Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
12 lat temu
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
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Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
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Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
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Sam Hocevar
441b90bdfa
test: smooth physics objects, for fun.
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Sam Hocevar
48b0f20f00
test: fix compilation warnings caused by constant strings being cast
to char *.
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Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
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Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
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Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
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Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
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Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
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Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
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Sam Hocevar
b5f1b679b7
test: minor tweaks to the physics demo.
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Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
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Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
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Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
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Benjamin ‘Touky’ Huet
9c5364c734
Added sphere in EasyPhysics
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Benjamin ‘Touky’ Huet
ecd676ae74
Some CIS FIX.
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Benjamin ‘Touky’ Huet
c13c243453
#include were fucked-up ......
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Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
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