| @@ -519,15 +519,15 @@ template<> mat3 mat3::fromeuler(vec3 const &v) | |||||
| float sz = sin(radians.z), cz = cos(radians.z); | float sz = sin(radians.z), cz = cos(radians.z); | ||||
| ret[0][0] = cy * cz; | ret[0][0] = cy * cz; | ||||
| ret[1][0] = cx * sz - sx * sy * sz; | |||||
| ret[2][0] = sx * sz - cx * sy * cz; | |||||
| ret[1][0] = - cx * sz + sx * sy * cz; | |||||
| ret[2][0] = sx * sz + cx * sy * cz; | |||||
| ret[0][1] = - cy * sz; | |||||
| ret[1][1] = cx * cz - sx * sy * sz; | |||||
| ret[2][1] = sx * cz + cx * sy * sz; | |||||
| ret[0][1] = cy * sz; | |||||
| ret[1][1] = cx * cz + sx * sy * sz; | |||||
| ret[2][1] = - sx * cz + cx * sy * sz; | |||||
| ret[0][2] = sy; | |||||
| ret[1][2] = - sx * cy; | |||||
| ret[0][2] = - sy; | |||||
| ret[1][2] = sx * cy; | |||||
| ret[2][2] = cx * cy; | ret[2][2] = cx * cy; | ||||
| return ret; | return ret; | ||||