Sam Hocevar
|
44f324a354
|
color: add conversion from CIE-xyY to CIE-XYZ and start working on
a wavelength to saturated xyY function based on the standard observer
data.
|
12 years ago |
Sam Hocevar
|
46cc299f5e
|
base: fix more memory corruptions in the Array class.
|
12 years ago |
Sam Hocevar
|
5366a6b606
|
tutorial: display fewer points in the curve tutorial.
|
12 years ago |
Sam Hocevar
|
02bea89c0e
|
color: ensure XYZ values use the [0 100] scale and add an optional
white value in case we want to convert XYZ to L*a*b* with something
else than D65.
|
12 years ago |
Sam Hocevar
|
1b9b5be4b7
|
color: add HSL/HSV conversions, fix XYZ/RGB conversions that I mixed up,
add XYZ to xyY conversion (which gives us a pretty accurate xy graph of
the sRGB gamut), and normalise XYZ using a D65 white point.
|
12 years ago |
Sam Hocevar
|
1fe4a5796e
|
math: mark unused arguments as used in fract().
|
12 years ago |
Sam Hocevar
|
1787ddbf19
|
color: implement HSV to RGB transformation and a CIEDE2000 distance
function for CIE L*a*b* values.
|
12 years ago |
Sam Hocevar
|
e00d987083
|
math: implement fract() for vectors and scalar types.
|
12 years ago |
Sam Hocevar
|
c84c092a42
|
tutorial: minor tweaks.
|
12 years ago |
Sam Hocevar
|
a8a3e6ced6
|
tutorial: add fancy dots to line segment ends.
|
12 years ago |
Sam Hocevar
|
461b02a9b3
|
color: conversions from CIE XYZ to CIE L*a*b*.
|
12 years ago |
Sam Hocevar
|
ecfb33af45
|
math: define lol::pow to remove ambiguous calls.
|
12 years ago |
Sam Hocevar
|
10d5d30b85
|
image: a few colour conversion routines.
|
12 years ago |
Sam Hocevar
|
f6ed096173
|
build: add some files to .gitignore.
|
12 years ago |
Sam Hocevar
|
d49bb04d20
|
build: rename “core” directory to “base” because the former is used for core
files on some Unix systems.
|
12 years ago |
Sam Hocevar
|
d6634da83f
|
build: fix the WTFPL site URL in all code comments.
|
12 years ago |
Sam Hocevar
|
c3978d25b7
|
vimlol: colourise section headers in LolFx files.
|
12 years ago |
Sam Hocevar
|
8c50a08147
|
doc: fix claims in the documentation introduction and disable vector.h
subtelties to avoid polluting Doxygen.
|
12 years ago |
Sam Hocevar
|
23c492a240
|
lolwut
|
12 years ago |
Jean-Yves Lamoureux
|
39c0fb0d18
|
* Doxygen: add src/lol/ subdirectories
|
12 years ago |
Jean-Yves Lamoureux
|
8d6db5ee7b
|
* Doxygen: generate collaboration diagrams if dot is available
|
12 years ago |
Jean-Yves Lamoureux
|
ae1878bd34
|
* Default Doxygen CSS
|
12 years ago |
Jean-Yves Lamoureux
|
08dcc9dc6e
|
* Include common.am in doc/Makefile
|
12 years ago |
Jean-Yves Lamoureux
|
836b55a8fc
|
* Do not optimize doxygen for C
|
12 years ago |
Jean-Yves Lamoureux
|
7a1bdee6ed
|
* Fixed doxygen to include src/ subdirectories properly
|
12 years ago |
Jean-Yves Lamoureux
|
879675dcd7
|
* Doxygen doc / manpages
|
12 years ago |
Sam Hocevar
|
6c9c8e547e
|
build: renormalise a lot of files.
|
12 years ago |
Jean-Yves Lamoureux
|
6b8797ce05
|
* added people/jylam
|
12 years ago |
Jean-Yves Lamoureux
|
2574ddb446
|
* vcxproj weirdness
|
12 years ago |
Sam Hocevar
|
c2b075c7a9
|
core: fix a memory corruption in the Array class.
|
12 years ago |
Sam Hocevar
|
84a308af4e
|
gpu: warn when a vertex shader attribute isn’t found and do not crash
when a stream is not found in the vertex declaration at bind time.
|
12 years ago |
Sam Hocevar
|
2ec31981fd
|
easymesh: make demo objects smaller.
|
12 years ago |
Sam Hocevar
|
7fa661a2fd
|
easymesh: motherfucking planetary gears demo.
|
12 years ago |
Sam Hocevar
|
662148406f
|
easymesh: allow central holes in gears as well as internal gears.
|
12 years ago |
Sam Hocevar
|
b7402b4a5a
|
build: ensure Visual Studio and Bison files don't get their line endings
corrupted even when using git-svn with automatic conversion.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
5e5c8c4e25
|
specular on cube light. Not the correct effect.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
924a2afbbe
|
the stupidest idea of the day : the cube light, specular still missing.
|
12 years ago |
Sam Hocevar
|
adfd582b98
|
tutorial: HUGE COGS.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
7c0134ea12
|
shiny.lolfx now has a PointLight & a DirectionalLight.
Sorry for all the fine projects that use this shader !
|
12 years ago |
Sam Hocevar
|
573c5053d9
|
easymesh: fix point light handling.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
828734c3f2
|
"Point light" Tweak
|
12 years ago |
Benjamin ‘Touky’ Huet
|
8cde92fd2e
|
first commit in a while, small test in ShinyLol
|
12 years ago |
Sam Hocevar
|
746c27cdc1
|
vimlol: improve the LolFx syntax handling.
|
12 years ago |
Sam Hocevar
|
e2c28b3130
|
tutorial: optimise the line graph rendering shader.
|
12 years ago |
Sam Hocevar
|
30e0d5df47
|
vimlol: remove hack for CRLF line endings and replace it with .gitattributes.
|
12 years ago |
Sam Hocevar
|
c71a033890
|
tutorial: minor shader tweaks in the line plot shader.
|
12 years ago |
Sam Hocevar
|
8b35c75918
|
tutorial: change the terrain drawing into an antialiased line graph.
|
12 years ago |
Sam Hocevar
|
944b97704b
|
vslol: support Microsoft's __int8, __int16 etc. extensions.
|
12 years ago |
Sam Hocevar
|
3d68ff99d9
|
vslol: also build for Visual Studio 2012, we don't even need to have
that version in order to build compatible binaries. Also bump version
to 1.0.0.7.
|
12 years ago |
Sam Hocevar
|
37129661ea
|
vslol: new feature: disable syntax highlighting for Microsoft "extensions"
that aren't exactly extensions and perfectly valid C++ identifiers.
|
12 years ago |