From fa646c41c3baacb019458c1db32ff88b44df7c53 Mon Sep 17 00:00:00 2001
From: Sam Hocevar <sam@hocevar.net>
Date: Fri, 19 Oct 2012 13:52:45 +0000
Subject: [PATCH] gpu: fix the computed element count in DrawIndexedElements on
 Direct3D.

---
 src/gpu/vertexbuffer.cpp | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/src/gpu/vertexbuffer.cpp b/src/gpu/vertexbuffer.cpp
index c3d24f50..8901d2c3 100644
--- a/src/gpu/vertexbuffer.cpp
+++ b/src/gpu/vertexbuffer.cpp
@@ -199,20 +199,24 @@ void VertexDeclaration::DrawIndexedElements(MeshPrimitive type, int vbase,
     g_d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
     g_d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
     g_d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
-    g_d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
+    if (FAILED(g_d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW)))
+        Abort();
     switch (type)
     {
     case MeshPrimitive::Triangles:
+        count = count / 3;
         if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST,
                                            vbase, vskip, vcount, skip, count)))
             Abort();
         break;
     case MeshPrimitive::TriangleStrips:
+        count = count - 2;
         if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP,
                                            vbase, vskip, vcount, skip, count)))
             Abort();
         break;
     case MeshPrimitive::TriangleFans:
+        count = count - 2;
         if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLEFAN,
                                            vbase, vskip, vcount, skip, count)))
             Abort();