2913 Révisions (00d7d2a7743dc0744809b320c0ae5f8a75e57044)
 

Auteur SHA1 Message Date
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. il y a 13 ans
  Sam Hocevar c39012688f android: enforce fullscreen on Android until we have several layouts. il y a 13 ans
  Sam Hocevar 302e45e851 ios: get texture loading to work, somehow. il y a 13 ans
  Sam Hocevar 4667bbfb47 ios: texture loading test. il y a 13 ans
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match il y a 13 ans
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. il y a 13 ans
  Sam Hocevar e43d7b07e0 android: JNI hooks for single touch input. il y a 13 ans
  Sam Hocevar 8451531042 android: move the PNG loading test into the Image class. It now works. il y a 13 ans
  Sam Hocevar aec4ae3ccc android: Add a method for PNG loading. Highly hackish for now. il y a 13 ans
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. il y a 13 ans
  Sam Hocevar c29f6a1fe8 android: Use thiz instead of that in JNI code. il y a 13 ans
  Sam Hocevar 8ebf55fca8 No longer use DebugQuad() in the AndroidApp, we now know it works. il y a 13 ans
  Sam Hocevar 0d6f9ef185 Basic utility function to display matrices. il y a 13 ans
  Sam Hocevar 1aa3cf12c8 Work around a bug in the Android emulator that doesn't let us query the il y a 13 ans
  Sam Hocevar 48ca9eaf9e Add AndroidAdd to the VCS. Far from being usable for now. il y a 13 ans
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. il y a 13 ans
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. il y a 13 ans
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. il y a 13 ans
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. il y a 13 ans
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline il y a 13 ans
  Sam Hocevar 2c4db85656 Replace #-style comments with dnl-style ones. il y a 13 ans
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. il y a 13 ans
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. il y a 13 ans
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. il y a 13 ans
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. il y a 13 ans
  Sam Hocevar 42ea6c258e Fix a typo in the optimisation flags. il y a 13 ans
  Sam Hocevar 7e16910784 Reduce optimisation strength in debug mode. il y a 13 ans
  Sam Hocevar f7f6f4db91 Define a few user profilers. il y a 13 ans
  Sam Hocevar 586302999b Fix delete/free confusions in EglApp and SdlApp. il y a 13 ans
  Sam Hocevar 7fd4603a82 Create a fake Image if SDL_image is not available, so that we can test il y a 13 ans
  Sam Hocevar 4aff0049b3 Use the new Image class instead of SDL_image in the TileSet class. il y a 13 ans
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. il y a 13 ans
  Sam Hocevar 4be6c3fd33 Remove the old and ugly Font macro diversion. il y a 13 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 13 ans
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. il y a 13 ans
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. il y a 13 ans
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. il y a 13 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is il y a 13 ans
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. il y a 13 ans
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each il y a 13 ans
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. il y a 13 ans
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. il y a 13 ans
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. il y a 13 ans
  Sam Hocevar c1a48408cf Cache shader source CRCs to avoid costly recompilations. il y a 13 ans
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for il y a 13 ans
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that il y a 13 ans
  Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. il y a 13 ans
  Sam Hocevar 7ed3b998fd Experimental GL mode works! il y a 13 ans
  Sam Hocevar 136510f0be OpenGL code refactoring. il y a 13 ans
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. il y a 13 ans