10 Ревизии (2443d31a461f2f237d65f2b4891ae0e158404983)

Автор SHA1 Съобщение Дата
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks преди 9 години
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: преди 9 години
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick преди 9 години
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. преди 10 години
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. преди 10 години
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current преди 10 години
  Benjamin ‘Touky’ Huet 066f131852 Light : Added Type SfEnum. преди 11 години
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. преди 11 години
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). преди 11 години
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. преди 12 години