Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
il y a 10 ans
Sam Hocevar
cadc4d18b0
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 10 ans
Sam Hocevar
7a28671dee
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
MASK to SWIZZLE in the vector templates, rename matrix<> to mat<> for
consistency, implement transposition for all matrix sizes, make matrix
columns private and only accessible through operator[].
il y a 10 ans
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
il y a 10 ans
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
il y a 10 ans
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
il y a 10 ans
Sam Hocevar
c9b8ff54a1
misc: some refactoring in texture handling.
il y a 10 ans
Sam Hocevar
c29058ac87
gpu: give access to the Texture behind a TileSet.
il y a 10 ans
Sam Hocevar
ca87acd033
scene: fix light object usage in various demos and example programs.
il y a 11 ans
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 11 ans
Benlitz
eab5c46b1e
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
il y a 11 ans
Sam Hocevar
b45c1dc7fe
physics: always activate Bullet and remove dead code.
il y a 11 ans
Benjamin ‘Touky’ Huet
83cfb79f8e
btphystest : InitApp delay
il y a 11 ans
Benjamin ‘Touky’ Huet
fb7d8a25e2
btphystest tweak to delay app init.
il y a 11 ans
Benjamin ‘Touky’ Huet
5f3b0157e6
btphystest : small damp tweak.
il y a 11 ans
Benjamin ‘Touky’ Huet
876f62228c
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
il y a 11 ans
Benjamin ‘Touky’ Huet
67d59ae9cb
btphystest : added small border effect
il y a 11 ans
Lolbot
4f2663acd9
fixed 4 files out of 2792:
- removed 6 CR characters
- removed 24 trailing whitespaces
- replaced 15 tabs with spaces
- fixed 1 svn:eol-style properties
il y a 11 ans
Benjamin ‘Touky’ Huet
40a1a18758
btphystest : cat movement update
il y a 11 ans
Sam Hocevar
4f66a49fc2
btphystest: use discard in fragment shader instead of AlphaFunc.
il y a 11 ans
Sam Hocevar
07fc08c198
build: more emscripten build fixes.
il y a 11 ans
Benjamin ‘Touky’ Huet
a03c38872d
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
il y a 11 ans
Sam Hocevar
7481fac29a
test: port the btphystest and meshviewer tests to the new input API.
il y a 11 ans
Sam Hocevar
ad8144f0e8
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
Sam Hocevar
23a850c78d
test: quick fix for the btphystest camera.
il y a 11 ans
Sam Hocevar
6faf4ee067
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
il y a 11 ans
Sam Hocevar
16a620d537
scene: start refactoring the camera code; we now have a stack of cameras
in the scene where we can push and pop cameras.
il y a 11 ans
Sam Hocevar
8b7482ae09
build: bad lolbot! fix the mess caused by its file renames.
il y a 11 ans
Lolbot
ad2ddbb715
build: convert source files to lowercase.
il y a 11 ans
Benjamin ‘Touky’ Huet
96f3044ef0
BtPhysTest : added lights
il y a 12 ans
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
il y a 12 ans
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
il y a 12 ans
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
il y a 12 ans
Lolbot
23807ea88e
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
il y a 12 ans
Benjamin ‘Touky’ Huet
c0d15f170a
il y a 12 ans
Benjamin ‘Touky’ Huet
a11c50b3e7
small tweak on BtPhysTest. does not work better.
il y a 12 ans
Benjamin ‘Touky’ Huet
006c3c4649
BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
il y a 12 ans
Sam Hocevar
5f94ceb454
input: switch all key names to camel case, like our other enums.
il y a 12 ans
Benjamin ‘Touky’ Huet
1e48c827a4
Input now works correctly
il y a 12 ans
Benjamin ‘Touky’ Huet
dd7e2b9516
CIS FUCK
il y a 12 ans
Benjamin ‘Touky’ Huet
08a54c1a2a
Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
il y a 12 ans
Benjamin ‘Touky’ Huet
8838ef06b6
Added InputTracker test initPhysTest
il y a 12 ans
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
il y a 12 ans
Benjamin ‘Touky’ Huet
7334bb2ec1
Added Base/Attachment Logic, works with Kinematic & Ghost.
il y a 12 ans
Benjamin ‘Touky’ Huet
735d3dace5
Reverted last CL
il y a 12 ans
Benjamin ‘Touky’ Huet
50c2855d89
Small .h & .cpp refactor
il y a 12 ans
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
il y a 12 ans
Benjamin ‘Touky’ Huet
9845122641
FAKE Jump
il y a 12 ans
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
il y a 12 ans
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
il y a 12 ans