Benjamin ‘Touky’ Huet
a03c38872d
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
11 years ago
Sam Hocevar
7ac9be9704
build: fix PS3 and Android builds.
11 years ago
Sam Hocevar
8ff1cf9b32
base: disable exceptions in Bison-generated parsers.
11 years ago
Sam Hocevar
ad8144f0e8
scene: use a global g_scene object instead of Scene::GetDefault().
11 years ago
Sam Hocevar
9cfe1bffd6
easymesh: print full mesh source when compilation fails.
11 years ago
Sam Hocevar
6faf4ee067
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
12 years ago
Benjamin ‘Touky’ Huet
0abe5573e5
easymesh : an ASSERT was not properly setup.
12 years ago
Sam Hocevar
9819425ba0
math: replace RandF() with a more generic rand() template function
that lets us draw integer random values too.
12 years ago
Sam Hocevar
1e95b39a62
build: various compilation fixes.
12 years ago
Sam Hocevar
be4f7d63b3
easymesh: add proper virtual destructors to some classes.
12 years ago
Benjamin ‘Touky’ Huet
ea603d48e3
easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable.
12 years ago
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
12 years ago
Sam Hocevar
1c3ca01ea0
build: fix a few compiler warnings here and there.
12 years ago
Sam Hocevar
16a620d537
scene: start refactoring the camera code; we now have a stack of cameras
in the scene where we can push and pop cameras.
12 years ago
Sam Hocevar
36c36525a2
gpu: fix GLSL ES syntax errors in various shaders.
12 years ago
Benjamin ‘Touky’ Huet
b46adfa65b
easymesh : Tweak previous crashfix.
12 years ago
Benjamin ‘Touky’ Huet
e7466ba956
easymesh : EasyMeshData crashfix
12 years ago
Sam Hocevar
2b1932b325
build: avoid M_PI_2, the PS3 doesn’t have it.
12 years ago
Sam Hocevar
bb28344eb7
build: fix compiler warnings and Linux and PS3 build issues.
12 years ago
Lolbot
8e0816a7c3
fixed 5 files out of 2487:
- removed 0 CR characters
- removed 22 trailing whitespaces
- replaced 11 tabs with spaces
12 years ago
Benjamin ‘Touky’ Huet
930dcfd109
tactics : first commit. Arena, characters, state machine and all the funny stuff.
12 years ago
Benjamin ‘Touky’ Huet
77dcb3c146
EasyMesh : vdecl/vbo flag test fixup.
Tileset : added GetTileSize().
12 years ago
Benjamin ‘Touky’ Huet
96972cdc4d
easymesh : Bitfield big Fuckup. Never code drunk.
12 years ago
Lolbot
6798a11807
fixed 4 files out of 2475:
- removed 5 CR characters
- removed 15 trailing whitespaces
- replaced 91 tabs with spaces
12 years ago
Benjamin ‘Touky’ Huet
1b436f4821
CIS FAIL : Long time no see.
12 years ago
Benjamin ‘Touky’ Huet
020d539586
easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though.
vertexbuffer : added TexCoordExt, which is the same as TexCoord but means "use vec4 for TexCoord"
12 years ago
Benjamin ‘Touky’ Huet
6c5a279c46
easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas.
12 years ago
Benjamin ‘Touky’ Huet
a05aec2a0f
easymesh : EzMesh is back in vanilla mode, mongolo-commit-powa.
12 years ago
Lolbot
55cd411cbb
fixed 3 files out of 2475:
- removed 3 CR characters
- removed 20 trailing whitespaces
- replaced 0 tabs with spaces
12 years ago
Benjamin ‘Touky’ Huet
a573b0908b
MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones.
12 years ago
Benjamin ‘Touky’ Huet
e42d857ed4
easymesh : Added SmoothMesh operation, works well with triangle, not well with a box.
12 years ago
Lolbot
9cb79bb21e
fixed 3 files out of 2468:
- removed 43 CR characters
- removed 25 trailing whitespaces
- replaced 0 tabs with spaces
12 years ago
Benjamin ‘Touky’ Huet
3ea6d93e95
easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS !
12 years ago
Benjamin ‘Touky’ Huet
506befcf4a
easymesh : Added Twist/Ben/Shear & Taper refactor.
12 years ago
Benjamin ‘Touky’ Huet
73fd59c69a
easymesh : all radius are now diameters so all mesh operation size values are coherent.
12 years ago
Benjamin ‘Touky’ Huet
fb7bb880ea
easymesh: all operations now generate UVs for the mesh.
12 years ago
Lolbot
3661a929e6
fixed 4 files out of 2376:
- removed 7 CR characters
- removed 5 trailing whitespaces
- replaced 24 tabs with spaces
12 years ago
Benjamin ‘Touky’ Huet
e4cf8211e4
Added VertexDictionnary object to manage vertices with same coord && connected vertices.
Added UVs system with and UVs generation test (not very conclusive)
12 years ago
Benjamin ‘Touky’ Huet
bb0051ae8e
render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer.
12 years ago
Benjamin ‘Touky’ Huet
7f5c20238b
easymesh : CSG operation is now handled with a safe enum.
12 years ago
Sam Hocevar
d4766d410f
build: fix all vector/scalar type mismatches such as "vec2 * double"
instead of "vec2 * float".
12 years ago
Benjamin ‘Touky’ Huet
7a051f9455
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
12 years ago
Sam Hocevar
0ba4e6d9e0
easymesh: interface the shiny shader with new Light objects.
12 years ago
Sam Hocevar
3adf42b00c
build: hide LolFx external declarations behind macros.
12 years ago
Lolbot
7e4da3d634
fixed 27 files out of 2315:
- removed 0 CR characters
- removed 188 trailing whitespaces
- replaced 537 tabs with spaces
12 years ago
Benjamin ‘Touky’ Huet
ad275175b8
Tweak to prevent tri_to_process.Last().m1 emptying.
12 years ago
Benjamin ‘Touky’ Huet
1038fa7fbe
Small MeshCsg return FIX
12 years ago
Benjamin ‘Touky’ Huet
6db0694db4
Revert shiny.lolfx to previous, monogolo-commit.
12 years ago
Benjamin ‘Touky’ Huet
4393a43752
Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized.
Useage : "...[.... csg*]" equals "current mesh -CSG- the mesh in the braces".
Keywords : CsgUnion<csgu>, CsgSubstract<csgs>, CsgAnd<csga>, CsgXor<csgx>
TODO : cleanup useless code.
TODO : Some bugs are still present, some face that disappear should not.
TODO : Correct epsilon useage (see geometry files).
TODO : Coplanar face are not handled -at all-.
TODO : Vertex count goes through the roof in case of a Xor.
12 years ago
jeunathe
08e81c93d1
coding style my ass
12 years ago