3075 Commits (0ba2833bd4c130690fdcf3f46d023668e1505f33)
 

Author SHA1 Message Date
  Sam Hocevar 52529cd8b9 bullet: update code to most recent GitHub branch. 8 years ago
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 8 years ago
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 8 years ago
  Sam Hocevar 42e56399d4 base: hide an old warning from the GCC optimiser. 8 years ago
  Sam Hocevar 6a6cd8dc1d ld36: bootstrap project. 8 years ago
  Sam Hocevar f9cef654c5 zepto8: add a Visual Studio project. 8 years ago
  Sam Hocevar 3db14cd669 win64: various VS 2015 build fixes. 8 years ago
  Sam Hocevar f1c34b8660 lua: import lua 5.3.3 source (was 5.2.1). 8 years ago
  Sam Hocevar 2e997f24f1 math: allow rand(0), it’s arguably better than raising SIGFPE. 8 years ago
  Sam Hocevar 64a12b1ad4 sys: allow to load images with an absolute path. 8 years ago
  Sam Hocevar f687beeb9e math: add lol::round() to our maths functions. 8 years ago
  Sam Hocevar 3d95e93cea tileset: remove an old PS3 hack. 8 years ago
  Sam Hocevar bd96cfeb51 Add LuaLoader::Find() helper to find the state’s loader. 8 years ago
  Sam Hocevar 581ecea541 engine: fix scene rendering. 8 years ago
  Sam Hocevar 8044747ac3 base: new string functions. 8 years ago
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 8 years ago
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 8 years ago
  Sam Hocevar cb10d6fbdf zepto8: try to execute Lua code 8 years ago
  Sam Hocevar 78c33c6fbc zepto8: new project. 8 years ago
  Sam Hocevar 5508d102fe Fix numerous build errors. 8 years ago
  Sam Hocevar 8e63078f0e allturdbeast: in-game documentation. 8 years ago
  Sam Hocevar c36f2a79ba allturdbeast: move to main namespace. 8 years ago
  Sam Hocevar cfaa27df47 scene: change sprite tile angles to radians. 8 years ago
  Sam Hocevar b0f8b24b4b lua: fix a very old bug in the Lua hooks. 8 years ago
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. 8 years ago
  Sam Hocevar 7926ccf9b0 ld35: it’s that time of the year again. 8 years ago
  Benjamin ‘Touky’ Huet ba5c900b32 Added a few TODOs 9 years ago
  Sam Hocevar 12f5cecbb9 core: minor cosmetic fix. 9 years ago
  Sam Hocevar 0566c16b69 sampler: add a few sanity checks to sampler. 9 years ago
  Sam Hocevar 94f71f27c2 build: compilation fixes for Visual Studio. 9 years ago
  Sam Hocevar c7567975e3 math: add τ (tau) to the list of maths constants. 9 years ago
  Sam Hocevar 1b2a4ca8d1 build: fix issues with SDL detection on 32-bit systems. 9 years ago
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 9 years ago
  Sam Hocevar 868a0502ef build: _C conflicts with other macros (rightly so); fix this. 9 years ago
  Sam Hocevar 1280e15c9e build: use <GL/glew.h> instead of <glew.h>. 9 years ago
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 years ago
  Sam Hocevar ab930faa05 ld34: it’s that time of the year again. 9 years ago
  Sam Hocevar 1cb187abd5 Some cleanup in the Visual Studio files. 9 years ago
  Sam Hocevar bc9c8ff411 Move LD33 entry to main games directory. 9 years ago
  Sam Hocevar 4bd6538a87 Fix a bug in SDL detection causing false positives. 9 years ago
  Sam Hocevar 37837ebdf1 Prepare files and project for LD33. 9 years ago
  Sam Hocevar 155dc4af14 Work around an apparent Visual Studio compiler bug. 9 years ago
  Guillaume Bittoun 3f6cd5b120 polynomial: accuracy improvement on double root in order 3 9 years ago
  Guillaume Bittoun 51d8ed6458 polynomial: Improving tests for double/triple roots in order 3 9 years ago
  Sam Hocevar fd25e64d5c lolunit: explicitly cast lolunit_assert_doubles_equal() arguments to double. 9 years ago
  Sam Hocevar 75035be227 math: fix epsilon in some double equality unit tests. 9 years ago
  Sam Hocevar d332ad0f6f math: add unit tests to check that radians(90) == radians(90.0). 9 years ago
  Sam Hocevar 41af385a4c math: degrees() and radians() return floating point even with integer arguments. 9 years ago
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 years ago
  Sam Hocevar 45b57cc102 math: rename re() to inverse() in all classes. 9 years ago