Sam Hocevar
8c81b07465
input: start replacing controller functions with standard input functions.
Controller::WasKeyReleasedThisFrame() is now keyboard->key_released() so
there is usually no need for a controller. They will completely disappear
when joystick axis binding has been ported to InputDevice.
5 年前
Sam Hocevar
a57cecaf98
input: remove a lot of unnecessarily convoluted code.
In particular, get rid of the enum magic; we can use map<string,int> if we
really need some named enums. Which we usually don’t.
5 年前
Sam Hocevar
1f9be92a66
Use smart pointers in a lot of the rendering code.
5 年前
Sam Hocevar
6dd7a0cb39
Another lowercase switching frenzy, because why not.
6 年前
Sam Hocevar
37abf6193f
RIP lol::String ⚰️ LOL
6 年前
Sam Hocevar
cfeaeabf2d
Get rid of lol::map because std::map is obviously superior.
7 年前
Sam Hocevar
980ff37a58
Get rid of numerous uses of lol::String.
7 年前
Benjamin ‘Touky’ Huet
6ab67e8f86
btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ......
9 年前
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 年前
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
10 年前
Sam Hocevar
cadc4d18b0
test: move the unit tests to the engine, and lolunit out of the engine.
10 年前
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
10 年前
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10 年前
Sam Hocevar
c9b8ff54a1
misc: some refactoring in texture handling.
10 年前
Benjamin ‘Touky’ Huet
83cfb79f8e
btphystest : InitApp delay
11 年前
Benjamin ‘Touky’ Huet
fb7d8a25e2
btphystest tweak to delay app init.
11 年前
Benjamin ‘Touky’ Huet
5f3b0157e6
btphystest : small damp tweak.
11 年前
Benjamin ‘Touky’ Huet
876f62228c
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
11 年前
Benjamin ‘Touky’ Huet
40a1a18758
btphystest : cat movement update
11 年前
Benjamin ‘Touky’ Huet
a03c38872d
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
11 年前
Sam Hocevar
7481fac29a
test: port the btphystest and meshviewer tests to the new input API.
11 年前
Lolbot
ad2ddbb715
build: convert source files to lowercase.
11 年前
Benjamin ‘Touky’ Huet
c759348569
BtPhysTest : at last, a CIS FAIL !
11 年前
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 年前
Lolbot
23807ea88e
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
12 年前
Benjamin ‘Touky’ Huet
c0d15f170a
12 年前
Benjamin ‘Touky’ Huet
7334bb2ec1
Added Base/Attachment Logic, works with Kinematic & Ghost.
12 年前
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
12 年前
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
12 年前
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
12 年前
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
12 年前
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 年前
Sam Hocevar
16f16d5882
test: minor tweaks to the Bullet demo.
12 年前
Sam Hocevar
fe05e5e11a
test: activate the Bullet Physics test on all Unix platforms.
12 年前
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
12 年前