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audio: add Sampler::LoopSample().

legacy
Sam Hocevar sam 12 years ago
parent
commit
f72381c28a
4 changed files with 15 additions and 0 deletions
  1. +7
    -0
      src/sample.cpp
  2. +1
    -0
      src/sample.h
  3. +6
    -0
      src/sampler.cpp
  4. +1
    -0
      src/sampler.h

+ 7
- 0
src/sample.cpp View File

@@ -109,6 +109,13 @@ void Sample::Play()
#endif
}

void Sample::Loop()
{
#if defined USE_SDL_MIXER
data->m_channel = Mix_PlayChannel(-1, data->m_chunk, -1);
#endif
}

void Sample::Stop()
{
#if defined USE_SDL_MIXER


+ 1
- 0
src/sample.h View File

@@ -40,6 +40,7 @@ protected:
public:
/* New methods */
void Play();
void Loop();
void Stop();

private:


+ 6
- 0
src/sampler.cpp View File

@@ -60,6 +60,12 @@ void Sampler::PlaySample(int id)
sample->Play();
}

void Sampler::LoopSample(int id)
{
Sample *sample = (Sample *)data->samples.GetEntity(id - 1);
sample->Loop();
}

void Sampler::StopSample(int id)
{
Sample *sample = (Sample *)data->samples.GetEntity(id - 1);


+ 1
- 0
src/sampler.h View File

@@ -29,6 +29,7 @@ public:
static void Deregister(int id);

static void PlaySample(int id);
static void LoopSample(int id);
static void StopSample(int id);

private:


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