| @@ -1,7 +1,7 @@ | |||
| // | |||
| // Lol Engine | |||
| // | |||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
| // This program is free software; you can redistribute it and/or | |||
| // modify it under the terms of the Do What The Fuck You Want To | |||
| // Public License, Version 2, as published by Sam Hocevar. See | |||
| @@ -76,7 +76,7 @@ void Emitter::TickDraw(float deltams) | |||
| for (int i = 0; i < data->nparticles; i++) | |||
| Scene::GetDefault()->AddTile(data->tileset, data->particles[i], | |||
| data->positions[i], 0); | |||
| data->positions[i], 0, vec2(1.0f)); | |||
| } | |||
| void Emitter::AddParticle(int id, vec3 pos, vec3 vel) | |||
| @@ -1,7 +1,7 @@ | |||
| // | |||
| // Lol Engine | |||
| // | |||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
| // This program is free software; you can redistribute it and/or | |||
| // modify it under the terms of the Do What The Fuck You Want To | |||
| // Public License, Version 2, as published by Sam Hocevar. See | |||
| @@ -46,7 +46,7 @@ Font::Font(char const *path) | |||
| data->name = (char *)malloc(7 + strlen(path) + 1); | |||
| sprintf(data->name, "<font> %s", path); | |||
| data->tileset = Tiler::Register(path, ivec2(0), ivec2(16), vec2(1.0f)); | |||
| data->tileset = Tiler::Register(path, ivec2(0), ivec2(16)); | |||
| data->size = data->tileset->GetSize(0); | |||
| m_drawgroup = DRAWGROUP_BEFORE; | |||
| @@ -69,7 +69,7 @@ char const *Font::GetName() | |||
| return data->name; | |||
| } | |||
| void Font::Print(vec3 pos, char const *str) | |||
| void Font::Print(vec3 pos, char const *str, vec2 scale) | |||
| { | |||
| Scene *scene = Scene::GetDefault(); | |||
| @@ -78,9 +78,9 @@ void Font::Print(vec3 pos, char const *str) | |||
| uint32_t ch = (uint8_t)*str++; | |||
| if (ch != ' ') | |||
| scene->AddTile(data->tileset, ch & 255, pos, 0); | |||
| scene->AddTile(data->tileset, ch & 255, pos, 0, scale); | |||
| pos.x += data->size.x; | |||
| pos.x += data->size.x * scale.x; | |||
| } | |||
| } | |||
| @@ -1,7 +1,7 @@ | |||
| // | |||
| // Lol Engine | |||
| // | |||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
| // This program is free software; you can redistribute it and/or | |||
| // modify it under the terms of the Do What The Fuck You Want To | |||
| // Public License, Version 2, as published by Sam Hocevar. See | |||
| @@ -36,7 +36,7 @@ protected: | |||
| public: | |||
| /* New methods */ | |||
| void Print(vec3 pos, char const *str); | |||
| void Print(vec3 pos, char const *str, vec2 scale = vec2(1.0f)); | |||
| ivec2 GetSize() const; | |||
| private: | |||
| @@ -1,7 +1,7 @@ | |||
| // | |||
| // Lol Engine | |||
| // | |||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
| // This program is free software; you can redistribute it and/or | |||
| // modify it under the terms of the Do What The Fuck You Want To | |||
| // Public License, Version 2, as published by Sam Hocevar. See | |||
| @@ -136,7 +136,7 @@ Map::Map(char const *path) | |||
| { | |||
| /* This is a tileset image file. Associate it with firstgid. */ | |||
| data->tilesets[data->ntilers] = Tiler::Register(str, ivec2(32), | |||
| ivec2(0), vec2(1.0f, sqrtf(2))); | |||
| ivec2(0)); | |||
| data->ntilers++; | |||
| //Log::Debug("new tiler %s\n", str); | |||
| } | |||
| @@ -1,7 +1,7 @@ | |||
| // | |||
| // Lol Engine | |||
| // | |||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
| // This program is free software; you can redistribute it and/or | |||
| // modify it under the terms of the Do What The Fuck You Want To | |||
| // Public License, Version 2, as published by Sam Hocevar. See | |||
| @@ -31,6 +31,7 @@ struct Tile | |||
| TileSet *tileset; | |||
| uint32_t prio; | |||
| vec3 pos; | |||
| vec2 scale; | |||
| int id, o; | |||
| }; | |||
| @@ -141,7 +142,7 @@ void Scene::Reset() | |||
| SceneData::scene = NULL; | |||
| } | |||
| void Scene::AddTile(TileSet *tileset, int id, vec3 pos, int o) | |||
