18 Commits (171433e9de6c48b019e7df4e7ae76d5bb6dfee9a)

Author SHA1 Message Date
  Sam Hocevar b9d6454c30 base: prevent instantiation of several static-only classes. 11 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 13 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 years ago
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when 14 years ago
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. 14 years ago
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 years ago
  Sam Hocevar c1851f2c2b Store the frame number in the Ticker instead of duplicating the information 14 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 years ago
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 14 years ago
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 years ago
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 years ago
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 14 years ago