= 0) ? btScalar(point.z) : point128.zvalue();
-				}
-
-				void receiveNearbyFaces(Vertex* src)
-				{
-					if (lastNearbyFace)
-					{
-						lastNearbyFace->nextWithSameNearbyVertex = src->firstNearbyFace;
-					}
-					else
-					{
-						firstNearbyFace = src->firstNearbyFace;
-					}
-					if (src->lastNearbyFace)
-					{
-						lastNearbyFace = src->lastNearbyFace;
-					}
-					for (Face* f = src->firstNearbyFace; f; f = f->nextWithSameNearbyVertex)
-					{
-						btAssert(f->nearbyVertex == src);
-						f->nearbyVertex = this;
-					}
-					src->firstNearbyFace = NULL;
-					src->lastNearbyFace = NULL;
-				}
-		};
-
-
-		class Edge
-		{
-			public:
-				Edge* next;
-				Edge* prev;
-				Edge* reverse;
-				Vertex* target;
-				Face* face;
-				int copy;
-
-				~Edge()
-				{
-					next = NULL;
-					prev = NULL;
-					reverse = NULL;
-					target = NULL;
-					face = NULL;
-				}
-
-				void link(Edge* n)
-				{
-					btAssert(reverse->target == n->reverse->target);
-					next = n;
-					n->prev = this;
-				}
-
-#ifdef DEBUG_CONVEX_HULL
-				void print()
-				{
-					printf("E%p : %d -> %d,  n=%p p=%p   (0 %d\t%d\t%d) -> (%d %d %d)", this, reverse->target->point.index, target->point.index, next, prev,
-								 reverse->target->point.x, reverse->target->point.y, reverse->target->point.z, target->point.x, target->point.y, target->point.z);
-				}
-#endif
-		};
-
-		class Face
-		{
-			public:
-				Face* next;
-				Vertex* nearbyVertex;
-				Face* nextWithSameNearbyVertex;
-				Point32 origin;
-				Point32 dir0;
-				Point32 dir1;
-
-				Face(): next(NULL), nearbyVertex(NULL), nextWithSameNearbyVertex(NULL)
-				{
-				}
-
-				void init(Vertex* a, Vertex* b, Vertex* c)
-				{
-					nearbyVertex = a;
-					origin = a->point;
-					dir0 = *b - *a;
-					dir1 = *c - *a;
-					if (a->lastNearbyFace)
-					{
-						a->lastNearbyFace->nextWithSameNearbyVertex = this;
-					}
-					else
-					{
-						a->firstNearbyFace = this;
-					}
-					a->lastNearbyFace = this;
-				}
-
-				Point64 getNormal()
-				{
-					return dir0.cross(dir1);
-				}
-		};
-
-		template<typename UWord, typename UHWord> class DMul
-		{
-			private:
-				static uint32_t high(uint64_t value)
-				{
-					return (uint32_t) (value >> 32);
-				}
-				
-				static uint32_t low(uint64_t value)
-				{
-					return (uint32_t) value;
-				}
-				
-				static uint64_t mul(uint32_t a, uint32_t b)
-				{
-					return (uint64_t) a * (uint64_t) b;
-				}
-				
-				static void shlHalf(uint64_t& value)
-				{
-					value <<= 32;
-				}
-				
-				static uint64_t high(Int128 value)
-				{
-					return value.high;
-				}
-				
-				static uint64_t low(Int128 value)
-				{
-					return value.low;
-				}
-				
-				static Int128 mul(uint64_t a, uint64_t b)
-				{
-					return Int128::mul(a, b);
-				}
-				
-				static void shlHalf(Int128& value)
-				{
-					value.high = value.low;
-					value.low = 0;
-				}
-				
-			public:
-				
-				static void mul(UWord a, UWord b, UWord& resLow, UWord& resHigh)
-				{
-					UWord p00 = mul(low(a), low(b));
-					UWord p01 = mul(low(a), high(b));
-					UWord p10 = mul(high(a), low(b));
-					UWord p11 = mul(high(a), high(b));
-					UWord p0110 = UWord(low(p01)) + UWord(low(p10));
-					p11 += high(p01);
-					p11 += high(p10);
-					p11 += high(p0110);
-					shlHalf(p0110);
-					p00 += p0110;
-					if (p00 < p0110)
-					{
-						++p11;
-					}
-					resLow = p00;
-					resHigh = p11;
-				}
-		};
-	
-	private:
-
-		class IntermediateHull
-		{
-			public:
-				Vertex* minXy;
-				Vertex* maxXy;
-				Vertex* minYx;
-				Vertex* maxYx;
-				
-				IntermediateHull(): minXy(NULL), maxXy(NULL), minYx(NULL), maxYx(NULL)
-				{
-				}
-				
-				void print();
-		};
-	
-		enum Orientation {NONE, CLOCKWISE, COUNTER_CLOCKWISE};
-
-		template <typename T> class PoolArray
-		{
-			private:
-				T* array;
-				int size;
-
-			public:
-				PoolArray<T>* next;
-
-				PoolArray(int size): size(size), next(NULL)
-				{
-					array = (T*) btAlignedAlloc(sizeof(T) * size, 16);
-				}
-
-				~PoolArray()
-				{
-					btAlignedFree(array);
-				}
-
-				T* init()
-				{
-					T* o = array;
-					for (int i = 0; i < size; i++, o++)
-					{
-						o->next = (i+1 < size) ? o + 1 : NULL;
-					}
-					return array;
-				}
-		};
-
-		template <typename T> class Pool
-		{
-			private:
-				PoolArray<T>* arrays;
-				PoolArray<T>* nextArray;
-				T* freeObjects;
-				int arraySize;
-
-			public:
-				Pool(): arrays(NULL), nextArray(NULL), freeObjects(NULL), arraySize(256)
-				{
-				}
-
-				~Pool()
-				{
-					while (arrays)
-					{
-						PoolArray<T>* p = arrays;
-						arrays = p->next;
-						p->~PoolArray<T>();
-						btAlignedFree(p);
-					}
-				}
-
-				void reset()
-				{
-					nextArray = arrays;
-					freeObjects = NULL;
-				}
-
-				void setArraySize(int arraySize)
-				{
-					this->arraySize = arraySize;
-				}
-
-				T* newObject()
-				{
-					T* o = freeObjects;
-					if (!o)
-					{
-						PoolArray<T>* p = nextArray;
-						if (p)
-						{
-							nextArray = p->next;
-						}
-						else
-						{
-							p = new(btAlignedAlloc(sizeof(PoolArray<T>), 16)) PoolArray<T>(arraySize);
-							p->next = arrays;
-							arrays = p;
-						}
-						o = p->init();
-					}
-					freeObjects = o->next;
-					return new(o) T();
-				};
-
-				void freeObject(T* object)
-				{
-					object->~T();
-					object->next = freeObjects;
-					freeObjects = object;
-				}
-		};
-
-		btVector3 scaling;
-		btVector3 center;
-		Pool<Vertex> vertexPool;
-		Pool<Edge> edgePool;
-		Pool<Face> facePool;
-		btAlignedObjectArray<Vertex*> originalVertices;
-		int mergeStamp;
-		int minAxis;
-		int medAxis;
-		int maxAxis;
-		int usedEdgePairs;
-		int maxUsedEdgePairs;
-
-		static Orientation getOrientation(const Edge* prev, const Edge* next, const Point32& s, const Point32& t);
-		Edge* findMaxAngle(bool ccw, const Vertex* start, const Point32& s, const Point64& rxs, const Point64& sxrxs, Rational64& minCot);
-		void findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge*& e0, Edge*& e1, Vertex* stop0, Vertex* stop1);
-
-		Edge* newEdgePair(Vertex* from, Vertex* to);
-
-		void removeEdgePair(Edge* edge)
-		{
-			Edge* n = edge->next;
-			Edge* r = edge->reverse;
-
-			btAssert(edge->target && r->target);
-
-			if (n != edge)
-			{
-				n->prev = edge->prev;
-				edge->prev->next = n;
-				r->target->edges = n;
-			}
-			else
-			{
-				r->target->edges = NULL;
-			}
-			
-			n = r->next;
-			
-			if (n != r)
-			{
-				n->prev = r->prev;
-				r->prev->next = n;
-				edge->target->edges = n;
-			}
-			else
-			{
-				edge->target->edges = NULL;
-			}
-
-			edgePool.freeObject(edge);
-			edgePool.freeObject(r);
-			usedEdgePairs--;
-		}
-		
-		void computeInternal(int start, int end, IntermediateHull& result);
-		
-		bool mergeProjection(IntermediateHull& h0, IntermediateHull& h1, Vertex*& c0, Vertex*& c1);
-		
-		void merge(IntermediateHull& h0, IntermediateHull& h1);
-
-		btVector3 toBtVector(const Point32& v);
-
-		btVector3 getBtNormal(Face* face);
-
-		bool shiftFace(Face* face, btScalar amount, btAlignedObjectArray<Vertex*> stack);
-
-	public:
-		Vertex* vertexList;
-
-		void compute(const void* coords, bool doubleCoords, int stride, int count);
-
-		btVector3 getCoordinates(const Vertex* v);
-
-		btScalar shrink(btScalar amount, btScalar clampAmount);
-};
-
-
-btConvexHullInternal::Int128 btConvexHullInternal::Int128::operator*(int64_t b) const
-{
-	bool negative = (int64_t) high < 0;
-	Int128 a = negative ? -*this : *this;
-	if (b < 0)
-	{
-		negative = !negative;
-		b = -b;
-	}
-	Int128 result = mul(a.low, (uint64_t) b);
-	result.high += a.high * (uint64_t) b;
-	return negative ? -result : result;
-}
-
-btConvexHullInternal::Int128 btConvexHullInternal::Int128::mul(int64_t a, int64_t b)
-{
-	Int128 result;
-	
-#ifdef USE_X86_64_ASM
-	__asm__ ("imulq %[b]"
-					 : "=a" (result.low), "=d" (result.high)
-					 : "0"(a), [b] "r"(b)
-					 : "cc" );
-	return result;
-	
-#else
-	bool negative = a < 0;
-	if (negative)
-	{
-		a = -a;
-	}
-	if (b < 0)
-	{
-		negative = !negative;
-		b = -b;
-	}
-	DMul<uint64_t, uint32_t>::mul((uint64_t) a, (uint64_t) b, result.low, result.high);
-	return negative ? -result : result;
-#endif
-}
-
-btConvexHullInternal::Int128 btConvexHullInternal::Int128::mul(uint64_t a, uint64_t b)
-{
-	Int128 result;
-
-#ifdef USE_X86_64_ASM
-	__asm__ ("mulq %[b]"
-					 : "=a" (result.low), "=d" (result.high)
-					 : "0"(a), [b] "r"(b)
-					 : "cc" );
-
-#else
-	DMul<uint64_t, uint32_t>::mul(a, b, result.low, result.high);
-#endif
-
-	return result;
-}
-
-int btConvexHullInternal::Rational64::compare(const Rational64& b) const
-{
-	if (sign != b.sign)
-	{
-		return sign - b.sign;
-	}
-	else if (sign == 0)
-	{
-		return 0;
-	}
-
-	//	return (numerator * b.denominator > b.numerator * denominator) ? sign : (numerator * b.denominator < b.numerator * denominator) ? -sign : 0;
-
-#ifdef USE_X86_64_ASM
-
-	int result;
-	int64_t tmp;
-	int64_t dummy;
-	__asm__ ("mulq %[bn]\n\t"
-					 "movq %%rax, %[tmp]\n\t"
-					 "movq %%rdx, %%rbx\n\t"
-					 "movq %[tn], %%rax\n\t"
-					 "mulq %[bd]\n\t"
-					 "subq %[tmp], %%rax\n\t"
-					 "sbbq %%rbx, %%rdx\n\t" // rdx:rax contains 128-bit-difference "numerator*b.denominator - b.numerator*denominator"
-					 "setnsb %%bh\n\t" // bh=1 if difference is non-negative, bh=0 otherwise
-					 "orq %%rdx, %%rax\n\t"
-					 "setnzb %%bl\n\t" // bl=1 if difference if non-zero, bl=0 if it is zero
-					 "decb %%bh\n\t" // now bx=0x0000 if difference is zero, 0xff01 if it is negative, 0x0001 if it is positive (i.e., same sign as difference)
-					 "shll $16, %%ebx\n\t" // ebx has same sign as difference
-					 : "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
-					 : "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator)
-					 : "%rdx", "cc" );
-	return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
-																// if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
-								: 0;
-
-#else
-
-	return sign * Int128::mul(m_numerator, b.m_denominator).ucmp(Int128::mul(m_denominator, b.m_numerator));
-
-#endif
-}
-
-int btConvexHullInternal::Rational128::compare(const Rational128& b) const
-{
-	if (sign != b.sign)
-	{
-		return sign - b.sign;
-	}
-	else if (sign == 0)
-	{
-		return 0;
-	}
-	if (isInt64)
-	{
-		return -b.compare(sign * (int64_t) numerator.low);
-	}
-
-	Int128 nbdLow, nbdHigh, dbnLow, dbnHigh;
-	DMul<Int128, uint64_t>::mul(numerator, b.denominator, nbdLow, nbdHigh);
-	DMul<Int128, uint64_t>::mul(denominator, b.numerator, dbnLow, dbnHigh);
-
-	int cmp = nbdHigh.ucmp(dbnHigh);
-	if (cmp)
-	{
-		return cmp * sign;
-	}
-	return nbdLow.ucmp(dbnLow) * sign;
-}
-
-int btConvexHullInternal::Rational128::compare(int64_t b) const
-{
-	if (isInt64)
-	{
-		int64_t a = sign * (int64_t) numerator.low;
-		return (a > b) ? 1 : (a < b) ? -1 : 0;
-	}
-	if (b > 0)
-	{
-		if (sign <= 0)
-		{
-			return -1;
-		}
-	}
-	else if (b < 0)
-	{
-		if (sign >= 0)
-		{
-			return 1;
-		}
-		b = -b;
-	}
-	else
-	{
-		return sign;
-	}
-
-	return numerator.ucmp(denominator * b) * sign;
-}
-
-
-btConvexHullInternal::Edge* btConvexHullInternal::newEdgePair(Vertex* from, Vertex* to)
-{
-	btAssert(from && to);
-	Edge* e = edgePool.newObject();
-	Edge* r = edgePool.newObject();
-	e->reverse = r;
-	r->reverse = e;
-	e->copy = mergeStamp;
-	r->copy = mergeStamp;
-	e->target = to;
-	r->target = from;
-	e->face = NULL;
-	r->face = NULL;
-	usedEdgePairs++;
-	if (usedEdgePairs > maxUsedEdgePairs)
-	{
-		maxUsedEdgePairs = usedEdgePairs;
-	}
-	return e;
-}
-
-bool btConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHull& h1, Vertex*& c0, Vertex*& c1)
-{
-	Vertex* v0 = h0.maxYx;
-	Vertex* v1 = h1.minYx;
-	if ((v0->point.x == v1->point.x) && (v0->point.y == v1->point.y))
-	{
-		btAssert(v0->point.z < v1->point.z);
-		Vertex* v1p = v1->prev;
-		if (v1p == v1)
-		{
-			c0 = v0;
-			if (v1->edges)
-			{
-				btAssert(v1->edges->next == v1->edges);
-				v1 = v1->edges->target;
-				btAssert(v1->edges->next == v1->edges);
-			}
-			c1 = v1;
-			return false;
-		}
-		Vertex* v1n = v1->next;
-		v1p->next = v1n;
-		v1n->prev = v1p;
-		if (v1 == h1.minXy)
-		{
-			if ((v1n->point.x < v1p->point.x) || ((v1n->point.x == v1p->point.x) && (v1n->point.y < v1p->point.y)))
-			{
-				h1.minXy = v1n;
-			}
-			else
-			{
-				h1.minXy = v1p;
-			}
-		}
-		if (v1 == h1.maxXy)
-		{
-			if ((v1n->point.x > v1p->point.x) || ((v1n->point.x == v1p->point.x) && (v1n->point.y > v1p->point.y)))
-			{
-				h1.maxXy = v1n;
-			}
-			else
-			{
-				h1.maxXy = v1p;
-			}
-		}
-	}
-	
-	v0 = h0.maxXy;
-	v1 = h1.maxXy;
-	Vertex* v00 = NULL;
-	Vertex* v10 = NULL;
-	int32_t sign = 1;
-
-	for (int side = 0; side <= 1; side++)
-	{		
-		int32_t dx = (v1->point.x - v0->point.x) * sign;
-		if (dx > 0)
-		{
-			while (true)
-			{
-				int32_t dy = v1->point.y - v0->point.y;
-
-				Vertex* w0 = side ? v0->next : v0->prev;
-				if (w0 != v0)
-				{
-					int32_t dx0 = (w0->point.x - v0->point.x) * sign;
-					int32_t dy0 = w0->point.y - v0->point.y;
-					if ((dy0 <= 0) && ((dx0 == 0) || ((dx0 < 0) && (dy0 * dx <= dy * dx0))))
-					{
-						v0 = w0;
-						dx = (v1->point.x - v0->point.x) * sign;
-						continue;
-					}
-				}
-
-				Vertex* w1 = side ? v1->next : v1->prev;
-				if (w1 != v1)
-				{
-					int32_t dx1 = (w1->point.x - v1->point.x) * sign;
-					int32_t dy1 = w1->point.y - v1->point.y;
-					int32_t dxn = (w1->point.x - v0->point.x) * sign;
-					if ((dxn > 0) && (dy1 < 0) && ((dx1 == 0) || ((dx1 < 0) && (dy1 * dx < dy * dx1))))
-					{
-						v1 = w1;
-						dx = dxn;
-						continue;
-					}
-				}
-
-				break;
-			}
-		}
-		else if (dx < 0)
-		{
-			while (true)
-			{
-				int32_t dy = v1->point.y - v0->point.y;
-				
-				Vertex* w1 = side ? v1->prev : v1->next;
-				if (w1 != v1)
-				{
-					int32_t dx1 = (w1->point.x - v1->point.x) * sign;
-					int32_t dy1 = w1->point.y - v1->point.y;
-					if ((dy1 >= 0) && ((dx1 == 0) || ((dx1 < 0) && (dy1 * dx <= dy * dx1))))
-					{
-						v1 = w1;
-						dx = (v1->point.x - v0->point.x) * sign;
-						continue;
-					}
-				}
-				
-				Vertex* w0 = side ? v0->prev : v0->next;
-				if (w0 != v0)
-				{
-					int32_t dx0 = (w0->point.x - v0->point.x) * sign;
-					int32_t dy0 = w0->point.y - v0->point.y;
-					int32_t dxn = (v1->point.x - w0->point.x) * sign;
-					if ((dxn < 0) && (dy0 > 0) && ((dx0 == 0) || ((dx0 < 0) && (dy0 * dx < dy * dx0))))
-					{
-						v0 = w0;
-						dx = dxn;
-						continue;
-					}
-				}
-				
-				break;
-			}
-		}
-		else
-		{
-			int32_t x = v0->point.x;
-			int32_t y0 = v0->point.y;
-			Vertex* w0 = v0;
-			Vertex* t;
-			while (((t = side ? w0->next : w0->prev) != v0) && (t->point.x == x) && (t->point.y <= y0))
-			{
-				w0 = t;
-				y0 = t->point.y;
-			}
-			v0 = w0;
-
-			int32_t y1 = v1->point.y;
-			Vertex* w1 = v1;
-			while (((t = side ? w1->prev : w1->next) != v1) && (t->point.x == x) && (t->point.y >= y1))
-			{
-				w1 = t;
-				y1 = t->point.y;
-			}
-			v1 = w1;
-		}
-		
-		if (side == 0)
-		{
-			v00 = v0;
-			v10 = v1;
-
-			v0 = h0.minXy;
-			v1 = h1.minXy;
-			sign = -1;
-		}
-	}
-
-	v0->prev = v1;
-	v1->next = v0;
-
-	v00->next = v10;
-	v10->prev = v00;
-
-	if (h1.minXy->point.x < h0.minXy->point.x)
-	{
-		h0.minXy = h1.minXy;
-	}
-	if (h1.maxXy->point.x >= h0.maxXy->point.x)
-	{
-		h0.maxXy = h1.maxXy;
-	}
-	
-	h0.maxYx = h1.maxYx;
-
-	c0 = v00;
-	c1 = v10;
-
-	return true;
-}
-
-void btConvexHullInternal::computeInternal(int start, int end, IntermediateHull& result)
-{
-	int n = end - start;
-	switch (n)
-	{
-		case 0:
-			result.minXy = NULL;
-			result.maxXy = NULL;
-			result.minYx = NULL;
-			result.maxYx = NULL;
-			return;
-		case 2:
-		{
-			Vertex* v = originalVertices[start];
-			Vertex* w = v + 1;
-			if (v->point != w->point)
-			{
-				int32_t dx = v->point.x - w->point.x;
-				int32_t dy = v->point.y - w->point.y;
-
-				if ((dx == 0) && (dy == 0))
-				{
-					if (v->point.z > w->point.z)
-					{
-						Vertex* t = w;
-						w = v;
-						v = t;
-					}
-					btAssert(v->point.z < w->point.z);
-					v->next = v;
-					v->prev = v;
-					result.minXy = v;
-					result.maxXy = v;
-					result.minYx = v;
-					result.maxYx = v;
-				}
-				else
-				{
-					v->next = w;
-					v->prev = w;
-					w->next = v;
-					w->prev = v;
-
-					if ((dx < 0) || ((dx == 0) && (dy < 0)))
-					{
-						result.minXy = v;
-						result.maxXy = w;
-					}
-					else
-					{
-						result.minXy = w;
-						result.maxXy = v;
-					}
-
-					if ((dy < 0) || ((dy == 0) && (dx < 0)))
-					{
-						result.minYx = v;
-						result.maxYx = w;
-					}
-					else
-					{
-						result.minYx = w;
-						result.maxYx = v;
-					}
-				}
-
-				Edge* e = newEdgePair(v, w);
-				e->link(e);
-				v->edges = e;
-
-				e = e->reverse;
-				e->link(e);
-				w->edges = e;
-
-				return;
-			}
-		}
-		// lint -fallthrough
-		case 1:
-		{
-			Vertex* v = originalVertices[start];
-			v->edges = NULL;
-			v->next = v;
-			v->prev = v;
-
-			result.minXy = v;
-			result.maxXy = v;
-			result.minYx = v;
-			result.maxYx = v;
-
-			return;
-		}
-	}
-
-	int split0 = start + n / 2;
-	Point32 p = originalVertices[split0-1]->point;
-	int split1 = split0;
-	while ((split1 < end) && (originalVertices[split1]->point == p))
-	{
-		split1++;
-	}
-	computeInternal(start, split0, result);
-	IntermediateHull hull1;
-	computeInternal(split1, end, hull1);
-#ifdef DEBUG_CONVEX_HULL
-	printf("\n\nMerge\n");
-	result.print();
-	hull1.print();
-#endif
-	merge(result, hull1);
-#ifdef DEBUG_CONVEX_HULL
-	printf("\n  Result\n");
-	result.print();
-#endif
-}
-
-#ifdef DEBUG_CONVEX_HULL
-void btConvexHullInternal::IntermediateHull::print()
-{
-	printf("    Hull\n");
-	for (Vertex* v = minXy; v; )
-	{
-		printf("      ");
-		v->print();
-		if (v == maxXy)
-		{
-			printf(" maxXy");
-		}
-		if (v == minYx)
-		{
-			printf(" minYx");
-		}
-		if (v == maxYx)
-		{
-			printf(" maxYx");
-		}
-		if (v->next->prev != v)
-		{
-			printf(" Inconsistency");
-		}
-		printf("\n");
-		v = v->next;
-		if (v == minXy)
-		{
-			break;
-		}
-	}
-	if (minXy)
-	{		
-		minXy->copy = (minXy->copy == -1) ? -2 : -1;
-		minXy->printGraph();
-	}
-}
-
-void btConvexHullInternal::Vertex::printGraph()
-{
-	print();
-	printf("\nEdges\n");
-	Edge* e = edges;
-	if (e)
-	{
-		do
-		{
-			e->print();
-			printf("\n");
-			e = e->next;
-		} while (e != edges);
-		do
-		{
-			Vertex* v = e->target;
-			if (v->copy != copy)
-			{
-				v->copy = copy;
-				v->printGraph();
-			}
-			e = e->next;
-		} while (e != edges);
-	}
-}
-#endif
-
-btConvexHullInternal::Orientation btConvexHullInternal::getOrientation(const Edge* prev, const Edge* next, const Point32& s, const Point32& t)
-{
-	btAssert(prev->reverse->target == next->reverse->target);
-	if (prev->next == next)
-	{
-		if (prev->prev == next)
-		{
-			Point64 n = t.cross(s);
-			Point64 m = (*prev->target - *next->reverse->target).cross(*next->target - *next->reverse->target);
-			btAssert(!m.isZero());
-			int64_t dot = n.dot(m);
-			btAssert(dot != 0);
-			return (dot > 0) ? COUNTER_CLOCKWISE : CLOCKWISE;
-		}
-		return COUNTER_CLOCKWISE;
-	}
-	else if (prev->prev == next)
-	{
-		return CLOCKWISE;
-	}
-	else
-	{
-		return NONE;
-	}
-}
-
-btConvexHullInternal::Edge* btConvexHullInternal::findMaxAngle(bool ccw, const Vertex* start, const Point32& s, const Point64& rxs, const Point64& sxrxs, Rational64& minCot)
-{
-	Edge* minEdge = NULL;
-
-#ifdef DEBUG_CONVEX_HULL
-	printf("find max edge for %d\n", start->point.index);
-#endif
-	Edge* e = start->edges;
-	if (e)
-	{
-		do
-		{
-			if (e->copy > mergeStamp)
-			{
-				Point32 t = *e->target - *start;
-				Rational64 cot(t.dot(sxrxs), t.dot(rxs));
-#ifdef DEBUG_CONVEX_HULL
-				printf("      Angle is %f (%d) for ", (float) btAtan(cot.toScalar()), (int) cot.isNaN());
-				e->print();
-#endif
-				if (cot.isNaN())
-				{
-					btAssert(ccw ? (t.dot(s) < 0) : (t.dot(s) > 0));
-				}
-				else
-				{
-					int cmp;
-					if (minEdge == NULL)
-					{
-						minCot = cot;
-						minEdge = e;
-					}
-					else if ((cmp = cot.compare(minCot)) < 0)
-					{
-						minCot = cot;
-						minEdge = e;
-					}
-					else if ((cmp == 0) && (ccw == (getOrientation(minEdge, e, s, t) == COUNTER_CLOCKWISE)))
-					{
-						minEdge = e;
-					}
-				}
-#ifdef DEBUG_CONVEX_HULL
-				printf("\n");
-#endif
-			}
-			e = e->next;
-		} while (e != start->edges);
-	}
-	return minEdge;
-}
-
-void btConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge*& e0, Edge*& e1, Vertex* stop0, Vertex* stop1)
-{
-	Edge* start0 = e0;
-	Edge* start1 = e1;
-	Point32 et0 = start0 ? start0->target->point : c0->point;
-	Point32 et1 = start1 ? start1->target->point : c1->point;
-	Point32 s = c1->point - c0->point;
-	Point64 normal = ((start0 ? start0 : start1)->target->point - c0->point).cross(s);
-	int64_t dist = c0->point.dot(normal);
-	btAssert(!start1 || (start1->target->point.dot(normal) == dist));
-	Point64 perp = s.cross(normal);
-	btAssert(!perp.isZero());
-	
-#ifdef DEBUG_CONVEX_HULL
-	printf("   Advancing %d %d  (%p %p, %d %d)\n", c0->point.index, c1->point.index, start0, start1, start0 ? start0->target->point.index : -1, start1 ? start1->target->point.index : -1);
-#endif
-
-	int64_t maxDot0 = et0.dot(perp);
-	if (e0)
-	{
-		while (e0->target != stop0)
-		{
-			Edge* e = e0->reverse->prev;
-			if (e->target->point.dot(normal) < dist)
-			{
-				break;
-			}
-			btAssert(e->target->point.dot(normal) == dist);
-			if (e->copy == mergeStamp)
-			{
-				break;
-			}
-			int64_t dot = e->target->point.dot(perp);
-			if (dot <= maxDot0)
-			{
-				break;
-			}
-			maxDot0 = dot;
-			e0 = e;
-			et0 = e->target->point;
-		}
-	}
-	
-	int64_t maxDot1 = et1.dot(perp);
-	if (e1)
-	{
-		while (e1->target != stop1)
-		{
-			Edge* e = e1->reverse->next;
-			if (e->target->point.dot(normal) < dist)
-			{
-				break;
-			}
-			btAssert(e->target->point.dot(normal) == dist);
-			if (e->copy == mergeStamp)
-			{
-				break;
-			}
-			int64_t dot = e->target->point.dot(perp);
-			if (dot <= maxDot1)
-			{
-				break;
-			}
-			maxDot1 = dot;
-			e1 = e;
-			et1 = e->target->point;
-		}
-	}
-
-#ifdef DEBUG_CONVEX_HULL
-	printf("   Starting at %d %d\n", et0.index, et1.index);
-#endif
-
-	int64_t dx = maxDot1 - maxDot0;
-	if (dx > 0)
-	{
-		while (true)
-		{
-			int64_t dy = (et1 - et0).dot(s);
-			
-			if (e0 && (e0->target != stop0))
-			{
-				Edge* f0 = e0->next->reverse;
-				if (f0->copy > mergeStamp)
-				{
-					int64_t dx0 = (f0->target->point - et0).dot(perp);
-					int64_t dy0 = (f0->target->point - et0).dot(s);
-					if ((dx0 == 0) ? (dy0 < 0) : ((dx0 < 0) && (Rational64(dy0, dx0).compare(Rational64(dy, dx)) >= 0)))
-					{
-						et0 = f0->target->point;
-						dx = (et1 - et0).dot(perp);
-						e0 = (e0 == start0) ? NULL : f0;
-						continue;
-					}
-				}
-			}
-			
-			if (e1 && (e1->target != stop1))
-			{
-				Edge* f1 = e1->reverse->next;
-				if (f1->copy > mergeStamp)
-				{
-					Point32 d1 = f1->target->point - et1;
-					if (d1.dot(normal) == 0)
-					{
-						int64_t dx1 = d1.dot(perp);
-						int64_t dy1 = d1.dot(s);
-						int64_t dxn = (f1->target->point - et0).dot(perp);
-						if ((dxn > 0) && ((dx1 == 0) ? (dy1 < 0) : ((dx1 < 0) && (Rational64(dy1, dx1).compare(Rational64(dy, dx)) > 0))))
-						{
-							e1 = f1;
-							et1 = e1->target->point;
-							dx = dxn;
-							continue;
-						}
-					}
-					else
-					{
-						btAssert((e1 == start1) && (d1.dot(normal) < 0));
-					}
-				}
-			}
-
-			break;
-		}
-	}
-	else if (dx < 0)
-	{
-		while (true)
-		{
-			int64_t dy = (et1 - et0).dot(s);
-			
-			if (e1 && (e1->target != stop1))
-			{
-				Edge* f1 = e1->prev->reverse;
-				if (f1->copy > mergeStamp)
-				{
-					int64_t dx1 = (f1->target->point - et1).dot(perp);
-					int64_t dy1 = (f1->target->point - et1).dot(s);
-					if ((dx1 == 0) ? (dy1 > 0) : ((dx1 < 0) && (Rational64(dy1, dx1).compare(Rational64(dy, dx)) <= 0)))
-					{
-						et1 = f1->target->point;
-						dx = (et1 - et0).dot(perp);
-						e1 = (e1 == start1) ? NULL : f1;
-						continue;
-					}
-				}
-			}
-			
-			if (e0 && (e0->target != stop0))
-			{
-				Edge* f0 = e0->reverse->prev;
-				if (f0->copy > mergeStamp)
-				{
-					Point32 d0 = f0->target->point - et0;
-					if (d0.dot(normal) == 0)
-					{
-						int64_t dx0 = d0.dot(perp);
-						int64_t dy0 = d0.dot(s);
-						int64_t dxn = (et1 - f0->target->point).dot(perp);
-						if ((dxn < 0) && ((dx0 == 0) ? (dy0 > 0) : ((dx0 < 0) && (Rational64(dy0, dx0).compare(Rational64(dy, dx)) < 0))))
-						{
-							e0 = f0;
-							et0 = e0->target->point;
-							dx = dxn;
-							continue;
-						}
-					}
-					else
-					{
-						btAssert((e0 == start0) && (d0.dot(normal) < 0));
-					}
-				}
-			}
-
-			break;
-		}
-	}
-#ifdef DEBUG_CONVEX_HULL
-	printf("   Advanced edges to %d %d\n", et0.index, et1.index);
-#endif
-}
-
-
-void btConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
-{
-	if (!h1.maxXy)
-	{
-		return;
-	}
-	if (!h0.maxXy)
-	{
-		h0 = h1;
-		return;
-	}
-	
-	mergeStamp--;
-
-	Vertex* c0 = NULL;
-	Edge* toPrev0 = NULL;
-	Edge* firstNew0 = NULL;
-	Edge* pendingHead0 = NULL;
-	Edge* pendingTail0 = NULL;
-	Vertex* c1 = NULL;
-	Edge* toPrev1 = NULL;
-	Edge* firstNew1 = NULL;
-	Edge* pendingHead1 = NULL;
-	Edge* pendingTail1 = NULL;
-	Point32 prevPoint;
-
-	if (mergeProjection(h0, h1, c0, c1))
-	{
-		Point32 s = *c1 - *c0;
-		Point64 normal = Point32(0, 0, -1).cross(s);
-		Point64 t = s.cross(normal);
-		btAssert(!t.isZero());
-
-		Edge* e = c0->edges;
-		Edge* start0 = NULL;
-		if (e)
-		{
-			do
-			{
-				int64_t dot = (*e->target - *c0).dot(normal);
-				btAssert(dot <= 0);
-				if ((dot == 0) && ((*e->target - *c0).dot(t) > 0))
-				{
-					if (!start0 || (getOrientation(start0, e, s, Point32(0, 0, -1)) == CLOCKWISE))
-					{
-						start0 = e;
-					}
-				}
-				e = e->next;
-			} while (e != c0->edges);
-		}
-		
-		e = c1->edges;
-		Edge* start1 = NULL;
-		if (e)
-		{
-			do
-			{
-				int64_t dot = (*e->target - *c1).dot(normal);
-				btAssert(dot <= 0);
-				if ((dot == 0) && ((*e->target - *c1).dot(t) > 0))
-				{
-					if (!start1 || (getOrientation(start1, e, s, Point32(0, 0, -1)) == COUNTER_CLOCKWISE))
-					{
-						start1 = e;
-					}
-				}
-				e = e->next;
-			} while (e != c1->edges);
-		}
-
-		if (start0 || start1)
-		{
-			findEdgeForCoplanarFaces(c0, c1, start0, start1, NULL, NULL);
-			if (start0)
-			{
-				c0 = start0->target;
-			}
-			if (start1)
-			{
-				c1 = start1->target;
-			}
-		}
-
-		prevPoint = c1->point;
-		prevPoint.z++;
-	}
-	else
-	{
-		prevPoint = c1->point;
-		prevPoint.x++;
-	}
-
-	Vertex* first0 = c0;
-	Vertex* first1 = c1;
-	bool firstRun = true;
-
-	while (true)
-	{
-		Point32 s = *c1 - *c0;
-		Point32 r = prevPoint - c0->point;
-		Point64 rxs = r.cross(s);
-		Point64 sxrxs = s.cross(rxs);
-		
-#ifdef DEBUG_CONVEX_HULL
-		printf("\n  Checking %d %d\n", c0->point.index, c1->point.index);
-#endif
-		Rational64 minCot0(0, 0);
-		Edge* min0 = findMaxAngle(false, c0, s, rxs, sxrxs, minCot0);
-		Rational64 minCot1(0, 0);
-		Edge* min1 = findMaxAngle(true, c1, s, rxs, sxrxs, minCot1);
-		if (!min0 && !min1)
-		{
-			Edge* e = newEdgePair(c0, c1);
-			e->link(e);
-			c0->edges = e;
-
-			e = e->reverse;
-			e->link(e);
-			c1->edges = e;
-			return;
-		}
-		else
-		{
-			int cmp = !min0 ? 1 : !min1 ? -1 : minCot0.compare(minCot1);
-#ifdef DEBUG_CONVEX_HULL
-			printf("    -> Result %d\n", cmp);
-#endif
-			if (firstRun || ((cmp >= 0) ? !minCot1.isNegativeInfinity() : !minCot0.isNegativeInfinity()))
-			{
-				Edge* e = newEdgePair(c0, c1);
-				if (pendingTail0)
-				{
-					pendingTail0->prev = e;
-				}
-				else
-				{
-					pendingHead0 = e;
-				}
-				e->next = pendingTail0;
-				pendingTail0 = e;
-
-				e = e->reverse;
-				if (pendingTail1)
-				{
-					pendingTail1->next = e;
-				}
-				else
-				{
-					pendingHead1 = e;
-				}
-				e->prev = pendingTail1;
-				pendingTail1 = e;
-			}
-			
-			Edge* e0 = min0;
-			Edge* e1 = min1;
-
-#ifdef DEBUG_CONVEX_HULL
-			printf("   Found min edges to %d %d\n", e0 ? e0->target->point.index : -1, e1 ? e1->target->point.index : -1);
-#endif
-
-			if (cmp == 0)
-			{
-				findEdgeForCoplanarFaces(c0, c1, e0, e1, NULL, NULL);
-			}
-
-			if ((cmp >= 0) && e1)
-			{
-				if (toPrev1)
-				{
-					for (Edge* e = toPrev1->next, *n = NULL; e != min1; e = n)
-					{
-						n = e->next;
-						removeEdgePair(e);
-					}
-				}
-
-				if (pendingTail1)
-				{
-					if (toPrev1)
-					{
-						toPrev1->link(pendingHead1);
-					}
-					else
-					{
-						min1->prev->link(pendingHead1);
-						firstNew1 = pendingHead1;
-					}
-					pendingTail1->link(min1);
-					pendingHead1 = NULL;
-					pendingTail1 = NULL;
-				}
-				else if (!toPrev1)
-				{
-					firstNew1 = min1;
-				}
-
-				prevPoint = c1->point;
-				c1 = e1->target;
-				toPrev1 = e1->reverse;
-			}
-
-			if ((cmp <= 0) && e0)
-			{
-				if (toPrev0)
-				{
-					for (Edge* e = toPrev0->prev, *n = NULL; e != min0; e = n)
-					{
-						n = e->prev;
-						removeEdgePair(e);
-					}
-				}
-
-				if (pendingTail0)
-				{
-					if (toPrev0)
-					{
-						pendingHead0->link(toPrev0);
-					}
-					else
-					{
-						pendingHead0->link(min0->next);
-						firstNew0 = pendingHead0;
-					}
-					min0->link(pendingTail0);
-					pendingHead0 = NULL;
-					pendingTail0 = NULL;
-				}
-				else if (!toPrev0)
-				{
-					firstNew0 = min0;
-				}
-
-				prevPoint = c0->point;
-				c0 = e0->target;
-				toPrev0 = e0->reverse;
-			}
-		}
-
-		if ((c0 == first0) && (c1 == first1))
-		{
-			if (toPrev0 == NULL)
-			{
-				pendingHead0->link(pendingTail0);
-				c0->edges = pendingTail0;
-			}
-			else
-			{
-				for (Edge* e = toPrev0->prev, *n = NULL; e != firstNew0; e = n)
-				{
-					n = e->prev;
-					removeEdgePair(e);
-				}
-				if (pendingTail0)
-				{
-					pendingHead0->link(toPrev0);
-					firstNew0->link(pendingTail0);
-				}
-			}
-
-			if (toPrev1 == NULL)
-			{
-				pendingTail1->link(pendingHead1);
-				c1->edges = pendingTail1;
-			}
-			else
-			{
-				for (Edge* e = toPrev1->next, *n = NULL; e != firstNew1; e = n)
-				{
-					n = e->next;
-					removeEdgePair(e);
-				}
-				if (pendingTail1)
-				{
-					toPrev1->link(pendingHead1);
-					pendingTail1->link(firstNew1);
-				}
-			}
-			
-			return;
-		}
-
-		firstRun = false;
-	}
-}
-
-class pointCmp
-{
-	public:
-
-    bool operator() ( const btConvexHullInternal::Point32& p, const btConvexHullInternal::Point32& q ) const
-		{
-			return (p.y < q.y) || ((p.y == q.y) && ((p.x < q.x) || ((p.x == q.x) && (p.z < q.z))));
-		}
-};
-
-void btConvexHullInternal::compute(const void* coords, bool doubleCoords, int stride, int count)
-{
-	btVector3 min(btScalar(1e30), btScalar(1e30), btScalar(1e30)), max(btScalar(-1e30), btScalar(-1e30), btScalar(-1e30));
-	const char* ptr = (const char*) coords;
-	if (doubleCoords)
-	{
-		for (int i = 0; i < count; i++)
-		{
-			const double* v = (const double*) ptr;
-			btVector3 p((btScalar) v[0], (btScalar) v[1], (btScalar) v[2]);
-			ptr += stride;
-			min.setMin(p);
-			max.setMax(p);
-		}
-	}
-	else
-	{
-		for (int i = 0; i < count; i++)
-		{
-			const float* v = (const float*) ptr;
-			btVector3 p(v[0], v[1], v[2]);
-			ptr += stride;
-			min.setMin(p);
-			max.setMax(p);
-		}
-	}
-
-	btVector3 s = max - min;
-	maxAxis = s.maxAxis();
-	minAxis = s.minAxis();
-	if (minAxis == maxAxis)
-	{
-		minAxis = (maxAxis + 1) % 3;
-	}
-	medAxis = 3 - maxAxis - minAxis;
-
-	s /= btScalar(10216);
-	if (((medAxis + 1) % 3) != maxAxis)
-	{
-		s *= -1;
-	}
-	scaling = s;
-
-	if (s[0] != 0)
-	{
-		s[0] = btScalar(1) / s[0];
-	}
-	if (s[1] != 0)
-	{
-		s[1] = btScalar(1) / s[1];
-	}
-	if (s[2] != 0)
-	{
-		s[2] = btScalar(1) / s[2];
-	}
-
-	center = (min + max) * btScalar(0.5);
-
-	btAlignedObjectArray<Point32> points;
-	points.resize(count);
-	ptr = (const char*) coords;
-	if (doubleCoords)
-	{
-		for (int i = 0; i < count; i++)
-		{
-			const double* v = (const double*) ptr;
-			btVector3 p((btScalar) v[0], (btScalar) v[1], (btScalar) v[2]);
-			ptr += stride;
-			p = (p - center) * s;
-			points[i].x = (int32_t) p[medAxis];
-			points[i].y = (int32_t) p[maxAxis];
-			points[i].z = (int32_t) p[minAxis];
-			points[i].index = i;
-		}
-	}
-	else
-	{
-		for (int i = 0; i < count; i++)
-		{
-			const float* v = (const float*) ptr;
-			btVector3 p(v[0], v[1], v[2]);
-			ptr += stride;
-			p = (p - center) * s;
-			points[i].x = (int32_t) p[medAxis];
-			points[i].y = (int32_t) p[maxAxis];
-			points[i].z = (int32_t) p[minAxis];
-			points[i].index = i;
-		}
-	}
-	points.quickSort(pointCmp());
-
-	vertexPool.reset();
-	vertexPool.setArraySize(count);
-	originalVertices.resize(count);
-	for (int i = 0; i < count; i++)
-	{
-		Vertex* v = vertexPool.newObject();
-		v->edges = NULL;
-		v->point = points[i];
-		v->copy = -1;
-		originalVertices[i] = v;
-	}
-
-	points.clear();
-
-	edgePool.reset();
-	edgePool.setArraySize(6 * count);
-
-	usedEdgePairs = 0;
-	maxUsedEdgePairs = 0;
-
-	mergeStamp = -3;
-
-	IntermediateHull hull;
-	computeInternal(0, count, hull);
-	vertexList = hull.minXy;
-#ifdef DEBUG_CONVEX_HULL
-	printf("max. edges %d (3v = %d)", maxUsedEdgePairs, 3 * count);
-#endif
-}
-
-btVector3 btConvexHullInternal::toBtVector(const Point32& v)
-{
-	btVector3 p;
-	p[medAxis] = btScalar(v.x);
-	p[maxAxis] = btScalar(v.y);
-	p[minAxis] = btScalar(v.z);
-	return p * scaling;
-}
-
-btVector3 btConvexHullInternal::getBtNormal(Face* face)
-{
-	return toBtVector(face->dir0).cross(toBtVector(face->dir1)).normalized();
-}
-
-btVector3 btConvexHullInternal::getCoordinates(const Vertex* v)
-{
-	btVector3 p;
-	p[medAxis] = v->xvalue();
-	p[maxAxis] = v->yvalue();
-	p[minAxis] = v->zvalue();
-	return p * scaling + center;
-}
-
-btScalar btConvexHullInternal::shrink(btScalar amount, btScalar clampAmount)
-{
-	if (!vertexList)
-	{
-		return 0;
-	}
-	int stamp = --mergeStamp;
-	btAlignedObjectArray<Vertex*> stack;
-	vertexList->copy = stamp;
-	stack.push_back(vertexList);
-	btAlignedObjectArray<Face*> faces;
-
-	Point32 ref = vertexList->point;
-	Int128 hullCenterX(0, 0);
-	Int128 hullCenterY(0, 0);
-	Int128 hullCenterZ(0, 0);
-	Int128 volume(0, 0);
-
-	while (stack.size() > 0)
-	{
-		Vertex* v = stack[stack.size() - 1];
-		stack.pop_back();
-		Edge* e = v->edges;
-		if (e)
-		{
-			do
-			{
-				if (e->target->copy != stamp)
-				{
-					e->target->copy = stamp;
-					stack.push_back(e->target);
-				}
-				if (e->copy != stamp)
-				{
-					Face* face = facePool.newObject();
-					face->init(e->target, e->reverse->prev->target, v);
-					faces.push_back(face);
-					Edge* f = e;
-
-					Vertex* a = NULL;
-					Vertex* b = NULL;
-					do
-					{
-						if (a && b)
-						{
-							int64_t vol = (v->point - ref).dot((a->point - ref).cross(b->point - ref));
-							btAssert(vol >= 0);
-							Point32 c = v->point + a->point + b->point + ref;
-							hullCenterX += vol * c.x;
-							hullCenterY += vol * c.y;
-							hullCenterZ += vol * c.z;
-							volume += vol;
-						}
-
-						btAssert(f->copy != stamp);
-						f->copy = stamp;
-						f->face = face;
-
-						a = b;
-						b = f->target;
-
-						f = f->reverse->prev;
-					} while (f != e);
-				}
-				e = e->next;
-			} while (e != v->edges);
-		}
-	}
-
-	if (volume.getSign() <= 0)
-	{
-		return 0;
-	}
-
-	btVector3 hullCenter;
-	hullCenter[medAxis] = hullCenterX.toScalar();
-	hullCenter[maxAxis] = hullCenterY.toScalar();
-	hullCenter[minAxis] = hullCenterZ.toScalar();
-	hullCenter /= 4 * volume.toScalar();
-	hullCenter *= scaling;
-
-	int faceCount = faces.size();
-
-	if (clampAmount > 0)
-	{
-		btScalar minDist = SIMD_INFINITY;
-		for (int i = 0; i < faceCount; i++)
-		{
-			btVector3 normal = getBtNormal(faces[i]);
-			btScalar dist = normal.dot(toBtVector(faces[i]->origin) - hullCenter);
-			if (dist < minDist)
-			{
-				minDist = dist;
-			}
-		}
-		
-		if (minDist <= 0)
-		{
-			return 0;
-		}
-
-		amount = btMin(amount, minDist * clampAmount);
-	}
-
-	unsigned int seed = 243703;
-	for (int i = 0; i < faceCount; i++, seed = 1664525 * seed + 1013904223)
-	{
-		btSwap(faces[i], faces[seed % faceCount]);
-	}
-
-	for (int i = 0; i < faceCount; i++)
-	{
-		if (!shiftFace(faces[i], amount, stack))
-		{
-			return -amount;
-		}
-	}
-
-	return amount;
-}
-
-bool btConvexHullInternal::shiftFace(Face* face, btScalar amount, btAlignedObjectArray<Vertex*> stack)
-{
-	btVector3 origShift = getBtNormal(face) * -amount;
-	if (scaling[0] != 0)
-	{
-		origShift[0] /= scaling[0];
-	}
-	if (scaling[1] != 0)
-	{
-		origShift[1] /= scaling[1];
-	}
-	if (scaling[2] != 0)
-	{
-		origShift[2] /= scaling[2];
-	}
-	Point32 shift((int32_t) origShift[medAxis], (int32_t) origShift[maxAxis], (int32_t) origShift[minAxis]);
-	if (shift.isZero())
-	{
-		return true;
-	}
-	Point64 normal = face->getNormal();
-#ifdef DEBUG_CONVEX_HULL
-	printf("\nShrinking face (%d %d %d) (%d %d %d) (%d %d %d) by (%d %d %d)\n",
-				 face->origin.x, face->origin.y, face->origin.z, face->dir0.x, face->dir0.y, face->dir0.z, face->dir1.x, face->dir1.y, face->dir1.z, shift.x, shift.y, shift.z);
-#endif
-	int64_t origDot = face->origin.dot(normal);
-	Point32 shiftedOrigin = face->origin + shift;
-	int64_t shiftedDot = shiftedOrigin.dot(normal);
-	btAssert(shiftedDot <= origDot);
-	if (shiftedDot >= origDot)
-	{
-		return false;
-	}
-
-	Edge* intersection = NULL;
-
-	Edge* startEdge = face->nearbyVertex->edges;
-#ifdef DEBUG_CONVEX_HULL
-	printf("Start edge is ");
-	startEdge->print();
-	printf(", normal is (%lld %lld %lld), shifted dot is %lld\n", normal.x, normal.y, normal.z, shiftedDot);
-#endif
-	Rational128 optDot = face->nearbyVertex->dot(normal);
-	int cmp = optDot.compare(shiftedDot);
-#ifdef SHOW_ITERATIONS
-	int n = 0;
-#endif
-	if (cmp >= 0)
-	{
-		Edge* e = startEdge;
-		do
-		{
-#ifdef SHOW_ITERATIONS
-			n++;
-#endif
-			Rational128 dot = e->target->dot(normal);
-			btAssert(dot.compare(origDot) <= 0);
-#ifdef DEBUG_CONVEX_HULL
-			printf("Moving downwards, edge is ");
-			e->print();
-			printf(", dot is %f (%f %lld)\n", (float) dot.toScalar(), (float) optDot.toScalar(), shiftedDot);
-#endif
-			if (dot.compare(optDot) < 0)
-			{
-				int c = dot.compare(shiftedDot);
-				optDot = dot;
-				e = e->reverse;
-				startEdge = e;
-				if (c < 0)
-				{
-					intersection = e;
-					break;
-				}
-				cmp = c;
-			}
-			e = e->prev;
-		} while (e != startEdge);
-
-		if (!intersection)
-		{
-			return false;
-		}
-	}
-	else
-	{
-		Edge* e = startEdge;
-		do
-		{
-#ifdef SHOW_ITERATIONS
-			n++;
-#endif
-			Rational128 dot = e->target->dot(normal);
-			btAssert(dot.compare(origDot) <= 0);
-#ifdef DEBUG_CONVEX_HULL
-			printf("Moving upwards, edge is ");
-			e->print();
-			printf(", dot is %f (%f %lld)\n", (float) dot.toScalar(), (float) optDot.toScalar(), shiftedDot);
-#endif
-			if (dot.compare(optDot) > 0)
-			{
-				cmp = dot.compare(shiftedDot);
-				if (cmp >= 0)
-				{
-					intersection = e;
-					break;
-				}
-				optDot = dot;
-				e = e->reverse;
-				startEdge = e;
-			}
-			e = e->prev;
-		} while (e != startEdge);
-		
-		if (!intersection)
-		{
-			return true;
-		}
-	}
-
-#ifdef SHOW_ITERATIONS
-	printf("Needed %d iterations to find initial intersection\n", n);
-#endif
-
-	if (cmp == 0)
-	{
-		Edge* e = intersection->reverse->next;
-#ifdef SHOW_ITERATIONS
-		n = 0;
-#endif
-		while (e->target->dot(normal).compare(shiftedDot) <= 0)
-		{
-#ifdef SHOW_ITERATIONS
-			n++;
-#endif
-			e = e->next;
-			if (e == intersection->reverse)
-			{
-				return true;
-			}
-#ifdef DEBUG_CONVEX_HULL
-			printf("Checking for outwards edge, current edge is ");
-			e->print();
-			printf("\n");
-#endif
-		}
-#ifdef SHOW_ITERATIONS
-		printf("Needed %d iterations to check for complete containment\n", n);
-#endif
-	}
-	
-	Edge* firstIntersection = NULL;
-	Edge* faceEdge = NULL;
-	Edge* firstFaceEdge = NULL;
-
-#ifdef SHOW_ITERATIONS
-	int m = 0;
-#endif
-	while (true)
-	{
-#ifdef SHOW_ITERATIONS
-		m++;
-#endif
-#ifdef DEBUG_CONVEX_HULL
-		printf("Intersecting edge is ");
-		intersection->print();
-		printf("\n");
-#endif
-		if (cmp == 0)
-		{
-			Edge* e = intersection->reverse->next;
-			startEdge = e;
-#ifdef SHOW_ITERATIONS
-			n = 0;
-#endif
-			while (true)
-			{
-#ifdef SHOW_ITERATIONS
-				n++;
-#endif
-				if (e->target->dot(normal).compare(shiftedDot) >= 0)
-				{
-					break;
-				}
-				intersection = e->reverse;
-				e = e->next;
-				if (e == startEdge)
-				{
-					return true;
-				}
-			}
-#ifdef SHOW_ITERATIONS
-			printf("Needed %d iterations to advance intersection\n", n);
-#endif
-		}
-
-#ifdef DEBUG_CONVEX_HULL
-		printf("Advanced intersecting edge to ");
-		intersection->print();
-		printf(", cmp = %d\n", cmp);
-#endif
-
-		if (!firstIntersection)
-		{
-			firstIntersection = intersection;
-		}
-		else if (intersection == firstIntersection)
-		{
-			break;
-		}
-
-		int prevCmp = cmp;
-		Edge* prevIntersection = intersection;
-		Edge* prevFaceEdge = faceEdge;
-
-		Edge* e = intersection->reverse;
-#ifdef SHOW_ITERATIONS
-		n = 0;
-#endif
-		while (true)
-		{
-#ifdef SHOW_ITERATIONS
-			n++;
-#endif
-			e = e->reverse->prev;
-			btAssert(e != intersection->reverse);
-			cmp = e->target->dot(normal).compare(shiftedDot);
-#ifdef DEBUG_CONVEX_HULL
-			printf("Testing edge ");
-			e->print();
-			printf(" -> cmp = %d\n", cmp);
-#endif
-			if (cmp >= 0)
-			{
-				intersection = e;
-				break;
-			}
-		}
-#ifdef SHOW_ITERATIONS
-		printf("Needed %d iterations to find other intersection of face\n", n);
-#endif
-
-		if (cmp > 0)
-		{
-			Vertex* removed = intersection->target;
-			e = intersection->reverse;
-			if (e->prev == e)
-			{
-				removed->edges = NULL;
-			}
-			else
-			{
-				removed->edges = e->prev;
-				e->prev->link(e->next);
-				e->link(e);
-			}
-#ifdef DEBUG_CONVEX_HULL
-			printf("1: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z);
-#endif
-			
-			Point64 n0 = intersection->face->getNormal();
-			Point64 n1 = intersection->reverse->face->getNormal();
-			int64_t m00 = face->dir0.dot(n0);
-			int64_t m01 = face->dir1.dot(n0);
-			int64_t m10 = face->dir0.dot(n1);
-			int64_t m11 = face->dir1.dot(n1);
-			int64_t r0 = (intersection->face->origin - shiftedOrigin).dot(n0);
-			int64_t r1 = (intersection->reverse->face->origin - shiftedOrigin).dot(n1);
-			Int128 det = Int128::mul(m00, m11) - Int128::mul(m01, m10);
-			btAssert(det.getSign() != 0);
-			Vertex* v = vertexPool.newObject();
-			v->point.index = -1;
-			v->copy = -1;
-			v->point128 = PointR128(Int128::mul(face->dir0.x * r0, m11) - Int128::mul(face->dir0.x * r1, m01)
-															+ Int128::mul(face->dir1.x * r1, m00) - Int128::mul(face->dir1.x * r0, m10) + det * shiftedOrigin.x,
-															Int128::mul(face->dir0.y * r0, m11) - Int128::mul(face->dir0.y * r1, m01)
-															+ Int128::mul(face->dir1.y * r1, m00) - Int128::mul(face->dir1.y * r0, m10) + det * shiftedOrigin.y,
-															Int128::mul(face->dir0.z * r0, m11) - Int128::mul(face->dir0.z * r1, m01)
-															+ Int128::mul(face->dir1.z * r1, m00) - Int128::mul(face->dir1.z * r0, m10) + det * shiftedOrigin.z,
-															det);
-			v->point.x = (int32_t) v->point128.xvalue();
-			v->point.y = (int32_t) v->point128.yvalue();
-			v->point.z = (int32_t) v->point128.zvalue();
-			intersection->target = v;
-			v->edges = e;
-
-			stack.push_back(v);
-			stack.push_back(removed);
-			stack.push_back(NULL);
-		}
-
-		if (cmp || prevCmp || (prevIntersection->reverse->next->target != intersection->target))
-		{
-			faceEdge = newEdgePair(prevIntersection->target, intersection->target);
-			if (prevCmp == 0)
-			{
-				faceEdge->link(prevIntersection->reverse->next);
-			}
-			if ((prevCmp == 0) || prevFaceEdge)
-			{
-				prevIntersection->reverse->link(faceEdge);
-			}
-			if (cmp == 0)
-			{
-				intersection->reverse->prev->link(faceEdge->reverse);
-			}
-			faceEdge->reverse->link(intersection->reverse);
-		}
-		else
-		{
-			faceEdge = prevIntersection->reverse->next;
-		}
-
-		if (prevFaceEdge)
-		{
-			if (prevCmp > 0)
-			{
-				faceEdge->link(prevFaceEdge->reverse);
-			}
-			else if (faceEdge != prevFaceEdge->reverse)
-			{
-				stack.push_back(prevFaceEdge->target);
-				while (faceEdge->next != prevFaceEdge->reverse)
-				{
-					Vertex* removed = faceEdge->next->target;
-					removeEdgePair(faceEdge->next);
-					stack.push_back(removed);
-#ifdef DEBUG_CONVEX_HULL
-					printf("2: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z);
-#endif
-				}
-				stack.push_back(NULL);
-			}
-		}
-		faceEdge->face = face;
-		faceEdge->reverse->face = intersection->face;
-
-		if (!firstFaceEdge)
-		{
-			firstFaceEdge = faceEdge;
-		}
-	}
-#ifdef SHOW_ITERATIONS
-	printf("Needed %d iterations to process all intersections\n", m);
-#endif
-
-	if (cmp > 0)
-	{
-		firstFaceEdge->reverse->target = faceEdge->target;
-		firstIntersection->reverse->link(firstFaceEdge);
-		firstFaceEdge->link(faceEdge->reverse);
-	}
-	else if (firstFaceEdge != faceEdge->reverse)
-	{
-		stack.push_back(faceEdge->target);
-		while (firstFaceEdge->next != faceEdge->reverse)
-		{
-			Vertex* removed = firstFaceEdge->next->target;
-			removeEdgePair(firstFaceEdge->next);
-			stack.push_back(removed);
-#ifdef DEBUG_CONVEX_HULL
-			printf("3: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z);
-#endif
-		}
-		stack.push_back(NULL);
-	}
-
-	btAssert(stack.size() > 0);
-	vertexList = stack[0];
-
-#ifdef DEBUG_CONVEX_HULL
-	printf("Removing part\n");
-#endif
-#ifdef SHOW_ITERATIONS
-	n = 0;
-#endif
-	int pos = 0;
-	while (pos < stack.size())
-	{
-		int end = stack.size();
-		while (pos < end)
-		{
-			Vertex* kept = stack[pos++];
-#ifdef DEBUG_CONVEX_HULL
-			kept->print();
-#endif
-			bool deeper = false;
-			Vertex* removed;
-			while ((removed = stack[pos++]) != NULL)
-			{
-#ifdef SHOW_ITERATIONS
-				n++;
-#endif
-				kept->receiveNearbyFaces(removed);
-				while (removed->edges)
-				{
-					if (!deeper)
-					{
-						deeper = true;
-						stack.push_back(kept);
-					}
-					stack.push_back(removed->edges->target);
-					removeEdgePair(removed->edges);
-				}
-			}
-			if (deeper)
-			{
-				stack.push_back(NULL);
-			}
-		}
-	}
-#ifdef SHOW_ITERATIONS
-	printf("Needed %d iterations to remove part\n", n);
-#endif
-
-	stack.resize(0);
-	face->origin = shiftedOrigin;
-
-	return true;
-}
-
-
-static int getVertexCopy(btConvexHullInternal::Vertex* vertex, btAlignedObjectArray<btConvexHullInternal::Vertex*>& vertices)
-{
-	int index = vertex->copy;
-	if (index < 0)
-	{
-		index = vertices.size();
-		vertex->copy = index;
-		vertices.push_back(vertex);
-#ifdef DEBUG_CONVEX_HULL
-		printf("Vertex %d gets index *%d\n", vertex->point.index, index);
-#endif
-	}
-	return index;
-}
-
-btScalar btConvexHullComputer::compute(const void* coords, bool doubleCoords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
-{
-	if (count <= 0)
-	{
-		vertices.clear();
-		edges.clear();
-		faces.clear();
-		return 0;
-	}
-
-	btConvexHullInternal hull;
-	hull.compute(coords, doubleCoords, stride, count);
-
-	btScalar shift = 0;
-	if ((shrink > 0) && ((shift = hull.shrink(shrink, shrinkClamp)) < 0))
-	{
-		vertices.clear();
-		edges.clear();
-		faces.clear();
-		return shift;
-	}
-
-	vertices.resize(0);
-	edges.resize(0);
-	faces.resize(0);
-
-	btAlignedObjectArray<btConvexHullInternal::Vertex*> oldVertices;
-	getVertexCopy(hull.vertexList, oldVertices);
-	int copied = 0;
-	while (copied < oldVertices.size())
-	{
-		btConvexHullInternal::Vertex* v = oldVertices[copied];
-		vertices.push_back(hull.getCoordinates(v));
-		btConvexHullInternal::Edge* firstEdge = v->edges;
-		if (firstEdge)
-		{
-			int firstCopy = -1;
-			int prevCopy = -1;
-			btConvexHullInternal::Edge* e = firstEdge;
-			do
-			{
-				if (e->copy < 0)
-				{
-					int s = edges.size();
-					edges.push_back(Edge());
-					edges.push_back(Edge());
-					Edge* c = &edges[s];
-					Edge* r = &edges[s + 1];
-					e->copy = s;
-					e->reverse->copy = s + 1;
-					c->reverse = 1;
-					r->reverse = -1;
-					c->targetVertex = getVertexCopy(e->target, oldVertices);
-					r->targetVertex = copied;
-#ifdef DEBUG_CONVEX_HULL
-					printf("      CREATE: Vertex *%d has edge to *%d\n", copied, c->getTargetVertex());
-#endif
-				}
-				if (prevCopy >= 0)
-				{
-					edges[e->copy].next = prevCopy - e->copy;
-				}
-				else
-				{
-					firstCopy = e->copy;
-				}
-				prevCopy = e->copy;
-				e = e->next;
-			} while (e != firstEdge);
-			edges[firstCopy].next = prevCopy - firstCopy;
-		}
-		copied++;
-	}
-
-	for (int i = 0; i < copied; i++)
-	{
-		btConvexHullInternal::Vertex* v = oldVertices[i];
-		btConvexHullInternal::Edge* firstEdge = v->edges;
-		if (firstEdge)
-		{
-			btConvexHullInternal::Edge* e = firstEdge;
-			do
-			{
-				if (e->copy >= 0)
-				{
-#ifdef DEBUG_CONVEX_HULL
-					printf("Vertex *%d has edge to *%d\n", i, edges[e->copy].getTargetVertex());
-#endif
-					faces.push_back(e->copy);
-					btConvexHullInternal::Edge* f = e;
-					do
-					{
-#ifdef DEBUG_CONVEX_HULL
-						printf("   Face *%d\n", edges[f->copy].getTargetVertex());
-#endif
-						f->copy = -1;
-						f = f->reverse->prev;
-					} while (f != e);
-				}
-				e = e->next;
-			} while (e != firstEdge);
-		}
-	}
-
-	return shift;
-}
-
-
-
-
-
diff --git a/src/bullet/LinearMath/btConvexHullComputer.h b/src/bullet/LinearMath/btConvexHullComputer.h
deleted file mode 100644
index 7240ac4f..00000000
--- a/src/bullet/LinearMath/btConvexHullComputer.h
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
-Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_HULL_COMPUTER_H
-#define BT_CONVEX_HULL_COMPUTER_H
-
-#include "btVector3.h"
-#include "btAlignedObjectArray.h"
-
-/// Convex hull implementation based on Preparata and Hong
-/// See http://code.google.com/p/bullet/issues/detail?id=275
-/// Ole Kniemeyer, MAXON Computer GmbH
-class btConvexHullComputer
-{
-	private:
-		btScalar compute(const void* coords, bool doubleCoords, int stride, int count, btScalar shrink, btScalar shrinkClamp);
-
-	public:
-
-		class Edge
-		{
-			private:
-				int next;
-				int reverse;
-				int targetVertex;
-
-				friend class btConvexHullComputer;
-
-			public:
-				int getSourceVertex() const
-				{
-					return (this + reverse)->targetVertex;
-				}
-
-				int getTargetVertex() const
-				{
-					return targetVertex;
-				}
-
-				const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex
-				{
-					return this + next;
-				}
-
-				const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face
-				{
-					return (this + reverse)->getNextEdgeOfVertex();
-				}
-
-				const Edge* getReverseEdge() const
-				{
-					return this + reverse;
-				}
-		};
-
-
-		// Vertices of the output hull
-		btAlignedObjectArray<btVector3> vertices;
-
-		// Edges of the output hull
-		btAlignedObjectArray<Edge> edges;
-
-		// Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
-		btAlignedObjectArray<int> faces;
-
-		/*
-		Compute convex hull of "count" vertices stored in "coords". "stride" is the difference in bytes
-		between the addresses of consecutive vertices. If "shrink" is positive, the convex hull is shrunken
-		by that amount (each face is moved by "shrink" length units towards the center along its normal).
-		If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius"
-		is the minimum distance of a face to the center of the convex hull.
-
-		The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large
-		that the resulting convex hull is empty.
-
-		The output convex hull can be found in the member variables "vertices", "edges", "faces".
-		*/
-		btScalar compute(const float* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
-		{
-			return compute(coords, false, stride, count, shrink, shrinkClamp);
-		}
-
-		// same as above, but double precision
-		btScalar compute(const double* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
-		{
-			return compute(coords, true, stride, count, shrink, shrinkClamp);
-		}
-};
-
-
-#endif //BT_CONVEX_HULL_COMPUTER_H
-
diff --git a/src/bullet/LinearMath/btCpuFeatureUtility.h b/src/bullet/LinearMath/btCpuFeatureUtility.h
deleted file mode 100644
index d2cab52d..00000000
--- a/src/bullet/LinearMath/btCpuFeatureUtility.h
+++ /dev/null
@@ -1,92 +0,0 @@
-
-#ifndef BT_CPU_UTILITY_H
-#define BT_CPU_UTILITY_H
-
-#include "LinearMath/btScalar.h"
-
-#include <string.h>//memset
-#ifdef  USE_SIMD
-#include <emmintrin.h>
-#ifdef BT_ALLOW_SSE4
-#include <intrin.h>
-#endif //BT_ALLOW_SSE4
-#endif //USE_SIMD
-
-#if defined BT_USE_NEON
-#define ARM_NEON_GCC_COMPATIBILITY  1
-#include <arm_neon.h>
-#include <sys/types.h>
-#include <sys/sysctl.h> //for sysctlbyname
-#endif //BT_USE_NEON
-
-///Rudimentary btCpuFeatureUtility for CPU features: only report the features that Bullet actually uses (SSE4/FMA3, NEON_HPFP)
-///We assume SSE2 in case BT_USE_SSE2 is defined in LinearMath/btScalar.h
-class btCpuFeatureUtility
-{
-public:
-	enum btCpuFeature
-	{
-		CPU_FEATURE_FMA3=1,
-		CPU_FEATURE_SSE4_1=2,
-		CPU_FEATURE_NEON_HPFP=4
-	};
-
-	static int getCpuFeatures()
-	{
-
-		static int capabilities = 0;
-		static bool testedCapabilities = false;
-		if (0 != testedCapabilities)
-		{
-			return capabilities;
-		}
-
-#ifdef BT_USE_NEON
-		{
-			uint32_t hasFeature = 0;
-			size_t featureSize = sizeof(hasFeature);
-			int err = sysctlbyname("hw.optional.neon_hpfp", &hasFeature, &featureSize, NULL, 0);
-			if (0 == err && hasFeature)
-				capabilities |= CPU_FEATURE_NEON_HPFP;
-		}
-#endif //BT_USE_NEON
-
-#ifdef  BT_ALLOW_SSE4
-		{
-			int					cpuInfo[4];
-			memset(cpuInfo, 0, sizeof(cpuInfo));
-			unsigned long long	sseExt = 0;
-			__cpuid(cpuInfo, 1);
-			
-			bool osUsesXSAVE_XRSTORE = cpuInfo[2] & (1 << 27) || false;
-			bool cpuAVXSuport = cpuInfo[2] & (1 << 28) || false;
-
-			if (osUsesXSAVE_XRSTORE && cpuAVXSuport)
-			{
-				sseExt = _xgetbv(0);
-			}
-			const int OSXSAVEFlag = (1UL << 27);
-			const int AVXFlag = ((1UL << 28) | OSXSAVEFlag);
-			const int FMAFlag = ((1UL << 12) | AVXFlag | OSXSAVEFlag);
-			if ((cpuInfo[2] & FMAFlag) == FMAFlag && (sseExt & 6) == 6)
-			{
-				capabilities |= btCpuFeatureUtility::CPU_FEATURE_FMA3;
-			}
-
-			const int SSE41Flag = (1 << 19);
-			if (cpuInfo[2] & SSE41Flag)
-			{
-				capabilities |= btCpuFeatureUtility::CPU_FEATURE_SSE4_1;
-			}
-		}
-#endif//BT_ALLOW_SSE4
-
-		testedCapabilities = true;
-		return capabilities;
-	}
-
-
-};
-
-
-#endif //BT_CPU_UTILITY_H
diff --git a/src/bullet/LinearMath/btDefaultMotionState.h b/src/bullet/LinearMath/btDefaultMotionState.h
deleted file mode 100644
index 01c5f8d9..00000000
--- a/src/bullet/LinearMath/btDefaultMotionState.h
+++ /dev/null
@@ -1,42 +0,0 @@
-#ifndef BT_DEFAULT_MOTION_STATE_H
-#define BT_DEFAULT_MOTION_STATE_H
-
-#include "btMotionState.h"
-
-///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
-ATTRIBUTE_ALIGNED16(struct)	btDefaultMotionState : public btMotionState
-{
-	btTransform m_graphicsWorldTrans;
-	btTransform	m_centerOfMassOffset;
-	btTransform m_startWorldTrans;
-	void*		m_userPointer;
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-	btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(),const btTransform& centerOfMassOffset = btTransform::getIdentity())
-		: m_graphicsWorldTrans(startTrans),
-		m_centerOfMassOffset(centerOfMassOffset),
-		m_startWorldTrans(startTrans),
-		m_userPointer(0)
-
-	{
-	}
-
-	///synchronizes world transform from user to physics
-	virtual void	getWorldTransform(btTransform& centerOfMassWorldTrans ) const 
-	{
-			centerOfMassWorldTrans = m_graphicsWorldTrans * m_centerOfMassOffset.inverse() ;
-	}
-
-	///synchronizes world transform from physics to user
-	///Bullet only calls the update of worldtransform for active objects
-	virtual void	setWorldTransform(const btTransform& centerOfMassWorldTrans)
-	{
-			m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset;
-	}
-
-	
-
-};
-
-#endif //BT_DEFAULT_MOTION_STATE_H
diff --git a/src/bullet/LinearMath/btGeometryUtil.cpp b/src/bullet/LinearMath/btGeometryUtil.cpp
deleted file mode 100644
index 5ac230f7..00000000
--- a/src/bullet/LinearMath/btGeometryUtil.cpp
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#include "btGeometryUtil.h"
-
-
-/*
-  Make sure this dummy function never changes so that it
-  can be used by probes that are checking whether the
-  library is actually installed.
-*/
-extern "C"
-{	
-	void btBulletMathProbe ();
-
-	void btBulletMathProbe () {}
-}
-
-
-bool	btGeometryUtil::isPointInsidePlanes(const btAlignedObjectArray<btVector3>& planeEquations, const btVector3& point, btScalar	margin)
-{
-	int numbrushes = planeEquations.size();
-	for (int i=0;i<numbrushes;i++)
-	{
-		const btVector3& N1 = planeEquations[i];
-		btScalar dist = btScalar(N1.dot(point))+btScalar(N1[3])-margin;
-		if (dist>btScalar(0.))
-		{
-			return false;
-		}
-	}
-	return true;
-		
-}
-
-
-bool	btGeometryUtil::areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray<btVector3>& vertices, btScalar	margin)
-{
-	int numvertices = vertices.size();
-	for (int i=0;i<numvertices;i++)
-	{
-		const btVector3& N1 = vertices[i];
-		btScalar dist = btScalar(planeNormal.dot(N1))+btScalar(planeNormal[3])-margin;
-		if (dist>btScalar(0.))
-		{
-			return false;
-		}
-	}
-	return true;
-}
-
-bool notExist(const btVector3& planeEquation,const btAlignedObjectArray<btVector3>& planeEquations);
-
-bool notExist(const btVector3& planeEquation,const btAlignedObjectArray<btVector3>& planeEquations)
-{
-	int numbrushes = planeEquations.size();
-	for (int i=0;i<numbrushes;i++)
-	{
-		const btVector3& N1 = planeEquations[i];
-		if (planeEquation.dot(N1) > btScalar(0.999))
-		{
-			return false;
-		} 
-	}
-	return true;
-}
-
-void	btGeometryUtil::getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& planeEquationsOut )
-{
-		const int numvertices = vertices.size();
-	// brute force:
-	for (int i=0;i<numvertices;i++)
-	{
-		const btVector3& N1 = vertices[i];
-		
-
-		for (int j=i+1;j<numvertices;j++)
-		{
-			const btVector3& N2 = vertices[j];
-				
-			for (int k=j+1;k<numvertices;k++)
-			{
-
-				const btVector3& N3 = vertices[k];
-
-				btVector3 planeEquation,edge0,edge1;
-				edge0 = N2-N1;
-				edge1 = N3-N1;
-				btScalar normalSign = btScalar(1.);
-				for (int ww=0;ww<2;ww++)
-				{
-					planeEquation = normalSign * edge0.cross(edge1);
-					if (planeEquation.length2() > btScalar(0.0001))
-					{
-						planeEquation.normalize();
-						if (notExist(planeEquation,planeEquationsOut))
-						{
-							planeEquation[3] = -planeEquation.dot(N1);
-							
-								//check if inside, and replace supportingVertexOut if needed
-								if (areVerticesBehindPlane(planeEquation,vertices,btScalar(0.01)))
-								{
-									planeEquationsOut.push_back(planeEquation);
-								}
-						}
-					}
-					normalSign = btScalar(-1.);
-				}
-			
-			}
-		}
-	}
-
-}
-
-void	btGeometryUtil::getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3>& planeEquations , btAlignedObjectArray<btVector3>& verticesOut )
-{
-	const int numbrushes = planeEquations.size();
-	// brute force:
-	for (int i=0;i<numbrushes;i++)
-	{
-		const btVector3& N1 = planeEquations[i];
-		
-
-		for (int j=i+1;j<numbrushes;j++)
-		{
-			const btVector3& N2 = planeEquations[j];
-				
-			for (int k=j+1;k<numbrushes;k++)
-			{
-
-				const btVector3& N3 = planeEquations[k];
-
-				btVector3 n2n3; n2n3 = N2.cross(N3);
-				btVector3 n3n1; n3n1 = N3.cross(N1);
-				btVector3 n1n2; n1n2 = N1.cross(N2);
-				
-				if ( ( n2n3.length2() > btScalar(0.0001) ) &&
-					 ( n3n1.length2() > btScalar(0.0001) ) &&
-					 ( n1n2.length2() > btScalar(0.0001) ) )
-				{
-					//point P out of 3 plane equations:
-
-					//	d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )  
-					//P =  -------------------------------------------------------------------------  
-					//   N1 . ( N2 * N3 )  
-
-
-					btScalar quotient = (N1.dot(n2n3));
-					if (btFabs(quotient) > btScalar(0.000001))
-					{
-						quotient = btScalar(-1.) / quotient;
-						n2n3 *= N1[3];
-						n3n1 *= N2[3];
-						n1n2 *= N3[3];
-						btVector3 potentialVertex = n2n3;
-						potentialVertex += n3n1;
-						potentialVertex += n1n2;
-						potentialVertex *= quotient;
-
-						//check if inside, and replace supportingVertexOut if needed
-						if (isPointInsidePlanes(planeEquations,potentialVertex,btScalar(0.01)))
-						{
-							verticesOut.push_back(potentialVertex);
-						}
-					}
-				}
-			}
-		}
-	}
-}
-
diff --git a/src/bullet/LinearMath/btGeometryUtil.h b/src/bullet/LinearMath/btGeometryUtil.h
deleted file mode 100644
index a4b13b45..00000000
--- a/src/bullet/LinearMath/btGeometryUtil.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_GEOMETRY_UTIL_H
-#define BT_GEOMETRY_UTIL_H
-
-#include "btVector3.h"
-#include "btAlignedObjectArray.h"
-
-///The btGeometryUtil helper class provides a few methods to convert between plane equations and vertices.
