本網站在啟用 JavaScript 的情況下可以運作的更好。
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lolengine
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lol
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https://github.com/lolengine/lol
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046a80937c
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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2 次程式碼提交 (046a80937cdfacb031f862b8338aea45694c358e)
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Benlitz
f104674963
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
11 年之前
Sam Hocevar
6a8118cb18
build: put tutorials and lol.js in a new "demos" directory.
11 年之前
Sam Hocevar
1093e75006
base: break the main loop apart for the emscripten port.
11 年之前
Sam Hocevar
549566cbf1
lolfx: use square brackets to indicate shader sections.
12 年之前
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
12 年之前
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12 年之前
Sam Hocevar
ee7dd6a699
misc: move more shaders to .lolfx files.
12 年之前