Sam Hocevar
|
da6b3d5cd0
|
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
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10 anos atrás |
Sam Hocevar
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79ed58f1f0
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Merge branch 'master' into scenegraph
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10 anos atrás |
Sam Hocevar
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c9b8ff54a1
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misc: some refactoring in texture handling.
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10 anos atrás |
Sam Hocevar
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32143b8bb4
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scene: allow to rotate sprites around the Z axis.
|
10 anos atrás |
Lolbot
|
ece13aaabf
|
fixed 19 files out of 2757:
- removed 510 CR characters
- removed 26 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 15 svn:eol-style properties
|
10 anos atrás |
Benjamin ‘Touky’ Huet
|
a8f0081deb
|
Added tweak to 05_EZMesh to show how custom shader setting works.
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10 anos atrás |
Sam Hocevar
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232fa4126d
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gpu: rename uniforms here and there for consistency.
|
10 anos atrás |
Sam Hocevar
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d46e63ff29
|
build: VS2012 solution and project tweaks for exotic platforms.
|
11 anos atrás |
Benlitz
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246af694d8
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removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
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11 anos atrás |
Sam Hocevar
|
388098a178
|
hsv2rgb 6th
|
11 anos atrás |
Sam Hocevar
|
ca87acd033
|
scene: fix light object usage in various demos and example programs.
|
11 anos atrás |
Sam Hocevar
|
0bd3f1d9ef
|
input: fix or disable input code in side projects so that everything builds.
|
11 anos atrás |
Sam Hocevar
|
5f3ad5cc15
|
math: add constant vectors vec2::zero, vec2::axis_x, etc.
|
11 anos atrás |
Benjamin ‘Touky’ Huet
|
b11e4b8f8c
|
Moved several projects to Input V2.
|
11 anos atrás |
Benlitz
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c1da4619f7
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
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11 anos atrás |
Benlitz
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eab5c46b1e
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input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
|
11 anos atrás |
Benlitz
|
6b6d0137bb
|
fixed more projects regarding the shader attribute change
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11 anos atrás |
Benlitz
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f104674963
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
11 anos atrás |
Benlitz
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8a657ea287
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input: Removed previous input system
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11 anos atrás |
Sam Hocevar
|
acb6927224
|
tutorial: get rid of global variables in the input tutorial.
|
11 anos atrás |
Sam Hocevar
|
4823bc5812
|
tutorial: add missing uniform location.
|
11 anos atrás |
Sam Hocevar
|
3fdc7b3eef
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tutorial: tweak the input tutorial code.
|
11 anos atrás |
Sam Hocevar
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399a172425
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build: fix a few compilation issues with input v2.
|
11 anos atrás |
Benlitz
|
f7da613a70
|
fixed a minor typo in the input tutorial
|
11 anos atrás |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
11 anos atrás |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 anos atrás |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
11 anos atrás |