798 Commits (08fc46066850d95e980097657f0ae988ddbfedee)
 

Author SHA1 Message Date
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. 13 years ago
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 13 years ago
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. 13 years ago
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. 13 years ago
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline 13 years ago
  Sam Hocevar 2c4db85656 Replace #-style comments with dnl-style ones. 13 years ago
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 13 years ago
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. 13 years ago
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. 13 years ago
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 13 years ago
  Sam Hocevar 42ea6c258e Fix a typo in the optimisation flags. 13 years ago
  Sam Hocevar 7e16910784 Reduce optimisation strength in debug mode. 13 years ago
  Sam Hocevar f7f6f4db91 Define a few user profilers. 13 years ago
  Sam Hocevar 586302999b Fix delete/free confusions in EglApp and SdlApp. 13 years ago
  Sam Hocevar 7fd4603a82 Create a fake Image if SDL_image is not available, so that we can test 13 years ago
  Sam Hocevar 4aff0049b3 Use the new Image class instead of SDL_image in the TileSet class. 13 years ago
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 13 years ago
  Sam Hocevar 4be6c3fd33 Remove the old and ugly Font macro diversion. 13 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 years ago
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. 13 years ago
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 13 years ago
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. 13 years ago
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 years ago
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 13 years ago
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 13 years ago
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 years ago
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. 13 years ago
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. 13 years ago
  Sam Hocevar c1a48408cf Cache shader source CRCs to avoid costly recompilations. 13 years ago
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 13 years ago
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that 13 years ago
  Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. 13 years ago
  Sam Hocevar 7ed3b998fd Experimental GL mode works! 13 years ago
  Sam Hocevar 136510f0be OpenGL code refactoring. 13 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 years ago
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. 13 years ago
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. 13 years ago
  Sam Hocevar e1d6dbebce Implement float4x4::rotate(). 13 years ago
  Sam Hocevar a17ef2ca4c Implement float4x4::ortho() and float4x4::translate(). 13 years ago
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 13 years ago
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 years ago
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. 13 years ago
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. 14 years ago
  Sam Hocevar dcc0087455 Fix a nasty bug in the float4x4::frustum() computation. 14 years ago
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. 14 years ago
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 14 years ago
  Sam Hocevar b9c013e665 Implement float4x4::frustum() and float4x4::perspective() to build 14 years ago
  Sam Hocevar 4b484d5bc8 Make the float4x4 constructor fill only the matrix's diagonal. Thus 14 years ago
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. 14 years ago
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. 14 years ago