-class btGeometryUtil
-{
-	public:
-	
-	
-		static void	getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& planeEquationsOut );
-
-		static void	getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3>& planeEquations , btAlignedObjectArray<btVector3>& verticesOut );
-	
-		static bool	isInside(const btAlignedObjectArray<btVector3>& vertices, const btVector3& planeNormal, btScalar	margin);
-		
-		static bool	isPointInsidePlanes(const btAlignedObjectArray<btVector3>& planeEquations, const btVector3& point, btScalar	margin);
-
-		static bool	areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray<btVector3>& vertices, btScalar	margin);
-
-};
-
-
-#endif //BT_GEOMETRY_UTIL_H
-
diff --git a/src/bullet/LinearMath/btGrahamScan2dConvexHull.h b/src/bullet/LinearMath/btGrahamScan2dConvexHull.h
deleted file mode 100644
index 13a79aa5..00000000
--- a/src/bullet/LinearMath/btGrahamScan2dConvexHull.h
+++ /dev/null
@@ -1,130 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2011 Advanced Micro Devices, Inc.  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef GRAHAM_SCAN_2D_CONVEX_HULL_H
-#define GRAHAM_SCAN_2D_CONVEX_HULL_H
-
-
-#include "btVector3.h"
-#include "btAlignedObjectArray.h"
-
-struct GrahamVector3 : public btVector3
-{
-	GrahamVector3(const btVector3& org, int orgIndex)
-		:btVector3(org),
-			m_orgIndex(orgIndex)
-	{
-	}
-	btScalar	m_angle;
-	int m_orgIndex;
-};
-
-
-struct btAngleCompareFunc {
-	btVector3 m_anchor;
-	btAngleCompareFunc(const btVector3& anchor)
-	: m_anchor(anchor) 
-	{
-	}
-	bool operator()(const GrahamVector3& a, const GrahamVector3& b) const {
-		if (a.m_angle != b.m_angle)
-			return a.m_angle < b.m_angle;
-		else
-		{
-			btScalar al = (a-m_anchor).length2();
-			btScalar bl = (b-m_anchor).length2();
-			if (al != bl)
-				return  al < bl;
-			else
-			{
-				return a.m_orgIndex < b.m_orgIndex;
-			}
-		}
-	}
-};
-
-inline void GrahamScanConvexHull2D(btAlignedObjectArray<GrahamVector3>& originalPoints, btAlignedObjectArray<GrahamVector3>& hull, const btVector3& normalAxis)
-{
-	btVector3 axis0,axis1;
-	btPlaneSpace1(normalAxis,axis0,axis1);
-	
-
-	if (originalPoints.size()<=1)
-	{
-		for (int i=0;i<originalPoints.size();i++)
-			hull.push_back(originalPoints[0]);
-		return;
-	}
-	//step1 : find anchor point with smallest projection on axis0 and move it to first location
-	for (int i=0;i<originalPoints.size();i++)
-	{
-//		const btVector3& left = originalPoints[i];
-//		const btVector3& right = originalPoints[0];
-		btScalar projL = originalPoints[i].dot(axis0);
-		btScalar projR = originalPoints[0].dot(axis0);
-		if (projL < projR)
-		{
-			originalPoints.swap(0,i);
-		}
-	}
-
-	//also precompute angles
-	originalPoints[0].m_angle = -1e30f;
-	for (int i=1;i<originalPoints.size();i++)
-	{
-	    btVector3 ar = originalPoints[i]-originalPoints[0];
-	    btScalar ar1 = axis1.dot(ar);
-	    btScalar ar0 = axis0.dot(ar);
-	    if( ar1*ar1+ar0*ar0 < FLT_EPSILON ) 
-	    {
-	      originalPoints[i].m_angle = 0.0f;
-	    }
-	    else
-	    {
-	      originalPoints[i].m_angle = btAtan2Fast(ar1, ar0);
-	    }
-	}
-
-	//step 2: sort all points, based on 'angle' with this anchor
-	btAngleCompareFunc comp(originalPoints[0]);
-	originalPoints.quickSortInternal(comp,1,originalPoints.size()-1);
-
-	int i;
-	for (i = 0; i<2; i++) 
-		hull.push_back(originalPoints[i]);
-
-	//step 3: keep all 'convex' points and discard concave points (using back tracking)
-	for (; i != originalPoints.size(); i++) 
-	{
-		bool isConvex = false;
-		while (!isConvex&& hull.size()>1) {
-			btVector3& a = hull[hull.size()-2];
-			btVector3& b = hull[hull.size()-1];
-			isConvex = btCross(a-b,a-originalPoints[i]).dot(normalAxis)> 0;
-			if (!isConvex)
-				hull.pop_back();
-			else 
-				hull.push_back(originalPoints[i]);
-		}
-
-	    if( hull.size() == 1 )
-	    {
-	      hull.push_back( originalPoints[i] );
-	    }
-	}
-}
-
-#endif //GRAHAM_SCAN_2D_CONVEX_HULL_H
diff --git a/src/bullet/LinearMath/btHashMap.h b/src/bullet/LinearMath/btHashMap.h
deleted file mode 100644
index ca6f326b..00000000
--- a/src/bullet/LinearMath/btHashMap.h
+++ /dev/null
@@ -1,467 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_HASH_MAP_H
-#define BT_HASH_MAP_H
-
-#include "btAlignedObjectArray.h"
-
-///very basic hashable string implementation, compatible with btHashMap
-struct btHashString
-{
-	const char* m_string;
-	unsigned int	m_hash;
-
-	SIMD_FORCE_INLINE	unsigned int getHash()const
-	{
-		return m_hash;
-	}
-
-	btHashString(const char* name)
-		:m_string(name)
-	{
-		/* magic numbers from http://www.isthe.com/chongo/tech/comp/fnv/ */
-		static const unsigned int  InitialFNV = 2166136261u;
-		static const unsigned int FNVMultiple = 16777619u;
-
-		/* Fowler / Noll / Vo (FNV) Hash */
-		unsigned int hash = InitialFNV;
-		
-		for(int i = 0; m_string[i]; i++)
-		{
-			hash = hash ^ (m_string[i]);       /* xor  the low 8 bits */
-			hash = hash * FNVMultiple;  /* multiply by the magic number */
-		}
-		m_hash = hash;
-	}
-
-	int portableStringCompare(const char* src,	const char* dst) const
-	{
-			int ret = 0 ;
-
-			while( ! (ret = *(unsigned char *)src - *(unsigned char *)dst) && *dst)
-					++src, ++dst;
-
-			if ( ret < 0 )
-					ret = -1 ;
-			else if ( ret > 0 )
-					ret = 1 ;
-
-			return( ret );
-	}
-
-	bool equals(const btHashString& other) const
-	{
-		return (m_string == other.m_string) ||
-			(0==portableStringCompare(m_string,other.m_string));
-
-	}
-
-};
-
-const int BT_HASH_NULL=0xffffffff;
-
-
-class btHashInt
-{
-	int	m_uid;
-public:
-	btHashInt(int uid)	:m_uid(uid)
-	{
-	}
-
-	int	getUid1() const
-	{
-		return m_uid;
-	}
-
-	void	setUid1(int uid)
-	{
-		m_uid = uid;
-	}
-
-	bool equals(const btHashInt& other) const
-	{
-		return getUid1() == other.getUid1();
-	}
-	//to our success
-	SIMD_FORCE_INLINE	unsigned int getHash()const
-	{
-		int key = m_uid;
-		// Thomas Wang's hash
-		key += ~(key << 15);	key ^=  (key >> 10);	key +=  (key << 3);	key ^=  (key >> 6);	key += ~(key << 11);	key ^=  (key >> 16);
-		return key;
-	}
-};
-
-
-
-class btHashPtr
-{
-
-	union
-	{
-		const void*	m_pointer;
-		int	m_hashValues[2];
-	};
-
-public:
-
-	btHashPtr(const void* ptr)
-		:m_pointer(ptr)
-	{
-	}
-
-	const void*	getPointer() const
-	{
-		return m_pointer;
-	}
-
-	bool equals(const btHashPtr& other) const
-	{
-		return getPointer() == other.getPointer();
-	}
-
-	//to our success
-	SIMD_FORCE_INLINE	unsigned int getHash()const
-	{
-		const bool VOID_IS_8 = ((sizeof(void*)==8));
-		
-		int key = VOID_IS_8? m_hashValues[0]+m_hashValues[1] : m_hashValues[0];
-	
-		// Thomas Wang's hash
-		key += ~(key << 15);	key ^=  (key >> 10);	key +=  (key << 3);	key ^=  (key >> 6);	key += ~(key << 11);	key ^=  (key >> 16);
-		return key;
-	}
-
-	
-};
-
-
-template <class Value>
-class btHashKeyPtr
-{
-        int     m_uid;
-public:
-
-        btHashKeyPtr(int uid)    :m_uid(uid)
-        {
-        }
-
-        int     getUid1() const
-        {
-                return m_uid;
-        }
-
-        bool equals(const btHashKeyPtr<Value>& other) const
-        {
-                return getUid1() == other.getUid1();
-        }
-
-        //to our success
-        SIMD_FORCE_INLINE       unsigned int getHash()const
-        {
-                int key = m_uid;
-                // Thomas Wang's hash
-                key += ~(key << 15);	key ^=  (key >> 10);	key +=  (key << 3);	key ^=  (key >> 6);	key += ~(key << 11);	key ^=  (key >> 16);
-                return key;
-        }
-
-        
-};
-
-
-template <class Value>
-class btHashKey
-{
-	int	m_uid;
-public:
-
-	btHashKey(int uid)	:m_uid(uid)
-	{
-	}
-
-	int	getUid1() const
-	{
-		return m_uid;
-	}
-
-	bool equals(const btHashKey<Value>& other) const
-	{
-		return getUid1() == other.getUid1();
-	}
-	//to our success
-	SIMD_FORCE_INLINE	unsigned int getHash()const
-	{
-		int key = m_uid;
-		// Thomas Wang's hash
-		key += ~(key << 15);	key ^=  (key >> 10);	key +=  (key << 3);	key ^=  (key >> 6);	key += ~(key << 11);	key ^=  (key >> 16);
-		return key;
-	}
-};
-
-
-///The btHashMap template class implements a generic and lightweight hashmap.
-///A basic sample of how to use btHashMap is located in Demos\BasicDemo\main.cpp
-template <class Key, class Value>
-class btHashMap
-{
-
-protected:
-	btAlignedObjectArray<int>		m_hashTable;
-	btAlignedObjectArray<int>		m_next;
-	
-	btAlignedObjectArray<Value>		m_valueArray;
-	btAlignedObjectArray<Key>		m_keyArray;
-
-	void	growTables(const Key& /*key*/)
-	{
-		int newCapacity = m_valueArray.capacity();
-
-		if (m_hashTable.size() < newCapacity)
-		{
-			//grow hashtable and next table
-			int curHashtableSize = m_hashTable.size();
-
-			m_hashTable.resize(newCapacity);
-			m_next.resize(newCapacity);
-
-			int i;
-
-			for (i= 0; i < newCapacity; ++i)
-			{
-				m_hashTable[i] = BT_HASH_NULL;
-			}
-			for (i = 0; i < newCapacity; ++i)
-			{
-				m_next[i] = BT_HASH_NULL;
-			}
-
-			for(i=0;i<curHashtableSize;i++)
-			{
-				//const Value& value = m_valueArray[i];
-				//const Key& key = m_keyArray[i];
-
-				int	hashValue = m_keyArray[i].getHash() & (m_valueArray.capacity()-1);	// New hash value with new mask
-				m_next[i] = m_hashTable[hashValue];
-				m_hashTable[hashValue] = i;
-			}
-
-
-		}
-	}
-
-	public:
-
-	void insert(const Key& key, const Value& value) {
-		int hash = key.getHash() & (m_valueArray.capacity()-1);
-
-		//replace value if the key is already there
-		int index = findIndex(key);
-		if (index != BT_HASH_NULL)
-		{
-			m_valueArray[index]=value;
-			return;
-		}
-
-		int count = m_valueArray.size();
-		int oldCapacity = m_valueArray.capacity();
-		m_valueArray.push_back(value);
-		m_keyArray.push_back(key);
-
-		int newCapacity = m_valueArray.capacity();
-		if (oldCapacity < newCapacity)
-		{
-			growTables(key);
-			//hash with new capacity
-			hash = key.getHash() & (m_valueArray.capacity()-1);
-		}
-		m_next[count] = m_hashTable[hash];
-		m_hashTable[hash] = count;
-	}
-
-	void remove(const Key& key) {
-
-		int hash = key.getHash() & (m_valueArray.capacity()-1);
-
-		int pairIndex = findIndex(key);
-		
-		if (pairIndex ==BT_HASH_NULL)
-		{
-			return;
-		}
-
-		// Remove the pair from the hash table.
-		int index = m_hashTable[hash];
-		btAssert(index != BT_HASH_NULL);
-
-		int previous = BT_HASH_NULL;
-		while (index != pairIndex)
-		{
-			previous = index;
-			index = m_next[index];
-		}
-
-		if (previous != BT_HASH_NULL)
-		{
-			btAssert(m_next[previous] == pairIndex);
-			m_next[previous] = m_next[pairIndex];
-		}
-		else
-		{
-			m_hashTable[hash] = m_next[pairIndex];
-		}
-
-		// We now move the last pair into spot of the
-		// pair being removed. We need to fix the hash
-		// table indices to support the move.
-
-		int lastPairIndex = m_valueArray.size() - 1;
-
-		// If the removed pair is the last pair, we are done.
-		if (lastPairIndex == pairIndex)
-		{
-			m_valueArray.pop_back();
-			m_keyArray.pop_back();
-			return;
-		}
-
-		// Remove the last pair from the hash table.
-		int lastHash = m_keyArray[lastPairIndex].getHash() & (m_valueArray.capacity()-1);
-
-		index = m_hashTable[lastHash];
-		btAssert(index != BT_HASH_NULL);
-
-		previous = BT_HASH_NULL;
-		while (index != lastPairIndex)
-		{
-			previous = index;
-			index = m_next[index];
-		}
-
-		if (previous != BT_HASH_NULL)
-		{
-			btAssert(m_next[previous] == lastPairIndex);
-			m_next[previous] = m_next[lastPairIndex];
-		}
-		else
-		{
-			m_hashTable[lastHash] = m_next[lastPairIndex];
-		}
-
-		// Copy the last pair into the remove pair's spot.
-		m_valueArray[pairIndex] = m_valueArray[lastPairIndex];
-		m_keyArray[pairIndex] = m_keyArray[lastPairIndex];
-
-		// Insert the last pair into the hash table
-		m_next[pairIndex] = m_hashTable[lastHash];
-		m_hashTable[lastHash] = pairIndex;
-
-		m_valueArray.pop_back();
-		m_keyArray.pop_back();
-
-	}
-
-
-	int size() const
-	{
-		return m_valueArray.size();
-	}
-
-	const Value* getAtIndex(int index) const
-	{
-		btAssert(index < m_valueArray.size());
-
-		return &m_valueArray[index];
-	}
-
-	Value* getAtIndex(int index)
-	{
-		btAssert(index < m_valueArray.size());
-
-		return &m_valueArray[index];
-	}
-
-    Key getKeyAtIndex(int index)
-    {
-        btAssert(index < m_keyArray.size());
-        return m_keyArray[index];
-    }
-    
-    const Key getKeyAtIndex(int index) const
-    {
-        btAssert(index < m_keyArray.size());
-        return m_keyArray[index];
-    }
-
-
-	Value* operator[](const Key& key) {
-		return find(key);
-	}
-
-	const Value* operator[](const Key& key) const {
-		return find(key);
-	}
-
-	const Value*	find(const Key& key) const
-	{
-		int index = findIndex(key);
-		if (index == BT_HASH_NULL)
-		{
-			return NULL;
-		}
-		return &m_valueArray[index];
-	}
-
-	Value*	find(const Key& key)
-	{
-		int index = findIndex(key);
-		if (index == BT_HASH_NULL)
-		{
-			return NULL;
-		}
-		return &m_valueArray[index];
-	}
-
-
-	int	findIndex(const Key& key) const
-	{
-		unsigned int hash = key.getHash() & (m_valueArray.capacity()-1);
-
-		if (hash >= (unsigned int)m_hashTable.size())
-		{
-			return BT_HASH_NULL;
-		}
-
-		int index = m_hashTable[hash];
-		while ((index != BT_HASH_NULL) && key.equals(m_keyArray[index]) == false)
-		{
-			index = m_next[index];
-		}
-		return index;
-	}
-
-	void	clear()
-	{
-		m_hashTable.clear();
-		m_next.clear();
-		m_valueArray.clear();
-		m_keyArray.clear();
-	}
-
-};
-
-#endif //BT_HASH_MAP_H
diff --git a/src/bullet/LinearMath/btIDebugDraw.h b/src/bullet/LinearMath/btIDebugDraw.h
deleted file mode 100644
index a020c3f4..00000000
--- a/src/bullet/LinearMath/btIDebugDraw.h
+++ /dev/null
@@ -1,479 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_IDEBUG_DRAW__H
-#define BT_IDEBUG_DRAW__H
-
-#include "btVector3.h"
-#include "btTransform.h"
-
-
-
-///The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
-///Typical use case: create a debug drawer object, and assign it to a btCollisionWorld or btDynamicsWorld using setDebugDrawer and call debugDrawWorld.
-///A class that implements the btIDebugDraw interface has to implement the drawLine method at a minimum.
-///For color arguments the X,Y,Z components refer to Red, Green and Blue each in the range [0..1]
-class	btIDebugDraw
-{
-	public:
-
-	ATTRIBUTE_ALIGNED16(struct) DefaultColors
-	{
-		btVector3	m_activeObject;
-		btVector3	m_deactivatedObject;
-		btVector3	m_wantsDeactivationObject;
-		btVector3	m_disabledDeactivationObject;
-		btVector3	m_disabledSimulationObject;
-		btVector3	m_aabb;
-		btVector3 m_contactPoint;
-		
-		DefaultColors()
-		:	m_activeObject(1,1,1),
-			m_deactivatedObject(0,1,0),
-			m_wantsDeactivationObject(0,1,1),
-			m_disabledDeactivationObject(1,0,0),
-			m_disabledSimulationObject(1,1,0),
-			m_aabb(1,0,0),
-			m_contactPoint(1,1,0)
-		{
-		}
-	};
-
-	
-	enum	DebugDrawModes
-	{
-		DBG_NoDebug=0,
-		DBG_DrawWireframe = 1,
-		DBG_DrawAabb=2,
-		DBG_DrawFeaturesText=4,
-		DBG_DrawContactPoints=8,
-		DBG_NoDeactivation=16,
-		DBG_NoHelpText = 32,
-		DBG_DrawText=64,
-		DBG_ProfileTimings = 128,
-		DBG_EnableSatComparison = 256,
-		DBG_DisableBulletLCP = 512,
-		DBG_EnableCCD = 1024,
-		DBG_DrawConstraints = (1 << 11),
-		DBG_DrawConstraintLimits = (1 << 12),
-		DBG_FastWireframe = (1<<13),
-		DBG_DrawNormals = (1<<14),
-		DBG_DrawFrames = (1<<15),
-		DBG_MAX_DEBUG_DRAW_MODE
-	};
-
-	virtual ~btIDebugDraw() {};
-
-	
-	virtual DefaultColors	getDefaultColors() const	{	DefaultColors colors;	return colors;	}
-	///the default implementation for setDefaultColors has no effect. A derived class can implement it and store the colors.
-	virtual void setDefaultColors(const DefaultColors& /*colors*/) {}
-	
-	virtual void	drawLine(const btVector3& from,const btVector3& to,const btVector3& color)=0;
-		
-	virtual void    drawLine(const btVector3& from,const btVector3& to, const btVector3& fromColor, const btVector3& toColor)
-	{
-        (void) toColor;
-		drawLine (from, to, fromColor);
-	}
-
-	virtual void	drawSphere(btScalar radius, const btTransform& transform, const btVector3& color)
-	{
-		
-		btVector3 center = transform.getOrigin();
-		btVector3 up = transform.getBasis().getColumn(1);
-		btVector3 axis = transform.getBasis().getColumn(0);
-		btScalar minTh = -SIMD_HALF_PI;
-		btScalar maxTh = SIMD_HALF_PI;
-		btScalar minPs = -SIMD_HALF_PI;
-		btScalar maxPs = SIMD_HALF_PI;
-		btScalar stepDegrees = 30.f;
-		drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, stepDegrees ,false);
-		drawSpherePatch(center, up, -axis, radius,minTh, maxTh, minPs, maxPs, color, stepDegrees,false );
-	}
-	
-	virtual void	drawSphere (const btVector3& p, btScalar radius, const btVector3& color)
-	{
-		btTransform tr;
-		tr.setIdentity();
-		tr.setOrigin(p);
-		drawSphere(radius,tr,color);
-	}
-	
-	virtual	void	drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& /*n0*/,const btVector3& /*n1*/,const btVector3& /*n2*/,const btVector3& color, btScalar alpha)
-	{
-		drawTriangle(v0,v1,v2,color,alpha);
-	}
-	virtual	void	drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& color, btScalar /*alpha*/)
-	{
-		drawLine(v0,v1,color);
-		drawLine(v1,v2,color);
-		drawLine(v2,v0,color);
-	}
-
-	virtual void	drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)=0;
-
-	virtual void	reportErrorWarning(const char* warningString) = 0;
-
-	virtual void	draw3dText(const btVector3& location,const char* textString) = 0;
-	
-	virtual void	setDebugMode(int debugMode) =0;
-	
-	virtual int		getDebugMode() const = 0;
-
-	virtual void drawAabb(const btVector3& from,const btVector3& to,const btVector3& color)
-	{
-
-		btVector3 halfExtents = (to-from)* 0.5f;
-		btVector3 center = (to+from) *0.5f;
-		int i,j;
-
-		btVector3 edgecoord(1.f,1.f,1.f),pa,pb;
-		for (i=0;i<4;i++)
-		{
-			for (j=0;j<3;j++)
-			{
-				pa = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],		
-					edgecoord[2]*halfExtents[2]);
-				pa+=center;
-
-				int othercoord = j%3;
-				edgecoord[othercoord]*=-1.f;
-				pb = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],	
-					edgecoord[2]*halfExtents[2]);
-				pb+=center;
-
-				drawLine(pa,pb,color);
-			}
-			edgecoord = btVector3(-1.f,-1.f,-1.f);
-			if (i<3)
-				edgecoord[i]*=-1.f;
-		}
-	}
-	virtual void drawTransform(const btTransform& transform, btScalar orthoLen)
-	{
-		btVector3 start = transform.getOrigin();
-		drawLine(start, start+transform.getBasis() * btVector3(orthoLen, 0, 0), btVector3(1.f,0.3,0.3));
-		drawLine(start, start+transform.getBasis() * btVector3(0, orthoLen, 0), btVector3(0.3,1.f, 0.3));
-		drawLine(start, start+transform.getBasis() * btVector3(0, 0, orthoLen), btVector3(0.3, 0.3,1.f));
-	}
-
-	virtual void drawArc(const btVector3& center, const btVector3& normal, const btVector3& axis, btScalar radiusA, btScalar radiusB, btScalar minAngle, btScalar maxAngle, 
-				const btVector3& color, bool drawSect, btScalar stepDegrees = btScalar(10.f))
-	{
-		const btVector3& vx = axis;
-		btVector3 vy = normal.cross(axis);
-		btScalar step = stepDegrees * SIMD_RADS_PER_DEG;
-		int nSteps = (int)btFabs((maxAngle - minAngle) / step);
-		if(!nSteps) nSteps = 1;
-		btVector3 prev = center + radiusA * vx * btCos(minAngle) + radiusB * vy * btSin(minAngle);
-		if(drawSect)
-		{
-			drawLine(center, prev, color);
-		}
-		for(int i = 1; i <= nSteps; i++)
-		{
-			btScalar angle = minAngle + (maxAngle - minAngle) * btScalar(i) / btScalar(nSteps);
-			btVector3 next = center + radiusA * vx * btCos(angle) + radiusB * vy * btSin(angle);
-			drawLine(prev, next, color);
-			prev = next;
-		}
-		if(drawSect)
-		{
-			drawLine(center, prev, color);
-		}
-	}
-	virtual void drawSpherePatch(const btVector3& center, const btVector3& up, const btVector3& axis, btScalar radius, 
-		btScalar minTh, btScalar maxTh, btScalar minPs, btScalar maxPs, const btVector3& color, btScalar stepDegrees = btScalar(10.f),bool drawCenter = true)
-	{
-		btVector3 vA[74];
-		btVector3 vB[74];
-		btVector3 *pvA = vA, *pvB = vB, *pT;
-		btVector3 npole = center + up * radius;
-		btVector3 spole = center - up * radius;
-		btVector3 arcStart;
-		btScalar step = stepDegrees * SIMD_RADS_PER_DEG;
-		const btVector3& kv = up;
-		const btVector3& iv = axis;
-		btVector3 jv = kv.cross(iv);
-		bool drawN = false;
-		bool drawS = false;
-		if(minTh <= -SIMD_HALF_PI)
-		{
-			minTh = -SIMD_HALF_PI + step;
-			drawN = true;
-		}
-		if(maxTh >= SIMD_HALF_PI)
-		{
-			maxTh = SIMD_HALF_PI - step;
-			drawS = true;
-		}
-		if(minTh > maxTh)
-		{
-			minTh = -SIMD_HALF_PI + step;
-			maxTh =  SIMD_HALF_PI - step;
-			drawN = drawS = true;
-		}
-		int n_hor = (int)((maxTh - minTh) / step) + 1;
-		if(n_hor < 2) n_hor = 2;
-		btScalar step_h = (maxTh - minTh) / btScalar(n_hor - 1);
-		bool isClosed = false;
-		if(minPs > maxPs)
-		{
-			minPs = -SIMD_PI + step;
-			maxPs =  SIMD_PI;
-			isClosed = true;
-		}
-		else if((maxPs - minPs) >= SIMD_PI * btScalar(2.f))
-		{
-			isClosed = true;
-		}
-		else
-		{
-			isClosed = false;
-		}
-		int n_vert = (int)((maxPs - minPs) / step) + 1;
-		if(n_vert < 2) n_vert = 2;
-		btScalar step_v = (maxPs - minPs) / btScalar(n_vert - 1);
-		for(int i = 0; i < n_hor; i++)
-		{
-			btScalar th = minTh + btScalar(i) * step_h;
-			btScalar sth = radius * btSin(th);
-			btScalar cth = radius * btCos(th);
-			for(int j = 0; j < n_vert; j++)
-			{
-				btScalar psi = minPs + btScalar(j) * step_v;
-				btScalar sps = btSin(psi);
-				btScalar cps = btCos(psi);
-				pvB[j] = center + cth * cps * iv + cth * sps * jv + sth * kv;
-				if(i)
-				{
-					drawLine(pvA[j], pvB[j], color);
-				}
-				else if(drawS)
-				{
-					drawLine(spole, pvB[j], color);
-				}
-				if(j)
-				{
-					drawLine(pvB[j-1], pvB[j], color);
-				}
-				else
-				{
-					arcStart = pvB[j];
-				}
-				if((i == (n_hor - 1)) && drawN)
-				{
-					drawLine(npole, pvB[j], color);
-				}
-				
-				if (drawCenter)
-				{
-					if(isClosed)
-					{
-						if(j == (n_vert-1))
-						{
-							drawLine(arcStart, pvB[j], color);
-						}
-					}
-					else
-					{
-						if(((!i) || (i == (n_hor-1))) && ((!j) || (j == (n_vert-1))))
-						{
-							drawLine(center, pvB[j], color);
-						}
-					}
-				}
-			}
-			pT = pvA; pvA = pvB; pvB = pT;
-		}
-	}
-	
-  
-	virtual void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btVector3& color)
-	{
-		drawLine(btVector3(bbMin[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMin[2]), color);
-		drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color);
-		drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color);
-		drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMin[1], bbMin[2]), color);
-		drawLine(btVector3(bbMin[0], bbMin[1], bbMin[2]), btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
-		drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
-		drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
-		drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
-		drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
-		drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
-		drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
-		drawLine(btVector3(bbMin[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
-	}
-	virtual void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btTransform& trans, const btVector3& color)
-	{
-		drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), color);
-		drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), color);
-		drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), color);
-		drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), color);
-		drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
-		drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
-		drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
-		drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
-		drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
-		drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
-		drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
-		drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
-	}
-
-	virtual void drawCapsule(btScalar radius, btScalar halfHeight, int upAxis, const btTransform& transform, const btVector3& color)
-	{
-		int stepDegrees = 30;
-
-		btVector3 capStart(0.f,0.f,0.f);
-		capStart[upAxis] = -halfHeight;
-
-		btVector3 capEnd(0.f,0.f,0.f);
-		capEnd[upAxis] = halfHeight;
-
-		// Draw the ends
-		{
-
-			btTransform childTransform = transform;
-			childTransform.getOrigin() = transform * capStart;
-			{
-				btVector3 center = childTransform.getOrigin();
-				btVector3 up = childTransform.getBasis().getColumn((upAxis+1)%3);
-				btVector3 axis = -childTransform.getBasis().getColumn(upAxis);
-				btScalar minTh = -SIMD_HALF_PI;
-				btScalar maxTh = SIMD_HALF_PI;
-				btScalar minPs = -SIMD_HALF_PI;
-				btScalar maxPs = SIMD_HALF_PI;
-				
-				drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, btScalar(stepDegrees) ,false);
-			}
-
-
-
-		}
-
-		{
-			btTransform childTransform = transform;
-			childTransform.getOrigin() = transform * capEnd;
-			{
-				btVector3 center = childTransform.getOrigin();
-				btVector3 up = childTransform.getBasis().getColumn((upAxis+1)%3);
-				btVector3 axis = childTransform.getBasis().getColumn(upAxis);
-				btScalar minTh = -SIMD_HALF_PI;
-				btScalar maxTh = SIMD_HALF_PI;
-				btScalar minPs = -SIMD_HALF_PI;
-				btScalar maxPs = SIMD_HALF_PI;
-				drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, btScalar(stepDegrees) ,false);
-			}
-		}
-
-		// Draw some additional lines
-		btVector3 start = transform.getOrigin();
-
-		for (int i=0;i<360;i+=stepDegrees)
-		{
-			capEnd[(upAxis+1)%3] = capStart[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
-			capEnd[(upAxis+2)%3] = capStart[(upAxis+2)%3]  = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
-			drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
-		}
-		
-	}
-
-	virtual void drawCylinder(btScalar radius, btScalar halfHeight, int upAxis, const btTransform& transform, const btVector3& color)
-	{
-		btVector3 start = transform.getOrigin();
-		btVector3	offsetHeight(0,0,0);
-		offsetHeight[upAxis] = halfHeight;
-		int stepDegrees=30;
-		btVector3 capStart(0.f,0.f,0.f);
-		capStart[upAxis] = -halfHeight;
-		btVector3 capEnd(0.f,0.f,0.f);
-		capEnd[upAxis] = halfHeight;
-
-		for (int i=0;i<360;i+=stepDegrees)
-		{
-			capEnd[(upAxis+1)%3] = capStart[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
-			capEnd[(upAxis+2)%3] = capStart[(upAxis+2)%3]  = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
-			drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
-		}
-		// Drawing top and bottom caps of the cylinder
-		btVector3 yaxis(0,0,0);
-		yaxis[upAxis] = btScalar(1.0);
-		btVector3 xaxis(0,0,0);
-		xaxis[(upAxis+1)%3] = btScalar(1.0);
-		drawArc(start-transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,btScalar(10.0));
-		drawArc(start+transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,btScalar(10.0));
-	}
-
-	virtual void drawCone(btScalar radius, btScalar height, int upAxis, const btTransform& transform, const btVector3& color)
-	{
-		int stepDegrees = 30;
-		btVector3 start = transform.getOrigin();
-
-		btVector3	offsetHeight(0,0,0);
-		btScalar halfHeight = height * btScalar(0.5);
-		offsetHeight[upAxis] = halfHeight;
-		btVector3	offsetRadius(0,0,0);
-		offsetRadius[(upAxis+1)%3] = radius;
-		btVector3	offset2Radius(0,0,0);
-		offset2Radius[(upAxis+2)%3] = radius;
-
-
-		btVector3 capEnd(0.f,0.f,0.f);
-		capEnd[upAxis] = -halfHeight;
-
-		for (int i=0;i<360;i+=stepDegrees)
-		{
-			capEnd[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
-			capEnd[(upAxis+2)%3] = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
-			drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * capEnd, color);
-		}
-
-		drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight+offsetRadius),color);
-		drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight-offsetRadius),color);
-		drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight+offset2Radius),color);
-		drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight-offset2Radius),color);
-
-		// Drawing the base of the cone
-		btVector3 yaxis(0,0,0);
-		yaxis[upAxis] = btScalar(1.0);
-		btVector3 xaxis(0,0,0);
-		xaxis[(upAxis+1)%3] = btScalar(1.0);
-		drawArc(start-transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,10.0);
-	}
-
-	virtual void drawPlane(const btVector3& planeNormal, btScalar planeConst, const btTransform& transform, const btVector3& color)
-	{
-		btVector3 planeOrigin = planeNormal * planeConst;
-		btVector3 vec0,vec1;
-		btPlaneSpace1(planeNormal,vec0,vec1);
-		btScalar vecLen = 100.f;
-		btVector3 pt0 = planeOrigin + vec0*vecLen;
-		btVector3 pt1 = planeOrigin - vec0*vecLen;
-		btVector3 pt2 = planeOrigin + vec1*vecLen;
-		btVector3 pt3 = planeOrigin - vec1*vecLen;
-		drawLine(transform*pt0,transform*pt1,color);
-		drawLine(transform*pt2,transform*pt3,color);
-	}
-
-	virtual void flushLines()
-	{
-	}
-};
-
-
-#endif //BT_IDEBUG_DRAW__H
-
diff --git a/src/bullet/LinearMath/btList.h b/src/bullet/LinearMath/btList.h
deleted file mode 100644
index eec80a70..00000000
--- a/src/bullet/LinearMath/btList.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef BT_GEN_LIST_H
-#define BT_GEN_LIST_H
-
-class btGEN_Link {
-public:
-    btGEN_Link() : m_next(0), m_prev(0) {}
-    btGEN_Link(btGEN_Link *next, btGEN_Link *prev) : m_next(next), m_prev(prev) {}
-    
-    btGEN_Link *getNext() const { return m_next; }  
-    btGEN_Link *getPrev() const { return m_prev; }  
-
-    bool isHead() const { return m_prev == 0; }
-    bool isTail() const { return m_next == 0; }
-
-    void insertBefore(btGEN_Link *link) {
-        m_next         = link;
-        m_prev         = link->m_prev;
-        m_next->m_prev = this;
-        m_prev->m_next = this;
-    } 
-
-    void insertAfter(btGEN_Link *link) {
-        m_next         = link->m_next;
-        m_prev         = link;
-        m_next->m_prev = this;
-        m_prev->m_next = this;
-    } 
-
-    void remove() { 
-        m_next->m_prev = m_prev; 
-        m_prev->m_next = m_next;
-    }
-
-private:  
-    btGEN_Link  *m_next;
-    btGEN_Link  *m_prev;
-};
-
-class btGEN_List {
-public:
-    btGEN_List() : m_head(&m_tail, 0), m_tail(0, &m_head) {}
-
-    btGEN_Link *getHead() const { return m_head.getNext(); } 
-    btGEN_Link *getTail() const { return m_tail.getPrev(); } 
-
-    void addHead(btGEN_Link *link) { link->insertAfter(&m_head); }
-    void addTail(btGEN_Link *link) { link->insertBefore(&m_tail); }
-    
-private:
-    btGEN_Link m_head;
-    btGEN_Link m_tail;
-};
-
-#endif //BT_GEN_LIST_H
-
-
-
diff --git a/src/bullet/LinearMath/btMatrix3x3.h b/src/bullet/LinearMath/btMatrix3x3.h
deleted file mode 100644
index 963c5db9..00000000
--- a/src/bullet/LinearMath/btMatrix3x3.h
+++ /dev/null
@@ -1,1390 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef	BT_MATRIX3x3_H
-#define BT_MATRIX3x3_H
-
-#include "btVector3.h"
-#include "btQuaternion.h"
-#include <stdio.h>
-
-#ifdef BT_USE_SSE
-//const __m128 ATTRIBUTE_ALIGNED16(v2220) = {2.0f, 2.0f, 2.0f, 0.0f};
-//const __m128 ATTRIBUTE_ALIGNED16(vMPPP) = {-0.0f, +0.0f, +0.0f, +0.0f};
-#define vMPPP (_mm_set_ps (+0.0f, +0.0f, +0.0f, -0.0f))
-#endif
-
-#if defined(BT_USE_SSE)
-#define v1000 (_mm_set_ps(0.0f,0.0f,0.0f,1.0f))
-#define v0100 (_mm_set_ps(0.0f,0.0f,1.0f,0.0f))
-#define v0010 (_mm_set_ps(0.0f,1.0f,0.0f,0.0f))
-#elif defined(BT_USE_NEON)
-const btSimdFloat4 ATTRIBUTE_ALIGNED16(v1000) = {1.0f, 0.0f, 0.0f, 0.0f};
-const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0100) = {0.0f, 1.0f, 0.0f, 0.0f};
-const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0010) = {0.0f, 0.0f, 1.0f, 0.0f};
-#endif
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btMatrix3x3Data	btMatrix3x3DoubleData 
-#else
-#define btMatrix3x3Data	btMatrix3x3FloatData
-#endif //BT_USE_DOUBLE_PRECISION
-
-
-/**@brief The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with btQuaternion, btTransform and btVector3.
-* Make sure to only include a pure orthogonal matrix without scaling. */
-ATTRIBUTE_ALIGNED16(class) btMatrix3x3 {
-
-	///Data storage for the matrix, each vector is a row of the matrix
-	btVector3 m_el[3];
-
-public:
-	/** @brief No initializaion constructor */
-	btMatrix3x3 () {}
-
-	//		explicit btMatrix3x3(const btScalar *m) { setFromOpenGLSubMatrix(m); }
-
-	/**@brief Constructor from Quaternion */
-	explicit btMatrix3x3(const btQuaternion& q) { setRotation(q); }
-	/*
-	template <typename btScalar>
-	Matrix3x3(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
-	{ 
-	setEulerYPR(yaw, pitch, roll);
-	}
-	*/
-	/** @brief Constructor with row major formatting */
-	btMatrix3x3(const btScalar& xx, const btScalar& xy, const btScalar& xz,
-		const btScalar& yx, const btScalar& yy, const btScalar& yz,
-		const btScalar& zx, const btScalar& zy, const btScalar& zz)
-	{ 
-		setValue(xx, xy, xz, 
-			yx, yy, yz, 
-			zx, zy, zz);
-	}
-
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
-	SIMD_FORCE_INLINE btMatrix3x3 (const btSimdFloat4 v0, const btSimdFloat4 v1, const btSimdFloat4 v2 ) 
-	{
-        m_el[0].mVec128 = v0;
-        m_el[1].mVec128 = v1;
-        m_el[2].mVec128 = v2;
-	}
-
-	SIMD_FORCE_INLINE btMatrix3x3 (const btVector3& v0, const btVector3& v1, const btVector3& v2 ) 
-	{
-        m_el[0] = v0;
-        m_el[1] = v1;
-        m_el[2] = v2;
-	}
-
-	// Copy constructor
-	SIMD_FORCE_INLINE btMatrix3x3(const btMatrix3x3& rhs)
-	{
-		m_el[0].mVec128 = rhs.m_el[0].mVec128;
-		m_el[1].mVec128 = rhs.m_el[1].mVec128;
-		m_el[2].mVec128 = rhs.m_el[2].mVec128;
-	}
-
-	// Assignment Operator
-	SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& m) 
-	{
-		m_el[0].mVec128 = m.m_el[0].mVec128;
-		m_el[1].mVec128 = m.m_el[1].mVec128;
-		m_el[2].mVec128 = m.m_el[2].mVec128;
-		
-		return *this;
-	}
-
-#else
-
-	/** @brief Copy constructor */
-	SIMD_FORCE_INLINE btMatrix3x3 (const btMatrix3x3& other)
-	{
-		m_el[0] = other.m_el[0];
-		m_el[1] = other.m_el[1];
-		m_el[2] = other.m_el[2];
-	}
-    
-	/** @brief Assignment Operator */
-	SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& other)
-	{
-		m_el[0] = other.m_el[0];
-		m_el[1] = other.m_el[1];
-		m_el[2] = other.m_el[2];
-		return *this;
-	}
-
-#endif
-
-	/** @brief Get a column of the matrix as a vector 
-	*  @param i Column number 0 indexed */
-	SIMD_FORCE_INLINE btVector3 getColumn(int i) const
-	{
-		return btVector3(m_el[0][i],m_el[1][i],m_el[2][i]);
-	}
-
-
-	/** @brief Get a row of the matrix as a vector 
-	*  @param i Row number 0 indexed */
-	SIMD_FORCE_INLINE const btVector3& getRow(int i) const
-	{
-		btFullAssert(0 <= i && i < 3);
-		return m_el[i];
-	}
-
-	/** @brief Get a mutable reference to a row of the matrix as a vector 
-	*  @param i Row number 0 indexed */
-	SIMD_FORCE_INLINE btVector3&  operator[](int i)
-	{ 
-		btFullAssert(0 <= i && i < 3);
-		return m_el[i]; 
-	}
-
-	/** @brief Get a const reference to a row of the matrix as a vector 
-	*  @param i Row number 0 indexed */
-	SIMD_FORCE_INLINE const btVector3& operator[](int i) const
-	{
-		btFullAssert(0 <= i && i < 3);
-		return m_el[i]; 
-	}
-
-	/** @brief Multiply by the target matrix on the right
-	*  @param m Rotation matrix to be applied 
-	* Equivilant to this = this * m */
-	btMatrix3x3& operator*=(const btMatrix3x3& m); 
-
-	/** @brief Adds by the target matrix on the right
-	*  @param m matrix to be applied 
-	* Equivilant to this = this + m */
-	btMatrix3x3& operator+=(const btMatrix3x3& m); 
-
-	/** @brief Substractss by the target matrix on the right
-	*  @param m matrix to be applied 
-	* Equivilant to this = this - m */
-	btMatrix3x3& operator-=(const btMatrix3x3& m); 
-
-	/** @brief Set from the rotational part of a 4x4 OpenGL matrix
-	*  @param m A pointer to the beginning of the array of scalars*/
-	void setFromOpenGLSubMatrix(const btScalar *m)
-	{
-		m_el[0].setValue(m[0],m[4],m[8]);
-		m_el[1].setValue(m[1],m[5],m[9]);
-		m_el[2].setValue(m[2],m[6],m[10]);
-
-	}
-	/** @brief Set the values of the matrix explicitly (row major)
-	*  @param xx Top left
-	*  @param xy Top Middle
-	*  @param xz Top Right
-	*  @param yx Middle Left
-	*  @param yy Middle Middle
-	*  @param yz Middle Right
-	*  @param zx Bottom Left
-	*  @param zy Bottom Middle
-	*  @param zz Bottom Right*/
-	void setValue(const btScalar& xx, const btScalar& xy, const btScalar& xz, 
-		const btScalar& yx, const btScalar& yy, const btScalar& yz, 
-		const btScalar& zx, const btScalar& zy, const btScalar& zz)
-	{
-		m_el[0].setValue(xx,xy,xz);
-		m_el[1].setValue(yx,yy,yz);
-		m_el[2].setValue(zx,zy,zz);
-	}
-
-	/** @brief Set the matrix from a quaternion
-	*  @param q The Quaternion to match */  
-	void setRotation(const btQuaternion& q) 
-	{
-		btScalar d = q.length2();
-		btFullAssert(d != btScalar(0.0));
-		btScalar s = btScalar(2.0) / d;
-    
-    #if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-        __m128	vs, Q = q.get128();
-		__m128i Qi = btCastfTo128i(Q);
-        __m128	Y, Z;
-        __m128	V1, V2, V3;
-        __m128	V11, V21, V31;
-        __m128	NQ = _mm_xor_ps(Q, btvMzeroMask);
-		__m128i NQi = btCastfTo128i(NQ);
-        
-        V1 = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(1,0,2,3)));	// Y X Z W
-		V2 = _mm_shuffle_ps(NQ, Q, BT_SHUFFLE(0,0,1,3));     // -X -X  Y  W
-        V3 = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(2,1,0,3)));	// Z Y X W
-        V1 = _mm_xor_ps(V1, vMPPP);	//	change the sign of the first element
-			
-        V11	= btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(1,1,0,3)));	// Y Y X W
-		V21 = _mm_unpackhi_ps(Q, Q);                    //  Z  Z  W  W
-		V31 = _mm_shuffle_ps(Q, NQ, BT_SHUFFLE(0,2,0,3));	//  X  Z -X -W
-
-		V2 = V2 * V1;	//
-		V1 = V1 * V11;	//
-		V3 = V3 * V31;	//
-
-        V11 = _mm_shuffle_ps(NQ, Q, BT_SHUFFLE(2,3,1,3));	//	-Z -W  Y  W
-		V11 = V11 * V21;	//
-        V21 = _mm_xor_ps(V21, vMPPP);	//	change the sign of the first element
-		V31 = _mm_shuffle_ps(Q, NQ, BT_SHUFFLE(3,3,1,3));	//	 W  W -Y -W
-        V31 = _mm_xor_ps(V31, vMPPP);	//	change the sign of the first element
-		Y = btCastiTo128f(_mm_shuffle_epi32 (NQi, BT_SHUFFLE(3,2,0,3)));	// -W -Z -X -W
-		Z = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(1,0,1,3)));	//  Y  X  Y  W
-
-		vs = _mm_load_ss(&s);
-		V21 = V21 * Y;
-		V31 = V31 * Z;
-
-		V1 = V1 + V11;
-        V2 = V2 + V21;
-        V3 = V3 + V31;
-
-        vs = bt_splat3_ps(vs, 0);
-            //	s ready
-        V1 = V1 * vs;
-        V2 = V2 * vs;
-        V3 = V3 * vs;
-        
-        V1 = V1 + v1000;
-        V2 = V2 + v0100;
-        V3 = V3 + v0010;
-        
-        m_el[0] = V1; 
-        m_el[1] = V2;
-        m_el[2] = V3;
-    #else    
-		btScalar xs = q.x() * s,   ys = q.y() * s,   zs = q.z() * s;
-		btScalar wx = q.w() * xs,  wy = q.w() * ys,  wz = q.w() * zs;
-		btScalar xx = q.x() * xs,  xy = q.x() * ys,  xz = q.x() * zs;
-		btScalar yy = q.y() * ys,  yz = q.y() * zs,  zz = q.z() * zs;
-		setValue(
-            btScalar(1.0) - (yy + zz), xy - wz, xz + wy,
-			xy + wz, btScalar(1.0) - (xx + zz), yz - wx,
-			xz - wy, yz + wx, btScalar(1.0) - (xx + yy));
-	#endif
-    }
-
-
-	/** @brief Set the matrix from euler angles using YPR around YXZ respectively
-	*  @param yaw Yaw about Y axis
-	*  @param pitch Pitch about X axis
-	*  @param roll Roll about Z axis 
-	*/
-	void setEulerYPR(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) 
-	{
-		setEulerZYX(roll, pitch, yaw);
-	}
-
-	/** @brief Set the matrix from euler angles YPR around ZYX axes
-	* @param eulerX Roll about X axis
-	* @param eulerY Pitch around Y axis
-	* @param eulerZ Yaw aboud Z axis
-	* 
-	* These angles are used to produce a rotation matrix. The euler
-	* angles are applied in ZYX order. I.e a vector is first rotated 
-	* about X then Y and then Z
-	**/
-	void setEulerZYX(btScalar eulerX,btScalar eulerY,btScalar eulerZ) { 
-		///@todo proposed to reverse this since it's labeled zyx but takes arguments xyz and it will match all other parts of the code
-		btScalar ci ( btCos(eulerX)); 
-		btScalar cj ( btCos(eulerY)); 
-		btScalar ch ( btCos(eulerZ)); 
-		btScalar si ( btSin(eulerX)); 
-		btScalar sj ( btSin(eulerY)); 
-		btScalar sh ( btSin(eulerZ)); 
-		btScalar cc = ci * ch; 
-		btScalar cs = ci * sh; 
-		btScalar sc = si * ch; 
-		btScalar ss = si * sh;
-
-		setValue(cj * ch, sj * sc - cs, sj * cc + ss,
-			cj * sh, sj * ss + cc, sj * cs - sc, 
-			-sj,      cj * si,      cj * ci);
-	}
-
-	/**@brief Set the matrix to the identity */
-	void setIdentity()
-	{ 
-#if (defined(BT_USE_SSE_IN_API)&& defined (BT_USE_SSE)) || defined(BT_USE_NEON)
-			m_el[0] = v1000; 
-			m_el[1] = v0100;
-			m_el[2] = v0010;
-#else
-		setValue(btScalar(1.0), btScalar(0.0), btScalar(0.0), 
-			btScalar(0.0), btScalar(1.0), btScalar(0.0), 
-			btScalar(0.0), btScalar(0.0), btScalar(1.0)); 
-#endif
-	}
-
-	static const btMatrix3x3&	getIdentity()
-	{
-#if (defined(BT_USE_SSE_IN_API)&& defined (BT_USE_SSE)) || defined(BT_USE_NEON)
-        static const btMatrix3x3 
-        identityMatrix(v1000, v0100, v0010);
-#else
-		static const btMatrix3x3 
-        identityMatrix(
-            btScalar(1.0), btScalar(0.0), btScalar(0.0), 
-			btScalar(0.0), btScalar(1.0), btScalar(0.0), 
-			btScalar(0.0), btScalar(0.0), btScalar(1.0));
-#endif
-		return identityMatrix;
-	}
-
-	/**@brief Fill the rotational part of an OpenGL matrix and clear the shear/perspective
-	* @param m The array to be filled */
-	void getOpenGLSubMatrix(btScalar *m) const 
-	{
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-        __m128 v0 = m_el[0].mVec128;
-        __m128 v1 = m_el[1].mVec128;
-        __m128 v2 = m_el[2].mVec128;    //  x2 y2 z2 w2
-        __m128 *vm = (__m128 *)m;
-        __m128 vT;
-        
-        v2 = _mm_and_ps(v2, btvFFF0fMask);  //  x2 y2 z2 0
-        
-        vT = _mm_unpackhi_ps(v0, v1);	//	z0 z1 * *
-        v0 = _mm_unpacklo_ps(v0, v1);	//	x0 x1 y0 y1
-
-        v1 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(2, 3, 1, 3) );	// y0 y1 y2 0
-        v0 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(0, 1, 0, 3) );	// x0 x1 x2 0
-        v2 = btCastdTo128f(_mm_move_sd(btCastfTo128d(v2), btCastfTo128d(vT)));	// z0 z1 z2 0
-
-        vm[0] = v0;
-        vm[1] = v1;
-        vm[2] = v2;
-#elif defined(BT_USE_NEON)
-        // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
-        static const uint32x2_t zMask = (const uint32x2_t) {static_cast<uint32_t>(-1), 0 };
-        float32x4_t *vm = (float32x4_t *)m;
-        float32x4x2_t top = vtrnq_f32( m_el[0].mVec128, m_el[1].mVec128 );  // {x0 x1 z0 z1}, {y0 y1 w0 w1}
-        float32x2x2_t bl = vtrn_f32( vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f) );       // {x2  0 }, {y2 0}
-        float32x4_t v0 = vcombine_f32( vget_low_f32(top.val[0]), bl.val[0] );
-        float32x4_t v1 = vcombine_f32( vget_low_f32(top.val[1]), bl.val[1] );
-        float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask );
-        float32x4_t v2 = vcombine_f32( vget_high_f32(top.val[0]), q );       // z0 z1 z2  0
-
-        vm[0] = v0;
-        vm[1] = v1;
-        vm[2] = v2;
-#else
-		m[0]  = btScalar(m_el[0].x()); 
-		m[1]  = btScalar(m_el[1].x());
-		m[2]  = btScalar(m_el[2].x());
-		m[3]  = btScalar(0.0); 
-		m[4]  = btScalar(m_el[0].y());
-		m[5]  = btScalar(m_el[1].y());
-		m[6]  = btScalar(m_el[2].y());
-		m[7]  = btScalar(0.0); 
-		m[8]  = btScalar(m_el[0].z()); 
-		m[9]  = btScalar(m_el[1].z());
-		m[10] = btScalar(m_el[2].z());
-		m[11] = btScalar(0.0); 
-#endif
-	}
-
-	/**@brief Get the matrix represented as a quaternion 
-	* @param q The quaternion which will be set */
-	void getRotation(btQuaternion& q) const
-	{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
-        btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z();
-        btScalar s, x;
-        
-        union {
-            btSimdFloat4 vec;
-            btScalar f[4];
-        } temp;
-        
-        if (trace > btScalar(0.0)) 
-        {
-            x = trace + btScalar(1.0);
-
-            temp.f[0]=m_el[2].y() - m_el[1].z();
-            temp.f[1]=m_el[0].z() - m_el[2].x();
-            temp.f[2]=m_el[1].x() - m_el[0].y();
-            temp.f[3]=x;
-            //temp.f[3]= s * btScalar(0.5);
-        } 
-        else 
-        {
-            int i, j, k;
-            if(m_el[0].x() < m_el[1].y()) 
-            { 
-                if( m_el[1].y() < m_el[2].z() )
-                    { i = 2; j = 0; k = 1; }
-                else
-                    { i = 1; j = 2; k = 0; }
-            }
-            else
-            {
-                if( m_el[0].x() < m_el[2].z())
-                    { i = 2; j = 0; k = 1; }
-                else
-                    { i = 0; j = 1; k = 2; }
-            }
-
-            x = m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0);
-
-            temp.f[3] = (m_el[k][j] - m_el[j][k]);
-            temp.f[j] = (m_el[j][i] + m_el[i][j]);
-            temp.f[k] = (m_el[k][i] + m_el[i][k]);
-            temp.f[i] = x;
-            //temp.f[i] = s * btScalar(0.5);
-        }
-
-        s = btSqrt(x);
-        q.set128(temp.vec);
-        s = btScalar(0.5) / s;
-
-        q *= s;
-#else    
-		btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z();
-
-		btScalar temp[4];
-
-		if (trace > btScalar(0.0)) 
-		{
-			btScalar s = btSqrt(trace + btScalar(1.0));
-			temp[3]=(s * btScalar(0.5));
-			s = btScalar(0.5) / s;
-
-			temp[0]=((m_el[2].y() - m_el[1].z()) * s);
-			temp[1]=((m_el[0].z() - m_el[2].x()) * s);
-			temp[2]=((m_el[1].x() - m_el[0].y()) * s);
-		} 
-		else 
-		{
-			int i = m_el[0].x() < m_el[1].y() ? 
-				(m_el[1].y() < m_el[2].z() ? 2 : 1) :
-				(m_el[0].x() < m_el[2].z() ? 2 : 0); 
-			int j = (i + 1) % 3;  
-			int k = (i + 2) % 3;
-
-			btScalar s = btSqrt(m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0));
-			temp[i] = s * btScalar(0.5);
-			s = btScalar(0.5) / s;
-
-			temp[3] = (m_el[k][j] - m_el[j][k]) * s;
-			temp[j] = (m_el[j][i] + m_el[i][j]) * s;
-			temp[k] = (m_el[k][i] + m_el[i][k]) * s;
-		}
-		q.setValue(temp[0],temp[1],temp[2],temp[3]);
-#endif
-	}
-
-	/**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR
-	* @param yaw Yaw around Y axis
-	* @param pitch Pitch around X axis
-	* @param roll around Z axis */	
-	void getEulerYPR(btScalar& yaw, btScalar& pitch, btScalar& roll) const
-	{
-
-		// first use the normal calculus
-		yaw = btScalar(btAtan2(m_el[1].x(), m_el[0].x()));
-		pitch = btScalar(btAsin(-m_el[2].x()));
-		roll = btScalar(btAtan2(m_el[2].y(), m_el[2].z()));
-
-		// on pitch = +/-HalfPI
-		if (btFabs(pitch)==SIMD_HALF_PI)
-		{
-			if (yaw>0)
-				yaw-=SIMD_PI;
-			else
-				yaw+=SIMD_PI;
-
-			if (roll>0)
-				roll-=SIMD_PI;
-			else
-				roll+=SIMD_PI;
-		}
-	};
-
-
-	/**@brief Get the matrix represented as euler angles around ZYX
-	* @param yaw Yaw around X axis
-	* @param pitch Pitch around Y axis
-	* @param roll around X axis 
-	* @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/	
-	void getEulerZYX(btScalar& yaw, btScalar& pitch, btScalar& roll, unsigned int solution_number = 1) const
-	{
-		struct Euler
-		{
-			btScalar yaw;
-			btScalar pitch;
-			btScalar roll;
-		};
-
-		Euler euler_out;
-		Euler euler_out2; //second solution
-		//get the pointer to the raw data
-
-		// Check that pitch is not at a singularity
-		if (btFabs(m_el[2].x()) >= 1)
-		{
-			euler_out.yaw = 0;
-			euler_out2.yaw = 0;
-
-			// From difference of angles formula
-			btScalar delta = btAtan2(m_el[0].x(),m_el[0].z());
-			if (m_el[2].x() > 0)  //gimbal locked up
-			{
-				euler_out.pitch = SIMD_PI / btScalar(2.0);
-				euler_out2.pitch = SIMD_PI / btScalar(2.0);
-				euler_out.roll = euler_out.pitch + delta;
-				euler_out2.roll = euler_out.pitch + delta;
-			}
-			else // gimbal locked down
-			{
-				euler_out.pitch = -SIMD_PI / btScalar(2.0);
-				euler_out2.pitch = -SIMD_PI / btScalar(2.0);
-				euler_out.roll = -euler_out.pitch + delta;
-				euler_out2.roll = -euler_out.pitch + delta;
-			}
-		}
-		else
-		{
-			euler_out.pitch = - btAsin(m_el[2].x());
-			euler_out2.pitch = SIMD_PI - euler_out.pitch;
-
-			euler_out.roll = btAtan2(m_el[2].y()/btCos(euler_out.pitch), 
-				m_el[2].z()/btCos(euler_out.pitch));
-			euler_out2.roll = btAtan2(m_el[2].y()/btCos(euler_out2.pitch), 
-				m_el[2].z()/btCos(euler_out2.pitch));
-
-			euler_out.yaw = btAtan2(m_el[1].x()/btCos(euler_out.pitch), 
-				m_el[0].x()/btCos(euler_out.pitch));
-			euler_out2.yaw = btAtan2(m_el[1].x()/btCos(euler_out2.pitch), 
-				m_el[0].x()/btCos(euler_out2.pitch));
-		}
-
-		if (solution_number == 1)
-		{ 
-			yaw = euler_out.yaw; 
-			pitch = euler_out.pitch;
-			roll = euler_out.roll;
-		}
-		else
-		{ 
-			yaw = euler_out2.yaw; 
-			pitch = euler_out2.pitch;
-			roll = euler_out2.roll;
-		}
-	}
-
-	/**@brief Create a scaled copy of the matrix 
-	* @param s Scaling vector The elements of the vector will scale each column */
-
-	btMatrix3x3 scaled(const btVector3& s) const
-	{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
-		return btMatrix3x3(m_el[0] * s, m_el[1] * s, m_el[2] * s);
-#else		
-		return btMatrix3x3(
-            m_el[0].x() * s.x(), m_el[0].y() * s.y(), m_el[0].z() * s.z(),
-			m_el[1].x() * s.x(), m_el[1].y() * s.y(), m_el[1].z() * s.z(),
-			m_el[2].x() * s.x(), m_el[2].y() * s.y(), m_el[2].z() * s.z());
-#endif
-	}
-
-	/**@brief Return the determinant of the matrix */
-	btScalar            determinant() const;
-	/**@brief Return the adjoint of the matrix */
-	btMatrix3x3 adjoint() const;
-	/**@brief Return the matrix with all values non negative */
-	btMatrix3x3 absolute() const;
-	/**@brief Return the transpose of the matrix */
-	btMatrix3x3 transpose() const;
-	/**@brief Return the inverse of the matrix */
-	btMatrix3x3 inverse() const; 
-
-	/// Solve A * x = b, where b is a column vector. This is more efficient
-	/// than computing the inverse in one-shot cases.
-	///Solve33 is from Box2d, thanks to Erin Catto,
-	btVector3 solve33(const btVector3& b) const
-	{
-		btVector3 col1 = getColumn(0);
-		btVector3 col2 = getColumn(1);
-		btVector3 col3 = getColumn(2);
-		
-		btScalar det = btDot(col1, btCross(col2, col3));
-		if (btFabs(det)>SIMD_EPSILON)
-		{
-			det = 1.0f / det;
-		}
-		btVector3 x;
-		x[0] = det * btDot(b, btCross(col2, col3));
-		x[1] = det * btDot(col1, btCross(b, col3));
-		x[2] = det * btDot(col1, btCross(col2, b));
-		return x;
-	}
-
-	btMatrix3x3 transposeTimes(const btMatrix3x3& m) const;
-	btMatrix3x3 timesTranspose(const btMatrix3x3& m) const;
-
-	SIMD_FORCE_INLINE btScalar tdotx(const btVector3& v) const 
-	{
-		return m_el[0].x() * v.x() + m_el[1].x() * v.y() + m_el[2].x() * v.z();
-	}
-	SIMD_FORCE_INLINE btScalar tdoty(const btVector3& v) const 
-	{
-		return m_el[0].y() * v.x() + m_el[1].y() * v.y() + m_el[2].y() * v.z();
-	}
-	SIMD_FORCE_INLINE btScalar tdotz(const btVector3& v) const 
-	{
-		return m_el[0].z() * v.x() + m_el[1].z() * v.y() + m_el[2].z() * v.z();
-	}
-
-
-	/**@brief diagonalizes this matrix by the Jacobi method.
-	* @param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original
-	* coordinate system, i.e., old_this = rot * new_this * rot^T. 
-	* @param threshold See iteration
-	* @param iteration The iteration stops when all off-diagonal elements are less than the threshold multiplied 
-	* by the sum of the absolute values of the diagonal, or when maxSteps have been executed. 
-	* 
-	* Note that this matrix is assumed to be symmetric. 
