| @@ -405,7 +405,7 @@ public: | |||||
| m_pixeluni = m_shader->GetUniformLocation("in_PixelDelta"); | m_pixeluni = m_shader->GetUniformLocation("in_PixelDelta"); | ||||
| m_ready = true; | m_ready = true; | ||||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||||
| /* Method 1: store vertex buffer on the GPU memory */ | /* Method 1: store vertex buffer on the GPU memory */ | ||||
| glGenBuffers(1, &m_vbo); | glGenBuffers(1, &m_vbo); | ||||
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); | glBindBuffer(GL_ARRAY_BUFFER, m_vbo); | ||||
| @@ -415,7 +415,7 @@ public: | |||||
| glBindBuffer(GL_ARRAY_BUFFER, m_tbo); | glBindBuffer(GL_ARRAY_BUFFER, m_tbo); | ||||
| glBufferData(GL_ARRAY_BUFFER, sizeof(texcoords), texcoords, | glBufferData(GL_ARRAY_BUFFER, sizeof(texcoords), texcoords, | ||||
| GL_STATIC_DRAW); | GL_STATIC_DRAW); | ||||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||||
| /* Method 2: upload vertex information at each frame */ | /* Method 2: upload vertex information at each frame */ | ||||
| #else | #else | ||||
| #endif | #endif | ||||
| @@ -444,21 +444,9 @@ public: | |||||
| #endif | #endif | ||||
| } | } | ||||
| /* If other frames are dirty, upload fake data for now */ | |||||
| if (0) for (int i = 0; i < 4; i++) | |||||
| { | |||||
| if (m_dirty[i]) | |||||
| { | |||||
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i * m_size.y / 2, | |||||
| m_size.x / 2, m_size.y / 2, | |||||
| TEXTURE_FORMAT, TEXTURE_TYPE, | |||||
| m_pixels + m_size.x * m_size.y / 4 * m_frame); | |||||
| } | |||||
| } | |||||
| m_shader->Bind(); | m_shader->Bind(); | ||||
| m_shader->SetUniform(m_pixeluni, m_pixel_delta); | m_shader->SetUniform(m_pixeluni, m_pixel_delta); | ||||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||||
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); | glBindBuffer(GL_ARRAY_BUFFER, m_vbo); | ||||
| glEnableVertexAttribArray(m_vertexattrib); | glEnableVertexAttribArray(m_vertexattrib); | ||||
| glVertexAttribPointer(m_vertexattrib, 2, GL_FLOAT, GL_FALSE, 0, 0); | glVertexAttribPointer(m_vertexattrib, 2, GL_FLOAT, GL_FALSE, 0, 0); | ||||
| @@ -466,7 +454,7 @@ if (0) for (int i = 0; i < 4; i++) | |||||
| glBindBuffer(GL_ARRAY_BUFFER, m_tbo); | glBindBuffer(GL_ARRAY_BUFFER, m_tbo); | ||||
| glEnableVertexAttribArray(m_texattrib); | glEnableVertexAttribArray(m_texattrib); | ||||
| glVertexAttribPointer(m_texattrib, 2, GL_FLOAT, GL_FALSE, 0, 0); | glVertexAttribPointer(m_texattrib, 2, GL_FLOAT, GL_FALSE, 0, 0); | ||||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||||
| /* Never used for now */ | /* Never used for now */ | ||||
| //glEnableVertexAttribArray(m_vertexattrib); | //glEnableVertexAttribArray(m_vertexattrib); | ||||
| //glVertexAttribPointer(m_vertexattrib, 2, GL_FLOAT, GL_FALSE, 0, vertices); | //glVertexAttribPointer(m_vertexattrib, 2, GL_FLOAT, GL_FALSE, 0, vertices); | ||||
| @@ -479,11 +467,11 @@ if (0) for (int i = 0; i < 4; i++) | |||||
| glDrawArrays(GL_TRIANGLES, 0, 6); | glDrawArrays(GL_TRIANGLES, 0, 6); | ||||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||||
| glDisableVertexAttribArray(m_vertexattrib); | glDisableVertexAttribArray(m_vertexattrib); | ||||
| glDisableVertexAttribArray(m_texattrib); | glDisableVertexAttribArray(m_texattrib); | ||||
| glBindBuffer(GL_ARRAY_BUFFER, 0); | glBindBuffer(GL_ARRAY_BUFFER, 0); | ||||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||||
| /* Never used for now */ | /* Never used for now */ | ||||
| //glDisableVertexAttribArray(m_vertexattrib); | //glDisableVertexAttribArray(m_vertexattrib); | ||||
| //glDisableVertexAttribArray(m_texattrib); | //glDisableVertexAttribArray(m_texattrib); | ||||
| @@ -501,7 +489,7 @@ private: | |||||
| u8vec4 *m_pixels, *m_tmppixels, *m_palette; | u8vec4 *m_pixels, *m_tmppixels, *m_palette; | ||||
| Shader *m_shader; | Shader *m_shader; | ||||
| GLuint m_texid; | GLuint m_texid; | ||||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||||
| GLuint m_vbo, m_tbo; | GLuint m_vbo, m_tbo; | ||||
| GLuint m_tco; | GLuint m_tco; | ||||
| #endif | #endif | ||||
| @@ -519,7 +507,7 @@ private: | |||||
| Text *m_centertext, *m_mousetext, *m_zoomtext; | Text *m_centertext, *m_mousetext, *m_zoomtext; | ||||
| }; | }; | ||||
| int main() | |||||
| int main(int argc, char **argv) | |||||
| { | { | ||||
| #if defined _WIN32 | #if defined _WIN32 | ||||
| _chdir("../.."); | _chdir("../.."); | ||||