| void Scene::AddTile(TileSet *tileset, int id, vec3 pos, int o, vec2 scale) | |||
| { | |||
| #if !defined _XBOX /* No WPOS on Xbox */ | |||
| if ((data->ntiles % 1024) == 0) | |||
| @@ -153,6 +154,7 @@ void Scene::AddTile(TileSet *tileset, int id, vec3 pos, int o) | |||
| data->tiles[data->ntiles].id = id; | |||
| data->tiles[data->ntiles].pos = pos; | |||
| data->tiles[data->ntiles].o = o; | |||
| data->tiles[data->ntiles].scale = scale; | |||
| data->ntiles++; | |||
| #endif | |||
| } | |||
| @@ -407,6 +409,7 @@ void Scene::Render() // XXX: rename to Blit() | |||
| { | |||
| data->tiles[i].tileset->BlitTile(data->tiles[j].id, | |||
| data->tiles[j].pos, data->tiles[j].o, | |||
| data->tiles[j].scale, | |||
| vertex + 18 * (j - i), texture + 12 * (j - i)); | |||
| } | |||
| @@ -1,7 +1,7 @@ | |||
| // | |||
| // Lol Engine | |||
| // | |||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
| // This program is free software; you can redistribute it and/or | |||
| // modify it under the terms of the Do What The Fuck You Want To | |||
| // Public License, Version 2, as published by Sam Hocevar. See | |||
| @@ -34,7 +34,7 @@ public: | |||
| static Scene *GetDefault(); | |||
| static void Reset(); | |||
| void AddTile(TileSet *tileset, int id, vec3 pos, int o); | |||
| void AddTile(TileSet *tileset, int id, vec3 pos, int o, vec2 scale); | |||
| void Render(); | |||
| private: | |||
| @@ -1,7 +1,7 @@ | |||
| // | |||
| // Lol Engine | |||
| // | |||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
| // This program is free software; you can redistribute it and/or | |||
| // modify it under the terms of the Do What The Fuck You Want To | |||
| // Public License, Version 2, as published by Sam Hocevar. See | |||
| @@ -50,7 +50,8 @@ void Sprite::TickDraw(float deltams) | |||
| { | |||
| Entity::TickDraw(deltams); | |||
| Scene::GetDefault()->AddTile(data->tileset, data->id, position, 0); | |||
| Scene::GetDefault()->AddTile(data->tileset, data->id, position, | |||
| 0, vec2(1.0f)); | |||
| } | |||
| Sprite::~Sprite() | |||
| @@ -1,7 +1,7 @@ | |||
| // | |||
| // Lol Engine | |||
| // | |||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
| // This program is free software; you can redistribute it and/or | |||
| // modify it under the terms of the Do What The Fuck You Want To | |||
| // Public License, Version 2, as published by Sam Hocevar. See | |||
| @@ -40,15 +40,14 @@ static TilerData * const data = &tilerdata; | |||
| * Public Tiler class | |||
| */ | |||
| TileSet *Tiler::Register(char const *path, ivec2 size, ivec2 count, | |||
| vec2 scale) | |||
| TileSet *Tiler::Register(char const *path, ivec2 size, ivec2 count) | |||
| { | |||
| int id = data->tilesets.MakeSlot(path); | |||
| TileSet *tileset = (TileSet *)data->tilesets.GetEntity(id); | |||
| if (!tileset) | |||
| { | |||
| tileset = new TileSet(path, size, count, scale); | |||
| tileset = new TileSet(path, size, count); | |||
| data->tilesets.SetEntity(id, tileset); | |||
| } | |||
| @@ -1,7 +1,7 @@ | |||
| // | |||
| // Lol Engine | |||
| // | |||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
| // This program is free software; you can redistribute it and/or | |||
| // modify it under the terms of the Do What The Fuck You Want To | |||
| // Public License, Version 2, as published by Sam Hocevar. See | |||
| @@ -27,8 +27,7 @@ namespace lol | |||
| class Tiler | |||
| { | |||
| public: | |||
| static TileSet *Register(char const *path, ivec2 size, ivec2 count, | |||
| vec2 scale); | |||
| static TileSet *Register(char const *path, ivec2 size, ivec2 count); | |||
| static void Deregister(TileSet *); | |||
| }; | |||
| @@ -1,7 +1,7 @@ | |||
| // | |||
| // Lol Engine | |||
| // | |||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
| // This program is free software; you can redistribute it and/or | |||
| // modify it under the terms of the Do What The Fuck You Want To | |||
