2 Commits (0c31a9b34e913d2f68eeae870679d17a74823433)

Auteur SHA1 Bericht Datum
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change 11 jaren geleden
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 jaren geleden
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12 jaren geleden
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of 12 jaren geleden
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 jaren geleden
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 12 jaren geleden
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 12 jaren geleden
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 12 jaren geleden
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12 jaren geleden
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12 jaren geleden
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12 jaren geleden
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 jaren geleden
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. 12 jaren geleden
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 jaren geleden
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, 12 jaren geleden
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. 12 jaren geleden
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. 12 jaren geleden
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 jaren geleden
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration 12 jaren geleden
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 12 jaren geleden
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 12 jaren geleden
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. 12 jaren geleden
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 12 jaren geleden
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly 12 jaren geleden
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12 jaren geleden
  Sam Hocevar 4fac6d468b tutorial: fix unbalanced parenthesis breaking compilation. 12 jaren geleden
  Sam Hocevar 4c7ce44cdb tutorial: port the rotating cube tutorial to the Xbox 360 and 12 jaren geleden
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now 12 jaren geleden
  Sam Hocevar 39b59b3d42 test: fix uninitialised member variable. 12 jaren geleden
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 12 jaren geleden
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 12 jaren geleden
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. 12 jaren geleden
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. 13 jaren geleden
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. 13 jaren geleden
  Sam Hocevar c9aa11c9e3 test: start writing tutorials and other shit. 13 jaren geleden