Sam Hocevar
|
080d9720de
|
vslol: fix an infinite recursion triggered by IntelliSense.
|
hace 12 años |
Sam Hocevar
|
3d68ff99d9
|
vslol: also build for Visual Studio 2012, we don't even need to have
that version in order to build compatible binaries. Also bump version
to 1.0.0.7.
|
hace 12 años |
Sam Hocevar
|
37129661ea
|
vslol: new feature: disable syntax highlighting for Microsoft "extensions"
that aren't exactly extensions and perfectly valid C++ identifiers.
|
hace 12 años |
Sam Hocevar
|
8ef9d9212c
|
vslol: add licensing information to important files.
|
hace 12 años |
Sam Hocevar
|
0eedbfd9f9
|
vslol: only apply our syntax highlighting to keywords and identifiers
and update the version of the extension for publishing.
|
hace 12 años |
Sam Hocevar
|
dc6c98c579
|
vslol: add a classifier for C, C++, C# and LolFx files. Only classifies
using a naive regex for now.
|
hace 12 años |
Sam Hocevar
|
8dd096217f
|
vslol: create an etc/ directory beside bison's and flex's to work
around an MSYS bug in the main DLL, and copy the m4.exe binary we
ship with bison into the flex directory, too.
|
hace 12 años |
Sam Hocevar
|
e70fcd05f8
|
build: upgrade glew binaries to 1.9.0 and rename the contrib directory
to external so as to avoid some autocompletion collisions with "configure".
|
hace 12 años |
Sam Hocevar
|
dd120a2eec
|
vslol: more robust error checking.
|
hace 12 años |
Sam Hocevar
|
b73d8b5382
|
vslol: create a Visual Studio plugin that will let us rebuild parsers & lexers.
|
hace 12 años |