122 Commits (0f3805be4ceb5106af51a639d598588b496945ba)

Auteur SHA1 Bericht Datum
  Benjamin ‘Touky’ Huet 87aa2dc3e9 shiny*.lolfx : light reflect FIX 12 jaren geleden
  Benjamin ‘Touky’ Huet 066f131852 Light : Added Type SfEnum. 12 jaren geleden
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup 12 jaren geleden
  Benjamin ‘Touky’ Huet c411be843c Added Flat debugrendermode 12 jaren geleden
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities 12 jaren geleden
  Lolbot 91304801cc fixed 22 files out of 2667: 12 jaren geleden
  Benjamin ‘Touky’ Huet 34688578ae Added Shiny flat lolfx 12 jaren geleden
  Benjamin ‘Touky’ Huet b608607dba EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 12 jaren geleden
  Benjamin ‘Touky’ Huet 3281169274 Input : Fixed mouse speed calculation in sdl & android. 12 jaren geleden
  Benjamin ‘Touky’ Huet 4f66b4d1f5 EZMesh : Default uniform test, cause emscripten failed AGAIN. 12 jaren geleden
  Benjamin ‘Touky’ Huet b5bfa29caf Several build fix 12 jaren geleden
  Sam Hocevar ed9c9ea274 easymesh: fix vertex lerp function prototypes. 12 jaren geleden
  Benjamin ‘Touky’ Huet 46f0c2d7f0 EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option 12 jaren geleden
  Benjamin ‘Touky’ Huet 19f1af51be EZM MV : Small beautification 12 jaren geleden
  Benjamin ‘Touky’ Huet 6b2044349c EZMesh : Added CommandStack & subsequent Loop command. 12 jaren geleden
  Benjamin ‘Touky’ Huet 6e996f41aa EZMesh : Added SCVert command 12 jaren geleden
  Benjamin ‘Touky’ Huet 2b4dc175ee Vector classes : added one (for consistency) 12 jaren geleden
  Benjamin ‘Touky’ Huet 9bedc2092d Meshviewer FIX + comment rework 12 jaren geleden
  Benjamin ‘Touky’ Huet f5de1279b7 EZMesh DefaultShader Setup string tweak (for emscripten) 12 jaren geleden
  Benjamin ‘Touky’ Huet 1e7d3ee21a Added SceneSetup and its Parser/Compiler 12 jaren geleden
  Benjamin ‘Touky’ Huet 0f36451c24 EZMesh VDecl setup tweak. 12 jaren geleden
  Benjamin ‘Touky’ Huet 6a9b204a37 comment added 12 jaren geleden
  Benjamin ‘Touky’ Huet 7de466cac4 removed EasyMesh invalid Uniform setup for emscripten correct operating. 12 jaren geleden
  Benjamin ‘Touky’ Huet 62ea4bba63 MeshViewer : small tweaks 12 jaren geleden
  Benjamin ‘Touky’ Huet 15de2a1e56 EasyMesh syntax was dead. Again. 12 jaren geleden
  Benjamin ‘Touky’ Huet 68855bf2fd EasyMesh syntax was dead. 12 jaren geleden
  Benjamin ‘Touky’ Huet 5595df4f62 MeshViewer : Added Javascript & Html for Web implementation. 12 jaren geleden
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 jaren geleden
  Benjamin ‘Touky’ Huet 7a3c90ef39 EasyMesh : Copy CTor fix. 12 jaren geleden
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. 12 jaren geleden
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK 12 jaren geleden
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo 12 jaren geleden
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 jaren geleden
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 12 jaren geleden
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 12 jaren geleden
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. 12 jaren geleden
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 jaren geleden
  Sam Hocevar 9cfe1bffd6 easymesh: print full mesh source when compilation fails. 12 jaren geleden
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 13 jaren geleden
  Benjamin ‘Touky’ Huet 0abe5573e5 easymesh : an ASSERT was not properly setup. 13 jaren geleden
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 13 jaren geleden
  Sam Hocevar 1e95b39a62 build: various compilation fixes. 13 jaren geleden
  Sam Hocevar be4f7d63b3 easymesh: add proper virtual destructors to some classes. 13 jaren geleden
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. 13 jaren geleden
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 13 jaren geleden
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 13 jaren geleden
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 13 jaren geleden
  Sam Hocevar 36c36525a2 gpu: fix GLSL ES syntax errors in various shaders. 13 jaren geleden
  Benjamin ‘Touky’ Huet b46adfa65b easymesh : Tweak previous crashfix. 13 jaren geleden
  Benjamin ‘Touky’ Huet e7466ba956 easymesh : EasyMeshData crashfix 13 jaren geleden