5 Révisions (194a025bc878aab48c157b735df29819b687d685)

Auteur SHA1 Message Date
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. il y a 13 ans
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, il y a 13 ans
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. il y a 13 ans
  Sam Hocevar 12d85f61d6 Copy all necessary DLLs to the target dir after a successful build. il y a 14 ans
  Sam Hocevar 98e91ef607 Add all the bells and whistles needed for GTK+ compilation on Win32. il y a 14 ans
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. il y a 14 ans
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. il y a 14 ans
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. il y a 14 ans
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. il y a 14 ans
  Sam Hocevar d5e803e251 SDL_mixer support on Win32. il y a 14 ans
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. il y a 14 ans
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. il y a 14 ans
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. il y a 14 ans
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. il y a 14 ans
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. il y a 14 ans
  Sam Hocevar fa427a3fd9 Win32 solution. il y a 14 ans