-	*/
-	void diagonalize(btMatrix3x3& rot, btScalar threshold, int maxSteps)
-	{
-		rot.setIdentity();
-		for (int step = maxSteps; step > 0; step--)
-		{
-			// find off-diagonal element [p][q] with largest magnitude
-			int p = 0;
-			int q = 1;
-			int r = 2;
-			btScalar max = btFabs(m_el[0][1]);
-			btScalar v = btFabs(m_el[0][2]);
-			if (v > max)
-			{
-				q = 2;
-				r = 1;
-				max = v;
-			}
-			v = btFabs(m_el[1][2]);
-			if (v > max)
-			{
-				p = 1;
-				q = 2;
-				r = 0;
-				max = v;
-			}
-
-			btScalar t = threshold * (btFabs(m_el[0][0]) + btFabs(m_el[1][1]) + btFabs(m_el[2][2]));
-			if (max <= t)
-			{
-				if (max <= SIMD_EPSILON * t)
-				{
-					return;
-				}
-				step = 1;
-			}
-
-			// compute Jacobi rotation J which leads to a zero for element [p][q] 
-			btScalar mpq = m_el[p][q];
-			btScalar theta = (m_el[q][q] - m_el[p][p]) / (2 * mpq);
-			btScalar theta2 = theta * theta;
-			btScalar cos;
-			btScalar sin;
-			if (theta2 * theta2 < btScalar(10 / SIMD_EPSILON))
-			{
-				t = (theta >= 0) ? 1 / (theta + btSqrt(1 + theta2))
-					: 1 / (theta - btSqrt(1 + theta2));
-				cos = 1 / btSqrt(1 + t * t);
-				sin = cos * t;
-			}
-			else
-			{
-				// approximation for large theta-value, i.e., a nearly diagonal matrix
-				t = 1 / (theta * (2 + btScalar(0.5) / theta2));
-				cos = 1 - btScalar(0.5) * t * t;
-				sin = cos * t;
-			}
-
-			// apply rotation to matrix (this = J^T * this * J)
-			m_el[p][q] = m_el[q][p] = 0;
-			m_el[p][p] -= t * mpq;
-			m_el[q][q] += t * mpq;
-			btScalar mrp = m_el[r][p];
-			btScalar mrq = m_el[r][q];
-			m_el[r][p] = m_el[p][r] = cos * mrp - sin * mrq;
-			m_el[r][q] = m_el[q][r] = cos * mrq + sin * mrp;
-
-			// apply rotation to rot (rot = rot * J)
-			for (int i = 0; i < 3; i++)
-			{
-				btVector3& row = rot[i];
-				mrp = row[p];
-				mrq = row[q];
-				row[p] = cos * mrp - sin * mrq;
-				row[q] = cos * mrq + sin * mrp;
-			}
-		}
-	}
-
-
-
-
-	/**@brief Calculate the matrix cofactor 
-	* @param r1 The first row to use for calculating the cofactor
-	* @param c1 The first column to use for calculating the cofactor
-	* @param r1 The second row to use for calculating the cofactor
-	* @param c1 The second column to use for calculating the cofactor
-	* See http://en.wikipedia.org/wiki/Cofactor_(linear_algebra) for more details
-	*/
-	btScalar cofac(int r1, int c1, int r2, int c2) const 
-	{
-		return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1];
-	}
-
-	void	serialize(struct	btMatrix3x3Data& dataOut) const;
-
-	void	serializeFloat(struct	btMatrix3x3FloatData& dataOut) const;
-
-	void	deSerialize(const struct	btMatrix3x3Data& dataIn);
-
-	void	deSerializeFloat(const struct	btMatrix3x3FloatData& dataIn);
-
-	void	deSerializeDouble(const struct	btMatrix3x3DoubleData& dataIn);
-
-};
-
-
-SIMD_FORCE_INLINE btMatrix3x3& 
-btMatrix3x3::operator*=(const btMatrix3x3& m)
-{
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-    __m128 rv00, rv01, rv02;
-    __m128 rv10, rv11, rv12;
-    __m128 rv20, rv21, rv22;
-    __m128 mv0, mv1, mv2;
-
-    rv02 = m_el[0].mVec128;
-    rv12 = m_el[1].mVec128;
-    rv22 = m_el[2].mVec128;
-
-    mv0 = _mm_and_ps(m[0].mVec128, btvFFF0fMask); 
-    mv1 = _mm_and_ps(m[1].mVec128, btvFFF0fMask); 
-    mv2 = _mm_and_ps(m[2].mVec128, btvFFF0fMask); 
-    
-    // rv0
-    rv00 = bt_splat_ps(rv02, 0);
-    rv01 = bt_splat_ps(rv02, 1);
-    rv02 = bt_splat_ps(rv02, 2);
-    
-    rv00 = _mm_mul_ps(rv00, mv0);
-    rv01 = _mm_mul_ps(rv01, mv1);
-    rv02 = _mm_mul_ps(rv02, mv2);
-    
-    // rv1
-    rv10 = bt_splat_ps(rv12, 0);
-    rv11 = bt_splat_ps(rv12, 1);
-    rv12 = bt_splat_ps(rv12, 2);
-    
-    rv10 = _mm_mul_ps(rv10, mv0);
-    rv11 = _mm_mul_ps(rv11, mv1);
-    rv12 = _mm_mul_ps(rv12, mv2);
-    
-    // rv2
-    rv20 = bt_splat_ps(rv22, 0);
-    rv21 = bt_splat_ps(rv22, 1);
-    rv22 = bt_splat_ps(rv22, 2);
-    
-    rv20 = _mm_mul_ps(rv20, mv0);
-    rv21 = _mm_mul_ps(rv21, mv1);
-    rv22 = _mm_mul_ps(rv22, mv2);
-
-    rv00 = _mm_add_ps(rv00, rv01);
-    rv10 = _mm_add_ps(rv10, rv11);
-    rv20 = _mm_add_ps(rv20, rv21);
-
-    m_el[0].mVec128 = _mm_add_ps(rv00, rv02);
-    m_el[1].mVec128 = _mm_add_ps(rv10, rv12);
-    m_el[2].mVec128 = _mm_add_ps(rv20, rv22);
-
-#elif defined(BT_USE_NEON)
-
-    float32x4_t rv0, rv1, rv2;
-    float32x4_t v0, v1, v2;
-    float32x4_t mv0, mv1, mv2;
-
-    v0 = m_el[0].mVec128;
-    v1 = m_el[1].mVec128;
-    v2 = m_el[2].mVec128;
-
-    mv0 = (float32x4_t) vandq_s32((int32x4_t)m[0].mVec128, btvFFF0Mask); 
-    mv1 = (float32x4_t) vandq_s32((int32x4_t)m[1].mVec128, btvFFF0Mask); 
-    mv2 = (float32x4_t) vandq_s32((int32x4_t)m[2].mVec128, btvFFF0Mask); 
-    
-    rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
-    rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
-    rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
-    
-    rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
-    rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
-    rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
-    
-    rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
-    rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
-    rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
-
-    m_el[0].mVec128 = rv0;
-    m_el[1].mVec128 = rv1;
-    m_el[2].mVec128 = rv2;
-#else    
-	setValue(
-        m.tdotx(m_el[0]), m.tdoty(m_el[0]), m.tdotz(m_el[0]),
-		m.tdotx(m_el[1]), m.tdoty(m_el[1]), m.tdotz(m_el[1]),
-		m.tdotx(m_el[2]), m.tdoty(m_el[2]), m.tdotz(m_el[2]));
-#endif
-	return *this;
-}
-
-SIMD_FORCE_INLINE btMatrix3x3& 
-btMatrix3x3::operator+=(const btMatrix3x3& m)
-{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
-    m_el[0].mVec128 = m_el[0].mVec128 + m.m_el[0].mVec128;
-    m_el[1].mVec128 = m_el[1].mVec128 + m.m_el[1].mVec128;
-    m_el[2].mVec128 = m_el[2].mVec128 + m.m_el[2].mVec128;
-#else
-	setValue(
-		m_el[0][0]+m.m_el[0][0], 
-		m_el[0][1]+m.m_el[0][1],
-		m_el[0][2]+m.m_el[0][2],
-		m_el[1][0]+m.m_el[1][0], 
-		m_el[1][1]+m.m_el[1][1],
-		m_el[1][2]+m.m_el[1][2],
-		m_el[2][0]+m.m_el[2][0], 
-		m_el[2][1]+m.m_el[2][1],
-		m_el[2][2]+m.m_el[2][2]);
-#endif
-	return *this;
-}
-
-SIMD_FORCE_INLINE btMatrix3x3
-operator*(const btMatrix3x3& m, const btScalar & k)
-{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
-    __m128 vk = bt_splat_ps(_mm_load_ss((float *)&k), 0x80);
-    return btMatrix3x3(
-                _mm_mul_ps(m[0].mVec128, vk), 
-                _mm_mul_ps(m[1].mVec128, vk), 
-                _mm_mul_ps(m[2].mVec128, vk)); 
-#elif defined(BT_USE_NEON)
-    return btMatrix3x3(
-                vmulq_n_f32(m[0].mVec128, k),
-                vmulq_n_f32(m[1].mVec128, k),
-                vmulq_n_f32(m[2].mVec128, k)); 
-#else
-	return btMatrix3x3(
-		m[0].x()*k,m[0].y()*k,m[0].z()*k,
-		m[1].x()*k,m[1].y()*k,m[1].z()*k,
-		m[2].x()*k,m[2].y()*k,m[2].z()*k);
-#endif
-}
-
-SIMD_FORCE_INLINE btMatrix3x3 
-operator+(const btMatrix3x3& m1, const btMatrix3x3& m2)
-{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
-	return btMatrix3x3(
-        m1[0].mVec128 + m2[0].mVec128,
-        m1[1].mVec128 + m2[1].mVec128,
-        m1[2].mVec128 + m2[2].mVec128);
-#else
-	return btMatrix3x3(
-        m1[0][0]+m2[0][0], 
-        m1[0][1]+m2[0][1],
-        m1[0][2]+m2[0][2],
-        
-        m1[1][0]+m2[1][0], 
-        m1[1][1]+m2[1][1],
-        m1[1][2]+m2[1][2],
-        
-        m1[2][0]+m2[2][0], 
-        m1[2][1]+m2[2][1],
-        m1[2][2]+m2[2][2]);
-#endif    
-}
-
-SIMD_FORCE_INLINE btMatrix3x3 
-operator-(const btMatrix3x3& m1, const btMatrix3x3& m2)
-{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
-	return btMatrix3x3(
-        m1[0].mVec128 - m2[0].mVec128,
-        m1[1].mVec128 - m2[1].mVec128,
-        m1[2].mVec128 - m2[2].mVec128);
-#else
-	return btMatrix3x3(
-        m1[0][0]-m2[0][0], 
-        m1[0][1]-m2[0][1],
-        m1[0][2]-m2[0][2],
-        
-        m1[1][0]-m2[1][0], 
-        m1[1][1]-m2[1][1],
-        m1[1][2]-m2[1][2],
-        
-        m1[2][0]-m2[2][0], 
-        m1[2][1]-m2[2][1],
-        m1[2][2]-m2[2][2]);
-#endif
-}
-
-
-SIMD_FORCE_INLINE btMatrix3x3& 
-btMatrix3x3::operator-=(const btMatrix3x3& m)
-{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
-    m_el[0].mVec128 = m_el[0].mVec128 - m.m_el[0].mVec128;
-    m_el[1].mVec128 = m_el[1].mVec128 - m.m_el[1].mVec128;
-    m_el[2].mVec128 = m_el[2].mVec128 - m.m_el[2].mVec128;
-#else
-	setValue(
-	m_el[0][0]-m.m_el[0][0], 
-	m_el[0][1]-m.m_el[0][1],
-	m_el[0][2]-m.m_el[0][2],
-	m_el[1][0]-m.m_el[1][0], 
-	m_el[1][1]-m.m_el[1][1],
-	m_el[1][2]-m.m_el[1][2],
-	m_el[2][0]-m.m_el[2][0], 
-	m_el[2][1]-m.m_el[2][1],
-	m_el[2][2]-m.m_el[2][2]);
-#endif
-	return *this;
-}
-
-
-SIMD_FORCE_INLINE btScalar 
-btMatrix3x3::determinant() const
-{ 
-	return btTriple((*this)[0], (*this)[1], (*this)[2]);
-}
-
-
-SIMD_FORCE_INLINE btMatrix3x3 
-btMatrix3x3::absolute() const
-{
-#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
-    return btMatrix3x3(
-            _mm_and_ps(m_el[0].mVec128, btvAbsfMask),
-            _mm_and_ps(m_el[1].mVec128, btvAbsfMask),
-            _mm_and_ps(m_el[2].mVec128, btvAbsfMask));
-#elif defined(BT_USE_NEON)
-    return btMatrix3x3(
-            (float32x4_t)vandq_s32((int32x4_t)m_el[0].mVec128, btv3AbsMask),
-            (float32x4_t)vandq_s32((int32x4_t)m_el[1].mVec128, btv3AbsMask),
-            (float32x4_t)vandq_s32((int32x4_t)m_el[2].mVec128, btv3AbsMask));
-#else	
-	return btMatrix3x3(
-            btFabs(m_el[0].x()), btFabs(m_el[0].y()), btFabs(m_el[0].z()),
-            btFabs(m_el[1].x()), btFabs(m_el[1].y()), btFabs(m_el[1].z()),
-            btFabs(m_el[2].x()), btFabs(m_el[2].y()), btFabs(m_el[2].z()));
-#endif
-}
-
-SIMD_FORCE_INLINE btMatrix3x3 
-btMatrix3x3::transpose() const 
-{
-#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
-    __m128 v0 = m_el[0].mVec128;
-    __m128 v1 = m_el[1].mVec128;
-    __m128 v2 = m_el[2].mVec128;    //  x2 y2 z2 w2
-    __m128 vT;
-    
-    v2 = _mm_and_ps(v2, btvFFF0fMask);  //  x2 y2 z2 0
-    
-    vT = _mm_unpackhi_ps(v0, v1);	//	z0 z1 * *
-    v0 = _mm_unpacklo_ps(v0, v1);	//	x0 x1 y0 y1
-
-    v1 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(2, 3, 1, 3) );	// y0 y1 y2 0
-    v0 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(0, 1, 0, 3) );	// x0 x1 x2 0
-    v2 = btCastdTo128f(_mm_move_sd(btCastfTo128d(v2), btCastfTo128d(vT)));	// z0 z1 z2 0
-
-
-    return btMatrix3x3( v0, v1, v2 );
-#elif defined(BT_USE_NEON)
-    // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
-    static const uint32x2_t zMask = (const uint32x2_t) {static_cast<uint32_t>(-1), 0 };
-    float32x4x2_t top = vtrnq_f32( m_el[0].mVec128, m_el[1].mVec128 );  // {x0 x1 z0 z1}, {y0 y1 w0 w1}
-    float32x2x2_t bl = vtrn_f32( vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f) );       // {x2  0 }, {y2 0}
-    float32x4_t v0 = vcombine_f32( vget_low_f32(top.val[0]), bl.val[0] );
-    float32x4_t v1 = vcombine_f32( vget_low_f32(top.val[1]), bl.val[1] );
-    float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask );
-    float32x4_t v2 = vcombine_f32( vget_high_f32(top.val[0]), q );       // z0 z1 z2  0
-    return btMatrix3x3( v0, v1, v2 ); 
-#else
-	return btMatrix3x3( m_el[0].x(), m_el[1].x(), m_el[2].x(),
-                        m_el[0].y(), m_el[1].y(), m_el[2].y(),
-                        m_el[0].z(), m_el[1].z(), m_el[2].z());
-#endif
-}
-
-SIMD_FORCE_INLINE btMatrix3x3 
-btMatrix3x3::adjoint() const 
-{
-	return btMatrix3x3(cofac(1, 1, 2, 2), cofac(0, 2, 2, 1), cofac(0, 1, 1, 2),
-		cofac(1, 2, 2, 0), cofac(0, 0, 2, 2), cofac(0, 2, 1, 0),
-		cofac(1, 0, 2, 1), cofac(0, 1, 2, 0), cofac(0, 0, 1, 1));
-}
-
-SIMD_FORCE_INLINE btMatrix3x3 
-btMatrix3x3::inverse() const
-{
-	btVector3 co(cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1));
-	btScalar det = (*this)[0].dot(co);
-	btFullAssert(det != btScalar(0.0));
-	btScalar s = btScalar(1.0) / det;
-	return btMatrix3x3(co.x() * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
-		co.y() * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
-		co.z() * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
-}
-
-SIMD_FORCE_INLINE btMatrix3x3 
-btMatrix3x3::transposeTimes(const btMatrix3x3& m) const
-{
-#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
-    // zeros w
-//    static const __m128i xyzMask = (const __m128i){ -1ULL, 0xffffffffULL };
-    __m128 row = m_el[0].mVec128;
-    __m128 m0 = _mm_and_ps( m.getRow(0).mVec128, btvFFF0fMask );
-    __m128 m1 = _mm_and_ps( m.getRow(1).mVec128, btvFFF0fMask);
-    __m128 m2 = _mm_and_ps( m.getRow(2).mVec128, btvFFF0fMask );
-    __m128 r0 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0));
-    __m128 r1 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0x55));
-    __m128 r2 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0xaa));
-    row = m_el[1].mVec128;
-    r0 = _mm_add_ps( r0, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0)));
-    r1 = _mm_add_ps( r1, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0x55)));
-    r2 = _mm_add_ps( r2, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0xaa)));
-    row = m_el[2].mVec128;
-    r0 = _mm_add_ps( r0, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0)));
-    r1 = _mm_add_ps( r1, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0x55)));
-    r2 = _mm_add_ps( r2, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0xaa)));
-    return btMatrix3x3( r0, r1, r2 );
-
-#elif defined BT_USE_NEON
-    // zeros w
-    static const uint32x4_t xyzMask = (const uint32x4_t){ static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), 0 };
-    float32x4_t m0 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(0).mVec128, xyzMask );
-    float32x4_t m1 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(1).mVec128, xyzMask );
-    float32x4_t m2 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(2).mVec128, xyzMask );
-    float32x4_t row = m_el[0].mVec128;
-    float32x4_t r0 = vmulq_lane_f32( m0, vget_low_f32(row), 0);
-    float32x4_t r1 = vmulq_lane_f32( m0, vget_low_f32(row), 1);
-    float32x4_t r2 = vmulq_lane_f32( m0, vget_high_f32(row), 0);
-    row = m_el[1].mVec128;
-    r0 = vmlaq_lane_f32( r0, m1, vget_low_f32(row), 0);
-    r1 = vmlaq_lane_f32( r1, m1, vget_low_f32(row), 1);
-    r2 = vmlaq_lane_f32( r2, m1, vget_high_f32(row), 0);
-    row = m_el[2].mVec128;
-    r0 = vmlaq_lane_f32( r0, m2, vget_low_f32(row), 0);
-    r1 = vmlaq_lane_f32( r1, m2, vget_low_f32(row), 1);
-    r2 = vmlaq_lane_f32( r2, m2, vget_high_f32(row), 0);
-    return btMatrix3x3( r0, r1, r2 );
-#else
-    return btMatrix3x3(
-		m_el[0].x() * m[0].x() + m_el[1].x() * m[1].x() + m_el[2].x() * m[2].x(),
-		m_el[0].x() * m[0].y() + m_el[1].x() * m[1].y() + m_el[2].x() * m[2].y(),
-		m_el[0].x() * m[0].z() + m_el[1].x() * m[1].z() + m_el[2].x() * m[2].z(),
-		m_el[0].y() * m[0].x() + m_el[1].y() * m[1].x() + m_el[2].y() * m[2].x(),
-		m_el[0].y() * m[0].y() + m_el[1].y() * m[1].y() + m_el[2].y() * m[2].y(),
-		m_el[0].y() * m[0].z() + m_el[1].y() * m[1].z() + m_el[2].y() * m[2].z(),
-		m_el[0].z() * m[0].x() + m_el[1].z() * m[1].x() + m_el[2].z() * m[2].x(),
-		m_el[0].z() * m[0].y() + m_el[1].z() * m[1].y() + m_el[2].z() * m[2].y(),
-		m_el[0].z() * m[0].z() + m_el[1].z() * m[1].z() + m_el[2].z() * m[2].z());
-#endif
-}
-
-SIMD_FORCE_INLINE btMatrix3x3 
-btMatrix3x3::timesTranspose(const btMatrix3x3& m) const
-{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
-    __m128 a0 = m_el[0].mVec128;
-    __m128 a1 = m_el[1].mVec128;
-    __m128 a2 = m_el[2].mVec128;
-    
-    btMatrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
-    __m128 mx = mT[0].mVec128;
-    __m128 my = mT[1].mVec128;
-    __m128 mz = mT[2].mVec128;
-    
-    __m128 r0 = _mm_mul_ps(mx, _mm_shuffle_ps(a0, a0, 0x00));
-    __m128 r1 = _mm_mul_ps(mx, _mm_shuffle_ps(a1, a1, 0x00));
-    __m128 r2 = _mm_mul_ps(mx, _mm_shuffle_ps(a2, a2, 0x00));
-    r0 = _mm_add_ps(r0, _mm_mul_ps(my, _mm_shuffle_ps(a0, a0, 0x55)));
-    r1 = _mm_add_ps(r1, _mm_mul_ps(my, _mm_shuffle_ps(a1, a1, 0x55)));
-    r2 = _mm_add_ps(r2, _mm_mul_ps(my, _mm_shuffle_ps(a2, a2, 0x55)));
-    r0 = _mm_add_ps(r0, _mm_mul_ps(mz, _mm_shuffle_ps(a0, a0, 0xaa)));
-    r1 = _mm_add_ps(r1, _mm_mul_ps(mz, _mm_shuffle_ps(a1, a1, 0xaa)));
-    r2 = _mm_add_ps(r2, _mm_mul_ps(mz, _mm_shuffle_ps(a2, a2, 0xaa)));
-    return btMatrix3x3( r0, r1, r2);
-            
-#elif defined BT_USE_NEON
-    float32x4_t a0 = m_el[0].mVec128;
-    float32x4_t a1 = m_el[1].mVec128;
-    float32x4_t a2 = m_el[2].mVec128;
-    
-    btMatrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
-    float32x4_t mx = mT[0].mVec128;
-    float32x4_t my = mT[1].mVec128;
-    float32x4_t mz = mT[2].mVec128;
-    
-    float32x4_t r0 = vmulq_lane_f32( mx, vget_low_f32(a0), 0);
-    float32x4_t r1 = vmulq_lane_f32( mx, vget_low_f32(a1), 0);
-    float32x4_t r2 = vmulq_lane_f32( mx, vget_low_f32(a2), 0);
-    r0 = vmlaq_lane_f32( r0, my, vget_low_f32(a0), 1);
-    r1 = vmlaq_lane_f32( r1, my, vget_low_f32(a1), 1);
-    r2 = vmlaq_lane_f32( r2, my, vget_low_f32(a2), 1);
-    r0 = vmlaq_lane_f32( r0, mz, vget_high_f32(a0), 0);
-    r1 = vmlaq_lane_f32( r1, mz, vget_high_f32(a1), 0);
-    r2 = vmlaq_lane_f32( r2, mz, vget_high_f32(a2), 0);
-    return btMatrix3x3( r0, r1, r2 );
-    
-#else
-	return btMatrix3x3(
-		m_el[0].dot(m[0]), m_el[0].dot(m[1]), m_el[0].dot(m[2]),
-		m_el[1].dot(m[0]), m_el[1].dot(m[1]), m_el[1].dot(m[2]),
-		m_el[2].dot(m[0]), m_el[2].dot(m[1]), m_el[2].dot(m[2]));
-#endif
-}
-
-SIMD_FORCE_INLINE btVector3 
-operator*(const btMatrix3x3& m, const btVector3& v) 
-{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
-    return v.dot3(m[0], m[1], m[2]);
-#else
-	return btVector3(m[0].dot(v), m[1].dot(v), m[2].dot(v));
-#endif
-}
-
-
-SIMD_FORCE_INLINE btVector3
-operator*(const btVector3& v, const btMatrix3x3& m)
-{
-#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
-
-    const __m128 vv = v.mVec128;
-
-    __m128 c0 = bt_splat_ps( vv, 0);
-    __m128 c1 = bt_splat_ps( vv, 1);
-    __m128 c2 = bt_splat_ps( vv, 2);
-
-    c0 = _mm_mul_ps(c0, _mm_and_ps(m[0].mVec128, btvFFF0fMask) );
-    c1 = _mm_mul_ps(c1, _mm_and_ps(m[1].mVec128, btvFFF0fMask) );
-    c0 = _mm_add_ps(c0, c1);
-    c2 = _mm_mul_ps(c2, _mm_and_ps(m[2].mVec128, btvFFF0fMask) );
-    
-    return btVector3(_mm_add_ps(c0, c2));
-#elif defined(BT_USE_NEON)
-    const float32x4_t vv = v.mVec128;
-    const float32x2_t vlo = vget_low_f32(vv);
-    const float32x2_t vhi = vget_high_f32(vv);
-
-    float32x4_t c0, c1, c2;
-
-    c0 = (float32x4_t) vandq_s32((int32x4_t)m[0].mVec128, btvFFF0Mask);
-    c1 = (float32x4_t) vandq_s32((int32x4_t)m[1].mVec128, btvFFF0Mask);
-    c2 = (float32x4_t) vandq_s32((int32x4_t)m[2].mVec128, btvFFF0Mask);
-
-    c0 = vmulq_lane_f32(c0, vlo, 0);
-    c1 = vmulq_lane_f32(c1, vlo, 1);
-    c2 = vmulq_lane_f32(c2, vhi, 0);
-    c0 = vaddq_f32(c0, c1);
-    c0 = vaddq_f32(c0, c2);
-    
-    return btVector3(c0);
-#else
-	return btVector3(m.tdotx(v), m.tdoty(v), m.tdotz(v));
-#endif
-}
-
-SIMD_FORCE_INLINE btMatrix3x3 
-operator*(const btMatrix3x3& m1, const btMatrix3x3& m2)
-{
-#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
-
-    __m128 m10 = m1[0].mVec128;  
-    __m128 m11 = m1[1].mVec128;
-    __m128 m12 = m1[2].mVec128;
-    
-    __m128 m2v = _mm_and_ps(m2[0].mVec128, btvFFF0fMask);
-    
-    __m128 c0 = bt_splat_ps( m10, 0);
-    __m128 c1 = bt_splat_ps( m11, 0);
-    __m128 c2 = bt_splat_ps( m12, 0);
-    
-    c0 = _mm_mul_ps(c0, m2v);
-    c1 = _mm_mul_ps(c1, m2v);
-    c2 = _mm_mul_ps(c2, m2v);
-    
-    m2v = _mm_and_ps(m2[1].mVec128, btvFFF0fMask);
-    
-    __m128 c0_1 = bt_splat_ps( m10, 1);
-    __m128 c1_1 = bt_splat_ps( m11, 1);
-    __m128 c2_1 = bt_splat_ps( m12, 1);
-    
-    c0_1 = _mm_mul_ps(c0_1, m2v);
-    c1_1 = _mm_mul_ps(c1_1, m2v);
-    c2_1 = _mm_mul_ps(c2_1, m2v);
-    
-    m2v = _mm_and_ps(m2[2].mVec128, btvFFF0fMask);
-    
-    c0 = _mm_add_ps(c0, c0_1);
-    c1 = _mm_add_ps(c1, c1_1);
-    c2 = _mm_add_ps(c2, c2_1);
-    
-    m10 = bt_splat_ps( m10, 2);
-    m11 = bt_splat_ps( m11, 2);
-    m12 = bt_splat_ps( m12, 2);
-    
-    m10 = _mm_mul_ps(m10, m2v);
-    m11 = _mm_mul_ps(m11, m2v);
-    m12 = _mm_mul_ps(m12, m2v);
-    
-    c0 = _mm_add_ps(c0, m10);
-    c1 = _mm_add_ps(c1, m11);
-    c2 = _mm_add_ps(c2, m12);
-    
-    return btMatrix3x3(c0, c1, c2);
-
-#elif defined(BT_USE_NEON)
-
-    float32x4_t rv0, rv1, rv2;
-    float32x4_t v0, v1, v2;
-    float32x4_t mv0, mv1, mv2;
-
-    v0 = m1[0].mVec128;
-    v1 = m1[1].mVec128;
-    v2 = m1[2].mVec128;
-
-    mv0 = (float32x4_t) vandq_s32((int32x4_t)m2[0].mVec128, btvFFF0Mask); 
-    mv1 = (float32x4_t) vandq_s32((int32x4_t)m2[1].mVec128, btvFFF0Mask); 
-    mv2 = (float32x4_t) vandq_s32((int32x4_t)m2[2].mVec128, btvFFF0Mask); 
-    
-    rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
-    rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
-    rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
-    
-    rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
-    rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
-    rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
-    
-    rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
-    rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
-    rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
-
-	return btMatrix3x3(rv0, rv1, rv2);
-        
-#else	
-	return btMatrix3x3(
-		m2.tdotx( m1[0]), m2.tdoty( m1[0]), m2.tdotz( m1[0]),
-		m2.tdotx( m1[1]), m2.tdoty( m1[1]), m2.tdotz( m1[1]),
-		m2.tdotx( m1[2]), m2.tdoty( m1[2]), m2.tdotz( m1[2]));
-#endif
-}
-
-/*
-SIMD_FORCE_INLINE btMatrix3x3 btMultTransposeLeft(const btMatrix3x3& m1, const btMatrix3x3& m2) {
-return btMatrix3x3(
-m1[0][0] * m2[0][0] + m1[1][0] * m2[1][0] + m1[2][0] * m2[2][0],
-m1[0][0] * m2[0][1] + m1[1][0] * m2[1][1] + m1[2][0] * m2[2][1],
-m1[0][0] * m2[0][2] + m1[1][0] * m2[1][2] + m1[2][0] * m2[2][2],
-m1[0][1] * m2[0][0] + m1[1][1] * m2[1][0] + m1[2][1] * m2[2][0],
-m1[0][1] * m2[0][1] + m1[1][1] * m2[1][1] + m1[2][1] * m2[2][1],
-m1[0][1] * m2[0][2] + m1[1][1] * m2[1][2] + m1[2][1] * m2[2][2],
-m1[0][2] * m2[0][0] + m1[1][2] * m2[1][0] + m1[2][2] * m2[2][0],
-m1[0][2] * m2[0][1] + m1[1][2] * m2[1][1] + m1[2][2] * m2[2][1],
-m1[0][2] * m2[0][2] + m1[1][2] * m2[1][2] + m1[2][2] * m2[2][2]);
-}
-*/
-
-/**@brief Equality operator between two matrices
-* It will test all elements are equal.  */
-SIMD_FORCE_INLINE bool operator==(const btMatrix3x3& m1, const btMatrix3x3& m2)
-{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
-
-    __m128 c0, c1, c2;
-
-    c0 = _mm_cmpeq_ps(m1[0].mVec128, m2[0].mVec128);
-    c1 = _mm_cmpeq_ps(m1[1].mVec128, m2[1].mVec128);
-    c2 = _mm_cmpeq_ps(m1[2].mVec128, m2[2].mVec128);
-    
-    c0 = _mm_and_ps(c0, c1);
-    c0 = _mm_and_ps(c0, c2);
-
-	int m = _mm_movemask_ps((__m128)c0);
-	return (0x7 == (m & 0x7));
-	
-#else 
-	return 
-    (   m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] &&
-		m1[0][1] == m2[0][1] && m1[1][1] == m2[1][1] && m1[2][1] == m2[2][1] &&
-		m1[0][2] == m2[0][2] && m1[1][2] == m2[1][2] && m1[2][2] == m2[2][2] );
-#endif
-}
-
-///for serialization
-struct	btMatrix3x3FloatData
-{
-	btVector3FloatData m_el[3];
-};
-
-///for serialization
-struct	btMatrix3x3DoubleData
-{
-	btVector3DoubleData m_el[3];
-};
-
-
-	
-
-SIMD_FORCE_INLINE	void	btMatrix3x3::serialize(struct	btMatrix3x3Data& dataOut) const
-{
-	for (int i=0;i<3;i++)
-		m_el[i].serialize(dataOut.m_el[i]);
-}
-
-SIMD_FORCE_INLINE	void	btMatrix3x3::serializeFloat(struct	btMatrix3x3FloatData& dataOut) const
-{
-	for (int i=0;i<3;i++)
-		m_el[i].serializeFloat(dataOut.m_el[i]);
-}
-
-
-SIMD_FORCE_INLINE	void	btMatrix3x3::deSerialize(const struct	btMatrix3x3Data& dataIn)
-{
-	for (int i=0;i<3;i++)
-		m_el[i].deSerialize(dataIn.m_el[i]);
-}
-
-SIMD_FORCE_INLINE	void	btMatrix3x3::deSerializeFloat(const struct	btMatrix3x3FloatData& dataIn)
-{
-	for (int i=0;i<3;i++)
-		m_el[i].deSerializeFloat(dataIn.m_el[i]);
-}
-
-SIMD_FORCE_INLINE	void	btMatrix3x3::deSerializeDouble(const struct	btMatrix3x3DoubleData& dataIn)
-{
-	for (int i=0;i<3;i++)
-		m_el[i].deSerializeDouble(dataIn.m_el[i]);
-}
-
-#endif //BT_MATRIX3x3_H
-
diff --git a/src/bullet/LinearMath/btMatrixX.h b/src/bullet/LinearMath/btMatrixX.h
deleted file mode 100644
index 42caed42..00000000
--- a/src/bullet/LinearMath/btMatrixX.h
+++ /dev/null
@@ -1,554 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///original version written by Erwin Coumans, October 2013
-
-#ifndef BT_MATRIX_X_H
-#define BT_MATRIX_X_H
-
-#include "LinearMath/btQuickprof.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include <stdio.h>
-
-//#define BT_DEBUG_OSTREAM
-#ifdef BT_DEBUG_OSTREAM
-#include <iostream>
-#include <iomanip>      // std::setw
-#endif //BT_DEBUG_OSTREAM
-
-class btIntSortPredicate
-{
-	public:
-		bool operator() ( const int& a, const int& b ) const
-		{
-			 return a < b;
-		}
-};
-
-
-template <typename T>
-struct btVectorX
-{
-	btAlignedObjectArray<T>	m_storage;
-	
-	btVectorX()
-	{
-	}
-	btVectorX(int numRows)
-	{
-		m_storage.resize(numRows);
-	}
-	
-	void resize(int rows)
-	{
-		m_storage.resize(rows);
-	}
-	int cols() const
-	{
-		return 1;
-	}
-	int rows() const
-	{
-		return m_storage.size();
-	}
-	int size() const
-	{
-		return rows();
-	}
-	
-	T nrm2() const
-	{
-		T norm = T(0);
-		
-		int nn = rows();
-		
-		{
-			if (nn == 1)
-			{
-				norm = btFabs((*this)[0]);
-			}
-			else
-			{
-				T scale = 0.0;
-				T ssq = 1.0;
-				
-				/* The following loop is equivalent to this call to the LAPACK
-				 auxiliary routine:   CALL SLASSQ( N, X, INCX, SCALE, SSQ ) */
-				
-				for (int ix=0;ix<nn;ix++)
-				{
-					if ((*this)[ix] != 0.0)
-					{
-						T absxi = btFabs((*this)[ix]);
-						if (scale < absxi)
-						{
-							T temp;
-							temp = scale / absxi;
-							ssq = ssq * (temp * temp) + BT_ONE;
-							scale = absxi;
-						}
-						else
-						{
-							T temp;
-							temp = absxi / scale;
-							ssq += temp * temp;
-						}
-					}
-				}
-				norm = scale * sqrt(ssq);
-			}
-		}
-		return norm;
-		
-	}
-	void	setZero()
-	{
-		if (m_storage.size())
-		{
-			//	for (int i=0;i<m_storage.size();i++)
-			//		m_storage[i]=0;
-			//memset(&m_storage[0],0,sizeof(T)*m_storage.size());
-			btSetZero(&m_storage[0],m_storage.size());
-		}
-	}
-	const T& operator[] (int index) const
-	{
-		return m_storage[index];
-	}
-	
-	T& operator[] (int index)
-	{
-		return m_storage[index];
-	}
-	
-	T* getBufferPointerWritable()
-	{
-		return m_storage.size() ? &m_storage[0] : 0;
-	}
-	
-	const T* getBufferPointer() const
-	{
-		return m_storage.size() ? &m_storage[0] : 0;
-	}
-	
-};
-/*
- template <typename T>
- void setElem(btMatrixX<T>& mat, int row, int col, T val)
- {
- mat.setElem(row,col,val);
- }
- */
-
-
-template <typename T> 
-struct btMatrixX
-{
-	int m_rows;
-	int m_cols;
-	int m_operations;
-	int m_resizeOperations;
-	int m_setElemOperations;
-
-	btAlignedObjectArray<T>	m_storage;
-	mutable btAlignedObjectArray< btAlignedObjectArray<int> > m_rowNonZeroElements1;
-
-	T* getBufferPointerWritable() 
-	{
-		return m_storage.size() ? &m_storage[0] : 0;
-	}
-
-	const T* getBufferPointer() const
-	{
-		return m_storage.size() ? &m_storage[0] : 0;
-	}
-	btMatrixX()
-		:m_rows(0),
-		m_cols(0),
-		m_operations(0),
-		m_resizeOperations(0),
-		m_setElemOperations(0)
-	{
-	}
-	btMatrixX(int rows,int cols)
-		:m_rows(rows),
-		m_cols(cols),
-		m_operations(0),
-		m_resizeOperations(0),
-		m_setElemOperations(0)
-	{
-		resize(rows,cols);
-	}
-	void resize(int rows, int cols)
-	{
-		m_resizeOperations++;
-		m_rows = rows;
-		m_cols = cols;
-		{
-			BT_PROFILE("m_storage.resize");
-			m_storage.resize(rows*cols);
-		}
-	}
-	int cols() const
-	{
-		return m_cols;
-	}
-	int rows() const
-	{
-		return m_rows;
-	}
-	///we don't want this read/write operator(), because we cannot keep track of non-zero elements, use setElem instead
-	/*T& operator() (int row,int col)
-	{
-		return m_storage[col*m_rows+row];
-	}
-	*/
-
-	void addElem(int row,int col, T val)
-	{
-		if (val)
-		{
-			if (m_storage[col+row*m_cols]==0.f)
-			{
-				setElem(row,col,val);
-			} else
-			{
-				m_storage[row*m_cols+col] += val;
-			}
-		}
-	}
-	
-	
-	void setElem(int row,int col, T val)
-	{
-		m_setElemOperations++;
-		m_storage[row*m_cols+col] = val;
-	}
-	
-	void mulElem(int row,int col, T val)
-	{
-		m_setElemOperations++;
-		//mul doesn't change sparsity info
-
-		m_storage[row*m_cols+col] *= val;
-	}
-	
-	
-	
-	
-	void copyLowerToUpperTriangle()
-	{
-		int count=0;
-		for (int row=0;row<rows();row++)
-		{
-			for (int col=0;col<row;col++)
-			{
-				setElem(col,row, (*this)(row,col));
-				count++;
-				
-			}
-		}
-		//printf("copyLowerToUpperTriangle copied %d elements out of %dx%d=%d\n", count,rows(),cols(),cols()*rows());
-	}
-	
-	const T& operator() (int row,int col) const
-	{
-		return m_storage[col+row*m_cols];
-	}
-
-
-	void setZero()
-	{
-		{
-			BT_PROFILE("storage=0");
-			btSetZero(&m_storage[0],m_storage.size());
-			//memset(&m_storage[0],0,sizeof(T)*m_storage.size());
-			//for (int i=0;i<m_storage.size();i++)
-	//			m_storage[i]=0;
-		}
-	}
-	
-	void setIdentity()
-	{
-		btAssert(rows() == cols());
-		
-		setZero();
-		for (int row=0;row<rows();row++)
-		{
-			setElem(row,row,1);
-		}
-	}
-
-	
-
-	void	printMatrix(const char* msg)
-	{
-		printf("%s ---------------------\n",msg);
-		for (int i=0;i<rows();i++)
-		{
-			printf("\n");
-			for (int j=0;j<cols();j++)
-			{
-				printf("%2.1f\t",(*this)(i,j));
-			}
-		}
-		printf("\n---------------------\n");
-
-	}
-
-
-	void rowComputeNonZeroElements() const
-	{
-		m_rowNonZeroElements1.resize(rows());
-		for (int i=0;i<rows();i++)
-		{
-			m_rowNonZeroElements1[i].resize(0);
-			for (int j=0;j<cols();j++)
-			{
-				if ((*this)(i,j)!=0.f)
-				{
-					m_rowNonZeroElements1[i].push_back(j);
-				}
-			}
-		}
-	}
-	btMatrixX transpose() const
-	{
-		//transpose is optimized for sparse matrices
-		btMatrixX tr(m_cols,m_rows);
-		tr.setZero();
-		for (int i=0;i<m_cols;i++)
-			for (int j=0;j<m_rows;j++)
-			{
-				T v = (*this)(j,i);
-				if (v)
-				{
-					tr.setElem(i,j,v);
-				}
-			}
-		return tr;
-	}
-
-
-	btMatrixX operator*(const btMatrixX& other)
-	{
-		//btMatrixX*btMatrixX implementation, brute force
-		btAssert(cols() == other.rows());
-
-		btMatrixX res(rows(),other.cols());
-		res.setZero();
-//		BT_PROFILE("btMatrixX mul");
-		for (int j=0; j < res.cols(); ++j)
-		{
-			{
-				for (int i=0; i < res.rows(); ++i)
-				{
-					T dotProd=0;
-//					T dotProd2=0;
-					//int waste=0,waste2=0;
-
-					{
-//						bool useOtherCol = true;
-						{
-							for (int v=0;v<rows();v++)
-							{
-								T w = (*this)(i,v);
-								if (other(v,j)!=0.f)
-								{
-									dotProd+=w*other(v,j);	
-								}
-						
-							}
-						}
-					}
-					if (dotProd)
-						res.setElem(i,j,dotProd);
-				}
-			}
-		}
-		return res;
-	}
-
-	// this assumes the 4th and 8th rows of B and C are zero.
-	void multiplyAdd2_p8r (const btScalar *B, const btScalar *C,  int numRows,  int numRowsOther ,int row, int col)
-	{
-		const btScalar *bb = B;
-		for ( int i = 0;i<numRows;i++)
-		{
-			const btScalar *cc = C;
-			for ( int j = 0;j<numRowsOther;j++)
-			{
-				btScalar sum;
-				sum  = bb[0]*cc[0];
-				sum += bb[1]*cc[1];
-				sum += bb[2]*cc[2];
-				sum += bb[4]*cc[4];
-				sum += bb[5]*cc[5];
-				sum += bb[6]*cc[6];
-				addElem(row+i,col+j,sum);
-				cc += 8;
-			}
-			bb += 8;
-		}
-	}
-
-	void multiply2_p8r (const btScalar *B, const btScalar *C,  int numRows,  int numRowsOther, int row, int col)
-	{
-		btAssert (numRows>0 && numRowsOther>0 && B && C);
-		const btScalar *bb = B;
-		for ( int i = 0;i<numRows;i++)
-		{
-			const btScalar *cc = C;
-			for ( int j = 0;j<numRowsOther;j++)
-			{
-				btScalar sum;
-				sum  = bb[0]*cc[0];
-				sum += bb[1]*cc[1];
-				sum += bb[2]*cc[2];
-				sum += bb[4]*cc[4];
-				sum += bb[5]*cc[5];
-				sum += bb[6]*cc[6];
-				setElem(row+i,col+j,sum);
-				cc += 8;
-			}
-			bb += 8;
-		}
-	}
-	
-	void setSubMatrix(int rowstart,int colstart,int rowend,int colend,const T value)
-	{
-		int numRows = rowend+1-rowstart;
-		int numCols = colend+1-colstart;
-		
-		for (int row=0;row<numRows;row++)
-		{
-			for (int col=0;col<numCols;col++)
-			{
-				setElem(rowstart+row,colstart+col,value);
-			}
-		}
-	}
-	
-	void setSubMatrix(int rowstart,int colstart,int rowend,int colend,const btMatrixX& block)
-	{
-		btAssert(rowend+1-rowstart == block.rows());
-		btAssert(colend+1-colstart == block.cols());
-		for (int row=0;row<block.rows();row++)
-		{
-			for (int col=0;col<block.cols();col++)
-			{
-				setElem(rowstart+row,colstart+col,block(row,col));
-			}
-		}
-	}
-	void setSubMatrix(int rowstart,int colstart,int rowend,int colend,const btVectorX<T>& block)
-	{
-		btAssert(rowend+1-rowstart == block.rows());
-		btAssert(colend+1-colstart == block.cols());
-		for (int row=0;row<block.rows();row++)
-		{
-			for (int col=0;col<block.cols();col++)
-			{
-				setElem(rowstart+row,colstart+col,block[row]);
-			}
-		}
-	}
-	
-	
-	btMatrixX negative()
-	{
-		btMatrixX neg(rows(),cols());
-		for (int i=0;i<rows();i++)
-			for (int j=0;j<cols();j++)
-			{
-				T v = (*this)(i,j);
-				neg.setElem(i,j,-v);
-			}
-		return neg;
-	}
-
-};
-
-
-
-typedef btMatrixX<float> btMatrixXf;
-typedef btVectorX<float> btVectorXf;
-
-typedef btMatrixX<double> btMatrixXd;
-typedef btVectorX<double> btVectorXd;
-
-
-#ifdef BT_DEBUG_OSTREAM
-template <typename T> 
-std::ostream& operator<< (std::ostream& os, const btMatrixX<T>& mat)
-	{
-		
-		os << " [";
-		//printf("%s ---------------------\n",msg);
-		for (int i=0;i<mat.rows();i++)
-		{
-			for (int j=0;j<mat.cols();j++)
-			{
-				os << std::setw(12) << mat(i,j);
-			}
-			if (i!=mat.rows()-1)
-				os << std::endl << "  ";
-		}
-		os << " ]";
-		//printf("\n---------------------\n");
-
-		return os;
-	}
-template <typename T> 
-std::ostream& operator<< (std::ostream& os, const btVectorX<T>& mat)
-	{
-		
-		os << " [";
-		//printf("%s ---------------------\n",msg);
-		for (int i=0;i<mat.rows();i++)
-		{
-				os << std::setw(12) << mat[i];
-			if (i!=mat.rows()-1)
-				os << std::endl << "  ";
-		}
-		os << " ]";
-		//printf("\n---------------------\n");
-
-		return os;
-	}
-
-#endif //BT_DEBUG_OSTREAM
-
-
-inline void setElem(btMatrixXd& mat, int row, int col, double val)
-{
-	mat.setElem(row,col,val);
-}
-
-inline void setElem(btMatrixXf& mat, int row, int col, float val)
-{
-	mat.setElem(row,col,val);
-}
-
-#ifdef BT_USE_DOUBLE_PRECISION
-	#define btVectorXu btVectorXd
-	#define btMatrixXu btMatrixXd
-#else
-	#define btVectorXu btVectorXf
-	#define btMatrixXu btMatrixXf
-#endif //BT_USE_DOUBLE_PRECISION
-
-
-
-#endif//BT_MATRIX_H_H
diff --git a/src/bullet/LinearMath/btMinMax.h b/src/bullet/LinearMath/btMinMax.h
deleted file mode 100644
index 5b436e9b..00000000
--- a/src/bullet/LinearMath/btMinMax.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef BT_GEN_MINMAX_H
-#define BT_GEN_MINMAX_H
-
-#include "btScalar.h"
-
-template <class T>
-SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b) 
-{
-  return a < b ? a : b ;
-}
-
-template <class T>
-SIMD_FORCE_INLINE const T& btMax(const T& a, const T& b) 
-{
-  return  a > b ? a : b;
-}
-
-template <class T>
-SIMD_FORCE_INLINE const T& btClamped(const T& a, const T& lb, const T& ub) 
-{
-	return a < lb ? lb : (ub < a ? ub : a); 
-}
-
-template <class T>
-SIMD_FORCE_INLINE void btSetMin(T& a, const T& b) 
-{
-    if (b < a) 
-	{
-		a = b;
-	}
-}
-
-template <class T>
-SIMD_FORCE_INLINE void btSetMax(T& a, const T& b) 
-{
-    if (a < b) 
-	{
-		a = b;
-	}
-}
-
-template <class T>
-SIMD_FORCE_INLINE void btClamp(T& a, const T& lb, const T& ub) 
-{
-	if (a < lb) 
-	{
-		a = lb; 
-	}
-	else if (ub < a) 
-	{
-		a = ub;
-	}
-}
-
-#endif //BT_GEN_MINMAX_H
diff --git a/src/bullet/LinearMath/btMotionState.h b/src/bullet/LinearMath/btMotionState.h
deleted file mode 100644
index 94318140..00000000
--- a/src/bullet/LinearMath/btMotionState.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_MOTIONSTATE_H
-#define BT_MOTIONSTATE_H
-
-#include "btTransform.h"
-
-///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics
-///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation)
-class	btMotionState
-{
-	public:
-		
-		virtual ~btMotionState()
-		{
-			
-		}
-		
-		virtual void	getWorldTransform(btTransform& worldTrans ) const =0;
-
-		//Bullet only calls the update of worldtransform for active objects
-		virtual void	setWorldTransform(const btTransform& worldTrans)=0;
-		
-	
-};
-
-#endif //BT_MOTIONSTATE_H
diff --git a/src/bullet/LinearMath/btPolarDecomposition.cpp b/src/bullet/LinearMath/btPolarDecomposition.cpp
deleted file mode 100644
index a4dca7fd..00000000
--- a/src/bullet/LinearMath/btPolarDecomposition.cpp
+++ /dev/null
@@ -1,99 +0,0 @@
-#include "btPolarDecomposition.h"
-#include "btMinMax.h"
-
-namespace
-{
-  btScalar abs_column_sum(const btMatrix3x3& a, int i)
-  {
-    return btFabs(a[0][i]) + btFabs(a[1][i]) + btFabs(a[2][i]);
-  }
-
-  btScalar abs_row_sum(const btMatrix3x3& a, int i)
-  {
-    return btFabs(a[i][0]) + btFabs(a[i][1]) + btFabs(a[i][2]);
-  }
-
-  btScalar p1_norm(const btMatrix3x3& a)
-  {
-    const btScalar sum0 = abs_column_sum(a,0);
-    const btScalar sum1 = abs_column_sum(a,1);
-    const btScalar sum2 = abs_column_sum(a,2);
-    return btMax(btMax(sum0, sum1), sum2);
-  }
-
-  btScalar pinf_norm(const btMatrix3x3& a)
-  {
-    const btScalar sum0 = abs_row_sum(a,0);
-    const btScalar sum1 = abs_row_sum(a,1);
-    const btScalar sum2 = abs_row_sum(a,2);
-    return btMax(btMax(sum0, sum1), sum2);
-  }
-}
-
-const btScalar btPolarDecomposition::DEFAULT_TOLERANCE = btScalar(0.0001);
-const unsigned int btPolarDecomposition::DEFAULT_MAX_ITERATIONS = 16;
-
-btPolarDecomposition::btPolarDecomposition(btScalar tolerance, unsigned int maxIterations)
-: m_tolerance(tolerance)
-, m_maxIterations(maxIterations)
-{
-}
-
-unsigned int btPolarDecomposition::decompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h) const
-{
-  // Use the 'u' and 'h' matrices for intermediate calculations
-  u = a;
-  h = a.inverse();
-
-  for (unsigned int i = 0; i < m_maxIterations; ++i)
-  {
-    const btScalar h_1 = p1_norm(h);
-    const btScalar h_inf = pinf_norm(h);
-    const btScalar u_1 = p1_norm(u);
-    const btScalar u_inf = pinf_norm(u);
-
-    const btScalar h_norm = h_1 * h_inf;
-    const btScalar u_norm = u_1 * u_inf;
-
-    // The matrix is effectively singular so we cannot invert it
-    if (btFuzzyZero(h_norm) || btFuzzyZero(u_norm))
-      break;
-
-    const btScalar gamma = btPow(h_norm / u_norm, 0.25f);
-    const btScalar inv_gamma = btScalar(1.0) / gamma;
-
-    // Determine the delta to 'u'
-    const btMatrix3x3 delta = (u * (gamma - btScalar(2.0)) + h.transpose() * inv_gamma) * btScalar(0.5);
-
-    // Update the matrices
-    u += delta;
-    h = u.inverse();
-
-    // Check for convergence
-    if (p1_norm(delta) <= m_tolerance * u_1)
-    {
-      h = u.transpose() * a;
-      h = (h + h.transpose()) * 0.5;
-      return i;
-    }
-  }
-
-  // The algorithm has failed to converge to the specified tolerance, but we
-  // want to make sure that the matrices returned are in the right form.
-  h = u.transpose() * a;
-  h = (h + h.transpose()) * 0.5;
-
-  return m_maxIterations;
-}
-
-unsigned int btPolarDecomposition::maxIterations() const
-{
-  return m_maxIterations;
-}
-
-unsigned int polarDecompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h)
-{
-  static btPolarDecomposition polar;
-  return polar.decompose(a, u, h);
-}
-
diff --git a/src/bullet/LinearMath/btPolarDecomposition.h b/src/bullet/LinearMath/btPolarDecomposition.h
deleted file mode 100644
index 56156676..00000000
--- a/src/bullet/LinearMath/btPolarDecomposition.h
+++ /dev/null
@@ -1,73 +0,0 @@
-#ifndef POLARDECOMPOSITION_H
-#define POLARDECOMPOSITION_H
-
-#include "btMatrix3x3.h"
-
-/**
- * This class is used to compute the polar decomposition of a matrix. In
- * general, the polar decomposition factorizes a matrix, A, into two parts: a
- * unitary matrix (U) and a positive, semi-definite Hermitian matrix (H).
- * However, in this particular implementation the original matrix, A, is
- * required to be a square 3x3 matrix with real elements. This means that U will
- * be an orthogonal matrix and H with be a positive-definite, symmetric matrix.
- */
-class btPolarDecomposition
-{
-  public:
-    static const btScalar DEFAULT_TOLERANCE;
-    static const unsigned int DEFAULT_MAX_ITERATIONS;
-
-    /**
-     * Creates an instance with optional parameters.
-     *
-     * @param tolerance     - the tolerance used to determine convergence of the
-     *                        algorithm
-     * @param maxIterations - the maximum number of iterations used to achieve
-     *                        convergence
-     */
-    btPolarDecomposition(btScalar tolerance = DEFAULT_TOLERANCE, 
-      unsigned int maxIterations = DEFAULT_MAX_ITERATIONS);
-
-    /**
-     * Decomposes a matrix into orthogonal and symmetric, positive-definite
-     * parts. If the number of iterations returned by this function is equal to
-     * the maximum number of iterations, the algorithm has failed to converge.
-     *
-     * @param a - the original matrix
-     * @param u - the resulting orthogonal matrix
-     * @param h - the resulting symmetric matrix
-     *
-     * @return the number of iterations performed by the algorithm.
-     */
-    unsigned int decompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h) const; 
-
-    /**
-     * Returns the maximum number of iterations that this algorithm will perform
-     * to achieve convergence.
-     *
-     * @return maximum number of iterations
-     */
-    unsigned int maxIterations() const;
-
-  private:
-    btScalar m_tolerance;
-    unsigned int m_maxIterations;
-};
-
-/**
- * This functions decomposes the matrix 'a' into two parts: an orthogonal matrix
- * 'u' and a symmetric, positive-definite matrix 'h'. If the number of
- * iterations returned by this function is equal to
- * btPolarDecomposition::DEFAULT_MAX_ITERATIONS, the algorithm has failed to
- * converge.
- *
- * @param a - the original matrix
- * @param u - the resulting orthogonal matrix
- * @param h - the resulting symmetric matrix
- *
- * @return the number of iterations performed by the algorithm.
- */
-unsigned int polarDecompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h); 
-
-#endif // POLARDECOMPOSITION_H
-
diff --git a/src/bullet/LinearMath/btPoolAllocator.h b/src/bullet/LinearMath/btPoolAllocator.h
deleted file mode 100644
index ef208453..00000000
--- a/src/bullet/LinearMath/btPoolAllocator.h
+++ /dev/null
@@ -1,121 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef _BT_POOL_ALLOCATOR_H
-#define _BT_POOL_ALLOCATOR_H
-
-#include "btScalar.h"
-#include "btAlignedAllocator.h"
-
-///The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamically allocating them separately.
-class btPoolAllocator
-{
-	int				m_elemSize;
-	int				m_maxElements;
-	int				m_freeCount;
-	void*			m_firstFree;
-	unsigned char*	m_pool;
-
-public:
-
-	btPoolAllocator(int elemSize, int maxElements)
-		:m_elemSize(elemSize),
-		m_maxElements(maxElements)
-	{
-		m_pool = (unsigned char*) btAlignedAlloc( static_cast<unsigned int>(m_elemSize*m_maxElements),16);
-
-		unsigned char* p = m_pool;
-        m_firstFree = p;
-        m_freeCount = m_maxElements;
-        int count = m_maxElements;
-        while (--count) {
-            *(void**)p = (p + m_elemSize);
-            p += m_elemSize;
-        }
-        *(void**)p = 0;
-    }
-
-	~btPoolAllocator()
-	{
-		btAlignedFree( m_pool);
-	}
-
-	int	getFreeCount() const
-	{
-		return m_freeCount;
-	}
-
-	int getUsedCount() const
-	{
-		return m_maxElements - m_freeCount;
-	}
-
-	int getMaxCount() const
-	{
-		return m_maxElements;
-	}
-
-	void*	allocate(int size)
-	{
-		// release mode fix
-		(void)size;
-		btAssert(!size || size<=m_elemSize);
-		btAssert(m_freeCount>0);
-        void* result = m_firstFree;
-        m_firstFree = *(void**)m_firstFree;
-        --m_freeCount;
-        return result;
-	}
-
-	bool validPtr(void* ptr)
-	{
-		if (ptr) {
-			if (((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize))
-			{
-				return true;
-			}
-		}
-		return false;
-	}
-
-	void	freeMemory(void* ptr)
-	{
-		 if (ptr) {
-            btAssert((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize);
-
-            *(void**)ptr = m_firstFree;
-            m_firstFree = ptr;
-            ++m_freeCount;
-        }
-	}
-
-	int	getElementSize() const
-	{
-		return m_elemSize;
-	}
-
-	unsigned char*	getPoolAddress()
-	{
-		return m_pool;
-	}
-
-	const unsigned char*	getPoolAddress() const
-	{
-		return m_pool;
-	}
-
-};
-
-#endif //_BT_POOL_ALLOCATOR_H
diff --git a/src/bullet/LinearMath/btQuadWord.h b/src/bullet/LinearMath/btQuadWord.h
deleted file mode 100644
index fcfb3be4..00000000
--- a/src/bullet/LinearMath/btQuadWord.h
+++ /dev/null
@@ -1,244 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_SIMD_QUADWORD_H
-#define BT_SIMD_QUADWORD_H
-
-#include "btScalar.h"
-#include "btMinMax.h"
-
-
-
-
-
-#if defined (__CELLOS_LV2) && defined (__SPU__)
-#include <altivec.h>
-#endif
-
-/**@brief The btQuadWord class is base class for btVector3 and btQuaternion. 
- * Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword.
- */
-#ifndef USE_LIBSPE2
-ATTRIBUTE_ALIGNED16(class) btQuadWord
-#else
-class btQuadWord
-#endif
-{
-protected:
-
-#if defined (__SPU__) && defined (__CELLOS_LV2__)
-	union {
-		vec_float4 mVec128;
-		btScalar	m_floats[4];
-	};
-public:
-	vec_float4	get128() const
-	{
-		return mVec128;
-	}
-protected:
-#else //__CELLOS_LV2__ __SPU__
-
-#if defined(BT_USE_SSE) || defined(BT_USE_NEON) 
-	union {
-		btSimdFloat4 mVec128;
-		btScalar	m_floats[4];
-	};
-public:
-	SIMD_FORCE_INLINE	btSimdFloat4	get128() const
-	{
-		return mVec128;
-	}
-	SIMD_FORCE_INLINE	void	set128(btSimdFloat4 v128)
-	{
-		mVec128 = v128;
-	}
-#else
-	btScalar	m_floats[4];
-#endif // BT_USE_SSE
-
-#endif //__CELLOS_LV2__ __SPU__
-
-	public:
-  
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
-
-	// Set Vector 
-	SIMD_FORCE_INLINE btQuadWord(const btSimdFloat4 vec)
-	{
-		mVec128 = vec;
-	}
-
-	// Copy constructor
-	SIMD_FORCE_INLINE btQuadWord(const btQuadWord& rhs)
-	{
-		mVec128 = rhs.mVec128;
-	}
-
-	// Assignment Operator
-	SIMD_FORCE_INLINE btQuadWord& 
-	operator=(const btQuadWord& v) 
-	{
-		mVec128 = v.mVec128;
-		
-		return *this;
-	}
-	
-#endif
-
-  /**@brief Return the x value */
-		SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
-  /**@brief Return the y value */
-		SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
-  /**@brief Return the z value */
-		SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
-  /**@brief Set the x value */
-		SIMD_FORCE_INLINE void	setX(btScalar _x) { m_floats[0] = _x;};
-  /**@brief Set the y value */
-		SIMD_FORCE_INLINE void	setY(btScalar _y) { m_floats[1] = _y;};
-  /**@brief Set the z value */
-		SIMD_FORCE_INLINE void	setZ(btScalar _z) { m_floats[2] = _z;};
-  /**@brief Set the w value */
-		SIMD_FORCE_INLINE void	setW(btScalar _w) { m_floats[3] = _w;};
-  /**@brief Return the x value */
-		SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
-  /**@brief Return the y value */
-		SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
-  /**@brief Return the z value */
-		SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
-  /**@brief Return the w value */
-		SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
-
-	//SIMD_FORCE_INLINE btScalar&       operator[](int i)       { return (&m_floats[0])[i];	}      
-	//SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; }
-	///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
-	SIMD_FORCE_INLINE	operator       btScalar *()       { return &m_floats[0]; }
-	SIMD_FORCE_INLINE	operator const btScalar *() const { return &m_floats[0]; }
-
-	SIMD_FORCE_INLINE	bool	operator==(const btQuadWord& other) const
-	{
-#ifdef BT_USE_SSE
-        return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
-#else 
-		return ((m_floats[3]==other.m_floats[3]) && 
-                (m_floats[2]==other.m_floats[2]) && 
-                (m_floats[1]==other.m_floats[1]) && 
-                (m_floats[0]==other.m_floats[0]));
-#endif
-	}
-
-	SIMD_FORCE_INLINE	bool	operator!=(const btQuadWord& other) const
-	{
-		return !(*this == other);
-	}
-
-  /**@brief Set x,y,z and zero w 
-   * @param x Value of x
-   * @param y Value of y
-   * @param z Value of z
-   */
-		SIMD_FORCE_INLINE void 	setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z)
-		{
-			m_floats[0]=_x;
-			m_floats[1]=_y;
-			m_floats[2]=_z;
-			m_floats[3] = 0.f;
-		}
-
-/*		void getValue(btScalar *m) const 
-		{
-			m[0] = m_floats[0];
-			m[1] = m_floats[1];
-			m[2] = m_floats[2];
-		}
-*/
-/**@brief Set the values 
-   * @param x Value of x
-   * @param y Value of y
-   * @param z Value of z
-   * @param w Value of w
-   */
-		SIMD_FORCE_INLINE void	setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w)
-		{
-			m_floats[0]=_x;
-			m_floats[1]=_y;
-			m_floats[2]=_z;
-			m_floats[3]=_w;
-		}
-  /**@brief No initialization constructor */
-		SIMD_FORCE_INLINE btQuadWord()
-		//	:m_floats[0](btScalar(0.)),m_floats[1](btScalar(0.)),m_floats[2](btScalar(0.)),m_floats[3](btScalar(0.))
-		{
-		}
- 
-  /**@brief Three argument constructor (zeros w)
-   * @param x Value of x
-   * @param y Value of y
-   * @param z Value of z
-   */
-		SIMD_FORCE_INLINE btQuadWord(const btScalar& _x, const btScalar& _y, const btScalar& _z)		
-		{
-			m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f;
-		}
-
-/**@brief Initializing constructor
-   * @param x Value of x
-   * @param y Value of y
-   * @param z Value of z
-   * @param w Value of w
-   */
-		SIMD_FORCE_INLINE btQuadWord(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w) 
-		{
-			m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w;
-		}
-
-  /**@brief Set each element to the max of the current values and the values of another btQuadWord
-   * @param other The other btQuadWord to compare with 
-   */
-		SIMD_FORCE_INLINE void	setMax(const btQuadWord& other)
-		{
-        #ifdef BT_USE_SSE
-            mVec128 = _mm_max_ps(mVec128, other.mVec128);
-        #elif defined(BT_USE_NEON)
-            mVec128 = vmaxq_f32(mVec128, other.mVec128);
-        #else
-        	btSetMax(m_floats[0], other.m_floats[0]);
-			btSetMax(m_floats[1], other.m_floats[1]);
-			btSetMax(m_floats[2], other.m_floats[2]);
-			btSetMax(m_floats[3], other.m_floats[3]);
-		#endif
-        }
-  /**@brief Set each element to the min of the current values and the values of another btQuadWord
-   * @param other The other btQuadWord to compare with 
-   */
-		SIMD_FORCE_INLINE void	setMin(const btQuadWord& other)
-		{
-        #ifdef BT_USE_SSE
-            mVec128 = _mm_min_ps(mVec128, other.mVec128);
-        #elif defined(BT_USE_NEON)
-            mVec128 = vminq_f32(mVec128, other.mVec128);
-        #else
-        	btSetMin(m_floats[0], other.m_floats[0]);
-			btSetMin(m_floats[1], other.m_floats[1]);
-			btSetMin(m_floats[2], other.m_floats[2]);
-			btSetMin(m_floats[3], other.m_floats[3]);
-		#endif
-        }
-
-
-
-};
-
-#endif //BT_SIMD_QUADWORD_H
diff --git a/src/bullet/LinearMath/btQuaternion.h b/src/bullet/LinearMath/btQuaternion.h
deleted file mode 100644
index f7dafcc8..00000000
--- a/src/bullet/LinearMath/btQuaternion.h
+++ /dev/null
@@ -1,982 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef BT_SIMD__QUATERNION_H_
-#define BT_SIMD__QUATERNION_H_
-
-
-#include "btVector3.h"
-#include "btQuadWord.h"
-
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btQuaternionData btQuaternionDoubleData
-#define btQuaternionDataName "btQuaternionDoubleData"
-#else
-#define btQuaternionData btQuaternionFloatData
-#define btQuaternionDataName "btQuaternionFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-
-
-#ifdef BT_USE_SSE
-
-//const __m128 ATTRIBUTE_ALIGNED16(vOnes) = {1.0f, 1.0f, 1.0f, 1.0f};
-#define vOnes (_mm_set_ps(1.0f, 1.0f, 1.0f, 1.0f))
-
-#endif
-
-#if defined(BT_USE_SSE) 
-
-#define vQInv (_mm_set_ps(+0.0f, -0.0f, -0.0f, -0.0f))
-#define vPPPM (_mm_set_ps(-0.0f, +0.0f, +0.0f, +0.0f))
-
-#elif defined(BT_USE_NEON)
-
-const btSimdFloat4 ATTRIBUTE_ALIGNED16(vQInv) = {-0.0f, -0.0f, -0.0f, +0.0f};
-const btSimdFloat4 ATTRIBUTE_ALIGNED16(vPPPM) = {+0.0f, +0.0f, +0.0f, -0.0f};
-
-#endif
-
-/**@brief The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatrix3x3, btVector3 and btTransform. */
-class btQuaternion : public btQuadWord {
-public:
-  /**@brief No initialization constructor */
-	btQuaternion() {}
-
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))|| defined(BT_USE_NEON) 
-	// Set Vector 
-	SIMD_FORCE_INLINE btQuaternion(const btSimdFloat4 vec)
-	{
-		mVec128 = vec;
-	}
-
-	// Copy constructor
-	SIMD_FORCE_INLINE btQuaternion(const btQuaternion& rhs)
-	{
-		mVec128 = rhs.mVec128;
-	}
-
-	// Assignment Operator
-	SIMD_FORCE_INLINE btQuaternion& 
-	operator=(const btQuaternion& v) 
-	{
-		mVec128 = v.mVec128;
-		
-		return *this;
-	}
-	
-#endif
-
-	//		template <typename btScalar>
-	//		explicit Quaternion(const btScalar *v) : Tuple4<btScalar>(v) {}
-  /**@brief Constructor from scalars */
-	btQuaternion(const btScalar& _x, const btScalar& _y, const btScalar& _z, const btScalar& _w) 
-		: btQuadWord(_x, _y, _z, _w) 
-	{}
-  /**@brief Axis angle Constructor
-   * @param axis The axis which the rotation is around
-   * @param angle The magnitude of the rotation around the angle (Radians) */
-	btQuaternion(const btVector3& _axis, const btScalar& _angle) 
-	{ 
-		setRotation(_axis, _angle); 
-	}
-  /**@brief Constructor from Euler angles
-   * @param yaw Angle around Y unless BT_EULER_DEFAULT_ZYX defined then Z
-   * @param pitch Angle around X unless BT_EULER_DEFAULT_ZYX defined then Y
-   * @param roll Angle around Z unless BT_EULER_DEFAULT_ZYX defined then X */
-	btQuaternion(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
-	{ 
-#ifndef BT_EULER_DEFAULT_ZYX
-		setEuler(yaw, pitch, roll); 
-#else
-		setEulerZYX(yaw, pitch, roll); 
-#endif 
-	}
-  /**@brief Set the rotation using axis angle notation 
-   * @param axis The axis around which to rotate
-   * @param angle The magnitude of the rotation in Radians */
-	void setRotation(const btVector3& axis, const btScalar& _angle)
-	{
-		btScalar d = axis.length();
-		btAssert(d != btScalar(0.0));
-		btScalar s = btSin(_angle * btScalar(0.5)) / d;
-		setValue(axis.x() * s, axis.y() * s, axis.z() * s, 
-			btCos(_angle * btScalar(0.5)));
-	}
-  /**@brief Set the quaternion using Euler angles
-   * @param yaw Angle around Y
-   * @param pitch Angle around X
-   * @param roll Angle around Z */
-	void setEuler(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
-	{
-		btScalar halfYaw = btScalar(yaw) * btScalar(0.5);  
-		btScalar halfPitch = btScalar(pitch) * btScalar(0.5);  
-		btScalar halfRoll = btScalar(roll) * btScalar(0.5);  
-		btScalar cosYaw = btCos(halfYaw);
-		btScalar sinYaw = btSin(halfYaw);
-		btScalar cosPitch = btCos(halfPitch);
-		btScalar sinPitch = btSin(halfPitch);
-		btScalar cosRoll = btCos(halfRoll);
-		btScalar sinRoll = btSin(halfRoll);
-		setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw,
-			cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw,
-			sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw,
-			cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw);
-	}
-  /**@brief Set the quaternion using euler angles 
-   * @param yaw Angle around Z
-   * @param pitch Angle around Y
-   * @param roll Angle around X */
-	void setEulerZYX(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
-	{
-		btScalar halfYaw = btScalar(yaw) * btScalar(0.5);  
-		btScalar halfPitch = btScalar(pitch) * btScalar(0.5);  
-		btScalar halfRoll = btScalar(roll) * btScalar(0.5);  
-		btScalar cosYaw = btCos(halfYaw);
-		btScalar sinYaw = btSin(halfYaw);
-		btScalar cosPitch = btCos(halfPitch);
-		btScalar sinPitch = btSin(halfPitch);
-		btScalar cosRoll = btCos(halfRoll);
-		btScalar sinRoll = btSin(halfRoll);
-		setValue(sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, //x
-                         cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, //y
-                         cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z
-                         cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx
-	}
-  /**@brief Add two quaternions
-   * @param q The quaternion to add to this one */
-	SIMD_FORCE_INLINE	btQuaternion& operator+=(const btQuaternion& q)
-	{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		mVec128 = _mm_add_ps(mVec128, q.mVec128);
-#elif defined(BT_USE_NEON)
-		mVec128 = vaddq_f32(mVec128, q.mVec128);
-#else	
-		m_floats[0] += q.x(); 
-        m_floats[1] += q.y(); 
-        m_floats[2] += q.z(); 
-        m_floats[3] += q.m_floats[3];
-#endif
-		return *this;
-	}
-
-  /**@brief Subtract out a quaternion
-   * @param q The quaternion to subtract from this one */
-	btQuaternion& operator-=(const btQuaternion& q) 
-	{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		mVec128 = _mm_sub_ps(mVec128, q.mVec128);
-#elif defined(BT_USE_NEON)
-		mVec128 = vsubq_f32(mVec128, q.mVec128);
-#else	
-		m_floats[0] -= q.x(); 
-        m_floats[1] -= q.y(); 
-        m_floats[2] -= q.z(); 
-        m_floats[3] -= q.m_floats[3];
-#endif
-        return *this;
-	}
-
-  /**@brief Scale this quaternion
-   * @param s The scalar to scale by */
-	btQuaternion& operator*=(const btScalar& s)
-	{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		__m128	vs = _mm_load_ss(&s);	//	(S 0 0 0)
-		vs = bt_pshufd_ps(vs, 0);	//	(S S S S)
-		mVec128 = _mm_mul_ps(mVec128, vs);
-#elif defined(BT_USE_NEON)
-		mVec128 = vmulq_n_f32(mVec128, s);
-#else
-		m_floats[0] *= s; 
-        m_floats[1] *= s; 
-        m_floats[2] *= s; 
-        m_floats[3] *= s;
-#endif
-		return *this;
-	}
-
-  /**@brief Multiply this quaternion by q on the right
-   * @param q The other quaternion 
-   * Equivilant to this = this * q */
-	btQuaternion& operator*=(const btQuaternion& q)
-	{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		__m128 vQ2 = q.get128();
-		
-		__m128 A1 = bt_pshufd_ps(mVec128, BT_SHUFFLE(0,1,2,0));
-		__m128 B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3,3,3,0));
-		
-		A1 = A1 * B1;
-		
-		__m128 A2 = bt_pshufd_ps(mVec128, BT_SHUFFLE(1,2,0,1));
-		__m128 B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1));
-		
-		A2 = A2 * B2;
-		
-		B1 = bt_pshufd_ps(mVec128, BT_SHUFFLE(2,0,1,2));
-		B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2));
-		
-		B1 = B1 * B2;	//	A3 *= B3
-		
-		mVec128 = bt_splat_ps(mVec128, 3);	//	A0
-		mVec128 = mVec128 * vQ2;	//	A0 * B0
-		
-		A1 = A1 + A2;	//	AB12
-		mVec128 = mVec128 - B1;	//	AB03 = AB0 - AB3 
-		A1 = _mm_xor_ps(A1, vPPPM);	//	change sign of the last element
-		mVec128 = mVec128+ A1;	//	AB03 + AB12
-
-#elif defined(BT_USE_NEON)     
-
-        float32x4_t vQ1 = mVec128;
-        float32x4_t vQ2 = q.get128();
-        float32x4_t A0, A1, B1, A2, B2, A3, B3;
-        float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
-        
-        {
-        float32x2x2_t tmp;
-        tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) );       // {z x}, {w y}
-        vQ1zx = tmp.val[0];
-
-        tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) );       // {z x}, {w y}
-        vQ2zx = tmp.val[0];
-        }
-        vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1); 
-
-        vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
-
-        vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
-        vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
-
-        A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx);                    // X Y  z x 
-        B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W  W X 
-
-        A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
-        B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
-
-        A3 = vcombine_f32(vQ1zx, vQ1yz);        // Z X Y Z
-        B3 = vcombine_f32(vQ2yz, vQ2xz);        // Y Z x z
-
-        A1 = vmulq_f32(A1, B1);
-        A2 = vmulq_f32(A2, B2);
-        A3 = vmulq_f32(A3, B3);	//	A3 *= B3
-        A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); //	A0 * B0
-
-        A1 = vaddq_f32(A1, A2);	//	AB12 = AB1 + AB2
-        A0 = vsubq_f32(A0, A3);	//	AB03 = AB0 - AB3 
-        
-        //	change the sign of the last element
-        A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);	
-        A0 = vaddq_f32(A0, A1);	//	AB03 + AB12
-        
-        mVec128 = A0;
-#else
-		setValue(
-            m_floats[3] * q.x() + m_floats[0] * q.m_floats[3] + m_floats[1] * q.z() - m_floats[2] * q.y(),
-			m_floats[3] * q.y() + m_floats[1] * q.m_floats[3] + m_floats[2] * q.x() - m_floats[0] * q.z(),
-			m_floats[3] * q.z() + m_floats[2] * q.m_floats[3] + m_floats[0] * q.y() - m_floats[1] * q.x(),
-			m_floats[3] * q.m_floats[3] - m_floats[0] * q.x() - m_floats[1] * q.y() - m_floats[2] * q.z());
-#endif
-		return *this;
-	}
-  /**@brief Return the dot product between this quaternion and another
-   * @param q The other quaternion */
-	btScalar dot(const btQuaternion& q) const
-	{
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		__m128	vd;
-		
-		vd = _mm_mul_ps(mVec128, q.mVec128);
-		
-        __m128 t = _mm_movehl_ps(vd, vd);
-		vd = _mm_add_ps(vd, t);
-		t = _mm_shuffle_ps(vd, vd, 0x55);
-		vd = _mm_add_ss(vd, t);
-		
-        return _mm_cvtss_f32(vd);
-#elif defined(BT_USE_NEON)
-		float32x4_t vd = vmulq_f32(mVec128, q.mVec128);
-		float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_high_f32(vd));  
-		x = vpadd_f32(x, x);
-		return vget_lane_f32(x, 0);
-#else    
-		return  m_floats[0] * q.x() + 
-                m_floats[1] * q.y() + 
-                m_floats[2] * q.z() + 
-                m_floats[3] * q.m_floats[3];
-#endif
-	}
-
-  /**@brief Return the length squared of the quaternion */
-	btScalar length2() const
-	{
-		return dot(*this);
-	}
-
-  /**@brief Return the length of the quaternion */
-	btScalar length() const
-	{
-		return btSqrt(length2());
-	}
-
-  /**@brief Normalize the quaternion 
-   * Such that x^2 + y^2 + z^2 +w^2 = 1 */
-	btQuaternion& normalize() 
-	{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		__m128	vd;
-		
-		vd = _mm_mul_ps(mVec128, mVec128);
-		
-        __m128 t = _mm_movehl_ps(vd, vd);
-		vd = _mm_add_ps(vd, t);
-		t = _mm_shuffle_ps(vd, vd, 0x55);
-		vd = _mm_add_ss(vd, t);
-
-		vd = _mm_sqrt_ss(vd);
-		vd = _mm_div_ss(vOnes, vd);
-        vd = bt_pshufd_ps(vd, 0); // splat
-		mVec128 = _mm_mul_ps(mVec128, vd);
-    
-		return *this;
-#else    
-		return *this /= length();
-#endif
-	}
-
-  /**@brief Return a scaled version of this quaternion
-   * @param s The scale factor */
-	SIMD_FORCE_INLINE btQuaternion
-	operator*(const btScalar& s) const
-	{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		__m128	vs = _mm_load_ss(&s);	//	(S 0 0 0)
-		vs = bt_pshufd_ps(vs, 0x00);	//	(S S S S)
-		
-		return btQuaternion(_mm_mul_ps(mVec128, vs));
-#elif defined(BT_USE_NEON)
-		return btQuaternion(vmulq_n_f32(mVec128, s));
-#else
-		return btQuaternion(x() * s, y() * s, z() * s, m_floats[3] * s);
-#endif
-	}
-
-  /**@brief Return an inversely scaled versionof this quaternion
-   * @param s The inverse scale factor */
-	btQuaternion operator/(const btScalar& s) const
-	{
-		btAssert(s != btScalar(0.0));
-		return *this * (btScalar(1.0) / s);
-	}
-
-  /**@brief Inversely scale this quaternion
-   * @param s The scale factor */
-	btQuaternion& operator/=(const btScalar& s) 
-	{
-		btAssert(s != btScalar(0.0));
-		return *this *= btScalar(1.0) / s;
-	}
-
-  /**@brief Return a normalized version of this quaternion */
-	btQuaternion normalized() const 
-	{
-		return *this / length();
-	} 
-	/**@brief Return the ***half*** angle between this quaternion and the other
-   * @param q The other quaternion */
-	btScalar angle(const btQuaternion& q) const 
-	{
-		btScalar s = btSqrt(length2() * q.length2());
-		btAssert(s != btScalar(0.0));
-		return btAcos(dot(q) / s);
-	}
-	
-	/**@brief Return the angle between this quaternion and the other along the shortest path
-	* @param q The other quaternion */
-	btScalar angleShortestPath(const btQuaternion& q) const 
-	{
-		btScalar s = btSqrt(length2() * q.length2());
-		btAssert(s != btScalar(0.0));
-		if (dot(q) < 0) // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
-			return btAcos(dot(-q) / s) * btScalar(2.0);
-		else 
-			return btAcos(dot(q) / s) * btScalar(2.0);
-	}
-
-	/**@brief Return the angle [0, 2Pi] of rotation represented by this quaternion */
-	btScalar getAngle() const 
-	{
-		btScalar s = btScalar(2.) * btAcos(m_floats[3]);
-		return s;
-	}
-
-	/**@brief Return the angle [0, Pi] of rotation represented by this quaternion along the shortest path */
-	btScalar getAngleShortestPath() const 
-	{
-		btScalar s;
-		if (m_floats[3] >= 0)
-			s = btScalar(2.) * btAcos(m_floats[3]);
-		else
-			s = btScalar(2.) * btAcos(-m_floats[3]);
-		return s;
-	}
-
-
-	/**@brief Return the axis of the rotation represented by this quaternion */
-	btVector3 getAxis() const
-	{
-		btScalar s_squared = 1.f-m_floats[3]*m_floats[3];
-		
-		if (s_squared < btScalar(10.) * SIMD_EPSILON) //Check for divide by zero
-			return btVector3(1.0, 0.0, 0.0);  // Arbitrary
-		btScalar s = 1.f/btSqrt(s_squared);
-		return btVector3(m_floats[0] * s, m_floats[1] * s, m_floats[2] * s);
-	}
-
-	/**@brief Return the inverse of this quaternion */
-	btQuaternion inverse() const
-	{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		return btQuaternion(_mm_xor_ps(mVec128, vQInv));
-#elif defined(BT_USE_NEON)
-        return btQuaternion((btSimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)vQInv));
-#else	
-		return btQuaternion(-m_floats[0], -m_floats[1], -m_floats[2], m_floats[3]);
-#endif
-	}
-
-  /**@brief Return the sum of this quaternion and the other 
-   * @param q2 The other quaternion */
-	SIMD_FORCE_INLINE btQuaternion
-	operator+(const btQuaternion& q2) const
-	{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		return btQuaternion(_mm_add_ps(mVec128, q2.mVec128));
-#elif defined(BT_USE_NEON)
-        return btQuaternion(vaddq_f32(mVec128, q2.mVec128));
-#else	
-		const btQuaternion& q1 = *this;
-		return btQuaternion(q1.x() + q2.x(), q1.y() + q2.y(), q1.z() + q2.z(), q1.m_floats[3] + q2.m_floats[3]);
-#endif
-	}
-
-  /**@brief Return the difference between this quaternion and the other 
-   * @param q2 The other quaternion */
-	SIMD_FORCE_INLINE btQuaternion
-	operator-(const btQuaternion& q2) const
-	{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		return btQuaternion(_mm_sub_ps(mVec128, q2.mVec128));
-#elif defined(BT_USE_NEON)
-        return btQuaternion(vsubq_f32(mVec128, q2.mVec128));
-#else	
-		const btQuaternion& q1 = *this;
-		return btQuaternion(q1.x() - q2.x(), q1.y() - q2.y(), q1.z() - q2.z(), q1.m_floats[3] - q2.m_floats[3]);
-#endif
-	}
-
-  /**@brief Return the negative of this quaternion 
-   * This simply negates each element */
-	SIMD_FORCE_INLINE btQuaternion operator-() const
-	{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		return btQuaternion(_mm_xor_ps(mVec128, btvMzeroMask));
-#elif defined(BT_USE_NEON)
-		return btQuaternion((btSimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)btvMzeroMask) );
-#else	
-		const btQuaternion& q2 = *this;
-		return btQuaternion( - q2.x(), - q2.y(),  - q2.z(),  - q2.m_floats[3]);
-#endif
-	}
-  /**@todo document this and it's use */
-	SIMD_FORCE_INLINE btQuaternion farthest( const btQuaternion& qd) const 
-	{
-		btQuaternion diff,sum;
-		diff = *this - qd;
-		sum = *this + qd;
-		if( diff.dot(diff) > sum.dot(sum) )
-			return qd;
-		return (-qd);
-	}
-
-	/**@todo document this and it's use */
-	SIMD_FORCE_INLINE btQuaternion nearest( const btQuaternion& qd) const 
-	{
-		btQuaternion diff,sum;
-		diff = *this - qd;
-		sum = *this + qd;
-		if( diff.dot(diff) < sum.dot(sum) )
-			return qd;
-		return (-qd);
-	}
-
-
-  /**@brief Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion
-   * @param q The other quaternion to interpolate with 
-   * @param t The ratio between this and q to interpolate.  If t = 0 the result is this, if t=1 the result is q.
-   * Slerp interpolates assuming constant velocity.  */
-	btQuaternion slerp(const btQuaternion& q, const btScalar& t) const
-	{
-	  btScalar magnitude = btSqrt(length2() * q.length2()); 
-	  btAssert(magnitude > btScalar(0));
-
-    btScalar product = dot(q) / magnitude;
-    if (btFabs(product) < btScalar(1))
-		{
-      // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
-      const btScalar sign = (product < 0) ? btScalar(-1) : btScalar(1);
-
-      const btScalar theta = btAcos(sign * product);
-      const btScalar s1 = btSin(sign * t * theta);   
-      const btScalar d = btScalar(1.0) / btSin(theta);
-      const btScalar s0 = btSin((btScalar(1.0) - t) * theta);
-
-      return btQuaternion(
-          (m_floats[0] * s0 + q.x() * s1) * d,
-          (m_floats[1] * s0 + q.y() * s1) * d,
-          (m_floats[2] * s0 + q.z() * s1) * d,
-          (m_floats[3] * s0 + q.m_floats[3] * s1) * d);
-		}
-		else
-		{
-			return *this;
-		}
-	}
-
-	static const btQuaternion&	getIdentity()
-	{
-		static const btQuaternion identityQuat(btScalar(0.),btScalar(0.),btScalar(0.),btScalar(1.));
-		return identityQuat;
-	}
-
-	SIMD_FORCE_INLINE const btScalar& getW() const { return m_floats[3]; }
-
-	SIMD_FORCE_INLINE	void	serialize(struct	btQuaternionData& dataOut) const;
-
-	SIMD_FORCE_INLINE	void	deSerialize(const struct	btQuaternionData& dataIn);
-
-	SIMD_FORCE_INLINE	void	serializeFloat(struct	btQuaternionFloatData& dataOut) const;
-
-	SIMD_FORCE_INLINE	void	deSerializeFloat(const struct	btQuaternionFloatData& dataIn);
-
-	SIMD_FORCE_INLINE	void	serializeDouble(struct	btQuaternionDoubleData& dataOut) const;
-
-	SIMD_FORCE_INLINE	void	deSerializeDouble(const struct	btQuaternionDoubleData& dataIn);
-
-};
-
-
-
-
-
-/**@brief Return the product of two quaternions */
-SIMD_FORCE_INLINE btQuaternion
-operator*(const btQuaternion& q1, const btQuaternion& q2) 
-{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-	__m128 vQ1 = q1.get128();
-	__m128 vQ2 = q2.get128();
-	__m128 A0, A1, B1, A2, B2;
-    
-	A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(0,1,2,0)); // X Y  z x     //      vtrn
-	B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3,3,3,0)); // W W  W X     // vdup vext
-
-	A1 = A1 * B1;
-	
-	A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1,2,0,1)); // Y Z  X Y     // vext 
-	B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1)); // z x  Y Y     // vtrn vdup
-
-	A2 = A2 * B2;
-
-	B1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2,0,1,2)); // z x Y Z      // vtrn vext
-	B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2)); // Y Z x z      // vext vtrn
-	
-	B1 = B1 * B2;	//	A3 *= B3
-
-	A0 = bt_splat_ps(vQ1, 3);	//	A0
-	A0 = A0 * vQ2;	//	A0 * B0
-
-	A1 = A1 + A2;	//	AB12
-	A0 =  A0 - B1;	//	AB03 = AB0 - AB3 
-	
-    A1 = _mm_xor_ps(A1, vPPPM);	//	change sign of the last element
-	A0 = A0 + A1;	//	AB03 + AB12
-	
-	return btQuaternion(A0);
-
-#elif defined(BT_USE_NEON)     
-
-	float32x4_t vQ1 = q1.get128();
-	float32x4_t vQ2 = q2.get128();
-	float32x4_t A0, A1, B1, A2, B2, A3, B3;
-    float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
-    
-    {
-    float32x2x2_t tmp;
-    tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) );       // {z x}, {w y}
-    vQ1zx = tmp.val[0];
-
-    tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) );       // {z x}, {w y}
-    vQ2zx = tmp.val[0];
-    }
-    vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1); 
-
-    vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
-
-    vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
-    vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
-
-    A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx);                    // X Y  z x 
-    B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W  W X 
-
-	A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
-    B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
-
-    A3 = vcombine_f32(vQ1zx, vQ1yz);        // Z X Y Z
-    B3 = vcombine_f32(vQ2yz, vQ2xz);        // Y Z x z
-
-	A1 = vmulq_f32(A1, B1);
-	A2 = vmulq_f32(A2, B2);
-	A3 = vmulq_f32(A3, B3);	//	A3 *= B3
-	A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); //	A0 * B0
-
-	A1 = vaddq_f32(A1, A2);	//	AB12 = AB1 + AB2
-	A0 = vsubq_f32(A0, A3);	//	AB03 = AB0 - AB3 
-	
-    //	change the sign of the last element
-    A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);	
-	A0 = vaddq_f32(A0, A1);	//	AB03 + AB12
-	
-	return btQuaternion(A0);
-
-#else
-	return btQuaternion(
-        q1.w() * q2.x() + q1.x() * q2.w() + q1.y() * q2.z() - q1.z() * q2.y(),
-		q1.w() * q2.y() + q1.y() * q2.w() + q1.z() * q2.x() - q1.x() * q2.z(),
-		q1.w() * q2.z() + q1.z() * q2.w() + q1.x() * q2.y() - q1.y() * q2.x(),
-		q1.w() * q2.w() - q1.x() * q2.x() - q1.y() * q2.y() - q1.z() * q2.z()); 
-#endif
-}
-
-SIMD_FORCE_INLINE btQuaternion
-operator*(const btQuaternion& q, const btVector3& w)
-{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-	__m128 vQ1 = q.get128();
-	__m128 vQ2 = w.get128();
-	__m128 A1, B1, A2, B2, A3, B3;
-	
-	A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(3,3,3,0));
-	B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(0,1,2,0));
-
-	A1 = A1 * B1;
-	
-	A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1,2,0,1));
-	B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1));
-
-	A2 = A2 * B2;
-
-	A3 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2,0,1,2));
-	B3 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2));
-	
-	A3 = A3 * B3;	//	A3 *= B3
-
-	A1 = A1 + A2;	//	AB12
-	A1 = _mm_xor_ps(A1, vPPPM);	//	change sign of the last element
-    A1 = A1 - A3;	//	AB123 = AB12 - AB3 
-	
-	return btQuaternion(A1);
-    
-#elif defined(BT_USE_NEON)     
-
-	float32x4_t vQ1 = q.get128();
-	float32x4_t vQ2 = w.get128();
-	float32x4_t A1, B1, A2, B2, A3, B3;
-    float32x2_t vQ1wx, vQ2zx, vQ1yz, vQ2yz, vQ1zx, vQ2xz;
-    
-    vQ1wx = vext_f32(vget_high_f32(vQ1), vget_low_f32(vQ1), 1); 
-    {
-    float32x2x2_t tmp;
-
-    tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) );       // {z x}, {w y}
-    vQ2zx = tmp.val[0];
-
-    tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) );       // {z x}, {w y}
-    vQ1zx = tmp.val[0];
-    }
-
-    vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
-
-    vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
-    vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
-
-    A1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ1), 1), vQ1wx); // W W  W X 
-    B1 = vcombine_f32(vget_low_f32(vQ2), vQ2zx);                    // X Y  z x 
-
-	A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
-    B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
-
-    A3 = vcombine_f32(vQ1zx, vQ1yz);        // Z X Y Z
-    B3 = vcombine_f32(vQ2yz, vQ2xz);        // Y Z x z
-
-	A1 = vmulq_f32(A1, B1);
-	A2 = vmulq_f32(A2, B2);
-	A3 = vmulq_f32(A3, B3);	//	A3 *= B3
-
-	A1 = vaddq_f32(A1, A2);	//	AB12 = AB1 + AB2
-	
-    //	change the sign of the last element
-    A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);	
-	
-    A1 = vsubq_f32(A1, A3);	//	AB123 = AB12 - AB3
-	
-	return btQuaternion(A1);
-    
-#else
-	return btQuaternion( 
-         q.w() * w.x() + q.y() * w.z() - q.z() * w.y(),
-		 q.w() * w.y() + q.z() * w.x() - q.x() * w.z(),
-		 q.w() * w.z() + q.x() * w.y() - q.y() * w.x(),
-		-q.x() * w.x() - q.y() * w.y() - q.z() * w.z()); 
-#endif
-}
-
-SIMD_FORCE_INLINE btQuaternion
-operator*(const btVector3& w, const btQuaternion& q)
-{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-	__m128 vQ1 = w.get128();
-	__m128 vQ2 = q.get128();
-	__m128 A1, B1, A2, B2, A3, B3;
-	
-	A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(0,1,2,0));  // X Y  z x
-	B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3,3,3,0));  // W W  W X 
-
-	A1 = A1 * B1;
-	
-	A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1,2,0,1));
-	B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1));
-
-	A2 = A2 *B2;
-
-	A3 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2,0,1,2));
-	B3 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2));
-	
-	A3 = A3 * B3;	//	A3 *= B3
-
-	A1 = A1 + A2;	//	AB12
-	A1 = _mm_xor_ps(A1, vPPPM);	//	change sign of the last element
-	A1 = A1 - A3;	//	AB123 = AB12 - AB3 
-	
-	return btQuaternion(A1);
-
-#elif defined(BT_USE_NEON)     
-
-	float32x4_t vQ1 = w.get128();
-	float32x4_t vQ2 = q.get128();
-	float32x4_t  A1, B1, A2, B2, A3, B3;
-    float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
-    
-    {
-    float32x2x2_t tmp;
-   
-    tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) );       // {z x}, {w y}
-    vQ1zx = tmp.val[0];
-
-    tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) );       // {z x}, {w y}
-    vQ2zx = tmp.val[0];
-    }
-    vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1); 
-
-    vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
-
-    vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
-    vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
-
-    A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx);                    // X Y  z x 
-    B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W  W X 
-
-	A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
-    B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
-
-    A3 = vcombine_f32(vQ1zx, vQ1yz);        // Z X Y Z
-    B3 = vcombine_f32(vQ2yz, vQ2xz);        // Y Z x z
-
-	A1 = vmulq_f32(A1, B1);
-	A2 = vmulq_f32(A2, B2);
-	A3 = vmulq_f32(A3, B3);	//	A3 *= B3
-
-	A1 = vaddq_f32(A1, A2);	//	AB12 = AB1 + AB2
-	
-    //	change the sign of the last element
-    A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);	
-	
-    A1 = vsubq_f32(A1, A3);	//	AB123 = AB12 - AB3
-	
-	return btQuaternion(A1);
-    
-#else
-	return btQuaternion( 
-        +w.x() * q.w() + w.y() * q.z() - w.z() * q.y(),
-		+w.y() * q.w() + w.z() * q.x() - w.x() * q.z(),
-		+w.z() * q.w() + w.x() * q.y() - w.y() * q.x(),
-		-w.x() * q.x() - w.y() * q.y() - w.z() * q.z()); 
-#endif
-}
-
-/**@brief Calculate the dot product between two quaternions */
-SIMD_FORCE_INLINE btScalar 
-dot(const btQuaternion& q1, const btQuaternion& q2) 
-{ 
-	return q1.dot(q2); 
-}
-
-
-/**@brief Return the length of a quaternion */
-SIMD_FORCE_INLINE btScalar
-length(const btQuaternion& q) 
-{ 
-	return q.length(); 
-}
-
-/**@brief Return the angle between two quaternions*/
-SIMD_FORCE_INLINE btScalar
-btAngle(const btQuaternion& q1, const btQuaternion& q2) 
-{ 
-	return q1.angle(q2); 
-}
-
-/**@brief Return the inverse of a quaternion*/
-SIMD_FORCE_INLINE btQuaternion
-inverse(const btQuaternion& q) 
-{
-	return q.inverse();
-}
-
-/**@brief Return the result of spherical linear interpolation betwen two quaternions 
- * @param q1 The first quaternion
- * @param q2 The second quaternion 
- * @param t The ration between q1 and q2.  t = 0 return q1, t=1 returns q2 
- * Slerp assumes constant velocity between positions. */
-SIMD_FORCE_INLINE btQuaternion
-slerp(const btQuaternion& q1, const btQuaternion& q2, const btScalar& t) 
-{
-	return q1.slerp(q2, t);
-}
-
-SIMD_FORCE_INLINE btVector3 
-quatRotate(const btQuaternion& rotation, const btVector3& v) 
-{
-	btQuaternion q = rotation * v;
-	q *= rotation.inverse();
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-	return btVector3(_mm_and_ps(q.get128(), btvFFF0fMask));
-#elif defined(BT_USE_NEON)
-    return btVector3((float32x4_t)vandq_s32((int32x4_t)q.get128(), btvFFF0Mask));
-#else	
-	return btVector3(q.getX(),q.getY(),q.getZ());
-#endif
-}
-
-SIMD_FORCE_INLINE btQuaternion 
-shortestArcQuat(const btVector3& v0, const btVector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized
-{
-	btVector3 c = v0.cross(v1);
-	btScalar  d = v0.dot(v1);
-
-	if (d < -1.0 + SIMD_EPSILON)
-	{
-		btVector3 n,unused;
-		btPlaneSpace1(v0,n,unused);
-		return btQuaternion(n.x(),n.y(),n.z(),0.0f); // just pick any vector that is orthogonal to v0
-	}
-
-	btScalar  s = btSqrt((1.0f + d) * 2.0f);
-	btScalar rs = 1.0f / s;
-
-	return btQuaternion(c.getX()*rs,c.getY()*rs,c.getZ()*rs,s * 0.5f);
-}
-
-SIMD_FORCE_INLINE btQuaternion 
-shortestArcQuatNormalize2(btVector3& v0,btVector3& v1)
-{
-	v0.normalize();
-	v1.normalize();
-	return shortestArcQuat(v0,v1);
-}
-
-
-
-
-struct	btQuaternionFloatData
-{
-	float	m_floats[4];
-};
-
-struct	btQuaternionDoubleData
-{
-	double	m_floats[4];
-
-};
-
-SIMD_FORCE_INLINE	void	btQuaternion::serializeFloat(struct	btQuaternionFloatData& dataOut) const
-{
-	///could also do a memcpy, check if it is worth it
-	for (int i=0;i<4;i++)
-		dataOut.m_floats[i] = float(m_floats[i]);
-}
-
-SIMD_FORCE_INLINE void	btQuaternion::deSerializeFloat(const struct	btQuaternionFloatData& dataIn)
-{
-	for (int i=0;i<4;i++)
-		m_floats[i] = btScalar(dataIn.m_floats[i]);
-}
-
-
-SIMD_FORCE_INLINE	void	btQuaternion::serializeDouble(struct	btQuaternionDoubleData& dataOut) const
-{
-	///could also do a memcpy, check if it is worth it
-	for (int i=0;i<4;i++)
-		dataOut.m_floats[i] = double(m_floats[i]);
-}
-
-SIMD_FORCE_INLINE void	btQuaternion::deSerializeDouble(const struct	btQuaternionDoubleData& dataIn)
-{
-	for (int i=0;i<4;i++)
-		m_floats[i] = btScalar(dataIn.m_floats[i]);
-}
-
-
-SIMD_FORCE_INLINE	void	btQuaternion::serialize(struct	btQuaternionData& dataOut) const
-{
-	///could also do a memcpy, check if it is worth it
-	for (int i=0;i<4;i++)
-		dataOut.m_floats[i] = m_floats[i];
-}
-
-SIMD_FORCE_INLINE void	btQuaternion::deSerialize(const struct	btQuaternionData& dataIn)
-{
-	for (int i=0;i<4;i++)
-		m_floats[i] = dataIn.m_floats[i];
-}
-
-
-#endif //BT_SIMD__QUATERNION_H_
-
-
-
diff --git a/src/bullet/LinearMath/btQuickprof.cpp b/src/bullet/LinearMath/btQuickprof.cpp
deleted file mode 100644
index cfbda362..00000000
--- a/src/bullet/LinearMath/btQuickprof.cpp
+++ /dev/null
@@ -1,578 +0,0 @@
-/*
-
-***************************************************************************************************
-**
-** profile.cpp
-**
-** Real-Time Hierarchical Profiling for Game Programming Gems 3
-**
-** by Greg Hjelstrom & Byon Garrabrant
-**
-***************************************************************************************************/
-
-// Credits: The Clock class was inspired by the Timer classes in
-// Ogre (www.ogre3d.org).
