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@@ -60,13 +60,12 @@ struct Box3D |
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static inline bool BoxIsectBox(Box2D const &b1, Box2D const &b2) |
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{ |
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vec2 c1 = 0.5f * (b1.A + b1.B); |
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vec2 c2 = 0.5f * (b2.A + b2.B); |
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vec2 dist = 0.5f * (b1.A - b2.A + b1.B - b2.B); |
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vec2 e1 = 0.5f * (b1.B - b1.A); |
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vec2 e2 = 0.5f * (b2.B - b2.A); |
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return abs(c1.x - c2.x) < abs(e1.x) + abs(e2.x) |
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|| abs(c1.y - c2.y) < abs(e1.y) + abs(e2.y); |
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return abs(dist.x) < abs(e1.x) + abs(e2.x) |
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&& abs(dist.y) < abs(e1.y) + abs(e2.y); |
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} |
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bool TriangleIsectTriangle(vec3 const &v00, vec3 const &v01, vec3 const &v02, |
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