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build: move major .vcxproj files to their respective project directories.

legacy
Sam Hocevar sam 12 年之前
父節點
當前提交
f3c5985495
共有 22 個文件被更改,包括 50 次插入691 次删除
  1. +1
    -1
      .gitignore
  2. +6
    -6
      win32/01_triangle.vcxproj
  3. +6
    -6
      win32/02_cube.vcxproj
  4. +6
    -6
      win32/03_fractal.vcxproj
  5. +2
    -2
      win32/Lol.Core.Vars.props
  6. +6
    -6
      win32/benchsuite.vcxproj
  7. +0
    -63
      win32/deushax.vcxproj
  8. +0
    -12
      win32/deushax.vcxproj.filters
  9. +0
    -112
      win32/editor.vcxproj
  10. +0
    -12
      win32/editor.vcxproj.filters
  11. +5
    -5
      win32/lolcore.vcxproj
  12. +6
    -10
      win32/lolengine.sln
  13. +0
    -74
      win32/monsterz.vcxproj
  14. +0
    -23
      win32/monsterz.vcxproj.filters
  15. +0
    -76
      win32/mrpigeon.vcxproj
  16. +0
    -17
      win32/mrpigeon.vcxproj.filters
  17. +0
    -65
      win32/neercs.vcxproj
  18. +0
    -25
      win32/neercs.vcxproj.filters
  19. +0
    -91
      win32/orbital.vcxproj
  20. +0
    -67
      win32/orbital.vcxproj.filters
  21. +6
    -6
      win32/quad.vcxproj
  22. +6
    -6
      win32/testsuite.vcxproj

+ 1
- 1
.gitignore 查看文件

@@ -41,10 +41,10 @@ perf.data*
.*.swp
*~
# Visual Studio cruft
*.vcxproj.user
win32/ipch
win32/*Debug
win32/*Release
win32/*.vcxproj.user
win32/*.opensdf
win32/*.sdf
win32/*.suo


+ 6
- 6
win32/01_triangle.vcxproj 查看文件

@@ -33,7 +33,7 @@
<LolFxCompile Include="..\test\tutorial\01_triangle.lolfx" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="lolcore.vcxproj">
<ProjectReference Include="$(SolutionDir)\lolcore.vcxproj">
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
</ProjectReference>
</ItemGroup>
@@ -42,19 +42,19 @@
<ConfigurationType>Application</ConfigurationType>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="Lol.Core.Config.props" />
<Import Project="$(SolutionDir)\Lol.Core.Config.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="Lol.Fx.props" />
<Import Project="$(SolutionDir)\Lol.Fx.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Lol.Core.Vars.props" />
<Import Project="$(SolutionDir)\Lol.Core.Vars.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<Import Project="Lol.Core.Rules.props" />
<Import Project="$(SolutionDir)\Lol.Core.Rules.props" />
<ItemDefinitionGroup />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="Lol.Fx.targets" />
<Import Project="$(SolutionDir)\Lol.Fx.targets" />
</ImportGroup>
</Project>

+ 6
- 6
win32/02_cube.vcxproj 查看文件

@@ -33,7 +33,7 @@
<LolFxCompile Include="..\test\tutorial\02_cube.lolfx" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="lolcore.vcxproj">
<ProjectReference Include="$(SolutionDir)\lolcore.vcxproj">
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
</ProjectReference>
</ItemGroup>
@@ -42,19 +42,19 @@
<ConfigurationType>Application</ConfigurationType>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="Lol.Core.Config.props" />
<Import Project="$(SolutionDir)\Lol.Core.Config.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="Lol.Fx.props" />
<Import Project="$(SolutionDir)\Lol.Fx.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Lol.Core.Vars.props" />
<Import Project="$(SolutionDir)\Lol.Core.Vars.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<Import Project="Lol.Core.Rules.props" />
<Import Project="$(SolutionDir)\Lol.Core.Rules.props" />
<ItemDefinitionGroup />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="Lol.Fx.targets" />
<Import Project="$(SolutionDir)\Lol.Fx.targets" />
</ImportGroup>
</Project>

