Procházet zdrojové kódy

Added Base directory logic similar to File class, with windows only implementation -for now-

Added tile cam index to have tileset available with other 3d stuff ..... 2014 is now !
undefined
Benjamin ‘Touky’ Huet Sam Hocevar <sam@hocevar.net> před 10 roky
rodič
revize
fe7f7b9fdb
6 změnil soubory, kde provedl 334 přidání a 8 odebrání
  1. +29
    -1
      src/lol/sys/file.h
  2. +15
    -5
      src/scene.cpp
  3. +3
    -2
      src/scene.h
  4. +277
    -0
      src/sys/file.cpp
  5. +8
    -0
      src/tiler.cpp
  6. +2
    -0
      src/tiler.h

+ 29
- 1
src/lol/sys/file.h Zobrazit soubor

@@ -54,7 +54,7 @@ class File
{
public:
File();
File(File const &that);
File(File const &directory);
File &operator =(File const &that);
~File();

@@ -72,6 +72,34 @@ private:
class FileData *m_data;
};

class Directory
{
public:
Directory(String const &name);
Directory(Directory const &that);
Directory &operator =(Directory const &that);
~Directory();

void Open(FileAccess mode);
bool IsValid() const;
void Close();

private:
bool GetContent(Array<String>* files, Array<Directory>* directories);
public:
bool GetContent(Array<String>& files, Array<Directory>& directories);
bool GetContent(Array<Directory>& directories);
bool GetContent(Array<String>& files);
String GetName();

static String GetCurrent();
static bool SetCurrent(String directory);

private:
class DirectoryData* m_data;
String m_name;
};

} /* namespace lol */

#endif // __LOL_SYS_FILE_H__


+ 15
- 5
src/scene.cpp Zobrazit soubor

@@ -70,6 +70,7 @@ private:
Shader *m_line_shader;
VertexDeclaration *m_line_vdecl;

int m_tile_cam;
Array<Tile> m_tiles;
Array<Light *> m_lights;

@@ -94,6 +95,7 @@ Scene::Scene(ivec2 size)
data->m_default_cam->SetProjection(proj);
PushCamera(data->m_default_cam);

data->m_tile_cam = -1;
data->m_tile_shader = 0;
data->m_tile_vdecl = new VertexDeclaration(VertexStream<vec3>(VertexUsage::Position),
VertexStream<vec2>(VertexUsage::TexCoord));
@@ -124,12 +126,13 @@ Scene::~Scene()
delete data;
}

void Scene::PushCamera(Camera *cam)
int Scene::PushCamera(Camera *cam)
{
ASSERT(this, "trying to push a camera before g_scene is ready");

Ticker::Ref(cam);
data->m_camera_stack.Push(cam);
return data->m_camera_stack.Count() - 1;
}

void Scene::PopCamera(Camera *cam)
@@ -151,9 +154,16 @@ void Scene::PopCamera(Camera *cam)
ASSERT(false, "trying to pop a nonexistent camera from the scene");
}

Camera *Scene::GetCamera()
void Scene::SetTileCam(int cam_idx)
{
return data->m_camera_stack.Last();
data->m_tile_cam = cam_idx;
}

Camera *Scene::GetCamera(int cam_idx)
{
return (0 <= cam_idx && cam_idx < data->m_camera_stack.Count()) ?
data->m_camera_stack[cam_idx] :
data->m_camera_stack.Last();
}

void Scene::Reset()
@@ -282,9 +292,9 @@ void Scene::RenderTiles() // XXX: rename to Blit()
data->m_tile_shader->Bind();

uni_mat = data->m_tile_shader->GetUniformLocation("u_projection");
data->m_tile_shader->SetUniform(uni_mat, GetCamera()->GetProjection());
data->m_tile_shader->SetUniform(uni_mat, GetCamera(data->m_tile_cam)->GetProjection());
uni_mat = data->m_tile_shader->GetUniformLocation("u_view");
data->m_tile_shader->SetUniform(uni_mat, GetCamera()->GetView());
data->m_tile_shader->SetUniform(uni_mat, GetCamera(data->m_tile_cam)->GetView());
uni_mat = data->m_tile_shader->GetUniformLocation("u_model");
data->m_tile_shader->SetUniform(uni_mat, mat4(1.f));



