8 Commits (01547a0a2051465fc6088e0d463c2d7959f5d61d)

Autor SHA1 Nachricht Datum
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). vor 11 Jahren
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. vor 11 Jahren
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext vor 11 Jahren
  Benjamin ‘Touky’ Huet 181334f5ad Added shifted_perspective for easier camera handling. vor 11 Jahren
  Benjamin ‘Touky’ Huet 665bd7d6e7 MeshViewer : Fov compensation now works correctly (all is bound on Page{Up|Down}) First commit in a while. vor 11 Jahren
  Benjamin ‘Touky’ Huet 167915fd2b MeshViewer : stupid crashfix vor 11 Jahren
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras vor 11 Jahren
  Lolbot ad2ddbb715 build: convert source files to lowercase. vor 11 Jahren
  Benjamin ‘Touky’ Huet 96972cdc4d easymesh : Bitfield big Fuckup. Never code drunk. vor 11 Jahren
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. vor 11 Jahren
  Benjamin ‘Touky’ Huet fb7bb880ea easymesh: all operations now generate UVs for the mesh. vor 11 Jahren
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. vor 11 Jahren
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. vor 11 Jahren
  Sam Hocevar b1dcd100a2 meshviewer: use our File class to read the mesh data. vor 11 Jahren
  Lolbot 1dc9139c69 fixed 17 files out of 2363: vor 11 Jahren
  Benjamin ‘Touky’ Huet 157e67c2be MeshViewer : vor 11 Jahren
  Sam Hocevar 9d06eb6503 meshviewer: add two lights. vor 12 Jahren
  Sam Hocevar fef577669e meshviewer: include <cfloat> for missing FLT_MAX definition. vor 12 Jahren
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. vor 12 Jahren