297 Commity (0e7bec2977657859b770959d4586ac5d6a9d9e0f)
 

Autor SHA1 Wiadomość Data
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 13 lat temu
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. 13 lat temu
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. 13 lat temu
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline 13 lat temu
  Sam Hocevar 2c4db85656 Replace #-style comments with dnl-style ones. 13 lat temu
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 13 lat temu
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. 13 lat temu
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. 13 lat temu
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 13 lat temu
  Sam Hocevar 42ea6c258e Fix a typo in the optimisation flags. 13 lat temu
  Sam Hocevar 7e16910784 Reduce optimisation strength in debug mode. 13 lat temu
  Sam Hocevar f7f6f4db91 Define a few user profilers. 13 lat temu
  Sam Hocevar 586302999b Fix delete/free confusions in EglApp and SdlApp. 13 lat temu
  Sam Hocevar 7fd4603a82 Create a fake Image if SDL_image is not available, so that we can test 13 lat temu
  Sam Hocevar 4aff0049b3 Use the new Image class instead of SDL_image in the TileSet class. 13 lat temu
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 13 lat temu
  Sam Hocevar 4be6c3fd33 Remove the old and ugly Font macro diversion. 13 lat temu
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 lat temu
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. 13 lat temu
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 13 lat temu
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. 13 lat temu
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 lat temu
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 13 lat temu
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 13 lat temu
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 lat temu
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. 13 lat temu
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. 13 lat temu
  Sam Hocevar c1a48408cf Cache shader source CRCs to avoid costly recompilations. 13 lat temu
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 13 lat temu
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that 13 lat temu
  Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. 13 lat temu
  Sam Hocevar 7ed3b998fd Experimental GL mode works! 13 lat temu
  Sam Hocevar 136510f0be OpenGL code refactoring. 13 lat temu
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 lat temu
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. 13 lat temu
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. 13 lat temu
  Sam Hocevar e1d6dbebce Implement float4x4::rotate(). 13 lat temu
  Sam Hocevar a17ef2ca4c Implement float4x4::ortho() and float4x4::translate(). 13 lat temu
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 13 lat temu
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 lat temu
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. 13 lat temu
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. 13 lat temu
  Sam Hocevar dcc0087455 Fix a nasty bug in the float4x4::frustum() computation. 13 lat temu
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. 13 lat temu
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 13 lat temu
  Sam Hocevar b9c013e665 Implement float4x4::frustum() and float4x4::perspective() to build 13 lat temu
  Sam Hocevar 4b484d5bc8 Make the float4x4 constructor fill only the matrix's diagonal. Thus 13 lat temu
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. 13 lat temu
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. 13 lat temu
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 13 lat temu