+ 3
- 2
src/scene.h Zobrazit soubor

@@ -37,9 +37,10 @@ private:
~Scene();

public:
Camera *GetCamera();
void PushCamera(Camera *cam);
Camera *GetCamera(int cam_idx=-1);
int PushCamera(Camera *cam);
void PopCamera(Camera *cam);
void SetTileCam(int cam_idx);

void Reset();



+ 277
- 0
src/sys/file.cpp Zobrazit soubor

@@ -20,6 +20,13 @@
# include <android/asset_manager_jni.h>
#endif

#if WIN32
# define WIN32_LEAN_AND_MEAN 1
# include <windows.h>
#else
# include <dirent.h>
#endif

#include "core.h"

namespace lol
@@ -29,6 +36,7 @@ namespace lol
extern AAssetManager *g_assets;
#endif

//---------------
class FileData
{
friend class File;
@@ -191,18 +199,21 @@ class FileData
StreamType m_type;
};

//-- FILE --
File::File()
: m_data(new FileData)
{
++m_data->m_refcount;
}

//--
File::File(File const &that)
: m_data(that.m_data)
{
++m_data->m_refcount;
}

//--
File &File::operator =(File const &that)
{
if (this == &that)
@@ -222,6 +233,7 @@ File &File::operator =(File const &that)
return *this;
}

//--
File::~File()
{
int refcount = --m_data->m_refcount;
@@ -232,45 +244,310 @@ File::~File()
}
}

//--
void File::Open(StreamType stream)
{
return m_data->Open(stream);
}

//--
void File::Open(String const &file, FileAccess mode)
{
return m_data->Open(file, mode);
}

//--
bool File::IsValid() const
{
return m_data->IsValid();
}

//--
int File::Read(uint8_t *buf, int count)
{
return m_data->Read(buf, count);
}

//--
String File::ReadString()
{
return m_data->ReadString();
}

//--
int File::Write(uint8_t const *buf, int count)
{
return m_data->Write(buf, count);
}

//--
int File::WriteString(const String &buf)
{
return m_data->WriteString(buf);
}

//--
void File::Close()
{
m_data->Close();
}

//---------------
class DirectoryData
{
friend class Directory;

DirectoryData() : m_type(StreamType::File)
{
#if WIN32
m_handle = INVALID_HANDLE_VALUE;
#elif HAVE_STDIO_H
m_dd = nullptr;
#endif WIN32
}

void Open(String const &directory, FileAccess mode)
{
m_type = StreamType::File;
#if __CELLOS_LV2__ || __ANDROID__
//NO IMPLEMENTATION
#elif WIN32
m_directory = directory;
String filter = m_directory + String("*");
filter.Replace('/', '\\', true);
WIN32_FIND_DATA FindFileData;
m_handle = FindFirstFile(filter.C(), &FindFileData);
#elif HAVE_STDIO_H
m_dd = opendir(directory.C());
#endif
}

void Close()
{
if (m_type != StreamType::File)
return;

if (IsValid())
{
#if __CELLOS_LV2__ || __ANDROID__
//NO IMPLEMENTATION
#elif WIN32
FindClose(m_handle);
#elif HAVE_STDIO_H
closedir(m_dd);
#endif
}
#if __CELLOS_LV2__ || __ANDROID__
//NO IMPLEMENTATION
#elif WIN32
m_handle = INVALID_HANDLE_VALUE;
#elif HAVE_STDIO_H
m_dd = nullptr;
#endif
}

bool GetContentList(Array<String>* files, Array<String>* directories)
{
if (!IsValid())
return false;

#if __CELLOS_LV2__ || __ANDROID__
//NO IMPLEMENTATION
#elif WIN32
String filter = m_directory + String("*");
filter.Replace('/', '\\', true);
WIN32_FIND_DATA find_data;
HANDLE handle = FindFirstFile(filter.C(), &find_data);
bool file_valid = (handle != INVALID_HANDLE_VALUE);

while (file_valid)
{
if (find_data.cFileName[0] != '.')
{
//We have a directory
if (find_data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
if (directories)
*directories << String(std::string(find_data.cFileName).c_str());
}
else
{
if (files)
*files << String(find_data.cFileName);
}
}
//Go for next one
file_valid = FindNextFile(m_handle, &find_data);
}
#elif HAVE_STDIO_H
//NO IMPLEMENTATION
#endif
return ((files && files->Count()) || (directories && directories->Count()));
}

inline bool IsValid() const
{
#if __CELLOS_LV2__ || __ANDROID__
//NO IMPLEMENTATION
#elif WIN32
return (m_handle != INVALID_HANDLE_VALUE);
#elif HAVE_STDIO_H
return !!m_dd;
#else
return false;
#endif
}