-
-#include "btQuickprof.h"
-
-
-
-
-#ifdef __CELLOS_LV2__
-#include <sys/sys_time.h>
-#include <sys/time_util.h>
-#include <stdio.h>
-#endif
-
-#if defined (SUNOS) || defined (__SUNOS__)
-#include <stdio.h>
-#endif
-
-#if defined(WIN32) || defined(_WIN32)
-
-#define BT_USE_WINDOWS_TIMERS
-#define WIN32_LEAN_AND_MEAN
-#define NOWINRES
-#define NOMCX
-#define NOIME
-
-#ifdef _XBOX
-	#include <Xtl.h>
-#else //_XBOX
-	#include <windows.h>
-
-#if WINVER <0x0602
-#define GetTickCount64 GetTickCount
-#endif
-
-#endif //_XBOX
-
-#include <time.h>
-
-
-#else //_WIN32
-#include <sys/time.h>
-#endif //_WIN32
-
-#define mymin(a,b) (a > b ? a : b)
-
-struct btClockData
-{
-
-#ifdef BT_USE_WINDOWS_TIMERS
-	LARGE_INTEGER mClockFrequency;
-	LONGLONG mStartTick;
-	LONGLONG mPrevElapsedTime;
-	LARGE_INTEGER mStartTime;
-#else
-#ifdef __CELLOS_LV2__
-	uint64_t	mStartTime;
-#else
-	struct timeval mStartTime;
-#endif
-#endif //__CELLOS_LV2__
-
-};
-
-///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling.
-btClock::btClock()
-{
-	m_data = new btClockData;
-#ifdef BT_USE_WINDOWS_TIMERS
-	QueryPerformanceFrequency(&m_data->mClockFrequency);
-#endif
-	reset();
-}
-
-btClock::~btClock()
-{
-	delete m_data;
-}
-
-btClock::btClock(const btClock& other)
-{
-	m_data = new btClockData;
-	*m_data = *other.m_data;
-}
-
-btClock& btClock::operator=(const btClock& other)
-{
-	*m_data = *other.m_data;
-	return *this;
-}
-
-
-	/// Resets the initial reference time.
-void btClock::reset()
-{
-#ifdef BT_USE_WINDOWS_TIMERS
-	QueryPerformanceCounter(&m_data->mStartTime);
-	m_data->mStartTick = GetTickCount64();
-	m_data->mPrevElapsedTime = 0;
-#else
-#ifdef __CELLOS_LV2__
-
-	typedef uint64_t  ClockSize;
-	ClockSize newTime;
-	//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
-	SYS_TIMEBASE_GET( newTime );
-	m_data->mStartTime = newTime;
-#else
-	gettimeofday(&m_data->mStartTime, 0);
-#endif
-#endif
-}
-
-/// Returns the time in ms since the last call to reset or since
-/// the btClock was created.
-unsigned long int btClock::getTimeMilliseconds()
-{
-#ifdef BT_USE_WINDOWS_TIMERS
-	LARGE_INTEGER currentTime;
-	QueryPerformanceCounter(&currentTime);
-	LONGLONG elapsedTime = currentTime.QuadPart -
-		m_data->mStartTime.QuadPart;
-		// Compute the number of millisecond ticks elapsed.
-	unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
-		m_data->mClockFrequency.QuadPart);
-		// Check for unexpected leaps in the Win32 performance counter.
-		// (This is caused by unexpected data across the PCI to ISA
-		// bridge, aka south bridge.  See Microsoft KB274323.)
-		unsigned long elapsedTicks = (unsigned long)(GetTickCount64() - m_data->mStartTick);
-		signed long msecOff = (signed long)(msecTicks - elapsedTicks);
-		if (msecOff < -100 || msecOff > 100)
-		{
-			// Adjust the starting time forwards.
-			LONGLONG msecAdjustment = mymin(msecOff *
-				m_data->mClockFrequency.QuadPart / 1000, elapsedTime -
-				m_data->mPrevElapsedTime);
-			m_data->mStartTime.QuadPart += msecAdjustment;
-			elapsedTime -= msecAdjustment;
-
-			// Recompute the number of millisecond ticks elapsed.
-			msecTicks = (unsigned long)(1000 * elapsedTime /
-				m_data->mClockFrequency.QuadPart);
-		}
-
-		// Store the current elapsed time for adjustments next time.
-		m_data->mPrevElapsedTime = elapsedTime;
-
-		return msecTicks;
-#else
-
-#ifdef __CELLOS_LV2__
-		uint64_t freq=sys_time_get_timebase_frequency();
-		double dFreq=((double) freq) / 1000.0;
-		typedef uint64_t  ClockSize;
-		ClockSize newTime;
-		SYS_TIMEBASE_GET( newTime );
-		//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
-
-		return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
-#else
-
-		struct timeval currentTime;
-		gettimeofday(&currentTime, 0);
-		return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000 +
-			(currentTime.tv_usec - m_data->mStartTime.tv_usec) / 1000;
-#endif //__CELLOS_LV2__
-#endif
-}
-
-	/// Returns the time in us since the last call to reset or since
-	/// the Clock was created.
-unsigned long int btClock::getTimeMicroseconds()
-{
-#ifdef BT_USE_WINDOWS_TIMERS
-		LARGE_INTEGER currentTime;
-		QueryPerformanceCounter(&currentTime);
-		LONGLONG elapsedTime = currentTime.QuadPart -
-			m_data->mStartTime.QuadPart;
-
-		// Compute the number of millisecond ticks elapsed.
-		unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
-			m_data->mClockFrequency.QuadPart);
-
-		// Check for unexpected leaps in the Win32 performance counter.
-		// (This is caused by unexpected data across the PCI to ISA
-		// bridge, aka south bridge.  See Microsoft KB274323.)
-		unsigned long elapsedTicks = (unsigned long)(GetTickCount64() - m_data->mStartTick);
-		signed long msecOff = (signed long)(msecTicks - elapsedTicks);
-		if (msecOff < -100 || msecOff > 100)
-		{
-			// Adjust the starting time forwards.
-			LONGLONG msecAdjustment = mymin(msecOff *
-				m_data->mClockFrequency.QuadPart / 1000, elapsedTime -
-				m_data->mPrevElapsedTime);
-			m_data->mStartTime.QuadPart += msecAdjustment;
-			elapsedTime -= msecAdjustment;
-		}
-
-		// Store the current elapsed time for adjustments next time.
-		m_data->mPrevElapsedTime = elapsedTime;
-
-		// Convert to microseconds.
-		unsigned long usecTicks = (unsigned long)(1000000 * elapsedTime /
-			m_data->mClockFrequency.QuadPart);
-
-		return usecTicks;
-#else
-
-#ifdef __CELLOS_LV2__
-		uint64_t freq=sys_time_get_timebase_frequency();
-		double dFreq=((double) freq)/ 1000000.0;
-		typedef uint64_t  ClockSize;
-		ClockSize newTime;
-		//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
-		SYS_TIMEBASE_GET( newTime );
-
-		return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
-#else
-
-		struct timeval currentTime;
-		gettimeofday(&currentTime, 0);
-		return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000000 +
-			(currentTime.tv_usec - m_data->mStartTime.tv_usec);
-#endif//__CELLOS_LV2__
-#endif
-}
-
-
-
-/// Returns the time in s since the last call to reset or since 
-/// the Clock was created.
-btScalar btClock::getTimeSeconds()
-{
-	static const btScalar microseconds_to_seconds = btScalar(0.000001);
-	return btScalar(getTimeMicroseconds()) * microseconds_to_seconds;
-}
-
-#ifndef BT_NO_PROFILE
-
-
-static btClock gProfileClock;
-
-
-inline void Profile_Get_Ticks(unsigned long int * ticks)
-{
-	*ticks = gProfileClock.getTimeMicroseconds();
-}
-
-inline float Profile_Get_Tick_Rate(void)
-{
-//	return 1000000.f;
-	return 1000.f;
-
-}
-
-
-/***************************************************************************************************
-**
-** CProfileNode
-**
-***************************************************************************************************/
-
-/***********************************************************************************************
- * INPUT:                                                                                      *
- * name - pointer to a static string which is the name of this profile node                    *
- * parent - parent pointer                                                                     *
- *                                                                                             *
- * WARNINGS:                                                                                   *
- * The name is assumed to be a static pointer, only the pointer is stored and compared for     *
- * efficiency reasons.                                                                         *
- *=============================================================================================*/
-CProfileNode::CProfileNode( const char * name, CProfileNode * parent ) :
-	Name( name ),
-	TotalCalls( 0 ),
-	TotalTime( 0 ),
-	StartTime( 0 ),
-	RecursionCounter( 0 ),
-	Parent( parent ),
-	Child( NULL ),
-	Sibling( NULL ),
-	m_userPtr(0)
-{
-	Reset();
-}
-
-
-void	CProfileNode::CleanupMemory()
-{
-	delete ( Child);
-	Child = NULL;
-	delete ( Sibling);
-	Sibling = NULL;
-}
-
-CProfileNode::~CProfileNode( void )
-{
-	CleanupMemory();
-}
-
-
-/***********************************************************************************************
- * INPUT:                                                                                      *
- * name - static string pointer to the name of the node we are searching for                   *
- *                                                                                             *
- * WARNINGS:                                                                                   *
- * All profile names are assumed to be static strings so this function uses pointer compares   *
- * to find the named node.                                                                     *
- *=============================================================================================*/
-CProfileNode * CProfileNode::Get_Sub_Node( const char * name )
-{
-	// Try to find this sub node
-	CProfileNode * child = Child;
-	while ( child ) {
-		if ( child->Name == name ) {
-			return child;
-		}
-		child = child->Sibling;
-	}
-
-	// We didn't find it, so add it
-
-	CProfileNode * node = new CProfileNode( name, this );
-	node->Sibling = Child;
-	Child = node;
-	return node;
-}
-
-
-void	CProfileNode::Reset( void )
-{
-	TotalCalls = 0;
-	TotalTime = 0.0f;
-
-
-	if ( Child ) {
-		Child->Reset();
-	}
-	if ( Sibling ) {
-		Sibling->Reset();
-	}
-}
-
-
-void	CProfileNode::Call( void )
-{
-	TotalCalls++;
-	if (RecursionCounter++ == 0) {
-		Profile_Get_Ticks(&StartTime);
-	}
-}
-
-
-bool	CProfileNode::Return( void )
-{
-	if ( --RecursionCounter == 0 && TotalCalls != 0 ) {
-		unsigned long int time;
-		Profile_Get_Ticks(&time);
-		time-=StartTime;
-		TotalTime += (float)time / Profile_Get_Tick_Rate();
-	}
-	return ( RecursionCounter == 0 );
-}
-
-
-/***************************************************************************************************
-**
-** CProfileIterator
-**
-***************************************************************************************************/
-CProfileIterator::CProfileIterator( CProfileNode * start )
-{
-	CurrentParent = start;
-	CurrentChild = CurrentParent->Get_Child();
-}
-
-
-void	CProfileIterator::First(void)
-{
-	CurrentChild = CurrentParent->Get_Child();
-}
-
-
-void	CProfileIterator::Next(void)
-{
-	CurrentChild = CurrentChild->Get_Sibling();
-}
-
-
-bool	CProfileIterator::Is_Done(void)
-{
-	return CurrentChild == NULL;
-}
-
-
-void	CProfileIterator::Enter_Child( int index )
-{
-	CurrentChild = CurrentParent->Get_Child();
-	while ( (CurrentChild != NULL) && (index != 0) ) {
-		index--;
-		CurrentChild = CurrentChild->Get_Sibling();
-	}
-
-	if ( CurrentChild != NULL ) {
-		CurrentParent = CurrentChild;
-		CurrentChild = CurrentParent->Get_Child();
-	}
-}
-
-
-void	CProfileIterator::Enter_Parent( void )
-{
-	if ( CurrentParent->Get_Parent() != NULL ) {
-		CurrentParent = CurrentParent->Get_Parent();
-	}
-	CurrentChild = CurrentParent->Get_Child();
-}
-
-
-/***************************************************************************************************
-**
-** CProfileManager
-**
-***************************************************************************************************/
-
-CProfileNode	CProfileManager::Root( "Root", NULL );
-CProfileNode *	CProfileManager::CurrentNode = &CProfileManager::Root;
-int				CProfileManager::FrameCounter = 0;
-unsigned long int			CProfileManager::ResetTime = 0;
-
-
-/***********************************************************************************************
- * CProfileManager::Start_Profile -- Begin a named profile                                    *
- *                                                                                             *
- * Steps one level deeper into the tree, if a child already exists with the specified name     *
- * then it accumulates the profiling; otherwise a new child node is added to the profile tree. *
- *                                                                                             *
- * INPUT:                                                                                      *
- * name - name of this profiling record                                                        *
- *                                                                                             *
- * WARNINGS:                                                                                   *
- * The string used is assumed to be a static string; pointer compares are used throughout      *
- * the profiling code for efficiency.                                                          *
- *=============================================================================================*/
-void	CProfileManager::Start_Profile( const char * name )
-{
-	if (name != CurrentNode->Get_Name()) {
-		CurrentNode = CurrentNode->Get_Sub_Node( name );
-	}
-
-	CurrentNode->Call();
-}
-
-
-/***********************************************************************************************
- * CProfileManager::Stop_Profile -- Stop timing and record the results.                       *
- *=============================================================================================*/
-void	CProfileManager::Stop_Profile( void )
-{
-	// Return will indicate whether we should back up to our parent (we may
-	// be profiling a recursive function)
-	if (CurrentNode->Return()) {
-		CurrentNode = CurrentNode->Get_Parent();
-	}
-}
-
-
-/***********************************************************************************************
- * CProfileManager::Reset -- Reset the contents of the profiling system                       *
- *                                                                                             *
- *    This resets everything except for the tree structure.  All of the timing data is reset.  *
- *=============================================================================================*/
-void	CProfileManager::Reset( void )
-{
-	gProfileClock.reset();
-	Root.Reset();
-    Root.Call();
-	FrameCounter = 0;
-	Profile_Get_Ticks(&ResetTime);
-}
-
-
-/***********************************************************************************************
- * CProfileManager::Increment_Frame_Counter -- Increment the frame counter                    *
- *=============================================================================================*/
-void CProfileManager::Increment_Frame_Counter( void )
-{
-	FrameCounter++;
-}
-
-
-/***********************************************************************************************
- * CProfileManager::Get_Time_Since_Reset -- returns the elapsed time since last reset         *
- *=============================================================================================*/
-float CProfileManager::Get_Time_Since_Reset( void )
-{
-	unsigned long int time;
-	Profile_Get_Ticks(&time);
-	time -= ResetTime;
-	return (float)time / Profile_Get_Tick_Rate();
-}
-
-#include <stdio.h>
-
-void	CProfileManager::dumpRecursive(CProfileIterator* profileIterator, int spacing)
-{
-	profileIterator->First();
-	if (profileIterator->Is_Done())
-		return;
-
-	float accumulated_time=0,parent_time = profileIterator->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
-	int i;
-	int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset();
-	for (i=0;i<spacing;i++)	printf(".");
-	printf("----------------------------------\n");
-	for (i=0;i<spacing;i++)	printf(".");
-	printf("Profiling: %s (total running time: %.3f ms) ---\n",	profileIterator->Get_Current_Parent_Name(), parent_time );
-	float totalTime = 0.f;
-
-
-	int numChildren = 0;
-
-	for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
-	{
-		numChildren++;
-		float current_total_time = profileIterator->Get_Current_Total_Time();
-		accumulated_time += current_total_time;
-		float fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
-		{
-			int i;	for (i=0;i<spacing;i++)	printf(".");
-		}
-		printf("%d -- %s (%.2f %%) :: %.3f ms / frame (%d calls)\n",i, profileIterator->Get_Current_Name(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls());
-		totalTime += current_total_time;
-		//recurse into children
-	}
-
-	if (parent_time < accumulated_time)
-	{
-		//printf("what's wrong\n");
-	}
-	for (i=0;i<spacing;i++)	printf(".");
-	printf("%s (%.3f %%) :: %.3f ms\n", "Unaccounted:",parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
-
-	for (i=0;i<numChildren;i++)
-	{
-		profileIterator->Enter_Child(i);
-		dumpRecursive(profileIterator,spacing+3);
-		profileIterator->Enter_Parent();
-	}
-}
-
-
-
-void	CProfileManager::dumpAll()
-{
-	CProfileIterator* profileIterator = 0;
-	profileIterator = CProfileManager::Get_Iterator();
-
-	dumpRecursive(profileIterator,0);
-
-	CProfileManager::Release_Iterator(profileIterator);
-}
-
-
-
-
-#endif //BT_NO_PROFILE
diff --git a/src/bullet/LinearMath/btQuickprof.h b/src/bullet/LinearMath/btQuickprof.h
deleted file mode 100644
index 49545713..00000000
--- a/src/bullet/LinearMath/btQuickprof.h
+++ /dev/null
@@ -1,211 +0,0 @@
-
-/***************************************************************************************************
-**
-** Real-Time Hierarchical Profiling for Game Programming Gems 3
-**
-** by Greg Hjelstrom & Byon Garrabrant
-**
-***************************************************************************************************/
-
-// Credits: The Clock class was inspired by the Timer classes in 
-// Ogre (www.ogre3d.org).
-
-
-
-#ifndef BT_QUICK_PROF_H
-#define BT_QUICK_PROF_H
-
-#include "btScalar.h"
-#define USE_BT_CLOCK 1
-
-#ifdef USE_BT_CLOCK
-
-///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling.
-class btClock
-{
-public:
-	btClock();
-
-	btClock(const btClock& other);
-	btClock& operator=(const btClock& other);
-
-	~btClock();
-
-	/// Resets the initial reference time.
-	void reset();
-
-	/// Returns the time in ms since the last call to reset or since 
-	/// the btClock was created.
-	unsigned long int getTimeMilliseconds();
-
-	/// Returns the time in us since the last call to reset or since 
-	/// the Clock was created.
-	unsigned long int getTimeMicroseconds();
-	
-	/// Returns the time in s since the last call to reset or since 
-	/// the Clock was created.
-	btScalar getTimeSeconds();
-	
-private:
-	struct btClockData* m_data;
-};
-
-#endif //USE_BT_CLOCK
-
-
-//To disable built-in profiling, please comment out next line
-#define BT_NO_PROFILE 1
-#ifndef BT_NO_PROFILE
-#include <stdio.h>//@todo remove this, backwards compatibility
-
-#include "btAlignedAllocator.h"
-#include <new>
-
-
-
-
-
-
-
-
-
-///A node in the Profile Hierarchy Tree
-class	CProfileNode {
-
-public:
-	CProfileNode( const char * name, CProfileNode * parent );
-	~CProfileNode( void );
-
-	CProfileNode * Get_Sub_Node( const char * name );
-
-	CProfileNode * Get_Parent( void )		{ return Parent; }
-	CProfileNode * Get_Sibling( void )		{ return Sibling; }
-	CProfileNode * Get_Child( void )			{ return Child; }
-
-	void				CleanupMemory();
-	void				Reset( void );
-	void				Call( void );
-	bool				Return( void );
-
-	const char *	Get_Name( void )				{ return Name; }
-	int				Get_Total_Calls( void )		{ return TotalCalls; }
-	float				Get_Total_Time( void )		{ return TotalTime; }
-	void*			GetUserPointer() const {return m_userPtr;}
-	void			SetUserPointer(void* ptr) { m_userPtr = ptr;}
-protected:
-
-	const char *	Name;
-	int				TotalCalls;
-	float				TotalTime;
-	unsigned long int			StartTime;
-	int				RecursionCounter;
-
-	CProfileNode *	Parent;
-	CProfileNode *	Child;
-	CProfileNode *	Sibling;
-	void*	m_userPtr;
-};
-
-///An iterator to navigate through the tree
-class CProfileIterator
-{
-public:
-	// Access all the children of the current parent
-	void				First(void);
-	void				Next(void);
-	bool				Is_Done(void);
-	bool                Is_Root(void) { return (CurrentParent->Get_Parent() == 0); }
-
-	void				Enter_Child( int index );		// Make the given child the new parent
-	void				Enter_Largest_Child( void );	// Make the largest child the new parent
-	void				Enter_Parent( void );			// Make the current parent's parent the new parent
-
-	// Access the current child
-	const char *	Get_Current_Name( void )			{ return CurrentChild->Get_Name(); }
-	int				Get_Current_Total_Calls( void )	{ return CurrentChild->Get_Total_Calls(); }
-	float				Get_Current_Total_Time( void )	{ return CurrentChild->Get_Total_Time(); }
-
-	void*	Get_Current_UserPointer( void )			{ return CurrentChild->GetUserPointer(); }
-	void	Set_Current_UserPointer(void* ptr) {CurrentChild->SetUserPointer(ptr);}
-	// Access the current parent
-	const char *	Get_Current_Parent_Name( void )			{ return CurrentParent->Get_Name(); }
-	int				Get_Current_Parent_Total_Calls( void )	{ return CurrentParent->Get_Total_Calls(); }
-	float				Get_Current_Parent_Total_Time( void )	{ return CurrentParent->Get_Total_Time(); }
-
-	
-
-protected:
-
-	CProfileNode *	CurrentParent;
-	CProfileNode *	CurrentChild;
-	
-
-	CProfileIterator( CProfileNode * start );
-	friend	class		CProfileManager;
-};
-
-
-///The Manager for the Profile system
-class	CProfileManager {
-public:
-	static	void						Start_Profile( const char * name );
-	static	void						Stop_Profile( void );
-
-	static	void						CleanupMemory(void)
-	{
-		Root.CleanupMemory();
-	}
-
-	static	void						Reset( void );
-	static	void						Increment_Frame_Counter( void );
-	static	int						Get_Frame_Count_Since_Reset( void )		{ return FrameCounter; }
-	static	float						Get_Time_Since_Reset( void );
-
-	static	CProfileIterator *	Get_Iterator( void )	
-	{ 
-		
-		return new CProfileIterator( &Root ); 
-	}
-	static	void						Release_Iterator( CProfileIterator * iterator ) { delete ( iterator); }
-
-	static void	dumpRecursive(CProfileIterator* profileIterator, int spacing);
-
-	static void	dumpAll();
-
-private:
-	static	CProfileNode			Root;
-	static	CProfileNode *			CurrentNode;
-	static	int						FrameCounter;
-	static	unsigned long int					ResetTime;
-};
-
-
-///ProfileSampleClass is a simple way to profile a function's scope
-///Use the BT_PROFILE macro at the start of scope to time
-class	CProfileSample {
-public:
-	CProfileSample( const char * name )
-	{ 
-		CProfileManager::Start_Profile( name ); 
-	}
-
-	~CProfileSample( void )					
-	{ 
-		CProfileManager::Stop_Profile(); 
-	}
-};
-
-
-#define	BT_PROFILE( name )			CProfileSample __profile( name )
-
-#else
-
-#define	BT_PROFILE( name )
-
-#endif //#ifndef BT_NO_PROFILE
-
-
-
-#endif //BT_QUICK_PROF_H
-
-
diff --git a/src/bullet/LinearMath/btRandom.h b/src/bullet/LinearMath/btRandom.h
deleted file mode 100644
index 4cbfc6bf..00000000
--- a/src/bullet/LinearMath/btRandom.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef BT_GEN_RANDOM_H
-#define BT_GEN_RANDOM_H
-
-#ifdef MT19937
-
-#include <limits.h>
-#include <mt19937.h>
-
-#define GEN_RAND_MAX UINT_MAX
-
-SIMD_FORCE_INLINE void         GEN_srand(unsigned int seed) { init_genrand(seed); }
-SIMD_FORCE_INLINE unsigned int GEN_rand()                   { return genrand_int32(); }
-
-#else
-
-#include <stdlib.h>
-
-#define GEN_RAND_MAX RAND_MAX
-
-SIMD_FORCE_INLINE void         GEN_srand(unsigned int seed) { srand(seed); } 
-SIMD_FORCE_INLINE unsigned int GEN_rand()                   { return rand(); }
-
-#endif
-
-#endif //BT_GEN_RANDOM_H
-
diff --git a/src/bullet/LinearMath/btScalar.h b/src/bullet/LinearMath/btScalar.h
deleted file mode 100644
index 011fa139..00000000
--- a/src/bullet/LinearMath/btScalar.h
+++ /dev/null
@@ -1,783 +0,0 @@
-/*
-Copyright (c) 2003-2009 Erwin Coumans  http://bullet.googlecode.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef BT_SCALAR_H
-#define BT_SCALAR_H
-
-
-#ifdef BT_MANAGED_CODE
-//Aligned data types not supported in managed code
-#pragma unmanaged
-#endif
-
-
-#include <math.h>
-#include <stdlib.h>//size_t for MSVC 6.0
-#include <float.h>
-
-/* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/
-#define BT_BULLET_VERSION 285
-
-inline int	btGetVersion()
-{
-	return BT_BULLET_VERSION;
-}
-
-#if defined(DEBUG) || defined (_DEBUG)
-#define BT_DEBUG
-#endif
-
-
-#ifdef _WIN32
-
-		#if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
-
-			#define SIMD_FORCE_INLINE inline
-			#define ATTRIBUTE_ALIGNED16(a) a
-			#define ATTRIBUTE_ALIGNED64(a) a
-			#define ATTRIBUTE_ALIGNED128(a) a
-		#elif (_M_ARM)
-			#define SIMD_FORCE_INLINE __forceinline
-			#define ATTRIBUTE_ALIGNED16(a) __declspec() a
-			#define ATTRIBUTE_ALIGNED64(a) __declspec() a
-			#define ATTRIBUTE_ALIGNED128(a) __declspec () a
-		#else
-			//#define BT_HAS_ALIGNED_ALLOCATOR
-			#pragma warning(disable : 4324) // disable padding warning
-//			#pragma warning(disable:4530) // Disable the exception disable but used in MSCV Stl warning.
-//			#pragma warning(disable:4996) //Turn off warnings about deprecated C routines
-//			#pragma warning(disable:4786) // Disable the "debug name too long" warning
-
-			#define SIMD_FORCE_INLINE __forceinline
-			#define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
-			#define ATTRIBUTE_ALIGNED64(a) __declspec(align(64)) a
-			#define ATTRIBUTE_ALIGNED128(a) __declspec (align(128)) a
-		#ifdef _XBOX
-			#define BT_USE_VMX128
-
-			#include <ppcintrinsics.h>
- 			#define BT_HAVE_NATIVE_FSEL
- 			#define btFsel(a,b,c) __fsel((a),(b),(c))
-		#else
-
-#if defined (_M_ARM)
-            //Do not turn SSE on for ARM (may want to turn on BT_USE_NEON however)
-#elif (defined (_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (BT_USE_DOUBLE_PRECISION))
-			#if _MSC_VER>1400
-				#define BT_USE_SIMD_VECTOR3
-			#endif
-
-			#define BT_USE_SSE
-			#ifdef BT_USE_SSE
-
-#if (_MSC_FULL_VER >= 170050727)//Visual Studio 2012 can compile SSE4/FMA3 (but SSE4/FMA3 is not enabled by default)
-			#define BT_ALLOW_SSE4
-#endif //(_MSC_FULL_VER >= 160040219)
-
-			//BT_USE_SSE_IN_API is disabled under Windows by default, because 
-			//it makes it harder to integrate Bullet into your application under Windows 
-			//(structured embedding Bullet structs/classes need to be 16-byte aligned)
-			//with relatively little performance gain
-			//If you are not embedded Bullet data in your classes, or make sure that you align those classes on 16-byte boundaries
-			//you can manually enable this line or set it in the build system for a bit of performance gain (a few percent, dependent on usage)
-			//#define BT_USE_SSE_IN_API
-			#endif //BT_USE_SSE
-			#include <emmintrin.h>
-#endif
-
-		#endif//_XBOX
-
-		#endif //__MINGW32__
-
-#ifdef BT_DEBUG
-	#ifdef _MSC_VER
-		#include <stdio.h>
-		#define btAssert(x) { if(!(x)){printf("Assert "__FILE__ ":%u (%s)\n", __LINE__, #x);__debugbreak();	}}
-	#else//_MSC_VER
-		#include <assert.h>
-		#define btAssert assert
-	#endif//_MSC_VER
-#else
-		#define btAssert(x)
-#endif
-		//btFullAssert is optional, slows down a lot
-		#define btFullAssert(x)
-
-		#define btLikely(_c)  _c
-		#define btUnlikely(_c) _c
-
-#else
-	
-#if defined	(__CELLOS_LV2__)
-		#define SIMD_FORCE_INLINE inline __attribute__((always_inline))
-		#define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
-		#define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
-		#define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
-		#ifndef assert
-		#include <assert.h>
-		#endif
-#ifdef BT_DEBUG
-#ifdef __SPU__
-#include <spu_printf.h>
-#define printf spu_printf
-	#define btAssert(x) {if(!(x)){printf("Assert "__FILE__ ":%u ("#x")\n", __LINE__);spu_hcmpeq(0,0);}}
-#else
-	#define btAssert assert
-#endif
-	
-#else
-		#define btAssert(x)
-#endif
-		//btFullAssert is optional, slows down a lot
-		#define btFullAssert(x)
-
-		#define btLikely(_c)  _c
-		#define btUnlikely(_c) _c
-
-#else
-
-#ifdef USE_LIBSPE2
-
-		#define SIMD_FORCE_INLINE __inline
-		#define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
-		#define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
-		#define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
-		#ifndef assert
-		#include <assert.h>
-		#endif
-#ifdef BT_DEBUG
-		#define btAssert assert
-#else
-		#define btAssert(x)
-#endif
-		//btFullAssert is optional, slows down a lot
-		#define btFullAssert(x)
-
-
-		#define btLikely(_c)   __builtin_expect((_c), 1)
-		#define btUnlikely(_c) __builtin_expect((_c), 0)
-		
-
-#else
-	//non-windows systems
-
-#if (defined (__APPLE__) && (!defined (BT_USE_DOUBLE_PRECISION)))
-    #if defined (__i386__) || defined (__x86_64__)
-		#define BT_USE_SIMD_VECTOR3
-		#define BT_USE_SSE
-		//BT_USE_SSE_IN_API is enabled on Mac OSX by default, because memory is automatically aligned on 16-byte boundaries
-		//if apps run into issues, we will disable the next line
-		#define BT_USE_SSE_IN_API
-        #ifdef BT_USE_SSE
-            // include appropriate SSE level
-            #if defined (__SSE4_1__)
-                #include <smmintrin.h>
-            #elif defined (__SSSE3__)
-                #include <tmmintrin.h>
-            #elif defined (__SSE3__)
-                #include <pmmintrin.h>
-            #else
-                #include <emmintrin.h>
-            #endif
-        #endif //BT_USE_SSE
-    #elif defined( __ARM_NEON__ )
-        #ifdef __clang__
-            #define BT_USE_NEON 1
-			#define BT_USE_SIMD_VECTOR3
-		
-            #if defined BT_USE_NEON && defined (__clang__)
-                #include <arm_neon.h>
-            #endif//BT_USE_NEON
-       #endif //__clang__
-    #endif//__arm__
-
-	#define SIMD_FORCE_INLINE inline __attribute__ ((always_inline))
-///@todo: check out alignment methods for other platforms/compilers
-	#define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
-	#define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
-	#define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
-	#ifndef assert
-	#include <assert.h>
-	#endif
-
-	#if defined(DEBUG) || defined (_DEBUG)
-	 #if defined (__i386__) || defined (__x86_64__)
-	#include <stdio.h>
-	 #define btAssert(x)\
-	{\
-	if(!(x))\
-	{\
-		printf("Assert %s in line %d, file %s\n",#x, __LINE__, __FILE__);\
-		asm volatile ("int3");\
-	}\
-	}
-	#else//defined (__i386__) || defined (__x86_64__)
-		#define btAssert assert
-	#endif//defined (__i386__) || defined (__x86_64__)
-	#else//defined(DEBUG) || defined (_DEBUG)
-		#define btAssert(x)
-	#endif//defined(DEBUG) || defined (_DEBUG)
-
-	//btFullAssert is optional, slows down a lot
-	#define btFullAssert(x)
-	#define btLikely(_c)  _c
-	#define btUnlikely(_c) _c
-
-#else
-
-		#define SIMD_FORCE_INLINE inline
-		///@todo: check out alignment methods for other platforms/compilers
-		///#define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
-		///#define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
-		///#define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
-		#define ATTRIBUTE_ALIGNED16(a) a
-		#define ATTRIBUTE_ALIGNED64(a) a
-		#define ATTRIBUTE_ALIGNED128(a) a
-		#ifndef assert
-		#include <assert.h>
-		#endif
-
-#if defined(DEBUG) || defined (_DEBUG)
-		#define btAssert assert
-#else
-		#define btAssert(x)
-#endif
-
-		//btFullAssert is optional, slows down a lot
-		#define btFullAssert(x)
-		#define btLikely(_c)  _c
-		#define btUnlikely(_c) _c
-#endif //__APPLE__ 
-
-#endif // LIBSPE2
-
-#endif	//__CELLOS_LV2__
-#endif
-
-
-///The btScalar type abstracts floating point numbers, to easily switch between double and single floating point precision.
-#if defined(BT_USE_DOUBLE_PRECISION)
-
-typedef double btScalar;
-//this number could be bigger in double precision
-#define BT_LARGE_FLOAT 1e30
-#else
-
-typedef float btScalar;
-//keep BT_LARGE_FLOAT*BT_LARGE_FLOAT < FLT_MAX
-#define BT_LARGE_FLOAT 1e18f
-#endif
-
-#ifdef BT_USE_SSE
-typedef __m128 btSimdFloat4;
-#endif//BT_USE_SSE
-
-#if defined (BT_USE_SSE)
-//#if defined BT_USE_SSE_IN_API && defined (BT_USE_SSE)
-#ifdef _WIN32
-
-#ifndef BT_NAN
-static int btNanMask = 0x7F800001;
-#define BT_NAN (*(float*)&btNanMask)
-#endif
-
-#ifndef BT_INFINITY
-static  int btInfinityMask = 0x7F800000;
-#define BT_INFINITY (*(float*)&btInfinityMask)
-inline int btGetInfinityMask()//suppress stupid compiler warning
-{
-	return btInfinityMask;
-}
-#endif
-
-//use this, in case there are clashes (such as xnamath.h)
-#ifndef BT_NO_SIMD_OPERATOR_OVERLOADS
-inline __m128 operator + (const __m128 A, const __m128 B)
-{
-    return _mm_add_ps(A, B);
-}
-
-inline __m128 operator - (const __m128 A, const __m128 B)
-{
-    return _mm_sub_ps(A, B);
-}
-
-inline __m128 operator * (const __m128 A, const __m128 B)
-{
-    return _mm_mul_ps(A, B);
-}
-#endif //BT_NO_SIMD_OPERATOR_OVERLOADS
-
-#define btCastfTo128i(a) (_mm_castps_si128(a))
-#define btCastfTo128d(a) (_mm_castps_pd(a))
-#define btCastiTo128f(a) (_mm_castsi128_ps(a))
-#define btCastdTo128f(a) (_mm_castpd_ps(a))
-#define btCastdTo128i(a) (_mm_castpd_si128(a))
-#define btAssign128(r0,r1,r2,r3) _mm_setr_ps(r0,r1,r2,r3)
-
-#else//_WIN32
-
-#define btCastfTo128i(a) ((__m128i)(a))
-#define btCastfTo128d(a) ((__m128d)(a))
-#define btCastiTo128f(a)  ((__m128) (a))
-#define btCastdTo128f(a) ((__m128) (a))
-#define btCastdTo128i(a) ((__m128i)(a))
-#define btAssign128(r0,r1,r2,r3) (__m128){r0,r1,r2,r3}
-#define BT_INFINITY INFINITY
-#define BT_NAN NAN
-#endif//_WIN32
-#else
-
-#ifdef BT_USE_NEON
-	#include <arm_neon.h>
-
-	typedef float32x4_t btSimdFloat4;
-	#define BT_INFINITY INFINITY
-	#define BT_NAN NAN
-	#define btAssign128(r0,r1,r2,r3) (float32x4_t){r0,r1,r2,r3}
-#else//BT_USE_NEON
-
-	#ifndef BT_INFINITY
-		struct btInfMaskConverter
-		{
-		        union {
-		                float mask;
-		                int intmask;
-		        };
-		        btInfMaskConverter(int mask=0x7F800000)
-		        :intmask(mask)
-		        {
-		        }
-		};
-		static btInfMaskConverter btInfinityMask = 0x7F800000;
-		#define BT_INFINITY (btInfinityMask.mask)
-		inline int btGetInfinityMask()//suppress stupid compiler warning
-		{
-		        return btInfinityMask.intmask;
-		}
-	#endif
-#endif//BT_USE_NEON
-
-#endif //BT_USE_SSE
-
-#ifdef BT_USE_NEON
-#include <arm_neon.h>
-
-typedef float32x4_t btSimdFloat4;
-#define BT_INFINITY INFINITY
-#define BT_NAN NAN
-#define btAssign128(r0,r1,r2,r3) (float32x4_t){r0,r1,r2,r3}
-#endif
-
-
-
-
-
-#define BT_DECLARE_ALIGNED_ALLOCATOR() \
-   SIMD_FORCE_INLINE void* operator new(size_t sizeInBytes)   { return btAlignedAlloc(sizeInBytes,16); }   \
-   SIMD_FORCE_INLINE void  operator delete(void* ptr)         { btAlignedFree(ptr); }   \
-   SIMD_FORCE_INLINE void* operator new(size_t, void* ptr)   { return ptr; }   \
-   SIMD_FORCE_INLINE void  operator delete(void*, void*)      { }   \
-   SIMD_FORCE_INLINE void* operator new[](size_t sizeInBytes)   { return btAlignedAlloc(sizeInBytes,16); }   \
-   SIMD_FORCE_INLINE void  operator delete[](void* ptr)         { btAlignedFree(ptr); }   \
-   SIMD_FORCE_INLINE void* operator new[](size_t, void* ptr)   { return ptr; }   \
-   SIMD_FORCE_INLINE void  operator delete[](void*, void*)      { }   \
-
-
-
-#if defined(BT_USE_DOUBLE_PRECISION) || defined(BT_FORCE_DOUBLE_FUNCTIONS)
-		
-SIMD_FORCE_INLINE btScalar btSqrt(btScalar x) { return sqrt(x); }
-SIMD_FORCE_INLINE btScalar btFabs(btScalar x) { return fabs(x); }
-SIMD_FORCE_INLINE btScalar btCos(btScalar x) { return cos(x); }
-SIMD_FORCE_INLINE btScalar btSin(btScalar x) { return sin(x); }
-SIMD_FORCE_INLINE btScalar btTan(btScalar x) { return tan(x); }
-SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { if (x<btScalar(-1))	x=btScalar(-1); if (x>btScalar(1))	x=btScalar(1); return acos(x); }
-SIMD_FORCE_INLINE btScalar btAsin(btScalar x) { if (x<btScalar(-1))	x=btScalar(-1); if (x>btScalar(1))	x=btScalar(1); return asin(x); }
-SIMD_FORCE_INLINE btScalar btAtan(btScalar x) { return atan(x); }
-SIMD_FORCE_INLINE btScalar btAtan2(btScalar x, btScalar y) { return atan2(x, y); }
-SIMD_FORCE_INLINE btScalar btExp(btScalar x) { return exp(x); }
-SIMD_FORCE_INLINE btScalar btLog(btScalar x) { return log(x); }
-SIMD_FORCE_INLINE btScalar btPow(btScalar x,btScalar y) { return pow(x,y); }
-SIMD_FORCE_INLINE btScalar btFmod(btScalar x,btScalar y) { return fmod(x,y); }
-
-#else
-		
-SIMD_FORCE_INLINE btScalar btSqrt(btScalar y) 
-{ 
-#ifdef USE_APPROXIMATION
-#ifdef __LP64__
-    float xhalf = 0.5f*y;
-    int i = *(int*)&y;
-    i = 0x5f375a86 - (i>>1);
-    y = *(float*)&i;
-    y = y*(1.5f - xhalf*y*y);
-    y = y*(1.5f - xhalf*y*y);
-    y = y*(1.5f - xhalf*y*y);
-    y=1/y;
-    return y;
-#else
-    double x, z, tempf;
-    unsigned long *tfptr = ((unsigned long *)&tempf) + 1;
-    tempf = y;
-    *tfptr = (0xbfcdd90a - *tfptr)>>1; /* estimate of 1/sqrt(y) */
-    x =  tempf;
-    z =  y*btScalar(0.5);
-    x = (btScalar(1.5)*x)-(x*x)*(x*z);         /* iteration formula     */
-    x = (btScalar(1.5)*x)-(x*x)*(x*z);
-    x = (btScalar(1.5)*x)-(x*x)*(x*z);
-    x = (btScalar(1.5)*x)-(x*x)*(x*z);
-    x = (btScalar(1.5)*x)-(x*x)*(x*z);
-    return x*y;
-#endif
-#else
-	return sqrtf(y); 
-#endif
-}
-SIMD_FORCE_INLINE btScalar btFabs(btScalar x) { return fabsf(x); }
-SIMD_FORCE_INLINE btScalar btCos(btScalar x) { return cosf(x); }
-SIMD_FORCE_INLINE btScalar btSin(btScalar x) { return sinf(x); }
-SIMD_FORCE_INLINE btScalar btTan(btScalar x) { return tanf(x); }
-SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { 
-	if (x<btScalar(-1))	
-		x=btScalar(-1); 
-	if (x>btScalar(1))	
-		x=btScalar(1);
-	return acosf(x); 
-}
-SIMD_FORCE_INLINE btScalar btAsin(btScalar x) { 
-	if (x<btScalar(-1))	
-		x=btScalar(-1); 
-	if (x>btScalar(1))	
-		x=btScalar(1);
-	return asinf(x); 
-}
-SIMD_FORCE_INLINE btScalar btAtan(btScalar x) { return atanf(x); }
-SIMD_FORCE_INLINE btScalar btAtan2(btScalar x, btScalar y) { return atan2f(x, y); }
-SIMD_FORCE_INLINE btScalar btExp(btScalar x) { return expf(x); }
-SIMD_FORCE_INLINE btScalar btLog(btScalar x) { return logf(x); }
-SIMD_FORCE_INLINE btScalar btPow(btScalar x,btScalar y) { return powf(x,y); }
-SIMD_FORCE_INLINE btScalar btFmod(btScalar x,btScalar y) { return fmodf(x,y); }
-	
-#endif
-
-#define SIMD_PI           btScalar(3.1415926535897932384626433832795029)
-#define SIMD_2_PI         (btScalar(2.0) * SIMD_PI)
-#define SIMD_HALF_PI      (SIMD_PI * btScalar(0.5))
-#define SIMD_RADS_PER_DEG (SIMD_2_PI / btScalar(360.0))
-#define SIMD_DEGS_PER_RAD  (btScalar(360.0) / SIMD_2_PI)
-#define SIMDSQRT12 btScalar(0.7071067811865475244008443621048490)
-
-#define btRecipSqrt(x) ((btScalar)(btScalar(1.0)/btSqrt(btScalar(x))))		/* reciprocal square root */
-#define btRecip(x) (btScalar(1.0)/btScalar(x))
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define SIMD_EPSILON      DBL_EPSILON
-#define SIMD_INFINITY     DBL_MAX
-#define BT_ONE			1.0
-#define BT_ZERO			0.0
-#define BT_TWO			2.0
-#define BT_HALF			0.5
-#else
-#define SIMD_EPSILON      FLT_EPSILON
-#define SIMD_INFINITY     FLT_MAX
-#define BT_ONE			1.0f
-#define BT_ZERO			0.0f
-#define BT_TWO			2.0f
-#define BT_HALF			0.5f
-#endif
-
-SIMD_FORCE_INLINE btScalar btAtan2Fast(btScalar y, btScalar x) 
-{
-	btScalar coeff_1 = SIMD_PI / 4.0f;
-	btScalar coeff_2 = 3.0f * coeff_1;
-	btScalar abs_y = btFabs(y);
-	btScalar angle;
-	if (x >= 0.0f) {
-		btScalar r = (x - abs_y) / (x + abs_y);
-		angle = coeff_1 - coeff_1 * r;
-	} else {
-		btScalar r = (x + abs_y) / (abs_y - x);
-		angle = coeff_2 - coeff_1 * r;
-	}
-	return (y < 0.0f) ? -angle : angle;
-}
-
-SIMD_FORCE_INLINE bool      btFuzzyZero(btScalar x) { return btFabs(x) < SIMD_EPSILON; }
-
-SIMD_FORCE_INLINE bool	btEqual(btScalar a, btScalar eps) {
-	return (((a) <= eps) && !((a) < -eps));
-}
-SIMD_FORCE_INLINE bool	btGreaterEqual (btScalar a, btScalar eps) {
-	return (!((a) <= eps));
-}
-
-
-SIMD_FORCE_INLINE int       btIsNegative(btScalar x) {
-    return x < btScalar(0.0) ? 1 : 0;
-}
-
-SIMD_FORCE_INLINE btScalar btRadians(btScalar x) { return x * SIMD_RADS_PER_DEG; }
-SIMD_FORCE_INLINE btScalar btDegrees(btScalar x) { return x * SIMD_DEGS_PER_RAD; }
-
-#define BT_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
-
-#ifndef btFsel
-SIMD_FORCE_INLINE btScalar btFsel(btScalar a, btScalar b, btScalar c)
-{
-	return a >= 0 ? b : c;
-}
-#endif
-#define btFsels(a,b,c) (btScalar)btFsel(a,b,c)
-
-
-SIMD_FORCE_INLINE bool btMachineIsLittleEndian()
-{
-   long int i = 1;
-   const char *p = (const char *) &i;
-   if (p[0] == 1)  // Lowest address contains the least significant byte
-	   return true;
-   else
-	   return false;
-}
-
-
-
-///btSelect avoids branches, which makes performance much better for consoles like Playstation 3 and XBox 360
-///Thanks Phil Knight. See also http://www.cellperformance.com/articles/2006/04/more_techniques_for_eliminatin_1.html
-SIMD_FORCE_INLINE unsigned btSelect(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero) 
-{
-    // Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero
-    // Rely on positive value or'ed with its negative having sign bit on
-    // and zero value or'ed with its negative (which is still zero) having sign bit off 
-    // Use arithmetic shift right, shifting the sign bit through all 32 bits
-    unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
-    unsigned testEqz = ~testNz;
-    return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz)); 
-}
-SIMD_FORCE_INLINE int btSelect(unsigned condition, int valueIfConditionNonZero, int valueIfConditionZero)
-{
-    unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
-    unsigned testEqz = ~testNz; 
-    return static_cast<int>((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
-}
-SIMD_FORCE_INLINE float btSelect(unsigned condition, float valueIfConditionNonZero, float valueIfConditionZero)
-{
-#ifdef BT_HAVE_NATIVE_FSEL
-    return (float)btFsel((btScalar)condition - btScalar(1.0f), valueIfConditionNonZero, valueIfConditionZero);
-#else
-    return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero; 
-#endif
-}
-
-template<typename T> SIMD_FORCE_INLINE void btSwap(T& a, T& b)
-{
-	T tmp = a;
-	a = b;
-	b = tmp;
-}
-
-
-//PCK: endian swapping functions
-SIMD_FORCE_INLINE unsigned btSwapEndian(unsigned val)
-{
-	return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8)  | ((val & 0x000000ff) << 24));
-}
-
-SIMD_FORCE_INLINE unsigned short btSwapEndian(unsigned short val)
-{
-	return static_cast<unsigned short>(((val & 0xff00) >> 8) | ((val & 0x00ff) << 8));
-}
-
-SIMD_FORCE_INLINE unsigned btSwapEndian(int val)
-{
-	return btSwapEndian((unsigned)val);
-}
-
-SIMD_FORCE_INLINE unsigned short btSwapEndian(short val)
-{
-	return btSwapEndian((unsigned short) val);
-}
-
-///btSwapFloat uses using char pointers to swap the endianness
-////btSwapFloat/btSwapDouble will NOT return a float, because the machine might 'correct' invalid floating point values
-///Not all values of sign/exponent/mantissa are valid floating point numbers according to IEEE 754. 
-///When a floating point unit is faced with an invalid value, it may actually change the value, or worse, throw an exception. 
-///In most systems, running user mode code, you wouldn't get an exception, but instead the hardware/os/runtime will 'fix' the number for you. 
-///so instead of returning a float/double, we return integer/long long integer
-SIMD_FORCE_INLINE unsigned int  btSwapEndianFloat(float d)
-{
-    unsigned int a = 0;
-    unsigned char *dst = (unsigned char *)&a;
-    unsigned char *src = (unsigned char *)&d;
-
-    dst[0] = src[3];
-    dst[1] = src[2];
-    dst[2] = src[1];
-    dst[3] = src[0];
-    return a;
-}
-
-// unswap using char pointers
-SIMD_FORCE_INLINE float btUnswapEndianFloat(unsigned int a) 
-{
-    float d = 0.0f;
-    unsigned char *src = (unsigned char *)&a;
-    unsigned char *dst = (unsigned char *)&d;
-
-    dst[0] = src[3];
-    dst[1] = src[2];
-    dst[2] = src[1];
-    dst[3] = src[0];
-
-    return d;
-}
-
-
-// swap using char pointers
-SIMD_FORCE_INLINE void  btSwapEndianDouble(double d, unsigned char* dst)
-{
-    unsigned char *src = (unsigned char *)&d;
-
-    dst[0] = src[7];
-    dst[1] = src[6];
-    dst[2] = src[5];
-    dst[3] = src[4];
-    dst[4] = src[3];
-    dst[5] = src[2];
-    dst[6] = src[1];
-    dst[7] = src[0];
-
-}
-
-// unswap using char pointers
-SIMD_FORCE_INLINE double btUnswapEndianDouble(const unsigned char *src) 
-{
-    double d = 0.0;
-    unsigned char *dst = (unsigned char *)&d;
-
-    dst[0] = src[7];
-    dst[1] = src[6];
-    dst[2] = src[5];
-    dst[3] = src[4];
-    dst[4] = src[3];
-    dst[5] = src[2];
-    dst[6] = src[1];
-    dst[7] = src[0];
-
-	return d;
-}
-
-template<typename T>
-SIMD_FORCE_INLINE void btSetZero(T* a, int n)
-{
-  T* acurr = a;
-  size_t ncurr = n;
-  while (ncurr > 0) 
-  {
-    *(acurr++) = 0;
-    --ncurr;
-  }
-}
-
-
-SIMD_FORCE_INLINE btScalar btLargeDot(const btScalar *a, const btScalar *b, int n)
-{  
-  btScalar p0,q0,m0,p1,q1,m1,sum;
-  sum = 0;
-  n -= 2;
-  while (n >= 0) {
-    p0 = a[0]; q0 = b[0];
-    m0 = p0 * q0;
-    p1 = a[1]; q1 = b[1];
-    m1 = p1 * q1;
-    sum += m0;
-    sum += m1;
-    a += 2;
-    b += 2;
-    n -= 2;
-  }
-  n += 2;
-  while (n > 0) {
-    sum += (*a) * (*b);
-    a++;
-    b++;
-    n--;
-  }
-  return sum;
-}
-
-
-// returns normalized value in range [-SIMD_PI, SIMD_PI]
-SIMD_FORCE_INLINE btScalar btNormalizeAngle(btScalar angleInRadians) 
-{
-	angleInRadians = btFmod(angleInRadians, SIMD_2_PI);
-	if(angleInRadians < -SIMD_PI)
-	{
-		return angleInRadians + SIMD_2_PI;
-	}
-	else if(angleInRadians > SIMD_PI)
-	{
-		return angleInRadians - SIMD_2_PI;
-	}
-	else
-	{
-		return angleInRadians;
-	}
-}
-
-
-
-///rudimentary class to provide type info
-struct btTypedObject
-{
-	btTypedObject(int objectType)
-		:m_objectType(objectType)
-	{
-	}
-	int	m_objectType;
-	inline int getObjectType() const
-	{
-		return m_objectType;
-	}
-};
-
-
-  
-///align a pointer to the provided alignment, upwards
-template <typename T>T* btAlignPointer(T* unalignedPtr, size_t alignment)
-{
-		
-	struct btConvertPointerSizeT
-	{
-		union 
-		{
-				T* ptr;
-				size_t integer;
-		};
-	};
-    btConvertPointerSizeT converter;
-    
-    
-	const size_t bit_mask = ~(alignment - 1);
-    converter.ptr = unalignedPtr;
-	converter.integer += alignment-1;
-	converter.integer &= bit_mask;
-	return converter.ptr;
-}
-
-
-#endif //BT_SCALAR_H
diff --git a/src/bullet/LinearMath/btSerializer.cpp b/src/bullet/LinearMath/btSerializer.cpp
deleted file mode 100644
index 9838e6c0..00000000
--- a/src/bullet/LinearMath/btSerializer.cpp
+++ /dev/null
@@ -1,1184 +0,0 @@
-char sBulletDNAstr[]= {
-char(83),char(68),char(78),char(65),char(78),char(65),char(77),char(69),char(126),char(1),char(0),char(0),char(109),char(95),char(115),char(105),char(122),char(101),char(0),char(109),
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-char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(79),char(98),char(106),char(101),char(99),char(116),char(115),char(0),char(109),char(95),char(99),char(111),char(110),
-char(115),char(116),char(114),char(97),char(105),char(110),char(116),char(115),char(0),char(42),char(102),char(105),char(114),char(115),char(116),char(0),char(42),char(108),char(97),char(115),
-char(116),char(0),char(109),char(95),char(102),char(108),char(111),char(97),char(116),char(115),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(108),char(91),char(51),
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-char(95),char(114),char(111),char(111),char(116),char(78),char(111),char(100),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),
-char(116),char(114),char(101),char(101),char(83),char(105),char(122),char(101),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),
-char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(91),char(51),char(93),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),
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-char(105),char(110),char(79),char(114),char(103),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77),char(97),char(120),char(79),char(114),char(103),char(0),char(109),
-char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),char(80),char(97),
-char(114),char(116),char(0),char(109),char(95),char(116),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),
-char(95),char(112),char(97),char(100),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101),
-char(120),char(79),char(114),char(84),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(98),
-char(118),char(104),char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(0),char(109),char(95),char(98),char(118),char(104),char(65),char(97),char(98),char(98),char(77),
-char(97),char(120),char(0),char(109),char(95),char(98),char(118),char(104),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(97),char(116),char(105),char(111),char(110),
-char(0),char(109),char(95),char(99),char(117),char(114),char(78),char(111),char(100),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(117),char(115),
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-char(117),char(115),char(78),char(111),char(100),char(101),char(115),char(80),char(116),char(114),char(0),char(42),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),
-char(122),char(101),char(100),char(67),char(111),char(110),char(116),char(105),char(103),char(117),char(111),char(117),char(115),char(78),char(111),char(100),char(101),char(115),char(80),char(116),
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-char(14),char(0),char(-75),char(0),char(14),char(0),char(-74),char(0),char(64),char(0),char(3),char(0),char(59),char(0),char(-76),char(0),char(14),char(0),char(-75),char(0),
-char(14),char(0),char(-74),char(0),char(65),char(0),char(13),char(0),char(59),char(0),char(-76),char(0),char(20),char(0),char(-73),char(0),char(20),char(0),char(-72),char(0),
-char(4),char(0),char(-71),char(0),char(4),char(0),char(-70),char(0),char(4),char(0),char(-69),char(0),char(7),char(0),char(-68),char(0),char(7),char(0),char(-67),char(0),
-char(7),char(0),char(-66),char(0),char(7),char(0),char(-65),char(0),char(7),char(0),char(-64),char(0),char(7),char(0),char(-63),char(0),char(7),char(0),char(-62),char(0),
-char(66),char(0),char(13),char(0),char(59),char(0),char(-76),char(0),char(19),char(0),char(-73),char(0),char(19),char(0),char(-72),char(0),char(4),char(0),char(-71),char(0),
-char(4),char(0),char(-70),char(0),char(4),char(0),char(-69),char(0),char(7),char(0),char(-68),char(0),char(7),char(0),char(-67),char(0),char(7),char(0),char(-66),char(0),
-char(7),char(0),char(-65),char(0),char(7),char(0),char(-64),char(0),char(7),char(0),char(-63),char(0),char(7),char(0),char(-62),char(0),char(67),char(0),char(14),char(0),
-char(61),char(0),char(-76),char(0),char(20),char(0),char(-73),char(0),char(20),char(0),char(-72),char(0),char(4),char(0),char(-71),char(0),char(4),char(0),char(-70),char(0),
-char(4),char(0),char(-69),char(0),char(8),char(0),char(-68),char(0),char(8),char(0),char(-67),char(0),char(8),char(0),char(-66),char(0),char(8),char(0),char(-65),char(0),
-char(8),char(0),char(-64),char(0),char(8),char(0),char(-63),char(0),char(8),char(0),char(-62),char(0),char(0),char(0),char(-61),char(0),char(68),char(0),char(10),char(0),
-char(61),char(0),char(-76),char(0),char(20),char(0),char(-73),char(0),char(20),char(0),char(-72),char(0),char(8),char(0),char(-60),char(0),char(8),char(0),char(-59),char(0),
-char(8),char(0),char(-58),char(0),char(8),char(0),char(-64),char(0),char(8),char(0),char(-63),char(0),char(8),char(0),char(-62),char(0),char(8),char(0),char(125),char(0),
-char(69),char(0),char(11),char(0),char(59),char(0),char(-76),char(0),char(19),char(0),char(-73),char(0),char(19),char(0),char(-72),char(0),char(7),char(0),char(-60),char(0),
-char(7),char(0),char(-59),char(0),char(7),char(0),char(-58),char(0),char(7),char(0),char(-64),char(0),char(7),char(0),char(-63),char(0),char(7),char(0),char(-62),char(0),
-char(7),char(0),char(125),char(0),char(0),char(0),char(21),char(0),char(70),char(0),char(9),char(0),char(59),char(0),char(-76),char(0),char(19),char(0),char(-73),char(0),
-char(19),char(0),char(-72),char(0),char(13),char(0),char(-57),char(0),char(13),char(0),char(-56),char(0),char(13),char(0),char(-55),char(0),char(13),char(0),char(-54),char(0),
-char(4),char(0),char(-53),char(0),char(4),char(0),char(-52),char(0),char(71),char(0),char(9),char(0),char(61),char(0),char(-76),char(0),char(20),char(0),char(-73),char(0),
-char(20),char(0),char(-72),char(0),char(14),char(0),char(-57),char(0),char(14),char(0),char(-56),char(0),char(14),char(0),char(-55),char(0),char(14),char(0),char(-54),char(0),
-char(4),char(0),char(-53),char(0),char(4),char(0),char(-52),char(0),char(72),char(0),char(5),char(0),char(70),char(0),char(-51),char(0),char(4),char(0),char(-50),char(0),
-char(7),char(0),char(-49),char(0),char(7),char(0),char(-48),char(0),char(7),char(0),char(-47),char(0),char(73),char(0),char(5),char(0),char(71),char(0),char(-51),char(0),
-char(4),char(0),char(-50),char(0),char(8),char(0),char(-49),char(0),char(8),char(0),char(-48),char(0),char(8),char(0),char(-47),char(0),char(74),char(0),char(41),char(0),
-char(59),char(0),char(-76),char(0),char(19),char(0),char(-73),char(0),char(19),char(0),char(-72),char(0),char(13),char(0),char(-57),char(0),char(13),char(0),char(-56),char(0),
-char(13),char(0),char(-46),char(0),char(13),char(0),char(-45),char(0),char(13),char(0),char(-44),char(0),char(13),char(0),char(-43),char(0),char(13),char(0),char(-42),char(0),
-char(13),char(0),char(-41),char(0),char(13),char(0),char(-40),char(0),char(13),char(0),char(-39),char(0),char(13),char(0),char(-38),char(0),char(13),char(0),char(-37),char(0),
-char(13),char(0),char(-36),char(0),char(0),char(0),char(-35),char(0),char(0),char(0),char(-34),char(0),char(0),char(0),char(-33),char(0),char(0),char(0),char(-32),char(0),
-char(0),char(0),char(-31),char(0),char(0),char(0),char(-61),char(0),char(13),char(0),char(-55),char(0),char(13),char(0),char(-54),char(0),char(13),char(0),char(-30),char(0),
-char(13),char(0),char(-29),char(0),char(13),char(0),char(-28),char(0),char(13),char(0),char(-27),char(0),char(13),char(0),char(-26),char(0),char(13),char(0),char(-25),char(0),
-char(13),char(0),char(-24),char(0),char(13),char(0),char(-23),char(0),char(13),char(0),char(-22),char(0),char(13),char(0),char(-21),char(0),char(13),char(0),char(-20),char(0),
-char(0),char(0),char(-19),char(0),char(0),char(0),char(-18),char(0),char(0),char(0),char(-17),char(0),char(0),char(0),char(-16),char(0),char(0),char(0),char(-15),char(0),
-char(4),char(0),char(-14),char(0),char(75),char(0),char(41),char(0),char(61),char(0),char(-76),char(0),char(20),char(0),char(-73),char(0),char(20),char(0),char(-72),char(0),
-char(14),char(0),char(-57),char(0),char(14),char(0),char(-56),char(0),char(14),char(0),char(-46),char(0),char(14),char(0),char(-45),char(0),char(14),char(0),char(-44),char(0),
-char(14),char(0),char(-43),char(0),char(14),char(0),char(-42),char(0),char(14),char(0),char(-41),char(0),char(14),char(0),char(-40),char(0),char(14),char(0),char(-39),char(0),
-char(14),char(0),char(-38),char(0),char(14),char(0),char(-37),char(0),char(14),char(0),char(-36),char(0),char(0),char(0),char(-35),char(0),char(0),char(0),char(-34),char(0),
-char(0),char(0),char(-33),char(0),char(0),char(0),char(-32),char(0),char(0),char(0),char(-31),char(0),char(0),char(0),char(-61),char(0),char(14),char(0),char(-55),char(0),
-char(14),char(0),char(-54),char(0),char(14),char(0),char(-30),char(0),char(14),char(0),char(-29),char(0),char(14),char(0),char(-28),char(0),char(14),char(0),char(-27),char(0),
-char(14),char(0),char(-26),char(0),char(14),char(0),char(-25),char(0),char(14),char(0),char(-24),char(0),char(14),char(0),char(-23),char(0),char(14),char(0),char(-22),char(0),
-char(14),char(0),char(-21),char(0),char(14),char(0),char(-20),char(0),char(0),char(0),char(-19),char(0),char(0),char(0),char(-18),char(0),char(0),char(0),char(-17),char(0),
-char(0),char(0),char(-16),char(0),char(0),char(0),char(-15),char(0),char(4),char(0),char(-14),char(0),char(76),char(0),char(9),char(0),char(59),char(0),char(-76),char(0),
-char(19),char(0),char(-73),char(0),char(19),char(0),char(-72),char(0),char(7),char(0),char(-57),char(0),char(7),char(0),char(-56),char(0),char(7),char(0),char(-55),char(0),
-char(7),char(0),char(-54),char(0),char(4),char(0),char(-53),char(0),char(4),char(0),char(-52),char(0),char(77),char(0),char(9),char(0),char(61),char(0),char(-76),char(0),
-char(20),char(0),char(-73),char(0),char(20),char(0),char(-72),char(0),char(8),char(0),char(-57),char(0),char(8),char(0),char(-56),char(0),char(8),char(0),char(-55),char(0),
-char(8),char(0),char(-54),char(0),char(4),char(0),char(-53),char(0),char(4),char(0),char(-52),char(0),char(78),char(0),char(5),char(0),char(58),char(0),char(-76),char(0),
-char(13),char(0),char(-13),char(0),char(13),char(0),char(-12),char(0),char(7),char(0),char(-11),char(0),char(0),char(0),char(37),char(0),char(79),char(0),char(4),char(0),
-char(61),char(0),char(-76),char(0),char(14),char(0),char(-13),char(0),char(14),char(0),char(-12),char(0),char(8),char(0),char(-11),char(0),char(80),char(0),char(4),char(0),
-char(7),char(0),char(-10),char(0),char(7),char(0),char(-9),char(0),char(7),char(0),char(-8),char(0),char(4),char(0),char(79),char(0),char(81),char(0),char(10),char(0),
-char(80),char(0),char(-7),char(0),char(13),char(0),char(-6),char(0),char(13),char(0),char(-5),char(0),char(13),char(0),char(-4),char(0),char(13),char(0),char(-3),char(0),
-char(13),char(0),char(-2),char(0),char(7),char(0),char(-101),char(0),char(7),char(0),char(-1),char(0),char(4),char(0),char(0),char(1),char(4),char(0),char(53),char(0),
-char(82),char(0),char(4),char(0),char(80),char(0),char(-7),char(0),char(4),char(0),char(1),char(1),char(7),char(0),char(2),char(1),char(4),char(0),char(3),char(1),
-char(83),char(0),char(4),char(0),char(13),char(0),char(-2),char(0),char(80),char(0),char(-7),char(0),char(4),char(0),char(4),char(1),char(7),char(0),char(5),char(1),
-char(84),char(0),char(7),char(0),char(13),char(0),char(6),char(1),char(80),char(0),char(-7),char(0),char(4),char(0),char(7),char(1),char(7),char(0),char(8),char(1),
-char(7),char(0),char(9),char(1),char(7),char(0),char(10),char(1),char(4),char(0),char(53),char(0),char(85),char(0),char(6),char(0),char(17),char(0),char(11),char(1),
-char(13),char(0),char(9),char(1),char(13),char(0),char(12),char(1),char(60),char(0),char(13),char(1),char(4),char(0),char(14),char(1),char(7),char(0),char(10),char(1),
-char(86),char(0),char(26),char(0),char(4),char(0),char(15),char(1),char(7),char(0),char(16),char(1),char(7),char(0),char(125),char(0),char(7),char(0),char(17),char(1),
-char(7),char(0),char(18),char(1),char(7),char(0),char(19),char(1),char(7),char(0),char(20),char(1),char(7),char(0),char(21),char(1),char(7),char(0),char(22),char(1),
-char(7),char(0),char(23),char(1),char(7),char(0),char(24),char(1),char(7),char(0),char(25),char(1),char(7),char(0),char(26),char(1),char(7),char(0),char(27),char(1),
-char(7),char(0),char(28),char(1),char(7),char(0),char(29),char(1),char(7),char(0),char(30),char(1),char(7),char(0),char(31),char(1),char(7),char(0),char(32),char(1),
-char(7),char(0),char(33),char(1),char(7),char(0),char(34),char(1),char(4),char(0),char(35),char(1),char(4),char(0),char(36),char(1),char(4),char(0),char(37),char(1),
-char(4),char(0),char(38),char(1),char(4),char(0),char(118),char(0),char(87),char(0),char(12),char(0),char(17),char(0),char(39),char(1),char(17),char(0),char(40),char(1),
-char(17),char(0),char(41),char(1),char(13),char(0),char(42),char(1),char(13),char(0),char(43),char(1),char(7),char(0),char(44),char(1),char(4),char(0),char(45),char(1),
-char(4),char(0),char(46),char(1),char(4),char(0),char(47),char(1),char(4),char(0),char(48),char(1),char(7),char(0),char(8),char(1),char(4),char(0),char(53),char(0),
-char(88),char(0),char(27),char(0),char(19),char(0),char(49),char(1),char(17),char(0),char(50),char(1),char(17),char(0),char(51),char(1),char(13),char(0),char(42),char(1),
-char(13),char(0),char(52),char(1),char(13),char(0),char(53),char(1),char(13),char(0),char(54),char(1),char(13),char(0),char(55),char(1),char(13),char(0),char(56),char(1),
-char(4),char(0),char(57),char(1),char(7),char(0),char(58),char(1),char(4),char(0),char(59),char(1),char(4),char(0),char(60),char(1),char(4),char(0),char(61),char(1),
-char(7),char(0),char(62),char(1),char(7),char(0),char(63),char(1),char(4),char(0),char(64),char(1),char(4),char(0),char(65),char(1),char(7),char(0),char(66),char(1),
-char(7),char(0),char(67),char(1),char(7),char(0),char(68),char(1),char(7),char(0),char(69),char(1),char(7),char(0),char(70),char(1),char(7),char(0),char(71),char(1),
-char(4),char(0),char(72),char(1),char(4),char(0),char(73),char(1),char(4),char(0),char(74),char(1),char(89),char(0),char(12),char(0),char(9),char(0),char(75),char(1),
-char(9),char(0),char(76),char(1),char(13),char(0),char(77),char(1),char(7),char(0),char(78),char(1),char(7),char(0),char(-127),char(0),char(7),char(0),char(79),char(1),
-char(4),char(0),char(80),char(1),char(13),char(0),char(81),char(1),char(4),char(0),char(82),char(1),char(4),char(0),char(83),char(1),char(4),char(0),char(84),char(1),
-char(4),char(0),char(53),char(0),char(90),char(0),char(19),char(0),char(50),char(0),char(-111),char(0),char(87),char(0),char(85),char(1),char(80),char(0),char(86),char(1),
-char(81),char(0),char(87),char(1),char(82),char(0),char(88),char(1),char(83),char(0),char(89),char(1),char(84),char(0),char(90),char(1),char(85),char(0),char(91),char(1),
-char(88),char(0),char(92),char(1),char(89),char(0),char(93),char(1),char(4),char(0),char(94),char(1),char(4),char(0),char(60),char(1),char(4),char(0),char(95),char(1),
-char(4),char(0),char(96),char(1),char(4),char(0),char(97),char(1),char(4),char(0),char(98),char(1),char(4),char(0),char(99),char(1),char(4),char(0),char(100),char(1),
-char(86),char(0),char(101),char(1),char(91),char(0),char(20),char(0),char(16),char(0),char(102),char(1),char(14),char(0),char(103),char(1),char(14),char(0),char(104),char(1),
-char(14),char(0),char(105),char(1),char(14),char(0),char(106),char(1),char(14),char(0),char(107),char(1),char(8),char(0),char(108),char(1),char(4),char(0),char(109),char(1),
-char(4),char(0),char(84),char(1),char(4),char(0),char(110),char(1),char(4),char(0),char(111),char(1),char(8),char(0),char(112),char(1),char(8),char(0),char(113),char(1),
-char(8),char(0),char(114),char(1),char(8),char(0),char(115),char(1),char(8),char(0),char(116),char(1),char(0),char(0),char(117),char(1),char(0),char(0),char(118),char(1),
-char(49),char(0),char(119),char(1),char(0),char(0),char(120),char(1),char(92),char(0),char(20),char(0),char(15),char(0),char(102),char(1),char(13),char(0),char(103),char(1),
-char(13),char(0),char(104),char(1),char(13),char(0),char(105),char(1),char(13),char(0),char(106),char(1),char(13),char(0),char(107),char(1),char(4),char(0),char(110),char(1),
-char(7),char(0),char(108),char(1),char(4),char(0),char(109),char(1),char(4),char(0),char(84),char(1),char(7),char(0),char(112),char(1),char(7),char(0),char(113),char(1),
-char(7),char(0),char(114),char(1),char(4),char(0),char(111),char(1),char(7),char(0),char(115),char(1),char(7),char(0),char(116),char(1),char(0),char(0),char(117),char(1),
-char(0),char(0),char(118),char(1),char(50),char(0),char(119),char(1),char(0),char(0),char(120),char(1),char(93),char(0),char(9),char(0),char(20),char(0),char(121),char(1),
-char(14),char(0),char(122),char(1),char(8),char(0),char(123),char(1),char(0),char(0),char(124),char(1),char(91),char(0),char(88),char(1),char(49),char(0),char(125),char(1),
-char(0),char(0),char(120),char(1),char(4),char(0),char(95),char(1),char(0),char(0),char(37),char(0),char(94),char(0),char(7),char(0),char(0),char(0),char(124),char(1),
-char(92),char(0),char(88),char(1),char(50),char(0),char(125),char(1),char(19),char(0),char(121),char(1),char(13),char(0),char(122),char(1),char(7),char(0),char(123),char(1),
-char(4),char(0),char(95),char(1),};
-int sBulletDNAlen= sizeof(sBulletDNAstr);
-char sBulletDNAstr64[]= {
-char(83),char(68),char(78),char(65),char(78),char(65),char(77),char(69),char(126),char(1),char(0),char(0),char(109),char(95),char(115),char(105),char(122),char(101),char(0),char(109),
-char(95),char(99),char(97),char(112),char(97),char(99),char(105),char(116),char(121),char(0),char(42),char(109),char(95),char(100),char(97),char(116),char(97),char(0),char(109),char(95),
-char(99),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(83),char(104),char(97),char(112),char(101),char(115),char(0),char(109),char(95),char(99),char(111),
-char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(79),char(98),char(106),char(101),char(99),char(116),char(115),char(0),char(109),char(95),char(99),char(111),char(110),
-char(115),char(116),char(114),char(97),char(105),char(110),char(116),char(115),char(0),char(42),char(102),char(105),char(114),char(115),char(116),char(0),char(42),char(108),char(97),char(115),
-char(116),char(0),char(109),char(95),char(102),char(108),char(111),char(97),char(116),char(115),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(108),char(91),char(51),
-char(93),char(0),char(109),char(95),char(98),char(97),char(115),char(105),char(115),char(0),char(109),char(95),char(111),char(114),char(105),char(103),char(105),char(110),char(0),char(109),
-char(95),char(114),char(111),char(111),char(116),char(78),char(111),char(100),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),
-char(116),char(114),char(101),char(101),char(83),char(105),char(122),char(101),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),
-char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(91),char(51),char(93),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),
-char(101),char(100),char(65),char(97),char(98),char(98),char(77),char(97),char(120),char(91),char(51),char(93),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77),
-char(105),char(110),char(79),char(114),char(103),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77),char(97),char(120),char(79),char(114),char(103),char(0),char(109),
-char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),char(80),char(97),
-char(114),char(116),char(0),char(109),char(95),char(116),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),
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-char(7),char(0),char(-59),char(0),char(7),char(0),char(-58),char(0),char(7),char(0),char(-64),char(0),char(7),char(0),char(-63),char(0),char(7),char(0),char(-62),char(0),
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-char(7),char(0),char(-54),char(0),char(4),char(0),char(-53),char(0),char(4),char(0),char(-52),char(0),char(77),char(0),char(9),char(0),char(61),char(0),char(-76),char(0),
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-char(8),char(0),char(-54),char(0),char(4),char(0),char(-53),char(0),char(4),char(0),char(-52),char(0),char(78),char(0),char(5),char(0),char(58),char(0),char(-76),char(0),
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-char(61),char(0),char(-76),char(0),char(14),char(0),char(-13),char(0),char(14),char(0),char(-12),char(0),char(8),char(0),char(-11),char(0),char(80),char(0),char(4),char(0),
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-char(7),char(0),char(18),char(1),char(7),char(0),char(19),char(1),char(7),char(0),char(20),char(1),char(7),char(0),char(21),char(1),char(7),char(0),char(22),char(1),
-char(7),char(0),char(23),char(1),char(7),char(0),char(24),char(1),char(7),char(0),char(25),char(1),char(7),char(0),char(26),char(1),char(7),char(0),char(27),char(1),
-char(7),char(0),char(28),char(1),char(7),char(0),char(29),char(1),char(7),char(0),char(30),char(1),char(7),char(0),char(31),char(1),char(7),char(0),char(32),char(1),
-char(7),char(0),char(33),char(1),char(7),char(0),char(34),char(1),char(4),char(0),char(35),char(1),char(4),char(0),char(36),char(1),char(4),char(0),char(37),char(1),
-char(4),char(0),char(38),char(1),char(4),char(0),char(118),char(0),char(87),char(0),char(12),char(0),char(17),char(0),char(39),char(1),char(17),char(0),char(40),char(1),
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-char(88),char(0),char(27),char(0),char(19),char(0),char(49),char(1),char(17),char(0),char(50),char(1),char(17),char(0),char(51),char(1),char(13),char(0),char(42),char(1),
-char(13),char(0),char(52),char(1),char(13),char(0),char(53),char(1),char(13),char(0),char(54),char(1),char(13),char(0),char(55),char(1),char(13),char(0),char(56),char(1),
-char(4),char(0),char(57),char(1),char(7),char(0),char(58),char(1),char(4),char(0),char(59),char(1),char(4),char(0),char(60),char(1),char(4),char(0),char(61),char(1),
-char(7),char(0),char(62),char(1),char(7),char(0),char(63),char(1),char(4),char(0),char(64),char(1),char(4),char(0),char(65),char(1),char(7),char(0),char(66),char(1),
-char(7),char(0),char(67),char(1),char(7),char(0),char(68),char(1),char(7),char(0),char(69),char(1),char(7),char(0),char(70),char(1),char(7),char(0),char(71),char(1),
-char(4),char(0),char(72),char(1),char(4),char(0),char(73),char(1),char(4),char(0),char(74),char(1),char(89),char(0),char(12),char(0),char(9),char(0),char(75),char(1),
-char(9),char(0),char(76),char(1),char(13),char(0),char(77),char(1),char(7),char(0),char(78),char(1),char(7),char(0),char(-127),char(0),char(7),char(0),char(79),char(1),
-char(4),char(0),char(80),char(1),char(13),char(0),char(81),char(1),char(4),char(0),char(82),char(1),char(4),char(0),char(83),char(1),char(4),char(0),char(84),char(1),
-char(4),char(0),char(53),char(0),char(90),char(0),char(19),char(0),char(50),char(0),char(-111),char(0),char(87),char(0),char(85),char(1),char(80),char(0),char(86),char(1),
-char(81),char(0),char(87),char(1),char(82),char(0),char(88),char(1),char(83),char(0),char(89),char(1),char(84),char(0),char(90),char(1),char(85),char(0),char(91),char(1),
-char(88),char(0),char(92),char(1),char(89),char(0),char(93),char(1),char(4),char(0),char(94),char(1),char(4),char(0),char(60),char(1),char(4),char(0),char(95),char(1),
-char(4),char(0),char(96),char(1),char(4),char(0),char(97),char(1),char(4),char(0),char(98),char(1),char(4),char(0),char(99),char(1),char(4),char(0),char(100),char(1),
-char(86),char(0),char(101),char(1),char(91),char(0),char(20),char(0),char(16),char(0),char(102),char(1),char(14),char(0),char(103),char(1),char(14),char(0),char(104),char(1),
-char(14),char(0),char(105),char(1),char(14),char(0),char(106),char(1),char(14),char(0),char(107),char(1),char(8),char(0),char(108),char(1),char(4),char(0),char(109),char(1),
-char(4),char(0),char(84),char(1),char(4),char(0),char(110),char(1),char(4),char(0),char(111),char(1),char(8),char(0),char(112),char(1),char(8),char(0),char(113),char(1),
-char(8),char(0),char(114),char(1),char(8),char(0),char(115),char(1),char(8),char(0),char(116),char(1),char(0),char(0),char(117),char(1),char(0),char(0),char(118),char(1),
-char(49),char(0),char(119),char(1),char(0),char(0),char(120),char(1),char(92),char(0),char(20),char(0),char(15),char(0),char(102),char(1),char(13),char(0),char(103),char(1),
-char(13),char(0),char(104),char(1),char(13),char(0),char(105),char(1),char(13),char(0),char(106),char(1),char(13),char(0),char(107),char(1),char(4),char(0),char(110),char(1),
-char(7),char(0),char(108),char(1),char(4),char(0),char(109),char(1),char(4),char(0),char(84),char(1),char(7),char(0),char(112),char(1),char(7),char(0),char(113),char(1),
-char(7),char(0),char(114),char(1),char(4),char(0),char(111),char(1),char(7),char(0),char(115),char(1),char(7),char(0),char(116),char(1),char(0),char(0),char(117),char(1),
-char(0),char(0),char(118),char(1),char(50),char(0),char(119),char(1),char(0),char(0),char(120),char(1),char(93),char(0),char(9),char(0),char(20),char(0),char(121),char(1),
-char(14),char(0),char(122),char(1),char(8),char(0),char(123),char(1),char(0),char(0),char(124),char(1),char(91),char(0),char(88),char(1),char(49),char(0),char(125),char(1),
-char(0),char(0),char(120),char(1),char(4),char(0),char(95),char(1),char(0),char(0),char(37),char(0),char(94),char(0),char(7),char(0),char(0),char(0),char(124),char(1),
-char(92),char(0),char(88),char(1),char(50),char(0),char(125),char(1),char(19),char(0),char(121),char(1),char(13),char(0),char(122),char(1),char(7),char(0),char(123),char(1),
-char(4),char(0),char(95),char(1),};
-int sBulletDNAlen64= sizeof(sBulletDNAstr64);
diff --git a/src/bullet/LinearMath/btSerializer.h b/src/bullet/LinearMath/btSerializer.h
deleted file mode 100644
index 454068d6..00000000
--- a/src/bullet/LinearMath/btSerializer.h
+++ /dev/null
@@ -1,886 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SERIALIZER_H
-#define BT_SERIALIZER_H
-
-#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE
-#include "btHashMap.h"
-
-#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
-#include <memory.h>
-#endif
-#include <string.h>
-
-
-
-///only the 32bit versions for now
-extern char sBulletDNAstr[];
-extern int sBulletDNAlen;
-extern char sBulletDNAstr64[];
-extern int sBulletDNAlen64;
-
-SIMD_FORCE_INLINE	int btStrLen(const char* str)
-{
-    if (!str)
-		return(0);
-	int len = 0;
-
-	while (*str != 0)
-	{
-        str++;
-        len++;
-    }
-
-    return len;
-}
-
-
-class btChunk
-{
-public:
-	int		m_chunkCode;
-	int		m_length;
-	void	*m_oldPtr;
-	int		m_dna_nr;
-	int		m_number;
-};
-
-enum	btSerializationFlags
-{
-	BT_SERIALIZE_NO_BVH = 1,
-	BT_SERIALIZE_NO_TRIANGLEINFOMAP = 2,
-	BT_SERIALIZE_NO_DUPLICATE_ASSERT = 4
-};
-
-class	btSerializer
-{
-
-public:
-
-	virtual ~btSerializer() {}
-
-	virtual	const unsigned char*		getBufferPointer() const = 0;
-
-	virtual	int		getCurrentBufferSize() const = 0;
-
-	virtual	btChunk*	allocate(size_t size, int numElements) = 0;
-
-	virtual	void	finalizeChunk(btChunk* chunk, const char* structType, int chunkCode,void* oldPtr)= 0;
-
-	virtual	 void*	findPointer(void* oldPtr)  = 0;
-
-	virtual	void*	getUniquePointer(void*oldPtr) = 0;
-
-	virtual	void	startSerialization() = 0;
-
-	virtual	void	finishSerialization() = 0;
-
-	virtual	const char*	findNameForPointer(const void* ptr) const = 0;
-
-	virtual	void	registerNameForPointer(const void* ptr, const char* name) = 0;
-
-	virtual void	serializeName(const char* ptr) = 0;
-
-	virtual int		getSerializationFlags() const = 0;
-
-	virtual void	setSerializationFlags(int flags) = 0;
-
-	virtual int getNumChunks() const = 0;
-
-	virtual const btChunk* getChunk(int chunkIndex) const = 0;
-
-};
-
-
-
-#define BT_HEADER_LENGTH 12
-#if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
-#	define BT_MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
-#else
-#	define BT_MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) )
-#endif
-
-
-#define BT_MULTIBODY_CODE       BT_MAKE_ID('M','B','D','Y')
-#define BT_SOFTBODY_CODE		BT_MAKE_ID('S','B','D','Y')
-#define BT_COLLISIONOBJECT_CODE BT_MAKE_ID('C','O','B','J')
-#define BT_RIGIDBODY_CODE		BT_MAKE_ID('R','B','D','Y')
-#define BT_CONSTRAINT_CODE		BT_MAKE_ID('C','O','N','S')
-#define BT_BOXSHAPE_CODE		BT_MAKE_ID('B','O','X','S')
-#define BT_QUANTIZED_BVH_CODE	BT_MAKE_ID('Q','B','V','H')
-#define BT_TRIANLGE_INFO_MAP	BT_MAKE_ID('T','M','A','P')
-#define BT_SHAPE_CODE			BT_MAKE_ID('S','H','A','P')
-#define BT_ARRAY_CODE			BT_MAKE_ID('A','R','A','Y')
-#define BT_SBMATERIAL_CODE		BT_MAKE_ID('S','B','M','T')
-#define BT_SBNODE_CODE			BT_MAKE_ID('S','B','N','D')
-#define BT_DYNAMICSWORLD_CODE	BT_MAKE_ID('D','W','L','D')
-#define BT_DNA_CODE				BT_MAKE_ID('D','N','A','1')
-
-
-struct	btPointerUid
-{
-	union
-	{
-		void*	m_ptr;
-		int		m_uniqueIds[2];
-	};
-};
-
-struct btBulletSerializedArrays
-{
-	btBulletSerializedArrays()
-	{
-	}
-	btAlignedObjectArray<struct btQuantizedBvhDoubleData*>	m_bvhsDouble;
-	btAlignedObjectArray<struct btQuantizedBvhFloatData*>	m_bvhsFloat;
-	btAlignedObjectArray<struct btCollisionShapeData*> m_colShapeData;
-	btAlignedObjectArray<struct btDynamicsWorldDoubleData*> m_dynamicWorldInfoDataDouble;
-	btAlignedObjectArray<struct btDynamicsWorldFloatData*> m_dynamicWorldInfoDataFloat;
-	btAlignedObjectArray<struct btRigidBodyDoubleData*> m_rigidBodyDataDouble;
-	btAlignedObjectArray<struct btRigidBodyFloatData*> m_rigidBodyDataFloat;
-	btAlignedObjectArray<struct btCollisionObjectDoubleData*> m_collisionObjectDataDouble;
-	btAlignedObjectArray<struct btCollisionObjectFloatData*> m_collisionObjectDataFloat;
-	btAlignedObjectArray<struct btTypedConstraintFloatData*> m_constraintDataFloat;
-	btAlignedObjectArray<struct btTypedConstraintDoubleData*> m_constraintDataDouble;
-	btAlignedObjectArray<struct btTypedConstraintData*> m_constraintData;//for backwards compatibility
-	btAlignedObjectArray<struct btSoftBodyFloatData*> m_softBodyFloatData;
-	btAlignedObjectArray<struct btSoftBodyDoubleData*> m_softBodyDoubleData;
-
-};
-
-
-///The btDefaultSerializer is the main Bullet serialization class.
