Ver código fonte

gpu: fix vertex and index buffer behaviour on the PS3.

legacy
Sam Hocevar sam 12 anos atrás
pai
commit
f3dfadd1f9
2 arquivos alterados com 21 adições e 12 exclusões
  1. +7
    -7
      src/gpu/indexbuffer.cpp
  2. +14
    -5
      src/gpu/vertexbuffer.cpp

+ 7
- 7
src/gpu/indexbuffer.cpp Ver arquivo

@@ -47,7 +47,7 @@ class IndexBufferData
IDirect3DIndexBuffer9 *m_ibo;
#elif defined _XBOX
D3DIndexBuffer *m_ibo;
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__
#else
GLuint m_ibo;
uint8_t *m_memory;
#endif
@@ -69,7 +69,7 @@ IndexBuffer::IndexBuffer(size_t size)
D3DFMT_INDEX16, D3DPOOL_MANAGED,
&m_data->m_ibo, NULL)))
Abort();
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__
#else
glGenBuffers(1, &m_data->m_ibo);
m_data->m_memory = new uint8_t[size];
#endif
@@ -82,7 +82,7 @@ IndexBuffer::~IndexBuffer()
#if defined USE_D3D9 || defined _XBOX
if (FAILED(m_data->m_ibo->Release()))
Abort();
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__
#else
glDeleteBuffers(1, &m_data->m_ibo);
delete[] m_data->m_memory;
#endif
@@ -100,7 +100,7 @@ void *IndexBuffer::Lock(size_t offset, size_t size)
if (FAILED(m_data->m_ibo->Lock(offset, size, (void **)&ret, 0)))
Abort();
return ret;
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__
#else
return m_data->m_memory + offset;
#endif
}
@@ -113,7 +113,7 @@ void IndexBuffer::Unlock()
#if defined USE_D3D9 || defined _XBOX
if (FAILED(m_data->m_ibo->Unlock()))
Abort();
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__
#else
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_data->m_size, m_data->m_memory,
GL_STATIC_DRAW);
@@ -128,7 +128,7 @@ void IndexBuffer::Bind()
#if defined USE_D3D9 || defined _XBOX
if (FAILED(g_d3ddevice->SetIndices(m_data->m_ibo)))
Abort();
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__
#else
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo);
/* XXX: not necessary because we kept track of the size */
//int size;
@@ -144,7 +144,7 @@ void IndexBuffer::Unbind()
#if defined USE_D3D9 || defined _XBOX
if (FAILED(g_d3ddevice->SetIndices(NULL)))
Abort();
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__
#else
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#endif
}


+ 14
- 5
src/gpu/vertexbuffer.cpp Ver arquivo

@@ -246,7 +246,10 @@ void VertexDeclaration::Unbind()
//glDisableVertexAttribArray(m_attrib);
#else
/* Or even: */
//glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
#endif
}

@@ -314,6 +317,12 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1,
case VertexUsage::Position:
glEnableClientState(GL_VERTEX_ARRAY);
break;
case VertexUsage::TexCoord:
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
break;
case VertexUsage::Normal:
glEnableClientState(GL_NORMAL_ARRAY);
break;
case VertexUsage::Color:
glEnableClientState(GL_COLOR_ARRAY);
break;
@@ -530,7 +539,7 @@ VertexBuffer::VertexBuffer(size_t size)
if (FAILED(g_d3ddevice->CreateVertexBuffer(size, D3DUSAGE_WRITEONLY, NULL,
D3DPOOL_MANAGED, &m_data->m_vbo, NULL)))
Abort();
#elif !defined __CELLOS_LV2__
#else
glGenBuffers(1, &m_data->m_vbo);
m_data->m_memory = new uint8_t[size];
#endif
@@ -543,7 +552,7 @@ VertexBuffer::~VertexBuffer()
#if defined USE_D3D9 || defined _XBOX
if (FAILED(m_data->m_vbo->Release()))
Abort();
#elif !defined __CELLOS_LV2__
#else
glDeleteBuffers(1, &m_data->m_vbo);
delete[] m_data->m_memory;
#endif
@@ -560,7 +569,7 @@ void *VertexBuffer::Lock(size_t offset, size_t size)
if (FAILED(m_data->m_vbo->Lock(offset, size, (void **)&ret, 0)))
Abort();
return ret;
#elif !defined __CELLOS_LV2__
#else
return m_data->m_memory + offset;
#endif
}
@@ -572,7 +581,7 @@ void VertexBuffer::Unlock()
#if defined USE_D3D9 || defined _XBOX
if (FAILED(m_data->m_vbo->Unlock()))
Abort();
#elif !defined __CELLOS_LV2__
#else
glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo);
glBufferData(GL_ARRAY_BUFFER, m_data->m_size, m_data->m_memory,
GL_STATIC_DRAW);


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