+ 6
- 6
win32/03_fractal.vcxproj 查看文件

@@ -33,7 +33,7 @@
<LolFxCompile Include="..\test\tutorial\03_fractal.lolfx" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="lolcore.vcxproj">
<ProjectReference Include="$(SolutionDir)\lolcore.vcxproj">
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
</ProjectReference>
</ItemGroup>
@@ -42,19 +42,19 @@
<ConfigurationType>Application</ConfigurationType>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="Lol.Core.Config.props" />
<Import Project="$(SolutionDir)\Lol.Core.Config.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="Lol.Fx.props" />
<Import Project="$(SolutionDir)\Lol.Fx.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Lol.Core.Vars.props" />
<Import Project="$(SolutionDir)\Lol.Core.Vars.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<Import Project="Lol.Core.Rules.props" />
<Import Project="$(SolutionDir)\Lol.Core.Rules.props" />
<ItemDefinitionGroup />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="Lol.Fx.targets" />
<Import Project="$(SolutionDir)\Lol.Fx.targets" />
</ImportGroup>
</Project>

+ 2
- 2
win32/Lol.Core.Vars.props 查看文件

@@ -75,7 +75,7 @@
<BuildMacro Include="XboxDefines"><Value>$(XboxDefines)</Value></BuildMacro>
</ItemGroup>
<PropertyGroup>
<OutDir>$(Platform) $(Configuration)\</OutDir>
<IntDir>$(Platform) $(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SolutionDir)\$(Platform) $(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\$(Platform) $(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
</Project>

+ 6
- 6
win32/benchsuite.vcxproj 查看文件

@@ -34,7 +34,7 @@
<ClCompile Include="..\test\benchsuite.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="lolcore.vcxproj">
<ProjectReference Include="$(SolutionDir)\lolcore.vcxproj">
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
</ProjectReference>
</ItemGroup>
@@ -43,19 +43,19 @@
<ConfigurationType>Application</ConfigurationType>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="Lol.Core.Config.props" />
<Import Project="$(SolutionDir)\Lol.Core.Config.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="Lol.Fx.props" />
<Import Project="$(SolutionDir)\Lol.Fx.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Lol.Core.Vars.props" />
<Import Project="$(SolutionDir)\Lol.Core.Vars.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<Import Project="Lol.Core.Rules.props" />
<Import Project="$(SolutionDir)\Lol.Core.Rules.props" />
<ItemDefinitionGroup />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="Lol.Fx.targets" />
<Import Project="$(SolutionDir)\Lol.Fx.targets" />
</ImportGroup>
</Project>

+ 0
- 63
win32/deushax.vcxproj 查看文件

@@ -1,63 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\deushax\debugsprite.h" />
<ClInclude Include="..\deushax\game.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\deushax\debugsprite.cpp" />
<ClCompile Include="..\deushax\deushax.cpp" />
<ClCompile Include="..\deushax\game.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="lolcore.vcxproj">
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}</ProjectGuid>
<ConfigurationType>Application</ConfigurationType>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="Lol.Core.Config.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="Lol.Fx.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Lol.Core.Vars.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<Import Project="Lol.Core.Rules.props" />
<ItemDefinitionGroup />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="Lol.Fx.targets" />
</ImportGroup>
</Project>

+ 0
- 12
win32/deushax.vcxproj.filters 查看文件

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="..\deushax\debugsprite.h" />
<ClInclude Include="..\deushax\game.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\deushax\debugsprite.cpp" />
<ClCompile Include="..\deushax\deushax.cpp" />
<ClCompile Include="..\deushax\game.cpp" />
</ItemGroup>
</Project>

+ 0
- 112
win32/editor.vcxproj 查看文件

@@ -1,112 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\deushax\gtk\glmapview.h" />
<ClInclude Include="..\deushax\mapviewer.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\deushax\gtk\editor.cpp" />
<ClCompile Include="..\deushax\gtk\glmapview.cpp" />
<ClCompile Include="..\deushax\mapviewer.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="lolcore.vcxproj">
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9C66B179-0737-4BDA-AB42-2ADE478A9008}</ProjectGuid>
<ConfigurationType>Application</ConfigurationType>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="Lol.Core.Config.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="Lol.Fx.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Lol.Core.Vars.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<Import Project="Lol.Core.Rules.props" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..\deushax;$(GtkIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>$(GtkDeps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(GtkLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..\deushax;$(GtkIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>$(GtkDeps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(GtkLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..\deushax;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..\deushax;$(GtkIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>$(GtkDeps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(GtkLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..\deushax;$(GtkIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>$(GtkDeps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(GtkLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..\deushax;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="Lol.Fx.targets" />
</ImportGroup>
</Project>