-///The constructor takes an optional argument for backwards compatibility, it is recommended to leave this empty/zero.
-class btDefaultSerializer	:	public btSerializer
-{
-
-protected:
-
-	btAlignedObjectArray<char*>			mTypes;
-	btAlignedObjectArray<short*>			mStructs;
-	btAlignedObjectArray<short>			mTlens;
-	btHashMap<btHashInt, int>			mStructReverse;
-	btHashMap<btHashString,int>	mTypeLookup;
-	
-
-
-	btHashMap<btHashPtr,void*>	m_chunkP;
-
-	btHashMap<btHashPtr,const char*>	m_nameMap;
-
-	btHashMap<btHashPtr,btPointerUid>	m_uniquePointers;
-	int	m_uniqueIdGenerator;
-
-	int					m_totalSize;
-	unsigned char*		m_buffer;
-	bool                m_ownsBuffer;
-	int					m_currentSize;
-	void*				m_dna;
-	int					m_dnaLength;
-
-	int					m_serializationFlags;
-
-
-	btAlignedObjectArray<btChunk*>	m_chunkPtrs;
-
-protected:
-
-	
-	virtual	void*	findPointer(void* oldPtr)
-	{
-		void** ptr = m_chunkP.find(oldPtr);
-		if (ptr && *ptr)
-			return *ptr;
-		return 0;
-	}
-
-
-
-
-
-		virtual void	writeDNA()
-		{
-			btChunk* dnaChunk = allocate(m_dnaLength,1);
-			memcpy(dnaChunk->m_oldPtr,m_dna,m_dnaLength);
-			finalizeChunk(dnaChunk,"DNA1",BT_DNA_CODE, m_dna);
-		}
-
-		int getReverseType(const char *type) const
-		{
-
-			btHashString key(type);
-			const int* valuePtr = mTypeLookup.find(key);
-			if (valuePtr)
-				return *valuePtr;
-
-			return -1;
-		}
-
-		void initDNA(const char* bdnaOrg,int dnalen)
-		{
-			///was already initialized
-			if (m_dna)
-				return;
-
-			int littleEndian= 1;
-			littleEndian= ((char*)&littleEndian)[0];
-
-
-			m_dna = btAlignedAlloc(dnalen,16);
-			memcpy(m_dna,bdnaOrg,dnalen);
-			m_dnaLength = dnalen;
-
-			int *intPtr=0;
-			short *shtPtr=0;
-			char *cp = 0;int dataLen =0;
-			intPtr = (int*)m_dna;
-
-			/*
-				SDNA (4 bytes) (magic number)
-				NAME (4 bytes)
-				<nr> (4 bytes) amount of names (int)
-				<string>
-				<string>
-			*/
-
-			if (strncmp((const char*)m_dna, "SDNA", 4)==0)
-			{
-				// skip ++ NAME
-				intPtr++; intPtr++;
-			}
-
-			// Parse names
-			if (!littleEndian)
-				*intPtr = btSwapEndian(*intPtr);
-
-			dataLen = *intPtr;
-
-			intPtr++;
-
-			cp = (char*)intPtr;
-			int i;
-			for ( i=0; i<dataLen; i++)
-			{
-
-				while (*cp)cp++;
-				cp++;
-			}
-			cp = btAlignPointer(cp,4);
-
-			/*
-				TYPE (4 bytes)
-				<nr> amount of types (int)
-				<string>
-				<string>
-			*/
-
-			intPtr = (int*)cp;
-			btAssert(strncmp(cp, "TYPE", 4)==0); intPtr++;
-
-			if (!littleEndian)
-				*intPtr =  btSwapEndian(*intPtr);
-
-			dataLen = *intPtr;
-			intPtr++;
-
-
-			cp = (char*)intPtr;
-			for (i=0; i<dataLen; i++)
-			{
-				mTypes.push_back(cp);
-				while (*cp)cp++;
-				cp++;
-			}
-
-			cp = btAlignPointer(cp,4);
-
-
-			/*
-				TLEN (4 bytes)
-				<len> (short) the lengths of types
-				<len>
-			*/
-
-			// Parse type lens
-			intPtr = (int*)cp;
-			btAssert(strncmp(cp, "TLEN", 4)==0); intPtr++;
-
-			dataLen = (int)mTypes.size();
-
-			shtPtr = (short*)intPtr;
-			for (i=0; i<dataLen; i++, shtPtr++)
-			{
-				if (!littleEndian)
-					shtPtr[0] = btSwapEndian(shtPtr[0]);
-				mTlens.push_back(shtPtr[0]);
-			}
-
-			if (dataLen & 1) shtPtr++;
-
-			/*
-				STRC (4 bytes)
-				<nr> amount of structs (int)
-				<typenr>
-				<nr_of_elems>
-				<typenr>
-				<namenr>
-				<typenr>
-				<namenr>
-			*/
-
-			intPtr = (int*)shtPtr;
-			cp = (char*)intPtr;
-			btAssert(strncmp(cp, "STRC", 4)==0); intPtr++;
-
-			if (!littleEndian)
-				*intPtr = btSwapEndian(*intPtr);
-			dataLen = *intPtr ;
-			intPtr++;
-
-
-			shtPtr = (short*)intPtr;
-			for (i=0; i<dataLen; i++)
-			{
-				mStructs.push_back (shtPtr);
-
-				if (!littleEndian)
-				{
-					shtPtr[0]= btSwapEndian(shtPtr[0]);
-					shtPtr[1]= btSwapEndian(shtPtr[1]);
-
-					int len = shtPtr[1];
-					shtPtr+= 2;
-
-					for (int a=0; a<len; a++, shtPtr+=2)
-					{
-							shtPtr[0]= btSwapEndian(shtPtr[0]);
-							shtPtr[1]= btSwapEndian(shtPtr[1]);
-					}
-
-				} else
-				{
-					shtPtr+= (2*shtPtr[1])+2;
-				}
-			}
-
-			// build reverse lookups
-			for (i=0; i<(int)mStructs.size(); i++)
-			{
-				short *strc = mStructs.at(i);
-				mStructReverse.insert(strc[0], i);
-				mTypeLookup.insert(btHashString(mTypes[strc[0]]),i);
-			}
-		}
-
-public:
-
-	btHashMap<btHashPtr,void*> m_skipPointers;
-
-
-		btDefaultSerializer(int totalSize=0, unsigned char*	buffer=0)
-			:m_totalSize(totalSize),
-			m_currentSize(0),
-			m_dna(0),
-			m_dnaLength(0),
-			m_serializationFlags(0)
-		{
-		    if (buffer==0)
-            {
-                m_buffer = m_totalSize?(unsigned char*)btAlignedAlloc(totalSize,16):0;
-                m_ownsBuffer = true;
-            } else
-            {
-                m_buffer = buffer;
-                m_ownsBuffer = false;
-            }
-
-			const bool VOID_IS_8 = ((sizeof(void*)==8));
-
-#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-			if (VOID_IS_8)
-			{
-#if _WIN64
-				initDNA((const char*)sBulletDNAstr64,sBulletDNAlen64);
-#else
-				btAssert(0);
-#endif
-			} else
-			{
-#ifndef _WIN64
-				initDNA((const char*)sBulletDNAstr,sBulletDNAlen);
-#else
-				btAssert(0);
-#endif
-			}
-
-#else //BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-			if (VOID_IS_8)
-			{
-				initDNA((const char*)sBulletDNAstr64,sBulletDNAlen64);
-			} else
-			{
-				initDNA((const char*)sBulletDNAstr,sBulletDNAlen);
-			}
-#endif //BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-
-		}
-
-		virtual ~btDefaultSerializer()
-		{
-			if (m_buffer && m_ownsBuffer)
-				btAlignedFree(m_buffer);
-			if (m_dna)
-				btAlignedFree(m_dna);
-		}
-
-		void	insertHeader()
-		{
-			writeHeader(m_buffer);
-			m_currentSize += BT_HEADER_LENGTH;
-		}
-
-		void	writeHeader(unsigned char* buffer) const
-		{
-
-
-#ifdef  BT_USE_DOUBLE_PRECISION
-			memcpy(buffer, "BULLETd", 7);
-#else
-			memcpy(buffer, "BULLETf", 7);
-#endif //BT_USE_DOUBLE_PRECISION
-
-			int littleEndian= 1;
-			littleEndian= ((char*)&littleEndian)[0];
-
-			if (sizeof(void*)==8)
-			{
-				buffer[7] = '-';
-			} else
-			{
-				buffer[7] = '_';
-			}
-
-			if (littleEndian)
-			{
-				buffer[8]='v';
-			} else
-			{
-				buffer[8]='V';
-			}
-
-
-			buffer[9] = '2';
-			buffer[10] = '8';
-			buffer[11] = '5';
-
-		}
-
-		virtual	void	startSerialization()
-		{
-			m_uniqueIdGenerator= 1;
-			if (m_totalSize)
-			{
-				unsigned char* buffer = internalAlloc(BT_HEADER_LENGTH);
-				writeHeader(buffer);
-			}
-
-		}
-
-		virtual	void	finishSerialization()
-		{
-			writeDNA();
-
-			//if we didn't pre-allocate a buffer, we need to create a contiguous buffer now
-			int mysize = 0;
-			if (!m_totalSize)
-			{
-				if (m_buffer)
-					btAlignedFree(m_buffer);
-
-				m_currentSize += BT_HEADER_LENGTH;
-				m_buffer = (unsigned char*)btAlignedAlloc(m_currentSize,16);
-
-				unsigned char* currentPtr = m_buffer;
-				writeHeader(m_buffer);
-				currentPtr += BT_HEADER_LENGTH;
-				mysize+=BT_HEADER_LENGTH;
-				for (int i=0;i<	m_chunkPtrs.size();i++)
-				{
-					int curLength = sizeof(btChunk)+m_chunkPtrs[i]->m_length;
-					memcpy(currentPtr,m_chunkPtrs[i], curLength);
-					btAlignedFree(m_chunkPtrs[i]);
-					currentPtr+=curLength;
-					mysize+=curLength;
-				}
-			}
-
-			mTypes.clear();
-			mStructs.clear();
-			mTlens.clear();
-			mStructReverse.clear();
-			mTypeLookup.clear();
-			m_skipPointers.clear();
-			m_chunkP.clear();
-			m_nameMap.clear();
-			m_uniquePointers.clear();
-			m_chunkPtrs.clear();
-		}
-
-		virtual	void*	getUniquePointer(void*oldPtr)
-		{
-			if (!oldPtr)
-				return 0;
-
-			btPointerUid* uptr = (btPointerUid*)m_uniquePointers.find(oldPtr);
-			if (uptr)
-			{
-				return uptr->m_ptr;
-			}
-
-			void** ptr2 = m_skipPointers[oldPtr];
-            if (ptr2)
-			{
-				return 0;
-			}
-
-			m_uniqueIdGenerator++;
-
-			btPointerUid uid;
-			uid.m_uniqueIds[0] = m_uniqueIdGenerator;
-			uid.m_uniqueIds[1] = m_uniqueIdGenerator;
-			m_uniquePointers.insert(oldPtr,uid);
-			return uid.m_ptr;
-
-		}
-
-		virtual	const unsigned char*		getBufferPointer() const
-		{
-			return m_buffer;
-		}
-
-		virtual	int					getCurrentBufferSize() const
-		{
-			return	m_currentSize;
-		}
-
-		virtual	void	finalizeChunk(btChunk* chunk, const char* structType, int chunkCode,void* oldPtr)
-		{
-			if (!(m_serializationFlags&BT_SERIALIZE_NO_DUPLICATE_ASSERT))
-			{
-				btAssert(!findPointer(oldPtr));
-			}
-
-			chunk->m_dna_nr = getReverseType(structType);
-
-			chunk->m_chunkCode = chunkCode;
-
-			void* uniquePtr = getUniquePointer(oldPtr);
-
-			m_chunkP.insert(oldPtr,uniquePtr);//chunk->m_oldPtr);
-			chunk->m_oldPtr = uniquePtr;//oldPtr;
-
-		}
-
-
-		virtual unsigned char* internalAlloc(size_t size)
-		{
-			unsigned char* ptr = 0;
-
-			if (m_totalSize)
-			{
-				ptr = m_buffer+m_currentSize;
-				m_currentSize += int(size);
-				btAssert(m_currentSize<m_totalSize);
-			} else
-			{
-				ptr = (unsigned char*)btAlignedAlloc(size,16);
-				m_currentSize += int(size);
-			}
-			return ptr;
-		}
-
-
-
-		virtual	btChunk*	allocate(size_t size, int numElements)
-		{
-
-			unsigned char* ptr = internalAlloc(int(size)*numElements+sizeof(btChunk));
-
-			unsigned char* data = ptr + sizeof(btChunk);
-
-			btChunk* chunk = (btChunk*)ptr;
-			chunk->m_chunkCode = 0;
-			chunk->m_oldPtr = data;
-			chunk->m_length = int(size)*numElements;
-			chunk->m_number = numElements;
-
-			m_chunkPtrs.push_back(chunk);
-
-
-			return chunk;
-		}
-
-		virtual	const char*	findNameForPointer(const void* ptr) const
-		{
-			const char*const * namePtr = m_nameMap.find(ptr);
-			if (namePtr && *namePtr)
-				return *namePtr;
-			return 0;
-
-		}
-
-		virtual	void	registerNameForPointer(const void* ptr, const char* name)
-		{
-			m_nameMap.insert(ptr,name);
-		}
-
-		virtual void	serializeName(const char* name)
-		{
-			if (name)
-			{
-				//don't serialize name twice
-				if (findPointer((void*)name))
-					return;
-
-				int len = btStrLen(name);
-				if (len)
-				{
-
-					int newLen = len+1;
-					int padding = ((newLen+3)&~3)-newLen;
-					newLen += padding;
-
-					//serialize name string now
-					btChunk* chunk = allocate(sizeof(char),newLen);
-					char* destinationName = (char*)chunk->m_oldPtr;
-					for (int i=0;i<len;i++)
-					{
-						destinationName[i] = name[i];
-					}
-					destinationName[len] = 0;
-					finalizeChunk(chunk,"char",BT_ARRAY_CODE,(void*)name);
-				}
-			}
-		}
-
-		virtual int		getSerializationFlags() const
-		{
-			return m_serializationFlags;
-		}
-
-		virtual void	setSerializationFlags(int flags)
-		{
-			m_serializationFlags = flags;
-		}
-		int getNumChunks() const
-		{
-			return m_chunkPtrs.size();
-		}
-
-		const btChunk* getChunk(int chunkIndex) const
-		{
-			return m_chunkPtrs[chunkIndex];
-		}
-};
-
-
-///In general it is best to use btDefaultSerializer,
-///in particular when writing the data to disk or sending it over the network.
-///The btInMemorySerializer is experimental and only suitable in a few cases.
-///The btInMemorySerializer takes a shortcut and can be useful to create a deep-copy
-///of objects. There will be a demo on how to use the btInMemorySerializer.
-#ifdef ENABLE_INMEMORY_SERIALIZER
-
-struct btInMemorySerializer : public btDefaultSerializer
-{
-    btHashMap<btHashPtr,btChunk*> m_uid2ChunkPtr;
-    btHashMap<btHashPtr,void*> m_orgPtr2UniqueDataPtr;
-    btHashMap<btHashString,const void*> m_names2Ptr;
-    
-
-    btBulletSerializedArrays    m_arrays;
-
-    btInMemorySerializer(int totalSize=0, unsigned char*	buffer=0)
-    :btDefaultSerializer(totalSize,buffer)
-    {
-        
-    }
-
-    virtual void startSerialization()
-    {
-        m_uid2ChunkPtr.clear();
-        //todo: m_arrays.clear();
-        btDefaultSerializer::startSerialization();
-    }
-
-    
-
-    btChunk* findChunkFromUniquePointer(void* uniquePointer)
-    {
-        btChunk** chkPtr = m_uid2ChunkPtr[uniquePointer];
-        if (chkPtr)
-        {
-            return *chkPtr;
-        }
-        return 0;
-    }
-
-	virtual	void	registerNameForPointer(const void* ptr, const char* name)
-    {
-       btDefaultSerializer::registerNameForPointer(ptr,name);
-       m_names2Ptr.insert(name,ptr);
-    }
-
-    virtual void finishSerialization()
-    {
-    }
-
-    virtual void* getUniquePointer(void*oldPtr)
-    {
-        if (oldPtr==0)
-            return 0;
-
-        // void* uniquePtr = getUniquePointer(oldPtr);
-        btChunk* chunk = findChunkFromUniquePointer(oldPtr);
-        if (chunk)
-        {
-            return chunk->m_oldPtr;
-        } else
-        {
-            const char* n = (const char*) oldPtr;
-            const void** ptr = m_names2Ptr[n];
-            if (ptr)
-            {
-                return oldPtr;
-            } else
-            {
-            		void** ptr2 = m_skipPointers[oldPtr];
-            		if (ptr2)
-								{
-									return 0;
-								} else
-								{
-									//If this assert hit, serialization happened in the wrong order
-									// 'getUniquePointer'
-									btAssert(0);
-								}
-
-            }
-            return 0;
-        }
-				return oldPtr;
-    }
-
-    virtual void finalizeChunk(btChunk* chunk, const char* structType, int chunkCode,void* oldPtr)
-    {
-        if (!(m_serializationFlags&BT_SERIALIZE_NO_DUPLICATE_ASSERT))
-        {
-            btAssert(!findPointer(oldPtr));
-        }
-
-        chunk->m_dna_nr = getReverseType(structType);
-        chunk->m_chunkCode = chunkCode;
-        //void* uniquePtr = getUniquePointer(oldPtr);
-        m_chunkP.insert(oldPtr,oldPtr);//chunk->m_oldPtr);
-        // chunk->m_oldPtr = uniquePtr;//oldPtr;
-
-        void* uid = findPointer(oldPtr);
-        m_uid2ChunkPtr.insert(uid,chunk);
-
-        switch (chunk->m_chunkCode)
-			{
-			case BT_SOFTBODY_CODE:
-			{
-	#ifdef BT_USE_DOUBLE_PRECISION
-					m_arrays.m_softBodyDoubleData.push_back((btSoftBodyDoubleData*) chunk->m_oldPtr);
-	#else
-					m_arrays.m_softBodyFloatData.push_back((btSoftBodyFloatData*) chunk->m_oldPtr);
-	#endif
-					break;
-				}
-			case BT_COLLISIONOBJECT_CODE:
-				{
-	#ifdef BT_USE_DOUBLE_PRECISION
-					m_arrays.m_collisionObjectDataDouble.push_back((btCollisionObjectDoubleData*)chunk->m_oldPtr);
-	#else//BT_USE_DOUBLE_PRECISION
-					m_arrays.m_collisionObjectDataFloat.push_back((btCollisionObjectFloatData*)chunk->m_oldPtr);
-	#endif //BT_USE_DOUBLE_PRECISION
-					break;
-				}
-			case BT_RIGIDBODY_CODE:
-				{
-	#ifdef BT_USE_DOUBLE_PRECISION
-					m_arrays.m_rigidBodyDataDouble.push_back((btRigidBodyDoubleData*)chunk->m_oldPtr);
-	#else
-					m_arrays.m_rigidBodyDataFloat.push_back((btRigidBodyFloatData*)chunk->m_oldPtr);
-	#endif//BT_USE_DOUBLE_PRECISION
-					break;
-				};
-			case BT_CONSTRAINT_CODE:
-				{
-	#ifdef BT_USE_DOUBLE_PRECISION
-					m_arrays.m_constraintDataDouble.push_back((btTypedConstraintDoubleData*)chunk->m_oldPtr);
-	#else
-					m_arrays.m_constraintDataFloat.push_back((btTypedConstraintFloatData*)chunk->m_oldPtr);
-	#endif
-					break;
-				}
-			case BT_QUANTIZED_BVH_CODE:
-				{
-	#ifdef BT_USE_DOUBLE_PRECISION
-					m_arrays.m_bvhsDouble.push_back((btQuantizedBvhDoubleData*) chunk->m_oldPtr);
-	#else
-					m_arrays.m_bvhsFloat.push_back((btQuantizedBvhFloatData*) chunk->m_oldPtr);
-	#endif
-					break;
-				}
-
-			case BT_SHAPE_CODE:
-				{
-					btCollisionShapeData* shapeData = (btCollisionShapeData*) chunk->m_oldPtr;
-					m_arrays.m_colShapeData.push_back(shapeData);
-					break;
-				}
-			case BT_TRIANLGE_INFO_MAP:
-			case BT_ARRAY_CODE:
-			case BT_SBMATERIAL_CODE:
-			case BT_SBNODE_CODE:
-			case BT_DYNAMICSWORLD_CODE:
-			case BT_DNA_CODE:
-				{
-					break;
-				}
-			default:
-				{
-				}
-			};
-    }
-
-    int getNumChunks() const
-    {
-        return m_uid2ChunkPtr.size();
-    }
-
-    const btChunk* getChunk(int chunkIndex) const
-    {
-        return *m_uid2ChunkPtr.getAtIndex(chunkIndex);
-    }
-
-};
-#endif //ENABLE_INMEMORY_SERIALIZER
-
-#endif //BT_SERIALIZER_H
-
diff --git a/src/bullet/LinearMath/btSpatialAlgebra.h b/src/bullet/LinearMath/btSpatialAlgebra.h
deleted file mode 100644
index 8e59658b..00000000
--- a/src/bullet/LinearMath/btSpatialAlgebra.h
+++ /dev/null
@@ -1,331 +0,0 @@
-/*
-Copyright (c) 2003-2015 Erwin Coumans, Jakub Stepien
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///These spatial algebra classes are used for btMultiBody, 
-///see BulletDynamics/Featherstone
-
-#ifndef BT_SPATIAL_ALGEBRA_H
-#define BT_SPATIAL_ALGEBRA_H
-
-
-#include "btMatrix3x3.h"
-
-struct btSpatialForceVector
-{	
-	btVector3 m_topVec, m_bottomVec;	
-	//
-	btSpatialForceVector() { setZero(); }
-	btSpatialForceVector(const btVector3 &angular, const btVector3 &linear) : m_topVec(linear), m_bottomVec(angular) {}
-	btSpatialForceVector(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
-	{
-		setValue(ax, ay, az, lx, ly, lz);
-	}
-	//
-	void setVector(const btVector3 &angular, const btVector3 &linear) { m_topVec = linear; m_bottomVec = angular; }
-	void setValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
-	{
-		m_bottomVec.setValue(ax, ay, az); m_topVec.setValue(lx, ly, lz);
-	}
-	//
-	void addVector(const btVector3 &angular, const btVector3 &linear) { m_topVec += linear; m_bottomVec += angular; }
-	void addValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
-	{
-		m_bottomVec[0] += ax; m_bottomVec[1] += ay; m_bottomVec[2] += az;
-		m_topVec[0] += lx; m_topVec[1] += ly; m_topVec[2] += lz;			
-	}
-	//
-	const btVector3 & getLinear()  const { return m_topVec; }
-	const btVector3 & getAngular() const { return m_bottomVec; }
-	//
-	void setLinear(const btVector3 &linear) { m_topVec = linear; }
-	void setAngular(const btVector3 &angular) { m_bottomVec = angular; }
-	//
-	void addAngular(const btVector3 &angular) { m_bottomVec += angular; }
-	void addLinear(const btVector3 &linear) { m_topVec += linear; }
-	//
-	void setZero() { m_topVec.setZero(); m_bottomVec.setZero(); }
-	//
-	btSpatialForceVector & operator += (const btSpatialForceVector &vec) { m_topVec += vec.m_topVec; m_bottomVec += vec.m_bottomVec; return *this; }
-	btSpatialForceVector & operator -= (const btSpatialForceVector &vec) { m_topVec -= vec.m_topVec; m_bottomVec -= vec.m_bottomVec; return *this; }
-	btSpatialForceVector operator - (const btSpatialForceVector &vec) const { return btSpatialForceVector(m_bottomVec - vec.m_bottomVec, m_topVec - vec.m_topVec); }
-	btSpatialForceVector operator + (const btSpatialForceVector &vec) const { return btSpatialForceVector(m_bottomVec + vec.m_bottomVec, m_topVec + vec.m_topVec); }
-	btSpatialForceVector operator - () const { return btSpatialForceVector(-m_bottomVec, -m_topVec); }
-	btSpatialForceVector operator * (const btScalar &s) const { return btSpatialForceVector(s * m_bottomVec, s * m_topVec); }		
-	//btSpatialForceVector & operator = (const btSpatialForceVector &vec) { m_topVec = vec.m_topVec; m_bottomVec = vec.m_bottomVec; return *this; }
-};
-
-struct btSpatialMotionVector
-{
-	btVector3 m_topVec, m_bottomVec;
-	//
-	btSpatialMotionVector() { setZero(); }
-	btSpatialMotionVector(const btVector3 &angular, const btVector3 &linear) : m_topVec(angular), m_bottomVec(linear) {}		
-	//
-	void setVector(const btVector3 &angular, const btVector3 &linear) { m_topVec = angular; m_bottomVec = linear; }
-	void setValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
-	{
-		m_topVec.setValue(ax, ay, az); m_bottomVec.setValue(lx, ly, lz);
-	}
-	//
-	void addVector(const btVector3 &angular, const btVector3 &linear) { m_topVec += linear; m_bottomVec += angular; }
-	void addValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
-	{
-		m_topVec[0] += ax; m_topVec[1] += ay; m_topVec[2] += az;
-		m_bottomVec[0] += lx; m_bottomVec[1] += ly; m_bottomVec[2] += lz;			
-	}
-	//	
-	const btVector3 & getAngular() const { return m_topVec; }
-	const btVector3 & getLinear() const { return m_bottomVec; }
-	//
-	void setAngular(const btVector3 &angular) { m_topVec = angular; }
-	void setLinear(const btVector3 &linear) { m_bottomVec = linear; }
-	//
-	void addAngular(const btVector3 &angular) { m_topVec += angular; }
-	void addLinear(const btVector3 &linear) { m_bottomVec += linear; }
-	//
-	void setZero() { m_topVec.setZero(); m_bottomVec.setZero(); }
-	//
-	btScalar dot(const btSpatialForceVector &b) const
-	{
-		return m_bottomVec.dot(b.m_topVec) + m_topVec.dot(b.m_bottomVec);
-	}
-	//
-	template<typename SpatialVectorType>
-	void cross(const SpatialVectorType &b, SpatialVectorType &out) const
-	{
-		out.m_topVec = m_topVec.cross(b.m_topVec);
-		out.m_bottomVec = m_bottomVec.cross(b.m_topVec) + m_topVec.cross(b.m_bottomVec);
-	}
-	template<typename SpatialVectorType>
-	SpatialVectorType cross(const SpatialVectorType &b) const
-	{
-		SpatialVectorType out;
-		out.m_topVec = m_topVec.cross(b.m_topVec);
-		out.m_bottomVec = m_bottomVec.cross(b.m_topVec) + m_topVec.cross(b.m_bottomVec);
-		return out;
-	}
-	//
-	btSpatialMotionVector & operator += (const btSpatialMotionVector &vec) { m_topVec += vec.m_topVec; m_bottomVec += vec.m_bottomVec; return *this; }
-	btSpatialMotionVector & operator -= (const btSpatialMotionVector &vec) { m_topVec -= vec.m_topVec; m_bottomVec -= vec.m_bottomVec; return *this; }
-	btSpatialMotionVector & operator *= (const btScalar &s) { m_topVec *= s; m_bottomVec *= s; return *this; }
-	btSpatialMotionVector operator - (const btSpatialMotionVector &vec) const { return btSpatialMotionVector(m_topVec - vec.m_topVec, m_bottomVec - vec.m_bottomVec); }
-	btSpatialMotionVector operator + (const btSpatialMotionVector &vec) const { return btSpatialMotionVector(m_topVec + vec.m_topVec, m_bottomVec + vec.m_bottomVec); }
-	btSpatialMotionVector operator - () const { return btSpatialMotionVector(-m_topVec, -m_bottomVec); }
-	btSpatialMotionVector operator * (const btScalar &s) const { return btSpatialMotionVector(s * m_topVec, s * m_bottomVec); }
-};
-
-struct btSymmetricSpatialDyad
-{
-	btMatrix3x3 m_topLeftMat, m_topRightMat, m_bottomLeftMat;
-	//		
-	btSymmetricSpatialDyad() { setIdentity(); }
-	btSymmetricSpatialDyad(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat) { setMatrix(topLeftMat, topRightMat, bottomLeftMat); }			
-	//
-	void setMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat)
-	{
-		m_topLeftMat = topLeftMat;
-		m_topRightMat = topRightMat;
-		m_bottomLeftMat = bottomLeftMat;
-	}
-	//
-	void addMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat)
-	{
-		m_topLeftMat += topLeftMat;
-		m_topRightMat += topRightMat;
-		m_bottomLeftMat += bottomLeftMat;
-	}
-	//
-	void setIdentity() { m_topLeftMat.setIdentity(); m_topRightMat.setIdentity(); m_bottomLeftMat.setIdentity();  }
-	//
-	btSymmetricSpatialDyad & operator -= (const btSymmetricSpatialDyad &mat)
-	{
-		m_topLeftMat -= mat.m_topLeftMat;
-		m_topRightMat -= mat.m_topRightMat;
-		m_bottomLeftMat -= mat.m_bottomLeftMat;
-		return *this; 
-	}
-	//
-	btSpatialForceVector operator * (const btSpatialMotionVector &vec)
-	{
-		return btSpatialForceVector(m_bottomLeftMat * vec.m_topVec + m_topLeftMat.transpose() * vec.m_bottomVec, m_topLeftMat * vec.m_topVec + m_topRightMat * vec.m_bottomVec);
-	}
-};
-
-struct btSpatialTransformationMatrix
-{
-	btMatrix3x3 m_rotMat; //btMatrix3x3 m_trnCrossMat;
-	btVector3 m_trnVec;
-	//
-	enum eOutputOperation
-	{
-		None = 0,
-		Add = 1,
-		Subtract = 2
-	};
-	//
-	template<typename SpatialVectorType>
-	void transform(	const SpatialVectorType &inVec,
-                      SpatialVectorType &outVec,
-					eOutputOperation outOp = None)
-	{
-		if(outOp == None)
-		{
-			outVec.m_topVec = m_rotMat * inVec.m_topVec;
-			outVec.m_bottomVec = -m_trnVec.cross(outVec.m_topVec) + m_rotMat * inVec.m_bottomVec;
-		}
-		else if(outOp == Add)
-		{
-			outVec.m_topVec += m_rotMat * inVec.m_topVec;
-			outVec.m_bottomVec += -m_trnVec.cross(outVec.m_topVec) + m_rotMat * inVec.m_bottomVec;
-		}
-		else if(outOp == Subtract)
-		{
-			outVec.m_topVec -= m_rotMat * inVec.m_topVec;
-			outVec.m_bottomVec -= -m_trnVec.cross(outVec.m_topVec) + m_rotMat * inVec.m_bottomVec;
-		}
-		
-	}
-
-	template<typename SpatialVectorType>
-	void transformRotationOnly(	const SpatialVectorType &inVec,
-								SpatialVectorType &outVec,
-								eOutputOperation outOp = None)
-	{
-		if(outOp == None)
-		{
-			outVec.m_topVec = m_rotMat * inVec.m_topVec;
-			outVec.m_bottomVec = m_rotMat * inVec.m_bottomVec;
-		}
-		else if(outOp == Add)
-		{
-			outVec.m_topVec += m_rotMat * inVec.m_topVec;
-			outVec.m_bottomVec += m_rotMat * inVec.m_bottomVec;
-		}
-		else if(outOp == Subtract)
-		{
-			outVec.m_topVec -= m_rotMat * inVec.m_topVec;
-			outVec.m_bottomVec -= m_rotMat * inVec.m_bottomVec;
-		}
-		
-	}
-
-	template<typename SpatialVectorType>
-	void transformInverse(	const SpatialVectorType &inVec,
-							SpatialVectorType &outVec,
-							eOutputOperation outOp = None)
-	{
-		if(outOp == None)
-		{
-			outVec.m_topVec = m_rotMat.transpose() * inVec.m_topVec;
-			outVec.m_bottomVec = m_rotMat.transpose() * (inVec.m_bottomVec + m_trnVec.cross(inVec.m_topVec));
-		}
-		else if(outOp == Add)
-		{
-			outVec.m_topVec += m_rotMat.transpose() * inVec.m_topVec;
-			outVec.m_bottomVec += m_rotMat.transpose() * (inVec.m_bottomVec + m_trnVec.cross(inVec.m_topVec));
-		}
-		else if(outOp == Subtract)
-		{
-			outVec.m_topVec -= m_rotMat.transpose() * inVec.m_topVec;
-			outVec.m_bottomVec -= m_rotMat.transpose() * (inVec.m_bottomVec + m_trnVec.cross(inVec.m_topVec));
-		}			
-	}
-
-	template<typename SpatialVectorType>
-	void transformInverseRotationOnly(	const SpatialVectorType &inVec,
-										SpatialVectorType &outVec,
-										eOutputOperation outOp = None)
-	{
-		if(outOp == None)
-		{
-			outVec.m_topVec = m_rotMat.transpose() * inVec.m_topVec;
-			outVec.m_bottomVec = m_rotMat.transpose() * inVec.m_bottomVec;
-		}
-		else if(outOp == Add)
-		{
-			outVec.m_topVec += m_rotMat.transpose() * inVec.m_topVec;
-			outVec.m_bottomVec += m_rotMat.transpose() * inVec.m_bottomVec;
-		}
-		else if(outOp == Subtract)
-		{
-			outVec.m_topVec -= m_rotMat.transpose() * inVec.m_topVec;
-			outVec.m_bottomVec -= m_rotMat.transpose() * inVec.m_bottomVec;
-		}
-		
-	}
-
-	void transformInverse(	const btSymmetricSpatialDyad &inMat,
-							btSymmetricSpatialDyad &outMat,
-							eOutputOperation outOp = None)
-	{
-		const btMatrix3x3 r_cross(	0, -m_trnVec[2], m_trnVec[1],
-								m_trnVec[2], 0, -m_trnVec[0],
-								-m_trnVec[1], m_trnVec[0], 0);
-
-
-		if(outOp == None)
-		{
-			outMat.m_topLeftMat = m_rotMat.transpose() * ( inMat.m_topLeftMat - inMat.m_topRightMat * r_cross ) * m_rotMat;
-			outMat.m_topRightMat = m_rotMat.transpose() * inMat.m_topRightMat * m_rotMat;
-			outMat.m_bottomLeftMat = m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) + inMat.m_bottomLeftMat - inMat.m_topLeftMat.transpose() * r_cross) * m_rotMat;
-		}
-		else if(outOp == Add)
-		{
-			outMat.m_topLeftMat += m_rotMat.transpose() * ( inMat.m_topLeftMat - inMat.m_topRightMat * r_cross ) * m_rotMat;
-			outMat.m_topRightMat += m_rotMat.transpose() * inMat.m_topRightMat * m_rotMat;
-			outMat.m_bottomLeftMat += m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) + inMat.m_bottomLeftMat - inMat.m_topLeftMat.transpose() * r_cross) * m_rotMat;
-		}
-		else if(outOp == Subtract)
-		{
-			outMat.m_topLeftMat -= m_rotMat.transpose() * ( inMat.m_topLeftMat - inMat.m_topRightMat * r_cross ) * m_rotMat;
-			outMat.m_topRightMat -= m_rotMat.transpose() * inMat.m_topRightMat * m_rotMat;
-			outMat.m_bottomLeftMat -= m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) + inMat.m_bottomLeftMat - inMat.m_topLeftMat.transpose() * r_cross) * m_rotMat;
-		}
-	}
-
-	template<typename SpatialVectorType>
-	SpatialVectorType operator * (const SpatialVectorType &vec)
-	{
-		SpatialVectorType out;
-		transform(vec, out);
-		return out;
-	}
-};
-
-template<typename SpatialVectorType>
-void symmetricSpatialOuterProduct(const SpatialVectorType &a, const SpatialVectorType &b, btSymmetricSpatialDyad &out)
-{
-	//output op maybe?
-
-	out.m_topLeftMat = outerProduct(a.m_topVec, b.m_bottomVec);
-	out.m_topRightMat = outerProduct(a.m_topVec, b.m_topVec);
-	out.m_topLeftMat = outerProduct(a.m_bottomVec, b.m_bottomVec);
-	//maybe simple a*spatTranspose(a) would be nicer?
-}
-
-template<typename SpatialVectorType>
-btSymmetricSpatialDyad symmetricSpatialOuterProduct(const SpatialVectorType &a, const SpatialVectorType &b)
-{
-	btSymmetricSpatialDyad out;
-
-	out.m_topLeftMat = outerProduct(a.m_topVec, b.m_bottomVec);
-	out.m_topRightMat = outerProduct(a.m_topVec, b.m_topVec);
-	out.m_bottomLeftMat = outerProduct(a.m_bottomVec, b.m_bottomVec);
-
-	return out;
-	//maybe simple a*spatTranspose(a) would be nicer?
-}
-
-#endif //BT_SPATIAL_ALGEBRA_H
-
diff --git a/src/bullet/LinearMath/btStackAlloc.h b/src/bullet/LinearMath/btStackAlloc.h
deleted file mode 100644
index 397b0848..00000000
--- a/src/bullet/LinearMath/btStackAlloc.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-StackAlloc extracted from GJK-EPA collision solver by Nathanael Presson
-Nov.2006
-*/
-
-#ifndef BT_STACK_ALLOC
-#define BT_STACK_ALLOC
-
-#include "btScalar.h" //for btAssert
-#include "btAlignedAllocator.h"
-
-///The btBlock class is an internal structure for the btStackAlloc memory allocator.
-struct btBlock
-{
-	btBlock*			previous;
-	unsigned char*		address;
-};
-
-///The StackAlloc class provides some fast stack-based memory allocator (LIFO last-in first-out)
-class btStackAlloc
-{
-public:
-
-	btStackAlloc(unsigned int size)	{ ctor();create(size); }
-	~btStackAlloc()		{ destroy(); }
-	
-	inline void		create(unsigned int size)
-	{
-		destroy();
-		data		=  (unsigned char*) btAlignedAlloc(size,16);
-		totalsize	=	size;
-	}
-	inline void		destroy()
-	{
-		btAssert(usedsize==0);
-		//Raise(L"StackAlloc is still in use");
-
-		if(usedsize==0)
-		{
-			if(!ischild && data)		
-				btAlignedFree(data);
-
-			data				=	0;
-			usedsize			=	0;
-		}
-		
-	}
-
-	int	getAvailableMemory() const
-	{
-		return static_cast<int>(totalsize - usedsize);
-	}
-
-	unsigned char*			allocate(unsigned int size)
-	{
-		const unsigned int	nus(usedsize+size);
-		if(nus<totalsize)
-		{
-			usedsize=nus;
-			return(data+(usedsize-size));
-		}
-		btAssert(0);
-		//&& (L"Not enough memory"));
-		
-		return(0);
-	}
-	SIMD_FORCE_INLINE btBlock*		beginBlock()
-	{
-		btBlock*	pb = (btBlock*)allocate(sizeof(btBlock));
-		pb->previous	=	current;
-		pb->address		=	data+usedsize;
-		current			=	pb;
-		return(pb);
-	}
-	SIMD_FORCE_INLINE void		endBlock(btBlock* block)
-	{
-		btAssert(block==current);
-		//Raise(L"Unmatched blocks");
-		if(block==current)
-		{
-			current		=	block->previous;
-			usedsize	=	(unsigned int)((block->address-data)-sizeof(btBlock));
-		}
-	}
-
-private:
-	void		ctor()
-	{
-		data		=	0;
-		totalsize	=	0;
-		usedsize	=	0;
-		current		=	0;
-		ischild		=	false;
-	}
-	unsigned char*		data;
-	unsigned int		totalsize;
-	unsigned int		usedsize;
-	btBlock*	current;
-	bool		ischild;
-};
-
-#endif //BT_STACK_ALLOC
diff --git a/src/bullet/LinearMath/btTransform.h b/src/bullet/LinearMath/btTransform.h
deleted file mode 100644
index d4f939a5..00000000
--- a/src/bullet/LinearMath/btTransform.h
+++ /dev/null
@@ -1,305 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef BT_TRANSFORM_H
-#define BT_TRANSFORM_H
-
-
-#include "btMatrix3x3.h"
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btTransformData btTransformDoubleData
-#else
-#define btTransformData btTransformFloatData
-#endif
-
-
-
-
-/**@brief The btTransform class supports rigid transforms with only translation and rotation and no scaling/shear.
- *It can be used in combination with btVector3, btQuaternion and btMatrix3x3 linear algebra classes. */
-ATTRIBUTE_ALIGNED16(class) btTransform {
-	
-  ///Storage for the rotation
-	btMatrix3x3 m_basis;
-  ///Storage for the translation
-	btVector3   m_origin;
-
-public:
-	
-  /**@brief No initialization constructor */
-	btTransform() {}
-  /**@brief Constructor from btQuaternion (optional btVector3 )
-   * @param q Rotation from quaternion 
-   * @param c Translation from Vector (default 0,0,0) */
-	explicit SIMD_FORCE_INLINE btTransform(const btQuaternion& q, 
-		const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0))) 
-		: m_basis(q),
-		m_origin(c)
-	{}
-
-  /**@brief Constructor from btMatrix3x3 (optional btVector3)
-   * @param b Rotation from Matrix 
-   * @param c Translation from Vector default (0,0,0)*/
-	explicit SIMD_FORCE_INLINE btTransform(const btMatrix3x3& b, 
-		const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
-		: m_basis(b),
-		m_origin(c)
-	{}
-  /**@brief Copy constructor */
-	SIMD_FORCE_INLINE btTransform (const btTransform& other)
-		: m_basis(other.m_basis),
-		m_origin(other.m_origin)
-	{
-	}
-  /**@brief Assignment Operator */
-	SIMD_FORCE_INLINE btTransform& operator=(const btTransform& other)
-	{
-		m_basis = other.m_basis;
-		m_origin = other.m_origin;
-		return *this;
-	}
-
-
-  /**@brief Set the current transform as the value of the product of two transforms
-   * @param t1 Transform 1
-   * @param t2 Transform 2
-   * This = Transform1 * Transform2 */
-		SIMD_FORCE_INLINE void mult(const btTransform& t1, const btTransform& t2) {
-			m_basis = t1.m_basis * t2.m_basis;
-			m_origin = t1(t2.m_origin);
-		}
-
-/*		void multInverseLeft(const btTransform& t1, const btTransform& t2) {
-			btVector3 v = t2.m_origin - t1.m_origin;
-			m_basis = btMultTransposeLeft(t1.m_basis, t2.m_basis);
-			m_origin = v * t1.m_basis;
-		}
-		*/
-
-/**@brief Return the transform of the vector */
-	SIMD_FORCE_INLINE btVector3 operator()(const btVector3& x) const
-	{
-        return x.dot3(m_basis[0], m_basis[1], m_basis[2]) + m_origin;
-	}
-
-  /**@brief Return the transform of the vector */
-	SIMD_FORCE_INLINE btVector3 operator*(const btVector3& x) const
-	{
-		return (*this)(x);
-	}
-
-  /**@brief Return the transform of the btQuaternion */
-	SIMD_FORCE_INLINE btQuaternion operator*(const btQuaternion& q) const
-	{
-		return getRotation() * q;
-	}
-
-  /**@brief Return the basis matrix for the rotation */
-	SIMD_FORCE_INLINE btMatrix3x3&       getBasis()          { return m_basis; }
-  /**@brief Return the basis matrix for the rotation */
-	SIMD_FORCE_INLINE const btMatrix3x3& getBasis()    const { return m_basis; }
-
-  /**@brief Return the origin vector translation */
-	SIMD_FORCE_INLINE btVector3&         getOrigin()         { return m_origin; }
-  /**@brief Return the origin vector translation */
-	SIMD_FORCE_INLINE const btVector3&   getOrigin()   const { return m_origin; }
-
-  /**@brief Return a quaternion representing the rotation */
-	btQuaternion getRotation() const { 
-		btQuaternion q;
-		m_basis.getRotation(q);
-		return q;
-	}
-	
-	
-  /**@brief Set from an array 
-   * @param m A pointer to a 16 element array (12 rotation(row major padded on the right by 1), and 3 translation */
-	void setFromOpenGLMatrix(const btScalar *m)
-	{
-		m_basis.setFromOpenGLSubMatrix(m);
-		m_origin.setValue(m[12],m[13],m[14]);
-	}
-
-  /**@brief Fill an array representation
-   * @param m A pointer to a 16 element array (12 rotation(row major padded on the right by 1), and 3 translation */
-	void getOpenGLMatrix(btScalar *m) const 
-	{
-		m_basis.getOpenGLSubMatrix(m);
-		m[12] = m_origin.x();
-		m[13] = m_origin.y();
-		m[14] = m_origin.z();
-		m[15] = btScalar(1.0);
-	}
-
-  /**@brief Set the translational element
-   * @param origin The vector to set the translation to */
-	SIMD_FORCE_INLINE void setOrigin(const btVector3& origin) 
-	{ 
-		m_origin = origin;
-	}
-
-	SIMD_FORCE_INLINE btVector3 invXform(const btVector3& inVec) const;
-
-
-  /**@brief Set the rotational element by btMatrix3x3 */
-	SIMD_FORCE_INLINE void setBasis(const btMatrix3x3& basis)
-	{ 
-		m_basis = basis;
-	}
-
-  /**@brief Set the rotational element by btQuaternion */
-	SIMD_FORCE_INLINE void setRotation(const btQuaternion& q)
-	{
-		m_basis.setRotation(q);
-	}
-
-
-  /**@brief Set this transformation to the identity */
-	void setIdentity()
-	{
-		m_basis.setIdentity();
-		m_origin.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
-	}
-
-  /**@brief Multiply this Transform by another(this = this * another) 
-   * @param t The other transform */
-	btTransform& operator*=(const btTransform& t) 
-	{
-		m_origin += m_basis * t.m_origin;
-		m_basis *= t.m_basis;
-		return *this;
-	}
-
-  /**@brief Return the inverse of this transform */
-	btTransform inverse() const
-	{ 
-		btMatrix3x3 inv = m_basis.transpose();
-		return btTransform(inv, inv * -m_origin);
-	}
-
-  /**@brief Return the inverse of this transform times the other transform
-   * @param t The other transform 
-   * return this.inverse() * the other */
-	btTransform inverseTimes(const btTransform& t) const;  
-
-  /**@brief Return the product of this transform and the other */
-	btTransform operator*(const btTransform& t) const;
-
-  /**@brief Return an identity transform */
-	static const btTransform&	getIdentity()
-	{
-		static const btTransform identityTransform(btMatrix3x3::getIdentity());
-		return identityTransform;
-	}
-
-	void	serialize(struct	btTransformData& dataOut) const;
-
-	void	serializeFloat(struct	btTransformFloatData& dataOut) const;
-
-	void	deSerialize(const struct	btTransformData& dataIn);
-
-	void	deSerializeDouble(const struct	btTransformDoubleData& dataIn);
-
-	void	deSerializeFloat(const struct	btTransformFloatData& dataIn);
-
-};
-
-
-SIMD_FORCE_INLINE btVector3
-btTransform::invXform(const btVector3& inVec) const
-{
-	btVector3 v = inVec - m_origin;
-	return (m_basis.transpose() * v);
-}
-
-SIMD_FORCE_INLINE btTransform 
-btTransform::inverseTimes(const btTransform& t) const  
-{
-	btVector3 v = t.getOrigin() - m_origin;
-		return btTransform(m_basis.transposeTimes(t.m_basis),
-			v * m_basis);
-}
-
-SIMD_FORCE_INLINE btTransform 
-btTransform::operator*(const btTransform& t) const
-{
-	return btTransform(m_basis * t.m_basis, 
-		(*this)(t.m_origin));
-}
-
-/**@brief Test if two transforms have all elements equal */
-SIMD_FORCE_INLINE bool operator==(const btTransform& t1, const btTransform& t2)
-{
-   return ( t1.getBasis()  == t2.getBasis() &&
-            t1.getOrigin() == t2.getOrigin() );
-}
-
-
-///for serialization
-struct	btTransformFloatData
-{
-	btMatrix3x3FloatData	m_basis;
-	btVector3FloatData	m_origin;
-};
-
-struct	btTransformDoubleData
-{
-	btMatrix3x3DoubleData	m_basis;
-	btVector3DoubleData	m_origin;
-};
-
-
-
-SIMD_FORCE_INLINE	void	btTransform::serialize(btTransformData& dataOut) const
-{
-	m_basis.serialize(dataOut.m_basis);
-	m_origin.serialize(dataOut.m_origin);
-}
-
-SIMD_FORCE_INLINE	void	btTransform::serializeFloat(btTransformFloatData& dataOut) const
-{
-	m_basis.serializeFloat(dataOut.m_basis);
-	m_origin.serializeFloat(dataOut.m_origin);
-}
-
-
-SIMD_FORCE_INLINE	void	btTransform::deSerialize(const btTransformData& dataIn)
-{
-	m_basis.deSerialize(dataIn.m_basis);
-	m_origin.deSerialize(dataIn.m_origin);
-}
-
-SIMD_FORCE_INLINE	void	btTransform::deSerializeFloat(const btTransformFloatData& dataIn)
-{
-	m_basis.deSerializeFloat(dataIn.m_basis);
-	m_origin.deSerializeFloat(dataIn.m_origin);
-}
-
-SIMD_FORCE_INLINE	void	btTransform::deSerializeDouble(const btTransformDoubleData& dataIn)
-{
-	m_basis.deSerializeDouble(dataIn.m_basis);
-	m_origin.deSerializeDouble(dataIn.m_origin);
-}
-
-
-#endif //BT_TRANSFORM_H
-
-
-
-
-
-
diff --git a/src/bullet/LinearMath/btTransformUtil.h b/src/bullet/LinearMath/btTransformUtil.h
deleted file mode 100644
index 2303c274..00000000
--- a/src/bullet/LinearMath/btTransformUtil.h
+++ /dev/null
@@ -1,228 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef BT_TRANSFORM_UTIL_H
-#define BT_TRANSFORM_UTIL_H
-
-#include "btTransform.h"
-#define ANGULAR_MOTION_THRESHOLD btScalar(0.5)*SIMD_HALF_PI
-
-
-
-
-SIMD_FORCE_INLINE btVector3 btAabbSupport(const btVector3& halfExtents,const btVector3& supportDir)
-{
-	return btVector3(supportDir.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(),
-      supportDir.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(),
-      supportDir.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z()); 
-}
-
-
-
-
-
-
-/// Utils related to temporal transforms
-class btTransformUtil
-{
-
-public:
-
-	static void integrateTransform(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep,btTransform& predictedTransform)
-	{
-		predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
-//	#define QUATERNION_DERIVATIVE
-	#ifdef QUATERNION_DERIVATIVE
-		btQuaternion predictedOrn = curTrans.getRotation();
-		predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5));
-		predictedOrn.normalize();
-	#else
-		//Exponential map
-		//google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia
-
-		btVector3 axis;
-		btScalar	fAngle = angvel.length(); 
-		//limit the angular motion
-		if (fAngle*timeStep > ANGULAR_MOTION_THRESHOLD)
-		{
-			fAngle = ANGULAR_MOTION_THRESHOLD / timeStep;
-		}
-
-		if ( fAngle < btScalar(0.001) )
-		{
-			// use Taylor's expansions of sync function
-			axis   = angvel*( btScalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(btScalar(0.020833333333))*fAngle*fAngle );
-		}
-		else
-		{
-			// sync(fAngle) = sin(c*fAngle)/t
-			axis   = angvel*( btSin(btScalar(0.5)*fAngle*timeStep)/fAngle );
-		}
-		btQuaternion dorn (axis.x(),axis.y(),axis.z(),btCos( fAngle*timeStep*btScalar(0.5) ));
-		btQuaternion orn0 = curTrans.getRotation();
-
-		btQuaternion predictedOrn = dorn * orn0;
-		predictedOrn.normalize();
-	#endif
-		predictedTransform.setRotation(predictedOrn);
-	}
-
-	static void	calculateVelocityQuaternion(const btVector3& pos0,const btVector3& pos1,const btQuaternion& orn0,const btQuaternion& orn1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
-	{
-		linVel = (pos1 - pos0) / timeStep;
-		btVector3 axis;
-		btScalar  angle;
-		if (orn0 != orn1)
-		{
-			calculateDiffAxisAngleQuaternion(orn0,orn1,axis,angle);
-			angVel = axis * angle / timeStep;
-		} else
-		{
-			angVel.setValue(0,0,0);
-		}
-	}
-
-	static void calculateDiffAxisAngleQuaternion(const btQuaternion& orn0,const btQuaternion& orn1a,btVector3& axis,btScalar& angle)
-	{
-		btQuaternion orn1 = orn0.nearest(orn1a);
-		btQuaternion dorn = orn1 * orn0.inverse();
-		angle = dorn.getAngle();
-		axis = btVector3(dorn.x(),dorn.y(),dorn.z());
-		axis[3] = btScalar(0.);
-		//check for axis length
-		btScalar len = axis.length2();
-		if (len < SIMD_EPSILON*SIMD_EPSILON)
-			axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
-		else
-			axis /= btSqrt(len);
-	}
-
-	static void	calculateVelocity(const btTransform& transform0,const btTransform& transform1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
-	{
-		linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
-		btVector3 axis;
-		btScalar  angle;
-		calculateDiffAxisAngle(transform0,transform1,axis,angle);
-		angVel = axis * angle / timeStep;
-	}
-
-	static void calculateDiffAxisAngle(const btTransform& transform0,const btTransform& transform1,btVector3& axis,btScalar& angle)
-	{
-		btMatrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
-		btQuaternion dorn;
-		dmat.getRotation(dorn);
-
-		///floating point inaccuracy can lead to w component > 1..., which breaks 
-		dorn.normalize();
-		
-		angle = dorn.getAngle();
-		axis = btVector3(dorn.x(),dorn.y(),dorn.z());
-		axis[3] = btScalar(0.);
-		//check for axis length
-		btScalar len = axis.length2();
-		if (len < SIMD_EPSILON*SIMD_EPSILON)
-			axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
-		else
-			axis /= btSqrt(len);
-	}
-
-};
-
-
-///The btConvexSeparatingDistanceUtil can help speed up convex collision detection 
-///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance
-class	btConvexSeparatingDistanceUtil
-{
-	btQuaternion	m_ornA;
-	btQuaternion	m_ornB;
-	btVector3	m_posA;
-	btVector3	m_posB;
-	
-	btVector3	m_separatingNormal;
-
-	btScalar	m_boundingRadiusA;
-	btScalar	m_boundingRadiusB;
-	btScalar	m_separatingDistance;
-
-public:
-
-	btConvexSeparatingDistanceUtil(btScalar	boundingRadiusA,btScalar	boundingRadiusB)
-		:m_boundingRadiusA(boundingRadiusA),
-		m_boundingRadiusB(boundingRadiusB),
-		m_separatingDistance(0.f)
-	{
-	}
-
-	btScalar	getConservativeSeparatingDistance()
-	{
-		return m_separatingDistance;
-	}
-
-	void	updateSeparatingDistance(const btTransform& transA,const btTransform& transB)
-	{
-		const btVector3& toPosA = transA.getOrigin();
-		const btVector3& toPosB = transB.getOrigin();
-		btQuaternion toOrnA = transA.getRotation();
-		btQuaternion toOrnB = transB.getRotation();
-
-		if (m_separatingDistance>0.f)
-		{
-			
-
-			btVector3 linVelA,angVelA,linVelB,angVelB;
-			btTransformUtil::calculateVelocityQuaternion(m_posA,toPosA,m_ornA,toOrnA,btScalar(1.),linVelA,angVelA);
-			btTransformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,btScalar(1.),linVelB,angVelB);
-			btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
-			btVector3 relLinVel = (linVelB-linVelA);
-			btScalar relLinVelocLength = relLinVel.dot(m_separatingNormal);
-			if (relLinVelocLength<0.f)
-			{
-				relLinVelocLength = 0.f;
-			}
-	
-			btScalar	projectedMotion = maxAngularProjectedVelocity +relLinVelocLength;
-			m_separatingDistance -= projectedMotion;
-		}
-	
-		m_posA = toPosA;
-		m_posB = toPosB;
-		m_ornA = toOrnA;
-		m_ornB = toOrnB;
-	}
-
-	void	initSeparatingDistance(const btVector3& separatingVector,btScalar separatingDistance,const btTransform& transA,const btTransform& transB)
-	{
-		m_separatingDistance = separatingDistance;
-
-		if (m_separatingDistance>0.f)
-		{
-			m_separatingNormal = separatingVector;
-			
-			const btVector3& toPosA = transA.getOrigin();
-			const btVector3& toPosB = transB.getOrigin();
-			btQuaternion toOrnA = transA.getRotation();
-			btQuaternion toOrnB = transB.getRotation();
-			m_posA = toPosA;
-			m_posB = toPosB;
-			m_ornA = toOrnA;
-			m_ornB = toOrnB;
-		}
-	}
-
-};
-
-
-#endif //BT_TRANSFORM_UTIL_H
-
diff --git a/src/bullet/LinearMath/btVector3.cpp b/src/bullet/LinearMath/btVector3.cpp
deleted file mode 100644
index e05bdccd..00000000
--- a/src/bullet/LinearMath/btVector3.cpp
+++ /dev/null
@@ -1,1670 +0,0 @@
-/*
- Copyright (c) 2011 Apple Inc.
- http://continuousphysics.com/Bullet/
- 
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose, 
- including commercial applications, and to alter it and redistribute it freely, 
- subject to the following restrictions:
- 
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- 
- This source version has been altered.
- */
-
-#if defined (_WIN32) || defined (__i386__)
-#define BT_USE_SSE_IN_API
-#endif
-
-
-#include "btVector3.h"
-
-
-
-#if defined BT_USE_SIMD_VECTOR3
-
-#if DEBUG
-#include <string.h>//for memset
-#endif
-
-
-#ifdef __APPLE__
-#include <stdint.h>
-typedef  float float4 __attribute__ ((vector_size(16)));
-#else
-#define float4 __m128
-#endif
-//typedef  uint32_t uint4 __attribute__ ((vector_size(16)));
-
-
-#if defined BT_USE_SSE || defined _WIN32
-
-#define LOG2_ARRAY_SIZE     6
-#define STACK_ARRAY_COUNT   (1UL << LOG2_ARRAY_SIZE)
-
-#include <emmintrin.h>
-
-long _maxdot_large( const float *vv, const float *vec, unsigned long count, float *dotResult );
-long _maxdot_large( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-    const float4 *vertices = (const float4*) vv;
-    static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 };
-    float4 dotMax = btAssign128( -BT_INFINITY,  -BT_INFINITY,  -BT_INFINITY,  -BT_INFINITY );
-    float4 vvec = _mm_loadu_ps( vec );
-    float4 vHi = btCastiTo128f(_mm_shuffle_epi32( btCastfTo128i( vvec), 0xaa ));          /// zzzz
-    float4 vLo = _mm_movelh_ps( vvec, vvec );                               /// xyxy
-    
-    long maxIndex = -1L;
-    
-    size_t segment = 0;
-    float4 stack_array[ STACK_ARRAY_COUNT ];
-    
-#if DEBUG
-    //memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) );
-#endif
-    
-    size_t index;
-    float4 max;
-    // Faster loop without cleanup code for full tiles
-    for ( segment = 0; segment + STACK_ARRAY_COUNT*4 <= count; segment += STACK_ARRAY_COUNT*4 ) 
-    {
-        max = dotMax;
-        
-        for( index = 0; index < STACK_ARRAY_COUNT; index+= 4 )   
-        { // do four dot products at a time. Carefully avoid touching the w element.
-            float4 v0 = vertices[0];
-            float4 v1 = vertices[1];
-            float4 v2 = vertices[2];
-            float4 v3 = vertices[3];            vertices += 4;
-            
-            float4 lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            float4 hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            float4 lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            float4 hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-            
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-            
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+1] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-            
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-            
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+2] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-            
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-            
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+3] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-            
-            // It is too costly to keep the index of the max here. We will look for it again later.  We save a lot of work this way.
-        }
-        
-        // If we found a new max
-        if( 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(max, dotMax)))
-        { 
-            // copy the new max across all lanes of our max accumulator
-            max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0x4e));
-            max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0xb1));
-            
-            dotMax = max;
-            
-            // find first occurrence of that max  
-            size_t test;
-            for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], max))); index++ )   // local_count must be a multiple of 4
-            {}
-            // record where it is.
-            maxIndex = 4*index + segment + indexTable[test];
-        }
-    }
-    
-    // account for work we've already done
-    count -= segment;
-    
-    // Deal with the last < STACK_ARRAY_COUNT vectors
-    max = dotMax;
-    index = 0;
-    
-    
-    if( btUnlikely( count > 16) )
-    {
-        for( ; index + 4 <= count / 4; index+=4 )   
-        { // do four dot products at a time. Carefully avoid touching the w element.
-            float4 v0 = vertices[0];
-            float4 v1 = vertices[1];
-            float4 v2 = vertices[2];
-            float4 v3 = vertices[3];            vertices += 4;
-            
-            float4 lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            float4 hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            float4 lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            float4 hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-            
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-            
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+1] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-            
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-            
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+2] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-            
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-            
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+3] = x;
-            max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-            
-            // It is too costly to keep the index of the max here. We will look for it again later.  We save a lot of work this way.
-        }
-    }
-    
-    size_t localCount = (count & -4L) - 4*index;
-    if( localCount )
-    {
-#ifdef __APPLE__
-        float4 t0, t1, t2, t3, t4;
-        float4 * sap = &stack_array[index + localCount / 4];
-          vertices += localCount;      // counter the offset
-         size_t byteIndex = -(localCount) * sizeof(float);
-        //AT&T Code style assembly
-        asm volatile
-        (   ".align 4                                                                   \n\
-             0: movaps  %[max], %[t2]                            // move max out of the way to avoid propagating NaNs in max \n\
-          movaps  (%[vertices], %[byteIndex], 4),    %[t0]    // vertices[0]      \n\
-          movaps  16(%[vertices], %[byteIndex], 4),  %[t1]    // vertices[1]      \n\
-          movaps  %[t0], %[max]                               // vertices[0]      \n\
-          movlhps %[t1], %[max]                               // x0y0x1y1         \n\
-         movaps  32(%[vertices], %[byteIndex], 4),  %[t3]    // vertices[2]      \n\
-         movaps  48(%[vertices], %[byteIndex], 4),  %[t4]    // vertices[3]      \n\
-          mulps   %[vLo], %[max]                              // x0y0x1y1 * vLo   \n\
-         movhlps %[t0], %[t1]                                // z0w0z1w1         \n\
-         movaps  %[t3], %[t0]                                // vertices[2]      \n\
-         movlhps %[t4], %[t0]                                // x2y2x3y3         \n\
-         mulps   %[vLo], %[t0]                               // x2y2x3y3 * vLo   \n\
-          movhlps %[t3], %[t4]                                // z2w2z3w3         \n\
-          shufps  $0x88, %[t4], %[t1]                         // z0z1z2z3         \n\
-          mulps   %[vHi], %[t1]                               // z0z1z2z3 * vHi   \n\
-         movaps  %[max], %[t3]                               // x0y0x1y1 * vLo   \n\
-         shufps  $0x88, %[t0], %[max]                        // x0x1x2x3 * vLo.x \n\
-         shufps  $0xdd, %[t0], %[t3]                         // y0y1y2y3 * vLo.y \n\
-         addps   %[t3], %[max]                               // x + y            \n\
-         addps   %[t1], %[max]                               // x + y + z        \n\
-         movaps  %[max], (%[sap], %[byteIndex])              // record result for later scrutiny \n\
-         maxps   %[t2], %[max]                               // record max, restore max   \n\
-         add     $16, %[byteIndex]                           // advance loop counter\n\
-         jnz     0b                                          \n\
-     "
-         : [max] "+x" (max), [t0] "=&x" (t0), [t1] "=&x" (t1), [t2] "=&x" (t2), [t3] "=&x" (t3), [t4] "=&x" (t4), [byteIndex] "+r" (byteIndex)
-         : [vLo] "x" (vLo), [vHi] "x" (vHi), [vertices] "r" (vertices), [sap] "r" (sap)
-         : "memory", "cc"
-         );
-        index += localCount/4;
-#else
-        {
-            for( unsigned int i=0; i<localCount/4; i++,index++)   
-            { // do four dot products at a time. Carefully avoid touching the w element.
-                float4 v0 = vertices[0];
-                float4 v1 = vertices[1];
-                float4 v2 = vertices[2];
-                float4 v3 = vertices[3];            
-                vertices += 4;
-                
-                float4 lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-                float4 hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-                float4 lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-                float4 hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-                
-                lo0 = lo0*vLo;
-                lo1 = lo1*vLo;
-                float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
-                float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
-                float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-                z = z*vHi;
-                x = x+y;
-                x = x+z;
-                stack_array[index] = x;
-                max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-            }
-        }
-#endif //__APPLE__
-    }
-
-    // process the last few points
-    if( count & 3 )
-    {
-        float4 v0, v1, v2, x, y, z;
-        switch( count & 3 )
-        {
-            case 3:
-            {
-                v0 = vertices[0];
-                v1 = vertices[1];
-                v2 = vertices[2];
-                
-                // Calculate 3 dot products, transpose, duplicate v2
-                float4 lo0 = _mm_movelh_ps( v0, v1);        // xyxy.lo
-                float4 hi0 = _mm_movehl_ps( v1, v0);        // z?z?.lo
-                lo0 = lo0*vLo;
-                z = _mm_shuffle_ps(hi0, v2,  0xa8 );           // z0z1z2z2
-                z = z*vHi;
-                float4 lo1 = _mm_movelh_ps(v2, v2);          // xyxy
-                lo1 = lo1*vLo;
-                x = _mm_shuffle_ps(lo0, lo1, 0x88);
-                y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            }
-                break;
-            case 2:
-            {
-                v0 = vertices[0];
-                v1 = vertices[1];
-                float4 xy = _mm_movelh_ps(v0, v1);
-                z = _mm_movehl_ps(v1, v0);
-                xy = xy*vLo;
-                z = _mm_shuffle_ps( z, z,  0xa8);
-                x = _mm_shuffle_ps( xy, xy, 0xa8);
-                y = _mm_shuffle_ps( xy, xy, 0xfd);
-                z = z*vHi;
-            }
-                break;
-            case 1:
-            {
-                float4 xy = vertices[0];
-                z =  _mm_shuffle_ps( xy, xy, 0xaa);
-                xy = xy*vLo;
-                z = z*vHi;
-                x = _mm_shuffle_ps(xy, xy, 0);
-                y = _mm_shuffle_ps(xy, xy, 0x55);
-            }
-                break;
-        }
-        x = x+y;
-        x = x+z;
-        stack_array[index] = x;
-        max = _mm_max_ps( x, max );         // control the order here so that max is never NaN even if x is nan
-        index++;
-    }
-    
-    // if we found a new max. 
-    if( 0 == segment || 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(max, dotMax)))
-    { // we found a new max. Search for it
-      // find max across the max vector, place in all elements of max -- big latency hit here
-        max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0x4e));
-        max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0xb1));
-        
-        // It is slightly faster to do this part in scalar code when count < 8. However, the common case for
-        // this where it actually makes a difference is handled in the early out at the top of the function, 
-        // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced 
-        // complexity, and removed it.
-        
-        dotMax = max;
-        
-        // scan for the first occurence of max in the array  
-        size_t test;
-        for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], max))); index++ )   // local_count must be a multiple of 4
-        {}
-        maxIndex = 4*index + segment + indexTable[test];
-    }
-    
-    _mm_store_ss( dotResult, dotMax);
-    return maxIndex;
-}
-
-long _mindot_large( const float *vv, const float *vec, unsigned long count, float *dotResult );
-
-long _mindot_large( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-    const float4 *vertices = (const float4*) vv;
-    static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 };
-    float4 dotmin = btAssign128( BT_INFINITY,  BT_INFINITY,  BT_INFINITY,  BT_INFINITY );
-    float4 vvec = _mm_loadu_ps( vec );
-    float4 vHi = btCastiTo128f(_mm_shuffle_epi32( btCastfTo128i( vvec), 0xaa ));          /// zzzz
-    float4 vLo = _mm_movelh_ps( vvec, vvec );                               /// xyxy
-    
-    long minIndex = -1L;
-
-    size_t segment = 0;
-    float4 stack_array[ STACK_ARRAY_COUNT ];
-    
-#if DEBUG
-    //memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) );
-#endif
-    
-    size_t index;
-    float4 min;
-    // Faster loop without cleanup code for full tiles
-    for ( segment = 0; segment + STACK_ARRAY_COUNT*4 <= count; segment += STACK_ARRAY_COUNT*4 ) 
-    {
-        min = dotmin;
-        
-        for( index = 0; index < STACK_ARRAY_COUNT; index+= 4 )   
-        { // do four dot products at a time. Carefully avoid touching the w element.
-            float4 v0 = vertices[0];
-            float4 v1 = vertices[1];
-            float4 v2 = vertices[2];
-            float4 v3 = vertices[3];            vertices += 4;
-            
-            float4 lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            float4 hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            float4 lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            float4 hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-            
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-            
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+1] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-            
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-            
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+2] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-            
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-            
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+3] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-            
-            // It is too costly to keep the index of the min here. We will look for it again later.  We save a lot of work this way.
-        }
-        
-        // If we found a new min
-        if( 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(min, dotmin)))
-        { 
-            // copy the new min across all lanes of our min accumulator
-            min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0x4e));
-            min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0xb1));
-            
-            dotmin = min;
-            
-            // find first occurrence of that min  
-            size_t test;
-            for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], min))); index++ )   // local_count must be a multiple of 4
-            {}
-            // record where it is.
-            minIndex = 4*index + segment + indexTable[test];
-        }
-    }
-    
-    // account for work we've already done
-    count -= segment;
-    
-    // Deal with the last < STACK_ARRAY_COUNT vectors
-    min = dotmin;
-    index = 0;
-    
-    
-    if(btUnlikely( count > 16) )
-    {
-        for( ; index + 4 <= count / 4; index+=4 )   
-        { // do four dot products at a time. Carefully avoid touching the w element.
-            float4 v0 = vertices[0];
-            float4 v1 = vertices[1];
-            float4 v2 = vertices[2];
-            float4 v3 = vertices[3];            vertices += 4;
-            
-            float4 lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            float4 hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            float4 lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            float4 hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-            
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-            
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+1] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-            
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-            
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+2] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-            
-            v0 = vertices[0];
-            v1 = vertices[1];
-            v2 = vertices[2];
-            v3 = vertices[3];            vertices += 4;
-            
-            lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-            hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-            lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-            hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-            
-            lo0 = lo0*vLo;
-            lo1 = lo1*vLo;
-            z = _mm_shuffle_ps(hi0, hi1, 0x88);
-            x = _mm_shuffle_ps(lo0, lo1, 0x88);
-            y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            z = z*vHi;
-            x = x+y;
-            x = x+z;
-            stack_array[index+3] = x;
-            min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-            
-            // It is too costly to keep the index of the min here. We will look for it again later.  We save a lot of work this way.
-        }
-    }
-    
-    size_t localCount = (count & -4L) - 4*index;
-    if( localCount )
-    {
-        
-        
-#ifdef __APPLE__
-        vertices += localCount;      // counter the offset
-        float4 t0, t1, t2, t3, t4;
-        size_t byteIndex = -(localCount) * sizeof(float);
-        float4 * sap = &stack_array[index + localCount / 4];
-        
-        asm volatile
-        (   ".align 4                                                                   \n\
-             0: movaps  %[min], %[t2]                            // move min out of the way to avoid propagating NaNs in min \n\
-             movaps  (%[vertices], %[byteIndex], 4),    %[t0]    // vertices[0]      \n\
-             movaps  16(%[vertices], %[byteIndex], 4),  %[t1]    // vertices[1]      \n\
-             movaps  %[t0], %[min]                               // vertices[0]      \n\
-             movlhps %[t1], %[min]                               // x0y0x1y1         \n\
-             movaps  32(%[vertices], %[byteIndex], 4),  %[t3]    // vertices[2]      \n\
-             movaps  48(%[vertices], %[byteIndex], 4),  %[t4]    // vertices[3]      \n\
-             mulps   %[vLo], %[min]                              // x0y0x1y1 * vLo   \n\
-             movhlps %[t0], %[t1]                                // z0w0z1w1         \n\
-             movaps  %[t3], %[t0]                                // vertices[2]      \n\
-             movlhps %[t4], %[t0]                                // x2y2x3y3         \n\
-             movhlps %[t3], %[t4]                                // z2w2z3w3         \n\
-             mulps   %[vLo], %[t0]                               // x2y2x3y3 * vLo   \n\
-             shufps  $0x88, %[t4], %[t1]                         // z0z1z2z3         \n\
-             mulps   %[vHi], %[t1]                               // z0z1z2z3 * vHi   \n\
-             movaps  %[min], %[t3]                               // x0y0x1y1 * vLo   \n\
-             shufps  $0x88, %[t0], %[min]                        // x0x1x2x3 * vLo.x \n\
-             shufps  $0xdd, %[t0], %[t3]                         // y0y1y2y3 * vLo.y \n\
-             addps   %[t3], %[min]                               // x + y            \n\
-             addps   %[t1], %[min]                               // x + y + z        \n\
-             movaps  %[min], (%[sap], %[byteIndex])              // record result for later scrutiny \n\
-             minps   %[t2], %[min]                               // record min, restore min   \n\
-             add     $16, %[byteIndex]                           // advance loop counter\n\
-             jnz     0b                                          \n\
-             "
-         : [min] "+x" (min), [t0] "=&x" (t0), [t1] "=&x" (t1), [t2] "=&x" (t2), [t3] "=&x" (t3), [t4] "=&x" (t4), [byteIndex] "+r" (byteIndex)
-         : [vLo] "x" (vLo), [vHi] "x" (vHi), [vertices] "r" (vertices), [sap] "r" (sap)
-         : "memory", "cc"
-         );
-        index += localCount/4;
-#else
-        {
-            for( unsigned int i=0; i<localCount/4; i++,index++)   
-            { // do four dot products at a time. Carefully avoid touching the w element.
