Sam Hocevar
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1f3d06c581
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video: 8×8 Bresenham dithering (still deactivated).
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13 år sedan |
Sam Hocevar
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10b321b204
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core: get rid of now useless <cstdio> includes.
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13 år sedan |
Sam Hocevar
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1e5624d551
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core: create a logger class to reduce printf usage.
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13 år sedan |
Sam Hocevar
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493109e3ed
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video: add deactivated shader code for 4x4 Bayer dithering.
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13 år sedan |
Sam Hocevar
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233ad8bb89
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core: fix uninitialised WorldEntity members.
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13 år sedan |
Sam Hocevar
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10e2385062
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gl: reactivate depth test and blending on GLES 1.x.
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13 år sedan |
Sam Hocevar
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c39012688f
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android: enforce fullscreen on Android until we have several layouts.
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13 år sedan |
Sam Hocevar
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302e45e851
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ios: get texture loading to work, somehow.
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13 år sedan |
Sam Hocevar
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4667bbfb47
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ios: texture loading test.
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13 år sedan |
Sam Hocevar
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8f72b1739a
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gl: use glActiveTexture() instead of glClientActiveTexture() to match
the GLES2 codepath.
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13 år sedan |
Sam Hocevar
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700cfbd8ea
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core: fix a few compilation errors and warnings on OS X.
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13 år sedan |
Sam Hocevar
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e43d7b07e0
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android: JNI hooks for single touch input.
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13 år sedan |
Sam Hocevar
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8451531042
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android: move the PNG loading test into the Image class. It now works.
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13 år sedan |
Sam Hocevar
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aec4ae3ccc
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android: Add a method for PNG loading. Highly hackish for now.
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13 år sedan |
Sam Hocevar
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f55180fd7f
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build: look for libpng, even though we don't use it yet.
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13 år sedan |
Sam Hocevar
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c29f6a1fe8
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android: Use thiz instead of that in JNI code.
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13 år sedan |
Sam Hocevar
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8ebf55fca8
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No longer use DebugQuad() in the AndroidApp, we now know it works.
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13 år sedan |
Sam Hocevar
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0d6f9ef185
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Basic utility function to display matrices.
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13 år sedan |
Sam Hocevar
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1aa3cf12c8
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Work around a bug in the Android emulator that doesn't let us query the
current viewport settings.
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13 år sedan |
Sam Hocevar
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48ca9eaf9e
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Add AndroidAdd to the VCS. Far from being usable for now.
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13 år sedan |
Sam Hocevar
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8e6eb8db5a
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Various changes to the Scene class. Not sure what's useful.
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13 år sedan |
Sam Hocevar
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0e7bec2977
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Use glClientActiveTexture() wherever it appears to make sense.
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13 år sedan |
Sam Hocevar
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1fc1b60e66
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Add transparency to DebugQuad and ensure it gets rendered over everything.
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13 år sedan |
Sam Hocevar
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39697202d8
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The DebugQuad object now rotates with time.
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13 år sedan |
Sam Hocevar
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df21968ce2
|
Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline
and programmable pipeline versions) and OpenGL ES 1.x for now.
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13 år sedan |
Sam Hocevar
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2c4db85656
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Replace #-style comments with dnl-style ones.
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13 år sedan |
Sam Hocevar
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246bce7dd7
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Add a DebugQuad class for simple feature testing.
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13 år sedan |
Sam Hocevar
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336d42371e
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Enable GL_TEXTURE_2D in the Scene class instead of Video.
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13 år sedan |
Sam Hocevar
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dad4497ebe
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Remove the Android hack, we can control it from the NDK build scripts.
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13 år sedan |
Sam Hocevar
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fd465a0882
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Merge all debug entity includes in <loldebug.h>.
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13 år sedan |
Sam Hocevar
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42ea6c258e
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Fix a typo in the optimisation flags.
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13 år sedan |
Sam Hocevar
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7e16910784
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Reduce optimisation strength in debug mode.
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13 år sedan |
Sam Hocevar
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f7f6f4db91
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Define a few user profilers.
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13 år sedan |
Sam Hocevar
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586302999b
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Fix delete/free confusions in EglApp and SdlApp.
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13 år sedan |
Sam Hocevar
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7fd4603a82
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Create a fake Image if SDL_image is not available, so that we can test
stuff anyway.
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13 år sedan |
Sam Hocevar
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4aff0049b3
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Use the new Image class instead of SDL_image in the TileSet class.
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13 år sedan |
Sam Hocevar
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edd75a3c89
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Add the Image class for better abstraction.
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13 år sedan |
Sam Hocevar
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4be6c3fd33
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Remove the old and ugly Font macro diversion.
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13 år sedan |
Sam Hocevar
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8848cf53db
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Put everything in the "lol" namespace. Better late than never.
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13 år sedan |
Sam Hocevar
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cc7dd5f4f6
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Try to fix GLES 2 rendering. No luck so far.
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13 år sedan |
Sam Hocevar
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b8377c4160
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Add preliminary support for EGL applications.
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13 år sedan |
Sam Hocevar
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3191ca57bf
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Set the default background color to something recognisable.
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13 år sedan |
Sam Hocevar
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e41dd3a949
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Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
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13 år sedan |
Sam Hocevar
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f75db4c57f
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Fix the GLESv2 rendering.
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13 år sedan |
Sam Hocevar
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c643668297
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The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
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13 år sedan |
Sam Hocevar
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6e173ee3eb
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Put the OpenGL header handling in <lolgl.h> for more convenience.
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13 år sedan |
Sam Hocevar
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c5240f20e1
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Fix a memory leak in the vertex array buffer handling.
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13 år sedan |
Sam Hocevar
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5315089abe
|
Fix numerous resource leaks in scene.cpp.
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13 år sedan |
Sam Hocevar
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c1a48408cf
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Cache shader source CRCs to avoid costly recompilations.
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13 år sedan |
Sam Hocevar
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07ebcb6e29
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Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
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13 år sedan |