|
|
@@ -334,7 +334,7 @@ void DebugQuad::TickDraw(float deltams) |
|
|
|
#endif |
|
|
|
|
|
|
|
/* |
|
|
|
* Test #7: vertex buffer |
|
|
|
* Test #7: vertex buffer + per-vertex coloring |
|
|
|
* Renders a multicolored square with varying colors. |
|
|
|
*/ |
|
|
|
GLfloat const vertices1[] = { data->aa.x, data->bb.y, 0.0f, |
|
|
@@ -353,12 +353,41 @@ void DebugQuad::TickDraw(float deltams) |
|
|
|
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY); |
|
|
|
glDisableClientState(GL_COLOR_ARRAY); |
|
|
|
glUseProgram(0); |
|
|
|
|
|
|
|
Advance(); |
|
|
|
|
|
|
|
/* |
|
|
|
* Test #8: vertex buffer + texture & color in 1.10 fragment shader |
|
|
|
* Test #8: vertex buffer + per-vertex coloring + texture |
|
|
|
* Renders a multicolored square with varying colors multiplied with an |
|
|
|
* animated distorted checkerboard. |
|
|
|
*/ |
|
|
|
GLfloat const vertices2[] = { data->aa.x, data->bb.y, 0.0f, |
|
|
|
data->bb.x, data->bb.y, 0.0f, |
|
|
|
data->bb.x, data->aa.y, 0.0f, |
|
|
|
data->bb.x, data->aa.y, 0.0f, |
|
|
|
data->aa.x, data->aa.y, 0.0f, |
|
|
|
data->aa.x, data->bb.y, 0.0f }; |
|
|
|
|
|
|
|
glEnable(GL_TEXTURE_2D); |
|
|
|
glBindTexture(GL_TEXTURE_2D, data->texture[0]); |
|
|
|
glEnableClientState(GL_COLOR_ARRAY); |
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
|
|
|
glEnableClientState(GL_VERTEX_ARRAY); |
|
|
|
|
|
|
|
glColorPointer(3, GL_FLOAT, 0, colors); |
|
|
|
glTexCoordPointer(2, GL_FLOAT, 0, texcoords); |
|
|
|
glVertexPointer(3, GL_FLOAT, 0, vertices2); |
|
|
|
glDrawArrays(GL_TRIANGLES, 0, 6); |
|
|
|
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY); |
|
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
|
|
|
glDisableClientState(GL_COLOR_ARRAY); |
|
|
|
glDisable(GL_TEXTURE_2D); |
|
|
|
|
|
|
|
Advance(); |
|
|
|
|
|
|
|
/* |
|
|
|
* Test #9: vertex buffer + texture & color in 1.10 fragment shader |
|
|
|
* Renders a multicolored square with varying colors xored with an |
|
|
|
* animated distorted checkerboard. |
|
|
|
*/ |
|
|
@@ -383,7 +412,7 @@ void DebugQuad::TickDraw(float deltams) |
|
|
|
"}"); |
|
|
|
|
|
|
|
data->shader[3]->Bind(); |
|
|
|
GLfloat const vertices2[] = { data->aa.x, data->bb.y, 0.0f, |
|
|
|
GLfloat const vertices3[] = { data->aa.x, data->bb.y, 0.0f, |
|
|
|
data->bb.x, data->bb.y, 0.0f, |
|
|
|
data->bb.x, data->aa.y, 0.0f, |
|
|
|
data->bb.x, data->aa.y, 0.0f, |
|
|
@@ -394,7 +423,7 @@ void DebugQuad::TickDraw(float deltams) |
|
|
|
glEnableClientState(GL_COLOR_ARRAY); |
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
|
|
|
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, vertices2); |
|
|
|
glVertexPointer(3, GL_FLOAT, 0, vertices3); |
|
|
|
glColorPointer(3, GL_FLOAT, 0, colors); |
|
|
|
glTexCoordPointer(2, GL_FLOAT, 0, texcoords); |
|
|
|
glDrawArrays(GL_TRIANGLES, 0, 6); |
|
|
@@ -407,7 +436,7 @@ void DebugQuad::TickDraw(float deltams) |
|
|
|
Advance(); |
|
|
|
|
|
|
|
/* |
|
|
|
* Test #8: vertex buffer + texture & color in 1.20 fragment shader |
|
|
|
* Test #10: vertex buffer + texture & color in 1.20 fragment shader |
|
|
|
* Renders a multicolored square with varying colors xored with an |
|
|
|
* animated distorted checkerboard. |
|
|
|
*/ |
|
|
@@ -439,7 +468,7 @@ void DebugQuad::TickDraw(float deltams) |
|
|
|
data->attr[2] = data->shader[4]->GetAttribLocation("in_MultiTexCoord0"); |
|
|
|
} |
|
|
|
data->shader[4]->Bind(); |
|
|
|
GLfloat const vertices3[] = { data->aa.x, data->bb.y, 0.0f, |
|
|
|
GLfloat const vertices4[] = { data->aa.x, data->bb.y, 0.0f, |
|
|
|
data->bb.x, data->bb.y, 0.0f, |
|
|
|
data->bb.x, data->aa.y, 0.0f, |
|
|
|
data->bb.x, data->aa.y, 0.0f, |
|
|
@@ -449,7 +478,7 @@ void DebugQuad::TickDraw(float deltams) |
|
|
|
glBindVertexArray(data->array[0]); |
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, data->buffer[0]); |
|
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices3), vertices3, |
|
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices4), vertices4, |
|
|
|
GL_DYNAMIC_DRAW); |
|
|
|
glVertexAttribPointer(data->attr[0], 3, GL_FLOAT, GL_FALSE, 0, 0); |
|
|
|
glEnableVertexAttribArray(data->attr[0]); |
|
|
@@ -477,7 +506,7 @@ void DebugQuad::TickDraw(float deltams) |
|
|
|
Advance(); |
|
|
|
|
|
|
|
/* |
|
|
|
* Test #8: vertex buffer + texture & color in 1.30 fragment shader |
|
|
|
* Test #11: vertex buffer + texture & color in 1.30 fragment shader |
|
|
|
* Renders a multicolored square with varying colors xored with an |
|
|
|
* animated distorted checkerboard. |
|
|
|
*/ |
|
|
@@ -509,7 +538,7 @@ void DebugQuad::TickDraw(float deltams) |
|
|
|
data->attr[5] = data->shader[4]->GetAttribLocation("in_MultiTexCoord0"); |
|
|
|
} |
|
|
|
data->shader[5]->Bind(); |
|
|
|
GLfloat const vertices4[] = { data->aa.x, data->bb.y, 0.0f, |
|
|
|
GLfloat const vertices5[] = { data->aa.x, data->bb.y, 0.0f, |
|
|
|
data->bb.x, data->bb.y, 0.0f, |
|
|
|
data->bb.x, data->aa.y, 0.0f, |
|
|
|
data->bb.x, data->aa.y, 0.0f, |
|
|
@@ -519,7 +548,7 @@ void DebugQuad::TickDraw(float deltams) |
|
|
|
glBindVertexArray(data->array[1]); |
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, data->buffer[3]); |
|
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices4), vertices4, |
|
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices5), vertices5, |
|
|
|
GL_DYNAMIC_DRAW); |
|
|
|
glVertexAttribPointer(data->attr[3], 3, GL_FLOAT, GL_FALSE, 0, 0); |
|
|
|
glEnableVertexAttribArray(data->attr[3]); |
|
|
|