-                float4 v0 = vertices[0];
-                float4 v1 = vertices[1];
-                float4 v2 = vertices[2];
-                float4 v3 = vertices[3];            
-                vertices += 4;
-                
-                float4 lo0 = _mm_movelh_ps( v0, v1);    // x0y0x1y1
-                float4 hi0 = _mm_movehl_ps( v1, v0);    // z0?0z1?1
-                float4 lo1 = _mm_movelh_ps( v2, v3);    // x2y2x3y3
-                float4 hi1 = _mm_movehl_ps( v3, v2);    // z2?2z3?3
-                
-                lo0 = lo0*vLo;
-                lo1 = lo1*vLo;
-                float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
-                float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
-                float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-                z = z*vHi;
-                x = x+y;
-                x = x+z;
-                stack_array[index] = x;
-                min = _mm_min_ps( x, min );         // control the order here so that max is never NaN even if x is nan
-            }
-        }
-
-#endif
-    }
-    
-    // process the last few points
-    if( count & 3 )
-    {
-        float4 v0, v1, v2, x, y, z;
-        switch( count & 3 )
-        {
-            case 3:
-            {
-                v0 = vertices[0];
-                v1 = vertices[1];
-                v2 = vertices[2];
-                
-                // Calculate 3 dot products, transpose, duplicate v2
-                float4 lo0 = _mm_movelh_ps( v0, v1);        // xyxy.lo
-                float4 hi0 = _mm_movehl_ps( v1, v0);        // z?z?.lo
-                lo0 = lo0*vLo;
-                z = _mm_shuffle_ps(hi0, v2,  0xa8 );           // z0z1z2z2
-                z = z*vHi;
-                float4 lo1 = _mm_movelh_ps(v2, v2);          // xyxy
-                lo1 = lo1*vLo;
-                x = _mm_shuffle_ps(lo0, lo1, 0x88);
-                y = _mm_shuffle_ps(lo0, lo1, 0xdd);
-            }
-                break;
-            case 2:
-            {
-                v0 = vertices[0];
-                v1 = vertices[1];
-                float4 xy = _mm_movelh_ps(v0, v1);
-                z = _mm_movehl_ps(v1, v0);
-                xy = xy*vLo;
-                z = _mm_shuffle_ps( z, z,  0xa8);
-                x = _mm_shuffle_ps( xy, xy, 0xa8);
-                y = _mm_shuffle_ps( xy, xy, 0xfd);
-                z = z*vHi;
-            }
-                break;
-            case 1:
-            {
-                float4 xy = vertices[0];
-                z =  _mm_shuffle_ps( xy, xy, 0xaa);
-                xy = xy*vLo;
-                z = z*vHi;
-                x = _mm_shuffle_ps(xy, xy, 0);
-                y = _mm_shuffle_ps(xy, xy, 0x55);
-            }
-                break;
-        }
-        x = x+y;
-        x = x+z;
-        stack_array[index] = x;
-        min = _mm_min_ps( x, min );         // control the order here so that min is never NaN even if x is nan
-        index++;
-    }
-    
-    // if we found a new min. 
-    if( 0 == segment || 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(min, dotmin)))
-    { // we found a new min. Search for it
-      // find min across the min vector, place in all elements of min -- big latency hit here
-        min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0x4e));
-        min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0xb1));
-        
-        // It is slightly faster to do this part in scalar code when count < 8. However, the common case for
-        // this where it actually makes a difference is handled in the early out at the top of the function, 
-        // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced 
-        // complexity, and removed it.
-        
-        dotmin = min;
-        
-        // scan for the first occurence of min in the array  
-        size_t test;
-        for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], min))); index++ )   // local_count must be a multiple of 4
-        {}
-        minIndex = 4*index + segment + indexTable[test];
-    }
-    
-    _mm_store_ss( dotResult, dotmin);
-    return minIndex;
-}
-
-
-#elif defined BT_USE_NEON
-
-#define ARM_NEON_GCC_COMPATIBILITY  1
-#include <arm_neon.h>
-#include <sys/types.h>
-#include <sys/sysctl.h> //for sysctlbyname
-
-static long _maxdot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long _maxdot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long _maxdot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long _mindot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long _mindot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long _mindot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult );
-
-long (*_maxdot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = _maxdot_large_sel;
-long (*_mindot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = _mindot_large_sel;
-
-
-static inline uint32_t btGetCpuCapabilities( void )
-{
-    static uint32_t capabilities = 0;
-    static bool testedCapabilities = false;
-
-    if( 0 == testedCapabilities)
-    {
-        uint32_t hasFeature = 0;
-        size_t featureSize = sizeof( hasFeature );
-        int err = sysctlbyname( "hw.optional.neon_hpfp", &hasFeature, &featureSize, NULL, 0 );
-
-        if( 0 == err && hasFeature)
-            capabilities |= 0x2000;
-
-		testedCapabilities = true;
-    }
-    
-    return capabilities;
-}
-
-
-
-
-static long _maxdot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-
-    if( btGetCpuCapabilities() & 0x2000 )
-        _maxdot_large = _maxdot_large_v1;
-    else
-        _maxdot_large = _maxdot_large_v0;
-    
-    return _maxdot_large(vv, vec, count, dotResult);
-}
-
-static long _mindot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-
-    if( btGetCpuCapabilities() & 0x2000 )
-        _mindot_large = _mindot_large_v1;
-    else
-        _mindot_large = _mindot_large_v0;
-    
-    return _mindot_large(vv, vec, count, dotResult);
-}
-
-
-
-#if defined __arm__
-# define vld1q_f32_aligned_postincrement( _ptr ) ({ float32x4_t _r; asm( "vld1.f32 {%0}, [%1, :128]!\n" : "=w" (_r), "+r" (_ptr) ); /*return*/ _r; })
-#else
-//support 64bit arm
-# define vld1q_f32_aligned_postincrement( _ptr) ({ float32x4_t _r = ((float32x4_t*)(_ptr))[0]; (_ptr) = (const float*) ((const char*)(_ptr) + 16L); /*return*/ _r; })
-#endif
-
-
-long _maxdot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-    unsigned long i = 0;
-    float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
-    float32x2_t vLo = vget_low_f32(vvec);
-    float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0);
-    float32x2_t dotMaxLo = (float32x2_t) { -BT_INFINITY, -BT_INFINITY };
-    float32x2_t dotMaxHi = (float32x2_t) { -BT_INFINITY, -BT_INFINITY };
-    uint32x2_t indexLo = (uint32x2_t) {0, 1};
-    uint32x2_t indexHi = (uint32x2_t) {2, 3};
-    uint32x2_t iLo = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
-    uint32x2_t iHi = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
-    const uint32x2_t four = (uint32x2_t) {4,4};
-
-    for( ; i+8 <= count; i+= 8 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-        
-        float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-        float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-        float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-        float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-        
-        float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
-        float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-        float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-        
-        float32x2_t rLo = vpadd_f32( xy0, xy1);
-        float32x2_t rHi = vpadd_f32( xy2, xy3);
-        rLo = vadd_f32(rLo, zLo);
-        rHi = vadd_f32(rHi, zHi);
-        
-        uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
-        uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
-        dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
-        dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
-        iLo = vbsl_u32(maskLo, indexLo, iLo);
-        iHi = vbsl_u32(maskHi, indexHi, iHi);
-        indexLo = vadd_u32(indexLo, four); 
-        indexHi = vadd_u32(indexHi, four);
-
-        v0 = vld1q_f32_aligned_postincrement( vv );
-        v1 = vld1q_f32_aligned_postincrement( vv );
-        v2 = vld1q_f32_aligned_postincrement( vv );
-        v3 = vld1q_f32_aligned_postincrement( vv );
-        
-        xy0 = vmul_f32( vget_low_f32(v0), vLo);
-        xy1 = vmul_f32( vget_low_f32(v1), vLo);
-        xy2 = vmul_f32( vget_low_f32(v2), vLo);
-        xy3 = vmul_f32( vget_low_f32(v3), vLo);
-        
-        z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-        z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
-        zLo = vmul_f32( z0.val[0], vHi);
-        zHi = vmul_f32( z1.val[0], vHi);
-        
-        rLo = vpadd_f32( xy0, xy1);
-        rHi = vpadd_f32( xy2, xy3);
-        rLo = vadd_f32(rLo, zLo);
-        rHi = vadd_f32(rHi, zHi);
-        
-        maskLo = vcgt_f32( rLo, dotMaxLo );
-        maskHi = vcgt_f32( rHi, dotMaxHi );
-        dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
-        dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
-        iLo = vbsl_u32(maskLo, indexLo, iLo);
-        iHi = vbsl_u32(maskHi, indexHi, iHi);
-        indexLo = vadd_u32(indexLo, four);
-        indexHi = vadd_u32(indexHi, four);
-    }
-
-    for( ; i+4 <= count; i+= 4 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-        
-        float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-        float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-        float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-        float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-        
-        float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
-        float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-        float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-        
-        float32x2_t rLo = vpadd_f32( xy0, xy1);
-        float32x2_t rHi = vpadd_f32( xy2, xy3);
-        rLo = vadd_f32(rLo, zLo);
-        rHi = vadd_f32(rHi, zHi);
-        
-        uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
-        uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
-        dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
-        dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
-        iLo = vbsl_u32(maskLo, indexLo, iLo);
-        iHi = vbsl_u32(maskHi, indexHi, iHi);
-        indexLo = vadd_u32(indexLo, four);
-        indexHi = vadd_u32(indexHi, four);
-    }
-    
-    switch( count & 3 )
-    {
-        case 3:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-            
-            float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-            float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-            float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-            
-            float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-            float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-            float32x2_t zHi = vmul_f32( vdup_lane_f32(vget_high_f32(v2), 0), vHi);
-            
-            float32x2_t rLo = vpadd_f32( xy0, xy1);
-            float32x2_t rHi = vpadd_f32( xy2, xy2);
-            rLo = vadd_f32(rLo, zLo);
-            rHi = vadd_f32(rHi, zHi);
-            
-            uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
-            uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
-            dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
-            dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
-            iLo = vbsl_u32(maskLo, indexLo, iLo);
-            iHi = vbsl_u32(maskHi, indexHi, iHi);
-        }
-            break;
-        case 2:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-            
-            float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-            float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-            
-            float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-            float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-            
-            float32x2_t rLo = vpadd_f32( xy0, xy1);
-            rLo = vadd_f32(rLo, zLo);
-            
-            uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
-            dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
-            iLo = vbsl_u32(maskLo, indexLo, iLo);
-        }
-            break;
-        case 1:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-            float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0);
-            float32x2_t zLo = vmul_f32( z0, vHi);
-            float32x2_t rLo = vpadd_f32( xy0, xy0);
-            rLo = vadd_f32(rLo, zLo);
-            uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
-            dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
-            iLo = vbsl_u32(maskLo, indexLo, iLo);
-        }
-            break;
-        
-        default:
-            break;
-    }
-    
-    // select best answer between hi and lo results
-    uint32x2_t mask = vcgt_f32( dotMaxHi, dotMaxLo );
-    dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo);
-    iLo = vbsl_u32(mask, iHi, iLo);
-    
-    // select best answer between even and odd results
-    dotMaxHi = vdup_lane_f32(dotMaxLo, 1);
-    iHi = vdup_lane_u32(iLo, 1);
-    mask = vcgt_f32( dotMaxHi, dotMaxLo );
-    dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo);
-    iLo = vbsl_u32(mask, iHi, iLo);
-    
-    *dotResult = vget_lane_f32( dotMaxLo, 0);
-    return vget_lane_u32(iLo, 0);
-}
-
-
-long _maxdot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-    float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
-    float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec));
-    float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
-    const uint32x4_t four = (uint32x4_t){ 4, 4, 4, 4 };
-    uint32x4_t local_index = (uint32x4_t) {0, 1, 2, 3};
-    uint32x4_t index = (uint32x4_t) { static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1) };
-    float32x4_t maxDot = (float32x4_t) { -BT_INFINITY, -BT_INFINITY, -BT_INFINITY, -BT_INFINITY };
-    
-    unsigned long i = 0;
-    for( ; i + 8 <= count; i += 8 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-        
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-        float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-        
-        xy0 = vmulq_f32(xy0, vLo);
-        xy1 = vmulq_f32(xy1, vLo);
-        
-        float32x4x2_t zb = vuzpq_f32( z0, z1);
-        float32x4_t z = vmulq_f32( zb.val[0], vHi);
-        float32x4x2_t xy = vuzpq_f32( xy0, xy1);
-        float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-        x = vaddq_f32(x, z);
-        
-        uint32x4_t mask = vcgtq_f32(x, maxDot);
-        maxDot = vbslq_f32( mask, x, maxDot);
-        index = vbslq_u32(mask, local_index, index);
-        local_index = vaddq_u32(local_index, four);
-
-        v0 = vld1q_f32_aligned_postincrement( vv );
-        v1 = vld1q_f32_aligned_postincrement( vv );
-        v2 = vld1q_f32_aligned_postincrement( vv );
-        v3 = vld1q_f32_aligned_postincrement( vv );
-        
-        // the next two lines should resolve to a single vswp d, d
-        xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-        xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
-        // the next two lines should resolve to a single vswp d, d
-        z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-        z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-        
-        xy0 = vmulq_f32(xy0, vLo);
-        xy1 = vmulq_f32(xy1, vLo);
-        
-        zb = vuzpq_f32( z0, z1);
-        z = vmulq_f32( zb.val[0], vHi);
-        xy = vuzpq_f32( xy0, xy1);
-        x = vaddq_f32(xy.val[0], xy.val[1]);
-        x = vaddq_f32(x, z);
-        
-        mask = vcgtq_f32(x, maxDot);
-        maxDot = vbslq_f32( mask, x, maxDot);
-        index = vbslq_u32(mask, local_index, index);
-        local_index = vaddq_u32(local_index, four);
-    }
-
-    for( ; i + 4 <= count; i += 4 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-        float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-        
-        xy0 = vmulq_f32(xy0, vLo);
-        xy1 = vmulq_f32(xy1, vLo);
-        
-        float32x4x2_t zb = vuzpq_f32( z0, z1);
-        float32x4_t z = vmulq_f32( zb.val[0], vHi);
-        float32x4x2_t xy = vuzpq_f32( xy0, xy1);
-        float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-        x = vaddq_f32(x, z);
-        
-        uint32x4_t mask = vcgtq_f32(x, maxDot);
-        maxDot = vbslq_f32( mask, x, maxDot);
-        index = vbslq_u32(mask, local_index, index);
-        local_index = vaddq_u32(local_index, four);
-    }
-    
-    switch (count & 3) {
-        case 3:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-            
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-            float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v2));
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-            float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v2));
-            
-            xy0 = vmulq_f32(xy0, vLo);
-            xy1 = vmulq_f32(xy1, vLo);
-            
-            float32x4x2_t zb = vuzpq_f32( z0, z1);
-            float32x4_t z = vmulq_f32( zb.val[0], vHi);
-            float32x4x2_t xy = vuzpq_f32( xy0, xy1);
-            float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-            x = vaddq_f32(x, z);
-            
-            uint32x4_t mask = vcgtq_f32(x, maxDot);
-            maxDot = vbslq_f32( mask, x, maxDot);
-            index = vbslq_u32(mask, local_index, index);
-            local_index = vaddq_u32(local_index, four);
-        }
-            break;
-
-        case 2:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-            
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-            
-            xy0 = vmulq_f32(xy0, vLo);
-            
-            float32x4x2_t zb = vuzpq_f32( z0, z0);
-            float32x4_t z = vmulq_f32( zb.val[0], vHi);
-            float32x4x2_t xy = vuzpq_f32( xy0, xy0);
-            float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-            x = vaddq_f32(x, z);
-            
-            uint32x4_t mask = vcgtq_f32(x, maxDot);
-            maxDot = vbslq_f32( mask, x, maxDot);
-            index = vbslq_u32(mask, local_index, index);
-            local_index = vaddq_u32(local_index, four);
-        }
-            break;
-
-        case 1:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v0));
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0); 
-            
-            xy0 = vmulq_f32(xy0, vLo);
-            
-            z = vmulq_f32( z, vHi);
-            float32x4x2_t xy = vuzpq_f32( xy0, xy0);
-            float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-            x = vaddq_f32(x, z);
-            
-            uint32x4_t mask = vcgtq_f32(x, maxDot);
-            maxDot = vbslq_f32( mask, x, maxDot);
-            index = vbslq_u32(mask, local_index, index);
-            local_index = vaddq_u32(local_index, four);
-        }
-            break;
-
-        default:
-            break;
-    }
-    
-    
-    // select best answer between hi and lo results
-    uint32x2_t mask = vcgt_f32( vget_high_f32(maxDot), vget_low_f32(maxDot));
-    float32x2_t maxDot2 = vbsl_f32(mask, vget_high_f32(maxDot), vget_low_f32(maxDot));
-    uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index));
-    
-    // select best answer between even and odd results
-    float32x2_t maxDotO = vdup_lane_f32(maxDot2, 1);
-    uint32x2_t indexHi = vdup_lane_u32(index2, 1);
-    mask = vcgt_f32( maxDotO, maxDot2 );
-    maxDot2 = vbsl_f32(mask, maxDotO, maxDot2);
-    index2 = vbsl_u32(mask, indexHi, index2);
-    
-    *dotResult = vget_lane_f32( maxDot2, 0);
-    return vget_lane_u32(index2, 0);
-    
-}
-
-long _mindot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-    unsigned long i = 0;
-    float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
-    float32x2_t vLo = vget_low_f32(vvec);
-    float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0);
-    float32x2_t dotMinLo = (float32x2_t) { BT_INFINITY, BT_INFINITY };
-    float32x2_t dotMinHi = (float32x2_t) { BT_INFINITY, BT_INFINITY };
-    uint32x2_t indexLo = (uint32x2_t) {0, 1};
-    uint32x2_t indexHi = (uint32x2_t) {2, 3};
-    uint32x2_t iLo = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
-    uint32x2_t iHi = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
-    const uint32x2_t four = (uint32x2_t) {4,4};
-    
-    for( ; i+8 <= count; i+= 8 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-        
-        float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-        float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-        float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-        float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-        
-        float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
-        float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-        float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-        
-        float32x2_t rLo = vpadd_f32( xy0, xy1);
-        float32x2_t rHi = vpadd_f32( xy2, xy3);
-        rLo = vadd_f32(rLo, zLo);
-        rHi = vadd_f32(rHi, zHi);
-        
-        uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
-        uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
-        dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
-        dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
-        iLo = vbsl_u32(maskLo, indexLo, iLo);
-        iHi = vbsl_u32(maskHi, indexHi, iHi);
-        indexLo = vadd_u32(indexLo, four);
-        indexHi = vadd_u32(indexHi, four);
-        
-        v0 = vld1q_f32_aligned_postincrement( vv );
-        v1 = vld1q_f32_aligned_postincrement( vv );
-        v2 = vld1q_f32_aligned_postincrement( vv );
-        v3 = vld1q_f32_aligned_postincrement( vv );
-        
-        xy0 = vmul_f32( vget_low_f32(v0), vLo);
-        xy1 = vmul_f32( vget_low_f32(v1), vLo);
-        xy2 = vmul_f32( vget_low_f32(v2), vLo);
-        xy3 = vmul_f32( vget_low_f32(v3), vLo);
-        
-        z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-        z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
-        zLo = vmul_f32( z0.val[0], vHi);
-        zHi = vmul_f32( z1.val[0], vHi);
-        
-        rLo = vpadd_f32( xy0, xy1);
-        rHi = vpadd_f32( xy2, xy3);
-        rLo = vadd_f32(rLo, zLo);
-        rHi = vadd_f32(rHi, zHi);
-        
-        maskLo = vclt_f32( rLo, dotMinLo );
-        maskHi = vclt_f32( rHi, dotMinHi );
-        dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
-        dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
-        iLo = vbsl_u32(maskLo, indexLo, iLo);
-        iHi = vbsl_u32(maskHi, indexHi, iHi);
-        indexLo = vadd_u32(indexLo, four);
-        indexHi = vadd_u32(indexHi, four);
-    }
-
-    for( ; i+4 <= count; i+= 4 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-        
-        float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-        float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-        float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-        float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-        
-        float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
-        float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-        float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-        
-        float32x2_t rLo = vpadd_f32( xy0, xy1);
-        float32x2_t rHi = vpadd_f32( xy2, xy3);
-        rLo = vadd_f32(rLo, zLo);
-        rHi = vadd_f32(rHi, zHi);
-        
-        uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
-        uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
-        dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
-        dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
-        iLo = vbsl_u32(maskLo, indexLo, iLo);
-        iHi = vbsl_u32(maskHi, indexHi, iHi);
-        indexLo = vadd_u32(indexLo, four);
-        indexHi = vadd_u32(indexHi, four);
-    }
-    switch( count & 3 )
-    {
-        case 3:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-            
-            float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-            float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-            float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-            
-            float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-            float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-            float32x2_t zHi = vmul_f32( vdup_lane_f32(vget_high_f32(v2), 0), vHi);
-            
-            float32x2_t rLo = vpadd_f32( xy0, xy1);
-            float32x2_t rHi = vpadd_f32( xy2, xy2);
-            rLo = vadd_f32(rLo, zLo);
-            rHi = vadd_f32(rHi, zHi);
-            
-            uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
-            uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
-            dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
-            dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
-            iLo = vbsl_u32(maskLo, indexLo, iLo);
-            iHi = vbsl_u32(maskHi, indexHi, iHi);
-        }
-            break;
-        case 2:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-            
-            float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-            float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-            
-            float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
-            float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-            
-            float32x2_t rLo = vpadd_f32( xy0, xy1);
-            rLo = vadd_f32(rLo, zLo);
-            
-            uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
-            dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
-            iLo = vbsl_u32(maskLo, indexLo, iLo);
-        }
-            break;
-        case 1:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
-            float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0);
-            float32x2_t zLo = vmul_f32( z0, vHi);
-            float32x2_t rLo = vpadd_f32( xy0, xy0);
-            rLo = vadd_f32(rLo, zLo);
-            uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
-            dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
-            iLo = vbsl_u32(maskLo, indexLo, iLo);
-        }
-            break;
-            
-        default:
-            break;
-    }
-    
-    // select best answer between hi and lo results
-    uint32x2_t mask = vclt_f32( dotMinHi, dotMinLo );
-    dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo);
-    iLo = vbsl_u32(mask, iHi, iLo);
-    
-    // select best answer between even and odd results
-    dotMinHi = vdup_lane_f32(dotMinLo, 1);
-    iHi = vdup_lane_u32(iLo, 1);
-    mask = vclt_f32( dotMinHi, dotMinLo );
-    dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo);
-    iLo = vbsl_u32(mask, iHi, iLo);
-    
-    *dotResult = vget_lane_f32( dotMinLo, 0);
-    return vget_lane_u32(iLo, 0);
-}
-
-long _mindot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult )
-{
-    float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
-    float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec));
-    float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
-    const uint32x4_t four = (uint32x4_t){ 4, 4, 4, 4 };
-    uint32x4_t local_index = (uint32x4_t) {0, 1, 2, 3};
-    uint32x4_t index = (uint32x4_t) { static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1) };
-    float32x4_t minDot = (float32x4_t) { BT_INFINITY, BT_INFINITY, BT_INFINITY, BT_INFINITY };
-    
-    unsigned long i = 0;
-    for( ; i + 8 <= count; i += 8 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-        
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-        float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-        
-        xy0 = vmulq_f32(xy0, vLo);
-        xy1 = vmulq_f32(xy1, vLo);
-        
-        float32x4x2_t zb = vuzpq_f32( z0, z1);
-        float32x4_t z = vmulq_f32( zb.val[0], vHi);
-        float32x4x2_t xy = vuzpq_f32( xy0, xy1);
-        float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-        x = vaddq_f32(x, z);
-        
-        uint32x4_t mask = vcltq_f32(x, minDot);
-        minDot = vbslq_f32( mask, x, minDot);
-        index = vbslq_u32(mask, local_index, index);
-        local_index = vaddq_u32(local_index, four);
-        
-        v0 = vld1q_f32_aligned_postincrement( vv );
-        v1 = vld1q_f32_aligned_postincrement( vv );
-        v2 = vld1q_f32_aligned_postincrement( vv );
-        v3 = vld1q_f32_aligned_postincrement( vv );
-        
-        // the next two lines should resolve to a single vswp d, d
-        xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-        xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
-        // the next two lines should resolve to a single vswp d, d
-        z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-        z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-        
-        xy0 = vmulq_f32(xy0, vLo);
-        xy1 = vmulq_f32(xy1, vLo);
-        
-        zb = vuzpq_f32( z0, z1);
-        z = vmulq_f32( zb.val[0], vHi);
-        xy = vuzpq_f32( xy0, xy1);
-        x = vaddq_f32(xy.val[0], xy.val[1]);
-        x = vaddq_f32(x, z);
-        
-        mask = vcltq_f32(x, minDot);
-        minDot = vbslq_f32( mask, x, minDot);
-        index = vbslq_u32(mask, local_index, index);
-        local_index = vaddq_u32(local_index, four);
-    }
-    
-    for( ; i + 4 <= count; i += 4 )
-    {
-        float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-        float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-        
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-        float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
-        // the next two lines should resolve to a single vswp d, d
-        float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-        float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-        
-        xy0 = vmulq_f32(xy0, vLo);
-        xy1 = vmulq_f32(xy1, vLo);
-        
-        float32x4x2_t zb = vuzpq_f32( z0, z1);
-        float32x4_t z = vmulq_f32( zb.val[0], vHi);
-        float32x4x2_t xy = vuzpq_f32( xy0, xy1);
-        float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-        x = vaddq_f32(x, z);
-        
-        uint32x4_t mask = vcltq_f32(x, minDot);
-        minDot = vbslq_f32( mask, x, minDot);
-        index = vbslq_u32(mask, local_index, index);
-        local_index = vaddq_u32(local_index, four);
-    }
-    
-    switch (count & 3) {
-        case 3:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-            
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-            float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v2));
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-            float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v2));
-            
-            xy0 = vmulq_f32(xy0, vLo);
-            xy1 = vmulq_f32(xy1, vLo);
-            
-            float32x4x2_t zb = vuzpq_f32( z0, z1);
-            float32x4_t z = vmulq_f32( zb.val[0], vHi);
-            float32x4x2_t xy = vuzpq_f32( xy0, xy1);
-            float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-            x = vaddq_f32(x, z);
-            
-            uint32x4_t mask = vcltq_f32(x, minDot);
-            minDot = vbslq_f32( mask, x, minDot);
-            index = vbslq_u32(mask, local_index, index);
-            local_index = vaddq_u32(local_index, four);
-        }
-            break;
-            
-        case 2:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-            
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-            
-            xy0 = vmulq_f32(xy0, vLo);
-            
-            float32x4x2_t zb = vuzpq_f32( z0, z0);
-            float32x4_t z = vmulq_f32( zb.val[0], vHi);
-            float32x4x2_t xy = vuzpq_f32( xy0, xy0);
-            float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-            x = vaddq_f32(x, z);
-            
-            uint32x4_t mask = vcltq_f32(x, minDot);
-            minDot = vbslq_f32( mask, x, minDot);
-            index = vbslq_u32(mask, local_index, index);
-            local_index = vaddq_u32(local_index, four);
-        }
-            break;
-            
-        case 1:
-        {
-            float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-            
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v0));
-            // the next two lines should resolve to a single vswp d, d
-            float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0); 
-            
-            xy0 = vmulq_f32(xy0, vLo);
-            
-            z = vmulq_f32( z, vHi);
-            float32x4x2_t xy = vuzpq_f32( xy0, xy0);
-            float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
-            x = vaddq_f32(x, z);
-            
-            uint32x4_t mask = vcltq_f32(x, minDot);
-            minDot = vbslq_f32( mask, x, minDot);
-            index = vbslq_u32(mask, local_index, index);
-            local_index = vaddq_u32(local_index, four);
-        }
-            break;
-            
-        default:
-            break;
-    }
-    
-    
-    // select best answer between hi and lo results
-    uint32x2_t mask = vclt_f32( vget_high_f32(minDot), vget_low_f32(minDot));
-    float32x2_t minDot2 = vbsl_f32(mask, vget_high_f32(minDot), vget_low_f32(minDot));
-    uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index));
-    
-    // select best answer between even and odd results
-    float32x2_t minDotO = vdup_lane_f32(minDot2, 1);
-    uint32x2_t indexHi = vdup_lane_u32(index2, 1);
-    mask = vclt_f32( minDotO, minDot2 );
-    minDot2 = vbsl_f32(mask, minDotO, minDot2);
-    index2 = vbsl_u32(mask, indexHi, index2);
-    
-    *dotResult = vget_lane_f32( minDot2, 0);
-    return vget_lane_u32(index2, 0);
-    
-}
-
-#else
-    #error Unhandled __APPLE__ arch
-#endif
-
-#endif  /* __APPLE__ */
-
-
diff --git a/src/bullet/LinearMath/btVector3.h b/src/bullet/LinearMath/btVector3.h
deleted file mode 100644
index 839b19c1..00000000
--- a/src/bullet/LinearMath/btVector3.h
+++ /dev/null
@@ -1,1353 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#ifndef BT_VECTOR3_H
-#define BT_VECTOR3_H
-
-//#include <stdint.h>
-#include "btScalar.h"
-#include "btMinMax.h"
-#include "btAlignedAllocator.h"
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btVector3Data btVector3DoubleData
-#define btVector3DataName "btVector3DoubleData"
-#else
-#define btVector3Data btVector3FloatData
-#define btVector3DataName "btVector3FloatData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-#if defined BT_USE_SSE
-
-//typedef  uint32_t __m128i __attribute__ ((vector_size(16)));
-
-#ifdef _MSC_VER
-#pragma warning(disable: 4556) // value of intrinsic immediate argument '4294967239' is out of range '0 - 255'
-#endif
-
-
-#define BT_SHUFFLE(x,y,z,w) ((w)<<6 | (z)<<4 | (y)<<2 | (x))
-//#define bt_pshufd_ps( _a, _mask ) (__m128) _mm_shuffle_epi32((__m128i)(_a), (_mask) )
-#define bt_pshufd_ps( _a, _mask ) _mm_shuffle_ps((_a), (_a), (_mask) )
-#define bt_splat3_ps( _a, _i ) bt_pshufd_ps((_a), BT_SHUFFLE(_i,_i,_i, 3) )
-#define bt_splat_ps( _a, _i )  bt_pshufd_ps((_a), BT_SHUFFLE(_i,_i,_i,_i) )
-
-#define btv3AbsiMask (_mm_set_epi32(0x00000000, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF))
-#define btvAbsMask (_mm_set_epi32( 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF))
-#define btvFFF0Mask (_mm_set_epi32(0x00000000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF))
-#define btv3AbsfMask btCastiTo128f(btv3AbsiMask)
-#define btvFFF0fMask btCastiTo128f(btvFFF0Mask)
-#define btvxyzMaskf btvFFF0fMask
-#define btvAbsfMask btCastiTo128f(btvAbsMask)
-
-//there is an issue with XCode 3.2 (LCx errors)
-#define btvMzeroMask (_mm_set_ps(-0.0f, -0.0f, -0.0f, -0.0f))
-#define v1110		 (_mm_set_ps(0.0f, 1.0f, 1.0f, 1.0f))
-#define vHalf		 (_mm_set_ps(0.5f, 0.5f, 0.5f, 0.5f))
-#define v1_5		 (_mm_set_ps(1.5f, 1.5f, 1.5f, 1.5f))
-
-//const __m128 ATTRIBUTE_ALIGNED16(btvMzeroMask) = {-0.0f, -0.0f, -0.0f, -0.0f};
-//const __m128 ATTRIBUTE_ALIGNED16(v1110) = {1.0f, 1.0f, 1.0f, 0.0f};
-//const __m128 ATTRIBUTE_ALIGNED16(vHalf) = {0.5f, 0.5f, 0.5f, 0.5f};
-//const __m128 ATTRIBUTE_ALIGNED16(v1_5)  = {1.5f, 1.5f, 1.5f, 1.5f};
-
-#endif
-
-#ifdef BT_USE_NEON
-
-const float32x4_t ATTRIBUTE_ALIGNED16(btvMzeroMask) = (float32x4_t){-0.0f, -0.0f, -0.0f, -0.0f};
-const int32x4_t ATTRIBUTE_ALIGNED16(btvFFF0Mask) = (int32x4_t){static_cast<int32_t>(0xFFFFFFFF),
-	static_cast<int32_t>(0xFFFFFFFF), static_cast<int32_t>(0xFFFFFFFF), 0x0};
-const int32x4_t ATTRIBUTE_ALIGNED16(btvAbsMask) = (int32x4_t){0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF};
-const int32x4_t ATTRIBUTE_ALIGNED16(btv3AbsMask) = (int32x4_t){0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x0};
-
-#endif
-
-/**@brief btVector3 can be used to represent 3D points and vectors.
- * It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
- * Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
- */
-ATTRIBUTE_ALIGNED16(class) btVector3
-{
-public:
-
-	BT_DECLARE_ALIGNED_ALLOCATOR();
-
-#if defined (__SPU__) && defined (__CELLOS_LV2__)
-		btScalar	m_floats[4];
-public:
-	SIMD_FORCE_INLINE const vec_float4&	get128() const
-	{
-		return *((const vec_float4*)&m_floats[0]);
-	}
-public:
-#else //__CELLOS_LV2__ __SPU__
-    #if defined (BT_USE_SSE) || defined(BT_USE_NEON) // _WIN32 || ARM
-        union {
-            btSimdFloat4      mVec128;
-            btScalar	m_floats[4];
-        };
-        SIMD_FORCE_INLINE	btSimdFloat4	get128() const
-        {
-            return mVec128;
-        }
-        SIMD_FORCE_INLINE	void	set128(btSimdFloat4 v128)
-        {
-            mVec128 = v128;
-        }
-    #else
-        btScalar	m_floats[4];
-    #endif
-#endif //__CELLOS_LV2__ __SPU__
-
-	public:
-
-  /**@brief No initialization constructor */
-	SIMD_FORCE_INLINE btVector3() 
-	{
-
-	}
-
- 
-	
-  /**@brief Constructor from scalars 
-   * @param x X value
-   * @param y Y value 
-   * @param z Z value 
-   */
-	SIMD_FORCE_INLINE btVector3(const btScalar& _x, const btScalar& _y, const btScalar& _z)
-	{
-		m_floats[0] = _x;
-		m_floats[1] = _y;
-		m_floats[2] = _z;
-		m_floats[3] = btScalar(0.f);
-	}
-
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) )|| defined (BT_USE_NEON)
-	// Set Vector 
-	SIMD_FORCE_INLINE btVector3( btSimdFloat4 v)
-	{
-		mVec128 = v;
-	}
-
-	// Copy constructor
-	SIMD_FORCE_INLINE btVector3(const btVector3& rhs)
-	{
-		mVec128 = rhs.mVec128;
-	}
-
-	// Assignment Operator
-	SIMD_FORCE_INLINE btVector3& 
-	operator=(const btVector3& v) 
-	{
-		mVec128 = v.mVec128;
-		
-		return *this;
-	}
-#endif // #if defined (BT_USE_SSE_IN_API) || defined (BT_USE_NEON) 
-    
-/**@brief Add a vector to this one 
- * @param The vector to add to this one */
-	SIMD_FORCE_INLINE btVector3& operator+=(const btVector3& v)
-	{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		mVec128 = _mm_add_ps(mVec128, v.mVec128);
-#elif defined(BT_USE_NEON)
-		mVec128 = vaddq_f32(mVec128, v.mVec128);
-#else
-		m_floats[0] += v.m_floats[0]; 
-		m_floats[1] += v.m_floats[1];
-		m_floats[2] += v.m_floats[2];
-#endif
-		return *this;
-	}
-
-
-  /**@brief Subtract a vector from this one
-   * @param The vector to subtract */
-	SIMD_FORCE_INLINE btVector3& operator-=(const btVector3& v) 
-	{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		mVec128 = _mm_sub_ps(mVec128, v.mVec128);
-#elif defined(BT_USE_NEON)
-		mVec128 = vsubq_f32(mVec128, v.mVec128);
-#else
-		m_floats[0] -= v.m_floats[0]; 
-		m_floats[1] -= v.m_floats[1];
-		m_floats[2] -= v.m_floats[2];
-#endif
-		return *this;
-	}
-	
-  /**@brief Scale the vector
-   * @param s Scale factor */
-	SIMD_FORCE_INLINE btVector3& operator*=(const btScalar& s)
-	{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		__m128	vs = _mm_load_ss(&s);	//	(S 0 0 0)
-		vs = bt_pshufd_ps(vs, 0x80);	//	(S S S 0.0)
-		mVec128 = _mm_mul_ps(mVec128, vs);
-#elif defined(BT_USE_NEON)
-		mVec128 = vmulq_n_f32(mVec128, s);
-#else
-		m_floats[0] *= s; 
-		m_floats[1] *= s;
-		m_floats[2] *= s;
-#endif
-		return *this;
-	}
-
-  /**@brief Inversely scale the vector 
-   * @param s Scale factor to divide by */
-	SIMD_FORCE_INLINE btVector3& operator/=(const btScalar& s) 
-	{
-		btFullAssert(s != btScalar(0.0));
-
-#if 0 //defined(BT_USE_SSE_IN_API)
-// this code is not faster !
-		__m128 vs = _mm_load_ss(&s);
-		vs = _mm_div_ss(v1110, vs);
-		vs = bt_pshufd_ps(vs, 0x00);	//	(S S S S)
-
-		mVec128 = _mm_mul_ps(mVec128, vs);
-		
-		return *this;
-#else
-		return *this *= btScalar(1.0) / s;
-#endif
-	}
-
-  /**@brief Return the dot product
-   * @param v The other vector in the dot product */
-	SIMD_FORCE_INLINE btScalar dot(const btVector3& v) const
-	{
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		__m128 vd = _mm_mul_ps(mVec128, v.mVec128);
-		__m128 z = _mm_movehl_ps(vd, vd);
-		__m128 y = _mm_shuffle_ps(vd, vd, 0x55);
-		vd = _mm_add_ss(vd, y);
-		vd = _mm_add_ss(vd, z);
-		return _mm_cvtss_f32(vd);
-#elif defined(BT_USE_NEON)
-		float32x4_t vd = vmulq_f32(mVec128, v.mVec128);
-		float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_low_f32(vd));  
-		x = vadd_f32(x, vget_high_f32(vd));
-		return vget_lane_f32(x, 0);
-#else	
-		return	m_floats[0] * v.m_floats[0] + 
-				m_floats[1] * v.m_floats[1] + 
-				m_floats[2] * v.m_floats[2];
-#endif
-	}
-
-  /**@brief Return the length of the vector squared */
-	SIMD_FORCE_INLINE btScalar length2() const
-	{
-		return dot(*this);
-	}
-
-  /**@brief Return the length of the vector */
-	SIMD_FORCE_INLINE btScalar length() const
-	{
-		return btSqrt(length2());
-	}
-
-	/**@brief Return the norm (length) of the vector */
-	SIMD_FORCE_INLINE btScalar norm() const
-	{
-		return length();
-	}
-
-  /**@brief Return the distance squared between the ends of this and another vector
-   * This is symantically treating the vector like a point */
-	SIMD_FORCE_INLINE btScalar distance2(const btVector3& v) const;
-
-  /**@brief Return the distance between the ends of this and another vector
-   * This is symantically treating the vector like a point */
-	SIMD_FORCE_INLINE btScalar distance(const btVector3& v) const;
-
-	SIMD_FORCE_INLINE btVector3& safeNormalize() 
-	{
-		btVector3 absVec = this->absolute();
-		int maxIndex = absVec.maxAxis();
-		if (absVec[maxIndex]>0)
-		{
-			*this /= absVec[maxIndex];
-			return *this /= length();
-		}
-		setValue(1,0,0);
-		return *this;
-	}
-
-  /**@brief Normalize this vector 
-   * x^2 + y^2 + z^2 = 1 */
-	SIMD_FORCE_INLINE btVector3& normalize() 
-	{
-		
-		btAssert(!fuzzyZero());
-
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)		
-        // dot product first
-		__m128 vd = _mm_mul_ps(mVec128, mVec128);
-		__m128 z = _mm_movehl_ps(vd, vd);
-		__m128 y = _mm_shuffle_ps(vd, vd, 0x55);
-		vd = _mm_add_ss(vd, y);
-		vd = _mm_add_ss(vd, z);
-		
-        #if 0
-        vd = _mm_sqrt_ss(vd);
-		vd = _mm_div_ss(v1110, vd);
-		vd = bt_splat_ps(vd, 0x80);
-		mVec128 = _mm_mul_ps(mVec128, vd);
-        #else
-        
-        // NR step 1/sqrt(x) - vd is x, y is output 
-        y = _mm_rsqrt_ss(vd); // estimate 
-        
-        //  one step NR 
-        z = v1_5;
-        vd = _mm_mul_ss(vd, vHalf); // vd * 0.5	
-        //x2 = vd;
-        vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0
-        vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0 * y0
-        z = _mm_sub_ss(z, vd);  // 1.5 - vd * 0.5 * y0 * y0 
-
-        y = _mm_mul_ss(y, z);   // y0 * (1.5 - vd * 0.5 * y0 * y0)
-
-		y = bt_splat_ps(y, 0x80);
-		mVec128 = _mm_mul_ps(mVec128, y);
-
-        #endif
-
-		
-		return *this;
-#else	
-		return *this /= length();
-#endif
-	}
-
-  /**@brief Return a normalized version of this vector */
-	SIMD_FORCE_INLINE btVector3 normalized() const;
-
-  /**@brief Return a rotated version of this vector
-   * @param wAxis The axis to rotate about 
-   * @param angle The angle to rotate by */
-	SIMD_FORCE_INLINE btVector3 rotate( const btVector3& wAxis, const btScalar angle ) const;
-
-  /**@brief Return the angle between this and another vector
-   * @param v The other vector */
-	SIMD_FORCE_INLINE btScalar angle(const btVector3& v) const 
-	{
-		btScalar s = btSqrt(length2() * v.length2());
-		btFullAssert(s != btScalar(0.0));
-		return btAcos(dot(v) / s);
-	}
-	
-  /**@brief Return a vector will the absolute values of each element */
-	SIMD_FORCE_INLINE btVector3 absolute() const 
-	{
-
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) 
-		return btVector3(_mm_and_ps(mVec128, btv3AbsfMask));
-#elif defined(BT_USE_NEON)
-		return btVector3(vabsq_f32(mVec128));
-#else	
-		return btVector3(
-			btFabs(m_floats[0]), 
-			btFabs(m_floats[1]), 
-			btFabs(m_floats[2]));
-#endif
-	}
-	
-  /**@brief Return the cross product between this and another vector 
-   * @param v The other vector */
-	SIMD_FORCE_INLINE btVector3 cross(const btVector3& v) const
-	{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		__m128	T, V;
-		
-		T = bt_pshufd_ps(mVec128, BT_SHUFFLE(1, 2, 0, 3));	//	(Y Z X 0)
-		V = bt_pshufd_ps(v.mVec128, BT_SHUFFLE(1, 2, 0, 3));	//	(Y Z X 0)
-		
-		V = _mm_mul_ps(V, mVec128);
-		T = _mm_mul_ps(T, v.mVec128);
-		V = _mm_sub_ps(V, T);
-		
-		V = bt_pshufd_ps(V, BT_SHUFFLE(1, 2, 0, 3));
-		return btVector3(V);
-#elif defined(BT_USE_NEON)
-		float32x4_t T, V;
-		// form (Y, Z, X, _) of mVec128 and v.mVec128
-		float32x2_t Tlow = vget_low_f32(mVec128);
-		float32x2_t Vlow = vget_low_f32(v.mVec128);
-		T = vcombine_f32(vext_f32(Tlow, vget_high_f32(mVec128), 1), Tlow);
-		V = vcombine_f32(vext_f32(Vlow, vget_high_f32(v.mVec128), 1), Vlow);
-		
-		V = vmulq_f32(V, mVec128);
-		T = vmulq_f32(T, v.mVec128);
-		V = vsubq_f32(V, T);
-		Vlow = vget_low_f32(V);
-		// form (Y, Z, X, _);
-		V = vcombine_f32(vext_f32(Vlow, vget_high_f32(V), 1), Vlow);
-		V = (float32x4_t)vandq_s32((int32x4_t)V, btvFFF0Mask);
-		
-		return btVector3(V);
-#else
-		return btVector3(
-			m_floats[1] * v.m_floats[2] - m_floats[2] * v.m_floats[1],
-			m_floats[2] * v.m_floats[0] - m_floats[0] * v.m_floats[2],
-			m_floats[0] * v.m_floats[1] - m_floats[1] * v.m_floats[0]);
-#endif
-	}
-
-	SIMD_FORCE_INLINE btScalar triple(const btVector3& v1, const btVector3& v2) const
-	{
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		// cross:
-		__m128 T = _mm_shuffle_ps(v1.mVec128, v1.mVec128, BT_SHUFFLE(1, 2, 0, 3));	//	(Y Z X 0)
-		__m128 V = _mm_shuffle_ps(v2.mVec128, v2.mVec128, BT_SHUFFLE(1, 2, 0, 3));	//	(Y Z X 0)
-		
-		V = _mm_mul_ps(V, v1.mVec128);
-		T = _mm_mul_ps(T, v2.mVec128);
-		V = _mm_sub_ps(V, T);
-		
-		V = _mm_shuffle_ps(V, V, BT_SHUFFLE(1, 2, 0, 3));
-
-		// dot: 
-		V = _mm_mul_ps(V, mVec128);
-		__m128 z = _mm_movehl_ps(V, V);
-		__m128 y = _mm_shuffle_ps(V, V, 0x55);
-		V = _mm_add_ss(V, y);
-		V = _mm_add_ss(V, z);
-		return _mm_cvtss_f32(V);
-
-#elif defined(BT_USE_NEON)
-		// cross:
-		float32x4_t T, V;
-		// form (Y, Z, X, _) of mVec128 and v.mVec128
-		float32x2_t Tlow = vget_low_f32(v1.mVec128);
-		float32x2_t Vlow = vget_low_f32(v2.mVec128);
-		T = vcombine_f32(vext_f32(Tlow, vget_high_f32(v1.mVec128), 1), Tlow);
-		V = vcombine_f32(vext_f32(Vlow, vget_high_f32(v2.mVec128), 1), Vlow);
-		
-		V = vmulq_f32(V, v1.mVec128);
-		T = vmulq_f32(T, v2.mVec128);
-		V = vsubq_f32(V, T);
-		Vlow = vget_low_f32(V);
-		// form (Y, Z, X, _);
-		V = vcombine_f32(vext_f32(Vlow, vget_high_f32(V), 1), Vlow);
-
-		// dot: 
-		V = vmulq_f32(mVec128, V);
-		float32x2_t x = vpadd_f32(vget_low_f32(V), vget_low_f32(V));  
-		x = vadd_f32(x, vget_high_f32(V));
-		return vget_lane_f32(x, 0);
-#else
-		return 
-			m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) + 
-			m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) + 
-			m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]);
-#endif
-	}
-
-  /**@brief Return the axis with the smallest value 
-   * Note return values are 0,1,2 for x, y, or z */
-	SIMD_FORCE_INLINE int minAxis() const
-	{
-		return m_floats[0] < m_floats[1] ? (m_floats[0] <m_floats[2] ? 0 : 2) : (m_floats[1] <m_floats[2] ? 1 : 2);
-	}
-
-  /**@brief Return the axis with the largest value 
-   * Note return values are 0,1,2 for x, y, or z */
-	SIMD_FORCE_INLINE int maxAxis() const 
-	{
-		return m_floats[0] < m_floats[1] ? (m_floats[1] <m_floats[2] ? 2 : 1) : (m_floats[0] <m_floats[2] ? 2 : 0);
-	}
-
-	SIMD_FORCE_INLINE int furthestAxis() const
-	{
-		return absolute().minAxis();
-	}
-
-	SIMD_FORCE_INLINE int closestAxis() const 
-	{
-		return absolute().maxAxis();
-	}
-
-	
-	SIMD_FORCE_INLINE void setInterpolate3(const btVector3& v0, const btVector3& v1, btScalar rt)
-	{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		__m128	vrt = _mm_load_ss(&rt);	//	(rt 0 0 0)
-		btScalar s = btScalar(1.0) - rt;
-		__m128	vs = _mm_load_ss(&s);	//	(S 0 0 0)
-		vs = bt_pshufd_ps(vs, 0x80);	//	(S S S 0.0)
-		__m128 r0 = _mm_mul_ps(v0.mVec128, vs);
-		vrt = bt_pshufd_ps(vrt, 0x80);	//	(rt rt rt 0.0)
-		__m128 r1 = _mm_mul_ps(v1.mVec128, vrt);
-		__m128 tmp3 = _mm_add_ps(r0,r1);
-		mVec128 = tmp3;
-#elif defined(BT_USE_NEON)
-		float32x4_t vl = vsubq_f32(v1.mVec128, v0.mVec128);
-		vl = vmulq_n_f32(vl, rt);
-		mVec128 = vaddq_f32(vl, v0.mVec128);
-#else
-		btScalar s = btScalar(1.0) - rt;
-		m_floats[0] = s * v0.m_floats[0] + rt * v1.m_floats[0];
-		m_floats[1] = s * v0.m_floats[1] + rt * v1.m_floats[1];
-		m_floats[2] = s * v0.m_floats[2] + rt * v1.m_floats[2];
-		//don't do the unused w component
-		//		m_co[3] = s * v0[3] + rt * v1[3];
-#endif
-	}
-
-  /**@brief Return the linear interpolation between this and another vector 
-   * @param v The other vector 
-   * @param t The ration of this to v (t = 0 => return this, t=1 => return other) */
-	SIMD_FORCE_INLINE btVector3 lerp(const btVector3& v, const btScalar& t) const 
-	{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		__m128	vt = _mm_load_ss(&t);	//	(t 0 0 0)
-		vt = bt_pshufd_ps(vt, 0x80);	//	(rt rt rt 0.0)
-		__m128 vl = _mm_sub_ps(v.mVec128, mVec128);
-		vl = _mm_mul_ps(vl, vt);
-		vl = _mm_add_ps(vl, mVec128);
-		
-		return btVector3(vl);
-#elif defined(BT_USE_NEON)
-		float32x4_t vl = vsubq_f32(v.mVec128, mVec128);
-		vl = vmulq_n_f32(vl, t);
-		vl = vaddq_f32(vl, mVec128);
-		
-		return btVector3(vl);
-#else	
-		return 
-			btVector3(	m_floats[0] + (v.m_floats[0] - m_floats[0]) * t,
-						m_floats[1] + (v.m_floats[1] - m_floats[1]) * t,
-						m_floats[2] + (v.m_floats[2] - m_floats[2]) * t);
-#endif
-	}
-
-  /**@brief Elementwise multiply this vector by the other 
-   * @param v The other vector */
-	SIMD_FORCE_INLINE btVector3& operator*=(const btVector3& v)
-	{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		mVec128 = _mm_mul_ps(mVec128, v.mVec128);
-#elif defined(BT_USE_NEON)
-		mVec128 = vmulq_f32(mVec128, v.mVec128);
-#else	
-		m_floats[0] *= v.m_floats[0]; 
-		m_floats[1] *= v.m_floats[1];
-		m_floats[2] *= v.m_floats[2];
-#endif
-		return *this;
-	}
-
-	 /**@brief Return the x value */
-		SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
-  /**@brief Return the y value */
-		SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
-  /**@brief Return the z value */
-		SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
-  /**@brief Set the x value */
-		SIMD_FORCE_INLINE void	setX(btScalar _x) { m_floats[0] = _x;};
-  /**@brief Set the y value */
-		SIMD_FORCE_INLINE void	setY(btScalar _y) { m_floats[1] = _y;};
-  /**@brief Set the z value */
-		SIMD_FORCE_INLINE void	setZ(btScalar _z) { m_floats[2] = _z;};
-  /**@brief Set the w value */
-		SIMD_FORCE_INLINE void	setW(btScalar _w) { m_floats[3] = _w;};
-  /**@brief Return the x value */
-		SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
-  /**@brief Return the y value */
-		SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
-  /**@brief Return the z value */
-		SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
-  /**@brief Return the w value */
-		SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
-
-	//SIMD_FORCE_INLINE btScalar&       operator[](int i)       { return (&m_floats[0])[i];	}      
-	//SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; }
-	///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
-	SIMD_FORCE_INLINE	operator       btScalar *()       { return &m_floats[0]; }
-	SIMD_FORCE_INLINE	operator const btScalar *() const { return &m_floats[0]; }
-
-	SIMD_FORCE_INLINE	bool	operator==(const btVector3& other) const
-	{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-        return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
-#else 
-		return ((m_floats[3]==other.m_floats[3]) && 
-                (m_floats[2]==other.m_floats[2]) && 
-                (m_floats[1]==other.m_floats[1]) && 
-                (m_floats[0]==other.m_floats[0]));
-#endif
-	}
-
-	SIMD_FORCE_INLINE	bool	operator!=(const btVector3& other) const
-	{
-		return !(*this == other);
-	}
-
-  /**@brief Set each element to the max of the current values and the values of another btVector3
-   * @param other The other btVector3 to compare with 
-   */
-	SIMD_FORCE_INLINE void	setMax(const btVector3& other)
-	{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		mVec128 = _mm_max_ps(mVec128, other.mVec128);
-#elif defined(BT_USE_NEON)
-		mVec128 = vmaxq_f32(mVec128, other.mVec128);
-#else
-		btSetMax(m_floats[0], other.m_floats[0]);
-		btSetMax(m_floats[1], other.m_floats[1]);
-		btSetMax(m_floats[2], other.m_floats[2]);
-		btSetMax(m_floats[3], other.w());
-#endif
-	}
-
-  /**@brief Set each element to the min of the current values and the values of another btVector3
-   * @param other The other btVector3 to compare with 
-   */
-	SIMD_FORCE_INLINE void	setMin(const btVector3& other)
-	{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		mVec128 = _mm_min_ps(mVec128, other.mVec128);
-#elif defined(BT_USE_NEON)
-		mVec128 = vminq_f32(mVec128, other.mVec128);
-#else
-		btSetMin(m_floats[0], other.m_floats[0]);
-		btSetMin(m_floats[1], other.m_floats[1]);
-		btSetMin(m_floats[2], other.m_floats[2]);
-		btSetMin(m_floats[3], other.w());
-#endif
-	}
-
-	SIMD_FORCE_INLINE void 	setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z)
-	{
-		m_floats[0]=_x;
-		m_floats[1]=_y;
-		m_floats[2]=_z;
-		m_floats[3] = btScalar(0.f);
-	}
-
-	void	getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const
-	{
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- 
-		__m128 V  = _mm_and_ps(mVec128, btvFFF0fMask);
-		__m128 V0 = _mm_xor_ps(btvMzeroMask, V);
-		__m128 V2 = _mm_movelh_ps(V0, V);
-		
-		__m128 V1 = _mm_shuffle_ps(V, V0, 0xCE);
-		
-        V0 = _mm_shuffle_ps(V0, V, 0xDB);
-		V2 = _mm_shuffle_ps(V2, V, 0xF9);
-		
-		v0->mVec128 = V0;
-		v1->mVec128 = V1;
-		v2->mVec128 = V2;
-#else
-		v0->setValue(0.		,-z()		,y());
-		v1->setValue(z()	,0.			,-x());
-		v2->setValue(-y()	,x()	,0.);
-#endif
-	}
-
-	void setZero()
-	{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-		mVec128 = (__m128)_mm_xor_ps(mVec128, mVec128);
-#elif defined(BT_USE_NEON)
-		int32x4_t vi = vdupq_n_s32(0); 
-		mVec128 = vreinterpretq_f32_s32(vi);
-#else	
-		setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-#endif
-	}
-
-	SIMD_FORCE_INLINE bool isZero() const 
-	{
-		return m_floats[0] == btScalar(0) && m_floats[1] == btScalar(0) && m_floats[2] == btScalar(0);
-	}
-
-
-	SIMD_FORCE_INLINE bool fuzzyZero() const 
-	{
-		return length2() < SIMD_EPSILON*SIMD_EPSILON;
-	}
-
-	SIMD_FORCE_INLINE	void	serialize(struct	btVector3Data& dataOut) const;
-
-	SIMD_FORCE_INLINE	void	deSerialize(const struct	btVector3Data& dataIn);
-
-	SIMD_FORCE_INLINE	void	serializeFloat(struct	btVector3FloatData& dataOut) const;
-
-	SIMD_FORCE_INLINE	void	deSerializeFloat(const struct	btVector3FloatData& dataIn);
-
-	SIMD_FORCE_INLINE	void	serializeDouble(struct	btVector3DoubleData& dataOut) const;
-
-	SIMD_FORCE_INLINE	void	deSerializeDouble(const struct	btVector3DoubleData& dataIn);
-    
-        /**@brief returns index of maximum dot product between this and vectors in array[]
-         * @param array The other vectors 
-         * @param array_count The number of other vectors 
-         * @param dotOut The maximum dot product */
-        SIMD_FORCE_INLINE   long    maxDot( const btVector3 *array, long array_count, btScalar &dotOut ) const; 
-
-        /**@brief returns index of minimum dot product between this and vectors in array[]
-         * @param array The other vectors 
-         * @param array_count The number of other vectors 
-         * @param dotOut The minimum dot product */    
-        SIMD_FORCE_INLINE   long    minDot( const btVector3 *array, long array_count, btScalar &dotOut ) const; 
-
-    /* create a vector as  btVector3( this->dot( btVector3 v0 ), this->dot( btVector3 v1), this->dot( btVector3 v2 ))  */
-    SIMD_FORCE_INLINE btVector3  dot3( const btVector3 &v0, const btVector3 &v1, const btVector3 &v2 ) const
-    {
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-
-        __m128 a0 = _mm_mul_ps( v0.mVec128, this->mVec128 );
-        __m128 a1 = _mm_mul_ps( v1.mVec128, this->mVec128 );
-        __m128 a2 = _mm_mul_ps( v2.mVec128, this->mVec128 );
-        __m128 b0 = _mm_unpacklo_ps( a0, a1 );
-        __m128 b1 = _mm_unpackhi_ps( a0, a1 );
-        __m128 b2 = _mm_unpacklo_ps( a2, _mm_setzero_ps() );
-        __m128 r = _mm_movelh_ps( b0, b2 );
-        r = _mm_add_ps( r, _mm_movehl_ps( b2, b0 ));
-        a2 = _mm_and_ps( a2, btvxyzMaskf);
-        r = _mm_add_ps( r, btCastdTo128f (_mm_move_sd( btCastfTo128d(a2), btCastfTo128d(b1) )));
-        return btVector3(r);
-        
-#elif defined(BT_USE_NEON)
-        static const uint32x4_t xyzMask = (const uint32x4_t){ static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), 0 };
-        float32x4_t a0 = vmulq_f32( v0.mVec128, this->mVec128);
-        float32x4_t a1 = vmulq_f32( v1.mVec128, this->mVec128);
-        float32x4_t a2 = vmulq_f32( v2.mVec128, this->mVec128);
-        float32x2x2_t zLo = vtrn_f32( vget_high_f32(a0), vget_high_f32(a1));
-        a2 = (float32x4_t) vandq_u32((uint32x4_t) a2, xyzMask );
-        float32x2_t b0 = vadd_f32( vpadd_f32( vget_low_f32(a0), vget_low_f32(a1)), zLo.val[0] );
-        float32x2_t b1 = vpadd_f32( vpadd_f32( vget_low_f32(a2), vget_high_f32(a2)), vdup_n_f32(0.0f));
-        return btVector3( vcombine_f32(b0, b1) );
-#else	
-		return btVector3( dot(v0), dot(v1), dot(v2));
-#endif
-    }
-};
-
-/**@brief Return the sum of two vectors (Point symantics)*/
-SIMD_FORCE_INLINE btVector3 
-operator+(const btVector3& v1, const btVector3& v2) 
-{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-	return btVector3(_mm_add_ps(v1.mVec128, v2.mVec128));
-#elif defined(BT_USE_NEON)
-	return btVector3(vaddq_f32(v1.mVec128, v2.mVec128));
-#else
-	return btVector3(
-			v1.m_floats[0] + v2.m_floats[0], 
-			v1.m_floats[1] + v2.m_floats[1], 
-			v1.m_floats[2] + v2.m_floats[2]);
-#endif
-}
-
-/**@brief Return the elementwise product of two vectors */
-SIMD_FORCE_INLINE btVector3 
-operator*(const btVector3& v1, const btVector3& v2) 
-{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-	return btVector3(_mm_mul_ps(v1.mVec128, v2.mVec128));
-#elif defined(BT_USE_NEON)
-	return btVector3(vmulq_f32(v1.mVec128, v2.mVec128));
-#else
-	return btVector3(
-			v1.m_floats[0] * v2.m_floats[0], 
-			v1.m_floats[1] * v2.m_floats[1], 
-			v1.m_floats[2] * v2.m_floats[2]);
-#endif
-}
-
-/**@brief Return the difference between two vectors */
-SIMD_FORCE_INLINE btVector3 
-operator-(const btVector3& v1, const btVector3& v2)
-{
-#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API)  && defined(BT_USE_SSE))
-
-	//	without _mm_and_ps this code causes slowdown in Concave moving
-	__m128 r = _mm_sub_ps(v1.mVec128, v2.mVec128);
-	return btVector3(_mm_and_ps(r, btvFFF0fMask));
-#elif defined(BT_USE_NEON)
-	float32x4_t r = vsubq_f32(v1.mVec128, v2.mVec128);
-	return btVector3((float32x4_t)vandq_s32((int32x4_t)r, btvFFF0Mask));
-#else
-	return btVector3(
-			v1.m_floats[0] - v2.m_floats[0], 
-			v1.m_floats[1] - v2.m_floats[1], 
-			v1.m_floats[2] - v2.m_floats[2]);
-#endif
-}
-
-/**@brief Return the negative of the vector */
-SIMD_FORCE_INLINE btVector3 
-operator-(const btVector3& v)
-{
-#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
-	__m128 r = _mm_xor_ps(v.mVec128, btvMzeroMask);
-	return btVector3(_mm_and_ps(r, btvFFF0fMask)); 
-#elif defined(BT_USE_NEON)
-	return btVector3((btSimdFloat4)veorq_s32((int32x4_t)v.mVec128, (int32x4_t)btvMzeroMask));
-#else	
-	return btVector3(-v.m_floats[0], -v.m_floats[1], -v.m_floats[2]);
-#endif
-}
-
-/**@brief Return the vector scaled by s */
-SIMD_FORCE_INLINE btVector3 
-operator*(const btVector3& v, const btScalar& s)
-{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-	__m128	vs = _mm_load_ss(&s);	//	(S 0 0 0)
-	vs = bt_pshufd_ps(vs, 0x80);	//	(S S S 0.0)
-	return btVector3(_mm_mul_ps(v.mVec128, vs));
-#elif defined(BT_USE_NEON)
-	float32x4_t r = vmulq_n_f32(v.mVec128, s);
-	return btVector3((float32x4_t)vandq_s32((int32x4_t)r, btvFFF0Mask));
-#else
-	return btVector3(v.m_floats[0] * s, v.m_floats[1] * s, v.m_floats[2] * s);
-#endif
-}
-
-/**@brief Return the vector scaled by s */
-SIMD_FORCE_INLINE btVector3 
-operator*(const btScalar& s, const btVector3& v)
-{ 
-	return v * s; 
-}
-
-/**@brief Return the vector inversely scaled by s */
-SIMD_FORCE_INLINE btVector3
-operator/(const btVector3& v, const btScalar& s)
-{
-	btFullAssert(s != btScalar(0.0));
-#if 0 //defined(BT_USE_SSE_IN_API)
-// this code is not faster !
-	__m128 vs = _mm_load_ss(&s);
-    vs = _mm_div_ss(v1110, vs);
-	vs = bt_pshufd_ps(vs, 0x00);	//	(S S S S)
-
-	return btVector3(_mm_mul_ps(v.mVec128, vs));
-#else
-	return v * (btScalar(1.0) / s);
-#endif
-}
-
-/**@brief Return the vector inversely scaled by s */
-SIMD_FORCE_INLINE btVector3
-operator/(const btVector3& v1, const btVector3& v2)
-{
-#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API)&& defined (BT_USE_SSE))
-	__m128 vec = _mm_div_ps(v1.mVec128, v2.mVec128);
-	vec = _mm_and_ps(vec, btvFFF0fMask);
-	return btVector3(vec); 
-#elif defined(BT_USE_NEON)
-	float32x4_t x, y, v, m;
-
-	x = v1.mVec128;
-	y = v2.mVec128;
-	
-	v = vrecpeq_f32(y);			// v ~ 1/y
-	m = vrecpsq_f32(y, v);		// m = (2-v*y)
-	v = vmulq_f32(v, m);		// vv = v*m ~~ 1/y
-	m = vrecpsq_f32(y, v);		// mm = (2-vv*y)
-	v = vmulq_f32(v, x);		// x*vv
-	v = vmulq_f32(v, m);		// (x*vv)*(2-vv*y) = x*(vv(2-vv*y)) ~~~ x/y
-
-	return btVector3(v);
-#else
-	return btVector3(
-			v1.m_floats[0] / v2.m_floats[0], 
-			v1.m_floats[1] / v2.m_floats[1],
-			v1.m_floats[2] / v2.m_floats[2]);
-#endif
-}
-
-/**@brief Return the dot product between two vectors */
-SIMD_FORCE_INLINE btScalar 
-btDot(const btVector3& v1, const btVector3& v2) 
-{ 
-	return v1.dot(v2); 
-}
-
-
-/**@brief Return the distance squared between two vectors */
-SIMD_FORCE_INLINE btScalar
-btDistance2(const btVector3& v1, const btVector3& v2) 
-{ 
-	return v1.distance2(v2); 
-}
-
-
-/**@brief Return the distance between two vectors */
-SIMD_FORCE_INLINE btScalar
-btDistance(const btVector3& v1, const btVector3& v2) 
-{ 
-	return v1.distance(v2); 
-}
-
-/**@brief Return the angle between two vectors */
-SIMD_FORCE_INLINE btScalar
-btAngle(const btVector3& v1, const btVector3& v2) 
-{ 
-	return v1.angle(v2); 
-}
-
-/**@brief Return the cross product of two vectors */
-SIMD_FORCE_INLINE btVector3 
-btCross(const btVector3& v1, const btVector3& v2) 
-{ 
-	return v1.cross(v2); 
-}
-
-SIMD_FORCE_INLINE btScalar
-btTriple(const btVector3& v1, const btVector3& v2, const btVector3& v3)
-{
-	return v1.triple(v2, v3);
-}
-
-/**@brief Return the linear interpolation between two vectors
- * @param v1 One vector 
- * @param v2 The other vector 
- * @param t The ration of this to v (t = 0 => return v1, t=1 => return v2) */
-SIMD_FORCE_INLINE btVector3 
-lerp(const btVector3& v1, const btVector3& v2, const btScalar& t)
-{
-	return v1.lerp(v2, t);
-}
-
-
-
-SIMD_FORCE_INLINE btScalar btVector3::distance2(const btVector3& v) const
-{
-	return (v - *this).length2();
-}
-
-SIMD_FORCE_INLINE btScalar btVector3::distance(const btVector3& v) const
-{
-	return (v - *this).length();
-}
-
-SIMD_FORCE_INLINE btVector3 btVector3::normalized() const
-{
-	btVector3 nrm = *this;
-
-	return nrm.normalize();
-} 
-
-SIMD_FORCE_INLINE btVector3 btVector3::rotate( const btVector3& wAxis, const btScalar _angle ) const
-{
-	// wAxis must be a unit lenght vector
-
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-
-    __m128 O = _mm_mul_ps(wAxis.mVec128, mVec128);
-	btScalar ssin = btSin( _angle );
-    __m128 C = wAxis.cross( mVec128 ).mVec128;
-	O = _mm_and_ps(O, btvFFF0fMask);
-    btScalar scos = btCos( _angle );
-	
-	__m128 vsin = _mm_load_ss(&ssin);	//	(S 0 0 0)
-    __m128 vcos = _mm_load_ss(&scos);	//	(S 0 0 0)
-	
-	__m128 Y = bt_pshufd_ps(O, 0xC9);	//	(Y Z X 0)
-	__m128 Z = bt_pshufd_ps(O, 0xD2);	//	(Z X Y 0)
-	O = _mm_add_ps(O, Y);
-	vsin = bt_pshufd_ps(vsin, 0x80);	//	(S S S 0)
-	O = _mm_add_ps(O, Z);
-    vcos = bt_pshufd_ps(vcos, 0x80);	//	(S S S 0)
-	
-    vsin = vsin * C; 
-	O = O * wAxis.mVec128; 
-	__m128 X = mVec128 - O; 
-	
-    O = O + vsin;
-	vcos = vcos * X;
-	O = O + vcos;	
-	
-	return btVector3(O);
-#else
-	btVector3 o = wAxis * wAxis.dot( *this );
-	btVector3 _x = *this - o;
-	btVector3 _y;
-
-	_y = wAxis.cross( *this );
-
-	return ( o + _x * btCos( _angle ) + _y * btSin( _angle ) );
-#endif
-}
-
-SIMD_FORCE_INLINE   long    btVector3::maxDot( const btVector3 *array, long array_count, btScalar &dotOut ) const
-{
-#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
-    #if defined _WIN32 || defined (BT_USE_SSE)
-        const long scalar_cutoff = 10;
-        long _maxdot_large( const float *array, const float *vec, unsigned long array_count, float *dotOut );
-    #elif defined BT_USE_NEON
-        const long scalar_cutoff = 4;
-        extern long (*_maxdot_large)( const float *array, const float *vec, unsigned long array_count, float *dotOut );
-    #endif
-    if( array_count < scalar_cutoff )	
-#endif
-    {
-        btScalar maxDot1 = -SIMD_INFINITY;
-        int i = 0;
-        int ptIndex = -1;
-        for( i = 0; i < array_count; i++ )
-        {
-            btScalar dot = array[i].dot(*this);
-            
-            if( dot > maxDot1 )
-            {
-                maxDot1 = dot;
-                ptIndex = i;
-            }
-        }
-        
-        dotOut = maxDot1;
-        return ptIndex;
-    }
-#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
-    return _maxdot_large( (float*) array, (float*) &m_floats[0], array_count, &dotOut );
-#endif
-}
-
-SIMD_FORCE_INLINE   long    btVector3::minDot( const btVector3 *array, long array_count, btScalar &dotOut ) const
-{
-#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
-    #if defined BT_USE_SSE
-        const long scalar_cutoff = 10;
-        long _mindot_large( const float *array, const float *vec, unsigned long array_count, float *dotOut );
-    #elif defined BT_USE_NEON
-        const long scalar_cutoff = 4;
-        extern long (*_mindot_large)( const float *array, const float *vec, unsigned long array_count, float *dotOut );
-    #else
-        #error unhandled arch!
-    #endif
-    
-    if( array_count < scalar_cutoff )
-#endif
-    {
-        btScalar  minDot = SIMD_INFINITY;
-        int i = 0;
-        int ptIndex = -1;
-        
-        for( i = 0; i < array_count; i++ )
-        {
-            btScalar dot = array[i].dot(*this);
-            
-            if( dot < minDot )
-            {
-                minDot = dot;
-                ptIndex = i;
-            }
-        }
-        
-        dotOut = minDot;
-        
-        return ptIndex;
-    }
-#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
-    return _mindot_large( (float*) array, (float*) &m_floats[0], array_count, &dotOut );
-#endif//BT_USE_SIMD_VECTOR3
-}
-
-
-class btVector4 : public btVector3
-{
-public:
-
-	SIMD_FORCE_INLINE btVector4() {}
-
-
-	SIMD_FORCE_INLINE btVector4(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w) 
-		: btVector3(_x,_y,_z)
-	{
-		m_floats[3] = _w;
-	}
-
-#if (defined (BT_USE_SSE_IN_API)&& defined (BT_USE_SSE)) || defined (BT_USE_NEON) 
-	SIMD_FORCE_INLINE btVector4(const btSimdFloat4 vec)
-	{
-		mVec128 = vec;
-	}
-
-	SIMD_FORCE_INLINE btVector4(const btVector3& rhs)
-	{
-		mVec128 = rhs.mVec128;
-	}
-
-	SIMD_FORCE_INLINE btVector4& 
-	operator=(const btVector4& v) 
-	{
-		mVec128 = v.mVec128;
-		return *this;
-	}
-#endif // #if defined (BT_USE_SSE_IN_API) || defined (BT_USE_NEON) 
-
-	SIMD_FORCE_INLINE btVector4 absolute4() const 
-	{
-#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) 
-		return btVector4(_mm_and_ps(mVec128, btvAbsfMask));
-#elif defined(BT_USE_NEON)
-		return btVector4(vabsq_f32(mVec128));
-#else	
-		return btVector4(
-			btFabs(m_floats[0]), 
-			btFabs(m_floats[1]), 
-			btFabs(m_floats[2]),
-			btFabs(m_floats[3]));
-#endif
-	}
-
-
-	btScalar	getW() const { return m_floats[3];}
-
-
-		SIMD_FORCE_INLINE int maxAxis4() const
-	{
-		int maxIndex = -1;
-		btScalar maxVal = btScalar(-BT_LARGE_FLOAT);
-		if (m_floats[0] > maxVal)
-		{
-			maxIndex = 0;
-			maxVal = m_floats[0];
-		}
-		if (m_floats[1] > maxVal)
-		{
-			maxIndex = 1;
-			maxVal = m_floats[1];
-		}
-		if (m_floats[2] > maxVal)
-		{
-			maxIndex = 2;
-			maxVal =m_floats[2];
-		}
-		if (m_floats[3] > maxVal)
-		{
-			maxIndex = 3;
-			maxVal = m_floats[3];
-		}
-
-		return maxIndex;
-	}
-
-
-	SIMD_FORCE_INLINE int minAxis4() const
-	{
-		int minIndex = -1;
-		btScalar minVal = btScalar(BT_LARGE_FLOAT);
-		if (m_floats[0] < minVal)
-		{
-			minIndex = 0;
-			minVal = m_floats[0];
-		}
-		if (m_floats[1] < minVal)
-		{
-			minIndex = 1;
-			minVal = m_floats[1];
-		}
-		if (m_floats[2] < minVal)
-		{
-			minIndex = 2;
-			minVal =m_floats[2];
-		}
-		if (m_floats[3] < minVal)
-		{
-			minIndex = 3;
-			minVal = m_floats[3];
-		}
-		
-		return minIndex;
-	}
-
-
-	SIMD_FORCE_INLINE int closestAxis4() const 
-	{
-		return absolute4().maxAxis4();
-	}
-
-	
- 
-
-  /**@brief Set x,y,z and zero w 
-   * @param x Value of x
-   * @param y Value of y
-   * @param z Value of z
-   */
-		
-
-/*		void getValue(btScalar *m) const 
-		{
-			m[0] = m_floats[0];
-			m[1] = m_floats[1];
-			m[2] =m_floats[2];
-		}
-*/
-/**@brief Set the values 
-   * @param x Value of x
-   * @param y Value of y
-   * @param z Value of z
-   * @param w Value of w
-   */
-		SIMD_FORCE_INLINE void	setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w)
-		{
-			m_floats[0]=_x;
-			m_floats[1]=_y;
-			m_floats[2]=_z;
-			m_floats[3]=_w;
-		}
-
-
-};
-
-
-///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-SIMD_FORCE_INLINE void	btSwapScalarEndian(const btScalar& sourceVal, btScalar& destVal)
-{
-	#ifdef BT_USE_DOUBLE_PRECISION
-	unsigned char* dest = (unsigned char*) &destVal;
-	unsigned char* src  = (unsigned char*) &sourceVal;
-	dest[0] = src[7];
-    dest[1] = src[6];
-    dest[2] = src[5];
-    dest[3] = src[4];
-    dest[4] = src[3];
-    dest[5] = src[2];
-    dest[6] = src[1];
-    dest[7] = src[0];
-#else
-	unsigned char* dest = (unsigned char*) &destVal;
-	unsigned char* src  = (unsigned char*) &sourceVal;
-	dest[0] = src[3];
-    dest[1] = src[2];
-    dest[2] = src[1];
-    dest[3] = src[0];
-#endif //BT_USE_DOUBLE_PRECISION
-}
-///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-SIMD_FORCE_INLINE void	btSwapVector3Endian(const btVector3& sourceVec, btVector3& destVec)
-{
-	for (int i=0;i<4;i++)
-	{
-		btSwapScalarEndian(sourceVec[i],destVec[i]);
-	}
-
-}
-
-///btUnSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-SIMD_FORCE_INLINE void	btUnSwapVector3Endian(btVector3& vector)
-{
-
-	btVector3	swappedVec;
-	for (int i=0;i<4;i++)
-	{
-		btSwapScalarEndian(vector[i],swappedVec[i]);
-	}
-	vector = swappedVec;
-}
-
-template <class T>
-SIMD_FORCE_INLINE void btPlaneSpace1 (const T& n, T& p, T& q)
-{
-  if (btFabs(n[2]) > SIMDSQRT12) {
-    // choose p in y-z plane
-    btScalar a = n[1]*n[1] + n[2]*n[2];
-    btScalar k = btRecipSqrt (a);
-    p[0] = 0;
-	p[1] = -n[2]*k;
-	p[2] = n[1]*k;
-    // set q = n x p
-    q[0] = a*k;
-	q[1] = -n[0]*p[2];
-	q[2] = n[0]*p[1];
-  }
-  else {
-    // choose p in x-y plane
-    btScalar a = n[0]*n[0] + n[1]*n[1];
-    btScalar k = btRecipSqrt (a);
-    p[0] = -n[1]*k;
-	p[1] = n[0]*k;
-	p[2] = 0;
-    // set q = n x p
-    q[0] = -n[2]*p[1];
-	q[1] = n[2]*p[0];
-	q[2] = a*k;
-  }
-}
-
-
-struct	btVector3FloatData
-{
-	float	m_floats[4];
-};
-
-struct	btVector3DoubleData
-{
-	double	m_floats[4];
-
-};
-
-SIMD_FORCE_INLINE	void	btVector3::serializeFloat(struct	btVector3FloatData& dataOut) const
-{
-	///could also do a memcpy, check if it is worth it
-	for (int i=0;i<4;i++)
-		dataOut.m_floats[i] = float(m_floats[i]);
-}
-
-SIMD_FORCE_INLINE void	btVector3::deSerializeFloat(const struct	btVector3FloatData& dataIn)
-{
-	for (int i=0;i<4;i++)
-		m_floats[i] = btScalar(dataIn.m_floats[i]);
-}
-
-
-SIMD_FORCE_INLINE	void	btVector3::serializeDouble(struct	btVector3DoubleData& dataOut) const
-{
-	///could also do a memcpy, check if it is worth it
-	for (int i=0;i<4;i++)
-		dataOut.m_floats[i] = double(m_floats[i]);
-}
-
-SIMD_FORCE_INLINE void	btVector3::deSerializeDouble(const struct	btVector3DoubleData& dataIn)
-{
-	for (int i=0;i<4;i++)
-		m_floats[i] = btScalar(dataIn.m_floats[i]);
-}
-
-
-SIMD_FORCE_INLINE	void	btVector3::serialize(struct	btVector3Data& dataOut) const
-{
-	///could also do a memcpy, check if it is worth it
-	for (int i=0;i<4;i++)
-		dataOut.m_floats[i] = m_floats[i];
-}
-
-SIMD_FORCE_INLINE void	btVector3::deSerialize(const struct	btVector3Data& dataIn)
-{
-	for (int i=0;i<4;i++)
-		m_floats[i] = dataIn.m_floats[i];
-}
-
-#endif //BT_VECTOR3_H
diff --git a/src/bullet/Makefile.am b/src/bullet/Makefile.am
deleted file mode 100644
index 01d6c068..00000000
--- a/src/bullet/Makefile.am
+++ /dev/null
@@ -1,662 +0,0 @@
-
-include $(top_srcdir)/build/autotools/common.am
-
-noinst_LIBRARIES = liblol-bullet.a
-
-# Only remove flags that were actually set, because we don't know
-# what the compiler actually accepts.