+ 0
- 12
win32/editor.vcxproj.filters 查看文件

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="..\deushax\gtk\glmapview.h" />
<ClInclude Include="..\deushax\mapviewer.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\deushax\gtk\editor.cpp" />
<ClCompile Include="..\deushax\gtk\glmapview.cpp" />
<ClCompile Include="..\deushax\mapviewer.cpp" />
</ItemGroup>
</Project>

+ 5
- 5
win32/lolcore.vcxproj 查看文件

@@ -31,7 +31,7 @@
<ConfigurationType>StaticLibrary</ConfigurationType>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="Lol.Core.Config.props" />
<Import Project="$(SolutionDir)\Lol.Core.Config.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
@@ -58,14 +58,14 @@
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<ImportGroup Label="ExtensionSettings">
<Import Project="Lol.Fx.props" />
<Import Project="$(SolutionDir)\Lol.Fx.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Lol.Core.Vars.props" />
<Import Project="$(SolutionDir)\Lol.Core.Vars.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<Import Project="Lol.Core.Rules.props" />
<Import Project="$(SolutionDir)\Lol.Core.Rules.props" />
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -197,6 +197,6 @@
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="Lol.Fx.targets" />
<Import Project="$(SolutionDir)\Lol.Fx.targets" />
</ImportGroup>
</Project>

+ 6
- 10
win32/lolengine.sln 查看文件

@@ -1,17 +1,17 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deushax", "deushax.vcxproj", "{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deushax", "..\deushax\deushax.vcxproj", "{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "monsterz", "monsterz.vcxproj", "{17F0F184-4436-4D08-B8AA-16572EA238DB}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "monsterz", "..\monsterz\monsterz.vcxproj", "{17F0F184-4436-4D08-B8AA-16572EA238DB}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "editor", "editor.vcxproj", "{9C66B179-0737-4BDA-AB42-2ADE478A9008}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "editor", "..\deushax\editor.vcxproj", "{9C66B179-0737-4BDA-AB42-2ADE478A9008}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
@@ -58,7 +58,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "03_fractal", "03_fractal.vc
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "MrPigeon", "MrPigeon", "{33704AA4-F2B5-4138-A40D-E3E77F89ED46}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mrpigeon", "mrpigeon.vcxproj", "{32F3F8CF-D22E-45E4-BEB8-AD909E8C5515}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mrpigeon", "..\mrpigeon\mrpigeon.vcxproj", "{32F3F8CF-D22E-45E4-BEB8-AD909E8C5515}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
@@ -67,7 +67,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{1DFE1729
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Orbital", "Orbital", "{8C77EAA8-1077-4EF7-AE53-97C6C60A3601}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "orbital", "orbital.vcxproj", "{EE203B88-44CF-4859-9D42-7A5F40FECB52}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "orbital", "..\orbital\orbital.vcxproj", "{EE203B88-44CF-4859-9D42-7A5F40FECB52}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{1AFD580B-98B8-4689-B661-38C41132C60E}"
ProjectSection(SolutionItems) = preProject
@@ -78,7 +78,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tools", "Tools", "{3D341D8A
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Neercs", "Neercs", "{B357514A-7881-422D-8358-161B689E7620}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "neercs", "neercs.vcxproj", "{587FCCE9-1D8D-4398-B8B6-E8F4E9A92233}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "neercs", "..\neercs\neercs.vcxproj", "{587FCCE9-1D8D-4398-B8B6-E8F4E9A92233}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -119,14 +119,10 @@ Global
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Xbox 360.Build.0 = Release|Xbox 360
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Xbox 360.Deploy.0 = Release|Xbox 360
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.ActiveCfg = Debug|Win32
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.Build.0 = Debug|Win32
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|x64.ActiveCfg = Debug|x64
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|x64.Build.0 = Debug|x64
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
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win32/monsterz.vcxproj 查看文件

@@ -1,74 +0,0 @@
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win32/mrpigeon.vcxproj 查看文件

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win32/neercs.vcxproj 查看文件

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+ 0
- 91
win32/orbital.vcxproj 查看文件

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+ 6
- 6
win32/quad.vcxproj 查看文件

@@ -30,7 +30,7 @@
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+ 6
- 6
win32/testsuite.vcxproj 查看文件

@@ -41,7 +41,7 @@
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