48 Révisions (23f9299a59e0f4b3c9e0244c5e066efcaa1d2b41)

Auteur SHA1 Message Date
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() il y a 12 ans
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. il y a 12 ans
  Sam Hocevar e9b4985dbd gpu: add MeshPrimitive::Lines enum and modify the cube tutorial il y a 12 ans
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. il y a 13 ans
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. il y a 13 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 13 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 13 ans
  Sam Hocevar 84a308af4e gpu: warn when a vertex shader attribute isn’t found and do not crash il y a 13 ans
  Sam Hocevar 7658744c44 gpu: remove some crap from vertexbuffer.cpp and allow for il y a 13 ans
  Sam Hocevar fa646c41c3 gpu: fix the computed element count in DrawIndexedElements on Direct3D. il y a 13 ans
  Sam Hocevar e0330e18d7 gpu: fix some Direct3D programming errors; we cannot call SetVertexDeclaration il y a 13 ans
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement il y a 13 ans
  Sam Hocevar 004d21a4c4 ps3: support for texture coordinates on the PS3. il y a 13 ans
  Sam Hocevar 5b57aa50fe core: fix a bad format string and disable an annoying warning in Array<>. il y a 13 ans
  Sam Hocevar c69e487dfc gpu: do not use GLEW on OS X until we are sure that the version we detected il y a 13 ans
  Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. il y a 13 ans
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. il y a 13 ans
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. il y a 13 ans
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. il y a 13 ans
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. il y a 13 ans
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer il y a 13 ans
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib il y a 13 ans
  Sam Hocevar 18d22e1fc5 gpu: better state restoration after vertex buffer usage. il y a 13 ans
  Sam Hocevar 27d22a9778 gpu: do not convert u8vec4 to integers when set as array buffers, since we il y a 13 ans
  Sam Hocevar 67113aa9f0 gpu: do not convert integers in vertex streams to floats. il y a 13 ans
  Sam Hocevar ce4c8eb731 gpu: add GL points support to the primitive rendering. il y a 13 ans
  Sam Hocevar add39177c5 gpu: disable all vertex attributes upon vertex declaration unbind, just il y a 13 ans
  Sam Hocevar 1b9facda49 gpu: silently ignore empty vertex and index buffers instead of crashing il y a 13 ans
  Sam Hocevar 59ba6e6c87 core: no longer deactivate std::ostream features on Android. il y a 13 ans
  Sam Hocevar d452194326 gpu: activate backface culling on OpenGL to remain consistent with il y a 13 ans
  Sam Hocevar 64b37d8897 gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes. il y a 13 ans
  Sam Hocevar cbf13dac65 gpu: temporarily enable alpha blending in the vertex buffer code. il y a 13 ans
  Sam Hocevar f23b47a8e2 ps3: start fixing the vertex buffer logic in there. il y a 13 ans
  Sam Hocevar 9960f73351 gpu: normalize 8-bit integer data in 0..1 by default. il y a 13 ans
  Sam Hocevar bc5bf62886 gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1. il y a 13 ans
  Sam Hocevar 8894958f0e gpu: fix a stupid signed/unsigned inconsistency causing vertex declaration il y a 13 ans
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer il y a 13 ans
  Sam Hocevar b6c330f3d8 gpu: remove old code in VertexBuffer that caused a memory leak. il y a 13 ans
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. il y a 13 ans
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). il y a 13 ans
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused il y a 13 ans
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration il y a 13 ans
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. il y a 13 ans
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. il y a 13 ans
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. il y a 13 ans
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. il y a 13 ans
  Sam Hocevar 3ab2f621f8 gpu: fix compilation errors and warnings in the vertex declaration code. il y a 13 ans
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. il y a 13 ans
  Sam Hocevar 7b7d4fe003 build: stop defining ANDROID_NDK and check for __ANDROID__ instead. il y a 14 ans
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. il y a 14 ans