-disable_cflags = $(filter $(AM_CPPFLAGS:-W%=-Wno-%), \
-    -Wno-shadow -Wno-unused -Wno-cast-qual -Wno-strict-aliasing)
-
-liblol_bullet_a_SOURCES = $(bullet_sources)
-liblol_bullet_a_CPPFLAGS = -DB3_USE_CLEW $(AM_CPPFLAGS) -I$(srcdir) $(disable_cflags)
-
-bullet_sources = \
-	btBulletCollisionCommon.h \
-	btBulletDynamicsCommon.h \
-	$(NULL)
-
-bullet_sources += \
-	Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h \
-	Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp \
-	Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h \
-	Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp \
-	Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h \
-	Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp \
-	Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h \
-	Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h \
-	Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h \
-	Bullet3Collision/NarrowPhaseCollision/b3Config.h \
-	Bullet3Collision/NarrowPhaseCollision/b3Contact4.h \
-	Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp \
-	Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h \
-	Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp \
-	Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h \
-	Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h \
-	Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h \
-	Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h \
-	$(NULL)
-
-bullet_sources += \
-	Bullet3Common/b3AlignedAllocator.cpp \
-	Bullet3Common/b3AlignedAllocator.h \
-	Bullet3Common/b3AlignedObjectArray.h \
-	Bullet3Common/b3CommandLineArgs.h \
-	Bullet3Common/b3FileUtils.h \
-	Bullet3Common/b3HashMap.h \
-	Bullet3Common/b3Logging.cpp \
-	Bullet3Common/b3Logging.h \
-	Bullet3Common/b3Matrix3x3.h \
-	Bullet3Common/b3MinMax.h \
-	Bullet3Common/b3PoolAllocator.h \
-	Bullet3Common/b3QuadWord.h \
-	Bullet3Common/b3Quaternion.h \
-	Bullet3Common/b3Random.h \
-	Bullet3Common/b3Scalar.h \
-	Bullet3Common/b3StackAlloc.h \
-	Bullet3Common/b3Transform.h \
-	Bullet3Common/b3TransformUtil.h \
-	Bullet3Common/b3Vector3.cpp \
-	Bullet3Common/b3Vector3.h \
-	Bullet3Common/shared/b3Float4.h \
-	Bullet3Common/shared/b3Int2.h \
-	Bullet3Common/shared/b3Int4.h \
-	Bullet3Common/shared/b3Mat3x3.h \
-	Bullet3Common/shared/b3PlatformDefinitions.h \
-	Bullet3Common/shared/b3Quat.h \
-	$(NULL)
-
-bullet_sources += \
-	Bullet3Dynamics/b3CpuRigidBodyPipeline.cpp \
-	Bullet3Dynamics/b3CpuRigidBodyPipeline.h \
-	Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h \
-	Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp \
-	Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h \
-	Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp \
-	Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h \
-	Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h \
-	Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp \
-	Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h \
-	Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp \
-	Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h \
-	Bullet3Dynamics/ConstraintSolver/b3SolverBody.h \
-	Bullet3Dynamics/ConstraintSolver/b3SolverConstraint.h \
-	Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.cpp \
-	Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h \
-	Bullet3Dynamics/shared/b3ContactConstraint4.h \
-	Bullet3Dynamics/shared/b3ConvertConstraint4.h \
-	Bullet3Dynamics/shared/b3Inertia.h \
-	Bullet3Dynamics/shared/b3IntegrateTransforms.h \
-	$(NULL)
-
-bullet_sources += \
-	Bullet3Geometry/b3AabbUtil.h \
-	Bullet3Geometry/b3ConvexHullComputer.cpp \
-	Bullet3Geometry/b3ConvexHullComputer.h \
-	Bullet3Geometry/b3GeometryUtil.cpp \
-	Bullet3Geometry/b3GeometryUtil.h \
-	Bullet3Geometry/b3GrahamScan2dConvexHull.h \
-	$(NULL)
-
-bullet_sources += \
-	Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h \
-	Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.cpp \
-	Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h \
-	Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp \
-	Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.h \
-	Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.cpp \
-	Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h \
-	Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.cpp \
-	Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h \
-	Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h \
-	Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphase.cl \
-	Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h \
-	Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvh.cl \
-	Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h \
-	Bullet3OpenCL/BroadphaseCollision/kernels/sap.cl \
-	Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h \
-	Bullet3OpenCL/Initialize/b3OpenCLInclude.h \
-	Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp \
-	Bullet3OpenCL/Initialize/b3OpenCLUtils.h \
-	Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h \
-	Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp \
-	Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h \
-	Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp \
-	Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h \
-	Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h \
-	Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp \
-	Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h \
-	Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.cpp \
-	Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.h \
-	Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp \
-	Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h \
-	Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp \
-	Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h \
-	Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp \
-	Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h \
-	Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h \
-	Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp \
-	Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h \
-	Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp \
-	Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h \
-	Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h \
-	Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp \
-	Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h \
-	Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl \
-	Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h \
-	Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl \
-	Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h \
-	Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl \
-	Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h \
-	Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl \
-	Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl \
-	Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h \
-	Bullet3OpenCL/NarrowphaseCollision/kernels/satConcave.cl \
-	Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h \
-	Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h \
-	Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.cpp \
-	Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.h \
-	Bullet3OpenCL/ParallelPrimitives/b3BufferInfoCL.h \
-	Bullet3OpenCL/ParallelPrimitives/b3FillCL.cpp \
-	Bullet3OpenCL/ParallelPrimitives/b3FillCL.h \
-	Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.cpp \
-	Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h \
-	Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h \
-	Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.cpp \
-	Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h \
-	Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.cpp \
-	Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h \
-	Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.cpp \
-	Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h \
-	Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernels.cl \
-	Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernelsCL.h \
-	Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernels.cl \
-	Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernelsCL.h \
-	Bullet3OpenCL/ParallelPrimitives/kernels/FillKernels.cl \
-	Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h \
-	Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanFloat4Kernels.cl \
-	Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernels.cl \
-	Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsCL.h \
-	Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsFloat4CL.h \
-	Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32Kernels.cl \
-	Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32KernelsCL.h \
-	Bullet3OpenCL/Raycast/b3GpuRaycast.cpp \
-	Bullet3OpenCL/Raycast/b3GpuRaycast.h \
-	Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl \
-	Bullet3OpenCL/Raycast/kernels/rayCastKernels.h \
-	Bullet3OpenCL/RigidBody/b3GpuConstraint4.h \
-	Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp \
-	Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h \
-	Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.cpp \
-	Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.h \
-	Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.cpp \
-	Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h \
-	Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h \
-	Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp \
-	Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h \
-	Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.cpp \
-	Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.h \
-	Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.cpp \
-	Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h \
-	Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipelineInternalData.h \
-	Bullet3OpenCL/RigidBody/b3GpuSolverBody.h \
-	Bullet3OpenCL/RigidBody/b3GpuSolverConstraint.h \
-	Bullet3OpenCL/RigidBody/b3Solver.cpp \
-	Bullet3OpenCL/RigidBody/b3Solver.h \
-	Bullet3OpenCL/RigidBody/kernels/batchingKernels.cl \
-	Bullet3OpenCL/RigidBody/kernels/batchingKernels.h \
-	Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.cl \
-	Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.h \
-	Bullet3OpenCL/RigidBody/kernels/integrateKernel.cl \
-	Bullet3OpenCL/RigidBody/kernels/integrateKernel.h \
-	Bullet3OpenCL/RigidBody/kernels/jointSolver.cl \
-	Bullet3OpenCL/RigidBody/kernels/jointSolver.h \
-	Bullet3OpenCL/RigidBody/kernels/solveContact.cl \
-	Bullet3OpenCL/RigidBody/kernels/solveContact.h \
-	Bullet3OpenCL/RigidBody/kernels/solveFriction.cl \
-	Bullet3OpenCL/RigidBody/kernels/solveFriction.h \
-	Bullet3OpenCL/RigidBody/kernels/solverSetup2.cl \
-	Bullet3OpenCL/RigidBody/kernels/solverSetup2.h \
-	Bullet3OpenCL/RigidBody/kernels/solverSetup.cl \
-	Bullet3OpenCL/RigidBody/kernels/solverSetup.h \
-	Bullet3OpenCL/RigidBody/kernels/solverUtils.cl \
-	Bullet3OpenCL/RigidBody/kernels/solverUtils.h \
-	Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.cl \
-	Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h \
-	$(NULL)
-
-bullet_sources += \
-	Bullet3Serialize/Bullet2FileLoader/autogenerated/bullet2.h \
-	Bullet3Serialize/Bullet2FileLoader/b3BulletFile.cpp \
-	Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h \
-	Bullet3Serialize/Bullet2FileLoader/b3Chunk.cpp \
-	Bullet3Serialize/Bullet2FileLoader/b3Chunk.h \
-	Bullet3Serialize/Bullet2FileLoader/b3Common.h \
-	Bullet3Serialize/Bullet2FileLoader/b3Defines.h \
-	Bullet3Serialize/Bullet2FileLoader/b3DNA.cpp \
-	Bullet3Serialize/Bullet2FileLoader/b3DNA.h \
-	Bullet3Serialize/Bullet2FileLoader/b3File.cpp \
-	Bullet3Serialize/Bullet2FileLoader/b3File.h \
-	Bullet3Serialize/Bullet2FileLoader/b3Serializer.cpp \
-	Bullet3Serialize/Bullet2FileLoader/b3Serializer.h \
-	$(NULL)
-
-bullet_sources += \
-	BulletCollision/BroadphaseCollision/btAxisSweep3.cpp \
-	BulletCollision/BroadphaseCollision/btAxisSweep3.h \
-	BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \
-	BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp \
-	BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
-	BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp \
-	BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \
-	BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp \
-	BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \
-	BulletCollision/BroadphaseCollision/btDbvt.cpp \
-	BulletCollision/BroadphaseCollision/btDbvt.h \
-	BulletCollision/BroadphaseCollision/btDispatcher.cpp \
-	BulletCollision/BroadphaseCollision/btDispatcher.h \
-	BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp \
-	BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \
-	BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp \
-	BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
-	BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
-	BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp \
-	BulletCollision/BroadphaseCollision/btQuantizedBvh.h \
-	BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp \
-	BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \
-	BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp \
-	BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \
-	BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp \
-	BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h \
-	BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp \
-	BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \
-	BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp \
-	BulletCollision/CollisionDispatch/btBoxBoxDetector.h \
-	BulletCollision/CollisionDispatch/btCollisionConfiguration.h \
-	BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
-	BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp \
-	BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
-	BulletCollision/CollisionDispatch/btCollisionObject.cpp \
-	BulletCollision/CollisionDispatch/btCollisionObject.h \
-	BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h \
-	BulletCollision/CollisionDispatch/btCollisionWorld.cpp \
-	BulletCollision/CollisionDispatch/btCollisionWorld.h \
-	BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp \
-	BulletCollision/CollisionDispatch/btCollisionWorldImporter.h \
-	BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp \
-	BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h \
-	BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp \
-	BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h \
-	BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp \
-	BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h \
-	BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp \
-	BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h \
-	BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp \
-	BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \
-	BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp \
-	BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h \
-	BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp \
-	BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \
-	BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp \
-	BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h \
-	BulletCollision/CollisionDispatch/btGhostObject.cpp \
-	BulletCollision/CollisionDispatch/btGhostObject.h \
-	BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp \
-	BulletCollision/CollisionDispatch/btHashedSimplePairCache.h \
-	BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp \
-	BulletCollision/CollisionDispatch/btInternalEdgeUtility.h \
-	BulletCollision/CollisionDispatch/btManifoldResult.cpp \
-	BulletCollision/CollisionDispatch/btManifoldResult.h \
-	BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp \
-	BulletCollision/CollisionDispatch/btSimulationIslandManager.h \
-	BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp \
-	BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h \
-	BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp \
-	BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \
-	BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp \
-	BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \
-	BulletCollision/CollisionDispatch/btUnionFind.cpp \
-	BulletCollision/CollisionDispatch/btUnionFind.h \
-	BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp \
-	BulletCollision/CollisionDispatch/SphereTriangleDetector.h \
-	BulletCollision/CollisionShapes/btBox2dShape.cpp \
-	BulletCollision/CollisionShapes/btBox2dShape.h \
-	BulletCollision/CollisionShapes/btBoxShape.cpp \
-	BulletCollision/CollisionShapes/btBoxShape.h \
-	BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp \
-	BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \
-	BulletCollision/CollisionShapes/btCapsuleShape.cpp \
-	BulletCollision/CollisionShapes/btCapsuleShape.h \
-	BulletCollision/CollisionShapes/btCollisionMargin.h \
-	BulletCollision/CollisionShapes/btCollisionShape.cpp \
-	BulletCollision/CollisionShapes/btCollisionShape.h \
-	BulletCollision/CollisionShapes/btCompoundShape.cpp \
-	BulletCollision/CollisionShapes/btCompoundShape.h \
-	BulletCollision/CollisionShapes/btConcaveShape.cpp \
-	BulletCollision/CollisionShapes/btConcaveShape.h \
-	BulletCollision/CollisionShapes/btConeShape.cpp \
-	BulletCollision/CollisionShapes/btConeShape.h \
-	BulletCollision/CollisionShapes/btConvex2dShape.cpp \
-	BulletCollision/CollisionShapes/btConvex2dShape.h \
-	BulletCollision/CollisionShapes/btConvexHullShape.cpp \
-	BulletCollision/CollisionShapes/btConvexHullShape.h \
-	BulletCollision/CollisionShapes/btConvexInternalShape.cpp \
-	BulletCollision/CollisionShapes/btConvexInternalShape.h \
-	BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp \
-	BulletCollision/CollisionShapes/btConvexPointCloudShape.h \
-	BulletCollision/CollisionShapes/btConvexPolyhedron.cpp \
-	BulletCollision/CollisionShapes/btConvexPolyhedron.h \
-	BulletCollision/CollisionShapes/btConvexShape.cpp \
-	BulletCollision/CollisionShapes/btConvexShape.h \
-	BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp \
-	BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \
-	BulletCollision/CollisionShapes/btCylinderShape.cpp \
-	BulletCollision/CollisionShapes/btCylinderShape.h \
-	BulletCollision/CollisionShapes/btEmptyShape.cpp \
-	BulletCollision/CollisionShapes/btEmptyShape.h \
-	BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp \
-	BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h \
-	BulletCollision/CollisionShapes/btMaterial.h \
-	BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp \
-	BulletCollision/CollisionShapes/btMinkowskiSumShape.h \
-	BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp \
-	BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h \
-	BulletCollision/CollisionShapes/btMultiSphereShape.cpp \
-	BulletCollision/CollisionShapes/btMultiSphereShape.h \
-	BulletCollision/CollisionShapes/btOptimizedBvh.cpp \
-	BulletCollision/CollisionShapes/btOptimizedBvh.h \
-	BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp \
-	BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \
-	BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp \
-	BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h \
-	BulletCollision/CollisionShapes/btShapeHull.cpp \
-	BulletCollision/CollisionShapes/btShapeHull.h \
-	BulletCollision/CollisionShapes/btSphereShape.cpp \
-	BulletCollision/CollisionShapes/btSphereShape.h \
-	BulletCollision/CollisionShapes/btStaticPlaneShape.cpp \
-	BulletCollision/CollisionShapes/btStaticPlaneShape.h \
-	BulletCollision/CollisionShapes/btStridingMeshInterface.cpp \
-	BulletCollision/CollisionShapes/btStridingMeshInterface.h \
-	BulletCollision/CollisionShapes/btTetrahedronShape.cpp \
-	BulletCollision/CollisionShapes/btTetrahedronShape.h \
-	BulletCollision/CollisionShapes/btTriangleBuffer.cpp \
-	BulletCollision/CollisionShapes/btTriangleBuffer.h \
-	BulletCollision/CollisionShapes/btTriangleCallback.cpp \
-	BulletCollision/CollisionShapes/btTriangleCallback.h \
-	BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp \
-	BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
-	BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp \
-	BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h \
-	BulletCollision/CollisionShapes/btTriangleInfoMap.h \
-	BulletCollision/CollisionShapes/btTriangleMesh.cpp \
-	BulletCollision/CollisionShapes/btTriangleMesh.h \
-	BulletCollision/CollisionShapes/btTriangleMeshShape.cpp \
-	BulletCollision/CollisionShapes/btTriangleMeshShape.h \
-	BulletCollision/CollisionShapes/btTriangleShape.h \
-	BulletCollision/CollisionShapes/btUniformScalingShape.cpp \
-	BulletCollision/CollisionShapes/btUniformScalingShape.h \
-	BulletCollision/Gimpact/btBoxCollision.h \
-	BulletCollision/Gimpact/btClipPolygon.h \
-	BulletCollision/Gimpact/btCompoundFromGimpact.h \
-	BulletCollision/Gimpact/btContactProcessing.cpp \
-	BulletCollision/Gimpact/btContactProcessing.h \
-	BulletCollision/Gimpact/btGenericPoolAllocator.cpp \
-	BulletCollision/Gimpact/btGenericPoolAllocator.h \
-	BulletCollision/Gimpact/btGeometryOperations.h \
-	BulletCollision/Gimpact/btGImpactBvh.cpp \
-	BulletCollision/Gimpact/btGImpactBvh.h \
-	BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp \
-	BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h \
-	BulletCollision/Gimpact/btGImpactMassUtil.h \
-	BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp \
-	BulletCollision/Gimpact/btGImpactQuantizedBvh.h \
-	BulletCollision/Gimpact/btGImpactShape.cpp \
-	BulletCollision/Gimpact/btGImpactShape.h \
-	BulletCollision/Gimpact/btQuantization.h \
-	BulletCollision/Gimpact/btTriangleShapeEx.cpp \
-	BulletCollision/Gimpact/btTriangleShapeEx.h \
-	BulletCollision/Gimpact/gim_array.h \
-	BulletCollision/Gimpact/gim_basic_geometry_operations.h \
-	BulletCollision/Gimpact/gim_bitset.h \
-	BulletCollision/Gimpact/gim_box_collision.h \
-	BulletCollision/Gimpact/gim_box_set.cpp \
-	BulletCollision/Gimpact/gim_box_set.h \
-	BulletCollision/Gimpact/gim_clip_polygon.h \
-	BulletCollision/Gimpact/gim_contact.cpp \
-	BulletCollision/Gimpact/gim_contact.h \
-	BulletCollision/Gimpact/gim_geometry.h \
-	BulletCollision/Gimpact/gim_geom_types.h \
-	BulletCollision/Gimpact/gim_hash_table.h \
-	BulletCollision/Gimpact/gim_linear_math.h \
-	BulletCollision/Gimpact/gim_math.h \
-	BulletCollision/Gimpact/gim_memory.cpp \
-	BulletCollision/Gimpact/gim_memory.h \
-	BulletCollision/Gimpact/gim_radixsort.h \
-	BulletCollision/Gimpact/gim_tri_collision.cpp \
-	BulletCollision/Gimpact/gim_tri_collision.h \
-	BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h \
-	BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp \
-	BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h \
-	BulletCollision/NarrowPhaseCollision/btConvexCast.cpp \
-	BulletCollision/NarrowPhaseCollision/btConvexCast.h \
-	BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h \
-	BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \
-	BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h \
-	BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp \
-	BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h \
-	BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp \
-	BulletCollision/NarrowPhaseCollision/btGjkEpa2.h \
-	BulletCollision/NarrowPhaseCollision/btGjkEpa3.h \
-	BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp \
-	BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h \
-	BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp \
-	BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h \
-	BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \
-	BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp \
-	BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h \
-	BulletCollision/NarrowPhaseCollision/btMprPenetration.h \
-	BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp \
-	BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \
-	BulletCollision/NarrowPhaseCollision/btPointCollector.h \
-	BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp \
-	BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h \
-	BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp \
-	BulletCollision/NarrowPhaseCollision/btRaycastCallback.h \
-	BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h \
-	BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp \
-	BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h \
-	BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp \
-	BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h \
-	$(NULL)
-
-bullet_sources += \
-	BulletDynamics/Character/btCharacterControllerInterface.h \
-	BulletDynamics/Character/btKinematicCharacterController.cpp \
-	BulletDynamics/Character/btKinematicCharacterController.h \
-	BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp \
-	BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \
-	BulletDynamics/ConstraintSolver/btConstraintSolver.h \
-	BulletDynamics/ConstraintSolver/btContactConstraint.cpp \
-	BulletDynamics/ConstraintSolver/btContactConstraint.h \
-	BulletDynamics/ConstraintSolver/btContactSolverInfo.h \
-	BulletDynamics/ConstraintSolver/btFixedConstraint.cpp \
-	BulletDynamics/ConstraintSolver/btFixedConstraint.h \
-	BulletDynamics/ConstraintSolver/btGearConstraint.cpp \
-	BulletDynamics/ConstraintSolver/btGearConstraint.h \
-	BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp \
-	BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \
-	BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp \
-	BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h \
-	BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp \
-	BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \
-	BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp \
-	BulletDynamics/ConstraintSolver/btHinge2Constraint.h \
-	BulletDynamics/ConstraintSolver/btHingeConstraint.cpp \
-	BulletDynamics/ConstraintSolver/btHingeConstraint.h \
-	BulletDynamics/ConstraintSolver/btJacobianEntry.h \
-	BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp \
-	BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h \
-	BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp \
-	BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \
-	BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp \
-	BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \
-	BulletDynamics/ConstraintSolver/btSliderConstraint.cpp \
-	BulletDynamics/ConstraintSolver/btSliderConstraint.h \
-	BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp \
-	BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h \
-	BulletDynamics/ConstraintSolver/btSolverBody.h \
-	BulletDynamics/ConstraintSolver/btSolverConstraint.h \
-	BulletDynamics/ConstraintSolver/btTypedConstraint.cpp \
-	BulletDynamics/ConstraintSolver/btTypedConstraint.h \
-	BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp \
-	BulletDynamics/ConstraintSolver/btUniversalConstraint.h \
-	BulletDynamics/Dynamics/btActionInterface.h \
-	BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp \
-	BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
-	BulletDynamics/Dynamics/btDynamicsWorld.h \
-	BulletDynamics/Dynamics/btRigidBody.cpp \
-	BulletDynamics/Dynamics/btRigidBody.h \
-	BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp \
-	BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \
-	BulletDynamics/Featherstone/btMultiBodyConstraint.cpp \
-	BulletDynamics/Featherstone/btMultiBodyConstraint.h \
-	BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp \
-	BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h \
-	BulletDynamics/Featherstone/btMultiBody.cpp \
-	BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp \
-	BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h \
-	BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp \
-	BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h \
-	BulletDynamics/Featherstone/btMultiBody.h \
-	BulletDynamics/Featherstone/btMultiBodyJointFeedback.h \
-	BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp \
-	BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h \
-	BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp \
-	BulletDynamics/Featherstone/btMultiBodyJointMotor.h \
-	BulletDynamics/Featherstone/btMultiBodyLinkCollider.h \
-	BulletDynamics/Featherstone/btMultiBodyLink.h \
-	BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp \
-	BulletDynamics/Featherstone/btMultiBodyPoint2Point.h \
-	BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp \
-	BulletDynamics/Featherstone/btMultiBodySliderConstraint.h \
-	BulletDynamics/Featherstone/btMultiBodySolverConstraint.h \
-	BulletDynamics/MLCPSolvers/btDantzigLCP.cpp \
-	BulletDynamics/MLCPSolvers/btDantzigLCP.h \
-	BulletDynamics/MLCPSolvers/btDantzigSolver.h \
-	BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp \
-	BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h \
-	BulletDynamics/MLCPSolvers/btLemkeSolver.h \
-	BulletDynamics/MLCPSolvers/btMLCPSolver.cpp \
-	BulletDynamics/MLCPSolvers/btMLCPSolver.h \
-	BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h \
-	BulletDynamics/MLCPSolvers/btPATHSolver.h \
-	BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h \
-	BulletDynamics/Vehicle/btRaycastVehicle.cpp \
-	BulletDynamics/Vehicle/btRaycastVehicle.h \
-	BulletDynamics/Vehicle/btVehicleRaycaster.h \
-	BulletDynamics/Vehicle/btWheelInfo.cpp \
-	BulletDynamics/Vehicle/btWheelInfo.h \
-	$(NULL)
-
-bullet_sources += \
-	BulletInverseDynamics/details/IDEigenInterface.hpp \
-	BulletInverseDynamics/details/IDLinearMathInterface.hpp \
-	BulletInverseDynamics/details/IDMatVec.hpp \
-	BulletInverseDynamics/details/MultiBodyTreeImpl.cpp \
-	BulletInverseDynamics/details/MultiBodyTreeImpl.hpp \
-	BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp \
-	BulletInverseDynamics/details/MultiBodyTreeInitCache.hpp \
-	BulletInverseDynamics/IDConfigBuiltin.hpp \
-	BulletInverseDynamics/IDConfigEigen.hpp \
-	BulletInverseDynamics/IDConfig.hpp \
-	BulletInverseDynamics/IDErrorMessages.hpp \
-	BulletInverseDynamics/IDMath.cpp \
-	BulletInverseDynamics/IDMath.hpp \
-	BulletInverseDynamics/MultiBodyTree.cpp \
-	BulletInverseDynamics/MultiBodyTree.hpp \
-	$(NULL)
-
-bullet_sources += \
-	BulletSoftBody/btDefaultSoftBodySolver.cpp \
-	BulletSoftBody/btDefaultSoftBodySolver.h \
-	BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp \
-	BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h \
-	BulletSoftBody/btSoftBody.cpp \
-	BulletSoftBody/btSoftBodyData.h \
-	BulletSoftBody/btSoftBody.h \
-	BulletSoftBody/btSoftBodyHelpers.cpp \
-	BulletSoftBody/btSoftBodyHelpers.h \
-	BulletSoftBody/btSoftBodyInternals.h \
-	BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp \
-	BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h \
-	BulletSoftBody/btSoftBodySolvers.h \
-	BulletSoftBody/btSoftBodySolverVertexBuffer.h \
-	BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp \
-	BulletSoftBody/btSoftRigidCollisionAlgorithm.h \
-	BulletSoftBody/btSoftRigidDynamicsWorld.cpp \
-	BulletSoftBody/btSoftRigidDynamicsWorld.h \
-	BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp \
-	BulletSoftBody/btSoftSoftCollisionAlgorithm.h \
-	BulletSoftBody/btSparseSDF.h \
-	$(NULL)
-
-bullet_sources += \
-	LinearMath/btAabbUtil2.h \
-	LinearMath/btAlignedAllocator.cpp \
-	LinearMath/btAlignedAllocator.h \
-	LinearMath/btAlignedObjectArray.h \
-	LinearMath/btConvexHullComputer.cpp \
-	LinearMath/btConvexHullComputer.h \
-	LinearMath/btConvexHull.cpp \
-	LinearMath/btConvexHull.h \
-	LinearMath/btCpuFeatureUtility.h \
-	LinearMath/btDefaultMotionState.h \
-	LinearMath/btGeometryUtil.cpp \
-	LinearMath/btGeometryUtil.h \
-	LinearMath/btGrahamScan2dConvexHull.h \
-	LinearMath/btHashMap.h \
-	LinearMath/btIDebugDraw.h \
-	LinearMath/btList.h \
-	LinearMath/btMatrix3x3.h \
-	LinearMath/btMatrixX.h \
-	LinearMath/btMinMax.h \
-	LinearMath/btMotionState.h \
-	LinearMath/btPolarDecomposition.cpp \
-	LinearMath/btPolarDecomposition.h \
-	LinearMath/btPoolAllocator.h \
-	LinearMath/btQuadWord.h \
-	LinearMath/btQuaternion.h \
-	LinearMath/btQuickprof.cpp \
-	LinearMath/btQuickprof.h \
-	LinearMath/btRandom.h \
-	LinearMath/btScalar.h \
-	LinearMath/btSerializer.cpp \
-	LinearMath/btSerializer.h \
-	LinearMath/btSpatialAlgebra.h \
-	LinearMath/btStackAlloc.h \
-	LinearMath/btTransform.h \
-	LinearMath/btTransformUtil.h \
-	LinearMath/btVector3.cpp \
-	LinearMath/btVector3.h \
-	$(NULL)
-
-bullet_sources += \
-	clew/clew.c \
-	clew/clew.h \
-	$(NULL)
-
diff --git a/src/bullet/btBulletCollisionCommon.h b/src/bullet/btBulletCollisionCommon.h
deleted file mode 100644
index af981b5d..00000000
--- a/src/bullet/btBulletCollisionCommon.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BULLET_COLLISION_COMMON_H
-#define BULLET_COLLISION_COMMON_H
-
-///Common headerfile includes for Bullet Collision Detection
-
-///Bullet's btCollisionWorld and btCollisionObject definitions
-#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
-///Collision Shapes
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
-#include "BulletCollision/CollisionShapes/btCylinderShape.h"
-#include "BulletCollision/CollisionShapes/btConeShape.h"
-#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
-#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleMesh.h"
-#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
-#include "BulletCollision/CollisionShapes/btEmptyShape.h"
-#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
-#include "BulletCollision/CollisionShapes/btUniformScalingShape.h"
-
-///Narrowphase Collision Detector
-#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
-
-//#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
-
-///Dispatching and generation of collision pairs (broadphase)
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
-#include "BulletCollision/BroadphaseCollision/btAxisSweep3.h"
-#include "BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h"
-#include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h"
-
-///Math library & Utils
-#include "LinearMath/btQuaternion.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btDefaultMotionState.h"
-#include "LinearMath/btQuickprof.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "LinearMath/btSerializer.h"
-
-
-#endif //BULLET_COLLISION_COMMON_H
-
diff --git a/src/bullet/btBulletDynamicsCommon.h b/src/bullet/btBulletDynamicsCommon.h
deleted file mode 100644
index 50282bf2..00000000
--- a/src/bullet/btBulletDynamicsCommon.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BULLET_DYNAMICS_COMMON_H
-#define BULLET_DYNAMICS_COMMON_H
-
-///Common headerfile includes for Bullet Dynamics, including Collision Detection
-#include "btBulletCollisionCommon.h"
-
-#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
-
-#include "BulletDynamics/Dynamics/btSimpleDynamicsWorld.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-
-#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btUniversalConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btHinge2Constraint.h"
-#include "BulletDynamics/ConstraintSolver/btGearConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btFixedConstraint.h"
-
-
-#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
-
-
-///Vehicle simulation, with wheel contact simulated by raycasts
-#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
-
-
-
-
-
-
-#endif //BULLET_DYNAMICS_COMMON_H
-
diff --git a/src/bullet/clew/clew.c b/src/bullet/clew/clew.c
deleted file mode 100644
index a07b0aad..00000000
--- a/src/bullet/clew/clew.c
+++ /dev/null
@@ -1,312 +0,0 @@
-//////////////////////////////////////////////////////////////////////////
-//  Copyright (c) 2009 Organic Vectory B.V.
-//  Written by George van Venrooij
-//
-//  Distributed under the Boost Software License, Version 1.0.
-//  (See accompanying file license.txt)
-//////////////////////////////////////////////////////////////////////////
-
-#include "clew.h"
-
-#ifdef _WIN32
-    #define WIN32_LEAN_AND_MEAN
-    #define VC_EXTRALEAN
-    #include <windows.h>
-
-    typedef HMODULE             CLEW_DYNLIB_HANDLE;
-
-    #define CLEW_DYNLIB_OPEN    LoadLibrary
-    #define CLEW_DYNLIB_CLOSE   FreeLibrary
-    #define CLEW_DYNLIB_IMPORT  GetProcAddress
-#else
-    #include <dlfcn.h>
-    
-    typedef void*                   CLEW_DYNLIB_HANDLE;
-
-    #define CLEW_DYNLIB_OPEN(path)  dlopen(path, RTLD_NOW | RTLD_GLOBAL)
-    #define CLEW_DYNLIB_CLOSE       dlclose
-    #define CLEW_DYNLIB_IMPORT      dlsym
-#endif
-
-#include <stdlib.h>
-
-//! \brief module handle
-static CLEW_DYNLIB_HANDLE module = NULL;
-
-//  Variables holding function entry points
-PFNCLGETPLATFORMIDS                 __clewGetPlatformIDs                = NULL;
-PFNCLGETPLATFORMINFO                __clewGetPlatformInfo               = NULL;
-PFNCLGETDEVICEIDS                   __clewGetDeviceIDs                  = NULL;
-PFNCLGETDEVICEINFO                  __clewGetDeviceInfo                 = NULL;
-PFNCLCREATECONTEXT                  __clewCreateContext                 = NULL;
-PFNCLCREATECONTEXTFROMTYPE          __clewCreateContextFromType         = NULL;
-PFNCLRETAINCONTEXT                  __clewRetainContext                 = NULL;
-PFNCLRELEASECONTEXT                 __clewReleaseContext                = NULL;
-PFNCLGETCONTEXTINFO                 __clewGetContextInfo                = NULL;
-PFNCLCREATECOMMANDQUEUE             __clewCreateCommandQueue            = NULL;
-PFNCLRETAINCOMMANDQUEUE             __clewRetainCommandQueue            = NULL;
-PFNCLRELEASECOMMANDQUEUE            __clewReleaseCommandQueue           = NULL;
-PFNCLGETCOMMANDQUEUEINFO            __clewGetCommandQueueInfo           = NULL;
-#ifdef CL_USE_DEPRECATED_OPENCL_1_0_APIS
-PFNCLSETCOMMANDQUEUEPROPERTY        __clewSetCommandQueueProperty       = NULL;
-#endif
-PFNCLCREATEBUFFER                   __clewCreateBuffer                  = NULL;
-PFNCLCREATESUBBUFFER                __clewCreateSubBuffer               = NULL;
-PFNCLCREATEIMAGE2D                  __clewCreateImage2D                 = NULL;
-PFNCLCREATEIMAGE3D                  __clewCreateImage3D                 = NULL;
-PFNCLRETAINMEMOBJECT                __clewRetainMemObject               = NULL;
-PFNCLRELEASEMEMOBJECT               __clewReleaseMemObject              = NULL;
-PFNCLGETSUPPORTEDIMAGEFORMATS       __clewGetSupportedImageFormats      = NULL;
-PFNCLGETMEMOBJECTINFO               __clewGetMemObjectInfo              = NULL;
-PFNCLGETIMAGEINFO                   __clewGetImageInfo                  = NULL;
-PFNCLSETMEMOBJECTDESTRUCTORCALLBACK __clewSetMemObjectDestructorCallback = NULL;
-PFNCLCREATESAMPLER                  __clewCreateSampler                 = NULL;
-PFNCLRETAINSAMPLER                  __clewRetainSampler                 = NULL;
-PFNCLRELEASESAMPLER                 __clewReleaseSampler                = NULL;
-PFNCLGETSAMPLERINFO                 __clewGetSamplerInfo                = NULL;
-PFNCLCREATEPROGRAMWITHSOURCE        __clewCreateProgramWithSource       = NULL;
-PFNCLCREATEPROGRAMWITHBINARY        __clewCreateProgramWithBinary       = NULL;
-PFNCLRETAINPROGRAM                  __clewRetainProgram                 = NULL;
-PFNCLRELEASEPROGRAM                 __clewReleaseProgram                = NULL;
-PFNCLBUILDPROGRAM                   __clewBuildProgram                  = NULL;
-PFNCLUNLOADCOMPILER                 __clewUnloadCompiler                = NULL;
-PFNCLGETPROGRAMINFO                 __clewGetProgramInfo                = NULL;
-PFNCLGETPROGRAMBUILDINFO            __clewGetProgramBuildInfo           = NULL;
-PFNCLCREATEKERNEL                   __clewCreateKernel                  = NULL;
-PFNCLCREATEKERNELSINPROGRAM         __clewCreateKernelsInProgram        = NULL;
-PFNCLRETAINKERNEL                   __clewRetainKernel                  = NULL;
-PFNCLRELEASEKERNEL                  __clewReleaseKernel                 = NULL;
-PFNCLSETKERNELARG                   __clewSetKernelArg                  = NULL;
-PFNCLGETKERNELINFO                  __clewGetKernelInfo                 = NULL;
-PFNCLGETKERNELWORKGROUPINFO         __clewGetKernelWorkGroupInfo        = NULL;
-PFNCLWAITFOREVENTS                  __clewWaitForEvents                 = NULL;
-PFNCLGETEVENTINFO                   __clewGetEventInfo                  = NULL;
-PFNCLCREATEUSEREVENT                __clewCreateUserEvent               = NULL;
-PFNCLRETAINEVENT                    __clewRetainEvent                   = NULL;
-PFNCLRELEASEEVENT                   __clewReleaseEvent                  = NULL;
-PFNCLSETUSEREVENTSTATUS             __clewSetUserEventStatus            = NULL;
-PFNCLSETEVENTCALLBACK               __clewSetEventCallback              = NULL;
-PFNCLGETEVENTPROFILINGINFO          __clewGetEventProfilingInfo         = NULL;
-PFNCLFLUSH                          __clewFlush                         = NULL;
-PFNCLFINISH                         __clewFinish                        = NULL;
-PFNCLENQUEUEREADBUFFER              __clewEnqueueReadBuffer             = NULL;
-PFNCLENQUEUEREADBUFFERRECT          __clewEnqueueReadBufferRect         = NULL;
-PFNCLENQUEUEWRITEBUFFER             __clewEnqueueWriteBuffer            = NULL;
-PFNCLENQUEUEWRITEBUFFERRECT         __clewEnqueueWriteBufferRect        = NULL;
-PFNCLENQUEUECOPYBUFFER              __clewEnqueueCopyBuffer             = NULL;
-PFNCLENQUEUEREADIMAGE               __clewEnqueueReadImage              = NULL;
-PFNCLENQUEUEWRITEIMAGE              __clewEnqueueWriteImage             = NULL;
-PFNCLENQUEUECOPYIMAGE               __clewEnqueueCopyImage              = NULL;
-PFNCLENQUEUECOPYBUFFERRECT          __clewEnqueueCopyBufferRect         = NULL;
-PFNCLENQUEUECOPYIMAGETOBUFFER       __clewEnqueueCopyImageToBuffer      = NULL;
-PFNCLENQUEUECOPYBUFFERTOIMAGE       __clewEnqueueCopyBufferToImage      = NULL;
-PFNCLENQUEUEMAPBUFFER               __clewEnqueueMapBuffer              = NULL;
-PFNCLENQUEUEMAPIMAGE                __clewEnqueueMapImage               = NULL;
-PFNCLENQUEUEUNMAPMEMOBJECT          __clewEnqueueUnmapMemObject         = NULL;
-PFNCLENQUEUENDRANGEKERNEL           __clewEnqueueNDRangeKernel          = NULL;
-PFNCLENQUEUETASK                    __clewEnqueueTask                   = NULL;
-PFNCLENQUEUENATIVEKERNEL            __clewEnqueueNativeKernel           = NULL;
-PFNCLENQUEUEMARKER                  __clewEnqueueMarker                 = NULL;
-PFNCLENQUEUEWAITFOREVENTS           __clewEnqueueWaitForEvents          = NULL;
-PFNCLENQUEUEBARRIER                 __clewEnqueueBarrier                = NULL;
-PFNCLGETEXTENSIONFUNCTIONADDRESS    __clewGetExtensionFunctionAddress   = NULL;
-
-
-void clewExit(void)
-{
-    if (module != NULL)
-    {
-        //  Ignore errors
-        CLEW_DYNLIB_CLOSE(module);
-        module = NULL;
-    }
-}
-
-int clewInit(const char* path)
-{
-    int error = 0;
-
-    //  Check if already initialized
-    if (module != NULL)
-    {
-        return CLEW_SUCCESS;
-    }
-
-    //  Load library
-    module = CLEW_DYNLIB_OPEN(path);
-
-    //  Check for errors
-    if (module == NULL)
-    {
-        return CLEW_ERROR_OPEN_FAILED;
-    }
-
-    //  Set unloading
-    error = atexit(clewExit);
-
-    if (error)
-    {
-        //  Failure queuing atexit, shutdown with error
-        CLEW_DYNLIB_CLOSE(module);
-        module = NULL;
-
-        return CLEW_ERROR_ATEXIT_FAILED;
-    }
-
-    //  Determine function entry-points
-    __clewGetPlatformIDs                = (PFNCLGETPLATFORMIDS              )CLEW_DYNLIB_IMPORT(module, "clGetPlatformIDs");
-    __clewGetPlatformInfo               = (PFNCLGETPLATFORMINFO             )CLEW_DYNLIB_IMPORT(module, "clGetPlatformInfo");
-    __clewGetDeviceIDs                  = (PFNCLGETDEVICEIDS                )CLEW_DYNLIB_IMPORT(module, "clGetDeviceIDs");
-    __clewGetDeviceInfo                 = (PFNCLGETDEVICEINFO               )CLEW_DYNLIB_IMPORT(module, "clGetDeviceInfo");
-    __clewCreateContext                 = (PFNCLCREATECONTEXT               )CLEW_DYNLIB_IMPORT(module, "clCreateContext");
-    __clewCreateContextFromType         = (PFNCLCREATECONTEXTFROMTYPE       )CLEW_DYNLIB_IMPORT(module, "clCreateContextFromType");
-    __clewRetainContext                 = (PFNCLRETAINCONTEXT               )CLEW_DYNLIB_IMPORT(module, "clRetainContext");
-    __clewReleaseContext                = (PFNCLRELEASECONTEXT              )CLEW_DYNLIB_IMPORT(module, "clReleaseContext");
-    __clewGetContextInfo                = (PFNCLGETCONTEXTINFO              )CLEW_DYNLIB_IMPORT(module, "clGetContextInfo");
-    __clewCreateCommandQueue            = (PFNCLCREATECOMMANDQUEUE          )CLEW_DYNLIB_IMPORT(module, "clCreateCommandQueue");
-    __clewRetainCommandQueue            = (PFNCLRETAINCOMMANDQUEUE          )CLEW_DYNLIB_IMPORT(module, "clRetainCommandQueue");
-    __clewReleaseCommandQueue           = (PFNCLRELEASECOMMANDQUEUE         )CLEW_DYNLIB_IMPORT(module, "clReleaseCommandQueue");
-    __clewGetCommandQueueInfo           = (PFNCLGETCOMMANDQUEUEINFO         )CLEW_DYNLIB_IMPORT(module, "clGetCommandQueueInfo");
-#ifdef CL_USE_DEPRECATED_OPENCL_1_0_APIS
-    __clewSetCommandQueueProperty       = (PFNCLSETCOMMANDQUEUEPROPERTY     )CLEW_DYNLIB_IMPORT(module, "clSetCommandQueueProperty");
-#endif
-    __clewCreateBuffer                  = (PFNCLCREATEBUFFER                )CLEW_DYNLIB_IMPORT(module, "clCreateBuffer");
-    __clewCreateSubBuffer               = (PFNCLCREATESUBBUFFER                )CLEW_DYNLIB_IMPORT(module, "clCreateBuffer");
-    __clewCreateImage2D                 = (PFNCLCREATEIMAGE2D               )CLEW_DYNLIB_IMPORT(module, "clCreateImage2D");
-    __clewCreateImage3D                 = (PFNCLCREATEIMAGE3D               )CLEW_DYNLIB_IMPORT(module, "clCreateImage3D");
-    __clewRetainMemObject               = (PFNCLRETAINMEMOBJECT             )CLEW_DYNLIB_IMPORT(module, "clRetainMemObject");
-    __clewReleaseMemObject              = (PFNCLRELEASEMEMOBJECT            )CLEW_DYNLIB_IMPORT(module, "clReleaseMemObject");
-    __clewGetSupportedImageFormats      = (PFNCLGETSUPPORTEDIMAGEFORMATS    )CLEW_DYNLIB_IMPORT(module, "clGetSupportedImageFormats");
-    __clewGetMemObjectInfo              = (PFNCLGETMEMOBJECTINFO            )CLEW_DYNLIB_IMPORT(module, "clGetMemObjectInfo");
-    __clewGetImageInfo                  = (PFNCLGETIMAGEINFO                )CLEW_DYNLIB_IMPORT(module, "clGetImageInfo");
-    __clewSetMemObjectDestructorCallback = (PFNCLSETMEMOBJECTDESTRUCTORCALLBACK)CLEW_DYNLIB_IMPORT(module, "clSetMemObjectDestructorCallback");
-    __clewCreateSampler                 = (PFNCLCREATESAMPLER               )CLEW_DYNLIB_IMPORT(module, "clCreateSampler");
-    __clewRetainSampler                 = (PFNCLRETAINSAMPLER               )CLEW_DYNLIB_IMPORT(module, "clRetainSampler");
-    __clewReleaseSampler                = (PFNCLRELEASESAMPLER              )CLEW_DYNLIB_IMPORT(module, "clReleaseSampler");
-    __clewGetSamplerInfo                = (PFNCLGETSAMPLERINFO              )CLEW_DYNLIB_IMPORT(module, "clGetSamplerInfo");
-    __clewCreateProgramWithSource       = (PFNCLCREATEPROGRAMWITHSOURCE     )CLEW_DYNLIB_IMPORT(module, "clCreateProgramWithSource");
-    __clewCreateProgramWithBinary       = (PFNCLCREATEPROGRAMWITHBINARY     )CLEW_DYNLIB_IMPORT(module, "clCreateProgramWithBinary");
-    __clewRetainProgram                 = (PFNCLRETAINPROGRAM               )CLEW_DYNLIB_IMPORT(module, "clRetainProgram");
-    __clewReleaseProgram                = (PFNCLRELEASEPROGRAM              )CLEW_DYNLIB_IMPORT(module, "clReleaseProgram");
-    __clewBuildProgram                  = (PFNCLBUILDPROGRAM                )CLEW_DYNLIB_IMPORT(module, "clBuildProgram");
-    __clewUnloadCompiler                = (PFNCLUNLOADCOMPILER              )CLEW_DYNLIB_IMPORT(module, "clUnloadCompiler");
-    __clewGetProgramInfo                = (PFNCLGETPROGRAMINFO              )CLEW_DYNLIB_IMPORT(module, "clGetProgramInfo");
-    __clewGetProgramBuildInfo           = (PFNCLGETPROGRAMBUILDINFO         )CLEW_DYNLIB_IMPORT(module, "clGetProgramBuildInfo");
-    __clewCreateKernel                  = (PFNCLCREATEKERNEL                )CLEW_DYNLIB_IMPORT(module, "clCreateKernel");
-    __clewCreateKernelsInProgram        = (PFNCLCREATEKERNELSINPROGRAM      )CLEW_DYNLIB_IMPORT(module, "clCreateKernelsInProgram");
-    __clewRetainKernel                  = (PFNCLRETAINKERNEL                )CLEW_DYNLIB_IMPORT(module, "clRetainKernel");
-    __clewReleaseKernel                 = (PFNCLRELEASEKERNEL               )CLEW_DYNLIB_IMPORT(module, "clReleaseKernel");
-    __clewSetKernelArg                  = (PFNCLSETKERNELARG                )CLEW_DYNLIB_IMPORT(module, "clSetKernelArg");
-    __clewGetKernelInfo                 = (PFNCLGETKERNELINFO               )CLEW_DYNLIB_IMPORT(module, "clGetKernelInfo");
-    __clewGetKernelWorkGroupInfo        = (PFNCLGETKERNELWORKGROUPINFO      )CLEW_DYNLIB_IMPORT(module, "clGetKernelWorkGroupInfo");
-    __clewWaitForEvents                 = (PFNCLWAITFOREVENTS               )CLEW_DYNLIB_IMPORT(module, "clWaitForEvents");
-    __clewGetEventInfo                  = (PFNCLGETEVENTINFO                )CLEW_DYNLIB_IMPORT(module, "clGetEventInfo");
-    __clewCreateUserEvent               = (PFNCLCREATEUSEREVENT             )CLEW_DYNLIB_IMPORT(module, "clCreateUserEvent");
-    __clewRetainEvent                   = (PFNCLRETAINEVENT                 )CLEW_DYNLIB_IMPORT(module, "clRetainEvent");
-    __clewReleaseEvent                  = (PFNCLRELEASEEVENT                )CLEW_DYNLIB_IMPORT(module, "clReleaseEvent");
-    __clewSetUserEventStatus            = (PFNCLSETUSEREVENTSTATUS          )CLEW_DYNLIB_IMPORT(module, "clSetUserEventStatus");
-    __clewSetEventCallback              = (PFNCLSETEVENTCALLBACK            )CLEW_DYNLIB_IMPORT(module, "clSetEventCallback");
-    __clewGetEventProfilingInfo         = (PFNCLGETEVENTPROFILINGINFO       )CLEW_DYNLIB_IMPORT(module, "clGetEventProfilingInfo");
-    __clewFlush                         = (PFNCLFLUSH                       )CLEW_DYNLIB_IMPORT(module, "clFlush");
-    __clewFinish                        = (PFNCLFINISH                      )CLEW_DYNLIB_IMPORT(module, "clFinish");
-    __clewEnqueueReadBuffer             = (PFNCLENQUEUEREADBUFFER           )CLEW_DYNLIB_IMPORT(module, "clEnqueueReadBuffer");
-    __clewEnqueueReadBufferRect         = (PFNCLENQUEUEREADBUFFERRECT       )CLEW_DYNLIB_IMPORT(module, "clEnqueueReadBufferRect");
-    __clewEnqueueWriteBuffer            = (PFNCLENQUEUEWRITEBUFFER          )CLEW_DYNLIB_IMPORT(module, "clEnqueueWriteBuffer");
-    __clewEnqueueWriteBufferRect        = (PFNCLENQUEUEWRITEBUFFERRECT      )CLEW_DYNLIB_IMPORT(module, "clEnqueueWriteBufferRect");
-    __clewEnqueueCopyBuffer             = (PFNCLENQUEUECOPYBUFFER           )CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyBuffer");
-    __clewEnqueueCopyBufferRect         = (PFNCLENQUEUECOPYBUFFERRECT       )CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyBufferRect");
-    __clewEnqueueReadImage              = (PFNCLENQUEUEREADIMAGE            )CLEW_DYNLIB_IMPORT(module, "clEnqueueReadImage");
-    __clewEnqueueWriteImage             = (PFNCLENQUEUEWRITEIMAGE           )CLEW_DYNLIB_IMPORT(module, "clEnqueueWriteImage");
-    __clewEnqueueCopyImage              = (PFNCLENQUEUECOPYIMAGE            )CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyImage");
-    __clewEnqueueCopyImageToBuffer      = (PFNCLENQUEUECOPYIMAGETOBUFFER    )CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyImageToBuffer");
-    __clewEnqueueCopyBufferToImage      = (PFNCLENQUEUECOPYBUFFERTOIMAGE    )CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyBufferToImage");
-    __clewEnqueueMapBuffer              = (PFNCLENQUEUEMAPBUFFER            )CLEW_DYNLIB_IMPORT(module, "clEnqueueMapBuffer");
-    __clewEnqueueMapImage               = (PFNCLENQUEUEMAPIMAGE             )CLEW_DYNLIB_IMPORT(module, "clEnqueueMapImage");
-    __clewEnqueueUnmapMemObject         = (PFNCLENQUEUEUNMAPMEMOBJECT       )CLEW_DYNLIB_IMPORT(module, "clEnqueueUnmapMemObject");
-    __clewEnqueueNDRangeKernel          = (PFNCLENQUEUENDRANGEKERNEL        )CLEW_DYNLIB_IMPORT(module, "clEnqueueNDRangeKernel");
-    __clewEnqueueTask                   = (PFNCLENQUEUETASK                 )CLEW_DYNLIB_IMPORT(module, "clEnqueueTask");
-    __clewEnqueueNativeKernel           = (PFNCLENQUEUENATIVEKERNEL         )CLEW_DYNLIB_IMPORT(module, "clEnqueueNativeKernel");
-    __clewEnqueueMarker                 = (PFNCLENQUEUEMARKER               )CLEW_DYNLIB_IMPORT(module, "clEnqueueMarker");
-    __clewEnqueueWaitForEvents          = (PFNCLENQUEUEWAITFOREVENTS        )CLEW_DYNLIB_IMPORT(module, "clEnqueueWaitForEvents");
-    __clewEnqueueBarrier                = (PFNCLENQUEUEBARRIER              )CLEW_DYNLIB_IMPORT(module, "clEnqueueBarrier");
-    __clewGetExtensionFunctionAddress   = (PFNCLGETEXTENSIONFUNCTIONADDRESS )CLEW_DYNLIB_IMPORT(module, "clGetExtensionFunctionAddress");
-
-    return CLEW_SUCCESS;
-}
-
-const char* clewErrorString(cl_int error)
-{
-    static const char* strings[] =
-    {
-        // Error Codes
-          "CL_SUCCESS"                                  //   0
-        , "CL_DEVICE_NOT_FOUND"                         //  -1
-        , "CL_DEVICE_NOT_AVAILABLE"                     //  -2
-        , "CL_COMPILER_NOT_AVAILABLE"                   //  -3
-        , "CL_MEM_OBJECT_ALLOCATION_FAILURE"            //  -4
-        , "CL_OUT_OF_RESOURCES"                         //  -5
-        , "CL_OUT_OF_HOST_MEMORY"                       //  -6
-        , "CL_PROFILING_INFO_NOT_AVAILABLE"             //  -7
-        , "CL_MEM_COPY_OVERLAP"                         //  -8
-        , "CL_IMAGE_FORMAT_MISMATCH"                    //  -9
-        , "CL_IMAGE_FORMAT_NOT_SUPPORTED"               //  -10
-        , "CL_BUILD_PROGRAM_FAILURE"                    //  -11
-        , "CL_MAP_FAILURE"                              //  -12
-
-        , ""    //  -13
-        , ""    //  -14
-        , ""    //  -15
-        , ""    //  -16
-        , ""    //  -17
-        , ""    //  -18
-        , ""    //  -19
-
-        , ""    //  -20
-        , ""    //  -21
-        , ""    //  -22
-        , ""    //  -23
-        , ""    //  -24
-        , ""    //  -25
-        , ""    //  -26
-        , ""    //  -27
-        , ""    //  -28
-        , ""    //  -29
-
-        , "CL_INVALID_VALUE"                            //  -30
-        , "CL_INVALID_DEVICE_TYPE"                      //  -31
-        , "CL_INVALID_PLATFORM"                         //  -32
-        , "CL_INVALID_DEVICE"                           //  -33
-        , "CL_INVALID_CONTEXT"                          //  -34
-        , "CL_INVALID_QUEUE_PROPERTIES"                 //  -35
-        , "CL_INVALID_COMMAND_QUEUE"                    //  -36
-        , "CL_INVALID_HOST_PTR"                         //  -37
-        , "CL_INVALID_MEM_OBJECT"                       //  -38
-        , "CL_INVALID_IMAGE_FORMAT_DESCRIPTOR"          //  -39
-        , "CL_INVALID_IMAGE_SIZE"                       //  -40
-        , "CL_INVALID_SAMPLER"                          //  -41
-        , "CL_INVALID_BINARY"                           //  -42
-        , "CL_INVALID_BUILD_OPTIONS"                    //  -43
-        , "CL_INVALID_PROGRAM"                          //  -44
-        , "CL_INVALID_PROGRAM_EXECUTABLE"               //  -45
-        , "CL_INVALID_KERNEL_NAME"                      //  -46
-        , "CL_INVALID_KERNEL_DEFINITION"                //  -47
-        , "CL_INVALID_KERNEL"                           //  -48
-        , "CL_INVALID_ARG_INDEX"                        //  -49
-        , "CL_INVALID_ARG_VALUE"                        //  -50
-        , "CL_INVALID_ARG_SIZE"                         //  -51
-        , "CL_INVALID_KERNEL_ARGS"                      //  -52
-        , "CL_INVALID_WORK_DIMENSION"                   //  -53
-        , "CL_INVALID_WORK_GROUP_SIZE"                  //  -54
-        , "CL_INVALID_WORK_ITEM_SIZE"                   //  -55
-        , "CL_INVALID_GLOBAL_OFFSET"                    //  -56
-        , "CL_INVALID_EVENT_WAIT_LIST"                  //  -57
-        , "CL_INVALID_EVENT"                            //  -58
-        , "CL_INVALID_OPERATION"                        //  -59
-        , "CL_INVALID_GL_OBJECT"                        //  -60
-        , "CL_INVALID_BUFFER_SIZE"                      //  -61
-        , "CL_INVALID_MIP_LEVEL"                        //  -62
-        , "CL_INVALID_GLOBAL_WORK_SIZE"                 //  -63
-    };
-
-    return strings[-error];
-}
diff --git a/src/bullet/clew/clew.h b/src/bullet/clew/clew.h
deleted file mode 100644
index ee0fef18..00000000
--- a/src/bullet/clew/clew.h
+++ /dev/null
@@ -1,2397 +0,0 @@
-#ifndef CLEW_HPP_INCLUDED
-#define CLEW_HPP_INCLUDED
-
-//////////////////////////////////////////////////////////////////////////
-//  Copyright (c) 2009-2011 Organic Vectory B.V., KindDragon
-//  Written by George van Venrooij
-//
-//  Distributed under the MIT License.
-//////////////////////////////////////////////////////////////////////////
-
-//! \file clew.h
-//! \brief OpenCL run-time loader header
-//!
-//! This file contains a copy of the contents of CL.H and CL_PLATFORM.H from the 
-//! official OpenCL spec. The purpose of this code is to load the OpenCL dynamic
-//! library at run-time and thus allow the executable to function on many
-//! platforms regardless of the vendor of the OpenCL driver actually installed.
-//! Some of the techniques used here were inspired by work done in the GLEW
-//! library (http://glew.sourceforge.net/)
-
-//  Run-time dynamic linking functionality based on concepts used in GLEW
-#ifdef  __OPENCL_CL_H
-#error cl.h included before clew.h
-#endif
-
-#ifdef  __OPENCL_CL_PLATFORM_H
-#error cl_platform.h included before clew.h
-#endif
-
-//  Prevent cl.h inclusion
-#define __OPENCL_CL_H
-//  Prevent cl_platform.h inclusion
-#define __CL_PLATFORM_H
-
-/*******************************************************************************
-* Copyright (c) 2008-2010 The Khronos Group Inc.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and/or associated documentation files (the
-* "Materials"), to deal in the Materials without restriction, including
-* without limitation the rights to use, copy, modify, merge, publish,
-* distribute, sublicense, and/or sell copies of the Materials, and to
-* permit persons to whom the Materials are furnished to do so, subject to
-* the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Materials.
-*
-* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-******************************************************************************/
-#ifdef __APPLE__
-    /* Contains #defines for AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER below */
-    #include <AvailabilityMacros.h>
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#if defined(_WIN32)
-    #define CL_API_ENTRY
-    #define CL_API_CALL     __stdcall
-    #define CL_CALLBACK     __stdcall
-#else
-    #define CL_API_ENTRY
-    #define CL_API_CALL
-    #define CL_CALLBACK
-#endif
-//disabled the APPLE thing, don't know why it is there, is just causes tons of warnings
-
-#ifdef __APPLE1__
-    #define CL_EXTENSION_WEAK_LINK                  __attribute__((weak_import))       
-    #define CL_API_SUFFIX__VERSION_1_0              AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
-    #define CL_EXT_SUFFIX__VERSION_1_0              CL_EXTENSION_WEAK_LINK AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
-    #define CL_API_SUFFIX__VERSION_1_1              CL_EXTENSION_WEAK_LINK
-    #define CL_EXT_SUFFIX__VERSION_1_1              CL_EXTENSION_WEAK_LINK
-    #define CL_EXT_SUFFIX__VERSION_1_0_DEPRECATED   CL_EXTENSION_WEAK_LINK AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
-#else
-    #define CL_EXTENSION_WEAK_LINK                         
-    #define CL_API_SUFFIX__VERSION_1_0
-    #define CL_EXT_SUFFIX__VERSION_1_0
-    #define CL_API_SUFFIX__VERSION_1_1
-    #define CL_EXT_SUFFIX__VERSION_1_1
-    #define CL_EXT_SUFFIX__VERSION_1_0_DEPRECATED
-#endif
-
-#if (defined (_WIN32) && defined(_MSC_VER))
-
-/* scalar types  */
-typedef signed   __int8         cl_char;
-typedef unsigned __int8         cl_uchar;
-typedef signed   __int16        cl_short;
-typedef unsigned __int16        cl_ushort;
-typedef signed   __int32        cl_int;
-typedef unsigned __int32        cl_uint;
-typedef signed   __int64        cl_long;
-typedef unsigned __int64        cl_ulong;
-
-typedef unsigned __int16        cl_half;
-typedef float                   cl_float;
-typedef double                  cl_double;
-
-/* Macro names and corresponding values defined by OpenCL */
-#define CL_CHAR_BIT         8
-#define CL_SCHAR_MAX        127
-#define CL_SCHAR_MIN        (-127-1)
-#define CL_CHAR_MAX         CL_SCHAR_MAX
-#define CL_CHAR_MIN         CL_SCHAR_MIN
-#define CL_UCHAR_MAX        255
-#define CL_SHRT_MAX         32767
-#define CL_SHRT_MIN         (-32767-1)
-#define CL_USHRT_MAX        65535
-#define CL_INT_MAX          2147483647
-#define CL_INT_MIN          (-2147483647-1)
-#define CL_UINT_MAX         0xffffffffU
-#define CL_LONG_MAX         ((cl_long) 0x7FFFFFFFFFFFFFFFLL)
-#define CL_LONG_MIN         ((cl_long) -0x7FFFFFFFFFFFFFFFLL - 1LL)
-#define CL_ULONG_MAX        ((cl_ulong) 0xFFFFFFFFFFFFFFFFULL)
-
-#define CL_FLT_DIG          6
-#define CL_FLT_MANT_DIG     24
-#define CL_FLT_MAX_10_EXP   +38
-#define CL_FLT_MAX_EXP      +128
-#define CL_FLT_MIN_10_EXP   -37
-#define CL_FLT_MIN_EXP      -125
-#define CL_FLT_RADIX        2
-#define CL_FLT_MAX          340282346638528859811704183484516925440.0f
-#define CL_FLT_MIN          1.175494350822287507969e-38f
-#define CL_FLT_EPSILON      0x1.0p-23f
-
-#define CL_DBL_DIG          15
-#define CL_DBL_MANT_DIG     53
-#define CL_DBL_MAX_10_EXP   +308
-#define CL_DBL_MAX_EXP      +1024
-#define CL_DBL_MIN_10_EXP   -307
-#define CL_DBL_MIN_EXP      -1021
-#define CL_DBL_RADIX        2
-#define CL_DBL_MAX          179769313486231570814527423731704356798070567525844996598917476803157260780028538760589558632766878171540458953514382464234321326889464182768467546703537516986049910576551282076245490090389328944075868508455133942304583236903222948165808559332123348274797826204144723168738177180919299881250404026184124858368.0
-#define CL_DBL_MIN          2.225073858507201383090e-308
-#define CL_DBL_EPSILON      2.220446049250313080847e-16
-
-#define  CL_M_E             2.718281828459045090796
-#define  CL_M_LOG2E         1.442695040888963387005
-#define  CL_M_LOG10E        0.434294481903251816668
-#define  CL_M_LN2           0.693147180559945286227
-#define  CL_M_LN10          2.302585092994045901094
-#define  CL_M_PI            3.141592653589793115998
-#define  CL_M_PI_2          1.570796326794896557999
-#define  CL_M_PI_4          0.785398163397448278999
-#define  CL_M_1_PI          0.318309886183790691216
-#define  CL_M_2_PI          0.636619772367581382433
-#define  CL_M_2_SQRTPI      1.128379167095512558561
-#define  CL_M_SQRT2         1.414213562373095145475
-#define  CL_M_SQRT1_2       0.707106781186547572737
-
-#define  CL_M_E_F           2.71828174591064f
-#define  CL_M_LOG2E_F       1.44269502162933f
-#define  CL_M_LOG10E_F      0.43429449200630f
-#define  CL_M_LN2_F         0.69314718246460f
-#define  CL_M_LN10_F        2.30258512496948f
-#define  CL_M_PI_F          3.14159274101257f
-#define  CL_M_PI_2_F        1.57079637050629f
-#define  CL_M_PI_4_F        0.78539818525314f
-#define  CL_M_1_PI_F        0.31830987334251f
-#define  CL_M_2_PI_F        0.63661974668503f
-#define  CL_M_2_SQRTPI_F    1.12837922573090f
-#define  CL_M_SQRT2_F       1.41421353816986f
-#define  CL_M_SQRT1_2_F     0.70710676908493f
-
-#define CL_NAN              (CL_INFINITY - CL_INFINITY)
-#define CL_HUGE_VALF        ((cl_float) 1e50)
-#define CL_HUGE_VAL         ((cl_double) 1e500)
-#define CL_MAXFLOAT         CL_FLT_MAX
-#define CL_INFINITY         CL_HUGE_VALF
-
-#else
-
-#include <stdint.h>
-
-/* scalar types  */
-typedef int8_t          cl_char;
-typedef uint8_t         cl_uchar;
-typedef int16_t         cl_short    __attribute__((aligned(2)));
-typedef uint16_t        cl_ushort   __attribute__((aligned(2)));
-typedef int32_t         cl_int      __attribute__((aligned(4)));
-typedef uint32_t        cl_uint     __attribute__((aligned(4)));
-typedef int64_t         cl_long     __attribute__((aligned(8)));
-typedef uint64_t        cl_ulong    __attribute__((aligned(8)));
-
-typedef uint16_t        cl_half     __attribute__((aligned(2)));
-typedef float           cl_float    __attribute__((aligned(4)));
-typedef double          cl_double   __attribute__((aligned(8)));
-
-/* Macro names and corresponding values defined by OpenCL */
-#define CL_CHAR_BIT         8
-#define CL_SCHAR_MAX        127
-#define CL_SCHAR_MIN        (-127-1)
-#define CL_CHAR_MAX         CL_SCHAR_MAX
-#define CL_CHAR_MIN         CL_SCHAR_MIN
-#define CL_UCHAR_MAX        255
-#define CL_SHRT_MAX         32767
-#define CL_SHRT_MIN         (-32767-1)
-#define CL_USHRT_MAX        65535
-#define CL_INT_MAX          2147483647
-#define CL_INT_MIN          (-2147483647-1)
-#define CL_UINT_MAX         0xffffffffU
-#define CL_LONG_MAX         ((cl_long) 0x7FFFFFFFFFFFFFFFLL)
-#define CL_LONG_MIN         ((cl_long) -0x7FFFFFFFFFFFFFFFLL - 1LL)
-#define CL_ULONG_MAX        ((cl_ulong) 0xFFFFFFFFFFFFFFFFULL)
-
-#define CL_FLT_DIG          6
-#define CL_FLT_MANT_DIG     24
-#define CL_FLT_MAX_10_EXP   +38
-#define CL_FLT_MAX_EXP      +128
-#define CL_FLT_MIN_10_EXP   -37
-#define CL_FLT_MIN_EXP      -125
-#define CL_FLT_RADIX        2
-#define CL_FLT_MAX          0x1.fffffep127f
-#define CL_FLT_MIN          0x1.0p-126f
-#define CL_FLT_EPSILON      0x1.0p-23f
-
-#define CL_DBL_DIG          15
-#define CL_DBL_MANT_DIG     53
-#define CL_DBL_MAX_10_EXP   +308
-#define CL_DBL_MAX_EXP      +1024
-#define CL_DBL_MIN_10_EXP   -307
-#define CL_DBL_MIN_EXP      -1021
-#define CL_DBL_RADIX        2
-#define CL_DBL_MAX          0x1.fffffffffffffp1023
-#define CL_DBL_MIN          0x1.0p-1022
-#define CL_DBL_EPSILON      0x1.0p-52
-
-#define  CL_M_E             2.718281828459045090796
-#define  CL_M_LOG2E         1.442695040888963387005
-#define  CL_M_LOG10E        0.434294481903251816668
-#define  CL_M_LN2           0.693147180559945286227
-#define  CL_M_LN10          2.302585092994045901094
-#define  CL_M_PI            3.141592653589793115998
-#define  CL_M_PI_2          1.570796326794896557999
-#define  CL_M_PI_4          0.785398163397448278999
-#define  CL_M_1_PI          0.318309886183790691216
-#define  CL_M_2_PI          0.636619772367581382433
-#define  CL_M_2_SQRTPI      1.128379167095512558561
-#define  CL_M_SQRT2         1.414213562373095145475
-#define  CL_M_SQRT1_2       0.707106781186547572737
-
-#define  CL_M_E_F           2.71828174591064f
-#define  CL_M_LOG2E_F       1.44269502162933f
-#define  CL_M_LOG10E_F      0.43429449200630f
-#define  CL_M_LN2_F         0.69314718246460f
-#define  CL_M_LN10_F        2.30258512496948f
-#define  CL_M_PI_F          3.14159274101257f
-#define  CL_M_PI_2_F        1.57079637050629f
-#define  CL_M_PI_4_F        0.78539818525314f
-#define  CL_M_1_PI_F        0.31830987334251f
-#define  CL_M_2_PI_F        0.63661974668503f
-#define  CL_M_2_SQRTPI_F    1.12837922573090f
-#define  CL_M_SQRT2_F       1.41421353816986f
-#define  CL_M_SQRT1_2_F     0.70710676908493f
-
-#if defined( __GNUC__ )
-   #define CL_HUGE_VALF     __builtin_huge_valf()
-   #define CL_HUGE_VAL      __builtin_huge_val()
-   #define CL_NAN           __builtin_nanf( "" )
-#else
-   #define CL_HUGE_VALF     ((cl_float) 1e50)
-   #define CL_HUGE_VAL      ((cl_double) 1e500)
-   float nanf( const char * );
-   #define CL_NAN           nanf( "" )  
-#endif
-#define CL_MAXFLOAT         CL_FLT_MAX
-#define CL_INFINITY         CL_HUGE_VALF
-
-#endif
-
-#include <stddef.h>
-
-/* Mirror types to GL types. Mirror types allow us to avoid deciding which headers to load based on whether we are using GL or GLES here. */
-typedef unsigned int cl_GLuint;
-typedef int          cl_GLint;
-typedef unsigned int cl_GLenum;
-
-/*
- * Vector types 
- *
- *  Note:   OpenCL requires that all types be naturally aligned. 
- *          This means that vector types must be naturally aligned.
- *          For example, a vector of four floats must be aligned to
- *          a 16 byte boundary (calculated as 4 * the natural 4-byte 
- *          alignment of the float).  The alignment qualifiers here
- *          will only function properly if your compiler supports them
- *          and if you don't actively work to defeat them.  For example,
- *          in order for a cl_float4 to be 16 byte aligned in a struct,
- *          the start of the struct must itself be 16-byte aligned. 
- *
- *          Maintaining proper alignment is the user's responsibility.
