272 コミット (14eafb48f5c1ffce875b6a0940bf74f95986c9c7)

作成者 SHA1 メッセージ 日付
  Sam Hocevar fe5bcc55cc build: move C++11 support macros to the common .m4 file 8年前
  Sam Hocevar 3544b8ccd7 build: update Visual Studio solution 8年前
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 8年前
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8年前
  Sam Hocevar a5290030fc build: fix .vcxproj files that would be constantly out of date. 8年前
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 8年前
  Sam Hocevar 52529cd8b9 bullet: update code to most recent GitHub branch. 8年前
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 8年前
  Sam Hocevar 6a6cd8dc1d ld36: bootstrap project. 8年前
  Sam Hocevar f9cef654c5 zepto8: add a Visual Studio project. 8年前
  Sam Hocevar 3db14cd669 win64: various VS 2015 build fixes. 8年前
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 8年前
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 8年前
  Sam Hocevar 8e63078f0e allturdbeast: in-game documentation. 8年前
  Sam Hocevar 7926ccf9b0 ld35: it’s that time of the year again. 8年前
  Sam Hocevar 1280e15c9e build: use <GL/glew.h> instead of <glew.h>. 9年前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9年前
  Sam Hocevar ab930faa05 ld34: it’s that time of the year again. 9年前
  Sam Hocevar 1cb187abd5 Some cleanup in the Visual Studio files. 9年前
  Sam Hocevar bc9c8ff411 Move LD33 entry to main games directory. 9年前
  Sam Hocevar 4bd6538a87 Fix a bug in SDL detection causing false positives. 9年前
  Sam Hocevar 37837ebdf1 Prepare files and project for LD33. 9年前
  Sam Hocevar 144cb0df31 sys: get rid of pthreads. 9年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9年前
  Sam Hocevar 716585448e sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW. 9年前
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash 9年前
  Sam Hocevar 144b6b344c sot3000: more improvememnts. 9年前
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 9年前
  Sam Hocevar e2ba6e44a3 sot3000: make the game code public. 9年前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9年前
  Sam Hocevar 2cad5dcb28 ld32: bare files for a Ludum Dare 32 game. 9年前
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 9年前
  Benjamin ‘Touky’ Huet 5abbf24a3e Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state) 9年前
  Lolbot 7b5ccb47d2 fixed 1892 files out of 4212: 9年前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9年前
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 9年前
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. 9年前
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 9年前
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 9年前
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 9年前
  Benjamin ‘Touky’ Huet 93bf4e496c shared stuff are now in a shared lib among my projects 9年前
  Sam Hocevar 2e5d3dfc7e build: clean up Visual Studio solutions and fix AssImp linking. 9年前
  Benjamin ‘Touky’ Huet 26604940f2 Added Assimp to VS rules 10年前
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10年前
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 10年前
  Sam Hocevar a07844682e build: remove dead PS3 code. 10年前
  Sam Hocevar 19727c3ddf lolremez: tweak code so that it builds on Windows (remove unsupported C++/Unix features). 10年前
  Sam Hocevar 55897d7cae misc: experiment with two parser libraries (AXE and PEGTL). 10年前
  Sam Hocevar e5faf45929 build: some PS4 compilation fixes. 10年前
  Sam Hocevar b6cdf81fc4 build: disable ffmpeg on Windows for now. 10年前