Benjamin ‘Touky’ Huet
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1756726fca
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Added some shit in controller and text
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11 anni fa |
Sam Hocevar
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d373081b80
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
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11 anni fa |
Sam Hocevar
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cd988786b9
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build: reorganise includes so that we can use precompiled headers later.
|
11 anni fa |
Sam Hocevar
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b2283cd1a3
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build: update VS solution and fix a few compilation warnings.
|
11 anni fa |
Sam Hocevar
|
fe665f85b4
|
base: strip core.h from its contents and put it in public/private headers.
|
11 anni fa |
Sam Hocevar
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3862ad59dc
|
base: going on a lowercase rampage; today’s victim: Array.
|
11 anni fa |
Lolbot
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91304801cc
|
fixed 22 files out of 2667:
- removed 2 CR characters
- removed 9 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 19 svn:eol-style properties
|
12 anni fa |
Benjamin ‘Touky’ Huet
|
747da72c44
|
Input : Small refactor, for clarity, easiness and beautification.
Constants : Added minus one.
|
12 anni fa |
Benlitz
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339f05db73
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input: binding multiple key/axis to the same controller action
|
12 anni fa |
Sam Hocevar
|
9cfe17fd8b
|
core: fix some minor compiler warnings.
|
12 anni fa |
Benlitz
|
eab5c46b1e
|
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
|
12 anni fa |
Benlitz
|
b3d306d22e
|
input: added functions to bind keys over axis (not tested)
|
12 anni fa |
Benlitz
|
8a657ea287
|
input: Removed previous input system
|
12 anni fa |
Sam Hocevar
|
e16416a6ee
|
input: fix a memory leak in the controller code.
|
12 anni fa |
Benlitz
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42381d33a4
|
fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device
|
12 anni fa |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
|
12 anni fa |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
12 anni fa |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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12 anni fa |