- */
-
-
-#ifdef _MSC_VER
-#if defined(_M_IX86)
-#if _M_IX86_FP >= 0
-#define __SSE__
-#endif
-#if _M_IX86_FP >= 1
-#define __SSE2__
-#endif
-#elif defined(_M_X64)
-#define __SSE__
-#define __SSE2__
-#endif
-#endif
-
-/* Define basic vector types */
-#if defined( __VEC__ )
-   #include <altivec.h>   /* may be omitted depending on compiler. AltiVec spec provides no way to detect whether the header is required. */
-   typedef vector unsigned char     __cl_uchar16;
-   typedef vector signed char       __cl_char16;
-   typedef vector unsigned short    __cl_ushort8;
-   typedef vector signed short      __cl_short8;
-   typedef vector unsigned int      __cl_uint4;
-   typedef vector signed int        __cl_int4;
-   typedef vector float             __cl_float4;
-   #define  __CL_UCHAR16__  1
-   #define  __CL_CHAR16__   1
-   #define  __CL_USHORT8__  1
-   #define  __CL_SHORT8__   1
-   #define  __CL_UINT4__    1
-   #define  __CL_INT4__     1
-   #define  __CL_FLOAT4__   1
-#endif
-
-#if defined( __SSE__ )
-    #if defined( __MINGW64__ )
-        #include <intrin.h>
-    #else
-        #include <xmmintrin.h>
-    #endif
-    #if defined( __GNUC__ ) && !defined( __ICC )
-        typedef float __cl_float4   __attribute__((vector_size(16)));
-    #else
-        typedef __m128 __cl_float4;
-    #endif
-    #define __CL_FLOAT4__   1
-#endif
-
-#if defined( __SSE2__ )
-    #if defined( __MINGW64__ )
-        #include <intrin.h>
-    #else
-        #include <emmintrin.h>
-    #endif
-    #if defined( __GNUC__ ) && !defined( __ICC )
-        typedef cl_uchar    __cl_uchar16    __attribute__((vector_size(16)));
-        typedef cl_char     __cl_char16     __attribute__((vector_size(16)));
-        typedef cl_ushort   __cl_ushort8    __attribute__((vector_size(16)));
-        typedef cl_short    __cl_short8     __attribute__((vector_size(16)));
-        typedef cl_uint     __cl_uint4      __attribute__((vector_size(16)));
-        typedef cl_int      __cl_int4       __attribute__((vector_size(16)));
-        typedef cl_ulong    __cl_ulong2     __attribute__((vector_size(16)));
-        typedef cl_long     __cl_long2      __attribute__((vector_size(16)));
-        typedef cl_double   __cl_double2    __attribute__((vector_size(16)));
-    #else
-        typedef __m128i __cl_uchar16;
-        typedef __m128i __cl_char16;
-        typedef __m128i __cl_ushort8;
-        typedef __m128i __cl_short8;
-        typedef __m128i __cl_uint4;
-        typedef __m128i __cl_int4;
-        typedef __m128i __cl_ulong2;
-        typedef __m128i __cl_long2;
-        typedef __m128d __cl_double2;
-    #endif
-    #define __CL_UCHAR16__  1
-    #define __CL_CHAR16__   1
-    #define __CL_USHORT8__  1
-    #define __CL_SHORT8__   1
-    #define __CL_INT4__     1
-    #define __CL_UINT4__    1
-    #define __CL_ULONG2__   1
-    #define __CL_LONG2__    1
-    #define __CL_DOUBLE2__  1
-#endif
-
-#if defined( __MMX__ )
-    #include <mmintrin.h>
-    #if defined( __GNUC__ ) && !defined( __ICC )
-        typedef cl_uchar    __cl_uchar8     __attribute__((vector_size(8)));
-        typedef cl_char     __cl_char8      __attribute__((vector_size(8)));
-        typedef cl_ushort   __cl_ushort4    __attribute__((vector_size(8)));
-        typedef cl_short    __cl_short4     __attribute__((vector_size(8)));
-        typedef cl_uint     __cl_uint2      __attribute__((vector_size(8)));
-        typedef cl_int      __cl_int2       __attribute__((vector_size(8)));
-        typedef cl_ulong    __cl_ulong1     __attribute__((vector_size(8)));
-        typedef cl_long     __cl_long1      __attribute__((vector_size(8)));
-        typedef cl_float    __cl_float2     __attribute__((vector_size(8)));
-    #else
-        typedef __m64       __cl_uchar8;
-        typedef __m64       __cl_char8;
-        typedef __m64       __cl_ushort4;
-        typedef __m64       __cl_short4;
-        typedef __m64       __cl_uint2;
-        typedef __m64       __cl_int2;
-        typedef __m64       __cl_ulong1;
-        typedef __m64       __cl_long1;
-        typedef __m64       __cl_float2;
-    #endif
-    #define __CL_UCHAR8__   1
-    #define __CL_CHAR8__    1
-    #define __CL_USHORT4__  1
-    #define __CL_SHORT4__   1
-    #define __CL_INT2__     1
-    #define __CL_UINT2__    1
-    #define __CL_ULONG1__   1
-    #define __CL_LONG1__    1
-    #define __CL_FLOAT2__   1
-#endif
-
-#if defined( __AVX__ )
-    #if defined( __MINGW64__ )
-        #include <intrin.h>
-    #else
-        #include <immintrin.h> 
-    #endif
-    #if defined( __GNUC__ ) && !defined( __ICC )
-        typedef cl_float    __cl_float8     __attribute__((vector_size(32)));
-        typedef cl_double   __cl_double4    __attribute__((vector_size(32)));
-    #else
-        typedef __m256      __cl_float8;
-        typedef __m256d     __cl_double4;
-    #endif
-    #define __CL_FLOAT8__   1
-    #define __CL_DOUBLE4__  1
-#endif
-
-/* Define alignment keys */
-#if defined( __GNUC__ )
-    #define CL_ALIGNED(_x)          __attribute__ ((aligned(_x)))
-#elif defined( _WIN32) && (_MSC_VER)
-    /* Alignment keys neutered on windows because MSVC can't swallow function arguments with alignment requirements     */
-    /* http://msdn.microsoft.com/en-us/library/373ak2y1%28VS.71%29.aspx                                                 */
-    /* #include <crtdefs.h>                                                                                             */
-    /* #define CL_ALIGNED(_x)          _CRT_ALIGN(_x)                                                                   */
-    #define CL_ALIGNED(_x)
-#else
-   #warning  Need to implement some method to align data here
-   #define  CL_ALIGNED(_x)
-#endif
-
-/* Indicate whether .xyzw, .s0123 and .hi.lo are supported */
-#if (defined( __GNUC__) && ! defined( __STRICT_ANSI__ )) || (defined( _MSC_VER ) && ! defined( __STDC__ ))
-    /* .xyzw and .s0123...{f|F} are supported */
-    #define CL_HAS_NAMED_VECTOR_FIELDS 1
-    /* .hi and .lo are supported */
-    #define CL_HAS_HI_LO_VECTOR_FIELDS 1
-
-    #define CL_NAMED_STRUCT_SUPPORTED
-#endif
-
-#if defined( CL_NAMED_STRUCT_SUPPORTED) && defined( _MSC_VER )
-#define __extension__ __pragma(warning(suppress:4201))
-#endif
-
-/* Define cl_vector types */
-
-/* ---- cl_charn ---- */
-typedef union
-{
-    cl_char  CL_ALIGNED(2) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_char  x, y; };
-   __extension__ struct{ cl_char  s0, s1; };
-   __extension__ struct{ cl_char  lo, hi; };
-#endif
-#if defined( __CL_CHAR2__) 
-    __cl_char2     v2;
-#endif
-}cl_char2;
-
-typedef union
-{
-    cl_char  CL_ALIGNED(4) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_char  x, y, z, w; };
-   __extension__ struct{ cl_char  s0, s1, s2, s3; };
-   __extension__ struct{ cl_char2 lo, hi; };
-#endif
-#if defined( __CL_CHAR2__) 
-    __cl_char2     v2[2];
-#endif
-#if defined( __CL_CHAR4__) 
-    __cl_char4     v4;
-#endif
-}cl_char4;
-
-/* cl_char3 is identical in size, alignment and behavior to cl_char4. See section 6.1.5. */
-typedef  cl_char4  cl_char3;
-
-typedef union
-{
-    cl_char   CL_ALIGNED(8) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_char  x, y, z, w; };
-   __extension__ struct{ cl_char  s0, s1, s2, s3, s4, s5, s6, s7; };
-   __extension__ struct{ cl_char4 lo, hi; };
-#endif
-#if defined( __CL_CHAR2__) 
-    __cl_char2     v2[4];
-#endif
-#if defined( __CL_CHAR4__) 
-    __cl_char4     v4[2];
-#endif
-#if defined( __CL_CHAR8__ )
-    __cl_char8     v8;
-#endif
-}cl_char8;
-
-typedef union
-{
-    cl_char  CL_ALIGNED(16) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_char  x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
-   __extension__ struct{ cl_char  s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
-   __extension__ struct{ cl_char8 lo, hi; };
-#endif
-#if defined( __CL_CHAR2__) 
-    __cl_char2     v2[8];
-#endif
-#if defined( __CL_CHAR4__) 
-    __cl_char4     v4[4];
-#endif
-#if defined( __CL_CHAR8__ )
-    __cl_char8     v8[2];
-#endif
-#if defined( __CL_CHAR16__ )
-    __cl_char16    v16;
-#endif
-}cl_char16;
-
-
-/* ---- cl_ucharn ---- */
-typedef union
-{
-    cl_uchar  CL_ALIGNED(2) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_uchar  x, y; };
-   __extension__ struct{ cl_uchar  s0, s1; };
-   __extension__ struct{ cl_uchar  lo, hi; };
-#endif
-#if defined( __cl_uchar2__) 
-    __cl_uchar2     v2;
-#endif
-}cl_uchar2;
-
-typedef union
-{
-    cl_uchar  CL_ALIGNED(4) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_uchar  x, y, z, w; };
-   __extension__ struct{ cl_uchar  s0, s1, s2, s3; };
-   __extension__ struct{ cl_uchar2 lo, hi; };
-#endif
-#if defined( __CL_UCHAR2__) 
-    __cl_uchar2     v2[2];
-#endif
-#if defined( __CL_UCHAR4__) 
-    __cl_uchar4     v4;
-#endif
-}cl_uchar4;
-
-/* cl_uchar3 is identical in size, alignment and behavior to cl_uchar4. See section 6.1.5. */
-typedef  cl_uchar4  cl_uchar3;
-
-typedef union
-{
-    cl_uchar   CL_ALIGNED(8) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_uchar  x, y, z, w; };
-   __extension__ struct{ cl_uchar  s0, s1, s2, s3, s4, s5, s6, s7; };
-   __extension__ struct{ cl_uchar4 lo, hi; };
-#endif
-#if defined( __CL_UCHAR2__) 
-    __cl_uchar2     v2[4];
-#endif
-#if defined( __CL_UCHAR4__) 
-    __cl_uchar4     v4[2];
-#endif
-#if defined( __CL_UCHAR8__ )
-    __cl_uchar8     v8;
-#endif
-}cl_uchar8;
-
-typedef union
-{
-    cl_uchar  CL_ALIGNED(16) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_uchar  x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
-   __extension__ struct{ cl_uchar  s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
-   __extension__ struct{ cl_uchar8 lo, hi; };
-#endif
-#if defined( __CL_UCHAR2__) 
-    __cl_uchar2     v2[8];
-#endif
-#if defined( __CL_UCHAR4__) 
-    __cl_uchar4     v4[4];
-#endif
-#if defined( __CL_UCHAR8__ )
-    __cl_uchar8     v8[2];
-#endif
-#if defined( __CL_UCHAR16__ )
-    __cl_uchar16    v16;
-#endif
-}cl_uchar16;
-
-
-/* ---- cl_shortn ---- */
-typedef union
-{
-    cl_short  CL_ALIGNED(4) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_short  x, y; };
-   __extension__ struct{ cl_short  s0, s1; };
-   __extension__ struct{ cl_short  lo, hi; };
-#endif
-#if defined( __CL_SHORT2__) 
-    __cl_short2     v2;
-#endif
-}cl_short2;
-
-typedef union
-{
-    cl_short  CL_ALIGNED(8) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_short  x, y, z, w; };
-   __extension__ struct{ cl_short  s0, s1, s2, s3; };
-   __extension__ struct{ cl_short2 lo, hi; };
-#endif
-#if defined( __CL_SHORT2__) 
-    __cl_short2     v2[2];
-#endif
-#if defined( __CL_SHORT4__) 
-    __cl_short4     v4;
-#endif
-}cl_short4;
-
-/* cl_short3 is identical in size, alignment and behavior to cl_short4. See section 6.1.5. */
-typedef  cl_short4  cl_short3;
-
-typedef union
-{
-    cl_short   CL_ALIGNED(16) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_short  x, y, z, w; };
-   __extension__ struct{ cl_short  s0, s1, s2, s3, s4, s5, s6, s7; };
-   __extension__ struct{ cl_short4 lo, hi; };
-#endif
-#if defined( __CL_SHORT2__) 
-    __cl_short2     v2[4];
-#endif
-#if defined( __CL_SHORT4__) 
-    __cl_short4     v4[2];
-#endif
-#if defined( __CL_SHORT8__ )
-    __cl_short8     v8;
-#endif
-}cl_short8;
-
-typedef union
-{
-    cl_short  CL_ALIGNED(32) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_short  x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
-   __extension__ struct{ cl_short  s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
-   __extension__ struct{ cl_short8 lo, hi; };
-#endif
-#if defined( __CL_SHORT2__) 
-    __cl_short2     v2[8];
-#endif
-#if defined( __CL_SHORT4__) 
-    __cl_short4     v4[4];
-#endif
-#if defined( __CL_SHORT8__ )
-    __cl_short8     v8[2];
-#endif
-#if defined( __CL_SHORT16__ )
-    __cl_short16    v16;
-#endif
-}cl_short16;
-
-
-/* ---- cl_ushortn ---- */
-typedef union
-{
-    cl_ushort  CL_ALIGNED(4) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_ushort  x, y; };
-   __extension__ struct{ cl_ushort  s0, s1; };
-   __extension__ struct{ cl_ushort  lo, hi; };
-#endif
-#if defined( __CL_USHORT2__) 
-    __cl_ushort2     v2;
-#endif
-}cl_ushort2;
-
-typedef union
-{
-    cl_ushort  CL_ALIGNED(8) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_ushort  x, y, z, w; };
-   __extension__ struct{ cl_ushort  s0, s1, s2, s3; };
-   __extension__ struct{ cl_ushort2 lo, hi; };
-#endif
-#if defined( __CL_USHORT2__) 
-    __cl_ushort2     v2[2];
-#endif
-#if defined( __CL_USHORT4__) 
-    __cl_ushort4     v4;
-#endif
-}cl_ushort4;
-
-/* cl_ushort3 is identical in size, alignment and behavior to cl_ushort4. See section 6.1.5. */
-typedef  cl_ushort4  cl_ushort3;
-
-typedef union
-{
-    cl_ushort   CL_ALIGNED(16) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_ushort  x, y, z, w; };
-   __extension__ struct{ cl_ushort  s0, s1, s2, s3, s4, s5, s6, s7; };
-   __extension__ struct{ cl_ushort4 lo, hi; };
-#endif
-#if defined( __CL_USHORT2__) 
-    __cl_ushort2     v2[4];
-#endif
-#if defined( __CL_USHORT4__) 
-    __cl_ushort4     v4[2];
-#endif
-#if defined( __CL_USHORT8__ )
-    __cl_ushort8     v8;
-#endif
-}cl_ushort8;
-
-typedef union
-{
-    cl_ushort  CL_ALIGNED(32) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_ushort  x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
-   __extension__ struct{ cl_ushort  s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
-   __extension__ struct{ cl_ushort8 lo, hi; };
-#endif
-#if defined( __CL_USHORT2__) 
-    __cl_ushort2     v2[8];
-#endif
-#if defined( __CL_USHORT4__) 
-    __cl_ushort4     v4[4];
-#endif
-#if defined( __CL_USHORT8__ )
-    __cl_ushort8     v8[2];
-#endif
-#if defined( __CL_USHORT16__ )
-    __cl_ushort16    v16;
-#endif
-}cl_ushort16;
-
-/* ---- cl_intn ---- */
-typedef union
-{
-    cl_int  CL_ALIGNED(8) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_int  x, y; };
-   __extension__ struct{ cl_int  s0, s1; };
-   __extension__ struct{ cl_int  lo, hi; };
-#endif
-#if defined( __CL_INT2__) 
-    __cl_int2     v2;
-#endif
-}cl_int2;
-
-typedef union
-{
-    cl_int  CL_ALIGNED(16) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_int  x, y, z, w; };
-   __extension__ struct{ cl_int  s0, s1, s2, s3; };
-   __extension__ struct{ cl_int2 lo, hi; };
-#endif
-#if defined( __CL_INT2__) 
-    __cl_int2     v2[2];
-#endif
-#if defined( __CL_INT4__) 
-    __cl_int4     v4;
-#endif
-}cl_int4;
-
-/* cl_int3 is identical in size, alignment and behavior to cl_int4. See section 6.1.5. */
-typedef  cl_int4  cl_int3;
-
-typedef union
-{
-    cl_int   CL_ALIGNED(32) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_int  x, y, z, w; };
-   __extension__ struct{ cl_int  s0, s1, s2, s3, s4, s5, s6, s7; };
-   __extension__ struct{ cl_int4 lo, hi; };
-#endif
-#if defined( __CL_INT2__) 
-    __cl_int2     v2[4];
-#endif
-#if defined( __CL_INT4__) 
-    __cl_int4     v4[2];
-#endif
-#if defined( __CL_INT8__ )
-    __cl_int8     v8;
-#endif
-}cl_int8;
-
-typedef union
-{
-    cl_int  CL_ALIGNED(64) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_int  x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
-   __extension__ struct{ cl_int  s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
-   __extension__ struct{ cl_int8 lo, hi; };
-#endif
-#if defined( __CL_INT2__) 
-    __cl_int2     v2[8];
-#endif
-#if defined( __CL_INT4__) 
-    __cl_int4     v4[4];
-#endif
-#if defined( __CL_INT8__ )
-    __cl_int8     v8[2];
-#endif
-#if defined( __CL_INT16__ )
-    __cl_int16    v16;
-#endif
-}cl_int16;
-
-
-/* ---- cl_uintn ---- */
-typedef union
-{
-    cl_uint  CL_ALIGNED(8) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_uint  x, y; };
-   __extension__ struct{ cl_uint  s0, s1; };
-   __extension__ struct{ cl_uint  lo, hi; };
-#endif
-#if defined( __CL_UINT2__) 
-    __cl_uint2     v2;
-#endif
-}cl_uint2;
-
-typedef union
-{
-    cl_uint  CL_ALIGNED(16) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_uint  x, y, z, w; };
-   __extension__ struct{ cl_uint  s0, s1, s2, s3; };
-   __extension__ struct{ cl_uint2 lo, hi; };
-#endif
-#if defined( __CL_UINT2__) 
-    __cl_uint2     v2[2];
-#endif
-#if defined( __CL_UINT4__) 
-    __cl_uint4     v4;
-#endif
-}cl_uint4;
-
-/* cl_uint3 is identical in size, alignment and behavior to cl_uint4. See section 6.1.5. */
-typedef  cl_uint4  cl_uint3;
-
-typedef union
-{
-    cl_uint   CL_ALIGNED(32) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_uint  x, y, z, w; };
-   __extension__ struct{ cl_uint  s0, s1, s2, s3, s4, s5, s6, s7; };
-   __extension__ struct{ cl_uint4 lo, hi; };
-#endif
-#if defined( __CL_UINT2__) 
-    __cl_uint2     v2[4];
-#endif
-#if defined( __CL_UINT4__) 
-    __cl_uint4     v4[2];
-#endif
-#if defined( __CL_UINT8__ )
-    __cl_uint8     v8;
-#endif
-}cl_uint8;
-
-typedef union
-{
-    cl_uint  CL_ALIGNED(64) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_uint  x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
-   __extension__ struct{ cl_uint  s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
-   __extension__ struct{ cl_uint8 lo, hi; };
-#endif
-#if defined( __CL_UINT2__) 
-    __cl_uint2     v2[8];
-#endif
-#if defined( __CL_UINT4__) 
-    __cl_uint4     v4[4];
-#endif
-#if defined( __CL_UINT8__ )
-    __cl_uint8     v8[2];
-#endif
-#if defined( __CL_UINT16__ )
-    __cl_uint16    v16;
-#endif
-}cl_uint16;
-
-/* ---- cl_longn ---- */
-typedef union
-{
-    cl_long  CL_ALIGNED(16) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_long  x, y; };
-   __extension__ struct{ cl_long  s0, s1; };
-   __extension__ struct{ cl_long  lo, hi; };
-#endif
-#if defined( __CL_LONG2__) 
-    __cl_long2     v2;
-#endif
-}cl_long2;
-
-typedef union
-{
-    cl_long  CL_ALIGNED(32) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_long  x, y, z, w; };
-   __extension__ struct{ cl_long  s0, s1, s2, s3; };
-   __extension__ struct{ cl_long2 lo, hi; };
-#endif
-#if defined( __CL_LONG2__) 
-    __cl_long2     v2[2];
-#endif
-#if defined( __CL_LONG4__) 
-    __cl_long4     v4;
-#endif
-}cl_long4;
-
-/* cl_long3 is identical in size, alignment and behavior to cl_long4. See section 6.1.5. */
-typedef  cl_long4  cl_long3;
-
-typedef union
-{
-    cl_long   CL_ALIGNED(64) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_long  x, y, z, w; };
-   __extension__ struct{ cl_long  s0, s1, s2, s3, s4, s5, s6, s7; };
-   __extension__ struct{ cl_long4 lo, hi; };
-#endif
-#if defined( __CL_LONG2__) 
-    __cl_long2     v2[4];
-#endif
-#if defined( __CL_LONG4__) 
-    __cl_long4     v4[2];
-#endif
-#if defined( __CL_LONG8__ )
-    __cl_long8     v8;
-#endif
-}cl_long8;
-
-typedef union
-{
-    cl_long  CL_ALIGNED(128) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_long  x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
-   __extension__ struct{ cl_long  s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
-   __extension__ struct{ cl_long8 lo, hi; };
-#endif
-#if defined( __CL_LONG2__) 
-    __cl_long2     v2[8];
-#endif
-#if defined( __CL_LONG4__) 
-    __cl_long4     v4[4];
-#endif
-#if defined( __CL_LONG8__ )
-    __cl_long8     v8[2];
-#endif
-#if defined( __CL_LONG16__ )
-    __cl_long16    v16;
-#endif
-}cl_long16;
-
-
-/* ---- cl_ulongn ---- */
-typedef union
-{
-    cl_ulong  CL_ALIGNED(16) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_ulong  x, y; };
-   __extension__ struct{ cl_ulong  s0, s1; };
-   __extension__ struct{ cl_ulong  lo, hi; };
-#endif
-#if defined( __CL_ULONG2__) 
-    __cl_ulong2     v2;
-#endif
-}cl_ulong2;
-
-typedef union
-{
-    cl_ulong  CL_ALIGNED(32) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_ulong  x, y, z, w; };
-   __extension__ struct{ cl_ulong  s0, s1, s2, s3; };
-   __extension__ struct{ cl_ulong2 lo, hi; };
-#endif
-#if defined( __CL_ULONG2__) 
-    __cl_ulong2     v2[2];
-#endif
-#if defined( __CL_ULONG4__) 
-    __cl_ulong4     v4;
-#endif
-}cl_ulong4;
-
-/* cl_ulong3 is identical in size, alignment and behavior to cl_ulong4. See section 6.1.5. */
-typedef  cl_ulong4  cl_ulong3;
-
-typedef union
-{
-    cl_ulong   CL_ALIGNED(64) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_ulong  x, y, z, w; };
-   __extension__ struct{ cl_ulong  s0, s1, s2, s3, s4, s5, s6, s7; };
-   __extension__ struct{ cl_ulong4 lo, hi; };
-#endif
-#if defined( __CL_ULONG2__) 
-    __cl_ulong2     v2[4];
-#endif
-#if defined( __CL_ULONG4__) 
-    __cl_ulong4     v4[2];
-#endif
-#if defined( __CL_ULONG8__ )
-    __cl_ulong8     v8;
-#endif
-}cl_ulong8;
-
-typedef union
-{
-    cl_ulong  CL_ALIGNED(128) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_ulong  x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
-   __extension__ struct{ cl_ulong  s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
-   __extension__ struct{ cl_ulong8 lo, hi; };
-#endif
-#if defined( __CL_ULONG2__) 
-    __cl_ulong2     v2[8];
-#endif
-#if defined( __CL_ULONG4__) 
-    __cl_ulong4     v4[4];
-#endif
-#if defined( __CL_ULONG8__ )
-    __cl_ulong8     v8[2];
-#endif
-#if defined( __CL_ULONG16__ )
-    __cl_ulong16    v16;
-#endif
-}cl_ulong16;
-
-
-/* --- cl_floatn ---- */
-
-typedef union
-{
-    cl_float  CL_ALIGNED(8) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_float  x, y; };
-   __extension__ struct{ cl_float  s0, s1; };
-   __extension__ struct{ cl_float  lo, hi; };
-#endif
-#if defined( __CL_FLOAT2__) 
-    __cl_float2     v2;
-#endif
-}cl_float2;
-
-typedef union
-{
-    cl_float  CL_ALIGNED(16) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_float   x, y, z, w; };
-   __extension__ struct{ cl_float   s0, s1, s2, s3; };
-   __extension__ struct{ cl_float2  lo, hi; };
-#endif
-#if defined( __CL_FLOAT2__) 
-    __cl_float2     v2[2];
-#endif
-#if defined( __CL_FLOAT4__) 
-    __cl_float4     v4;
-#endif
-}cl_float4;
-
-/* cl_float3 is identical in size, alignment and behavior to cl_float4. See section 6.1.5. */
-typedef  cl_float4  cl_float3;
-
-typedef union
-{
-    cl_float   CL_ALIGNED(32) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_float   x, y, z, w; };
-   __extension__ struct{ cl_float   s0, s1, s2, s3, s4, s5, s6, s7; };
-   __extension__ struct{ cl_float4  lo, hi; };
-#endif
-#if defined( __CL_FLOAT2__) 
-    __cl_float2     v2[4];
-#endif
-#if defined( __CL_FLOAT4__) 
-    __cl_float4     v4[2];
-#endif
-#if defined( __CL_FLOAT8__ )
-    __cl_float8     v8;
-#endif
-}cl_float8;
-
-typedef union
-{
-    cl_float  CL_ALIGNED(64) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_float  x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
-   __extension__ struct{ cl_float  s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
-   __extension__ struct{ cl_float8 lo, hi; };
-#endif
-#if defined( __CL_FLOAT2__) 
-    __cl_float2     v2[8];
-#endif
-#if defined( __CL_FLOAT4__) 
-    __cl_float4     v4[4];
-#endif
-#if defined( __CL_FLOAT8__ )
-    __cl_float8     v8[2];
-#endif
-#if defined( __CL_FLOAT16__ )
-    __cl_float16    v16;
-#endif
-}cl_float16;
-
-/* --- cl_doublen ---- */
-
-typedef union
-{
-    cl_double  CL_ALIGNED(16) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_double  x, y; };
-   __extension__ struct{ cl_double s0, s1; };
-   __extension__ struct{ cl_double lo, hi; };
-#endif
-#if defined( __CL_DOUBLE2__) 
-    __cl_double2     v2;
-#endif
-}cl_double2;
-
-typedef union
-{
-    cl_double  CL_ALIGNED(32) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_double  x, y, z, w; };
-   __extension__ struct{ cl_double  s0, s1, s2, s3; };
-   __extension__ struct{ cl_double2 lo, hi; };
-#endif
-#if defined( __CL_DOUBLE2__) 
-    __cl_double2     v2[2];
-#endif
-#if defined( __CL_DOUBLE4__) 
-    __cl_double4     v4;
-#endif
-}cl_double4;
-
-/* cl_double3 is identical in size, alignment and behavior to cl_double4. See section 6.1.5. */
-typedef  cl_double4  cl_double3;
-
-typedef union
-{
-    cl_double   CL_ALIGNED(64) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_double  x, y, z, w; };
-   __extension__ struct{ cl_double  s0, s1, s2, s3, s4, s5, s6, s7; };
-   __extension__ struct{ cl_double4 lo, hi; };
-#endif
-#if defined( __CL_DOUBLE2__) 
-    __cl_double2     v2[4];
-#endif
-#if defined( __CL_DOUBLE4__) 
-    __cl_double4     v4[2];
-#endif
-#if defined( __CL_DOUBLE8__ )
-    __cl_double8     v8;
-#endif
-}cl_double8;
-
-typedef union
-{
-    cl_double  CL_ALIGNED(128) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
-   __extension__ struct{ cl_double  x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
-   __extension__ struct{ cl_double  s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
-   __extension__ struct{ cl_double8 lo, hi; };
-#endif
-#if defined( __CL_DOUBLE2__) 
-    __cl_double2     v2[8];
-#endif
-#if defined( __CL_DOUBLE4__) 
-    __cl_double4     v4[4];
-#endif
-#if defined( __CL_DOUBLE8__ )
-    __cl_double8     v8[2];
-#endif
-#if defined( __CL_DOUBLE16__ )
-    __cl_double16    v16;
-#endif
-}cl_double16;
-
-/* Macro to facilitate debugging 
- * Usage:
- *   Place CL_PROGRAM_STRING_DEBUG_INFO on the line before the first line of your source. 
- *   The first line ends with:   CL_PROGRAM_STRING_BEGIN \"
- *   Each line thereafter of OpenCL C source must end with: \n\
- *   The last line ends in ";
- *
- *   Example:
- *
- *   const char *my_program = CL_PROGRAM_STRING_BEGIN "\
- *   kernel void foo( int a, float * b )             \n\
- *   {                                               \n\
- *      // my comment                                \n\
- *      *b[ get_global_id(0)] = a;                   \n\
- *   }                                               \n\
- *   ";
- *
- * This should correctly set up the line, (column) and file information for your source 
- * string so you can do source level debugging.
- */
-#define  __CL_STRINGIFY( _x )               # _x
-#define  _CL_STRINGIFY( _x )                __CL_STRINGIFY( _x )
-#define  CL_PROGRAM_STRING_DEBUG_INFO       "#line "  _CL_STRINGIFY(__LINE__) " \"" __FILE__ "\" \n\n" 
-
-//  CL.h contents
-/******************************************************************************/
-
-typedef struct _cl_platform_id *    cl_platform_id;
-typedef struct _cl_device_id *      cl_device_id;
-typedef struct _cl_context *        cl_context;
-typedef struct _cl_command_queue *  cl_command_queue;
-typedef struct _cl_mem *            cl_mem;
-typedef struct _cl_program *        cl_program;
-typedef struct _cl_kernel *         cl_kernel;
-typedef struct _cl_event *          cl_event;
-typedef struct _cl_sampler *        cl_sampler;
-
-typedef cl_uint             cl_bool;                     /* WARNING!  Unlike cl_ types in cl_platform.h, cl_bool is not guaranteed to be the same size as the bool in kernels. */ 
-typedef cl_ulong            cl_bitfield;
-typedef cl_bitfield         cl_device_type;
-typedef cl_uint             cl_platform_info;
-typedef cl_uint             cl_device_info;
-typedef cl_bitfield         cl_device_fp_config;
-typedef cl_uint             cl_device_mem_cache_type;
-typedef cl_uint             cl_device_local_mem_type;
-typedef cl_bitfield         cl_device_exec_capabilities;
-typedef cl_bitfield         cl_command_queue_properties;
-
-typedef intptr_t			cl_context_properties;
-typedef cl_uint             cl_context_info;
-typedef cl_uint             cl_command_queue_info;
-typedef cl_uint             cl_channel_order;
-typedef cl_uint             cl_channel_type;
-typedef cl_bitfield         cl_mem_flags;
-typedef cl_uint             cl_mem_object_type;
-typedef cl_uint             cl_mem_info;
-typedef cl_uint             cl_image_info;
-typedef cl_uint             cl_buffer_create_type;
-typedef cl_uint             cl_addressing_mode;
-typedef cl_uint             cl_filter_mode;
-typedef cl_uint             cl_sampler_info;
-typedef cl_bitfield         cl_map_flags;
-typedef cl_uint             cl_program_info;
-typedef cl_uint             cl_program_build_info;
-typedef cl_int              cl_build_status;
-typedef cl_uint             cl_kernel_info;
-typedef cl_uint             cl_kernel_work_group_info;
-typedef cl_uint             cl_event_info;
-typedef cl_uint             cl_command_type;
-typedef cl_uint             cl_profiling_info;
-
-typedef struct _cl_image_format {
-    cl_channel_order        image_channel_order;
-    cl_channel_type         image_channel_data_type;
-} cl_image_format;
-
-
-typedef struct _cl_buffer_region {
-    size_t                  origin;
-    size_t                  size;
-} cl_buffer_region;
-
-/******************************************************************************/
-
-/* Error Codes */
-#define CL_SUCCESS                                  0
-#define CL_DEVICE_NOT_FOUND                         -1
-#define CL_DEVICE_NOT_AVAILABLE                     -2
-#define CL_COMPILER_NOT_AVAILABLE                   -3
-#define CL_MEM_OBJECT_ALLOCATION_FAILURE            -4
-#define CL_OUT_OF_RESOURCES                         -5
-#define CL_OUT_OF_HOST_MEMORY                       -6
-#define CL_PROFILING_INFO_NOT_AVAILABLE             -7
-#define CL_MEM_COPY_OVERLAP                         -8
-#define CL_IMAGE_FORMAT_MISMATCH                    -9
-#define CL_IMAGE_FORMAT_NOT_SUPPORTED               -10
-#define CL_BUILD_PROGRAM_FAILURE                    -11
-#define CL_MAP_FAILURE                              -12
-#define CL_MISALIGNED_SUB_BUFFER_OFFSET             -13
-#define CL_EXEC_STATUS_ERROR_FOR_EVENTS_IN_WAIT_LIST -14
-
-#define CL_INVALID_VALUE                            -30
-#define CL_INVALID_DEVICE_TYPE                      -31
-#define CL_INVALID_PLATFORM                         -32
-#define CL_INVALID_DEVICE                           -33
-#define CL_INVALID_CONTEXT                          -34
-#define CL_INVALID_QUEUE_PROPERTIES                 -35
-#define CL_INVALID_COMMAND_QUEUE                    -36
-#define CL_INVALID_HOST_PTR                         -37
-#define CL_INVALID_MEM_OBJECT                       -38
-#define CL_INVALID_IMAGE_FORMAT_DESCRIPTOR          -39
-#define CL_INVALID_IMAGE_SIZE                       -40
-#define CL_INVALID_SAMPLER                          -41
-#define CL_INVALID_BINARY                           -42
-#define CL_INVALID_BUILD_OPTIONS                    -43
-#define CL_INVALID_PROGRAM                          -44
-#define CL_INVALID_PROGRAM_EXECUTABLE               -45
-#define CL_INVALID_KERNEL_NAME                      -46
-#define CL_INVALID_KERNEL_DEFINITION                -47
-#define CL_INVALID_KERNEL                           -48
-#define CL_INVALID_ARG_INDEX                        -49
-#define CL_INVALID_ARG_VALUE                        -50
-#define CL_INVALID_ARG_SIZE                         -51
-#define CL_INVALID_KERNEL_ARGS                      -52
-#define CL_INVALID_WORK_DIMENSION                   -53
-#define CL_INVALID_WORK_GROUP_SIZE                  -54
-#define CL_INVALID_WORK_ITEM_SIZE                   -55
-#define CL_INVALID_GLOBAL_OFFSET                    -56
-#define CL_INVALID_EVENT_WAIT_LIST                  -57
-#define CL_INVALID_EVENT                            -58
-#define CL_INVALID_OPERATION                        -59
-#define CL_INVALID_GL_OBJECT                        -60
-#define CL_INVALID_BUFFER_SIZE                      -61
-#define CL_INVALID_MIP_LEVEL                        -62
-#define CL_INVALID_GLOBAL_WORK_SIZE                 -63
-#define CL_INVALID_PROPERTY                         -64
-
-/* OpenCL Version */
-#define CL_VERSION_1_0                              1
-#define CL_VERSION_1_1                              1
-
-/* cl_bool */
-#define CL_FALSE                                    0
-#define CL_TRUE                                     1
-
-/* cl_platform_info */
-#define CL_PLATFORM_PROFILE                         0x0900
-#define CL_PLATFORM_VERSION                         0x0901
-#define CL_PLATFORM_NAME                            0x0902
-#define CL_PLATFORM_VENDOR                          0x0903
-#define CL_PLATFORM_EXTENSIONS                      0x0904
-
-/* cl_device_type - bitfield */
-#define CL_DEVICE_TYPE_DEFAULT                      (1 << 0)
-#define CL_DEVICE_TYPE_CPU                          (1 << 1)
-#define CL_DEVICE_TYPE_GPU                          (1 << 2)
-#define CL_DEVICE_TYPE_ACCELERATOR                  (1 << 3)
-#define CL_DEVICE_TYPE_ALL                          0xFFFFFFFF
-
-/* cl_device_info */
-#define CL_DEVICE_TYPE                              0x1000
-#define CL_DEVICE_VENDOR_ID                         0x1001
-#define CL_DEVICE_MAX_COMPUTE_UNITS                 0x1002
-#define CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS          0x1003
-#define CL_DEVICE_MAX_WORK_GROUP_SIZE               0x1004
-#define CL_DEVICE_MAX_WORK_ITEM_SIZES               0x1005
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR       0x1006
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT      0x1007
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT        0x1008
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG       0x1009
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT      0x100A
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE     0x100B
-#define CL_DEVICE_MAX_CLOCK_FREQUENCY               0x100C
-#define CL_DEVICE_ADDRESS_BITS                      0x100D
-#define CL_DEVICE_MAX_READ_IMAGE_ARGS               0x100E
-#define CL_DEVICE_MAX_WRITE_IMAGE_ARGS              0x100F
-#define CL_DEVICE_MAX_MEM_ALLOC_SIZE                0x1010
-#define CL_DEVICE_IMAGE2D_MAX_WIDTH                 0x1011
-#define CL_DEVICE_IMAGE2D_MAX_HEIGHT                0x1012
-#define CL_DEVICE_IMAGE3D_MAX_WIDTH                 0x1013
-#define CL_DEVICE_IMAGE3D_MAX_HEIGHT                0x1014
-#define CL_DEVICE_IMAGE3D_MAX_DEPTH                 0x1015
-#define CL_DEVICE_IMAGE_SUPPORT                     0x1016
-#define CL_DEVICE_MAX_PARAMETER_SIZE                0x1017
-#define CL_DEVICE_MAX_SAMPLERS                      0x1018
-#define CL_DEVICE_MEM_BASE_ADDR_ALIGN               0x1019
-#define CL_DEVICE_MIN_DATA_TYPE_ALIGN_SIZE          0x101A
-#define CL_DEVICE_SINGLE_FP_CONFIG                  0x101B
-#define CL_DEVICE_GLOBAL_MEM_CACHE_TYPE             0x101C
-#define CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE         0x101D
-#define CL_DEVICE_GLOBAL_MEM_CACHE_SIZE             0x101E
-#define CL_DEVICE_GLOBAL_MEM_SIZE                   0x101F
-#define CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE          0x1020
-#define CL_DEVICE_MAX_CONSTANT_ARGS                 0x1021
-#define CL_DEVICE_LOCAL_MEM_TYPE                    0x1022
-#define CL_DEVICE_LOCAL_MEM_SIZE                    0x1023
-#define CL_DEVICE_ERROR_CORRECTION_SUPPORT          0x1024
-#define CL_DEVICE_PROFILING_TIMER_RESOLUTION        0x1025
-#define CL_DEVICE_ENDIAN_LITTLE                     0x1026
-#define CL_DEVICE_AVAILABLE                         0x1027
-#define CL_DEVICE_COMPILER_AVAILABLE                0x1028
-#define CL_DEVICE_EXECUTION_CAPABILITIES            0x1029
-#define CL_DEVICE_QUEUE_PROPERTIES                  0x102A
-#define CL_DEVICE_NAME                              0x102B
-#define CL_DEVICE_VENDOR                            0x102C
-#define CL_DRIVER_VERSION                           0x102D
-#define CL_DEVICE_PROFILE                           0x102E
-#define CL_DEVICE_VERSION                           0x102F
-#define CL_DEVICE_EXTENSIONS                        0x1030
-#define CL_DEVICE_PLATFORM                          0x1031
-/* 0x1032 reserved for CL_DEVICE_DOUBLE_FP_CONFIG */
-/* 0x1033 reserved for CL_DEVICE_HALF_FP_CONFIG */
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_HALF       0x1034
-#define CL_DEVICE_HOST_UNIFIED_MEMORY               0x1035
-#define CL_DEVICE_NATIVE_VECTOR_WIDTH_CHAR          0x1036
-#define CL_DEVICE_NATIVE_VECTOR_WIDTH_SHORT         0x1037
-#define CL_DEVICE_NATIVE_VECTOR_WIDTH_INT           0x1038
-#define CL_DEVICE_NATIVE_VECTOR_WIDTH_LONG          0x1039
-#define CL_DEVICE_NATIVE_VECTOR_WIDTH_FLOAT         0x103A
-#define CL_DEVICE_NATIVE_VECTOR_WIDTH_DOUBLE        0x103B
-#define CL_DEVICE_NATIVE_VECTOR_WIDTH_HALF          0x103C
-#define CL_DEVICE_OPENCL_C_VERSION                  0x103D
-
-/* cl_device_fp_config - bitfield */
-#define CL_FP_DENORM                                (1 << 0)
-#define CL_FP_INF_NAN                               (1 << 1)
-#define CL_FP_ROUND_TO_NEAREST                      (1 << 2)
-#define CL_FP_ROUND_TO_ZERO                         (1 << 3)
-#define CL_FP_ROUND_TO_INF                          (1 << 4)
-#define CL_FP_FMA                                   (1 << 5)
-#define CL_FP_SOFT_FLOAT                            (1 << 6)
-
-/* cl_device_mem_cache_type */
-#define CL_NONE                                     0x0
-#define CL_READ_ONLY_CACHE                          0x1
-#define CL_READ_WRITE_CACHE                         0x2
-
-/* cl_device_local_mem_type */
-#define CL_LOCAL                                    0x1
-#define CL_GLOBAL                                   0x2
-
-/* cl_device_exec_capabilities - bitfield */
-#define CL_EXEC_KERNEL                              (1 << 0)
-#define CL_EXEC_NATIVE_KERNEL                       (1 << 1)
-
-/* cl_command_queue_properties - bitfield */
-#define CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE      (1 << 0)
-#define CL_QUEUE_PROFILING_ENABLE                   (1 << 1)
-
-/* cl_context_info  */
-#define CL_CONTEXT_REFERENCE_COUNT                  0x1080
-#define CL_CONTEXT_DEVICES                          0x1081
-#define CL_CONTEXT_PROPERTIES                       0x1082
-#define CL_CONTEXT_NUM_DEVICES                      0x1083
-
-/* cl_context_info + cl_context_properties */
-#define CL_CONTEXT_PLATFORM                         0x1084
-
-/* cl_command_queue_info */
-#define CL_QUEUE_CONTEXT                            0x1090
-#define CL_QUEUE_DEVICE                             0x1091
-#define CL_QUEUE_REFERENCE_COUNT                    0x1092
-#define CL_QUEUE_PROPERTIES                         0x1093
-
-/* cl_mem_flags - bitfield */
-#define CL_MEM_READ_WRITE                           (1 << 0)
-#define CL_MEM_WRITE_ONLY                           (1 << 1)
-#define CL_MEM_READ_ONLY                            (1 << 2)
-#define CL_MEM_USE_HOST_PTR                         (1 << 3)
-#define CL_MEM_ALLOC_HOST_PTR                       (1 << 4)
-#define CL_MEM_COPY_HOST_PTR                        (1 << 5)
-
-/* cl_channel_order */
-#define CL_R                                        0x10B0
-#define CL_A                                        0x10B1
-#define CL_RG                                       0x10B2
-#define CL_RA                                       0x10B3
-#define CL_RGB                                      0x10B4
-#define CL_RGBA                                     0x10B5
-#define CL_BGRA                                     0x10B6
-#define CL_ARGB                                     0x10B7
-#define CL_INTENSITY                                0x10B8
-#define CL_LUMINANCE                                0x10B9
-#define CL_Rx                                       0x10BA
-#define CL_RGx                                      0x10BB
-#define CL_RGBx                                     0x10BC
-
-/* cl_channel_type */
-#define CL_SNORM_INT8                               0x10D0
-#define CL_SNORM_INT16                              0x10D1
-#define CL_UNORM_INT8                               0x10D2
-#define CL_UNORM_INT16                              0x10D3
-#define CL_UNORM_SHORT_565                          0x10D4
-#define CL_UNORM_SHORT_555                          0x10D5
-#define CL_UNORM_INT_101010                         0x10D6
-#define CL_SIGNED_INT8                              0x10D7
-#define CL_SIGNED_INT16                             0x10D8
-#define CL_SIGNED_INT32                             0x10D9
-#define CL_UNSIGNED_INT8                            0x10DA
-#define CL_UNSIGNED_INT16                           0x10DB
-#define CL_UNSIGNED_INT32                           0x10DC
-#define CL_HALF_FLOAT                               0x10DD
-#define CL_FLOAT                                    0x10DE
-
-/* cl_mem_object_type */
-#define CL_MEM_OBJECT_BUFFER                        0x10F0
-#define CL_MEM_OBJECT_IMAGE2D                       0x10F1
-#define CL_MEM_OBJECT_IMAGE3D                       0x10F2
-
-/* cl_mem_info */
-#define CL_MEM_TYPE                                 0x1100
-#define CL_MEM_FLAGS                                0x1101
-#define CL_MEM_SIZE                                 0x1102
-#define CL_MEM_HOST_PTR                             0x1103
-#define CL_MEM_MAP_COUNT                            0x1104
-#define CL_MEM_REFERENCE_COUNT                      0x1105
-#define CL_MEM_CONTEXT                              0x1106
-#define CL_MEM_ASSOCIATED_MEMOBJECT                 0x1107
-#define CL_MEM_OFFSET                               0x1108
-
-/* cl_image_info */
-#define CL_IMAGE_FORMAT                             0x1110
-#define CL_IMAGE_ELEMENT_SIZE                       0x1111
-#define CL_IMAGE_ROW_PITCH                          0x1112
-#define CL_IMAGE_SLICE_PITCH                        0x1113
-#define CL_IMAGE_WIDTH                              0x1114
-#define CL_IMAGE_HEIGHT                             0x1115
-#define CL_IMAGE_DEPTH                              0x1116
-
-/* cl_addressing_mode */
-#define CL_ADDRESS_NONE                             0x1130
-#define CL_ADDRESS_CLAMP_TO_EDGE                    0x1131
-#define CL_ADDRESS_CLAMP                            0x1132
-#define CL_ADDRESS_REPEAT                           0x1133
-#define CL_ADDRESS_MIRRORED_REPEAT                  0x1134
-
-/* cl_filter_mode */
-#define CL_FILTER_NEAREST                           0x1140
-#define CL_FILTER_LINEAR                            0x1141
-
-/* cl_sampler_info */
-#define CL_SAMPLER_REFERENCE_COUNT                  0x1150
-#define CL_SAMPLER_CONTEXT                          0x1151
-#define CL_SAMPLER_NORMALIZED_COORDS                0x1152
-#define CL_SAMPLER_ADDRESSING_MODE                  0x1153
-#define CL_SAMPLER_FILTER_MODE                      0x1154
-
-/* cl_map_flags - bitfield */
-#define CL_MAP_READ                                 (1 << 0)
-#define CL_MAP_WRITE                                (1 << 1)
-
-/* cl_program_info */
-#define CL_PROGRAM_REFERENCE_COUNT                  0x1160
-#define CL_PROGRAM_CONTEXT                          0x1161
-#define CL_PROGRAM_NUM_DEVICES                      0x1162
-#define CL_PROGRAM_DEVICES                          0x1163
-#define CL_PROGRAM_SOURCE                           0x1164
-#define CL_PROGRAM_BINARY_SIZES                     0x1165
-#define CL_PROGRAM_BINARIES                         0x1166
-
-/* cl_program_build_info */
-#define CL_PROGRAM_BUILD_STATUS                     0x1181
-#define CL_PROGRAM_BUILD_OPTIONS                    0x1182
-#define CL_PROGRAM_BUILD_LOG                        0x1183
-
-/* cl_build_status */
-#define CL_BUILD_SUCCESS                            0
-#define CL_BUILD_NONE                               -1
-#define CL_BUILD_ERROR                              -2
-#define CL_BUILD_IN_PROGRESS                        -3
-
-/* cl_kernel_info */
-#define CL_KERNEL_FUNCTION_NAME                     0x1190
-#define CL_KERNEL_NUM_ARGS                          0x1191
-#define CL_KERNEL_REFERENCE_COUNT                   0x1192
-#define CL_KERNEL_CONTEXT                           0x1193
-#define CL_KERNEL_PROGRAM                           0x1194
-
-/* cl_kernel_work_group_info */
-#define CL_KERNEL_WORK_GROUP_SIZE                   0x11B0
-#define CL_KERNEL_COMPILE_WORK_GROUP_SIZE           0x11B1
-#define CL_KERNEL_LOCAL_MEM_SIZE                    0x11B2
-#define CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE 0x11B3
-#define CL_KERNEL_PRIVATE_MEM_SIZE                  0x11B4
-
-/* cl_event_info  */
-#define CL_EVENT_COMMAND_QUEUE                      0x11D0
-#define CL_EVENT_COMMAND_TYPE                       0x11D1
-#define CL_EVENT_REFERENCE_COUNT                    0x11D2
-#define CL_EVENT_COMMAND_EXECUTION_STATUS           0x11D3
-#define CL_EVENT_CONTEXT                            0x11D4
-
-/* cl_command_type */
-#define CL_COMMAND_NDRANGE_KERNEL                   0x11F0
-#define CL_COMMAND_TASK                             0x11F1
-#define CL_COMMAND_NATIVE_KERNEL                    0x11F2
-#define CL_COMMAND_READ_BUFFER                      0x11F3
-#define CL_COMMAND_WRITE_BUFFER                     0x11F4
-#define CL_COMMAND_COPY_BUFFER                      0x11F5
-#define CL_COMMAND_READ_IMAGE                       0x11F6
-#define CL_COMMAND_WRITE_IMAGE                      0x11F7
-#define CL_COMMAND_COPY_IMAGE                       0x11F8
-#define CL_COMMAND_COPY_IMAGE_TO_BUFFER             0x11F9
-#define CL_COMMAND_COPY_BUFFER_TO_IMAGE             0x11FA
-#define CL_COMMAND_MAP_BUFFER                       0x11FB
-#define CL_COMMAND_MAP_IMAGE                        0x11FC
-#define CL_COMMAND_UNMAP_MEM_OBJECT                 0x11FD
-#define CL_COMMAND_MARKER                           0x11FE
-#define CL_COMMAND_ACQUIRE_GL_OBJECTS               0x11FF
-#define CL_COMMAND_RELEASE_GL_OBJECTS               0x1200
-#define CL_COMMAND_READ_BUFFER_RECT                 0x1201
-#define CL_COMMAND_WRITE_BUFFER_RECT                0x1202
-#define CL_COMMAND_COPY_BUFFER_RECT                 0x1203
-#define CL_COMMAND_USER                             0x1204
-
-/* command execution status */
-#define CL_COMPLETE                                 0x0
-#define CL_RUNNING                                  0x1
-#define CL_SUBMITTED                                0x2
-#define CL_QUEUED                                   0x3
-  
-/* cl_buffer_create_type  */
-#define CL_BUFFER_CREATE_TYPE_REGION                0x1220
-
-/* cl_profiling_info  */
-#define CL_PROFILING_COMMAND_QUEUED                 0x1280
-#define CL_PROFILING_COMMAND_SUBMIT                 0x1281
-#define CL_PROFILING_COMMAND_START                  0x1282
-#define CL_PROFILING_COMMAND_END                    0x1283
-
-/********************************************************************************************************/
-
-/********************************************************************************************************/
-
-/*  Function signature typedef's */
-
-/* Platform API */
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETPLATFORMIDS)(cl_uint          /* num_entries */,
-                 cl_platform_id * /* platforms */,
-                 cl_uint *        /* num_platforms */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL * 
-PFNCLGETPLATFORMINFO)(cl_platform_id   /* platform */, 
-                  cl_platform_info /* param_name */,
-                  size_t           /* param_value_size */, 
-                  void *           /* param_value */,
-                  size_t *         /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-/* Device APIs */
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETDEVICEIDS)(cl_platform_id   /* platform */,
-               cl_device_type   /* device_type */, 
-               cl_uint          /* num_entries */, 
-               cl_device_id *   /* devices */, 
-               cl_uint *        /* num_devices */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETDEVICEINFO)(cl_device_id    /* device */,
-                cl_device_info  /* param_name */, 
-                size_t          /* param_value_size */, 
-                void *          /* param_value */,
-                size_t *        /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-// Context APIs  
-typedef CL_API_ENTRY cl_context (CL_API_CALL *
-PFNCLCREATECONTEXT)(const cl_context_properties * /* properties */,
-                cl_uint                       /* num_devices */,
-                const cl_device_id *          /* devices */,
-                void (CL_CALLBACK * /* pfn_notify */)(const char *, const void *, size_t, void *),
-                void *                        /* user_data */,
-                cl_int *                      /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_context (CL_API_CALL *
-PFNCLCREATECONTEXTFROMTYPE)(const cl_context_properties * /* properties */,
-                        cl_device_type                /* device_type */,
-                        void (CL_CALLBACK *     /* pfn_notify*/ )(const char *, const void *, size_t, void *),
-                        void *                        /* user_data */,
-                        cl_int *                      /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRETAINCONTEXT)(cl_context /* context */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRELEASECONTEXT)(cl_context /* context */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETCONTEXTINFO)(cl_context         /* context */, 
-                 cl_context_info    /* param_name */, 
-                 size_t             /* param_value_size */, 
-                 void *             /* param_value */, 
-                 size_t *           /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-/* Command Queue APIs */
-typedef CL_API_ENTRY cl_command_queue (CL_API_CALL *
-PFNCLCREATECOMMANDQUEUE)(cl_context                     /* context */, 
-                     cl_device_id                   /* device */, 
-                     cl_command_queue_properties    /* properties */,
-                     cl_int *                       /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRETAINCOMMANDQUEUE)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRELEASECOMMANDQUEUE)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETCOMMANDQUEUEINFO)(cl_command_queue      /* command_queue */,
-                      cl_command_queue_info /* param_name */,
-                      size_t                /* param_value_size */,
-                      void *                /* param_value */,
-                      size_t *              /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLSETCOMMANDQUEUEPROPERTY)(cl_command_queue              /* command_queue */,
-                          cl_command_queue_properties   /* properties */, 
-                          cl_bool                        /* enable */,
-                          cl_command_queue_properties * /* old_properties */) CL_API_SUFFIX__VERSION_1_0;
-
-/* Memory Object APIs */
-typedef CL_API_ENTRY cl_mem (CL_API_CALL *
-PFNCLCREATEBUFFER)(cl_context   /* context */,
-               cl_mem_flags /* flags */,
-               size_t       /* size */,
-               void *       /* host_ptr */,
-               cl_int *     /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_mem (CL_API_CALL *
-PFNCLCREATESUBBUFFER)(cl_mem   			/* buffer */,
-               cl_mem_flags 			/* flags */,
-               cl_buffer_create_type    /* buffer_create_type */,
-               const void *       		/* buffer_create_info */,
-               cl_int *     			/* errcode_ret */) CL_API_SUFFIX__VERSION_1_1;
-
-typedef CL_API_ENTRY cl_mem (CL_API_CALL *
-PFNCLCREATEIMAGE2D)(cl_context              /* context */,
-                cl_mem_flags            /* flags */,
-                const cl_image_format * /* image_format */,
-                size_t                  /* image_width */,
-                size_t                  /* image_height */,
-                size_t                  /* image_row_pitch */, 
-                void *                  /* host_ptr */,
-                cl_int *                /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_mem (CL_API_CALL *
-PFNCLCREATEIMAGE3D)(cl_context              /* context */,
-                cl_mem_flags            /* flags */,
-                const cl_image_format * /* image_format */,
-                size_t                  /* image_width */, 
-                size_t                  /* image_height */,
-                size_t                  /* image_depth */, 
-                size_t                  /* image_row_pitch */, 
-                size_t                  /* image_slice_pitch */, 
-                void *                  /* host_ptr */,
-                cl_int *                /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRETAINMEMOBJECT)(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRELEASEMEMOBJECT)(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETSUPPORTEDIMAGEFORMATS)(cl_context           /* context */,
-                           cl_mem_flags         /* flags */,
-                           cl_mem_object_type   /* image_type */,
-                           cl_uint              /* num_entries */,
-                           cl_image_format *    /* image_formats */,
-                           cl_uint *            /* num_image_formats */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETMEMOBJECTINFO)(cl_mem           /* memobj */,
-                   cl_mem_info      /* param_name */, 
-                   size_t           /* param_value_size */,
-                   void *           /* param_value */,
-                   size_t *         /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETIMAGEINFO)(cl_mem           /* image */,
-               cl_image_info    /* param_name */, 
-               size_t           /* param_value_size */,
-               void *           /* param_value */,
-               size_t *         /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLSETMEMOBJECTDESTRUCTORCALLBACK)(  cl_mem /* memobj */, 
-                                    void (CL_CALLBACK * /*pfn_notify*/)( cl_mem /* memobj */, void* /*user_data*/), 
-                                    void * /*user_data */ )             CL_API_SUFFIX__VERSION_1_1;  
-
-/* Sampler APIs  */
-typedef CL_API_ENTRY cl_sampler (CL_API_CALL *
-PFNCLCREATESAMPLER)(cl_context          /* context */,
-                cl_bool             /* normalized_coords */, 
-                cl_addressing_mode  /* addressing_mode */, 
-                cl_filter_mode      /* filter_mode */,
-                cl_int *            /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRETAINSAMPLER)(cl_sampler /* sampler */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRELEASESAMPLER)(cl_sampler /* sampler */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETSAMPLERINFO)(cl_sampler         /* sampler */,
-                 cl_sampler_info    /* param_name */,
-                 size_t             /* param_value_size */,
-                 void *             /* param_value */,
-                 size_t *           /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
- 
-/* Program Object APIs  */
-typedef CL_API_ENTRY cl_program (CL_API_CALL *
-PFNCLCREATEPROGRAMWITHSOURCE)(cl_context        /* context */,
-                          cl_uint           /* count */,
-                          const char **     /* strings */,
-                          const size_t *    /* lengths */,
-                          cl_int *          /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_program (CL_API_CALL *
-PFNCLCREATEPROGRAMWITHBINARY)(cl_context                     /* context */,
-                          cl_uint                        /* num_devices */,
-                          const cl_device_id *           /* device_list */,
-                          const size_t *                 /* lengths */,
-                          const unsigned char **         /* binaries */,
-                          cl_int *                       /* binary_status */,
-                          cl_int *                       /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRETAINPROGRAM)(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRELEASEPROGRAM)(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLBUILDPROGRAM)(cl_program           /* program */,
-               cl_uint              /* num_devices */,
-               const cl_device_id * /* device_list */,
-               const char *         /* options */, 
-               void (CL_CALLBACK *  /* pfn_notify */)(cl_program /* program */, void * /* user_data */),
-               void *               /* user_data */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLUNLOADCOMPILER)(void) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETPROGRAMINFO)(cl_program         /* program */,
-                 cl_program_info    /* param_name */,
-                 size_t             /* param_value_size */,
-                 void *             /* param_value */,
-                 size_t *           /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETPROGRAMBUILDINFO)(cl_program            /* program */,
-                      cl_device_id          /* device */,
-                      cl_program_build_info /* param_name */,
-                      size_t                /* param_value_size */,
-                      void *                /* param_value */,
-                      size_t *              /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-/* Kernel Object APIs */
-typedef CL_API_ENTRY cl_kernel (CL_API_CALL *
-PFNCLCREATEKERNEL)(cl_program      /* program */,
-               const char *    /* kernel_name */,
-               cl_int *        /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLCREATEKERNELSINPROGRAM)(cl_program     /* program */,
-                         cl_uint        /* num_kernels */,
-                         cl_kernel *    /* kernels */,
-                         cl_uint *      /* num_kernels_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRETAINKERNEL)(cl_kernel    /* kernel */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRELEASEKERNEL)(cl_kernel   /* kernel */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLSETKERNELARG)(cl_kernel    /* kernel */,
-               cl_uint      /* arg_index */,
-               size_t       /* arg_size */,
-               const void * /* arg_value */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETKERNELINFO)(cl_kernel       /* kernel */,
-                cl_kernel_info  /* param_name */,
-                size_t          /* param_value_size */,
-                void *          /* param_value */,
-                size_t *        /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETKERNELWORKGROUPINFO)(cl_kernel                  /* kernel */,
-                         cl_device_id               /* device */,
-                         cl_kernel_work_group_info  /* param_name */,
-                         size_t                     /* param_value_size */,
-                         void *                     /* param_value */,
-                         size_t *                   /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-// Event Object APIs
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLWAITFOREVENTS)(cl_uint             /* num_events */,
-                const cl_event *    /* event_list */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETEVENTINFO)(cl_event         /* event */,
-               cl_event_info    /* param_name */,
-               size_t           /* param_value_size */,
-               void *           /* param_value */,
-               size_t *         /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_event (CL_API_CALL *
-PFNCLCREATEUSEREVENT)(cl_context    /* context */,
-                  	  cl_int *      /* errcode_ret */) CL_API_SUFFIX__VERSION_1_1;               
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRETAINEVENT)(cl_event /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRELEASEEVENT)(cl_event /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLSETUSEREVENTSTATUS)(cl_event   /* event */,
-                     cl_int     /* execution_status */) CL_API_SUFFIX__VERSION_1_1;
-                     
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLSETEVENTCALLBACK)( cl_event    /* event */,
-                    cl_int      /* command_exec_callback_type */,
-                    void (CL_CALLBACK * /* pfn_notify */)(cl_event, cl_int, void *),
-                    void *      /* user_data */) CL_API_SUFFIX__VERSION_1_1;
-
-/* Profiling APIs  */
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETEVENTPROFILINGINFO)(cl_event            /* event */,
-                        cl_profiling_info   /* param_name */,
-                        size_t              /* param_value_size */,
-                        void *              /* param_value */,
-                        size_t *            /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-// Flush and Finish APIs
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLFLUSH)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLFINISH)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-/* Enqueued Commands APIs */
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEREADBUFFER)(cl_command_queue    /* command_queue */,
-                    cl_mem              /* buffer */,
-                    cl_bool             /* blocking_read */,
-                    size_t              /* offset */,
-                    size_t              /* cb */, 
-                    void *              /* ptr */,
-                    cl_uint             /* num_events_in_wait_list */,
-                    const cl_event *    /* event_wait_list */,
-                    cl_event *          /* event */) CL_API_SUFFIX__VERSION_1_0;
-                            
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEREADBUFFERRECT)(cl_command_queue    /* command_queue */,
-                        cl_mem              /* buffer */,
-                        cl_bool             /* blocking_read */,
-                        const size_t *      /* buffer_origin */,
-                        const size_t *      /* host_origin */, 
-                        const size_t *      /* region */,
-                        size_t              /* buffer_row_pitch */,
-                        size_t              /* buffer_slice_pitch */,
-                        size_t              /* host_row_pitch */,
-                        size_t              /* host_slice_pitch */,                        
-                        void *              /* ptr */,
-                        cl_uint             /* num_events_in_wait_list */,
-                        const cl_event *    /* event_wait_list */,
-                        cl_event *          /* event */) CL_API_SUFFIX__VERSION_1_1;
-                            
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEWRITEBUFFER)(cl_command_queue   /* command_queue */, 
-                     cl_mem             /* buffer */, 
-                     cl_bool            /* blocking_write */, 
-                     size_t             /* offset */, 
-                     size_t             /* cb */, 
-                     const void *       /* ptr */, 
-                     cl_uint            /* num_events_in_wait_list */, 
-                     const cl_event *   /* event_wait_list */, 
-                     cl_event *         /* event */) CL_API_SUFFIX__VERSION_1_0;
-                            
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEWRITEBUFFERRECT)(cl_command_queue    /* command_queue */,
-                         cl_mem              /* buffer */,
-                         cl_bool             /* blocking_write */,
-                         const size_t *      /* buffer_origin */,
-                         const size_t *      /* host_origin */, 
-                         const size_t *      /* region */,
-                         size_t              /* buffer_row_pitch */,
-                         size_t              /* buffer_slice_pitch */,
-                         size_t              /* host_row_pitch */,
-                         size_t              /* host_slice_pitch */,                        
-                         const void *        /* ptr */,
-                         cl_uint             /* num_events_in_wait_list */,
-                         const cl_event *    /* event_wait_list */,
-                         cl_event *          /* event */) CL_API_SUFFIX__VERSION_1_1;
-                            
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUECOPYBUFFER)(cl_command_queue    /* command_queue */, 
-                    cl_mem              /* src_buffer */,
-                    cl_mem              /* dst_buffer */, 
-                    size_t              /* src_offset */,
-                    size_t              /* dst_offset */,
-                    size_t              /* cb */, 
-                    cl_uint             /* num_events_in_wait_list */,
-                    const cl_event *    /* event_wait_list */,
-                    cl_event *          /* event */) CL_API_SUFFIX__VERSION_1_0;
-                            
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUECOPYBUFFERRECT)(cl_command_queue    /* command_queue */, 
-                        cl_mem              /* src_buffer */,
-                        cl_mem              /* dst_buffer */, 
-                        const size_t *      /* src_origin */,
-                        const size_t *      /* dst_origin */,
-                        const size_t *      /* region */, 
-                        size_t              /* src_row_pitch */,
-                        size_t              /* src_slice_pitch */,
-                        size_t              /* dst_row_pitch */,
-                        size_t              /* dst_slice_pitch */,
-                        cl_uint             /* num_events_in_wait_list */,
-                        const cl_event *    /* event_wait_list */,
-                        cl_event *          /* event */) CL_API_SUFFIX__VERSION_1_1;
-                            
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEREADIMAGE)(cl_command_queue     /* command_queue */,
-                   cl_mem               /* image */,
-                   cl_bool              /* blocking_read */, 
-                   const size_t *       /* origin[3] */,
-                   const size_t *       /* region[3] */,
-                   size_t               /* row_pitch */,
-                   size_t               /* slice_pitch */, 
-                   void *               /* ptr */,
-                   cl_uint              /* num_events_in_wait_list */,
-                   const cl_event *     /* event_wait_list */,
-                   cl_event *           /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEWRITEIMAGE)(cl_command_queue    /* command_queue */,
-                    cl_mem              /* image */,
-                    cl_bool             /* blocking_write */, 
-                    const size_t *      /* origin[3] */,
-                    const size_t *      /* region[3] */,
-                    size_t              /* input_row_pitch */,
-                    size_t              /* input_slice_pitch */, 
-                    const void *        /* ptr */,
-                    cl_uint             /* num_events_in_wait_list */,
-                    const cl_event *    /* event_wait_list */,
-                    cl_event *          /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUECOPYIMAGE)(cl_command_queue     /* command_queue */,
-                   cl_mem               /* src_image */,
-                   cl_mem               /* dst_image */, 
-                   const size_t *       /* src_origin[3] */,
-                   const size_t *       /* dst_origin[3] */,
-                   const size_t *       /* region[3] */, 
-                   cl_uint              /* num_events_in_wait_list */,
-                   const cl_event *     /* event_wait_list */,
-                   cl_event *           /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUECOPYIMAGETOBUFFER)(cl_command_queue /* command_queue */,
-                           cl_mem           /* src_image */,
-                           cl_mem           /* dst_buffer */, 
-                           const size_t *   /* src_origin[3] */,
-                           const size_t *   /* region[3] */, 
-                           size_t           /* dst_offset */,
-                           cl_uint          /* num_events_in_wait_list */,
-                           const cl_event * /* event_wait_list */,
-                           cl_event *       /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUECOPYBUFFERTOIMAGE)(cl_command_queue /* command_queue */,
-                           cl_mem           /* src_buffer */,
-                           cl_mem           /* dst_image */, 
-                           size_t           /* src_offset */,
-                           const size_t *   /* dst_origin[3] */,
-                           const size_t *   /* region[3] */, 
-                           cl_uint          /* num_events_in_wait_list */,
-                           const cl_event * /* event_wait_list */,
-                           cl_event *       /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY void * (CL_API_CALL *
-PFNCLENQUEUEMAPBUFFER)(cl_command_queue /* command_queue */,
-                   cl_mem           /* buffer */,
-                   cl_bool          /* blocking_map */, 
-                   cl_map_flags     /* map_flags */,
-                   size_t           /* offset */,
-                   size_t           /* cb */,
-                   cl_uint          /* num_events_in_wait_list */,
-                   const cl_event * /* event_wait_list */,
-                   cl_event *       /* event */,
-                   cl_int *         /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY void * (CL_API_CALL *
-PFNCLENQUEUEMAPIMAGE)(cl_command_queue  /* command_queue */,
-                  cl_mem            /* image */, 
-                  cl_bool           /* blocking_map */, 
-                  cl_map_flags      /* map_flags */, 
-                  const size_t *    /* origin[3] */,
-                  const size_t *    /* region[3] */,
-                  size_t *          /* image_row_pitch */,
-                  size_t *          /* image_slice_pitch */,
-                  cl_uint           /* num_events_in_wait_list */,
-                  const cl_event *  /* event_wait_list */,
-                  cl_event *        /* event */,
-                  cl_int *          /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEUNMAPMEMOBJECT)(cl_command_queue /* command_queue */,
-                        cl_mem           /* memobj */,
-                        void *           /* mapped_ptr */,
-                        cl_uint          /* num_events_in_wait_list */,
-                        const cl_event *  /* event_wait_list */,
-                        cl_event *        /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUENDRANGEKERNEL)(cl_command_queue /* command_queue */,
-                       cl_kernel        /* kernel */,
-                       cl_uint          /* work_dim */,
-                       const size_t *   /* global_work_offset */,
-                       const size_t *   /* global_work_size */,
-                       const size_t *   /* local_work_size */,
-                       cl_uint          /* num_events_in_wait_list */,
-                       const cl_event * /* event_wait_list */,
-                       cl_event *       /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUETASK)(cl_command_queue  /* command_queue */,
-              cl_kernel         /* kernel */,
-              cl_uint           /* num_events_in_wait_list */,
-              const cl_event *  /* event_wait_list */,
-              cl_event *        /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUENATIVEKERNEL)(cl_command_queue  /* command_queue */,
-                      void (*user_func)(void *), 
-                      void *            /* args */,
-                      size_t            /* cb_args */, 
-                      cl_uint           /* num_mem_objects */,
-                      const cl_mem *    /* mem_list */,
-                      const void **     /* args_mem_loc */,
-                      cl_uint           /* num_events_in_wait_list */,
-                      const cl_event *  /* event_wait_list */,
-                      cl_event *        /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEMARKER)(cl_command_queue    /* command_queue */,
-                cl_event *          /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEWAITFOREVENTS)(cl_command_queue /* command_queue */,
-                       cl_uint          /* num_events */,
-                       const cl_event * /* event_list */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEBARRIER)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-// Extension function access
-//
-// Returns the extension function address for the given function name,
-// or NULL if a valid function can not be found.  The client must
-// check to make sure the address is not NULL, before using or 
-// calling the returned function address.
-//
-typedef CL_API_ENTRY void * (CL_API_CALL * PFNCLGETEXTENSIONFUNCTIONADDRESS)(const char * /* func_name */) CL_API_SUFFIX__VERSION_1_0;
-
-
-#define CLEW_STATIC
-
-#ifdef CLEW_STATIC
-#  define CLEWAPI extern
-#else
-#  ifdef CLEW_BUILD
-#    define CLEWAPI extern __declspec(dllexport)
-#  else
-#    define CLEWAPI extern __declspec(dllimport)
-#  endif
-#endif
-
-#if defined(_WIN32)
-#define CLEW_FUN_EXPORT extern
-#else
-#define CLEW_FUN_EXPORT CLEWAPI
-#endif
-
-#define CLEW_GET_FUN(x) x
-
-
-//  Variables holding function entry points
-CLEW_FUN_EXPORT     PFNCLGETPLATFORMIDS                 __clewGetPlatformIDs                ;
-CLEW_FUN_EXPORT     PFNCLGETPLATFORMINFO                __clewGetPlatformInfo               ;
-CLEW_FUN_EXPORT     PFNCLGETDEVICEIDS                   __clewGetDeviceIDs                  ;
-CLEW_FUN_EXPORT     PFNCLGETDEVICEINFO                  __clewGetDeviceInfo                 ;
-CLEW_FUN_EXPORT     PFNCLCREATECONTEXT                  __clewCreateContext                 ;
-CLEW_FUN_EXPORT     PFNCLCREATECONTEXTFROMTYPE          __clewCreateContextFromType         ;
-CLEW_FUN_EXPORT     PFNCLRETAINCONTEXT                  __clewRetainContext                 ;
-CLEW_FUN_EXPORT     PFNCLRELEASECONTEXT                 __clewReleaseContext                ;
-CLEW_FUN_EXPORT     PFNCLGETCONTEXTINFO                 __clewGetContextInfo                ;
-CLEW_FUN_EXPORT     PFNCLCREATECOMMANDQUEUE             __clewCreateCommandQueue            ;
-CLEW_FUN_EXPORT     PFNCLRETAINCOMMANDQUEUE             __clewRetainCommandQueue            ;
-CLEW_FUN_EXPORT     PFNCLRELEASECOMMANDQUEUE            __clewReleaseCommandQueue           ;
-CLEW_FUN_EXPORT     PFNCLGETCOMMANDQUEUEINFO            __clewGetCommandQueueInfo           ;
-#ifdef CL_USE_DEPRECATED_OPENCL_1_0_APIS
-CLEW_FUN_EXPORT     PFNCLSETCOMMANDQUEUEPROPERTY        __clewSetCommandQueueProperty       ;
-#endif
-CLEW_FUN_EXPORT     PFNCLCREATEBUFFER                   __clewCreateBuffer                  ;
-CLEW_FUN_EXPORT     PFNCLCREATESUBBUFFER                __clewCreateSubBuffer               ;
-CLEW_FUN_EXPORT     PFNCLCREATEIMAGE2D                  __clewCreateImage2D                 ;
-CLEW_FUN_EXPORT     PFNCLCREATEIMAGE3D                  __clewCreateImage3D                 ;
-CLEW_FUN_EXPORT     PFNCLRETAINMEMOBJECT                __clewRetainMemObject               ;
-CLEW_FUN_EXPORT     PFNCLRELEASEMEMOBJECT               __clewReleaseMemObject              ;
-CLEW_FUN_EXPORT     PFNCLGETSUPPORTEDIMAGEFORMATS       __clewGetSupportedImageFormats      ;
-CLEW_FUN_EXPORT     PFNCLGETMEMOBJECTINFO               __clewGetMemObjectInfo              ;
-CLEW_FUN_EXPORT     PFNCLGETIMAGEINFO                   __clewGetImageInfo                  ;
-CLEW_FUN_EXPORT     PFNCLSETMEMOBJECTDESTRUCTORCALLBACK __clewSetMemObjectDestructorCallback;
-CLEW_FUN_EXPORT     PFNCLCREATESAMPLER                  __clewCreateSampler                 ;
-CLEW_FUN_EXPORT     PFNCLRETAINSAMPLER                  __clewRetainSampler                 ;
-CLEW_FUN_EXPORT     PFNCLRELEASESAMPLER                 __clewReleaseSampler                ;
-CLEW_FUN_EXPORT     PFNCLGETSAMPLERINFO                 __clewGetSamplerInfo                ;
-CLEW_FUN_EXPORT     PFNCLCREATEPROGRAMWITHSOURCE        __clewCreateProgramWithSource       ;
-CLEW_FUN_EXPORT     PFNCLCREATEPROGRAMWITHBINARY        __clewCreateProgramWithBinary       ;
-CLEW_FUN_EXPORT     PFNCLRETAINPROGRAM                  __clewRetainProgram                 ;
-CLEW_FUN_EXPORT     PFNCLRELEASEPROGRAM                 __clewReleaseProgram                ;
-CLEW_FUN_EXPORT     PFNCLBUILDPROGRAM                   __clewBuildProgram                  ;
-CLEW_FUN_EXPORT     PFNCLUNLOADCOMPILER                 __clewUnloadCompiler                ;
-CLEW_FUN_EXPORT     PFNCLGETPROGRAMINFO                 __clewGetProgramInfo                ;
-CLEW_FUN_EXPORT     PFNCLGETPROGRAMBUILDINFO            __clewGetProgramBuildInfo           ;
-CLEW_FUN_EXPORT     PFNCLCREATEKERNEL                   __clewCreateKernel                  ;
-CLEW_FUN_EXPORT     PFNCLCREATEKERNELSINPROGRAM         __clewCreateKernelsInProgram        ;
-CLEW_FUN_EXPORT     PFNCLRETAINKERNEL                   __clewRetainKernel                  ;
-CLEW_FUN_EXPORT     PFNCLRELEASEKERNEL                  __clewReleaseKernel                 ;
-CLEW_FUN_EXPORT     PFNCLSETKERNELARG                   __clewSetKernelArg                  ;
-CLEW_FUN_EXPORT     PFNCLGETKERNELINFO                  __clewGetKernelInfo                 ;
-CLEW_FUN_EXPORT     PFNCLGETKERNELWORKGROUPINFO         __clewGetKernelWorkGroupInfo        ;
-CLEW_FUN_EXPORT     PFNCLWAITFOREVENTS                  __clewWaitForEvents                 ;
-CLEW_FUN_EXPORT     PFNCLGETEVENTINFO                   __clewGetEventInfo                  ;
-CLEW_FUN_EXPORT     PFNCLCREATEUSEREVENT                __clewCreateUserEvent               ;
-CLEW_FUN_EXPORT     PFNCLRETAINEVENT                    __clewRetainEvent                   ;
-CLEW_FUN_EXPORT     PFNCLRELEASEEVENT                   __clewReleaseEvent                  ;
-CLEW_FUN_EXPORT     PFNCLSETUSEREVENTSTATUS             __clewSetUserEventStatus            ;
-CLEW_FUN_EXPORT     PFNCLSETEVENTCALLBACK               __clewSetEventCallback              ;
-CLEW_FUN_EXPORT     PFNCLGETEVENTPROFILINGINFO          __clewGetEventProfilingInfo         ;
-CLEW_FUN_EXPORT     PFNCLFLUSH                          __clewFlush                         ;
-CLEW_FUN_EXPORT     PFNCLFINISH                         __clewFinish                        ;
-CLEW_FUN_EXPORT     PFNCLENQUEUEREADBUFFER              __clewEnqueueReadBuffer             ;
-CLEW_FUN_EXPORT     PFNCLENQUEUEREADBUFFERRECT          __clewEnqueueReadBufferRect         ;
-CLEW_FUN_EXPORT     PFNCLENQUEUEWRITEBUFFER             __clewEnqueueWriteBuffer            ;
-CLEW_FUN_EXPORT     PFNCLENQUEUEWRITEBUFFERRECT         __clewEnqueueWriteBufferRect        ;
-CLEW_FUN_EXPORT     PFNCLENQUEUECOPYBUFFER              __clewEnqueueCopyBuffer             ;
-CLEW_FUN_EXPORT     PFNCLENQUEUECOPYBUFFERRECT          __clewEnqueueCopyBufferRect         ;
-CLEW_FUN_EXPORT     PFNCLENQUEUEREADIMAGE               __clewEnqueueReadImage              ;
-CLEW_FUN_EXPORT     PFNCLENQUEUEWRITEIMAGE              __clewEnqueueWriteImage             ;
-CLEW_FUN_EXPORT     PFNCLENQUEUECOPYIMAGE               __clewEnqueueCopyImage              ;
-CLEW_FUN_EXPORT     PFNCLENQUEUECOPYIMAGETOBUFFER       __clewEnqueueCopyImageToBuffer      ;
-CLEW_FUN_EXPORT     PFNCLENQUEUECOPYBUFFERTOIMAGE       __clewEnqueueCopyBufferToImage      ;
-CLEW_FUN_EXPORT     PFNCLENQUEUEMAPBUFFER               __clewEnqueueMapBuffer              ;
-CLEW_FUN_EXPORT     PFNCLENQUEUEMAPIMAGE                __clewEnqueueMapImage               ;
-CLEW_FUN_EXPORT     PFNCLENQUEUEUNMAPMEMOBJECT          __clewEnqueueUnmapMemObject         ;
-CLEW_FUN_EXPORT     PFNCLENQUEUENDRANGEKERNEL           __clewEnqueueNDRangeKernel          ;
-CLEW_FUN_EXPORT     PFNCLENQUEUETASK                    __clewEnqueueTask                   ;
-CLEW_FUN_EXPORT     PFNCLENQUEUENATIVEKERNEL            __clewEnqueueNativeKernel           ;
-CLEW_FUN_EXPORT     PFNCLENQUEUEMARKER                  __clewEnqueueMarker                 ;
-CLEW_FUN_EXPORT     PFNCLENQUEUEWAITFOREVENTS           __clewEnqueueWaitForEvents          ;
-CLEW_FUN_EXPORT     PFNCLENQUEUEBARRIER                 __clewEnqueueBarrier                ;
-CLEW_FUN_EXPORT     PFNCLGETEXTENSIONFUNCTIONADDRESS    __clewGetExtensionFunctionAddress   ;
-
-
-#define	clGetPlatformIDs                CLEW_GET_FUN(__clewGetPlatformIDs                )
-#define	clGetPlatformInfo               CLEW_GET_FUN(__clewGetPlatformInfo               )
-#define	clGetDeviceIDs                  CLEW_GET_FUN(__clewGetDeviceIDs                  )
-#define	clGetDeviceInfo                 CLEW_GET_FUN(__clewGetDeviceInfo                 )
-#define	clCreateContext                 CLEW_GET_FUN(__clewCreateContext                 )
-#define	clCreateContextFromType         CLEW_GET_FUN(__clewCreateContextFromType         )
-#define	clRetainContext                 CLEW_GET_FUN(__clewRetainContext                 )
-#define	clReleaseContext                CLEW_GET_FUN(__clewReleaseContext                )
-#define	clGetContextInfo                CLEW_GET_FUN(__clewGetContextInfo                )
-#define	clCreateCommandQueue            CLEW_GET_FUN(__clewCreateCommandQueue            )
-#define	clRetainCommandQueue            CLEW_GET_FUN(__clewRetainCommandQueue            )
-#define	clReleaseCommandQueue           CLEW_GET_FUN(__clewReleaseCommandQueue           )
-#define	clGetCommandQueueInfo           CLEW_GET_FUN(__clewGetCommandQueueInfo           )
-#ifdef CL_USE_DEPRECATED_OPENCL_1_0_APIS
-#warning CL_USE_DEPRECATED_OPENCL_1_0_APIS is defined. These APIs are unsupported and untested in OpenCL 1.1!
-/* 
- *  WARNING:
- *     This API introduces mutable state into the OpenCL implementation. It has been REMOVED
- *  to better facilitate thread safety.  The 1.0 API is not thread safe. It is not tested by the
- *  OpenCL 1.1 conformance test, and consequently may not work or may not work dependably.
- *  It is likely to be non-performant. Use of this API is not advised. Use at your own risk.
- *
- *  Software developers previously relying on this API are instructed to set the command queue 
- *  properties when creating the queue, instead. 
- */
-#define	clSetCommandQueueProperty       CLEW_GET_FUN(__clewSetCommandQueueProperty       )
-#endif /* CL_USE_DEPRECATED_OPENCL_1_0_APIS */
-#define	clCreateBuffer                  CLEW_GET_FUN(__clewCreateBuffer                  )
-#define	clCreateSubBuffer               CLEW_GET_FUN(__clewCreateSubBuffer               )
-#define	clCreateImage2D                 CLEW_GET_FUN(__clewCreateImage2D                 )
-#define	clCreateImage3D                 CLEW_GET_FUN(__clewCreateImage3D                 )
-#define	clRetainMemObject               CLEW_GET_FUN(__clewRetainMemObject               )
-#define	clReleaseMemObject              CLEW_GET_FUN(__clewReleaseMemObject              )
-#define	clGetSupportedImageFormats      CLEW_GET_FUN(__clewGetSupportedImageFormats      )
-#define	clGetMemObjectInfo              CLEW_GET_FUN(__clewGetMemObjectInfo              )
-#define	clGetImageInfo                  CLEW_GET_FUN(__clewGetImageInfo                  )
-#define	clSetMemObjectDestructorCallback CLEW_GET_FUN(__clewSetMemObjectDestructorCallback)
-#define	clCreateSampler                 CLEW_GET_FUN(__clewCreateSampler                 )
-#define	clRetainSampler                 CLEW_GET_FUN(__clewRetainSampler                 )
-#define	clReleaseSampler                CLEW_GET_FUN(__clewReleaseSampler                )
-#define	clGetSamplerInfo                CLEW_GET_FUN(__clewGetSamplerInfo                )
-#define	clCreateProgramWithSource       CLEW_GET_FUN(__clewCreateProgramWithSource       )
-#define	clCreateProgramWithBinary       CLEW_GET_FUN(__clewCreateProgramWithBinary       )
-#define	clRetainProgram                 CLEW_GET_FUN(__clewRetainProgram                 )
-#define	clReleaseProgram                CLEW_GET_FUN(__clewReleaseProgram                )
-#define	clBuildProgram                  CLEW_GET_FUN(__clewBuildProgram                  )
-#define	clUnloadCompiler                CLEW_GET_FUN(__clewUnloadCompiler                )
-#define	clGetProgramInfo                CLEW_GET_FUN(__clewGetProgramInfo                )
-#define	clGetProgramBuildInfo           CLEW_GET_FUN(__clewGetProgramBuildInfo           )
-#define	clCreateKernel                  CLEW_GET_FUN(__clewCreateKernel                  )
-#define	clCreateKernelsInProgram        CLEW_GET_FUN(__clewCreateKernelsInProgram        )
-#define	clRetainKernel                  CLEW_GET_FUN(__clewRetainKernel                  )
-#define	clReleaseKernel                 CLEW_GET_FUN(__clewReleaseKernel                 )
-#define	clSetKernelArg                  CLEW_GET_FUN(__clewSetKernelArg                  )
-#define	clGetKernelInfo                 CLEW_GET_FUN(__clewGetKernelInfo                 )
-#define	clGetKernelWorkGroupInfo        CLEW_GET_FUN(__clewGetKernelWorkGroupInfo        )
-#define	clWaitForEvents                 CLEW_GET_FUN(__clewWaitForEvents                 )
-#define	clGetEventInfo                  CLEW_GET_FUN(__clewGetEventInfo                  )
-#define	clCreateUserEvent               CLEW_GET_FUN(__clewCreateUserEvent               )
-#define	clRetainEvent                   CLEW_GET_FUN(__clewRetainEvent                   )
-#define	clReleaseEvent                  CLEW_GET_FUN(__clewReleaseEvent                  )
-#define	clSetUserEventStatus            CLEW_GET_FUN(__clewSetUserEventStatus            )
-#define	clSetEventCallback              CLEW_GET_FUN(__clewSetEventCallback              )
-#define	clGetEventProfilingInfo         CLEW_GET_FUN(__clewGetEventProfilingInfo         )
-#define	clFlush                         CLEW_GET_FUN(__clewFlush                         )
-#define	clFinish                        CLEW_GET_FUN(__clewFinish                        )
-#define	clEnqueueReadBuffer             CLEW_GET_FUN(__clewEnqueueReadBuffer             )
-#define	clEnqueueReadBufferRect         CLEW_GET_FUN(__clewEnqueueReadBufferRect         )
-#define	clEnqueueWriteBuffer            CLEW_GET_FUN(__clewEnqueueWriteBuffer            )
-#define	clEnqueueWriteBufferRect        CLEW_GET_FUN(__clewEnqueueWriteBufferRect        )
-#define	clEnqueueCopyBuffer             CLEW_GET_FUN(__clewEnqueueCopyBuffer             )
-#define	clEnqueueCopyBufferRect         CLEW_GET_FUN(__clewEnqueueCopyBufferRect         )
-#define	clEnqueueReadImage              CLEW_GET_FUN(__clewEnqueueReadImage              )
-#define	clEnqueueWriteImage             CLEW_GET_FUN(__clewEnqueueWriteImage             )
-#define	clEnqueueCopyImage              CLEW_GET_FUN(__clewEnqueueCopyImage              )
-#define	clEnqueueCopyImageToBuffer      CLEW_GET_FUN(__clewEnqueueCopyImageToBuffer      )
-#define	clEnqueueCopyBufferToImage      CLEW_GET_FUN(__clewEnqueueCopyBufferToImage      )
-#define	clEnqueueMapBuffer              CLEW_GET_FUN(__clewEnqueueMapBuffer              )
-#define	clEnqueueMapImage               CLEW_GET_FUN(__clewEnqueueMapImage               )
-#define	clEnqueueUnmapMemObject         CLEW_GET_FUN(__clewEnqueueUnmapMemObject         )
-#define	clEnqueueNDRangeKernel          CLEW_GET_FUN(__clewEnqueueNDRangeKernel          )
-#define	clEnqueueTask                   CLEW_GET_FUN(__clewEnqueueTask                   )
-#define	clEnqueueNativeKernel           CLEW_GET_FUN(__clewEnqueueNativeKernel           )
-#define	clEnqueueMarker                 CLEW_GET_FUN(__clewEnqueueMarker                 )
-#define	clEnqueueWaitForEvents          CLEW_GET_FUN(__clewEnqueueWaitForEvents          )
-#define	clEnqueueBarrier                CLEW_GET_FUN(__clewEnqueueBarrier                )
-#define	clGetExtensionFunctionAddress   CLEW_GET_FUN(__clewGetExtensionFunctionAddress   )
-
-
-#define CLEW_SUCCESS                0       //!<    Success error code
-#define CLEW_ERROR_OPEN_FAILED      -1      //!<    Error code for failing to open the dynamic library
-#define CLEW_ERROR_ATEXIT_FAILED    -2      //!<    Error code for failing to queue the closing of the dynamic library to atexit()
-
-//! \brief Load OpenCL dynamic library and set function entry points
-int         clewInit        (const char*);
-
-//! \brief Exit clew and unload OpenCL dynamic library
-void		clewExit();
-
-//! \brief Convert an OpenCL error code to its string equivalent
-const char* clewErrorString (cl_int error);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif  //  CLEW_HPP_INCLUDED
diff --git a/src/t/test-base.vcxproj b/src/t/test-base.vcxproj
index efc687e0..54fcbca6 100644
--- a/src/t/test-base.vcxproj
+++ b/src/t/test-base.vcxproj
@@ -42,7 +42,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/src/t/test-entity.vcxproj b/src/t/test-entity.vcxproj
index 7a69db61..58f54548 100644
--- a/src/t/test-entity.vcxproj
+++ b/src/t/test-entity.vcxproj
@@ -38,7 +38,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/src/t/test-image.vcxproj b/src/t/test-image.vcxproj
index 7e5fb4e4..33ce3cd3 100644
--- a/src/t/test-image.vcxproj
+++ b/src/t/test-image.vcxproj
@@ -39,7 +39,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/src/t/test-math.vcxproj b/src/t/test-math.vcxproj
index d8b4edd8..706f322f 100644
--- a/src/t/test-math.vcxproj
+++ b/src/t/test-math.vcxproj
@@ -55,7 +55,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/src/t/test-sys.vcxproj b/src/t/test-sys.vcxproj
index 928d3632..963c683c 100644
--- a/src/t/test-sys.vcxproj
+++ b/src/t/test-sys.vcxproj
@@ -38,7 +38,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
diff --git a/tools/lolremez/lolremez.vcxproj b/tools/lolremez/lolremez.vcxproj
index 0041a87c..06cc12b5 100644
--- a/tools/lolremez/lolremez.vcxproj
+++ b/tools/lolremez/lolremez.vcxproj
@@ -43,7 +43,7 @@
     <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
       <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
     </ProjectReference>
-    <ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj">
+    <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
       <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
     </ProjectReference>
     <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">