#if __CELLOS_LV2__ || __ANDROID__
//NO IMPLEMENTATION
#elif WIN32
HANDLE m_handle;
String m_directory;
#elif HAVE_STDIO_H
DIR *m_dd;
#endif
Atomic<int> m_refcount;
StreamType m_type;
};

//-- DIRECTORY --
Directory::Directory(String const &name)
: m_data(new DirectoryData),
m_name(name + String("/"))
{
++m_data->m_refcount;
}

//--
Directory::Directory(Directory const &that)
: m_data(that.m_data),
m_name(that.m_name)
{
++m_data->m_refcount;
}

//--
Directory &Directory::operator =(Directory const &that)
{
if (this == &that)
return *this;

/* FIXME: this needs auditing */
int refcount = --m_data->m_refcount;
if (refcount == 0)
{
m_data->Close();
delete m_data;
}

m_data = that.m_data;
m_name = that.m_name;
++m_data->m_refcount;

return *this;
}

//--
Directory::~Directory()
{
int refcount = --m_data->m_refcount;
if (refcount == 0)
{
m_data->Close();
delete m_data;
}
}

//--
void Directory::Open(FileAccess mode)
{
return m_data->Open(m_name, mode);
}

//--
bool Directory::IsValid() const
{
return m_data->IsValid();
}

//--
void Directory::Close()
{
m_data->Close();
}

//--
bool Directory::GetContent(Array<String>* files, Array<Directory>* directories)
{
Array<String> sfiles, sdirectories;
bool found_some = m_data->GetContentList(&sfiles, &sdirectories);

if (directories)
for (int i = 0; i < sdirectories.Count(); i++)
directories->Push(Directory(m_name + sdirectories[i]));

if (files)
for (int i = 0; i < sfiles.Count(); i++)
files->Push(m_name + sfiles[i]);

return (files && files->Count()) || (directories || directories->Count());
}

//--
bool Directory::GetContent(Array<String>& files, Array<Directory>& directories)
{
return GetContent(&files, &directories);
}

//--
bool Directory::GetContent(Array<Directory>& directories)
{
return GetContent(nullptr, &directories);
}

//--
bool Directory::GetContent(Array<String>& files)
{
return GetContent(&files, nullptr);
}

//--
String Directory::GetName()
{
return m_name;
}

//--
String Directory::GetCurrent()
{
String result;
#if __CELLOS_LV2__ || __ANDROID__
//NO IMPLEMENTATION
#elif WIN32
TCHAR buff[MAX_PATH * 2];
GetCurrentDirectory(MAX_PATH, buff);
result = buff;
result.Replace('\\', '/', true);
#elif HAVE_STDIO_H
//NO IMPLEMENTATION
#endif
return result;
}

//--
bool Directory::SetCurrent(String directory)
{
#if __CELLOS_LV2__ || __ANDROID__
//NO IMPLEMENTATION
#elif WIN32
String result = directory;
result.Replace('/', '\\', true);
return SetCurrentDirectory(result.C());
#elif HAVE_STDIO_H
//NO IMPLEMENTATION
#endif
return false;
}

} /* namespace lol */


+ 8
- 0
src/tiler.cpp Zobrazit soubor

@@ -40,6 +40,10 @@ static TilerData * const data = &tilerdata;
* Public Tiler class
*/

TileSet *Tiler::Register(String const &path, ivec2 size, ivec2 count)
{
return Tiler::Register(path.C(), size, count);
}
TileSet *Tiler::Register(char const *path, ivec2 size, ivec2 count)
{
int id = data->tilesets.MakeSlot(path);
@@ -54,6 +58,10 @@ TileSet *Tiler::Register(char const *path, ivec2 size, ivec2 count)
return tileset;
}

TileSet *Tiler::Register(String const &path)
{
return Tiler::Register(path.C());
}
TileSet *Tiler::Register(char const *path)
{
int id = data->tilesets.MakeSlot(path);


+ 2
- 0
src/tiler.h Zobrazit soubor

@@ -27,7 +27,9 @@ namespace lol
class Tiler
{
public:
static TileSet *Register(String const &path, ivec2 size, ivec2 count);
static TileSet *Register(char const *path, ivec2 size, ivec2 count);
static TileSet *Register(String const &path);
static TileSet *Register(char const *path);
static void Deregister(TileSet *);



Načítá se…
Zrušit
Uložit