17 Commits (1eb5f9f361e0d90bc9b78d568a4db3c318173859)

Author SHA1 Message Date
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 years ago
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 11 years ago
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 12 years ago
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 12 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 13 years ago
  Sam Hocevar f44e3e323b core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 13 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 years ago
  Sam Hocevar 736b5a2659 input: support up to 16 buttons in Xbox-like pads. 13 years ago
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. 13 years ago
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. 13 years ago
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now 13 years ago
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 13 years ago
  Sam Hocevar fac42dd7a2 xbox: create the Xbox application class and add a project file for MrPigeon. 13 years ago