| // Public License, Version 2, as published by Sam Hocevar. See | |||
| @@ -61,7 +61,7 @@ private: | |||
| * Public TileSet class | |||
| */ | |||
| TileSet::TileSet(char const *path, ivec2 size, ivec2 count, vec2 scale) | |||
| TileSet::TileSet(char const *path, ivec2 size, ivec2 count) | |||
| : data(new TileSetData()) | |||
| { | |||
| data->name = (char *)malloc(10 + strlen(path) + 1); | |||
| @@ -98,7 +98,6 @@ TileSet::TileSet(char const *path, ivec2 size, ivec2 count, vec2 scale) | |||
| data->tx = (float)data->size.x / PotUp(data->isize.x); | |||
| data->ty = (float)data->size.y / PotUp(data->isize.y); | |||
| data->scale = scale; | |||
| data->ntiles = data->count.x * data->count.y; | |||
| m_drawgroup = DRAWGROUP_BEFORE; | |||
| @@ -219,16 +218,15 @@ void TileSet::Bind() | |||
| #endif | |||
| } | |||
| void TileSet::BlitTile(uint32_t id, vec3 pos, int o, | |||
| void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale, | |||
| float *vertex, float *texture) | |||
| { | |||
| float tx = data->tx * ((id & 0xffff) % data->count.x); | |||
| float ty = data->ty * ((id & 0xffff) / data->count.x); | |||
| vec2 scale = data->scale; | |||
| int dx = data->size.x; | |||
| int dy = o ? 0 : data->size.y; | |||
| int dz = o ? data->size.y : 0; | |||
| int dx = data->size.x * scale.x; | |||
| int dy = o ? 0 : data->size.y * scale.y; | |||
| int dz = o ? data->size.y * scale.y : 0; | |||
| #if defined _XBOX | |||
| # define STR0(x) #x | |||
| @@ -241,21 +239,21 @@ void TileSet::BlitTile(uint32_t id, vec3 pos, int o, | |||
| { | |||
| float tmp[10]; | |||
| *vertex++ = tmp[0] = scale.x * pos.x; | |||
| *vertex++ = tmp[1] = scale.y * (pos.y + dy); | |||
| *vertex++ = tmp[2] = scale.y * (pos.z + dz); | |||
| *vertex++ = tmp[0] = pos.x; | |||
| *vertex++ = tmp[1] = pos.y + dy; | |||
| *vertex++ = tmp[2] = pos.z + dz; | |||
| *texture++ = tmp[3] = tx; | |||
| *texture++ = tmp[4] = ty; | |||
| *vertex++ = scale.x * (pos.x + dx); | |||
| *vertex++ = scale.y * (pos.y + dy); | |||
| *vertex++ = scale.y * (pos.z + dz); | |||
| *vertex++ = pos.x + dx; | |||
| *vertex++ = pos.y + dy; | |||
| *vertex++ = pos.z + dz; | |||
| *texture++ = tx + data->tx; | |||
| *texture++ = ty; | |||
| *vertex++ = tmp[5] = scale.x * (pos.x + dx); | |||
| *vertex++ = tmp[6] = scale.y * pos.y; | |||
| *vertex++ = tmp[7] = scale.y * pos.z; | |||
| *vertex++ = tmp[5] = pos.x + dx; | |||
| *vertex++ = tmp[6] = pos.y; | |||
| *vertex++ = tmp[7] = pos.z; | |||
| *texture++ = tmp[8] = tx + data->tx; | |||
| *texture++ = tmp[9] = ty + data->ty; | |||
| @@ -271,9 +269,9 @@ void TileSet::BlitTile(uint32_t id, vec3 pos, int o, | |||
| *texture++ = tmp[8]; | |||
| *texture++ = tmp[9]; | |||
| *vertex++ = scale.x * pos.x; | |||
| *vertex++ = scale.y * pos.y; | |||
| *vertex++ = scale.y * pos.z; | |||
| *vertex++ = pos.x; | |||
| *vertex++ = pos.y; | |||
| *vertex++ = pos.z; | |||
| *texture++ = tx; | |||
| *texture++ = ty + data->ty; | |||
| } | |||
| @@ -1,7 +1,7 @@ | |||
| // | |||
| // Lol Engine | |||
| // | |||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
| // This program is free software; you can redistribute it and/or | |||
| // modify it under the terms of the Do What The Fuck You Want To | |||
| // Public License, Version 2, as published by Sam Hocevar. See | |||
| @@ -31,7 +31,7 @@ class TileSetData; | |||
| class TileSet : public Entity | |||
| { | |||
| public: | |||
| TileSet(char const *path, ivec2 size, ivec2 count, vec2 scale); | |||
| TileSet(char const *path, ivec2 size, ivec2 count); | |||
| virtual ~TileSet(); | |||
| protected: | |||
| @@ -44,7 +44,7 @@ public: | |||
| ivec2 GetCount() const; | |||
| ivec2 GetSize(int tileid) const; | |||
| void Bind(); | |||
| void BlitTile(uint32_t id, vec3 pos, int o, | |||
| void BlitTile(uint32_t id, vec3 pos, int o, vec2 scale, | |||
| float *vertex, float *texture); | |||
| private: | |||