Sam Hocevar
|
5bd24fa1d3
|
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
|
pirms 12 gadiem |
Sam Hocevar
|
b5563ad21d
|
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
|
pirms 12 gadiem |
Sam Hocevar
|
6169c874e4
|
gpu: port the vertex buffer abstraction layer to OpenGL.
|
pirms 12 gadiem |
Sam Hocevar
|
8deb365040
|
core: write a generic application class.
|
pirms 13 gadiem |
Sam Hocevar
|
abbf9ba44c
|
build: fix a shitload of build errors introduced by the Image refactoring
and the OS X port.
|
pirms 13 gadiem |
Sam Hocevar
|
2435bd47ed
|
osx: automake does not support .mm files yet, so rename ios-image.mm back
to ios-image.cpp, but disable it on OS X because UIKit isn't available.
|
pirms 13 gadiem |
Sam Hocevar
|
9eeef663d1
|
debug: add point sprite examples.
|
pirms 13 gadiem |
Sam Hocevar
|
b111f7e3d8
|
core: move platform-specific code to specific directories.
|
pirms 13 gadiem |
Sam Hocevar
|
6bbe943492
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
pirms 13 gadiem |
Sam Hocevar
|
30e697f7bd
|
test: start writing really minimalist GL rendering tests.
|
pirms 13 gadiem |
Sam Hocevar
|
8eeeca422f
|
test: add a debug quad test application.
|
pirms 13 gadiem |