From fa646c41c3baacb019458c1db32ff88b44df7c53 Mon Sep 17 00:00:00 2001 From: Sam Hocevar <sam@hocevar.net> Date: Fri, 19 Oct 2012 13:52:45 +0000 Subject: [PATCH] gpu: fix the computed element count in DrawIndexedElements on Direct3D. --- src/gpu/vertexbuffer.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/gpu/vertexbuffer.cpp b/src/gpu/vertexbuffer.cpp index c3d24f50..8901d2c3 100644 --- a/src/gpu/vertexbuffer.cpp +++ b/src/gpu/vertexbuffer.cpp @@ -199,20 +199,24 @@ void VertexDeclaration::DrawIndexedElements(MeshPrimitive type, int vbase, g_d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, 1); g_d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); g_d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); - g_d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW); + if (FAILED(g_d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW))) + Abort(); switch (type) { case MeshPrimitive::Triangles: + count = count / 3; if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, vbase, vskip, vcount, skip, count))) Abort(); break; case MeshPrimitive::TriangleStrips: + count = count - 2; if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, vbase, vskip, vcount, skip, count))) Abort(); break; case MeshPrimitive::TriangleFans: + count = count - 2; if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLEFAN, vbase, vskip, vcount, skip, count))) Abort();