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Merge all debug entity includes in <loldebug.h>.

legacy
Sam Hocevar sam vor 13 Jahren
Ursprung
Commit
fd465a0882
8 geänderte Dateien mit 38 neuen und 1 gelöschten Zeilen
  1. +1
    -1
      src/Makefile.am
  2. +25
    -0
      src/loldebug.h
  3. +1
    -0
      win32/deushax.vcxproj
  4. +3
    -0
      win32/deushax.vcxproj.filters
  5. +1
    -0
      win32/editor.vcxproj
  6. +3
    -0
      win32/editor.vcxproj.filters
  7. +1
    -0
      win32/monsterz.vcxproj
  8. +3
    -0
      win32/monsterz.vcxproj.filters

+ 1
- 1
src/Makefile.am Datei anzeigen

@@ -15,7 +15,7 @@ liblol_a_SOURCES = \
\
eglapp.cpp eglapp.h \
\
debugfps.cpp debugfps.h debugsphere.cpp debugsphere.h \
loldebug.h debugfps.cpp debugfps.h debugsphere.cpp debugsphere.h \
debugrecord.cpp debugrecord.h debugstats.cpp debugstats.h
liblol_a_CPPFLAGS = @LOL_CFLAGS@


+ 25
- 0
src/loldebug.h Datei anzeigen

@@ -0,0 +1,25 @@
//
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://sam.zoy.org/projects/COPYING.WTFPL for more details.
//

//
// Debug entity classes
// --------------------
//

#if !defined __DH_LOLDEBUG_H__
#define __DH_LOLDEBUG_H__

#include "debugfps.h"
#include "debugrecord.h"
#include "debugsphere.h"
#include "debugstats.h"

#endif // __DH_LOLDEBUG_H__


+ 1
- 0
win32/deushax.vcxproj Datei anzeigen

@@ -29,6 +29,7 @@
<ClInclude Include="..\src\image.h" />
<ClInclude Include="..\src\input.h" />
<ClInclude Include="..\src\layer.h" />
<ClInclude Include="..\src\loldebug.h" />
<ClInclude Include="..\src\lolgl.h" />
<ClInclude Include="..\src\map.h" />
<ClInclude Include="..\src\matrix.h" />


+ 3
- 0
win32/deushax.vcxproj.filters Datei anzeigen

@@ -51,6 +51,9 @@
<ClInclude Include="..\src\layer.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\loldebug.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\lolgl.h">
<Filter>lolengine</Filter>
</ClInclude>


+ 1
- 0
win32/editor.vcxproj Datei anzeigen

@@ -29,6 +29,7 @@
<ClInclude Include="..\src\image.h" />
<ClInclude Include="..\src\input.h" />
<ClInclude Include="..\src\layer.h" />
<ClInclude Include="..\src\loldebug.h" />
<ClInclude Include="..\src\lolgl.h" />
<ClInclude Include="..\src\map.h" />
<ClInclude Include="..\src\matrix.h" />


+ 3
- 0
win32/editor.vcxproj.filters Datei anzeigen

@@ -51,6 +51,9 @@
<ClInclude Include="..\src\layer.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\loldebug.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\lolgl.h">
<Filter>lolengine</Filter>
</ClInclude>


+ 1
- 0
win32/monsterz.vcxproj Datei anzeigen

@@ -34,6 +34,7 @@
<ClInclude Include="..\src\image.h" />
<ClInclude Include="..\src\input.h" />
<ClInclude Include="..\src\layer.h" />
<ClInclude Include="..\src\loldebug.h" />
<ClInclude Include="..\src\lolgl.h" />
<ClInclude Include="..\src\map.h" />
<ClInclude Include="..\src\matrix.h" />


+ 3
- 0
win32/monsterz.vcxproj.filters Datei anzeigen

@@ -51,6 +51,9 @@
<ClInclude Include="..\src\layer.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\loldebug.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\lolgl.h">
<Filter>lolengine</Filter>
</ClInclude>


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